yusuke1997/dblp-id-title huggingface dataset:
Celebrating 50 years of innovation in computer graphics: Issue 127
Extraction of tubular shapes from dense point clouds and application to tree reconstruction from laser scanned data
Mixed-element volume completion from NURBS surfaces
Predicting ready-made garment dressing fit for individuals based on highly reliable examples
Supporting motion-capture acting with collaborative Mixed Reality
Computing non-planar perspectives in real time
Multi-camera calibration based on an invariant pattern
Multi-agent parallel hierarchical path finding in navigation meshes (MA-HNA*)
CAD in a Brazilian engineering firm
Multiresolution representation of interval surfaces using subdivision wavelet transform and linear programming
Flavor system and message passing as representation of knowledge for solid modeling in CAD expert system
Response to "On G 1 stitched bi-cubic Bézier patches with arbitrary topology"
Fast cutaway visualization of sub-terrain tubular networks
Input system for part model in CAD from coloured hand-written illustration with use of ITV
A comprehensive statistical framework for elastic shape analysis of 3D faces
Point cloud segmentation for 3D Clothed Human Layering
Semantic segmentation of 3D car parts using UAV-based images
Tight bounding ball for affine IFS attractor
Advancing agricultural remote sensing: A comprehensive review of deep supervised and Self-Supervised Learning for crop monitoring
Synthetic surface mesh generation of aortic dissections using statistical shape modeling
An introduction to the Apollonian fractal
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging
Efficiently computing feature-aligned and high-quality polygonal offset surfaces
Point2MM: Learning medial mesh from point clouds
Improvements to randomized incremental Delaunay insertion
A satellite graphics system for error-prone users
A highly parallel architecture for real time collision detection in flight simulation
Beauty3DFaceNet: Deep geometry and texture fusion for 3D facial attractiveness prediction
Low-rank 3D mesh segmentation and labeling with structure guiding
MR-Net: Multiresolution sinusoidal neural networks
Expression modeling for expression-invariant face recognition
Real-time dynamic 3D geological visualization based on Octree-TEN
Foreword to special section on VRIPHYS 2015
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting
Realistic modelling of textiles using interacting particle systems
An application of the V-system to the clustering of Chernoff faces
Newton maps: fractals from Newton's method for the circle map
Visualizing and animating the winged-edge data structure
An emotional crowd simulation method based on audiovisual linkage for terrorist attacks
Automatic camera control in virtual environments augmented using multiple sparse videos
Pixel based visual data mining of geo-spatial data
Scalable nonlinear dynamical systems for agent steering and crowd simulation
Boundary cell-based acceleration for volume ray casting
Composing the feature map retrieval process for robust and ready-to-use monocular tracking
GKS implementation: A case study
Gesture modeling for architectural design
Rebuttal to "Comment on the 'Coincidence condition of two Bézier curves of an arbitrary degree' "
Towards globally optimal normal orientations for thin surfaces
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)
Introduction to this special issue
Ray tracing objects defined by sweeping a sphere
Line clipping in E 2 with O(1) processing complexity
Volumetric subdivision for consistent implicit mesh generation
On visual complexity of 3D shapes
Artists and engineers as cats and dogs: implications for interactive storytelling
Shape reconstruction from partially missing data in modal space
Enhancement of ridge-valley features in point cloud based on position and normal guidance
Foreword to: "Special Issue on virtual environments"
Defining behaviors for autonomous agents based on local perception and smart objects
An algorithm for the general solution of hidden line removal for intersecting solids
GRAPHEX68 Graphical language features in ALGOL 68
Hybrid geometry / topology based mesh segmentation for reverse engineering
iStar (i*): An interactive star coordinates approach for high-dimensional data exploration
Non-uniform image deblurring using an optical computing system
Two fractals based on keplerian solids
PHSColograms® and rotated PHSColograms
Fast walkthroughs with image caches and ray casting
Object-space parallel polygon rendering on hypercubes
Tooth segmentation on dental meshes using morphologic skeleton
Steering Kernel Weighted Guided Image Filtering with Gradient Constraint
3D heart modelling from biplane, rotational angiocardiographic X-ray sequences
Comments on "extended octtrees"
NURBS curve controlled modelling for facial animation
Landmark transfer with minimal graph
Perspective terrain visualization - A fusion of remote sensing, GIS, and computer graphics
A hybrid pixel-based classification method for blood vessel segmentation and aneurysm detection on CTA
Graphical control systems and multiple displays
About the frequencies of some patterns in digital planes. Application to area estimators
An interpolating piecewise bicubic surface with shape parameters
Interactive visualization of vector data in unstructured volumes
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction
PRESENCE: the sense of believability of inaccessible worlds
New haptic syringe device for virtual angiography training
Chaotic attractors and evolving planar symmetry
Classes of polyhedra defined by jet graphics
Point feature label placement for multi-page maps on small-screen devices
Geometric and computational aspects of manufacturing processes
Point-in-polygon tests by convex decomposition
Foreword to the Special Section on the Spring Conference on Computer Graphics 2015 (SCCG'2015)
Flow style-aware network for arbitrary style transfer
Fast and simple automatic alignment of large sets of range maps
Interactive mesh deformation using equality-constrained least squares
The use of computer simulated experimental data in an advanced laboratory course
AutoGraL: a Java 2D graphics library for configurable automotive dashboards
Heat-based bidirectional phase shifting simulation using position-based dynamics
Depth functions as a quality measure and for steering multidimensional projections
Exoskeleton: Curve network abstraction for 3D shapes
Computer assisted matching of anatomical vessel trees
A model for animating the motion of cloth
Partial 3D object retrieval using local binary QUICCI descriptors and dissimilarity tree indexing
The hidden face determination tree
Finite state transformation of images
Note: An algorithm for contour-based region filling
Pattern generation with color map gouraud shading
Basic concepts to accelerate line algorithms
SHREC 2020: Classification in cryo-electron tomograms
inCCsight: A software for exploration and visualization of DT-MRI data of the Corpus Callosum
O(lg N) line clipping algorithm in E 2
Automatic generation of large-scale 3D road networks based on GIS data
Robust mesh watermarking based on multiresolution processing
Design notes on a single board multiprocessor for real-time contour surface display generation
Combination of basic origami with fractal iteration
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images
Image communication open architecture
Data-driven contextual modeling for 3D scene understanding
CAD-turnkey-systems
Matching 3D face scans using interest points and local histogram descriptors
CAM-X turnkey CAE system
Diffusion rendering of black ink paintings using new paper and ink models
SHREC 2021: 3D point cloud change detection for street scenes
LinkNet: 2D-3D linked multi-modal network for online semantic segmentation of RGB-D videos
Modified iterative guided texture filtering algorithm
Forward inclusion functions for ray-tracing implicit surfaces
Visualizing the effects of filtering chaotic signals
Foreword to the Special Section on SIBGRAPI 2016
New algorithm for two-dimensional line clipping
QuickETC2-HQ: Improved ETC2 encoding techniques for real-time, high-quality texture compression
Image steganalysis method based on cover selection and adaptive filtered residual network
Design, development, and evaluation of an immersive augmented virtuality training system for transcatheter aortic valve replacement
Guest editor's introduction : Computational geometry
Estimating intrinsic characteristics of images for shadow removal
Neural inverse procedural modeling of knitting yarns from images
Terrain visibility
Employing personality-rich virtual persons - New tools required
How well do saliency-based features perform for shape retrieval?
Merging a set of polygons
2 1/2D scene update by insertion of contour
Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene
Special Section on Mobile Augmented Reality
A visual analytics approach to diagnosis of breast DCE-MRI data
A model for compression and classification of face data structures
Evaluating Second Life for the collaborative exploration of 3D fractals
Sketch express: A sketching interface for facial animation
Procedural isotropic stochastic textures by example
Quality assessment of volume compression approaches using isovalue clustering
Fast contrast and naturalness preserving image recolouring for dichromats
Realistic real-time rain rendering
Scribble-based colorization for creating smooth-shaded vector graphics
Multi-resolution terrain rendering using summed-area tables
Fractal basins in the control of the logistic equation
Surface reconstruction from unoriented point clouds by a new triangle selection strategy
Introducing live graphics gems to educational material
Agents with emotions in behavioral animation
Coons type blended B-spline (CNSBS) surface and its conversion to NURBS surface
Foreword to AniNex workshop 2022
LPMNet: Latent part modification and generation for 3D point clouds
Real-time continuous self-replicating details for shape deformation
A study of deep single sketch-based modeling: View/style invariance, sparsity and latent space disentanglement
An overview of the Programmer's Imaging Kernel (PIK) proposed standard
The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills
Sensitivity in cellular automata: Some examples
Image analysis for advertisement purposes: A computational model of visual perception
An Object-Oriented approach to the design of Geographic Information Systems
Molecular graphics modeling of organometallic reactivity
Introduction: Situation- and task-awareness computing
Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality
Low budget and high fidelity relaxed 567-remeshing
An application of computer graphics to the solution of an engineering design problem
Experiences in visual thinking
Coons-type patches
Ray tracing CSG trees using the Sticks representation scheme
Image forgery detection confronts image composition
A review of motion retargeting techniques for 3D character facial animation
An elementary proof of correctness of the Chaos Game for IFS and its hierarchical and recurrent generalizations
The remote application controller
Enhancing collaboration in virtual reality applications
A simple self-collision avoidance for cloth animation
Computation of homology groups and generators
Interactive computer aided design using computer graphics
3D synthesis of man-made objects based on fine-grained parts
PatchSwapper: A novel real-time single-image editing technique by region-swapping
Layout rules for graphical web documents
Gradient field based inhomogeneous volumetric mesh deformation for maxillofacial surgery simulation
A simple animation package
Efficient implementation of progressive meshes
A shareable centralised database for KRT 3 : A hierarchical graphics system based on PHIGS
Analysis of drawing characteristics for reproducing traditional hand-made stippling
Erratum to "Stylized robotic clay sculpting" [Comput. Graph. 98 (2021) 150-164]
Automatic generation of general quadratic map basins
On developing a GKS driver architecture for raster workstations
Foreword to the Special Section on 3D Object Retrieval 2022 Symposium (3DOR2022)
Efficient antialiased edit propagation for images and videos
Faster apparent three dimensional rotation using parallel projection perpendicular to the xy plane
SketchCleanNet - A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system
Multiresolution for curves and surfaces based on constraining wavelets
Recovering through play: Studying the effects of collaborative Virtual Reality serious games for stroke rehabilitation through a human-centered design methodology
Automatic color realism enhancement for computer generated images
Synergistically segmenting and reducing fracture bones via whole-to-whole deep dense matching
ISDB: A layered model for integrated services digital broadcasting
Topological 3D reconstruction of multiple anatomical structures from volumetric medical data
Deformable volumetric model and isosurface: exploring a new approach for surface boundary construction
A new combinatorial model for boundary representations
Tessellations with the modular group from dynamics
Interactive 3D caricature from harmonic exaggeration
A task-and-technique centered survey on visual analytics for deep learning model engineering
A novel locomotion synthesis and optimisation framework for insects
Teaching visual aspects in an introductory computer graphics course
Cross-sectional design of B -spline surfaces
Relightable Gaussian blendshapes for head avatar animation
Modeling and rendering of nonlinear iterated function systems
Capacity constrained blue-noise sampling on surfaces
The implementation of set operation for regularized geometric object
An overview of parallel visualisation methods for Mandelbrot and Julia sets
Foreword to the Special Issue on CAD/Graphics 2017
The virtual touch: Haptic interfaces in virtual environments
Computer graphics as a tool in training and education: A COMETT project
Towards content-based retrieval of technical drawings through high-dimensional indexing
A student oriented CAD system in APL
Low-light image enhancement via illumination optimization and color correction
Hierarchical representation for rasterized planar face complexes
Automating visual narratives: Learning cinematic camera perspectives from 3D human interaction
Interactive rendering of volumetric data sets
Previewing techniques in raster graphics
Bioresponsive avatars: Perceiving emotions through virtual avatar representation in empathic social VR
A new look at mipmap level estimation techniques
Multimodal visualization of complementary color-coded FA map and tensor glyphs for interactive tractography ROI seeding
Reverse engineering of a NURBS surface from digitized points subject to boundary conditions
Image smoothing combining edge-consistency with region-piecewise flatting
Local approximation of scalar functions on 3D shapes and volumetric data
VoxMorph: 3-scale freeform deformation of large voxel grids
Lightweight integration of 3D features to improve 2D image segmentation
Computers and graphics. Special section for Web3D 2023
Wiggle! Wiggle! Wiggle! Visualizing uncertainty in node attributes in straight-line node-link diagrams using animated wiggliness
The graphics demands of virtual medicine
The design and development of CAL materials in undergraduate science
The cyclic object: The example of visual reasoning in the shape understanding system
Editorial by the editor-in-chief
Probabilistic summarization via importance-driven sampling for large-scale patch-based scientific data visualization
LSGRNet: Local Spatial Latent Geometric Relation Learning Network for 3D point cloud semantic segmentation
Single-image reflectance and transmittance estimation from any flatbed scanner
An algorithm for clipping lines in object and image space
Lessons from scene graphs: using scene graphs to teach hierarchical modeling
Re-inventing the introductory computer graphics course: providing tools for a wider audience
Efficient image reconstruction for point-based and line-based rendering
Some remarks on a rational cubic spline for the visualization of monotonic data
Feature-based clustered geometry for interpolated Ray-casting
Guest editor's introduction : Computer graphics in Canada: Past and present
A discriminative approach to perspective shape from shading in uncalibrated illumination
Force interactions in the synthetic environment using the ISU force reflecting exoskeleton
Texture metamorphosis driven by texton masks
Fast rendering of dynamic clouds
Geometric substitution using random L-systems
An experimental graphics system with natural language input
Volumetric heat Kernel: Padé-Chebyshev approximation, convergence, and computation
MiniVR: a portable virtual reality system
The development of a hypermedia training system for a water treatment plant
Self-supervised reconstruction of re-renderable facial textures from single image
A semantic-based platform for the digital analysis of architectural heritage
A multigrid approach for generating harmonic measured foliations
Reconstructing and modelling Raphael's School of Athens
Simulating peripheral vision in immersive virtual environments
PolyMeCo - An integrated environment for polygonal mesh analysis and comparison
Designing of curves and surfaces using rational cubics
Sparse representation of step functions on manifolds
LightingFormer: Transformer-CNN hybrid network for low-light image enhancement
WebGS360: Towards web-based visualization of Gaussian Splatting from panoramic images
CAL/CGI - An application of graphics for matrix structural analysis education
Foreword to the Special Section on Cyberworlds 2018
CDR-CARNet: Baggage re-identification based on cross-domain robust features and camera-aware re-ranking
Automatic flexible face replacement with no auxiliary data
Understanding multi-modal brain network data: An immersive 3D visualization approach
Solid modeling for architectural design using octpaths
An interactive image communication system using narrowband lines
Cross ratio arrays: A descriptor invariant to severe projective deformation and robust to occlusion for planar shape recognition
An algorithm for geometrical modelling of surfaces of revolution
Situated multimodal interaction in S MART K OM
How do soccer teams coordinate consecutive passes? A visual analytics system for analysing the complexity of passing sequences using soccer flow motifs
Autumn - A recipe for artistic fractal images
Two approaches to on-line graphics systems
Sketching out the details: Sketch-based image retrieval using convolutional neural networks with multi-stage regression
A mathematical expression language for imaging applications
Wall grid structure for interior scene synthesis
SPARQ: Spatial relationship query based on spatial decomposition
Grammar-based procedural animations for motion graphics
A review of human factors guidelines and techniques for the design of graphical human-computer interfaces
IsoBAS: A binary accelerating structure for fast isosurface rendering on GPUs
Memory efficient light baking
Domain-specific modeling and semantic alignment for image-based 3D model retrieval
Frieze and wallpaper chaotic attractors with a polar spin
SHREC 2025: Protein surface shape retrieval including electrostatic potential
Data structures for optimizing linear spline approximations
An efficient integer-based skeletonization algorithm
Feature-based simplification of boundary representation models using sequential iterative volume decomposition
On the correct determination of rotational angles for twisted-profiled sweep objects
A progressive radiosity algorithm based on piecewise polynomial intensity distribution
Constrained modeling of multi-sided patches
A comprehensive survey of LIDAR-based 3D object detection methods with deep learning for autonomous driving
Interruptible collision detection for deformable objects
The development of a digital library to support the teaching of computer graphics and visualization
Polygonal chain intersection
Personal mobile navigation systems - design considerations and experiences
As-rigid-as-possible solid simulation with oriented particles
Height-field construction using cross contours
Digital topology in 2.5 D: An application to topological filling of well-nested objects
An IFS-based method for modelling horns, seashells and other natural forms
Vision UFormer: Long-range monocular absolute depth estimation
Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians
Chaotic behaviour in the Carotid-Kundalini map function
A practical strategy for certifying GKS implementations
A clipping algorithm for parabola segments against circular windows
Topologically-consistent simplification of discrete Morse complex
A note on Halley's method
Visualising chaos in a model of brain electrical activity
A fast algorithm for line clipping by convex polyhedron in E 3
Extracting a functional representation from a dictionary for non-rigid shape matching
Spiral packing
Topology tracking for the visualization of time-dependent two-dimensional flows
Construction of bounding volume hierarchies with SAH cost approximation on temporary subtrees
Mesh parameterization with a virtual boundary
A variance analysis of the Metropolis Light Transport algorithm
Development of computer-aided design systems for metal-forming processes
A survey of deep learning methods and datasets for hand pose estimation from hand-object interaction images
Color maps generated by "trigonometric iteration loops"
A new contour fill algorithm for outlined character image generation
Single chip hardware support for rasterization and texture mapping
Craniofacial reconstruction based on heat flow geodesic grid regression (HF-GGR) model
Improved silhouette rendering and detection of splat-based models
Spectrum-preserving sparsification for visualization of big graphs
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery
Exploratory visualization research at the University of Massachusetts at Lowell
Robust and automatic clothing reconstruction based on a single RGB image
Geometric transformations for displaying virtual objects on stereoscopic devices
A SIMD parallel trapezoid rasterization algorithm
NeuBTF: Neural fields for BTF encoding and transfer
AUTOLAY - a GUI-based design and development software for laminated composite components
Orientation control via G3 parametric quaternion interpolation spline curves
Hough-space-based hypothesis generation and hypothesis verification for 3D object recognition and 6D pose estimation
Rapid Delaunay triangulation for randomly distributed point cloud data using adaptive Hilbert curve
Constructive solid geometry using the isoluminance contour model
Fabrication oriented shape decomposition using polycube mapping
Hexahedral mesh quality improvement via edge-angle optimization
A hierarchical structure for surface approximation
Televirtuality: The merging of telecommunications and virtual reality
No-reference shadow detection quality assessment via reference learning and multi-mode exploring
Ensemble of PANORAMA-based convolutional neural networks for 3D model classification and retrieval
An unsupervised video stabilization algorithm based on gyroscope image fusion
Parabolic-cylindrical moving least squares surfaces
Mobile objects and the hyoctane distributed hyperdocument server
Scaffolded learning with mixed reality
Simulating hyperelastic materials with anisotropic stiffness models in a particle-based framework
The J a l triangulation: An adaptive triangulation in any dimension
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality
Special issue on Education
List processing primitives for BASIC
Automatic extraction of quadric surfaces from wire-frame models