yusuke1997/dblp-id-title huggingface dataset:
Wolves, bees, and football: Enhancing coordination in sociotechnological problem solving systems through the study of human and animal groups
Frequency is not enough: Patterns of use associated with risk of Internet addiction in Portuguese adolescents
Something good out of something bad: eHealth and telemedicine in the Post-COVID era
Psychometric properties of the Problematic Internet Use Questionnaire
Effects of security and privacy concerns on educational use of cloud services
Web-enhanced higher education: a tower of Babel
Risky behavior via social media: The role of reasoned and social reactive pathways
How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory
Internet use and subsequent health and well-being in older adults: An outcome-wide analysis
Exploring the effects of algorithm-driven news sources on political behavior and polarization
The role of inter-ethnic online friendships in prejudice reduction in post-conflict societies: Evidence from Serbia, Croatia and Cyprus
Revealing suicide risk of young adults based on comprehensive measurements using decision tree classification
Corrigendum to 'Social viewing of news and political participation: The mediating roles of information acquisition, self-expression, and partisan identity' [Computers in Human Behavior 154 (2024) 108158]
From icons to identity: Understanding graphicons as tools for self-representation
Facebook: Social uses and anxiety
Intercultural differences in responses to health messages on social media from spokespeople with varying levels of ethnic identity
What shapes our attitudes towards algorithms in urban governance? The role of perceived friendliness and controllability of the city, and human-algorithm cooperation
How dormant ties are reactivated through social media during major life events
People respond better to robots than computer tablets delivering healthcare instructions
Learning with digital texts: Exploring the impact of prior domain knowledge and reading comprehension ability on navigation and learning outcomes
An empirical evaluation of multi-media based learning of a procedural task
Just a few more minutes: Longitudinal and cross-national perspectives on the role of online identity bubbles in addictive internet use
Designing website attributes to induce experiential encounters
Understanding users' motivations to engage in virtual worlds: A multipurpose model and empirical testing
Text and you might miss it? Snap and you might remember? Exploring "Google effects on memory" and cognitive self-esteem in the context of Snapchat and text messaging
An examination of relational maintenance and dissolution through social networking sites
Does psychological empowerment mediate the relationship between digital competencies and job performance?
Emotional support during times of stress: Can text messaging compete with in-person interactions?
Unveiling digital mirrors: Decoding gendered body poses in instagram imagery
When your Second Life comes knocking: Effects of personality on changes to real life from virtual world experiences
Promoting and researching adaptive regulation: New Frontiers for CSCL research
Service failures in e-retailing: Examining the effects of response time, compensation, and service criticality
A study on the goal value for massively multiplayer online role-playing games players
Analysis of the collaborative activities in software development processes from the perspective of chronotopes
ICTs, social thinking and subjective well-being - The internet and its representations in everyday life
Liar, liar! An examination of how open, supportive and honest people are in chat rooms
Positioning of online gambling and gaming products from a consumer perspective: A blurring of perceived boundaries
The effect of multimedia discrepancies on metacognitive judgments
Adolescents and self-taken sexual images: A review of the literature
Affect, cognition and reward: Predictors of privacy protection online
Students' perceptions of the effect of social media ostracism on wellbeing
Too much face and not enough books: The relationship between multiple indices of Facebook use and academic performance
Different effects of pausing on cognitive load in a medical simulation game
To ignore or not to ignore: The differential effect of coping mechanisms on depressive symptoms when facing adolescent cyberbullying
Does pressure to gain social media attention have consequences for adolescents' friendship closeness and mental health? A longitudinal examination of within-person cross-lagged relations
Virtual (freedom from) reality: Evaluation apprehension and leaders' preference for communicating through avatars
Teaching with and teaching about technology - Evidence for professional development of in-service teachers
Towards a social network model for understanding information and communication technology use for general practitioners in rural Australia
Problematic internet use, psychopathology, personality, defense and coping
The impact of Internet interactivity and need for closure on consumer preference
Contextual facilitators for learning activities involving technology in higher education: The C♭-model
Empirical evaluation of the revised end user computing acceptance model
Towards a unified Media-User Typology (MUT): A meta-analysis and review of the research literature on media-user typologies
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
Exploring the relationship between LMS interactions and academic performance: A Learning Cycle approach
Knowledge management: The effect of knowledge transfer on professional skepticism in audit engagement planning
Examining the structure of the Internet Addiction Test in adolescents: A bifactor approach
Effects of an artificial agent as a behavioral model on motivational and learning outcomes
The capacity for pain empathy among urban Internet-addicted left-behind children in China: An event-related potential study
Design of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republic
Theoretical analysis of cyber-interpersonal violence victimization and offending using cyber-routine activities theory
Internet differential pricing: Effects on consumer price perception, emotions, and behavioral responses
How gaming goal pursuit and expert-rated computer game features interact to affect human game use behavior
Decoding the sentiment dynamics of online retailing customers: Time series analysis of social media
What is irrational in fearing to miss out on being online. An application of the I-PACE model regarding the role of maladaptive cognitions in problematic internet use
Overspecified references: An experiment on lexical acquisition in a virtual environment
A network-based conceptualization of social commerce and social commerce value
Effect of the dynamics of human behavior on the competitive spreading of information
A comparison of speaking up behavior during conflict with real and virtual humans
The effects of background music on word processed writing
Emotional mapping of the archaeologist game
Personality and Internet usage: A large-scale representative study of young adults
Facebook bullying: An extension of battles in school
Emotional intelligence and communication levels in information technology professionals
Impacts of online risky behaviors and cybersecurity management on cyberbullying and traditional bullying victimization among Korean youth: Application of cyber-routine activities theory with latent class analysis
Combining shared control with variability over surface features: Effects on transfer test performance and task involvement
Differences in learning processes between successful and less successful students in computer-supported collaborative learning in the field of human nutrition and health
Cyberbullying: A concept analysis of defining attributes and additional influencing factors
Supports for deeper learning of inquiry-based ecosystem science in virtual environments - Comparing virtual and physical concept mapping
The contribution of learner characteristics in the development of computer-based adaptive learning environments
Do computer-mediated communication skill, knowledge and motivation mediate the relationships between personality traits and attitude toward Facebook?
Minors and problematic Internet use: Evidence for better prevention
Motivations of Wikipedia content contributors
Virtual reality supports perspective taking in cultural heritage interpretation
Programmed instruction and interteaching applications to teaching Java™: A systematic replication
Modeling storytelling to be used in educational video games
What captures attention in the risk communication process: Exploring streaming video attractiveness during the first wave of the COVID-19 pandemic in China
Readiness for integrating mobile learning in the classroom: Challenges, preferences and possibilities
The mediating effect of website quality on Internet searching behavior
The tweets that killed a university: A case study investigating the use of traditional and social media in the closure of a state university
Exploring the use of video podcasts in education: A comprehensive review of the literature
Foot-in-the-door technique and computer-mediated communication
The association between sexting motives and behavior as a function of parental and peers' role
Examining latent classes of smartphone users: Relations with psychopathology and problematic smartphone use
Facebook use and its association with subjective happiness and loneliness
How passive job candidates respond to social networking site screening
Shirking behavior and socially desirable responding in online surveys: A cross-cultural study comparing Chinese and American samples
Dialogic communication on social media: How organizations use Twitter to build dialogic relationships with their publics
The influence of web aesthetics on customers' PAD
Can synchronicity and visual modality enhance social presence in mobile messaging?
Improving evaluations of advanced robots by depicting them in harmful situations
Preconditions for guardianship interventions in cyberbullying: Incident interpretation, collective and automated efficacy, and relative popularity of bullies
Internet vs. paper and pencil administration of questionnaires commonly used in panic/agoraphobia research
Revealing the 'real' me, searching for the 'actual' you: Presentations of self on an internet dating site
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
The use of Information and Communication technology when completing instrumental activities of daily living
Mapping HCI research methods for studying social media interaction: A systematic literature review
How does an intelligent agent infer and translate?
Perceived usefulness, personal experiences, risk perception and trust as determinants of adoption of e-government services in The Netherlands
Unpacking media channel effects on AI perception: A network analysis of AI information exposure across channels, overload, literacy, and anxiety among Chinese users
The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits in the context of Game Transfer Phenomena
Uncovering cognitive processes: Different techniques that can contribute to cognitive load research and instruction
Affective mechanisms linking Internet use to learning performance in high school students: A moderated mediation study
Exploring users' attitudes and intentions toward the web as a survey tool
Promoting critical thinking in an online, project-based course
The impact of electronic environmental knowledge on the environmental behaviors of people
Short video game play improves executive function in the oldest old living in residential care
The online dating effect: Where a couple meets predicts the quality of their marriage
New technology, new role of parents: How parents' beliefs and behavior affect students' digital media self-efficacy
First impressions last a lifetime: effect of interface type on disorientation and cognitive load
Far from reach but near at hand: The role of social media for cross-national mobilization
Instance-based ontology matching for e-learning material using an associative pattern classifier
Avatar face recognition and self-presence
"I like it" and "I need it": Relationship between implicit associations, flow, and addictive social media use
Generational differences in content generation in social media: The roles of the gratifications sought and of narcissism
Advancing racism with Facebook: Frequency and purpose of Facebook use and the acceptance of prejudiced and egalitarian messages
Computer games that exercise cognitive skills: What makes them engaging for children?
Computer praise, attributional orientations, and games: A reexamination of the CASA theory relative to children
Human or virtual: How influencer type shapes brand attitudes
Assessing computer anxiety with the interaction model of anxiety: development and validation of the computer anxiety trait subscale
'Okay google, what about my privacy?': User's privacy perceptions and acceptance of voice based digital assistants
Going beyond what is visible: What multichannel data can reveal about interaction in the context of collaborative learning?
Shyness and social media use: A meta-analytic summary of moderating and mediating effects
Design for All in multimedia guides for museums
The persuasion of borrowers' voluntary information in peer to peer lending: An empirical study based on elaboration likelihood model
How a paracrisis situation is instigated by an online firestorm and visual mockery: Testing a paracrisis development model
Designing personal attentive user interfaces in the mobile public safety domain
When audiences become advocates: Self-induced behavior change through health message posting in social media
Online reputation measurement of companies based on user-generated content in online social networks
"To disclose or not to disclose, that is the question": A structural equation modeling approach to communication privacy management in e-health
The ebb and flow of online learning
Gaming together, feeling better - or feeling worse? How social video gaming impacts loneliness and depressive mood differently for boys and girls
Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire
Does an emotional connection to art really require a human artist? Emotion and intentionality responses to AI- versus human-created art and impact on aesthetic experience
Strategies to combat misinformation: Enduring effects of a 15-minute online intervention on critical-thinking adolescents
Exploring factors influencing the acceptance of visual programming environment among boys and girls in primary schools
Perceptions of teachers regarding the implementation of the internet in education
Present it like it is here: Creating local presence to improve online product experiences
Managing workload in human-robot interaction: A review of empirical studies
Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions
Understanding the most influential user experiences in successful and unsuccessful technology adoptions
Personality and positive orientation in Internet and Facebook addiction. An empirical report from Poland
Effects of consumer characteristics on their acceptance of online shopping: Comparisons among different product types
Modeling hedonic is continuance through the uses and gratifications theory: An empirical study in online games
Examining the potential of virtual reality to deliver remote rehabilitation
Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits
The effects of social media on students' behaviors; Facebook as a case study
All things considered? Investigating the diversity of public affairs issues that individuals think about in the Internet age
Do people like working with computers more than human beings?
Is Facebook creating "iDisorders"? The link between clinical symptoms of psychiatric disorders and technology use, attitudes and anxiety
The social side of gaming: How playing online computer games creates online and offline social support
Taking it to the next level: The negligible role of trust when online dating goes offline
Internet use and personal empowerment of hearing-impaired adolescents
Partner's perception of phubbing is more relevant than the behavior itself: A daily diary study
The attentive and the careless: Examining the relationship between benevolent and malevolent personality traits with careless responding in online surveys
Will you spend more money and time on internet shopping when the product and situation are right?
What drives technology-enhanced storytelling immersion? The role of digital humans
The uncanny of mind in a machine: Humanoid robots as tools, agents, and experiencers
Beginning readers might benefit from digital texts presented in a sentence-by-sentence fashion. But why?
FoMO and the brain: Loneliness and problematic social networking site use mediate the association between the topology of the resting-state EEG brain network and fear of missing out
How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers
Human-agent teamwork in dynamic environments
Social media users and their social adaptation process in virtual environment: Is it easier for Turkish Cypriots to be social but virtual beings?
Endowment heterogeneity and identifiability in the information-exchange dilemma
The development of social, gender, and migration-related disparities in digital competencies during adolescence
Effects of social and technology overload on psychological well-being in young South Korean adults: The mediatory role of social network service addiction
Social identity cues to improve creativity and identification in face-to-face and virtual groups
How "social" is Social TV? The influence of social motives and expected outcomes on the usage of Social TV applications
Computer-mediated communication and persuasion: Peripheral vs. central route to opinion shift
Understanding participation on video sharing communities: The role of self-construal and community interactivity
Online political marketing in Greece: An evaluation of the 2007 national elections and two case studies
The effects of controlling visual attention to handbags for women in online shops: Evidence from eye movements
Understanding the relationship between Facebook use and adaptation to financial hardship: Evidence from a longitudinal panel study
Are computers good or bad for business? How mediated customer-computer interaction alters emotions, impressions, and patronage toward organizations
Public policies based on social networks for the introduction of technology at home: Demographic and socioeconomic profiles of households
Examining WeChat users' motivations, trust, attitudes, and positive word-of-mouth: Evidence from China
Motivational characteristics of Turkish MMORPG players
What type of information displayed on digital scheduling software facilitates reflective planning tasks for students? Contributions to the design of a school task management tool
Is cyberbullying a group process? Online and offline bystanders of cyberbullying act as defenders, reinforcers and outsiders
Buildings with persona: Towards effective building-occupant communication
"Others are more vulnerable to fake news than I Am": Third-person effect of COVID-19 fake news on social media users
The effect of link colour on information retrieval in educational intranet use
Should AI-Based, conversational digital assistants employ social- or task-oriented interaction style? A task-competency and reciprocity perspective for older adults
Understanding emotional bond between the creator and the avatar: Change in behavioral intentions to engage in alcohol-related traffic risk behaviors
Exploring the role of health literacy on attention to and recall of text-illustrated health information: An eye-tracking study
Examining students' continued use of desktop services: Perspectives from expectation-confirmation and social influence
An investigation of the development of an animated E-book: A gender difference approach
Analysis of the effects of ICTs in knowledge management and innovation: The case of Zara Group
Cybercrime detection in online communications: The experimental case of cyberbullying detection in the Twitter network
Predictors of mobilizing online coping versus offline coping resources after negative life events
Of promoting networking and protecting privacy: Effects of defaults and regulatory focus on social media users' preference settings
Collaborative e-learning systems using semantic data interoperability
Development and Validation of Social Anxiety Scale for Social Media Users
LADA: A learning analytics dashboard for academic advising
Effects of smartphone based advanced driver assistance system on distracted driving behavior: A simulator study
Nudge me right: Personalizing online security nudges to people's decision-making styles
Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach
Does social networking sites use predict mental health and sleep problems when prior problems and loneliness are taken into account? A population-based prospective study
Examining the learning effects of live streaming video game instruction over Twitch
Individual differences and personality correlates of navigational performance in the virtual route learning task
Coding behavior of authentication code on the internet
"Cutie, click on the link": A forensic analysis of URLs
A huggable communication medium can provide sustained listening support for special needs students in a classroom
Age and technology innovation in the workplace: Does work context matter?
The influence of social cues in persuasive social robots on psychological reactance and compliance
Do psychological attributes of online review play role in predicting rating? An empirical investigation
Network matters: An examination of the direct and mediated influences of network size and heterogeneity on WeChat fatigue
The structure of support: Mapping network evolution in an online support group
Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
Planning a digital detox: Findings from a randomized controlled trial to reduce smartphone usage time
Internet habit strength and online communication: Exploring gender differences
Internet cognitive failure relevant to users' satisfaction with content and interface design to reflect continuance intention to use a government e-learning system
Problematic Internet use or Internet addiction?
The determinants and expression of computer-related anger
Comparing student competences in a face-to-face and online business game
Leveraging adjusted user behavior in the detection and prevention of outgoing malicious SMSs in Android devices
MD3M: The master data management maturity model
Loneliness and social uses of the Internet
How do users respond to online rumor rebuttals?
Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
Effects of sense of direction on Internet skill and cognitive maps of the Web
When should chatbots express humor? Exploring different influence mechanisms of humor on service satisfaction
Determination of optimal paths to task goals using expert system based on GOMS model
Sharing a life with Harvey: Exploring the acceptance of and relationship-building with a social robot
The interplay between cognitive task complexity and user interaction in mobile collaborative training
When more is too much: Operationalizing technology overload and exploring its impact on knowledge worker productivity
Inclusive social tagging and its support in Web 2.0 services
Sex differences in purchasing textbooks online