yusuke1997/dblp-id-title huggingface dataset:
Closed-form quadrangulation of n-sided patches
Mathematics and beauty: Time-discrete phase planes associated with the cyclic system, {x(t) = -f(y(t)), y(t) = f(x(t))}
CAD-based 3D objects recognition in monocular images for mobile augmented reality
Realistic photometric stereo using partial differential irradiance equation ratios
Current trends in computer graphics
Solving inverse kinematics using exact Hessian matrices
Real-time edge-aware weighted median filtering on the GPU
A U.K. project in computer assisted learning in engineering science
Design and analysis of directional front projection screens
Gradient estimation and sheared interpolation for the cube architecture
Enhanced vector field visualization via Lagrangian accumulation
Smooth shadow boundaries with exponentially warped Gaussian filtering
A modular and integratable approach to CIM
Combining attention mechanism and Retinex model to enhance low-light images
Robust tracking for augmented reality using retroreflective markers
Interactive curve design using C2 rational splines
Fast analytical motion blur with transparency
Digital seashells
Unsupervised image smoothing framework with multi-scale separated convolutional attention and multiple loss constraints
Snail-like pattern generation with the Hénon family of maps
Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries
A survey of computer graphics in art education in Germany
Motion ribbons: Parametrized surfaces for depicting motion effects
Mobile situation-awareness within the project map
Interactive computer aided 3D engineering and art design
A personality-labeled semantic dataset from facial expressions, gaze, and head movement cues
Swept volumes generated by the natural quadric surfaces
An object-oriented approach for teaching visibility computation algorithms
JFG-HMR: 3D joint feature-guided human mesh recovery with global-local feature fusion
PinMesh - Fast and exact 3D point location queries using a uniform grid
Connectivity preserving digitization of blurred binary images in 2D and 3D
Foreword to chinagraph 2024 special section
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
Uncertainty estimation and visualization in probabilistic segmentation
High-order wavelet reconstruction for multi-scale edge aware tone mapping
Improving progressive view-dependent isosurface propagation
Enhancing emotional response detection in virtual reality with quantum support vector machine learning
Importance driven quasi-random walk solution of the rendering equation
Adaptation of virtual human animation and representation for MPEG
Virtual reconstruction of archeological vessels using expert priors and intrinsic differential geometry information
Pattern-directed restoration and vectorization of digitized engineering drawings
Fast rotation of a 3D image about an arbitrary line
Synthesizing solid particle textures via a visual hull algorithm
Tangible images of real life scenes
A constrained genetic algorithm for line labelling of line drawings with shadows and table-lines
A combined introductory course on human-computer interaction and computer graphics
Efficient computation of a measure of depth between convex objects for graphics applications
External arguments of Douady cauliflowers in the Mandelbrot set
Extensions to bidirectional texture function compression with multi-level vector quantization in OpenCL
Virtual edges, viewing faces, and boundary traversal in line drawing representation of objects with curved surfaces
Virtual characters facial and body animation through the edition and interpretation of mark-up languages
Designing a visual environment for exploration of time series of remote sensing data: In search for convective clouds
ColourVis: Exploring colour in digital images
Unsupervised recursive deep fitting of 3D primitives to points
3D sketching in immersive environments: Shape from disordered ribbon strokes
A physically based approach to the accurate simulation of stiff fibers and stiff fiber meshes
Chaos and Graphics: Reticulated geodesic constructions
On comparing ray shooting algorithms
Density estimation for dynamic volumes
Locally refined spline surfaces for representation of terrain data
A heat flow based relaxation scheme for n dimensional discrete hyper surfaces
Color-aware surface registration
A universal trapezoidation algorithm for planar polygons
Automatic shape adjustment at joints for the implicit skinning
Robust normal estimation for point clouds with sharp features
Inverse opening design with anisotropic lighting incidence
Detection, quantification, and tracking of vortices using streamline geometry
Hairstyle transfer via manipulating decoupled latent codes of StyleGAN2
Interpolation of helical patches by kinematic rational Bézier patches
Interactive graphics applied to symbol communication for non-speaking children
An image sensor based on optical Radon transform
NovalisArch+: Efficient hybrid procedural-AIGC for high-fidelity 3D city generation
Efficiently identifying the faces of a solid
Learning HDR video reconstruction for dual-exposure sensors with temporally-alternating exposures
Incremental BVH construction for ray tracing
Baustein GEOMETRIE
Simulation and control of breaking waves using an external force model
Weitek solids modeling engine
Special issue of CAD/Graphics' 2007
High-fidelity 3D Gaussian inpainting: Preserving multi-view consistency and photorealistic details
3D simulation of tool machining
Directional texture transfer with edge enhancement
Image compression using weighted finite automata
Modeling with discrete equivalence classes of planar quads
Dynamics of Newton's method for solving some equations
HR-IDF: Hessian-Regularized Implicit Displacement Fields for high precision industrial assembly representation
Chaotic attractors exhibiting quasicrystalline structure
Bijective spherical parametrization with low distortion
The Droste effect image transformation
A modular approach for creation of any bi-axial woven structure with congruent tiles
A comparison of local parametric C 0 Bézier interpolants for triangular meshes
Interior control structure for Generalized Bézier patches over curved domains
Fast transformation of three-dimensional graphics structures via mixed-point arithmetic
Visualization of 3D forest fire spread based on the coupling of multiple weather factors
Controlling the scatterplot shapes of 2D and 3D multidimensional projections
Convertible furniture design
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018)
Julia sets and quasi-stable orbits in the complex plane
Quantitative evaluation strategies for urban 3D model generation from remote sensing data
Shape from shading with perspective projection and camera calibration
An architecture for high-performance 2-D image display
Computing geodesics on triangular meshes
Illumination animating and editing in a single picture using scene structure estimation
Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology
Interactive graphic editor for circuit design
Psychophysiology of rhythmic stimuli and time experience in virtual reality
Construction of 3D solid objects from orthographic views
New approaches to culling and LOD methods for scenes with multiple virtual actors
Computer graphics in Brazil: A selection of papers from SIBGRAPI 2006
An interactive editor for curve-skeletons: SkeletonLab
Integrated processing of text and graphics within the German Research Network
Star-effect simulation for photography
Recursive turtle programs and iterated affine transformations
Thickening the colored regions in a color volume dataset
Mixed reality - beyond conventions
Shape from sensors: Curve networks on surfaces from 3D orientations
Measuring the quality of projections of high-dimensional labeled data
A simple heuristically-based method for expressive Stimulus-Response animation
Shadow removal via dual module network and low error shadow dataset
Display adaptive 3D content remapping
Hamiltonian cycle art: Surface covering wire sculptures and duotone surfaces
The personal computer as an interactive technology for the artist (simulation vs. abstraction)
A freehand-sketch environment for architectural design supported by a multi-agent system
Look at that distractor: Dynamic translation gain under low perceptual load in virtual reality
Kinematics in the metric space
Non-parametric modeling and editing for captured SVBRDF
Perception-driven facial expression synthesis
Institute for computer science and application in planning and design
Evaluating graphical perception capabilities of Vision Transformers
Does overlay field of view in head-mounted displays affect spatial memorization?
tSPM-Net: A probabilistic spatio-temporal approach for scanpath prediction
Computer-aided treatment of developable surfaces
Explicit topology and connectivity constraints for 3D model repair
Voting-based patch sequence autoregression network for adaptive point cloud completion
User-guided inverse reflector design
Breaking art: Synthesizing abstract expressionism through image rearrangement
A simple gasket derived from the logistic parabola
System support for mobile computing
Automatic hole-filling of CAD models with feature-preserving
Stratiline: A visualization system based on stratified storyline
Improved recursive bisection line drawing algorithms
Semantic lenses: Seamless augmentation of web pages with context information from implicit queries
GMFIM: A generative mask-guided facial image manipulation model for privacy preservation
Computational topology for hand-drawn animation technology: A survey
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes
TAssembly: Data-driven fractured object assembly using a linear template model
A unified approach towards reconstruction of a planar point set
Joint planar parameterization of segmented parts and cage deformation for dense correspondence
Accelerating techniques in volume rendering of irregular data
Orienting unorganized points for surface reconstruction
Illumination Browser: An intuitive representation for radiance map databases
Steepest descent paths on simplicial meshes of arbitrary dimensions
Semantic-aware hierarchical clustering for inverse rendering in indoor scenes
Patch layout generation by detecting feature networks
On the new robust algorithm of noise reduction in color images
Applications of visibility on the computation of offset curve patterns
Recent advances in fabric appearance reproduction
Focus plus context visualization based on volume clipping for markerless on-patient medical data visualization
Level-of-detail for data analysis and exploration: A historical overview and some new perspectives
Sierpinski fractals and GCDs
Channel Self-Attention Based Low-Light Image Enhancement Network
Editing mesh sequences with varying connectivity
Automatic urban modeling using volumetric reconstruction with surface graph cuts
Foundation model assisted visual analytics: Opportunities and Challenges
Curvature-based offset distance: Implementations and applications
Fractal tetrahedra: What's left in, what's left out, and how to build one in four dimensions
Tone expansion using lighting style aesthetics
The design and evaluation of a tangible interface for cutaway visualization in Mixed Reality
Computer graphics meets chaos and hyperchaos. Some key problems
PVLNet: Parameterized-View-Learning neural network for 3D shape recognition
Depth perception in virtual reality: The impact of spatial interaction and color-based cues
Meshless quadrangulation by global parameterization
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies
Constrained stacking in DLP 3D printing
Inhibition, selection and enhancement operators for picture processing
Efficient visibility processing for projective texture mapping
Rapid generation of urban models
A novel GPU-based sonar simulator for real-time applications
TextStyler: A CLIP-based approach to text-guided style transfer
Computing polygon fill-lines
Studying cartographic heritage: Analysis and visualization of geometric distortions
A simple attraction
Architectural geometry
Computer-aided design of extrusion dies
Extension of a boundary representation technique for the description of N dimensional polytopes
An efficient integration of algorithms to evaluate the quality of freeform surfaces
Minkowski operators for voxel based sculpting
Interactive graphic systems design on the GKS-standard and unified language processor basis
Representation learning of 3D meshes using an Autoencoder in the spectral domain
Global ray-bundle tracing with infinite number of rays
The 3D geometry modelling system (GEMO)
Energy-aware hybrid precision selection framework for mobile GPUs
Parallel polygon scan conversion algorithms: Performance evaluation on a shared bus architecture
Portrait drawing by Paul the robot
Sketch recognition with few examples
On visibility and empty-region graphs
The design and development of distance learning materials for graphics and visualisation
Optimal structure formation using a chaotic self-organisational algorithm
SpecTrHuMS: Spectral transformer for human mesh sequence learning
Visualization of moving objects using dual quaternion curves
An interactive graphics system for 2-D drawing and design
Interactive visual queries for multivariate graphs exploration
Real-time fish animation generation by monocular camera
In Memoriam Professor Dr.-Ing. Dr.-Ing. E.h. Wolfgang Straßer
Geometry-aware triplane diffusion for single shape generation with feature alignment
Digital image watermarking using mixing systems
Better acting in computer games: the use of procedural methods
An image reconstruction algorithm in tomography: A version for the CRAY X-MP vector computer
An automated interface between CAD and CAM
A text, image, and graphics editor
Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion
Implementations of cube-4 on the teramac custom computing machine
From pixels to scene graphs in introductory computer graphics courses
SP-SeaNeRF: Underwater Neural Radiance Fields with strong scattering perception
Cross-domain assessment of deep learning-based alignment solutions for real-time 3D reconstruction
PREVIS: Predictive visual analytics of anatomical variability for radiotherapy decision support
ST2SI: Image Style Transfer via Vision Transformer using Spatial Interaction
Progressive encoding and compression of surfaces generated from point cloud data
Extensions of sweep surface constructions
Mutual channel prior guided dual-domain interaction network for single image raindrop removal
Efficient manifold preserving edit propagation with adaptive neighborhood size
Contour-driven Sumi-e rendering of real photos
Extracting vectors from raster images
Compression of 3D triangular meshes with progressive precision
Arbitrary style transfer via multi-feature correlation
Improving cognitive-state analysis from eye gaze with synthetic eye-movement data
Foreword to the special section on visual analytics
Deformable object reconstruction with particle systems
Chained segment offsetting for ray-based solid representations
Surface simplification using a discrete curvature norm
A Note from the Editor in Chief
Preface and biographic notes for the special issue on graphics for serious games
Partial 3D shape functional correspondence via fully spectral eigenvalue alignment and upsampling refinement
Complex contour organization for surface reconstruction
Accelerated radiosity method for complex environments
Shading models for linear and area light sources
General Mandelbrot sets and Julia sets with color symmetry from equivariant mappings of the modular group
Blind motion deblurring via L0 sparse representation
Reflectance modeling for a textured object under uncontrolled illumination from high dynamic range maps
Improving spatial perception of vascular models using supporting anchors and illustrative visualization
A stack-based approach for shading of regions
Orthogonal slicing for additive manufacturing
A wavelet decomposition scheme and compression method for streamline-based vector field visualizations
A network-oriented language--A new approach to network design, using interactive graphics
Depth of field synthesis from sparse views
Sampling implicit objects with physically-based particle systems
The VERTEX project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom
Sloppy selection: Providing an accurate interpretation of imprecise selection gestures
Octree data structures and perspective imagery
Fusing multi-stage clicks with deep feedback aggregation for interactive image segmentation
All around the map: Online spherical panorama construction
Foreword to the Special Section on Computational Fabrication
Preface to the special issue: SIBGRAPI 2024 tutorials
Progressive refinement imaging with depth-assisted disparity correction
Posture-based and action-based graphs for boxing skill visualization
High-fidelity 3D real-time facial animation using infrared structured light sensing system
Production rendering on a local area network
AI-guided immersive exploration of brain ultrastructure for collaborative analysis and education
Terrain point cloud inpainting via signal decomposition
Visualizations for a numerical simulation of a flame diffusion model
The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments
Foreword to special issue on knowledge assisted visualization
Realizing the Boolean operations in solid modeling technique via directed loops
Modeling 3D animals from a side-view sketch
Spline-based medial axis transform representation of binary images
Context-aware garment modeling from sketches
A deformation-aware hierarchical framework for shape-preserving editing of static and time-varying mesh data
Fractal metamorphosis: a brief student tutorial
Visualization in string theory
Gradual transitions and their effects on presence and distance estimation
Untrimming: Precise conversion of trimmed-surfaces to tensor-product surfaces
VolumeEVM: A new approach for surface/volume integration
Computer Aided Emotional Fashion
Probabilistic triangles for point set surfaces
A graphics system based on quadrics
Computer graphics on a hexagonal grid
Interactive tools for conceptual programming using APL-graphics: The integral and derivative operators
Nomadic access to information services by a GSM phone
Foreword to the special section on motion, interaction, and games 2020
Multimodal registration across 3D point clouds and CT-volumes
Fast corotational simulation for example-driven deformation
Confidence-driven image co-matting
Neural skeleton: Implicit neural representation away from the surface
A modified radiosity algorithm for integrated visual and auditory rendering
Realistic wrinkle generation for 3D face modeling based on automatically extracted curves and improved shape control functions
Moliverse: Contextually embedding the microcosm into the universe
Modeling fractures and cracks on tree branches
DeepSES: Learning solvent-excluded surfaces via neural signed distance fields
An elaborate ambiguity detection method for constructing isosurfaces within tetrahedral meshes
Design and simulation of interactive 3D computer games
Booleans of triangulated solids by a boundary conforming tetrahedral mesh generation approach
Parallel near-optimal pathfinding based on landmarks
Ten years of immersive education: Overview of a Virtual and Augmented Reality course at postgraduate level
Particle swarm optimization for 3D object tracking in RGB-D images
Art from cellular automata and symmetrized dot-patterns
Smooth multi-sided blending of biquadratic splines
Blending shapes by using subdivision surfaces
Fast natural image matting in perceptual color space
A note on planar minimax arc splines
Two artistic orbit trap rendering methods for Newton M-set fractals
Prior-information-guided corresponding point regression network for 6D pose estimation
Applying wearable sensors to avalanche rescue
Ceramic 3D printed sweeping surfaces
Understanding reinforcement learned crowds
Procedural visualization of knitwear and woven cloth
An electrical schematic design station
Traffic analysis and display for the San Francisco Vessel Traffic System
A multi-layered architecture for sketch-based interaction within virtual environments
Computer Vision Model Compression Techniques for Embedded Systems:A Survey
Examining the attribution of gender and the perception of emotions in virtual humans
An elegant merging
Knowledge-assisted visualization of seismic data
Image requantization by cardinality distribution
Haptic rendering of objects with rigid and deformable parts
Sampling and anti-aliasing of discrete 3-D volume density textures
Interpretation of freehand drawings for mechanical design processes
Drawing and computing external rays in the multiple-spiral medallions of the Mandelbrot set
3-D reconstruction of generalized cylinders from biplane projections
Graphical editing and analysis system for network system (Geans)
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection
Atlas of connectivity maps
Fast mapping and morphing for genus-zero meshes with cross spherical parameterization
Denoising-While-Completing Network (DWCNet): Robust point cloud completion under corruption
3D geometric kernel computation in polygon mesh structures
Implementation of an interactive relational graphics database
Inpainting holes in folded fabric meshes
Julia sets of the complex Carotid-Kundalini function
Critical sets of PL and discrete Morse theory: A correspondence
Self-organized approach to modeling hydraulic erosion features
Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system
COVITON : Consistency driven integration of TPS and flow for virtual tryon
Foreword to the Special Section on SIBGRAPI 2018
Active objects in the construction of graphical user interfaces
A processor for real time TV raster scan conversion
Image warping by scanline operations
The alignment of associated space in an automated CAD-kinematics procedure
Foreword to the Special Section on 3D Object Retrieval (3DOR2018)
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation
Generation of hyperspectral point clouds: Mapping, compression and rendering
Modelling frame losses in a parallel Alternate Frame Rendering system with a Computational Best-effort Scheme
Conditions for injectivity of toric volumes with arbitrary positive weights
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 2022
3D pose estimation using joint-based calibration in distributed RGB-D camera system
Active visualization in a multidisplay immersive environment
A matter of time: Applying a data-users-tasks design triangle to visual analytics of time-oriented data
Expressing constraint satisfaction problems in declarative modeling using natural language and fuzzy sets
A survey of visualization techniques for comparing event sequences
Interactive visual exploration of metabolite ratios in MR spectroscopy studies
How many zero crossings? A method for structure-texture image decomposition
GRASP--A 3D graphics system for Pascal users
Existing systems for integrating text and graphics
Social media based 3D visual popularity
Enhancement of DIGLIB: Computer graphics software for animated computer-generated video movies
A parameterization method for B-spline curve interpolation via supervised regression
Zooming of terrain imagery using fractal-based interpolation
Time-averaged patterns produced by stochastic moiré gratings
Leather texture synthesis and rendering
An algorithm for computing the union, intersection or difference of two polygons
Foreword to the special section on Conference on Graphics, Patterns, and Images (SIBGRAPI 2024)
FlyAway: a 3D terrain visualization system using multiresolution principles
Real-time temporal shaping of high-speed video streams