yusuke1997/dblp-id-title huggingface dataset:
Editorial: Models and Technologies for Intelligent Transportation Systems: New Challenges and Metaheuristic Solutions for Large-Scale Network Applications
Long-term travel time prediction using gradient boosting
Digital Maps - a Fundamental Element of IVHS
Pore acceptance predictions of motorised Two-Wheelers during filtering at urban Mid-Block sections
Modeling of shared mobility services - An approach in between aggregate four-step and disaggregate agent-based approaches for strategic transport planning
A Memoir of the ADVANCE Project
Simulation of an ITS Crash Prevention Technology at a No-Passing Zone Site
Handling inevitable collision states by Advanced Driver Assistance Systems functions: software-in-the-loop performance assessment of an injury risk-based logic in a "lane departure" scenario
A Variable Time-Discretization Strategies-Based, Time-Dependent Shortest Path Algorithm for Dynamic Traffic Assignment
Development and analysis of eco-driving metrics for naturalistic instrumented vehicles
Correction to: Sun and Ban. Identifying multiclass vehicles using global positioning system data
Improving the Performance of a Topological Map-Matching Algorithm Through Error Detection and Correction
The Real-Time Stop-Skipping Problem
A data driven approach to assessing the reliability of using taxicab as probes for Real-Time route selections
A Framework for the Evaluation of System Safety Benefits of Intelligent Cruise Control Systems
Probe vehicle lane identification for queue length estimation at intersections
A Trajectory-Based Map-Matching System for the Driving Road Identification in Vehicle Navigation Systems
A Path Planning Method for Road Networks Having Turn Prohibitions
Measuring the impacts of connected vehicles on travel time reliability in a work zone environment: an agent-based approach
Finding the relevance of staff-based vehicle relocations in one-way carsharing systems through the use of a simulation-based optimization tool
An efficient data-driven method to construct dynamic service areas from large-scale taxi location data
Adaptive graph convolutional network-based short-term passenger flow prediction for metro
Multi-step-ahead traffic speed forecasting using multi-output gradient boosting regression tree
Microscopic Estimation of Freeway Vehicle Positions From the Behavior of Connected Vehicles
Parking Spaces Repurchase Strategy Design via Simulation Optimization
Estimation of local traffic conditions using Wi-Fi sensor technology
Hardware and software for collecting microscopic trajectory data on naturalistic driving behavior
Evaluating the Effectiveness of Integrated Traffic Corridors: Concept and Practice
Carpooling problem: A new mathematical model, branch-and-bound, and heuristic beam search algorithm
Advanced Traveler Information Systems: Behavioral Responses to Mobile Applications for Transportation
Adaptive Look-Ahead Optimization of Traffic signals
Mixed Stochastic User Equilibrium Behavior under Traveler Information Provision Services with Heterogeneous Multiclass, Multicriteria Decision Making
Attitude Toward Risk of Time Loss in Travel Activity and Air Route Choices
Simulation analysis of urban network performance under link disruptions: Impacts of information provisions in different street configurations
A Real-Time Network Traffic Simulation Model for ATMS Applications: Part II - Massively Parallel Model
Reconstructing vehicle trajectories on freeways based on motion detection data of connected and automated vehicles
Interpretation of Bayesian neural networks for predicting the duration of detected incidents
New England merge: a novel cooperative merge control method for improving highway work zone mobility and safety
A Framework for Performance Evaluation of Communication Alternatives for Intelligent Transportation Systems
An alternative design for traffic intersections with work zones by using pre-signals
A two-sided lateral gap continuum model and its numerical simulation for non-lane based heterogeneous traffic environment
Individual Trip Destination Estimation in a Transit Smart Card Automated Fare Collection System
Traffic and granular flow: the role of data and technology in the understanding of particle dynamics
Action-control mappings of interfaces in virtual reality: A study of embodied interaction
Experimental Inducibility of Supernumerary Phantom Limbs: A Series of Virtual Reality Experiments
Split body: Extending self-location by splitting a body left and right
The interactive medical simulation toolkit (iMSTK): an open source platform for surgical simulation
Visual assistance may impede sensorimotor learning during gamified rehabilitation exercises
Ecological validity of virtual reality simulations in workstation health and safety assessment
Consumer behavior in augmented shopping reality. A review, synthesis, and research agenda
The cat is out of the bag: the effect of virtual characters and scale cues on physics coherence
Virtual and Augmented Reality in the Disaster Management Technology: A Literature Review of the Past 11 years
Rethinking privacy for avatars: biometric and inferred data in the metaverse
Augmented Perception Through Spatial Scale Manipulation in Virtual Reality for Enhanced Empathy in Design-Related Tasks
Networked microcontrollers for accessible, distributed spatial audio
Training mental imagery skills of elite athletes in virtual reality
Assessing the Value of a Novel Augmented Reality Application for Presurgical Planning in Adolescent Elbow Fractures
Sex Differences and Cognitive Maps: Studies in the Lab don't Always Reflect Cognitive Map Accuracy in Everyday Life
Scoping review of the hardware and software features of virtual reality exposure therapy for social anxiety disorder, agoraphobia, and specific phobia
Editorial: Cybersickness in Virtual Reality and Augmented Reality
The impact of human agents on spatial navigation and knowledge acquisition in a virtual environment
Does self-paced learning in mobile flood protection unit construction in virtual reality have advantages over traditional measures?
Virtual Reality to Evaluate the Impact of Colorful Interventions and Nature Elements on Spontaneous Walking, Gaze, and Emotion
An experimental comparison of participants' experience in face-to-face, video, and virtual reality meetings
Feedback in augmented and virtual reality piano tutoring systems: a mini review
Introducing wearable haptics for rendering velocity feedback in VR serious games for neuro-rehabilitation of children
Toward Augmented Reality in Museums: Evaluation of Design Choices for 3D Object Pose Estimation
The Ethics of Realism in Virtual and Augmented Reality
Real human touch: performer-facilitated touch enhances presence and embodiment in immersive performance
Editorial: The Use of Virtual-Reality Interventions in Reducing Anxiety
Editorial: Immersive Technologies in Healthcare
Gamified virtual reality exposure therapy for adolescents with public speaking anxiety: a four-armed randomized controlled trial
Editorial: Beyond audiovisual: novel multisensory stimulation techniques and their applications
XR-Immersive Labs Improve Student Motivation to Learn Kinesiology
Epistemic Rhetoric in Virtual Reality Interactive Factual Narratives
XRSISE: An XR Training System for Interactive Simulation and Ergonomics Assessment
Psychophysiology in Studying VR-Mediated Interactions: Panacea or a Trick? Valuable Applications, Limitations, and Future Directions
Augmented reality live demonstrations during traditional lectures improve understanding of computed tomography data sets by medical students
Effectiveness of Augmented Reality Guides for Blind Insertion Tasks
Virtual Reality for Medical Annotation Tasks: A Systematic Review
Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making
Virtual reality public speaking training: effectiveness and user technology acceptance
Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves
The Effects of Virtual Reality on Procedural Pain and Anxiety in Pediatrics: A Systematic Review and Meta-Analysis
Feeling close to a Crab-Thing in virtual reality: Does avatar appearance always matter in forming meaningful connections? A case study
Focus groups in the metaverse: shared virtual spaces for patients, clinicians, and researchers
Virtual-reality exposure treatment for first responder PTSD: a pilot investigation
Audio-visual-olfactory immersive digital nature exposure for stress and anxiety reduction: a systematic review on systems, outcomes, and challenges
The Effect of Visuomotor Latency on Steering Behavior in Virtual Reality
Immersive Industrialized Construction Environments for Energy Efficiency Construction Workforce
Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments
Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned
Space psychology: a comprehensive approach to the future of astronaut wellbeing
Effects of Sensory Feedback and Collider Size on Reach-to-Grasp Coordination in Haptic-Free Virtual Reality
Editorial: Mixed reality in palliative care
Foreign language learning using augmented reality environments: a systematic review
The Interplay Between Presence and Learning
Use of mixed reality for the training of operators of mobile elevating work platforms with the aim of increasing the level of health and safety at work and reducing training costs
Three technical challenges of scaling from social virtual reality to metaverse(s): interoperability, awareness and accessibility
Into the wild ... or not: Virtual nature experiences benefit well-being regardless of human-made structures in nature
Sport heritage in VR: Real tennis case study
Enhancing Military Training Using Extended Reality: A Study of Military Tactics Comprehension
Ready Medic One: A Feasibility Study of a Semi-Autonomous Virtual Reality Trauma Simulator
Social facilitation within immersive virtual reality enhances perseverance in stroke rehabilitation training
Comparison of Command-Based vs. Reality-Based Interaction in a Veterinary Medicine Training Application
Evaluating Usability and User Experience of AR Applications in VR Simulation
Cybercopters Swarm: Immersive analytics for alerts classification based on periodic data
Immersive Virtual Reality for Clinical Pain: Considerations for Effective Therapy
Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest
Assessing the effect of arousal on performance in a virtual reality narrative scenario using biological signals
Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorption
Perspective: Does Realism Improve Presence in VR? Suggesting a Model and Metric for VR Experience Evaluation
Touching the future of training: investigating tangible interaction in virtual reality
Privacy threats of behaviour identity detection in VR
Pain intensity control in virtual reality via modulated cooling rates in thermal grill illusion
A real-time virtual outing using virtual reality for a hospitalized terminal cancer patient who has difficulty going out: a case report
Assessing the impact of stimulation environment and error probability on ErrP EEG response, detection and subject attention: an explorative study
Does spatial perspective in virtual reality affect imitation accuracy in stroke patients?
Virtual reality for emergency medicine training on traffic accident injury treatment: a randomized controlled trial
Considering environmental factors, navigation strategies, and age
Editorial: Exploring the perceived realism of XR experiences: unveiling the impact of cutting-edge simulation tools and their interplay with human and contextual factors
Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments
Design-thinking skill enhancement in virtual reality: A literature study
Size Perception Bias and Reach-to-Grasp Kinematics: An Exploratory Study on the Virtual Hand With a Consumer Immersive Virtual-Reality Device
The Impact of Self-Representation and Consistency in Collaborative Virtual Environments
Virtual Reality in planning, design, and management of urban green and blue infrastructure
Ethical methodologies for digital identity privacy in AI-driven dance movement therapy as a preventative mental health mechanism in the extended reality
Immersive Education for Chronic Condition Self-Management
Corrigendum: Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game
To VR or not to VR: assessing cybersickness in navigational tasks at different levels of immersion
The impact of first-person avatar customization on embodiment in immersive virtual reality
6DIVE: 6 Degrees-of-Freedom Immersive Video Editor
Editorial: Virtual Reality Applications in Military and Veteran Medicine and Healthcare
Effects of Acrophobic Fear and Trait Anxiety on Human Behavior in a Virtual Elevated Plus-Maze
Optimizing Performance and Satisfaction in Matching and Movement Tasks in Virtual Reality with Interventions Using the Data Visualization Literacy Framework
Mixed reality strategies for piano education
Predicting Individual Susceptibility to Visually Induced Motion Sickness by Questionnaire
Avatar embodiment in VR: Are there individual susceptibilities to visuo-tactile or cardio-visual stimulations?
The Psychometrics of Cybersickness in Augmented Reality
Being an older person: modulation of walking speed with geriatric walking motion avatars
Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals
Virtual Reality for Interactive Medical Analysis
Because I'm Happy - An Overview on Fostering Positive Emotions Through Virtual Reality
Using Ultrasonic Haptics Within an Immersive Spider Exposure Environment to Provide a Multi-Sensorial Experience
Virtual Reality and EEG-Based Intelligent Agent in Older Adults With Subjective Cognitive Decline: A Feasibility Study for Effects on Emotion and Cognition
Therapists Make the Switch to Telepsychology to Safely Continue Treating Their Patients During the COVID-19 Pandemic. Virtual Reality Telepsychology May Be Next
Mental health providers are inexperienced but interested in telehealth-based virtual reality therapy: survey study
UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines
Walking on paintings: Assessment of passive haptic feedback to enhance the immersive experience
Follow Your Nose: Extended Arm Reach After Pinocchio Illusion in Virtual Reality
Avatar embodiment prior to motor imagery training in VR does not affect the induced event-related desynchronization: a pilot study
emteqPRO - Fully Integrated Biometric Sensing Array for Non-Invasive Biomedical Research in Virtual Reality
I Know It Is Not Real (And That Matters) Media Awareness vs. Presence in a Parallel Processing Account of the VR Experience
Virtual reality training for intraoperative imaging in orthopaedic surgery: an overview of current progress and future direction
Case Report: Improvement of diplopia due to severe internuclear ophthalmoplegia by 4-aminopyridine documented using a novel virtual reality-based oculography headset
Exploring the Spatial Relationships Between Real and Virtual Experiences: What Transfers and What Doesn't
Inter-brain synchrony in real-world and virtual reality search tasks using EEG hyperscanning
The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality
Gap Affordance Judgments in Mixed Reality: Testing the Role of Display Weight and Field of View
Editorial: Interactive digital narratives representing complexity
Opportunities and Challenges of Virtual Reality in Healthcare - A Domain Experts Inquiry
Designing diversity: ethical virtual agents for effective dermatological training
Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality
Erratum: Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals
Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability
Height of the first-person perspective affects the out-of-body experience illusion
Effects of virtual reality and test environment on user experience, usability, and mental workload in the evaluation of a blood pressure monitor
Towards teleconsultations in the metaverse: design and preliminary study of an immersive teleclinic for neuro-psychological assessment
Gaze Mapping for Immersive Virtual Environments Based on Image Retrieval
Grand Challenges for Augmented Reality
Implementing the technology shift from 2D to 3D: insights and suggestions for umpire educators
Corrigendum: Gender identity and perception in virtual spaces: the impact of avatar gender transition on the ZEPETO platform
Examining cross-modal correspondence between ambient color and taste perception in virtual reality
Measuring the key components of the user experience in immersive virtual reality environments
Conducting a VR Clinical Trial in the Era of COVID-19
The Availability of a Hidden Real Reference Affects the Plausibility of Position-Dynamic Auditory AR
An Exploratory Study Combining Eye-Tracking and Virtual Reality: Are Pulses Good "Eye-Catchers" in Virtual Supermarket Shelves?
Virtual reality-delivered skills-based therapy for chronic lower back pain: from proof-of-concept to FDA authorization to clinical implementation in-home and beyond
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations
The effect of landmark visualization in mobile maps on brain activity during navigation: A virtual reality study
Influence of surgical masks on the avoidance of virtual pedestrians
Adolescent risk-taking and decision making: a qualitative investigation of a virtual reality experience of gangs and violence
"I Like the Way You Move": Validating the Use of Point-Light Display Animations in Virtual Reality as a Methodology for Manipulating Levels of Sexualization in the Study of Sexual Objectification
The sense of embodiment in Virtual Reality and its assessment methods
Head and Gaze Orientation in Hemispheric Image Viewing
Earth-Fixed Books Reduce Motion Sickness When Reading With a Head-Mounted Display
Augmented reality in engineering education: enhancing learning and application
When virtual reality supports patients' emotional management in chemotherapy
Roles of the Retinotopic and Environmental Frames of Reference on Vection
Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences
TurnAware: motion-aware Augmented Reality information delivery while walking
Am I the odd one? Exploring (in)congruencies in the realism of avatars and virtual others in virtual reality
Prevalence of post-traumatic stress disorder, emotional impairments, and fear in COVID-19 surviving patients
Charisma™ virtual social training: A digital health platform and protocol
Editorial: Cybersickness in VR applications
Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach
The Role of Plausibility in the Experience of Spatial Presence in Virtual Environments
Changing Between Virtual Reality and Real-World Adversely Affects Memory Recall Accuracy
Distance Perception in the Oculus Quest and Oculus Quest 2
Editorial: Virtual reality in industry: spotlight on women
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
Observational cohort study of a group-based VR program to improve mental health and wellbeing in people with life-threatening illnesses
From pixels to patrol cars: exploring desktop-based simulator sickness in police driving training
An Immersive Self-Report Tool for the Affective Appraisal of 360° VR Videos
Reducing Motion Sickness When Reading With Head-Mounted Displays By Using See-Through Background Images
Editorial: Current use of virtual reality and e-therapy for the treatment of trauma and stress-related disorders
Exploring the user experience (UX) of a multi-window augmented reality environment
Prediction of cybersickness in virtual environments using topological data analysis and machine learning
RealTHASC - a cyber-physical XR testbed for AI-supported real-time human autonomous systems collaborations
Comparing measurements of head motion and centre of pressure for body sway induced by optic flow on a head-mounted display
Corrigendum: Impact of virtual reality technology on pain and anxiety in pediatric burn patients: A systematic review and meta-analysis
Flexible Recruitment of Balance Mechanisms to Environmental Constraints During Walking
Effect of Immersive Virtual Reality on Pain and Anxiety at a Veterans Affairs Health Care Facility
Exposure to a Virtual Environment Induces Biological and Microbiota Changes in Onset-of-Lay Hens
Effectiveness of training under stress in immersive VR: an investigation of firefighter performance, gaze entropy, and pupillometry
Ethical concerns in contemporary virtual reality and frameworks for pursuing responsible use
Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review
Direct comparison of virtual reality and 2D delivery on sense of presence, emotional and physiological outcome measures
Virtual Reality Improves Clinical Assessment of the Optic Nerve
Hand Tracking for Immersive Virtual Reality: Opportunities and Challenges
Systematic Review and Meta-Analysis of Virtual Reality in Mental Healthcare: Effects of Full Body Illusions on Body Image Disturbance
A Robust Approach for Reproducing the Haptic Sensation of Sandpaper With Different Roughness During Bare Fingertip Interaction
Stop to smell the virtual roses: a mixed-methods pilot study on the impact of multisensory virtual reality nature experiences on feelings of relaxation
How does navigating with Augmented Reality information affect drivers' glance behaviour in terms of attention allocation?
The impact of data sonification in virtual reality robot teleoperation
The Body Scaling Effect and Its Impact on Physics Plausibility
Decoupling the role of verbal and non-verbal audience behavior on public speaking anxiety in virtual reality using behavioral and psychological measures
Practical considerations of clinical XR (AR/VR) deployments
Enjoy it! Cosmetic try-on apps and augmented reality, the impact of enjoyment, informativeness and ease of use
Authentic Fear Responses in Virtual Reality: A Mobile EEG Study on Affective, Behavioral and Electrophysiological Correlates of Fear
Editorial: Metaverse in co-virtual city design
Editorial: Electrical stimulation for immersive virtual and augmented reality
Triggermuscle: Exploring Weight Perception for Virtual Reality Through Adaptive Trigger Resistance in a Haptic VR Controller
Method for modifying haptic feedback by displaying onomatopoeia
Virtual reality exposure therapy for reducing social anxiety associated with stuttering: the role of outcome expectancy, therapeutic alliance, presence and social presence
A feasibility study of the use of virtual reality relaxation in an NHS inpatient neurorehabilitation unit
Application of Mixed Reality in Medical Training and Surgical Planning Focused on Minimally Invasive Surgery
I Am the Robot: Teen Collaboration in an Asymmetric, Virtual Reality Game
Eye-Tracking Beyond Peripersonal Space in Virtual Reality: Validation and Best Practices
Towards Real-Time 3D Editable Model Generation for Existing Indoor Building Environments on a Tablet
Use of Virtual Reality to Improve the Quality of the Hospital Stay for Patients in Neurosurgery
The Use of Virtual Reality in the Teaching of Challenging Concepts in Virology, Cell Culture and Molecular Biology
Virtual Reality Body Image Training for Chronic Low Back Pain: A Single Case Report
Designing a virtual reality framework for prospective memory training: integration of visual imagery and daily-life simulations