yusuke1997/dblp-id-title huggingface dataset:
Evaluating Existing Strategies to Limit Video Game Playing Time
Polygon-Based Fractals from Compressed Iterated Function Systems
Aspects of network visualization
Application-Driven Compression for Visualizing Large-Scale Time-Varying Data
A symbolic method for calculating the integral properties of arbitrary nonconvex polyhedra
Vector field animation with texture maps
Double- and Multiple-Scattering Effects in Translucent Materials
A Method of Representing the Solid Design Process
Typology of Uncertainty in Static Geolocated Graphs for Visualization
Algorithm Animation with Galant
Comments, with reply, on 'Display of surfaces from volume data' by M. Levoy
Visual Fusion
Graphics Bulletin Board
AnchorTextVis: A Visual Analytics Approach for Fast Comparison of Text Embeddings
Fighting Pandemics With Augmented Reality and Smart Sensing-Based Social Distancing
Vortex Filaments in Grids for Scalable, Fine Smoke Simulation
Virtual Recovery of Excavated Relics
Hypermedia and the study of ancient culture
BRPVis: Visual Analytics for Bus Route Planning Based on Perception of Passenger Travel Demand
The Power of Tutorials
Panoramic Ray Tracing for Interactive Mixed Reality Rendering Based on 360° RGBD Video
Research issues in vector and tensor field visualization
An Infinite Bag of Tricks
Rendering algorithms for deterministic fractals
CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates
Mining Insights From Visual Assets
Digitizer Technology: Performance Characteristics and the Effects on the User Interface
The Making of "The Big 50: Celebrating 50 ACM SIGGRAPH Conferences"
Scientific Storytelling Using Visualization
Reaching Broader Audiences With Data Visualization
PotteryGo: A Virtual Pottery Making Training System
Color Recovery: True-Color 8-Bit Interactive Graphics
From Designing Products to Fabricating Them from Planar Materials
Low-Latency Rendering With Dataflow Architectures
How to draw a sphere. 1
A Novel Radial Visualization of Intrusion Detection Alerts
A volume-based anatomical atlas
Using a Virtual Body to Aid in Exergaming System Development
Virtual Reality Training for Post-Earthquake Rescue Operators
The Emerging Genre of Data Comics
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
Global change video: visualization freeze-frames
Multidimensional Visual Representations for Underwater Environmental Uncertainty
Visualizing the Surface of a Living Human Brain
Challenges and Opportunities for the Visualization of Protein Energy Landscapes
Tensor Contraction in C++
Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
GKS-3D: A Three-Dimensional Extension to the Graphical Kernel System
Solid Mathematical Marbling
Biomechanics and the Cyberhuman
Generating Semantic 3D Models of Underground Infrastructure
Verifying Scientific Simulations via Comparative and Quantitative Visualization
HaptiStylus: A Novel Stylus for Conveying Movement and Rotational Torque Effects
Jim Blinn's corner-uppers and downers
Collaboration-Specific Color-Map Design
Free-Form Solid Modeling with Trimmed Surface Patches
Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries
Preparedness for Visualization in the Next Pandemic
An Indexed Bibliography on Computer Animation
Visualizing Personal Progress in Participatory Sports Cycling Events
Lessons Learned from Designing Visualization Dashboards
Maya: "So Ya Wanna Be a Rock 'n Roll Star" Revisited
A System for Integrated Visualization in Oil Exploration and Production
Finding Needles in Large-Scale Multivariate Data Haystacks
The Responsive Workbench [virtual work environment]
Less Data for Shapes
Adding Structure to Bit-Map Displays
Physician's Workstation with Real-Time Performance
Data Clothing and BigBarChart: Designing Physical Data Reports on Indoor Pollutants for Individuals and Communities
Why Visualize? Arguments for Visual Support in Decision Making
From Urban Terrain Models to Visible Cities
Improving Visualization Skills in Engineering Education
The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency
Tackling Similarity Search for Soccer Match Analysis: Multimodal Distance Measure and Interactive Query Definition
Physically Based Collaborative Simulations under Ring-Like Network Configurations
Elimination and resultants. 1. Elimination and bivariate resultants
Voxel-based modeling for layered manufacturing
Teaching a Shader-Based Introduction to Computer Graphics
ANIMENGINE: An Engineering Animation System
A new space subdivision for ray tracing CSG solids
Visual Analytics for Human-Centered Machine Learning
About the Cover: Design by Points
Cubic curve update
The Expressive Gaze Model: Using Gaze to Express Emotion
Lines in Space, Part 8: Line(s) through Four Lines
Computing Rational Bisectors
The Third Generation of PC Graphics Controllers
Seven Research Challenges of Generalized 3D Documents
Parametric Wafer Map Visualization
The Need to Help Journalists with Data and Information Visualization
W Pleasure, W Fun
An intersection algorithm based on Delaunay triangulation
Using Color in the X Window System versus Microsoft Windows: Part 1
Surface Shading in the Cuberille Environment
Shape averaging and its applications to industrial design
A survey of shadow algorithms
Detecting Flaws and Intruders with Visual Data Analysis
Big-Data Visualization
Interactive Relighting of Panoramas
Worldview: An Integrated Geometric-Modeling/ Drafting System
ImageHive: Interactive Content-Aware Image Summarization
Finding Beauty in Mathematics
Integrating GPT as an Assistant for Low-Cost Virtual Reality Escape-Room Games
How Many Rational Parametric Cubic Curves Are There? Part 1: Inflection Points
Harnessing Real-World Depth Edges with Multiflash Imaging
Small Group Behavior Experiments in the Coven Project
Using VR for Human Development in Africa
Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments
Mobile Augmented Reality for Adding Detailed Multimedia Content to Historical Physicalizations
Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment
Real-World Virtual Reality With Head-Motion Parallax
Guest Editor's Introduction: Imaging in Medical Education
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
Emerging Web Graphics Standards and Technologies
Helping High Schoolers Move the (Virtual) World
Visualization of Structured Nonuniform Grids
Digital Thangkas and Beyond
Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks
Modeling and Verifying the Polarizing Reflectance of Real-World Metallic Surfaces
The Origins of the ParaView and VisIt Scientific Visualization Tools
Jerry Palmer: Digital Painter
Digital TV in the Convergent Environment
Recognizing shape features in solid models
Envisioning Yuan Ming Yuan (Garden of Perfect Brightness)
Dietmar Offenhuber: Collaboration Via the Many Traces Our Data Sets Leave Behind
XR4ED: An Extended Reality Platform for Education
Visual Discovery in Computer Network Defense
Visualizing the Underwater Behavior of Humpback Whales
Computer/Art-Depolarization and Unification
Increasing Scientific Data Insights about Exascale Class Simulations under Power and Storage Constraints
Getting to the Point...?
More accurate simulations at faster rates [graphics]
Survey of Texture Mapping
Screen Magnifiers: Evolution and Evaluation
Autoscan: A Flexible and Portable 3D Scanner
Human Touch in Digital Experiences
Real-Time Screen-Space Scattering in Homogeneous Environments
Business Visualization Adds Value
Visualization for climate modeling
Minimal Graphics
Visualizing with VTK: A Tutorial
Vehicle Teleoperation Using 3D Maps and GPS Time Synchronization
SpiroSurface: A Repulsive and Attractive Force Display for Interactive Tabletops Using a Pneumatic System
An Interactive Decision Support System for Land Reuse Tasks
Future Challenges for Ensemble Visualization
Quantum Visual Computing
Renaissance Revisited
On Raising a Virtual Human
Collaborative Production Modeling and Planning
A Walk Among the Data
Fourier Polygons
Human-AI Interaction for Visualization and Visual Analytics
Information Visualization at 10
A Bridge from Full-Function to Reduced-Function Workstations
Cartographic Design of Cultural Maps
Customizing Computational Methods for Visual Analytics with Big Data
Nonrigid-Deformation Recovery for 3D Face Recognition Using Multiscale Registration
Seeds of Human Experience
The Analysis and Statistics of Line Distribution
Aggregated Ensemble Views for Deep Water Asteroid Impact Simulations
On the Birth and Impact of the IEEE Visualization Conference
Information at a Glance
Data-Driven Healthcare: Challenges and Opportunities for Interactive Visualization
Guest Editors' Introduction: Emerging Technologies at Siggraph
Interactive Data Interpolation by Rational Bezier Curves
Curvature and the fairness of curves and surfaces
Designing Interactive Theme Park Rides
Developing Killer Apps for Industrial Augmented Reality
Tools for rapid prototyping in the biosciences
Revisualizing Visualization
Visualizing environmental data at the EPA
Surface reconstruction by multiaxial triangulation
Extracting Realistic 3D Facial Animation Parameters from Multiview Video Clips
Lines in Space: Part 1 - The 4D Cross Product
Visualizing Rich, Structured Hypermedia
A Proposal for Standard Graphics Environments
Graphics and Security: Exploring Visual Biometrics
Data Physicalization - Part II
Brain Springs: Fast Physics for Large Crowds in WALL•E
Visualization and 3D Data Processing in the David Restoration
The Therapeutic Lamp: Treating Small-Animal Phobias
Guest Editors' Introduction: Image Security
Toward Measuring Visualization Insight
Lumisight Table: An Interactive View-Dependent Tabletop Display
A Data Flow Approach to Procedural Modeling
Three wrongs make a right
Broadening Intellectual Diversity in Visualization Research Papers
Interactive Modeling of Plants
Standards: past tense and future perfect? [graphics]
Visualization of solid reaction-diffusion systems
The Pions Graphics System
Expressive rendering: a review of nonphotorealistic techniques
Variational solid modeling for tolerance analysis
BitConduite: Exploratory Visual Analysis of Entity Activity on the Bitcoin Network
Efficient Light Transport Using Precomputed Visibility
Integrating Point and Touch for Interaction with Digital Tabletop Displays
Visualization in Transportation: Challenges and Opportunities for Everyone
Scientific Visualization in the Next Millennium
Walled Gardens: Apps and Data as Barriers to Augmenting Reality
Shipboard VR: from damage control to design
Pixel-processing fundamentals
Physical Visualization of Geospatial Datasets
US Air Force relies on computer graphics to evaluate combat aircraft performance
Morgan Barnard: Melding Our Environment and the Unseen Supplied Via Data
Graphics Performance in Rich Internet Applications
Real-Time Painting with an Expressive Virtual Chinese Brush
Giga Graph Cities: Their Buckets, Buildings, Waves, and Fragments
Interfaces for Data Transfer Between Solid Modeling Systems
Discontinuity meshing for accurate radiosity
Public Speaking in Virtual Reality: Facing an Audience of Avatars
Model-based analysis of hand posture
Undersea and in the air: VR offers a thrill a minute
Preprocessing and volume rendering of 3D ultrasonic data
PolyCover: Shape Approximating With Discrete Surface Orientation
Identifying and reducing critical lag in finite element simulations
Design and Choice of Visual Display Solutions in the Training Domain
mWorld: A Multiuser 3D Virtual Environment
Graceful interaction with graphical constraints
Optimizing Scientist Time through In Situ Visualization and Analysis
A tension-compatible patch for shape-preserving surface interpolation
Recent Advances in Augmented Reality
Reduced-complexity graphics
Motion Control of Virtual Humans
Random Per-Element Luminance Modulation for Improved Visual Tracking
In-Class Exercise for Shadow Mapping Algorithms
QuteVis: Visually Studying Transportation Patterns Using Multisketch Query of Joint Traffic Situations
Fast Perspective Views of Images Using One-Dimensional Operations
Autonomous 3-D Digitization for Arbitrary Cultural Heritage Objects
Do We Need Formal Education in Visualization?
Constructing 3D City Models by Merging Aerial and Ground Views
Modeling 3D Euclidean Geometry
Guest Editors' Introduction: Collaborative Visualization
A Description and Evaluation of Various 3-D Models
From Fiber to Pixels to Fiber Again
Modeling Groups of Plausible Virtual Pedestrians
Ray tracing with polarization parameters
TViews: An Extensible Architecture for Multiuser Digital Media Tables
How to Ask What to Say?: Strategies for Evaluating Natural Language Interfaces for Data Visualization
Research issues in scientific visualization
Rae Earnshaw: A Visionary in Computer Graphics and Beyond
Interacting with Direct Volume Rendering
HutWindows: an improved architecture for a user interface management system
Computer Graphics in Textiles and Apparel Modeling
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs
Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms
True 3D animation for displaying VLSI modeling data
Are PHIGS and GKS Necessainly Incompatible?
Guest Editor's Introduction: Computer Graphics in Art History and Archaeology
Medial-Axis-Based Cartograms
Toward Visual Avatars that Dress You Well and Impact Your Health
Variations on Perfection: The Séquin-Collins Sculpture Generator
Object-oriented visualization
Asteroid Modeling for Testing Spacecraft Approach and Landing
Toward Collective Storytelling: Investigating Audience Annotations in Data Visualizations
Interactive Visualization of Hyperspectral Images Based on Neural Networks
Generalized unstructured decimation [computer graphics]
A Decade of Applications
Quartic Discriminants and Tensor Invariants
ColorMoves: Real-time Interactive Colormap Construction for Scientific Visualization
Procedurally representing lofted surfaces
Data-Driven Insights Into Urban Intersections: Visual Analytics of High-Value Scene
Adaptive Graphics
Visualizing meteorological data for a lay audience
Image Analysis for Digital Media Applications (Tutorial)
Evaluating Human Factors in Augmented Reality Systems
Capturing and Visualizing Provenance From Data Wrangling
The Next Frontier for Bio- and Cheminformatics Visualization
A Theory of Productivity in the Creative Process
Screen-Area Coherence for Interactive Scanline Display Algorithms
Digital Weaving, Part 2
Business Intelligence Analytics [Guest editors' introduction]
Trade-off between resolution and interactivity in spatial task performance
"Feels Like an Indie Game" - Evaluation of a Virtual Field Trip Prototype on Radioactive Waste Management Research for University Education
Weavy: Interactive Card-Weaving Design and Construction
On an Efficient General Line-Clipping Algorithm
Line-drawing algorithms for parallel machines
Biometric recognition: our hands, eyes, and faces give us away
RF visualization to support airborne collection management
Real-Time Realistic Skin Translucency
Interpolation Synthesis of Articulated Figure Motion
Radiosity and relaxation methods
Chasing the Negawatt: Visualization for Sustainable Living
The Need for Verifiable Visualization
Simulation of cameras in robot applications
An Automated Finite Polygon Division Method for 3-D Objects
Discrete ray tracing
Mobile Expressive Renderings: The State of the Art
How Visualization Courses Have Changed over the Past 10 Years
Juggling the Many Layers of Collage
Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination
The Origins of the Teapot
Guest Editors' Introduction: A Business View of Virtual Reality
Clustering-Driven Deep Embedding With Pairwise Constraints
Applying a Sunburst Visualization to Summarize User Navigation Sequences
Two is Better Than One. Improved Attention Guiding in AR by Combining Techniques
The Round Earth Project-Collaborative VR for Conceptual Learning
A hybrid ray tracer for rendering polygon and volume data
The demise of multimedia
Non-photorealistic Rendering: Unleashing the Artist's Imagination [Graphically Speaking]
Visual Analytics for Converging-Business-Ecosystem Intelligence
An Information-Theoretic View of Visual Analytics
The Mind That Sees and Creates [About the Cover]
Understanding Digital Note-Taking Practice for Visualization
Interval Methods for Processing Geometric Objects
Bridging the Gap: Long-Term Collaboration Between Computer Graphics Production and Educational Institutions in Japan
CAD Speeds Up Dinnerware Designs
The Test of Time (ToT) Awards
A Different Perspective on Space
Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model
Digital Cubism, Part 2
Making Sense of Geometric Data
Contiguous Animated Edge-Based Cartograms for Traffic Visualization
Using Color in the X Window System versus Microsoft Windows: Part 2
Entertainment R&D for Defense
Online Remeshing for Soft Tissue Simulation in Surgical Training
EIC Editorial - November 2024
Computer Graphics Visions and Challenges: A European Perspective
Underwater Depth Estimation and Image Restoration Based on Single Images
Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions
Back-to-Front Display of Voxel Based Objects
Hardware Assistance for Z-Buffer Visible Surface Algorithms
Fraunhofer Institute: Building on a Decade of Computer Graphics Research
Swimming Across the Pacific: A VR Swimming Interface
Physics-Based Characters
Video mosaics for virtual environments
Knowledge-Assisted Visualization and Segmentation of Geologic Features
Embarrassingly Agile - Data Visualization Methodology in Emergency Responses
Data Tectonics: A Framework for Building Physical and Immersive Data Representations
Animation of Natural Virtual Characters
Evaluating and Optimizing Evacuation Plans for Crowd Egress
A New Default Colormap for ParaView
Introducing the New Editor in Chief
Critical Data Visualization - Part I
Art and Cultural Heritage
Guest Editors' Introduction: Virtual Populace
Beautiful Math-Aesthetic Patterns Based on Logarithmic Spirals
The cosmic worm
Informing the Design of Direct-Touch Tabletops
New Research and Explorations into Multiuser Immersive Display Systems
A hardware-independent virtual reality development system
Geometric continuity of parametric curves: three equivalent characterizations
New Graphics Controller for Electrostatic Plotting
Visualizing second-order tensor fields with hyperstreamlines
How to Reject a VIS Paper, or Not?
Lessons Learned From Quantitatively Exploring Visualization Rubric Utilization for Peer Feedback
Editing Templates: A User Interface Generation Tool
Using a GPU to Accelerate Die and Mold Fabrication
Unwrapping and Visualizing Cuneiform Tablets
Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
Visual Computing for Autonomous Driving
How Many Different Parametric Cubic Curves Are There? Part 2: The "Same" Game
Thinking With Things: Landscapes, Connections, and Performances as Modes of Building Shared Understanding
Fast Neural Style Transfer for Motion Data
Distributing data and control for ray tracing in parallel
Victoria Vesna: Inviting Meaningful Organic Art-Science Collaboration
Performance evaluation of boundary data structures
Trame: Platform Ubiquitous, Scalable Integration Framework for Visual Analytics
Color Word Processing
Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds
Interactive Partitioning of 3D Models into Printable Parts
Putting VR/AR to Work
Virtual Reality Provides Real Therapy
A Generic Interactive Membership Function for Categorization of Quantities
The application visualization system: a computational environment for scientific visualization
Scalable Rendering on PC Clusters
Sharing Attractions on the Net with VPark
The NYSE's 3D Trading Floor
Innovative Display Technologies-Why a Flat Panel When You can Have a CRT?
Event Tunnel: Exploring Event-Driven Business Processes
Extreme Scaling of Production Visualization Software on Diverse Architectures
AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life
Guest Editors' Introduction: Virtual Reality
Should I Render or Should AI Generate? Crafting Synthetic Semantic Segmentation Datasets With Controlled Generation
Teaching Computer Graphics Through a Digital Humanities Project
Multimodal Interaction with a Wearable Augmented Reality System
How Text-to-Image Generative AI Is Transforming Mediated Action
A 3D Visualization System for Hurricane Storm-Surge Flooding
Toward Better Surface Tracking for Fluid Simulation
Stylized Highlights for Cartoon Rendering and Animation
Leveraging Multidisciplinarity in a Visual Analytics Graduate Course
The Java 3D API and Virtual Reality
Computer Art in the New Millennium
Jim Blinn's Corner-uppers and downers. 2. [graphics]
Digital Media Technology: Industry Trends and Developments
A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training
Tutorial: Introduction to Building Projection-based Tiled Display Systems
Implicit curves and surfaces in CAGD
A methodology for choosing data representations
Enabling a Continuum of Virtual Environment Experiences
How to Solve a Quadratic Equation, Part 2
Computer Design of Custom Femoral Stem Prostheses
How to Read a Visualization Research Paper: Extracting the Essentials
3D Object Manipulation Using Virtual Handles with a Grabbing Metaphor
Comments on 'Spacetime ray tracing for animation' by A.S. Glassner
Snapshots of the State of the Field
Sampling for Scalable Visual Analytics
Two-Handed Volumetric Document Corpus Management
Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms
Wavelets for computer graphics: a primer.1
Partitioning polyhedral objects into nonintersecting parts
Human-Centered VR Design: Five Essentials Every Engineer Needs to Know
A fast, flexible, particle-system model for cloth draping
Quantum Machine Learning Playground
Viewing geometric protein structures from inside a CAVE
Designing a Collaborative Visual Analytics Tool for Social and Technological Change Prediction
Real-Time Global Illumination for VR Applications
RNNbow: Visualizing Learning Via Backpropagation Gradients in RNNs
Evaluating Representation Learning and Graph Layout Methods for Visualization
Flight simulators for under $100000
Developing the VRML 97 International Standard
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
Visualizing Diversity and Depth over a Set of Objects
Soap Bubbles: Part 1
SUBPLEX: A Visual Analytics Approach to Understand Local Model Explanations at the Subpopulation Level
The Premier CG & A Digital Media Issue
Virtual Hell: A Trip Through the Flames
Metamorphosis of Arbitrary Triangular Meshes
Digital Master
A trip down the graphics pipeline: pixel coordinates
Compact Large-Area Graphic Digitizer for Personal Computers
Introduction to Geometric Processing through Optimization
Representing dimensions, tolerances, and features in MCAE systems
A Method for Solving the Visibility Problem
Incorporating Modern OpenGL into Computer Graphics Education
Using Interactive Graphics for Fitting Surfaces to Scattered Data
Tribute to Alfred Inselberg (1936-2019)
Visual Analysis and Processing of Diverse Data
Light Shaping Digital Space
@theSource: Welcome
3D scanning in apparel design and human engineering
2003 Top 10 New Products
Beauty in Chaos
Volumetric Ambient Occlusion for Real-Time Rendering and Games
Know When to Fold
Machine Learning to Boost the Next Generation of Visualization Technology
ThunderPunch: A bare-hand, gesture-based, large interactive display interface with upper-body-part detection in a top view
Rectangular v-Splines
Prototyping and Transforming Facial Textures for Perception Research
The Reference Model for Computer Graphics
Illumination Independent and Accurate Marker Tracking Using Cross-Ratio Invariance
What Students Learn With Personal Data Physicalization
Physical Objects as Bidirectional User Interface Elements
Streaming Video Transforms the Media Industry
Towards a Synthetic Universe
A conceptual virtual reality model
Decriminalizing the fingerprint