yusuke1997/dblp-id-title huggingface dataset:
Emergency resources scheduling based on adaptively mutate genetic algorithm
The new avenue of online sexual activity in China: The smartphone
Benefits of a Negative Post: Effects of Computer-Mediated Venting on Relationship Maintenance
Preliminary evidence that brief exposure to vaccination-related internet memes may influence intentions to vaccinate against COVID-19
Videogames and guns in adolescents: T ests of a bipartite theory
Avatar-based innovation: Consequences of the virtual co-creation experience
In search for the most informative data for feedback generation: Learning analytics in a data-rich context
What do students do on-line? Modeling students' interactions to improve their learning experience
The positivity bias and prosocial deception on facebook
Anthropomorphism and social presence in Human-Virtual service assistant interactions: The role of dialog length and attitudes
Why people join pro-Ana online communities? A psychological textual analysis of eating disorder blog posts
Improving negotiations with bar charts: The advantages of priority awareness
A mixed-method analysis of the role of online communication attitudes in the relationship between self-monitoring and emerging adult text intensity
Explaining social presence and the quality of online learning with the SIPS model
Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?
Examining the validity and reliability of the cyber-aggression and cyber-victimization scale
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior
Examining learning from text and pictures for different task types: Does the multimedia effect differ for conceptual, causal, and procedural tasks?
A review of the available content on Tor hidden services: The case against further development
Well-being and problematic Facebook use
San fermines #la manada case: An exploratory analysis of social support for victims of sexual violence on Twitter
The imperative of influencing citizen attitude toward e-government adoption and use
A two-actor model for understanding user engagement with content creators: Applying social capital theory
An evaluation framework for comparing business-IT alignment models: A tool for supporting collaborative learning in organizations
Intentions to hide and unfriend Facebook connections based on perceptions of sender attractiveness and status updates
The next generation of language labs: Can mobiles help? A case study
Understanding users' willingness to put their personal information on the personal cloud-based storage applications: An empirical study
Facebook and people's state self-esteem: The impact of the number of other users' Facebook friends
"Sexting" and adult romantic attachment
How online searches fuel health anxiety: Investigating the link between health-related searches, health anxiety, and future intention
Why aren't organizations adopting virtual worlds?
Reducing temporal tensions as a strategy to promote sustainable behaviours
An eye-controlled version of the Kaufman Brief Intelligence Test 2 (KBIT-2) to assess cognitive functioning
The role of knowledge sharing self-efficacy in sharing Open Educational Resources
Twitter-derived measures of sentiment towards minorities (2015-2016) and associations with low birth weight and preterm birth in the United States
Break the walls! Second-Order barriers and the acceptance of mLearning by first-year pre-service teachers
The effects of computers on older adult users
Children's risk and benefit behaviours on social networking sites
Sideffect GamePlan : Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework
Metacognition and system usability: Incorporating metacognitive research paradigm into usability testing
Interpersonal perception in bulletin board systems among Chinese Internet users
Which psychological factors influence Internet addiction? Evidence through an integrative model
Making retweeting social: The influence of content and context information on sharing news in Twitter
How brand-stakeholder dialogue drives brand-hosted community engagement on social media: A mixed-methods approach
An empirical investigation of privacy breach perceptions among smartphone application users
Who benefits from directed communication? Communication directionality, network structures, and perceived social capital in an online game
Mitigating bias blind spot via a serious video game
Eye tracking to investigate cue processing in medical decision-making: A scoping review
Latent-level relations between DSM-5 PTSD symptom clusters and problematic smartphone use
Integrating metacognitive judgments and eye movements using sequential pattern mining to understand processes underlying multimedia learning
Personality traits and knowledge sharing in online communities
Effectiveness of the videogame "Spock" for the improvement of the emotional intelligence on psychosocial adjustment in adolescents
Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people
Does the use of social networking sites increase children's risk of harm?
Virtually homosexual: Technoromanticism, demarginalisation and identity formation among homosexual males
Do you have your smartphone with you? Behavioral barriers for measuring everyday activities with smartphone sensors
Multimedia, hypermedia, and hypertext: Motivation considered and reconsidered
A multivariate comparison of computer anxiety levels between candidate and tenured school principals
Longitudinal associations between positive parenting and youths' engagement in sexting behaviors: The mediating role of filial self-efficacy beliefs
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography
Comparative evaluation of the reliability and validity of three data extraction programs: UnGraph, GraphClick, and DigitizeIt
A meta-analysis of mobile commerce adoption and the moderating effect of culture
Communication in the face of a school crisis: Examining the volume and content of social media mentions during active shooter incidents
Cyberbullying victimization prevalence and associations with internalizing and externalizing problems among adolescents in six European countries
The effect of emoticons in simplex and complex task-oriented communication: An empirical study of instant messaging
Online authenticity, popularity, and the "Real Me" in a microblogging environment
Trick with treat - Reciprocity increases the willingness to communicate personal data
The digital harms of smart home devices: A systematic literature review
Motivating healthcare professionals to correct online health misinformation: The roles of subjective norm, third-person perception, and channel differences
Platform-dependent effects of incidental exposure to political news on political knowledge and political participation
Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees
Perceptions of social norms surrounding digital piracy: The effect of social projection and communication exposure on injunctive and descriptive social norms
Do social ties matter for purchase frequency? The role of buyers' attitude towards social media marketing
Sexting, pressured sexting and associations with dating violence among early adolescents
Extending the theory of planned behaviour as a model to explain post-merger employee behaviour of IS use
Overcoming screen inferiority in learning and calibration
A study of the relationship between internet addiction, psychopathology and dysfunctional beliefs
Cyberspace as a generator of changes in the aggressive-victim role
Reliance, trust and heuristics in judgmental forecasting
Contributions of mixed reality in a calligraphy learning task: Effects of supplementary visual feedback and expertise on cognitive load, user experience and gestural performance
Structural relationships among effective factors on e-learners' motivation for skill transfer
Exploring the effects of demographic factors, Internet usage and personality traits on Internet addiction in a sample of Italian university students
Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students
Mental distress and language use: Linguistic analysis of discussion forum posts
Preference for textual information and acting on support devices in multiple representations in a computer based learning environment for statistics
The decision-making by citizens: Evaluating the effects of rule-driven and learning-driven automated responders on citizen-initiated contact
Effects of real-time analytics-based personalized scaffolds on students' self-regulated learning
Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technology
Learning from multiple representations: An examination of fixation patterns in a science simulation
Critical IS professional activities and skills/knowledge: A perspective of IS managers
A study of the relationship between parental mediation and adolescents' digital skills, online risks and online opportunities
A qualitative study into parental mediation of adolescents' internet use
Designing medical artificial intelligence for in- and out-groups
Integrating critical Web skills and content knowledge: Development and evaluation of a 5th grade educational program
What makes you a digital native? Is it enough to be born after 1980?
Reprint of 'First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming'
The impact of recommendations and warnings on the quality evaluation of health websites: An online experiment
Learning multiplication through computer-assisted learning activities
Another look at 'being there' experiences in digital media: Exploring connections of telepresence with mental imagery
Privacy concerns can explain unwillingness to download and use contact tracing apps when COVID-19 concerns are high
Neural and self-reported responses to antisocial news stories: Entertaining versus traditional news introduction
Cognitive and affective responses to political disinformation in Facebook
Tweet this: A uses and gratifications perspective on how active Twitter use gratifies a need to connect with others
Personality and cognitive style as predictors of preference for working in virtual teams
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis
Towards an understanding of the consumer acceptance of mobile wallet
Investigation of bi-directional relations between pre-sleep electronic media use and sleep: A seven-day dairy study
Assessing social construction of knowledge online: A critique of the interaction analysis model
Tracing elementary school students' study tactic use in gStudy by examining a strategic and self-regulated learning
School networks to promote ICT competences among teachers. Case study in intercultural schools
From social anxiety to interpersonal connectedness: Relationship building within face-to-face, phone and instant messaging mediums
Vocational college students' acceptance of web-based summative listening comprehension test in an EFL course
Personality perception through prosodic features and eye movements: A cognitive constructionism approach using a social robot
The role of HEXACO personality traits in different kinds of sexting: A cross-cultural study in 10 countries
Computer Vision Syndrome: A widely spreading but largely unknown epidemic among computer users
Lying or longing for likes? Narcissism, peer belonging, loneliness and normative versus deceptive like-seeking on Instagram in emerging adulthood
Understanding the relationship strengths in users' activities, review helpfulness and influence
Enhanced visual attention-based sensorimotor control abilities in long-term first person shooter game players: A gray matter comparison study on different video games
Exploring system wide trust prevalence and mitigation strategies with multiple autonomous agents
From human-machine collaboration to deviation: Understanding the catastrophe and resilience mechanisms of human-machine behaviors in intelligent environments
Transformational leadership and leader-member exchange in distributed teams: The roles of electronic dependence and team task interdependence
Detecting cognitive impairment through an age-friendly serious game: The development and usability of the spatial performance assessment for cognitive evaluation (SPACE)
Measures and modalities in restorative virtual natural environments: An integrative narrative review
College students' social media use and communication network heterogeneity: Implications for social capital and subjective well-being
Effectiveness and usability of technology-based interventions for children and adolescents with ASD: A systematic review of reliability, consistency, generalization and durability related to the effects of intervention
Why do people play location-based augmented reality games: A study on Pokémon GO
Factors involved in associations between Facebook use and college adjustment: Social competence, perceived usefulness, and use patterns
Deepfakes as narratives: Psychological processes explaining their reception
Understanding the impact of personality traits on mobile app adoption - Insights from a large-scale field study
Are two better than one? Playing singly, playing in dyads in a computerized simulation of the Israeli-Palestinian conflict
Linguistic characteristics of reflective states in video annotations under different instructional conditions
Establishing agent trust for contradictory evidence by means of fuzzy voting model: An ontology mapping case study
The importance of studying the dark side of social networks
Transactional distance revisited: Bridging face and empirical validity
The relationship between personality traits and susceptibility to social influence
Reading more vs. writing back: Situation affordances drive reactions to conflicting information on the internet
A study on factors that affect users' behavioral intention to transfer usage from the offline to the online channel
Adopting the metadata approach to improve the search and analysis of educational resources for online learning
Understanding adolescents' problematic Internet use from a social/cognitive and addiction research framework
"Liking" and being "liked": How are personality traits and demographics associated with giving and receiving "likes" on Facebook?
Understanding donation intention in live streaming: A dedication-constraint approach
The effects of various multimedia instructional materials on students' learning responses and outcomes: A comparative experimental study
No mobile, no life: Self-perception and text-message dependency among Japanese high school students
Only other people post food photos on Facebook: Third-person perception of social media behavior and effects
Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology
Smartphone addiction and internalized and externalized aggression among adolescents: Evidence from longitudinal study and weekly diary study
Correlates of Facebook usage patterns: The relationship between passive Facebook use, social anxiety symptoms, and brooding
Consumer attitudes towards Internet gambling: Perceptions of responsible gambling policies, consumer protection, and regulation of online gambling sites
The contrast effect with avatars
How different information types affect viewer's attention on internet advertising
Problematic internet usage self-regulation dilemmas: Effects of presentation format on perceived value of behavior
Correlates of direct and indirect forms of cyberbullying victimization involving South Korean adolescents: An ecological perspective
Understanding the privacy behavior of adolescents on Facebook: The role of peers, popularity and trust
Cyberbullying among young adults in Malaysia: The roles of gender, age and Internet frequency
Contextualizing TPACK within systems and cultures of practice
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
Childhood maltreatment, moral disengagement, and adolescents' cyberbullying perpetration: Fathers' and mothers' moral disengagement as moderators
Adverse childhood experiences and short-form video addiction: A serial mediation model of resilience and life satisfaction
Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)
Gender and professional e-networks: Implications of gender heterophily on job search facilitation and outcomes
Student attitudes to games-based skills development: Learning from video games in higher education
Trust in an AI versus a Human teammate: The effects of teammate identity and performance on Human-AI cooperation
Loneliness, social contacts and Internet addiction: A cross-lagged panel study
The role of family intimacy in playing collaborative e-sports with a Switch device to predict the experience of flow and anxiety during COVID-19 lockdown
The effect of internet use on well-being: Meta-analysis
Trajectories of screen use during early childhood: Predictors and associated behavior and learning outcomes
The impact of Facebook and smart phone usage on the leisure activities and college adjustment of students in Serbia
Enabling or burdening? - The double-edged sword impact of digital transformation on employee resilience
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals
Policies and procedures to manage employee Internet abuse
Precursors of adolescents' use of visual and audio devices during online communication
The influence of self-esteem and locus of control on perceived email-related stress
A decomposed theory of reasoned action to explain intention to use Internet stock trading among Malaysian investors
Damaged corporate reputation: Can celebrity Tweets repair it?
Cognitive failures in daily life: Exploring the link with Internet addiction and problematic mobile phone use
Do Facebook profile pictures reflect user's personality?
What are you looking at? Body image esteem and sexting behaviors among emerging Australian adults
The design of a hybrid cultural model for Arabic gamified systems
Startup founders and their LinkedIn connections: Are well-connected entrepreneurs more successful?
Assessment with computer agents that engage in conversational dialogues and trialogues with learners
Adolescents' online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating
The effects of individual differences and visual instructional aids on disorientation, learning performance and attitudes in a Hypermedia Learning System
Study of pathological Internet use, behavior and attitudes among students population at Technical Faculty Bor, University of Belgrade
Like to drink: Dynamics of liking alcohol posts and effects on alcohol use
Emerging digital technologies and consumer decision-making in retail sector: Towards an integrative conceptual framework
Why he buys it and she doesn't - Exploring self-reported and neural gender differences in the perception of eCommerce websites
Understanding youth participation in social media challenges: A scoping review of definitions, typologies, and theoretical perspectives
Job satisfaction among information system (IS) personnel
On the downside of mobile communication: An experimental study about the influence of setting-inconsistent pressure on employees' emotional well-being
Phogo: A low cost, free and "maker" revisit to Logo
Empirical study of knowledge withholding in cyberspace: Integrating protection motivation theory and theory of reasoned behavior
How to leverage anthropomorphism for chatbot service interfaces: The interplay of communication style and personification
Digital support for student engagement in blended learning based on self-determination theory
Gambling content in Facebook games: A common phenomenon?
When are extreme ratings more helpful? Empirical evidence on the moderating effects of review characteristics and product type
Organizational sensemaking in tough times: The ecology of NGOs' COVID-19 issue discourse communities on social media
A review of features of technology-supported learning environments based on participants' perceptions
From smartphones to iPad: Power users' disposition toward mobile media devices
The development of a general Internet attitudes scale
Creating customer loyalty in online brand communities
Spiritus Ex Machina: Augmented reality, cyberghosts and externalised consciousness
Predicting perpetration of intimate partner cyberstalking: Gender and the Dark Tetrad
Decision-making process underlying bystanders' helping cyberbullying victims: A behavioral economic analysis of role of social discounting
Interacting with bots online: Users' reactions to actions of automated programs in Wikipedia
Exploring the roles of education and Internet search experience in students' Internet-specific epistemic beliefs
Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions
A cognitive-behavioral model of problematic online gaming in adolescents aged 12-22 years
Parent-adolescent communication, parental Internet use and Internet-specific norms and pathological Internet use among Chinese adolescents
The effect of informal social support: Face-to-face versus computer-mediated communication
Depression, loneliness and Internet addiction: How important is low self-control?
Motivational aspects of different learning contexts: "My mom won't let me play this game..."
The perils of gamification: Does engaging with gamified services increase users' willingness to disclose personal information?
Relationship between shyness and mobile phone addiction in Chinese young adults: Mediating roles of self-control and attachment anxiety
Segment-based emotion recognition from continuous Mandarin Chinese speech
Augmented spirituality: Renewing human spirituality in a technology-driven world?
Who needs social networking? An empirical enquiry into the capability of Facebook to meet human needs and satisfaction with life
The role of traditional and online moral disengagement on cyberbullying: Do externalising problems make any difference?
Why is instant messaging not instant? Understanding users' negative use behavior of instant messaging software
Both AI-generated and human influencers can correct misinformation: Investigating the effectiveness of corrections for polarized and non-polarized issues
PUAL-DBSCP: Personalized Ubiquitous Adaptive Learning for Density-Based Splitting Controller Placement in software-defined networks
Death of a salesman: Webpage-based manipulations of mortality salience
Does media use lead to cyberbullying or vice versa? Testing longitudinal associations using a latent cross-lagged panel design
Explaining online ambassadorship behaviors on Facebook and LinkedIn
Touch panel usability of elderly and children
College-aged users behavioral strategies to reduce envy on social networking sites: A cross-cultural investigation
Media use and Internet addiction in adult depression: A case-control study
Examining shared monitoring in collaborative learning: A case of a recurrence quantification analysis approach
"Those sweet, sweet likes": Sharing physical activity over social network sites
A framework for the computerized assessment of university student essays
Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game
The contribution of mobile social media to social capital and psychological well-being: Examining the role of communicative use, friending and self-disclosure
Exploring the relationship between information satisfaction and flow in the context of consumers' online search