yusuke1997/dblp-id-title huggingface dataset:
Harm severity in internet gaming disorder and problem gambling: A comparative study
Human agency beliefs affect older adults' interaction behaviours and task performance when learning with computerised partners
What makes Chinese adolescents glued to their smartphones? Using network analysis and three-wave longitudinal analysis to assess how adverse childhood experiences influence smartphone addiction
Power of consumers using social media: Examining the influences of brand-related user-generated content on Facebook
The impact of social media celebrities' posts and contextual interactions on impulse buying in social commerce
How credible are online product reviews? The effects of self-generated and system-generated cues on source credibility evaluation
Corrigendum to 'AI or human: How endorser shapes online purchase intention? [Computers in Human Behavior 158 (2024) 108300]
Exploring the relationships between college students' cell phone use, personality and leisure
Managing perceived communication failures with affordances of ICTs
An epidemiological assessment of online groups and a test of a typology: What are the (dis)similarities of the online group types?
Online spiritual meets (OSMs) and user behavior - A divine application of technology during COVID-19
Comparative evaluation of automated scoring of syntactic competence of non-native speakers
South African millennials' acceptance and use of retail mobile banking apps: An integrated perspective
A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers
Telecare services for aging people: Assessment of critical factors influencing the adoption intention
Taking reading comprehension exams on screen or on paper? A metacognitive analysis of learning texts under time pressure
Cyber dating abuse in adolescents: Myths of romantic love, sexting practices and bullying
Knowledge sharing and ERP system usage in post-implementation stage
Empowering critical thinking in combating social media misinformation: Testing efficacy of digital "boost and nudge" interventions
Testing men's hormone responses to playing League of Legends: No changes in testosterone, cortisol, DHEA or androstenedione but decreases in aldosterone
Collaborative learning in an educational robotics environment
Migration, war trauma, mental health, and technology
A novel evolutionary-negative correlated mixture of experts model in tourism demand estimation
Robomorphism: Examining the effects of telepresence robots on between-student cooperation
Using fake news as means of cyber-bullying: The link with compulsive internet use and online moral disengagement
Defining social networking sites and measuring their use: How narcissists differ in their use of Facebook and Twitter
Semantic scaffolds in hypermedia learning environments
When online meets offline: A field investigation of modality switching
Do age and gender differences exist in selfie-related behaviours?
School counselors perceived importance of counseling technology competencies
User acceptance model of open source software
A review of mobile pervasive learning: Applications and issues
Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender
Understanding the engagement of elementary school students in one-to-one iPad programs using an adaptation of self-system model of motivational development
Understanding teaching professionals' digital competence: What do PIAAC and TALIS reveal about technology-related skills, attitudes, and knowledge?
Corrigendum to "Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people" [Comput. Hum. Behav.] 54 (2016) 207-214
'Migrating to a new virtual world': Exploring MMORPG switching through human migration theory
Preparing for AI-enhanced education: Conceptualizing and empirically examining teachers' AI readiness
Shopping in the digital world: Examining customer engagement through augmented reality mobile applications
Opting out in computer-supported sequential collaboration
How political candidates use Twitter and the impact on votes
Does multitasking in the classroom affect learning outcomes? A naturalistic study
The perceived credibility of personal Web page information as influenced by the sex of the source
Digital circles of support: Meeting the information needs of older people
Reliability and validity of self-reported burnout in college students: A cross randomized comparison of paper-and-pencil vs. online administration
Predicting selfie-posting behavior on social networking sites: An extension of theory of planned behavior
Creative self-efficacy and its factors: An empirical study of information system analysts and programmers
Parenting in the digital era: Protective and risk parenting styles for traditional bullying and cyberbullying victimization
Effects of color sample display and color sample grouping on screen layout usability for customized product color selection
Exploring the links between pre-service teachers' beliefs and video-based reflection in wikis
Gender variability in E-learning utility essentials: Evidence from a multi-generational higher education cohort
Instagram: Motives for its use and relationship to narcissism and contextual age
Factors influencing the continuance intention to the usage of Web 2.0: An empirical study
Understanding students' performance in a computer-based assessment of complex problem solving: An analysis of behavioral data from computer-generated log files
Low self-directedness is a better predictor for problematic internet use than high neuroticism
Learning with personalized recommender systems: A psychological view
Boundary conditions of the politeness effect in online mathematical learning
Improving video-mediated communication with orchestration
Avoidance or boredom: Negative mental health outcomes associated with use of Information and Communication Technologies depend on users' motivations
Social television: Examining the antecedents and consequences of connected TV viewing
When being smart trumps AI: An exploration into consumer preferences for smart vs. AI-powered products
What comes with technological convenience? Exploring the behaviors and performances of learning with computer-mediated dictionaries
The sweet escape to metaverse: Exploring escapism, anxiety, and virtual place attachment
Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale
Leveraging social media to enhance celebrity stories for anti-stigma efforts
Trust in automation and automation designers: Implications for HCI and HMI
Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment
A bibliometric retrospective of the Journal Computers in Human Behavior (1991-2015)
Social media distractions alter behavioral and neural patterns to global-local attention: The moderation effect of fear of missing out
Uses and gratifications and acceptance of Web-based information services: An integrated model
"InTouch" with seniors: Exploring adoption of a simplified interface for social communication and related socioemotional outcomes
A new look at online attraction: Unilateral initial attraction and the pivotal role of perceived similarity
The affective and relational correlates of algorithmic beliefs among U.S. online daters: Extension of two previous studies
Understanding the state of criminological scholarship on cybercrimes
Cyberslacking, engagement, and personality in distributed work environments
When humans and computers induce social stress through negative feedback: Effects on performance and subjective state
Gaps between actual and ideal personal information management behavior
The impact of distractions on the usability and intention to use mobile devices for wireless data services
Can I @handle it? The effects of sponsorship disclosure in TikTok influencer marketing videos with different product integration levels on adolescents' persuasion knowledge and brand outcomes
Call of (civic) duty: Action games and civic behavior in a large sample of youth
Corrigendum to "Causal knowledge-based design of EDI controls: An explorative study" [Computers in Human Behavior 23 (2007) 628-663]
Emotional processes in human-robot interaction during brief cognitive testing
Fighting rumors to fight COVID-19: Investigating rumor belief and sharing on social media during the pandemic
Media multitasking between two conversational tasks
Agent transparency in mixed-initiative multi-UxV control: How should intelligent agent collaborators speak their minds?
A study of users' experiences and beliefs about software update messages
What increases the risk of gamers being addicted? An integrated network model of personality-emotion-motivation of gaming disorder
Determining the factors influencing students' intention to use m-learning in Jordan higher education
The enjoyment of shooting games: Exploring the role of perceived realism
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games
Gender differences in Facebook self-presentation: An international randomized study
Cross-validation study of methods and technologies to assess mental models in a complex problem solving situation
Modeling instructional-design theories with ontologies: Using methods to check, generate and search learning designs
Sure I can code (but do I want to?). Why boys' and girls' programming beliefs differ and the effects of mandatory programming education
What does leveling up bring? A study on the ex post incentives of the hierarchical privilege levels in online brand communities
Motivation of computer based learning across adulthood
Emergent behaviors in computer-based learning environments: Computational signals of catching up
The effects of emotions, individual attitudes towards vaccination, and social endorsements on perceived fake news credibility and sharing motivations
Who is online? A latent class analysis of internet activities and determinant characteristics of older people
Online infidelity in Internet chat rooms: an ethnographic exploration
Sharing is in fact about caring: Care concerns feature prominently in subreddits devoted to self-injurious thoughts and behaviors
"It's a terrible choice to make but also a necessary one": Exploring player experiences with moral decision making mechanics in video games
Success model for knowledge management systems used by doctoral researchers
Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors
Social media fatigue -Technological antecedents and the moderating roles of personality traits: The case of WeChat
Association of demographics, motives and intensity of using Social Networking Sites with the formation of bonding and bridging social capital in Pakistan
Mobile communication as invader in face-to-face interactions: An analysis of predictors for parallel communication habits
Modality and cueing in multimedia learning: Examining cognitive and perceptual explanations for the modality effect
Technostress operationalised as information and communication technology (ICT) demands among managers and other occupational groups - Results from the Swedish Longitudinal Occupational Survey of Health (SLOSH)
How can game companies with cause-related marketing effectively guide players to engage in prosocial behaviors while simultaneously enhancing brand loyalty?
Personal journal bloggers: Profiles of disclosiveness
Sextually aroused: A mixed-methods analysis of how it feels for romantic and sexual partners to send and receive sext messages
Social comparison on Facebook: Its antecedents and psychological outcomes
Can apps support creativity in middle childhood?
Computer anxiety and attitudes among undergraduate students in Greece
Towards computational discourse analysis: A methodology for mining Twitter backchanneling conversations
The impact of construal level on review consistency and helpfulness in online evaluations
The mediating effect of anti-phishing self-efficacy between college students' internet self-efficacy and anti-phishing behavior and gender difference
Micro flip teaching ‒ An innovative model to promote the active involvement of students
The influence of eWOM communications: An application of online social network framework
Predicting motivators of cloud computing adoption: A developing country perspective
Explaining and predicting the adoption intention of mobile data services: A value-based approach
Self-disclosure on social media: The role of perceived network responsiveness
The role of personality traits in Facebook and Internet addictions: A study on Polish, Turkish, and Ukrainian samples
"We were not prepared to tell people yet": Confidentiality breaches and boundary turbulence on Facebook
A study of the social networking website service in digital content industries: The Facebook case in Taiwan
Privacy concerns and benefits of engagement with social media-enabled apps: A privacy calculus perspective
Practice makes perfect: The longitudinal effect of adolescents' instant messaging on their ability to initiate offline friendships
How do victims react to cyberbullying on social networking sites? The influence of previous cyberbullying victimization experiences
Starting the Discussion
A multi-method approach to examining consumer intentions to use smart retail technology
Special issue on Information and communication technologies for human capital development
Contextual web searches in Facebook using learning materials and discussion messages
Exploring factors influencing multitasking interaction with multiple smart devices
Experience beyond knowledge: Pragmatic e-learning systems design with learning experience
Intenticons : Participatory selection of emoticons for communication of intentions
Harsh parenting and smartphone addiction: The mediating role of core self-evaluation and the moderating role of nature connectedness
Undergraduate students' perspectives on digital competence and academic literacy in a Spanish University
Defining the virtual self: Personality, behavior, and the psychology of embodiment
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior
Revealing sensitive information in personal interviews: Is self-disclosure easier with humans or avatars and under what conditions?
Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial
Internet use, happiness, social support and introversion: A more fine grained analysis of person variables and internet activity
Assessing information quality of e-learning systems: a web mining approach
Improving student expectations of learning in a problem-based environment
The effect of the external regulator's absence on children's speech use, manifested self-regulation, and task performance during learning tasks
Teacher self-efficacy, academic self-efficacy, and computer self-efficacy as predictors of attitude toward applying computer-supported education
Predicting social capital on Facebook: The implications of use intensity, perceived content desirability, and Facebook-enabled communication practices
Exploring children's learning experience in constructionism-based coding activities through design-based research
Gender, Internet and computer attitudes and experiences
Effective data collection modalities utilized in monitoring the good behavior game: Technology-based data collection versus hand collected data
Corrigendum to ""I Have AIDS": Content analysis of postings in HIV/AIDS support group on a Chinese microblog" [Computers in Human Behavior 34 (2014) 219-226]
Factors mediating disclosure in social network sites
Trustworthiness perception is disrupted in artificial faces
More than meets the eye: In-store retail experiences with augmented reality smart glasses
User-switching behavior in social network sites: A model perspective with drill-down analyses
Does computer anxiety reach levels which conform to DSM IV criteria for specific phobia?
The effects of graphical display and screen ratio on information retrieval in web pages
Comparisons to picture-perfect motherhood: How Instagram's idealized portrayals of motherhood affect new mothers' well-being
Relationships among personality traits, Facebook usages, and leisure activities - A case of Taiwanese college students
It's not the model that doesn't fit, it's the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games
Effects of robot gaze and voice human-likeness on users' subjective perception, visual attention, and cerebral activity in voice conversations
Whose AI? How different publics think about AI and its social impacts
Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions
The relation between media multitasking, intensity of use, and well-being in a sample of ethnically diverse emerging adults
Modeling AI-assisted writing: How self-regulated learning influences writing outcomes
Do online support groups for grief benefit the bereaved? Systematic review of the quantitative and qualitative literature
The effects of sponsorship disclosure in short-form video: A moderated mediation model of sponsorship literacy and perceived features of sponsored short-form video
Mobile crowd sensing - Taxonomy, applications, challenges, and solutions
Positive psychology interventions for internet addiction treatment
Why does signaling enhance multimedia learning? Evidence from eye movements
Social networking on smartphones: When mobile phones become addictive
Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework
The reciprocal longitudinal relationships between mobile phone addiction and depressive symptoms among Korean adolescents
A study of high school English teachers' behavior, concerns and beliefs in integrating information technology into English instruction
Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity
Community building among deaf and hard of hearing people by using written language on social networking sites
Age differences in constraints encountered by seniors in their use of computers and the internet
Adoption of multimedia technology for learning and gender difference
A meta-analysis of the relationship of academic performance and Social Network Site use among adolescents and young adults
The use of computer-mediated communication to enhance subsequent face-to-face discussions
Did the risk of exposure to online hate increase after the November 2015 Paris attacks? A group relations approach
Regional clustering of medical imaging technologies
The development of a new cyberbullying attitude measure
From duels to classroom competition: Social competition and learning in educational videogames within different group sizes
Attachment insecurities and body image self-consciousness among women: The mediating role of pornography use
Information privacy, consumer alienation, and lurking behavior in social networking sites
Information sharing on social media sites
Overloaded, underloaded or in control: How many automated vehicles can one person supervise?
Culture effects on the knowledge sharing in multi-national virtual classes: A mixed method
Resistance to contact tracing applications: The implementation process in a social context
Flow and Telepresence contributing to Internet Abuse: Differences according to Gender and Age
Emotion understanding and performance during computer-supported collaboration
The interrelationship between intelligent agents' characteristics and users' intention in a search engine by making beliefs and perceived risks mediators
An evaluation of medical residents utilization of tablet computers
Watch what I do, not what I say I do: Computer-based avatars to assess behavioral inhibition, a vulnerability factor for anxiety disorders
MLearning and pre-service teachers: An assessment of the behavioral intention using an expanded TAM model
The partial truths of compensatory and poor-get-poorer internet use theories: More highly involved videogame players experience greater psychosocial benefits
A peer-influence perspective on compulsive social networking site use: Trait mindfulness as a double-edged sword
Providing detection strategies to improve human detection of deepfakes: An experimental study
A pedagogical model to develop teaching skills. The collaborative learning experience in the Immersive Virtual World TYMMI
Diagnosis of cyber and non-physical bullying victimization: A lifestyles and routine activities theory approach to constructing effective preventative measures
The function of diagram with numbered arrows and text in helping readers construct kinematic representations: Evidenced from eye movements and reading tests
Uncertainty in the platform market: The information asymmetry perspective
The face of trust: The effect of robot face ratio on consumer preference
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning
Early prediction of Autism Spectrum Disorders through interaction analysis in home videos and explainable artificial intelligence
The avatar will see you now: Support from a virtual human provides socio-emotional benefits
Toward an understanding of the behavioral intention to use a social networking site: An extension of task-technology fit to social-technology fit
Understanding privacy knowledge and skill in mobile communication
Computer self-efficacy and anxiety scales for an Internet sample: testing measurement equivalence of existing measures and development of new scales
Formative computer-based feedback in the university classroom: Specific concept maps scaffold students' writing
Do lonely people seek robot companionship? A comparative examination of the Loneliness-Robot anthropomorphism link in the United States and China
Spatial navigation in large-scale virtual environments: Gender differences in survey tasks
Effects of gendered character representation on person perception and informational social influence in computer-mediated communication
Looking for evidence of learning: Assessment and analysis methods for online discourse
Too good to be cautious: High implicit self-esteem predicts self-reported dangerous mobile phone use
Supporting awareness in communities of learning design practice
Multimedia recipe reading: Predicting learning outcomes and diagnosing cooking interest using eye-tracking measures
Uncovering identity threat and response processes involving digital media (ITARP-DM)
The importance of personality in students' perceptions of the online learning experience
Combining factor analysis with writing analytics for the formative assessment of written reflection
Development of a world-wide web based contour integration test
Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts
Cyber-entrepreneurship as an innovative orientation: Does positive thinking moderate the relationship between cyber-entrepreneurial self-efficacy and cyber-entrepreneurial intentions in Non-IT students?
Predicting teamwork group assessment using log data-based learning analytics
Social entities in educational videos: Combining the effects of addressing and professionalism
Swift trust development and prosocial behavior in time banking: A trust transfer and social support theory perspective
Psychological predictors of the co-occurrence of problematic gaming, gambling, and social media use among adolescents
"Maybe you don't want to face it" - College students' perspectives on cyberbullying
Activity in social media and intimacy in social relationships
Computer use in older adults: Determinants and the relationship with cognitive change over a 6 year episode
Virtually old: Embodied perspective taking and the reduction of ageism under threat
Gender and texting: Masculinity, femininity, and gender role ideology
Digital creativity: Research themes and framework