yusuke1997/dblp-id-title huggingface dataset:
The 'New' New Normal - Digitalization and Hybridization of Work and Education Before, during and after the Covid-19 Pandemic
Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and context
Exploration of UCD Practice Limitations
Further Discussion on Increasing the Efficiency of Multiparty Interaction
Designing Adaptive, Mixed-Mode HCI Research for Resilience
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games
From Rooms to Cyberspace: Models of Interaction in Large Virtual Computer Spaces
Teallach: a model-based user interface development environment for object databases
Augmented Experiences: Investigating the Feasibility of Virtual Reality as Part of a Workplace Wellbeing Intervention
Development and Validation of Icons Varying in their Abstractness
A taxonomy of design guidance for hypermedia design
Designing a Stress and Anxiety Support Tool to Help Young Adults with Autism in Daily Living
A web of contradictions
Empowering Community Water Data Stakeholders
Usability Problem Identification Based on Explainable Neural Network in Asynchronous Testing Environment
Software development methods and usability: Perspectives from a survey in the software industry in Norway
Effects of Interaction Method, Size, and Distance to Object on Augmented Reality Interfaces
Living memory: agent-based information management for connected local communities
Augmenting paper-based learning with mobile phones
Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items
RemUSINE: a bridge between empirical and model-based evaluation when evaluators and users are distant
Documenting the Design of Safety-Critical, User Interfaces
Icons at the Interface: Their Usefulness
Automatic web accessibility metrics: Where we are and where we can go
Work process analysis: a necessary step in the development of decision support systems. An aviation safety case study
Planning Procedural Advice
File Search: A Contrast Between Beliefs and Behavior
Disrupting digital library development with scenario informed design
Introducing ATMs in India: a contextual inquiry
Making use is more than a matter of task analysis
Measuring Situational Anxiety Related to Information Retrieval on the Web Among English-Speaking Internet Users
Andy Smith: In memoriam
Computer Support for Co-Operative Work
The Role of Cultural Fitness in User Resistance to Information Technology Tools
Global human-computer systems: cultural determinants of usability
The usability inspection performance of work-domain experts: An empirical study
Information Architecture: Using K-Means Clustering and the Best Merge Method for Open Card Sorting Data Analysis
Improving Touchscreen Keyboards: Design Issues and a Comparison with Other Devices
The stretchable selection tool: an alternative to copy and paste
An interactive 3D movement path manipulation method in an augmented reality environment
Semiotic engineering: bringing designers and users together at interaction time
3M: A User Modelling Interface of an Expert System for X-Ray Topographic Image Interpretation
Between 2: Tango as interactive design
Cognitive Ergonomics for Situated Human-Automation Collaboration
Trans Competent Interaction Design: A Qualitative Study on Voice, Identity, and Technology
In search of effective text input interfaces for off the desktop computing
Online design for bilingual civil society: a Welsh perspective
Context-Driven Human-Environment Interaction (CdH-E Interaction)
Generalised similarity analysis and pathfinder network scaling
Keyboard-Based Protocol for Typing Algebraic Expressions
The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games
Adapting Codesign Techniques for the Construction of a Learning Environment of a Written Second Language for the D/deaf
Information technology acceptance in a sample of government employees: a test of the technology acceptance model
Rating reflection on experience: A case study of teachers' and tutors' reflection around images
Motivation, Practice and Guidelines for 'Undoing'
Predicting and Detecting the Relevant Contextual Information in a Movie-Recommender System
Distributed visual reasoning for intelligent information retrieval on the Web
Web navigation and the behavioral effects of constantly visible site maps
Enricommender: Business Intelligence for User Interface Design
Task Analysis, Systems Analysis and Design: Symbiosis or Synthesis?
Homepage aesthetics: The search for preference factors and the challenges of subjectivity
Explicit vs. Implicit Auditory Displays for Managing People Flow in a Pandemic: An Exploratory Study
Design and Evaluation of an Authoring Platform for Therapeutic Digital Games
Investigating Agreement Among HCI Researchers About Human-Computer Interaction in CMMI-DEV Model: A Case Study
Correction to: Designing in Pandemic Context: Scientific Collaboration through the OpenDesign Platform (published as OpenDesign of Scientific Research in Pandemic Context)
Satisficing and the Use of Keyboard Shortcuts: Being Good Enough Is Enough?
What I Don't Like about You?: A Systematic Review of Impeding Aspects for the Usage of Conversational Agents
Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
Real-Time Interactivity on the SuperJANET Network
Computer-Based Task Representation: A Methodology for Improving System Design
Measuring Visual User Interface Complexity of Mobile Applications With Metrics
Computers in talk-based mental health interventions
An Abstract Framework for Globalising Interactive Systems
Using the LUCID Method to Optimize the Acceptability of Shared Interfaces
A Survey of CSCW Systems
Shared Gaze Visualizations in Collaborative Interactions: Past, Present and Future
I-Typed DMML: A Novel DSL for Direct Manipulation Interaction with Virtual Objects
When humans need humans: The lack of use of computer-based ICT in distance pastoral care
A theoretical agenda for feminist HCI
Working with an Invisible Active User: Understanding Trust in Technology and Co-User from the Perspective of a Passive User
Experimental Comparison between Automatic and Manual Menu Interface Design Methods
Towards an improved readability on mobile devices: evaluating adaptive rapid serial visual presentation
Socially Augmented Music Discovery with Collaborative Playlists and Mood Pictures
Towards analytical evaluation of human machine interfaces developed in the context of smart homes
Let's Work Together! Wikipedia Language Communities' Attempts to Represent Events Worldwide
A Formal Structure for Automatic Icons
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
GuidingBand: Evaluating Speed, Precision and Accuracy of a Vibrotactile Hand Guidance System
Interacting with parallel coordinates
Visual Guidance for Information Navigation: A Computer-Human Interface Design Principle Derived from Cognitive Neuroscience
Gender, Representation and Online Participation: A Quantitative Study
Personalising web page presentation for older people
User-friendly locations of error messages in web forms: Put them on the right side of the erroneous input field
Reprint of a process model for developing usable cross-cultural websites
The Use of Virtual Reality in the Assessment of Paranoid Thoughts: A Comparison with Desktop-Based Tools
A tool-supported design framework for safety critical interactive systems
Study and analysis of workspace awareness in CDebate: a groupware application for collaborative debates
Spotting the Latest Version of a File with Old'nGray
Reminiscence of People With Dementia Mediated by Multimedia Artifacts
Using conversational agents to support the adoption of knowledge sharing practices
Improving the prediction accuracy of recommendation algorithms: Approaches anchored on human factors
Sociotechnical design for citizen participation and democracy: a special issue of Interacting with Computers
Learning with the Body: An Embodiment-Based Learning Strategy Enhances Performance of Comprehending Fundamental Optics
A Model of Nature Soundscape for Calm Information Display
Learning through virtual reality: a preliminary investigation
Exploring Whole-Body Interaction and Design for Museums
Software Refactoring Process to Accommodate User-Interface Adaptivity in Existing Applications
The Efficacy Potential of Cyber Security Advice as Presented in News Articles
Critical factors for the aesthetic fidelity of web pages: empirical studies with professional web designers and users
The Identifiability of Auditory Icons for Use in Educational Software for Children
Interaction in the large
40 years of searching for the best computer system response time
Exploring the potential of unobtrusive proactive task support
Mediating effects of active and distributed instruments on narrative activities
Learning technology and usability: a framework for understanding courseware
Participating in civil society: the case of networked communities
An Exploratory Study Examining the Appropriateness and Potential Benefit of the Nintendo Wii as a Physical Activity Tool in Adults Aged ≥ 55 Years
Happy Click!: Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention
"She is just stupid" - Analyzing user-agent interactions in emotional game situations
Evaluating Target Expansion for Eye Pointing Tasks
Awareness and teamwork in computer-supported collaborations
Affordance as context
Analysis of the Impact of Knowledge on Sustainable Travel Choices: an Empirical Study with Informational Videos and Gamified Quizzes
A longitudinal study of attitude changes in a medical service organisation after an email introduction
Interdisciplinary Collaboration: A Case Study of Software Development for Fashion Designers
Working spheres or engagements: Implications for designing?
Informal Communication is about Sharing Objects in Media
The Potential of a Text-Based Interface as a Design Medium: An Experiment in a Computer Animation Environment
Explanatory Dialogues
Effects of the Font Size and Line Spacing of Simplified Chinese Characters on Smartphone Readability
User performance with trackball-mice
Audio makes a difference in haptic collaborative virtual environments
Personal location agent for communicating entities (PLACE)
Five reasons for scenario-based design
Creating Global Software: A Conspectus and Review
Using Unfamiliar Programming Languages: The Effects on Expertise
Examining the Relative Impact of Professional Profile Images and Facial Expressions in Small Business-to-Business Marketing Online
Watt-I-See: Design and Evaluation of an Interactive Installation Using Eco-feedforward Strategies
Requirements for Graphical User Interface Development Environments for Groupware
In-Action Ethics
Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail
Professors Need Not Be Just a Pretty Face: How Faculty Directories Can Decrease the Opportunity for Bias and Better Support Users by Directly Providing Semantic Information
Teaching the Practitioners: Developing a Distance Learning Postgraduate HCI Course
Exploring the Extent of Usability for Augmented Profile Interfaces in Enhancing Conversation Experiences
Intelligence and interaction in community-based systems (Part 2)
The organization of interaction design pattern languages alongside the design process
Semi-aural Interfaces: Investigating Voice-controlled Aural Flows
Using the Template Model to Analyse Directory Visualisation
Attending to Email
TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women
Intentional processing as a key for rational behaviour through Natural Interaction
GEQ (Game Engagement/Experience Questionnaire): A Review of Two Papers
KidReporter: a user requirements gathering technique for designing with children
Age differences in the perception of social presence in the use of 3D virtual world for social interaction
My password is here! An investigation into visuo-spatial authentication mechanisms
Diving, Grabbing and Teleporting: Methods for Medical 3D Image Manipulation in VR
A study of incidents involving programmable electronic safety-related systems
Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes
Card Sorting for User Experience Design
The International Children's Digital Library: viewing digital books online
In Defense of Sublinguistics
A web-based programming learning environment to support cognitive development
Error prevention in online forms: Use color instead of asterisks to mark required-fields
Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces
Usable security: User preferences for authentication methods in eBanking and the effects of experience
The impact of paper prototyping on card sorting: A case study
Towards a Research Agenda for Geopolitical Tensions in HCI
The Effects of Perceptual Interference on Number-Entry Errors
Audio-Visual Mixed Reality Representation of Hazard Zones for Safe Pedestrian Navigation of a Space
Usable Cybersecurity: a Contradiction in Terms?
Reciprocal Control in Adaptive Environments
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Visual gesture interfaces for virtual environments
Chatbots and Gender Stereotyping
Measuring Psychological Constructs Using Single-Item Scales: Answers to Experts' Comments and Additional Questions
SymbolChat: A flexible picture-based communication platform for users with intellectual disabilities
Affective Image Classification Based on User Eye Movement and EEG Experience Information
IVF sonification: making music to the rhythm of life
Erratum to: Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items
To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goals
Evaluating the user-centredness of development organisations: conclusions and implications from empirical usability capability maturity assessments
Frustrating the user on purpose: a step toward building an affective computer
Older adults' perceptions and experiences of online social support
HoloBox: Augmented Visualization and Presentation with Spatially Integrated Presenter
Severity and impact of computer user frustration: A comparison of student and workplace users
Human-Centered Expert Systems: A Response to Taylorism and the Scientific Paradigm
'Representing the User' in software development - a cultural analysis of usability work in the product development context
The effects of affective interventions in human-computer interaction
Adapting applications in handheld devices using fuzzy context information
Lean Cuisine: A Low-Fat Notation for Menus
Realism is not all! User engagement with task-related interface characters
HCI 'Intraface Model' for System Design
Evaluation metrics and methodologies for user-centered evaluation of intelligent systems
Exploring the design space of robots: Children's perspectives
Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling
Temporarily Unavailable: Memory Inhibition in Cognitive and Computer Science
Intelligent graphical user interface design utilizing multiple fuzzy agents
An experimental study on the role of software synthesized 3D sound in augmented reality environments
Understanding Usability Issues Addressed by Three User-System Interface Evaluation Techniques
The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences
Multimodal messages: the pen and voice opportunity
Intelligent Adaptive Assistance and its Automatic Generation
Gender affordances of conversational agents
Where the attention is: Discovery learning in novel tangible environments
Device-independent web browsing based on CC/PP and annotation
Creating a Short Usability Metric for User Experience (UMUX) Scale
Rogerian Psychology and Human-Computer Interaction
Effects of Perceived Prototype Fidelity in Usability Testing under Different Conditions of Observer Presence
When You Exercise Your Avatar in a Virtual Game: The Role of Avatars' Body Shape and Behavior in Users' Health Behavior
Evaluation of a Mobile Projector-Based Indoor Navigation Interface
Microcomputer Version of a Digit Span Test in Clinical Use
Response to a relational agent by hospital patients with depressive symptoms
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses
Guiding the designer: A radar diagram process for applications with multiple layers
User Experience in the Work Domain: A Longitudinal Field Study
Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project
The effects of movement of attractors and pictorial content of rewards on users' behaviour in virtual environments: an empirical study in the framework of perceptual opportunities
Wireless Face Interface: Using voluntary gaze direction and facial muscle activations for human-computer interaction
Users, A Software Usability Model and Product Evaluation
A methodology and tools for applying context-specific usability guidelines to interface design
Exploring the State of Human-centred Design Practice in Software Development Companies: A Cross-Case Analysis of Three Nigerian Software Companies
What is beautiful is usable
Special issue on enactive interfaces
Investigating the usability of assistive user interfaces
Communication Protocol for Enabling Continuous Monitoring of Elderly People through Near Field Communications
The impact of religious affiliation on trust in the context of electronic commerce
A Unifying Reference Framework for multi-target user interfaces
Four approaches to user modelling - a qualitative research interview study of HCI professionals' practice
Usability professionals - current practices and future development
What active users and designers contribute in the design process
Interacting with virtual environments: an evaluation of a model of interaction
The Contribution of Practitioner Case Studies to Human-Computer Interaction Science
Corrigendum: Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products
Special Issue: Organic User Interfaces
On the Role of Digital Consultation Tools in Public Space Design: A Case Study
Should I Stay or Should I Go? Improving Event Recommendation in the Social Web
Vibrotactile versus visual stimulation in learning the piano
The effects of trust, security and privacy in social networking: A security-based approach to understand the pattern of adoption
An experimental study on the role of graphical information about hand movement when interacting with objects in virtual reality environments
A process model for developing usable cross-cultural websites
Exploring the layers of information retrieval evaluation
The Role of Task Analysis in Capturing Requirements for Interface Design
Formal Interactive Menu Design
Towards useful and usable interaction design tools: CanonSketch
Comparative Analysis of Task Analysis Products
Design and Evaluation of a Hand-held Trackball-based Touch-Haptic Interface for Providing Directional Feedback
Comparison of Face-to-Face and Video-Mediated Interaction
Redefining Software: A Comment on Thimbleby's Paper
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios
Designing for delay in interactive information retrieval
The Function and Future of the Folder
Designing for programming as joint performances among groups of children
Exploring Interpretations of Data from the Internet of Things in the Home
Enhancing Patient Motivation through Intelligibility in Cardiac Tele-rehabilitation
Context-Aware Gestures for Mixed-Initiative Text Editing UIs
People Interact Through Computers Not With Them
Investigating Technology Concepts to Support Rohingya Refugees in Malaysia
Emotional Reactions to Point-Light Display Animations
Design of Interactive Mechanisms to Support the Communication of Users' Intentions
The emerging roles of performance within HCI and interaction design
Using Task Models to Understand the Intersection of Numeracy Skills and Technical Competence With Medical Device Design
Assessment of the Minimalist Approach to Computer User Documentation
Group vs Individual Web Accessibility Evaluations: Effects with Novice Evaluators
Implicit measures of lostness and success in web navigation
A Design, Tests and Considerations for Improving Keystroke and Mouse Loggers
The dilemma of the hedonic - Appreciated, but hard to justify
Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task
Creating Bridges: The Role of Exploratory Design Research in an Intelligent Tutoring System Project
Feminist HCI meets facebook: Performativity and social networking sites
Signposts on the digital highway: The effect of semantic and pragmatic hyperlink previews
Inclusion and interaction: Designing interaction for inclusive populations
Knowledge Graph-Based Integration of Conversational Advisors and Faceted Filtering
Talk or Text? The Role of Communication Modalities in the Adoption of a Non-directive, Goal-Attainment Coaching Chatbot
Cross-user analysis: Benefits of skill level comparison in usability testing
TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs
A Knowledge-Based System with Audio-Visual Aids
E-graffiti: evaluating real-world use of a context-aware system
From artifact to instrument: mathematics teaching mediated by symbolic calculators
Task and user effects on reading patterns in information search
TreatmentExplorer: an Interactive Decision Aid for Medical Risk Communication and Treatment Exploration
From doing to being: getting closer to the user experience
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques
Investigating Physical Interaction With Digital Data Through the Materialization of Email Handling
A language-driven approach for the design of interactive applications
Electronic Bulletin Boards: A Case Study of Computer-Mediated Communication
User experience to improve the usability of a vision-based interface
Design of Icons for Use by Chinese in Mainland China
The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews
The need for transparency and rationale in automated systems
The Application of Metaphor, Analogy, and Conceptual Models in Computer Systems
HCI issues in computer games
Automatic generation of instructional hypermedia with APHID
Influences of haptic communication on a shared manual task
Embodied Conversational Agents in eHealth: How Facial and Textual Expressions of Positive and Neutral Emotions Influence Perceptions of Mutual Understanding
Understanding user preferences based on usability and aesthetics before and after actual use
Wedge Video: Supporting Remote Participants in a Mixed-Mode Videoconference Meeting
You're Not the Boss of me, Algorithm: Increased User Control and Positive Implicit Attitudes Are Related to Greater Adherence to an Algorithmic Aid
Conference assistant system for supporting knowledge sharing in academic communities
How do Perceived Enjoyment and Perceived Usefulness of a Software Product Interact over Time to Impact Technology Acceptance?
Cognitive and Educational Aspects of Desktop Videoconferencing (Part 2)
Interactive Modelling in Decision Support Systems
Using handhelds for wireless remote control of PCs and appliances
Exploring Interactivity and Co-Creation in Rural China
User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application
Third-party error detection support mechanisms for dictation speech recognition
Interaction design and children
Integrating tactile and force feedback for highly dynamic tasks: Technological, experimental and epistemological aspects
Evaluating an Interface for Cross-Modal Collaborative Information Seeking
Learning with artefacts: integrating technologies into activities