yusuke1997/dblp-id-title huggingface dataset:
The Application of Implicit Measures Evaluating Implicit Attitudes to Assess User Experience in the Human-Technology Interaction Field: A Scoping Review
Understanding the Different Influences of Online Trust on Loyalty by Risk Takers and Avoiders
Implementation of Office Automation and Its Effects on Job Characteristics and Strain in a District Court
Multitasking While Driving: How Drivers Self-Regulate Their Interaction with In-Vehicle Touchscreens in Automated Driving
Research on Privacy Disclosure Behavior of Mobile App Users from Perspectives of Online Social Support and Gender Differences
Use and Design of Handheld Computers for Older Adults: A Review and Appraisal
Chatbot's Complementary Motivation Support in Developing Study Plan of E-Learning English Lecture
Analyzing the Role of Interactivity in User Experience
Exploring Explanation Effects on Consumers' Trust in Online Recommender Agents
Influence of Rapport and Social Presence with an AI Psychotherapy Chatbot on Users' Self-Disclosure
The Effects of Visual Complexity and Decluttering Methods on Visual Search and Target Detection in Cockpit Displays
Toward an Educative EEG-Based neuroIIR System for Adapting Contents
Investigating the Crowd's Creativity for Creating On-Demand IoT Scenarios
Exploring the Affordance Effect of Visual Properties Associated with Virtual Keyboard Buttons on Smartphones
Increasing Student Online Interactions: Applying the Video Timeline-Anchored Comment (VTC) Tool to Asynchronous Online Video Discussions
Exploring User Adoption of ChatGPT: A Technology Acceptance Model Perspective
This One Weird Trick Gets Users to Stop Clicking on Clickbait
AI Powered Gamification: The New Catalyst in the Arena of Online Investment Platforms Impacting Behavioral Intentions
Exploring Design Guidelines of Using User-Centered Design in Gamification Development: A Delphi Study
Quantifying Egocentric Distance Perception in Virtual Reality Environment
Understanding the Intention of Using Mobile Social Networking Apps Across Cultures
Perceived Visual Complexity of In-Vehicle Information Display and Its Effects on Glance Behavior and Preferences
Exploring the Impact of Social Robot Design Characteristics on Users' Privacy Concerns: Evidence from PLS-SEM and FsQCA
Mobile Technologies and Healthy Ageing: A Bibliometric Analysis on Publication Trends and Knowledge Structure of mHealth Research for Older Adults
Alexa, Is My Data Safe? The (Ir)relevance of Privacy in Smart Speakers Reviews
At the Intersection of Broadband and Broadcasting: How Interactive TV Technologies can Support Human Connectedness
Tangible and Mid-Air Interactions in Hand-Held Augmented Reality for Upper Limb Rehabilitation: An Evaluation of User Experience and Motor Performance
Visual Impairment: The Use of Visual Profiles in Evaluations of Icon Use in Computer-Based Tasks
Development and Evaluation of a Groupware System to Support Chemical Design Processes
Evaluating and Improving a Self-Help Technical Support Web Site: Use of Focus Group Interviews
Chinese CSUQ: Cross-Cultural Adaptation and Evaluation of Measurement Properties
Exploring Usability as a Formative Construct through UMUX: A Multi-Language Approach for Turkish Adaptation
Social Media Vs. Users' Wellbeing and the Role of Personal Factors: A Study on Arab and British Samples
The Effect of Value Similarity on Trust in the Automation Systems: A Case of Transportation and Medical Care
Experiments Toward a Mutual Adaptive Speech Interface That Adopts the Cognitive Features Humans Use for Communication and Induces and Exploits Users' Adaptations
Research on the Effect of the Empathy Ability of AI Service Robots on Consumer Well-Being: The Chain Mediating Model
Do Instructors' Choice of Virtual Background in Online Classes Matter? Effects of Personal vs. Professional Virtual Background Use on Instructor Credibility and Student Learning
A Comparative Study of Two Wayfinding Aids With Simulated Driving Tasks - GPS and a Dual-Scale Exploration Aid
Vibrotactile Warnings Design for Improving Risks Awareness in Construction Environment
Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team Performance
Age-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults
The Development and Evaluation of a Speech-to-Sign Translation System to Assist Transactions
The Role of Privacy in the Acceptance of Smart Technologies: Applying the Privacy Calculus to Technology Acceptance
EyePrint: Using Passive Eye Trace From Reading to Enhance Document Access and Comprehension
Toward a Framework for the Design of Interactive Technology for Nature Recreation
Personal Remote Assistance in Ambient Assisted Living - Experimental Research of Elderly People's Trust and Their Intention to Use
The Dark Side of Employee Collaboration with Robots: Exploring Its Impact on Self-Esteem Threat and Burnout
A Review and Reappraisal of Social Media Misuse: Measurements, Consequences, and Predictors
FactExplorer: Fact Embedding-Based Exploratory Data Analysis for Tabular Data
Design of an alternative keyboard layout for the Greek language
Context-Sensitive Augmented Reality Assistance in the Cockpit
Speaker Identification in Interactions between Mothers and Children with Down Syndrome via Audio Analysis: A Case Study in Mexico
Understanding Flow Experience in Video Learning by Multimodal Data
A Survey of Technologies Facilitating Home and Community-Based Stroke Rehabilitation
Evaluating Visual Consistency of Icon Usage in Across-Devices
Weakened Sustained Attention and Increased Cognitive Effort after Total Sleep Deprivation: A Virtual Reality Ecological Study
TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice
"I Am in Your Computer While We Talk to Each Other" a Content Analysis on the Use of Language-Based Strategies by Humans and a Social Chatbot in Initial Human-Chatbot Interactions
Genetic Algorithms and Engineering Design (Book Review)
The Influence of Dual Roles on Review Helpfulness: A Trust Transfer Perspective
iReminder: An Intuitive Location-Based Reminder That Knows Where You Are Going
Navigating Technological Shifts: An Examination of User Inertia and Technology Prestige in Large-Language-Model AI Chatbot Transition
Reading and Walking with Smart Glasses: Effects of Display and Control Modes on Safety
"I Am Here to Assist Your Tourism": Predicting Continuance Intention to Use AI-based Chatbots for Tourism. Does Gender Really Matter?
Development and Psychometric Analysis of the Digital Obesity Scale
Can AI Models Summarize Your Diary Entries? Investigating Utility of Abstractive Summarization for Autobiographical Text
Supporting Narrative Design in Video Games: Proposal and Case Study with an Educational Video Game
Bother Me: Understanding Learner Perceptions and Behaviors with Virtual Users in Interview Training
Putting the "D" in UCD: User-Centered Design in the ThinkPad Experience Development
The Impact of Teaching the Lives of Scientists in a Mobile Augmented Reality Environment on Students' Success and Opinions
Influence of Personal Innovativeness and Different Sequences of Data Presentation on Evaluations of Explainable Artificial Intelligence
Perspectives on the Acceptance and Social Implications of Smart Glasses: A Qualitative Focus Group Study in Healthcare
The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography
Instructors' Continuance Intention to Use Technology in Online and Hybrid Settings: Integrating Psychological Needs and Emotions
Stress Detection in Human-Computer Interaction: Fusion of Pupil Dilation and Facial Temperature Features
Designing an Information Visualization Tool for Sensemaking
Memoryscapes: Designing Situated Narratives of Place through Heritage Collections
Using a Configurational Approach to Examine the Impacts of Vehicle Appearance Perception on Pedestrian Acceptance of the External Human-Machine Interfaces on Autonomous Vehicles
Accessible Ubiquitous Services for Supporting Daily Activities: A Case Study with Young Adults with Intellectual Disabilities
A Child-Robot Musical Theater Afterschool Program for Promoting STEAM Education: A Case Study and Guidelines
The Impact of Flow Experience and Personality Type on the Intention to Use Virtual World
Design of a Graphical User Interface for Process Control Based on the Example of a Paper Recycling Plant
Experimental comparison of CAD systems by stressor variables
Challenges and Future Directions for Human-Drone Interaction Research: An Expert Perspective
The Effect of Pictogram-Based Interface Design on Human-Computer Performance
How Does Perceived Overload in Mobile Social Media Influence Users' Passive Usage Intentions? Considering the Mediating Roles of Privacy Concerns and Social Media Fatigue
Vicarious Interaction in Online Health Consultation Service: The Effects of Generative AI's Anthropomorphism and Social Support on Intended Responses Through Social Presence and Source Credibility
The Impact of Sustainable Technologies in the Perceived Well-being: The Role of Intrinsic Motivations
Design of Semantic-Based Colorization of Graphical User Interface Through Conditional Generative Adversarial Nets
Autonomous Taxi Service Design and User Experience
People, Organizations, and Processes: An Inquiry into the Adoption of User-Centered Design in Industry
Selling on Instagram: Factors that Determine the Adoption of Instagram Commerce
Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification
Real-Time Analysis of EEG Indexes of Alertness, Cognition, and Memory Acquired With a Wireless EEG Headset
Unlocking Trust Dynamics: An Exploration of Playfulness, Expertise, and Consumer Behavior in Virtual Influencer Marketing
Testing Aesthetic and Function Design Preference for Touch Screen and Non-Touch Screen Mobile Phones Using Interactive Genetic Algorithms
What Explains the Adoption of Mobile Wallets? A Study from Merchants' Perspectives
Perception of Obstacle Size and Difficulty of Crossing in Physical and Virtual Environments
A Comparison of Synchronous and Asynchronous Remote Usability Testing Methods
PolyMorph: Increasing the Spelling Efficiency of P300 by Selection Matrix PolyMorphism and Sentence-Based Predictions
Why Do I Share? Participants' Personality Traits and Online Participation
Testing the Boundaries of Two User-Centered Design Principles: Metaphors and Memory Load
Introduction to the Special Issue on AI, Decision-Making, and the Impact on Humans
Knowledge Sharing in Virtual Communities: A Study of Citizenship Behavior and Its Social-Relational Antecedents
Improving Window Manipulation and Content Interaction on High-Resolution, Wall-Sized Displays
Empirical Investigation of Digital Collectibles Purchase Intention: The Roles of Value, Risks, Identification, and Scarcity
SmartLog: A Smart TV-Based Lifelogging System for Capturing, Storing, and Visualizing Watching Behavior
Editorial of the Special Issue on Mobile Human-Computer Interaction
Factors Influencing Fitness App Users' Behavior in China
Perceived Visual Complexity and Visual Search Performance of Automotive Instrument Cluster: A Quantitative Measurement Study
Introduction to Mediated Reality
Impacts of Attention Level on Manual Take-Over Performance in Automatic Driving on High-Speed Railways
An Approach to the Evaluation of Usefulness as a Social Construct Using Technological Frames
The Effect of Herd Behavior on Consumer Intention in Live Streaming E-Commerce: The Moderating Role of Interaction
Research on the Design and Evaluation Method of a Tractor Intelligent Control Interface
Increasing Emotional Perception in Academic Singing During Vocal Performance: The Use of AI Solutions
Breaking Barriers: A Dual-Factor Model Unraveling Ageism in Socially Assistive Robot Adoption among Older Chinese Adults
Using Multimodal Methods and Machine Learning to Recognize Mental Workload: Distinguishing Between Underload, Moderate Load, and Overload
How to Optimise Interaction with Chatbots? Key Parameters Emerging from Actual Application
Blind and Visually Impaired Users' Interactions with Digital Libraries: Help-Seeking Situations in Mobile and Desktop Environments
A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach
Development of Usability Guidelines: A Systematic Literature Review
The Changing Nature of Human-AI Relations: A Scoping Review on Terminology and Evolvement in the Scientific Literature
Improving Interaction Experience through Lexical Convergence: The Prosocial Effect of Lexical Alignment in Human-Human and Human-Computer Interactions
The Role of the Self-Presence for Interactive Large Digital Displays: Gesture Interactivity and Mirrored-Self Image for Advertising Content
Unveiling the Nexus: How Perceived Intelligence Shapes the Willingness to Use Robot
An Exploration of the Relation Between Expectations and User Experience
Toward an Information Society for All: HCI Challenges and R&D Recommendations
Exploring the Effects of Mixed Reality Agents' Locomotion and Postures on Social Perception Through a Board Game
HCI for Future Mobility
The Effect of Vision on Discrimination of Compliance Using a Tool
Determinants of Word-of-Mouth in the Virtual Reality Market: A Focus on Aesthetic Attributes and Perceived Value
Reconsidering engineering efficiency from the viewpoint of the disabled: The final report of the research and development group on handicapped ergonomics (R&DGHE)
From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications
Hand Tracking with Vibrotactile Feedback Enhanced Presence, Engagement, Usability, and Performance in a Virtual Reality Rhythm Game
Sharing, Saving, and Living Well on Less: Supporting Social Connectedness to Mitigate Financial Hardship
A Case Study on a Hedonic-Motivation System Adoption Model in a Game-Based Student Response System
Enhancing the Minority Discipline in the IT Industry: A Survey of Usability and User-Centered Design Practice
The Roles of Visual Complexity and Order in First Impressions of Webpages: An ERP Study of Webpage Rapid Evaluation
Effect of Human Interaction Modalities on the Usability and Performance of a Robotic Cyber-Physical System for Construction Progress Monitoring
Contextualizing Everyday Data Literacies: The Case of Recreational Runners
Tech-Driven Transformation: Unravelling the Role of Artificial Intelligence in Shaping Strategic Decision-Making
Cognitive Artifacts in Support of Medical Shift Handover: An In Use, In Situ Evaluation
Are Preprints a Threat to the Credibility and Quality of Artificial Intelligence Literature in the ChatGPT Era? A Scoping Review and Qualitative Study
Optical Character Recognition (OCR)-Based and Gaussian Mixture Modeling-OCR-Based Slide-Level "With-Me-Ness": Automated Measurement and Feedback of Learners' Attention State during Video Lectures
A Nonformal Interactive Therapeutic Multisensory Environment for People With Cerebral Palsy
MorphingScents : Fabricating Thin, Flexible, and Shape-Changing Odor-Emitting Mechanism for Interactive Olfactory Encounters
Muscular Activity in Relation to Support of the Upper Extremity in Work With a Computer Mouse
Role of Privacy Concerns and Trust in Consumers' Intention to Use Buy-Now, Pay-Later (BNPL): An Extended TPB Model
Interactive Design Using the Example of a Complex Medical Application
Wearable Devices Usages and Older Adults: Their Real Needs, Preferences, and Expectations
From Play to Pay: Exploring Imaginal and Emotional Virtual Item Retail Experiences in Online Game Environment
The Technostress of ChatGPT Usage: How Do Perceived AI Characteristics Affect User Discontinuous Usage Through AI Anxiety and User Negative Attitudes?
An empirical evaluation of knowledge, cognitive style, and structure upon the performance of a hypertext task
Are Virtual Influencers Friends or Foes? Uncovering the Perceived Creepiness and Authenticity of Virtual Influencers in Social Media Marketing in the United States
Investigating the Users' Preferences of Heart Rate Data Types and Visualizations on a Smartwatch
Assessing the Visual Esthetics of User Interfaces: A Ten-Year Systematic Mapping
An Empirical Study of Tagging for Personal Information Organization: Performance, Workload, Memory, and Consistency
Content Preparation for E-Commerce Involving Chinese and U.S. Online Consumers
Sexist AI: An Experiment Integrating CASA and ELM
Gamification Solutions to Enhance Software User Engagement - A Systematic Review
The Effect of Generative AI Ethics on Users' Continuous Usage Intentions: A PLS-SEM and fsQCA Approach
The Role of Social Media in Building Islamic Banking Consumer Engagement: Analysing the Impact of Brand Personality Traits and Brand Love
Effects of Language on Angry drivers' Situation Awareness, Driving Performance, and Subjective Perception in Level 3 Automated Vehicles
Toward Programming a Collaborative Robot by Interacting with Its Digital Twin in a Mixed Reality Environment
Towards a cognitive browser for OOPS
AI Pilot in the Cockpit: An Investigation of Public Acceptance
Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles
Performance comparison of multiple image depth and shape cues
Creating Routines for IoT Ecosystems through Conversation with Smart Speakers
Integration of Subjective and Objective Usability Evaluation Based on IEC/IEC 15939: A Case Study for Traffic Supervision Systems
Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling
Chinese System Usability Scale: Translation, Revision, Psychological Measurement
Psychometric Evaluation of the T-CSUQ: The Turkish Version of the Computer System Usability Questionnaire
Psychometric Properties of the Chinese Version of the Online Anonymity Questionnaire: An Investigation of Reliability, Validity, and Measurement Invariance
Toward the Consolidation of Filming Simulators: A Systematic Literature Review of Virtual Environments for Audiovisual Learning and Practice
New analysis of HRV through wavelet transform
Devising a High-Level Command Language for the Teleoperation of Autonomous Vehicles
Design of Navigation Applications for People with Disabilities: A Review of Literature and Guideline Formulation
WidgetSketcher: Single-View and Sketch-Based 3D Modeling with Widget Manipulation
Intention to Adopt Digital Games for Safety Training in Young Farm Operators: The Role of Ease of Use, Perceived Usefulness, and Game Design Characteristics
Consumer Health Informatics Interventions Must Support User Workflows, Be Easy-To-Use, and Improve Cognition: Applying the SEIPS 2.0 Model to Evaluate Patients' and Clinicians' Experiences with the CONDUIT-HID Intervention
User Experience with Virtual Reality in Team-Based Prototyping and Brainstorming
Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio
ScentClue : Enhancing Story Engagement in Virtual Reality Through Hedonically Varied Olfactory Hints
Combined Effect of Multiple Performance Shaping Factors on Human Reliability: Multiplicative or Additive?
Factors Affecting Adoption Intention of Productivity Software Applications Among Teachers: A Structural Equation Modeling Investigation
Multi-Device Use: Understanding the Motivations behind Switching between Multiple Devices during a Task
Seniors and Information Technology in China
Adoption of Wearable Devices by Older People: Changes in Use Behaviors and User Experiences
A Novel Cooperation-Guided Warning of Invisible Danger from AR-HUD to Enhance Driver's Perception
Comparing Four Touch-Based Interaction Techniques for an Image-Based Audience Response System
Learning Satisfaction in Virtual Reality: The Role of Persuasive Design
Can Your Smartphone Save A Life? A Systematic Review of Mobile-Based Interventions For Suicide Prevention
The Moderating Role of Homophily and Need for Uniqueness in the Relationship Between Anthropomorphism of Virtual Influencer and Intention to Imitate and Word of Mouth
Health on the move - can we keep up? Activity tracker performance test to measure data and strategic skills
StretchArms: Promoting Stretching Exercise with a Smartwatch
Examining Postadoption Usage of Mobile Services From a Dual Perspective of Enablers and Inhibitors
A Taxonomy-Based Usability Study of an Intelligent Speed Adaptation Device
Multi-Finger-Based Arbitrary Region-of-Interest Selection in Virtual Reality
Online BCI System for Motor Imagery Based on Sliding Weight Method Under Environmental Noise Interference
User Experience Design of a Prototype Kiosk: A Case for the İstanbul Public Transportation System
Enhancing Fire Safety Education Through Immersive Virtual Reality Training with Serious Gaming and Haptic Feedback
Flexible User Interfaces for Group Collaboration
That Scent Evokes an Image - On the Impact of Olfactory Cues on User Image Recall in Digital Multisensory Environments
A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking
Dangerous or Desirable: Utilizing Augmented Content for Field Policing
Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor
Translation and Validation of the System Usability Scale in a Danish Mental Health Setting Using Digital Technologies in Treatment Interventions
The structure and content of programming knowledge: Disentangling training and language effects in theories of skill development
Evaluating the Effectiveness of Contact-Analog and Bounding Box Prototypes in Augmented Reality Head-Up Display Warning for Chinese Novice Drivers Under Various Collision Types and Traffic Density
Communicative NGOMSL: Development of an Evaluation Method for a Text-Based Communication System
MRLab: Virtual-Reality Fusion Smart Laboratory Based on Multimodal Fusion
Evaluating Simultaneous Visual Instructions with Kindergarten Children on Touchscreen Devices
Determining Ergonomic Risks Arising from the Use of Information Technologies in the Covid-19 Environment
Elicitation of Haptic User Interface Needs of People with Low Vision
Simulating Social Behavior of LLM-Based Autonomous Negotiator Agents in a Game-Theoretical Framework Using Multi-Agent Systems
Variations in the Usability of Independent Web-Based Personal Health Records
A Lightweight Mobile Outdoor Augmented Reality Method Using Deep Learning and Knowledge Modeling for Scene Perception to Improve Learning Experience
Psychometric Properties of the Persian Version of Social Media Use Integration Scale (SMUIS)
Ecological Validity and Pervasiveness in the Evaluation of Ubiquitous Computing Technologies for Health Care
Factors Influencing User Adoption of Social Commerce in the Metaverse: The Moderating Role of Technology Comfort, E-Word-of-Mouth, and Endowment Effect
Interactive reconstructive student modeling: A machine-learning approach
Evaluating Effects of Enhanced Autonomy Transparency on Trust, Dependence, and Human-Autonomy Team Performance over Time
Development and Application of a Classification System for Voice Intelligent Agents
Metaverse Technologies in Painting Education and Their Influence on Student Creativity and Self-Expression
Geospatial Reasoning Ability: Definition, Measurement and Validation
Capture, Annotate, Browse, Find, Share: Novel Interfaces for Personal Photo Management
Learning Theory as Applied to Mechanical CAD Training of Novices
Usability Evaluation of Police Mobile Computer Terminals: A Focus Group Study
Skill Progression Demonstrated by Users in the Scratch Animation Environment
Development of an Augmented Reality Training Environment Construction System Using Puzzle-Like Programming in a Real Environment
HealthSit: Designing Posture-Based Interaction to Promote Exercise during Fitness Breaks
RAMSES: A Method for the Design Process of Interactive Information Systems
Development of an Instrument to Measure Enjoyment of Computer Game Play
Understanding the Relationship between IT Affordance and Consumers' Purchase Intention in E-Commerce Live Streaming: The Moderating Effect of Gender
Assessing User Satisfaction in the Era of User Experience: Comparison of the SUS, UMUX, and UMUX-LITE as a Function of Product Experience