yusuke1997/dblp-id-title huggingface dataset:
Technology Acceptance Model: Assessing Preservice Teachers' Acceptance of Floor-Robots as a Useful Pedagogical Tool
Generative Artificial Intelligence in Educational Game Design: Nuanced Challenges, Design Implications, and Future Research
Fast and Slow: Using Spritz for Academic Study?
A Meta-Analysis of Learning and Moderator Variables in Flipped Education
Learning Analytics Intervention Improves Students' Engagement in Online Learning
ChatGPT as a Language Learning Tool: An Emerging Technology Report
Institutional Entrepreneurship in Loosely Coupled Systems: The Subject Position of MOOC Entrepreneurs and Their Interpretive Struggles in a Norwegian Context
Teachers' Initial Orchestration of Students' Dynamic Geometry Software Use: Consequences for Students' Opportunities to Learn Mathematics
Determinants of Students' Intention to Continue Using Online Private Tutoring: An Expectation-Confirmation Model (ECM) Approach
Hooks and Shifts: A Dialectical Study of Mediated Discovery
A Pedagogical Perspective on Big Data and Learning Analytics: A Conceptual Model for Digital Learning Support
Teaching with Videogames: How Experience Impacts Classroom Integration
The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay
Creativity and Technology in Education: An International Perspective
Learning to See: Making Sense of the Mathematics of Change in Middle School
What instruments do researchers use to evaluate LXD? A systematic review study
"Visual Math: The Function Web Book" by Yerushalmy, M., Katriel, H., and Shternberg, B. (2002). Published by CET, Ramat Aviv, Israel. www.cet.ac.il/math/function/english
Video Analytics in Digital Learning Environments: Exploring Student Behaviour Across Different Learning Contexts
Systematic Review on Educational Data Mining in Educational Gamification
Bridging the Digital Competence Gap: A Comparative Study of Preservice and In-Service Teachers in Lebanon Using the DigCompEdu Framework
A Framework for Classifying Replication Studies in Educational Technologies Research
Pre-service Teachers' Use of General Social Networking Sites Linked to Current Scenarios: Nature and Characteristics
"If You Can Turn a Rectangle into a Square, You Can Turn a Square into a Rectangle ..." Young Students Experience the Dragging Tool
Mathematical Modeling for Preservice Teachers: A Problem from Anesthesiology
Dragging in a Dynamic Geometry Environment Through the Lens of Variation
The Effect of Problem-Based Learning Method Supported by Web 2.0 Tools on Academic Achievement and Critical Thinking Skills in Teacher Education
Video Analytics in Moodle Using xAPI
Bringing Abstract Academic Integrity and Ethical Concepts into Real-Life Situations
Predicting Student Success: A Naïve Bayesian Application to Community College Data
Adults' Self-Regulatory Behaviour Profiles in Blended Learning Environments and Their Implications for Design
Validation of Solutions of Construction Problems in Dynamic Geometry Environments
Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills
Design of Interactive Diagrams Structured Upon Generic Animations
Computer Tools for Interactive Mathematical Activity in the Elementary School
moocRP: Enabling Open Learning Analytics with an Open Source Platform for Data Distribution, Analysis, and Visualization
Understanding Student Perceptions of Artificial Intelligence as a Teammate
Experience API: Flexible, Decentralized and Activity-Centric Data Collection
Computational Diversions: The Game of HullGrams
Tablets, Plants, and Primary School Students: A Study
Academic Versus Non-academic Emerging Adult College Student Technology Use
Fostering Hooks and Shifts: Tutorial Tactics for Guided Mathematical Discovery
Some didactical and Epistemological Considerations in the Design of Educational Software: The Cabri-euclide Example
Disconnected Connections of Learning Beyond Formal Schooling Through Human-Computer-Human Interactions
'They want You to Read Their Work': Teachers' and Students' Perspectives on the Use of AI for School Feedback
Graphical Interface of Knowledge Structure: A Web-Based Research Tool for Representing Knowledge Structure in Text
Supporting the Evolution of Mathematical Meanings: The Case of Non-Euclidean Geometry
The Internet and K-12 Education: Capturing Digital Metrics During the COVID-19 Era
Education Data Mining on PISA 2015 Best Ranked Countries: What Makes the Students go Well
Online Resources in Mathematics, Teachers' Geneses and Didactical Techniques
The Effect of a Teacher's Mindset on the Cascading Zones of Proximal Development: A Systematic Review
Network of Influences in an Implementation of a Mathematics Curriculum Innovation
A Large-Scale Study to Profile Teachers' Use of Games in the Classrooms: From Concerns to Adoption
Project NEO : A Video Game to Promote STEM Competency for Preservice Elementary Teachers
Challenges for IT-Enabled Formative Assessment of Complex 21st Century Skills
An 'Emergent Model' for Rate of Change
FADE-CTP: A Framework for the Analysis and Design of Educational Computational Thinking Problems
The Effect of Flipped Classroom on Students' Engagement
Young Children's Use of Personalized Technologies: Insights From Teachers and Digital Software Designers in Japan
Investigating the Potential of Computer Environments for the Teaching and Learning of Functions: A Double Analysis from Two Research Traditions
A Comprehensive Review of Empirical and Dynamic Wildfire Simulators and Machine Learning Techniques used for the Prediction of Wildfire in Australia
Personal Excursions: Investigating the Dynamics of Student Engagement
Introduction to the Special Issue: Textbook Content and Organization - Why it Matters to Reading Comprehension in Elementary Grades?
Task Speed and Accuracy Decrease When Multitasking
"Do You Think You Have What it Takes?" - Exploring Predictors of Pre-Service Teachers' Prospective ICT Use
An Analysis of Comprehension Strategies and Skills Covered within Grade 3-5 Reading Textbooks in the United States
Student Engagement in the HyFlex and Online Classrooms: Lessons from the COVID-19 Pandemic
On the use of computational tools to promote students' mathematical thinking
Cyberloafing in the Online Synchronous Lessons: Exploring Variables Associated with University Students' Cyberloafing Behaviors
Digital Tools for Algebra Education: Criteria and Evaluation
Graphic Calculators and Micro-Straightness: Analysis of a Didactic Engineering
Computational Diversions: Turtle Really and Truly Escapes the Plane
Knowing and Learning with Technology (and on Wheels!): An Introduction to the Special Issue
Unleashing the Power of Predictive Analytics to Identify At-Risk Students in Computer Science
Making Constructionism Work in the Classroom
Development and Validation of a Tool to Measure Learners' Sense of Control in Online Classes
Implementing Bring Your Own Device (BYOD) Model in Flipped Learning: Advantages and Challenges
A Herrick Among Mathematicians or Dynamic Geometry as an Aid to Proof
Computational Diversions: The Return of the Spherical Turtle
Can Teachers' Identities Come to the Rescue in the Fourth Industrial Revolution?
Mathematics Education & Digital Technologies: Facing the Challenge of Networking European Research Teams
Exploring Student Activity with Learning Analytics in the Digital Environments of the Nebrija University
Correction to: Implementation and Assessment Methodologies of Teachers' Training Courses for STEM Activities
Keypresses and Mouse Clicks: Analysis of the First National Computer-Based Writing Assessment
Using Chronologically Oriented Representations of Discourse and Tool-Related Activity as an Instructional Method with Student Teachers
Just give me a computer and i will move the earth: Programming as a catalyst of a cultural revolution in the mathematics classroom
Fueling Prediction of Player Decisions: Foundations of Feature Engineering for Optimized Behavior Modeling in Serious Games
The Role of Strategy Knowledge for the Application of Strategies in Complex Problem Solving Tasks
Correction: Video Analytics in Digital Learning Environments: Exploring Student Behaviour Across Different Learning Contexts
It's a Tool Not a Crutch: A Pilot Generative AI Intervention to Enhance Pre-service Teachers' Self-efficacy and AI Literacy
An Analysis of Reading Comprehension Questions in Kenyan English Textbooks
Using Social Virtual Reality in Teaching Intercultural Communication
Generating Conjectures in Dynamic Geometry: The Maintaining Dragging Model
Announcement: Educational Interfaces Between Mathematics and Industry Study
Factors Promoting and Inhibiting Teachers' Perception of Success in Online Teaching During the Covid-19 Crisis
Predicting Group Performance Using Process Data in a Collaborative Assessment
Web-Based Training and the Roles of Self-Explaining, Mental Effort, and Smartphone Usage
Complex calculators in the classroom: theoretical and practical reflections on teaching pre-calculus
Usable and Useful Help in Literature Database Search? A Pedagogical Implementation and the Evaluation of an Interactive Screencast for Iraqi University Students
Malleability of Spatial Reasoning With Short-Term and Long-Term Robotics Interventions
A Usability Evaluation of a Serious Game for Tackling Bullying and Cyberbullying in Primary Education by Pre-service Teachers
The Digital/Technological Connection with COVID-19: An Unprecedented Challenge in University Teaching
The Effect of Highly Scaffolded Versus General Instruction on Students' Exploratory Behavior and Arousal
Cognition and Spatial Concept Formation: Comparing Non-digital and Digital Instruction Using Three-Dimensional Models in Science
North Pole Adventures
Metaphorical Objects in Advanced Mathematical Thinking
Sociograms: An Effective Tool For Decision Making in Social Learning
Mediating Teacher Professional Learning with a Learning Analytics Dashboard and Training Intervention
The Contribution of FLIGBY to the Entrepreneurial Learning Outcomes
Empowering Medical Educators: A UTAUT Analysis of Technology Adoption in Inquiry-Based Learning
Playing an Augmented Reality Escape Game Promotes Learning About Fake News
The Effect of Online Tasks for Algebra on Student Achievement in Grade 8
Do Teachers Find Dashboards Trustworthy, Actionable and Useful? A Vignette Study Using a Logs and Audio Dashboard
Do Institutional Social Networks Work? Fostering a Sense of Community and Enhancing Learning
Students' Digital Media Self-Efficacy and Its Importance for Higher Education Institutions: Development and Validation of a Survey Instrument
Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting
Undistracted Reading, Not More or Less: The Relationship Between High School Students' Risk of Smartphone Addiction and Their Reading Habits
Online Graduate Teacher Education: Establishing an EKG for Student Success Intervention
An Emerging Technology Report on Computational Toys in Early Childhood
Disentangling the Relationship Between Ability and Test-Taking Effort: To What Extent the Ability Levels Can Be Predicted from Response Behavior?
Pre-Service Teachers' Beliefs on the Subject-Specific Use of Digital Media in Biology Classrooms
New Objectives for Smart Classrooms from Industry 4.0
Group Formation Techniques in Computer-Supported Collaborative Learning: A Systematic Literature Review
MOOCs for Research: The Case of the Indiana University Plagiarism Tutorials and Tests
Learning Online: A Comparison of Different Media Types
The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play
Formative Evaluation of an Interactive Personalised Learning Technology to Inform Equitable Access and Inclusive Education for Children with Special Educational Needs and Disabilities
Reaching the Unreachable: Technology and the Semantics of Asymptotes
The Pre-designed Lesson: Teaching with Transdisciplinary Pedagogical Templates (Tpts)
Correction to: The Acceptance of Learning Management Systems and Video Conferencing Technologies: Lessons Learned from COVID‑19
Leveraging Google Gemini as a Research Writing Tool in Higher Education
Inaugural Editorial for Technology, Knowledge and Learning
Predicting Learning in a Multi-component Serious Game
Development Process of a Praxeology for Supporting the Teaching of Proofs in a CAS Environment Based on Teachers' Experience in a Professional Development Course
The Patterns of School Improvement in Digitally Innovative Schools
Overcoming the PBL Assessment Challenge: Design and Development of the Incremental Thesaurus for Assessing Causal Maps (ITACM)
Gamification Design in Education: What Might Give a Sense of Play and Learning?
Affective State Analysis During Online Learning Based on Learning Behavior Data
The Impact of Teacher Privileging on Learning Differentiation with Technology
Impact of an Emergency Remote Teaching Model on Students' Academic Performance During COVID-19
How does 'dragging' affect the learning of geometry
An Atom is Known by the Company it Keeps: A Constructionist Learning Environment for Materials Science Using Agent-Based Modeling
Technology Enhanced Teaching and Learning: Exploration of Faculty Adaptation to iPad Delivered Curriculum
Research Trends in Teaching Analytics: Bibliometric Mapping and Content Analysis
Gamification Applications in E-learning: A Literature Review
Information Communication Technology in schools: Students Exercise 'Digital Agency' to Engage with Learning
Methodological Elements for the Implementation of Data Acquisition Systems as Support for Experimental Activity in the Physics Teaching
Metapholio: A Mobile App for Supporting Collaborative Note Taking and Reflection in Teacher Education
Drivers of Digital Realities for Ongoing Teacher Professional Learning
Learners' Needs in Online Learning Environments and Third Generation Learning Management Systems (LMS 3.0)
Postgraduate Students' Experiences on the Use of Moodle and Canvas Learning Management System
Recursion - or, Better Computational Thinking Through Laughter
Transformations in Teachers' Views in One-to-One Classes - Longitudinal Case Studies
MOOCs: Origins, Concept and Didactic Applications: A Systematic Review of the Literature (2012-2019)
Technological Pedagogical Content Knowledge Practices in Higher Education: First Impressions of Preservice Teachers
Media and Technology in Preschool Classrooms: Manifesting Prosocial Sharing Behaviours When Using iPads
Flipping the Economics Class in a Teacher Education Course
Design Elements of Conflict: A Design Study of a Gamified Smartphone Application for Employee Onboarding
Voluntary E-Learning Exercises Support Students in Mastering Statistics
The Co-Emergence of Machine Techniques, Paper-and-Pencil Techniques, and Theoretical Reflection: A Study of Cas use in Secondary School Algebra
Implementation and Evaluation of an Adaptive Learning Environment Designed According to Learner Characteristics: A Study on Primary School Social Studies Teaching
Logo Vignettes: Early Teachable Moments
Teacher Training in Educational Robotics: The ROBOESL Project Paradigm
Faculty's Formal and Informal Learning Experiences During the Transition of a New Learning Management System at a Community College: A Case Study
Designing Effective Digital Learning Environments: Toward Learning Analytics Design
Delving into the Nature of Problem Solving Processes in a Dynamic Geometry Environment: Different Technological Effects on Cognitive Processing
Teacher Talk: simschool Implementation in Teacher Education
Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
An error-analysis study from an EFL writing context: Human and Automated Essay Scoring Approaches
An Analysis of Student Skills and Teacher Practices Across Writing Textbooks in Grades 4 and 5
Connecting the equals sign
The Help-Seeking Scale for Online Learning Environment (HSOLE): Validity and Reliability
Evolution and Identification from a Bibliometric Perspective of the Use of Robots in the Intervention of Children with ASD
Short, Long, and Segmented Learning Videos: From YouTube Practice to Enhanced Video Players
Assessing the Effectiveness of the Use of Mobile Technology in a Collegiate Course: A Case Study in M-learning
Teachers' Readiness to Adopt Mobile Learning in Classrooms: A Study in Greece
Analysis of Trends in the Application of Augmented Reality in Students with ASD: InTellectual, Social and Conceptual Structure of Scientific Production Through WOS and Scopus
Can We Ethically Influence Learning Processes by Technology? Effects of Interruptions on Knowledge Assessment
Exploring the Mathematical Model of the Thumbaround Motion by GeoGebra
A Preliminary Investigation of the Influences of Refutation Text and Instructional Design
Flipped Classroom Versus Traditional Textbook Instruction: Assessing Accuracy and Mental Effort at Different Levels of Mathematical Complexity
Barriers and Facilitators of Robot-Assisted Education in Higher Education: A Systematic Mixed-Studies Review
Teachers as Creators of Digital Multimedia Learning Materials: Are they Aligned with Multimedia Learning Principles
Competent Workplace Mathematics: How Signs Become Transparent in Use
Elliptical Wheels
A Study on the Actual Use of Digital Competence in the Practicum of Education Degree
Connection, Translation, Off-Loading, and Monitoring: A Framework for Characterizing the Pedagogical Functions of Educational Technologies
The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving
Engaging Students Through Educational Podcasting: Three Stories of Implementation
The Role of Achievement Goals and Self-regulated Learning Behaviors in Clinical Reasoning
Supporting Project-Based Learning Through the Virtual Internship Author (VIA)
Gaming the Classroom: Identifying Mathematics Teacher's Disposition, Support, and Efficacy in Digital Game-Based Learning Integration
Integrating STEM Opportunities for Young Learners
What Factors Contribute to Effective Online Higher Education? A Meta-Review
A Cross Cultural Perspective on Information Communication Technologies Learning Survey
The Effect of Area Measurement Tools on Student Strategies: The Role of a Computer Microworld
Comments on The Co-emergence of Machine Techniques, Paper-and-Pencil Techniques, and Theoretical Reflection
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education
Inferring Learning from Big Data: The Importance of a Transdisciplinary and Multidimensional Approach
Connecting and Integrating Theoretical Frames: The TELMA Contribution
Education Systems in the Digital Age: The Need for Alignment
The Changing Importance of Factors Influencing Students' Choice of Study Mode
The Idea That Digital Remote Learning Can Happen Anytime, Anywhere in Forced Online Teacher Education is a Myth
What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game
Automated Generation of Equations for Linkage Loci in a Game Physics System
An "Instrumental Approach" to Study the Integration of a Computer Tool Into Mathematics Teaching: the Case of Spreadsheets
Role of Interaction in Enhancing the Epistemic Utility of 3D Mathematical Visualizations
The Calculator as a Cognitive Tool: Upper-Primary Pupils Tackling a Realistic Number Problem
Multiple Agent Designs in Conversational Intelligent Tutoring Systems
Where do Fractions Encounter their Equivalents? - Can this Encounter Take Place in Elementary-School?
Interactions Between Cognitive Psychology, Educational Technology, and Computing in the Digital Age
Curriculum, Classroom Practices, and Tool Design in the Learning of Functions Through Technology-Aided Experimental Approaches
How Does Flipping Classroom Foster the STEM Education: A Case Study of the FPD Model
Virtual Reality-Based Training: Case Study in Mechatronics
Artificial Intelligence and Digital Ecosystems in Education: A Review
Correction: Digital Competence of Higher Education Students as a Predictor of Academic Success
Flying in a floating (point) world
The Link Between Science Teacher Candidates' Understandings of the Nature of Science and Their Epistemic Beliefs
Promoting Students' Collective Cognitive Responsibility through Concurrent, Embedded and Transformative Assessment in Blended Higher Education Courses
Teacher Professional Development and Student Reading Comprehension Outcomes: The Heterogeneity of Responsiveness to Text Structure Instruction in Grade 2
Teachers' First-Year Experience with Chromebook Laptops and Their Attitudes Towards Technology Integration
Students' Reasoning About One-Object Stochastic Phenomena in an ICT-Environment
Computing the Average Square: An Agent-Based Introduction to Aspects of Current Psychometric Practice
Co-design: From Understanding to Prototyping an Adaptive Learning Technology to Enhance Self-regulated Learning
Measurement in Learning Games Evolution: Review of Methodologies Used in Determining Effectiveness of Math Snacks Games and Animations
Examining the Emotional Semantic Orientation of Gifted Students Towards the Flipped Learning Model
Robot Manipulations: A Synergy of Visualization, Computation and Action for Spatial Instruction
The Predictive Effect of Digital Literacy, Self-Control and Motivation on the Academic Achievement in the Science, Technology and Society Learning Area
Application of Robotics in Autistic Students: A Pilot Study on Attention in Communication and Social Interaction
Try to esCAPE from Cybersecurity Incidents! A Technology-Enhanced Educational Approach
ICMI Awards
Software Tools for Geometrical Problem Solving: Potentials and Pitfalls
A Hybrid SEM-ANN Approach for Predicting the Impact of Psychological Needs on Satisfaction with Generative AI Use
Spelling Errors in Korean Students' Constructed Responses and the Efficacy of Automatic Spelling Correction on Automated Computer Scoring
Relationships Between Semiotic Representational Transformations and Performance Outcomes in Digital Math Games
Student Facing Dashboards: One Size Fits All?
Enhancing Access to Educational Data for Educators and Learning Designers: Staged Evaluation of the Academic Analytics Tool
Two-Parameter Universes. Part 2. Picture a Quadratic Polynomial..
Advances in Video Analytics
A coloured window on pre-service teachers' conceptions of rational numbers
Elementary Approaches to the Teaching of the Combinatorial Problem of Rectangular Islands
Flip, Slide, or Swipe? Learning Outcomes from Paper, Computer, and Tablet Flashcards
Innovations in Education: Introduction to the Special Section
The DTALE Model: Designing Digital and Physical Spaces for Integrated Learning Environments
Enacting Smart Pedagogy in Higher Education Contexts: Sensemaking through Collaborative Biography
A Road Less Traveled for Designing Rigorous Studies to Identify Effective Technology-Based Reading Interventions
Intention Among Information Technology Professionals to Adopt Paid MOOCs from E-Learning Platforms: An Empirical Study
Digital Teacher Training in the Portuguese National Plan for Digital Development at Schools: A Case Study
S.H. Christensen, C. Didier, A. Jamison, M. Meganck, C. Mitcham and B. Newberry (eds): International Perspectives on Engineering Education: Engineering Education and Practice in Context, Vol. 1, and Engineering Identities, Epistemologies and Values: Engineering Education and Practice in Context, Vol. 2
Female Students in Quantitative Courses: An Exploration of their Motivational Sources, Learning Strategies, Learning Behaviors, and Course Achievement
An Investigation into Smartphone Use of Undergraduate Students in the Academic Environment and Its Predictors
R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment
Leveraging a Sorting Task as a Measure of Knowledge Structure in Bilingual Settings
Design, Implementation, and Evaluation of a Professional Development Program for Teachers to Teach Computational Thinking via Robotics
Health Care Gamification: A Study of Game Mechanics and Elements
Dynamic Triangle Geometry: Families of Lines with Equal Intercepts