yusuke1997/dblp-id-title huggingface dataset:
The effects of sound and colour on responses to a computer game
An integrative approach to requirements analysis: How task models support requirements reuse in a user-centric design framework
Exploring Social Interaction With a Tangible Music Interface
Field Testing a Natural-Language Information System: Usage Characteristics and Users' Comments
Incremental Maintenance of Semantic Links in Dynamically Changing Hypertext Systems
User Needs Analysis and requirements engineering: Theory and practice
The therapist user interface of a virtual reality exposure therapy system in the treatment of fear of flying
Collaborative use of individual search histories
Representing the impact of time on human error and systems failure
"Working sphere/engagement" and the concept of task in activity theory
Health Websites that people can trust - the case of hypertension
Yes/No or Maybe - further evaluation of an interface for brain-injured individuals
Too good to be bad: Favorable product expectations boost subjective usability ratings
Donating Context Data to Science: The Effects of Social Signals and Perceptions on Action-Taking
Dynamic Facial Emotion Recognition Oriented to HCI Applications
Metrics for evaluating human information interaction systems
Shuffling Services: Current Trends in Interacting with Digital Music
Physical gestures for abstract concepts: Inclusive design with primary metaphors
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness
A socio-cognitive analysis of online design discussions in an Open Source Software community
Developing web annotation tools for learners and instructors
Inferior, Yet Transformative: the User Experience with Robotic Vacuum Cleaners
Hidden messages: evaluating the efficiency of code elision in program navigation
DOGeye: Controlling your home with eye interaction
Employing think-aloud protocols and constructive interaction to test the usability of online library catalogues: a methodological comparison
57 Varieties of Activity Theory
How productivity improves in hands-free continuous dictation tasks: lessons learned from a longitudinal study
The impact of voice characteristics on user response in an interactive voice response system
Technology for Children With Autism Spectrum Disorder: What Do Sri Lankan Parents and Practitioners Want?
Hypertext and Expert Systems: The Possibilities for Integration
Immediate usability: a case study of public access design for a community photo library
Designing with Ethnography: Making Work Visible
AmbiKraf Byobu: Merging Technology with Traditional Craft
In generative AI we trust: an exploratory study on dimensionality and structure of user trust in ChatGPT
Acceptability Study of Emotional Expressions of In-Vehicle Virtual Assistant
On integration of interface design methods: Can debates be resolved?
The motivational and control structure underlying the acceptance of adaptive museum guides - An empirical study
"Moving to the centre": A gaze-driven remote camera control for teleoperation
Exploring 'Canned Communication' for coordinating distributed mobile work activities
Shared Input Multimodal Mobile Interfaces: Interaction Modality Effects on Menu Selection in Single-Task and Dual-Task Environments
Reactionary reactions to altering activity theory
Text formats and web design for visually impaired and dyslexic readers - Clear Text for All
Intuitive Learnability of Touch Gestures for Technology-Naïve Older Adults
In Memoriam Brian Shackel 1927-2007
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities
Interacting with Electronic Mail Can be a Dream or a Nightmare: A User's Point View
User Interface Design for Medical Imaging Workstations: Image Display and Processing
Explaining B2C e-commerce acceptance: An integrative model based on the framework by Gatignon and Robertson
Utopian Design Space: Practical Concerns and Transformative Ambitions
A Novel Head Cursor Facilitation Technique for Cerebral Palsy: Functional and Clinical Implications
Human and Technical Factors of Distributed Group Drawing Tools
Model-based tools for pervasive usability
The User Interface in a Hypertext, Multiwindow Program Browser
Response to commentaries on 'The Usability Metric for User Experience'
Fast and independent access to map directions for people who are blind
The Influences of Design Esthetic, Site Relevancy and Task Relevancy on Attention to Banner Advertising
Interoceptive Awareness: The 'Being' Dimension of 'Being There' in Virtual Worlds
Prototype evaluation and redesign: structuring the design space through contextual techniques
The bug in the salad: the uses of emotions in computer interfaces
Examining proactiveness and choice in a location-aware mobile museum guide
Conceptualizing a possible discipline of human-computer interaction
Usability evaluation of voiceprint authentication in automated telephone banking: Sentences versus digits
How to replace an old email system with a new
How Should Organizations Adapt to Youth Civic Engagement in Social Media? A Lead User Approach
On scaling strategies for the full-body postural control of virtual mannequins
Patterns of Students' Interactions with a Hypermedia System
Aesthetics in Context - The Role of Aesthetics and Usage Mode for a Website's Success
Automatic Cognitive Load Detection from Face, Physiology, Task Performance and Fusion During Affective Interference
N-fingers: a finger-based interaction technique for wearable computers
Graphical Toolkits for Rapid Prototyping of Multimodal Systems: A Survey
Most Cited Paper Award
Task-Based Method for Creating Usable Hypertext
EduRecomSys: An Educational Resource Recommender System Based on Collaborative Filtering and Emotion Detection
Rendezvousing with location-aware devices: Enhancing social coordination
A grounded theory approach to modelling learnability of hypermedia authoring tools
Social Justice in HCI: Current Streams, Considerations, and Ways Forward
Heuristic evaluation of virtual reality applications
A flexible hypertext courseware on the Web based on a dynamic link structure
Design for Emergency: How Digital Technologies Enabled an Open Design Platform to Respond to COVID-19
Delivering Cognitive Psychology to HCI: The Problems of Common Language and of Knowledge Transfer
Empirical Results for High-definition Video and Augmented Reality Content Delivery in Hyper-connected Cars
Web API Usability: A Systematic Mapping Study
Integrating Information - A Task-Orientated Approach
Corrigendum to "Desktop virtual environments: a study of navigation and age" [Interacting with Computers 16 (2004) 939-956]
An experimental study of learner perceptions of the interactivity of web-based instruction
The Perception of the Utility of Social Media by Caregivers of Persons with Autism Spectrum Disorders during a Period of Home Quarantine
A Novel Gaze Input System Based on Iris Tracking With Webcam Mounted Eyeglasses
An Analysis of User Interface Design Projects: Information Sources and Constraints in Design
Citizen Motivation on the Go: The Role of Psychological Empowerment
Scenarios and task analysis
Social Media Use and COVID-19 Vaccination Intent: An Exploratory Study on the Mediating Role of Information Exposure
Analytic review of usability evaluation in ISMAR
The Impact of Social Presence on Feelings of Closeness in Personal Relationships
Emotion representation and physiology assignments in digital systems
Increasing the expressive power of task analysis: Systematic comparison and empirical assessment of tool-supported task models
'Hi Chatbot, let's Talk about Politics!' Examining the Impact of Verbal Anthropomorphism in Conversational Agent Voting Advice Applications (CAVAAs) on Higher and Lower Politically Sophisticated Users
Smartwatch User Authentication Based on the Arm-Raising Gesture
Our Year With the Glass: Expectations, Letdowns and Ethical Dilemmas of Technology Trials With Vulnerable People
The Kinematic Theory Produces Human-Like Stroke Gestures
Facilitating Interdisciplinary Collaboration in Large-Scale Research Networks: Tackling Uncertainties in Knowledge Building and the Designing of Robotic Systems in Healthcare
A case study of a human error in a dynamic environment
Presence and general principles of brain function
Design as a mutual learning process between users and designers
Gaps Between Continuous Measurement Methods: A Longitudinal Study of Perceived Usability
Entrepreneurial Intention: The Impact of General Computer Self-Efficacy and Computer Anxiety
Four Principles of Groupware Design
Steps to take before intelligent user interfaces become real
Mental models for web objects: Where do users expect to find the most frequent objects in online shops, news portals, and company web pages?
Designing a real-time telepathology workstation to mitigate communication delays
Programming for cognitive justice: Towards an ethical framework for democratic code
The computer science education crisis: fact or illusion?
A computer support tool for the early stages of architectural design
The State of Speech in HCI: Trends, Themes and Challenges
The Case for Supportive Evaluation During Design
Online Disclosure of Personally Identifiable Information with Strangers: Effects of Public and Private Sharing
Managing Design Ideas with a Shared Drawing Tool
Designing and assessing everyday objects: Impact of externalisation tools and judges' backgrounds
Motivations in personalisation behaviour
Collaborative design: Managing task interdependencies and multiple perspectives
Modelling form-based interfaces with bipartite state machines
Scenarios in user-centred designsetting the stage for reflection and action
Feminism asks the "Who" questions in HCI
Gauging Engagement in Video Games: Does Game Violence Relate to Player Behavior? Report on a Study
Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts
The influence of hedonic quality on the attractiveness of user interfaces of business management software
Scenarios and the HCI-SE design problem
Cognitive and Educational Aspects of Desktop Videoconferencing (Part 1)
Participatory Data Design: Managing Data Sovereignty in IoT Solutions
Intelligent interfaces through interactive planners
Improving web search on small screen devices
Audio channel constraints in video-mediated communication
Identifying the Importance of UX Dimensions for Different Software Product Categories
Formal Framework and Necessary Properties of the Fusion of Input Modes in User Interfaces
Designing learner-controlled educational interactions based on learning/cognitive style and learner behaviour
Incorporating user motivations to design for video tagging
Smile, YOU'RE Being Watched: Digital Privacy and Risk Perception Regarding Data Sharing on Social Networks
Tools over solutions? Comments on Interacting with Computers special issue on affective computing
Interfaces for the Active Web
An Interactive Design Framework for Children's Apps for Enhancing Emotional Experience
HCI Research Experiences During the Pandemic: Lessons Learned for the Road Ahead
Effects of Feedback Type on Touchscreen Navigation for Younger and Older Users
Exploring the Landscape of UX Subjective Evaluation Tools and UX Dimensions: A Systematic Literature Review (2010-2021)
The effects of simulating human conversational style in a computer-based interview
From doing to being: bringing emotion into interaction (Editorial)
On the assessment of usability testing methods for children
Towards a Practical Measure of Hypertext Usability
Factors Affecting User Perception of a Spoken Language vs. Textual Search Interface: A Content Analysis
Integrated digital communities: combining web-based interaction with text messaging to develop a system for encouraging group communication and competition
Adding cultural signposts in adaptive community-based virtual environments
Development and application of a framework for comparing early design methods for young children
Providing a networked future for interpersonal information retrieval: InfoVine and user modelling
An integrated model of interaction experience for information retrieval in a Web-based encyclopaedia
Comparison of Three QWERTY Keyboards for a Smartwatch
Methodology of Affective Intervention Design for Intelligent Systems
A realistic, virtual head for human-computer interaction
A Visual Approach to Versioning for Text Co-Authoring
Visualizing references to off-screen content on mobile devices: A comparison of Arrows, Wedge, and Overview + Detail
A Single-Item Measure of Website Usability: Comments on Christophersen and Konradt (2011)
Worker Performance in a Situated Crowdsourcing Market
Time and representational devices in Rapid Application Development
Tracing impact in a usability improvement process
When fingers do the talking: a study of text messaging
Perceived disorientation: an examination of a new measure to assess web design effectiveness
Process Support: Inflexible Imposition or Chaotic Composition?
The Attribute Explorer: information synthesis via exploration
Technical Understanding from Interactive Machine Learning Experience: a Study Through a Public Event for Science Museum Visitors
A Goal Satisfied: Rapid Journal Publication
A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing
Using think-aloud and psychometrics to explore users' experience with a news Web site
Interacting Cognitive Subsystems: A Framework for Considering the Relationships between Performance and Knowledge Representations
Participatory design with train drivers - a process analysis
Interaction patterns for future interactive systems components
Animated Demonstrations for Exploratory Learners
Special issue on the abuse and misuse of social agents
Tapping Task Performance on Smartphones in Cold Temperature
Information technology artefacts as structuring devices in organizations: design, appropriation and use issues
Response to "Sometimes it's hard to be a robot: A call for action on the ethics of abusing artificial agents"
Reflexive CSCW: Supporting Long-Term Personal Work
Computational Thinking and Mental Models: Promoting Digital Culture in the Youth and Adult Education
The Second Wave of Attention Economics. Attention as a Universal Symbolic Currency on Social Media and beyond
How People Judge the Usability of a Desktop Graphic User Interface at Different Time Points: Is there Evidence for Memory Decay, Recall Bias or Temporal Bias?
Branching Selection of Suggestions
The New Snapshot Narrators: Changing Your Visions and Perspectives!
Review of Graphical Notations for Specifying Direct Manipulation Interfaces
Exploration environments: supporting users to learn groupware functions
Successful and available: interface design exemplars for older users
Cultural cognition in usability evaluation
Interacting with user data - Theory and examples of drama and dramaturgy as methods of exploration and evaluation in user-centered design
The use of theatre in requirements gathering and usability studies
A dialogue-based approach for evaluating educational software
Influence, Discretion and Time Available: A Case Study of HCI Practice in Software Development
Real-time estimation of emotional experiences from facial expressions
Formal Reasoning about Dialogue Properties with Automatic Support
Framing a Set: Understanding the Curatorial Character of Personal Digital Bibliographies
Grading in interaction design education using design practitioners' conceptions of process quality
Evaluation of the quality of collaboration between the client and the therapist in phobia treatments
Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing
An interactive computer graphics interface for the introduction of fuzzy inference in environmental education
Enriching activity theory without shortcuts
Comparing two spreadsheet calculation paradigms: an empirical study with novice users
A Virtual Experiential Learning and Students' Ill-Structured Problem-Solving Ability
What Philosophy Can Offer to Information Science: The Example of Medical Expert Systems
Evaluating and implementing a collaborative office document system
Visual Development of Database Applications
'Working-to-Rules': A Case of Taylor-Made Expert Systems
Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design
Human Aspects of Interactive Multimedia Communication
Using an Immersive Video Environment to Assess Pedestrians' Compliance With COVID Distance Keeping Interventions
A Process Model of Empathy For Virtual Agents
Pressing the right buttons: taking the viewer there
Hierarchical Menu Selection with a Body-Centered Remote Interface
Interaction of Screen Distances, Screen Letter Heights and Source Document Distances
Introduction to the Special Issue on Temporal Aspects of Usability
Affect Modeling with Field-based Physiological Responses
Differences and Similarities between Dominant and Non-dominant Thumbs for Pointing and Gesturing Tasks with Bimanual Tablet Gripping Interaction
The Effects of Task Difficulty and Multitasking on Performance
Web Augmentation for Well-Being: the Human-Centred Design of a Takeaway Food Ordering Digital Platform
Drag-and-drop errors in young children's use of the mouse
How Knowledge Workers Manage Their Personal Information Spaces: Perceptions, Challenges and High-Level Strategies
Moral Judgements in Designing Better Systems
A model of cognitive loads in massively multiplayer online role playing games
Moneypenny: Lessons from the Messy Desk
Understanding Local Community Attachment, Engagement and Social Support Networks Mediated by Mobile Technology
Quantifying the Cost of Web Accessibility Barriers for Blind Users
ShifTable: A Natural Remote Target-Selection Technique on Large Displays
Modelling information seeking
User acceptance of mobile Internet: Implication for convergence technologies
Women's Experiences Receiving Support Online for Intimate Partner Violence: How Does it Compare to Face-to-Face Support from a Health Professional?
A Meta-model for Interacting with Computers
The Reflection Object: An Activity-Theory Informed Concept for Designing for Reflection
Understanding visual influence in graph design through temporal and spatial eye movement characteristics
Designing interfaces to support collaboration in information retrieval
Clover: Connecting technology and character education using personally-constructed animated vignettes
Lightweight techniques for structural evaluation of animated metaphors
IIVRS: an Intelligent Image and Video Rating System to Provide Scenario-Based Content for Different Users
A system of agent-based software patterns for user modeling based on usage mining
Unselfconscious Interaction: A Conceptual Construct
Customization of Web applications through an intelligent environment exploiting logical interface descriptions
Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling
The Effect of Design Elements on Simplicity, Usability, and Product Preference: A Video Conference Application Case Study
Understanding interaction with mobile devices
Rapid Prototyping in Human-Computer Interface Development
Designing a document-centric coordination application over the Internet
Designing with Image Schemas: Resolving the Tension Between Innovation, Inclusion and Intuitive Use
'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty
Suggested Prompts for Reflexivity: Navigating Intersectionality in HCI and CSCW Research
Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students
When sex, drugs, and violence enter the classroom: Conversations between adolescents and a female pedagogical agent
Task Analysis and Systems Analysis for Software Development
Dead Users' Profiles on Facebook: Limited Interaction Beyond Human Existence
What People Do with Consumption Feedback: A Long-Term Living Lab Study of a Home Energy Management System
Investigating Mental Workload Changes in a Long Duration Supervisory Control Task
Eye movements as indices for the utility of life-like interface agents: A pilot study
The Role of Task Analysis in Systems Design
A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning
Mobile agents for mobile tourists: a user evaluation of Gulliver's Genie
Designing for people in the age of information
Where Should a Public Access Health Information System be Sited?
Semiotic engineering principles for evaluating end-user programming environments
Fairtrade.com versus Fairtrade.org - how Fairtrade organisations use the Internet
Effects of different scenarios of game difficulty on player immersion
Speaker Verification for Multi-Task Interactions
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing
Applying and testing an approach to design for culturally diverse user groups
Revisiting breadth vs. depth in menu structures for blind users of screen readers
Caring through technology: Using e-mail for Christian pastoral care
Designing Intuitive Interactions: Exploring Performance and Reflection Measures
Embodiment and telepresence: Toward a comprehensive theoretical framework
Monitoring Hypertext Users
Applying heuristics to accessibility inspections
Interactivity and collaboration on the WWW is the 'WWW shell' sufficient?
The effects of speech-gesture cooperation in animated agents' behavior in multimedia presentations
Blended, Not Bossy: Ethics Roles, Responsibilities and Expertise in Design
Making epistemological trouble: Third-paradigm HCI as successor science
Design and evaluation guidelines for mental health technologies
Beyond the interface: users' perceptions of interaction and audience on websites
Levels of automation and user participation in usability testing
Possible implications of aging for interface designers
Assistant agents for the world wide web intelligent interface design challenges
Temporal aspects of interaction in shared virtual worlds
Predicting Human Operator's Decisions Based on Prospect Theory
Personalised adult e-training on computer use based on multiple attribute decision making
Effectiveness of Multi-Parameter Compound Tactons for Navigating in a Virtual Urban Environment
The Ladder of Data Citizen Participation: A Sociotechnical Lens for Designing Democratic Digital Services in the Data Economy
Co-constructing Meaning and Negotiating Participation: Ethical Tensions when 'Giving Voice' through Digital Storytelling
Why Pandemics and Climate Change Are Hard to Understand and Make Decision-Making Difficult
Toward User Experience in ATC: Exploring Novel Interface Concepts for Air Traffic Control
Comments on the Article 'Characterising and Measuring User Experiences in Digital Games' by IJsselsteijn et al. (2007)
IwC Special Issue "Feminism and HCI: New Perspectives" Special Issue Editors' Introduction
Unified user interface design: designing universally accessible interactions
Strategies for Intuitive Interaction in Public Urban Spaces
Block-based or graph-based? Why not both? Designing a hybrid programming environment for end-users
Observations and Inventions: New Approaches to the Study of Human-Computer Interaction
Human factors in personalised systems and services
'Hey Siri, You're Dumb!': Investigating Blurting Instances of Voice-Based Assistants
Designing interactive interfaces: theoretical consideration of the complexity of standards and guidelines, and the difference between evolving and formalised systems
Applying the conception of HCI engineering to the design of economic systems
Interpretation of a cross-cultural usability evaluation: A case study based on a hypermedia system for rare species management in Namibia
Projected Cognition - extending Distributed Cognition for the study of human interaction with computers
Looking at human-computer interface design: Effects of ethnicity in computer agents
Dynamic Anamorphosis as a Special, Computer-Generated User Interface
Simple pen interaction performance of young and older adults using handheld computers