yusuke1997/dblp-id-title huggingface dataset:
Age differences in perceptions of online community participation among non-users: An extension of the Technology Acceptance Model
I'm just burned out: Understanding information system compatibility with personal values and role-based stress in a nursing context
Students' perceptions of collaboration, self-regulated learning, and information seeking in the context of Internet-based learning and traditional learning
The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress
Benefitting from virtual customer environments: An empirical study of customer engagement
Contemporary morality: Moral judgments in digital contexts
Effects of qualitative differences in initial and subsequent computer experience on computer anxiety
Can we let computers change practice? Educators' interpretations of preschool tradition
The differential effects of agency on fear induction using a horror-themed video game
Developing a benefits counseling website for Veterans using Motivational Interviewing techniques
The effects of anonymity on computer-mediated communication: The case of independent versus interdependent self-construal influence
The female gaze: Content composition and slot position in personalized banner ads, and how they influence visual attention in online shoppers
Excessive Internet Use and its association with negative experiences: Quasi-validation of a short scale in 25 European countries
The selectivity of moral disengagement in defenders of cyberbullying: Contextual moral disengagement
Development of a scale for fantasy state in digital games
An investigation of game behavior in the context of digital game-based learning: An individual difference perspective
Empowering processes in online support groups among people living with HIV/AIDS: A comparative analysis of 'lurkers' and 'posters'
A case study of undergraduate engineering students' computational literacy and self-beliefs about computing in the context of authentic practices
The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty
Gravitating towards Facebook (GoToFB): What it is? and How can it be measured?
How design features in digital math games support learning and mathematics connections
Not necessarily detrimental: Two social comparison orientations and their associations with social media use and college social adjustment
Computer anxiety: relationship with computer experience and prevalence
Otsopack: Lightweight semantic framework for interoperable ambient intelligence applications
Anonymity effects in computer-mediated communication in the case of minority influence
Supporting the instructional design process for team training
The effect of music streaming services on music piracy among college students
Measuring Information Seeking through Facebook: Scale development and initial evidence of Information Seeking in Facebook Scale (ISFS)
Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty
Examining the spectrum of problematic online behaviors in Chinese adolescents: A network analysis of smartphone, gaming, and social media use
The relationship between cell phone use, academic performance, anxiety, and Satisfaction with Life in college students
SBoCF: A deep learning-based sequential bag of convolutional features for human behavior quantification
Modulation of cortical activity in response to learning and long-term memory retrieval of 2D verses stereoscopic 3D educational contents: Evidence from an EEG study
Is there social capital in service exchange tools?: Investigating timebanking use and social capital development
The personality of anthropomorphism: How the need for cognition and the need for closure define attitudes and anthropomorphic attributions toward robots
An integrated model of social media brand engagement
Determining visitor engagement through augmented reality at science festivals: An experience economy perspective
Social desirability effects on computerized and paper-and-pencil questionnaires
Psychological barriers of using wearable devices by seniors: A mixed-methods study
"The thing is, it follows you everywhere": Child and adolescent conceptions of cyberbullying
Exploring older adults' perception and use of smart speaker-based voice assistants: A longitudinal study
Predicting cognitive structures and information processing modes by eye-tracking when reading controversial reports about socio-scientific issues
Adolescents' response to parental Facebook friend requests: The comparative influence of privacy management, parent-child relational quality, attitude and peer influence
Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model
A novel segmented random search based batch scheduling algorithm in fog computing
Adult children caregivers' experiences with online and in-person peer support
Cognitive plasticity induced by gaze-control technology: Gaze-typing improves performance in the antisaccade task
Ethnicity, digital divides and uses of the Internet for health information
Measuring user satisfaction with knowledge management systems: scale development, purification, and initial test
Understanding the processes of trust and distrust contagion in Human-AI Teams: A qualitative approach
Fostering the determinants of knowledge sharing in professional virtual communities
Exploring the Online Cognition Scale in a Polish sample
Do socially anxious and non-anxious individuals differ in their social media use?
Testing a model of precautionary online behaviour: The case of online banking
The influence of user comments on perceptions of Facebook relationship status updates
Social compensation or social enhancement? A path model connecting rejection sensitivity and loneliness for Chinese online dating applications users
Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR
Applying the job demands resources model to understand technology as a predictor of turnover intentions
Impacts of decision-making biases on eWOM retrust and risk-reducing strategies
The looking glass selfie: Instagram use frequency predicts visual attention to high-anxiety body regions in young women
Why shy people use instant messaging: Loneliness and other motives
Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children
A macro model of online information quality perceptions: A review and synthesis of the literature
D2SNet: Dynamics of diffusion and dynamic human behaviour in social networks
First among equals: Log data indicates ability differences despite equal scores
Reading to make a decision or to reduce cognitive dissonance? The effect of selecting and reading online reviews from a post-decision context
Education and pedagogy with learning objects and learning designs
"Cyberdating Q_A": An instrument to assess the quality of adolescent dating relationships in social networks
21st Century teaming and beyond: Advances in human-autonomy teamwork
Learning style based individualized adaptive e-learning environments: Content analysis of the articles published from 2005 to 2014
Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
The interrelations of cryptocurrency and gambling: Results from a representative survey
Social media narratives can influence vaccine intentions: The impact of depicting regret and character death
SOS on SNS: Adolescent distress on social network sites
Help me, Doctor AI? A cross-national experiment on the effects of disease threat and stigma on AI health information-seeking intentions
Media multitasking, impulsivity and dual task ability
Going to town: Visualized perspectives and navigation through virtual environments
Expanding affective intelligence theory through social viewing: Focusing on the South Korea's 2017 presidential election
Using behavioral modeling technology to capture designer's intent
Revisiting the social enhancement hypothesis: Extroversion indirectly predicts number of Facebook friends operating through Facebook usage
#Sponsored! How the recognition of sponsoring on Instagram posts affects adolescents' brand evaluations through source evaluations
Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces
Effects of interface and spatial ability on manipulation of virtual models in a STEM domain
Using learning styles to evaluate computer-based instruction
Consumer interaction with cutting-edge technologies: Implications for future research
Profiling information technology users: en route to dynamic personalization
Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problems
Evaluations of an artificial intelligence instructor's voice: Social Identity Theory in human-robot interactions
Digital capital: Importance for social status in contemporary society and antecedents of its accumulation
An exploratory study of factors influencing repurchase behaviors toward game items: A field study
Gender identity and influence in human-machine communication:A mixed-methods exploration
The effect of email invitation elements on response rate in a web survey within an online community
Loneliness and online gambling-community participation of young social media users
How much have you won or lost? Personalized behavioral feedback about gambling expenditures regulates play
The balancing mechanism of social networking overuse and rational usage
Forty years of research on personality in software engineering: A mapping study
Reading others' comments and public opinion poll results on social media: Social judgment and spiral of empowerment
Investigating effects of emoji on neutral narrative text: Evidence from eye movements and perceived emotional valence
Examining the effect of reviewer expertise and personality on reviewer satisfaction: An empirical study of TripAdvisor
What types of data are used in learning analytics? An overview of six cases
Absolute monopoly, areas of control or democracy? Examining gender differences in health participation on social media
Using erroneous examples to improve mathematics learning with a web-based tutoring system
WEB 2.0: How social media applications leverage nonprofit responses during a wildfire crisis
Satisfying curiosities through "sextech": Who is accessing non-traditional sexual education?
The relationship between individual characteristics and experienced presence
A slap or a jab: An experiment on viewing uncivil political discussions on facebook
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services
Fostering empowerment in online support groups
Understanding empathy training with virtual patients
The causal relationship between risk and trust in the online marketplace: A bidirectional perspective
Games at work: Examining a model of team effectiveness in an interdependent gaming task
Deep versus superficial anthropomorphism: Exploring their effects on human trust in shared autonomous vehicles
Effectiveness of information and communication technology(ICT) for addictive behaviors: An umbrella review of systematic reviews and meta-analysis of randomized controlled trials
Web 2.0-based webstrategies for three different types of organizations
The role of users' motivations in generating social capital building and subjective well-being: The case of social network games
Enhancing self-efficacy for career development in Facebook
Zero Likes - Symbolic interactions and need satisfaction online
Mobile gamer's epistemic curiosity affecting continuous play intention. Focused on players' switching costs and epistemic curiosity
Understanding the role of an IT artifact in online service continuance: An extended perspective of user satisfaction
Informing aggression-prevention efforts by comparing perpetrators of brief vs. extended cyber aggression
Is knowledge power? Testing whether knowledge affects chilling effects and privacy-protective behaviors using browser histories
Digital assets in Mental Accounting: How cryptocurrency and NFTs influence charitable choices
The effect of behavioral synchrony with black or white virtual agents on outgroup trust
Comparing and modeling via social media: The social influences of fitspiration on male instagram users' work out intention
Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities
Online daters' sexually explicit media consumption and imagined interactions
Combining trunk movement and facial expression enhances the perceived intensity and believability of an avatar's pain expression
How does information overload about COVID-19 vaccines influence individuals' vaccination intentions? The roles of cyberchondria, perceived risk, and vaccine skepticism
Making Instance-based Learning Theory usable and understandable: The Instance-based Learning Tool
Reducing the influence of framing on internet consumers' decisions: The role of elaboration
Analyzing the effects of emotion management on time and self-management in computer-based learning
Group awareness in CSCL environments
Dynamic communication and perception of cyber risk: Evidence from big data in media
Sophistication of Internet usage (SIU) and its attitudinal antecedents: An empirical study in Hong Kong
Why people use Yelp.com: An exploration of uses and gratifications
An analysis of smart tourism system satisfaction scores: The role of priced versus average quality
Can scarcity of products promote or restrain consumers' word-of-mouth in social networks? The moderating roles of products' social visibility and consumers' self-construal
Smartphone use during the perinatal period: Findings from a longitudinal study with first-time parents
The prevalence and impact of online trolling of UK members of parliament
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose
A virtual reality based study of indoor fire evacuation after active or passive spatial exploration
How do people learn about politics when inadvertently exposed to news? Incidental news paradoxical Direct and indirect effects on political knowledge
Virtual team meetings: An analysis of communication and context
Brand followers' retweeting behavior on Twitter: How brand relationships influence brand electronic word-of-mouth
Older adults' experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion
Self-traits and motivations as antecedents of digital media flow and addiction: The Internet, mobile phones, and video games
Exploring differences in how men and women respond to threats to positive face on social media
Social organization in virtual settings depends on proximity to human visual aspect
Children's perception of uncanny human-like virtual characters
Discovery of cybervictimization-associated factors among adolescents: Using machine learning and network analysis
Assisted-care robot based on sociological interaction analysis
"Are we tweeting our real selves?" personality prediction of Indian Twitter users using deep learning ensemble model
Understanding the role of social context and user factors in video Quality of Experience
User continuance intention to use cloud storage service
Supporting sustained willingness to share knowledge with visual feedback
Home alone: Complex problem solving performance benefits from individual online assessment
An exploration of the relationship between Internet self-efficacy and sources of Internet self-efficacy among Taiwanese university students
Game on or gone too far? Executive functioning and implicit sequence learning in problematic vs. recreational gamers
Personal values as determinants of intentions to use self-service technology in retailing
The impact of engagement with social networking sites (SNSs) on cognitive skills
Elevated loss sensitivity in the reward circuit in adolescents with video game but not social media addiction
Parents' of adolescents use of social networking sites
Does Life Satisfaction influence the intention (We-Intention) to use Facebook?
The mediated effects of social support in professional online communities on crowdworker engagement in micro-task crowdworking
Communicative and social consequences of interactions with voice assistants
Relationships and associations between video game and Internet addictions: Is tolerance a symptom seen in all conditions
Understanding ad avoidance on Facebook: Antecedents and outcomes of psychological reactance
Safer with a partner: Exploring the emotional consequences of multiplayer video gaming
Young people's priorities for support on social media: "It takes trust to talk about these issues"
"I like community more than Influencers": Unraveling the influence of followers on parasocial Interaction and attachment with virtual influencers
The psychophysiology of Instagram - Brief bouts of Instagram use elicit appetitive arousal and attentional immersion followed by aversive arousal when use is stopped
Anticipatory computing: Crowd intelligence from social network and big data
Online environmental community members' intention to participate in environmental activities: An application of the theory of planned behavior in the Chinese context
Does offline political segregation affect the filter bubble? An empirical analysis of information diversity for Dutch and Turkish Twitter users
Cybervetting of organizational citizenship behavior Expectations: Profile summary as a Key in LinkedIn-based assessments
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
Influence of personality types in software tasks choices
Internet use experience influence individuals' lexical decision performance by changing their body representation
To give or to keep? Affective influences on selfishness and fairness in computer-mediated interactions in the dictator game and the ultimatum game
Advanced theory of mind predicts adolescents' evaluation of source benevolence while reading
The role of reading skills in the evaluation of online information gathered from search engine environments
Just-in-time, schematic supportive information presentation during cognitive skill acquisition
COVID-19-related information seeking and individual's rumor refuting: A multi-information-source perspective
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars
Intersectionality and cyberbullying: A study of cybervictimization in a Midwestern high school
Agency over social media use can be enhanced through brief abstinence, but only in users with high cognitive reflection tendencies
Consumers' responses to opposing copyright enforcement regimes: When cognitive appraisal leads to compliance vs reactance
Attachment theory 2.0: A network analysis of offline and online attachment dimensions, guilt, shame, and self-esteem and their differences between low and high internet users
Could social robots facilitate children with autism spectrum disorders in learning distrust and deception?
WESONet: Applying semantic web technologies and collaborative tagging to multimedia web information systems
The effects of organizational citizenship behaviors on ERP system success
Interface predictability changes betting behavior in computerized gambling
Claiming someone else's pain: A grounded theory analysis of online community participants experiences of Munchausen by Internet
Does micro-blogging make us "shallow"? Sharing information online interferes with information comprehension
Perceived stress and online compulsive buying among women: A moderated mediation model
Online social networks for health behaviour change: Designing to increase socialization
Do background characteristics matter in Children's mastery of digital literacy? A cognitive diagnosis model analysis
"Do you dare to compare?" Associations between maternal social comparisons on social networking sites and parenting, mental health, and romantic relationship outcomes
Motivating agents in software tutorials
Student-generated online videos to develop cross-curricular and curricular competencies in Nursing Studies
Do imposters threaten data quality? An examination of worker misrepresentation and downstream consequences in Amazon's Mechanical Turk workforce
Investigating the relationship between thinking style and personal electronic device use and its implications for academic performance
Mining social media data on marijuana use for Post Traumatic Stress Disorder
News sharing in social media: The effect of gratifications and prior experience
Revealing complexities when adult readers engage in the credibility evaluation of social media posts
Beyond the ICT- and sustainability hypes: A case for quality education
Smartphone use while driving: What factors predict young drivers' intentions to initiate, read, and respond to social interactive technology?
Leader emergence in an Internet environment
Combined cognitive behavioral therapy and bupropion for the treatment of problematic on-line game play in adolescents with major depressive disorder
Why and when does instructional video facilitate learning? A commentary to the special issue "developments and trends in learning with instructional video"
Factors driving young users' engagement with Facebook: Evidence from Brazil
Modelling MOOC learners' social behaviours
An exploratory study of Technology-Facilitated Sexual Violence in online romantic interactions: Can the Internet's toxic disinhibition exacerbate sexual aggression?
Excessive use of mobile social networking sites: Negative consequences on individuals
Motivations for videogame play: Predictors of time spent playing
How pre-service teachers perceive their 21st-century skills and dispositions: A longitudinal perspective
An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership
Evaluating compliance with a computer assisted randomized response technique: a qualitative study into the origins of lying and cheating
Is there more to email negotiation than email? The role of email affinity
"Facebocrastination"? Predictors of using Facebook for procrastination and its effects on students' well-being
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments
Finding the weakest links in the weakest link: How well do undergraduate students make cybersecurity judgment?
Emotional responses to likes and comments regulate posting frequency and content change behaviour on social media: An experimental study and mediation model
Selective reading of large online forum discussions: The impact of rating visualizations on navigation and learning
Does the use of synchrony and artificial intelligence in video interviews affect interview ratings and applicant attitudes?
Why do people patronize donation-based crowdfunding platforms? An activity perspective of critical success factors
Computer-based instruction and generative strategies: Conceptual framework & illustrative example
The new social landscape: Relationships among social media use, social skills, and offline friendships from age 10-18 years
Reinforcing inspiration for technology acceptance: Improving memory and software training results through neuro-physiological performance
Teacher-student relationship in online classes: A role of teacher self-disclosure
Effects of training method and computer anxiety on learning performance and self-efficacy
Modeling assessment for re-use of traditional and new types of assessment
Motivators of online vulnerability: The impact of social network site use and FOMO
Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services
Corrigendum to "College students' social media use and communication network heterogeneity: Implications for social capital and subjective well-being" [Comput. Hum. Behav. 73(2017) 620-628]"