yusuke1997/dblp-id-title huggingface dataset:
Perceived Enjoyment and Attractiveness Influence Taiwanese Elementary School Students' Intention to Use Interactive Video Learning
Towards Workplace Metaverse: A Human-Centered Approach for Designing and Evaluating XR Virtual Displays
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness
Transitioning to Human Interaction with AI Systems: New Challenges and Opportunities for HCI Professionals to Enable Human-Centered AI
MindScratch: A Visual Programming Support Tool for Classroom Learning Based on Multimodal Generative AI
Searching Names in Contact List by Three Touch-Screen Gestures
Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
Social TV: Designing for Distributed, Sociable Television Viewing
OdorCarousel : A Design Tool for Customizing Smell-Enhanced Virtual Experiences
The Impact of AR Embodied Gaming and 2D Gaming on Children's Social Cognition and Learning Experience: An fNIRS Controlled Trial
Empathic Responding for Digital Interpersonal Emotion Regulation via Content Recommendation
Extending Effective Target Width in Fitts' Law to a Two-Dimensional Pointing Task
Understanding User Satisfaction With Instant Messaging: An Empirical Survey Study
Enhancing Spatial Knowledge With Discrete Euclidean Virtual 3D Display Interfaces: Design Options
A Corporate Style Guide That Includes Domain Knowledge
Exploring Pedagogical Dynamics via Teachers' Interactions with Digital Textbook Platforms
Investigating the Relationship between Web Object Characteristics and Cognitive Conflict Using Mouse-tracking
The Effect of Tablet App on Preschoolers' Symbolic Number Abilities Development: Based on Activity Theory
Motivation, Engagement, and Performance in Two Distinct Modes of Brain Games: A Mixed Methods Study in Children
Enhancing User Experience on Social Media Platforms: A Flow Theory-Based Approach
Human Computer Interaction on the Modern Flight Deck
In-Vitro and In-Vivo Experiments Can Lead to Opposite Conclusions: A Consideration from a Series of Experiments on the Relationship Between Throbber Rotation Speed and Perceived Waiting Time
Effects of Cognitive Style and Information Acquisition Method on Diagnosis Task Performance
ChatGPT-Assisted Decision-Making: An In-Depth Exploration of the Human-AI Interaction
Designing intelligent systems to handle system failures: Enhancing explanatory power with less restrictive user interfaces and deep explanations
Identification of an Acceptable Mixture of Key and Speech Inputs in Bimodal Interfaces
In Use, In Situ: Extending Field Research Methods
Latent Space Alignment Using Adversarially Guided Self-Play
Psychosocial Outcomes Associated with Engagement with Online Chat Systems
Seven HCI Grand Challenges
Cognitive Modeling of Student Learning in Web-Based Instructional Programs
Profiles of Perfectionistic Automatic Thoughts and Digital Skills for Online Interaction
The Impact of Color Combination on Visual Search Efficiency and User Experience in Human-Machine Interface: A Case Study of Metro Electronic Guide Screen
A Study on Designing Video Tutorials for Promoting Security Features: A Case Study in the Context of Two-Factor Authentication (2FA)
The System Usability Scale: Past, Present, and Future
A Comprehensive User-Centric Method for Evaluating and Comparing XAI Explanations
Generative Artificial Intelligence Acceptance Scale: A Validity and Reliability Study
Development and Evaluation of a Parenting Intervention Program: Integration of Scientific and Practical Approaches
Domain-specific design of user interfaces
Investigating Effectiveness of Informing Users About Breach Status of Their Email Addresses During Website Registration
A Study of the Feasibility and Effectiveness of Dual-Modal Information Presentations
The Effect of Tablet Computer Configurations and Touchscreen Gestures on Human Biomechanics, Performance, and Subjective Assessment
Measuring Situation Awareness of Student Air Traffic Controllers with Online Probe Queries: Are We Asking the Right Questions?
Ergonomic study of automatic teller machine operability
User-Centered Awareness in Computer-Supported Cooperative Work-Systems: Structured Embedding of Findings from Social Sciences
Evaluation of Playbook Delegation Approach in Human-Autonomy Teaming for Single Pilot Operations
Multipurpose Public Displays: Can Automated Grouping of Applications and Services Enhance User Experience?
Use of the Backseat Driving Technique in Evaluation of a Perceptually Optimized In-Car Navigation Display
Rounding for Warmth, Angling for Fluency: How Shapes, Cognitive Load, and Privacy Risk Influence App Adoption
Reframing HCI Through Local and Indigenous Perspectives
The Impact of Trust-Building Mechanisms on Purchase Intention towards Metaverse Shopping: The Moderating Role of Age
Use of Decision Support for Clothing Products on the Web Results in No Difference in Perception of Tactile Sensation Than Actually Touching the Material
Open Challenges in Relationship-Based Privacy Mechanisms for Social Network Services
Introduction to the Special Issue on Usability and User Experience: Methodological Evolution
How to Help Older Adults Navigate Through VR? Effects in Outdoor-Indoor Transition Environments
Explaining Extreme Mobile Experiences
Assessing Older Adults' Information Technology Ability: The Development of a Multiple Item Scale
What Drives Continuance Usage Intention Toward Virtual Reality Games? Gamer-Avatar Identification and Experiential Consumption Perspectives
The Doctrine of the Mean: Chinese Calligraphy with Moderate Visual Complexity Elicits High Aesthetic Preference
Robot Transparency and Team Orientation Effects on Human-Robot Teaming
ChatGPT: More Than a "Weapon of Mass Deception" Ethical Challenges and Responses from the Human-Centered Artificial Intelligence (HCAI) Perspective
Brain-Computer Interface Games Based on Consumer-Grade EEG Devices: A Systematic Literature Review
Enhancing Human-Computer Interaction Through Decoupling Motion and Camera Control in Human-Centric Video Generation
Interplay of Perceptions of Aging, Care, and Technology Acceptance in Older Age
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments
Comparison of Eye-Based and Controller-Based Selection in Virtual Reality
Watch It! Factors Driving Continued Feature Use of the Smartwatch
Can Previews Mitigate the Effect of Interruptions? Findings from a Lab Experiment under Various Workloads
Interfaces That Heal: Coupling Real and Virtual Objects to Treat Spider Phobia
Evaluating User Needs in Wellness Apps
Perception of "This is Not a Game": Definition and Measurement
An Experimental Study of Antecedents and Consequences of Online Ad Intrusiveness
Online Privacy Literacy and Online Privacy Behavior - The Role of Crystallized Intelligence and Personality
Usage Intention of ChatGPT for Health in Turkey: An Extended Technology Acceptance Model
Designing Immersive Stories for Health: Choosing Character Perspective Based on the Viewer's Modality
Influence of Perceived Interactivity on Continuous Use Intentions on the Danmaku Video Sharing Platform: Belongingness Perspective
The effect of degree of upper arm flexion on shoulder-neck discomfort at the VDT
HandBrush for Efficient Object Grouping in Virtual Environment with Bare-Hand
VTuber Attractiveness and Its Effect on Viewer Gifting
Analyzing Social Media Networks with NodeXL: Insights from a Connected World by Derek Hansen, Ben Shneiderman, and Marc A. Smith
Collaborative Activities During an Outbreak Early Warning Assisted by a Decision-Supported System (ASTER)
The Impact of Interrupting Nurses on Mental Workload in Emergency Departments
Content Preparation and Management for Web Design: Eliciting, Structuring, Searching, and Displaying Information
Modeling Trust Dimensions and Dynamics in Human-Agent Conversation: A Trajectory Epistemic Network Analysis Approach
Evaluation of the Effectiveness of Augmented Reality-Based Teaching Material: The Solar System
A Multimodal Teaching Model of College English Based on Human-Computer Interaction
Measurement and Analysis of Cognitive Load Associated with Moving Object Classification in Underwater Environments
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
Exploring the Perceptions and Continuance Intention of AI-Based Text-to-Image Technology in Supporting Design Ideation
The Impact of Different Interruptions on Perceived Stress: Developing a Multimodal Measurement for Early Detection
Evaluation of Drag-and-Drop Task in Virtual Environment: Effects of Target Size and Movement Distance on Performances and Workload
A Case Study of On-Screen Prototypes and Usability Evaluation of Electronic Timers and Food Menu Systems
Data Entry for Mobile Devices Using Soft Keyboards: Understanding the Effects of Keyboard Size and User Tasks
Integration of Usability Evaluation Studies via a Novel Meta-Analytic Approach: What are Significant Attributes for Effective Evaluation?
Revisiting the E-Learning Systems Success Model in the Post-COVID-19 Age: The Role of Monitoring Quality
Work-Domain Experts as Evaluators: Usability Inspection of Domain-Specific Work-Support Systems
Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset
Affordance-Driven Interface Design in Massive Online Communications: Shaping User Experience in Social Live-Streaming Services
Perceived Usability and the Modified Technology Acceptance Model
Measurements of computer satisfaction, literacy, and aptitudes: A review
Actively Viewing the Audio-Visual Media: An Eye-Controlled Application for Experience and Learning in Traditional Chinese Painting Exhibitions
Proposal of an Index for the Operator's Haptic Sensation in a Master-Slave System with Force-Feedback Function
Current Trends in Brain-Computer Interface (BCI) Research and Development
Aspects of Everyday Design: Resourcefulness, Adaptation, and Emergence
An Arabic Version of the Visual Aesthetics of Websites Inventory (AR-VisAWI): Translation and Psychometric Properties
VirtualTouch: A Tool for Developing Mixed Reality Educational Applications and an Example of Use for Inclusive Education
When Bystanders Are Present: Children's Helping Behavior Toward a Distressed Social Robot
Simulation-Based Digital Twins Enabling Smart Services for Machine Operations: An Industry 5.0 Approach
The relative effectiveness of hypertext and text
The Impact of Perceived Experience on Customer Privacy Concerns During AI-Human Interaction: The Chain Mediating Effect of Hedonic Value and Trust
AI-CDSS Design Guidelines and Practice Verification
A longitudinal study of health complaints in professional computer work: Effects of computer-aided design
The GETAMEL Model: Features of the Adaptation of Teachers in the Transition to On-Line Learning
Let Me Hold Your Hand: Effects of Anthropomorphism and Touch Behavior on Self-Disclosure Intention, Attachment, and Cerebral Activity Towards AI Mental Health Counselors
Why Do People Watch Multiscreen Videos and Use Dual Screening? Investigating Users' Polychronicity, Media Multitasking Motivation, and Media Repertoire
A Study of Pointing Performance of Elderly Users on Smartphones
Minimal Social Cues, Body Proportion, Head Shape, and Participant's Gender on the Trustworthiness of Social Robots
How Do People Develop Folk Theories of Generative AI Text-to-Image Models? A Qualitative Study on How People Strive to Explain and Make Sense of GenAI
Effects of Cultural Factors at the Individual Level on Online Privacy Among Vietnamese University Students: An Empirical Study Using a PLS-SEM Approach
Driver Situation Awareness and Perceived Sleepiness during Truck Platoon Driving - Insights from Eye-tracking Data
Bridging the Trust Gap in Influencer Marketing: Ways to Sustain Consumers' Trust and Assuage Their Distrust in the Social Media Influencer Landscape
Social Network Density Mediates the Association Between Problematic Social Media Use and Depressive Symptoms
Unmoderated Usability Studies Evolved: Can GPT Ask Useful Follow-up Questions?
Understanding Passenger Acceptance of Autonomous Vehicles Through the Prism of the Trolley Dilemma
An Emotional-Aware Mobile Terminal Accessibility-Assisted Recommendation System for the Elderly Based on Haptic Recognition
Workload Management in Teleoperation of Unmanned Ground Vehicles: Effects of a Delay Compensation Aid on Human Operators' Workload and Teleoperation Performance
MindReaD: Enhancing Pedestrian-Vehicle Interaction with Micro-Level Reasoning Data Annotation
A Systematic and Generalizable Approach to the Heuristic Evaluation of User Interfaces
A Microworld Approach to Identifying Issues of Human-Automation Systems Design for Supporting Operator's Situation Awareness
Examination of Esports Fans' Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League
The Mediation Role of Convenience in Mobile Wallet Adoption
Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation
The (Un)Knowledgeable, the (Un)Skilled? Undertaking Chat-GPT Users' Benefit-Risk-Coping Paradox in Higher Education Focusing on an Integrated, UTAUT and PMT
Usability of Automated External Defibrillators: A Randomized, Comparative Simulator Study
Evaluation and Improvement of Interface Aesthetics with an Interactive Genetic Algorithm
Working With and Around Artificial Intelligence: AI Crafting and Human-AI Collaboration in Recruitment
An experimental investigation of the roles of the computer interface and individual characteristics in the learning of computer systems
Design of Online Reading Education Simulation System Based on Intelligent Human-Computer Interaction Technology
An Augmented Reality Platform with Hand Gestures-Based Navigation for Applications in Image-Guided Surgery: Prospective Concept Evaluation by Surgeons
Grand Challenges in Immersive Technologies for Cultural Heritage
Design and Evaluation of Bare-Hand Interaction for Precise Manipulation of Distant Objects in AR
Trust Conditions and Privacy Perceptions in the Acceptance of Ambient Technologies for Health-Related Purposes
Design Aspects for COVID-19 Dashboards - Evidence from Eye-Tracking Evaluation
Balancing the Fluency-Consistency Tradeoff in Collaborative Information Search with a Recommender Approach
Research on Emotion Recognition Method of Flight Training Based on Multimodal Fusion
A Slovene Translation of the System Usability Scale: The SUS-SI
Editorial Retractions
ERP Implementation: Chief Information Officers' Perceptions of Critical Success Factors
A Review of: " Foundations of Augmented Cognition by Schmorrow, D. D."
Applications of fuzzy-based linguistic patterns for the assessment of computer screen design quality
Leveraging Social Cues for Patient-Physician Interactions: The Impacts of Empathy, Interactivity and Social Validation in Mobile Medical Consultations
Learner Perceptions of Artificial Intelligence-Generated Pedagogical Agents in Language Learning Videos: Embodiment Effects on Technology Acceptance
Invitations Within and Beyond the Fictitious World: An LDA Discourse Analysis of Female Game Preferences in Chinese CMC Forums
How Mobile Touch Devices Foster Cognitive Offloading in the Elderly: The Effects of Input and Feedback
Systematic Literature Review of Levels of Automation (Autonomy) Taxonomy: Critiques and Recommendations
Escaping the Trough: Towards Real-World Impact of Tabletop Research
Perception and Acceptance of Autonomous Vehicles: Influencing Factors and the Relevance of Subjective Knowledge
The Role of Computer Self-Efficacy in Task Performance: Insights from Two Empirical Studies
Contours and borders in animated mimic displays
From users' task knowledge to high-level interface specification
A knowledge-based software environment (KBSE) for designing concurrent processes
Artificial Intelligence-Based Conversational Agents Used for Sustainable Fashion: Systematic Literature Review
When Do We Accept Mistakes from Chatbots? The Impact of Human-Like Communication on User Experience in Chatbots That Make Mistakes
Exploring the Impact of Self-Concept and IT Identity on Social Media Influencers' Behavior: A Focus on Young Adult Technology Features Utilization
Cultural Effects on Use of Online Social Media for Health-Related Information Acquisition and Sharing in Taiwan
Modeling Cooperative Work Processes-A Multiple Perspectives Framework
From Humanoid to Virtual Humans: A Systematic Literature Review of Avatar Marketing
Enhancing Collaborative Shopping Experience Through Interactive Personalized Avatars and Shared Gaze in a Multi-User Augmented Reality Environment
Augmented Reality-Based Manual Assembly Support With Visual Features for Different Degrees of Difficulty
Individual Differences in the Use of Command Line and Menu Computer Interfaces
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO
Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment
Facilitating Students' Interaction in MOOCs through Timeline-Anchored Discussion
An Open Road Evaluation of a Self-Driving Vehicle Human-Machine Interface Designed for Visually Impaired Users
French Adaptation and Validation of the Pedestrian Receptivity Questionnaire for Fully Autonomous Vehicles (F-PRQF)
Pilot Performance in Trajectory-Based Operations Under Concepts of Operation That Vary Separation Responsibility Across Pilots, Air Traffic Controllers, and Automation
Neural Networks Approach to User Modeling and Intelligent Interface: A Review and Reappraisal
The Role of Social Feedback in Technology Acceptance: A One-Week Diary Study with Exoskeleton Users at the Workplace
Speech-Based Text Entry for Mobile Handheld Devices: An Analysis of Efficacy and Error Correction Techniques for Server-Based Solutions
The Factors Affecting User Experience Maturity in Free and Open Source Software Community: An Empirical Study
Artificial Intelligence in Music Education
Effects of Dwell Time and Area on Task Performance of Gaze-Triggered Eye Control in AR-Aided Aircraft Cockpits
Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army
Cultural Values and Internet Banking in Europe. The Moderating Effect of Gender
The Voice in the Machine: Building Computers That Understand SpeechRoberto Pieraccini. MIT Press, 2012. 352 pages. ISBN: 978-0-262-01685-8
Too Many Facebook "Friends"? Content Sharing and Sociability Versus the Need for Privacy in Social Network Sites
An Empirical Evaluation of Factors Influencing Patients' Reactions to the Implementation of Health Information Exchanges (HIEs)
The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits
System response time and method of pay: Stress effects in computer-based tasks
To Gift or Not: Understanding Gifting Behavior on Live Streaming Platforms from the Perspective of Social Influence and Herding
Designing Embodied Virtual Agents as Product Specialists in a Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence
Investigating the Roles of Document Presentation and Reading Interactions on Different Aspects of Multiple Document Comprehension
AI as Co-Leader: Effects of Human Consideration and AI Structure Behaviors on Leadership Effectiveness and Neural Activation
Understanding Coping Intentions of Fitness Tracker Users: An Empirical Investigation Using Fear Appeals
Virtual Reality-Based Cooperative Learning in Physical Education: Ways to Improve Physical Performance and Motivation of Students
Influences of Ethical Values of e-Travel Agents on Authenticity and Trust Formations: The Moderating Role of Privacy Concerns
Transparent-AI Blueprint: Developing a Conceptual Tool to Support the Design of Transparent AI Agents
System Attributes that Influence Reported Improvement in Drivers' Experiences with Adaptive Cruise Control and Active Lane Keeping after Daily Use in Five Production Vehicles
"Let's Chill and Chat": Exploring the Effects of Streamers' Self-Disclosure on Parasocial Interaction via Social Presence
Competing With Artificial Intelligence Or Other Fans: Effects of Making Predictions About Game Outcome on Fans' Perceived Curiosity and Evaluations of Game Consumption
A Multimodal Human-Computer Interaction for Smart Learning System
Can the "Future Self" Promote Healthy Eating Behaviors?: The Effects of Age-Morphing Technology, Future Projections, and Self-Control on Healthy Eating Decisions
Aiming the Mobile Targets in a Cross-Cultural Context: Effects of Trust, Privacy Concerns, and Attitude
Virtual Rewards, Real World Impact? Investigating the Prosocial Effects of Videogame Reward Salience
Winners and losers from computerization: A study of the psychosocial work conditions and health of Swedish state employees
Exploring Patients' Use Intention of Personal Health Record Systems: Implications for Design
Examining Perceived Privacy, Perceived Security and Technology Anxiety into UMEGA in Improving Adoption Behavior of E-Government Services: An Evidence from Pakistan
Confronting Fake News Through Collective Intelligence in Adolescents
Multilingual News Search - A Comparative User Study of Desktop and Mobile Interfaces
Learning English on Social Media: A Multi-Theoretical Approach to Exploring Continuance Behavior
Effects of Augmented Reality with Pedagogical Agent on EFL Primary Students' Vocabulary Acquisition, Motivation, and Technology Perceptions
A Visual Information Processing Model to Characterize Interactive Visualization Environments
The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment
How Social Network Site Users' Motives Predict Their Online Network Sizes: A Quantile Regression Approach to Japanese Twitter Usage
Examining Generative AI User Discontinuance from a Dual Perspective of Enablers and Inhibitors
Child-Robot Interaction in a Musical Dance Game: An Exploratory Comparison Study between Typically Developing Children and Children with Autism
Contactless Service: Artificial Intelligence Applications of Airports
Research on the Antecedents of Data Privacy Concern Toward Intelligent Connected Vehicles
How Does Generation Z Imagine the Future of "Laundry Care" Experiences? A Scenario-Based Exploration of User Expectations
Measuring the Usability of Mobile Applications for Phones and Tablets
Can't We All Just Get Along? Some Alternative Views of the Knowledge Worker in Complex HCI Systems
Dynamic Brain Function Tracking During Cognitive Tasks in Extreme Environments Using fNIRS
Notifications Efficiency, Impact, and Interference in Second-Screen Scenarios
Application of Human-Computer Interaction Technology in Remote Language Learning Platform
Breaking Status-Quo Inertial Use of Incumbent Payment to Adopt Mobile Payment: A Contingency Perspective
ContextZoom: A Single-Handed Partial Zooming Technique for Touch-Screen Mobile Devices
Effects of Smart Cockpit Steering Wheel Control Gestures on List Selection Tasks
Research on Information Fusion Method for Human Computer Interaction Interface of Command and Control System in MR Environment
Hardware Support for Navigating Large Digital Documents
Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and Attitudes
Human - System Cooperation in Automated Driving
Gig Work Self-Efficacy and Its Effects on Flexibility, Career Adoptability, and Adoption in the Metaverse: A Moderated Mediation Model
AI-Generated News Content: The Impact of AI Writer Identity and Perceived AI Human-Likeness
The Antecedents of Mobile Banking Adoption among Senior Citizens in Malaysia
"The Bloody WhatsApp Thing": A Qualitative Investigation of Experiences of Social Messaging in a Volunteering Setting
Influences of Different Traffic Information on Driver Behaviors While Interacting with Oncoming Traffic in Level 2 Automated Driving
"Reliving my Childhood Dream of being a Pokémon Trainer": An Exploratory Study of College Student Uses and Gratifications Related to Pokémon Go