yusuke1997/dblp-id-title huggingface dataset:
Measuring web usability using item response theory: Principles, features and opportunities
Spatial Audio for Multimodal Location Monitoring
The emergence of physiological computing
Utilizing Mobile Devices' Tactile Feedback for Presenting Braille Characters: An Optimized Approach for Fast Reading and Long Battery Life
Using multiple data sources to get closer insights into user cost and task performance
Dependable domestic systems design: A socio-technical approach
Abstract representations as a basis for usable user interfaces
Toward Inclusive Digital Mobility Services: a Population Perspective
Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies
AugIR Meets GestureCards: A Digital Sketching Environment for Gesture-Based Applications
Encapsulating intelligent interactive behaviour in unified user interface artefacts
An analysis of errors in interactive proof attempts
The Effects of Audio and Haptic Feedback on Collaborative Scanning and Placing
An HCI method to improve the human performance reduced by local-lag mechanism
Desktop virtual environments: a study of navigation and age
How Different Personalities Benefit From Gamification
Extending Value Sensitive Design to Off-the-Shelf Technology: Lessons Learned from a Local Intercultural Computer Club
A psychological investigation of long retrieval times on the World Wide Web
Hidden roles of the train driver: A challenge for metro automation
The use of modality in the design of verbal aids in computer-based learning environments
Human error and information systems failure: the case of the London ambulance service computer-aided despatch system project
The Human Element: Social Leveraging of User Engagement with Assisted Living Technology
Organizational Affordances: A Structuration Theory Approach to Affordances
From Reflection to Action: Enhancing Workplace Well-Being Through Digital Solutions
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
The Digital Reading Desk: A lightweight approach to digital note-taking
Activity recognition using eye-gaze movements and traditional interactions
Context and its Representation
UbiCicero: A location-aware, multi-device museum guide
Disruptions, Dilemmas and Paradoxes: Ethical Matter(s) in Design Research
Measuring Users' Trust in VIA Responses: The Age and Response Forms Perspective
The efficacy of narrative video for raising awareness in ICT designers about older users' requirements
Shaping User Input: A Strategy for Natural Language Dialogue Design
Conceptual Framework for Evaluating Intuitive Interaction Based on Image Schemas
Haptic recognition of shapes at different scales: A comparison of two methods of interaction
Video Support for Shared Work-Space Interaction: An Empirical Study
Usable error message presentation in the World Wide Web: Do not show errors right away
Towards Understanding the Design Space of Tangible User Interfaces for Collaborative Urban Planning
Generating multimodal user interfaces for Web services
Perceived Usability and User Experience in Augmented Reality Tools for the Treatment of Spider Phobia
Editorial: Shared Values and Shared Interfaces 2: Preview and Current Research
Improving the User Engagement in Large Display Using Distance-Driven Adaptive Interface
ISAB: Integrated Indoor Navigation System for the Blind
Understanding Usage Behavior of Different Mobile Application Categories Based on Personality Traits
Delivering HCI Modelling to Designers: A Framework and Case Study of Cognitive Modelling
A collaborative approach to the evaluation of cognitive accessibility of a conversational agent for public healthcare
Perception of Representation Modalities and Affordances in Tangible Environments by Children with Intellectual Disabilities
Can a Low-Cost Eye Tracker Assess the Impact of a Valent Stimulus? A Study Replicating the Visual Backward Masking Paradigm
Searching vs. Browsing - The Influence of Consumers' Goal Directedness on Website Evaluations
Haptic experience and the design of drawing interfaces
Screening Prototype Features in Terms of Intuitive Use: Design Considerations and Proof of Concept
Facebook Live: A Mixed-Methods Approach to Explore Individual Live Streaming Practices and Motivations on Facebook
Pointing and Selecting with Facial Activity
Using music to communicate computing information
Investigation of Decision Making Process: A Hypermedia Approach
Combining CSCW and User Support Techniques to Design Collaborative User Interfaces
Further Investigations into the Use of Colour Coding Scales
Conceptual models of software artifacts
Impact of Video-Mediated Communication on Simulated Service Encounters
Evaluating the effectiveness of customers' communication experiences with online retailers - A study of e-mortgages
Integrated support for working with guidelines: the Sherlock guideline management system
User-Aware Location Management of Prosumed Micro-services
Introduction to Volume 36
Anthropomorphic Resonances: On the Relationship Between Computer Interfaces and the Human Form and Motion
Empathic communities: balancing emotional and factual communication
Bimanual text entry using game controllers: Relying on users' spatial familiarity with QWERTY
Auditing accessibility of UK Higher Education web sites
The Usability Metric for User Experience
Identifying Distractors for People with Computer Anxiety Based on Mouse Fixations
Measuring the dynamics of remembered experience over time
'It's just like you talk to a friend' relational agents for older adults
Exploring Household Preferences for Visualising Consumption Information: Towards Data Physicalizations to Promote Sustainable Practices
Surfing the web - Recreation or resource? Exploring how young people in the UK use the Internet as an advice portal for problems with a legal dimension
Intentional and unintentional consequences of substituting face-to-face interaction with e-mail: An employee-based perspective
Usability and Educational Software Design: Special Issue of Interacting with Computers
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments
Playing stupid, caring for users, and putting on a good show: Feminist acts in usability study work
Hand Gesture-Based Virtual Reality Training Simulator for Collaboration Rescue of a Railway Accident
Creating and Managing Transactions and Budgets: Analysis of Marketplace Descriptions and Functionality Review of Budgeting Apps
Robot ethics? Not yet: A reflection on Whitby's "Sometimes it's hard to be a robot"
Practical User Interface Design Notation
Human-computer interaction in Latin America
Domestic violence and information communication technologies
The Heuristic Quality Scale
A Progressive Prompting Approach to Conducting Context-Aware Learning Activities for Natural Science Courses
Adapting the Web for People With Upper Body Motor Impairments Using Touch Screen Tablets
Is Time on Smartphones Well Spent?
The Psychometric Approach to User Satisfaction Measurement
The Impact of an Embodied Agent's Emotional Expressions Over Multiple Interactions
TAPRAV: An interactive analysis tool for exploring workload aligned to models of task execution
Pictogram Tablet: A Speech Generating Device Focused on Language Learning
Understanding Meaningful Participation and the Situated Use of Technology in Community Music for Active Ageing
Fundamentals of physiological computing
Uncanny...But Convincing? Inconsistency Between a Virtual Agent's Facial Proportions and Vocal Realism Reduces Its Credibility and Attractiveness, but Not Its Persuasive Success
Will it be a capital letter: signalling case mode in mobile phones
The mediating effects of intrinsic motivation, ease of use and usefulness perceptions on performance in first-time and subsequent computer users
Exploring Women's Everyday Mobile Phone Experiences in Nairobi, Kenya
Exquisite variety: computer as mirror to community
User Evaluation of Websites: From First Impression to Recommendation
An analysis of facial movement tracking in ordinary human-computer interaction
An In-the-Wild Study of Learning to Brainstorm: Comparing Cards, Tabletops and Wall Displays in the Classroom
Investigating the Impact of Adding Plan Reminders on Implementation Intentions to Support Behaviour Change
Vanishing Windows - a technique for adaptive window management
VIARS: An Intelligent Voice Agent to Prevent Inappropriate Content Display for Restricted Users
Corrigendum to "Exploring the design space of robots: Children's perspectives" [Interacting with Computers 18 (2006) 1390-1418]
Sublanguage, Register and Natural Language Interfaces
USTM: A New Approach to Requirements Specification
Discovering Visual Elements of Web Pages and Their Roles: Users' Perception
MyWebSteps: Aiding Revisiting with a Visual Web History
Show Me or Tell Me: Designing Avatars for Feedback
Narratives of Blended Experience
West meets East: Adapting Activity Theory for HCI & CSCW applications?
Non-visual game design and training in gameplay skill acquisition - A puzzle game case study
Addressing the Context of Use in Mobile Computing: a Survey on the State of the Practice
A Knowledge-Based Methodology for Supporting Multilingual and User-Tailored Interfaces
Provoking Imagination and Emotion Through a Lively Mobile Phone: A User Experience Study
A linguistic approach to user interface design
Look-ahead and look-behind shortcuts in large item category hierarchies: The impact on search performance
Structured Task Analysis: An Instantiation of the MUSE Method for Usability Engineering
The influence of structure and reading-manipulation on usability of hypertexts
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry
Rethinking Age in HCI Through Anti-Ageist Playful Interactions
How We Talk About Interactivity: Modes and Meanings in HCI Research
Multi-Paradigm Query Interface to an Object-Oriented Database
Supporting Better Decisions: How Order Effects Influence Decision Support System Alignment
Brian Shackel's contribution to the written history of Human-Computer Interaction
Longitudinal Study on Retrospective Assessment of Perceived Usability: A New Method and Perspectives
Human-computer interaction - Whence and whither?
Response to the Reviews on Bargas-Avila et al. (2009) 'Intranet Satisfaction Questionnaire: Development and Validation of a Questionnaire to Measure User Satisfaction with the Intranet'
Motor-Intuitive Interactions Based on Image Schemas: Aligning Touchless Interaction Primitives with Human Sensorimotor Abilities
Evaluating Visual Analytics for Relevant Information Retrieval in Document Collections
Writing with speech recognition: The adaptation process of professional writers with and without dictating experience
Preferences of young children regarding interface layouts in child community web sites
The Relationship Between Design Factors and Affective Response in Personalized Blog Interfaces
Formalization and proof of design guidelines within the scope of testing formally specified electronic product catalogues
Visualizing set concordance with permutation matrices and fan diagrams
Introduction to the Special Issue on HCI in Latin America
Effect of Interface Dynamism on Learning Procedural Motor Skills
Introduction to the Special Section: The Social Implications of Embedded Systems
An Examination of Four User-Based Software Evaluation Methods
Research Buddy - From a Framework for Overcoming Language Barriers to the Development of a Qualitative Citizen Science Platform
Gaining insight into unfamiliar contexts: A design toolbox as input for using role-play techniques
Designing for Spontaneous and Secure Delegation in Digital Payments
From artefact to instrument
Exploring virtual team-working effectiveness in the construction sector
A web-based tutoring system with styles-matching strategy for spatial geometric transformation
Computer Technology and Knowledge Workers: A Pilot Study of Job Impact
Field Evaluation of a Prototype Laser Safety Decision Support System
Corrigendum to: Using Conceptual Metaphors to Represent Temporal Context in Time Series Data Sonification
Adventurers versus nit-pickers on affective computing
Interpretation and generation incremental management in natural interaction systems
Benchmarking Human Performance in Semi-Automated Image Segmentation
Understanding Advice Sharing among Physicians: Towards Trust-Based Clinical Alerts
An overview of auditory display to assist comprehension of molecular information
Beyond the Lexical Sense of Online Reviews: The Role of Emoticons and Consumer Experience
Video game values: Human-computer interaction and games
Effectiveness of spatial representation in the formation of network communities: experimental study on community organizer
Synergistic Modelling of Tasks, Users and Systems using Formal Specification Techniques
Development of the Empathy in Design Scale: Measuring Employees' Empathy Toward Users in Service Design
Design and Evaluation of Trust-Eliciting Cues in Drug-Drug Interaction Alerts
Task scenarios and thought
Triadic Relationship between Doctor, Computer and Patient
EM-FEE: An Efficient Multitask Scheme for Facial Expression Estimation
Integrating Technologies to Support Action
Introduction to the Special Issue on Human-Computer Interaction and the Coronavirus Pandemic
Examining the Impact of Digital Jury Moderation on the Polarization of U.S. Political Communities on Social Media
Why human error modeling has failed to help systems development
Provocation: Is there an assumed need for participatory design with children?
Understanding Users' Engagement and Responses in 3D Virtual Reality: The Influence of Presence on User Value
"Who Wants to Know all this Stuff?!": Understanding Older Adults' Privacy Concerns in Aged Care Monitoring Devices
The Challenge of Interface Design for Communication Theory: From Interaction Metaphor to Contexts of Discovery
How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus
Comparison of techniques for matching of usability problem descriptions
Presence in blended spaces
Lowering the Usability Entry Barrier to Interactive Poetics Experimentation in Dance
Modelling of Menu Design in Computerized Work
The effects of frame layout and differential background contrast on visual search performance in Web pages
Sentence Completion for Understanding Users and Evaluating User Experience
Personal Information Management: The Case for an Evolutionary Approach
A Study of Gamer Experience and Virtual World Behaviour
The role of stereopsis in virtual anatomical learning
Wizard of Oz Experimentation for Language Technology Applications: Challenges and Tools
Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities
Coupling structural and functional models for interaction design
Augmented Placemaking: Urban Technologies, Interaction Design and Public Spaces in a Post-Pandemic World
How Motivation, Nomophobic Design and Environmental Demands Predict Students' Media Multitasking when Participating in Online Courses During COVID-19: An Empirical Study with a HCI Time and Temporality Lens
Developing adaptable user interfaces for component-based systems
Findex: improving search result use through automatic filtering categories
Back to the future: A retrospective on early predictions
Walking: A Grounded Theory of Social Engagement and Experience
The Impact of the COVID-19 Pandemic on Human-Computer Interaction Empirical Research
Shared online spreadsheets and hidden profiles: Technological effects on dyad decision strategy
Everyday use of computer-mediated communication tools and its evolution over time: An ethnographical study with older people
Maintaining reality: Relational agents for antipsychotic medication adherence
Adaptive Predictive Text Generation and the Reactive Keyboard
Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products
User interface guidelines and standards: progress, issues, and prospects
Predicting quality in educational software: Evaluating For Learning, Usability and the Synergy between Them
The Perceived Hazard of Earcons in Information Technology Exception Messages: The Effect of Musical Dissonance/Consonance and Pitch
A run-time programmable simulator to enable multi-modal interaction with rigid-body systems
An Initial Model of Trust in Chatbots for Customer Service - Findings from a Questionnaire Study
Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence
What is this evasive beast we call user satisfaction?
A model based approach to semi-automated user interface generation for process control interactive applications
Note-Taking for 3D Curricular Contents using Markerless Augmented Reality
Collaborating around vertical and horizontal large interactive displays: which way is best?
Functional Visual Programming Interface to Geographical Information Systems
User interactions with an affective nutritional coach
The Influence of a Location-Aware Mobile Guide on Museum Visitors' Behavior
Socio-technical systems: From design methods to systems engineering
'I Did Digital Tidying up for a More Adult Stage of Life': Ritualistic Technology Appropriations During Life Transitions
ASUR++: Supporting the design of mobile mixed systems
The social implications of emerging technologies
The effects of metaphors on novice and expert learners' performance and mental-model development
Automatic detection of accommodation steps as an indicator of knowledge maturing
Introducing the Internet to the over-60s: Developing an email system for older novice computer users
Automatic reasoning and help about human errors in using an operating system
GenderMag: A Method for Evaluating Software's Gender Inclusiveness
Tangible Interfaces for Collaborative TV Control: Effects on Social Connectedness, Team Cohesion, and Social User Experience
Inclusive development: Software engineering requirements for universally accessible interactions
Defining Personas for Assistive Technology Development: Improving the Cognitive Support of Older Adults on the Dementia Continuum
Corrigendum to: Toward User Experience in ATC: Exploring Novel Interface Concepts for Air Traffic Control
Towards a cognitive theory of information retrieval
Towards culture-centred design
Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning
Biometric Properties of Mouse Interaction Features on the Web
The effects of visual feedback designs on long wait time of mobile application user interface
An Embodied View of Flow
Formative Evaluation of IT-based Services: A Case Study of a Meal Planning Service
User Interface Design for Older Adults
Supporting interactive collaboration on the Web with CORK
Situated Organization of Video-Mediated Interaction: A Review of Ethnomethodological and Conversation Analytic Studies
Automatic cross-referencing of HCI guidelines by statistical methods
"I Need to Be Explicit: You're Wrong": Impact of Face Threats on Social Evaluations in Online Instructional Communication
Going online for health advice: Changes in usage and trust practices over the last five years
Is It Still Where I Expect It? - Users' Current Expectations of Interface Elements on the Most Frequent Types of Websites
Implementation of automated interaction design with collaborative models
Placing Location-Based Narratives in Context Through a Narrator and Visual Markers
Some celebratory HCI reflections on a celebratory HCI festschrift
Correction to: Codesigning AI with End-Users: An AI Literacy Toolkit for Nontechnical Audiences
Usability of Three Electroencephalogram Headsets for Brain-Computer Interfaces: A Within Subject Comparison
Iteratively Digitizing an Analogue Syllable-Based Reading Intervention
Honesty, Social Presence and Self-Service in Retail
Small-vocabulary speech recognition using surface electromyography
Evaluating a cross-cultural children's online book community: Lessons learned for sociability, usability, and cultural exchange
Lean Cuisine: No Sauces, No Courses!
Design and evaluation of a tactile memory game for visually impaired children
Telescreens, keypens, and the expert: A 60 year snapshot
Surveying the scene: technologies for everyday awareness and monitoring in control rooms
Towards building intelligent speech interfaces through the use of more flexible, robust and natural dialogue management solutions
Children's and Parents' Perspectives on the Effects of Children's Digital Technology Use
Understanding work units and activities - A perspective from general psychsology
An approach integrating two complementary model-based environments for the construction of multimodal interactive applications
Supporting special-purpose health care models via adaptive interfaces to the web
Interpersonal Communication and Human-Computer Interaction: An Examination of the Use of Computers in Medical Consultations
Psychological responses to simulated displays of mismatched emotional expressions
Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures
Exploring the Role of Ten Universal Values in Using Products and Services
Tainted Love: a Systematic Literature Review of Online Romance Scam Research
An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers
Videoconferencing in a Language Learning Application
On the Benefits of Using MVC Pattern for Structuring Event-B Models of WIMP Interactive Applications
Technology for supporting web information search and learning in Sign Language
The Individual 'Working-to-Rules': Reducing Determinism in Taylor-Made Expert Systems
Information Visualization Dashboard to Proctor Test-Takers During an Online Language Proficiency Test
Evaluating the potential of new technological tools for safety critical work
Appropriating artifacts as instruments: when design-for-use meets design-in-use
Advanced Social Recommendations with SoNARS++
The ergonomic criteria and the ISO/DIS 9241-10 dialogue principles: a pilot comparison in an evaluation task
Facilitating Implicit Emotion Regulation in Online News Commenting - An Experimental Vignette Study
Enhancing the Efficiency of Multiparty Interaction Through Computer Mediation
Beyond looks: the effect of voice personality traits and gestures in virtual agent interactions
At Home with Users: A Comparative View of Living Labs
Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection
A platform for wearable physiological computing
Humour, Relationship Maintenance and Personality Matching in automated dialogue: A controlled study
The design of sonically-enhanced widgets
Identifying Problems Associated with Focus and Context Awareness in 3D Modelling Tasks
Information rendezvous
Development of a Technology Adoption and Usage Prediction Tool for Assistive Technology for People with Dementia
Sublanguages and Registers: A Note on Terminology
Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces
Modelling user experience - An agenda for research and practice
Intuitive Multi-Touch Gestures for Mobile Web Browsers
Correction to: Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling
Tracking Distances and Periods: Examining the Interplay between Endurance Sports and the Menstrual Cycle
When bugs sing
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
Effects of Self-Disclosure on Attributions in Human-IoT Conversational Agent Interaction
Critical Review of 'The Intranet Satisfaction Questionnaire: Development and Validation of a Questionnaire to Measure User Satisfaction with the Intranet'
Affective computing: problems, reactions and intentions
Organisation of Design Activities: Opportunistic, with Hierarchical Episodes
Experiences with professional theatre for awareness raising
Multi-Lifespan Information System Design in Support of Transitional Justice: Evolving Situated Design Principles for the Long(er) Term
It is normal to be different: Applying inclusive design in industry