yusuke1997/dblp-id-title huggingface dataset:
Promoting the Application of Metaverse Technology in Practical Teaching for University: An Identification and Evaluation of Barriers
Toward a Taxonomy of Affective Computing
Network Analysis of Ecological Momentary Assessment Exploring the Role of Online and Offline Social Comparisons in the Mood and Wellbeing of Undergraduate Students
Human-Centered Computing: Defining a Research Agenda
Why Can Fintech Chatbots Guide Consumers to Buy Banking Products?
CONDA: Introducing Context-Aware Decision Making Assistant in Virtual Reality for Interior Renovation
Anthropomorphism and Technology Adoption: Integrating ISS Model and SQB Theory in HR-IVAs Adoption
The Usage of Speech-Enabled Language Translation as an Effective Factor During Lectures in a Foreign Language as the Medium of Instruction
Avatar Privacy Challenges in the Metaverse: A Comprehensive Review and Future Directions
The Moderating Role of Gender in the Relationship between Nomophobia and Social Interaction Anxiety in University Students
Performance variability as an indicator of fatigue and boredom effects in a VDT data-entry task
Factors Affecting User Reassurance When Handling Information in a Public Work Environment
Understanding WeChat Users' Behavior of Sharing Social Crisis Information
Book Review: Paper prototyping-The fast and easy way to design and refine user interfaces, by Carolyn Snyder
Working Memory Capacity for Gesture-Command Associations in Gestural Interaction
Estimating Level of Engagement from Ocular Landmarks
Improvement of Pointing Time by Predicting Targets in Pointing With a PC Mouse
Exploring the Social Dimensions of Virtual/Augmented Reality Sport Gaming: Interplay Among Game Involvement, Interpersonal Relationships, Social Capital, and Psychological Well-Being
How Personality and Social Capital Affect Knowledge Sharing Intention in Online Health Support Groups?: A Person-Situation Perspective
Haptics on a Touch Screen: Characterization of Perceptual Thresholds
Social Media as Acculturation Agent: Vietnamese Consumers' Assimilation into South Korean Culture
Toward an Afro-Centric Indigenous HCI Paradigm
Understanding Consumer Trust Dynamics and Purchase Intentions in a Multichannel Live Streaming E-Commerce Context: A Trust Transfer Perspective
VDT work affects urinary excretion of catecholamines in the young
Measuring Perceived Usability: The CSUQ, SUS, and UMUX
Pilot Procedure-Following Behavior During Closely Spaced Parallel Approaches
Instrumental Usability and Effective User Experience: Interwoven Drivers and Outcomes of Human-Computer Interaction
Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games
Enhancing Fairness Perception - Towards Human-Centred AI and Personalized Explanations Understanding the Factors Influencing Laypeople's Fairness Perceptions of Algorithmic Decisions
Ritual in Online Communities: A Study of Post-Voting in MOOC Discussion Forums
Relative Merits of Nominal and Effective Indexes of Difficulty of Fitts' Law: Effects of Sample Size and the Number of Repetitions on Model Fit
Understanding the Continuance Intention of College Students toward New E-Learning Spaces Based on an Integrated Model of the TAM and TTF
The Social Value of Snapchat: An Exploration of Affiliation Motivation, the Technology Acceptance Model, and Relational Maintenance in Snapchat Use
Pool size, job stressors, and health problems: A study of data entry clerks
Creativity Bento Box: A Physical Resource Pack to Support Interaction in Virtual Space
Effects of Trust on Group Buying Websites in China
Reducing Younger and Older Adults' Engagement with COVID-19 Misinformation: The Effects of Accuracy Nudge and Exogenous Cues
AI in the Workplace: Driving Employee Performance Through Enhanced Knowledge Sharing and Work Engagement
Watching a Movie Alone yet Together: Understanding Reasons for Watching Danmaku Videos
Supporting People with Visual Impairments in Cultural Heritage: Survey and Future Research Directions
Errors in working with office computers: A first validation of a taxonomy for observed errors in a field setting
Factors Affecting Innovation Resistance of Smartphone AI Voice Assistants
Examining Minimum Information Requirements for Electronic Aeronautical Charts
Running Away with the Pokémon Go Gang: Three Consumption Needs
Gender and Personality Trait Measures Impact Degree of Affect Change in a Hedonic Computing Paradigm
Why Do People Abandon Activity Trackers? The Role of User Diversity in Discontinued Use
Reducing the Perceived Complexity of Mobile Learning in Organizations: A Moderated Mediation Model
Leading with a Light Touch: Improving Train Driver Attention by Monitoring Requests with Directional Information and Positive Emotion
What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users
A Novel E-Social Servicescape Perspective: A Mixed-Methods Exploration of Audience Members' Interactions During Sports Event Broadcasting in a Livestreaming Media Environment
The Social Construction of Algorithms in Everyday Life: Examining TikTok Users' Understanding of the Platform's Algorithm
Bibliometric Analysis of Affective Computing Researches during 1999~2018
Unifying Functional User Interface Design Principles
How Do Illiterate People Interact with an Intelligent Voice Assistant?
What Drives Acceptance of Occupational Exoskeletons? Focus Group Insights from Workers in Food Retail and Corporate Logistics
Influence of Pedagogical Beliefs and Perceived Trust on Teachers' Acceptance of Educational Artificial Intelligence Tools
Social Chatbot: My Friend in My Distress
Human Interactions with Body-Worn Cameras in Service-Based Businesses: A Critical Review and Research Agenda
Integrating Uncertified Information from the Electronic Flight Bag into the Aircraft Panel: Impacts on Pilot Response
Understanding User Experience with Computer-Based Applications with Different Use Purposes
Self-Care Technologies and Collaboration
Assessing Online Learning Ability From a Social Exchange Perspective: A Survey of Virtual Teams Within Business Organizations
Will You Be Watching Me? A Conjoint-Based Study on Employee Attitudes Toward Personal Data Usage in Smart Factories
An Analysis of Self-Construals, Motivations, Facebook Use, and User Satisfaction
Advantages of Print Reading over Screen Reading: A Comparison of Visual Patterns, Reading Performance, and Reading Attitudes across Paper, Computers, and Tablets
An Empirical Study of Some Critical Adoption Factors of ERP Software
Empowering Consumers: The Role of Avatar Choice in Consumer-Chatbot Interaction and Psychological Ownership
Runners' Perspectives on 'Smart' Wearable Technology and Its Use for Preventing Injury
Navigation Fidelity in 3D Perspective Displays for Web-Based Shopping: From Nodes to Views
What Are the Users' Needs? Design of a User-Centered Explainable Artificial Intelligence Diagnostic System
Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults
Who Do You Prefer? The Effect of Age, Gender and Role on Users' First Impressions of Embodied Conversational Agents in eHealth
The Disciplinary Identity of HCI Research: An Investigation Using Configurational Theory
Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG
Impression Management to Extended-Self: Effect of WhatsApp Stickers Usage among Young Adults
PushPIN: A Pressure-Based Behavioral Biometric Authentication System for Smartwatches
Unraveling Gratifications, Concerns, and Acceptance of Generative Artificial Intelligence
Haptic Feedback to Overcome Barriers for Visually Impaired Users in Digital Audio Workstations
Exploring the Negative Impact of Smartphone Usage on Students' Digital Wellbeing: A Systematic Review of Empirical Studies
Accessibility Support for Older Adults with the ACCESS Framework
Normative or Effective? The Role of News Diversity and Trust in News Recommendation Services
What, Was She Not Human? The Mediated Effects of Virtual Influencers' Identity Disclosure Timing on Behavioral Intentions: Focusing on the Moderating Role of Influencer-Brand Fit
Mediating Role of Social Anxiety in the Relationship Between Phubbing and Social Media Addiction Among Higher Education Students
Extending the Usability of Heuristics for Design and Evaluation: Lead, Follow, and Get Out of the Way
Impact of AI Affordance on AI Adoption: The Mediating Role of Self-Monitoring and Uniqueness
Serious Game Applications for Driver Training: An Extended Technology Acceptance Model (TAM) with Flow Theory
Interaction and Design Barriers for Older Adults in Food Delivery Apps: A Usability Study
The Impact of Personality on the Subjective Assessment of Usability
Perception of Interactivity: Affects of Four Key Variables in Mobile Advertising
Foreword: The interface will not disappear
A Lexical Approach to Study Computer Games and Game Play Experience via Online Reviews
PinchText: One-Handed Text Entry Technique Combining Pinch Gestures and Hand Positions for Head-Mounted Displays
Classifying Older Drivers' Gaze Behaviour during Automated versus Non-Automated Driving: A Preliminary Step towards Detecting Mode Confusion
Using Engagement to Negate Vigilance Decrements in the NextGen Environment
Considerations for linking seatpan and backrest angles
AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing
The Impact of Digital Finance on the Mental Health of Older Adults: Evidence from China
Templates for Search Queries: A User-Centered Feature for Improving Web Search Tools
How Much Wearable Data is Enough for the Utility and Trust of Augmented Artificial Intelligence Systems? A Scenario-Based Interview with Medical Professionals
Distrust as a Hazard for Future Sustainable Mobility Planning. Rethinking Employees' Vulnerability When Introducing New Information and Communication Technologies in Local Authorities
Conceptual instructions derived from an analysis of device models
ChatGPT Adoption in Marketing: Exploring Drivers and Barriers through Behavioral Reasoning Theory
Brick-Building Interface Support for Cocreative Communication
Spatial and Temporal Audience Behavior of Scrum Practitioners Around Semi-Public Ambient Displays
New goals for HCI training: How to mix old and new skills in the trainee
Towards a Trait Model of Video Game Preferences
Critical Thinking Assessment in Higher Education: A Mixed-Methods Comparative Analysis of AI and Human Evaluator
Enactive Interaction in Support of Creative Learning: A Systematic Literature Review
An Analytical Approach to Creating Multitouch Gesture Vocabularies in Mobile Devices: A Case Study for Mobile Web Browsing Gestures
Exploring the Impact of Technology Readiness and Innovation Resistance on User Adoption of Autonomous Delivery Vehicles
Determinants of Users' Cybersecurity Behavior in the Metaverse: A Deep Learning-Based Hybrid SEM-ANN Approach
Effects of Chatbots with Anthropomorphic Visual and Auditory Cues on Users' Affective Preference: Evidence from Event-Related Potentials
Review and Reappraisal of Smart Clothing
The Aesthetic Dimensions of U.S. and South Korean Responses to Web Home Pages: A Cross-Cultural Comparison
Perceptions of Customer Service, Information Privacy, and Product Quality From Semiotic Design Features in an Online Web Store
The Impact of QoE Factors on the Perception of Constructs Comprising Information Quality, Usability, and Aesthetics in Mobile Web Browsing
A method for assessing the usability of graphical, direct-manipulation style interfaces
The Crowd is the Territory: Assessing Quality in Peer-Produced Spatial Data During Disasters
The Dark Side of Compulsory e-education: Are Students Really Happy and Learning during the COVID-19 Pandemic?
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games
What do users really want?
Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation
Collaborative Map Exploration Using Multitouch Surfaces
The Impact of Human-Computer Interaction on Electronic Service Quality Satisfaction towards Taobao Online Platform: Mediated by Task Technology Fit
Interactive Web Documentaries: A Case Study of Audience Reception and User Engagement on iOtok
In-Vehicle Information Systems to Meet the Needs of Drivers
Exploring Students' Perceptions of New Media Impact on Their Ideal Beliefs
A P300-Based Brain-Computer Interface: Effects of Interface Type and Screen Size
An Empirical Comparison between the Effects of Normal and Low Vision on Kinematics of a Mouse-Mediated Pointing Movement
Ever Heard of Ethical AI? Investigating the Salience of Ethical AI Issues among the German Population
Visual Attention Quality Research for Social Media Applications: A Case Study on Photo Sharing Applications
How Social Bots Affect Government-Public Interactions in Emerging Science and Technology Communication
Towards User-Centric Guidelines for Chatbot Conversational Design
It's Not My Fault, But I'm to Blame: The Effect of a Home Robot's Attribution and Approach Movement on Trust and Emotion of Users
Virtual Audience Providing AI-Generated Emotional Reactions to Enhance Self-Disclosure in Self-Introduction
Research on the Neural Mechanism of Subconscious Evaluation of Mobile Interfaces in Smart Apps
Monitoring and Evaluation of Time Delay
Rapid Prototyping of Adaptable User Interfaces
Inclusive Web Empirical Studies in Remote and In-Situ Settings: A User Evaluation of the RemoTest Platform
The Tap and Slide Keyboard: A New Interaction Method for Mobile Device Text Entry
The Determinants of Consumer Acceptance of Autonomous Vehicles: A Case Study in Riyadh, Saudi Arabia
Changes in Public Perception of ChatGPT: A Text Mining Perspective Based on Social Media
White Elephant or Happiness Goodies? The Effect of User Personality on the Perception of Digital Companionship of Smart Speaker
Understanding Mobile Human-Computer Interaction
Integrating Mobile Multimodal Interactions based on Programming By Demonstration​
Focused interaction in dialogues
iSTART: Adaptive Comprehension Strategy Training and Stealth Literacy Assessment
Seeing with the Brain
Automation Type and Reliability Impact on Visual Automation Monitoring and Human Performance
Visualizing Discussion History
Evaluating Digitalized Visualization Interfaces: Integrating Visual Design Elements and Analytic Hierarchy Process
Applying Functional Animation to Pictorial Symbols for Supporting P300-Brain-Computer Interface Access to Augmentative and Alternative Communication Devices by Children
Displaying Software Installation Agreements to Motivate Users' Reading
Correlations between Human Performance in Information Seeking, Information Integration, and Overall Process in Diagnostic Tasks
Modeling Switching Intention of Mobile Payment Service in the Moderation of Usage Inertia and IT Self-Efficacy: Implications for User Education
Understanding How Older Adults Comprehend COVID-19 Interactive Visualizations via Think-Aloud Protocol
A 3D Vision-Based Ambient User Interface
How Organizational Electronic Performance Monitoring Affects Employee Proactive Behaviors: The Psychological Reactance Perspective
Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices
I-Portrait: An Interactive Photograph System for Enhancing Social Presence
Tangible Interaction Design in Music Intervention for Chinese Children with Developmental Dyslexia
The Design of Visual, Cognitive, and Physical Modalities in VR Games for Older Adults: A Systematic Review
Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review
Early Experiences of Visual Memory Prosthesis for Supporting Episodic Memory
Wearable Computers: A Human Factors Review
Toward an Information Society for All: An International Research and Development Agenda
Beyond the Birthday Cake Emoji: Unraveling Gender Differences and Behavioral Nuances in Nigerian Birthday Disclosures on Social Media
The Performance of Automated Speech Recognition Systems Under Adverse Conditions of Human Exertion
Challenges, Methodologies, and Issues in the Usability Testing of Mobile Applications
HCI Research in the Middle East and North Africa: A Bibliometric and Socioeconomic Overview
Affective Design of Smart TV Navigation Interface Considering the Diversity of User Needs
Video-conference Platforms: Understanding the Antecedents and Consequences of Participating in or Attending Virtual Conferences in Developing Countries
Could AI Ethical Anxiety, Perceived Ethical Risks and Ethical Awareness About AI Influence University Students' Use of Generative AI Products? An Ethical Perspective
Understanding the Influence of Vibration Duration and Mutability on Behavioral Adherence Using Wrist-Worn Wearable Devices: A Mixed Methods Study
m-Government Security Response System: Predicting Citizens' Adoption Behavior
Empirical Study on Effects of Gratification on Continuous Usage Intention of AR Avatars in Smart Mirrors: Focus on Generation Z
How to Talk to AI: The Role of Preset Prompt Language Styles in Shaping Conversational Experience
Effects of Virtual Map Navigation Mode on Route Retracing
Predicting the Determinants of Recomendation of Online Food Delivery Apps: A Hybrid SEM-Neural Network Approach
Presence: A Review
User-Centered Perspectives on the Design of Batteryless Wearables
Copresence and Its Social-Relational Antecedents in Computer-Mediated Communication: The Case of Instant Messenger
Computational Modeling of Touchscreen Drag Gestures Using a Cognitive Architecture and Motion Tracking
The Usability of Neural Machine Translation in Creative-Text Post-Editing: Evidence from Users' Performance and Perception
Combining Eye Gaze Input With a Brain-Computer Interface for Touchless Human-Computer Interaction
Will Generative AI Create a New Social Divide? Investigating the Impacts of Generative AI Use on Social Capital in China
An Empirical Study on the Interaction Capability of Arm Stretching
Embedding Prompts to Facilitate Small Groups' Computer-Supported Collaborative Concept Mapping
Concern about Appearance on Social Media: Psychometric Evaluation and Item Response Theory Analysis with Iranian University Students
An Accessible Platform for People With Disabilities
Information-Seeking Strategies in Medicine Queries: A Clinical Eye-Tracking Study with Gaze-Cued Retrospective Think-Aloud Protocol
Attention: Theory, Principles, Models and Applications
Exploring the Individual's Behavior on Self-Disclosure Online
TrailTag: Enhancing the Selection of Moving Targets in Virtual Reality Environments Combining the Comet and Tag Mechanisms
Context Awareness in Recognition of Affective States: A Systematic Mapping of the Literature
Preference-Based Human Factors Knowledge Repository for Designing User Interfaces
Understanding and Improving Cross-Cultural Decision Making in Design and Use of Digital Media: A Research Agenda
Integrating Collaborative Learning and Advanced Technology in Industry 5.0: A Systematic Mapping Study and Taxonomy
Cognitive processes in software fault detection: A review and synthesis
Beyond Translation: Approaches to Interactive Products for Chinese Consumers
Visualization of Respiration in the Embodied Virtual Communication System and Its Evaluation
Documented Norms and Conventions on the Internet
Climbing Keyboard: A Tilt-Based Selection Keyboard Entry for Virtual Reality
Perceived Time as a Measure of Mental Workload: Effects of Time Constraints and Task Success
Muscle Activity and Comfort Perception on Neck, Shoulder, and Forearm While Using a Tablet Computer at Various Tilt Angles
Knowledge, Perceived Benefits, Adoption, and Use of Smart Home Products
Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device
Coral Morph: An Artistic Shape-Changing Textile Installation for Mindful Emotion Regulation in the Wild
Creativity and Smartphone Use: Three Correlational Studies
Empathetic Robot Judge, we Trust You
Your Way Your Missions: A Location-Aware Pervasive Game Exploiting the Routes of Players
Event Perception in Mobile Interaction: Toward Better Navigation History Design on Mobile Devices
Interactive multimedia for instruction: A cognitive analysis of the role of audition and vision
Re-Examining the Effect of Audience Response Systems on Learning Outcomes: Evidence from the Last Decade
Situation Awareness Sub-Dimensions and Task Domains Modulate the Correlation of Situation Awareness and Performance: A Three-Level Meta-Analysis
The Delegation-Level Choice of an Automated Vehicle: An Analysis by Structural Equation Modeling
I Am Not Your Typical Chatbot: Hedonic and Utilitarian Evaluation of Open-Domain Chatbots
System Dialog Message and Its Effect on Task Switching by Age
The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding
Unearthing Subtle Cognitive Variations: A Digital Screening Tool for Detecting and Monitoring Mild Cognitive Impairment
Verifying Motion Sickness Induction in Automated Vehicles Using Motion-Based Driving Simulators
A Chinese Version of the Aesthetics Scale: Cultural Adaptation and Psychological Measurement
Deciphering Deception: How Different Rhetoric of AI Language Impacts Users' Sense of Truth in LLMs
Understanding the Challenges Nurses Encounter with Monitoring Technologies in a NICU
May I Ask a Follow-up Question? Understanding the Benefits of Conversations in Neural Network Explainability
The Behavior Change Design Cards: A Design Support Tool for Theoretically-Grounded Design of Behavior Change Technologies
Development and Evaluation of the Windows Computer Experience Questionnaire (WCEQ)
Transition from Virtual Reality to Metaverse: Students' Experiences Regarding the Future of Nursing Education
Towards an Online Continuous Adaptation Mechanism (OCAM) for Enhanced Engagement: An EEG Study
"Can I be More Social with a Chatbot?": Social Connectedness Through Interactions of Autistic Adults with a Conversational Virtual Human
Instant Topic Extraction From a Text-Based Communication Channel for Seeing the World
Analysis of Major Factors Contributing to Air Force Pilot Fatigue: A South Korea Case
Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior
User Perceptions Toward In-Vehicle Technologies: Relationships to Age, Health, Preconceptions, and Hands-On Experience
Using Distributed User Interfaces in Collaborative, Secure, and Privacy-Preserving Software Environments
The Digital Siren's Call: Accepting Unethical AI Advice
Effects of Progressive Visuospatial Cues on EFL Learners' Processing of Animated Visualizations Through Mobile Device
Objective Design to Subjective Evaluations: Connecting Visual Complexity to Aesthetic and Usability Assessments of eHealth
Game of Life With Your Companion Robot: Exploring the Sustainable Future for Long-Term Human-Robot Interaction
Human Robot Engagement and Acceptability in Residential Aged Care
"Try to Zone Out and Not Think of the World That Was Exploding": The Experience of Free-to-Play Games and Everyday Life During the Pandemic
Users' Emotional Valence, Arousal, and Engagement Based on Perceived Usability and Aesthetics for Web Sites
RETRACTED ARTICLE: An Improved Human-Computer Interaction Content Recommendation Method Based on Knowledge Graph
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting
Increasing Recognition of Wrong-Patient Errors through Improved Interface Design of a Computerized Provider Order Entry System
Book Review: HCI Models, theories, and frameworks: Towards a multidisciplinary science, by John M. Carroll
Ergodynamics and macroergonomics in analysis of decision-making efficiency and complexity
Visual Attention Distribution of Pilot Flying vs. Pilot Monitoring During Different Flight Phases
Employee Technostress: Analyzing the Influence of Sociodemographic Characteristics on Techno-Stressors and Their Consequences
How Do Social Media Affordances Influence Perceived Value and Short Video Users' Engagement Behavior: A Comparison Between Young and Senior Group
Reliability of User Proficiency Measurement Technique