yusuke1997/dblp-id-title huggingface dataset:
Fuzzy Set Theory for Performance Evaluation in a Surgical Simulator
Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality
Diamond Park and Spline: Social Virtual Reality With 3D Animation, Spoken Interaction, and Runtime Extendability
Buddy Bots: How Turing's Fast Friends Are Undermining Consumer Privacy
Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors
The Experience Society
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups
Using Behavioral Realism to Estimate Presence: A Study of the Utility of Postural Responses to Motion-Stimuli
Real-Time Rendering by Thomas Akenine-Mo"ller and Eric Haines
Crowd Behavior Mining with Virtual Environments
Low-Cost Virtual Reality System in Evaluation of Rhythmic Motor Patterns in Elderly and Parkinson's Disease Patients
Evaluation of Rate-Based Force-Reflecting Teleoperation in Free Motion and Contact
Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See Through Head-Mounted Displays
Lessons about Virtual Environment Software Systems from 20 Years of VE Building
Influence of Varied Human Movement Control on Task Performance and Feeling of Telepresence
Special Issue: Virtual Reality and Sports Guest Editors' Introduction
Evaluation of the Effects of a Head-Mounted Display on Ocular Accommodation
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Small Group Behavior in a Virtual and Real Environment: A Comparative Study
Virtual Reality (VR) and Psychotherapy: Opportunities and Challenges
The Effects of Collaboration and System Transparency on CIVE Usage: An Empirical Study and Model
Wolverine: A Distributed Scene Graph Library
Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players
Research in Virtual Environments and Simulation at the Institute for Simulation and Training of the University of Central Florida
Estimating Three-Dimensional Space from Multiple Two-Dimensional Views
Super Wide Field of View Head Mounted Display Using Catadioptrical Optics
Appearance and Task Success in Novel Avatars
Visually Induced Motion Sickness in Virtual Environments
An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Leaving the World Behind: Supporting Group Collaboration Patterns in a Shared Virtual Environment for Product Design
Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence
Confluence of Computer Vision and Interactrive Graphics for Augmented Reality
End System Multicast Protocol for Collaborative Virtual Environments
Cognitive Repositioning inside a 'Desktop' VE: The Contraints; Introduced by First- vs. Third-Person Imagery and Mental Representation Richness
Effect of Variations in Sensory Feedback on Performance in a Virtual Reaching Task
Benefits of Matching Accommodative Demands to Vergence Demands in a Binocular Head-Mounted Display: A Study on Stereo Fusion Times
Physiological Studies of Human Fatigue by a Virtual Reality System
Telepresence in Industrial Applications: Implementation Issues for Assembly Tasks
Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses
Mass-Spring Simulation of Deformation in Elastic Sheet Structures
Perception of Shared Visual Space: Establishing Common Ground in Real and Virtual Environments
Analyzing Ordinal Scales in Studies of Virtual Environments: Likert or Lump It!
Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions
Presence Related Formal Aspects of Hedonic Valence in Mood Management: An Investigation of the Impact of Mediated Experiences on Induced Aggressive Mood
Interactive Gait Rehabilitation System with a Locomotion Interface for Training Patients to Climb Stairs
Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments
Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One's Heading?
Tactile Feedback Improves Performance in a Palpation Task: Results in a VR-Based Testbed
EMG Based Interface for Position Tracking and Control in VR Environments and Teleoperation
The Effects of Simulated Inertia and Force Prediction on Delayed Telepresence
Three-Dimensional Motion and Structure Estimation Using Inertial Sensors and Computer Vision for Augmented Reality
Case Study: Using a Novel Virtual Reality Computer Game for Occupational Therapy Intervention
Speech-based Multimodal Interaction in Virtual Environments: Research at the Thomson-CSF Corporate Research Laboratories
Haptic Human-Robot Collaboration: Comparison of Robot Partner Implementations in Terms of Human-Likeness and Task Performance
A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces
A Multiuser Multiperspective Stereographic QTVR Browser Complemented by Java3D Visualizer and Emulator
Dextrous Hands: Human, Prosthetic and Robotic
Binaural Source Localization and Spatial Audio Reproduction for Telepresence Applications
Human Action Laws in Electronic Virtual Worlds - An Empirical Study of Path Steering Performance in VR
Examining Knowledge Production on Virtual and Augmented Reality Technologies
Car Racing in a Simulator: Validation and Assessment of Brake Pedal Stiffness
Presence of Mind: A Reaction to Thomas Sheridans 'Further Musings on the Psychophysics of Presence'
Grasp Recognition for Uncalibrated Data Gloves: A Machine Learning Approach
Virtual Explorer: Interactive Virtual Environment for Education
Visual Spatial Abilities in Uninhabited Ground Vehicle Task Performance During Teleoperation and Direct Line of Sight
Special Section: RAVE 2011: Real Actions in Virtual Environments Guest Editors' Introduction
Desensitization of Camera-Aided Manipulation to Target Specification Errors
Calibrating the Human Hand for Haptic Interfaces
A Teleoperated Microsurgical Robot and Associated Virtual Environment for Eye Surgery
On Selecting the Right Yardstick
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
The Potential of Subliminal Information Displays to Change Driver Behavior
'Real' Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
CITYCLUSTER "From the Renaissance to the Megabyte Networking Age": A Virtual Reality and High-Speed Networking Project
The Perception of Distance in Simulated Visual Displays: A Comparison of the Effectiveness and Accuracy of Multiple Depth Cues Across Viewing Distances
The Philosophy of Presence: From Epistemic Failure to Successful Observation
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography
Flow Fields and Agents for Immersive Interaction in Mutator VR: Vortex
Recombinant Architecture
HISTORY: The Use of the Kalman Filter for Human Motion Tracking in Virtual Reality
A Fingertip Haptic Display for Improving Curvature Discrimination
Rapid Modeling and Design in Virtual Environments
A New Haptic Interaction and Visualization Approach for Rigid Molecular Docking in Virtual Environments
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Editorial Notes: Changes in Presence
The Virtual Site Museum: A Multi-Purpose, Authoritative, and Functional Virtual Heritage Resource
Evaluation of Visual and Auditory Feedback in Virtual Obstacle Walking
Editorial Notes
A SWOT Analysis of the Field of Virtual Rehabilitation and Therapy
An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy
Development of a Physics-Based Target Shooting Game to Train Amputee Users of Multijoint Upper Limb Prostheses
Perspectives on the Evolution of Tactile, Haptic, and Thermal Displays
Multi-Ring Fiducial Systems for Scalable Fiducial-Tracking Augmented Reality
Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus
Evaluating Learnability in a 3D Heritage Tour
Special Section: Best Papers from JVRC'09 Guest Editors' Introduction
Integrating Graphic and Audio Windows
A Metric to Quantify Virtual Scene Movement for the Study of Cybersickness: Definition, Implementation, and Verification
Forgotten Industrial Heritage in Virtual Reality - Case Study: Old Power Plant in Piešt'any, Slovakia
Presence in Virtual Theater
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation
Model-Mediated Teleoperation: An Operator-Centric Perspective
Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention
fMRI-Based Robotic Embodiment: Controlling a Humanoid Robot by Thought Using Real-Time fMRI
The Effect of Multiform 3D Virtual Space Construction on the Contextual Experience of Wanfutai
Cognitive Demands of Semi-Natural Virtual Locomotion
Implementation of Partial Surface Display
The Phenomenon of Presence in Virtual Reality Is Mistakenly Equated with Immersion
Problematizing Realism: Confronting Colonial Perspectives and Engaging Complexities of Landscape Through "Ghost Textures"
Physical Interaction with a Virtual Knee Joint - The 9 DOF Haptic Display of the Munich Knee Joint Simulator
A Neuroscience Approach to Virtual Reality Experience Using Transcranial Doppler Monitoring
Design for Presence: A Structured Approach to Virtual Reality System Design
Telehaptic Perception of Delayed Stiffness Using Adaptive Impedance Control: Experimental Psychophysical Analysis
Localization and Prediction of Visual Targets' Position in Immersive Virtual Reality
Postural Responses to Two Technologies for Generating Optical Flow
Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv
Comments on the Use of Olfactory Displays for Virtual Evironments
Nonvestibular Motion Cueing in a Fixed-Base Driving Simulator: Effects on Driver Braking and Cornering Performance
A Scoping Review of the Metaverse for Software Engineering Education: Overview, Challenges, and Opportunities
Judgments of the Distance to Nearby Virtual Objects: Interaction of Viewing Conditions and Accommodative Demand
Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments
Past Presence and Future
Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation
VRLOCO: Real-Time Human Locomotion from Positional Input Streams
Synthetic Soundscapes with Natural Grains
Scheduling Robotic Actions by Genetic Algorithms
Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP)
Occlusion in Mirror-Based Co-Located Augmented Reality Systems
Driver Behavior Comparison Between Static and Dynamic Simulation for Advanced Driving Maneuvers
Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments
Special Section: Intelligent Virtual Agents Guest Editors' Introduction
F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions
A Comparison of Cybersickness Incidences, Symptom Profiles, Measurement Techniques, and Suggestions for Further Research
Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues
A Two Handed Interface for Object Manipulation in Virtual Environments
Rethinking the Knowledge Transfer Process Through the Use of Metaverse: A Qualitative Study of Organizational Learning Approach for Remote Workplace
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I
Progress and Prospects for the Development of Computer-Generated Actors for Military Simulation: Part 2--Reasoning System Architectures and Human Behavior Modeling
Bringing Our Elderly to Chinese Heritage Gaming in Virtual Reality: A Study of Preserving and Revitalizing Heritage Gameplay Experiences and Cultural Memories
AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds
NPSNET: Flight Simulation Dynamic Modeling Using Quaternions
Modelling Multi-Party Interactions among Virtual Characters, Robots, and Humans
Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments
Presence in Text-Based Networked Virtual Environments or 'MUDS'
Interactions in Perceived Quality of Auditory-Visual Displays
The Educational Value of an Information-Rich Virtual Environment
Transparent Data Reduction in Networked Telepresence and Teleaction Systems. Part II: Time-Delayed Communication
A New Perspective on Enriching Augmented Reality Experiences: Interacting with the Real World
Amplifying Head Movements with Head-Mounted Displays
A Survey of Augmented Reality
An Electrorheological Tactile Display
Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking
Use of Virtual Environments for Acquiring Configurational Knowledge About Specific Real-World Spaces: I. Preliminary Experiment
Presence and The Sixth Sense
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction
How Agents' Turn-Taking Strategies Influence Impressions and Response Behaviors
Technological Augmentation of Memory, Perception, and Imagination - From the Viewpoints of 1991 and 2017
Gaze-Contingent Visual Presentation Based on Remote Saccade Detection
Presence Accompanying Induced Hearing Loss: Implications for Immersive Virtual Environments
Three Dimensional Visual Display Systems for Virtual Environments
Patterns of Network and User Activity in an Inhabited Television Event
Measuring Spatial Presence: Introducing and Validating the Pictorial Presence SAM
Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models
Experiments Using Multimodal Virtual Environments in Design for Assembly Analysis
On the Ability of Humans to Haptically Identify and Discriminate Real and Simulated Objects
The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence
Metrics for Evaluating Cyber Security Data Visualizations in Virtual Reality
Spatial Orientation, Adaptation and Motion Sickness in Real and Virtual Environments
The Evolution of Social Behavior over Time in Second Life
Some Perspectives on Performed Sound and Music in Virtual Environments
Special Issue: Collaborative Research Center (SFB453) on High-Fidelity Telepresence and Teleaction Guest Editor's Introduction
The NASA Ames VIEWlab Project - A Brief History
The Sense of Presence between Volumetric-Video and Avatar-Based Augmented Reality and Physical-Zoom Teaching Activities
Exploring the Usability of Phone-Based Virtual Reality in Management-Communication Training
How Interaction Techniques Affect Workload in a Virtual Environment During Multitasking
Virtual Environments Research in the Air Force Institute of Technology Virtual Environments, 3D Medical Imaging and Computer Graphics Laboratory
Haptic Glove with MR Brakes for Distributed Finger Force Feedback
Precisely Exploring Medical Models and Volumes in COllaborative Virtual Reality
Sound Localization Using an Acoustical Telepresence Robot: TeleHead II
NPSNET and the Naval Postgraduate School Graphics and Video Laboratory
Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group
Virtual Environment Psychotherapy: A Case Study of Fear of Flying Disorder
My Anxieties About Virtual Reality
Geometric Message-Filtering Protocols for Distributed Multiagent Environments
Towards Virtual Reality in Architecture : Concepts and Scenarios from the Architectural Space Laboratory
A Survey of Position Trackers
Comparison of Two VR Platforms for Virtual Reality Rehabilitation: Video Capture versus HMD
Free Virtual Navigation Using Motor Imagery Through an Asynchronous Brain-Computer Interface
Progress and Prospects for the Development of Computer Generated Actors for Military Simulation: Part 1 - Introduction and Background
Place, Sense of Place, and Presence
The Perception of Walking Speed in a Virtual Environment
A Shared-Aperture Tracking Display for Augmented Reality
An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain-Computer Interface
Virtual Reality Based Simulation of Hysteroscopic Interventions
Use of the Remote Access Virtual Environment Network (RAVEN) for Coordinated IVA-EVA Astronaut Training and Evaluation
Altered Walking Pattern in a Virtual Environment
System and Interface Framework for SCAPE as a Collaborative Infrastructure
Dynamic Response of Electromagnetic Spatial Displacement Trackers
Explorations in the Use of Augmented Reality for Geographic Visualization
A Conceptual Model of the Sense of Presence in Virtual Environments
An Experiment on Public Speaking Anxiety in Response to Three Different Types of Virtual Audience
Occlusion Handling in Augmented Reality Using Background Foreground Segmentation
Richly Connected Systems and Multi-Device Worlds
Dramatic Presence
Virtual Modeling of Urban Environments
A Survey of Surgical Simulation: Applications, Technology, and Education
Enhancing Engagement and Learning Outcomes in Architectural Computing Design Education: A Study on the Implementation of Augmented Reality
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States
Virtual Reality and the Built Environment by Jennifer Whyte
Behavioral Presence Test in Threatening Virtual Environments
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
The Room Effect: Metric Spatial Knowledge of Local and Separated Regions
Presence as Being-in-the-World
Temporal and Spatial Variations in Presence: Qualitative Analysis of Interviews from an Experiment on Breaks in Presence
Electronic Visualization Laboratory's 50th Anniversary Retrospective: Look to the Future, Build on the Past
Tactile Display of High-Frequency Information in Teleoperation and Virtual Environments
Exploring the Roles of Information in the Manual Control of Vehicular Locomotion: From Kinematics and Dynamics to Cybernetics
InTml: A Dataflow Oriented Development System for Virtual Reality Applications
Towards Immersive Generosity: The Need for a Novel Framework to Explore Large Audiovisual Archives through Embodied Experiences in Immersive Environments
A Model to Support the Design of Multiplayer Games
An Extensible Event-Bsed Infrastructure for Networked Virtual Worlds
Perceptual Validation Experiments for Evaluating the Quality of Wavelet-Synthesized Sounds
Achieving Human Presence in Space Exploration
Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC
An Introductory Tutorial for Developing Multi-User Virtual Environments
Exploring the Role of Augmented Reality to Enhance Applied Anatomy Education for Anesthesiologists
Adaptive Generation of Emotional Impact Using Enhanced Virtual Environments
Toward Systematic Control of Cybersickness
Scaling to Perception: Challenges and Opportunities for Large-Scale Immersive Visualization Facilities
Methodology for the Iterative Evaluation of Prototype Head-Mounted Displays in Virtual Environments: Visual Acuity Metrics
Cybersickness: Perception of Self-Motion in Virtual Environment
Perceived Realism of Virtual Environments Depends on Authenticity
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
The Effect of Priming Pictures and Videos on a Question-Answer Dialog Scenario in a Virtual Environment
Haptic Simulation of Manipulator Collisions Using Dynamic Proxies
Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Direction and Location Are Not Sufficient for Navigating in Nonrigid Environments: An Empirical Study in Augmented Reality
The Influence of Passive Haptic Feedback and Difference Interaction Metaphors on Presence and Task Performance
Virtual Reality Technologies and People with Disabilities
Transatlantic Touch: A Study of Haptic Collaboration over Long Distance
Enabling Scalability by Partitioning Virtual Environments Using Frontier Sets
The Effects of Metals and Interfering Fields on Electromagnetic Trackers
The Dive Laboratory
Robot Choreography: Kinesthetic Creativity at the Mind-Metal Interface
Neural Networks for the Segmentation of Teleoperation Tasks
A Study on High-Level Autonomous Navigational Behaviors for Telepresence Applications
Single-Point Active Alighment Method (SPAAM) for Optical See-Through HMD Calibration for Augmented Reality
Expertise-Based Performance Measures in a Virtual Training Environment
Navigation System for the Blind: Auditory Display Modes and Guidance
Psychophysiological Correlates of Virtual Reality: A Review
Charting the Transformative Journey of Augmented Reality in Graphic Design Education: A Comprehensive Overview of the Period 2016-2022
Perception-Based Traffic Control for Shared Haptic Virtual Environments
Perceptual Conflicts in a Multi-Stereoscopic Immersive Virtual Environment: Case Study on Face-to-Face Interaction through an Avatar
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology
Augmented Reality Through Wearable Computing
A Framework for Building and Deploying the Multiparty Audio Service for Collaborative Environments
Movement Around Real and Virtual Cluttered Environments
Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
Multimodal Mouse: A Mouse-Type Device with Tactile and Force Display
Building Exposure: Synergy of Interaction and Narration through Social Channel
Pseudo Force Display that Applies Pressure to the Forearms
Some Practical Considerations of Ethical Issues in VR Research
Surgical Simulation: An Emerging Technology for Training in Emergency Medicine
Formative Evaluation and Preliminary Findings of a Virtual Reality Telerehabilitation System for the Lower Extremity
Haptic and Sound Interface for Shape Rendering
A Wavelet Synthesis Technique for Creating Realistic Virtual Environment Sounds
Virtual Competitors Influence Rowers
Insights on the Design of InTml
The Transfer of Spatial Knowledge in Virtual Environment Training
Virtual Reality As Communication Tool: A Socio-Cognitive Analysis
Virtual Environents and the Enhancement of Spatial Behavior: Toward a Comprehensive Research Agenda
A Three-Dimensional Building Authoring Tool Based on Line-Drawingn Understanding
MACVE: A Mobile Agent Based Framework for Large-Scale Collaborative Virtual Environments
Localization in Virtual Acoustic Displays
Use of a Two-Class Model to Analyze Applications and Barriers to the Use of Virtual Reality by People with Disabilities
Augmented Reality As a Tool to Aid the Telerobotic Exploration and Characterization of Remote Environments
An Adaptive Multi-Resolution Method for Progressive Model Transmission
Social Interaction and Social Development in Virtual Environments
Automatic Modeling of Knee-Joint Motion for The Virtual Reality Dynamic Anatomy (VRDA) Tool
Multioperator Teleoperation of Multirobot Systems with Time Delay: Part II--Testbed Description
Towards Quantifying Depth and Size Perception in Virtual Environments
The Experience of Presence: Factor Analytic Insights
Using Augmented Virtuality for Remote Collaboration
Problem-based Learning for Design and Engineering Activities in Virtual Worlds
Objective Metrics for the Evaluation of Simple Surgical Skills in Real and Virtual Domains
Musings on Presence Twenty-Five Years after "Being There"