yusuke1997/dblp-id-title huggingface dataset:
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Players Gonna Pay: Characterizing gamblers and gambling-related harm with payments transaction data
The effect of cyber-friends on loneliness and social anxiety: Differences between high and low self-evaluated physical attractiveness groups
Motivational factors of information exchange in social information spaces
Social anxiety in the digital age: The measurement and sequelae of online safety-seeking
The effect of learning styles on the navigation needs of Web-based learners
Testing the feasibility of a media multitasking self-regulation intervention for students: Behaviour change, attention, and self-perception
Training adult novices to use computers: Effects of different types of illustrations
Validation of a new Short Problematic Internet Use Test in a nationally representative sample of adolescents
Implicit learner assessment based on semantic relevance of tags
'Snap happy' brands: Increasing publicity effectiveness through a snapshot aesthetic when marketing a brand on Instagram
Service co-creation in social media: An extension of the theory of planned behavior
The fuzzy relationship of intelligence and problem solving in computer simulations
Assessing the suitability of student interactions from Moodle data logs as predictors of cross-curricular competencies
Body image 2.0: Associations between social grooming on Facebook and body image concerns
Consumers' online information adoption behavior: Motives and antecedents of electronic word of mouth communications
Social media and loneliness: Why an Instagram picture may be worth more than a thousand Twitter words
Facilitating educators' knowledge sharing with dedicated Information Systems
What is the state of the art in self-, co- and socially shared regulation in CSCL?
Gender stereotypes in Facebook profiles: Are women more female online?
Social reactions toward people vs. computers: How mere lables shape interactions
Assuring a sense of growth: A cognitive strategy to weaken the effect of cyber-ostracism on aggression
Identifying critical factors for corporate implementing virtualization technology
Cyberthanathology: Death and beyond in the digital age
Advances in cognitive psychology, educational technology and computing: An introduction to the special issue
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness
Hybrid learning style identification and developing adaptive problem-solving learning activities
Using technology to control intimate partners: An exploratory study of college undergraduates
A latent growth curve analysis of initial depression level and changing rate as predictors of problematic Internet use among college students
AI-mediated apology in a multilingual work context: Implications for perceived authenticity and willingness to forgive
Exploring the relationships between self-presentation and self-esteem of mothers in social media in Russia
Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study
irBlogs: A standard collection for studying Persian bloggers
Online sexual activities: An exploratory study of problematic and non-problematic usage patterns in a sample of men
Avatar-driven self-disclosure: The virtual me is the actual me
Playing style recognition through an adaptive video game
How online self-customization creates identification: Antecedents and consequences of consumer-customized product identification and the role of product involvement
Psychological issues and problematic use of smartphone: ADHD's moderating role in the associations among loneliness, need for social assurance, need for immediate connection, and problematic use of smartphone
Presenting a model of predicting computer anxiety in terms of epistemological beliefs and achievement goals
Are social media platforms blurring the lines between coercive control and healthy relationship? A study investigating perceptions of coercive control
Investigation of effects of virtual reality environments on learning performance of technical skills
When adolescents receive sexual messages on the internet: Explaining experiences of risk and harm
Information systems user security: A structured model of the knowing-doing gap
Self-interest and data protection drive the adoption and moral acceptability of big data technologies: A conjoint analysis approach
Has facial recognition technology been misused? A public perception model of facial recognition scenarios
Exploring the inverted-U relationship between gamification achievement and health management performance
Perceived irritation in online shopping: The impact of website design characteristics
Impacts of geographical knowledge, spatial ability and environmental cognition on image searches supported by GIS software
An eye-tracking study of cueing effects in multimedia learning
Defending humankind: Anthropocentric bias in the appreciation of AI art
Which EEG feedback works better for creativity performance in immersive virtual reality: The reminder or encouraging feedback?
Evaluating the barriers affecting cybersecurity behavior in the Metaverse using PLS-SEM and fuzzy sets (fsQCA)
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial
Digital creativity: New frontier for research and practice
Gender differences in adolescents' perceptions of the best and worst aspects of computing at school
Augmented youth: Prevalence and predictors of AR filter use on social media among adolescents
Why are children attracted to the Internet? The role of need satisfaction perceived online and perceived in daily real life
Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression
Human moral reasoning types in autonomous vehicle moral dilemma: A cross-cultural comparison of Korea and Canada
AI-enabled investment advice: Will users buy it?
Text classification using a few labeled examples
Malicious insider threats in cybersecurity: A fraud triangle and Machiavellian perspective
Approaching or just observing? The interplay of behavior and environment in the retention of pictorial details of ambivalent Nazi propaganda images
Blog scrubbing: Exploring triggers that change privacy rules
The virtual malleable self and the virtual identity discrepancy model: Investigative frameworks for virtual possible selves and others in avatar-based identity construction and social interaction
What makes users share content on facebook? Compatibility among psychological incentive, social capital focus, and content type
The effect of interactivity on smokers' intention to quit: A linear or curvilinear relationship?
Improving problem solving ability in mathematics by using a mathematical model: A computerized approach
Longitudinal relationships between risky online behaviors and positive technological development among early adolescents: A person-centered approach
Exploring consumer evaluations in social media: The role of psychological distance between company and consumer
Group behavior in social media: Antecedents of initial trust formation
Semantically enriched Massive Open Online Courses (MOOCs) platform
Supporting preschoolers' transitions from screen time to screen-free time using augmented reality and encouraging offline leisure activity
The effect of variations in banner ad, type of product, website context, and language of advertising on Internet users' attitudes
Action video game experience is associated with increased resting state functional connectivity in the caudate nucleus and decreased functional connectivity in the hippocampus
The relationship of problematic Facebook use and Facebook context on empathy for pain processing: A functional near-infrared spectroscopy study
Social sharing through interpersonal media: Patterns and effects on emotional well-being
How feedback boosts motivation and play in a brain-training game
To stick or not to stick: The social response theory in the development of continuance intention from organizational cross-level perspective
Do feelings matter? The effects of intrinsic benefits on individuals' commitment toward knowledge systems
The sociability score: App-based social profiling from a healthcare perspective
Pedagogical lurking: Student engagement in non-posting discussion behavior
Giving or receiving: Impact of online socializing in online fitness community on physical activity and emotional state
The roles of outcome and race on applicant reactions to AI systems
Mobile ubiquity: Understanding the relationship between cognitive absorption, smartphone addiction and social network services
Merging and synchronizing corporate and personal voice agents: Comparison of voice agents acting as a secretary and a housekeeper
Technology enhanced distance learning should not forget how learning happens
Key success factors for the launch of government social media platform: Identifying the formation mechanism of continuance intention
Music students' behavior on using learning objects closer to the domain characteristics and the social reality
Does school-related Internet Information seeking improve academic self-efficacy? The moderating role of internet information seeking styles
The impacts of banner format and animation speed on banner effectiveness: Evidence from eye movements
Online consulting service for eating disorders - analysis and perspectives
Monitoring in collaborative learning: Co-occurrence of observed behavior and physiological synchrony explored
Technology-facilitated abuse in relationships: Victimisation patterns and impact in young people
The attractiveness, trustworthiness and desirability of autistic males' online dating profiles
Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming
Investigating American and Chinese Subjects' explicit and implicit perceptions of AI-Generated artistic work
Three Strikes and you are out!: The impacts of multiple human-robot trust violations and repairs on robot trustworthiness
Does beautification technology use affect appearance anxiety? An exploration of latent mechanisms
Emotional attitudes towards procrastination in people: A large-scale sentiment-focused crawling analysis
Forging friendship, soliciting support: A mixed-method examination of message boards for pregnant teens and teen mothers
Toward an understanding of the behavioral intention to use mobile banking
Working for one penny: Understanding why people would like to participate in online tasks with low payment
Computers in human behavior: Special issue: Electronic games and personalised elearning processes
Students' expectation, confirmation, and continuance intention to use electronic textbooks
Self-disclosure in instant messaging: Do disclosure depth and dating style influence romantic jealousy?
Feeling our way to machine minds: People's emotions when perceiving mind in artificial intelligence
College students' cell phone use and attachment to parents and peers
Don't just watch, join in: Exploring information behavior and copresence on Twitch
Why do faculty members use or not use social networking sites for education?
Using modern technology to keep in touch with back burners: An investment model analysis
Using eye movement data to infer human behavioral intentions
How intrinsic motivation and extrinsic incentives affect task effort in crowdsourcing contests: A mediated moderation model
Representations of lesbian and bisexual women's sexual and relational health in online video and text-based sources
Why do college students prefer Facebook, Twitter, or Instagram? Site affordances, tensions between privacy and self-expression, and implications for social capital
Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women
Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis
Social commerce and the future of e-commerce
A mobile-based barrier-free service transportation platform for people with disabilities
Keeping in constant touch: The predictors of young Australians' mobile phone involvement
New media and the changing face of information technology use: The importance of task pursuit, social influence, and experience
Integrating TTF and UTAUT to explain mobile banking user adoption
The effects of scaffolding metacognitive activities in small groups
Effects of a tablet game intervention on simple addition and subtraction fluency in first graders
Virtual humans but real anthropology
A sense of self: The role of presence in virtual environments
Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes
The role of stereotypical beliefs in gender-based activation of the Proteus effect
Switching on or switching off? Everyday computer use as a predictor of sustained attention and cognitive reflection
Shyness and the internet: Social problem or panacea?
Aggression, competition and computer games: computer and human opponents
A snapshot of the first encounters of visually disabled users with the Web
Assessing the role of self-control and technology access on adolescent sexting and sext dissemination
From efficiency to immersion: understanding generational differences in avatar interactions
Educational and digital inclusion for subjects with autism spectrum disorders in 1: 1 technological configuration
Factors influencing bystanders' behavioral reactions in cyberbullying situations
Drivers and effects of post-implementation learning on ERP usage
Successful balance training is associated with improved multisensory function in fall-prone older adults
Comparing speakers versus headphones in listening to news from a computer - individual differences and psychophysiological responses
Perceived credibility of an AI instructor in online education: The role of social presence and voice features
How passion and impulsivity influence a player's choice of videogame, intensity of playing and time spent playing
The effects of computer-assisted adaptive instruction and elaborated feedback on learning outcomes. A randomized control trial
The Internet knowledge (iKnow) measure
Exploring perceptions of multicommunicator texting during meetings
Habit and addiction in the use of social networking sites: Their nature, antecedents, and consequences
Cyberbullying experience and bystander behavior in cyberbullying incidents: The serial mediating roles of perceived incident severity and empathy
The effects of consumer participation in product construction and design on willingness to pay: The case of software
Exploring factors related to primary school pupils' ICT self-efficacy: A multilevel approach
Distributed collaborative problem-based graduate-level learning: Students' perspectives on communication tool selection and efficacy
Challenging minds? Students' perceptions of computer-based World Class Tests of problem solving
Uncivil for Civil Rights: A machine learning and qualitative analysis of incivility in the X-based conversation about Black Lives Matter
Effects of digital video-based feedback environments on pre-service teachers' feedback competence
The effect of action video game experience on task-switching
Assessment of IT governance in organizations: A simple integrated approach
Temporal dynamics in the relation between presence and fear in virtual reality
Item response analysis of computational thinking practices: Test characteristics and students' learning abilities in visual programming contexts
Examining cyberbullying across the lifespan
Antecedents of the adoption of the new mobile payment systems: The moderating effect of age
The curvilinear effects of relative positions in smartphone app leaderboards on physical activity
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
Designing a remote professional development course to support teacher customization in science
The effect of cellphones on attention and learning: The influences of time, distraction, and nomophobia
What makes MOOC users persist in completing MOOCs? A perspective from network externalities and human factors
How attitude strength biases information processing and evaluation on the web
Eye-hand coordination strategies during active video game playing: An eye-tracking study
A quasi-experiment approach to study the effect of e-mail management training
Expressing the "True Self" on Facebook
Investigation of the relationship between cyberbullying, cybervictimization, alexithymia and anger expression styles among adolescents
The influence of individual differences on consumer's selection of online sources for health information
Predictors of job seekers' self-disclosure on social media
The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach
Reliability of distance estimation in virtual reality space: A quantitative approach for construction management
Linking learning behavior analytics and learning science concepts: Designing a learning analytics dashboard for feedback to support learning regulation
The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers
Addicted to pillaging in cyberspace: Investigating the role of internet addiction in digital piracy
Measuring the flow experience of gamers: An evaluation of the DFS-2
The uncanny valley does not interfere with level 1 visual perspective taking
Willingness to provide personal information: Perspective of privacy calculus in IoT services
Is Alexa female, male, or neutral? A cross-national and cross-gender comparison of perceptions of Alexa's gender and status as a communicator
Modeling public mood and emotion: Stock market trend prediction with anticipatory computing approach
Experimental evaluation of the impact of b-learning methodologies on engineering students in Spain
Social media use, community participation and psychological well-being among individuals with serious mental illnesses
When immediate interactive feedback boosts optimization problem solving: A 'human-in-the-loop' approach for solving Capacitated Vehicle Routing Problems
Equivalence of standard and computerized versions of the Raven Progressive Matrices Test
Modifying UTAUT2 for a cross-country comparison of telemedicine adoption
A three-dimensional framework of perceiving privacy: A cross-national survey on contact tracing technology and privacy concerns during the COVID-19 pandemic
Revisiting information systems as an interdisciplinary science
Modeling the continuance usage intention of online learning environments
Real-time Internet news browsing: Information vs. experience-related gratifications and behaviors
Lithuanian case study on evaluating suitability, acceptance and use of IT tools by students - An example of applying Technology Enhanced Learning Research methods in Higher Education
Not-allowed sharing of sexts and dating violence from the perpetrator's perspective: The moderation role of sexism
Do badges increase user activity? A field experiment on the effects of gamification
Attachment security and social comparisons as predictors of Pinterest users' body image concerns
Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses
Understanding the perceived community value of Facebook users
The bidirectional relationships between fear of missing out, problematic social media use and adolescents' well-being: A random intercept cross-lagged panel model
Information visualizations for knowledge acquisition: The impact of dimensionality and color coding
Do trolls just want to have fun? Assessing the role of humor-related traits in online trolling behavior
A triangulation study of young Women's motivations for sending nudes to men
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
Autism in relation to gaming disorder and internet addiction: A systematic review
Securing online privacy: An empirical test on Internet scam victimization, online privacy concerns, and privacy protection behaviors
Cognition and learning in the digital age: Promising research and practice
The impact of different types of self-regulation scaffolds on learning science with hypermedia
How do adolescents cope with cyberhate? Psychometric properties and socio-demographic differences of a coping with cyberhate scale
Examining adults' web navigation patterns in multi-layered hypertext environments
Nomophobia: Dependency on virtual environments or social phobia?
With a little help of my peers. The supportive role of online contacts for the unemployed
Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds
Patient empowerment in an online health platform: Exploring the quadratic effects of patients' conscious-competence on perceived health status
Gaze directed displays as an enabling technology for attention aware systems
Effects of negative reviews and managerial responses on consumer attitude and subsequent purchase behavior: An experimental design
Do learners' characteristics matter? An exploration of mobile-learning adoption in self-directed learning
Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States
Explaining students' attitudes toward books and computers
"It's complicated." A systematic review of associations between social network site use and romantic relationships
Proposed features of an online examination interface design and its optimal values
The double-edged sword: A mixed methods study of the interplay between bipolar disorder and technology use
Examining the beneficial effects of individual's self-disclosure on the social network site
m-Brand loyalty and post-adoption variations for the mobile data services: Gender differences
Applying gamifications to asynchronous online discussions: A mixed methods study
Relationship between social network structure dynamics and innovation: Micro-level analyses of virtual cross-functional teams in a multinational B2B firm
Negative emotional and cognitive responses to being unfriended on Facebook: An exploratory study
An investigation of the impact of abusive supervision on technology end-users
Computer experience: a poor predictor of computer attitudes
Physical activity mediates the association between daily stress and Facebook Addiction Disorder (FAD) - A longitudinal approach among German students
The effects of source representation and goal instructions on college students' information evaluation behavior change
Social impacts in social media: An examination of perceived truthfulness and sharing of information
Exploring the impact of augmented reality smart glasses on worker well-being in warehouse order picking
Artificial intelligence versus Maya Angelou: Experimental evidence that people cannot differentiate AI-generated from human-written poetry
Friendship: An old concept with a new meaning?
Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing
Effects of instructor presence in video modeling examples on attention and learning
Web 3.0 - Based personalisation of learning objects in virtual learning environments
Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults
An interactive teaching evaluation system for preschool education in universities based on machine learning algorithm
Examining the ecological validity of VR experiments in soundscape and landscape research
Dynamics of social roles in a knowledge management community
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction
Social media metrics: Third-person perceptions of health information
The learning kit project: Software tools for supporting and researching regulation of collaborative learning
Motivational, emotional, and behavioral correlates of fear of missing out