yusuke1997/dblp-id-title huggingface dataset:
Compound textures for dynamic impostor rendering
Guest editorial: Special section on the Symposium on Point-Based Graphics 2007
A machine learning approach to automatic stroke segmentation
Mesh refinement with color attributes
Design applications of the MIDAS graphics system
Unsupervised learning applied to progressive compression of time-dependent geometry
Surface reconstruction method for particle-based fluids using discrete indicator functions
An algorithm to support 3D interaction on relatively low performance graphics systems
Interactive modeling of implicit surfaces using a direct visualization approach with signed distance functions
The Telebuddy®: collective tele-presence and tele-conversation through physical avatars
Fast and reliable incremental dimensionality reduction for streaming data
Reverse bifurcations in a quartic family
Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance
Oscillating iteration paths in neural networks learning
Packed-Memory Quadtree: A cache-oblivious data structure for visual exploration of streaming spatiotemporal big data
Automatic pose-independent 3D garment fitting
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models
A GPU-assisted hybrid model for real-time crowd simulations
Automatic reconstruction of broken 3-D surface objects
Geometry engine architecture with early backface culling hardware
Image enhancement using a high sequency ordered hadamard transform filtering (HSHTF)
Particle-based fluids for viscous jet buckling
Development of visual languages with interactive video disks
Discrete Laplace-Beltrami operators for shape analysis and segmentation
Parametric 3D human modeling with biharmonic SMPL
Quadratic B-splines for automatic curve and surface fitting
Audio-visual annotation graphs for guiding lens-based scene exploration
Polygon trapezoidation by sets of open trapezoids
GPU-accelerated generation and rendering of multi-level voxel representations of solid models
An economical tonal display for interactive graphics and image analysis data
Foreword to the Special Section on Expressive 2016
A rational cubic spline based on function values
Mobile campimetry
Exploration of blood flow patterns in cerebral aneurysms during the cardiac cycle
GPU-based parallel algorithm for computing point visibility inside simple polygons
Line density control in screen-space via balanced line hierarchies
Animation of hand motion from target posture images using an anatomy-based hierarchical model
Procedural mesh features applied to subdivision surfaces using graph grammars
Encoding normal vectors using optimized spherical coordinates
Personalized food printing for portrait images
Interactive segmentation of image volumes with Live Surface
Retrieval of artifact images using multidimensional multiresolution features
Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization
ODFNet: Using orientation distribution functions to characterize 3D point clouds
Experience from 10 years of student projects oriented towards graphic interaction
WETR: Wireframe parsing using deformable Transformers
Combining voxel and normal predictions for multi-view 3D sketching
From geometric to semantic human body models
Extracting POP: Pairwise orthogonal planes from point cloud using RANSAC
TARig: Adaptive template-aware neural rigging for humanoid characters
Classifier combination for sketch-based 3D part retrieval
Geometric implicit neural representations for signed distance functions
NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation of VR framework for Gyeongju VR Theater
Dimension-independent multi-resolution Morse complexes
Visualizer: a mesh visualization system using view-dependent refinement
Some nonlinear iterated function systems
Parallel centerline extraction on the GPU
A new scaling along the spike of the Mandelbrot set
Semi-implicit representation of discrete black oil reservoir models
Mesh filtering algorithm using an adaptive 3D convolution kernel applied to a volume-based vector distance field
Domain construction for volumetric cross-parameterization
A faster single-image denoising diffusion model: Emphasizing the role of the latent image code
Improving performance of deep learning models for 3D point cloud semantic segmentation via attention mechanisms
Determination of local coordinate systems for texture synthesis on 3-D surfaces
Dynamic harmonic fields for surface processing
HDR-LFNet: Inverse tone mapping using fusion network
Ellipsoidal Clipmaps - A planet-sized terrain rendering algorithm
Real-time performance-driven finger motion synthesis
Silicon graphics IRIS system
Exchange of model presentation information between CAD systems
Augmenting reality by using uncalibrated optical tracking
Simple and effective deep hand shape and pose regression from a single depth image
A runtime cache for interactive procedural modeling
Sequence searching with CNN features for robust and fast visual place recognition
Mesh reconstruction by meshless denoising and parameterization
A rapid 3D seed-filling algorithm based on scan slice
Generalized selections for direct control in procedural buildings
Run-length slice algorithms for thescan-conversion of ellipses
Algorithms for decomposing 3-D orthogonal matrices into primitive rotations
The pixelflow texture and image subsystem
Color computer graphics in magnetic field analysis by means of the finite element method
Exploiting coherence in 2.5-D visibility computation
Retraction notice to "SHREC 2021: 3D point cloud change detection for street scenes"
An interactive package for the computer-aided design of woven fabrics
Surveying the evolution of virtual humans expressiveness toward real humans
Free-form CAD model retrieval approach for engineering reuse based on local feature segmentation
Real-time image-based lighting of metallic and pearlescent car paints
Towards a robust and portable pipeline for quad meshing: Topological initialization of injective integer grid maps
Dual-precision fixed-point arithmetic for low-power ray-triangle intersections
A global geometric framework for 3D shape retrieval using deep learning
SHREC 2021: Skeleton-based hand gesture recognition in the wild
An interactive, graphic system for the study of functions
Semantics and perceptual coding for cloud-edge collaborative game streaming
N -sided patches with B-spline boundaries
Automatic construction of a cubic B -spline representation for a general curve
Low-fidelity prototyping with simple collaborative tabletop computer-aided design systems
The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology
Section editor's introduction
alpha-Decomposition of polygons
Mockup Builder: 3D modeling on and above the surface
Multimodal volume illumination
Homogeneous coordinates and the principle of duality in two dimensional clipping
Adaptivity in graphical user interfaces: an experimental framework
Graphics certification at the European Community level
Halftoning with minimum spanning trees and its application to maze-like images
Ternary butterfly subdivision
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization
Surface interrogation methods
What do computers eat? Teaching beginners to think critically about technology and art
Geometry-constrained crowd formation animation
Logistic map graph set
Dodecafoam and substitution tilings
Classification using axis symmetry feature vector developed from Hadamard transform
Automatic fitting of digitised contours at multiple scales through the curvature scale space technique
Persistence-based handle and tunnel loops computation revisited for speed up
The universal ruler for 2D drafting systems
View-dependent pruning for real-time rendering of trees
Harmonic point cloud orientation
GPU accelerated grid-free surface tracking
R 4 : Realistic rain rendering in realtime
A clustering-based method to estimate saliency in 3D animated meshes
Profile of a geometrical knowledge base for CAD-systems
3-D IFS fractals as real-time graphics model
Local search: A new hidden line elimination algorithm to display spherical coordinate equations
The vividness of mental imagery in virtual reality: A study on multisensory experiences in virtual tourism
Elliptic Gabriel Taubin smoothing of point clouds
Some applications of scalar and vector fields to geometric processing of surfaces
VolDmi: an open system for volume modeling and visualization
Automatic large-scale data acquisition via crowdsourcing for crosswalk classification: A deep learning approach
Visual cryptography schemes with perfect reconstruction of black pixels
Core systems
Efficient primitive traversal using adaptive linear edge function algorithms
Line drawing for 3D printing
FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks
Parallel generation of multiple L-systems
Visual copy & paste for procedurally modeled buildings by ruleset rewriting
Digital image registration by sequential analysis
Foreword to the Special Section on MIG 2021
Optimal design of glass molds using CAD/CAE and response surface methodology techniques
Expression modeling - a boundary element approach
Facing the high-dimensions: Inverse projection with radial basis functions
Foreword to Special Section on Graphics Interaction
An immersive labeling method for large point clouds
Surface processing methods for point sets using finite elements
A novel spatial pooling method for 3D mesh quality assessment based on percentile weighting strategy
A projected back-tracking line-search for constrained interactive inverse kinematics
COVIR: A virtual rendering of a novel NN architecture O-Net for COVID-19 Ct-scan automatic lung lesions segmentation
Fitting computers into design
Projecting points onto planar parametric curves by local biarc approximation
Smooth reverse subdivision
Computer graphics at the universitat politècnica de catalunya
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit
Efficient propagation of sparse edits on 360∘ panoramas
An online and nonuniform timeslicing method for network visualisation
Dynamic volumetric cloud modeling with edge details refinement
A large-scale point cloud semantic segmentation network via local dual features and global correlations
Evaluating user perception toward physics-adapted avatar in remote heterogeneous spaces
'CADSketchNet' - An Annotated Sketch dataset for 3D CAD Model Retrieval with Deep Neural Networks
Design of an Iconic Kernel System
Efficient 4D shape completion from sparse samples via cubic spline fitting in linear rotation-invariant space
Generation of multi-block topology for discretisation of three-dimensional domains
Boundary particle resampling for surface reconstruction in liquid animation
A Conversation with SMI 2021 Young Researcher Award winner Melina Skouras
Balancing the expected and the surprising in geometric patterns
Conformance testing of software
SHREC 2025: Partial retrieval benchmark
Visual saliency guided normal enhancement technique for 3D shape depiction
A human cognition framework for information visualization
Arbitrary style transfer based on Attention and Covariance-Matching
Curve and surface fitting by implicit polynomials: Optimum degree finding and heuristic refinement
Data analysis through a generalized interactive computer animation method (DATICAM)
From mundane to mandala: digital transformations of photographic art
Geological storytelling
CVTLayout: Automated generation of mid-scale commercial space layout via Centroidal Voronoi Tessellation
Erratum to "Evaluation of HDR tone mapping methods using essential perceptual attributes" [Comput. Graph. 32(3) (2008) 330-349]
Chaotic behavior in coupled Gierer-Meinhardt equations
Multi-scale geometry detail recovery on surfaces via Empirical Mode Decomposition
Guest editor's introduction : Computer graphics standards
Quasi-developable surface modeling of contours with curved triangular patches
Memory-optimized order-independent transparency with Dynamic Fragment Buffer
Comparison of deviceless methods for distant object manipulation in mixed reality
A cellular model for spatial population dynamics
A proposal for feature classification in feature-based design
Textures for realistic image synthesis
Field lines in the Mandelbrot set
Parallel rendering of curvilinear volume data
Polyhedron kernel computation using a geometric approach
A multiscale model for rain rendering in real-time
GLHDR: HDR video reconstruction driven by global to local alignment strategy
Extracting flow features via supervised streamline segmentation
Visual analysis of dimensionality reduction quality for parameterized projections
Foreword to the Special Section on Eurographics Workshop on 3D Object Retrieval 2017
Visual analysis of users' performance data in fitness activities
Lossless compression of large binary images in digital spatial libraries
Iteration as a creative process in visual art
Real-time ray casting of algebraic B-spline surfaces
Single-View 3D reconstruction: A Survey of deep learning methods
Using real functions with application to hair modelling
Efficient implementation of point set reconstruction by multi-layer peeling algorithm
MWFormer: Mesh Understanding with Window-based Transformer
An APL implementation of level 2 core graphics system
Thoughts on a computer-based design apprentice
LineDrawer: Stroke-level process reconstruction of complex line art based on human perception
Massive point cloud data management: Design, implementation and execution of a point cloud benchmark
Optimized 2D ball trees for shape layout applications
Retargeting of facial model for unordered dense point cloud
SnapNet: 3D point cloud semantic labeling with 2D deep segmentation networks
Computing directional constrained Delaunay triangulations
Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids
Smooth surface reconstruction from scattered data points
A novel isosurface segmentation method using common boundary tests
A 2D-3D visualization support for human-centered rule mining
Least distorted bump mapping onto surface patches
Reconstructing the frontal geometry of drawings of arbitrary surfaces
Strain analysis and visualization: left ventricle of a heart
DSPOBJ - System for display of multiple sets of three-dimensional data
Real-time labeling of non-rigid motion capture marker sets
Exact regional visibility using line space partitioning
Ultra-real or symbolic visualization? The case of the city through time
A tangible AR desktop environment
3DGStrands: Personalized 3D Gaussian splatting for realistic hair representation and animation
Including reflections in real-time voxel-based global illumination
Application of three-dimensional interactive graphics in X-ray crystallographic analysis
Experience in design and implementation of an IGES translator
SmartPoints: Enhanced local feature extraction and neighborhood diffusion network for 3D point cloud semantic segmentation
Hatching for 3D prints: Line-based halftoning for dual extrusion fused deposition modeling
Fractal convergence properties of geophysical inversion
Interactive example-palettes for discrete element texture synthesis
Flexible indoor scene synthesis based on multi-object particle swarm intelligence optimization and user intentions with 3D gesture
Aneulysis - A system for the visual analysis of aneurysm data
Narrative medical visualization to communicate disease data
Novel view synthesis with wide-baseline stereo pairs based on local-global information
On the two array mask hidden-line algorithm
Analysis of z-plane fractal images from z <-- z alpha + c for alpha < 0
DualPhys-GS: Dual physically-guided 3D Gaussian splatting for underwater scene reconstruction
Raster to polygon conversion of images
WAALSURF: Molecular graphics on a personal computer
C2SPoint: A classification-to-saliency network for point cloud saliency detection
Evaluation of a graphical interaction technique using GKS
Hardware accelerated voxelization
Capturing outlines of planar images using Bézier cubics
Uniform parametric mapping of saccular intracranial aneurysms for statistical analysis of morphological variation
Geodesic heatmap-based segmentation-free framework for robust tooth landmark detection
Detection of hierarchical intrinsic symmetry structure in 3D models
Foreword RAGI
Deep weathering effects
Stylized line-drawing of 3D models using CNN with line property encoding
Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique
The lust to explore space: The attractiveness of interactive video within multimedia applications
An introduction to solid modelling
Peeling the longest: A simple generalized curve reconstruction algorithm
MMV - Synchronizing multimedia documents: An extension of CDA for synchronization and presentation of multimedia documents
Clothoidal splines
SPACESKETCH: Shape modeling with 3D meshes and control curves in stereoscopic environments
An efficient technique for capturing 2D objects
Contrastive analysis for scatterplot-based representations of dimensionality reduction
3D-NLM: Voxel-based non-local means for 3D point cloud noise detection and smoothing
Reconstructing shape boundaries with multimodal constraints
Multi-scale wavelet feature fusion network for low-light image enhancement
Supporting the integrated visual analysis of input parameters and simulation trajectories
Bringing the introductory computer graphics course into the 21st century
A tutorial and diagnostic tool for chaotic oscillators and time series
Scientific visualization in a supercomputer network at RUS
An experimental study on volumetric visualization of black oil reservoir models
Design and CAD-directed inspection planning of laser-guided measuring robot
Spacepicture - An interactive hypermedia satellite image archival system
Anisomorphic ray-casting manipulation for interacting with 2D GUIs
A hierarchical sampling approach for polygonizing variational implicit surfaces
Benchmarking and implementation of probability-based simulations on programmable graphics cards
DCU-NET: Self-supervised monocular depth estimation based on densely connected U-shaped convolutional neural networks
Mask-FPAN: Semi-supervised face parsing in the wild with de-occlusion and UV GAN
Multimodal Conditional 3D Face Geometry Generation
Texture synthesis techniques for computer graphics
A direction-oriented sharpness dependent filter for 3D polygon meshes
A survey on computational displays: Pushing the boundaries of optics, computation, and perception
Sliced Wasserstein Distance for Neural Style Transfer
Editorial of the special issue "Technology and digital art"
US-Net: U-shaped network with Convolutional Attention Mechanism for ultrasound medical images
Orbit trap rendering method for generating artistic images with cyclic or dihedral symmetry
Procedural 3D texture synthesis using genetic programming
Geometry-optimized virtual human head and its applications
GEO-Nav: A geometric dataset of voltage-gated sodium channels
Euler arc splines for curve completion
Using features for machine design problems
Pen-based computing
Fit4CAD: A point cloud benchmark for fitting simple geometric primitives in CAD objects
Octree-based animated geometry compression
High accuracy and geometry-consistent confidence prediction network for multi-view stereo
Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs
Embodied VR environment facilitates motor imagery brain-computer interface training
UPU-SNet: Siamese network for unsupervised point cloud upsampling based on spatial-aware transformers
Effects of virtual agent and object representation on experiencing exhibited artifacts
Intrinsic color correction for stereo matching
Extraction of coherent and smooth feature lines from meshes with fine details
Multi-material adaptive volume remesher
Efficient computation of constrained parameterizations on parallel platforms
A fine-grained vision and language representation framework with graph-based fashion semantic knowledge
Affective motion textures
Graphical representation of models and results in the finite element system COSAR
Representing information - Classifying the Augmented Reality presentation space
Demand-driven image transmission with levels of detail and regions of interest
Efficient schemes for joint isotropic and anisotropic total variation minimization for deblurring images corrupted by impulsive noise
Perceptually inspired afterimage synthesis
Edit propagation via color palettes
Guest editor's introduction : 3D-Standards
Volume visualization and exploration through flexible transfer function design
Selected topics from the symposium: computer graphics - enabling technology for the information society
Global Sparse Texture Filtering for edge preservation and structural extraction
The product-delay algorithm: graphic design with amplitude- and frequency-modulated waveforms
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology
Foreword to the Special Section on Visual Analytics
Delivering data interpretation: From GFLOPS to insight
Disparity map estimation and view synthesis using temporally adaptive triangular meshes
Neural architecture search for deep image prior
The high-level graphics programming language PASCAL/Graph
Gaze-enabled activity recognition for augmented reality feedback
A topometric system for wide area augmented reality
Sculpting multi-dimensional nested structures
Hybrid Algorithms for Digital Halftoning and Their Application to Medical Imaging
Animating matrix algorithms
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements
A refined data addressing and processing scheme to accelerate volume raycasting
Comparative study of interaction methods for mobile gaming while running on a treadmill
A geometric approach to the modeling of the catheter-heart interaction for VR simulation of intra-cardiac intervention
Point cloud surfaces using geometric proximity graphs
Analysis and synthesis of textures: a co-occurrence-based approach
Categorizing art: Comparing humans and computers
An experimental study on the effects of Network delay in Cooperative Shared Haptic Virtual Environment
GMT: A deep learning approach to generalized multivariate translation for scientific data analysis and visualization
Sketch recognition in interspersed drawings using time-based graphical models
Computer graphics in sizing and analysis of aircraft structures
Discrete ordinate method for polarized light transport solution and subsurface BRDF computation
Volume visualization of multicolor laser confocal microscope data
Online parameter learning for data-driven crowd simulation and content generation
Generalized drag force for particle-based simulations
Tracking for mobile devices: A systematic mapping study
Streamlined and accurate gesture recognition with Penny Pincher
Hierarchical block-based incomplete human mocap data recovery using adaptive nonnegative matrix factorization
Graph-based interactive volume exploration
Computer graphics representation and transformation of geometric entities using dual unit vectors and line transformations
GPU-based efficient computation of power diagram
UVS-CNNs: Constructing general convolutional neural networks on quasi-uniform spherical images
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions
Computer graphics applications in the education process of people with learning difficulties
Generation of semantic isomorphic mesh using implicit function representation
Virtual reality as a tool for verification of assembly and maintenance processes
Fat curves and representation of planar figures
An application independent review of multimodal 3D registration methods
Iamascope: a graphical musical instrument
OrthoCAD-322K: A cross-modal approach for retrieving 3D CAD models from orthographic views using a graph-based framework on a developed large-scale dataset
Feature recognition by template matching