yusuke1997/dblp-id-title huggingface dataset:
The Role of Personality and Cognitive Ability in the Measurement of Usability
Interactive Content Diversity and User Exploration in Online Movie Recommenders: A Field Experiment
Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design
Evaluating User Experience in E-Learning Platforms: An NLP-Enhanced Analysis of Duolingo Reviews
The Impact of Social Media-Based Collaborative Learning Environments on Students' Use Outcomes in Higher Education
Reliability of Perceived Usability Assessment via Crowdsourcing Platform: Retrospective Analysis and Novel Feedback Quality Inspection Method
Fewer Steps the Better? Instructing Older Adults' Learning and Searching in Smartphone Apps
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting
User Interface Design Principles for Interactive Television Applications
Hunting Relics: A Persuasive Exergame to Promote Collective Exercise in Young Children
Acceptance of Highly Automated Vehicles: The Role of Facilitating Condition, Technology Anxiety, Social Influence and Trust
Students' Web-Based Activities Moderate the Effect of Human-Computer-Interaction Factors on Their E-Learning Acceptance and Success During COVID-19 Pandemic
Empathetic Pedagogical Agent: Mitigating Harmful Effects of Negative Feedback Through Self-Disclosure
Which Tags Do We Remember in Personal Information Management?
Learning in Mixed Traffic: Drivers' Adaptation to Ambiguous Communication Depending on Their Expectations toward Automated and Manual Vehicles
Customer Experience in Gamified Commercial Websites: The Impact of Game Difficulty and Gameplays
Usability Study of Two In-Vehicle Information Systems Using Finger Tracking and Facial Expression Recognition Technology
The Effects of Congruent and Incongruent Immersive Virtual Reality Modulated Exercise Environments in Healthy Individuals: A Pilot Study
Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns
Usability Evaluation of TV Interfaces: Subjective Evaluation Vs. Objective Evaluation
Examining Course Layouts in Blackboard: Using Eye-Tracking to Evaluate Usability in a Learning Management System
Toward the Task-Complete Development of Activity-Oriented User Interfaces
Recommendations with Benefits: Exploring Explanations in Information Sharing Recommender Systems for Temporary Teams
The Attitudes towards Autonomous Vehicles in a Medium-Sized Academic-Dominated U.S. Metropolitan Area With Cold Winters
The Engagement of Website Initial Aesthetic Impressions: An Experimental Investigation
Desktop Agent Manager (DAM): Decision Mechanism
Exploring the Key Factors Influencing the Continuance Use of Serious Games of Intangible Cultural Heritage (ICH)
Segmented Animation, User-Control Strategy and Cognition
Characteristics of Chinese Online Movie Reviews and Opinion Leadership Identification
Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review
Data-Driven Texture Rendering on an Electrostatic Tactile Display
Examining the Content and Form of Supportive Conversations with Chatbots
Differences in Muscle Activity and Mouse Behavior Data of Graphic Design Workers in Moving and Dragging Tasks with Different Targets
Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field
An Innovative Perspective for Constructing Cultural and Creative e-Commerce Platforms: Integrating Insights from ICDT Theory and Brand Personality
Usability and Effectiveness Evaluation of a Game-Based Biofeedback System to Strengthen Respiratory Muscles
What's Stopping You from Migrating to Mobile Payment?
Effects of Users' Motivation on Their Usage of Mobile Cloud Computing
A Review of Computer-Generated Simulation in the Pedagogy of Cataract Surgery Training and Assessment
User Requirements for Inclusive Technology for Older Adults
A Systematic Review of the Personality of Robot: Mapping Its Conceptualization, Operationalization, Contextualization and Effects
Negotiation Strategy Video Modeling Training for Adolescents with Autism Spectrum Disorder: A Usability Study
Implicit or Explicit: Gaze-Based Audio Commentaries for Ancient Painting Exhibitions in VR
The Effect of Digital Games on The Mathematical Reasoning Skills of Preschool Children
A theory of command language dialogue for a knowledge-based human-computer interaction
Barriers, Strategies and Accessibility: Enhancing Engagement and Retention of Learners with Disabilities in MOOCs - A Systematic Literature Review (SLR)
Keydrop: Dynamic Keyboard Layout for Faster Typing and Fewer Typos
A Remote Operator's Ship Collision Avoidance Performance Evaluation Model: Comparison Between Human and AI Decisions in the Remote Operation Simulation Training
A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing
The Influence of the Valence and Evaluation Type of Social Feedback on Game Streamers' Emotion, Attention, and Performance
Touch Table Interfaces in Therapeutic Rehabilitation: A Systematic Review
Users' Privacy and Security Concerns that Affect IoT Adoption in the Home Domain
From Attraction to Retention: How Vlogger Attributes, Vlog News Content Quality, and Platform Features Affect Continuance Intention of Vlog News
How User's First Impression Forms on Mobile user Interface?: An ERPs Study
What Drives User Stickiness and Satisfaction in OTT Video Streaming Platforms? A Mixed-Method Exploration
The Choice to Use Automation: Improvements from Evidence Accumulation
Thinking OutsideTheBox - Designing Smart Things with Autistic Children
Atmosphere: A Framework for Contextual Awareness
Evaluating Initial Public Acceptance of Highly and Fully Autonomous Vehicles
Trust in Human and Virtual Live Streamers: The Role of Integrity and Social Presence
Investigation of the Use of Navigation Tools in Web-Based Learning: A Data Mining Approach
Is This Science Video Popular? Let Us See How the Audience Reacts!
Predicting the Use of Brand Application Based on a TRAM
The Impact of Augmented Reality on Motor Skills in Piano Education: Improving the Left-Hand Technique with AR Piano
Towards a Standard Arabic System Usability Scale: Psychometric Evaluation using Communication Disorder App
Elderly Consumers' Online Grocery Shopping Continuance After COVID-19: A Combined Importance-Performance Map Analysis (cIPMA) Method
Navigating large virtual spaces
Complementing or Substituting? News in an Era of Multiple Platforms and Second Screens
Users' Attitude and Strategies in Information Management With Multiple Computers
Using a Tablet Device to Compensate for Underestimation of Cognitive Function due to Impaired Dominant Hand Function in Stroke Patients
Investigating Health and Fitness App Users' Stickiness, WOM, and Continuance Intention Using S-O-R Model: The Moderating Role of Health Consciousness
Light-Occlusion Text Entry in Mixed Reality
Trusting in Generative AI: Catalyst for Employee Performance and Engagement in the Workplace
Accessible Web Page Design for the Visually Impaired: A Case Study
Examining the Impact of Psychological, Social, and Quality Factors on the Continuous Intention to Use Virtual Meeting Platforms During and beyond COVID-19 Pandemic: A Hybrid SEM-ANN Approach
The Role of Service Robots in Restaurant Settings: A Meta-Analysis Study on Consumer Behavior and Intentions
Comparison of Panel and Pie Menus for Mid-Air Interaction in a Photo Booth: Muscle Activity, Performance, and User Experience
Assistive Technology for Adults on the Autism Spectrum: A Systematic Survey
A Quantitative Measurement Model for Persuasive Technologies Using Storytelling via a Virtual Narrator
The Effects of Visualization and Synchronization on Clustered-Based Mobile Web Search
User Preferences on a Generative AI User Interface Through a Choice Experiment
Adaptive Information Decay: A Potentially Effective Approach to Enhancing the Impact of Augmented Reality on Training for Manual Assembly Tasks
Design of Eye-Typing Interface Using Saccadic Latency of Eye Movement
Ergonomics To Go: Designing The Mobile Workspace
Computational Power and Subjective Quality of AI-Generated Outputs: The Case of Aesthetic Judgement and Positive Emotions in AI-Generated Art
IT Skills of Young and Older People: A Qualitative Study
An Efficacy Analysis of Affect Representation Methodologies Used in EEG-Based Emotion Recognition System: An Unsupervised Approach
The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction
Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality
The Influence of Interactivity, Aesthetic, Creativity and Vividness on Consumer Purchase of Virtual Clothing: The Mediating Effect of Satisfaction and Flow
The full-time VDT operator as a working person: Musculoskeletal work discomfort and life situation
The Impact of Interactivity on User Satisfaction in Digital Social Reading: Social Presence as a Mediator
The Impact of Computer Self-Efficacy and Technology Dependence on Computer-Related Technostress: A Social Cognitive Theory Perspective
The Effects of Attributes of Non-Immersive Virtual Reality on Customers' Experience of Video Tours under Social Distancing for COVID-19
Can Skip Control Always Increase the Effectiveness of Splash Advertisements in Mobile Apps? The Moderating Effect of User Habits
A Neural Network Approach to Tracking Eye Position
Mobile Web Browsing with Aural Flows: An Exploratory Study
Experiences on computerization in different occupational groups
Online Financial Trading among Young Adults: Integrating the Theory of Planned Behavior, Technology Acceptance Model, and Theory of Flow
The Influence of Input Method and Chinese Character Complexity on the Elderly Using Smartphones to Input Information - A Study from China
Designing Warnings to Reduce Identity Disclosure
Information society and information technology
Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality
Exploring How Workspace Awareness Cues Affect Distributed Meeting Outcome
From Web2.0 to Web5.0: The Psychological Belongingness of Gen-Z in the Context of Digital Diversification
Uncovering Latent Profiles of ICT Users and Its Relation to Technostress and Mental Health in an Adult Sample: Contributions of a Transdiagnostic Approach
Interpretability is in the Eye of the Beholder: Human Versus Artificial Classification of Image Segments Generated by Humans Versus XAI
Navigating the Mobile Applications: The Influence of Interface Metaphor and Other Factors on Older Adults' Navigation Behavior
Empirical Research in Mid-Air Interaction: A Systematic Review
Don't Search, Just Show Me What I Did: Visualizing Provenance of Documents and Applications
Are South Korean College Students Benefitting from Digital Learning?
RETRACTED ARTICLE: An Improved Approach for Human Movement Gesture Recognition Based on Grey Wolf Optimization and 3D Reconstruction
Privacy vs. Security: Trade-Offs in the Acceptance of Smart Technologies for Aging-in-Place
Advanced Investigation of Steering Performance with Error-Accepting Delays
"Journey of Finding the Best Query": Understanding the User Experience of AI Image Generation System
Designing Smart Legging for Posture Monitoring Based on Textile Sensing Networks
The application of genetic algorithms in a career planning environment: CAPTAINS
Usability Ratings for Everyday Products Measured With the System Usability Scale
A Qualitative Study of Stakeholders' Perspectives on the Social Network Service Environment
Mobile Application User Experience Checklist: A Tool to Assess Attention to Core UX Principles
Communication Strategies for Effective Interaction With Pedestrians and Automated Service Vehicles in Japanese Parking Areas
Wayfinding of Users With Visual Impairments in Haptically Enhanced Virtual Environments
Effects of Laptop Touchpad Texturing on User Performance
Complex Website Tasks Increase the Expression Anger Measured with FaceReader Online
The Effect of AR-HUD Takeover Assistance Types on Driver Situation Awareness in Highly Automated Driving: A 360-Degree Panorama Experiment
Hand's Vibration Perception Thresholds - A Systematic Review
Ergonomic, job task, and psychosocial risk factors for work-related musculoskeletal disorders among teleservice center representatives
How Experienced Users Avoid Getting Lost in Large Display Networks
How Positive and Negative Electronic Word of Mouth (eWOM) Affects Customers' Intention to Use Social Commerce? A Dual-Stage Multi Group-SEM and ANN Analysis
Impacts of Situational Factors on Consumers' Adoption of Mobile Payment Services: A Decision-Biases Perspective
Updating Fitts' Law to Account for Small Targets
The Effects of Initial-Terminal Position on Pointing Task for Touch-Screen Tablet
Usability Science. I: Foundations
Introduction: Ubiquitous Computing: Anytime, Anyplace, Anywhere?
The Impression of Round and Square: Chinese Calligraphy Aesthetics in Modern Type Design
The Motivational Effects and Educational Affordance of Serious Games on the Learning of Cantonese Opera Movements
Principles for Designing Interfaces Compatible With Human Information Processing
Team up with AI or Human? Investigating Candidates' Self-Categorization as Fluidity and Ingroup-Serving Attribution When Judged by a Human-AI Hybrid Jury
Ensemble Computing
Personal, Social and Regulatory Factors Associated With Telecare Acceptance by Hong Kong Older Adults: An Indication of Governmental Role in Facilitating Telecare Adoption
An adaptive document retrieval system using a neural network
Effects of Task Proficiency and Automation Reliability on Pilot-ePilot Teaming in Intelligent Aircraft Cockpits
SurviveCovid-19 - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for Covid-19 Pandemic
Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEP
A Novel Hybrid Machine Learning Model for Analyzing E-Learning Users' Satisfaction
Objective Assessment of Laparoscopic Skills Using Fitts' Law in Virtual Reality Simulations
Impact Analysis of Situation Awareness Based on a Multitasking Difficulty Quantitative Model
Access and Experiences of Arabic Native Speakers With Disabilities on Social Media During and After the World Pandemic
Proposing a Survey Instrument for Measuring Operational, Formal, Information, and Strategic Internet Skills
Wearables for Well-Being: A Longitudinal in Situ Study of Smartwatches to Understand and Enhance Line-Level Housekeeping Work
Introduction: Toward Universal ICT Media Design: HCI Research at NTT Cyber Solutions Laboratories
Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review
Open Challenges of Blind People Using Smartphones
The Influence of Network Externality and Fear of Missing out on the Continuous Use of Social Networks: A Cross-Country Comparison
Enhancing Pitch Perception and Melodic Reproduction of Hard-of-Hearing Individuals Using a Vibrotactile Glove
The Effect of Stimulus Size and Position on the Task Performance of an Eye Mouse: Comparing Blink and Dwell Methods in a Click Task
An Investigation of 3D Human Pose Estimation for Learning Tai Chi: A Human Factor Perspective
Post-Purchase Trust in e-Commerce: A Theoretical Framework and a Text Mining-Based Assessment Method
Automated user modeling for intelligent interface
Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design
Determinants of Continuous Use Intention of News Apps in India: Towards an Integrated Model
Contagion of Offensive Behavior for Transient Interactions in Online Commenting Platforms
What Happens When Sustainability Meets e-Banking? A Delighted Message from the Gamification
Understanding the Roles of Video and Sensor Data in the Annotation of Human Activities
Designing for Executive Functions: Exploring Design Issues and Preschool-Aged Children's Characteristics Through Digital Games
Guide Dog AR: A Tactile and Auditory Assisting Device Design with the Motif of a Guide Dog for the Visually Impaired
A Motivationally Oriented Approach to Understanding Game Appropriation
Evaluating Interactive Digital Exhibit Characteristics in Science Museums and Their Effects on Child Engagement
Toward Better Understanding Older Adults: A Biography Brief Timeline Extraction Approach
Exploring the Effect of Avatar Trust on Learners' Perceived Participation Intentions in an e-Learning Environment
Exploring Factors Influencing Word-of-Mouth Intentions for AI Profile Picture Generation Services: Evidence from the TAM, Self-Presentation Theory, and Perceived Risk Theory
The Impact of Touch Screen Tablet Caring Games on Empathic Concern and Compassion in Young Children
Flying by Feeling: Communicating Flight Envelope Protection through Haptic Feedback
A Review of: " Handbook of Human Factors and Ergonomics by Salvendy, G."
Sharing knowledge with robots
Examining Usability of Web Privacy Policies
A Comprehensive Review of Virtual Commerce Applications for the Metaverse: Open Issues, Challenges and Recommended Solution for Benchmarking
Factors Associated with Intention of Sustainable Use in Players of the Wii Fit or Smartphone-Based Fitness Applications
Don't Cry While You're Driving: Sad Driving Is as Bad as Angry Driving
Voice-Driven Sound Effect Manipulation
Context-Adaptive Visual Cues for Safe Navigation in Augmented Reality Using Machine Learning
How In-Home Technologies Mediate Caregiving Relationships in Later Life
Navigating the Online World: Gaze, Fixations, and Performance Differences between Younger and Older Users
Toward the Dynamic Relationship Between AI Transparency and Trust in AI: A Case Study on ChatGPT
The Role of Size of an Augmented Force Field in Computer-Aided Target Acquisition Tasks
Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective
Predicting Engagement of Older People's Virtual Teams from Video Call Analysis
Physical Education Using VR Mobile Apps: Development of Individual Thinking Skills and Self-Esteem
Adaptive Social Robot for Sustaining Social Engagement during Long-Term Children-Robot Interaction
Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality
Combating Health Misinformation Through Fact-Checking: The Role of Active Versus Passive Social Media Involvement
A Picture is Worth a Thousand Words: Source Credibility Theory Applied to Logo and Website Design for Heightened Credibility and Consumer Trust
Human Values and the Design of Computer Technology (Book Reviews)
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation
Visitor-Oriented Design-Three Studies of Visitor Accommodation and a Call for Action
Head Mounted IMU-Based Driver's Gaze Zone Estimation Using Machine Learning Algorithm
Usage Motivations and User Categorizations of Metaverse: Their Impacts on Offline Activities
Democratizing EEG: Embedding Electroencephalography in a Head-Mounted Display for Ubiquitous Brain-Computer Interfacing
Investigating the Influence of Different Factors on the UX Evaluation of a Mobile Application
Usability Inspection by Metaphors of Human Thinking Compared to Heuristic Evaluation
Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction
Influences of Color Salience and Location of Website Links on User Performance and Affective Experience with a Mobile Web Directory
Smartphone Information Displays When Reading News in Persian and English Languages
VAEnvGen: A Real-Time Virtual Agent Environment Generation System Based on Large Language Models
Detection of Affective States of the Students in a Blended Learning Environment Comprising of Smartphones
Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World
Challenges to Assessing Usability in the Wild: A Case Study
Nomadic Speech-Based Text Entry: A Decision Model Strategy for Improved Speech to Text Processing
User Acceptance of Virtual Reality: An Extended Technology Acceptance Model
A Review of Exploratory Factor Analysis Decisions and Overview of Current Practices: What We Are Doing and How Can We Improve?
Influence of an Interactive e-Book on the Reading Comprehension of Different Ethnic Groups Using Indigenous Culture as Content
Real-Time Workload Estimation Using Eye Tracking: A Bayesian Inference Approach
Assessing Usability of Human-Machine Interfaces for Life Science Automation Using Computational Cognitive Models
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games
An Investigation of the Effectiveness of Augmented Reality Technology Supported English Language Learning Activities on Preschool Children
Explainable AI for Security of Human-Interactive Robots
How Motion-Control Influences a VR-Supported Technology for Mental Rotation Learning: From the Perspectives of Playfulness, Gender Difference and Technology Acceptance Model
A Comparison of Three Methods of Task Analysis: Cognitive Analysis, Graph-Matrix Analysis, and Self-Organizing Networks
Interactive Explanation with Varying Level of Details in an Explainable Scientific Literature Recommender System
Evaluation of the Efficacy of Affective Education Online Training in Promoting Academic and Professional Learning and Social Capital
An Ecologically Valid Approach to Evaluating Online Gatekeepers
Book Review: The Handbook of Task Analysis for Human-Computer Interaction by D. Diaper and N. Stanton
Promoting Stress Management among Students in Higher Education: Evaluating the Effectiveness of a Persuasive Time Management Mobile App
Inciting Incidents: How Can We Motivate Family Conversations about Health?
Modeling the Factors That Stimulates the Circulation of Online Misinformation in a Contemporary Digital Age
Practice With Less AI Makes Perfect: Partially Automated AI During Training Leads to Better Worker Motivation, Engagement, and Skill Acquisition
Determining Causes and Severity of End-User Frustration
Influencing Factors of Internet Use on Older Adults' Well-Being: A Meta-Analysis
Visualization of three-dimensional structure during computer-aided design
Understanding the Intention to Use Technology by Preservice Teachers: An Empirical Test of Competing Theoretical Models
A Qualitative Research on Users' Perceptions of Interactivity in Interactive Documentaries
Cooperative document retrieval making user's Ill-defined query evolve
Sensory Fabric for Ubiquitous Interfaces
Determinants of ChatGPT Use and its Impact on Learning Performance: An Integrated Model of BRT and TPB
Human-Centered Explainability for Intelligent Vehicles - A User Study
Attention Grabbing through Forward Reference: An ERP Study on Clickbait and Top News Stories
A Systematic Review of Ten Years of Research on Human Interaction with Social Robots
Toward Automated Air Traffic Control - Investigating a Fundamental Paradigm Shift in Human/Systems Interaction
Assessing Academics' Perceptions of Blackboard Usability Using SUS and CSUQ: A Case Study during the COVID-19 Pandemic
Testing Visual Search Performance Using Retinal Light Scanning as a Future Wearable Low Vision Aid
On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design
"Yes, It's Cute, But How Can I Be Sure It's Safe or Not?" Investigating the Intention to Use Service Robots in the Context of Privacy Calculus
Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review
Examining the Use of Nonverbal Communication in Virtual Agents
Voices that Care Differently: Understanding the Effectiveness of a Conversational Agent with an Alternative Empathy Orientation and Emotional Expressivity in Mitigating Verbal Abuse
The Impact of Digital Mathematics Textbooks on Teacher-Student Interaction: Evidence from Behavioral Sequence Analysis
Interruptibility Estimation Based on Head Motion and PC Operation
Emotional Dimensions of User Experience: A User Psychological Analysis
Review Study of Computer Input Devices and Older Users
The Cognitive Revolution at Age 50: Has the Promise of the Human Information-Processing Approach Been Fulfilled?