yusuke1997/dblp-id-title huggingface dataset:
Walking with and Without Walking: Perception of Distance in Large-Scale Urban Areas in Reality and in Virtual Reality
The Benefit of Force Feedback in Surgery: Examination of Blunt Dissection
Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments
Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects Guest Editor's Introduction
Physically Realistic Virtual Surgery Using the Point-Associated Finite Field (PAFF) Approach
Toward a Taxonomy of Copresence
Validation of a Testbed as a Screening Tool for Telepresence Systems in Terms of Fine-Motor Performance
Special Issue: Virtual Environments and Rehabilitation Guest Editors' Introduction
Back to the Past - An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality
Stereo Augmented Reality in the Surgical Microscope
The Influence of Intelligent Characters on Users' Navigation Through a Three-Dimensional Virtual Environment
Exclude and Include for Audio Sources and Sinks: Analogs of mute & solo are deafen & attend
The Effect of Memory Schemas on Object Recognition in Virtual Environments
Synthetic Experience: A Proposed Taxonomy
A Survey of Usability Evaluation in Virtual Environments: Classification and Comparison of Methods
Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience
The Networked Sensory Landscape: Capturing and Experiencing Ecological Change Across Scales
Note on Information Transfer Rates in Human Communication
Interest Management in Large-Scale Virtual Environments
Comparing Virtual Reality to Mental Imagery for Blood Pressure and Heart Rate Variability Improvement in People with and without Spinal Cord Injury
Real-Time Inverse Kinematics of the Human Arm
Progress and Prospects for the Development of Computer Generated Actors for Military Simulation, Part 3 - The Road Ahead
User Experience and Engagement in the Reality-Virtuality Continuum: A Special Issue Guest Editorial
The Visual Display Transformation for Virtual Reality
The Sounds of Physical Shapes
Being On Guard: Intelligent Virtual Agents Reporting Information from Collaborative Virtual Environments
Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling
The Role of Global and Local Landmarks in Virtual Environment Navigation
Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System
Fuzzy Navigation Engine: Mitigating the Cognitive Demands of Semi-Natural Locomotion
Evaluation Experiments of a Teleexistence Manipulation System
Evaluation of Control Interfaces for Desktop Virtual Environments
Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments
Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games
Geometric Considerations for Stereoscopic Virtual Environments
What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review
Measuring Presence in Virtual Environments: A Presence Questionnaire
Evaluating the Optical Characteristics of Stereoscopic Immersive Display Systems
The Virtual Environment for Body Image Modification (VEBIM): Development and Preliminary Evaluation
A Pilot Study of Video Compression Techniques for Stereoscopic Telepresence Applications
Reducing Outgroup Bias through Intergroup Contact with Non-Playable Video Game Characters in VR
The Reality of Experience: Gibson's Way
Perceived Instability of Virtual Haptic Texture. I. Experimental Studies
Exploring Agent Physicality and Social Presence for Medical Team Training
Key Issues for AR-Based Digital Reconstruction of Yuanmingyuan Garden
Spatial Orientation as a Component of Presence: Insights Gained from Non-terrestrial Environments
Inertial Force Feedback for the Treadport Locomotion Interface
Investigations into Performance of Minimally Invasive Telesurgery with Feedback Time Delays
A Convenient Multicamera Self-Calibration for Virtual Environments
Sensing and Manipulation Problems in Endoscopic Surgery: Experiment, Analysis, and Observation
What We Learned from Mediated Embodiment Experiments and Why It Should Matter to Policymakers
Virtual Thrower Versus Real Goalkeeper: The Influence of Different Visual Conditions on Performance
Towards a Model for a Virtual Reality Experience: The Virtual Subjectiveness
Multimedia Human-Computer Interaction of Presence and Exploration in a TeleMuseum
The Virtual Lens
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience
Defining Cultural Agents for Virtual Heritage Environments
A Virtual Presence Counter
The Center for Human Modeling and Simulation
How VR-based reach to grasp experiments can help to understand movement organization within the human brain
Causal Perception in Virtual Reality and its Implications for Presence Factors
Designing a Successful HMD-Based Experience
Using Radial Outflow to Provide Depth Information During Teleoperation
The Effects of Cinematic Virtual Reality on Viewing Experience and the Recollection of Narrative Elements
A Touch/Force Display System for Haptic Interface
Fly Me to the Moon: A Survey of American Historical and Contemporary Simulation Entertainments
An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator
Sound Representing Self-Motion in Virtual Environments Enhances Linear Vection
The Factor Structure of the Presence Questionnaire
Human-Robot Interaction by Understanding Upper Body Gestures
Virtual Fitness: Stimulating Exercise Behavior through Media Technology
Integrating Sounds in Virtual Environments
Inserting the Presence of Mind into a Philosophy of Presence: A Response to Sheridan and Mantovani and Riva
Getting VR Right Then and Now . . . The Indispensable Role of Human Factors and Human-Centered Design
Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store
Manipulation Practice for Upper-limb Amputees Using Virtual Reality
Virtual Reality, Art and Entertainment
Investigations Toward Using VRML for Distributed Medical Collaboration
Perceived Orientation in Physical and Virtual Environments: Changes in Perceived Orientation as a Function of Idiothetic Information Available
A 15-Year Retrospective on Immersive Visualization Lessons from the Applied Visualization Laboratory
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample
Virtual Tools for Supervisory and Collaborative Control of Robots
Constant Visual and Haptic Time Delays in Simulated Bilateral Teleoperation: Quantifying the Human Operator Performance
Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations
The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch
Virtual Reality for Telecollaboration Among Teachers of an Additional Language: Insights from the Multimodal (Inter)action Analysis
Being and Time: Judged Presence and Duration as a Function of Media Form
Perceived Digital Game Realism: A Quantitative Exploration of its Structure
Obituary Randy Pausch (1960-2008)
Determining the Field of View in HMDs: A Psychophysical Method
Personalizing Content Presentation on Large 3D Head-Up Displays
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
The Effects of Spatialized Sounds on the Sense of Presence in Auditory Virtual Environments: A Psychological and Physiological Study
Occlusion Culling in Large Virtual Environments
The Impact of Unaware Perception on Bodily Interaction in Virtual Reality Environments
Viewing Moving Objects in Virtual Reality Can Change the Dynamics of Sensorimotor EEG Rhythms
The Determination of Environmental Accessibility and ADA Compliance Through Virtual Wheelchair Simulation
Designing for Presence and Performance: The Case of the Virtual Fish Tank
The Proactive Desk: A New Haptic Display System for a Digital Desk Using a 2-DOF Linear Induction Motor
Evaluation of Personal Agent-Oriented Virtual Society--PAW
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments
A Dual-Modal Virtual Reality Kitchen for (Re)Learning of Everyday Cooking Activities in Alzheimer's Disease
Towards A More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
Memory of the Early Days and a View toward the Future
The Use of Stereoscopy in a Neurosurgery Training Virtual Environment
EEG Measurements in a Virtual Reality Headset
A 3D Spatial Interface Device Using Tensed Strings
Simulator Sickness Depends on Frequency of the Simulator Motion Mismatch: An Observation
Virtual Sand Box: Development of an Application of Virtual Environments for Clinical Medicine
Contribution of Virtual Reality to the Reproduction of Social Interaction Characteristics in Neuropsychology: A Systematic Review of the Literature
Stereoscopic Visualization in Endoscopic Surgery: Problems, Benefits, and Potentials
Haptic Augmented Reality: Taxonomy and an Example of Stiffness Modulation
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality: Guest Editors' Introduction
Unleashing the Power of Engage Virtual Reality Learning App: A Syntactic Complexity Boost in Intermediate EFL Students' Oral Performance
The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments
Assistance for Telepresence by Stereovision-Based Augmented Reality and Interactivity in 3D Space
Multi-Fingered Grasping and Manipulation in Virtual Environments Using an Isometric Finger Device
EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-World Scenes
Supernormal Auditory Localization
Effects of Characteristics of Image Quality in an Immersive Environment
Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments
Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind
"It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments
Using the 'VREYE' System for Assessment of Unilateral Visual Neglect: Two Case Reports
A Spring Model for Whole-Hand Virtual Grasping
From Faux-Social to Pro-Social: The Mediating Role of Copresence in Developing Expectations of Social Support in a Game
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
The NPSNet Sound Cube
Using a Maximum Error Statistic to Evaluate Measurement Errors in 3D Position and Orientation Tracking Systems
Data-Driven Modeling for Chinese Ancient Architecture
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
A Visit to the Dresden Frauenkirche
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
The Impact of Emotion Displays in Embodied Agents on Emergence of Cooperation with People
Perception of Material from Contact Sounds
A Quantitative Measure of Telepresence
Lessons from 'LambdaMOO': A Social, Text-Based Virtual Environment
Exploring Position History for Efficient Remote Rendering in Networked Virtual Reality
Virtual Training via Vibrotactile Arrays
Can We Sell a Virtual Object in a Virtual Society? E-commerce Evaluations in PAW 2 , A Personal Agent-Oriented Virtual Society
Experimental Study on Remote Manipulation Using Virtual Reality
Evoking Affordances in Virtual Environments via Sensory-Stimuli Substitution
A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness
Recollections on Presence Beginnings, and Some Challenges for Augmented and Virtual Reality
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Passive Haptic Interface with MR-Brakes for Dental Implant Surgery
Usability of Multi-Scale Interfaces for 3D Workbench Displays
Registration Error Analysis for Augmented Reality
Gender Differences in the Impact of Presentational Factors in Human Character Animation on Decisions in Ethical Dilemmas
Being There: The Subjective Experience of Presence
First-Person Experience in Virtual Reality Sport Advertisements: Transportation of Embodied Empathy
Identifying Likely Successful Users of Virtual Reality Systems
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape
Influencing Human Affective Responses to Dynamic Virtual Environments
Optimized Fingertip Mapping: A General Algorithm for Robotic Hand Teleoperation
Anxiety Increases the Feeling of Presence in Virtual Reality
Fostering User Acceptance and Trust in Fully Automated Vehicles: Evaluating the Potential of Augmented Reality
Efficient Collision Culling among Deformable Objects using Graphics Processors
On-Line Telecontrol Techniques Based on Object Parameter Adjusting
Human Interaction with Levels of Automation and Decision-Aid Fidelity in the Supervisory Control of Multiple Simulated Unmanned Air Vehicles
Size-Constancy in the CAVE
4 + 4 Fingers Manipulating Virtual Objects in Mixed-Reality Environment
Hand-Based Disocclusion for the World-in-Miniature Metaphor
Vection Change Exacerbates Simulator Sickness in Virtual Environments
Cybertokyo: A Survey of Public VRtractions
Investigating the Application of Virtual Reality Systems to Psychology and Cognitive Neuroscience Research
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study
Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors' Introduction
Visual Coherence in Mixed Reality: A Systematic Enquiry
Virtual Reality Induced Symptoms and Effects (VRISE)
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback
Navigation, Wayfinding and Place Experience within a Virtual City
Task Lines and Motion Guides
Magnetic Tracker Calibration for Improved Augmented Reality Registration
Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array Reproduction
Sending an Avatar to Do a Human's Job: Compliance with Authority Persists Despite the Uncanny Valley
Collaborative Robot Teleoperation in Mixed Reality Environment for Inspection Tasks
Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box
Virtual Workbench Near-Field Virtual Environment System with Applications
A Study on Fine Hand Posture Configuration in Virtual Environments and Teleoperation
Task-Level Object Grasping for Simulated Agents
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Special Section: Best Short Papers from IEEE Virtual Reality 2015 Guest Editors' Introduction
The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle
Comparing and Evaluating Real Time Character Engines for Virtual Environments
FPAA-Based Control of Bilateral Teleoperation Systems for Enhanced User Task Performance
A Magnifying Glass Approach to Augmented Reality Systems
Sensory Substitution for Force Feedback in Teleoperation
Motion Compression for Telepresent Walking in Large Target Environments
Comparison of Three Motion Cueing Algorithms for Curve Driving in an Urban Environment
On Some Recent Advances in Multimodal Surgery Simulation: A Hybrid Approach to Surgical Cutting and the Use of Video Images for Enhanced Realism
Modularity for Large Virtual Reality Applications
A Computational Model for the Stereoscopic Optics of a Head-Mounted Display
Could a Virtual Human Be Used to Explore Excessive Daytime Sleepiness in Patients?
Forces in Laparoscopic Surgical Tools
A Task-Based Load Distribution Scheme for Multi-Server-Based Distributed Virtual Environment Systems
Motion Compression for Telepresence Locomotion
Special Section: Perception and Cognition in Augmented Reality: Guest Editor's Introduction
Time Domain Passivity Control for Position-Position Teleoperation Architectures
Virtual Environments for Medical Training and Education
Virtual Reality Serves as a Support Technology in Cadiopulmonary Exercise Training
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations
A Virtual Reality-Based System for Hand Diagnosis and Rehabilitation
The Virtual Environment Performance Assessment Battery (VEPAB): Development and Evaluation
Virtual Reality and Driving: The Road To Better Assessment For Cognitively Impaired Populations
Exploring the Serial Position Effect Theory in a Virtual Reality User Interface Design
Automating the Display of Third Person/Stealth Views of Virtual Environments
El Cine Del Futuro: The Cinema of the Future
Rendering Spaces for Architectural Environments
Virtual Life Network: a Body-Centered Networked Virtual Environment
Investigating the Factors Influencing User Loyalty, Purchase Intention, and Word-of-Mouth in Virtual Reality
Effects of Image Quality, Number of Selectable Viewpoints and Way to Select the Viewpoint in X-Ray Luggage Inspection
Using Virtual Environments in the Assessment of Executive Dysfunction
Sensory Saltation and Phantom Sensation for Vibrotactile Display of Spatial and Directional Information
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback
In Touch with the Future: The Sense of Touch from Cognitive Neuroscience to Virtual Reality
The Augurscope: Refining its Design
Embedding Context of Use in CVE Design
Adaptive Behavior in Autonomous Agents
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality (Part II): Guest Editors' Introduction
New Visuomotor Mappings of Wrist Rotations Are Ignored if Continuous Visual Feedback Is Available
Product Review: An Overview of Cluster Solutions for Immersive Displays
Providing More Interactivity to Virtual Museums: A Proposal for a VR Authoring Tool
Simulation Technology: A Strategy for Implementation in Surgical Education and Certification
Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays?
MiroSurge - Advanced User Interaction Modalities in Minimally Invasive Robotic Surgery
Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?
Model-Based Supervisory Control In Telerobotics
Real-Time Animation of Complex Virtual Cloth with Physical Plausibility and Numerical Stability
Shadowtrack: A Novel Tracking System Based on Spread-Spectrum Spatio-Temporal Illumination
A Virtual Reality and Questionnaire Approach to Gathering Real-World Data for Agent-Based Crowd Simulation Models
Food Evaluation in Augmented Reality Environments: Can AR Affect Behavioral and Psychophysiological Responses?
Haptic Representation of Elastic Objects
A Study of Event Traffic During the Shared Manipulation of Objects Within a Collaborative Virtual Environment
The Body Surface as a Communication System: The State of the Art after 50 Years
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
Pilot Evaluation Study of a Virtual Paracentesis Simulator for Skill Training and Assessment: The Beneficial Effect of Haptic Display
Effects of Long-Term Adaptation to Sway-Yoked Visual Motion and Galvanic Vestibular Stimulation on Visual and Vestibular Control of Posture
The Experience of Presence in the Mars Exploration Rover Mission
Display of Holistic Haptic Sensations by Combined Tactile and Kinesthetic Feedback
Finger Tapping as a Behavioral Indicator of Presence in VR
Special Issue on Arts, Aesthetics, and Performance in Telepresence: Guest Editors' Introduction: Homo Ludens in Virtual Environments
Integrating Pedagogical Agents into Virtual Environments
An Analysis of Eye Scanpath Entropy in a Progressively Forming Virtual Environment
Modifying Perceived Size of a Handled Object through Hand Image Deformation
Effects of Virtual Reality Immersion and Walking Speed on Coordination of Arm and Leg Movements
A Critical Study of the Mechanical and Electrical Properties of the PHANToM Haptic Interface and Improvements for High Performance Control
Ethical Evaluation: A Necessary Element in Virtual Environment Research
Effect of Frame Rate and Force Feedback on Virtual Object Manipulation
Virtual Locomotion: Walking in Place through Virtual Environments
Cluster Overlap Distribution Map: Visualization for Gene Expression Analysis Using Immersive Projection Technology
Depth of Presence in Virtual Environments
Supporting Fine-Grained Concurrent Tasks and Personal Workspaces for a Hybrid Concurrency Control Mechanism in a Networked Virtual Environment
EvoluSon: Walking through an Interactive History of Music
Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not
A Physics-Driven Neural Networks-Based Simulation System (PhyNNeSS) for Multimodal Interactive Virtual Environments Involving Nonlinear Deformable Objects
Visibility Computation for Efficient Walk Through Complex Environments
A Quantifiable Framework for Describing Immersion
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments
The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression
BrickNet: A Software Toolkit for Network-Based Virtual Worlds
Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence
Portraying and Understanding Large-Scale Distributed Virtual Environments: Experience and Tentative Conclusions
Analysis of Locally Coupled 3D Manipulation Mappings Based on Mobile Device Motion
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
New Simulation Technologies for Surgical Training and Certificiation: Current Status and Future Projections
Designing Enactive Co-Presence: Second-Order Simulation of Empathy for Artificial Humans in Narrative Contexts
Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles!
Ten Years of Operating a Center with Large-Scale Virtual-Reality Installations: Developments and Learnings
Cyclopean Vision, Size Estimation, and Presence in Orthostereoscopic Images
BULLSEYE: A Compact Camera-Based Human-Machine Interface
Cooperative Assistance for Remote Robot Supervision
An Architecture for Virtual Worlds
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
Fluid Dynamic Considerations for Realistic Odor Presentation Using Olfactory Display
Rapidly Deployable Multiprojector Immersive Displays
The Comparisons of Heart Rate Variability and Perceived Exertion During Simulated Cycling with Various Viewing Devices
Spatial Constraint Method: A New Approach to Real-Time Haptic Interaction in Virtual Environments
Special Issue of Presence: Virtual and Augmented Reality Virtual and Augmented Reality for Autonomous Driving and Intelligent Vehicles: Guest Editors' Introduction
Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction
Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance: A Review of Projects at the USC Integrated Media Systems Center
A Shape Modeling System with a Volume Scanning Display and Multisensory Input Device
Can Remote Virtual Simulation Improve Practice-Based Training? Presence and Performance in Incident Commander Education
Reflecting on the Design and Implementation Issues of Virtual Environments
Assessment and Application of Digital Museum Visitors' Emotional Experience Based on Virtual Reality Technology and Emotion Recognition Algorithm