yusuke1997/dblp-id-title huggingface dataset:
An Overview of Olfactory Displays in Education and Training
Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
F-Formations for Social Interaction in Simulation Using Virtual Agents and Mobile Robotic Telepresence Systems
Exploring the Appeal of Car-Borne Central Control Platforms Based on Driving Experience
Effects of a 12-Week Semi-Immersion Virtual Reality-Based Multicomponent Intervention on the Functional Capacity of Older Adults in Different Age Groups: A Randomized Control Trial
A Systematic Review of Adaptivity in Human-Robot Interaction
Using Video Vignettes to Understand Perceptions of Leaders
"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process
Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19
Websites with Multimedia Content: A Heuristic Evaluation of the Medical/Anatomical Museums
Toward Creating Software Architects Using Mobile Project-Based Learning Model (Mobile-PBL) for Teaching Software Architecture
Harvesting Context and Mining Emotions Related to Olfactory Cultural Heritage
The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students
Recognition of Tactile Facial Action Units by Individuals Who Are Blind and Sighted: A Comparative Study
When Self-Driving Fails: Evaluating Social Media Posts Regarding Problems and Misconceptions about Tesla's FSD Mode
State of the Art of Mobile Learning in Jordanian Higher Education: An Empirical Study
Innovative and Assistive eHealth Technologies for Smart Therapeutic and Rehabilitation Outdoor Spaces for the Elderly Demographic
Shifting Design Perspectives: Touch, Co-Location, and Sharing Objects during the Pandemic
The Use of Immersive Technologies in Karate Training: A Scoping Review
Reviewing Simulation Technology: Implications for Workplace Training
Validation of a Web App Enabling Children with Dyslexia to Identify Personalized Visual and Auditory Parameters Facilitating Online Text Reading
The Role of Haptics in Training and Games for Hearing-Impaired Individuals: A Systematic Review
End-to-End Modeling and Transfer Learning for Audiovisual Emotion Recognition in-the-Wild
A Multi-Institution Mixed Methods Analysis of a Novel Acid-Base Mnemonic Algorithm
Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education
UUX Evaluation of a Digitally Advanced Human-Machine Interface for Excavators
Pre-Clinical Proof-of-Concept Study of a Bladder Irrigation Feedback System for Gross Haematuria in a Lab Setup
Virtual Reality-Based Approach to Evaluate Emotional Everyday Scenarios for a Digital Health Application
Research on the Detection Method of Flight Trainees' Attention State Based on Multi-Modal Dynamic Depth Network
Takeover Requests in Highly Automated Truck Driving: How Do the Amount and Type of Additional Information Influence the Driver-Automation Interaction?
Interaction with Tactile Paving in a Virtual Reality Environment: Simulation of an Urban Environment for People with Visual Impairments
Can Generative AI Contribute to Health Literacy? A Study in the Field of Ophthalmology
Exploring Methods for Predicting Important Utterances Contributing to Meeting Summarization
Bridging the Gap: Virtual Reality as a Tool for De-Escalation Training in Disability Support Settings
The Design of Musical Instruments for Grey Parrots: An Artistic Contribution toward Auditory Enrichment in the Context of ACI
Multimodal Drumming Education Tool in Mixed Reality
Interactive Scientific Visualization of Fluid Flow Simulation Data Using AR Technology-Open-Source Library OpenVisFlow
Data as a Resource for Designing Digitally Enhanced Consumer Packaged Goods
Team Success: A Mixed Methods Approach to Evaluating Virtual Team Leadership Behaviors
When Preschoolers Interact with an Educational Robot, Does Robot Feedback Influence Engagement?
Music and Time Perception in Audiovisuals: Arousing Soundtracks Lead to Time Overestimation No Matter Their Emotional Valence
Gender Preference and Difference in Behavior Modeling in Fitness Applications: A Mixed-Method Approach
Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research
Challenges in Virtual Reality Training for CBRN Events
An Exploratory Study on the Impact of Collective Immersion on Learning and Learning Experience
Multimodal Warnings in Remote Operation: The Case Study on Remote Driving
Unplugged Activities in the Development of Computational Thinking with Poly-Universe
Implementation and Evaluation of a Collaborative Lyric-Writing Support System Using a Lyric Association Map
Research on Safe Multimodal Detection Method of Pilot Visual Observation Behavior Based on Cognitive State Decoding
Towards Universal Industrial Augmented Reality: Implementing a Modular IAR System to Support Assembly Processes
An Investigation of the Use of Augmented Reality in Public Art
Identifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics
Multisensory Technologies for Inclusive Exhibition Spaces: Disability Access Meets Artistic and Curatorial Research
Individual Variability in Cognitive Engagement and Performance Adaptation During Virtual Reality Interaction: A Comparative EEG Study of Autistic and Neurotypical Individuals
Physics-Based Tool Usage Simulations in VR
The Emerging Promise of Touchscreen Devices for Individuals with Intellectual Disabilities
Location-Based Game for Thought-Provoking Evacuation Training
Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters
Performance of Commercial Deep Learning-Based Auto-Segmentation Software for Breast Cancer Radiation Therapy Planning: A Systematic Review
Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents
Guest Editors' Introduction: Multimodal Technologies and Interaction in the Era of Automated Driving
Dislocated Boardgames: Design Potentials for Remote Tangible Play
Text Spotting towards Perceptually Aliased Urban Place Recognition
Review of Deep Learning Methods in Robotic Grasp Detection
ODO: Design of Multimodal Chatbot for an Experiential Media System
A Two-Level Highlighting Technique Based on Gaze Direction to Improve Target Pointing and Selection on a Big Touch Screen
Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities
Design of Enhanced Virtual Reality Training Environments for Industrial Rotary Dryers Using Mathematical Modeling
Development of a Tool for Evaluating the Influence of Engineering Students' Perception of Generative AI on University Courses Based on Personality, Perceived Roles in Design Teams, and Course Engagement
Heart Rate Sharing at the Workplace
StARboard & TrACTOr: Actuated Tangibles in an Educational TAR Application
Bi-Directional Gaze-Based Communication: A Review
Current Trends, Challenges, and Future Research Directions of Hybrid and Deep Learning Techniques for Motor Imagery Brain-Computer Interface
User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming
Designing from a Disabled Body: The Case of Architect Marta Bordas Eddy
Impact of Metaverse Technology on Academic Achievement and Motivation in Middle School Science
Lessons Learned from Implementing Light Field Camera Animation: Implications, Limitations, Potentials, and Future Research Efforts
LLMs in Education: Evaluation GPT and BERT Models in Student Comment Classification
A Pattern Approach to Comprehensible and Pleasant Human-Robot Interaction
Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents
Self-Created Film as a Resource in a Multimodal Conversational Narrative
Intention to Work with Social Robots: The Role of Perceived Robot Use Self-Efficacy, Attitudes Towards Robots, and Beliefs in Human Nature Uniqueness
The Role of Simulators in Interdisciplinary Medical Work
Supporting Optimal Aging through the Innovative Use of Virtual Reality Technology
Too Low Motivation, Too High Authority? Digital Media Support for Co-Curation in Local Cultural Heritage Communities
Metaverse-Based Evacuation Training: Design, Implementation, and Experiment Focusing on Earthquake Evacuation
3D Printing as a Multimodal STEM Learning Technology: A Survey Study in Second Chance Schools
Forming Cognitive Maps of Ontologies Using Interactive Visualizations
Resisting Resolution: Enterprise Civic Systems Meet Community Organizing
Remote Dyslexia Screening for Bilingual Children
From Earlier Exploration to Advanced Applications: Bibliometric and Systematic Review of Augmented Reality in the Tourism Industry (2002-2022)
The Effect of Culture and Social-Cognitive Characteristics on App Preference and Willingness to Use a Fitness App
Predicting Activity in Brain Areas Associated with Emotion Processing Using Multimodal Behavioral Signals
Real-Time Norwegian Sign Language Recognition Using MediaPipe and LSTM
A Review of Socially Assistive Robotics in Supporting Children with Autism Spectrum Disorder
The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey
Haptic Actuation Plate for Multi-Layered In-Vehicle Control Panel
Strengthening Engagement in Science Understanding with Learning Trails
Association of the Big Five Personality Traits with Training Effectiveness, Sense of Presence, and Cybersickness in Virtual Reality
The Influence of Avatar Personalization on Emotions in VR
A Usability Study on Widget Design for Selecting Boolean Operations
Sound of the Police - Virtual Reality Training for Police Communication for High-Stress Operations
The Good News, the Bad News, and the Ugly Truth: A Review on the 3D Interaction of Light Field Displays
Sharing Cultural Heritage - The Case of the Lodovico Media Library
Gesture Elicitation Studies for Mid-Air Interaction: A Review
Exploring the Impact of VR Scaffolding on EFL Teaching and Learning: Anxiety Reduction, Perceptions, and Influencing Factors
Interactive Content Retrieval in Egocentric Videos Based on Vague Semantic Queries
The Compositor Tool: Investigating Consumer Experiences in the Circular Economy
Mapping Blended Learning Activities to Students' Digital Competence in VET
Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?
Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children
Understanding the Headless Rider: Display-Based Awareness and Intent-Communication in Automated Vehicle-Pedestrian Interaction in Mixed Traffic
The Impact of Color Blindness on Player Engagement and Emotional Experiences: A Multimodal Study in a Game-Based Environment
Enhancing Reflective and Conversational User Engagement in Argumentative Dialogues with Virtual Agents
Research in Computational Expressive Music Performance and Popular Music Production: A Potential Field of Application?
A User-Centered Teleoperation GUI for Automated Vehicles: Identifying and Evaluating Information Requirements for Remote Driving and Assistance
Allocentric Emotional Affordances in HRI: The Multimodal Binding
A Comparative Study of Methods for the Visualization of Probability Distributions of Geographical Data
Integrating Gamification and Social Interaction into an AR-Based Gamified Point System
Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality
How Can One Share a User's Activity during VR Synchronous Augmentative Cooperation?
Designing Gamified Intergenerational Reverse Mentorship Based on Cognitive Aging Theory
Data-Driven Lexical Normalization for Medical Social Media
A Digital Model-Based Serious Game for PID-Controller Education: One-Axis Drone Model, Analytics, and Student Study
Inhibitors and Enablers to Explainable AI Success: A Systematic Examination of Explanation Complexity and Individual Characteristics
What Early User Involvement Could Look Like - Developing Technology Applications for Piano Teaching and Learning
Reflection through Inner Presence: A Sensitising Concept for Design
On a First Evaluation of ROMOT - A RObotic 3D MOvie Theatre - For Driving Safety Awareness
Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices
A Literature Survey of How to Convey Transparency in Co-Located Human-Robot Interaction
Tangible Representational Properties: Implications for Meaning Making
Understanding Operator Influence in Automated Urban Shuttle Buses and Recommendations for Future Development
Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions
Assessing the Efficacy of an Accessible Computing Curriculum for Students with Autism Spectrum Disorders
Augmenting Printed School Atlases with Thematic 3D Maps
Science Mapping of AI as an Educational Tool Exploring Digital Inequalities: A Sociological Perspective
Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs)
Expressive Interaction Design Using Facial Muscles as Controllers
Effect of Arm Pivot Joints on Stiffness Discrimination in Haptic Environments
Enhancing Privacy in Wearable IoT through a Provenance Architecture
Modelling Adaptation through Social Allostasis: Modulating the Effects of Social Touch with Oxytocin in Embodied Agents
Combining Artificial Intelligence with Augmented Reality and Virtual Reality in Education: Current Trends and Future Perspectives
Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement
Authoring Moving Parts of Objects in AR, VR and the Desktop
Digital Cultural Heritage
Smartphone Usage and Studying: Investigating Relationships between Type of Use and Self-Regulatory Skills
Iterative Prototyping of Urban CoBuilder: Tracking Methods and User Interface of an Outdoor Mobile Augmented Reality Tool for Co-Designing
OnMapGaze and GraphGazeD: A Gaze Dataset and a Graph-Based Metric for Modeling Visual Perception Differences in Cartographic Backgrounds Used in Online Map Services
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom
On the Design of Virtual Reality Learning Environments in Engineering
Using High-Performance Computers to Enable Collaborative and Interactive Composition with DISSCO
Virtual Reality Nature Exposure and Test Anxiety
Would You Hold My Hand? Exploring External Observers' Perception of Artificial Hands
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives
A Web-Based Platform for Traditional Craft Documentation
Displays for Productive Non-Driving Related Tasks: Visual Behavior and Its Impact in Conditionally Automated Driving
How to Design Human-Vehicle Cooperation for Automated Driving: A Review of Use Cases, Concepts, and Interfaces
A Comprehensive Review of Dropout Prediction Methods Based on Multivariate Analysed Features of MOOC Platforms
Human Attitudes in Robotic Path Programming: A Pilot Study of User Experience in Manual and XR-Controlled Robotic Arm Manipulation
Identifying and Addressing Needs of Heterogeneous User Groups - A Case Study from the Banking Sector
A Comparative Study of Skeuomorphic and Flat Design from a UX Perspective
Wellbeing at Work - Emotional Impact on Workers Using a Worker Guidance System Designed for Positive User Experience
Measuring the Impact of Augmented Prototyping Systems in Co-Design Activities
When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents
Predictive Gaze Analytics: A Comparative Case Study of the Foretelling Signs of User Performance during Interaction with Visualizations of Ontology Class Hierarchies
Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys
Tactile Cues for Improving Target Localization in Subjects with Tunnel Vision
Socrative in Higher Education: Game vs. Other Uses
Social Robot Interactions in a Pediatric Hospital Setting: Perspectives of Children, Parents, and Healthcare Providers
Exploring the Virtuality Continuum for Complex Rule-Set Education in the Context of Soccer Rule Comprehension
Design, Development, and a Pilot Study of a Low-Cost Robot for Child-Robot Interaction in Autism Interventions
A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel
Unsupervised Keyphrase Extraction for Web Pages
The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage
Investigating the Effect of Pseudo-Haptics on Perceptions Toward Onomatopoeia Text During Finger-Point Tracing
Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game
The Appraisal Principle in Multimedia Learning: Impact of Appraisal Processes, Modality, and Codality
patchIT: A Multipurpose Patch Creation Tool for Image Processing Applications
Evaluation of the Road to Birth Software to Support Obstetric Problem-Based Learning Education with a Cohort of Pre-Clinical Medical Students
An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency
Using Game Design to Teach Informatics and Society Topics in Secondary Schools
Welcome to MTI - A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
Evaluating Educational Game Design Through Human-Machine Pair Inspection: Case Studies in Adaptive Learning Environments
"AR The Gods of Olympus": Design and Pilot Evaluation of an Augmented Reality Educational Game for Greek Mythology
Exploring Learning Curves in Acupuncture Education Using Vision-Based Needle Tracking
Design, Digital Humanities, and Information Visualization for Cultural Heritage
Canon, Value, and Cultural Heritage: New Processes of Assigning Value in the Postdigital Realm
Non-Invasive Fatigue Detection and Human-Machine Interaction Using LSTM and Multimodal AI: A Case Study
Participatory Prototyping to Inform the Development of a Remote UX Design System in the Automotive Domain
Craft-Based Methodologies in Human-Computer Interaction: Exploring Interdisciplinary Design Approaches
Combining VR Visualization and Sonification for Immersive Exploration of Urban Noise Standards
Use of Haptics to Promote Learning Outcomes in Serious Games
A Study of NLP-Based Speech Interfaces in Medical Virtual Reality
Feeling Connected: Technology-Mediated Communication and the Relationship between Modality and Affective Outcomes
Innovative and Interactive Technologies in Creative Product Design Education: A Review
Evaluating the Effectiveness of Tilt Gestures for Text Property Control in Mobile Interfaces
Representations, Affordances, and Interactive Systems
Acknowledgment to Reviewers of Multimodal Technologies and Interaction in 2021
A Human-Computer Control System Based on Intelligent Recognition of Eye Movements and Its Application in Wheelchair Driving
An Introduction to Musical Interactions
Exploring the Use of Virtual Characters (Avatars), Live Animation, and Augmented Reality to Teach Social Skills to Individuals with Autism
Robot-Enhanced Language Learning for Children in Norwegian Day-Care Centers
Virtual Reality Assessment of Attention Deficits in Traumatic Brain Injury: Effectiveness and Ecological Validity
Do Novices Struggle with AI Web Design? An Eye-Tracking Study of Full-Site Generation Tools
Rethinking the Bebras Challenge in Virtual Reality: Implementation and Usability Study of a Computational Thinking Game
Videogame-Based Learning: A Comparison of Direct and Indirect Effects across Outcomes
IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design
Developing Usability Guidelines for mHealth Applications (UGmHA)
In Search of Embodied Conversational and Explainable Agents for Health Behaviour Change and Adherence
Exploring Consumer Perception of Augmented Reality (AR) Tools for Displaying and Understanding Nutrition Labels: A Pilot Study
A Survey on the Procedural Generation of Virtual Worlds
Designing for a Wearable Affective Interface for the NAO Robot: A Study of Emotion Conveyance by Touch
Systemic Gamification Theory (SGT): A Holistic Model for Inclusive Gamified Digital Learning
Comply with Me: Using Design Manipulations to Affect Human-Robot Interaction in a COVID-19 Officer Robot Use Case
Using Open-Source Automatic Speech Recognition Tools for the Annotation of Dutch Infant-Directed Speech
AI Technologies for Machine Supervision and Help in a Rehabilitation Scenario
A Narrative Review of the Sociotechnical Landscape and Potential of Computer-Assisted Dynamic Assessment for Children with Communication Support Needs
Multimodal Hate Speech Detection in Greek Social Media
Augmented Reality for Autistic Children to Enhance Their Understanding of Facial Expressions
Vocational Training in Virtual Reality: A Case Study Using the 4C/ID Model
Improving User Experience and Communication of Digitally Enhanced Advanced Services (DEAS) Offers in Manufacturing Sector
Exploring How Interactive Technology Enhances Gesture-Based Expression and Engagement: A Design Study
Optical Rules to Mitigate the Parallax-Related Registration Error in See-Through Head-Mounted Displays for the Guidance of Manual Tasks
Exploring a Novel Mexican Sign Language Lexicon Video Dataset
Interactive Conversational Agents for Cigarette-Smoking and Vaping Cessation: A Mixed-Methods Systematic Review
Technology and Meditation: Exploring the Challenges and Benefits of a Physical Device to Support Meditation Routine
The Impact of Dating Apps on the Mental Health of the LGBTIQA+ Population
Federated Learning for Clinical Event Classification Using Vital Signs Data
Promoting Sustainable Energy Consumption Behavior through Interactive Data Visualizations
ClothSurface: Exploring a Low-Cost Prototyping Tool to Support Ideation for Shape Displays
The Replica Project: Co-Designing a Discovery Engine for Digital Art History
Data-Driven Adaptive Course Framework - Case Study: Impact on Success and Engagement
Real-Time Flood Forecasting and Warning: A Comprehensive Approach toward HCI-Centric Mobile App Development
Fostering Emotion Recognition in Children with Autism Spectrum Disorder
Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive
The Cyborg Mermaid (or: How Technè Can Help the Misfits Fit In)
Social Cohesion in Interactive Digital Heritage Experiences
Adolescents' Vulnerability to Fake News and to Racial Hoaxes: A Qualitative Analysis on Italian Sample
ECG Monitoring during End of Life Care: Implications on Alarm Fatigue
Analysis of a Human-Machine Interface for Cooperative Truck Overtaking Maneuvers on Freeways: Increase Success Rate and Assess Driving Behavior during System Failures
A Wearable Sensor System for Lameness Detection in Dairy Cattle
Current State of Serious Games in Human Trafficking: Evaluation, Gaps, and Future Research Directions
Analogue Meets Digital: History and Present IT Augmentation of Europe's Largest Landscape Relief Model in Villach, Austria
Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes
The Power of Gaze in Music. Leonard Bernstein's Conducting Eyes
Development of a Multi-Platform AI-Based Software Interface for the Accompaniment of Children
Impact of Screen Time on Children's Development: Cognitive, Language, Physical, and Social and Emotional Domains
Webometrics: Some Critical Issues of WWW Size Estimation Methods
An Enhanced Diagnosis of Monkeypox Disease Using Deep Learning and a Novel Attention Model Senet on Diversified Dataset
Virtual Reality in Medical Education, Healthcare Education, and Nursing Education: An Overview
Can You Dance? A Study of Child-Robot Interaction and Emotional Response Using the NAO Robot