yusuke1997/dblp-id-title huggingface dataset:
"I don't want to be known for that: "The role of temporality in online self-presentation of young gay and bisexual males
How does stress experienced on instagram differ from threads? Comparing social media fatigue based on platform types
Advancing educational research on collaboration through the use of gStudy computer-supported collaborative learning (CSCL) tools: Introduction to special issue
Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotions
Trust as indicator of robot functional and social acceptance. An experimental study on user conformation to iCub answers
The dark side of technology: An experimental investigation of the influence of customizability technology on online political selective exposure
User Generated Content and Brand Engagement: Exploring the role of electronic semiotics and symbolic interactionism on Instagram
Defining core competencies of an instructional technologist
Do VR and AR versions of an immersive cultural experience engender different user experiences?
The impact of perceived risk, intangibility and consumer characteristics on online game playing
No social media for six hours? The emotional experience of Meta's global outage according to FoMO, JoMO and internet intensity
When the whole world is watching: A motivations-based account of selective expression and exposure
When is it right for a robot to be wrong? Children trust a robot over a human in a selective trust task
An exploration of the potential educational value of Facebook
The social consequences of Machine Allocation Behavior: Fairness, interpersonal perceptions and performance
Homophobia is online: Sexual victimization and risks on the internet and mental health among bisexual, homosexual, pansexual, asexual, and queer adolescents
Physical activity levels among adult computer users
What I won't do in pixels: Examining the limits of taboo violation in MMORPGs
Decision control and explanations in human-AI collaboration: Improving user perceptions and compliance
A method for automatic generation of fuzzy membership functions for mobile device's characteristics based on Google Trends
From pattern to practice: Evaluation of a design pattern fostering trust in virtual teams
The impact of University of the Third Age courses on ICT adoption
Developing a Web assisted knowledge construction system based on the approach of constructivist knowledge analysis of tasks
The comparative efficacy of 2D- versus 3D-based media design for influencing spatial visualization skills
Ageism - Age coherence within learning material fosters learning
Individual factors predicting reactions to online harassment among Finnish professionals
Understanding coordination in computer-mediated versus face-to-face groups
The validation of the E-Victimisation Scale (E-VS) and the E-Bullying Scale (E-BS) for adolescents
Touching digital objects directly on multi-touch devices fosters learning about visual contents
An exploratory study on association between Internet game contents and aggression in Korean adolescents
Mobile communication for human needs: A comparison of smartphone use between the US and Korea
A Windows program to aid in MMPI-2 interpretation
Longitudinal and reciprocal relationships between sexting, online sexual solicitations, and cyberbullying among minors
Personal attacks decrease user activity in social networking platforms
Integration and analysis of diverse healthcare data sources: A novel solution
Epistemic cooperation scripts in online learning environments: fostering learning by reducing uncertainty in discourse?
How warm-versus competent-toned AI apologies affect trust and forgiveness through emotions and perceived sincerity
The effect of a persuasive social impact game on affective learning and attitude
Exploring the behavioral patterns transformation of learners in different 3D modeling teaching strategies
Online shopping delivery delay: Finding a psychological recovery strategy by online consumer experiences
Tacit guidance for collaborative multimedia learning
Assessing the reliability of the M5-120 on Amazon's mechanical Turk
Social media for learning: A mixed methods study on high school students' technology affordances and perspectives
It's only a computer: Virtual humans increase willingness to disclose
The way we share and learn: An exploratory study of the self-regulatory mechanisms in the professional online learning community
In-store consumer behavior: How mobile recommendation agents influence usage intentions, product purchases, and store preferences
School knowledge management framework and strategies: The new perspective on teacher professional development
Coercing shared knowledge in collaborative learning environments
Adoption of shopper-facing technologies under social distancing: A conceptualisation and an interplay between task-technology fit and technology trust
Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test
Exploring predictors of online gambling in a nationally representative sample of Spanish adolescents
Stressful life events and problematic Internet use by adolescent females and males: A mediated moderation model
The impact of electronic monitoring on quality and quantity of performance
Using eye-tracking technology to investigate the redundant effect of multimedia web pages on viewers' cognitive processes
The worked-example effect: Not an artefact of lousy control conditions
Benefits of inserting support devices in electronic learning environments
Self-regulation deficiencies and perceived problematic online pornography use among young Chinese women: The role of self-acceptance
Tablet applications as socializing platforms: The effects of prosocial touch screen applications on young children's prosocial behavior
Cognitive, social, emotional, and subjective health benefits of computer use in adults: A 9-year longitudinal study from the Midlife in the United States (MIDUS)
Social media use in lectures mediates the relationship between procrastination and problematic smartphone use
Could social media help in newcomers' socialization? The moderating effect of newcomers' utilitarian motivation
Intersections of gender and sexual minority status: Co-occurring bullying victimization among adolescents
Escaping in digital games: The relationship between playing motives and addictive tendencies in males
Relationships among smartphone addiction, stress, academic performance, and satisfaction with life
A 'blended' in-service arrangement for classroom technology integration: impacts on teachers and students
Comparing the effects of immersive and non-immersive real estate experience on behavioral intentions
Less Facebook use - More well-being and a healthier lifestyle? An experimental intervention study
Validation of the Cybervictimization Questionnaire (CYVIC) for adolescents
Exploring the influences of profile perceptions and different pick-up lines on dating outcomes on tinder: An online experiment
Learning analytics in collaborative learning supported by Slack: From the perspective of engagement
The effect of nonhuman's external regulation on children's responses to detect children with developmental problems (DP) associated with the natural development of self-regulation during learning tasks
Influence of personality on travel-related consumer-generated media creation
Participant behavior and community response in online mental health communities: Insights from Reddit
A computational deep learning approach for establishing long-term declarative episodic memory through one-shot learning
Analysis of CSEM offenders on the dark web using honeypots to geolocate IP addresses from Spain
Explaining personality and contextual differences in beneficial role of online versus offline social support: A moderated mediation model
"Understanding a fury in your words": The effects of posting and viewing electronic negative word-of-mouth on purchase behaviors
Public attitudes towards police use of AI-driven face recognition technology
Deprivation's role in adolescent social media use and its links to life satisfaction
Mutual interferences of driving and texting performance
Structural relations between brain-behavioral systems, social anxiety, depression and internet addiction: With regard to revised Reinforcement Sensitivity Theory (r-RST)
Before and during COVID-19: A Cohesion Network Analysis of students' online participation in moodle courses
The effect of behavioral tracking practices on consumers' shopping evaluations and repurchase intention toward trusted online retailers
Tell me what they are like and I will tell you where they buy. An analysis of omnichannel consumer behavior
Interacting with news: Exploring the effects of modality and perceived responsiveness and control on news source credibility and enjoyment among second screen viewers
Sensation seeking and internet dependence of Taiwanese high school adolescents
Delving into the psychology of Machines: Exploring the structure of self-regulated learning via LLM-generated survey responses
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience
Understanding students' reasons and gender differences in adding faculty as Facebook friends
Social network use and personality
Lessons from a crisis: The future of cyberpsychology
A conceptual framework for understanding and identifying gamblified experiences
Assessing implicit computational thinking in Zoombinis puzzle gameplay
Interpersonal influence on online game choices
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming
Exploratory investigation on theoretical predictors of the electronic leash
Usability evaluation of assistive technologies through qualitative research focusing on people with mild dementia
Understanding Facebook use and the psychological affects of use across generations
Extending the nomological network of computational thinking with non-cognitive factors
In search of common ground: A task conceptualization to facilitate the design of (e)learning environments with design patterns
Young children's transfer of learning from a touchscreen device
The influence of self-discrepancy between the virtual and real selves in virtual communities
Perceived ephemerality, privacy calculus, and the privacy settings of an ephemeral social media site
An analysis of multiple factors relating to teachers' problematic information security behavior
Content Management Systems: Enriched learning opportunities for all?
Visualizing informal learning behavior from conference participants' Twitter data with the Ostinato Model
Kindergarten Social Assistive Robot (KindSAR) for children's geometric thinking and metacognitive development in preschool education: A pilot study
The effects of perceived relevance of travel blogs' content on the behavioral intention to visit a tourist destination
User comments and public opinion: Findings from an eye-tracking experiment
Perspective taking while interacting with a self-controlled or independently-acting avatar
Exploring the design of avatars for users from Arabian culture through a hybrid approach of deductive and inductive reasoning
To share or not to share: Extending Protection Motivation Theory to understand data sharing with the police
Gender effects and cooperation styles in the Facebook community: A quasi-experimental assessment
Factors influencing intention to upload content on Wikipedia in South Korea: The effects of social norms and individual differences
A social network as information: The effect of system generated reports of connectedness on credibility on Twitter
The effects of colour attributes on cognitive performance and intellectual abilities in immersive virtual environments
Tomorrow will be better: Gamers' expectation and game usage
Measuring perceived quality of social space in distributed learning groups
Using Learning Analytics to improve teamwork assessment
Internet use and leisure time physical activity of adults - A nationwide survey
Digital educational game value hierarchy from a learners' perspective
Corrigendum to "Does multitasking with mobile phones affect learning? A review" [Comput. Hum. Behav. 54 (2016) 34-42]
Keeping customers' data secure: A cross-cultural study of cybersecurity compliance among the Gen-Mobile workforce
Automated dialog analysis to predict blogger community response to newcomer inquiries
Clinical psychology offers in the internet in Spain
Perceptions of blame on social media during the coronavirus pandemic
Let the dead talk: How deepfake resurrection narratives influence audience response in prosocial contexts
The impact of smartphone deprivation on attentional bias in problematic smartphone users: Evidence from behavioral and physiological perspectives
How do online communities matter? Comparison between active and non-active participants in an online behavioral weight loss program
The temporal relationships among habit, intention and IS uses
Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming
Integrating the bright and dark sides of communication visibility for knowledge management and creativity: The moderating role of regulatory focus
Mediation of transgender impression management between transgender privacy paradox and Trans Facebook Persona: A trans perspective
Application of experiential locus of control to understand users' judgments toward useful experience
Social engagement and user immersion in a socially based virtual world
Relationships among problematic smartphone use, mathematics anxiety, learning interest, and achievement: A multiple mediation model
Facebook® and academic performance
Studying student differentiation in gamified education: A long-term study
Late adolescent identity definition and intimate disclosure on Facebook
Tinder for teens: Youth digital intimate cultures and tech facilitated violence on Snapchat
Internal and external influences on social networking site usage in Thailand
Cyber-volunteering: Social media affordances in fulfilling NGO social missions
Epistemological beliefs, interest, and gender as predictors of Internet-based learning activities
Thirty years after Harrison and Saeed: Does the medium make the message?
Disentangling the factors driving users' continuance intention towards social media: A configurational perspective
"In A.I. we trust?" The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging "feeling economy"
How reliable are self-assessments using mobile technology in healthcare? The effects of technology identity and self-efficacy
How digital technology can steal your time
Social media adoption: The role of media needs and innovation characteristics
Accumulation mechanism of opinion leaders' social interaction ties in virtual communities: Empirical evidence from China
Prior knowledge in learning from a non-linear electronic document: Disorientation and coherence of the reading sequences
Attachment style, social skills, and Facebook use amongst adults
Game experience leads to improvement in cognitive functioning of the early middle-aged adults in contrast with the young-aged adults
The dark side of working online: Towards a definition and an Emotion Reaction model of workplace cyberbullying
E-file adoption: A study of U.S. taxpayers' intentions
Development of a quantitative model of the impact of customers' personality and perceptions on Internet banking use
Corrigendum to "Open source software: The effects of training on acceptance" [Computers in Human Behavior 49 (2015) 390-399]
Group-based mobile learning: Do group size and sharing mobile devices matter?
Potential and promise of online volunteering
Adolescents' risky online behaviours: The influence of gender, religion, and parenting style
Improving the development of instructional software: Three building-block solutions to interrelate design and production
Privacy concerns in consumer E-commerce activities and response to social media advertising: Empirical evidence from Europe
User preferences and trust in hypothetical analog, digitalized and AI-based medical consultation scenarios: An online discrete choice survey
Science communication in social Media: Analysis of success on TikTok, Instagram, and YouTube across scientific disciplines
Cognitive-bias toward gaming-related words and disinhibition in World of Warcraft gamers
Fake it 'til you make it: Examining faking ability on social media pages
Facebook: The enabler of online civic engagement for activists
Time, place, technology: Twitter as an information source in the Wisconsin labor protests
Location selection using heat maps: Relative advantage, task-technology fit, and decision-making performance
Social anxiety and technology: Face-to-face communication versus technological communication among teens
Scripting and awareness tools for regulating collaborative learning: Changing the landscape of support in CSCL
Instructional support for enhancing students' information problem solving ability
Obituary: Professor Michael Argyle
The association between interparental conflict and problematic internet use among Chinese adolescents: Testing a moderated mediation model
Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues
Predicting different conceptualizations of system use: Acceptance in hedonic volitional context (Facebook)
Does low self-control explain voluntary disclosure of personal information on the Internet?
Perceived versus actual computer-email-web fluency
An approach to quantitatively measuring collaborative performance in online conversations
Questionnaire for the assessment of factors related to university degree choice in Spanish public system: A psychometric study
Understanding the determinants of digital distraction: An automatic thinking behavior perspective
Perceptions of healthcare robots as a function of emotion-based coping: The importance of coping appraisals and coping strategies
Diamonds are a TikTokers' best friend: Unwrapping the motivations behind UK gifting on TikTok Live
Online and hybrid university-level courses with the utilization of Second Life: Investigating the factors that predict student choice in Second Life supported online and hybrid university-level courses
I "like" the way you look: How appearance-focused and overall Facebook use contribute to adolescents' self-sexualization
Employee job attitudes and organizational characteristics as predictors of cyberloafing
An exploration of a quasi-stable online network: A longitudinal perspective
Suboptimal facial expression primes in textual media messages: Evidence for the affective congruency effect
Relating motivation to information and communication technology acceptance: Self-determination theory perspective
Factors that explain the use of ICT in secondary-education classrooms: The role of teacher characteristics and school infrastructure
Internet gaming disorder, motives, game genres and psychopathology
Effectiveness of cognitive-load based adaptive instruction in genetics education
Using smartphone app use and lagged-ensemble machine learning for the prediction of work fatigue and boredom
When virtual spaces meet the limitations of traditional sport: Gender stereotyping in NBA2K
Interface design and emotions experienced on B2C Web sites: Empirical testing of a research model
Phantom phone signals: An investigation into the prevalence and predictors of imagined cell phone signals
Creative identity (re)Construction, creative community building, and creative resistance: A qualitative analysis of queer ingroup members' tweets after the Orlando Shooting
Do psychosocial attributes of well-being drive intensive Facebook use?
Gender differences in response to Facebook status updates from same and opposite gender friends
How perceived cognitive needs fulfillment affect consumer attitudes toward the customized product: The moderating role of consumer knowledge
Exploring role of moral disengagement and counterproductive work behaviours in information security awareness
Contemporary cognitive load theory research: The good, the bad and the ugly
Understanding entrepreneurial perceptions in the pursuit of emerging e-business opportunities: The dimensions and drivers
Socially (dis)connected in a connected world: The role of young people's digital maturity
Recommendation System based on user interaction data applied to intelligent electronic books
Promote physical activity among college students: Using media richness and interactivity in web design
Internet Abusive Use Questionnaire: Psychometric properties
The link between flow and performance is moderated by task experience
First exposure to Arduino through peer-coaching: Impact on students' attitudes towards programming
Online safety begins with you and me: Convincing Internet users to protect themselves
Virtual assistants in the family home. Understanding parents' motivations to use virtual assistants with their Child(dren)
Longitudinal relations between gaming, physical activity, and athletic self-esteem
Profiles of engagement in online communities of citizen science participation
The role of organisational context in mediating workplace learning and performance
Deep learning and ubiquitous systems for disabled people detection using YOLO models
Women's sensitivity to threat in online dating and the (in)effectiveness of standard safety warnings
Examining students' online interaction in a live video streaming environment using data mining and text mining
Why employees share information security advice? Exploring the contributing factors and structural patterns of security advice sharing in the workplace
Internet use expectancy for tension reduction and disinhibition mediates the relationship between borderline personality disorder features and Internet addiction among college students - One-year follow-up
A hybrid computational model for an automated image descriptor for visually impaired users
Does my comment count? Perceptions of political participation in an online environment
The impact of the Internet on the social lives of users: A representative sample from 13 countries
Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants
Behavioral consequences of Pokémon GO: The exaggerated picture
Knowledge search and people with high epistemic curiosity
Sympathetic arousal commonalities and arousal contagion during collaborative learning: How attuned are triad members?
Stay alert: Forecasting the risks of sexting in Korea using social big data
Intimacy, friendship, and forms of online communication among hidden youth in Hong Kong
Are social media robot influencers credible? A cross-continental analysis in a fashion context
Stress-buffering pattern of positive events on adolescents: An exploratory study based on social networks
In-class multitasking and academic performance
Out of sight, out of mind: Power-holders feel responsible when anticipating face-to-face, but not digital contact with others
Two faces of social comparison on Facebook: The interplay between social comparison orientation, emotions, and psychological well-being
Examining users' preferences towards vertical graphical toolbars in simple search and point tasks
Online product experiences: The effect of simulating stroking gestures on product understanding and the critical role of user control
Enhancing one life rather than living two: Playing MMOs with offline friends
AI-driven personalization: Unraveling consumer perceptions in social media engagement
Breakdowns in children's interactions with a robotic tutor: A longitudinal study
How charismatic trainers inspire others to learn through positive affectivity
When XR meets the Metaverse: Advancing new realities in an evolving space
Selection criteria for text mining approaches
Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology
Effects of VDT and paper presentation on consumption and production of information: Psychological and physiological factors
Color red in web-based knowledge testing