yusuke1997/dblp-id-title huggingface dataset:
Adolescents' engagement in sexting as a normative behavior: Profiles of consensual and coerced sexting
Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics
An empirical examination of factors affecting college students' proactive stickiness with a web-based English learning environment
What drives you to check in on Facebook? Motivations, privacy concerns, and mobile phone involvement for location-based information sharing
Meaningful posts and online learning in Blackboard across four cohorts of adult learners
Exploring factors influencing Chinese user's perceived credibility of health and safety information on Weibo
Forming relationship commitments to online communities: The role of social motivations
Cognitive, metacognitive and motivational perspectives on preflection in self-regulated online learning
Building blocks of communication networks in times of crises: Emotion-exchange motifs
Mediation of social support in the relationship between mobile phone dependence and childhood physical maltreatment among left-behind and returned migrant middle school students: A multi-group structural equation modeling
The use of personalized messages on wagering behavior of Swedish online gamblers: An empirical study
Facebooking for health: An examination into the solicitation and effects of health-related social support on social networking sites
Exploring the dual outcomes of mobile social networking service enjoyment: The roles of social self-efficacy and habit
Social contagion of cyberbullying via online perpetrator and victim networks
Comprehension effects of signalling relationships between documents in search engines
Humanizing self-administered surveys: experiments on social presence in web and IVR surveys
Pattern of use of social media networking by Pharmacy students of Kenyatta university, Nairobi, Kenya
A Machine's ethos? An inquiry into artificial ethos and trust
How do online learning intentions lead to learning outcomes? The mediating effect of the autotelic dimension of flow in a MOOC
What consumers see when time is running out: Consumers' browsing behaviors on online shopping websites when under time pressure
Are smartphones really that bad? Improving the psychological measurement of technology-related behaviors
The effect of task characteristics on conceptual conflict and information processing in online discussion
Avatars in live streaming commerce: The influence of anthropomorphism on consumers' willingness to accept virtual live streamers
Instructional animations can be superior to statics when learning human motor skills
The impact of poverty stigma on computer and information literacy among China's rural students
Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players
Spontaneous approach reactions toward social media cues
Computer-based tests: the impact of test design and problem of equivalency
The impact of emotionality and self-disclosure on online dating versus traditional dating
Exploring the effects of ad-task relevance and ad salience on ad avoidance: The moderating role of internet use motivation
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens
The personality profile of a cyberbully: Examining the Dark Triad
Effects of segmentation and pacing on procedural learning by video
Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors
Presenting novel application-based centrality measures for finding important users based on their activities and social behavior
The roles of intrinsic motivators and extrinsic motivators in promoting e-learning in the workplace: A case from South Korea
Predicting teachers' generative and receptive use of an educational portal by intention, attitude and self-reported use
Who would respond to A troll? A social network analysis of reactions to trolls in online communities
Assessing fraction knowledge by a digital game
How does social presence influence SNS addiction? A belongingness theory perspective
Internet use and human values: Analyses of developing and developed countries
Scaffolded contributions, active meetings and scaled engagement: How technology shapes informal learning practices in healthcare SME networks
Social belongingness satisfaction as a function of interaction medium: Face-to-face interactions facilitate greater social belonging and interaction enjoyment compared to instant messaging
Virtual reality, real reactions?: Comparing consumers' perceptions and shopping orientation across physical and virtual-reality retail stores
The payment dilemma in movie and music downloads: An explanation through cognitive dissonance theory
The dialectics of sextech: A content analysis of the perception and emotion statements of erotic webcam viewers
Transition-aware human activity recognition using an ensemble deep learning framework
Sharing is not always caring: Understanding motivations and behavioural associations with sext dissemination
Predictors and outcomes of nurses' use of smartphones for work purposes
Examining the link between distressing life events, social media distress disclosure, and perceived stress: A moderated mediation model
Analysis of the effectiveness of preventive and deterrent piracy control strategies: Agent-based modeling approach
Can private reports enhance children's event recall, lower their suggestibility and foster their metacognitive monitoring compared to face-to-face interviews?
The surplus value of an authentic learning environment
Not so fast: A reply to Benedetto et al. (2015)
Issues, involvement, and influence: Effects of selective exposure and sharing on polarization and participation
RLIST: a representation scheme for the automated comparison of psychopathological scales and syndromes
Antecedents and consequences of trust in a social media brand: A cross-cultural study of Twitter
Designing videogames to improve students' motivation
Customer relationship management mechanisms: A systematic review of the state of the art literature and recommendations for future research
Understanding experiences in metaverse: How virtual nature impacts affect, pro-environmental attitudes, and intention to engage with physical nature
The role of self-esteem in triggering and maintaining gaming for people with gaming disorder cut-off scores and above average gaming disorder scores: A quasi-experimental study
Does the dispersion of online review ratings affect review helpfulness?
Learning from reading argumentive group discussions in Facebook: Rhetoric style matters (again)
The multiple effects of combined tools in computer-based learning environments
The change in user and IT dynamics: Blogs as IT-enabled virtual self-presentation
Cybervictimization and well-being among adolescents during the COVID-19 pandemic: The mediating roles of emotional self-efficacy and emotion regulation
Sexist attitudes, romantic myths, and offline dating violence as predictors of cyber dating violence perpetration in adolescents
Excessive use of online video streaming services: Impact of recommender system use, psychological factors, and motives
The effects of aging on the use of handheld augmented reality in a route planning task
An empirical analysis of the determinants of 3G adoption in China
Who do you troll and Why: An investigation into the relationship between the Dark Triad Personalities and online trolling behaviours towards popular and less popular Facebook profiles
Emerging and scripted roles in computer-supported collaborative learning
Conditioned suppression in a virtual environment
Development, construct validation and measurement invariance of the Greek cyber-bullying/victimization experiences questionnaire (CBVEQ-G)
Erratum to "Explaining Cyberloafing: The Role of the Theory of Planned Behavior" [Computers in Human Behavior 36C 510-519]
Examining common information technology addictions and their relationships with non-technology-related addictions
Advancing SRL research with artificial intelligence
The diffusion of misinformation on social media: Temporal pattern, message, and source
The psychology of social media communication in influencing prevention intentions during the 2019 U.S. measles outbreak
Image-based sexual abuse: Victim-perpetrator overlap and risk-related correlates of coerced sexting, non-consensual dissemination of intimate images, and cyberflashing
Treatments of internet gaming disorder and comorbid mental disorders: A systematic review and meta-analysis
Effects of a metacognitive support device in learning environments
Understanding stigmatization in digital sex work: Perceptions of camsite members and models
Hashtag homophily in twitter network: Examining a controversial cause-related marketing campaign
Would you be willing to purchase virtual gifts during esports live streams? Streamer characteristics and cultural traits
'I did it for the LULZ': How the dark personality predicts online disinhibition and aggressive online behavior in adolescence
Effects of lateral head tilt on user perceptions of humanoid and android robots
Impact of using classroom response systems on students' entrepreneurship learning experience
Investigating user switching intention for mobile instant messaging application: Taking WeChat as an example
"Your Life Sucks, " but I think "You Deserved It": Social approval and disapproval of messages on FMyLife.com
Do I still like myself? Human-robot collaboration entails emotional consequences
MySpace is your space? Examining self-presentation of MySpace users
Examining thematic similarity, difference, and membership in three online mental health communities from reddit: A text mining and visualization approach
Meltdowns and media: Moment-to-moment fluctuations in young children's media use transitions and the role of children's mood states
Testing the usability of smartphone surface gestures on different sizes of smartphones by different age groups of users
Home-based communication system for older adults and their remote family
Who are likely to build strong online social networks? The perspectives of relational cohesion theory and personality theory
Group-level analysis of engagement poorly reflects individual students' processes: Why we need idiographic learning analytics
The effects of technostress within the context of employee use of ICT
Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives
Internalizing problems as a mediator in the relationship between low effortful control and internet abuse in adolescence: A three-wave longitudinal study
E-learners' personality identifying using their network behaviors
It feels, therefore it is: Associations between mind perception and mind ascription for social robots
Team dynamics in virtual, partially distributed teams: Optimal role fulfillment
Teaching training in a mixed-reality integrated learning environment
Health information on social media helps mitigate Crohn's disease symptoms and improves patients' clinical course
Psychological insights into enhanced online learning: Investigating the role of Danmaku interaction and cognitive styles
Exploring the role of social networking sites within adolescent romantic relationships and dating experiences
Image effects on selective exposure to computer-mediated news stories
Willingness to follow opinion leaders: A case study of Chinese Weibo
Inter-relationships among dominance, energetic and tense arousal, and pleasure, and differences in their impacts under online vs. offline environment
Personality and problematic smartphone use: A facet-level analysis using the Five Factor Model and HEXACO frameworks
Fog computing-based intelligent healthcare system for the detection and prevention of mosquito-borne diseases
Revisiting civic voluntarism predictors of college students' political participation in the context of social media
Examining the performance and attitudes of sixth graders during their use of a problem-based hypermedia learning environment
Resume = Resume? The effects of blockchain, social media, and classical resumes on resume fraud and applicant reactions to resumes
Toward explicit measures of intention to predict information system use: An exploratory study of the role of implicit attitudes
Polish validation of the Internet Addiction Test
Human-machine communication privacy management, privacy fatigue, and the conditional effects of algorithm awareness on privacy co-ownership in the social media context
Cognitive enhancement in video game players: The role of video game genre
Understanding Facebook news post comment reading and reacting behavior through political extremism and cultural orientation
Facebook effects on social distress: Priming with online social networking thoughts can alter the perceived distress due to social exclusion
Emotional disclosure on social networking sites: The role of network structure and psychological needs
Following you home from school: A critical review and synthesis of research on cyberbullying victimization
Subjectivities in motion: Dichotomies in consumer engagements with self-tracking technologies
The effect of negative energy news on social trust and helping behavior
From Eliza to Internet: a brief history of computerized assessment
Persuasive messages on information system acceptance: A theoretical extension of elaboration likelihood model and social influence theory
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States
Laypersons' digital problem solving: Relationships between strategy and performance in a large-scale international survey
The productive role of cognitive reappraisal in regulating affect during game-based learning
Predicting academic performance of students from VLE big data using deep learning models
Physicians' adoption of massive open online courses content in the workplace: An investigation on the training transfer process through the Theory of Planned Behavior
Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience
Self direction and factors influencing technology use: Examining the relationships for the 21st century workplace
An experimental research study on the effect of pictorial icons on a user-learner's performance
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review
Predicting the acceptance and use of information and communication technology by older adults: An empirical examination of the revised UTAUT2
The influence of disposition and social ties on trust in new virtual teammates
Mobile social commerce: The booster for brand loyalty?
Who trusts social media?
Effects of attribute and valence of e-WOM on message adoption: Moderating roles of subjective knowledge and regulatory focus
Online advertising on popular children's websites: Structural features and privacy issues
Human-machine collaboration in managerial decision making
Assortative (online) dating: Insights into partner choice from an experimental dating app
"Do not deceive me anymore!" interpretation through model design and visualization for instagram counterfeit seller account detection
Training teams for emergency management
Small-device users situationally impaired by input
A vacation from your mind: Problematic online gaming is a stress response
Individuals' personal network characteristics and patterns of Facebook use: A social network approach
Effects of intrinsic and extrinsic motivation on social loafing in online travel communities
How do instructional designers use automated instructional design tool?
Tracing female gamer identity. An empirical study into gender and stereotype threat perceptions
Searching for the perfect fit: The interaction of community type and profile design in online communities
Examining potential mechanisms underlying the Wikipedia gender gap through a collaborative editing task
ScamGen: Unveiling psychological patterns in tele-scam through advanced template-augmented corpus generation
Web-based measurement: Effect of completing single or multiple items per webpage
Designing educational experiences using ubiquitous technology
Third-person perception of online comments: Civil ones persuade you more than me
Do women and extroverts perceive interactivity differently than men and introverts? Role of individual differences in responses to HCI vs. CMC interactivity
Using alternative scales to measure knowledge sharing behavior: Are there any differences?
Completion strategy or emphasis manipulation? Task support for teaching information problem solving
Gender differences in perceptions and relationships among dominants of e-learning acceptance
Applying a 3D virtual learning environment to facilitate student's application ability - The case of marketing
Behavioral performance and visual attention in communication multitasking: A comparison between instant messaging and online voice chat
Prevalence of cyberbullying and predictors of cyberbullying perpetration among Korean adolescents
Life satisfaction and family functions as-predictors of problematic Internet use in university students
Generating brand awareness in Online Social Networks
Internet gaming disorder in adolescents is linked to delay discounting but not probability discounting
A high-performance clustering algorithm based on searched experiences
Talking past each other in the cultural war area: Testing the efficacy of the moral attitude dynamic model to achieve accurate disagreement
Who endorses conspiracy theories? A moderated mediation model of Chinese and international social media use, media skepticism, need for cognition, and COVID-19 conspiracy theory endorsement in China
Participation in virtual academic communities of practice under the influence of technology acceptance and community factors. A learning analytics application
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
Learning from playing with microworlds in policy making: An experimental evaluation in fisheries management
The influence of text modality on learning with static and dynamic visualizations
Science fiction reduces the eeriness of android robots: A field experiment
Examination of smartphone dependence: Functionally and existentially dependent behavior on the smartphone
Heart rate variability reflects the effects of emotional design principle on mental effort in multimedia learning
Mapping diversity and inclusion in student societies: A social network perspective
Emotions in human and artificial intelligence
Factors that affect scientists' knowledge sharing behavior in health and life sciences research communities: Differences between explicit and implicit knowledge
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance
How do interactive tabletop systems influence collaboration?
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world
Is the smartwatch an IT product or a fashion product? A study on factors affecting the intention to use smartwatches
Advancing spacecraft rendezvous and docking through safety reinforcement learning and ubiquitous learning principles
Collaborative competencies in professional social networking: Are students short changed by curriculum in business education?
To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships
What are the most important predictors of computer science students' online help-seeking behaviors?
'Dealing with My Emails': Latent user needs in email management
Show me that you are advertising: Visual salience of products attenuates detrimental effects of persuasion knowledge activation in influencer advertising
Forgiveness and cyberbullying in adolescence: Does willingness to forgive help minimize the risk of becoming a cyberbully?
The impact of age on website usability
Promoting metacognitive regulation through collaborative problem solving on the web: When scripting does not work
Does using a green gaming system make people more environmentally friendly?
That's so OCD: The effects of disease trivialization via social media on user perceptions and impression formation
A profile of arguing behaviors on Facebook
Cognitive appraisals mediate relationships between two basic psychological needs and emotions in a massive open online course
Mood and learning in navigation-based serious games
Students' expectation, satisfaction, and continuance intention to use digital textbooks
A network analysis-based study of the correlations between internet addiction, insomnia, physical activity, and suicide ideation in adolescents
Real conversations with artificial intelligence: A comparison between human-human online conversations and human-chatbot conversations
Enhancing students' learning process through interactive digital media: New opportunities for collaborative learning
Solving problems: How can guidance concerning task-relevancy be provided?
The role of online social network chatting for alcohol use in adolescence: Testing three peer-related pathways in a Swedish population-based sample
Interactive lectures: Effective teaching and learning in lectures using wireless networks
Sourcing against misinformation: Effects of a scalable lateral reading training based on cognitive apprenticeship
Barriers to mediation among U.S. parents of adolescents: A mixed-methods study of why parents do not monitor or restrict digital media use
Perceived responsiveness in text messaging: The role of emoji use
A longitudinal study of the bidirectional causal relationships between online political participation and offline collective action
Exploring the computational thinking effects in pre-university education
Measuring consumer-perceived humanness of online organizational agents
Exploring students' purposes of usage and educational usage of Facebook
Not all emotions are created equal: Expressive behavior of the networked public on China's social media site
Developers' perceptions of object-oriented frameworks - An investigation into the impact of technological and individual characteristics
Debunking rumors on social media: The use of denials
Do men and women differ in privacy? Gendered privacy and (in)equality in the Internet
Do you prefer, Pinterest or Instagram? The role of image-sharing SNSs and self-monitoring in enhancing ad effectiveness
Corrigendum to "Understanding factors affecting perceived sociability of social software" [Comput. Hum. Behav. 26/6 (2010) 1406] 1846-1861
We walk the line: Icons provisional appearances on virtual whiteboards trigger elaborative dialogue and creativity
Mobile devices compared to non-digital toy play: The impact of activity type on the quality and quantity of parent language
To text or talk: Does communication modality matter when providing criticism to others?
The direct and indirect influence of mindfulness on techno-stressors and job burnout: A quantitative study of white-collar workers
Situational determinants of cognitive, affective, and compassionate empathy in naturalistic digital interactions
Design and validation of information security culture framework
The attention-guiding effect and cognitive load in the comprehension of animations
Evaluating right versus just evaluating online consumer reviews
The effects of Social Networking Site (SNS) use on college students' friendship and well-being
The contribution of email volume, email management strategies and propensity to worry in predicting email stress among academics
Exploring the forms of sociality mediated by innovative technologies in retail settings
Personality and selfies: Narcissism and the Dark Triad