yusuke1997/dblp-id-title huggingface dataset:
Comparison of Input Devices in an ISEE Direct Timbre Manipulation Task
An Experience Perspective on Intuitive Interaction: Central Components and the Special Effect of Domain Transfer Distance
Physicality and interaction
Composition and Synthesis with a Formal Interactor Model
Trust in information sources: seeking information from people, documents, and virtual agents
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition
(Un)dressing the interface: Exposing the foundational HCI metaphor "computer is woman"
Visual Search Fixation Strategies in a 3D Image Set: An Eye-Tracking Study
Reducing working memory load in spoken dialogue systems
Design and evaluation of the alignment stick
Towards Modelling Exploratory Learning in the Context of Direct Manipulation Interfaces
Human factors in requirements engineering: A survey of human sciences literature relevant to the improvement of dependable systems development processes
Collaborating with writing tools: An instrumental perspective on the problem of computer-supported collaborative activities
The effects of password length and reference profile size on the performance of a multivariate text-dependent typist verification system
Designing multimedia for human needs and capabilities
Evaluation of motion-based interaction for mobile devices: A case study on image browsing
Developing Design Guidelines for a Visual Vocabulary of Electronic Medical Information to Improve Health Literacy
Engineering Task-based Augmented Reality Guidance: Application to the Training of Aircraft Flight Procedures
IWC Special Issue in Human Factors and Interaction Design for Critical Systems
TripleSpace: An Experiment in a 3D Graphical Interface to a Binary Relational Database
Does locality make a difference? Assessing the effectiveness of location-aware narratives
Toward a model of unreliability to study error prevention supports
Users' schemata of hypermedia: what is so 'spatial' about a website?
Problems people with dementia have with kitchen tasks: The challenge for pervasive computing
Contexts for evaluating educational software
Encountering Cover Versions of Songs Derived from Personal Music-Listening History Data: a Design and Field Trial of Musée in Homes
Researching Young Children's Everyday Uses of Technology in the Family Home
Playful persuasion to support older adults' social and physical activities
Determining the Efficacy of Multi-Parameter Tactons in the Presence of Real-world and Simulated Audio Distractors
SIM-SR - Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table
Comments on Lascu and Clow (2008)
Appropriating the use of a Moo for collaborative learning
The long-term effects of integral versus composite metaphors on experts' and novices' search behaviors
Developing a practical inclusive interface design approach
Designing towards emotional usability in customer interfaces trustworthiness of cyber-banking system interfaces
CamCutter: Impromptu Vision-Based Cross-Device Application Sharing
From computer to instrument system: a developmental perspective
Did you feel something? Distracter tasks and the recognition of vibrotactile cues
Bringing the internet to the community
Locating Systems at Work: Implications for the Development of Active Badge Applications
A framework for analyzing and understanding online communities
Emotion Prediction from Physiological Signals: A Comparison Study Between Visual and Auditory Elicitors
Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game
Are interface agents scapegoats? Attributions of responsibility in human-agent interaction
Compulsory institutionalization: investigating the paradox of computer-supported informal social processes
Foundations of Multimodal Representations: A Taxonomy of Representational Modalities
Justification of the need for an ontology for accessibility requirements (Theoretic framework)
A Virtual Reality Platform for Analyzing Remote Archaeological Sites
A Conceptualisation of Multiparty Interaction
Approaches to Interface Design
Theoretical Examination of the Effects of Anxiety and Electronic Performance Monitoring on Behavioural Biometric Security Systems
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality
Codesigning AI with End-Users: An AI Literacy Toolkit for Nontechnical Audiences
Task demands and memory in web interaction: a levels of processing approach
Datenbank-DIALOG: How to Communicate with Your Database in German (and Enjoy It)
Understanding and Encouraging Online Reviewing With a Selection-Based Review System
Priming Effect of Colour on Aiding the Attentional Reorientation in Sequential Presentations of Temporal Data Visualization: Evidence From Eye-Tracking
A cinematographic approach to web design
A co-operative scenario based approach to acquisition and validation of system requirements: How exceptions can help!
Boredom and Distraction in Multiple Unmanned Vehicle Supervisory Control
Tactile sensory substitution: Models for enaction in HCI
Model-based Engineering of Feedforward Usability Function for GUI Widgets
EmoPlayer: A media player for video clips with affective annotations
The effect of interaction style and training method on end user learning of software packages
A Longitudinal Study of Self-Disclosure in Human-Chatbot Relationships
Towards a Design Space for Multisensory Data Representation
Towards optimal navigation through video content on interactive TV
What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces
Toward a real-time model-based training system
User Interface Evaluation of Design Alternatives of the Emotion-Libras - An Emotional Self-Report Instrument for Sign Language Users
Virtual reality: an overview of User-related Design Issues
MobiCom: networking dispersed groups
MOG User Interface Builder: A Mechanism for Integrating Application and User Interface
Methods for Studying Technology in the Home
How did university departments interweave the Web: A study of connectivity and underlying factors
Capturing tacit knowledge from young girls
UX Curve: A method for evaluating long-term user experience
Who Controls Who? Embodied Control Within Human-Technology Choreographies†
CLIMATE: A framework for developing holistic requirements analysis in Virtual Environments
Studies of Turn-Taking in Computer-Mediated Communication
Functionality and usability in design for eStatements in eBanking services
Animated demonstrations and training wheels interfaces in a complex learning environment
Effects of user personality traits and usage scenarios on middle-aged and older women using voice assistants
Human Factors in Expert System Design: Can Lessons in the Promotion of Methods be Learned from Commercial DP?
Experts' View on the Future Outlook on the Materialization, Expectations and Implementation of Digital Twins in Healthcare
The impact of self-efficacy, ease of use and usefulness on e-purchasing: An analysis of experienced e-shoppers
Socially dependable design: The challenge of ageing populations for HCI
An Interface Prototyping System Based on Lean Cuisine
Identifying the effectiveness of using three different haptic devices for providing non-visual access to the web
Social Interventions to Encourage Co-Located Collaborative Learning in a Tangible User Interface
'MoleBot': An Organic User-Interface-Based Robot That Provides Users with Richer Kinetic Interactions
A New Tool for the Automatic Detection of Muscular Voluntary Contractions in the Analysis of Electromyographic Signals
Fly a Drone Safely: Evaluation of an Embodied Egocentric Drone Controller Interface
Interacting with Classic Design Engineering
Moving towards inclusive design guidelines for socially and ethically aware HCI
Acting by hand: Informing interaction design for the periphery of people's attention
Better discount evaluation: illustrating how critical parameters support heuristic creation
Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment
Supporting user-adapted interface design: The USE-IT system
Interacting WITH Computers
Guiding design with approaches to masked performance
Challenges to Meaningful Youth E-Participation in Political Decision-Making in Finland
A Methodology for the Design of Computerised Qualitative Research Tools
Being-with: A study of familiarity
Investigation of Voice and Text Output Modes with Abstraction in a Computer Interface
Harmony through Working Together: Editorial to the Australasian Special Issue
Efficient electronic navigation: A metaphorical question?
An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences
Theatre, PlayDoh and Comic Strips: Designing Organic User Interfaces with Young Adolescent and Teenage Participants
Wayfinding in Virtual Environments With Landmarks on Overview Maps
Supporting business process experts in tailoring business processes
Assessing the cognitive consequences of the object-oriented approach: A survey of empirical research on object-oriented
Needs, affect, and interactive products - Facets of user experience
The validity of rational criteria for the interpretation of user-hypertext interaction
Special issue on intelligent interface technology: editor's introduction
Understanding and Uncovering Design Issues in Synchronous Shared-Window Conferencing
User errors on scanning keyboards: Empirical study, model and design principles
The roles of conceptual device models and user goals in avoiding device initialization errors
Human-computer interaction in information retrieval: nature and manifestations of feedback
Shopfloor Attitudes Towards Advanced Manufacturing Technology: The Changing Focus of Industrial Conflict?
Toward natural interaction through visual recognition of body gestures in real-time
Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses
Effect of Age on Human-Computer Interface Control Via Neck Electromyography
How Should Fitts' Law be Applied to Human-Computer Interaction?
Why usability gets lost or usability in in-house software development
Design Research as Conceptual Designing: The Manhattan Design Concept
A method for conflict detection based on team intention inference
Towards Intuitive Interaction Theory
Affective responses to system messages in human-computer-interaction: Effects of modality and message type
Effect of Error Information in Tutorial Documentation
Data entry for mobile devices: an empirical comparison of novice performance with Jot and Graffiti
The Development of a Companionship Scale for Artificial Pets
Time and Temporality in HCI Research
A test-first view of usability
Early traces of usability as a science and as a profession
'Can I Trust the Spoken Dialogue System Because It Uses the Same Words as I Do?' - Influence of Lexically Aligned Spoken Dialogue Systems on Trustworthiness and User Satisfaction
An experimental study on the role of 3D sound in augmented reality environment
Human-computer interface design issues for a multi-cultural and multi-lingual English speaking country Botswana
Effects of Temporal Format of Everyday Video on Narrative Engagement and Social Interactivity
Branded Interactions: Predicting Perceived Product Traits and User Image from Interface Consistency and Visual Guidance
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop
What was I looking for? The influence of task specificity and prior knowledge on students' search strategies in hypertext
3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays
Enhancing privacy management support in instant messaging
Using 'tangibles' to promote novel forms of playful learning
A performance comparison of two handwriting recognizers
A study of the usability of handwriting recognition for text entry by children
Using and managing multiple passwords: A week to a view
Investigating actability dimensions: a language/action perspective on criteria for information systems evaluation
The effects of visual metaphor and cognitive style for mental modeling in a hypermedia-based environment
Rings: A Game with a Purpose for Test Data Generation
A model of user adoption of interface agents for email notification
Modeling users' task performance on the mobile device: PC convergence system
Effective information visualisation: a study of graph drawing aesthetics and algorithms
Relationship Between Internet Addiction and Self-Esteem: Cross-Cultural Study in Portugal and Brazil
Using a touch screen computer to support relationships between people with dementia and caregivers
Special issue: Presence and interaction
Measuring Anxiety Towards Wiki Editing: Investigating the Dimensionality of the Wiki Anxiety Inventory-Editing
On Distinguishing Work Tasks and Enabling Tasks
Identification of the design variables of eLearning tools
Chinese culture and e-commerce: an exploratory study
Modelling Devices and Modelling Speakers
Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates
Fictional characters in participatory design sessions: Introducing the "design alter egos" technique
Using a Head Pointer or Eye Gaze: The Effect of Gaze on Spatial AR Remote Collaboration for Physical Tasks
From the body to the tools and back: A general framework for presence in mediated interactions
Use of a Persona to Support the Interdisciplinary Design of an Assistive Technology for Meal Preparation in Traumatic Brain Injury
Individual differences and task-based user interface evaluation: a case study of pending tasks in email
Multimedia systems in distance education: effects of usability on learning
Evaluation of multimedia applications using inspection methods: the Cognitive Walkthrough case
A Survey on Applying Automated Recognition of Touchscreen Stroke Gestures to Children's Input
Visual search in dynamic 3D visualisations of unstructured picture collections
Affective computing in the era of contemporary neurophysiology and health informatics
Human Performance in Fault Diagnosis: Can Expert Systems Help?
Human Factors of Journal Usage and Design of Electronic Texts
Navigating the World Wide Web: bookmark maintenance architectures
When the chips are down: Social and technical aspects of computer failure and repair
Talking with an IoT-CA: Effects of the Use of Internet of Things Conversational Agents on Face-to-Face Conversations
Usability - Context, framework, definition, design and evaluation
Multiple Worlds: An Approach to Multimedia Resource Management Using Truth Maintenance
Humanizing Chatbots for Political Campaigns: How Do Voters Respond to Feasibility and Desirability Appeals from Political Chatbots?
User Engagement in an Online Digital Health Intervention to Promote Problem Solving
Apathy Towards the Integration of Usability Work: A Case of System Justification
Flow State Requires Effortful Attentional Control but Is Experienced Effortlessly by Video Game Players
Private whispers/public eyes: Is receiving highly personal information in a public place stressful?
Designing new technologies for illiterate populations: A study in mobile phone interface design
Historical Analysis: A Method for Evaluating Requirement Capture Methodologies
How COVID-19 Changed Self-Presentation on Instagram and its Relation to User Well-Being
Prediction of Pointing and Dragging Times in Graphical User Interfaces
Extending drag-and-drop to new interactive environments: A multi-display, multi-instrument and multi-user approach
Runtime transformations for modal independent user interface migration
IMAGES: A User Interface Development System
Popular topics in HCI: Special Issue of Selected Extended Papers from the 32nd International BCS Human Computer Interaction Conference
Effect of Grading Schemes on Outcomes in Query Writing Experiments
Multimodal interaction: A suitable strategy for including older users?
Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence
Using interactive 3-D visualization for public consultation
Terms of Agreement: Rethinking Consent for Pervasive Computing
Universal usability
A Study of Breakdowns and Repairs in a Computer-Mediated Communication System
Universal usability revisited
A comparison of the comprehension of object-oriented and procedural programs by novice programmers
Gathering accurate client information from World Wide Web sites
Why don't telephones have off switches? Understanding the use of everyday technologies
Editorial: Shared Values and Shared Interfaces: The Role of Culture in the Globalisation of Human-Computer Systems
On Ethical Responsiveness: Being Answerable to Others as an HCI Researcher
Of organization, device and context: Interruptions from mobile communication in highly specialized care
Field Dependence-Independence and Eye Movement Patterns: Investigating Users' Differences Through an Eye Tracking Study
Physicians in virtual environments multimodal human-computer interaction
Indoor Human Navigation Systems: A Survey
Post-Pandemic HCI - Living Digitally: Well-Being-Driven Digital Technologies
Age differences in trust and reliance of a medication management system
Exploring the Potential of GeoPass: A Geographic Location-Password Scheme
Situating Digital Interventions: Mixed Methods for HCI Research in the Home
Sometimes it's hard to be a robot: A call for action on the ethics of abusing artificial agents
A Personalized User Authentication Approach Based on Individual Differences in Information Processing
Wayfinding without Visual Cues: Evaluation of an Interactive Audio Map System
Direct Manipulation Interaction Tasks: A Macintosh-Based Analysis
Inductive Analysis Applied to the Evaluation of a CAL Tutorial
The impact of progress indicators on task completion
User-Competence and Other Usability Aspects when Introducing a Patient Administrative System: A Case Study
Applications and Issues for Physiological Computing Systems: An Introduction to the Special Issue
Supporting educational activities through dynamic web interfaces
Database Systems: Challenges and Opportunities for Graphical HCI
Physiological compliance for social gaming analysis: Cooperative versus competitive play
TAM-based success modeling in ERP
Linking tasks, dialogue and GUI design: a method involving UML and Lean Cuisine+
Maintaining and modifying pace through tactile and multimodal feedback
Electronic mail versus printed text: the effects on recipients
Exploiting Convergence to Improve Natural Language Understanding
Restating The Meaning Of UCD And HCD For A New World Of Design Theories
Cultural Viewpoint Metaphors Resignification to Teach Programming
Managing the use of style guides in an organisational setting: practical lessons in ensuring UI consistency
Silver Surfers, E-government and the Digital Divide: An Exploratory Study of UK Local Authority Websites and Older Citizens
On the Use of Electronic Documentation Systems in Fast-Paced, Time-Critical Medical Settings
Design and Implementation of a User-Oriented Speech Recognition Interface: The Synergy of Technology and Human Factors
Missing links in the rhetoric of Activity Theory
Introduction to the Special Issue: The Tricky Landscape of Developing Rating Scales in HCI
Human-Formalism Interaction: Studies in Communication through Formalism
Audience Measurement of Digital Signage: Quantitative Study in Real-World Environment Using Computer Vision
Editorial Formality, Its Role in Bridging the Communication Gap between Humans and Computers
Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context
Influencing technology adoption by older adults
This computer responds to user frustration: Theory, design, and results
Integrating natural language generation and hypertext to produce dynamic documents
Understanding factors affecting trust in and satisfaction with mobile banking in Korea: A modified DeLone and McLean's model perspective
Designing for civil society
The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain-Computer Interface Game
A survey of sketch-based 3-D modeling techniques
Pastiche scenarios: Fiction as a resource for user centred design
Using peer tutoring in evaluating the usability of a physically interactive computer game with children
Integrating work environment considerations into usability evaluation methods - the ADA approach
Examining the Usability of Touch Screen Gestures for Children With Down Syndrome
Which animation effects improve indirect manipulation?
Multi-agent systems support for Community-Based Learning
Diagnosing co-ordination problems in the emergency management response to disasters
Menu - What Menu?
Importance of Failure Analysis for Human-Computer Interface Design
Colour in Map Displays: Issues for Task-Specific Display Design
Barriers common to mobile and disabled web users
Usefulness of VRML building models in a direction finding context
Multi-authoring virtual worlds via the World Wide Web
Tailoring reveals information requirements: the case of anaesthesia alarms
Does Serendipity Affect Democratic Consequences? Examining the Role of Algorithmic Awareness, Intolerance of Uncertainty in Incidental News Exposure and Online Political Participation
Sentence Completion as a User Experience Research Method: Recommendations From an Experimental Study
About the importance of auditory alarms during the operation of a plant simulator
Translating experience
Idea Garden: Situated Support for Problem Solving by End-User Programmers
Cross-cultural differences in recognizing affect from body posture
Structure for User-Oriented Dialogues in Computer-Aided Telephony
Intelligence and interaction in community-based systems
Gender pluralism in problem-solving software
The HOMER UIMS for dual user interface development: Fusing visual and non-visual interactions
Digital Distraction, Non-Digital Distraction and Psychological Bearing of Remote Workers
A system for automatic structure discovery and reasoning-based navigation of the web
Using a Touchscreen for Simple Tasks
Dual-Cursor: Improving User Performance and Perceived Usability for Cursor-Based Text Entry on TV Using Remote Control
Amail: Design and Evaluation of an Accessible Email Tool for Persons with Aphasia
Longing for service: Bringing the UCL Conception towards services research
Consolidation of Usability Problems With Novice Evaluators Re-Examined in Individual vs. Collaborative Settings
World Wide Web working whilst ignoring graphics: good news for web page designers
When humans form media and media form humans: An experimental study examining the effects different digital media have on the learning outcomes of students who have different learning styles
Wanted: psychologically relevant, device- and event-independent work analysis techniques
Evaluating Audio and Video Quality in Low-Cost Multimedia Conferencing Systems
Identification of the optimum resolution specification for a haptic graphic display
Context of Use: The Final Frontier in the Practice of User-Centered Design?
Mobile Mindfulness and User's Worry: A Qualitative Study of Using a Smartphone App for Distancing from Negative Thoughts
On designing usable and secure recognition-based graphical authentication mechanisms
A unified method for designing interactive systems adaptable to mobile and stationary platforms
Interactive Exploration of Large-Scale UI Datasets with Design Maps
An Empirical Evidence of Barriers in a Big Data Infrastructure
Look Who's Talking: Evaluating the Utility of Interventions During an Interactive Think-Aloud
A direct touch table-top display as a multi-user information kiosk: Comparing the usability of a single display groupware either by a single user or people cooperating as a group
The Predictability of Commands in a Spreadsheet Program
Expanding Human-Computer Interaction by Computer-Aided Creativity
Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback
Designing for Coping