yusuke1997/dblp-id-title huggingface dataset:
Interplay of mobile phone dependency and catch-up sleep in South Korean youth: A seven-wave study of two nationally representative cohorts
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games
Search product and experience product online reviews: An eye-tracking study on consumers' review search behavior
Sexting within adolescents' romantic relationships: How is it related to perceptions of love and verbal conflict?
Escaping through exergames: Presence, enjoyment, and mood experience in predicting children's attitude toward exergames
Assessing learners' satisfaction in collaborative online courses through a big data approach
DepthLimited crossover in GP for classifier evolution
Is that deal worth my money? The effect of relative and referent thinking on starting price under different promotion programs using hotel coupons in online auctions
Can cat videos harm your relationships? Hedonic and utilitarian content as technological antecedents of phubbing
The differential impact of "mood" on consumers' decisions, a case of mobile payment adoption
Social media engagement: What motivates user participation and consumption on YouTube?
When is a picture not worth a thousand words? The psychological effects of mediated exposure to a remote location
How shall I trust the faceless and the intangible? A literature review on the antecedents of online trust
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
Is she really happy? A dual-path model of narcissistic self-presentation outcomes for female facebook users
Quantitative modeling of user performance in multitasking environments
The effects of the standardized instagram disclosure for micro- and meso-influencers
Increasing validity in the evaluation of new distance learning technologies
The impact of general and specific performance and self-efficacy on learning with computer-based concept mapping
Exploring the impact of ethnic identity through other-generated cues on perceptions of spokesperson credibility
The importance of attitudes toward technology for pre-service teachers' technological, pedagogical, and content knowledge: Comparing structural equation modeling approaches
Examining the use of prompts to facilitate self-regulated learning in Massive Open Online Courses
Emotions, private speech, involvement and other aspects of young children's interactions with educational apps
Advanced human-computer interaction
Professorial collaborations via CMC: Interactional dialectics
Was it just joke? Cyberbullying perpetrations and their styles of humor
The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances
ERP correlates of masked affective priming with emoticons 1-s2.0-S0747563212003007-fx1
A pilot study on evaluating children with autism spectrum disorder using computer games
Effect of knowledge sharing visibility on incentive-based relationship in Electronic Knowledge Management Systems: An empirical investigation
Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
Functional organs and computer use within collaborative group projects
Conformity on the Internet - The role of task difficulty and gender differences
Temporal variation in children's self-regulated hypermedia learning
Challenges of evaluating new technologies in carnivalistic settings
E-learning standards as a basis for contextual forums design
Incorporating customization and personalization into game-based learning: A cognitive style perspective
Effects of Explainable Artificial Intelligence on trust and human behavior in a high-risk decision task
It won't happen to me: Promoting secure behaviour among internet users
Corrigendum to "Temporal predication of dropouts in MOOCs: Reaching the low hanging fruit through stacking generalization" [Computers in Human Behavior 58 (2016) 119-129]
Ageism on LinkedIn: Discrimination towards older applicants during LinkedIn screening
Assessing binge-watching behaviors: Development and validation of the "Watching TV Series Motives" and "Binge-watching Engagement and Symptoms" questionnaires
Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project
Social networking site use and relationship quality: A double edged sword
Computer based assessment: Gender differences in perceptions and acceptance
Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth
Whoever will read it - The overload heuristic in collective privacy expectations
Co-constructing intersubjectivity with artificial conversational agents: People are more likely to initiate repairs of misunderstandings with agents represented as human
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus
The role of pre-existing knowledge and knowledge acquisition in internet-based cognitive-behavioural therapy for eating disorders
Teaching in flipped classrooms: Exploring pre-service teachers' concerns
Use of digital guides in museum galleries: Determinants of information selection
Texting as a distraction to learning in college students
Construction of cognitive maps of unknown spaces using a multi-sensory virtual environment for people who are blind
To email or not to email: The impact of media on psychophysiological responses and emotional content in utilitarian and romantic communication
Disciplined inquiry and research in computer-supported learning
Joint action with artificial agents: Human-likeness in behaviour and morphology affects sensorimotor signaling and social inclusion
Batching smartphone notifications can improve well-being
Theory and measurement of generalized problematic Internet use: A two-step approach
The structure of computer anxiety: a six-factor model
Individual differences in social networking site users: The interplay between antecedents and consequential effect on level of activity
Reflection prompts and tutor feedback in a web-based learning environment: effects on students' self-regulated learning competence
Linking analytics data and digital systems for supporting cognition and exploratory learning in 21st Century
MAM & U&G in Taiwan: Differences in the uses and gratifications of Facebook as a function of motivational reactivity
Access, utility, imperfection: The impact of videoconferencing on perceptions of social presence
SNS flow, SNS self-disclosure and post hoc interpersonal relations change: Focused on Korean Facebook user
Exploring students' awareness and perceptions: Influencing factors and individual differences driving m-learning adoption
Down the rabbit hole of sexting: How sexting behavior in dating applications influences social avoidance of people with social appearance anxiety via body surveillance and self-disillusionment
Conversational learning integration in technology enhanced classrooms
Security-related factors in extended UTAUT model for NFC based mobile payment in the restaurant industry
Frustrated cyber-abuser: Narcissistic traits in the context of the basic psychological needs and cyber dating abuse
The relationship between Internet parenting styles and Internet usage of children and adolescents
Understanding the discontinuance behavior of mobile shoppers as a consequence of technostress: An application of the stress-coping theory
The uncanny valley: No need for any further judgments when an avatar looks eerie
Digital and physical factors influencing an individual's preventive behavior during the COVID-19 pandemic in Taiwan: A perspective based on the S-O-R model
The influence of individual espoused cultural values on self-directed use of technology for language learning beyond the classroom
Exploring Koreans' smartphone usage: An integrated model of the technology acceptance model and uses and gratifications theory
The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game
Experiencing hybrid spaces a scoping literature review of empirical studies on human experiences in cyber-physical environments
Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies
Exploring effects of intelligent recommendation, interactivity, and playfulness on learning engagement: An application of TikTok considering the meditation of anxiety and moderation of virtual reward
Sovereignty in the age of technology: Challenges and Opportunities
The formation of social identity and self-identity based on knowledge contribution in virtual communities: An inductive route model
Promoting customer value co-creation through social capital in online brand communities: The mediating role of member inspiration
Online social pain reliever: Online awe-intervening approach promotes recovery via the global sense of connectedness
Differential and interactive influences on political participation by different types of news activities and political conversation through social media
Analyzing the emotional outcomes of the online search behavior with search engines
Computer usage and access in low-income urban communities
Give me that online-time religion: The role of the internet in spiritual life
"I want to be different from others in cyberspace" The role of visual similarity in virtual group identity
Understanding and predicting customers' intentions to use smartphone-based online games: A deep-learning-based dual-stage modelling analysis
How do gratifications to read reviews and perceived reviewers' credibility impact behavioural intentions in fashion e-commerce? A mediating-moderating perspective
Me, my avatar, and my sneakers: The effect of avatar customization on the psychological ownership of virtual fashion items
Tools or peers? Impacts of anthropomorphism level and social role on emotional attachment and disclosure tendency towards intelligent agents
Why do people buy virtual goods: A meta-analysis
My Text: An alternative to the traditional textbook
Note-taking while learning hypermedia: Cognitive and motivational considerations
Here's my location, for your information: The impact of trust, benefits, and social influence on location sharing application use among Indonesian university students
Alexithymia and mobile phone addiction in Chinese undergraduate students: The roles of mobile phone use patterns
Exploring hope and expectations in the youth mental health online counselling environment
Migration to the metaverse and its predictors: Attachment to virtual places and metaverse-related threat
Using network science to understand the link between subjects and professions
Moving beyond cognitive elements of ICT literacy: First evidence on the structure of ICT engagement
Lack of measurement invariance in a widely used Facebook addiction scale may thwart progress in research on social-network-use disorder: A cross-cultural study
Cybersex in the "Net generation": Online sexual activities among Spanish adolescents
A look at task-switching and multi-tasking behaviors: From the perspective of the computer usage among a large number of people
A latent profile analysis of the interplay between PC and smartphone in problematic internet use
Academic engagement: Differences between intention to adopt Social Networking Sites and other online technologies
Capturing personality from Facebook photos and photo-related activities: How much exposure do you need?
Evaluating privacy, security, and trust perceptions in conversational AI: A systematic review
Appearance is not everything - Preferred feature combinations for care robots
Leveraging Instagram to enhance self-esteem: A self-affirmative intervention study and multilevel mediation analysis
Making strides towards AI-supported regulation of learning in collaborative knowledge construction
A synergistic strategy for combining thesaurus-based and corpus-based approaches in building ontology for multilingual search engines
An ontology-driven framework for knowledge representation of digital extortion attacks
The Positive Net
Acceptable IS Use: Conceptualization and measurement
Testing group dynamics with a virtual partner to increase physical activity motivation
Breastfeeding mothers' use of technology while breastfeeding
Playing a puzzle video game with changing requirements improves executive functions
The use of group support systems in focus groups: Information technology meets qualitative research
Precise Effectiveness Strategy for analyzing the effectiveness of students with educational resources and activities in MOOCs
Unrealistic optimism in internet events
Automated or human: Which driver wins the race for the passengers' trust? Examining passenger trust in human-driven and automated vehicles following a dangerous situation
"Same stuff different day: " A mixed-method study of support seeking on Facebook
Graduate students' creative professional virtual community behaviors and their creativity
Blurring boundaries: Effects of device features on metacognitive evaluations
The "digital personalization effect" (DPE): A quantification of the possible extent to which personalizing content can increase the impact of online manipulations
Using eye tracking to examine expert-novice differences during simulated surgical training: A case study
Managing strategic contradictions: A resource allocation mechanism for balancing ambidextrous innovation
Expert centred vs learner centred approach for evaluating quality and reusability of learning objects
Psychosocial causes and consequences of online video game play
Further evidence on the validity of web-based research on associative learning: Augmentation in a predictive learning task
Two uncanny valleys: Re-evaluating the uncanny valley across the full spectrum of real-world human-like robots
Selective self-presentation in computer-mediated communication: Hyperpersonal dimensions of technology, language, and cognition
Gamified feedback in adaptive retrieval practice: Points and progress-bars enhance motivation but not learning
The contested ontology of affordances: Implications for researching technological affordances for collaborative knowledge production
I trust not therefore it must be risky: Determinants of the perceived risks of disclosing personal data for e-government transactions
Strength matters: Self-presentation to the strongest audience rather than lowest common denominator when faced with multiple audiences in social network sites
Investigating drivers of service extension success for a super app
Predictors of instructors' behavioral intention to use learning management system: A Turkish vocational college example
Exploring the impact of use context on mobile hedonic services adoption: An empirical study on mobile gaming in China
The influence of vicarious experience provided through mobile technology on self-efficacy when learning new tasks
Using scantron versus an audience response system for survey research: Does methodology matter when measuring computer-mediated communication competence?
Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players' gaming experience and data quality
Promoting students' science literacy skills through a simulation of international negotiations: The GlobalEd 2 Project
Priming and warnings are not effective to prevent social engineering attacks
Please browse responsibly: A correlational examination of technology access and time spent online in the Barlett Gentile Cyberbullying Model
Understanding social network site users' privacy tool use
Online support-seeking in the context of grief: How support-seeking message content and communication channels shape support providers' impressions of the bereaved
Process mining analysis of conceptual modeling behavior of novices - empirical study using JMermaid modeling and experimental logging environment
MTurk participants have substantially lower evaluative subjective well-being than other survey participants
The Stroop effect on the internet
Blessing or curse? The two-sided effects of algorithmic control on and ego-depletion and safety performance of gig workers
An education-based approach for enabling the sustainable development gear
Technology behaviors in education innovation
Exploring dimensions to online learning
Predictors of web-student performance: the role of self-efficacy and reasons for taking an on-line class
What Happens When Humans Believe Their Teammate is an AI? An Investigation into Humans Teaming with Autonomy
How does online social networking enhance life satisfaction? The relationships among online supportive interaction, affect, perceived social support, sense of community, and life satisfaction
Youth appropriation of social media for collaborative and facilitated design-based learning
Self-service technologies in health-care: Exploring drivers for adoption
Improving the expressiveness of black-box models for predicting student performance
Consensus and (lack of) accuracy in perceptions of avatar trustworthiness
Predicting expert-novice performance as serious games analytics with objective-oriented and navigational action sequences
Heavy and light media multitaskers employ different neurocognitive strategies in a prospective memory task: An ERP study
Self-presentation in professional networks: More than just window dressing
The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TV
To boldly go where no group has gone before: An analysis of online group identity and validation of a measure
CHAT for chat: Mediated learning in online chat virtual reference service
Linking technological functions of fitness mobile apps with continuance usage among Chinese users: Moderating role of exercise self-efficacy
Attitudinal and experiential predictors of technological expertise
Five facets of social presence in online distance education
Self-selection and attrition biases in app-based persuasive technologies for mobility behavior change: Evidence from a Swiss case study
On-line psychological support in the evaluation of specialists and future specialists in Poland
What makes people share political content on social media? The role of emotion, authority and ideology
Problematic smartphone usage and subjective and psychological well-being
From skill growth expectancy to online game commitment
Self-disclosure and received social support among women experiencing infertility on reddit: A natural language processing approach
Using the Internet to recruit employees: Comparing the effects of usability expectations and objective technological characteristics on Internet recruitment outcomes
Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes
Network structure, organizational learning culture, and employee creativity in system integration companies: The mediating effects of exploitation and exploration
Creativity - help or hindrance? The impact of product review creativity on perceived helpfulness
Making conversations with chatbots more personalized
Threat of racial and economic inequality increases preference for algorithm decision-making
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working
Using touch screen audio-CASI to obtain data on sensitive topics
Bridging the online/offline divide: The example of digital gaming
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Quasi-virtual intimacy: An exploration of cosplay commission as a new form of virtual-reality interaction
Social media ostracism: The effects of being excluded online
The effectiveness of advergames compared to television commercials and interactive commercials featuring advergames
Comparative study of soft computing techniques for mobile robot navigation in an unknown environment
E-empowerment: Empowerment by the Internet
The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookings
Corrigendum to 'Network analysis of internet addiction and depression among Chinese college students during the COVID-19 pandemic: A longitudinal study' [Computers in Human Behavior, 138 (2023), 107424]
Monitoring, planning, and self-efficacy during learning with hypermedia: The impact of conceptual scaffolds
Social media and the introductory statistics course
That's not my fault: Excuses given by players exhibiting in-game intra-team aggressive behavior in online games
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership
Influence of computer feedback on attentional biases to emotional faces in children
Empirical investigation of customers' channel extension behavior: Perceptions shift toward the online channel
That personal profile image might jeopardize your rental opportunity! On the relative impact of the seller's facial expressions upon buying behavior on Airbnb™
A model for computer frustration: the role of instrumental and dispositional factors on incident, session, and post-session frustration and mood
Antecedents of adolescents' exposure to different types of sexually explicit Internet material: A longitudinal study
Investigating managers' understanding of chatbots in the Korean financial industry
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached
Using information technology: engagement modes, flow experience, and personality orientations
The double-edged sword effects of self-objectification on app workers' proactive service behavior in the gig economy
Information usefulness in online third party forums
Doing good while playing: The impact of prosocial advergames on consumer response
Modelling experts' behavior with e-valUAM to measure computer science skills
Identifying expertise markers in routine work artifacts: exploring micronote taking behavior
Can social robots affect children's prosocial behavior? An experimental study on prosocial robot models
Optimistic bias about online privacy risks: Testing the moderating effects of perceived controllability and prior experience
Why advice on task selection may hamper learning in on-demand education
The rural-urban stress divide: Obtaining geographical insights through Twitter
A complementary SEM and deep ANN approach to predict the adoption of cryptocurrencies from the perspective of cybersecurity
The mediator role of self-disclosure and moderator roles of gender and social anxiety in the relationship between Chinese adolescents' online communication and their real-world social relationships
Playing with multiple wearable devices: Exploring the influence of display, motion and gender
Does Facebook make you lonely?: A meta analysis
RU mad @ me? Social anxiety and interpretation of ambiguous text messages
Reasons to believe: Influence of credibility on motivations for using social networks
What goes on inside rumour and non-rumour tweets and their reactions: A psycholinguistic analyses
Beauty is more than screen deep: Improving the web survey respondent experience through socially-present and aesthetically-pleasing user interfaces
First do no harm: Cross-sectional and longitudinal evidence for the impact of individual suicidality on the use of online health forums and support groups
A functional and structural diagnosis of online health communities sustainability: A focus on resource richness and site design features
Factors affecting adoption of smart farms: The case of Korea
Effect of radical-position regularity for Chinese orthographic skills of Chinese-as-a-second-language learners
Effects of media multi-tasking with Facebook on the enjoyment and encoding of TV episodes
Understanding the effects of gratifications on the continuance intention to use WeChat in China: A perspective on uses and gratifications
Twitter as a social actor: How consumers evaluate brands differently on Twitter based on relationship norms
Media multitasking and sleep problems: A longitudinal study among adolescents