yusuke1997/dblp-id-title huggingface dataset:
Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place
Statistical Learning of Facial Expressions Improves Realism of Animated Avatar Faces
Physical Therapist Impressions of Telehealth and Virtual Reality Needs Amidst a Pandemic
Case report: the addition of olfaction to virtual reality enhanced exposure therapy for PTSD
To pre-process or not to pre-process? On the role of EEG enhancement for cybersickness characterization and the importance of amplitude modulation features
HIPS: evaluating a virtual reality training simulation for total hip arthroplasty (THA) and insights into qualitative assessment of surgical training simulations
A human-in-the-loop haptic interaction with subjective evaluation
Metaverse in industrial contexts - a comprehensive review
Exploring the dynamics of user experience and interaction in XR-enhanced robotic surgery: a systematic review
Latency and Cybersickness: Impact, Causes, and Measures. A Review
The use of virtual technologies with music in rehabilitation: a scoping systematic review
Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose
Does Mixed Reality Have a Cassandra Complex?
Impact of motion cues, color, and luminance on depth perception in optical see-through AR displays
Autism-related traits are related to effectiveness of immersive visual guidance on spatial cognitive ability: a pilot study
Predicting the effect of headphones on the time to localize a target in an auditory-guided visual search task
Nature-based mindfulness-compassion programs using virtual reality for older adults: A narrative literature review
Positive impact of virtual reality during wound debridement on quality of life in patients with venous leg ulcers
Why we Should Rethink Our Approach to Embodiment and Presence
Is the brightness- contrast level of virtual reality videos significant for visually induced motion sickness? Experimental real-time biosensor and self-report analysis
The evolution of virtual identity: a systematic review of avatar customization technologies and their behavioral effects in VR environments
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences
Art as therapy in virtual reality: A scoping review
Embodiment of virtual feet correlates with motor performance in a target-stepping task: a pilot study
Considerations when trying to quantify immersion with secondary tasks
Individual differences influencing procedural learning outcomes in virtual reality: a case study on an exterior preflight inspection
Using quantitative data on postural activity to develop methods to predict and prevent cybersickness
To trust or not to trust? Face and voice modulation of virtual avatars
Head-area sensing in virtual reality: future visions for visual perception and cognitive state estimation
Proprioceptive Stimulation Added to a Walking Self-Avatar Enhances the Illusory Perception of Walking in Static Participants
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality
E3XR: An Analytical Framework for Ethical, Educational and Eudaimonic XR Design
Presence in time: watching live and recorded sports in VR increases spatial, interpersonal, and temporal presence
VR Setup to Assess Peripersonal Space Audio-Tactile 3D Boundaries
E-guerrilla 3D participation: Approach, implementation, and usability study
Body movement as a digital biomarker in chronic pain rehabilitation: a real-world pilot study using virtual reality
Using Virtual Reality to Evaluate the Impact of Room Acoustics on Cognitive Performance and Well-Being
Spatial Orientation in Cardiac Ultrasound Images Using Mixed Reality: Design and Evaluation
RealityMedia: immersive technology and narrative space
The feeling of being classified: raising empathy and awareness for AI bias through perspective-taking in VR
Improving virtual reality exposure therapy with open access and overexposure: a single 30-minute session of overexposure therapy reduces public speaking anxiety
Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors
Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task
Discrete Cutaneous Feedback for Reducing Dimensions of Wearable Haptic Devices
Virtual Reality in Fibromyalgia: Does Altering Visual Feedback Impact on Pain and Movement During Reaching?
Speech-in-noise testing in virtual reality
Aided target recognition visual design impacts on cognition in simulated augmented reality
The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges
Job relevance or perceived usefulness? What features of immersive virtual reality software predict intention to use in a future project-based-learning scenario: a mixed method approach
Creepy, but Persuasive: In a Virtual Consultation, Physician Bedside Manner, Rather than the Uncanny Valley, Predicts Adherence
Combining a non-immersive virtual reality gaming with motor-assisted elliptical exercise increases engagement and physiologic effort in children
Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study
Feasibility of Using Commercially Available Accelerometers to Monitor Upper Extremity Home Practice With Persons Post-stroke: A Secondary Data Analysis
Granulated Rest Frames Outperform Field of View Restrictors on Visual Search Performance
Instrumenting a virtual reality headset for at-home gamer experience monitoring and behavioural assessment
Corrigendum: Public participation in urban design with augmented reality technology based on indicator evaluation
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
Editorial: Simulating virtual humans and crowds for virtual reality
Exploring the promise of virtual reality in enhancing anatomy education: a focus group study with medical students
Avatars for the masses: smartphone-based reconstruction of humans for virtual reality
Enhancing Upper Limb Rehabilitation of Stroke Patients With Virtual Reality: A Mini Review
Obstacles Affect Perceptions of Egocentric Distances in Virtual Environments
Stress reduction interventions: A scoping review to explore progress toward use of haptic feedback in virtual reality
LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling
Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality
Deep4D: A Compact Generative Representation for Volumetric Video
RAISE: Robotics & AI to improve STEM and social skills for elementary school students
Participatory design of a virtual reality life review therapy system for palliative care
Visually Induced Motion Sickness Susceptibility and Recovery Based on Four Mitigation Techniques
Effects of Level of Immersion on Virtual Training Transfer of Bimanual Assembly Tasks
Representing mental disorders with virtual reality applications: Designing for multimodality and complex participation
Investigating the Role of Having an Avatar in Virtual Reality on Pain Alleviation and Embodiment in Patients With Pain Using Electroencephalogram: A Neuroimaging Protocol
Visually Induced Roll Circular Vection: Do Effects of Stimulation Velocity Differ for Supine and Upright Participants?
Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms
Editorial: Virtual learning environments in educational institutions
Informing and Evaluating Educational Applications With the Kirkpatrick Model in Virtual Environments: Using a Virtual Human Scenario to Measure Communication Skills Behavior Change
VR models of death and psychedelics: an aesthetic paradigm for design beyond day-to-day phenomenology
Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers
Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses From Mobile EEG
Editorial: Use of body and gaze in extended reality
Developing augmented reality filters to display visual cues on diverse skin tones
Acceptability of an internet-delivered intervention for adjustment disorder and its role as predictor of efficacy
Ethical approach to the use of immersive technologies. Advance about digitalisation of multilingual programs in the EHEA
Editorial: Understanding and improving the "self" using immersive virtual reality
A Scoping Review of Augmented/Virtual Reality Health and Wellbeing Interventions for Older Adults: Redefining Immersive Virtual Reality
Immersive role-playing with avatars leads to adoption of others' personalities
Be sensei, my friend: Aikido training with a remotely controlled proxy trainer
Interactive Digital Narratives as Complex Expressive Means
Pattern-Based Augmented Reality Authoring Using Different Degrees of Immersion: A Learning Nugget Approach
I am here with you: an examination of factors relating to social presence in social VR
Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality
Identifying emotions toward an overweight avatar in Virtual Reality: The moderating effects of visuotactile stimulation and drive for thinness
Bronchoscopy using a head-mounted mixed reality device - a phantom study and a first in-patient user experience
Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration
CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR
Development of a wearable force-feedback mechanism for free-range haptic immersive experience
Erratum: Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: an authoring process based on self-contained building blocks
Visual perception and user satisfaction in video see-through head-mounted displays: a mixed-methods evaluation
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II
Design recommendations for XR-based motor rehabilitation exergames at home
Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
VStore: Feasibility and acceptability of a novel virtual reality functional cognition task
The overview effect and nature-relatedness
Object center of mass predicts pointing endpoints in virtual reality
Virtual assessment: using in-game behaviors during immersive role-play for contextually relevant assessment of fear of intimacy
Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction
Augmenting Exposure Therapy: Mobile Augmented Reality for Specific Phobia
The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review
Virtual Reality for Veteran Relaxation: Can VR Therapy Help Veterans Living With Dementia Who Exhibit Responsive Behaviors?
Investigating co-presence and collaboration dynamics in realtime virtual reality user interactions
Enhancing augmented reality with machine learning for hands-on origami training
Postural Activity During Use of a Head-Mounted Display: Sex Differences in the "Driver-Passenger" Effect
Visual Capture of a Tactile Sensation is Influenced by Repeated, Structured Exposure of a Visual Stimulus in Virtual Reality
Conducting Unsupervised Virtual Reality User Studies Online
Using Physics-Based Digital Twins and Extended Reality for the Safety and Ergonomics Evaluation of Cobotic Workstations
Being where, with whom, and when it happens: spatial, interpersonal, and temporal presence while viewing live streaming of collegiate sports in virtual reality
Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design
Cloud-based cross-platform collaborative augmented reality in flutter
Is mixed reality technology an effective tool for retail? A vividness and interaction perspective
What do policymakers need to know about harassment in the metaverse?
Editorial: New Virtual Reality and Spatial Computing Applications to Empower, Upskill and Reskill Medical Professionals in a Post-Pandemic Era
A design toolkit for task support with mixed reality and artificial intelligence
Magic NeRF lens: interactive fusion of neural radiance fields for virtual facility inspection
Remote arts therapy in collaborative virtual environment: A pilot case study
A comparison of two methods for moving through a virtual environment: walking in place and interactive redirected walking
The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality
Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System
Distance Compression in the HTC Vive Pro: A Quick Revisitation of Resolution
Creating and manipulating 3D paths with mixed reality spatial interfaces
The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety
Virtual reality and collaborative learning: a systematic literature review
The influence of perspective on VR job interview training
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking
Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning
An Empirical Evaluation of Asymmetric Synchronous Collaboration Combining Immersive and Non-Immersive Interfaces Within the Context of Immersive Analytics
Editorial: VR/AR and wellbeing: The use of immersive technologies in promoting health outcomes
VR environment of digital design laboratory: a usability study
Human Factors Research in Immersive Virtual Reality Firefighter Training: A Systematic Review
Augmented reality as a participation tool for youth in urban planning processes: Case study in Oslo, Norway
Editorial: Everyday Virtual and Augmented Reality: Methods and Applications
Object Motion Manipulation and time perception in virtual reality
A Short Bout of Exercise With and Without an Immersive Virtual Reality Game Can Reduce Stress and Anxiety in Adolescents: A Pilot Randomized Controlled Trial
Enhancing eyes-free interaction in virtual reality using sonification for multiple object selection
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task
QuickVR: A standard library for virtual embodiment in unity
Field (In)dependence Flexibility Following a Virtual Immersion Is Associated With Cybersickness and Sense of Presence
Psychological evaluation of a virtual connected room from the perspective of we-mode
The design, experiment, analyse, and reproduce principle for experimentation in virtual reality
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis
Acute effects of an instructional movie on drop jump performance and lower limb kinematic and kinetic variables
Editorial: Redefining the pedagogy in virtual and augmented reality in medical science education
Corrigendum: The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality
Exploring AR hand augmentations as error feedback mechanisms for enhancing gesture-based tutorials
First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces
A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health
JAYLA (Junior Agent to typifY Levels of Autism): A Virtual Training Platform to Teach Severity Levels of Autism
Head-mounted augmented reality to support reassurance and social interaction for autistic children with severe learning disabilities
Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world
The interwoven nature of spatial presence and virtual embodiment: a comprehensive perspective
The Immersive Mental Rotations Test: Evaluating Spatial Ability in Virtual Reality
A holistic quality taxonomy for virtual reality experiences
Head rotation and illusory force sensation by lateral skin stretch on the face
Effects of interactive loading interfaces for virtual reality game environments on time perception, cognitive load, and emotions
Visually Induced Motion Sickness on the Horizon
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey
Computer- Assessment of Attention and Memory Utilizing Ecologically Valid Distractions: A Scoping Review
Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder
The integration of extended reality for student-developed games to support cross-curricular learning
The ballad of the bots: sonification using cognitive metaphor to support immersed teleoperation of robot teams
Visual search for hazardous items: using virtual reality (VR) in laypersons to test wearable displays for firefighters
Editorial: From paper and pencil tasks to virtual reality interventions: improving spatial abilities in girls and women
Editorial: Use of AR/MR/VR in the context of occupational safety and health
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice
Design and Implementation of "AugMedicine: Lung Cases, " an Augmented Reality Application for the Medical Curriculum on the Presentation of Dyspnea
Despite Appearances: Comparing Emotion Recognition in Abstract and Humanoid Avatars Using Nonverbal Behavior in Social Virtual Reality
Law enforcement training using simulation for locally customized encounters
Embedding Virtual Reality Technology in Teaching 3D Design for Secondary Education
SONIA: an immersive customizable virtual reality system for the education and exploration of brain networks
Embodied Virtual Patients as a Simulation-Based Framework for Training Clinician-Patient Communication Skills: An Overview of Their Use in Psychiatric and Geriatric Care
Transforming graph data visualisations from 2D displays into augmented reality 3D space: A quantitative study
Impacts of 3D visualizations and virtual reality in display designs for remote monitoring of satellite operations
Encouraging participant embodiment during VR-assisted public speaking training improves persuasiveness and charisma and reduces anxiety in secondary school students
The Potential of Immersive Virtual Reality for the Study of Event Perception
Editorial: Presence and beyond: Evaluating user experience in AR/MR/VR
MetaReality: enhancing tactile experiences using actuated 3D-printed metamaterials in Virtual Reality
PARTI-A Haptic Virtual Reality Control Station for Model-Mediated Robotic Applications
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes
Teleportation in Virtual Reality; A Mini-Review
Fostering environmental responsibility with JellyBean: a Google Cardboard VR-based case study on cultivating awareness in middle and high school students about marine ecology and the impact of everyday pollutants
TeleParallax: Low-Motion-Blur Stereoscopic System With Correct Interpupillary Distance for 3D Head Rotations
Cybersickness as the virtual reality sickness questionnaire (VRSQ) measures it!? -an environment-specific revision of the VRSQ
Towards a smart glasses society? Ethical perspectives on extended realities and augmenting technologies
BIMFlexi-VR: A Virtual Reality Framework for Early-Stage Collaboration in Flexible Industrial Building Design
Immersive Virtual Reality: A Safe, Scalable, Non-opioid Analgesic for Military and Veteran Patients
Virtual reality-based exposure with 360° video as part of cognitive behavioral therapy for social anxiety disorder: a three-arm randomized controlled trial
HMD-Based Virtual and Augmented Reality in Medical Education: A Systematic Review
Expressiveness of real-time motion captured avatars influences perceived animation realism and perceived quality of social interaction in virtual reality
Interactive Audio Augmented Reality in Participatory Performance
An evaluation of the effectiveness of immersive virtual reality training in non-specialized medical procedures for caregivers and students: a brief literature review
Immersive videos of natural and urban environments can enhance awe and psychological well-being
Shared Diminished Reality: A New VR Framework for the Study of Embodied Intersubjectivity
Predictive multiuser redirected walking using artificial potential fields
A phenomenological approach to virtual reality in psychiatry education
Efficient and Accurate Object 3D Selection With Eye Tracking-Based Progressive Refinement
Editorial: Novel applications of virtual and mixed reality in pain research and treatment
Measuring Attentional Distraction in Children With ADHD Using Virtual Reality Technology With Eye-Tracking
Effects of simulated augmented reality cueing in a virtual navigation task
Driving simulation: the effects of interactivity and presentation setting
Immersive gathering: insights into virtual workplace meetings
A Pilot Study Exploring Age Differences in Presence, Workload, and Cybersickness in the Experience of Immersive Virtual Reality Environments
Developing a virtual reality application for online arts and psychomotor therapies using action research
Immersive virtual reality training to identify and investigate child abuse: a review of emerging progress and future directions
Experimental Induction of Micro- and Macrosomatognosia: A Virtual Hand Illusion Study
Forest digital twin as a relaxation environment: A pilot study
Older adults exhibit declines in instrumental activities of daily living during a virtual grocery shopping task
Hooked on the metaverse? Exploring the prevalence of addiction to virtual reality applications
Real-Time Locomotion on Soft Grounds With Dynamic Footprints
Influence of narrative settings on learning success in virtual reality games - a case study with "Bridge of Knowledge VR"
Development and evaluation of a mixed reality music visualization for a live performance based on music information retrieval
The impact of meditation aided by VR technology as an emerging therapeutic to ease cancer related anxiety, stress, and fatigue
Synergy and medial effects of multimodal cueing with auditory and electrostatic force stimuli on visual field guidance in 360° VR
Beyond Speculation About the Ethics of Virtual Reality: The Need for Empirical Results
Look Into my "Virtual" Eyes: What Dynamic Virtual Agents add to the Realistic Study of Joint Attention
Visual performance standards for virtual and augmented reality
Mental health clients' perspectives on telehealth-based virtual reality therapy
Strangers and friends meet in virtual reality: the influence of prior acquaintance in social VR scenarios
Active Virtual Reality Games Reduce Pain Sensitivity in Young, Healthy Adults
A perspective on potential psychological risks and solutions of using virtual reality in palliative care
Towards Open-Source Web-Based 3D Reconstruction for Non-Professionals
Ambisonics Sound Source Localization With Varying Amount of Visual Information in Virtual Reality
Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction
Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR
Field-based fitness measures improve via an immersive virtual reality exergaming platform: a randomized controlled trial
Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation
Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons
Weight perception analysis using pseudo-haptic feedback based on physical work evaluation
Model-based approach for specifying requirements of virtual reality software products
The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy
Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method
Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media