yusuke1997/dblp-id-title huggingface dataset:
VideoHandles: Searching through action camera videos by replicating hand gestures
Centralized, application-oriented graphical interaction control using an example of planning robotic tasks
Tensorpose: Real-time pose estimation for interactive applications
SlidAR: A 3D positioning method for SLAM-based handheld augmented reality
An evaluation of image reproduction algorithms for high contrast scenes on large and small screen display devices
FIT-recommend ing TV programs to family members
Notions of optimal transport theory and how to implement them on a computer
An approach to geometric modeling of solids bounded by sculptured surfaces
Software solutions for self-organizing multimedia-appliances
Interactive ray tracing with the visibility complex
Estimation of three-dimensional objects from orthographic views with inconsistencies
Visual soccer match analysis using spatiotemporal positions of players
Combining geometry and domain knowledge to interpret hand-drawn diagrams
Topological saliency
Integration of iterated function systems and vector graphics for aesthetics
Adaptive 360° video timeline exploration in VR environment
Synthesis and analysis of flow about airfoils with interactive graphics
Solid-interpolating deformations: Construction and animation of PIPs
On the shape description of general solids using Morse theory
A generic digital watermarking model
An improved incremental algorithm for constructing restricted delaunay triangulations
Realistic haptic rendering of hyper-elastic material via measurement-based FEM model identification and real-time simulation
Graphic tools to analyse one-dimensional quadratic maps
A survey of 3D texturing
An overview of rendering techniques
Shape modeling for animated characters using ordinary differential equations
Occlusion in collaborative augmented environments
Discrete orthogonal structures
Hidden-curve algorithm for correct grid surface representation of functions of two variables
Stats on-site - Sports spectator experience through situated visualizations
Visual narratives to edutain against misleading visualizations in healthcare
A simulator-based approach to evaluating optical trackers
Foreword to special section on SIBGRAPI 2025
Surface-reconstructing growing neural gas: A method for online construction of textured triangle meshes
Intelligent interpretation of CADD drawings
Local texture-based color transfer and colorization
Interactive creation and modification of Chinese characters
The new "Chaos and Graphics" section of Computers & Graphics
An interactive analysis of harmonic and diffusion equations on discrete 3D shapes
Visualizing generalized 3x+1 function dynamics
Form feature modelling in a hybrid CSG/BRep scheme
Deformable simulation using force propagation model with finite element optimization
Interpretation of an axonometric projection of a polyhedron
Feature-based terrain editing from complex sketches
Real-time virtual fitting with body measurement and motion smoothing
Estimating depth information of vascular models: A comparative user study between a virtual reality and a desktop application
A procedural method for irregular tree models
Fuzzy hexagonal automata and snowflakes
Octree encoding of B-Rep based objects
P-buffer: a hidden-line algorithm in image-space
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds
Accurate overlaying for mobile augmented reality
Towards mitigating uncann(eye)ness in face swaps via gaze-centric loss terms
Freestyle: Sculpting meshes with self-adaptive topology
A conversation with Bianca Falcidieno: SMI 2021 Tosiyasu Kunii Achievement Award winner
Self-reference and paradox in two and three dimensions
PERIS: A programming environment for realistic image synthesis
Foreword - High dynamic range imaging
Example-based curve synthesis
CAD/CAM on the basis of programmed know-how in a geometrical data compound
Mitigating bias in facial analysis systems by incorporating label diversity
Model driven synthesis of natural textures for 3-D scenes
RankViz: A visualization framework to assist interpretation of Learning to Rank algorithms
Snowed autoencoders are efficient snow removers
Foreword to special section on Graphics Interface 2015
A comparative analysis of reference models for visual and computational integrated environments
Virtual brush: a model-based synthesis of Chinese calligraphy
An approach to the simulation of the sea as participating medium
High performance SIMD marching cubes isosurface extraction on commodity computers
Image-based relighting using image segmentation and bootstrap strategy
Regions of extreme image distortion in rotating-screen volumetric display systems
Intelligent interactive assistance and mobile multimedia computing
Smallest second-order derivatives for efficient volume-data representation
The virtual reality demonstration centre
A rational cubic spline for the visualization of monotonic data
Navigating large-pose challenge for high-fidelity face reenactment with video diffusion model
TG-Net: Reconstruct visual wood texture with semantic attention
Computer graphical treatments of perspective pictures
Systolic architectures in curve generation
LFGS: A lightweight framework for efficient 3D Gaussian Splatting with minimal memory footprint
Interactive out-of-core isosurface visualisation in time-varying data sets
Learning geometric complexes for 3D shape classification
Visualization of surface data to preserve positivity and other simple constraints
Measuring length and girth of a tubular shape by quasi-helixes
A survey on the animation of signing avatars: From sign representation to utterance synthesis
Real-time ambient occlusion and halos with Summed Area Tables
An approach to geometrical and optical simulation of soap froth
An object-oriented approach to ray tracing image synthesis implementations
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)
MADE: developing edutainment applications on mobile computers
Immersive engineering instruction: Using Virtual Reality to enhance students' experience in the classroom
Foreword: Special section on visual media production
A multi-timescale image space model for dynamic cloud illumination
Delaunay Lofts: A biologically inspired approach for modeling space filling modular structures
Immersive full-surround multi-user system design
Preserving positivity using piecewise cubic interpolation
2D and 3D graphics with PostScript and PHIGS
Educational requirements for CAD in industry
A single 3D shape wavelet-based generative model
Adaptive polygonization of implicit surfaces
Data management for thematic map generation
Modeling and mapping of prostate cancer
Coloring periodicities of two-dimensional mappings
Scenes of our imagination
Optimized subspaces for deformation-based modeling and shape interpolation
Curvature-controlled curve editing using piecewise clothoid curves
Correction and rectification of light fields
A beam tracing method with precise antialiasing for polyhedral scenes
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system
DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena
Real time contact surface prediction for grasping with complex geometries
Computer graphics generated by numerical iteration
An appearance-driven space to create new BRDFs
A linear pivoting heuristic procedure for computing the curve of intersection of two bicubic surface patches
On the design of a real-time volume rendering engine
Cahiers du groupe de travail : Analyse et experimentation dans les sciences de l'homme par les methodes informatiques
Integrated multimodal interaction using texture representations
A cooperative robotic platform for adaptive and immersive artistic installations
Discrete shell deformation driven by adaptive sparse localized components
Blue noise sampling of surfaces
Voyaging to Australia: 30, 000 years ago
Phase portraits for parametrically excited pendula: An exercise in multidimensional data visualisation
Multiscale shape context and re-ranking for deformable shape retrieval
Automated digital color restitution of mural paintings using minimal art historian input
Multi-scale dehazing network via high-frequency feature fusion
Extending object-oriented databases with problem solving and visualization
DIMNet: Dense implicit function network for 3D human body reconstruction
Distributed computing in mobile environments
An algorithm for deciding similarities of convex polyhedra
Objective and subjective assessment of stereoscopically separated labels in augmented reality
A survey of medical animations
ArchComplete: Autoregressive 3D architectural design generation with hierarchical diffusion-based upsampling
Hardware for superior texture performance
Example-based interactive illustration of multi-field datasets
Optimized occlusion culling using five-dimensional subdivision
From superpixels to foundational models: An overview of unsupervised and generalizable image segmentation
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind
Executing realistic earthquake simulations in unreal engine with material calibration
Creating reference image of realistic cloth folded surface using sketch-based interactive modeling
A multi-view VR interface for 3D GIS
Blending polygonal shapes with different topologies
Convexity control of a bivariate rational interpolating spline surfaces
CyberTape: an interactive measurement tool on polyhedral surface
FreqSpace-NeRF: A fourier-enhanced Neural Radiance Fields method via dual-domain contrastive learning for novel view synthesis
Procedural bread making
An energy-saving color scheme for direct volume rendering
Edge topology construction of Voronoi diagrams of spheres in non-general position
"Graphics standards are boring" - Discuss
Simulating the appearance of sandy landscapes
L infin -Constrained near-lossless image compression using weighted finite automata encoding
Virtual cleaning of sooty murals in ancient temples using twice colour attenuation prior
Procedural grape bunch modeling
Visualizing simulation ensembles of extreme weather events
Cartoonish sketch-based face editing in videos using identity deformation transfer
A rational cubic spline for the visualization of monotonic data: an alternate approach
Visualization of 3D information with digital holography using laser printers
Performance analysis of compaction techniques for map representation in geographic databases
SDF-Former: A cross-domain HDR deghosting network with Statistical Deviation Fuzzy Membership
As-rigid-as-possible volume tracking for time-varying surfaces
Contour plotting for scattered data
Procedural method for terrain surface interpolation
Breadth-first quad encoding for networked picture browsing
Free-form solid modeling using deformations
Building a virtual environment for endoscopic sinus surgery simulation
Cloth simulation using multilevel meshes
VDAFS--An interface to transfer surface description data between CAD systems
Design and evaluation of a decision support system in a water balance application
Boolean operations based on the planar polyhedral representation
An approach to classify IT-based teaching and learning environments
Introduction to situation and task awareness computing
Foreword to the Special Section on the 8th ACM/EG Expressive symposium (Expressive 2019)
Real-time discrete visibility fields for ray-traced dynamic scenes
WAVE: Sound and music in an immersive environment
LBARNet: Lightweight bilateral asymmetric residual network for real-time semantic segmentation
Artist's statement CQUATS - a non-distributive quad algebra for 3D renderings of Mandelbrot and Julia sets
Interactive HDR image-based rendering from unstructured LDR photographs
Analyzing the similarity of protein domains by clustering Molecular Surface Maps
Stable volumetric features in deformable shapes
Large-scale painting of photographs by interactive optimization
Potential flow calculation by surface vorticity method and computer graphics
Cornsweet surfaces for selective contrast enhancement
Foreword to the special section on Shape Modeling International 2024 (SMI2024)
Improving scans of black and white photographs by recovering the print maker's artistic intent
Exemplar-based freckle retouching and skin tone adjustment
Region reconstruction with the sphere-of-influence diagram
Topological analysis for 3D real, symmetric second-order tensor fields using Deviatoric Eigenvalue Wheel
On programming an interactive graphical application in logic
Complete and non-overlapping marching along a closed regular intersection curve
Bit map transformations in computerized 2D animation
"Finger-Pointer": Pointing interface by image processing
Preparing dance notation scores with a computer
SynopFrame: Multiscale time-dependent visual abstraction framework for analyzing DNA nanotechnology simulations
The automatic real-time analysis of film editing and transition effects and its applications
Deep style estimator for 3D indoor object collection organization and scene synthesis
The ARF Workstation: A new application of human-computer interface principles
Planar shape interpolation using relative velocity fields
Tomographic surface reconstruction from point cloud
Using the Virtual Table as an interaction platform for collaborative urban planning
Parametric piecewise surfaces intersection
Foreword to Computers & Graphics special section on spatial user interaction (SUI)
Rendering piecewise approximations of SDFs through analytic intersections
Signed distance based 3D surface reconstruction from unorganized planar cross-sections
An improved example-driven symbol recognition approach in engineering drawings
A multimedia framework for effective language training
Recursive bisection line algorithm
Educating technophile artists and artophile technologists: A successful experiment in higher education
A transmission model for motion estimation of instability space targets
Guidelines for a curriculum in scientific visualization
Adaptive reconstruction of freeform objects with 3D SOM neural network grids
Visual exploration of large normal mode spaces to study protein flexibility
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)
Optimal blurred segments decomposition of noisy shapes in linear time
Combined frequency and spatial domain-based patch propagation for image completion
LS-MVSNet: Lightweight self-supervised multi-view stereo
Multi-exemplar inhomogeneous texture synthesis
The evolution of the gingerbread man
Let it go! Point of release prediction for virtual throwing
Exploiting temporally coherent visibility for accelerated walkthroughs
Approximate collision response using closest feature maps
An adaptive framework for 3D graphics over networks
Guest Editor Foreword
Progressive ray casting for volumetric models on mobile devices
Adaptive image vectorisation and brushing using mesh colours
Finger mouse and gesture recognition system as a new human computer interface
Perspective scale breaks: A user study and proposal to mitigate the impact of outliers in bar chart plots
Shape preserving polyhedral simplification with bounded error
SHREC 2024: Recognition of dynamic hand motions molding clay
Fermi surface display
Bayesian AD coder: Mesh-aware valence coding for multiresolution meshes
Multi-sided Bézier surfaces over concave polygonal domains
Total variation diffusion and its application in shape decomposition
A method for converting the surface of a generalized cylinder into a B-spline surface
Procedural generation of 3D karst caves with speleothems
Image-based virtual try-on system with clothing extraction module that adapts to any posture
An effectiveness study of a CAD system augmented by audio feedback
A flexible and extensible approach to automated CAD/CAM format classification
Feature-aware filtering for point-set surface denoising
Simultaneous 3D dithering of multiple images by curves
AT&T's image capture board (ICB) and TIPS software
The SIR rendering architecture
N-ary implicit blends with topology control
Fine-tuning in vectorization using algebraic curves
Comparing navigation meshes: Theoretical analysis and practical metrics
Refinable polycube G-splines
Editorial video technology and interactive broadcasting
Binary surface smoothing for abnormal lung segmentation
Fast collision detection between high resolution polygonal models
Apple computer's siggraph animation reel
3D graphics developments and research at INESC.Norte
A presentation model for mobile information visualization
3D shape and texture morphing using 2D projection and reconstruction
ftc - Floating precision texture compression
Evaluation of depth perception in crowded volumes
Foreword to the special section on SIBGRAPI-Conference on Graphics, Patterns and Images is an international conference 2020
Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety
LARFNet: Lightweight asymmetric refining fusion network for real-time semantic segmentation
Volumetric colon wall unfolding using harmonic differentials
NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition
A ShortStraw-based algorithm for corner finding in sketch-based interfaces
Posture-invariant statistical shape analysis using Laplace operator
Transferable class statistics and multi-scale feature approximation for 3D object detection
Compression of soft-body animation sequences
A GML shape grammar for semantically enriched 3D building models
Versatile numerical fractures removal for SPH-based free surface liquids
New approach to camerawork skills education for 3D/S3D computer graphics animation
Constrained diffusion-limited aggregation in 3 dimensions
Some research advances in computer graphics that will enhance applications to engineering design
Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
Volume visualization on workstations: Image quality and efficiency of different techniques
Perspective views of polar coordinate functions
A Lagrangian vortex method for smoke simulation with two-way fluid-solid coupling
Modeling and 3D object reconstruction by implicitly defined surfaces with sharp features
Finite automata based compression of bi-level and simple color images
Defining and applying knowledge conversion processes to a visual analytics system
Generalization of Coons' construction
Efficient volume rendering on the body centered cubic lattice using box splines
Lyapunov exponents of the logistic map with periodic forcing
Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Foreword to the special section on recent advances in graphics and interaction (RAGI 2025)
Illusory light: Perceptual appearance control using a projection-induced illusion
Efficient convex hull computation for planar freeform curves
Grouping real functions defined on 3D surfaces
Digital watermarking of MPEG-4 facial animation parameters
Nested Explorative Maps: A new 3D canvas for conceptual design in architecture
Rendering of multiresolution models with texture
Innovative computer architecture for real-time volume rendering
Neural implicit curve: A robust curve modeling approach on surface meshes
CARTE: A thematic mapping program
Feature-aligned harmonic volumetric mapping using MFS
Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2022)
A scalable node ordering strategy based on community structure for enhanced temporal network visualization
Interactive multimedia streams in distributed applications
GEAST-RF: Geometry Enhanced 3D Arbitrary Style Transfer Via Neural Radiance Fields
Transformations for stereoscopic visual simulation
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures
Analytic ambient occlusion using exact from-polygon visibility
Principal-Ordinates Propagation for real-time rendering of participating media
Consensus sets for affine transformation uncertainty polytopes
Adversarial gesture generation with realistic gesture phasing
Study and application of physics-based deformable curves and surfaces
Reconstruction of a symmetrical object from its perspective image
Using a feature-based model for automatic determination of assembly handling codes
ANNOR: Efficient image annotation based on combining local and global features
Extended virtual pipes for the stable and real-time simulation of small-scale shallow water
Carving shapes with ruled surfaces for rough machining
Automatic generation of process flow diagrams
HR-2DGS: Hybrid regularization for sparse-view 3D reconstruction with 2D Gaussian splatting
Using web-based computer graphics to teach surgery
Exploring scientific literature by textual and image content using DRIFT
FeaST: Feature-guided Style Transfer for high-fidelity art synthesis
Automatic extraction and synthesis of regular repeatable patterns
Foreword to the Special Section on Graphics Interface 2018
The Salient360! toolbox: Handling gaze data in 3D made easy
Surface partial matching and application to archaeology
Manipulation of PDE surfaces using an interactively defined parameterisation
Sphere-based cut construction for planar parameterizations
GaussianAvatar: Human avatar Gaussian splatting from monocular videos
Accurate and adaptive contact modeling for multi-rate multi-point haptic rendering of static and deformable environments
An educational framework for creating VR application through groupwork
Using task efficient contact configurations to animate creatures in arbitrary environments
Growth in complex exponential dynamics
Training-free style transfer via content-style image inversion
A weakly supervised framework for real-world point cloud classification
Computer aided decoration of ceramic tableware. Part II: rapid tooling
ShapeGraMM: On the fly procedural generation of massive models for real-time visualization
Recent advances in hardware-accelerated volume rendering
FS-control: Artistic fashion design with discriminated and conditional diffusion model
α-B-splines non-stationary subdivision schemes for grids of arbitrary topology design
Polarization mapping
A note on rendering 3-D strange-attractors
Accurate hand contact detection from RGB images via image-to-image translation
Fitting scattered data points with ball B-Spline curves using particle swarm optimization
Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)
Quality assessment of retargeted images using deep learning capabilities
Progressive sketching with instant previewing
Adaptive approximation of signed distance fields through piecewise continuous interpolation
Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation
Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality
Erratum to "PolyMeCo - An integrated environment for polygonal mesh analysis and comparison" [Computers & Graphics 33 (2009) 181-191]
Modelling mollusc shells with generalized cylinders
Vectorization of digital images using algebraic curves
Silhouette detection in volumetric models based on a non-photorealistic illumination system
Generating implicit object fragment datasets for machine learning
Enhancement of range data using a structure-aware filter
Emotional response and visual attention to non-photorealistic images
Sketch-based free-form shape modelling with a fast and stable numerical engine
Adapting computer graphics curricula to changes in graphics
A new feature in Hénon's map
Maxine: A platform for embodied animated agents
Study of communication modalities to support teaching tool manipulation skills in a shared immersive environment
Three unconventional representations of the Mandelbrot set
One tub, eight blocks, twelve blinkers and other views of life
A place for novelty in graphics and visualisation education
Mill and fold: Shape simplification for fabrication
Random screening-based feature aggregation for point cloud denoising
Emergence of multiagent spatial coordination strategies through artificial coevolution