yusuke1997/dblp-id-title huggingface dataset:
A Virtual Protocol Model for Computer-Human Interaction
Using Concept Learning for Knowledge Acquisition
The Child as Naive User: A Study of Database Use with Young Children
Developing and validating a scale for motivation in participating in time-bounded collaborative events
The production and recognition of emotions in speech: features and algorithms
Preferred Mental Models for Direct Manipulation and Command-Based Interfaces
Perceived fit and satisfaction on web learning performance: IS continuance intention and task-technology fit perspectives
Predicting e-services adoption: a perceived risk facets perspective
Generation of knowledge-acquisition tools from domain ontologies
Experimental Comparison of Navigation in a Galois Lattice with Conventional Information Retrieval Methods
Designing for e-science: Requirements gathering for collaboration in CiteSeer
Feel-Play-Imagine: Structured introduction and imagination of haptics with storytellers
"Watch What I Do: Programming by Demonstration, " edited by Allen Cypher (Book Review)
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample
Designing mobile based computational support for low-literate community health workers
Internet attitudes and Internet use: some surprising findings from the HomeNetToo project
A simple vision-based head tracking method for eye-controlled human/computer interface
Designing concurrent full-body gestures for intense gameplay
Users are Individuals: Individualizing User Models
A Comparison of Formal Knowledge Representation Schemes as Communication Tools: Predicate Logic vs Semantic Network
Steps Toward Graceful Interaction in Spoken and Written Man-Machine Communication
The Impact of Video Meeting Systems on Psychological User States: a State-of-the-Art Review
A comparison of algorithms for hypertext notes network linearization
Processing Sociological Data by the GUHA Method - An Example
An On-Line Version of the Personal Relations Index Psychological Test
Audio Focus: Interactive spatial sound coupled with haptics to improve sound source location in poor visibility
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions
The Organization of the Living: A Theory of the Living Organization
Some Psychological Evidence on How People Debug Computer Programs
Multiple spatial sounds in hierarchical menu navigation for visually impaired computer users
Improving Application Development Productivity by Using ITS
SOL: A shared object toolkit for cooperative interfaces
StEP(3D): a standardized evaluation plan for three-dimensional interaction techniques
Kei-Tying teens: Using mobile phone e-mail to bond, bridge, and break with social ties - a study of Japanese adolescents
Natural Information Processing
Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
Consistency versus compatibility: a question of levels?
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy
Efficient cooperative searching on the Web: system design and evaluation
Constructing computer-based tutors that are socially sensitive: Politeness in educational software
Syntactic Decision Procedures in Information Systems
A formal methods approach to semiotic engineering
Do a humanoid robot and music increase the motivation to perform physical activity? A quasi-experimental cohort in typical developing children and preliminary findings in hospitalized children in neutropenia
Classification of user image descriptions
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
Supporting social navigation on the World Wide Web
Experimental Investigation of the Utility of Data Structure and E-R Diagrams in Database Query
Motion marking menus: An eyes-free approach to motion input for handheld devices
Moving from a 'human-as-problem" to a 'human-as-solution" cybersecurity mindset
Issues of representing context illustrated by video-surveillance applications
When email meets organizational memories: addressing threats to communication in a learning organization
Articulation work for supporting the values of students attending class via telepresence robots
A message from the new editorial team
An Approach to Intelligent Automated Window Management
Mortality salience in virtual reality experiences and its effects on users' attitudes towards risk
A rapid-prototyping toolkit for people with intellectual disabilities
Navigating with haptic gloves: Investigating strategies for horizontal and vertical movement guidance
Fourth generation hypermedia: some missing links for the World Wide Web
An adaptive e-questionnaire for measuring user perceived portal quality
Editorial: the evolving partnership between cognitive science and HCI
Expertise and the interpretation of computerized physiological data: implications for the design of computerized monitoring in neonatal intensive care
A competence theory approach to problem solving method construction
Optimal information position in OST-HMDs: The effect of eccentricity and direction across two types of AR information
Comparison of Decision Support Strategies in Expert Consultation Systems
Grounding GDMs: a structured case study
Knowledge reuse among diagnostic problem-solving methods in the Shell-Kit D3
The law as a dynamic interconnected system of states of affairs: a legal top ontology
From knowledge science to symbiosis science
Real-time detection of navigation problems on the World 'Wild' Web
Concept Representation in Natural and Artificial Languages: Axioms, Extensions and Applications for Fuzzy Sets
Anatomy of the Design of an Undo Support Facility
Beyond digital privacy: Uncovering deeper attitudes toward privacy in cameras among older adults
Structured and opportunistic processing in design: a critical discussion
Menu Search and Selection Processes: A Quantitative Performance Model
Verifying Identity via Keystroke Characteristics
UX information in the daily work of an agile team: A distributed cognition analysis
Blocking Gibbs sampling in very large probabilistic expert systems
The Impact of Experience on the Design of User Interface
Constructing End-User Knowledge Manipulation Systems
The Fuzzy Decade: A Bibliography of Fuzzy Systems and Closely Related Topics
The Design of an Instructional System Based on Problem Generators
Investigation of suitable body parts for wearable vibration feedback in walking navigation
Development of scales for the measurement of principles of design
DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage
Automatic discourse structure detection using shallow textual continuity
Towards collaborative and adversarial learning: a case study in robotic soccer
Measuring the impact of personalization and recommendation on user behaviour
On-line trust: concepts, evolving themes, a model
The adaptation of visual search to utility, ecology and design
Toward principles for the design of ontologies used for knowledge sharing?
Towards a theory of the cognitive processes in computer programming
Computing Dominant Points on Simple Shapes
Holophrasted Displays in an Interactive Environment
Examining user surprise as a symptom of algorithmic filtering
Shocking advantage! Improving digital game performance using non-invasive brain stimulation
Worm damage minimization in enterprise networks
An Easily-Implemented Language for Computer Control of Complex Experiments
Longitudinal assessment of the effects of passive training on stroke rehabilitation using fNIRS technology
Applying KADS to the office assignment domain
The role of non-visual aesthetics in consumer product evaluation
Improving password security and memorability to protect personal and organizational information
Adaptive Command Prompting in an On-Line Documentation System
Comparing hand gestures and a gamepad interface for locomotion in virtual environments
Designing peer-to-peer distributed user interfaces: Case studies on building distributed applications
What We Do Not Know about Man-Machine Systems
Interactions of perceptual and conceptual processing: Expertise in medical image diagnosis
Self-instructive spreadsheets: an environment for automatic knowledge acquisition and tutor generation
Driver safety and information from afar: An experimental driving simulator study of wireless vs. in-car information services
Applying models of visual search to menu design
One Thing Leads to Another: A New Approach to Elicitation in the Repertory Grid Technique
I'm home: Defining and evaluating a gesture set for smart-home control
Empirical evaluation of a domain-oriented component library based on an embedded case study design
Stages of motivation for contributing user-generated content: A theory and empirical test
A Comparison of Some Rules for Probabilistic Reasoning
The impact of task framing and viewing timing on user website perceptions and viewing behavior
Linking students' emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen pressure parameters
A user study of auditory versus visual interfaces for use while driving
A principlist-based study of the ethical design and acceptability of artificial social agents
Formal ontology, conceptual analysis and knowledge representation
Informing the evaluation and design of technology in intentional work environments through a focus on artefacts and implicit theories
Haptic experience design: What hapticians do and where they need help
The benefit of being physically present: A survey of experimental works comparing copresent robots, telepresent robots and virtual agents
Connecting audiences with climate change: Towards humanised and action-focused data interactions
Introduction: design and evaluation of notification user interfaces
Making adaptive cruise control (ACC) limits visible
Analyses of Patient-Oriented, Equipment-Bound Activities in the Hospital
Let's replay the political debate: Hypervideo technology for visual sensemaking of televised election debates
Creating Categories for Databases
Effects of new-to-market e-store features on first time browsers
The Application of Human Factors to the Needs of the Novice Computer User
Sensemaking tools for understanding research literatures: Design, implementation and user evaluation
Models and Theories of Programming Strategy
On the passage of time: Temporal differences in video-mediated and face-to-face interaction
A framework for process-solution analysis in collaborative learning environments
Understanding human-data interaction: Literature review and recommendations for design
Human augmentation: Past, present and future
Technology-mediated interruption management
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
A novel mobile device user interface with integrated social networking services
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI
A balanced thinking-feelings model of information systems continuance
Response Assertiveness in Human-Computer Dialogues
Patterns in information search for decision making: the effects of information abstraction
Arithmetic and Other Operations on Dempster-Shafer Structures
No IFs, ANDs, or ORs: A Study of Database Querying
Engineering issues related to the development of a recommender system in a critical context: Application to interactive cockpits
Towards an affordable brain computer interface for the assessment of programmers' mental workload
Applying a library of problem-solving methods on a real-life task
Human-computer interaction issues for mobile computing in a variable work context
A Dynamic Reliability Technique for Error Assessment in Man-Machine Systems
Benefits and costs of adaptive user interfaces
Predicting susceptibility to social influence in phishing emails
A comparison of the affordances of a digital desk and tablet for architectural image tasks
Semiotic analysis of multi-touch interface design: The MuTable case study
Reliability, validity, and sensitivity of a single-item measure of online store usability
Prior language experience and language anxiety as predictors for non-native language commercial website use intention
The evolution of Protégé: an environment for knowledge-based systems development
Erratum: Interacting with the telephone
Novices on the Computer: A Review of the Literature
Using Computer Knowledge in the Design of Interactive Systems
Look who's visiting: supporting visitor awareness in the web
Apparency of contingencies in single panel and pull-down menus
Measurement of presence and its consequences in virtual environments
How do people use information presentation to make decisions in Bayesian reasoning tasks?
Hierarchical Search Support for Hypertext On-Line Documentation
The design of hand gestures for human-computer interaction: Lessons from sign language interpreters
Empirical studies of software engineering
Speed-accuracy tradeoffs in specialized keyboards
Gaze dependant prefetching of web content to increase speed and comfort of web browsing
Optimising web accessibility evaluation: Population sourcing methods for web accessibility evaluation
User Oriented Data Base Query with the ROBOT Natural Language Query System
From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels
Stages and Levels in Human-Machine Interaction
Cheery companions or serious assistants? Role and demeanor congruity as predictors of robot attraction and use intentions among senior citizens
Efficient Computer-User Interface in Electronic Mail Systems
Evaluation and selection of group recommendation strategies for collaborative searching of learning objects
A dual-space model of iteratively deepening exploratory learning
Modelling human tutors' feedback to inform natural language interfaces for learning
Ethnographically informed analysis for software engineers
Navigating the challenges of remotely supporting blind riders in ridesharing
Cognitive styles as an explanation of experts' individual differences: A case study in computer-assisted troubleshooting diagnosis
Turk-2, a multi-modal chess player
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design
Voice anthropomorphism, interlocutor modelling and alignment effects on syntactic choices in human-computer dialogue
Q-Analysis of User-Database Interaction
An exploratory study of program comprehension strategies of procedural and object-oriented programmers
Conversational Text Input for Modifying Graphics Facial Images
Easing semantically enriched information retrieval - An interactive semi-automatic annotation system for medical documents
Building social capital with Facebook: Type of network, availability of other media, and social self-efficacy matter #
Supporting serendipity: Using ambient intelligence to augment user exploration for data mining and web browsing
Overcoming compliance bias in self-report studies: A cross-study analysis
A shell for developing non-monotonic user modeling systems
Comparing telephone-computer interface designs: Are software simulations as good as hardware prototypes?
Mining meaning from Wikipedia
Abstract models for HCI
Emotion and sociable humanoid robots
A guessing measure of program comprehension
Perception of perspective in augmented reality head-up displays
The Development and Testing of a Mobile Self-Tracking App to Strengthen Identity Commitments through Personal Goals
Learning concurrency: evolution of students' understanding of synchronization
How do people experience the images created by generative artificial intelligence? An exploration of people's perceptions, appraisals, and emotions related to a Gen-AI text-to-image model and its creations
Engendering cohesive software development teams: Should we focus on interdependence or autonomy?
Intelligent multimedia repositories (IMRs) for project estimation and management: an empirical study
Making it Real: A Study of Augmented Virtuality on Presence and Enhanced Benefits of Study Stress Reduction Sessions
A Comparison of the Effects of Icons and Descriptors in a Videotex Menu Retrieval
Task Analysis and User Errors: A Methodology for Assessing Interactions
A Computationally Efficient Approximation of Dempster-Shafer Theory
Measuring Computer Program Quality and Comprehension
Movement characteristics using a mouse with tactile and force feedback
Pro-social behaviour in crowdsourcing systems: Experiences from a field deployment for beach monitoring
Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game
Personality types in software engineering
Collaborative Filtering for people-to-people recommendation in online dating: Data analysis and user trial
Factors that affect visually impaired users' acceptance of audio and music websites
The role of knowledge modelling techniques in software development: a general approach based on a knowledge management tool
From Timesharing to the Sixth Generation: The Development of Human-Computer Interaction, Part I
Learner outcomes in an asynchronous distance education environment
Domains of Interest in Fuzzy Sets
Cluster Analysis and Q-Analysis
Cognitive assistants
Do They Know What They're Doing? An Evaluation of Word-Processor Users' Implicit and Explicit Task-Relevant Knowledge, and Its Role in Self-Directed Learning
Spatial learning in a virtual multilevel building: Evaluating three exocentric view aids
Does automation bias decision-making?
Crafting, connecting, and commoning in everyday maker projects
The Effects of 10 Communication Modes on the Behavior of Teams During Co-Operative Problem-Solving
PRISM: An Algorithm for Inducing Modular Rules
Meet Malexa, Alexa's malicious twin: Malware-induced misperception through intelligent voice assistants
The impact of assistive software application to facilitate people with dementia through participatory research
Graphic and numerical methods to assess navigation in hypertext
HCI for health and wellbeing: Challenges and opportunities
Smash the dichotomy of Skeuomorphism and flat design: Designing an affordable interface to correspond with the human perceptuomotor process
Auditory display design - An investigation of a design pattern approach
Modelling Degrees of Item Interest for a General Database Query System
Taxonomies of logically defined qualitative spatial relations
Fuzzy query interface for a business database
Iterative design of MOVE: A situationally appropriate vehicle navigation system
Modelling Man-Machine Interface in a Data Base Environment
On Comprehending a Computer Manual: Analysis of Variables Affecting Performance
Ubiquitous computing within cars: designing controls for non-visual use
Locating computer clubs in multicultural neighborhoods: How collaborative project work fosters integration processes
Evaluating the Information Behaviour methods: Formative evaluations of two methods for assessing the functionality and usability of electronic information resources
Book Review: "Cognitive Ergonomics and Human-Computer Interaction, " edited by J. Long and A. Whitefield
A human motor behavior model for distal pointing tasks
ADDS - A Dialogue Development System for the Ada Programming Language
Recognizing emotion from dance movement: comparison of spectator recognition and automated techniques
Proactive vs. reactive personalization: Can customization of privacy enhance user experience?
Limited Vocabulary Natural Language Dialogue
Modelling Operators in Accident Conditions: Advances and Perspectives on a Cognitive Model
Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics
Editorial: problem-solving methods
Sketch of an ontology underlying the way we talk about the world
Structure and Mnemonics in Computer and Command Languages
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions
Information Content of an Evidence
The sonification space: A reference system for sonification tasks
Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study
Eyes-free interaction with free-hand gestures and auditory menus
Customers' Requirements for Natural Language Systems: Results of an Inquiry
Soliciting Weights or Probabilities from Experts for Rule-Based Expert Systems
Pair programming and the mysterious role of the navigator
A Cost-Effective Evaluation Method for Use by Designers
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness
The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study
Drivers' acceptance of mobile navigation applications: An extended technology acceptance model considering drivers' sense of direction, navigation application affinity and distraction perception
Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design
Designing for human-centered AI - Lessons learned from a case study in the clinical domain
Relative role of merging and two-handed operation on command selection speed
PLANT: A pattern language for transforming scenarios into requirements models
User Modelling for Graphical Design in Complex Dynamic Environments: Concepts and Prototype Implementations
Scope Marking in Computer Conditionals - A Psychological Evaluation
A Model of Memory with Storage Horizon Control
Selecting a Humanly Understandable Knowledge Representation for Reasoning About Knowledge
Supervised Learning in N-Tuple Neural Networks
A method to evaluate haptic interfaces for working dogs
Personalized explanations for clinician-AI interaction in breast imaging diagnosis by adapting communication to expertise levels
Listening Typewriter Simulation Studies
The KREME Knowledge Editing Environment
Coping with Human Errors through System Design: Implications for Ecological Interface Design
SequenceSense: A Tool for Designing Usable Foot-Based Gestures Using a Sequence-Based Gesture Recognizer
A novel approach to improve the planning of adaptive and interactive sessions for the treatment of Major Depression
The role of context in perceptions of the aesthetics of web pages over time
Formal Thought and Narrative Thought in Knowledge Acquisition
Do voice agents affect people's gender stereotypes? Quantitative investigation of stereotype spillover effects from interacting with gendered voice agents
Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage
Solving Sisyphus by design
Effects of different real-time feedback types on human performance in high-demanding work conditions
Conversational adequacy: mistakes are the essence
Modeling visually-guided aim-and-shoot behavior in first-person shooters
Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays
The Use of Command Language Grammar in a Design Tool
On the generation of interactive iconic environments
Editorial: Organizational memory and knowledge management
To 'errr' is robot: How humans interpret hesitations in the speech of a humanoid robot
Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design
Ensuring provider fairness in recommender systems across coarse- and fine-grained groups
Improving conceptual database design through feedback
My Chatbot Companion - a Study of Human-Chatbot Relationships
Direct comparison of psychological evaluation between virtual and real humanoids: Personal space and subjective impressions
Categorization of seismic sources by auditory display: A blind test
Formal architectural abstractions for interactive software