yusuke1997/dblp-id-title huggingface dataset:
Mathematics learning opportunities: Design of a Tower Defense
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder
A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects
The Effect of Procedural Rhetoric and Narrative Content in a Narrative Game-Based Fear Appeal
Enhancing Children's Insurance-Related Knowledge and Learning Attitudes Through Digital Game-Based Learning
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
An Emotional Engine for Behavior Simulators
A taxonomy of learner-player's emotions in serious games
Introduction to the GaLA Conf 2019 Special Issue
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform
Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms
Should XR Applications Supplement or Replace History Excursions in Education?
Toward a framework for analyzing adaptive digital games' research effectiveness
A serious game to improve the verbal resilience against doorstep scams
A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents
A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage
Introduction to the GaLA Conf 2018 Special Issue
Editorial: Vol. 10, No. 2
How to Create Serious Games? Proposal for a Participatory Methodology
Editorial, Vol. 7, No. 2
Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study
Attention and Motor skill improvements in Mild Cognitive Impairment patients using COSMA Application
Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games
Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis
Interactive Ant Colony Optimization to Support Adaptation in Serious Games
JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers
Using Visual Programming Games to Study Novice Programmers
Convergent Validity of Game-Based Assessment: A Meta-Analysis
VAPBr: Values in Digital Games for Public Service in Brazil
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
Evaluation of HackLearn COFELET Game User Experience for Cybersecurity Education
BatSight: A Navigation Game to Map Environmental Information into Audio Cues
Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods
Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
Editorial, September 2019
Introduction to the Special Issue on GaLA Conf 2022
Designing a framework and validating a tool for evaluating the educational quality of serious games: a meta-synthesis
The Play Your Process Method for Business Process-Based Digital Game Design
Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development
Editorial, Vol. 7 No. 4
Dynamic Adaptive Surveillance Training in a Virtual Environment Using Real-Time Cognitive Load and Performance
Gamification concepts for leveraging knowledge sharing in Industry 4.0
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
Exploring the impact of freeform gameplay on players' experience: an experiment with maze games at varying levels of freedom of movement
Procedural generation of problems for elementary math education
Gamification of a Procurement Process for Professional Training of Public Servants
A Framework for Research in Gamified Mobile Guide Applications using Embodied Conversational Agents (ECAs)
Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles
Editorial, Vol. 7 No. 1
Fibonacci Level Adjustment for Optimizing Player's Performance and Engagement
Lessons learned from implementing project management games
After the Eruption: Tackling Complex Sustainability Issues Through a Role-Playing Simulation
Imparting Systems Engineering Experience via Interactive Fiction Serious Games
Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices
Game elements improve affect and motivation in a learning task
A Serious Game to learn English: The case of Bethe1Challenge
Transdisciplinarity in Serious Gaming Design for Improved Crisis Preparedness
Playing to Investigate the Relationship Between Achievement and the Perception of learning
Enhancing Surgical Team Performance with Game-Based training
Security Awareness Level Evaluation of Healthcare Participants Through Educational Games
Scenario smells: signalling potential problems in dialogue scenarios in a serious game
Guidelines for an effective design of serious games
Mathematics Trails: Shallow and Deep Gamification
CogniChallenge: Multiplayer serious games' platform for cognitive and psychosocial rehabilitation
Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation
systematic review on the use of serious games in project management education
Evaluation of an industrial case of gamification in software quality improvement
Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review
Editorial, Vol. 12, No. 4
Serious Games for Mobile Devices: the InTouch Project Case Study
Developing a novel psychographic-behavioral qualitative mapping method for exergames
Editorial, Vol. 10, No. 3
The emergence of collaboration in serious games: An exploratory study
Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game
effect of a serious game on aviation vocabulary acquisition
State-of-the-art in Business Games
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education
Serious Games for education and training
MACMEO: Playable Framework for Analog, Hybrid and Digital Serious Game Design
Examining Students' Behavior in a Digital Simulation Game for Nurse Training
A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety
Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education
Flow experience in game based learning - a systematic literature review
How can a foundation be outlined for a successful serious game to increase reading engagement
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges
Editorial. Vol. 9 Issue 4
A Reliability Game for Source Factors and Situational Awareness Experimentation
From Play to Prediction: Assessing Depression and Anxiety in Players Behavior with Machine Learning Models
A Survey of Digital Health Interventions for Children with Cancer
Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom
Editorial. Vol
Evaluating the usefulness of Eye Tracking in Game-based Learning
Videogames and open feedback systems to enhance probabilistic reasoning and engagement
Game-based Training of Listening Skills: The Effects of Degraded Communications
Connected Gaming: An Inclusive Perspective for Serious Gaming
Zermelo Game: All or None?
Introduction: Intelligent Learning Assessment in Serious Games
Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
Realizing a Mobile Multimodal Platform for Serious Games Analytics
A Game-Based Online Tool to Measure Cognitive Functions in Students
From Design to Management of JENs (in the JEN.Lab Project)
Introduction to the special issue on "Gamification of Industrial Systems"
Visuospatial Abilities Training with Digital Games in a Primary School
Different performance, full experience: a learning game applied throughout adulthood
Gamification in Management: a systematic review and research directions
Investigating the Effects of Feedback Modality on Sustained Attention and Performance in a Serious Game, A Pilot Study
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games
Editorial Vol. 9 Issue 1
Escape Racism: Using the EscapED Methodology to Inform the Design of Educational Escape Rooms
Serious board games: modding existing games for collaborative ideation processes
Editorial, Vol. 11, No. 3
Predictors of Flow Experience and Knowledge Acquisition in a STEM Game
Training Conversational Skills Using a VR Game: Effect of Immersion
Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling
Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games
Understanding the Role of Achievements in Game-Based Learning
Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice
Business Management Simulations - a detailed industry analysis as well as recommendations for the future
Serious Games to Improve Privacy and Security Knowledge for Professionals: a Systematic Literature Review
Validation of Serious Games
Editorial, Vol. 12, No. 1
Influence of gamification on skill-based training of surgical residents
Game elements improve performance in a working memory training task
Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game
Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems
CySecEscape 2.0 - A Virtual Escape Room To Raise Cybersecurity Awareness
Computational thinking development and assessment through tabletop escape games
Design Principles for Serious Games Authoring Tool
Autonomy Motivators, Serious Games, and Intention Toward ISP Compliance
Serious games in Science and Mathematics Education: a scoping umbrella review
Children's rights education via game-based activities: An intervention in kindergarten
Introduction to the Special Issue on GaLA Conf 2021
The Players' Experience of Immersion in Persuasive Games
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12
Redesigning for Accessibility: Design Decisions and Compromises in Educational Game Design
A WebGL Serious Game for Practicing English Conversations in Public Places Using Speech Recognition
How to train your syllable stress awareness
Effects of a videogame in math performance and anxiety in primary school
OneUp: Supporting Practical and Experimental Gamification of Learning
MnemonicMaker: A Serious Game for Reconstructing Bitcoin Wallet Mnemonic Phrases
Serious Game Top Eleven as an Educational Tool in Sports Economics
Persuasive Gaming: Identifying the different types of persuasion through games
Serious Games for Healthy Nutrition. A Systematic Literature Review
Difference in operation of Mouse and Touchscreen in older adults
Editorial, Vol. 10, No. 4
Investigating the Potential market of a Serious Game for Training of Alzheimer's Caregivers in a Northern Spain region
Battlespace Next(TM)
Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games
Analytical and Practical Study of Digital Game-Based Learning under the lens of Activity Theory: a Geometry game case study
How ChatGPT can inspire and improve serious board game design
Accurate Complex Systems Design: Integrating Serious Games with Petri Nets
Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education
Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality
Games are motivating, aren't they? Disputing the arguments for digital game-based learning
Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games
The role of disposition to critical thinking in digital game-based learning
Applying constrained virtual environments to serious games for heritage
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)
Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing
Assessing 3D Virtual World Disaster Training Through Adult Learning Theory
Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking
Special Issue on Digital Games for Learning Mathematics
Editorial, Vol. 6 No. 1
One Size Does Not Fit All: A Smarter Way to Develop Computer Assisted Interventions for Children with ASD
An Agent Based approach to design Serious Game
Alessandro De Gloria: 1955 - 2023
An empirical study on key factors affecting user engagement in a gamified team building environment
Comparing Bayesian Statistics and Frequentist Statistics in Serious Games Research
Interpreting Data of Serious Games for Health using Decision Support Systems
A tutorial on machine learning for interactive pedagogical systems
Risk Game: Capturing impact of information quality on human belief assessment and decision making
Analysis of the impact of serious games on the development of writing skills in intermediate-level students learning French as a foreign language
Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum
Editorial, Vol. 7 No. 3
The Effects of Surprising Events on Promoting Social Change in Unwinnable Persuasive Games
Exploring the use of participatory design in game design: a Brazilian perspective
Serious Game Design to Support Children Struggling with School Refusal
Video Game Self-efficacy and its Effect on Training Performance
A Fuzzy Logic Module to Estimate a Driver's Fuel Consumption for Reality-Enhanced Serious Games
FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device
A Model-driven Framework for Educational Game Design
Serious Games are a Serious Tool for Team Research
Gamification in Physics Education: Play Your Way to Better Learning
Understanding students' engagement with a Serious Game to learn English: A sociocultural perspective
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects
Get Gamification of MOOC right!
Can digital games serve as potential intervention or suicide risk?
Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust
User experience and learning experience in a 4D virtual reality simulation game
Editorial, Vol. 5, No. 3
Mathematical game performance as an indicator of deliberate practice
Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception
TAECon, a web-based platform to promote STEM
Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies
Measuring Effectiveness of Persuasive Games Using an Informative Control Condition
Pilot Study and Gamification Analysis of a Theory-based Exergame
A Metric Instrument for the Games with Cultural Heritage
Editorial. Vol. 8 Issue 3
Editorial. Vol. 9 Issue 3
Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
Editorial. Vol. 8 Issue 2
A Technique for Mapping Mathematics Content to Game Design
Household Energy Conservation Intervention: a Game versus Dashboard Comparison
Toward a Digital Companion to Monitor a Mixed Reality Game
ISPO: A Serious Game to train the Interview Skills of Police Officers: ISPO: A Serious Game to train the Interview Skills of Police Officers
Effects of Meaningful Choices in Serious Games for Meaningful Learning
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan
Editorial: is Game-Based Math Learning Finally Coming of Age?
Editorial, Vol. 5, No. 4
Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?
Seriously Playful Business: Game-Based Learning at Work
Using Digital Games to Learn Mathematics - What students think?
Exploring Educational Exergames in Wellbeing Education: A Study Finnish Primary School
Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review
Location-based Games as Exergames - From Pokémon To The Wizarding World
The Active Video Game Paradox
A Model of Climate Policy Using Board Game Mechanics
Using video games to combine learning and assessment in mathematics education
Designing a Fantasy Bike-based Exergame to Foster Physical Activity
Patients' follow-up using biomechanical analysis of rehabilitation exercises
Editorial, Vol. 6 No. 4
Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games
Individual and collaborative Performance and Level of Certainty in MetaVals
Patterns in Mainstream Programming Games
Does Feedback Design Matter? A Neurofeedback Study Comparing Immersive Virtual Reality and Traditional Training Screens in Elderly
Designing a Virtual World to Mirror the Real Challenges of Life as an Amputee
The RAGE Game Software Components Repository for Supporting Applied Game Development
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using experimental design
Natural Language Processing in Serious Games: A state of the art
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies
User Acceptance Evaluation of a Gamified Knowledge Sharing Platform for Use in Industrial Environments
Introduction to the Special Issue on GaLA Conf 2020
Editorial, June 2018
The Impact of Executive Function Games in Moral Decision
Capacity Building on Heat Balance in Electrolysis of Aluminium
Editorial, Vol. 12, No. 2
Stimulating ideation in new teams with the mobile game Grapplenauts
Investigation of the relationship between time investment and language learning through digital games
Comparing Voluntary and Mandatory Gameplay
Age and sex effects on SuperG performance are consistent across internet devices
On the Effectiveness of Gamified Risk Management Workshops: Evidence from German SMEs
Designing Serious Game Metrics for Family Caregivers of People with Dementia
Serious Games and Experiential Learning: Options for Engineering Education
Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games?
Fostering Computational Thinking skills in the Last Years of Primary School
Simulation and gaming of resource management in pediatric emergency medicine
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data
Editorial, Vol. 11, No. 1
Design methodology of analytical games for knowledge acquisition
Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game
Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning
Development of Serious Games for Science Assessment Using Educational Design Research
Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks
Games for Cross-Cultural Training
Impact of a cognitive training on reading of 6-year-old children
Digital games and learning mathematics: Student, teacher and parent perspectives
Use of Ecological Gestures in Soccer Games Running on Mobile Devices
A new methodology to determine the importance of game attributes
Editorial Vol. 8 Issue 1
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
Using Greenfoot as a Tool for Serious Games Programming Education and Development
Player Performance Estimation Through Adaptive Puzzle Levels Generation in Game-Based Assessment
Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator
Critical meta-analysis of problem-solving serious games: Clear signs of pedagogists' disengagement and over-optimistic expectations
Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image
Semantic segmentation from remote sensor data and the exploitation of latent learning for classification of auxiliary tasks
LocoGAN - Locally convolutional GAN
Recurrent context-aware multi-stage network for single image deraining
Comparing Human Pose Estimation through deep learning approaches: An overview
On performance limits of image segmentation algorithms
Illumination-robust variational optical flow using cross-correlation
Special issue on Graph-Based Representations in Computer Vision
Digital Connectivity and Extended Well-Composed Sets for Gray Images
Dynamic mode decomposition via dictionary learning for foreground modeling in videos
BasicTAD: An astounding RGB-Only baseline for temporal action detection
Efficient multi-target tracking via discovering dense subgraphs
Instantiating Deformable Models with a Neural Net
A new method to analyse mosaics based on Symmetry Group theory applied to Islamic Geometric Patterns
A new descriptor resistant to affine transformation and monotonic intensity change
An exocentric look at egocentric actions and vice versa
Enhanced representation and multi-task learning for image annotation
Exploiting distinctive visual landmark maps in pan-tilt-zoom camera networks
Interpretation of Urban Surface Models Using 2D Building Information
DBiSeNet: Dual bilateral segmentation network for real-time semantic segmentation
Modified non-local means for super-resolution of hybrid videos
A comparative study of pose representation and dynamics modelling for online motion quality assessment
Recovering a Polygon from Noisy Data
Multi-scale and real-time non-parametric approach for anomaly detection and localization
Human Attention in Visual Question Answering: Do Humans and Deep Networks Look at the Same Regions?
Generation of Point-Based 3D Statistical Shape Models for Anatomical Objects
3D Free-Form Object Recognition Using Indexing by Contour Features
Special issue on intelligent vision systems
Simplifying open-set video domain adaptation with contrastive learning
Motion estimation, segmentation and separation, using hypercomplex phase correlation, clustering techniques and graph-based optimization
Unpaired sonar image denoising with simultaneous contrastive learning
POEM: A prototype cross and emphasis network for few-shot semantic segmentation
3-D object modeling from 2-D occluding contour correspondences by opti-acoustic stereo imaging
2.5D visual relationship detection
Image retrieval using color histograms generated by Gauss mixture vector quantization
Incremental discovery of object parts in video sequences
Representing images of a rotating object with cyclic permutation for view-based pose estimation
Learning object-specific DAGs for multi-label material recognition
You-Do, I-Learn: Egocentric unsupervised discovery of objects and their modes of interaction towards video-based guidance
NeRFtrinsic Four: An end-to-end trainable NeRF jointly optimizing diverse intrinsic and extrinsic camera parameters
Scene-specific classifier for effective and efficient team sport players detection from a single calibrated camera
Adaptive illumination and noise-free detail recovery via visual decomposition for low-light image enhancement
Tensor based completion meets adversarial learning: A win-win solution for change detection on unseen videos
ASELMAR: Active and semi-supervised learning-based framework to reduce multi-labeling efforts for activity recognition
Interpretation of complex scenes using dynamic tree-structure Bayesian networks
SSL-Rehab: Assessment of physical rehabilitation exercises through self-supervised learning of 3D skeleton representations
Measuring rectilinearity
Optimal mean-square N-observation digital morphological filters : I. Optimal binary filters
Rigid body motion from range image sequences
Topological modifications and hierarchical representation of cell complexes in arbitrary dimensions
Pattern Classification with Compact Distribution Maps
Exploiting image translations via ensemble self-supervised learning for Unsupervised Domain Adaptation