yusuke1997/dblp-id-title huggingface dataset:
Well-Being Implications of Digital Social Multitasking in Adolescent Friendship: A Latent Profile Analysis
Online Disinhibition and Online Trolling Among Chinese College Students: The Mediation of the Dark Triad and the Moderation of Gender
Restorative Effects of Virtual Nature Settings
Form and Structure of Newsgroups Giving Social Support: A Network Approach
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy
Internet and Everyday Life: The Perceived Implications of Internet Use on Memory and Ability to Concentrate
The Online Flow Questionnaire: An Item Response Theory Examination
How Social Cues in Virtual Assistants Influence Concerns and Persuasion: The Role of Voice and a Human Name
eQuest: Case Study of a Comprehensive Online Program for Self-Study and Personal Growth
Delay Discounting of Video Game Players: Comparison of Time Duration Among Gamers
Women, Guilt, and Home Computers
Predicting Smartphone Operating System from Personality and Individual Differences
Empathy Through Immersion: The Impact of 360-Degree Virtual Reality on Fostering Perspective-Taking and Sense of Oneness in the Embodiment of a Sexual Harassment Victim
"Nobody Lives Only in Cyberspace": Gendered Subjectivities and Domestic Use of the Internet
Can Media Literacy Intervention Improve Fake News Credibility Assessment? A Meta-Analysis
From Cyberspace to Outer Space: How Technology Will Preserve Mental Health in the Final Frontier
A Qualitative Study Exploring Female College Students' Instagram Use and Body Image
Popular Discourse Around Deepfakes and the Interdisciplinary Challenge of Fake Video Distribution
Internet Usage Purposes and Gender Differences in the Effects of Perceived Utilitarian and Hedonic Value
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study
Cyberbullying and LGBTQ Youth: A Deadly Combination
Deviation from Design: A Meta-Analytic Review on the Link Between Social Media Use and Less Connection Between the Self and Others
The Impact of Online Brand Community Type on Consumer's Community Engagement Behaviors: Consumer-Created vs. Marketer-Created Online Brand Community in Online Social-Networking Web Sites
The Positive Side of Social Comparison on Social Network Sites: How Envy Can Drive Inspiration on Instagram
Doing Play: Competency, Control, and Expression
The Influence of Sex on Character Attribute Preferences
Virtual Reality Distraction for Needle-Related Pain and Distress in Children: A Multicenter Randomized Controlled Trial
Virtual Reality Pencil and Paper Tests for Neglect: A Protocol
Women Keep it Real: Avatar Gender Choice in League of Legends
Peer and Professional Parenting Support on the Internet: A Systematic Review
Exploration of Online Culture Through Network Analysis of Wikipedia
Equivalence of Real-World and Virtual-Reality Route Learning: A Pilot Study
Abstracts from CyberTherapy 13 June 23-25 2008, San Diego, California
The Sociocognitive Psychology of Computer-Mediated Communication: The Present and Future of Technology-Based Interactions
The Influence of Social Networking Web Sites on the Evaluation of Job Candidates
ICQ (I Seek You) and Adolescents: A Quantitative Study in Hong Kong
Online Emotion Recognition Services Are a Hot Trend
Exploring the Complex Relationships Between Factors That Affect Employee Cyberloafing Using a Novel Approach: Findings from Fuzzy-Set Qualitative Comparative Analysis
Is Media Multitasking Good for Cybersecurity? Exploring the Relationship Between Media Multitasking and Everyday Cognitive Failures on Self-Reported Risky Cybersecurity Behaviors
Cultural Influences on Perceptions of Emotions Depicted in Emojis
Presence and Emotions in Virtual Environments: The Influence of Stereoscopy
The Next Level of Virtual Reality Isn't Technology - It's Storytelling
Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games
Vlogging Cancer: Predictors of Social Support in YouTube Cancer Vlogs
A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis
Organizational Culture, Creative Behavior, and Information and Communication Technology (ICT) Usage: A Facet Analysis
Internet-Addicted Kids and South Korean Government Efforts: Boot-Camp Case
The Relationship Between Online Social Networking and Depression: A Systematic Review of Quantitative Studies
Don't Tweet False Hope to Patients Desperate for a Cure
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue
Keep Logging In! Experimental Evidence Showing the Relation of Affiliation Needs to the Idea of Online Social Networking
The Gendered Nature and Malleability of Gamer Stereotypes
Haunting Messages: Online Videos and Public Belief in Paranormal Phenomena
What Makes People Read an Online Review? The Relative Effects of Posting Time and Helpfulness on Review Readership
The Digital Addiction Scale for Children: Development and Validation
Does Trust Promote More Teamwork? Modeling Online Game Players' Teamwork Using Team Experience as a Moderator
Virtual Reality: A New Tool for Interdisciplinary Psychology Research
Psychological Variables and Reality Judgment in Virtual Environments: The Roles of Absorption and Dissociation
It's Complicated: Facebook Users' Political Participation in the 2008 Election
Explaining the Use of Text-Based Communication Media: An Examination of Three Theories of Media Use
Research in Gerontology: A Gateway to Resources on the Internet
The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
Posttraumatic Stress Disorder and Physiological Response in First Responders During Virtual Reality Exposure
Lonely People Are No Longer Lonely on Social Networking Sites: The Mediating Role of Self-Disclosure and Social Support
Digital Piracy: An Examination of Low Self-Control and Motivation Using Short-Term Longitudinal Data
Uses of Virtual Reality for Diagnosis, Rehabilitation and Study of Unilateral Spatial Neglect: Review and Analysis
Internet Use for School-Mandated and Self-Initiated Learning: Good, Bad, or Both?
The Facebook Paths to Happiness: Effects of the Number of Facebook Friends and Self-Presentation on Subjective Well-Being
Follow the Flow: Artificial Intelligence and Machine Learning for Achieving Optimal Performance
Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games
Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
First Comes Social Networking, Then Comes Marriage? Characteristics of Americans Married 2005-2012 Who Met Through Social Networking Sites
Re-Examining Psychological Mechanisms Underlying Virtual Reality-Based Exposure for Spider Phobia
Development of an Instrument to Measure Perceptions of Responsibility for Deepfakes
Online Activism for Women's Rights
How Video Passthrough Headsets Influence Perception of Self and Others
Privacy Concerns and Self-Disclosure in Private and Public Uses of Social Media
The Role of Health Anxiety in Online Health Information Search
Virtual Reality Induces Dissociation and Lowers Sense of Presence in Objective Reality
Formation of and Adherence to a Self-Disclosure Norm in an Online Chat
Investigating Electronic Word-of-Mouth Effects on Online Discussion Forums: The Role of Perceived Positive Electronic Word-of-Mouth Review Credibility
Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories
Race, Gender, and Information Technology Use: The New Digital Divide
An Exploration of Virtual Reality User Profiles and Their Relationship with Symptoms of Addiction
Virtual Reality and Musculoskeletal Pain: Manipulating Sensory Cues to Improve Motor Performance During Walking
The Rise of AI Companions and the Quest for Authentic Connection
The Janus-Faced Role of Gambling Flow in Addiction Issues
Avatars and the Disease: Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients
Factors Influencing Therapists' Adoption of Virtual Reality for Brain Injury Rehabilitation
Recommendations from Friends Anytime and Anywhere: Toward a Model of Contextual Offer and Consumption Values
WHIM: Can Computers Be Creative?
Child and Adolescent Telepsychiatry: Reliability Studies Needed
The Jerusalem TeleRehabilitation System, a New Low-Cost, Haptic Rehabilitation Approach
Virtual Reality in Latin American Clinical Psychology and the VREPAR Project
Is Online Better Than Offline for Meeting Partners? Depends: Are You Looking to Marry or to Date?
A Screenshot Vignette Study of Caregiver Perceptions of Adolescent Digital Dating Abuse
The Association Between Video Game Play and Cognitive Function: Does Gaming Platform Matter?
L2TOR: Second-Language Tutoring Using Social Robots
Characteristics and Motives of Adolescents Talking with Strangers on the Internet
An Assessment of Prospective Memory Retrieval in Women with Chronic Fatigue Syndrome Using a Virtual-Reality Environment: An Initial Study
Ready (or Not) Player One: Initial Musings on the Metaverse
Online Purchases in an Infocomm Sophisticated Society
Assessment of Visual-Spatial Deficits in Patients with Parkinson's Disease and Closed Head Injuries Using Virtual Environments
Links between Real and Virtual Networks: A Comparative Study of Online Communities in Japan and Korea
College Students' Motives for In-Person Meetings with Dating Application Matches
Causal Modeling of Descriptive Social Norms from Twitter and the Physical World on Expressed Attitudes Change: A Case Study of COVID-19 Vaccination
Artificial Intelligence: The Future of Cybertherapy?
Training Cognitive Skills in Virtual Reality: Measuring Performance
Sleep Quality as a Mediator Between Technology-Related Sleep Quality, Depression, and Anxiety
Optimistic Bias and Facebook Use: Self-Other Discrepancies About Potential Risks and Benefits of Facebook Use
Comparison of the Effectiveness of Virtual Cue Exposure Therapy and Cognitive Behavioral Therapy for Nicotine Dependence
Exploring the Use of Computer Games and Virtual Reality in Exposure Therapy for Fear of Driving Following a Motor Vehicle Accident
The Science of Internet Behavior
Adolescent Cyberbullying and Weapon Carrying: Cross-Sectional and Longitudinal Associations
Correction to: User Experience Evaluation in Shared Interactive Virtual Reality, by Guertin-Lahoud et al. Cyberpsychol Behav Soc Netw 2023;26(4):263-272; doi: 10.1089/cyber.2022.0261
RETRAINER: An Exoskeleton-Based Rehabilitation System for Stroke Patients
Discussion of Resources and Attributes of the Web for the Creation of Meaningful Learning Environments
Disembodiment in Online Social Interaction: Impact of Online Chat on Social Support and Psychosocial Well-Being
"Alexa, Are You My Mom?" The Role of Artificial Intelligence in Child Development
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study
Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality
Decoding Clickbait: The Impact of Clickbait Types and Structures on Cognitive and Emotional Responses in Online Interactions
Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games
How Are Important Life Events Disclosed on Facebook? Relationships with Likelihood of Sharing and Privacy
Texting Under the Influence: Emotional Regulation as a Moderator of the Association Between Binge Drinking and Drunk Texting
Avatars' Social Rhythms in Online Games Indicate Their Players' Depression
Mental Health Help-Seeking Behavior of Male Video Game Players: An Online Survey
Associations Between Game Use and Cognitive Empathy: A Cross-Generational Study
An Agent-Based Intervention to Assist Drivers Under Stereotype Threat: Effects of In-Vehicle Agents' Attributional Error Feedback
"Are We Facebook Official?" Implications of Dating Partners' Facebook Use and Profiles for Intimate Relationship Satisfaction
SAGE: Systemic Action for Gender Equality
The Effect of Types of Banner Ad, Web Localization, and Customer Involvement on Internet Users' Attitudes
Social Media Propagation of Content Promoting Risky Health Behavior
Digital Desires, Real Losses: The Complex World of Online Romance Fraud
High Ringxiety: Attachment Anxiety Predicts Experiences of Phantom Cell Phone Ringing
Index of Problematic Online Experiences: Item Characteristics and Correlation with Negative Symptomatology
Internet Use and Its Relation with the Psychosocial Situation for a Sample of University Students
Why and How Empathy Matters in Aesthetic Experiences
Communicating via Video Conferencing: The Mediating Effect of Member Influence Disparity on Task Performance
Reconnect on Facebook: The Role of Information Seeking Behavior and Individual- and Relationship-Level Factors
Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being
Phygital Spaces: When Atoms Meet Bits
DiDIY: Digital Do It Yourself
Presence Within a Mixed Reality Environment
More Than Numbers: Effects of Social Media Virality Metrics on Intention to Help Unknown Others in the Context of Bone Marrow Donation
Cyberbullying Definition Among Adolescents: A Comparison Across Six European Countries
Who Multitasks on Smartphones? Smartphone Multitaskers' Motivations and Personality Traits
A Week Without Using Social Media: Results from an Ecological Momentary Intervention Study Using Smartphones
The Development and Validation of an Artificial Intelligence Chatbot Dependence Scale
Is an Interest in Computers or Individual/Team Sports Associated with Adolescent Psychiatric Disorders?
Cognitive Distortions, Anxiety, and Depression Among Regular and Pathological Gambling Online Poker Players
The Benefits of Social Technology Use Among Older Adults Are Mediated by Reduced Loneliness
Effects of Gender and Relationship Type on the Response to Artificial Intelligence
Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing
On The Costs and Benefits of Gaming: The Role of Passion
Should Smartphones Be Banned for Children or Does Cyberpsychology Have a Bigger Problem?
The Online Clinical Case Study Group: An E-Mail Model
Is Interaction Between Human and Artificial Intelligence-Driven Agents (Para)Social? A Scoping Review
Disambiguating Between Privacy and Security in the Context of Health Care: New Insights on the Determinants of Health Technologies Use
Leverage Between the Buffering Effect and the Bystander Effect in Social Networking
Are You Listening, Facebook? On Cybersecurity and Virtual Worlds
Are They Talking to Me? Cognitive and Affective Effects of Interactivity in Politicians' Twitter Communication
The Effect of Virtual Reality Cognitive Training for Attention Enhancement
BusWorld: Designing a Virtual Environment for Post-Traumatic Stress Disorder in Israel: A Protocol
Developing a Virtual Reality-Based Vocational Rehabilitation Training Program for Patients with Schizophrenia
The Interplay Between Human Likeness and Agency on Virtual Influencer Credibility
High Esteem and Hurting Others Online: Trait Sadism Moderates the Relationship Between Self-Esteem and Internet Trolling
Internet Use for Web-Education on the Overlooked Areas of Grief and Loss
To Get What You Need: Healthy and Pathological Internet Use
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
Do You Love Me? Psychological Characteristics of Romance Scam Victims
A Bibliography of Articles Relevant to the Application of Virtual Reality in the Mental Health Field
Cyberpsychology, Behavior, and Social Networking Completes Another Milestone
ENTWINE: The European Training Network on Informal Care
Sensation Seeking and Collegiate Vulnerability to Internet Dependence
Liar, Liar: Internet Faking but Not Frequency of Use Affects Social Skills, Self-Esteem, Social Anxiety, and Aggression
Video Game Addiction in Children and Teenagers in Taiwan
Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke
A Sex-Expert System on the Internet: Fact or Fantasy
(Mental) Healthcare Consumerism in the Metaverse: Is There a Benefit?
Adolescent Pornographic Internet Site Use: A Multivariate Regression Analysis of the Predictive Factors of Use and Psychosocial Implications
Text Messaging and Social Network Site Use to Facilitate Alcohol Involvement: A Comparison of U.S. and Korean College Students
How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food-Sponsored Online Video Games
Cyberbullying, Depression, and Problem Alcohol Use in Female College Students: A Multisite Study
Virtual and Physical Toys: Open-Ended Features for Non-Formal Learning
Image Management in a Bondage, Discipline, Sadomasochist Subculture: A Cyber-Ethnographic Study
Are We Ready for Online Virtual Reality Therapy?
A Navigation Flow Map Method of Representing Students' Searching Behaviors and Strategies on the Web, with Relation to Searching Outcomes
Improving Adaptive Display with Temporally Adaptive Rendering
Virtual Users Support Forum: Do Community Members Really Want to Help You?
An Opportunistic Validation of Studies on the Psychosocial Benefits of Blogging
Predictors, Consequences, and Prevention of Hate Speech and Fake News Involvement Across the Lifespan
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
The Potential Benefits of Personalized 360 Video Experiences on Affect: A Proof-of-Concept Study
Interactive and Cultural Differences in Online Newspapers
Digital Twins: An Emerging Paradigm in Cyberpsychology Research?
Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9): 613-619; doi: 10.1089/cyber.2022.0019
Validation of the Arabic Version of the Internet Gaming Disorder-20 Test
Dimensions of Online Behavior: Toward a User Typology
Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form
How Real Are Virtual Emotions?
socSMCs: Socializing Sensorimotor Contingencies
Natural Language Content Mediates the Association Between Active Interactions on Social Network Services and Subjective Well-Being
The Effectiveness of Binocular Virtual Reality Training on Repairing Visual Field Defect of Glaucoma
VR Online Dating: The New Safe Sex
Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators
Shyness and Anxiety as Predictors of Patterns of Internet Usage
Abuse Characteristics and Psychiatric Consequences Associated with Online Sexual Abuse
Controlling You Watching Me: Measuring Perception Control on Social Media
Problematic Social Media Use in Young Adults: A Mixed Serial-Parallel Mediation Model Involving Alexithymia, Defense Mechanisms, and Fear of Missing Out
The Dual Systems Model - Impulsivity and Narcissism as the Reflexive System and Self-Regulation as the Reflective System - of Smartphone Addiction
Ready or Not for Contact Tracing? Investigating the Adoption Intention of COVID-19 Contact-Tracing Technology Using an Extended Unified Theory of Acceptance and Use of Technology Model
Judgment of Social Traits and Emotions of "Neutral" Avatars
An Electric Scooter Simulation Program for Training the Driving Skills of Stroke Patients with Mobility Problems: A Pilot Study
Social Comparison as a Moderator of the Relationships Between Romantic Partner Phubbing and Mental Health Among Hispanic Emerging Adults
Virtual Reality in the Rehabilitation of People with Intellectual Disabilities: Review
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?
Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
Does Sexting Improve Adult Sexual Relationships?
Relationship Between Passion and Motivation for Gaming in Players of Massively Multiplayer Online Role-Playing Games
Gender Differences in Internet Use Patterns and Internet Application Preferences: A Two-Sample Comparison
The Quality of Mental Health Information Commonly Searched for on the Internet
Multicultural Considerations for the Psychometrics of the Brief Pornography Screen
Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games
A Comparative Study of Internet Addiction between the United States and China
Smartphone Applications for Mental Health
The Dark Side of the Digital Age: How to Address Cyberbullying among Adolescents
Exploring Experiential Value in Online Mobile Gaming Adoption
Internet-Based Psychotherapy in Young Adult Survivors of Pediatric Cancer: Feasibility and Participants' Satisfaction
An Evaluation of a Computer-Based Psychiatric Assessment: Evidence for Expanded Use
Time Distortion for Expert and Novice Online Game Players
Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects
The Role of Flow Experience in Cyber-Game Addiction
Build Trust, Engage People to Increase Understanding of Science
In Defense of the Internet: The Relationship between Internet Communication and Depression, Loneliness, Self-Esteem, and Perceived Social Support
Sharing, Caring, and Surveilling: An Actor-Partner Interdependence Model Examination of Facebook Relational Maintenance Strategies
Social Effects of an Anthropomorphic Help Agent: Humans versus Computers
An Experimental Test of How Selfies Change Social Judgments on Facebook
How Personality and Affective Responses Are Associated with Skepticism Towards Virtual Reality in Medical Training - A Pre-Post Intervention Study
Objective Validation of the Effectiveness of Virtual Reality Psychotherapy
An Analysis of Telepsychiatry Programs from an Organizational Perspective
Manifestations of Personality in Online Social Networks: Self-Reported Facebook-Related Behaviors and Observable Profile Information
Internet Gaming Disorder and Well-Being: A Scale Validation
Development of a Measure of Personal Web Usage in the Workplace
Internet Use and Loneliness in Older Adults
Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players
Sexual Attitudes of Classes of College Students Who Use Pornography
Internet Accessibility and Usage among Urban Adolescents in Southern California: Implications for Web-Based Health Research
Effect of Social Anxiety on the Adoption of Robotic Training Partner
Life-Long Learning Opportunities for Seniors on the Web
Experiential Cognitive Therapy in the Treatment of Panic Disorders with Agoraphobia: A Controlled Study
WeChat Addiction Suppresses the Impact of Stressful Life Events on Life Satisfaction
Predictive Factors of Excessive Online Poker Playing
Frames and Knowledge in Mixed Media: How Activation Changes Information Intake
Blog Function Revisited: A Content Analysis of MySpace Blogs
Contributions of Social Comparison and Self-Objectification in Mediating Associations Between Facebook Use and Emergent Adults' Psychological Well-Being
Up-Dating: Ratings of Perceived Dating Success Are Better Online than Offline
Text-Message Dependency, Executive Function, and Impulsivity in College Students: A Cluster Analysis
Using the Internet to Find Offline Sex Partners
Assessing Instagram Use Across Cultures: A Confirmatory Factor Analysis
Adolescents' Perceptions Toward the Internet: A 4-T Framework
The Role of Short- and Long-Term Cognitive Empathy Activation in Preventing Cyberbystander Reinforcing Cyberbullying Behavior
Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents
Workplace Cyberbullying and Interpersonal Deviance: Understanding the Mediating Effect of Silence and Emotional Exhaustion
Emotion and Auditory Virtual Environments: Affect-Based Judgments of Music Reproduced with Virtual Reverberation Times