yusuke1997/dblp-id-title huggingface dataset:
B3-splines for interactive curve and surface fitting
Point data analysis
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds
Fractal tilings based on v-shaped prototiles
A symmetric linear algorithm for line segment generation
Interactive reconstruction of virtual environments from video sequences
Computer graphics at Rutherford Appleton Laboratory
Foreword to the Special Section on CEIG 2022
An approach to the formal specification of computer graphics systems
Surface reconstruction of incomplete datasets: A novel Poisson surface approach based on CSRBF
Modeling of and navigation in complex 3D documents
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality
GAMORRA: An API-level workload model for rasterization-based graphics pipeline architecture
An impartial framework to investigate demosaicking input embedding options
Lightweight fully connected network-based fast CU size decision for video-based point cloud compression
RP-aided computer modeling for architectural education
Point-line feature fusion based field real-time RGB-D SLAM
Image-based reconstruction of heterogeneous media in the presence of multiple light-scattering
Visual demonstration of the Hubble law
A parallel resampling method for interactive deformation of volumetric models
Estimating affine-invariant structures on triangle meshes
An architecture for the shaping of Indic texts
Computers, the cutting edge of learning
Visual impact analysis--Modelling and viewing the natural and built environment
Efficient boundary surface reconstruction from heterogeneous volumetric data via tri-prism decomposition
Digital preservation and dissemination of ancient lithic technology with modern micro-CT
Sketch based 3D modeling with curvature classification
Fractal images from z <-- z alpha + c in the complex z-plane
Construction with physical version of quad-edge data structures
A training free technique for 3D object recognition using the concept of vibration, energy and frequency
Fast and robust computation of the Hausdorff distance between triangle mesh and quad mesh for near-zero cases
Light propagation visualization as a tool for 3D scene analysis in lighting design
From coin to 3D face sculpture portraits in the round of Roman emperors
Computer animation of swaying trees based on physical simulation
Encoding context and decoding aggregated information for semantic segmentation
Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans
Exploring the repair process of a 3D printer using augmented reality-based guidance
Weakly supervised semantic segmentation for ancient architecture based on multiscale adaptive fusion and spectral clustering
Script-based facial gesture and speech animation using a NURBS based face model
Tangent driven interpolative subdivision
A distributed frame buffer for rapid dynamic changes to 3D scenes
Compact joints encoding for skeleton-based dynamic hand gesture recognition
Robust enhancement of depth images from depth sensors
Analyzing simulations of biochemical systems with feature-based visual analytics
Low cost spatial watermarking
The forest fractal puzzle
A shape deformation algorithm for constrained multidimensional scaling
Personalized 2D color maps
Designing good graphs
Canopy-frame interactions for umbrella simulation
Perceptual enhancement of two-level volume rendering
Foveated light culling
Carrying surfaces for return maps of averaged logistic maps
Curve guided T-spline skinning for surface and solid generation
Parallel computation of optimal enclosing balls by iterative orthant scan
Boundary handling and porous flow for fluid-hair interactions
A simple and flexible framework to adapt dynamic meshes
Eurographics '88 conference
A new antialiased line drawing algorithm
Teaching 3D modelling and visualization using VTK
Reconstruction of 3D curvilinear wire-frame from three orthographic views
Computer art generated by the method of secants in the complex plane
An infinite circle inversion limit set fractal
Perceptually motivated LSPIHT for motion capture data compression
A heuristic approach to the simulation of water drops and flows on glass panes
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning
Computer graphics in chemical education and research
Automated outdoor depth-map generation and alignment
Cross-domain retrieving sketch and shape using cycle CNNs
Foreword to the Special Section on Expressive 2014
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools
An augmented crowd simulation system using automatic determination of navigable areas
VRML: Today and tomorrow
Three-dimensional graphic standards and CGI
Human image animation via semantic guidance
High quality illustrative effects for molecular rendering
SST-Sal: A spherical spatio-temporal approach for saliency prediction in 360∘ videos
RPR-SORS: Real-time photorealistic rendering of synthetic objects into real scenes
SR-CurvANN: Advancing 3D surface reconstruction through curvature-aware neural networks
Foreword to the Special Section on the 24th Portuguese meeting of computer graphics and interaction (EPCGI'17)
Virtual reality framework for editing and exploring medial axis representations of nanometric scale neural structures
Solid modelling based on polyhedron approach
ReVolVE: Neural reconstruction of volumes for visualization enhancement of direct volume rendering
Automatic garment retexturing based on infrared information
Position based simulation of solids with accurate contact handling
Occlusion Culling in OpenSG PLUS
Guest editorial - Uncertainty and parameter space analysis in visualization
Emergent authorship: the next interactive revolution
Super-resolution of license plate images using attention modules and sub-pixel convolution layers
Partial correspondence of 3D shapes using properties of the nearest-neighbor field
Handheld Augmented Reality involving gravity measurements
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage
Quadratic curve and surface fitting via squared distance minimization
GSS--A CAD-based graphic sawing simulator for hardwood logs
Automatically Mimicking Unique Hand-Drawn Pencil Lines
A robot arm digital twin utilising reinforcement learning
The effects of VR in training simulators: Exploring perception and knowledge gain
Heuristic misfit reduction: A programmable approach for 3D garment fit customization
Inverse kinodynamics: Editing and constraining kinematic approximations of dynamic motion
Design of an object model for a context sensitive tourist GUIDE
A modeling methodology for finite element mesh generation of multi-region models with parametric surfaces
Fast energy-based surface wrinkle modeling
CAD mesh model segmentation by clustering
The role of shared context in supporting cooperation between city visitors
Diffusion model-based size variable virtual try-on technology and evaluation method
A contour-based segmentation algorithm for triangle meshes in 3D space
Julia sets of switched processes
Chaotic pattern of unsmoothed isochromatics around the regions of concentrated stresses
Semi-sharp subdivision surface fitting based on feature lines approximation
Patterns generated by logical operators
DimenFix: A novel meta-strategy to preserve user-defined data values on dimensionality reduction layouts
Synthesis of 3D jigsaw puzzles over freeform 2-manifolds
The use of graphics in a computer-based urban information system
Foreword to special section on advances in procedural modeling
Exploration of interactive nuclide chart visualisations in virtual reality for physics education
AnaConDaR: Anatomically-Constrained Data-Adaptive Facial Retargeting
Creating video art with evolutionary algorithms
O-Buffer based IFT watershed from markers for large medical datasets
Computer graphics curricula in the visual arts
Foreword: Special section on the Eurographics Workshop on Visual Computing for Biology and Medicine (EG VCBM) 2020
Study of impacts of the large-screen and multi-screen trends of HMI in intelligent cabins on drivers' cognitive load
A review of computer graphics publications
Design principles of hardware-based phong shading and bump-mapping
On interval arithmetic range approximation methods of polynomials and rational functions
TROTS: A computer graphics system for three-dimensional reconstruction from serial sections
Models for graphics dialogue programming
A distributed device diagnostics system utilizing augmented reality and 3D audio
Fast hardware graphic generators of curve families
A fast all nearest neighbor algorithm for applications involving large point-clouds
Procedural movement for articulated figure animation
Design and evaluation of UltRASim: An immersive simulator for learning ultrasound-guided regional anesthesia basic skills
Apports des sciences de l'homme a la perception et modelisation de la realite dans les bases de donnees
Interactive path planning for haptic assistance in assembly tasks
Video Paintbox: The fine art of video painting
Characterizing the performance of an image-based recognizer for planar mechanical linkages in textbook graphics and hand-drawn sketches
Generation and graphical analysis of Mandelbrot and Julia sets in more than four dimensions
Foreword to special section on SIGGRAD 2015
Learning neural implicit representations with surface signal parameterizations
A multi-graph approach to complexity management in interactive graph visualization
EasySkinning: Target-oriented skinning by mesh contraction and curve editing
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data
Panoramic imaging - a review
Volume, space and colour
A training program for the introduction of CAD in a company
Developmental modelling with SDS
Tangible 3D modeling of coherent and themed structures
Unsharp masking geometry improves 3D prints
The CONTEXT: a high-level structuring concept for GKS input
Assessment of multi-exposure HDR image deghosting methods
Linear Markov iterated function systems
Interactive 3D medical image segmentation with energy-minimizing implicit functions
The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition
A line-feature label placement algorithm for interactive 3D map
A head movement propensity model for animating gaze shifts and blinks of virtual characters
Multi-user upper limb rehabilitation training system integrating social interaction
Piles for hyperdimensional graphics
Temporally stable boundary labeling for interactive and non-interactive dynamic scenes
An object-oriented specification tool for graphical interfaces
Bi-directional incremental linear interpolation
Fracture modeling in computer graphics
Constraint-based point set denoising using normal voting tensor and restricted quadratic error metrics
The crying of fractal batrachion 1, 489
A propos d'une rationalisation eventuelle des systemes et reseaux de donnees relatifs aux collections d'objets, materiels en Sciences Humaines
A note on the visualization of multiparametric bifurcations
Pencil rendering on 3D meshes using convolution
Integrating synthetic objects into real scenes
Meshing genus-1 point clouds using discrete one-forms
Stereoscopic 3D image stylization
Fast, precise flattening of cubic Bézier path and offset curves
A recursive technique for rendering parametric curves
Reconstructing a 3-D structure with multiple deformable solid primitives
Justification of CAD systems
Multi-view stereo for large-scale scene reconstruction with MRF-based depth inference
A novel approach to multi-scale blending based on saliency mapping for multimedia image compositing applications
Edge-Guided Transformer Network with multi-scale feature mapping for salient object detection in point clouds
Teaching the basics of computer graphics in virtual reality
EXOD: A tool for building and exploring a large graph of open datasets
Visual analysis of bike-sharing systems
Dupin cyclide blends between non-natural quadrics of revolution and concrete shape modeling applications
W2GAN: Importance Weight and Wavelet feature guided Image-to-Image translation under limited data
Foreword to special section on SIBGRAPI 2019
ExpoBlend: Information preserving exposure blending based on normalized log-domain entropy
A new approach to boiling simulation using a discrete particle based method
Circular pipe-connections
Self-supervised domain adaptation on point clouds via homomorphic augmentation
Personal CAL workbooks: the next chapters
UrbanVR: An immersive analytics system for context-aware urban design
Surface attributes driven volume segmentation for 3D-printing
A note on earthworm algebra and computer graphics
Visualization-based improvement of neural machine translation
Interactive computer programme to facilitate diesel engine/propeller matching
Transient instant radiosity for efficient time-resolved global illumination
An architectural approach to efficient 3D urban modeling
A novel Multi-scale architecture driven by decoupled semantic attention transfer for person image generation
An exploded view paradigm to disambiguate scatterplots
Ibero-American co-operation in computer graphics
A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials
On-site single image SVBRDF reconstruction with active planar lighting
Foreword to the special section on Spanish Computer Graphics Conference 2024
Triply periodic mesh-based linked-structures: Design and construction of a family of periodic links based on Bravais lattices and corresponding Wigner-Seitz cells
Some unusual primitives in the mira graphical extension of PASCAL
New evaluation metrics for mesh segmentation
Application of the stochastic sampling method to various implicit surfaces
A survey of raster-based transparency techniques
A formalization and classification of global illumination methods
Transformer-based rapid human pose estimation network
Falcon: Visual analysis of large, irregularly sampled, and multivariate time series data in additive manufacturing
CMA: Cross-modal attention for 6D object pose estimation
Fast as-isometric-as-possible shape interpolation
Polynomial spline surfaces with rational linear transitions
A topology-preserving optimization algorithm for polycube mapping
A fast roughness-based approach to the assessment of 3D mesh visual quality
Design and evaluation of a virtual rehabilitation system integrating intangible cultural heritage: A case study of Baduanjin-based somatosensory training
Special Issue: Computer Graphics in Spain
A sample-based method for computing the radiosity inverse matrix
The multi-L-REP decomposition and its application to a point-in-polygon inclusion test
UDAformer: Underwater image enhancement based on dual attention transformer
Automatic portrait image pixelization
Multiple strategy stochastic iteration for architectural walkthroughs
Uncertainty visualization for interactive assessment of stenotic regions in vascular structures
Skeleton pruning by contour approximation and the integer medial axis transform
Computational methods for understanding 3D shapes
Transmission of gray level images by multilevel dither techniques
Mathematical modelling and simulation of pop-up books
Computational paradigms for direct triangular surface remeshing
Difficulty factors for VR cognitive rehabilitation training - Crossing a virtual road
Diffusion-geometric maximally stable component detection in deformable shapes
Object tracking using Langevin Monte Carlo particle filter and locality sensitive histogram based likelihood model
Modal function transformation for isometric 3D shape representation
Exploring the user experience of hands-free VR interaction methods during a Fitts' task
Hessian-constrained detail-preserving 3D implicit reconstruction from raw volumetric dataset
Intrinsic/extrinsic embedding for functional remeshing of 3D shapes
Termination criterion for subdivision of triangular Bézier patch
Simulation of dynamic phenomena by cellular automata
A novel constrained texture mapping method based on harmonic map
APM: Adaptive permutation module for point cloud classification
Graphics and visualization - Techniques and tools: A course for postgraduates of all disciplines
Visualizing NBA information via storylines
A negative experiment with univariate blending functions
Fast and stable cloth simulation based on multi-resolution shape matching
CAD of worms and their machining tools
Constraint resolution using optimisation techniques
Information rich temporal virtual models using X3D
Normals estimation for digital surfaces based on convolutions
Public behavior response analysis in disaster events utilizing visual analytics of microblog data
Statistical graphics in APL: Structuring a graphical support system for interactive data analysis
An algebraic algorithm for point inclusion query
Improving geometric iterative approximation methods using local approximations
Simulation of the indoor propagation of a 60 GHz electromagnetic wave with a time-dependent radiosity algorithm
A sketch-aided retrieval approach for incomplete 3D objects
Advances in volume graphics
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems
Topology preserving data simplification with error bounds
Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton
The ICL/Three Rivers PERQ and distributed interactive computing
Visualizing the structure of chaos in the Lorenz system
Photorealism in computer graphics--past and present
Hybrid visibility compositing and masking for illustrative rendering
Access control and key management for mobile agents
Multi-block grid density control using non-rectangular topology and two stage mapping
Factoring a homogeneous transformation for a more efficient graphics pipeline
Virtual Ray Tracer 2.0
A declarative approach to procedural modeling of virtual worlds
Size-aware indoor scene retargeting with generalized summarization
Ray prioritization using stylization and visual saliency
Shrinking city layouts
Multi-perspective compact explosion diagrams
Real-time editing of man-made mesh models under geometric constraints
Guest editor's introduction: Computer graphics in India: Applications, research and development
PhaseTrack: Physics-Based Motion Tracking via Phase-Guided Motion Generation
Handsketching as a human factor aspect in graphical interaction
Development of a large graphics-based application package
Uncertainty-aware visual analysis of radiofrequency ablation simulations
Where computers disappear, virtual humans appear
Shape context based mesh saliency detection and its applications: A survey
There is more to context than location
Background and foreground disentangled generative adversarial network for scene image synthesis
An implementation of the graphical kernel system (GKS)
A 3D+t Laplace operator for temporal mesh sequences
Dynamic fractals
Pen-to-mime: Pen-based interactive control of a human figure
A linear pivoting method for detecting and tracing planar section curves of free-form surfaces
SketchCADGAN: A generative approach for completing partially drawn query sketches of engineering shapes to enhance retrieval system performance
L-Bench: An Android benchmark set for low-power mobile GPUs
Foreword to the special section on touching the 3rd dimension
Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones
A novel computation method of hybrid capacity constrained centroidal power diagram
Ray Tracer based rendering solution for large scale fluid rendering
Shock preserving quadratic interpolation for visualization on triangular meshes
Parallel quadtree construction on collections of objects
An overlap estimation guided feature metric approach for real point cloud registration
Unsupervised co-segmentation of 3D shapes via affinity aggregation spectral clustering
Biomechanical modeling: Implementing line-of-action algorithm for human muscles and bones using generalized cylinders
Foreword to the special section on smart tool and applications for graphics (STAG 2019)
Algorithms for sketching surfaces
Visualization of Nil, Sol, and SL2(R)˜ geometries
A survey of point-based techniques in computer graphics
Foreword special section on VSI: C&G VCBM 2022
Computing the intersection of a plane and a natural quadric
A real-time cloth draping simulation algorithm using conjugate harmonic functions
3DPMesh: An enhanced and novel approach for the reconstruction of 3D human meshes from a single 2D image
PDE based surface representation - vase design
Uncertainty in medical visualization: Towards a taxonomy
Menu user interface design for Head-mounted display Virtual Reality: A systematic literature review
Artificial neural net attractors
Viewpoint-driven simplification using mutual information
QCDVis: a tool for the visualisation of Quantum Chromodynamics (QCD) data
Printing technologies
Adaptive multiresolution exemplar-based texture synthesis on animated fluids
Bloodline: A system for the guided analysis of cardiac 4D PC-MRI data
Texturing and inpainting a complete tubular 3D object reconstructed from partial views
Choreographing multi-degree of freedom behaviors in large-scale crowd simulations
Sample-efficient reference-free control strategy for multi-legged locomotion
Retrieving indoor objects: 2D-3D alignment using single image and interactive ROI-based refinement
Foreword to the Special Section on Smart Tools and Applications in Computer Graphics (STAG 2018)
Reflectance field based real-time, high-quality rendering of bidirectional texture functions
3D video fragments: dynamic point samples for real-time free-viewpoint video
Diverse non-homogeneous texture synthesis from a single exemplar
Sketch-guided scene image generation with diffusion model
Robust detection and tracking of annotations for outdoor augmented reality browsing
Clock mechanism generation using interaction graphs
Support-free frame structures
Deferred blending: Image composition for single-pass point rendering
Laser printers for rendering surfaces
Real-time 3D visualization of forest fire spread based on tree morphology and finite state machine
GPU-based rendering of curved polygons using simplicial coverings
Light subpath reservoir for interactive ray-traced global illumination
Foreword to special section: Highlights from EuroVA 2024
The display of molecular models with the AMES interactive modeling system (AIMS)
Using the Chinese Calligraphy brush as a tangible user interface tool in virtual heritage scenarios
Personality perception in human videos altered by motion transfer networks
Shape optimization of quad mesh elements
A unified smoke control method based on signed distance field
Page description language INTERPRESS in electronic publishing environment
Smoothing an arc spline
SciBlend: Advanced data visualization workflows within Blender
Editor-in-chief's editorial
3D extension to GKS
Volume distortion and morphing using disk fields
Fractals from simple polynomial composite functions
Real-time self-supervised tone curve estimation for HDR image
Hyperspectral image denoising via total generalized variation regularized low-rank tensor decomposition
Fast vector quantization for efficient rendering of compressed point-clouds
Harmonograms
Mesh generation for two-dimensional regions using a DVST (direct view storage tube) graphics terminal
NeRVis: Neural Radiance Field Model-Uncertainty Visualization
Behaviourally rich actions for user-controlled characters
Models for photogrammetric building reconstruction
Sensory vision - Development of a course for physical interaction and graphics
A kinematic-variational model for animating skin with wrinkles
Design exploration through interactive prototypes using sensors and microcontrollers
Data-driven quasi-interpolant spline surfaces for point cloud approximation
A graphics software package for interactive graphics terminal
Footstep parameterized motion blending using barycentric coordinates