yusuke1997/dblp-id-title huggingface dataset:
Anytime, anywhere, anyplace: Articulating the meaning of flexible delivery in built environment education
Improving the quality and effectiveness of computer-mediated instruction through usability evaluations
Reader in teaching and learning - edited by Wragg Ted
Students' use of computers in UCT's 'walk-in' laboratories
Arguing to learn
Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context
Considering common method variance in educational technology research
Facilitating in a demanding environment: Experiences of teaching in virtual classrooms using web conferencing
A method for teacher inquiry in cross-curricular projects: Lessons from a case study
The Buddha's distance learning consult
Editorial: Crossing boundaries: Learning and teaching in virtual worlds
Data privacy on the African continent: Opportunities, challenges and implications for learning analytics
Cultural differences in the perception of a social-constructivist e-learning environment
Technology-based training in large UK companies: an update
Educational games based on distributed and tangible user interfaces to stimulate cognitive abilities in children with ADHD
The effects of a concept map-based information display in an electronic portfolio system on information processing and retention in a fifth-grade science class covering the Earth's atmosphere
The use of ubiquitous sensor technology in evaluating student thought process during practical operations for improving student technical and creative skills
Transformation for adults in an Internet-based learning environment - is it necessary to be self-directed?
Examining the use of e-assessment in higher education: teachers and students' viewpoints
Making in-class skills training more effective: The scope for interactive videos to complement the delivery of practical pedestrian training
Fire play: ICCARUS - Intelligent command and control, acquisition and review using simulation
Cognitive load and online course quality: Insights from instructional designers in a higher education context
Encyclopedia of information technology curriculum integration - Edited by Lawrence A Tomei
The role of environment design in an educational Multi-User Virtual Environment
Approaches to studying and perceptions of academic quality in a short web-based course
Gameplaying for maths learning: cooperative or not?
Handbook of research on e-portfolios - Ali Jafari & Catherine Kaufman
Use of Twitter for formative evaluation: Reflections on trainer and trainees' experiences
Transforming virtual world learning - Edited by Hinrichs Randy & Wankel Charles
Participant or spectator? Comprehending the willingness of faculty to use intelligent tutoring systems in the artificial intelligence era
Dynamic Courseware Generation on the WWW
The really useful ict book - By Jill Jesson and Graham Peacock
Advances in web-based education - Edited by George D Magoulas & Sherry Y Chen
An online adaptive learning environment for critical-thinking-infused English literacy instruction
Multimodal Learning Analytics research with young children: A systematic review
An exploratory study on the emergency remote education experience of higher education students and teachers during the COVID-19 pandemic
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels
A multi-user virtual environment for building and assessing higher order inquiry skills in science
Building socially responsible conversational agents using big data to support online learning: A case with Algebra Nation
A study of user's acceptance on situational mashups in situational language teaching
Enhancing instructional design efficiency: Methodologies employed by instructional designers
Computer help for poor spellers
Effects of scripting on dialogues, motivation and learning outcomes in serious games
Frameworks of educational technology
Frequency distributions and analyses of educational technology, learning technology and instructional technology in EBSCO Publishing's database
Embedding an integrated learning environment and digital repository in design engineering education: lessons learned for sustainability
What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level
Difficulty and self-efficacy: An exploratory study
The effectiveness of multimedia programmes in children's vocabulary learning
Scripting and monitoring meet each other: Aligning learning analytics and learning design to support teachers in orchestrating CSCL situations
Are 'digital natives' really digitally competent? - A study on Chinese teenagers
Beyond critical thinking skills: Investigating the relationship between critical thinking skills and dispositions through different online instructional strategies
Understanding the past - illuminating the future
Towards inclusiveness and sustainability of robot programming in early childhood: Child engagement, learning outcomes and teacher perception
Adding an expert to the team: The expert flight plan critic
How to research - By Loraine Blaxter
Bridging the research-to-practice gap in education: A software-mediated approach for improving classroom instruction
MUVE eventedness: An experience like any other
Editorial: Social Networking and Mobile Learning
Trends of mobile learning: A review of the top 100 highly cited papers
Early childhood educators' attitudes and beliefs around the use of touchscreen technologies by children under three years of age
Teaching teachers to use HyperCard: a minimal manual approach
Strategies for sustainable open and distance learning - Edited by Andrea Hope & Patrick Guiton
Transition and technology - Evaluation of blended learning delivered by university staff to 6th form students
Reviews: 10
A premier European platform for clearing e-internships
Many to one: Using the mobile phone to interact with large classes
Lessons from learning in virtual environments
Reviews: 1
Innovation and feedback in a self-access learning project in modern languages
Exploring the relationship between clout and cognitive processing in MOOC discussion forums
International perspectives on competence development - Edited by Knud Illeris
Robot NAO integrated lesson vs. traditional lesson: Measuring learning outcomes on the topic of "societal change" and the mediating effect of students' attitudes
Must computer courseware evaluation be totally subjective?
Tools for teaching in an educationally mobile world - By Jude Carroll
Netskills and the current state of beliefs and practices in student learning: an assessment and recommendations
Customising Microsoft Office to develop a tutorial learning environment
Teaching academic and professional English online - By Isabel González-Pueyo et al
Assessing university students' perceptions of their Physics instructors' TPACK development in two contexts
Emerging technologies in distance education - By George Veletsianos
Catalytic assessment: understanding how MCQs and EVS can foster deep learning
TASC: A microcomputer support system for persons with cognitive disabilities
Intelligent analysis and data visualisation for teacher assistance tools: The case of exploratory learning
Your body tells how you engage in collaboration: Machine-detected body movements as indicators of engagement in collaborative math knowledge building
Facebook and classroom group work: A trial study involving University of Botswana Advanced Oral Presentation students
Analysing 157 learning designs using learning analytic approaches as a means to evaluate the impact of pedagogical decision making
'First do no harm': developing teachers' ability to use ICT in subject teaching: some lessons from the UK
Model-based training of situated skills
Editorial to the special section - Technology acceptance models: What we know and what we (still) do not know
Using digital technology to enhance formative assessment in mathematics classrooms
Facilitating cognitive processes during EFL smartwatch-supported learning activities in authentic contexts
Reconsidering the role of attitude in the TAM: An answer to Teo (2009a)
Massive open online courses (MOOCs): Insights and challenges from a psychological perspective
Temporal networks in collaborative learning: A case study
It's installed ... now get on with it! Looking beyond the software to the cultural change
An analysis of digital competence as expressed in design patterns for technology use in teaching
Towards the successful integration of e-learning systems in higher education in Iraq: A student perspective
Should mobile learning be compulsory for preparing students for learning in the workplace?
Native language subtitling of educational videos: A multimodal analysis with eye tracking, EEG and self-reports
Content acquisition podcasts' impact on preservice teachers' understanding of language and disability
An investigation in evaluation issues for a simulation training programme
A cognitive model for non-linear learning in hypermedia programmes
Developing preservice teachers' understanding of computational thinking: A constructionist approach
Networked learning - By Christopher Jones
Collaboratively developing instructional activities of conceptual change through the Internet: Science teachers' perspectives
Designing and evaluating an educational performance support system
Embodied-based environment for kindergarten children: Revisiting constructionist ideas
Matching/mismatching revisited: an empirical study of learning and teaching styles
The development of mental rotation abilities through robotics-based instruction: An experience mediated by gender
Supporting student learning: the use of computer-based formative assessment modules
A review of using partial least square structural equation modeling in e-learning research
Hazyspace: towards re-understanding the user
Research trends in problem-based learning (PBL) research in e-learning and online education environments: A review of publications in SSCI-indexed journals from 2004 to 2012
Evaluating the impact of online discussion boards on student engagement with group work
The use of palmtop computers for learning: a review of the literature
Engaging preservice primary and preprimary school teachers in digital storytelling for the teaching and learning of mathematics
An exploration of the ideological becoming of online educators
The reverse modality effect: Examining student learning from interactive computer-based instruction
Web-based teaching and English language learning - Cynthia, Lee et al
User experience of a mobile speaking application with automatic speech recognition for EFL learning
Secondary school pupils' motivations to use an Integrated Learning System
Editorial: What's in a name?
Computerised Formal Assessment: A Pilot Study of Interactive Computer Examination of Undergraduates at the University of Luton
Issues of computer-mediated communication for English Language Teaching
Exploring the relationship between social networks and collaborative learning
GeoSolvAR: Scaffolding spatial perspective-taking ability of middle-school students using AR-enhanced inquiry learning environment
Purpose and preference in educational podcasting
Hybrid learning spaces--Design, data, didactics
Examining cognitive processes of spatial thinking in university students: Insights from a web-based geographic information systems study
A reflective study into children's cognition when making computer games
Effective teacher education and mentoring - By Michael Strong
The civic web - By Shakuntala Banaji and David Buckingham
A learner centered approach to online education - By Lisa Harrell
Learning English using children's stories in mobile devices
A categorisation of models of staff development in higher education
Student-facilitators' roles in moderating online discussions
A user's experience
An interaction of screen colour and lesson task in CAL
Socialisation for learning at a distance in a 3-D multi-user virtual environment
Explaining the discrepancy in the mediating role of attitude in the TAM
Learning productivity: a case analysis of the 'e-BOSNO' course for manager teams
Discontinuities in university student experiences of learning through discussions
Increasing performance by differentiated teaching? Experimental evidence of the student benefits of digital differentiation
Technology use and learning characteristics of students in higher education: Do generational differences exist?
Do you read this the way I read this?
Flipped learning - By Jonathan Bergmann and Aaron Sams
Conversational agents in virtual worlds: Bridging disciplines
Year 5 pupils reading an "Interactive Storybook" on CD-ROM: losing the plot?
A tool for learning or a tool for cheating? The many-sided effects of a participatory student website in mass higher education
Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation
Developing a questionnaire on technology-integrated mathematics instruction: A case study of the AMA training course in Xinjiang and Taiwan
Computer-assisted second language vocabulary instruction: A meta-analysis
Agentic neglect: Teachers as gatekeepers of England's national computing curriculum
Immersive virtual field trips and elementary students' perceptions
Beware of metacognitive laziness: Effects of generative artificial intelligence on learning motivation, processes, and performance
Serious game-based and nongame-based online courses: Learning experiences and outcomes
Immersive virtual field trips in education: A mixed-methods study on elementary students' presence and perceived learning
Development of a media literacy education programme for children based on activity theory
E-learning in the 21st century - By D R Garrison & Terry Anderson
Integrating multimedia into a distance learning environment: Is the game worth the candle?
Distance and blended learning in Asia - By Colin Latchem & Insung Jung
Sex, lies and video games
Unleashing digital superheroes: Unravelling the empathy factor in digital competence and online teacher autonomy support
TM4L: Creating and browsing educational topic maps
University teachers' experiences in courseware development
Examination of attitudes towards teaching online courses based on theory of reasoned action of university faculty in Taiwan
The impact of social robots' presence and roles on children's performance in musical instrument practice
The effect of problem-based video instruction on learner satisfaction, comprehension and retention in college courses
Population validity for educational data mining models: A case study in affect detection
Into the world of electronic classrooms: a passport to flexible learning
Is self-explanation better than explaining to a fictitious student when learning from video lectures?
Ensuring privacy through synthetic data generation in education
Learning from educational software in 3D cartography
Podcasts are not for everyone
Two scenarios for productive learning environments in the workplace
Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation
A conceptual framework based on Activity Theory for mobile CSCL
Humanizing information technology
Digital literacies - Edited by Victoria Carrington & Muriel Robinson
Transforming education - Edited by Robert A DeVillar et al
Teacher motivations for digital and media literacy: An examination of Turkish educators
The influence of children's gender and age on children's use of digital media at home
Engagement in business simulation games: A self-system model of motivational development
The adoption of a social learning system: Intrinsic value in the UTAUT model
Expert Systems used in the identification of misconceptions and assessment in school science: a review and proposed development
Effects of reflection type in the here and now mobile learning environment
BJET editorial 2022
Mapping from proximity traces to socio-spatial behaviours and student progression at the school
Digital games and learning - Edited by Sara de Freitas & Paul Maharg
Going immersive in a community of learners? Assessment of design processes in a multi-setting architecture studio
The impact of content area focus on the effectiveness of a web-based simulation
Using extended captions to improve learning from instructional illustrations
Opening up education: The collective advancement of education through open technology, open content, and open knowledge - By Toru Liyoshi & M S Vijay Kumar
Analytics for learning design: A layered framework and tools
Editorial: Debating the links between education, training and national growth - An exercise in the design of compelling arguments, or affect versus intellect
Cases on educational technology implementation for facilitating learning - Edited by Albert D Ritzhaubt and Swapna Kumar
PROFIL: a method for the development of multimedia courseware
Explanatory learner models: Why machine learning (alone) is not the answer
Making training more cognitively effective: Making videos interactive
The effectiveness of a pedagogical agent-based learning system for teaching word recognition to children with moderate mental retardation
Exploring the intention-behavior gap in the technology acceptance model: A mixed-methods study in the context of foreign-language teaching in China
Mobile app features that scaffold pre-school learning: Verbal feedback and leveling designs
Effects of integrating a role-playing game into a virtual reality-based learning approach on students' perceptions of immersion, self-efficacy, learning motivation and achievements
Meeting the needs of teachers and students within the CESAR training system
From telematics to web-based: the progression of distance education in Newfoundland and Labrador
Overcoming barriers between volunteer professionals advising project-based learning teams with regulation tools
An exploration of instructors' and students' perspectives on remote delivery of courses during the COVID-19 pandemic
Research trends in self-regulated learning research in online learning environments: A review of studies published in selected journals from 2003 to 2012
Educational technology research trends in Turkey from a critical perspective: An analysis of postgraduate theses
Researching computer-based collaborative learning in inclusive classrooms in Cyprus: The role of the computer in pupils' interaction
Key components of learning ecologies: A Delphi assessment
Media literacy: Transforming curriculum and teaching - Schwartz, Gretchen & Brown, Pamela U
Editorial: Where to publish, what to publish
Essays on pedagogy - By Robin Alexander
Learning outside of classroom: Exploring the active part of an informal online English learning community in China
Learning with serious games: Is fun playing the game a predictor of learning success?
Are augmented reality picture books magic or real for preschool children aged five to six?
ICDL and the new technologies
Speech training for neurological patients using a serious game
Situated collaboration and problem solving in young children's digital gameplay
Education in small states - By Michael Crossley
More than beliefs: Subject areas and teachers' integration of laptops in secondary teaching
Peer assessment in MOOCs: The relationship between peer reviewers' ability and authors' essay performance
Body movements of boys with Attention Deficit Hyperactivity Disorder (ADHD) during computer video game play
Educational usages of podcasting
Collaborative e-support for lifelong learning
Introduction to research methods in education - By Keith F Punch
Longing for connection: University educators creating meaning through sharing experiences of teaching online
Education scholars' evolving uses of twitter as a conference backchannel and social commentary platform
Editorial: Technology and Lifelong Learning
Promoting deep writing with immersive technologies: An SVVR-supported Chinese composition writing approach for primary schools
Semantic learning designs: recording assumptions and guidelines
Teaching ICT - By Carl Simmons & Claire Hawkins
Strategic curriculum change - Edited by Paul Blackmore and Camille Kandiko
Do school-level factors influence the educational benefits of digital technology? A critical analysis of teachers' perceptions
The potential and prerequisites of effective tablet integration in rural Kenya
Critical success factors for transforming pedagogy with mobile Web 2.0
New learning environments for language learning - Edited by Jean E Conacher & Helen Kelly-Holmes
Evaluation of an immersive virtual learning environment for operator training in mechanical and plant engineering using video analysis
Learning together online
Intended and unintended consequences of student use of an online questioning environment
Applying tangible story avatars to enhance children's collaborative storytelling
Thesaurus dataset of educational technology in Chinese
The analysis of effectiveness on 'transfer' through e-learning courses in industry and technology
TPCK framework: assessing teachers' knowledge and designing courses for their professional development
A preliminary study of the impact of online instruction on teachers' technology concerns
A comparative study of the effects of using dynamic geometry software and physical manipulatives on the spatial visualisation skills of pre-service mathematics teachers
Editorial introduction: Collaborative learning enhanced by mobile technologies
Weak statements about strong relationships: a reply to Burt
The effect of different representations on reading digital text for students with cognitive disabilities
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment
Telecollaboration 2.0 - Edited by Sarah Guth & Francesca Helm
Connecting the dots: Theorizing and mapping learning entanglement through archaeology and design
Enhancing L2 vocabulary acquisition through implicit reading support cues in e-books
Mandatory use of technology in teaching: Who cares and so what?
Editorial: Serious games, education and inclusion for disabled people
Examining barriers in technology-enhanced problem-based learning: Using a performance support systems approach
SMART in Mathematics? Exploring the effects of in-class-level differentiation using SMARTboard on math proficiency
Effects of concept map extraction and a test-based diagnostic environment on learning achievement and learners' perceptions
Games and simulations in online learning - Edited by D Gibson
The impact of AI and robotics on physical, social-emotional and intellectual learning outcomes: An integrated analytical framework
The evolution of ICT-based learning environments: which perspectives for the school of the future?
Recovering reading using computer mastery programmes
Sometimes more is better: Agent gestures, procedural knowledge and the foreign language learner
The educational technology centre: A window to view the progress of Chinese ICT-based higher education
Knowledge transformation through ICT in science education: a case study in teacher-driven curriculum development - Case-Study 1
A longitudinal investigation of the impact of faculty reflective practices on students' evaluations of teaching
Project Author: Visionary training with far reaching consequences
Teaching software engineering by means of computer-game development: Challenges and opportunities
Knowledge matchmaking in Learning Networks: Alleviating the tutor load by mutually connecting Learning Network users
Testing differential effects of computer-based, web-based and paper-based administration of questionnaire research instruments
Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills
The management and effectiveness of corporate training programmes
School-based ICT policy plans in primary education: Elements, typologies and underlying processes
Learning to see the familiar: Technological assemblages in a higher education (non)classroom setting
'The visual helps me understand the complicated things': pupil views of teaching and learning with interactive whiteboards