yusuke1997/dblp-id-title huggingface dataset:
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
Interaction dynamics of social support expressions predict future support-seeking behaviors in online support groups
International students' psychosocial well-being and social media use at the onset of the COVID-19 pandemic: A latent profile analysis
The association of the availability of offline gay scenes and national tolerance of homosexuality with gay and bisexual men's sexual online dating behavior
"I see you, I know you, it feels good" - Qualitative and quantitative analyses of ambient awareness as a potential mediator of social networking sites usage and well-being
An educational game to teach numbers in Brazilian Sign Language while having fun
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review
Similarities and differences between genders in the usage of computer with different levels of technological complexity
Uncanny but not confusing: Multisite study of perceptual category confusion in the Uncanny Valley
Online media consumption and depression in young people: A systematic review and meta-analysis
Self-service systems: new methodology reveals customer real-time actions during merger
Spam community detection & influence minimization using NRIM algorithm
Empirical analysis of consumer reaction to the virtual reality shopping mall
How to keep members using the information in a computer-supported social network
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking
Women on display: The effect of portraying the self online on women's self-objectification
Does virtual reality affect behavioral intention? Testing engagement processes in a K-Pop video on YouTube
Understanding the adoption of mobile innovation in China
Can spiral of silence and civility predict click speech on Facebook?
FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions
Social media: A double-edged sword for LGBTQ+ youth
"If you know what to do, will you take action to avoid mobile phishing attacks": Self-efficacy, anticipated regret, and gender
Understanding moderating effects of collectivist cultural orientation on the knowledge sharing attitude by email
The influence of juvenile preference for online social interaction on problematic Internet use: The moderating effect of sibling condition and the moderated moderating effect of age cohort
Investigating respondent multitasking in web surveys using paradata
A note of caution regarding anthropomorphism in HCI agents
Stochastic programming for individualized test assembly with mixture response time models
The impact of techno-stressors on work-life balance: The moderation of job self-efficacy and the mediation of emotional exhaustion
Succumb to habit: Behavioral evidence for overreliance on habit learning in Internet addicts
Spatial memory training in a citizen science context
An examination of the relationship between use of the Internet as a recruitment source and student attitudes
Rash impulsivity, vengefulness, virtual-self and amplification of ethical relativism on cyber-smearing against corporations
Ethical behavior issues in software use: An analysis of public and private sectors
How people with hearing impairment in New Zealand use the Internet to obtain information about their hearing health
Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research
Choosing Buddy Icons that look like me or represent my personality: Using Buddy Icons for social presence
Profiles of adolescent traditional and cyber bullying and victimization: The role of demographic, individual, family, school, and peer factors
Predicting reposting latency of news content in social media: A focus on issue attention, temporal usage pattern, and information redundancy
Comparing narratives of personal and preferred partner characteristics in online dating advertisements
Mobile multitasking in learning: A meta-analysis of effects of mobilephone distraction on young adults' immediate recall
Effects of interface style on user perceptions and behavioral intention to use computer systems
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery
Multidimensional taxonomy of learners cognitive processing in discourse synthesis with hypermedia
The role of task-technology fit as users' motivation to continue information system use
" Fool me once, shame on you ... then, I learn." An examination of information disclosure in social networking sites
Secondary students' online self-regulated learning during flipped learning: A latent profile analysis
Video games from the perspective of adults with autism spectrum disorder
Designing an electronic guidebook for learning engagement in a museum of history
Voices in and of the machine: Source orientation toward mobile virtual assistants
Using QR codes to increase user engagement in museum-like spaces
Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media
GIST do it! How motivational mechanisms help wearable users develop healthy habits
Words of advice: Exposure to website model pictures and online persuasive messages affects the linguistic content and style of Women's weight-related social support messages
Who benefits from simulator training: Personality and heart rate variability in relation to situation awareness during navigation training
Enhancing user satisfaction in the reporting of online sexual harassment on social media: The role of anthropomorphic design in mitigating negative emotions and building trust
Mitigation of health risks in consensual non-conventional sexual practices: Could cyberspace provide new solutions?
Teaching, learning and media use in today's lectures
The association between adult attachment and problematic Internet use: A three-level meta-analysis
Adolescents' comments in social media: Why do adolescents receive negative feedback and who is most at risk?
Computer technology as object language: Revisiting office design
Internet addiction in adolescents: Prevalence and risk factors
Stability of cyberbullying victimization among adolescents: Prevalence and association with bully-victim status and psychosocial adjustment
Textese and use of texting by children with typical language development and Specific Language Impairment
Early prediction of undergraduate Student's academic performance in completely online learning: A five-year study
Understanding usage transfer behavior of two way O2O services
Enhancing learning with inspectable student models: Worth the effort?
Comparing electronic and traditional bullying in embarrassment and exclusion scenarios
College students' academic motivation, media engagement and fear of missing out
Giving in or giving up: What makes journalists use audience feedback in their news work?
Comfortable with friends sharing your picture on Facebook? - Effects of closeness and ownership on picture sharing preference
To ban or not to ban: Differences in mobile phone policies at elementary, middle, and high schools
Quantifying the Effect of Informational Support on Membership Retention in Online Communities through Large-Scale Data Analytics
Improving e-learning communities through optimal composition of multidisciplinary learning groups
Thinking style impacts on Web search strategies
Effects of attention to negative information on the bidirectional relationship between fear of missing out (FoMO), depression and smartphone addiction among secondary school students: Evidence from a two-wave moderation network analysis
COVID-19 crisis and digital stressors at work: A longitudinal study on the Finnish working population
Perceived city smartness level and technical information transparency: The acceptance intention of health information technology during a lockdown
A Barrier Framework for open E-Learning in public administrations
The use and impact of digital interventions on mental health and wellbeing of forced migrants: A systematic review of empirical studies
Catch me if you search: When contextual web search results affect the detection of hallucinations
EEG-based affective computing in virtual reality with a balancing of the computational efficiency and recognition accuracy
Sector diversity in Green Information Technology practices: Technology Acceptance Model perspective
Framework to improve e-learner satisfaction and further strengthen e-learning implementation
An examination of disposition, motivation, and involvement in the new technology context computers in human behavior
From spectatorship to loyalty: Unraveling the influence of game streaming watch and gaming-related social connectivity on MOBA gamers
Curvilinear associations between pornography use and relationship satisfaction, sexual satisfaction, and relationship stability in the United States
How do users interact with algorithm recommender systems? The interaction of users, algorithms, and performance
Exploring different technological platforms for supporting co-located collaborative games in the classroom
Navigating online perils: Socioeconomic status, online activity lifestyles, and online fraud targeting and victimization of old adults in China
A framework to study requirements-driven collaboration among agile teams: Findings from two case studies
Consumer valuation of the wearables: The case of smartwatches
Effects of serious games on perceived team cohesiveness in a multi-user virtual environment
Faculty of medicine students' attitudes towards electronic learning and their opinion for an example of distance learning application
Motivations and passions in m-Facebook use
Exposure to cyberbullying as a bystander: An investigation of desensitization effects among early adolescents
The interplay of intrinsic need satisfaction and Facebook specific motives in explaining addictive behavior on Facebook
Reply speed to mobile text messages among Japanese college students: When a quick reply is preferred and a late reply is acceptable
Students' perception of the impact of competences on learning: An analysis with business simulations
Did the screens win? An autoregressive model linking leisure, relatedness and mental health
Trust and distrust on the web: User experiences and website characteristics
Internet testing: A natural experiment reveals test score inflation on a high-stakes, unproctored cognitive test
Digital hoarding behaviours: Measurement and evaluation
Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachers
Corrigendum to "Exploring digital creativity in the workplace: The role of enterprise mobile applications on perceived job performance and creativity" [Comput. Human Behav. 42(2015) 93-109]
The factor structure of the Computer Anxiety Rating Scale and the Computer Thoughts Survey
Preparing learners to self-explain video examples: Text or video introduction?
The role of chronotype on Facebook usage aims and attitudes towards Facebook and its features
An empirical study on factors affecting continuance intention of using Facebook
Working, scrolling, and worrying: Doomscrolling at work and its implications for work engagement
Parent and Child Technoference and socioemotional behavioral outcomes: A nationally representative study of 10- to 20-year-Old adolescents
Prediction of academic performance associated with internet usage behaviors using machine learning algorithms
Personal and social factors involved in internet addiction among adolescents: A meta-analysis
Online first impressions: Person perception in social media profiles
Smartphone's on, humanness's off: Phubbing breeds dehumanization via subjectivity uncertainty
A social-cognitive approach to online game cheating
Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning
"Thinking before posting?" Reducing cyber harassment on social networking sites through a reflective message
Why do users speak more positively about Mac OS X but are more loyal to Windows 7?
Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends
Do emotions matter in technology training? Exploring their effects on individual perceptions and willingness to learn
Teenagers in social virtual worlds: Continuous use and purchasing behavior in Habbo Hotel
The impact of computer versus paper-pencil survey, and individual versus group administration, on self-reports of sensitive behaviors
Do users desire gestures for in-vehicle interaction? Towards the subjective assessment of gestures in a high-fidelity driving simulator
The Dunning-Kruger Effect in a workplace computing setting
Increasing individuals' involvement and WOM intention on Social Networking Sites: Content matters!
Factors affecting individual online rumor sharing behavior in the COVID-19 pandemic
The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life
The educational impact of metacognitive group coordination in computer-supported collaborative learning
Lessons learnt in mining and writing design patterns for educational interactive graphics
Countering division with friendliness: How feeling understood by a friendly AI triggers both openness and resistance
Does content categorization lead to knowledge building? An experiment in a social bookmarking service
The links that bind: Uncovering novel motivations for linking on Facebook
The association between self-esteem and dimensions and classes of cross-platform social media use in a sample of emerging adults - Evidence from regression and latent class analyses
Qualitatively different cognitive processing during online reading primed by different study activities
Influence of emojis on user engagement in brand-related user generated content
Customer interface design for customer co-creation in the social era
Relationships between teachers' technostress, technological pedagogical content knowledge (TPACK), school support and demographic variables: A structural equation modeling
Differential effects of students' self-directed metacognitive prompts
Building trust beyond algorithm: How effort, service speed, and novelty increase trust in robot services
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
Understanding factors influencing information communication technology adoption behavior: The moderators of information literacy and digital skills
The Pareto Principle in virtual communities of learning
"I know you've seen it!" Individual and social factors for users' chatting behavior on Facebook
Prevention approaches to problem gaming: A large-scale qualitative investigation
Emoji as a tool to aid the comprehension of written sarcasm: Evidence from younger and older adults
Metaverse policing: A systematic literature review of challenges and recommendations
Adoption of personal health records by chronic disease patients: A research model and an empirical study
The influence of empathy and self-presentation on engagement with social networking website posts
Why people use social networking sites: An empirical study integrating network externalities and motivation theory
Corrigendum to 'Investigation of bi-directional relations between pre-sleep electronic media use and sleep: A seven-day diary study' [Computers in Human Behavior, 161 (2024) 108423]
Interactive processes and learning attitudes in a web-based problem-based learning (PBL) platform
Website credibility and deceiver credibility: Expanding Prominence-Interpretation Theory
Using tablets in medical consultations: Single loop and double loop learning processes
A usability study on human-computer interface for middle-aged learners
The effect of competences on learning results an educational experience with a business simulator
Evaluation of the efficacy of collaborative learning in face-to-face and computer-supported university contexts
Current loot box warnings are ineffective for informing consumers
The impact of intrinsic cognitive load on the effectiveness of graphical help for coherence formation
In search of a measure to investigate cyberloafing in educational settings
Students' self-presentation on Facebook: An examination of personality and self-construal factors
Introducing the Wunderkammer as a tool for emotion research: Unconstrained gaze and movement patterns in three emotionally evocative virtual worlds
The effects of incorporating a virtual agent in a computer-aided test designed for stress management education: The mediating role of enjoyment
When facebook and finals collide - procrastinatory social media usage predicts enhanced anxiety ☆
An empirical study of the factors affecting social network service use
Investigating users' perspectives on e-learning: An integration of TAM and IS success model
Impacts of cues on learning: Using eye-tracking technologies to examine the functions and designs of added cues in short instructional videos
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes
The effect of gratifications derived from use of the social networking site Qzone on Chinese adolescents' positive mood
The color of gender stereotyping: The congruity effect of topic, color, and gender on health messages' persuasiveness in cyberspace
Explanations and trust: What happens to trust when a robot partner does something unexpected?
Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning
Applying web-enabled self-regulated learning and problem-based learning with initiation to involve low-achieving students in learning
Predicting the onset of acute performance decline in esports
Clerk agent promotes consumers' ethical purchase intention in unmanned purchase environment
Computers, anxiety, and gender: an analysis of reactions to the Y2K computer problem
Who uses dating apps? Exploring the relationships among trust, sensation-seeking, smartphone use, and the intent to use dating apps based on the Integrative Model
The use of computer-mediated interaction in exploring affective influences on strategic interpersonal behaviours
Applying social bookmarking to collective information searching (CIS): An analysis of behavioral pattern and peer interaction for co-exploring quality online resources
Associations between psychosocial factors and generalized pathological internet use in Chinese university students: A longitudinal cross-lagged analysis
Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation
So little time for so many ties: Fit between the social capital embedded in enterprise social media and individual learning requirements
Mobile phone addiction levels and negative emotions among Chinese young adults: The mediating role of interpersonal problems
The function of self-disclosure on social network sites: Not only intimate, but also positive and entertaining self-disclosures increase the feeling of connection
How new ways of working during COVID-19 affect employee well-being via technostress, need for recovery, and work engagement
The smartphone as your follower: The role of smartphone literacy in the relation between privacy concerns, attitude and behaviour towards phone-embedded tracking
The Trusted Partner for financial decision making: Romantic partner or AI?
I'm still socially anxious online: Offline relationship impairment characterizing social anxiety manifests and is accurately perceived in online social networking profiles
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR
The placebo effect of human augmentation: Anticipating cognitive augmentation increases risk-taking behavior
When do consumers buy online product reviews? Effects of review quality, product type, and reviewer's photo
Is spoken text always better? Investigating the modality and redundancy effect with longer text presentation
Factors affecting online tax filing - An application of the IS Success Model and trust theory
Self-construal and Facebook activities: Exploring differences in social interaction orientation
Being unfriended on Facebook: An application of Expectancy Violation Theory
Extended hours of video game play and negative physical symptoms and pain
Gender differences in Taiwan high school students' computer game playing
Modeling job effectiveness and its antecedents from a social capital perspective: A survey of virtual teams within business organizations
Corrigendum to ""Facebocrastination"? Predictors of using Facebook for procrastination and its effects on students' well-being" [Computers in Human Behavior 64 (2016) 65-76]
Engaging citizens in the smart city through participation platforms: A framework for public servants and developers
"There I was, being virtually groped": Explore psychological ownership and the framing of sexual harassment in the immersive virtual reality space
Unraveling the underlying factors SCulPT-ing cyberbullying behaviours among Malaysian young adults
Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust
Risky loot box behaviors and gambling disorder among Chinese adult purchasers: A network analysis approach
The bionic blues: Robot rejection lowers self-esteem
Investigating ownership and the willingness to share information online
Are Massively Multiplayer Online Role-Playing Games healthy or not and why? Preliminary support for a Compensatory Social Interaction model
Recovery of online service: Perceived justice and transaction frequency
The benefits of distance and mediation: How people react to conflicts in video chat vs. FtF
Narcissistic adolescents' attention-seeking following social rejection: Links with social media disclosure, problematic social media use, and smartphone stress
Resistance and sexuality in virtual worlds: An LGBT perspective
Unfriend or ignore tweets?: A time series analysis on Japanese Twitter users suffering from information overload
The relation between social anxiety, social withdrawal and (cyber)bullying roles: A multilevel analysis
The effect of uniform virtual appearance on conformity intention: Social identity model of deindividuation effects and optimal distinctiveness theory
Cyber-aggression towards women: Measurement and psychological predictors in gaming communities
Reading news from a pocket computer in a distracting environment: effects of the tempo of background music
Experimental validation strategies for heterogeneous computer-based assessment items
Hidden desires, echoed distress: Dissecting Nigeria's sexting landscape and its ties to depression
AI and self-regulated learning theory: What could be on the horizon?
Interactive genetic algorithms with individual's fuzzy fitness
Forecasting managerial turnover through e-mail based social network analysis
When and why is perceived congruity important for in-game advertising in fantasy games?
Examining cognitive function across the lifespan using a mobile application
Passion as an excuse to procrastinate: A cross-cultural examination of the relationships between Obsessive Internet passion and procrastination
Extending the personal branding affordances typology to parasocial interaction with public figures on social media: Social presence and media multiplexity as mediators
College students' disclosure of location-related information on Facebook
Analyzing the effect of social support and community factors on customer engagement and its impact on loyalty behaviors toward social commerce websites
An assistant or A friend? The role of parasocial relationship of human-computer interaction
Video game training to improve selective visual attention in older adults
Time perspective in Internet and Facebook addiction