yusuke1997/dblp-id-title huggingface dataset:
Counterfactual Thinking: What Theories Do in Design
The use of computers in offices: Impact on task characteristics and worker stress
Older Adults' Online Shopping Continuance Intentions: Applying the Technology Acceptance Model and the Theory of Planned Behavior
Theory, Practice and Policy: An Inquiry into the Uptake of HCI Practices in the Software Industry of a Developing Country
Effects of AR-HMD Interactive Interface Layout on Usability and Obstacle Avoidance in Subway Overhauls
Visual interference with users' tasks on multiwindow systems
Toward a Hybrid BCI: Self-Paced Operation of a P300-based Speller by Merging a Motor Imagery-Based "Brain Switch" into a P300 Spelling Approach
Using a Game-Based Translation Learning App and Google Apps to Enhance Translation Skills: Amplification and Omission
Jonathan Lazar. Web Usability: A User-Centered Design Approach
Healthier Life with Digital Companions: Effects of Reflection-Level and Statement-Type of Messages on Behavior Change via a Perceived Companion
Usability of Cross-Device Interaction Interfaces for Augmented Reality in Physical Tasks
The Effects of Wireless Computing in Collaborative Learning Environments
Acceptability and Usability of a Digital Platform Promoting Mental Health at Work: A Qualitative Evaluation
Handbook of Human Factors and Ergonomics (4th ed.)
Personality and Presence in Virtual Reality: Does Their Relationship Depend on the Used Presence Measure?
Multimodal virtual reality: Input-output devices, system integration, and human factors
How to Increase Automated Vehicles' Acceptance through In-Vehicle Interaction Design: A Review
In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research
Students' Web Search Strategies With Different Task Types: An Eye-Tracking Study
Self-identification with a Virtual Experience and Its Moderating Effect on Self-efficacy and Presence
Multi-Device Classification Model for Game Interaction Techniques
GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices
Changing the Rules of Play in Long Beach, California: Smart Cities, Infrastructure, and the Well-Played Game
Augmentation Impacts Strategy and Gaze Distribution in a Dual-Task Interleaving Scenario
Real-Time Interactivity and Impulsive Buying in Livestreaming Commerce: The Focal Intermediary Role of Inspiration
Developing Predictive Equations to Model the Visual Demand of In-Vehicle Touchscreen HMIs
E-Grocery Retailing Mobile Application: Discerning Determinants of Repatronage Intentions in an Emerging Economy
LIA: A Virtual Assistant that Can Be Taught New Commands by Speech
Conceptual Model of Innovation Decision Process and Hesitation to Adopt Augmented Reality in Tourism Industry
End-User Development Landscape: A Tour into Tailoring Software Research
A Heuristic Evaluation for Deaf Web User Experience (HE4DWUX)
Model of Acceptance and Use of Market-Ready Home-Based e-Care Services: A Qualitative Study with Care Receivers and Informal Caregivers
A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study
Engagement of Parents with the Aurora Child Health Chatbot: A Conversation Log Analysis Study
The Effects of Incorporating an Electronic Book into Digital Game-Based Learning: A Prior Knowledge Perspective
Text Input on a Smartwatch QWERTY Keyboard: Tap vs. Trace
AI in the Workplace: Examining the Effects of ChatGPT on Information Support and Knowledge Acquisition
Games as Cognitive Recreation: User Perspectives on Brain-Training Apps
The Role of Platform Brand in the Association Between Social Media Use, Stress and Educational Attainment
The Impact of Geographic Location on the Subjective Assessment of System Usability
GamiProM: A Generic Gamification Model Based on User Profiles
Intermittent Continued Adoption of Digital Payment Services During the COVID-19 Induced Pandemic
Design Recommendations towards Developing a Smartphone-Based Point-of-Care Tool for Rural Bangladeshi Users
My Smart Speaker is Cool! Perceived Coolness, Perceived Values, and Users' Attitude toward Smart Speakers
B2B E-Commerce Adoption in Iranian Manufacturing Companies: Analyzing the Moderating Role of Organizational Culture
Evaluating the Usability of Virtual Interview Training for Transition-Age Youth with Visual Impairments
User Interactions With a Municipality Chatbot - Lessons Learnt From Dialogue Analysis
Brain potential correlates of supraliminal contrast functions and defocus
Asymmetry in Usability Evaluation of the Assistive Technology among Users With and Without Disabilities
Eye-gaze input versus mouse: Cursor control as a function of age
Exploring Collaborative Design Behavior in Virtual Reality Based on Inter-Brain Synchrony
Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal
Psychological Determinants of Using Facebook: A Research Review
Students' Continuance Intention Toward Programming Games: Hedonic and Utilitarian Aspects
User Preferences of Privacy-Enhancing Attributes of a Smart Speaker
Evaluation of Flick and Ring Scrolling on Touch-Based Smartphones
How Cognitive Linguistics Inspires HCI: Image Schemas and Image-Schematic Metaphors
Learning Vocabulary Using 2D Pictures is More Effective than Using Immersive 3D Stereoscopic Pictures
Me, My Smartphone, and I: Development of the Smartphone Orientation Scale (SOS)
Order Matters: The Effect of "AR-First" or "AR-Later" on Consumer Decision-Making
The Dual Role of AI: A Capable Assistant in Collaboration and a Scapegoat in Competition
Self-assessment of VDT operator health: Hierarchical structure and validity analysis of a health checklist
Metaverse Servicescape: Emotional Response to Virtual Retail Design
An Empirical Framework for Understanding a Player's Sense of Agency in Games
INVISQUE as a Tool for Intelligence Analysis: The Construction of Explanatory Narratives
Sighted People Recognizing Emotions in Facial Expression Images of People With Visual Disabilities Via Cyberspace
Synthesising the Outputs of Cognitive Work Analysis and Participatory Design Approaches to Identify Design Requirements: An Incident Reporting Tool Case Study
Comparative Analysis of Teleportation and Joystick Locomotion in Virtual Reality Navigation with Different Postures: A Comprehensive Examination of Mental Workload
System Usability Scale for Gamified E-Learning Courses: Cross-Cultural Adaptation and Measurement Properties of the Spanish Version
Integrated Faceted Browser and Direct Search to Enhance Information Retrieval in Text-Based Digital Libraries
Exploring the Relationships between Reading Behavior Patterns and Learning Outcomes Based on Log Data from E-Books: A Human Factor Approach
Optimal View Angles in Three-Dimensional Objects Constructed From Plane Figures as Mental Images
Temporal issues of Quality Working Life and Stress in Human-Computer Interaction
A Relief from Mental Overload in a Digitalized World: How Context-Sensitive User Interfaces Can Enhance Cognitive Performance
Acknowledgement to reviewers for reviews completed between January - December 2019
Response Times for Auditory and Vibrotactile Directional Cues in Different Immersive Displays
External Statistical Data: Understanding Users and Improving Access
Marker versus Markerless Augmented Reality. Which Has More Impact on Users?
The Effect of Task Fidelity on Learning Curves: A Synthetic Analysis
Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
The Dark Side of Recommendation Algorithms in Chinese Mass Short Video Apps: Effect of Perceived Over-Recommendation on Users' Cognitive Dissonance and Discontinuance Intention
Evaluation of Procedures for Adjusting Problem-Discovery Rates Estimated From Small Samples
Drivers and Barriers Affecting Metaverse Adoption: A Systematic Review, Theoretical Framework, and Avenues for Future Research
Adaptation of the Student Attitudes Toward Artificial Intelligence Scale to the Turkish Context: Validity and Reliability Study
Assessing Creativity and User Experience in Immersive Virtual Reality with Cultural Heritage Learning
Coping Responses to the Stress of Using News Platforms' Recommendation Algorithms
Turkish Adaptation Study of the Game User Experience Satisfaction Scale: GUESS-TR
Relation Between Quantitative and Qualitative Measures of Information Use
What Makes People Feel Empathy for AI Chatbots? Assessing the Role of Competence and Warmth
Design and Implementation of a Cognitive Command and Control System for Tower Controllers
Editorial of the Special Issue on Following User Pathways: Key Contributions and Future Directions in Cross-Platform Social Media Research
Understanding Consumer Acceptance of Smart Washing Machines: How Do Female Consumers' Occupations Affect the Acceptance Process?
Revealing the Secrets of Metaverse Technology Adoption for Sustainable Performance via Dual-Stage SEM-ANN Analysis
TimeMatrix: Analyzing Temporal Social Networks Using Interactive Matrix-Based Visualizations
Towards Responsible AI: A Design Space Exploration of Human-Centered Artificial Intelligence User Interfaces to Investigate Fairness
Feedback Control to a Static Target Angle in the Middle Finger Metacarpophalangeal Joint Using Functional Electrical Stimulation
The Decision-Support Characteristics of ERP Systems
Multimedia and its impact on training engineers
Engagement in Online Social Networks: The Impact of Self-Disclosure and Humor
The Effect of Learning in a Virtual Environment on Explicit and Implicit Memory by Applying a Process Dissociation Procedure
T2 Virtual PTSD Experience: A Virtual Worlds Environment to Educate Service Members and Veterans About Combat-Related Posttraumatic Stress Disorder
A Hybrid Soft Computing Approach for Prediction of Cloud-Based Learning Management Systems Determinants
Introduction: Human-Computer Interaction Studies in Management Information Systems
Design and Evaluation of a Team Mutual Awareness Toolkit for Digital Interfaces of Nuclear Power Plant Context
Mouse Movement Trajectories as an Indicator of Cognitive Workload
Motivating Physical Activity with Fitness Tracking and the Interpersonal Context
Target Selection Techniques for Smartphone While Walking
Personalization in Digital Psychological Interventions for Young Adults
A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems
Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays
Influence of Expectation Confirmation, Network Externalities, and Flow on Use of Mobile Shopping Apps
Automatic Nonverbal Mimicry Detection and Analysis in Medical Video Consultations
Nature of Users' Persuasion and Exploration in Interactive Storytelling Video Games in the Netflix Games Library
Active-Input Provides More Movement and Muscle Activity During Electronic Game Playing by Children
The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization
Evaluation of an Internet of Things Device-Based Educational Approach to Engage a More Diverse Cybersecurity Workforce
Interaction Styles: An Aesthetic Sense of Direction in Interface Design
Research on Recommendation System of Online Chinese Learning Resources Based on Multiple Collaborative Filtering Algorithms (RSOCLR)
Insight into User Acceptance and Adoption of Autonomous Systems in Mission Critical Environments
Human Factors of Health Information Technology - Challenges and Opportunities
Exploring the Experience of Traveling to Familiar Places in VR: An Empirical Study Using Google Earth VR
Need for Affiliation, Need for Popularity, Self-Esteem, and the Moderating Effect of Big Five Personality Traits Affecting Individuals' Self-Disclosure on Facebook
Adaptive AI as Collaborator: Examining the Impact of an AI's Adaptability and Social Role on Individual Professional Efficacy and Credit Attribution in Human-AI Collaboration
Measuring Software Screen Complexity: Relating Eye Tracking, Emotional Valence, and Subjective Ratings
Relating Task Demand, Mental Effort and Task Difficulty with Physicians' Performance during Interactions with Electronic Health Records (EHRs)
Data Collection in the Palm of Your Hand: A Case Study
Smiley: Designing Smile Recognition Smart Mirror for Premenstrual Syndrome
Comparison of Gaze Cursor Input Methods for Virtual Reality Devices
Investigation on Equity and Otherness in the Interaction Design Process: A Systematic Mapping
When Service Quality is Enhanced by Human-Artificial Intelligence Interaction: An Examination of Anthropomorphism, Responsiveness from the Perspectives of Employees and Customers
Explore the Fashion Industry's Behavioral Intention to Use Artificial Intelligence Generated Content Tools Based on the UTAUT Model
Generating Personas for Products on Social Media: A Mixed Method to Analyze Online Users
Evaluate the Understandability of Information Display Board Signs Using a Driving Simulator Experiment
Design and Evaluation of Online Educational Content: AI-Informed Guidelines Based on Machine Learning Analysis of Learners' Interactions Traces
Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis
With a View to the Side: YouTube's Sidebar and YouTuber's Linguistic Style as Hints for Trust-Related Evaluations
Multivariate Fast Iterative Filtering Based Automated System for Grasp Motor Imagery Identification Using EEG Signals
Personalized Sports Health Recommendation System Assisted by Q-Learning Algorithm
Why Is Artificial Intelligence Blamed More? Analysis of Faulting Artificial Intelligence for Self-Driving Car Accidents in Experimental Settings
Collaborative Workshops at Scale: A Method for Non-Facilitated Virtual Collaborative Design Workshops
Building Consumer Engagement in Live Streaming on Social Media: A Comparison of Facebook and Instagram Live
Understanding Online Game Cheating: Unpacking the Ethical Dimension
Beyond Purchase Intentions: Mining Behavioral Intentions of Social-Network Users
Understanding Key Antecedents of User Loyalty toward Mobile Messenger Applications: An Integrative View of Emotions and the Dedication-Constraint Model
WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation
EEG-Based Brain-Computer Interfaces: A Thorough Literature Survey
The Roles of Age-Morphing Technology in Enhancing Individuals' Physical Activity and Healthy Eating Intentions: The Moderating Effects of Self-Esteem
A Framework for Assessing Organizational User Experience (UX) Capacity
Softly Elastic 6 DOF Input
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
The Effects of Three Scaffoldings on Computer-Supported, Robot-Assisted Collaborative Programming in Higher Education
Do Beliefs About Hospital Technologies Predict Nurses' Perceptions of Quality of Care? A Study of Task-Technology Fit in Two Pediatric Hospitals
Effects of Waveform, Time Delay, and Vibration Axis on the Perception of Vibrotactile Compliance Illusions on Smartphone Touchscreens
Structuring Users' Self-Report Responses to Website Designs
The Effect of the Interface on Learning Style in a Simulation-Based Learning Situation
Factors Affecting Autonomous Vehicles Adoption: A Systematic Review, Proposed Framework, and Future Roadmap
A Toolkit for Prototyping Tabletop-Centric Cross-Device Interaction
Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance
Handbook of Human-Computer Interaction (Book Review)
Visual comfort in using different VDT screens
Strategies for Multimedia Learning Object Recommendation in a Language Learning Support System: Verbal Learners Vs. Visual Learners
Takeover Transition in Autonomous Vehicles: A YouTube Study
Construction and Application of English-Chinese Multimodal Emotional Corpus Based on Artificial Intelligence
Can an Engagement Platform Persuade Students to Stay? Applying Behavioral Models for Retention
SES-Net: A Novel Multi-Task Deep Neural Network Model for Analyzing E-learning Users' Satisfaction via Sentiment, Emotion, and Semantic
Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual Reality
Enabling Collaborative Work Across Different Communities of Practice Through Boundary Objects: Field Studies in Air Traffic Management
Haptic User Interfaces for the Visually Impaired: Implications for Haptically Enhanced Science Learning Systems
Workload When Using a Mouse as an Input Device
How Does Cloud Computing Adoption Accelerate Education? - Enhancing Academic Results by Integrating Knowledge Management Pre and Post Pandemic
Predicting Mood from Digital Footprints Using Frequent Sequential Context Patterns Features
Design Empowering Active Aging: A Resource-Based Design Toolkit
How Does Acknowledging Users' Preferences Impact AI's Ability to Make Conflicting Recommendations?
Password Managers Use Among Individuals Who Are Visually Impaired: Awareness, Adoption, and Rejection
Comparing Two Methods of Usability Testing in Saudi Arabia: Concurrent Think-Aloud vs. Co-Discovery
Integrating Transparency, Trust, and Acceptance: The Intelligent Systems Technology Acceptance Model (ISTAM)
Analyzing the Metaverse: Computer Games, Blockchain, and 21st-Century Challenge
The Social Media Use Integration Scale: Toward Reliability and Validity
Acknowledgement to external reviewers for reviews completed between January - December 2020
Psychometric Evaluation of the PSSUQ Using Data from Five Years of Usability Studies
Investigating the Effectiveness of Augmented Reality Technology in Science Education in Terms of Environmental Literacy, Self-Regulation, and Motivation to Learn Science
Predicting Driver Fatigue in Monotonous Automated Driving with Explanation using GPBoost and SHAP
Balanced Aesthetics: How Shape, Contrast, and Visual Force Affect Interface Layout
Evaluating the Use of Daily Care Notes Software for Older People with Dementia
The Effectiveness of Virtual Reality Pain Control With Multiple Treatments of Longer Durations: A Case Study
Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition) by B. Shneiderman and C. Plaisant
A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications
Predictors for Human Performance in Information Seeking, Information Integration, and Overall Process in Diagnostic Tasks
Human Computer Interaction System for Teacher-Student Interaction Model Using Machine Learning
A Panoramic View of Socio-Cultural Sensitivity in Digital Technologies: A Comprehensive Review and Future Directions
Editorial - Evaluating New Interactions in Health Care: Challenges and Approaches
Predicting Trending Elements on Web Pages Using Machine Learning
Norman, D. (2007). The Design of Future Things
Chatbots for Sexual Health Improvement: A Systematic Review
Toward Workload-Based Adaptive Automation: The Utility of fNIRS for Measuring Load in Multiple Resources in the Brain
Investigate Symmetry, Complexity, and Screen Shapes in Interface Design Aesthetics to Promote Users' Quality Perceptions and Continuous Usage Intention of the Smartwatch
Development and Evaluation of an Electronic Travel Aid System for Improving Mobility of Individuals with Visual Impairments: A Trial Study in a University Building
Dedication and acknowledgement
From Perceptions to Actions: Unveiling Factors Influencing Diabetic Patients' Attitudes and Compliance Intention with Smart Blood Glucose Management Technology
Sentiment Analysis of Reddit Reviews on Mobile Gaming: Insights from the Gaming Community
Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement
Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments
Evaluation of P300-Based Brain-Computer Interface in Real-World Contexts
Consequences of Metaverse Avatar Realism: How Monetary Interventions Crowd Out Eco-Friendly Behavior
Understanding Learner Continuance Intention: A Comparison of Live Video Learning, Pre-Recorded Video Learning and Hybrid Video Learning in COVID-19 Pandemic
Eye Tracking, Usability, and User Experience: A Systematic Review
Design Versus design-From the Shaping of Products to the Creation of User Experiences
The Audience Funnel: Observations of Gesture Based Interaction With Multiple Large Displays in a City Center
The Effect of User-Defined Mid-Air Gestures Elicited by On-Screen Visual Properties on Human Biomechanics, Behaviour, and Perception
Evaluating Social Navigation Visualization in Online Geographic Maps
Influence of Different Types of Vibrations on Technical Acceptance of a Mobile Game Aiming for Hedonic Satisfaction
The Impact of Cognitive Style on User Preference Based on Usability and Aesthetics for Computer-Based Systems
Optimizing Icon Sizes on In-Vehicle Panels to Minimize Perception Time and Prevent Driving Crashes
Factors for Customer Information Satisfaction: User Approved and Empirically Evaluated
The Impacts of Social Media on Job Satisfaction: Task-Oriented Use and Relationship-Oriented Use
Leap Motion- and Mouse-Based Target Selection: Productivity, Perceived Comfort and Fatigue, User Preference, and Perceived Usability
A Walk-Up-and-Use Information System for the Sydney Olympics: A Case Study in User-Centered Design
Codein - A New Notation for GOMS to Handle Evaluations of Reality-Based Interaction Style Interfaces
Investigating the Intention to Adopt Telecommuting during COVID-19 Outbreak: An Integration of TAM and TPB with Risk Perception
Prediction of Navigational Decisions in the Real-World: A Visual P300 Event-Related Potentials Brain-Computer Interface
From Optimism to Concern: Unveiling Sentiments and Perceptions Surrounding ChatGPT on Twitter
Cognitive Walkthroughs: Understanding the Effect of Task-Description Detail on Evaluator Performance
Design and Experimental Verification of a Posture Correction System: Development of an Artificial Neural Network to Predict the Effectiveness of the Developed System to Correct Poor Posture
Relations Between the Tendency to Invest in Virtual Presence, Actual Virtual Presence, and Learning Outcomes in Educational Computer Games
Will we as Passengers Use Highly Automated Vehicles? Examining the Importance of Role Adaptation on People's Acceptance of the Automation
Investigating Users' Acceptance of the Metaverse with an Extended Technology Acceptance Model
Integrating social and cognitive factors in design of human-computer interactive communication
DailyConnect: Piloting Interventions of Situation-Based Emotional Understanding in Naturalistic Home Settings for Children with Autism Spectrum Disorder
An Empirical Investigation Into Text Input Methods for Interactive Digital Television Applications
From Centralized Interactive Tabletops to Distributed Surfaces: The Tangiget Concept
Basic study of the VRT (visual reaction test): The effects of illumination and luminance
Use of Event-Related Potentials to Assess Visual-Auditory Multisensory Information in the Decision-Making Processes Related to Fast-Consuming Behavior
Speciesism and Preference of Human-Artificial Intelligence Interaction: A Study on Medical Artificial Intelligence
The Dating and Domestic Violence App Rubric: Synthesizing Clinical Best Practices and Digital Health App Standards for Relationship Violence Prevention Smartphone Apps
What Do Thinking-Aloud Participants Say? A Comparison of Moderated and Unmoderated Usability Sessions
Context Matters: Understanding the Effect of Usage Contexts on Users' Modality Selection in Multimodal Systems
When AI is Perceived to Be Fairer than a Human: Understanding Perceptions of Algorithmic Decisions in a Job Application Context
Metacognitive Processes in Human-Computer Interaction: Self-Assessments of Knowledge as Predictors of Computer Expertise
A One-Point Calibration Design for Hybrid Eye Typing Interface
HCI and Social Computing
Integrated Framework of Kansei Engineering and Kano Model Applied to Service Design
Do Warning Message Design Recommendations Address Why Non-Experts Do Not Protect Themselves from Cybersecurity Threats? A Review
The Media Equation (Book Review)