yusuke1997/dblp-id-title huggingface dataset:
An Exploratory Study Using Electroencephalography (EEG) to Measure the Smartphone User Experience in the Short Term
The applications of cognitive theory and science to HCI: A psychological perspective
A study on the factors that improve the velocity perception of a virtual reality-based vehicle simulator
The Effect of Target Precuing on Pointing With Mouse and Touchpad
Left-handed scrolling for pen-based devices
Exploring Persuasive Games for Emotion Regulation: A State-of-the-Art Scoping Review
Machine Communicative Responsibility Perception: Functional and Emotional Communicative Responsibility of AI Advisors and AI Partners
Development of Diagrammatic Procedural Instructions for Performing Complex One-Time Tasks
Supporting Naturalistic Decision Making Through Location-Based Photography: A Study of Simulated Military Reconnaissance
Interactive Output Modalities Design for Enhancement of User Trust Experience in Highly Autonomous Driving
A Review of Intelligent Human-Machine Interfaces in the Light of the ARCH Model
What Makes a Champion: The Behavioral and Neural Correlates of Expertise in Multiplayer Online Battle Arena Games
Special Issue on Ambient Interaction
Psychological Mood State, Psychosocial Aspects of Work, and Musculoskeletal Discomfort in Intensive Video Display Terminal (VDT) Work
Understanding Live-Streaming Viewers' Post-Adoption Based on A Relationship Development Perspective
"Tsunagari-kan" Communication: Design of a New Telecommunication Environment and a Field Test with Family Members Living Apart
Usability Requirements for Learning Management Systems in Open Distance Electronic Learning Environments: Considering Lecturers' Views on Students' Needs
Reduced Student Life Satisfaction and Academic Performance: Unraveling the Dark Side of ChatGPT in the Higher Education Context
VIREO: Web-based Graphical Authoring of Vibrotactile Feedback for Interactions with Mobile and Wearable Devices
Perception and Decision-Making for Multi‑Modal Interaction Based on Fuzzy Theory in the Dynamic Environment
COLP: Scaffolding Children's Online Long-Term Collaborative Learning
Informing Users: Effects of Notification Properties and User Characteristics on Sharing Attitudes
How Can Online Communities Support Resilience Factors among Older Adults
Using Distributable User Interfaces in CSCL In-Situ Classrooms
If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game
Determinants of Mobile Wallet Intentions to Use: The Mental Cost Perspective
A comparative review of knowledge structure measurement techniques for interface design
Mind Meets Robots: A Review of EEG-Based Brain-Robot Interaction Systems
Neuroaesthetic Indicators from the Perspective of Two-Stage Process Theory: N2 and LPP can Predict Aesthetic Judgment of Human-Computer Interfaces
Do You Dare to Compare?: The Key Characteristics of Social Media Users Who Frequently Make Online Upward Social Comparisons
Psychometric Evaluation of the EMO and the SUS in the Context of a Large-Sample Unmoderated Usability Study
Evaluating Photoplethysmogram as a Real-Time Cognitive Load Assessment during Game Playing
A Personalized Pre-operative and Intra-operative Ergonomic Feedback to Improve the Dental Work Posture
Effects of Importance and Detectability of Usability Problems on Sample Size Requirements
STEM Educational Outreach and Indigenous Culture: (Re)Centering for Design Scholarship
Postural Control as a Probe for Cognitive State: Exploiting Human Information Processing to Enhance Performance
Designing Product Lists for E-commerce: The Effects of Sorting on Consumer Decision Making
Enabling Human-Machine Interaction in Projected Virtual Environments Through Camera Tracking of Imperceptible Markers
Lost in computer space
Secure and Memorable Authentication Using Dynamic Combinations of 3D Objects in Virtual Reality
The Role of Structure and Content in Perception of Visual Similarity Between Web Pages
Affordances of Digital Detox Applications: Exploring Gamification and Undesign as Design Principles
Human Factors Design and Evaluation of China's Space Manipulator Teleoperation System
Formal Mental Models for Human-Centered Cybersecurity
What Drives Users to Recommend Mobile Fitness Apps? A Three-Stage Analysis Using PLS-SEM, Machine Learning, and fsQCA
Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems
Toward Better Understanding of Task Difficulty during Physicians' Interaction with Electronic Health Record System (EHRs)
Effects of Different Viewing Angles and Visual Stimuli on the Performance of MI Brain-Computer Interfaces
An Investigation of Pre-School Children's Interactions with Augmented Reality Applications
Designing Usable Voting Systems for Voters With Hidden Barriers: A Pilot Study
Special Issue: Trends in Adaptive Interactive Training Systems - Preface
Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems
Trustworthy UAV Relationships: Applying the Schema Action World Taxonomy to UAVs and UAV Swarm Operations
Exploring the Cloud Storage Service Adoption Through the Dual Perspectives: Protection Motivation Theory (PMT) and the Extended Unified Theory of Technology Acceptance Model (UTAUT2)
Effects of User Interface Orientation on Sense of Immersion in Augmented Reality
Mental Workload and Human-Robot Interaction in Collaborative Tasks: A Scoping Review
Click "Like" on Facebook: The Effect of Customer-to-customer Interaction on Customer Voluntary Performance for Social Networking Sites
Tracking the Unseen and Unaware: Deciphering Controllers' Detection Failures to Warnings Through Eye-Tracking Metrics
How to Create and Foster Sustainable Smart Cities? Insights on Ethics, Trust, Privacy, Transparency, Incentives, and Success
Understanding Computer Users With Tetraplegia: Survey of Assistive Technology Users
The Impact of Task Difficulty, Environmental Color Complexity, and Teaching Models on AR-Assisted Subway Maintenance Training
Examining the Effects of Digital Academic Reading Among University Students: An Integrated Framework of Three-Level Digital Divide and Executive Function
Presenting a Submenu Window for Menu Search on a Cellular Phone
Explainable AI: The Effect of Contradictory Decisions and Explanations on Users' Acceptance of AI Systems
Assessing the Behavioral Intention of Individuals to Use an AI Doctor at the Primary, Secondary, and Tertiary Care Levels
The Mediating Role of e-Lifestyles to Use the Fitness Center App
China's New Mania for Live Streaming: Gender Differences in Motives and Uses of Social Live Streaming Services
Measuring Perceived Usability: The SUS, UMUX-LITE, and AltUsability
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes
Empowering Children with a Digital Musical Instrument Mobile App: Perspectives of Early Childhood Educators
The Promise and Pitfalls of Learning in Immersive Virtual Reality
The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic Motivation
The Effect of past Algorithmic Performance and Decision Significance on Algorithmic Advice Acceptance
Bridging the Intention-Behavior Gap in Facial Recognition Payment from an Innovation Resistance Perspective: A Mixed-Method Approach
Empirical evaluation of performance models of pointing accuracy and speed with a PC mouse
Intention-Sensing Recipe Guidance via User Accessing to Objects
Monitoring speech recognizer feedback during data entry from short-term memory: A working memory analysis
Factors Determining Whether an Art Museum Will Offer Virtual Content: An Empirical Study in South Korea
Multimedia Teaching for Applied Linguistic Smart Education System
Electronic Survey Methodology: A Case Study in Reaching Hard-to-Involve Internet Users
Beyond Pleasure, Desire for Meaningful Consumption and Peacefulness from Digital Entertainment Platforms; Extending UTAUT2 Model with Eudemonic Motivation and Tranquility
Toward Immersive and Interactive Surgical Training Using Extended Reality Simulator for IoMT
Image Is All for Music Retrieval: Interactive Music Retrieval System Using Images with Mood and Theme Attributes
A Systematic Deconstruction of Human-Centric Privacy & Security Threats on Mobile Phones
Do Individual Characteristics Influence the Types of Technostress Reported by Workers?
Play With Morphing Food: Supporting Children-Food Interaction With an Interactive Cooking Toolkit
Overview of the DARPA Augmented Cognition Technical Integration Experiment
The Importance of Beliefs in Human Nature Uniqueness for Uncanny Valley in Virtual Reality and On-Screen
Improving Agents Trust in Service-Oriented Environment Based on Entropy Structure and Information Ethics Principles
The Sleepiness of International Students in Online Chinese Classroom: An Experimental Study Based on Hybrid Technology of Facial Feature Point Distribution Model
Attractive Agents Are More Persuasive
Farsi Version of Visual Aesthetics of Website Inventory (FV-VisAWI): Translation and Psychometric Evaluation
Disclosing Personal Health Information to Emotional Human Doctors or Unemotional AI Doctors? Experimental Evidence Based on Privacy Calculus Theory
Exploring Robot Personality through Big Data Mining: A Century-Long Analysis from Google Books
The Effect of Dynamic Effects and Color Transparency of AR-HUD Navigation Graphics on Driving Behavior Regarding Inattentional Blindness
Factors Affecting Family Caregivers' Behavioral Intention to Use Socially Assistive AI Robots for Elderly Care Within Their Own Home Environment
Smart Technology-Supported Independent Living for Older Adults: An Editorial
Development and Psychometric Validation of a Positively Worded German Version of the System Usability Scale (SUS)
A Situated Inspection of Autonomous Vehicle Acceptance - A Population Study in Virtual Reality
A Qualitative Exploration of a User-Centered Model for Smartwatch Comfort Using Grounded Theory
Mapping Visit Behaviors in a Virtual Art Gallery to Visitor Engagement Profiles Using Latent Class Analysis
Can Digital Mindfulness Stimulate the Effects of EFL Learners' Cognitive Awareness on Cognitive Load in Computer Assisted Writing Classrooms?
Longitudinal Study of Work Stress Among Information System Professionals
User Requirement Analysis for Smart Voice Technology for Older Adults with Visual Impairments
Using Personas to Support Augmentative Alternative Communication Device Design: A Validation and Evaluation Study
Different Principles of Information Design for Three Online Financial Tasks: Localization, Comparison, and Subtraction
The Role of bi-Directional Graphic Communication in Human-Unmanned Operations
Optimization of Split Keyboard Design for Touchscreen Devices
Design and Evaluation of a Collaborative System That Supports Distributed User Interfaces
Exploring the Potentials of Crowdsourcing for Gesture Data Collection
Measuring Aesthetic Preferences of Neural Style Transfer: More Precision With the Two-Alternative-Forced-Choice Task
Fundraising in Metaverse: Testing the Relationship Between Legitimization of Paltry Favors Effect, Self-Image Concern, Anthropomorphism, and Social Proof
Codex, Memex, Genex: The Pursuit of Transformational Technologies
Feeling Moodie: Insights from a Usability Evaluation to Improve the Design of mHealth Apps
Personality Traits and Presence Barely Influence User Experience Evaluation in VR Manufacturing Applications - Insights and Future Research Directions (Between-Subject Study)
Using an Eye-Tracking Approach to Explore Gender Differences in Visual Attention and Shopping Attitudes in an Online Shopping Environment
Older Adults' Physical Activity and Exergames: A Systematic Review
Co-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey
A Scientometric Analysis of User Experience: Exploring Evolution, Emerging Themes, and Impacts
Visual Search in Authentication Systems Based on Memorized Faces: Effects of Memory Load and Retention Interval
Drivers' Performance Examination using a Personalized Adaptive Curve Speed Warning: Driving Simulator Study
Usability: Lessons Learned ... and Yet to Be Learned
How Service Robots Facilitate User Self-Disclosure: The Roles of Personality, Animacy, and Automated Social Presence
Temporal Presence Variation in Immersive Computer Games
The Mediating Role of Social and Institutional Trust in the Relationship Between Internet Use and Subjective Well-Being
Presenting Movement in a Computer-Based Dance Tutor
Rethinking Reading for Age From Paper and Computers
Head Movement Based Interaction in Mobility
Designing an Educational Website to Improve Quality of Supportive Oncology Care for Women with Ovarian Cancer: An Expert Usability Review and Analysis
Does the Use of E-Mail Change Over Time?
A Systematic Review of a Virtual Reality System from the Perspective of User Experience
Interface Adaptation to Novice Older Adults' Mental Models through Concrete Metaphors
The Role of Privacy Cynicism in Consumer Habits with Voice Assistants: A Technology Acceptance Model Perspective
Enhancing User Experience With a Generative AI Chatbot
Exploring the Impact of Food Craving and Pleasure Technologies on Aesthetic Experience in Digital Media
Why That Picture? Discovering Password Properties in Recognition-Based Graphical Authentication
A Meta-Methodology for User Evaluation of Artificial Intelligence Generated Music; Using the Analytical Hierarchy Process, Likert and Emotional State Estimations
Comfort or Not? Automated Driving Style and User Characteristics Causing Human Discomfort in Automated Driving
A Dynamic User Interface Based BCI Environmental Control System
Do the Emotions Evoked by Interface Design Factors Affect the User's Intention to Continue Using the Smartwatch? The Mediating Role of Quality Perceptions
Examining Generative AI User Intermittent Discontinuance from a C-A-C Perspective
Multilingual News-An Investigation of Consumption, Querying, and Search Result Selection Behaviors
Usability of RPG-based Learning Framework
The Risks Associated with the Use of Brain-Computer Interfaces: A Systematic Review
The Relationship Between Exposure to and Trust in Automated Transport Technologies and Intention to Use a Shared Autonomous Vehicle
A Qualitative Research of Young People's Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Impact of AI on Customer Experience in Video Streaming Services: A Focus on Personalization and Trust
Robot Transparency and Employees' Acceptance: The Roles of Trust and Anthropomorphism
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication
Under Pressure: Cognitive Effort During Website-Based Task Performance is Associated with Pupil Size, Visual Exploration, and Users' Intention to Recommend
Communication Behaviors in Colocated Collaborative AR Interfaces
An Integrated SEM-ANN Approach to Evaluating Cybersecurity Behaviors in the Metaverse
The Revenue Model of Mainstream Social Media: Advancing Discussions on Social Media Based on a European Perspective Derived from Interviews with Scientific and Practical Experts
Evaluating the Downstream Utility of User Tests and Examining the Developer Effect: A Case Study
One-Handed Input Through Rotational Motion for Smartwatches
Effects of Color Combination and Typography on Identification of Characters Briefly Presented on VDTs
On the Remarkable Advancement of Assistive Robotics in Human-Robot Interaction-Based Health-Care Applications: An Exploratory Overview of the Literature
Virtual Agents in Immersive Virtual Reality Environments: Impact of Humanoid Avatars and Output Modalities on Shopping Experience
Performance Comparison of a SSVEP BCI Task by Individual Stereoscopic 3D Susceptibility
Effects of Cursor Orientation and Required Precision on Positioning Movements on Computer Screens
Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study
The Effects of Text Type and Text Length on the Experience of Mandarin Voice Perception on Smart Mobile Devices
Video Game Design for Learning to Learn
Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity
Enhancing Hybrid Eye Typing Interfaces with Word and Letter Prediction: A Comprehensive Evaluation
How the Preattentive Process is Exploited in Practical Information Visualization Design: A Review
Child-Computer Interaction Dynamics: A Systematic Review of Social Media Embedded Interactive Tools and Their Psychological Impacts
Cultural Differences in Self-Expression on Facebook: A Comparison of Facebook Status Updates in Turkey and the U.S.A
Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging
A Human Factors Approach to Exploring the Experience of Group Trip Planning from the Perspective of Intragroup Interaction
Book Topic and Emotion Classification by Child Readers in a Library in Taiwan
NAO, I Can Read Your Mind: Preschool-Aged Children Construct Theory of Artificial Mind (ToAM)
Hidden Costs of Graphical User Interfaces: Failure to Make the Transition from Menus and Icon Toolbars to Keyboard Shortcuts
Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population
Towards Citizen Science-Inspired Learning Activities: The Co-design of an Exploration Tool for Teachers Following a Human-Centred Design Approach
Influence of SNS User Innovativeness and Public Individuation on SNS Usage Patterns and Social Capital Development: The Case of Facebook
Understanding the Impacts of Storytelling and Player Perspective on Learning Outcomes: The Mediating Roles of Engagements
Would-Be-Worlds (Book Review)
Counseling Chatbot Design: The Effect of Anthropomorphic Chatbot Characteristics on User Self-Disclosure and Companionship
Behavioural Gap Assessment of Human-Vehicle Interaction in Real and Virtual Reality-Based Scenarios in Autonomous Driving
Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews
Continuous Stress Monitoring under Varied Demands Using Unobtrusive Devices
Detecting Driver Normal and Emergency Lane-Changing Intentions With Queuing Network-Based Driver Models
Understanding Walking and Reading with Smart Glasses and Mobile Phones: A Dual-Task Paradigm
Measuring Player Immersion in the Computer Game Narrative
Unlocking the Puzzle: Investigating Problem-Solving Patterns in 2D and 3D Virtual Reality Environments Through Mixed Methods Analysis
Assessing Engagement during Rescue Operation Simulated in Virtual Reality: A Psychophysiological Study
A Review of Alarm System Design for Advanced Control Rooms of Nuclear Power Plants
Evaluation of Three Tablet Computers at Two Levels of Ambient Illumination
Improving User Interaction in Interactive TV Based on Ethnographic Insights From Real-Life Problems
The Brief Social Media Fatigue Scale (BSMFS): A New Short Version Through Exploratory Structural Equation Modeling and Associations with Trait Anxiety, Fear of Missing Out, Boredom Proneness, and Problematic Use
Exploration of the Impact of Interpersonal Communication and Coordination Dynamics on Team Effectiveness in Human-Machine Teams
What Is Good Help? Responses to Solicited and Unsolicited Assistance
Communication Delay Thresholds for Effective Teleoperation in a Mobility System
What Influences Users' Continuous Intention to Use Function-Oriented Systems: A Different Impact Mechanism for Patent Information Platforms
A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data
Gender Bias in Virtual Doctor Interactions: Gender Matching Effects of Chatbots and Users on Communication Satisfactions and Future Intentions to Use the Chatbot
The Impact of Environmental Features on Drivers' Situation Awareness Using Real-World Driving Scenarios
Estimating the Impact of "Humanizing" AI Assistants
Credtwi: Investigating Social Media Credibility with a Browser Plugin
Customer Experience in Social Commerce: Thematic and Intellectual Structure Mapping Using Bibliometric Analysis
Haptic Seat Interfaces for Driver Information and Warning Systems
Validity and Reliability of the Chinese Version of Robot Anxiety Scale in Chinese Adults
Generation, Adoption, and Tuning of Usability Evaluation Multimethods
Effects of electronic performance monitoring on job design and worker stress: Results of two studies
From Human-Human to Human-Animal Connectedness: An Ambient Display Connecting Humans to Pet Dogs
Mobile Sensing for Emotion Recognition in Smartphones: A Literature Review on Non-Intrusive Methodologies
Seven HCI Grand Challenges Revisited: Five-Year Progress
"Be a Lighting Programmer": Supporting Children Collaborative Learning through Tangible Programming System
Effects of Visual Stimulus on Response Behavior of Control-on-Display Interface
EEG, EOG, Likert Scale, and Interview Approaches for Assessing Stressful Hazard Perception Scenarios
Human-Centric Virtual Museum: Redefining the Museum Experience Through Immersive and Interactive Environments
Better Safe than Sorry: A Study of Investigating Individuals' Protection of Privacy in the Use of Storage as a Cloud Computing Service
A Pilot Study of the VirtuSphere as a Virtual Reality Enhancement
Human Factors Analysis, Design, and Evaluation of Engage, a Consumer Health IT Application for Geriatric Heart Failure Self-Care
Beyond Perceptions and Usage: Impact of Nature of Information Systems Use on Information System-Enabled Productivity
Job stress and human-computer interaction
Attitude Towards AI: Potential Influence of Conspiracy Belief, XAI Experience and Locus of Control
An Empirical Analysis of Factors Influencing M-Shopping Use
Emotional Intelligence and Individual Visual Preferences: A Predictive Machine Learning Approach
International Aspects of World Wide Web Usability and the Role of High-End Graphical Enhancements
An Emerging Adults' Patient Portal Behavioral Model: Integrating Perceived Risk Theory, Technology Acceptance Model, and Personal Innovativeness
The Effects of Social Influence on User Acceptance of Online Social Networks
Reflections on a Model of Culturally Influenced Human-Computer Interaction to Cover Cultural Contexts in HCI Design
Simplified Prediction Method for Detecting the Emergency Braking Intention Using EEG and a CNN Trained with a 2D Matrices Tensor Arrangement
Examining Social Media Users' Information Avoidance: An Integration of Cognitive Dissonance and Psychological Empowerment
Using Queuing Network and Logistic Regression to Model Driving with a Visual Distraction Task
Musical Instruments in Extended Reality: A Systematic Review
The Effects of Emotions on Trust in Human-Computer Interaction: A Survey and Prospect
What Are the Determinants of Initial Trust in Automated Driving?
The Role of Instructional Design in Persuasion: A Comics Approach for Improving Cybersecurity
EEG-Based Evaluation of Aesthetic Experience Using BiLSTM Network
An Empirical Study of Mobile Application Usability: A Unified Hierarchical Approach
It Is Me, Chatbot: Working to Address the COVID-19 Outbreak-Related Mental Health Issues in China. User Experience, Satisfaction, and Influencing Factors
A study of handwriting and its implications for cognitive considerations in human-computer interactions
An SEM-Neural Network Approach for Predicting Antecedents of Online Grocery Shopping Acceptance
Elderly-Oriented Improvement of Mobile Applications Based on Self-Determination Theory
Bringing Together Ergonomic Concepts and Cognitive Mechanisms for Human - AI Agents Cooperation
Facilitate Complex Search Tasks in Hypertext by Externalizing Functional Properties of a Work Domain
Password-Sharing on SVOD Platforms: An Examination Through the Lens of Piracy Neutralization
Evaluating Usability and UX in Touchable Holographic Solutions: A Validation Study of the UUXE-ToH Questionnaire
Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies
Attention Classification and Lecture Video Recommendation Based on Captured EEG Signal in Flipped Learning Pedagogy