yusuke1997/dblp-id-title huggingface dataset:
An interactive technological solution to foster preservice teachers' theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach
Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world
Effects of sentiment discreteness on MOOCs' disconfirmation: text analytics in online reviews
InnoTube: a video-based connection tool supporting collaborative innovation
Basis psychological needs of students in blended learning
The mutual influence of an instructor's eye gaze and facial expression in video lectures
A single-display groupware collaborative language laboratory
Improving students' creativity in familiar versus unfamiliar mobile-assisted language learning environments
Tutoring styles that encourage learner satisfaction, academic engagement, and achievement in an online environment
Blogs as a learning and assessment instrument for English-speaking performance
Educators' engagement with children with autism spectrum disorder in a learning environment with multiple technologies in Finland and China
Using the instant semantic analysis and feedback system for mining effective behavioural patterns to facilitate learning effectiveness of online discussion
Preparation before collaboration matters: an interactive system coupled with a four-phase pedagogy for collaborative reading
ILE: At The Right Place At The Right Time
A study of K-12 teachers' TPACK on the technology acceptance of E-schoolbag
What do we mean by "student-centred" learning?
A context-aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities
Examining the effects of learning motivation and of course design in an instructional simulation game
Collaborative lifelong learning and professional transfer. Case study: ECO European Project
Personalized learning in microscopic method for identification of herbal medicines
Assessment and development of school readiness level of preschool children through using computerized platform
Augmented reality for learning in special education: a systematic literature review
How do university students' personalities affect their engagement, satisfaction, and stickiness toward E-learning?: evidence from Australia
Serious games to assess university students' soft skills: investigating the effectiveness of a gamified assessment prototype
Does gender-stereotyped gamification increase negative thinking? Results from an experimental study with logic tutoring systems
Exploring the optimal learning moments in a university-level chemistry course
Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors
Cultivating creativity improves middle school students' computational thinking skills
Children's cognitive abilities in the context of the digital transformation of basic education
Example-based learning: Effects of different types of examples on student performance, cognitive load and self-efficacy in a statistical learning task
Investigation of learners' perceptions for video summarization and recommendation
Electronic Interactions: How Students and Teachers Organize Schooling Over the Wires
Developing learning technology as inclusive practice
Development and validation of an educational robot attitude scale (ERAS) for secondary school students
ICT tools in breaking down social polarization and supporting intergenerational learning: cases of youth and senior citizens
Teachers' perception of the use of mobile technologies with smart applications to enhance students' thinking skills: a study among primary school teachers in Thailand
MultiLogo: A Study of Children and Concurrent Programming
Learning in the zone: A social constructivist framework for distance education in a 3-dimensional virtual world
Designing online scaffolds for interactive computer simulation
Using a Web-based portfolio assessment system to elevate project-based learning performances
Teaching strategies for moral education in colleges and universities based on 5G network and big data technologies
Combining multimedia and self-assessment CAD tools in an interactive web environment to learn engineering drawing
An intelligent mobile location-aware book recommendation system that enhances problem-based learning in libraries
Network Applications for Group-Based Learning: Is More Better?
Design and development of a smart storytelling toy
A systematic review of mobile-assisted oral communication development from selected papers published between 2010 and 2019
Creation of an integrated environment to supply e-learning platforms with Office Automation features
Modeling the personal adult learner: the concept of PLE re-interpreted
Investigation of the impact of two verbal instruction formats and prior knowledge on student learning in a simulation-based learning environment
A case study of collaboration with multi-robots and its effect on children's interaction
Learning English with electronic textbooks on tablet PCs
Predicting student burnout in blended environments: a complementary PLS-SEM and machine learning approach
Content analysis of computer conferencing transcripts
The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review
The Proteus effect on security and safety exergamers
Hybrid course instructional design for better practice of learning analytics
Getting looped in to the web: characterizing learning processes and educational responses
Effectiveness of chatbots in improving learning experience in an online course
Development of a mobile learning system based on a collaborative problem-posing strategy
Scaffolding in technology-enhanced learning environments
Innovations in flipping the language classroom: theories and practices: edited by Jeffrey Mehring and Adrian Leis, Singapore, Springer, 2018, xviii + 339 pp., $109.00 (ebook), ISBN 978-981-10-6968-0
Assessing the use of instant messaging in online learning environments
The effects of room design on computer-supported collaborative learning in a multi-touch classroom
The relationships between Chinese higher education students' epistemic beliefs and their judgmental standards of searching for literature online: undergraduate versus graduate comparisons
Supporting the Learning of Recursive Problem Solving
Pathway to presence: an investigation of ambient awareness in online learning environments
The effect of students' subject discipline on their m-learning application preferences
E-service-learning is equally effective as traditional service-learning in enhancing student developmental outcomes
Students' attitude to peer assessment process: a critical factor for success
An investigation of personalized entertaining three-tier tests: a prior knowledge perspective
Guiding secondary school students during task selection
A robust, real-time camera-based eye gaze tracking system to analyze users' visual attention using deep learning
Blending learning as an approach in teaching sustainability
Understanding students' backtracking behaviors in digital textbooks: a data-driven perspective
Implementation and evaluation of cloud-based e-learning in agricultural course
The role of attachment in Facebook usage: a study of Canadian college students
Impacts of flipped classrooms with peer assessment on students' effectiveness of playing musical instruments - taking amateur erhu learners as an example
Exploring students' emotional responses and participation in an online peer assessment activity: a case study
Comparative analysis of the distance learning implementation in Ukrainian system of higher education during the COVID-19 pandemic and martial law
The design and implementation of learning paths in a learning management system
Is an online mindset intervention effective in vocational education?
Using an onomatopoeic tool in usability test with blind people
The effectiveness of a VR-based mobile learning system for university students to learn geological knowledge
An interactive diagnosis approach for supporting clinical nursing courses
The effectiveness of ICT-enhanced learning on raising intercultural competencies and class interaction in a hospitality course
Online reflective writing mechanisms and its effects on self-regulated learning: a case of web-based portfolio assessment system
Fostering the development of critical thinking skills, and reading comprehension of undergraduates using a Web 2.0 tool coupled with a learning system
Facial expressions capturing emotional engagement while learning with desktop VR: the impact of emotional regulation and personality traits
Development and evaluation of a video playing interface with headings and table of contents
Impacts of interactions between peer assessment and learning styles on students' mobile learning achievements and motivations in vocational design certification courses
Solving ill-structured problems in asynchronous online discussions: built-in scaffolds vs. no scaffolds
Conceptual typologies of learning communities for master's course students using a publications exemplar: a comparative institutional analysis
Software Design as a Learning Environment
Research on the development of an effective mechanism of using public online education resource platform: TOE model combined with FS-QCA
MyKimDG module: an interactive platform towards development of twenty-first century skills and improvement of students' knowledge in chemistry
Enhancing problem-based learning designs with a single e-learning scaffolding tool: Two case studies using challenge FRAP
A comparative study on the impact of four different SVVR-supported intercultural learning environments on learners' intercultural competence and learning engagement
Using mastery learning theory to develop task-centered hands-on STEM learning of Arduino-based educational robotics: psychomotor performance and perception by a convergent parallel mixed method
Learning management system implementation: a case study in the Kyrgyz Republic
Unleashing the power of virtual learning environment: exploring the impact on learning outcomes through a meta-analysis
Qualitative Models in Interactive Learning Environments: An Introduction
The ecology of interactive learning environments: situating traditional theory
Teaching machine learning in robotics interactively: the case of reinforcement learning with Lego® Mindstorms
Exploring student teachers' social knowledge construction behaviors and collective agency in an online collaborative learning environment
The design and development of the dragoon intelligent tutoring system for model construction: lessons learned
Effective care training for patients with COVID-19 through social network
Exploring the role of university students' online self-regulated learning in the flipped classroom: a structural equation model
Peer learning in STEM: a qualitative study of a student-oriented active learning intervention program
Select-a-Kibitzer: A Computer Tool that Gives Meaningful Feedback on Student Compositions
An intelligent content provider based on students learning style to increase their engagement level and performance
Towards a framework of interactions in a blended synchronous learning environment: what effects are there on students' social presence experience?
Automated tracking of student revisions in response to teacher feedback in EFL writing: technological feasibility and teachers' perspectives
Efficiency of flipped classroom with online-based teaching under COVID-19
Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation
Effects of using cueing in instructional animations on learning and cognitive load level of elementary students in science education
Enhancing perspective-taking and empathy in children with autism spectrum disorder through asymmetric VR games and peer collaboration
Emergent practices and material conditions in learning and teaching with technologies: edited by Teresa Cerratto Pargman and Isa Jahnke, Switzerland, Springer, 2019, x+278 pp., €103, 99 (Hardcover), ISBN 978-3-030-10763-5
Factors influencing undergraduates' ethical use of ChatGPT: a reasoned goal pursuit approach
Effectiveness of virtual patient simulation versus peer simulation in family planning training in midwifery students: a comparative educational intervention
Design and implementation of an intelligent virtual environment for improving speaking and listening skills
Learning style, sense of community and learning effectiveness in hybrid learning environment
Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces
RETRACTED ARTICLE: Meta-analyses of effects of augmented reality on educational outcomes over a decade
Examining the effects of combining self-explanation principles with an educational game on learning science concepts
Transforming the educational settings: innovative designs and applications of learning technologies and learning environments
Impacts of integrating the repertory grid into an augmented reality-based learning design on students' learning achievements, cognitive load and degree of satisfaction
Learning interpreting in virtual reality: a scoping review
Understanding students' attitudes towards ICT
What does technology add to learning?
Defining, enhancing, and assessing artificial intelligence literacy and competency in K-12 education from a systematic review
Nursing students' experiences of operating room practice conducted through distance education within the scope of social cognitive career theory during the COVID-19 pandemic: A phenomenological qualitative study
A systematic review of VR/AR applications in vocational education: models, affects, and performances
Favouring reflexivity in technology-enhanced learning systems: towards smart uses of traces
Autonomy in language learning and teaching: new research agendas: edited by Alice Chik, Naoko Aoki, Richard Smith, Palgrave Macmillan (London, UK), 2018, 116 pp., US $ 54.99 (Hardcover), ISBN-13: 978-1137529978, ISBN-10: 1137529970
Using movie clips to lighten the learning experience of Ebola virus infection process
Profiling high school students' multimodal posting in a digital literacy SPOC and examining teachers' and students' perceptions
Working with Generative AI to support interactive learning and teaching: reflections from the European Distance and E-Learning Conference in 2024
Finding the optimal scaffoldings for learners' epistemological beliefs during ill-structured problem solving
Influence of achievement goal on technology use among undergraduates in Malaysia
Continuously analysing fine-grained student behaviours in an online collaborative learning environment
Introduction of social media to aid active-learning in medical teaching
An experimental case study on forum-based online teaching to improve student's engagement and motivation in higher education
Preservice teachers' intention for constructivist ICT integration: implications from their Internet epistemic beliefs and internet-based learning self-Efficacy
Digital learning solutions for improving adults' basic skills
Skill Acquisition: The Curious Case of Information Searching
Editorial: travels out of context
The knowing-doing gap in learning with technology
Feedback: an important key in the online environment of a flipped classroom setting
Connections as a Focus for Model-Building Learning in Engineering
Effects of fading support on hypertext navigation and performance in student-centered e-learning environments
Adoption of mobile devices in teaching: changes in teacher beliefs, attitudes and anxiety
Investigating pre-service teachers' acceptance of Web 2.0 technologies in their future teaching: a Chinese perspective
A collaborative multimedia annotation tool for enhancing knowledge sharing in CSCL
A new day in higher ed: HyFlex Universities
The relationship between instructional scaffolding strategies and maintained situational interest
Utilizing Simtronics SPM 700 distillation in engineering unit operation laboratory
A systematic review of UAV applications to education
Influencing factors and prospects of electronic service implementation in higher educational institutions of Ethiopia
Development of a situated spectrum analyzer learning platform for enhancing student technical skills
An improved constrained learning path adaptation problem based on genetic algorithm
Students' Blended Learning Course Experience Scale (BLCES): development and validation
German and Swedish students going digital: do gender and interaction matter in quality evaluation of digital learning systems?
A path analysis of pre-service teachers' attitudes to computer use: applying and extending the technology acceptance model in an educational context
Programming Substrates to Create Interactive Learning Environments
Visualization of education blockchain data: trends and challenges
Experiential learning - a systematic review and revision of Kolb's model
Students negotiating and designing their collaborative learning norms: a group developmental perspective in learning communities
Instructor presence, interactive tools, student engagement, and satisfaction in online education during the COVID-19 Mexican lockdown
Designing situated learning experiences for smart cities: the Inf@nziaDigiTales3.6 experience
Promoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics
Effects of using a second-screen application on attention, learning, and user experience in an educational content
Effects of real-time danmaku interaction on student engagement in live video-streaming teaching: analyzing the mediating roles of social, teaching, and cognitive presences
Application of semantic approaches and interactive virtual technology to improve teaching effectiveness
Effects of spherical video-based virtual reality on nursing students' learning performance in childbirth education training
Learning and teaching agility
Blended/hybrid courses: a review of the literature and recommendations for instructional designers and educators
Learning Computer Graphics Using Virtual Reality Technologies Based on Constructivism - Case Study of the WebDeGrator System
Predicting students' outcomes from emotional response in the classroom and attendance
The coming functionality mash-up in Personal Learning Environments
Using learning analytics to understand the learning design patterns of K12 synchronous language teaching
Analyzing collaborative note-taking behaviors and their relationship with student learning through the collaborative encoding-storage paradigm
JEM Inventor: a mobile learning game authoring tool based on a nested design approach
"This above all: to thine own self be true": ethical considerations and risks in conducting Higher Education learning activities in the virtual world Second Life ™
An empirical analysis on how learners interact in wiki in a graduate level online course
Personalised collaborative skills for student models
Online learning amidst covid-19 pandemic - explicating the nexus between learners' characteristics, their learning environment and the learning outcomes in built environment studies
MOOC student dropout prediction model based on learning behavior features and parameter optimization
Enhance learning on software project management through a role-play game in a virtual world
Are students happier the more they learn? - Research on the influence of course progress on academic emotion in online learning
Video-based instruction for individuals with learning disabilities: a systematic review and meta-analysis
Development and Evaluation of an RFID-based Ubiquitous Learning Environment for Outdoor Learning
A comparison of machine learning algorithms for predicting student performance in an online mathematics game
The use of virtual reality simulation to improve technical skill in the undergraduate medical imaging student
Equitable approaches: opportunities for computational thinking with emphasis on creative production and connections to community
Acceptance of educational use of the Internet of Things (IoT) in the context of individual innovativeness and ICT competency of pre-service teachers
Metadata Applications for the Plant Information Center (PIC): A Web-based Scientific Learning Center
Using the Internet to Improve University Education: Problem-Oriented Web-Based Learning with MUNICS
Accepting virtual reality for dynamic learning: an extension of the technology acceptance model
Perceptions of nursing students on the effect of cooperative learning on academic achievement and learning environment
The gamer psychology: a psychological perspective on game design and gamification
Effects of a virtual reality-based pottery making approach on junior high school students' creativity and learning engagement
Developing and evaluating an online video-assisted collocation learning system for EFL students
Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work
Exploring the role of digital technologies in solfeggio and ear training pedagogy and memory
An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training
Detecting the correlation between mobile learning behavior and personal characteristics among elementary school students
Courseware development with animated pedagogical agents in learning system to improve learning motivation
EduAware: using tablet-based navigation gestures to predict learning module performance
Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students' learning performances in an art history class
Student disengagement in web-based videoconferencing supported online learning: an activity theory perspective
Behavioural sequential analysis of using an instant response application to enhance peer interactions in a flipped classroom
Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students' learning achievement and behaviors in horticultural education
Exploring metacognitive strategies and hypermedia annotations on foreign language reading
Deriving Qualitative Properties from Physical Process Behavior in Control Engineering
Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education
Tagging thinking types in asynchronous discussion groups: effects on critical thinking
A genetic algorithm approach to recognise students' learning styles
Tracing discursive processes of shared knowledge construction in a technology-enhanced higher education setting
Blended and online learning: a comparative study of virtual microscopy in Higher Education
A systematic literature review of serious games teaching sign language
The crowd in MOOCs: a study of learning patterns at scale
Comparing video styles and study strategies during video-recorded lectures: effects on secondary school mathematics students' preference and learning
Adolescents' perceptions of chronic self-concept, peer relations, and learning conditions
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
How shall we speak and learn together?
Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals
Enhancing digital literacy in later life: the role of perseverance and consistency of interest
Task motivation enhances creative performance in online groups, but not interpersonal interaction
Learning Fractals by "Doing Science": Applying Cognitive Apprenticeship Strategies to Curriculum Design and Instruction
Can the utilization of technology-enhanced learning spaces lead to improved learning outcomes? A meta-analysis based on 39 experimental and quasi-experimental studies
Innovative approaches to English pronunciation instruction in ESL environments: integration of multi-sensor detection and advanced algorithmic feedback
Finding trustworthy experts to help problem solving on the programming learning forum
A K-6 computational thinking curricular framework: pedagogical implications for teaching practice