yusuke1997/dblp-id-title huggingface dataset:
Does Online Social Connectedness Buffer Risk of Depression Following Driving Cessation? An Analysis of Older Drivers and Ex-Drivers
Use and Interest in Virtual Reality for Mental and Physical Health in a U.S. Population-Based Sample of Low-Income Veterans
Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers
Evaluating for Evidence of Sociodemographic Bias in Conversational AI for Mental Health Support
Social Presence Reinforcement and Computer-Mediated Communication: The Effect of the Solicitor's Photography on Compliance to a Survey Request Made by E-Mail
Editorial: Case Studies and the Evolution of Digital Life Forms
Impacts of Parental Technoference on Parent-Child Relationships and Child Health and Developmental Outcomes: A Scoping Review
Adolescent Internet Addiction: Testing the Association Between Self-Esteem, the Perception of Internet Attributes, and Preference for Online Social Interactions
CyberTherapy 2006
Neural Correlate of Spatial Presence in an Arousing and Noninteractive Virtual Reality: An EEG and Psychophysiology Study
Online Health Communication about Human Genetics: Perceptions and Preferences of Internet Users
Exploring the Therapeutic and Nontherapeutic Affordances of Social Media Use by Young Adults with Lived Experience of Self-Harm or Suicidal Ideation: A Scoping Review
Virtual Reality Enhances Seniors' Health and Well-Being
Effects of Consumer Motives on Search Behavior Using Internet Advertising
Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics: An Embodied and Ecological Approach to Cognition
Facebook False Self-Presentation Behaviors and Negative Mental Health
Adaptive Displays and Controllers Using Alternative Feedback
The Spanish Version of the Video Game Functional Assessment-Revised
A Data Glove with Tactile Feedback for fMRI of Virtual Reality Experiments
Social Media and Couples: What Are the Important Factors for Understanding Relationship Satisfaction?
Active and Passive Social Media Use and Symptoms of Anxiety and Depressed Mood Among Icelandic Adolescents
Video Game Addiction Test: Validity and Psychometric Characteristics
How Can More Women-Owned Technology Businesses Get Funding?
Gender, Internet Identification, and Internet Anxiety: Correlates of Internet Use
Mortality Salience Effects on Selective Exposure and Web Browsing Behavior
Quantitative Video Analysis of Complex Epileptic Seizures During Videotelemetry: Increasing the Reliability of EEG Correlation and Behavioral Autocorrelation
The Effects of Training to Reduce Automatic Action Tendencies Toward Alcohol Using the Virtual Alcohol Approach-Avoidance Task in Heavy Social Drinkers
Using Eye Tracking to Explore Consumers' Visual Behavior According to Their Shopping Motivation in Mobile Environments
Usefulness of the Mobile Virtual Reality Self-Training for Overcoming a Fear of Heights
Sexuality and the Internet: Surfing into the New Millennium
Internet Addiction of Adolescents in Taiwan: An Interview Study
The Effect of Gender and Age Differences on Media Selection in Small and Medium Tourism Enterprises
Addictive Personality and Problematic Mobile Phone Use
Gender Swapping and Socializing in Cyberspace: An Exploratory Study
Effects of Visual Game Experience on Auditory Processing Speed
Self-Reported Gambling Problems and Digital Traces
An Empirical Examination of Client Attitudes Towards Online Counseling
Internet Gambling: Issues, Concerns, and Recommendations
Games at Work: The Recreational Use of Computer Games During Working Hours
Research on Social Networking Sites and Social Support from 2004 to 2015: A Narrative Review and Directions for Future Research
Memento Mori: Digital Edition
Fourteen Is Fourteen and a Girl Is a Girl: Validating the Identity of Adolescent Bloggers
Exploring Alternative Health Facebook Groups in the COVID-19 Pandemic: An Automated Content Analysis Through Structural Topic Modeling
Staying Connected: Computer-Mediated and Face-to-Face Communication in College Students' Dating Relationships
Emotion Regulation Difficulties, Personality, and Problematic Smartphone Use
Why Do Young Adults Develop a Passion for Internet Activities? The Associations among Personality, Revealing "True Self" on the Internet, and Passion for the Internet
Reconceptualizing the Link Between Screen Time When Gaming with Physical Activity and Sedentary Behavior
Features for Hate? Using the Delphi Method to Explore Digital Determinants for Online Hate Perpetration and Possibilities for Intervention
Importance of Cyberspace for the Assessment of the Drug Abuse Market: Preliminary Results from the Psychonaut 2002 Project
Online Activity Levels Are Related to Caffeine Dependency
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus
Predicting Adolescent Problematic Online Game Use from Teacher Autonomy Support, Basic Psychological Needs Satisfaction, and School Engagement: A 2-Year Longitudinal Study
Examining the Prevailing Negative Sentiments Surrounding Measles Vaccination: Unsupervised Deep Learning of Twitter Posts from 2017 to 2022
Predicting Adolescents' Disclosure of Personal Information in Exchange for Commercial Incentives: An Application of an Extended Theory of Planned Behavior
The Antecedents of Buyers' Perceived Justice in Online Markets
Stop Scrolling, Start Living: The Growing Reality of Internet Addiction Disorder
Internet Addiction and Attention in Adolescents: A Systematic Review
Not All Interventions are Made Equal: Harnessing Design and Messaging to Nudge Bystander Intervention
Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators
How Do Level of Novelty and Camera Angle of Tourism-Themed Short Videos on Douyin Influence Potential Travelers' Behavioral Intentions?
Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition
Following Your "Friend": Social Media and the Strength of Adolescents' Parasocial Relationships with Media Personae
A Study of Internet Addiction through the Lens of the Interpersonal Theory
Adolescents' Reasons to Unfriend on Facebook
Does Computerized Working Memory Training with Game Elements Enhance Motivation and Training Efficacy in Children with ADHD?
Enhancing Digital Health Engagement in Chronic Disease: The Role of Doctor-Patient Communication and Media Use in Acceptance of Digital Health Care Among End-Stage Kidney Disease Patients
Involving Consumers in Product Design Through Collaboration: The Case of Online Role-Playing Games
Exploring the Relationship Between Avatar Ego Types and Communication: A Comparative Study of South Korea and the United States Based on the Expectation Confirmation Model
Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game
SOCRATES. Developing and Evaluating a Fine-Tuned ChatGPT Model for Accessible Mental Health Intervention
"Can I Have More Than This?" The Role of Romantic Relationship Quality, Maximization Style, and Social Media Addiction in Relationship Obsessive Compulsive Disorder Symptoms
Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study
Clinical Use of Virtual Reality Distraction System to Reduce Anxiety and Pain in Dental Procedures
Exploring Adolescents' Intentions Regarding the Online Learning Courses in Taiwan
Prevalence of Nomophobia and an Analysis of Its Contributing Factors in the Undergraduate Students of Pakistan
Comparing Utilitarian and Hedonic Usefulness to User Intention in Multipurpose Information Systems
Exploring Psychosocial Support Online: A Content Analysis of Messages in an Adolescent and Young Adult Cancer Community
Effects of Excessive Internet Use on Undergraduate Students in Pakistan
AI-Assisted Art Therapy: Enhancing Psychological Recovery in Work-Related Injuries Through Personalized Emotional Support
Sign and Share: What Influences Our Participation in Online Microvolunteering
Network Analysis of Problematic Internet Use and Adolescent Psychological Issues: The Role of Socioeconomic Status
Nostalgia as Self-Care: Embracing the Kidult Culture
A Scoping Review Identifying the Need for Quality Research on the Use of Virtual Reality in Workplace Settings for Stress Management
The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing
Predicting Compulsive Internet Use: It's All about Sex!
Smartphones and Children: Relationships, Regulation, and Reasoning
Comparing First and Second Generation Digital Natives' Internet Use, Internet Anxiety, and Internet Identification
Real Organ Generation: Virtual 3D Organs Help Train Surgeons
Internet Use Among Female and Male College Students
Association Between Smartphone Use and Depressive Symptoms Among Chinese Older Adults
Effects of Transcranial Direct Current Stimulation on Cognitive and Affective Outcomes Using Virtual Stimuli: A Systematic Review
A Review of Virtual Reality as a Psychotherapeutic Tool
What Makes an Online Relationship Successful? Clues from Couples who Met in Cyberspace
Computer-Mediated Communication and Interpersonal Attraction: An Experimental Test of Two Explanatory Hypotheses
Modification in the Proposed Diagnostic Criteria for Internet Addiction
The Chat Room Phenomenon: Reciprocal Communication in Cyberspace
Spectacles, Distinctiveness, and Face Recognition: A Web-Based Experiment
Low Self-Esteem and Teens' Internet Addiction: What Have We Learned in the Last 20 Years?
Impacts of Racial and Gender Identities on Individuals' Intentions to Seek a Counselor
Prolonged Mobile Phone Use Is Associated with Poor Academic Performance in Adolescents
If Internet Credibility Is So Iffy, Why the Heavy Use? The Relationship between Medium Use and Credibility
Morally Disengaged and Unempathic: Do Cyberbullies Fit These Definitions? An Exploratory Study
Impact of Signals and Experience on Trust and Trusting Behavior
If Technology Is Neutral, Why Aren't We? Emotions in the Metaverse
Cyberhugs: Creating a Voice for Chronic Pain Sufferers Through Technology
Location and Modality Effects in Online Dating: Rich Modality Profile and Location-Based Information Cues Increase Social Presence, While Moderating the Impact of Uncertainty Reduction Strategy
The Relationship Between Personality, Defense Styles, Internet Addiction Disorder, and Psychopathology in College Students
Time to Port Augmented Reality Health Apps to Smart Glasses?
Three-Dimensional Augmented Reality System for Balance and Mobility Rehabilitation in the Elderly: A Randomized Controlled Trial
Immersive Virtual Reality Cognitive Training for Improving Cognition and Depressive Symptoms Among Older Adults. Current Evidence and Future Recommendations. A Systematic Review
Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability
Measurement of Internet Addiction: An Item Response Analysis Approach
Predicting Undergraduates' Self-Reported Engagement in Traditional and Cyberbullying from Attitudes
Factors Influencing Player Preferences for Heroic Roles in Role-Playing Games
OCTAVE: The Use of Voice for Online Security
Who Responds to Unsolicited Sexually Explicit Materials on the Internet?: The Role of Individual Differences
A Rapid Prototyping Framework for the Development of Virtual Environments in Mental Health
Drawing Attention to Meaning
College Students' Self-Discrepancy on the Internet, from the Perspectives of Desktop Practices, Self-Control, and Academic Training
How Peer Communication and Engagement Motivations Influence Social Media Shopping Behavior: Evidence from China and the United States
An e-Health System for the Elderly (Butler Project): A Pilot Study on Acceptance and Satisfaction
Evaluating Web-Based Learning Environments: Strategies and Insights
Ethnic Identity, Intergroup Contact, and Outgroup Orientation among Diverse Groups of Adolescents on the Internet
TIES that BIND: An Introduction to Domain Mapping as a Visualization Tool for Virtual Rehabilitation
The Missing Link in Information Security: Three Dimensional Profiling
Virtual Environments for Motor Rehabilitation: Review
The "Hive Mind" Is Near
A Balanced (Media) Diet
Determinants of Satisfaction with an Automated Alcohol Evaluation Program
Three-Dimensional Virtual Reality as a Tool in Cognitive-Behavioral Therapy of Claustrophobic Patients
APRIL: Personal Robots at Your Service
VEGI GRASP: A Virtual Reality Platform for Integrated Cognitive-Motor Assessment in Frail Older Adults
From 65 to 103, Older Adults Experience Virtual Reality Differently Depending on Their Age: Evidence from a Large-Scale Field Study in Nursing Homes and Assisted Living Facilities
The Impact of Group Membership on Collaborative Learning with Wikis
Why e-Return Services Fail: A Psychological Contract Violation Approach
Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression
Veteran Perceptions of Virtual Reality to Assess and Treat Posttraumatic Stress Disorder
#BeautyInspo: Unraveling the Relationships Between Nonidealized Content on Different Media Platforms, Inspiration, and a Broad Conceptualization of Beauty
The Virtual Reality Therapy System: VRT-2002
Teenage Uploaders on YouTube: Networked Public Expectancies, Online Feedback Preference, and Received On-Platform Feedback
Development and Differential Item Functioning of the Internet Addiction Test-Revised (IAT-R): An Item Response Theory Approach
The Disappearing Smartphone
Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient
Psychosocial Profile of Iranian Adolescents' Internet Addiction
Femtech: Digital Help for Women's Health Care Across the Life Span
Photograph Use on Social Network Sites among South Korean College Students: The Role of Public and Private Self-Consciousness
Agency, the Sense of Presence, and Schizophrenia
International Classification of Diseases-11-Based External Assessment of Social Media Use Disorder in Adolescents: Development and Validation of the Social Media Use Disorder Scale for Parents
Internet-Based Cognitive-Behavioral Therapy for Bulimia Nervosa: A Controlled Study
Experiments in Digital Literacy
The Relationship Between Internet Addiction and Depression Among Migrant Children and Left-Behind Children in China
Social Network Games Uncovered: Motivations and Their Attitudinal and Behavioral Outcomes
Blogging as a Social Tool: A Psychosocial Examination of the Effects of Blogging
Social Networking: A Force for Good in Responsible Research
Impact of Cognitive Absorption on Facebook on Students' Achievement
Virtual Reality-Based Multidimensional Therapy for the Treatment of Body Image Disturbances in Obesity: A Controlled Study
Blockchain Technology: Living in a Decentralized Everything
Whose Tweets on COVID-19 Gain the Most Attention: Celebrities, Political, or Scientific Authorities?
The Role of Political Efficacy on the Relationship Between Facebook Use and Participatory Behaviors: A Comparative Study of Young American and Chinese Adults
A Theory for Treating Dizziness Due to Optical Flow (Visual Vertigo)
What Is the Internet? Taiwanese High School Students' Perceptions
Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space
How Culture Influences the "Social" in Social Media: Socializing and Advertising on Smartphones in India and the United States
Why Are Adolescents Addicted to Online Gaming? An Interview Study in Taiwan
Evaluation of the Psycho-Oncological Effectiveness of the Bedside Wellness System
Are Online Gamblers More At Risk Than Offline Gamblers?
Depth-of-Processing Effects as College Students Use Academic Advising Web Sites
Dark Triad Personality Traits and Cyberbullying: The Mediating Role of Emotional Empathy
Gaming Across Different Consoles: Exploring the Influence of Control Scheme on Game-Player Enjoyment
A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living
Employee Internet Management: Current Business Practices and Outcomes
Postmodern Constructivist Pedagogy for Teaching and Learning Cooperatively on the Web
Escapism Among Players of MMORPGs - Conceptual Clarification, Its Relation to Mental Health Factors, and Development of a New Measure
Treatment of Computer Addicts with Complex Co-Morbid Psychiatric Disorders
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses
The Persuasion Context and Results in Online Opinion Seeking: Effects of Message and Source - The Moderating Role of Network Managers
An Exploratory Study to Measure Excessive Involvement in Multitasking Interaction with Smart Devices
The Role of Online Social Identity in the Relationship Between Alcohol-Related Content on Social Networking Sites and Adolescent Alcohol Use
Taking a Short Break from Instagram: The Effects on Subjective Well-Being
Evaluation of Spatial Processing in Virtual Reality Using Functional Magnetic Resonance Imaging (fMRI)
Gratifications, Collective Self-Esteem, Online Emotional Openness, and Traitlike Communication Apprehension as Predictors of Facebook Uses
Pain and Pain Management Among University Students: Online Survey and Web-Based Education
Does Using the Internet Make People More Satisfied with Their Lives? The Effects of the Internet on College Students' School Life Satisfaction
Wired - Selves: From Artifact to Performance
Exploring the Impact of ChatGPT Literacy on User Satisfaction: The Mediating Role of User Motivations
How Do Older Netcitizens Compare with Their Younger Counterparts?
Visual Stimulation as Pain Relief for Hong Kong Chinese Patients with Leg Ulcers
Fear of Missing Out and Consumer Happiness on Instagram: A Serial Mediation of Social Media Influencer-Related Activities
Virtual Reality in the 1990s: What Did We Learn?
Speculations on the Value of Telepresence
Delivering Mental Health Services On-Line: Current Issues
Health Organizations Providing and Seeking Social Support: A Twitter-Based Content Analysis
Group Decision-Making in Multi-User Immersive Virtual Reality
Fear of Sexual Victimization in Metaverse: A Comparison of Adolescent and Adult Female Users
The Re-Embodiment Project: Exploring the Role of Interoception and Embodiment in Anorexia Nervosa
Perceived Parental Monitoring of Smartphones and Problematic Smartphone Use in Adolescents: Mediating Roles of Self-Efficacy and Self-Control
Changes of Brain Potentials in Response to Smoking-Induced Stimuli in Smokers
Factor Structure of the Compulsive Internet Use Scale
Effects of Virtual Reality on Symptom Distress in Children Receiving Chemotherapy
New Frontiers for Cognitive Assessment: An Exploratory Study of the Potentiality of 360° Technologies for Memory Evaluation
Positive Relationship Between Individuality and Social Identity in Virtual Communities: Self-Categorization and Social Identification as Distinct Forms of Social Identity
Uncivil Reactions to Sexual Assault Online: Linguistic Features of News Reports Predict Discourse Incivility
Perceived Game Realism: A Test of Three Alternative Models
Are You Going to Delete Me? Latent Profiles of Post-Relationship Breakup Social Media Use and Emotional Distress
The Relation of Internet Use to Prosocial and Antisocial Behavior in Chinese Adolescents
Addictive Consumption of Avatars in Cyberspace
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming
Our Neurodiverse Society: The Role of Advanced Technology
Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games
Cyberbullying and Suicidal Behavior, Self-Harm, and Nonsuicidal Self-Injury: A Systematic Review of Longitudinal Studies
Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion
Virtual Sex Addiction: When Cybersex Becomes the Drug of Choice
Short Made Them Powerful: Exploring Motivations and Problematic Uses of TikTok
The Effect of Visual Stimulation via the Eyeglass Display and the Perception of Pain
Real-Time Monitoring of Brain Activity in Patients with Specific Phobia during Exposure Therapy, Employing a Stereoscopic Virtual Environment
The Willingness of Medical Students to Use Facebook as a Training Channel for Professional Habits: The Case of Influenza Vaccination
Spatial Learning and Wayfinding in an Immersive Environment: The Digital Fulldome
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft
The Virtual Patient and You: How AI Can Enhance Both Sides of the Therapeutic Relationship
HoloMedical3D: Connecting the Dots for Medical Holography
Emotion-Related Personality Traits and Peer Social Standing: Unique and Interactive Effects in Cyberbullying Behaviors
Can Interface Features Affect Aggression Resulting from Violent Video Game Play? An Examination of Realistic Controller and Large Screen Size
Longitudinal Associations in Youth Involvement as Victimized, Bullying, or Witnessing Cyberbullying
How Technology Can Help Post-COVID Anxiety: A Call to Action
Structured Exposure Achieves High Acceptance of Immersive Technology Among Medical Students and Educators
Psychological Characteristics of People with Parkinson's Disease Who Prematurely Drop Out of Professionally Led Internet Chat Support Groups
Internet Filtering and Adolescent Exposure to Online Sexual Material
The Impact of Rejection Sensitivity on Self-Disclosure Within the Context of Online Dating
Massively Multiplayer Online Role-Playing Game-Induced Seizures: A Neglected Health Problem in Internet Addiction
The Persuasive Effects of Character Presence and Product Type on Responses to Advergames
Probing Memory and Executive Functions with Virtual Reality: Past and Present Studies
"We Agree and Now Everything Goes My Way": Consensual Sexual Nonmonogamy, Extradyadic Sex, and Relationship Satisfaction
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-19
mHealth Sensors Can Promote Behavior Change and Reduce Healthcare Costs
Association of Phubbing Behavior and Fear of Missing Out: A Systematic Review and Meta-Analysis
A Controlled Trial of an Internet-Based Intervention Program for Cannabis Users
Likes and Problematic Instagram Use: The Moderating Role of Self-Esteem
Instagram Stories Unveiled: Exploring Links with Psychological Distress, Personality, and Gender
Virtual Reality Program in Cybercrime Investigation: A Pilot Study Examining Search and Seizure of Digital Evidence Practice
Human Navigation in Electronic Environments
Hand on the Wheel, Mind on the Mobile: An Analysis of Social Factors Contributing to Texting While Driving
The Tale of SAGAS ™ : Bringing Apperception Tests Into the Cyber World
Association Between Pornography Use and Sexual Risk Behaviors in Adult Consumers: A Systematic Review
The Effects of Profile Pictures and Friends' Comments on Social Network Site Users' Body Image and Adherence to the Norm
A Comparative Study on the Flow Experience in Web-Based and Text-Based Interaction Environments
Propagating and Debunking Conspiracy Theories on Twitter During the 2015-2016 Zika Virus Outbreak
Supporting Collaboration in Virtual Learning Environments
Jealousy and Electronic Intrusion Mediated by Relationship Uncertainty in Married and Cohabiting Couples During COVID-19
Assessment of Emotional Reactivity Produced by Exposure to Virtual Environments in Patients with Eating Disorders
Understanding Antecedents of Continuance Intention in Social-Networking Services
The Wired Generation: Academic and Social Outcomes of Electronic Media Use Among University Students
Computer Games: A Double-Edged Sword?
Anxiously Searching for Love (Among Other Things): Attachment Orientation and Mobile Dating Application Users' Motives and Outcomes
Psychological Underpinnings of Intrafamilial Computer-Mediated Communication: A Preliminary Exploration of CMC Uptake with Parents and Siblings