yusuke1997/dblp-id-title huggingface dataset:
Factors affecting the effectiveness and use of Moodle: students' perception
Using augmented reality to train students to visualize three-dimensional drawings of mortise-tenon joints in furniture carpentry
The influence of virtual reality on design process creativity in basic design studios
Exploring the impact of gamification on student engagement and involvement with e-learning systems
On the influence of software application for visualization in teaching double integrals
Self-arrangement of fleeting student pairs: a Web 2.0 approach for peer tutoring
Investigating the effect of flow experience on learning performance and entrepreneurial self-efficacy in a business simulation systems context
Disseminating Standards in Higher Order Learning: Systemically Valid Instruments for Standards-Based Education Reform
Assessing the application of three-dimensional collaborative technologies within an e-learning environment
Potential effects of a role-playing digital gaming learning system on the learning performance and motivation in a humanities course
Investigating older adults' decisions to use mobile devices for learning, based on the unified theory of acceptance and use of technology
A "Black-and-White Box" Approach to User Empowerment With Component Computing
Interactive response system (IRS) for college students: individual versus cooperative learning
CS-BKT: introducing item relationship to the Bayesian knowledge tracing model
Adaptively selecting biology questions generated from a semantic network
Multi-level students' sense of community development in hybrid and online learning environments at higher educational institutions: a systematic literature review
Let's do the time warp again - embodied learning of the concept of time in an applied school setting
Hybrid e-TextBooks as comprehensive interactive learning environments
A digital role-playing game for learning: effects on critical thinking and motivation
Autonomy supported, learner-controlled or system-controlled learning in hypermedia environments and the influence of academic self-regulation style
Knowledge and Situational Feedback in a Learning Environment for Algebra Story Problem Solving
Design and Evaluation of the SUMIT Intelligent Teaching Assistant for Arithmetic
Authoring training scenarios "from within" in an immersive environment with the CESTATE framework
The impact of Generative AI (GenAI) on practices, policies and research direction in education: a case of ChatGPT and Midjourney
Enhancing E-learning satisfaction in digital education: a comprehensive analysis of influential factors in Punjab's E-learning institutes
Asking Questions During Self-Directed Inductive Learning: Effects on Learning Outcome and Learning Processes
Learning by Creating: Letting the Student Do the Work
Forecasting reading anxiety for promoting English-language reading performance based on reading annotation behavior
Cross-cultural social contexts: a comparison of Chinese and US students' experiences in active learning classrooms
Exploring flow-promoting management and leadership skills via serious gaming
Does learning technology need an invisibility cloak?
Technology adoption in a hybrid learning environment: An action research study among university faculty in the UAE
cMOOC in Iranian higher education curriculum in the new normal era
Applying a fuzzy, multi-criteria decision-making method to the performance evaluation scores of industrial design courses
CopperCore service integration
The effects of combining virtual laboratory and advanced technology research laboratory on university students' conceptual understanding of electron microscopy
Synchronous symmetrical support: a naturalistic study of live online peer-to-peer learning via software videoconferencing
Student-centred teaching and learning new curriculum practices, a case of a rural public secondary school in Tororo district
Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course
Trends and research issues of mobile learning studies in hospitality, leisure, sport and tourism education: a review of academic publications from 2002 to 2017
The effects of video-annotated listening review mechanism on promoting EFL listening comprehension
The effect of digital game-based group dynamic assessment on L2 pragmatic competence
Positioning of learners in learning networks with content, metadata and ontologies
A mobile pedagogical framework for enhancing online teaching and learning in higher education
The impact of a blended learning approach on students' academic achievement in Ethiopia: Jimma College of Teacher Education in focus
The Conflict Between Teaching and Scientific Sense-Making: The Case of a Curriculum on Seasonal Change
A cultural analysis of the impact of personalization game feature on students' flow state
Examining the moderating effect of individual-level cultural values on users' acceptance of E-learning in developing countries: a structural equation modeling of an extended technology acceptance model
Design and application of intelligent teaching space for blended teaching
A three-dimensional model of student interest during learning using multimodal fusion with natural sensing technology
Large-scale path modeling of remixing to computational thinking
Mobile learning
Coming from outside the Academy. Values and 2.0 culture in higher education
Thinking about students
A comparative study of children's concentration performance on picture books: age, gender, and media forms
Design principles for support in developing students' transformative inquiry skills in Web-based learning environments
Does mismatch between learning media preference and received learning media bring a negative impact on Academic performance? An experiment with e-learners
Time-driven modeling of student self-regulated learning in network-based tutors
Learning about learning: how demonstrating a willingness and ability to learn may be key
Exploring teachers' attitudes toward implementing new ICT educational policies
Academic stress detection based on multisource data: a systematic review from 2012 to 2024
Co-creating scripts in computer-supported collaborative learning and its effects on students' logical thinking in earth science
Investigating factors affecting learning satisfaction and perceived learning in flipped classrooms: the mediating effect of interaction
Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes
Investigating the impact of context-awareness smart learning mechanism on EFL conversation learning
The benefits and barriers of using virtual worlds to engage healthcare professionals on distance learning programmes
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning
Avoiding communication barriers in the classroom: the APEINTA project
MAGIS: mobile augmented-reality games for instructional support
The digital drain on well-being: a human flourishing approach with an urgent focus on our future
Objectives, methodologies and research issues of learning analytics
Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge
A spreadsheet-based visualized Mindtool for improving students' learning performance in identifying relationships between numerical variables
English learning enhanced by collaborative contextual drama in an authentic context
ZAPs: Using interactive programs for learning psychology
The effects of goal-based scenarios used for programming education of 5th graders
Research results of two personal learning environments experiments in a higher education institution
Gender representation in EFL textbooks used in state schools in Northern Iraq and teachers' perceptions of gender role stereotypes
Teachers' self-efficacy, mental well-being and continuance commitment of using learning management system during COVID-19 pandemic: a comparative study of Pakistan and Malaysia
Supporting Programming and Learning-to-Program with an Integrated CAD and Scaffolding Workbench
Personalized and adaptive text recommendation for learners of Chinese
Developing a comprehensive theoretical model for adopting social media in higher education
Academic continuity through online collaboration: mathematics teachers support the learning of pupils with chronic illness during school absence
The influence of internal and external cues on the joint attention of children with autism spectrum disorder
Global learning partnerships in the Café: peer feedback as a formative assessment tool for animation students
Impact of learning styles on the community of inquiry presences in multi-disciplinary blended learning environments
Learning from a Computer Tutor with Natural Language Capabilities
Teaching the CLIL technology to rising IT teachers
Touring in the time of COVID-19: digital maps and the virtual teaching of Palestinian travel writing
GAN-based pencil drawing learning system for art education on large-scale image datasets with learning analytics
Ready, trainer ... one*! discovering the entanglement of adaptive learning with virtual reality in industrial training: a case study
Tool-mediated authentic learning in an educational technology course: a designed-based innovation
Developing flipped learning resources to support secondary school mathematics teaching during the COVID-19 pandemic
Why some teachers easily learn to use a new virtual learning environment: a technology acceptance perspective
Computer-Mediated Communication: A Tool for Reconnecting Kids with Society
From hype to evidence: exploring large language models for inter-group bias classification in higher education
Effects of an intelligent cues recognition-based multilevel knowledge graphs generation method on students in online learning environments
Investigate the effectiveness of single and multiple representational scaffolds on mathematics problem solving: evidence from eye movements
Learning effectiveness of 360° video: experiences from a controlled experiment in healthcare education
A Delphi investigation into future trends in e-learning in Israel
Public perceptions towards MOOCs on social media: an alternative perspective to understand personal learning experiences of MOOCs
Promoting students' real case-handling performance and higher order thinking in virtual contexts: a metaverse-facilitated collaborative learning approach
Using the Personal Competence Manager as a complementary approach to IMS Learning Design authoring
A competency-based guided-learning algorithm applied on adaptively guiding e-learning
The effect of Augmented Reality (AR) supported geometric shape learning on children's visual perceptual development in early childhood education
Enhancing successful outcomes of wiki-based collaborative writing: a state-of-the-art review of facilitation frameworks
Exploring the effects of SPOC-based blended learning on students' learning performance at higher vocational education
Learning English through actions: a study of mobile-assisted language learning
A group intelligence-based asynchronous argumentation learning-assistance platform
How to combine objectives and methods of evaluation in iterative ILE design: lessons learned from designing Ambre-add
The effectiveness of special apps for online piano lessons
Effect on keyboard-based English word acquisition
How peer feedback with regulation scripts contributes to the development of critical thinking in dialogues: strengthening cognitive and affective feedback content
Why we need critical pedagogy in post pandemic interactive learning environments
Digital familiarity: a vital part of education
Knowledge organization through multiple representations in a computer-supported collaborative learning environment
The effectiveness of VR environment on primary and secondary school students' learning performance in science courses
Escaping psychodiagnostics: implementation of a Digital Educational Escape Room with future mental health professionals
Influence of artificial intelligence tools on higher order thinking skills: a meta-analysis
Cultural diversity and learning technology
Applying AR-based infographics to enhance learning of the heart and cardiac cycle in biology class
Student perceptions of remote access simulated learning in computed tomography
Combination of flipped learning format and virtual simulation to enhance emergency response ability for newly registered nurses: a quasi-experimental design
Gender differences in students' argumentative essay writing, peer review performance and uptake in online learning environments
Medical students perceptions of virtual learning stations as an innovative teaching tool: a qualitative study
The effectiveness of using augmented reality (AR) on assembling and exploring educational mobile robot in pedagogical virtual machine (PVM)
Using blogs as a professional development tool for teachers: analysis of interaction behavioral patterns
Rural primary teachers' perceived affordances of ICT training in Nepal
Effects of student engagement in peer feedback on writing performance in higher education
Physica: A Computer Environment for Physics Problem-Solving
An empirical study of a data-driven personalized diagnostic feedback strategy to enhance Chinese primary school pupils' writing performance
Unlocking the potential of GPT-3 in education: opportunities, limitations, and recommendations for effective integration
Autistic Innovative Assistant (AIA): an Android application for Arabic autism children
Technology-enhanced multiliteracies teaching towards a culturally responsive curriculum: a multiliteracies approach to ECE
Multi-Agent Architecture for Intelligent Tutoring Systems
The effect of mobile application-based home-visiting education on nursing students' home-visiting information and competence levels
Design and validation of a diagnostic MOOC evaluation method combining AHP and text mining algorithms
Useful interactive teaching tool for learning: clickers in higher education
MOOC-ASV: analytical statistical visual model of learners' interaction in videos of MOOC courses
The ethical and practical implications of systems architecture on identity in networked learning: a constructionist perspective
Technology-enhanced learning and co-operative practice against the neoliberal university
A class-oriented architecture for designing learning apps
Predicting student translators' performance in machine translation post-editing: interplay of self-regulation, critical thinking, and motivation
Educational Data Mining versus Learning Analytics: A Review of Publications From 2015 to 2019
Understanding the effectiveness of the PBL method in different regional contexts: the case of Colombia
Using educational games and simulation software in a computer science course: learning achievements and student flow experiences
Learning behavior mining and decision recommendation based on association rules in interactive learning environment
Development of a practical system for computerized evaluation of descriptive answers of middle school level students
Investigation of non-native learners' informal learning processes from cognitive-load theory perspective
How to augment the learning impact of computer simulations? The designs and effects of interactivity and scaffolding
Prediction of students' early dropout based on their interaction logs in online learning environment
Meaning-making in virtual learning environment enabled educational innovations: a 13-year longitudinal case study
Use of Paper-Based Support Tools to Aid the Acquisition of Cognitive Skills During Unsupervised Practice
Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy
Exploring factors influencing online learning platform usage behavior: a comparative study of southeast Asian learners based on the UTAUT model
Understanding the complexity and dynamics of web-based pre-class peer discussions experienced by L2 readers: a qualitative case study
Setting an example
An examination of cognitive processing of multimedia information based on viewers' eye movements
Interaction between students and artificial intelligence in the context of creative potential development
Developing a common metadata model for competencies description
Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy
Using a Chatbot to learn English via Charades: the correlates between social presence, hedonic value, perceived value, and learning outcome
The effect of interaction between knowledge map and collaborative learning strategies on teachers' learning performance and self-efficacy of group learning
Enhancing the prediction of student performance based on the machine learning XGBoost algorithm
Towards multimodal emotion recognition in e-learning environments
Beyond the Personal Learning Environment: attachment and control in the classroom of the future
Changes in college students' perceptions of use of web-based resources for academic tasks with Wikipedia projects: a preliminary exploration
Who will participate in online collaborative problem solving? A longitudinal network analysis
Interaction analysis of teachers and students in inquiry class learning based on augmented reality by iFIAS and LSA
Enhancing understanding of foundation concepts in first year university STEM: evaluation of an asynchronous online interactive lesson
Social capital in high-schools: teacher-student relationships within an online social network and their association with in-class interactions and learning
Key considerations for implementing mobile learning in resource-constrained nations: a scoping review
Do digital natives differ by computer self-efficacy and experience? An empirical study
An argumentation experience regarding concepts of calculus with ChatGPT
Psychological factors influencing successful music learning using deep learning technologies
A literature review on self-regulated learning and personal learning environments: features of a close relationship
Modeling temporal cognitive topic to uncover learners' concerns under different cognitive engagement patterns
Collaborative music making in the digital age: fostering creativity in vocal ensembles
Problem-based learning in formal and informal learning environments
Exploring the influence of the learning Metaverse on student satisfaction: an integrated framework of dual-congruity theory and interactive learning environment features
Factors affecting English language high school teachers switching intention to ChatGPT: a Push-Pull-Mooring theory perspective
EW-KNN: evaluating information technology courses in high school with a non-parametric cognitive diagnosis method
The effect of gender composition and pedagogical approach on major and non-major undergraduates biology students' achievement
CANDA: computer-assisted nonlinear dynamic approach for the L2 teaching in blended and distance learning
Commenting on learning Korean on TikTok and YouTube
The crisis and the response: after the dust had settled
Social family, parental involvement and intentions: predicting the technology acceptance and interest students learning online
Improving the integrated experience of in-class activities and fine-grained data collection for analysis in a blended learning class
The use of learning analytics and educational data mining to analyze teachers' teaching in online environments: a systematic literature review
Home and away: the use of institutional and non-institutional technologies to support learning and teaching
Real-time virtual reality co-creation: collective intelligence and consciousness for student engagement and focused attention within online communities
Romanian Internet Learning Workshop (RILW): The Internet as a Vehicle for Teaching
Crowdsourcing mode-based learning activity flow approach to promote subject ontology generation and evolution in learning
Model-Building Tools for Simulation-Based Training
Dynamic learner profiling and automatic learner classification for adaptive e-learning environment
Socio-technical-pedagogical usability of online courses for older adult learners
Examining factors influencing e-learning engagement among university students during covid-19 pandemic: a mediating role of "learning persistence"
When is the best time to use rubrics in flipped learning? A study on students' learning achievement, metacognitive awareness, and cognitive load
Learners' positive and negative emotion, various cognitive processing, and cognitive effectiveness and efficiency in situated task-centered digital game-based learning with different scaffolds
The effects of artificial intelligence-based interactive scaffolding on secondary students' speaking performance, goal setting, self-evaluation, and motivation in informal digital learning of English
Effects of group reflection variations in project-based learning integrated in a Web 2.0 learning space
A WhatsApp community forum for improving critical thinking and practice skills of mental health providers in a conflict zone
The potential for digital technology to support self-directed learning in formal education of children: a scoping review
Investigating the effect of computer-supported instruction on students' understanding of different representations of two-variable inequalities
The pause/play button actor-network: lecture capture recordings and (re)configuring multi-spatial learning practices
Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction
The impact of transactive memory system and interaction platform in collaborative knowledge construction on social presence and self-regulation
Development and validation of Mobile Learning Acceptance Measure
The learning potential of online student-constructed tests with citing peer-generated questions
Connected civic gaming: rethinking the role of video games in civic education
Research trends in the use of E-books in English as a foreign language (EFL) education from 2011 to 2020: a bibliometric and content analysis
The changing landscape of mobile learning pedagogy: A systematic literature review
Educational chatbot research: text mining and bibliometrics
Emotion, cognitive load and learning achievement of students using e-textbooks with/without emotional design and paper textbooks
The new potentials for Intelligent Tutoring with learning analytics approaches
Designing cognitive-based game mechanisms for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioral patterns
Use of fitness trackers in a blended learning model to personalize fitness running lessons
ESCOT: Coordinating the Influence of R&D and Classroom Practice to Produce Educational Software From Reusable Components
Computer-model-based audio and its influence on science learning by people who are blind
It's Never Too Late: Developing Cognitive Skills for Lifelong Learning
Inter-Life: a novel, three-dimensional, virtual learning environment for life transition skills learning
Modelling Facebook usage among university students in Thailand: the role of emotional attachment in an extended technology acceptance model
A Framework for Learner Modelling
Programming video games and simulations in science education: exploring computational thinking through code analysis
Incorporating social responsibility into translator training through situated learning in translation projects: making room for a sustainable learning environment
The effect of augmented reality activities on improving preschool children's spatial skills
Cultivating self-directed learning abilities in K-12 students through immersive online virtual tours
The risk of algorithmic injustice for interactive learning environments
Students' personal networks in virtual and personal learning environments: a case study in higher education using learning analytics approach
Technological learning in large firms: mechanism and processes
Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020