yusuke1997/dblp-id-title huggingface dataset:
Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality
"Beep"
Effects of Stereopsis and Head Tracking on Performance Using Desktop Virtual Environment Displays
Co-CAD: A Multi-User Collaborative Mechanical CAD System
The Responses of People to Virtual Humans in an Immersive Virtual Environment
Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments
Assembly Planning Effectiveness using Virtual Reality
So You're Going to Make a Robot Look Like a Human Being? Really!?
Toward High-Fidelity Telepresence in Space and Surgery Robotics
Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment
The LAIR: Lightweight Affordable Immersion Room
Product Review: High Dynamic Range Displays
Limited Field of View of Head-Mounted Displays Is Not the Cause of Distance Underestimation in Virtual Environments
Psychophysical Model for Vibrotactile Rendering in Mobile Devices
The Influence of Immersion on Situational Awareness in a Virtual Environment
Operator Performance in Surgical Telemanipulation
In Answer to a Quasi-Ontological Argument: On Sheridan's "Toward an Eclectic Ontology of Presence" and Mantovani and Riva's "Building a Bridge between Different Scientific Communities"
Control and Coordination of Head, Eyes and Facial Expressions of Virtual Actors in Virtual Environments
A Touch and Force Display System for Haptic Interface
CleanScape: An Augmented Reality Intervention for Assessing and Treating Contamination-Based Obsessive-Compulsive Disorder
Characteristics of Visual Fidelity in the Virtual Environment
The UC Berkeley System for Interactive Visualization of Large Architectural Models
Virtual Environments as a New Driver for Human Evolution
When Will Immersive Virtual Reality Have Its Day? Challenges to IVR Adoption in the Home as Exposed in Studies with Teenagers, Parents, and Experts
Transforming Human Hand Motion for Telemanipulation
TOADS: A Two-Dimensional Open-Ended Architectural Database System
Application of Virtual Environments to Assessment of Human Motor Learning During Reaching Movements
The "Botafumeiro" VR: Virtual Reality in the Liturgy of the Middle Ages
Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments
Aspen the Verb: Musings on Heritage and Virtuality
Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces
Reflections on Real Presence by a Virtual Person
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame
Virtual Environment-based Telerehabilitation in Patients with Stroke
Worldlets: 3D Thumbnails for Wayfinding in Large Virtual Worlds
Narrowcasting and Multipresence for Music Auditioning and Conferencing in Social Cyberworlds
RAVE 2010: Real Actions in Virtual Environments Guest Editor's Introduction
Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail
TeleAbsence: A Vision of Past and Afterlife Telepresence
Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications
Force Discrimination Ability of the Human Hand near Absolute Threshold for the Design of Force Feedback Systems in Teleoperations
Development of Head-Mounted Projection Displays for Distributed, Collaborative, Augmented Reality Applications
Effects of Field of View on Judgnemts of Self-Location: Distortions in Distance Estimations Even When the Image Geometry Exactly Fits the Field of View
Guest Editor's Introduction to the Special Section on Virtual Environments and Mobile Robots: Control, Simulation and Robot Pilot Training
An Architecture to Support Large Numbers of Computer-Generated Actors for Distributed Virtual Environments
VE-Based Training Strategies for Acquiring Survey Knowledge
The Role of Physiological Cues during Remote Collaboration
Event-Based Data Distribution for Mobile Augmented Reality and Virtual Environments
Human-Centered Design of a Spine Biopsy Simulator and the Effects of Visual and Force Feedback on Path Tracking Performance
V3S: A Virtual Environment for Risk-Management Training Based on Human-Activity Models
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands
Mismatches between 3D Content Acquisition and Perception Cause More Visually Induced Motion Sickness
The Implementation of Digital Design Tools in the Conservation of Traditional Artistic Heritage: A Systematic Review with a Focus on Prospects for Chinese Line Drawing
Achieving Participant Acceptance of their Avatars
Factors Affecting the Perception of Interobject Distances in Virtual Environments
A Virtual Reality Version of the Trier Social Stress Test: A Pilot Study
Effects of Order and Sensory Modality in Stiffness Perception
Exploring Location-Based AR Narrative Design for Historic Site
The Studierstube Augmented Reality Project
Virtual Reality: A Tool for Assembly?
Visualizing Reality in an Augmented Virtual Environment
Managing Level of Detail in Virtual Environments: A Perceptual Framework
Embodiment and Spatial Behavior in Virtual Environments: Comments on Durlach et al. (2000)
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel
Autonomous Virtualization of Real Environments for Telepresence Applications
Effects of Communication Mode on Social Presence, Virtual Presence, and Performance in Collaborative Virtual Environments
Perception-Based Data Reduction for Haptic Force-Feedback Signals Using Velocity-Adaptive Deadbands
A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window
A Flexible Framework for Wide-Spectrum VR Development
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Anyone for Tennis?
Influence of Visual Augmented Feedback on Walking Speed Perception in Immersive Virtual Reality
Computer Vision-Based Augmented Reality for Guiding Manual Assembly
Experiential Challenges of and Opportunities for Applying Immersive Technologies with Storytelling
The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game
Testbed Evaluation of Virtual Environment Interaction Techniques
The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality
Postural Stability During Treadmill Locomotion as a Function of the Visual Polarity and Rotation of a Three-Dimensional Virtual Environment
A Portable Dextrous Master with Force Feedback
Providing Situation Awareness Assistance to Users of Large-Scale, Dynamic, Complex Virtual Environments
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Teleprogramming: Toward Delay-Invariant Remote Manipulation
Special Section: Robots, Virtual Reality, and Brain-Computer Interfaces in Telepresence Guest Editors' Introduction
Student-Built Virtual Environments
Evaluating Control Schemes for the Third Arm of an Avatar
Virtual Reality as a Tool to Learn Interpersonal Coordination: Example of Team Rowing
Modeling Dynamic Interaction in Virtual Environments and the Evaluation of Dynamic Virtual Fixtures
Human Factors Issues in Virtual Environments: A Review of the Literature
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
Automatic Identification of Environment Haptic Properties
The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance
Concurrent Recording and Regeneration of Visual and Olfactory Information Using Odor Sensor
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Enhanced Presence in Driving Simulators Using Autonomous Traffic with Virtual Personalities
Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTFs
The Most Important Challenge Facing Augmented Reality
Computational Requirements and Synchronization Issues for Virtual Acoustic Displays
Initial Usability Testing of Navigation and Interaction Methods in Virtual Environments: Developing Usable Interfaces for Brain Injury Rehabilitation
Web-Based Historical City Walks: Advances and Bottlenecks
Virtual Audio Systems
Psychophysical Characterization and Testbed Validation of a Wearable Vibrotactile Glove for Telemanipulation
Real-Time Control of a Virtual Human Using Minimal Sensors
Detection of Unexpected Motion While Driving: From Psychophysics to Real World Via Virtual Environments
Optical Touch Sensing on Nonparametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences
Immersive Scientific Communication: A Multidimensional Theoretical Model for Approaching Extended Reality as a Medium
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces
Do Object Affordances Modulate the Sense of Embodiment in Virtual Human-Tool Interaction? Reflection for the Interactive Artificial Environment
A Prototype VIsual and Audio Display
Response to "Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence"
Parisflâneur . Artistic Approaches to Binaural Technology and Their Evaluation
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments
Method of Adjustments versus Method of Constant Stimuli in the Quantification of Accuracy and Precision of Rendered Depth in Head-Mounted Displays
A Distributed Virtual Reality Simulation System for Situational Training
Virtual Environments with Four or More Spatial Dimensions
Telepresence after Death
Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays
Three Levels of Metric for Evaluating Wayfinding
Haptic Feedback in a Telepresence System for Endoscopic Heart Surgery
Defining our Terms
In Honor of Nat Durlach
The Role of Graphical Feedback About Self-Movement when Receiving Objects in an Augmented Environment
Key Drivers of User Engagement in Game-Based Metaverses: Enjoyment, Escapism, Reward, and Spontaneity
Movement Behavior for Soldier Agents on a Virtual Battlefield
Modeling Real Objects Using Video See-Through Augmented Reality
The Presence of Field Geologists in Mars-like Terraing
Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments
The Software Required for the Computer Generation of Virtual Environments
Virtual Environment for Topographical Orientation (VETO): Clinical Rationale and Technical Characteristics
Human Factors for Enhancing Live Video Streams with Virtual Reality: Performance, Situation Awareness, and Feeling of Telepresence
Speculation on the Neuropsychology of Teleoperation: Implications for Presence Research and Minimally Invasive Surgery
Sliding Control of Force Reflecting Teleoperation: Preliminary Studies
Feedback Strategies for Telemanipulation with Shared Control of Object Handling Forces
From Spatial Proximity to Semantic Coherence: A Quantitative Approach to the Study of Group Dynamics in Collaborative Virtual Environments
The Use of Questionnaire Data in Presence Studies: Do Not Seriously Likert
Effect of a Pneumatically Driven Haptic Interface on the Perceptional Capabilities of Human Operators
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
An Overview of the COVEN Platform
Synchronization in Virtual Realities
An Introduction to 3D User Interface Design
Haptic Interfaces for Wheelchair Navigation in the Built Environment
How Is Believability of a Virtual Agent Related to Warmth, Competence, Personification, and Embodiment?
Predicting the Efficacy of Simulator-based Training Using a Perceptual Judgment Task Versus Questionnaire-based Measures of Presence
A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and Evaluation
Control Design and Task Performance in Endoscopic Tele-Operation
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II
Virtual Rehabilitation Environment Using Principles of Intrinsic Motivation and Game Design
Effects of Throughput Delay on Perception of Robot Teleoperation and Head Control Precision in Remote Monitoring Tasks
Touching and Interacting with Inaccessible Cultural Heritage
Three Alternatives to Measure the Human-Likeness of a Handshake Model in a Turing-like Test
Scanned Laser Displays for Virtual Reality: A Feasibility Study
wUbi-Pen: Sensory Feedback Stylus Interacting with Graphical User Interface
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Profile Analysis of Simulator Sickness Symptoms: Application to Virtual Environment Systems
Measurement, Analysis and Display of Haptic Signals During Surgical Cutting
Remembrance of Nat Durlach
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality
Sensing and Displaying Spatially Distributed Fingertip Forces in Haptic Interfaces for Teleoperator and Virtual Environment Systems
The Shortcomings of Video Conferencing Technology, Methods for Revealing Them, and Emerging XR Solutions
In Search of Presence: A Systematic Evaluation of Evolving VLEs
Effectiveness of Virtual Environment Desensitization in the Treatment of Agoraphobia
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments
Design and Evaluation of Virtual Reality Environments for Claustrophobia
Nat Durlach: Sensory Scientist and Friend to the Deaf-Blind Community
Subliminal Cueing of Selection Behavior in a Virtual Environment
VR Dance Training System Capable of Human Motion Tracking and Automatic Dance Evaluation
Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach
User Behavior and the Importance of Stereo for Depth Perception in Fish Tank Virtual Reality
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
Calling while Driving Using Augmented Reality: Blessing or Curse?
Mapping Algorithms for Real-Time Control of an Avatar using Eight Sensors
Concurrent Performance of Military and Robotics Tasks and Effects of Cueing in a Simulated Multi-Tasking Environment
Generating Trails Automatically, to Aid Navigation When You Revisit an Environment
A Real Experiment in Virtual Environments: A Virtual Batting Cage
Learning and Memory in Virtual Environments: A Role in Neurorehabilitation? Questions (and Occasional Answers) from the University of East London
Scalable 3D Representation for 3D Video in a Large-Scale Space
Lumipen 2: Dynamic Projection Mapping with Mirror-Based Robust High-Speed Tracking against Illumination Changes
Do 3D Moviegoers Enjoy Screenings More than 2D Moviegoers? - On the Impact of 3D Fantasy Movie Perception on Enjoyment
Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate
A Tablet-Based Virtual Environment for Neurosurgery Training
A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strageties for Navigational Aiding
Special Issue: IEEE Virtual Reality 2005 Conference Guest Editors' Introduction
OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments
Multisensor Integrated Prediction for Virtual Reality
The Influence of Visual Information on the Motor Control of Table Tennis Strokes
Lag in Multiprocessor Virtual Reality
The Effects of Steering Locomotion on User Preference and Accuracy in Virtual Environments
The Effects of Whole-Hand Interactions with One Fingertip Vibrotactile Feedback on Cooperative VR Game Experience and Performance
Virtual Environments Research at the Georgia Tech GVU Center
Casualty Modeling for Real-Time Medical Training
A Distributed Virtual Environment for Collaborative Engineering
Accurate and Efficient CPU/GPU-Based 3-DOF Haptic Rendering of Complex Static Virtual Environments
Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
How Colorful was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
A Study on Visual, Auditory and Haptic Feedback for Assembly Tasks
Calibrating Visual Path Integration in VEs
A First Implementation of an Advanced 3D Interface to Control and Supervise UAV (Uninhabited Aerial Vehicles) Missions
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays
Predictors of Smoking Craving During Virtual Reality Exposure
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE
A Unified Framework for Individualized Avatar-Based Interactions
Social Learning and Adoption of New Behavior in a Virtual Agent Society
Force and Contact Location Shading Methods for Use Within Two- and Three-Dimensional Polygonal Environments
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments
Controller Required? The Impact of Natural Mapping on Interactivity, Realism, Presence, and Enjoyment in Motion-Based Video Games
Precision of Exocentric Distance Judgments in Desktop and Cube Presentation
Humans in Large-scale, Networked Virtual Environments
The Effects of Virtual Reality Used in Healthcare Education on Cybersickness and Sense of Presence: A Systematic Review
Two Unusual Projection Spaces
Guest Editor's Introduction to the Special Section on Virtual Rehabilitation
Augmented Reality-Based Real-Time Accurate Artifact Management System for Museums
Virtual Reality Based Simulation of Endoscopic Surgery
Depth Perception Within Peripersonal Space Using Head-Mounted Display
Review: EXPO '92 Seville
Multimodal Virtual Environments: Response Times, Attention, and Presence
A VR-Human Interface for Assisting Human Input in Path Planning for Telerobots
Intelligent Assistive Technologies
A Systematic Review of Augmented Reality Applications for Automated Driving: 2009-2020
Collaborative Networked Virtual Surgical Simulators (CNVSS) Implementing Hybrid Client-Server Architecture: Factors Affecting Collaborative Performance
Nat Durlach and the Founding of Presence
Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation
Virtual Environments: Ethical Issues and Significant Confusions
A Window on Shared Virtual Environments
Special Issue: Immersive Projection Technology Guest Editor's Introduction
"It/I": A Theater Play Featuring an Autonomous Computer Character
Will Simulation Sickness Slow Down the Diffusion of Virtual Reality Technology?
A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes
Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment
Acquiring Spatial Knowledge While Traveling Simple and Complex Paths with Immersive and Nonimmersive Interfaces
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa
An Alternate Way to Generate Virtual Worlds: A Study on Image Processing Technology for Synthetic Sensations
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality
The Recalibration Effect of Time Perception Using a Virtual Environment
Special Section: Legal, Ethical, and Policy Issues Associated with Virtual Environments and Computer Mediated Reality Guest Editors' Introduction
The Importance of Stereo and Eye Coupled Perspective for Eye-Hand Coordination in Fish Tank VR
Use of Simulated Thermal Cues for Material Discrimination and Identification with a Multi-Fingered Display
Interactive Continuous Collision Detection Using Swept Volume for Avatars
Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment
An Intelligent Blockchain-based Secure Link Failure Recovery Framework for Software-defined Internet-of-Things
MobiByte: An Application Development Model for Mobile Cloud Computing
A Probabilistic Approach to Load Balancing in Multi-Cloud Environments via Machine Learning and Optimization Algorithms
QoS-Aware Orchestration of Network Intensive Software Utilities within Software Defined Data Centres - An Architecture and Implementation of a Global Cluster Manager
Infrastructure Manager: A TOSCA-Based Orchestrator for the Computing Continuum
A Systematic Training Procedure for Viola-Jones Face Detector in Heterogeneous Computing Architecture
Metadata for Managing Grid Resources in Data Mining Applications
Topology and Application Aware Dynamic VM Management in the Cloud
Multi-Agent Systems for Collaborative Inference Based on Deep Policy Q-Inference Network
Plaintext Related Optical Image Hybrid Encryption Based on Fractional Fourier Transform and Generalized Chaos of Multiple Controlling Parameters
Guidelines for Selecting Hadoop Schedulers Based on System Heterogeneity
Journal of Grid Computing, Special Issue of Cloud Computing and Services Science
Analysis and Evaluation of Scheduling Policies for Consolidated I/O Operations
Statistical Analysis and Modeling of Jobs in a Grid Environment
Merging Grid Technologies - Astro-WISE and EGEE
Ultra-Reliable and Low-Latency Computing in the Edge with Kubernetes
Grid Resource Availability Prediction-Based Scheduling and Task Replication
Computing Low Latency Batches with Unreliable Workers in Volunteer Computing Environments
A Secure IoT Applications Allocation Framework for Integrated Fog-Cloud Environment
Managing and Optimizing Bioinformatics Workflows for Data Analysis in Clouds
Grid Service Orchestration Using the Business Process Execution Language (BPEL)
Optimizing Accounting Informatization through Simultaneous Multi-Tasking across Edge and Cloud Devices using Hybrid Machine Learning Models
Time and Energy Performance of Parallel Systems with Hierarchical Memory
The Goodness of Nesting Containers in Virtual Machines for Server Consolidation
MapReduce Workload Modeling with Statistical Approach
A Cloud-Manager-Based Re-Encryption Scheme for Mobile Users in Cloud Environment: a Hybrid Approach
Using Science Gateways for Bridging the Differences between Research Infrastructures
Decentralized AI-Based Task Distribution on Blockchain for Cloud Industrial Internet of Things
Metadata Management in the MoSGrid Science Gateway - Evaluation and the Expansion of Quantum Chemistry Support
Correction to: Improved Butterfly Optimization Algorithm for Data Placement and Scheduling in Edge Computing Environments
Energy-Constrained DAG Scheduling on Edge and Cloud Servers with Overlapped Communication and Computation
Event-Driven Serverless Pipelines for Video Coding and Quality Metrics
VMMB: Virtual Machine Memory Balancing for Unmodified Operating Systems
Modeling Distributed and Configurable Hierarchical Blockchain over SDN and Fog-Based Networks for Large-Scale Internet of Things
Implementation and Performance Analysis of XMatch: a Language for Quality-based Selection of Grid Services
Design and Application of Vague Set Theory and Adaptive Grid Particle Swarm Optimization Algorithm in Resource Scheduling Optimization
Efficient Workflow Scheduling for Grid Computing Using a Leveled Multi-objective Genetic Algorithm
A Distributed Infrastructure to Support Scientific Experiments
A Budget Constrained Scheduling Algorithm for Workflow Applications
Optimized Gabor Feature Extraction for Mass Classification Using Cuckoo Search for Big Data E-Healthcare
Cerebrum: A Proactive Federated Learning Framework for Multi-Objective Edge Workflow Scheduling
Enabling Configurable Workflows in Smart Environments with Knowledge-based Process Fragment Reuse
CMK: Enhancing Resource Usage Monitoring across Diverse Bioinformatics Workflow Management Systems