yusuke1997/dblp-id-title huggingface dataset:
Correlations between instant and prolonged stimuli with physiological and subjective responses in VR horror
GRPE: High-fidelity 3D Gaussian reconstruction for plant entities
Topology preserving voxelisation of rational Bézier and NURBS curves
A novel visual approach for enhanced attribute analysis and selection
Visual perception of fluid viscosity: Toward realistic fluid simulation
Generation of virtual digital human for customer service industry
On G 1 stitched bi-cubic Bézier patches with arbitrary topology
Causes and effects of chaos
A novel approach to documenting artifacts at the Gold Museum in Bogota
The evolution from CAD/CAM to CIM: possibilities, problems and strategies for the future
Algorithms for parallel processing: curve and surface definition with Q -splines
Representing surfaces with voxels
Robust motorcycle graph construction and simplification for semi-structured quad mesh generation
CryptoComparator: Supporting cryptocurrencies analysis through Visual Analytics
Parallax Walls: Light fields from occlusion on height fields
SoDA project: A simulation of soil surface degradation by rainfall
Analytical methods for polynomial weighted convolution surfaces with various kernels
A fast algorithm for parametric curve plotting
A Delaunay triangulation based approach for cleaning rough sketches
Real-time voxelized mesh fracture with Gram-Schmidt constraints
Semantics by analogy for illustrative volume visualization
Image-based three-dimensional model reconstruction for Chinese treasure - Jadeite Cabbage with Insects
Simulation of buried power transmission systems: Some computer graphics options
Computers & Graphics journal special section on Cultural Heritage
Contextual Ambient Occlusion: A volumetric rendering technique that supports real-time clipping
Efficient image generation with Contour Wavelet Diffusion
Goal-oriented dead reckoning for autonomous characters
Graphical input: Can computers understand people?
Generalized geometric interpolation for rational cubic splines
Efficient construction of the Čech complex
Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping
Integration of the design and manufacture planning process based on a CAD system with a technology oriented volume model
Simulation of atmospheric phenomena
Visualizing point sets, fractals, and quasicrystals using raster techniques
Sparse prior guided deep multi-view stereo
Modelling in networks
MaskNet++: Inlier/outlier identification for two point clouds
Volume visualization in a collaborative computing environment
CloudWalker: Random walks for 3D point cloud shape analysis
SDR-Explorer: A user-friendly visual tool to support preventing student dropouts in higher education
On the additional fixed points of Schröder iteration functions associated with a one-parameter family of cubic polynomials
The Smart Pin: An effective tool for object manipulation in immersive virtual reality environments
Feature-based modeling for mechanical design
Highlight shading: Lighting and shading in a PHIGS+/PEX-environment
Objects and views
Dense texture-based visualization of unsteady and multi-variate vector fields
Hierarchy-based projection of high-dimensional labeled data to reduce visual clutter
A state network approach to parallel 3-D graphics
Tomorrow's space: Journey to the virtual worlds
Visception: An interactive visual framework for nested visualization design
Deep into visual saliency for immersive VR environments rendered in real-time
Topic modelling for spatial insights: Uncovering space use from movement data
Relevance gradient descent for parameter optimization of image enhancement
Visual exploration of an ensemble of classifiers
Computing with feeling
A survey of aging and weathering phenomena in computer graphics
Multi-grid representation with field regularization for self-supervised surface reconstruction from point clouds
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs
Tiling surfaces with cylinders using n-loops
A microprocessor-based refreshing buffer for storage tube graphics terminals
Separation model of colour regions in a halftone print
Projection-based classification of surfaces for 3D human mesh sequence retrieval
Towards the development of an interactive graphics package for the solution of optimal control problems
Efficient view manipulation for cuboid-structured images
Adaptive display of linear octrees
An interactive system for experimental data processing
3D scan-based animation techniques for Chinese opera facial expression documentation
Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement
Feature based volumes for implicit intersections
Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments
Extended octtree representation of general solids with plane faces: Model structure and algorithms
DIVE - A platform for multi-user virtual environments
An interactive approach to planning snake motion
On intrinsic representations of 3D polygons for shape blending
CAL is CAD ED
A review of virtual environments for training in ball sports
Bud-Sequence conjecture on M fractal image and M-J conjecture between C and Z planes from z >-- z w +c(w=alpha+i beta)
SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality
Situated visualization towards manufacturing maintenance training: Scoping review, design and user study
Another choice for orbit traps to generate artistic fractal images
DragMV: Interactive drag-style manipulation on multi-view images
Gradient based image completion by solving the Poisson equation
The relaxed implicit randomized algebraic reconstruction technique for curve and surface reconstruction
Efficient tile-based rendering of lens flare ghosts
General image denoising framework based on compressive sensing theory
GPU accelerated convex hull computation
Videogames decoupled discrete event simulation
Transportation interface facilities design using interactive high-level computer graphics
The attractor-wrapping approach to approximating convex hulls of 2D affine IFS attractors
A transform domain feature detection and concealment algorithm for errors in DCT encoded images
Zeus: surface modeling, surface grid generation, tetrahedral volume discretization
Layered deformation of solid model using conformal mapping
Photon maps in bidirectional Monte Carlo ray tracing of complex objects
A note on geodesic polyhedra: Triangulation and contouring of spheres
AUTOSIGN: A multi-criteria optimization approach to computer aided design of signage layouts in complex buildings
Advanced environment mapping in VR applications
Haptic technologies for the conceptual and validation phases of product design
Concept and tools for interactive graphics-A-IDAS
Parametric model fitting for textured and animatable 3D avatar from a single frontal image of a clothed human
Foreword to the special section on molecular graphics and visual analysis of molecular data (MolVA 2021)
Bending the light: Next generation anamorphic sculptures
Connectivity-guaranteed porous synthesis in free form model by persistent homology
Feature-preserving Mumford-Shah mesh processing via nonsmooth nonconvex regularization
A dimensional reduction guiding deep learning architecture for 3D shape retrieval
Automatic generation of puzzle tile maps for spatial-temporal data visualization
Computational rim illumination of dynamic subjects using aerial robots
An advanced pre-positioning method for the force-directed graph visualization based on pagerank algorithm
How to include visuals and interactivities in an educational computer graphics repository
Computer graphicss in the design and manufacture of composite laminate components
Indexing data structures for faster volume rendering
A particle system approach to knitted textiles
LiDAR-3DGS: LiDAR reinforcement for multimodal initialization of 3D Gaussian Splats
Shape conforming volumetric interpolation with interior distances
A spring force formulation for elastically deformable models
Raster scan approaches to computer graphics
Physics-based deformation of subdivision surfaces for shared virtual worlds
The "burning ship" and its quasi-Julia sets
Circles which kiss: A note on osculatory packing
Quadruple-step line generation
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
A new progressive radiosity algorithm through the use of accurate form-factors
Efficient slicing of Catmull-Clark solids for 3D printed objects with functionally graded material
Bringing full-featured mobile phone interaction into virtual reality
Automatic parallel generation of aeolian fractals on the IBM power visualization system
Handling fonts in electronic publishing systems
3D Model deformations with arbitrary control points
Maximum intensity projection at warp speed
An efficient algorithm for line clipping by convex polygon
Expressive seeding of multiple stream surfaces for interactive flow exploration
On the intersection of two planar polygons
Line algorithms for raster displays rescued from round-off errors
Weakly supervised semantic segmentation for point cloud based on view-based adversarial training and self-attention fusion
Computer art from the Mandelbrot set
The art of computer graphics--Computer graphics in art
Self-report user interfaces for patients with Rheumatic and Musculoskeletal Diseases: App review and usability experiments with mobile user interface components
Corrigendum to "Humans are easily fooled by digital images" [Computers & Graphics 68 (2017) 142-151]
VITON-DRR: Details retention virtual try-on via non-rigid registration
Compact optical system displaying mid-air images movable in depth by rotating light source and mirror
Real-time two-hand pose estimation and jitter mitigation in live video via a plug-and-play network
Temporally coherent video editing using an edit propagation matrix
On pixel-based texture synthesis by non-parametric sampling
Planar structures with automatically generated bevel joints
Distance between objects represented by octtrees defined in different coordinate systems
Toward a better understanding of fractality in nature
Properly constrained orthonormal functional maps for intrinsic symmetries
PIX: An object-oriented network graphics environment
3D-look shading from contours and hatching strokes
CudaHull: Fast parallel 3D convex hull on the GPU
Compositing images through light source detection
3D Modeling of rural environments from multiscale aerial imagery
Solving for muscle blending using data
Teaching a modern graphics pipeline using a shader-based software renderer
SHREC 2025: Retrieval of Optimal Objects for Multi-modal Enhanced Language and Spatial Assistance (ROOMELSA)
Coherent processing of character skeletal forms
Rendering complex scenes using spatial subdivision and textured LOD meshes
A generalized registration method for augmented reality systems
Further insights into Halley's method
HSVNet: A dual-branch collaborative network for low-light image enhancement in the HSV color space
MESA-Net: Multi-Scale Enhanced Spatial Attention Network for medical image segmentation
Graphics glossary
Non-photorealistic, depth-based image editing
Detect occluded items in X-ray baggage inspection
A realtime immersive application with realistic lighting: The Parthenon
A toy model for life at the "edge of chaos"
A non-Euclidean implementation of LOGO
Development and implementation of CAD/CAM technology in the itau group
Guest editor's introduction : Computer graphics in Australia
Active guidance for light-field photography on smartphones
Editorial note Computers & Graphics issue 119
SketchANIMAR: Sketch-based 3D animal fine-grained retrieval
Foreword to Shape Modeling International 2012
Concept design for quality in virtual environment
ESBD: Exponential Strain-based Dynamics using XPBD algorithm
HRDreamer: High-resolution texture generation with multi-scale hierarchical diffusion guidance
Implementation of a method of curved ray tracing for inhomogeneous atmospheres
Towards large scale high fidelity collaborative augmented reality
BOLD3D: A 3D BOLD descriptor for 6Dof pose estimation
A survey of digital stippling
Determining holes and connectivity in binary images
Steganography on point-sampled geometry
mpLBP: A point-based representation for surface pattern description
Efficient roof reconstruction from a single aerial image
Meshless power diagrams
Scouts in hyperspace
Representing objects as rays, or how to pile up an octree?
On illuminations of C 2 -surfaces in vector graphic description
Interactive visual analysis of contrast-enhanced ultrasound data based on small neighborhood statistics
GESIM: Image management system for TIFF structures
UGRAF3: A graphic system for process and modelling
Revealing the connoted visual code: a new approach to video classification
Arbitrary style transfer using neurally-guided patch-based synthesis
Classification of breast and colorectal tumors based on percolation of color normalized images
Polyhedral surface decomposition with applications
Hybrid modeling of Lagrangian-Eulerian method for high-speed fluid simulation
Julia sets in the quaternions
Forward to the special section on SIBGRAPI 2014
Inferring changes in intrinsic parameters from motion blur
LiSurveying: A high-resolution TLS-LiDAR benchmark
An evaluation of descriptors for large-scale image retrieval from sketched feature lines
Template-based quadrilateral meshing
Warping character animations using visual motion features
Computational problems in the construction of plane curves
Managing large progressive meshes
Sifting through visual arts collections
Recovering 3D existing-conditions of indoor structures from spherical images
Kinetic sweep and prune for multi-body continuous motion
Procedural shape generation for multi-dimensional data visualization
A comparison of and future trends in personal computer-based computer-aided design and drafting software
Branching tubular surfaces based on spherical Voronoi diagrams
The nature of the graphics market in Europe 1992
Representing mesh-based character animations
Education and training for CAD - An industrial viewpoint
Energy and error function minimisation for computation of optimal shape parameters
LGCPNet : Local-global combined point-based network for shape segmentation
Visualizing time-oriented data - A systematic view
DiLight: Digital light table - Inbetweening for 2D animations using guidelines
The game of life on a hyperbolic domain
Stylistic indoor colour design via Bayesian network
A 33 MHz 16-bit gradient calculator for real-time volume imaging
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments
Ray tracing in a distributed environment
The deconstruction of teragons into decogons
Hyper-Resolution: Image detail reconstruction through parametric edges
CeRF: Convolutional neural radiance derivative fields for new view synthesis
Point set silhouettes via local reconstruction
Presentation du GLERIAM
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender
Foreword to the Special Section on Expressive 2018
Editorial note for special section on illustrative visualization
From aerial LiDAR point clouds to multiscale urban representation levels by a parametric resampling
Context-aware mesh smoothing for biomedical applications
Quality encoding for tetrahedral mesh optimization
PersonalityLens: Visualizing in-depth analysis for LLM-driven personality insights
Crystal gazing in computer graphics
OctreeBTFs - A compact, seamless and distortion-free reflectance representation
Algorithm optimizations and mapping scheme for interactive ray tracing on a reconfigurable architecture
Interactive image filtering for level-of-abstraction texturing of virtual 3D scenes
Voice user interfaces for effortless navigation in medical virtual reality environments
Celebrating Excellence: Eurographics Honors Three Distinguished Associate Editors
Twin Pseudo-training for semi-supervised semantic segmentation
Proxy-driven free-form deformation by topology-adjustable control lattice
A divide-and-conquer approach for automatic polycube map construction
A simple gasket derived from prime numbers
Computer display of height fields
Effects of visualizing uncertainty on decision-making in a target identification scenario
Human pose estimation and action recognition for fitness movements
Product path guiding with semi-adaptive spatio-directional tree
Singe image-based data-driven indoor scenes modeling
Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2019 (SVR 2019)
SingVisio: Visual analytics of diffusion model for singing voice conversion
Shape and tone depiction for implicit surfaces
Modeling contact of two complex objects, with an application to characterizing dental articulations
Evaluating 3D spatial pyramids for classifying 3D shapes
The use of colour to help visualize information
A linear programming method for ray-convex polyhedron intersection
Computing smooth approximations of scalar functions with constraints
SAGS-GNN: Graph Neural Network for self-collision and anisotropy in dynamic garment simulation
GKS in an object-oriented environment
Parallel L-BFGS-B algorithm on GPU
Comparing 3D trajectories for simple mid-air gesture recognition
Modeling water for computer graphics
Multi-layer stencil creation from images
Biomorphic mitosis
Evaluating pseudo-random number generators
An interactive visualization and navigation tool for medical volume data
Non-linear iterated function systems and the creation of fractal patterns over regular polygons
Geometrical and statistical incremental semantic modeling on mobile devices
A system for modelling and visualization of cloth material
Parallel processing approaches to hidden-surface removal in image space
Random walk radiosity with infinite path length
De(l)Noise: A Delaunay based point cloud denoising algorithm
Advancements in deep learning for point cloud classification and segmentation: A comprehensive review
Fast and accurate neural reflectance transformation imaging through knowledge distillation
Aroundplot: Focus+context interface for off-screen objects in 3D environments
Rayfilling: A new method to accelerate ray casting
A new free-form deformation through the control of parametric surfaces
STSR-INR: Spatiotemporal super-resolution for multivariate time-varying volumetric data via implicit neural representation
A rapid regional filling technique for complex binary images
Multi-level topology for flow visualization
Transferring transfer functions (TTF): A guided approach to transfer function optimization in volume visualization
Adaptability and interoperability in the field of highly interactive web-based courseware
RWM-cut for color image quantization
Interactive image/video retexturing using GPU parallelism
Reverse engineering of architectural buildings based on a hybrid modeling approach
Guest editor's introduction : Computer graphics in Brazil
Efficient polygonization of CSG solids using boundary tracking
HyperGraph based human mesh hierarchical representation and reconstruction from a single image
Taiji variations: Yin and Yang in multiple dimensions
Spatio-temporal filtered motion DAGs for path-tracing
Making graphics tangible
Registration techniques for the analysis of the brain shift in neurosurgery
Image-based relighting from a sparse set of outdoor images
NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics
Corner detection by sliding rectangles along planar curves
Image generation by Blaschke products in the unit disk
ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object
A torus map based on jacobi's sn
3-D segmentation of medical structures by integration of raycasting with anatomic knowledge
GRAPH--An interactive program based on the Graphical Kernel System
Fast 3D texture-less object tracking with geometric contour and local region
Freeform digital ink annotations in electronic documents: A systematic mapping study
A comprehensive and hybrid approach to automatic and interactive point cloud segmentation using surface variation analysis and HDBSCAN clustering
High-quality compatible triangulations and their application in interactive animation
SPACE-PLOT--Modelling in a volume system
Structerf-SLAM: Neural implicit representation SLAM for structural environments
The investigation of land-use/transportation interrelationships: A CAD approach
Propagated mesh normal filtering
Subjective and no-reference quality metric of domain independent images and videos
A hardware architecture for video rate smooth shading of volume data
Solving aliasing from shading with selective shader supersampling
Augmented situated visualization methods towards electromagnetic compatibility testing
Towards an explanatory, predictive account of awareness
Ellipse, arc of ellipse and elliptic spline
Detail Enhancement Gaussian Avatar: High-quality head avatars modeling
Systemised serendipity for producing computer art
A new approach for construction and rendering of dynamic light shaft
A parallel image-rendering algorithm and architecture based on ray tracing and radiosity shading
2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality
Imitation in relative terms using ReGAIL: Making motion controllers agile and transferable
ℂ3-palette: Co-saliency based colorization for comparing categorical visualizations
Visual feedback and guided balance training in an immersive virtual reality environment for lower extremity rehabilitation
DM-SegNet: Dual-Mamba architecture for 3D medical image segmentation with global context modeling
Hybrid system architecture for volume modeling
ϵ-maps: Characterizing, detecting and thickening thin features in geometric models
Interactive framework for the visual exploration of colonic data
Three-dimensional structural analysis using Interactive Graphics
GDDT--A graphical design and documentation tool for software development
Direct extraction of high-quality and feature-preserving triangle meshes from unsigned distance functions
GKSGRAL--A portable implementation of the GKS standard
Symmetry breaking in fields as a methodology for three-dimensional fractal form generation
Implementation of set operations and intersection of Bezier curves
Three-dimensional shape blending: intrinsic solutions to spatial interpolation problems
A basic architecture for mobile information access
An integrative view of foveated rendering
Peridynamics-based simulation of viscoelastic solids and granular materials
Erratum to 'A sample-based method for computing the radiosity inverse matrix' [Computers & Graphics 41 (2014) 1-12]
Object-oriented graphics knowledge bases
A note on the practical use of the VGA monitor for the display of fractal images
Visualisation of implicit surfaces
High-level application development for non-computer science majors using image processing
Point-based rendering of implicit surfaces in R 4 R4
Continuous semantic description of 3D meshes
Trimming offset surface self-intersections around near-singular regions
Clearance for diversity of agents' sizes in navigation meshes
Spectral computations on nontrivial line bundles
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2021)
An algorithm for sculpting trees
Implementation of computer graphics exercises in freshman engineering graphics education
Saliency detection for large-scale mesh decimation
Position-based simulation of continuous materials
AWE: aviation weather data visualization environment
Implementing Digital Twins via micro-frontends, micro-services, and web 3D
Concept splatters: Exploration of latent spaces based on human interpretable concepts
Hidden-line rendering with a dynamic P-buffer
The moving target of visualization software for an increasingly complex world
An image-based, trainable symbol recognizer for hand-drawn sketches
Palindrome pictures
The ability and efficiency of the method of dichotomous paths to simulate functions
NEOGEN: Near optimal generator of navigation meshes for 3D multi-layered environments
M-Buffer: a flexible MISD architecture for advanced graphics