yusuke1997/dblp-id-title huggingface dataset:
RETRACTED ARTICLE: Analysis and Research of Psychological Crisis Behavior Model Based on Improved Apriori Algorithm
Better in 3D? An Empirical Investigation of User Satisfaction and Preferences Concerning Two-Dimensional and Three-Dimensional Product Representations in Business-to-Consumer E-Commerce
"Artificial Intelligence - Carrying us into the Future": A Study of Older Adults' Perceptions of LLM-Based Chatbots
Applying the Technology Acceptance Model to Social Networking Sites (SNS): Impact of Subjective Norm and Social Capital on the Acceptance of SNS
Thinking Aloud in the Presence of Interruptions and Time Constraints
When the Recipient is a Social Robot: The Impact of Negative Behavioral Valence on 5-Year-Old Children's Sharing
Accessibility Design Issues beyond the Standards of Government e-Services for People with Low Vision
Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress
Effect of Visual Awareness of the Real Hand on User Performance in Partially Immersive Virtual Environments: Presence of Virtual Kinesthetic Conflict
Persuasive Strategies and Their Implementations in Mobile Interventions for Physical Activity: A Systematic Review
How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education
Emotional Factors in Advertising Via Mobile Phones
Is Popularity Everything? Understanding the Role of Interface Cues in Online Shopping Decision-Making
Expanding the Technology Acceptance Model with the Inclusion of Trust, Social Influence, and Health Valuation to Determine the Predictors of German Users' Willingness to Continue using a Fitness App: A Structural Equation Modeling Approach
Interrupted by Your Pupil: An Interruption Management System Based on Pupil Dilation
Software Innovations to Support the Use of Social Media by Emergency Managers
Netiquette as Digital Social Norms
DEEP: Design-Oriented Evaluation of Perceived Usability
Mobile Technology in the Classroom: What Drives Student-Lecturer Interactions?
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions
Public Acceptance of Autonomous Vehicles in China
Exploring the Long-Term User Experience of an Interactive Loading Screen Using UX Curve and QUIS
Whether Live Streaming Has a Better Performance? An Examination of Product Presentation Modes on Cross-Border E-Commerce Platform
Alarms-Localization, Orientation, and Recognition
Can 3-Dimensional Visualization Enhance Mental Rotation (MR) Ability?: A Systematic Review
Translating Tourist Requirements into Mobile AR Application Engineering Through QFD
Honor the Contract? Effects of Algorithmic Recommendation System Features on Perceived Benefits, Privacy Risk, and Continuance Intention to Use TikTok
Implementation Partner Involvement and Knowledge Transfer in the Context of ERP Implementations
Predictive Spelling With a P300-Based Brain-Computer Interface: Increasing the Rate of Communication
Awareness of Organizational Expertise
Beyond Leaders and Followers: Understanding Participation Dynamics in Event-Based Social Networks
Interacting with Healthcare Chatbot: Effects of Status Cues and Message Contingency on AI Credibility Assessment
Robotic Moment: The Influence Mechanism of Frequency of Socializing on Willingness to Interact with AI Robots
Investigating the Key Success Factors of Chatbot-Based Positive Psychology Intervention with Retrieval- and Generative Pre-Trained Transformer (GPT)-Based Chatbots
Does Context Matter? The Impact of Use Context on Mobile Internet Adoption
Trial Realization of Human-Centered Multimedia Navigation for Video Retrieval
Body Movement Reduces Pain Intensity in Virtual Reality-Based Analgesia
Development and Validation of the Perceived Deepfake Trustworthiness Questionnaire (PDTQ) in Three Languages
Continued Intention of mHealth Care Applications among the Elderly: An Enabler and Inhibitor Perspective
Model-Based Decision Support System for Improving Emergency Response
Remote Deictic Communication: Simulating Deictic Pointing Gestures across Distances Using Electro Muscle Stimulation
From Observers to Interveners: Examining Bystander Intentions in Facebook Live Videos
A Comparative Study of Baby Boomers and Gen Z on Virtual Reality Adoption for Travel Intentions: A PLS-MGA and GRNN Model
Effects of Visual Cues on Distance Perception in Virtual Environments Based on Object Identification and Visually Guided Action
Evaluation of Virtual Keyboards for Interactive Digital Television Applications
Effects of Symmetry and Number of Compositional Elements on Interface and Design Aesthetics
Investigating the Effects of Perceived Teammate Artificiality on Human Performance and Cognition
Socially Engineering a Polarizing Discourse on Facebook through Malware-Induced Misperception
Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign
Evaluation of Text Entry Methods for Interactive Digital Television Applications with Devices Alternative to Conventional Remote Controls
Team at Your Service: Investigating Functional Specificity for Trust Calibration in Automated Driving with Conversational Agents
Moving icons as a human interrupt
Dual-Gain Mode of Head-Gaze Interaction Improves the Efficiency of Object Positioning in a 3D Virtual Environment
A Longitudinal Study of Work Characteristics and Health Complaints Among Insurance Employees in VDT Work
A Chinese Text Input Brain-Computer Interface Based on the P300 Speller
Human processing of two-dimensional graphics: Information-volume concepts and effects in graph-task fit anchoring frameworks
A Systematic Literature Review of Augmented Reality for Maritime Collaboration
Is Silent External Human-Machine Interface (eHMI) Enough? A Passenger-Centric Study on Effective eHMI for Autonomous Personal Mobility Vehicles in the Field
Usability of Graphical Icons in the Design of Human-Computer Interfaces
Find What You Need, Understand What You Find
Use of Eye-tracking in Artworks to Understand Information Needs of Visitors
Improving Usability Perception of Error-Prone AI Speakers: Elaborated Feedback Mitigates Negative Consequences of Errors
Determinants of Postadoption Behaviors of Mobile Communications Applications: A Dual-Model Perspective
Games and HCI
Learning second and subsequent programming languages: A problem of transfer
InfoFlow Framework for Evaluating Information Flow and New Health Care Technologies
Evaluating the Potential Role of AI Chatbots in Designing Personalized Exercise Programs for Weight Management
A Comparative Study of Three Sorting Techniques in Performing Cognitive Tasks on a Tabular Representation
AI Hallucination in Crisis Self-Rescue Scenarios: The Impact on AI Service Evaluation and the Mitigating Effect of Human Expert Advice
Are Stereotypes Relative to Gender Usage Applicable to Virtual Worlds?
Investigating the Effect of Deictic Movements of a Multi-Robot
Evaluation of Drivers' Mental Model, Trust, and Reliance Toward Level 2 Automated Vehicles
Images of Usability
Using Variable Dwell Time to Accelerate Gaze-Based Web Browsing with Two-Step Selection
A MORF-Vision Method for Strategic Creation of IoT Solution Opportunities
The Moderating Effects of Task Complexity and Age on the Relationship between Automation Use and Cognitive Workload
Impact of Knowledge Representations on Problem-Oriented Learning in Online Environments
The Combination of the Use of Customization and Personalization in a Three-Tier Test: Individualization vs. Non- Individualization
Using GOMS and NASA-TLX to Evaluate Human-Computer Interaction Process in Interactive Segmentation
Duration and Speed Perception of Loading Processes: Influence of Progress Bar's Physical and Symbolic Speed
Effects of Screen Color Mode and Color Temperature on Visual Fatigue under Different Ambient Illuminations
A Bibliometric and Visualized Review of Research on VDH of the Metaverse
Assessing the Sub-Dimensions of Symbolism in the User Interfaces of Interactive Products
An Empirical Investigation on the Acceptance of Autonomous Vehicles: Perspective of Drivers' Self-AV Bias
A Survey of 15 Years of Data-Driven Persona Development
Supporting Creativity through the Interactive Exploratory Search Paradigm
Mining Eye-Tracking Data for Text Summarization
Learning Online Brand Personality and Satisfaction: The Moderating Effects of Gaming Engagement
Care Beyond Borders: Investigating Virtual Reality Deployment Opportunities & Challenges Through the Lens of Dementia Care
Validity of the Greek NMP-Q and Sociodemographic Determinants of Nomophobia Among University Students
An Exploration of Motivations for Online Identity Reconstruction from the Perspective of Social Learning Theory
Input Behavior When Using Two Fingers on a Multi-Touch Device
GPSdesign: Integrating Generative AI with Problem-Solution Co-Evolution Network to Support Product Conceptual Design
Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality
in Honor of Ben Shneiderman's 60th Birthday: Reflections on Human-Computer Interaction
The Impact of Emojis on Verbal Irony Comprehension in Computer-Mediated Communication: A Cross-Cultural Study
Insights from User Reviews to Improve Suicide Prevention Apps: A Machine Learning and Thematic Analysis-Based Approach
Performance Shaping Factor Dependency Assessment Based on International Civil Aviation Accident Report Data
Considering Context: The Role of Mental Workload and Operator Control in Users' Perceptions of Usability
Statement of Removal
Dialogue Design-With Mutual Learning as Guiding Principle
Control Interface for Next Generation Vehicles: What Is the Best Way to Drive Four-Wheel Independent Steering Vehicles?
Criteria For Evaluating Usability Evaluation Methods
Priority Design in Multi-Target AR-HUD Warning: Evidence from Eye Movement and Behavior of the Novice Driver
Evaluating the Technology Acceptance of MundoCRA: A Virtual Learning Environment for Primary Education
Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios
How Does Software Visualization Contribute to Software Comprehension? A Grounded Theory Approach
Task orientation and user-oriented dialog design
Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
Impact of Different Employee-AI Interaction: Instrumental vs. Emotional Support and Gender Differences
Human Eyes Move to the Target Earlier When Performing an Aiming Task with Increasing Difficulties
The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players
Exploring E-Learners' IT Mindfulness and Its Impact on Post-Adoption Behavior: A Dedication-Constraint Relationship of Commitment in Live Streaming Learning Environments
Social Media, Mobile Payment, and Mobile Gaming for Intentional and Behavioral Recommendations
Employing Queuing and Modeling in Intelligent Multimedia User Interfaces
Visual Enhancements for the Driver's Information Search on Automotive Head-up Display
Biometrics-Based Mobile User Authentication for the Elderly: Accessibility, Performance, and Method Design
Entangled Intelligent Driving: Relations with Automated Cars
Developing Multimodal Adaptation Algorithm for Mobility Impaired Users by Evaluating Their Hand Strength
Touchless Interfaces in the Operating Room: A Study in Gesture Preferences
Exploring the Design of Technology-Mediated Nudges for Online Misinformation
A Literature Review on Additional Semantic Information Conveyed from Driving Automation Systems to Drivers through Advanced In-Vehicle HMI Just Before, During, and Right After Takeover Request
Introduction to the Special Issue on Human-Computer Interaction Innovations in China
Online Impulse Purchase in Social Commerce: Roles of Social Capital and Information Overload
Information technology transfer: Problems facing African developing nations
The Finnish Version of the Affinity for Technology Interaction (ATI) Scale: Psychometric Properties and an Examination of Gender Differences
Comparison of Two Target Selection Methods for Two-Thumb Touchpad Typing
Viewer Emotional Response to Webtoon-Based Drama: An EEG Analysis
Too Much of a Good Thing: Investigating the Association between Actual Smartphone Use and Individual Well-Being
Widgets Dedicated to User Interface Evaluation
College Sports Intelligence Using Human-Computer Interaction System for Education
Processing Social Media Images by Combining Human and Machine Computing during Crises
The Effects of Type and Form of Collaborative Robots in Manufacturing on Trustworthiness, Risk Perceived, and Acceptance
Comparing Ocular Parameters for Cognitive Load Measurement in Eye-Gaze-Controlled Interfaces for Automotive and Desktop Computing Environments
Factors Impacting Adoption of Relational Videoconference Technology by Older Adults during and After COVID-19 as Perceived by Friends and Relatives
Prosody of Text Communication? How to Induce Synchronization and Coherence in Chat Conversations
Development of a Continuous Usage Model for the Adoption and Continuous Usage of a Smartphone
Believe It or Not? Investigating the Credibility of Voice Assistants in the Context of Social Roles and Relationship Types
Understanding Risk Preference and Risk Perception When Adopting High-Risk and Low-Risk AI Technologies
Cross-Platform Interface Design: To Conform or Not to Conform?
The Ten Shades of Silver: Segmentation of Older Adults in the Mobile Phone Market
Enhancing Snippet Visualizations to Improve Web Search
A Real-time Assessment System for Cognitive Performances of Armored Vehicle Crews Based upon the Multi-source Information Fusion
Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed Ones
Thriving in Virtual Academic Conferences: Fact or Fiction?
Design for Luxury Front-Seat Passenger Infotainment Systems with Experience Prototyping through VR
Artificial Intelligence Anxiety: Psychometric Properties and a Mediation Model
Optimizing a Mobile User Flow with Forcing Functions: A Strategy to Minimize Human Error in Automatic Body Sizing Systems
Effect of Perceived Ease of Use and Usefulness on UX and Behavioral Outcomes
Adaptation of the Student Attitudes toward Artificial Intelligence Scale (SATAI) to the Turkish Context: A Sample of Emerging Adults
Complexity of In-Vehicle Controllers and Their Effect on Task Performance
Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment
Using a Digital Game to Assess Middle School Students' Information Literacy: An Evidence-Centered Game Design Approach
KiteMR: An Interactive Mixed Reality System for Preserving and Experiencing Traditional Chinese Kite Craftsmanship
An Iterative Mixed-Method Study to Assess the Usability and Feasibility Perception of CANVAS ® as a Platform to Deliver Interventions for Children
Potentially important factors in the success of microcomputers in small and medium-sized Colombian firms: An exploratory study
The Relationship Between System Effectiveness and Subjective Usability Scores Using the System Usability Scale
Citizen Science: New Research Challenges for Human-Computer Interaction
TapSix: A Palm-Worn Glove with a Low-Cost Camera Sensor that Turns a Tactile Surface into a Six-Key Chorded Keyboard by Detection Finger Taps
Enhancing Developers Experience (DevEx) for Successful Design System Implementation
User Evaluation of Conversational Agents for Aerospace Domain
Parallel use of hand gestures and force-input device for interacting with 3d and virtual reality environments
Analyzing ERP Implementation at a Public University Using the Innovation Strategy Model
You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls
Investigating the Impact of Task Change Type and Transparency on Transfer of Learning
Communicating Art, Virtually! Psychological Effects of Technological Affordances in a Virtual Museum
Influence of Social Media Interactions on Vaccination Intention in India: An Application of the Stimulus-Organism-Behavior-Consequence Framework
Announcing Automated Lane Changes: Active Vehicle Roll Motions as Feedback for the Driver
Effects of Anthropomorphic Design Cues of Chatbots on Users' Perception and Visual Behaviors
The User Affective Experience Scale: A Measure of Emotions Anticipated in Response to Pop-Up Computer Warnings
The Balance Theory and the Work System Model ... Twenty Years Later
Computer-Based Physical Education Platform: Evaluating Effectiveness during the COVID-19 Pandemic
Understanding User Intention to Adopt Augmented Reality Head-Up Display: A Study Based on Design Factors
Haptic Responses to Angry and Happy Faces
Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation
Online Content Moderation: Does Justice Need a Human Face?
The Impact of Online and Offline Contexts on the Association Between Attachment Anxiety and Cognitive, Emotional and Behavioural Responses - A Test of the Mirroring and Transformation Frameworks
Automated speech recognition for spreadsheet tasks: Performance effects for experts and novices
Understanding and Enhancing Human-Voice Assistant Collaboration: Developing and Validating a Collaboration Intensity Scale
Development and Psychometric Evaluation of the Emotional Metric Outcomes (EMO) Questionnaire
A study of human performance in computer-aided architectural design
Prompting AI Art: An Investigation into the Creative Skill of Prompt Engineering
Negative Emotion, Positive Effect? An Empirical Study of the Impact of Fear on User Satisfaction in Immersive Virtual Reality Sports
To Abstract or Not to Abstract? A Comparative Study Evaluating the User Experience of Spreadsheet Programming with Sheet-Defined Functional Abstractions
WristMenu with Tactons: An Eyes- and Ears-Free Menu with Tactons Describing Menu Items in the Wrist Rotation Space
University Students' Perception of Video-Based Learning in Times of COVID-19: A TAM/TTF Perspective
User-Centered Standardization of Industrial Process Control User Interfaces
Telepresence Robots for People with Special Needs: A Systematic Review
mHealth Adoption Among Older Chinese Adults: A Conceptual Model With Design Suggestions
Mood disturbances and musculoskeletal discomfort: Effects of electronic performance monitoring under different levels of VDT data-entry performance
When Does an AI Outperform a Human in Service Recovery? A Comparison Between Two Compensation Strategies
"Making for Others": A Creative Inquiry Into Understanding Older Men's Motivations for Making
Systematic Investigation of Optimal Electrode Positions and Re-Referencing Strategies on Ear Biosignals
Promoting Music Exploration through Personalized Nudging in a Genre Exploration Recommender
User Preferences on AI Psychotherapy Based on Moderating Effects of Individual Personality Traits: Employing a Clustering Analysis
Evaluating Use of the Doppler Effect to Enhance Auditory Alerts
Enhancing Usability and Reliability in Digital Payment Platforms: Overcoming the Adoption Challenges
Textile-Sensing Wearable Systems for Continuous Motion Angle Estimation: A Systematic Review
Acceptance of Health-Related ICT among Elderly People Living in the Community: A Systematic Review of Qualitative Evidence
Integrating Information Security Culture and Protection Motivation to Enhance Compliance with Information Security Policies in Banking: Evidence from PLS-SEM and fsQCA
Categorization Constructionist Assessment with Software-Based Affinity Diagramming
The Design of Hand Gestures for Selecting Virtual Objects
Audience-Centered Approach for Health Communication over Social Media during Pandemic: Persona Template Based on Delphi Technique
Driving Behaviour Research for Autonomous Vehicle Interaction Design: A Comprehensive Review and Future Directions
Introduction to Social TV: Enhancing the Shared Experience with Interactive TV
Developing A Digital Psychoeducational Tool to Reduce Loneliness in Older Adults: A Design Case Study
The relationship between post-task and continuous-vicarious ratings of difficulty
Toward a Multilevel Model in Longitudinal Studies on Computerization in Offices
Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth
User-Defined Gestures for Mid-Air Interaction: A Comparison of Upper Limb Muscle Activity, Wrist Kinematics, and Subjective Preference
Smartphone Guide Technology in Cultural Spaces: Measuring Visitor Experience with an iPhone Multimedia Guide in Shakespeare's Church
Function Design, Allocation and Evaluation of Single Pilot Operations for Commercial Aircraft
Effects of Optical See-Through Head-Mounted Display Use for Simulated Laparoscopic Surgery
The importance of package features and learning factors for ease of use
Use Contexts for the Mobile Internet: A Longitudinal Study Monitoring Actual Use of Mobile Internet Services
What Drives Purchase Intention in Live Streaming E-Commerce? The Perspectives of Virtual Streamers
Monitoring for Awareness and Reflection in Ubiquitous Learning Environments
The Effect of Robot's Facial Features on Users' Perception: Evidence from Subjective, Pupillometry, and Electroencephalography Measures
Anticipated Emotions in Initial Trust Evaluations of a Drone System Based on Performance and Process Information
How Deeply Does Media and Technology Usage Affect the Sustained Attention?
Applying bifocal displays to topological maps
Introduction: In-Use, In-Situ: Extending Field Research Methods - Part 2
UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies
The Comfort of the Soft-Safety Driver Alerts: Measurements and Evaluation
GENIUS: Generating software-ergonomic user interfaces
Perception of Society's Trust in Care Robots by Public Opinion Leaders
Special Issue Introduction: HCI Studies in MIS
3D Travel Comparison Study between Multi-Touch and GamePad
Human-Computer Interaction Corporate Law Education for Directors: A Machine Learning Approach
ThumbSwipe: A New Input Technique for Efficient One-Handed Concurrent Touchpad Interactions
Exploring Performance of Gendered Identities through Language in World of Warcraft
Does Social Monitoring Reduce Procrastination? Findings from a Five-Day Study
How Gamification and Serendipity Effect Short Video Addiction: The Mediating Role of Flow Experience and Willpower Resource Depletion
MIUIC: A Human-Computer Collaborative Multimodal Intention-Understanding Algorithm Incorporating Comfort Analysis
A Textual Feedback Tool for Empowering Participants in Usability and UX Evaluations
Differences between EFL Beginners and Intermediate Level Readers When Reading Onscreen Narrative Text with Pictures: A Study of Eye Movements as a Guide to Personalization
Barriers to AV Bus Acceptance: A National Survey and Research Agenda
Spatial Representation of a Virtual Room Space: Perspective and Vertical Movement
An evaluation of VDT operations through the two-dimensional analysis of fixation points
Performance Comparisons Between Thumb-Based and Finger-Based Input on a Small Touch-Screen Under Realistic Variability
On the Usability and Effectiveness of Different Interaction Types in Augmented Reality
A Weighted QFD-Based Usability Evaluation Method for Elderly in Smart Cars
A complexity measure of task content in information-input tasks
Multiple Forms of Appropriation in Self-Monitoring Technology: Reflections on the Role of Evaluation in Future Self-Care
Smartphone Games Heuristics (SmGH) - Towards a Standard Set of Platform-Centric Heuristic for Smartphone Games Evaluation
Developing a Usability Evaluation Method for e-Learning Applications: Beyond Functional Usability
The Importance of Security Matters for Quality of Experience in Mobile Web Context
Social-Mediated Diffusion of Conspiracy Theories about COVID-19: A Study Integrating SMCC and TPB Models
Falling in Love with Virtual Reality Art: A New Perspective on 3D Immersive Virtual Reality for Future Sustaining Art Consumption
Can Autonomous Vehicles Be Safe and Trustworthy? Effects of Appearance and Autonomy of Unmanned Driving Systems
Machine Learning Techniques in Adaptive and Personalized Systems for Health and Wellness