yusuke1997/dblp-id-title huggingface dataset:
Finding Biomarker Signatures in Pooled Sample Designs: A Simulation Framework for Methodological Comparisons
CISAPS: Complex Informational Spectrum for the Analysis of Protein Sequences
Network Properties for Ranking Predicted miRNA Targets in Breast Cancer
Evolution and Diversity of the Human Hepatitis D Virus Genome
The KM-Algorithm Identifies Regulated Genes in Time Series Expression Data
Generation and Analysis of Large-Scale Data-Driven Mycobacterium tuberculosis Functional Networks for Drug Target Identification
A Combinatory Approach for Selecting Prognostic Genes in Microarray Studies of Tumour Survivals
Flux Analysis of the Trypanosoma brucei Glycolysis Based on a Multiobjective-Criteria Bioinformatic Approach
A Comprehensive Study of Progressive Cytogenetic Alterations in Clear Cell Renal Cell Carcinoma and a New Model for ccRCC Tumorigenesis and Progression
Predicting Flavonoid UGT Regioselectivity
Empirical Comparison of Visualization Tools for Larger-Scale Network Analysis
Pharmacophore Modeling and Molecular Docking Studies on Pinus roxburghii as a Target for Diabetes Mellitus
Multiplex Degenerate Primer Design for Targeted Whole Genome Amplification of Many Viral Genomes
Framework for Parallel Preprocessing of Microarray Data Using Hadoop
Ebolavirus Database: Gene and Protein Information Resource for Ebolaviruses
Gap Detection for Genome-Scale Constraint-Based Models
MRMPath and MRMutation, Facilitating Discovery of Mass Transitions for Proteotypic Peptides in Biological Pathways Using a Bioinformatics Approach
Detecting Cancer Outlier Genes with Potential Rearrangement Using Gene Expression Data and Biological Networks
An Integrated Framework to Model Cellular Phenotype as a Component of Biochemical Networks
Literature Retrieval and Mining in Bioinformatics: State of the Art and Challenges
Large-Scale Recurrent Neural Network Based Modelling of Gene Regulatory Network Using Cuckoo Search-Flower Pollination Algorithm
Binding Energy Calculation of Patchouli Alcohol Isomer Cyclooxygenase Complexes Suggested as COX-1/COX-2 Selective Inhibitor
Intervention in Biological Phenomena via Feedback Linearization
Computational Analysis Reveals the Association of Threonine 118 Methionine Mutation in PMP22 Resulting in CMT-1A
A Pathway Analysis Tool for Analyzing Microarray Data of Species with Low Physiological Information
Gene Regulation, Modulation, and Their Applications in Gene Expression Data Analysis
Spectral Analysis on Time-Course Expression Data: Detecting Periodic Genes Using a Real-Valued Iterative Adaptive Approach
A Topological Description of Hubs in Amino Acid Interaction Networks
Neutropenia Prediction Based on First-Cycle Blood Counts Using a FOS-3NN Classifier
NCR-PCOPGene: An Exploratory Tool for Analysis of Sample-Classes Effect on Gene-Expression Relationships
FullSSR: Microsatellite Finder and Primer Designer
Automatic Clustering of Flow Cytometry Data with Density-Based Merging
Gaussian Fuzzy Number for STR-DNA Similarity Calculation Involving Familial and Tribal Relationships
FN-Identify: Novel Restriction Enzymes-Based Method for Bacterial Identification in Absence of Genome Sequencing
Efficient Serial and Parallel Algorithms for Selection of Unique Oligos in EST Databases
Systematic Bioinformatic Approach for Prediction of Linear B-Cell Epitopes on Dengue E and prM Protein
An Efficient Approach in Analysis of DNA Base Calling Using Neural Fuzzy Model
Random versus Deterministic Descent in RNA Energy Landscape Analysis
A Brachytherapy Plan Evaluation Tool for Interstitial Applications
Evaluation of Docking Target Functions by the Comprehensive Investigation of Protein-Ligand Energy Minima
Secondary Structure Preferences of Mn 2+ Binding Sites in Bacterial Proteins
Expressing Redundancy among Linear-Epitope Sequence Data Based on Residue-Level Physicochemical Similarity in the Context of Antigenic Cross-Reaction
PROCARB: A Database of Known and Modelled Carbohydrate-Binding Protein Structures with Sequence-Based Prediction Tools
A Parallel Framework for Multipoint Spiral Search in ab Initio Protein Structure Prediction
Multiphase Simulated Annealing Based on Boltzmann and Bose-Einstein Distribution Applied to Protein Folding Problem
A Framework for Prediction of Response to HCV Therapy Using Different Data Mining Techniques
Systems Biology: The Next Frontier for Bioinformatics
Accurate and Scalable Techniques for the Complex/Pathway Membership Problem in Protein Networks
In Silico Characterization and Structural Modeling of Dermacentor andersoni p36 Immunosuppressive Protein
AUTO-MUTE 2.0: A Portable Framework with Enhanced Capabilities for Predicting Protein Functional Consequences upon Mutation
Prediction of Enzyme Mutant Activity Using Computational Mutagenesis and Incremental Transduction
Correction of Spatial Bias in Oligonucleotide Array Data
Efficacy and Toxicity Assessment of Different Antibody Based Antiangiogenic Drugs by Computational Docking Method
Prediction of Epitope-Based Peptides for the Utility of Vaccine Development from Fusion and Glycoprotein of Nipah Virus Using In Silico Approach
In Silico Analysis of Gene Expression Network Components Underlying Pigmentation Phenotypes in the Python Identified Evolutionarily Conserved Clusters of Transcription Factor Binding Sites
Statistical Analysis of Terminal Extensions of Protein β -Strand Pairs
Data-Driven Compensation for Flow Cytometry of Solid Tissues
Comparative Genomics of Ten Solanaceous Plastomes
BioEve Search: A Novel Framework to Facilitate Interactive Literature Search
Pathway-Based Feature Selection Algorithm for Cancer Microarray Data
Applications of Natural Language Processing in Biodiversity Science
Prediction of Carbohydrate-Binding Proteins from Sequences Using Support Vector Machines
iFlow: A Graphical User Interface for Flow Cytometry Tools in Bioconductor
Using Protein Clusters from Whole Proteomes to Construct and Augment a Dendrogram
A Tutorial of the Poisson Random Field Model in Population Genetics
Genome Evolution
Algorithmic Assessment of Vaccine-Induced Selective Pressure and Its Implications on Future Vaccine Candidates
Genomic Promoter Analysis Predicts Functional Transcription Factor Binding
Local Mutational Pressures in Genomes of Zaire Ebolavirus and Marburg Virus
Fluorescence Intensity Normalisation: Correcting for Time Effects in Large-Scale Flow Cytometric Analysis
Analysis of High-Throughput Flow Cytometry Data Using plateCore
Structural Basis for Species Selectivity in the HIV-1 gp120-CD4 Interaction: Restoring Affinity to gp120 in Murine CD4 Mimetic Peptides
Tree-Based Methods for Discovery of Association between Flow Cytometry Data and Clinical Endpoints
In Silico Approach for SAR Analysis of the Predicted Model of DEPDC1B: A Novel Target for Oral Cancer
Cotranslational Protein Folding and Terminus Hydrophobicity
In Silico Investigation of Flavonoids as Potential Trypanosomal Nucleoside Hydrolase Inhibitors
Literature Mining Solutions for Life Science Research
An Overview of the Statistical Methods Used for Inferring Gene Regulatory Networks and Protein-Protein Interaction Networks
An In Silico Approach towards the Prediction of Druglikeness Properties of Inhibitors of Plasminogen Activator Inhibitor1
A Survey of Assistive Technologies for Assessment and Rehabilitation of Motor Impairments in Multiple Sclerosis
Case Studies in Game-Based Complex Learning
Mid-Air Gesture Control of Multiple Home Devices in Spatial Augmented Reality Prototype
Impact of Artificial Intelligence on Learning Management Systems: A Bibliometric Review
The Role of Audio Feedback and Gamification Elements for Remote Boom Operation
A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors
Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education
Participatory Design of Sonification Development for Learning about Molecular Structures in Virtual Reality
Multimodal Communication and Peer Interaction during Equation-Solving Sessions with and without Tangible Technologies
Not Only the Lonely - How Men Explicitly and Implicitly Evaluate the Attractiveness of Sex Robots in Comparison to the Attractiveness of Women, and Personal Characteristics Influencing This Evaluation
An Overview of Twenty-Five Years of Augmented Reality in Education
Acquisition and User Behavior in Online Science Laboratories before and during the COVID-19 Pandemic
Mixed-Presence Collaboration with Wall-Sized Displays: Empirical Findings on the Benefits of Awareness Cues
An Exploratory Study of the Uses of a Multisensory Map - With Visually Impaired Children
On the Use of ROMOT - A RObotized 3D-MOvie Theatre - To Enhance Romantic Movie Scenes
Accessible Digital Musical Instruments - A Review of Musical Interfaces in Inclusive Music Practice
Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities
A Universal Volumetric Haptic Actuation Platform
A Systematic Review on Artificial Intelligence-Based Multimodal Dialogue Systems Capable of Emotion Recognition
Homo smartphonus: Psychological Aspects of Smartphone Use - A Literature Review
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
A Dialogue-Act Taxonomy for a Virtual Coach Designed to Improve the Life of Elderly
A Predictive Fingerstroke-Level Model for Smartwatch Interaction
Autonomous Critical Help by a Robotic Assistant in the Field of Cultural Heritage: A New Challenge for Evolving Human-Robot Interaction
Designing Behavioural Artificial Intelligence to Record, Assess and Evaluate Human Behaviour
Enhancing Calculus Learning through Interactive VR and AR Technologies: A Study on Immersive Educational Tools
Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience
The Value of Context-Based Interface Prototyping for the Autonomous Vehicle Domain: A Method Overview
Designing for Embodied Being-in-the-World: A Critical Analysis of the Concept of Embodiment in the Design of Hybrids
PERSEL, a Ready-to-Use PERsonality-Based User SELection Tool to Maximize User Experience Redesign Effectiveness
Sleeping Soundlessly in the Intensive Care Unit
Observing Collaboration in Small-Group Interaction
A Review of Virtual Reality for Individuals with Hearing Impairments
Augmented Reality in Education Through Collaborative Learning: A Systematic Literature Review
Modeling and Co-Simulation of Fuzzy Logic Controller for Artificial Cybernetic Hand
Technologies for Multimodal Interaction in Extended Reality - A Scoping Review
Integrating Science Tasks and Puzzles in Computer Role Playing Games
Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors' Lens
A Dynamic Interactive Approach to Music Listening: The Role of Entrainment, Attunement and Resonance
Customizing and Evaluating Accessible Multisensory Music Experiences with Pre-Verbal Children - A Case Study on the Perception of Musical Haptics Using Participatory Design with Proxies
Multimodal Augmented Reality Applications for Training of Traffic Procedures in Aviation
Factors Influencing Viewing Behavior in Live Streaming: An Interview-Based Survey of Music Fans
Text Mining in Cybersecurity: Exploring Threats and Opportunities
Invisible but Understandable: In Search of the Sweet Spot between Technology Invisibility and Transparency in Smart Spaces and Beyond
Cognitive Workload Assessment in Aerospace Scenarios: A Cross-Modal Transformer Framework for Multimodal Physiological Signal Fusion
Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework
A New Technological Model on Investigating the Utilization of Mobile Learning Applications: Extending the TAM
Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case
A Review of Design and Evaluation Practices in Mobile Text Entry for Visually Impaired and Blind Persons
Exploring the Effect of Training in Visual Block Programming for Preservice Teachers
Interaction Order and Historical Body Shaping Children's Making Projects - A Literature Review
Familiar and Strange: Gender, Sex, and Love in the Uncanny Valley
Enhancing Object Detection for VIPs Using YOLOv4_Resnet101 and Text-to-Speech Conversion Model
A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical Challenges in the Metaverse
Telerehabilitation Strategy for University Students with Back Pain Based on 3D Animations: Case Study
Effect of Sensory Feedback on Turn-Taking Using Paired Devices for Children with ASD
Cross-Platform Usability Model Evaluation
Designing to the Pattern: A Storytelling Prototype for Food Growers
Digital Storytelling to Enhance Adults' Speaking Skills in Learning Foreign Languages: A Case Study
Velocity-Oriented Dynamic Control-Display Gain for Kinesthetic Interaction with a Grounded Force-Feedback Device
A Human-Computer Interface Replacing Mouse and Keyboard for Individuals with Limited Upper Limb Mobility
Encoding Variables, Evaluation Criteria, and Evaluation Methods for Data Physicalisations: A Review
The Use of 3D Printing and ICT in the Designing of Didactic Strategies to Foster Creative Thinking
How Is Privacy Behavior Formulated? A Review of Current Research and Synthesis of Information Privacy Behavioral Factors
Design for an Art Therapy Robot: An Explorative Review of the Theoretical Foundations for Engaging in Emotional and Creative Painting with a Robot
Mid-Air Gestural Interaction with a Large Fogscreen
Designing a Tactile Document UI for 2D Refreshable Tactile Displays: Towards Accessible Document Layouts for Blind People
Cultural Heritage as a Didactic Resource through Extended Reality: A Systematic Review of the Literature
Virtual Reality in Health Science Education: Professors' Perceptions
Semantic Priming of Colored Signs in the Peripheral Vision during Electronic Text Reading
A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies
Revealing Unknown Aspects: Sparking Curiosity and Engagement with a Tourist Destination through a 360-Degree Virtual Tour
Acknowledgement to Reviewers of MTI in 2019
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
The Quantitative Case-by-Case Analyses of the Socio-Emotional Outcomes of Children with ASD in Robot-Assisted Autism Therapy
Designing Inclusive and Adaptive Content in Moodle: A Framework and a Case Study from Jordanian Higher Education
A Virtual Reality System for Practicing Conversation Skills for Children with Autism
A State-of-the-Art Review of Augmented Reality in Engineering Analysis and Simulation
A Virtual Reality Direct-Manipulation Tool for Posing and Animation of Digital Human Bodies: An Evaluation of Creativity Support
A Survey of Domain Knowledge Elicitation in Applied Machine Learning
Multiple Ways in Which Video Games Make Education Inclusive: A Systematic Review of Cognitive Enhancement for Neurodivergent Learners
Guided User Research Methods for Experience Design - A New Approach to Focus Groups and Cultural Probes
Generation of Head Movements of a Robot Using Multimodal Features of Peer Participants in Group Discussion Conversation
Organizing Relational Complexity - Design of Interactive Complex Systems
A New Serious Game (e-SoundWay) for Learning English Phonetics
Emotion Classification from Speech and Text in Videos Using a Multimodal Approach
A Two-Study Approach to Explore the Effect of User Characteristics on Users' Perception and Evaluation of a Virtual Assistant's Appearance
Gamification as a Methodological Complement to Flipped Learning - An Incident Factor in Learning Improvement
Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children
An Evaluation-Driven Design Process for Exhibitions
Adaptive Neuro-Fuzzy Inference System Framework for Paediatric Wrist Injury Classification
Differences of Training Structures on Stimulus Class Formation in Computational Agents
The Presenter in the Browser: Design and Evaluation of Human Interactive Overlays with Web Content
Visual Analysis of a Smart City's Energy Consumption
Investigating the Use of Task Resumption Cues to Support Learning in Interruption-Prone Environments
Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality
Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game
Semantic Interest Modeling and Content-Based Scientific Publication Recommendation Using Word Embeddings and Sentence Encoders
Optimal Stimulus Properties for Steady-State Visually Evoked Potential Brain-Computer Interfaces: A Scoping Review
A Typology of Virtual Reality Locomotion Techniques
Emotion and Interaction Control: A Motive-Based Approach to Media Choice in Socio-Emotional Communication
diaLogic: A Multi-Modal Framework for Automated Team Behavior Modeling Based on Speech Acquisition
AI Chatbots in Philology: A User Experience Case Study of Conversational Interfaces for Content Creation and Instruction
Multimodal Technologies in LEGO House: A Social Semiotic Perspective
Behind the 3D Scene: A GIS Approach for Managing the Chronological Information of Historic Buildings
A Multimodal Facial Emotion Recognition Framework through the Fusion of Speech with Visible and Infrared Images
Recall of Odorous Objects in Virtual Reality
The Effect of Layout and Colour Temperature on the Perception of Tourism Websites for Mobile Devices
A Low-Cost Prototype for Driver Fatigue Detection
An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning
SmartRead: A Multimodal eReading Platform Integrating Computing and Gamification to Enhance Student Engagement and Knowledge Retention
Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education
Unlocking Trust and Acceptance in Tomorrow's Ride: How In-Vehicle Intelligent Agents Redefine SAE Level 5 Autonomy
Debugging in Programming as a Multimodal Practice in Early Childhood Education Settings
Teachers' Perspectives on Using Augmented-Reality-Enhanced Analytics as a Measure of Student Disengagement
Cross-Modal Attention Fusion: A Deep Learning and Affective Computing Model for Emotion Recognition
Potentials and Challenges in Students' Meaning-Making via Sign Systems
Semantic Unsupervised Automatic Keyphrases Extraction by Integrating Word Embedding with Clustering Methods
Human Perception Measures for Product Design and Development - A Tutorial to Measurement Methods and Analysis
Didactic Use of Virtual Reality in Colombian Universities: Professors' Perspective
Choice, Control and Computers: Empowering Wildlife in Human Care
Evaluating the Usability and Engagement of a Gamified, Desktop, Virtual Art Appreciation Module
Participatory Research Principles in Human-Centered Design: Engaging Teens in the Co-Design of a Social Robot
Exploring Smart Agents for the Interaction with Multimodal Mediated Environments
What Is the Psychological Role of the Virtual Self in Online Worlds? A Scoping Review
Sharing the Sidewalk: Observing Delivery Robot Interactions with Pedestrians during a Pilot in Pittsburgh, PA
3D Point Clouds and Eye Tracking for Investigating the Perception and Acceptance of Power Lines in Different Landscapes
Design and Evaluation of a Mixed-Reality Playground for Child‒Robot Games
Design and Evaluation of a Memory-Recalling Virtual Reality Application for Elderly Users
Technological Immersion and Delegation to Virtual Agents
Systematic Review of Artificial Intelligence in Education: Trends, Benefits, and Challenges
Usability Tests for Texture Comparison in an Electroadhesion-Based Haptic Device
Design Space for Voice-Based Professional Reporting
AHP, Fuzzy SAW, and Fuzzy WPM for the Evaluation of Cultural Websites
Design and Implementation of a Personalizable Alternative Mouse and Keyboard Interface for Individuals with Limited Upper Limb Mobility
Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface
Multimodal Observation and Classification of People Engaged in Problem Solving: Application to Chess Players
Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales
Teleoperation of Highly Automated Vehicles in Public Transport: User-Centered Design of a Human-Machine Interface for Remote-Operation and Its Expert Usability Evaluation
LightSub: Unobtrusive Subtitles with Reduced Information and Decreased Eye Movement
Assessing Cognitive Load Using EEG and Eye-Tracking in 3-D Learning Environments: A Systematic Review
Methods and Findings in the Analysis of Alignment of Bodily Motion in Cooperative Dyadic Dialogue
Evaluating Uses of XR in Fostering Art Students' Learning
Designing with Genius Loci: An Approach to Polyvocality in Interactive Heritage Interpretation
Perceptions on Authenticity in Chat Bots
Medievals and Moderns in Conversation: Co-Designing Creative Futures for Underused Historic Churches in Rural Communities
Documenting the Elusive and Ephemeral in Embodied Design Ideation Activities
Furthering the Development of Virtual Agents and Communication Robot Devices through the Consideration of the Temporal Home
Applying Cognitive Load Theory to eLearning of Crafts
Multimodal Learning Interactions Using MATLAB Technology in a Multinational Statistical Classroom
Design and Research of a Sound-to-RGB Smart Acoustic Device
Integrated Hyperparameter Optimization with Dimensionality Reduction and Clustering for Radiomics: A Bootstrapped Approach
Comparison of Usability between Gear Shifters with Varied Visual and Haptic Patterns and Complexities
Mapping or no Mapping: The Influence of Controller Interaction Design in an Immersive Virtual Reality Tutorial in Two Different Age Groups
Hungry Cat - A Serious Game for Conveying Spatial Information to the Visually Impaired
Design and Evaluation of a Serious Game Prototype to Stimulate Pre-Reading Fluency Processes in Paediatric Hospital Classrooms
Measuring Trust with Psychophysiological Signals: A Systematic Mapping Study of Approaches Used
A Decision-Support System to Analyse Customer Satisfaction Applied to a Tourism Transport Service
Challenges and Trends in User Trust Discourse in AI Popularity
Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction
Immersive Unit Visualization with Augmented Reality
Building a Three-Level User Experience (UX) Measurement Framework for Mobile Banking Applications in a Chinese Context: An Analytic Hierarchy Process (AHP) Analysis
Active Learning Strategies in Computer Science Education: A Systematic Review
Cognitive Learning and Robotics: Innovative Teaching for Inclusivity
The Influence of Feedback Type in Robot-Assisted Training
Learning about Victims of Holocaust in Virtual Reality: The Main, Mediating and Moderating Effects of Technology, Instructional Method, Flow, Presence, and Prior Knowledge
Creative Use of OpenAI in Education: Case Studies from Game Development
Building Community Resiliency through Immersive Communal Extended Reality (CXR)
Living and Working in a Multisensory World: From Basic Neuroscience to the Hospital
A Review of Pneumatic Actuators Used for the Design of Medical Simulators and Medical Tools
Unplugged Activities in Cross-Curricular Teaching: Effect on Sixth Graders' Computational Thinking and Learning Outcomes
Are Drivers Allowed to Sleep? Sleep Inertia Effects Drivers' Performance after Different Sleep Durations in Automated Driving
Maker Literacies and Maker Citizenship in the MakEY (Makerspaces in the Early Years) Project
The Modality Card Deck: Co-Creating Multi-Modal Behavioral Expressions for Social Robots with Older Adults
Leveraging Visualization and Machine Learning Techniques in Education: A Case Study of K-12 State Assessment Data
EUREKATAX: A Taxonomy for the Representation and Analysis of Qualitative Usability Test Data
Human-Robot Interactions: A Pilot Study of Psychoaffective and Cognitive Factors to Boost the Acceptance and Usability of Assistive Wearable Devices
iPlan: A Platform for Constructing Localized, Reduced-Form Models of Land-Use Impacts
Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges