yusuke1997/dblp-id-title huggingface dataset:
A Natural Language Information Retrieval System with Extensions Towards Fuzzy Reasoning
Combining ethnography and object-orientation for mobile interaction design: Contextual richness and abstract models
User Interface Design for Cooperating Agents in Industrial Process Supervision and Control Applications
Preface: Knowledge acquisition for planning
Training software engineers in a novel usability evaluation technique
Mutual engagement and collocation with shared representations
Towards empathic medical conversation in Narrative Medicine: A visualization approach based on intelligence augmentation
Alternative Logics for Approximate Reasoning in Expert Systems: A Comparative Study
A Tentative Comparison of Numerical Approximate Reasoning Methodologies
Towards situated knowledge acquisition
Increasing the visualization realism by frame synchronization between the VRML browser and the panoramic image viewer
25 Years of Knowledge Acquisition
Co-designing opportunities for Human-Centred Machine Learning in supporting Type 1 diabetes decision-making
Supporting Pascal Programming with an On-Line Template Library and Case Studies
How hand gestures influence the enjoyment in gamified mobile marketing
Toward a Taxonomy of Multi-Agent Systems
Preface: Group Support Systems
Towards Intelligent Dialogue with ISIS
Expertise Transfer and Complex Problems: Using AQUINAS as a Knowledge-Acquisition Workbench for Knowledge-Based Systems
Evaluating environments for functional programming
The ECO Program Construction System: Ways of Increasing its Representational Power and Their Effects on the User Interface
Book Review: Activity Theory: The New Direction for HCI? "Designing Interaction: Psychology at the Human-Computer Interface," edited by J. M. Carroll
Kinect as an access device for people with cerebral palsy: A preliminary study
Non-Monotonic Compatibility Relations in the Theory of Evidence
HCI and MIS: shared concerns
Augmenting objects at home through programmable sensor tokens: A design journey
The role of security notices and online consumer behaviour: An empirical study of social networking users
Combining KARL and CRLM for designing vertical transportation systems
User and developer mediation in an Open Source Software community: Boundary spanning through cross participation in online discussions
Editorial: Electronic submission of papers to IJHCS
Development of a speed protector to optimize user experience in 3D virtual environments
Comparison of visual and textual languages via task modeling
Acceptance of speech recognition by physicians: A survey of expectations, experiences, and social influence
Adaptively supported adaptability
A Formalization of Absolute and Relative Dates Based on the Point Calculus
Evaluating Fitts' law on vibrating touch-screen to improve visual data accessibility for blind users
Knowledge acquisition for search and rescue planning
A system architecture for knowledge-based hypermedia
Physiological responses to different WEB page designs
Embedding equality, diversity and inclusion in usability testing: Recommendations and a research agenda
Designing claims for reuse in interactive systems design
Negative feedback in information dialogues: identification, classification and problem-solving procedures
Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing
Is happy better than sad even if they are both non-adaptive? Effects of emotional expressions of talking-head interface agents
A semi-automatic usage-based method for improving hyperlink descriptions in menus
Office window of the future? - Field-based analyses of a new use of a large display
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars
f-RecX: A framework for designing effective textual explanations in recommender systems' user interfaces
Understanding and building, using ontologies
Managing Uncertainty in Time-Critical Plan Evaluation
Sonification of guidance data during road crossing for people with visual impairments or blindness
Modelling self-confidence in users of a computer-based system showing unrepresentative design
"It becomes more of an abstract idea, this privacy" - Informing the design for communal privacy experiences in smart homes
Developing integrated object environments for building large knowledge-based systems
Enhanced cognitive workload evaluation in 3D immersive environments with TOPSIS model
Multiple decoupled interaction: An interaction design approach for groupware interaction in co-located virtual environments
Re-Structuring the Programmer's Task
Human-Computer Interaction for Medicine and Health Care (HCI4MED): Towards making Information usable
Sensitivity Analysis of Rough Classification
(Smart)Watch Out! encouraging privacy-protective behavior through interactive games
Virtual and interactive environments for work of the future
Formatting Alphanumeric CRT Displays
Can you see me lying? Investigating the role of deception on gaze behavior
Designing for human-food interaction: An introduction to the special issue on 'food and interaction design'
Can we trust a chatbot like a physician? A qualitative study on understanding the emergence of trust toward diagnostic chatbots
How compliance with web accessibility standards shapes the experiences of users with and without disabilities
A Lexical Analyser for Arabic
Consistency and Compatibility in Human-Computer Dialogue
Comparison of visitor experiences of virtual reality exhibitions by spatial environment
An Algorithm for an Intelligent Arabic Computer Terminal
The epistemics of accidents
Book Review: "Robotics, Control and Society, " edited by N. Moray, W. R. Ferrell and W. B. Rouse
Corrigendum to "Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain" [International Journal of Human-Computer Studies 127 (2019) 112-123]
Public space systems: Designing for privacy?
Integrating Shallow and Deep Knowledge in the Design of an On-Line Process Monitoring System
An Experimental Study of Dialogue-Based Communication for Dynamic Human-Computer Task Allocation
WonderTools? A comparative study of ontological engineering tools
Knowledge representation in conceptual realism
Ontology-based information extraction and integration from heterogeneous data sources
Cognitive Aids in Process Environments: Prostheses or Tools?
Consulting support during conceptual database design in the presence of redundancy in requirements specifications: an empirical study
Changes in Contrast Sensitivity Function Produced by VDT Use
Multi-touch gestures for pre-kindergarten children
An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters
Social interactions and relationships with an intelligent virtual agent
Towards a methodology for developing visualizations
"On Becoming a Personal Scientist, " by Mildred L. G. Shaw (Book Review)
Visual complexity of websites: Effects on users' experience, physiology, performance, and memory
Computer Aided Techniques for Crew Station Design: Work-Space Organizer - WORG; Workstation Layout Generator - WOLAG
Model-based virtual document generation
Faces and Pictures: Understanding age differences in two types of graphical authentications
A note on the quantification of computer programming skill
A relational model of cognitive maps
Encoding decisions and expertise in the operator's eyes: Using eye-tracking as input for system adaptation
Subtitled interaction: complementary support as an alternative to localization
Menu Organization through Block Clustering
F AN : Finding Accurate iNductions
Beyond content: Multimodal emotional responses predict online moral contagion across laboratory and real-world contexts
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse
"Computer Simulation of Human Behaviour, " edited by J. M. Dutton and W. H. Starbuck (Book Review)
Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts
Differential social attributions toward computing technology: An empirical investigation
Emodash: A dashboard supporting retrospective awareness of emotions in online learning
Cognitive activities in OO development
Real faces and robot faces: The effects of representation on computer-mediated communication
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition
Reality-based interaction evaluation methods and challenges
Corrigendum to "Bodily sensation maps: exploring a new direction for detecting emotions from user self-reported data" [International Journal of Human - Computer Studies (2018) 113, 32-47]
Design for Conversation: Lessons from Cognoter
A neural network tool for identifying text-editing goals
A Petri-Net Based Approach for Verifying the Integrity of Production Systems
Exploring communication and sharing between extended families
The effect of spatial layout of and link colour in web pages on performance in a visual search task and an interactive search task
A Theory for the Neural Basis of Language: Part 2. Simulation Studies of the Model
Interaction design for security based on social context
Editorial: Evaluating knowledge engineering techniques
Exploring public wearable display of wellness tracker data
Behind Fitts' law: kinematic patterns in goal-directed movements
The Telephone Enquiry Service: A Man-Machine System using Synthetic Speech
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway
User-defined walking-in-place gestures for VR locomotion
Storied spaces: Cultural accounts of mobility, technology, and environmental knowing
Multi-semantic and multi-behavior recommendation with graph attention networks
Why HCI research in privacy and security is critical now
Relating Human Knowledge of Tasks to the Requirements of Plan Libraries
A Mixed-Initiative Workbench for Knowledge Acquisition
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs
Affect prediction from physiological measures via visual stimuli
Developing professional skills and social capital through computer supported collaborative learning in university contexts
Bridging the gap between the Kodak and the Flickr generations: A novel interaction technique for collocated photo sharing
The Effect of Language Design on Time-Sharing Operational Efficiency
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting
Mental health management as a social endeavour: Challenges and opportunities for conversational agent design
Designing intelligent self-checkup based technologies for everyday healthy living
A Perceptual Study of the Flury-Riedwyl Faces for Graphically Displaying Multivariate Data
The Meaning Triangle as a Tool for the Acquisition of Abstract, Conceptual Knowledge
Complexity of Hypothesis Formation Problems
Exploring susceptibility to phishing in the workplace
Exploring the implications of allocation of function for human resource management in the Royal Navy
Review of Communication at a Distance: The Influence of Print on Sociocultural Organization and Change, by David S. Kaufer and Kathleen M. Carley and Human Reasoning: the Psychology of Deduction, by J. St. B. T. Evans, S. E. Newstead and R. M. J. Byrne
Touch-Sensitive Screens: The Technologies and Their Application
Cognitive Primitives
The third party will make a difference - A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent
User Interaction Patterns and Breakdowns in Conversing with LLM-Powered Voice Assistants
Towards understanding the design of playful bodily extensions via body schema and body image
Transparent Fuzzy Modelling
Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study
Livemaps for collection awareness
Experimentation in Computer Science: An Empirical View
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation
An Expert System for Conceptual Schema Design: A Machine Learning Approach
Cross-cultural assessment of automatically generated multimodal referring expressions in a virtual world
Experimental evaluation of five methods for collecting emotions in field settings with mobile applications
Another Approach to Formalizing the Point and Interval Calculi
An empirical investigation of sources of application-specific computer-self-efficacy and mediators of the efficacy - performance relationship
"It's not Paul, it's a robot": The impact of linguistic framing and the evolution of trust and distrust in a collaborative robot during a human-robot interaction
Human Local Representations of Uncertainty: A Methodology for and Results from Comparing Different Schemes for Representing Uncertainty
A function-to-task process model for adaptive automation system design
Visualizing the application of filters: A comparison of blocking, blurring, and colour-coding whiteboard information
The mediating effects of emotions on trust through risk perception and system performance in automated driving
Multimodal selection techniques for dense and occluded 3D virtual environments
Natural-Language Interface for an Instructable Robot
Towards developing perceivable tactile feedback for mobile devices
Social effects of the speed of hummed sounds on human-computer interaction
A reformulation technique and tool for knowledge interchange during knowledge acquisition
A Multilingual Input/Output Device for Indian Scripts
A user-centered design and analysis of an electrostatic haptic touchscreen system for students with visual impairments
Foundations of Dialog Engineering: The Development of Human-Computer Interaction, Part II
Unpacking the temporal advantage of distributing complex visual displays
Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management
Modeling and evaluating empathy in embodied companion agents
Automated prediction of visual complexity of web pages: Tools and evaluations
Lexical accommodation in human- and machine-interpreted dialogues
Interactive Technologies for Emotion Regulation Training: A Scoping Review
Argumentation-based design rationale: what use at what cost?
Meanings of communication technology in virtual team meetings: Framing technology-related interaction
A grounded theory of the flow experiences of Web users
The semantic-document approach to combining documents and ontologies
Watch dogs: A mixed-methods investigation of dog owners' views on dog monitoring technologies
CReBot: Exploring interactive question prompts for critical paper reading
The Doctor's Use of a Computer in the Consulting Room: An Analysis
Cognitive dissonance and social influence effects on preference judgments: An eye tracking based system for their automatic assessment
A library of system-derived problem-solving methods for plannin
Rethinking video as a technology for interpersonal communications: theory and design implications
Interactive Planning: A Study of Computer Aiding in the Execution of a Simulated Scheduling Task
The Social and the Cognitive in Human-Computer Interaction
A laboratory evaluation of a human operator support system
Why Can't Smart Students Solve Simple Programming Problems?
Exploring the first experiences of computer programming of older people with low levels of formal education: A participant observational case study
An Empirical Investigation of Voice as an Input Modality for Computer Programming
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity
Low-delay haptic texture display method based on user action information and texture image
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles
Automated Customization of Structure Editors
Stochastic dynamics of music album lifecycle: An analysis of the new market landscape
"Psychotechnology - Electronic Control of Mind and Behaviour, " edited by R. L. Schwitzgebel and R. K. Schwitzgebel (Book Review)
A Probabilistic Logic for the Development of Safety-Critical, Interactive Systems
Evaluating methods of crossmodal matching for multimodal displays in younger and older adults
Tongue control of a five-DOF upper-limb exoskeleton rehabilitates drinking and eating for individuals with severe disabilities
Corrigendum to '"Should I Introduce myself?": Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams' [International Journal of Human - Computer Studies, Vol. 188 (2024) 103279]
Different Notions of Uncertainty in Quasi-Probabilistic Models
Effects of data model and task characteristics on designer performance: a laboratory study
Using eye movement parameters for evaluating human-machine interface frameworks under normal control operation and fault detection situations
Augmenting the feel of real objects: An analysis of haptic augmented reality
A Monte Carlo simulation approach for quantitatively evaluating keyboard layouts for gesture input
The effects of motion and stereopsis on three-dimensional visualization
Hierarchical Set Definition by Q-Analysis, Part II. Traffic on the Hierarchical Backcloth
Classical mereology and restricted domains
Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing
Deciding the different robot roles for patient cognitive training
Learnability evaluation of the markup language for designing applications controlled by gaze
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks
The effect of flow and context on in-vivo positive mood in digital gaming
Smartphone help contents re-organization considering user specification via conditional GAN
Mindful touch: Mid-air haptics facilitates novices' subjective experiences of audio-guided mindfulness meditation
On the roles of policies in computer systems management
Knowledge modeling directed by situation-specific models
Designing Universal and Intuitive Pictograms (UIPP) - A Detailed Process for More Suitable Visual Representations
Interaction design of tools for fostering creativity in the early stages of information design
Design and Tests of Computer-Furthered Instruction
Towards a Consultative On-Line Help System
A Computer System for Axiomatic Investigation
A representational analysis of relational information displays
Information technologies and transitions in the lives of 55-65-year-olds: The case of colliding life interests
KITTEN: Knowledge Initiation and Transfer Tools for Experts and Novices
Knowledge elicitation for validation of a neonatal ventilation expert system utilising modified Delphi and focus group techniques
Nonverbal indicators of malicious intent: affective components for interrogative virtual reality training
Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition
Conflict resolution in collaborative planning dialogs
End-User Manipulation of a Knowledge-Based System: A Study and an Expert's Practice
MOLE: A Knowledge Acquisition Tool that Buries Certainty Factors
Multitasking while driving: A time use study of commuting knowledge workers to assess current and future uses
Perceptual control and layered protocols in interface design: I. Fundamental concepts
The beginnings, middles and endings of participatory research in HCI: An introduction to the special issue on 'perspectives on participation'
The influence of individual differences on continuance intentions of enterprise resource planning (ERP)
Why people watch user-generated videos? A systematic review and meta-analysis
Understanding smartphone notifications' user interactions and content importance
Understanding human values in adopting new technology - A case study and methodological discussion
Individual differences in interrupted task performance: One size does not fit all
Anxious and frustrated but still competent: Affective aspects of interactions with personal information management
Human-centred design methods: Developing scenarios for robot assisted play informed by user panels and field trials
UMFE: A User Modelling Front-End Subsystem
Configuring elevator systems
The Ontolingua Server: a tool for collaborative ontology construction
On the Complexity of Recursion in Problem-Solving
Two Dimensions of Program Complexity
User Error or Computer Error? Observations on a Statistics Package
Turns vs consensus: Learning mathematics in multi-touch surfaces
The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action
Re-using digital narrative content in interactive games
Special issue: Multisensory human-computer interaction
Decline in Accuracy of Automatic Speech Recognition as Function of Time on Task: Fatigue or Voice Drift?
Equal Opportunity Interactive Systems
Programming Problem Representation in Novice and Expert Programmers
NALIGE: A User Interface Management System for the Development of Natural Language Interfaces
NAFIP-1. Panel Discussion on Introduction of Fuzzy Sets to Undergraduate Engineering and Science Curricula
Natural manipulation of virtual reality: The effects of kinesthetic gloves with force feedback on user performance and experience for accurate 3D object manipulation
protégé as a vehicle for developing medical terminological systems
Loglinear and multidimensional scaling models of digital library navigation
A New Approach to Detecting Missing Knowledge in Expert System Rule Bases
Balancing search and retrieval in hypertext: context-specific trade-offs in navigational tool use
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
Using animation to develop a usability questionnaire: Scale development and psychological measurements
Evolutionary document management and retrieval for specialized domains on the web
Action graphs and user performance analysis
Automatic generation of virtual architecture using user activities in metaverse
The Guided Evaluation Method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States
Conversational agents and charitable behavioral intentions: The roles of modality, communication style, and perceived anthropomorphism
Direct Manipulation as a Source of Cognitive Feedback: A Human-Computer Experiment with a Judgment Task
The Use of Grounded Theory for Conceptual Analysis in Knowledge Elicitation
A cognitive approach to user perception of multimedia quality: An empirical investigation
Visual Memories and Mental Images
Modelling Human Expertise in Knowledge Engineering: Some Preliminary Observations
Spatial proximity is more than just a distance measure
The effects of graphic organizers giving cues to the structure of a hypertext document on users' navigation strategies and performance
Attribute-mastery patterns from rule space as the basis for student models in algebra
A Framework for Investigating Language-Mediated Interaction with Machines
An Experiment in Graphical Perception
The interaction of map resolution and spatial abilities on map learning
A Social-Aware Assistant to support individuals with visual impairments during social interaction: A systematic requirements analysis
Human-computer interaction: psychology as a science of design
Analysis of a Fuzzy Dynamic System and Synthesis of Its Controller
Ontology-driven document enrichment: principles, tools and applications
Experiences with CLARE: a computer-supported collaborative learning environment
Supporting parent-child communication in divorced families
Internet users' perceptions of 'privacy concerns' and 'privacy actions'