yusuke1997/dblp-id-title huggingface dataset:
Development of a Visual Search Service Effectiveness Scale for Assessing Image Search Effectiveness: A Behavioral and Technological Perspective
Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse
Guidelines for Designing Awareness-Augmented Mobile DUIs
A Study on New Virtual Reality System in Maze Terrain
Towards a Comprehensive View on Technology Transparency: A Cross-Technology Investigation of Psychological and Design Factors Around Users' Transparency Need and Perception
How Does the Need for Uniqueness Affect Facial Recognition Payment Switch Intention? A Status Quo Bias Perspective
Determinants of Trust in Health Information Technology: An Empirical Investigation in the Context of an Online Clinic Appointment System
Integration of Generative AI Techniques and Applications in Student Behavior and Cognitive Achievement in Arab Higher Education
The Effect of Head Tracking on the Degree of Presence in Virtual Reality
Development of a Dual-Modal Presentation of Texts for Small Screens
Social Presence and Imagery Processing as Predictors of Chatbot Continuance Intention in Human-AI-Interaction
Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case Study
The Migration of Viewers in Gaming Streaming: The Perspective of a Push-Pull-Mooring Model
Exploring Volunteer Motivation, Identity and Meaning-Making in Digital Science-Based Research Volunteering
Creation of Interactive Virtual Environments for Exposure Therapy Through Game-Level Editors: Comparison and Tests on Presence and Anxiety
An EEG Brain-Computer Interface Approach for Classifying Vigilance States in Humans: A Gamma Band Focus Supports Low Misclassification Rates
An Exploratory Analysis of Interface Features Influencing Mobile Location Data Disclosure
What do novices learn during program comprehension?
Evaluating User Perception of Wearable ECG Devices: Facilitating and Inhibiting Factors Moderated by Health Consciousness
Exploring the Deteriorating Effect of Social Media Affordances on Employees' Altruistic Behavior: A Theoretical Lens of Social Comparison
Dynamic workflow analysis in a multiuser task context
The virtual academy: A simulated environment for constructionist learning
Proposal of an Index to Evaluate Visual Fatigue Induced During Visual Display Terminal Tasks
VRNPT: A Neuropsychological Test Tool for Diagnosing Mild Cognitive Impairment Using Virtual Reality and EEG Signals
Mitigation of Biodynamic Feedthrough for Touchscreens on the Flight Deck
"I Can't Even Recall What I Bought": How Design Influences Impulsive Buying in Douyin Live Sales
Does Touch Matter?: The Effects of Haptic Visualization on Human Performance, Behavior and Perception
Factors Influencing the Adoption of Smart Wearable Devices
A Context-Aware Interaction Model for the Analysis of Users' QoE in Mobile Environments
Misalignments in ERP Implementation: A Dialectic Perspective
Physiological Data for User Experience and Quality of Experience: A Systematic Review (2018-2022)
The Effect of Tablet App with Different Learning Content on Preschoolers' Implicit Memory Development: Numbers and Literacy
Social Positions and Collective Sense-Making in Crisis Communication
A Systemic-Structural Activity Approach to the Design of Human-Computer Interaction Tasks
An Arabic Adaptation of the Usability Metric for User Experience (UMUX)
Shall I Tell You Where I Live and Who I Am? Factors Influencing the Behavioral Intention to Disclose Personal Data for Online Government Transactions
The Effect of Electroencephalogram Feedback in Virtual Reality Interactive System on Creativity Performance, Attention Value, and Cognitive Load
Exploring the Use of Voice Assistants in Nursing Homes
Virtual Reality in Realistic Mathematics Education to Develop Mathematical Literacy Skills
The Player Experience and Design Implications of Narrative Games
A Proposal to Validate the User's Goal in Distributed User Interfaces
Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review
A Characterization of Actuation Techniques for Generating Movement in Shape-Changing Interfaces
Validity of Driver Assistance Systems in Driving Simulators: A Comparative Study of Real-World Driving and Two Simulator Environments
Task-level interaction with virtual environments and virtual actors
How to Design Audio-Gamification for Language Learning with Amazon Alexa? - A Long-Term Field Experiment
Exploring the User Acceptance of Urban Air Mobility: Extending the Technology Acceptance Model with Trust and Service Quality Factors
Effects of Short-Term Exposure to Interactive vs. Non-Interactive Virtual Nature on Cognitive Performance and Mental Health in College Students
The Influence of Affect on the Decision-Making Process in Virtual Simulation
Human-AI Teamwork Interface Design Using Patterns of Interactions
Development of a Weighted Heuristic for Website Evaluation for Older Adults
The Impact of Gender and Level of Control over Agents' Aesthetics on User Experiences in VR Training
Effect of Transparency Levels and Real-World Backgrounds on the User Interface in Augmented Reality Environments
An Intelligent Shadow Play System With Multi-dimensional Interactive Perception
Usability Principles for Augmented Reality Applications in a Smartphone Environment
A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality
A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges
A Clustered-Based Categorization of Millennials in their Technology Behavior
An Investigation of the Impacts of Digital Entertaining English Logic Learning: Holists vs. Serialists
Restoring Dunhuang Murals: Crafting Cultural Heritage Preservation Knowledge into Immersive Virtual Reality Experience Design
Application of Virtual Avatar using Motion Capture in Immersive Virtual Environment
The Cognitive Benefit of Dynamic Representations on Procedural Skill Acquisition: A Computational Modeling Approach
Development and Validation of an AI Virtual Streamer Scale for Live-Streaming E-Commerce
Modeling the Interaction of Users and Mobile Payment System: Conceptual Framework
Push Notifications in Diet Apps: Influencing Engagement Times and Tasks
Measures, Metrics, and Indicators for Evaluating Technology-Based Interventions
Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving
Semi-Automated, Large-Scale Evaluation of Public Displays
The Impact of Visual and Kinesthetic Motor Imagery on Mental Fatigue and Classification Performance in Untrained Participants
Failing with Grace: Exploring the Role of Repair Costs in Conversational Breakdowns with in-Car Voice Assistants
"Inventor's Bias" at Work: When Low-Performing Algorithms Seem Fair
Validation of an Adaptive Alarm Interface Design for Digital Control Panels
Innovative User Interfaces in Automation Engineering by Application of Usability Engineering Methods Shown by the Example of a Three-Dimensional Plant Representation
Examining the Pathways to Social Media FOMO: Mediation Effects of Passive Engagement and Upward Social Comparisons
The effects of running fewer subjects on time-on-task measures
How Does Human-Robot Collaboration Affect Hotel Employees' Proactive Behavior?
Examining the Effect of Narrative Features and Thematic Music in an Audio-Based Exergame
Drivers of Mobile Payment Services Adoption: A Behavioral Reasoning Theory Perspective
Development and Validation of Ecotourism Smartphone Application Scale (ESAS) and General Experience Scale (GES)
Team Situation Awareness-Based Augmented Reality Head-Up Display Design for Security Requirements
Contribution of display size to speech intelligibility in videophone systems
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality
Evaluating User Experience and Data Quality in Gamified Data Collection for Appearance-Based Gaze Estimation
Comparing the Effectiveness of Instructional Video Types: An In-Depth Analysis on Pre-Service Teachers for Online Learning
Exploratory Data Analysis With Categorical Variables: An Improved Rank-by-Feature Framework and a Case Study
Feedback Mechanism in Immersive Virtual Reality Influences Physical Hands-on Task Performance and Cognitive Load
Avatar-Human Interaction: Bibliometric Review and Future Research Avenues Through the Theory-Context-Methods Lens
Application of Object-Based Metrics for Recognition of Well-Designed Dashboards
MAGICROP: A Cropping System for Novice Users to Make Artful Portrait Images
A Predictive Model of the Knowledge-Sharing Intentions of Social Q&A Community Members: A Regression Tree Approach
The Influence of Interpretational Background Music on Visitor Experience: An Eye-Tracking Study on a Virtual Art Exhibition
Digital Twins in Human-Computer Interaction: A Systematic Review
From Uncertainty to Tenacity: Investigating User Strategies and Continuance Intentions in AI-Powered ChatGPT with Uncertainty Reduction Theory
Arabic Translation, Cultural Adaptation and Psychometric Validation of the Post-Study System Usability Questionnaire (PSSUQ)
Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health Perspective
Interactive Feedback Loop with Counterfactual Data Modification for Serendipity in a Recommendation System
Bridging the Interpretability Gap: Public Preferences for Explainable Artificial Intelligence in Public Service Decision-Making
Differed Risk Perception in Manual and Automated Driving: An Empirical Study of Varied Conditions
The Optimal Size of Handwriting Character Input Boxes on PDAs
Subliminal Techniques: Considerations and Recommendations for Analyzing Feasibility
The Impact of Robotic Gastronomic Experiences on Customer Value, Delight and Loyalty in Service-Robot Restaurants
"It's Like How Mom Cooks for You, Tell Her Nothing You Only Get Chicken Soup.": Understanding Children's Perception of Datafication Online in China
LooseLeaf, a Mobile-Based Application to Monitor Cannabis Use and Cannabis-Related Experiences for Youth at Clinical High-Risk for Psychosis: Development and User Acceptance Testing
User-Defined Foot Gestures for Eyes-Free Interaction in Smart Shower Rooms
Consumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived Security
Variety in VDT work: An issue for assessment in work environment research
Medical Artificial Intelligence Information Disclosure on Healthcare Professional Involvement in Innovation: A Transactional Theory of Stress and Coping Model
Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment
Using Knowledge Construction Theory to Evaluate Learning Processes: A Randomized Controlled Trial on Showing Gradually Built-up Concept Maps Alongside a Scientific Text
Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison
Exploring the Mental Model of Web Page Scrap: Design Suggestion of an AI-Powered In-Browser Scrap Tool and Its Usability Evaluation
Metaverse Chronicles: A Bibliometric Analysis of Its Evolving Landscape
Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality
Development of Immersive 360° Virtual Reality Videos for Intervention with Test Anxiety
Assessing the Usability of Raw Machine Translated Output: A User-Centered Study Using Eye Tracking
Understanding Continuance Intention to Use Social Media in China: The Roles of Personality Drivers, Hedonic Value, and Utilitarian Value
Collective Intelligence during Emergency Egress: The Mechanisms Underlying Altruistic Information Exchange
Predictors of learning performance in a computer-user training environment: A path-analytic study
μcaptcha: Human Interaction Proofs Tailored to Touch-Capable Devices via Math Handwriting
A Systematic Mapping Study of HCI Practice Research
How to Help Older Adults Move the Focus on a Smart TV? Exploring the Effects of Arrow Hints and Element Size Consistency
Structure Processing of Web-Based Menus
Usability Evaluation of VR Interface for Mobile Robot Teleoperation
HierVid: Lowering the Barriers to Entry of Interactive Video Making with a Hierarchical Authoring System
Measuring Internet Skills
Voice as interface: An overview
Effect of Low-Level Interaction Data in Repeat Purchase Prediction Task
Enhancing the Effectiveness of Virtual Training by Focusing on the Visual-Auditory Characteristics of Trainees and the Virtual Reality Content
Understanding Social Interaction across Social Network Sites
Comparison of Freehand Virtual Locomotion Interfaces at Different Speeds in Waypoint Navigation
Gaining in Giving: Unveiling Continuous Engagement Intentions with the Chinese Pro-Environmental Gamification Ant Forest
Perceived Risk in Mobile Payment Services Among Chinese Older People: The Influence of Age and Experience
The Compassion Fade Framework in the Social Media Context: Applying Place Attachment to Advertising Strategies for Monetary Donations
Effects of Road Type and IVIS Task Type on Driver Behavior and Driving Performance in Agricultural Tractors
What Drives Young Adults to Engage in Cloud Fitness on Short Video Platforms? Source Credibility, Technology Affordance, and the Theory of Planned Behavior Perspectives
Gamification Aspects of Fitness Apps: Implications of mHealth for Physical Activities
Work With the Visual Display Unit: Health Consequences
Website Usability in Asia "From Within": An Overview of a Decade of Literature
Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems
Research on Interactive Efficiency and Experience of Intelligent Education Platform
The Effects of Feedback and Goal on the Quality of Crowdsourcing Tasks
Impact of Direct Interaction with Virtual Objects through Touchscreens on Enhancing Psychological Ownership and Endowment Effect
Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality
Adaptive Training on Basic AR Interactions: Bi-Variate Metrics and Neuroergonomic Evaluation Paradigms
Emo-MG Framework: LSTM-based Multi-modal Emotion Detection through Electroencephalography Signals and Micro Gestures
Video Game Interface Design Patterns to Facilitate Human-Agent Teaming
Metro Futures 2020: Enabling Participation at Varying Depths and Scales via Digital Technology
Exploring the Intellectual Structure of "Fear of Missing Out" Scholarship: Current Status and Future Potential
Using Electroencephalogram to Investigate Stages of Visual Search in Visually Impaired Computer Users: Preattention and Focal Attention
Expressing Robot's Understanding of Human Preference Based on Successive Estimations during Dialog
Behavioral Intentions of Low-Achieving Students to Use Mobile English Learning: Integrating Self-Determination Theory, Theory of Planned Behavior, and Technology Acceptance Model Approaches
Ping Pong: An Exergame for Cognitive Inhibition Training
Promoting Self-Reflection of Social Isolation Through Persuasive Mobile Technologies: The Case of Mother Caregivers of Children With Cancer
FlyBrate: Evaluating Vibrotactile Cues for Simulated Flight
Enhancing Online Learning: A Multimodal Approach for Cognitive Load Assessment
Human Factors and Human-Computer Interaction Considerations in NextGen
Dashboards to Support Operational Decision Making in Health Centers: A Case for Role-Specific Design
Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes
Evaluating Digital Peer Support for Children Cured from Cancer
Intersectional HCI on a Budget: An Analytical Approach Powered by Types
Ask a Further Question or Give a List? How Should Conversational Agents Reply to Users' Uncertain Queries
ChatGPT in the Classroom. Exploring Its Potential and Limitations in a Functional Programming Course
Can we Use Smart Phone on a Moving Vehicle Without Worrying About Carsickness? Developing an Effective Motion Cue APP with Driving Simulator and Real Vehicle Experiments
METH Research on Design Paradigm of Cultural Heritage Based on Embodied Cognition
What Determines Intentions to Use Mobile Fitness Apps? The Independent and Joint Influence of Social Norms
Editorial for Special Issue on Design of Smart Service Systems for Effective Human Interaction
The Interaction Fidelity Model: A Taxonomy to Communicate the Different Aspects of Fidelity in Virtual Reality
An approach to the design of a skill adaptive interface
Screen Mirroring is not as Easy as it Seems: A Closer Look at Older Adults' Cross-Device Experience Through Touch Gestures
Plan B for Eliminating Mode Confusion: An Interpreter Display
Differences Between People Who Use Only Facebook and Those Who Use Facebook Plus Twitter
Perceived Electronic Service Quality: Some Preliminary Results From a Cross-National Study in Mobile Internet Services
Lonely and Susceptible: The Influence of Social Exclusion and Gender on Persuasion by an Artificial Agent
Can a More Neutral Position of the Forearm When Operating a Computer Mouse Reduce the Pain Level for Visual Display Unit Operators? A Prospective Epidemiological Intervention Study: Part II
Bimanual Asymmetric Coordination in a Three-Dimensional Zooming Task Based on Leap Motion: Implications for Upper Limb Rehabilitation
Future directions for human-computer interaction
Nurses' Perceptions of a Novel Health Information Technology: A Qualitative Study in the Pediatric Intensive Care Unit
Comparing Zooming Methods in Mobile Devices: Effectiveness, Efficiency, and User Satisfaction in Touch and Nontouch Smartphones
A method for estimating code key-in times of college students
Chinese Keyboard Layout Design Based on Polyphone Disambiguation and a Genetic Algorithm
Editorial: Explorations Into Naturalistic Decision Making With Computers
Using Negotiation and Large Language Models in Human - To Software Agent Negotiations
A longitudinal study of VDT work and health
Expert Sources in Warnings May Reduce the Extent of Identity Disclosure in Cyber Contexts
Ergonomic Risk Assessment of Manufacturing Works in Virtual Reality Context
Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement
Intranets and Organizational Learning: A Research and Development Agenda
HoldTabSketch: Enhancing Bimanual Interaction Realism in VR Sketching Using a Graphics Tablet as a Seamless Touch-Sensitive Physical Proxy
A Collaborative Usability Evaluation (CUE) Model for Health IT Design and Implementation
Modeling a User's Domain Knowledge With Neural Networks
Exercisable Learning-Theory and Evidence-Based Andragogy for Training Effectiveness using XR (ELEVATE-XR): Elevating the ROI of Immersive Technologies
Impact of Covid-19 Pandemic Circumstances on Cyber Hygiene of University Students
A Source You Prefer, or Majority? Investigating User Responses to Conflicting Opinions in Multi-Platform Restaurant-Review Lists
Emerging Themes and Future Directions in Neurodesign and Human-Computer Interaction: A Systematic Review
Enhancing Museum Visiting Experience: Investigating the Relationships Between Augmented Reality Quality, Immersion, and TAM Using PLS-SEM
Investigating the Impact of Mounted Mobile Phones on Driving Behavior
Differentiating between the "Need" for and the "Experience" of Self-determination Regarding Their Influence on Pupils' Learning of Creativity through Story-based Digital Games
Going Live: A Look at Memory, Enjoyment, Perceived Learning and Credibility, Across Live Streaming and Non-Live Short-Form Video Viewing
Distributed Collaborative Design Teams: Media Effects on Design Processes
Issues in Building Multiuser Interfaces
Can Computers Help Overcome Limitations in Human Decision Making?
M-AR: A Visual Representation of Manual Operation Precision in AR Assembly
Evaluating a user interface with ergonomic criteria
The Effect of Danmaku Font Size on Online Learning Outcomes for Learners with Different Cognitive Styles: Evidence from Eye Movements
How Blockchain-Enabled Drivers Stimulate Consumers' Organic Food Purchase Intention: An Integrated Framework of Information Systems Success Model Within Stimulus-Organism-Response Theory in the Context of Vietnam
Supporting Crowd Workers in Ideation Tasks Through Information Gathering and Reflective Activity
RETRACTED ARTICLE: A Quasi Experiment on the Effectiveness of Social Media Literacy Skills Training for Combating Fake News Proliferation
Development of a Virtual Reality Training System for Live-Line Workers
"Baby, I Can't Drive My Car": How Controllability Mediates the Relationship between Personality and the Acceptance of Autonomous Vehicles?
Highly Automated Driving Impact on Drivers' Gaze Behaviors during a Car-Following Task
Usevalia: Managing Inspection-Based Usability Audits
Comparing Arousal and Workload During an Emergency Landing in a Virtual Reality and a Conventional Flight Simulator
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
Using Social Media Platforms for Human-Robot Interaction in Domestic Environment
The Role of Organizational and Individual Characteristics in Technology Acceptance
Dynamic Models of Augmented Cognition
Gender Differences in Motivations for Identity Reconstruction on Social Network Sites
What Motivates Consumers' Purchase Intentions in E-Commerce Live Streaming: A Socio-Technical Perspective
Interpersonalizing Intimate Museum Experiences
Intermodal Audio-Haptic Metaphor: Improvement of Target Search in Abstract Environments
Comparative Study on 2D and 3D User Interface for Eliminating Cognitive Loads in Augmented Reality Repetitive Tasks
Characteristics of Technology Adoption by Older Adults with Visual Disabilities
The Effects of Hover Interface on Users' Behavioral Multitasking Intention
Employing Emotion Regulation Strategies in Tracking Personal Fitness Progress
Social Presence Awareness Visualization in a Collaborative Videogame
Research on Cognition and Inference Model of Interface Color Imagery Based on EEG Technology
Bridging Time and Space: A Novel Cross-Reality Interface for Asynchronous Task Guidance
A Human-Cognitive Perspective of Users' Password Choices in Recognition-Based Graphical Authentication
A Study on Visitors' Tour Patterns and Perceptual Experiences in VR Exhibitions Through the Integration of Multi-Source Behavioral Data
Building Bonds with Food Delivery Apps: Determinants of App Attachment & Continuous Intention - Does Gender Matter?
The Rise of Chatbots in Political Campaigns: The Effects of Conversational Agents on Voting Intention
Depth and Breadth of Pie Menus for Mid-air Gesture Interaction
The Influence of Cultural Differences on the Use of Social Network Services and the Formation of Social Capital
Toward Trustworthy and Comfortable Lane Keeping Assistance System: An Empirical Study of the Level of Haptic Authority
How People Perceive and Expect Safety in Autonomous Vehicles: An Empirical Study for Risk Sensitivity and Risk-related Feelings
Research Issues in Smart Vehicles and Elderly Drivers: A Literature Review
ARE-Platform: An Augmented Reality-Based Ergonomic Evaluation Solution for Smart Manufacturing
Measuring Workload in a Multitasking Environment Using Fractal Dimension of Pupil Dilation
Limitations of Disembodied Computer-Generated Voice to Convey Emotion in Multimedia Lessons
Translation, Psychometric Evaluation, and Validation of the Croatian Version of the User Experience Questionnaire (UEQ)
Designing Chatbots for Misinformation Correction: Examining the Roles of Chatbot Expertise and Anthropomorphism
Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading
Evolution of Human-Robot Personality Similarity: A Historical Analysis from 1960 to 2019
Tapping into Key Drivers: Self-Disclosure in Sensitive Health Conversations with ChatGPT
Rethinking the Mini-Map: A Navigational Aid to Support Spatial Learning in Urban Game Environments
Validity and Reliability of the Chinese Version of General Attitudes towards Artificial Intelligence Scale
Working conditions and weil-being among women office workers