yusuke1997/dblp-id-title huggingface dataset:
Exploring digital creativity in the workspace: The role of enterprise mobile applications on perceived job performance and creativity
Is communication competence still good for interpersonal media?: Mobile phone and instant messenger
Spread of misinformation on social media: What contributes to it and how to combat it
Automatic cyberbullying detection: A systematic review
Corrigendum to "Discrepant gender patterns for cyberbullying and traditional bullying - An analysis of Swedish adolescent data" [Computers in Human Behavior 29 (2013) 1896-1903]
A calligraphic based scheme to justify Arabic text improving readability and comprehension
An investigation of user attitudes toward search engines as an information retrieval tool
An effectiveness analysis of information channeling in choice decision making with attribute importance weights
Teachers' beliefs about learning from multimedia
Corrigendum to "AI-driven personalization: Unraveling consumer perceptions in social media engagement" [Computers in Human Behavior 165 (2025) 108549]
An investigation into visual complexity and aesthetic preference to facilitate the creation of more appropriate learning analytics systems for children
Bullying victimization and poor relationships with parents as risk factors of problematic internet use in adolescence
Seeking medical advice in mobile applications: How social cue design and privacy concerns influence trust and behavioral intention in impersonal patient-physician interactions
Human-bot symbiosis and misinformation propagation: Exploring the mechanisms of social bot participation from the perspective of emotional contagion
Design and evaluation of hospital-based business intelligence system (HBIS): A foundation for design science research methodology
Enhancing creativity in group collaboration: How performance targets and feedback shape perceptions and idea generation performance
The value of attention aware systems in educational settings
Commitment to multiplayer online games: An investment model approach
The role of spatial abilities and age in performance in an auditory computer navigation task
Sharing a work team with robots: The negative effect of robot co-workers on in-group identification with the work team
Conversations with a virtual human: Synthetic emotions and human responses
Adding self-explanation prompts to an educational computer game
Continuous improvement of deaf student learning outcomes based on an adaptive learning system and an Academic Advisor Agent
A comparison of the impact of exposure to fit ideal and non-fit ideal body shapes in fitspiration imagery on women
How audiences make sense of deepfake resurrections: A multilevel analysis of realism, ethics, and cultural meaning
An evaluation of two clinically-derived treatments for technophobia
Non-anthropomorphic robots as social entities on a neurophysiological level
The effect of advertisement choice, sex, and need for cognition on attention
Some of these things are not like the others: Examining motivations and political predispositions among political Facebook activity
That's interesting! The role of epistemic emotions and perceived credibility in the relation between prior beliefs and susceptibility to fake-news
Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment
Understanding collaborative learning activities in an information ecology: A distributed cognition account
The moderating role of locus of control on the links between experiential motives and intention to play online games
How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective
The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach
Anthropomorphism of computers: Is it mindful or mindless?
Exploring similarities and differences between online and offline friendships: The role of attachment style
The effects of interactive brand placements in online games on children's cognitive, affective, and conative brand responses
Loneliness and Internet use
Obstacles to social networking website use among older adults
Applying channel complementarity theory to new and traditional economic media usage patterns of U.S. investors
My avatar and the affirmed self: Psychological and persuasive implications of avatar customization
Different mechanisms mediating cybervictimization and internalizing/externalizing problems: The moderating role of emotion regulation strategies
Senior, mature or single: A qualitative analysis of homepage advertisements of dating sites for older adults
Fostering YouTube followers' stickiness through social contagion: The role of digital influencer' characteristics and followers' compensation psychology
Cue-based facilitation of self-regulated learning: A discussion of multidisciplinary innovations and technologies
The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
Understanding factors affecting e-reverse auction use: An integrative approach
Value hierarchy for Massive Open Online Courses
Different experiences, different effects: a longitudinal study of learning a computer program in a network environment
Sounds good, doesn't work - an experimental study on the dynamic development of trust in digital systems under inconsistent information about developer reputation and system errors
Choose to think: Nudging towards privacy informed decisions at the app download stage
Exploration vs. limitation - An investigation of instructional design techniques for spatial ability training on mobile devices
Formation of computational identity through computational thinking perspectives development in programming learning: A mediation analysis among primary school students
Uncovering the structure of media multitasking and attention problems using network analytic techniques
Facebook and texting made me do it: Media-induced task-switching while studying
Teachers' concern about integrating Web 2.0 technologies and its relationship with teacher characteristics
The role of cognitive theory in human-computer interface
Influence of temperament and character on online gamer loyalty: Perspectives from personality and flow theories
Modeling the stimulators of the behavioral intention to use mobile entertainment: Does gender really matter?
Mobile social networking and salesperson maladaptive dependence behaviors
Modeling habitual and addictive smartphone behavior: The role of smartphone usage types, emotional intelligence, social stress, self-regulation, age, and gender
The relationship between passive and active non-political social media use and political expression on Facebook and Twitter
Augmented reality in science laboratories: The effects of augmented reality on university students' laboratory skills and attitudes toward science laboratories
Perspectives on computer-based assessment of problem solving
Unintended consequences of emerging communication technologies: Instant Messaging in the workplace
Exploring the link between teachers' educational belief profiles and different types of computer use in the classroom
Does therapist guidance improve uptake, adherence and outcome from a CD-ROM based cognitive-behavioral intervention for the treatment of bulimia nervosa?
Exploring gender differences in online shopping attitude
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10-16 years
Learner reflections in virtual vs. blended EAP classes
Psychosocial predictors of the use of enhanced podcasting in student learning
Extending multimedia research: How do prerequisite knowledge and reading comprehension affect learning from text and pictures
Computer games, trust, and immediacy: Role-playing as immigrants in the South
Reviewing the differences between learning analytics and educational data mining: Towards educational data science
Threading and conversation in co-located chats
Why do some teachers teach media literacy while others do not? Exploring predictors along the "will, skill, tool, pedagogy" model
Consumer adoption of mobile TV: Examining psychological flow and media content
Time spent on separating waste is never wasted: Fostering people's recycling behavior through the use of a mobile application
Guiding students' online complex learning-task behavior through representational scripting
Problematic social networking sites use and attachment: A systematic review
The dual nature of prior computer experience: More is not necessarily better for technology acceptance
Attributes associated with the submission of electronic versus paper résumés
The measurement of Internet addiction: A critical review of existing scales and their psychometric properties
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area
Examining the impact of computer-mediated social networks on individual consumerism environmental behaviors
Development and validation of a computer attitude measure for young students (CAMYS)
The roles of brand community and community engagement in building brand trust on social media
Philosophical dimensions of anonymity in group support systems: Ethical implications of social psychological consequences
Enhancing software quality assurance in ubiquitous learning environments through mutation testing and diverse test oracles
"I'd like to be under the sea": Contextual cues in virtual environments influence the orientation of idea generation
The role of loneliness in emerging adults' everyday use of facebook - An experience sampling approach
Digital business model effectuation: An agile approach
Empathy, self-control, and online harassment: A partial test of Agnew's social concern theory
Psychometric properties of internet administered versions of Penn State Worry Questionnaire (PSWQ) and Depression, Anxiety, and Stress Scale (DASS)
An investigation of player motivations in Eyewire, a gamified citizen science project
Towards a framework for online game adoption
Ubiquitous computation in internet of vehicles for human-centric transport systems
Interface agents as social models for female students: The effects of agent visual presence and appearance on female students' attitudes and beliefs
Social media and online health services: A health empowerment perspective to online health information
The creative link: Investigating the relationship between social network indices, creative performance and flow in blended teams
Corrigendum to "A proposed model for evaluating the success of WebCT course content management system" [Computers in Human Behavior 26 (2010) 1795-1805]
Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game
Similarities and differences between internet addiction and nicotine dependence - - motivation network
Facebook privacy management strategies: A cluster analysis of user privacy behaviors
To take or not to take the laptop or tablet to classes, that is the question
Living in a big data world: Predicting mobile commerce activity through privacy concerns
The moderating effect of computer users' autotelic need for touch on brand trust, perceived brand excitement, and brand placement awareness in haptic games and in-game advertising (IGA)
Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive virtual reality classroom
Content or context: Which matters more in information processing on microblogging sites
The acceptability of social robots: A scoping review of the recent literature
Impact of online racism on psychological distress and alcohol use severity: Testing ethnic-racial socialization and silence about race as moderators
How easy-to-process information influences consumers over time: Online review vs. brand popularity
Different interactions with appearance-focused social media content and adolescents' body dissatisfaction: A within-person perspective
Effects of split attention revisited: A new display technology for troubleshooting tasks
How social media use, political identity, and racial resentment affect perceptions of reverse racism in the United States
Improving web accessibility: a study of webmaster perceptions
High texting rates mediate oral sex and intercourse experience in a longitudinal study of high school students
Comparison of children's gaming scores to NEPSY-II scores: Validation of computer games as cognitive tools
The double-edged sword effect of social networking use intensity on problematic social networking use among college students: The role of social skills and social anxiety
How recommendation letters affect career Mobility：Evidence from a social networking sites LinkedIn
Evaluation of an intelligent team tutoring system for a collaborative two-person problem: Surveillance
Cyberbullying among college students with disabilities
Too little power, too much information! Power, narcissism, and adolescents' disclosures on social networking sites
Sound of silence: Does Muting Notifications Reduce Phone Use?
Immersive virtual reality learning and cognitive load: A multiple-day field study
Learning and teaching about scientific models with a computer-modeling tool
Examining students' intention to continue using blogs for learning: Perspectives from technology acceptance, motivational, and social-cognitive frameworks
Phone use while parenting: An observational study to assess the association of maternal sensitivity and smartphone use in a playground setting
The digital footprints of adolescent depression, social rejection and victimization of bullying on Facebook
Untagging on social media: Who untags, what do they untag, and why?
The prevalence, context and perceptions of sexting among non-heterosexual men from various generations in Belgium
Corrigendum to cyberbullying through the lens of social influence: Predicting cyberbullying perpetration from perceived peer-norm, cyberspace regulations and ingroup processes [Comput. Hum. Behav. 102C (2020) 260-273
"THE RUSSIANS ARE HACKING MY BRAIN!" investigating Russia's internet research agency twitter tactics during the 2016 United States presidential campaign
Privacy antecedents for SNS self-disclosure: The case of Facebook
Determinants of virtual social networks diffusion: Insights from cross-country data
Virtual intimacy: Propensity for physical contact between avatars in an online virtual environment
Swipe right? Using beauty filters in male Tinder profiles reduces women's evaluations of trustworthiness but increases physical attractiveness and dating intention
Beyond the smartphone's mere presence effect: A quantitative mobile eye tracking study on the visual and internal distraction potential of smartphones
The computer attributes for learning scale (CALS) among university students: Scale development and relationship with actual computer use for learning
Intimate abuse through technology: A systematic review of scientific Constructs and behavioral dimensions
Preventing human error: The impact of data entry methods on data accuracy and statistical results
Altered uncertainty processing during adaptive learning in internet gaming disorder
Make it our time: In class multitaskers have lower academic performance
Modelling the relationship between design/performance factors and perceptual features contributing to Quality of Experience for mobile Web browsing
Cyberbullying and self-esteem: An Italian study
Online trolling: The case of Madeleine McCann
Antecedents of an experienced sense of virtual community
Cognitive process validation of an online problem solving assessment
Determining the effect of stress on analytical skills performance in digital decision games towards an unobtrusive measure of experienced stress in gameplay scenarios
Internet pornography exposure and risky sexual behavior among adult males in the United States
Students' profiles of ICT use: Identification, determinants, and relations to achievement in a computer and information literacy test
Rethink data-driven human behavior prediction: A Psychology-powered Explainable Neural Network
Personal artifact ecologies in the context of mobile knowledge workers
Computer game misuse and addiction of adolescents in a clinically referred study sample
Problematic online behaviors constitute related yet distinct conditions: A cross-sectional study
Scales for measuring user engagement with social network sites: A systematic review of psychometric properties
Sex, age and cyber-victimization: A meta-analysis
The Technology Integration Model (TIM). Predicting the continued use of technology
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
What drives AI-based risk information-seeking intent? Insufficiency of risk information versus (Un)certainty of AI chatbots
Too close for comfort: Attachment insecurity and electronic intrusion in college students' dating relationships
Eliciting teamwork with game attributes: A systematic review and research agenda
The Problematic and Risky Internet Use Screening Scale (PRIUSS) for adolescents and young adults: Scale development and refinement
Socioeconomic status and young people's digital maturity: The role of parental mediation
Crisis communication, learning and responding: Best practices in social media
Screen time vs. scream time: Developmental interrelations between young children's screen time, negative affect, and effortful control
The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior
What are the psychological impacts of children's screen use? A critical review and meta-analysis of the literature underlying the World Health Organization guidelines
The effects of mental simulations, innovativeness on intention to adopt brand application
A longitudinal examination of computer self-efficacy change trajectories during training
Hypermedia and learning: Contrasting interfaces to hypermedia systems
Exploring the theoretical foundations of playfulness in computer interactions
Effects of music tempo and task difficulty on multi-attribute decision-making: An eye-tracking approach
Effects of practice with videos for software training
Private flirts, public friends: Understanding romantic jealousy responses to an ambiguous social network site message as a function of message access exclusivity
The affective outcomes of using influence tactics in embodied conversational agents
Effects of training on computer-mediated communication in single or mixed gender small task groups
Short- and long-term effects of students' self-directed metacognitive prompts on navigation behavior and learning performance
A parental perspective on apps for young children
Understanding social networking sites adoption in China: A comparison of pre-adoption and post-adoption
Information systems: an interdisciplinary perspective
Online maintenance of life domains: Uses of social network sites during graduate education among the US and international students
Escaping the crowd: An experimental study on the impact of a Virtual Reality experience in a shopping mall
Exploring social entrepreneurship education from a Web-based pedagogical perspective
Why didn't you tag me?!: Social exclusion from Instagram posts hurts, especially those with a high need to belong
Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study
Highly-visual social media and internalizing symptoms in adolescence: The mediating role of body image concerns
Corrigendum to "Contextuality and computer-mediated communication: A cross cultural comparison" [Computers in Human Behavior vol. 27 (1) (January 2011) 131-137]
Sharing instructors experience of learning management system: A technology perspective of user satisfaction in distance learning course
Perceptions and experiences of, and outcomes for, university students in culturally diversified dyads in a computer-supported collaborative learning environment
Testing a model of sense of virtual community
Factors influencing mobile data service (MDS) continuance intention: An empirical study
Efficacy of a planned behavior model: Beliefs that contribute to computer usage intentions of student teachers and experienced teachers
Developmental structure of digital maturity
Twitter intermittent and permanent discontinuance: A multi-method approach to study innovation diffusion
Mobile-Assisted Language Assessment: Assessing speaking
No two gangs are alike: The digital divide in street gangs' differential adaptations to social media
Are there cultural differences in how we play? Examining cultural effects on playing social network games
Text navigation in multiple source use
Learning programming via worked-examples: Relation of learning styles to cognitive load
Is the message the medium? How politicians' Twitter blunders affect perceived authenticity of Twitter communication
The acquisition but not adaptation of contextual memories is enhanced in action video-game players
The role of university students' informal reasoning ability and disposition in their engagement and outcomes of online reading regarding a controversial issue: An eye tracking study
Emotion expression and intergroup bias reduction between Muslims and Christians: Long-term Internet contact
Attention aware systems: Theories, applications, and research agenda
Prejudiced interactions with large language models (LLMs) reduce trustworthiness and behavioral intentions among members of stigmatized groups
Burnout, resilience, and coping among esports players: A network analysis approach
The relationship between socializing on the Spanish online networking site Tuenti and teenagers' subjective wellbeing: The roles of self-esteem and loneliness
What drives consumer knowledge sharing in online travel communities?: Personal attributes or e-service factors?
The mediating and moderating roles of social anxiety and relatedness need satisfaction on the relationship between shyness and problematic mobile phone use among adolescents
Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing
Clinicians' attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach
Doing online research involving university students with disabilities: Methodological issues
Accidently acquired? Examining the conditional indirect effects of social media incidental news exposure on knowledge of COVID-19
Effects of visual feedback on medical students' procrastination within web-based planning and reflection protocols
Students' linguistic behaviour in online discussion groups: Does gender matter?
The cognitive benefits of dynamic representations in the acquisition of spatial navigation skills
Exploring rape culture in social media forums
Symbolization of mobile phone and life satisfaction among adolescents in rural areas of China: Mediating of school-related relationships
How attention level and cognitive style affect learning in a MOOC environment? Based on the perspective of brainwave analysis
Adolescents' perception of the characterizing dimensions of cyberbullying: Differentiation between bullies' and victims' perceptions
Examining the criterion-related validity evidence of LinkedIn profile elements in an applied sample
Exploring consumers' intention to accept smartwatch
Abnormal reward and punishment sensitivity associated with Internet addicts
The appearance effect: Influences of virtual agent features on performance and motivation
Understanding Emotions in Text Using Deep Learning and Big Data
Individual and collective moral influences on intervention in cyberbullying
When does individuals' willingness to speak out increase on social media? Perceived social support and perceived power/control
Generalized problematic Internet use and regulation of social emotional competence: The mediating role of maladaptive cognitions arising from academic expectation stress on adolescents
The downsides of digital labor: Exploring the toll incivility takes on online comment moderators