yusuke1997/dblp-id-title huggingface dataset:
Evolving L-systems to generate virtual creatures
XGKS--A multitask implementation of GKS
SHREC 2020: Multi-domain protein shape retrieval challenge
Implicit-based collision-aware clothed human reconstruction from a single image
Polygon rendering on a dual-paradigm parallel processor
Learning subsurface scattering solutions of tightly-packed granular media using optimal transport
Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts
Descriptions and evaluations of methods for determining surface curvature in volumetric data
Interpolatory rational cubic spline with biased, point and interval tension
Dimension of aliasing structures
Progressive feature generation with mask awareness for image inpainting
Path guiding for wavefront path tracing: A memory efficient approach for GPU path tracers
A note from the Editor in Chief
A method of generating motifs aligned along a circular arc
Efficient fine-texture image retrieval using deep multi-view hashing
Immersive sketch-based tree modeling in virtual reality
A fan growing algorithm for efficient vertex caching
Comparison techniques utilized in spatial 3D and 4D data visualizations: A survey and future directions
On the development of evolutionary artificial artists
Training-free geometry-aware control for localized image viewpoint editing
Approaching a formal framework for graphics software standards
Parallel volume visualization on workstations
Surface construction from planar contours
Video segmentation with L 0 gradient minimization
Component-based polygonal approximation of soft objects
Optimal nesting of general plane figures: A Monte Carlo heuristical approach
Conjugate shape simplification via precise algebraic planar sweeps toward gear design
GO: A two-step generative optimization method for point cloud registration
Feature Fusion Information Statistics for feature matching in cluttered scenes
A hybrid human-computer approach for recovering incomplete cultural heritage pieces
MonoPartNeRF: Human reconstruction from monocular video via part-based neural radiance fields
Image blind motion deblurring method with longitudinal channel and wavelet dynamic convolution
Artist guided generation of video game production quality face textures
Domain transform for spherical geometry images
Real-time GIS-based snow cover approximation and rendering for large terrains
SOA: Seed point offset attention for indoor 3D object detection in point clouds
Cross-class 3D object synthesis guided by reference examples
Integration of CAD/CAM systems in automotive body engineering
Generalized volumetric foliation from inverted viscous flow
A systematic review on open-set segmentation
Learning modified indicator functions for surface reconstruction
Perception of noise and global illumination: Toward an automatic stopping criterion based on SVM
Structuring user interfaces with a meta-model of mental models
Using multiple attribute-based explanations of multidimensional projections to explore high-dimensional data
Anisotropic convolution surfaces
Quality enhancements of digital outline fonts
Time-critical rendering for time-varying volume data
SHREC'21: Quantifying shape complexity
Guest editor's introduction : Conformance and certification of graphics systems
XPLG - Experiences in implementing an experimental interactive graphics programming system
Tribox bounds for three-dimensional objects
Real-time fatigue driving detection system based on multi-module fusion
Visually-supported topic modeling for understanding behavioral patterns from spatio-temporal events
Fast method of sparse acquisition and reconstruction of view and illumination dependent datasets
The discovery of hidden facial images in the paintings of Vincent Van Gogh and Paul Gauguin by using computer graphics enhancement techniques
Parallel computation of spherical parameterizations for mesh analysis
Identifying nearly equally spaced isosurfaces for volumetric data sets
Object oriented design of an interactive mechanism simulation system - Clodion
Toward real-time 3D object recognition: A lightweight volumetric CNN framework using multitask learning
Creativity enhancement of painterly rendering using a suggestive interface
A mobile vehicle on-board computing and communication system
Archetype-oriented user interfaces
Foreword to Special Section on EuroVA 2021
Finding the M-best consistent correspondences between 3D symmetric objects
A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays
Batch advection for the piecewise linear vector field on simplicial grids
Simplification of objects rendered by polygonal approximations
Computer graphics and layout design in documentation processes
Virtual reality demonstration centre
Persistent interaction: A conceptualization of user-generated artefacts in Visual Analytics
Tracking parameterized algebraic curves on raster displays
Subdivision surface watermarking
Experiments using multimedia interfaces in process control: Some initial results
Efficient ray tracing for Bezier and B-spline surfaces
SHREC GS-3DORC: Towards the advancements of 3D Gaussian Splatting object part retrieval
A mass conservative flow field visualization method
PDA-based graphical interchange for field service and repair workers
AdaptMVSNet: Efficient Multi-View Stereo with adaptive convolution and attention fusion
Parametric spline curves in integer arithmetic designed for use in microcomputer controlled plotters
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction
Storylines: Visual exploration and analysis in latent semantic spaces
Interactive data comics for communicating medical data to the general public: A study of engagement and ease of understanding
Self-attribution of distorted reaching movements in immersive virtual reality
Improved stratification for Metropolis light transport
Ultrasound simulation with animated anatomical models and on-the-fly fusion with real images via path-tracing
Using visualization for visualization: An ecological interface design approach to inputting data
Personalized eXtended Reality experiences to enhance the rehabilitation process of stroke survivors: A scoping review
Managing the complexity of digital terrain models
Quantitative analysis of discrete 3D geometrical detail levels based on perceptual metric
Haptic interaction with multiresolution image curves
PLX: A proposal to implement a general broadcasting facility in a distributed environment running X windows
Clustered voxel real-time global illumination
Robust watermarking motion data with DL-STDM
The visualization of hyperbolic patterns from invariant mapping method
Rational cubic spline interpolation with shape control
Control mechanisms and local perception to support autonomous behavior in virtual animated agents
A robust description of time-varying scenes for computer animation
Filling the gaps: a research-driven approach to learning computer graphics
Biomorphic art: an artist's statement
Magic wand and the Enigma of the Sphinx
Animated 3D human avatars from a single image with GAN-based texture inference
Hierarchical back-face computation
A revisit to fitting parametric surfaces to point clouds
Dynamic surfel set refinement for high-quality rendering
An interactive line creation method using B-splines
Special Section on Cultural Heritage
Fast construction of the Vietoris-Rips complex
Computer art representing the behavior of the Newton-Raphson method
A tutorial on the realistic visualization of 3D Sierpinski fractals
Foreword to the Special Issue on 2016 International Conference on Cyberworlds (CYBERWORLDS 2016)
Human performance using virtual reality tumor palpation simulation
Shape matching and recognition using a physically based object model
Line clipping revisited: Two efficient algorithms based on simple geometric observations
Computer graphics in Spain: A selection of papers from CEIG 2009
Understanding the curve-polygon object
"To be of one's own time": High-tech meets tradition in computer graphic art
Contact preserving shape transfer: Retargeting motion from one shape to another
Curvature and torsion estimators based on parametric curve fitting
Reconstructing building mass models from UAV images
Fat borders: gap filling for efficient view-dependent LOD NURBS rendering
Associate editor's introduction
A reality check for radiometric camera response recovery algorithms
3D texture-based hybrid visualizations
A combinatorial marching hypercubes algorithm
Speeder Reader: An experiment in the future of reading
A geometric hidden-line processing algorithm
Visual enhancement of single-view 3D point cloud reconstruction
Computer graphics curricula for a wide range of disciplines
A parametric man/machine interaction with semantic data
Exploring transportation problems using interactive computer graphics
Multiresolution extraction and rendering of transparent isosurfaces
Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)
High resolution acquisition of detailed surfaces with lens-shifted structured light
A robust algorithm for feature point matching
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks
Foreword to the Special Section on Shape Modeling International 2020
A fast high-dimensional continuation hypercubes algorithm
Custom widgets for interactive visualization using X and Motif
An advanced haptic system for improving man-machine interfaces
A parallel progressive radiosity algorithm based on patch data circulation
Estimating the spatial extent of attractors of iterated function systems
Virtual reality in scientific visualization
SHREC'22 track: Sketch-based 3D shape retrieval in the wild
Sparsity-based optimization of two lifting-based wavelet transforms for semi-regular mesh compression
An artificial life approach for the animation of cognitive characters
A 2 1/2 -D hierarchical model based on planar maps
A potential-based generalized cylinder representation
Single-image SVBRDF estimation with auto-adaptive high-frequency feature extraction
Functional conformance testing of graphics software using a configurable reference system
Multi-branched cerebrovascular segmentation based on phase-field and likelihood model
A new construction of smooth surfaces from triangle meshes using parametric pseudo-manifolds
Images of nonlinearity
The raster graphics approach in mapping
A tutorial on the visualization of forward orbits associated with Siegel disks in the quadratic Julia sets
Cultural reinterpretation and resonance: The San and hip-hop
Assembling curvature continuous surfaces from triangular patches
USE of computer graphics instruments in application-oriented training
Three-dimensional object metamorphosis through energy minimization
Image deraining based on dual-channel component decomposition
Multiscale progressive text prompt network for medical image segmentation
Analyzing part functionality via multi-modal latent space embedding and interweaving
Injectivity conditions of rational Bézier surfaces
On the construction and display of a polytopal mesh for the N -dimensional hypercube and ( N + 1) simplex
PointNGCNN: Deep convolutional networks on 3D point clouds with neighborhood graph filters
Extracting hand grasp and motion for intent expression in mid-air shape deformation: A concrete and iterative exploration through a virtual pottery application
University of Lowell computer graphics
Numerical approximations for energy preserving microfacet models
A privacy-aware visual query approach for location-based data
Theories for graphics processors in TIPS-1
Shape segmentation by hierarchical splat clustering
Running the line: Line drawing using runs and runs of runs
Managing levels of detail with fuzzy control
A three-dimensional approach to graphic design
Computing planar PHT-spline parameterization via quasi-conformal mapping fitting
The importance of drawing in the mechanical design process
A virtual memory architecture for real-time ray tracing hardware
Real-time indexing and visualization of LiDAR point clouds with arbitrary attributes using the M3NO data structure
Appearance as reliable evidence: Reconciling appearance and generative priors for monocular motion estimation
Hierarchical Forman Triangulation: A multiscale model for scalar field analysis
Reproducing virtual characters
User-centered development of medical visualization applications: flexible interaction through communicating application objects
Supporting tailorability in augmented reality based remote assistance in the manufacturing industry: A user study
Primal residual reduction with extended position based dynamics and hyperelasticity
Local Moebius transformations applied to omnidirectional images
A Note from the Editor-in-Chief
Shadow induction on optical see-through head-mounted displays
Inclusion test for general polyhedra
UNet-assisted parameterization for B-spline surface approximation
Foreword to the Special Section on Expressive 2015
Professor Dr.-Ing. Dr.-Ing. E.h. Wolfgang Straßer (10.08.1941-24.01.2015)
Visualizing chemical data in the internet - data-driven and interactive graphics
Cubic spline curves with shape control
Geometric constraints and reasoning for geometrical CAD systems
Discrete approximation of the Koch curve
Attribute mapping - Concept and implementation
A qualitative and quantitative visibility analysis in urban scenes
Communicating via graphics standards interfaces
Detecting distracted students in educational VR environments using machine learning on eye gaze data
Feature-based modeling in support of embodiment design
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction
Ocean waves synthesis and animation using real world information
Combined shape and topology optimization of 3D structures
Analysis of a reduced-order model for the simulation of elastic geometric zigzag-spring meta-materials
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features
Foreword to the Special Section on Serious Games and Virtual Environments
Radiosity including complex surfaces and geometric textures using solid irradiance and virtual surfaces
Algorithm for computing positive α-hull for a set of planar closed curves
Graphics and education
Accurate and robust registration of low overlapping point clouds
VectorMamba: Enhancing point cloud analysis through vector representations and state space modeling
3D sketching for aesthetic design using fully free-form deformation features
Heuristic driven inverse reflector design
Parking lot design by interactive computer graphics
Interactive cartography - An analytical tool for management information systems
Bounded biharmonic blending of Möbius transformations for flexible omnidirectional image rectification
Note computers & graphics issue 115
Principles, interactions and devices for real-world immersive modeling
VR techniques for the investigation of molecule data
Contour-aware 3D reconstruction of side-view sketches
A high-dimensional feature clustering approach to support knowledge-assisted visualization
Chaos and elliptic curves
Image super-resolution with multi-scale fractal residual attention network
Rendering of the Shroud of Turin using sinusoidal pseudocolor and other image processing techniques
A survey on object deformation and decomposition in computer graphics
Sampling implicit surfaces based on stochastic differential equations with converging constraint
Le Colloque EURIM 2
Modelling, visualization, and interaction techniques for diagnosis and treatment planning in cardiology
Parallel processing for computer graphicss
Stochastic visualization of intersection curves of implicit surfaces
Coordinate-free computer graphics
Multimodal volume rendering with 3D textures
Context-adaptive navigation of 3D model collections
Grid-preserving atlas refinement
Controllable blending of line and polygon skeleton-based convolution surfaces with finite support kernels
Computer simulation of the morphology and development of several species of seaweed using lindenmayer systems
Calculating global illumination for glossy surfaces
Line-of-sight integration: A powerful tool for visualization of three-dimensional scalar fields
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020)
An approach to automated decomposition of volumetric mesh
Visualizing MR diffusion tensor fields by dynamic fiber tracking and uncertainty mapping
Including graphics and visualization research in a master's-level course
A framework for graphically-oriented human computer interactions in intelligent operator support systems
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision
Foreword to the special section on expressive graphics
Automatic 3D reconstruction of a polyhedral object from a single line drawing under perspective projection
DVRT: Design and evaluation of a virtual reality drone programming teaching system
An efficient graph-based recognizer for hand-drawn symbols
Automatic generation of strange attractors
Some aesthetic questions on computer-based art and design
Depth annotations: Designing depth of a single image for depth-based effects
Sketch-based modeling: A survey
Failure in the technical user-interface design process
Trust at every step: Embedding trust quality gates into the visual data exploration loop for machine learning-based clinical decision support systems
3D B-spline curve construction from orthogonal views with self-overlapping projection segments
Circular spatial filtering under high-noise-variance conditions
Computer animation in Portugal
Computer graphics "Made in Germany": Darmstadt, the leading "Computer Graphics and Visual Computing Hub" in Europe: The way from 1975 to 2014
DisenStyler: Text-driven fast image stylization using content disentanglement and style adaptive matching
Edible fiducial marker made of edible retroreflector
Multi-Level Cross-Attention Point Cloud Completion Network
A new approach to morphing 2D affine IFS fractals
Exploiting multiresolution models to accelerate ray tracing
CHuMI viewer: Compressive huge mesh interactive viewer
A new rendering algorithm based on multi-space for living soft tissue
An interactive simulation system for training and treatment planning in orthodontics
An interactive system for the construction and animation of systems dynamics models
An output-driven approach to design a swarming model for architectural indoor environments
KinetiX - designing auxetic-inspired deformable material structures
Distributed monocular visual SLAM as a basis for a collaborative augmented reality framework
APE-GAN: A colorization method for focal areas of infrared images guided by an improved attention mask mechanism
Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
Liberation from rectangles: A tiling method for dynamic modification of objects on raster displays
Retrieving color patterns on surface meshes using edgeLBP descriptors
An investigation of fractals generated by z --> 1/zn + c
Foreword to the Special Section on SVR 2018
Real-time animation of human characters' anatomy
Interactive exploration of parameter space in data mining: Comprehending the predictive quality of large decision tree collections
A noniterative algorithm for generating connected quadrilaterals of specified area
A system for exploring open issues in VR-based education
Fitting 3D garment models onto individual human models
Interactive voxel-based graphics for 3D reconstruction of biological structures
Interactive analysis for large volume data from fluorescence microscopy at cellular precision
Geometric modeling in the analysis of trivariate functions
Using patch-based image synthesis to measure perceptual texture similarity
Deep coupling neural network for robust facial landmark detection
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2020 (SVR 2020)
OpenECAD: An efficient visual language model for editable 3D-CAD design
Software report: Molecular graphics software - MOGRA
Shader-based tessellation to save memory bandwidth in a mobile multimedia processor
Direct manipulations of NURBS surfaces subjected to geometric constraints
Generalized maps for erosion and sedimentation simulation
FEM-based scattered data modeling and visualization
Foreword to the special section on 2019 international conference on cyberworlds (Cyberworlds 2019)
Graphic simulation of planar dynamic mechanisms
Software report: Alexis--giant jigsaw made easy
Two individual computer workstations
Curve intersection using hybrid clipping
Graph neural network-accelerated Lagrangian fluid simulation
Mach band optical ray illusion - Drawing with the second differential
3D Reconstruction in Robotics: A Comprehensive Review
A program development for a university course in geometric modeling
Wall-bounded flow simulation on vortex dynamics
An algorithm for automatic capturing of the font outlines
Multiview 3D reconstruction of the archaeological site at Weymouth from image series
Large-scale ray traced water caustics in real-time using cascaded caustic maps
Scientific visualization of Poincarémaps
Using 2- and 2 1/2 - dimensional seed filling in view lattice to accelerate volumetric rendering
Transformation of digital images by discrete affine applications
A Product-Delay algorithm for graphic design
Constructing the solid representation from engineering projections
A Reeb graph-based representation for non-sequential construction of topologically complex shapes
Multi Point-Voxel Convolution (MPVConv) for deep learning on point clouds
Computational design, fabrication and evaluation of rubber protein models
Virtual world interfaces for special needs education based on props on a board
Feature-preserving filtering with L 0 gradient minimization
Dynamic implicit muscles for character skinning
Generalized Binet dynamics
Present and future color display technologies for graphics
Visibility driven BVH build up algorithm for ray tracing
Scalable video for multimedia workstations
A visual approach to explainable computerized clinical decision support
Filling holes in meshes using a mechanical model to simulate the curvature variation minimization
Collision detection in motion simulation
Guest editor's introduction : Graphics in networks
Procedural crowd generation for semantically augmented virtual cities
A collaborative virtual reality environment for liver surgery planning
Fast generation of depth of field effects in computer graphics
Interpolation techniques for 3-D object generation
Interactive shape co-segmentation via label propagation
Graphics for dynamic analysis/synthesis of vibration systems with arbitrary degrees-of-freedom (DAVIS)
High-resolution colour graphic workstation
TeleInVivo TM : towards collaborative volume visualization environments
Deep learning of curvature features for shape completion
Interactive 3-D computer graphics driven through verbal instructions: Previous and current activities at ART
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation
New section: Book and video review
StruGS: Structurally consistent 3D Gaussian Splatting with targeted optimization strategies
A C 2 rational cubic spline alternative to the nurbs
A visualization framework for localized surface plasmon resonance imaging in sensing applications
The 3x+1 fractal
Isometric shape interpolation
No-reference geometry quality assessment for colorless point clouds via list-wise rank learning
An accuracy enhancement algorithm for hierarchical radiosity
Moiré patterns
Foreword to the special section on SIBGRAPI 2023 tutorials
A survey of 3D object selection techniques for virtual environments
Fast direct multi-person radiance fields from sparse input with dense pose priors
Making motion matching stable and fast with Lipschitz-continuous neural networks and Sparse Mixture of Experts
Procedural generation of geometric patterns for thin shell fabrication
Automatic discovery of common design structures in CAD models
Visual computing for medical diagnosis and treatment
Mesh saliency via ranking unsalient patches in a descriptor space