yusuke1997/dblp-id-title huggingface dataset:
"You Talking to Me?" Exploring Voice in Self-Service User Interfaces
"You've Got E-Mail!" ... Shall I Deal With It Now? Electronic Mail From the Recipient's Perspective
Mushaca: A 3-Degrees-of-Freedom Mouse Supporting Rotation
The Evaluator Effect: A Chilling Fact About Usability Evaluation Methods
From Propaganda to Memes: Resignification of Political Discourse Through Memes on the Chinese Internet
Influence of Extrinsic and Intrinsic Attributes on Consumers' Attitude and Intention of Using Wearable Technology
Discovering the Power of External Human-Machine Interface: An EEG Study on the Driving Anger Regulation
Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices
Deep Learning-Based Model Using DensNet201 for Mobile User Interface Evaluation
Development of an Instrument for Studying Flow in Computer Game Play
The Effect of Highlighting on Cognitive Load and Visual Attention in Multimedia Learning
What Works in Facebook Content Versus Relational Communication: A Study of their Effectiveness in the Context of Museums
Designing Authentic Customer-Chatbot Interactions: A Necessary Condition Analysis of Emotional Intelligence and Anthropomorphic Features in Human-Computer Interaction
Usability of Pseudo-Haptic Feedback for Manual Precise Manipulation of Objects in Augmented Reality
Analyzing Riders' Behavioral Adaptation to Driving Patterns of Advanced Autonomous Vehicles: A Virtual Reality Simulation Study
High-Fidelity Line Operational Simulation Evaluation of Synthetic Vision Flight Deck Technology for Enhanced Unusual Attitude Awareness and Recovery
Virtual Reality Technology for the Digital Dissemination of Traditional Chinese Opera Culture
A Perspective Taking Supported AR Learning Platform with a User Study on Learning Three-View Drawing
Measurements of computer anxiety: A review
The Effects of Online Learning and Task Complexity on Students' Procrastination and Academic Performance
Understanding Users' Behavior Intention of Serious Games for Intangible Cultural Heritage Based on the Stimulus-Organism-Response Model
The effect of screen complexify on user preference and performance
Heuristic Walkthroughs: Finding the Problems Without the Noise
Special Issue on Human-Computer Interaction in the Asia-Pacific Region
Impact of AR Navigation Display Methods on Wayfinding Performance and Spatial Knowledge Acquisition
Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design
Public uses of information systems: Principles for design and application
User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application
Effects of six different highlighting modes on visual search performance in menu options
The Impact of Persuasive Framing on the Perceived Effectiveness of a Game for Behaviour Change
What users say about software usability
User Study of Video-Mediated Communication in the Domestic Environment With Intellectually Disabled Persons
Can a More Neutral Position of the Forearm When Operating a Computer Mouse Reduce the Pain Level for Visual Display Unit Operators? A Prospective Epidemiological Intervention Study
Enhancing the Multi-User Experience in Fully Autonomous Vehicles Through Explainable AI Voice Agents
The potential contribution of information technology to the mental III health, job dissatisfaction, and alcohol intake of money market dealers: An exploratory study
An Empirical Examination of the Effects of Web Personalization at Different Stages of Decision Making
Self-Driving Vehicles and Pedestrian Interaction: Does an External Human-Machine Interface Mitigate the Threat of a Tinted Windshield or a Distracted Driver?
Automatic Stress Classification With Pupil Diameter Analysis
Model Testing of Users' Comprehension in Graphical Animation: The Effect of Speed and Focus Areas
Adapting the Navigation Interface of Smart Watches to User Movements
Editorial: Design Versus design: A Nordic Perspective
The Influence of Clutching Mechanism on Object Manipulation Tasks in Virtual Environments
Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study
The Effect of Color Combinations on the Efficiency of Text Recognition in Digital Devices
Structural Equation Model Analysis of Taiwanese Teenagers' Attitudes and Behaviors Related to Live Stream Watching
The Computer-Email-Web (CEW) Fluency Scale-Development and Validation
AI Robots and Moral Dilemmas: The Role of AI Robots' Gender and Dilemma Types
Does False and Missed Lane Departure Warnings Impact Driving Performances Differently?
An Empirical Investigation Into Typing Errors in Interactive Digital Television Applications
The Impact of Advertising Location and User Task on the Emergence of Banner Ad Blindness: An Eye-Tracking Study
Investigating the Willingness of Sharing Real-Time Daily Activities among Friends
Online Consumer Trust and Live Help Interfaces: The Effects of Text-to-Speech Voice and Three-Dimensional Avatars
Viewers' Experiences of a TV Quiz Show with Integrated Interactivity
A New Multimedia Content Skimming Technique at Arbitrary User-Set Rate Based on Automatic Speech Emphasis Extraction
Facebook and Moodle Integration into Instructional Media Design Courses: A Comparative Analysis of Students' Learning Experiences using the Community of Inquiry (CoI) Model
Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs
User Perceptions of Sound Quality: Implications for the Design and Use of Audio-Based Mobile Applications
"Intelligent Tutoring System in Education for Disabled Learners Using Human-Computer Interaction and Augmented Reality"
Comparing Youth Engagement on the AttentionTrip to the Child Attention Network Test
Fairness Perceptions of Artificial Intelligence: A Review and Path Forward
Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their Peers
Experience Matters: Exploring the Impact of User Experience on Stickiness and Loyalty in OTT Platforms
Complexity Evaluation of Computer-Based Tasks
Problems and Benefits of Requirements Gathering With Focus Groups: A Case Study
Exploring Students' Continuance Intention Toward Digital Visual Collaborative Learning Technology in Design Thinking
User Preference for a Control-Based Reduced Processing Decision Support Interface
A Longitudinal Study of Children's Perceived Usability: Methodology and Measurements
A Study on Factors Influencing Designers' Behavioral Intention in Using AI-Generated Content for Assisted Design: Perceived Anxiety, Perceived Risk, and UTAUT
Smooth Talking: Generative Versus Scripted Coaching Chatbot Adoption and Efficacy Comparison
Aim, Shoot, Deplete: Playing Video Games Depletes Self-Regulatory Resources
The Effect of Self-Regulation and Metaverse Features on Generation Z's Adoption of Gamified Learning Platforms
AI's Humanoid Appearance Can Affect Human Perceptions of Its Emotional Capability: Evidence from Self-Reported Data in the U.S
Ambiguous Agents: The Influence of Consistency of an Artificial Agent's Social Cues on Emotion Recognition, Recall, and Persuasiveness
More Unique, More Accepting? Integrating Sense of Uniqueness, Perceived Knowledge, and Perceived Empathy with Acceptance of Medical Artificial Intelligence
Performance Model for Market-Oriented Design of Software Products
Synergy and Subsidiarity: The Systematic Determination of Software, User, and Operating Instructions
The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games
Empirically Testing User Characteristics and Fitness Factors in Enterprise Resource Planning Success
To Tell or Not to Tell: Investigating the Persuasive Appeal of Information Transparency for AR-Powered E-Commerce Sites
Is Informal Digital Learning of English Significantly Correlated with Online Motivation for Learning, Online Foreign Language Enjoyment, and Telecollaborative Foreign Language Anxiety? Evidence from Higher Education
Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR Reconstruction
Measuring Attitudes Towards the Internet: The General Internet Attitude Scale
The Role of Individuals' Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction
Special Issue Introduction: Investigating and Cultivating Creativity
Cybersickness in Virtual Reality Head-Mounted Displays: Examining the Influence of Sex Differences and Vehicle Control
Enhancing Social Closeness between Drivers by Digital Augmentation
A Process-Oriented Interactive Design Environment for Automatic User-Interface Adaptation
Artificial Intelligence and the Value Co-Creation Process in Higher Education Institutions
Evaluation of Instructors' Demographic Variations on a Web-based Platform for Connecting with Practitioners
Intentional Understanding and Human-Computer Collaboration: A Smart Pen for Solid Geometry Teaching
Deepfake Label Recall: Combating Disinformation with Labels is Especially Effective for Those Who Dislike the Speaker
The Turkish Version of the Technology Acceptance Model-Based Scale TAME-ChatGPT: A Validity and Reliability Study
From Wayfinding Model to Future Context-based Adaptation of HCI in Urban Mobility for Pedestrians with Active Navigation Needs
Hypertext functionality: A theoretical framework
Evaluating the Use of Smartwatches for Learning Purposes through the Integration of the Technology Acceptance Model and Task-Technology Fit
Effect of Incentive Structure on Collaborative Decision-Making with AI in Solving Combinatorial Search Problems: An Experimental Study
An Experimental Method for Measuring the Emergence of New Ideas in Information Discovery
Too Much Is as Bad as Too Little: The Impact of Implementing Multiple Social Interaction Features on Trust and Acceptance of Automated Vehicle Agents
How Testing Impacts Willingness to Use and Share Autonomous Shuttles with Strangers: The Mediating Effects of Trust and Optimism
Easing the Difficulty of Choosing a Nursing Home: Usability and Acceptability of Immersive Virtual Reality as a Spatial Presentation Tool for Older Adults
Augmented Reality and Cross-Device Interaction for Seamless Integration of Physical and Digital Scientific Papers
A Case for Personalized Non-Player Character Companion Design
Editorial for the Special Issue of the International Journal of Human-Computer Interaction
Different ways to support intelligent assistant systems by use of machine learning methods
Eliciting User Needs and Design Requirements for User Experience in Fully Automated Vehicles
Identifying and interpreting design errors
Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda
Introduction to Special Issue: Foundations of Cognitive Science for the Design of Human-Computer Interactive Systems
Fidelity Considerations for Simulation-Based Usability Assessments of Mobile ICT for Hospitals
Addiction by Design: Using Netnography for User Experiences in Female Online Gambling Game
AR Digital Workspace: Extending the Workspace of a Mobile Device into Real Space
Designing for Trust: How Human-Machine Interface Can Shape the Future of Urban Air Mobility
People Might Be More Willing to Use Automated Vehicles in Pandemics like COVID-19
The Impact of Sustainable Energy Technologies Use: The Moderator Effect of Cultural Dimensions on Perceived Well-Being
CNAMD Corpus: A Chinese Natural Audiovisual Multimodal Database of Conversations for Social Interactive Agents
Develop and Evaluate Intelligent Immersive Virtual Reality Educational Tool in Gerontological Nurse Workforce
The "Conducting Master": An Interactive, Real-Time Gesture Monitoring System Based on Spatiotemporal Motion Templates
Effects of Time Lag of Utterances to Communicative Actions on Embodied Interaction With Robot and CG Character
A dialogue-based (natural language) platform for human interaction with an intelligent mining machine
DB2 Universal Database: A Case Study of a Successful User-Centered Design Program
Nontechnical Deterrence Effects of Mild and Severe Internet Use Policy Reminders in Reducing Employee Internet Abuse
Timeline-Anchored Comments in Video-Based Learning: The Impact of Visual Layout and Content Depth
Applying Web Usability Criteria for Vision-Impaired Users: Does It Really Improve Task Performance?
Personality Traits and Intention to Continue Using Massive Open Online Courses (ICM) in Spain: The Mediating Role of Motivations
Transfer of knowledge across computer command menus
Understanding the Empathetic Reactivity of Conversational Agents: Measure Development and Validation
Digital Human Modeling: A Review and Reappraisal of Origins, Present, and Expected Future Methods for Representing Humans Computationally
Humans and Algorithms Detecting Fake News: Effects of Individual and Contextual Confidence on Trust in Algorithmic Advice
Prototyping Usable Privacy and Security Systems: Insights from Experts
A TCCM-Based Review of Consumer Behaviour Towards Digital Voice Assistants and Future Research Agenda
Does the Digital Environment Evoke Anxiety Cycles in Romantic Relationships? The Roles of Social-Interpersonal and Individual Factors in Cyberdating Abuse Perpetration
Exploring the Typology and Impacts of Audience Gratifications Gained from TV-Smartphone Multitasking
Deciphering Predictors of Tourists' Value and Intention amid COVID-19: The Interplay of Scarcity, Enjoyment, Visual Presentations, and Pandemic Threat
Questionnaire Survey Nonresponse: A Comparison of Postal Mail and Internet Surveys
Examining the Effects of Passive WeChat Use in China
Working Memory Capacity for Mid-Air Gestures in Human-Computer Interaction
Designing a Virtual Learning Platform for Enhanced Campus Epidemic Prevention: A VR Technology Approach
Familiarity Breeds Trust? The Relationship between Dating App Use and Trust in Dating Algorithms via Algorithm Awareness and Critical Algorithm Perceptions
So What About the Post-COVID-19 Era?: Do Users Still Adopt FinTech Products?
The Effect of a Geographical Information System on Performance and Communication of a Command and Control Organization
Investigating the User Behaviors of Sharing Health- and Fitness-Related Information Generated by Mi Band on Weibo
How Does Aesthetic Design Affect Continuance Intention in In-Vehicle Infotainment Systems? An Exploratory Study
Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda
Human-Computer Integration as an Extension of Interaction: Understanding Its State-of-the-Art and the Next Challenges
Exploring the Influence of Prompt Self-Efficacy: Accurate and Customized Information, Perceived Ease of Use, Satisfaction, and Continuance Intention to Use ChatGPT
Explainability as a Psychological Inoculation: Building Resistance to Digital Persuasion in Online Gambling through Explainable Interfaces
5 Lanes 5 Fingers Portable Touch-Typing Interface "ParoTone" for Efficient Sensorimotor Learning: Musical Performance Acquisition Much Faster than Piano
Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature Review
Visual Impairments and Mobile Touchscreen Interaction: State-of-the-Art, Causes of Visual Impairment, and Design Guidelines
Human-Vehicle Cooperation in Automated Driving: A Multidisciplinary Review and Appraisal
Cyberslacking or Smart Work: Smartphone Usage Log-Analysis Focused on App-Switching Behavior in Work and Leisure Conditions
Optimal Entry Size of Handwritten Chinese Characters in Touch-Based Mobile Phones
How Behavioral, Photographic, and Interactional Realism Influence the Sense of Co-Presence in VR. An Investigation with Psychophysiological Measurement
What to Discuss? - A Blueprint Topic Model for Health Coaching Dialogues With Conversational Agents
Book Review Understanding Your Users: A Practical Guide to User Requirements by Catherine Courage and Kathy Baxter
Work rhythm and physiological rhythms in repetitive computer work: Effects of synchronization on well-being
"Oh, My God, Buy It!" Investigating Impulse Buying Behavior in Live Streaming Commerce
From Parking Meters to Vending Machines: A Study of Usability Issues in Self-Service Technologies
Effects of Non-Driving-Related Task Attributes on Takeover Quality in Automated Vehicles
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
Influence Mechanism of Implementation Intentions from the Perspective of Time and Space in Mobile Shopping
Interaction Devices as Assistive Technology: Current Practices about Evaluation Methodologies
Care Climate Impact on Technology Acceptance: Perceived Usefulness in the Healthcare Context
Introduction: Current Issues in Usability Evaluation
Interruption Management and Telephone Call Screening
The Collaborative Critique: An Inspection Method for Expert Evaluation of User Interfaces
From Seeking to Sharing: Pathways of Environmental Risk Information on Social Media and the Roles of Outcome Expectations, Efficacy, and AI-Generated Content
Academic Articles on the Web: Reading Patterns and Formats
Intelligent Customer Experience and Behavioral Brand Loyalty: Empirical Evidence from the Commerce Environment
Enhanced Presence Evaluation in Virtual Reality Feedback System with TOPSIS Model
Development of the Questionnaire for the Evaluation of User Experience Focusing on Positive Emotion (UEPE): Face Validity and Content Validity Analysis
Video Cameras for Lifelogging at Home: Preferred Visualization Modes, Acceptance, and Privacy Perceptions among German and Turkish Participants
Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality
Aladdin's magic carpet: Navigation by in-air static hand gesture in autonomous vehicles
An Investigation of Groupware Support for Collaborative Awareness Through Distortion-Oriented Views
Point and Select: Effects of Multimodal Feedback on Text Entry Performance in Virtual Reality
Creating Effective Automation to Maintain Explicit User Engagement
Implications of User Characteristics in Information Seeking on the World Wide Web
Operation of ternary chorded keys
How to Provide Feedback? The Role of Robot's Language and Feedback Framework
Extensible Auditory Progress Bar Design: Performance and Aesthetics
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations
Interactive Audio-Visual Course Teaching of Music Education Based on VR and AI Support
When Instructions Based on Constructive Controversy Boost Synergy in Online Groups
Acceptance of Educational Use of AI Chatbots in the Context of Self-Directed Learning with Technology and ICT Self-Efficacy of Undergraduate Students
Exploring the Structural Relationships of Microinteractions in Perception and Behavior by the Hedonic Motivation System Adoption Model
Adaptive Human-Computer Interface Design for Supervision Task Based on User Attention and System State
Development of Trustworthiness for Cloud Service Providers Using DBN-Based Trust Model in Cloud Computing Environment
Perceived User Reachability in Mobile UIs Using Data Analytics and Machine Learning
From Old to New Technologies: Exploring the Role and Impact of Value Resonance
20 Years of Four HCI Conferences: A Visual Exploration
Exploring User Experience of Smartphones in Social Media: A Mixed-Method Analysis
AI Health Counselor's Self-Disclosure: Its Impact on User Responses Based on Individual and Cultural Variation
Editorial: HCI Innovations in Korea
An Augmented Reality Based Mobile Photography Application to Improve Learning Gain, Decrease Cognitive Load, and Achieve Better Emotional State
Proactive Task Support Enabled by a Neural Network: A Prototype for Telephone Triage
A Glance into Social and Evolutionary Aspects of an Artifact Ecology for Collaborative Learning through the Lens of Distributed Cognition
Modular or Integrated? - An Activity Perspective for Designing and Evaluating Computer-Based Systems
Professional and High-Level Gamers: Differences in Performance, Muscle Activity, and Hand Kinematics for Different Mice
A Tablet Computer-Assisted Motor and Language Skills Training Program to Promote Communication Development in Children with Autism: Development and Pilot Study
Determinants for Successful Agile Collaboration between UX Designers and Software Developers in a Complex Organisation
Introduction: Empirical Studies of WWW Usability
HCI and Society: Towards a Typology of Universal Design Principles
Social Support from Virtual vs. Human Influencers: Effects on Support Efficacy, Interactivity, and Social Attractiveness
Emotional Experience of Audiences in 4D Content
TangibleTale: Designing Tangible Child-Parent Interactive Storytelling for Promoting Eating Behaviors
NewSQL Database Management System Compiler Errors: Effectiveness and Usefulness
Determinants of Intention to Use e-Wallet: Personal Innovativeness and Propensity to Trust as Moderators
Cognitive Shifts in Bilingual Speakers Affect Speech Interactions with Artificial Agents
Effects of Human and Robot Feedback on Shaping Human Movement Behaviors during Reaching Tasks
How does Parallax Scrolling Influence User Experience? A Test of TIME (Theory of Interactive Media Effects)
Bootstrap Analyses of Anxiety Index Measuring the Prefrontal Cortex of Subjects at Rest with Two-Channel Portable NIRS Device
Shared Gaze in Collaborative Visual Search
A Tailor-Made Web Lab for Older Adults: User-Centered Redesign of a Cognitive Stimulation Platform Based on User Experience
Hedonic and Utilitarian Motivations for Physical Game Systems Use Behavior
The Impact of Video-Mediated Communication on Social Predictions and Theory of Mind Activation
Artificial Intelligence Is Trusted Less than a Doctor in Medical Treatment Decisions: Influence of Perceived Care and Value Similarity
Evaluation of Internal and External Validity of a Virtual Environment for Learning a Long Procedure
The Enhanced Restricted Focus Viewer
The Role of Flow in Dissemination of Recommendations for Hedonic Products in User-Generated Review Websites
The Effects of Consumers' In-Store Technology Experience on Perceived Interactivity, Retail Brand Commitment, and Revisit Intention in a Korean Beauty Store
From Consensus to Innovation. Evolving Towards Crowd-based User-Centered Design
Why Users Comply with Wearables: The Role of Contextual Self-Efficacy in Behavioral Change
Looking in Depth: Targeting by Eye and Controller Input for Multi-Depth Target Placement
Keep It Brief: Videoconferencing Frequency and Duration as Predictors of Visual and Body Discomfort
The Roles of Social Perception and AI Anxiety in Individuals' Attitudes Toward ChatGPT in Education
Sharing Sense of Walking With Locomotion Interfaces
Prosocial Activists in SNS: The Impact of Isomorphism and Social Presence on Prosocial Behaviors
Role of Human-Computer Interaction Factors as Moderators of Occupational Stress and Work Exhaustion
Quick Assessment of Web Content Perceptions
Visualizing E-Brand Personality: Exploratory Studies on Visual Attributes and E-Brand Personalities in Korea
Problem Prioritization in Usability Evaluation: From Severity Assessments Toward Impact on Design
Interaction Design and Research for User Interfaces of Central Bank Digital Currency: An Empirical Study
The Role of Visual Feedback and Age When Grasping, Transferring and Passing Objects in Virtual Environments
Self-Determination in Wearable Fitness Technology: The Moderating Effect of Age
Targeting Potential Active Users for Mobile App Install Advertising: An Exploratory Study
ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface
From Digital Art to Crypto Art: The Evolution of Art Brought by NFT
Research on Enhanced Situation Awareness Model with DMI Visualization Cues for High-Speed Train Driving
Design of Cross-Cultural Communication Supporting System: The Appropriate Level to Provide Cultural Information
Towards the Use of Brain-Computer Interface and Gestural Technologies as a Potential Alternative to PIN Authentication