yusuke1997/dblp-id-title huggingface dataset:
Transcranial Direct Current Stimulation Effect on Virtual Hand Illusion
Lifestyles of Virtual World Residents: Living in the On-Line Game "Lineage"
Passive and Active Social Media Use and Depressive Symptoms Among United States Adults
Harmonizing Emotions: Assessing Implicit and Explicit Emotional Responses in Elderly through Music Therapy Sessions
The Effects of Web Site Structure: The Role of Personal Difference
Forging Stronger Bonds Through Technology: How Virtual Reality Can Instill Empathy
Cyber-Dependent Crime Victimization: The Same Risk for Everyone?
Influences of the Perception of Self-Motion on Postural Parameters
Self-Concept Clarity and Online Self-Presentation in Adolescents
Guest Editorial: Special Issue on Digital Travel
The Human-Computer Interface: Autonomy and Addiction - A Neuro-Cognitive Study
An Online Life Like Any Other: Identity, Self-Determination, and Social Networking Among Adults with Intellectual Disabilities
COVID-19 and Sinophobia: Detecting Warning Signs of Radicalization on Twitter and Reddit
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment
The Path Forward: Self-Management Strategies for Long COVID
Modality Effects in Second Life: The Mediating Role of Social Presence and the Moderating Role of Product Involvement
Dispositional and Social Correlates of Digital Status Seeking Among Adolescents
Comparing Online and Offline Self-Disclosure: A Systematic Review
Bragging on Facebook: The Interaction of Content Source and Focus in Online Impression Formation
Associations of Social Factors and Self-Efficacy with Skin-Self Examination Intentions Among Hispanics at Risk for Skin Cancer and Their Preferences for Digital Interventions
In Class and Online: Using Discussion Boards in Teaching
Virtual Environment Interaction Through 3D Audio by Blind Children
Mothers' Use of Information and Communication Technologies for Information Seeking
Engagement in a Novel Internet Intervention for Alcohol Reduction: A Qualitative Study of User Motivations and Experiences
Effects of Cell-Phone and Text-Message Distractions on True and False Recognition
Psychometric Evaluation of the Generalized Problematic Internet Use Scale 2 in an Italian Sample
Evaluation of Human Behavior in Collision Avoidance: A Study inside Immersive Virtual Reality
DECIPHER: Electronic Patient Records Accessible Abroad
The Present and Future of Positive Technologies
Being Bad in a Video Game Can Make Us Morally Sensitive
Identifying Attentional Bias and Emotional Response After Appearance-Related Stimuli Exposure
Internet Addiction among Greek Adolescent Students
The Mediational Role of Identification in the Relationship between Experience Mode and Self-Efficacy: Enactive Role-Playing versus Passive Observation
Contextual Factors in the Appearance of Consumer Robots: Exploratory Assessment of Perceived Anxiety Toward Humanlike Consumer Robots
Designing a Better Learning Environment with the Web: Problems and Prospects
Solidarity.com: Is There a Link between Offline Behavior and Online Donations?
Redefining Therapeutic Success with Virtual Reality Exposure Therapy
Emergency, Pictogram-Based Augmented Reality Medical Communicator Prototype Using Precise Eye-Tracking Technology
Using Cognitive Dissonance to Induce Adolescents' Escaping From the Claw of Online Gaming: The Roles of Personal Responsibility and Justification of Cost
Gender Effects in Gaming Research: A Case for Regression Residuals?
How Did the Information Flow in the #AlphaGo Hashtag Network? A Social Network Analysis of the Large-Scale Information Network on Twitter
Pedagogy for Teaching and Learning Cooperatively on the Web: AWeb-Based Pharmacology Course
Artificial Intelligence Versus Human Fundraisers: Evidence That Narrative Perspective and Fundraiser Identity Influence Donation Intentions
Integration of Psychodynamic and Cognitive-Behavioral Therapy in a Virtual Environment
COVID Feel Good: A Free VR Self-Help Solution for Providing Stress Management and Social Support During the COVID-19 Pandemic
Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions
The Effect of Search Condition and Advertising Type on Visual Attention to Internet Advertising
Communication and Cooperation in Networked Environments: An Experimental Analysis
Communication Patterns and Satisfaction Levels in Three-Dimensional Versus Real-Life Intimate Relationships
Feasibility of Articulated Arm Mounted Oculus Rift Virtual Reality Goggles for Adjunctive Pain Control During Occupational Therapy in Pediatric Burn Patients
Nicotine Craving and Cue Exposure Therapy by Using Virtual Environments
Overview of Internet Development in Russia
A Dynamic Analysis of Conspiratorial Narratives on Twitter During the Pandemic
Gender and Internet Consumers' Decision-Making
Social Media Use and Adolescent Well-Being: A Narrative Review of Longitudinal Studies
Face the Uncanny: The Effects of Doppelganger Talking Head Avatars on Affect-Based Trust Toward Artificial Intelligence Technology are Mediated by Uncanny Valley Perceptions
The Effects of Thinspiration Social Media on Overvaluation of Appearance, Safety Behavior, and Appearance Concerns
The Reel Health Care Professionals of Instagram: A Systematic Review
Prevalence and Patterns of Sexting Among Ethnic Minority Urban High School Students
The German Version of the Internet Addiction Test: A Validation Study
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation
Demographic Factors and Playing Variables in Online Computer Gaming
Sexuality in Cyberspace: Update for the 21st Century
Thinking of Quitting Facebook?
Psychomatics - A Multidisciplinary Framework for Understanding Artificial Minds
Texting at a Child Helpline: How Text Volume, Session Length and Duration, Response Latency, and Waiting Time Are Associated with Counseling Impact
An Introduction to Cyberpsychology
Assessing Culture via the Internet: Methods and Techniques for Psychological Research
The Best of Both Worlds: An Online Self-Help Group Hosted by a Mental Health Professional
Effects of Active Navigation on Object Recognition in Virtual Environments
Internet Addiction in Students: A Cause of Concern
Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being
Induced Attitude Change on Online Gaming among Adolescents: An Application of the Less-Leads-to-More Effect
Exploring Brain Activation as a Predictor of Intention to Use Cognitive Training Digital Therapeutics: A Functional Near-Infrared Spectroscopy Study
Virtually Social
"Whose Second Life Is This?" How Avatar-Based Racial Cues Shape Ethno-Racial Minorities' Perception of Virtual Worlds
Problematic Social Media Use and Its Relationship with Depression or Anxiety: A Systematic Review
A Longitudinal Study of Fitbit Usage Behavior Among College Students
Classification of Adults with Problematic Internet Experiences: Linking Internet and Conventional Problems from a Clinical Perspective
Uploading Risk: Examining the Social Profile of Young Adults Most Susceptible to Engagement in Risky Social Media Challenges
The Relationship Between Sexual Content on Mass Media and Social Media: A Longitudinal Study
CyberTherapy 2005
Avatars and Emotional Engagement in Asynchronous Online Communication
Confirmation of the Three-Factor Model of Problematic Internet Use on Off-Line Adolescent and Adult Samples
BookTok Made Me Do It: The Evolution of Reading
Utilizing Usernames for Sex Categorization in Computer-Mediated Communication: Examining Perceptions and Accuracy
Virtual Personal Assistants: An Emerging Trend in Artificial Intelligence
Beyond Prompt Engineering: Exploring Collaborative Dialogue with Generative AI for Problem-Solving
Call for Special Issue Papers: Virtual Emotions: Understanding Affective Experiences in the Metaverse: Deadline for Manuscript Submission: July 31, 2022
Relationship of Internet Addiction Severity with Depression, Anxiety, and Alexithymia, Temperament and Character in University Students
A Second Chance at Health: How a 3D Virtual World Can Improve Health Self-Efficacy for Weight Loss Management Among Adults
Further Understanding the Correlations Between Sexting and Mental Health: Considerations for Sex and Sexual Identity
Virtual Reality Assessment of Medication Compliance in Patients with Schizophrenia
Cyberstalking in a Large Sample of Social Network Users: Prevalence, Characteristics, and Impact Upon Victims
A Content Analysis of Coronavirus Tweets in the United States Just Prior to the Pandemic Declaration
Superior Facilitation of an Action Observation Network by Congruent Character Movements in Brain-Computer Interface Action-Observation Games
A Cross-Cultural Study of Risky Online Self-Presentation
Humane Artificial Intelligence: Psychological, Social, and Ethical Dimensions
Text or Talk? Social Anxiety, Loneliness, and Divergent Preferences for Cell Phone Use
First-Person Shooter Games as a Way of Connecting to People: "Brothers in Blood"
Prevalence and Risk Factors of Video Game Dependency in Adolescence: Results of a German Nationwide Survey
Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study
Pricing Strategies, the Strength of Bidding Intentions, and Online Auction Performance: A Cross-Cultural Study
Monitoring Kids: How Much Is Enough?
Changes in Bodily Awareness Induced by Immersive Virtual Reality
A Review of Internet Pornography Use Research: Methodology and Content from the Past 10 Years
The Allure of Privacy or the Desire for Self-Expression? Identifying Users' Gratifications for Ephemeral, Photograph-Based Communication
Associations Between Internet-Based Professional Social Networking and Emotional Distress
The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires
Computer Technology Applications in Industrial and Organizational Psychology
Avatars in Clinical Psychology: A Framework for the Clinical Use of Virtual Humans
Global Analysis of Perceived Social Media Effects on Well-Being
The Effects of Virtual Experience on Attitudes Toward Real Brands
Sexual Excitability and Dysfunctional Coping Determine Cybersex Addiction in Homosexual Males
Effectiveness of Virtual Reality for Teaching Pedestrian Safety
The Relationship Between Self-Concept and Online Self-Presentation in Adults
Personal Stories Within Virtual Environments: A Cancer Patient Information Software Case Study
Virtual Environments in the Treatment of Impotence and Premature Ejaculation
Self-Representation in Mediated Environments: The Experience of Emotions Modulated by Auditory-Vibrotactile Heartbeat
Influence of Mental Imagery on Spatial Presence and Enjoyment Assessed in Different Types of Media
Social Media and Social Organizing: From Pandemic to Protests
Click, Buy, Repeat: Understanding the Psychological and Behavioral Mechanisms of Online Shopping Behavior
Virtual Attraction: What Rocks Your Boat
Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning
Detection of Negative Emotions in Short Texts Using Deep Neural Networks
Risk Factors Associated with Impact Severity of Cyberbullying Victimization: A Qualitative Study of Adolescent Online Social Networking
Effect of Virtual Reality PTSD Treatment on Mood and Neurocognitive Outcomes
Heart Rate Variability and Biological Age: Implications for Health and Gaming
The Real Threat of Deepfake Pornography: A Review of Canadian Policy
Integrating Technology Readiness into the Expectation-Confirmation Model: An Empirical Study of Mobile Services
The Relationship Between Loneliness and Internet Use and Abuse
Governing the Algorithm: Balancing Innovation and Ethics in AI Health Policy
Constructivism, Hypermedia, and the World Wide Web
In the Mood for Music: Listening to Music and Other Smartphone Uses Improve Adolescent Mood
Loneliness, Self-Disclosure, and ICQ ("I Seek You") Use
Work Stress and Subsequent Risk of Internet Addiction Among Information Technology Engineers in Taiwan
Personality Profiles Associated with Different Motivations for Playing World of Warcraft
Who Commits Virtual Identity Suicide? Differences in Privacy Concerns, Internet Addiction, and Personality Between Facebook Users and Quitters
Investigating the Effects of Dark Triad and Anonymity on Exclusionary Cyber Aggression: A Social Media Experiment
Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes
Attachment Style Differences in Online Relationship Involvement: An Examination of Interaction Characteristics and Relationship Satisfaction
Loneliness, Depression, and Computer Self-Efficacy as Predictors of Problematic Internet Use
Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars
Virtual Reality-Assisted Cognitive-Behavioral Treatment for Fear of Flying: Acute Treatment and Follow-Up
Bridging the Gap on Facebook: Assessing Intergroup Contact and Its Effects for Intergroup Relations
The Stress Vaccine? How Technology Can Increase Resilience
Identifying Specific Cues and Contexts Related to Smoking Craving for the Development of Effective Virtual Environments
Textual Constructions of Children's Online Identities
College Students' Facebook Stalking of Ex-Partners
How (Not) to Talk on Twitter: Effects of Politicians' Tweets on Perceptions of the Twitter Environment
Mirrored Morality: An Exploration of Moral Choice in Video Games
A Video Interview Experience
Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents
The Psychological Construction of the Internet: From Information Foraging to Social Gathering to Cultural Mediation
Integrating Psychedelics into Digital Health: A New Horizon in Mental Wellness
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being
Addiction to the Internet and Online Gaming
Couldn't or Wouldn't? The Influence of Privacy Concerns and Self-Efficacy in Privacy Management on Privacy Protection
The Internet Gender Gap Among College Students: Forgotten But Not Gone?
Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction
Analyzing Online Game Players: From Materialism and Motivation to Attitude
Introduction: Aging and Information Technology
An Exploratory Study of Adolescents' Social Media Sharing of Marijuana-Related Content
Shadows of Conflict: Addressing Moral Injury in Peacekeeping Missions
Tweeting Badges: User Motivations for Displaying Achievement in Publicly Networked Environments
Communication, Opponents, and Clan Performance in Online Games: A Social Network Approach
Zoom 3.0: Is Your Avatar Ready?
Comparing Smartphone, WhatsApp, Facebook, Instagram, and Snapchat: Which Platform Elicits the Greatest Use Disorder Symptoms?
Social Anxiety in Virtual Environments: Results of a Pilot Study
Screening of Problematic Internet Use Among Spanish Adolescents: Prevalence and Related Variables
An Experimental Study on Fear of Public Speaking Using a Virtual Environment
Who Visits Online Dating Sites? Exploring Some Characteristics of Online Daters
Interactive Avatar Boosts the Performances of Children with Attention Deficit Hyperactivity Disorder in Dynamic Measures of Intelligence
Unsubscribe, Pleeezz!!!: Management and Training of Media Competence in Computer-Mediated Communication
How Cyberattacks Terrorize: Cortisol and Personal Insecurity Jump in the Wake of Cyberattacks
Socially Interactive and Passive Technologies Enhance Friendship Quality: An Investigation of the Mediating Roles of Online and Offline Self-Disclosure
An Investigation of the Information Sought by Caregivers of Alzheimer's Patients on Online Peer Support Groups
Tweeting Social Support Messages After a Non-Celebrity's Death: The Case of the Philippines' #Fallen44
The Instagram Infodemic: Cobranding of Conspiracy Theories, Coronavirus Disease 2019 and Authority-Questioning Beliefs
What Children Do on the Internet: Domains Visited and Their Relationship to Socio-Demographic Characteristics and Academic Performance
Does Witnessing Racism Online Promote Individual and Institutional Anti-Racism Advocacy Among White Individuals? The Role of White Empathy, White Guilt, and White Fear of Other Races
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation
Active Navigation Training: An Innovative Embodied-Based Training System for Spatial Navigation in Aging
The Effects of Viewing an Uplifting 360-Degree Video on Emotional Well-Being Among Elderly Adults and College Students Under Immersive Virtual Reality and Smartphone Conditions
An Ongoing Study of Group Treatment for Men Involved in Problematic Internet-Enabled Sexual Behavior
Building Caregivers' Social Support on Social Network Sites Through Online Support Groups
The Pervasiveness, Connectedness, and Intrusiveness of Social Network Site Use Among Young Adolescents
Romantic Relationship Stages and Social Networking Sites: Uncertainty Reduction Strategies and Perceived Relational Norms on Facebook
A Routine Activity Approach to Understand Cybergrooming Victimization Among Adolescents from Six Countries
Online Gaming Dependency: A Preliminary Study in China
Facebook Addiction Disorder in Germany
Predicting Consumer Responses to a Chatbot on Facebook
Rubbernecking Effect of Intimate Information on Twitter: When Getting Attention Works Against Interpersonal Attraction
The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
Influence of a Multidimensional Measure of Attitudes on Motives to Use Social Networking Sites
Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism
Virtual Social Interactions in Social Anxiety - The Impact of Sex, Gaze, and Interpersonal Distance
Searching for the Metaverse: Neuroscience of Physical and Digital Communities
Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment
Sexual Self-Disclosure in Cyberspace among Taiwanese Adolescents: Gender Differences and the Interplay of Cyberspace and Real Life
Real Behavior in Virtual Environments: Psychology Experiments in a Simple Virtual-Reality Paradigm Using Video Games
What Will It Take to Get IRB Reform?
Problematic Internet Use and Internet Searches for Medical Information: The Role of Health Anxiety
Feasibility, Motivation, and Selective Motor Control: Virtual Reality Compared to Conventional Home Exercise in Children with Cerebral Palsy
Digital Health as a Catalyst for Mental Health Equity
Sexual Self-Regulation and Cognitive Absorption as Factors of Sexual Response Toward Virtual Characters
Using Virtual Reality to Assess Associations Between Paranoid Ideation and Components of Social Performance: A Pilot Validation Study
Looking at One's Self Through Facebook Increases Mental Stress: A Computational Psychometric Analysis by Using Eye-Tracking and Psychophysiology
A Virtual Psychiatric Ward for Orientating Patients Admitted for the First Time
Developing a Virtual Reality-Based Methodology for People with Dementia: A Feasibility Study
"You Know, Who's the Thinnest?": Combating Surveillance and Creating Safety in Coping with Eating Disorders Online
Crowdsourcing Compassion: Humane AI and the Rise of Patient-Led Discovery
Benefiting from Social Capital in Online Support Groups: An Empirical Study of Cancer Patients
Internet Use and Self-Injurious Behaviors Among Adolescents and Young Adults: An Interdisciplinary Literature Review and Implications for Health Professionals
How Consumers Evaluate eWOM (Electronic Word-of-Mouth) Messages
Attitudes Toward the Use of Conditional Automated Vehicles in the Technology Acceptance Model Framework: Evidence from an Italian Sample
Cross-Cultural Comparison of Women Students' Attitudes Toward the Internet and Usage: China and the United Kingdom
How to Know and Choose Online Games: Differences between Current and Potential Players
Building a Sense of Virtual Community: The Role of the Features of Social Networking Sites
Artificial Intelligence and the Illusion of Understanding: A Systematic Review of Theory of Mind and Large Language Models
Increasing Cybersecurity Through Emotional Engagement
Guiding the Creation of Knowledge and Understanding in a Virtual Learning Environment
CoLLaboratE: Artificial Intelligence for Human-Robot Collaboration
Factors Affecting Adolescents' Involvement in Cyberbullying: What Divides the 20% from the 80%?
Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction
Searching for Self and Relationships Online
COVID-19 Risk Perceptions Among College Students: Social Media, National News Media, and Indirect Experience
Personality Traits and Life Satisfaction among Online Game Players
Impact of Spatial Presence on Charitable Behavior in the Metaverse: A Moderated Mediation Model of Norm Message and Involvement with Charity
In-Person Contact Begets Calling and Texting: Interpersonal Motives for Cell Phone Use, Face-to-Face Interaction, and Loneliness
Internet Romances: The Frequency and Nature of Romantic On-Line Relationships
Preschoolers' Social Cognitive Development in the Age of Screen Time Ubiquity
Presence Revisited: Imagination, Competence, and Activity in Text-Based Virtual Worlds
Pals in Power Armor: Attribution of Human-Like Emotions to Video Game Characters in an Ingroup/Outgroup Situation
Frequent Media Use, Media Multitasking, and Perceived Cost of Cognitive Effort
Face-to-Face or Not-to-Face: A Technology Preference for Communication
The Silent Struggle: Moral Injury Among Health Care Workers
How to Market Use of Social Media to Improve Older Adults' Health
Fitness on Facebook: Advertisements Generated in Response to Profile Content
Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment
Why We Need to Consider Patient-Centered Care in Online Records
Examining the Changes in Bullying Discourse on Reddit: A Comparative Analysis Before and After the COVID-19 Pandemic
Relationships among Internet Attitudes, Internet Use, Romantic Beliefs, and Perceptions of Online Romantic Relationships
Using Virtual Reality to Assess Young Adult Smokers' Attention to Cues
Immersion in Mediated Environments: The Role of Personality Traits
Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure
The Use of Social Networking Sites for Relationship Maintenance in Long-Distance and Geographically Close Romantic Relationships
Gender Differences in Taiwan University Students' Attitudes toward Web-Based Learning
Cyberpsychology Meets the Internet of Things
Exploring the Creation of Learner-Centered E-Training Environments Among Retail Workers: A Model Development Perspective
The Bright Future of Technology in Mental Health
Why Does Half the World's Population Have a Mobile Phone? An Examination of Consumers' Attitudes toward Mobile Phones
Insecure Attachment and Technology Addiction Among Young Adults: The Mediating Role of Impulsivity, Alexithymia, and General Psychological Distress
The CAVE™ System
Factors Influencing the Intention to Watch Online Video Advertising
Cyborg-Psychology
A Conceptual Framework to Understand the Relationships Between Digital Wellness and Artificial Intelligence
Facebook and its Effects on Users' Empathic Social Skills and Life Satisfaction: A Double-Edged Sword Effect
Exploring Relational Regulation in Computer-Mediated (Collaborative) Learning Interaction: A Developmental Perspective
Pain Modulation during Drives through Cold and Hot Virtual Environments
Using Decoy Effects to Influence an Online Brand Choice: The Role of Price-Quality Trade-Offs
The Moderating Role of Parental Strain on the Relationship Between Child Media Use and Regulation
Representing the Group's Cultural Trauma Online
Navigating the Medical Metaverse: Using Objective Measures to Stay on Course
Predictors of Drop-Out in an Internet Study of Men Who Have Sex with Men
Can Facebook Use Induce Well-Being?
Monuments and Memorials: A Role for Artificial Intelligence in the Grieving Process