yusuke1997/dblp-id-title huggingface dataset:
An environmental exploration system for visual scenario analysis of regional hydro-meteorological systems
Experiences with implementing GKS on a PERQ and other computers
GLAM: Glycogen-derived Lactate Absorption Map for visual analysis of dense and sparse surface reconstructions of rodent brain structures on desktop systems and virtual environments
Mid-air interaction with optical tracking for 3D modeling
Location service in mobile computing environments
Interval methods in computer graphics
Highlights and Horizons: Notes on Computers & Graphics Issue 130
RIST: Radiological Immersive Survey Training for two simultaneous users
Reverse bifurcations in a unimodal queueing model
A verifier for checking the conformance of programs with the GKS standard
On Hamiltonian cycles in the FCC grid
A multi-front eikonal model of cardiac electrophysiology for interactive simulation of radio-frequency ablation
Simulating tendon motion with axial mass-spring system
TPVis: A visual analytics system for exploring test case prioritization methods
Dual spin-image: A bi-directional spin-image variant using multi-scale radii for 3D local shape description
The hierarchical logic schematic capture
XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review
The design of a flat negative pattern to make grooves on a spherical spiral groove bearing
Orientation analysis of 3D objects toward minimal support volume in 3D-printing
Sketch-based modeling and adaptive meshes
Foreword to the Special Section on Graphics Interface
Uncovering chains of infections through spatio-temporal and visual analysis of COVID-19 contact traces
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program
Learning the degradation distribution for medical image superresolution via sparse swin transformer
Localized Cocone surface reconstruction
POMAR: Compression of progressive oriented meshes accessible randomly
Efficient anti-aliased bump mapping
Algorithms for antialiased cast shadows
Handling small features in isosurface generation using Marching Cubes
Fractal coding of Chinese scalable calligraphic fonts
Fast texture mapping for triangle soups using electrostatic monopole field lines
Inbetweening with occlusions for non-linear rough 2D animation
Special Section on Semantic 3D Media and Content
DirectVoxGO++: Grid-based fast object reconstruction using radiance fields
Progressive reconstruction of 3D objects from a single free-hand line drawing
Visualization of perfusion abnormalities with GPU-based volume rendering
MuSic-UDF: Learning Multi-Scale dynamic grid representation for high-fidelity surface reconstruction from point clouds
Visualizing cross section forces
Standardization of the virtual device metafile and the virtual device interface
Multi-scale cascaded network with high-low frequency for low-light image enhancement
Interlocked archimedean spirals for conversion of planar rigid panels into locally flexible panels with stiffness control
An interactive sketch-based CAD interface realizing geometrical and topological editing across multiple objects based on fuzzy logic
CausalPrism: A visual analytics approach for subgroup-based causal heterogeneity exploration
Realistic modeling of spectator behavior for soccer videogames with CUDA
A comparative evaluation of direct hand and wand interactions on consumer devices
ATLAS2000 - Atlases of the future on the Internet
Best approximate general ellipses on integer grids
A dynamic bounding volume hierarchy for generalized collision detection
Packaging printed circuit boards with interactive graphics
Art-directed watercolor stylization of 3D animations in real-time
Animation of crack propagation by means of an extended multi-body solver for the material point method
Modelling 3D shaded solids of arbitrary shape using an edge-oriented algorithm
A modified advancing layers mesh generation for thin three-dimensional objects with variable thickness
Virtual reality and telemedicine for home health care
Structure generation by palindromization
Color-mapping techniques for computer-aided design and verification of VLSI systems
A unified computational framework for Minkowski operations
Issue 112: A Note from the Editor-in-Chief
Enhanced personal autostereoscopic telepresence system using commodity depth cameras
User interface management techniques for collaborative mobile augmented reality
Robust visualization of strange attractors using affine arithmetic
A residuals-distribution-guided local optimization approach to B-spline fitting in capturing image outlines
Parametric 3D modeling of a symmetric human body
Bidirectional recurrent autoencoder for 3D skeleton motion data refinement
Building the navigational maps for intelligent agents
Attribute specification for finite element models
On the problem of instability in the dimension of a spline space over a T-mesh
A low-complexity discrete radiosity method
A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)
Cosine lobes for interactive direct lighting in dynamic scenes
3DHOP: 3D Heritage Online Presenter
Semantics and 3D media: Current issues and perspectives
GKS raster driver
A dataflow graphics workstation
C2F-3DToothSeg: Coarse-to-fine 3D tooth segmentation via intuitive single clicks
ADA-SCMS Net: A self-supervised clustering-based 3D mesh segmentation network with aggregation dual autoencoder
Semantic modeling for ancient architecture of digital heritage
Beyond buttons: A user-centric approach to hands-free locomotion in Virtual Reality via voice commands
Foreword to the special section on Chinagraph 2020
Non-overlapping geometric shadow map
Designing distributed user interfaces for ambient intelligent environments using models and simulations
Meaningful graphics workstation performance measurements
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Robust adaptive polygonal approximation of implicit curves
Anisotropic screen space rendering for particle-based fluid simulation
Foreword to the Special Section on Graphics Interface 2017
Computational Aesthetics 08
A dishwasher design system: An application of tailor-made CAD systems versus commercial systems
The CAD * I interface for solid model exchange
G-Strokes: A Concept for Simplifying Line Stylization
Background and source information about computer graphics
Template-based surface reconstruction from cross-sections
Application of CAD in aircraft wiring diagrams in the Brazilian aeronautical industry
Solid modeling and system design
An accelerated rendering algorithm for stereoscopic display
Processing and interactive editing of huge point clouds from 3D scanners
Perspective mapping of planar textures
Infinitex: An interactive editing system for the production of large texture data sets
SpeedSeg: A technique for segmenting pen strokes using pen speed
Computer analysis and recognition of two-dimensional linear geometrical pictures
Computer aided drafting with refresh graphics
Computer graphics education: issues from multiple perspectives
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand
Data-driven 3D human head reconstruction
Fractal board games
Three-dimensional menus: A survey and taxonomy
Mathematics and beauty V: Turbulent complex curls
Mahalanobis centroidal Voronoi tessellations
The use of interactive computer graphics in the conformal mapping area
Deformation simulation using cubic finite elements and efficient p-multigrid methods
Discrete circles, rings and spheres
User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia
A concept and system architecture for IT-based Lifelong Learning
Interactive visual analytics of parallel training strategies for DNN models
Medial design of blades for hydroelectric turbines and ship propellers
LGV: A domain knowledge validation environment
Foreword to special section on Graphics Interface
Minimizing edge length to connect sparsely sampled unstructured point sets
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time
Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing
A Letter from the Editor-in-Chief
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments
Efficient mobile AR technology using scalable recognition and tracking based on server-client model
Direct slicing NURBS objects: A numerically dependable form
PA-Net: Plane Attention Network for real-time urban scene reconstruction
Texture synthesis using label assignment over a graph
Coordination components for collaborative virtual environments
Artificial life: towards new generation of computer animation
Fractals for functions with rational exponent
PHI-GKS: An implementation to support GKS-3D and PHIGS
How to merge hidden arcs and then not draw them
Sweeping with all graphical ingredients in a topological picturebook
Surface-based flow visualization
Hierarchical mesh-to-points as-rigid-as-possible registration
Identifying rectangles in laser range data for urban scene reconstruction
WireframeNet: A novel method for wireframe generation from point cloud
Foreword to special section on motion, interactions and games
A survey of virtual human anatomy education systems
Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction
Hybrid visualisation of medical image: Surface and volume rendering
Computing skeleton-based handle/tunnel loops
Frequency-aware network for low-light image enhancement
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing
Parallel algorithms and a systolic device for cubic B-spline curve and surface generation
Mechanical property profiles of microstructures via asymptotic homogenization
Foreword to the special section on SIBGRAPI 2022 tutorials
Point normal interpolation for stereolithography modelling
Parametric curve interpolation by combination of two conic sections
Interactive simulation of robot milling for rapid shape prototyping
3D reconstruction and precision evaluation of industrial components via Gaussian Splatting
Rapid recipes for parametric surface models
OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes
Efficient image dehazing using boundary conditions and local contrast
Foreword to the Special Section on Smart Tools and Applications in Computer Graphics 2015
Steady visualization of the dynamics in fluids using epsilon-machines
Designing Catmull-Clark subdivision surfaces with curve interpolation constraints
Transformations between bincodes and the DF-expression
Building Oriented Bounding Boxes by the intermediate use of ODOPs
Foreword to the special section on eXtended Reality for Industrial and Occupational Supports (XRIOS)
Nibble meshing: incremental triangulation of non-manifold solid boundary
Parallel Graphics and Visualization
2D shape morphing via automatic feature matching and hierarchical interpolation
Dynamic and interactive typography in digital art
Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device
Fixed-point digital differential analyser with antialiasing (FDDAA)
Computer graphics - Whence and hence
Modelling spiral phyllotaxis
A topology-based filling algorithm
TSNeRF: Text-driven stylized neural radiance fields via semantic contrastive learning
TerraMobilita/iQmulus urban point cloud analysis benchmark
Vector graphics depicting marbling flow
Co-skeletons: Consistent curve skeletons for shape families
Interacting with proactive public displays
VAPOR: Visual Analytics for the Exploration of Pelvic Organ Variability in Radiotherapy
Cantor knots
Parallel techniques for physically based simulation on multi-core processor architectures
Comment on the "Coincidence condition of two Bézier curves of an arbitrary degree"
GPU-based multilayer invariant EKF for camera localization
A programming environment for high-performance volume visualization applications
Democratizing interactivity: An overview of interfaces for multimedia machine learning
Motion retiming by using bilateral time control surfaces
Special issue on edutainment (E-learning and game)
Continuum crowd simulation in complex environments
GPU accelerated scalable parallel coordinates plots
Special Issue on the OpenSG Symposium and OpenSG Plus
Vectorized instance segmentation using periodic B-splines based on cascade architecture
A fast two-dimensional line clipping algorithm via line encoding
Making and animating transformable 3D models
Feature-driven compact representation model for analysis and visualization of large-scale multivariate SAMR data
SparseSoftDECA - Efficient high-resolution physics-based facial animation from sparse landmarks
Homogeneous transformation matrices for computer graphics
Visualization of polynomials
The image communication information board: A hypermedia information system for standards and activities in the area of image communication
Indirect augmented reality
An example in computer graphics for Engineering students
Space and time efficient isosurface extraction
Example-based terrain synthesis with pit removal
Improving procedural modeling with semantics in digital architectural heritage
Interactive cutting of 3D surface meshes
Fractal palettes for texturing
Computer aided design of aircraft electrical systems
Curricular modules: 3D and immersive visualization tools for learning
A visual analytics perspective on shape analysis: State of the art and future prospects
High-resolution depth for binocular image-based modeling
A new method for speeding up ray tracing NURBS surfaces
The TAYRA 3-D graphics raster processor
Efficient view sphere tessellation method based on halfedge data structure and quadtree
Efficient algorithms for scan-converting 3D polygons
Independent color-channel adjustment for seamless cloning based on Laplacian-membrane modulation
G n -blending of multiple parametric normal ringed surfaces by adding implicit closings G n -continuous with the surfaces
NeRVI: Compressive neural representation of visualization images for communicating volume visualization results
An extended iterative format for the progressive-iteration approximation
Special C&G session at EuroVis 2022
Interactive television usage and applications: the Portuguese case-study
Estimation of fused-filament-fabrication structural vibro-acoustic performance by modal impact sound
Interactive tools for explaining multidimensional projections for high-dimensional tabular data
Liquid boundaries for implicit incompressible SPH
Methods of displaying the behaviour of the mapping z --> z 2 + µ
Smooth transitions in texture-based simplification
Procedural modeling of architecture with round geometry
The basic concepts for ISO/IEC's Image Interchange Format (IIF)
Simulating complex social behaviours of virtual agents through case-based planning
Adaptive importance photon shooting technique
Fundamental ideas for computer-supported descriptive geometry
Hierarchical graph maps
3D visualization of microvascular blood vessel networks
Computer aided surgery--vision and feasibility of an advanced operation theatre
The geometry of computer graphics
Space deformation models survey
Real-time haptic-based soft body suturing in virtual open surgery simulations
Interactive design of castable shapes using two-piece rigid molds
Special issue on education
5-6-7 Meshes: Remeshing and analysis
Multi-threading and clustering for scene graph systems
VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality
A system of solid modeling for low-cost CAD systems
Interactive cutting of deformable objects using force propagation approach and digital design analogy
A novel region-growing based iso-surface extraction algorithm
Colour graphics and three-dimensional scene synthesis in image display
From past to present: A tertiary investigation of twenty-four years of image inpainting
A high-quality filtering using forward texture mapping
Bio-edutainment: Learning life science through X gaming
Scanning-curves representation for the coverage of surfaces using chain coding
Artist-oriented 3D character posing from 2D strokes
Computing the μ-bases of algebraic monoid curves and surfaces
The use of computers in design and planning--Integration via interface management
Multi-PIERRE - A learning robot system
Surface reconstruction using bivariate simplex splines on Delaunay configurations
GRAFEDIT: An interactive general-purpose graphics editor
Stochastic algorithm for detecting intersection of implicit surfaces
Symmetry and template guided completion of damaged skulls
Automated generation and visualization of picture-logic puzzles
An introductory course on Visualization
Face-to-face with your assistant. Realization issues of animated user interface agents for home appliances
Geometrical, topological, and hierarchical structuring of overlapping 2-D discrete objects
On approximation accuracy of the Chaos Game's finite-time activity
PC-based 3-D reconstruction of medical images
Vector graphics on surfaces using straightedge and compass constructions
Multi-level feature fusion parallel branching networks for point cloud learning
Real-time B-spline Free-Form Deformation via GPU acceleration
Sketch2Jewelry: Semantic feature modeling for sketch-based jewelry design
Analyzing and comparing the performance of two real-time playback systems
An integrity filter for recursive subdivision meshes
EvalViz - Surface visualization evaluation wizard for depth and shape perception tasks
Wavevisions: a desktop virtual reality software
Spatio-temporal BRDF: Modeling and synthesis
Geometric modelling based on simplicial chains
Accurate self-collision detection using enhanced dual-cone method
Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation
Gaze-based interaction: A 30 year retrospective
Exploration of 3D motorcycle complexes from hexahedral meshes
Geometry-aware estimation of photovoltaic energy from aerial LiDAR point clouds
On the treatment of video cell loss in the transmission of motion-JPEG and JPEG images
Deep traffic light detection by overlaying synthetic context on arbitrary natural images
A modular software architecture for processing of big geospatial data in the cloud
Quality point cloud normal estimation by guided least squares representation
The SMART navigation of a ray through an oct-tree
Visualization education
Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
Pixelated image abstraction with integrated user constraints
Teaching image synthesis as a physical science
True-colour images and iterated function systems
Graphics ASIC design using VHDL
Aligning archive maps and extracting footprints for analysis of historic urban environments
A model for rendering high intensity lights
Aesthetic intention, technology and the art praxis
Erratum to "Saliency Detection for Large-Scale Mesh Decimation" [Comput. Graph. 111 (2023) 63-76]
Chaos and graphics introduction by the associate editor
Foreword to the Special Section on Motion in Games 2016
Designing emotional, metaphoric, natural and intuitive interfaces for interactive art, edutainment and mobile communications
A practical approach for real-time illumination estimation of outdoor videos
Modelling trees and their interaction with the environment: A survey
Topology-based feature analysis of scalar field ensembles: An application to climate (change) analysis
The Brisbane Media Centre
Co-adaptive visual data analysis and guidance processes
Scale-space feature extraction on digital surfaces
Cellular automaton labyrinths and solution finding
Coding aspects of the virtual device metafile and other picture standards
Adaptive tesselation of subdivision surfaces
ProbNet: Bayesian deep neural network for point cloud analysis
TWIXT: A 3D animation system
Collaborating in networked immersive spaces: as good as being there together?
BRDC: binary representation of displacement code for line
Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU
A unified approach towards computing Voronoi diagram, medial axis, Delaunay graph and α -hull of planar closed curves using touching discs
SDLKF: Signed Distance Linear Kernel Function for surface reconstruction
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method
Foreword to the special section on Recent Advances in Graphics and Interaction
Foreword to the special section on 3D object retrieval 2024 symposium (3DOR2024)
Consistent segmentation of 3D models
Multi-channel publishing of interactive multimedia presentations
Wrap-around operation to make multi-resolution model of part and assembly
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution
Edge detection and edge-preserved compression for error-diffused images
Computer graphics as an aid to a robot dynamical simulation analysis
Abstract line drawings from photographs using flow-based filters
3DRM: Pair-wise relation module for 3D object detection
Accurate floorplan reconstruction using geometric priors
The design and evaluation of an AR-based serious game to teach programming
Efficient ray tracing affine IFS attractors
Fractal characterization of speech waveform graphs
A note on multi-polygon area filling
Fast extraction of polyhedral model silhouettes from moving viewpoint on curved trajectory
ShapeBench: A new approach to benchmarking local 3D shape descriptors
Interactive rendering of translucent materials under area lights using voxels and Poisson disk samples
Foreword to the special section on Computer Graphics in Brazil: A selection of papers from SIBGRAPI 2012
A fast trapezoidation technique for planar polygons
A recursive subdivision scheme for isosurface construction
An effective 3D seed fill algorithm
Visual and haptic collaborative tele-presence
Robust human motion estimation using bidirectional motion prior model and spatiotemporal progressive motion optimization
Implementation of placement and routing algorithms for computer aided design of printed circuit boards
Microcomputer graphics in structural design education
An accurate illumination model for objects coated with multilayer films
Saliency-aware color harmony models for outdoor signboard
Shading and shadowing with linear light sources
Geometric and visual modelling of complex stratigraphic structures
Visual cues in VR for guiding attention vs. restoring attention after a short distraction
Evaluation of a real-time direct volume rendering system
Prior-based 3D U-Net: A model for knee-cartilage segmentation in MRI images
A vertex-centric representation for adaptive diamond-kite meshes
Notes on Pascal's pyramid for personal computer users
Truchet curves and surfaces
A framework for modeling high quality tension-determined surfaces
A new data structure for representing cell hierarchy in layout design
StyleTerrain: A novel disentangled generative model for controllable high-quality procedural terrain generation
SIT6: Indirect touch-based object manipulation for DeskVR
Visualization of fracture progression in peridynamics
Deformation transfer survey
Space efficient connectivity test forn-dimensional images
EMF-GAN:Efficient Multilayer Fusion GAN for text-to-image synthesis
Skeleton driven animation based on implicit skinning
An experience in teaching CAD to undergraduate electronic engineering degree students
Neural Green's function for Laplacian systems
Computer graphics assisted numerical analysis instruction
Differentiable microstructures design via anisotropic thermal diffusion
Reconstruction-based distillation for anomaly detection
Technology update: Computer graphics software
Efficient tree modeling from airborne LiDAR point clouds