yusuke1997/dblp-id-title huggingface dataset:
Shrinkage in the Time-Varying Parameter Model Framework Using the R Package shrinkTVP
NeuralSens: Sensitivity Analysis of Neural Networks
BayesMortalityPlus: A Package in R for Bayesian Mortality Modeling
The R Package stagedtrees for Structural Learning of Stratified Staged Trees
Application of Equal Local Levels to Improve Q-Q Plot Testing Bands with R Package qqconf
bbl: Boltzmann Bayes Learner for High-Dimensional Inference with Discrete Predictors in R
Learning Base R (2nd Edition)
scpi: Uncertainty Quantification for Synthetic Control Methods
Performing Parallel Monte Carlo and Moment Equations Methods for Itô and Stratonovich Stochastic Differential Systems: R Package Sim.DiffProc
cubble: An R Package for Organizing and Wrangling Multivariate Spatio-Temporal Data
econet: An R Package for Parameter-Dependent Network Centrality Measures
Applying Meta-Analytic-Predictive Priors with the R Bayesian Evidence Synthesis Tools
FamEvent: An R Package for Generating and Modeling Time-to-Event Data in Family Designs
Bayesian Structure Learning and Sampling of Bayesian Networks with the R Package BiDAG
covsim: An R Package for Simulating Non-Normal Data for Structural Equation Models Using Copulas
RESI: An R Package for Robust Effect Sizes
subtee: An R Package for Subgroup Treatment Effect Estimation in Clinical Trials
melt: Multiple Empirical Likelihood Tests in R
pexm: A JAGS Module for Applications Involving the Piecewise Exponential Distribution
Robust Mediation Analysis: The R Package robmed
BAMBI: An R Package for Fitting Bivariate Angular Mixture Models
fHMM: Hidden Markov Models for Financial Time Series in R
Distributions.jl: Definition and Modeling of Probability Distributions in the JuliaStats Ecosystem
jti and sparta: Time and Space Efficient Packages for Model-Based Prediction in Large Bayesian Networks
calculus: High-Dimensional Numerical and Symbolic Calculus in R
The poolr Package for Combining Independent and Dependent p Values
Statistical Network Analysis with Bergm
On the Programmatic Generation of Reproducible Documents
Conditional Model Selection in Mixed-Effects Models with cAIC4
Informed Bayesian Inference for the A/B Test
Bayesian Multivariate Spatial Models for Lattice Data with INLA
SURVEYHLM: A SAS Macro for Multilevel Analysis with Large-Scale Educational Assessment Data
hetGP: Heteroskedastic Gaussian Process Modeling and Sequential Design in R
mlr3spatiotempcv: Spatiotemporal Resampling Methods for Machine Learning in R
Simulating Survival Data Using the simsurv R Package
Sequential Monte Carlo Methods in the nimble and nimbleSMC R Packages
Permutation Tests for Regression, ANOVA, and Comparison of Signals: The permuco Package
salmon: A Symbolic Linear Regression Package for Python
Exploring Data Subsets with vtree
BGVAR: Bayesian Global Vector Autoregressions with Shrinkage Priors in R
Pro Data Visualization Using R and JavaScript : Analyze and Visualize Key Data on the Web
GMM Estimators for Binary Spatial Models in R
Educational Potential of Augmented Reality Mobile Applications for Learning the Anatomy of the Human Body
The Acceptance of Learning Management Systems and Video Conferencing Technologies: Lessons Learned from COVID-19
Computational Diversions: Web Fame, Web Games
Knowledge Structure Measures of Reader's Situation Models Across Languages: Translation Engenders Richer Structure
From Research to Practice: Are Multimedia Principles Present in Instructional Videos Used by Teachers in Science and History?
Examining the Primacy and Recency Effect on Learning Effectiveness with the Application of Interactive Response Systems (Irs)
Correction to: Do Teachers Find Dashboards Trustworthy, Actionable and Useful? A Vignette Study Using a Logs and Audio Dashboard
An Automatic Measure of Cross-Language Text Structures
Is Anxiety Affecting the Adoption of ChatGPT in University Teaching? A Gender Perspective
Computer math snapshots
Classification of Instructional Videos
Virtual Reality in Vocational Training: A Study Demonstrating the Potential of a VR-based Vehicle Painting Simulator for Skills Acquisition in Apprenticeship Training
Video Games and Literacy Learning: Exploring the Research on Serious and Entertainment Games
Innovative Student Response System Methodologies for Civil Engineering Practical Lectures
The Serious Game "Top Eleven" as an Educational Simulation Platform for Acquiring Knowledge and Skills in the Management of Sports Clubs
An exploration in the space of mathematics educations
How Chinese Characters Are Taught: An Analysis of Three Popular Textbooks Used in Macao
Learning Analytics and Digital Badges: Potential Impact on Student Retention in Higher Education
Mapping Pedagogical Opportunities Provided by Mathematics Analysis Software
The Shape of Things to Come: The Computational Pictograph as a Bridge From Combinatorial Space to Outcome Distribution
Developing the Teacher Self-Efficacy Scale in the Use of ICT at Home for Pre-school Distance Education During Covid-19
Toward a Culture of Creativity: A Personal Perspective on Logo's Early Years and Ongoing Potential
Computational Diversions: Free Ideas
An Examination of Factors Affecting Pre-service Science Teachers' Perceived Satisfaction Levels in Distance Education
Understanding Distributions by Modeling Them
Distributed Scaffolding: Synergy in Technology-Enhanced Learning Environments
An Integrated Look at Middle School Engagement and Learning in Digital Environments as Precursors to College Attendance
Clark-Wilson A, Robutti O, Sinclair N (eds): The Mathematics Teacher in the Digital Era, An International Perspective on Technology Focused Professional Development
Interacting Parallel Constructions of Knowledge in a CAS Context
Technology-enhanced Learning for Promoting Technical and Social Competences in Hydrological Science
Personalized Learning Within Online Workforce Learning Environments: Exploring Implementations, Obstacles, Opportunities, and Perspectives of Workforce Leaders
Social Network Analysis: A Framework for Identifying Communities in Higher Education Online Learning
A Framework for Learning About Big Data with Mobile Technologies for Democratic Participation: Possibilities, Limitations, and Unanticipated Obstacles
The Role of Principals in Learning Schools to Support Teachers' Use of Digital Technologies
Writing a Descriptive Paragraph Using an Augmented Reality Application: An Evaluation of Students' Performance and Attitudes
Designing for Mathematical Abstraction
Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk
Editorial: New Journal Title, Same Journal Mission
Exploring Adaptation in Socially-Shared Regulation of Learning Using Video and Heart Rate Data
Performance, Participation and Perception of Computer Education Students Toward Flipped Learning
Reasoning with Computers: Inference Vs. Backtracking
Educational Robotics in Down Syndrome: A Feasibility Study
Using Dynamic Geometry Software to Add Contrast to Geometric Situations - A Case Study
Constructing the Complex Numbers
CADA: a teacher-facing learning analytics dashboard to foster teachers' awareness of students' participation and discourse patterns in online discussions
Competences in Context: Students' Expectations and Reflections as Guided by the Mobile Application Reflect.UP
Virtual Experiments or Worked Examples? How to Learn the Control of Variable Strategy
Predicting Academic Outcomes: A Survey from 2007 Till 2018
Student Opinions About Personalized Recommendation and Feedback Based on Learning Analytics
Validating the Turkish Version of the Self-Directed Online Learning Scale (SDOLS-T): An Empirical Psychometric Study
A Study of Mobile App Use for Teaching and Research in Higher Education
Functions of Interactive Visual Representations in Interactive Mathematical Textbooks
PhotoMAT: A Mobile Tool for Aiding in Student Construction of Research Questions and Data Analysis
Finding Polynomial and Rational Function Turning Points in Precalculus
EdTech Leaders' Beliefs: How are K-5 Teachers Supported with the Integration of Computer Science in K-5 Classrooms?
Measuring in dynamic geometry environments as a tool for conjecturing and proving
Learning Analytics in Online Learning Environment: A Systematic Review on the Focuses and the Types of Student-Related Analytics Data
Enhancing Knowledge Sharing Behaviour in Building Academics' Career Capital in Higher Education: The Mediating Role of Innovative Climate
Exploring Students' Generative AI-Assisted Writing Processes: Perceptions and Experiences from Native and Nonnative English Speakers
Facilitating Student Success in Introductory Chemistry with Feedback in an Online Platform
Digital Physical Activity Data Collection and Use by Endurance Runners and Distance Cyclists
Modeling Student Learning Behavior Patterns in an Online Science Inquiry Environment
Exploring the Effects of Background Music on Real-Time Emotional Expressions, Performance, and Confusion Mediation in Middle School Students
Advance in Detecting Key Concepts as an Expert Model: Using Student Mental Model Analyzer for Research and Teaching (SMART)
Towards a Physiological Computing Infrastructure for Researching Students' Flow in Remote Learning
Learning Number with TouchCounts: The Role of Emotions and the Body in Mathematical Communication
The Effects of Competition in Gamified Online Discussions on Learners' Behavioral and Cognitive Engagement
Do Future Teachers Believe that Video Games Help Learning?
What Makes an Effective Online Course Experience?: Student Perceptions and Needs for Online Course Design Elements in the Context of Feedback and Collaborative Learning
Improving Learners' Ability to Recognize Emergence with Embedded Assessment in a Virtual Watershed
An E-safety Framework for Secondary Schools in Zimbabwe
Transitioning from Individuals to Groups in Knowledge Map Construction
Representation in Computational Environments: Epistemological and Social Distance
Using Data to Understand How to Better Design Adaptive Learning
Dropping Out or Dropping In? A Connectivist Approach to Understanding Participants' Strategies in an e-Learning MOOC Pilot
Teachers' Beliefs and Usage of Video Exemplars and Engagement Features of an Online Professional Learning System for Promoting Early Writing
Blended Learning Adoption and Implementation in Higher Education: A Theoretical and Systematic Review
Students' Conceptions of Congruency Through the Use of Dynamic Geometry Software
Learning Outcomes and Training Satisfaction: A Case Study of Blended Customization in Professional Training
Exploring Digital Competencies: Validation and Reliability of an Instrument for the Educational Community and for all Educational Stages
Challenges in Promoting Self-Regulated Learning in Technology Supported Learning Environments: An Umbrella Review of Systematic Reviews and Meta-Analyses
Playing with Representations: How Do Kids Make Use of Quantitative Representations in Video Games?
The construction fo meanings for trend in active graphing
The Interplay Between Fairness and Randomness in a Spatial Computer Game
The Role of College Study Competencies and Motivations in Determining the Acceptance of Distance Education
Scaffolding Content and Context: A Revision of Gregory Bateson's Learning Theory Through a Micro-level Analysis of How Learning Takes Place in the Computer Game StarCraft 2
Online Lecture Videos by Non-Native English-Speaking Instructors
Mobile Phones in Schools: With or Without you? Comparison of Students' Anxiety Level and Class Engagement After Regular and Mobile-Free School Days
Informative Feedback and Explainable AI-Based Recommendations to Support Students' Self-regulation
Students' Satisfaction with E-learning Platforms in Bosnia and Herzegovina
Using Learning Analytics to Support Self-Regulated Learning in Primary Education - A Learning Design Perspective
Probabilities, The US Electoral College, and Generating Functions Considered Harmful
On the Embedded Complementarity of Agent-Based and Aggregate Reasoning in Students' Developing Understanding of Dynamic Systems
The Inscription, Translation and Re-Inscription of Technology for Mathematical Learning
Virtual Reality, Medical Spanish, and the L2 Motivational Self System: A Case Study
Drawing Links Within Dental Education
Research Trends in Adaptive Online Learning: Systematic Literature Review (2011-2020)
The Promises and Pitfalls of Self-regulated Learning Interventions in MOOCs
Approaching Complexity Through Planful Play: Kindergarten Children's Strategies in Constructing an Autonomous Robot's Behavior
Readiness and Perception of Pacific Students to Mobile Phones for Higher Education
Populations Digitally Excluded from Education: Issues, Factors, Contributions and Actions for Policy, Practice and Research in a Post-Pandemic Era
How to Implement Educational Robotics' Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View
Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems
Examining the Roles of Perceived Connectedness and Motivation in Predicting Positive University Learning Outcomes During COVID-19 Emergency Remote Schooling Practices
Representing Geometric Constructions As Programs: A Brief Exploration
N. M. Seel, T. Lehmann, P. Blumschein, O. A. Podolskiy (2017): Instructional Design for Learning: Theoretical Foundations
Drivers of Users' Embracement of 3D Digital Educational Spaces in Higher Education: A Qualitative Approach
Teachers and Students Envisioning Mixed Reality Remote Learning: A Qualitative Exploration on Fostering Academic Engagement
The Integration of a Lesson Study Model into Distance STEM Education during the COVID-19 Pandemic: Teachers' Views and Practice
A Journey to a Mathematical Frontier with Multiple Computer Tools
Elementary and Secondary School Teachers' Perceptions of Learning Analytics: A Qualitative Approach
Rounded Fractals
The Impact of Game-Like Features on Learning from an Intelligent Tutoring System
Motivation Outcomes in Math-Related Videogames
Teaching Reading Comprehension in Portuguese Primary and Middle Schools
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science
Establishing Computers as an Optional Problem Solving Tool in a Nontechnological Mathematics Context
Do Innovative Teachers use AI-powered Tools More Interactively? A Study in the Context of Diffusion of Innovation Theory
Using a Computer to Model the Electoral College
Testing the Impact of a Pre-instructional Digital Game on Middle-Grade Students' Understanding of Photosynthesis
Immersive Extended Reality (XR) Technology in Engineering Education: Opportunities and Challenges
Students Vote: A Comparative Study of Student Perceptions of Three Popular Web-Based Student Response Systems
An Analysis of Interactive Learning Environments for Arithmetic and Algebra Through an Integrative Perspective
Violence Against Women in the Family Home: Acknowledging the Role of Education and the Opportunities to Utilise Technology in Prevention Efforts
The Kinematic Method and the Geometer's Sketchpad in Geometrical Problems
Development and Validation of a Learning Analytics Framework: Two Case Studies Using Support Vector Machines
Social Stories for Promoting Social Communication with Children with Autism Spectrum Disorder Using a Humanoid Robot: Step-by-Step Study
The Effects of Case Libraries in Supporting Collaborative Problem-Solving in an Online Learning Environment
Investigating Self-Regulated Learning Measurement Based on Trace Data: A Systematic Literature Review
Two-Parameter Universes: Part 1 Consider a Rectangular Point..
It is Not Enough to be Smart: On Explaining the Relation Between Intelligence and Complex Problem Solving
Twenty-First Century Skills for All: Adults and Problem Solving in Technology Rich Environments
Small School, Smart Schools: Distance Education in Remoteness Conditions
The Effect of Attention Cueing on Science Text Learning
Can Technology Help Us Make the Mathematics Curriculum Intellectually Stimulating and Socially Responsible?
A Systematic Review of Virtual Reality Features for Skill Training
Technological Tools in the Introductory Statistics Classroom: Effects on Student Understanding of Inferential Statistics
Teacher Satisfaction in Online Education: A Two-Factor Model of Extrinsic and Intrinsic Factors Across Diverse Contexts
An Exploration into How Physical Activity Data-Recording Devices Could be Used in Computer-Supported Data Investigations
Details Matter: How Contrasting Design Features in Two MUVEs Impact Learning Outcomes
Computational Diversions: There Goes the Neighborhood
Undergraduate Game-Based Student Response Systems (SRSs): A Systematic Review
Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training
Neutralising External and Internal Barriers in the Digital Inclusion Process for Seniors - Finding Ways to Effectively Shape Digital and Media Competences among Older People
Biking with Particles: Junior Triathletes' Learning About Drafting Through Exploring Agent-Based Models and Inventing New Tactics
Social Curation Experience: Towards Authentic Learning in Preservice Teacher Training
User Experience Matters: Does One size Fit all? Evaluation of Learning Management Systems
Mobile Outdoor Learning Effect on Students' Conceptual Change and Transformative Experience
Computer Math Snapshots
Embodied Semiotic Activities and Their Role in the Construction of Mathematical Meaning of Motion Graphs
Talking Statistics/Talking Ourselves: Some Constructionist Lessons from the Work of the Psychologist George Kelly
Explorations with Sketchpad in Topogeometry
Explaining Pupils' Interest in Videos for Education: A Multiple Case Study
Learning Analytics Dashboards for Assessing Remote Labs Users' Work: A Case Study with VISIR-DB
Integrating Different Group Patterns into Collaborative Argumentative Writing in the Shimo Platform
Disruptive Technologies Affecting Academia and Professional Practice: An Introduction to the Special Section
Some Undergraduate Students' Perceptions of Using Technology for Mathematics: Tales of Resistance
Beyond Good AI: The Need for Sound Learning Theories in AIED
Smartphone Addiction Among Undergraduates: Roles of Personality Traits and Demographic Factors
Open Textbooks: A Balance Between Empowerment and Disruption
The Design Student Association "Etsidi-Design" as an Active Tool in the Participation of the Students in the Formal Education in the Degree in Engineering in Industrial Design and Product Development
Affordances of Audience Response Systems: Effects of Instant and Regular Feedback
How do Expert and Novice Teachers Monitor and Enhance Student Understanding? Qualitative Comparisons Informing the Design of a Digital Formative Assessment Platform
Identifying the Factors to Enhance Digital Competence of Students at Vocational Training Institutes
Innovative Early Childhood STEM Education with ChatGPT: Teacher Perspectives
'My Point of Departure for Analytics is Extreme Skepticism': Implications Derived from An Investigation of University Teachers' Learning Analytics Perspectives and Design Practices
Same, but Different? Digital Transformation in Swiss Vocational Schools from the Perspectives of School Management and Teachers
Computational Diversions: Julia Variations
Students' understanding of the notion of function in dynamic geometry environments
Computational diversions
Lecturers' Perceptions of Support for Integrating Information and Communication Technologies in Teaching and Learning
Open Badges: Novel Means to Motivate, Scaffold and Recognize Learning
Review of: Hodgson et al. (2014) The Design, Experience and Practice of Networked
First-year Preservice Teachers' Understanding of Digital Technologies and Their Digital Literacy, Efficacy, Attitude, and Online Learning Engagement: Implication for Course Design
The Design of a Case-Based Hypermedia Teaching Tool
Knowledge Annotation for Intelligent Textbooks
Factors Affecting Students' Performance in Higher Education: A Systematic Review of Predictive Data Mining Techniques
Digital Media as a Medium for Adolescent Identity Development
A Model and Tool to Support Pedagogical Scenario Building for Connectivist MOOC
Supporting Indicator Personalization and Platform Extensibility in Open Learning Analytics
Digital Inquiry Through Games
Multimodal Learning Analytics and Neurofeedback for Optimizing Online Learners' Self-Regulation
Impact of Embedded Learning Strategy Activities: Student Engagement and Performance
Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study
Introduction to Toward a Culture of Creativity: A Personal Perspective on Logo's Early Years and Ongoing Potential by Wallace Feurzeig
J. A. Larusson, B. White (eds): Learning Analytics: From Research to Practice
Which is the Digital Competence of Each Member of Educational Community to Use the Computer? Which Predictors Have a Greater Influence?
Using Dynamic Geometry Software to Simulate Physical Motion
Open Innovation in Schools: A New Imperative for Organising Innovation in Education?
Attitudes Towards the Development of Good Practices with Augmented Reality in Secondary Education Teachers in Spain
Students' and Parents' Opinions on the Use of Digital Storytelling in Science Education
Digitalisation in the Curricula of Vocational Schools: Text Mining as an Instrument of Curricula Analysis
Modeling of Relationship of Personal and Affective Variables With Computational Thinking and Programming
Didactical Complexity of Computational Environments for the Learning of Mathematics
A Pragmatic Approach for Evaluating and Accrediting Digital Competence of Digital Profiles: A Case Study of Entrepreneurs and Remote Workers
The Influence of Visual and Spatial Reasoning in Interpreting Simulated 3D Worlds
Non-sequential Learning in a Robotics Class: Insights from the Engagement of a Child with Autism Spectrum Disorder
Adaptation of Self-Assessment Instrument for Educators' Digital Competence into Turkish Culture: A Study on Reliability and Validity
Predicting Academic Staffs Behaviour Intention and Actual Use of Blended Learning in Higher Education: Model Development and Validation
Technology and Multimodality in Teaching Pre-service Teachers: Fulfilling Diverse Learners' Needs
Annotation Protocol for Textbook Enrichment with Prerequisite Knowledge Graph
Game-Based Performance Tasks for Assessing Representational Flexibility of Autistic Adolescents in a Virtual World
Making an Impact in Online Learning: Google Chat as a Mechanism to Facilitate the COI Framework
Quality of Life as a Predictor of Smartphone Addiction Risk Among Adolescents
A Web-based Resource for Automatic Discovery in Plane Geometry
Online Project-Based Learning and Formative Assessment
A Learning Environment for Mental Visualization in Electromagnetism
Convergence of Gamification and Machine Learning: A Systematic Literature Review
Integrating Academic and Everyday Learning Through Technology: Issues and Challenges for Researchers, Policy Makers and Practitioners
Digital Learning Resources and Ubiquitous Technologies in Education
Predictors of K-12 Teachers' Instructional Strategies with ICTs
Using Dynamic Geometry Software to Gain Insight into a Proof
Evaluating the Use of Immersive Interactive Mixed Reality (I 2 MR) Technology in Special Needs Education in Singapore
The Complexity of the Affordance-Ability Relationship When Second-Grade Children Interact with Mathematics Virtual Manipulative Apps
A Rating Framework for the Quality of Video Explanations
Affordance Access Matters: Preschool Children's Learning Progressions While Interacting with Touch-Screen Mathematics Apps
Humanoid Robots as Learning Assistants? Useability Perspectives of Grade 6 Students
The Effect of Digital Literacy and Entrepreneurship Education on Digital Entrepreneurship Intention: The Mediating Role of Personal Innovativeness
Identifying Social Presence in Student Discussions on Facebook and Canvas
Moving Through the Messy Middle: Longitudinal Case Studies of Teachers' Computational Thinking Infusion