yusuke1997/dblp-id-title huggingface dataset:
The potential for social media use in K-12 physical and health education
Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment
All the news that you don't like: Cross-cutting exposure and political participation in the age of social media
Lurking towards empowerment: Explaining propensity to engage with online health support groups and its association with positive outcomes
Exploring factors that influence knowledge sharing behavior via weblogs
Mediating team effectiveness in the context of collaborative learning: The importance of team and task awareness
From e-learning to social-learning: Mapping development of studies on social media-supported knowledge management
Instagram sober journeys: How relapse narratives and viewing orders influence audience response on social media
Understanding the users' continuous adoption of 3D social virtual world in China: A comparative case study
Mobile social media usage and academic performance
Emoticons and social interaction on the Internet: the importance of social context
An artificial intelligence perspective: How knowledge and confidence shape risk and benefit perception
Are you on Timeline or News Feed? The roles of Facebook pages and construal level in increasing ad effectiveness
Becoming a blogger: Trajectories, norms, and activities in a community of practice
Capturing essential intrinsic user behaviour values for the design of comprehensive web-based personalized environments
Aggression, impulsivity, and health functioning in a veteran population: equivalency and test-retest reliability of computerized and paper-and-pencil administrations
Adolescents' differential responses to social media browsing: Exploring causes and consequences for intervention
Relative effectiveness of animated and static diagrams: An effect of learner prior knowledge
The echo chamber effect of rumor rebuttal behavior of users in the early stage of COVID-19 epidemic in China
Influence of appearance and motion interaction on emotional state attribution to objects: The example of hugging shimeji mushrooms
The true self online: Personality correlates of preference for self-expression online, and observer ratings of personality online and offline
Computers work for women: Gender differences in e-supported divorce mediation
An examination of web disclosure and organizational transparency
Gamification: A framework for designing software in e-banking
Scenario-based management of individual creativity
Personality traits, friendship development patterns, perceived similarity, and well-being in mobile gaming communities
A fuzzy cognitive map model to calculate a user's desirability based on personality in e-learning environments
Exploring the effects of social capital on crowdfunding performance: A holistic analysis from the empirical and predictive views
Consumer participation and gender differences on companies' microblogs: A brand attachment process perspective
Do shy people feel less communication apprehension online? The effects of virtual reality on the relationship between personality characteristics and communication outcomes
"I would have gone to the original source": Emerging and established readers' cognitive and metacognitive strategies during online evaluation
The effect of nonhuman's external regulation on young children's creative thinking and thinking aloud verbalization during learning mathematical tasks
Internet use and psychological well-being among college students: A latent profile approach
Individualized learning potential in stressful times: How to leverage intensive longitudinal data to inform online learning
Examining the impact of consumer feedback on internet product evaluation: Comparing base-rate and case history information
Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event
Understanding users' behavior with software operation data mining
Sexting behaviour among adolescents: Do friendship quality and social competence matter?
A content analysis of depression-related tweets
Improving data accuracy: Selecting the best data checking technique
Learning with versus without technology in elementary and secondary school
Beyond the dichotomy of use and Not-Use: Forms and motivations of user non-use behaviors toward AI customer service
An exploratory study of time spent with interactive technology and body mass among young adults
Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users
Exploring students' affect and achievement goals in the context of an intervention to improve web searching skills
Socioeconomic influence on adolescent problematic Internet use through school-related psychosocial factors and pattern of Internet use
Social presence, trust, and social commerce purchase intention: An empirical research
Predictors of cyberbullying perpetration among college students: An application of the Theory of Reasoned Action
The technology profile inventory: Construction, validation, and application
Privacy and pleasure: A paradox of the hedonic use of computer-mediated social networks
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale
An experimental investigation of the influence of agentic and communal Facebook use on grandiose narcissism
"I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog
The recognition of emotions beyond facial expressions: Comparing emoticons specifically designed to convey basic emotions with other modes of expression
Insuring sample equivalence across internet and paper-and-pencil assessments
Understanding the effects of trust and risk on individual behavior toward social media platforms: A meta-analysis of the empirical evidence
Identifying design feature factors critical to acceptance and usage behavior of smartphones
Evaluation of computerized text analysis in an Internet breast cancer support group
Exploring cyberbullying and face-to-face bullying in working life - Prevalence, targets and expressions
Modeling the interaction between resilience and ability in assessments with allowances for multiple attempts
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior
Snap back to reality: Examining the cognitive mechanisms underlying Snapchat
Strategic thinking in virtual worlds: Studying World of Warcraft
Animated agents in K-12 engineering outreach: Preferred agent characteristics across age levels
Predicting the moral consideration of artificial intelligences
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
Adverse consequences of excessive social networking site use on academic performance: Explaining underlying mechanism from stress perspective
Who blogs? Personality predictors of blogging
Cyber victimization in middle school and relations to social emotional outcomes
Does your health really benefit from using a self-tracking device? Evidence from a longitudinal randomized control trial
My virtual friend: A qualitative analysis of the attitudes and experiences of Smartphone users: Implications for Smartphone attachment
Learning hand manipulative tasks: When instructional animations are superior to equivalent static representations
Age differences in information finding tasks: Performance and visual exploration strategy with different web page layouts
Consumer attitudes toward blogger's sponsored recommendations and purchase intention: The effect of sponsorship type, product type, and brand awareness
Relational dialectics and social networking sites: The role of Facebook in romantic relationship escalation, maintenance, conflict, and dissolution
Association between online harassment and exposure to harmful online content: A cross-national comparison between the United States and Finland
Parental guardianship and online sexual grooming of teenagers: A honeypot experiment
A perceived moral agency scale: Development and validation of a metric for humans and social machines
What matters most in the responses to political campaign posts on social media: The candidate, message frame, or message format?
Detecting digital chameleons
Employee mindfulness and proactive coping for technostress in the COVID-19 outbreak: The roles of regulatory foci, technostress, and job insecurity
Comparing spatial navigation in a virtual environment vs. an identical real environment across the adult lifespan
A concept-level approach to the analysis of online review helpfulness
Cognitive predictors of consumers' intention to comply with social marketing email appeals
Internet and well-being
The influence of user interface design on consumer perceptions: A cross-cultural comparison
Empowering the access to public procurement opportunities by means of linking controlled vocabularies. A case study of Product Scheme Classifications in the European e-Procurement sector
The dynamics of human-robot trust attitude and behavior - Exploring the effects of anthropomorphism and type of failure
SCHOM. A tool for communication and collaborative e-learning
Talk to me personally: Personalization of language style in computer-based learning
Investigating the ripple effect in virtual communities: An example of Facebook Fan Pages
Political ideology moderates consumer response to brand crisis apologies for data breaches
A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions
Applying the self-explanation principle to multimedia learning in a computer-based game-like environment
Learning cell biology with close-up views or connecting lines: Evidence for the structure mapping effect
"I can multitask": The mediating role of media consumption on executive function's relationship to technoference attitudes
Affective impact of navigational and signaling aids to e-learning
Exploring Chinese users' acceptance of instant messaging using the theory of planned behavior, the technology acceptance model, and the flow theory
Not cool, dude: Perceptions of solicited vs. unsolicited sext messages from men and women
Exploring the effect of AI warm response on consumer reuse intention in service failure
Bystander behavior in traditional and cyberbullying in late childhood: Profiles, developmental paths, and their associations with psychosocial adjustment
Augmented reality (AR): The blurring of reality in human-computer interaction
Does survey format influence self-disclosure on sensitive question items?
"Achievement unlocked!" - The impact of digital achievements as a gamification element on motivation and performance
Computerized working memory training: Can it lead to gains in cognitive skills in students?
Improving learner quality of experience by content adaptation based on network conditions
Recognizing users gender in social media using linguistic features
Cognitive map or medium materiality? Reading on paper and screen
Computer-mediated communication in adolescents with and without a history of specific language impairment (SLI)
"It's not just sexy pics": An investigation into sexting behaviour and behavioural problems in adolescents
The role of design-principles in designing courses that promote collaborative learning in higher-education
Motivation matters: Interactions between achievement goals and agent scaffolding for self-regulated learning within an intelligent tutoring system
Perceptions of selfie takers versus selfie stick users: Exploring personality and social attraction differences
Designing and analyzing collaboration in a scripted game for vocational education
The IT way of loafing in class: Extending the theory of planned behavior (TPB) to understand students' cyberslacking intentions
Is compulsive internet use related to sensitivity to reward and punishment, and impulsivity?
Valenced social identities and the digital divide in online health communities
Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey
Marching in-step: Facilitating technological transitions through climate consensus
The appeal of "real" in parasocial interaction: The effect of self-disclosure on message acceptance via perceived authenticity and liking
Social compensation or rich-get-richer? The role of social competence in college students' use of the Internet to find a partner
Beyond the "core-gamer": Genre preferences and gratifications in computer games
To err is human, not algorithmic - Robust reactions to erring algorithms
From similarity to multiplicity: Avatar multi-persona tendencies and cognitive responses in the Metaverse
Online shopping drivers and barriers for older adults: Age and gender differences
Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital text
Influence tactics in virtual teams
A comparison of 'psychosocially problematic gaming' among middle and high school students in China and South Korea
Mapping the symptom structure of internet gaming disorder among adolescents: Insights from network and Bayesian graph analyses
Fuzzy set analysis as a means to understand users of 21st-century learning systems: The case of mobile learning and reflections on learning analytics research
Implicit user behaviours to improve post-retrieval document relevancy
The role of popularity and digital self-monitoring in adolescents' cyberbehaviors and cybervictimization
Securization of policy making social computing. An application to e-cognocracy
"Belonging without being": Relationships between problematic gaming, internet use, and social group attachment in adolescence
Impact of parents mobile device use on parent-child interaction: A literature review
Factors related to user perceptions of artificial intelligence (AI)-based content moderation on social media
The effects of the intended behavior of students in the use of M-learning
Design and evaluation of a group support system supported process to resolve cognitive conflicts
Modelling continuance intention of citizens in government Facebook page: A complementary PLS approach
Understanding e-learning continuance intention in the workplace: A self-determination theory perspective
Differences in perceptions of communication quality between a Twitterbot and human agent for information seeking and learning
The medium matters: Mining the long-promised merit of group interaction in creative idea generation tasks in a meta-analysis of the electronic group brainstorming literature
The effect of nonverbal cues on relationship formation
What stimulates teachers to integrate ICT in their pedagogical practices? The use of digital learning materials in education
Gamifying an ICT course: Influences on engagement and academic performance
Clicking vs. sharing: The relationship between online news behaviors and political knowledge
"Likes" as social rewards: Their role in online social comparison and decisions to like other People's selfies
Exploring regulatory processes during a computer-supported collaborative learning task using process mining
Motivation to seek help and help efficiency in students who failed in an initial task
Linking role definition rigidity to elementary school teachers' e-service for in-service teacher development
The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment
Empirical analysis of risk-taking behavior in IT platform migration decisions
Ubiquitous tutoring in laboratories based on wireless sensor networks
The brain in your pocket: Evidence that Smartphones are used to supplant thinking
Internet addiction among adolescents in Lebanon
Face-to-face or Facebook: Can social connectedness be derived online?
Behavioural intention in cloud-based VLE: An extension to Channel Expansion Theory
Potential applicants' expectation-confirmation and intentions
Deployment of algorithms in management tasks reduces prosocial motivation
Preferences of smart shopping channels and their impact on perceived wellbeing and social inclusion
Psychopathological profiles of adolescent and young adult problematic Facebook users
The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective
Online multimedia learning with mobile devices and desktop computers: An experimental test of Clark's methods-not-media hypothesis
Does receiving malicious texts predict subsequent self-harming behavior among adolescents?
Internet forewarning effects on ratings of attraction
Searching for experts in a context-aware recommendation network
Cognitive interference model of computer anxiety: Implications for computer-based assessment
Impact of social media use on executive function
Measuring self-disclosure online: Blurring and non-response to sensitive items in web-based surveys
Self-regulation in online discussions: Aligning data streams to investigate relationships between speaking, listening, and task conditions
Marketing AI recruitment: The next phase in job application and selection
Designing interactive systems through a game lens: An ethnographic approach
Gender related correlations of computer science students
ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents
Technostress among teachers: A systematic literature review and future research agenda
Effective message synchronization methods for multiplayer online games with maps
Do you know your partner's personality through virtual collaboration or negotiation? Investigating perceptions of personality and their impacts on performance
Effects of social popularity and time scarcity on online consumer behaviour regarding smart healthcare products: An eye-tracking approach
Comparison of paper-and-pencil versus Web administration of the Youth Risk Behavior Survey (YRBS): Participation, data quality, and perceived privacy and anonymity
A name alone is not enough: A reexamination of web-based personalization effect
Learning in innovative learning environments
Computer use by older adults: A multi-disciplinary review
Knowledge sharing behaviors in e-learning community: Exploring the role of academic self-efficacy and sense of community
Social gaming: A systematic review
Usability testing of a 3D touch screen kiosk system for way-finding
Collaboration in the 21st century: The theory, assessment, and teaching of collaborative problem solving
A collaborative learning approach for geographic information retrieval based on social networks
Are you into me? Uncertainty and sexual desire in online encounters and established relationships
Early usage of Pokémon Go and its personality correlates
Who's to blame?: The effects of victim disclosure on bystander reactions to cyberbullying
A meta-analytic review of gamified interventions in mental health enhancement
The use of 'Clickers' in the classroom: Teaching innovation or merely an amusing novelty?
Smartwatch games: Encouraging privacy-protective behaviour in a longitudinal study
The credibility assessment of Twitter/X users based organization objectives by heterogeneous resources in big data life cycle
Managing programmed instruction and collaborative peer tutoring in the classroom: Applications in teaching Java™
(In)accuracy and convergent validity of daily end-of-day and single-time self-reported estimations of smartphone use among adolescents
Storifying instructional videos on online credibility evaluation: Examining engagement and learning
An examination of the gender gap in smartphone adoption and use in Arab countries: A cross-national study
Alcohol-related sex expectancies explain the relation between alcohol use and sexting among college students
Utilizing eye movements: Overcoming inaccuracy while tracking the focus of attention during reading
Strategy, team cohesion and team member satisfaction: The effects of gender and group composition
Primary school children's safe and unsafe use of the Internet at home and at school: An exploratory study
Relationship between visual image art and dance teaching
Applying social learning analytics to message boards in online distance learning: A case study
The impact of social media use on appearance self-esteem from childhood to adolescence - A 3-wave community study
Relationship between the level of intimacy and lurking in online social network services
Breaking out from constant connectivity: Agentic regulation of smartphone use
Examining how online risk exposure and online social capital influence adolescent psychological stress
Receptive to bad reception: Jerky motion can make persuasive messages more effective
Rise and fall of complainants' desires: The role of pre-failure brand commitment and online service recovery satisfaction
Mobile cloud computing: An effective multimodal interface tool for students with dyslexia
Investigating relationships between video gaming, spectating esports, and gambling
Influencing driving safety by matching AI assistant's verbal emotions to driver: A randomized controlled trial on performance, attention, and emotion
Ambient affiliates in virtual cross-organizational tourism alliances: A case study of collaborative new product development
Loving a "defiant" AI companion? The gender performance and ethics of social exchange robots in simulated intimate interactions
Language dominance in interpersonal deception in computer-mediated communication
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games
The impact of seeing and posting photos on mental health and body satisfaction: A panel study among Dutch and Japanese adolescents
Relative incidence and origins of achievement emotions in computer-based collaborative problem-solving: A control-value approach
Problematic smartphone use and the quantity and quality of peer engagement among adolescents: A longitudinal study
It just takes a text: Partner text messages can reduce cardiovascular responses to stress in females
Retraction notice to "An optimal approach for predicting cognitive performance in education based on deep learning" [Computers in Human Behavior 167 (2025) 108607]
Effect of work-related smartphone use after work on job burnout: Moderating effect of social support and organizational politics
Social categorization and right-wing authoritarianism in reporting potential terrorist threats in cyberspace
My life has become a major distraction from my cell phone: Partner phubbing and relationship satisfaction among romantic partners
Profile pictures on social media: Gender and regional differences
Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence
Social stress in an interaction with artificial agents in virtual reality: Effects of ostracism and underlying psychopathology
The effect of violent and non-violent computer games on cognitive performance
Mindful multitasking: The relationship between mindful flexibility and media multitasking
Measuring the impact of business management Student's attitude towards entrepreneurship education on entrepreneurial intention: A case study
Gender difference and employees' cybersecurity behaviors
"Positive" or "Threatened"? The impact of the features in generative artificial intelligence on continued behavior
The impact of intellectual capital on the competitive advantage: Applied study in Jordanian telecommunication companies
In-store mobile usage: Downloading and usage intention toward mobile location-based retail apps
The contradiction between self-protection and self-presentation on knowledge sharing behavior
The effects of video game use on performance in a virtual navigation task
Core capabilities for practitioners in achieving e-business innovation
Computer-assisted life stories
Social media use and well-being: A prospective experience-sampling study
Hotbed of stigmatization or source of support: A multimodal analysis of mental health-related videos on Douyin
Intention to use robotic exoskeletons by older people: A fuzzy-set qualitative comparative analysis approach
Perspectives of human factors in designing elderly monitoring system