yusuke1997/dblp-id-title huggingface dataset:
Service robots or human staff? The role of performance goal orientation in service robot adoption
Development of gaming disorder: Underlying risk factors and complex temporal dynamics
Associations between duration and type of electronic screen use and cognition in US children
Making on-line logistics training sustainable through e-learning
Games without frontiers: On the moral and psychological implications of violating taboos within multi-player virtual spaces
Remote patient monitoring acceptance trends among older adults residing in a frontier state
Continuous measures of decision-difficulty captured remotely: Mouse-tracking sensitivity extends to tablets and smartphones
The development and beta-test of a computer-therapy program for anxiety and depression: hurdles and lessons
Is online treatment adherence affected by presentation and therapist support? A randomized controlled trial
Dynamic learning paths framework based on collective intelligence from learners
Online versus in-person interviews with adolescents: An exploration of data equivalence
Development of a scale to measure skepticism toward electronic word-of-mouth
Online study tools: College student preference versus impact on achievement
The impact of information technologies on communication satisfaction and organizational learning in companies in Serbia
Factors associated with distressing electronic harassment and cyberbullying
Structured and unstructured intergroup contact in the digital age
Predicting regulatory activities for socially shared regulation to optimize collaborative learning
Cognitive complexity and dynamic personality in agent simulation
Individual differences in susceptibility to cybercrime victimization and its psychological aftermath
First aid in the pocket: The psychosocial benefits of smartphones in self-threatening situations
Feeling anxious? Perceiving anxiety in tweets using machine learning
Attributions of morality and mind to artificial intelligence after real-world moral violations
Digital engagement and its association with adverse psychiatric symptoms: A longitudinal cohort study utilizing latent class analysis
Does negative campaign advertising stimulate uncivil communication on social media? Measuring audience response using big data
Corrigendum to 'Interplay of agenda setters in the digital age: The associative issue network between news organizations and political YouTube channels' [Computers in Human Behavior 155 (2024) 108169]
Cross-cultural analysis in online community research: A literature review
Exploring the effect of overload on the discontinuous intention of social media users: An S-O-R perspective
The effect of novel linguistic-based review features on review helpfulness through information ecosystem and ELM theories: Heterogeneity analysis across platforms
Can I connect with both you and my social network? Access to network-salient communication technology and get-acquainted interactions
Central or peripheral? Information elaboration cues on childhood vaccination in an online parenting forum
Stress in manual and autonomous modes of collaboration with a cobot
Decoding a decade. Trends and evolution in learning analytics: A comprehensive synthesis
Showing emotions through movement and symmetry
Beauty vs. Vibe: Deconstructing visual appeal in online dating with large multimodal models
Cultural differences in social networking site use: A comparative study of China and the United States
Age, gender, and Internet attitudes among employees in the business world
Birds of a schedule flock together: Social networks, peer influence, and digital activity cycles
Advancing understanding of the role of the family media ecology on child anxiety and depression in middle childhood: What matters most?
The relationship between character identification and flow state within video games
It won't happen to me: An assessment of optimism bias in music piracy
Neural correlates of social exclusion in individuals with excessive smartphone use
Raising Readers with Ready To Learn: A six-year follow-up to an early educational computer game intervention
Differential benefits of situated instructional prompts
Let the user have a say - voice in automated decision-making
Need satisfaction and need dissatisfaction: A comparative study of online and face-to-face learning contexts
Interplay of agenda setters in the digital age: The associative issue network between news organizations and political YouTube channels
Videogame player experiences with micro-transactions: An interpretative phenomenological analysis
How do videogame players identify their actions? Integrating Action Identification Theory and videogame play via the Behavior Identification Form - Gamer
Examining the role of consumer satisfaction within mobile eco-systems: Evidence from mobile banking services
Adapt and overcome: Perceptions of adaptive autonomous agents for human-AI teaming
Use of social networking sites for product communication: A comparative study of Hispanics and non-Hispanic whites
The relationship between metacognitive experiences and learning: Is there a difference between digital and non-digital study media?
Like it or not: The Fortune 500's Facebook strategies to generate users' electronic word-of-mouth
"You've been on my mind ever since": A content analysis of expressions of interpersonal attraction in Craigslist.org's Missed Connections posts
Towards a comprehensive scale of social network index: A study from investors perspectives
Authenticity and well-being on social network sites: A two-wave longitudinal study on the effects of online authenticity and the positivity bias in SNS communication
The dark side of social media in the workplace: A social comparison perspective
The role of math self-efficacy in the structural model of extracurricular technology-related activities and junior elementary school students' mathematics ability
Human confidence in artificial intelligence and in themselves: The evolution and impact of confidence on adoption of AI advice
Individual differences in Internet usage motives
A case study of Augmented Reality simulation system application in a chemistry course
What makes continued mobile gaming enjoyable?
Personalized feedback for self assessment in lifelong learning environments based on semantic web
Smartphone use can modify the body schema: An ERP study based on hand mental rotation task
Classification of Twitter users with eating disorder engagement: Learning from the biographies
Mouse behavioral patterns and keystroke dynamics in End-User Development: What can they tell us about users' behavioral attributes?
The Greek computer attitudes scale: construction and assessment of psychometric properties
The effects of text presentation format on reading comprehension and video game performance
Enhancing student GAI literacy in digital multimodal composing through development and validation of a scale
Consumer adaptation and infusion of wearable devices for healthcare
Cross-cultural and gender associations with anxiety about electronic data hacking
Virtual worlds: A new environment for constructionist learning
The multimodal nature of Snapchat in close relationships: Toward a social presence-based theoretical framework
Facilitating peer knowledge modeling: Effects of a knowledge awareness tool on collaborative learning outcomes and processes
Teachers' acceptance and use of digital learning environments after hours: Implications for work-life balance and the role of integration preference
Broadband Internet adoption and utilization in the inner city: A comparison of competing theories
Social judgments of electronic multitasking in the workplace: The role of contextual and individual factors
Does AI and human advice mitigate punishment for selfish behavior? An experiment on AI ethics from a psychological perspective
Analyzing review efficacy on Amazon.com: Does the rich grow richer?
Predicting adolescent Internet addiction: The roles of demographics, technology accessibility, unwillingness to communicate and sought Internet gratifications
Furnishing your home? The impact of voice assistant avatars in virtual reality shopping: A neurophysiological study
Trait and symptom differences between factions in online gaming: The vulnerable side of evil
Information disclosure on social networking sites: An intrinsic-extrinsic motivation perspective
Self-disclosure and liking in computer-mediated communication
Seeking safer spaces: The mitigating impact of young adults' Facebook and Instagram audience expectations and posting type on fear of negative evaluation
Social media crisis communication in racially charged crises: Exploring the effects of social media and image restoration strategies
Prevalence and personality correlates of Facebook bullying among university undergraduates
Use of technology in the readiness assurance process of team based learning: Paper, automated response system, or computer based testing
Self-disclosure on Facebook among female users and its relationship to feelings of loneliness
Why posters contribute different content in their positive online reviews: A social information-processing perspective
Pokémon GO and physical activity among college students. A study using Ecological Momentary Assessment
The effects of personality and social media experiences on mental health: Examining the mediating role of fear of missing out, ghosting, and vaguebooking
Effectiveness of virtual and augmented reality-enhanced exercise on physical activity, psychologijournals/ijebr/SaprikisM18 journals/jtaer/SaprikisMZV17 journals/chb/AntoniadouKM16 journals/sac/DEnzaM15 conf/ecda/MarkosD14 journals/ecr/ZarmpouSMV12 journals/ida/MarkosMP09 conf/icete/PatsiouraKM09cal outcomes, and physical performance: A systematic review and meta-analysis of randomized controlled trials
Does ease-of-use contributes to the perception of enjoyment? A case of gamification in e-banking
Exploring social and cognitive dimensions of collaborative problem solving in an open online simulation-based task
Social media and credibility indicators: The effect of influence cues
Personality, fear of missing out and problematic internet use and their relationship to subjective well-being
The use of microworlds to study dynamic decision making
A meta-analysis of e-learning technology acceptance: The role of user types and e-learning technology types
Effects of instructional conditions and experience on the adoption of a learning tool
E-voting in Jordan: Assessing readiness and developing a system
Individual characteristics and the intention to continue project escalation
Ladders to m-commerce resistance: A qualitative means-end approach
Examining different types of collaborative learning in a complex computer-based environment: A cognitive load approach
What makes immersive virtual reality the ultimate empathy machine? Discerning the underlying mechanisms of change
Social media at work: The roles of job satisfaction, employment status, and Facebook use with co-workers
Negative influences of Facebook use through the lens of network analysis
Is ICT good for employees? An analysis of its effects on sales agents' perceptions of service cannibalization
Using cognitive mapping to foster deeper learning with complex problems in a computer-based environment
The effects of exergames on emotional well-being of older adults
Social computing in travel, tourism and hospitality
Differential impact of two types of metacognitive prompting provided during simulation-based training
Emotions ontology for collaborative modelling and learning of emotional responses
Emergency remote teaching and students' academic performance in higher education during the COVID-19 pandemic: A case study
Problem-focused discussions in digital contexts: The impact of information and communication technologies on conversational processes and experiences
Contextualizing cybersex experience: Heterosexually identified men and women's desire for and experiences with cybersex with three types of partners
CONQUIRO: A cluster-based meta-search engine
When it comes to Satisfaction ... It depends: An empirical examination of social commerce users
Comparison of 3D and 2D menus for cell phones
Cognitive consequences of making computer-based learning activities more game-like
Perpetrators on the internet: Analyzing individual and structural explanation factors of cyberbullying in school context
Factors contributing to the defending behavior of adolescent cyberbystanders: A systematic review and meta-analysis
Impartial endorsements: Influencer and celebrity declarations of non-sponsorship and honesty
Reconceptualizing think-aloud methodology: refining the encoding and categorizing techniques via contextualized perspectives
Interrelation between regulatory and socioemotional processes within collaborative groups characterized by facilitative and directive other-regulation
The effects of persistence and small group interaction during computer-based instruction
WIRED: The impact of media and technology use on stress (cortisol) and inflammation (interleukin IL-6) in fast paced families
Learning styles and cognitive traits - Their relationship and its benefits in web-based educational systems
Psychosocial causes and consequences of pathological gaming
Non-verbal evaluation of retail service encounters through consumers' facial expressions
Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being
Problematic smartphone use: An empirically validated model
Rotational movements in real and virtual environments
Design based on fuzzy signal detection theory for a semi-autonomous assisting robot in children autism therapy
An examination of children's learning progression shifts while using touch screen virtual manipulative mathematics apps
Students' coping with the self-regulatory demand of crisis-driven digitalization in university mathematics instruction: do motivational and emotional orientations make a difference?
Examining priming and gender as a means to reduce risk in a social networking context: Can stories change disclosure and privacy setting use when personal profiles are constructed?
CASA, WASA, and the dimensions of us
Does the offline bully-victimization influence cyberbullying behavior among youths? Application of General Strain Theory
The relationship of self-perception, personality and high school type with the level of problematic internet use in adolescents
Computer attitude, statistics anxiety and self-efficacy on statistical software adoption behavior: An empirical study of online MBA learners
Towards federated interoperable bridges for sharing educational remote laboratories
Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls
Cross-cultural study of Problematic Internet Use in nine European countries
On analysis of collaborative problem solving: an object-oriented approach
Effects of emotional cues transmitted in e-mail communication on the emotions experienced by senders and receivers
Effectiveness, attention, and recall of human and artificial voices in an advertising story. Prosody influence and functions of voices
Investigating student motivation in the context of a learning analytics intervention during a summer bridge program
Evaluation of the presentation skills of the pre-service teachers via fuzzy logic
Online gaming involvement and its positive and negative consequences: A cognitive anthropological "cultural consensus" approach to psychiatric measurement and assessment
Knowledge sharing in interest online communities: A comparison of posters and lurkers
Creative personal identity in the age of generative AI: A social-cognitive pathway of AI literacy, self-efficacy, and mindset
Exchanging social support in social commerce: The role of peer relations
Abandonment of personal quantification: A review and empirical study investigating reasons for wearable activity tracking attrition
The current landscape of learning analytics in higher education
Performance consequences of social capital in online communities: The roles of exchange and combination, and absorptive capacity
When changing the look of privacy policies affects user trust: An experimental study
The 2016 US presidential election and media on Instagram: Who was in the lead?
A new approach to modelling the effects of cognitive processing and threat detection on phishing susceptibility
Corrigendum to "Understanding information proactiveness and the content management system adoption in pre-implementation stage" [Computers in Human Behavior 64 (2016) 515-523]
The effects of avatar appearance on interviewer ratings in virtual employment interviews
Shifting from face-to-face to online teaching during COVID-19: The role of university faculty achievement goals for attitudes towards this sudden change, and their relevance for burnout/engagement and student evaluations of teaching quality
Improving the accuracy of collaborative filtering recommendations using clustering and association rules mining on implicit data
Cognitive load theory and multimedia learning, task characteristics and learning engagement: The Current State of the Art
Dynamic problem selection in air traffic control training: a comparison between performance, mental effort and mental efficiency
How is the Semantic Web evolving? A dynamic social network perspective
The effects of survey administration on disclosure rates to sensitive items among men: A comparison of an internet panel sample with a RDD telephone sample
Age differences in online social networking - A study of user profiles and the social capital divide among teenagers and older users in MySpace
Interactivity in multimedia learning: An integrated model
Temptations of fluency and dilemmas of self definition: Stutterers' usage and avoidance of new media technologies
Texting/iPod dependence, executive function and sleep quality in college students
More than search? Informational and participatory eHealth behaviors
Bullying discourse on Twitter: An examination of bully-related tweets using supervised machine learning
More criticisms, less mention of politicians, and rare party violations: A comparison of deleted tweets and publicly available tweets of U.S. legislators
Challenging mental health misinformation on social media: The role of eHealth literacy, self-efficacy and presumed media influence
Is digital divide an issue for students with learning disabilities?
Craving for internet games? Withdrawal symptoms from an 84-h abstinence from Massively Multiplayer Online gaming
Explaining the split-attention effect: Is the reduction of extraneous cognitive load accompanied by an increase in germane cognitive load?
Does thinking-aloud affect learning, visual information processing and cognitive load when learning with seductive details as expected from self-regulation perspective?
Are robots becoming unpopular? Changes in attitudes towards autonomous robotic systems in Europe
Using artificial intelligence (AI) to enhance customer experience and to develop strategic marketing: An integrative synthesis
Gender differences in the effect of communication on college students' online decisions
Is chatting with a sophisticated chatbot as good as chatting online or FTF with a stranger?
The association between problematic smartphone use, depression and anxiety symptom severity, and objectively measured smartphone use over one week
E-recruitment and the benefits of organizational web appeal
Depressed and swiping my problems for later: The moderation effect between procrastination and depressive symptomatology on internet addiction
On the utility of pictorial feedback in computer-based learning environments
Technology-enhanced learning research in higher education: A transformative education primer
Tourists' intention to visit a destination: The role of augmented reality (AR) application for a heritage site
Problem gambling message board activity and the legalization of sports betting in the US: A mixed methods approach
Exploring convenience in mobile commerce: Moderating effects of gender
Learning and navigating in hypertext: Navigational support by hierarchical menu or tag cloud?
Work engagement and its antecedents and consequences: A case of lecturers teaching synchronous distance education courses
Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability
A collaborative working model for enhancing the learning process of science & engineering students
Relationship quality predicts online sexual activities among Chinese heterosexual men and women in committed relationships
Social perception in Human-AI teams: Warmth and competence predict receptivity to AI teammates
An examination of remote e-working and flow experience: The role of technostress and loneliness
Viability of virtual reality exposure therapy as a treatment alternative
Retweeting in health promotion: Analysis of tweets about Breast Cancer Awareness Month
Timing of web personalization in mobile shopping: A perspective from Uses and Gratifications Theory
Do external threats decrease political polarization? Climate change and immigration discussions on Finnish Twitter after the Russian invasion of Ukraine
Predicting cybersickness using individual and task characteristics
Commerce and crossover of resources in Facebook Groups - A qualitative study
The role of personal and contextual factors when investigating technology integration in general and vocational education
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers
Hyperaudio learning for non-linear auditory knowledge acquisition
Who does that anyway? Predictors and personality correlates of cyberbullying in college
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams
Predicting guild commitment in World of Warcraft with the investment model of commitment
The effects of text structure and prior knowledge of the learner on computer-based learning
Robotic foot-in-the-door: Using sequential-request persuasive strategies in human-robot interaction
Cyberbullying research - Alignment to sustainable development and impact of COVID-19: Bibliometrics and science mapping analysis
Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance
Is online trust and trust in social institutions associated with online disclosure of identifiable information online?
A comprehensive meta-analysis on Problematic Facebook Use
What makes an app authentic? Determining antecedents of perceived authenticity in an AI-powered service app
A study on the effects of model-based inquiry pedagogy on students' inquiry skills in a virtual physics lab
An empirical examination of factors associated with Game Transfer Phenomena severity
Information Seeking, Information Sharing, and going mobile: Three bridges to informal learning
Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study
A genetically informed study of digital screen time, video game play, and impulsivity in established adulthood
HDR Image Generation based on Intensity Clustering and Local Feature Analysis
An e-patient's End-user community (EUCY): The value added of social network applications
Exploring the impact of augmented reality on student academic self-efficacy in higher education
Constructing mental representation of reference by feedback in a computer system
Perceived usefulness, user involvement and behavioral intention: an empirical study of ERP implementation
The benefits and challenges of online professional-patient interaction: Comparing views between users and health professional moderators in an online health community
The importance of the assurance that "humans are still in the decision loop" for public trust in artificial intelligence: Evidence from an online experiment
The influence of parents and peers on adolescents' problematic social media use revealed
Validity and reliability of the IAT: Measuring gender and ethnic stereotypes