yusuke1997/dblp-id-title huggingface dataset:
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays
Immersive competence and immersive literacy: Exploring how users learn about immersive experiences
Exploring the role of virtual reality in military decision training
Comparative analysis of spatial ability in immersive and non-immersive virtual reality: the role of sense of presence, simulation sickness and cognitive load
Toward Facilitating Team Formation and Communication Through Avatar Based Interaction in Desktop-Based Immersive Virtual Environments
Investigating features in augmented visual feedback for virtual reality rehabilitation of upper-extremity function through isometric muscle control
Editorial: Creating Lifelike Digital Humans
Editorial: Meeting Remotely - The Challenges of Optimal Avatar Interaction in VR
HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents
What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
Editorial: Digital Twin for Industry 4.0
Inside Humans: Creating a Simple Layered Anatomical Model from Human Surface Scans
Automated interaction may reduce emotional reactivity in VR: a randomized study with healthy participants
Electrotactile displays: taxonomy, cross-modality, psychophysics and challenges
Next-Generation Simulation - Integrating Extended Reality Technology Into Medical Education
Modulation of smoking cue reactivity by social context - Implications for exposure therapy in virtual reality
Investigating the Perceived Strengths and Limitations of Free-Viewpoint Video
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality
Proficiency From Immersion: A Human-Centered Design in Cross-Cultural Surgical Training
Editorial: Virtual reality in paediatrics
The flow experience in Chinese art exhibitions: developing an immersive evaluation system
Sensory Down-Weighting in Visual-Postural Coupling Is Linked With Lower Cybersickness
Effects of congruity on the state of user presence in virtual environments: Results from a breaching experiment
Editorial: Human spatial perception, cognition, and behaviour in extended reality
Evaluating Virtual Patient Interaction Fidelity With Advanced Communication Skills Learners
Creating controversy: developing a virtual reality training tool with 360° film to engage in ethnic profiling reform
Exploring the Effect of Personality Traits in VR Interaction: The Emergent Role of Perspective-Taking in Task Performance
Estimation of horizontal spatial specifications for ideal head-mounted displays in practical conditions
Lingering effects associated with the consumer use of virtual reality
Using augmented reality filters to display time-based visual cues
Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks
Editorial: Virtual reality for neuropsychology and affective cognitive sciences: Theoretical and methodological avenues for studying human cognition
Use of virtual reality in oncology: From the state of the art to an integrative model
Social Presence as a Moderator of the Effect of Agent Behavior on Emotional Experience in Social Interactions in Virtual Reality
Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development
Towards believable and educational conversations with virtual patients
A Systematic Scoping Review of Human-Dog Interactions in Virtual and Augmented Reality: The Use of Virtual Dog Models and Immersive Equipment
Head-Mounted Display-Based Virtual Reality and Physiological Computing for Stroke Rehabilitation: A Systematic Review
Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback
Leveraging digital twin and game-engine for traffic simulations and visualizations
Applications of augmented reality in cardiology till 2024: a comprehensive review of innovations and clinical impacts
Exploring underwater archaeology findings with a diving simulator in virtual reality
Personal Spaces and Communal Consequences: Navigating Geographical Tensions With the Socially Responsible Behavior through Embodied Thinking (SORBET) Project
Influence of habituation on pseudo-haptic weight perception of virtual objects
The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback
Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments
Softness presentation by combining electro-tactile stimulation and force feedback
Development and tolerability of a novel virtual- and proprioception-based car crash simulator as a new research tool in motor vehicle trauma research
MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic
Digital body, identity and privacy in social virtual reality: A systematic review
Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments
Revisiting Milgram and Kishino's Reality-Virtuality Continuum
Impact of task constraints on a 3D visuomotor tracking task in virtual reality
VR haptics for glovebox operations training
Who is Alyx? A new behavioral biometric dataset for user identification in XR
Task-related errors as a catalyst for empathy towards embodied pedagogical agents
Virtual Reality for Veteran Relaxation (VR2) - Introducing VR-Therapy for Veterans With Dementia - Challenges and Rewards of the Therapists Behind the Scenes
Visual augmentation of live-streaming images in virtual reality to enhance teleoperation of unmanned ground vehicles
Efficacy of a between-session homework component delivered digitally for the treatment of adjustment disorders: Results from a pilot randomized clinical trial
Design and Evaluation of an Exergaming System for Children With Autism Spectrum Disorder: The Children's and Families' Perspective
Flourishing-Life-Of-Wish Virtual Reality Relaxation Therapy (FLOW-VRT-Relaxation) outperforms traditional relaxation therapy in palliative care: results from a randomized controlled trial
Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills
Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment
Effects of gender and personality on experience of small living spaces: Ceiling height and floor plan shape in virtual environment
Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality
EntangleVR++: evaluating the potential of using entanglement in an interactive VR scene creation system
Ex-Cit XR: Expert-elicitation and validation of Extended Reality visualisation and interaction techniques for disengaging and transitioning users from immersive virtual environments
Working Together on Diverse Tasks: A Longitudinal Study on Individual Workload, Presence and Emotional Recognition in Collaborative Virtual Environments
Using virtual reality to support the design of work systems in 3P workshops: a use case from the automotive industry
TwinXR: Method for using digital twin descriptions in industrial eXtended reality applications
A Feasibility Test of a Brief Mobile Virtual Reality Meditation for Frontline Healthcare Workers in a Hospital Setting
Static Rest Frame to Improve Postural Stability in Virtual and Augmented Reality
Attenuation of the dynamic pupil light response during screen viewing for arousal assessment
The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders
Embodied time travel in VR: from witnessing climate change to action for prevention
Interactive Mixed-Dimensional Media for Cross-Dimensional Collaboration in Mixed Reality Environments
VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
A multi-criteria framework for the holistic ergonomic design evaluation of VR products
Virtual nature makes knowledge beautiful
Comparison of teleportation and walking in virtual reality in a declarative learning task
Virtual Reality and Productivity in Knowledge Workers
Designing Immersive Virtual Environments for Human Behavior Research
Investigating the role of biophilic design to enhance comfort in residential spaces: human physiological response in immersive virtual environment
Editorial: Adult acquisition, development, or maintenance of cognitive and emotional skills through virtual reality
Can Virtual Reality Ever Be Implemented in Routine Clinical Settings? A Systematic Narrative Review of Clinical Procedures Contained Within Case Reports for the Treatment of PTSD
New Developments in Virtual Reality-Assisted Treatment of Aggression in Forensic Settings: The Case of VRAPT
Feasibility of a Short-Term Virtual Reality Balance Intervention to Improve Mobility Smoothness in Parkinson's Disease
Corrigendum: Sex differences in spatial tasks: considering environmental factors, navigation strategies, and age
What Does "Asymmetric VR" Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit
Handheld or head-mounted? An experimental comparison of the potential of augmented reality for animal phobia treatment using smartphone and HoloLens 2
A virtual reality social conditioned place preference paradigm for humans: Does trait social anxiety affect approach and avoidance of virtual agents?
Which effective virtual reality (VR) interventions exist for the prevention and rehabilitation of intimate partner violence (IPV)?
Effects of decades of physical driving experience on pre-exposure postural precursors of motion sickness among virtual passengers
The Combination of Artificial Intelligence and Extended Reality: A Systematic Review
Embracing differences in virtual reality: inclusive user-centered design of bimanual interaction techniques
Erratum: Attenuation of the dynamic pupil light response during screen viewing for arousal assessment
Erratum: The interactive medical simulation toolkit (iMSTK): an open source platform for surgical simulation
Thermal pain and detection threshold modulation in augmented reality
Avatar Embodiment. A Standardized Questionnaire
Research on the combination of algorithms and mixed reality for the localization of perforator vessels in anterolateral thigh and free fibula flaps
Stereoscopic objects affect reaching performance in virtual reality environments: influence of age on motor control
Flourish the mood: a systematic review on the impacts of metaverse on psychological and mental health
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality
Unintentional synchronization with self-avatar for upper- and lower-body movements
Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions
Comparison of virtual reality platforms to enhance medical education for procedures
Feedback Method of Force Controlled by Electrical Muscle Stimulation Based on Infrared Optical Sensing
Assessment of Task Demand and Usability of a Virtual Reality-Based Rehabilitation Protocol for Combat Related Traumatic Brain Injury From the Perspective of Veterans Affairs Healthcare Providers: A Pilot Study
Virtual Reality Analgesia for Children With Large Severe Burn Wounds During Burn Wound Debridement
The Use of Embedded Context-Sensitive Attractors for Clinical Walking Test Guidance in Virtual Reality
Assessment of embodied visuospatial perspective taking in augmented reality: insights from a reaction time task
The curse of employee privilege: harnessing virtual reality technology to inhibit workplace envy
Investigating the efficacy of virtual reality exposure for crowd management: a real-world application
New Social Horizons: Anxiety, Isolation, and Animal Crossing During the COVID-19 Pandemic
Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z
Olfactory Perception and Presence in a Virtual Reality Food Environment
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set
Eye Movements During Comprehension in Virtual Reality: The Influence of a Change in Point of View Between Auditory and Visual Information in the Activation of a Mental Model
The feasibility of virtual reality for anatomic training during temporal bone dissection course
Human-Centered Design Science Research Evaluation for Gamified Augmented Reality
Digital fabrics for online shopping and fashion design
A new psychometric task measuring spatial perspective taking in ambulatory virtual reality
Dialing up the danger: Virtual reality for the simulation of risk
Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality
Corrective Filter Based on Kinematics of Human Hand for Pose Estimation
Embodied social cognition investigated with virtual agents: The infinite loop between social brain and virtual reality
Facilitators, barriers, and impacts to implementing dementia care training for staff in long-term care settings by using fully immersive virtual reality: a scoping review
The future potential of virtual reality countermeasures for maintaining behavioural health during long duration space exploration
Virtual monitors vs. physical monitors: an empirical comparison for productivity work
Coaching 5.0, coaching for the fifth industrial revolution
I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance
Different realities: a comparison of augmented and virtual reality for the sensemaking process
Correction: Psychological evaluation of a virtual connected room from the perspective of we-mode
Audio technology for improving social interaction in extended reality
A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism
Reviving life that has ceased on October the 7th: an attachment perspective on a virtual reality intervention
An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments
Design Considerations for Supporting Mindfulness in Virtual Reality
Study on font preferences of native and non-native speakers in a virtual reality environment
Investigating body perception of multiple virtual hands in synchronized and asynchronized conditions
Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine
Editorial: Immersive reality and personalized user experiences
The interplay of user preference and precision in different gaze-based interaction methods in virtual environments
Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance
Wayfinding in immersive virtual environments as social activity supported by virtual agents
The Use of Virtual Reality Technologies to Reduce Anxiety and Improve Experience in Chemotherapy Patients During Treatment
Are you drunk? No, I am CybAR sick! - interacting with the real world via pass-through augmented reality is a sobering discovery
Does this virtual food make me hungry? effects of visual quality and food type in virtual reality
Reducing foreign language anxiety through repeated exposure to a customizable VR public speaking application
Using multisensory virtual reality nature immersion as a therapeutic modality for improving HRV and cognitive functions in post-traumatic stress disorder: a pilot-study
Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemic
The effect of a virtual reality based intervention on processing speed and working memory in individuals with ADHD - A pilot-study
Hafnia Hands: A Multi-Skin Hand Texture Resource for Virtual Reality Research
Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation
Socially Supported by an Embodied Agent: The Development of a Virtual-Reality Paradigm to Study Social Emotion Regulation
Redirected walking method considering the interaction between users
Exploring the Effect of a Nature-based Virtual Reality Environment on Stress in Adolescents
Detection threshold of distorted self-avatar step length during gait and the effects on the sense of embodiment
The museum of digital things: extended reality and museum practices
Evaluating cognitive performance using virtual reality gamified exercises
Virtually Real, But Not Quite There: Social and Economic Barriers to Meeting Virtual Reality's True Potential for Mental Health
Older Adults' Use of Extended Reality: A Systematic Review
Virtual Reality Group Therapy for the Treatment of Depression: A Qualitative Study on Stakeholder Perspectives
Inspection of Histological 3D Reconstructions in Virtual Reality
Boundaries Reduce Disorientation in Virtual Reality
Gender expression and gender identity in virtual reality: avatars, role-adoption, and social interaction in VRChat
Biomarkers in exposure-based treatment of anxiety in virtual reality: a systematic review
Remotely Perceived: Investigating the Influence of Valence on Self-Perception and Social Experience for Dyadic Video-Conferencing With Personalized Avatars
An effective method for measuring text legibility in XR devices reveals clear differences between three devices
The effects of different variants of eye-tracking-based feedback of attentional processes during virtual social interactions
Editorial: Supernatural enhancements of perception, interaction, and collaboration in mixed reality
The Effect of Virtual Human Rendering Style on User Perceptions of Visual Cues
Visual-vestibular sensory integration during congruent and incongruent self-rotation percepts using caloric vestibular stimulation
The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
Digital twin embodied interactions design: Synchronized and aligned physical sensation in location-based social VR
Evaluation and improvement of HMD-based and RGB-based hand tracking solutions in VR
Haplets: Finger-Worn Wireless and Low-Encumbrance Vibrotactile Haptic Feedback for Virtual and Augmented Reality
Increasing presence via a more immersive VR system increases virtual reality analgesia and draws more attention into virtual reality in a randomized crossover study
Perspective: Narrative Storyliving in Virtual Reality Design
Effects on Mood and EEG States After Meditation in Augmented Reality With and Without Adjunctive Neurofeedback
Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process
The Plausibility Paradox for Resized Users in Virtual Environments
Beyond sight: Comparing traditional virtual reality and immersive multi-sensory environments in stress reduction of university students
Psychophysical Studies of Interleaving Narrowband Tactile Stimuli to Achieve Broadband Perceptual Effects
Journey through a virtual tunnel: Simulated motion and its effects on the experience of time
Methods for eliciting and measuring behavioral and physiological consequences of stress and uncertainty in virtual reality
Pre-Exposure Cybersickness Assessment Within a Chronic Pain Population in Virtual Reality
Is honesty the best policy for mismatched partners? Aligning multi-modal affordances of a social robot: An opinion paper
Assessing goal-directed behavior in virtual reality with the neuropsychological task EPELI: children prefer head-mounted display but flat screen provides a viable performance measure for remote testing
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity
Digital common(s): the role of digital gamification in participatory design for the planning of high-density housing estates
Effective haptic feedback type for robot-mediated material discrimination depending on target properties
A Study of Class Meetings in VR: Student Experiences of Attending Lectures and of Giving a Project Presentation
Evaluating face gender cues in virtual humans within and beyond the gender binary
Development and user evaluation of an immersive light field system for space exploration
Determining dual-task costs and exploring interindividual responsiveness to an opponent using virtual reality
Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context
Measuring the effects of co-location on emotion perception in shared virtual environments: An ecological perspective
Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences?
Virtual reality as a possible aged care technology - opportunities and prejudices from older persons and their caregivers in a qualitative study
Development and Feasibility Assessment of Virtual Reality-Based Relaxation Self-Training Program
The simulator sickness questionnaire, and the erroneous zero baseline assumption
Effects of virtual reality use in children aged 10 to 12 years
OpenVirtualObjects: An Open Set of Standardized and Validated 3D Household Objects for Virtual Reality-Based Research, Assessment, and Therapy
The impact of task workload on cybersickness
A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience
Content and face validity in virtual reality with children: a validation in five steps+1 of a wheelchair basketball game
A real-time digital twin for active safety in an aircraft hangar
The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review
Efficacy of a remote virtual reality and EEG enabled psychotherapy system for the treatment of depressive symptoms
The Design and Development of an Embodied Semi-Autonomous Mentoring Intelligence (SAMI) for Use in Virtual Reality Interventions, Operationalized for the Self-Management of Chronic Pain
A Preliminary Embodiment Short Questionnaire
Editorial: User states in extended reality media experiences for entertainment games
VR Pedestrian Simulator Studies at Home: Comparing Google Cardboards to Simulators in the Lab and Reality
Taking an Extended Embodied Perspective of Touch: Connection-Disconnection in iVR
Developing and evaluating the fidelity of virtual reality-artificial intelligence (VR-AI) environment for situated learning
Editorial: Ethics in the Metaverse
Scoping Review on the Effects of Simulation-Based Interventions on Reducing Stigma Toward People with Schizophrenia
Experiential disparities in social VR: uncovering power dynamics and inequality
VR communication simulation with scripted dialog elicits HPA axis stress
High-fidelity immersive virtual reality environments for gait rehabilitation exergames
Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies
Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training
Haptic Training Simulation
Entering hyper-reality: "Resonance-In-Sight," a mixed-reality art installation
Design and Evaluation of a Virtual Restorative Walk With Room-Scale Virtual Reality and Impossible Spaces
Inclusivity in stereoscopic XR: Human vision first
From immersive worlds to virtual showrooms: a taxonomy of virtual reality shopping applications
Gender identity and perception in virtual spaces: the impact of avatar gender transition on the ZEPETO platform
Acceptance of augmented reality for laboratory safety training: methodology and an evaluation study
Weight illusion by presenting vibration to the fingertip
Visual tracking of a moving target in 360-degree virtual reality: Analysis of the effects on attention and mood
Virtual Reality-Induced Sensorimotor Conflict Evokes Limb-Specific Sensory Disturbances in Complex Regional Pain Syndrome