yusuke1997/dblp-id-title huggingface dataset:
Investigating factors that promote time banking for sustainable community based socio-economic growth and development
The relation between cyberbullying and depressive symptoms in adolescence. The moderating role of emotion regulation strategies
Cognitive and affective effects of seductive details in multimedia learning
How do learners respond to pedagogical agents that deliver social-oriented non-task messages? Impact on student learning, perceptions, and experiences
A cross-national study on the excessive use of short-video applications among college students
Gaming addiction, definition and measurement: A large-scale empirical study
From the bar to the bed via mobile phone: A first test of the role of problematic alcohol use, sexting, and impulsivity-related traits in sexual hookups
The maturing of gamification research
Implementing tablet PCs in schools: Students' attitudes and opinions
Avatar-mediated communication in collaborative virtual environments: A study on users' attention allocation and perception of social interactions
Reading tilted: Does the use of tablets impact performance? An oculometric study
Using survival analysis to discovering pathways to success in mathematics
A SKOS-based framework for Subject Ontologies to improve learning experiences
Influencers with #NoFilter: How micro-celebrities use self-branding practices on Instagram
Gender, technology use and ownership, and media-based multitasking among middle school students
Social network sites influence recovery from social exclusion: Individual differences in social anxiety
Impact of rewards on cognitive game performance: Competition with peers increases enjoyment in easy, but not difficult tasks
Knowledge-based public service transactions: An intelligent model-driven approach in co-learning contexts
State of the art research into Cognitive Load Theory
The flipside of ubiquitous connectivity enabled by smartphone-based social networking service: Social presence and privacy concern
Perceived message consistency: Explicating how brand messages being processed across multiple online media
Educational magic toys developed with augmented reality technology for early childhood education
To tweet or 'subtweet'?: Impacts of social networking post directness and valence on interpersonal impressions
After opening the black box: Meta-dehumanization matters in algorithm recommendation aversion
Treating small animal phobias using a projective-augmented reality system: A single-case study
Understanding mobile banking: The unified theory of acceptance and use of technology combined with cultural moderators
Adolescent pornography use and the dynamics of perceived pornography realism: Does seeing more make it more realistic?
Online and (the feeling of being) informed: Online news usage patterns and their relation to subjective and objective political knowledge
Being seen to care: The relationship between self-presentation and contributions to online pro-social crowdfunding campaigns
Careless response and attrition as sources of bias in online survey assessments of personality traits and performance
Designing computer-based rewards with and for children with Autism Spectrum Disorder and/or Intellectual Disability
Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
Do quality markers for health websites affect the perception of vaccination webpages?
How age-morphed images make Me feel: The role of emotional responses in building support for seniors
Branded virtual worlds in fashion gaming: Examining the role of brand narratives and social presence in consumer engagement
Designing and evaluating a high interactive augmented reality system for programming learning
Celebrity abuse on Twitter: The impact of tweet valence, volume of abuse, and dark triad personality factors on victim blaming and perceptions of severity
Understanding the motivation to use web portals
Personality biases in different types of 'internet samples' can influence research outcomes
What drives the ethical acceptance of deep synthesis applications? A fuzzy set qualitative comparative analysis
Psychological proximity as a predictor of participation in a social media issue campaign
Personalized salutation, power of sender and response rates to Web-based surveys
The automation of leadership functions: Would people trust decision algorithms?
#Smiling, #venting, or both? Adolescents' social sharing of emotions on social media
Social and attitudinal determinants of viral marketing dynamics
Enhancing claustrophobia exposure therapy: A blockchain and NFT-enabled metaverse approach
Multidisciplinary criteria for the quality of e-learning services design
Too real for comfort? Uncanny responses to computer generated faces
Internet addiction: Meta-synthesis of qualitative research for the decade 1996-2006
A qualitative investigation of student perceptions of game elements in a gamified course
Playing educational micro-games at high schools: Individually or collectively?
Make chatbots more adaptive: Dual pathways linking human-like cues and tailored response to trust in interactions with chatbots
Does Twitter motivate involvement in politics? Tweeting, opinion leadership, and political engagement
Associations between privacy, risk awareness, and interactive motivations of social networking service users, and motivation prediction from observable features
Consumption-related social media peer communication and online shopping intention among Gen Z consumers: A moderated-serial mediation model
Contagion of offensive speech online: An interactional analysis of political swearing
Exploring how individual traits influence enjoyment in a mobile learning game
Sheltered in cyberspace? Computer use among the unsheltered 'street' homeless
The relation between 21st-century skills and digital skills: A systematic literature review
Are you sure, you want a cookie? - The effects of choice architecture on users' decisions about sharing private online data
Investigating the impacts of regulatory focus and political skill within a social media context
May I have your Attention, please? An eye tracking study on emotional social media comments
Cross-cultural deception in social networking sites and face-to-face communication
You're my only hope: An initial exploration of the effectiveness of robotic platforms in engendering learning about crises and risks
Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves
Fun over conscience: Fun-seeking tendencies in cyberbullying perpetration
Easily too difficult: Estimating item difficulty in computer simulated microworlds
Non-significant intention-behavior effects in educational technology acceptance: A case of competing cognitive scripts?
A mere holding effect: Haptic influences on impression formation through mobile dating apps
Emotions in direct and remote social interaction: Getting through the spaces between us
Virtual reality versus classic presentations of mass media campaigns: Effectiveness and psychological mechanisms using the example of environmental protection
'Easier to isolate yourself...there's no need to leave the house' - A qualitative study on the paradoxes of online communication for parents with young children
Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app
Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
Associations between technological scaffolding and micro-level processes of self-regulated learning: A workplace study
Achieving self-congruency? Examining why individuals reconstruct their virtual identity in communities of interest established within social network platforms
Game over: Unraveling the prevalence and associations between bruxism, TMD and psychosocial factors in the Esports arena
The uses and gratifications of using Facebook music listening applications
Understanding academic achievement emotions towards business analytics course: A case study among business management students from India
Confirmation of Campus-Class-Technology Model in student engagement: A path analysis
What happens online stays online? - - Social media dependency, online support behavior and offline effects for LGBT
Service quality, satisfaction, stickiness, and usage intentions: An exploratory evaluation in the context of WeChat services
Evaluating the interactions of Medical Doctors with chatbots based on large language models: Insights from a nationwide study in the Greek healthcare sector using ChatGPT
Social career management: Social media and employability skills gap
Internet addiction in young adults: A meta-analysis and systematic review
An experiential account of phantom vibration syndrome
Design and evaluation of a computerised version of the Benton visual retention test
Nowhere else to go: Help seeking online and maladaptive decisional styles
Supporting Human-AI Teams: Transparency, explainability, and situation awareness
The effects of cultural dimensions on algorithmic news: How do cultural value orientations affect how people perceive algorithms?
Predicting intention to work with social robots at anticipation stage: Assessing the role of behavioral desire and anticipated emotions
Conversational dynamics in social virtual reality: A large-scale, longitudinal study of speech acts and nonverbal behavior
The relationship between recruiter characteristics and applicant assessment on social media
The effect of anthropomorphism of virtual voice assistants on perceived safety as an antecedent to voice shopping
Trust in online hotel reviews across review polarity and hotel category
Satisfaction and continuous use intention of e-learning service in Brazilian public organizations
Talking face-to-Facebook: Associations between online social interactions and offline relationships
Phubbing behavior in conversations and its relation to perceived conversation intimacy and distraction: An exploratory observation study
The influence of leads on cognitive load and learning in a hypertext environment
From information behaviors to disaster preparedness: Navigating individuals' general and disaster curation in U.S., China, and Australia
Time versus timing in social cognition: How concurrent viewer cues and plot-aligned Danmaku affect narrative outcomes on online video platforms
Unpacking the exploration-exploitation tradeoff on Snapchat: The relationships between users' exploration-exploitation interests and server log data
Why do not satisfied consumers show reuse behavior? The context of online games
Do experiences of interactional inequality predict lower depth of future student participation in peer review?
Gamification for sustainability: A systematic review of applications, trends, and opportunities
Impression management concerns and support-seeking behavior on social network sites
Willingness to use home-care robots and views regarding the provision of personal information in Japan: comparison between actual or potential users and robot developers
Detecting the risk of bullying victimization among adolescents: A large-scale machine learning approach
Incidental exposure to news: Predictors in the social media setting and effects on information gain online
From empty nest to Social Networking Site: What happens in cyberspace when children are launched from the parental home?
Understanding and predicting classes of college students who use pornography
When cognitive fit outweighs cognitive load: Redundant data labels in charts increase accuracy and speed of information extraction
Digital inequality in communication during a time of physical distancing: The case of COVID-19
The who and the what of usage of two cancer online communities
An optimal approach for predicting cognitive performance in education based on deep learning
Community-oriented Motivational Interviewing (MI): A novel framework extending MI to address COVID-19 vaccine misinformation in online social media platforms
Exploring the factors influencing online civic engagement in a smart city: The mediating roles of ICT self-efficacy and commitment to community
Are emoji valid indicators of in-the-moment mood?
The impact of social media exposure and online peer networks on green purchase behavior
A framework to support educational decision making in mobile learning
The message influences me more than others: How and why social media metrics affect first person perception and behavioral intentions
Enhancement of perceived body ownership in virtual reality-based teleoperation may backfire in the execution of high-risk tasks
Investigating effects of social media news sharing on the relationship between network heterogeneity and political participation
Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study
A reflective characterisation of occasional user
Effect of experience and mode of presentation on problem solving
I'm not a puppet, I'm a real boy! Gender presentations by virtual influencers and how they are received
Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs)
Mindfulness is detrimental to performance in computer-mediated interdependent tasks
Variable selection for payment in social networks: Introducing the Hy-index
Agriculture satellite image segmentation using a modified artificial Hopfield neural network
E-mentoring: The effects on pedagogical training of rural teachers with complex geographical accesses
The impacts of identity verification and disclosure of social cues on flaming in online user comments
Monitoring students' goal setting and metacognitive knowledge in technology-enhanced learning with metacognitive prompts
An examination of psychoticism and motion capture controls as moderators of the effects of violent video games
Readers' perceptions of self-harm messages on social media
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
Higher impulsivity after exposure to the internet for individuals with high but not low levels of self-reported problematic internet behaviours
The self on the Net: The joint effect of self-construal and public self-consciousness on positive self-presentation in online social networking among South Korean college students
Comparison of Internet addicts and non-addicts in Taiwanese high school
Informational social support and online health information seeking: Examining the association between factors contributing to healthy eating behavior
Do pre-schoolers with high touchscreen use show executive function differences?
The impact of creativity and community facilitation on music streaming adoption and digital piracy
Serious games in tertiary education: A case study concerning the comprehension of basic concepts in computer language implementation courses
Explaining the success of social media with gratification niches: Motivations behind daytime, nighttime, and active use of TikTok in China
The effect of Internet use on adolescents' lifestyles: A national survey
Incidental news exposure and COVID-19 misperceptions: A moderated-mediation model
Criminal expertise and hacking efficiency
Gender differences in adoption of information systems: New findings from China
Humans adjust virtual comfort-distance towards an artificial agent depending on their sexual orientation and implicit prejudice against gay men
Interactive web environment for collaborative and extensible diagram based learning
The cyber-industrialization of catfishing and romance fraud
Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model
Fuzzy constructs in technology usage scales
The association between therapeutic alliance and outcome in internet-based psychological interventions: A meta-analysis
Investigating the effect of social endorsement on customer brand relationships by using statistical analysis and fuzzy set qualitative comparative analysis (fsQCA)
Online social networks: Why do students use facebook?
A new reality: Fan perceptions of augmented reality readiness in sport marketing
How gender role stereotypes affect attraction in an online dating scenario
Shyness and online prosocial behavior: A study on multiple mediation mechanisms
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming
Enhancing mental health and resilience in war-affected youth: The impact of virtual reality-induced awe experiences
Creating avatars for technology usage: Context matters
A study of negative emotional disclosure behavior in social network media: Will an unexpected negative event and personality matter?
Examination of allostasis and online laboratory simulations in a middle school science classroom
Measuring problem solving skills via stealth assessment in an engaging video game
The impact of virtual reality versus 2D pornography on sexual arousal and presence
A user-centered and group-based approach for social data filtering and sharing
An investigation of teachers' beliefs and their use of technology-based assessments
Need satisfaction and adolescent pathological internet use: Comparison of satisfaction perceived online and offline
Information overload, psychological ill-being, and behavioral intention to continue online healthcare information search
Understanding compulsive social media use: The premise of complementing self-conceptions mismatch with technology
Sentiment, richness, authority, and relevance model of information sharing during social Crises - the case of #MH370 tweets
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender
Feelings of presence and perceived social support in social virtual reality platforms
An investigation of factors that affect internet banking usage based on structural equation modeling
Wearable technology and consumer interaction: A systematic review and research agenda
The role of privacy fatigue in online privacy behavior
Smartphone-mediated communication vs. face-to-face interaction: Two routes to social support and problematic use of smartphone
Social touch to build trust: A systematic review of technology-mediated and unmediated interactions
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications
The role of trust as the facilitator and contingency factor in the adoption of digital healthcare services: A telemedicine context
Distributed interactive communication in simulated space-dwelling groups
When stereotypes meet robots: The double-edge sword of robot gender and personality in human-robot interaction
What you train is what you get Task requirements and training methods in complex problem-solving
The impact of different forms of cognitive scarcity on online privacy disclosure
Competitively versus cooperatively? An analysis of the effect of game play on levels of stress
Realism, idealization, and potential negative impact of 3D virtual relationships
Impact of temporal extension, synchronicity, and group size on computer-supported information exchange
Applied relaxation: an experimental analogue study of therapist vs. computer administration
Emotional leader communication in the digital age: An experimental investigation on the role of emoji
When and why we disclose distress on SNSs: Perceived affordances, disclosure goals, and anticipated negative evaluations
With a little help from my friends: The role of online creator-fan communication channels in the success of creative crowdfunding campaigns
Understanding information proactiveness and the content management system adoption in pre-implementation stage
The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study
Technostress in ICT enabled collaborative learning environment: An empirical study among Indian academician
Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok ( DouYin )
The effect of innovativeness on the adoption of B2C e-commerce: A model based on the Theory of Planned Behaviour
The role of identification in soliciting social support in online communities
Understanding internet recruitment via signaling theory and the elaboration likelihood model
Technological acceptance of LINE in flipped EFL oral training
Validating metrics for reward alignment in human-autonomy teaming
Do symbol and device matter? The effects of symbol choice of fake news flags and device on human interaction with fake news on social media platforms
AI makes you smarter but none the wiser: The disconnect between performance and metacognition
Personal Internet use at work: Understanding cyberslacking
Attention design: Eight issues to consider
Extending the theory of Bounded Generalized Reciprocity: An explanation of the social benefits of cooperative video game play
Mobile mindfulness: Predictors of mobile screen time tracking
The impact of a social media literacy intervention on positive attitudes to tanning: A pilot study
Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study
Adapting prior knowledge activation: Mobilisation, perspective taking, and learners' prior knowledge
Design of educational and ICT conditions to integrate differences in learning: Contextual learning theory and a first transformation step in early education
The design of virtual audiences: Noticeable and recognizable behavioral styles
Building community resilience on social media to help recover from the COVID-19 pandemic
Chat-GPT; validating Technology Acceptance Model (TAM) in education sector via ubiquitous learning mechanism
Cheerful encouragement or careful listening: The dynamics of robot etiquette at Children's different developmental stages
The politics of "Unfriending": User filtration in response to political disagreement on social media
iM-SIMPLE: iMproved stable increased-throughput multi-hop link efficient routing protocol for Wireless Body Area Networks
Internet social network communities: Risk taking, trust, and privacy concerns
Role of social media community in strengthening trust and loyalty for a university
Computer self efficacy, computer anxiety, attitudes towards the Internet and reported experience with the Internet, by gender, in an East European sample
Reliable deception cues training in an interactive video game
Corrigendum to 'Pre-service teachers' behavioral intention to make educational animated movies and their experiences' [Computers in Human Behavior 63 (2016) 41-49]
Pragmatism, connectionism and the internet: A mind's perfect storm
Problematic Internet use and psychosocial well-being among MMO players
A novel user-generated content-driven and Kano model focused framework to explore the impact mechanism of continuance intention to use mobile APPs
The dark side of social networking sites: Understanding phishing risks
Understanding families' motivations for sustainable behaviors
Content analysis of the homepages of academic psychologists
Adolescents' problematic internet and smartphone use is related to suicide ideation: Does emotional intelligence make a difference?
The role of perceived social capital and flow experience in building users' continuance intention to social networking sites in China
The effects of a Web-based training in an instructional systems design approach on teachers' instructional design behavior
Factors affecting risky cybersecurity behaviors by U.S. workers: An exploratory study
Unique and interactive effects of guilt and sympathy on bystander aggressive defender intervention in cyberbullying: The mediation of self-regulation
Identifying distinct types of internet use that predict the likelihood of planning or committing a terrorist attack: Findings from an analysis of individuals convicted on terrorism(-related) charges in England and Wales
The "backfire" effects of luxury advertising on TikTok: The moderating role of self-deprecating online reviews
My friend likes this brand: Do ads with social context attract more attention on social networking sites?