yusuke1997/dblp-id-title huggingface dataset:
Is Self-Control an "Angel" or a "Devil"? The Effect of Internet Game Disorder on Adolescent Subjective Well-Being
Performance-Driven Facial Animation: Basic Research on Human Judgments of Emotional State in Facial Avatars
Extraversion, Impulsivity, and Online Group Membership as Predictors of Problematic Internet Use
Evolution of the Virtual Human: From Term to Potential Application in Psychiatry
Exploring Stereotypical Perceptions of Female Players in Digital Gaming Contexts
Impact of Perceived Security on Organizational Adoption of Smartphones
Looking Online for the Best Romantic Partner Reduces Decision Quality: The Moderating Role of Choice-Making Strategies
Virtual Reality and the Person-Environment Experience
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
Interactive Effects of Instagram Foodies' Hashtagged #Foodporn and Peer Users' Eating Disorder on Eating Intention, Envy, Parasocial Interaction, and Online Friendship
Virtually Bette™ Virtual Reality System
Enhancing Computing Skills of Low-Achieving Students via E-Learning: A Design Experiment of Web-Based, Problem-Based Learning and Self-Regulated Learning
Playing MMORPGs: Connections between Addiction and Identifying with a Character
Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents
Does Virtual Intimacy Exist? A Brief Exploration into Reported Levels of Intimacy in Online Relationships
The Importance of Being Consistent: Attribution of Mental States in Strategic Human-Robot Interactions
The Influence of Arousal and Expectation on Eyewitness Memory in a Virtual Environment
Psychological Characteristics of Internet Dating Service Users: The Effect of Self-Esteem, Involvement, and Sociability on the Use of Internet Dating Services
Killing the Bill Online? Pathways to Young People's Protest Engagement via Social Media
Exploring the Role of Computers in Sex and Relationship Education within British Families
Associations Between Internet Attachment, Cyber Victimization, and Internalizing Symptoms Among Adolescents
Pain Distraction During Ambulatory Surgery: Virtual Reality and Mobile Devices
Internet Addiction and the Treatment of Depression? A Prospective Naturalistic Outcome Study
Predictors of Problematic Internet Use on Turkish University Students
Defining Cyberbullying: A Qualitative Research into the Perceptions of Youngsters
Parents' Phubbing and Problematic Mobile Phone Use: The Roles of the Parent-Child Relationship and Children's Self-Esteem
Basic Issues in the Application of Virtual Reality for the Assessment and Rehabilitation of Cognitive Impairments and Functional Disabilities
Exploring the Enjoyment of Playing Browser Games
A Suicide in an Online Mental Health Support Group: Reactions of the Group Members, Administrative Responses, and Recommendations
How Internet Users Find, Evaluate, and Use Online Health Information: A Cross-Cultural Review
Older Adolescents' Motivations for Social Network Site Use: The Influence of Gender, Group Identity, and Collective Self-Esteem
Internet Addiction Among Elementary and Middle School Students in China: A Nationally Representative Sample Study
Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers
Cyberstalking Victimization, Depression, and Academic Performance: The Role of Perceived Social Support from Parents
Converting Virtual Community Members Into Online Buyers
Moderation of Technology Use in the Association Between Self-Isolation During COVID-19 Pandemic and Adolescents' Romantic Relationship Quality
Presence and Emotions
Beyond "Facebook Addiction": The Role of Cognitive-Related Factors and Psychiatric Distress in Social Networking Site Addiction
The Nature and Dynamics of Internet Pornography Exposure for Youth
I Want Products My Own Way, But Which Way? The Effects of Different Product Categories and Cues on Customer Responses to Web-based Customizations
Internet Addiction: Metasynthesis of 1996-2006 Quantitative Research
Measuring the Post-Adoption Customer Perception of Mobile Banking Services
Internet Use and Its Relationship to Loneliness
The Impact of Transaction Trust on Consumers' Intentions to Adopt M-Commerce: A Cross-Cultural Investigation
Stalking Discourse on Reddit: A Comparative Analysis of Pre- and Post-COVID-19 Pandemic Using Big Data
Generations X, Y, Z: The Moderating Role of Self-Reliance in Relationships Between Loneliness, Social Media Addiction, and Life Satisfaction in Men
Problematic Gaming and Self-Control Among Adolescents and Emerging Adults: A Systematic Review and Meta-Analysis
Journal Expansion Will Include Articles on Cybertherapy and Rehabilitation
Social Presence in a Home Tele-Application
Bridging the Gap Between "Real Reality" and Virtual Reality: Intelligent Human-Machine Therapeutic Interaction in Patient Videospace
Preventing Teen Smoking with Virtual Reality
Bystanders' Detection of Intervention Opportunities in Technology-Facilitated Sexual Dating Abuse: Scale Validation and Correlates
Measuring Sexual Preferences in Virtual Reality: A Pilot Study
Content Analysis of Select YouTube Postings: Comparisons of Reactions to the Sandy Hook and Aurora Shootings and Hurricane Sandy
Culture Matters: A Study on Presence in an Interactive Movie
All We Need to Fear Is Fear Itself: Overcoming the Internet Resistance of Child Psychiatrists
Social Media Sites, Part 1: The Dark Side
Parsing Platforms: Natural Language Processing and Public Mental Health
Predicting Post-Traumatic Stress Disorder Treatment Response Using Heart Rate Variability to Virtual Reality Environment and Modified Stroop Task: An Exploratory Study
Individual Differences Associated with Exposure to "Ana-Mia" Websites: An Examination of Adolescents from 25 European Countries
Effects of Opinion Climate, Efficacy Messages, and Publicness of Social Media on Intentions to Retransmit Anti-Binge Drinking Messages on Facebook
The Virtual University
The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters
Negative Affect Following Dating Application Use is Predicted by Social Anxiety Symptoms and Match Rate
Being Immersed in Social Networking Environment: Facebook Groups, Uses and Gratifications, and Social Outcomes
Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13, 000 Video Game Players
Impairment of Driving Ability and Neuropsychological Function in Patients with MHE Disease
Insta-Grams: The Effect of Consumer Weight on Reactions to Healthy Food Posts
Accordance of Adolescent and Parental Ratings of Internet Gaming Disorder and Their Associations with Psychosocial Aspects
The Use of Technology-Supported Mental Imagery in Neurological Rehabilitation: A Research Protocol
Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review
Workplace Worries: A Preliminary Look at Online Sexual Activities at the Office - Emerging Issues for Clinicians and Employers
The Experiences of Newly Diagnosed Men Who Have Sex with Men Entering the HIV Care Cascade in Lima, Peru, 2015-2016: A Qualitative Analysis of Counselor-Participant Text Message Exchanges
Adolescent Suicide Statements on MySpace
You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content
Heterosexual and Nonheterosexual Young University Students' Involvement in Traditional and Cyber Forms of Bullying
Violent Video Game Exposure and Cyberbullying in Early Adolescents: A Latent Moderated Mediation Model
A New Realistic 3D Body Representation in Virtual Environments for the Treatment of Disturbed Body Image in Eating Disorders
Helping Others in Online Games: Prosocial Behavior in Cyberspace
Cell Phone Sciatica and Other Modern Ailments
Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise
The Protective Role of Dispositional Mindfulness Against the Perpetuation of Cyberbullying Victimization and Perpetration Among Adolescents
Has the Internet Killed Privacy, or Has Our Definition Simply Changed?
Pros and Cons of Adaptive Hypermedia in Web-Based Education
Effect of Herd Cues and Product Involvement on Bidder Online Choices
An Exploratory Analysis of Different Problematic Internet Use Profiles in Cybervictims, Cyberbullies, and Cyberbully Victims
Why Do People Still Text While Driving?
Adolescents' Reply Intent for Sexual Disclosure in Cyberspace: Gender Differences and Effects of Anonymity and Topic Intimacy
Psychological Predictors of Young Adults' Use of Social Networking Sites
Hippocampus Function Predicts Severity of Post-Traumatic Stress Disorder
Virtual Environments for Targeting Cognitive Processes: An Overview of Projects at the University of Southern California
Individualized Visual Reality Training Improves Visual Acuity and Visual Field Defects in Patients with Glaucoma: A Preliminary Study Report
Understanding the YouTube Generation: How Preschoolers Process Television and YouTube Advertising
Cue-Exposure Therapy to Decrease Alcohol Craving in Virtual Environment
E-mentoring for Youth with Special Needs: Preliminary Results
Virtual Reality in Brain Damage Rehabilitation: Review
Cognitive Mechanisms Underlying Virtual Reality Exposure
Online Moral Disengagement, Cyberbullying, and Cyber-Aggression
Mobile Phone Use, Emotion Regulation, and Well-Being
Longitudinal Cross-Lagged Analysis Between Mobile Phone Dependence, Friendships, and Depressive Symptoms Among Korean Adolescents
The Mainstreaming of Verbally Aggressive Online Political Behaviors
Ensuring the Best Care for Our Increasing Aging Population: Health Engagement and Positive Technology Can Help Patients Achieve a More Active Role in Future Healthcare
Are Adolescents with Internet Addiction Prone to Aggressive Behavior? The Mediating Effect of Clinical Comorbidities on the Predictability of Aggression in Adolescents with Internet Addiction
The Rules of Engagement: Comparing Two Social Protest Movements on YouTube
Use of Eye Movement to Measure Smokers' Attentional Bias to Smoking-Related Cues
Participant Dropout as a Function of Survey Length in Internet-Mediated University Studies: Implications for Study Design and Voluntary Participation in Psychological Research
oVeRcomING COPD: Virtual Reality and Savoring to Promote the Well-Being of Patients with Chronic Obstructive Pulmonary Disease
Digital Technology Use and Adolescent Mental Health Before and During the COVID-19 Pandemic: The Roles of Internet Addiction and Digital Competence
Its ovr b/n u n me : Technology Use, Attachment Styles, and Gender Roles in Relationship Dissolution
Self-Concept, Self-Esteem, Gender, Race, and Information Technology Use
Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior
FRAILTY VR: VR for the Rehabilitation of Frailty in the Elderly
A Healthy Mind for Problematic Internet Use
Frequent Use of Social Networking Sites Is Associated with Poor Psychological Functioning Among Children and Adolescents
The Effect of Augmented Reality and Privacy Priming in a Fashion-Related App: An Application of Technology Acceptance Model
An Augmented Reality System Validation for the Treatment of Cockroach Phobia
A Quantitative Examination of Explanations for Reasons for Internet Nonuse
Virtual Reality as a Pediatric Pain Modulation Technique: A Case Study
Use of Virtual Reality Distraction to Reduce Claustrophobia Symptoms during a Mock Magnetic Resonance Imaging Brain Scan: A Case Report
Personality Traits and Social Media Use in 20 Countries: How Personality Relates to Frequency of Social Media Use, Social Media News Use, and Social Media Use for Social Interaction
Gender and Information and Communication Technologies (ICT) Anxiety: Male Self-Assurance and Female Hesitation
Children's Perspectives on Cyberbullying: Insights Based on Participatory Research
Three-Dimensional Virtual Environments for Cybertherapy: A Psychosocial Approach to Effective Usability
Commentary on Holden, M.K., Virtual Environments for Motor Rehabilitation: Review
Spatial Navigation in Virtual Reality Environments: An EEG Analysis
Use of Virtual Reality to Diagnose and Habilitate People with Neurological Dysfunctions
BabyRobot: Child-Robot Communication and Collaboration
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers
Ethical Evaluation of Displays that Adapt to Affect
Sexual Harassment in the Metaverse
Experimental Comparisons of Face-to-Face and Anonymous Real-Time Team Competition in a Networked Gaming Learning Environment
Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis
Pain Management in Virtual Reality: A Comprehensive Research Chart
Understanding Differences in Sexting Behaviors Across Gender, Relationship Status, and Sexual Identity, and the Role of Expectancies in Sexting
Learning Online Social Support: An Investigation of Network Information Technology Based on UTAUT
A Platform for Combining Virtual Reality Experiments with Functional Magnetic Resonance Imaging
Taiwanese Adolescents' Intention Model of Visiting Internet Cafés
VREPAR Projects: The Use of Virtual Environments in Psycho-Neuro-Physiological Assessment and Rehabilitation
Developing a Sense of Virtual Community Measure
Social Media, Dreaming, and Personality: An Online Study
The Role of Individual Differences in Cyber Dating Abuse Perpetration
From Screen Time to Face Time: Reclaiming Social Connectedness for Health and Longevity
Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder
Soldier Attitudes about Technology-Based Approaches to Mental Health Care
Predicting Self-Reported Depression and Health Among Adolescents: Time Spent Online Mediated by Digital Skills and Digital Activities
Denial, Attention-Seeking, and Posting Online While Intoxicated: Three Key Predictors of Collegiate Sadfishing
The Feedback Loop: Is AI Teaching Us to Talk Like Machines?
Internet Identification and Future Internet Use
Infinite Reality: A Synthesis of Man, Machine, and Our Ever-Expanding Digital Universe
Do Anthropomorphic Chatbots Increase Counseling Satisfaction and Reuse Intention? The Moderated Mediation of Social Rapport and Social Anxiety
Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure
Moral License in Video Games: When Being Right Can Mean Doing Wrong
The Association between Internet Addiction and Belief of Frustration Intolerance: The Gender Difference
The Relationship Between Contextual Cues in Virtual Environments and Creative Processes
Toward a Humane Metaverse: Challenges and Opportunities
What Predicts Online Disinhibition? Examining Perceptions of Protection and Control Online and the Moderating Role of Social Anxiety
Violent Video Games and Aggression: Stimulation or Catharsis or Both?
The Stories We Tell Influence the Support We Receive: Examining the Reception of Support-Seeking Messages on Reddit
Commentary on Riva, G., Virtual Reality in Psychotherapy: Review
Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming Disorder
Mobile Telephones, Computers, and the Internet: Sex Differences in Adolescents' Use and Attitudes
Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure
Brain Interventions and Neuroethics Must Coexist Peacefully
Shyness, Sociability, and the Use of Computer-Mediated Communication in Relationship Development
Individual Differences in Cyber Security Behaviors: An Examination of Who Is Sharing Passwords
Positive Preferences: The Emotional Valence of What an Avatar Says Matters
We're in TITLE to Dream: Envisioning a Community of Practice, The Intraplanetary Teacher Learning Exchange
A fuzzy methodology for innovation management measurement
Sustainable investment initiatives and the performance of stakeholders involved in multinational technology companies' supply chains: linear or nonlinear effects?
Advancements in urban logistics toward smart, sustainable reforms in developing enabling technologies and markets
Service discovery mechanisms in cloud computing: a comprehensive and systematic literature review
The crowding-out effect of shareholder value-based CEO compensation on R&D investment in the European context: a new interpretation
Free object in the category of L-fuzzy left R-modules determined by L-fuzzy set
A new interval-valued fuzzy multi-objective approach for project time-cost-quality trade-off problem with activity crashing and overlapping under uncertainty
Impact of knowledge absorptive capacity on innovative performance in SMEs: mediating effect of cluster environment
Why systems must explore the unknown to survive in VUCA environments
Happy knowledge creators sustain nations: scale development and validation of happiness at work
A flexible mathematical model for crew pairing optimization to generate n-day pairings considering the risk of COVID-19: a real case study
Do retailer competition and partial vertical shareholding contribute to carbon abatement and the social environment?
Breaking down disciplinary silos? In search of interdisciplinary integration in postgraduate agroecosystems research
Emergency care usage and longevity have opposite effects on health insurance rates
How to reduce local government decision-making competition in China's new urbanization process
Archives, mathematics encyclopaedia, dancing robots, ASC
The complexity continuum, part 2: modelling harmony
Design and prosthetic perception
Designing an inference engine for assessment of researchers' maturity using rough set theory
Application of C-uncertain variables and systemic approach to resource distribution in a class of operation systems
Time as a constitutive element of information expressed in signs
Spillover effects of liquidity management in major economies and China's digital economy-driven countermeasures
On uncertain systems and uncertain models
A cooperative game approach to uncertain decentralized logistic systems subject to network reliability considerations
The magic of three
Introducing Managers to the VSM using a Personal VSM
Automated management and evaluation system for community health service
Non-trivial philosophy: Cybernetics, data analytics, and the biophysics of information theory
Interval-valued Pythagorean fuzzy TODIM approach through point operator-based similarity measures for multicriteria group decision making
Review of data, text and web mining software
Predictors of third-person perceptions about media's influence on vaccination against COVID-19
Complexity management of corruption in Iran's oil industry applying soft system dynamics methodology (SSDM)
Mathematics model and numerical calculation for stability of synchronous generator rectification systems
Research on the weak demand signal identification model of innovative product based on domain ontology construction
Sustainable urban innovations: digital co-creation in European living labs
Optimal production lot sizing for an imperfect manufacturing system with machine breakdown and emergency maintenance policy
Impact of service innovation and digital supply chain capability on risk protection in supporting online foods delivery
Exploring social networking sites and problem-based learning in healthcare education in Taiwan: a difference analysis
Engineering sustainable digital transformation projects immune to technical debt
Five experiences with the viable system model
Growing spanning trees in plasmodium machines
The role of personal and job resources for telework's affective and behavioral outcomes
Exploring COVID-19 vaccine hesitancy and behavioral themes using social media big-data: a text mining approach
Do relational outcomes always generate willingness to pay for social enterprises' products? The moderating effect of sustainability orientation
A systematic model of stable seller-buyer matching with true preference induction in E-commerce platform
Collecting channel selection and information value of a closed-loop supply chain with corporate social responsibility
Disruptive technologies for knowledge management: bibliometric review and patent analysis
Quantitative representations of spinning yoyo fields
Delayed retirement, pension insurance and income inequality
Performance mapping in two-step cluster analysis through ESEG disclosures and EPS
Subjective observation via informational invariance results in creation of fractals and self-similar processes of fractional order
Admission control in computer networks with uncertain parameters
Value-added service investment strategy of a two-sided platform with the negative intra-group network externality
A best-worst-method-based performance evaluation framework for manufacturing industry
A dynamic model of effective factors on Agile business-IT alignment
A two-step profit efficiency evaluation method based on predicted performance, with an application to Chinese commercial banks
Digital technology use of SMEs during the COVID-19 pandemic in Turkey: mobile applications' role on motivation and job performance
Unleashing the findings: exploring the interaction between intellectual capital and e-banking proactiveness
Online channel mode selection in a platform supply chain in the presence of consumer returns
COVID-19 and the targets of SDG 8: reflections on Brazilian scenario
Research on relationship between government innovation funding and firms value creation using clustering-rough sets
Forecasting the demand for cold chain logistics of agricultural products with Markov-optimised mean GM (1, 1) model - a case study of Guangxi Province, China
Modelling techno-sectoral innovation system
Research on the innovation system of China's software industry based on CAS theory
Exploring the social media advertising avoidance behavior through the lens of avoidance motivation theory
Architectural design education between poetry and prose
The impact of fiscal support for agricultural expenditure on rural residents' consumption: from a perspective of level and structure
Comparison of ANFIS and FAHP-FGP methods for supplier selection
Cascading failure in guarantee networks from the perspective of equilibrium
The complexity continuum, Part 1: hard and soft theories
Establishing high value markets for data-driven customer relationship management systems
Optimal project portfolio selection with reinvestment strategy considering sustainability in an uncertain environment: a multi-objective optimization approach
Requisite variety: more on Gaia
Building a model of researching the sustainable entrepreneurship in the tourism sector
Study on optimizing resources configuration of value activity network of manufacturing clusters
Corporate social responsibility, market reaction and accounting conservatism
The effect of financial soundness variables on bank performance: a macro-level analysis in MSCI Emerging Market Index countries
Linking strategic entrepreneurship to business growth in Iranian IoT-based companies
A new model for investigating the role of knowledge management system on the mental health of employees
Can tasks and learning be balanced? A dual-pathway model of cloud-based e-learning continuance intention and performance outcomes
Nexus of workplace incivility, workplace violence and turnover intentions: a mediation study through job burnout
It's all about communication: graphics and cybernetics
Stochastic model analysis on train agents communication
The pricing strategy of group buying under a dual-channel supply chain with price discounts and waiting time
Differences between adaptors and innovators in the context of entrepreneurial potential dimensions
A multidimensional platform ecosystem framework
Theoretical analysis on coordinated development of urban transport system
Innovative systems for research and development
Enactive management: dancing with uncertainty and complexity
Complex tourism systems: a visibility graph approach
ERP issues and challenges: a research synthesis
Performance evaluation of different customer segmentation approaches based on RFM and demographics analysis
User value identification based on an improved consumer value segmentation algorithm