yusuke1997/dblp-id-title huggingface dataset:
Gender comparison of online and land-based gamblers from a nationally representative sample: Does gambling online pose elevated risk?
Passive social media use and psychological well-being during the COVID-19 pandemic: The role of social comparison and emotion regulation
The communicative role of non-face emojis: Affect and disambiguation
Social network site use, mobile personal talk and social capital among teenagers
Digital destigmatization: How exposure to networking profiles can reduce social stereotypes
Building knowledge networks through project-based online learning: A study of developing critical thinking skills via reusable learning objects
Constantly connected - The effects of smart-devices on mental health
Measurement and assessment in computer-supported collaborative learning
Who discloses the most on Facebook?
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces
Modelling smartphone addiction: The role of smartphone usage, self-regulation, general self-efficacy and cyberloafing in university students
Experts and likely to be closed discussions in question and answer communities: An analytical overview
The association between social anxiety and mobile phone addiction: A three-level meta-analysis
The impact and response to electronic bullying and traditional bullying among adolescents
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes
The role of social motivations in e-learning: How do they affect usage and success of ICT interactive tools?
Supporting Human Capital development with Serious Games: An analysis of three experiences
Privacy concerns on social networking sites: Interplay among posting types, content, and audiences
Technophobia without boarders: The influence of technophobia and emotional intelligence on technology acceptance and the moderating influence of organizational climate
Chatbot advertising effectiveness: When does the message get through?
Chatbots in customer service within banking and finance: Do chatbots herald the start of an AI revolution in the corporate world?
Cyberloafing and job burnout: An investigation in the knowledge-intensive sector
"Celebrity 2.0 and beyond!" Effects of Facebook profile sources on social networking advertising
From course notes to granules: A guide to deriving Learning Object components
Attention cueing in an instructional animation: The role of presentation speed
So why have you added me? Adolescent girls' technology-mediated attachments and relationships
One click away is too far! How the presentation of cognitive learning aids influences their use in multimedia learning environments
The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations - An fNIRS study
Is resilience a protective factor of internet addiction?
The effects of viewing violent movie via computer on aggressiveness among college students
Help, I need somebody: Examining the antecedents of social support seeking among cybercrime victims
Perceiving emotions in robot body language: Acute stress heightens sensitivity to negativity while attenuating sensitivity to arousal
Examination of the social network sites usage patterns of pre-service teachers
Complex software training: Harnessing and optimizing video instruction
A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations
Note-taking as a main feature in a social networking platform for small and medium sized enterprises
Differences between blind people's cognitive maps after proximity and distant exploration of virtual environments
Cyberbullying in adolescents: Modalities and aggressors' profile
Actual and ideal self-congruity affecting consumers' emotional and behavioral responses toward an online store
Connecting rural schools to quality education: Rural teachers' use of digital educational resources
Team adaptive performance in the metaverse workspace: Team cohesion as a mediator
Explaining cyberloafing: The role of the theory of planned behavior
Computer usage questionnaire: Structure, correlates, and gender differences
Cognitive processes in solving variants of computer-based problems used in logic teaching
Psychological factors leading to sextortion: The role of personality, emotional factors and sexual needs in victimisation
BYOD or not: A comparison of two assessment strategies for student learning
Does perceived social networking site security arise from actual and perceived physical safety?
Perceived effectiveness of interpersonal persuasion strategies in computer-mediated communication
Early school leavers' attitudes towards online self-presentation and explicit participation
Too much light blinds: The transparency-resistance paradox in algorithmic management
Roles of parasocial relationship with eco-celebrities, motivation attribution, and message framing in virality of climate information on social media
Agile transition and adoption human-related challenges and issues: A Grounded Theory approach
Hospital Information System adoption: Expert perspectives on an adoption framework for Malaysian public hospitals
Parental mediation, peer norms and risky online behavior among adolescents
A lifestyle exposure perspective of victimization through Facebook among university students. Do individual differences matter?
The different impact of fluency and disfluency on online group-buying conforming behavior
Genetic and environmental influences on problematic Internet use: A twin study
A comprehensive study of parameters in physical environment that impact students' focus during lecture using Internet of Things
eHealth literacy and digital health interventions: Key ingredients for supporting the mental health of displaced youth living in the urban slums of kampala, Uganda
Anxiety about internet hacking: Results from a community sample
A model of online reading engagement: Linking engagement, navigation, and performance in digital reading
The social sharing of emotion (SSE) in online social networks: A case study in Live Journal
Internet and psychological treatment. How well can they be combined?
An empirical study for blockchain-based information sharing systems in electronic health records: A mediation perspective
Using Process Mining to examine the sustainability of instructional support: How stable are the effects of metacognitive prompting on self-regulatory behavior?
A closer look on social presence as a causing factor in computer-mediated collaboration
Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task
The immorality of illegal downloading: The role of anticipated guilt and general emotions
Why do you return the favor in online knowledge communities? A study of the motivations of reciprocity
Effects of computer self-efficacy and system reliability on user interaction with decision support systems
Consistent and robust predictors of Internet Use among older adults over time identified by machine learning
Integrating cognitive load theory and concepts of human-computer interaction
What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions
Modeling mobility and psychological stress based human postural changes in wireless body area networks
I became an attractive person in the virtual world: Users' identification with virtual communities and avatars
Computer-mediated communication and self-awareness - A selective review
Are you happy for me ... on Facebook? The potential importance of "likes" and comments
Should hand actions be observed when learning hand motor skills from instructional animations?
Suicide baiting in the internet era
Online recreation: The relationship between loneliness, Internet self-efficacy and the use of the Internet for entertainment purposes
Cross-cutting exposure on social networking sites: The effects of SNS discussion disagreement on political participation
The homeless use Facebook?! Similarities of social network use between college students and homeless young adults
Loneliness and generalized problematic Internet use: Parents' perceived knowledge of adolescents' online activities as a moderator
Investigating the influence of the most commonly used external variables of TAM on students' Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) of e-portfolios
Adolescent simulated gambling via digital and social media: An emerging problem
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences
The Dark Triad and Facebook surveillance: How Machiavellianism, psychopathy, but not narcissism predict using Facebook to spy on others
Face off: Implications of visual cues on initiating friendship on Facebook
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings
Online networks of racial hate: A systematic review of 10 years of research on cyber-racism
A validity and reliability study of the computational thinking scales (CTS)
How can students succeed in computer-supported interprofessional team-based learning? Understanding the underlying psychological pathways using Biggs' 3P model
Effects of 3D CAD applications on the design creativity of students with different representational abilities
Building social computing system in big data: From the perspective of social network analysis
Impact of computer training courses on reduction of loneliness of older people in Finland and Slovenia
Evaluating the value of collaboration systems in collocated teams: A longitudinal analysis
Machine learning applied to digital phenotyping: A systematic literature review and taxonomy
New members' online socialization in online communities: The effects of content quality and feedback on new members' content-sharing intentions
Structure and content of messages in an online environment: An approach from participation
Evaluating learners' motivational and cognitive processing in an online game-based learning environment
Digital libraries and Web 3.0. The CallimachusDL approach
Examining technostress creators and role stress as potential threats to employees' information security compliance
Keep on scrolling? Using intensive longitudinal smartphone sensing data to assess how everyday smartphone usage behaviors are related to well-being
How does anthropomorphism improve human-AI interaction satisfaction: a dual-path model
ResearchGate: An effective altmetric indicator for active researchers?
Personality as a moderator of monitoring acceptance
Knowing when not to use the Internet: Shyness and adolescents' on-line and off-line interactions with friends
Team formation instruments to enhance learner interactions in open learning environments
Work-family role integration and personal well-being: The moderating effect of attitudes towards personal web usage
Social motivations of live-streaming viewer engagement on Twitch
Group interaction styles in a virtual context: The effects on group outcomes
Computer literacy across the lifespan: a review with implications for educators
Group development in virtual teams: An experimental reexamination
An eye movement analysis of highlighting and graphic organizer study aids for learning from expository text
Electronic warfare: A personality model of cyber incivility
Facebook use, envy, and depression among college students: Is facebooking depressing?
One-size does not fit all: Towards an adaptive model to develop preservice teachers' digital competencies
Competence gaps in software personnel: A multi-organizational study
Erratum to: "Social desirability effects on computerized and paper-and-pencil questionnaires" [Computers in Human Behavior 23 (2007) 463-477]
High tension lines: Negative social exchange and psychological well-being in the context of instant messaging
Narcissism, interactivity, community, and online revenge behavior: The moderating role of social presence among Jordanian consumers
Visualisation of student learning model in serious games
Pornography-seeking behaviors following midterm political elections in the United States: A replication of the challenge hypothesis
Cross-modal compensation between name and visual aspect in socially active avatars
Video games as a recovery intervention for ostracism
Credibility of negative online product reviews: Reviewer gender, reputation and emotion effects
The role of aesthetic, cultural, utilitarian and branding factors in young Chinese consumers' repurchase intention of smartphone brands
Learning through play: The impact of web-based games on early literacy development
Technostress in university students' technology-enhanced learning: An investigation from multidimensional person-environment misfit
Modelling to identify influential bloggers in the blogosphere: A survey
Is utilizing themes an effective scheme? Choice overload and categorization effects within an extensive online choice environment
When technology acceptance models won't work: Non-significant intention-behavior effects
The impact of quest-based feedback and point-based feedback on users' emotions and engagement
Does a positive gain spiral of resources, efficacy beliefs and engagement exist?
Please advise: using the Internet for health and financial advice
Helpfulness of product reviews as a function of discrete positive and negative emotions
Temperament and adolescent problematic Internet use: The mediating role of deviant peer affiliation
Latest trends to optimize computer-based learning: Guidelines from cognitive load theory
Shot retrieval based on fuzzy evolutionary aiNet and hybrid features
University use of social media and the crisis lifecycle: Organizational messages, first information responders' reactions, reframed messages and dissemination patterns
The role of emotions and social cognitive variables in online health information seeking processes and effects
The impact of hedonic and utilitarian value of online avatars on e-service quality
A framework for Chinese Power Games - Political tactics in information systems development processes
Do studies level and age matter in learning and social relationship in the assessment of web 3.0? A case study for 'digital natives' in Spain
Bringing theory to research on computer-mediated comforting communication
Finding meaning in a celebrity's death: The relationship between parasocial attachment, grief, and sharing educational health information related to Robin Williams on social network sites
Exploring the role of e-learning readiness on student satisfaction and motivation in flipped classroom
Effects of mental process integrated nursing training using mobile device on students' cognitive load, learning attitudes, acceptance, and achievements
A novel justice-based linear model for optimal learner group formation in computer-supported collaborative learning environments
Sexism in esports: How male and female players evaluate each others' performance and agency
Designing for the exceptional user: Nonhuman animal-computer interaction (ACI)
The influence of achievement goals and perceptions of online help on its actual use in an interactive learning environment
Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study
Factorial validity of problematic Internet use scales
Generation Z consumers' expectations of interactions in smart retailing: A future agenda
The effects of personality traits, self-esteem, loneliness, and narcissism on Facebook use among university students
The impact of recipient list size and priority signs on electronic helping behavior
Screen media exposure and behavioral adjustment in early childhood during and after COVID-19 home lockdown periods
What makes cancer information viral on social media?
Reactions to others' misfortune on social media: Effects of homophily and publicness on schadenfreude, empathy, and perceived deservingness
"They're the modern-day gay bar": Exploring the uses and gratifications of social networks for men who have sex with men
Smartphone Addiction Inventory (SPAI): Psychometric properties and confirmatory factor analysis
Re-purposing existing generic games and simulations for e-learning
Heart or mind? The impact of congruence on the persuasiveness of cognitive versus affective appeals in debunking messages on social media during public health crises
Social media usage and acculturation: A test with Hispanics in the U.S
The reciprocal and indirect relationships between passive Facebook use, comparison on Facebook, and adolescents' body dissatisfaction
Effects of task complexity on individual creativity through knowledge interaction: A comparison of temporary and permanent teams
Psychophysiologic measures of cognitive load in physician team leaders during trauma resuscitation
Value co-creation and purchase intention in social network sites: The role of electronic Word-of-Mouth and trust - A theoretical analysis
Tool use in computer-based learning environments: towards a research framework
Factors affecting response rates of the web survey: A systematic review
That tagging was annoying: An extension of expectancy violation theory to impression management on social network sites
Seeing through the screen: is evaluative feedback communicated more effectively in face-to-face or computer-mediated exchanges?
Youubi: Open software for ubiquitous learning
Investigating the effects of online communication apprehension and digital technology anxiety on organizational dissent in virtual teams
The silent reading supported by adaptive learning technology: Influence in the children outcomes
Implicit feedback techniques on recommender systems applied to electronic books
Responses to an advergaming campaign on a mobile social networking site: An initial research report
Features students really expect from learning analytics
Intranet satisfaction questionnaire: Development and validationof a questionnaire to measure user satisfaction with the Intranet
The social implications of casual online gaming: Examining the effects of competitive setting and performance outcome on player perceptions
The effects of sanctions and stigmas on cyberloafing
Customization, immersion satisfaction, and online gamer loyalty
Is exposure to online content depicting risky behavior related to viewers' own risky behavior offline?
Texting's consequences for romantic relationships: A cross-lagged analysis highlights its risks
Validation of the new scale for measuring behaviors of Facebook users: Psycho-Social Aspects of Facebook Use (PSAFU)
Swipe right to consent: How dating app usage by young adults contributes to sexual objectification and sexual consent miscommunication
What works and doesn't work with instructional video
Internet use and depression among older adults
A study of factors that contribute to online review helpfulness
Attention guidance during example study via the model's eye movements
Effects of cooperative gaming and avatar customization on subsequent spontaneous helping behavior
A gamified peer assessment model for on-line learning environments in a competitive context
Screen-play: An observational study of the effect of screen media on Children's play in a museum setting
Making the most of information technology & systems usage: A literature review, framework and future research agenda
Aggressive priming online: Facebook adverts can prime aggressive cognitions
Human-oriented design of secure Machine-to-Machine communication system for e-Healthcare society
A social network-based teacher model to support course construction
Brand interactions and social media: Enhancing user loyalty through social networking sites
The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game
Action diversity in a simulation of the Israeli-Palestinian conflict
Predicting uptake of technology innovations in online family dispute resolution services: An application and extension of the UTAUT
Cognitive emotion regulation mediates the relationship between big-five personality traits and internet use disorder tendencies
Affective foundations in AI-human interactions: Insights from evolutionary continuity and interspecies communications
Efficiency model of micro-course study based on cognitive psychology in the college
Something old, something new from cognitive load theory
Cyberbullying myths and realities
Performance and perceived effectiveness in computer-based and computer-aided education: do cognitive styles make a difference?
Ascribing emotions to robots: Explicit and implicit attribution of emotions and perceived robot anthropomorphism
Who spread COVID-19 (mis)information online? Differential informedness, psychological mechanisms, and intervention strategies
Does mobile payment use lead to overspending? The moderating role of financial knowledge
Differences among breast and prostate cancer online support groups
The role of background color, interletter spacing, and font size on preferences in the digital presentation of a product
Activity theory as a framework for building adaptive e-learning systems: A case to provide empirical evidence
The effect of mobile messaging during a conversation on impression formation and interaction quality
Social achievement goals and social media
The moderating role of trust in business to business electronic commerce (B2B EC) adoption
Inauthentic self-presentation on facebook as a function of vulnerable narcissism and lower self-esteem
Management of social networks in the educational process
Towards building a value co-creation circle in social commerce
A network analysis of official Twitter accounts during the West Virginia water crisis
Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study
Cyber patients surfing the medical web: Computer-mediated medical knowledge and perceived benefits
Supporting problem-solving performance in a hypermedia learning environment: The role of students' prior knowledge and metacognitive skills
Can online behaviors be linked to mental health? Active versus passive social network usage on depression via envy and self-esteem
Social responses to Facebook status updates: The role of extraversion and social anxiety
Determinants of the digital outcome divide in E-learning between rural and urban students: Empirical evidence from the COVID-19 pandemic based on capital theory
Processing textual and visual certainty information about digital architectural models
Mode and modal transfer effects on performance and discourse organization with an information retrieval dialogue system in natural language
Examining the effects of negative emotions on review helpfulness: The moderating role of product price
Responsible gambling strategies for Internet gambling: The theoretical and empirical base of using pop-up messages to encourage self-awareness
Home robotic devices for older adults: Opportunities and concerns
Performing arts metaverse: The effect of perceived distance and subjective experience
Sexting: Adaptation of sexual behavior to modern technologies
Loneliness and new technologies in a group of Roman adolescents
Companionship with smart home devices: The impact of social connectedness and interaction types on perceived social support and companionship in smart homes
How different visualizations affect human reasoning about uncertainty: An analysis of visual behaviour
Physiological and psychophysiological responses in experienced players while playing different dance exer-games
Gender differences and the effects of perceived internet privacy on self-reports of sexual behavior and sociosexuality
SOCIALSENSE: Graphical user interface design considerations for social network experiment software
The relationship between cell phone use, physical activity, and sedentary behavior in adults aged 18-80
Sexting profiles in the United States and Canada: Implications for individual and relationship well-being
A systematic review of literature on cyber intimate partner victimization in adolescent girls and women
Theory and method as tools: reflections on research on the pedagogical uses of ICT in education