yusuke1997/dblp-id-title huggingface dataset:
Affordances in the design of enactive systems
Design and verification of universal virtual shopping store application
VRMDS: an intuitive virtual environment for supporting the conceptual design of mechanisms
DTP: learning to estimate full-body pose in real-time from sparse VR sensor measurements
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds
Rule-based generative modeling in ceramic tableware industry applications
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study
Personalized planning and training system for brachytherapy based on virtual reality
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
A taxonomy of virtual reality sports applications
A neural network architecture for physically-consistent haptic rendering
Validation of a virtual reality-based surgical training for pedicle screw placement using vertebral templates
Research priorities in immersive learning technology: the perspectives of the iLRN community
Supporting visually impaired children with software agents in a multimodal learning environment
Assessing the impact of cinematic virtual reality simulations on young drivers: behavior and physiological responses
Use of augmented reality in human wayfinding: a systematic review
Interactive multi-modal suturing
Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation
Improved force JND in immersive virtual reality needle insertion simulation
The geometry of the vergence-accommodation conflict in mixed reality systems
Real-time camera-based eye gaze tracking using convolutional neural network: a case study on social media website
Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification
Physical discomfort and eye movements during arbitrary and optical flow-like motions in stereo 3D contents
Influence of contextual objects on spatial interactions and viewpoints sharing in virtual environments
Evaluating the effectiveness of augmented reality displays for a manual assembly task
A method of comparing virtual reality orthognathic surgical predictions and postsurgical treatment outcomes
Piavca: a framework for heterogeneous interactions with virtual characters
Perceptual self-position estimation based on gaze tracking in virtual reality
Passive haptics: greater impact presented by pulsive damping brake of DC motor and physical indices for perceived impact
Collaborative virtual sculpting with haptic feedback
Planar fiducial markers: a comparative study
Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms
Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series
The virtual interactive presenter: a conversational character for interactive television
Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop
Recognizing shopper demographics from behavioral responses in a virtual reality store
A usability study of multimodal input in an augmented reality environment
Shaping the auditory peripersonal space with motor planning in immersive virtual reality
Action recognition based on multimode fusion for VR online platform
Text readability in augmented reality: a multivocal literature review
Methods and Algorithms for Constraint-based Virtual Assembly
Performance evaluation of AR/VR training technologies for EMS first responders
Usability and feasibility of an internet-based virtual pedestrian environment to teach children to cross streets safely
Correction: Effects of personalized movement models in virtual reality on pain expectancy and motor behavior in patients with chronic back pain: a feasibility study
Using wireless technology to develop a virtual reality command and control centre
Toward inertial position tracking for head-mounted displays: a dataset and a deep learning approach evaluation
An overview of physically-based modelling techniques for virtual environments
Empathy online
Enhancing hand-object interactions in virtual reality for precision manual tasks
"Studierstube": An environment for collaboration in augmented reality
Afforded actions as a behavioral assessment of physical presence in virtual environments
Self-position awareness-based presence and interaction in virtual reality
Exploring requirements for the development and implementation of VR rehabilitation programs for long/post COVID patients: a qualitative mixed-methods study
Augmented reality headsets for surgical guidance: the impact of holographic model positions on user localisation accuracy
Wearable augmented virtual reality for enhancing information delivery in high precision defence assembly: an engineering case study
Storytelling in Virtual Environments
BalanceVR: balance training to increase tolerance to cybersickness in immersive virtual reality
Open data exploration in virtual reality: a comparative study of input technology
A comparative study between a virtual reality heart anatomy system and traditional medical teaching modalities
Social viewing in cinematic virtual reality: a design space for social movie applications
A hybrid optical-mechanical calibration procedure for the Scalable-SPIDAR haptic device
Virtual reality: A distributed perspective
An integrated head pose and eye gaze tracking approach to non-intrusive visual attention measurement for wide FOV simulators
Hand posture and gesture recognition techniques for virtual reality applications: a survey
New technologies for the classification of proximal humeral fractures: Comparison between Virtual Reality and 3D printed models - a randomised controlled trial
Shared space: An augmented reality approach for computer supported collaborative work
Hand-adaptive user interface: improved gestural interaction in virtual reality
Reusing heterogeneous data for the conceptual design of shapes in virtual environments
Real exhibitions in a virtual museum
Evaluation of 2D and 3D interest management techniques in the distributed virtual environment DiVE
Haptically enabled simulation system for firearm shooting training
Enabling trust formation within agent-mediated virtual environments
The virtualization of human-robot interactions: a user-centric workload assessment
Multimodal markers for technology-independent integration of augmented reality devices and surgical navigation systems
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface
Using a virtual reality oddball paradigm to study attention control in complex motor movements
The influence of the availability of visual cues on the accurate perception of spatial dimensions in architectural virtual environments
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior
Developing English language learners' speaking skills through applying a situated learning approach in VR-enhanced learning experiences
Virtual reality design techniques for web-based historical reconstructions
Posttraumatic stress disorder: possibilities for olfaction and virtual reality exposure therapy
A methodology for optimal voxel size computation in collision detection algorithms for virtual reality
A survey of level of detail support in current virtual reality solutions
Negative effects of network latencies in immersive collaborative virtual environments
A method for evaluating the learning concentration in head-mounted virtual reality interaction
Virtual chocolate: the role of olfactory cues in multisensory VR on perceived realism, food enjoyment, and snack choices
A comprehensive survey on AR-enabled local collaboration
Local geometric edge features based registration for textureless object in augmented reality assisted assembly
Presence: a unique characteristic in educational virtual environments
A systematic review of the application of interactive virtual reality to sport
Experimental research into human cognitive processing in an augmented reality environment for embedded training systems
Social presence in shared virtual reality experience among older adults
Individualized foveated rendering with eye-tracking head-mounted display
Reporting quality of extended reality interventions in healthcare: towards a TIDieR XReporting checklist
New proxemics in new space: proxemics in VR
Design and display of enhancing information in desktop information-rich virtual environments: challenges and techniques
Virtual reality-enhanced interventions to improve weight control and body image in overweight and obese adults: a systematic review and meta-analysis
Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality
Developing scalable hands-on virtual and mixed-reality science labs
Towards a multi-scenario immersive virtual reality system for maintenance inspection training of hot strip rolling mills
Adaptive virtual reality-based training: a systematic literature review and framework
Augmented grocery shopping: fostering healthier food purchases through AR
An intuitive and semi-automated transfer function design for interactive region of interest-based direct volume rendering in mixed reality head mounted devices
Intermodal audio-haptic intermodal display: improvement of communication and interpersonal awareness for collaborative search tasks
Analysis of virtual reality teaching methods in engineering education: assessing educational effectiveness and understanding of 3D structures
Challenges in passenger use of mixed reality headsets in cars and other transportation
AR image generation using view-dependent geometry modification and texture mapping
Developmental methods and results for a novel virtual reality concussion detection system
Designing a camera placement assistance system for human motion capture based on a guided genetic algorithm
Quasi-3D: reducing convergence effort improves visual comfort of head-mounted stereoscopic displays
Enhancing difficult airway management training: the role of virtual reality and adaptive learning
Multimodal mapping of spatial attention for unilateral spatial neglect in VR: a proof of concept study using eye-tracking and mobile EEG
Assessing the validity of VR as a training tool for medical students
Using a virtual reality interview simulator to explore factors influencing people's behavior
A visuo-haptic mixed reality manual milling training simulator
Evaluation of virtual reality-based guided imagery stabilization intervention for post-traumatic stress symptoms: a randomized controlled trial
VR unseen gaze: inducing feeling of being stared at in virtual reality
Acceptance and use of virtual reality games: an extension of HMSAM
Mixed prototypes for the evaluation of usability and user experience: simulating an interactive electronic device
How the physical appearance of companions affects females with high or low social physique anxiety: a virtual reality exercise study
Simulating Self-Motion II: A Virtual Reality Tricycle
A tactile feedback system for VE applications
Long short-term memory prediction of user's locomotion in virtual reality
An automatic method for motion capture-based exaggeration of facial expressions with personality types
A collaborative AR application for education: from architecture design to user evaluation
The efficiency of visually guided movement in real and virtual space
Application of virtual reality in hospital facilities design
PreVISE: an efficient virtual reality system for SEEG surgical planning
Computer-based virtual reality simulator for phacoemulsification cataract surgery training
Workspace analysis for haptic feedback manipulator in virtual cockpit system
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study
VR-based fire evacuation in underground rail station considering staff's behaviors: model, system development and experiment
Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players
Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort
Conceptualising touch in VR
Enabling design and interactive selection of haptic modes
A high-level architecture for believable social agents
A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study
An improved colour binary descriptor algorithm for mobile augmented reality
Augmented reality in delivering experiential values: moderating role of task complexity
Wearable computers: Information tool for the twentyfirst century
Creation of a new set of dynamic virtual reality faces for the assessment and training of facial emotion recognition ability
The mediating role of technology affordances in virtual reality perspective-taking: a systematic literature review
Intelligence at play: game-based assessment using a virtual-reality application
Using the Semantic Web technologies in virtual engineering tools to create extensible interfaces
Futuristic VR image presentation technique for better mobile commerce effectiveness
Creating adapted environments: enhancing accessibility in virtual reality for upper limb rehabilitation through automated element adjustment
Effects of electrical brain stimulation on brain indices and presence experience in immersive, interactive virtual reality
Industry case studies in the use of immersive virtual assembly
A mixed reality application for total hip arthroplasty
A multi-user desktop virtual environment for teaching shop-keeping to children
Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial
A virtual environment-based system for the navigation of underwater robots
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervals
EEG-based BCI and video games: a progress report
EVA: EVAluating at-home rehabilitation exercises using augmented reality and low-cost sensors
BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task
AI-based augmented reality for architectural mass study
Haptic discrimination of virtual surface slope
3D teleimmersion for collaboration and interaction of geographically distributed users
Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking
Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality
Correction: DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality
Evaluating the viewer experience of interactive virtual reality movies
Do virtual worlds create better real worlds?
User behavior modeling for AR personalized recommendations in spatial transitions
Perceiving interpersonally-mediated risk in virtual environments
Exploring perspectives on engagement in interactive virtual reality for chronic pain management: insights from a content analysis study
On study of design and implementation of virtual fixtures
Performance expectancy and social influence drive the acceptance of immersive virtual reality for professional collaboration
Personality variables and presence
Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content
Viewpoint-sharing method with reduced motion sickness in object-based VR/AR collaborative virtual environment
Evaluation of tone mapping operators in night-time virtual worlds
Immersive virtual reality as an empirical research tool: exploring the capability of a machine learning model for predicting construction workers' safety behaviour
Towards a narrative theory of virtual reality
Cognitive differences in product shape evaluation between real settings and virtual reality: case study of two-wheel electric vehicles
Exploring technology-assisted mindfulness: a systematic progressive review on the role of virtual reality
Augmented reality-based remote coaching for fast-paced physical task
Virtual reality in COVID-19 rehabilitation: a systematic review and meta-analysis of randomized clinical trials
Simulator sickness in patients with neck pain and vestibular pathology during virtual reality tasks
A Virtual Reality Tool for Teleoperation Research
Understanding user experience, task performance, and task interdependence in symmetric and asymmetric VR collaborations
Guest editors' foreword to the special issue on Virtual Reality in Scientific Application
The need for a socio-cultural perspective in the implementation of virtual environments
Effect of vibrotactile feedback and perception induced by transcranial magnetic stimulation over the primary motor cortex in virtual hand illusion
Virtual reality exposure effect in acrophobia: psychological and physiological evidence from a single experimental session
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
Modeling and real-time simulation architectures for virtual prototyping of off-road vehicles
Collaborative virtual environments: An introductory review of issues and systems
3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design
Immersive virtual reality for complex skills training: content analysis of experienced challenges
Virtual reality rehabilitation using hand tracking: interaction system design and usability tests
Virtual reality, cyberspace, and embodiment: a historical debate with contemporary resonance
Social cognition training using virtual reality for people with schizophrenia: a scoping review
VR aftereffect and the relation of cybersickness and cognitive performance
VR & in-lab GESs: an analysis of empirical research designs for gesture elicitation in in-lab and virtual reality settings
The use of augmented reality in the teaching and training of basic exercises involved in the non-surgical treatment of neck pain
Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show
Is presence a technology issue? Some insights from cognitive sciences
Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow's range of motion
Telepresence, soundscapes and technological expectation: putting the observer into the equation
A comparative study of VR and AR heritage applications on visitor emotional experiences: a case study from a peripheral Spanish destination
Body ownership illusion through virtual reality as modulator variable for limbs rehabilitation after stroke: a systematic review
The more the better? Multisensory redundant mappings to convey information in abstract visualizations
A two visual systems approach to understanding voice and gestural interaction
Psychological predictors of consumer-level virtual reality technology adoption and usage
Designing effective virtual reality environments for pain management in burn-injured patients
Virtual prototyping in the design of see-through features in mobile machinery
ReD shoes: actuated footwear for multisensory redirected walking in virtual reality
Nu!RehaVR: virtual reality in neuro tele-rehabilitation of patients with traumatic brain injury and stroke
DSCVR: designing a commodity hybrid virtual reality system
Mixed reality training for medical first responders: system evaluation and recommendations
Effects of enactment in virtual reality: a comparative experiment on memory for action
Multiscale traveling: crossing the boundary between space and scale
Collision avoidance and map construction using synthetic vision
Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality
Enhancing stroke assessment simulation experience in clinical training using augmented reality
Visuals are not what they look
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
Spin: A 3D interface for cooperative work
Digilog book for temple bell tolling experience based on interactive augmented reality
Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults
A virtual reality data visualization tool for dimensionality reduction methods
Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence
Wearable augmentative and alternative communication (wAAC): a novel solution for people with complex communication needs
Avatar gender and personal space invasion anxiety level in desktop collaborative virtual environments
Fully immersive learning with virtual reality for assessing students in art history
Yoga in augmented reality: comparison of a 3D experience versus traditional video of a lesson
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial
Comparison of hand tracking-based and controller-based interaction in a consumer virtual reality game
Unconstrained lightweight control interface for robot-assisted minimally invasive surgery using MediaPipe framework and head-mounted display
Soundspace VR: spatial navigation using sound in virtual reality
Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach
Virtual Bounds: a teleoperated mixed reality
A systematic evaluation of an RTK-GPS device for wearable augmented reality
Contextualizing and visualizing abstract theoretical knowledge for situated learning: large-scale VR-supported higher education in China
Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality
Enhancing pediatric emergency training: the impact of virtual reality-simulation on medical student knowledge and learning experience - a pre-post intervention study
Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying
Identification of the difference threshold for curvature gain of redirected walking
Evaluation of visual-induced motion sickness from head-mounted display using heartbeat evoked potential: a cognitive load-focused approach
Different effects of social intention on movement kinematics when interacting with a human or virtual agent
Acceptability and feasibility of virtual reality multisensory environments for individuals with neurodevelopmental disorders: professional caregiver perspectives
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)
Real-time manufacturing modeling and simulation framework using augmented reality and stochastic network analysis
Satisfied or not: user experience of mobile augmented reality in using natural language processing techniques on review comments
Mixed reality or LEGO game play? Fostering social interaction in children with Autism
Assessment of consumer VR-headsets' objective and subjective field of view (FoV) and its feasibility for visual field testing
Eye movements to absent objects during mental imagery and visual memory in immersive virtual reality
Exploring a novel approach to cybersecurity: the role of ecological simulations on cybersecurity risk behaviors
A survey of electromagnetic position tracker calibration techniques