yusuke1997/dblp-id-title huggingface dataset:
Why should I share? An answer from personal information management and organizational citizenship behavior perspectives
Social distraction? Social media use and political knowledge in two U.S. Presidential elections
The effects of winning and losing on social presence in team-based digital games
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks
The impact of daily stress on adolescents' depressed mood: The role of social support seeking through Facebook
Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences
Corrigendum to "Fighting over smartphones? Parents' excessive smartphone use, lack of control over children's use, and conflict" [Computers in Human Behavior 116 (2021) 106618]
Intragroup status and social presence in online fan groups
Infants' physiological responses to emotionally salient media with links to parent and child, empathy, prosocial behaviors and media use
Exploring extreme events on social media: A comparison of user reposting/retweeting behaviors on Twitter and Weibo
A dual-process perspective to explore decision making in internet gaming disorder: An ERP study of comparison with recreational game users
Digital technologies, equitable gender norms, and sexual health practices across sexting patterns among forcibly displaced adolescents in the slums of Kampala, Uganda
Children's use of mobile devices, smartphone addiction and parental mediation in Taiwan
Monitoring patterns of social and cognitive student behaviors in online collaborative problem solving assessments
Cyber offending predictors and pathways in middle adolescence: Evidence from the UK Millennium Cohort Study
Can smartphone presence affect cognitive function? The moderating role of fear of missing out
Construct validation of the Use, Abuse and Dependence on the Internet inventory
Comparing attitudes towards computer usage by undergraduates from 1986 to 2005
Multidimensional modelling of quality of experience for mobile Web browsing
Autistic traits, personality, and evaluations of humanoid robots by young and older adults
Mining social network users opinions' to aid buyers' shopping decisions
The effects of group centrality and accountability on conformity to cyber aggressive norms: Two messaging app experiments
Why do people watch others play video games? An empirical study on the motivations of Twitch users
Social context and communication channels choice among adolescents
Open educational resources repositories literature review - Towards a comprehensive quality approaches framework
Does location congruence matter? A field study on the effects of location-based advertising on perceived ad intrusiveness, relevance & value
Career HOPES: An Internet-delivered career development intervention
Incivility on Facebook and political polarization: The mediating role of seeking further comments and negative emotion
The mixed blessing of cyberloafing on innovation performance during the COVID-19 pandemic
When an unfortunate individual in a social incident is cyberbullied by the public, even empathetic people can be bystanders: The role of perception of unusual behaviors
Staying silent and speaking out in online comment sections: The influence of spiral of silence and corrective action in reaction to news
The impact of paper-based versus computerized presentation on text comprehension and memorization
Estimating the cognitive value of YouTube's educational videos: A learning analytics approach
Designing motivational agents: The role of praise, social comparison, and embodiment in computer feedback
Gender differences in smartphone addiction and depression among Korean adolescents: Focusing on the internal mechanisms of attention deficit and self-control
A randomised controlled trial of a self-guided internet intervention promoting well-being
User sentiment analysis based on social network information and its application in consumer reconstruction intention
Who creates the bandwagon? The dynamics of fear of isolation, opinion congruency and anonymity-preference on social media in the 2017 South Korean presidential election
Ethical decision-making in the Internet context: Development and test of an initial model based on moral philosophy
Tracking users' visual attention and responses to personalized advertising based on task cognitive demand
Does sample source matter for theory? Testing model invariance with the influence of presumed influence model across Amazon Mechanical Turk and Qualtrics Panels
Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context
Mixed camera viewpoints improve learning medical hand procedure from video in nurse training?
Innovation in consumer-computer-interaction in smart retail settings
Adult attachment and profile images on Chinese social networking sites: A comparative analysis of Sina Weibo and WeChat
Virtual reality-supported biofeedback for stress management: Beneficial effects on heart rate variability and user experience
Time-sensitive "teacher": A longitudinal model of follower contributions on educational social media influencers based on S-O-R framework
A latent profile analysis of adult students' online self-regulation in blended learning environments
The effect of moderator's facilitative strategies on online synchronous discussions
What's in a name? Ages and names predict the valence of social interactions in a massive online game
Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people - place relations
Understanding and predicting the determinants of cloud computing adoption: A two staged hybrid SEM - Neural networks approach
Experiencing power over AI: The fit effect of perceived power and desire for power on consumers' choice for voice shopping
Security and privacy in online social networking: Risk perceptions and precautionary behaviour
Mobile-Based Assessment: Integrating acceptance and motivational factors into a combined model of Self-Determination Theory and Technology Acceptance
A quantitative analysis of factors related to Taiwan teenagers' smartphone addiction tendency using a random sample of parent-child dyads
Relational and cyber aggression among adolescents: Personality and emotion regulation as moderators
Thanks for the memory: Cooperative autonomous agent search in uncertain environments
How social and semantic technologies can sustain employability through knowledge development and positive behavioral changes
The impact of social factors on pair programming in a primary school
Understanding user participation from the perspective of psychological ownership: The moderating role of social distance
Content information desired by Chinese users for effective use of information appliances
Determining consumers' most preferred eWOM platform for movie reviews: A fuzzy analytic hierarchy process approach
Cracking the walnut: Using a computer game to impact cognition, emotion, and behavior of highly aggressive fifth grade students
How do presence, flow, and character identification affect players' empathy and interest in learning from a serious computer game?
Are we talking about the task or the computer? An examination of the associated domains of task-specific and computer self-efficacies
Special issue on Smart Tourism Systems: Convergence of information technologies, business models, and experiences
The post-purchase communication strategies for supporting online impulse buying
An adoption framework for mobile augmented reality games: The case of Pokémon Go
Social media mapping innovations for crisis prevention, response, and evaluation
The social media balancing act: Testing the use of a balanced self-presentation strategy for politicians using twitter
Emotion, analytic thinking and susceptibility to misinformation during the COVID-19 outbreak
Game elements enhance engagement and mitigate attrition in online learning tasks
The role of social virtual world in increasing psychological resilience during the on-going COVID-19 pandemic
Learning performance and computer software: an exploration of knowledge transfer
How online social support enhances individual resilience in the public health crisis: Testing a dual-process serial mediation model
Predicting online group opinions: A hypergraph-enhanced structure deep clustering with LSTM
A comparison of approaches to learning task selection in the training of complex cognitive skills
Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic
Identifying new temporal coordination requirements for calendar systems through a temporal structure lens
Collective sense-making in times of crisis: Connecting terror management theory with Twitter user reactions to the Berlin terrorist attack
Growing as social beings: How social media use for college sports is associated with college students' group identity and collective self-esteem
Smartphone hookup app use (e.g. Tinder) and college student's risky sexual behavior: A model including leisure boredom, sensation seeking, and the moderating role of gender
Do print and Web surveys provide the same results?
A research initiative on the construction of innovative environments for teaching and learning. Montessori and Munari based psycho-pedagogical insights in computers and human behavior for the "new school"
The effect of banner animation on fixation behavior and recall performance in search tasks
A motives framework of social media website use: A survey of young Americans
Content is king - But who is the king of kings? The effect of content marketing, sponsored content & user-generated content on brand responses
Activities-based virtual reality experience for better audience engagement
PsycWord 2: a Windows program for structuring clinical documentation in psychology
Psychopedagogical components and processes in e-learning. Lessons from an unsuccessful on-line course
Social signature in an online environment: Stability and cognitive limits
Supporting community cohesion through ICT: The epartners programme in Northern Ireland
Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review
The effects of teaching programming with scratch on pre-service information technology teachers' motivation and achievement
A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usage
The concurrent and longitudinal relationships between adolescents' use of social network sites and their social self-esteem
Modeling human perceived security: A conceptual framework and its application to health
Parenting styles and internet addiction in Chinese adolescents: Conscientiousness as a mediator and teacher support as a moderator
Having options alters the attractiveness of familiar versus novel faces: Sex differences and similarities
Understanding the continued use of intra-organizational blogs: An adaptive habituation model
Status processes in human-computer interactions: Does gender matter?
Relationships between use of geosocial mobile dating application "the L″ and self-objectification among Chinese female sexual minorities
A cloud-based learning environment for developing student reflection abilities
The validity of a game-based assessment of persistence
Social networking site or social surveillance site? Understanding the use of interpersonal electronic surveillance in romantic relationships
How employees use Twitter to talk about work: A typology of work-related tweets
Developing tools to predict human behavior in response to large-scale catastrophic events
Assessing the psychometric properties of the Internet Addiction Test: A study on a sample of Italian university students
Feeling alone among 317 million others: Disclosures of loneliness on Twitter
Persuade him by email, but see her in person: Online persuasion revisited
The double-edged effects of explanation prompts
Examining the designs of computer-based assessment and its impact on student engagement, satisfaction, and pass rates
Self-reported technological pedagogical content knowledge (TPACK) of pre-service teachers in relation to digital technology use in lesson plans
A full scope web accessibility evaluation procedure proposal based on Iberian eHealth accessibility compliance
Social recognition provision patterns in professional Q&A forums in Healthcare and Construction
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Online comments: The nature of comments on health journalism
Association between Facebook addiction, self-esteem and life satisfaction: A cross-sectional study
To control or not to control? Parenting behaviours and adolescent online aggression
Wealth, digital overuse, and the changing landscape of digital inequality
Learning with hypermedia: The influence of representational formats and different levels of learner control on performance and learning behavior
Enhancing bodily self-consciousness in the virtual world with synchronous multisensory stimulation, interoceptive feedback and peripersonal space expansion: A narrative review
Is Web-based instruction popular in psychology? A national survey
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
Phubbing in romantic relationships and retaliation: A daily diary study
Multitasking and task performance: Roles of task hierarchy, sensory interference, and behavioral response
Repeat victimization by website defacement: An empirical test of premises from an environmental criminology perspective
Towards healthcare business intelligence in long-term care: An explorative case study in the Netherlands
Novices' need for exploration: Effects of goal specificity on hypertext navigation and comprehension
Automatic analysis and identification of verbal aggression and abusive behaviors for online social games
Social media big data analytics: A survey
What makes good games go viral? The role of technology use, efficacy, emotion and enjoyment in players' decision to share a prosocial digital game
Understanding users' initial trust in mobile banking: An elaboration likelihood perspective
Integration of RPG use and ELC foundation to examine students' learning for practice
Conduct problems and sexting: Gender differences
Structuring peer assessment: Comparing the impact of the degree of structure on peer feedback content
What do kids think about sexting?
Information retrieval from the World Wide Web: a user-focused approach based on individual experience with search engines
Learning to type with mobile keyboards: Findings with a randomized keyboard
Computer-mediated critical doing history project
Intrusion of software robots into journalism: The public's and journalists' perceptions of news written by algorithms and human journalists
Ego depletion increases regulatory success in educational digital media environments
Passively recognising human activities through lifelogging
Dispositional factors predicting use of online dating sites and behaviors related to online dating
Spatial augmented reality as a method for a mobile robot to communicate intended movement
Understanding and predicting students' intention to use mobile cloud storage services
Quality of children's knowledge representations in digital text comprehension: Evidence from pathfinder networks
Internet use and developmental tasks: Adolescents' point of view
Assessing emotions related to learning new software: The computer emotion scale
Purpose of social networking use and victimisation: Are there any differences between university students and those not in HE?
Getting acquainted through social network sites: Testing a model of online uncertainty reduction and social attraction
The role of metacognitions in problematic Internet use
Does transparency matter when an AI system meets performance expectations? An experiment with an online dating site
How consumers cope with location-based advertising (LBA) and personal information disclosure: The mediating role of persuasion knowledge, perceived benefits and harms, and attitudes toward LBA
Let young people join the legislative process. A Twitter based experiment on internships
User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study
Cognitive load and science text comprehension: Effects of drawing and mentally imagining text content
A cross-cultural comparative analysis of crowdfunding projects in the United States and South Korea
Effectiveness of anti-cyberbullying educational programs: A socio-ecologically grounded systematic review and meta-analysis
Media multitasking, counterarguing, and brand attitude: Testing the mediation effects of advertising attention and cognitive load
Perceived school climate and adolescent Internet addiction: The mediating role of deviant peer affiliation and the moderating role of effortful control
Fraping, social norms and online representations of self
Perceived partner phubbing predicts lower relationship quality but partners' enacted phubbing does not
Am I outdated? The role of strengths use support and friendship opportunities for coping with technological insecurity
Understanding differentiated internet use in older adults: A study of informational, social, and instrumental online activities
Using SERVQUAL to assess the quality of e-learning experience
A novel approach to conduct the importance-satisfaction analysis for acquiring typical user groups in business-intelligence systems
Teaching presence and regulation in an electronic portfolio
Identifying patterns of epistemic emotions with respect to interactions in massive online open courses using deep learning and social network analysis
Involuntary postural responses of users as input to Attentive Computing Systems: An investigation on head movements
Cross-generational analysis of predictive factors of addictive behavior in smartphone usage
Battling gender stereotypes: A user study of a code-learning game, "Code Combat, " with middle school children
Enhancing Enterprise Resource Planning users' understanding through ontology-based training
Informative and peripheral metaverse: Which leads to experience? An investigation from the viewpoint of self-concept
Risk factors of internet gaming disorder symptoms in Spanish adolescents
Unpacking the intertemporal impact of self-regulation in a blended mathematics environment
Effectiveness of clickers: Effect of feedback and the timing of questions on learning
Does the use of digital media affect psychological well-being? An empirical test among children aged 9 to 12
Phubbed and curious: The relation between partner phubbing and electronic partner surveillance
Factors affecting the implementation success of Internet-based information systems
Deindividuation effects on normative and informational social influence within computer-mediated-communication
Oops, I've overshared! When social media influencers' self-disclosure damage perceptions of source credibility
Continuance intention to use MOOCs: Integrating the technology acceptance model (TAM) and task technology fit (TTF) model
Attitudes toward search engines as a learning assisted tool: approach of Liaw and Huang's research model
Computer self-efficacy, learning performance, and the mediating role of learning engagement
Improving productivity and creativity in online groups through social comparison process: New evidence for asynchronous electronic brainstorming
Corrigendum to "Understanding Facebook use and the psychological effects of use across generations" [Comput. Hum. Behav. 49(2015) 507-511]
Examination of the factors that influence the technological adoption intentions of tomorrow's new media producers: A longitudinal exploration
Effects of interface design factors on affective responses and quality evaluations in mobile applications
Examining psychological effects of source cues and social plugins on a product review website
Does negatively toned language use on social media lead to attitude polarization?
Improving learning from animated soccer scenes: Evidence for the expertise reversal effect
Compulsive Internet use and workaholism: An exploratory two-wave longitudinal study
When is computer-mediated intergroup contact most promising? Examining the effect of out-group members' anonymity on prejudice
Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism
Collaborative learning in postgraduate level courses
New rules in the workplace: Applying object-relations theory to explain problem Internet and email behaviour in the workplace
Analysis of the efficacy and reliability of the Moodies app for detecting emotions through speech: Does it actually work?
When adults without university education search the Internet for health information: The roles of Internet-specific epistemic beliefs and a source evaluation intervention
Using instructor-led Facebook groups to enhance students' perceptions of course content
Computer Anxiety: "Trait" or "State"?
Reprint of Readiness for integrating mobile learning in the classroom: Challenges, preferences and possibilities
Facilitation or hindrance: The contingent effect of organizational artificial intelligence adoption on proactive career behavior
Cell phones during nonwork time: A source of job demands and resources
Social media and crisis management: CERC, search strategies, and Twitter content
Effects of study levels on students' attitudes towards interactive whiteboards in higher education
Exploiting location information for Web search
Gamified learning in higher education: A systematic review of the literature
Defining sociability and social presence in Social TV
Exploring the buffer effect of receiving social support on lonely and emotionally unstable social networking users
To use or not to use? Social media in higher education in developing countries
Analyzing and management of health care expenditure and gross domestic product (GDP) growth rate by adaptive neuro-fuzzy technique
Looking forward: The role of hope in information system continuance
Work content influences on cognitive task load, emotional state and performance during a simulated 520-days' Mars mission
Seductive details and attention distraction - An eye tracker experiment
A semantic analysis approach for assessing professionalism using free-form text entered online
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX)
The effects of time-compressed audio and verbal redundancy on learner performance and satisfaction
Attachment, attraction and communication in real and virtual worlds: A study of massively multiplayer online gamers
Using social media for work: Losing your time or improving your work?
Perceived control and gender difference on the relationship between trialability and intent to play new online games
Grouping matters in computational robotic activities
How to win the green market? Exploring the satisfaction and sentiment of Chinese consumers based on text mining
Exploring predictors and consequences of Personal Fable ideation on Facebook
Predictors of honesty, intent, and valence of Facebook self-disclosure
Exploring the emotional antecedents and outcomes of technology acceptance
Robot-assisted therapy for rehabilitation of children with cerebral palsy - A complementary and alternative approach
Understanding the impact of nurses' perception and technological capability on nurses' satisfaction with nursing information system usage: A holistic perspective of alignment
Knowledge sharing and social media: Altruism, perceived online attachment motivation, and perceived online relationship commitment
Selection of a smart and secure education school system based on the internet of things using entropy and TOPSIS approaches
Sensitive topics: Are there modal differences?
Not just numbers: The role of social media metrics in online news evaluations
Data driven smart policing: A novel road distance-based k -median model for optimal substation placement
Fear of missing out and social networking sites use and abuse: A meta-analysis