yusuke1997/dblp-id-title huggingface dataset:
Designing and validating educational standards for E-teaching in virtual learning environments (VLEs), based on revised Bloom's taxonomy
Understanding the behavioral intention to play Austronesian learning games: from the perspectives of learning outcome, service quality, and hedonic value
Automatically exploring learning experience, interaction pattern, challenge-skill balance, and their relationships in online learning
Effects of online synchronous instruction with an attention monitoring and alarm mechanism on sustained attention and learning performance
COVID-19: a stimulus to 2020 vision
Enhancing classroom interaction: the integration of image-sharing projection software in social science and humanities classrooms
Qualitative Reasoning in Tutoring Interactions
Building a self-evolving iMonsters board game for cyber-security education
Multimedia and interactivity in distance learning of resuscitation guidelines: a randomised controlled trial
Exploring the role of online EFL learners' perceived social support in their learning engagement: a structural equation model
Virtual and augmented reality text environments support self-directed multimodal reading
Examining middle school students' attitudes toward computing after participating in a physical computing unit
Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model
Creating interactive AI learning environments: integrating interdisciplinary approaches and Taoist art principles
A systematic meta-analysis of the impacts of group awareness tools on learning achievements, learning behaviors, and learning perceptions from 2010-2023
The roles of generic and domain-specific mindsets in learning graphic design principles
Students' conceptions of and approaches to knowledge building and its relationship to learning outcomes
A systematic review approach to the understanding of intercreativity as an educational resource
Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report
The effects of gender variety and power disparity on group cognitive complexity in collaborative learning groups
Co-designing a pedagogical model for immersive virtual environments in healthcare education
Multimedia programmes: creating computer music to enhance creative thinking
Learning-by-Designing literacy-based concept-oriented play (LBCOP) activities: emergent curriculum for/with young CLD children and their teacher
A patterns based approach for the design of educational technologies
Why do research into interactive learning environments?
Designing the Internet of Things for learning environmentally responsible behaviour
Systematic literature review of Semantic Web for distance learning
A model for designing hypervideo-based instructional scenarios
Learning, Testing, and the Evaluation of Learning Environments in Medicine: Global Performance Assessment in Medical Education
Transferability of learning from Computed Tomography simulation into clinical practice: student perspectives
ChatGPT addiction predicted by openness to using new technology and self-efficacy, and reflected in continuous intention
Student Modelers
Improving procedural skills for autistic adults in a 3D virtual world through embodied hands-on learning
Building Social Capital in a Knowledge-Building Community: Telementoring as a Catalyst
Statistically challenged
Evaluating the effectiveness of collaborative computer-intensive projects in an undergraduate psychometrics course
Developing Model-Based Reasoning
Effects of a contextualised reflective mechanism-based augmented reality learning model on students' scientific inquiry learning performances, behavioural patterns, and higher order thinking
Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context
Effect of the use of augmented reality applications on academic achievement of student in science education: meta analysis review
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning
Toward a narrative pedagogy for interactive learning environments
Learning in immersed collaborative virtual environments: design and implementation
An empirical study on the effect of group awareness in CSCL environments
Designing the self: the transformation of the relational self-concept through social encounters in a virtual immersive environment
Architecture students' peer learning in informal situations by lens of the community of practice - one case study
Model of blogging structure for intercultural communication environments in higher education
Effects of 3D virtual reality of plate tectonics on fifth grade students' achievement and attitude toward science
Digital competence and its components in basic education
Exploring the effects of web-mediated socially-shared regulation of learning and experience-based learning on improving students' learning
Finding the optimal guidance for enhancing anchored instruction
The impact of a flipped EFL course on primary school learners' use of technology for language learning
System design of Pintrich's SRL in a supervised-PLE platform: a pilot test in higher education
The effects of peer competition-based science learning game on secondary students' performance, achievement goals, and perceived ability
AI literacy and competency: definitions, frameworks, development and future research directions
Embedding dialog reading into AR picture books
An interactive problem-posing guiding approach to bridging and facilitating pre- and in-class learning for flipped classrooms
Research trends on distance learning: a text mining-based literature review from 2008 to 2018
Virtual-assessment performance hampered by slow adaptation to tech environment
Agri startup ecosystem webinars: factors influencing learning outcome of the participants
The use of online vocal training programs as a means to develop creative thinking and vocal prowess
Investigating the effect of real-time multi-peer feedback with the use of a web-based polling software on e-learners' learning performance
Knowledge map construction based on association rule mining extending with interaction frequencies and knowledge tracking for rules cleaning
The Virtual Classroom Experience: Viewpoints from Computing and Humanities
Towards flexible learning for adult learners in professional contexts: an activity-focused course design
From anxiety to action: exploring the impact of artificial intelligence anxiety and artificial intelligence self-efficacy on motivated learning of undergraduate students
Applied the augmented reality technology combined with social stories strategies and computational thinking games to improve the social skills of children with ASD
Technological, pedagogical and content knowledge in one-to-one classroom: teachers developing "digital wisdom"
"Cascades, torrents & drowning" in information: seeking help in the contemporary general practitioner practice in the UK
Mobile-assisted Language learning to enhance L2 reading comprehension: a selection of implementation studies between 2012-2017
Enhancing learning outcomes through interest cluster analysis in interactive learning environment
Use of virtual medical cases as a learning tool in medicine
Preface to the special issue on Cross Reality (XR) and Immersive Learning Environments (ILE) in education
Research on the acceptance of ChatGPT among different college student groups based on latent class analysis
iPLE Network: an integrated eLearning 2.0 architecture from a university's perspective
Implementation effect of integrating cooperative inquiry into blended learning: analysis of students' goal setting, task value, and well-being
Early prediction of MOOC dropout in self-paced students using deep learning
Relationships among sense of classroom community, perceived cognitive learning and satisfaction of students at an e-learning course
The Effect of Creating External Representations on the Efficiency of Web Search
Computing Access in Public Spaces: A Case Study
The effect of content representation design principles on users' intuitive beliefs and use of e-learning systems
Navigational support in lifelong learning: Enhancing effectiveness through indirect social navigation
Thinking with Hands, Eyes, and Signs: MultiModal Science Talk in a Grade 6/7 Unit on Simple Machines
The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems
What is the role of ChatGPT and other large language model AI in Higher Education?
What increases learning retention: employing the prediction-observation-explanation learning strategy in digital game-based learning
Utilizing clickstream data to reveal the time management of self-regulated learning in a higher education online learning environment
Advancing the Boundaries of Higher Education in Arizona Using the World Wide Web
A learning log analysis of an English-reading e-book system combined with a guidance mechanism
Developing student imagination and career interest through a STEM project using 3D printing with repetitive modeling
Designing a constructive learning activity with interactive elements: the effects of perspective-shifting and the quality of source material
Fostering the analytical competency of pre-service teachers in a computer-supported case-based learning environment: A matter of perspective?
The effect of an MSN agent on learning community and achievement
Examining the key drivers of student acceptance of online labs
Applying contracts and online communities to promote student self-regulation in English learning at the primary-school level
Effect of design-based learning on elementary students computational thinking skills in visual programming maker course
An e-class application in a Distance English Language Teacher Training program (DELTT): Turkish learners' perceptions
Reply to which post? An analysis of peer reviews in a high school SPOC
Learning, Media, and the Case of Dax Cowart: A Comparison of Text, Film, and Interactive Multimedia
A psychological study on ADDIE-blended teaching: focusing on learning styles
Examining student learning and perceptions in social annotation-based translation activities
Bridging the gap: integrating AR and VR production line training to enhance furniture carpentry students' understanding of production processes
The equalizing effect of teacher dashboards on feedback in K-12 classrooms
Building social-aware software applications for the interactive learning age
Mobile instant messaging application habits among university students
The entity belief of concentration ability predicts cognitive load, failure-attribution, and flow experience when using a virtual reality device
Evaluating Minecraft as a game-based metaverse platform: exploring gaming experience, social presence, and STEM outcomes
Culture, learning styles, and Web 2.0
Initial development of the Meaningful Learning with Technology Scale (MeLTS) for high-school students
Teaching strategies of distance teaching applied in design discipline
On-the-Go sourcing: rethinking education and technology
Framework for educational robotics: a multiphase approach to enhance user learning in a competitive arena
User-generated microgames for facilitating learning in various scenarios: perspectives and preferences for elementary school teachers
The influence of prior knowledge on the effectiveness of guided experiment design
Applications of augmented reality-based natural interactive learning in magnetic field instruction
Student engagement in K-12 online learning amid COVID-19: A qualitative approach from a self-determination theory perspective
A virtual reality-based collaborative argument mapping approach in the EFL classroom
Blending Technologies in Second Language Classrooms
The TeleTOP Implementation Model: Establishing the Use of a WWW-Based Course Management System in a University
Introducing MOOC-like methodologies in a face-to-face undergraduate course: a detailed case study
A learning service computing model in Computer-Supported Collaborative Learning (CSCL)
A study on behavioral intentions of artificial intelligence learning platform: comparing the perspectives of teachers and students
Mini-games for entrepreneurship in construction: instructional design and effects of the TYCON game
Cross-curricular skills development in final-year dissertation by active and collaborative methodologies
Project-based learning with memes as an innovative competency-boosting tool: a phenomenological interpretive study
The practice of moving image education in preschool: children's attitudes toward and impressions of slowmation
Enhancing students' learning experience using social networking applications: evidence from a random experiment
A systematic review of the evaluation in K-12 artificial intelligence education from 2013 to 2022
Interactive environment for music education: developing certain thinking skills in a mobile or static interactive environment
Creating a DGBL integrating ARCS motivation theory with animation, narrative story, fun, and usability to enhance learning motivation and effectiveness
Promoting young learners' computational thinking with AI-based robots and the ICAP model in blended learning contexts
Reclaiming the teacher perspective in digital education - an analysis of university teachers' agency
Utilisation of formative peer-assessment in distance online education: a case study of a multi-model sport management unit
Determinants of Generative Artificial Intelligence (GenAI) adoption among university students and its impact on academic performance: the mediating role of trust in technology
Research limitations: the need for honesty and common sense
Guest Editorial on Metadata
Factors influencing the acquisition of English skills in an English learning environment using Rain Classroom
The brave new world of e-learning: a department's response to mandated change
Students ' perceptions of an extensive blended learning implementation: the effects of instructional design and interaction
Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts
Social support, psychological responses, and mental health among college students during online learning
Why Can Intermediate Abstractions Help Acquire Robust Representations?
Modeling the relationship between internet epistemic belief, digital literacy and social media engagement of adult social media users: a practical implication for education
Computer-Supported Training of Psycho-Diagnostic Skills
Designing interactive learning environments for Mandarin number education
Development of ethical codes for instructors engaged in distance education: a Delphi study
Nursing students' satisfaction with the instructional design of a computer-based virtual learning environment for mathematical medication learning
Examining the Effectiveness of Systematically-Designed Web-Based Instruction
Constructing hands-on distance labs: the development and implementation of an Intelligent Learning Management System (ILMS-d) in undergraduate IoT courses
Online collaborative tool usage for review meetings in software engineering courses
Resource integration, value co-creation and continuance intention in MOOCs learning process
Effects of a collective problem-solving promotion-based flipped classroom on students' learning performances and interactive patterns
The role of social media as a learning environment in the fully functioning university: preparing for Generation Z
Individuals in a group: exploring engagement patterns via within-group configurations of role profiles and their impact on performance in collaborative problem solving
Students' use and perceptions of WhatsApp in learning programming
Networked Learning and Learning Analytics: A Study on the Employment of Facebook in a Virtual Training Program
Learning with digital technology-facilitated empathy: an augmented reality approach to enhancing students' flow experience, motivation, and achievement in a biology program
A Remotely Operated Science Experiment framework for under-resourced schools
Creative and playful learning on technology-enriched playgrounds: an international investigation
The influence of online social networks and online social capital on constructing a new graduate students' professional identity
Dynamics of cMOOC learner interactions in different social media: a longitudinal network analysis
Modelling the relations between Turkish chemistry teachers' sense of efficacy and technological pedagogical content knowledge in context
Integrating digital technology in mathematics education: a Swedish case study
Reframing innovative teaching
Voice-assisted online exam management and system usability analysis with visually impaired students
Modern cloud technology in choral vocal training: the use of cloud storage services
Networked learning: design considerations for online instructors
Mobile application based on CCI standards to help children learn English as a foreign language
How does perceived value of gamification improve online learning effectiveness? The role of flow state
Designing video narratives to contextualize content for ESL learners: a design process case study
Enhancing local identity learning and affective effectiveness through augmented reality
Using a holographic application in learning medical terminology for English as a foreign language students
Enhancing instructional design learning: a comparative study of scaffolding by a 5E instructional model-informed artificial intelligence chatbot and a human teacher
The analysis of interactive scenario design principles supporting critical and creative thinking in asynchronous learning environments
Students' behavioural intention towards e-learning practices through augmented reality app during COVID-19 pandemic in Saudi Arabia
Designing a robot teaching assistant for enhancing and sustaining learning motivation
From classroom lessons to exploratory learning progressions: mathematics + computational thinking
Case-Based Teaching: Four Experiences in Educational Software Design
Enhancing opera vocal education through advanced machine learning algorithms: analytics for talent development and curriculum design
Adding automatic evaluation to interactive virtual labs
Progressive flowchart development scaffolding to improve university students' computational thinking and programming self-efficacy
Matching/mismatching in web-based learning: a perspective based on cognitive styles and physiological factors
Facilitating English-language learners' oral reading fluency with digital pen technology
A New Writing Environment and an Old Culture: A Situated Evaluation of Computer Networking to Teach Writing
An automatic quiz generation system utilizing digital textbook logs
What leads people to keep on e-learning? An empirical analysis of users' experiences and their effects on continuance intention
Effectiveness of online learning: a multi-complementary approach research with responses from the COVID-19 pandemic period
Strategies for Effecting Strategic Organisational Change in Teaching Practices: Case Studies at Deakin University
Inquiry learning behaviors captured through screencasts in problem-based learning
Explaining students' appraisal of lectures and student-activating teaching: perceived context and student characteristics
Online courses assessment through measuring and archetyping of usage data
Pedagogical and technological augmentation of mobile learning for young children interactive learning environments
Captology in game-based education: a theoretical framework for the design of persuasive games
Using educational graphics interchange format to enhance the interactive learning for grammatical development
Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach
Simulating serious games: a discrete-time computational model based on cognitive flow theory
Problem-based learning supported by semantic techniques
The Personal Learning Environment and the human condition: from theory to teaching practice
Understanding collaborative learning behavior from Moodle log data
Assessing perceptions and evaluating achievements of ESL students with the usage of infographics in a flipped classroom learning environment
Learning from each other
Much.Matter.in.Motion: learning by modeling systems in chemistry and physics with a universal programing platform
Examining motivational factors influencing self-explanation quality and mathematics achievement in online learning for junior high students
Let's play together: ways of parent-child digital co-play for learning
Outcomes-based appropriation of context-aware ubiquitous technology across educational levels
Game-based learning pedagogy: a review of the literature
"Learn to Argue" and "Argue to Learn": meta-analysis of effective instructional design for online scientific argumentation activities
Is the incremental theory of intelligence a key to students' motivational engagement? The moderating effects of self-enhancement and self-criticism
Effectiveness of synchronous and asynchronous online learning: a meta-analysis
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety
Unveiling AI literacy in K-12 education: a systematic literature review of empirical research
Influence of augmented reality and computer simulation hybrid teaching on creative self-efficacy, cognitive load, and engineering design creativity: a brainwave study
A study of programming learning perceptions and effectiveness under a blended learning model with live streaming: comparisons between full-time and working students
The use of a virtual learning centre in the context of a university lecture: factors influencing satisfaction and performance
Discontinuities in learning with technologies
WebIntera-classroom: an interaction-aware virtual learning environment for augmenting learning interactions
Model building for conceptual change
Editorial for interactive learning environments August 2023 vol 31
A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes
Learning environments with different levels of technological engagement: a comparison of game-based, video-based, and traditional instruction on students' learning
Digital technologies: potential for piano education
Four cases of a sociocultural approach to mobile learning in La Clase Mágica , an afterschool technology club
Promoting UAV autonomous aerial video to improve cross-cultural understanding, historical knowledge, and students' perception
Understanding determinants of student behavioral intention in Singapore's AI education: insights from the situated expectancy-value theory
Co-design in somewhere: the interpretations of interior design students on future architectural scenarios in metaverse
Adopting the metaverse for learning environments means more use of deep learning artificial intelligence: this presents challenges and problems
Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses
A sibling interaction analysis dataset (SIBD): a scenario of screen-free programmable robotics in Chinese households
Developing and evaluating a flipped corpus-aided English pronunciation teaching approach for pre-service teachers in Hong Kong
Data mining in education: managing digital content with social media analytics in medical education
The role of graphics tablets in the development of artistic and creative abilities of preschool children in multicultural education
Teaching artificial intelligence in K-12 classrooms: a scoping review
The use of polyphony in trumpet playing: developing creativity in Chinese trumpet students engaged in improvisations