yusuke1997/dblp-id-title huggingface dataset:
Automatic item generation for educational assessments: a systematic literature review
Developing Summarization Skills through the Use of LSA-Based Feedback
A comprehensive model explaining teachers' intentions to use mobile-based assessment
Using digital web forms as a tool for interactive stories to promote second language reading
Programming-languages as a conceptual framework for teaching mathematics
Qualitative Reasoning and Conceptual Change: Computer Based Support in Understanding Science
Revisiting technology-assisted language learning affordances for language components: a decade survey
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform
To use augmented reality or not in formative assessment: a comparative study
Knowledge-Based Instruction: Teaching Problem Solving In a Logo Learning Environment
The functional roles of metacognitive judgement and emotion in predicting clinical reasoning performance with a computer simulated environment
Transactional distance perceptions, student engagement, and course satisfaction in flipped learning: a correlational study
Applying social tagging to manage cognitive load in a Web 2.0 self-learning environment
Exploring youths' attitudes toward science in a Makerspace-infused after-school program
Impact of learning environments on students' achievements in Calculus contents before and during COVID-19 crises
Manifestations of Quality Learning in Computer-Mediated University Courses
Virtual reality in language learning: a systematic review and implications for research and practice
Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes
Evaluation of learning environments for object-oriented programming: measuring cognitive load with a novel measurement technique
The Virtual University as a Conceptual Model for Faculty Change and Innovation
Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system
Evidence-based evaluation of a serious game to increase bullying awareness
Similarity and difference in fee-paying and no-fee learner expectations, interaction and reaction to learning in a massive open online course
Smart toys and sophisticated learning tools
The acceptance of augmented reality in engineering education: the role of technology optimism and technology innovativeness
PreFractals and Chaos: A Practitioner's Viewpoint of Fractals and Chaos
Participatory learning culture and community formation in connectivist MOOCs
A model to combine qualitative and quantitative measures in education for better assessment of learning outcomes
The tensions of student engagement with technology
Illustrating Principled Design: The Early Evolution of a Cognitive Tutor for Algebra Symbolization
The trade-off between complexity and accuracy. Preparing for computer-based adaptive instruction on fractions
A systematic review of the use of simulation games in K-12 education
Conceptual model design and learning uses
A scoping review of embodied conversational agents in education: trends and innovations from 2014 to 2024
Is more detailed feedback better for problem-solving?
Virtual climate scientist: A VR learning experience about paleoclimatology for underrepresented students
Comparing learning persistence and engagement in asynchronous and synchronous online learning, the role of autonomous academic motivation and time management
How augmented reality affected academic achievement in K-12 education - a meta-analysis and thematic-analysis
Exploring the mechanisms of data-supported reflective assessment for pre-service teachers' knowledge building
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
Using HMM to compare interaction activity patterns of student groups with different achievements in MPOCs
Academic development of multimodal learning analytics: a bibliometric analysis
Responsibility and generativity in online learning communities
Students' perceptions of Wiki-based collaborative writing for learners of English as a foreign language
The effectiveness of robot training in special education: a robot training model proposal for special education
Communication barriers in the EFL classroom: is poor listening the culprit that obstructs learning?
Teacher's view of the educational relationship between teenagers and smartphones in Spain
Integrating The essence of online learning to facilitate research during COVID-19
The benefits and drawbacks of adopting mobile learning as perceived by junior high school teachers in Taiwan
The influences of academic emotion and prior knowledge in the context of online tests
Investigation of multiple human factors in personalized learning
Exploring EFL learners' perspectives on using Kahoot as a game-based student response system
Programming trajectories analytics in block-based programming language learning
The effect of intrinsic motivation and environmental cues on social creativity
Mobile learning for science education: meta-analysis of K-12 research
Low-cost VR system for interactive education of manual assembly procedure
Evaluation of a student-centered online one-to-one tutoring system
The elephant in the screen
Special Issue on Educational Big Data and Learning Analytics
Pedagogical beliefs, teaching practices and use of open educational resources in the Republic of Ghana
Using supervised machine learning on large-scale online forums to classify course-related Facebook messages in predicting learning achievement within the personal learning environment
Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training
Applying a wearable MR-based mobile learning system on museum learning activities for university students
Structural relationships among self-regulated learning, learning flow, satisfaction, and learning persistence in cyber universities
Supporting scientific modeling practices in atmospheric sciences: intended and actual affordances of a computer-based modeling tool
A communicative learning environment in higher education: video-based spatial reading study supporting architecture students' peer learning
An exploration of interrelationships among presence indicators of a community of inquiry in a 3D game-like environment for high school programming courses
Examining the role of voice blogging in developing speaking complexity, accuracy, and fluency in EFL learners: a social-constructivist perspective
An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game
Identifying students' difficulties when learning technical skills via a wireless sensor network
Examining how different modes mediate adolescents' interactions during their collaborative multimodal composing processes
Enhancing higher education art students' learning experience through virtual reality: a comprehensive literature review of product design courses
Adult learning in the digital age: perspectives on online technologies and outcomes
Perceptions of instructional quality: impact on acceptance and use of an online learning environment
Edu-Metaverse: concept, architecture, and applications
Development of the new media literacy scale for EFL learners in China: a validation study
The use of mobile internet platforms and applications in vocal training: synergy of technological and pedagogical solutions
Designing for sustainable mobile learning - re-evaluating the concepts "formal" and "informal"
Learning Physics in a Computer Microworld: In What Sense a World ?
Using virtual reality to enhance students' chorus conducting performance
Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement
Online lab design for aviation engineering students in higher education: a pilot study
Explainable artificial intelligence approach towards classifying educational android app reviews using deep learning
Digging for acceptance theory
Key characteristics in designing massive open online courses (MOOCs) for user acceptance: an application of the extended technology acceptance model
Learning from online learning journals (OLJs): experiences of postgraduate students
A review of opportunities and challenges of chatbots in education
A grounded theory approach to the understanding of creativity in common spaces of universities
The reality of virtual worlds: pros and cons of their application to foreign language teaching
Exploring the use of productive failure to learn ecology in a virtual world: influence of self-efficacy and the use of learning strategies
Personal learning environment: an experience with ESP teacher training
Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students' learning performance and higher order thinking tendency
Еxploring e-learning critical success factors in digitally underdeveloped countries during the first wave of the COVID-19
Using the personal learning environment to support self-regulated learning strategies: a systematic literature review
Current stance on predictive analytics in higher education: opportunities, challenges and future directions
The effects of STEAM-based mobile learning on learning achievement and cognitive load
Exploring factors influencing students' continuance intention to use the learning management system (LMS): a multi-perspective framework
Primary students' online homework completion and learning achievement
Selecting a learning management system (LMS) in developing countries: instructors' evaluation
How does a flipped classroom course affect the affective domain toward science course?
A folksonomy-based lightweight resource annotation metadata schema for personalized hypermedia learning resource delivery
Relationship between objective and subjective cognitive load measurements in multimedia learning
Digital Learning Playground: supporting authentic learning experiences in the classroom
Converting a conventional flipped class into a synchronous online flipped class during COVID-19: university students' self-regulation skills and anxiety
Using artificial intelligence to foster students' writing feedback literacy, engagement, and outcome: a case of Wordtune application
Influencing factors of students' small private online course-based learning adaptability in a higher vocational college in China
Enhancing technical vocabulary acquisition: a multimedia strategic approach for English for specific purposes during COVID-19
Teacher development in technology-enhanced language teaching
Developing and validating a model for assessing paid mobile learning app success
Exploring Magic Cottage : a virtual reality environment for stimulating children's imaginative writing
Supporting middle school students in a problem-based makerspace: investigating distributed scaffolding
Building a Web-Based Accountability System in a Teacher Education Program
The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas
Integrating innovation diffusion theory with technology acceptance model: supporting students' attitude towards using a massive open online courses (MOOCs) systems
Effects of worked examples in a primary school mathematics curriculum
Does a formal wiki event contribute to the formation of a network of practice? A social capital perspective on the potential for informal learning
Learner experience and motivational beliefs for a VR Lab in advanced undergraduate biology
A meta-analysis of eight factors influencing MOOC-based learning outcomes across the world
Research on information searching strategies in high school students' quality of argumentative essay writing
Intelligent and adaptive tutoring for active learning and training environments
Developing a collaborative writing system with visualization interaction network analysis to facilitate online learning performance
How can students' academic performance in statistics be improved? Testing the influence of social and temporal-self comparison feedback in a web-based training environment
Learning with virtual reality: a market analysis of educational and training applications
Trends in artificial intelligence-supported e-learning: a systematic review and co-citation network analysis (1998-2019)
From VLEs to learning webs: the implications of Web 2.0 for learning and teaching
Teacher-student interaction in an intelligent education environment: the impact of teachers' discourse on students' depth of thinking in information technology courses
Learning from the quantified self
Lessons from a broad survey of tutoring tools: It's a big world out there
Enhancing EFL students' intracultural learning through virtual reality
Designing mobile language learning with Arabic speaking migrants
The effects of a self-developed virtual reality environment on college EFL learners' vocabulary learning
Students' perceptions of the value of the elements of an online learning environment: looking back in moving forward
Exploring the effects of online learning behaviors on short-term and long-term learning outcomes in flipped classrooms
Exploring online peer feedback and automated corrective feedback on EFL writing performance
Exploring the determinants of university students' contribution intention on crowdsourcing platforms: a value maximization perspective
Improving English semantic learning outcomes through AI chatbot-based ARCS approach
Model Switching in a Learning Environment based on Multiple Models
Enhancing learning outcomes with an interactive knowledge-based learning environment providing narrative feedback
Online collaborative learning: does it improve college students' critical reading skills?
The opportunities and challenges of ChatGPT in education
Innovation in language teaching and learning: the case of Japan: edited by Hayo Reinders, Stephen Ryan, and Sachiko Nakamura, Cham, Switzerland, Palgrave Macmillan, 2019, xvi + 295 pp., €67.82 (ebook), ISBN 978-3-030-12567-7
Effects of collaborative activities on group identity in virtual world
Making and sharing in asynchronous discussion: exploring the collaboration process in online maker community
Understanding MOOC continuance: An empirical examination of social support theory
Generative computing: African-American cosmetology as a link between computing education and community wealth
Adoption of flipped learning in social humanities education: the FIBER experience in secondary schools
Online community development through social interaction - K-Pop stan twitter as a community of practice
The Knowledge Arena as an Extension to the Concept Map: Reflection in Action
Using a Mobile Dichotomous Key iPad application as a scaffolding tool in a museum setting
How does adaptive gamification impact different types of student motivation over time?
Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning
Design trajectories: four experiments in PLE implementation
Flow experiences in personalised e-learning environments and the role of gender and academic performance
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability
Diversity as a natural occurrence: an enrichment strategy of peer learning
Can blogging increase extroverts' satisfaction in the classroom? Lessons from multiple case studies
Effects of virtual reality on creative design performance and creative experiential learning
Findings and implications of flipped science learning research: A review of journal publications
The influence of mobile-learning flipped classrooms on the emotional learning and cognitive flexibility of students of different levels of learning achievement
ChatGPT-facilitated professional development: evidence from professional trainers' learning achievements, self-worth, and self-confidence
Mining learning social networks for cooperative learning with appropriate learning partners in a problem-based learning environment
The effects of gamification on students' academic achievement: a meta-analysis study
Examining correlation between online readiness and content-type preferences of adult learners in an online learning environment
Using problem-based learning to increase computer self-efficacy in Taiwanese students
The validity of computerized visual motor integration assessment using Chinese basic strokes
Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences
Students' perspective toward anonymous peer feedback in online writing classes
An empirical study of the efficacy of AI chatbots for English as a foreign language learning in primary education
Simplified Return-on-Investment
Using word clouds to support students' knowledge integration from online inquiry: an investigation of the process and outcome
Computational thinking and mathematics using Scratch: an experiment with sixth-grade students
Enhancing EFL reading and writing through AI-powered tools: design, implementation, and evaluation of an online course
Investigating the relationship between optional quizzes and final exam performance in a fully asynchronous online calculus module
Preferences toward the constructivist smart classroom learning environment: examining pre-service teachers' connectedness
Write to publish and to share
More is not always better? Vocabulary learning strategies instruction in online environment
Two tales of time: uncovering the significance of sequential patterns among contribution types in knowledge-building discourse
Artificial intelligence in teaching and learning: what questions should we ask of ChatGPT?
On Using Technology for Understanding Science
Examining a SPOC experiment in a foundational course: design, creation and implementation
Educational data mining for discovering hidden browsing patterns using non-negative matrix factorization
Interaction of students' academic background and support levels in a resource-based learning environment on Earth's movement
Team-based learning with group awareness: impact on students with different self-regulated learning levels
Deliberative collaboration in learning-by-designing multimodal modeling activities
Distributed ensemble based iterative classification for churn analysis and prediction of dropout ratio in e-learning
Understanding user behavioral patterns in open knowledge communities
The influence of motivation on learning engagement: the mediating role of learning self-efficacy and self-monitoring in online learning environments
Patterns of Personal Learning Environments
Intelligent tutoring systems: a systematic review of characteristics, applications, and evaluation methods
The rhetoric and reality of technology-enhanced learning developments in UK higher education: reflections on recent UCISA research findings (2012-2016)
An interactive programming learning environment supporting paper computing and immediate evaluation for making thinking visible and traceable
Academic and technical obstacles to the shift to digital education in Saudi schools: teachers and experts' views
Raising Learner Awareness of Language Learning Strategies in Situations of Limited Resources
Team-based mobile learning supported by an intelligent system: case study of STEM students
Using learning analytics to support students' engineering design: the angle of prediction
Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance
The eight learning events model: A pedagogic conceptual tool supporting diversification of learning methods
Investigating the potential adverse effects of virtual reality-based learning system usage: from UTAUT2 and PPVITU perspectives
An online student testlet-generation system: design principles and evidence supporting its learning potential and usefulness
Effects of the group leadership promotion approach on students' higher order thinking awareness and online interactive behavioral patterns in a blended learning environment
Designing and implementing a corpus-based online pronunciation learning platform for Cantonese learners of Mandarin
A learning analytics approach to investigating pre-service teachers' change of concept of engagement in the flipped classroom
Invented models - relating students' constructions of computational models to their learning gains
Distributed Multimedia Learning Environments: Why and How?
Cognitive Skills Acquisition in Life-Long Learning (Part 2)
Influence of dynamic software environment on students' achievement of learning functions with parameters
Regional contextualization of culturally responsive online distance pedagogy (CRODP) among Southeast Asia higher educators
Investigating students' online learning behavior with a learning analytic approach: field dependence/independence vs. holism/serialism
Boredom and alienation during online education in Palestinian universities: a socio-philosophical perspective
Study on enhancing AIoT computational thinking skills by plot image-based VR
Understanding the impact of knowledge management factors on the sustainable use of AI-based chatbots for educational purposes using a hybrid SEM-ANN approach
Development of a distance education attitude scale for lifelong learning (DEAS-LLL): a validity and reliability study
Effectiveness of keyboard-based English vocabulary practice application on vocational school students
Examining students' reflective thinking from keywords tagged to blogs: using map analysis as a content analysis method
The impact of COVID-19 induced anxiety on students' engagement while learning with online computer-based simulations: the mediating role of boredom
Promoting low-achieving students' epistemic understanding of discourse: a video-based visual learning analytics approach
Benefits and challenges of online instruction in agriculture and natural resource education
Ubiquitous learning: the effect of LingAR application on EFL learners' language achievement and the realization of their motivation towards mobile learning
Realizing self-determination theory in virtual healthcare training: evidence from cancer patients' and family members' learning achievement and decisional conflict
Automatic short answer grading by encoding student responses via a graph convolutional network
Interactive learning: harnessing technology to alleviate foreign language anxiety in foreign literature education
The power and perspective of précis
Enhancing learning performance, attention, and meditation using a speech-to-text recognition application: evidence from multiple data sources
Design implications for adaptive augmented reality based interactive learning environment for improved concept comprehension in engineering paradigms
Wiki uses in higher education: exploring barriers to successful implementation
What are Educational Objects?
The six factors model for successful implementation of IVR in higher education
The impact of question guidance and cues on learners' online multimedia learning outcomes: the mediating role of cognitive load
The impact of metacognitive scaffolding on deep learning in a GenAI-supported learning environment
Creating a virtual "third space" in a telecollaborative project to promote English as a Foreign Language (EFL) learners' language proficiency and intercultural awareness
Exploring the effects of automated written corrective feedback, computer-mediated peer feedback and their combination mode on EFL learner's writing performance
MOOC-based educational program and interaction in distance education: long life mode of teaching
Roles and research trends of touchscreen mobile devices in early childhood education: review of journal publications from 2010 to 2019 based on the technology-enhanced learning model
Returning after taking a break in online distance higher education: from intention to effective re-enrollment
Evaluating the effectiveness of Virtual Reality (VR) technology in safety management and educational training: an empirical study on the application and feasibility of digital training systems
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students