yusuke1997/dblp-id-title huggingface dataset:
Performance prediction analysis of college aerobics course based on back propagation neural network
SVM-based sentiment classification: a comparative study against state-of-the-art classifiers
Design of an efficient reversible single precision floating point adder
Behaviour study of genetic operators for the solid waste collection problem: the municipality of Sidi Bou Said case study
An efficient approach for feature extraction and classification of microarray cancer data
Efficient object tracking algorithm using modified colour-texture descriptor
Altruistic behaviours-based recommendation system of tourist information from smartphone application to SNS community
Fuzzy probabilities of biological continuous fuzzy events
Qualitative classification of descent phases in commercial flight data
Opinion mining-based secured collaborative recommender system
Testing memory of a VR environment: comparison with the real environment and 2D pictures
A virtual reality application for augmented panoramic mountain images
Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment
Mixed reality storytelling environments
Point specification in collaborative visualization for 3D scalar fields using augmented reality
Navigational tools for desktop virtual environment interfaces
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency
A behavioural test-bed using a dataglove input device
3D garment positioning using Hermite radial basis functions
Correction to: Using interpretative phenomenological analysis to gain a qualitative understanding of presence in virtual reality
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences
Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review
A model of ( en )action to approach embodiment: a cornerstone for the design of virtual environments for learning
Learning medicine through collaboration and action: collaborative, experiential, networked learning environments
MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality
Deep-learning-based real-time silent speech recognition using facial electromyogram recorded around eyes for hands-free interfacing in a virtual reality environment
Exploring colour in context using Virtual Reality: Does a room change how you feel?
Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine
Effects of using depth and motion in virtual reality to enhance Language learning
Collision detection methodologies for rigid body assembly in a virtual environment
Communication in a networked haptic virtual environment for temporal bone surgery training
Applying virtual reality for trust-building e-commerce environments
Sensorimotor adaptation in VR: magnitude and persistence of the aftereffect increase with the number of interactions
Using an immersive virtual reality bicycle simulator to evaluate hazard detection and anticipation of overt and covert traffic situations in young bicyclists
Postural instability-induced compensative movements in virtual reality
A clinically oriented VR-based treadmill training system for post-stroke rehabilitation: integration of motor learning and control principles
Robot remote control using virtual reality headset: studying sense of agency with subjective distance estimates
Issues in the design and use of wearable computers
Haptic-enabled virtual training in orthognathic surgery
ARTHUR: authoring human-robot collaboration processes with augmented reality using hybrid user interfaces
Spoken language and multimodal applications for electronic realities
Overcoming the information overload problem in a multiform feedback-based virtual reality system for hand motion rehabilitation: healthy subject case study
Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality
Virtual reality consumer experience escapes: preparing for the metaverse
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
Using virtual environments to facilitate refugee integration in third countries
Spatial and attentional aftereffects of virtual reality and relations to cybersickness
Neural network-based calibration of electromagnetic tracking systems
SAPIENS in XR: operationalizing interaction-attention in extended reality
Projection-based visualization of tangential deformation of nonrigid surface by deformation estimation using infrared texture
Immediate effects of reciprocal sensation in virtual reality games on patients with shoulder periarthritis
Investigating the effects of density and opacity of rest frames for VR sickness reduction
Virtual, mixed, and augmented reality: a systematic review for immersive systems research
Performance improvement of Distributed Virtual Environments by exploiting objects' attributes
Immersive machine learning for social attitude detection in virtual reality narrative games
Robust vision-based glove pose estimation for both hands in virtual reality
The presence of an avatar can reduce cybersickness in Virtual Reality
Virtual reality natural experiences for mental health: comparing the effects between different immersion levels
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences
An active worlds interface to Basic Support for Cooperative Working (BSCW) to enhance chance encounters
"Passive or interactive virtual reality? The effectiveness for pain and anxiety reduction in pediatric patients"
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project
Security and privacy in virtual reality: a literature survey
Guest editorial - Applying agent technology to Virtual Reality: Intelligent virtual agents
Remote collaboration in virtual reality: asymmetrical effects of task distribution on spatial processing and mental workload
Design and evaluation of a high- fidelity virtual reality manufacturing planning system
Eye-tracking on virtual reality: a survey
Brain activity and presence: a preliminary study in different immersive conditions using transcranial Doppler monitoring
Enhancing the daily lives of aged care residents including those with mild cognitive impairment through virtual reality travel experiences
Comparing the effectiveness of fire extinguisher virtual reality and video training
Projector-camera calibration with non-overlapping fields of view using a planar mirror
ARGo: augmented reality-based mobile Go stone collision game
Deep encoder-decoder network based data-driven method for impact feedback rendering on head during earthquake
Fatigue evaluation in maintenance and assembly operations by digital human simulation in virtual environment
Sharing spatial information in a virtual environment: How do visual cues and configuration influence spatial coding and mental workload?
Publisher Correction: Adoption of immersive-virtual reality as an intrinsically motivating learning tool in parasitology
The effect of a virtual reality learning environment on learners' spatial ability
Mixed reality depth contour occlusion using binocular similarity matching and three-dimensional contour optimisation
Mixed feelings: expression of non-basic emotions in a muscle-based talking head
Utilization of virtual reality for operating room fire safety training: a randomized trial
Effects of display lag on vection and presence in the Oculus Rift HMD
Teaching qualitative research methods with Second Life, a 3-dimensional online virtual environment
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR
PanoEmo, a set of affective 360-degree panoramas: a psychophysiological study
Cognitive load in immersive media settings: the role of spatial presence and cybersickness
Real-time simulation for a virtual reality-based MIG welding training system
Quantitative measures of the visually evoked sensation of body movement in space (Vection) using Electrovestibulography (EVestG)
SkillAR:omnipresent in-situ feedback for motor skill training using AR
Optimising extended reality training: a Bayesian network approach to predicting learning and transfer outcomes
Virtual dives into the underwater archaeological treasures of South Italy
Beyond user experimentation: notational-based systematic evaluation of interaction techniques in virtual reality environments
Editorial: design of haptic user-interfaces and applications
Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality
Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects
Automated generation of engineering rationale, knowledge and intent representations during the product life cycle
Development of alternative reality environments for spacecraft habitat design evaluation
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG
The effects of spatial configuration on relative translation gain thresholds in redirected walking
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
Interaction styles in tools for developing virtual environments
Interaction with a desktop virtual environment: a 2D view into a 3D world
GLSV: Graphics library stereo vision for OpenGL
Physically touching and tasting virtual objects enhances the realism of virtual experiences
Effects of perspective elevation and environmental geometry on representation of a virtual room space
Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study
Shopping in virtual reality: a study on consumers' shopping experience in a stereoscopic virtual reality
To social with social distance: a case study on a VR-enabled graduation celebration amidst the pandemic
Suitability test of virtual reality applications for older people considering the spatial orientation ability
Surface Prediction for Spatial Augmented Reality Applications
Dwelling in Second Life? A phenomenological evaluation of online virtual worlds
Spatially dependent veiling glare degrades image quality in medical extended reality
Correction to: Virtual memory palaces: immersion aids recall
Development of educational virtual reality attitude scale: A validity and reliability study
Evoking emotions in virtual reality: schema activation via a freeze-frame stimulus
In-Place Augmented Reality
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game
Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
An augmented reality interface to contextual information
Do individual constraints induce flexibility of visual field dependence following a virtual immersion? Effects of perceptive style and cybersickness
Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention
ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations
GPU-based real-time acoustical occlusion modeling
Investigating proxemics behaviors towards individuals, pairs, and groups in virtual reality
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency
Virtual reality for assembly methods prototyping: a review
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Haptics in social interaction with agents and avatars in virtual reality: a systematic review
Phone-based virtual exploration of green space increases positive affect in students with test anxiety: a pre-post experimental study with qualitative insights
User experiences of medical students with 360-degree virtual reality applications to prepare them for the clerkships
Immersive structural biology: a new approach to hybrid modeling of macromolecular assemblies
Contextual priming to increase the sense of presence in virtual reality: exploratory study
Touch-enabled haptic modeling of deformable multi-resolution surfaces
Fast continuous collision detection and handling for desktop virtual prototyping
Reducing cybersickness by implementing texture blur in the virtual reality content
The effects of scent and game play experience on memory of a virtual environment
Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input
Enhancing music rhythmic perception and performance with a VR game
DocuDrama
An augmented reality interface for visualizing and interacting with virtual content
Assessment of user-interaction strategies for neurosurgical data navigation and annotation in virtual reality
Unified concepts: a review and proposal for virtual reality terminology
Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
A user experience analysis for a mobile Mixed Reality application for cultural heritage
New augmented reality application for improving clinical education and patient-doctor interaction in remotely-assisted ophthalmology consultations
Simulation of frontal orbital advancement
Educational UTAUT-based virtual reality acceptance scale: a validity and reliability study
Immersive realities in museums: evaluating the impact of VR, VR360, and MR on visitor presence, engagement and motivation
Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education
Hyper-reoriented walking in minimal space
Navigation in desktop virtual environments: an evaluation and recommendations for supporting usability
Storytelling in virtual environments from a virtual guide perspective
Virtual reality for fire safety training: study of factors involved in immersive learning
Augmented reality and ethics: key issues
Augmented reality's role in EFL learning: enhancing language skills in clothing and style through flipped and blended methods
Immersive parasocial Intergroup Contact: 360-degree immersive experience reduces stereotypes and promotes support for LGBTQ + rights
Incorporating AR/VR-assisted learning into informal science institutions: A systematic review
Exploring the user's gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images
Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions
Virtual and real ATM use performance in patients with acquired brain injury and healthy controls
Phenomenal regression to the real object in physical and virtual worlds
An objective measure for the visual fidelity of virtual reality and the risks of falls in a virtual environment
A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators
Immersive virtual reality applied to the rehabilitation of patients with lower limb amputation: a small randomized controlled trial for feasibility study
Taxonomy for visualizing location-based information
Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals
Haptic modeling in the conceptual phases of product design
Design and calibration of curved and see-through integral imaging 3D display
Discriminability-based evaluation of transmission capability of tactile transmission systems
Optimized GPU-based post-processing for stereoscopic multi-projector display systems
An experimental investigation of menu selection for immersive virtual environments: fixed versus handheld menus
The influence of attentional engagement and spatial characteristics on time perception in virtual reality
An experimental study of spatial sound usefulness in searching and navigating through AR environments
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
Serious games: virtual reality's second coming?
Automatic synthesis of explosion sound synchronized with animation
Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives
Scene Walk: a non-photorealistic viewing tool for first-person video
Towards the development of a virtual environment-based training system for mechanical assembly operations
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift
Users' domain knowledge prediction in e-learning with speech-interfaced augmented and virtual reality contents
A virtual reality keyboard with realistic haptic feedback in a fully immersive virtual environment
Standing postural control during an upper limb reaching task in a mixed reality condition: analysis of center of pressure and lower limb muscle activities
A novel low cybersickness dynamic rotation gain enhancer based on spatial position and orientation in virtual environments
Why, when and how to use augmented reality agents (AuRAs)
An investigation into nausea and other side-effects of head-coupled immersive virtual reality
Experimenter bias: exploring the interaction between participant's and investigator's gender/sex in VR
Correct spatial visualisation using optical tracking
Effects of vection type and postural instability on cybersickness
The effect of distance on audiovisual temporal integration in an outdoor virtual environment
Visualization in virtual reality: a systematic review
Align procedural expertise with virtual information: the key to AR-navigated ultrasound-guided biopsy
ICOME: An Immersive Collaborative 3D Object Modelling Environment
Visualization and simulation of 3D artificial neural structures generated by L-system
Remote virtual whiteboard assistance for improving task performance during lunar surface operations
User interface design for military AR applications
User experimentation: an evaluation of velocity control techniques in immersive virtual environments
Neurophysiological evidence for the overview effect: a virtual reality journey into space
A cognitive model for emotional regulation in virtual reality exposure
Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility
Effectiveness of a multidevice 3D virtual environment application to train car service maintenance procedures
Implementation of escape room system based on augmented reality involving deep convolutional neural network
Task-blind adaptive virtual reality: Is it possible to help users without knowing their assignments?
The relationships between the exploration of virtual space, its presence and entertainment in virtual reality, 360º and 2D
A novel virtual reality simulation training system with haptic feedback for improving lateral ventricle puncture skill
Distraction as a measure of presence: using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments
Unlocking the potential of virtual reality to expand treatment frontiers for bulimia nervosa: a pilot study to explore the impact of virtual reality-enhanced cognitive-behavioral therapy
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment
Gender differences in spatial navigation in virtual space: implications when using virtual environments in instruction and assessment
Effects of personalized movement models in virtual reality on pain expectancy and motor behavior in patients with chronic back pain: a feasibility study
Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study
The computer game industry: Current state of play
Editorial: Virtual reality for therapy, psychological interventions, and physical and cognitive rehabilitation
The value of collision feedback in robotic surgical skills training
Can't touch this: the impact of augmented reality versus touch and non-touch interfaces on perceived ownership
VR interventions aimed to induce empathy: a scoping review
Low-cost simulated MIG welding for advancement in technical training
Computer games technology and higher education
Virtual reality with fMRI: a breakthrough cognitive treatment tool
Using a preamble to increase presence in digital virtual environments
Dragons, bats and evil knights: A three-layer design approach to character-based creative play
From "skype on wheels" to embodied telepresence: a holistic approach to improving the user experience of telepresence robots
Haptic interpersonal communication: improvement of actions coordination in collaborative virtual environments
A generic model for Immersive Documentation Environments
Immersive front-projection analysis using a radiosity-based simulation method
The Wearable Motherboard™: The first generation of adaptive and responsive textile structures (ARTS) for medical applications
When simulated environments make the difference: the effectiveness of different types of training of car service procedures
Virtual reality simulation-based training in otolaryngology
The effect of virtual covert sensitization on reducing alcohol craving in heavy social drinkers
Single-narrative, multiple point-of-view dramatic experiences in augmented reality
Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator
LingoVerse: virtual language learning through gamification
Developing serious games for cultural heritage: a state-of-the-art review
Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula
The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns
Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review
Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects?
Investigating the effectiveness of immersive VR skill training and its link to physiological arousal
Guest editorial - Collaborative virtual environments
The use of CNNs in VR/AR/MR/XR: a systematic literature review
More golf or more game? Examining the predictive influences on virtual reality golf performance
Feasibility and usability of a virtual reality intervention to enhance men's awareness of testicular disorders (E-MAT)
Comparison of decision-making skill in 360° video to the field setting in highly skilled rugby union players
A pseudo-immersive virtual environment-a framework for modelling sheet deformation
Document search support by making physical documents transparent in projection-based mixed reality
Influence of multisensory feedback on haptic accessibility tasks
human factors in virtual environments
3D model reconstruction with common hand-held cameras
Learning from virtual reality applications in education
From toys to brain: Virtual reality applications in neuroscience
Virtual reality (VR) as a testing bench for consumer optical solutions: a machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALs) distortions
Validity and reliability of a virtual reality system as an assessment tool for cognitive impairment based on the six cognitive domains
A novel method for VR sickness reduction based on dynamic field of view processing
Towards estimating affective states in Virtual Reality based on behavioral data
A mapping-based redirected walking algorithm for large-scale VR
The affordances of clinical simulation immersive technology within healthcare education: a scoping review