yusuke1997/dblp-id-title huggingface dataset:
Fostering highly engaged knowledge building communities in socioemotional and sociocognitive hybrid learning spaces
Redundancy effect on retention of vocabulary words using multimedia presentation
The tools for successful online teaching - By Lisa Dawley
Constructivist educational technology: Re-examining the foundations and state of the literature
Scaffolding learner autonomy in a wiki-supported knowledge building community and its implications for mindset change
Providing hearing-impaired students with learning care after classes through smart phones and the GPRS network
A research agenda for developing and implementing educational computer games
Expediency-based practice? Medical students' reliance on Google and Wikipedia for biomedical inquiries
Literature review for hypermedia study from an individual learning differences perspective
Encyclopedia of terminology for educational communications and technology - Edited by Rita C Richey
Cognitive Effects of a Structural Overview in a Hypertext
Challenge 98: sustaining the work of a regional technology integration initiative
AI and robotics in reshaping the dynamics of learning
A research analytics framework-supported recommendation approach for supervisor selection
Integrating ICT into the teaching-learning process
Rethinking technology in schools - By Vanessa Elaine Domine
Transforming text for distance learning
Why do college students continue to use mobile learning? Learning involvement and self-determination theory
Interactivity and identity impact learners' sense of agency in virtual reality field trips
Computer conferencing for guidance and support in the OU
Exploring the impact of gamification on students' academic performance: A comprehensive meta-analysis of studies from the year 2008 to 2023
Evaluating online CPD using educational criteria derived from the experiential learning cycle
Teachers' mindsets and the integration of computer technology
An experiment in student self-assessment
Evaluating e-learning - By Rob Philips et al
Student retention in online, open and distance learning
Brain training in schools, where is the evidence?
Children like it more but don't learn more: Effects of esthetic visual design in educational games
Staying on target: A systematic literature review on learner-facing learning analytics dashboards
Spelling and grammar checkers: are they intrusive?
The use of ICT by adults with learning disabilities in day and residential services
Instructional Design Issues for Electronic Performance Support Systems
Fostering collaborative knowledge construction in a video-based learning setting: effects of a shared workspace and a content-specific graphical representation
Computers and the thought-producing self of the young child
National undergraduate electronic design contest: A vehicle for enhancing active learning
Facial micro-expression states as an indicator for conceptual change in students' understanding of air pressure and boiling points
Assessing technologies for teaching and learning: understanding the importance of technological pedagogical content knowledge
Share and embrace demographic and location diversity: Creating an Instagram-based inclusive online learning community
Developing young children's empathic perception through digitally mediated interpersonal experience: Principles for a hybrid design of empathy games
Teachers' perceptions of digital badges as recognition of professional development
An interactive tangible user interface application for learning addition concepts
Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey
Conceptions and perspectives of data literacy in secondary education
Algorithmic versus teacher-led sequencing in a digital serious game and the development of second language reading fluency and accuracy
Using brainpower in the classroom - By Steve Garnett
The potential for student performance prediction in small cohorts with minimal available attributes
Teachers pedagogical change framework: a diagnostic tool for changing teachers' uses of emerging technologies
Facebook versus email
Video reflections in initial teacher education
Developing the global student - By David Killick
Social networks: a learning tool for teams?
Online learner's 'flow' experience: an empirical study
Game learning analytics for understanding reading skills in transparent writing system
Engaging students with online assignments: a replacement for digital dropboxes and paper assignments
Adaptive web-based learning: accommodating individual differences through system's adaptation
A taxonomy of factors affecting attitudes towards educational technologies for use with technology acceptance models
Virtual forms, actual effects: how amplifying student voice through digital media promotes reflective practice and positions students as pedagogical partners to prospective high school and practicing college teachers
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self-efficacy
Undergraduates' perception and engagement in Facebook learning groups
Students' ePortfolio for entering into the labour market - Edited by Laura Malita and Regina Egetenmeyer
Open learning cultures - By Ulf-Daniel Ehlers
From e-learning space to e-learning place
A visual learning analytics approach for knowledge building: Impact on students' epistemic understanding of discourse, productive inquiry and domain knowledge
Mastering assessment - By W James Popham
Effects of applying a VR-based two-tier test strategy to promote elementary students' learning performance in a Geology class
The concepts and practices of lifelong learning - By Morgan-Klein, Brenda & Osborne, Michael
Using TTS voices to develop audio materials for listening comprehension: A digital approach
Modelling the factors that affect individuals' utilisation of online learning systems: An empirical study combining the task technology fit model with the theory of planned behaviour
Using WordPerfect to detect plagiarism on open-book essay tests
Development and management of virtual schools - Cavanaugh, Catherine
Using reflection triggers while learning in an online course
Quality assurance and accreditation in distance education and e-learning - Edited by Insung Jung & Latchem Colin
Evidence-based multimodal learning analytics for feedback and reflection in collaborative learning
Media rich, resource poor: practical work in an impractical environment
Learning technology: Theorising the tools we study
Big data, big changes? The technologies and sources of data used in science classrooms
Transformation of teacher practice using mobile technology with one-to-one classes: M-learning pedagogical approaches
Instructional technology in early childhood - Edited by Howard Parette and Craig Blum
'Internationalisation at a Distance' at the intersections of educational technologies and the internationalisation of higher education
Home-based learning for the disabled in Northern Ireland
Developing PowerPoint handouts to support meaningful learning
Learning lessons from business games: factors influencing software development
Orchestrating 21st century learning in higher education: A perspective on student voice
Assessing for learning - By Peggy L Maki
Culture, role and group work: A social network analysis perspective on an online collaborative course
Future learning spaces for learning communities: Perspectives from the learning sciences
Internal structure of virtual communications in communities of inquiry in higher education: Phases, evolution and participants' satisfaction
Increasing learners' self-efficacy beliefs and curiosity through a Frankenstein-themed transmedia storytelling experience
Cognitive regulations in ICT-supported flipped classroom interactions: An activity theory perspective
BJET editorial 2021
Pedagogical encounters - Edited by Bronwyn Davies & Susanne Gannon
Anonymous marking of coursework using a Vigenère-type cipher
On reflection - By Ellen Rose
Viewing tailored nudges is correlated with improved mastery-based assessment scores
Computer conferencing with access to a 'guest expert' in the professional development of special educational needs coordinators
Thirty years on, BJET! and educational technology comes of age
Teaching with tablets - Edited by Helen Caldwell and James Bird
Producing professional interactive multimedia: project management issues
Mobile technologies for learning: Exploring critical mobile learning literacies as enabler of graduateness in a South African research-led University
The computer revolution: friend or foe to FE college staff
Innovating research topics in learning technology: Where are the new blue oceans?
Learning objects: Applications, implications, and future directions - Edited by Keith Harman & Alex Koohang
Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games
Technology-mediated narrative environments for learning - Edited by Giuliana Dettori et al
Special Schools, Inclusion and the World Wide Web - the emerging research agenda
The Role of Printouts in Editing Text
Never-ending repetitiveness, sadness, loss, and "juggling with a blindfold on: " Lived experiences of Canadian college and university faculty members during the COVID-19 pandemic
Virtual learning environments: Using, choosing and developing your VLE - By Martin Weller
Reducing resistance to repeating a wiki activity: What can teachers do?
Artificial intelligence and multimodal data in the service of human decision-making: A case study in debate tutoring
The Internet in face-to-face higher education: Can interactive learning improve academic achievement?
The impact of persuasive SMS on students' self-regulated learning
The e-revolution and post-compulsory education - By Boys, Jos & Ford, Peter
Assessing motivational factors in educational technology: the case of building a web site as course assignment
Examining the characteristics of student postings that are liked and linked in a CSCL environment
Understanding university students' behavioral intention to use Edmodo through the lens of an extended technology acceptance model
Exploring and enhancing spatial thinking skills: Learning differences of university students within a web-based GIS mapping environment
Early identification of at-risk students using a personal response system
Gender and Web 2.0 technology awareness among ICT teachers
Five ways to hack and cheat with bring-your-own-device electronic examinations
Scientific collaboratories in higher education: exploring learning style preferences and perceptions of technology
Relationships among class climate, students' internal help-seeking inclinations, participation in peer help and achievement in an online class
Connect: an exercise in research-driven development
Reviews: 11
Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions
The impact of the use of response pad system on the learning of secondary school physics concepts: A Singapore quasi-experiment study
A design framework for online learning environments
Technology planning in schools: An integrated research-based model
A comparison of student feedback obtained through paper-based and web-based surveys of faculty teaching
Preparing for blended e-learning - By Littlejohn, Allison & Pegler, Chris
Researching widening access to lifelong learning - Edited by Michael Osborne The pedagogy of lifelong learning - Edited by Michael Osborne
Coordinating learning analytics policymaking and implementation at scale
Self-regulated learning ability of Chinese distance learners
Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case
Virtual exchange as a mode of internationalization at a distance: Experiences from Türkiye
Introducing surprising events can stimulate deep learning in a serious game
Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence
Key factors affecting conceptual gains from CAL materials
The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes
Students' rating of Speak Out television programme
Co-evolution of mobile language learning: Going global with games consoles in higher education
The value of adaptivity based on cognitive style: an empirical study
A qualitative examination of the attitudes of Liberal Studies markers towards onscreen marking in Hong Kong
The development, design and delivery of a retail simulation
Implementing inclusive education - By Richard Rieser
Can computer-aided instruction accommodate all learners equally?
Virtual team e-leadership: The effects of leadership style and conflict management mode on the online learning performance of students in a business-planning course
A practical approach to student-centred learning
Learning analytics and assessment: Emerging research trends, promises and future opportunities
The biodesign studio: Constructions and reflections of high school youth on making with living media
SeeWord - a personal word processing environment for dyslexic computer users
Computer-graphics and the literary construct: a learning method
Teacher educators as gatekeepers: Preparing the next generation of teachers for technology integration in education
The "British" voice of educational technology research: 50th birthday reflection
Psychological developments in high technology teaching and learning environments
Teachers and students as co-learners - By Dengting Boyanton
Touching the screen: issues related to the use of touchscreen technology in early childhood education
Using computer generated images and text for the whole of an undergraduate course
Can Turnitin be used to provide instant formative feedback?
An unfinished symphony: 21 st century teacher education using knowledge creating heutagogies
AI-powered vocabulary learning for lower primary school students
The creation of digital artefacts as a mechanism to engage students in studying literature
Reflections on an illustration which I couldn't understand
Evaluating multimodal literacies in student blogs
The life cycle of large language models in education: A framework for understanding sources of bias
Leading learning - By Tom O'Donoghue & Simon Clarke
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID-19
Growing Up with Technology - By Lydia Plowman et al
Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics
Design research on learning and thinking in educational settings - Edited by David Yun Dai
Running the power station
Dictionary of information science and technology - By Mehdi Khosrow-Pour
Technological utopia, dystopia and ambivalence: Teaching with social media at a South African university
Bayesian student modeling and the problem of parameter specification
Remote vocational learning opportunities - A comparative eye-tracking investigation of educational 2D videos versus 360° videos for car mechanics
Keep DRAGging ON: Is solving more problems in DragonBox 12+ associated with higher mathematical performance during the COVID-19 pandemic?
Critiquing Theory of Planned Behaviour as a method to assess teachers' technology integration attitudes
Barriers to blended digital distance vocational learning for non-traditional students
Interactive learning systems evaluation - By Thomas C Reeves & John G Hedberg
Lifelong learning ecologies in online higher education: Students' engagement in the continuum between formal and informal learning
The Business Café Project: viewing to browsing?
The impact of wireless keypads in an interprofessional education context with health science students
Reforming higher education - Edited by Christine Musselin and Pedro N Teixeira
SUMI: the Software Usability Measurement Inventory
Effective professional development for e-learning: What do the managers think?
Online data collection in academic research: advantages and limitations
Teachers' digital competence to assist students with functional diversity: Identification of factors through logistic regression methods
The design and evaluation of Link: A computer-based learning system for correlation
Access to ICT
For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain
Developing third places to foster sense of community in online instruction
Colloquium : Improving lectures by using interactive handouts
Learning objects for instruction: Design and evaluation - By Pamela T Northrup
Effects of instructor's facial expressions on students' learning with video lectures
WebQuests in special primary education: Learning in a web-based environment
Reinventing schools, reforming teaching - By John Bangs et al
Dimensions of transactional distance in the world wide web learning environment: a factor analysis
Video in social science research - By Kaye Haw & Mark Hadfield
Scaffolding learning of language structures with visual-syntactic text formatting
Teachers' private theories and their design of technology-based learning
The impact of friendship on synchronous collaborative retrieval tasks in the primary school
Using Second Life in human resource development
Ubiquitous learning - Edited by Kidd Terry T and Chen Irene
Captions for tables and figures
Managing content in e-learning environments
Web 2.0 and competence-oriented design of learning - Potentials and implications for higher education
An automated essay-evaluation corpus of English as a Foreign Language writing
Student reactions to courseware: gender differences
Student-authored Hypermedia in Veterinary Anatomy: Teaching and Learning Outcomes of Group Project Work
Elementary students' self-regulation in computer-based learning environments: How do self-report measures, observations and teacher rating relate to task performance?
Playing a Chinese remote-associated game: The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety
Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students: Comparative evidence from Poland and Egypt
Studying using the Web - By Brian Clegg
Motivating students to learn - By Jere Brophy
Rethinking schooling - Edited by Ian Westbury & Geoffrey Milburn
Experience, represent, apply (ERA): A heuristic for digital engagement in the early years
Students' privacy concerns in learning analytics: Model development
Introducing Resource-based Learning
Failure-free education? - By David Reynolds
Programming as a language for young children to express and explore mathematics in school
Blogs, Wikipedia, Second life, and beyond - By Axel Bruns
Curriculum spaces - By Lisa J Cary
Research apprenticeships: A report on a model graduate programme in instructional systems
The effects of openness, altruism and instructional self-efficacy on work engagement of MOOC instructors
Learning to be a writer: A spherical video-based virtual reality approach to supporting descriptive article writing in high school Chinese courses
Delivering learning on the net
A critical look at equity in international doctoral education at a distance: A duo's journey
Adaptation and evaluation of a learning analytics dashboard to improve academic support at three Latin American universities
The effects of augmented reality storybooks on student's reading comprehension
Creating opportunities for students in large cohorts to reflect in and on practice: Lessons learnt from a formative evaluation of students' experiences of a technology-enhanced blended learning design
Group work with Multimedia in Mathematics: contrasting patterns of interaction
The effect of surprising events in a serious game on learning mathematics
Improving the quality of communicating with dementia patients: A virtual reality-based simulated communication approach
Talk the talk: Learner-generated podcasts as catalysts for knowledge creation
Chinese Schools Modern Distance Education Project in Rural Areas
Taiwanese junior high school students' mathematics attitudes and perceptions towards virtual manipulatives
Predicting user acceptance of peer-to-peer e-learning: An extension of the technology acceptance model
Designing spatial-based news presentation as a simple and powerful alternative way of reading the earth
Parents' profiles concerning ICT proficiency and their relation to adolescents' information literacy: A latent profile analysis approach
Beyond hard workout: A multimodal framework for personalised running training with immersive technologies
Human-AI collaboration: Designing artificial agents to facilitate socially shared regulation among learners
Teaching and Learning with Virtual Teams - Edited by Pixy Ferris and Susan Godar
Situating Cognition and Crossing Borders: Resisting the Hegemony of Mediated Education
Analytical rubrics in higher education: A repository of empirical data
Embracing social media - By Kristin Magette
Online learning and teaching - Edited by Shirley Bach
The habitus of digital "strangers" in higher education
The interactive whiteboard revolution - By Chris Betcher & Mal Lee
Do cultural differences affect users' e-learning adoption? A meta-analysis
Recognising and promoting collaboration in an online asynchronous discussion
Capability building in educational technology for teachers in China
Using a virtual lab network testbed to facilitate real-world hands-on learning in a networking course
Design patterns for teaching in academic settings in future learning spaces
Reconceptualising evaluation in higher education - Edited by Murray Saunders
Technology affordances: the 'real story' in research with K-12 and undergraduate learners
Parenting young children - By Robert D Strom & Paris S Strom
Student interactions and the development of ideas in multi-touch and paper-based collaborative mathematical problem solving
Failure and success factors of educational ICT projects: a group concept mapping approach
Use of peer feedback to enhance elementary students' writing through blogging
Factors underlying students' decisions to use mobile devices in clinical settings
Small group teaching
"Who is who": the roles in an intelligent system for foreign language terminology learning
Taking data feminism to school: A synthesis and review of pre-collegiate data science education projects
Teaching and learning English literature - Ellie Chambers & Marshall Gregory
An alternative way of organizing groups for peer writing evaluation
Interactive literacy education - Edited by Charles Kinzer & Ludo Verhoeven
Structured video recall: a museum application
Can narrative cutscenes improve home learning from a math game? An experimental study with children
Using mobile devices for learning in clinical settings: A mixed-methods study of medical student, physician and patient perspectives
The effect of learning style on preference for web-based courses and learning outcomes
The power of role-based e-learning - Sandra Wills
Novice teacher technology-enhanced learning design practices: The case of the silent pedagogy
Developing an instrument to measure social presence in distance higher education
Learning from animations and computer simulations: Modality and reverse modality effects
Improving students' inquiry learning in web-based environments by providing structure: Does the teacher matter or platform matter?
Students' prior knowledge moderates the effects of group motivation compositions on learning from video lectures
Developing language and cognition in young children with Logo
Team conflict in ICT-rich environments: Roles of technologies in conflict management
Student profiles based on in-game performance and help-seeking behaviours in an online mathematics game
Individual differences in learning entrepreneurship and their implications for web-based instruction in e-business and e-commerce
Developing capabilities: Lifelong learning in the age of AI
Editorial: An agenda for mobile learning