yusuke1997/dblp-id-title huggingface dataset:
The use of eye-tracking technology to identify visualisers and verbalisers: accuracy and contributing factors
Investigating the effect of learning styles on HyFlex learning towards equity of learning in higher education
Using immersive technologies to enhance the student learning experience
Learning in the information society
TrAVis to enhance online tutoring and learning activities: Real-time visualization of students tracking data
Determinants of the intention to use serious games technology in entrepreneurship education: an empirical study of Tunisian teachers
Exploring learning how to learn in a team-based engineering education
Socially orientated digital storytelling among Saudi EFL learners
Guest editorial: Personalisation in open and flexible learning environments
Bringing Web 2.0 to web lectures
Research landscape of smart education: a bibliometric analysis
Collaborative control of media playbacks in SCDNs
Analysis on the gamification and implementation of Leap Motion Controller in the I.E.D. Técnico industrial de Tocancipá
Open web-based learning environments and knowledge forums to support people with special needs
Research methods for validating and deriving guidelines for e-learning online communities
Social characters for computer games
E-voting: an example of collaborative e-teaching and e-learning
Self-regulation of learning in the context of modern technology: a review of empirical studies
Achieving digital literacy through game development: an authentic learning experience
Learning management systems: Coupled simulations and assessments in a digital systems course
An ontology to support the classification of learning material in an organizational learning environment: An evaluation
Can creating navigation aids benefit learning with electronic texts?
The professional development needs for the use of educational technology
The relationship between social presence and cognitive load
A study on the relation between industry 4.0 technologies and gamification in e-learning
Online mentoring to induct junior researchers into scientific literacy practices
Cyber-communic@tion etiquette: The interplay between social distance, gender and discursive features of student-faculty email interactions
What makes quality satisfied OER? Insights from Universitas Terbuka for Indonesia 4.0
Supporting speech for annotation and asynchronous discussion of multimedia presentations
Automated generators of examples and problems for studying computer algorithms
Communication, conceptualization and articulation
The influence of personalized learning intervention system on student learning a study of junior middle school
Visual literacy shown through a magnifying lens by high school students
Empowering learners as the owners of feedback while YouTube-ing
Offering a framework for value co-creation in virtual academic learning environments
ChatGPT giving advice on how to cheat in university assignments: how workable are its suggestions?
Offline vs online problem-based learning: a case study of student engagement and learning outcomes
Understanding how embedded peer comments affect student quiz scores, academic writing and lecture note-taking accuracy
Analysis of e-inclusion projects in Russia, Austria and Switzerland
Use of gamification to enhance e-learning experience
Academic support under COVID-19 lockdown: what students think of online support e-tools in an ODeL course
A study of the virtual reality cybersickness impacts and improvement strategy towards the overall undergraduate students' virtual learning experience
The impact of ICT use on new millennium learners' educational performance
LectureSight: an open source system for automatic camera control for lecture recordings
Educational presentation systems: a workflow-oriented survey and technical discussion
Social network analysis of students' participation and presence in a community of educational blogging
Implementing learner-centred design: The interplay between usability and instructional design practices
Effects of educational technology intervention on creative thinking in educational settings: a meta-analysis
A bibliometric analysis on gamifying adult learning: past, present and future trends of learner-centered pedagogies
Using mobile devices to support cognitive apprenticeship in clinical nursing practice - a case study
Enhancing reading skills through adaptive e-learning
Assessing the impact of students' activities in e-courses on learning outcomes: a data mining approach
Student teamwork: Developing virtual support for team projects
Preparing computing students for culturally diverse e-mediated IT projects
Anomaly detection in the course evaluation process: a learning analytics-based approach
Educational metaverse: an exploration and practice of VR wisdom teaching model in Chinese Open University English course
A model conception for optimal scenario determination in an intelligent learning system
Using a mobile application to support children's writing motivation
An efficient resource management system for a streaming media distribution network
Proceed with caution: technology fetishism and the millennial generation
Developing a pedagogical photoreal virtual environment to teach civil engineering
Assessing the Zoom learning experience of the elderly under the effects of COVID in Hong Kong: application of the IPO model
Determinants of virtual classroom adoption in Jordan: the case of princess Sumaya university for technology
Tools for evaluating educational apps for young children: a systematic review of the literature
Duality in barriers and enablers of augmented reality adoption in education: a systematic review of reviews
Guidelines for evaluating e-learning environments
No pain, no gain? Teachers' implementing ICT in instruction
Online university education is the new normal: but is face-to-face better?
Factors affecting students' online behavioral intention in using discussion forum
Impression-oriented music courseware and its application in elementary schools
ActiveTutor: towards more adaptive features in an e-learning framework
An evaluation of mental workload for effective navigation
Software engineering infrastructure in a large virtual campus
Experimentally assessing a resource-effective design for ODL environments
On the quality assessment of advanced e-learning services
Model-based design methods for adaptive e-learning environments
Cognitive errors for radar target echo direction
Integration of Industrial Revolution 4.0 and IOTs in academia: a state-of-the-art review on the concept of Education 4.0 in Pakistan
A gamification design for the classroom
Maximizing and personalizing e-learning support for students with different backgrounds and preferences
Free choice of learning management systems: Do student habits override inherent system quality?
Using DIME maps and STEM project-based learning to teach physics
The informational value of feedback choices for performance and revision in a digital assessment game
Reshaping computer literacy teaching in higher education: Identification of critical success factors
Design and evaluation of an ontology-based tool for generating multiple-choice questions
Digital storytelling with chatbots: mapping L2 participation and perception patterns
The Virtual Video Gallery: a user-centred media on-demand system
WhoKnows? Evaluating linked data heuristics with a quiz that cleans up DBpedia
Individual difference on reading ability tested by eye-tracking: from perspective of gender
Networked experiments and scientific resource sharing in cooperative knowledge spaces
How to identify e-learning trends in academic teaching: Methodological approaches and the analysis of scientific discourses
Blended and online learning: student perceptions and performance
Investigating and critiquing teacher educators' mobile learning practices
Substitution to augmentation: faculty adoption of iPad mobile learning in higher education
Cognitive presence in virtual collaborative learning: Assessing and improving critical thinking in online discussion forums
Moving toward a mobile learning landscape: presenting a mlearning integration framework
Augmented reality, the future of contextual mobile learning
Impact of coronavirus and online exam anxiety on self-efficacy: the moderating role of coping strategy
Learner ownership of technology-enhanced learning
Defining e-services using a co-design platform: Example in the domain of instrumental e-learning
The adequacy of UTAUT-3 in interpreting academician's adoption to e-Learning in higher education environments
The use of Facebook in tertiary education: Case study of a unit-related Facebook page in a university justice class
Delving into educators' perspectives on ChatGPT in management education: a qualitative exploration
Developing mobile learning practices through teacher education: Outcomes of the MLEARN pilot
An investigation of secondary school students' attitudes toward pedagogical use of ICT in learning in Ghana
Enabling user to user interactions in web lectures with history-aware user awareness
Implementation of gamification and bloom's digital taxonomy-based assessment: a scale development study with mixed-methods sequential exploratory design
Correlation analysis between expectancy-value and achievement goals in MOOCs on energy sustainability: profiles with higher engagement
Authoring multimedia learning material using open standards and free software
Artificial intelligence in personalised learning: a bibliometric analysis
An evaluation of the learner model in WISDeM
Students' perceptions of changes to the learning environments of undergraduate physics laboratories: An empirical study
Using empirical data to clarify the meaning of various prescriptions for designing a web-based course
Adopting artificial intelligence driven technology in medical education
A streaming content distribution network for e-learning support
Selected aspects and conditions of the use of robots in STEM education for young learners as viewed by teachers and students
eLearning: from social presence to co-creation in virtual education community
Impact of coronavirus pandemic on the Indian education sector: perspectives of teachers on online teaching and assessments
Justifying students' performance
Design and validation of a usability evaluation questionnaire (UEQ) for mobile learning applications
Improving problem-solving skills through technology assisted collaborative learning in a first year engineering mathematics course
Students' readiness for blended learning in a leading Malaysian private higher education institution
The effects of self-regulated learning and cognitive load on beginning to watch and completing video lectures at a cyber-university
An ontological approach to interactive navigation for problem solving oriented learning processes
What roles do quality and cognitive absorption play in evaluating cloud-based e-learning system success? Evidence from medical professionals
Technology use and acceptance in the classroom: Results from an exploratory survey study among secondary education teachers in the USA
Arabic supervised learning method using N-gram
Social learning in MMOG: an activity theoretical perspective
Considering visual cueing and practice type for software training's optimisation: a study of domain experts
An evaluation of learning objects in Singapore primary education: a case study approach
Online learning adoption: effects of neuroticism, openness to experience, and perceived values
Expert students in social learning management systems
Game-based evacuation drill using augmented reality and head-mounted display
Designing multiplayer games to facilitate emergent social behaviours online
Applying TSOI hybrid learning model to enhance blended learning experience in science education
Enriching adaptation in e-learning systems through a situation-aware ontology network
Differences between perceived usefulness of social media and institutional channels by undergraduate students
Collaborative filtering and inference rules for context-aware learning object recommendation
Tangible math
Design principles and first educational experiments of pR, a platform to infer geo-referenced itineraries from travel stories
Developing organisational 'off-the-shelf' capacity: Continued implications for tutors who wish to increase their re-use of electronically delivered time-based media
Mapping the landscape of computer-assisted language learning: an inventory of research
Understanding usability: investigating an integrated design environment and management system
Mapping the landscape of Makerspaces in higher education: an inventory of research findings
The effect of virtual reality technology and education on sustainable behavior: a comparative quasi-experimental study
The design, implementation and pilot application of an intelligent online proctoring system for online exams
Inquiry-based learning case studies for Computing and Computing Forensic students
Opencast Matterhorn: A community-driven open source software project for producing, managing, and distributing academic video
A hierarchical model for developing e-textbook to transform teaching and learning
Investigating the impact of personality traits on perceived usability evaluation of e-learning platforms
Faculty experiences on emergency remote teaching during COVID-19: a multicentre qualitative analysis
Adapting educational programmes according to e-competence needs: The Bulgarian case
Reaching the hard places: A three-year evaluation of the addition of concise online e-clips into an academic development program
Stereo orthogonal axonometric perspective for the teaching of Descriptive Geometry
Spaced repetition learning games on mobile devices: Foundations and perspectives
Guest editorial: Catering for learner diversity with technological advances
AI platform model on 4IR megatrend challenges: complex thinking by active and transformational learning
Direction selective ergonomics and human factors - a layout for analog VLSI
Mobile learning analytics in higher education: usability testing and evaluation of an app prototype
Factors influencing undergraduate students' acceptance of a haptic interface for learning gross anatomy
Course design investigation and trial on the subject of self-regulated learning using video content and online report submission
Making Advanced Computer Science Topics More Accessible through Interactive Technologies
Can media richness and interaction act as stimulants to medical professionals' learning persistence in MOOCs via fostering learning engagement?
User experience in using surface computing for collaborative decision making
Student centered distance learning experiments over a communication and collaboration platform
Analysis of cross-cultural online collaborative learning with social software
Pre-service teachers' intention to use learning management system: an integration of UTAUT and TAM
Children, multimedia content and technological artefacts: An exploratory study using text analysis tools
To use or not to use? SDM utilisation in the development of LMS in South Africa
The interplay of personal values, relational mobile usage and organizational citizenship behavior
Teachers' adoption of 1: 1 iPad implementation in the classroom
An m-learning framework for ERP systems in higher education
Use of WebCT in online and blended modes
Decision making in online fantasy sports communities
Are Japanese university students ready for remote language learning?
From traditional to virtual classrooms: unravelling themes and shaping the future of metaverse education
Creating micro-videos to demonstrate technology learning and digital literacy
A case study of blended e-learning in Thailand
Teacher readiness for online teaching-learning during COVID - 19 outbreak: a study of Indian institutions of higher education
Educational visualizations in 3D collaborative virtual environments: a methodology
Improving access and reuse of educational documents
Designing mobile LMS interfaces: learners' expectations and experiences
Evaluation and multimedia learning objects: towards a human-centred approach
Nexus of essay writing and computer-assisted language learning (CALL) in English language classroom
Developing interoperable taxonomy systems for sharing resources within multidisciplinary communities of practice
Design for learning - involving teachers in digital didactic design (D3)
Examining learners' cognitive processes and learning emotions in digital game-based vocabulary learning: evidence from eye-tracking technology and facial emotion recognition
An Intelligent e-Learning Software for Learning to Write Correct Chinese Characters on Mobile Devices
Principles of successful implementation of lecture recordings in higher education
e-Tutor: understanding the use of Facebook for informal learning through the lens of uses and gratifications theory
The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom
Comparison of students in an undergraduate university degree offered both in presence and online
Digitalization in higher education: does personal innovativeness matter in digital learning?
Learning through telepresence with iPads: placing schools in local/global communities
3-D pose presentation for training applications
Flexible learning with multicomponent blended learning mode for undergraduate chemistry courses in the pandemic of COVID-19
The virtPresenter lecture recording system: Automated production of web lectures with interactive content overviews
What makes learners enhance learning outcomes in MOOCs? Exploring the roles of gamification and personalization
Personalization of serious games for learning
Blending QR code with video learning in the pedagogical process for the college foundation level
Serious game evaluation as a meta-game
A serious game for traffic accident investigators
A review and synthesis of recent research in Second Life
Learning with LinkedIn: Students' perceptions of incorporating subject-related blogging in an international marketing course
An ontology-based architecture for the design of knowledge bases in Intelligent Instructional Systems
Revisiting e-learning effectiveness: proposing a conceptual model
Adapting math instruction to support prospective elementary teachers
An explainable attention-based bidirectional GRU model for pedagogical classification of MOOCs
Integration of Industry 4.0 technologies with Education 4.0: advantages for improvements in learning
A multi-modal study into students' timing and learning regulation: time is ticking
How to encourage students continue learning English on podcast? The perspectives of stimulus-organism-response and interest driven creator theory
A decision support prototype tool for predicting student performance in an ODL environment
Creating a collaborative learning community in the CIS Sandbox
Social navigation in web lectures: a study of virtPresenter
Privacy in e-learning: anonymity, pseudonyms and authenticated usage
The application of flash in web-based multimedia courseware development
Copyright wars and learning objects
Enhancing the digital capacity of EFL programs in the age of COVID-19: the ecological perspective in Japanese higher education
Automatic identification and storage of significant points in a computer-based presentation
Offline collaborative learning approach for remote Northern territory students
A multilingual mobile university information portal designed to cater for visiting overseas students
Student use of social media, academic performance, and creativity: the mediating role of intrinsic motivation
An active e-book to foster self-regulation in music education
Enriching TPACK in mathematics education: using digital interactive notebooks in synchronous online learning environments
Making exam preparation an enjoyable experience
Towards an understanding of real-time continuous feedback from simulation games
Exploring factors influencing educators' adoption of ChatGPT: a mixed method approach
Using participatory design in the development of a language learning tool
A comparative study between a computer-based and a mobile-based assessment
Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions
Trends in learning analytics practices: a review of higher education institutions
New user support in the university network with DACS scheme
Creating accessible educational multimedia through editing automatic speech recognition captioning in real time
Conceptualizing Social Presence Awareness in E-Collaboration of Postgraduate Students
Educational use of free and open source software (FOSS): international development and its implications for higher education
Emerging perspectives and challenges for virtual collaborative learning in an institution of higher education: a case of Lesotho
Refactoring a CS0 course for engineering students to use active learning
Technological innovativeness and information quality as neoteric predictors of users' acceptance of learning management system
Infusing technology driven design thinking in industrial design education: a case study
Examining user experience of eLearning systems implemented in two universities in Tanzania
Understanding and predicting teachers' intention to use cloud computing in smart education
A question managing suite for automatic lecture recording
Engaging IT undergraduates in non-IT content: Adopting an eLearning information system in the classroom
Improving students' learning with a mobile augmented reality approach - the EduPARK game
Simulating apprenticeship using multimedia in higher education: A case from the information systems field
Towards an intelligent possibilistic web information retrieval using multiagent system
Immersive live streaming experience in satisfying the learners' need for self-directed learning
Initial response to COVID-19: a mixed-methods analysis of media and school communications to identify pedagogical implications for remote teaching
Measuring instructors continued intention to reuse Google Classroom in Iraq: a mixed-method study during COVID-19
Design and implementation of an intelligent tutoring system in the view of learner autonomy
Vector graphics for web lectures: experiences with Adobe Flash 9 and SVG
The educational impact of using mobile technology in a database course in college
Technology-enabled bullying and adolescent resistance to report: The need to examine causal factors
Guest editorial: Active and transformative learning in higher education in times of artificial intelligence and ChatGPT
Decoding and designing massive open online courses (MOOCs)
An investigation into risks awareness and e-safety needs of children on the internet: A study of Devon, UK
Research on personalized recommendation of MOOC resources based on ontology
The effect of an embedded pedagogical agent on the students' science achievement
Learning management systems: ICT skills, usability and learnability
Combining learning and assessment in assessment-based gaming environments: A case study from a New York City school
Content-based indexing and teaching focus mining for lecture videos
A framework of smart pedagogy based on the facilitating of high order thinking skills
The relationship between system-provided learner control and maintained situational interest within e-learning courses
Construction and psychometric analysis of teachers mobile learning acceptance questionnaire
Bring Your Own Devices classroom: Exploring the issue of digital divide in the teaching and learning contexts
Predicting the determinants of online learning adoption during the COVID-19 outbreak: a two-staged hybrid SEM-neural network approach
The effects of spatial layout on relationships between performance, path patterns and mental representation in a hypermedia information search task
The writing performance of elementary students using a digital writing application
Fostering self-regulation and engaged exploration during the learner-content interaction process: the role of scaffolding in the online inquiry-based learning environment
Adaptive thinking and leadership training for cultural awareness and communication competence
RuleML-based learning object interoperability on the Semantic Web
Reflections on objectivity in western philosophy and learning objects