yusuke1997/dblp-id-title huggingface dataset:
Exploring novice users' training needs in searching information on the WWW
Fostering critical thinking and reflection through blog-mediated peer feedback
Educational scenarios for cooperative use of Personal Digital Assistants
Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning-by-teaching hypothesis
Exploring the effects of gender in skills acquisition in collaborative learning based on the ontological clustering model
Development of real-time visual feedback assistance in singing training: a review
Potential of computer-mediated communications in directing communication repair, co-regulation patterns and student engagement
The modality effect tested in children in a user-paced multimedia environment
Knowledge (Co-)Construction Among Artificial Intelligence, Novice Teachers, and Experienced Teachers in an Online Professional Learning Community
Factors of learner-instructor interaction which predict perceived learning outcomes in online learning environment
Moderating role of reading comprehension in children's word learning with context versus pictures
Effects of providing EFL learners with additional online and face-to-face practise opportunities to promote active learning in higher education
Computer literacy and inquiry learning: when geeks learn less
Inquiry-based mobile learning in secondary school science education: A systematic review
Influence of programming education modalities on the computational thinking in young children: A comprehensive review and meta-analysis
Guiding the use of collective feedback displayed on heatmaps to reduce group conformity and improve learning in Peer Instruction
Improving Primary School Students' Oral Reading Fluency Through Voice Chatbot-Based AI
Integrating group awareness into team-based learning
Manipulable graphics for computer-supported problem solving
Supporting self-regulated learning in computer-based learning environments: systematic review of effects of scaffolding in the domain of science education
Coding categories to record student talk at a multimedia interface
Effects of game-based learning on students' mathematics achievement: A meta-analysis
Developing a hands-on activity using virtual reality to help students learn by doing
Understanding topic duration in Twitter learning communities using data mining
Three problems with the connectivist conception of learning
Supporting primary students' learning of fraction conceptual knowledge through digital games
Press, swipe and read: Do interactive features facilitate engagement and learning with e-Books?
Examining students' academic motivation for studying programming languages
Tracking the reading eye: towards a model of real-world reading
Leveraging Machine Learning Approach to Identify the Predictors of Informal Digital Learning of English Behaviours Among EFL Learners
Game-based assessment: investigating the impact on test anxiety and exam performance
Explaining trace-based learner profiles with self-reports: The added value of psychological networks
Learning Achievement in Virtual Reality/Animation-Based Business Simulation Games: An Integrated View of Goal Orientations, Model-Reality Fit, Learning Anxiety and ARCS Motivation
Educational Innovations Beyond Technology: nurturing leadership and establishing learning organizations
Using Cultural-Historical Activity Theory to design and evaluate an educational game in science education
The effects of social messaging on students' learning and intrinsic motivation in peer assessment
Developing cooperative learning in a content and language integrated learning context to enhance elementary school students' digital storytelling performance, English speaking proficiency, and financial knowledge
Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school
A simple and effective remedial learning system with a fuzzy expert system
Who benefits from learning with 3D models? the case of spatial ability
A Psychological Network Analysis to Examine Interdependencies Between Fraction and Algebra Subtopics in an Intelligent Tutoring System
Screen Play: Children and Computing in the Home
Robot-Assisted Mathematics Education: A Systematic Literature Review
Developing a collaborative learning environment using a web-based design
Adapting and personalizing the communication in a synchronous communication tool
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
Effect of blended learning on student performance in K-12 settings: A meta-analysis
Using group communication to monitor web-based group learning
Editorial: Research on the 'Virtual Society'?
Developing an Interdisciplinary Hands-On Learning Activity With the 6E Model to Improve Students' STEM Knowledge, Learning Motivation and Creativity
ChatGPT in Education: An Effect in Search of a Cause
The design and efficacy of a robot-mediated visual motor program for children learning disabilities
Language supports for journal abstract writing across disciplines
Blending student technology experiences in formal and informal learning
Collaborative learning with a wiki: Differences in perceived usefulness in two contexts of use
Editorial: Distributed learners
Gender and status effects in student e-mails to staff
Clustering sequential navigation patterns in multiple-source reading tasks with dynamic time warping method
What have examinations got to do with computers in education?
Learning how to learn using a virtual learning environment for philosophy
Improvement of Japanese adults' English speaking skills via experiences speaking to a robot
An Artificial Intelligence-Enabled Group Cognitive Diagnosis Approach With the Goal of Promoting Online Collaborative Learning
Selecting communication media for distributed communities
Online or in-class problem based learning: Which one is more effective in enhancing learning outcomes and critical thinking in higher education EFL classroom?
Making sense of epistemic categories. Analysing students' use of categories of progressive inquiry in computer mediated collaborative activities
Reduced mental load in learning a motor visual task with virtual 3D method
Incommensurate practices: sociomaterial entanglements of learning technology implementation
Fostering students' AI literacy development through educational games: AI knowledge, affective and cognitive engagement
A context-aware ubiquitous learning environment for language listening and speaking
Effectiveness of automated writing evaluation systems in school settings: A systematic review of studies from 2000 to 2020
Exploring the Factors That Promote a Balance Between Academic Integrity and the Effective Use of GenAI Tools in Higher Education: A Systematic Review
Developing an educational software framework for distance-less learning
Multi-Layered Temporal Network Analysis: Idea Improvement Processes in Knowledge-Building Practice Leading to High Learning Performance
Technological pedagogical content knowledge - a review of the literature
Designing social media for informal learning and knowledge maturing in the digital workplace
The interplay between learning and the use of ICT in Rwandan student teachers' everyday practice
Group cognition in computer-assisted collaborative learning
Restructuring of educational systems in the digital age from a co-evolutionary perspective
Pre-service teachers' collaborative learning and role-based drama activity in a virtual reality environment
Technological Competence in Formal Education Collaborative Maker Projects: An Epistemic Network Analysis
Investigating the mediating role of online learning motivation in the COVID-19 pandemic situation in Bangladesh
A learning analytics dashboard to support students' reflection on collaboration
Children's text messaging: abbreviations, input methods and links with literacy
Digital story design activities used for teaching programming effect on learning of programming concepts, programming self-efficacy, and participation and analysis of student experiences
Embodied experiences of place: a study of history learning with mobile technologies
Characteristics of drills related to development of skills
Dolos: Language-agnostic plagiarism detection in source code
Wireless and mobile technologies to enhance teaching and learning
The validation and further development of a multidimensional cognitive load scale for virtual environments
The effects of teacher directed writing instruction combined with SOLO Literacy Suite
Exploring behavioural patterns and their relationships with social annotation outcomes
Changes in activity and content of messages of an Estonian Facebook group during transition to distance learning at the beginning of the COVID-19 pandemic
The effects of an augmented reality based magnetic experimental tool on students' knowledge improvement and cognitive load
Realistic visualizations can aid transfer performance: Do distinctive shapes and descriptive labels contribute towards learning?
The Sentiments and the Impact of ChatGPT on Computer Programming Learning: Data Mining From Comments on YouTube Videos
A project management perspective on student's declarative commitments to goals established within asynchronous communication
Barriers to successful implementation of technology integration in educational settings: a case study
Using conferencing to support a culture of collaborative study
Is Chatgpt a menace for creative writing ability? An experiment
Experiences of assessment: using phenomenography for evaluation
Using WhatsApp increases language students' self-motivation and achievement, and decreases learning anxiety: A self-determination theory approach
Can Active Blended Learning Instruction Enhance Reading Comprehension?
Self-concept but not prior knowledge moderates effects of different implementations of computer-assisted inquiry learning activities on students' learning
The Community of Inquiry perspective on students' social presence, cognitive presence, and academic performance in online project-based learning
University Students' Perceptions of a Multimodal AI System for Real-World Collaboration Analytics: Lessons Learned From a Case Study
Editorial: education and politics
Increasing interactivity in lectures using an electronic voting system
Understanding the role of the modality principle in multimedia learning environments
Augmented reality technology in language learning: A meta-analysis
Moving lab-based in-person training to online delivery: The case of a continuing engineering education program
The role and design of screen images in software documentation
Competence development in collaborative hybrid learning among health sciences students: A quasi-experimental mixed-method study
Collaborative recommendation of e-learning resources: an experimental investigation
Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning
Designating "hot" items in multiple-choice questions - A strategy for reviewing course materials
Guiding students to the right questions: adaptive navigation support in an E-Learning system for Java programming
Three interaction patterns on asynchronous online discussion behaviours: A methodological comparison
Evaluation of a mobile learning organiser for university students
MathFlowLens Dashboard: Co-Designing Teacher Orchestration Tools to Engage in Discourse Around Students' Mathematical Strategies
An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong
Gamers, Surfers, Social Media Users: Unpacking the role of interest in English
Learning with video-based examples - Are you sure you do not need help?
Media composition and narrative performance at school
Language learners' digital literacies: Focus on students' information literacy and reading practices online
3D-CAD effects on creative design performance of different spatial abilities students
Analysing students' concept mapping style and its association with task performance in computer-based inquiry learning
Graphing investigations using portable (palmtop) technology
Social capital, empowerment and educational change: a scenario of permeation of one-to-one technology in school
Designing a web-based historical curriculum to support student engagement
More personal, but not better: The personalization effect in learning neutral and aversive health information
The impact of intrinsic motivation on e-learning in authentic computer tasks
RoboCA 3 T: A Robot-Inspired Computer-Assisted adaptive autism therapy for improving joint attention and imitation skills through learning and computing innovations
Do handheld devices facilitate face-to-face collaboration? Handheld devices with large shared display groupware to facilitate group interactions
Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students
A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
Student opinions on an interactive arithmetic test
The use of mobile messaging-based case studies in a pharmacotherapy introduction class in China
A few design perspectives on one-on-one digital classroom environment
20 years of interactive tasks in large-scale assessments: Process data as a way towards sustainable change?
Understanding mobile learning acceptance among university students with special needs: An exploration through the lens of self-determination theory
Using cognitive load theory to structure computer-based learning including MOOCs
Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game-based technologies
Educational policy as predictor of computational thinking: A supervised machine learning approach
Specific help devices for educational hypermedia
The theory of planned behaviour applied to search engines as a learning tool
The range of uses of virtual reality for intensive care unit staff training: A narrative synthesis scoping review
Beyond online search strategies: The effects of internet epistemic beliefs and different note-taking formats on online multiple document reading comprehension
Using a distributed systems laboratory to facilitate students' cognitive, metacognitive and critical thinking strategy use
Self-regulation during e-learning: using behavioural evidence from navigation log files
The effect of instructor's voice enthusiasm and visual cueing in multimedia learning
Student-generated content in college teaching: content quality, behavioural pattern and learning performance
Engage me: Learners' expectancies and teachers' efforts in designing effective online classes
Correction to "Using ChatGPT to promote research competency: English as a foreign language undergraduates' perceptions and practices across varied metacognitive awareness levels"
Understanding the online information-seeking behaviours of young people: the role of networks of support
Spatial Visualisations for Physiotherapy Training Using Volumetric Capture and Virtual Reality
Fostering superficial learning
Using narratives in conferences to improve the CMC learning environment
How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement
Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences
Critical issues for e-learning delivery: what may seem obvious is not always put into practice
Learning sites: networked resources and the learning community
Using eye-movement modelling examples to improve critical reading of multiple webpages on a conflicting topic
Editorial: partnerships for learning
Guest Editorial: CAL and AI - a time for rapprochement?
The development and validation of the student response system benefit scale
Exploring the role of content knowledge in teacher design conversations
Touchy feely vectors: A compensatory design approach to support model-based reasoning in developing country classrooms
Learning from instructional animations: How does prior knowledge mediate the effect of visual cues?
Using augmented reality to support a software editing course for college students
The effect of software type on the quality of talk
How can self-regulated learning be supported in mathematical E-learning environments?
Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition
Interventions for gender equality in STEM education: A meta-analysis
Integrating computer-supported collaborative learning into the classroom: the anatomy of a failure
Who are the top contributors in a MOOC? Relating participants' performance and contributions
Learning in a mobile age: an investigation of student motivation
Getting it from the Web: why and how online resources are used by independent undergraduate learners
Learning analytics support to teachers' design and orchestrating tasks
Information commitments: evaluative standards and information searching strategies in web-based learning environments
Cultivating undergraduates' plagiarism avoidance knowledge and skills with an online tutorial system
A distributed learning model for Freshwater Ecology practical classes
JCAL submissions: on getting yourself 'online early'
Technology-enhanced storytelling stimulating parent-child interaction and preschool children's vocabulary knowledge
Effectiveness of online collaborative problem-solving method on students' learning performance: A meta-analysis
A comparison of e-learning in Scotland's colleges and secondary schools: the case of National Qualifications in 'Core Skills'
An empirical investigation into student's mathematical word-based problem-solving process: A computerized approach
GESTALT: a framework for redesign of educational software
Analysis of knowledge construction during group space activities in a flipped learning course
Predicting time-management skills from learning analytics
Mobile Learning projects - a critical analysis of the state of the art
Towards an analysis framework for investigating students' engagement and learning in educational blogs
Innovative pedagogical practice with ICT in three Nordic countries - differences and similarities
A cluster-randomized trial measuring the effects of a digital learning tool supporting decoding and reading for meaning in grade 2
Computer systems for distributed and distance learning
Sustaining computer-mediated communication in university courses
Research note. Remote collaborative tutorial teaching in MANTCHI
Examination of gender-based video game-playing classes: Influencing determinants and relations to academic achievement
Seventh-Grade Students' Views Regarding Enriched Algebra Instruction (EAI) Supported by Technology and Manipulatives
Recognizing value of educational collaboration between high schools and universities facilitated by modern ICT
Cultural background in digital literacy of elementary and middle school students: Self-appraisal versus actual performance
Measuring the impact of a blended learning model on early literacy growth
A test of the design of a video tutorial for software training
The pandemic semesters: Examining public opinion regarding online learning amidst COVID-19
Empowering virtual reality with feedback and reflection in hands-on learning: Effect of learning engagement and higher-order thinking
Investigating students' use of self-assessments in higher education using learning analytics
Mobile learning with a mobile game: design and motivational effects
Integrating ICT into second language education in a vocational high school
Complex cognitive skill retention: The roles of general mental ability and refresher interventions in a simulated vocational setting
Learning effectiveness in a Web-based virtual learning environment: a learner control perspective
Adaptive retrieval practice with multiple-choice questions in the university classroom
Teaching Turkish-Dutch kindergartners Dutch vocabulary with a social robot: Does the robot's use of Turkish translations benefit children's Dutch vocabulary learning?
Artificial intelligence in educational assessment: 'Breakthrough? Or buncombe and ballyhoo?'
The effects of computer-assisted interactive reading model on higher-level and lower-level text processing skills and cognitive load
Fostering the Life Skills of Learners With Intellectual Disabilities Using Interactive Technologies: A Motivational Model-Based Digital Game-Based Training Approach
Tech-driven excellence: A quantitative analysis of cutting-edge technology impact on professional sports training
Savannah: mobile gaming and learning?
Revolutionising Higher Education: A Big Data-Driven Approach to Intelligent Supervision Platforms in Universities
Attitudes affecting college students' preferences for distance learning
Shake it or light it! The effects of cueing in desktop-VR learning environments on search time and learning
Effect of Visual Programming Instruction on Students' Flow Experience, Programming Self-Efficacy, and Sustained Willingness to Learn
Social Comparison Influencing the Effectiveness of Learners Using Learning by Teaching in Video Learning: An EEG Study
Student perceptions of a virtual field trip to replace a real field trip
Mindfulness in a digital math learning game: Insights from two randomized controlled trials
Using pop-up windows to improve multimedia learning
An analysis of pupils' reflective writing within a hypermedia framework
Fostering online interaction in blended learning through social presence and convergence: A systematic literature review
A method and tool for the design of educational multimedia material
The computer as a Trojan Horse
Evaluation and design of technologies to meet learning outcomes
Effects of anxiety levels on learning performance and gaming performance in digital game-based learning
Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model-based learning analytics
The efficacy of a World-Wide Web mediated formative assessment
Mobile collaborative learning with social network awareness
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities
Collective reflection strategy for moderating conformity tendency and promoting reflective judgment performance
An examination of learning ecologies associated with the Holocaust: The role of social media
Encouraging contributions in learning networks using incentive mechanisms
Promoting creative thinking through the use of ICT
Analysis of learners' navigational behaviour and their learning styles in an online course
A comparison of temporal speech and text cueing in educational multimedia
Short answers to deep questions: supporting teachers in large-class settings
Diagnosing students' alternative conceptions in science
A 'benign addition'? Research on ICT and pre-school children
Adoption of learning technologies in times of pandemic crisis
Development of children's creativity and manual skills within digital game-based learning environment
Parents, pre-schoolers and learning with technology at home: some implications for policy
Demystifying School Leader Career Sustainability: The Role of Trust in Artificial Intelligence and Artificial Intelligence Collaboration
Looking beyond learning: notes towards the critical study of educational technology
Exploring Factors Influencing Teachers' Acceptance of AI Tools for Creating Animated Educational Videos With Pedagogical Agents
Handheld tools that 'Informate' assessment of student learning in Science: a requirements analysis
The Student Expectations of Learning Analytics Questionnaire
Effectiveness of a case-based system in lesson planning
The impact and implications of virtual character expressiveness on learning and agent-learner interactions
An analysis of collaborative problem-solving activities mediated by individual-based and collaborative computer simulations
Fostering elementary school students' understanding of simple electricity by combining simulation and laboratory activities