yusuke1997/dblp-id-title huggingface dataset:
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes
Edge contraction in persistence-generated discrete Morse vector fields
Topological analysis of density fields: An evaluation of segmentation methods
An initial evaluation of MathPad 2 : A tool for creating dynamic mathematical illustrations
A survey of immersive technologies and applications for industrial product development
AgentCoord: Visually exploring coordination strategy for LLM-based multi-agent collaboration
An iterative solution for improving the generalization ability of unsupervised skeleton motion retargeting
Graphtracker: A topology projection invariant optical tracker
Visualizing the stability of critical points in uncertain scalar fields
Adaptive depth estimation for pyramid multi-view stereo
NPSOFF: An object description language for supporting virtual world construction
Melting and flowing in multiphase environment
Identifying influences between artists based on artwork faces and geographic proximity
An automatic adjustment procedure for rational splines
Interactive TV: A new application for mobile computing
Illumination-guided inverse rendering benchmark: Learning real objects with few cameras
Architectures for shared haptic virtual environments
Complex patterns generated by next nearest neighbors cellular automata
Modeling (seemingly) impossible models
Efficiently reconstruct light field probes from light-G-buffers
Data distribution strategies for high-resolution displays
Synchronizing navigation algorithms for crowd simulation via topological strategies
Segmentation of aerial images for plausible detail synthesis
I-Media: an integrated media server and media database as a basic component of a cross media publishing system
Goal-oriented design and correction of articulated figure motion with the TRACK system
High dynamic range image deghosting by fast approximate background modelling
Designing interactive narrative systems: is object-orientation useful?
Local geometry-perceptive mesh convolution with multi-ring receptive field
Prototyping 3D haptic data visualizations
An adaptive enhancement algorithm for quantized images
Supporting content scheduling on situated public displays
Modeling and visualization of layered objects
Cage-based deformation transfer
DeepPortraitDrawing: Generating human body images from freehand sketches
Data-driven insight into the puzzle-based cybersecurity training
Foreword to special section on SIBGRAPI 2015
Implicit curve reconstruction with sharp features
Graphical representation of pseudorandom sequences
Shape grammars on convex polyhedra
Generalized extrinsic distortion and applications
Special C&G and G&VC session at EuroVis
First-time computer graphics
Spatial-data-driven layouting for brain network visualization
CAE system in mechanical engineering
Phong shading by binary interpolation
Facial animation based on context-dependent visemes
Multi-dimensional parameter-space partitioning of spatio-temporal simulation ensembles
Mesh simplification by stochastic sampling and topological clustering
Visual analytics of time-varying multivariate ionospheric scintillation data
GKS certification--An overview
Advanced techniques for high-quality multi-resolution volume rendering
Bounding-planes Octree: A new volume-based LOD scheme
Multiresolution representations for surfaces meshes based on the vertex decimation method
Edgebreaker: a simple implementation for surfaces with handles
Automatic posing of a meshed human model using point clouds
Self-supervised learning for robust object retrieval without human annotations
A reference architecture supporting hypervideo content for ITV and the internet domain
Fast calculation of Laplace-Beltrami eigenproblems via subdivision linear subspace
Fractal classifications of trajectories in a nonlinear mass-spring system
Image compositing using dominant patch transformations
Realizing embodied interaction for visual analytics through large displays
GKS theory and practice : P. R. Bono and I. Herman (eds.), Springer Verlag, New York (1987). ISBN 3-540-18257-8, 316 pages, 92 figures
SHREC 2023: Point cloud change detection for city scenes
Common muscical notation, computers and graphics
Pattern formation under various tiling rules
A region-based expression tracking algorithm for spacetime faces
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud
Transfer function combinations
2D and 3D Perspective transformations
Stable haptic rendering with detailed energy-compensating control
A blending interpolator with value control and minimal strain energy
Computing a discrete Morse gradient from a watershed decomposition
Freeform extrusion by sketched input
Efficient representation and streaming of 3D scenes
Sketching contours
Robust wrinkle-aware non-rigid registration for triangle meshes of hand with rich and dynamic details
A probabilistic technique for the synthetic imagery of lightning
LUT-based FPGA technology mapping under arbitrary net-delay models
ChatKG: Visualizing time-series patterns aided by intelligent agents and a knowledge graph
Parametric 2-dimensional L systems and recursive fractal images: Mandelbrot set, Julia sets and biomorphs
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer
Designing and evaluating an immersive VR experience of a historic sailing ship in museum contexts
Advanced interaction: A return to mental models and learning by doing
Model for predicting perception of facial action unit activation using virtual humans
EC-CageR: Error controllable cage reverse for animated meshes
Two methods for generating fractals
Environments for teaching computer graphics: an experience
Real-time meshlet decompression
Method of trimming PDE surfaces
Polynomial 3D Green coordinates and their derivatives for linear cages
An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetrahedralization
Topological reorganization of inconsistent geographical databases: A step towards their certification
A method for incremental image generation
Spring: integrating remote sensing and gis by object-oriented data modelling
An overview of Eulerian video motion magnification methods
Virtual design: A generic VR system for industrial applications
Automated finite element grid break-up method--A verification of the six node averaging approach
An efficient method for specular-enhanced BTF compression
Attention-based relation and context modeling for point cloud semantic segmentation
Shared virtual environments: the implications for tool builders
What questions reveal about novices' attempts to make sense of data visualizations: Patterns and misconceptions
Sketch-based surface design using malleable curve networks
Efficient maximal Poisson-disk sampling and remeshing on surfaces
A survey of techniques for simulation of dynamic collision detection and response
Computing in the humanities., proceedings of the third international conference on computing in the humanities
Consensus meshing
General rectangular fisheye views for 2D graphics
IA*: An adjacency-based representation for non-manifold simplicial shapes in arbitrary dimensions
Multiresolutions numerically from subdivisions
Multimodality visualization of medical volume data
Localized remeshing for polyhedral splines
Lessons learned on the way to industrial augmented reality applications, a retrospective on ARVIKA
Rule-based method for automatic scaffold assembly from 3D building models
Efficient generation of isosurfaces in volume rendering
Fast template matching and pose estimation in 3D point clouds
3D human motion retrieval using graph kernels based on adaptive graph construction
A quick point-in-polyhedron test
Moment-based metrics for mesh simplification
Optimizing the management of continuous level of detail models on GPU
3D medical model registration using scale-invariant coherent point drift algorithm for AR
Foreword to the Special Section on the Spring Conference on Computer Graphics 2016 (SCCG 2016)
Algorithm and data structure for triangulating multiply connected polygonal domains
A CAD-oriented cloth simulation system with stable and efficient ODE solution
On the problem of visualizing point distributions in high dimensional spaces
Geometric algorithms for the intersection of curves and surfaces
Learning abstract concepts through interactive playing
GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction
Guided proceduralization: Optimizing geometry processing and grammar extraction for architectural models
Implementing an anisotropic texture filter
Preface to the special session on processing of large geospatial data
An accurate model of wave refraction over shallow water
Single-picture reconstruction and rendering of trees for plausible vegetation synthesis
A cellular model for three-dimensional snow crystallization
Robust feature-free pose tracking and uncertainty-aware geometry reconstruction for spinning non-cooperative targets
Perceptual thresholds of visual size discrimination in augmented and virtual reality
Structure modeling and context-free grammar: exploring a new approach for surface boundary construction
Computer graphics generated from the iteration of algebraic transformations in the complex plane
The 2D shape structure dataset: A user annotated open access database
Bit-mapped graphics: A semantics and theory
NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation
Parametric modeling of 3D human body shape - A survey
Graphics of truncated sinusoids
Statistical representation on maps--An interactive graphics approach
Design considerations for combining augmented reality with intelligent tutors
Application of 3-D models to computer vision
Expert exploranation for communicating scientific methods - A case study in conflict research
Peak and medium-global errors of discretization of algebraic curves on square grids
From spline to Class-A curves through multi-scale analysis filtering
Corrigendum to "3D shape segmentation via shape fully convolutional networks" [Computers & Graphics 70 (2018) 128-139]
Importance Sampling Guided Neural Radiosity
Efficient volumetric ray casting for isosurface rendering
Special section on Non-Photorealistic Animation and Rendering (NPAR) 2010
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres
A vacation on Mars - an artist's journey in a computer graphics world
Fault-sketch: A framework for modeling geological faults and displacements
Interactive high fidelity visualization of complex materials on the GPU
Collaborative use of mobile augmented reality with paper maps
A tight package wrapping for planar point-sets
Parameterised, constraint-based wrapping of freeform shapes
SPARP: a single pass antialiased rasterization processor
Fractal representations of Cayley Graphs
Annotation in outdoor augmented reality
Material-aware cloth simulation via constrained geometric deformation
Foreword to special section
High-quality parameterization of single-axis swept volumes for isogeometric analysis
Concurrent processing for computer graphics
Conformable mechanisms on freeform surfaces
Comparison of triangle strips algorithms
Non-invasive 3-D patient registration for image-guided skull base surgery
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models
Bijective upsampling and learned embedding for point clouds correspondences
Abstractions: A conceptual approach for structuring interaction with integrated CAD systems
CSDA-Vis: A (What-If-and-When) visual system for early dropout detection using counterfactual and survival analysis interactions
Computer animation in interior and industrial design
Variational implicit surface meshing
A continuation algorithm for planar implicit curves with singularities
HT-Based identification of 3D feature curves and their insertion into 3D meshes
ANTS--Augmented Environments
Walkthroughs of complex environments using image-based simplification
On transfinite Gordon-Wixom interpolation schemes and their extensions
Recent advances in vision-based indoor navigation: A systematic literature review
Practically oriented parallel Delaunay triangulation in E2 for computers with shared memory
Texture-aware and structure-preserving superpixel segmentation
SECT: An effective coding technique for polygonal geographic data
Human-in-the-loop: Using classifier decision boundary maps to improve pseudo labels
Constraints imposed by Mach bands on shape from shading
Interpolation of arbitrary spaced points by closed surfaces
Rapid three-dimensional scene modeling by sketch retrieval and auto-arrangement
Foreword to the special section on emerging computer graphics
The visualization lab: Crossroads between research and education
Guaranteed intersection-free polygon morphing
Exclusive grouped spatial hashing
Foreword to the Special Issue on Shape Modeling International 2021 (SMI2021)
Towards the interactive filmic narrative - "Transparency": An experimental approach
Foreword to the Special Section on SIGGRAPH Asia 2015 Symposium on Education
Foreword to the Special Section on VRIPHYS 2018
Dynamic skin deformation using finite difference solutions for character animation
Interactive free-form level-set surface-editing operators
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
Automated generation of housing layouts using graph-rules
On bounding boxes of iterated function system attractors
Boolean operations on general planar polygons
Enhancing anatomy learning through collaborative VR? An advanced investigation
Foreword to the special section on 3D object retrieval 2019
Interchanging mixed text image documents in the office environment
Combining SP-Octrees and impostors for the visualisation of multiresolution models
Landmarking for navigation of large models
Gaining understanding of multivariate and multidimensional data through visualization
OpenGL-assisted occlusion culling for large polygonal models
Secret image sharing
MVE - An image-based reconstruction environment
Efficient integer algorithms for the generation of conic sections
HIST: A geographic information system for the support of historic research
The integrated display controller (IDC) for VLSI-design workstations
Helmholtz-Hodge decomposition and the analysis of 2D vector field ensembles
An unstructured lumigraph based approach to the SVBRDF estimation problem
The computer as a laboratory instrument: Experiments for a third-year laboratory in Electrical Engineering
Design and performance evaluation of a systolic architecture for hidden-surface removal
Two methods for wavelet-based volume rendering
SHREC 2020: Retrieval of digital surfaces with similar geometric reliefs
Additional rich resources for computer graphics educators
Teletel graphics
A survey of multisensory VR and AR applications for cultural heritage
An optical see-through display for mutual occlusion with a real-time stereovision system
PromptNavi: Text-to-image generation through interactive prompt visual exploration
SketchCleanGAN: A generative network to enhance and correct query sketches for improving 3D CAD model retrieval systems
Affine-invariant geodesic geometry of deformable 3D shapes
High-dimensional trivariate nurbs representation for analyzing and visualizing fluid flow data
Gentropy: evolving 2D textures
A constraint manager to support virtual maintainability
Graphical representation of pseudorandom numbers
ANU-Net: Attention-based nested U-Net to exploit full resolution features for medical image segmentation
PIG-Net: Inception based deep learning architecture for 3D point cloud segmentation
Tracking in unprepared environments for augmented reality systems
A 3D City Info for mobile users
Foreword to the special section on aging and weathering
Effectiveness of Game Jam-based iterative program for game production in Japan
Foreword to special section on IEEE VR 2009
Shadow traffic: A unified model for abnormal traffic behavior simulation
Distributed graphics support for virtual environments
Integrating a game with a story--lessons from interactive television concept design
Architecture of application-oriented systems using interactive computer graphics
Digital storytelling
Investigating three-dimensional sketching for early conceptual design - Results from expert discussions and user studies
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey
Antics--Graphic animation by computer
Realistic rendering 3D IFS fractals in real-time with graphics accelerators
Triangulation of CAD data for visualization using a compact array-based triangle data structure
Evaluating the performance of a user interface
Image motion deblurring via attention generative adversarial network
Human pose regression by combining indirect part detection and contextual information
Two approaches for an adaptive multimedia transfer service for mobile environments
Advanced liver surgery training in collaborative VR environments
Design and development of asymmetric VR environment supporting collaborative interaction of physicians and patients with MRI data
Sharpness fields in point clouds using deep learning
The electronic museum
Poetry4painting : Diversified poetry generation for large-size ancient paintings based on data augmentation
Interactive directional ambient occlusion and shadow computations for volume ray casting
Microstructure-based appearance rendering for feathers
Interpolating an arbitrary number of joint B-spline curves by Loop surfaces
Feature extraction for online handwritten characters using Delaunay triangulation
A multiresolution approach to iris synthesis
A computational approach for 3D modeling and integration of heterogeneous geo-data
Interactive function-based shape modelling
Spatio-temporal summarization of dance choreographies
How to build a lattice nesting in any arbitrary direction
Two-layer microfacet model with diffraction
Toward Mesh-Invariant 3D Generative Deep Learning with Geometric Measures
Design and validation of an augmented book for spatial abilities development in engineering students
Self-similarity based compression of point set surfaces with application to ray tracing
Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models
Dynamic superimposition of synthetic objects on rigid and simple-deformable real objects
External arguments in the multiple-spiral medallions of the Mandelbrot set
Tone mapping high dynamic 3D scenes with global lightness coherency
SWF-GAN: A Text-to-Image model based on sentence-word fusion perception
Periodic pattern graphics
Automated generation of flat tileable patterns and 3D reduced model simulation
Real-time path-based surface detail
The loom of creation
A stratification approach for modeling two-dimensional cell complexes
Endoscopic surgery training using virtual reality and deformable tissue simulation
Optimizing Build Orientation for Support Removal using Multi-Axis Machining
Stylized robotic clay sculpting
Special Section on Virtual Reality in Brazil
Understanding of the concave polygon object in the shape understanding system
Feature preserving noise removal for binary voxel volumes using 3D surface skeletons
Enhanced battlefield visualization for situation awareness
Agents and wearables - usability in the COMRIS system
WarpCurves: A tool for explicit manipulation of implicit surfaces
Selectively meshed surface representation
Spatial sorting: An efficient strategy for approximate nearest neighbor searching
Structures of an integrated document workstation
InkSpirit: An expert knowledge-driven approach for enhancing the visual logic of traditional Chinese painting text-to-image generation
Graphical simulation of Petri Nets
Computer aided decoration of ceramic tableware. Part I: 3-D decoration
DaType: a stroke-based typeface design system
The Impact of Motion Features of Hand-drawn Lines on Emotional Expression: an Experimental Study
Fuzzy feature tracking: Visual analysis of industrial 4D-XCT data
Real-time skeletonization for sketch-based modeling
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching
SpatialRugs: A compact visualization of space and time for analyzing collective movement data
Interactive graphics for guyed tower analysis
Building computer graphics education in southern Africa
Volumetric parameterization of complex objects by respecting multiple materials
Geometric properties estimation from discrete curves using discrete derivatives
A comparative evaluation of foreground/background sketch-based mesh segmentation algorithms
On the congruence of binary patterns generated by modular arithmetic on a parent array
Interactive blood-coil simulation in real-time during aneurysm embolization
Body coherence in curved-space virtual reality games
Computing interior support-free structure via hollow-to-fill construction
Computing visibility from folded surfaces
Extracting a polyhedron from a single-view sketch: Topological construction of a wireframe sketch with minimal hidden elements
Informatique et Sciences Humaines: les enseignements d'un colloque--II
Interfaces to hypermedia: Communicating the structure and interaction possibilities to the users
Visualization of shaped data by a rational cubic spline interpolation
A photogrammetry-based verification of assumptions applied in the interpretation of paper architecture
The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity
Progressive refinement rendering of implicit surfaces
Exploring shape spaces of 3D tree point clouds
Improved gloss depiction using the empirical highlight un-distortion method for 3D image-warping-based stereo rendering
Intersecting polyhedra with successive planes
Videodisc
A framework for processing large scale geospatial and remote sensing data in MapReduce environment
Area-efficient pixel rasterization and texture coordinate interpolation
Omnidirectional visual computing: Foundations, challenges, and applications
Exploration of porous structures with illustrative visualizations
Fiedler trees for multiscale surface analysis
The MagicBook: a transitional AR interface
The effects of transition style for collaborative view sharing in immersive Virtual Reality
A scalable architecture for volume rendering
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics
Survey of glyph-based visualization techniques for spatial multivariate medical data
Parametric-surface adaptive tessellation based on degree reduction
Ruleset-rewriting for procedural modeling of buildings
Rendering fur directly into images
Visualization of cluster structure and separation in multivariate mixed data: A case study of diversity faultlines in work teams
Anisotropic porous structure modeling for 3D printed objects
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality
Surface remeshing with preservation of sharp features through iterative identification and optimization of sample points
Gain compensation across LIDAR scans
Dual-COPE: A novel prior-based category-level object pose estimation network with dual Sim2Real unsupervised domain adaptation module
Simulation of the ball lightning phenomenon
Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006
Virtual reality inspection of chromatin 3D and 2D data
Sphere inversion fractals
iVRoad: Immersive virtual road crossing as an assessment tool for unilateral spatial neglect
A solid modelling system: FREEDOM-II
Computer graphics software construction : J. R. Rankin, Prentice Hall of Australia (1989). ISBN 0-7248-0194-9, 544 pages
Computer graphics for half-tone three-dimensional object images
Reflection on WWW functionalities for educational purposes
Approximating implicit curves on plane and surface triangulations with affine arithmetic
Learning multi-view manifold for single image based modeling
Social media analytics for competitive advantage
Chinese font composition method based on algebraic system of geometric shapes
Active and group learning techniques and their use in graphics education
Subdivision interpolating implicit surfaces
An animation system for rigid and deformable models