yusuke1997/dblp-id-title huggingface dataset:
Shaping the sensory experience in digital environments: modality, congruency, and learning
Exploring the interactive patterns of concept map-based online discussion: a sequential analysis of users' operations, cognitive processing, and knowledge construction
The effect of educational virtual reality game on primary school students' achievement and engagement in mathematics
Interaction patterns in exploratory learning environments for mathematics: a sequential analysis of feedback and external representations in Chinese schools
Reconceptualizing the pedagogical value of student facilitation
The validation and brokering of competence: Issues of trust and technology
Activity Cycles in Educational Electronic Networks
The evolution of sustainability models for Open Educational Resources: insights from the literature and experts
Exploring the role of high school students' internet use on their internet self-efficacy: a structural equation model
Trends in VR/AR technology-supporting language learning from 2008 to 2019: a research perspective
Initiating Intrinsic Motivation in Online Education: Review of the Current State of the Art
A concept to simplify authoring of adaptive hypermedia eLearning structures
Computational approaches for literacy of children with autism: a systematic mapping
The intersection of technology and mental health literacy in social work curriculum: implications for student well-being and professional practice
Online learning and COVID-19 outbreak in Mozambique - academics' experience during suspension of face-to-face classes
Webcams and technostress: the complicated web of amplified online learning, webcam use, and technostress during COVID 19
Enculturating seamless language learning through artifact creation and social interaction process
Flipping the procedural knowledge learning - a case study of software learning
Advancement and the foci of investigation of MOOCs and open online courses for language learning: a review of journal publications from 2009 to 2018
Anonymously productive and socially engaged while learning at work
Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning
Are we outsourcing memory?
Contribution of using mobile application on botanical fieldwork in primary school
The incorporation of hands-on tasks in an online course: an analysis of a blended learning environment
A blended model: simultaneously teaching a quantitative course traditionally, online, and remotely
Systematic literature review on gamified professional training among employees
Didactic experiences in the public realm: AI, interactivity, and playfulness for empowering eco-change
Analysis and evaluation of lecturers' activity in Learning Management Systems: Subjective and objective perceptions
Modeling of relationships between students' navigational behavior and problems in hypermedia learning system: the moderating role of working memory capacity
Responsible digital citizen: building AI ethics awareness across subjects
Flexible authoring and delivery of online courses using IMS Learning Design
Exploring factors influencing the intention to use social media and its actual usage in higher education: a conceptual model of effectiveness, effort, communication, self-awareness, social influence, and facilitating conditions
The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature
Personalized learning and the Ultraversity experience
Collaborative activities recommendation based on students' collaborative learning styles using ANN and WSM
A multi-peer assessment platform for programming language learning: considering group non-consensus and personal radicalness
Cognitive Skills Acquisition and Computer Based Intelligent Tutoring Tools
Affordances and challenges of technology-assisted language learning for motivation: A systematic review
Comparing technology acceptance of AR-based and 3D map-based mobile library applications: a multigroup SEM analysis
CoLeMo: A collaborative learning environment for UML modelling
Emotions recognition in an intelligent elearning environment
The dissemination of holistic health care and evidence-based medicine courses from institution-based to department-based via a course management system
Cognitive load and knowledge sharing in Learning Networks
Clicking for grades? Really? Investigating the use of clickers for awarding grade-points in post-secondary education
How does technology-based embodied learning affect learning effectiveness? - Based on a systematic literature review and meta-analytic approach
The effects of the COVID-19 pandemic on student grades and productivity
MOOC performance prediction and analysis via Bayesian network and Maslow's hierarchical needs theory
Cognitive versus behavioral learning analytics dashboards for supporting learner's awareness, reflection, and learning process
Teaching in the second machine age
Do field-dependent individuals tend to have lower creativity than field-independent ones? The role of informational cues in electronic brainstorming
Exploring university teachers' self-directed use of web-based learning in complementing students' needs: a case study
Exploring the relationship between teacher talk supports and student engagement from the perspective of students' perceived care
Determining of learners' intervention preferences in the digital learning environment based on analytic hierarchy process
Revolutionizing learning in the digital age: a systematic literature review of microlearning strategies
The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning: an analysis of learners' performance and their cognitive process in discussion
Pattern of non-task interactions in asynchronous computer-supported collaborative learning courses
Online peer feedback patterns of success and failure in argumentative essay writing
The student as a prosumer of educational audio-visual resources: a higher education hybrid learning experience
Faculty Development, Learner Support and Evaluation in Web-Based Programs
Explicating the influences that explain intention to use technology among English teachers in China
How students take collective responsibility for productive collaboration: an empirical examination of online discourse
Sociometry: An Approach for Assessing Group Dynamics in Web-Based Courses
Virtual patient clinical placements improve student communication competence
Design and development of VR learning environments for children with ASD
Using IMS learning design to model curricula
Augmented reality in preschool settings: a cross-sectional study on adoption dynamics among educators
"Simultaneous immersion": How online postgraduate study contributes to the development of reflective practice among public service practitioners
Exploring demographic influences on learner satisfaction in open education platforms: a case study from Guangdong Open University
An integrated model for exploring college students' engagement and competence development in flipped learning using partial least squares path modeling
Web geometry laboratory: case studies in Portugal and Serbia
Interactive learning environments: all is change - as usual
Assessment of Effectiveness of Web-based Training on Demand
Using dynamic mathematics software to model a real-world phenomenon in the classroom
Understanding the process of teachers' technology adoption with a dynamic analytical model
Matchmaking in learning networks: Bringing learners together for knowledge sharing
Techno-pedagogical communication, ed-tech and media professionals: crossroads for enhancing instructional quality
Discourse About Ideas: Monitoring and Regulation in Face-to-Face and Computer-Mediated Environments
The study on the influence factors of intention to continue using MOOCs: integrating UTAUT model and social presence
The programmers' collective: fostering participatory culture by making music videos in a high school Scratch coding workshop
Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020
Designing a web-based constructivist learning environment
Patterns of triggers for on-task and off-task behaviors: university students in independent study
Aligning learning design and learning analytics through instructor involvement: a MOOC case study
Eye-tracking verification of the strategy used to analyse algorithms expressed in a flowchart and pseudocode
Large-scale online education programmes and their potential to effect change in behaviour and practice of health and social care professionals: a rapid systematic review
Isolation and distinctiveness in the design of e-learning systems influence user preferences
Model of distributed learning objects repository for a heterogenic internet environment
Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students
Learner control, segmenting, and modality effects in animated demonstrations used as the before-class instructions in the flipped classroom
Differences in electronic exchanges in synchronous and asynchronous computer-mediated communication: the effect of culture as a mediating variable
Development and validation of an artificial intelligence anxiety scale: an initial application in predicting motivated learning behavior
Engaging youth in computational thinking practices through designing place-based mobile games about local issues
Behavioral profiling: a generationwide study of players' experiences during brain games play
Evaluating science teachers' flipped learning readiness: a GETAMEL approach test
Digital factory - virtual reality environments for industrial training and maintenance
The effect of electronic performance support systems on self-regulated learning skills
Science Research Models Used by High School Students: Comparison of Two Cases
Applying web-based co-regulated learning to develop students' learning and involvement in a blended computing course
Understanding the impact of online teaching on students' learning and performance: a post-pandemic analysis
Modeling, simulations and education
Learn math through motion: a technology-enhanced embodied approach with augmented reality for geometry learning in K-12 classrooms
Understanding M-learning app adoption: an integrated model for college students in Vietnam
The effect of telecollaboration in the development of the Learning to Learn competence in CLIL teacher training
A dynamic analysis of why learners develop a preference for autonomous learners in computer-mediated communication
Social learning analytics for determining learning styles in a smart classroom
SSPA: an effective semi-supervised peer assessment method for large scale MOOCs
Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications
The impact of teaching computer programming in Tanzanian primary schools
DigiMathArt: a game-based approach to learning Mathematics and Programming
Comparative judgement and the visualisation of construct formation in a personal learning environment
Design strategies to integrate creative learning in elementary school curricula through computer programming activities
The SOR (stimulus-organism-response) paradigm in online learning: an empirical study of students' knowledge hiding perceptions
Using a computer game to teach school-aged children about asthma
Towards eLearning 2.0 University
Connected learning in the library as a product of hacking, making, social diversity and messiness
Peer coaching with interactive wireless technology between student teachers: Satisfaction with role and communication
A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students
A futuristic design vision of tangible user interfaces on enhancing Montessori
A virtual environment for learning computer coding using gamification and emotion recognition
Sustainable academic performance in higher education: a mixed method approach
Enhancing the facilitation of online groups in higher education: a review of the literature on face-to-face and online group-facilitation
Examining the attention resumption from smartphone to class: a sequential mixed methods study
Supporting Blended-Learning: tool requirements and solutions with OWLish
Factors influencing learners' continuance intention toward one-to-one online learning
Dissemination of agricultural knowledge using a collaborative multidisciplinary co-creation platform: a case study
Why did they come back? Analysis of learning behaviour and motivation of repeat learners in cMOOCs
Predicting student understanding by modeling interactive exploration of evidence during an online science investigation
Investigating teachers' adoption of MOOCs: the perspective of UTAUT2
Wearable stories for children: embodied learning through pretend and physical play
The effect of students' attitudes toward an AR-based library learning system on learning performance, cognitive load, and library anxiety
Exploring learning game core dynamics for engagement: a 2-year cross-case comparison of geography undergraduates' perceptions of Biomes Rescue , a platformer game
Learning Object Meta-data for a Database of Primary and Secondary School Resources
Educational chatbot development informed by clinical simulations
"We found the 'black spots' on campus on our own": development of inquiry skills in primary science learning with BYOD (Bring Your Own Device)
The profiles of Chinese university students' learning experience in flipped classrooms: combining the self-reported and process data
An Analogy-Based Computer Tutor for Remediating Physics Misconceptions
Advanced displays and natural user interfaces to support learning
Optimizing sports training of qualified baluan wrestlers during pre-competitive training in a digital learning environment
Effects of technology application on museum learning: a meta-analysis of 42 studies published between 2011 and 2021
How do lectures stand up against interactive learning environments?
An analysis of Metaverse literacy and college teachers' need for learning: the need for a cognition perspective
PT Anywhere: a mobile environment for practical learning of network engineering
Learning through intermediate problems in creating cognitive models
Developing a cycle-mode POED model and using scientific inquiry for a practice activity to improve students' learning motivation, learning performance, and hands-on ability
Can performance feedback during instruction boost knowledge acquisition? Contrasting criterion-based and social comparison feedback
Integrating self-paced mobile learning into language instruction: impact on reading comprehension and learner satisfaction
Chatbots in higher education: a systematic review
Agents control in intelligent learning systems: The case of reactive characteristics
Network-Based Business Simulation Activities in Technical Professional Education
Learner and instructor-related challenges for learners' engagement in MOOCs: a review of 2014-2020 publications in selected SSCI indexed journals
Automated analysis of postings in fourth grade online discussions to help teachers keep students on-track
Augmenting student engagement through the use of social media: the role of knowledge sharing behaviour and knowledge sharing self-efficacy
Teachers' roles in online learning communities: a case study from the digitally underdeveloped country
Investigating EFL learners' humorous interactions with an intelligent personal assistant
The effects of goal-oriented instructions in digital game-based learning
Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students
Scaffolding students' use of learner-generated content in a technology-enhanced inquiry learning environment
Supporting adaptive learning pathways through the use of learning analytics: developments, challenges and future opportunities
Developing an evaluation framework for vocabulary-learning apps
The Knowledge Required for Tutorial Planning: An Empirical Analysis
The Educational Object Economy: Alternatives in Authoring and Aggregation of Educational Software
A literature review of the effects of social networking sites on secondary school students' academic achievement
The influence of teachers' conceptions of teaching and learning on their technology acceptance
Users' continuance intention of virtual learning community services: the moderating role of usage experience
A Large-Scale Evaluation of an Intelligent Discovery World: Smithtown
Exploring online students' self-regulated learning with self-reported surveys and log files: a data mining approach
Computational scientific inquiry with virtual worlds and agent-based models: new ways of doing science to learn science
Designing social presence in e-learning environments: Testing the effect of interactivity on children
Apps for language learning: their use across different languages in a Korean context
On the use of adaptive instructional images based on the sequential-global dimension of the Felder-Silverman learning style theory
Model construction as a learning activity: a design space and review
Effects of integrated form-focused instruction on vocabulary learning for Chinese English learners
Cognitive-operative model of intelligent learning systems behavior
Possibilities of Extended Reality in education
Exploring the use of web-based learning tools in secondary school classrooms
The medium, the message and the memory
Design of learning objects for concept learning: effects of multimedia learning principles and an instructional approach
Web-based Cases in Teaching and Learning - the Quality of Discussions and a Stage of Perspective Taking in Asynchronous Communication
Real time learning during and after the pandemic: how to productively use chat and polling
Evaluating the actual use of learning management systems during the covid-19 pandemic: an integrated theoretical model
Using revised community of inquiry framework to scaffold MOOC-based flipped learning
Medical students' conceptualisation of health advocacy in an interactive programme
Is social interaction a catalyst for digital environments? Exploring affordances of synchronous delivery in online CLIL
Examining the effects of Geogebra applets on mathematics learning using interactive mathematics textbook
The use of a virtual reality training system to improve technical skill in the maintenance of live-line power distribution networks
"Bangla Braille learning application" in smartphones for visually impaired students in Bangladesh
A systematic literature review of game-based learning in Artificial Intelligence education
Applying virtual reality for learning woodworking in the vocational training of batch wood furniture production
Using an interactive ubiquitous learning system to enhance authentic learning experiences in a cultural heritage course
The effectiveness of artificial intelligence on learning achievement and learning perception: A meta-analysis
A learning model for improving in-service teachers' course completion in MOOCs
An investigation into the formation of learning groups on social media and their growth
Aids to computer-based multimedia learning: a comparison of human tutoring and computer support
Empowering teachers to create augmented reality experiences: the effects on the educational experience
Leading dissemination of digital, science-based innovation in school - a case study
Learning through interaction: impact of interactive radio instructions in improving literacy skills of out-of-school children in IDP camps in Nigeria
An individualized intervention approach to improving university students' learning performance and interactive behaviors in a blended learning environment
An online support system to scaffold real-world problem solving
Unveiling sociopolitical complexities through educational gaming: the sociopolis experience in Barranquilla's schools
Introduction to the Special Issue on Component Computing in Education
Exploring dynamics of emotional reactions in online collaboration of communities of learners and their relations with learning outcomes
Problem-based learning effectiveness on micro-blog and blog for students: a case study
Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills
Using social networks as a collective intelligence tool for a decision-making process about adult lifelong education
When no one can go to school: does online learning meet students' basic learning needs?
Trust, technology and behavioural intention
A funds of knowledge approach to the appropriation of new media in a high school writing classroom
Developing your teaching towards excellence: by Peter Kahn and Lorraine Anderson, London and New York, Routledge, 2019, 202 pp., US $107.80 (Hardback), ISBN 9781138591189 (Hardback); ISBN 9781138591196 (Paperback); ISBN 9780429490583 (EBook)
Implementing interactive courseware into EFL business writing: computational assessment and learning satisfaction
The community of inquiry, shared metacognition, and student engagement in online learning: a systematic review
Effectiveness of model ASEAN meeting in enhancing critical thinking: a Colombia case study
Interactive systems for music composition: a new paradigm in music education
Meta-analysis of factors affecting the use of digital learning resources
AI ethics and learning: EdTech companies' challenges and solutions
The effectiveness of team-based flipped learning on a vocational high school economics classroom
Factors affecting usability of 3D model learning in a virtual reality environment
Use of immersive virtual reality in environmental education: effects on environmental empathy, skill transfer, and attitudes
When ChatGPT meets classical management theories: the role and impact of AI chatbots on management learning
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
Investigating critical thinking and knowledge construction in an interactive learning environment
Experience and Interaction in Teaching Escalation
To use or not to use ChatGPT in higher education? A study of students' acceptance and use of technology
Using machine-learning and visualisation to facilitate learner interpretation of source material
Augmented reality worksheets in field trip learning
Exploring Technology-Mediated Learning from a Pedagogical Perspective
Learning to become an online editor: the editathon as a learning environment
An assistive environment for EAL academic writing using formulaic sequences classification
Worked example or scripting? Fostering students' online argumentative peer feedback, essay writing and learning
An educational mobile augmented reality system to enhance undergraduate performance and motivation in design theory courses
An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students' learning achievements
Interactive learning system "VisMis" for scientific visualization course
Uncovering Iranian mothers' perceptions of their bilingual children's home digital literacy practices in English
Web 2.0 in Computer-Assisted Language Learning: a research synthesis and implications for instructional design and educational practice
Working on a digital research-based collaborative project in higher education: students' perspectives on benefits and challenges
Students' online argumentative peer feedback, essay writing, and content learning: does gender matter?
Transforming University Practice Through ICT - Integrated Perspectives on Organizational, Technological, and Pedagogical Change
Exploring digital nativeness as a predictor of digital game-based L2 vocabulary acquisition
ChatGPT as an education and learning tool for engineering, technology and general studies: performance analysis of ChatGPT 3.0 on CSE, GATE and JEE examinations of India
Equipping novice teachers with a learning map to enhance teaching practice