yusuke1997/dblp-id-title huggingface dataset:
The role of interactive, constructive, active, and passive learning activities (ICAPCALL) in shaping students' online engagement, and learning approaches to virtual exchange (SAVE): a bisymmetric approach
Differential effects of Moodle course design on student subpopulations: advancing personalized learning in higher education
Correction: UAE university students' experiences of virtual classroom learning during Covid 19
The use of mobile applications in higher education classes: a comparative pilot study of the students' perceptions and real usage
An interactive mobile three-dimensional virtual laboratory for learning ear anatomy
An expectancy value theory (EVT) based instrument for measuring student perceptions of generative AI
Taking into account students' psychotypes and using their neuropsychological maps when implementing digital educational technologies within the Metaverse
A high-impact practice for online students: the use of a first-semester seminar course to promote self-regulation, self-direction, online learning self-efficacy
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Competency-based personalization for massive online learning
Augmented intelligence in educational data mining
I see you: teacher analytics with GPT-4 vision-powered observational assessment
Investigating the effects of flipped vocabulary learning via an online dictionary on EFL learners' listening comprehension
Large language models and medical education: a paradigm shift in educator roles
Self-regulated learning, self-determination theory and teacher candidates' development of competency-based teaching practices
Artificial intelligence in intelligent tutoring systems toward sustainable education: a systematic review
A learning experience design framework for multimodal learning in the early childhood
Smart learning futures: a report from the 3 rd US-China smart education conference
Investigation of students' use of online information in higher education using eye tracking
A multidimensional study of AI adoption among University students in teacher education programs
Exploring the role of social media in collaborative learning the new domain of learning
Current problems with the prerequisites for flipped classroom teaching - a case study in a university in Northwest China
Students' experience and learning outcomes in multisensory environments: the moderating role of interaction modalities
STEAM teaching professional development works: effects on students' creativity and motivation
Analysing gamification elements in educational environments using an existing Gamification taxonomy
School learning climate in the lens of parental involvement and school leadership: lessons for inclusiveness among public schools
Academics looks on the concept of "merit"
Towards development of a system for automatic assessment of the quality of a question paper
Utilizing a smart cognitive support system for K-8 education
An evaluation approach for smart support of teaching and learning processes
Towards high-quality informatics K-12 education in Europe: key insights from the literature
Life-cycle management of educational programs and resources in a smart learning environment
An intervention engine design and development based on learning analytics: the intelligent intervention system (In 2 S)
Navigating the digital world: development of an evidence-based digital literacy program and assessment tool for youth
Prerequisites-based course recommendation: recommending learning objects using concept prerequisites and metadata matching
Educational data mining: prediction of students' academic performance using machine learning algorithms
Newcomer integration in knowledge communities: development of the strat-I-Com questionnaire for MMORPG-based communities
Estimating the minimum number of opportunities needed for all students to achieve predicted mastery
Smart education framework
Design and piloting of a proposal for intervention with educational robotics for the development of lexical relationships in early childhood education
The virtual COVID-19 classroom: surveying outcomes, individual differences, and technology use in college students
Mathematics self-concept and challenges of learners in an online learning environment during COVID-19 pandemic
On the introduction of intelligent alerting systems to reduce e-learning dropout: a case study
College students' reception of social networking tools for learning in India: an extended UTAUT model
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education
Exploring students' AI literacy and its effects on their AI output quality, self-efficacy, and academic performance
Static and dynamic eye movement metrics for students' performance assessment
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources
An interactive augmented reality framework to enhance the user experience and operational skills in electronics laboratories
Unlocking teachers' potential: MOOCLS, a visualization tool for enhancing MOOC teaching
The impact of an online inquiry-based learning environment addressing misconceptions on students' performance
Exploring the efficacy of collaborative learning in a remote robotics laboratory: a comparative analysis of performance and pedagogical approaches
Non-intrusive assessment of learners' prior knowledge in dialogue-based intelligent tutoring systems
Working with multicultural virtual teams: critical factors for facilitation, satisfaction and success
Flipped learning wheel (FLW): a framework and process design for flipped L2 writing classes
The use of augmented reality in a gamified CLIL lesson and students' achievements and attitudes: a quasi-experimental study
The impact of virtual reality meditation on college students' exam performance
Inquiry-based learning and E-learning: how to serve high and low achievers
Exploring knowledge graphs for the identification of concept prerequisites
Improving learning computer architecture through an educational mobile game
Artificial intelligence application for museum to experiential transformation of cultural heritage and learning
Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment
Investigating the facilitating conditions, perceived ease of use and usefulness of mobile-assisted language learning
Design and evaluation of ChatGPT-MWPS: an AI-enhanced learning system for improving primary students' mathematical word problem solving
An artificial intelligence approach to monitor student performance and devise preventive measures
Technology-enhanced assessment visualization for smart learning environments
Causal relationships between baseball-team participation and academic performance among students
Conditions for effective smart learning environments
Impact of online self-assessing metacognitive strategies accompanied with written languaging on cultivating Iranian IELTS candidates' listening comprehension
Empowering students through active learning in educational big data analytics
Culture learning in a daily space of kitchen: the case of Korean digital kitchen
Designing inclusive tech playful educative solutions for visually impaired learners in STEM education
The impact of mobile-assisted project-based learning on developing EFL students' speaking skills
G4D - a treasure hunt game for novice programmers to learn debugging
An analysis of users' preferences on learning management systems: a case on German versus Spanish students
Reinforcing L2 reading comprehension through artificial intelligence intervention: refining engagement to foster self-regulated learning
Gameful education: a study of Gamifiter application's role in promoting physical activity and active lifestyle
Automatic engagement estimation in smart education/learning settings: a systematic review of engagement definitions, datasets, and methods
Unsung voices of technology in school education-findings using the constructivist grounded theory approach
A tri-phenomenon perspective to mitigate MOOCs' high dropout rates: the role of technical, pedagogical, and contextual factors on language learners' L2 motivational selves, and learning approaches to MOOC
Citizen experiences of smart learning in China's cities
Beyond policy narratives: exploring the role of pedagogical beliefs in classroom practices of secondary school Civics and Ethical Education teachers
Assessing motivation and learning strategy usage by dually enrolled students
An embodied perspective on an augmented reality game in school: pupil's bodily experience toward learning
Smart learning environments: a basic research towards the definition of a practical model
Physical home-learning environments of traditional and non-traditional students during the COVID pandemic: exploring the impact of learning space on students' motivation, stress and well-being
Designing chatbots in language classrooms: an empirical investigation from user learning experience
An ontology based modeling framework for design of educational technologies
Evaluation of smart classroom from the perspective of infusing technology into pedagogy
Introduction to smart learning analytics: foundations and developments in video-based learning
University academics' perceptions regarding the future use of telepresence robots to enhance virtual transnational education: an exploratory investigation in a developing country
Designing gamification for geometry in elementary schools: insights from the designers
A low complexity heuristic to solve a learning objects recommendation problem
The effects of using an auto-subtitle system in educational videos to facilitate learning for secondary school students: learning comprehension, cognitive load, and satisfaction
Transforming learning for the smart learning paradigm: lessons learned from the Palestinian initiative
Promises and challenges of Blockchain in education
Learning with desktop virtual reality: changes and interrelationship of self-efficacy, goal orientation, technology acceptance and learning behavior
Current state of open educational resources in the Arab region: an investigation in 22 countries
Impact of an adaptive environment based on learning analytics on pre-service science teacher behavior and self-regulation
Exploring the application of ChatGPT in ESL/EFL education and related research issues: a systematic review of empirical studies
Student-content interactions: Exploring behavioural engagement with self-regulated inquiry-based online learning modules
Measuring learning that is hard to measure: using the PECSL model to evaluate implicit smart learning
In their own voices: a nationwide study of students' attitudes towards the implementation of smart learning environments in UAE schools
A University-industry knowledge transfer online education approach via a cloud-based database global solution
Applying the PECSL: using case studies to demonstrate the Pedagogy of Experience Complexity for Smart Learning
Harnessing large language models to develop research-based learning assistants for formative feedback
Role of absence in academic success: an analysis using visualization tools
Exploring socio-cultural influences on generative AI engagement in Nigerian higher education: an activity theory analysis
Correction: Information quality and students' academic performance: the mediating roles of perceived usefulness, entertainment and social media usage
A conceptual framework for teaching computational thinking in personalized OERs
Practicalities of implementing open pedagogy in higher education
A systematic review on digital literacy
Effects of reciprocal peer feedback on EFL learners' communication strategy use and oral communication performance
Perceptions of students after implementing peer instruction in an introductory physics course
The Objective Ear : assessing the progress of a music task
TAnnotator: Towards Annotating Programming E-textbooks with Facts and Examples
Teachers' prospective attitudes towards the adoption of extended reality technologies in the classroom: interests and concerns
A social learning analytics approach to cognitive apprenticeship
Artificial intelligence, generative artificial intelligence and research integrity: a hybrid systemic review
Exploring the behavioral patterns of Co-regulation in mobile computer-supported collaborative learning
An alternative approach to ontology-based curriculum development in higher education
Smart learning environments, and not so smart learning environments: a systems view
Gamifying informal learning activities using interactive displays: an empirical investigation of students' learning and engagement
Incorporating teacher effect when modeling student engagement in smart STEM classrooms: a cluster analysis
'You don't have to feel trapped': architectural discourses of youth engagement in a community-based learning environment
How understanding the limitations and risks of using ChatGPT can contribute to willingness to use
Learning in smart environments: user-centered design and analytics of an adaptive learning system
Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals
The mobility paradigm in higher education: a phenomenological study on the shift in learning space
A BPM-based approach for ensuring an agile and adaptive learning process
Emerging trends of online assessment systems in the emergency remote teaching period
Flip & Pair - a strategy to augment a blended course with active-learning components: effects on engagement and learning
Enhancing architectural education through hybrid digital tools: investigating the impact on design creativity and cognitive processes
Teaching through urban sensorium: urban spatiality as a smart learning environment
Which training method is more effective in earthquake training: Digital game, drill, or traditional training?
The use of XR technology in criminal justice teaching and education: a scoping review
The impact of high-immersion virtual reality on foreign language anxiety
Student engagement during emergency remote teaching: A scoping review
360-degree video in education: An overview and a comparative social media data analysis of the last decade
An inquiry on the psychological well-being of the university students during emergency remote teaching: application of the EMPATHICS model
Flipped learning design in EFL classrooms: implementing self-regulated learning strategies to develop language skills
Modeling the physiological response of flow in groups: a mathematical approach
The effectiveness of blackboard wikis and the KWL strategy in promoting analytical, creative thinking and academic success in higher education
Google Gemini as a next generation AI educational tool: a review of emerging educational technology
Psychology course redesign: an interactive approach to learning in a micro-flipped classroom
Quantitative analysis of the use of virtual reality environments among higher education professors
Exploring structured reading groups: case studies on classroom conversation and engagement
Implementing a cost effective and configurable hybrid simulation platform in healthcare education, using wearable and web-based technologies
Evaluation of the ARTutor augmented reality educational platform in tertiary education
A possible future for next generation adaptive learning systems
Exploring ChatGPT in education: unveiling learners' experiences through the lens of self-determination theory
Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education
Improving students' problem-solving abilities through answering questions in metaverse games: taking GOXR software as an example
Analyzing students' collaboration patterns in a social learning environment using StudentViz platform
The AI generation gap: Are Gen Z students more interested in adopting generative AI such as ChatGPT in teaching and learning than their Gen X and millennial generation teachers?
Learning analytics in immersive virtual learning environments: a systematic literature review
On the relationship between mobile-based extramural activities and vocabulary development of EFL learners: a mixed-method study
Learning stream plot: classroom activity visualization with daily learning log data
Review on self-regulated learning in smart learning environment
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis
Uncovering insights from big data: change point detection of classroom engagement
Using an adaptive learning tool to improve student performance and satisfaction in online and face-to-face education for a more personalized approach
Student comprehension of biochemistry in a flipped classroom format
An analysis of the use and effect of questions in interactive learning-videos
Using 360-degrees interactive videos in patient trauma treatment education: design, development and evaluation aspects
Towards an optimal personalization strategy in MOOCs
Reimagining how to understand learning game experiences: a qualitative and exploratory case study
Student's experience in using simulators for the development of complex skills in logistics education: assessing enjoyment of learning
Personalized adaptive learning: an emerging pedagogical approach enabled by a smart learning environment
Gregory P. Thomas and Helen J. Boon: Challenges in science education: global perspectives for the future
Differential effect of pre and post cognitive skills training program: a study on healthy young children
Technologies and strategies in collaborative online international learning: systematic literature mapping
Video annotation and analytics in CourseMapper
Preservice teachers perceptions about the use of blended learning in a science education methods course
Personality-based tailored explainable recommendation for trustworthy smart learning system in the age of artificial intelligence
Exploring blockchain technology and its potential applications for education
I-SLATE: designing a culturally relevant framework for authentic learning
Unpacking conceptual elements of smart learning in the Korean scholarly discourse
Open educational resources in continuing adult education: development in the German-speaking area
Assessing the significance of course materials for graduate program admission
Can a kitchen teach languages? Linking theory and practice in the design of context-aware language learning environments
Incorporating a smart classroom 2.0 Speech-Driven PowerPoint System (SDPPT) into university teaching
Supporting the smart teacher: an agenda for the use of embedded sensing in novel learning spaces
Design and implementation of an educational game considering issues for visually impaired people inclusion
Smart technology for self-organizing processes
Systematic review of virtual reality's uses on vocabulary learning in higher education
The role of telecollaboration in English language teacher education: a systematic review
Barriers to AI adoption for women in higher education: a systematic review of the Asian context
Creating a Virtual Science Lab (VSL): the adoption of virtual labs in Saudi schools
Smart devices employment in teaching and learning: reality and challenges in Jordan universities
Transforming learning for the smart learning environment: lessons learned from the Intel education initiatives
Predicting Master's students' academic performance: an empirical study in Germany
Conceptualizing the emerging field of smart learning environments
Disciplinary differences in undergraduate students' engagement with generative artificial intelligence
Gamification, collaborative learning and transversal competences: analysis of academic performance and students' perceptions
From co-design to co-teaching: a comprehensive approach to an integrated AI curriculum in middle school STEM education
A linguistic comparison between ChatGPT-generated and nonnative student-generated short story adaptations: a stylometric approach
i-Ntervene: applying an evidence-based learning analytics intervention to support computer programming instruction
Correction to: Culture learning in a daily space of kitchen: the case of Korean digital kitchen
What is the Science of Learning? a comprehensive review and analysis of the existing definitions
Immersive digital storytelling to understand the new learning ecosystem: the revised concentric circles model from both teacher and students' perspective
Using an artificial life simulation to enhance reflective critical thinking among student teachers
The influence of sociodemographic factors on students' attitudes toward AI-generated video content creation
Unboxing the gifts of WhatsApp in language learning: magnifying the impacts on english achievement, academic engagement, foreign language anxiety, and learner autonomy
The why of open pedagogy: a value-first conceptualization for enhancing instructor praxis
Investigating course choice motivations in university environments
Evaluating system usability of mobile augmented reality application for teaching Karnaugh-Maps
Teaching soft skills in higher education through serious games: validation of the Compete! gamification
Studying tag vocabulary evolution of social tagging systems in learning object repositories
The effects of personalized gamification on students' flow experience, motivation, and enjoyment
Using the grouping function of machine learning algorithm to reduce the influence of information avoidance tendency during reading behavior
WeChat-based teaching for an immersion cultural exchange program - a case study in CFL
A student-centered approach using modern technologies in distance learning: a systematic review of the literature
University students' satisfaction and future outlook towards forced remote learning during a global pandemic
An exploration of the possible educational opportunities and the challenges at the intersection of the physical and digital worlds occupied by 10-14 year-old students
Role of interactive presentation platform ASQ in delivering web design course
Impact of ChatGPT on ESL students' academic writing skills: a mixed methods intervention study
Challenges and opportunities of AI in inclusive education: a case study of data-enhanced active reading in Japan
LearningViz: a dashboard for visualizing, analyzing and closing learning performance gaps - a case study approach
Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint
A conceptual framework for designing smart learning environments
A vision for the development of i-campus
Recognizing patterns of student's modeling behaviour patterns via process mining
The design of smart educational environments
TrueBiters, an educational game to practice the truth tables of propositional logic: Development, evaluation, and lessons learned
A research framework of smart education
The effect of educational game design process on students' creativity
Adoption of smart watches as wearable technology in TESOL education among university students
A systematic review of literature reviews on artificial intelligence in education (AIED): a roadmap to a future research agenda
Investigating the use of chatGPT as a tool for enhancing critical thinking and argumentation skills in international relations debates among undergraduate students
Workload perception in educational resource recommendation supported by artificial intelligence: a controlled experiment with teachers
Scaffolding support through integration of learning material
Exploring the potential of using ChatGPT in physics education
An analysis of Hong Kong high school curriculum with implications for United Nations sustainable development goals
Smart multimedia learning of ICT: role and impact on language learners' writing fluency - YouTube online English learning resources as an example
Automated labeling of PDF mathematical exercises with word N-grams VSM classification
Evaluation and modeling of students' persistence and wheel-spinning propensities in formative assessments
Intelligent intervention by conversational agent through chatlog analysis