yusuke1997/dblp-id-title huggingface dataset:
Transformative Virtual Reality Games for Adaptive Sports Training: Exploring the Perceptions of Individuals with Mobility Impairments
Using Agent Features to Influence User Trust, Decision Making and Task Outcome during Human-Agent Collaboration
Adaptive Visual Assistance System for Enhancing the Driver Awareness of Pedestrians
The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study
Evaluating the Layout of Graphical User Interface Screens: Validation of a Numerical Computerized Model
The Discriminant Value of Personality, Motivation, and Online Relationship Quality in Predicting Attraction to Online Social Support on Facebook
Exploring the Influence of Human System Interfaces: Introducing Support Tools and an Experimental Study
Engaging Caregivers in the Design of LifeLink: A Persuasive Mobile Application for Suicide Prevention
Measuring the Propensity to Trust in Automated Technology: Examining Similarities to Dispositional Trust in Other Humans and Validation of the PTT-A Scale
Hand- and Foot-Controlled Dual-Tracking Task Performance Together with a Discrete Spatial Stimulus-Response Compatibility Task
Evaluation of a compact CAD course in laboratory experiments
Whose Experience Do We Care About? Analysis of the Fitness of Scrum and Kanban to User Experience
A Usability Evaluation Instrument for Pain Management Mobile Applications: An Elderly's Perspective
Gaming Insight: Conversion of Popular Sedentary Games into Motion-Based Form
Warrma Mangarrayi: Co-Designing an App for Learning Mangarrayi, an Indigenous Language of Northern Australia
Assessing User Interface Design Features Using the Job Characteristics Model in Industrial Maintenance
Becoming Human: How Perceived Anthropomorphism and Authenticity Influence Romantic Attractiveness of Chat Agents
Predicting and Exploring Abandonment Signals in a Banking Task-Oriented Chatbot Service
Do People Really Experience Information Overload While Reading Online Reviews?
Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios
Remote Usability Evaluation: Overview and Case Studies
Warmth, Competence, and the Determinants of Trust in Artificial Intelligence: A Cross-Sectional Survey from China
Thinking or acting? Mental workload and subjective preferences for a command code and a direct manipulation interaction style
The Impact of MR on Preservice Teachers' Creativity and Performance in Instructive Task Designs
The Adoption of Occupational Exoskeletons: From Acceptability to Situated Acceptance, Questionnaire Surveys
Moderating Role of Long-Term Orientation on Augmented Reality Adoption
Evaluation of Wayfinding Aids in Virtual Environment
A Context-of-Use Taxonomy for Usability Studies
The Effect of Webpage Complexity and Banner Animation on Banner Effectiveness in a Free Browsing Task
Unveiling Psychosocial Factors Influencing Metaverse-Associated App Adoption: Acumens from fsQCA Approach
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
Analyzing Operator States and the Impact of AI-Enhanced Decision Support in Control Rooms: A Human-in-the-Loop Specialized Reinforcement Learning Framework for Intervention Strategies
Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users' Wayfinding Performance Using a Dynamic Peephole Interface
Being There, and Being Together: Avatar Appearance and Peer Interaction in VR Classrooms for Video-Based Learning
RoamFab: A Design Tool for Reconfiguring Parameterized Mechanisms to 3D Models With Structural Optimization
Designing for All in Ambient Intelligence Environments: The Interplay of User, Context, and Technology
What Prevents Us From Learning Virtual Reality Space: A Study of Indoor Corridor Angle and Obstacle Transparency
Evaluating the Impact of Interaction Technology on Audience Experience Across Event Contexts: An Empirical Study
Understanding Children's Perceptions of Game Elements in an Online Gamified Intervention: Contributions by the Self-Determination Theory
Turning Livestreaming Viewers into Game Players: Exploring the Impact of Game Streamers on Viewer Video Game Engagement Based on an Extended Means-End Chain Framework
Introduction to the Special Issue on Usability and User Experience: Psychometrics
From IT Mindfulness to ICT-Enabled Innovation: A Moderated Moderated-Mediation Model with Techno-Invasion, Cyberslacking and Employee Age
Assessing Gender Perception Differences in Color Combinations in Digital Visual Interfaces Using Eye tracking - The Case of HUD
Exploring Digital Affordances in Online Mental Health Resources: A Scoping Review of Methodologies and Populations
Integrated Recognition Assistant Framework Based on Deep Learning for Autonomous Driving: Human-Like Restoring Damaged Road Sign Information
Usability of Online Assistance From Semiliterate Users' Perspective
An Empirical Analysis of Factors Affecting OTT Service Users' Switching Intention: Focusing on Netflix and the Perspective of the Push-Pull-Mooring Framework
The Influence of Robot Social Behaviors on Second Language Learning in Preschoolers
The Twofold Role of Legal Liability Misattribution on Intention to Buy Automated Vehicles: A Survey in China
Remote Infrared Audible Signage System
The design strategies of Chinese information display in supervisory control systems
Smartphones and Tablets: Regulations, Routines, and Habits of Spanish Families
Just Sit Back and Watch: Large Disparities between Video and Face-to-face Interview Observers in Applicant Ratings
Improving the Design of Ambient Intelligence Systems: Guidelines Based on a Systematic Review
Individual Characteristics and Their Effect on Predicting Mu Rhythm Modulation
TouchWheel: Enabling Flick-and-Stop Interaction on the Mouse Wheel
The Impact of Usability Reports and User Test Observations on Developers' Understanding of Usability Data: An Exploratory Study
Virtual Reality Based Decision Support Model for Production Process of Museum Exhibition Projects
A Cognitive Modeling Approach to Decision Support Tool Design for Anesthesia Provider Crisis Management
How Post 90's Gesture Interact with Automobile Skylight
AI vs. Human Voices: How Delivery Source and Narrative Format Influence the Effectiveness of Persuasion Messages
Effects of Luminosity Contrast and Stimulus Duration on User Performance and Preference in a P300-Based Brain-Computer Interface
Bringing Design Patterns to Life: Applying Christopher Alexander's Theory of Living Structure in HCI
The Role of Body Postures in the Recognition of Emotions in Contextually Rich Scenarios
An Investigation of Text Throughput Speeds Associated with Pocket PC Input Method Editors
Adaptive Education System for Drama Education in College Education System Based on Human-Computer
Reliability and Validity Study of an Augmented Reality Supported Mathematics Education Attitude Scale
Absence of Inertial Load on Hand Decreases Task Performance in Virtual Reality Interaction
Taking Algorithmic (Vs. Human) Advice Reveals Different Goals to Others
The Expanded Me: Impact of Smartphone Use on Adolescents' Self-Expansion Via Smartphone
How to Create an Area When Playing against a Machine
Experience-Based Constructionism as a Basis for HCI Education: A Case Study
A Comparative Evaluation of User Preferences for Extra-User Interfaces
The effects of withholding information about implementation details on the design of a human-computer interface
Simulating Network Delays: Applications, Algorithms, and Tools
The Effect of Online Customization on Consumers' Happiness and Purchase Intention and the Mediating Roles of Autonomy, Competence, and Pride of Authorship
Working conditions and mental strain of automation personnel
An Augmented Reality-Assisted Therapeutic Healthcare Exercise System Based on Bare-Hand Interaction
Narrative Structure and Player Experience in Role-Playing Games
Mobile Instant Messengers and Middle-Aged and Elderly Adults in Taiwan: Uses and Gratifications
Personality Affects Dispositional Trust and History-Based Trust in Different Ways
An Integrated Model of Voice-User Interface Continuance Intention: The Gender Effect
A Review of Augmented Reality Heads Up Display in Vehicles: Effectiveness, Application, and Safety
An Affordance-Based Model of Human Action Selection in a Human-Machine Interaction System with Cognitive Interpretations
Content Prioritization Based on Usage Pattern Analysis
Developing and Validating a Model for Assessing Autonomous Vehicles Acceptance
Impact of Live Chat Service Quality on Behavioral Intentions and Relationship Quality: A Meta-Analysis
A Comparative Study Between Tablet and Laptop PCs: User Satisfaction and Preferences
Query-By-Object Interface for Information Requirement Elicitation in M-Commerce
Stimulating Suspense in Gamified Virtual Reality Sports: Effect on Flow, Fun, and Behavioral Intention
Interactive Web Documentaries: A Case Study of Video Viewing Behaviour on iOtok
Enterprise Social Media Use and Employee Creativity: Moderating Role of Innovative Culture
How Do Short-Form Video Creators Select Media Platforms? Research Based on the Extended UTAUT Model
Ethical Challenges for Human-Agent Interaction in Virtual Collaboration at Work
Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones
Operational Performance and Subjective Preferences of Elderly Users in Intelligent Interactive Interfaces: A Systematic Review
Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games
Exploring College Students' Perceptions of Privacy and Security in Online Learning: A Comprehensive Questionnaire-Based Study
Factors affecting user tolerance for voice mail message transmission delays
Game Difficulty Adaptation and Experience Personalization: A Literature Review
Pedestrian and Passenger Interaction with Autonomous Vehicles: Field Study in a Crosswalk Scenario
A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education
The Pi-CON Methodology Applied: Operator Errors and Preference Tracking of a Novel Ubiquitous Vital Signs Sensor and Its User Interface
From Overwhelm to Quiet Quitting: Exploring the Impact of Technological Overload, Technological Work Burnout, and Poor Work-Life Balance
Is Anthropomorphism Better for Older People? Exploring the Effects of Anthropomorphic Companion Robots on Satisfaction
Effects of the Interactive Experience in the B2B E-Commerce Setting
State-of-the-Art Human-Computer-Interaction in Metaverse
Effects of Duration of Immersion in a Virtual Reality Environment on Postural Stability
Narrative and Behavioral Engagement as Indicators for the Effectiveness of Intentionally Designed Virtual Simulations of Interpersonal Interactions
How Do Initial and Interactive Social Cues Increase Customers' Continuance Usage Intention of Chatbots?
Usability of an Intelligent Sit-Stand Desk in Office Teleworkers
Effect of Social Identification on Esports Viewers Behaviours
RETRACTED ARTICLE: Developing a Stressor Strain Outcome Model That Predicts Fake News Sharing Behaviour on Social Media: The Mediating Role of Social Media Exhaustion
Motivating Learning Through Digital Apps: The Importance of Relatedness Satisfaction
Personal Usability Constructs: How People Construe Usability Across Nationalities and Stakeholder Groups
Learning Virtual Community Loyalty Behavior From a Perspective of Social Cognitive Theory
Acceptance of Assistive Technology by Special Education Teachers: A Structural Equation Model Approach
Implicit Interaction with an Autonomous Personal Mobility Vehicle: Relations of Pedestrians' Gaze Behavior with Situation Awareness and Perceived Risks
Technophobia: How Students' Technophobia Impacts Their Technology Acceptance in an Online Class
Formal Modeling and Reconfiguration of User Interfaces for Reduction of Errors in Failure Handling of Complex Systems
Search Result Clustering Using Informatively Named Entities
Challenges of Capturing Natural Web-Based User Behaviors
Users' Experiences of Algorithm-Mediated Public Services: Folk Theories, Trust, and Strategies in the Global South
Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area
Effect of Virtual Reality Training on Cognitive Function and Motor Performance in Older Adults With Cognitive Impairment Receiving Health Care: A Randomized Controlled Trial
How Familiarity, Ease of Use, Usefulness, and Trust Influence the Acceptance of Generative Artificial Intelligence (AI)-Assisted Travel Planning
A Unified Human-Computer Interaction Requirements Analysis Framework for Complex Socio-technical Systems
More Familiar or Unfamiliar? Exploring the Impact of Adding Avatars to Three-Dimensional Collaborative Virtual Environments on Peer Social Presence
The Impact of Virtual Reality on Curiosity and Other Positive Characteristics
Exploring Multidimensional Conceptualization of Social Presence in the Context of Online Communities
Multimedia Teaching Mode in Colleges and Universities Based on Psychology-Based Human-Computer Interaction Interface Design
Can a Video Game with a Fictional Minority Group Decrease Intergroup Biases towards Non-Fictional Minorities? A Social Neuroscience Study
Explaining Instant Messaging Continuance Intention: The Role of Personality
AI-Driven Marketing Personalization: Deploying Convolutional Neural Networks to Decode Consumer Behavior
Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players
Using Live Video Streaming in Online Tutoring: Exploring Factors Affecting Social Interaction
Deciphering the Mind of the CEO: Is Artificial Intelligence a Valuable Investment in Customer Acquisition?
Extending the UTAUT Model of Tencent Meeting for Online Courses by Including Community of Inquiry and Collaborative Learning Constructs
Book Review: Handbook of Human Factors in Web Design, 2005
Optimal Control Strategies for an SSVEP-Based Brain-Computer Interface
Integration of Adaptable and Adaptive Approaches for Interface Personalization Through Collaborative Menu
Multiscreen Social TV System: A Mixed Method Understanding of Users' Attitudes and Adoption Intention
Study of User Search Activities With Two Discovery Tools at an Academic Library
Exploring the Role of AR Cognitive Interface in Enhancing Human-Vehicle Collaborative Driving Safety: A Design Perspective
Voice Orientation Recognition: New Paradigm of Speech-Based Human-Computer Interaction
Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos
Improving SSVEP-BCI System Interaction Efficiency: Design Recommendations for Shape of Visual Stimuli and Number of Auxiliary Stimuli
Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
ChatGPT as an Academic Writing Tool: Factors Influencing Researchers' Intention to Write Manuscripts Using Generative Artificial Intelligence
Sense of Self-Agency and Other-Agency Under Social Interaction Contexts
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop
Implications for Design of Computer Interfaces for Chinese Users in Mainland China
Analysis of User Experience of Hand Gestures for Interaction with Wearable Devices
Rethinking Conversation Styles of Chatbots from the Customer Perspective: Relationships between Conversation Styles of Chatbots, Chatbot Acceptance, and Perceived Tie Strength and Perceived Risk
Human-Computer Interaction and Digital Literacy Promote Educational Learning in Pre-school Children: Mediating Role of Psychological Resilience for Kids' Mental Well-Being and School Readiness
Mobile Interface Design Patterns and Attentional Maps
Spatialized Vibrotactile Feedback Improves Goal-Directed Movements in Cluttered Virtual Environments
Co-designing Digital Games Across the Boundary of Childhood and Youth
Case Study of China's Compulsory Education System: AI Apps and Extracurricular Dance Learning
Toward More Comprehensive Chinese Internet Users' Studies: Translation and Validation of the Chinese-Mandarin Version of the 8-Item Information Retrieval on the Web Self-Efficacy Scale (Ch-IROWSE)
When Young Scholars Cooperate with LLMs in Academic Tasks: The Influence of Individual Differences and Task Complexities
Continuous Error Timing in Automation: The Peak-End Effect on Human-Automation Trust
Multimodal Intelligent Eye-Gaze Tracking System
Teach Yourself to Learn (Facial) Expressions: An Acceptability and Usability Study of an App Teaching Facial Emotion Recognition Skills to Autistic Children
Beyond the Desktop Metaphor: Design Integrated Digital Work Environments by Victor Kaptelinin
The Mediating Role of Parasocial Relationship in Customer Services Chatbots Among Millennials and Gen Z Population
Analysing IoT Data for Anxiety and Stress Monitoring: A Systematic Mapping Study and Taxonomy
The Social Media Party: Fear of Missing Out (FoMO), Social Media Intensity, Connection, and Well-Being
Does Self-Disclosing to a Robot Induce Liking for the Robot? Testing the Disclosure and Liking Hypotheses in Human-Robot Interaction
A Heterophenomenological Framework for Analyzing User Experiences with Affordances
Evaluate Space after Covid-19: Smart City Strategies for Gamification
Using Social Media to Cope with Psychological Distress and Fear of Missing Out: The Role of Social Media Reward Expectancies in Social Media Addiction
Decision Support for Indexing and Retrieval of Information in Hypertext Systems
Connecting the Dots: Exploring the Interplay of Visual and Non-Visual Cues in Social Commerce for Jordanian Entrepreneurial Lodgings
Effect of AI Chatbot's Interactivity on Consumers' Negative Word-of-Mouth Intention: Mediating Role of Perceived Empathy and Anger
Kinematic Analysis of Cursor Trajectories Controlled With a Touchpad
Improving Trust in AI with Mitigating Confirmation Bias: Effects of Explanation Type and Debiasing Strategy for Decision-Making with Explainable AI
Human-Computer Interaction in Smart Classrooms: Enhancing Educational Outcomes in Chinese Higher Education
Muscular loading and subjective ratings of muscular tension by novices when typing with standard and split-design computer keyboards
How May I Interrupt? Linguistic-Driven Design Guidelines for Proactive in-Car Voice Assistants
Warning Apps for Road Safety: A Technological and Economical Perspective for Autonomous Driving - The Warning Task in the Transition from Human Driver to Automated Driving
Time Pressure and User Ratings on Consumers' Choice and Eye Fixations
The Influence of Network Structural Properties on Information Dissemination Power in Microblogging Systems
Attributions of Responsibility Toward Computing Technology: The Role of Interface Social Cues and User Gender
Mobile Internet Services from Consumers' Perspectives
How Depth of Field in Screen Images Affects Egocentric Distance Perception
Performance Benefits of Simultaneous Over Sequential Menus as Task Complexity Increases
Designing Assessmake21 for Self-Reflection in Maker Education: Insights from a Design Case
Updating Fitts' Law to Account for Restricted Display Field of View Conditions
Gerry Stahl. Group Cognition: Computer Support for Building Collaborative Knowledge
From a Morning Forest to a Sunset Beach: Understanding Visual Experiences and the Roles of Personal Characteristics for Designing Relaxing Digital Nature
Human-Computer Interaction in Times of Grief: Unveiling Support Processes Among COVID-19 Bereaved Users in a Facebook Group Through Netnography
Effects of Autonomous Driving Context and Anthropomorphism of in-Vehicle Voice Agents on Intimacy, Trust, and Intention to Use
Area Design of Keyboard Layout for Comfortable Texting Ability with the Thumb Jacobian Matrix
Would You Like to Listen to My Music, My Friend? An Experiment on AI Musicians
Design of Naamya: Human-Centered Design of a Bend Gesture-Based Digital Drawing Tool for Individuals with Blindness or Low Vision to Draw Primitive Geometric Shapes
Providing Dual Awareness using Multimodal Cues for Collaborative Manipulation in Virtual Environments
Design and evaluation of visualization support to facilitate association rules modeling
Human Body as the Medium in Dance Movement
Percentage of procedural knowledge acquired as a function of the number of experts from whom knowledge is acquired for diagnosis, debugging, and interpretation tasks
A Feedback Information-Theoretic Approach to the Design of Brain-Computer Interfaces
Uncanny Valley Curve or Linear Relationship? The Different Influences of Robots' Human-Likeness on Mind Perception and Visuospatial Perspective-Taking
Designing Inclusive Interfaces Through User Modeling and Simulation
Analysis of Distance Collaboration Modalities: Alternatives to Meeting Face-to-Face
Sharing the Roads: Robot Drivers (Vs. Human Drivers) Might Provoke Greater Driving Anger When They Perform Identical Annoying Driving Behaviors
Comparing Visual Encodings for the Task of Anomaly Detection
Book Review: User Interface Design and Evaluation by Stone, Jarrett, Woodroffe, & Minocha
Take over Gradually in Conditional Automated Driving: The Effect of Two-stage Warning Systems on Situation Awareness, Driving Stress, Takeover Performance, and Acceptance
Design and Evaluation of Pen Body Commands
Reexamining the Factors for Trust in Cultivating Online Customer Repurchase Intentions: The Moderating Effect of Perceived Waiting
Approaches to Measuring the Difficulty of Games in Dynamic Difficulty Adjustment Systems
Privacy Literacy on Social Media: Its Predictors and Outcomes
Evaluation of Shoulder Muscular Fatigue Induced During VDT Tasks
EduGene: A UIDP-Based Educational App Generator for Multiple Devices and Platforms
Interactive Persuasive Systems: A Perspective on Theory and Evaluation
Evaluating Pilot Mental Workload Using fNIRS-Based Functional Connectivity Features with a Deep Residual Shrinkage Network Under Emergency Flight Scenarios
Investigation of an EEG-based Indicator of Skill Acquisition as Novice Participants Practice a Lifeboat Maneuvering Task in a Simulator
A Preliminary Study of Voicebot to Assist ADHD Children in Performing Daily Tasks
Using Chained Views and Follow-Up Queries to Assist the Visual Exploration of the Web of Big Linked Data
Human-Computer Interaction Strategies to Alleviate Information Overload in Business Contexts
Does Luxury Fashion Shape Consumers' Perception Differently in the Real World Versus the Metaverse? A Comparative Study on Wearer Evaluation
AR Smart Glasses: The Feeling of Groundedness Mediator Effect
Naturalistic Decision Making for Power System Operators
Power of the Swipe: Why Mobile Websites Should Add Horizontal Swiping to Tapping, Clicking, and Scrolling Interaction Techniques
A Method of Human Reliability Assessment Based on Systemic-Structural Activity Theory
Use of Reference Frame and Movement Pattern in Haptically Enhanced 3D Virtual Environment
An Investigation Into the Relationship Between Texture and Human Performance in Steering and Gesture Input Tasks
Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives
Dancing with Words: Using Animated Text for Captioning
From Receiver to Creator: Examining the Trade-Off Between Value Co-Creation Behavior and Perceived Privacy Boundaries on User-Generated Content Platforms
HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality
Flight Deck Interval Management Delegated Separation Using Equivalent Visual Operations
Toward an Objective Linguistic-Based Measure of Perceived Embodied Conversational Agent Power and Likeability
Why Majorities Are Silent but Minorities Are Loud: An Empirical Approach to Opinion Interactions in Online Communities
Kanshinji Antenna: A Japanese-language Concept Search System
The Effect of Avatar Self-Integration on Consumers' Behavioral Intention in the Metaverse
Mapping Human-Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years
Interactive Visual Exploration of Big Relational Datasets
Development and Patient User Experience Evaluation of an mHealth Informational App for Osteoporosis