yusuke1997/dblp-id-title huggingface dataset:
Association between smartphone use and mental health outcomes among community-dwelling older adults: A 2-year follow-up study
Enterprise resource planning adoption and satisfaction determinants
Would I lie to you? Self-serving lies and other-oriented lies told across different media
Social anxiety and internet use - A meta-analysis: What do we know? What are we missing?
Assessing program-level learning strategies in MOOCs
Programmatic advertising: An exegesis of consumer concerns
Monitoring cognitive development through the assessment of computational thinking practices: A longitudinal intervention on primary school students
Personality and self reported mobile phone use
Assessing e-moderation behavior from synchronous discussion protocols with a multi-dimensional methodology
Using multimedia to teach inservice teachers: Impacts on learning, application, and retention
Effectiveness of image-based mnemonic techniques for enhancing the memorability and security of user-generated passwords
The effect of artificial intelligence tools on EFL learners' engagement, enjoyment, and motivation
Internet use and college adjustment: the moderating role of gender
Introduction to #SocialMedia2
Identifying Indicators of Smartphone Addiction Through User-App Interaction
Using technology to study refugee, conflict-affected, and hard-to-reach populations: Methodological and ethical considerations
How does political engagement on social media impact psychological well-being? Examining the mediating role of social capital and perceived social support
A collaborative user-centered framework for recommending items in Online Social Networks
Too much overload and concerns: Antecedents of social media fatigue and the mediating role of emotional exhaustion
Critical thinking in E-learning environments
Exploring undergraduates' perspectives and flipped learning readiness in their flipped classrooms
Beyond technology: Calling for critical inquiry on the cultural impact(s) of the internet
Size does matter: Effects of in-game advertising stimuli on brand recall and brand recognition
Scaffolding student-generated questions: Design and development of a customizable online learning system
Understanding the impact of eWOM communication through the lens of information adoption model: A meta-analytic structural equation modeling perspective
PTSD's relation with problematic smartphone use: Mediating role of impulsivity
Qualitative spatial reasoning methodology to determine the particular domain of a set of geographic objects
Internet use and job satisfaction
Online social support for "Danqin Mama": A case study of parenting discussion forum for unwed single mothers in China
Investigation of the effects of gender and preparation on quality of communication in Internet support groups
How people do relational reasoning? Role of problem complexity and domain familiarity
An Internet survey for perceptions of computers and the World Wide Web: relationship, prediction, and difference
The role of spatial ability in learning from instructional animations - Evidence for an ability-as-compensator hypothesis
Consumer processing of virtual experience in e-commerce: A test of an integrated framework
Gaming and multimedia applications for environmental crisis management training
"I Believe", "I Think", then "I Will"? Investigating the Mediator Role of Ethical Judgment between internet ethical self-efficacy and ethical behavioral intention
Does forgiveness alleviate depression after being phubbed for emerging adults? The mediating role of self-esteem
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences
Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments
Does online support matter? The relationship between online identity-related support, mattering, and well-being in sexual minority men
Social media use is predictable from app sequences: Using LSTM and transformer neural networks to model habitual behavior
Enabling visual community learning analytics with Internet of Things devices
Enhancing neuroanatomy education using computer-based instructional material
Collaborative learning and mobile devices: An educational experience in Primary Education
Are smartphones detrimental to adolescent sleep? An electronic diary study of evening smartphone use and sleep
The effect of users' tagging motivation on the enlargement of digital educational resources metadata
Examining the impact of deterrence factors and norms on resistance to Information Systems Security
Physical characteristics of digital characters influence group categorization and recognition of affective states
Involve the user! Changing attitudes toward robots by user participation in a robot prototyping process
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
The pedagogical use of information and communication technology in education: a Dutch perspective
Advantages of virtual agents over clinical psychologists during comprehensive mental health interviews using a mixed methods design
The role of Facebook use in mediating the relation between rumination and adjustment after a relationship breakup
An approach of multidisciplinary criteria for modeling alternatives of flexible working
Effect of online review sentiment on product sales: The moderating role of review credibility perception
The effects of Need for Cognition on Internet use revisited
Students' tool-use within a web enhanced course: Explanatory mechanisms of students' tool-use pattern
For whom does online social support matter most? Exploring the joint moderating roles of depressive symptoms and physical functioning in the relationship between online social support and quality of life
Towards a cross-cultural assessment of binge-watching: Psychometric evaluation of the "watching TV series motives" and "binge-watching engagement and symptoms" questionnaires across nine languages
Lean-back and lean-forward online behaviors: The role of emotions in passive versus proactive information diffusion of social media content
Behavioural and economic impacts of end-user computing satisfaction: Innovative work behaviour and job performance of employees
An investigation of the effects of reciprocal peer tutoring
The agony of partner choice: The effect of excessive partner availability on fear of being single, self-esteem, and partner choice overload
Early adolescent Internet game addiction in context: How parents, school, and peers impact youth
The fear of missing out at work: Examining costs and benefits to employee health and motivation
Health literacy and the internet: An exploratory study on the 2013 HINTS survey
Internet addiction in students: Prevalence and risk factors
What makes a video go viral? An analysis of emotional contagion and Internet memes
Psychometric properties of measurements obtained with the Marlowe-Crowne Social Desirability Scale in an Icelandic probability based Internet sample
The Tinder™ stamp: Perceived trustworthiness of online daters and its persistence in neutral contexts
Stoking the Fires of Participation: Extending the Gamson Hypothesis on Social Media Use and Elite-challenging Political Engagement
Partner or subordinate? Sequential risky decision-making behaviors under human-machine collaboration contexts
Modeling the Computing Based Testing domain extending IMS QTI: Framework, models and exemplary implementations
Face Yourself(ie): Investigating selfie-behavior in females with severe eating disorder symptoms
The relations between YouTube addiction, social anxiety and parasocial relationships with YouTubers: A moderated-mediation model based on a cognitive-behavioral framework
Teacher adoption of technology
The influence of personality on Facebook usage, wall postings, and regret
Does game rules work as a game changer? Analyzing the effect of rule orientation on brand attention and memory in advergames
Effect of communication media on developmental relationships: Self-reported and observed behaviors
Weaving the internet together: Imagined communities in newspaper comment threads
Seeing political information online incidentally. Effects of first- and second-level incidental exposure on democratic outcomes
Human communication in customer-agent-computer interaction: Face-to-face versus over telephone
Dating app use, psychological health, and psychological well-being: A systematic review and quantitative meta-analysis
Design challenges in motivating change for sustainable urban mobility
Playing styles based on experiential learning theory
The effect of embedded instruction on solving information problems
Are you awake? Mobile phone use after lights out
Alexithymia, impulsivity, disordered social media use, mood and alcohol use in relation to facebook self-disclosure
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality
Limitations to the rapid adoption of M-payment services: Understanding the impact of privacy risk on M-Payment services
Higher education managers' perspectives on quality management and technology acceptance: A tale of elders, mediators, and working bees in times of Covid-19
An odyssey of virtual global team activity in the experiential learning environment of the Global Enterprise Experience (GEE)
The illusion of reality: How AI-generated images (AIGIs) are fooling social media users
"Being sexy" and the labor market: Self-objectification in job search related social networks
Prejudices, memories, expectations and confidence influence experienced accessibility on the Web
The impact of immersion on the perception of pornography: A virtual reality study
Tell me why are you using social media (SM)! Relationship between reasons for use of SM, SM flow, daily stress, depression, anxiety, and addictive SM use - An exploratory investigation of young adults in Germany
A matter of style? Exploring the effects of parental mediation styles on early adolescents' media violence exposure and aggression
Boosting metacomprehension accuracy in computer-supported learning: The role of judgment task and judgment scope
Profiles of Internet use and parental involvement, and rates of online risks and problematic Internet use among Spanish adolescents
Computer experience and computer anxiety
Adapting the Technology Acceptance Model to evaluate the innovative potential of e-learning systems
Moderating factors of the association between being sexually solicited by adults and active online sexual behaviors in adolescents
Knowledge sharing motivations in online health communities: A comparative study of health professionals and normal users
Family factors in Internet addiction among Chinese youth: A review of English- and Chinese-language studies
Effect of hypertext highlighting on browsing, reading, and navigational performance
Image memorability predicts social media virality and externally-associated commenting
Facebook or Renren? A comparative study of social networking site use and social capital among Chinese international students in the United States
How do credibility and utility play in the user experience of health informatics services?
The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception
The effect of searching and surfing on recognition of destination images on Facebook pages
An interactive computer-based interface to support the discovery of individuals' mental representations and preferences in decisions problems: An application to travel behavior
The relationships between Turkish adolescents' Internet addiction, their perceived social support and family activities
The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion
Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking
An exploration of psychological factors on emoticon usage and implications for judgement accuracy
Exposure to violent computer games and Chinese adolescents' physical aggression: The role of beliefs about aggression, hostile expectations, and empathy
SCIP: Combining group communication and interpersonal positioning to identify emergent roles in scaled digital environments
Early adolescents' use of information and communication technologies (ICTs) for social communication in 20 countries: Examining the roles of ICT-related behavioral and motivational characteristics
Communicating through #hashtags: Influencing perceptions of personality and trust
What robots can teach us about intimacy: The reassuring effects of robot responsiveness to human disclosure
The relationship between religious expression and outcomes in online support groups: A partial replication
"PM me" or "LOL": Young peoples' observations of supportive and unsympathetic responses to distress on social media
Investigating moderating roles of goals, reviewer similarity, and self-disclosure on the effect of argument quality of online consumer reviews on attitude formation
Child online safety education: A program evaluation combining a randomized controlled trial and list experiments in Vietnam
Missing data imputation in multivariate data by evolutionary algorithms
Computers in mathematics education - Training the mental number line
AI in the spotlight: The impact of artificial intelligence disclosure on user engagement in short-form videos
Examining the relationship of organizational insiders' psychological capital with information security threat and coping appraisals
Patterns of behavior change in students over an academic term: A preliminary study of activity and sociability behaviors using smartphone sensing methods
Feeling good, searching the bad: Positive priming increases attention and memory for negative stimuli on webpages
The reciprocal associations between sharing alcohol references on social networking sites and binge drinking: A longitudinal study among late adolescents
Playing to beat the blues: Linguistic agency and message causality effects on use of mental health games application
Brain dynamics of mental workload in a multitasking context: Evidence from dynamic causal modeling
Exposure to social suffering in virtual reality boosts compassion and facial synchrony
Identity formation in adolescent and emerging adult regular players of massively multiplayer online role-playing games (MMORPG)
My privacy is okay, but theirs is endangered: Why comparative optimism matters in online privacy concerns
Behavioral intention, use behavior and the acceptance of electronic learning systems: Differences between higher education and lifelong learning
A holistic understanding of non-users' adoption of university campus wireless network: An empirical investigation
Case study of online workshop for the professional development of teachers
Certainty, trust and evidence: Towards an integrative model of confidence in multi-agent systems
Unveiling the complexity of consumers' intention to use service robots: An fsQCA approach
Human-autonomy Teaming: Need for a guiding team-based framework?
Differences that do matter: A dialectic analysis of individual characteristics and personality dimensions contributing to computer anxiety
When we tolerate online incivility: Dual-Process Effects of Argument Strength and Heuristic Cues in Uncivil User Comments
Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?
Children's trust in Google's ability to answer questions about the past, present, and future
Let's Bail!: The evolution of individual-group affiliation in an online gaming community
Are they accurate? Recruiters' personality judgments in paper versus video resumes
Human touch vs. AI tech: Understanding user preferences in the future of education
Multidimensional modelling of quality of experience for video streaming
Risk prediction algorithms and clinical judgment: Impact of advice distance, social proof, and feature-importance explanations
The impact of customer interface quality, satisfaction and switching costs on e-loyalty: Internet experience as a moderator
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects
You don't know me: Negative self-views interact with publicness and feedback to shape interpersonal impressions online
Socioeconomic status and online shaming: The mediating role of belief in a just world
A social gamification framework for a K-6 learning platform
Visualizing ideal self vs. actual self through avatars: Impact on preventive health outcomes
How do facilitation interventions foster learning? The role of evaluation and coordination as causal mediators in idea convergence
Social media distraction: How distracting are visual social media cues and what influences users' distractibility?
How oppositional loyalties resulting from producer-user collaborations reduce new product entry: Examples of online games
Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education
Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings
The dark side of #bodypositivity: The relationships between sexualized body-positive selfies on Instagram and acceptance of cosmetic surgery among women
The attraction of online games: An important factor for Internet Addiction
Computer anxiety: A cross-cultural comparative study of Dutch and Turkish university students
University Students' Opinions on Using Intelligent Agents to Cope with Stress and Anxiety in Social Situations
The dark side of ubiquitous connectivity in smartphone-based SNS: An integrated model from information perspective
Analyzing the students' behavior and relevant topics in virtual learning communities
Social gaming, lonely life? The impact of digital game play on adolescents' social circles
Modeling human coding of free response data
A large-scale prospective study of big wins and their relationship with future involvement and risk among actual online sports bettors
Enhancing supply chain outcomes through Information Technology and Trust
Love on the Internet: involvement and misrepresentation in romantic relationships in cyberspace vs. realspace
Artificial vs. enhanced intelligence: Computer or human behavior?
Analyzing Multimodal Multichannel Data about Self-Regulated Learning with Advanced Learning Technologies: Issues and Challenges
Does cognitive load moderate the seductive details effect? A multimedia study
The role of flow and media multitasking for problematic smartphone use and the different types of smartphone use
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions
The relationship between a charity crowdfunding project's contents and donors' participation: An empirical study with deep learning methodologies
Big fish: Prestige and admiration in game studies scholarship
Retraction notice to "The effects of viewing violent movie via computer on aggressiveness among college students" [Comput. Hum. Behav. 35 (2014) 320-325]
Risk assessment in e-commerce: How sellers' photos, reputation scores, and the stake of a transaction influence buyers' purchase behavior and information processing
Breaking the chain with individual gain? Investigating the moral intensity of COVID-19 digital contact tracing
Learning-related soft skills among online business students in higher education: Grade level and managerial role differences in self-regulation, motivation, and social skill
A field study of computer efficacy beliefs as an outcome of training: the role of computer playfulness, computer knowledge, and performance during training
Computer-related attitudes and actions of teacher candidates
A methodology for estimating the value of privacy in information disclosure systems
Forecasting social CRM adoption in SMEs: A combined SEM-neural network method
Cross-cultural dimensions influence on business internationalization by soft computing technique
Using process-oriented, sequencing educational technologies: Some important pedagogical issues
Towards prosocial design: A scoping review of the use of robots and virtual agents to trigger prosocial behaviour
Getting to know you: Face-to-face versus online interactions
How demanding is social media: Understanding social media diets as a function of perceived costs and benefits - A rational actor perspective
Recommendations-based on semantic analysis of social networks in learning environments
When falsehood wins? Varied effects of sensational elements on users' engagement with real and fake posts
Performance on the traditional and the touch screen, tablet versions of the Corsi Block and the Tower of Hanoi tasks
Daily technology interruptions and emotional and relational well-being
Are there optimal levels of arousal to memory? Effects of arousal, centrality, and familiarity on brand memory in video games
Avoiding pre-roll ads: Predictors of online video consumption
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction
"Purging my friends list. Good luck making the cut": Perceptions of narcissism on Facebook
Defining digital fashion: Reshaping the field via a systematic review
Internet pornography and relationship quality: A longitudinal study of within and between partner effects of adjustment, sexual satisfaction and sexually explicit internet material among newly-weds
Girls' video gaming behaviour and undergraduate degree selection: A secondary data analysis approach
Intercultural Talent Management Model: Virtual communities to promote collaborative learning in indigenous contexts. Teachers' and students' perceptions
I love my selfie! An investigation of overt and covert narcissism to understand selfie-posting behaviors within three geographic communities
Interactive gaming reduces experimental pain with or without a head mounted display
Reliability, equivalence and respondent preference of computerized versus paper-and-pencil mental health questionnaires
Integrating learning styles and adaptive e-learning system: Current developments, problems and opportunities
The value of human interaction in service channels
Investigating the nature of children's altruism using a social humanoid robot
Who else likes it? Perceived gender of social endorsers predicts gender equality support
Population trends in Internet sports gambling
Media multitasking and well-being of university students
Interactivity and memory: Information processing of interactive versus non-interactive content
Psychological research in the internet age: The quality of web-based data
Neurophysiological correlates of cognitive absorption in an enactive training context
Characteristics and usage patterns of older people in a 3D online multi-user virtual environment
Time will tell: changes in risk perception and the processing of risk information about the Y2K-risk
Antecedents of esports gameplay intention: Genre as a moderator
Degree of cognitive interviewer involvement in questionnaire pretesting on trending survey modes
Online selection of a physician by patients: Empirical study from elaboration likelihood perspective
The dark side of smartphone usage: Psychological traits, compulsive behavior and technostress
The association between constant and new Internet use and depressive symptoms among older adults in China: The role of structural social capital
Investigating and comparing the predictors of the intention towards taking security measures against malware, scams and cybercrime in general
A model of the relationship between psychological characteristics, mobile phone addiction and use of mobile phones by Taiwanese university female students
Customer participation, value co-creation and customer loyalty - A case of airline online check-in system
Improving problem solving and creativity through use of complex-dynamic simulations
Assessing problem solving in expert systems using human benchmarking
Developing interactive multimedia Learning Objects using QuickTime
A weight and a meta-analysis on mobile banking acceptance research
The positive role of Internet use for young people with additional support needs: Identity and connectedness
Creative problem solving in digital space using visual analytics