yusuke1997/dblp-id-title huggingface dataset:
A study on the evaluation and effectiveness analysis of web-based learning portfolio (WBLP)
Quantitative data analysis in education - By Paul Connolly
Teachers' knowledge in content, pedagogy and technology integration: A comparative analysis between teachers in Saudi Arabia and United States
On the teaching and evaluation of experiential learning: some problems and solutions
Questioning, promoting and evaluating the use of streaming video to support student learning
Technology and young children - Edited by Sally Blake et al
Education in cyberspace - Edited by Ray Land & Siân Bayne
Coaching and mentoring: Theory and practice - By Bob Garvey et al
SPSS for intermediate statistics - Nancy L Leech et al
Disabilities Information Flow: a disabilities information management system
Technology-mediated personalised learning for younger learners: Concepts, design, methods and practice
Developing a framework for examining the "niche" for mobile-assisted seamless learning from an ecological perspective
Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS)
International student mobility and the politics of distance education
Scaffolding strategies for wiki-based collaboration: Action research in a multicultural Japanese language program
Factors promoting the use of virtual worlds in educational settings
Standardized testing - By Richard P Phelps
Co-creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education
Assessing student perceptions and use of instructor versus AI-generated feedback
Online assessment of learning and engagement in university laboratory practicals
Learning analytics and AI: Politics, pedagogy and practices
TEL@work: Toward integration of theory and practice
An innovative, interactive, self-instructional, online alternative to replace a face-to-face respiratory control practical
Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric-based assessments
From experiencing to expressing: A virtual reality approach to facilitating pupils' descriptive paper writing performance and learning behavior engagement
Vulnerable student digital well-being in AI-powered educational decision support systems (AI-EDSS) in higher education
Relational coaching - By Erik de Haan
The efficacy of final examinations: A comparative study of closed-book, invigilated exams and open-book, open-web exams
Video game learning dynamics: Actionable measures of multidimensional learning trajectories
A systematic review of research on the flipped learning method in engineering education
How to structure online discussions for meaningful discourse: a case study
Can film dubbing projects facilitate EFL learners' acquisition of English pronunciation?
Digital immigrants fare better than digital natives due to social reliance
Multimodal learning analytics for game-based learning
Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions
Causation in educational research - By Keith Morrison
An IRS-facilitated collective issue-quest approach to enhancing students' learning achievement, self-regulation and collective efficacy in flipped classrooms
Can creative podcasting promote deep learning? The use of podcasting for learning content in an undergraduate science unit
The mechanism for organising and propelling educational technology in China
Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010
Persistence, performance, and goal setting in massive open online courses
Project managing e-learning - By Maggie McVay Lynch & John Roecker
Organisational learning as an emerging process: The generative role of digital tools in informal learning practices
A knowledge management technology architecture for educational research organisations: Scaffolding research projects and workflow processing
A discursive question: Supporting student-authored multiple choice questions through peer-learning software in non-STEMM disciplines
Protecting student intellectual property in plagiarism detection process
Interactional coaching - By Harvey Michael
Learning to teach using ICT in the secondary school - Leask, Marilyn & Pachler, Norbert
Happy facial expressions and mouse pointing enhance EFL vocabulary learning from instructional videos
Validation of the audience response system
Education 2.0 - By Leonard J Waks
Training teachers to use new technologies impacts multiple ecologies: Evidence from a national initiative
Designing for "challenge" in a large-scale adaptive literacy game for primary school children
Banning mobile phones from classrooms - An opportunity to advance understandings of technology addiction, distraction and cyberbullying
Exploring the impact of animation-based questionnaire on conducting a web-based educational survey and its association with vividness of respondents' visual images
Complete step-to-step guide to designing and teaching online courses - By Thormann Joan and Zimmerman Isa Kaftal
Developing creativity in higher education - Edited by Norman Jackson
Development of professional engineers' authentic contexts in blended learning environments
Work-based mobile learning - Edited by Norbert Pachler et al
Using automatic image processing to analyze visual artifacts created by students in scientific argumentation
Laying a foundation for lifelong learning: Case studies of e-assessment in large 1st-year classes
Mapping Learning Analytics initiatives in Latin America
The differential interplay of TPACK, teacher beliefs, school culture and professional development with the nature of in-service EFL teachers' technology adoption
Usability testing of a multimedia e-learning resource for electrolyte and acid-base disorders
Key factors and network model for location-based cultural mobile game design
When summative computer-aided assessments go wrong: disaster recovery after a major failure
Towards a trans-disciplinary methodology for a game-based intervention development process
The answer is (not only) technological: Considering student data privacy in learning analytics
Early adolescents' perceptions of educational robots and learning of robotics
Exploring digital transformation through pretend play in kindergarten
What we are really doing with ICT in physical education: a national audit of equipment, use, teacher attitudes, support, and training
The effectiveness of a marketing virtual reality learning simulation: A quantitative survey with psychophysiological measures
The methodological nettle: ICT and student achievement
Writing for academic journals - Murray, Rowena
Adaptive support for self-regulated learning in digital learning environments
Easy task first? Roles of metacognitive computer skills training strategies depend on how training tasks are sequenced
Meta-analysis of the effect of 360-degree videos on students' learning outcomes and non-cognitive outcomes
What fantasy role-playing games can teach your children (or even you)
Design of a networked portfolio system
User-centered design of online learning communities - By Niki Lambropoulos & Panayiotis Zaphiris
COVID-19 as the tipping point for integrating e-assessment in higher education practices
An Evaluation of a Multi-sensory Speaking-computer based System (Starcross-IDL) Designed to Teach the Literacy Skills of Reading and Spelling
Quality assurance for distance learning: a case study at Brunel University
Standing on the shoulders of giants: Online formative assessments as the foundation for predictive learning analytics models
Design for learning in virtual worlds - By Brian C Nelson and Benjamin E Erlandson
Adaptive or adapted to: Sequence and reflexive thematic analysis to understand learners' self-regulated learning in an adaptive learning analytics dashboard
Humanoid robots supporting children's learning in an early childhood setting
Teacher educators rethink self-assessment in higher education - Edited by Judith McVarish and Catherine Milne
Are academics ready for smart learning?
Exploring the use of Web 2.0 technology to promote moral and psychosocial development: Can YouTube work?
Using intra-task flexibility on an intelligent tutoring system to promote arithmetic problem-solving proficiency
Understanding when students are active-in-thinking through modeling-in-context
Automata simulators: Classic tools for computer science education
Should children work in groups with a computer?
Predicting Web 2.0 use among US teens - Expanding the power of the skill, will and tool model
Education for all - By Richard Pring et al
Reviews: 8
Quality assurance toolkit for open and distance non-formal education - By Colin Latchem
E-learning at Sultan Qaboos University: status and future
Exploring parents' perceptions towards educational robots: Gender and socio-economic differences
Personalised knowledge representations: the missing half of online discussions
Online and hybrid learning design fundamentals - Edited by Atsusi Hirumi
Impact of Minimally Invasive Education on children: an Indian perspective
Learning by design: Enhancing online collaboration in developing pre-service TESOL teachers' TPACK for teaching with corpus technology
Learning in virtual worlds: Using communities of practice to explain how people learn from play
Introducing electronic textbooks as daily-use technology in schools: A top-down adoption process
Reconsidering science learning
Virtual internships in blended environments to prepare preservice teachers for the professional teaching context
Sociotechnical co-evolution of an e-Learning innovation network
The same but different: The use of the personal Home Page by adults with Down Syndrome as a tool for self-presentation
Academic offences and e-learning: individual propensities in cheating
Effects of a concept mapping-based problem-posing approach on students' learning achievements and critical thinking tendency: An application in Classical Chinese learning contexts
Lifelong learning and the new educational order - By John Field
Learning from objects on-line: virtue and reality
Adapting educational practices in emergency remote education: Continuity and change from a student perspective
Adoption of learning analytics in higher education institutions: A systematic literature review
Group interactive learning with group process support technology
SimPharm: How pharmacy students made meaning of a clinical case differently in paper- and simulation-based workshops
Understanding transactional distance in web-based learning environments: An empirical study
ICT's participatory potential in higher education collaborations: Reality or just talk
Do we plan the journey or read the compass? An argument for preparing educational technologists to lead organisational change
A rubric for evaluating web-based learning environments
Implementing next generation privacy and ethics research in education technology
Investigating the use and effectiveness of diverse types of materials in the delivery and support of lab sessions for multimedia subjects and students
Developing an e-readiness model for higher education institutions: results of a focus group study
A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training
Critical success factors for e-learning and institutional change - some organisational perspectives on campus-wide e-learning
Best Ideas for Teaching with Technology - By Justin Reich & Thomas Daccord
Reconsidering the role of attitude in the TAM: An answer to Teo (2009) and Nistor and Heymann (2010), and Lopez-Bonilla and Lopez-Bonilla (2011)
Effects of the group-regulation promotion approach on students' individual and collaborative learning performance, perceptions of regulation and regulation behaviours in project-based tasks
Editorial: Learning objects in progress
Learning with technology during emergencies: A systematic review of K-12 education
Education - an impossible profession - By Tamara Bibby
Handbook of research on schools, schooling, and human development - Edited by Judith L Meece & Jacqueline S Eccles
An anthropology of learning - By Cathrine Hasse
Extending the technology acceptance model of college learners' mobile-assisted language learning by incorporating psychological constructs
Learning science through computer games and simulations - Edited by Margaret A Honey & Margaret Hilton
The Role of Technology in Learning: Managing to Achieve a Vision
Developing simulations in multi-user virtual environments to enhance healthcare education
The potential of portable technologies for supporting graphing investigations
A framework for applying learning analytics in serious games for people with intellectual disabilities
Imaginaries and problematisations: A heuristic lens in the age of artificial intelligence in education
Effects of virtual reality application on skill learning for optical-fibre fusion splicing
Individual differences in navigation between sharable content objects - an evaluation study of a learning module prototype
Web-based Answering Robot: Designing the Instant Questioning-Answering system for education
Diagnostic online assessment of basic IT skills in 1st-year undergraduates in the Medical Sciences Division, University of Oxford
Self-study at Hong Kong Polytechnic: student reactions
A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise
The effect of format on performance: Editing text in print versus digital formats
All students in higher education should submit their assignments in word processed form. Should they?
Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis
Identification of dysfunctional cooperative learning teams and troubled individuals
Sharing designer and user perspectives of web site evaluation: a cross-campus collaborative learning experience
Ergonomic factors and student learning
An educational game for learning human immunology: What do students learn and how do they perceive?
Computer games in classrooms and the question of 'cultural baggage'
Flow experiences of children in an interactive social game environment
Attributes of digital natives as predictors of information literacy in higher education
The use of video in addressing anxiety prior to viva voce exams
Big Data and data science: A critical review of issues for educational research
Dimensions of personalisation in technology-enhanced learning: A framework and implications for design
Evaluating the effectiveness of academic development - Edited by Lorraine Stefani
Second language teacher education - By Karen E Johnson
How we learn - By Knud Illeris Improving learning how to learn - By Mary James Effective study skills - By Geraldine Price & Pat Maier How to succeed in exams and assessments - By Kathleen McMillan & Jonathan Weyers
Measuring and classifying students' cognitive load in pen-based mobile learning using handwriting, touch gestural and eye-tracking data
Towards a semantic e-learning theory by using a modelling approach
Impact of mobile-based mentoring, socio-economic background and religion on girls' attitude and belief towards antisocial behaviour (ASB)
Designing educational technologies in the age of AI: A learning sciences-driven approach
From reflective thinking to learning engagement awareness: A reflective thinking promoting approach to improve students' dance performance, self-efficacy and task load in flipped learning
Creativity and education futures - By Anna Craft
A framework of combining case-based reasoning with a work breakdown structure for estimating the cost of online course production projects
Tablet-based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self-efficacy
Total quality management in education
ICT - the hopes and the reality
A measure of the effectiveness of incorporating 3D human anatomy into an online undergraduate laboratory
Response to "ICT and attainment at primary level" by Terry Goodison
Educational dialogues - By Karen Littleton & Christine Howe
Teaching for creativity in the Common Core classroom - By Ronald A Beghetto
Scripting computer-supported collaborative learning - Edited by Frank Fischer
Second lives - By Tim Guest
The use of a gesture-based system for teaching multiple intelligences: A pilot study
Communication on information technology
Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking
Students as collaborators in creating meaningful learning experiences in technology-enhanced classrooms: An engaged scholarship approach
Non-linear Technologies in Education
A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning
Art and dream
Quality issues in ICT-based higher education - By Stephen Fallows & Rakesh Bhanot
Constructivist learning theory and human capital theory: shifting political and educational frameworks for teachers' ICT professional development
Effective blended learning practices - Edited by Elizabeth Stacey & Philippa Gerbic
Interacting with layered dynamic media - some educational aspects of MPEG-4
Measuring learning in digital games: Applying a game-based assessment framework
Understanding student variances in learning outcomes and task interpretations from multimedia presentations
The use of interactive video in teaching teachers: an evaluation of a link with a primary school
ROLF - an open learning delivery system
Multimedia learning and individual differences: Mediating the effects of working memory capacity with segmentation
Natural learning case study archives
A dataset from TIMSS to examine the relationship between computer use and mathematics achievement
The open schools handbook - Edited by Vivier du
Academic Writing and Publishing - By James Hartley
Evaluating the impact of guest speaker postings in online discussions
Usability testing for e-learning material for new employee training: A design-based research approach
The role of students' motivation in peer-moderated asynchronous online discussions
A basic guide to open educational resources - By Butcher Neil. Guidelines for open educational resources in higher education - Commonwealth of learning
Practitioner research and professional development in education
Meeting the needs of all children - By Joan Dean
How teachers learn best
What motivates enrolment in programming MOOCs?
Speech analysis of teaching assistant interventions in small group collaborative problem solving with undergraduate engineering students
Primary pupils' recall of interactive storybooks on CD-ROM: inconsiderate interactive features and forgetting
Latent semantic analysis as a tool for learner positioning in learning networks for lifelong learning
Technology integration in higher education and student privacy beyond learning environments - A comparison of the UK and US perspective
Decolonizing posthumanism: Indigenous material agency in generative STEM
Collaborative mentor support in a learning context using a ubiquitous discussion forum to facilitate knowledge sharing for lifelong learning
Problems with learning from computer-based simulations: a case study in economics
Review of research on mobile-assisted language learning in familiar, authentic environments
The value of web directories in the classroom
You escaped! How did you learn during gameplay?
Learning and teaching for business
An alternative strategy: tackling illiteracy with educational technology
Self, peer and group assessment in e-learning - Edited by Tim S Roberts
Lurkers versus posters: Perceptions of learning in informal social media-based communities
Designing a networked-sharing construction environment
Development of implementation profile instrument
Cognitive assessment of game-based learning
Digital peer learning for transformative professional agency: The case of homelessness practitioners in Finland
Cohort profile of the GOALS study: A large-scale research of physical activity in Dutch students
Teaching with digital games: How intentions to adopt digital game-based learning are related to personal characteristics of pre-service teachers
Primary school teachers' classroom-based e-assessment practices: Insights from the theory of planned behaviour
Design and evaluation of a social and embodied multiplayer reading game to engage primary school learners in Namibia
Enhancing systems-thinking skills with modelling
Instructional design in multi-channel learning system
Evaluation of a learning analytics tool for supporting teachers in the creation and evaluation of accessible and quality open educational resources
How do the existing fairness metrics and unfairness mitigation algorithms contribute to ethical learning analytics?
Areas of significant growth in the use of self-instructional material
Facilitating innovation with technology: Key actors in educational ecosystems
Interactive print: The design of cognitive tasks in blended augmented reality and print documents
How was the activity? A visualization support for a case of location-based learning design
SPARK, a confidential web-based template for self and peer assessment of student teamwork: benefits of evaluating across different subjects
Second Life in education: A review of publications from its launch to 2011
Can the use of web-based comic strip creation tool facilitate EFL learners' grammar and sentence writing?
Editorial: Trends in learning technologies
Integrating a movement-based learning platform as core curriculum tool in kindergarten classrooms
Play and creativity in young children's use of apps
How are graphics used in computer based learning?
The effect of cultural and school factors on the implementation of CSCL
Electronic books: children's reading and comprehension
Exploring the potential of natural language processing to support microgenetic analysis of collaborative learning discussions
Editorial: Flexible education and the new technologies
Building trust and shared knowledge in communities of e-learning practice: collaborative leadership in the JISC eLISA and CAMEL lifelong learning projects
Editorial: Data-sharing
Gesture-based interaction for learning: time to make the dream a reality
Availability and use of educational media in secondary schools in Ondo State
Editorial: A content analysis of the British Journal of Educational Technology
MUVEnation: A European peer-to-peer learning programme for teacher training in the use of MUVEs in education
Methods and technologies for learning
Moderating the seductive details effect in multimedia learning with note-taking
A prototype Semantic Web-based digital content exchange for schools in Singapore
Limits to self-organising systems of learning - the Kalikuppam experiment
Laptops and literacy: Learning in the wireless classroom - By Mark Warschauer
Never mind the editors; what about the students?
Engineering an online course: applying the 'secrets' of computer programming to course development
Using text mining to uncover students' technology-related problems in live video streaming
Good writing: what role for the educator?
VICAID: Development and evaluation of a palmtop-based job aid for workers with severe developmental disabilities
Handbook of research on learning design and learning objects: issues, applications, and technologies - Edited by Lori Lockyer et al
Intra-active entanglements: What posthuman and new materialist frameworks can offer the learning sciences
Designing Massive Open Online Courses to take account of participant motivations and expectations
A framework for analyzing the contribution of educational technology to learning
Technology, literacy and learning - Carey Jewitt
Desktop video-assisted music teaching and learning: new opportunities for design and delivery
Research mentor: a tool to aid in the training of scientific investigators
A framework for aligning needs, abilities and affordances to inform design and practice of educational technologies
Make-believe play with the Internet of Toys: A case for multimodal playscapes
Reviews: 3
Children's literature and computer-based teaching - Len, Unsworth et al