yusuke1997/dblp-id-title huggingface dataset:
Effects of Cognitive-, Social-, and Group-Awareness Tools on Learners' Cognitive Load in Computer-Mediated Writing Classes
How does the smartphone usage of college students affect academic performance?
From signals to knowledge: A conceptual model for multimodal learning analytics
Why observing a dialogue may benefit learning
Computer-assisted teaching and assessment of disabled students in higher education: the interface between academic standards and disability rights
The effect of the modality principle to support learning with virtual reality: An eye-tracking and electrodermal activity study
Teaching competencies for technology integration in the classroom
High task motivation learners co-viewing video lectures facilitates learning
Feedforward- or feedback-based group regulation guidance in collaborative groups
Attention to the model's face when learning from video modeling examples in adolescents with and without autism spectrum disorder
Learning challenging L2 sounds via computer-assisted training: Audiovisual training with an airflow model
Assessing the validity of a learning analytics expectation instrument: A multinational study
Assessing the educational values of digital games
A Learner-Centred Exploration of Teachers' Solution Pathways in K-12 Programming-Based Mathematical Problem-Solving
Wearable smart glasses for first-person video analysis to evaluate nursing skills: A pilot study with a mixed method design
Effects of digital games on student motivation in mathematics: A meta-analysis in K-12
ViDA: A virtual debugging advisor for supporting learning in computer programming courses
Awareness of toddlers' initial cognitive experiences with virtual reality
Seductive details do their damage also in longer learning sessions - When the details are perceived as relevant
Is contextual animation needed in multimedia learning games for children? An eye tracker study
Internet-assisted learning
Teacher factors associated with innovative curriculum goals and pedagogical practices: differences between extensive and non-extensive ICT-using science teachers
The use of computer technology in university teaching and learning: a critical perspective
Investigating the Effects of Affective Pedagogical Agent and Meta-Cognitive Prompts in Online Learning Environment
Using Eye-Movement Modelling Examples With Reading Strategies to Improve Adults' Reading Performances of Illustrated Texts
Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds
Teaching self-regulation strategies via an intelligent tutoring system (TuinLECweb): Effects for low-skilled comprehenders
Effects of mobile devices on K-12 students' achievement: a meta-analysis
A framework for self-regulated digital learning (SRDL)
Facilitating learners' self-assessment during formative writing tasks using writing analytics toolkit
Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model-based digital gaming approach
Introduction to the special issue on wireless and mobile technologies in education
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey
The physical, social, and mental conditions of machine learning in student health evaluation
The Effects of Augmented Reality in Situated English Language Learning
Enhancing online collaborative argumentation through question elaboration and goal instructions
Improving continuing professional development in the use of ICT
Socratic strategies and devil's advocacy in synchronous CMC debate
'Sorting the wheat from the chaff': investigating overload in educational discussion systems
Enacting control with student dashboards: The role of motivation
Educational technology - mapping the terrain with Bernstein as cartographer
Factors Influencing University Students' Behavioural Intention to Use Generative Artificial Intelligence for Educational Purposes Based on a Revised UTAUT2 Model
Chinese undergraduate students' perceptions of mobile learning: Conceptions, learning profiles, and approaches
Assessment based on Serious Gaming Interactive Questions (SGIQ)
The instructional benefits of dynamic visualizations in the acquisition of basketball tactical actions
Relationship between perceived problem-solving skills and academic performance of novice learners in introductory programming courses
Does AI-assisted creation of polyphonic music increase academic motivation? The DeepBach graphical model and its use in music education
Instructional design or school politics? A discussion of 'orchestration' in TEL research
Engaging middle school students in scientific practice with a collaborative mobile game
Supervised machine learning in multimodal learning analytics for estimating success in project-based learning
An interactive job seeking system for vocational rehabilitation
Tools and strategies for searching in hypermedia environments
Validation of an evaluation model for learning management systems
The Role of Training Design and Individual Characteristics in Influencing Teachers' Intention to Adopt Learning Analytics
Special Issue on quality in e-learning
A virtual reality application for geometry classes
ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension
Multimedia lectures and examination performance in cognitive psychology
Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed-Methods Study
Principles and practical grouping for the use of drill and practice programs
A comparative study of AI-generated and human-crafted learning objectives in computing education
Embodied Learning Using Virtual Reality and Mirrors Can Enhance Letter-Sound Knowledge in 6-7-Year-Old Children
Orchestrating the XO computer with digital and conventional resources to teach mathematics
A systematic review of academic dishonesty in online learning environments
Modeling complex marine ecosystems: an investigation of two teaching approaches with fifth graders
Excessive online computer gaming: implications for education.
Determinants of student performance with mobile-based assessment systems for English as a foreign language courses
Which way of design programming activities is more effective to promote K-12 students' computational thinking skills? A meta-analysis
Mobile technology: students perceived benefits of apps for learning neuroanatomy
Improving Multimedia Learning With Emotional Design: Depicting Key Elements With Positive Features
Debunking the 'digital native': beyond digital apartheid, towards digital democracy
Understanding multimedia dialogues in a foreign language
Scaffolding learners in designing investigation assignments for a computer simulation
Cognitive load while learning with a graphical computer interface
The impact of adaptive computer assisted instruction on reading comprehension: Identifying the main idea
Using handhelds in a Jigsaw cooperative learning environment
Hacking gender in computer-supported collaborative learning: The experience of being in mixed-gender teams at a computer science hackathon
Guest editorial: JCAL access to support teaching research methods
Patterns of reading behaviour in digital hypertext environments
iPad-assisted reading fluency instruction for fourth graders with reading difficulties: A single case experimental design
AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy
Digital simulations as a pedagogical tool: How ready are Fiji year-11 science teachers?
Virtual environments and autism: a developmental psychopathological approach
Long-term effects of computer training of phonological awareness in kindergarten
Repositories and communities at cross-purposes: issues in sharing and reuse of digital learning resources
Adding intelligence to a learning environment: learner-centred design?
Impact of Integrating Computational Thinking in STEM Education on Students' Cognitive and Non-Cognitive Skills: A Meta-Analysis
Application of virtual reality (VR) technology for medical practitioners in type and screen (T&S) training
How do skilled and less-skilled spellers write text messages? A longitudinal study
The effects of cognitive capacity and gaming expertise on attention and comprehension
An implementation of remote laboratory for secondary science education
Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children
Interactive education: teaching and learning in the information age
Satisfaction is insufficient: Insights from a randomized, controlled trial of a marketing simulation game
Different worlds? A comparison of young people's home and school ICT use
Analysing successful massive open online courses using the community of inquiry model as perceived by students
Text difficulty affects metacomprehension accuracy and knowledge test performance in text learning
Developing discussion for learning
Deconstructing University Learners' Adoption Intention Towards AIGC Technology: A Mixed-Methods Study Using ChatGPT as an Example
Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study
Technology-based self-monitoring system for on-task behavior of students with disabilities: A quantitative meta-analysis of single-subject research
Achieving educational technology standards: the relationship between student teacher's interest and institutional support offered
Patterns of students' collaborations by variations in their learning orientations in blended course designs: How is it associated with academic achievement?
The appropriation and repurposing of social technologies in higher education
Analysing the role of a pedagogical agent in psychological and cognitive preparatory activities
What's going on behind the screens? Researching young students' learning pathways using iPads
An evaluation of the development of IT in a college of nursing and midwifery
Bibliometric mapping of theme and trends of augmented reality in the field of education
Engaging first-year students through online collaborative assessments
The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature
Designing a mobile system for lifelong learning on the move
Examining pre-service teachers' Technological Pedagogical Content Knowledge as evolving knowledge domains: A longitudinal approach
Guidelines for distance education: a case study in Taiwan
Enhancing learning engagement during COVID-19 pandemic: Self-efficacy in time management, technology use, and online learning environments
Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams
Programming by discovery
Effects of traditional, blended and e-learning on students' achievement in higher education
The role of electronic pocket dictionaries as an English learning tool among Chinese students
The effects of self-efficacy, self-regulation and social presence on learning engagement in a large university class using flipped Learning
Comparing the Taiwanese learning effects of Shaking-On and Kahoot!
Computer-assisted vs. teacher-directed teaching of numeracy in adults
Interactive Dramaturgies: New Approaches in Multimedia Content and Design
Technological determinism in educational technology research: some alternative ways of thinking about the relationship between learning and technology
Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality
The Xanadu project: training faculty in the use of information and communication technology for university teaching
Designing a technology-enhanced flipped learning system to facilitate students' self-regulation and performance
Parents' perspectives on technology and children's learning in the home: social class and the role of the habitus
Understanding knowledge-sharing breakdowns: a meeting of the quantitative and qualitative minds
The role of scaffolding in CSCL in general and in specific environments
The role of ICT as a promoter of students' cooperation
Reading with the eyes and under the skin: Comprehending conflicting digital texts
Learning about a serious disease: When a personalized message is harmful unless you are happy
A systematic literature review on Internet of things in education: Benefits and challenges
Monitoring the on-line behaviour of distance learning students
Artificial intelligence education for young children: A case study of technology-enhanced embodied learning
Assessment and multimedia authoring - a tool for externalising understanding
Using ICT in Primary Mathematics: Practice and Possibilities
Technology-supported learning: status, issues and trends
The transfer effects of computational thinking: A systematic review with meta-analysis and qualitative synthesis
Students' experience of component versus integrated virtual learning environments
Developing a diagnosis system of work-related capabilities for students: A computer-assisted assessment
Using a wiki to evaluate individual contribution to a collaborative learning project
Implementing a CMC tutor group for an existing distance education course
Effectiveness of learning in online academic courses compared with face-to-face courses in higher education
Towards a typology of computer use in primary education
The effects of animations on verbal interaction in computer supported collaborative learning
Effectiveness of vocabulary learning via mobile phone
A delineation of the cognitive processes manifested in a social annotation environment
The effects of ABRACADABRA on reading outcomes: An updated meta-analysis and landscape review of applied field research
A dynamic analysis of the interplay between asynchronous and synchronous communication in online learning: The impact of motivation
A systematic review of empirical research on learning with 3D printing technology
When knowing is believing: A multi-trait analysis of self-reported TPCK
Computer-networks in education - a better way to learn?
Virtual academic conferences as learning spaces: Factors associated with the perceived value of purely virtual conferences
Dialogic feedback at scale: Recommendations for learning analytics design
College Students' Behavioural Intentions of AI-Assisted Language Learning: Based on the Technology Acceptance Model
Process assessment in dynamic testing using electronic tangibles
An Activity Theory framework to explore distributed communities
Learning Newtonian mechanics with an intrinsically integrated educational game
Enhancing e-learning quality through the application of the AKUE procedure model
Examining the efficacies of instructor-designed instructional videos in flipped classrooms on student engagement and learning outcomes: An empirical study
Serious games as new educational tools: how effective are they? A meta-analysis of recent studies
The effect of settings, educational level and tools on computer-assisted pronunciation training: A meta-analysis
Scaffolding wiki-supported collaborative learning for small-group projects and whole-class collaborative knowledge building
Effects of vocabulary training by computer in kindergarten
Artificial intelligence in education: an exploration
Using an electronic voting system in logic lectures: one practitioner's application
Exploring age and gender differences of computational thinkers in primary school: A developmental perspective
Beyond jam sandwiches and cups of tea: An exploration of primary pupils' algorithm-evaluation strategies
Incorporating online writing resources into self-regulated learning strategy-based instruction: An intervention study
Exploring the Bright and Dark Sides of Social Media Use on Academic Performance: Contrasting Effects on Actual vs. Perceived Performance
Promoting Patients' Cognitive Engagement With Robot-Based SIPE Training: A Randomised Controlled Study
Has Web 2.0 revitalized informal learning? The relationship between Web 2.0 and informal learning
Research trends of game-based language learning in K-12 education: A systematic review of SSCI articles during 2009-2022
Connecting performance to social structure and pedagogy as a pathway to scaling learning analytics in MOOCs: an exploratory study
Designing a programming-based approach for modelling scientific phenomena
Do zoom meetings really help? A comparative analysis of synchronous and asynchronous online learning during Covid-19 pandemic
Promoting thinking and conceptual change with digital dialogue games
The effects of a theory-based summary writing tool on students' summary writing
Children's interactions with interactive toy technology
Dictionary of the Internet
We Will Succeed: How Varying Success Expectancies and Socially Shared Regulation Shape Students' Collaborative Learning
Effects of Structural Reflection-Promoting Mechanism-Based Peer Assessment on Students' Vocal Music Learning Performance and Perceptions
Serious games for higher education: a framework for reducing design complexity
Unveiling Patterns of Interaction With Automated Feedback in Writing Mentor and Their Relationships With Use Goals and Writing Outcomes
A model for online learner support based on selecting appropriate peer tutors
Comparing and combining real and virtual experimentation: an effort to enhance students' conceptual understanding of electric circuits
Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?
Can online course-based assessment methods be fair and equitable? Relationships between students' preferences and performance within online and offline assessments
Learners' evaluation of a navigation support tool in distance education
Web-based peer assessment: feedback for students with various thinking-styles
A study of user experiences mediated by nomadic web content in a museum
Impacts of interacting with an AI chatbot on preservice teachers' responsive teaching skills in math education
Exploring collaborative learning effect in blended learning environments
A systematic review of eye-tracking-based research on animated multimedia learning
The effect of metacognitive training on mathematical word-problem solving
Integrating technology in the classroom: a visual conceptualization of teachers' knowledge, goals and beliefs
The role of MOOC forum discussion tasks in learners' cognitive engagement
Creating in the metaverse: An SSRL-based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours
The effectiveness of self-regulated learning strategies in higher education blended learning: A five years systematic review
The role of visually rich technology in facilitating children's writing
Learning about psychological professions with the world-wide web
Vocabulary development at home: a multimedia elaborated picture supporting parent-toddler interaction
Pride and anxiety in online learning environments: Achievement emotions as mediators between learners' characteristics and learning outcomes
Collaborative behavioural patterns of elementary school students working on a robotics project
Cognitive perturbation through dynamic modelling: a pedagogical approach to conceptual change in science
How should webcams be used in online learning under COVID-19: A co-orientation analysis of teachers' and students' perceptions of student social presence on webcam
To simplify or not? Facilitating English L2 users' comprehension and processing of open educational resources in English using text simplification
The effects of discovery learning and expository instruction on the acquisition of definitional and intuitive knowledge
Technology-mediated outdoor learning for primary school student teachers: Focusing on biodiversity
SN-Learning: An exploratory study beyond e-learning and evaluation of its applications using EV-SNL framework
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds
Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators
On the necessity (or lack thereof) of digital proctoring: Drawbacks, perceptions, and alternatives
Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play
Effectiveness of MMORPG-based instruction in elementary English education in Korea
Editorial: collective forgetting
Observations in classrooms using a network of handheld devices
Inquiry-based learning and retrospective action: Problematizing student work in a computer-supported learning environment
Learning and teaching in a synchronous collaborative environment
Evaluation of two types of online help for application software
The impact of augmented reality on cognitive load and performance: A systematic review
Transforming teaching and learning: embedding ICT into everyday classroom practices
Activity Theory and Higher Education: evaluating learning technologies
Improving short-term academic performance in the flipped classroom using dynamic geometry software
Combined inner and outer loop feedback in an intelligent tutoring system for statistics in higher education
Early artificial intelligence education: Effects of cooperative play and direct instruction on kindergarteners' computational thinking, sequencing, self-regulation and theory of mind skills
Computer-based scaffoldings influence students' metacognitive monitoring and problem-solving efficiency in an intelligent tutoring system
What added value does a 1: 1 student to laptop ratio bring to technology-supported teaching and learning?
Personal Digital Assistants in medical education and practice
What makes blogging attractive to bloggers: a case of college-level constituency users
Student engagement with computerized practising: Ability, task value, and difficulty perceptions
Problem solving, planning ability and sharing processes with LOGO
A decision support tool for web-supported course design
Effects of Augmented Reality and Video-Based Learning in Inquiry-Based Science Education on Academic Achievement and Motivation to Learn Science
Persistence of learning gains from computer assisted learning: Experimental evidence from China
Dialogues in support of qualitative reasoning
Music behind scores: case study of learning improvisation with P layback O rchestra method
Peering into large lectures: examining peer and expert mark agreement using peerScholar, an online peer assessment tool
Collaborative learning in mobile work
Analysing the effectiveness of online digital audio software and offline audio studios in fostering Chinese folk music composition skills in music education
The role of digital informal learning in the relationship between students' digital competence and academic engagement during the COVID-19 pandemic
Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta-Analysis
Comparison of object-oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation
How a semantic diagram tool influences transaction costs during collaborative problem solving
The Relationship Between University Students' Use of Social Networks and Their Political Knowledge and Activity
Realism in the design process and credibility of a simulation-based virtual laboratory
Home computers & university ICT use
Measuring Saudi Arabian Students' Engagement in Synchronous Online Learning of Chinese as a Foreign Language
Grit and learning: Understanding the sequential learning behaviours in snap!
Developing an effective support system for inquiry learning in a Web-based environment
The moving learner: Object manipulation in virtual reality improves vocabulary learning
Exploring students' computer-supported collaborative argumentation with socio-scientific issues
Software design to support discussion in the primary curriculum
A behavioural training system for planning judgement
Delving into instructor-led feedback interventions informed by learning analytics in massive open online courses
Cultivating creative thinking in engineering student teams: Can a computer-mediated virtual laboratory help?