yusuke1997/dblp-id-title huggingface dataset:
Multimodal feedback for teleoperation of multiple mobile robots in an outdoor environment
Student mental state inference from unintentional body gestures using dynamic Bayesian networks
Effect of speed difference between time-expanded speech and moving image of talker's face on word intelligibility
Head movements, facial expressions and feedback in conversations: empirical evidence from Danish multimodal data
The multimodal EchoBorg: not as smart as it looks
The impact of human-robot multimodal communication on mental workload, usability preference, and expectations of robot behavior
The contribution of force feedback to human performance in the teleoperation of multiple unmanned aerial vehicles
Vouch: multimodal touch-and-voice input for smart watches under difficult operating conditions
The mental ingredients of bitterness
Cluster-based approach to discriminate the user's state whether a user is embarrassed or thinking to an answer to a prompt
Automatic nonverbal behavior indicators of depression and PTSD: the effect of gender
AirWhisper: enhancing virtual reality experience via visual-airflow multimodal feedback
The effects of haptic, visual and olfactory augmentations on food consumed while wearing an extended reality headset
Browsing a dance video collection: dance analysis and interface design
Speech driven realistic mouth animation based on multi-modal unit selection
Multimodal interaction in automotive applications
The sense of social agency in gaze leading
Multimodal emotion recognition in speech-based interaction using facial expression, body gesture and acoustic analysis
Sound/tracks: artistic real-time sonification of train journeys
Special issue on real-time affect analysis and interpretation: closing the affective loop in virtual agents and robots
Action recognition based on binary patterns of action-history and histogram of oriented gradient
A listener model: introducing personality traits
An audio-driven dancing avatar
Multi-modal natural interaction in game design: a comparative analysis of player experience in a large scale role-playing game
Interactive sonification of U-depth images in a navigation aid for the visually impaired
An open source integrated framework for rapid prototyping of multimodal affective applications in digital entertainment
Predicting online lecture ratings based on gesturing and vocal behavior
Interactive exploration of a hierarchical spider web structure with sound
PLAAN: Pain Level Assessment with Anomaly-detection based Network
Does panel type affect haptic experience? An empirical comparison of touch screen panels for smartphones
Improving robot's perception of uncertain spatial descriptors in navigational instructions by evaluating influential gesture notions
Empathetic video clip experience through timely multimodal interaction
Multimodal interaction: a survey from model driven engineering and mobile perspectives
AVLaughterCycle
Generating distinctive behavior for Embodied Conversational Agents
Cross-disciplinary approaches to multimodal user interfaces
The W3C multimodal architecture and interfaces standard
Correction: Comparing head-mounted and handheld augmented reality for guided assembly
Multi-modal musical environments for mixed-reality performance
Facial expression recognition via transfer learning in cooperative game paradigms for enhanced social AI
A tactile option to reduce robot controller size
Improving collaboration efficiency via diverse networked mobile devices
Critical review of the book "Gaze in Human-Robot Communication"
Combination of sequential class distributions from multiple channels using Markov fusion networks
Similarity searching for on-line handwritten documents
Human movement expressivity for mobile active music listening
Design and application of 2D illusory vibrotactile feedback for hand-held tablets
Design and testing of (A)MICO: a multimodal feedback system to facilitate the interaction between cobot and human operator
Emergent leaders through looking and speaking: from audio-visual data to multimodal recognition
Enriching the user experience with multimodal interfaces
A monocular system for person tracking: Implementation and testing
Model-based adaptive user interface based on context and user experience evaluation
Multimodal interaction with virtual worlds XMMVR: eXtensible language for MultiModal interaction with virtual reality worlds
A low duration vibro-tactile representation of Braille characters
Empirical investigation of the temporal relations between speech and facial expressions of emotion
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration
Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language
The effects of olfactory cues as Interface notifications on a mobile phone
Affect recognition for interactive companions: challenges and design in real world scenarios
Context-sensitive, cross-platform user interface generation
Mapping for meaning: the embodied sonification listening model and its implications for the mapping problem in sonic information design
Multi-touch user interface evaluation for 3D object manipulation on mobile devices
Augmented 3D hands: a gesture-based mixed reality system for distributed collaboration
Generating context-sensitive ECA responses to user barge-in interruptions
A french corpus of audio and multimodal interactions in a health smart home
PepperOSC: enabling interactive sonification of a robot's expressive movement
Are older people any different from younger people in the way they want to interact with robots? Scenario based survey
Explorations in multiparty casual social talk and its relevance for social human machine dialogue
RAVEL: an annotated corpus for training robots with audiovisual abilities
When my robot smiles at me: Enabling human-robot rapport via real-time head gesture mimicry
Correction to: PepperOSC: enabling interactive sonification of a robot's expressive movement
Testing driver warning systems for off-road industrial vehicles using a cyber-physical simulator
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard
Words of encouragement: how praise delivered by a social robot changes children's mindset for learning
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game
Non-speech voice for sonic interaction: a catalogue
Analysis of significant dialog events in realistic human-computer interaction
Advances in auditory display research
Visualizing natural language interaction for conversational in-vehicle information systems to minimize driver distraction
Real-time emergency response: improved management of real-time information during crisis situations
Elderly users' acceptance of mHealth user interface (UI) design-based culture: the moderator role of age
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
Learning multimodal behavioral models for face-to-face social interaction
Introduction to the special issue on interactive sonification
Combining haptics and inertial motion capture to enhance remote control of a dual-arm robot
A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces
AGNES: Connecting people in a multimodal way
GG Interaction: a gaze-grasp pose interaction for 3D virtual object selection
Subjective HRTF evaluations for obtaining global similarity metrics of assessors and assessees
An architecture for fluid real-time conversational agents: integrating incremental output generation and input processing
Training the use of theory of mind using artificial agents
RAMCESS 2.X framework - expressive voice analysis for realtime and accurate synthesis of singing
Haptic access to conventional 2D maps for the visually impaired
Characterizing gesture knowledge transfer across multiple contexts of use
Multimodal user's affective state analysis in naturalistic interaction
Verbal empathy and explanation to encourage behaviour change intention
Expressive non-verbal interaction in a string quartet: an analysis through head movements
Internet-based tailored virtual human health intervention to promote colorectal cancer screening: design guidelines from two user studies
Investigating effects of avatars on primary school children's affective responses to learning
An embodied music cognition approach to multilevel interactive sonification
Data-based analysis of speech and gesture: the Bielefeld Speech and Gesture Alignment corpus (SaGA) and its applications
SONIGait: a wireless instrumented insole device for real-time sonification of gait
Typing performance evaluation with multimodal soft keyboard completely integrated in commercial mobile devices
An insight into assistive technology for the visually impaired and blind people: state-of-the-art and future trends
The influence of facial interface design on dynamic emotional recognition
Informing the design of a multisensory learning environment for elementary mathematics learning
Multimodal HCI: exploratory studies on effects of first impression and single modality ratings in retrospective evaluation
Prioritizing foreground selection of natural chirp sounds by tempo and spectral centroid
Gamified music improvisation with BilliArT: a multimodal installation with balls
A model for incremental grounding in spoken dialogue systems
Personalised interactive sonification of musical performance data
Time Well Spent with multimodal mobile interactions
Special issue on multimodal interfaces in cognitive infocommunication systems
A natural interface based on intention prediction for semi-autonomous micromanipulation
Real-time motion attention and expressive gesture interfaces
Navigation of interactive sonifications and visualisations of time-series data using multi-touch computing
Design and usability evaluation of multimodal interaction with finite state machines: a conceptual framework
Bacteria Hunt
Combining modality-specific extreme learning machines for emotion recognition in the wild
Personality trait estimation in group discussions using multimodal analysis and speaker embedding
Natural interaction with culturally adaptive virtual characters
D64: a corpus of richly recorded conversational interaction
Study on generic tangible objects used to collaborate remotely on RFID tabletops
Perceptually congruent sonification of auditory line charts
An investigation of user responses to specifically designed activities in a multimodal location based game
RFID-based tangible and touch tabletop for dual reality in crisis management context
Use of tactons to communicate a risk level through an enactive shoe
Eyes-free environmental awareness for navigation
Commanding a drone through body poses, improving the user experience
Three-dimensional sonification as a surgical guidance tool
Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift
Grouping and Determining Perceived Severity of Cyber-Attack Consequences: Gaining Information Needed to Sonify Cyber-Attacks
Sonically-enhanced in-vehicle air gesture interactions: evaluation of different spearcon compression rates
Using unlabeled data to improve classification of emotional states in human computer interaction
Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues
Conceptual frameworks for multimodal social signal processing
TapCAPTCHA: non-visual CAPTCHA on touchscreens for visually impaired people
A multi-modal dance corpus for research into interaction between humans in virtual environments
Real-time eye blink and wink detection for object selection in HCI systems
Design and evaluation of the effectiveness of a sonification technique for real time heart-rate data
Knowing by ear: leveraging human attention abilities in interaction design
Experimenting with lipreading for large vocabulary continuous speech recognition
EmoNets: Multimodal deep learning approaches for emotion recognition in video
Influencing factors on multimodal interaction during selection tasks
Automatic behavior analysis in tag games: from traditional spaces to interactive playgrounds
Thumb touch control range and usability factors of virtual keys for smartphone games
Augmented reality and deep learning based system for assisting assembly process
Interactive sonification of expressive hand gestures on a handheld device
Defining a vibrotactile toolkit for digital musical instruments: characterizing voice coil actuators, effects of loading, and equalization of the frequency response
Does mixed reality influence joint action? Impact of the mixed reality setup on users' behavior and spatial interaction
Exploring User Interactions with Commercial Machines via Real-world Application Logs in the Lab
HMM modeling of user engagement in advice-giving dialogues
Augmented conversations: AR face filters for facilitating comfortable in-person interactions
Identifying and evaluating conceptual representations for auditory-enhanced interactive physics simulations
On the disambiguation of multifunctional discourse markers in multimodal interaction
Multimodal, visuo-haptic games for abstract theory instruction: grabbing charged particles
Multimodal identification and localization of users in a smart environment
The cognitive basis for virtual reality rehabilitation of upper-extremity motor function after neurotraumas
Design and evaluation of a time adaptive multimodal virtual keyboard
Evaluation of an image-based talking head with realistic facial expression and head motion
Affective transfer computing model based on attenuation emotion mechanism
Description languages for multimodal interaction: a set of guidelines and its illustration with SMUIML
Inter-rater reliability for emotion annotation in human-computer interaction: comparison and methodological improvements
Multimodal notification framework for elderly and professional in a smart nursing home
Interaction-aware augmented reality interface for assisting erring social robots
Multimodal analysis of personality traits on videos of self-presentation and induced behavior
Expression sequences generator for synthetic emotion
Auditory visual prominence
Analysis of conversational listening skills toward agent-based social skills training
Exploring user-defined gestures for lingual and palatal interaction
Singing function
Developing a mobile activity game for stroke survivors - lessons learned
Annotation and interpretation of prosodic data in the HuComTech corpus for multimodal user interfaces
A kinect-based interface to animate virtual characters
Special issue on "User-centered advanced driver assistance systems (UCADAS)"
Speech and web-based technology to enhance education for pupils with visual impairment
Neighborhood based decision theoretic rough set under dynamic granulation for BCI motor imagery classification
Comparing mind perception in strategic exchanges: human-agent negotiation, dictator and ultimatum games
Vibration feedback reduces perceived difficulty of virtualized fine motor task
An expert-model and machine learning hybrid approach to predicting human-agent negotiation outcomes in varied data
A multimodal approach of generating 3D human-like talking agent
From multimodal analysis to real-time interactions with virtual agents
Acoustic rendering of particle-based simulation of liquids in motion
Emerging biometric modalities: a survey
Tilt and go: exploring multimodal mobile maps in the field
Facial expression and action unit recognition augmented by their dependencies on graph convolutional networks
Measuring the Quality of Service and Quality of Experience of multimodal human-machine interaction
Non-verbal communication strategies to improve robustness in dialogue systems: a comparative study
Preliminary assessment of a multimodal electric-powered wheelchair simulator for training of activities of daily living
Interactive hierarchy-based auditory displays for accessing and manipulating relational diagrams
A social robot as your reading companion: exploring the relationships between gaze patterns and knowledge gains
Experiences with digital pen, keyboard and mouse usability
vDesign: a CAVE-based virtual design environment using hand interactions
Mixed interaction: evaluating user interactions for object manipulations in virtual space
An overview study on the use of Semantics in Immersive Environments
Auditory displays and auditory user interfaces: art, design, science, and research
Design and evaluation of haptic experience in mobile augmented reality serious games
Emotion recognition in the wild
Presentation voice descriptor using generative AI as a learning aid for visually impaired learners
The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities
Assessment of comparative evaluation techniques for signing agents: a study with deaf adults
Haptic feedback combined with movement sonification using a friction sound improves task performance in a virtual throwing task
Integrity analysis of knee joint by acoustic emission technique
ECG sonification to support the diagnosis and monitoring of myocardial infarction
Research on the application of gaze visualization interface on virtual reality training systems
Pointing gestures accelerate collaborative problem-solving on tangible user interfaces
A study on the attention of people with low vision to accessibility guidance signs
A BCI video game using neurofeedback improves the attention of children with autism
Web based evaluation of proactive user interfaces
Combining feature-level and decision-level fusion in a hierarchical classifier for emotion recognition in the wild
Examining brain activity while playing computer games
Speech and sliding text aided sign retrieval from hearing impaired sign news videos
Sonophenology
Dynamic facial landmarking selection for emotion recognition using Gaussian processes
An interdisciplinary journey towards an aesthetics of sonification experience
SVM-based feature selection methods for emotion recognition from multimodal data
Pedestrian activity classification using patterns of motion and histogram of oriented gradient
Identification of visual stimuli is improved by accompanying auditory stimuli through directing eye movement: an investigation in perceptual-cognitive skills
Object acquisition and selection using automatic scanning and eye blinks in an HCI system
Vis-Assist: computer vision and haptic feedback-based wearable assistive device for visually impaired
Iterative perceptual learning for social behavior synthesis
Exploiting on-the-fly interpretation to design technical documents in a mobile context
JVoiceXML as a modality component in the W3C multimodal architecture
A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli
Enhancing multimodal interaction in resource-constrained environments: a case study on smart TV control
Design and implementation of an affect-responsive interactive photo frame
Predicting multimodal presentation skills based on instance weighting domain adaptation
Orientation estimation in modern wearables with visual feature tracking
Run-time model based framework for automatic evaluation of multimodal interfaces
A three-component framework for empathic technologies to augment human interaction
Multi-modal user interface combining eye tracking and hand gesture recognition
Real-time EEG-based emotion recognition for music therapy
Correction to: A gaze-based interactive system to explore artwork imagery
Training doctors' social skills to break bad news: evaluation of the impact of virtual environment displays on the sense of presence
Interactive sonification of synchronisation of motoric behaviour in social active listening to music with mobile devices
Does an agent's touch always matter? Study on virtual Midas touch, masculinity, social status, and compliance in Polish men
An approach for exploring a video via multimodal feature extraction and user interactions
Hierarchical committee of deep convolutional neural networks for robust facial expression recognition
Comparison between different feature extraction techniques for audio-visual speech recognition
Exploring visual stimuli as a support for novices' creative engagement with digital musical interfaces
Extraction of texture and geometrical features from informative facial regions for sign language recognition
Revisiting the EmotiW challenge: how wild is it really?
Investigating the effects of modality switches on driver distraction and interaction efficiency in the car
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments
Non-visual identification, localization, and selection of entities of interest in a 3D environment
Induction, recording and recognition of natural emotions from facial expressions and speech prosody
Psychoacoustic auditory display for navigation: an auditory assistance system for spatial orientation tasks
Automatic recognition of touch gestures in the corpus of social touch
Comparison of spatial and temporal interaction techniques for 3D audio trajectory authoring
Spatial-temporal dynamic hand gesture recognition via hybrid deep learning model
Natural interaction with a virtual guide in a virtual environment
Sonification and music as support to the communication of alcohol-related health risks to young people
Control of word processing environment using myoelectric signals
Virtual intimacy in human-embodied conversational agent interactions: the influence of multimodality on its perception
Does embodied training improve the recognition of mid-level expressive movement qualities sonification?
Evaluation of four models for the sonification of elite rowing
Blind guide
Eye-tracking based adaptive user interface: implicit human-computer interaction for preference indication
Investigating driver gaze behavior during lane changes using two visual cues: ambient light and focal icons
Design and validation of an auditory biofeedback system for modification of running parameters
Ipsilateral and contralateral warnings: effects on decision-making and eye movements in near-collision scenarios
LeapBoard: Integrating a Leap Motion Controller with a Physical Keyboard for Gesture-Enhanced Interactions
"Let me explain!": exploring the potential of virtual agents in explainable AI interaction design
Web-based multimodal learning system to develop social communication skills
Designing and evaluating a workstation in real and virtual environment: toward virtual reality based ergonomic design sessions
Multimodal exploration in elementary music classroom
Psychophysical comparison of the auditory and tactile perception: a survey
Feedback facial expressions and emotions
Communication via warm haptic interfaces does not increase social warmth
In-vehicle nudging for increased Adaptive Cruise Control use: a field study
Best of affective computing and intelligent interaction 2013 in multimodal interactions
Gesture recognition based on HMM-FNN model using a Kinect
The recognition of acted interpersonal stance in police interrogations and the influence of actor proficiency
An agent based multicultural tour guide system with nonverbal user interface
A multimodal auditory equal-loudness comparison of air and bone conducted sounds
The activation of modality in virtual objects assembly
Gesture-based guidance for navigation in virtual environments
Interactive sonification of a fluid dance movement: an exploratory study
Providing plasticity and redistribution for 3D user interfaces using the D3PART model
Consistent categorization of multimodal integration patterns during human-computer interaction
Multimodal assistive technologies for depression diagnosis and monitoring
Emotion-based interaction
Musical Vision: an interactive bio-inspired sonification tool to convert images into music
A comparative study of game mechanics and control laws for an adaptive physiological game