yusuke1997/dblp-id-title huggingface dataset:
History and future of human-automation interaction
Toward personalized AI-powered recommender systems to support users' daily music choice experiences
Online Library Catalog Systems: An Analysis of User Errors
A Three-Level Human-Computer Interface Model
Productivity gains via an adaptive user interface: an empirical analysis
A Methodology of Design Knowledge Acquisition for Use in Learning Expert Systems
An Evaluation of the Effectiveness and Efficiency of an Automobile Moving-Map Navigational Display
An ethnographic, action-based approach to human experience in virtual environments
A Review and Analysis of the Usability of Data Management Environments
Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation
Measuring the Structure of Expertise
A comparison of simple hierarchy and grid metaphors for option layouts on small-size screens
TaskMe: Toward a dynamic and quality-enhanced incentive mechanism for mobile crowd sensing
The poverty of media richness theory: explaining people's choice of electronic mail vs. voice mail
Differences in expert and novice situation awareness in naturalistic decision making
A longitudinal study of human-chatbot relationships
The Role of Program Structure in Software Maintenance
Anthropomorphization of artificial agents leads to fair and strategic, but not altruistic behavior
"Sorry, it was my fault": Repairing trust in human-robot interactions
Schema-based authoring and querying of large hypertexts
A crowdsourcing method to develop virtual human conversational agents
A Neuropsychological Test Battery for the Apple II-E
The studio as laboratory: Combining creative practice and digital technology research
Web navigation structures in cellular phones: the depth/breadth trade-off issue
A Theory of Consolidation for Reasoning about Devices
Design of a toolkit for real-time executive function assessment in custom-made virtual experiences and interventions
Persuasion and social perception of human vs. synthetic voice across person as source and computer as source conditions
How should I explain? A comparison of different explanation types for recommender systems
Age differences in the control of a precision reach to grasp task within a desktop virtual environment
Focusing on what might happen and how it could feel: can the anticipation of regret change students' computing-related choices?
Exploring crowdsourced self-care techniques: A study on Parkinson's disease
Effects of display design on signal detection in flash flood forecasting
Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data
Engineering ontologies
Hierarchical Set Definition by Q-Analysis, Part I. The Hierarchical Backcloth
An Application of the GUHA Method to Chemical Engineering
Fuzzy Decision Making with Multiple Objectives and Discrete Membership Functions
Error in Natural Language Dialogue between Man and Machine
Distributed user interfaces in public spaces using RFID-based panels
Structure from Associative Learning
The Theory of Model Dimensions Applied to a Computer Solution of a Syllogism
Interaction by ear
"The Psychology of Computer Programming, " by Gerald M. Weinberg (Book Review)
Public visualization displays of citizen data: Design, impact and implications
Virtual prints: Augmenting virtual environments with interactive personal marks
Theorizing mobility in community networks
Obstacles to User Involvement in Software Product Development, with Implications for CSCW
A user-adapted iconic language for the medical domain
Book Review: "The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill, " by John M. Carroll
Adaptive feature guidance: Modelling visual search with graphical layouts
A virtual library for building community and sharing knowledge
Facilitating navigation in information spaces: Road-signs on the World Wide Web
The measurement of computer literacy: a comparison of self-appraisal and objective tests
POETIC: Interactive solutions to alleviate the reversal error in student-professor type problems
Feedback Requirements for Automatic Speech Recognition in the Process Control Room
Monetary valuation of personal health data in the wild
Speed-accuracy tradeoff of fingertip force control with visual/audio/haptic feedback
The impact of the field time on response, retention, and response completeness in list-based Web surveys
Re-viewing reality: human factors of synthetic training environments
Neural network-based decision class analysis for building topological-level influence diagram
Wearable technology for posture monitoring at the workplace
A comparison of two methods of using a serious game for teaching marine ecology in a university setting
Stabilizing Student Knowledge in Open Structured CAI
Help on the road: Effects of vehicle manual consultation in driving performance across modalities
A Workstation Assessor for Crew Operations - WOSTAS
Avatars in social media: Balancing accuracy, playfulness and embodied messages
A Knowledge Acquisition Environment for Scene Analysis
Head-worn displays for healthcare and industry workers: A review of applications and design
Persuasive avatars: The effects of customizing a virtual salesperson's appearance on brand liking and purchase intentions
Some Examples of Transforming Ordinal Data to an Input for GUHA-Procedures
Editorial: Home use of information and communications technology
Representing Quantitative and Qualitative Knowledge in a Knowledge-Based Storm-Forecasting System
Taking up the situated cognition challenge with ripple down rules
A methodology for eliciting, modelling, and evaluating expert knowledge for an adaptive work-integrated learning system
AttachedShock: Design of a crossing-based target selection technique on augmented reality devices and its implications
Editorial: Perceptual Control Theory and its application
Applying decision requirements to user-centered design
A Model of Mental Imagery
Automatic justification and line-breaking of music sheets
Annotation technology
The improvement of human-centred processes-facing the challenge and reaping the benefit of ISO 13407
Reading Continuous Text from a One-Line Visual Display
"Frontiers of Pattern Recognition, " edited by S. Watanabe (Book Review)
Adaptive Pattern Processing in the Visual System
On-line question-posing and peer-assessment as means for web-based knowledge sharing in learning
Effectiveness of automatic and expert generated narrative and guided instructions for task-oriented web browsing
Font Recognition by a Neural Network
Attribution accuracy when using anonymity in group support systems
Special Features of Plosives in Connected-Speech Signals
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures
Models of interactive systems: a case study on programmable user modelling
Understanding experiences and expectations from active, independent older women in Chile towards technologies to manage their health
Effects of introducing collaborative technology on communications in a distributed safety-critical system
Generalized directive models: integrating model development and knowledge acquisition
Idea Analysis: A New Approach in Using Scientific Literature
Mechanisms for increasing the usability of grid security
What Makes RABBIT Run?
Modelling Uncertainty in Expert Systems
Resilience in the face of innovation: Household trials with BubbleBoard
A cognitive decomposition to empirically study human performance in control room environments
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement
Interruption management: A comparison of auditory and tactile cues for both alerting and orienting
"The Reactive Keyboard, " by J. Darragh and I. Witten (Book Review)
Use of a domain model to drive an interactive knowledge-editing tool
The effects of animated pedagogical agents in an English-as-a-foreign-language learning environment
Symbolic-Neural Systems and the Use of Hints for Developing Complex Systems
Evaluating spatial memory in two and three dimensions
Structure of operators' mental models in coping with anomalies occurring in nuclear power plants
Design and evaluation of prosody-based non-speech audio feedback for physical training application
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool
Theorizing animal-computer interaction as machinations
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
(KA) 2 : building ontologies for the Internet: a mid-term report
DEICTIC: A compositional and declarative gesture description based on hidden markov models
DiCER: A distributed consumer experience research method for use in public spaces
A heuristic personality-based bilateral multi-issue bargaining model in electronic commerce
Editorial: Constructing User Interfaces
Do consumers want to control their personal data? Empirical evidence
Collaborative and social aspects of software development
Developments in Conversation Theory - Part 1
Using limited information to enhance group stability
Task-related information analysis
More is up - important is central: Impact of developmental origin of image schemas on touch and gesture interaction with computers
The role of prior experience and task characteristics in object-oriented modeling: an empirical study
The Command Language Grammar: A Representation for the User Interface of Interactive Computer Systems
Taxonomy and definition of audio augmented reality (AAR): A grounded theory study
Abstraction in conceptual model design
Pseudo-haptic button for improving user experience of mid-air interaction in VR
Visualisations with semantic icons: Assessing engagement with distracting elements
Human Errors in Programming
Theoretical and empirical advances in groupware research
On the Use of the Dempster Shafer Model in Information Indexing and Retrieval Applications
Benefits of visualization in the Mammography Problem
Knowledge-based systems' validation: when to stop running test cases
An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness
User perception of Bitcoin usability and security across novice users
Towards a knowledge technology for knowledge management
The design and evolution of TurboTurtle, a collaborative microworld for exploring Newtonian physics
The Use of Alternative Knowledge-Acquisition Procedures in the Development of a Knowledge-Based Media Planning System
A pattern-based approach for developing creativity applications supported by surface computing
Activity theory, cognitive ergonomics and distributed cognition: three views of a transport company
Artificial Intelligence in Education: Using State Space Search and Heuristics in Mathematics Instruction
"A Theory of Computer Semiotics: Semiotic Approaches to Construction and Assessment of Computer Systems, " by P. Bogh Andersen (Book Review)
Hypertext authoring and visualization
Flattery may get computers somewhere, sometimes: The moderating role of output modality, computer gender, and user gender
Supporting intelligent and trustworthy maritime path planning decisions
Readers' Models of Text Structures: The Case of Academic Articles
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios
Interpersonal Haptic Communication: Review and Directions for the Future
Transforming data clutter into cultural experiences: an evaluation framework for accessibility in cultural big data platforms
Performance Effect of Matching Computer Interface Characteristics and User Skill Level
Incremental acquisition of search knowledge
"The Design of Man-Computer Dialogues, " by James Martin (Book Review)
Seeing What Your Programs are Doing
The dynamics of work organization, knowledge and technology during software development
The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance
Zoom interaction design for pen-operated portable devices
Analyzing terror campaigns on the internet: Technical sophistication, content richness, and Web interactivity
Tailored presentation of dynamic web content for audio browsers
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques
Revisiting Linus's law: Benefits and challenges of open source software peer review
A Theory for the Neural Basis of Language. Part 1: A Neural Network Model
Fieldwork for requirements: Frameworks for mobile healthcare applications
Effects of Experience and Comprehension on Reading Time and Memory for Computer Programs
"Understanding Natural Language, " by T. Winograd (Book Review)
The Knowledge Acquisition Grid: A Method for Training Knowledge Engineers
In situ evaluation of recommender systems: Framework and instrumentation
Refining temporal criteria to classify collaborative systems
Reducing risk to security and privacy in the selection of trigger-action rules: Implicit vs. explicit priming for domestic smart devices
Generating graphical applications from state-transition visual specifications
Mapping the contemporary terrorism research domain
A linguistic ontology
Informing the design of computer-based environments to support creativity
A New Method for Discovering Rules from Examples in Expert Systems
Evaluation of a surgical interface for robotic cryoablation task using an eye-tracking system
Understanding the new digital divide - A typology of Internet users in Europe
Commentary: Issues in Knowledge-Based Decision Support
Machines, social attributions, and ethopoeia: performance assessments of computers subsequent to "self-" or "other-" evaluations
"Intelligence: Its Organization and Development, " by Michael Cunningham (Book Review)
Introducing PEGI: A usability process for the practical evaluation of Geographic Information
Gaze-based prediction of pen-based virtual interaction tasks
Explanation and exploration Visualizing the topology of web information systems
KRITON: A Knowledge-Acquisition Tool for Expert Systems
Implementing Pictorial Interfaces Using a High Resolution Digitizer
A Knowledge Acquisition Program for Expert Systems Based on Personal Construct Psychology
Children adapt drawing actions to their own motor variability and to the motivational context of action
Solving the Containment Problem for Figurative Language
Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective
Investigating the use of speech-based conversational agents for life coaching
KNACK - Report-Driven Knowledge Acquisition
Towards a Theory of the Cognitive Processes in Computer Programming
MTi: A method for user identification for multitouch displays
Experience of Programming Beauty: Some Patterns of Programming Aesthetics
An insider perspective on community gains: A subjective account of a Namibian rural communities' perception of a long-term participatory design project
A comparison of the effects of haptic and visual feedback on presence in virtual reality
Observers' physiological measures in response to videos can be used to detect genuine smiles
Making privacy personal: Profiling social network users to inform privacy education and nudging
Validation in a Knowledge Support System: Construing and Consistency with Multiple Experts
Special issue on subtle expressivity for characters and robots
A task-based taxonomy of erroneous human behavior
Keyboard and mouse errors due to motor disabilities
Designing and evaluating driver support systems with the user in mind
Expressive Power of Knowledge Representation Systems
Towards a novel interface design framework: function-behavior-state paradigm
The role of Depth and Gestalt cues in information-rich virtual environments
Creating trust in fully autonomous vehicles through spatialized predictive sonification
Smile and the world will smile with you - The effects of a virtual agent's smile on users' evaluation and behavior
A framework for the study of external representations in collaborative design settings
Foraging-based optimization of menu systems
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?
Editorial for advances in human-centred dementia technology
The effects of post-adoption beliefs on the expectation-confirmation model for information technology continuance
Using group support systems to discover hidden profiles: an examination of the influence of group size and meeting structures on information sharing and decision quality
Design and Structure of a Semantics-Based Programming Environment
Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION
LLM-based conversational agents for behaviour change support: A randomised controlled trial examining efficacy, safety, and the role of user behaviour
Predicting mid-air gestural interaction with public displays based on audience behaviour
Comparing the effects of text size and format on the readibility of computer-displayed Times New Roman and Arial text
Why do people share their context information on Social Network Services? A qualitative study and an experimental study on users' behavior of balancing perceived benefit and risk
Learning new uses of technology: Situational goal orientation matters
A Formal Approach to Learning from Examples
On Generation of Inductive Hypotheses
Procedural and Non-Procedural Query Languages Revisited: A Comparison of Relational Algebra and Relational Calculus
Talking to Computers: An Empirical Investigation
Exploring amBiDiguity: UI item direction interpretation by Arabic and Hebrew users
Modelling an elevator design task in DESIRE: the VT example
FaceMe: An agent-based social game using augmented reality for the emotional development of children with autism spectrum disorder
Experiences with tasks supported by a cognitive e-learning system in preschool: Modelling and training on working memory and attentional control
Utilizing linguistically enhanced keystroke dynamics to predict typist cognition and demographics
Cue effectiveness in mitigating postcompletion errors in a routine procedural task
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames
Uses of Repertory Grid-Centred Knowledge Acquisition Tools for Knowledge-Based Systems
Colour appeal in website design within and across cultures: A multi-method evaluation
The impact of data models and task complexity on end-user performance: an experimental investigation
Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience
Effects of content representation and readers' prior knowledge on the comprehension of hypertext
Evaluating the effect of co-speech gesture prediction on Human-Robot Interaction
Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
A context model for knowledge-intensive case-based reasoning
The user's mental model of an information retrieval system: an experiment on a prototype online catalog
Finger-based multitouch interface for performing 3D CAD operations
Affect expression in ECAs: Application to politeness displays
Recognising Intrinsic Motivation using Smartphone Trajectories
Heuristic Graph Displayer for G-BASE
Dual-Thumb pointing and command selection techniques for tablets: Enhancing Distant Interaction with Large Displays using a Two-Handed Tablet
Estimating cognitive load from speech gathered in a complex real-life training exercise
Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction
Technology futures: Towards understanding how to design awe-inspiring futures
Environmental factors and features that influence visual search in a 3D WIMP interface
Reading Text from Visual Display Units (VDUs)
Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study
Systematic literature review of hand gestures used in human computer interaction interfaces
Information requirements of aircraft inspection: framework and analysis
Editorial: 30th Anniversary Issue
Book Review: "Visual Programming, " by N. C. Shu
Shoulder surfing: From an experimental study to a comparative framework
Editorial: Developments in Expert Systems (Extension)
Characterizing Advisory Interactions between Statisticians and Entomologists
Identifying usability and fun problems in a computer game during first use and after some practice
Evaluation of verification tools for knowledge-based systems
A new form of assortativity in online social networks
User performance and acceptance of a speech-input interface in a health assessment task
Automation and the imbrication of human and material agency: A sociomaterial perspective
There was a long pause: influencing turn-taking behaviour in human-human and human-computer spoken dialogues
Is affective computing an oxymoron?
Human factors in the digital world enhancing life style-the challenge for emerging technologies
Novice-friendly probes for the gathering and analysis of requirements and subsequent design of software
Using sketches and storyboards to assess impact of age difference in user experience
Using behavioral patterns to assess the interaction of users and product
Interplay between User Experience (UX) evaluation and system development
Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments
Ideologically-Embedded Design: Community, collaboration and artefact
The emergence of the contextual role of the e-book in cognitive processes through an ecological and functional analysis
Development and validation of the fluency in human-robot interaction scale. A two-wave study on three perspectives of fluency
Fuzzy Sets and T-Norms in the Light of Fuzzy Logic
On the Application of Rule-Based Techniques to the Design of Advice-Giving Systems
The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments
Modelling Casework: A Case Study of the Development of Computer-Based Models for Judgemental Training
QUASAR: An Input System for the Physically Handicapped
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus
The other-race effect in the uncanny valley
An Evaluation of Look-Ahead Help Fields on Various Types of Menu Hierarchies
Brief non-spatial signals facilitate visual search and temporal sensitivity in robot supervision
An independent axiomatisation for free short-circuit logic
Functional completion
Belnap-Dunn semantics for natural implicative expansions of Kleene's strong three-valued matrix with two designated values
Subordination Tarski algebras
Calculus of Contextual Rough Sets in Contextual Spaces
Why does the proof-theory of hybrid logic work so well?
Uniform and Non Uniform Strategies for Tableaux Calculi for Modal Logics
KALC : a constructive semantics for ALC
Decidability and incompleteness results for first-order temporal logics of linear time
Relevant logic as a basis for paraconsistent epistemic logics
What groups do, can do, and know they can do: an analysis in normal modal logics
Abduction via C -tableaux and delta-resolution
LTL model checking for security protocols
On polynomial semantics for propositional logics
Variants of multi-relational semantics for propositional non-normal modal logics
Modality-free pre-rough logic
An efficient relational deductive system for propositional non-classical logics
On the Tractable Counting of Theory Models and its Application to Truth Maintenance and Belief Revision
Paraconsistency, paracompleteness, Gentzen systems, and trivalent semantics
The modalized Heyting calculus: a conservative modal extension of the Intuitionistic Logic
Temporal logics with reference pointers and computation tree logics