yusuke1997/dblp-id-title huggingface dataset:
Escaping binary gender roles: Gender diversity dynamics in a CSCL-Escape game
Adaptive formative feedback to improve strategic search decisions in task-oriented reading
How East Asian classrooms may change over the next 20 years
Understanding MOOC students: motivations and behaviours indicative of MOOC completion
Visual representation fidelity and self-explanation prompts in multi-representational adaptive learning
A student-generated web-based oral history project
Understanding children's collaborative interactions in shared environments
Should learners use their hands for learning? Results from an eye-tracking study
Effects of text modality in multimedia presentations on written and oral performance
Coding energy knowledge in constructed responses with explainable NLP models
A computer attitude scale for computer science freshmen and its educational implications
Towards a Design of the Best Practices for AR-Guided Oral Communication Development: A Systematic Review of Selected Research Published From 2000 to 2023
The Effect of AI-Based Systems on Mathematics Achievement in Rural Context: A Quantitative Study
Exploring latent states of problem-solving competence using hidden Markov model on process data
Teaching, learning and inquiry strategies using computer technology
Editorial: A culture for change
Text-to-speech applications to reduce mind wandering in students with dyslexia
The Role of Social Robot in Enhancing Social-Emotional Skill Development in Children With Autism: A Three-Level Meta-Analysis
Emotion regulation, e-learning readiness, technology usage status, in-class smartphone cyberloafing, and smartphone addiction in the time of COVID-19 pandemic
Adjunct aids and signals support online learning from multiple representations
Learning at the digital frontier: a review of digital literacies in theory and practice
A systematic scoping review and textual narrative synthesis of physical and mixed-reality simulation in pre-service teacher training
Exploring the role of gaze behaviour in socially shared regulation of collaborative learning in a group task
A microanalysis of learner questions and tutor guidance in simulation-assisted inquiry learning
Exploring behavioural patterns during complex problem-solving
Factors that influence the development and performance of academic oral presentations using a blended learning environment
Exploring the Effectiveness of Large-Scale Automated Writing Evaluation Implementation on State Test Performance Using Generalised Boosted Modelling
The impact of goal assignment in a game-based learning environment
Listening strategy use and influential factors in Web-based computer assisted language learning
The impact of the social context on value and expectancy beliefs in an online graduate program: The role of social presence
Using track changes and word processor to provide corrective feedback to learners in writing
Assessing students' conceptual understanding using an online three-tier diagnostic test
Enhancing Phonological Awareness Skills in Students With Intellectual Disability Through Digital Gaming Intervention
Computer support for peer-based methodology tutorials
Visuospatial working memory in learning from multimedia systems
Enriching spaces in practice-based education to support collaboration while mobile: the case of teacher education
Examining the technological pedagogical content knowledge of Singapore pre-service teachers with a large-scale survey
The roles of gaze, gesture and gender in CSCL
Factors influencing students' listening learning performance in mobile vocabulary-assisted listening learning: An extended technology acceptance model
The impact of a professional upskilling training programme on developing teachers' digital competence
A non-verbal teaching behaviour analysis for improving pointing out gestures: The case of asynchronous video lecture analysis using deep learning
Effects of an annotation-supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms
Do educational games affect students' achievement emotions? Evidence from a meta-analysis
Applying augmented reality to enhance learning: a study of different teaching materials
The instructor's gaze guidance in video lectures improves learning
Promoting argumentation in primary science contexts: an analysis of students' interactions in formal and informal learning environments
A study to explore the effects of self-regulated learning environment for hearing-impaired students
Flipped learning readiness in teaching programming in middle schools: Modelling its relation to various variables
Motivation and interface design: maximising learning opportunities
Let us take a Yale open course: a Chinese view of open educational resources provided by institutions in the West
Relating characteristics of teaching situations to learner activities
Current and future research issues for ICT in education
Computer-supported cooperative learning in a Virtual University
Procedural versus content-related hints for word problem solving: an exploratory study
Emotional and cognitive effects of learning with computer simulations and computer videogames
Emotions and multimedia learning: the moderating role of learner characteristics
Integrating peer assessment cycle into ChatGPT for STEM education: A randomised controlled trial on knowledge, skills, and attitudes enhancement
Bridging distance: Practical and pedagogical implications of virtual Makerspaces
A multimedia-enhanced collaborative learning environment
College students' text messaging, use of textese and literacy skills
Quality assessment and development in the course of the EFMD CEL programme accreditation
Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry
Exploring learner motivation and mobile-assisted peer feedback in a business English speaking course
The effect of animation on comprehension and interest
Using metacognitive prompts to enhance self-regulated learning and learning outcomes: A meta-analysis of experimental studies in computer-based learning environments
More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification
Children's Enlightenment Music Education Based on Digital Technology
Pupils' recall of an interactive storybook on CD-ROM
Internet-based learning environments for project-enhanced science learning
The development of situational interest during a digital mathematics game
Leveraging performance and feedback-seeking indicators from a digital learning platform for early prediction of students' learning outcomes
The second educational revolution: rethinking education in the age of technology
The impact of text-based CMC on improving L2 oral fluency
Scaffolding student teachers' information-seeking behaviours with a network-based tutoring system
Source evaluation of domain experts and novices during Web search
Development of a multidimensional polychronicity scale for information technology learning
An exploratory study of adolescent's perceptions of the Web
How can valid and reliable automatic formative assessment predict the acquisition of learning outcomes?
Distance learning perceptions during the coronavirus outbreak: Freshmen versus more advanced students
High school students' perceptions of affect and collaboration during virtual science inquiry learning
Scratch and unity design in elementary education: A study in initial teacher training
Guest editorial: hypermedia and learning - cognitive perspectives
If and how do 360° videos fit into education settings? Results from a scoping review of empirical research
Desktop-based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experience
Epistemology and conceptual resources for the development of learning technologies
Factors affecting deep learning of EFL students in higher vocational colleges under small private online courses-based settings: A grounded theory approach
Natural, practical and social contexts of e-learning: a critical realist account for learning and technology
Formative feedback to transfer self-regulation of task-oriented reading strategies
A systematic review and meta-analysis of AI-enabled assessment in language learning: Design, implementation, and effectiveness
An examination of the impact of learning objects in secondary school
One Mouse per Child: interpersonal computer for individual arithmetic practice
The association between students' use of an electronic voting system and their learning outcomes
A conceptualization of intended learning outcomes supporting self-regulated learners in indicating learning paths
Artificial intelligence on the advance to enhance educational assessment: Scientific clickbait or genuine gamechanger?
When a paradigm becomes a paradogma
Keynote paper: Unlocking the learning value of wireless mobile devices
I don't have time! But keep me in the loop: Co-designing requirements for a learning analytics cockpit with teachers
The impact of computer anxiety and self-efficacy upon performance
The development and construction of an AR-guided learning model with focused learning theories
Technology-assisted learning: a longitudinal field study of knowledge category, learning effectiveness and satisfaction in language learning
Gender differences and similarities in online courses: challenging stereotypical views of women
The effects of collaborative teamwork on secondary science
The impact of computer-assisted and direct strategy teaching on reading comprehension
(De)motivating Zero-Performing Students With Negative Feedback: Does the Salience of Performance Information Matter?
The effects of block-based visual and text-based programming training on students' achievement, logical thinking skills, and motivation
Secondary school teachers' use of online formative assessment during COVID-19 lockdown: Experiences and lessons learned
The effects of video-driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher-order thinking skills in dental education
Gesture recognition and sensorimotor learning-by-doing of motor skills in manual professions: A case study in the wheel-throwing art of pottery
The effect of mobile-assisted learning in real language attainment: A systematic review
Unveiling the pedagogical advantage of tutoring-style videos in an authentic biology class
Effect sizes and research directions of technology application in museum learning: Evidence obtained by integrating meta-analysis with co-citation network analysis
The Effects of Algorithm Visualisation on Elementary School Students' Algorithm-Learning Performance, Motivation, and Behaviour
Enriching feedback in audience response systems: Analysis and implications of objective and subjective metrics on students' performance and attitudes
Remote proctoring: Lessons learned from the COVID-19 pandemic effect on the large scale on-line assessment at Tel Aviv University
Using learning analytics to measure self-regulated learning: A systematic review of empirical studies in higher education
Designing for inquiry-based learning with the Learning Activity Management System
Augmented-reality-enhanced game-based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition
Development of a cross-platform ubiquitous language learning service via mobile phone and interactive television
Teacher-created video instruction in the elementary classroom - Its impact on students and teachers
Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment
Improving early prediction of academic failure using sentiment analysis on self-evaluated comments
Innovative socio-technical environments in support of distributed intelligence and lifelong learning
Exploring the learning effectiveness of financial literacy from the microworld perspective: Evidence from the simulated transactional interactive concurrent system
Guidelines for facilitating the development of learning communities in online courses
Learning physics with a computer algebra system
Publishing mathematics on the World Wide Web
Building a global community of policymakers, researchers and educators to move education systems into the digital age
Hypermedia learning and prior knowledge: domain expertise vs. system expertise
CAL and acoustic environments for deaf children
In the nexus of integrity and surveillance: Proctoring (re)considered
Could a laptop computer plus the liquid crystal display projector amount to improved multimedia geoscience instruction?
Levering AI to enhance students' conceptual understanding and confidence in mathematics
Scaling anti-plagiarism efforts to meet the needs of large online computer science classes: Challenges, solutions, and recommendations
Examining the structure of credibility evaluation when sixth graders read online texts
'I'm a completely different person at home': using digital technologies to connect learning between home and school
Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English
Diagnostic and remedial learning strategy based on conceptual graphs
Digital re-attributional feedback in high school mathematics education and its effect on motivation and achievement
Using mobile phones in English education in Japan
Online system adoption and K-12 academic outcomes
Mobile technology and literacy: effects across cultures, abilities and the lifespan
Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice
Digital learning of English as a foreign language among university students: How are approaches to learning linked to digital competence and technostress?
The effect of SDLR and self-efficacy in preschool teachers by using WS learning
'Less Knowledge, Better Experience': Examining the Expertise Reversal Effect in Learning With Instructor-Generated Drawings
Integration of behavioural feedback in web-based systems nutrition learning among university students
Exploring the multidimensional impact of ICT on academic achievement and mental health: Evidence from a large-scale survey of higher vocational students in China
A Systematic Review of Cooperation in Multi-User Virtual Reality Learning Environments
Epistemic activities and collaborative learning: towards an analytical model for studying knowledge construction in networked learning settings
Computational thinking and assignment resubmission predict persistence in a computer science MOOC
Multimodal teaching analytics: Automated extraction of orchestration graphs from wearable sensor data
Exploring the Influence of Various Digital Game-Based Learning Platforms on Critical Thinking
Combining interaction and context design to support collaborative argumentation using a tool for synchronous CMC
Interactive multimedia and concrete three-dimensional modelling
Double-fading support - a training approach to complex software systems
Computerized writing and reading instruction for students in grades 4-9 with specific learning disabilities affecting written language
Data-driven learning: English as a foreign language writing and complexity, accuracy and fluency measures
Student diversity and e-exam acceptance in higher education
Video instruction with explanation to another person for intellectually disabled students
Social robots in a project-based learning environment: Adolescent understanding of robot-human interactions
School experience course with multimedia in teacher education
Using technology for the competitive delivery of education services
E-learning in a low-status female profession: the role of motivation, anxiety and social support in the learning divide
Individual differences in students' use of optional learning resources
Evaluating a learning analytics dashboard to detect dishonest behaviours: A case study in small private online courses with academic recognition
An analysis of young students' thinking when completing basic coding tasks using Scratch Jnr. On the iPad
Using 360-degree videos in teacher education to improve preservice teachers' professional interpersonal vision
Enhancing design thinking in instructional technology students
Uncovering emotion sequence patterns in different interaction groups using deep learning and sequential pattern mining
Lecture capture with real-time rearrangement of visual elements: impact on student performance
Anxiety only makes it worse: Exploring the impact mechanisms of app-based learning on performance progress
Emotional design of multimedia learning using background images with motivational cues
A comparison study of polyominoes explorations in a physical and virtual manipulative environment
The effects of embedded quizzes on self-regulated processes and learning performance during a multimedia lesson
Structuring asynchronous discussion groups: the impact of role assignment and self-assessment on students' levels of knowledge construction through social negotiation
Measuring causality between collaborative and individual gaze metrics for collaborative problem-solving with intelligent tutoring systems
The role of digital artefacts on the interactive whiteboard in supporting classroom dialogue
Barriers to student computer usage: staff and student perceptions
Developing a scale for teacher integration of information and communication technology in grades 1-9
The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence
Firefighter learning at a distance - a longitudinal study
Trends and issues of social annotation in education: A systematic review from 2000 to 2020
Does modality play a role? Visual-verbal cognitive style and multimedia learning
Optimising Arousal in Learner-Generated Digital Media: Assessing Facial Recording Effects by Comparing Podcasts and Videos
Unfolding self-regulated learning profiles of students: A longitudinal study
A formative analysis of how preservice teachers learn to use technology
Expository multimedia comprehension in E-learning: Presentation format, verbal ability and working memory capacity
Effects of task experience and layout on learning from text and pictures with or without unnecessary picture descriptions
Computer-assisted learning of Chinese idioms
ICT and academic achievement in secondary education: A hierarchical linear modelling
The effect of gender on children's software preferences
Improving participation equity in dialogic collaborative problem solving: A participatory visual learning analytical approach
Comparing the effectiveness of peer instruction to individual learning during a chromatography course
Fostering EFL Learners' Speaking Skills and Flow Experience With Video-Dubbing Tasks: A Flow Theory Perspective
Dyslexic students in higher education and virtual learning environments: an exploratory study
Exploring the nature of peer feedback: An epistemic network analysis approach
Structuring the peer assessment process: a multilevel approach for the impact on product improvement and peer feedback quality
Making the cut: the impact of an integrated learning system on low achieving middle school students
The effects of augmented reality on students' academic achievement and motivation in a biology course
Analytics of time management strategies in a flipped classroom
Enhancing experiential science learning with virtual labs: A narrative account of merits, challenges, and implementation strategies
Promoting contextual vocabulary learning through an adaptive computer-assisted EFL reading system
Revising the computer programming attitude scale in the context of attitude ambivalence
Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect
Using the interactive whiteboard to resource continuity and support multimodal teaching in a primary science classroom
Are MOOC learning designs culturally inclusive (enough)?
Roles of working memory performance and instructional strategy in complex cognitive task performance
Wiki-supported learning and knowledge building: effects of incongruity between knowledge and information
Does the modality principle hold for different media? A test of the method-affects-learning hypothesis
Inclusiveness and ICT in education: a focus on gender, ethnicity and social class
The richer, the better? Effects of combining seductive and interpretational visuals in computer-based learning
Using peer feedback to improve critical thinking in computer-supported collaborative argumentation: An exploratory study
Does Instructors' and Students' On-Camera Presence Enhance Learning?
Design of a delegable SCORM conformant learning management system
Implementation of Web-based argumentation in facilitating elementary school students to learn environmental issues
Analysing students' shared activity while modeling a biological process in a computer-supported educational environment
Computer-mediated intervention to foster prosocial ability among children with autism
Networked identities: understanding relationships between strong and weak ties in networked environments
Analysis of school students' misconceptions about basic programming concepts
Seeking feedback in blended learning: competitive versus cooperative student attitudes and their links to learning outcome
A review of the meta-analysis by Tingir and colleagues (2017) on the effects of mobile devices on learning
Reflective assessment for epistemic agency of academically low-achieving students
The effect of a graph-oriented computer-assisted project-based learning environment on argumentation skills
'I totally agree with you': gender interactions in educational online discussion groups
Promoting the integration of technology in teaching: An analysis of the factors that increase the intention to use technologies among Italian teachers
Learning to use electronic outlining via observational learning: Effects on students' argumentative writing performance
MOOC learners' time-investment patterns and temporal-learning characteristics
Level of intrinsic motivation of distance education students in e-learning environments
Future integrated learning environments with multimedia
Investigating the use of ICT-based concept mapping techniques on creativity in literacy tasks
The effect of an artificial agent's vocal expressiveness on immediacy and learning
The evolution and redefining of 'CAL': a reflection on the interplay of theory and practice
Triple scheme of learning support design for scientific discovery learning based on computer simulation: experimental research
Enhancing formal e-learning with edutainment on social networks
A learning analytics-based collaborative conversational agent to foster productive dialogue in inquiry learning
What if undergraduate students designed their own web learning environment? Exploring students' web 2.0 mentality through participatory design
Correction to "Towards automatic annotation of collaborative problem-solving skills in technology-enhanced environments" and "Investigating students' use of self-assessments in higher education using learning analytics"
Computer supported collaborative writing in an early learning classroom
Changing models for researching pedagogy with information and communications technologies
Gender differences in online reading engagement, metacognitive strategies, navigation skills and reading literacy
Learning through computer-based concept mapping with scaffolding aid
Enhancing learning ecology on the Internet
A hypermedia system to aid teacher understanding of pupil preconceptions
Implementing Pretraining to Optimise Learning in Immersive Virtual Reality
Blended learning in rural K-12 education: Stakeholder dynamics and recommendations
Analysing interactions in online discussions through social network analysis
An Analysis of Socially Shared Regulation and Performance on Co-Creation Tasks in the Metaverse
A mobile game as a support tool for children with severe difficulties in reading and spelling