yusuke1997/dblp-id-title huggingface dataset:
A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program
Book Review: "Engineering in Complex Dynamic Worlds, " edited by E. Hullnagel, G. Mancini and D. D. Woods
Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery
TimelyPresent: Connecting families across continents
Editorial: Special Issue on "The Semantics and Syntax of Human-Computer Interaction"
Exploring digital remediation in support of personal reflection
Magnitude-based inference and its application in user research
Towards Ecological Validity in Menu Research
Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills
Interaction with virtual environments
Using the computer mouse for stress measurement - An empirical investigation and critical review
Is a picture really worth a thousand words? Exploring the feasibility of graphical authentication systems
In praise of forgiveness: Ways for repairing trust breakdowns in one-off online interactions
Preserving the Integrity of the Medium: A Method of Measuring Visual and Auditory Comprehension of Electronic Media
Customizing by doing for responsive video game characters
Supporting the awareness of shared interests and experiences in communities
Why do users prefer the hedonic but choose the Utilitarian? Investigating user dilemma of hedonic-utilitarian choice
Mediating intimacy in long-distance relationships using kiss messaging
An empirical evaluation of four data visualization techniques for displaying short news text similarities
A Lexical Analysis of Keywords in High Level Programming Languages
Do patterns help novice evaluators? A comparative study
Commentary: Models of the Decision Maker in Unforeseen Accidents
Footprints of information foragers: behaviour semantics of visual exploration
Some principles for libraries of task decomposition methods
A Multi-Dimensional Approach to Positional Chess
Investigating the effect of key size, typing angle, and typing technique of virtual keyboard on typing productivity, biomechanics, and usability in a mixed reality environment
Voice-Input Aids for the Physically Disabled
Information disclosure on mobile devices: Re-examining privacy calculus with actual user behavior
Is visual content in textual search interfaces beneficial to dyslexic users?
Visual sensitivities of dynamic graphical displays
User-Adaptive Computer Graphics
An Experimental Investigation of Interface Design Alternatives: Icon vs. Text and Direct Manipulation vs. Menus
Organizational Decision Support Systems
Understanding strategy selection
Playing vibrotactile music: A comparison between the Vibrochord and a piano keyboard
The quality of human-automation cooperation in human-system interface for nuclear power plants
Detecting system failures from durations and binary cues
Collaborative sense-making during simulated Intelligence Analysis Exercises
Interactive Communication of Sentential Structure and Content: An Alternative Approach to Man-Machine Communication
Web site designs: Influences of designer's expertise and design constraints
A Description of Structural Change in a Central Place System: A Speculation Using Q-Analysis
Two distinct routes for inducing emotions in HCI design
Effects of Computer Programming Experience on Network Representations of Abstract Programming Concepts
Coping tactics employed by visually disabled users on the web
Semi-public end-user content contributions - A case-study of concerns and intentions in online photo-sharing
Diagrammatic Displays for Engineered Systems: Effects on Human Performance in Interacting with Malfunctioning Systems
Development and validation of a practical instrument for evaluating players' familiarity with exergames
Human performance modeling in temporary segmentation Chinese character handwriting recognizers
Privacy in information technology: Designing to enable privacy policy management in organizations
The social side of software engineering - A real ad hoc collaboration network
Document Annotation: To Write, Type or Speak?
Designing personalized mental health interventions for anxiety: CBT therapists' perspective
Conditional Statements, Looping Constructs, and Program Comprehension: An Experimental Study
Parallel earcons: reducing the length of audio messages
Modeling persistence behavior in serious games: A human-centered approach using in-game and text replays
Fuzzy Set Evaluation of Inspection Performance
Should we use the NASA-TLX in HCI? A review of theoretical and methodological issues around Mental Workload Measurement
Estimating human sensitivity to curving of segmented paths within room-size environment
A study in responsiveness in spoken dialog
HMMCF: A human-computer collaboration algorithm based on multimodal intention of reverse active fusion
APECKS: using and evaluating a tool for ontology construction with internal and external KA support
Supporting Command Reuse: Empirical Foundations and Principles
The Immersive Virtual Environment of the digital fulldome: Considerations of relevant psychological processes
A graspable olfactory display for virtual reality
Omnis Prædictio: Estimating the full spectrum of human performance with stroke gestures
Comparative analysis of emotion estimation methods based on physiological measurements for real-time applications
Creating, comprehending and explaining spreadsheets: a cognitive interpretation of what discretionary users think of the spreadsheet model
Strategy Choice and Change in Programming
From hot-spots towards experience-spots: Leveraging on users' sociocultural experiences to enhance security in cued-recall graphical authentication
An object-based representation system for organic synthesis planning
Some Problems Concerning the Construction of Algorithms of Decision-Making in Fuzzy Systems
Evaluating the efficacy of using a novel gaze-based attentive user interface to extend ADHD children's attention span
Consumer trust and distrust: An issue of website design
Human Factors Guidelines in Computer Graphics: A Case Study
The development and validation of the Immersion Experience Questionnaire Short Form (IEQ-SF)
Effects of incorporating virtual reality training intervention into health care on cognitive function and wellbeing in older adults with cognitive impairment: A randomized controlled trial
The Action-Modifier-Object-Attribute (AMOA) Classification of User-Oriented Functions
An Object-Oriented Language for Distributed Artificial Intelligence
How will the use of graphics affect visual aesthetics? A user-centered approach for web page design
Experimenters' Influence on Mental-Imagery based Brain-Computer Interface User Training
Systematic building of conceptual classification systems with C-KAT
Domain and task representation for tutorial process models
Performance Amplification and Process Restructuring in Computer-Based Writing
Using lag-sequential analysis for understanding interaction sequences in visualizations
General Reconstruction Characteristics of Probabilistic and Possibilistic Systems
Statistical Simplification of Neural Nets
Structure and Support in Cooperative Environments: The Amsterdam Conversation Environment
Explicit feedback from users attenuates memory biases in human-system dialogue
Foundations of Declarative Debugging in Arbitrary Logic Programming
A Step Toward Automatic Analysis of Student Programming Errors in a Batch Environment
Evaluating the effectiveness of visual user interfaces for information retrieval
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
The interplay between organizational polychronicity, multitasking behaviors and organizational identification: A mixed-methods study in knowledge intensive organizations
A Taxonomy of User-Oriented Functions
iPillowPal: Exploring affective gesture-based interactive textile design for long-distance relationship couples
From Remote Structures to Surface Structures Without the Cycle: A Computational Study
An Examination of Gender Differences in the Determinants of Computer Anxiety and Attitudes Toward Microcomputers Among Managers
Instructionless Learning about a Complex Device: The Paradigm and Observations
Sound design and perception in walking interactions
The knowledge acquisition workshops: A remarkable convergence of ideas
Extensions to the CART Algorithm
An assessment of email and spontaneous dialog visualizations
Role of embodiment and presence in human perception of robots' facial cues
"Eliciting and Analyzing Expert Judgement, A Practical Guide, " by M. Meyer and J. Booker (Book Review)
Mental models and computer programming
Toward the optimal link structure of the cyber shopping mall
Human-machine symbiosis: A multivariate perspective for physically coupled human-machine systems
Designing an XAI interface for BCI experts: A contextual design for pragmatic explanation interface based on domain knowledge in a specific context
From smart objects to smart experiences: An end-user development approach
Book Review: "Psychology of Programming, " edited by J.-M. Hoc, T. R. G. Green, R. Samurcay, and D. J. Gilmore
Sketcholution: Interaction histories for sketching
A System for Primitive Natural Language Acquisition
Education for Research: The Changing Constructs of the Postgraduate
Auditory feedback in haptic collaborative interfaces
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments
The Effect of Microcomputer Presentation and Response Medium on Digit Span Performance
The benefits and challenges of using crowdfunding to facilitate community-led projects in the context of digital civics
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
See-through techniques for referential awareness in collaborative virtual reality
Foregrounding data in co-design - An exploration of how data may become an object of design
A toolset supported approach for designing and testing virtual environment interaction techniques
User verification through pointing characteristics: an exploration examination
StoryPoint: GenAI-supported domain-specific data story authoring for enterprises
The usability of passphrases for authentication: An empirical field study
More or Less Following a Plan During Design: Opportunistic Deviations in Specification
Pair programming productivity: Novice-novice vs. expert-expert
Supporting Command Reuse: Mechanisms for Reuse
Experimental design heuristics for scientific discovery: the use of "baseline" and "known standard" controls
Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes
Embodied models as simulated users: introduction to this special issue on using cognitive models to improve interface design
Navigation strategies with ecological displays
Editorial: Knowledge Acquisition
Emergent Complexity and Person-Machine Systems
Context-Fixing Semantics for Instructable Robots
Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers
Special issue on advanced interfaces for cultural heritage
Community Reminder: Participatory contextual reminder environments for local communities
The notion of overview in information visualization
"I felt her company": A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent
Future design of accessibility in games: A design vocabulary
Graphical features of interactive dashboards have little influence on engineering students performing a design task
A method and advisor tool for multimedia user interface design
Multimodal astronaut virtual training prototype
"She was useful, but a bit too optimistic": Augmenting Design with Interactive Virtual Personas
Knowledge transfer in pair programming: An in-depth analysis
Seeking information about assistive technology: Exploring current practices, challenges, and the need for smarter systems
Engaging with ethics in the HCI design process: A study of ethical design practice in different work contexts
A view to a click: Pupil size changes as input command in eyes-only human-computer interaction
Modelling rhetorical legal "logic"--a double syllogism
MiRA - Mixed Reality Agents
Analysis of the Performance of a Genetic Algorithm-Based System for Message Classification in Noisy Environments
Experimental Comparison of Design/Documentation Formats for Expert Systems
The human touch: How non-expert users perceive, interpret, and fix topic models
Mobile technology for crime scene examination
Problems integrating user participation into software development
A redundancy-based method for the extraction of relation instances from the Web
Expanding exertion gaming
Video diary as a means for data gathering with children - Encountering identities in the making
A Mathematical Programming Approach to Inference with the Capability of Implementing Default Rules
Biology of Decisionary and Learning Mechanisms in Mammalian CA3-Hippocampus: A Review
Leveraging human computation for pure-text Human Interaction Proofs
A Comparison of Menu Selection Techniques: Touch Panel, Mouse and Keyboard
An Experiment in Modeling Human Visual Learning
Cognitive and gender factors influencing navigation in a virtual environment
Involving users in the wild - Participatory product development in and with online communities
How does comprehension affect user experience quality in multilanguage voice-activated intelligent education?
Interactive improvement of decision trees through flaw analysis and interpretation
Semantic Strings: A New Technique for Detecting and Correcting User Errors
Quantifying determinants of social conformity in an online debating website
How do usability professionals construe usability?
Using social interaction trace data and context to predict collaboration quality and creative fluency in collaborative design learning environments
Modelling Blind Users' Interactions with an Auditory Computer Interface
Formal Systems for Mechanized Statistical Inference
Using Personal Construct Techniques for Collaborative Evaluation
Does the avatar embodiment moderate the Proteus effect?
The evaluation of a mobile user interface for people on the autism spectrum: An eye movement study
Computer-Mediated Communication, De-Individuation and Group Decision-Making
Support for Tentative Design: Incorporating the Screen Image, as a Graphical Object, into PROLOG
POMA: A tangible user interface to improve social and cognitive skills of Sri Lankan children with ASD
Ontology schema for an agent belief store
Requirements trawling: techniques for discovering requirements
From Automata Theory to Brain Theory
Inter-personal awareness and synchronization: assessing the value of communication technologies
VOTE: A ray-casting study of vote-oriented technique enhancements
Heuristics for Expertise Transfer: An Implementation of a Dialog Manager for Knowledge Acquisition
Reusing UI elements with Model-Based User Interface Development
Introduction/Editorial: Machine Discovery
The performance of hand postures in front- and back-of-device interaction for mobile computing
Solving VT in VITAL: a study in model construction and knowledge reuse
Predictive Analysis in Sentence Comprehension: A Computer Simulation Model for Surface Structure Parsing
A user study to investigate semantically relevant contextual information of WWW images
Acquisition and exploitation of gradual knowledge
Fuzzy cognitive maps considering time relationships
From Greta's mind to her face: modelling the dynamics of affective states in a conversational embodied agent
Information security in the knowledge economy
Planning and Direction of Problem Solving in Structured Programming: An Empirical Comparison between Two Methods
Editorial: the Sisyphus-VT initiative
FAT-CAT - Explainability and augmentation for an AI system: A case study on AI recruitment-system adoption
Examining working memory load and congruency effects on affordances and conventions
Predicting End-User Acceptance of Microcomputers in the Workplace
An empirical user-study of text-based nonverbal annotation systems for human-human conversations
What's in a Concept: Structural Foundations for Semantic Networks
Computer support for creativity
User Acceptance of Information Technology: System Characteristics, User Perceptions and Behavioral Impacts
Power, Ease of Use and Cooperative Work in a Practical Multimedia Message System
Browsing hierarchical data with multi-level dynamic queries and pruning
Sharing your view: A distributed user interface approach for reviewing emergency plans
Default inheritance in an object-oriented representation of linguistic categories
Expectations and Feedback in User-System Communication
The role of expectations in service evaluation: A longitudinal study of a proximity mobile payment service
An Experimental Evaluation of Prefix and Postfix Notation in Command Language Syntax
On theory-driven design and deployment of collaboration systems
Cognitive Biases and Corrective Techniques: Proposals for Improving Elicitation Procedures for Knowledge-Based Systems
Using Planning Techniques in Intelligent Tutoring Systems
Capturing "cool": Measures for assessing coolness of technological products
SOPHIE: A Step Toward Creating a Reactive Learning Environment
Performance of new participants in virtual environments: The Nottingham tool for assessment of interaction in virtual environments (NAÏVE)
Using protection motivation theory in the design of nudges to improve online security behavior
Using intentional models for the interface design of multi-level systems
An Economical Approach to Modeling Speech Recognition Accuracy
A review of user-interface design guidelines for public information kiosk systems
An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen
Conceptual Data Modelling in Database Design: Similarities and Differences between Expert and Novice Designers
EMS hand prop: Leveraging the loss of sense of agency caused by electrical muscle stimulation to make hands serve better as virtual objects
Privacy practices of Internet users: Self-reports versus observed behavior
Knowledge-Based Systems in Speech Recognition: A Survey
Beyond being there? Evaluating augmented digital records
User attitudes towards news content personalization
Cognitive support: designing aiding to supplement human knowledge
Linked open data-based explanations for transparent recommender systems
EISEval, a generic reconfigurable environment for evaluating agent-based interactive systems
Navidget for 3D interaction: Camera positioning and further uses
Comprehension is a double-edged sword: Over-interpreting unspecified information in intelligible machine learning explanations
Visual search-based design and evaluation of screen magnifiers for older and visually impaired users
Book Review: "Hypertext Concepts, Systems and Applications. Proceedings of the European Conference on Hypertext, INRIA, France, November 1990, " edited by A. Rizk, N. Streitz, and J. Andre
Using a game controller for relaying deictic gestures in computer-mediated communication
Principles for modelling function allocation
Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning
Evaluation of Algorithms for Combining Independent Data Sets in a Human Performance Expert System
The Cognitive Apprenticeship Analogue: A Strategy for Using ITS Technology for the Delivery of Instruction and as a Research Tool for the Study of Teaching and Learning
Comparing a rule-based approach with a pattern-based approach at different levels of complexity of conceptual data modelling tasks
Scaling up multi-touch selection and querying: Interfaces and applications for combining mobile multi-touch input with large-scale visualization displays
Unity in Variety in website aesthetics: A systematic inquiry
Reactive scheduling: improving the robustness of schedules and restricting the effects of shop floor disturbances by fuzzy reasoning
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human-AI teams
Microcomputer Implementation of an Idiographic Psychological Instrument
"I've never seen a glass ceiling better represented": Bias and gendering in LLM-generated synthetic personas from a participatory design perspective
Organization of Broad Computer Menu Displays
ARGUS: A Program to Explore Intra-Personal Personalities
The impact of candidate display styles for Japanese and Chinese characters on input efficiency
Whither Device Independence in Interactive Graphics?
CODE4: a unified system for managing conceptual knowledge
Perception of Depth Surfaces in Random-Dot Stereograms: A Neural Model
Exploring User Experience (UX) in virtual learning environments
Enhancing PIXIE's Tutoring Capabilities
Four Different Perspectives on Human-Computer Interaction
I just wanna blame somebody, not something! Reactions to a computer agent giving negative feedback based on the instructions of a person
Higher-Order Logics for Handling Uncertainty in Expert Systems
Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes
Designing human-in-the-loop autonomous Cyber-Physical Systems
Integrated Knowledge-Based System Design and Validation for Solving Problems in Uncertain Environments
Validating dynamic properties of rule-based systems
Extending Fitts' law in three-dimensional virtual environments with current low-cost virtual reality technology
Topic management for an engaging conversational agent
Dealing with a Database Query Language in a New Situation
'Address and command': Two-handed mid-air interactions with multiple home devices
"Beating" Fitts' law: virtual enhancements for pointing facilitation
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
Continuous sonification enhances adequacy of interactions in peripheral process monitoring
The effects of virtual human's verbal persuasion strategies on user intention and behavior
Paper versus Online Presentations of Subjective Questionnaires
Context of Use within usability activities
Reading from Screen versus Paper: There is No Difference
Multiple Objective Decision-Making Using Fuzzy Sets
Visual overview, oral detail: The use of an emergency-department whiteboard
Knowledge acquisition by encoding expert rules versus computer induction from examples: a case study involving soybean pathology
Planning and the user interface: the effects of lockout time and error recovery cost
Impact of Screen Density on Clinical Nurses' Computer Task Performance and Subjective Screen Satisfaction
Improved efficiency through I- and E-feedback: a trackball with contextual force feedback
Mymemory: A mobile memory assistant for people with traumatic brain injury
An introduction to clarity: a schematic functional language for managing the design of complex systems
Personal informatics and negative emotions during commuter driving: Effects of data visualization on cardiovascular reactivity & mood
Keeping ubiquitous computing to yourself: A practical model for user control of privacy
Who but not where: The effect of social play on immersion in digital games
Bimodality of formal ontology and mereology
Users are individuals: individualizing user models
Empirical validation of the Gamification User Types Hexad scale in English and Spanish
Predicting the need for XAI from high-granularity interaction data
Computer generation of process explanations in nuclear astrophysics
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga
Phishing interrupted: The impact of task interruptions on phishing email classification
User Models: Theory, Method, and Practice
Emotionally expressive dynamic physical behaviors in robots