yusuke1997/dblp-id-title huggingface dataset:
Effects of implementation support on children's reading outcomes following an online early reading programme: A cluster-randomised controlled trial
Adult learners' intention to adopt mobile learning: A motivational perspective
Using gamification to support learning in K-12 education: A systematic literature review
Children and the internet - By Sonia Livingstone
Design and usability assessment of a dialogue-based cognitive tutoring system to model expert problem solving in research design
Software that assists learning within a complex abstract domain: the use of constraint and consequentiality as learning mechanisms
Computer based simulation of laboratory experiments
Children, play, and computers in pre-school education
Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses
Student use of animated pedagogical agents in a middle school science inquiry program
Learning objects and instructional design - Edited by Alex Koohang & Keith Harman
An evaluation of computerised essay marking for national curriculum assessment in the UK for 11-year-olds
Young children's everyday concepts of the internet: A platform for cyber-safety education in the early years
Online or face-to-face? An experimental study of examiner training
Educational virtual environments as a lens for understanding both precise repeatability and specific variation in learning ecologies
Trigger videos on the Web: Impact of audiovisual design
Lifelong learning and second-order learning objects
Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts
Embodied play to learn: Exploring Kinect-facilitated memory performance
Control and constraint in e-learning: Choosing when to choose - By Jon Dron
Enhancing learning through technology in lifelong learning - By Steve Ingle and Vicky Duckworth
The relationship between motivation, learning strategies and choice of environment whether traditional or including an online component
Engineering play - By Mizuko Ito
Transforming formative assessment in lifelong learning - By Kathryn Ecclestone
ICT in the primary school
An investigation of the effects of programming with Scratch on the preservice IT teachers' self-efficacy perceptions and attitudes towards computer programming
A hybrid approach to university subject learning activities
Using illustrations to improve communication: back to basics
Editorial: Intelligent Information and Communications Technology for education and training in the 21st century
Scaling informal learning at the workplace: A model and four designs from a large-scale design-based research effort
Recalling structured text: Does what goes in determine what comes out?
The effects of the coordination support on shared mental models and coordinated action
A simple, low-cost stereographic video capture and viewing solution for teaching psychomotor skills using online delivery
Using a computer learning environment for initial training in dealing with social-communicative problems
Language, learning and teaching - Edited by Fiona Farr and Máiréad Moriarty
Gamify your classroom - By Matthew Farber
University students' emotions in virtual learning: a review of empirical research in the 21st century
Investigating teacher orchestration load in scripted CSCL: A multimodal data analysis perspective
Adult learning in the digital age - Selwyn, Neil
Effects of cloud-based m-learning on student creative performance in engineering design
Longitudinal data on the effectiveness of mathematics mini-games in primary education
Integrating mobile phones into teaching and learning: A case study of teacher training through professional development workshops
Leading a digital school - By Mal Lee & Michael Gaffney
Leveraging LLM respondents for item evaluation: A psychometric analysis
Extracting information from flowcharts and contingency statements: the effects of age and practice
How do students learn with real-time personalized scaffolds?
Controlled outputs, full data: A privacy-protecting infrastructure for MOOC data
Digging deeper into learners' experiences in MOOCs: Participation in social networks outside of MOOCs, notetaking and contexts surrounding content consumption
Innovating in higher education: contexts for change in learning technology
Understanding the relationship between levels of mobile technology use in high school physics classrooms and the learning outcome
Preservice teachers' perceptions about using mobile phones and laptops in education as mobile learning tools
Distributed leadership and digital collaborative learning: A synergistic relationship?
Can verbalisers learn as well as visualisers in simulation-based CAL with predominantly visual representations? Preliminary evidence from a pilot study
From data to actions: Instructors' decision making based on learners' data in online emergency remote teaching
iPads in higher education - Hype and hope
Developing inquiry for learning - Edited by Ovens Peter et al
Social and behavioral research and the internet - Edited by Marcel Das et al
Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions
Informing Science : a series of four books on learning objects Learning objects: Theory, praxis, issues, and trends - Edited by Alex Koohang & Keith Harman
PGDnet: a new problem-solving virtual learning environment
The relationship between personality and attitudes towards computers: an investigation among female undergraduate students in Israel
Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy
When curriculum-based, technology-enhanced field experiences and teacher inquiry coalesce: An opportunity for conceptual change?
Connecting knowledge spaces: Enabling cross-community knowledge building through boundary objects
Exploring autonomous learning capacity from a self-regulated learning perspective using learning analytics
A taxonomy of virtual worlds usage in education
"You need a phone and camera in your bag before you go out!": Children's play with imaginative technologies
Working with the new generation of interactive media technologies in schools: CD-I and CDTV
The art and science of teaching and learning - E C Wragg
The role of hybrid learning spaces in enhancing higher education students' employability
Flexible pedagogy, flexible practice - Edited by Elizabeth Burge
Developing hypermedia with a rapid prototyping approach: a case study
Educational benefits of using game consoles in a primary classroom: A randomised controlled trial
Information and communications technology in primary schools
Instructional effects of a performance support system designed to guide preservice teachers in developing technology integration strategies
Design and co-configuration for hybrid learning: Theorising the practices of learning space design
New Approaches to Qualitative Research - Edited by Maggi Savin-Baden & Claire Howell Major
Examining physiological and self-report indicators of empathy during learners' interaction with a queer history app
A project invitation: What do students think of educational design options?
Creating Mathematical Contexts with Logo
Effects of a television distance education course in computer science
'Learning journals': What are they for?
Fishing with the net fur research data
Facilitating Asian students' critical thinking in online discussions
Developing online language teaching - Edited by Regina Hampel and Ursula Stickler
Overcoming the Barriers to Higher Education - By Stephen Gorard
Design criteria for work-based learning: Merrill's First Principles of Instruction expanded
The educational ideology of the computer
The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game
Good writing: what rǒle for the editor?
From tweeting to meeting: Expansive professional learning and the academic conference backchannel
Analytics-supported reflective assessment for 6th graders' knowledge building and data science practices: An exploratory study
The influence of achievement goals on online help seeking of computer science students
Quality parameterization of educational resources from the perspective of a teacher
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms
Exploring factors that influence adoption of e-learning within higher education
Teachers and trainers in adult and lifelong learning - Edited by Regina Egetenmeyer & Ekkehard Nuissl
Young children, digital media and smart toys: How perceptions shape adoption and domestication
Designing portals
A framework for sustainable mobile learning in schools
Networked interactive video for group training
A case for using structural equation modelling (SEM) in educational technology research
The impact of tablet PCs and pen-based technology on education 2010 - Edited by Robert H Reed & Dave A Berque
Teaching the national ICT strategy
New ways of learning: Comparing the effectiveness of interactive online media in distance education with the European textbook tradition
A social cartography of analytics in education as performative politics
The application of a multi-attribute decision-making algorithm to learning management systems evaluation
Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game
Children and the Internet: experiments with minimally invasive education in India
Creative learning 3-11 and how we document it - Edited by Anna Craft Creative LEARNING - Activities and games that REALLY engage people - By Robert W Lucas
The Adoption of Microcomputers for Instruction: Implications for Emerging Instructional Media Implementation
A case study of constructivist instructional strategies for adult online learning
Studying computer game learning experience through eye tracking
A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge
Evaluation of mobile assessment in a learning management system
Standards-based school mathematics curricula
A reciprocal peer review system to support college students' writing
Rubrics for designing and evaluating online asynchronous discussions
Fostering complex professional skills with interactive simulation technology: A virtual reality-based flipped learning approach
Examining workload models in online and blended teaching
Examining the contemporary digital divide of university students with specific reference to students with special educational needs
ICT and primary mathematics
Information access and retrieval with hypermedia information systems
Finnish lessons 2.0 - By Pasi Sahlberg
Educators online - By Laura M Nicosia
Challenges in teacher development: Learner autonomy and intercultural competence - Manuel Jiménez Raya & Lies Sercu
Using technology to develop teachers as designers of TEL: Evaluating the learning designer
Challenges and issues in designing inquiry on the Web
Video email: a method of speeding up assignment feedback for visual arts subjects in distance education
The use of intelligent technology at home and at school: what do parents think?
The use of a special tutorial group to help with course direction
Which do students prefer to evaluate their essays: Peers or computer program
Emerging pedagogies for the use of iPads in schools
ICT - Integrating computers in teaching
Reality bytes: examining the rhetoric of widening educational participation via ICT
Prospects for European research and development in training & education
Embedding blended learning in a university's teaching culture: Experiences and reflections
Editorial: Individual differences in web-based instruction - an overview
Differences in the digital home lives of young people in New Zealand
Learning by explaining to oneself and a peer enhances learners' theta and alpha oscillations while watching video lectures
Research methods and methodologies in education - Edited by James Arthur et al
No child left behind - By Hess, Frederick M & Petrilli, Michael J
Development and evaluation of a series of cal modules on cell biology for undergraduate nursing students
Online gaming as an educational tool in learning and training
The effects of goal specificity and scaffolding on programming performance and self-regulation in game design
Investigating working adults' intentions to participate in microlearning using the decomposed theory of planned behaviour
An evaluation of multimodal interactions with technology while learning science concepts
Digital simulations for improving education - Edited by David Gibson & Youngkyun Baek
The Internet playground - Ellen, Seiter
Semiotics, memory and augmented reality: History education with learner-generated augmentation
ICT implementation: what makes the difference?
Broadband videoconferencing as a tool for learner-centred distance learning in higher education
What factors influence scientific concept learning? A study based on the fuzzy-set qualitative comparative analysis
Factors that influence behavioral intention to use mobile-based assessment: A STEM teachers' perspective
Facial expressions when learning with a Queer History App: Application of the Control Value Theory of Achievement Emotions
Parallelism in open learning and working environments
Fashion students choose how to learn by constructing videos of pattern making
Applying an activity system to online collaborative group work analysis
How is the ethical dissonance index affected by technology, academic dishonesty type and individual differences?
What is the impact on participating students of real-time video monitoring of their consultation skills?
Multimodal data capabilities for learning: What can multimodal data tell us about learning?
Computer-mediated discussion, self-efficacy and gender
School pupils' reactions to flexible learning
Student activity and profile datasets from an online video-based collaborative learning experience
A Review of the Concept of Visual Literacy
Inspiring academics - Edited by Iain Hay
Computer-based learning in UK accounting education: to support or to supplant?
Writing, thinking and computers
Attitudes to computer-assisted learning amongst business and management students
Discover: Helping teachers to discover the pleasure of learning and teaching
The role of cognitive style in educational computer conferencing
Submission of student assignments on compact discs: exploring the use of audio, images and video in assessment and learning in higher education
Epistemic roles of materiality within a collaborative invention project at a secondary school
Revisiting five decades of educational technology research: A content and authorship analysis of the British Journal of Educational Technology
Development and evaluation of a web map mind tool environment with the theory of spatial thinking and project-based learning strategy
How to do things with videogames - By Ian Bogost
Learning in groups - Edited by David Jacques & Gilly Salmon
Improving schools and educational systems - Edited by Alma Harris & Janet H Chrispeels
Knowledge based systems for teaching and learning maths
Effects of metalinguistic corrective feedback on novice EFL students' digital game-based grammar learning performances, perceptions and behavioural patterns
Action Research and Organisation Theory - Edited by Anne Marie Berg and Olav Eikeland
Factors influencing future educational technologists' intentions to participate in online teaching
Primary pupils' use of information and communication technologies at school and home
Teachers' learning while constructing technology-based instructional resources
Broadening constructionism through visual modelling: My self as subject and object
Development and validation of a mobile computer anxiety scale
Effects of integrating a concept mapping-based summarization strategy into flipped learning on students' reading performances and perceptions in Chinese courses
Learning with online and mobile technologies - By Janet Macdonald & Linda Creanor
Virtual concerns: restrictions of the Internet as a learning environment
Feedback modes matter: Comparing student perceptions of digital and non-digital feedback modes in higher education
Analysis of students' ideas and conceptual artifacts in knowledge-building discourse
Parents' perceptions of educational programmable bricks for kids
The use of recorded lectures in education and the impact on lecture attendance and exam performance
Fostering students' creativity via educational robotics: An investigation of teachers' pedagogical practices based on teacher interviews
Ten steps to complex learning - By Merriënboer, Jeroen & Kirschner, Paul
Developing critical thinking skills in computer-aided extended reading classes
Vocational students with severe learning difficulties learning on the Internet
Trends of e-learning research from 2000 to 2008: Use of text mining and bibliometrics
GAP: a Graphics Authoring Package which produces BASIC from graphical input
Marking essays on screen: An investigation into the reliability of marking extended subjective texts
Editorial: Play and learn: potentials of game-based learning
Exploring synchronous, remote collaborative interaction between learners using multi-touch tables and video conferencing in UK primary schools
Interaction pattern analysis in cMOOCs based on the connectivist interaction and engagement framework
The good, the bad and the wiki: Evaluating student-generated content for collaborative learning
Towards Criteria for Evaluating Web Sites
Comparing digital to print assessment of receptive vocabulary with GraWo-KiGa in Austrian kindergarten
Developing a comprehensive metric for assessing discussion board effectiveness
Investigating the individual difference antecedents of perceived enjoyment in students' use of blogging
Building pipelines for educational data using AI and multimodal analytics: A "grey-box" approach
The impact of instructional elements in computer-based instruction
Understanding privacy and data protection issues in learning analytics using a systematic review
Elective home education in the UK - By Simon Webb
The influence of social interaction on meaning construction in a virtual community
From passive to active: The impact of the flipped classroom through social learning platforms on higher education students' creative thinking
E-learning in multicultural environments: An analysis of online flight attendant training
Multimodal learning analytics - In-between student privacy and encroachment: A systematic review
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts
The amazingly patient tutor: students' interactions with an online carbohydrate chemistry course
Understanding why educational professionals engage with podcasts: Educational Podcasts Motivational Scale development and validation
SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life
Effects of game technology on elementary student learning in mathematics
An innovative teacher training approach: combine live instruction with a web-based reflection system
Doing educational research
Investigating variables predicting Turkish pre-service teachers' integration of ICT into teaching practices
Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems
What affects learner engagement in flipped learning and what predicts its outcomes?
Teachers' pedagogical beliefs and their planning and conduct of computer-mediated classroom lessons
Professional ecologies shaping technology adoption in early childhood education with multilingual children
The research and evaluation of serious games: Toward a comprehensive methodology
From active-in-behaviour to active-in-thinking in learning with technology
e-university: a cross-case study in four Italian universities
Cross-curricular teaching and learning in the secondary school - By Jonathan Savage
Adolescents' online literacies - Edited by Donna E Alvermann
Policy networks, performance metrics and platform markets: Charting the expanding data infrastructure of higher education
Online assessment: friend, foe or fix?
Improving subject teaching - Edited by Robin Millar
The e-primers series - By Mark Nichols
On the teaching and evaluation of experiential learning in a conventional university setting
Implementing equitable and intersectionality-aware ML in education: A practical guide
Educating educators with social media - Edited by Charles Wankel
A short walk to 2000 AD: what's to be done?
Practical ethics for building learning analytics
The guided reader to teaching and learning - By Denis Hayes
VILLAGE - Virtual Immersive Language Learning and Gaming Environment: Immersion and presence
The action learning handbook
How to train students to engage in text-picture integration for multimedia lessons
Learning to write effectively - Edited by Torrance Mark et al
Exploring TPACK among pre-service teachers in Australia and Israel
Bridging learning sciences, machine learning and affective computing for understanding cognition and affect in collaborative learning
Lesson planning - By Jonathan Savage
Designing a trust evaluation model for open-knowledge communities
Research methods in education - By Louis Cohen et al
Technology, Narcissism, and the Moral Sense: Implications for Instruction
Expertise reversal for different forms of instructional designs in dynamic visual representations
Do AI chatbots improve students learning outcomes? Evidence from a meta-analysis
Marketing undergraduates' attitudes towards query-based instructional machines as a possible learning medium
Students' insights on the use of video lectures in online classes
Strategic Applications of Distance Learning Technologies - Edited by Mahbubur Rahman Syed
Inverted classroom teaching in the first-year design studio, a case study
Critical perspectives on technology and education - Edited by Scott Bulfin et al
Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity
Minimally invasive education: a progress report on the "hole-in-the-wall" experiments
An evaluation of Wordshark in the classroom
Young pupils', their teacher's and classroom assistants' experiences of iPads in a Northern Ireland school: "Four and five years old, who would have thought they could do that?"
e-Learning for depth in the Semantic Web
Three generations of technology-enhanced learning
Challenges of teaching with technology across the curriculum
Collective reflective assessment for shared epistemic agency by undergraduates in knowledge building
Young children's perceptions of ubiquitous computing and the Internet of Things
A frame-reflective discourse analysis of serious games
Using asynchronous electronic surveys to help in-class revision: A case study
Science learning in virtual environments: a descriptive study
Enhancing consent forms to support participant decision making in multimodal learning data research
Experiencing research-informed teaching from the student perspective: Insights from developing an undergraduate e-journal
Video demonstrations can predict the intention to use digital learning technologies
Leading for powerful learning - Edited by Angela Breidenstein et al
Podcasts: A technology for all?
Developing a personal and group-based learning portfolio system
Computer games and instruction - Edited by J D Fletcher and Sigmund Tobias
Interpretations of constructivism and consequences for Computer Assisted Learning
Investigations on the quality and efficiency of instructive computer-aided training
The structuration of blended learning: putting holistic design principles into practice
Educational technology and the solution of Nigeria's agricultural problems
Developing students' creative problem-solving strategies in the context of blended sports education