yusuke1997/dblp-id-title huggingface dataset:
Investigating User Behavior for Authentication Methods: A Comparison between Individuals with Down Syndrome and Neurotypical Users
Invisible, Unreadable, and Inaudible Cookie Notices: An Evaluation of Cookie Notices for Users with Visual Impairments
Beyond the Cane: Describing Urban Scenes to Blind People for Mobility Tasks
Design and Evaluation of a Collaborative Virtual Environment (CoMove) for Autism Spectrum Disorder Intervention
Accessible Computing - Past Trends and Future Suggestions: Commentary on "Computers and People with Disabilities"
Multi-Layered Interfaces to Improve Older Adults' Initial Learnability of Mobile Applications
Introduction ASSETS'10 Special Issue
Scanning for Digital Content: How Blind and Sighted People Perceive Concurrent Speech
Accessible Technology for Adults with Down Syndrome: A Scoping Review
Traveling More Independently: A Study on the Diverse Needs and Challenges of People with Visual or Mobility Impairments in Unfamiliar Indoor Environments
Accessible Web Design for Older Adults: Challenges and Solutions
Digital Musical Instruments in Special Educational Needs Schools: Requirements from the Music Teachers' Perspective and the Status Quo in Germany
A Support Worker Perspective on Use of New Technologies by People with Intellectual Disabilities
Comparing Two Safe Distance Maintenance Algorithms for a Gaze-Controlled HRI Involving Users with SSMI
Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space
CheerBrush: A Novel Interactive Augmented Reality Coaching System for Toothbrushing Skills in Children with Autism Spectrum Disorder
The Field Evaluation of a Mobile Digital Image Communication Application Designed for People with Aphasia
Accessing Peer Social Interaction: Using Authorable Virtual Peer Technology as a Component of a Group Social Skills Intervention Program
Introduction to the Special Issue on Aging and Information Technology
Introduction to the ASSETS'16 Special Issue
The Design and Prototyping of an App to Teach Adults with Intellectual and Developmental Disabilities to Empower Them Against Abuse
Exploring the Benefits and Applications of Video-Span Selection and Search for Real-Time Support in Sign Language Video Comprehension among ASL Learners
Melodie: A Design Inquiry into Accessible Crafting through Audio-enhanced Weaving
Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals
Computers and People with Disabilities
ITHACA: An Open Source Framework for Building Component-Based Augmentative and Alternative Communication Applications
VectorEntry: Text Entry Mechanism Using Handheld Touch-Enabled Mobile Devices for People with Visual Impairments
Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple Sclerosis
Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology
Investigating Laboratory and Everyday Typing Performance of Blind Users
Special Issue ASSETS 2011
Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults
Experimental Evaluation of Multi-scale Tactile Maps Created with SIM, a Web App for Indoor Map Authoring
ACM TACCESS Special Issue on Adaptive Inclusive AR/VR Systems
Improving the Accessibility of Mobile OCR Apps Via Interactive Modalities
Write-N-Speak: Authoring Multimodal Digital-Paper Materials for Speech-Language Therapy
Design and Real-World Evaluation of Eyes-Free Yoga: An Exergame for Blind and Low-Vision Exercise
Supporting People with Acquired Brain Injury to Use a Reminding App; Narrow-deep vs. Broad-shallow User Interfaces
Evaluation of Haptic HTML Mappings Derived from a Novel Methodology
Introduction to the ASSETS '14 Special Issue
Effects of Aging on Small Target Selection with Touch Input
Understanding How Sensory Changes Experienced by Individuals with a Range of Age-Related Cognitive Changes Can Effect Technology Use
Health Data Visualization Literacy Skills of Young Adults with Down Syndrome and the Barriers to Inference-making
A Performance Comparison of On-Hand versus On-Phone Nonvisual Input by Blind and Sighted Users
Tactile Working Memory Capacity of Users Who Are Blind in an Electronic Travel Aid Application with a Vibration Belt
On the Evaluation of Novel Sonification Techniques for Non-Visual Shape Exploration
Multimodal Perception of Histological Images for Persons Who Are Blind or Visually Impaired
Autonomous Selection and Printing of 3D Models for People Who Are Blind
Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making
Accurate and Accessible Motion-Capture Glove Calibration for Sign Language Data Collection
Conception and Experimentation of a Communication Device with Adaptive Scanning
Creating Accessible Online Floor Plans for Visually Impaired Readers
Automatic Assessment of Speech Capability Loss in Disordered Speech
Data-Driven Synthesis of Spatially Inflected Verbs for American Sign Language Animation
A Collaborative System for Suitable Wheelchair Route Planning
Assessing Fit of Nontraditional Assistive Technologies
Development of a Remote Therapy Tool for Childhood Apraxia of Speech
Enriching Social Sharing for the Dementia Community: Insights from In-Person and Online Social Programs
Social Media Apps: A Paradigm for Examining Usability of Mobile Apps for Working-Age Adults with Mild-Moderate Cognitive Disabilities
Exploratory Analysis of Collaborative Web Accessibility Improvement
Effect of Displaying Human Videos During an Evaluation Study of American Sign Language Animation
Introduction to the Special Issue on ASSETS'18
Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation
Goal Crossing with Mice and Trackballs for People with Motor Impairments: Performance, Submovements, and Design Directions
Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities
Introduction to the Special Issue on ASSETS'20
Effects of Target Expansion on Selection Performance in Older Computer Users
How Can Haptic Feedback Assist People with Blind and Low Vision (BLV): A Systematic Literature Review
Understanding age and technology experience differences in use of prior knowledge for everyday technology interactions
Design of a Haptic-Gripper Virtual Reality System (Hg) for Analyzing Fine Motor Behaviors in Children with Autism
How Could Equality and Data Protection Law Shape AI Fairness for People with Disabilities?
Towards A Universally Usable Human Interaction Proof: Evaluation of Task Completion Strategies
An Analysis of Age, Technology Usage, and Cognitive Characteristics Within Information Retrieval Tasks
A Comparison of Touchscreen and Mouse for Real-World and Abstract Tasks with Older Adults
Exploring Visual and Motor Accessibility in Navigating a Virtual World
Skin Conductance as an In Situ Marker for Emotional Arousal in Children with Neurodevelopmental Communication Impairments: Methodological Considerations and Clinical Implications
Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder
Visually Augmented Audio-Tactile Graphics for Visually Impaired People
IMAGE: An Open-Source, Extensible Framework for Deploying Accessible Audio and Haptic Renderings of Web Graphics
Video Conferencing Tools: Comparative Study of the Experiences of Screen Reader Users and the Development of More Inclusive Design Guidelines
MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments
Effect of Sign-recognition Performance on the Usability of Sign-language Dictionary Search
Haptic 3D Surface Representation of Table-Based Data for People With Visual Impairments
Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users
The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests
Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine Learning
Reading-Assistance Tools Among Deaf and Hard-of-Hearing Computing Professionals in the U.S.: Their Reading Experiences, Interests and Perceptions of Social Accessibility
Introduction to the ASSETS'13 Special Issue
Exploring Traditional Phones as an E-Mail Interface for Older Adults
Understanding the Usages, Lifecycle, and Opportunities of Screen Readers' Plugins
What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning
Evaluation of Language Feedback Methods for Student Videos of American Sign Language
Multimodal Presentation of Two-Dimensional Charts: An Investigation Using Open Office XML and Microsoft Excel
Enhancing Internet Search Abilities for People with Intellectual Disabilities in Sri Lanka
Blind Leading the Sighted: Drawing Design Insights from Blind Users towards More Productivity-oriented Voice Interfaces
Filteryedping: Design Challenges and User Performance of Dwell-Free Eye Typing
Sign Transition Modeling and a Scalable Solution to Continuous Sign Language Recognition for Real-World Applications
Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments
Creating 'a Simple Conversation': Designing a Conversational User Interface to Improve the Experience of Accessing Support for Study
Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults
Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia
Mathematical Content Browsing for Print-disabled Readers Based on Virtual-world Exploration and Audio-visual Sensory Substitution
Digital Accessibility Education in Context: Expert Perspectives on Building Capacity in Academia and the Workplace
Tablet-Based Activity Schedule in Mainstream Environment for Children with Autism and Children with ID
The FATE Landscape of Sign Language AI Datasets: An Interdisciplinary Perspective
User Interaction with Word Prediction: The Effects of Prediction Quality
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement
Navigating the Cyborg Classroom: Telepresence Robots, Accessibility Challenges, and Inclusivity in the Classroom
Measuring the Performance of a Location-Aware Text Prediction System
Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics
"I'm Just Overwhelmed": Investigating Physical Therapy Accessibility and Technology Interventions for People with Disabilities and/or Chronic Conditions
Teach or Design? How Older Adults' Use of Ticket Vending Machines Could Be More Effective
Guest Editorial ASSETS 2009
WordMelodies: Supporting the Acquisition of Literacy Skills by Children with Visual Impairment through a Mobile App
Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review
Effects of Virtual Reality Properties on User Experience of Individuals with Autism
NavCog3 in the Wild: Large-scale Blind Indoor Navigation Assistant with Semantic Features
Conversational Voice User Interfaces Supporting Individuals with Down Syndrome: A Literature Review
Greetings from the New Editors-in-Chief
Introduction to the Special Issue on ASSETS'17
(In)Visibility in Disability and Assistive Technology
Consistency of a Tactile Pattern Set
From Automation to User Empowerment: Investigating the Role of a Semi-automatic Tool in Social Media Accessibility
Find and Seek: Assessing the Impact of Table Navigation on Information Look-up with a Screen Reader
Deaf and Hard-of-hearing Users Evaluating Designs for Highlighting Key Words in Educational Lecture Videos
A Linguistically Motivated Model for Speed and Pausing in Animations of American Sign Language
Computer Vision-based Methodology to Improve Interaction for People with Motor and Speech Impairment
Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD
Individuality-Preserving Voice Conversion for Articulation Disorders Using Phoneme-Categorized Exemplars
Identifying Sign Language Videos in Video Sharing Sites
Disability, Age, and Informational Privacy Attitudes in Quality of Life Technology Applications: Results from a National Web Survey
Introduction to this Issue
Fully Autonomous Vehicles for People with Visual Impairment: Policy, Accessibility, and Future Directions
Use of an Indoor Navigation System by Sighted and Blind Travelers: Performance Similarities across Visual Status and Age
Reviewing Speech Input with Audio: Differences between Blind and Sighted Users
Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues
AIGuide: Augmented Reality Hand Guidance in a Visual Prosthetic
How Older Adults Learn to Use Mobile Devices: Survey and Field Investigations
Mental Maps and the Use of Sensory Information by Blind and Partially Sighted People
Experiences of Someone with a Neuromuscular Disease in Operating a PC (and Ways to Successfully Overcome Challenges)
Speech Interaction with Personal Assistive Robots Supporting Aging at Home for Individuals with Alzheimer's Disease
"It could be better. It could be much worse" : Understanding Accessibility in User Experience Practice with Implications for Industry and Education
Spotlights and Soundscapes: On the Design of Mixed Reality Auditory Environments for Persons with Visual Impairment
INC-Hg: An Intelligent Collaborative Haptic-Gripper Virtual Reality System
Stroke Therapy through Motion-Based Games: A Case Study
Introduction to the Special Issue on AAC
Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods
ACE: A Colour Palette Design Tool for Balancing Aesthetics and Accessibility
Improving Public Transit Accessibility for Blind Riders by Crowdsourcing Bus Stop Landmark Locations with Google Street View: An Extended Analysis
WeAllWalk: An Annotated Dataset of Inertial Sensor Time Series from Blind Walkers
Understanding Research Themes and Interactions at Scale within Blind and Low-vision Research in ACM and IEEE
Investigating Best Practices for Remote Summative Usability Testing with People with Mild to Moderate Dementia
Socio-Technical Aspirations for Children with Special Needs: A Study in Two Locations - India and Finland
Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art
Process Measures of Dyadic Collaborative Interaction for Social Skills Intervention in Individuals with Autism Spectrum Disorders
Route Descriptions, Spatial Knowledge and Spatial Representations of Blind and Partially Sighted People: Improved Design of Electronic Travel Aids
Being Old Doesn't Mean Acting Old: How Older Users Interact with Spoken Dialog Systems
Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras
"Why are there so many steps?": Improving Access to Blind and Low Vision Music Learning through Personal Adaptations and Future Design Ideas
Evaluation of the Use of Real-time 3D Graphics to Augment Therapeutic Music Sessions for Young People on the Autism Spectrum
Implementing Ability-Based Design: A Systematic Approach to Conceptual User Modeling
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
Perspectives on Speech and Language Interaction for Daily Assistive Technology: Introduction to Part 2 - Speaking and Reading Aids
X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments
An Epidemiology-inspired Large-scale Analysis of Android App Accessibility
Designing Wheelchair-Based Movement Games
Is accessibility conformance an elusive property? A study of validity and reliability of WCAG 2.0
Tenets for Social Accessibility: Towards Humanizing Disabled People in Design
Universal Design of Auditory Graphs: A Comparison of Sonification Mappings for Visually Impaired and Sighted Listeners
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality
Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop
Keeping Up with Technology: Commentary on "Computers and People with Disabilities"
Sibylle, An Assistive Communication System Adapting to the Context and Its User
C-Hg: A Collaborative Haptic-Gripper Fine Motor Skill Training System for Children with Autism Spectrum Disorder
Investigating Grid-Based Navigation: The Impact of Physical Disability
Designing and Evaluating a Customizable Head-mounted Vision Enhancement System for People with Low Vision
Shared Privacy Concerns of the Visually Impaired and Sighted Bystanders with Camera-Based Assistive Technologies
A3C: An Image-Association-Based Computing Device Authentication Framework for People with Upper Extremity Impairments
Exploring Auditory Graphing Software in the Classroom: The Effect of Auditory Graphs on the Classroom Environment
A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils
Guiding Novice Web Workers in Making Image Descriptions Using Templates
The Effect of Voice Output on AAC-Supported Conversations of Persons with Alzheimer's Disease
Isolated Sign Language Recognition with Grassmann Covariance Matrices
The Development and Evaluation of Performance-Based Functional Assessment: A Methodology for the Measurement of Physical Capabilities
Spindex (Speech Index) Improves Auditory Menu Acceptance and Navigation Performance
Customizable Tabular Access to Web Data Records for Convenient Low-vision Screen Magnifier Interaction
Guidelines for Creating Senior-Friendly Product Instructions
Accuracy and Reliability of At-Home Quantification of Motor Impairments Using a Computer-Based Pointing Task with Children with Ataxia-Telangiectasia
Ability-Based Design: Concept, Principles and Examples
Exploring the Strategies People with Parkinson's Disease Use to Self-track Symptoms and Medications
"Every Website Is a Puzzle!" : Facilitating Access to Common Website Features for People with Visual Impairments
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
The Accessibility of Data Visualizations on the Web for Screen Reader Users: Practices and Experiences During COVID-19
Interactive Technologies Designed for Children with Autism: Reports of Use and Desires from Parents, Teachers, and Therapists
Factors Affecting the Accessibility of Voice Telephony for People with Hearing Loss: Audio Encoding, Network Impairments, Video and Environmental Noise
Helping or Hindering: Inclusive Design of Automated Task Prompting for Workers with Cognitive Disabilities
Development and Evaluation of a Tool for Assisting Content Creators in Making PDF Files More Accessible
Author Reflections on Creating Accessible Academic Papers
AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects
Predicting the Understandability of Imperfect English Captions for People Who Are Deaf or Hard of Hearing
Designing Gesture-Based Applications for Individuals with Developmental Disabilities: Guidelines from User Studies in India
Insights on Assistive Orientation and Mobility of People with Visual Impairment Based on Large-Scale Longitudinal Data
Effects of Extended Use of an Age-friendly Computer System on Assessments of Computer Proficiency, Attitudes, and Usability by Older Non-Computer Users
Towards Fully Automated Motion Capture of Signs - Development and Evaluation of a Key Word Signing Avatar
Planning Your Journey in Audio: Design and Evaluation of Auditory Route Overviews
Accessibility Evaluation of Classroom Captions
Making It Simplext: Implementation and Evaluation of a Text Simplification System for Spanish
Towards Designing Mobile Apps for Independent Travel: Exploring Current Barriers and Opportunities for Supporting Young Adults with Down's Syndrome
Reconstruction of Phonated Speech from Whispers Using Formant-Derived Plausible Pitch Modulation
All the Way There and Back: Inertial-Based, Phone-in-Pocket Indoor Wayfinding and Backtracking Apps for Blind Travelers
Situation-Specific Models of Color Differentiation
Evaluating the STANDUP Pun Generating Software with Children with Cerebral Palsy
Investigating the Implications of 3D Printing in Special Education
Introduction to the ASSETS'13 Special Issue, Part 2
Building Narratives and Probing Concepts: Preparing Materials for Co-Design with Autistic Livestreamers
Deep Learning Compensation of Rotation Errors During Navigation Assistance for People with Visual Impairments or Blindness
Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People
QC Speller: User Interface Design of a Hands-Free Touch-Free Speller with Brain Electroencephalogram Sensory Rhythm
Access and Empowerment: Commentary on "Computers and People with Disabilities"
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
Design for Social Accessibility Method Cards: Engaging Users and Reflecting on Social Scenarios for Accessible Design
Audio-Based Feedback Techniques for Teaching Touchscreen Gestures
Exploring the SoundVizVR Plugin in the Development of Sound-Accessible Virtual Reality Games: Insights from Game Developers and Players
How the Alt Text Gets Made: What Roles and Processes of Alt Text Creation Can Teach Us AboutInclusive Imagery
Making Emergency Calls More Accessible to Older Adults Through a Hands-free Speech Interface in the House
Do You Hear What I Hear: The Balancing Act of Designing an Electronic Hockey Puck for Playing Hockey Non-Visually
Orienting Kinesthetically: A Haptic Handheld Wayfinder for People with Visual Impairments
Iterative Design of Sonification Techniques to Support People with Visual Impairments in Obstacle Avoidance
Introduction to Special Issue on Mobile Technologies for Older Users
Emotionally Oriented Analysis of the Experiences of Visually Impaired People on Facebook
Accessibility Information Needs in the Enterprise
"It Was Something I Naturally Found Worked and Heard About Later": An Investigation of Body Doubling with Neurodivergent Participants
Introduction to the Special Issue on ASSETS'19
Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability
Introduction to the Special Issue on W4A'22
Breaking Barriers: Co-Designing Physical Activity Promoting Technologies with Older Adults Living Alone
A Longitudinal Evaluation of Tablet-Based Child Speech Therapy with Apraxia World
The Transparency of Automatic Web Accessibility Evaluation Tools: Design Criteria, State of the Art, and User Perception
Technology for Supporting Care Staff in Residential Homes
Tactile Graphics with a Voice
Computer Usage by Children with Down Syndrome: Challenges and Future Research
The Tangible Desktop: A Multimodal Approach to Nonvisual Computing
Tradeoffs in the Efficient Detection of Sign Language Content in Video Sharing Sites
Introduction to article 7
A Pool of Representative Users for Accessibility Research: Seeing through the Eyes of the Users
Regression Analysis of Demographic and Technology-Experience Factors Influencing Acceptance of Sign Language Animation
Investigating Information Search by People with Cognitive Disabilities
Machine Generation of Audio Description for Blind and Visually Impaired People
The Global Care Ecosystems of 3D Printed Assistive Devices
I Don't Want to Sound Rude, but It's None of Their Business: Exploring Security and Privacy Concerns around Assistive Technology Use in Educational Settings
Supporting Social Inclusion with DIY-ATs: Perspectives of Kenyan Caregivers of Children with Cognitive Disabilities
Impact of Online Learning in the Context of COVID-19 on Undergraduates with Disabilities and Mental Health Concerns
Image Recognition Tools for Blind and Visually Impaired Users: An Emphasis on the Design Considerations