yusuke1997/dblp-id-title huggingface dataset:
Emotions in Robots: Embodied Interaction in Social and Non-Social Environments
Education and Attachment: Guidelines to Prevent School Failure
Leveraging Interactive Evolutionary Computation to Induce Serendipity in Informal Learning
Smart Map Augmented: Exploring and Learning Maritime Audio-Tactile Maps without Vision: The Issue of Finger or Marker Tracking
MirrorCampus: A Synchronous Hybrid Learning Environment That Supports Spatial Localization of Learners for Facilitating Discussion-Oriented Behaviors
Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training
Sense-making Strategies for the Interpretation of Visualizations - Bridging the Gap between Theory and Empirical Research
Interactive Visualizations of Transparent User Models for Self-Actualization: A Human-Centered Design Approach
Mindful Waters: An Interactive Digital Aquarium for People with Dementia
Exploring the Power of Multimodal Features for Predicting the Popularity of Social Media Image in a Tourist Destination
Metaverse & Human Digital Twin: Digital Identity, Biometrics, and Privacy in the Future Virtual Worlds
HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices
Reorganize Your Blogs: Supporting Blog Re-visitation with Natural Language Processing and Visualization
Assessing the Influence of Multimodal Feedback in Mobile-Based Musical Task Performance
Extended Reality Applications for CNC Machine Training: A Systematic Review
Comprehensive Framework for Describing Interactive Sound Installations: Highlighting Trends through a Systematic Review
A Review of Automated Speech-Based Interaction for Cognitive Screening
Observations and Considerations for Implementing Vibration Signals as an Input Technique for Mobile Devices
Data Governance in Multimodal Behavioral Research
NAMI: A Neuro-Adaptive Multimodal Architecture for Wearable Human-Computer Interaction
Reducing Periprocedural Pain and Anxiety of Child Patients with Guided Relaxation Exercises in a Virtual Natural Environment: A Clinical Research Study
Designing Slow Cities for More Than Human Enrichment: Dog Tales - Using Narrative Methods to Understand Co-Performative Place-Making
An Embodied Approach to Designing Meaningful Experiences with Ambient Media
Kids Save Lives by Learning through a Serious Game
A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games
Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review
Metaverse and Extended Realities in Immersive Journalism: A Systematic Literature Review
Virtual Reality for Prototyping Service Journeys
Using Sensory Wearable Devices to Navigate the City: Effectiveness and User Experience in Older Pedestrians
Relation between Experience Categories and Psychological Needs
Discourse with Visual Health Data: Design of Human-Data Interaction
Designing Multiplayer Serious Games with Science Content
Multimodal Mixed Reality Impact on a Hand Guiding Task with a Holographic Cobot
The Hybrid Learning Atelier: Designing a Hybrid Learning Space
To Beep or Not to Beep? Evaluating Modalities for Multimodal ICU Alarms
A Virtual Reality Game-Based Approach for Shoulder Rehabilitation
"MedChemVR": A Virtual Reality Game to Enhance Medicinal Chemistry Education
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology
Cartographic Visualization for Indoor Semantic Wayfinding
Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review
The Chongchong Step Master Game for Gait and Balance Training
Using Shallow and Deep Learning to Automatically Detect Hate Motivated by Gender and Sexual Orientation on Twitter in Spanish
There is Always a Way: Organizing VR User Tests with Remote and Hybrid Setups during a Pandemic - Learnings from Five Case Studies
Preschoolers' STEM Learning on a Haptic Enabled Tablet
Need for UAI-Anatomy of the Paradigm of Usable Artificial Intelligence for Domain-Specific AI Applicability
Virtual Tasting in the Metaverse: Technological Advances and Consumer Behavior Impacts
Education 4.0 for Industry 4.0: A Mixed Reality Framework for Workforce Readiness in Manufacturing
Opportunities and Challenges of Bodily Interaction for Geometry Learning to Inform Technology Design
Conveying Emotions by Touch to the Nao Robot: A User Experience Perspective
Let's Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
To Boldly Go: Feedback as Digital, Multimodal Dialogue
X-Reality System Architecture for Industry 4.0 Processes
Location- and Physical-Activity-Based Application for Japanese Vocabulary Acquisition for Non-Japanese Speakers
Prediction of Who Will Be Next Speaker and When Using Mouth-Opening Pattern in Multi-Party Conversation
A Work Area Visualization by Multi-View Camera-Based Diminished Reality
Parental Influence in Disengagement during Robot-Assisted Activities: A Case Study of a Parent and Child with Autism Spectrum Disorder
Key Ergonomics Requirements and Possible Mechanical Solutions for Augmented Reality Head-Mounted Displays in Surgery
Tangible Interaction with Light: A Review
Multimodal Embodiment Research of Oral Music Traditions: Electromyography in Oud Performance and Education Research of Persian Art Music
Decision Aids in Online Review Portals: An Empirical Study Investigating Their Effectiveness in the Sensemaking Process of Online Information Consumers
ERIKA - Early Robotics Introduction at Kindergarten Age
Smiles and Angry Faces vs. Nods and Head Shakes: Facial Expressions at the Service of Autonomous Vehicles
Animals Make Music: A Look at Non-Human Musical Expression
Show-and-Tell: An Interface for Delivering Rich Feedback upon Creative Media Artefacts
A Trustworthy Robot Buddy for Primary School Children
Investigating the Support Provided by Chatbots to Educational Institutions and Their Students: A Systematic Literature Review
BabloXR: An Authoring Tool for Developing WebXR Educational Applications
EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing
The Communicative Effectiveness of Education Videos: Towards an Empirically-Motivated Multimodal Account
Comparative Study of Machine Learning Algorithms to Classify Hand Gestures from Deployable and Breathable Kirigami-Based Electrical Impedance Bracelet
Group Leader vs. Remaining Group - Whose Data Should Be Used for Prediction of Team Performance?
The Impact of Mobile Learning on Students' Attitudes towards Learning in an Educational Technology Course
An Implementation of a Crime-Safety-Map Application Based on a Safety Index
Developing a Multimodal HMI Design Framework for Automotive Wellness in Autonomous Vehicles
Adapting a Virtual Advisor's Verbal Conversation Based on Predicted User Preferences: A Study of Neutral, Empathic and Tailored Dialogue
Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players' Flow and Continuous-Use Intentions
Spot-Presentation of Stereophonic Earcons to Assist Navigation for the Visually Impaired
Wunderkammers: Powerful Metaphors for 'Tangible' Experiential Knowledge Building
Application of 9-Channel Pseudo-Color Maps in Deep Learning for Intracranial Hemorrhage Detection
Exploring the Development Requirements for Virtual Reality Gait Analysis
The Influence of the Labeling Effect on the Perception of Command Execution Delay in Gaming
Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study
BookTubers as Multimodal Reading Influencers: An Analysis of Subscriber Interactions
Safe City: A Study of Channels for Public Warnings for Emergency Communication in Finland, Germany, and Greece
EEG Correlates of Distractions and Hesitations in Human-Robot Interaction: A LabLinking Pilot Study
VRChances: An Immersive Virtual Reality Experience to Support Teenagers in Their Career Decisions
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children
A Qualitative Study on Digital Aesthetics and Sound Interaction
Examination of Eye-Tracking, Head-Gaze, and Controller-Based Ray-Casting in TMT-VR: Performance and Usability Across Adulthood
Design of Digital Interaction for Complex Museum Collections
Smartphone and the Self: Experimental Investigation of Self-Incorporation of and Attachment to Smartphones
Usability Assessments for Augmented Reality Head-Mounted Displays in Open Surgery and Interventional Procedures: A Systematic Review
Evaluating Virtual Hand Illusion through Realistic Appearance and Tactile Feedback
Promoting Contemplative Culture through Media Arts
Developing Comprehensive e-Game Design Guidelines to Support Children with Language Delay: A Step-by-Step Approach with Initial Validation
A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems
Perceptions of Parents and Children About Videogame Use
Identifying the Optimal Features in Multimodal Deception Detection
Evaluating a UDL-Based Digital Escape Room for Bullying Awareness in Secondary Education
Virtual Reality Applied to Design Reviews in Shipbuilding
Saliency-Guided Point Cloud Compression for 3D Live Reconstruction
Ambient Light Conveying Reliability Improves Drivers' Takeover Performance without Increasing Mental Workload
FeelMusic: Enriching Our Emotive Experience of Music through Audio-Tactile Mappings
Security Issues in Shared Automated Mobility Systems: A Feminist HCI Perspective
Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior Studies
Augmented Reality for Supporting Workers in Human-Robot Collaboration
Better Sleep Experience for the Critically Ill: A Comprehensive Strategy for Designing Hospital Soundscapes
Information Processing and Overload in Group Conversation: A Graph-Based Prediction Model
Utilizing VR Visual Novels Incorporating Social Stories for Learning in Children with Autism Spectrum Disorder: A Systematic Literature Review
A Survey on Databases for Multimodal Emotion Recognition and an Introduction to the VIRI (Visible and InfraRed Image) Database
A Wearable Bidirectional Human-Machine Interface: Merging Motion Capture and Vibrotactile Feedback in a Wireless Bracelet
Design and Evaluation of SONIS, a Wearable Biofeedback System for Gait Retraining
The Potentials of Tangible Technologies for Learning Linear Equations
Virtual Reality as an Interactive Tool for the Implementation of Mindfulness in University Settings: A Systematic Review
Beyond Maslow's Pyramid: Introducing a Typology of Thirteen Fundamental Needs for Human-Centered Design
The Voice Makes the Car: Enhancing Autonomous Vehicle Perceptions and Adoption Intention through Voice Agent Gender and Style
Gaze-Hand Steering for Travel and Multitasking in Virtual Environments
A Study on Attention Attracting Elements of 360-Degree Videos Based on VR Eye-Tracking System
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players
Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf Smartphones
Co-Design within and between Communities in Cultural Heritage: Current and Open Questions
Supporting User Onboarding in Automated Vehicles through Multimodal Augmented Reality Tutorials
From Consumption to Co-Creation: A Systematic Review of Six Levels of AI-Enhanced Creative Engagement in Education
Acknowledgment to the Reviewers of MTI in 2022
Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces
Towards Emotionally Expressive Virtual Human Agents to Foster L2 Production: Insights from a Preliminary Woz Experiment
Influence of Adaptive Human-Machine Interface on Electric-Vehicle Range-Anxiety Mitigation
Japanese Young Women Did not Discriminate between Robots and Humans as Listeners for Their Self-Disclosure -Pilot Study-
Enhancing Trust in Autonomous Vehicles through Intelligent User Interfaces That Mimic Human Behavior
Narrative Visualization with Augmented Reality
"From Gamers into Environmental Citizens": A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship
Correction: Lehtonen et al. The Potentials of Tangible Technologies for Learning Linear Equations. Multimodal Technol. Interact. 2020, 4, 77
Analysis of Upper-Limb and Trunk Kinematic Variability: Accuracy and Reliability of an RGB-D Sensor
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations - A Case Study with a Speedboat Simulator
Multimodal Interaction, Interfaces, and Communication: A Survey
Identifying Personas in Online Shopping Communities
Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education
Effects of Cognitive Behavioral Stress Management Delivered by a Virtual Human, Teletherapy, and an E-Manual on Psychological and Physiological Outcomes in Adult Women: An Experimental Test
Machine Learning Approach to Personality Type Prediction Based on the Myers-Briggs Type Indicator®
What Characterizes the Polymodal Media of the Mobile Phone? The Multiple Media within the World's Most Popular Medium
Form, Function and Etiquette-Potential Users' Perspectives on Social Domestic Robots
A Survey to Understand Emotional Situations on the Road and What They Mean for Affective Automotive UIs
Development and Evaluation of a Mobile Application with Augmented Reality for Guiding Visitors on Hiking Trails
Three-Dimensional, Kinematic, Human Behavioral Pattern-Based Features for Multimodal Emotion Recognition
Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes
Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip
Design and Validation of a Computational Thinking Test for Children in the First Grades of Elementary Education
The Effects of Transparency and Reliability of In-Vehicle Intelligent Agents on Driver Perception, Takeover Performance, Workload and Situation Awareness in Conditionally Automated Vehicles
Human-Machine Interface for Remote Crane Operation: A Review
User-Centered Evaluation Framework to Support the Interaction Design for Augmented Reality Applications
An Overview of Participatory Design Applied to Physical and Digital Product Interaction for Older People
Ability-Based Methods for Personalized Keyboard Generation
Multimodal Approach of Improving Spatial Abilities
Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions
"A Safe Space for Sharing Feelings": Perspectives of Children with Lived Experiences of Anxiety on Social Robots
Catch My Drift: Elevating Situation Awareness for Highly Automated Driving with an Explanatory Windshield Display User Interface
Does Augmented Reality Help to Understand Chemical Phenomena during Hands-On Experiments?-Implications for Cognitive Load and Learning
Multi-Domain Recognition of Hand-Drawn Diagrams Using Hierarchical Parsing
How New Developers Approach Augmented Reality Development Using Simplified Creation Tools: An Observational Study
Design and Initial Testing of an Affordable and Accessible Smart Compression Garment to Measure Physical Activity Using Conductive Paint Stretch Sensors
A Review of Augmented Reality Applications for History Education and Heritage Visualisation
Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines
Emerging Technologies and New Media for Children: Introduction
Comparing Interaction Techniques to Help Blind People Explore Maps on Small Tactile Devices
Tolerance for Uncertainty and Patterns of Decision-Making in Complex Problem-Solving Strategies
Musical Control Gestures in Mobile Handheld Devices: Design Guidelines Informed by Daily User Experience
Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts
Deep Learning-Enabled Multitask System for Exercise Recognition and Counting
How Blind Individuals Recall Mathematical Expressions in Auditory, Tactile, and Auditory-Tactile Modalities
Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study
A Dialogue System That Models User Opinions Based on Information Content
Music as a Tool for Affiliative Bonding: A Second-Person Approach to Musical Engagement
Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature Review
An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective Experiences
Effects of Kahoot! on K-12 Students' Mathematics Achievement and Multi-Screen Addiction
Exploring an Emoji-Based Evaluation and Intervention Method for Psychological Safety in Ongoing Co-Creations
Innovating Personalized Learning in Virtual Education Through AI
Collaborative Design in Kinetic Performance: Safeguarding the Uilleann Pipes through Inertial Motion Capture
Building an Emotionally Responsive Avatar with Dynamic Facial Expressions in Human - Computer Interactions
Persuasive Features that Drive the Adoption of a Fitness Application and the Moderating Effect of Age and Gender
NariTan: Enhancing Second Language Vocabulary Learning Through Non-Human Avatar Embodiment in Immersive Virtual Reality
Testing a New Approach to Monitor Mild Cognitive Impairment and Cognition in Older Adults at the Community Level
Animal-to-Animal Data Sharing Mechanism for Wildlife Monitoring in Fukushima Exclusion Zone
Game-Like 3D Visualisation of Air Quality Data
Pictorial AR Tag with Hidden Multi-Level Bar-Code and Its Potential Applications
Augmented Reality in Portuguese Museums: A Grounded Theory Study on the Museum Professionals' Perspectives
Curating Inclusive Cities through Food and Art
A Framework for Stakeholders' Involvement in Digital Productions for Cultural Heritage Tourism
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans
Examining Computer-Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement
Multimodal Navigation Systems for Users with Visual Impairments - A Review and Analysis
Service Selection Using an Ensemble Meta-Learning Classifier for Students with Disabilities
Sound Descriptions of Haptic Experiences of Art Work by Deafblind Cochlear Implant Users
Exploring Human Emotions: A Virtual Reality-Based Experimental Approach Integrating Physiological and Facial Analysis
Is Natural Necessary? Human Voice versus Synthetic Voice for Intelligent Virtual Agents
Current Challenges and Future Research Directions in Augmented Reality for Education
Ranking Crossing Scenario Complexity for eHMIs Testing: A Virtual Reality Study
Acknowledgement to Reviewers of MTI in 2018
Self-Perception and Training Perceptions on Teacher Digital Competence (TDC) in Spanish and French University Students
Temporal Development of Sense of Presence and Cybersickness during an Immersive VR Experience
The Effectiveness of a Virtual Reality-Based Exergame Protocol in Improving Postural Balance in Older Adults During the COVID-19 Pandemic
Internet of Things and Artificial Intelligence for Secure and Sustainable Green Mobility: A Multimodal Data Fusion Approach to Enhance Efficiency and Security
Mobile User Interface Adaptation Based on Usability Reward Model and Multi-Agent Reinforcement Learning
Interactive Landscape Design and Flood Visualisation in Augmented Reality
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers
Sensory Perception During Partial Pseudo-Haptics Applied to Adjacent Fingers
Do Not Freak Me Out! The Impact of Lip Movement and Appearance on Knowledge Gain and Confidence
Technology for Remote Health Monitoring in an Older Population: A Role for Mobile Devices
Virtual Reality and Games
Fostering User Acceptance in Shared Autonomous Vehicles: A Framework for HMI Design
Aligning Realities: Correlating Content between Projected and Head Worn Displays
3D Hand Motion Generation for VR Interactions Using a Haptic Data Glove
Deep Learning and Medical Diagnosis: A Review of Literature
A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality - A Task-Based Approach
Behavior‒Output Control Theory, Trust and Social Loafing in Virtual Teams
Improving the UX for Users of Automated Shuttle Buses in Public Transport: Investigating Aspects of Exterior Communication and Interior Design
Design for Sustained Wellbeing through Positive Activities - A Multi-Stage Framework
Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse
User-Generated Gestures for Voting and Commenting on Immersive Displays in Urban Planning
Environments That Boost Creativity: AI-Generated Living Geometry
A Comparative Analysis of Low or No-Code Authoring Tools for Location-Based Games
User Authentication Recognition Process Using Long Short-Term Memory Model
Brain Melody Interaction: Understanding Effects of Music on Cerebral Hemodynamic Responses
Graph-Based Prediction of Meeting Participation
Improving Driver Emotions with Affective Strategies
Developing Dynamic Audio Navigation UIs to Pinpoint Elements in Tactile Graphics
Evaluating Rich Visual Feedback on Head-Up Displays for In-Vehicle Voice Assistants: A User Study
Context-Adaptive Availability Notifications for an SAE Level 3 Automation
Interactive Laboratories for Science Education: A Subjective Study and Systematic Literature Review
Reproducibility: A Researcher-Centered Definition
A Scoping Review of AI-Driven mHealth Systems for Precision Hydration: Integrating Food and Beverage Water Content for Personalized Recommendations
Augmented Reality in Biology Education: A Literature Review
Designing Positive Experiences in Creative Workshops at Work Using a Warm UP Set Based on Psychological Needs
Assessment of the Validity and Reliability of Reaction Speed Measurements Using the Rezzil Player Application in Virtual Reality
User Experience (UX) in Business, Management, and Psychology: A Bibliometric Mapping of the Current State of Research
Micro-Credentialing and Digital Badges in Developing RPAS Knowledge, Skills, and Other Attributes
Hand-Controlled User Interfacing for Head-Mounted Augmented Reality Learning Environments
Acknowledgment to Reviewers of Multimodal Technologies and Interaction in 2020
Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale
A Smart Sensor Grid to Enhance Irrigation Techniques in Jordan Using a Novel Event-Based Routing Protocol
Conceptual Design and Evaluation of Windshield Displays for Excavators
The Emperor's New Augmented Clothes. Digital Objects as Part of the Every Day
EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task
Modeling "Stag and Hare Hunting" Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics
Trust Development and Explainability: A Longitudinal Study with a Personalized Assistive System
Space Medicine Meets Serious Games: Boosting Engagement with the Medimon Creature Collector
The Cost of Production in Elicitation Studies and the Legacy Bias-Consensus Trade off
Developing Teams by Visualizing Their Communication Structures in Online Meetings
Assessment of Purchasing Influence of Email Campaigns Using Eye Tracking
The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times
MatMouse: A Mouse Movements Tracking and Analysis Toolbox for Visual Search Experiments
Improving Children's E-Safety Skills through an Interactive Learning Environment: A Quasi-Experimental Study
Designing for Temporal Harmony: Exploring the Well-Being Concept for Designing the Temporal Dimension of User Experience
Does a Confidence Level for Automated Driving Time Estimations Improve the Subjective Evaluation of an Automation HMI?
An Enactivist Account of Mind Reading in Natural Language Understanding
A Multispecies Interaction Design Approach: Introducing the Beings Activities Context Technologies (BACT) Framework