yusuke1997/dblp-id-title huggingface dataset:
Well limit behaviors of term rewriting systems
Benchmarking in-memory database
Efficient k-dominant skyline query over incomplete data using MapReduce
User story clustering in agile development: a framework and an empirical study
A cost-effective scheme supporting adaptive service migration in cloud data center
RDF partitioning for scalable SPARQL query processing
PediaBench: a comprehensive Chinese pediatric dataset for benchmarking large language models
P2P worm detection based on application identification
A computational model to identify fertility-related proteins using sequence information
Remarks on different reviews of Chinese character recognition
Effective ensemble learning approach for SST field prediction using attention-based PredRNN
Determining node duty cycle using Q-learning and linear regression for WSN
BG 2 VN: benchmark graph generator for vital node recognition
Transferring priors from virtual data for crowd counting in real world
A hybrid multi-objective PSO algorithm with local search strategy for VLSI partitioning
Effort-aware cross-project just-in-time defect prediction framework for mobile apps
AE-TPGG: a novel autoencoder-based approach for single-cell RNA-seq data imputation and dimensionality reduction
Construction of a key-dependent message secure symmetric encryption scheme in the ideal cipher model
Towards modeling popularity of microblogs
SCG-tree: shortcut enhanced graph hierarchy tree for efficient spatial queries on massive road networks
Video streaming distribution over mobile Internet: a survey
Optimizing top-k retrieval: submodularity analysis and search strategies
Estimating posterior inference quality of the relational infinite latent feature model for overlapping community detection
Stratified sampling for data mining on the deep web
Games Education Within the Broader Liberal Arts
An Architectural Approach to Level Design - ISBN-10: 1466585412, ISBN-13: 978-1466585416
Opinion piece on what is missing in games - the state of emergent play
Game advertising: a conceptual framework and exploration of advertising prevalence
Aesop for a digital age
CliNCare: An Educational Game - The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions
Jazz and the Art of Anticipation
Older adults as 21st century game designers
Gameplay Analysis of Multiplayer Games with Verified Action-Costs
Crowdsourcing in Video Games: The Motivational Factors of the Crowd
An Optimized Meta-heuristic Bees Algorithm for Players' Frame Rate Allocation Problem in Cloud Gaming Environments
Erratum to: Designing and Creating a Game Installation
On the Impact of Software Patching on Gameplay for the League of Legends Computer Game
Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults
Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits
Case study - critical analysis of the educational game 56 Sage Street
The Advanced "Jump-Counting" Skipfield Pattern - A CPU Cache-Efficient Replacement for Boolean Skipfields
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach
The Things That Unite Us
Procedural Aesthetics - Building a toolset of aesthetic devices for generative games design
MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach
Pokémon GO: Gotta Catch 'Em All... but with My Younger Friends
Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management
The Perceived Human Likeness and Familiarity of Human Actors in Relationship to Digital Actors in Film
Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game
Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games?
Adaptive AI in a racing simulator: a challenging and fun environment for any user
Social Anxiety and Mindfulness in Online Gamers
Entrepreneurialism, the games industry and universities
Inaccessible through oversight: the need for inclusive game design
Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review
Dialogue and social behaviour of agents in games
Education and training for the video games industry
How to Define Games and Why We Need to
Exploring Virtual Reality Mechanics in Puzzle Design
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students
Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research
W3C Accessibility Guidelines for Mobile Games
Wrestling with the Controller: Why professional wrestling's relationship with realism and narrative has hindered its remediation into computer game form
Can Commercial Games Function as Intelligence Tests? A Pilot Study
A. Drachen, P. Mirza-Babaei and L. Nacke: Games User Research
Sounding off on sound
Can emotions be used to develop a video game? A case study using MyndBowling
On keeping graduates maximally skilled - and visibly so - in order to enter the computer games industry as software developers
Correctly and accurately combining normal maps in 3D engines
The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework
Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review
The Music of Microswitches: Preserving Videogame Sound - A Proposal
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses
Correction to: Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review
Game physics analysis and development - a quality-driven approach using the Entity Component Pattern
I messed up a lot in Year 1...and it was awesome
Audio immersion in games - a case study using an online game with background music and sound effects
Editorial: games, Ghandi and wrecked trains
Inter-color NPR Lines: A Comparison of Rendering Techniques
Defeating the Boss Level ... Exploring Inter-and-Multigenerational Gaming Experiences
'Makes you think?' How videogames have a history of neglecting to challenge social conventions
Real time muscle texture morphing
The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms
A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs)
Economics of RP-PvP Events in World of Warcraft (via the Example of Argent Dawn Server)
Psychodynamic Reflections on Halo
What Empirically Based Research Tells Us About Game Development
Applying ethics to modern games development
Innovation in Game Development: IT Enablement and Affordances on Kickstarter
Evaluating the Impact of Procedurally Generated Content on Game Immersion
Behavior Trees for Modelling Artificial Intelligence in Games: A Tutorial
Learning to "do history" through gameplay
A balanced analysis of the evidence for the effects of violent video games on social behaviour
Crowdfunding Nostalgia: Kickstarter and the Revival of Classic PC Game Genres
Rise early, work hard, strike oil, maximise your opportunity
Fifty Years on, What Exactly is a Videogame? An Essentialistic Definitional Approach
Physical responses (arousal) to audio in games
Inside the Loop: The Audio Functionality of Inside
Frequency Spectra Filtering for Perlin Noise
Modularity for Next Gen Games Designers
Innovation in business models in the video game industry: Free-To-Play or the gaming experience as a service
Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential
Evidence of Poor Writing and Academic Standards Among University Students in the UK, and the Need for More Rigorous Accreditation of Degree Courses
SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players
Addendum to: '20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017'
Integrating Poor Taste into the Ongoing Debate on the Morality of Violent Video Games
The Impact of the Uncanny Valley Effect on the Perception of Animated Three-Dimensional Humanlike Characters
"You have all the weapons you need" - Sucker Punch and the Multiform Gaze
Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy's The Division 2
The Killability of Fish in The Sims 3: Pets and Stardew Valley
Decision Theory Based Model of Game Morality
Determining Satisfaction from Gameplay by Discussing Flow States Related to Relaxation and Excitement
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone
Fortnite Streamers as Influencers: A Study on Gamers' Perceptions
The Mirror's Edge: Creating a Dynamic Games Course That Reflects Industry Practices and Manages Student Expectations
Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility
Creating Collaborative Criteria for Agency in Interactive Narrative Game Analysis
Proposed Balance Model for Card Deck Measurement in Hearthstone
Beneath a Steel Sky: A Musical Characterisation of Class Structure
What's fun got to do with it?
Broadening the Scope and Application for Computer Games Scholarship
Keeping it Real: Creating and Acquiring Assets for Serious Games
Gaming Sober, Playing Drunk: Sound Effects of Alcohol in Video Games
Same but Different: A Comparison of Players' Perceptions and Motivational Factors in Two Commercially Available AR Games
Probabilistic Cellular Automata for Granular Media in Video Games
Editorial: the vision for The Computer Games Journal
A Practitioner Reflection on Accessibility in Virtual Reality Environments
Exploring user experience in game interface: a case study of The Sims 3
Editorial: Technical Creatives - Teaching Computer Games
Using motion capture to produce learning software to aid teachers of sign language
How Are Modern Video Games Marketed?
Special Edition: Games in Higher Education
Everybody's Talking About Pop Music: The Evolution of the Cinematic Video Game
Integrating Real-Time Fluid Simulation with a Voxel Engine
20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017
A quantitative study exploring the difference between gaming genre preferences
Between Art and Game: Performance Practice in the Gamified Audiovisual Artworks of GAPPP
An Interactive Multi-Agent System for Game Design
The Importance of Computer Games Development in the Computing Curriculum in Schools
Lord British's Ethics - Interrogating Virtue in the Ultima: Age of Enlightenment Series
Payne, M.T.: Playing War: Military Video Games after 9/11 - New York University Press, (2016), 272 pp., Paperback ISBN 978-1-4798-0522-8
Toward a Unified Theory of Digital Games
The value of being powerful or beautiful in games - how game design affects the value of virtual items
Technical paper: running a business in The Cloud
'It's only a game' - ethics, empathy and identification in game morality systems
"Likely to be eaten by a Grue" - the relevance of text games in the modern era
Andrew Hewson: Hints & Tips for Videogame Pioneers - Hewson Consultants Ltd., Manchester, UK, 2016, ISBN: 978-1-84499-136-5
Fun and Games: Player Profiles
Everyone is a games developer
The Effects of Evaluative Reviews on Market Success in the Video Game Industry
An Introduction to Spatial Sound Rendering in Virtual Environments and Games
Cultural Integration and the Accessibility of Gaming
How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown's Battlegrounds (PUBG)
Hermeneutic Inquiry for Digital Games Research
"The Only Constant is Change": Preparing the Ground for tCGJ's Seventh Year
Play that Pokey Music: Computer Archeological Gaming with Vintage Sound Chips
Game audio - an investigation into the effect of audio on player immersion
Developing concepts and tools useful to electronic games from and for history
Kodu Game Lab: a programming environment
Monitoring Simulated Worlds in Indigenous Strategy Games
Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent
The advantages and disadvantages of MMORPG video games for learning English as a second language
Editorial: the need to develop and play video games in order to understand them
Chiptune: The Ludomusical Shaping of Identity
Pacman's Canon in C#: A Quantum Interpretation of Video Game Canon
Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War
Designing and Creating a Game Installation
A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges
Differentiation Techniques and Their Effectiveness for Video Game Art and Design Lectures in Higher Education
A sociological exploration of a female character in the Metroid videogames series
Efficient Exploration in Side-Scrolling Video Games with Trajectory Replay
Play for Me: Image Segmentation via Seamless Playsourcing
Games You Can't Win
Video Game Genres and Advancing Quantitative Video Game Research with the Genre Diversity Score
Realistic Lighting for Interactive Applications Using Semi-Dynamic Light Maps
"Whoever is Educated by Anxiety is Educated by Possibility" A Study of Creativity in Game Development
Game Development Praxiography: A Methodological Approach to Setup a Knowledge Brokering Pipeline Between Higher Education Institutions and the Game Development Industry
Square pegs and round holes - games in the liberal arts
The 'Active Novel': an investigation of the creative interface between the graphic novel and the video game
RNN Composition of Thematically Diverse Video Game Melodies
Navigation and immersion of blind players in text-based games
Four interviews with young Scottish students and graduates from a 1990s Scottish university who set up new-start computer games studios
Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor & Francis (unpublished proof), ISBN 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk)
Taking The Computer Games Journal to the next level - A farewell message from the editors-in-chief
Editorial: We got lucky - now we are going viral
'Control-alt-delete' management: democratisation under the social interaction of the internet
CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification
Correction to: Hermeneutic Inquiry for Digital Games Research
Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?
Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, ISBN: 978-3-86505-242-1
Time to Rethink: A Reflection on the First Five Years of The Computer Games Journal and the Challenges Facing It
Spatializing play structures and interaction flow using GSML (Game System Modelling Language)
Motivation in video games: a literature review
Mark J. P. Wolf (ed.): Video Games Around the World - 2015, 697 pp., $45.00, ISBN 978-0-262-52716-3 (pbk)
A personal reflection by a serial entrepreneur on the failings of the digital media company, TuDocs Ltd
All Aboard the Impulse Train: A Retrospective Analysis of the Two-Channel Title Music Routine in Manic Miner
Entropy-Weight-Method-Based Integrated Models for Short-Term Intersection Traffic Flow Prediction
Ornstein-Uhlenbeck Adaptation as a Mechanism for Learning in Brains and Machines
Time Sequence Deep Learning Model for Ubiquitous Tabular Data with Unique 3D Tensors Manipulation
A Novel Deep Transfer Learning Method for Intelligent Fault Diagnosis Based on Variational Mode Decomposition and Efficient Channel Attention
Nonlinear Fokker-Planck Equations, H-Theorem and Generalized Entropy of a Composed System
Informativeness across Interpreting Types: Implications for Language Shifts under Cognitive Load
Development of Stock Networks Using Part Mutual Information and Australian Stock Market Data
Error Performance of Amplitude Shift Keying-Type Asymmetric Quantum Communication Systems
A New Feature Extraction Method Based on EEMD and Multi-Scale Fuzzy Entropy for Motor Bearing
Complex Chaotic Attractor via Fractal Transformation
Test of the Pauli Exclusion Principle in the VIP-2 Underground Experiment
Analysis of the Structure and Dynamics of European Flight Networks
Entropy and Entransy Dissipation Analysis of a Basic Organic Rankine Cycles (ORCs) to Recover Low-Grade Waste Heat Using Mixture Working Fluids
Unsupervised Indoor Positioning System Based on Environmental Signatures
Existence and Uniqueness of the Local Smooth Solution to 3D Stochastic MHD Equations without Diffusion
What Is Temperature? Modern Outlook on the Concept of Temperature
Investigation into Multi-Temporal Scale Complexity of Streamflows and Water Levels in the Poyang Lake Basin, China
On the Spatial Distribution of Temporal Complexity in Resting State and Task Functional MRI
Transformer-Based Model with Dynamic Attention Pyramid Head for Semantic Segmentation of VHR Remote Sensing Imagery
Deep Learning for Walking Behaviour Detection in Elderly People Using Smart Footwear
Finding a Hadamard Matrix by Simulated Quantum Annealing
New Texture Descriptor Based on Modified Fractional Entropy for Digital Image Splicing Forgery Detection
Multivariable Heuristic Approach to Intrusion Detection in Network Environments
stu Black Holes Unveiled
Towards the Resolution of a Quantized Chaotic Phase-Space: The Interplay of Dynamics with Noise
A Generalized Information-Theoretic Framework for the Emergence of Hierarchical Abstractions in Resource-Limited Systems
Marking Vertices to Find Graph Isomorphism Mapping Based on Continuous-Time Quantum Walk
Identification of Critical Links Based on Electrical Betweenness and Neighborhood Similarity in Cyber-Physical Power Systems
The Odds Exponential-Pareto IV Distribution: Regression Model and Application
The Causal Interaction between Complex Subsystems
Fluctuation Theorem of Information Exchange within an Ensemble of Paths Conditioned on Correlated-Microstates
Thompson Sampling for Non-Stationary Bandit Problems
Long-Range Dependence in Financial Markets: A Moving Average Cluster Entropy Approach
Improved Local Search with Momentum for Bayesian Networks Structure Learning
Potential of Entropic Force in Markov Systems with Nonequilibrium Steady State, Generalized Gibbs Function and Criticality
Graphical Models in Reconstructability Analysis and Bayesian Networks
Measurement-Induced Symmetry Restoration and Quantum Mpemba Effect
Risk Transmission of Trade Price Fluctuations from a Nickel Chain Perspective: Based on Systematic Risk Entropy and Granger Causality Networks
Estimating Molecular Thermal Averages with the Quantum Equation of Motion and Informationally Complete Measurements
Can de Broglie-Bohm Mechanics Be Considered Complete?
Correction on Liu, X.; Jiang, A.; Xu, N.; Xue, J. Increment Entropy as a Measure of Complexity for Time Series. Entropy 2016, 18 , 22
Improved YOLO Based Detection Algorithm for Floating Debris in Waterway
Systematic Configurator for Complexity Management in Manufacturing Systems
Thermodynamic Metrics and Black Hole Physics
Study on the Use of Artificially Generated Objects in the Process of Training MLP Neural Networks Based on Dispersed Data
Correcting Coherent Errors by Random Operation on Actual Quantum Hardware
Eigenfaces-Based Steganography
Use of Maximum Entropy Modeling in Wildlife Research
A Novel Counterfeit Feature Extraction Technique for Exposing Face-Swap Images Based on Deep Learning and Error Level Analysis
Maximum Entropy Approach to Reliability of Multi-Component Systems with Non-Repairable or Repairable Components
Correlations Preceding High-Intensity Events in the Chaotic Dynamics of a Raman Fiber Laser
A Two-Stage Voting-Boosting Technique for Ensemble Learning in Social Network Sentiment Classification
On the Use of Concentrated Time-Frequency Representations as Input to a Deep Convolutional Neural Network: Application to Non Intrusive Load Monitoring
Rényi Divergences, Bures Geometry and Quantum Statistical Thermodynamics
On the Optimal Error Exponent of Type-Based Distributed Hypothesis Testing
Effect of Finite-Size Heat Source's Heat Capacity on the Efficiency of Heat Engine
On the Scaling of Transport Phenomena at a Monotonously Changing Hydraulic Conductivity Field
Controlling and Optimizing Entropy Production in Transient Heat Transfer in Graded Materials
Numerical Simulation on Convection and Thermal Radiation of Casson Fluid in an Enclosure with Entropy Generation
Negentropy Generation and Fractality in the Dry Friction of Polished Surfaces
A Novel Multivariate Sample Entropy Algorithm for Modeling Time Series Synchronization
Statistical Divergence and Paths Thereof to Socioeconomic Inequality and to Renewal Processes
Image Encryption Using Quantum 3D Mobius Scrambling and 3D Hyper-Chaotic Henon Map
Investigating the Influence of Inverse Preferential Attachment on Network Development
On the Thermodynamics of the q-Particles
QuantumIS: A Qualia Consciousness Awareness and Information Theory Quale Approach to Reducing Strategic Decision-Making Entropy
Numerical Analysis of Consensus Measures within Groups
Double Entropy Joint Distribution Function and Its Application in Calculation of Design Wave Height
Generalised Geometric Brownian Motion: Theory and Applications to Option Pricing
Reconstruction of Multiple Strings of Constant Weight from Prefix-Suffix Compositions
An Efficient DenseNet-Based Deep Learning Model for Malware Detection
An Event-Link Network Model Based on Representation in P-Space
HT-Fed-GAN: Federated Generative Model for Decentralized Tabular Data Synthesis
Multiscale Entropy Approaches and Their Applications
Research on Joint Game-Theoretic Modeling of Network Attack and Defense Under Incomplete Information
Information Landscape and Flux, Mutual Information Rate Decomposition and Connections to Entropy Production
Algorithms for Solving the Equilibrium Composition Model of Arc Plasma
Free Convection and Irreversibility Analysis inside a Circular Porous Enclosure
Social Network Analysis and Churn Prediction in Telecommunications Using Graph Theory
The Solid Phase of 4He: A Monte Carlo Simulation Study
Modeling Multi-Event Non-Point Source Pollution in a Data-Scarce Catchment Using ANN and Entropy Analysis
An Application for Aesthetic Quality Assessment in Photography with Interpretability Features
Pricing Interval European Option with the Principle of Maximum Entropy
Entropy-Based Measure of Statistical Complexity of a Game Strategy
A Novel Five-Dimensional Three-Leaf Chaotic Attractor and Its Application in Image Encryption
Function Analysis of the Euclidean Distance between Probability Distributions
Nonequilibrium Thermodynamics in Biochemical Systems and Its Application
Contextuality in Collective Intelligence: Not There Yet
Statistical Mechanics of Political Polarization
Two Faced Janus of Quantum Nonlocality
Information-Geometric Markov Chain Monte Carlo Methods Using Diffusions
Assessing Water Resources Vulnerability by Using a Rough Set Cloud Model: A Case Study of the Huai River Basin, China
Construction of New Fractional Repetition Codes from Relative Difference Sets with λ =1
Multiview Data Clustering with Similarity Graph Learning Guided Unsupervised Feature Selection
Three Strategies for the Design of Advanced High-Entropy Alloys
Complex Time Approach to the Hamiltonian and the Entropy Production of the Damped Harmonic Oscillator
Formation and Flocking Control Algorithms for Robot Networks with Double Integrator Dynamics and Time-Varying Formations
Approximating Functions with Approximate Privacy for Applications in Signal Estimation and Learning
Geometric Average Asian Option Pricing with Paying Dividend Yield under Non-Extensive Statistical Mechanics for Time-Varying Model
New Formulas of Feedback Capacity for AGN Channels with Memory: A Time-Domain Sufficient Statistic Approach