yusuke1997/dblp-id-title huggingface dataset:
How to deepen college students' approach to using technologies in T-O-IBL? Examining the mediating influence of deep approaches to using technologies between learning factors and higher order thinking skills
Teacher perception for m-learning: scale development and teachers' perceptions
Improving word reading skills of low-skilled readers: An intervention combining a syllable-based approach with digital game-based features
The impact of LOGO on gifted children's achievement and creativity
Enhancing students' learning achievements, self-efficacy, and motivation using mobile augmented reality
Providing a platform for parents? Exploring the nature of parental engagement with school Learning Platforms
Exploring gesture frequencies and images in multimedia environments with pedagogical agents
Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead
Evaluating the persona effect of an interface agent in a tutoring system
STEM learning attitude predicts computational thinking skills among primary school students
An alternative to language learner dependence on L2 caption-reading input for comprehension of sitcoms in a multimedia learning environment
The role of students' motivation and participation in predicting performance in a MOOC
Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning
Multimedia design: the effects of relating multimodal information
Understanding variation in children's reading comprehension: A dynamic approach
Gender, identity and CMC
Automating Autograding: Large Language Models as Test Suite Generators for Introductory Programming
A visualisation approach to learning the concept of recursion
Dynamic Evolution of Self-Regulated Learning Profiles in Blended Learning: A Longitudinal Study of Freshmen and Upper-Level Students
Towards general models of effective science inquiry in virtual performance assessments
A problem-solving based computer-assisted tutorial for the earth sciences
Computer-assisted foreign language instruction: task based vs. form focused
Norwegian students using digital artifacts in project-based learning
Improving students' processing of history-related 360° videos through collaboration and emotion regulation
The role of local authorities in the integration of ICT in learning
The added benefit of an extra practice session in virtual reality on the development of presentation skills: A randomized control trial
You're (Not) My Type- Can LLMs Generate Feedback of Specific Types for Introductory Programming Tasks?
Narrative and learning with Web 2.0 technologies: towards a research agenda
Peer Interactions During Computer-Supported Collaborative Learning: A Self-Determination Perspective
ICT-supported pedagogical policies and practices in South Africa and Chile: emerging economies and realities
Understanding user perceptions of World-wide web environments
Flight emotions unleashed: Navigating training phases and difficulty levels in simulated flying
Linking procedural and conceptual mathematical knowledge through CAL
Mathematical experience in game-based problem-solving
Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons
Evaluation of the Internet as a learning tool
Web-based collaborative inquiry learning
Developing and Integrating Metaverse Into EFL Listening Skills to Increase Learners' Self-Determination Based on Social Constructivist Theory
Cheating behaviour in online exams: On the role of needs, conceptions and reasons of university students
It is about timing: Network prestige in asynchronous online discussions
How students read an e-textbook in an engineering course
Early reading intervention by means of a multicomponent reading game
Adaptive item-based learning environments based on the item response theory: possibilities and challenges
The effect of virtual reality learning on students' motivation: A scoping review
Acquisition of false certainty: Learners increase their confidence in the correctness of incorrect answers after online information search
Primary school students' perceptions and developed artefacts and language from learning coding and computational thinking using the 3C model
Are you with me or not? Temporal synchronicity and transactivity during CSCL
The relationship between problem-solving behaviour and performance - Analysing tool use and information retrieval in a computer-based office simulation
Challenges for information technology supporting educational assessment
Does social capital matter? A quantitative approach to examining technology infusion in schools
A toy or a friend? Children's anthropomorphic beliefs about robots and how these relate to second-language word learning
Computer-mediated communication as a learning resource
Fostering self-regulated learning in a blended environment using group awareness and peer assistance as external scaffolds
Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory
A cross-institutional approach to staff development in Internet communication
The impact of an automated learning component against a traditional lecturing environment
Internet cognitive failure and fatigue relevant to learners' self-regulation and learning progress in English vocabulary with a calibration scheme
The effects of training wheels and self-learning materials in software training
Primary school students' perceptions of interactive whiteboards
Effects of AR- and VR-based wearables in teaching English: The application of an ARCS model-based learning design to improve elementary school students' learning motivation and performance
The European Union and e-learning: an examination of rhetoric, theory and practice
The Effects of Self-Explanation on Secondary School Students' Computational Thinking and Programming Behaviour
Effect of Collaboration in Digital Game-Based Learning: The Roles of Flow Experience and Intrinsic Motivation
Incorporating Computational Thinking Into Virtual Laboratories to Enhance Learning Motivation, Engagement, and Higher-Order Thinking Skills
Tracing changes in teachers' professional learning network on Twitter: Comparison of teachers' social network structure and content of interaction before and during the COVID-19 pandemic
Facilitating comprehension of non-native English speakers during lectures in English with STR-texts
Guest Editorial: Computer-mediated communication in Higher Education
Reconsidering off-task: a comparative study of PDA-mediated activities in four classrooms
How technology resources can be used to represent personal inquiry and support students' understanding of it across contexts
Applying learning analytics dashboards based on process-oriented feedback to improve students' learning effectiveness
The relationship between self-assessment and performance in learning TPACK: Are self-assessments a good way to support preservice teachers' learning?
The practitioner perspective on the modeling of pedagogy and practice
Mapping active and collaborative learning in higher education through annotations in hyper-video by learning analytics
Exchanging and countering points of view: a linguistic perspective on school students' use of electronic conferencing
Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition and motivation of English language learners
Dissecting learning tactics in MOOC using ordered network analysis
Modern distance education project for the rural schools of China: recent development and problems
An interactive system for learning rotational dynamics
Digital game-based learning in a Shanghai primary-school mathematics class: A case study
Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis
Interactions with talking books: phonological awareness affects boys' use of talking books
Reconsidering simulations in science education at a distance: features of effective use
Captioning and repetition for Chinese students' immediate and delayed retention of English-speaking multimedia lessons
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out-of-class activities versus during-class activities
The Impact of a Digital Game on Spatial Reasoning for Elementary School Students
A mobile gamification learning system for improving the learning motivation and achievements
Effect of groups size on students' learning achievement, motivation, cognitive load, collaborative problem-solving quality, and in-class interaction in an introductory AI course
Tablet use in schools: a critical review of the evidence for learning outcomes
Learning preferences towards computerized competitive modes
Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted
Assessing Educational Leaders' Perceptions of Virtual Intercultural Interactions in Digital Learning Environments: Development, Network Analysis and Validation of the Virtual Intercultural Interactions Scale Through a Technology-Driven Approach
Training teacher-researchers through online collective academic supervision: Evidence from a postgraduate teacher education programme
Exploring the Role of the Metaverse in English Speaking Proficiency Tests
A mobile game-based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective
Customising a Three-Stage Fade-Out Scaffolding for Collaborative Programming Learning: Effects on Programming Achievement, Self-Efficacy and Programming Behaviour
The effect of story grammars on creative self-efficacy and digital storytelling
The impact of team-based learning on students with different self-regulated learning abilities
The role of Persian-language word exercise games in improving spelling of students with dyslexia: Word exercise games in improving spelling
Learning linkages: Integrating data streams of multiple modalities and timescales
Evaluation of a hypermedia document as a learning tool
Using eye movements to model the sequence of text-picture processing for multimedia comprehension
Semi-automatic coding of open-ended text responses in large-scale assessments
Networked learning: weak links and boundaries
Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention
Organizing learning materials through hierarchical topic maps: an illustration through Chinese herb medication
Effects of Mobile-Assisted Language Learning (MALL)-Delivered Explicit Metacognitive Intervention on Chinese EFL Students' Receptive Skills and Metacognitive Awareness
Enabling open-ended questions in team-based learning using automated marking: Impact on student achievement, learning and engagement
E-learning and the third age
Editorial: resources for research & learning
Investigating the relationship between success factors and student participation in online and blended learning in adult education
OLES: an instrument for refining the design of e-learning environments
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Virtual reality in K-12 and higher education: A systematic review of the literature from 2000 to 2019
Virtual practical work: potential and problems
Effects of real-time visual feedback on pre-service teachers' singing
Exploring pre-service teachers' use of technology: The technology acceptance model and expectancy-value theory
Concept Maps as a Content and Language Integrated Learning Facilitator in Digital Gaming Contexts: Triangulated Evidence From Students' Learning Achievements, Perceptions and Behavioural Patterns
Digital self-control interventions for distracting media multitasking - A systematic review
Embedded blended learning within an Algebra classroom: a multimedia capture experiment
Highlighting and highlighted information in text comprehension and learning from digital reading
An activity-based analysis of hands-on practice methods
The development of SCORM-conformant learning content based on the learning cycle using participatory design
Language learning strategies with sound-hints in computer-based drill
Asynchronous online discussion thread development: examining growth patterns and peer-facilitation techniques
Networked learning a relational approach: weak and strong ties
e-ducation: research and practice
Modelling students collaborating while learning about energy
From integrative to game-based integrative peer response: high ability versus low ability
Tying models of learning to design of collaborative learning software tools
Exploring an effective automated grading model with reliability detection for large-scale online peer assessment
How flipped learning based on the cognitive theory of multimedia learning affects students' academic achievements
Animated pedagogical agents enhance learning outcomes and brain activity during learning
Eye-Movement Modelling as a Tool to Foster Digital Reading Competencies and Misconception Change When Reading Webpages in L2
Impact of reading messages on student learning and note-taking during a video lecture
Understanding the roles of online meetings in a net-based course
School programming as literacy: the case for BOXER
Stop talking and type: comparing virtual and face-to-face mentoring in an epistemic game
Learning to teach with worked-out examples: a computer-based learning environment for teachers
Impact of using interactive devices in Spanish early childhood education public schools
The incorporation of peer learning into MosoTeach-supported flipped language class: Effects on student motivation, participation, feedback and test performance
Text analytics for uncovering untapped ideas at the intersection of learning design and learning analytics: Critical interpretative synthesis
The next 25 years?: future scenarios and future directions for education and technology
Understanding student simultaneous smartphone use in learning settings: A conceptual framework
Questioning teachers about their use of portable computers
Measuring cognitive load in test items: static graphics versus animated graphics
Self-directed learning readiness, Internet self-efficacy and preferences towards constructivist Internet-based learning environments among higher-aged adults
Learning analytics in massively multi-user virtual environments and courses
A Domain-Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge
Investigating the Effects of Extended Reality (XR) on Interpreter Competencies: An Experimental Study of a Pioneering XR Mobile-Assisted Language Learning Application for Interpreting Training
'Can I code?' Exploring rural fifth-grade girls' programming self-efficacy and interest in a developing country
Modeling preservice teachers' TPACK competencies based on ICT usage
A Systematic Review of the Recent Research on the Usefulness of Chatbots for Language Education
Guest Editorial: Meeting the challenge of new technologies
Re-viewing performance: Showing eye-tracking data as feedback to improve performance monitoring in a complex visual task
When groups decide to use asynchronous online discussions: collaborative learning and social presence under a voluntary participation structure
Community-based individual knowledge construction in the classroom: a process-oriented account
The effect of pedagogical GAME model on students' PISA scientific competencies
Perspectives on the relationships between ICT and assessment
Exploring Artificial Intelligence Integration and Student- AI Interaction in K-12 Education: A Scoping Review
Telematics and on-line teacher training: the Polaris Project
The challenge of promoting algorithmic thinking of both sciences- and humanities-oriented learners
Can educational robotics introduce young children to robotics and how can we measure it?
The influence of social media literacy on student engagement in online learning
Eye Movement Modelling Examples as Cues to Guide Attention and Improve Learning in Short or Long Animations
Gender-based learning and behavioural differences in an educational social media platform
Evaluation of serious game for changing students' behaviour in bullying situation
A computer-assisted test design and diagnosis system for use by classroom teachers
Examining learning in relation to the contexts of use of ICT
Evaluating a virtual summer school
Understanding web activity patterns among teachers, students and teacher candidates
Flexibility in macro-scripts for computer-supported collaborative learning
Examining the Effectiveness of the Approach of Visual Metaphor Instructional Design for Management Education: A Multi-Aspect Theoretical View of Flow Experience and Perceived Task Value
The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program
Augmented reality in language learning: A state-of-the-art review of 2014-2019
A meta-analysis of research on digital game-based science learning
Virtual peers as partners in storytelling and literacy learning
Using TPACK as a framework to understand teacher candidates' technology integration decisions
Gamebrics : Design, implementation and practical evaluation of analytical rubrics in serious game play
Evolving open learning environments using hypermedia technology
The effects of participation, performance, and interest in a game-based writing environment
Responsiveness to a game-based intervention to enhance reading efficiency in first graders
Problematic internet use and study motivation in higher education
From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics
Effects of a collaborative AR-enhanced learning environment on learning gains and technology implementation beliefs: Evidence from a graduate teacher training course
Exploring students' learning effectiveness and attitude in Group Scribbles-supported collaborative reading activities: a study in the primary classroom
Concept development for kindergarten children through a health simulation
Effects of self-generated graphic organizers on learning depend on in-task guidance
A learner support model based on peer tutor selection
Playing With Emotions: Evaluating a Serious Game to Promote Parents' Emotional Competencies Within the Family Context
Predicting student performance in a blended MOOC
Supporting conceptual understanding of the associative and distributive properties through digital gameplay
Effects of simulation-based learning on students' statistical factual, conceptual and application knowledge
Design, development and testing of BodoRao - A markerless augmented reality application for endangered language in primary education
Guest editorial: Children and new technology
A flowchart-based intelligent tutoring system for improving problem-solving skills of novice programmers
Development and evaluation of computer-aided music-learning system for the hearing impaired
Measuring cognitive load in augmented reality with physiological methods: A systematic review
Innovative ICT-supported pedagogical practices: results from the international study of information technology in education
Exploring formative feedback on textual assignments with the help of automatically created visual representations
The utility of 3D, haptic-enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart
Community building and knowledge sharing by individuals with disabilities using social media
Text-to-speech and virtual reality agents in primary school classroom environments
Robotic question support system to reduce hesitation for face-to-face questions in lectures
Fostering science interests through head-mounted displays
Reconfigurability: creating new courses from existing learning objects will always be difficult!
Developing and evaluating dialogue games for collaborative e-learning
A web-based curriculum-based measurement system for class-wide ongoing assessment
Effectiveness of clicker-assisted teaching in improving the critical thinking of adolescent learners
Inter-university cooperative learning: an exploratory study
Developing mathematical problem solving skills
Early identification of ineffective cooperative learning teams
Learning art with computers - a LISREL model
The structure of student engagement in online learning: A bi-factor exploratory structural equation modelling approach
21st-century competences: The relation of ICT competences with higher-order thinking capacities and teamwork competences in university students
Game immersion experience: its hierarchical structure and impact on game-based science learning
Seeking reproducibility: Assessing a multimodal study of the testing effect
A constructionist learning environment for teachers to model learning designs
The effects of digital storytelling games on high school students' critical thinking skills
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E-Portfolio
The contribution of computer-based activities to understanding statistics
Character appearance in hologram tutors: Unveiling valence and learning enjoyment dynamics
Designing learning objects that afford learners the experience of important variations in Chinese characters
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The impact of computer-based instruction on the development of EFL learners' writing skills
Does SMS text messaging help or harm adults' knowledge of standard spelling?
High School Students' Perspectives on Their Online Learning Experiences: A Systematic Literature Review
The effects of reviews in video tutorials
Designing ubiquitous computing to enhance children's learning in museums
'txtN is ez f u no h2 rd': the relation between reading ability and text-messaging behaviour
Computer access and student achievement in the early school years
Predictors of digital competence in 7th grade: a multilevel analysis
From the Performer to the Evaluator: Exploring the Effects of the Evaluation-Explanation-Comparison-Based SVVR on Students' Vocal Music Appreciation and Singing Skills
Using computer algebra systems in mathematical classrooms
Effects of performance goal orientations on learning performance and in-game performance in digital game-based learning
Investigating the reliability of aggregate measurements of learning process data: From theory to practice
The digital divide: the special case of gender
The use of hypertext in the writing of group papers
Using knowledge building and flipped learning to enhance students' learning performance in a hands-on STEM activity
Academic dishonesty and trustworthy assessment in online learning: A systematic literature review
The end of handwriting? Using computers in traditional essay examinations
Advancing Holistic Decision-Making Systems in Schools: Insights From Academic Research and Practical Applications
Targeting fraction misconceptions and reducing high confidence errors in an online tutor
On the design of online synchronous assessments in a synchronous cyber classroom
The supporting role of learning analytics for a blended learning environment: Exploring students' perceptions and the impact on relatedness
'CAL'- Past, present and beyond
Factors impacting university students' online learning experiences during the COVID-19 epidemic
A community of practice approach to the development of non-traditional learners through networked learning
Effects of tangrams on learning engagement and achievement: Case of preschool learners
'Instructor in action': Co-design and evaluation of human-centred LA-informed feedback in MOOCs
Co-Coding Classroom Dialogue: A Single Researcher Case Study of ChatGPT-Assisted Analysis in Science Education
Bootstrapping in a language learning environment
The role of e-learning coaches in Australian secondary schools