yusuke1997/dblp-id-title huggingface dataset:
Unpacking the Player: A review of consumption behaviours beyond gameplay in esports
A novel hybrid bidirectional unidirectional LSTM network for dynamic hand gesture recognition with Leap Motion
Searching for traces of Kama Muta: Examining viewers' responses to online videos
Comparing effectiveness of educational video games of different genres in computer science education
Gamified learning experience based on digital media and the application of virtual teaching robots in dance teaching
Modelling and transposition of location-based games
An interaction approach to computer animation
JAHAN: A framework for procedural generation of game maps from design specifications
Micro and macro facial expressions by driven animations in realistic Virtual Humans
Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers
The distant Horizon: Investigating the relationship between social sciences academic research and game development
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
Digital evolution: Investigating the dynamic interactions of learners with social media
Mood Glove: A haptic wearable prototype system to enhance mood music in film
Office Madness: Investigating the impact of a game using a real life job and programming scenario on player experience and perceived short-term learning
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio
The influence of online multiplayer games on social capital and interdependent well-being in Japan
GoThrough: A tool to render and interact with arbitrary planar transformative portals
Deriving revenue from in game adverts in on-line mobile games
Virtual ecological landscape design of theme parks based on entertainment robots and VR devices
Prov-DIFF: Play traces analysis through provenance differences
Simulation of vocal teaching platform based on target speech extraction algorithm and cloud computing e-learning
EEG-triggered dynamic difficulty adjustment for multiplayer games
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review
Stimulating children's engagement with an educational serious videogame using Lean UX co-design
Props: 3D-game-like mediator for improvisational storytelling
Application of entertainment e-learning mode based on genetic algorithm and facial emotion recognition in environmental art and design courses
Intelligent e-learning system in the development of preschool music education based on digital audio technology
Virtual entertainment robot based on artificial intelligence image capture system for sports and fitness posture recognition
Corrigendum to "Movie recommendation based on ALS collaborative filtering recommendation algorithm with deep learning model" [Entertain. Comput. 51 (2024) 100715]
Adaptive mixed reality robotic games for personalized consumer robot entertainment
Gamification in technology and design areas: A teaching innovation project in a fully online environment
Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers' evaluations
The predictive role of cognitive flexibility in 21st century skills among esports players
The image ratios for designing cute nonhuman anthropomorphic characters
Canine-centric interactive systems: Wavelet-based IMU motion recognition in edge AI scenarios
A Cyberpunk 2077 perspective on the prediction and understanding of future technology
The evaluation of an educational game to promote pre-service teachers' self-regulated learning
A survey of video game preferences in adults: Building better games for older adults
Digital gaming audiences: Awareness, without closeness
The Revised Game Engagement Model: Capturing the subjective gameplay experience
The effects of mini-detail short videos on consumer purchase intention on Taobao: A TAM2-based approach
Representing remote locations with location-based augmented reality game design
Detecting clones in game-playing software
Research on visualization of environmental landscape design based on digital entertainment platform and immersive VR experience
The impact on player experience in augmented reality outdoor games of different noise models
Design of virtual interactive educational games based on human perception
A user-centered design approach for crafting personalized guided meditation
Pose presentation for a dance-based massively multiplayer online exergame
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support
Boosting: Rank and skill deception in esports
Examining the role of perceived value and consumer innovativeness on consumers' intention to watch intellectual property films
An analysis of DOOM level generation using Generative Adversarial Networks
Entertainment robots based on digital new media application in real-time error correction mode for Chinese English translation
High performance encapsulation and networking in Casanova 2
The construction of online game teaching intelligence platform based on DQN algorithm
Robot magic show as testbed for humanoid robot interaction
Deceptive algorithms in games: A systematic literature review
What is a game review: A case study approach to defining player reviews
Playing to learn: Game-based approach to financial literacy for generation Z
Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement
Simulation of entertainment interactive robots based on intelligent algorithms in personalized fitness training systems
Procedural generation of branching quests for games
An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios
A playful experience sampling method to report emotions using smartwatches and emojis
"Nice to see you virtually": Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG
Lock the look: Recommending trendy looks for fashion products using natural language processing
Deep multimodal fusion for video game age rating classification
It's habit, not toxicity, driving hours spent in DOTA 2
Video games for good: Active perspective-taking fosters empathy and reduces implicit bias toward gendered violence victims
Designing social games for children and older adults: Two related case studies
How to create positive word of mouth (WOM) in the world of gaming? The social side of multiplayer games
Design and Implementation of a Physical Education Teaching and Training Mode Management System
New methods of analysis of narrative and semantics in support of interactivity
A systematic review for 2019-2025 on deep learning models in the film production industry
Understanding media multiplicities
The extensive use of social media by Arab university students (gratifications, impact, and risks)
Solving nonograms using neural networks
Towards a new generation of digital games designed with the basics of psychological theories to improve primary school pupils' psychological and technical skills in learning arithmetic
Research on virtual entertainment robots based on machine learning algorithms providing psychological health services for college students
Challenging the future: Development of students' multimodal competencies by designing an online exhibition
A systematic review on the impacts of game-based learning on argumentation skills
Quality evaluation of preschool video games based on RNN
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare
Revenue effects of Denuvo digital rights management on PC video games
Distinctive features and game design
Production and dissemination path of new media film and television content based on 5G technology
Digital Seasons: How time of the year may shift video game play habits
Exploring distilled spirits brewing: Utilizing multimodal interaction and intelligent virtual avatars in a VR liquor culture museum
Generative music in video games: State of the art, challenges, and prospects
A VR-based the emergency rescue training system of railway accident
Measuring perceived difficulty in video games: Development of the subjective game difficulty scale
Digital media entertainment technology based on artificial intelligence robot in art teaching simulation
Design and application of VR-based college English game teaching
Design of a serious games to improve resilience skills in youngsters
Computer-assisted learning for improving ADHD individuals' executive functions through gamified interventions: A review
Using provenance and replay for qualitative analysis of gameplay sessions
Comparison of various active video gameplays and consoles on the energy expenditure and cardiorespiratory responses in young male adult gamers
AI-powered virtual streamers and viewer behavior: An image-inspiration-behavior framework
Gamifying Museum Exploration: A Virtual Reality Approach to Enhancing Visitor Engagement
Deploying learning materials to game content for serious education game development: A case study
Simulation of e-learning visualization technology based on image enhancement in the communication mode of public performance art videos
Players of facebook games and how they play
Indian dance classification using machine learning techniques: A survey
Why gamers use multitasking and how it works on satisfaction and reuse intention
"In esports teamwork ranks way higher than anything else" : An exploration of esports training perceptions
College English teaching reform and innovative methods under the new media platform based on the IoT
How to behave as Alice in Wonderland-about boredom and curiosity
Business simulation games integrated with emerging technologies in business education: A review
Acquisition of math knowledge in digital and non-digital game-based learning classrooms: Impact of intrinsic motivation and cognitive load
A computational approach to screenplay structure via multi-agent systems
Can LLMs predict the success of Turkish TV series from their first episodes?
"A bunch of big idiots smack into each other" - A mixed-method investigation of learning rugby through video gaming compared to traditional instruction
Immersive VR experience based on virtual robots in decorative material environment design simulation
Smart city VR landscape planning and user virtual entertainment experience based on artificial intelligence
Predicting stress levels for smartphone users using transfer learning induced residual net
Empowering vulnerable target groups with serious games and gamification
An investigation into generation Z's mindsets of entertainment in an autonomous vehicle
Artificial intelligence based social robots in the process of student mental health diagnosis
Watching to win: When watching others play improves performance
Slow serious games, interactions and play: Designing for positive and serious experience and reflection
Evolving models of player decision making: Personas versus clones
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
User entertainment experience analysis of artificial intelligence entertainment robots based on convolutional neural networks in park plant landscape design
Bridging psychological distance in Vlog News: How content characteristics influence user stickiness through emotional attachment and Uses and Gratifications
The evaluation video quality in social clouds
Background music matters: Why video games lead to increased aggressive behavior?
Assessing player engagement in local indie games: A qualitative study of affective game design elements
Analyzing player networks in Destiny
A close look into the storytelling process: The procedural nature of interactive digital narratives as learning opportunity
Research on digital entertainment technology and gaming methods based on hidden Markov models in English e-learning classroom mode
An empirical validation of consumer video game engagement: A playful-consumption experience approach
A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy
Immersive e-learning application in intelligent teaching of English composition based on neural network algorithm
Mathematical analysis of human motion vision capture image processing based on artificial intelligence
Research on E-learning interactive English vocabulary recommendation education system based on naive Bayes algorithm
Minecraft tunnels for covert communications
The promise of exergames as tools to measure physical health
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR)
Semantic crowds
Comparing game enjoyment, competitive anxiety and performance of sit-up exercise via a team competition app
Listen by Looking: A framework to support the development of serious games for live music
Emotional competences and the interaction with digital games in childhood: Scoping review
Measuring the level of difficulty in single player video games
ChildProtect: A parental control application for tracking hostile surfing content
Simulation of artificial intelligence robots in dance action recognition and interaction process based on machine vision
Automated musical transitions through rule-based synthesis using musical properties
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities
Revealing consumer hearts - the impact of emotional appeals in movie marketing: evidence from marketer-generated content on Weibo
The dissemination of operational capabilities in manufacturing networks: a coevolutionary perspective
Optimal production-distribution planning in electromotor manufacturing industries: a case study
A probabilistic kernel approach for solving the multi-instance learning problems with different assumptions
Operability and maintainability obstacles: an exploratory factor analysis approach
A new heuristic approach for solving facility layout problem
Managing family business in Nigeria: problems and prospects
Contributions to the planning of human resources in the territorial level
An investigation into the comprehensive effects of Lean Six Sigma and Industry 4.0 on creating a circular economy
Identification and classification of construction delay causes in the wastewater treatment projects
A review of methodologies for class-based storage location assignment in a warehouse
Ant colony optimisation for milk-runs in manufacturing systems
A multi-agent based approach for dynamic multi-project scheduling
Analysis and assessment of divergence of final offers in negotiation using gamma and beta distribution
How management remains expanding its theoretical roots to evolve serenely
Root cause analysis of interruptions in the sinter making process of integrated iron and steel plant
Trade-off among lean, agile, resilient and green paradigms: an empirical study on pharmaceutical industry in Jordan using a TOPSIS-entropy method
Hybrid genetic algorithm for SDST flow shop scheduling with due dates: a case study
An empirical study on the impacts of ERP system, e-business technologies and organisational collaboration on supply chain agility: PLS perspective
Attributes affecting production and productivity in opencast mines: a review
Scheduling on parallel identical machines to minimise the total weighted tardiness
Organisational capabilities and performance of logistic companies: case study of Ningxia, China
Port resiliency and the effects of hurricanes on port operations
Survey results for sustainable turning process parameters based on perceptions of researchers and industry professionals
Vendor-managed inventory: a literature review on theoretical and empirical studies and future research directions
Developing a self-assessment model for measuring new product development performance: an AHP approach
Analysis of success factors for a new product development initiative in Indian automotive industry: an ISM approach
Lean manufacturing in biscuit manufacturing plant: a case
Solving vehicle routing problems with asymmetric costs and heterogeneous fleets
A sustainable lot-sizing model with partial backordering
An integrated QFD and ANP model for improving the quality of financial services in consulting engineering firms
Performance evaluation in containerised cargo ports: a systematic analysis
Buffer estimation in the critical chain method by considering internal and external risks
Fuzzy genetic scheduling with single and multiple schedulers
Implementing circular economy practices in Indian SMEs: analysis of challenges with case study
Construction of tightened-normal-tightened schemes indexed through Six Sigma quality levels
Perturbation analysis-based optimisation for a failure-prone manufacturing system with constant delivery time and stochastic demand
Application of integrated environmentally failure modes and effects analysis and environmentally conscious quality function deployment for sustainable product design
An order level optimal inventory policy for Weibull distributed deteriorating items varying with generalised demand, shortages and permissible delay in payments
Stochastic modelling of failure interaction: Markov model versus discrete event simulation
Implementation of simulation for the analysis of available layout alternatives of manufacturing plant
Consolidating theoretical results for weighted tardiness scheduling
Airline capacity strategies: worldwide analysis, taxonomies and regional comparison
Dynamic integrated planning of empty cars and railroad in a scheduled service network
Analysing impact of strategies adopted by decision makers on performance parameters of bi-criteria transportation problem
Automatic tissue classification by integrating medical expert anatomic ontologies
Measuring efficiency of just in time implementation using a fuzzy data envelopment analysis approach: real case of Iranian dairy industries
Modelling of turning parameters of Al-Cu/TiB 2 in-situ metal matrix composites using artificial neural network
New models for the two-sided assembly line balancing problem
Innovative framework for lean and green complex manufacturing systems using value stream mapping
An inclusive review of Green Lean Six Sigma for sustainable development: readiness measures and challenges
Exploring performance of JIT supply chain in context of Indian industries
Facility location selection using fuzzy axiomatic design principles under group decision-making environment
Solving interval integer transshipment problems with rough nature
A literature review on hybrid flow shop scheduling
Multi-objective optimisation for stochastic inventory model using grey wolf optimiser
Analysing the imperfect production model for decaying products with advertisement and stock dependent demand
Evaluating the barriers to the presence of operation and maintenance contractors in the pre-occupancy stages of infrastructure projects: a case study of road infrastructure projects
Vehicles capacitate two-stage solid transportation problem with bi-fuzzy coefficients through genetic algorithm
A model for measuring success of an organisational management system
Weighted ISM approach to interface amongst the barriers of benchmarking in Indian service industries
Minimising the makespan in open shop scheduling problems using variants of discrete firefly algorithm
Managerial decision mechanism to fuzzy optimal solutions in linear programming problems and post-optimal analyses: robust ranking technique
Development of a multi-objective stepwise data envelopment analysis method based on common set of weights to evaluate the agility of decision-making units: a case study
Metaheuristics for solving the multi-stage hybrid flow shop scheduling problem with dedicated machines
Shared information in a serial inventory system
Healthcare quality: applying a SERVUSE model
Simulation modelling and analysis of a network supply chain coordination using price discount along with delay in payment under lost sale and backorder
A stochastic model of a production-inventory system with consideration of production disruption
Optimal management policy for a single and bulk service queue
Multi-period cell loading and job sequencing in a cellular manufacturing system
Joint consideration of production scheduling, maintenance and quality policies: a review and conceptual framework
A hybrid approach for performance evaluation and ranking of divisional structure organisations
Simulation-based optimisation of inspection stations allocation in multi-product manufacturing systems
Generation of optimum sequence of operations using ant colony algorithm
Optimal allocation of promotional resource for multi-product in segmented market for dynamic potential adopter and repeat purchasing diffusion models
A new integrated decision making approach based on SWARA and OCRA methods for the hotel selection problem
Eco-packaging of the millet foods: unveiling consumer willingness to pay for sustainable solutions through perceived values and environmental concern
A maturity assessment of lean development practices in manufacturing industry
Analysing alternatives for last mile delivery performance: an application of VIKOR
A heuristic approach to scheduling jobs in machining centres equipped with automated pallet changers
A multi-objective simulated annealing algorithm for permutation flow shop scheduling problem
Development of efficient genetic algorithm for open shop scheduling problem to minimise makespan
Timetabling hub-and-spoke parcel distribution inter-facility network
Analysis of barriers hindering the implementation of reverse supply chain of electronic waste in India
Critical success factors in implementing Industry 4.0 from an organisational point of view: a literature analysis
Supply chain impact from order lead time volatility: a computer-based simulation approach
Ranking of different common set of weights models using a voting model and its application in determining efficient DMUs
Managing project task time uncertainty with probabilistic time buffers
A heuristic algorithm for joint optimisation of MRP and scheduling in a mixed model assembly line
An EOQ model with inspection error, rework and sales return
Evolving the barriers for enhancing the utilisation level of advanced manufacturing technologies (AMTs) in Indian manufacturing industry
Analysing performance-based contract for manufacturing systems using absorbing state Markov chain
Determinants and problems of successful ERP implementations - Malaysian experience
An empirical study on effects of risk equity on intercity road network accessibility
A TOPSIS, VIKOR and DEA integrated evaluation method with belief structure under uncertainty to rank alternatives
Defect detection while setting up an assembly line - analytical approach to reduce the N-dimensional solution space
COVID-19 and Sustainable Development Goals: Bangladesh perspective
Evaluating the performance of robust and stochastic programming approaches in a supply chain network design problem under uncertainty
A scatter search algorithm for real-time scheduling with timing, precedence and exclusion constraints
Analysis of patient satisfaction in a hospital system: maternity of Sfax case
Greening the supply chain practices: an Indian perspective of enablers' relationships
From body measurements to body shape perception: an intelligent tool for garment design
Exploring the factors causing delay in export by containerised multimodal transportation
Evaluation and precedence of factors affects telecom service quality by AHP and fuzzy analysis
Developing the structural model for barriers associated with CSR using ISM to help create brand image in the manufacturing industry
Study of the conformity assessment system for regulated products in the European community and proposed improvements to the Brazilian system of conformity assessment