yusuke1997/dblp-id-title huggingface dataset:
Acceptable muscle load on the neck and shoulder regions assessed in relation to the incidence of musculoskeletal sick leave: Implications for human-computer interaction
An Examination of Pre-School Children's Interaction Levels and Motivation in Learning English with AR-Supported Educational Toys
Game-Based Online Dynamic Glosses: Learners' Attitudes and the Effects on Second Language Vocabulary Acquisition and Multidimensional Engagement
Quantitative and qualitative differences between experts and novices in chunking computer software knowledge
Book Review: Usability and Internationalization of Information Technology (Human Factors/Ergonomics Series)
Accountability Increases Resource Sharing: Effects of Accountability on Human and AI System Performance
The Developers' Design Thinking Toolbox in Hackathons: A Study on the Recurring Design Methods in Software Development Marathons
Effects of Seated Postural Sway on Visually Induced Motion Sickness: A Multiple Regression and RUSBoost Classification Approach
Trust in AI and Its Role in the Acceptance of AI Technologies
Automatic Setting of Article Format Through Neural Networks
"Human" Problems in Semi-Autonomous Vehicles: Understanding Drivers' Reactions to Off-Nominal Scenarios
VVIR-OM: Efficient Object Manipulation in VR with Variable Virtual Interaction Region
Obtaining Semi-Formal Models from Qualitative Data: From Interviews Into BPMN Models in User-Centered Design Processes
What Emotions and Personalities Determine Acceptance of Generative AI?: Focusing on the CASA Paradigm
Comparing Inspections and User Testing for the Evaluation of Virtual Environments
Inviting Strangers to Participate in Collaborative Consumption through Mobile App
(Over)Trusting AI Recommendations: How System and Person Variables Affect Dimensions of Complacency
Filtering Out the User?: Are Users Complacent with Phishing Emails Due to Automated Filters?
Are Two Better Than One? A Comparison Between Single- and Dual-Monitor Work Stations in Productivity and User's Windows Management Style
In Automatic We Trust: Investigating the Impact of Trust, Control, Personality Characteristics, and Extrinsic and Intrinsic Motivations on the Acceptance of Autonomous Vehicles
Emotional Satisfaction and IS Continuance Behavior: Reshaping the Expectation-Confirmation Model
Examining the Effectiveness of Gamification in Human Computation
Intuitive Human-Computer Interaction-Toward a User-Friendly Information Society
Overview of the Adoption of Online Food Ordering Services in Spain and India. An Analytical Approach Based on the Stimulus-Organism-Response Model
Effects of Auditory Feedback on Visually-Guided Movement in Real and Virtual Space
Data, Machine Learning, and Human Domain Experts: None Is Better than Their Collaboration
A Corneal Surface Reflections-Based Intelligent System for Lifelogging Applications
Understand the Impact of Technology Feature in Online Health Communities: Why the Representation of Information Matters
Focus, Fit, and Fervor: Future Factors Beyond Play With the Interplay
User Behavior Model Based on Affordances and Emotions: A New Approach for an Optimal Use Method in Product-User Interactions
Intelligent Agents for Outdoor Workers: A Systematic Review
Human vs. Automation: Which One Will You Trust More If You Are About to Lose Money?
Engaging Families in Lifestyle Changes Through Social Networking
Survey of expert opinion: Which machine learning method may be used for which task?
Designing Drawing Apps for Children: Artistic and Technological Factors
Recommender Systems: An Introduction , by Dietmar Jannach, Markus Zanker, Alexander Felfernig, and Gerhard FriedrichCambridge University Press, 2011, 336 pages. ISBN: 978-0-521-49336-9
Mental Model-Based Designs: The Study in Privacy Policy Landscape
Tweeting to Feel Connected: A Model for Social Connectedness in Online Social Networks
In Smart Classroom: Investigating the Relationship between Human-Computer Interaction, Cognitive Load and Academic Emotion
VoiceBlog: Universally Designed Voice Browser
Implementing Facial Recognition Technology in a University Setting: An Organizational Justice Perspective
Uncanny Valley Effects on Chatbot Trust, Purchase Intention, and Adoption Intention in the Context of E-Commerce: The Moderating Role of Avatar Familiarity
The Effects of Degrees of Freedom and Field of View on Motion Sickness in a Virtual Reality Context
Color Vision Deficiency Recognition Based on Eye-Tracking Metrics Using Machine Learning Approaches
Book Review: The Handbook of Data Mining by N. Ye
An Empirical Study of the Impacts of Perceived Security and Knowledge on Continuous Intention to Use Mobile Fintech Payment Services
Utilizing Mining Techniques for Attributes' Intra-Relationship Detection, a Collaborative Approach
Chinese UMUX: Cross-Cultural Adaptation for Perceived Usability Measurement
The Influence of Social Isolation, Technostress, and Personality on the Acceptance of Online Meeting Platforms during the COVID-19 Pandemic
Unraveling the Effects of Voice Assistant Interactions on Digital Engagement: The Moderating Role of Adult Playfulness
Building Executive Information Systems and other Decision Support Applications
An Investigation of the Effects of Scaffolding Task-Based English Logic Learning: A Cognitive Style Approach
Use of a Modified UTAUT Model to Investigate the Perspectives of Internet Access Device Users
Game-Based Personalized Learning in the Metaverse Computer Virtual Laboratory: Improving User Experience with a Learning Material Recommender System
Validating Social Service Robot Interaction Trust (SSRIT) Scale in Measuring Consumers' Trust Toward Interaction With Artificially Intelligent (AI) Social Robots With a Chinese Sample of Adults
Paternal and Maternal Information and Communication Technology Usage as Their Very Low Birth Weight Infants Transition Home From the NICU
Self-Disclosure and Social Media Use among Younger and Older People with Dementia: An Internet-Mediated Mixed-Methods Study
Understanding User Acceptance of DMB in South Korea Using the Modified Technology Acceptance Model
A Novel AI Approach for the Systematic Creation of Empathy Maps
The effects of hierarchical structure and visualization ability on computerized information retrieval
The Use of Responsible Artificial Intelligence Techniques in the Context of Loan Approval Processes
Digital Hoarding in Everyday Hedonic Social Media Use: The Roles of Fear of Missing out (FoMO) and Social Media Affordances
Communication Between Automated Vehicles and Drivers in Manual Driving Vehicles: Using a Mechanical Arm to Produce Gestures
Visual Performance in Augmented Reality Systems for Mobile Use
Communicating the Limitations of AI: The Effect of Message Framing and Ownership on Trust in Artificial Intelligence
Designing for "Raressential" Functions: Usage Patterns and UI Guidelines for Infrequent but Essential Tasks
A Measurement and Structural Model for Usability Evaluation of Shared Workspace Groupware
The Impact of Golden Ratio Application on User Satisfaction: A Study on Horizontal Scrolling in User Interface (UI) Design
What Drives AIGC Product Users to Keep Coming Back? Unveiling the Key Factors Behind Continuance Intention
Operator Augmentation for Improving Human Performance of Tasks With Uncertainties
Development and Validation of a Human Factors and Ergonomics Evaluation Scale for Virtual Reality Environment
The Influence of Screen Brightness and Saturation on Emotional Perception in Human-Machine Interactions: A Functional Near-Infrared Spectroscopy Study
Web Search Engine Results Page Viewing Formats for Different Search Tasks
Exploring Emotional Connections: A Systematic Literature Review of Attachment in Human-Robot Interaction
Enhancing Perceived Health Competence: The Impact of Persuasive Social Support Features in Health and Fitness Apps
Do Sustainability Concerns Play a Key Role in Influencing Individuals' Acceptance after Experiencing Shared Autonomous Vehicles? A Field Experiment in China
Discriminating Conduct: Deploying Systems to Support Awareness in Organizations
Effects of Social Connection on Dual Attitudes and Continuance Intentions of Using Social Media
Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
Engaging Students With a Chatbot-Based Academic Advising System
A Systematic Review of Human-Computer Interaction (HCI) Research in Medical and Other Engineering Fields
Evaluation of a Geospatial Annotation Tool for Unmanned Vehicle Specialist Interface
Which User-Generated Content is Considered Useful by Tourists? An Investigation Into the Role of Information Types Shared in Online Discourse in Online Travel Communities
Displaying a boundary in graphic and symbolic "wait" displays: Duration estimates and users' preferences
The Purposeful Presentation of AI Teammates: Impacts on Human Acceptance and Perception
User Audio Intelligibility, Recall and Immersion in Virtual Reality Environment
Find My Friend: An Innovative Cooperative Approach of Real-Time Goal Collaboration in Automated Driving
Prosocial Campaigns With Virtual Influencers: Stories, Messages, and Beyond
The effects of mice and pull-down menus versus command-driven interfaces on writing
Entrepreneurial Education Model Based on Interactive Technology and Cognitive Psychology
Exploring Intrinsic Motivating Factors in Gamified Context: A Mixed-Method Study
Effect of Touch Button Interface on In-Vehicle Information Systems Usability
Effects of User's Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays
Ontology-Based Model for Supporting Dynamic and Adaptive User Interfaces
What Do We Study When Studying Politics and Democracy? A Semantic Analysis of How Politics and Democracy Are Used in SIGCHI Conference Papers
A Comparison of Engagement between the Attention Network Test and a Videogame-Like Version, Called the AttentionTrip
Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC
Exploring Influence Factors of WeChat Users' Health Information Sharing Behavior: Based on an Integrated Model of TPB, UGT and SCT
The Effects of Interactivity on the Attitudes and Intentions about Second-hand Smoke: Comparison of Two Mechanisms
Challenges in Value-Sensitive AI Design: Insights from AI Practitioner Interviews
Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality
Driving Towards the Future: Exploring Human-Centered Design and Experiment of Glazing Projection Display Systems for Autonomous Vehicles
Intention to Adopt Intelligent Clothing in the Fashion Retail Industry: Extending the HISAM Model with Technology Readiness
Calibration of Spatial Position Errors in Virtual and Real Spaces: Improving the Results of AR-Guided Wiring
My Health Advisor is a Robot: Understanding Intentions to Adopt a Robotic Health Advisor
User Experience (UX) with Mobile Devices: A Comprehensive Model to Demonstrate the Relative Importance of Instrumental, Non-Instrumental, and Emotional Components on User Satisfaction
HCI Remixed: Reflections on Works That Have Influenced the HCI Community by Thomas Erickson and David W. McDonald
Consumer Behaviour and Mobile Payments in the Point of Sale: Exploring the Determinants of Intention to Adopt It
Child Perception of Humanoid Robot Appearance and Behavior
Insights into Autonomous Vehicles Aversion: Unveiling the Ripple Effect of Negative Media on Perceived Risk, Anxiety, and Negative WOM
A New Era in Human Factors Engineering: A Survey of the Applications and Prospects of Large Multimodal Models
Special Issue on AI in HCI
Human or Humanoid Animated Pedagogical Avatars in Video Lectures: The Impact of the Knowledge Type on Learning Outcomes
Calibrating Reliance on Automated Advice: Transparency and Trust Calibration Feedback
Cultural Impact on Perceptions of Aging, Care, and Lifelogging Technology: A Comparison between Turkey and Germany
An Integrated Success Factor Model of Professional Virtual Communities: Incorporation of the Operators, Members, and Life Cycle Perspectives
How Do You Wish to Appear? An Empirical Study of Factors Affect Intention to Purchase Face-Swap Apps Under Social Comparison Perspective
Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception
The Felt Realism of "Unreal" Environments: Testing a Dual Awareness Model of Subjective Realism
PromptPilot: Exploring User Experience of Prompting with AI-Enhanced Initiative in LLMs
Ecological interfaces: A technological imperative in high-tech systems?
Review of Semantic-Free Utterances in Social Human-Robot Interaction
An Approach to Design Virtual Keyboards for Text Composition in Indian Languages
Enhancing Social Messaging with Mediated Social Touch
Unveiling the Secrets of Effective Information Management: How Does Introductory Information Influence Purchase Intention in Live-Streaming
User Roles in Online Communities and Their Moderating Effect on Online Community Usage Intention: An Integrated Approach
Factors Influencing University Students' Behavioral Intention to Use Generative Artificial Intelligence: Integrating the Theory of Planned Behavior and AI Literacy
Using Semantic Context to Rank the Results of Keyword Search
Vision for Performance in Virtual Environments: The Role of Feedback Timing
Designing Mobile Social Networking Service Through UCD Process: LifeDiary
How to Balance Privacy and (Health) Benefits: Privacy Calculus and the Intention to Use Health Tracking at the Workplace
Interactive Digital Engagement With Visual Artworks and Cultural Artefacts Enhances User Aesthetic Experiences in the Laboratory and Museum
Customer Brand Engagement through Chatbots on Bank Websites- Examining the Antecedents and Consequences
Mission Responses of Special Vehicle Crews: Effects of Experience Levels and Substitutability in High-Demand Visual/Motion Tasks
Multimodal Massage Localization Algorithm for Human Acupoints
Big I Notation to Estimate the Interaction Complexity of Interaction Concepts
Embracing Complexity: Rethinking Culturally Informed Design in Human Factors/Ergonomics and Consumer Health Informatics
Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space
Investigating the Effect of System Reliability, Risk, and Role on Users' Emotions and Attitudes toward a Safety-Critical Drone System
Attentional Benefits of Native Ads from the Difficulty of Recognition
A Usability Checklist for the Usability Evaluation of Mobile Phone User Interface
"Once More, With Feeling": Using Haptics to Preserve Tactile Memories
Task-Selection Bias: A Case for User-Defined Tasks
Impact of Ergonomic and Social Psychological Perspective: A Case Study of Fashion Technology Adoption in Taiwan
Narcissism and Problematic Social Media Use: A Moderated Mediation Analysis of Fear of Missing out and Trait Mindfulness in Youth
User Experience & Usability of Wearable Health Device: A Bibliometric Analysis of 2014-2023
The Effects of Personality Traits on User Acceptance of Mobile Commerce
Cognitive engineering principles for enhancing human-computer performance
Evaluation of an Electronic App Developed to Assist Clinicians in the Management of Behavioral and Psychological Symptoms of Dementia (BPSD)
Psychometric Properties of the Spanish Full and Short Forms of the System Usability Scale (SUS): Detecting the Effect of Negatively Worded Items
The influence of performance standards and feedback on speed and accuracy in an electronically monitored data-entry task
Exploring the Relationships between Distractibility and Website Layout of Virtual Classroom Design with Visual Saliency
Human-machine cooperation: Toward an activity regulation assistance for different air traffic control levels
Binary DE-Based Channel Selection and Weighted Ensemble of SVM Classification for Novel Brain-Computer Interface Using Devanagari Script-Based P300 Speller Paradigm
Planting the Seed of Positive Human-IoT Interaction
Comparison of Cognitive Modeling and User Performance Analysis for Touch Screen Mobile Interface Design
Effects of Non-Speech Auditory Cues on Control Transition Behaviors in Semi-Automated Vehicles: Empirical Study, Modeling, and Validation
Fuzzy-Based Virtual Reality System for Cultural Heritage: Enhancing User Interaction and Experience Through Contextual Assistive Messaging
Crafting the Compelling User Experience
E²GO : Free Your Hands for Smartphone Interaction
Determination of Player Types according to Digital Game Playing Preferences: Scale Development and Validation Study
Does User Burden Matter?: Age Differences in User Behavior of Self-Service Technology
Effects of Badge Mechanisms in Digital Game-Based Learning on English Pronunciation Learning Performance and In-Game Behavior
The Effect of Rich Web Portal Design and Floating Animations on Visual Search
Does Artificial Intelligence Satisfy You? A Meta-Analysis of User Gratification and User Satisfaction with AI-Powered Chatbots
Introduction: ML meets HCI
HCI for Elderly and Smart Vehicle Interaction
Effects of Heuristic Type, User Interaction Level, and Evaluator's Characteristics on Usability Metrics of Augmented Reality (AR) User Interfaces
Exploring Players' in-Game Purchase Intention in Freemium Open-World Games: The Role of Cognitive Absorption and Motivational Affordances
A Framework and an Environment for Collaborative Analysis of User Experience
Supporting Social Interaction in Care Environments: Exploring Stakeholder Perspectives on the Potential of Interactive Technology
Exploring Experience of Runners with Sports Tracking Technology
Designing a Scalable, Accessible, and Effective Mobile App Based Solution for Common Mental Health Problems
Exploring the Impact of AI Enhancement on the Sports App Community: Analyzing Human-Computer Interaction and Social Factors Using a Hybrid SEM-ANN Approach
Evaluating Users' Auditory Affective Preference for Humanoid Robot Voices through Neural Dynamics
Multimodal Emotion Recognition for Children with Autism Spectrum Disorder in Social Interaction
For God's Sake: Integrating the Theory of Reasoned Action and Technology Acceptance Model to Predict Smartphone Use during Church Services
Technology-Based Service Encounters Using Self-Service Technologies in the Healthcare Industry
Review of Multimodal Interaction in Optical See-Through Augmented Reality
An Empirical Investigation of User Acceptance of Personalized Mobile Software for Sustainability Education
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements
Behavior Change Apps for Gestational Diabetes Management: Exploring Desirable Features
CrossKeys: Text Entry for Virtual Reality Using a Single Controller via Wrist Rotation
Facebook Use and Job Performance: The Mediating Effects of Social Capital, Knowledge Sharing, and Job Satisfaction
A User Study on the Comparison of View Interfaces for VR-AR Communication in XR Remote Collaboration
Planned Behavior in the Use of Dating Apps by Women in Korea
Developing a Design Guideline for a User-Friendly Home Energy-Saving Application That Aligns with User-Centered Design (UCD) Principles
Understanding the Differences in an AI-Based Creativity Support Tool Between Creativity Types in Fashion Design
The Effect of Adjusting Screen Height and Keyboard Placement on Neck and Back Discomfort, Posture, and Muscle Activities during Laptop Work
Misalignment in Semantic User Model Elicitation via Conversational Agents: A Case Study in Navigation Support for Visually Impaired People
Improving Trustworthiness of AI Solutions: A Qualitative Approach to Support Ethically-Grounded AI Design
Scaffolding Technology for Low Literacy Groups: From Mobile Phone to Desktop PC?
Does Emotional Intelligence of Online Shoppers Affect Their Shopping Behavior? From a Cognitive-Affective-Conative Framework Perspective
AI or Human? The Effect of Streamer Types on Consumer Purchase Intention in Live Streaming
Design and Evaluation of a Touch-Based Personalizable In-Vehicle User Interface
Effect of Imperfect Information and Action Automation on Attentional Allocation
How News Recommendation System Effects User's Individual and Aggregate Topic Diversity - A Study of Simulation Analysis
Supporting Self-Regulated Learning in Online Learning Environments and MOOCs: A Systematic Review
An Empirical Study of Home IoT Services in South Korea: The Moderating Effect of the Usage Experience
Video Conferencing and Application Sharing: Routes to Awareness
What Drives People to Continue to Play Online Games? An Extension of Technology Model and Theory of Planned Behavior
What Influences People's Adoption of Cognitive Cybersecurity?
Data Transparency Design in Internet of Things: A Systematic Review
Effects of Animated Screen Transition in In-Vehicle Infotainment Systems: Perceived Duration, Delay Time, and Satisfaction
How Explainable AI Affects Human Performance: A Systematic Review of the Behavioural Consequences of Saliency Maps
QN-ACES: Integrating Queueing Network and ACT-R, CAPS, EPIC, and Soar Architectures for Multitask Cognitive Modeling
Identifying Usability Issues for Personalization During Formative Evaluations: A Comparison of Three Methods
Exploring the Dynamics of Chat Interaction in Live-Streamed Idol Concerts
A Systematic Literature Review on Computational Fashion Wearables
Experimental Assessment of Agent-Supported Electronic Negotiations
FMASketch: Freehand Mid-Air Sketching in AR
Evaluating Effects of Continuous Occlusion on Visual Letter Identification
Flower in the Mirror, Moon on the Water: Bridging Perspectives on Alternative Text and Recommendations for Practice
A Personal Resource for Technology Interaction: Development and Validation of the Affinity for Technology Interaction (ATI) Scale
An Investigation of a Joyful Peer Response System: High Ability vs. Low Ability
The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Home-care Professionals' Ethical Perceptions of the Development and Use of Home-care Robots for Older Adults in Japan
Optimizing the Educational Potential of Virtual Reality: The Effects of Virtual Reality and Pop Quizzes on Spatial Presence and Efficacy Perceptions
Personalized Wearable Guides or Audio Guides: An Evaluation of Personalized Museum Guides for Improving Learning Achievement and Cognitive Load
Translating Privacy Design Principles Into Human-Centered Software Lifecycle: A Literature Review
CoTacs: A Haptic Toolkit to Explore Effective On-Body Haptic Feedback by Ideating, Designing, Evaluating and Refining Haptic Designs Using Group Collaboration
Autism, Attachment, and Alexithymia: Investigating Emoji Comprehension
I Like My Relational Machine Teacher: An AI Instructor's Communication Styles and Social Presence in Online Education
An Tactile ERP-Based Brain-Computer Interface for Communication
Decoding the Factors of Artificial Intelligence Mobile Banking Continuance Usage: The Nexus Between AI Characters and Usage Experience
Comfort of Wrist-Worn Devices: Development of an Assessment Tool and Measurement of Comfort-Discomfort Pressure for Older and Younger Users
Comprehensive Assessment of Usable Security in E-Commerce Applications
The Design and Evaluation of a Mental Health Educational App for Paternal Postpartum Depression
Uncertainty Visualization for Mobile and Wearable Devices Based Activity Recognition Systems
Ubiquitous Computing on Campus: Patterns of Engagement by University Students
Five Psychometric Scales for Online Measurement of the Quality of Human-Computer Interaction in Web Sites
Design and Implementation of Post-WIMP Distributed User Interfaces with ZOIL
A Review of Online Advertising Effects on the User Experience
Exploring Connections Between Team Process and Automation Error Management
Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy
A Comparative Study of Map Exploration Interfaces for Multi-Touch Tabletops
Human, Do You Think This Painting is the Work of a Real Artist?
Exploring People's Application Behavior of Electronic Certificates from the Behavioral Reasoning Theory Perspective: A Mixed-Method Approach
A Detailed Analysis of Task Performance With and Without Computer Monitoring