yusuke1997/dblp-id-title huggingface dataset:
Augmented reality in history education: an immersive storytelling of American colonisation period in the Philippines
Citizen science co-constructed educational practices: a teacher training course
A learner evaluation of the use of intranet-based instructional resources and MLE in support of the teaching and learning of CAE
Computational tools to teach and develop socio-emotional skills: a systematic mapping
Meeting learners' needs inside the educational cloud
On the path to self-determined learning: a mixed methods study of learners' attributes and strategies to learn in language MOOCs
From virtual machines to actual systems - realising the potential of virtualisation technologies for teaching, learning, and assessment in 'computing' education
Design of a pedagogical model to promote knowledge generation in virtual communities
Multimethod assessment of affective experience and expression during deep learning
The roles of technology acceptance and computer learner aptitude on accounting student learning achievement with IDEA software
Flipped classroom approach for preschool students in learning English language
Extending the technology acceptance model to understand the use of e-learning during COVID-19 pandemic for enhancing learning process: Iraqi universities' students
Investigating preschoolers' problem solving strategies in computer-mediated collaborative environments
An individualised navigation's assistance approach: application and evaluation with the HiPPY prototype
Using comments and track changes in developing the writing skill: learners' attitude toward corrective feedback
Identifying potential design features of a smart learning environment for programming education in Nigeria
Teachers' perceived roles and their constructivist engagement practices in blended learning environment courses in Tanzanian universities
Developing personalised e-courses: tailoring students' learning preferences to a model of self-regulated learning
Dynamic management of tutors' roles in an online learning system
Institutional effects on the intention to adopt e-learning for business studies
Self-proctored mechanism for online high-stake assessments in university courses
Ecological content sequencing: from simulated students to an effective user study
Emotion AI in education: a literature review
Experiences of elementary school teachers towards blended learning implementation
The role of a social context for ICT learning and support in reducing digital inequalities for older ICT users
Media profiles and transmedia learning in university students
Prediction and classification of churners in online learning using ensemble of distributed iterative classifiers
Applying the community of inquiry framework: a novel tool for systematic and economic coding and analysis of forum discourse in situ and in context
Supervised classification on navigational behaviours in web-based learning systems to identify learning styles
Students' perceptions of the use of a flipped classroom teaching approach: application to environmental scanning and economic intelligence course in the Tunisian university system
Diagnosing knowledge using learning activity traces generated by various problem-solving modalities
The service integration framework: integrating non-generic learning services into IMS LD
Examining a case-based reasoning retrieval system using mental models as a framework
A flipped classroom to personalise learning for engineering students
Usability and gameplay evaluation on mobile games: a user-centred application proposal
Learners' and teachers' acceptance of mobile learning: an exploratory study in a developing country
Predicting semantic changes in abstraction in tutor responses to students
Centring social justice in the TeachLivE™ simulated classroom: pre-service teachers' planning and implementation of culturally relevant and responsive teaching practices
How do we know they can do it? Developing TPACK in a pre-service course
A case study of using eye tracking techniques to evaluate the usability of e-learning courses
Satisfaction of students and teachers with blended learning during COVID-19 pandemic: an Algerian case study
Self-efficacy and self-esteem in online learning environments of adult learners
Social recommender approach for technology-enhanced learning
Editorial: [learning technology]
Enhancing Thai Generation Z's creative thinking with Scratch through the spiral model
Students' e-learning satisfaction during the pandemic: a Turkish public university example
Modelling e-learning quality, self-efficacy and students' behaviour
Exploring the affordances of online chat for learning
Applying metadata standards to multilingual learning objects
Training effectiveness of eye tracking-based feedback at improving visual search skills
Fostering and supporting the coordinated use of digital technologies in mathematics learning
Brain-computer interfaces and education: the state of technology and imperatives for the future
Learning technology specifications: semantic objects for adaptive learning environments
Advances in personalised recommendation of learning objects based on the set covering problem using ontology
Social annotation tools in higher education: a preliminary systematic review
Linking learning object repositories
The use of using social networking sites in teaching and learning among educators and learners
Adaptive hypermedia in secondary schools: from the teacher to the student
Multimedia analysis techniques for e-learning
MS-Kinect in the development of educational games for preschoolers
Patterns, designs and activities: unifying descriptions of learning structures
simSchool: an online dynamic simulator for enhancing teacher preparation
The challenges of distance assessment in higher education - a case study
Developing pedagogically-guided algorithms for intelligent writing feedback
Feasibility of videoconference-based lectures over the internet
Developing a diagnostic tool for assessing tertiary students' readiness for online learning
An approach for supporting P2P mobile collaborative communication to suggest learning objects based on learning profile
E-learning ecosystem metaphor: building sustainable education for the post-COVID-19 era
Strengths and weaknesses of using educational technology in inclusive settings with limited available resources: reflections on a classroom-based computer-mediated collaborative learning approach
Evaluation of high-altitude balloons as a learning technology
Interacting with information resources: digital libraries for education
Personalised time-dependent learning
Computational thinking and interdisciplinary learning: time to focus on pedagogy
Audio-visual resources and learning improvement: an experimental analysis
Addressing teachers' concerns about the Prog&Play serious game with context adaptation
Situated learning in accident investigation: a virtual world simulation case study
Technological self-efficacy of preservice teachers: the role of gender, origin area and major program
SAMOS: a model for monitoring students' and groups' activities in collaborative e-learning
Predicting and preventing student failure - using the k-nearest neighbour method to predict student performance in an online course environment
Personalised reusability metric for learning objects
Using game mechanisms to foster GBL designers' cooperation and creativity
Gameful learning as a way of being
Usage reporting on recorded lectures using educational data mining
Support of expert and novice teachers within a technology enhanced problem-based learning unit: a case study
A hybrid structural equation modelling and neural network approach to examine student's acceptance of e-LMS
Teachers' development perspectives in using a course management system
Assisting activity analysis in professional learning environments. Case study: activity analysis of trainees on nuclear power plant full-scale simulators
Community of inquiry framework: employing instructor-driven measures in search of a relationship among presences and student learning outcomes
Learning technology usability and the impact of experiential antecedents on students online learning
Student assignment involving perceptual mapping via multidimensional scaling and multi-attribute models
A ubiquitous learning model focused on learner interaction
The use of visual semantic web for designing virtual expeditions
The effect of computer-mediated communication cooperative learning structures and techniques on improving EFL learners' speaking skill
Job aids and performance support: the convergence of learning and work
Analysis of Ghanaian colleges of education lecturers' ICT adoption using structural equation modelling
Developing interactive virtual reality as a tech-based learning media to improve students' geoheritage comprehension
A conceptual framework to structure remote learning scenarios: a digital wall as a reflective tool for students to develop mathematics problem-solving competencies
Impact of tablet PCs on learning outcomes in a classroom environment
Strengthening anger management in the classroom: contributions from B-learning training
The effect of feedback during computerised system training for visual temporal integration
Using an affective multimedia learning framework for distance learning to motivate the learner effectively
How compulsive social media use influences college students' performance: a structural equation analysis with gender comparison
A practical study on the use of MOOC for geo-informatics education on the edX platform
Computer-supported collaborative problem solving and anchored instruction in a mathematics classroom: an exploratory study
Students' evaluation of tutors in distance education: a quasi-longitudinal study
Demographic differences in China's higher education students' interactions and experiences with online learning during the COVID-19 pandemic
The role of learner attributes and affect determining the impact of agent presence
The evolution of technology-based assessment: past, present, and future
In search of an open-source LMS solution for higher education using a criterion-based approach
Combining social-based and information-based approaches for personalised recommendation on sequencing learning activities
Specification, authoring and prototyping of personalised workplace learning solutions
E-learning course design in teacher design teams: experiences in the Open University of Tanzania
A test of the efficacy of the MC Square device for improving verbal memory, learning and attention
The use of an online discussion forum for case sharing in business education
Supporting affective communication in the classroom with the Subtle Stone
Explore how perception of emotional blackmail affects users to withdraw from online communities: a role of psychological stress
Ad hoc transient communities: towards fostering knowledge sharing in learning networks
Digit technology, dynamic representations, and mathematical reasoning: extending problem solving frameworks
E-assessment with multiple choice questions: a qualitative study of teachers' opinions and experience regarding the new assessment strategy
Learning from interactions with software: a Popperian analysis
Modelling affect expression and recognition in an interactive learning environment
Exploring the affordances of computer-based assessment in measuring three-dimensional science learning
Example-based feedback provision using structured solution spaces
Automated assessments and student learning
Peer assessment among business students
Connectivism: the network metaphor of learning
Exploring the influence of social media information quality, and perceived usefulness on academic achievement: the mediating role of usage of social media
A study of user participation across different delivery modes of a massive open online course
App PT-UA: proposal of an instantiation artefact as facilitator of social learning in a tutoring program
Examining self-regulated learning through a social networking ePortfolio in higher education
Examining the blog use in a faculty development programme: a multiple case study
Virtual learning environments: adoption without progression
Maintaining Sofia - or how to reach the intended learning outcomes during a medical simulation training
Testing young business students for technology acceptance and learning performance
Embedding e-learning: a new perspective on change and innovation
Innovative ICT to improve student learning support: the case of an Austral-Asian University
Deep-play: developing TPACK for 21st century teachers
The web-orientation agent (WOA) for simulated learning in technology education
Constructivist research framework for integrating indigenous knowledge into computing education
How do you know they are learning? The importance of alignment in higher education
The impact of Group Intelligence software on enquiry-based learning
Frameworks to support e-learning standards
An agent-based intelligent tutoring systems review
The Web 2.0 way of learning with technologies
From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management
Using learning styles as a basis for creating adaptive open learning environments: an evaluation
Charting the trajectory of digital literacy research: a review of research topics, publication venues, and top cited papers
Personal recommender systems for learners in lifelong learning networks: the requirements, techniques and model
The prod of on-site course inflexibility
Exploring the impact of students' motivation and self-regulation on the social nature of online learning experiences
The influence of modality on deep-reasoning questions
A multi-criteria course recommendation system based on the skyline BNL and top-kws algorithms
Implications of student satisfaction with flipped classroom design in a Taiwan university
Mapping learning management system features of persuasive design strategies to inform the design of persuasive learning management system
Commercial e-learning portals in English language learning
A fidemediation framework for virtual objects
Object-oriented interface design for web learning
A qualitative assessment of providing quality electronically mediated feedback for students in higher education
Designing discovery learning environments: process analysis and implications for designing an information system
Authoring mobile tool for improving cursive handwriting learning/writing skills
A system for teaching web engineering concepts in a supervised way using rich internet applications
Implementation of educational gamification in blended learning environment: experiments of field from multi-trial in medical sciences groups
Saudi academic perceptions of e-learning systems
Quality of Experience-LAOS: create once, use many, use anywhere
Factors that impact the use of educational technology by Cypriot teachers: an alternative training opportunity
Design trees: providing roots for revision in design-based research
Cognitive visualisations and the design of learning technologies
E-studium: blended e-learning for university education support
University student satisfaction and perceived effectiveness of a blended learning course
The effectiveness of vocabulary learning website games on English language learners' communication skills
Perspectives of Arab preservice teachers in Israel on online learning during COVID-19
Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>
Using peer-support to connect learning network participants to each other: an interdisciplinary approach
Self-efficacy and online help seeking tendencies of EFL learners
E-learning and educational data mining in cloud computing: an overview
Fostering social capital in a learning network: laying the groundwork for a peer-support service
Introducing a virtual learning environment and learning objects into higher education courses
Evaluation of web accessibility of an LMS platform: a Portuguese university case
Towards extending traditional informal learning tools in the workplace with social functionalities
Setting the stage for embodied activity: scientific discussion around a multitouch tabletop display
The use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature review
The relationship between cognitive disequilibrium, emotions and individual differences on student question generation
Behavioural reasoning perspectives in e-learning adoption
Not all confusion is productive: an investigation into confusion induction methods and their impact on learning
Analysis of the gap between software testing courses at universities and the needed skills by industry
An integrative approach based on using annotations and computer-mediated feedback to support learners' proficiency in the English language
Internet addiction, academic performance and personality traits: a correlational study among female university students
A model-driven approach for modelling and simulating new malleable learning scenarios for digital native generations
Enhancing social interaction in competence development networks: a conceptual framework
A systematic review of the use of immersive technologies in young children's education
Understanding m-learning experiences for blind students
The role of technology readiness in students' perception and behaviour towards e-learning technologies
Perceptions of the 'flipped classroom': a case study from a developing country
Holistic course design using learning objects
Designing learner control in instructional software: a lens of 'time spent on tasks' to determine the mental effort
Modes of learning in the use of a computer-based business simulation game
Blended learning in tertiary education: teachers' beliefs according to the technology acceptance model
Reusable learning objects in a distributed content management system for a project-based pedagogy
How do teachers' emotions affect student sentiment in MOOCs? A study using facial emotion recognition and sentiment analysis
Joyful learning with augmented reality integration in an outer space learning book: fostering students' visualisation thinking
The enterprise architecture competence framework
E-learning design issues for high-order learning - an application and empirical study in the knowledge domain of digital marketing
Visual programming and computational thinking environments for K-9 education: a systematic literature review
A novel recommendation of learning items based on deep neural networks and trust relationships
Assessing subjective and objective information literacy at upper secondary schools - an empirical study in four German-speaking countries
Learning management system success: the role of student experience explored
A new method to measure efficiency in learning by doing environment: a case study of assembly line simulation
Effectiveness of e-learning in higher education
Virtual communities of practice: vehicles for organisational learning and improved job performance
Towards adoption of information and communication technology in higher education - a structural equation model approach
Development and validation of the online learning experience scale for art majors in Chinese tertiary education
Exploring support mechanisms for learners at-risk through a coupled game environment
Interaction interfaces in interactive geometry software: are we exploring new devices and possibilities?
Effects of flipped teaching method integrated with corrective feedback on EFL learners' grammar learning and retention
Educational modelling language and learning design: new opportunities for instructional reusability and personalised learning
Fostering scientific inquiry in schools through science research course and Computer-Supported Collaborative Learning (CSCL)
Authoring adaptive educational hypermedia on the semantic desktop
Massive open online courses: a review of usage and evaluation
Student engagement in massive open online courses
The effect of technology supported teaching on students' academic achievement: a combined meta-analytic and thematic study
Strengthening Business English skills: investigating student perceptions of creating product videos in an ESP course
ARCS motivation model adapted to gamification applications on a programming language course
Engaging students in computer-supported cooperative learning
ODELO: an ontology-driven model for the evaluation of learning ontologies
Beyond potential: a two-year study of iPod use in a Japanese university
Establishing a development process for composite applications in the work-based learning and competency management domain
TGRIS, professional training with a virtual reality interview simulator, configured and piloted by peers
Learning where it counts: an ecological argument for online education
Differentiated e-learning: five approaches through instructional technology
Using pervasive games as learning tools in educational contexts: a systematic review
Video diaries: a discussion of their use for researching the learner experience in higher education
Towards a task model for mobile learning: a dialectical approach
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games
Validating the technology learning cycle in the context of faculty adoption of integrated uses of technology in a teacher education curriculum
Evaluating learning technologies: frameworks and case studies
Determining characteristics of an information support system for designing discovery learning environments
An application of a virtual learning environment in support of teaching and learning for design and technology education
Medium as frame: comparing mobile audio and video interactions in informal learning contexts
Perceived effectiveness of students programming indigenous symbols in Ghanaian context
How elementary students experience the use of immersive technology
Adaptive learning in the educational e-LORS system: an approach based on preference categories
Specifying documents in an adaptive hypermedia generation environment: an authoring tool prototype
University students' interactions using scaffolds in two different virtual forums
Can 'fear of human interaction' be one of the factors that affect the acceptance and use of technology?
A multifaceted approach to investigating the equivalence of computer-based and paper-and-pencil assessments: an example of reading diagnostics
Computer supported ubiquitous learning environment for vocabulary learning
Design and validation of a multidimensional scale for assessing teachers' perceptions toward artificial intelligence in education
An electronic performance support system to support teachers in (re-)designing curricula
The promise of simulation-based science assessment: the Calipers project
Using text and voice chat modes to enhance students' performance in discourse functions
An effective evaluation system to grade programming assignments automatically
Communication is key: the role of communication in the diffusion of a learning management system into a higher education environment
The presence of mobile devices among business students
Assisting online helpers
Measuring the influence of hedonic value, social presence and teaching presence on students' cognitive presence through the implementation of the smart classroom
Using reflective text to improve qualitative physics tutoring
Unpacking inquiry skills from content knowledge in geoscience: a research and development study with implications for assessment design
Computers for Africa: lessons learnt from introducing computers into schools in Mozambique
MathSpeak: a non-ambiguous language for audio rendering of MathML
Online learning: predicting student engagement and continued intention
Instructional principles and practices in a digital storytelling one-to-one laptop English language program
Above the parapet for e-learning: recognition, reward and celebration
An analysis of technological resources to encourage self-regulated learning behaviour in virtual learning environments in the last decade
The impact of artificial intelligence on academic writing: a systematic literature review
ICT integration through design teams in science teacher preparation
Contributions to a public e-learning platform: infrastructure; architecture; frameworks; tools