yusuke1997/dblp-id-title huggingface dataset:
The impact of individual differences on learning with an educational game and a traditional ITS
Complete metadata records in learning object repositories: some evidence and requirements
An integrated competency acquisition progress tracking system in competency-based higher education
Factors related to tertiary education teachers' use of the Microsoft Teams platform
Harnessing collaborative pedagogies to promote writing skills in a Web 2.0 environment
Looking inside the black box: assessing model-based learning and inquiry in BioLogica TM
The design and development of the MetAR framework for designing an augmented reality application based on experts' consensus
Affect-aware tutors: recognising and responding to student affect
Using virtual world simulators (Second Life) in social work course assignments
Personalised instructional feedback in a mobile-assisted language learning application using fuzzy reasoning
Contextualisation of reusable learning systems: theoretical and practical analysis, approach and case study
Investigating the adoption of e-learning as a sustainable solution in higher education using the TAM model
Effectiveness of distance learning of mathematics from the perspective of public-school teachers in the West Bank during the COVID pandemic
How e-learning can accelerate education for sustainable development in higher education: a thematic review of literature
Online communities for teachers and lifelong learners: a framework for comparing similarities and identifying differences in communities of practice and communities of interest
Improving assessment evidence in e-learning products: some solutions for reliability
Exploring student adaptation to new learning environments: some unexpected outcomes
Massive open online courses: a systematic literature review focusing on the achievements and challenges
Action-effect mappings in tangible interaction for children with intellectual disabilities
Users' preference for and perception of animated pedagogical agents
Observe and react: interactive indicators for monitoring pedagogical sessions
Using the Learning Design Language to model activities supported by services
Using ConceptGrid as an easy authoring technique to check natural language responses
Acceptance assessment of the software MOTIVATIC WEB by university educators
Examining gender and urban-rural divide in digital competence among university students
Technological-pedagogical knowledge in problem-solving teaching: an exploratory study of mathematics teachers
Designing interaction in digital tabletop games to support collaborative learning in children
The fit between e-learning policy and institutional culture
Technology improves undergraduate sentence-level writing skills
The effects of social acquaintance and gender on performance and attitudinal outcomes within cooperative computer-based instruction
Using learning analytics to enhance UML use case diagrams assimilation in a distance education course
The use of e-books in New Zealand primary schools
Towards nutrition education for adults: a systematic approach to the interface design of an online dietary assessment tool
ICT use patterns, mental health symptoms and the well-being of the open distance learning student: a replication study with historically advantaged students
Evaluating automatic group formation mechanisms to promote collaborative learning - a case study
The relationship between student conceptions of constructivist learning and their engagement in constructivist based blended learning environments
Factors influencing online learning on social media
Effective web technologies integration in e-learning 3.0 courses aiming at smart learning
Designing and implementing critical interaction factors for student engagement in distance learning
Disruptive innovation of EdTech companies in emerging economy during COVID-19
Cybernetics, e-learning and the education system
Exploring adult learners' perceptions towards learning English via mobile applications
Mapping of learning style with learning object metadata for addressing cold-start problem in e-learning recommender systems
Learning with skills oriented collaborations
Tracking the public's opinion of online education: a quantitative analysis of tweets on e-learning
A framework for co-designing effective LADs supporting sensemaking and decision making
Game-based assessment: an integrated model for capturing evidence of learning in play
A blended learning model for a 'Multimedia Systems' course
Training system impact assessment: a review, reconceptualisation, and extension
Electronic assessment: marking, monitoring and mediating learning
Exploring the requirements of tabletop interfaces for education
The design of TaCS: applying social tagging to enhance learning
Persona, identity and competence: issues of control in teaching and learning with personal technology
Datasets for inquiry in geoscience: a design model
Integrating a case library with blogs for lesson planning activities
Teaching to design educational technologies
Student engagement and learning during COVID-19: an empirical analysis
A practical approach to using the IMS-QTI specification
A methodology for evaluating web-based educational systems using statistical multidimensional analysis
Alternative assessment methods in technology enhanced project-based learning
Toward the user-commitment continuum: establishing the importance of realisation
Instructional quality of massive open online courses: a review of attitudinal change MOOCs
eUreka: an institutional tool for knowledge discovery, project work and management of intellectual property
Using an online homework management system in tax accounting: does it advance learning?
Improving a multimedia learning environment to enhance students' learning, transfer, attitudes and engagement
Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies
Math word problem solving by English learners and English primary students in an intelligent tutoring system
Model and authoring tool to help teachers adapt serious games to their educational contexts
Integration of simulation technology into undergraduate engineering courses and laboratories
Critical issues, challenges and opportunities for cloud-based collaborative online course provision
Adaptive e-learning using ECpAA rules, Bayesian models, and group profile and performance data
"Digital tools will never take the place of a good teacher": understanding teachers' resistance to using technology through Glasser's Choice Theory
FYI (online): supporting the student learning journey from near and far
An empirical study on attribute selection of student performance prediction model
Methodological triangulation of the students' use of recorded lectures
Supporting learners in technology-enhanced student-centred learning environments
GOALS: generator of adaptive learning scenarios
Dynamic and collaborative learning environments: their effect on academic performance and student's motivation
The impact of teachers' technological knowledge, technological pedagogical knowledge and anxiety on their implementation of MS Teams
Adaptive educational hypermedia interoperability and content creation with a web service-based architecture
The hologram as a teaching medium for the acquisition of STEM contents
Content design issues in adaptive hyperbooks
Improving a MOOC to foster information literacy by means of a conjecture map
A situation that we had never imagined: post-Fukushima virtual collaborations for determining robot task metrics
Improving a hand-therapeutic application for fine-motor skill development through usability evaluation
Lessons learned about the application of adaptive testing in several first-year university courses
Using a dynamic geometry system to integrate analytic and synthetic knowledge in the solution of geometry problems
A case study to validate the PROXYMA approach to share and analyse contextualised interaction trace corpora in a TEL environment
Motivation, international posture, and willingness to communicate as predictors of L2 communication in online contexts
Enhancing learning from lectures with epistemic primer podcasts activity - a pilot study
Attitudinal learning and its relation to gender, age, ethnicity, enrolment purpose, and most impactful learning activity in a science of happiness MOOC
Designing a virtual patient as an interprofessional enactment: lessons learnt from the process
Strengthening collaboration and communication skills in an online TPD program for 21st-century educators
Contextualising e-learning services and content for computing course in higher education based on learning style and competency level
Using the personal computer utilisation model to predict students' technology user behaviour in universities in Botswana
E-learning and corporate training: a UK perspective
Identification of qualitative indicators of physical education students' online courses during the COVID-19 outbreak
Challenging interfaces are more fun! Operant conditioning for the interaction designer
An exploration of 3D spatial training in teams with a remotely controlled robotic system
Cooperative learning and electronic group portfolio: tutoring tools, development of competences and assessment
Research trends in student response systems: a literature review
An examination of virtual environment training fidelity on training effectiveness
What determines students' behavioural intention to use mobile learning management systems? Empirical answers from a blended environment in Sub-Saharan Africa
Exploring the effectiveness of a novel feedback mechanism within an intelligent tutoring system
A case study of short-term exposure to hybrid learning
Quality mark e-learning: developing process- and product-oriented quality for learning, education and training
Forecasting students' success in an open university
C4 Skills in the Engineering Graduate: A Study to Align Software Engineering Education With Market-Driven Software Industry Needs
University/industry collaboration in developing a simulation-based software project management training course
Cloud-Based Virtual Laboratory for Network Security Education
How Blended Learning Reduces Underachievement in Higher Education: An Experience in Teaching Computer Sciences
Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study
An Organic Electronics Laboratory Course for Graduate Students in Electrical Engineering
A Grid Portal for an Undergraduate Parallel Programming Course
Design, Development, and Commissioning of a Substation Automation Laboratory to Enhance Learning
Intelligent browser-based systems to assist Internet users
Integrating Laboratory Activity Into a Junior High School Classroom
The Master's Thesis: An Opportunity for Fostering Presentation Skills
2017 IEEE Education Society Awards, 2017 Frontiers in Education Conference Awards, and Selected IEEE Awards
Building Common Spaces in Engineering Education: A Review From ICECE05
Rethinking Gender Inclusion in Course Curricula: Opening Pandora's Box in STEM Education
Concept Maps as Instructional Tools for Improving Learning of Phase Transitions in Object-Oriented Analysis and Design
Long-Term Practical Project-Based Learning Education for Developing Advanced IoT Engineers on the Trinity Partnership: Industry-Academia-Government
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming
Revising Computer Science Networking Hands-On Courses in the Context of the Future Internet
Use of Constructivism and Collaborative Teaching in an ILP Processors Course
Industrial-Like Vehicle Platforms for Postgraduate Laboratory Courses on Robotics
Formal Concept Analysis of Students' Solutions on Computational Thinking Game
Editorial: Undergraduate education
Methods to improve the validity and sensitivity of a self/peer assessment instrument
Reflections on Teaching and Learning in an Advanced Undergraduate Course in Embedded Systems
Experience with teaching black-box testing in a computer science/software engineering curriculum
Exploring the Influence of Emotional States in Peer Interactions on Students' Academic Performance
The multidisciplinary international virtual design studio (MIVDS)
Pipelined CPU Design With FPGA in Teaching Computer Architecture
Teaching HW/SW Co-Design With a Public Key Cryptography Application
Multi-Role Project (MRP): A New Project-Based Learning Method for STEM
A semiconductor industry perspective on future directions in ECE education
A Course in Simulation and Demonstration of Humanoid Robot Motion
Promoting Student Support in an Online Fundamental of Electronics Course
A new amplifier circuit with both practical and tutorial value
X-band Gunn diode oscillator for a multiple-frequency continuous-wave radar for educational purposes
Project-based instruction in wireless communications at the junior level
Optimizing the Gaussian excitation function in the finite difference time domain method
Experienced Learning Outcomes for Interdisciplinary Projects in Engineering Education
In-Class Teaching With Serious Games - Does Experience Matter?
Electromagnetic Levitation of a Disc
Effects of Competitive E-Learning Tools on Higher Education Students: A Case Study
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education
Using Virtualization and Automatic Evaluation: Adapting Network Services Management Courses to the EHEA
Assessing the utility of an interactive electronic book for learning the Pascal programming language
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming
The Role of Gender in Students' Ratings of Teaching Quality in Computer Science and Environmental Engineering
PBL Student Assessment: Consistency of Different Evaluation Methods in a Computing Faculty
An educational digital communications project using FPGAs to implement a BPSK detector
Exploring an Engineer's Role in Society: Service Learning in a First-Year Computing Course
Creating an Agile ECE Learning Environment Through Engineering Clinics
AutoTutor: an intelligent tutoring system with mixed-initiative dialogue
Step-By-Step Design of an FPGA-Based Digital Compensator for DC/DC Converters Oriented to an Introductory Course
Ampère's Law for a Linear Uniform Cylindrical Current
Inferring Learning Style From the Way Students Interact With a Computer User Interface and the WWW
Tales of Hybrid Teaching in Software Engineering: Lessons Learned and Guidelines
The Biggest Loser Competition
Experimentation and Analysis: SigLab/MATLAB Data Acquisition Experiments for Signals and Systems
A Case Study on a Capsule Robot in the Gastrointestinal Tract to Teach Robot Programming and Navigation
Use of a classroom response system to enhance classroom interactivity
An approach to amplifier frequency compensation
Stand-alone laboratory sessions in sensors and signal processing
The RoboCup Nanogram League: An Opportunity for Problem-Based Undergraduate Education in Microsystems
ABET 2000 Challenges in Curricular Compression: Fluids and Circuits - A Pilot 2+1+1 Approach
Characterizing Engineering Learners' Preferences for Active and Passive Learning Methods
Comparison of different numerical methods for solving boundary-value problems in electromagnetics
2004 IEEE Educational Activities Board Awards
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms
Knowledge-Based Recommendation for Subject Allocation Using Artificial Neural Network in Higher Education
A Pedagogical Software for the Analysis of Loudspeaker Systems
The Company Approach to Software Engineering Project Courses
2003 IEEE Educational Activities Board Awards
Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals
Localization of Mobile Robots Using an Extended Kalman Filter in a LEGO NXT
The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course
An interactive electronic book approach for teaching computer implementation of industrial control systems
Interprofessional projects in advanced automotive power systems: an integrated education and research multidisciplinary approach
An Intelligent Universal Virtual Laboratory (UVL)
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training
Beyond technology-renaissance engineers
Do Female Motives for Enrolling Vary According to STEM Profile?
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty
Teaching Series and Parallel Connections
Active Methodologies in a Queueing Systems Course for Telecommunication Engineering Studies
Using Final Letter Grades to Improve Institutional Course Sequence Recommendations
An approach to the analysis of the CMOS differential stage with active load and single-ended output
Undergraduate Electronics Projects Based on the Design of an Optical Wireless Audio Transmission System
Scaffolding to Support Problem-Solving Performance in a Bioengineering Lab - A Case Study
A new course evaluation process
A Spiral Step-by-Step Educational Method for Cultivating Competent Embedded System Engineers to Meet Industry Demands
Computer engineering curriculum in the new millennium
Looking for engineering students? Go home
Persistence, Resilience and Mathematics in Engineering Transfer Capital
An automated system for frequency response analysis with application to an undergraduate laboratory of electrical machines
Guest editorial
Practical Epistemic Cognition in a Design Project - Engineering Students Developing Epistemic Fluency
Analysis of the Impact of Online Project-Based Flipped Learning Classroom Applied to Embedded Systems Education
Learning Respiratory System Function in BME Studies by Means of a Virtual Laboratory: RespiLab
Grid-Based Virtual Laboratory Experiments for a Graduate Course on Sensor Networks
Modernization of teaching in embedded systems design - an international collaborative project
The Effect of Reworking Exam Problems on Problem-Solving Performance in a Circuit Analysis Course: An Exploratory Study
Using Web-Based Teaching Interventions in Computer Science Courses
Investigating Students' Habits of Mind in a Course on Digital Signal Processing
Conceptual Understanding of Signals and Systems in Senior Undergraduate Students
Preparing Students for a Digitized Future
Interactive online undergraduate laboratories using J-DSP
Use of a New Moodle Module for Improving the Teaching of a Basic Course on Computer Architecture
Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses
An experiment on the layout and grounding of power distribution wires in a printed circuit board
Teaching Programming in Higher Education Using a Hybrid Project-Based Learning Approach
Designing and Using Software Tools for Educational Purposes: FLAT, a Case Study
Attainment Factors of Information Technology Students From Polytechnic University in Mexico
Corrections to "An Approach to Average Modeling and Simulation of Switch-Mode Systems"
Knowledge-based web-enabled agents and intelligent tutoring systems
Tutorial and simulation electrooptic and acoustooptic software as innovative methodology to improve the quality of electronic and computer engineering formation
An Animated Introduction to Relational Databases for Many Majors
Gender Mainstreaming and Diversity in Higher Education: An Experience in Software Engineering Education
Transforming Programming Education: The Effectiveness of Motivational Scenario-Based Design in Serious Games
Factors That Influence Students' Motivation to Start and to Continue Studying Information Technology in Estonia
Fair and Square Computation of Inverse $ {\cal Z}$-Transforms of Rational Functions
Student Evaluation of Teaching Effectiveness of a Nationwide Innovative Education Program on Image Display Technology
Evaluating the Effect of Program Visualization on Student Motivation
Teaching telecommunications to electronics technical engineers: an integral course on telecommunication systems
Digital System Design Using Microarchitectural Modeling
Fire-fighting mobile robotics and interdisciplinary design-comparative perspectives
Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment
Rotational Blended Learning in Computer System Engineering Courses
From classrooms to the real engineering world: the training program in the Microelectronics Research Center at Georgia Tech
Crossing the interdisciplinary barrier: a baccalaureate computer science option in bioinformatics
Erratum to "Bioinformatics and Proteomics: An Engineering Problem Solving-Based Approach"
NetFPGA - An Open Platform for Teaching How to Build Gigabit-Rate Network Switches and Routers
Application of Open-Hardware-Based Solutions for Rapid Transition From Stationary to the Remote Teaching Model During Pandemic
An Empirical Study on the Use of CDIO in Software Engineering Education
An intelligent tutoring system for circuit analysis
Student Engagement in a Structured Problem-Based Approach to Learning: A First-Year Electronic Engineering Study Module on Heat Transfer
Assessing the Needs of the Quantum Industry
Laboratory Learning Objectives Measurement: Relationships Between Student Evaluation Scores and Perceived Learning
A new public-domain program for mixed-signal simulation
Experimental investigation into operation under single-phasing condition of a three-phase induction motor connected across a zigzag transformer
Introducing Innovative Prototypes in Course Materials and Fabrication Technologies in Medical Devices for Electrical and Biomedical Engineering Students
Basic vibration signal processing for bearing fault detection
Everyday Electrical Engineering: A One-Week Summer Academy Course for High School Students
Comment on "Implementation of a Web-Based Educational Tool for Digital Signal Processing Teaching Using the Technological Acceptance Model"
The Impact of Digital Technology on Female Students' Learning Experience in Partition-Rooms: Conditioned by Social Context
Robotics courses for children as a motivation tool: the Chilean experience
An active methodology for teaching electronic systems design
The Impact of Scaffolding and Reflection During Problem Scoping in Capstone Design
Cognitive Distance and Research Output in Computing Education: A Case-Study
The integration of ABET and CSAB
Adaptive mobile web services facilitate communication and learning Internet technologies
Investigating the Presentation and Format of Instructional Prompts in an Electrical Circuit Analysis Computer-Based Learning Environment
Blending Inverted Lectures and Laboratory Experiments to Improve Learning in an Introductory Course in Digital Systems
Teaching mixed-signal integrated circuit design to undergraduates
Remote Laboratories for Optical Circuits
Experimental Evaluation of a Serious Game for Teaching Software Process Modeling
Students' Understanding of Stokes' Theorem in Vector Calculus
Inquiring Rather Than Informing: An Approach for Holistic Development of Science and Engineering Student
Decision Support System for Managing Educational Capacity Utilization
Teaching introductory autonomous robotics with JavaScript simulations and actual robots
Handover of the Role of Editor-in-Chief
Exploring Undergraduate Students' Computational Modeling Abilities and Conceptual Understanding of Electric Circuits
Teaching digital design to computing science students in a single academic term
Collaborative teaching of integrated product development: a case study
Simulation Tools for Power Electronics Courses Based on Java Technologies
Integrating the Entrepreneurial Mindset Into the Engineering Classroom
As Necessary as the Cleaning Crew: Experiences of Respect and Inclusion Among Full-Time Non-Tenure-Track Electrical Engineering Faculty at Research-Intensive Institutions
IN4WOOD: A Successful European Training Action of Industry 4.0 for Academia and Business
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics
Unique Power Electronics and Drives Experimental Bench (PEDEB) to Facilitate Learning and Research
I-V maps [educational circuit simulation]