yusuke1997/dblp-id-title huggingface dataset:
Keeping the driver in the loop: Dynamic feedback to support appropriate use of imperfect vehicle control automation
Navigation techniques for small-screen devices: An evaluation on maps and web pages
Panel Session at the HCI'92 Conference, York, UK: "HCI - Where's the Practice"
Effects of first vs. third-person perspective and self- versus other-avatars on user movements in virtual reality
Learning organizational roles for negotiated search in a multiagent system
Work domain analysis and sensors II: Pasteurizer II case study
Design with myself: A brain-computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers
DIRA: A model of the user interface
Designing child-centric AI learning environments: Insights from an LLM-powered creative project-based learning study
"Person-Centred Ergonomics: A Brantonian View of Human Factors, " edited by D. J. Oborne, R. Branton, F. Leal, P. Shipley, and T. Stewart (Book Review)
Already up? using mobile phones to track & share sleep behavior
A cognitive-experiential approach to modelling web navigation
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children
Fitts' law 50 years later: applications and contributions from human-computer interaction
The "Charge of the Byte Brigade" and a socio-technical response
Detour Routes to Usability: A Comparison of Alternative Approaches to Multipurpose Software Design
Cognitive Layouts of Windows and Multiple Screens for User Interfaces
From facilitating interactivity to managing hyperconnectivity: 50 years of human-computer studies
The impact of the physical and social embodiment of voice user interfaces on user distraction
Conflicting spatial representations impairs object tracking performance in an aerospace environment
Older adults' perspectives of smart home technology: Are we developing the technology that older people want?
Pika: Designing a social-support agent to improve drivers' experience in gig work
Do stakeholder needs differ? - Designing stakeholder-tailored Explainable Artificial Intelligence (XAI) interfaces
Supporting creative and reflective processes
An evaluation of the Game Changer Password System: A new approach to password security
The importance of trust and community in developing and maintaining a community electronic network
Audemes at work: Investigating features of non-speech sounds to maximize content recognition
Information extraction from legal texts: the potential of discourse analysis
Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children
Tragic loss or good riddance? The impending demise of traditional scholarly journals
Information that matters: Exploring information needs of people affected by algorithmic decisions
Social interaction around a rural community photo display
Effects of attention-demanding task-based technique on reorientation in virtual reality
Source Models for Natural Language Text
A unifying framework for intelligent DNS management
Beyond ontologies: Toward situated representations of scientific knowledge
I like you, but I won't listen to you: Effects of rationality on affective and behavioral responses to computers that flatter
The conceptual framing, design and evaluation of device ecologies for collaborative activities
Introduction to the special issue on social networks and ubiquitous interactions
Integration Issues in Knowledge Support Systems
"Man/Computer Communication, " edited by B. Shackel (Book Review)
Digital technologies and the emotional family
Approximating System Relations from Partial Information
Telling the story of older people e-mailing: An ethnographical study
Structured Analysis of Knowledge
The debiasing role of group support systems: an experimental investigation of the representativeness bias
Virtual agents aligning to their users. Lexical alignment in human-agent-interaction and its psychological effects
Intimacy perception : Does the artificial or human nature of the interlocutor matter ?
Improving older adults' accessibility to the web using real-time online interactive guides
The Machine Inside the Machine: Users' Models of Pocket Calculators
Erratum to: "The production and recognition of emotions in speech: features and algorithms": [Int. J. Hum.-Comput. Stud 59 (2003) 157]
Group judgment processes and outcomes in video-conferencing versus face-to-face groups
Switch on to games: Can digital games aid post-work recovery?
Establishing a baseline for text entry for a multi-touch virtual keyboard
Tools and Techniques for the Monitoring of Interactive Graphics Dialogues
Supporting on-line resource discovery in the context of ongoing tasks with proactive software assistants
Analysing the Novice Analyst: Cognitive Models in Software Engineering
The influence of empathy in human-robot relations
An Algebra for Patterns on a Complex, I
Advances in computer-human interaction for recommender systems (AdCHIReS)
Reflections on 25+ years of knowledge acquisition
Playful design for AI Literacy: Creating inclusive learning and assessment opportunities
An agent system for advertisement inclusion using human-based computation
An empirical study on end-users' update performance for different abstraction levels
A Voice- and Touch-Driven Natural Language Editor and its Performance
Hip-directed walking-in-place using a single depth camera
Dynamic Identity Verification via Keystroke Characteristics
Augmented tabletop interaction as an assistive tool: Tidd's role in daily life skills training for autistic children
"Semantics: Theories of Meaning in Generative Grammar, " by Janet Dean Fodor (Book Review)
An Experiment on the Perception of Intonational Features
Effects of Semantic Similarity, Omission Probability and Number of Alternatives in Computer Menu Search
The User's Mental Model of an Information Retrieval System: An Experiment on a Prototype Online Catalog
Three important determinants of user performance for database retrieval
On-Line Recognition of Pitman's Handwritten Shorthand - An Evaluation of Potential
Book Review: "Studying the Novice Programmer, " edited by E. Soloway and J. C. Spohrer
Testing a Cancer Meta Spider
Graphical representation in graphical dialogue
Declarative representation of strategic control knowledge
Qualitative insights into cognitive, affective and behavioral coping responses to corporate surveillance
Modeling input modality choice in mobile graphical and speech interfaces
A Methodology for Interactive Evaluation of User Reactions to Software Packages: An Empirical Analysis of System Performance, Interaction, and Run Time
Human-computer interaction research in the management information systems discipline
Design of human-centric adaptive multimodal interfaces
Different platforms for different patients' needs: Automatic content analysis of different online health information platforms
Methods to support human-centred design
Real-time social recommendation based on graph embedding and temporal context
The Influence of User Culture on Website Usability
Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games
SHAPE: a machine learning system from examples
Guest Editorial: Cognitive Ergonomics Research at SAPU, Sheffield
: Dynamic User-oriented re-Ranking calibration strategy for popularity bias treatment of recommendation algorithms
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect
The TTS Language for Music Description
Predicting presence: Constructing the Tendency toward Presence Inventory
Interacting with the telephone
Team coordination through externalized mental imagery
Text Planning - How to Make Computers Talk in Natural-Language
The Effect of Indentation on Program Comprehension
Emotion detection from touch interactions during text entry on smartphones
Trust Between Humans and Machines, and the Design of Decision Aids
An initial examination of ease of use for 2D and 3D information visualizations of web content
Optimum Display Arrangements for Presenting Status Information
Visualization of large networks with min-cut plots, A-plots and R-MAT
Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions
Inference in a Multivalued Logic System
Perception modeling for human-like artificial sensor systems
Within bounds and between domains: Reflecting on Making Tea within the context of design elicitation methods
Depth of processing and design-assessment of ecological interfaces: Task nalysi
Acquisition of Uncertain Rules in a Probabilistic Logic
On the Retino-Cortical Mapping
Towards an animal-centred ethics for Animal-Computer Interaction
High Precision Touchscreens: Design Strategies and Comparisons with a Mouse
"Just Follow the Lights": A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments
To download or not to download the Covid-19 Track and Trace App? What is more influential in users' minds?
A framework for designing sensor-based interactions to promote exploration and reflection in play
Which way now? Analysing and easing inadequacies in WWW navigation
A Methodology for Validating Large Knowledge Bases
Exploring, Modelling and Controlling Discrete Sequential Environments
Empirical studies of information visualization: a meta-analysis
Do you feel safe with your robot? Factors influencing perceived safety in human-robot interaction based on subjective and objective measures
Diagnostic Expert Systems Based on a Set Covering Model
Device-based manipulation technique with separated control structures for 3D object translation and rotation in handheld mobile AR
Designing motion marking menus for people with visual impairments
The QWERTY Keyboard: A Review
Data Analysis and Learning: An Experimental Study of Data Modeling Tools
Peer-supplied credibility labels as an online misinformation intervention
Cultural differences, experience with social networks and the nature of "true commitment" in Facebook
The Effects of Physical Coherence Factors on Presence in Extended Reality (XR)
An Experimental Study of Natural Language Programming
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being
Selective text utilization and text traversal
Rough Sets: Probabilistic versus Deterministic Approach
An Approach to CAD System Performance Evaluation
Hands-free navigation in VR environments by tracking the head
Effects of Help Fields on Navigating Through Hierarchical Menu Structures
Experiments in Evidence Composition in a Speech Understanding System
Designing for action: An evaluation of Social Recipes in reducing food waste
An investigation of using mobile and situated crowdsourcing to collect annotated travel activity data in real-word settings
Touch gesture performed by children under 3 years old when drawing and coloring on a tablet
EZPAL: Environment for composing constraint axioms by instantiating templates
On the Nature of Some Logical Paradoxes
Psychological needs and virtual worlds: Case Second Life
Construction of problem-solving methods as parametric design
Exploring how different ages of consumers shop on women's fashion retail websites
Specification and Generation of Variable, Personalized Graphical Interfaces
Practical evaluations of real user company needs for visualization technologies
Efficient VR-AR communication method using virtual replicas in XR remote collaboration
Applying models of visual search to map display design
A comparative study of item space visualizations for recommender systems
Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both
Do smartphone usage scales predict behavior?
Design guidelines for dealing with breakdowns and repairs in collaborative work settings
New product development by eliciting user experience and aspirations
Categories of Programming Knowledge and Their Application
Grasping objects with a sensory substitution glove
Human values and digital citizen science interactions
Do you need help? Identifying and responding to pilots' troubleshooting through eye-tracking and Large Language Model
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling
Modality capacity and appropriateness in multimodal display of complex non-semantic information stream
An Adaptive Speech Audiometer
Dynamics of Perception: Some New Models
Design for social digital well-being with young generations: Engage them and make them reflect
Managing complex objects in Peirce
Bridging the gap between organizational and user perspectives of security in the clinical domain
Signal Flow Graphs vs Fuzzy Cognitive Maps in Application to Qualitative Circuit Analysis
Sheaf mereology and Husserl's morphological ontology
Psychological Evaluation of Two Conditional Constructions Used in Computer Languages
Evaluating user experience of adaptive digital educational games with Activity Theory
Using LLMs for self-care: User and counsellor perspectives
Modelling discourse in contested domains: A semiotic and cognitive framework
Student Models in Computer-Aided Instruction
Augmented assistive technology: the importance of tailoring technology solutions for people living with dementia at home
A tangible user interface for assessing cognitive mapping ability
Agent systems that negotiate and learn
A Gestalt-like perceptual measure for home page design using a fuzzy entropy approach
Luddism for the twenty-first century
Moodplay: Interactive music recommendation based on Artists' mood similarity
Plan Recognition Strategies for Language Understanding
Computers and People Book Series - Editorial
Embodiment and copresence in collaborative interfaces
Think before you speak: An investigation of eye activity patterns during conversations using eyewear
Evaluating a domain-specialist-oriented knowledge management system
FixtureNet: interactive computer-aided design via the World Wide Web
Towards understanding the design of bodily integration
Constructive cognition in a situated background
Comparison of BlindLoginV2 and AudioBlindLogin with the common textual password authentication for the blind and visually impaired using smartphones
Design of a Hypermedia Interface Translating between Associative and Formal Representations
"Speech Recognition, " edited by D. Raj Reddy (Book Review)
Expert Systems: An Alternative Paradigm
From Icons to Interface Models: Designing Hypermedia from the Bottom Up
Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind
Interactive technology and human-animal encounters at the zoo
Expert error in trouble-shooting: an exploratory study in electronics
Extending the desktop workplace by a portable virtual reality system
Building respectful interface agents
A social network-based system for supporting interactive collaboration in knowledge sharing over peer-to-peer network
On designing comprehensible interactive hypermedia manuals
Easy to handle: Exploring users' interactions with an augmented reality human-machine interface for virtual stops in automated on-demand mobility scenarios
A bellboy robot: Study of the effects of robot behaviour on user engagement and comfort
Knowledge Exploited by Experts during Software System Design
Reasoning about ideal interruptible moments: A soft computing implementation of an interruption classifier in free-form task environments
Functional Design of a Menu-Tree Interface within Structured System Development
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
Effects of form and motion on judgments of social robots' animacy, likability, trustworthiness and unpleasantness
Basic Algebra Revisited: A Study with 14-Year-Olds
Human-machine sense of agency
MERCURY: A Heterogeneous System for Spatial Extrapolation for Mesoscale Meteorological Data
User errors in database query composition
Cognitive training based on human-computer interaction and susceptibility to visual illusions. Reduction of the Ponzo effect through working memory training
Understanding the potential of human-machine crowdsourcing for weather data
A case study on integrating contextual information with analytical usability evaluation
De-centering the (Traditional) user: Multistakeholder evaluation of recommender systems
When more is less: Finding the optimal balance of intelligent agents' transparency in level 3 automated vehicles
Structure, causality, visibility and interaction: propositions for evaluating engagement in narrative multimedia
Coherent User Interfaces for Language-Based Editing Systems
Measuring Internet usage: The Israeli case
Exploring the effects of location information on perceptions of news credibility and sharing intention
Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality
Explaining members' proactive participation in virtual communities
Emotional clouds: Showing arousal and valence through the movement and darkness of digital cartoonish clouds
FOCUS as a Phenomenological Technique for Job Analysis: Its Use in Multiple Paradigm Research (MPR)
What and who with: A social approach to double-sided recommendation
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
Measuring Mental Workload Variations in Office Work Tasks using fNIRS
Investigating drivers' responses to cyber-attacks while conducting non-driving related tasks in highly automated vehicles
Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis
The MGR Algorithm and its Application to the Generation of Explanations for Novel Events
Defining and evaluating context for wearable computing
Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ)
The frequent wayfinding-sequence (FWS) methodology: Finding preferred routes in complex virtual environments
To TUI or not to TUI: Evaluating performance and preference in tangible vs. graphical user interfaces
How level of realism influences anxiety in virtual reality environments for a job interview
Semiotic Systems and Knowledge Representation
Modelling and designing a low-cost high-fidelity mobile crane simulator
Program Design Methodologies and the Software Development Process
Second Order Structures in Multi-Criteria Decision Making
Editorial: Model-based Legal Knowledge Engineering
A reflexive analysis of 'context' in privacy research: Two case studies in HIV care
Visual search strategies and eye movements when searching Chinese character screens
Fail, fail again, fail better: How players who enjoy challenging games persist after failure in "Celeste"
Communicative Acts for Explanation Generation
Control centric approach in designing scrolling and zooming user interfaces
Issues and strategies for integrating HCI in masters level MIS and e-commerce programs
Criteria for the Selection of Search Strategies in Best-Match Document-Retrieval Systems
A Practical Graphical Tracer for Prolog
Creativity Greenhouse: At-a-distance collaboration and competition over research funding
Understanding the effects of real-time sentiment analysis and morale visualisation in backchannel systems: A case study
Designing product listing pages on e-commerce websites: an examination of presentation mode and information format
PRED: A Frame-Based Primitive Editor
Physical dimensions of children's touchscreen interactions: Lessons from five years of study on the MTAGIC project
Manipulating music to communicate automation reliability in conditionally automated driving: A driving simulator study
Virtual team interaction styles: assessment and effects
The influence of visual feedback and gender dynamics on performance, perception and communication strategies in CSCW
Smart-Pockets: Body-deictic gestures for fast access to personal data during ambient interactions
Learning Search Strategies through Discrimination
Post-transitioning user performance on cross-device menu interfaces
Metaphor, computing systems, and active learning
ISIS: The Interactive Spatial Information System
Integrating user and computer system concerns in the design of interactive systems
"Structured Programming, " by O.-J. Dahl, E. W. Dijkstra and C. A. R. Hoare (Book Review)
Student Models: The Genetic Graph Approach
Website interactivity and processing: Menu customization and sense of agency are keys to better interaction design
Generative AI personas considered harmful? Putting forth twenty challenges of algorithmic user representation in human-computer interaction
Interaction between Stochastic Automata and Random Environment
Acquiring intersentential explanatory connections in expository texts
Editorial: object-oriented approaches in artificial intelligence and human-computer interaction
Security practitioners in context: Their activities and interactions with other stakeholders within organizations
CODA: Mobile interface for enabling safer navigation of unmanned aerial vehicles in real-world settings
Cooperative Prototyping: Users and Designers in Mutual Activity
An Empirical Comparison of Model-Based and Explicit Communication for Dynamic Human-Computer Task Allocation
Acquiring Domain Models
Operationalizing selective transparency using progressive disclosure in artificial intelligence clinical diagnosis systems
Useful shortcuts: Using design heuristics for consent and permission in smart home devices
Training by Exploration: Facilitating the Transfer of Procedural Knowledge Through Analogical Reasoning
Evaluating the consistency of immediate aesthetic perceptions of web pages
Inducing effective operator control through ecological interface design
Probing the Mental Models of System State Categories with Multidimensional Scaling
Who has your back? Countering dark patterns in online shopping using interpersonal and AI-delivered support
VizScribe: A visual analytics approach to understand designer behavior
Using explicit ontologies to create problem solving methods
The Minimal Manual: Is Less Really More?
A graphical notation for the design of information visualizations
Scale transformations and information presentation in supervisory control
Electronic voting eliminates hanging chads but introduces new usability challenges
Towards a Classification of Text Types: A Repertory Grid Approach
A Note on the Functional Estimation of Values of Hidden Variables - An Extended Module for Expert Systems
Shared Workspaces: How Do They Work and When Are They Useful?
The effect of response complexity and media on user restatement with multimodal virtual assistants
A Module to Estimate Numerical Values of Hidden Variables for Expert Systems
Virtual navigation for blind people: Transferring route knowledge to the real-World
Procedural versus human level generation: Two sides of the same coin?
Pursuing pleasance: Interrogating energy-intensive visions for the smart home
Gaze tutor: A gaze-reactive intelligent tutoring system
Speech versus Mouse Commands for Word Processing: An Empirical Evaluation
Knowledge-Based Systems for Genetics
Affective computing: challenges
Accidents at Sea: Multiple Causes and Impossible Consequences
Book Review: "Handbook of Human-Computer Interaction, " edited by M. Helander
Supporting agent oriented requirement analysis with ontologies
Activities and communication modes
Advances in local student modeling using informal fuzzy reasoning
"Principles of Interactive Computer Graphics, " by W. M. Newman and R. F. Sproull (Book Review)
A Uniform Graphical View of the Program Construction Process: GRIPSE
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics
The Design of Interactive Procedures for Man-Machine Communication