yusuke1997/dblp-id-title huggingface dataset:
Did I do that? The association between action video gaming experience and feedback processing in a gambling task
Validation and psychometric properties of a short version of Young's Internet Addiction Test
The role of attachment style in building social capital from a social networking site: The interplay of anxiety and avoidance
The effect of video feedback delay on frustration and emotion communication accuracy
Comparing actual and self-reported measures of Facebook use
Factors impacting the acceptance of mobile data services - A systematic literature review
Development and validation of the Tinder Motives Scale (TMS)
Examining effective technology project leadership traits and behaviors
The co-learning in the design, simulation and optimization of a solar concentrating system
With great power comes great responsibility: Superhero primes and expansive poses influence prosocial behavior after a motion-controlled game task
Knowledge types and cognitive processing modes associated with online news credibility assessment: An interview study
A cognitive-behavioral model of pathological Internet use
Technology adoption in employee recruitment: The case of social media in Central and Eastern Europe
What type of content are smartphone users addicted to?: SNS vs. games
International perspectives on social media use among adolescents: Implications for mental and social well-being and substance use
Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users
Online communication and subjective well-being in Chinese college students: The mediating role of shyness and social self-efficacy
Measuring quality of perception in distributed multimedia: Verbalizers vs. imagers
Web page visual hierarchy: Examining Faraday's guidelines for entry points
Analyzing the changes in the psychological profile of professional League of Legends players during competition
Why provide an online review? An extended theory of planned behavior and the role of Big-Five personality traits
Designing and Enabling Spaces for collaborative knowledge creation and innovation: From managing to enabling innovation as socio-epistemological technology
Learning outside the classroom through MOOCs
The interplay of technology and context in Syrian university students' electronic literacy practices
Investigating the determinants of telepresence in the e-commerce setting
Investigating the exploitation of web 2.0 for knowledge management in the Greek tourism industry: An utilisation-importance analysis
Differences in intrapersonal and interactional empowerment between lurkers and posters in health-related online support communities
Assessing implicit science learning in digital games
The processing of emoji-word substitutions: A self-paced-reading study
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time
Self-disclosure on SNS: Do disclosure intimacy and narrativity influence interpersonal closeness and social attraction?
Looking for trouble: A multilevel analysis of disagreeable contacts in online social networks
Influence of smartphone addiction proneness of young children on problematic behaviors and emotional intelligence: Mediating self-assessment effects of parents using smartphones
Green Information Technology influence on car owners' behavior: Considerations for their operative support in collaborative eLearning and social networks
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players
Assessing and governing IT-staff behavior by performance-based simulation
Reassessing the smartphone addiction scale: Support for unidimensionality and a shortened scale from an American sample
Comparative analysis of relevance feedback methods based on two user studies
Sleepless due to social media? Investigating problematic sleep due to social media and social media sleep hygiene
An evaluation of students' motivation in computer-supported collaborative learning of programming concepts
Is there a cybercriminal personality? Comparing cyber offenders and offline offenders on HEXACO personality domains and their underlying facets
Parallels in knowledge cycles
Hedonic evaluation can be automatically performed: An electroencephalography study of website impression across two cultures
Brainwaves on battlegrounds: Preliminary insights into EEG, white matter microstructure, and StarCraft II performance
Applying recommender systems in collaboration environments
Human emotion recognition and analysis in response to audio music using brain signals
A tale of two sites: Dual social network site use and social network development
An intelligent assessment method of criminal psychological attribution based on unbalance data
Disclosures about important life events on Facebook: Relationships with stress and quality of life
Kindergarten social assistive robot: First meeting and ethical issues
(Not) feeling up or down? Lack of evidence for vertical spatial iconicity effects for valence evaluations of emoji stimuli
Blogging privacy rule orientations, privacy management, and content deletion practices: The variability of online privacy management activity at different stages of social media use
Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?
Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?
From paper to web: Mode equivalence of the ARHQ and NEO-FFI
The conceptualization and measurement of m-commerce user satisfaction
Personality and espoused cultural differences in technostress creators
Creativity in IS usage and workgroup performance: The mediating role of ambidextrous usage
Application of an aesthetic evaluation model to data entry screens
Abuse of technology in adolescence and its relation to social and emotional competencies, emotions in online communication, and bullying
Catching the catfish: Exploring gender and the Dark Tetrad of personality as predictors of catfishing perpetration
Fostering group norm development and orientation while creating awareness contents for improving net-based collaborative problem solving
The impact of Co-actors on cognitive load: When the mere presence of others makes learning more difficult
Leveraging learning innovations in cognitive computing with massive data sets: Using the offshore Panama papers leak to discover patterns
Improving online anti-phishing training using cognitive large language models
Does humanization or machinization make the IoT persuasive? The effects of source orientation and social presence
A network analytic approach to gaze coordination during a collaborative task
Why do people file share unlawfully? A systematic review, meta-analysis and panel study
The psychological reassurance effect of mobile tracing apps in Covid-19 Era
Mechanism to enhance team creative performance through social media: A Transactive memory system approach
Using virtual reality to induce gratitude through virtual social interaction
Perceived usefulness and performance of human-to-human communications on television
Retweeting #WorldEnvironmentDay: A study of content features and visual rhetoric in an environmental movement
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors
Allying with AI? Reactions toward human-based, AI/ML-based, and augmented hiring processes
Peer-mediation of the adoption of efficient software interaction methods: A model based on priming
A revised examination of the dual pathway model for bulimic symptoms: The importance of social comparisons made on Facebook and sociotropy
The use of interactive media among today's youth: Results of a survey
Swiping more, committing less: Unraveling the links among dating app use, dating app success, and intention to commit infidelity
Some critical reflections on the special issue: Collaboration in the 21st century: The theory, assessment, and teaching of collaborative problem solving
Effect of uninterrupted time-on-task on students' success in Massive Open Online Courses (MOOCs)
Primacy effect of emotions in social stories: User engagement behaviors with breast cancer narratives on Facebook
Location information disclosure in location-based social network services: Privacy calculus, benefit structure, and gender differences
How cultural elements shape game evaluations: The role of cultural authenticity and perceived effort
Effects of augmented reality on learning and cognitive load in university physics laboratory courses
Anti-smoking educational game using avatars as visualized possible selves
The development and validation of the cyber dating abuse questionnaire among young couples
Internet and personality
Investigation of the depression in breast cancer patients by computational intelligence technique
Understanding the textual content of online customer reviews in B2C websites: A cross-cultural comparison between the U.S. and China
Quanty: An online game for eliciting the wisdom of the crowd
Personal identification based on finger-vein features
Competent or clueless? Users' knowledge and misconceptions about their online privacy management
Exploring the relationship between adolescents' self-concept and their offline and online social worlds
Learner-controlled selection of tasks with different surface and structural features: Effects on transfer and efficiency
Initial inductive learning in a complex computer simulated environment: the role of metacognitive skills and intellectual ability
Problematizing excessive online gaming and its psychological predictors
Brand value Co-creation in social commerce: The role of interactivity, social support, and relationship quality
Social presence in relation to students' satisfaction and learning in the online environment: A meta-analysis
Productive use of learning resources in an online problem-based learning environment
Assessing individual contributions to Collaborative Problem Solving: A network analysis approach
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing
Wandering minds, wandering mice: Computer mouse tracking as a method to detect mind wandering
Share of Attention: Exploring the Allocation of User Attention to Consumer Applications
What's Her Face(book)? How many of their Facebook "friends" can college students actually identify?
Know thyself through data: Improving WhatsApp interaction awareness with data-driven visualizations
Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents
The buffering of autonomic fear responses is moderated by the characteristics of a virtual character
Second screening use and its effect on political involvement in China: An integrated Communication Mediation Model
Participation-based student final performance prediction model through interpretable Genetic Programming: Integrating learning analytics, educational data mining and theory
Emotions in the time of coronavirus: Antecedents of digital and social media use among Millennials
Relationships among Internet use, personality, and social support
Self-effects and public commitment on social media: Testing the cognitive and social influences of sending messages on message senders
Extending the TAM for Green IT: A normative perspective
Cognitive functioning mediates the relationship between self-perceptions of aging and computer use behavior in late adulthood: Evidence from two longitudinal studies
ALAS-KA: A learning analytics extension for better understanding the learning process in the Khan Academy platform
The development of a measure of subjective computer experience
A systematic review of the mental health outcomes associated with Facebook use
Lessons learned from i-mode: What makes consumers click wireless banner ads?
Notes and annotations as information resources in a social networking platform
A systematic literature review on agile requirements engineering practices and challenges
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites
Viewers' behavior when exposed to overlay advertising on AVoD platforms
Fake news in a time of plague: Exploring individuals' online information management in the COVID-19 era
Longitudinal associations among cumulative ecological risk, maladaptive cognitions and smartphone addiction in Chinese university freshmen: A two-wave study
Think twice, scroll once: Encouraging critical reflection as a shield against health misinformation and overgeneralized messaging by social media influencers
Online Hate Does Not Stay Online - How Implicit and Explicit Attitudes Mediate the Effect of Civil Negativity and Hate in User Comments on Prosocial Behavior
Rewarded and unrewarded competition in a CSCL environment: A coopetition design with a social cognitive perspective using PLS-SEM analyses
The WWW of digital hate perpetration: What, who, and why? A scoping review
Corrigendum to "I Became an Attractive Person in the Virtual World: Users' Identification with Virtual Communities and Avatars" [Comput. Hum. Behav. 28 (2012) 1663-1669]
Impact of perceived social support on pain perception in virtual reality
Behind the bubble: Exploring the motivations of NFT buyers
Corrigendum to "Big fish: Prestige and admiration in game studies scholarship" [Computers in Human Behavior 56 (2016) 330-336]
Who uses Facebook? An investigation into the relationship between the Big Five, shyness, narcissism, loneliness, and Facebook usage
The effects of self-monitoring tendency on young adult consumers' mobile dependency
Investor personality predicts investment performance? A statistics and machine learning model investigation
Factors affecting online group buying intention and satisfaction: A social exchange theory perspective
Open source software: A community of altruists
A meta-analysis of self-regulation and digital recreation from birth to adolescence
Augmented reality to promote collaborative and autonomous learning in higher education
Pre-service teachers' behavioral intention to make educational animated movies and their experiences
Interparental conflict and adolescent internet addiction: The mediating role of emotional insecurity and the moderating role of big five personality traits
To text or not to text? The importance of text messaging among college-aged youth
Publicness and directedness: Effects of social media affordances on attributions and social perceptions
Millennial engineers: Digital media and information ecology of engineering students
How individual sensitivities to disagreement shape youth political expression on Facebook
Social evaluations of embodied agents and avatars
Editorial to the virtual Special Issue: Human-automation interaction in the workplace: A broadened scope of paradigms
Acquisition of troubleshooting skills in a computer simulation: Worked example vs. conventional problem solving instructional strategies
Affective command-based control system integrating brain signals in commands control systems
An interactive tool to promote musical creativity in people with dementia
"Only visible for three days": Mining microblogs to understand reasons for using the Time Limit setting on WeChat Moments
What makes information in online consumer reviews diagnostic over time? The role of review relevancy, factuality, currency, source credibility and ranking score
Measuring satisfaction with business-to-employee systems
"I Got the Job!": An exploratory study examining the psychological factors related to status updates on facebook
LCP segmentation: A framework for evaluation of user engagement in online social networks
Measuring self-regulated learning and the role of AI: Five years of research using multimodal multichannel data
Esports matrix: Structuring the esports research agenda
Democracy in computer-mediated communication: Gender, communicative style, and amount of participation in professional listservs
Why do individuals use online video piracy websites?
Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences
Physically distant, virtually close: Adolescents' sexting behaviors during a strict lockdown period of the COVID-19 pandemic
Bridging the divide: Using UTAUT to predict multigenerational tablet adoption practices
Integration into mathematics classrooms of an adaptive and intelligent individualized e-learning environment: Implementation and evaluation of UZWEBMAT
Diminishing returns of information quality: Untangling the determinants of best answer selection
Building trust in automatic video interviews using various AI interfaces: Tangibility, immediacy, and transparency
Exploring the user interface of negotiation support systems from the user acceptance perspective
The impact of hierarchical positions on the type of communication within online Communities of Learning
The role of social identity and online social capital on psychosocial outcomes in MMO players
"Who over 65 is online?" Older adults' dispositions toward information communication technology
Tea and turbulence: Communication privacy management theory and online celebrity gossip forums
What motivates high school teachers to use web-based learning resources for classroom instruction? An exploratory case study in an Iranian smart school
Internet use and multitasking among older adolescents: An experience sampling approach
Objective evaluation or collective self-presentation: What people expect of LinkedIn recommendations
Antecedents and consequences of game addiction
Impact of social media usage on students academic performance in Saudi Arabia
Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes
To connect or promote?: An exploratory examination of Facebook pages dedicated to moms
Motivation for physical activity and physcial activity engagement in current and former wearable fitness tracker users: A mixed-methods examination
Is sexting good for your relationship? It depends ..
Phishing attempts among the dark triad: Patterns of attack and vulnerability
The value for innovation of inter-firm networks and forming alliances: A meta-analytic model of indirect effects
Voices of rape: Cognitive networks link passive voice usage to psychological distress in online narratives
'What lies behind the filter?' Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being
Insecure attachments: Attachment, emotional regulation, sexting and condomless sex among women in relationships
Diffusion of innovation in direct-to-avatar (D2A): A study of immersive communication and branding in the metaverse
Predicting cyber offenders and victims and their offense and damage time from routine chat times and online social network activities
The impact of Social Multimedia Systems on cyberlearners
Communication in virtual environments: The influence of spatial cues and gender on verbal behavior
Lifestyles and routine activities: Do they enable different types of cyber abuse?
Discovering usage behaviors and engagement in an Educational Virtual World
Internet empowerment
Open source content contributors' response to free-riding: The effect of personality and context
The effects of attacker identity and individual user characteristics on the value of information privacy
Beyond imprisonment of meaning: Technology facilitating redefining
Personality disclosure on social network sites: An empirical examination of differences in Facebook usage behavior, profile contents and privacy settings
Middle school students' flipped learning readiness in foreign language classrooms: Exploring its relationship with personal characteristics and individual circumstances
Ideological lens matters: Credibility heuristics, pre-existing attitudes, and reactions to messages on ideological websites
Problematic online experiences among Spanish college students: Associations with Internet use characteristics and clinical symptoms
Bandwagon effects in social television: How audience metrics related to size and opinion affect the enjoyment of digital media
Older adults and ICT adoption: Analysis of the use and attitudes toward computers in elderly Spanish people
Telling the "bad" to motivate your users to update: Evidence from behavioral and ERP studies
How travel vlog audience members become tourists: Exploring audience involvement and travel intention
Applicant preferences for Web-based versus traditional job postings
Participant behavior and content of the online foreign languages learning and teaching platform
Master in Teacher Training: A real implementation of Active Learning
"Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants
Dynamics of human categorization in a collaborative tagging system: How social processes of semantic stabilization shape individual sensemaking
A new way of teaching programming skills to K-12 students: Code.org
Parents' responses to cyberbullying effects: How third-person perception influences support for legislation and parental mediation strategies
Nature or nurture? A meta-analysis of the factors that maximize the prediction of digital piracy by using social cognitive theory as a framework
Internet-specific parental self-efficacy: Developmental differences and links to Internet-specific mediation
Comparing the effects of worked examples and modeling examples on learning
Does body dissatisfaction influence sexting behaviors in daily life?
The influence of temperament style on a student's choice of and performance in a computer programming course
How live Twitter commentaries by professional sports clubs can reveal intergroup dynamics
Determinants of the intention to continue use of SoLoMo services: Consumption values and the moderating effects of overloads
Page flipping vs. clicking: The impact of naturally mapped interaction technique on user learning and attitudes
The dark side of sexting - Factors predicting the dissemination of sexts
The segmented presentation of visually structured texts: Effects on text comprehension
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts
Social media usage and body image: Examining the mediating roles of internalization of appearance ideals and social comparisons in young women
Beyond one-size-fits-all in MOOCs: Variation in learning design and persistence of learners in different cultural and socioeconomic contexts
The cognitive computing turn in education: Prospects and application
Trust but verify? Examining the role of trust in institutions in the spread of unverified information on social media
Evaluating peers in cyberspace: The impact of anonymity
Infants' physiological and behavioral reactivity to maternal mobile phone use - An experimental study
Stimulating and sustaining interest in a language course: An experimental comparison of Chatbot and Human task partners
Beyond gameplay: Unpacking non-functional purchase intention in MMOGs through community and self-presentation lenses
Analysis of user preference and expectation on shared economy platform: An examination of correlation between points of interest on Airbnb
Body in the interactive game: How interface embodiment affects physical activity and health behavior change
Invisible algorithms, visible outcomes: Roles of emotional labor and work gamification in gigs
Providing assistance to older users of dynamic Web content
Liberating or debilitating? An examination of romantic relationships, sexual relationships and friendships on the Net
The top five reasons for lurking: improving community experiences for everyone
A blockchain-empowered federated learning-based framework for data privacy in lung disease detection system
Telecommunication service choice and use among migrants: The case of German-Turkish consumers