yusuke1997/dblp-id-title huggingface dataset:
The joint influence of social status and personal attitudes in a contact and open versus a noncontact and homophobic culture on the virtual Midas touch
In-vehicle full-window augmented reality system (FARS) for passengers: effects on spatial knowledge and user experience
Haptic interaction with fluids in virtual environment: an analytical review
Guidelines for haptic interpersonal communication applications: an exploration of foot interaction styles
The predictive role of body image and anti-fat attitudes on attentional bias toward body area in haptic virtual reality environment
Emotion recognition using facial expressions in an immersive virtual reality application
Therapist perspectives on telehealth-based virtual reality exposure therapy
Development of a virtual reality laboratory stressor
Camera tracking by online learning of keypoint arrangements using LLAH in augmented reality applications
Comparative behavioural and neurofunctional analysis of executive functions in adults with obsessive-compulsive disorder and attention-deficit/hyperactivity disorder using a virtual reality task
Peltier Haptic Interface (PHI) for improved sensation of touch in virtual environments
Evaluating the effects of frame of reference on spatial collaboration using desktop collaborative virtual environments
Self-reported discomfort when using commercially targeted virtual reality equipment in discomfort distraction
Breathing in virtual reality for promoting mental health: a scoping review
Mixing real and virtual conferencing: lessons learned
Correction to: Scene Walk: a non‑photorealistic viewing tool for first‑person video
The effect of embodied interaction designs on flow experience: examination in VR games
Performance enhancement of facial electromyogram-based facial-expression recognition for social virtual reality applications using linear discriminant analysis adaptation
A recommender system to generate museum itineraries applying augmented reality and social-sensor mining techniques
Correction to: Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device
The temporal pattern of VR sickness during 7.5-h virtual immersion
Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM
The effects of virtual reality glasses and external cold and vibration on procedural pain and anxiety in children during venous phlebotomy: randomized controlled trial
A virtual reality platform to simulate orientation and mobility training for the visually impaired
Tracking for augmented reality on wearable computers
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
The right of publicity in virtual reality
Use of a modified kalman filter for a visually coupled system application
Follower behavior under stress in immersive VR
3D facial model exaggeration builder for small or large sized model manufacturing
Usability issues of desktop virtual environment applications
Adapting UTAUT2 to assess user acceptance of an e-scooter virtual reality service
Virtual reality applied to physiotherapy: a review of current knowledge
Virtual reality application for real-time pedalling cadence estimation based on hip ROM tracking with inertial sensors: a pilot study
A comparative study of CT-based volumetric assessment methods for total lung capacity with the development of an adjustment factor: incorporating VR imaging for improved accuracy
Democratizing AI in biomedical image classification using virtual reality
Enhanced avatar control using neural networks
Faster dynamic spatial partitioning in OpenSimulator
Virtual Observations: a software tool for contextual observation and assessment of user's actions in virtual reality
Semantic framework for interactive animation generation and its application in virtual shadow play performance
Intraoperative use of virtual reality decreases anxiety during surgery under local anaesthesia in the head and neck region
Dynamic defocus and occlusion compensation of projected imagery by model-based optimal projector selection in multi-projection environment
Extended reality technologies in small and medium-sized European industrial companies: level of awareness, diffusion and enablers of adoption
Augmented reality navigation in external ventricular drain insertion - a systematic review and meta-analysis
Individual differences in virtual reality: Are spatial presence and spatial ability linked?
Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction
The Virtual Scylla: an exploration of "serious games", artificial life and simulation complexity
Co-design of avatars to embody auditory hallucinations of patients with schizophrenia
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
Coupling of interactive manufacturing operations simulation and immersive virtual reality
Trick the body trick the mind: avatar representation affects the perception of available action possibilities in virtual reality
Enhancing display resolution through virtual pixel creation: a software-based approach for existing displays
Cognitive ability and information retrieval: When less is more
A preliminary investigation into the efficacy of training soccer heading in immersive virtual reality
The effect of augmented virtuality on financial decision-making among adults and children
Usability issues in the design of an intuitive interface for planning and simulating maintenance interventions using a virtual environment
The assessment of virtual reality training in antromastoidectomy simulation
Distal upper limb targeted therapy with non-immersive virtual-reality based tasks in post-stroke rehabilitation
Auditory and visual 3D virtual reality therapy for chronic subjective tinnitus: theoretical framework
Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention
Toward the development of interactive virtual dissection with haptic feedback
Virtual surfaces and the influence of cues to surface shape on grasp
Bridging the gaps: an updated mapping of the uses of immersive learning environments
Presence within the virtual reality environment of the international space station
Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach
An integrated virtual environment for feasibility studies and implementation of aerial MonoSLAM
cleAR: an interoperable architecture for multi-user AR-based school curricula
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
Exploring individual user differences in the 2D/3D interaction with medical image data
Human-systems interaction for virtual environment team training
Dropout rate in randomised controlled trials of balance and gait rehabilitation in multiple sclerosis: is it expected to be different for virtual reality-based interventions? A systematic review with meta-analysis and meta-regression
A computational model of perceptual saliency for 3D objects in virtual environments
Social gaze fingerprints: identifying social virtual reality users by their eye gaze patterns
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality
A framework for fidelity evaluation of immersive virtual reality systems
Augmented reality mobile digital twin for unmanned aerial vehicle wildfire prevention
Pick-by-vision: there is something to pick at the end of the augmented tunnel
Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones
Almost the same: experiential and behavioral effects in talking with virtual humans
Immersive virtual reality as support for the mental health of elderly women: a randomized controlled trial
Using immersive game-based virtual reality to teach fire-safety skills to children
A hybrid reality environment and its application to the study of earthquake engineering
Camera space shadow maps for large virtual environments
Musings on volumetric level of detail for virtual environments
DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review
Can you hear it? Stereo sound-assisted guidance in augmented reality assembly
Haptic feedback for interactive AR/VR systems: comparing single- vs. dual-muscle EMS for weight perception
Learning game innovations in immersive game environments: a factor analytic study of students' learning inventory in virtual reality
Automatic portals layout for VR navigation
Immersive manipulation of virtual objects through glove-based hand gesture interaction
VR-induced interoceptive feedback may impact tactile priority in individuals with low interoceptive awareness
Memory performance as a function of modality and context: revealing the cognitive mechanisms underlying enhanced memory in virtual reality
Validation in cyberinterventions: an introduction to this themed issue
CAVE and HMD: distance perception comparative study
H-GOMS: a model for evaluating a virtual-hand interaction system in virtual environments
Tick rate-frame rate cross interaction and the impact upon just noticeable differences in virtual reality
Musical creativity in collaborative virtual environments
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality
A social VR-based collaborative exergame for rehabilitation: codesign, development and user study
Operator training simulators in virtual reality environment for process operators: a review
On the linguistic nature of cyberspace and virtual communities
Editorial for special issue on interactive virtual environments for serious games
Design evaluation and modification of mechanical systems in virtual environments
Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies
Effects of cybersickness mitigation methods on behavior: a comparative study based on the skill-rule-knowledge model
Toward the validation of VR-HMDs for medical education: a systematic literature review
Shadow removal of projected imagery by occluder shape measurement in a multiple overlapping projection system
Immersive virtual reality in higher education: a systematic review of the scientific literature
Examining the effects of virtual reality on anxiety and stress reduction in patients undergoing hemodialysis: a pre-post interventional study
Using virtual reality to optimize assessment of sociomoral skills
A seamless solution for 3D real-time interaction: design and evaluation
Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance
Walking-in-place for omnidirectional VR locomotion using a single RGB camera
ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality
The reality of medical work: The case for a new perspective on telemedicine
Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)
Simulation-based surgical training systems in laparoscopic surgery: a current review
An interactive cameraless projector calibration method
The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review
How latency, action modality and display modality influence the sense of agency: a virtual reality study
Augmenting moving planar surfaces robustly with video projection and direct image alignment
Haptic/virtual reality orthopedic surgical simulators: a literature review
Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments
Marketing in the metaverse era: toward an integrative channel approach
The feasibility of a mixed reality surgical training environment
Detecting rigid links between sensors for automatic sensor space alignment in virtual environments
Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video
Framework for developing alternative reality environments to engineer large, complex systems
Illuminating the past: state of the art
The effect of target and background texture on relative depth discrimination in a virtual environment
A head-mounted Tilted Reality Device for the treatment of pusher syndrome: a usability study in healthy young and older adults
Computer game engines for developing first-person virtual environments
Constructing hermeneutical relations: a postphenomenological inquiry into immersive VR memory palaces
Presence in the age of social networks: augmenting mediated environments with feedback on group activity
Interactive virtual reality environments and emotions: a systematic review
Improvement of robustness against electrode shift for facial electromyogram-based facial expression recognition using domain adaptation in VR-based metaverse applications
Virtual grasps recognition using fusion of Leap Motion and force myography
Mediated presence: virtual reality, mixed environments and social networks
Leveraging advertising to a higher dimension: experimental research on the impact of virtual reality on brand personality impressions
Reaching further in VR: a comparative study with a novel velocity-based technique
The effects of touchless interaction on usability and sense of presence in a virtual environment
Interactive 3-D indoor modeler for virtualizing service fields
Supporting cognitive processing with spatial information presentations in virtual environments
Success factors for serious games to enhance learning: a systematic review
Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks
Stable haptic interaction using a damping model to implement a realistic tooth-cutting simulation for dental training
REMOTE: Desk-top Virtual Reality for future command and control?
Acceptability, feasibility, and initial efficacy of virtual reality as a home-based exercise modality for young adults
Special Issue Editorial: Multisensory interaction in virtual environments
Assessing hands-free interactions for VR using eye gaze and electromyography
Opening new dimensions for e-Tourism
Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator
"Fake it, you can touch it": a study of virtual touch effects based on VR technology
Animatronic shader lamps avatars
The ObReco-360°: a new ecological tool to memory assessment using 360° immersive technology
Exploring the future building: representational effects on projecting oneself into the future office space
Brain activity during cybersickness: a scoping review
Optimizing virtual reality interfaces: ergonomic guidelines for hand interaction based on user age, gender, and handedness
The effect of update rate on the sense of presence within virtual environments
Towards an objective measurement of presence, place illusion, and plausibility illusion in virtual reality using electroencephalography
My hands? Importance of personalised virtual hands in a neurorehabilitation scenario
From digital imagination to real-world exploration: a study on the influence factors of VR-based reconstruction of historical districts on tourists' travel intention in the field
Natural and hybrid bimanual interaction for virtual assembly tasks
The console market
A VR training system for learning and skills development for construction workers
A system for desktop conceptual 3D design
Accurate and stable alignment of virtual and real spaces using consumer-grade trackers
Visual impairments simulation in virtual reality as an empathy booster
Cable harness design, assembly and installation planning using immersive virtual reality
Virtual realia: maneuverable computer 3D models and their use in learning assembly skills
Development of a Learning-Training Simulator with Virtual Functions for Lathe Operations
Towards adaptive Web scriptable user interfaces for virtual environments
Medical imaging and virtual reality: a personal perspective
Multisensory VR interaction for protein-docking in the CoRSAIRe project
Using augmented reality technology in storytelling activities: examining elementary students' narrative skill and creativity
The impact of misaligned idiotropic and visual axes on spatial ability under altered visuospatial conditions
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
Natural language control of interactive 3D animation and computer games
A CAVE-like environment as a tool for full-size train design
The effect of reducing distraction on the flow-performance link in virtual experiential learning environment
Motion control of virtual reality based on an inertia-based sensing mechanism and a novel approach to redirected walking
Exploring the potential of virtual reality (VR) in mental healthcare: a systematic literature review
Spatial resolution measurement method for 3D displays from contrast modulation
Wand: $360^{\circ }$ video projection mapping using a $360^{\circ }$ camera
Application of virtual reality for peritoneal dialysis exchange learning in patients with end-stage renal disease and cognitive impairment
Age invaders: social and physical inter-generational mixed reality family entertainment
Evaluation of the Oculus Rift S tracking system in room scale virtual reality
Sensory-motor enhancement in a virtual therapeutic environment
Efficient virtual reality design of quiet underwater shells
Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors
Augmented reality presentation system of skeleton image based on biomedical features
Conceptualising mixed spaces of interaction for designing continuous interaction
Clinical effectiveness of virtual reality versus conventional clinic-based vestibular physical therapy on balance and function in active duty service members. A pilot randomized controlled trial
Dynamic learning, retrieval, and tracking to augment hundreds of photographs
Machine learning-guided high-definition transcranial direct current stimulation prevents cybersickness
Immersive interactive reality: Internet-based on-demand VR for cultural presentation
An interactive extended reality-based tutorial system for fundamental manual metal arc welding training
Previous VR experience increases embodiment in immersive VR safety training: an exploratory mixed-methods study
Virtual reality interaction based on visual attention and kinesthetic information
Exploiting sensing devices availability in AR/VR deployments to foster engagement
Use of color in visual coding of information for augmented reality environments
A scope of presence-related feelings in AR studies
MagicChem: a MR system based on needs theory for chemical experiments
Pneumatic and acoustic suit: multimodal haptic suit for enhanced virtual reality simulation
Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time
Calibration of electromagnetic tracking devices
Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches
Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation
Virtual reality for cultural landscape visualization
A self-configurable large-scale virtual manufacturing environment for collaborative designers
Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data
SubSafe : a games-based training system for submarine safety and spatial awareness (Part 1)
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia
Three-dimensional modeled environments versus 360 degree panoramas for mobile virtual reality training
Sounding fire for immersive virtual reality
A curved surface display for three fingers based on human visual and tactile sensory fusion
Banded matrix approach to Finite Element modelling for soft tissue simulation
ParaVerse: co-design of a parachute rehearsal and training virtual-reality enhanced simulator for the Australian Defence Force: combining a generative co-design framework and an agile approach to development
Research on the impact of immersive virtual reality classroom on student experience and concentration
A virtual gym in your pocket: the influence of augmented reality exercise app characteristics on user's continuance intention
Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices
Comparison of spatial orientation skill between real and virtual environment
Automatic detection and classification of emotional states in virtual reality and standard environments (LCD): comparing valence and arousal of induced emotions
Virtual reality 360 interactive panorama reproduction obstacles and issues
Emotional reactions to the 3D virtual body and future willingness: the effects of self-esteem and social physique anxiety
On money, taxes, and property in virtual reality
A mobile VR-based respiratory biofeedback game to foster diaphragmatic breathing
Holomech: an extended reality tool for supporting student motivation and perceived spatial reasoning in structural mechanics
Effect of eye-tracking-based depth perception visualization interface on virtual reality user experience
Update rates and fidelity in virtual environments
Benefits of virtual reality and 3D visualizations for remote satellite supervisory control
A desktop VR prototype for industrial training applications
An evaluation of asymmetric interfaces for bimanual virtual assembly with haptics
Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: a pilot study
Intelligent Cruise-Control Navigation: A new navigation/travel method for use in virtual environments
Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage
Immersive evaluation of in-product lighting design using virtual reality
Mixed reality representation of hazard zones while collaborating with a robot: sense of control over own safety
Objective quantification of dynamic spatial distortions for enhanced realism in virtual environments
Teleguidance-based remote navigation assistance for visually impaired and blind people - usability and user experience
A dual-representation strategy for the virtual assembly of thin deformable objects
Taking real steps in virtual nature: a randomized blinded trial
Enabling personalized VR experiences: a framework for real-time adaptation and recommendations in VR environments
Using virtual reality techniques in maxillofacial surgery planning
Performance evaluation of compromised synchronization control mechanism for distributed virtual environment (DVE)
Street lighting environment and fear of crime: a simulated virtual reality experiment
Fear of crime revisited: analyzing the effects of urban nighttime illuminance on neural and psychological responses using recorded virtual environments and electroencephalogram data
Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
A novel approach in rehabilitation of hand-eye coordination and finger dexterity
Designing augmented reality for future commercial aviation: a user-requirement analysis with commercial aviation pilots
Transferring the approach avoidance task into virtual reality: a study in patients with alcohol use disorder versus healthy controls
Exploring sex differences in collaborative virtual environments for participation equality and user experience
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders
Reduced field of view alters scanning behaviour