yusuke1997/dblp-id-title huggingface dataset:
Family functioning and information and communication technologies: How do they relate? A literature review
Research on the effects of cloud-based pedagogy for creative talents: A case study on Chinese High School
Collaboration factors, teamwork satisfaction, and student attitudes toward online collaborative learning
Developing spatial visualization and mental rotation with a digital puzzle game at primary school level
I just text to say I love you: Partner similarity in texting and relationship satisfaction
What's mine is yours (for a nominal fee) - Exploring the spectrum of utilitarian to altruistic motives for Internet-mediated sharing
Using communication and visualization technologies with senior citizens to facilitate cultural access and self-improvement
Mozart or metallica, who makes you more attractive? A mediated moderation test of music, gender, personality, and attractiveness in cyberspace
The mechanism of trust affecting collaboration in virtual teams and the moderating roles of the culture of autonomy and task complexity
Expectations VS reality: Expected and actual affective reactions to unsolicited sexual images
Robots in the classroom: Differences in students' perceptions of credibility and learning between "teacher as robot" and "robot as teacher"
Assessing the computer attitudes of students: An Asian perspective
Facebook-based stress management resources for first-year medical students: A multi-method evaluation
Pay for play - Behavioural patterns of pay-to-win gaming
Your mobile phone indeed means your social network: Priming mobile phone activates relationship related concepts
A generic dynamic control task for behavioral research and education
Online assessment of problem solving skills
Exploring flow experiences in cooperative digital gaming contexts
The key role of relevance in personalized advertisement: Examining its impact on perceptions of privacy invasion, self-awareness, and continuous use intentions
Relationships among ERP post-implementation success constructs: An analysis at the organizational level
Secondary school students' collaboration during dyadic debates face-to-face and through computer chat
A programmed instruction tutoring system for Java™: consideration of learning performance and software self-efficacy
A framework for specifying and monitoring user tasks
Racial microaggressions and perceptions of Internet memes
Cyberbullying victimization in higher education: An exploratory analysis of its association with social and emotional factors among Spanish students
Core social network size is associated with physical activity participation for fitness app users: The role of social comparison and social support
Cross-cultural narcissism on Facebook: Relationship between self-presentation, social interaction and the open and covert narcissism on a social networking site in Germany and Russia
Reducing the transience effect of animations does not (always) lead to better performance in children learning a complex hand procedure
Open source software: The effects of training on acceptance
Balancing consistency and performance in edge-cloud transaction management
The aiming advantages in experienced first-person shooter gamers: Evidence from eye movement patterns
From incidental news exposure to news engagement. How perceptions of the news post and news usage patterns influence engagement with news articles encountered on Facebook
Social anxiety and physiological arousal during computer mediated vs. face to face communication
Social network sites, marriage well-being and divorce: Survey and state-level evidence from the United States
Developing early warning systems to predict students' online learning performance
A pen and speech-based storytelling system for Chinese children
Prevalence and determinants of Internet addiction among adolescents
Measuring flow in gamification: Dispositional Flow Scale-2
Rage of righteousness: Anger's role in promoting debunking effects during the COVID-19 pandemic
The interplay between immersion and appeal in video games
Helpfulness of user-generated reviews as a function of review sentiment, product type and information quality
Benchmarking reputation systems: A quantitative verification approach
An investigation of computer anxiety by gender and grade
Learning how to use a computer-based concept-mapping tool: Self-explaining examples helps
Manipulating spatial distance in virtual reality: Effects on treadmill walking performance in patients with intermittent claudication
Reconnecting with nature to disconnect from screens: The relationship between nature exposure and problematic short-form video use among adolescents and its underlying mechanisms
Influential factors on preservice teachers' intentions to use ICT in future lessons
Do discussions in human-computer communities trigger group polarization? Insights from the media evocation paradigm
Compulsive Internet use and relations between social connectedness, and introversion
Healthcare consumers' opt-in intentions to Health Information Exchanges (HIEs): An empirical study
Feedback source modality effects on training outcomes in a serious game: Pedagogical agents make a difference
Doctoral capstone theories as indicators of university rankings: Insights from a machine learning approach
An analysis of the determinants of students' performance in e-learning
"It's Not Who You Know, but Who You Add: " An investigation into the differential impact of friend adding and self-disclosure on interpersonal perceptions on Facebook
Pathological Internet use among Malaysia University Students: Risk factors and the role of cognitive distortion
Fostering constructive cognitive and metacognitive activity in computer-based complex task training environments
Social media and mental health in democracy movement in Hong Kong: A population-based study
Contingent self-worth and Facebook addiction
The influence of perceived ad relevance on social media advertising: An empirical examination of a mediating role of privacy concern
Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration
Effects of visual cue and spatial distance on exitability in electronic negotiation
Longitudinal playing trends among daily fantasy sports players
Beyond screen time: Multidimensionality of socio-digital participation and relations to academic well-being in three educational phases
Discovering suspicious behavior in multilayer social networks
Improving low-income preschoolers mathematics achievement with Math Shelf, a preschool tablet computer curriculum
Personality and location-based social networks
Effects of compatibility and turning biases on arrowhead cursor placement in graphical user interfaces
Examining online social behavior changes after migration: An empirical study based on OSN big data
Virtual math objects with pedagogical, mathematical, and cognitive fidelity
Student profiling in a dispositional learning analytics application using formative assessment
Longitudinal relationships between school burnout, compulsive Internet use, and academic decrement: A three-wave cross-lagged study
I will be with you Alexa! The impact of intelligent virtual assistant's authenticity and personalization on user reusage intentions
A community-based approach to sharing knowledge before, during, and after crisis events: A case study from Thailand
Turning to learn: Screen orientation and reasoning with small devices
Personalities, sequences of strategies and actions, and game attacks: A statistical discourse analysis of strategic board game play
Image and video disclosure of substance use on social media websites
Examining knowledge contribution from the perspective of an online identity in blogging communities
Analyzing collaboration and interaction in learning environments to form learner groups
How can we avoid information overload and techno-frustration as a virtual team? The effect of shared mental models of information and communication technology on information overload and techno-frustration
School disconnectedness and Adolescent Internet Addiction: Mediation by self-esteem and moderation by emotional intelligence
Influence of text structure and prior knowledge of the learner on reading comprehension, browsing and perceived control
Predicting user response to sponsored advertising on social media via the technology acceptance model
Dating deception: Gender, online dating, and exaggerated self-presentation
Technology-driven gratifications sought through text-messaging among college students in the U.S. and Japan
Healthcare Technology Self-Efficacy (HTSE) and its influence on individual attitude: An empirical study
Effect of anthropomorphic design and hierarchical status on balancing self-serving bias: Accounting for education, ethnicity, and experience
#Gettinghealthy: The perceived influence of social media on young adult health behaviors
Knowledge management acquisition improvement by using software engineering elicitation techniques
A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescents
Learning analytics messages: Impact of grade, sender, comparative information and message style on student affect and academic resilience
Why are you cheating on tinder? Exploring users' motives and (dark) personality traits
Computer attitude as a moderator in the relationship between computer anxiety, satisfaction, and stress
A cross-cultural comparison of Croatian and American social network sites: Exploring cultural differences in motives for Instagram use
Internet use and verbal aggression: The moderating role of parents and peers
Number processing ability is connected to longitudinal changes in multiplayer online battle arena skill
Strategic self-presentation online: A cross-cultural study
Children's trust in image-based online information obtained on their own or relayed by an adult
Adaptive magnification network for precise tumor analysis in histopathological images
Assessment of subjective influence and trust with an online social network game
Artificial faces are harder to remember
Communication goals and online persuasion: An empirical examination
Institutional boundaries and trust of virtual teams in collaborative design: An experimental study in a virtual world environment
Broadening the understanding of social presence: Implications and contributions to the mediated communication and online education
"It's not that serious": Individual and situational factors that influence perceptions of online versus in-person sexual coercion
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study
A Systematic Literature Review on IT-enabled value Co-creation: Toward an integrative framework
Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences
Online social networking behaviors among Chinese younger and older adolescent: The influences of age, gender, personality, and attachment styles
Recognizing and measuring self-regulated learning in a mobile learning environment
The effect of flow experience on player loyalty in mobile game application
Facebook depression with depressed users: The mediating effects of dependency and self-criticism on facebook addiction and depressiveness
Gain-loss separability in human- but not computer-based changes of mind
Comparative study of three training methods for enhancing process control performance: Emphasis shift training, situation awareness training, and drill and practice
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers
Improving social media measurement in surveys: Avoiding acquiescence bias in Facebook research
Recording lying, cheating, and defiance in an Internet Based Simulated Environment
The effects of three different computer texts on readers' recall: based on working memory capacity
The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games
Attitudes about the computer-based test of English as a Foreign Language
Digital natives, better learners? Students' beliefs about how the Internet influenced their ability to learn
From sociability to creditability for academics
Do adolescent gamers make friends offline? Identity and friendship formation in school
Exploring co-learning behavior of conference participants with visual network analysis of Twitter data
Self-concept, self-esteem, gender, race and information technology use
The impact of information security threat awareness on privacy-protective behaviors
The effects of individual differences on e-learning users' behaviour in developing countries: A structural equation model
Adoption of three new types of computers in Taiwan: Tablet PCs, netbooks, and smart phones
Exploring the new forms of communication
Solving the privacy paradox: A counter-argument experimental approach
Risky electronic communication behaviors and cyberbullying victimization: An application of Protection Motivation Theory
Multitasking as multisensory behavior: Revisiting media multitasking in the perspective of media ecology theory
Adolescents' real-time social and affective experiences of online and face-to-face interactions
Effects of human resource management on hotel performance using structural equation modeling
Man or machine - or something in between? Social responses to voice assistants at work and their effects on job satisfaction
Let's talk about sexting, baby: Computer-mediated sexual behaviors among young adults
Is review visibility fostering helpful votes? The role of review rank and review characteristics in the adoption of information
Why do people lie online? "Because everyone lies on the internet"
Cyberbullying victimization and symptoms of depression and anxiety among Chinese adolescents: Examining hopelessness as a mediator and self-compassion as a moderator
How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team
Self-presentation in medicine: How language patterns reflect physician impression management goals and affect perceptions
Online and offline need fulfillment seeking: The relation between need crafting profiles, well-being, and social media use
Opening up the black box in GSS research: explaining group decision outcome with group process
Inconsistent rating scales decrease social influence bias and enhance crowd wisdom
Media multitasking: How visual cues affect switching behavior
Respite and the Internet: Accessing care for older adults in the 21st Century
Self-disclosure during the COVID-19 emergency: Effects of narcissism traits, time perspective, virtual presence, and hedonic gratification
Perception of non-binary social media users towards authentic non-binary social media influencers
A longitudinal study of the effects of Internet use and videogame playing on academic performance and the roles of gender, race and income in these relationships
Compulsive YouTube usage: A comparison of use motivation and personality effects
Technology and young children: How 4-7 year olds perceive their own use of computers
Conceptualizing personal web usage in work contexts: A preliminary framework
Cyberbullying in social networking sites: An adolescent victim's perspective
Personality, learning, and satisfaction in fully online academic courses
Nurturing health-related online support groups: Exploring the experiences of patient moderators
Navigation in hypermedia learning systems: experts vs. novices
Whiteboard: Synchronism, accessibility, protagonism and collective authorship for human diversity on Web 2.0
Revealing the processes of students' interaction with a novel collaborative problem solving task: An in-depth analysis of think-aloud protocols
Similar but different: The differential implications of augmented and virtual reality experiences for raising engagement towards climate change actions
The effects of perceived online justice on relational bonds and engagement intention: Evidence from an online game community
Sensory realism and mediated aggression in video games
Scalability of assessments of wiki-based learning experiences in higher education
COVID-19 concerns in cyberspace predict human reduced dispersal in the real world: Meta-regression analysis of time series relationships across American states and 115 countries/territories
Discursive consequences of social media hostility: Chilling effects, avoidance, and intervention behaviors of emerging adults in the U.S. and Indonesia
Reeves, B., & Read, J.L. (2009). Total engagement: Using games and virtual worlds to change the way people work and businesses. Harvard Business School Press
The relationship between social media co-worker connections and work-related attitudes
Can a social robot be too warm or too competent? Older Chinese adults' perceptions of social robots and vulnerabilities
Global social knowledge management - Understanding barriers for global workers utilizing social software
Excessive use of Twitter among college students in the UK: Validation of the Microblog Excessive Use Scale and relationship to social interaction and loneliness
Sexual intensity of adolescents' online self-presentations: Joint contribution of identity, media consumption, and extraversion
Breaking the walls of social exclusion of women rural by means of ICTs: The case of 'digital divides' in Galician
Workers' intrinsic work motivation when job demands are high: The role of need for autonomy and perceived opportunity for blended working
Longitudinal association of adolescents' perceptions of parental mediations and compulsive Internet use
Interface feature prioritization for web services: Case of online flight reservations
Implementing multilingual touch-screen audio-CASI applications
Demographic differences in perceived benefits from gamification
COVID-19 vaccine hesitancy: The effects of combining direct and indirect online opinion cues on psychological reactance to health campaigns
The effects of appearance and motion of virtual characters on emotional reactivity
Rethinking social media and mental health: The role of emotion regulation difficulties
Online, mixed, and offline media multitasking: Role of cultural, socio-demographic, and media factors
Understanding the motivations and lived experiences of gamers with a high consumption of games
The role of self-efficacy in defending cyberbullying victims
Commentary: Deep analysis of epistemic frames and passive participants around argumentation and learning in informal learning spaces
Perceived enablers of 3D virtual environments for virtual team learning and innovation
The tweeter matters: Factors that affect false memory from Twitter
Maximizing social outcomes? Social zapping and fear of missing out mediate the effects of maximization and procrastination on problematic social networks use
Corrigendum to "Extrinsic and intrinsic motivation for using a booth recommender system service on exhibition attendees' unplanned visit behavior" [Comput. Hum. Behav. 30(2014) 59-68]
An Avatar's worth in the metaverse workplace: Assessing predictors of avatar customization valuation
Facebook fired: Legal perspectives and young adults' opinions on the use of social media in hiring and firing decisions
Sensitivity to the proportions of faces that vary in human likeness
Investigating consumer attitude and intention toward free trials of technology-based services
Non-social features of smartphone use are most related to depression, anxiety and problematic smartphone use
A grounded theory of attitudes towards online psychological pain management interventions in chronic pain patients
Exploring user satisfaction for e-learning systems via usage-based metrics and system usability scale analysis
Communication patterns during synchronous Web-based military training in problem solving
Understanding usage intention in innovative mobile app service: Comparison between millennial and mature consumers
A Software Product Line Design Based Approach for Real-time Scheduling of Reconfigurable Embedded Systems
A comparative study of four input devices for desktop virtual walkthroughs
Exploring motivations for contributing to open source initiatives: The roles of contribution context and personal values
Should I trust him? The effects of reviewer profile characteristics on eWOM credibility
Exploring the motivational drivers of extended reality (XR) sports and fitness gameplay intentions
Trusting under risk - comparing human to AI decision support agents
Technology addiction's contribution to mental wellbeing: The positive effect of online social capital
The opinions of school counselors on the use of information and communication technologies in school counseling practices: North Cyprus schools
How do older and young adults start searching for information? Impact of age, domain knowledge and problem complexity on the different steps of information searching
From social media diet to public riot? Engagement with "greenfluencers" and young social media users' environmental activism
Expert ranking techniques for online rated forums
Factors influencing willingness to provide personal information for personalized recommendations
Memory abilities in action video game players
The relationship between learning styles and cognitive traits - Getting additional information for improving student modelling
Social commerce and the mobile platform: Payment and security perceptions of potential users
Coercive-sexting: Predicting adolescent initial exposure to electronic coercive sexual dating violence
E-critical/thematic doing history project: Integrating the critical thinking approach with computer-mediated history learning
Databases' interface interactivity and user self-efficacy: Two mediators for flow experience and scientific behavior improvement
Evaluating Active and Assisted Living technologies: Critical methodological reflections based on a longitudinal randomized controlled trial
Facing cyberthreats: Answering the new security challenges of the digital age
Working memory affine technological support functions improve decision performance
Accuracy and bias of ICT self-efficacy: An empirical study into students' over- and underestimation of their ICT competences
Virtual or human influencers as endorsers? Behavioral and EEG evidence of how influencer type affects purchase intention of new products
Are video games intrinsically addictive? An international online survey
Doing well by doing good: The effect of purchasing poverty-alleviation products on consumers' subsequent product preference in live streaming shopping
Using computer-related technology for assessment activities: ethical and professional practice issues for school psychologists
Tweeting about mental health to honor Carrie Fisher: How #InHonorOfCarrie reinforced the social influence of celebrity advocacy
The use of computers in the assessment and treatment of obsessive-compulsive disorder
Black immersive virtuality: Racialized experiences of avatar embodiment and customization among Black users in social VR
A case for emojis, more or less: An analysis of word and emoji expressivity in text messaging for high and low alexithymia levels
Mindfulness in learning safe sex via social media: Perspectives of personality and experiential value
Differentiation of online text-based advertising and the effect on users' click behavior
Teaching citizen scientists to categorize glitches using machine learning guided training
Adolescents' profiles of problematic Facebook use and associations with developmental variables
Sleeping with the frenemy: How restricting 'bedroom use' of smartphones impacts happiness and wellbeing
Personality factors as predictors of sexting
Supporting learners: Increasing complexity?
Complaint handling on social media: The impact of multiple response times on consumer satisfaction
Using A/B testing to study engagement with Snapchat advertisements promoting help-seeking after image-based sexual harassment and abuse victimization
Is "Internet addiction" addressed in the classroom A survey of psychology textbooks
Feeling displeasure from online social media postings: A study using cognitive dissonance theory