yusuke1997/dblp-id-title huggingface dataset:
NPSNET: A Network Software Architecture For Large Scale Virtual Environments
Thermal Feedback in Virtual Environments
Interactive Simulation of Complex Audiovisual Scenes
The Disconnect between Real and Virtually Real Worlds: The Challenges of Using VR with Adolescents
New Method to Measure End-to-End Delay of Virtual Reality
Wearable Force Display Using a Particle Mechanical Constraint
Affective States Influence Spatial Cue Utilization during Navigation
The "Hyper-Presence" of Cultural Heritage in Shaping Collective Memory
Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems
Manufacturing Operations in Virtual Environments
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment
Effects of Time Delay on Depth Perception via Motion Parallax in Virtual Environment Systems
Why the VR You See Now Is Not the Real VR
Design and Comparison of Immersive Interactive Learning and Instructional Techniques for 3D Virtual Laboratories
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
A Method for Longitudinal Behavioral Data Collection in Second Life
Near-Field Virtual Audio Displays
Including Social Interaction in Stroke VR-Based Motor Rehabilitation Enhances Performance: A Pilot Study
Modeling of Tool-Tissue Interactions for Computer-Based Surgical Simulation: A Literature Review
One-Dimensional Motion Tailoring for the Disabled: A User Study
Multioperator Teleoperation of Multirobot Systems with Time Delay: Part I--Aids for Collision-Free Control
Higher-Order Approximation to the Guidewire Model Used in Simulators of Cardiac Catheterization and Multiple Segment Relaxations
When Does Virtual Embodiment Change Our Minds?
Predicting Text Legibility over Textured Digital Backgrounds for a Monocular Optical See-Through Display
Haptic Manipulation of Microspheres Using Optical Tweezers Under the Guidance of Artificial Force Fields
Perception of Delay in Haptic Telepresence Systems
Presence in Shared Virtual Environments and Virtual Togetherness
Presence and Nat Durlach: A Look Back and Speculation Forward
Presence and the Utility of Audio Spatialization
A High-End Virtual Reality Setup for the Study of Mental Rotations
Human Factors Issues on the Design of Telepresence Systems
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration
Thermal Display for Telepresence Based on Neural Identification and Heat Flux Control
Health and Safety Implications of Virtual Reality: Measurement Issues
Combating Latency in Haptic Collaborative Virtual Environments
Virtual Environment Training Therapy for Arm Motor Rehabilitation
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments
A Novel Integrated Information Processing Model of Presence
Virtual Endoscopy: Application of 3-D Visualization to Medical Diagnosis
Navigating Large-Scale 'Desk-Top' Virtual Buildings: Effects of Orientation Aids and Familiarity
A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children
An Investigation of the Effects of Driver Age When Using Novel Navigation Systems in a Head-Up Display
The Web Interface for Telescience
Human Motion Capture Driven by Orientation Measurements
From 2D Images to 3D Tangible Models: Autostereoscopic and Haptic Visualization of Martian Rocks in Virtual Environments
Interactive Virtual Hair Salon
Visual Cues for Perceiving Distances from Objects to Surfaces
ExCITE Project: A Review of Forty-Two Months of Robotic Telepresence Technology Evolution
Simulator for Minimally Invasive Vascular Interventions: Hardware and Software
Social Inhibition in Immersive Virtual Environments
Methodology for Emotional Assessment of Product Design by Customers in Virtual Reality
A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications
Individual and Situational Characteristics of the Occurrence of Cyber Sickness in the Context of Virtually Supported Military Training
Book Review Giuseppe Riva, M. Teresa Anguera, Brenda K. Wiederhold, Fabrizia Mantovani (Eds.). From Communication to Presence: Cognition, Emotions and Culture Towards the Ultimate Communicative Experience. Amsterdam: IOS Press US $144, ISBN 15-860-03662-9
A Neuroimaging Pilot Study of Task Loading and Executive Function Using a Virtual Apartment
The Effect that the Visual and Haptic Problems Associated with Touching a Projection Augmented Model Have on Object-Presence
A Virtual Environment Task-Analysis Tool for the Creation of Virtual Art Exhibits
Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior
Descartes, Heidegger, Gibson and God: Toward an Eclectic Ontology of Presence
Overview of Controllers of User Interface for Virtual Reality
Virtual Reality Grocery Shopping Simulator: Development and Usability in Neurological Rehabilitation
Neural Processing of Spatial Information: What We Know about Place Cells and What They Can Tell Us about Presence
Fundamentals of Wearable Computers and Augmented Reality, Second Edition
Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments
Music-Enhanced Immersive Virtual Reality in the Rehabilitation of Memory-Related Cognitive Processes and Functional Abilities: A Case Report
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
Simulating Virtual Humans in Networked Virtual Environments
Tokens of Reality: On the Prospective Nature of Virtual Consciousness
Make Way for WayMaker
Bridging the Headset: Engagement, Collaboration, and Learning in and around Virtual Reality
VIsual Creation of Virtual Design Environments and Virtual Worlds Research at ISS
Using Presence Questionnaires in Reality
Leibniz's Palace of the Fates: A 17th Century Virtual Reality System
Knowledge-based Multi-agent Coordination
Haptic Teleoperation of a Mobile Robot: A User Study
Experimental Identification and Analysis of the Dynamics of a PHANToM Premium 1.5A Haptic Device
Remembering Nat Durlach
Data-Driven Motion Mappings Improve Transparency in Teleoperation
The Application of Biosignal Feedback for Reducing Cybersickness from Exposure to a Virtual Environment
Guest Editor's Introduction to the Special Issue: The First Workshop on Presence
Making Networked Virtual Environments Work
Dynamic Simulation of a Complex Human Figure Model with Low Level Behavior Control
How to Catch 'Em All? An Investigation of Personality and Gameplay Styles in Pokémon GO
Sousveillance and Cyborglogs: A 30-Year Empirical Voyage through Ethical, Legal, and Policy Issues
Comparative Evaluation of Display Technologies for Collaborative Design Review
Collaborative Networked Virtual Surgical Simulators (CNVSS): Factors Affecting Collaborative Performance
The Fully Immersive Team Training (FITT) Research System: Design and Implementation
Networked SPIDAR: A Networked Virtual Environment with Visual, Auditory, and Haptic Interactions
Lessons Learned from a Study on Distractions in Virtual Learning Environments: Reliability, Ecological Validity, and an Elusive Social Component
A Web-Based Publishing Management System for Presence
Auricular Tensing for Indication of Intent on a Visual Selection Vector
Fuzzy Posture Input for Virtual-Hand Models
Guest Editor's Introduction: Toward High-Definition Telepresence
The Sense of Presence for the Suddenly-Deafened Adult: Implications for Virtual Environments
A Virtual Reality Based Exercise System for Hand Rehabilitation Post-Stroke
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
AVIARY: Design Issues for Future Large Scale Virtual Environments
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy
Virtual Reality Calibration and Preview/ Predictive Displays for Telerobotics
The Effect of Self-Controlling Difficulty Levels in a Virtual Environment
Recommending Multimedia Information in a Virtual Han Chang'an City Roaming System
Levels of Control during a Collaborative Carrying Task
Visual Touch in Virtual Environments: An Exploratory Study of Presence, Multimodal Interfaces, and Cross-Modal Sensory Illusions
Virtual Stonehenge: Sunrise on the New Millenium
The Modulation of Ownership and Agency in the Virtual Hand Illusion under Visuotactile and Visuomotor Sensory Feedback
Effect of Visuomotor Colocation on 3D Fitts' Task Performance in Physical and Virtual Environments
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning
3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts
AR and VR: Cultivating the Garden
Haptic Rendering of Juggling with Encountered Type Interfaces
GREENSPACE: Virtual Reality Interface for Combine Operator Training
The Representation of Experience in Architectural Design
Subliminal Response Priming in Mixed Reality: The Ecological Validity of a Classic Paradigm of Perception
Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments
Nonverbal Communication in Immersive Virtual Reality through the Lens of Presence: A Critical Review
The Potential of Teleoperation for Entertainment and Education
Long-Haul Communications Support for Visualization of Computational Aeroscience Simulations
Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality
Virtual Gain for Audio Windows
Collaborative Task Performance for Education Using a Virtual Environment
Cultural Presence in Virtual Archaeology: An Exploratory Analysis of Factors
The First Original Copy and the Role of Blockchain in the Reproduction of Cultural Heritage
Effect of Packet Loss on Collaborative Haptic Interactions in Networked Virtual Environments: An Experimental Study
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury
Visuomotor Adaptation to Virtual Hand Position in Interactive Virtual Environments
An Immersive Virtual Sailing on the 18 th -Century Ship Le Boullongne
The Application of Immersive Virtual Reality and Machine Learning for the Assessment of Unilateral Spatial Neglect
Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls
Assessment of Environmental Effects on Collaborative Haptic Guidance
Mixed-Reality-Based Teleoperation Grasping Control
Presence, and Other Gifts (or, What Is Reality? Why? Who Cares Anyway?)
Telerobotic Surgery is Clinical Reality: Current Experience with Telementoring in Adults and Children
Creating Walk-Through Images from a Video Sequence of a Dynamic Scene
A Virtual Environment Testbed for Training Laparoscopic Surgical Skills
Distributed Applications for Collaborative Three-Dimensional Workspaces
Haptic Communication to Support Biopsy Procedures Learning in Virtual Environments
Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment
Networked Virtual Reality and Cooperative Work
Virtual Reality Versus Flatscreen Pornography: Correlations and Effects on Relationship Satisfaction, Rape-Myth Acceptance, and Problematic Use
Remembering My Ph.D. Advisor, Nat Durlach
Distal Attribution and Presence
Augmented Reality Based on Apollo Lunar Imagery: Searching for Stars and Adding Virtual Objects
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness
Musings on Telepresence and Virtual Presence
Gyeongju VR Theater: A Journey into the Breath of Seorabol
Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs
Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality
How Can We Determine if the Sense of Presence Affects Task Performance?
A Virtual Environment for the Simulation and Programming of Excavation Trajectories
Estimation of Virtually Perceived Length
Real Handball Goalkeeper vs. Virtual Handball Thrower
Improving Presence Theory Through Experiential Design
The Borderline of Science: On the Value of Factor Analysis for Understanding Presence
Comparing Group Discussion in Virtual and Physical Environments
Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR
Identification of Visual Functional Thresholds for Immersion Assessment in Virtual Reality
Construction of a Three-Sided Immersive Telecollaboration System
Interaction-Driven Virtual Reality Application Design A Particular Case: El Ball del Fanalet or Lightpools
A Virtual Reality Application with Autistic Children
Judging Perceived and Traversed Distance in Virtual Environments
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Improving Spatial Perception in Telepresence and Teleaction Systems by Displaying Distance Information through Visual and Vibrotactile Feedback
Exploring the Use of Robots for Museum Settings and for Learning Heritage Languages and Cultures at the Chinese Heritage Centre
The VEOS Project
The Experience of a Sense of Presence in Intercultural and International Encounters
The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
Human Factors in Haptic Contact of Pliable Surfaces
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments
A Basic Framework of View Systems Allowing Teleoperators to Pre-Acquire Spatial Knowledge from Survey and Route Perspectives
Virtual Environment System in Support of a Traditional Orientation and Mobility Rehabilitation Program for People Who Are Blind
Architectural Anatomy
The Sense of Presence Within Auditory Virtual Environments
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces II: Guest Editors' Introduction to the Special Issue
Book Reviews of 'Virtual Reality' and 'Tomorrow's Realities at SIGGRAPH '91
Natural Locomotion Based on Foot-Mounted Inertial Sensors in a Wireless Virtual Reality System
A Nose Gesture Interface Device: Extending Virtual Realities
Cyber-Humans: Our Future with Machines
Navigating Virtual Reality by Thought: What Is It Like?
Anger Effects on Driver Situation Awareness and Driving Performance
GNU/MAVERIK: A micro-kernel for large-scale virtual environments
Perceived Instability of Virtual Haptic Texture: III. Effect of Update Rate
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System
Augmented Reality Text Style Readability with See-Through Head-Mounted Displays in Industrial Context
Path Reproduction Tests Using a Torus Treadmill
Being Early: Challenges and Opportunities as VR Grows Up
Presence as Experience: Film Informing Ways of Staying There
Presence Within Virtual Environments as a Function of Visual Display Parameters
Optical Design for a Head-Mounted Display
A Photorealistic Predictive Display
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior
Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
The Distribution of Carried Items in Urban Environments
People's Intentions to Use Metaverse Technology: Investigating the Role of Gratifications and Perceptions
A Meditation on Meditation and Embodied Presence
Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments
A Body Model Server for Human Motion Capture and Representation
How Was It for You? Qualitative Observational Methods to Assess the Experiential Value of Two Immersive Augmented Reality Stories: A Case Study
On the Role of Presence in Mixed Reality
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv
Teleos: Development of a Software Toolkit for Authoring Virtual Medical Environments
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments
Between Desk-Top and Head-Immersion: Functional Visual Field During Vehicle Control in Virtual Environments
Human Interaction with Small Haptic Effects
Components for Distributed Virtual Environments
Applying Telepresence to Incident Management: The Virtual Incident Command Center
Human Factors Engineering of a Virtual Laboratory for Students with Physical Disabilities
Sharing and Analyzing Data from Presence Experiments
Probing the Uncanny Valley with the Eye Size Aftereffect
An Evaluation of Level of Detail Degradation in Head-Mounted Display Peripheries
A Comparison of the Accuracy of an Electromagnetic and a Hybrid Ultrasound-Inertia Position Tracking System
The Relationship between Immersion and Psychophysiological Indicators
Comparison of Human Sensory Capabilities with Technical Specifications of Virtual Environment Equipment
Visual and Auditory Augmented Concurrent Feedback in a Complex Motor Task
A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults
mCVEs: using Cross-Scale Collaboration to Support User Interaction with Multiscale Structures
CRYSTAL: Building Multicontext Virtual Environments
The Zircus Concept Sketch for a Learning Environment and On-Line Community
Learning and Building Together in an Immersive Virtual World
The Effects of Operator Spatial Perception and Sensory Feedback on Human-Robot Teleoperation Performance
Kilo Hōkū - Experiencing Hawaiian, Non-Instrument Open Ocean Navigation through Virtual Reality
Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments
Telepresence: Understanding People as Content
Implementation of Dynamic Robotic Graphics for a Virtual Control Panel
Presence in Virtual Reality and Everyday Life: Immersion within a World of Representation
Correction of Location and Orientation Errors in Electromagnetic Motion Tracking
Light-Field Rendering Using Colored Point Clouds - A Dual-Space Approach
Motion Sickness and Oculomotor Systems in Virtual Environments
When "Real" Seems Mediated: Inverse Presence
Immersive Video Teleconferencing with User-Steerable Views
Operator Performance with Alternative Manual Control Modes in Teleoperation
Design and Implementation of a Virtual Reality System and Its Application to Training Medical First Responders
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments
Interactive Graphical Design of 3D Serious Neurorehabilitation Games
An Integrated Virtual Environment System
Real Stiffness Augmentation for Haptic Augmented Reality
Extended Reality (XR) as a Communication Medium: Special Issue Guest Editorial
Effects of Habituation on Spatiotemporal Gait Measures in Younger Adults
A Wearable Attitude-Measurement System Using a Fiberoptic Gyroscope
The Enhancement of Interaction for People with Severe Speech and Physical Impairment through the Computer Recognition of Gesture and Manipulation
The Randomized Sample Tree: A Data Structure for Interactive Walkthroughs in Externally Stored Virtual Environments
Sound Localization Cues for a Magnified Head: Implications from Sound Diffraction about a Rigid Sphere
Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments
Evolving an Immersive Medical Communication Skills Trainer
Issues of Law for Software Agents within Virtual Environments
Autonomy, Interaction, and Presence
Agency and Presence: A Common Dependence on Subjectivity?
The VR-Link: Networked Virtual Environment Software Infrastructure
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment
Movement in Cluttered Virtual Environments
Review: Artists Explore Virtual Reality: The Bioapparatus Residency at the Banff Centre for the Arts
DIVERSE: A Framework for Building Extensible and Reconfigurable Device-Independent Virtual Environments and Distributed Asynchronous Simulations
Design Choices and Their Implications for 3D Mid-Air Manipulation Techniques
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
A Simulation Framework for Sensor-Based Systems in Second Life
A Spatial Informance Design Method to Elicit Early Interface Prototypes for Augmented Reality
Advanced Design Methodologies for the Production of Virtual Learning Environments for Use by People with Learning Disabilities
Transparent Data Reduction in Networked Telepresence and Teleaction Systems. Part I: Communication without Time Delay
An Operator Interface for Teleprogramming Employing Synthetic Fixtures
The Binding Problem in Presence Research
Real and Illusory Interactions Enhance Presence in Virtual Environments
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
Evaluation of Auditory and Visual Feedback on Task Performance in a Virtual Assembly Environment
A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays
Structured Evaluation of Virtual Environments for Special Needs Education
Further Musings on the Psychophysics of Presence
User Experience in Mobile Metaverses: Nonverbal Communication by Avatars in ZEPETO
The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to Firefighters
Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems
Assessment of a Short, Focused Training to Reduce Symptoms of Cybersickness
Being There Together and the Future of Connected Presence
On Device Driver Architectures for Virtual Reality Toolkits
A Multisession Evaluation of a Collaborative Virtual Environment for Arm Rehabilitation
Modeling Prehension for Physical Collaboration in Virtual Environments
Post-Stroke Rehabilitation with the Rutgers Ankle System: A Case Study
Immersive and Interactive 3D Visualization of Large-Scale Geoscientific Data
The Effects of Proprioceptive and Visual Feedback on Geographical Orientation in Virtual Environments
Gesture Recognition Based upon Statistical Similarity
VELVET: An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs
Assisting the Teleoperation of Unmanned Underwater Vehicle Using a Synthetic Subsea Scenario
Mental Rotation: A Key to Mitigation of Motion Sickness in the Virtual Environment?
Examination of the Effect of the Real-Life Meaning of the Stimulus on the Self-Motion Illusion
Measuring Digital System Latency from Sensing to Actuation at Continuous 1-ms Resolution
Handshake: Realistic Human-Robot Interaction in Haptic Enhanced Virtual Reality
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement
On the Externalization of Auditory Images
Neural Fuzzy Agents for Profile Learning and Adaptive Object Matching
Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality
The Sense of Embodiment in Virtual Reality
Successes and Failures in Co-Present Situations
Presence Equation: An Investigation into Cognitive Factors Underlying Presence
Driving for Real or on a Fixed-Base Simulator: Is It so Different? An Explorative Study
Methods to Calibrate Projection Transformation Parameters for See-Through Head-Mounted Displays
Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology
Effect of Turning Strategy on Maneuvering Ability Using the Treadport Locomotion Interface
Living Virtual Heritage: Agents and Enhanced Environments
Enhanced Environments: Large Scale, Real-Time Ecosystems
A Model of Playfulness and Flow in Virtual Reality Interactions
Augmented Reality in Physics Education: Students with Intellectual Disabilities Inquire the Structure of Matter
A Survey of Virtual Reality in Japan
Perceived Instability of Virtual Haptic Texture. II. Effect of Collision-Detection Algorithm