yusuke1997/dblp-id-title huggingface dataset:
Paradoxical effects of information presentation formats and contextual interference on transfer of a complex cognitive skill
Exploring the impact of social network structures on toxicity in online mental health communities
"Put the phone away!": Does text message content influence perceptions of group member texting?
The complex association between social media use intensity and adolescent wellbeing: A longitudinal investigation of five factors that may affect the association
Learning by foraging: The impact of individual knowledge and social tags on web navigation processes
Ready to be a Silver Surfer? A Meta-analysis on the Relationship Between Chronological Age and Technology Acceptance
If you are quick enough, I will think about it: Information speed and trust in public health organizations
Enhanced engineering education using smart class environment
An empirical analysis to assess the determinants of SaaS diffusion in firms
Coping with somatic illnesses in online support groups: Do the feared disadvantages actually occur
The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games
Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measures
Texting everywhere for everything: Gender and age differences in cell phone etiquette and use
Exploring college students' generational differences in Facebook usage
The relationship of interactive technology use for entertainment and school performance and engagement: Evidence from a longitudinal study in a nationally representative sample of middle school students in China
Multimedia learning in social sciences: limitations of external graphical representations
Effects of representational guidance on domain specific reasoning in CSCL
Fuzzy Group Decision Making for influence-aware recommendations
A dispositional approach to hostility toward sports commentators in online arenas
Understanding terror states of online users in the context of COVID-19: An application of Terror Management Theory
The interplay of negative experiences, emotions and affective styles in adolescents' cybervictimization: A moderated mediation analysis
Evaluating educational apps for preschoolers: Differences and agreements between the assessments of experts, parents, and their children
Branding with social media: User gratifications, usage patterns, and brand message content strategies
Simultaneously presented animations facilitate the learning of higher-order relationships
Seeing possibilities for action: Orienting and exploratory behaviors in VR
"Scientific evidence is very important for me": The impact of behavioral intention and the wording of user inquiries on replies and recommendations in a health-related online forum
Design and analysis of collaborative interactions in social educational videogames
How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment
Problematic Facebook use and procrastination
An empirical study on trust in mobile banking: A developing country perspective
The case of rWallet: A blockchain-based tool to navigate some challenges related to irregular migration
Facebook as a means to make new peers among early maturing girls
Beyond Facebook: The generalization of social networking site measures
Investigating aspects of an emerging digital ethnicity: Development of the Digital Ethnicity Scale (DES)
Discovering determinants of users perception of mobile device functionality fit
Academic stress and Internet addiction from general strain theory framework
Transitioning through social media: International students' SNS use, perceived social support, and acculturative stress
Glancing up or down: Mood management and selective social comparisons on social networking sites
The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists
Coping with information overload in email communication: Evaluation of a training intervention
Machine learning techniques and older adults processing of online information and misinformation: A covid 19 study
Nasty online comments anger you more than me, but nice ones make me as happy as you
Enhanced disengagement of auditory attention and phonological skills in action video gamers
Love it or hate it, but can you ignore social media? - A bibliometric analysis of social media addiction
The ParlEuNet-project: problems with the validation of socio-constructivist design principles in ecological settings
The dark side of the boon? Credibility, selective exposure and the proliferation of online sources of political information
A semi-automatic strategy for achieving learning content and practice repurposing
In Twitter we trust(ed): How perceptions of Twitter's helpfulness influence news post credibility perceptions and news engagement
Factors influencing continuance intention to use social network sites: The Facebook case
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals
Ignore your partners' current Facebook friends; beware the ones they add!
Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
Player-video game interaction: A systematic review of current concepts
Media multitasking predicts video-recorded lecture learning performance through mind wandering tendencies
Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers
Sexual self-presentation on social network sites: Who does it and how is it perceived?
Exploring the impact of integrated design on employee learning engagement in the ubiquitous learning context: A deep learning-based hybrid multistage approach
The personalization effect in multimedia learning: The influence of dialect
On retrieving information from external knowledge stores: Feeling-of-findability, feeling-of-knowing and Internet search
Why do pre-service teachers quit Facebook? An investigation on 'quitters forever' and 'quitters for a while'
Task difficulty of virtual reality-based assessment tools compared to classical paper-and-pencil or computerized measures: A meta-analytic approach
The impact of communication technologies on life and relationship satisfaction
What makes us accept lookism in the selfie era? A three-way interaction among the present, the constant, and the past
Measuring ERP success: The key-users' viewpoint of the ERP to produce a viable IS in the organization
Me, myself and I: The role of interactional context on self-presentation through avatars
Relationships between identity formation and computer use among black and white emerging adult females
Towards a new era for Cultural Heritage Education: Discussing the role of ICT
Promoting socially shared regulation of learning in CSCL: Progress of socially shared regulation among high- and low-performing groups
The influence of intellectual property rights protection on contribution efforts of participants in online crowdsourcing contests
The influence of video games on executive functions in college students
Recognizing the emotional state of human and virtual instructors
Self-determination theory, internet gaming disorder, and the mediating role of self-control
Comparison of web-based versus paper-and-pencil administration of a humor survey
Computer anxiety of teacher trainees in the framework of personality variables
The assessment of collaborative problem solving in PISA 2015: Can computer agents replace humans?
Achievement appraisals, emotions and socio-cognitive processes: How they interplay in collaborative problem-solving?
Impact of electronic warnings on online personality scores and test-taker reactions in an applicant simulation
Moral expressions, sources, and frames: Examining COVID-19 vaccination posts by facebook public pages
How hypertext fosters children's knowledge acquisition: The roles of text structure and graphical overview
Motivating social sharing of e-business content: Intrinsic motivation, extrinsic motivation, or crowding-out effect?
Social media observation of ex-partners is associated with greater breakup distress, negative affect, and jealousy
Influences of narcissism and parental mediation on adolescents' textual and visual personal information disclosure in Facebook
Informal learning recognition and management
Through the magnifying glass: Empathy's differential role in preventing and promoting traditional and cyberbullying
What does your selfie say about you?
Relax the chaos-model-based human behavior by electrical stimulation therapy design
The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital
A study of the influence of altruism, social responsibility, reciprocity, and the subjective norm on online prosocial behavior in adolescence
Corrigendum to "Relational maintenance on social network sites: How Facebook communication predicts relational escalation" [Comput. Hum. Behav. 35(2014) 124-131]
Impacts of online word-of-mouth and personalities on intention to choose a destination
Understanding consumer engagement with celebrity-endorsed E-Cigarette advertising on instagram
Cybervictimization and cyberbullying: The mediating role of anger, don't anger me!
Does adolescents' Internet addiction trigger depressive symptoms and aggressive behavior, or vice versa? The moderating roles of peer relationships and gender
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games
Facilitating information-seeking activity in instructional videos: The combined effects of micro- and macroscaffolding
To comment or not to comment?: How virality, arousal level, and commenting behavior on YouTube videos affect civic behavioral intentions
An empirical examination of factors influencing the intention to use mobile payment
Physical and psychological factors related to PLAYER'S health and performance in esports: A scoping review
Technology acceptance model for the use of information technology in universities
Social and individual antecedents of m-learning adoption in Iran
Dominant and submissive nonverbal behavior of virtual agents and its effects on evaluation and negotiation outcome in different age groups
When online review is not enough? Adoption of cryptocurrencies through the lenses of NCA and fsQCA
Digital Nativity and Information Technology Addiction: Age cohort versus individual difference approaches
A picture is worth a thousand words: A content analysis of Facebook profile photographs
Stumbling upon news on the Internet: Effects of incidental news exposure and relative entertainment use on political engagement
How media multitasking reduces advertising irritation: The moderating role of the Facebook wall
Control your Facebook: An analysis of online privacy literacy
E-Learning technologies: A key to Dynamic Capabilities
Network Path Analysis for developing an enhanced TAM model: A user-centric e-learning perspective
The examination of individuals' virtual loneliness states in Internet addiction and virtual environments in terms of inter-personal trust levels
Social anxiety and computer-mediated communication during initial interactions: Implications for the hyperpersonal perspective
Principles for using animation in computer-based instruction: theoretical heuristics for effective design
Developing young children's computational thinking with educational robotics: An interaction effect between gender and scaffolding strategy
Impact of virtual reality and video backgrounds on mental health in digital meditation
Exploring romantic relationships on social networking sites using the self-expansion model
Human organizational patterns applied to collaborative learning software systems
A brief measure of social media self-control failure
Dispositional and experimentally primed attachment security reduced cyber aggression after cyber ostracism
Gamification of task performance with leaderboards: A goal setting experiment
The effect of available choice on the cognitive processing of pictures
The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames
Value co-destruction: The influence of failed interactions on members' behaviors in online travel communities
Measuring problem solving in computer environments: current and future states
Are your users actively involved? A cognitive absorption perspective in mobile training
The Internet's impact on sexuality: A critical review of 15 years of research
Implicit theories of the human mind predict competitive and cooperative responses to AI robots
Rational herd behavior in online learning: Insights from MOOC
Assessment in Smart Learning Environments: Psychological factors affecting perceived learning
Using video and static pictures to improve learning of procedural contents
Users' reactions to website designs: A neuroimaging study based on evolutionary psychology with a focus on color and button shape
The role of academic motivation in Computer-Supported Collaborative Learning
How online social interactions predict the sense of virtual community via social capital: Testing a dual-process model with an interest-based SNS
Narrowing gender-based performance gaps in virtual environment navigation
The impact of self-regulatory states and traits on Facebook use: Priming materialism and social comparisons
Home is where your Gaze is - Evaluating effects of embedding regional cues in user interfaces
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents
The influence of media multitasking on the impulse to buy: A moderated mediation model
The impeding role of initial unrealistic goal-setting on videogame-based training performance: Identifying underpinning processes and a solution
SENS: Network analytics to combine social and cognitive perspectives of collaborative learning
Understanding persistence in the use of Online Fitness Communities: Comparing novice and experienced users
Evaluating E-learning systems success: An empirical study
Large-scale analysis of online social data on the long-term sentiment and content dynamics of online (mis)information
Using information communication technologies (ICTs) for motivating female adolescents to exercise/run in their leisure time
Factors that influence cooperation in networks for innovation and learning
Moderating effects of localization differences on ERP use: A socio-technical systems perspective
Choose your "buddy icon" carefully: The influence of avatar androgyny, anthropomorphism and credibility in online interactions
Appetizer or main dish? Explaining the use of Facebook news posts as a substitute for other news sources
Understanding online behavioural advertising: User knowledge, privacy concerns and online coping behaviour in Europe
Showing a model's eye movements in examples does not improve learning of problem-solving tasks
The solo/duo gap
Are Facebook brand community members truly loyal to the brand?
Intelligence in the internet age: The emergence and evolution of Open Source Intelligence (OSINT)
Corrigendum to "Teachers' concern about integrating Web 2.0 technologies and its relationship with teacher characteristics" [Computers in Human Behavior 48 (2015) 1-8]
TPL-KATS - concept map: a computerized knowledge assessment tool
Narrative review of social media as a research tool for diet and weight loss
The growth of problematic media use over early childhood: Associations with long-term social and emotional outcomes
The effectiveness of a national security screening interview conducted by a computer-generated agent
Lost in space? Cognitive fit and cognitive load in 3D virtual environments
Evaluation of complex and dynamic safety tasks in human learning using the ACT-R and SOAR skill acquisition theories
Tell me more: Longitudinal relationships between online self-disclosure, co-rumination, and psychological well-being
The influence of mobile augmented reality on consumer behavior: Insights into affective, cognitive, and behavioral responses
A study of danmu: Detecting emotional coherence in music videos through synchronized EEG analysis
Psychological predictors of addictive social networking sites use: The case of Serbia
Digital natives in the scientific literature: A topic modeling approach
Psychosocial impacts of engaging in Second Life for individuals with physical disabilities
What to expect from opening up 'black boxes'? Comparing perceptions of justice between human and automated agents
The impact of connecting with Professional Virtual Forum, team member and external person on R&D employee creativity
Expressions of doubt and trust in online user reviews
Who is to blame for AV crashes? Public perceptions of blame attribution using text mining based on social media
Giving a new makeover to STEAM: Establishing YouTube beauty gurus as digital literacy educators through messages and effects on viewers
Toward automatic detection of brain responses to emotional music through analysis of EEG effective connectivity
Cynicism as strength: Privacy cynicism, satisfaction and trust among social media users
Effects of information technology on corporate social responsibility: Empirical evidence from an emerging economy
Examining actual consumer usage of E-wallet: A case study of big data analytics
Do computer skills affect worker employment? An empirical study from CPS surveys
For imagination or disillusionment? The social compensation and social enhancement effects on dating anxiety for online daters who fear being single
Are screen devices soothing children or soothing parents?Investigating the relationships among children's exposure to different types of screen media, parental efficacy and home literacy practices
The efficiency of different ways of informal learning on firm performance: A comparison between, classroom, web 2 and workplace training
Understanding mobile SNS continuance usage in China from the perspectives of social influence and privacy concern
Smartphone Screen Time: Inaccuracy of self-reports and influence of psychological and contextual factors
Diffusion of COVID-19 misinformation: Mechanisms for threat- and efficacy-related misinformation diffusion
Consumer decision support systems: Internet versus in-store application
Egoistic and altruistic motivation: How to induce users' willingness to help for imperfect AI
Young people's digital lives: The impact of interpersonal relationships and digital media use on adolescents' sense of identity
Cultural values and Facebook use among Palestinian youth in Israel
Electronic service quality of Facebook social commerce and collaborative learning
Nonverbal behaviors perceived as most empathic in a simulated medical context
An experimental investigation of the influence of website emotional design features on trust in unfamiliar online vendors
Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels
Does an individualized learning design improve university student online learning? A randomized field experiment
A Tutor Assisting Novel Electronic Framework for Qualitative Analysis of a Question Bank
From theory to practice: Cyberbullying theory and its application to intervention
Check-in services and passenger behaviour: Self service technologies in airport systems
Promoting self-regulated learning in web-based learning environments
The development of gender differences in information and communication technology (ICT) literacy in middle adolescence
Who watches porn? Demographic insights from web tracking data
Using AI-driven chatbots to foster Chinese EFL students' academic engagement: An intervention study
Medical students' cognitive load in volumetric image interpretation: Insights from human-computer interaction and eye movements
The development of an instrument to measure the degree of animation predisposition of agent users
Effects of computer-based testing on test performance and testing motivation
Measuring cognitive load in practicing arithmetic using educational video games on a shared display
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
All click, no action? Online action, efficacy perceptions, and prior experience combine to affect future collective action
The impact of problematic Facebook use and Facebook context on empathy for pain processing: An event-related potential study
Social media and relationship development: The effect of valence and intimacy of posts
Effects of race, visual anonymity, and social category salience on online dating outcomes
Information management from social and documentary sources in organizations
Linking objective design factors with subjective aesthetics: An experimental study on how structure and color of websites affect the facets of users' visual aesthetic perception
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
The role of the idea champion in innovation: The case of the Internet in the mid-1990s
The effect of functional roles on perceived group efficiency during computer-supported collaborative learning: a matter of triangulation
Analysis of assessment opportunities of learning spaces: On-line versus face to face methodologies
Using an educational video vs. in-person education to measure patient perceptions of an online self-management support system for chronic illness
Longitudinal relationship between gaming disorder symptoms, hyperactivity/inattention symptoms and aggression among Chinese adolescents: Within-person and between-person effects
Corrigendum to "Health information seeking in the Web 2.0 age: Trust in social media, uncertainty reduction, and self-disclosure" [Computers in Human Behavior 56 (2016) 289-294]
The internet and young people with Additional Support Needs (ASN): Risk and safety
The effects of the nomophobic behaviors of emergency room nurses on their clinical decision-making perceptions: A cross-sectional study
Blockchain adoption: A study of cognitive factors underpinning decision making
Classroom discussion practices in online remote secondary school settings during COVID-19
Reading direction and signaling in a simple computer simulation
Netiquette within married couples: Agreement about acceptable online behavior and surveillance between partners
Machine learning approach to model sport training
Who will buy smart glasses? Empirical results of two pre-market-entry studies on the role of personality in individual awareness and intended adoption of Google Glass wearables
Rapid serial visual presentation in reading: The case of Spritz
Computer-supported collaborative learning with digital video cases in teacher education: The impact of teaching experience on knowledge convergence
Some like it lots: The influence of interactivity and reliance on credibility
Linking text characteristics of ideas to their popularity in online user innovation communities
Analysis of mean square error surface and its corresponding contour plots of spontaneous speech signals in Alzheimer's disease with adaptive wiener filter
Family functioning and Internet addiction among Chinese adolescents: The mediating roles of self-esteem and loneliness
Are people willing to share their political opinions on Facebook? Exploring roles of self-presentational concern in spiral of silence
The Computer Aversion, Attitudes, and Familiarity Index (CAAFI): A validity study
Motivational factors that influence the acceptance of Moodle using TAM
Effects of users' envy and shame on social comparison that occurs on social network services
Preferences toward the constructivist Internet-based learning environments among high school students in Taiwan
User adoption of social networking sites: Eliciting uses and gratifications through a means-end approach
Machine learning prediction of mental health strategy selection in school aged children using neurocognitive data