yusuke1997/dblp-id-title huggingface dataset:
Factors affecting the intention to use a web-based learning system among blue-collar workers in the automotive industry
Web-based problem solving learning: third-year medical students' participation in end-of-life care Virtual Clinic
Social media as a vector for youth violence: A review of the literature
Wearable fitness technology: A structural investigation into acceptance and perceived fitness outcomes
Self-efficacy and college students' perceptions and use of online learning systems
How emotional are emoji?: Exploring the effect of emotional valence on the processing of emoji stimuli
Viewing mechanism of lonely audience: Evidence from an eye movement experiment on barrage video
Child-robot interaction across cultures: How does playing a game with a social robot compare to playing a game alone or with a friend?
How do people compare themselves with others on social network sites?: The case of Facebook
Use of information and communications technology, academic performance and psychosocial distress in university students
Latent constructs determining Internet job search behaviors: Motivation, opportunity and job change intention
Comparative analysis of advertising attention to Facebook social network: Evidence from eye-movement data
Social media as a catalyst for online deliberation? Exploring the affordances of Facebook and YouTube for political expression
Data collection mode effect on feeling thermometer questions: A comparison of face-to-face and Web surveys
Acceptance of socially assistive humanoid robot by preschool and elementary school teachers
A systematic review and meta-analysis of user acceptance of consumer-oriented health information technologies
Tug of war between social self-regulation and habit: Explaining the experience of momentary social media addiction symptoms
The effects of spatial contiguity within computer-based instruction of group personalized two-step mathematics word problems
Teaching agents to understand teamwork: Evaluating and predicting collective intelligence as a latent variable via Hidden Markov Models
Improving the scaffolds of a mobile-assisted Chinese character forming game via a design-based research cycle
The impact of cell phone texting on the amount of time spent exercising at different intensities
Evaluating learning, design, and engagement in web-based learning tools (WBLTs): The WBLT Evaluation Scale
Re-examining the innovation post-adoption process: The case of Twitter discontinuance
Smartphone habit and behavior in Brunei: Personalization, gender, and generation gap
Central nodes and surprise in content selection in social networks
How dataveillance shapes user behavior: The role of perceived value in disclosure and discontinuation
A comparative analysis of the consistency and difference among online self-, peer-, external- and instructor-assessments: The competitive effect
The comparison of mobile devices to computers for web-based assessments
How Acceptable Is This? How User Experience Factors Can Broaden our Understanding of The Acceptance of Privacy Trade-offs
Personality and media influences on violence and depression in a cross-national sample of young adults: Data from Mexican-Americans, English and Croatians
Investigating gender and spatial measurements in instructional animation research
The influence of biological and personality traits on gratifications obtained through online dating websites
An interaction effect between young children's field dependence-independence and order of learning with glass-box and black-box simulations: Evidence for the malleability of cognitive style in computer-supported learning
Improving students' understanding of basic programming concepts through visual programming language: The role of self-efficacy
A literature review on individual creativity support systems
Cultural determinants of media choice for deception
Development and validation of the Multidimensional Offline and Online Peer Victimization Scale
Effectiveness of telemedicine on common mental disorders: An umbrella review and meta-meta-analysis
I'm just trolling: The role of normative beliefs in aggressive behaviour in online gaming
Using video game play to improve education-majors' mathematical performance: An experimental study
Harnessing the power of social bookmarking for improving tag-based recommendations
Mobile use induces local attentional precedence and is associated with limited socio-cognitive skills in preschoolers
(Fake) news-finds-me: Interactive social and mobile media uses and incidental news reliance as antecedents of fake news-sharing
The impact of online game character's outward attractiveness and social status on interpersonal attraction
Uses of a private "virtual margin" on public threaded discussions: An exploratory lab-based study
Click here to look clever: Self-presentation via selective sharing of music and film on social media
Using text to predict psychological and physical health: A comparison of human raters and computerized text analysis
The temporal communication behaviors of global software development student teams
Mediating effect of self-acceptance between values and offline/online identity expressions among college students
The preferences toward constructivist Internet-based learning environments among university students in Taiwan
Examining the effect of regulatory factors on avoiding online blackmail threats on social media: A structural equation modeling approach
Reactions to ideological websites: The impact of emotional appeals, credibility, and pre-existing attitudes
Ensuring social acceptability of technological tracking in the COVID-19 context
Predicting continuance intention to fintech chatbot
The assessment tool: a method to support asynchronous communication between computer experts and laypersons
Predicting changes in giving and receiving emotional support within a smartphone-based alcoholism support group
Are sex differences in antisocial and prosocial Facebook use explained by narcissism and relational self-construal?
Cyberloafing and social desirability bias among students and employees
Content camouflage: How diversified posting patterns influence human detection of AI-enabled social bots
The joint moderating role of trust propensity and gender on consumers' online shopping behavior
Internet addiction: Associated with lower health-related quality of life among college students in Taiwan, and in what aspects?
Implementing flipped classroom using digital media: A comparison of two demographically different groups perceptions
The concept of flow in collaborative game-based learning
Text-based communication influences self-esteem more than face-to-face or cellphone communication
The role of stress and motivation in problematic smartphone use among college students
Understanding IS/IT implementation through metaphors: A multi-metaphor stakeholder analysis in an educational setting
Extracting depressive symptoms and their associations from an online depression community
Predictors of social anxiety among online dating users
Measuring the impact of technological scaffolding interventions on micro-level processes of self-regulated workplace learning
How self-perceived reputation affects fairness towards humans and artificial intelligence
Stranger on the internet: Online self-disclosure and the role of visual anonymity
Why are physicians willing to contribute knowledge? Evidence from online health communities
Sources of satisfaction and dissatisfaction with a learning management system in post-adoption stage: A critical incident technique approach
The Influence of robot personality on the development of uncanny feelings
Virtual ideals: The effect of video game play on male body image
Longitudinal bidirectional relations between problematic internet game use and nonsuicidal self-injury among early adolescents: The mediating role of internalizing symptoms
An inclusive design approach for developing video games for children with Autism Spectrum Disorder
Evaluating reading fluency behavior via reading rates of elementary school students reading e-books
We are so close, less than 4 degrees separating you and me!
Conflicting behavioral paradigms and predicting IS adoption and non-adoption - The importance of group-based analysis
The role of online group norms and social identity in youth problem gambling
Internet function and Internet addictive behavior
Cross-lagged relationships between problematic Internet use and lifestyle changes
Technostress under different organizational environments: An empirical investigation
Virtual agents in retail web sites: Benefits of simulated social interaction for older users
Smart but not adapted enough: Heuristic evaluation of smartphone launchers with an adapted interface and assistive technologies for older adults
Life-span differences in the uses and gratifications of tablets: Implications for older adults
Not using social media. A socioanalytic perspective
Sexting motivations and health outcomes in adolescent sexual minority males
Cybercrime on the menu? Examining cafeteria-style offending among financially motivated cybercriminals
Causal knowledge-based design of EDI controls: an explorative study
Beneath the surface: clinical and psychosocial correlates of posting nonsuicidal self-injury content online among female young adults
Mobile game design for the elderly: A study with focus on the motivation to play
Discrepant gender patterns for cyberbullying and traditional bullying - An analysis of Swedish adolescent data
Reconsidering teachers' habits and experiences of ubiquitous learning to open knowledge
What's going on? Age, distraction, and multitasking during online survey taking
Exploring interaction differences in Microblogging Word of Mouth between entrepreneurial and conventional service providers
Organization-public relationships on social media: The role of relationship strength, cohesion and symmetry
Sender credibility and deception detection
Psychological maltreatment, forgiveness, mindfulness, and internet addiction among young adults: A study of mediation effect
The extended 'chilling' effect of Facebook: The cold reality of ubiquitous social networking
Diffusion of responsibility on social networking sites
The effects of transformative and non-transformative discourse on individual performance in collaborative-inquiry learning
Facial behaviour and first impressions in computer mediated communication
Preference for multitasking, technological dependency, student metacognition, & pervasive technology use: An experimental intervention
Social support and Internet addiction among mainland Chinese teenagers and young adults: A meta-analysis
The ingredients of Twitch streaming: Affordances of game streams
Engagement in digital entertainment games: A systematic review
Surfing on Social Network Sites: A comprehensive instrument to evaluate online self-disclosure and related attitudes
Avatar-mediated creativity: When embodying inventors makes engineers more creative
"I like them, but won't 'like' them": An examination of impression management associated with visible political party affiliation on Facebook
Suicidal ideation recognition based on sentence completion test via coding- and topic-enhanced model
The long-term effect of media violence exposure on aggression of youngsters
Information as a double-edged sword: The role of computer experience and information on applicant reactions towards novel technologies for personnel selection
How WeChat can retain users: Roles of network externalities, social interaction ties, and perceived values in building continuance intention
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement
The nature of cyberbullying, and strategies for prevention
Behavioral intention in social networking sites ethical dilemmas: An extended model based on Theory of Planned Behavior
Assessing process in CSCL: An ontological approach
The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction
Dynamic visualisations and hypermedia: Beyond the "Wow" factor
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension
Uncovering vulnerability to fraud and scams among adult victims in online and offline contexts: A systematic review
Smartphone addiction is increasing across the world: A meta-analysis of 24 countries
Self-esteem moderates the influence of self-presentation style on Facebook users' sense of subjective well-being
Instructional design and emerging teaching models in higher education
Task context and player expertise modulate arm EMG linked to win-loss outcomes in esports
Family incivility and cyberbullying in adolescence: A moderated mediation model
Playing with power: Power poses affect enjoyment, presence, controller responsiveness, and arousal when playing natural motion-controlled video games
See you soon again, chatbot? A design taxonomy to characterize user-chatbot relationships with different time horizons
Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey
High-school students' perceptions of the effects of non-academic usage of ICT on their academic achievements
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
Out of sight is not out of mind: The impact of restricting wireless mobile device use on anxiety levels among low, moderate and high users
Students' experiences with collaborative learning in asynchronous Computer-Supported Collaborative Learning environments
Towards an ICT-based psychology: E-psychology
The impact of informational incentives and social influence on consumer behavior during Alibaba's online shopping carnival
Do individuals with problematic and non-problematic internet game use differ in cooperative behaviors with partners of different social distances? Evidence from the Prisoner's Dilemma and Chicken Game
The effects of social media based brand communities on brand community markers, value creation practices, brand trust and brand loyalty
Construction of an instrument to measure student information and communication technology skills, experience and attitudes to e-learning
Digital maturity: Development and validation of the Digital Maturity Inventory (DIMI)
Identifying the signs of fraudulent accounts using data mining techniques
The influence of competitive and cooperative video games on behavior during play and friendship quality in adolescence
Over-gratified, under-gratified, or just right? Applying the gratification discrepancy approach to investigate recurrent Facebook use
Digital media use in the 2 h before bedtime is associated with sleep variables in university students
The motivations, enablers and barriers for voluntary participation in an online crowdsourcing platform
Determinants of 21st-century digital skills: A large-scale survey among working professionals
A meta-analysis of virtual reality training programs
Information privacy in online social networks: Uses and gratification perspective
Dual humanness and trust in conversational AI: A person-centered approach
Exploring the use of multimedia examination formats in undergraduate teaching: results from the fielding testing
Self-monitoring, honesty, and cue use on Facebook: The relationship with user extraversion and conscientiousness
Context in a bottle: Language-action cues in spontaneous computer-mediated deception
Effects of support and job demands on social media use and work outcomes
Consumer behavior in online game communities: A motivational factor perspective
An examination of interactional coherence in email use in elementary school
Make new friends or keep the old: Gender and personality differences in social networking use
Aiming and clicking in young children's use of the computer mouse
Modeling the hidden mediating relationships between SNS privacy and SNS impression construction
In-class distractions: The role of Facebook and the primary learning task
Investigation of online community voluntary behavior using cognitive map
Emotional responses to performance feedback in an educational game during cooperation and competition with a robot: Evidence from fNIRS
Can digital finance promote individuals' charitable giving? Empirical evidence from China
Antecedents of customer satisfaction with online banking in China: The effects of experience
Parental mediation in pandemic: Predictors and relationship with children's digital skills and time spent online in Ireland
Technological intimate partner violence: Exploring technology-related perpetration factors and overlap with in-person intimate partner violence
A nexus of Cyber-Geography and Cyber-Psychology: Topos/"Notopia" and identity in hacking
A psychological empowerment approach to online knowledge sharing
Not my responsibility: The framing of autonomous systems impacts sustainable choices
Should we love robots? - The most liked qualities of companion dogs and how they can be implemented in social robots
Training individuals for distributed teams: problem solving assessment for distributed mission research
A randomized controlled trial investigating two protective filtering strategies to mitigate the effects of beauty-ideal media imagery on women's body image
Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learning
Revisiting the relationship between smartphone use and academic performance: A large-scale study
The impact of social features in an online community on member contribution
When frequent media multitaskers perform worse and when they do not: The role of self-regulation ability and strategy manipulation
Instructional designs for the development of transferable knowledge and skills: A cognitive load perspective
Using pencil and paper, Internet and touch-tone phones for self-administered surveys: does methodology matter?
Examining the game-specific practice behaviors of professional and semi-professional esports players: A 52-week longitudinal study
The relationship between fitness app use and physical activity behavior is mediated by exercise identity
Foundations for Human-AI teaming for self-regulated learning with explainable AI (XAI)
The role of intentions in facebook usage among educated youth in Pakistan: An extension of the theory of planned behavior
Covid-19 sentiments in smart cities: The role of technology anxiety before and during the pandemic
Double-edged sword: The effect of exergaming on other forms of exercise; a randomized controlled trial using the self-categorization theory
How do emotions elicited in virtual reality affect our memory? A systematic review
Frequent itemset mining using cellular learning automata
Pathways to news sharing: Issue frame perceptions and the likelihood of sharing
Using privacy calculus theory to explore entrepreneurial directions in mobile location-based advertising: Identifying intrusiveness as the critical risk factor
Teenagers' personal accounts of experiences with digital intimate partner violence and abuse
Modelling and testing consumer trust dimensions in e-commerce
Adolescents' problematic internet use in secondary school students in Lagos, Nigeria: A preliminary examination of individual and family-based predictors and consequences
Associations between literacy and attitudes toward artificial intelligence-assisted medical consultations: The mediating role of perceived distrust and efficiency of artificial intelligence
ERP system usage and benefit: A model of antecedents and outcomes
Beyond positive or negative: Qualitative sentiment analysis of social media reactions to unexpected stressful events
A comparative analysis of interactive arithmetic learning in the classroom and computer lab
Evolutionary cyber-psychology: Applying an evolutionary framework to Internet behavior
Stumping e-rater: challenging the validity of automated essay scoring
Social media self-efficacy and information evaluation online
Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses
Many ways to walk a mile in another's moccasins: Type of social perspective taking and its effect on negotiation outcomes
What it takes to get retweeted: An analysis of software vulnerability messages
Algorithms as partners in crime: A lesson in ethics by design
Investigating attitudes towards the use of mobile learning in higher education
Beyond self-efficacy: Measuring pre-service teachers' Instructional Technology Outcome Expectations
Common and specific risk factors for comorbidity types of problematic smartphone use in adolescents
Team shared mental model as a contributing factor to team performance and students' course satisfaction in blended courses
"What do they snapchat about?" Patterns of use in time-limited instant messaging service
Evaluating older adults' retention in hypertext perusal: impacts of presentation media as a function of text topology
The interplay of micro-transaction type and amount of playing in video game evaluations
Learning Computational Thinking and scratch at distance
Generation Z use of artificial intelligence products and its impact on environmental sustainability: A cross-cultural comparison
Editorial to the special issue: Current innovations in computer-based assessments
Visual saliency as an aid to updating digital maps
Exploring the role of espoused values on e-service adoption: A comparative analysis of the US and Nigerian users
Modeling the acceptance of e-learning in mandatory environments of higher education: The influence of previous education and gender
Social relationship on problematic Internet use (PIU) among adolescents in South Korea: A moderated mediation model of self-esteem and self-control
Blogging privacy management rule development: The impact of self-monitoring skills, concern for appropriateness, and blogging frequency
A smart eye-tracking feedback scaffolding approach to improving students' learning self-efficacy and performance in a C programming course
Factors influencing the perceived credibility of diet-nutrition information web sites
Predicting self-monitoring skills using textual posts on Facebook
Smart Colleges: Analyzing a 5G-Enabled Smart English Hybrid Teaching System
Web Wisdom: An essay on how Web 2.0 and Semantic Web can foster a global knowledge society
Embracing the Metaverse: User perception and acceptance of the Metaverse in education
The effect of web-based learning in pediatric basic life support (P-BLS) training
Multilingual use of Twitter: Social networks at the language frontier
Digital technology use and well-being in young children: A systematic review and meta-analysis
Cyberbullying in higher education: A literature review
Working memory capacity predicts effective multitasking
Associations between parental media mediation and youth attitudes about online privacy in a sample of US adolescents
Understanding the impact of control levels over emotion-aware chatbots
Why do women watch esports? A social role perspective on spectating motives and points of attachment
Negotiation as an interpersonal skill: Generalizability of negotiation outcomes and tactics across contexts at the individual and collective levels
Updating the attitudes toward computer usage scale using American undergraduate students
The impact of explicit mental health messages in video games on players' motivation and affect
Corrigendum to "Medical students' attitudes towards electronic learning and their opinion for an example of distance learning application" [55 (Part B) (February 2016), 932-939]
Cognitive load in hypertext reading: A review
Pornography diversity: A latent class analysis of pornography users in committed relationships
The effect of sustained attention level and contextual cueing on implicit memory performance for e-learning environments
When interacting with a service robot is (not) satisfying: The role of customers' need for social sharing of emotion
Mobile collaborative learning: The role of individual learning in groups through text and video content delivery in tablets
Development of a computer game-based framework for cognitive behaviour identification by using Bayesian inference methods