yusuke1997/dblp-id-title huggingface dataset:
Effects of a collaborative annotation method on students' learning and learning-related motivation and affect
Personality traits and computer anxiety as predictors of Y2K anxiety
The virtual reality Walking Corsi Test
Simple-talking database development: Let the end-user design a relational schema by using simple words
Media multitasking: Performance differences between younger and older adults and the role of working memory
Playing under threat. Examining stereotype threat in female game players
The impact of m-learning technology on students and educators
Cyberbullying at work: The mediating role of optimism between cyberbullying and job outcomes
A proposed paradigm for smart learning environment based on semantic web
An analysis of multiple factors of cyberbullying among junior high school students in Taiwan
Motivations in virtual health communities and their relationship to community, connectedness and stress
Adolescents' privacy concerns and information disclosure online: The role of parents and the Internet
Sentiment detection in social networks and in collaborative learning environments
Role of gender, self-efficacy, anxiety and testing formats in learning spreadsheets
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters
The relation of interface usability characteristics, perceived usefulness, and perceived ease of use to end-user satisfaction with enterprise resource planning (ERP) systems
Influences of data filtering on human-computer interaction by gaze-contingent display and eye-tracking applications
The effects of attention inertia on advertisements on the WWW
Ratemyprofessors is hogwash (but I care): Effects of Ratemyprofessors and university-administered teaching evaluations on professors
Perceiving artificial social agents
The effects of trait-based personalization in social media advertising
The Fortnite social paradox: The effects of violent-cooperative multi-player video games on children's basic psychological needs and prosocial behavior
Feasibility of online divergent thinking assessment
When algorithms meet journalism: The user perception to automated news in a cross-cultural context
Adolescents' cyberbullying experience and subjective well-being: Sex difference in the moderating role of cognitive-emotional regulation strategy
Group awareness of social and cognitive performance in a CSCL environment: Effects of a peer feedback and reflection tool
Corrigendum to "A research initiative on the construction of innovative environments for teaching and learning. Montessori and Munari based psycho-pedagogical insights in computers and human behavior for the "New School"" [Computers in Human Behavior 66 (2017) 282-290]
An integrated data analytics process to optimize data governance of non-profit organization
Online Conflict Reduction
Trends and issues of regulative support use during inquiry learning: Patterns from three studies
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
Guided self-help via internet for panic disorder: Dissemination across countries
Personality and online deviance: The role of reinforcement sensitivity theory in cybercrime
AI as a moral crumple zone: The effects of AI-mediated communication on attribution and trust
Tablet as human: How intensity and stability of the user-tablet relationship influences users' impression formation of tablet computers
A synchronized design technique for efficient data distribution
Reading this may harm your computer: The psychology of malware warnings
A lightweight security model for ensuring patient privacy and confidentiality in telehealth applications
What you think is a joke is actually cyberbullying: The effects of ethical dissonance, event judgment and humor style on cyberbullying behavior
Effect of Web navigation style in elderly users
Linking childhood maltreatment to cyberbullying perpetration and victimization: A systematic review and multilevel meta-analysis
Self-expression just a click away: Source interactivity impacts on confirmation bias and political attitudes
Examining the impacts of organizational culture and top management support of knowledge sharing on the success of software process improvement
Observations of achievement and motivation in using cloud computing driven CAD: Comparison of college students with high school and vocational high school backgrounds
Person-centered technology enhanced learning: Dimensions of added value
Generating consumer resonance for purchase intention on social network sites
User interface based on natural interaction design for seniors
Students' perceptions of creativity in learning Information Technology (IT) in project groups
Effects of communication style and culture on ability to accept recommendations from robots
Posting, commenting, and tagging: Effects of sharing news stories on Facebook
Effects of self-disclosure on relational intimacy in Facebook
Social perception of male and female computer synthesized speech
The impact of avatar realism and anonymity on effective communication via mobile devices
Effects of different ratios of worked solution steps and problem solving opportunities on cognitive load and learning outcomes
Video game experience predicts virtual, but not real navigation performance
Searching the Web for conflicting topics: Page and user factors
A videosharing social networking intervention for young adult cancer survivors
When does waiting for a reply turn into ghosting? Individual, relational, and situational predictors of feeling ignored in online messaging
A house divided: Parental disparity and conflict over media rules predict children's outcomes
Giving and receiving emotional support online: Communication competence as a moderator of psychosocial benefits for women with breast cancer
Second screening for news: Effects of presentation on information processing and program liking
The gamer identity scale: A measure of self concept as a video gamer
Examining the adoption of KMS in organizations from an integrated perspective of technology, individual, and organization
An exploration of cognitive ability contamination in the Implicit Association Test methodology
Beyond search and communication: Development and validation of the Internet Self-efficacy Scale (ISS)
Screens or books? Isotemporal substitution of different home activities on language and socio-emotional skills in preschool children
Effects of spatial distance on the effectiveness of mental and physical integration strategies in learning from split-attention examples
Perpetuating online sexism offline: Anonymity, interactivity, and the effects of sexist hashtags on social media
Gender influences on children's computer attitudes and cognitions
Medical AI and human dignity: Contrasting perceptions of human and artificially intelligent (AI) decision making in diagnostic and medical resource allocation contexts
Collaboration, connectedness, and community: An examination of the factors influencing student persistence in virtual communities
From the user's perspective: Perceptions of risk relative to benefit associated with using the Internet
Human-computer interfaces with regional lower and upper alpha frequencies as on-line indexes of mental activity
Enhancing enterprise training performance: Perspectives from knowledge transfer and integration
The role of computer tools in experts' solving ill-structured problems
Making friends on Facebook: Common group membership as a central decision rule
Assisting mental accounting using smartphones: Increasing the salience of credit card transactions helps consumer reduce their spending
From a distance: Impression formation and impression accuracy among geographically distributed coworkers
Improving children's reading comprehension and use of strategies through computer-based strategy training
The potentiality of computer-assisted instruction towards ameliorating Iranian EFL learners' reading level
When less intergenerational closeness helps: The influence of intergenerational physical proximity and technology attributes on technophobia among older adults
Investigation of the effects of an online instant response system on students in a middle school of a rural area
How measuring student performances allows for measuring blended extreme apprenticeship for learning Bash programming
The wild west of measurement: Exploring problematic technology use cut off scores and their relation to psychosocial and behavioural outcomes in adolescence
Cyberbullying victimization and suicide ideation: The mediating role of psychological distress among Malaysian youth
Evaluating the neural mechanisms of exposure and retrieval of hedonic and utilitarian banners: A fMRI study
She is seeking attention: Women's self-objectification and hostility toward peer selfies
Switching behavior and customer satisfaction in mobile services: Analyzing virtual and traditional operators
Computer-assisted questionnaires may facilitate collection of quality-of-life (QOL) data: At a cost
Exposure to sexualized media content and selective attention for sexual cues: An experimental study
Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour
The Media and Technology Usage and Attitudes Scale: An empirical investigation
An examination of gender differences versus similarities in a virtual world
What does more and less effective internet evaluation entail?: Investigating readers' credibility judgments across content, source, and context
Individual and team annotation effects on students' reading comprehension, critical thinking, and meta-cognitive skills
Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach
Planning optimal paths: A simple assessment of survey spatial knowledge in virtual environments
The effects of competition and competitiveness upon intrinsic motivation in exergames
Meeting expectations: The effects of expectations on self-esteem following the construction of a dating profile
More collaboration, less seriousness: Investigating new strategies for promoting youth engagement in government-generated videos during the COVID-19 pandemic in China
Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
Shopping with a robotic companion
Effects of a computer's human likeness on disclosure in psychosocial assessments: A randomised trial
Understanding new ventures' business model design in the digital era: An empirical study in China
Friend or not to friend: Coworker Facebook friend requests as an application of communication privacy management theory
Sexting among adolescents: A nuanced and gendered online challenge for young people
The moderating role of school facilitating conditions and attitudes towards ICT on teachers' ICT use and emphasis on developing students' digital skills
The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use
Trust through words: The systemize-empathize-effect of language in task-oriented conversational agents
Voluntary sexual exposure online among Swedish youth - social background, Internet behavior and psychosocial health
Associations between screen media use and young children's inhibitory control: Evidence from behavioral and fNIRS study
Important tweets matter: Predicting retweets in the #BlackLivesMatter talk on twitter
Relational maintenance on social network sites: How Facebook communication predicts relational escalation
A game design framework for avoiding phishing attacks
Characterization of web browser usage on smartphones
Are you convinced? A Wizard of Oz study to test emotional vs. rational persuasion strategies in dialogues
Special Issue on Web 2.0 in travel and tourism: Empowering and changing the role of travelers
A new method for trust and reputation evaluation in the cloud environments using the recommendations of opinion leaders' entities and removing the effect of troll entities
Initial interactions online-text, online-audio, online-video, or face-to-face: Effects of modality on liking, closeness, and other interpersonal outcomes
Online chronemics convey social information
Styles of moderation in online health and support communities: An experimental comparison of their acceptance and effectiveness
Dynamic tabletop interfaces for increasing creativity
Explicating multitasking with computers: Gratifications and situations
Young children's access and use of computers in family child care and child care centers
Presence vs. Anonymity tradeoff: Contextual influences of avatar visual fidelity on physiological and psychological responses
Building it better: Applying human-computer interaction and persuasive system design principles to a monetary limit tool improves responsible gambling
The Janus face of Facebook: Positive and negative sides of social networking site use
The negative consequences of networking through social network services: A social comparison perspective
Integrating technology into field-based experiences: a model that fosters change
When it comes to Facebook there may be more to bad memory than just multitasking
Can AI really help? The double-edged sword effect of AI assistant on employees' innovation behavior
A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games
Where is the human in human-centered AI? Insights from developer priorities and user experiences
User experience and personal innovativeness: An empirical study on the Enterprise Resource Planning systems
How children speak with their voice assistant Sila depends on what they think about her
Association between online and offline social support and internet addiction in a representative sample of senior high school students in Taiwan: The mediating role of self-esteem
Parental mediation, cyberbullying, and cybertrolling: The role of gender
Swipe, style, surgery: Exploring dating app use, self-presentation style, and acceptance of cosmetic surgery
Do computer games enhance learning about conflicts? A cross-national inquiry into proximate and distant scenarios in Global Conflicts
Harnessing the power of big data analytics in the cloud to support learning analytics in mobile learning environment
Constraints on message size in quasi-synchronous computer mediated communication: Effect on self-concept accessibility
Computer phobia and computer self-efficacy: their association with undergraduates' use of university computer facilities
Different cognitive abilities displayed by action video gamers and non-gamers
Machiavellianism, self-monitoring, self-promotion and relational aggression on Facebook
Exhibiting achievement behavior during computer-based testing: What temporal trace data and personality traits tell us?
The associations between young adults' face-to-face prosocial behaviors and their online prosocial behaviors
Students' behavioural engagement in reviewing their tele-consultation feedback within an online clinical communication skills platform
Knowledge hoarding and user acceptance of online discussion board systems in eLearning: A case study
Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration
An empirical investigation of users' voluntary switching intention for mobile personal cloud storage services based on the push-pull-mooring framework
The more humanlike, the better? How speech type and users' cognitive style affect social responses to computers
Is gambling involvement a confounding variable for the relationship between Internet gambling and gambling problem severity?
Facebook use and depressive symptomatology: Investigating the role of neuroticism and extraversion in youth
"My other hand": The central role of smartphones and SNSs in Korean students' lives and studies
Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study
Tool choice in innovation diffusion: A human activity readiness theory
Emotional contagion in online groups as a function of valence and status
An empirical investigation of end-users' switching toward cloud computing: A two factor theory perspective
Evaluating mobile apps for breathing training: The effectiveness of visualization
Carrot and stick 2.0: The benefits of natural and motivational prosody in computer-assisted learning
A collaborative-based approach for avoiding traffic analysis and assuring data integrity in anonymous systems
Structure and function of maladaptive cognitions in Pathological Internet Use among Chinese adolescents
Attracting the crowd in online fundraising: A meta-analysis connecting campaign characteristics to funding outcomes
Exploring students' learning management system acceptance patterns: Antecedents and consequences of profile membership
Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries
Do covered nude photographs in the internet induce sexual cognition - A study of event-related potential
Ferguson on Facebook: Political persuasion in a new era of media effects
Perceptions and attributions of bystanders to cyber bullying
Determinants of repurchase intention in online group-buying: The perspectives of DeLone & McLean IS success model and trust
Developments and Trends in Learning with Instructional Video
Comparison of mobile shopping continuance intention between China and USA from an espoused cultural perspective
Extending the social cognitive model - Examining the external and personal antecedents of social network sites use among Singaporean adolescents
Solving the Tower of Hanoi: does mode of presentation matter?
Self-control makes the difference: The psychological mechanism of dual processing model on internet addicts' unusual behavior in intertemporal choice
Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations
Is there power in PowerPoint? A field test of the efficacy of PowerPoint on memory and recall of religious sermons
Developing a culture of commenting in a first-year seminar
Human, I wrote a song for you: An experiment testing the influence of machines' attributes on the AI-composed music evaluation
Wikibooks in higher education: Empowerment through online distributed collaboration
The contagious spread of bullying among Chinese adolescents through large school-based social networks
Distortions in time perceptions during task switching
Problematic Internet use in British adolescents: An exploration of the addictive symptomatology
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors
From attachment to addiction: The mediating role of need satisfaction on social networking sites
Predicting treatment outcome in internet versus face to face treatment of panic disorder
The effects of news consumption via social media and news information overload on perceptions of journalistic norms and practices
Enhanced memory-driven attentional capture in action video game players
How do mothers exchange parenting-related information in online communities? A meta-synthesis
Cue conditioning using a virtual spider discriminates between high and low spider fearful individuals
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Online social support for Complex Regional Pain Syndrome: A content analysis of support exchanges within a newly launched discussion forum
Knowledge construction in an outsider community: Extending the communities of practice concept
Exploring smart wearables through the lens of reactance theory: Linking values, social influence, and status quo
Student perceptions of Science, Technology, Engineering and Mathematics (STEM) content and careers
Thor visits Lexington: Exploration of the knowledge-sharing gap and risk management learning in social media during multiple winter storms
Examining risk and crisis communications of government agencies and stakeholders during early-stages of COVID-19 on Twitter
Why communication matters? The roles of patient-provider communication and social media use in cancer survivors' meaning in life
Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players?
Development, content, process and outcome of an online peer supervision group for counselor trainees
Recommending suitable learning paths according to learners' preferences: Experimental research results
Are we braver in cyberspace? Social media anonymity enhances moral courage
Bridging learning analytics and Cognitive Computing for Big Data classification in micro-learning video collections
Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking
Recognition in makerspaces: Supporting opportunities for women to "make" a STEM career
Measuring phone snubbing behavior: Development and validation of the Generic Scale of Phubbing (GSP) and the Generic Scale of Being Phubbed (GSBP)
How changing needs change technological practices during a crisis: An explanation using practice theory
Emotional display behavior in different forms of Computer Mediated Communication
Designing nonverbal communication for pedagogical agents: When less is more
Leveraging artificial intelligence (AI) in English as a foreign language (EFL) classes: Challenges and opportunities in the spotlight
A socio-ecological approach to national differences in online privacy concern: The role of relational mobility and trust
The COVID-19 infodemic at your fingertips. Reciprocal relationships between COVID-19 information FOMO, bedtime smartphone news engagement, and daytime tiredness over time
Role of gamers' communicative ecology on game community involvement and self-identification of gamer
Competing motives in a pandemic: Interplays between fundamental social motives and technology use in predicting (Non)Compliance with social distancing guidelines
The emotional responses of browsing Facebook: Happiness, envy, and the role of tie strength
Two faces of anonymity: Paradoxical effects of cues to identity in CMC
The role of social media news usage and platforms in civic and political engagement: Focusing on types of usage and platforms
Signaling persuasion in crowdfunding entrepreneurial narratives: The subjectivity vs objectivity debate
"Use it or lose it": How online activism moderates the protective properties of gender identity for well-being
Alleviating depression only to become problematic mobile phone users: Can face-to-face communication be the antidote?
Exploring students' behaviors in a competition-driven educational game
Determinants of users' intention to adopt wireless technology: An empirical study by integrating TTF with TAM
Developing the role concept for computer-supported collaborative learning: An explorative synthesis
Self-regulation of learning and MOOC retention
Understanding consumers' continuance intention towards mobile purchase: A theoretical framework and empirical study - A case of China
Vendor communication themes in darknet Ransomware-as-a-Service (RaaS) advertisements
Performance optimality enhancement algorithm in DDBS (POEA)
Augmented places: An impact of embodied historical experience on attitudes towards places
Internet gambling: misleading payout rates during the "demo" period
Story versus info: Tracking blog readers' online viewing time of sponsored blog posts based on content-specific elements
Visitors' flow experience while browsing a Web site: its measurement, contributing factors and consequences
Examining the relationship to gender and personality on the purpose of Facebook usage of Turkish university students
Accomplishing authenticity in a labor-exposing space
Construction and validation of a game-based intelligence assessment in minecraft
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach
Does individual or collaborative self-debriefing better enhance learning from games?