yusuke1997/dblp-id-title huggingface dataset:
An Inexact Inference for Damage Assessment of Existing Structures
Operators' adaptation to imperfect automation - Impact of miss-prone alarm systems on attention allocation and performance
The Digital Lives of Student Mothers: A Consideration of Technologies That Support or Erode the Student/Parent Boundary
Reasoning about privacy in mobile application install decisions: Risk perception and framing
Pictorial Communication with Computers
Bringing virtual reality for commercial Web sites
Towards the future of pedestrian-AV interaction: Human perception vs. LLM insights on Smart Pole Interaction Unit in shared spaces
Being just used or truely understood: A measure of users' collaboration intensity with Chatbots
Is it all about the Apps or the Device?: User experience and technology acceptance among iPad users
Attention allocation for human multi-robot control: Cognitive analysis based on behavior data and hidden states
Lovers' box: Designing for reflection within romantic relationships
Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance
Automated and unobtrusive measurement of physical activity in an interactive playground
The Utility of Speech Input in User-Computer Interfaces
New techniques for usability evaluation of mobile systems
3D Ternary-Gaussian model: Modeling pointing uncertainty of 3D moving target selection in virtual reality
Book Review: Activity Theory: The New Direction for HCI? "Through the Interface: A Human Activity Approach to User Interface Design," by S. Bodker
An Experimental Comparison of Tabular and Graphic Data Presentation
On Matching Programmers' Chunks with Program Structures: An Empirical Investigation
Bridging the gap between the model-driven architecture and ontology engineering
Logic, Biology and Automata - Some Historical Reflections
Assessing the effectiveness of direct gesture interaction for a safety critical maritime application
Balancing noise sensitivity, response latency, and posture accuracy for a computer-assisted canine posture training system
A data structure for representing multi-version texts online
Adapting Menu Layout to Tasks
Empirical analysis of GUI programming concerns
Reuse, CORBA, and knowledge-based systems
General Multiple-Objective Decision Functions and Linguistically Quantified Statements
Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge
Efficacy of personalized models in discriminating high cognitive demand conditions using text-based interactions
In pursuit of thermal comfort: An exploration of smart heating in everyday life
An Empirically-Derived Control Structure for the Process of Program Understanding
An On-Line Assistance System for the Simulation Model Development Environment
Study of Combination of Belief Intervals in Lattice-Structured Networks
Peripheral participation in video-mediated communication
A methodology for diagnostic evaluation of spoken human -- machine dialogue
Experimental Evaluation of Dialogue Types for Data Entry
Design Issues in the Simulation of Beliefs in Corporate Intelligence Systems: REALPOLITIK II
"Man-Machine Systems Experiments, " by H. M. Parsons (Book Review)
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore
Towards Software Metrics for Visual Programming
Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality
A Graphical, Database-Querying Interface for Casual, Naive Computer Users
Can computers be teammates?
An Expert System for Solving Retrograde-Analysis Chess Problems
The skull beneath the skin: entity-relationship models of information artifacts
The effect of hands synchronicity on users perceived arms Fatigue in Virtual reality environment
Rich hypertext: a foundation for improved interaction techniques
Groupware development support with technology patterns
An Application of a Computerized Fuzzy Graphic Rating Scale to the Psychological Measurement of Individual Differences
Readability Measurements of Palantype Transcription for the Deaf
An Icon-Driven End-User Interface to UNIX
The Effect of Semantic Complexity on the Comprehension of Program Modules
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
The Use of Hand-Drawn Gestures for Text Editing
Decision Problems of Some Statistically Motivated Monadic Modal Calculi
Applying Prolog programming techniques
An Empirical Investigation of Reconstructability Analysis: Probabilistic Systems
Neither Novice Nor Expert: The Discretionary User of Software
Supporting online shopping through a combination of ontologies and interface metaphors
Formal description and evaluation of user-adapted interfaces
Data-driven vibrotactile rendering of digital buttons on touchscreens
The Design and Production of Learner-Controlled Courseware for the TICCIT System: A Progress Report
Gestures with Speech for Graphic Manipulation
Expertise in Debugging Computer Programs: A Process Analysis
Towards a Reconciliation of Fuzzy Logic and Standard Logic
Mapping semantic information in virtual space: dimensions, variance and individual differences
A General-Purpose Man-Machine Environment with Special Reference to Air Traffic Control
Using meta-knowledge within a multilevel framework for KBS development
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
A Problem-Solving Monitor for a Deductive Reasoning Task
New visions of human-computer interaction: making affect compute
Nudging human drivers via implicit communication by automated vehicles: Empirical evidence and computational cognitive modeling
Speech versus keying in command and control: effect of concurrent tasking
"Human and Artificial Thinking, " edited by A. Elithorn and D. Jones (Book Review)
Majority voting of doctors improves appropriateness of AI reliance in pathology
The Influence of Programmers' Cognitive Complexity on Program Comprehension and Modification
Assisting people with visual impairments in aiming at a target on a large wall-mounted display
Human Interaction with an "Intelligent" Machine
Evidence Combination in Expert Systems
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots
The evolution of IJHCS and CHI: A quantitative analysis
Improving comprehension of knowledge representation languages: A case study with Description Logics
Pixels and people: Exploring the dynamics of engagement and disengagement in Minecraft's multiplayer realm
Computer-Administered Individualized Psychological Testing: A Feasibility Study
Distributed ontology building as practical work
Hey StepByStep! Can you teach me how to use my phone better?
Collocated photo sharing, story-telling, and the performance of self
Adoption of Semantic Web from the perspective of technology innovation: A grounded theory approach
KJ3--a tool assisting formal validation of knowledge-based systems
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design
Clinical Assessment and Computerized Testing
Corrigendum to "Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge" [Int. J. Hum. Comput. Studies 72 (4) (2014) 393-407]
The effects of task complexity and time availability limitations on human performance in database query tasks
Organizational aspects of knowledge lifecycle management in manufacturing
"Human Error, " by James Reason (Book Review)
User perspectives in the design of interactive everyday objects for sustainable behaviour
Usability methods' familiarity among map application developers
Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness
The PROMPT suite: interactive tools for ontology merging and mapping
Satisfying user preferences while negotiating meetings
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences
Acquiring user tradeoff strategies and preferences for negotiating agents: A default-then-adjust method
Making the most of ecological interface design: the role of self-explanation
Snap-together visualization: can users construct and operate coordinated visualizations?
User-centric evaluation of explainability of AI with and for humans: A comprehensive empirical study
What's in it for me? Self-serving versus other-oriented framing in messages advocating use of prosocial peer-to-peer services
Studying Depth Cues in a Three-Dimensional Computer Graphics Workstation
On the Suitability of Fuzzy Models: An Evaluation Through Fuzzy Integrals
A Review and Synthesis of Recent Research in Intelligent Computer-Assisted Instruction
The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations
Exploring how politeness impacts the user experience of chatbots for mental health support
Correlates of Learning in a Virtual Classroom
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage
Designing for way-finding as practices - A study of elderly people's mobility
Knowledge Base Refinement by Monitoring Abstract Control Knowledge
How animal-persona chatbots enhance empathy and positive attitudes toward animals
Time series prediction using belief network models
HAUSS: Incrementally building a summarizer combining multiple techniques
Evaluating the Intelligence in Dialogue Systems
"Social Issues Computing, " by C. C. Gotlieb and A. Borodin (Book Review)
On the Problem of Computer-Aided Structure Identification: Some Experimental Observations and Resulting Guidelines
New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations
The NPL Electronic Paper Project
Explanations from knowledge-based systems and cooperative problem solving: an empirical study
Sonification of navigation instructions for people with visual impairment
Supporting serendipitous integration in mobile computing environments
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement
Throwing, Pitching and Catching Sound: Audio Windowing Models and Modes
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality
AERIAL: Ad-Hoc Entity-Relationship Investigation and Learning
Implications of buyer decision theory for design of e-commerce websites
Strategic misdirection: Attempts to protect privacy with made-up email addresses
Combining Stochastic Uncertainty and Linguistic Inexactness: Theory and Experimental Evaluation of Four Fuzzy Probability Models
Active distributed framework for adaptive hypermedia
Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload
A study of dynamic information display and decision-making in abstract trust games
Conditional Statements and Program Coding: An Experimental Evaluation
Domain-oriented library of scheduling methods: design principle and real-life application
Children's emotions and quality of products in participatory game design
Can avatars pass the Turing test? Intelligent agent perception in a 3D virtual environment
Distributed user interfaces: Usability and collaboration
Real-time posture feedback for effective motor learning in table tennis in virtual reality
Different dimensions of anthropomorphic design cues: How visual appearance and conversational style influence users' information disclosure tendency towards chatbots
Deception in cyberspace: A comparison of text-only vs. avatar-supported medium
Reasoning from First Principles in Electronic Troubleshooting
Design of Interactive Systems - A Formal Approach
Operator Assistant Systems
ForgetMeNot: What and how users expect intelligent virtual agents to recall and forget personal conversational content
Accountability of work activity in high-consequence work systems: human error in context
Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model
A cognitive assistant for learning java featuring social dialogue
Assessing word-processing skills by event stream analysis
Partitioned Frame Networks for Multi-Level, Menu-Based Interaction
"It's a little bit like cardiomyopathy Tinder": Toward designing to facilitate locating peers and learning self-care ideas in online health communities
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation
Introduction 2 - Strategies and Tactics for Workable Systems
Learning Computerized Tasks as Related to Prior Task Knowledge
Evaluating empathic responses to bimodal realism in emotionally expressive virtual humans: An eye-tracking and facial electromyography study
Designing and evaluating Reto Global, a serious video game for supporting global warming awareness
The Electronic Book Ebook3
Preface: Symbolic Problem Solving in Noisy, Novel and Uncertain Task Environments
"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
The Electronic Classroom: Workstations for Teaching
Self-tracking while doing sport: Comfort, motivation, attention and lifestyle of athletes using personal informatics tools
Talking and writing-how natural in human-machine interaction?
Measuring user-satisfaction with electronic consumer products: The Consumer Products Questionnaire
CAI with a Restricted Vocabulary
A Knowledge-Based Approach to Computer-Aided Learning
Knowledge restructuring and the acquisition of programming expertise
Questionnaire experience of the pictorial usability inventory (PUI) - a comparison of pictorial and hybrid usability scales
A fuzzy logics clustering approach to computing human attention allocation using eyegaze movement cue
Fuzzy Model of a Human Control Operator in a Compensatory Tracking Loop
Qualitative modelling of unknown interface behaviour
Generating explanations in a simulation-based learning environment
Instant messaging with WebWho
Transition Diagram-Based CAI/HELP Systems
Distributed Architecture and Parallel Non-Directional Search for Knowledge-Based Cartographic Feature Extraction Systems
Towards a Theory of the Comprehension of Computer Programs
Aesthetic images modulate emotional responses to reading news messages on a small screen: A psychophysiological investigation
Explanation and Artificial Neural Networks
Mobiphos: A study of user engagement with a mobile collocated-synchronous photo sharing application
Some human dimensions of computer virus creation and infection
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Aesthetics and usability of in-vehicle navigation displays
Clarifying the Distinction Between Lexical and Gestural Commands
Some Effects of Cognitive Style on Learning UNIX
Story-based authentication for mobile devices using semantically-linked images
Is reading under print and digital conditions really equivalent? Differences in reading and recall of expository text for higher and lower ability comprehenders
Toward a General Theory of Reasoning with Uncertainty, Part II: Probability
Integrating cognitive analyses in a large-scale system design process
The experience of running: Recommending routes using sensory mapping in urban environments
Evaluating mass knowledge acquisition using the ALICE chatterbot: The AZ-ALICE dialog system
AniBalloons: Animated chat balloons as affective augmentation for social messaging and chatbot interaction
Using cursor measures to investigate the effects of impairment severity on cursor control for youths with cerebral palsy
Rough Classification of Patients After Highly Selective Vagotomy for Duodenal Ulcer
Roles of design knowledge in knowledge-based systems
Towards an Understanding of the Role of Experience in the Evolution from Novice to Expert
User attitude as a mediator of learning performance improvement in an interactive multimedia environment: an empirical investigation of the degree of interactivity and learning styles
Language, logic and ontology: Uncovering the structure of commonsense knowledge
A Display Editor with Random Access and Continuous Control
Supporting diagrammatic knowledge acquisition: an ontological analysis of Cartesian graphs
Supporting organization and use of problem-solving methods libraries by a formal approach
A new look at software piracy: Soft lifting primes an inauthentic sense of self, prompting further unethical behavior
PersonaCraft: Leveraging language models for data-driven persona development
Worlds and transformations: Supporting the sharing and reuse of engineering design knowledge
Effect of CAD on the Jobs of Drafters and Engineers: A Quantitative Case Study
Visualizations of binary data: A comparative evaluation
How can computers be partners in the creative process: Classification and commentary on the Special Issue
Introduction to the special issue on the 50th anniversary of IJHCS
Internet: which future for organized knowledge, Frankenstein or Pygmalion?
Designing gamified rewards to encourage repeated app selection: Effect of reward placement
User Identification via Keystroke Characteristics of Typed Names using Neural Networks
The fiction of function allocation, revisited
What signal is your inspection team sending to each other? Using a shared collaborative interface to improve shared cognition and implicit coordination in error-detection teams
Building predictive models of emotion with functional near-infrared spectroscopy
Intelligent support for digital wellbeing: A design framework through a systematic literature review
Modelling multiple mind-matter interaction
MorphBenches: Using mixed reality experimentation platforms to study dynamic affordances in shape-changing devices
"Recent Advances in Personal Construct Technology, " edited by Mildred L. G. Shaw (Book Review)
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals' perceptions and understandings of LLMs' nonsensical hallucinations
Interactively mediating experiences of mindfulness meditation
Notification and awareness: synchronizing task-oriented collaborative activity
Emotional Wellbeing
Book Review: "Cognition in Practice," by Jean Lave; "Plans and Situated Actions," by Lucy A. Suchman
Structure of a Directory Space: A Case Study with a UNIX Operating System
Editorial: User centred design and implementation of virtual environments
Teaching digital literacy skills to the elderly using a social network with linear navigation: A case study in a rural area
On the notion of interestingness in automated mathematical discovery
Variability in Program Design: The Interaction of Process with Knowledge
Psychological distance in mobile telepresence
Transparent robots: How children perceive and relate to a social robot that acknowledges its lack of human psychological capacities and machine status
Virtual reality for interactive training: an industrial practitioner's viewpoint
When too heavy is just fine: Creating trustworthy e-health advisors
Knowledge Reorganization and Reasoning Style
Emotional and sensory ratings of vibration Tactons in the lab and crowdsourced settings
Attitudes Toward Microcomputers: Development and Construct Validation of a Measure
ntological domains, semantic sorts and systematic ambiguity
ERP training with a web-based electronic learning system: The flow theory perspective
Cognitive Walkthroughs: A Method for Theory-Based Evaluation of User Interfaces
Permissive user interfaces
Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality
Connecting the dots: How users understand and diagnose smart home ecosystems
Development of a measurement instrument for pedestrians' initial trust in automated vehicles
Predicting interaction effort in web interface widgets
Eye contact during virtual storytelling: Enhancing social evaluation through pupil mimicry
Simulating arcs and rings in gatherings
Using OWL to model biological knowledge
A saunter down memory lane: Digital reflection on personal mementos
Accommodating Individual Differences in Searching a Hierarchical File System
Collectivistic health promotion tools: Accounting for the relationship between culture, food and nutrition
Protos: An Exemplar-Based Learning Apprentice
Review of Gendered by Design? Information Technology and Office Systems, by E. Green, J. Owen and D. Pain
Multidimensional Audio Window Management
Conversational agents for fostering curiosity-driven learning in children
The effects of contextualized access to knowledge on judgement
Support for Browsing in an Intelligent Text Retrieval System
Technological opportunities for supporting people with dementia who are living at home
Critics: An Emerging Approach to Knowledge-Based Human-Computer Interaction
Designing wearable vibrotactile notifications for information communication
A paradigm for handwriting-based intelligent tutors
Defining a recommendation system to configure personalized assistance for individuals with cognitive impairments due to a traumatic brain injury
Do we really need this robot? Technology requirements for vestibular rehabilitation: Input from patients and clinicians
"User Interface Design," by H. Thimbleby (Book Review)
Enhancing collaborative signing songwriting experience of the d/Deaf individuals
Why phishing still works: User strategies for combating phishing attacks
Attention, polychronicity, and expertise in prospective memory performance: Programmers' vulnerability to habit intrusion error in multitasking
The evolution of US state government home pages from 1997 to 2002
Are visual programming languages better? The role of imagery in program comprehension
Spaces for the Assessment of Knowledge
Identity Verification Through Keyboard Characteristics
Artifact awareness through screen sharing for distributed groups
FritzBot: A data-driven conversational agent for physical-computing system design
Engagement by Design Cards: A tool to involve designers and non-experts in the design of crowdsourcing initiatives
Augmenting graphical user interfaces with haptic assistance for motion-impaired operators
End-user development for personalizing applications, things, and robots
Dimensionality of information disclosure behavior
Idioculture in crowd computing: A focus on group interaction in an event-driven social media system
Editorial: empirical studies of programmers
Investigating the affective quality of interactivity by motion feedback in mobile touchscreen user interfaces
Creating and validating predictive personas for target marketing
Monitoring Behavior in Manual and Automated Scheduling Systems
Medical Computing and the User
Experimental Investigations of Uncertainty in a Rule-Based System for Information Retrieval
The politeness effect: Pedagogical agents and learning outcomes
Extracting focused knowledge from the semantic web
Supporting collaborative sense-making in emergency management through geo-visualization
Keystroke-level analysis of Korean text entry methods on mobile phones
Guiding gaze gestures on smartwatches: Introducing fireworks
Designing for uncertain, asymmetric control: Interaction design for brain-computer interfaces
Understanding human-robot teams in light of all-human teams: Aspects of team interaction and shared cognition
Factors affecting the adoption and diffusion of XML and Web services standards for E-business systems
Managing healthcare conflicts when living with multiple chronic conditions
Review of Computers, Communication and Usability: Design Issues, Research and Methods for Integrated Services, by P. F. Byerley, P. J. Barnard and J. May