yusuke1997/dblp-id-title huggingface dataset:
Supporting program comprehension with data-enhanced active reading
Designing citizen science tools for learning: lessons learnt from the iterative development of nQuire
Technology-enriched learning through the lens of Bloom's Taxonomy: A practice-based framework from classroom observations
Centralized System in Japan May suffer from Additional Factors like the Language Divide: Comments on Halverson & Collins
Leveraging Technology for Educational Reform and Pedagogical Innovation: Policies and Practices in Hong Kong and Singapore
Students' Computer Use at Home: A Study on Family Environment and Parental Influence
Guest reviewers: volume 10
Integrating Learning Processes across Boundaries of Media, Time and Group Scale
Promoting higher-order thinking through online collaborative concept map recomposition
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
XML-based e-assessment system for Office skills in open learning environments
Practices of algorithm education based on discovery learning using a program visualization system
AI to the rescue: Exploring the potential of ChatGPT as a teacher ally for workload relief and burnout prevention
Interrelatedness patterns of knowledge representation in extension concept mapping
Are primary education teachers trained for the use of the technology with disabled students?
A systematic review of factors influencing student interest in online homework
Development and Evaluation of a New Presentation Software Program (Codex) for Teaching Programming Code
Identifying middle school students' challenges in computational thinking-based science learning
What's more important when developing math recommender systems: accuracy, explainability, or both?
Designing Culturally-Aware Tutoring Systems with MAUOC, The More Advanced Upper Ontology of Culture
Robot lecture for enhancing presentation in lecture
Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)
Trends in educational technology research: Examining seamless learning, metaverse and educational robotics
Flipped classroom in a therapeutic modality course: students' perspective
Towards a motivational design? Connecting gamification user types and online learning activities
English Language Learning in a One-To-One Computing Environment - Impacts and Considerations
SCROLL: Supporting to Share and Reuse Ubiquitous Learning Log in the Context of Language Learning
A Dialogic Framework for Assessing Collective Creativity in Computer-Supported Collaborative Problem-Solving Tasks
Substantive Validity of a Simulation-Based Game
GPS sensor-based mobile learning for English: an exploratory study on self-efficacy, self-regulation and student achievement
Investigating student interactions with tutorial dialogues in EER-Tutor
Digital storytelling as student-centred pedagogy: empowering high school students to frame their futures
Correction to: Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)
An empirical study on the impact of generative artificial intelligence-based learning activities on college students' deep learning
Digital information literacy, self-directed learning, and personal knowledge management in critical readers: Application of IDC Theory
Zoom in the face-to-face classroom and its effects on the class performance of college students
Wise Technology Lessons: Moving from a Local Proprietary System to a Global Open Source Framework
A generating technique and knowledge representation of multiple-answer problems for learning with solving knowledge
Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class
The use of designed E-book to improve a concept understanding and practical skill on a mammography machine quality control among radiological technologist students
A novel framework for integrating social media as cooperative learning tool in higher education's classrooms
Unveiling the landscape: A systematic review of personalized learning facilitated by learning management system
Replies to commentaries on IDC Theory in practice
IDC theory: interest and the interest loop
Sustaining Group Cognition in a Math Chat Environment
Design and development of semi-automatic concept map authoring support tool
A meta-analysis of technology usage in word problem solving interventions for elementary students: an application of the SAMR model
A review of digital storytelling in language learning in children: methods, design and reliability
Application focused on structural comprehension of mathematics contextual problems for kindergarten students
Correction to references
iSAT: a visual learning analytics tool for instructors
Loneliness, academic self-efficacy, and student engagement in the online learning environment: the role of humor in learning
Unfolding Learning Behaviors: A Sequential Analysis Approach in a Game-Based Learning Environment
Using Cultural Historical Activity Theory to understand how emerging technologies can mediate teaching and learning in a mathematics classroom: a review of literature
Creating authentic and effective practice scenarios for digital simulation-based conversation training
Evaluating the kit-build concept mapping process using sub-map scoring
Geneticus Investigatio: a technology-enhanced learning environment for scaffolding complex learning in genetics
A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living
Generalization support environment for understanding ways to use English words
Predicting Student Emotions Resulting from Appraisal of its Feedback
Bourdieu and programming classes for the disadvantaged: a review of current practice as reported online - implications for non-formal coding classes in Bali
Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study
Digital technology and practices for school improvement: innovative digital school model
A bibliometric analysis of digital game-based learning in educational contexts
Online collaborative writing in an online EFL writing class
The Artifact Project - History, Science, and Design Inquiry in Technology Enhanced Learning at Elementary Level
Students' perception of Kahoot!'s influence on teaching and learning
A structural equation modeling analysis of relationships among university students' readiness for e-learning, self-regulation skills, satisfaction, and academic achievement
Facilitating Learning from Computer-Supported Collaborative Inquiry: the Challenge of Directing Learners' Interactions to Useful Ends
Empirical study on the effects of social network-supported group concept mapping
Integrating Collaboration and Intelligent Tutoring Data in the Evaluation of a Reciprocal Peer Tutoring Environment
Cause Analysis of Learning Management System: Role of Moderator in Improving Student's Performance
Evenly Matched Competitive Strategies: Dynamic Difficulty Adaptation in a Game-Based Learning System
Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system
PECUNIA - A Life Simulation Game for Finance Education
The role of computer game playing and reading attitudes in digital reading achievement: evidence from Hong Kong 15-year-olds
Online assessment in higher education: a mapping review and narrative synthesis
Identity does matter: teacher disciplinary attitudes toward digital games
A framework of generating explanation for conceptual understanding based on "semantics of constraints"
Comparison between behavioral and structural explanation in learning by model-building
Motel: a Mobile Learning Framework for Geo-Tagging and Explorations of Sites for Learning
Research trends in measurement and intervention tools for self-regulated learning for e-learning environments - systematic review (2008-2018)
Commentaries on IDC Theory in practice
Pair interactions in online assessments of collaborative problem solving: case-based portraits
What interdependence can tell us about collaborative learning: a statistical and psychological perspective
Supporting knowledge monitoring ability: open learner modeling vs. open social learner modeling
Automated doubt identification from informal reflections through hybrid sentic patterns and machine learning approach
Beyond reality: Empowering autistic learners in communication
Collaborative Mathematica Inquiry with Augmented Reality
The evaluation of concept map recomposition order and its effect on learning outcomes
EmoTan: enhanced flashcards for second language vocabulary learning with emotional binaural narration
Providing Group Knowledge Awareness in Computer-Supported Collaborative Learning: Insights into Learning Mechanisms
Contract cheating: an increasing challenge for global academic community arising from COVID-19
High-fidelity simulation for graduate athletic training students and impact on students' learning experience
The role of motivation in MOOCs' retention rates: a systematic literature review
A multi-layer map-oriented resource organization system for web-based self-directed learning combined with community-based learning
Parent's experience in remote learning during COVID-19 with digital and physical mathematical modelling
A Mining Technique for Extraction of Presentation Schema from Presentation Documents Accumulated in Laboratory
Creative students in self-paced online learning environments: an experimental exploration of the interaction of visual design and creativity
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan
Mixed Approach for Item Selection in E-Testing
Framework to describe constructs of academic emotions using ontological descriptions of statistical models
A Framework for Capturing, Sharing and Comparing Learning Experiences in a Ubiquitous Learning Environment
Cognitive and affective effects of teachers' annotations and talking heads on asynchronous video lectures in a web development course
Direction of collaborative problem solving-based STEM learning by learning analytics approach
Do cognitive, affective and social needs influence mobile learning adoption in emergency remote teaching?
Proposal and evaluation of on-demand lecture video using avatars, humor, and questions to avoid boredom
Effect of active learning using program visualization in technology-constrained college classrooms
Acculturation in context: knowledge sharing through ubiquitous technologies
A technology-enhanced learning intervention for statistics in higher education using bite-sized video-based learning and precision teaching
Boundaries and Accountabilities in Computer-Assisted Ethnobotany
The impact of annotation on concrete and abstract visual representations in science education: testing the expertise reversal effect
Development of a support system for measurement and analysis of thinking processes based on a metacognitive interpretation framework: a case study of dissolution of belief conflict thinking processes
Generic preparation for upcoming explanations: intra- and inter-domain effects of a digital training intervention
Correction to: Digital technology and practices for school improvement: innovative digital school model
Applying IDC theory to education in the Alps region: a response to Chan et al.'s contribution
Learning dialogs orchestrated with BookRoll: effects on engagement and learning in an undergraduate physics course
The sequential mediation model of students' willingness to continue online learning during the COVID-19 pandemic
Using a Contingency Graph to Discover Representational Practices in an Online Collaborative Environment
Computer-Based Exams in Schools: Freedom from the Limitations of Paper?
How can an educational chatbot's feedback influence human attention?
Integrating Weblogs in a Pedagogy Model for Enhancing Students' Critical Thinking Skills
Improving the design of a mCSCL Chinese character forming game with a distributed scaffolding design framework
A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research
An Exploratory Study of Factors Indicative of Affective States of Students Using SQL-Tutor
Causal discovery for automated real-world educational evidence extraction
Exploring the role of peer review in computational thinking development among pre-service teachers
Learning on mobile augmented reality trails of integrity and ethics
Comparing Learners' Affect While Using an Intelligent Tutor and an Educational Game
The effects of an online student question-generation strategy on elementary school student English learning
How do machine-generated questions compare to human-generated questions?
Does Facebook intensity matter for academic self-efficacy? A path analytic approach
Science lab safety goes immersive: An ecological media-comparison study with gender analyses assessing iVR's learning effectiveness
Robustness of Number Right Elimination Testing (NRET) Scoring Method for Multiple-Choice Items in Computeradaptive Assessment System (CAAS)
Empirical analysis of teacher-student interaction patterns in synchronous online learning: Teaching English as a Foreign Language in Vietnam
Knowledge Labels and their Correlates in an Asynchronous Text-Based Computer-Supported Collaborative Learning Environment: Who Uses and Who Benefits?
Delivery and evaluation of an e-Learning framework through computer-aided analysis of learners' reflection text in a teacher development course
Framing Writing Support Online for an International Student Population
In-process feedback by detecting deadlock based on EEG data in exercise of learning by problem- posing and its evaluation
An integrated practice system for learning programming in Python: design and evaluation
Context of Argumentation with a Role-Playing Board Game - An Activity Theory Perspective
Exploring the Role of Academic blogs in a Blended Community: an Integrative Approach
A framework to foster analysis skill for self-directed activities in data-rich environment
VeriSIM: A model-based learning pedagogy for fostering software design evaluation skills in computer science undergraduates
Negotiated learner modelling to maintain today's learner models
A review of main issues regarding validity, reliability, generalizability, transferability, and applicability of log-based measurement of computer-assisted learning
Creating Multimodal Texts in Language Education - Negotiations at the Boundary
Learning log-based automatic group formation: system design and classroom implementation study
Impact of reusing question banks on test integrity and student learning
The effects of specialist co-teaching STEM intervention on primary students' attitudes, perceptions, behaviors, and career aspiration: A mixed-methods study in China
From Device Centric to People Centric Ubiquitous Computing: Pre-Service Teachers Using Technology Across Spaces
Compulsory coding in education: liberal-humanism, Baudrillard and the 'problem' of abstraction
Understanding fully online teaching in vocational education
A conceptual research framework for sustainable digital learning in higher education
Using Learning Environment Attributes to Evaluate the Impact of ICT on Learning in Schools
Gaze collaboration patterns of successful and unsuccessful programming pairs using cross-recurrence quantification analysis
Development and evaluation of an EMP course to teach fMRI technology and brain science in handwriting for university nursing students
A classroom SNS to promote reflective activity in programming learning for children
Simulation as Science Discovery: Ways of Interactive Meaning-Making
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
Correction to: Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study
Effects of academic achievement and group composition on the quality of student-generated questions and online procedural prompt usage patterns
Identifying predictors of digital competence of educators and their impact on online guidance
The role of students' higher-order thinking skills in the relationship between academic achievements and machine learning using generative AI chatbots
Comparing the effects of dynamic computer visualization on undergraduate students' understanding of osmosis with randomized posttest-only control group design
Cultural Considerations in Computer Supported Collaborative Learning
Developing Technological Pedagogical Context Knowledge in Using Computerized Science Laboratory Environment: An Arrangement for Science Teacher Education Program
Shelter GO: multiplayer location-based game to promote knowing shelters for emergency evacuation
"I felt like I was on campus" creating a situated learning environment through Instagram
Developing pre-service teachers' computational thinking through experiential learning: hybridisation of plugged and unplugged approaches
Focusing a mobile science learning process: difference in activity participation
Scrutinizing the role of advanced robotics in educational processes: A qualitative study
Using a tablet-based composition marking recording system to conduct think-aloud for composition rating research
Hybrid learning environments in higher education: A systematic review of emerging learning and teaching modalities
How to measure disagreement as a premise for learning from controversy in a social media context
An ontology for modelling user' profiles and activities in gamified education
A systematic review of online teaching competencies in higher education context: a multilevel model for professional development
An exploration of problem posing-based activities as an assessment tool and as an instructional strategy
Designing data-informed support for building learning habits in the Japanese K12 context
Special Feature Editor's Introduction
The performance of some machine learning approaches and a rich context model in student answer prediction
The Evolution of an Online Community - a Case Study
Supporting cross-cultural online discussion with formal and informal platforms: a case between Hong Kong and Taiwan
The impact of mediated learning on the academic writing performance of medical students in flipped and traditional classrooms: scaffolding techniques
Automatic generation of introductory programming exercises with large language models
Personalized and Contextualized Language Learning: Choose when, Where and What
A review on process-oriented approaches for analyzing novice solutions to programming problems
Development of a Process-Oriented Scaffolding Agent in an Open-Ended Inquiry Learning Environment
E-Book and Undergraduates' Learning of Statistics: A Malaysian Perspective
In-store assortment training to the distribution manpower of dairy companies using gamification
Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21 st century competencies
Contemporary communication conduit among exemplar school principals in Malaysian schools
Mobile Devices for Language Learning: Multimedia Approaches
The effect of differences in group composition on knowledge transfer, group achievement, and learners' affective responses during reciprocal concept mapping with the Kit-Build Approach
MIC-O-MAP: a technology-enhanced learning environment for developing micro-macro thinking skills
Extract instructional process from xAPI log data: a case study in Japanese junior high school
Evaluation of a question generation approach using semantic web for supporting argumentation
The incubation effect among students playing an educational game for physics
Experimental study of learning support through examples in mathematical problem posing
Impact of augmented reality lessons on students' STEM interest
Designing Reciprocative Dynamic Linking to improve learners' Representational Competence in interactive learning environments
Correction to: Big data management skills: accurate measurement
Design-based research on teacher facilitation practices for serious gaming in formal schooling
An authoring tool for task-oriented dialogue scenarios design in EFL context
Relationship between interest and mathematics performance in a technology-enhanced learning context in Malaysia
Fourth industrial revolution - a review of applications, prospects, and challenges for artificial intelligence, robotics and blockchain in higher education
The use of learning dashboards to support complex in-class pedagogical scenarios in medical training: how do they influence students' cognitive engagement?
Can flipped classroom enhance class engagement and academic performance among undergraduate pediatric nursing students? A mixed-methods study
Thinking From an Opposing Position: A Framework for a Role-Reversal Pedagogy Using Technology
Questions as data: illuminating the potential of learning analytics through questioning an emergent field
Pre-service teachers' perceptions of integrating digital games into future teaching
Building a Self-Generated Drawing Environment to Improve Children's Performance in Writing and Storytelling
Evaluation of the effects of a hybrid laboratory for learning a hardware description language: Insights into student motivation and academic performance
Student learning experience with technology-supported feedback in higher education: a phenomenological study
Use of Medium platform in teaching EFL writing, academic self-efficacy, and undergraduate students' perceptions
A bibliometric analysis of computational thinking skills: definition, components and assessment tools
Who will pass? Analyzing learner behaviors in MOOCs
Improving argumentation quality on MOOC discussion forums: does learning to identify components of arguments help?
Framework of kit-build concept map for automatic diagnosis and its preliminary use
Scripting as a pedagogical method to guide collaborative writing: university students' reflections
Envisioning the use of online tests in assessing twenty-first century learning: a literature review
Flipping the flipped: the co-creational classroom
Maintaining reading experience continuity across e-book revisions
EduQuestioning mobile learning application: a catalyst for developing HOTS-based assessment questions referring to Revised Bloom's Taxonomy
What Do Students Do When Using a Step-Based Tutoring System?
Integrating automatic question generation with computerised adaptive test
The impact of extreme weather on student online learning participation
An Activity System Analysis of a tripartite Technology-Supported Partnership for School Reform
A model-driven PBL application to support the authoring, delivery, and execution of PBL processes
Students' perceptions of challenges in online reading and their affective responses: A focus group study
Connecting Adult Learners with an Online Community: Challenges and Opportunities
Convergence of Data Sources in the Analysis of Complex Learning Environments
Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell
A Participatory Learning Framework for Enhancing Children's Reading Experience with Electronic Book Readers
Exploring EFL students' digital well-being through scenario-based assessment: A vignette study in Vietnamese universities
Chinese Learners and Online Discussions: New Opportunities for Multicultural Classrooms
Characteristics and effectiveness of formal and informal teacher professional development for remote teaching of educators in different career stages
Beyond recommendation acceptance: explanation's learning effects in a math recommender system
A Constraint-Based Furniture Design Critic
Monitoring system for the effective instruction based on the semi-automatic evaluation of programs during programming classroom lectures
An eye-tracking investigation of visual search strategies and test performance of L1 and L2 listening test takers
Using reflections and questioning to engage and challenge online graduate learners in education
Information Technologies and the Future of Schooling in the United States