yusuke1997/dblp-id-title huggingface dataset:
Rational emotive path: 3D game as the emotion analysis tool for counselling purposes
Research on the development and experience of popular music single with interactive lyrics and composition
Media, database, and narrative: navigating digital public space
Rapid development of tangible interactive appliances: achieving the fidelity/time balance
Pherographs and other hidden landscapes
Designing and evaluating UbiBall: a ubiquitous computing game for children
Re-sensitising the body: interactive art and the Feldenkrais method
Considerations for the design of networked exertion interactions
ReacTickles: playful interaction with information communication technologies
The brain, biology and evolution in art and its communication
Smart interactions for home healthcare: a semantic shift
Getting a GRIP on work-related stress: design and evaluation of a nature inspired relaxation space
A survey on the epistolary calligraphy art of Kim Jeonghui during his early exile period
Sexist humour in advertising: just a joke or marketing strategy?
The Uncanny Wall
Recognising your self in virtual avatars
Catastrophic Constellations: Picasso's Guernica and Klee's Angelus Novus
Situational perceived competence and choice when using digital technology in an inquiry-based learning setting in arts and crafts
Edge denoising of art illustration image based on contour feature recognition
Buzz: Mining and Presenting Interesting Stories
The executive tricks of cultural advertising with an emphasis on interactive art in the years 2000-2020
How to see art through the eyes of an avatar: Cao Fei's progression to online immersion
Towards a social iTV service: exploring user acceptance and changing media experience
Trancing: applying evolution's cognitive adaptation via web art/music
ALICE's adventures in cultural computing
Dynamic target image correction method of digital media based on virtual reality
Games, narrative and the design of interface
New teaching and learning experience with mixed reality technologies
Symbols of leadership and unity in the works of Bruce Onobrakpeya from 1972-2008
Design and evaluation of mixed interactive museographic exhibits
Software engineering issues in interactive installation art
Dictionary learning-based classification of ink strokes in Vincent van Gogh's drawings
Evaluating motion: spatial user behaviour in virtual environments
Present and past of competition versus sharing economy in the music live industry
Developing new robust motion templates of martial art techniques using R-GDL approach: a case study of SSCM
Application of motion capture technology in the digital recreation of Tang Dynasty mural art: a case study of Han Xiu's Tomb
Designing for group music improvisation: a case for jamming with your emotions
Recognition of 'yoga-asana' using bidirectional LSTM with CNN features
Interactive light and sound installation using artificial intelligence
Research on the design of digital media art display platform based on dynamic visual recognition
On intuitive use, physicality and tangible user interfaces
Mimi4x: an interactive audio-visual installation for high-level structural improvisation
WorldWideWalks: mapping the 'mixed realities' of physical and virtual space-time
An analysis of text-to-image generative models as creativity support tools
Paths to engagement combining sound, animation and interactivity: a comparative evaluation of three net art projects
Affective images of the top rails in China traditional rosewood chairs
With objects that speak: the force of interaction in historical African artefacts and contemporary art
Edge fusion algorithm of art photography image based on affine transformation
Visions Project K.1: DIY 3-D interactive videohologram device
Can artistic research and new technology contribute to sustainable development? Acting on participatory management and urban regeneration policies to promote investment for sustainable growth
Defining digital-Foley for live performance
(Re)searching through play: play as a framework and methodology for collaborative design processes
Are ICT good partners for the development of creativity? A systematic review of literature
New paradigms for the sustenance of live theatre in Nigeria amidst the pandemic: an evaluation of first ever drive-in theatre in Nigeria
Evolving visual artefacts based on consumption patterns
Aesthetic experience of proactive interaction with cultural art
Design and development of an experimental prototype of Chinese Tang Dynasty tomb murals under the intervention of digital media technology
The planning and experience of time and space in three gestural media: theatre, film and interactive film
New media popular music recommendation system based on machine learning algorithm
Santa Monica's Third Street Promenade as near-Utopia
Spiroraslaser: an interactive visual art system using hybrid raster-laser projection
'Whispers of the machine' - the organic form of digital sculpture based on 3D modelling
Towards a framework for investigating tangible environments for learning
Synthetic character generation strategies: character design through the application of novel conceptual combination strategies
Quantitative analysis of the puppet shapes in Ngayogyakarta Wayang Kulit
The effect of creative applicable methods on attracting the audience towards urban commercial advertisements from 2000 to 2020
Enhancing the creative learning experience through harnessing the creative potential of digital and social media platforms in art and design educational contexts
Telling without talking: dynamic products' potential for non-verbal communication
Evolving textures from high level descriptions
We hunters: interactive communication for young cavemen
Storytelling and remote-sensing playful interventions to foster biodiversity awareness
Aesthetics and quality of numbers using the primety measure
Contact-sensitive artefacts: implementing tangible interfaces through force-torque sensing
A platform for mobile social media and video sharing
Research on the intelligent design of the multidimensional form of a product under a brand cobweb constraint
Modelling and generating abstract images of Paul Klee style
Viking Ghost Hunt: creating engaging sound design for location-aware applications
Virtual shadow puppet play with intelligent instructional tool and interactive real-time animation
Semantics-driven design for bonding with human scent
Integrating children's contributions in the interaction design process
What colour is it? Modal and amodal completion of colour in art, vision science and biology
Influence of interactivity on emotions and enjoyment during consumption of audiovisual fictions
Retrospective vs. prospective: two approaches to mobile media capture and access
Understanding urban gamification - playful meaning-making in real and digital city spaces
Simulation study of the vibration of a gunungan
Redefining toys, games and entertainment products by teaching about playful interactions
Domain-specific knowledge as playful interaction: the case of Prime Slaughter
Preservation of an interactive computer-based art installation - a case study
Emotion, enjoyment, empathy and identification with characters in cinema
Supporting intense physical interaction in technology-enhanced therapeutic play
Development and evolution of bird motifs on Iranian's crockery of the Middle Ages of Islam (5-9 centuries A.H)
Research on invulnerability of scale-free network with a unified method
'Move in Tempo': involving the audience through their movement in installation art
Cinesthesis: cross-modal and cross-cultural perceptions of the Aurora Borealis for the design of an interactive installation
Making artworks and performance based on augmented reality
Integrating artificial intelligence in industrial design: evolution, applications, and future prospects
Evaluation analysis of music based on directed weighted complex network and statistics
How the social structure of intercultural 'come_IN' computer clubs fosters interactive storytelling
On the beauty of interactive art
Plymouth brain-computer music interfacing project: from EEG audio mixers to composition informed by cognitive neuroscience
The artist as user and designer
Virtual reality art as an innovative Buddhist learning tool
Colour configuration of residential interior spaces preferred by the older people in Jinan City
Dance, language and the brain
Media in performance - the Subway project
Emotional involvement in digital games
Wheel-throwing in digital space using number-theoretic approach
Fitness in evolutionary art and music: a taxonomy and future prospects
Music and dyslexia
What makes a Pollock Pollock: a machine vision approach
The pleasure of the holder: media art, museum collections and paper money
ICT in the arts: creative industries impact and contribution
Multimodal optimisation design of product forms based on aesthetic evaluation
If Winnicott could make toys..
Audience-artwork interaction
Real-time audio-visual composition: Mugenkei as a Live Dream
A virtual perspective: measuring engagement and perspective in virtual art galleries
Image classification of artworks based on multiple naive Bayes algorithm
On the detection of the level of attention in an orchestra through head movements
Reclaiming narratives: using technology to strengthen under-represented voices
New media in situ: the re-socialisation of public space
Literal visions
How visual merchandising influences Generation Z purchasing behaviour in supermarkets
Fractal analysis of tree paintings by Piet Mondrian (1872-1944)
The impact of colour and light on children with autism in interior spaces from an architectural point of view
Heliotropika: interfacing between humans and cyanobacteria
Affective states, familiarity and music selection: power of familiarity
The play pyramid: a play classification and ideation tool for toy design
Novelty and its acceptance: an intersubjective perspective
Measure audiences' satisfaction through user generated content-satisfaction research in motion picture industry
Understanding ethnic bleaching behaviours of the animation character designs and its determinants in Malaysia: a social cognitive theory perspective
Autonomous Expressionism: a framework for installation directed Network Arts
MixPlore: a digital performance using tangible user interfaces based on cocktail mixology
The dual roles of the spectator as active viewer and intended author in participatory database art
Touch me if you dare: tactility in media art
Intelligent colour matching method for 3D character animation based on texture features
Research on the extraction method of painting style features based on convolutional neural network
Reversible data hiding in encrypted images with public key cryptography: a review of its benefits and open issues
Participant responses to physical, open-ended interactive digital artworks: a systematic review
Gamelan, technology, and controversy
Recognition method of dance rotation based on multi-feature fusion
User-centred digital knowledge repository of Jin Dynasty costumes as a learning tool for cultural experience
Metaphor in plastic arts: example of portrait sculpture in Nigerian art schools
Video games in therapy: a therapist's perspective
Interactive video projections as augmented environments
Mobile DaMath: a game for basic numeracy exercise
Player collaboration in the explorative sound environment ToneInk
Colour deviation correction method of art image based on fuzzy classification
Exploring the educational impact of diverse technologies in online virtual museums
Environmental art social networks modelling and information mining framework based on green computing
Emotional control and visual representation using advanced audiovisual interaction
A call for formal language in poetry: a rhetorical and linguistic comparative study of Tupac Shakur's poetry in comparison to Robert Graves's
Le Voyage dans la Lune
An optimisation-based robot platform for the generation of action paintings
Iterative game design in education
A user experience model for tangible interfaces for children
Hong Kong Hackshops! Creative instant toy design workshops
Engaging remote fans in live sports
Evolving assemblages
Mobile stories: the evolution of a mobile, collaborative story reading and creation tool for children
Multi-note intelligent fusion method of music based on artificial neural network
Digital television, Personal Video Recorders and Media, Automation, Data and Entertainment convergence in the home
Detecting and modelling child's play behaviour using sensor-embedded climbing playground equipment
Intermediary zones: augmented space between real and digital
The agent takes the stage
The impact of perceived character similarity and identification on moral disengagement
Investigating the relationship between form and content in interactive graphic with a semiotic approach
Analysis, attribution, and authentication of drawings with convolutional neural networks
Noise cancellation: disrupting audio perception
The cultural attitudes in advertising designs in Nigeria
Designing creative frameworks: design thinking as an engine for new facilitation approaches
Music emotion recognition method based on multi feature fusion
Multi-disciplinary toy design and engineering education for Hong Kong
Product form innovation: a morphodynamic factors-driven approach
Process drama in the virtual world - a survey
Quantitative image analysis of Tintin comics
Revealing the nanoscale world: digital recreation of nanofibre images
An augmented toy and social interaction in children with autism
Multimodal music emotion recognition method based on multi data fusion
Essential concepts in toy design education: aimlessness, empathy and play value
Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction
The PLEX Cards and its techniques as sources of inspiration when designing for playfulness
Modulating tooth brushing sounds to affect user impressions
Research on colour correction algorithm of art works based on mapping rules
Interactive fiction video games as cyborg theatre. A postphenomenological approach
Integrating digital storytelling in formal educational settings: a design framework
Finger musical gesture recognition in 3D space without any tangible instrument for performing arts
Colour correction method of interior decoration engineering based on dense convolution neural network
Application of Fourth Industrial Revolution technologies in contemporary South African art
Examination of educational situations related to augmented reality in art education
Up close and personal: some effects of technology on portraiture
The emotional statement: profile photo and self-branding in the art world
Neurophysiology-based art in immersive virtual reality
TRIZ-based S-curve analysis of evolutionary trend of LED lights
Autonomous emergent painting triggered by music and motion
Evolving self portraits with Mandelbrot math
Revitalising Indonesian cultural tourism through automated Indonesia traditional music instruments performances post-COVID-19
[FIHSIHKAHLVRRCHUWAHL<>]: prototyping architectural user-interfaces in urban public space
SME feature-based classification of Adavu and posture images of Bharatanatyam dance
Interactive visualisation of algebraic surfaces as a tool for shape creation
Anita Bermeo's transmedial artistic biography of her performatic character 'La Torera'
Interactive storytelling for children: a survey
Management of emotions in US fiction series: when being (and feeling like) a woman sells
The aesthetics of inevitable failure: process and contingency in the presentation of electronic media art
A hybrid way to navigate the city: visual and aural cartography of the city of Athens
The themes of metalworking in the Saljuqid period vis-à-vis Khorasan and Mosul schools
Genius Loci: digital heritage augmentation for immersive performance
An artist's experience in using an evolutionary algorithm to produce an animated artwork
The affordances of informant design in educational game development
Strategies of subversion: the power of live performance within the walls of a Renaissance city
Tangible interaction and tabletops: new horizons for children's games
Criticising government regulations on music royalty in Indonesia and some copyright issues of music works in the digital space
Music note position recognition in optical music recognition using convolutional neural network
3D Wayang Kulit: traditional shadow puppetry meets modern display technology
Mediaturgy: a conversation with Marianne Weems
On digitising the Greek music tradition: simulation of the Cretan lyre for mobile devices
A tabletop interactive storytelling system: designing for social interaction
Audiovisual patterns in Wayang Kulit
3D turtle geometry: artwork, theory, program equivalence and symmetry
A prototyping support system for the creation of painted musical instruments
Construction of landscape architecture art design based on streaming media data processing
Kansei design method based on product narrative design element analysis
Teaching cinema with machinima
Adaptive classification method of electronic music based on improved decision tree
Designing disruption for social touch, in public spaces of merging realities: a multi-sensory model
Towards a unique artistic constitution of light: an aesthetic investigation of laser sciences
Software aesthetics: from text and diagrams to interactive spaces
How still is still? Exploring human standstill for artistic applications
Learning of art style using AI and its evaluation based on psychological experiments
Designing for performative tangible interaction
Digital-mediated communication: effect of smartphone use on family communication in Nigeria
Balancing justice: comparing whole body and controller-based interaction for an abstract domain
Personalised music experience based on fuzzy music emotion analysis and intelligent recommendation
Media richness, interactivity and retargeting to mobile devices: a survey
Creating opportunities for play: the influence of multimodal feedback on open-ended play
Social interaction in games
Locating the ephemeral: capturing the fleeting moment in digital arts
Perspectives on gesture from music informatics, performance and aesthetics
Interactive storytelling: interacting with people, environment, and technology
A movie customer satisfaction index model based on structural equation model
Using scalable vector graphics to evolve art
Gesture recognition in virtual reality
Suitability study of certain features and classifiers for Bharatanatyam double-hand mudra images
Predicting popularity of mass-market films using the tenets of disposition theory
On stage: the reactable and other musical tangibles go real
Designing digital objects for learning: lessons from Froebel and Montessori
"Once upon a time, there was a fairy who walked in paradise": the child finalised, mediated and creative narrative activity
Development of the automated tool to perform analysis and visualisation of user reviews
The role of moral disengagement in the enjoyment of real and fictional characters
Experiencing affective interactive art
Disposition development in drama: the role of moral, immoral and ambiguously moral characters
'Breaking the glass': preserving social history in virtual environments
Live streaming performing arts within a social virtual environment
Cultural proximity and interactivity in the processes of narrative reception
Voyage around my screen, voyage around with my screen: space perception from physical, through digital, to hybrid
An evolutionary algorithm to create artificial soundscapes of birdsongs
Media mediocracy: live archiving as an intervention in preserving cultural heritage
Achieving excellence in design research: a case study of research and education framework at Northumbria University
Selection of the most relevant online English semantic art translation in cross-lingual information retrieval based on speech signal analysis model
Digital storytelling for social and international development: from special education to vulnerable children
Mixing the library-information interaction and the disc jockey
Procedural animation for glove puppet show
FIS-MPT: fuzzy inference system-based melody production tools
Designing for equality: how a social design approach can make a difference
Motion graphic and animation in motifs of Iranian pottery
The relation between the depth of field and the visual fatigue caused by stereoscopic Wayang Kulit shadow images
Tapping into the field of foreign language learning games
Advancements in violin-related human-computer interaction
Locative literature: experiences with the textopia system
Integrated eRosary: design of a rosary application focusing on functionality
Collective digital storytelling at school: a whole-class interaction
Digital storytelling at school: what kind of educational benefits?
Domain-specific playability problems in social network games
The method to capture the form of opera performance based on machine vision
Leadership in an online multiplayer strategy game: case - Illuria
Fun and efficiency of the Wii balance interface
The moon illusion in children's drawings
A flash-based on-the-job training game
Evaluating user experience of cross-platform web services with a heuristic evaluation method
Digital 3D Wayang Kulit images
sonicLamination - from a concept to artistic binding of visual and sound domains by using advanced technology
The art of domain classification and recognition for text conversation using support vector classifier
Paper-based multimedia interaction and disabled children: from experience to learning-for-all
Exploring complexity-entropy, eye-tracking, experience, creativity, familiarity, and emotional responses to 40 paintings of Raja Ravi Varma - father of Indian modern art
Experiences with voice to design ceramics
Single value devices
Looking for the linguistic knowledge behind the curtains of contemporary dance: the case of Rui Horta's creative process
Hindi word correction using micro-parsing
The challenge of preserving interactive sound art: a multi-level approach
QSJoin: a new string similarity join method based on Q-sample and statistical features
Distant toys, dissected bodies and reality TV: Luc Tuymans and painting in the age of ritual and new media
Theatre caption presentation system for both hearing impaired and unimpaired
Colour averaging techniques and trends explored through artwork
Framework for ranking the cloud service providers of federated cloud architecture using probability ranking methodology
Automated Indonesian traditional musical instrument ' angklung ' player based on Raspberry Pi
Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logos
Walking Los Angeles: from documentation to performance
Objects and traces in space: connecting locative media with contemporary art
Design of intensive self-suction multi-purpose household ironing table: based on kansei engineering
Creating coherent animations from video
Virtual reality and sonic cyberspaces: augmentation, hybridisation and abstraction
Hybrid filter blending to maintain facial expressions in rendered human portraits
Beyond representations: towards an action-centric perspective on tangible interaction
The structure of extracting a character's appearance components
Noise detectives: design implications for mobile learning
Motion capture and computer art
Components of art and knowledge management through Nonaka and Takeuchi's model
Visual music instrument
Managing art-technology research collaborations
Dance interaction with physical model visuals based on movement qualities
Die Untersuchung struktureller Probleme bei der Kopplung diskreter informationsverarbeitender Systeme mit Hilfe eines speziellen Matrixkalküls
On Certain Aspects of the Two-Armed Bandit Problem
Random Mosaics of R d with General Cell Shapes
Bestimmung der magnetischen Zustände in flußgekoppelten magnetischen Bauelementen
Zur Zustandsreduktion ungetakteter (asynchroner) Folgeschaltungen I
On Hack's Conjecture Concerning Reachability in Petri Nets
Hierarchies of Weak Monadic Formulas for Two Successors Arithmetic
Darstellung von nichtauflösbaren impliziten nichtlinearen Differentialgleichungen in Zustandsform und Existenzaussagen über die Lösbarkeit
A Note on Limit Identification of c-minimal Indices
Reguläre Nullmengen