yusuke1997/dblp-id-title huggingface dataset:
Comparative analysis of master and doctoral postgraduate training process in global mining institutions
Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments
User behavior pattern detection in unstructured processes - a learning management system case study
Modelling the success of learning management systems: application of latent class segmentation using FIMIX-PLS
Fear from COVID-19 and technology adoption: the impact of Google Meet during Coronavirus pandemic
How to lessen the effects of user resistance on the adoption of an e-learning environment: screenshot annotation on Flickr
Intra-organizational learning networks within knowledge-intensive learning environments
Students' writing and reading preferences in a paperless classroom
An inquiry-based augmented reality mobile learning approach to fostering primary school students' historical reasoning in non-formal settings
The effects of interaction types on learning outcomes in a blog-based interactive learning environment
Discourse measures for Basque summary grading
Development and validation of the online learning attitude questionnaire (OLAQ) among primary school children and caregivers
Consistency in the formation of culture-general competencies of economics students in the blended learning environment
Goal-setting and problem-solving in the tech-enhanced classroom a teaching and learning reboot: by Pete Atherton, (New York, NY: Routledge, 2023), 216 pp., £36.99 (paperback), £120.00 (hardback), £33.29 (eBook). ISBN 9781032117614
A time sequence-oriented concept map approach to developing educational computer games for history courses
Effects of teacher professional characteristics on student achievement: an investigation in blended learning environment with standards-based curriculum
Using fair AI to predict students' math learning outcomes in an online platform
Non-traditional learners' immediate and delayed responses to anonymous peer feedback in online collaborative learning
An intervention framework for developing interactive video lectures based on video clickstream behavior: a quasi-experimental evaluation
To review or not to review: that is the question
Evaluating Technology-Supported Teaching Learning: A Catalyst to Organizational Change
Towards a digital learning ecology to address the grand challenge in adult literacy
Online engagement of students: investigating the drivers of online teaching competencies and innovative teaching
Blockchain-based decentralised micro-accreditation for lifelong learning
From empathy to quality long-term care: a generative AI-based art therapy approach based on the self-directed learning model
The effects of spherical video-based virtual reality implementation on students' natural science learning effectiveness
A situation-based flipped classroom to improving nursing staff performance in advanced cardiac life support training course
MultiMap: An Interactive Tool for Mathematical Experimentation
Establishing a Nonlinear Dynamic Individual-Centered Language Assessment model: a dynamic systems theory approach
Attitudes toward computers: A study of post-secondary students in Singapore
Exploring faculty adoption of ChatGPT: a stimuli-organism-response approach
The role of model building in problem solving and conceptual change
Cognitive and metacognitive learning strategies among Arabic language students
Critical research advancements of flipped learning: a review of the top 100 highly cited papers
Simulating Text Understanding for Educational Applications with Latent Semantic Analysis: Introduction to LSA
Cognitive support for learning computer-based tasks using animated demonstration
Exploring remote distance learning: what is it and should we keep it?
To guide or not to guide: issues in the sequencing of pedagogical structure in computational model-based learning
Insights into usability, academic outcomes, and emotional responses in an AR-Interactive learning environment
Learning about earthquakes: getting serious about authenticity in computer-supported learning
Trends in technology-enhanced learning strategies in speech-language pathology solutions: a systematic review of journal publications from 2004 to 2023
Understanding teenagers' personal contexts to design technology that supports learning about energy consumption
Academic rigour versus rapid publication
Using a fine-grained multiple-choice response format in educational drill-and-practice video games
Leveraging integrated peer-assisted learning clusters as a support for online learning
Transformed telepresence and its association with learning in computer-supported collaborative learning: a case study in English learning and its evaluation
K-12 teachers encounter digital games: a qualitative investigation of teachers' perceptions of the potential of digital games for K-12 education
The development of a robot-based learning companion: a user-centered design approach
Multilevel Analysis of the effects of participation, peer support, SRL and course disciplines on academic performance in SPOCs
A review of chatbot-assisted learning: pedagogical approaches, implementations, factors leading to effectiveness, theories, and future directions
Participation in online courses from the students' perspective
Predicting cooperative work satisfaction of autonomous groups using a wiki tool in higher education
Testing preschool children's achievements: mobile seamless learning based on multicultural education in Hong Kong
Research on the architecture and practice of inquiry learning model integrated with digital twin
Systematic review and meta-analysis of the impact of virtual experiments on students' learning effectiveness
A longitudinal study into the effects of material incentives on knowledge-sharing networks and information lifecycles in an online forum
Artificial intelligence (AI) literacy education in secondary schools: a review
A predictive analytics framework as a countermeasure for attrition of students
Examining the impact of head-mounted display virtual reality on the science self-efficacy of high schoolers
Representation and Process in Learning Environments for Mathematics: A Commentary on Three Systems
Content and timing of feedback in a web-based learning environment: effects on learning as a function of prior knowledge
3D desktop virtual reality as a facilitator of the learning quality and of strengthening students' results
Pre-school children's behavioral patterns and performances in learning numerical operations with a situation-based interactive e-book
Cognitive Skills Acquisition in Life-Long Learning (Part 1)
Raising student motivation and interest in football through rich media platforms: the experience of China
A blockchain-enabled e-learning platform
Impact of cultural diversity on students' learning behavioral patterns in open and online courses: a lag sequential analysis approach
Global pandemic impacts on education: what can we learn from it?: Primary and secondary education during Covid-19: disruptions to educational opportunity during a pandemic, edited by Fernando M. Reimers, Springer, 2022, 467 pp., ISBN 978-3-030-81499-1, ISBN 978-3-030-81500-4 (eBook), softcover book EUR 39,99, hardcover book EUR 49,99
The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game, and gameplay interest
Interactive features of E-texts' effects on learning: a systematic review and meta-analysis
What impacts learning with wearables? An integrated theoretical model
Effects of an automated programming assessment system on the learning performances of experienced and novice learners
Analyzing interaction patterns and content dynamics in an online mathematics discussion board
Analysis of self-directed learning ability, reading outcomes, and personalized planning behavior for self-directed extensive reading
On the bus and online: instantiating an interactive learning environment through design-based research
Integrating a dialog system with an intelligent tutoring system for a 3D virtual laboratory
Factors influencing peer interaction among college students in blended learning environments: a study based on SEM and ANN
Group trust, communication media, and interactivity: toward an integrated model of online collaborative learning
Evaluating a Second Life Problem-Based Learning (PBL) demonstrator project: what can we learn?
Ambient intelligence-based smart classroom model
Importance of epistemic emotions and collaborative interactions in collective knowledge building: evidence from high- and low-performance groups
Artificial intelligence-supported art education: a deep learning-based system for promoting university students' artwork appreciation and painting outcomes
Exploring learning outcomes of science experiments using physical instrument and substances assisted by digital entities
Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning
Mobile microlearning: a systematic literature review and its implications
Investigating the mechanism for automatic generation of online learning resources
Expertise reversal effect and sequencing of learning tasks in online English as a second language learning environment
Undergraduate student's perception of using video conferencing tools under lockdown amidst COVID-19 pandemic in Ghana
Construction and evaluation of an online environment to reduce off-topic messaging
The impact of co-creation: an analysis of the effectiveness of student authored multiple choice questions on achievement of learning outcomes
Teaching cooperative learning through cooperative learning environment: a qualitative follow-up of an experimental study
Where are we on our journey of online learning?
Interactivity and materiality matter in creativity: educational robotics for the assessment of divergent thinking
Understanding emotions in English Language learning in virtual worlds: by Mariusz Kruk and Mirosław Pawlak, Routledge, London, United Kingdom, 2022, 143 pp., £120.00 (hardback), ISBN: 978-1-032-14594-5; £36.99 (eBook), ISBN: 978-1-003-24006-8
In-service teachers' conceptualization of implementing interactive learning in online and face-to-face teaching contexts: challenges and opportunities
Chunking, priming and active learning: Toward an innovative and blended approach to teaching communication-related skills
Examining civil servants' decisions to use Web 2.0 tools for learning, based on the decomposed theory of planned behavior
The digital classroom: harnessing technology for the future
A comparison of learning management systems in a school district: searching for the ideal personalized integrated educational system (PIES)
Students Making Sense of Chaotic Behavior
Unearthing Iranian mothers' mediation strategies during their children's home digital literacy practices in English
Enhancing creativity in music education through VR: development of convergent and divergent thinking
University teaching staffs' pedagogical awareness displayed through ICT-facilitated teaching
A comprehensive player types model: player head
The impact of Google Assistant on adolescent EFL learners' willingness to communicate
Examining the implementation of academic vocabulary, lexical density, and speech rate features on OpenCourseWare and MOOC lectures
The effect of flipped classroom model on student achievement and motivation
A conceptual model for integrating affordances of mobile technologies into task-based language teaching
Undergraduates' perceptions and attitudes towards online learning at Jordanian universities during COVID-19
Optimal scaffolding method for resume writing in the supplementary online writing course
Subgroup discovery in MOOCs: a big data application for describing different types of learners
From competition to social interaction: a mobile team-based competition approach to promoting students' professional identity and perceptions
AI in higher education: unveiling academicians' perspectives on teaching, research, and ethics in the age of ChatGPT
Design and Effectiveness of Intelligent Tutors for Operators of Complex Dynamic Systems: A Tutor Implementation for Satellite System Operators
Design group awareness tool for online community: could the aggregated social knowledge network facilitate social interaction?
Scaffolding English language learners for online collaborative writing activities
Vocal improvisation using interactive music technology
Teachers as developers of local evidence to improve digital course design
Exploration of the multiple impact of learning styles on learners' cognitive information processing
Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
The effect of social interaction on learning engagement in a social networking environment
An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions
The great expectation gap: students' dreams vs. higher education's reality in learning analytics
Retaining learners by establishing harmonious relationships in e-learning environment
Interactive game experience: a preliminary investigation of the impact of virtual reality on exercise rehabilitation behaviors
Read-only participants: a case for student communication in online classes
An Holistic View of Quality of Service
Mobile APP for motivation to learning: an engineering case
A question-answer system for mobile devices in lecture-based instruction: a qualitative analysis of student engagement and learning
A DGS gesture dictionary for modelling on mobile devices
A framework for the theory-driven design of digital learning environments (FDDLEs) using the example of problem-solving in chemistry education
Uncovering the effect of classroom climates on learning experience and performance in a virtual environment
Constructing Quantitative Problem Representations on the Basis of Qualitative Reasoning
Teachers in the metaverse: the influence of avatar appearance and behavioral realism on perceptions of instructor credibility and teaching effectiveness
Commognitive responsibility shift and its visualizing in computer-supported one-to-one tutoring
Unleashing the power of Open Educational Practices (OEP) through Artificial Intelligence (AI): where to begin?
Critical perspectives on TEL: art and design education, theory, communities and space
Personalized learning supported by learning analytics: a systematic review of functions, pathways, and educational outcomes
Investigating the effects of SOLO taxonomy with reflective practice on university students' meta-cognitive strategies, problem-solving, cognitive flexibility, spatial anxiety: an embedded mixed-method study on 3D game development
Investigating cognitive engagement patterns in online collaborative learning: a temporal learning analytic study
Effect of different grouping arrangements on students' achievement and experience in collaborative learning environment
A quasi-experimental study of a blended course integrated with refined web-mediated pedagogy of collaborative learning and self-regulated learning
An adaptive 3D virtual learning environment for training software developers in scrum
The role of time in the acceptance of MOOCs among Chinese university students
Multimodal interaction in virtual reality supported education: a systematic review
Basic psychological needs of in-service EFL teachers in blended professional training: voices of teachers and learners
The effects of gamified flipped classroom on student learning: evidence from a meta-analysis
Exploring the effects of web-mediated computational thinking on developing students' computing skills in a ubiquitous learning environment
An exploration of combining virtual and physical robots in robotics education
The study of surface computer supported cooperative work and its design, efficiency, and challenges
Digital nativity of university teachers in China: factor structure and measurement invariance of the Digital Native Assessment Scale (DNAS)
Factors affecting EFL teachers' affordance transfer of ICT resources in China
Using team projects for making short films to cultivate students' interdisciplinary competencies
How does the music that students listen to affect their level of musical literacy? Comparative analysis of Chinese students' musical literacy formed with modern online technologies in the context of music and non-music academic majors
Raising insects with an application to enhance students' self-confidence in interacting with insects
Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018
Identifying key factors of dynamic ADDIE model for instructional virtual reality design: an exploratory study
Knowledge Integration in Introductory Programming: CodeProbe and Interactive Case Studies
Research the experience of using gamification in corporate learning
Analysis and comparison of learners' epistemic networks based on interaction content in connectivist learning
Dynaturtle Revisited: Learning Physics Through Collaborative Design of a Computer Model
Unleashing the role of ChatGPT in Metaverse learning environments: opportunities, challenges, and future research agendas
Design and development of a smart-tool prototype to promote differentiated instruction: a user-centered design approach
Production and consumption of university Linked Data
Augmented reality in STEM education: a systematic review
Promoting conceptual changes of artificial intelligence with technology-facilitated situational exploration and alternative thinking: a dual-situated learning model-based two-tier test approach
Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions
An extension of the technology acceptance model for online learning environments
Personalized e-learning environment for bioinformatics
How can we enhance elementary students' learning engagement in a dual-teacher classroom setting? an analysis of a moderated mediation effect
Modeling learning behaviors and predicting performance in an intelligent tutoring system: a two-layer hidden Markov modeling approach
Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experiment
Mapping microlearning development and trends across diverse contexts: a bibliometric analysis (2007-2023)
Development and evaluation of an e-learning course for deaf and hard of hearing based on the advanced Adapted Pedagogical Index method
BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review
Online students' LMS activities and their effect on engagement, information literacy and academic performance
Learning anytime, anywhere: a spatio-temporal analysis for online learning
Effects of emotional feedback on children, using different modalities
Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers' perspective through the ACE framework
Multi-criteria adaptation in a personalized multimedia testing tool based on semantic technologies
Self-directed learning to develop autonomy in an online ESP community
Remote DasaLAB: datacenter as a laboratory for remote learning
Applying dynamic fuzzy petri net to web learning system
Student wellbeing in the learning zone
A mixed methods approach to the assessor's targeting behavior during online peer assessment: effects of anonymity and underlying reasons
Designing translucent learning analytics with teachers: an elicitation process
The role of professional objects in technology-enhanced learning environments in higher education
Transforming education through artificial intelligence and immersive technologies: enhancing learning experiences
Flipping an English writing class with technology-enhanced just-in-time teaching and peer instruction
LIA: an intelligent advisor for e-learning
Evaluating the use of metaphor in online learning environments
Enhance affective expression and social reciprocity for children with autism spectrum disorder: using virtual reality headsets at schools
A Non-authoritative Educational Metadata Ontology for Filtering and Recommending Learning Objects
Engaging undergraduate students in synchronous online courses: challenges and strategies
A simulated learning environment of history games for enhancing players' cultural awareness
Facilitator or thinking inhibitor: understanding the role of ChatGPT-generated written corrective feedback in language learning
An interactive learning environment designed to increase the possibilities for learning and communicating about radioactivity
The role of self-regulated learning on science and design knowledge gains in engineering projects
Improvement of real soccer motor skills using virtual reality
ACME: automated classification model for E-learning feedback
An emotion analysis dataset of course comment texts in massive online learning course platforms
Mobile immersion: an experiment using mobile instant messenger to support second-language learning
Personalised context-aware ubiquitous learning system for supporting effective English vocabulary learning
Why do I care about interactive learning environments?
Narratives in teacher education
ML-Quest : a game for introducing machine learning concepts to K-12 students
The interactive whiteboard in primary school science and interaction
Building the vocational phase of the computerized motor skills testing system for use in the Electronics and Electrical Engineering Group and Hospitality Group
An approach to agile management of virtual student teams in smart environment development
Influence of augmented reality app on intention towards e-learning amidst COVID-19 pandemic
Exploring learners' attitudes towards meme consumption and their implications for classroom use
Teachers' perception about the difficulty and use of programming and robotics in the classroom
Effect of embedding a cognitive diagnosis into the adaptive dynamic assessment of spatial geometry learning
Peer assessment with group awareness tools and effects on project-based learning
The implementation of supplementary e-learning tools: analyzing the complexities of student challenges with podcasts and vodcasts in distance learning
Trends in the research design and application of mobile language learning: a review of 2007-2016 publications in selected SSCI journals
Assessing peer support and usability of blogging in hybrid learning environments
A systematic review of studies of parental involvement in computational thinking education
Adaptive gamification in e-learning based on students' learning styles
Students' intention to use a 3D e-learning platform in traditional Chinese medicine education
Exploring children's perceptions of developing twenty-first century skills through computational thinking and programming
Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program
Identifying student motivations for webcam use in online courses
Online project based learning via cloud computing: exploring roles of instructor and students
Effects of planning on task load, knowledge, and tool preference: a comparison of two tools
The developmental characteristics of computational thinking and its relationship with technical skills: taking the department of engineering as an example
The applicability of social network analysis to the study of networked learning
Success in higher education: the challenge to achieve academic standing and social position
Collaborative learning utilizing a domain-based shared data repository to enhance learning outcomes
The impact of a rich media platform to table tennis learners' performance and participation motivation
Fostering college students' critical thinking skills through peer assessment in the knowledge building community
Effect of high fidelity simulation on clinical decision-making among nursing students
Systematics review on artificial intelligence chatbots and ChatGPT for language learning and research from self-determination theory (SDT): what are the roles of teachers?