yusuke1997/dblp-id-title huggingface dataset:
Using Google Analytics to Evaluate the Impact of the CyberTraining Project
Prevalence of Problematic Mobile Phone Use in British Adolescents
A Four-Country Investigation of Factors Facilitating Student Internet Use
It's Not What You Say, It's How You Say It: Language Use on Facebook Impacts Employability But Not Attractiveness
Comparing Children and Adolescents Engaged in Cyberbullying to Matched Peers
Persuasive Appeals Predict Credibility Judgments of Phishing Messages
The Effects of Voluntary Deposit Limit-Setting on Long-Term Online Gambling Expenditure
Development of a Scale to Measure Problem Use of Short Message Service: The SMS Problem Use Diagnostic Questionnaire
How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students
CO-XAI - Cognitive Decision Intelligence Framework for Explainable AI Systems
Does Speed in Completing an Online Questionnaire Have an Influence on Its Reliability?
Psychological Barriers to Maintaining Knowledge Management Systems
Language Artificial Intelligences' Communicative Performance Quantified Through the Gricean Conversation Theory
The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues
Individual Differences in a Multidimensional Measure of Compulsive Mobile Phone Use
Digital Media Play a Key Role in Influencing Female Breast Perception
ALFRED: A Personalized, Fully Interactive, and Mobile Assistant for Independent Living
Behavioral Indications of Object-Presence in Haptic Virtual Environments
Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design
Information Seeking on the Internet: A Study of Soccer Fans on the WWW
"Who Are the Cyka Blyat?" How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games
Maternal Use of Media to Regulate Child Distress: A Double-Edged Sword? Longitudinal Links to Toddlers' Negative Emotionality
Physiological Monitoring During Augmented Reality Exercise Confirms Advantages to Health and Well-Being
Compulsive Use of Social Networking Sites in Belgium: Prevalence, Profile, and the Role of Attitude Toward Work and School
Impact of Playing Exergames on Mood States: A Randomized Controlled Trial
MAT 3D : A Virtual Reality Modeling Language Environment for the Teaching and Learning of Mathematics
Virtual Reality as a Support System for Psychodynamic Treatment
Digital Hate Speech Experiences Across Age Groups and Their Impact on Well-Being: A Nationally Representative Survey in Switzerland
Avatar Detection: The Potential of Digital Identities for Dark Triad Profiling and Cybersecurity
Content Moderation on Social Media: Does It Matter Who and Why Moderates Hate Speech?
Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior
Sharing, Liking, Commenting, and Distressed? The Pathway Between Facebook Interaction and Psychological Distress
MOVING BEYOND: Age-Related Motor Deficits
EXTEND: Resolution Revolution to Extend Reality
Networked Seduction: A Test-Bed for the Study of Strategic Communication on the Internet
Exploring Design Features for Enhancing Players' Challenge in Strategy Games
An Empirical Analysis of Online Gamers' Perceptions of Game Items: Modified Theory of Consumption Values Approach
Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis
Trends, Limits, and Challenges of Computer Technologies in Attention Deficit Hyperactivity Disorder Diagnosis and Treatment
Virtual Reality Therapy: Emerging Topics and Future Challenges
Is a Dark Virtual Environment Scary?
Relations Among Loneliness, Social Anxiety, and Problematic Internet Use
Friend Networking Sites and Their Relationship to Adolescents' Well-Being and Social Self-Esteem
Call for Special Issue Papers: Predictors, Consequences, and Prevention of Hate Speech and Fake News Involvement Across the Lifespan: Deadline for Manuscript Submission: July 1, 2022
Online Chatters' Self-Marketing in Cyberspace
Online Shopping Interface Components: Relative Importance as Peripheral and Central Cues
Consumer Trust to a Web Site: Moderating Effect of Attitudes toward Online Shopping
Enhanced-Beat: Interoceptive-Focused Virtual Reality for Enhanced Well-Being in Healthy and Clinical Populations
Predicting Self-Protections of Online Privacy
Working Alliance in Online Therapy as Compared to Face-to-Face Therapy: Preliminary Results
Aspects of Presence in Telerelating
Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach
The Effects of Modality, Device, and Task Differences on Perceived Human Likeness of Voice-Activated Virtual Assistants
The Weight of It: Tech Tools to Manage Obesity
Development and Validation of an Instrument to Assess the Impact of Cyberbullying: The Cybervictimization Emotional Impact Scale
Online Mental Health Treatment: Concerns and Considerations
The Influence of Personality, Parental Behaviors, and Self-Esteem on Internet Addiction: A Study of Chinese College Students
Internet Use Among Turkish Adolescents
Starting Research in Interaction Design with Visuals for Low-Functioning Children in the Autistic Spectrum: A Protocol
Arabic Validation of the Internet Addiction Test
Problematic Smartphone Use Influences the Relationship Between Experiential Avoidance and Anxiety
The No-Code Revolution May Unlock Citizens' Creative Potential
Cue Exposure Treatment in a Virtual Environment to Reduce Nicotine Craving: A Functional MRI Study
Body Image and Anti-Fat Attitudes: An Experimental Study Using a Haptic Virtual Reality Environment to Replicate Human Touch
Fund-Raising on the Web: The Effect of an Electronic Door-in-the-Face Technique on Compliance to a Request
Evaluation of a Short Message Service Diary Methodology in a Nonclinical, Naturalistic Setting
Early Detection of Drug Use and Bullying in Secondary School Children by Using a Three-Dimensional Simulation Program
Male Sexual Dysfunctions and Multimedia Immersion Therapy (Follow-Up)
Applying the Expectancy Disconfirmation and Regret Theories to Online Consumer Behavior
How Augmented Reality Increases Engagement Through Its Impact on Risk and the Decision Process
Child of the Internet: Perceptions of Creativity in e-Identities
Problematic Use of Social Network Sites: The Interactive Relationship Between Gratifications Sought and Privacy Concerns
Social Media Influencers as De Facto Therapists
Arcadia VR: Assistance and Rehabilitation of Eating Behavior through Devices Based on Artificial Intelligence and Virtual Reality
mHealth VR Can Transform Mental Health
Information and Misinformation Online: Recommendations for Facilitating Accurate Mental Health Information Retrieval and Evaluation
Virtual-Reality Distraction and Cold-Pressor Pain Tolerance: Does Avatar Point of View Matter?
Online Dating in Japan: A Test of Social Information Processing Theory
Dumbphones in a Smart World: Why Some Are Embracing a Low-Tech Life
Reality Check: The Role of Realism in Stress Reduction Using Media Technology
What Debunking of Misinformation Does and Doesn't
Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii
Instagram Advertisements Favor the Left Cheek
Challenging the Other: Exploring the Role of Opponent Gender in Digital Game Competition for Female Players
The Couple Who Facebooks Together, Stays Together: Facebook Self-Presentation and Relationship Longevity Among College-Aged Dating Couples
Internet Gratifications and Internet Addiction: On the Uses and Abuses of New Media
Virtual Echoes: Enhancing Empathy Through the Experience of Others' Physiology in Emotional Virtual Scenarios
Overview of the Second International Workshop on Presence: April 6-7, 1999, Colchester, England
Effects of Consumers' Belief in a Just World on Artificial Intelligence Recommendations: Mediating Effects of Perceived Benevolence and Selfishness
Quantitative Measures of Presence in Virtual Environments: The Roles of Attention and Spatial Comprehension
What Would Happen If We Treated Scientists Like Rock Stars?
Abstracts from CyberTherapy 14Designing the Future of Healthcare, June 21-23, 2009, Lago Maggiore, Verbania, Italy
Call for Special Issue Papers: Effects of Violent Video Games
Exploring the Influence of the Dark Triad on Indirect Cyber Aggression: A Longitudinal Study of a Taiwanese Sample
Five Models of Players' Rule Behavior for Game Balance
Facebook and MySpace: Complement or Substitute for Face-to-Face Interaction?
How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience
College Students' Use of Electronic Communication with Parents: Links to Loneliness, Attachment, and Relationship Quality
Low Neuroticism and High Hedonistic Traits for Female Internet Child Pornography Consumers
Online Chat Rooms: Virtual Spaces of Interaction for Socially Oriented People
Artificial Intelligence and Suicide: Where Artificial Intelligence Stops and Humans Join In
Teletherapy: The New Norm?
Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior
Communication-Oriented Person-Organization Fit as a Key Factor of Job-Seeking Behaviors: Millennials' Social Media Use and Attitudes Toward Organizational Social Media Policies
Moderating Effects of the Family Environment for Parental Mediation and Pathological Internet Use in Youths
The Ideal Elf: Identity Exploration in World of Warcraft
Cyber Victimization, Psychological Intimate Partner Violence, and Problematic Mental Health Outcomes Among First-Year College Students
Examining the Influencing Factors of Exercise Intention Among Older Adults: A Controlled Study Between Exergame and Traditional Exercise
Comparison of Problematic Internet and Alcohol Use and Attachment Styles Among Industrial Workers in Korea
PROMISE: PROMoting youth Involvement and Social Engagement
Impulse Purchases and Trust: The Mediating Effect of Stickiness and the Mental Budgeting Account
Supporting Brainstorming with a Collaborative Platform or a Generative Artificial Intelligence Tool: An Exploratory Study
Differential Effects of Music and Video Gaming During Breaks on Auditory and Visual Learning
How Will Virtual Reality Impact Our Understanding of Sexuality?
Potential of Open Innovation Platforms for Solving Social Challenges
Internet-Usage Patterns of Immigrants in the Process of Intercultural Adaptation
Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia
Motives for Maintaining Personal Journal Blogs
The Hyperperception Model: When Your Partner's New Friends Inspire Jealousy and Failing to Use Social Distancing
Are Shy Adults Really Bolder Online? It Depends on the Context
Victimization Online: The Downside of Seeking Human Services for Women on the Internet
Discussing Occupy Wall Street on Twitter: Longitudinal Network Analysis of Equality, Emotion, and Stability of Public Discussion
Disclosure Pattern of Self-Labeled People Living with HIV/AIDS on Chinese Social Networking Site: An Exploratory Study
Effects of Ad Placement and Type on Consumer Responses to Podcast Ads
Perceived Vulnerability As a Determinant of Increased Risk for Cybersecurity Risk Behavior
Cyberpsychology: A Human-Interaction Perspective Based on Cognitive Modeling
Cyberbullying and Children and Young People's Mental Health: A Systematic Map of Systematic Reviews
A Google Trends Analysis of Interest in Nonbinary Identities
Online Celebrity Bashing: Purely Relaxation or Stressful Confrontation? An Experimental Study on the Effects of Exposure to Online Celebrity Bashing on the Emotional Responses and Physiological Arousal Among Adolescent Bystanders
ENABLE: Enabling Young Researchers to Pursue Careers in Biomedicine
The Relationship Between Resilience and Internet Addiction: A Multiple Mediation Model Through Peer Relationship and Depression
A Soldier Suffering from PTSD, Treated by Controlled Stress Exposition Using Virtual Reality and Behavioral Training
Positive Technology Supports Shift to Preventive, Integrative Health
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students
Effects of Motivations and Gender on Adolescents' Self-Disclosure in Online Chatting
Experimental Studies of Virtual Reality-Delivered Compared to Conventional Exercise Programs for Rehabilitation
Teen Adoption of MySpace and IM: Inner-City versus Suburban Differences
Behavioral Health Apps Abundant, but Evidence-Based Research Nearly Nonexistent
Internet for the Internationals: Effects of Internet Use Motivations on International Students' College Adjustment
Family Factors of Internet Addiction and Substance Use Experience in Taiwanese Adolescents
Psychological Factors Influencing the Effectiveness of Virtual Reality-Based Analgesia: A Systematic Review
Youth, New Media, and HIV/AIDS: Determinants of Participation in an Online Health Social Movement
Concurrent Validity of a Virtual Reality Driving Assessment for Persons with Brain Injury
Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk
Stressful Life Events, Motives for Internet Use, and Social Support Among Digital Kids
Same Same But Different!? The Differential Influence of Smilies and Emoticons on Person Perception
Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications
Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity
Determining Sociability, Social Space, and Social Presence in (A)synchronous Collaborative Groups
Are Robots Present? From Motor Simulation to "Being There"
A Randomized, Head-to-Head Study of Virtual Reality Exposure Therapy for Posttraumatic Stress Disorder
Internet Users' Prior Psychological and Social Difficulties
Metaverse Games: Game Changer for Healthcare?
Are Some People Less Influenced by Others' Opinions? The Role of Internal Political Self-Efficacy and Need for Cognition in Impression Formation on Social Networking Sites
Using Your Digital Phenotype to Improve Your Mental Health
Interplay between Physical and Virtual Settings for Online Interpersonal Trust Formation in Knowledge-Sharing Practice
Determinants of Self-Reported Bystander Behavior in Cyberbullying Incidents Amongst Adolescents
Improving Well-Being Through Digital Detoxification Among Social Media Users: A Systematic Review and Meta-Analysis
In-Person and Virtual World Mindfulness Training: Trust, Satisfaction, and Learning
A Humane Social Learning-Informed Metaverse: Cultivating Positive Technology Experiences in Digital Learning Environments
Networking for Philanthropy: Increasing Volunteer Behavior via Social Networking Sites
Parental Influences on Adolescent Video Game Play: A Study of Accessibility, Rules, Limit Setting, Monitoring, and Cybersafety
Problematic Video Game Play in a College Sample and Its Relationship to Time Management Skills and Attention-Deficit/Hyperactivity Disorder Symptomology
Crushing Virtual Cigarettes Reduces Tobacco Addiction and Treatment Discontinuation
Psychometric Properties and Demographic Correlates of the Smartphone Addiction Scale-Short Version Among Chinese Children and Adolescents in Hong Kong
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals
Development of a Bedside Wellness System
Physiological Monitoring as an Objective Tool in Virtual Reality Therapy
Development and Clinical Trial of Virtual Reality-Based Cognitive Assessment in People with Stroke: Preliminary Study
Virtual Reality as a Tool for Improving Spatial Rotation among Deaf and Hard-of-Hearing Children
Analysis of Physiological Response to Two Virtual Environments: Driving and Flying Simulation
The Impact of Social Endorsement Cues and Manipulability Concerns on Perceptions of News Credibility
Professional Learning on the Cyber Sea: What Is the Point of Contact?
Gender Issues in the Use of Virtual Environments
Violent Video Games: Harmful Trigger or Harmless Diversion?
Sharing Tips with Strangers: Exploiting Gift Culture in Computer Gaming
Alone Together: The Paradox of Digital Connection and Social Isolation
Men Are from Mars, Women Are from Venus? Examining Gender Differences in Self-Presentation on Social Networking Sites
Sensation-Seeking, Internet Dependency, and Online Interpersonal Deception
Big Five Personality Traits of Cybercrime Victims
Rationale for Internet-Mediated Communities
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
Development and Psychometric Validation of a Novel Self-Report Measure of ICD-11 Gaming Disorder
Nomophobia and Alcohol, Tobacco, and Cannabis Consumption in Adolescents in Galicia
Guest Editorial: Use of Virtual Environments in Training and Rehabilitation: International Perspectives
The Mind in the Web: Psychology in the Internet Age
Correction to: Why and When Consumers Indulge in Smartphones: The Mental Association Between Smartphones and Fun, by Shen L, Wang L, and Zhang X. Cyberpsychology, Behavior, and Social Networking 2019: 22(6): 381-387. DOI: 10.1089/cyber.2018.0646
The Contribution of Social Media to Body Dissatisfaction, Eating Disorder Symptoms, and Anabolic Steroid Use Among Sexual Minority Men
Digital Disinformation About COVID-19 and the Third-Person Effect: Examining the Channel Differences and Negative Emotional Outcomes
Flow in Journalistic Telework
A Brief Exploration of the Development of Internet Use for Communication among Undergraduate Students
Crying Out in the Dark? Exploring the Mental Health Vulnerabilities of Dark Web Users
Feeling the Need for (Personalized) Speed: How Natural Controls and Customization Contribute to Enjoyment of a Racing Game Through Enhanced Immersion
The ImmersaDesk™ Semi-Immersive Virtual Reality Workstation
Virtual Reality Therapy Versus Cognitive Behavior Therapy for Social Phobia: A Preliminary Controlled Study
Vertigo in Virtual Reality with Haptics: Case Report
A Study of the Perceived Recognition Affecting the Adoption of Innovation with Respect to the Online Game in Taiwan
Psychiatric Symptoms in Adolescents with Internet Use: Comparison without Internet Use
Study of Internet Use by Customers of a Large French Store for Computers
The Influence of Online Social and Physical Presence on User Consumption Decisions in TikTok Livestreaming: A Scoping Review
Information Disclosure and Control on Facebook: Are They Two Sides of the Same Coin or Two Different Processes?
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
Combating Weight-Based Cyberbullying on Facebook with the Dissenter Effect
Call for Special Issue Papers: Promoting Health Equity in Digital Health Technologies and Communication: Deadline for Manuscript Submission: October 31, 2023
Increasing Self-Regulatory Energy Using an Internet-Based Training Application Delivered by Smartphone Technology
Virtual Reality vs. Virtual Body: The Use of Virtual Environments in the Treatment of Body Experience Disturbances
Does the Type of Anonymity Matter? The Impact of Visualization on Information Sharing in Online Groups
MEM-AV: A VR-Based Approach to Improve Autobiographical Memory Retrieval in Addiction
Risk Factors Leading to Preference for Extreme Facial Retouching
Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes
Who Gets Funding? Let the People Decide
Three-Year Follow-Up for Virtual Reality Exposure for Fear of Flying
Eating Disorders and Obesity in Virtual Reality: A Comprehensive Research Chart
Control over Social Interactions: An Important Reason for Young People's Use of the Internet and Mobile Phones for Communication?
PTSD Threatens Global Economies
Unmasking Deception: Strategies to Combat AI-Driven Disinformation
Relationship Between Family Technoference and Behavior Problems in Children Aged 4-5 Years
Internet Gaming Disorder Explains Unique Variance in Psychological Distress and Disability After Controlling for Comorbid Depression, OCD, ADHD, and Anxiety
The Measurement of Cyberbullying: Dimensional Structure and Relative Item Severity and Discrimination
Information Sharing and Relationships on Social Networking Sites
Psychometric Properties of the Compulsive Internet Use Scale in Spain, Colombia, and Mexico
Do Facebook Status Updates Reflect Subjective Well-Being?
Does a Meditation Protocol Supported by a Mobile Application Help People Reduce Stress? Suggestions from a Controlled Pragmatic Trial
Virtual Reality in Medical Education
Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors
Online Support Groups for Perinatal Loss: A Pilot Feasibility Study for Women of Color
Does Online Dating Make Relationships More Successful? Replication and Extension of a Previous Study
Personality of People Using Chat: An On-Line Research
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis
Tech on the Team: When AI Has a Seat at the Conference Table
The Problematic Internet Entertainment Use Scale for Adolescents: Prevalence of Problem Internet Use in Spanish High School Students
Reply to Slater's Comments on Robillard et al
Are Women Occupying Positions of Power Online? Demographics of Chat Room Operators
Psychological and Support Functions of an E-Mail Mailing List for Persons with Cerebral Palsy
SYMBIO-TIC: Safer Human-Robot Collaboration for Workplaces of the Future
Characteristics of Excessive Cellular Phone Use in Korean Adolescents
Overview of the Virtual Reality and Mental Health Symposium
An "Empathy Machine" or a "Just-for-the-Fun-of-It" Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment
Digital Strategies for Screen Time Reduction: A Randomized Field Experiment
The Effects of Actual Human Size Display and Stereoscopic Presentation on Users' Sense of Being Together with and of Psychological Immersion in a Virtual Character
Should Machines Express Sympathy and Empathy? Experiments with a Health Advice Chatbot
More Interactions, More Prosociality? An Investigation of the Prosocial Effect of Online Social Interactions Among Adolescents
Reliability of the Arabic Smartphone Addiction Scale and Smartphone Addiction Scale-Short Version in Two Different Moroccan Samples
Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence
Inspired by Friends: Adolescents' Network Homophily Moderates the Relationship Between Social Comparison, Envy, and Inspiration on Instagram
Being Authentic on Facebook Has Same Health Benefits as In-Person Authentic Behavior
PTSD Elderly War Veterans: A Clinical Controlled Pilot Study
Taking a Break from Social Media Improves Wellbeing Through Sleep Quality
Your E-mail Address May Prevent You from Getting That Job
Internet Use as a Predictor of Sense of Community in Older People
Self-Reported and Parental Assessments of Internet Gaming Disorder, and Their Accordance with DSM-5 Criteria in a Clinical Relevant Population
Are Internet Cafés Gendered Spaces?
The Role of Body Image in the Relationship Between Internet Use and Bulimic Symptoms: Three Theoretical Frameworks
Sexual Information Seeking on Web Search Engines
Virtual Reality and Haptics as an Assessment Device in the Postacute Phase after Stroke
Adolescent Sexting: The Role of Body Shame, Social Physique Anxiety, and Social Networking Site Addiction
Factors Related to Perceived Helpfulness in Supporting Highly Distressed Individuals through an Online Support Chat
The Impact of Banners on Digital Television: The Role of Program Interactivity and Product Involvement
Predicting Intrinsic and Extrinsic Goal Contents Pursuit on Social Media