yusuke1997/dblp-id-title huggingface dataset:
Proto.IoT: supporting IoT prototype ideation for non-experts in the classroom
Socially shared regulation of learning in game-based collaborative learning environments promotes algorithmic thinking, learning participation and positive learning attitudes
Incorporation of a game-based approach into the EFL online classrooms: students' perceptions
Experimental evidence of the relative effectiveness of problem-based learning for knowledge acquisition and retention
Cognitive Skill Acquisition Through a Meta-Knowledge Processing Model
The relationship between adopting a synchronous medium and participation in online group work: An explorative study
An innovative approach in middle school science courses: effects of collaborative augmented reality activities on motivation, cognitive load, and satisfaction
The different effects of daily-life instant response social media and an educational feedback system on flipped learning: from the evidence of behavioral analysis
An examination of the roles of the teacher and students during a problem-based learning intervention: lessons learned from a study in a Taiwanese primary mathematics classroom
Understanding students' participation of intelligent teaching: an empirical study considering artificial intelligence usefulness, interactive reward, satisfaction, university support and enjoyment
Interface and interaction design for an online, asynchronous peer instruction tool
The essential guide to using the Web for research
Scratch-based learning objects for novice programmers: exploring quality aspects and perceptions for primary education
Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education: edited by Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, and J. Michael Spector, Springer (Singapore, Singapore), 2019, xviii + 339pp., €96.29 (ebook), ISBN 978-981-13-8265-9
Digital footprints (2005-2019): a systematic mapping of studies in education
A multi-analytical approach to modeling of customer satisfaction and intention to use in Massive Open Online Courses (MOOC)
Evaluation of AR embedded physical puzzle game on students' learning achievement and motivation on elementary natural science
Handling math expressions in economics: recoding spreadsheet teaching tool of growth models
Investigating the impact of the Amazon Alexa on the development of L2 listening and speaking skills
Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds
Design and implementation of data collection mechanism for 3D design course based on xAPI standard
Transforming pre-service teacher education through virtual exchange: a mixed-methods analysis of perceived TPACK development
Using a linked data-based knowledge navigation system to improve teaching effectiveness
Instructivist ideology: education technology embracing the past?
Students' use of dragging modalities in solving proportional problems supported with interactive simulations: a multiple case study with sixth and seventh-grade students
Harnessing the potential of social media platforms for sustainable and inclusive learning among older adults in the digital era
Prediction of learners' dropout in E-learning based on the unusual behaviors
Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach
Threading through the needle of digital education in Sub-Saharan Africa: understanding the concerns of university lecturers
Utilizing interactive visual multimedia to improve business capabilities and financial management competencies of women vegetable farmers
Towards augmented reality for corporate training
Modeling Chinese teachers' behavioral intention to use recording studios in primary schools
The use of digital technologies in teaching the saxophone in a Chinese conservatory: learning based on the experience of saxophonists Du Yinjiao and Liu Yuan
Special Issue of Interactive Learning Environments on Modeling and Simulation in Science Education
Playfulness-based design in educational games: a perspective on an evolutionary contest game
The effect of SOS Table learning environment on mobile learning tools acceptance, motivation and mobile learning attitude in English language learning
Exploring affiliation network models as a collaborative filtering mechanism in e-learning
Interactive whiteboards: do teachers really use them interactively?
The effect of centralization and cohesion on the social construction of knowledge in discussion forums
Traditional vs. innovative uses of computers among mathematics pre-service teachers in Serbia
Pedagogical design in education using augmented reality: a systematic review
Towards a model for primary students' behavioral intention to learn AI: programming ability, AI literacy and ethics as three fundamental pillars
Child-robot interaction: designing robot mediation to facilitate friendship behaviors
The impact of learning analytics interventions on learning achievements: a meta-analysis of research from 2012 to 2021
Using digital canvas to facilitate student questioning in large lecture classes: a mixed-methods study
Computer Environments for Proof Construction
Introducing serious games with Wikis: empowering the teacher with simple technologies
Latent motivations in educational technology: projective techniques for AI-driven learning tools
An International Orientation on Institutional Strategies and Governmental Policies for the Use of ICT in Higher Education
What new interactive learning environments do we need?
Exploring dissonance in the use of (lecture) capture technologies: institutional approaches and the realities of student engagement
How a catastrophic situation turns into an exceptional opportunity: Covid-19 pandemic in Iran and challenges of online education for new English language educators
Creativity in the acquisition of computational thinking
Modeling and Diagnosing Domain Knowledge Using Latent Semantic Indexing
The impact of course duration on the development of a community of inquiry
Practical implications for design professionals: integrating emerging patterns into new media interface design
Can the use patterns of social networks in university students predict the utility perceived in digital educational resources?
Development of computer play pedagogy intervention for children with low conceptual understanding in basic mathematics operation using the dyscalculia feature approach
Modeling and Simulation in the Secondary School Curriculum: The Impact on Teachers
Watch out for errors! factors related to ChatGPT skepticism: a cognitive perspective
A study on the influencing factors of university students' online persistent learning supported by intelligent technology in the post-pandemic era: an empirical study with PLS-SEM
The effect of online project-based learning on metacognitive awareness of middle school students
Special aspects of using Big Data in the learning process
Effects of developing prompt scaffolding to support collaborative scientific argumentation in simulation-based physics learning
Reinterpretation of the stereotyped characteristic of digital games "digital games encourage aggressive behaviour"
From engagement to performance: the role of effort regulation in higher education online learning
Supporting collaborative inquiry during a biology field trip with mobile peer-to-peer tools for learning: a case study with K-12 learners
Is training important for employee innovative behaviors: mediating role of knowledge sharing and hiding
A mixed-meta method on the efficacy and impact of constructivist applications on permanent learning
Revisiting variation affordance: applying variation theory in the design of educational software
The effective use of professional software in an undergraduate mining engineering curriculum
Unlocking the digital world: empowering seniors via lifelong learning through digital technology
Exploring the impact of learner- and peer- help seeking strategies on cognitive load reduction and self-regulated learning skills enhancement
Using asymmetric AR and VR technologies combined with peer collaboration and symbolic play to enhance intent understanding and empathy in children with autism
Foreign language learning through collaborative writing in knowledge building forums
Special issue: the innovative use of crowdsourcing in education
Examining the roles of social presence and human-likeness on Iranian EFL learners' motivation using artificial intelligence technology: a case of CSIEC chatbot
The impact of cMOOC learners' interaction on content production
Social interaction ties drive students participate in flipped civic education continuously
Interactive learning environments?
Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game
Concept mapping in computer-supported learning environments: a bibliometric analysis
Ontology-based semantic relatedness for detecting the relevance of learning resources
Effects of process-oriented guided inquiry learning on approaches to learning, long-term performance, and online learning outcomes
Assessment of collaborative learning experiences by graphical analysis of wiki contributions
Communicating computational concepts and practices within high school students' portfolios of making electronic textiles
Gamification and student motivation
GeoGebra in mathematics education: a systematic review of journal articles published from 2010 to 2020
Towards sustainable digital learning environments: unmasking the impact of media presentation on adolescents' visual health
Investigating students' satisfaction in online learning: the role of students' interaction and engagement in universities
Priorities for the development of the Chinese education management system in the era of digitalisation
Broadening the Learning in University Environment: Process Reengineering Through Information and Networking Technologies (BLUEPRINT 2000)
Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach
Evaluation of auto-generated distractors in multiple choice questions from a semantic network
Using game-based learning to teach young people about privacy and online safety
Decision application mechanism of regression analysis of multi-category learning behaviors in interactive learning environment
Mining classroom observation data for understanding teacher's teaching modes
Comparison of the effects of 1:1 and 1:m CSCL environments with virtual manipulatives for scientific inquiry-based learning: a counterbalanced quasi-experimental study
A review of the role of information communication technology and course design in transitional education practices
Conceptualizing the Edu-Metaverse ecosystem based on an analysis of the Edu-Metaverse development in China
Scaling up from the Pioneers: The TeleTOP Method at the University of Twente
Investigating learner attitudes toward e-books as learning tools: based on the activity theory approach
Adopting social media for learning among university students: a developing country perspective
Distinctive mobile learning: where it is different and how it can make a difference
The impact of adventure video games on foreign language learning and the perceptions of learners
Learning analysis of K-12 students' online problem solving: a three-stage assessment approach
Examining the effect of interaction analysis on supporting students' motivation and learning strategies in online blog-based secondary education programming courses
Novices' instructional design problem-solving processes: Second Life as a problem-based learning environment
Impacts of backgrounds on students' self-regulated learning in a flipped classroom setting
Making Multimedia in the Classroom: A Teachers' Guide
Social media - based collaborative learning: the effect on learning success with the moderating role of cyberstalking and cyberbullying
An exploration of participative motivations in a community-based online English extensive reading contest with respect to gender difference
The role of digitalization in knowledge exchange and sources of knowledge acquisition for students' well-being
Providing knowledge recommendations: an approach for informal electronic mentoring
E-book user modelling through learning analytics: the case of learner engagement and reading styles
Effects of presentation modes on mobile-assisted vocabulary learning and cognitive load
A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement
The effectiveness of ICT-enhanced teaching mode using activity theory on raising class interaction and satisfaction in an engineering course
Acceptance of a flipped smart application for learning: a study among Thai university students
Humanistic learning elements in a blended learning environment: a study in an EFL teaching context
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
Algorithmic group formation and group work evaluation in a learning analytics-enhanced environment: implementation study in a Japanese junior high school
Interactive learning environments and games
Feasibility analysis of improving on-campus learning paths via a depth sensor
Teaching Teleapprenticeships: Electronic Network-Based Educational Frameworks for Improving Teacher Education
Emorec: a new approach for detecting and improving the emotional state of learners in an e-learning environment
How artificial intelligence (AI) supports nursing education: profiling the roles, applications, and trends of AI in nursing education research (1993-2020)
Developing an online VR tool for participatory evaluation of animal vocal behaviours
Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality
Habit and social influence as determinants of PowerPoint use in higher education: A study from a technology acceptance approach
Artificial intelligence in special education: a systematic review
Predicting students' academic performance by using educational big data and learning analytics: evaluation of classification methods and learning logs
Exploring the effects of using various designs of game-based materials on music learning
Mobile learning and humanistic education: a science mapping approach
Designing a course for pre-service science teachers using ChatGPT: what ChatGPT brings to the table
A collaborative reading annotation system with formative assessment and feedback mechanisms to promote digital reading performance
Challenges and affordances of reading and writing development in technology-assisted language learning
Exploring the dynamic teaching-learning relationship in interactive learning environments
Mining students' learning patterns and performance in Web-based instruction: a cognitive style approach
Interactive learning environments collections request
Acadia Advantage - Evolution and Experiences
Design and implementation of interactive virtual reality supported first aid training
Walk-rally support system using two-dimensional codes and mobile phones
The effects of pre-training types on cognitive load, collaborative knowledge construction and deep learning in a computer-supported collaborative learning environment
The relation between openness and creativity is moderated by attention to peers' ideas in electronic brainstorming
The development and evaluation of self-directed digital learning material development platform for foreign language education
ELSE: an ontology-based system integrating semantic search and e-learning technologies
Situated cognition and learning environments: implications for teachers on- and offline in the new digital media age
Sparse learning strategy and key feature selection in interactive learning environment
Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations
Multidimensional analysis of art education teachers' attitudes and self-efficacy toward artificial intelligence: exploring relationships and strategies for enhancement
Effectiveness of flipped classroom in developing 11th graders' grammatical competences in Arabic
Improving soft skills based on students' traces in problem-based learning environments
Feasibility of preschool's parent-teacher communication using a mobile app: an action research in a remote fishing village
Is the smart mobile phone transforming university educational reality?
Student Role Play in the World Forum: Analyses of an Arctic Adventure Learning Apprenticeship
Research on the sustainable development of new media physical teaching: big data analysis of the relevance of language expression ability
Proposing a conceptual model for the adoption of artificial intelligence by teachers in STEM education
The factors influencing the outcome of solving story problems in a web-based learning environment
Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform
Ease over effort: achieving consistent learning outcomes through a more relaxed approach in immersive virtual reality for hands-on education
A two-phase systematic literature review on the use of serious games for sustainable environmental education
Improve estimated time-on-task calculation in a Virtual Learning Environment
Assessing the factors affecting users' behavioural intention to use MOOCs: an integration of self-determination theory and the technology acceptance model
Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and core competencies in labor support training
Good practices to influence engagement and learning outcomes on a traditional introductory programming course
Effect of high-fidelity simulation airway management training program on nursing students' performance, satisfaction, and self-confidence in Palestine
A new guided flipped learning model for lifelong learning
Implementing a key-competence-based subject knowledge learning tool in Chinese middle schools: the direct and sustained effects
Investigating the effects of different game-based learning on the health care knowledge and emotions for middle-aged and older adults
Unplugged programming practice in Chinese rural primary schools: a method to foster students' computational thinking and resilience
Making the most of "external" group members in blended and online environments
Facilitating EFL learners' active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts
Exploring the effects of intelligent personal assistants on bilingual education teachers' L2 speaking proficiency
Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses
The impact of VR and AR technologies on the academic achievements of medical students: the age aspect
How do emerging technologies CRAFT our education? Current state and future research recommendations related to AI and the metaverse
The role of flexible thinking and academic achievement emotions in predicting goal-setting, time management, and self-evaluation in online learning: a multi-group analysis
Designing blended learning environments with thinking tool strategies: examining a Chinese teacher's decision-making and beliefs
Supporting Content-Based Feedback in On-Line Writing Evaluation with LSA
Random field design and collaborative inference strategies for learning interaction activities
Slovak high school students' attitudes toward computers
The applications of the ARCS model in instructional design, theoretical framework, and measurement tool: a systematic review of empirical studies
Type and degree of co-occurrence of the educational communication in a community of inquiry
How the coronavirus pandemic may be the discontinuity which makes the difference in the digital transformation of teaching and learning
Keystroke-level analysis to estimate time to process pages in online learning environments
How virtual learning community influences student satisfaction
Cross-cultural perspectives on AI adoption in teacher education: a comparative study of pre-service teachers in Turkey and the United Arab Emirates
Developing an instant semantic analysis and feedback system to facilitate learning performance of online discussion
A WSQ-based flipped learning approach to improving students' dance performance through reflection and effort promotion
Interaction recognition and intervention based on context feature fusion of learning behaviors in interactive learning environments
Investigating Virtual Reality and the Virtual medicine room for nursing education: student perceptions and technology acceptance
Explaining the intention to use technology among pre-service teachers: a multi-group analysis of the Unified Theory of Acceptance and Use of Technology
The effects of different programming trainings on the computational thinking skills
Promoting Self-Directed Learning in Simulation-Based Discovery Learning Environments Through Intelligent Support
Tumbling through tertiary education: an investigation of the use of Tumblr within a child development course
Making Dynamic Modeling Accessible to Precollege Science Students
Exploring EFL students' prompt engineering in human-AI story writing: an activity theory perspective
Scavenge: an intelligent multi-agent based voice-enabled virtual assistant for LMS
Applying Augmented reality to enhance physics laboratory experience: does learning anxiety matter?
Technology supported reading comprehension: a design research of the student mental model analyzer for research and teaching (SMART) technology
The role of self-directed learning in studying 3D design and modeling
Influence of parental stress on online learning engagement among parents in Arab nations
The Social Semantic Web in Intelligent Learning Environments: state of the art and future challenges
Diagnosing l2 English learners' listening difficulties and learning needs through computerized dynamic assessment
Painful learning in the digital world
Educational affordances of a specific web-based assistive technology for students with visual impairment
The role of learning activities and social presence in synchronous hybrid classrooms: results from a natural experiment
Factors influencing EFL teachers' implementation of SPOC-based blended learning in higher vocational colleges in China: A study based on grounded theory
Influence of online STEAM hands-on learning on AI learning, creativity, and creative emotions
Teachers' intention to use an electronic learning management system in the long term
The Reification of Goal Structures in a Calculus Tutor: Effects on Problem-Solving Performance
Virtual reality for the training of soft skills for professional education: trends and opportunities
Is there deep learning on Mars? STEAM education in an inquiry-based out-of-school setting
A Functional Analysis of Educational Telecomputing: A Case Study of Learning Circles
Educators go over the garden wall
Musical education and academic motivation in highly developed AI technology
Developing and validating an authentic contextual learning framework: promoting healthy learning through learning by applying
Is the impact of artificial intelligence generation tools on improving art education positive or negative? Perspectives of professors and students
Exploring how student motivation relates to acceptance and participation in MOOCs
Effects of environment and posture on the concentration and achievement of students in mobile learning
Neuroimaging tools in multimedia learning: a systematic review
The modality effect on reading literacy: perspectives from students' online reading habits, cognitive and metacognitive strategies, and web navigation skills across regions
A Strategic University-Wide Initiative to Introduce Programs of Study Using Flexible Delivery Methods
Exploring connections in the online learning environment: student perceptions of rapport, climate, and loneliness
Interactive video usage on autism spectrum disorder training in medical education