yusuke1997/dblp-id-title huggingface dataset:
Fostering the Suspension of Disbelief: The Role of Authenticity in Goal-Based Scenarios
Factors influencing the adoption of virtual reality (VR) technology among parents of individuals with ASD
Seeing others' messages on the screen during video lectures hinders transfer of learning
Examining the effect of spherical video-based virtual reality on learners' writing performance, reflective thinking skills and writing anxiety
Exploring factors influencing students' intention to use intelligent personal assistants for learning
Location matters: leveraging knowledge building with mobile devices and Web 2.0 technology
Antecedences of the success of crowdsourcing projects in developing crowd-capital: role of project learning and social support
Student disengagement: is technology the problem or the solution?
The determinants of impact of personal traits on computational thinking with programming instruction
Weather observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and at a museum
Understanding the concerns of teachers about leveraging mobile technology to facilitate outdoor social inquiry learning: the EduVenture experience
Using Qualitative Physics to Build Articulate Software for Thermodynamics Education: A Preliminary Report
Stories from the field: locating and cultivating computational thinking in spaces of learning
Understanding how social and epistemic scripts perpetuate intersubjectivity through patterns of interactions
Gameful second and foreign language teaching and learning
Harnessing the wisdom of YouTube: how self-directed learners achieve personalized learning through technological affordances
Employability of college students in the new digital era: which thinking skills are optimal?
Exploring the effects of cross-cultural collaborating on bilingual digital storytelling on students' intercultural learning
Exemplary online education: for whom online learning can work better
Teaching and mobile learning: interactive educational design
Examination of the fraction addition problems posed by primary pre-service teachers using the digital storytelling method
Balancing human and AI instruction: insights from secondary student satisfaction with AI-assisted learning
Spatial skills malleability of pre-school children
Fostering the use of online learning resources: results of using a mobile collaboration tool based on gamification in a blended course
The impact of AI-based visual designs on students' AI literacy and attitudes toward AI
Constraint modeling for curriculum planning and validation
The impact of an online collaborative learning program on students' attitude towards technology
Cognitive attainment in online learning environments: matching cognitive and technological presence
Using teacher inquiry to support technology-enhanced formative assessment: a review of the literature to inform a new method
Flipped classroom in online teaching: a high school experience
Designing and evaluating a mobile peer tutoring application: a cultural historical activity theory approach
Gender Gap in the Perception of Communication in Virtual Learning Environments
Interdisciplinary technical perspective: transformation of blockchain and opportunities for organizational training
A literature review on the empirical studies of technology-based embodied learning
Meaningfulness is in the eye of the reader: eye-tracking insights of L2 learners reading e-books and their pedagogical implications
Teaching Environment for the Education of Engineering Students
Unlearning with technology
Predicting the actual use of m-learning systems: a comparative approach using PLS-SEM and machine learning algorithms
Design and evaluation of a widget-based dashboard for awareness support in Research Networks
Teacher development in robot and IoT knowledge, skills, and attitudes with the use of the TPACK-based Support-Stimulate-Seek approach
Research on evaluation model for interactive classroom enabled with mobile terminals
Development of mobile interactive courses based on an artificial intelligence chatbot on the communication software LINE
Prediction of learner's appropriate online community of practice in question and answering website: similarity in interaction, interest, prior knowledge
Development and evaluation of a context-aware ubiquitous learning environment for astronomy education
Charting the development of technology-enhanced learning developments across the UK higher education sector: a longitudinal perspective (2001-2012)
Effects of the visual analytics of peer feedback on teachers' TPACK development in a lesson study
A contextual learning model for developing interactive e-books to improve students' performances of learning the Analects of Confucius
Detecting the effect of student engagement in an SVVR school-based course on higher level competence development in elementary schools by SEM
Towards a computer-assisted comprehensive evaluation of visual motor integration for children with autism spectrum disorder: a pilot study
Analysing user reviews of interactive educational apps: a sentiment analysis approach
Automatic text generation using deep learning: providing large-scale support for online learning communities
Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics
An example of the use of dynamic mathematics software to create problem-solving environments that serve multiple purposes
Automatic generation of tests from domain and multimedia ontologies
Synergizing the scaffolds from teacher and digital text tool for progressive inquiry
Impacts of digital game-based flipped teaching approach on learning effectiveness of the students with different prior knowledge levels
Learning behavior and achievement analysis of a digital game-based learning approach integrating mastery learning theory and different feedback models
TEL - the crisis and the response: an introduction
Using a video game to teach supply chain and logistics management
How do learners' content network characteristics evolve in cMOOC from the perspective of clustering and comparing learners?
Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017
A constructivist approach in a blended e-learning environment for statistics
Developing intelligent-TPACK (I-TPACK) framework from unpacking AI literacy and competency: implementation strategies and future research direction
An LSA-Based Software Tool for Matching Jobs, People, and Instruction
How the number of lessons flipped influence the overall learning effectiveness and the perceptions of flipped learning experiences?
Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces
Robots facilitate self-talk: effects on ownership, self-efficacy, and learning performance
Analysis of learning behavior in a flipped programing classroom adopting problem-solving strategies
Power of nonverbal behavior in online business negotiations: understanding trust, honesty, satisfaction, and beyond
Effects of integrating mobile technology-assisted peer assessment into flipped learning on students' dance skills and self-efficacy
Exploring the effect of learning styles on learning achievement in a u-Museum
Measuring perceived physiological vulnerability to IT usage: an initial test in a virtual reality-based learning environment
Unveiling factors affecting college students' online self-directed learning: logit-ISM model analysis
A systematic review: the application of virtual reality on the skill-specific performance in people with ASD
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment
Learning through VR gaming with virtual pink dolphins for children with ASD
Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning
Exploring the effectiveness of different "escape room simulation teaching" methods on clinical preceptors' knowledge and skills in judging and handling violent situations in the healthcare profession
Measuring the perceived quality of an AR-based learning application: a multidimensional model
Swarm intelligence: new techniques for adaptive systems to provide learning support
Assessing the Art + feminism Edit-a-thon for Wikipedia literacy, learning outcomes, and critical thinking
The effect of using theodolite 3D AR in teaching measurement error on learning outcomes and satisfaction of civil engineering students with different spatial ability
The mediating effect of sequencing and fading on the relationship between e-learning personalization and germane load
A constructivist-based interactive learning management system leveraging Google Codelabs
Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study
Identifying key factors affecting college students' adoption of the e-learning system in mandatory blended learning environments
Harnessing Instagram® for collaborative learning in higher education
Prioritizing the components of e-learning systems by using fuzzy DEMATEL and ANP
Visual behavior and self-efficacy of game playing: an eye movement analysis
A systematic review of SVVR in language education in terms of the ADDIE model
The importance and use of targeted content knowledge with scaffolding aid in educational simulation games
Evaluation and developmental suggestions on undergraduates' computational thinking: a theoretical framework guided by Marzano's new taxonomy
Online peer-dynamic assessment: an approach to boosting Iranian high school students' writing skills: a mixed-methods study
Distributed Learning EnvironmentsIntroduction
Pedagogic Metadata
Unlocking the power of robots: enhancing computational thinking through innovative teaching methods
Applying blended learning with web-mediated self-regulated learning to enhance vocational students' computing skills and attention to learn
Development of professional competencies for artificial intelligence in finite element analysis
Designing effective, contemporary assessment on a flipped educational sciences course
A distributed model for managing academic staff in an international online academic programme
An enhanced Elo-based student model for polychotomously scored items in adaptive educational system
Effect of multimedia on student performance: the case of Chinese musical classes
Empowering learning process in secondary education using pervasive technologies
The evolution of language MOOCs in Mainland China: a perspective of sustainable development
CRESDA: towards a personalized student advisory for professional development
The role of student-generated externalizations in strategic multimedia learning and how current (web-)technology fails to support learner engagement
A consumer-oriented design thinking model for product design education
Incorporating visual analytics with knowledge construction in problem-based learning: a qualitative study
Analyzing preservice secondary mathematics teachers' prompts in dynamic geometry environment tasks
Setting the pace: examining cognitive processing in MOOC discussion forums with automatic text analysis
"If I create a game I'll learn": online game creation as a tool to promote learning skills of students with learning difficulties
The acceptance of computer technology by teachers in early childhood education
An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment
Using a concept mapping strategy to improve the motivation of EFL students in Google Hangouts Peer-Tutoring Sessions with native speakers
Strengthening collaborative argumentation with interactive guidance: a dialogic peer feedback approach based on the six thinking hats strategy
Collaborating in Cyberspace: Using Computer Conferences as a Group Learning Environment
Design of Support Tools for Knowledge Building in a Virtual University Course
A review of teaching and learning approach in implementing Project-Based Learning (PBL) with Computational Thinking (CT)
Serious game design and learning effect verification supporting traditional pattern learning
EXPLODE - a new model of exploratory learning environment for neural networks to improve learning outcomes
Using mobile devices to enhance the interactive learning for spatial geometry
Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term conversational gains
The use of avatars: challenging longstanding approaches for experiential learning in nursing
Evidence of a Spiral Curriculum Using a Mathematical Problem-Solving Tool
Effects of a visualization-based group awareness tool on in-service teachers' interaction behaviors and performance in a lesson study
Student-teacher out-of-class communication on engineering courses during the COVID-19 pandemic: from face-to-face to videocalls
Automated feedback complements online dialogic peer feedback: fostering L2 writers' feedback quality and self-regulatory writing strategy use
Using students' cognitive, affective, and demographic characteristics to predict their understanding of computational thinking concepts: a machine learning-based approach
Modeling of relations between K-12 teachers' TPACK levels and their technology integration self-efficacy, technology literacy levels, attitudes toward technology and usage objectives of social networks
Characterisation of pre-service teachers' attitude to feedback in a wiki-environment framework
Synergies and differences in mathematical and computational thinking: implications for integrated instruction
Educational games promote the development of students' computational thinking: a meta-analytic review
The influence of mobile instant messaging in language education: perceptions of current and future teachers
Teaching Teachers to Use Technology
Causal mechanisms of the psychological needs for online gamified learning and the impact on learning engagement among college students
Strolling through a city of the Roman Empire: an analysis of the potential of virtual reality to teach history in Primary Education
Augmented reality for skill training from TVET instructors' perspective
Knowledge map-based online micro-learning: impacts on learning engagement, knowledge structure, and learning performance of in-service teachers
Preparing Healthcare Professionals for Telemedicine: Results from Educational Needs Research
Examining Taiwanese university students' multimodal multiple text comprehension: individual differences and epistemic prompting
Design of a personalised adaptive ubiquitous learning system
Teacher-led design of an adaptive learning environment
Artificial Intelligence (AI) literacy in early childhood education: an intervention study in Hong Kong
Student-created video: an active learning approach in online environments
A country's national culture affects virtual learning environment adoption in higher education: a systematic review (2001-2020)
Student's social e-reputation ("karma") as motivational factor in MOOC learning
Improving the CBT Development Process Through Knowledge Sharing: An Empirical Study
The impact of computer supported collaborative learning on internship outcomes of pharmacy students
The disruptive power of virtual reality (VR) and serious games for education
Developing a Managed Learning Environment Using 'Roundtables': An Activity Theoretic Perspective
Algotaurus: an educational computer programming game for beginners
Effects of blended learning pedagogical practices on students' motivation and autonomy for the teaching of short stories in upper secondary English
Co-located collaborative learning video game with single display groupware
PBL-based VR course for preservice teachers' designing skills in applied university under coronavirus
Students' cognitive processes in L1 and L2 translation: Evidence from a keystroke logging program
Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017
Effects of IELTS reading education by using new media learning environments effectively
How to represent adaptation in e-learning with IMS learning design
Exploring prompt pattern for generative artificial intelligence in automatic question generation
How to improve drivers' hazard perception ability? an interactive training method based on VR technology and the Unity 3D Platform
Research trends of flipped classroom studies for medical courses: a review of journal publications from 2008 to 2017 based on the technology-enhanced learning model
The effectiveness of ChatGPT in assisting high school students in programming learning: evidence from a quasi-experimental research
Optimization design of the online learning environment for ethnic college students: the perspective of the emotional participation
The influence of mobile technologies on the transformation of family relationships and the students' motivation for education
Towards the implementation of a countrywide K-12 learning analytics initiative in Uruguay
Use of network technologies in teaching football tactics: cooperation, engagement, creativity
Providing formative assessment to students solving multipath engineering problems with complex arrangements of interacting parts: an intelligent tutor approach
Using web-based collaborative forecasting to enhance information literacy and disciplinary knowledge
Declarative knowledge acquisition in immersive virtual learning environments
Assessing the efficacy of an interactive training method in deterring speeding behavior: a study based on the Unity 3D platform
Editorial: Interactive Learning Environments in the Wider Context
Social and cognitive dimensions of collaboration in informal learning spaces: Malaysian social science students' perspectives
Learning while exercising for science education in augmented reality among adolescents
Characterizing navigation in interactive learning environments
Methodological choices for research into interactive learning
The emotional design of an instructor: body gestures do not boost the effects of facial expressions in video lectures
Technological acceptance of Moodle through latent variable modeling - a systematic mapping study
eLearning 2.0 and new literacies: are social practices lagging behind?
Information economics of teaching: a transactional perspective on pedagogical reasoning to provide a typology of pedagogical equilibrium
Parental monitoring predicts students' prosocial and impulsive tendencies relevant to consequence-based reasoning in a blended learning environment
UX evaluation of open MOOC platforms: a comparative study between Moodle and Open edX combining user interaction metrics and wearable biosensors
Intelligent Personal Assistant - an interlocutor to mollify Foreign Language Speaking Anxiety
A comparison of computer-based and game-based formative assessments: a long-term experiment
Factors affecting students' learning performance through collaborative learning and engagement
From turtle in a shell to one that wins the race: noticing identities in interactive classroom learning communities
The influence of virtual technologies on motivation and engagement: a comparative analysis of male and female students
Facilitating participation: From the EML web site to the Learning Network for Learning Design
Predicting completion of massive open online course (MOOC) assignments from video viewing behavior
Face-to-face collaborative learning supported by mobile phones
Investigating pedagogical challenges of mobile technology to English teaching
Teaching and Learning Generic Modeling and Reasoning Skills
Instructional design using an in-house built teaching assistant robot to enhance elementary school English-as-a-foreign-language learning
Exploring the effects of gender grouping and the cognitive processing patterns of a Facebook-based online collaborative learning activity
Exploring the digital natives among pre-service teachers in Turkey: a cross-cultural validation of the Digital Native Assessment Scale
Understanding distinctions in learning in hybrid, and online environments: an empirical investigation of the community of inquiry framework
Interactive highlighting for just-in-time formative assessment during whole-class instruction: effects on vocabulary learning and reading comprehension
Understanding self-directed learning in the context of mobile Web 2.0 - case study with workplace learners
The operating room as a clinical learning environment in the views of nursing students: A qualitative research
Examining gamification's impact on perceived satisfaction through learning parameters: a preliminary perception-based study among prospective users
Multi-sensory research of singing visualization in pre-school music education
Learner-learner interactions in online classes during COVID-19 pandemic: the mediating role of social media in the higher education context
"Micro World - Exploring the Microbial Kingdom": design and testing of a microbial VR science product
C5-LMS design using Google Classroom: user acceptance based on extended Unified Theory of Acceptance and Use of Technology
Temporal emotion-aspect modeling for discovering what students are concerned about in online course forums
Exploring factors influencing students' sustainable learning intention in the application of augmented reality in education: a case study in radio and television scripting and directing
Honest distant education: do expectations differ from reality? The viewpoint of freshmen
"Theory Repositories" via the Web for Problem-Based Learning
Designing environments for peer-to-peer and collaborative learning
Exploring background music for studying in virtual reality learning environments
Learner presence, perception, and learning achievements in augmented-reality-mediated learning environments
Classroom misbehaviour management: an SVVR-based training system for preservice teachers
Identifying and exploring the effects of different types of tutor questions in individual online synchronous tutoring in mathematics
Effectiveness of ontology-based learning content generation for preschool cognitive skills learning
Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder
Towards Integration of Learning Objects Metadata and Learner Profiles Design: Lessons Learnt from GESTALT
Trends and research issues of mobile learning studies in physical education: a review of academic journal publications
Improving computational thinking: the role of students' networking skills and digital informal learning
An effective method for incentivizing groups implemented in a collaborative problem-based learning system to enhance positive peer interaction and learning performance
Classifications in our interactive learning environments need careful critical scrutiny
Measuring faculty learning in curriculum and teaching competence online courses
Unfolding online learning behavioral patterns and their temporal changes of college students in SPOCs
Humanoid robot as a tutor in a team-based training activity
Development and validation of perceptions of online interaction scale
A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums
Effects of the world robot Olympiad on the students who participate: a qualitative study
Metaverse-based education: literature review and a proposed framework
Smart technologies in the sustainability and transformation of the tourism market
Analysing the evolution of student interaction patterns in a Massive Private Online Course
Student perception of Moodle learning management system: a satisfaction and significance analysis
Development of reasoning skills through participation in collaborative synchronous online discussions
A hands-on approach to teaching the financial concept of diversification
The impact of using mobile-supported learning management systems in teaching web design on the academic success of students and their opinions on the course
Researching the ethical dimensions of mobile, ubiquitous and immersive technology enhanced learning (MUITEL): a thematic review and dialogue