yusuke1997/dblp-id-title huggingface dataset:
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
A systematic review and meta-analysis of mixed reality in vocational education and training: examining behavioral, cognitive, and affective training outcomes and possible moderators
Lightweight real-time hand segmentation leveraging MediaPipe landmark detection
A virtual reality approach to mindfulness skills training
A haptic interface for computer-integrated endoscopic surgery and training
Virtual reality environments for stress reduction and management: a scoping review
Carpeno: interfacing remote collaborative virtual environments with table-top interaction
Desktop haptic virtual assembly using physically based modelling
Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay
Hybrid learning environment: Collaborative or competitive learning?
PE-DLS: a novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers
A virtual positioning system for external beam radiotherapy
An adaptive dead reckoning algorithm using update lifetime
Virtual reality: towards a better prediction of full body illusion - a mediation model for healthy young women
Visuomotor adaptation to excessive visual displacement in video see-through HMDs
Comparing handheld monoscopic and head-mounted stereoscopic optical see-through augmented reality indoor navigational aids across age and gender identity
Nonverbal communication interface for collaborative virtual environments
Editorial for special issue on Virtual Reality and Augmented Reality
Medical interface research at the HIT Lab
Design and implementation of an interactive virtual library based on its physical counterpart
Tangible props for scientific visualization: concept, requirements, application
Virtual reality: an aid as cognitive learning environment - a case study of Hindi language
Grasshopper VR: development of an immersive visualisation interface for parametric design workspaces
Design principles for social exchange in social virtual reality-enabled virtual teams
Benchmarking template-based tracking algorithms
A mixed reality system combining augmented reality, 3D bio-printed physical environments and inertial measurement unit sensors for task planning
Multisensory processing of emotional cues predicts intrusive memories after virtual reality trauma
Navigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling
A low-cost AR application to control arm prosthesis
Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content
A framework to design 3D interaction assistance in constraints-based virtual environments
Sustained inattentional blindness in virtual reality and under conventional laboratory conditions
The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review
Vr pages: elevating book reading with immersive virtual reality
Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking
A cost-effective interactive 3D virtual reality system applied to military live firing training
Correction: Mixed reality and sensor real-time feedback to increase muscle engagement during deep core exercising
The effects of a wheelchair simulation in a virtual world
Virtual environments for engineering applications
Activities of daily living assessment in spinal cord injury using the virtual reality system Toyra®: functional and kinematic correlations
Correction to: Eye tracking in virtual reality: a broad review of applications and challenges
Co-designing critical thinking in health professional education: a 360 immersive environment case study
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset
Virtual reality as a communication process
ERT-VR: an immersive virtual reality system for emergency rescue training
Cost-benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach
Analysis of composite gestures with a coherent probabilistic graphical model
Triangulation in practice
The affect of contact force sensations on user performance in virtual assembly tasks
The influence of personality, sound, and content difficulty on virtual reality sickness
The important thing neglected: integrating bloom's taxonomy into VR safety training model development
Using VRML-based visualisations to facilitate information retrieval in the world wide web
Evaluation of a VR prototype for neuropsychological rehabilitation of attentional functions
Kinematics of direct reaching in head-mounted and stereoscopic widescreen virtual environments
Holograms for seamless integration of remote students in the classroom
Perception-based high quality distributed virtual reality
Using attentional guidance methods in virtual reality laboratories reduces students' cognitive load and improves their academic performance
The Palenque project: evaluating interaction in an online virtual archaeology site
Correction to: Predicting user visual attention in virtual reality with a deep learning model
Examination of fire scene reconstructions using virtual reality to enhance forensic decision-making. A case study in Scotland
Is modularity the future of haptics in XR? A systematic literature review
Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
Examining the feasibility of immersive virtual reality to measure upper limb motor performance in typically developing children and adolescents
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY
Physiological responses to the virtual reality-based Trier social stress test in patients with psychosis
Virtual body representation for rehabilitation influences on motor performance of cerebral palsy children
Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space
Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality
The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays
An Investigation of Visual Cues used to Create and Support Frames of Reference and Visual Search Tasks in Desktop Virtual Environments
Special Issue: Editorial
Prototyping flexible touch screen devices using collocated haptic-graphic elastic-object deformation on the GPU
LoDAvatar: hierarchical embedding and selective detail enhancement for adaptive levels of detail Gaussian avatars
Factors influencing success of virtual reality in Tunisia's cultural heritage tourism sites: a UTAUT2 approach extension
New wireless connection between user and VE using speech processing
The design space of dynamic interactive virtual environments
Improving balance using augmented visual orientation cues: a proof of concept
Simulating vision impairment in virtual reality: a comparison of visual task performance with real and simulated tunnel vision
Transfer of learning in virtual environments: a new challenge?
A Novel Seven Degree of Freedom Haptic Device for Engineering Design
Virtual reality training system for maintenance and operation of high-voltage overhead power lines
Rethinking interaction design - special implications for interaction concepts in medical education using virtual reality
Acoustic characteristics of voice production in virtual reality-simulated and physical environments: a comparative study in university professors
Demographic differences in presence across seven studies
Al in computer games: Survey and perspectives
Intrapersonal emotion regulation training in virtual reality: embodying self-talk
Synchronization between audiovisual and haptic feeling for constructing edutainment systems
A color Passthrough mixed reality application for learning piano
Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction
Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation
Retraction Note: Subjective visual vertical in virtual reality (Curator SVV): validation and normative data
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store
Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting
Modeling literary culture through interactive digital media
Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness
Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
A model for physics-based fire simulation and analysis
Collaborative configuration in virtual environments
Increasing student engagement through virtual interactions: How?
Intelligent virtual agents keeping watch in the battlefield
An augmented reality-based training system with a natural user interface for manual milling operations
Evaluating the effectiveness of mixed reality music instrument learning with the theremin
3D model-based tracking combining edges, keypoints and fiducial markers
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities
The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development
Evolution of music performance anxiety and quality of performance during virtual reality exposure training
Beyond the visuals: tactile augmentation and sensory enhancement in an arthroscopy simulator
Virtual reality: Panacea or pandora's box?
Urban Climate InteracTable: towards an immersive contextual data analysis platform to visualize and explore urban heat
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
Is social presence (alone) a general predictor for good remote collaboration? comparing video and augmented reality guidance in maintenance procedures
Force modeling for tooth preparation in a dental training system
Rendering massive indoor point clouds in virtual reality
Flexible data structures for dynamic virtual auditory scenes
Novel Uses of Pinch Gloves TM for Virtual Environment Interaction Techniques
Effects of game-based rehabilitation on upper limb motor function following acute and sub-acute stroke: a systematic review, meta-analyses, and GRADE evidence synthesis
Correction to: Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities
Flexible bones for the haptic prototyping of deformable objects
The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness
The study of virtual reality influence on the process of professional training of miners
Influence of navigation parameters on cybersickness in virtual reality
Egocentric upper limb segmentation in unconstrained real-life scenarios
Preliminary results of the impact of 3D-visualization resources in the area of graphic expression on the motivation of university students
Human interactions and personal space in collaborative virtual environments
Context-driven interaction in immersive virtual environments
X-Board: an egocentric adaptive AR assistant for perception in indoor environments
Visual aspect-oriented modeling of explorable extended reality environments
VR Designer: enhancing fashion showcases through immersive virtual garment fitting
Dense 3D facial reconstruction from a single depth image in unconstrained environment
Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE
Observation-based diminished reality: a systematic literature review
M 2 S maps: supporting real-world navigation with mobile VR
Using virtual reality for dynamic learning: an extended technology acceptance model
Optimisation-based proximity queries and penetration depth computation
An augmented reality application and experiment for understanding and learning spatial transformation matrices
Development and evaluation of a collaborative virtual reality system for tour guide training
Using a virtual reality approach to study the impact of nighttime lighting on pedestrian crossing behavior
Smartphone-based self-help virtual reality exposure therapy for college students' social anxiety: a randomized controlled study
MagicMeeting: A Collaborative Tangible Augmented Reality System
Elucidating the impact of critical determinants on purchase decision in virtual reality products by Analytic Hierarchy Process approach
RORSIM: a warship collision avoidance 3D simulation designed to complement existing Junior Warfare Officer training
Subjective visual vertical in virtual reality (Curator SVV): validation and normative data
Augmented reality for sailing: a comparative study of head stabilized vs boat stabilized visualization data for wind and bearing angle
From fear to familiarisation: How can a virtual MRI scan experience support emotional regulation?
Using smartphone technology to deliver a virtual pedestrian environment: usability and validation
A collaborative environment for role-playing in object space
Subjective performance
Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills
HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle
360-degree video-based body-ownership illusion for inducing embodiment: development and feasibility results
Designing Virtual Environments to Support Cooperation in the Real World
Effects of system- and media-driven immersive capabilities on presence and affective experience
Enhancing spatial skills of young children with special needs using the Osmo Tangram based on tangible technology versus a Tangram card game
Identification of the difference threshold for sequential curvature gain variations of redirected walking
Immersive audio-visual scene reproduction using semantic scene reconstruction from 360 cameras
Improved learning via a virtual simulation-based teaching interface built on image schemas: a clothing operation knowledge example
Development of an educational virtual transmission electron microscope laboratory
User experience model and design strategies for virtual reality-based cultural heritage exhibition
Enhancing weight perception in virtual reality: an analysis of kinematic features
Learning disabilities and visual-motor skills; comparing assessment from a hapto-virtual reality tool and Bender-Gestalt test
Virtual water wave simulation with multiple wavenumbers
Mediated social touch: a review of current research and future directions
Contributions of pictorial and binocular cues to the perception of distance in virtual reality
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults
A real-time wearable AR system for egocentric vision on the edge
How to shoot yourself right with a smartphone?
Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings
Constructing social systems through computer-mediated communication
Factors influencing flow of object focussed collaboration in collaborative virtual environments
From TAM to AVRTS: development and validation of the attitudes toward Virtual Reality Technology Scale
Motivations, design, and preliminary testing for a 360° vision simulator
VoxColliDe : Voxel collision detection for virtual environments
Comparative evaluation of WIMP and immersive natural finger interaction: a user study on CAD assembly modeling
An evaluation of multimodal interaction techniques for 3D layout constraint solver in a desktop-based virtual environment
Factors affecting user performance in haptic assembly
Application of a virtual reality-based measurement of simple reaction time in adults: a psychometric evaluation
User-centered redirected walking and resetting with virtual feelers
Older adults' user experience of virtual tourism: exploring presence and experiential value with respect to age difference
Guest editorial - Wearable computers
Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations
Benefits and privacy in virtual reality commerce: a comprehensive review and data-driven assessment
The design and realization of CoViD: a system for collaborative virtual 3D design
Virtual fieldwork on a ship's bridge: virtual reality-reconstructed operation scenarios as contextual substitutes for fieldwork in design education
Virtual marketplaces: Building Management Information Systems for internet brokerage
Wordsphere: virtual reality text input interface
Real-time body tracking in virtual reality using a Vive tracker
An innovative mixed reality approach for maxillofacial osteotomies and repositioning
Virtual reality game-based training for preventing falls among community-dwelling older adults with mild cognitive impairment: a pilot randomized control trial study
The Virtual Trillium Trail and the empirical effects of Freedom and Fidelity on discovery-based learning
In-Situ interactive image-based model building for Augmented Reality from a handheld device
The potential of virtual reality for enhancing the efficacy and acceptability of mindfulness training in non-clinical adults: a pilot randomised controlled trial
Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands
Virtual reality technology using a 360° video: development and evaluation of an educational tool for intraoral radiography using the bisecting angle technique
A ship motion simulation system
Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke
Untethered gesture acquisition and recognition for virtual world manipulation
The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retention
The impact of virtual and augmented reality on presence, user experience and performance of Information Visualisation
European virtual classrooms: building effective "virtual" educational experiences
A model for nonverbal interaction cues in collaborative virtual environments
Improving student learning outcomes using narrative virtual reality as pre-training
Analysis of MR-VR tele-operation methods for legged-manipulator robots
A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application
Correction: Levitation experience in virtual reality
Visual working memory in immersive visualization: a change detection experiment and an image-computable model
Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness
Harmonize: a shared environment for extended immersive entertainment
Optimizing human model reconstruction from RGB-D images based on skin detection
Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling
Virtual reality environment for exposure therapy in obsessive-compulsive disorder: a validation study
Virtual reality and augmented reality in social learning spaces: a literature review
Cognitive and synthetic behavior of avatars in intelligent virtual environments
Proof of concept for an extended reality device to augment human performance during a dual-task
Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability
Improvement of K-2 rifle's live-fire accuracy using virtual reality shooting training system
Control mapping in virtual reality: effects on spatial presence and controller naturalness
A study on the verification of the effect of sensory extension through cutaneous sensation on experiential learning using VR
Mixed reality and sensor real-time feedback to increase muscle engagement during deep core exercising
Haptics-based virtual reality periodontal training simulator
Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content
Tangled reality
Training street-level "sense of scale" as a spatial perception ability in recorded virtual reality: A Solomon four-group design approach
A comprehensive method to design and assess mixed reality simulations
The potential of immersive virtual reality for representations in design education
The impact of haptic augmentation on middle school students' conceptions of the animal cell
HySim: towards development of a hybrid simulation framework with improved visual and tactile realism for minimally invasive surgeries
Editorial: special issue on augmented reality
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects
Virtual environments for creative work in collaborative music-making
Training in virtual reality enables learning of a complex sports movement
Evaluation of augmented reality technology for the design of an evacuation training game
Virtual museums for all: employing game technology for edutainment
A cross-cultural comparison of salient perceptual characteristics of height channels for a virtual auditory environment
Correction: Embodiment in virtual reality: an experiment on how visual and aural first- and third-person modes affect embodiment and mindfulness
Correction: Cognitive differences in product shape evaluation between real settings and virtual reality: case study of two-wheel electric vehicles
A scoping review of the educational uses of 6DoF HMDs
Mediating the expression of emotion in educational collaborative virtual environments: an experimental study
Augmenting aerial earth maps with dynamic information from videos
Augmented reality instructions for construction toys enabled by accurate model registration and realistic object/hand occlusions
Evaluation of XR device's real-world tracking accuracy and depth perception from an industrial point of view
The reality of virtual TV studios
A pilot randomized controlled trial of virtual reality delivered relaxation for chronic low back pain
SPH haptic interaction with multiple-fluid simulation
Aerial full spherical HDR imaging and display
Haptic Cooperative Virtual Workspace: Architecture and evaluation
New approach for optimizing the interpretation and representation of the degree of historical-archaeological evidence in the virtual reconstructions
Towards overcoming barriers to the clinical deployment of mixed reality image-guided navigation systems supporting percutaneous ablation of liver focal lesions
Relationship between soundscape perception and psychophysiological responses to virtual environmental events
The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures
Assessment of music performance anxiety in a virtual auditorium through the study of ambient lighting and audience distance
Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents
A Meta-analysis of augmented reality programs for education and training
Immersive training of first responder squad leaders in untethered virtual reality
Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial
Training transfer validity of virtual reality simulator assessment
Presence and simulator sickness predict the usability of a virtual reality attention task
Wearable computers as a virtual environment interface for people with visual impairment