yusuke1997/dblp-id-title huggingface dataset:
Automatically modeling piecewise planar furniture shapes from unorganized point cloud
Foreword to the special section on Pacific Graphics 2020
Discontinuous and alternate q-system fractals
A controlled clothoid spline
A tutorial on efficient computer graphic representations of the Mandelbrot set
Morphological shape generation through user-controlled group metamorphosis
Perceptual 3D rendering based on principles of analytical cubism
Bringing art into computer graphics education
Application of interactive parallel visualization for commodity-based clusters using visualization APIs
Image stylization with a painting machine using semantic hints
Micrographics in failure analysis and design of structures
On mirror curves and lunda-designs
Multi-scale surface reconstruction based on a curvature-adaptive signed distance field
Volume-enclosing surface extraction
Metafiles and computer graphics
Autoencoder-based part clustering for part-in-whole retrieval of CAD models
A planar quadratic clipping method for computing a root of a polynomial in an interval
An interactive procedure for shape preserving cubic spline interpolation
Convergence analysis for B-spline geometric interpolation
Scale-Dependent and Example-Based Grayscale Stippling
A Survey of Digital Earth
Initial graphics exchange specification: Successes and evolution
Simultaneous magnification of subtle motions and color variations in videos using Riesz pyramids
Scalable rendering of massive triangle meshes on light field displays
CGV - An interactive graph visualization system
Surfacing curve networks with normal control
Computer graphics, peripheral vision and non-Euclidian geometry
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance
3D collision detection: a survey
Computer graphics and computer vision - Some unifying and discriminating features
Automatic 3D CAD models reconstruction from 2D orthographic drawings
Detecting anomalies in dense 3D crowds
Subdivision and multiresolution for PUPs
Analysis of 3D segmented anatomical districts through grey-levels mapping
Real-time indirect illumination by virtual planar area lights
Computer graphics in the scope of informatics engineering education
Deformable model of the prostate for TURP surgery simulation
Computer graphics interface (CGI): a good concept and a valuable tool for research and teaching in computer graphics
An intersection algorithm for disk B-spline curves
Does fiducial marker visibility impact task performance and information processing in novice and low-time pilots?
Anatomical augmented reality with 3D commodity tracking and image-space alignment
Computational techniques for automatically tiling and skinning branched objects
An experience of computer-aided ship design systems development
Position-based real-time simulation of large crowds
A note on on-off intermittency in a chaotic coin flip simulation
Volume-preserving space deformation
Error diffusion on meshes
Deep learning-based framework for Shape Instance Registration on 3D CAD models
Interactive modeling by procedural high-level primitives
Geometric multi-covering
Some results of the interplay between computer graphics and mathematics
3D warp brush modeling
Computer graphics in distribution system planning
Scanmove: Motion prediction and transfer for unregistered body meshes
Curve generation of implicit functions by incremental computers
Foreword to: Special issue on virtual environments
EPCS: Endpoint-based part-aware curve skeleton extraction for low-quality point clouds
An algorithm for generating connected quadrilaterals of specified area
IOTA: A non-interactive graphics system using the pseudo-machine concept
New paths on a StarLogo adventure
The Stellar decomposition: A compact representation for simplicial complexes and beyond
Irregular pit placement for dithering images by self-occlusion
A particle-in-cell method for anisotropic fluid simulation
Computational design of planet regolith sampler based on Bayesian optimization
Robust visual place recognition with adaptive deformable token aggregation
Example-based authoring of expressive space curves
Simplified and tessellated mesh for realtime high quality rendering
Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021)
A graph-theoretic language extension for an interactive computer graphics environment
On using planar developments to perform texture mapping on arbitrarily curved surfaces
Retrace prevention in multi-curve graphs
A classification-based rendering method for point models
3D graphics on the web: A survey
Procedural solid-space techniques for modeling and animating waves
An improved refinement rule for multi-sided faces
2D shape similarity as a complement for Voronoi-Delone methods in shape reconstruction
A model for curve rasterization in n-dimensional space
Encoding and topological computation on textile structures
Generalized two- and three-dimensional clipping
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit
Efficient potential equation solutions for global illumination computation
SCAPE-based human performance reconstruction
Optimal ray shooting in Monte Carlo radiosity
Advanced drawing beautification with ShipShape
ACM/SIGGRAPH video review issues 71 and 72
Art-directable Continuous Dynamic Range video
A computer graphics curriculum at the University of Coimbra
Setting the scene: playing digital director in interactive storytelling and creation
Cognitive Augmented Reality
Teaching CAD in an architectural school with the SIGMA-ARCHI system
The phantom effect in information visualization
The visibility octree: a data structure for 3D navigation
Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning
Velocity-based adaptivity of deformable models
Morphosis of the Julia set of the real parameter family of complex quadratic maps
Foreword to the Special Section on SCCG 2017
A framework for uncertainty-aware visual analytics of proteins
Deep spherical harmonics light probe estimator for mixed reality games
3-D objects from 2-D orthographic views--A survey
Space-filling curve ordered dither
SuraGS: Toward efficient few-shot novel view synthesis via surface-aware Gaussian splatting
Computer aided design education - The the more the education, the less the use
Render, Encode, Plan: A simple pipeline for hybrid RL-DL learning inside Unreal Engine
Drawing lines by uniform packing
A survey of the contents in introductory Computer Graphics courses
Interactive hierarchical displays: a general framework for visualization and exploration of large multivariate data sets
Spiral tilings with colour symmetry from dynamics
Negotiating without turning: Exploring rear-space interaction for negotiated teleportation in VR
More of the same: Synthesizing a variety by structural layering
Warp-based helical implicit primitives
Influence of the size of the field of view on motion perception
Efficient triangle-triangle intersection test for OBB-based collision detection
Computer graphics education at delft university of technology
TSR-VFD: Generating temporal super-resolution for unsteady vector field data
Screen space shape manipulation by global structural optimization
An approach to a calculation-minimized hidden line algorithm
MSRS: A fast linear solver for the real-time simulation of deformable objects
Image generation from bounding box-represented semantic labels
A smooth, obstacle-avoiding curve
A survey of constraint satisfaction techniques for geometric modeling
Visualizing vector fields: the thick oriented stream-line algorithm (TOSL)
A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries
Feature-assisted interactive geometry reconstruction in 3D point clouds using incremental region growing
Special Section on Visual Computing in Biology and Medicine
Best analogs for replacing missing image data
A barcode shape descriptor for curve point cloud data
Maximizing the area of an axially symmetric polygon inscribed in a simple polygon
Image retrieval in various domains
Corrigendum to "A Survey of Medical Animations" [Comput. Graph. 90 (2020) 145-168]
Preserving monotonic shape of the data using piecewise rational cubic functions
Longitudinal visualization for exploratory analysis of multiple sclerosis lesions
Goal directed multi-finger manipulation: Control policies and analysis
Content-based icons for music files
Sample buffer: A progressive refinement ray-casting algorithm for volume rendering
Artistic choice in the display of chaotic dynamics
Foreword to the special section on 3D Object Retrieval 2020 workshop (3DOR2020)
Navigation for digital actors based on synthetic vision, memory, and learning
Tools for advanced telepresence systems
Retinal pre-filtering for light field displays
Point cloud decomposition by internal and external critical points
Tumor growth simulation
Multi-modal image synthesis combining content-style adaptive normalization and attentive normalization
Enhancing visual performance of hemianopia patients using overview window
Shell thickening for extrusion-based ceramics printing
A survey of visual analytics for Explainable Artificial Intelligence methods
Optimizing retroreflective marker set for motion capturing props
Foreword to the special section
Marker-making using automatic placement of irregular shapes for the garment industry
Geometric models with weigthed topology
Fast neighborhood operations for images and volume data sets
Advanced visualization of aortic dissection anatomy and hemodynamics
Customization of 3D printed sensing devices in the layered fabrication space
Fractals from z <-- z alpha + c in the complex c-plane
Selection criteria for graphics hardware
Applying interactive colour graphics in traffic planning
Towards Geometric-Photometric Joint Alignment for facial mesh registration
A comparison of mesh simplification algorithms
Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes
Cross-time registration of 3D point clouds
Sparse-to-dense light field reconstruction based on Spatial-Angular Multi-Dimensional Interaction and Guided Residual Networks
Sketching piecewise clothoid curves
Localised and shape-aware functions for spectral geometry processing and shape analysis: A survey & perspectives
Parallel block Neo-Hookean XPBD using graph clustering
Contact-conditioned hand-held object reconstruction from single-view images
Using data mining for digital ink recognition: Dividing text and shapes in sketched diagrams
Optimal rotation alignment of 3D objects using a GPU-based similarity function
Camera pose estimation under dynamic intrinsic parameter change for augmented reality
Aesthetic photo composition by optimal crop-and-warp
Automatic camera control meets emergency simulations: An application to aviation safety
Guest editor's introduction : Computers and graphics in mechanical engineering
Beam meshes
Graph averaging as a means to compare multichannel EEG coherence networks and its application to the study of mental fatigue and neurodegenerative disease
Error-controlled real-time cut updates for multi-resolution volume rendering
Estimating body shape of dressed humans
Deep scene-scale material estimation from multi-view indoor captures
Forward dynamics based realistic animation of rigid bodies
An improved human display model for occupant crash simulation programs
Algorithms of discretization of algebraic spatial curves on homogeneous cubical grids
Foreword to the special section on recent advances in graphics and interaction (RAGI 2024)
Vectorization of generation of fractals from z <-- z 2 + c on IBM 3090/180VF
Visualizing Cantor cheese construction
Computing and analyzing decision boundaries from shortest path maps
High-precision human body acquisition via multi-view binocular stereopsis
Computational multi-layered wood carving art
ConvPoint: Continuous convolutions for point cloud processing
Shape reasoning and understanding
Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces
A survey of computer graphics education at German universities
Real-time detection of emotional changes for inhabited environments
A hierarchical Hex-tree representational technique for solid modelling
Shrubbery-shell inspired 3D model stylization
Guest editor's introduction : Computer graphics in architecutre
M and J sets from Newton's transformation of the transcendental mapping F(z)=e z w + c with vcps
Defining C 1 curves containing conic segments
Shape-A-Getti: A haptic device for getting multiple shapes using a simple actuator
An image-space energy-saving visualization scheme for OLED displays
A skinning technique for modeling artistic disk B-spline shapes
Extensions of the general polar value based control point specification method in constructing tensor product B-spline surfaces
A hierarchical factorization method for efficient radiosity calculations
Simulating the appearance of mid-air imaging with micro-mirror array plates
Practical considerations on Marching Cubes 33 topological correctness
Investigating user behavior in slideshows and scrollytelling as narrative genres in medical visualization
The application of CAD/CAM systems at Volkswagen
TextANIMAR: Text-based 3D animal fine-grained retrieval
A visual tool for the analysis of usage trends of small and medium bicycle sharing systems
Multimedia integration into the blue-c API
Multiscale NURBS curves on the sphere and ellipsoid
Fast and accurate determination of the spatial boundary of IFS attractors
Automatic craniofacial registration based on radial curves
Trends in medical imaging: from 2D to 3D
After the "virtual reality" gold rush: The virtual worlds paradigm
Canonical pose reconstruction from single depth image for 3D non-rigid pose recovery on limited datasets
Real-time and accurate extrinsic camera parameter estimation using feature landmark database for augmented reality
Memory-efficient filter-guided diffusion with domain transform filtering
Animation modeling with petri nets
An algorithm for hidden line ruled surface display using microprocessor
Prompting semantic priors for image restoration
Newton's method for multiple roots
Towards perceptual control of physically based spectral rendering
Evolving fractals
NeatSankey: Sankey diagrams with improved readability based on node positioning and edge bundling
Issues on feature-based editing and interrogation of solid models
Design and implementation of a CAD system for cold roll forming
STEP meets PREMO: Product modelling and new presentation techniques
Physicalizing cardiac blood flow data via 3D printing
Rasterization of elliptic curves
A generic query-modify framework for volumetric mesh processing
Identification in a high-level graphics programming language
On the visibility locations for continuous curves
How applicable are attribute-based approaches for human-centered ranking creation?
Decentralized processing of documents
Foreword to the special section on the international conference on computer-aided design and computer graphics (CAD/Graphics) 2019
Wavelet-based polygon soup consolidation
An introductory course on Human-Computer Interaction: Programme, bibliography, practical classes and assignments
Accurate 3D face reconstruction via prior constrained structure from motion
Converting skeletal structures to quad dominant meshes
A volume visualization algorithm using a coherent extended weight matrix
A stochastic cellular automaton for three-coloring penrose tiles
Generalized abeille tiles: Topologically interlocked space-filling shapes generated based on fabric symmetries
A multimodal smartwatch-based interaction concept for immersive environments
Feature-aware streamline generation of planar vector fields via topological methods
Connected components labelling using murray polygons
Towards multi-view consistency in neural ray fields using parametric medial surfaces
Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training
A fast polygon triangulation algorithm based on uniform plane subdivision
Viewpoint information channel for illustrative volume rendering
ProLiF: Progressively-connected Light Field network for efficient view synthesis
Defining a faceted generalized cylinder by projections of cross sections
FlowMotion: Target-predictive conditional flow matching for Jitter-Reduced text-driven human motion generation
Three improvements of the ray tracing algorithm for CSG trees
Foreword to the Virtual Special Section on Graphics Interface 2021
Emergency crowd simulation for outdoor environments
Combining computer graphics with Chinese traditional painting
Relational storage and processing of two-dimensional diagrams
Exploring high-contrast areas context for 3D point cloud segmentation via MLP-driven Discrepancy mechanism
SHREC'20: Shape correspondence with non-isometric deformations
Semantics-driven best view of 3D shapes
Some years of lectures and practicals in computer graphics
Medicube: A 3D medical imaging architecture
A SIMD parallel colour quantization algorithm
Interactive image manipulation using morphological trees and spline-based skeletons
Computer graphics in CAM applications
Guest editors' introduction : Features and geometric reasoning
Algorithmic shape modeling with subdivision surfaces
SHREC 2021: Retrieval of cultural heritage objects
Using photography as a metaphor for teaching image synthesis
VesselMap: A web interface to explore multivariate vascular data
Computer graphics with hidden surfaces - GRAPHS
3D visualization techniques to support slicing-based program comprehension
A polar-plane-based method for natural illumination of plants and trees
Foreword to the Special Issue on Shape Modeling International 2017
Special issue: Geometric modeling and computer graphics
The multiple write BUS technique : A most promising technique for speeding up raster scan computation
Texture mapping for scientific visualization environments
A VLSI-design for fast vector normalization
On reducing the Phong shading method
A tutorial and recipe for moving fractal trees
A computer graphics course for the two cultures
Fresh Press Modeler: A generative system for physically based low fidelity prototyping
Guest editor's introduction : 3D voxel-based graphics
Virtues of verisimilitude in design and art
Computer-aided strength calculation system
Adversarial training for fast arbitrary style transfer
Quantification of "complexity" in curved surface shape using total absolute curvature
Neural network-based symbol recognition using a few labeled samples
WWW2GCG, a web interface to the GCG biological sequences analysis software
Interactive VPL-based global illumination on the GPU using fuzzy clustering
Curve drawing subject to positivity and more general constraints
OOPS: a toolkit supporting mediation techniques for resolving ambiguity in recognition-based interfaces
A laboratory for experimental data processing
Facial hexahedral mesh transferring by volumetric mapping based on harmonic fields
View-projection animation for 3D occlusion management
Visualization and interaction techniques for single-text digital reading: A survey
ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Using mobile group dynamics and virtual time to improve teamwork in large-scale collaborative virtual environments
Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays
An entire real range plotting algorithm via computer graphics
A fast algorithm for cubic B-spline curve fitting
Multi-sided implicit surfacing with I-patches
A visually realistic grasping system for object manipulation and interaction in virtual reality environments
Point in solid strategies
The FAUST framework: Free-form annotations on unfolding vascular structures for treatment planning
Dichotomous paths: An algorithm originally devised to represent botanical trees, herein used to move the arm of a robot and to draw figures with a small amount of information
Crossing-free paths in the square grid
GMM-ICQ: A GMM vertex-optimization-based implicitly-connected quadrilateral format for 3D mesh storage
Large mesh simplification for distributed environments
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021)
Boundary conforming mesh to T-NURCC surface conversion
Fast continuous collision detection among deformable models using graphics processors
HDFSN: A hybrid dynamic fracture segmentation network based on pelvic CT images
Visualising geospatial time series datasets in realtime with the Digital Earth Viewer
A review on Generative Adversarial Networks for image generation
Computational design of generalized centrifugal puzzles
Introduction by the associate editor
Stateless generation of distributed virtual worlds
Computer encoding, storage and transposition of musical scores
Direct volume rendering of unstructured grids
User color temperature preferences in immersive virtual realities
FEM shape optimization: A case for interactive graphics
Application of the steering law to virtual reality walking navigation interfaces
An efficient, classification-based approach for grouping pen strokes into objects
Foreword to the special section on graphics interface 2023
Medley of spirals from cyclic cellular automata
Digital watermarking of text, image, and video documents
An implementation of LOGO for elliptic geometry
Parallel reflective symmetry transformation for volume data
The design and building of the graphic user interface for the collaborative desktop
A Triple Complementary Stream Network based on forgery feature enhancement and coupling for universal face forgery localization
Evaluation of difference bounds for computing rational Bézier curves and surfaces
On extracting the wire curves from multiple face models for facial animation
Foreword to the special section on Shape Modeling International 2023 (SMI2023)
Function-based shape modelling extension of the Virtual Reality Modelling Language
Newton's Pen: A pen-based tutoring system for statics
A statistical method for adaptive stochastic sampling
InShaDe: Invariant Shape Descriptors for visual 2D and 3D cellular and nuclear shape analysis and classification
The Pittsburgh Supercomputing Center's computer graphics environment
An integer representation for periodic tilings of the plane by regular polygons
CoMEdiA: Conceptualisation and realisation of a cooperative hypermedia editing architecture
LifeBrush: Painting, simulating, and visualizing dense biomolecular environments
Variable-hyperparameter visual transformer for efficient image inpainting
Indirect shape analysis for 3D shape retrieval
Approximation techniques for high performance texture mapping
Heat diffusion kernel and distance on surface meshes and point sets
Non-line-of-sight transient rendering
Solid reconstruction from orthographic opaque views using incremental extrusion
Structure-aware bottle cap art
Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment
Display of discrete 3D binary objects: I-Shading
TREE: An interactive system for editing tree structures
Wild knots
Towards building smart self-folding structures
Dimensions and the probability of finding odd numbers in Pascal's triangle and its relatives
A 3D object classifier for discriminating manufacturing processes
Practical computer graphics for scientific users : Philosophy and implementation
Editorial Note for Issue 129 of Computers & Graphics
HPNet: High precision point cloud registration using feature pyramid and hybrid position encoding
A comparative review of plausible hole filling strategies in the context of scene depth image completion
A reversible and statistical method for discrete surfaces smoothing
Point cloud quality assessment based on geometry-aware texture descriptors
SAM-animation software for simulating articulated motion
Fractal anamorphosis: look up table transform using self-affine series
Modeling Chinese calligraphy reliefs from one image
Verifying machine vision systems by digital montage
Component-aware tensor-product trivariate splines of arbitrary topology
Controllable text-to-3D multi-object generation via integrating layout and multiview patterns