yusuke1997/dblp-id-title huggingface dataset:
The roles of self-concept clarity and psychological reactance in compliance with product and service recommendations
Risk, trust, and the interaction of perceived ease of use and behavioral control in predicting consumers' use of social media for transactions
Blockchain technologies to address smart city and society challenges
Deception in avatar-mediated virtual environment
Proximal language predicts crowdfunding success: Behavioral and experimental evidence
Gender differences in mediated communication: Women connect more than do men
Data-centered persuasion: Nudging user's prosocial behavior and designing social innovation
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness
The attitudes, impact, and learning needs of older adults using apps on touchscreen mobile devices: Results from a pilot study
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks
Can gamification help to improve education? Findings from a longitudinal study
Assessment of attitudes toward Internet pornography in emerging adults using the Internet Pornography Questionnaire
When it is part of me, I can do it: Using embodied empowerment to predict adherence to wearable self-care technology
Using social media to enrich information systems field trip experiences: Students' satisfaction and continuance intentions
Qualitative investigation on the views of inquiry teaching based upon the cloud learning environment of high school physics teachers from Beijing, Taipei, and Chicago
Diagnosing user perception and acceptance using eye tracking in web-based end-user development
Pro-social messages and transcendence: A content analysis of Facebook reactions to Mark Zuckerberg's donation pledge
A study of cyberstander reactions under community-related influence: When gender complicates matters
Teacher interventions in a synchronous, co-located CSCL setting: Analyzing focus, means, and temporality
Analysis of cognitive learning strategies and computer attitudes, according to college students' gender and locus of control
Emojis influence emotional communication, social attributions, and information processing
Young people at play. Behaviors, motives and social structure
The role of perceived usability, reputation, satisfaction and consumer familiarity on the website loyalty formation process
Personality traits and echo chambers on facebook
The stress-buffering effect of self-disclosure on Facebook: An examination of stressful life events, social support, and mental health among college students
"Using digital media or sleeping ... that is the question". A meta-analysis on digital media use and unhealthy sleep in adolescence
Theory of Reasoned Action application for Green Information Technology acceptance
Separate but equal? A comparison of participants and data gathered via Amazon's MTurk, social media, and face-to-face behavioral testing
Improving database design teaching in secondary education: action research implementation for documentation of didactic requirements and strategies
Verbal interface design: Do verbal directional cues automatically orient visual spatial attention?
Sex robots and personality: It is more about sex than robots
The effects of the integration of external and internal communication features in digital magazines on consumers' magazine attitude
Online social networking increases financial risk-taking
How design characteristics of robots determine evaluation and uncanny valley related responses
Teachers' attitude regarding the use of ICT. A factor reliability and validity study
The impact of disfluency, pacing, and students' need for cognition on learning with multimedia
The Internet addiction components model and personality: Establishing construct validity via a nomological network
A methodology and an authoring tool for creating Complex Learning Objects to support interactive storytelling
Gender distinctiveness, communicative competence, and the problem of gender judgments in computer-mediated communication
Factors that guide or disrupt attentive visual processing
Using tablet in solitude for stress reduction: An examination of desire for aloneness, leisure boredom, tablet activities, and location of use
The effect of preference similarity on the formation of clusters and the connectivity of social networks
The impact of online real-time interactivity on patronage intention: The use of avatars
Contextualizing privacy on health-related use of information technology
The interplay between humans, technology and user authentication: A cognitive processing perspective
Exploring online social behavior in crowdsourcing communities: A relationship management perspective
Development and usability of an online CBT program for symptoms of moderate depression, anxiety, and stress in post-secondary students
Determining the effects of technological tool use habits on social lives
Digital wellbeing applications: Adoption, use and perceived effects
Health information seeking in the Web 2.0 age: Trust in social media, uncertainty reduction, and self-disclosure
Predicting demographics, moral foundations, and human values from digital behaviours
How do typically developing children and children with autism perceive different social robots?
Dedicated workspaces: Faster resumption times and reduced cognitive load in sequential multitasking
Components of human experience in virtual environments
Contextual multi-dimensional browsing
Towards a quality model of technical aspects for mobile learning services: An empirical investigation
No place for negative emotions? The effects of message valence, communication channel, and social distance on users' willingness to respond to SNS status updates
The influence of workload and civility of treatment on the perpetration of email incivility
Introduction to the special issue on designing social media for change
Intentions to use social media in organizing and taking vacation trips
An assessment of human-computer interaction research in management information systems: topics and methods
Source does matter: Contextual effects on online media-embedded health campaigns against childhood obesity
Introduction of the AI-Interaction Positivity Scale and its relations to satisfaction with life and trust in ChatGPT
Exploring continued online service usage behavior: The roles of self-image congruity and regret
Media or message, which is the king in social commerce?: An empirical study of participants' intention to repost marketing messages on social media
The more experienced, the better prepared? New evidence on the relation between teachers' experience and their readiness for online teaching and learning
Acute exposure to difficult (but not violent) video games dysregulates cognitive control
Exploring the effect of user engagement in online brand communities: Evidence from Twitter
Reading skills and children's navigation strategies in hypertext
Assessor or assessee? Investigating the differential effects of online peer assessment roles in the development of students' problem-solving skills
A socio-technical analysis of factors affecting the adoption of smart TV in Korea
Proficiency and attitudes toward information technologies' use in psychology undergraduates
The influence of source cues and topic familiarity on credibility evaluation
The changing face of bullying: An empirical comparison between traditional and internet bullying and victimization
Enhancing computer-supported writing of learning protocols by adaptive prompts
Drivers of online social media addiction in the context of public unrest: A sense of virtual community perspective
Linking multiple risk exposure profiles with adolescent Internet addiction: Insights from the person-centered approach
Role of personality in computer based learning
Learning from others' experiences: How patterns foster interpersonal transfer of knowledge-in-use
Exploring the relationship between perceived pace of technology change and adoption resistance to convergence products
Salient beliefs influencing the intention to consider Web Accessibility
An assessment of equivalence between paper and social media surveys: The role of social desirability and satisficing
The Emoji Spatial Stroop Task: Exploring the impact of vertical positioning of emoji on emotional processing
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education
Computer-mediated communication and risk-taking behaviour
Always connected @ work. Technostress and well-being with academics
Reforming higher education with ePortfolio implementation, enhanced by learning analytics
Digital poison? Three studies examining the influence of violent video games on youth
SIG-Blocks: Tangible game technology for automated cognitive assessment
Evaluation of a computer-based instructional package about eating disorders
Youth science identity, science learning, and gaming experiences
Breaking the silence on sexual harassment and assault: An analysis of #MeToo tweets
Factors affecting knowledge sharing in the virtual organisation: Employees' sense of well-being as a mediating effect
Playfulness in mobile instant messaging: Examining the influence of emoticons and text messaging on social interaction
Effects of the metacognitive computer-tool met.a.ware on the web search of laypersons
The impact of social media on risk perceptions during the MERS outbreak in South Korea
Summarizing the special issue on the human factor in cybercrime
"Do what you say?" The combined effects of framed social intent and autonomous agent behavior on the trust process
Designing roles, scripts, and prompts to support CSCL in gStudy
Making the abstract concrete: Visualizing mathematical solution procedures
Prosocial exchange systems: Nonreciprocal giving, lending, and skill-sharing
How to provide competitors in educational gamification: The roles of competitor level and autonomous choice
When graphics improve liking but not learning from online lessons
Sitting at the virtual poker table: A prospective epidemiological study of actual Internet poker gambling behavior
Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?
Who are online learning leaders? Piloting a leader identification method (LIM)
Cultural divide and the Internet
From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience
Providing feedback on computer-based algebra homework in middle-school classrooms
Cognitive processing differences between frequent and infrequent Internet users
Pauses in educational videos: Testing the transience explanation against the structuring explanation
Evaluation of sustainable metaverse characteristics using scenario-based fuzzy cognitive map
Problematic smartphone use among Lebanese adults aged 18-65 years using MPPUS-10
Utilizing sensor data to model students' creativity in a digital environment
Verbal anthropomorphism design of social robots: Investigating users' privacy perception
Visualizers versus verbalizers: Effects of cognitive style on learning with texts and pictures - An eye-tracking study
Task management support in information seeking: a case for search histories
Computer use and the gender gap: The issue of access, use, motivation, and performance
Perceived usefulness of podcasting in organizational learning: The role of information characteristics
Microworkers as research participants: Does underpaying Turkers lead to cognitive dissonance?
How does interactivity in videos affect task performance?
Not really the same: Computerized and real lotteries in decision making research
Texting, sexting, and attachment in college students' romantic relationships
Social media research: The application of supervised machine learning in organizational communication research
What type of online advertising is most effective for eTourism 2.0? An eye tracking study based on the characteristics of tourists
Reliability of self-report: paper versus online administration
Explaining physicians' acceptance of EHCR systems: An extension of TAM with trust and risk factors
Network analysis of time perspective and its interaction with internet gaming disorder in college students
Exploring students learning behavior with an interactive etextbook in computer science courses
Loneliness, anxiousness, and substance use as predictors of Facebook use
Notification pending: Online social support from close and nonclose relational ties via Facebook
Active Facebook use and mood: When digital interaction turns maladaptive
Measuring perceptual and motivational facets of computer control: the development and validation of the computing control scale
Applying learning analytics to students' interaction in business simulation games. The usefulness of learning analytics to know what students really learn
Identifying barriers to technology-enhanced learning environments in teacher education
Personalized context-aware systems for sustainable agriculture development using ubiquitous devices and adaptive learning
Playing seriously - How gamification and social cues influence bank customers to use gamified e-business applications
Perceiving the self as authentic on social media precedes fewer mental health symptoms: A longitudinal approach
Learning with human and virtual instructors who display happy or bored emotions in video lectures
Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help?
"PIN" pointing the motivational dimensions behind Pinterest
Construct and consequential validity for learning analytics based on trace data
Corrigendum to "Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games" [Comput. Human Behav. 28 (2012) 285-291]
Who are problematic internet users? An investigation of the correlations between problematic internet use and shyness, loneliness, narcissism, aggression and self-perception
How does consumers' face consciousness influence green self-efficacy and consumption behavior, and how does electronic and social media persuasion moderate these relationships?
Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning
The role of self-construal in romantic gift posting across Social Networking Sites
Effects of mouse pointing on learning from labeled and unlabeled split-attention materials: An eye-tracking study
Examining the determinants and outcomes of mobile app engagement - A longitudinal perspective
Problem gaming and adolescents' health and well-being: Evidence from a large nationally representative sample in Italy
Mobile device affordance: Explicating how smartphones influence the outcome of phishing attacks
In-lecture media use and academic performance: Does subject area matter?
A pilot study using a computer-based rule following task to distinguish adolescents with and without a behavior disorder
Helping students help themselves: Generative learning strategies improve middle school students' self-regulation in a cognitive tutor
Unintended effects of open data policy in online behavioral research: An experimental investigation of participants' privacy concerns and research validity
Does time spent using social media impact mental health?: An eight year longitudinal study
AI imaginaries shape technological identity and digital futures
Detecting psychological change through mobilizing interactions and changes in extremist linguistic style
Self-presentation and hiring recommendations in online communities: Lessons from LinkedIn
Assessing tenth-grade students' problem solving ability online in the area of Earth sciences
Cyberbullying through the lens of social influence: Predicting cyberbullying perpetration from perceived peer-norm, cyberspace regulations and ingroup processes
The impact of rotating summarizing roles in online discussions: Effects on learners' listening behaviors during and subsequent to role assignment
Ambient awareness: From random noise to digital closeness in online social networks
Beyond traditional interviews: Psychometric analysis of asynchronous video interviews for personality and interview performance evaluation using machine learning
Reactions and gender differences to online pictures of covered sexual organs among heterosexual young adults - Studies based on behavior, eye movement and ERP
Psychological profiles of older adult Web 2.0 tool users
A holistic system for troll detection on Twitter
Visual angle modulates affective responses to audiovisual stimuli
An integral model of e-loyalty from the consumer's perspective
The WALKABOUT: Using virtual environments to assess large-scale spatial abilities
Developing methods for understanding social behavior in a 3D virtual learning environment
Computer program in the treatment for major depression and cognitive impairment in university students
Adolescent digital profiles: A process-based typology of highly engaged internet users
Examining the effects of motives and gender differences on smartphone addiction
Situational crisis communication and interactivity: Usage and effectiveness of Facebook for crisis management by Fortune 500 companies
Adding a smartphone app to internet-based self-help for social anxiety: A randomized controlled trial
Cognitive demand, digital screens and blink rate
How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators
Examining psychometric characteristics of the computer anxiety scale
The dynamic role of social media during Hurricane #Sandy: An introduction of the STREMII model to weather the storm of the crisis lifecycle
How people with dementia use twitter: A qualitative analysis
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context
Self-efficacy as the moderator: Exploring driving factors of perceived social support for mainland Chinese students in Taiwan
Applying computational analysis of novice learners' computer programming patterns to reveal self-regulated learning, computational thinking, and learning performance
Avatar creation in the metaverse: A focus on event expectations
Understanding the role of social factors in cyberbullying at work
Internet addiction among Chinese adolescents: The effect of parental behavior and self-control
Eyeface: A new multimethod tool to evaluate the perception of conceptual user experiences
Online communication with strong ties and subjective well-being in Japan
Exploring middle-aged and older adults' sources of Internet self-efficacy: A case study
Toward operationalization of 'flow' in mathematics learnware
The moderating role of communication contexts: How do media synchronicity and behavioral characteristics of mobile messenger applications affect social intimacy and fatigue?
Cyberhate among Ukrainian adolescents in war-torn Ukraine: A study of exposure, victimization, and perpetration
Open linked data and mobile devices as e-tourism tools. A practical approach to collaborative e-learning
Mobile shopping apps adoption and perceived risks: A cross-country perspective utilizing the Unified Theory of Acceptance and Use of Technology
FILE: a tool for the study of inquiry learning
Revealing only the superficial me: Exploring categorical self-disclosure online
The effects of the number of links and navigation support on cognitive load and learning with hypertext: The mediating role of reading order
"I cannot live without my [tablet]": Children's experiences of using tablet technology within the home
Associations between child maltreatment, PTSD, and internet addiction among Taiwanese students
The reciprocity of social media engagement and collective actions: A longitudinal study on Ukrainian refugees
Computer-mediated group influence on ethical behavior
Features of CMC technologies and their impact on language learners' online interaction
The drawbacks of Information and Communication Technologies: Interplay and psychopathological risk of nomophobia and cyber-bullying, results from the bullying and youth mental health Naples study (BYMHNS)
Time spent online: Latent profile analyses of emerging adults' social media use
Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects
Wiki as a collaborative writing tool in teacher education: Evaluation and suggestions for effective use
Dimensions of video game behavior and their relationships with personality
Accidentally Attentive: Comparing visual, close-ended, and open-ended measures of attention on social media
Facebook use depending on age: The influence of social comparisons
Measuring e-learning systems success in an organizational context: Scale development and validation
Workload perception in drone flight training simulators
Internet use among older adults: Determinants of usage and impacts on individuals' well-being
Keeping up online appearances: How self-disclosure on Facebook affects perceived respect and likability in the professional context
The dangers of the web: Cybervictimization, depression, and social support in college students
Facebook, Twitter, & Qr codes: An exploratory trial examining the feasibility of social media mechanisms for sample recruitment
Investigations on empathy towards humans and robots using fMRI
Health information-seeking and perceptions of website credibility: Examining Web-use orientation, message characteristics, and structural features of websites
The effect of the timing of instructional support in a computer-supported problem-solving program for students in secondary physics education
Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users
Examining the effects of utilities and involvement on intentions to engage in digital piracy
An analysis of shared leadership, diversity, and team creativity in an e-learning environment
Social interaction in online support groups: Preference for online social interaction over offline social interaction
Liaw's measures of attitudes toward computers and the Internet: a supportive comment
An overview of online trust: Concepts, elements, and implications
Visualization of agreement and discussion processes during computer-supported collaborative learning
The gold miner's dilemma: Use of information scent in cooperative and competitive information foraging
Uncertain environment, dynamic innovation capabilities and innovation strategies: A case study on Qihoo 360
Partner phubbing: Why using your phone during interactions with your partner can be detrimental for your relationship
An approach to measuring influence and cognitive similarity in computer-mediated communication
Translating user control availability into perception: the moderating role of prior experience
Online information search and decision making: Effects of web search stance
The time-concurrent or time-ordered effect of Population Heterogeneity and State Dependence on Cyberbullying: Assessing lagged auto-regression and crossed-lagged regression models
Network-aware support for mobile distributed teams
Associations between psychological distress, early adverse experiences, and choice of avatars in an immersive virtual world
"Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?" the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity
What makes the sharing economy successful? An empirical examination of competitive customer value propositions
The impact of self-efficacy on performance (An empirical study on business faculty members in Jordanian universities)
The construction of online shopping experience: A repertory grid approach
Falling in love with online games: The uses and gratifications perspective
Internet-based attitude assessment: does gender affect measurement equivalence?
Understanding of computers and procrastination: A philosophical approach