yusuke1997/dblp-id-title huggingface dataset:
Human content filtering in Twitter: The influence of metadata
Personality and Learning FORTRAN
Computer Anxiety: Sex, Race and Age
Designing technology for spatial needs: Routines, control and social competences of people with autism
Incorporating tutoring principles into interactive knowledge acquisition
Using the health belief model to explore users' perceptions of 'being safe and secure' in the world of technology mediated financial transactions
Defining 'seamlessly connected': user perceptions of operation latency in cross-device interaction
Touching annotations: A visual metaphor for navigation of annotation in digital documents
Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gathering for a news-writing task
Pervasive and standalone computing: the perceptual effects of variable multimedia quality
Utilizing a Process Model During the Acquisition of Redesign Knowledge
The reuse of knowledge: a user-centred approach
On the Purpose and Analysis of EDP User Systems
Diagram Editors = Graphs + Attributes + Graph Grammars
Co-Operative Structuring of Information: The Representation of Reasoning and Debate
Preface: Detecting, repairing and preventing human -- machine miscommunication
Fuzzy Windows and Classification Systems
The effects of naming style and expertise on program comprehension
System Demands on Mental Models for a Fulltext Database
Introduction to the Special Issue on AI and Legal Reasoning
Mobile and situated crowdsourcing
Information is not knowledge, knowledge is not wisdom, wisdom is not truth
Improving cascading menu selections with adaptive activation areas
Advances in Personal Construct Technology - Editorial
Transformations of Gaussian Process priors for user matching
Persuasive explanations for recommender systems: how explanations can influence users' choices?
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training
Interactive Videodisc Instruction: The Influence of Personality on Learning
Innovation tactics for implementing an ML application in healthcare: A long and winding road
Design of a user interface for a knowledge refinement tool
Investigating cognitive workload in concurrent speech-based information communication
Special issue of international journal of human-computer studies locative media and communities
Exploring and modeling unimanual object manipulation on multi-touch displays
Automated stress detection using keystroke and linguistic features: An exploratory study
DigCode - A generic mid-air gesture coding method on human-computer interaction
Integrating Methods of Human-Computer Interface Design with Structured Systems Development
Structural Displays as Learning Aids
Human-computer interaction for the generation of image processing applications
When we talk about older people in HCI, who are we talking about? Towards a 'turn to community' in the design of technologies for a growing ageing population
User speech rates and preferences for system speech rates
A plan-based agent architecture for interpreting natural language dialogue
Stress and operator decision making in coping with emergencies
Towards supporting evocation processes in creative design: A cognitive approach
A gaze-based driver distraction countermeasure: Comparing effects of multimodal alerts on driver's behavior and visual attention
Are There Individual Concepts? Proper Names and Individual Concepts in SI-Nets
Cognitive support for ontology modeling
Investigating the effects of physical and virtual embodiment in task-oriented and conversational contexts
The Impact of Pascal Education on Debugging Skill
Visual representations for recursion
Good Samaritans on social network services: Effects of shared context information on social supports for strangers
Normalized Performance Ratio - A Measure of the Degree to which a Man-Machine Interface Accomplishes Its Operational Objective
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement
Ergonomic assessment of mid-air interaction and device-assisted interactions under vibration environments based on task performance, muscle activity and user perceptions
Unraveling multiparty conversations: From human interaction mechanisms to conversational agent challenges and persona design
On the Problems of Representation and Propagation of Uncertainty in Expert Systems
Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals
A usability comparison of three alternative message formats for an SMS banking service
Use of an automatic content analysis tool: A technique for seeing both local and global scope
A computational cognitive modeling approach to understand and design mobile crowdsourcing for campus safety reporting
Towards a cognitive approach to human-machine cooperation in dynamic situations
On Methods for Interfaces Specification and Design
Verbal response time and duration indices of deception in humans interviewed by a computer-generated agent
Developing a head-mounted tactile prototype to support situational awareness
Situating natural language understanding within experience-based design
Enriching in-person encounters through social media: A study on family connectedness for the elderly
Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment
Odor emoticon: An olfactory application that conveys emotions
A proposed genome of mobile and situated crowdsourcing and its design implications for encouraging contributions
Decision Trees: A Contribution to Automatic Interpretation of GUHA Results
Programmer Variations in Software Debugging Approaches
Investigation of multi-modal interface features for adaptive automation of a human-robot system
Guest Editorial: Intelligent User Interfaces
Investigating and promoting UX practice in industry: An experimental study
Behavioral and emotional consequences of brief delays in human-computer interaction
Extending family to school life: College students' use of the mobile phone
Derivation of young children's interaction strategies with digital educational games from gaze sequences analysis
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
Piles across space: Breaking the real-estate barrier on small-display devices
Co-designing wearable devices for sports: The case study of sport climbing
"MARCEL: Simulating the Novice Programmer, " by James C. Spohrer (Book Review)
Expert Systems and Information Retrieval: An Experiment in the Domain of Biographical Data Management
Accountability and automation bias
Designing for appropriation: A DIY kit as an educator's tool in special education schools
Studies and guidelines for two concurrent stroke gestures
Behavioral Issues in the Use of Interactive Systems
Considerate home notification systems: A user study of acceptability of notifications in a living-room laboratory
An agent-based architecture for multimodal interaction
Selecting Knowledge Acquisition Tools and Strategies Based on Application Characteristics
"Instant Happiness": Smartphones as tools for everyday emotion regulation
Human-automated path planning optimization and decision support
A probabilistic approach to determining biological structure: integrating uncertain data sources
Evaluating a realistic agent in an advice-giving task
An examination of mobile phone pointing in surface mapped spatial augmented reality
The PROCOPE semantic network: an alternative to action grammars
Fostering motivation and creativity for computer users
Brahms: simulating practice for work systems design
How social distance shapes human-robot interaction
Bodily sensation maps: Exploring a new direction for detecting emotions from user self-reported data
The Role of Excursions in Interactive Systems
Public design of digital commons in urban places: A case study
Memory of virtual experiences: Role of immersion, emotion and sense of presence
On the Application of Expert Systems
Ontological foundations for state and identity within the object-oriented paradigm
Prompting, Feedback and Error Correction in the Design of a Scenario Machine
The Design, Analysis and Interpretation of Repertory Grids
The Blinking Cursor: A Two-Experiment Sequence Investigating Whether a Blinking Cursor Facilitates User Performance
Improving password memorability, while not inconveniencing the user
Distinguishing first-line defaults and second-line conceptualization in reasoning about humans, robots, and computers
The effects of agent activeness and cooperativeness on team decision efficiency: A computational simulation study using Team-Soar
Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification
Effects of gender and personality differences on students' perception of game design elements in educational gamification
Determinants of success for application service provider: An empirical test in small businesses
Solving VT by reuse
Computer-Supported Cooperative Work and Groupware: An Introduction to the Special Issues
Investigating paper vs. screen in real-life hospital workflows: Performance contradicts perceived superiority of paper in the user experience
Using critical path analysis to model multimodal human-computer interaction
The role of user feedback in enhancing understanding and trust in counterfactual explanations for explainable AI
Unlock Me : A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
Measuring the impact of online personalisation: Past, present and future
Escaping unsustainable digital interactions: Toward "more meaningful" and "moderate" online experiences
The Effects of Relational and Entity-Relationship Data Models on Query Performance of End Users
User study on AffectIM, an avatar-based Instant Messaging system employing rule-based affect sensing from text
Interruptive notifications in support of task management
Mental imagery in program design and visual programming
User Misconceptions of Information Retrieval Systems
From rituals to magic: Interactive art and HCI of the past, present, and future
MOLE: A Tenacious Knowledge-Acquisition Tool
A model for justification production by expert planning systems
Animal-Computer Interaction: The emergence of a discipline
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection
Usability of SQL and Menus for Database Query
Multifractality in typing as a marker of fatigue
Extending Ecological Interface Design principles: A manufacturing case study
Discrete task switching in overload: A meta-analyses and a model
In situ informants exploring an emotional mobile messaging system in their everyday practice
Virtual reality experiences for breathing and relaxation training: The effects of real vs. placebo biofeedback
A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments
ACT-R/PM and menu selection: applying a cognitive architecture to HCI
Logical Properties of the Perceived Behaviour Patterns of a Dynamical System
Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
Human accuracy in mobile data collection
Remembering today tomorrow: Exploring the human-centred design of digital mementos
Understanding Predictive Factors of Dementia for Older Adults: A Machine Learning Approach for Modeling Dementia Influencers
Examining the role of volumetric segmentation on movement training in mixed reality
A study of current logic design practices in the automotive manufacturing industry
Tools for spreadsheet auditing
Brief Lags in Interrupted Sequential Performance: Evaluating a Model and Model Evaluation Method
Adaptable automation for a more human-centered work design? Effects on human perception and behavior
Perceptual Structure Cueing in a Simple Command Language
Information Search with Dynamic Text vs Paper Text: An Empirical Comparison
Parallel Processing of Signals in Neural Sets as Manifested in the EEG
Human performance and embedded intelligent technology in safety-critical systems
Preserving conceptual structures in design and implementation of industrial KBS
A Model for the Interpretation of Verbal Predictions
Interactive Computer Programs for Fuzzy Linear Programming with Multiple Objectives
Uses and gratifications of photo sharing on Instagram
Collaboration, Cooperation and Conflict in Dialogue Systems: Int. J. Human-Computer Studies (2000) 53, 377-392
Methods for inclusion: Employing think aloud protocols in software usability studies with individuals who are deaf
Automation-induced monitoring inefficiency: role of display location
Using bat-modelled sonar as a navigational tool in virtual environments
A Cognitive Study of the Decision-Making Process in a Business Context: Implications for Design of Expert Systems
The "Map" in the mental map: Experimental results in dynamic graph drawing
From the user interface to the consumer interface: results from a global experiment
Analysis and comparison of target assistance techniques for relative ray-cast pointing
A framework for understanding trust factors in web-based health advice
Reflections on using the story completion method in designing tangible user interfaces
Perceptions of web knowledge and usability: When sex and experience matter
Pareto-based Dynamic Difficulty Adjustment of a competitive exergame for arm rehabilitation
L eye nes: A gaze-based text entry method using linear smooth pursuit and target speed
Generating phenotypical erroneous human behavior to evaluate human-automation interaction using model checking
An experiment in agent teaching by subject matter experts
Assessing physical workload for human-robot peer-based teams
Tolerating Noisy, Irrelevant and Novel Attributes in Instance-Based Learning Algorithms
Using physical memorabilia as opportunities to move into collocated digital photo-sharing
Introduction to Special Issue on Collaboration, Cooperation and Conflict in Dialogue Systems
Gameful interventions for pro-environmental attitude change
The collective control of perceptions: constructing order from conflict
A holographic mobile-based application for practicing pronunciation of basic English vocabulary for Spanish speaking children
Display-Based Competence: Towards User Models for Menu-Driven Interfaces
Cognitive Modelling of Fighter Aircraft Process Control: A Step Towards an Intelligent On-Board Assistance System
A theoretical model of differential social attributions toward computing technology: when the metaphor becomes the model
Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild
Hierarchical Formalizations
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
The role of intervening variables in driver-ACC cooperation
Rough classification
Operationalizing the Opportunistic Behavior in Model Formulation
Entertainment modeling through physiology in physical play
Automatically Generating Natural Language Reports
Self-report measure of dispositional flow experience in the video game context: Conceptualisation and scale development
Sweet escape: The role of empathy in social media engagement with human versus virtual influencers
Characterizing computer input with Fitts' law parameters-the information and non-information aspects of pointing
A Database Interface Based on Montague's Approach to the Interpretation of Natural Language
A Connectionist and Symbolic Hybrid for Improving Legal Research
Multisensory texture exploration at the tip of the pen
Predictivity of system delays shortens human response time
Theme-based content analysis: a flexible method for virtual environment evaluation
Busy doing nothing? What do players do in idle games?
Encouraging serendipity in research: Designing technologies to support connection-making
Cognitive Systems Engineering: New wine in new bottles
Effect of Modularity on Maintainability of Rule-Based Systems
Multimedia design for communication of dynamic information
Measuring and defining the experience of immersion in games
Time use behavior in single and time-sharing tasks
Groups over time: what are we really studying?
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1
Tensions around the adoption and evolution of software quality management systems: a discourse analytic approach
Heuristic Strategies for Using Computers to Enrich Education
Subtle interactions for distress regulation: Efficiency of a haptic wearable according to personality
Enriching teachers' assessments of rhythmic Forró dance skills by modelling motion sensor data
MacSHAPA and the enterprise of exploratory sequential data analysis (ESDA)
Investigating tangential access for location-based digital cultural heritage applications
Layered Protocols for Computer-Human Dialogue, I: Principles
Extending Petri Nets for Specifying Man-Machine Dialogues
The black box inside the glass box: presenting computing concepts to novices
Usability and e-science
Models and their worlds
Machine Understanding of Natural Language
The role of demographic similarity in people's decision to interact with online anthropomorphic recommendation agents: Evidence from a functional magnetic resonance imaging (fMRI) study
Task-technology fit and user acceptance of online auction
Touch interaction with Google Glass - Is it suitable for older adults?
Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task
Arabic Language Parser
Usability of optically simulated haptic feedback
A Theoretical Basis for the Representation of On-Line Computer Systems to Naive Users
The Present State of the GUHA Software
A Decision Theoretic Framework for Approximating Concepts
Using on-line surveys to measure three key constructs of the quality of human-computer interaction in web sites: psychometric properties and implications
Computational models and experimental investigations of effects of balance and symmetry on the aesthetics of text-overlaid images
Browsing a document collection represented in two- and three-dimensional virtual information space
Design and assessment of a personal breathalyzer intervention to support responsible drinking
Speech-Controlled Text-Editing: Effects of Input Modality and of Command Structure
Evaluation of haptic virtual reality user interfaces for medical marking on 3D models
A Probabilistic Inference Scheme for Hierarchical Buggy Models
A vision-based 3-D mouse
Pushing personhood into place: Situating media in rural knowledge in Africa
Why Interactive Computer Systems are Sometimes Not Used by People Who Might Benefit from Them
Natural Artificial Languages: Low Level Processes
Calista: A deep learning-based system for understanding and evaluating website aesthetics
Younger and older users' recognition of virtual agent facial expressions
KOMPASS: a method for complementary function allocation in automated work systems
Toward a decision-theoretic framework for affect recognition and user assistance
New Reasoning Methods for Artificial Intelligence in Medicine
HEMP - hand-displacement-based pseudo-haptics: A study of a force field application and a behavioural analysis
Interactive Fuzzy Decision-Making for Multi-Objective Non-Linear Programming Using Reference Membership Intervals
Family's health: Opportunities for non-collocated intergenerational families collaboration on healthy living
Critical success metrics: evaluation at the business level
Alphanumeric entry on pen-based computers
Roles are not classes: a reply to Nicola Guarino
How do young users perceive and respond to AI-generated short-form videos? An exploration of Generation Z's perceptions, emotional responses, and trust in AI-created video on social media platforms
A virtual tourist counselor expressing intimacy behaviors: A new perspective to create emotion in visitors and offer them a better user experience?
Individual Differences in the Performance and Use of an Expert System
MorphGUI: Real-time GUIs customization with large language models
Enhancing the privacy risk awareness of teenagers in online social networks through soft-paternalism mechanisms
Beacons in Computer Program Comprehension
Individual Differences and Effective Learning Procedures: The Case of Statistical Computing
A Performance Profile Methodology for Implementing Assistance and Instruction in Computer-Based Tasks
Towards a causal ontology coping with the temporal constraints between causes and effects
Security analysis of Game Changer Password System
Strategies of failure diagnosis in computer-controlled manufacturing systems: empirical analysis and implications for the design of adaptive decision support system
Determining relevance of imprecise temporal intervals for cultural heritage information retrieval
Cooking personas: Goal-directed design requirements in the kitchen
An Approach to Assessment of Plant Man-Machine Systems by Computer Simulation of an Operator's Cognitive Behavior
The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world
An empirical study of the effects of interactivity on web user attitude
The Application of Psychological Scaling Techniques to Knowledge Elicitation for Knowledge-Based Systems
Effect of interface design on cognitive workload in unmanned aerial vehicle control
External cognition: how do graphical representations work?
Revisiting collaboration through mixed reality: The evolution of groupware
SnapSound: Empowering everyone to customize sound experience with Generative AI
Physiological indicators of task demand, fatigue, and cognition in future digital manufacturing environments
Programming by Non-Programmers
Modeling operator self-assessment in human-autonomy teaming settings
Using a Natural Language Interface with Casual Users
iCAN: A tablet-based pedagogical system for improving communication skills of children with autism
Refining Problem-Solving Knowledge in Repertory Grids Using a Consultation Mechanism
Editorial: Understanding work and designing artefacts
Dynamic picking system for 3D seismic data: Design and evaluation
Editorial: The role of formal ontology in the information technology
Issues in Fuzzy Production Systems
Types of Expertise: An Invariant of Problem Solving
Information and Reasoning in Intelligent Decision Support Systems
Exploring children's embodied interactions through digitally facilitated enactment: A case study when math education MOVES
Establishing tradeoffs that leverage attention for utility: empirically evaluating information display in notification systems
The configuration design ontologies and the VT elevator domain theory
Exploring importance of location and prior knowledge of environment on mobile robot control
PROLEXS: Creating Law and Order in a Heterogeneous Domain
A mental model perspective for tool development and paradigm shift in spreadsheets
Effects of time pressure and communication environment on team processes and outcomes in dyadic planning
Social domestication of service robots: The secret lives of Automated Guided Vehicles (AGVs) at a Norwegian hospital
Biometric data sharing in the wild: Investigating the effects on online sports spectators
An Experimental Evaluation of Delimiters in a Command Language Syntax
"Mathematical Model Techniques for Learning Theories, " by G. Levine and C. J. Burke (Book Review)
Simulated thoughts in virtual reality for negotiation training enhance self-efficacy and knowledge
Varieties of knowledge elicitation techniques
Optimization of String Length for Spoken Digit Input with Error Correction
Evaluating system utility and conceptual fit using CASSM
Estimating the number of subjects needed for a thinking aloud test
Concept Learning from Examples and Counter Examples
"Having it physical is a different story": Physicalizing personal data publicly to motivate physical activity
Analysis of Expert Reasoning in Hardware Diagnosis
The Design of a Rule-Based CAI Tutorial
Constructing 3-D Object Models Using Multiple Simulated 2.5-D Sketches
Micro/macro prototyping