yusuke1997/dblp-id-title huggingface dataset:
I'm not upset-I get it: Effects of co-workers' stress cues on help-seekers' social diction and empathy in telecommuting
The paradox of understanding work for design
Some Cognitive Aspects of Interface Design in a Two-Variable Optimization Task
Methods and tools for corporate knowledge management
A Wave Model of Temporal Sequence Learning
A Critique of the Paper "Classification in Medical Diagnostics: On Some Limitations of Q-Analysis" by V. Pinkava
Realistic electronic books
The movement patterns and the experiential components of virtual environments
Lattice Fuzzy Logics
Social robots as health promoting agents: An application of the health action process approach to human-robot interaction at the workplace
Rule identification using ontology while acquiring rules from Web pages
Effects of proprioceptive feedback and environmental characteristics on spatial learning in virtual environments
Cluster Analysis as a Technique to Guide Interface Design
Guest Editorial and Conference Report
QWERTY and Keyboard Reform: The Soft Keyboard Option
Consultant-2: pre- and post-processing of Machine Learning applications
Corrigendum to "Designing electronic feedback - Analyzing the effects of social presence on perceived feedback usefulness" [Int. J. Hum.-Comput. Stud. (2015) 1-11]
Automated and Personalized Nutrition Health Assessment, Recommendation, and Progress Evaluation using Fuzzy Reasoning
Situating digital storytelling within African communities
Efficacy of Virtual Reality for Studying People's Pre-evacuation Behavior under Fire
Exploring the use of structured musical stimuli to communicate simple diagrams: the role of context
Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers
The effect of dynamics on identifying basic emotions from synthetic and natural faces
The Descent of Pluto: Interactive dynamics, specialisation and reciprocity of roles in a Wikipedia debate
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
A Theoretical Approach for Character Recognition Based on Phenomenological Attributes
Beyond binary choices: Integrating individual and social creativity
Feeling connected to smart objects? A moderated mediation model of locus of agency, anthropomorphism, and sense of connectedness
The influence of reading speed and line length on the effectiveness of reading from screen
Are lonely youngsters turning to chatbots for companionship? The relationship between chatbot usage and social connectedness in Danish high-school students
Subjective evaluation of the audiovisual spatial congruence in the case of stereoscopic-3D video and Wave Field Synthesis
Designwise: Design principles for multimodal interfaces with augmented reality in internet of things-enabled smart regions
Building SYMLOG profiles with an online collaborative game
A General Approach to Criteria Aggregation using Fuzzy Measures
Reasoning and Natural Explanation
Cooperation, reliability of socio-technical systems and allocation of function
The impact of anonymity on weblog credibility
Interruptions, visual cues, and the microstructure of interaction: Four laboratory studies
"Languages for Developing User Interfaces, " edited by B. A. Myers (Book Review)
Fostering engagement in technology-mediated stress management: A comparative study of biofeedback designs
From the knowledge acquisition bottleneck to the knowledge acquisition overflow: A brief French history of knowledge acquisition
Modeling retweeting behavior as a game: comparison to empirical results
TrailCare: An indoor and outdoor Context-aware system to assist wheelchair users
INFORM: An Architecture for Expert-Directed Knowledge Acquisition
Moving and improving in safety-critical systems: Impacts of head-mounted displays on operator mobility, performance, and situation awareness
Pictorial Interfaces to Data Bases
"Transported to a better place": The influence of virtual reality on the behavioural and psychological symptoms of dementia
Driving usability into the public administration: the Italian experience
A model of scrolling on touch-sensitive displays
Conversations with graphics: implications for the design of natural language/graphics interfaces
Informing HCI Design through Conversation Analysis
Interacting with actuated walls: Exploring applications and input types
The Influence of anthropomorphism on trust in artificial intelligence: Take virtual agent as an example
"C'Mon dude!": Users adapt their behaviour to a robotic agent with an attention model
Movement instability and body image factors: Unobtrusive real-time detection of loss of control in ballet dancers
Design of animated pedagogical agents - A look at their look
Skill Metrics on a Genetic Graph as a Mechanism for Driving Adaptation in an Operating System Interface
Metaphor, Computing Systems, and Active Learning
Presence, workload and performance effects of synthetic environment design factors
Measuring the Effectiveness of Personal Database Structures
Virtual grasp release method and evaluation
Verification and validation with ripple-down rules
Pictorial Dialogue Methods
Communicative modalities for mobile device interaction
SenToy: an affective sympathetic interface
Assessing dimensions of perceived visual aesthetics of web sites
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication
Product interface design: A participatory approach based on virtual reality
The Depth/Breadth Trade-Off in the Design of Menu-Driven User Interfaces
Building blocks for creating enjoyable games - A systematic literature review
A metadata filter for intranet portal organizational memory information systems
An Advice-Giving Interface Based on Plan-Recognition and User-Knowledge Assessment
Precise Past - Fuzzy Future
VResin: Externalizing spatial memory into 3D sketch maps
Empirical Verification of Effectiveness for a Knowledge-Based System
Subtle emotional expressions of synthetic characters
Ontological methodology
Earcons to reduce mode confusions in partially automated vehicles: Development and application of an evaluation method
Presenting Abstract versus Concrete Information in Expert Systems: What is the Impact on User Performance?
Task and Non-Task Functions of a Computer Conference Used in Professional Education: A Measure of Flexibility
"Knowledge Negotiation, " edited by R. Moyse and M. T. Elsom-Cook (Book Review)
Spatial knowledge impairment after GPS guided navigation: Eye-tracking study in a virtual town
Identity and role - A qualitative case study of cooperative scenario building
Designing mediated social touch for mobile communication: From hand gestures to touch signals
Vibrotactile stimulation of the head enables faster gaze gestures
Reconstructing experiences with iScale
The media inequality, uncanny mountain, and the singularity is far from near: Iwaa and Sophia robot versus a real human being
Comprehending Rule-Based Programs: A Graph-Oriented Approach
What makes mobile computer supported cooperative work mobile? Towards a better understanding of cooperative mobile interactions
The Role of Planning in Learning a New Programming Language
The Nature and Development of Programming Plans
The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
Debugging strategies and tactics in a multi-representation software environment
A Structured Knowledge Elicitation Methodology for Building Expert Systems
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
Dialogical techniques for the design of web sites
Electronic sketching on a multi-platform context: A pilot study with developers
Introduction to the Special Issue "Best of Empirical Studies of Programmers 7"
Haptics and graphic analogies for the understanding of atomic force microscopy
Guide to measuring privacy concern: Review of survey and observational instruments
A field experiment on gamification of physical activity - Effects on motivation and steps
Spacetime trajectories as overlapping rhythms
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)
An Error Correcting Protocol for Medical Expert Systems
"Critiquing Human Error: A Knowledge-Based Human-Computer Collaboration Approach, " by B. G. Silverman (Book Review)
Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium
Display-Based Action at the User Interface
Personal assistants: Direct manipulation vs. mixed initiative interfaces
The researcher's dilemma: evaluating trust in computer-mediated communication
Assisted pattern mining for discovering interactive behaviours on the web
Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains
A physical learning companion for Mental-Imagery BCI User Training
Computer mediated imaginative storytelling in children with autism
Evaluating the effect of displaying team vs. individual metrics on team performance
Socio-cultural factors and capacity building in Interaction Design: Results of a video diary study in Botswana
Novices' Debugging when Programming in Pascal
Surviving task interruptions: Investigating the implications of long-term working memory theory
"You, me & TV" - Fighting social isolation of older adults with Facebook, TV and multimodality
Adding critical sensibilities to domestic communication technologies
Advanced modeling of selection and steering data: beyond Fitts' law
Incentivizing social media users for mobile crowdsourcing
Visual Information Chunking in Spreadsheet Calculation
Interface Structures: Conceptual, Logical, and Physical Patterns Applicable to Human-Computer Interaction
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments
The potential for the evolution of co-operation among web agents
Organizational building blocks for design of distributed intelligent system
Deep versus Compiled Knowledge Approaches to Diagnostic Problem-Solving
Web accessibility: Filtering redundant and irrelevant information improves website usability for blind users
A distributed fuzzy constraint satisfaction system with context-based reasoning
Applications and Extensions of OWA Aggregations
A 'computer tutor' to assist children develop their narrative writing skills: conferencing with HARRY
A new multisensor software architecture for movement detection: Preliminary study with people with cerebral palsy
To mimic reality or to go beyond? "Superpowers" in virtual reality, the experience of augmentation and its consequences
Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality
Constructing and constraining participation in participatory arts and HCI
CABARET: Rule Interpretation in a Hybrid Architecture
Towards interactive customization of multimodal embedded navigation systems for visually impaired people
Eye Movements and Visual Perception: A "Two Visual System" Model
Physiology-based affect recognition for computer-assisted intervention of children with Autism Spectrum Disorder
Iconic Reference: Evolving Perspectives and an Organizing Framework
A structure of problem-solving methods for real-time decision support in traffic control
When mental models go wrong: co-occurrences in dynamic, critical systems
Facets of simplicity for the smartphone interface: A structural model
An empirical examination of factors contributing to the creation of successful e-learning environments
Trust, self-confidence, and operators' adaptation to automation
Effect of modality on collaboration with a dialogue system
Adaptive virtual agent: Design and evaluation for real-time human-agent interaction
Design representations of moving bodies for interactive, motion-sensing spaces
Understanding how children understand robots: Perceived animism in child-robot interaction
Understanding Scene Descriptions by Integrating Different Sources of Knowledge
Reflexive co-design: A participatory design protocol for socially responsible information technology based on responsible research and innovation
Understanding the materiality of writing from multiple sources
Computer-Mediated Communication System Network Data: Theoretical Concerns and Empirical Examples
Creating an effective training environment for enhancing telework
mF+C: Linking suboptimal projections to detail on handheld devices
Subjective Rating and Apparent Magnitude
Natural-Language Generation - An Overview
The effects of hyperlinks on navigation in virtual environments
The ZOG approach to man-machine communication
The rise of mobile computing for Group Decision Support Systems: A comparative evaluation of mobile and desktop
A novel user-based gesture vocabulary for conceptual design
Haptic explorers: Supporting science journaling through mobile haptic feedback displays
Reducing cognitive workload of a computer-based procedure system
Investigation of IS professionals' intention to practise secure development of applications
Unobtrusive arousal detection on the web using pupillary response
The GLID method: Moving from design features to underlying values in co-design
Data sonification and sound design in interactive systems
What does it mean to be good at using a mobile device? An investigation of three levels of experience and skill
Characteristics of the Mental Representations of Novice and Expert Programmers: An Empirical Study
Adapting a Consultation System to Critique User Plans
The Phenotype of Erroneous Actions
Older adults' expectations, experiences, and preferences in programming physical robot assistance
A review of locative media, mobile and embodied spatial interaction
Diagnosing blood pressure with Acoustic Sonification singing bowls
Empowered participation of users with disabilities in R&D projects
Evaluating PSMs in evolutionary design: the A UTOGNOSTIC experiments
How do interruptions affect clinician performance in healthcare? Negotiating fidelity, control, and potential generalizability in the search for answers
Co-created evaluation: Identifying how games support police learning
Applying Gentner's Theory of Analogy to the Teaching of Computer Programming
Questionnaire layout and national culture in online psychometrics
Combining Functions for Certainty Degrees in Consulting Systems
A Statistical Aid for the Grid Administrator
Everything you always wanted to know about a dataset: Studies in data summarisation
A formal and structured approach to the use of task analysis in accident modelling
Designing information-abundant web sites: issues and recommendations
VISHnu: An approach to support the personalization of self-expressive avatars using context-awareness
Exploring the relationship between web accessibility and user experience
Human Error Detection Processes
Relative subjective count and assessment of interruptive technologies applied to mobile monitoring of stress
Electronic Meeting Support: The GroupSystems Concept
ASTEK: A Multi-Paradigm Knowledge Acquisition Tool for Complex Structured Knowledge
Feasibility study of tactile-based authentication
AutoBrief: an experimental system for the automatic generation of briefings in integrated text and information graphics
Undo Support Models
A Research Model for Studying the Gender/Power Aspects of Human-Computer Communication
Epistemological Questions Raised by the Metasystem Paradigm
A study of detecting and combating cybersickness with fuzzy control for the elderly within 3D virtual stores
The Representation of Knowables
Workout connections: Investigating social interactions in online group exercise classes
An empirical characterisation of file retrieval
Computational models of cognition for human-automated vehicle interaction: State-of-the-art and future directions
New Directions in the Analysis and Interactive Elicitation of Personal Construct Systems
Theoretical Training and Problem Detection in a Computerized Database Retrieval Task
Personality segmentation of users through mining their mobile usage patterns
Is Top-Down Natural?: Some Experimental Results from Non-Procedural Languages
FunBreath: A novel interactive nebulizer mask with gamification system for children's effective and enjoyable treatment
Absolute Dates and Relative Dates in an Inferential System on Temporal Dependencies between Events
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation
Design and evaluation of finger-count interaction: Combining multitouch gestures and menus
Post-Mechanistic Groupware Primitives: Rhythms, Boundaries and Containers
BookMark: Appropriating existing infrastructure to facilitate scalable indoor navigation
A Formal Analysis of Machine Learning Systems for Knowledge Acquisition
How does varying the number of personas affect user perceptions and behavior? Challenging the 'small personas' hypothesis!
Intelligent Computer-Assisted Instruction: A Theoretical Framework
A value-oriented and culturally informed approach to the design of interactive systems
Evaluating information accessibility and community adaptivity features for sustaining virtual learning communities
Rethinking the evaluation of algorithm animations as learning aids: an observational study
Creating design guidelines for building city dashboards from a user's perspectives
On predicting learning styles in conversational intelligent tutoring systems using fuzzy decision trees
The Goldilocks level of support: Using user reviews, ratings, and installation numbers to investigate digital self-control tools
A Formal Representation System for the Human-Computer Interaction Process
Book Review: "Text, ConText, and HyperText: Writing with and for the Computer, " edited by Edward Barrett
Augmented urban models: Investigating how data layout and link to the physical referent impact visual search in augmented reality
Is it too small?: Investigating the performances and preferences of users when typing on tiny QWERTY keyboards
AffectButton: A method for reliable and valid affective self-report
Cognitive support for assembly operations by means of augmented reality: an exploratory study
Book Review: "An Introduction to Human-Computer Interaction, " by P. A. Booth
Ecological interface design and sensor noise
Network and Multidimensional Representations of the Declarative Knowledge of Human-Computer Interface Design Experts
The Use of Analytical Models in Human-Computer-Interface Design
"What Computers Still Can't Do: A Critique of Artificial Reason, " by H. L. Dreyfus (Book Review)
How emotion is made and measured
Hypotheses Testing by Fundamental Knowledge
Classification in Medical Diagnostics: On Some Limitations of Q-Analysis
What "Question-Asking Protocols" Can Say about the User Interface
Evaluating the human-machine interface to vehicle navigation systems as an example of ubiquitous computing
Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control
Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States
Audio augmented reality using sonification to enhance visual art experiences: Lessons learned
Challenge types in gaming validation of video game challenge inventory (CHA)
Reducing Programming Errors in Nested Conditionals by Prescribing a Writing Procedure
TelMeA - Expressive avatars in asynchronous communications
PLATO IV Authoring
Visualization Ability as a Predictor of User Learning Success
Visualizing and Representing Knowledge for the End User: A Review
Exploring how gender-anonymous voice avatars influence women's performance in online computing group work
Attention-based automatic editing of virtual lectures for reduced production labor and effective learning experience
Graphical Display of Complex Information within a Prolog Debugger
Predicting the effects of in-car interface use on driver performance: an integrated model approach
Scheduling Home Control Devices: Design Issues and Usability Evaluation of Four Touchscreen Interfaces
Chatbots for active learning: A case of phishing email identification
Mode Errors: A User-Centered Analysis and Some Preventative Measures Using Keying-Contingent Sound
Basic support for cooperative work on the World Wide Web
A New Approach to Traffic Behaviour: III. Steering Behaviour and the Butterfly Catastrophe
The design, use, and performance of edge-scrolling techniques
Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild..
Design and evaluation of AR-based adaptive human-computer interaction cognitive training
A Conceptual Clustering Program for Rule Generation
Planning Interactive Explanations
Supporting novice usability practitioners with usability engineering tools
Who will watch (over) me? Humane monitoring in dementia care
The Structure of Command Languages: An Experiment on Task-Action Grammar
Evaluation methods and strategies for the interactive use of classifiers
Strategies in Controlling a Continuous Process with Long Response Latencies: Needs for Computer Support to Diagnosis
"Methods and Tools in User-Centred Design in Information Technology, " edited by M. Galer, S. Harker, and J. Ziegler (Book Review)
Icon-Based Human-Computer Interaction
A tool for taking class notes
Weblog success: Exploring the role of technology
In pursuit of rigour and accountability in participatory design
Developing a Tool for Knowledge Integration: Initial Results
An approach to requirements analysis for decision support systems
Experience with developing multimedia courseware for the World Wide Web: the need for better tools and clear pedagogy
Speed of Response Using Keyboard and Screen-Based Microcomputer Response Media
Mental representations of expert procedural and object-oriented programmers in a software maintenance task
The design, development, and evaluation of telepresence interfaces for aging adults: Investigating user perceptions of privacy and usability
The Influence of Rule-Generated Stress on Computer-Synthesized Speech
Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility
Towards user-intuitive web interface sign design and evaluation: A semiotic framework
Experiences with semantic net based hypermedia
Promoting parent-child shared reading with a bilingual conversational agent
Data transfer: A longitudinal analysis of clipboard and drag-and-drop use in desktop applications
Hierarchical Model-Based Diagnosis
An environment for End-User Development of Web mashups
The Transfer of Text-Editing Skill
Layout-based computation of web page similarity ranks
An exploratory study of the relationship between objective game difficulty and subjective game difficulty
On the Representation and the Impact of Reliability on Expert System Weights
The cupboard task: An immersive virtual reality-based system for everyday memory assessment
Clutch & Grasp: Activation gestures and grip styles for device-based interaction in medical spatial augmented reality
Personal information and public health: Design tensions in sharing and monitoring wellbeing in pregnancy
Probabilistic versus Fuzzy Production Rules in Expert Systems
Explanatory Models in Expert Systems
Twinkling Lights and Nested Loops: Distributed Problem Solving and Spreadsheet Development
Nature, nurture, and knowledge acquisition
Interpretable confidence measures for decision support systems
Common Cognitive Representations of Program Code Across Tasks and Languages
A method for checking and restoring the consistency of knowledge bases
Graceful Interaction Through the COUSIN Command Interface
Development and Validation of a Reader-Based Documentation Measure
Designing haptic icons to support collaborative turn-taking
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results
Cooperative requests and replies in a collaborative dialogue model
Some Approaches to Handle Noise in Concept Learning
Nonlinear dynamical processes in musical interactions: Investigating the role of nonlinear dynamics in supporting surprise and exploration in interactions with digital musical instruments