yusuke1997/dblp-id-title huggingface dataset:
Students' evaluation of digital information: The role teachers play and factors that influence variability in teacher behaviour
Majority members' endorsement of the acculturation integrationist orientation improves their outgroup attitudes toward ethnic minority members: An electronic-contact experiment
Twittering the Little India Riot: Audience responses, information behavior and the use of emotive cues
Health anxiety in the digital age: An exploration of psychological determinants of online health information seeking
Haptic technology in society: A sentiment analysis of public engagement
A comparison of online and offline Grooming characteristics: An application of the victim roles model
Rise of the machines: Delegating decisions to autonomous AI
Investigating the usefulness of artificial intelligence-driven robots in developing empathy for English for medical purposes communication: The role-play of Asian and African students
The psychology of esports players' ELO Hell : Motivated bias in League of Legends and its impact on players' overestimation of skill
Using augmented reality to experiment with elements in a chemistry course
Empirically-derived subgroups of Facebook users and their association with personality characteristics: a Latent Class Analysis
Work-related use of information and communication technologies after hours (W_ICTs) and emotional exhaustion: A mediated moderation model
Integration of metacognitive skills in the design of learning objects
The future of prejudice reduction research: A critical review of the role of virtual reality (VR)
Investigating predictors of juvenile traditional and/or cyber offense using machine learning by constructing a decision support system
The psychology behind QR codes: User experience perspective
The reasons why elderly mobile users adopt ubiquitous mobile social service
How team feedback and team trust influence information processing and learning in virtual teams: A moderated mediation model
Does cyberbullying overlap with school bullying when taking modality of involvement into account?
A comprehensive study on the effects of using data mining techniques to predict tie strength
Gender disparities in esports - An explanatory mixed-methods approach
Exploring healthcare experiences among online interactive weight loss forum users
The effects of offline events on online connective actions: An examination of #BoycottNFL using social network analysis
Effects of using social networking sites in different languages: Does Spanish or English make a difference?
The relation of gender and background experience to self-reported computing anxieties and cognitions
Exploring and mitigating social loafing in online communities
Screen time woes: Social media posting, scrolling, externalizing behaviors, and anxiety in adolescents
Upward social comparison on social network sites and impulse buying: A moderated mediation model of negative affect and rumination
Can we predict success from log data in VLEs? Classification of interactions for learning analytics and their relation with performance in VLE-supported F2F and online learning
"I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames
Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
Exploring the competing influences of privacy concerns and positive beliefs on citizen acceptance of contact tracing mobile applications
Assessment frequency in introductory computer programming disciplines
The Online Behaviour Taxonomy: A conceptual framework to understand behaviour in computer-mediated communication
Persuasion in 140 characters: Testing issue framing, persuasion and credibility via Twitter and online news articles in the gun control debate
A study of the relationship between narcissism, extraversion, drive for entertainment, and narcissistic behavior on social networking sites
Does source matter? Examining source effects in online product reviews
Usage patterns of short videos and social media among adolescents and psychological health: A latent profile analysis
The impact of forced use on customer adoption of self-service technologies
Social relationships and information dissemination in virtual social network systems: An attachment theory perspective
Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay
Adolescents' online social network use and life satisfaction: A latent growth curve modeling approach
How social media influence college students' smoking attitudes and intentions
Educational game design for online education
Psychological proximity to issues of the elderly: The role of age-morphing technology in campaigns for the elderly
The Five Factor Model of personality and employees' excessive use of technology
From pixels to action: Virtual influencers promoting pro-environmental behavior through anthropomorphism, credibility, and strategic messaging
Am I acceptable to you? Effect of a robot's verbal language forms on people's social distance from robots
Empowering digital citizenship: An anti-cyberbullying intervention to increase children's intentions to intervene on behalf of the victim
Explaining IS continuance in environments where usage is mandatory
Children can accurately recognize facial emotions from emoticons
Cognitive tools, individual differences, and group processing as mediating factors in a hypermedia environment
Enterprise 2.0 post-adoption: Extending the information system continuance model based on the technology-Organization-environment framework
The End is the Beginning is the End: The closed-loop learning analytics framework
Security awareness of computer users: A phishing threat avoidance perspective
The antecedents of purchase and re-purchase intentions of online auction consumers
The impact of perceived ease of use on Internet service adoption: The moderating effects of temporal distance and perceived risk
Rest assured: the influence of chatbots' assurance statements and service outcome personalization on user data management
A bumpy ride on the information superhighway: Exploring turbulence online
Drivers and outcomes of Instagram Addiction: Psychological well-being as moderator
Internet administration of self-report measures commonly used in research on social anxiety disorder: A psychometric evaluation
Dark personalities on Facebook: Harmful online behaviors and language
Using learning methodologies and resources in the development of critical thinking competency: An exploratory study in a virtual learning environment
The influence of maternal and paternal phubbing on adolescents' problematic gaming: A two-wave mediation model
User perceptions of e-quality of and affinity with virtual communities: The effect of individual differences
Trait motivational reactivity as a predictor of online dating app behavior
Creation of Web 2.0 tools ontology to improve learning
Computer-mediated communication in collaborative writing
The longitudinal relationships between short video addiction and depressive symptoms: A cross-lagged panel network analysis
The role of perceived organizational support, distributive justice and motivation in reactions to new information technology
Social media photo activity, internalization, appearance comparison, and body satisfaction: The moderating role of photo-editing behavior
Virtual leaders: Can customizing authoritarian and democratic business leader avatars influence altruistic behavior and leadership empowerment perceptions?
Understanding the power of opinion leaders' influence on the diffusion process of popular mobile games: Travel Frog on Sina Weibo
Media multitasking during political news consumption: A relationship with factual and subjective political knowledge
Facial emotion recognition from feature loss media: Human versus machine learning algorithms
Reformation of public service to meet citizens' needs as customers: Evaluating SMS as an alternative service delivery channel
Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players
Bigger than sports: Identity politics, Colin Kaepernick, and concession making in #BoycottNike
Building up eParticipatory decision-making from the local to the global scale. Study case at the European Higher Education Area
Can insecurely attached dating couples get compensated on social network sites? - The effect of surveillance
Does human-AI collaboration lead to more creative art? Aesthetic evaluation of human-made and AI-generated haiku poetry
Improving mathematical problem solving: A computerized approach
Online support groups for mental health: A space for challenging self-stigma or a means of social avoidance?
Beyond efficiency: Trust, AI, and surprise in knowledge work environments
Game on: A cross-sectional study on gamers' mental health, Game patterns, physical activity, eating and sleeping habits
Substitution or augmentation? How organisational AI adoption approaches influence the willingness to stay of caregivers
The job demands-resources model as a theoretical lens for the bright and dark side of digitization
Predicting decision-makers' algorithm use
Distress tolerance and mindfulness mediate relations between depression and anxiety sensitivity with problematic smartphone use
Big five-personality trait and internet addiction: A meta-analytic review
Self-correcting mechanisms and echo-effects in social media: An analysis of the "gunman in the newsroom" crisis
My avatar and me - Gender and personality predictors of avatar-self discrepancy
Expertise reversal effect: Cost of generating new schemas
The effect of repetition in Internet banner ads and the moderating role of animation
Selectively sharing satirical news: Strengthening an empirical understanding of how agreement, mirth, and perceived informativeness contribute to the diffusion of mediated comedy
Internet addiction and procrastination among Chinese young adults: A moderated mediation model
Online sexual activity in Mainland China: Relationship to sexual sensation seeking and sociosexuality
Autonomous technology in the marketplace: The impact of enjoyment on consumer responses
Online collaboration: Collaborative behavior patterns and factors affecting globally distributed team performance
Mood change and computer anxiety: A comparison between computerised and paper measures of negative affect
Letter repetitions in computer-mediated communication: A unique link between spoken and online language
An improved visualization-based approach for project portfolio selection
The mediating effect of organizational culture and knowledge sharing on transformational leadership and Enterprise Resource Planning systems success: An empirical study in China
The role of organizational identification and the desire to succeed in employees' use of personal twitter accounts for work
A long shadow: Cultural capital, techno-capital and networking skills of college students
Personality and social characteristics of Facebook non-users and frequent users
Web Third-person effect in structural aspects of the information on media websites
Text mining approach for knowledge extraction in Sahîh Al-Bukhari
Breaking news: "I have an eating disorder." Video testimonials on YouTube
Pathological narcissism, cyberbullying victimization and offending among homosexual and heterosexual participants in online dating websites
Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire
Playing videogames is associated with reduced awareness of bodily sensations
Measure for Measure: A two study multi-trait multi-method investigation of construct validity in IS research
Advancing research on the Human Factor in Cybercrime
Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations
The moderating role of age in the relationship between social media use and mental well-being: An analysis of the 2016 General Social Survey
Unpacking the role of motivation and enjoyment in AI-mediated informal digital learning of English (AI-IDLE): A mixed-method investigation in the Chinese context
The roles of sensory modalities in collaborative virtual environments (CVEs)
Accessibility and acceptance of responsive virtual human technology as a survey interviewer training tool
The Silent Generation vs Baby Boomers: Socio-demographic and psychological predictors of the "gray" digital inequalities
A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality
Exploring the factors that influence the cybersecurity behaviors of young adults
A taxonomy for computer-based assessment of problem solving
Internet exploration behaviours and recovery from unsuccessful actions differ between learners with high and low levels of attention
How do we like our online dates - customized or personalized? The differential effects of user vs. system tailoring on date preferences
Differences between prospective, existing, and former users of interactive whiteboards on external factors affecting their adoption, usage and abandonment
LdShake support for team-based learning design
Spatial updating of objects after rotational and translational body movements in virtual environments
Expressivity of creativity and creative design considerations in digital games
Depleted egos and affirmed selves: The two faces of customization
Does virtual diversity matter?: Effects of avatar-based diversity representation on willingness to express offline racial identity and avatar customization
The 4C framework: Towards a holistic understanding of consumer engagement with augmented reality
Effects of captions and time-compressed video on learner performance and satisfaction
Cyberpsychology research and COVID-19
Promoting sixth graders' credibility evaluation of Web pages: An intervention study
Human-Computer Interaction based Joint Attention cues: Implications on functional and physiological measures for children with autism spectrum disorder
Metaverse for service industries: Future applications, opportunities, challenges and research directions
Can mobile TV be a new revolution in the television industry?
The benefits of supporting others online - How online communication shapes the provision of support and its relationship with wellbeing
Investigating children's deep learning of the tree life cycle using mobile technologies
Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers' age discrimination on purchasing and prosocial behaviors
Reducing consumer risk in electronic marketplaces: The signaling role of product and seller information
Treating procrastination chat-based versus face-to-face: An RCT evaluating the role of self-disclosure and perceived counselor's characteristics
From mistrust to confidence: How NeuroTech improves privacy for mistrusted digital environments in a formerly incarcerated population
Factor structure for Young's Internet Addiction Test: A confirmatory study
Can there be too much of a good thing? The effect of option number on cognitive effort toward online advertisements
Types of feedback in a computer-based collaborative problem-solving group task
Emotion encoding and interpretation in computer-mediated communication: Reasons for use
Connections between e-learning, web science, cognitive computation and social sensing, and their relevance to learning analytics: A preliminary study
The relationships among service quality, perceived value, customer satisfaction, and post-purchase intention in mobile value-added services
The effect of web advertising visual design on online purchase intention: An examination across gender
Group awareness tools for learning: Current and future directions
Determinants of consumers' attitudes toward mobile advertising: The mediating roles of intrinsic and extrinsic motivations
The role of social and parasocial relationships on social networking sites loyalty
Who puts the best "face" forward on Facebook?: Positive self-presentation in online social networking and the role of self-consciousness, actual-to-total Friends ratio, and culture
"This is not sponsored content" - The effects of impartiality disclosure and e-commerce landing pages on consumer responses to social media influencer posts
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games
Common etiological pathways between toxic substance use, Internet and cybersex addiction: The role of expectancies and antisocial deviance proneness
Learning demand and job autonomy of IT personnel: Impact on turnover intention
The effects of Facebook browsing and usage intensity on impulse purchase in f-commerce
Exploring the roles of online moral disengagement, body esteem, and psychosexual variables in predicting sexting motivations and behaviours
Online teaching and learning in higher education: Lessons learned in crisis situations
Design of collaborative learning environments
Self-adaptation of learning rate in XCS working in noisy and dynamic environments
A longitudinal study of the relation between adolescent boys and girls' computer use with friends and friendship quality: Support for the social compensation or the rich-get-richer hypothesis?
Scamming higher ed: An analysis of phishing content and trends
Unfolding the notes from the walls: Adolescents' depression manifestations on Facebook
The ontological and functional status of robots: How firm our representations are?
Online self-disclosure: The privacy paradox explained as a temporally discounted balance between concerns and rewards
How do source evaluation criteria develop? A microgenetic study of growth of epistemic ideals
Association of screen use trajectories from early childhood with cognitive development in late childhood: The EDEN mother-child cohort
"You liked that Instagram post?!" Adolescents' jealousy and digital dating abuse behaviors in reaction to digital romantic relationship threats
Understanding the link between organizational learning capability and ERP system usage: An empirical examination
The role of regulation in medical student learning in small groups: Regulating oneself and others' learning and emotions
Human behaviors in computer-based education systems
The impact of message framing on end-user security:An experimental approach to prevent identity theft via smishing
How strong is the association between social media use and false consensus?
Annotation-based access control for collaborative information spaces
The automated model of comprehension version 4.0 - Validation studies and integration of ChatGPT
Algorithmic management of crowdworkers: Implications for workers' identity, belonging, and meaningfulness of work
The effect of visual design and placement of intra-article navigation schemes on reading comprehension and website user perceptions
Computer anxiety and attitudes towards the computer and the internet with Romanian high-school and university students
An experiment testing six formats of 101-point rating scales
Analyzing place metaphors in 3D educational collaborative virtual environments
Physiological signals anticipatory computing for individual emotional state and creativity thinking
Navigation methods of special needs users in multimedia systems
Predicting newcomer integration in online learning communities: Automated dialog assessment in blogger communities
Collaborative digital environments to enhance the creativity of designers
Antismoking campaign videos on YouTube and audience response: Application of social media assessment metrics
Supporting school leadership decision making with holistic school analytics: Bridging the qualitative-quantitative divide using fuzzy-set qualitative comparative analysis
Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT - VR-WalCT: Gender differences]
Negative online word-of-mouth: Behavioral indicator or emotional release?
Collaborative argumentation and justifications: A statistical discourse analysis of online discussions
The efficiency of worked examples compared to erroneous examples, tutored problem solving, and problem solving in computer-based learning environments
Impacts of video communication on psychological well-being and cosmetic surgery acceptance
Interactive component extraction from fEEG, fNIRS and peripheral biosignals for affective brain-machine interfacing paradigms
Video lecture format, student technological efficacy, and social presence in online courses
Transition, stress and computer-mediated social support
Investigating the impacts of avatar gender, avatar age, and region theme on avatar physical activity in the virtual world
The measurement, intensity and determinants of fear of cybercrime: A systematic review
Machine gaze in online behavioral targeting: The effects of algorithmic human likeness on social presence and social influence
When newbies and veterans play together: The effect of video game content, context and experience on cooperation
What makes us two-screen users? The effects of two-screen viewing motivation and psychological traits on social interactions
In Sharing Economy We Trust: Examining the Effect of Social and Technical Enablers on Millennials' Trust in Sharing Commerce
ICT use, internal communication satisfaction, and engagement of working-from-home employees: The moderating role of affiliative tendency
Virtual reality exposure therapy in flight anxiety: A quantitative meta-analysis
Put down your phone and listen to me: How boss phubbing undermines the psychological conditions necessary for employee engagement
A mixed-method exploration of effects of technostress on remote / hybrid working professionals
Internet testing: Equivalence between proctored lab and unproctored field conditions
Personality, attitudes, social influences, and social networking site usage predicting online social support
The relation of perceived benefits and organizational supports to user satisfaction with building information model (BIM)
Instructional interventions to enhance collaboration in powerful learning environments
The user experience of mobile music making: An ethnographic exploration of music production and performance in practice
Design patterns for monitoring and evaluating CSCL processes
Identifying a transition period at the midpoint of an online collaborative activity: a study among adult learners
The effect of self construal on the intention to bid on an online group-buying auction
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation
Effects of cyber security knowledge on attack detection
Distinguishing addiction and high engagement in the context of online game playing
Like being there: How the soft VR technology could change consumers' initial decision-making
Unplugged: Exploring the costs and benefits of constant connection
The effectiveness of a math game: The impact of integrating conceptual clarification as support
Network discovery and scanning strategies and the Dark Triad
Consuming, sharing, and creating content: How young students use new social media in and outside school
Understanding personal use of the Internet at work: An integrated model of neutralization techniques and general deterrence theory
Understanding SaaS adoption from the perspective of organizational users: A tripod readiness model
Implications of gender differences for the development of animated characters for the study of bullying behavior
Showing with whom I belong: The desire to belong publicly on social media
Touch screen gestures for web browsing tasks
Computer-based versus paper-based testing: Investigating testing mode with cognitive load and scratch paper use
Perceived bridging and bonding social capital on Twitter: Differentiating between followers and followees
Twitter content strategies to maximize engagement: The case of Thai Banks
Enriching the publishing ecosystem and densifying our journal family
Multitasking across generations: Multitasking choices and difficulty ratings in three generations of Americans
Timing of cueing in complex problem-solving tasks: Learner versus system control
Not All AI are Equal: Exploring the Accessibility of AI-Mediated Communication Technology