yusuke1997/dblp-id-title huggingface dataset:
Exploring Adolescent Cyber Victimization in Mobile Games: Preliminary Evidence from a British Cohort
Problematic Video Gaming and Problematic Internet Use Among Polish Young Adults
Psychological Implications of Technology in the Workplace
As Parents Invade Facebook, Teens Tweet More
Do Self-Statements Enhance the Effectiveness of Virtual Reality Exposure Therapy? A Comparative Evaluation in Acrophobia
Impact of Tasks and Users' Characteristics on Virtual Reality Performance
Professors' Facebook Content Affects Students' Perceptions and Expectations
Psychology over the Internet: On-Line Experiences
Time Banking for Scientists
Does Digital Detox Work? Exploring the Role of Digital Detox Applications for Problematic Smartphone Use and Well-Being of Young Adults Using Multigroup Analysis
Problematic Internet Use: The Relationship Between Resting Heart Rate Variability and Emotional Modulation of Inhibitory Control
The CSS-12: Development and Validation of a Short-Form Version of the Cyberchondria Severity Scale
Examining Identity Shift Effects in Virtual Reality
The Psychology of Social Networking
The Zachman Framework: An Information System Architecture for DMS
Effects of Group Experiential Cognitive Therapy for the Treatment of Panic Disorder with Agoraphobia
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine
The Blue Check of Credibility: Does Account Verification Matter When Evaluating News on Twitter?
The Impact of National Cultural Distance on the Number of Foreign Web Site Visits by U.S. Households
Desire to Belong Affects Instagram Behavior and Perceived Social Support
Seniors, Health Information, and the Internet: Motivation, Ability, and Internet Knowledge
Interaction in Collaborative Educational Virtual Environments
Children and Video Games: Addiction, Engagement, and Scholastic Achievement
Evaluating the Adequacy of Emoji Use in Positive and Negative Messages from Close and Distant Senders
Interactive E-mail Journals: A Model for Providing Psychotherapeutic Interventions Using the Internet
Reliability and Validity of the Behavioral Addiction Measure for Video Gaming
Schizophrenia Organoids: How Brain Organoids Could Lead the Way to Innovative New Schizophrenia Treatments
An Open Research Community for Studying Virtual Reality Experience
Impact of National Lockdown Measures on the Association Between Social Media Use and Sleep Disturbance During COVID-19: A Meta-Analysis of 21 Nations
DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children
A Study on Turkish Adolescent's Internet Use: Possible Predictors of Internet Addiction
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression
Degree and Reciprocity of Self-Disclosure in Online Forums
Impact of Language Anxiety and Self-Efficacy on Accessing Internet Sites
Animated News Anchors: Where to Next?
What Can Behavioral Healthcare Learn from Digital Medicine?
Trapped in Online Comparisons: Within Reciprocal Dynamic of Self-Assessment Motivation and Depressive State on Social Media
Physical Space and Cyberspace: How Do They Interrelate? A Study of Offline and Online Social Interaction Choice in Singapore
Distance Underestimation in Virtual Space Is Sensitive to Gender But Not Activity-Passivity or Mode of Interaction
Adolescents' Paternal Attachment and Internet Use
Children's Internet Use in a Family Context: Influence on Family Relationships and Parental Mediation
The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes
Excessive Screen Media Use in Preschoolers Is Associated with Poor Motor Skills
Students' Perceptions of Constructivist Internet Learning Environments by a Physics Virtual Laboratory: The Gap between Ideal and Reality and Gender Differences
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being
Virtual/Real Transfer of Spatial Knowledge: Benefit from Visual Fidelity Provided in a Virtual Environment and Impact of Active Navigation
Loneliness and Social Media Use Among Adolescents with Psychiatric Disorders
Assessment of Binocular Imbalance with an Augmented Virtual Reality Platform in a Normal Population
A Quantitative Analysis of the Content and Structure of Public Requests for Private Interaction Posted in Online Public Chatrooms
The Personal Autonomous Car: Personality and the Driverless Car
Face to Face Versus Facebook: Does Exposure to Social Networking Web Sites Augment or Attenuate Physiological Arousal Among the Socially Anxious?
Information Technology (IT) Use and Children's Psychological Well-Being
Internet Versus Virtual Reality Settings for Genomics Information Provision
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach
Mobile Technologies and Their Relationship to Children's Ability to Read Nonverbal Emotional Cues: A Cross-Temporal Comparison
Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
I Did 10,000 Steps so I Earned This Treat: Problematic Smartwatch Use and Exercise Tracking Associations with Compensatory Eating and Sedentary Activity
A Grade for Artificial Intelligence: A Study on School Teachers' Ability to Identify Assignments Written by Generative Artificial Intelligence
Introspecta VR: The Use of Virtual Reality and Artificial Intelligence for Self-Understanding, Future Self-Identification, and Personal Transformation
Links Between Users' Online Social Network Homogeneity, Ambiguity Tolerance, and Estimated Public Support for Own Opinions
Call for Special Issue Papers: Digital Romance and Dating, Including COVID-19 Pandemic-Related Impacts
Cybersightings
The "Cyberlink" Brain-Body Interface as an Assistive Technology for Persons with Traumatic Brain Injury: Longitudinal Results from a Group of Case Studies
Social Networking Profiles: An Examination of Student Attitudes Regarding Use and Appropriateness of Content
Beyond the Truth Machine: Emerging Technologies for Lie Detection
Virtual Reality in Psychological Assessment: The Body Image Virtual Reality Scale
Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder
Virtual Reality Environment for Body Image Modification: A Multidimensional Therapy for the Treatment of Body Image in Obesity and Related Pathologies
When Playing Together Feels Different: Effects of Task Types and Social Contexts on Physiological Arousal in Multiplayer Online Gaming Contexts
Knowing Me, Knowing You: Reciprocal Self-Disclosure in Internet-Based Surveys
Impact of the Mobile Phone on Junior High-School Students' Friendships in the Tokyo Metropolitan Area
Perceived Quality of Conversations in Online Communities: Conceptual Framework, Scale Development, and Empirical Validation
Facebook or Memory: Which Is the Real Threat to Your Relationship?
Short-Term Treatment of Acrophobia with Virtual Reality Therapy (VRT): A Case Report
Encounters in an Online Brand Community: Development and Validation of a Metric for Value Co-Creation by Customers
Gaze-Contingent Displays: A Review
Correlates of Tinder Use and Risky Sexual Behaviors in Young Adults
Antecedents of Virtual Community Satisfaction and Loyalty: An Empirical Test of Competing Theories
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
The Effect of Gender, Ethnicity, and Income on College Students' Use of Communication Technologies
How Health-Related Misinformation Spreads Across the Internet: Evidence for the "Typhoon Eye" Effect
Intramedium Interaction and the Third-Person Effect: How Partisans Respond to YouTube Ads and Comments
The Psychometric Properties of the Internet Addiction Test
Online Therapy for Addictive Behaviors
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality
The Effects of Avatars' Age on Older Adults' Self-Disclosure and Trust
Impact of Problematic Smartphone Use on Mental Health of Adolescent Students: Association with Mood, Symptoms of Depression, and Physical Activity
Raising Resilient Children in the Age of COVID
Transforming Nursing Education: Developing Augmented Reality Procedural Training
Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention
Perceptions of Techniques Used to Personalize Messages Across Media in Real Time
Virtual Reality for Health Care: The Status of Research
Influencer Worship and Self-Connection with the Promoted Brands on Social Media: Why Benign Envy and Trait Competitiveness Matter
The Role of Social Media Content on Solitary Drinking Among Korean Adults
Human Flesh Search: A Supplemental Review
Attitudes Toward Buying Online
Associations Between Cybervictimization and Well-Being in Emerging Adulthood
Convergent Validity and Sex Differences in Healthy Elderly Adults for Performance on 3D Virtual Reality Navigation Learning and 2D Hidden Maze Tasks
VR-Based Conversation Training Program for Patients with Schizophrenia: A Preliminary Clinical Trial
Impact of e-Discipline on Children's Screen Time
Parental Mediation Regarding Children's Smartphone Use: Role of Protection Motivation and Parenting Style
Evaluation of a Novel Mobile Exergame in a School-Based Environment
ACCRA: Robot Assistants Help the Elderly Stay Independent
The Influence of Sexually Explicit Internet Material and Peers on Stereotypical Beliefs About Women's Sexual Roles: Similarities and Differences Between Adolescents and Adults
Compulsive Internet Gambling: A New Form of an Old Clinical Pathology
Social Support and Social Anxiety in Use and Perceptions of Online Mental Health Resources: Exploring Social Compensation and Enhancement
State of the Art in Virtual Rehabilitation
Virtual Reality Treatment of Posttraumatic Stress Disorder Due to Motor Vehicle Accident
Abstracts from CyberTherapy 2005
The Role of Self-Construal in Predicting Self-Presentational Motives for Online Social Network Use in the UK and Japan
Marital Quality, Loneliness, and Internet Infidelity
Consumer Responses to Advertising on the Internet: The Effect of Individual Difference on Ambivalence and Avoidance
Brief Virtual Reality Therapy for Public Speaking Anxiety
Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance
The Awareness and Want Matrix with Adoption Gap Ratio Analysis for e-Service Diffusion Effect
The Wear and Tear of Being "Always On": An Allostatic Load Model of Communication Overload in Social Media Use
Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes
Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health
Detection of Concealed Information: Combining a Virtual Mock Crime with a P300-based Guilty Knowledge Test
The Importance of Adolescents' Sexually Outgoing Self-Concept: Differential Roles of Self- and Other-Generated Sexy Self-Presentations in Social Media
Gender Differences in Social Support on Social Network Sites: A Meta-Analysis
The Psychological Consequences of Envying Influencers on Instagram
Correction to: Big Five Personality Traits of Cybercrime Victims, by van de Weijer and Leukfeldt Cyberpsychology, Behavior, and Social Networking 2017; 20: 407-412. DOI: 10.1089/cyber.2017.0028
Call for Special Issue Papers: The Social Impact of Deep Fakes
Nonconsensual Sexting: Are the Moral Processes the Same If Boys or Girls Appear in the Forwarded Content?
Linking the Pathway from Exposure to Online Vaccine Information to Cyberchondria During the COVID-19 Pandemic: A Moderated Mediation Model
The Tenuous Relationship Between Instagram and Teen Self-Identity
Presence for Design: Conveying Atmosphere through Video Collages
Effectance and Control as Determinants of Video Game Enjoyment
Dating App Users: Interpersonal Styles and Self-Reported Mating Success
Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games
Adolescents' Beliefs About Peers' Engagement in an Online Self-Harm Challenge: Exploring the Role of Individual Characteristics Through a Latent Class Analysis
Virtual Reality in the Rehabilitation of the Upper Limb after Stroke: The User's Perspective
The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions
Interpersonal Communication Motives for Flirting Face to Face and Through Texting
Individual Responsibility Around Deepfakes: It's No Laughing Matter
ICT: This Transformer Isn't Science Fiction
Using Instant Messaging for Internet-Based Interviews
Mistresses of Their Domain: How Female Entrepreneurs in Cyberporn Are Initiating a Gender Power Shift
Internet Relationships: People Who Meet People
Examining the Dark Tetrad and Its Links to Cyberbullying
Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles
Ethical Codes and Values in a Virtual World
How Digital Anxieties Are Shaping the Next Generation's Mental Health
Better to Be Red than Blue in Virtual Competition
Cyberchondria and Chinese Adolescent Mental Health in the Age of COVID-19 Pandemic
Norms and Validity of the DriVR: A Virtual Reality Driving Assessment for Persons with Head Injuries
Correlates of Mono- and Dual-Victims of Cybergrooming and Cyberbullying: Evidence from Four Countries
Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem
Offline and Online Social Support and Short-Form Video Addiction Among Chinese Adolescents: The Mediating Role of Emotion Suppression and Relatedness Needs
Gender Differences and the Effect of Contextual Features on Game Enjoyment and Responses
Internet Message Boards for Suicidal People: A Typology of Users
A Legacy of Trauma: How Local Conflicts Can Have Global Implications for Mental Health
Personality Correlates of Employees' Personal Use of Work Computers
Social Network Profiles as Information Sources for Adolescents' Offline Relations
Behavioral Bias for Food Reflected in Hand Movements: A Preliminary Study with Healthy Subjects
Presence as Determined by Fractal Perceptual-Motor Dynamics
The Need for Command and Control Instant Message Adaptive Interfaces: Lessons Learned from Tactical Tomahawk Human-in-the-Loop Simulations
On Cyberslacking: Workplace Status and Personal Internet Use at Work
The Influence of Computer Literacy and Computer Anxiety on Computer Self-Efficacy: The Moderating Effect of Gender
Feasibility of Virtual Reality Exposure Therapy in the Treatment of Danish Veterans with Post-Traumatic Stress Disorder: A Mixed Method Pilot Study
The VEPSY Updated Project: Virtual Reality in Clinical Psychology
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder
Presence and Usability in Shared Space Virtual Conferencing: A Participatory Design Study
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients
A Randomized, Controlled Clinical Trial of In Virtuo and In Vivo Exposure for Spider Phobia
Social Media Use and Well-Being: A Systematic Review and Meta-Analysis
Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games
Virtual Reality-Based Joy Induction: The Role of Interactivity and Prior Mood
Cyberbullying: Youngsters' Experiences and Parental Perception
"I Share, Therefore I Am": Personality Traits, Life Satisfaction, and Facebook Check-Ins
Boundaries to the Articulation of Possible Selves Through Social Networking Sites: The Case of Facebook Profilers' Social Connectedness
Comparison of Human Anxiety Based on Different Cultural Backgrounds
Association of Screen Time with Anxiety and Depressive Symptoms in College Students During COVID-19 Outbreak in Shanghai: Mediation Role of Sleep Quality
Emotional Expression Online: Gender Differences in Emoticon Use
Psychometric Properties of the Nine-Item Korean Internet Gaming Disorder Scale: Short Form
"Was It Something I Said?" "No, It Was Something You Posted!" A Study of the Spiral of Silence Theory in Social Media Contexts
Negative Online Experiences, Worry, and Risk Perception Among Adolescents: Gender Differences and Implications for Cybercrime Awareness
How Does Personality Matter? An Investigation of the Impact of Extraversion on Individuals' SNS Use
Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents
Problematic Internet Use among Information Technology Workers in South Africa
Round or Square? How Screen Shape Affects Utilitarian and Hedonic Motivations for Smartwatch Adoption
Victimization Online: The Down Side of Seeking Human Services for Women on the Internet
The Rapid Growth of Telehealth Therapy: What's Next?
Something for Nothing: Understanding Purchasing Behaviors in Social Virtual Environments
Developing a Web Site for Human Immunodeficiency Virus Prevention in a Middle Income Country: A Pilot Study from Thailand
Factor Structure Evaluation of the French Version of the Digital Natives Assessment Scale
Anger on the Internet: The Perceived Value of Rant-Sites
The Star Fleet Ladies Auxiliary: Evolution of an OnLine Women's Mailing List
Lighting in Digital Game Worlds: Effects on Affect and Play Performance
Personality Traits that Predispose or Protect in Smartphone Addiction and Their Implications for Intervention: A Narrative Review
Are "Facebook Murders" a Growing Trend?
Internet Addiction on Campus: The Vulnerability of College Students
Applying the Technology Acceptance Model and Flow Theory to Cyworld User Behavior: Implication of the Web2.0 User Acceptance
Advancing the Strategic Messages Affecting Robot Trust Effect: The Dynamic of User- and Robot-Generated Content on Human-Robot Trust and Interaction Outcomes
Assessment of the Therapeutic Alliance in Face-to-Face or Videoconference Treatment for Posttraumatic Stress Disorder
Empathy-360°: Immersive Storytelling and Embodiment to Counter Sexual Harassment against Women
The Effect of Positive Emotion and Perceived Risk on Usage Intention to Online Decision Aids
Social Media as a Research Environment
Gender Differences in Relationships of Actual and Virtual Social Support to Internet Addiction Mediated through Depressive Symptoms among College Students in Taiwan
Online Deception: Prevalence, Motivation, and Emotion
Do Smartphone Power Users Protect Mobile Privacy Better than Nonpower Users? Exploring Power Usage as a Factor in Mobile Privacy Protection and Disclosure
Psychology of Communication Technology Use in the Workplace
When Virtual Feels Real: Comparing Emotional Responses and Presence in Virtual and Natural Environments
College Dating and Social Anxiety: Using the Internet as a Means of Connecting to Others
Associations Between Social Anxiety, Depression, and Use of Mobile Dating Applications
Pictures Speak Louder than Words: Motivations for Using Instagram
If People Give Up Cyberporn, Will They Get Their Mojo Back?
The Ascent of Social Robots
Facebook Photo Activity Associated with Body Image Disturbance in Adolescent Girls
The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce
Humanity's Evolving Conversations: AI as Confidant, Coach, and Companion
Exploring the Relationship Between Social Media Use and Symptoms of Depression and Anxiety Among Children and Adolescents: A Systematic Narrative Review
Is Talking Online to Unknown People Always Risky? Distinguishing Online Interaction Styles in a National Sample of Youth Internet Users
Call for Special Issue Papers: Virtual Consumerism: Deadline for Manuscript Submission: April 1, 2022
Exploring Links Between Online Infidelity, Mate Poaching Intentions, and the Likelihood of Meeting Offline
Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment
Are Facebook "Friends" Helpful? Development of a Facebook-Based Measure of Social Support and Examination of Relationships Among Depression, Quality of Life, and Social Support
CARESSES: The World's First Culturally Sensitive Robots for Elderly Care
Cohort Trends in Perceived Internet Influence on Political Efficacy in Hong Kong
Instructional Set and Internet Use by Low-Income Adults
Bullying Victimization and Malevolent Creativity in Rural Adolescents: The Longitudinal Mediational Role of Hostile Attribution
Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect: Crossing the Virtual Street
Supporting Law Enforcement Personnel Working with Distressing Material Online
YouTube as a Research Tool: Three Approaches
Functional Balance and Dual-Task Reaction Times in Older Adults Are Improved by Virtual Reality and Biofeedback Training
Bridging Tradition and Technology: Soft Skills Training for the Modern Day "House Call"
Gender Stereotypes, Aggression, and Computer Games: An Online Survey of Women
Measuring Online Learning Systems Success: Applying the Updated DeLone and McLean Model
The Effects of Feedback in the Implementation of Web-Mediated Self-Regulated Learning
Whom Does Remote Work Make Happy? The Digital Divide in Remote Workers' Well-Being
Online Friendship, Romance, and Sex: Properties and Associations of the Online Relationship Initiation Scale
Special Issue on "Constructing the Self Online"
Online Data Collection from Video Game Players: Methodological Issues
Dispelling the Pseudopsychology of Cybercrime
Psychological Distress and Emotional Expression on Facebook
Auditory-Visual Virtual Reality as a Diagnostic and Therapeutic Tool for Cynophobia
Eye-Tracking in Immersive Environments: A General Methodology to Analyze Affordance-Based Interactions from Oculomotor Dynamics
Motor Training in the Manipulation of Flexible Objects in Haptic Environments
Positive Outcome Expectancy Mediates the Relationship Between Peer Influence and Internet Gaming Addiction Among Adolescents in Taiwan
Usability of the Remote Console for Virtual Reality Telerehabilitation: Formative Evaluation
System 0: Transforming Artificial Intelligence into a Cognitive Extension
More Options Lead to More Searching and Worse Choices in Finding Partners for Romantic Relationships Online: An Experimental Study
Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental Factors
Facebook Use During Relationship Termination: Uncertainty Reduction and Surveillance
"I Found a More Attractive Deepfaked Self": The Self-Enhancement Effect in Deepfake Video Exposure
Research on Web Search Behavior: How Online Query Data Inform Social Psychology
True Three-Dimensional Displays that Allow Viewers to Dynamically Shift Accommodation, Bringing Objects Displayed at Different Viewing Distances Into and Out of Focus
Instagram Use, Loneliness, and Social Comparison Orientation: Interact and Browse on Social Media, But Don't Compare
The Role of Positive/Negative Outcome Expectancy and Refusal Self-Efficacy of Internet Use on Internet Addiction among College Students in Taiwan
Mind Navigators of Chemicals' Experimenters? A Web-Based Description of E-Psychonauts
Youth Mental Health Interventions via Mobile Phones: A Scoping Review
eWALL: Smart Wall to Make Life Easier
College Students' Internet Use, Relationship Formation, and Personality Correlates
Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample
Internet-Based Telehealth System for the Treatment of Agoraphobia
Internet Use, Social Skills, and Adjustment
Licensing Effect of Pro-Environmental Behavior in Metaverse
Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story
The Moderation of Online Disinhibition and Sex on the Relationship Between Online Hate Victimization and Perpetration
Social Connectedness, Cyberbullying, and Well-Being: Preliminary Findings from the Longitudinal Adolescent Brain Study
Adolescent Problematic Social Networking and School Experiences: The Mediating Effects of Sleep Disruptions and Sleep Quality
Intention to Continue Using Facebook Fan Pages from the Perspective of Social Capital Theory
Cyberbullying among Turkish Adolescents