yusuke1997/dblp-id-title huggingface dataset:
Interactive computer graphics for the generation of phase plane portraits
Enhancing digital documents by including 3D-models
Improved Monte Carlo form factor integration
High accuracy pixel-wise spatial calibration of optical see-through glasses
Physically based simulation of water currents and waves
An analytical visibility method for displaying parametrically defined surfaces
A study on how depth perception is affected by different presentation methods of 3D objects on a 2D display
Time complexity of Monte Carlo radiosity
A toolkit for constructing command driven graphics programs
Improvement of particle-based volume rendering for visualizing irregular volume data sets
XDoG: An eXtended difference-of-Gaussians compendium including advanced image stylization
Illustrating the disassembly of 3D models
Shape controls in rational beta-splines
Data-driven modeling of subtle eye region deformations
A computational technique for general shape deformations for use in font design
Adaptive cloth simulation using corotational finite elements
Pancreatic duct centerline extraction for image unfolding in photon-counting CT
The "TOON" project: Requirements for a computerized 2D animation system
Reconstruction of 3D objects from 2D cross-sections with the 4-point subdivision scheme adapted to sets
Triangulation of molecular surfaces based on extracting surface atoms
PDA based navigation system for a 3D environment
Semi-supervised single-view 3D reconstruction via multi shape prior fusion strategy and self-attention
Software aspects of business graphics
Moving coordinate frames for representation and visualization in four dimensions
A special graphics system for PHIGS
A system for generating storyline visualizations using hierarchical task network planning
A review of behavioural animation
THESEUS++: A high level user interface toolkit for graphical applications
Foreword to the Special Section on Motion in Games
A multigrid framework for real-time simulation of deformable bodies
Visualization and finite element techniques for seismic interpretation
Rapidly contracting subdivision yields finite, effectively C 2 surfaces
Exploratory design of mechanical devices with motion constraints
Efficient Pythagorean trees: Greed is good
Meditations on the sutras of modern physics
Man-machine interactive guidance for urban railway networks
Coherent point drift with Skewed Distribution for accurate point cloud registration
Consistency-preserving Gaussian splatting for block-based large-scale scene reconstruction
Graphic presentation and animation in the MSOKS kernel system for modelling, simulation, and optimization in the computer-aided production
Modeling interactive furniture from a single image
Computer generation of realistic pictures
Boolean operations with enriched octtree structures
Direct manipulation of recurrent models
Contrast and content preserving HDMR-based color-to-gray conversion
Stylized ambient displays of digital media collections
Software tools using CSRBFs for processing scattered data
Gulliver's Genie: agency, mobility, adaptivity
Interpolating splines over triangulated surfaces by blending vertex-centric local geometries
Learning persistent homology of 3D point clouds
Enhancing Visual Analytics systems with guidance: A task-driven methodology
Computer graphics for design processes in mechanical engineering
Canonical conformal mapping for high genus surfaces with boundaries
Foreword to the special section on CAD/Graphics 2013
An algorithm of the offset shape
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering
AortaAnalyzer: Interactive, integrated CTA aorta segmentation and quantitative analysis platform
Learning center- and boundary-aware instance representation for 3D tooth segmentation
Intelligent interaction and uncertainty visualization for efficient drusen and retinal layer segmentation in Optical Coherence Tomography
A novel interaction metaphor for personal environment control: direct manipulation of physical environment based on 3D visualization
Me! Me! Me! Me! A study and comparison of ego network representations
A concept for a GKS machine
Constrained least-squares
First-hit speed up in ray tracing surfaces of functions of two variables
Reasonable thickness determination for implicit porous sheet structure using persistent homology
Heterogeneous object modeling through direct face neighborhood alteration
Fold and fit: Space conserving shape editing
A decompression pipeline for accelerating out-of-core volume rendering of time-varying data
SHREC 2020: 3D point cloud semantic segmentation for street scenes
A vision for contextualized evaluation of remote collaboration supported by AR
Exploring the role of conscientiousness on visualization-supported decision-making
Query-replace operations for topologically controlled 3D mesh editing
USIS: Unsupervised Semantic Image Synthesis
Enabling data mining of handwritten coursework
Multiresolution modeling of arbitrary polygonal surfaces: a characterization
Real-time ink simulation using a grid-particle method
Multiple representations for cartographic objects in a multi-scale tree - An intelligent graphical zoom
A means to improve the GKS-3D/PHIGS output pipeline implementation
An interactive three-dimensional color graphics system
Object-oriented implementation of the OSF/MotifTM widget set in Eiffel
Computer Graphics education in different curricula: analysis and proposal for courses
A critical analysis on remote collaboration mediated by Augmented Reality: Making a case for improved characterization and evaluation of the collaborative process
Analysis of tensor approximation for compression-domain volume visualization
Principles of conformity testing
The processing method as a set of the image transformations in shape understanding
Realistic cloth augmentation in single view video under occlusions
Fast display of well-tesselated surfaces
A general method for overlap control in image warping
Complex wavelet-based image mosaics using edge-preserving visual perception modeling
A minimalistic approach for fast computation of geodesic distances on triangular meshes
3D direct manipulation interface: Development of the Zashiki-Warashi system
Evaluation of HDR tone mapping methods using essential perceptual attributes
Virtual reality and mixed reality for virtual learning environments
The structures of the network definition language NEDLAN. Its use in defining networks in CAD using interactive computer graphics
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures
CR-Net: A robust craniofacial registration network by introducing Wasserstein distance constraint and geometric attention mechanism
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
GPU-based approaches for shape diameter function computation and its applications focused on skeleton extraction
Foreword to the Special Section on the 23rd ACM symposium on virtual reality software and technology 2017
Virtual Tubelets - efficiently visualizing large amounts of particle trajectories
Image and video abstraction using cumulative range geodesic filtering
Interactive modeling of smooth manifold meshes with arbitrary topology: G 1 stitched bi-cubic Bézier patches
A Lagrangian framework for simulating granular material with high detail
Two-dimensional invariant manifolds in four-dimensional dynamical systems
Pervasive Augmented Reality to support real-time data monitoring in industrial scenarios: Shop floor visualization evaluation and user study
'Smaller and Smaller' from Dynamics
GD3 - A system for two-dimensional computer graphics
Foregrounding collaboration in CAVE systems: A survey across domains, interaction, and system design
Optically based direct manipulation for augmented reality
Certification/validation of graphics software
Collision detection using polar diagrams
A real-time, three-dimensional moving platform visualization tool
Optimization of multi-prior 3D human reconstruction methods based on single-view images
Adaptive cell division for ray tracing
Image centric finite element simulation
Implementation of two hidden-line algorithms
Foreword to the special section on Symposium on Virtual and Augmented Reality 2024 (SVR 2024)
Data meets creativity: Authentic learning through data art design and exhibition
Automatic reconstruction of parametric building models from indoor point clouds
Interpretive OpenGL for computer graphics
Multi-view depth estimation based on multi-feature aggregation for 3D reconstruction
Simulating human walking on special terrain: up and down slopes
Narrowing-Cascade splines for control nets that shed mesh lines
An interactive/graphics software system for function minimization
Grafields: Field-directed dynamic splines for interactive motion control
3D solid modeling software development for industrial and academic purposes
A task and data balanced distributed photon mapping method
An approach to solid modeling in a semi-immersive virtual environment
A framework for the evaluation of volume rendering techniques on a task specific basis using neural networks
Computer graphics for art creation: cultural biases against its acceptance in education
Visually communicating pathological changes: A case study on the effectiveness of phong versus outline shading
A per-pixel noise detection approach for example-based photometric stereo
Hole detection in a planar point set: An empty disk approach
3DCascade-GAN: Shape completion from single-view depth images
Sketching space
Multi-domain mixup for scenario-universal face anti-spoofing
Visualization of vasculature from volume data
Classification of graphics metafile encodings
Teachware development for education in CAD
An approach to B-rep model simplification based on region suppression
Importance sampling for volumetric illumination of flames
Skeleton based cage generation guided by harmonic fields
Three-dimensional echocardiography: the future today!
Coordinate relationships between vertices of linear octree nodes and corners of the universe
C&G Special Issue Advanced and Dynamic Medical Vizualisation
Curriculum based Reinforcement Learning for traffic simulations
Point-based Computer graphics
An efficient large deformation method using domain decomposition
Content-aware texture deformation with dynamic control
An approach to achieving optimized complex sheet inflation under constraints
Exploring visual attention and saliency modeling for task-based visual analysis
An interactive fashion design system 'INFADS'
Robust resistance to noise and outliers: Screened Poisson Surface Reconstruction using adaptive kernel density estimation
Chaotic attractors with the symmetry of a tetrahedron
SFINGE 3D: A novel benchmark for online detection and recognition of heterogeneous hand gestures from 3D fingers' trajectories
RepDehazeNet: Dual subnets image dehazing network based on structural re-parameterization
Deep generation of 3D articulated models and animations from 2D stick figures
Restoration of ancient temple murals using cGAN and PConv networks
Assembly planning based on geometric reasoning
Molecular field feature extraction and analysis with level set method
Ellipsoidal-blob approximation of 3D models and its applications
Graphic applications of the Standard Generalized Markup Language (SGML)
Foreword to the Special Section on CEIG 2021
Exploring the use of handheld AR for outdoor navigation
Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling
Edge-based feature extraction module for 3D point cloud shape classification
Deep synthesis and exploration of omnidirectional stereoscopic environments from a single surround-view panoramic image
As-conformal-as-possible discrete volumetric mapping
A closed form solution to the problem of tangential circles, lines, points with extension to 3D
Mapping data into colour gamuts: Using interaction to increase usability and reduce complexity
Automatic generation, texturing and population of a reflective real-time urban environment
Layered Reeb graphs for three-dimensional manifolds in boundary representation
A survey of the marching cubes algorithm
Neural inpainting of folded fabrics with interactive editing
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment
Shape interior modeling and mass property optimization using ray-reps
Creating light atlases with multi-bounce indirect illumination
Quadratic-attraction subdivision with contraction-ratio λ=12
A new water droplet model using metaball in the gravitational field
Fractal tilings based on kite- and dart-shaped prototiles
An efficient line clipping algorithm based on adaptive line rejection
Construction of efficient kd-trees for static scenes using voxel-visibility heuristic
ERLNET--Distributed components of the Erlangen Graphics System
Spatial free-form deformation with scattered data interpolation methods
Visual perception in computer graphics courses
Gaudí's organic geometry
PortraitNet: Real-time portrait segmentation network for mobile device
Better initialization for regression-based face alignment
Problemes logico-semantiques lies a l'expression des relations dynamiques entre la description d'un site et des exigences d'amenagement
SalientGaze: Saliency-based gaze correction in virtual reality
Developing an immersive virtual farm simulation for engaging and effective public education about the dairy industry
Symmetry aware embedding for shape correspondence
MLS pressure boundaries for divergence-free and viscous SPH fluids
Foreword to the Special Section on Education
Infinite-corner-point fractal image generation by Newton's method for solving exp( -alpha * (zeta+z) / (zeta-z) ) - 1 = 0
Dialogue monitoring and analysis
Computer display and manipulation of biological molecules
Progressive compression of manifold polygon meshes
Collision detection between complex polyhedra
Meditation on man-machine interfaces or our personal role in graphics dialogue programming
Easybowling: a small bowling machine based on virtual simulation
Rep-tiles with woven horns
Foreword to the special section on the Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM) at Medical Image Computing and Computer Assisted Intervention (MICCAI) 2018
Volume-primitive based three-dimensional medical image rendering: Customized architectural approaches
Robust pencil drawing generation via fast Retinex decomposition
Interactive example-based hatching
A survey on geometrical reconstruction as a core technology to sketch-based modeling
Op Art rendering with lines and curves
Geometry-aware domain decomposition for T-spline-based manifold modeling
Coincidence condition of two Bézier curves of an arbitrary degree
Deep learning for brain electron microscopy segmentation: Advances, challenges, and future directions in connectomics and ultrastructure analysis
Efficient 3D object recognition using foveated point clouds
Analysis and construction of worst-case optimal ray shooting algorithms
Towards object-oriented graphics standards
Massively parallel hemispherical projection for progressive radiosity
Model of yarn-level visualization of historical fabrics based on the use of levels of detail in Sphere Tracing
System to represent doubly-curved surfaces
Teaching the graphics processing pipeline: cosmetic and geometric attribute implications
Resource adaptive WWW access for mobile applications
A semantic edge-aware parameter efficient image filtering technique
Temporal relations in multimedia systems
MonoNeRF-DDP: Neural radiance fields from monocular endoscopic images with dense depth priors
On the dynamics of real polynomials on the plane
Distinctive 2D and 3D features for automated large-scale scene analysis in urban areas
Narrow-band volume rendering for freehand 3D ultrasound
Visual storylines: Semantic visualization of movie sequence
Computational design of custom-fit PAP masks
Algorithms for development of certain classes of ruled surfaces
The use of interactive graphics in exploration and mine planning
Computerized planning of liver surgery - an overview
A survey of efficient fine-tuning methods for Vision-Language Models - Prompt and Adapter
Reciprocal shading for mixed reality
Planar cubic G 1 and quintic G 2 Hermite interpolations via curvature variation minimization
Fast simulation of soft-body deformation using connected rigid objects
Computing fast and accurate maps for explaining classification models
Watermarking 3D mesh by spherical parameterization
SHREC 2022 track on online detection of heterogeneous gestures
Grammar-based 3D facade segmentation and reconstruction
Voronoi-based feature curves extraction for sampled singular surfaces
Design and fabrication of multi-patch elastic geodesic grid structures
Accelerated MIP based on GPU using block clipping and occlusion query
Error indicators for multilevel visualization and computing on nested grids
A2X: An end-to-end framework for assessing agent and environment interactions in multimodal human trajectory prediction
Editor-in-chief's introduction
TransportMap: Visual transport analysis for spatiotemporal data without trajectory information
The standardization of three-dimensional graphics systems
Guest editor's introduction: (Computer Graphics in Brazil)
Global Recurrent Mask R-CNN: Marine ship instance segmentation
An extension of CGI functions for generation and manipulation of raster images
Second order 3D shape features: An exhaustive study
Challenges to the use of supercomputers and scientific visualization for automotive applications
SparseFormer: Sparse transformer network for point cloud classification
A 3D modeling methodology based on a concavity-aware geometric test to create 3D textured coarse models from concept art and orthographic projections
Approximate development of skew ruled surfaces
Systematic reconstruction of 3D curvilinear objects from two-view drawings
Computer graphics in Spain, from the scope of the Eurographics Spanish Chapter
A hybrid Eulerian-DFSPH scheme for efficient surface band liquid simulation
Prompt2Color: A prompt-based framework for image-derived color generation and visualization optimization
Self-similar sequences and chaos from Gauss sums
Bildschirmtext - An open videotex network for text and graphic applications
Dynamics simulation-based packing of irregular 3D objects
Illumination-dependent texture
HyperNet: A tool to choreograph worldwide distributed hypermedia documents
Foreword to the Special Section on Shape Modelling International 2019
Approximation of digitized points by surfaces of revolution
Interactive applications of personal situation-aware assistants
An implementation of the GKS-3D/PHIGS viewing pipeline
Random cutting plane approach for identifying volumetric features in a CAD mesh model
Visual text mining using association rules
DIVIDE: Distributed visual display of the execution of asynchronous, distributed algorithms on loosely coupled parallel processors
3D selection with freehand gesture
Fine-tuning 3D foundation models for geometric object retrieval
Region-filling algorithm on bincode-based contour and its implementation
Inclusion test for curved-edge polygons
Binary display using pseudo-random ensembles with selected distributions
SAXRegEx: Multivariate time series pattern search with symbolic representation, regular expression, and query expansion
A non-self-intersecting adaptive deformable surface for complex boundary extraction from volumetric images
Matching free-form surfaces
Patterns from photograph: Reverse-engineering developable products
Computation of the minimum distance between two Bézier curves/surfaces
Orienting raw point sets by global contraction and visibility voting
An active surface reconstruction method based on growing neural gas
Foreword to the special section on visual computing for biology and medicine (VCBM 2023)
Layout-aware optimization for interactive labeling of 3D models
Rendering transparent objects with caustics using real-time ray tracing
Binary segmentation of relief patterns on point clouds
Scalable visualization using a network-attached video framebuffer
A sketch-based approach to human body modelling
Spectral analysis for automatic 3-D texture generation
Enhancements of small peaks using the moiré technique
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning
Unsupervised method for identifying shape instances on 3D CAD models
Feature interpolation convolution for point cloud analysis
Local deep feature learning framework for 3D shape
Stream-based animation of real-time crowd scenes
Simple and efficient 2D and 3D span clipping algorithms
4D facial analysis: A survey of datasets, algorithms and applications
Designing, testing and adapting navigation techniques for the immersive web
Visual knowledge discovery
An efficient line clipping algorithm
Point-based rendering techniques
A method for fast prediction of flood evolution process based on graph neural network
A framework and comparative analysis of web-based climate change visualization tools
Natural Phenomena Simulation
Inverse lighting design for interior buildings integrating natural and artificial sources
A model for flexible representation of social groups in crowd simulation
An optimisation-based reconstruction engine for 3D modelling by sketching
Software report: dynamic designer--a multibody dynamics software
Adaptive density estimation using an orthogonal series for global illumination
slice2mesh: A meshing tool for the simulation of additive manufacturing processes
On the perceptual influence of shape overlap on data-comparison using scatterplots
Image registration by sequential tests of hypotheses: The relationship between Gaussian and binomial models
Efficient ray sampling for radiance fields reconstruction
A new algorithm for Boolean operations on general polygons
DEUNet: Dual-encoder UNet for simultaneous denoising and reconstruction of single HDR image
An edge oriented algorithm for the evaluation of projected surface parameters
A scaling constant equal to unity in 1-D quadratic maps
Scalable Class-Centric Visual Interactive Labeling
The computer and the right side of the brain II
Weighted guided image filtering with entropy evaluation weighting
Enhancing visual thinking and learning with computer graphics and virtual environment design
A multi-view recurrent neural network for 3D mesh segmentation
A framework for the efficient enhancement of non-uniform illumination underwater image using convolution neural network
GloNeRF: Boosting NeRF capabilities and multi-view consistency in low-light environments
Videotape from the 1990 virtual reality conference
A sketch-based system for highway design with user-specified regions of influence
Toward more complicated computer imagery
RenalViz: Visual analysis of cohorts with chronic kidney disease
Uncertainty guidance in proton therapy planning visualization
A shared-scene-graph image-warping architecture for VR: Low latency versus image quality
Dynamic projection mapping on deformable stretchable materials using boundary tracking
Normalized compression distance for visual analysis of document collections
Quantization of color images for display/printing on limited color output devices
A fast and efficient bump mapping algorithm by angular perturbation
Dehydration of core/shell fruits
Chaos and Newton's method on systems
An indexing scheme and descriptor for 3D object retrieval based on local shape querying
3D printed perforated QR codes
Nerve impulse equations: Computer solutions and displays
GMDN: A lightweight graph-based mixture density network for 3D human pose regression
Approaches that exploit vector-parallelism for three rendering and volume visualization techniques
Adequate inner bound for geometric modeling with compact field functions
Visual data mining and analysis of software repositories
Teaching elementary concepts in quantum mechanics with computer graphics
Block meshes: Topologically robust shape modeling with graphs embedded on 3-manifolds
Real-time field aligned stripe patterns
API Design for adaptive subdivision schemes
A hybrid tracking method for surgical augmented reality
BrainTrawler : A visual analytics framework for iterative exploration of heterogeneous big brain data