yusuke1997/dblp-id-title huggingface dataset:
Plenty of (Similar) fish in the sea: The role of social identity and self-categorization in niche online dating
Self-efficacy and anxiety of digital natives in face of compulsory computer-mediated tasks: A study about digital capabilities and limitations
Consuming fitspiration content on Instagram as a risk factor for self-objectification and depression symptoms among sexual minority individuals: Exploring the intersection of gender and sexual orientation
Theory of planning behavior (TPB) and customer satisfaction in the continued use of e-service: An integrated model
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
Boundaries and roles: Positioning and social location in the Virtual Math Teams (VMT) online community
Less effortful thinking leads to more social networking? The associations between the use of social network sites and personality traits
Corrigendum to 'Can online behaviors be linked to mental health? Active versus passive social network usage on depression via envy and self-esteem' [Computers in Human Behavior 162C (2025) 108455]
Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency
Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model
Engaging voluntary contributions in online review platforms: The effects of a hierarchical badges system
Social comparison of fitness social media postings by fitness app users
Managing gamer relationships to enhance online gamer loyalty: The perspectives of social capital theory and self-perception theory
Comparing Twitter and Facebook user behavior: Privacy and other aspects
Social media use intensity, social media use problems, and mental health among adolescents: Investigating directionality and mediating processes
Influence mechanism of consumers' characteristics on impulsive purchase in E-commerce livestream marketing
The tweet goes on: Interconnection of Twitter opinion leadership, network size, and civic engagement
Why do players buy in-game content? An empirical study on concrete purchase motivations
Assessing differences in grooming stages and strategies in decoy, victim, and law enforcement conversations
Knowledge workers' collaborative learning behavior modeling in an organizational social network
The role of emotion in computer-mediated communication: A review
Associations of early social media initiation on digital behaviors and the moderating role of limiting use
Youth internet and wellbeing
Online video services and other media: Substitutes or complement
Enhancing the emotional aspects of language education through generative artificial intelligence (GenAI): A qualitative investigation
Improving physicians' performance with a stroke CDSS: A cognitive fit design approach
Enacting artifact-based activities for social technologies in language learning using a design-based research approach
Why girls go pink: Game character identification and game-players' motivations
What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry
A recommender agent based on learning styles for better virtual collaborative learning experiences
Perceived self and behavioral traits as antecedents of an online empathic experience and prosocial behavior: Evidence from South Korea
Senior citizens on Facebook: How do they interact and why?
Image-based sexual abuse: The extent, nature, and predictors of perpetration in a community sample of Australian residents
Towards an understanding of the behavioral intention to use 3G mobile value-added services
Internet use and Chinese older adults' subjective well-being (SWB): The role of parent-child contact and relationship
Interactivity and presence of three eHealth interventions
Experiencing motivational conflict on social media in a crisis situation: The case of the Chick-fil-A same-sex marriage controversy
The ethical dissonance in digital and non-digital learning environments: Does technology promotes cheating among middle school students?
Does country context matter? Investigating the predictors of teen sexting across Europe
Punctuation in text messages may convey abruptness. Period
Virtual social interactions: Evolutionary, social psychological and technological perspectives
Modeling individual trust development in computer mediated collaboration: A comparison of approaches
Spanish adolescents' attitudes towards sexting: Validation of a scale
How controversy leads to commitment: Predecisional distortion in reactions to premarket products through online review systems
Is learning analytics applicable and applied to education of students with intellectual/developmental disabilities? A systematic literature review
The effect of multitasking on time perception, enjoyment, and ad evaluation
Acute effect of active video games on older children's mood change
Smartphone addiction among university students in the light of some variables
The effect of virtual sales agent (VSA) gender - product gender congruence on product advice credibility, trust in VSA and online vendor, and purchase intention
Are the profiles of past-year internet gamblers generalizable to regular internet gamblers?
Digital movie piracy: A perspective on downloading behavior through social cognitive theory
Trolling the trolls: Online forum users constructions of the nature and properties of trolling
A framework for human interaction with mobiquitous services in a smart environment
Structuring the discourse on social networks for learning: Case studies on blogs and microblogs
Connected scholars: Examining the role of social media in research practices of faculty using the UTAUT model
An integrated approach to untangling mediated connectedness with online and mobile media
Another brick in the Facebook wall - How personality traits relate to the content of status updates
A study on thinking strategy between experts and novices of computer games
The co-learning process in healthcare professionals: Assessing user satisfaction in virtual communities of practice
Is the smartphone a smart choice? The effect of smartphone separation on executive functions
Predicting computer proficiency in older adults
Predictors of problematic internet use in the everyday internet activities of a French representative sample: The importance of psychological traits
Peer attachment, sexual experiences, and risky online behaviors as predictors of sexting behaviors among undergraduate students
Benefits of educational games as an introductory activity in industrial engineering education
Quantifying engagement: Measuring player involvement in human-avatar interactions
Assessing flow experience in social networking site based brand communities
Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning
Understanding users' switching behavior of mobile instant messaging applications: An empirical study from the perspective of push-pull-mooring framework
To FLIP or not to FLIP: Comparative case study in higher education in Turkey
The contingent effects of leadership on team collaboration in virtual teams
Swimming with mermaids: Communication and social density in the Second Life merfolk community
The impacts of banner location, banner content and navigation style on banner recognition
Self-organized or meta-organized contests? The two faces of innovation contests in digital product innovation
Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
Effect of interactivity on learner perceptions in Web-based instruction
How the dynamics of engagement explain the momentum of achievement and the inertia of disengagement: A complex systems theory approach
How spatial information structuring in an interactive technological environment affects decision performance under working memory load
Self-regulated learning through writing on computers: Consequences for reading comprehension
Face-to-face versus computer-mediated communication in a primary school setting
Using virtual presence and survey instructions to minimize careless responding on Internet-based surveys
Effect of relative status on responsibility attributions in human-robot collaboration: Mediating role of sense of responsibility and moderating role of power distance orientation
Revisiting teachers' computer self-efficacy: A differentiated view on gender differences
Adaptive ubiquitous learning for server deployment and distributed offloading in UAV-enhanced IoV
Review on teaching and learning of computational thinking through programming: What is next for K-12?
Evaluating the effects of smartphone racing games and other game types on pedestrian's risk-taking inclinations
Reflective smartphone disengagement: Conceptualization, measurement, and validation
Loneliness, parent-child communication and cyberbullying victimization among Spanish youths
Including genotype information in health surveys
An experimental assessment of semantic apprehension of graphical linguistics
Student perception and usage of an automated programming assessment tool
Putting engineering into software engineering: Upholding software engineering principles in the classroom
Perception of bar graphs - A biased impression?
Patterns of parent media use: The influence of parent media use profiles on parental mediation, technoference, and problematic media use
Internet use intention and adoption among Chinese older adults: From the expanded technology acceptance model perspective
Why trust an algorithm? Performance, cognition, and neurophysiology
Relations between students' perceived levels of self-regulation and their corresponding learning behavior and outcomes in a virtual experiment environment
Online recruiting: The effects of organizational familiarity, website usability, and website attractiveness on viewers' impressions of organizations
Developing reflection analytics for health professions education: A multi-dimensional framework to align critical concepts with data features
Toward a comprehensive theory of problematic Internet use: Evaluating the role of self-esteem, anxiety, flow, and the self-rated importance of Internet activities
Behavioral aspects of enterprise systems adoption: An empirical study on cultural factors
The mediator role of effective communication skills on the relationship between phubbing tendencies and marriage satisfaction in married individuals
The development and initial psychometric validation of the eHealth readiness scale
Exploring the structural relationships between high school students' Internet-specific epistemic beliefs and their utilization of online academic help seeking
Even in virtual environments women shop and men build: A social role perspective on Second Life
Learning with mobile technologies - Students' behavior
Visiting theories that predict college students' self-disclosure on Facebook
Exploring rumor behavior during the COVID-19 pandemic through an information processing perspective: The moderating role of critical thinking
Motivation in online learning: Testing a model of self-determination theory
An examination of the celebrity endorsements and online customer reviews influence female consumers' shopping behavior
Choice defaults and social consensus effects on online information sharing: The moderating role of regulatory focus
Would you notice if fake news changed your behavior? An experiment on the unconscious effects of disinformation
Can online buddies and bandwagon cues enhance user participation in online health communities?
Spreading love through fan page liking: A perspective on small scale entrepreneurs
An information security knowledge sharing model in organizations
Migrating from WCAG 1.0 to WCAG 2.0 - A comparative study based on Web Content Accessibility Guidelines in Taiwan
Misleading political advertising fuels incivility online: A social network analysis of 2020 U.S. presidential election campaign video comments on YouTube
Devoted or addicted?Modeling gaming addiction in eSports
A cross-cultural comparative analysis of small group collaboration using mobile twitter
Intangible Cultural Heritage: Towards collaborative planning of educational interventions
The moderating effect of gender on academic website impression
Effects of innovativeness and trust on web survey participation
Bad vibrations? Cell phone dependency predicts phantom communication experiences
Measuring the capacity of active video games for social interaction: The Social Interaction Potential Assessment tool
Right agent, wrong level of hedonism: How high (vs low) hedonic values in AI-performed tasks lead to decreased perceptions of humanlikeness, warmth, and less consumer support
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland
Viewing anti-immigrant hate online: An application of routine activity and Social Structure-Social Learning Theory
The effects of video game realism on attention, retention and aggressive outcomes
Young People's digital maturity relates to different forms of well-being through basic psychological need satisfaction and frustration
Knowledge discovery of game design features by mining user-generated feedback
Webpage reading: Psychophysiological correlates of emotional arousal and regulation predict multiple-text comprehension
Superiority of collaborative learning with complex tasks: A research note on an alternative affective explanation
What affects the usage of artificial conversational agents? An agent personality and love theory perspective
The effect of nonhuman's versus human's external regulation on children's speech use, manifested self-regulation, and satisfaction during learning tasks
How gamification motivates visits and engagement for online academic dissemination - An empirical study
Social media and student learning behavior: Plugging into mainstream music offers dynamic ways to learn English
Talking back to mental health stigma: An exploration of YouTube comments on anti-stigma videos
Virtual Reality Social Cognition Training for children with high functioning autism
Two faces of narcissism on SNS: The distinct effects of vulnerable and grandiose narcissism on SNS privacy control
Intention to upload video content on the internet: The role of social norms and ego-involvement
How undergraduate students meet a new learning environment?
What drives older adults' acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program
The use of key-press, voice and mouse devices in response time researches: A comparison in low conflict tasks
Does algorithmic recommendation complement or substitute advertising and influencers? Consumer attitudes toward recommendation information and the formation of purchase intentions
A computational approach for examining the roots and spreading patterns of fake news: Evolution tree analysis
Creating recommendations on electronic books: A collaborative learning implicit approach
👍 as social support: Relational closeness, automaticity, and interpreting social support from paralinguistic digital affordances in social media
Measurement and structural invariance of cognitive ability tests after computer-based training
Fake news land? Exploring the impact of social media affordances on user behavioral responses: A mixed-methods research
Do you want to be a cyborg? The moderating effect of ethics on neural implant acceptance
Voices that cannot be heard: Can shyness explain how we communicate on Facebook versus face-to-face?
Click versus drag: User-performed tasks and the enactment effect in an interactive multimedia environment
Consumer switching behavior to an augmented reality (AR) beauty product application: Push-pull mooring theory framework
Human choice between computerized and traditional methods: Assessing tool readiness from the activity perspective
Usability guideline for banking software design
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach
Keeping tabs: Attachment anxiety and electronic intrusion in high school dating relationships
The privacy calculus contextualized: The influence of affordances
A collaborative testbed web tool for learning model transformation in software engineering education
When the machine learns from users, is it helping or snooping?
Characteristics of college cyberbullies
Does online interactivity matter? Exploring the role of interactivity strategies in consumer decision making
CADMOS: an approach to developing Web-based instructional systems
Aggregating physiological and eye tracking signals to predict perception in the absence of ground truth
Cyberbullying victimization at work: Social media identity bubble approach
Potential protection of computer gaming against mental health issues: Evidence from a Mendelian randomization study
The impact of cost, technology acceptance and employees' satisfaction on the effectiveness of the electronic customer relationship management systems
Online versus face-to-face collaboration in the context of a computer-supported modeling task
A comparison of social media behaviors between sexual minorities and heterosexual individuals
Enterprise social media usage: The motives and the moderating role of public social media experience
The effect of social networking websites on positive self-views: An experimental investigation
Investigating social network patterns within an empathic online community for older people
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
Virtual humans as social actors: Investigating user perceptions of virtual humans' emotional expression on social media
Facilitating goal setting and planning to enhance online self-regulation of learning
The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults
The sending and receiving of sexually explicit cell phone photos ("Sexting") while in high school: One college's students' retrospective reports
How do motivations for commitment in online brand communities evolve? The distinction between knowledge- and entertainment-seeking motivations
Teacher knowledge for using technology to foster early literacy: A literature review
What drives students to continue using social mindtools? The perspectives of social support and social influence
Educational Robotics intervention on Executive Functions in preschool children: A pilot study
Landmarks or surveys? The impact of different instructions on children's performance in hierarchical menu structures
When expert recommendation contradicts peer opinion: Relative social influence of valence, group identity and artificial intelligence
Targeting implementation efforts for maximum satisfaction with new computer systems: Results from four human service agencies
Google knows me too well! Coping with perceived surveillance in an algorithmic profiling context
Real-life prosocial behavior decreases after being socially excluded by avatars, not agents
Reliability and usability of an internet-based computerized cognitive testing battery in community-dwelling older people
Does Internet use reflect your personality? Relationship between Eysenck's personality dimensions and Internet use
Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China
Data visualization and domain knowledge: Insights through focus groups of researchers in Spain
"Everyone Has to Do It: " A joint action approach to managing social inattention
The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch
Gamification and serious games: A literature meta-analysis and integrative model
Explaining the use of AI chatbots as context alignment: Motivations behind the use of AI chatbots across contexts and culture
Computer-assisted learning in young poor readers: The effect of grapho-syllabic training on the development of word reading and reading comprehension
Effects of cognition demand, mode of interactivity and brand anthropomorphism on gamers' brand attention and memory in advergames
Does adolescents' social anxiety trigger problematic smartphone use, or vice versa? A comparison between problematic and unproblematic smartphone users
Fear of missing out (FOMO) is associated with activation of the right middle temporal gyrus during inclusion social cue
Excelling in multitasking and enjoying the distraction: Predicting intentions to send or read text messages while driving
The role of Internet-specific epistemic beliefs in laypersons' source evaluations and decisions during Web search on a medical issue
Task switching training when interacting with several virtual worlds simultaneously
Fishing for phishers. Improving Internet users' sensitivity to visual deception cues to prevent electronic fraud
Social network site use and Big Five personality traits: A meta-analysis
How does physician stress impact knowledge-sharing behaviors?Evidence from online physician communities
Learning mobile money in social networks: Comparing a rural and urban region in Uganda
The value of a shared experience: Relationships between co-experience and identification with other audiences and audience engagement behaviors on social media
Evaluation of the usefulness of 'Marvin'; a computerized assessment tool for investigative interviewers of children
Winners and losers of working-from home - The impact of perceived person-environment fit towards continuance intention
Fostering sharing of unshared knowledge by having access to the collaborators' meta-knowledge structures
Cyberbullying victimization and psychopathological symptoms among adolescents varied in BDNF Val66Met polymorphism and vagal tone
The impact of critical feedback choice on students' revision, performance, learning, and memory
Going Private in Public: A study on shift in behavioral trend using Facebook
Kicking out the trolls - Antecedents of social exclusion intentions in Facebook groups
Trust in social media brands and perceived media values: A survey study in China
The changing nature of user attitudes toward virtual world technology: A longitudinal study
Facebook addiction among Polish undergraduate students: Validity of measurement and relationship with personality and well-being
Problematic cell phone use, depression, anxiety, and self-regulation: Evidence from a three year longitudinal study from adolescence to emerging adulthood
The effect of different animated brand logos on consumer response - - an event-related potential and self-reported study
Winning isn't everything: The impact of optimally challenging smartphone games on flow, game preference and individuals gaming to escape aversive bored states
The effect of message framing on security behavior in online services: Focusing on the shift of time orientation via psychological ownership
Computer anxiety: Comparison of research from the 1990s and 2000s
Model-observer similarity and task-appropriateness in learning from video modeling examples: Do model and student gender affect test performance, self-efficacy, and perceived competence?
Facebook, relatedness and exercise motivation in university students: A mixed methods investigation
Integration of peer support and computer-based CBT for veterans with depression
Effect of high-level content organizers on hypertext learning
Unreal PowerPoint ™ : Immersing PowerPoint presentations in a virtual computer game engine world
Negotiated and reciprocal exchange structures in human-agent cooperation
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value
The influence of depression and personality on social networking
Addressing FoMO and telepressure among university students: Could a technology intervention help with social media use and sleep disruption?
Prosociality and endorsement of liberty: Communal and individual predictors of attitudes towards surveillance technologies