yusuke1997/dblp-id-title huggingface dataset:
Crossing the boundaries of automation - Function allocation and reliability
A model of kinesthetically and visually controlled arm movement
Using self-tracking technologies to manage energy for health and wellbeing
An empirical study of on-line help design: features and principles
Migratory user interfaces able to adapt to various interaction platforms
Preventing user errors by systematic analysis of deviations from the system task model
On the use of shared task models in knowledge acquistion, strategic user interaction and clarification agents
Understanding the challenges of deploying a milestone-tracking application in a cross-cultural context
An Analysis of Expert Thinking
Time-related behaviour in multitasking situations
Exploiting linguistic information from Nepali transcripts for early detection of Alzheimer's disease using natural language processing and machine learning techniques
An Application of File-Comparison Algorithms to the Study of Program Editors
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task
Making the abstraction hierarchy concrete
Configuring information systems and work practices for each other: What competences are needed locally?
Effects of screen presentation on text reading and revising
Qualitative Reasoning with Bluff and Beliefs in a Multi-Actor Environment
Procedural Systemic Grammars
Understanding and Streamlining App Switching Experiences in Mobile Interaction
Evaluation of Different Modalities of Verbalization in a Sorting Task
The collaborative production of computer commands in command and control
Algebraic semantics for natural language: some philosophy, some application
"Foundations of the Theory of Learning Systems, " by Ya. Z. Tsypkin (Book Review)
Designing for ethical innovation: A case study on ELSI co-design in emergency
Computer Simulations of a Dynamic Visual Perception Model
SOLA*: Students On-Line Advisor
Deep versus compiled knowledge approaches to diagnostic problem-solving
Program Design Languages: How Much Detail Should They Include?
rIBIS: A Real-Time Group Hypertext System
Enhancing player engagement through game balancing in digitally augmented physical games
Toward Empirically Derived Methodologies and Tools for Human-Computer Interface Development
Knowledge Representation and Control in "gm1", an Automated DNA Sequence Analysis System Based on the MGR Architecture
Supporting the cognitive process of user interface design with reusable design cases
Interrupted by my car? Implications of interruption and interleaving research for automated vehicles
Evaluating User-Computer Interaction: A Framework
A comprehensive comparison between generalized incidence calculus and the Dempster-Shafer theory of evidence
The media equation and team formation: Further evidence for experience as a moderator
Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space
Audience design and egocentrism in reference production during human-computer dialogue
Evaluation of live human-computer music-making: Quantitative and qualitative approaches
Integrating knowledge of multitasking and interruptions across different perspectives and research methods
Target acquisition in multiscale electronic worlds
Social enjoyment with electronic photograph displays: Awareness and control
Stars, Maximal Rectangles, Lattices: A New Perspective on Q-Analysis
How to apply Markov chains for modeling sequential edit patterns in collaborative ontology-engineering projects
Exploring visual prompts for communicating directional awareness to kindergarten children
A knowledge-level testing method
A method for team intention inference
The Relationship of Problem-Solving Ability and Course Performance among Novice Programmers
Empathy enhancement through VR: A practice-led design study
Demand characteristics in human-computer experiments
Specifying relations between research and the design of human-computer interactions
Tasks and ontologies in engineering modelling
Communication Knowledge for Knowledge Communication
Ethical guidelines for nudging in information security & privacy
Predicting user satisfaction, strain and system usage of employee self-services
Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals
An alternative method of audio-tactile presentation of graphical information in mathematics adapted to the needs of blind
Automatic recognition of object size and shape via user-dependent measurements of the grasping hand
The paradox of simplicity: Effects of role on the preference and choice of product visual simplicity level
Knowledge representation with ontologies: Present challenges - Future possibilities
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation
Program comprehension and authentic measurement: : a scheme for analysing descriptions of programs
Comparison of Rough-Set and Statistical Methods in Inductive Learning
Sisyphus-VT: A CommonKADS solution
Main Problems and Further Possibilities of the Computer Realization of GUHA Procedures
Shaping the fairness journey: The roles of AI literacy, explanation, and interpersonal interaction in AI interviews
The possibilities of using immersive virtual environments in research on way finding
Relational attribute systems
Effect of evaluators' cognitive style on heuristic evaluation: Field dependent and field independent evaluators
Comparing smart card adoption in Singapore and Australian universities
Predictors of user perceptions of web recommender systems: How the basis for generating experience and search product recommendations affects user responses
Towards methods for evaluating and communicating participatory design: A multimodal approach
Urban computing in the wild: A survey on large scale participation and citizen engagement with ubiquitous computing, cyber physical systems, and Internet of Things
Developing practice with theory in HCI: applying models of spatial cognition for the design of pictorial databases
Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional perception
Human performance effects of combining counterfactual explanations with normative and contrastive explanations in supervised machine learning for automated decision assistance
Development of an EMG-based exergaming system for isometric muscle training and its effectiveness to enhance motivation, performance and muscle strength
No need to read: Developing a pictorial single-item scale for measuring perceived usability
Testing the 'uncanny valley' hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli
Age- and experience-related user behavior differences in the use of complicated electronic devices
Object interaction detection using hand posture cues in an office setting
Discourse Theory and Interface Design: The Case of Pointing with the Mouse
It matters to me if you are human - Examining categorical perception in human and nonhuman agents
Older people and mobile phones: A multi-method investigation
The influence of information presentation formats on complex task decision-making performance
Augmented reality robot manipulation with physical mock-up and improved spatial cognition
A Cognitive Assistant for improving human reasoning skills
Computational modeling and experimental investigation of effects of compositional elements on interface and design aesthetics
Delegating to software agents
Flow experiences in information technology use
Input techniques that dynamically change their cursor activation area: A comparison of bubble and cell cursors
Rational security: Modelling everyday password use
A process perspective of immersive virtual reality user experiences: Transition dynamics and mechanisms during gameplay
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age
Beyond performance: Feature awareness in personalized interfaces
Quantifying collaborative strategies and identifying performance breakdowns of UAV C2 teams using multidimensional cross-recurrence quantification analysis
The influence of interaction style and experience on user perceptions of software packages
A conceptual foundation of the thinkLet concept for Collaboration Engineering
Context-sensitive distraction warnings - Effects on drivers' visual behavior and acceptance
An evaluation of strategies for selectively verifying utterance meanings in spoken natural language dialog
The impact of handedness on user performance in touchless input
Information Management in Research Collaboration
Investigating user-defined flipping gestures for dual-display phones
Exploring staircases as architectural cues in virtual vertical navigation
Editorial: the challenge of situated cognition for symbolic knowledge-based systems
Learning Iteration and Recursion from Examples
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis
A cyclic model of information seeking in hyperlinked environments: The role of goals, self-efficacy, and intrinsic motivation
A methodological approach to supporting organizational learning
Data Souvenirs: Environmental psychology and reflective design
Knowledge sharing behavior in virtual communities: The relationship between trust, self-efficacy, and outcome expectations
Eye-guided video games improve reading in healthy older adults
"Should I Introduce myself?": Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams
Different strokes for different folks? Revealing the physical characteristics of smartphone users from their swipe gestures
A dog centred approach to the analysis of dogs' interactions with media on TV screens
Use of HTML forms in complex user interfaces for server-side applications
The IF THEN ELSE Statement and Interval-Valued Fuzzy Sets of Higher Type
Repertory hypergrids for large-scale hypermedia linking
Improving user-interface dependability through mitigation of human error
Current practice in measuring usability: Challenges to usability studies and research
Improving player experience in Computer Games by using players' behavior analysis and linguistic descriptions
Meme media architectures for re-editing and redistributing intellectual assets over the Web
Mapping domains to methods in support of reuse
Use of a Domain Model to Drive an Interactive Knowledge-Editing Tool
Physiological evidence for a dual process model of the social effects of emotion in computers
Using auditory event-related EEG potentials to assess presence in virtual reality
A cognitive science perspective on knowledge acquisition
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments
Automatic Rule Generation by the Transformation of Expert's Diagram: LIFT
Who needs explanation and when? Juggling explainable AI and user epistemic uncertainty
From explainable to interactive AI: A literature review on current trends in human-AI interaction
Effects of Icon Design on Human-Computer Interaction
Intelligent Aids, Mental Models, and the Theory of Machines
Adapting to the Speaker in Automatic Speech Recognition
Home curation versus teenage photography: Photo displays in the family home
Cooperation, dialogue and ethics
Imagining future digital assistants at work: A study of task management needs
Evidence in favor of visual representation for the dataflow paradigm: An experiment testing LabVIEW's comprehensibility
Measuring understandability of intelligent systems: Scale development and validation across three domains
The effectiveness of groups recognizing patterns
Influence of personality and individual abilities on the sense of presence experienced in anxiety triggering virtual environments
Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild
The use of interface agents for email notification in critical incidents
Dialogue Determination
The role of flight progress strips in en route air traffic control: a time-series analysis
How to teach a blind person to hear colours? Multi-method training for a colour-to-sound sensory substitution device - design and evaluation
Experiences in reusing knowledge sources using Protégé and PROMPT
The Use of Q-Analysis and Q-Factor Weightings to Derive Clinical Psychiatric Syndromes
The influence of font type and line length on visual search and information retrieval in web pages
Learning Plans for an Intelligent Assistant by Observing User Behavior
A multilevel input system with force-sensitive elements
Understanding the potential of PARO for healthy older adults
The Effects on Decision Task Performance of Computer Synthetic Voice Output
Virtual reality art-making for stroke rehabilitation: Field study and technology probe
Human computation: Image metadata acquisition based on a single-player annotation game
Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications
A situation model to support awareness in collaborative design
Toward Automating Recognition of Differing Problem-Solving Demands
Ameliorating the Pregnant Man Problem: A Verification Tool for Personal Computer Based Expert Systems
Situated learning using descriptive models
Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation
A View of Human-Machine Communication and Co-Operation
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control
Human reliability from a social-psychological perspective
The GUHA-DBS Data Base System
Editorial: Trust and Technology
A user-adaptive persuasive system based on 'a-rational' theory
An institutional analysis of software teams
Visual aesthetics and user experience: A multiple-session experiment
Are computers scapegoats? Attributions of responsibility in human-computer interaction
The influence of audio effects and attention on the perceived duration of interaction
Study on interaction-induced symptoms with respect to virtual grasping and manipulation
Generation Y, web design, and eye tracking
Editorial: Awareness and the WWW
The GUHA Method in the Context of Data Analysis
Supporting shared representations in collaborative activities: Introduction to the Special issue
Olly: A tangible for togetherness
Preparedness nudging for warning apps? A mixed-method study investigating popularity and effects of preparedness alerts in warning apps
Function allocation: algorithm, alchemy or apostasy?
The effects of redundancy in user-interface design on older users
3D timelines in VR: Adaptive speed for 3D data navigation on a concave timeline
Computer Decision Support for Senior Mangers: Encouraging Exploration
An empirical comparison of use-in-motion evaluation scenarios for mobile computing devices
Multilingual phrase sampling for text entry evaluations
EDWARD: full integration of language and action in a multimodal user interface
Issues in the Verification of Knowledge in Rule-Based Systems
An Introduction to Hypermedia Issues, Systems and Application Areas
Understanding digital wellbeing within complex technological contexts
Menu Search: Random or Systematic?
Comparison of Student Performance in Arithmetic Exercises: TOAM vs Paper-and-Pencil Testing
A new dynamic spatial information design framework for AR-HUD to evoke drivers' instinctive responses and improve accident prevention
Busting the one-voice-fits-all myth: Effects of similarity and customization of voice-assistant personality
Ethnography, theory and systems design: from intuition to insight
User interface issues raised by knowledge refinement
Designing and investigating mobile phone activities for remote interpersonal motor synchronization
Knowledge-Based Knowledge Acquisition for a Statistical Consulting System
Reasoning with Cases and Hypotheticals in HYPO
UrbanSocialRadar: A place-aware social matching model for estimating serendipitous interaction willingness in Korean cultural context
Musicking with an interactive musical system: The effects of task motivation and user interface mode on non-musicians' creative engagement
Gaze perception and awareness in smart devices
Collaborative knowledge building with shared video representations
User disposition and extent of Web utilization: A trait hierarchy approach
Making the link - providing mobile media for novice communities in the developing world
An epistemic network analysis of communication strategies during drawing-supported spatial dialogue in VR
Effects of culture on computer-supported international collaborations
Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game
Speech recognition for command entry in multimodal interaction
Evaluating visual query methods for articulated motion video search
Natural language querying of databases: an information extraction approach in the conceptual query language
On the Readability of COBOL Manuals
Perception of Computer Dialogue Personality: An Exploratory Study
Virtual team awareness and groupware support: an evaluation of the TeamSCOPE system
"This is human intelligence debugging artificial intelligence": Examining how people prompt GPT in seeking mental health support
Modeling how menu search strategies develop with experience
Reformulation of symptom descriptions in dialogue systems for fault diagnosis: How to ask for clarification?
Acquiring domain knowledge for negotiating agents: a case of study
Novice programmer errors: language constructs and plan composition
Performance comparisons of classification techniques for multi-font character recognition
I track, therefore I walk - Exploring the motivational costs of wearing activity trackers in actual users
How to Tell People Where to Go: Comparing Navigational Aids
Challenges in starting to design and make together: Examining family engagement in Fab Labs: A nexus-analytical inquiry
Ontologies as facilitators for repurposing web documents
Comprehension of diagram syntax: an empirical study of entity relationship notations
The way you assess matters: User interaction design of survey chatbots for mental health
Impacts of decision task, data and display on strategies for extracting information
Which Way to Computer Literacy, Programming or Applications Experience?
Design and empirical evaluation of a multitouch interaction game-like app for fostering early embodied math learning
EmoLand: Utilizing narrative animations, multilevel games, and affective computing to foster emotional development in children with autism spectrum disorder
Short links and tiny keyboards: A systematic exploration of design trade-offs in link shortening services
Managing Uncertainty in a Fuzzy Expert System
Compositional modelling of reflective agents
Application of Expectancy Violations Theory to communication with and judgments about embodied agents during a decision-making task
Collective attention and active consumer participation in community energy systems
Negative Knowledge Toward a Strategy for Asking in Logic Programming
Using smartwatches to facilitate a group dynamics-based statewide physical activity intervention
A Parallel Rule Firing Fuzzy Production System with Resolution of Memory Conflicts by Weak Fuzzy Monotonicity, Applied to the Classification of Multiple Objects Characterized by Multiple Uncertain Features
Why structure and genre matter for users of digital information: A longitudinal experiment with readers of a web-based newspaper
Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles
Analysis of Competition-Based Spreading Activation in Connectionist Models
A Computerised Clinical Test of Forgetting Based on the ACT Model of Memory Retrieval
An Empirical Comparison of Two Metalanguages
Toward AI-driven UI transition intuitiveness inspection for smartphone apps
Fuzzy Cognitive Maps
An Experimental Expert System for Genetics
Developing creativity, motivation, and self-actualization with learning systems
Book Review: "Formal Methods in Human-Computer Interaction, " edited by M. Harrison and H. Thimbleby
Layered Protocols for Computer-Human Dialogue, II: Some Practical Issues
To feel or not to feel: The role of affect in human-computer interaction
Effects of holding postures on user-defined touch gestures for tablet interaction
Designing intelligent help for information processing systems
Rough Sets and Dependency Analysis among Attributes in Computer Implementations of Expert's Inference Models
Discrimination of Words in a Large Vocabulary Using Phonetic Descriptions
Special Issue on "Multimodal Computer-Human Interaction" - Editorial
"The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface, " by Kent L. Norman (Book Review)
Optimizing digraph-latency based biometric typist verification systems: inter and intra typist differences in digraph latency distributions
Formulating the cognitive design problem of air traffic management
Patterns of Inductive Reasoning in a Parallel Expert System
Human-computer interaction for users with cerebral palsy based on head orientation. Can cursor's movement be modeled by Fitts's law?
User judgment of an AI model is biased by its description: A study in a job interview training context
Multimedia interfaces for users with high functioning autism: An empirical investigation
Evolution of interactive graphical representations into a design language: a distributed cognition accoun
Organizing domain-specific information on the Web: An experiment on the Spanish business Web directory
Editorial: Developments in Expert Systems
Interactive spatial sonification for non-visual exploration of virtual maps
Stars, Polygons and Clusters; An Investigation of Polygon Displays
Introduction to the Special Issue "Using context in applications"
Automatic prediction of frustration
Understanding visual search in graphical user interfaces
Side-by-side collaboration: a case study
Types and inheritance in hypertext
A social recommendation method based on the integration of social relationship and product popularity
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management
A probabilistic theory of model-based diagnosis
The design, development, and deployment of a tabletop interface for collaborative exploration of genomic data
Exploring discrete speech units for privacy-preserving and efficient speech recognition for school-aged and preschool children
A framework and serious game for decision making in stressful situations; a fire evacuation scenario
Automatic detection of usability smells in web applications
Analysing interactive devices based on information resource constraints
Dialogue design in speech-mediated data-entry: the role of syntactic constraints and feedback
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization
Security and usability engineering with particular attention to electronic mail
The effect of prototypicality on webpage aesthetics, usability, and trustworthiness
Measuring the Quality of Linguistic Forecasts
Almost human? A comparative case study on the social media presence of virtual influencers
Theoretical and Simulation Approaches to Error Correction Strategies in Automatic Speech Recognition (Technical Note)
The influence of concurrent mobile notifications on individual responses
Warn me now or inform me later: Drivers' acceptance of real-time and post-drive distraction mitigation systems
A methodology and interactive environment for iconic language design
Adaptive support for user interface customization: a study in radiology
Findings from Observational Studies of Collaborative Work
Examining the impact of varying levels of AI teammate influence on human-AI teams
Birds of a feather: How personality influences blog writing and reading
Quantifying target spotting performances with complex geoscientific imagery using ERP P300 responses