yusuke1997/dblp-id-title huggingface dataset:
Risk profiles for the perpetration of non-consensual sharing of sexual content among Spanish adolescents: a cross-sectional and longitudinal study
What makes a charismatic speaker? A computer-based acoustic-prosodic analysis of Steve Jobs tone of voice
Temporal predication of dropouts in MOOCs: Reaching the low hanging fruit through stacking generalization
Coding interactions in Motivational Interviewing with computer-software: What are the advantages for process researchers?
Twitter in the classroom: Modeling online communication attitudes and student motivations to connect
Students' reasoning during modeling in an inquiry learning environment
Word sense disambiguation using evolutionary algorithms - Application to Arabic language
Social network migration and anonymity expectations: What anonymous social network apps offer
Switching away: Exploring on-device media multitasking in web surveys
Potential funders' motivations in reward-based crowdfunding. The influence of project attachment and business viability
Co-LAEEBA: Cooperative link aware and energy efficient protocol for wireless body area networks
Parent marital conflict and Internet addiction among Chinese college students: The mediating role of father-child, mother-child, and peer attachment
The influence of media type and length of time delay on user attitude: Effects of product-focused virtual reality
Problematic mobile gamers have attention bias toward game social information
Son, you're smoking on Facebook! College students' disclosures on social networking sites as indicators of real-life risk behaviors
The benefits and dangers of flow experience in high school students' internet usage: The role of parental support
Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study
Online mutual support in bereavement: An empirical examination
Why do we use different types of websites and assign them different levels of credibility? Structural relations among users' motives, types of websites, information credibility, and trust in the press
The effects of input modality and story-based knowledge on users' game experience
Sex differences in emoji use, familiarity, and valence
Glued to your phone? Generation Z's smartphone addiction and online compulsive buying
Facebook and political engagement: A study of online political group membership and offline political engagement
Secure transfer of environmental data to enhance human decision accuracy
Mental beliefs about blood, and not its smell, affect presence in a violent computer game
Processing facial emojis as social information: Evidence from visual working memory for facial emojis, simple shapes, human faces, and their relations to theory of mind
The impact of parental active mediation on adolescent mobile phone dependency: A moderated mediation model
The impact of digital technology on the generation and implementation of creative ideas in the workplace
Exploring Weibo users' attitudes toward lesbians and gays in Mainland China: A natural language processing and machine learning approach
Individual difference predictors of ICT use in older adulthood: A study of 17 candidate characteristics
Individualized gamification elements: The impact of avatar and feedback design on reuse intention
The effect of online privacy policy on consumer privacy concern and trust
Impact of spatial auditory feedback on the efficiency of iconic human-computer interfaces under conditions of visual impairment
Factor structure of web site creativity
Association between internet addiction and suicidal ideation, suicide plans, and suicide attempts among Chinese adolescents with and without parental migration
International comparison of gaming disorder symptomatology: Analysis of Ithra's 30-nation digital wellbeing survey
A game for emotional regulation in adolescents: The (body) interface device matters
Speech versus text supported hints in learning to solve word problems
An international systematic review of cyberbullying measurements
Understanding social media and identity work in young people transitioning to university
Meeting online contacts in real life among adolescents: The predictive role of psychosocial wellbeing and internet-specific parenting
On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state
The volume and source of cyberabuse influences victim blame and perceptions of attractiveness
Joint trajectories of cyberbullying perpetration and victimization: Associations with psychosocial adjustment
Investigating the effects of smart technology on customer dynamics and customer experience
Locus of control and cell phone use: Implications for sleep quality, academic performance, and subjective well-being
Social networking site use in young adolescents: Association with health-related quality of life and behavioural difficulties
Adolescent students' perceived information and communication technology (ICT) competence and autonomy: Examining links to dispositions toward science in 42 countries
Incorporating assessment in a pattern-based design process for CSCL scripts
Straight from the horse's mouth : Founders' perspectives on achieving 'traction' in digital start-ups
Intuition, risk, and the formation of online trust
The impact of perceived social support on students' pathological internet use: The mediating effect of perceived personal discrimination and moderating effect of emotional intelligence
Developing geometry thinking through multimedia learning activities
Using films to develop the critical thinking competence of the students at the Open University of Catalonia (UOC): Testing an audiovisual case methodology in a distance e-learning environment
Do instrumental goal pursuits mediate feelings of envy on Facebook and Happiness or subjective well-being?
The role of gender and sexism in the moral disengagement mechanisms of technology-facilitated sexual violence
Motivating and achievement-eliciting pop-ups in online environments: A user experience perspective
An empirical study on how webcare mitigates complainants' failure attributions and negative word-of-mouth
(A)Social reputation: Exploring the relationship between online video game involvement and social competence
Determinants of physicians' intention to use AI-assisted diagnosis: An integrated readiness perspective
The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective
Integration of human factors in networked computing
Reheating breakfast: Age and multitasking on a computer-based and a non-computer-based task
Effects of robot-human versus robot-robot behavior and entitativity on anthropomorphism and willingness to interact
The mediating roles of strain facets and coping strategies in translating techno-stressors into adverse job outcomes
Using artificial intelligence for predictive analysis of dementia awareness among community adult learners and evaluation of dementia-friendliness in community environments
Looking for the perfect tweet. The use of data mining techniques to find influencers on twitter
The role of agent autonomy in using decision support systems at work
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies
Maternal mediation as an act of privacy invasion: The association with internet addiction
Who views online extremism? Individual attributes leading to exposure
Too much Facebook? An exploratory examination of social media fatigue
The less you know, the better you'll sleep - Perceived job insecurity in the Internet age
Fighting over smartphones? Parents' excessive smartphone use, lack of control over children's use, and conflict
Benefits and risks of LGBT social media use for sexual and gender minority individuals: An investigation of psychosocial mechanisms of LGBT social media use and well-being
Birds of a feather locate together? Foursquare checkins and personality homophily
Instructing in generalized knowledge structures to develop flexible problem solving skills
Predicting the adoption of mobile financial services: The impacts of perceived mobility and personal habit
The impact of service attributes and category on eWOM helpfulness: An investigation of extremely negative and positive ratings using latent semantic analytics and regression analysis
Course management system adoption and usage: A process theoretic perspective
Predicting social cues during online discussions: Effects of evaluations and knowledge content
Developing a General Extended Technology Acceptance Model for E-Learning (GETAMEL) by analysing commonly used external factors
Rethinking the impact of new technologies in a climate change era: Challenges or opportunities?
Augmented reality tools for industrial applications: What are potential key performance indicators and who benefits?
Coping with information technology challenges to identity: A theoretical framework
On-line life history calendar and sensitive topics: A pilot study
Is cheating a human function? The roles of presence, state hostility, and enjoyment in an unfair video game
Understanding factors affecting perceived sociability of social software
The effect of learning strategy on computer anxiety
Transparency in persuasive technology, immersive technology, and online marketing: Facilitating users' informed decision making and practical implications
"Their privacy matters too!" A self-other calculus perspective on disclosure of others' information on social media: The influence of relationship closeness and affect
Inequalities in Facebook use
An exploration of the motivations for binge-watching and the role of individual differences
Virtual reality as a platform for research in gambling behaviour
How real and model visuals affect the test performance of elementary students
Some things are better left unseen: Toward more effective communication and team performance in video-mediated interactions
Scaffolding source evaluation during document-based scientific inquiry: The contributions of document mapping and shared criteria scaffolds
The presence of automation enhances deontological considerations in moral judgments
Emerging Technologies for Artifact Construction in Learning
Technology-enhanced language learning: A case study
User goals in social virtual worlds: A means-end chain approach
How intellectual capital influences individual performance: A multi-level perspective
Testing the cognitive involvement hypothesis on social media: 'News finds me' perceptions, partisanship, and fake news credibility
Students' attitude towards the use of educational video games to develop competencies
Special issue: Enabling elderly users to create and share self-authored multimedia content
Do women perceive sex robots as threatening? The role of political views and presenting the robot as a female-vs male-friendly product
Harnessing social dynamics through persuasive technology to promote healthier lifestyle
Learning management systems and cloud file hosting services: A study on students' acceptance
Computer attitude scales: How relevant today
Are applicants in favor of traditional or gamified assessment methods? Exploring applicant reactions towards a gamified selection method
Assessing the effectiveness of new devices for accessing learning materials: An empirical analysis based on eye tracking and learner subjective perception
Private e-mail requests and the diffusion of responsibility
Exploring the effect of social media information quality, source credibility and reputation on informational fit-to-task: Moderating role of focused immersion
The impact of goods-classification and landmarks for spatial knowledge and goods-finding in the elderly within a 3D virtual store
What matters in help-seeking? A study of help effectiveness and learner-related factors
The effect of the nonhuman external regulator's answer-until-correct (AUC) versus knowledge-of-result (KR) task feedback on children's behavioral regulation during learning tasks
Understanding motivation in internet gaming among Singaporean youth: The role of passion
Online socializing: How does it affect the information seeking behavior and the educational preferences in Saudi Arabia?
Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns
Mobile payment services adoption across time: An empirical study of the effects of behavioral beliefs, social influences, and personal traits
Mind your Ps and Qs! How polite instructions affect learning with multimedia
Can professional or AI fact-checking protect trust in journalism from political attacks? The complex roles of source, transparency, ideology, and the machine heuristic
Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task
Cyber-aggression and psychological aggression in adolescent couples: A short-term longitudinal study on prevalence and common and differential predictors
Presentation, expectations, and experience: Sources of student perceptions of automated writing evaluation
The expression of social presence through the use of figurative language in a web-based learning environment
A systematic characterisation of expository animations
What is (not) ghosting? A theoretical analysis via three key pillars
Effects of simultaneously observing and making gestures while studying grammar animations on cognitive load and learning
Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents
A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale
Experience of emotion in face to face and computer-mediated social interactions: An event sampling study
Retention and flow under guided and unguided learning experience in 3D virtual worlds
Exploring privacy paradox in information-sensitive mobile app adoption: A cross-cultural comparison
Fake news, consumer cynicism and negative word-of-mouth: The mitigating role of trust in social media advertising
How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
A cybernetic method to regulate learning through learning strategies: A proactive and reactive mechanism applied in U-Learning settings
Profiling the non-users: Examination of life-position indicators, sensation seeking, shyness, and loneliness among users and non-users of social network sites
Corrigendum to "Multidimensional modelling of quality of experience for mobile Web browsing" [Comput. Hum. Behav. 50 (2015) 314-332]
Internet and mobile phone text-messaging dependency: Factor structure and correlation with dysphoric mood among Japanese adults
Namespotting: Username toxicity and actual toxic behavior on Reddit
Information literacy and digital nativity as determinants of online information search strategies
The relationship between smartphone use and smartphone addiction: An examination of logged and self-reported behavior in a pre-registered, two-wave sample
Multimodal data to design visual learning analytics for understanding regulation of learning
"It's us against them up there": Spreading online disinformation as populist collective action
Emotional responses to narrative content: A comparative study on consumer food choice intentions
Too much or less? The effect of financial literacy on resident fraud victimization
Sex differences in online selfie posting behaviors predict histrionic personality scores among men but not women
Perceived threats from social bots: The media's role in supporting literacy
Subjective markers of successful aging and change in Internet use among older adults: The distinctive role of subjective health
Do pop-up notifications regarding smartphone use decrease screen time, phone checking behavior, and self-reported problematic smartphone use? Evidence from a two-month experimental study
Exploring the role of aliveness in children's responses to a dog, biomimetic robot, and toy dog
An evaluative study of a mobile application for middle school students struggling with English vocabulary learning
The influence of node sequence and extraneous load induced by graphical overviews on hypertext learning
Corrigendum to "Why smartphone advertising attracts customers: A model of Web advertising, flow, and personalization" [Computers in Human Behavior 33 (2014) 256-269]
Internet addictions outside of Europe: A systematic literature review
Extroversion, neuroticism and self-concept: their impact on internet users in India
Exploring depression and problematic internet use among college females: A multisite study
The spreading impact of playing violent video games on aggression
Exploring the effects of online customer reviews, regulatory focus, and product type on purchase intention: Perceived justice as a moderator
Presence and empathy as mediators between immersion and prosocial intentions in primary school children
Changes in technology use and adult attachment orientation from 2002 to 2012
An empirical investigation of the externalizing and internalizing pathways to disordered gaming behavior: A longitudinal study across childhood and adolescence
Let me decide: Increasing user autonomy increases recommendation acceptance
"You are a virtual influencer!": Understanding the impact of origin disclosure and emotional narratives on parasocial relationships and virtual influencer credibility
Augmented reality in vocational training: A systematic review of research and applications
Social media may hinder learning about science; social media's role in learning about COVID-19
Incorporating objective behavioral data in gaming disorder research: Associations between time spent gaming and gaming disorder symptoms
A longitudinal study of emoticon use in text messaging from smartphones
Mental health toll from the coronavirus: Social media usage reveals Wuhan residents' depression and secondary trauma in the COVID-19 outbreak
Avoidant attachment and smartphone addiction in college students: The mediating effects of anxiety and self-esteem
Problematic internet use by university students and associated predictive factors: A systematic review
How consumers become loyal fans on Facebook
The effects and interaction of spatial visualization and domain expertise on information seeking
Attitude moderation: A comparison of online chat and face-to-face conversation
When 'friends' collide: Social heterogeneity and user vulnerability on social network sites
A meta-analysis on the association between self-esteem and problematic smartphone use
Don't Judge a (Face)Book by its Cover: Exploring judgement accuracy of others' personality on Facebook
Providing effective feedback, monitoring and evaluation to on-line collaborative learning discussions
Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices
Strategic self-presentation on Facebook: Personal motives and audience response to online behavior
On the nature of support in computer-supported collaborative learning using gStudy - January 17, 2009
Initial assessment of reliability of a self-administered web-based neuropsychological test battery
E-participation adoption models research in the last 17 years: A weight and meta-analytical review
A regression approach to testing genetic influence on communication behavior: Social media use as an example
Work experiences on MTurk: Job satisfaction, turnover, and information sharing
Taking the full view: How viewers respond to 360-degree video news
Perceptions of virtual reward systems in crowdsourcing games
Cyber-victimization preventive behavior: A health belief model approach
The influence of technology readiness on satisfaction and behavioral intentions toward self-service technologies
The influence of dispositions and Internet motivation on online communication satisfaction and relationship closeness
Sending and receiving text messages with sexual content: Relations with early sexual activity and borderline personality features in late adolescence
Promoting collaborative learning through regulation of guessing in clickers
Exploring why people spend more time shopping online than in offline stores
Equity, relational maintenance, and linguistic features of text messaging
Modification of socioemotional processing in loneliness through feedback-based interpretation training
When computers take the lead: The automation of leadership
"Passion and concern for privacy" as factors affecting snapchat use: A situated perspective on technology acceptance
Is there a link between media-multitasking and the executive functions of filtering and response inhibition?
Youth independent living assessment: testing the equivalence of web and paper/pencil versions of the Ansell-Casey Life Skills Assessment
Presentation on Facebook and risk of cyberbullying victimisation
Using feedback through digital technology to disrupt and change habitual behavior: A critical review of current literature
Stealth assessment of creativity in a physics video game
Who are likely to experience disconfirmation? Impact of temperament and character on disconfirmation
Corrigendum to "The value for innovation of inter-firm networks and forming alliances: A meta-analytic model of indirect effects" [Computers in Human Behavior volume 64 (2016) 285-298]
"I don't want to miss a thing": Adolescents' fear of missing out and its relationship to adolescents' social needs, Facebook use, and Facebook related stress
Corrigendum to: "The role of the idea champion in innovation: The case of the Internet in the mid-1990s" [Computers in Human Behavior 24 (2008) 451-461]
Users' emotional and behavioral responses to deepfake videos of K-pop idols
Social consequences of internet civilization
The influence of violent video game enjoyment on hostile attributions
How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search
An analysis of social support exchanges in online HIV/AIDS self-help groups
Slovak high school students' attitudes to ICT using in biology lesson
Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction
World Cup 2014 in the Twitter World: A big data analysis of sentiments in U.S. sports fans' tweets
Adapting a stand-alone computerized cognitive test battery for online use - A case-study in the context of users with special needs
Email end users and spam: relations of gender and age group to attitudes and actions
Generation of game contents by social media analysis and MAS planning
Self-concepts in cyber censorship awareness and privacy risk perceptions: What do cyber asylum-seekers have?
Surveying the extent of involvement in online academic dishonesty (e-dishonesty) related practices among university students and the rationale students provide: One university's experience
The effect of morality meters on ethical decision making in video games: A quantitative study
Do selfie-expectancies and social appearance anxiety predict adolescents' problematic social media use?
Customer attractiveness evaluation and classification of urban commercial centers by crowd intelligence
The consequences of media multitasking for youth: A review
Who will cross the border? - The transition of political discussion into the newly emerged venues
Model development in scientific discovery learning with a computer-based physics task
Is the social use of media for seeking connectedness or for avoiding social isolation? Mechanisms underlying media use and subjective well-being
The use of information and communication technologies by older people with cognitive impairments: from barriers to benefits
Checking email less frequently reduces stress
The influence of eWOM in social media on consumers' purchase intentions: An extended approach to information adoption
Personalization-privacy paradox and consumer conflict with the use of location-based mobile commerce
Mapping virtual communities by their visual productions: The example of the Second Life Steampunk community