yusuke1997/dblp-id-title huggingface dataset:
Who Is Searching for Cyberhate? Adolescents' Characteristics Associated with Intentional or Unintentional Exposure to Cyberhate
Exploring the Effect of Sharing Common Facebook Friends on the Sexual Risk Behaviors of Tinder Users
Problematic Internet Use and Its Relationship with Psychological Distress, Insomnia, and Alcoholism Among Schoolteachers in Japan
What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games
"Any Girls Want to Chat Press 911": Partner Selection in Monitored and Unmonitored Teen Chat Rooms
The Escalating Crisis in Adolescent Mental Health
Should Smartphone Use Be Banned for Children?
Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body
The Relationship Between Depression and Internet Addiction
Excessive Time on Social Networking Sites and Disordered Eating Behaviors Among Undergraduate Students: Appearance and Weight Esteem as Mediating Pathways
The Rutgers Arm, a Rehabilitation System in Virtual Reality: A Pilot Study
Emotionally Based Strategic Communications and Societal Stress-Related Disorders
"On the Internet No One Knows I'm an Introvert": Extroversion, Neuroticism, and Internet Interaction
Commonalities in the Psychological Factors Associated with Problem Gambling and Internet Dependence
Primary Schoolers' Response to a Multisensory Serious Game on Cartesian Plane Coordinates in Immersive Virtual Reality
Ultra-Processed Futures: How Digital Life and Food Systems Shape Metabolic Health
Understanding E-Book Continuance Intention: Empirical Evidence from E-Book Users in a Developing Country
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019
A Twin Study of Computer Anxiety in Turkish Adolescents
The Pleasures of Success: Game-Related Efficacy Experiences as a Mediator Between Player Performance and Game Enjoyment
From Imagination to Virtual Reality: The Future of Clinical Psychology
Predicting the Determinants of Users' Intentions for Using YouTube to Share Video: Moderating Gender Effects
Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions
Autistic Traits and Cyberbullying Involvement Mediated by Psychopathologies and School Functions in a Nationally Representative Child Sample
Social Anxiety Can Be Triggered by 360-Degree Videos in Virtual Reality: A Pilot Study Exploring Fear of Shopping
The Dual Nature of Social Media: Examining the Direction of Causal Flow Between Fear of Missing Out and Social Media Use
The Two Faces of the Internet: Introduction to the Special Issue on the Internet and Sexuality
Preliminary Efficacy of a Multi-Behavioral Zoom-Based Peer Health Coaching Intervention in Young Adults: A Stepped Wedge Randomized Controlled Trial
Highlights of the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference
An Examination of Behavioral Antecedents to Individuals' Participation in a Social Mentoring Network from a Protégé's Perspective
Cyberfaking: I Can, So I Will? Intentions to Fake in Online Psychological Testing
Dissociation of Past and Present Experience in Problem Solving Using a Virtual Environment
Exposure to Countering Messages Online: Alleviating or Strengthening False Belief?
Application of Virtual Body Swapping to Patients with Complex Regional Pain Syndrome: A Pilot Study
Differential Effects of Two Virtual Reality Interventions: Distraction Versus Pain Control
Introduction: Beyond Presence
Virtual Reality-Enhanced Cognitive-Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling
Using Telecommunication Technologies to Change the World for People with Disabilities Related to Catastrophic Neurological Impairment
Social Media Use Is (Weakly) Related to Psychological Distress
Crosscultural Measurement Invariance of the Internet Addiction Test-Revised (IAT-R) Among Japanese and Filipino University Students
Effectiveness of Virtual Reality for Pediatric Pain Distraction during IV Placement
Learning the Determinants of Satisfaction and Usage Intention of Instant Messaging
Cyberbullying: The New Face of Workplace Bullying?
Connecting Through Technology During the Coronavirus Disease 2019 Pandemic: Avoiding "Zoom Fatigue"
Methodological Issues in Using Data from Social Networking Sites
The Hacker's Pulse: Using Biometrics to Unmask Cyber Threats
They Came, They Liked, They Commented: Social Influence on Facebook News Channels
How Parents and Their Children Used Social Media and Technology at the Beginning of the COVID-19 Pandemic and Associations with Anxiety
Positive Technology: Using Interactive Technologies to Promote Positive Functioning
Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression
The Facebook Influence Model: A Concept Mapping Approach
Handle with Care: The Impact of Using Java Applets in Web-Based Studies on Dropout and Sample Composition
Ideological Consumerism in Colombian Elections, 2015: Links Between Political Ideology, Twitter Activity, and Electoral Results
Trends and Influencing Factors in Problematic Smartphone Use Prevalence (2012-2022): A Systematic Review and Meta-Analysis
Student Cyberloafing In and Out of the Classroom in China and the Relationship with Student Performance
Defining Virtual Consumerism Through Content and Sentiment Analyses
College Female and Male Heavy Internet Users' Profiles of Practices and Their Academic Grades and Psychosocial Adjustment
Male Body Image Portrayals on Instagram
Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life: Pre-Post Treatment Study
PAVE: Planning Assessment in a Virtual Environment for Evaluating Executive Functions in the Elderly
Treading Carefully in the Metaverse: The Evolution of AI Avatars
The Effect of Linkedin on Deception in Resumes
Design of Clinically Oriented Virtual Environments: A Communicational Approach
A View to the Future
Identifying Factor Associations Emerging from an Academic Metaverse Event for Scholars in a Postpandemic World: Social Presence and Technology Self-Efficacy in Gather.Town
What the Metaverse Is (Really) and Why We Need to Know About It
The Effects of Immersion and Real-World Distractions on Virtual Social Interactions
Can Stress Put Digital Privacy at Risk? Evidence from a Controlled Experiment Examining the Impact of Acute Stress on Privacy Decisions on a Simulated Social Network Site
Who Am I Inside the Screen? Construction of Virtual Identity in Multiplayer Online Videogames and Its Psychological Functions
Internet Addiction: The Emergence of a New Clinical Disorder
Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers
PHENOSELF: Self as a Phenomenon
Finding Intimacy Online: A Machine Learning Analysis of Predictors of Success
Modeling Relationship Quality and Consumer Loyalty in Virtual Communities
Contingencies of Self-Worth and Social-Networking-Site Behavior
Nostalgic Social Media Use and Psychological Well-Being During the COVID-19 Pandemic
Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample
Sexual Self-Schemas in the Real World: Investigating the Ecological Validity of Language-Based Markers of Childhood Sexual Abuse
VR Technology Applications in Determining Fitness to Drive
Progress in Virtual Therapy
The Facebook Experiment: Quitting Facebook Leads to Higher Levels of Well-Being
Bringing More Transparency to Artificial Intelligence
A Treadmill and Motion Coupled Virtual Reality System for Gait Training Post-Stroke
Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder
How Does Schema Theory Apply to Real versus Virtual Memories?
Challenging the Concept of Smartphone Addiction: An Empirical Pilot Study of Smartphone Usage Patterns and Psychological Well-Being
A Virtual Environment for Investigating Schizophrenic Patients' Characteristics: Assessment of Cognitive and Navigation Ability
Selection of Key Stressors to Develop Virtual Environments for Practicing Stress Management Skills with Military Personnel Prior to Deployment
Internet-Based Mental Health Survey Research: Navigating Internet Bots on Reddit
Understanding Behavioral Intention to Participate in Virtual Communities
Effectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Review
Electronic Game Play and School Performance of Adolescents in Southern Thailand
Self-Persuasion on Facebook Increases Alcohol Risk Perception
Distinguishing the Relative Impact of Post-Traumatic Stress Disorder and Traumatic Brain Injury on iPad-Measured Cognitive Function
Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management
Internet Addiction Disorder: An Italian Study
A Systematic Research Synthesis on Cyberbullying Interventions in the United States
Internet Gambling and Pornography: Illustrative Examples of the Psychological Consequences of Communication Anarchy
Exploring the Representation of Health in Videogames: A Content Analysis
MYTHSEEKER Project Status Summary
Archetypal Conceptualization of Cyberspace as the Celtic Otherworld
The Personal and the Political: Women Using the Internet
PET Supports the Hypothesized Existence of a Male Sexual Brain Algorithm that May Respond to Treatment Combining Psychotherapy with Virtual Reality
Blaming the Victim: The Effects of Extraversion and Information Disclosure on Guilt Attributions in Cyberbullying
Mind-Operated Devices: Mental Control of a Computer Using Biofeedback
Can Artificial Intelligence Predict the End of Life...And Do We Really Want to Know?
#OCD: A Content Analysis of Obsessive-Compulsive Disorder Stereotype Amplification and Misinformation on TikTok
Social Media Use and Its Link to Physical Health Indicators
The Disembodied Disconnect Hypothesis: How Online Interactions Undermine Neurobiological Foundations of Social Cohesion
Self-Presentation 2.0: Narcissism and Self-Esteem on Facebook
An Analysis of More Than 1, 400 Articles, 900 Scales, and 17 Years of Research: The State of Scales in Cyberpsychology, Behavior, and Social Networking
Diverse Minds, Secure Networks: Embracing Neurodiversity in Cybersecurity
Examining the Influence of Actual-Ideal Self-Discrepancies, Depression, and Escapism, on Pathological Gaming Among Massively Multiplayer Online Adolescent Gamers
The MetaPharmacy: What Happens When Big Pharma Goes Virtual?
Cybersuicide: Review of the Role of the Internet on Suicide
Event-Related Potential Measures of Smartphone Distraction
Virtual Healing
Violent Online Games Exposure and Cyberbullying/Victimization Among Adolescents
Tablet and Smartphone or a Book: The Struggle Between Digital Media and Literacy Environment in Homes of Croatian Preschool Children and Its Effect on Letter Recognition
Internet Embeddedness: Links with Online Health Information Seeking, Expectancy Value/Quality of Health Information Websites, and Internet Usage Patterns
Immersive Virtual Environments in Cue Exposure
Turkish Adaptation Study of Internet Addiction Scale
Staging on the Internet: Research on Online Photo Album Users in Taiwan with the Spectacle/Performance Paradigm
Exploring Affective Representations in Emotional Narratives: An Exploratory Study Comparing ChatGPT and Human Responses
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being
The META-Learning Project: Design and Evaluation of an Experiential-Learning Intervention in the Metaverse for Soft Skills Improvement
Development of the Problematic Mobile Gaming Questionnaire and Prevalence of Mobile Gaming Addiction Among Adolescents in Taiwan
Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study
A Pilot Study of an Online Psychoeducational Program on Cyberbullying That Aims to Increase Confidence and Help-Seeking Behaviors Among Adolescents
Effects of Video Games on Adolescents and Adults
Can Deepfakes Improve Therapy?
Effects of Social Grooming on Incivility in COVID-19
The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach
Internet Use Among Chinese College Students: Implications for Sex Education and HIV Prevention
Psychosocial Difficulties and Help-Seeking Behaviors in Singapore Adolescents Involved in Cyberbullying
Worried and Wired: Effects of Health Anxiety on Information-Seeking and Health Care Utilization Behaviors
360-VIRTOncology: Virtual Reality to Improve Cancer Patients' Well-Being
Monitoring Brain Activity During Use of Stereoscopic Virtual Environments
Is There a Future for Depression Digital Motion Constructs in Psychiatry?
Motivations for Social Media Use and Impact on Political Participation in China: A Cognitive and Communication Mediation Approach
How Do Different Types of Community Commitment Influence Brand Commitment? The Mediation of Brand Attachment
Using Objective Measures Prepares Psychologists for a Brain-Based Taxonomy
Virtual Reality in Psychotherapy: Review
Learning and Understanding in Virtual Teams
When Is Selective Self-Presentation Effective? An Investigation of the Moderation Effects of "Self-Esteem" and "Social Trust"
Does Socioeconomic Status Moderate the Association Between Screen Time, Mobile Phone Use, Social Networks, Messaging Applications, and Mental Health Among Adolescents?
The BODY-FRIEND Project: Using New Technology to Learn about How People with Anorexia Feel about Their Bodies
The Bad Boys of Cyberspace: Deviant Behavior in a Multimedia Chat Community
Video Game Use, Acceptance, and Relationship Experiences: A Moderated Actor-Partner Interdependence Model
Combat-Related Post-Traumatic Stress Disorder: A Case Report Using Virtual Reality Exposure Therapy with Physiological Monitoring
COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry
Exposure to Sexual Stimuli Induces Greater Discounting Leading to Increased Involvement in Cyber Delinquency Among Men
Electronic Mail Dysfunction: A Reality Check
Show Us You Are Real: The Effect of Human-Versus-Organizational Presence on Online Relationship Building Through Social Networking Sites
DIH-HERO: Digital Innovation Hubs in Health Care Robotics
An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms
Predicting the Intention to Use Cybercounseling Among Chinese Adolescents: An Extended Theory of Planned Behavior
The World Wide Web: Exploring a New Advertising Environment
A User Interface Model for Navigation in Virtual Environments
Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women's Math Learning Outcomes
How Common Is Cyberbullying Among Adults? Exploring Gender, Ethnic, and Age Differences in the Prevalence of Cyberbullying
Alexithymia and Its Relationships with Dissociative Experiences and Internet Addiction in a Nonclinical Sample
Overcoming the Confucian Psychological Barrier in Government Cyberspace
Online Hysterectomy Support: Characteristics of Website Experiences
Screening for Internet Dependence: Do the Proposed Diagnostic Criteria Differentiate Normal from Dependent Internet Use?
Cultural Illiteracy and the Internet
Impulsive Nonconformity in Female Chat Room Users
Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages
Collaborate and Share: An Experimental Study of the Effects of Task and Reward Interdependencies in Online Games
We'll Miss You Steve: How the Death of a Technology Innovator Emotionally Impacts Those Who Use and Love His Digital Devices
The Appeal of Violent Video Games to Lower Educated Aggressive Adolescent Boys from Two Countries
Who Is Invited to the Metaverse? Analyzing Media Coverage of an Emerging Virtual World
Analyzing Online Sentiment to Predict Telephone Poll Results
In a Disaster, Social Media Has the Power to Save Lives
Has Cyber Technology Produced a New Group of Peer Aggressors?
Parental Behavioral and Psychological Control and Problematic Internet Use Among Chinese Adolescents: The Mediating Role of Self-Control
Association Between Problematic Internet Use and Impulse Control Disorders Among Iranian University Students
Prevalence of Marijuana-Related Traffic on Twitter, 2012-2013: A Content Analysis
Feminist Views of Cybersex: Victimization, Liberation, and Empowerment
Youth, Friendship, and Gaming: A Network Perspective
A Meta-Analysis of Treatment Interventions for Internet Addiction Among Korean Adolescents
Building and Investigating Digital Health Technologies to Promote Health Equity
Virtual Reality Treatment in Acrophobia: A Comparison with Exposure in Vivo
The Victim-Offender Overlap in Technology-Facilitated Abuse: Nationally Representative Findings Among U.S. Young Adults
Auditory Cues Increase the Hippocampal Response to Unimodal Virtual Reality
A Study of the Impact of a Simple Stimulus on a Receiver's Imagination in Mediated Communication
Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel: Deadline for Manuscript Submission: July 31, 2022
Can Online Patient-Provider Communication Improve Emotional Well-Being? Examining the Roles of Social Presence and Patient Empowerment
Altered Autonomic Functions and Distressed Personality Traits in Male Adolescents with Internet Gaming Addiction
The Impact of Personalized Social Cues of Immediacy on Consumers' Information Disclosure: A Social Cognitive Approach
mHealth Sensors Transforming Healthcare
Time to Scrap the U.S. System of Medical Device Regulation?
Negotiating Desire and Uncertainty on Tinder During the COVID-19 Pandemic: Implications for the Transformation of Sexual Health Communication
Cybersex Addiction in Heterosexual Female Users of Internet Pornography Can Be Explained by Gratification Hypothesis
Evaluating Artificial Intelligence Use and Its Psychological Correlates via Months of Web-Browsing Data
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game
Psychological Predictors of Problem Mobile Phone Use
Using the WWW for Teaching and Learning in K-12 Classrooms: What Are the Interesting Research Questions?
Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of "Papers, Please"
Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2
Implementation of Virtual Reality in EEG Biofeedback
Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning
Initiation and Maintenance of Online Sexual Compulsivity: Implications for Assessment and Treatment
Is Augmented Reality the Next Frontier in Behavioral Health?
Examination of Cyberbullying Experiences among Turkish Students from Different School Types
The Instagram Infodemic Persists: Extreme Content Escapes Platform's Removal Tactics
Predicting Problematic Internet Use in Men and Women: The Contributions of Psychological Distress, Coping Style, and Body Esteem
Body Dissatisfaction Directs Avatar Perception: Embodiment and Selective Visual Attention in Body Mass-Modified Self-Avatars
University Students' Internet Attitudes and Internet Self-Efficacy: AStudy at Three Universities in Taiwan
Early Sexual Experiences: The Role of Internet Access and Sexually Explicit Material
Investigation of the Computer Experiences and Attitudes of Preservice Mathematics Teachers: New Evidence from Turkey
Personality and Self-Esteem as Predictors of Young People's Technology Use
Analysis of College Students' Online Life-Styles and Their Psychological Profiles in South Korea
Creation of a Computer Self-Efficacy Measure: Analysis of Internal Consistency, Psychometric Properties, and Validity
Unmet Needs Discussed on Reddit by Women with Premenstrual Dysphoric Disorder
Using Presence to Improve a Virtual Training Environment
Mental Health Pandemic During the COVID-19 Outbreak: Social Media As a Window to Public Mental Health
Exploring Differences Among Video Gamers With and Without Depression: Contrasting Emotion Regulation and Mindfulness
A Cyberterrorism Effect? Emotional Reactions to Lethal Attacks on Critical Infrastructure
Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes
Predictors of Players' Decisions to Help Others in Video Games
Deviant Peer Affiliation: A Newly Verified Mechanism by Which Violent Video Game Exposure Affect Aggressive and Prosocial Behavior
The Effect of Social Support Derived from World of Warcraft on Negative Psychological Symptoms
Assessment of Personality and Absorption for Mediated Environments in a College Sample
Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries
The Impact of Virtual Reality Functions of a Hotel Website on Travel Anxiety
Internet Addiction Symptoms, Disordered Eating, and Body Image Avoidance
The Relationship Between Young Adults' Beliefs About Anonymity and Subsequent Cyber Aggression
Online Prosocial Behaviors: A Scoping Review of Definitions, Actions, and Motivators
Korean Validation of the Internet Gaming Disorder-20 Test
TITANIUM: Tools for the Investigation of Transactions in Underground Markets
Empathy Toward Virtual Humans Depicting a Known or Unknown Person Expressing Pain
Psychosocial Stress Evoked by a Virtual Audience: Relation to Neuroendocrine Activity
Media Production on Smartphones: Analysis of the Timing, Content, and Context of Message Production Using Real-World Smartphone Use Data
Do Violent Video Games Impair The Effectiveness of In-Game Advertisements? The Impact of Gaming Environment on Brand Recall, Brand Attitude, and Purchase Intention
Internet Breast Health Information Use and Coping among Women with Breast Cancer
Abstracts from CyberTherapy 2004 January 10-12, 2004, San Diego
Virtual Reality, Augmented Reality, and In Vivo Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia
Prenatal Predictors of Media Use During Infancy
Internet Addiction, Psychological Distress, and Coping Responses Among Adolescents and Adults
The Impact of Social Media Use for News on Academic Performance in Underrepresented Undergraduate College Students
The Functions of Internet Use and Their Social and Psychological Consequences
The Relationship Between Facebook and the Well-Being of Undergraduate College Students
Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study
The Closer the Relationship, the More the Interaction on Facebook? Investigating the Case of Taiwan Users
Spiritual and Affective Responses to a Physical Church and Corresponding Virtual Model
Shy Geek, Likes Music, Technology, and Gaming: An Examination of Autistic Males' Online Dating Profiles
The Third Wheel: The Impact of Twitter Use on Relationship Infidelity and Divorce
Voices of Coping in an Italian Self-Help Virtual Community of Cyberporn Dependents
Rosalind Franklin Society Proudly Announces the 2022 Award Recipient for Cyberpsychology, Behavior, and Social Networking
Correction to: Cyberpsychol Behav Soc Netw 2015;18(2);59-71 DOI: 10.1089/cyber.2014.0343
The Relationship Between Exposure to Alcohol-Related Content on Facebook and Predictors of Alcohol Consumption Among Female Emerging Adults
Self-Affirmation Theory and Performance Feedback: When Scoring High Makes You Feel Low
Factors Influencing Internet Addiction in a Sample of Freshmen University Students in China
Predicting Engagement in Electronic Surveillance in Romantic Relationships
Two By Two in Cyberspace: Getting Together and Connecting Online
Understanding Key Factors of Users' Intentions to Repurchase and Recommend Digital Items in Social Virtual Worlds
Interplay Between Fear of Missing Out and Loneliness: A Three-Wave Panel Study During the COVID-19 Pandemic
Rejection of the Visual in Telepsychotherapy