yusuke1997/dblp-id-title huggingface dataset:
An efficient form-factor evaluation algorithm for environments with curved surfaces
Foreword to the Special Section on the 2017 International Conference on Cyberworlds
Dynamic scene deblurring via receptive field attention generative adversarial network
Efficient reuse of paths for random walk radiosity
Strange attractor symmetric icons
A multilevel graphics system based on top-down methodology
An introduction to ISO DIS 8613, "Office Document Architecture, " and its application to computer graphics
An algorithm for determining intersection segment-polygon in 3D
A note on the conversion of polygonal to cellular maps
Similarity measures for blending polygonal shapes
Creating an EDP architecture via computer graphics--A tool for systems integration management
Fast simulation of viscous fluids with elasticity and thermal conductivity using position-based dynamics
The RBW color model
Scalable GPU rendering of CSG models
A linguistic approach to 3-D object recognition
Computer animated scenes
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image
Voice of artifacts: Evaluating user preferences for artifact voice in VR museums
Chaotic bands in the Mandelbrot set
Shape Modeling International (SMI) 2024 awards interviews with SMI'2024 award winners
3D reconstruction and quantification of porous structures
The legibility of screen formats: are three columns better than one?
A parallel algorithm for computing Voronoi diagram of a set of spheres using restricted lower envelope approach and topology matching
A high-capacity data-hiding approach for polygonal meshes using maximum expected level tree
Computer graphics principles and practice, second edition
Deep texture cartoonization via unsupervised appearance regularization
An efficient flood-filling algorithm
α-Curves: Extended log-aesthetic curves with variable shape parameter
Using color in visualization: A survey
Locally restricted blending of Blobtrees
Simulation and scenario support for virtual environments
Visualizing the dynamics of the Rayleigh quotient iteration
Voxel-based edge bundling through direction-aware kernel smoothing
Semiautomatic three-dimensional interpretation of line drawings
Distributed visualization in flow simulations
Curvature monotonicity evaluation functions on rational Bézier curves
Software report: winviz--a visual data analysis tool
Turning carpets into multi-image switchable displays
Enhanced skeleton and face 3D data for person re-identification from depth cameras
Linear approximation of Bidirectional Reflectance Distribution Functions
Globular dynamics: A connected particle system for animating viscous fluids
An evaluation of user experience with a sketch-based 3D modeling system
GAN-based image-to-friction generation for tactile simulation of fabric material
Parallel depth-merge: A paradigm for hidden surface removal
Shape understanding system: Understanding the thin object
Adaptable aging factory for multiple objects and colorations
Real-time interactive modeling and scalable multiple object tracking for AR
Towards robust broadcasting of geometry data
A method for testing anisotropy and quantifying its direction in digital images
Synthesis of halftone 3D images on an array processor
Assessment of five radiosity acceleration techniques
Selective refinement of progressive meshes using vertex hierarchies
Integrated information mining for texts, images, and videos
Data compression of digital color pictures
Progressive color transfer for images of arbitrary dynamic range
A view-independent line-coding colormap for diffusion tensor imaging
A simple normal enhancement technique for interactive non-photorealistic renderings
Virtual learning environment for medical education based on VRML and VTK
Pseudo surface-texture synthesis
Learning graph-based features for relief patterns classification on mesh manifolds
An efficient algorithm for the enhancement of JPEG-coded images
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids
Rapid generation of strange attractors with the eugenic genetic algorithm
Seamless simplification of multi-chart textured meshes with adaptively updated correspondence
Hands and face tracking for VR applications
Image compression by cardinality distribution
2D skeleton extraction based on heat equation
The imageswitcher: a design for reducing VR lag via parallel image generation
Fast ray tracing and the potential effects on graphics and gaming courses
Using dimension theory to analyze and classify the generation of fractal sets
Local spot noise for procedural surface details synthesis
Cognitive load considerations for Augmented Reality in network security training
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
Multi-Resolution Edge-aware Lighting Enhancement Network
Mural image restoration with spatial geometric perception and progressive context refinement
Alternately denoising and reconstructing unoriented point sets
RBF-based constrained texture mapping
Constrained illustrative volume deformation
Foreword to the Special Section on SIBGRAPI 2017
ReviewerNet: A visualization platform for the selection of academic reviewers
Visual analysis of regional myocardial motion anomalies in longitudinal studies
Computer-aided design at Israel Aircraft Industries
C 1- and C 2-continuous spline-interpolation of a regular triangular net of points
Intelligent virtual environments for virtual reality art
Adaptive and robust curve smoothing on surface meshes
Foreword to the Special Section on CEIG 2019
JDCAD: A highly interactive 3D modeling system
Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio
A digital fundamental group
Virtual reality infrastructure and its application to telerobotics
Learning to segment and unfold polyhedral mesh from failures
Realistic reconstruction of trees from sparse images in volumetric space
ADDI: a tool for automating the design of visual interfaces
View-dependent level-of-detail abstraction for interactive atomistic visualization of biological structures
Modelling topological spatial relations: Strategies for query processing
Structure simplification of planar quadrilateral meshes
Realism in raster graphics
Learning science inquiry skills in a virtual field
SRX Net: A point cloud segmentation framework based on surface representation and X-Net
LFPeers: Temporal similarity search and result exploration
Simulating crowds based on a space colonization algorithm
New interactive strategies for virtual reality streaming in degraded context of use
Combined 3D visualization of volume data and polygonal models using a Shear-Warp algorithm
A cad system for telecommunications engineering in a GIS environment
Generating fair, C 2 continuous splines by blending conics
Foreword to the Special Section on Graphics Interface 2016
Variational Bayesian noise estimation of point sets
On some applications of Generalized Geometric Projection to optimal 3D printing
Small data assisting face image illumination normalization
PDE blending surfaces with C2 continuity
Creation and modification of parametrized solid models by graphical interaction
Coherence-sensitive solid fitting
Pseudo-3-D rendering methods for fractals in the complex plane
Creative computer imaging
Duet dancing from a solo dance video
Computer-aided chromatic interferometry
Towards a human-like approach to path finding
ProbTalk3D-X: Prosody enhanced non-deterministic emotion controllable speech-driven 3D facial animation synthesis
A multi-view projection-based object-aware graph network for dense captioning of point clouds
Detecting mirror symmetry in single-view wireframe sketches of polyhedral shapes
Guest editor's introduction : Computer graphics in Portugal
Low-light image enhancement via improved lightweight YUV attention network
"Verba Volant Scripta Manent" a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications
Rule-based art pattern CAD
Foreword: Special section on Molecular Graphics and Visual Analysis of Molecular Data (MolVA 2023)
A statistical approach for extraction of feature lines from point clouds
Günter Enderle (1945-1987)
Graphics standards in the GDR
Automatic structuring of organic shapes from a single drawing
Foreword to the Special Section on Smart Tools and Applications in Computer Graphics 2017
Interactive picture generation and manipulation through formal descriptions
Overview of the OMNI 1000 and OMNI 1200 graphics display controllers
Automated parameter tuning for tone mapping using visual saliency
HARDER: 3D human avatar reconstruction with distillation and explicit representation
FocalFormer: Leveraging focal modulation for efficient action segmentation in egocentric videos
Interaction-free dressing of virtual humans
Implicit relevance inference for assembly CAD model retrieval based on design correlation representation
Assisted color acquisition for 3D models
Foreword to the Special Section on Shape Modeling International 2018
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition
Chaotic attractors with cyclic symmetry revisited
Guidelines for determining when to use GKS and when to use PHIGS
SEPARATION in d dimensions or strip mining in asteroid fields
Interactive physically-based simulation of catheter and guidewire
Computers and Graphics special issue on EG SBIM 2007
Guest editor's introduction : Graphics in the office
Direct volume rendering in OpenSG
Special issue on executable papers for 3D object retrieval
Note Computers & Graphics Issue 117
Multilevel picture segmentation in the graphics system--GRASP
Reconstruction of curvilinear manifold objects from orthographic views
Window capturing-based application sharing under heterogeneous window systems
Blending of mesh objects to parametric surface
Some criteria for the evaluation of graphics implementation languages
Animation of stochastic motion of 3-D cloth objects
3D shape segmentation via shape fully convolutional networks
Analyse de l'evolution des utilisations des sols (construction de modeles explicatifs)
ForwardTerrain: One-pass terrain modeling through mid-air sketching without backtracking
FanNet: A mesh convolution operator for learning dense maps
Wavelet based texture segmentation of multi-modal tomographic images
FCAT-Diff: Flexible and Consistent Appearance Transfer Based on Training-free Diffusion Model
Warped midgets in the Mandelbrot set
Balancing order and chaos in image generation
A network oriented information structure: Networks, semantics and structures
The LivePaper system: augmenting paper on an enhanced tabletop
Bi-Scale density-plot enhancement based on variance-aware filter
Dyn-E: Local appearance editing of dynamic neural radiance fields
Towards sketch-based exploration of terrain
Sketch-based 3-D modeling for piecewise planar objects in single images
TSlicer: An optimal topology-based slicing algorithm for Z-monotone 3D meshes
Topology authentication for CAPD models based on Laplacian coordinates
Inclusion test for free-form solids
Computer art from Newton's, Secant, and Richardson's methods
Preserving convexity using piecewise cubic interpolation
Adaptive multi-chart and multiresolution mesh representation
Immersive 3D sketching tools: Implications for visual thinking and communication
Modeling 3D human body with a smart vest
Interactive pose and shape editing with simple sketches from different viewing angles
STRive: An association rule-based system for the exploration of spatiotemporal categorical data
Developable mesh segmentation by detecting curve-like features on Gauss images
Editorial note Computers & Graphics Issue 120
Corrigendum to "Sketch recognition with few examples" [Computers & Graphics 69 (2017) 80-91]
Iterated function systems with symmetry in the hyperbolic plane
VR simulated training for less invasive vascular intervention
Visualizing likelihood density functions via optimal region projection
Hardware-supported bump mapping
Topological sort of SSI with minimal searching
An overview on Meta-learning approaches for Few-shot Weakly-supervised Segmentation
Covariance matrix of a shape population: A tale on spline setting
Annotation is easy: Learning to generate a shadow mask
Interactive learning of CG in networked virtual environments
Vectorized point based global illumination on Intel MIC architecture
PBF-FR: Partitioning beyond footprints for façade recognition in urban point clouds
Solid modelling using a volume encoding data structure
IMPAVID: Enhancing incident management process compliance assessment with visual analytics
Graphics and communication: Computer graphics in an open systems environment
Reconstructing real object appearance with virtual materials using mobile augmented reality
Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality
Geodesic spin contour for partial near-isometric matching
Multi-scale Knowledge Transfer Vision Transformer for 3D vessel shape segmentation
Visual testing of GKS at the human interface
HiSEG: Human assisted instance segmentation
Towards a visual computing and communication reference model
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds
Barycentric coordinates computation in homogeneous coordinates
Temporally coherent sculpture of composite objects
Tessellations with symmetries of the wallpaper groups and the modular group in the hyperbolic 3-space from dynamics
A perceptual approach for stereoscopic rendering optimization
A method for the visual assessment of overhead lines
Traffic situation visualization based on video composition
A flexible framework for surface reconstruction from large point sets
SAM2Med3D: Leveraging video foundation models for 3D breast MRI segmentation
Handling discrete surfaces by analysis and simulation
3D Topological modeling and visualisation for 3D GIS
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018)
Special section on virtual reality in Brazil 2011
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)
Reconstruction of topologically correct and adaptive trilinear isosurfaces
Recognition and beautification of multi-stroke symbols in digital ink
A navigation paradigm driven classification for video-based rendering techniques
Hidden line detection in polytree representations
MARF: The Medial Atom Ray Field object representation
Refinable smooth surfaces for locally quad-dominant meshes with T -gons
Modeling dynamic surfaces with octrees
Free-form solid modelling based on extended simplicial chains using triangular Bézier patches
A self-visualizing rendering support environment
Julia set art and fractals in the complex plane
Cutting planes and beyond
Empowering sign language communication: Integrating sentiment and semantics for facial expression synthesis
IKS PFH - Concept and implementation of an object-oriented framework for image processing
Multi-purpose computer graphics system SMOG-85
Images of a vibrating Koch drum
Exploring differential geometry in neural implicits
Enhanced narrow band surface reconstruction with anisotropic kernel
Robust and blind mesh watermarking based on volume moments
Universal aesthetic of fractals
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution
Mesh-controllable multi-level-of-detail text-to-3D generation
Foreword to special section on expressive media
Data-aware 3D partitioning for generic shape retrieval
A new tetrahedral tesselation scheme for isosurface generation
Improved anti-aliasing for Euclidean distance transform shadow mapping
Humans are easily fooled by digital images
Foreword: Special Section on the Eurographics Workshop on Visual Computing for Biology and Medicine (EG VCBM) 2019
Foreword to the Special Section on VRIPHYS 2017
Content-aware model resizing based on surface deformation
High-fidelity GAN inversion by frequency domain guidance
Global illumination of non-Euclidean spaces
Neuralux: Improving the decomposition of single-illumination multiview outdoor scenes
Geometric computing in computer graphics using conformal geometric algebra
Direct quad-dominant meshing of point cloud via global parameterization
Efficient image decolorization with a multimodal contrast-preserving measure
A selective eraser of curvature extrema for B-spline curves
Computer-aided oilfield assimilation design system: Purpose and major capabilities
A novel interpolation scheme for dual marching cubes on octree volume fraction data
Denoising of dynamic 3D meshes via low-rank spectral analysis
Large-scale forest rendering: Real-time, realistic, and progressive
Hybrid-feature-guided lung nodule type classification on CT images
An architecture for visualization and user interaction in parallel environments
Font generation by beta-spline curve
Automatic generation of iterated function systems
Fast volume rendering with interactive classification
Issue 113C: A Note from the Editor in Chief
Layering techniques in fractal art
Geometric reasoning in feature-based design and process planning
Efficient algorithms for automatic viewer orientation
Guest editor's introduction: Arctic views on computer graphics
Foreword to the special section on advanced displays
Optimized sequence planning for multi-axis hybrid machining of complex geometries
Sketch-based parameterization of L-systems using illustration-inspired construction lines and depth modulation
An improved CPU-GPU parallel framework for real-time interactive cutting simulation of deformable objects
Practical error-bounded remeshing by adaptive refinement
Temporal wavelet-based compression for 3D animated models
Enhanced multi-scale feature adaptive fusion sparse convolutional network for large-scale scenes semantic segmentation
Linear time manageable edge-aware filtering on complementary tree structures
Visualization of randomly ordered numeric data sets using spherical self-organizing feature maps
Parallel GPU-based data-dependent triangulations
Real-time visio-haptic interaction with static soft tissue models having geometric and material nonlinearity
Hyperkinetic movement disorder analysis using multidimensional projections
A unified framework for interactive visual graph matching via attribute-structure synchronization
Weighted Nu splines with local support basis functions
Genetic algorithms for root multiselection in constructive geometric constraint solving
The method of secants
Detecting soft shadows in a single outdoor image: From local edge-based models to global constraints
SHREC 2022: Protein-ligand binding site recognition
Mind the time: Unleashing temporal aspects in pattern discovery
Deep radiance caching: Convolutional autoencoders deeper in ray tracing®
A study of diagrammatic ink in lecture
Generalized reaction-diffusion textures
Volumetric nonwoven structures: An algebraic framework for systematic design of infinite polyhedral frames using nonwoven fabric patterns
Foreword to the Special Section on CEIG 2023
Meteorology meets computer graphics - a look at a wide range of weather visualisations for diverse audiences
Point cloud normal estimation via low-rank subspace clustering
Continuous field based free-form surface modeling and morphing
Visualizing scalar volumetric data with uncertainty
A visualization technique to assist in the comparison of large meteorological datasets
Active learning for sketch recognition
Foreword to the special section on SIBGRAPI 2021
Computer graphics at IHEP
Enabling educational collaboration - a new shared reality
Regularised marching tetrahedra: improved iso-surface extraction
Preliminary design requirements to communication processing in CAD
Synergies between interactive training simulations and digital storytelling: a component-based framework
Shape reasoning on mis-segmented and mis-labeled objects using approximated Fisher criterion
Advanced interaction techniques in virtual environments
An efficient scan conversion and hidden surface removal algorithm
Geometric representation for structural analysis in image postprocessing
General discriminative optimization for point set registration
Mining geo-referenced data with qualitative spatial reasoning strategies
Polygonal mesh and quad-tree display algorithms for nonconvex crystal structures
Data-driven online traffic reconstructions: Interactively optimizing in virtual reality
ProSeCo: Visual analysis of class separation measures and dataset characteristics
3D ultrasound imaging: applications in image-guided therapy and biopsy
Providing security for eLearning
Fast reliable interrogation of procedurally defined implicit surfaces using extended revised affine arithmetic
BrightFormer: A transformer to brighten the image
Image based rendering of iterated function systems
Manifolds and control of chaotic systems
Hybrid algorithms for digital halftoning and their application to medical imaging
Particle-based shallow water simulation for irregular and sparse simulation domains
Toward automatic and flexible concept transfer
Interactive cloud rendering using temporally coherent photon mapping
Shape approximation by differential properties of scalar functions
Capacity-Constrained Delaunay Triangulation for point distributions
A multi-sensory system for the investigation of geoscientific data
Visual manipulations for motor rehabilitation
HAXplorer: Interactive visual exploration of hierarchical item and attribute spaces
Special Section on Visualization in Environmental Sciences
ETGraph: A graph-based approach for visual analytics of eye-tracking data
Generating fractals from Voronoi diagrams
PointNet with KAN versus PointNet with MLP for 3D classification and segmentation of point sets
OMiCroN - Oblique Multipass Hierarchy Creation while Navigating
Foreword to the Special Issue on SMI 2016
View-independent contour culling of 3D density maps for far-field viewing of iso-surfaces
SHAPE: A visual computing pipeline for interactive landmarking of 3D photograms and patient reporting for assessing craniosynostosis
Local control of surfaces generated using partial differential equations
Single Image Deraining via detail-guided Efficient Channel Attention Network
Comparison of MPEG encryption algorithms
Fourier method for large-scale surface modeling and registration
Realistic synthesis of cao shu of Chinese calligraphy
Automatic path generation for terrain navigation
A nonlinear static approach for curve editing
An Eigen-based motion retrieval method for real-time animation
Computer graphics in airport management
Analyzing singular patterns in discrete planar vector fields via persistent path homology
SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics
Handling pedestrians in self-driving cars using image tracking and alternative path generation with Frenét frames
Surface feature based mesh segmentation
Characterizing head-gaze and hand affordances using AR for laparoscopy
CGLight: An effective indoor illumination estimation method based on improved convmixer and GauGAN
Spatially varying image based lighting using HDR-video
Variations in solids: A declarative treatment
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance
An introduction to and survey of biological network visualization
Advanced animation and rendering techniques
Orbit trap rendering methods for generating artistic images with crystallographic symmetries
Computer graphics art section
CaRoLS: Condition-adaptive multi-level road layout synthesis
The beginnings of computer art in the United States: a memoir
KaraKter : An autonomously interacting Karate Kumite character for VR-based training and research
A general framework for adding interior control to ribbon-based multi-sided surfaces
DGRN: Image super-resolution with dual gradient regression guidance
Experiments in Immersive Virtual Reality for Scientific Visualization
Adaptive module and accurate heatmap translator for multi-person human pose estimation