yusuke1997/dblp-id-title huggingface dataset:
Pairing practice and feedback with animations optimizes student learning in online module
Quality in e-learning: a framework for promoting and assuring quality in virtual institutions
Is Facebook still a suitable technology-enhanced learning environment? An updated critical review of the literature from 2012 to 2015
Facilitating Depth of Explanation: Utilising Reflective Feedback in Collaborative Learning Environments
Scaffolding Coding Instruction Through Literacy via the Compose and Code Digital Platform and Curriculum
Evaluating the effectiveness of blended learning using the ARCS model
A knowledge-based system for postgraduate engineering courses
Embodied preparation for learning basic quantum chemistry: A mixed-method study
Effects of robotic module-supported experimental activities with the cooperative learning method on student achievement, 21st-century skills, and students' opinions
Impact of anxiety and confidence in virtual reality-mediated learning transferred to hands-on tasks
Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study
Practices with technology: learning at the boundary between study and work
Preservice and inservice teachers' pedagogical reasoning underlying their most-valued technology-supported instructional activities
Shifting online: 12 tips for online teaching derived from contemporary educational psychology research
Cheating behaviours, the Internet and Education undergraduate students
From Viewers to Participants: The Evolution of Learning Through Interactive Video
Enhancing English Reading Comprehension, Learning Motivation and Attitude Through AI -Supported Pre-Reading Scaffolding
Developing a web-based multimedia assessment system for facilitating science laboratory instruction
Formal to informal learning with IT: research challenges and issues for e-learning
Social software, Web 2.0 and learning: status and implications of an evolving paradigm
Impact of a game-based intervention on fraction learning for fifth-grade students: A pre-registered randomized controlled study
Relative effectiveness of physical and virtual manipulatives for conceptual change in science: how falling objects fall
Correction to "Does Teacher Enthusiasm Facilitate Students' Chemistry Learning in Video Lectures Regardless of Students' Prior Chemistry Knowledge Levels?"
Assessing the effects of interactive blogging on student attitudes towards peer interaction, learning motivation, and academic achievements
A novel method to monitoring changes in cognitive load in video-based learning
Research of Ethical Adoption of College Students' Learning Applications of Generative Artificial Intelligence
The predictive validities of individual working-memory capacity profiles and note-taking strategies on online search performance
Regional editorial: IT programmes and policies in the Asia-Pacific region
Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning?
Interactive computer simulation and animation for improving student learning of particle kinetics
The impact of goal focus, task type and group size on synchronous net-based collaborative learning discourses
Evaluating performance on a bespoke maths game with children with Down syndrome
The effectiveness of adaptive versus non-adaptive learning with digital educational games
Students' expectations of Learning Analytics across Europe
A model for assessing student satisfaction with smart classroom environment in higher education
Informal learning with PDAs and smartphones
Diverse delivery methods and strong psychological benefits: A review of online formative assessment
The construction of a theory-based augmented reality-featured context-aware ubiquitous learning facilitation framework for oral communication development
One intervention, several benefits: Deliberate computer-assisted argument mapping practices in an online teacher education course
Investigating text-picture integration in videos with the multimedia contradiction paradigm
Teacher practices during Year 4 of a one-to-one mobile learning initiative
The voice quality of pedagogical agent impacts learning and agent perceptions
Improving summary writing through formative feedback in a technology-enhanced learning environment
The didactic and pedagogical design of e-learning in higher education: A systematic literature review
Understanding mobile learning from the perspective of self-regulated learning
Who benefits from computerized learning progress assessment in reading education? Evidence from a two-cohort pre-post design
Representations for semantic learning webs: Semantic Web technology in learning support
Patterns of interactive media use among contemporary youth
Using wikis and collaborative learning for science teachers' professional development
The Effectiveness of Technology-Supported Learning in Improving Students' Digital Literacy - A Meta-Analysis of 56 Experimental and Quasi-Experimental Studies
Gender-related differences in computer-mediated communication and computer-supported collaborative learning
The MOOC and learning analytics innovation cycle (MOLAC): a reflective summary of ongoing research and its challenges
Towards a fuller picture: Triangulation and integration of the measurement of self-regulated learning based on trace and think aloud data
Integrating Project-Based Learning With Self-Regulated Learning to Enhance Programming Learning Motivation
Investigating the learning-theory foundations of game-based learning: a meta-analysis
Students' perceptions of self-directed learning and collaborative learning with and without technology
Engagement, Academic Emotions, and Artificial Intelligence Application Creativity in the Metaverse: A Study of Facial Expressions
Effects of Feedback Providers' Positive Emotional Tone and Gender on Learning From a Multimedia Lesson
Comprehension and navigation of networked hypertexts
Harnessing collective knowledge inherent in tag clouds
Artificial Intelligence-Critical Pedagogic: Design and Psychologic Validation of a Teacher-Specific Scale for Enhancing Critical Thinking in Classrooms
Mobile-Based micro-Learning and Assessment: Impact on learning performance and motivation of high school students
The Online Presence During Synchronous Classes of Secondary Students in Chile: The Need to Incorporate Socio-Emotional Knowledge and Teaching Strategies
Qualitative case studies of innovative pedagogical practices using ICT
Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs
Learning to collaborate by collaborating: a face-to-face collaborative activity for measuring and learning basics about teamwork
Scratch versus LEGO robots: Which engages undergraduates more in programming education?
Online engagement during COVID-19: Role of agency on collaborative learning orientation and learning expectations
Gamification improves learning: Experience in a training activity of computer programming in higher education
Intelligent tutorial system based on personalized system of instruction to teach or remind mathematical concepts
Promoting children's computational thinking: A quasi-experimental study of web-mediated parent education
Use of ICT and its relationship with performance in examinations: a comparison of the ImpaCT2 project's research findings using pupil-level, school-level and multilevel modelling data
Making hypertext lecture notes more interactive: undergraduate reactions
Complex phenomena understanding in electricity through dynamically linked concrete and abstract representations
Using an online tool to support school-based ICT policy planning in primary education
This Land is My Land: Teachers' integration of game and novel in English instruction
The fear of big brother: The potential negative side-effects of proctored exams
Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity
Effects of Digital Game-Based Learning on Student's Problem-Solving Ability: A Three-Level Meta-Analysis
The use of annotations to explain labels: Comparing results from a human-rater approach to a deep learning approach
Conceptual tools for planning for the wireless classroom
Does Teacher Enthusiasm Facilitate Students' Chemistry Learning in Video Lectures Regardless of Students' Prior Chemistry Knowledge Levels?
A browser-based approach to incidental individualization of vocabulary learning
Training for strategic decision making in professional contexts
Linking learner factors, teaching context, and engagement patterns with MOOC learning outcomes
Web-based Assessment and Test Analyses (WATA) system: development and evaluation
Be prepared: How training and emergency type affect evacuation behaviour
Using online learner trace data to understand the cohesion of teams in higher education
Error-based simulation as a thought experimental method for changing "motion implies a force" misconception: An evaluation
Successful stories and conflicts: A literature review on the effectiveness of flipped learning in higher education
'How did it know we weren't talking?': An investigation into the impact of self-assessments and feedback in a group activity
Comparing incidental learning of single words and collocations from different captioning conditions: The role of vocabulary knowledge and working memory
Saying the wrong thing: improving learning with multimedia by including misconceptions
The effects of visualization format and spatial ability on learning star motions
Formats and prior knowledge on learning in a computer-based lesson
Technology and learning at home: findings from the evaluation of the Home Access Programme pilot
Correction for 'Personalized refutation texts best stimulate teachers' conceptual change about multimedia learning' by Dersch et al. ( 2022 )
Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures
How trainee teachers of IT approach teaching their subject
Enhancing collaborative learning through dynamic forms of support: the impact of an adaptive domain-specific support strategy
Persistence temperament associated with children playing math games between touch panel and embodied interaction
Measuring (meta)cognitive processes in multimedia learning: Matching eye tracking metrics and think-aloud protocols in case of seductive details
Moving education into the digital age: the contribution of teachers' professional development
The learning value of computer-based instruction of early reading skills
Coping with change in ICT-based learning environments: newly qualified Rwandan teachers' reflections
Playful learning with sound-augmented toys: comparing children with and without visual impairment
The moderating effects of intrinsic load on the relationship between self-regulated effort and germane load
Integrating Social-Emotional Learning Into Gamified Flipped Classrooms: Impacts on Emotion Regulation, Achievement and Communication Tendency
A preliminary evaluation of a web-mediated 'School for All'
Design and use of a hypermedia system at the University level
Technological affordances in teachers' online professional learning communities: A systematic review
Chalk and talk versus flipped learning: A case study
The role of self-explanation in learning to use a spreadsheet through examples
Developing a survey for assessing preferences in constructivist context-aware ubiquitous learning environments
Learning statistics by computer software is cheating
Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners
The effectiveness of a computer-assisted math learning program
Design issues of a distance learning course on Business on the Internet
Synergies and barriers with electronic verbatim notes (eVerNotes): note taking and report writing with eVerNotes
A collaborative digital library for children
Comments in MOOCs: who is doing the talking and does it help?
Integrating computer-mediated tools into the language curriculum
Contextual issues in the construction of computer-based learning programs
The influence of IT: perspectives from five Australian schools
Evaluation of CAL in higher education Geography
The effect of text messaging on 9- and 10-year-old children's reading, spelling and phonological processing skills
Supporting secondary school students' reading comprehension in computer environments: A systematic review
The effects of GBL and learning styles on Chinese idiom by using TUI device
Digital-first assessments: A security framework
Social enrichment by virtual characters - differential benefits
How artefacts mediate small-group co-creation activities in a mobile-assisted seamless language learning environment?
Internet usage and 'internet addiction' in students and its implications for learning
Usability Evaluation of an Adaptive Courseware Approach in the Natural Language-Based Intelligent Tutoring System-Tutomat
Conferences as learning communities: some early lessons in using 'back-channel' technologies at an academic conference - distributed intelligence or divided attention?
The impact of an online gamified approach embedded with self-regulated learning support on students' reading performance and intrinsic motivation: A randomized controlled trial
Promoting reflective interactions in a CSCL environment
Students' perceptions of ICT-related support in teaching placements
Exploring ChatGPT-Facilitated Scaffolding in Undergraduates' Mathematical Problem Solving
Pre-class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning
Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions
Emotions, engagement, and self-perceived achievement in a small private online course
Could a mobile-assisted learning system support flipped classrooms for classical Chinese learning?
Designing CALL for learning Chinese characters
What kind of learning designs do practitioners create for mobile learning? Lessons learnt from two in-the-wild case studies
Harnessing the potential of trace data and linguistic analysis to predict learner performance in a multi-text writing task
Using commercial video games in flipped classrooms to support physical concept construction
Testing the segmentation effect of multimedia learning in a biological system
Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample
Facilitating application of language skills in authentic environments with a mobile learning system
Distributed collaboration activities in a blended learning scenario and the effects on learning performance
Higher education scholars' participation and practices on Twitter
Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?
The end of software training?
Modelling children's inhibitory skills using learning data from an educational app
The relationship between students' self-regulated learning behaviours and problem-solving efficiency in technology-rich learning environments
The role of gender and employment status in MOOC learning: An exploratory study
Concept-guided development of ICT use in 'traditional' and 'innovative' primary schools: what types of ICT use do schools develop?
Digitally strategic: how young people respond to parental views about the use of technology for learning in the home
Computer-assisted teaching and mathematical learning in Down Syndrome children
Sowing the seeds of algebraic generalization: designing epistemic affordances for an intelligent microworld
Images of self and others as computer users: the role of gender and experience
Examining students' self-regulated learning processes and performance in an immersive virtual environment
Examining student satisfaction with wholly online learning
Effects of electronic outlining on students' argumentative writing performance
Using U-Pace instruction to improve the academic performance of economically disadvantaged undergraduates
Collaborative learning with screen-based simulation in health care education: an empirical study of collaborative patterns and proficiency development
Finger versus pencil: An eye tracking study of learning by drawing on touchscreens
Web-based learning in the computer-aided design curriculum
The role of rapid guessing and test-taking persistence in modelling test-taking engagement
The questionable promise of social media for education: connective learning and the commercial imperative
Online versus face-to-face cheating: The prevalence of cheating behaviours during the pandemic compared to the pre-pandemic among Turkish University students
I see something you do not: Eye movement modelling examples do not improve anomaly detection in interpreting medical images
Getting a grip on how we talk about computational practices in science in settings of teacher learning
Understanding and analysing activity and learning in virtual communities
E-safety and Web 2.0 for children aged 11-16
The relationship between Algebra Nation usage and high-stakes test performance for struggling students
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education
Perceptions of learning effectiveness in M-learning: scale development and student awareness
Online proctored exams and digital inequalities during the pandemic
Regional Report: Australia
The historical and situated nature design experiments - Implications for data analysis
Dynamic testing: Can a robot as tutor be of help in assessing children's potential for learning?
Instructor accents in online education and their effect on learning and attitudes
From transaction to transformation: information and communication technology, professional development and the formation of communities of practice
Factors contributing to teachers' successful implementation of IT
Open-source learning management systems: a predictive model for higher education
Training teachers in computer-based management information systems
Finnish and UK English pre-teen children's text message language and its relationship with their literacy skills
What role does knowledge quality play in online students' satisfaction, learning and loyalty? An empirical investigation in an eLearning context
Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task
When and why does emotional design foster learning? Evidence for situational interest as a mediator of increased persistence
Comparing effects of different goal type orders on collaborative simulation-based inquiry in engineering problem solving: A process modelling approach
Leveraging Large Language Models to Generate Course-Specific Semantically Annotated Learning Objects
Browsing to learn: How computer and software engineering students use online platforms in learning activities
WebQuests as perceived by teachers: implications for online teaching and learning
Let me explain! The effects of writing and reading short justifications on students' performance, confidence and opinions in audience response systems
Enhance adult students' online knowledge construction: Exploring effective instructional designs and addressing barriers
The impact of risk and protective factors on online teaching experience in high school Italian teachers during the COVID-19 pandemic
Analysing the use of interactive technology to implement interactive teaching
Simulation as a home learning environment - students' views
Learning through inquiry: student difficulties with online course-based Material
Embodiment analytics of practicing teachers in a virtual immersive environment
Homogeneous and heterogeneous multiple representations in equation-solving problems: An eye-tracking study
Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning
Characteristics of multimedia textbooks that affect post-test scores
Thirty-five years of the Journal of Computer Assisted Learning: A bibliometric overview
Two configurations for accessing classroom computers: differential impact on students' critical reflections and their empowerment
Teaching genetics with multimedia results in better acquisition of knowledge and improvement in comprehension
Using multimodal learning analytics to understand effects of block-based and text-based modalities on computer programming
Content and processes in problem-based learning: a comparison of computer-mediated and face-to-face communication
The format of problem representation for in-game learning supports
Improving mathematics assessment readability: Do large language models help?
Development and validation of a test for measuring primary school students' effective use of ICT: The ECC-ICT test
Socio-cultural aspects of prompting student reflection in Web-based inquiry learning environments
Assessing the learning potential and students' perception of rich lecture captures
Students' reflections on their experience with ChatGPT
The effects of multiple mice on children's talk and interaction
Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects
Gender and information communication technology
The impact of automated writing evaluation on English as a foreign language learners' writing self-efficacy, self-regulation, anxiety, and performance
Task type matters: The impact of virtual reality training on training performance
Challenges to learning and schooling in the digital networked world of the 21st century
Cognitive strategies observed during problem solving with LOGO
Does Using Virtual Reality to Enhance Students' Presentation Skills Work? The Role of Feedback and Presence
Effectiveness of hypermedia annotations for foreign language reading
AI-Facilitated Article Revisions for Primary School Students With Writing Difficulties: Effects of a Large Language Model-Based PDRPE Approach on Writing Performance, Attitude and Anxiety
Researching IT in education
Effects of abstract and concrete simulation elements on science learning
Predicting ICT integration into classroom teaching in Chinese primary schools: exploring the complex interplay of teacher-related variables
Beyond Web 2.0: mapping the technology landscapes of young learners
Inventing motivates and prepares student teachers for computer-based learning
ICT, Pedagogy and the Curriculum
Predicting fraction and algebra achievements online: A large-scale longitudinal study using data from an online learning environment
Assessing the effectiveness of a game-based phonics intervention for first and second grade English language learners in India: A randomized controlled trial
Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill
Persuasive social features that promote knowledge sharing among tertiary students on social networking sites: An empirical study
Can interaction with generative artificial intelligence enhance learning autonomy? A longitudinal study from comparative perspectives of virtual companionship and knowledge acquisition preferences
Developing a flipped learning approach to support student engagement: A design-based research of secondary school mathematics teaching
Guest Editorial: Networked Learning
Examining students' learning, perceived learning and motivation in social annotation-based translation activities
Expert examples and prompted reflection in learning with self-generated concept maps
Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses
Action research in continuing professional distance education
The strengths, weaknesses, opportunities and threats of using social software in higher and further education teaching and learning