yusuke1997/dblp-id-title huggingface dataset:
Psychometric Properties of the Internet Addiction Test: A Systematic Review and Meta-Analysis
A Virtual Reality System for Neurobehavioral and Functional MRI Studies
Effects of 3D Virtual Haptics Force Feedback on Brand Personality Perception: The Mediating Role of Physical Presence in Advergames
Involving Students in a Blended Course via Teacher's Initiation in Web-Enhanced Collaborative Learning
How Consumers Process Online Privacy, Financial, and Performance Risks: An fMRI Study
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence
What Do Internet-Based Alcohol Treatment Websites Offer?
The Subjective Sense of Presence, Emotion Recognition, and Experienced Emotions in Auditory Virtual Environments
A Virtual Environment for the Treatment of Chronic Combat-Related Post-Traumatic Stress Disorder
Monitoring Human-Virtual Reality Interaction: A Time Series Analysis Approach
Are Pregnant and Postpartum Women Interested in Health-Related Apps? Implications for the Prevention of Perinatal Depression
The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments
Scene Perception, Gaze Behavior, and Perceptual Learning in Virtual Environments
The Role of Age on Multisensory Bodily Experience: An Experimental Study with a Virtual Reality Full-Body Illusion
An Exploratory Study of Feminist Experiences In Cyberspace
Mental Health, Personality, and Parental Rearing Styles of Adolescents with Internet Addiction Disorder
VR for Hope: A Virtual Reality Protocol to Enhance Hope, Mentalization, and Well-Being in Emerging Adults
Online Communication Preferences across Age, Gender, and Duration of Internet Use
"A Match Made...Online?" The Effects of User-Generated Online Dater Profile Types (Free-Spirited Versus Uptight) on Other Users' Perception of Trustworthiness, Interpersonal Attraction, and Personality
Cultural Differences in E-Mail Use of Virtual Teams: A Critical Social Theory Perspective
Entitlement to Tell on Police Facebook Sites
College Students' Perceptions of Intimate Partner Cyber Harassment
Factors Influencing Clicking of Banner Ads on the WWW
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables
Effect of Opponent Type on Moral Emotions and Responses to Video Game Play
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Virtual Reality Experiments Linking Social Environment and Psychosis: A Pilot Study
Co4Robots: Achieving High Levels of Coordination Between Interacting Robots and Between Humans and Robots
How Cognitive Absorption Influences Responses to Immersive Narratives of Environmental Threats
The Role of Peer Support in the Growth Trajectory of Pathological Internet Use Among Youth: A Protective Factor
Experiential Cognitive Therapy for the Treatment of Panic Disorder With Agoraphobia: Definition of a Clinical Protocol
Embodiment Empowers Empathy in Virtual Reality
The Development of Video Game Enjoyment in a Role Playing Game
Strategic Identities in Cyberspace
Immersion and Emotion: Their Impact on the Sense of Presence
The Cost of Convenience: Does AI Undermine Critical Thinking?
Research on Presence in Virtual Reality: A Survey
The Future of Peacekeeping: Navigating Ethical AI Deployment in Conflict Zones
Virtual Peacemakers: Mimicry Increases Empathy in Simulated Contact with Virtual Outgroup Members
Designing Action Games for Appealing to Buyers
TERESA: Socially Intelligent Robot as Window to the World
Players' Expertise and Competition with Others Shape the Satisfaction of Competence Needs, Gaming Gratifications, and Contingent Self-Esteem in a Gaming Context
ITMI: The use of Immersive Technologies to promote Moral Intuitions
The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments
The Effects of Nature-Based Travel in Virtual Reality: The Role of Spatial Presence and Narrative Engagement
A Study of Social Information Control Affordances and Gender Difference in Facebook Self-Presentation
Internet Addictive Behavior in Adolescence: A Cross-Sectional Study in Seven European Countries
Virtual Conversation Partner for Adults with Autism
Augmented Reality in Parkinson's Disease
Putting the Toothpaste Back in the Tube: Against Online Hate Speech
Cheating, Breakup, and Divorce: Is Facebook Use to Blame?
The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender
Twenty Years of Online Dating: Current Psychology and Future Prospects
Use of Social Networking Sites and Risk of Cyberbullying Victimization: A Population-Level Study of Adolescents
Tweets and Reactions: Revealing the Geographies of Cybercrime Perpetrators and the North-South Divide
Beyond Direct Benefits: Indirect Health Benefits of Social Media Use
An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial
BusWorld: An Analog Pilot Test of a Virtual Environment Designed to Treat Posttraumatic Stress Disorder Originating from a Terrorist Suicide Bomb Attack
Internet Addiction and Psychosocial Maladjustment: Avoidant Coping and Coping Inflexibility as Psychological Mechanisms
The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles
Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit
French Validation of the Internet Addiction Test
Content Moderator Mental Health, Secondary Trauma, and Well-being: A Cross-Sectional Study
City4Age: The Ultimate City for the Elderly Population
Preliminary Research: Virtual Reality in Residential Aged Care to Reduce Apathy and Improve Mood
VREPAR 2: VR in Eating Disorders
"While You Still Think, I Already Type": Experienced Social Power Reduces Deliberation During E-Mail Communication
Social and Parasocial Relationships on Social Network Sites and Their Differential Relationships with Users' Psychological Well-Being
Relationship between Organizational Justice and Cyberloafing in the Workplace: Has "Anomia" a Say in the Matter?
Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics
SexTreatverse: Avatar-Based Virtual Reality for the Treatment of Female Sexual Disorders
"They May Be Pixels, But They're MY Pixels: " Developing a Metric of Character Attachment in Role-Playing Video Games
Social Profiling: A Review, Taxonomy, and Challenges
Caregivers' Role in Cybersecurity for Aging Information Technology Users with Intellectual Disabilities
Should Adult Sexting Be Considered for the DSM?
Flow-Based Model of Computer Hackers' Motivation
Online Shopping Hesitation
The Associations among Computer-Mediated Communication, Relationships, and Well-being
The Use of Information and Communication Technologies in Perinatal Depression Screening: A Systematic Review
In Search of Reflective Behavior and Shared Understanding in Ad Hoc Expert Teams
Stress Inoculation in Police Officers Using Virtual Reality: A Controlled Study
"I Feel More Connected to the Physically Ideal Mini Me than the Mirror-Image Mini Me ": Theoretical Implications of the "Malleable Self" for Speculations on the Effects of Avatar Creation on Avatar-Self Connection in Wii
How Do Challenges Increase Customer Loyalty to Online Games?
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey
Predicting User Concerns about Online Privacy in Hong Kong
Relationship Between Internet Use and General Belief in a Just World Among Chinese Retirees
Problematic Internet Use, Anxiety, Depression, and Stress Symptoms in Adults with COVID-19 Pandemic and Earthquake Experience: Insights from Croatian Online Survey
"Charlotte's Web: " How One Woman Weaves Positive Relationships on the Net
Message Framing in Social Networking Sites
Does Internet and Computer "Addiction" Exist? Some Case Study Evidence
Lessons Learned from 350 Virtual-Reality Sessions with Warriors Diagnosed with Combat-Related Posttraumatic Stress Disorder
Ethics of Social Media Research: Common Concerns and Practical Considerations
Immersive Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience: A Protocol
Deepfakes: Awareness, Concerns, and Platform Accountability
Phishing for Suitable Targets in The Netherlands: Routine Activity Theory and Phishing Victimization
Validation of a New Scale for Measuring Problematic Internet Use: Implications for Pre-employment Screening
Users Divided? Exploring the Gender Gap in Internet Use
When Sharing Is a Bad Idea: The Effects of Online Social Network Engagement and Sharing Passwords with Friends on Cyberbullying Involvement
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations
Predictors of Anonymous Cyber Aggression: The Role of Adolescents' Beliefs About Anonymity, Aggression, and the Permanency of Digital Content
The World Wide Web and the Laboratory: A Comparison Using Face Recognition
Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia
An Analysis of Temporal Trends in Anti-Asian Hate and Counter-Hate on Twitter During the COVID-19 Pandemic
The VEPSY UPDATED Project: Clinical Rationale and Technical Approach
Resting-State Peripheral Catecholamine and Anxiety Levels in Korean Male Adolescents with Internet Game Addiction
Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness
"They Are Happier and Having Better Lives than I Am": The Impact of Using Facebook on Perceptions of Others' Lives
Too Much Time Online: Internet Addiction or Healthy Social Interactions?
Qualitative Analysis of Interactions on an Online Discussion Forum for Young People with Experience of Romantic Relationship Breakup
Detecting Cognitive Flexibility Deficits in Aging: A Novel Approach Using Virtual Reality And Artificial Intelligence
Peer Counseling in an Online Chat Service: A Content Analysis of Social Support
Are Aspects of Twitter Use Associated with Reduced Depressive Symptoms? The Moderating Role of In-Person Social Support
Eliciting Nicotine Craving with Virtual Smoking Cues
Gambling Exposure in Virtual Reality and Modification of Urge to Gamble
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch
Cyberpornography: Time Use, Perceived Addiction, Sexual Functioning, and Sexual Satisfaction
Modern Hieroglyphics and the Generation Gap: Do Emojis Need Their Own Rosetta Stone?
Shyness and Locus of Control as Predictors of Internet Addiction and Internet Use
The Psychological Benefits of Being Authentic on Facebook
Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts
Internet Blues Revisited: Replication and Extension of an Internet Paradox Study
Gaming Mindsets: Implicit Theories in Serious Game Learning
CyberStudies: Lessons from the Trenches
Underage Use of Social Network Sites: It's About Friends
Determinants Affecting Consumer Adoption of Contactless Credit Card: An Empirical Study
Differentiation of Internet Addiction Risk Level Based on Autonomic Nervous Responses: The Internet-Addiction Hypothesis of Autonomic Activity
Validation of the Fear of Missing Out Scale for Use with African Americans in the United States
Snapchat Elicits More Jealousy than Facebook: A Comparison of Snapchat and Facebook Use
Frailsafe: Early Detection of Frailty
Introduction: Dream of a Display that Pays Attention to the Viewer
Enhancing Primary School Children's Knowledge of Online Safety and Risks with the CATZ Cooperative Cross-Age Teaching Intervention: Results from a Pilot Study
Virtual Action Planning in Parkinson's Disease: AControl Study
Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments, edited by Giuseppe Riva, Fabrizio Davide, and Wijnand Ijsselsteijn
From Setback to Comeback: A Virtual Reality-Based Self-Compassion Intervention for Injured Athletes
Virtual Environments Using Video Capture for Social Phobia with Psychosis
Daily Patterns of Communication and Contact Between Italian Early Adolescents and Their Friends
Longitudinal and Reciprocal Relationships of Depression Among Minors with Online Sexual Solicitations and Interactions with Adults
Artificial Influence: Why AI Needs Guardrails for the Next Generation
Big Five Personality Traits Reflected in Job Applicants' Social Media Postings
Artificial Intelligence à La Carte
When Using Facebook to Avoid Isolation Reduces Perceived Social Support
Work Hard, Use Harder? The Longitudinal Association Between Work Addiction and Social Media Addiction in Full-Time Workers by a Cross-Lagged Panel Network Analysis
Factors Influencing Intentions to Use Social Recommender Systems: A Social Exchange Perspective
Jealousy-Induced Sex Differences in Eye Gaze Directed at Either Emotional- or Sexual Infidelity-Related Mobile Phone Messages
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
Virtual Reality in the Treatment of Fibromyalgia: A Pilot Study
A Message from the Editor-in-Chief
Personalizing Therapy
The Association between Adult ADHD Symptoms and Internet Addiction among College Students: The Gender Difference
Metaverse and Consumer Motivations, Behaviors, and Sentiments in the Metaverse: The Case of Meta Horizon Worlds
Computerized System to Improve Voluntary Control of Balance in Neurological Patients
Self- and Social Motivation to Interact with a Brand on Facebook: The Moderating Roles of Self-Expression and Brand Engagement in a Student Sample
Virtual Reality as a Distraction Technique in Chronic Pain Patients
Balancing Participation and Risks in Children's Internet Use: The Role of Internet Literacy and Parental Mediation
The Effects of Social Environments on Time Spent Gaming: Focusing on the Effects of Communities and Neighborhoods
Parent-Child Discrepancies in Reports of Exposure to Violence/Pornography on Mobile Devices and the Impact on Children's Psychosocial Adjustment
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
Creation and Validation of the Personal Blogging Style Scale
Generation Validation: The Role of Social Comparison in Use of Instagram Among Emerging Adults
The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique
Spirituality, Gender and Age Factors in Cybergossip Among Nigerian Adolescents
Development of a Virtual Approach-Avoidance Task to Assess Alcohol Cravings
Usage and Perceptions of the Internet: What Has Age Got to Do With It?
Chinese Internet Addiction Inventory: Developing a Measure of Problematic Internet Use for Chinese College Students
The Role of Reciprocity in Verbally Persuasive Robots
Searching Versus Surfing: How Different Ways of Acquiring Content Online Affect Cognitive Processing
CARERAID: Controlled Autonomous Robot for Early Detection and Rehabilitation of Autism and Intellectual Disability
Hide-and-Seek: Narcissism and "Selfie"-Related Behavior
Use VR Handhelds in Mass Casualty Disasters
Digital Social Innovation
Biogenetic Temperament and Character Profiles and Attention Deficit Hyperactivity Disorder Symptoms in Korean Adolescents with Problematic Internet Use
Physiology-Driven Adaptive Virtual Reality Stimulation for Prevention and Treatment of Stress Related Disorders
Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use?
Introduction: Abstracts from the 25th Anniversary International CyberPsychology, CyberTherapy & Social Networking Conference
Acculturative Stress and Use of the Internet among East Asian International Students in the United States
The Rise of the Creative Computers
Deficits in Early-Stage Face Perception in Excessive Internet Users
Preliminary Research on the Efficacy of Virtual Reality Exposure Therapy to Treat Driving Phobia
Designing Appropriate Blended Courses: A Students' Perspective
Purchasing in a Pandemic? Virtual Consumerism in 2021
Associations of Self-Presentation on Facebook with Mental Health and Personality Variables: A Systematic Review
Examining Perceived Distance and Personal Authenticity as Mediators of the Effects of Ghost-Tweeting on Parasocial Interaction
MySpace and Facebook: Applying the Uses and Gratifications Theory to Exploring Friend-Networking Sites
Commentary on Rose, F.D., Brooks, B.M., & Rizzo, A.A., Virtual Reality in Brain Damage Rehabilitation: Review
The Prevalence of Problematic Video Gamers in The Netherlands
In Search of Lesbian Community in an Electronic World
Use of Social-Networking Sites and Subjective Well-Being: A Study in South Korea
An Evaluation of Nonclinical Dissociation Utilizing a Virtual Environment Shows Enhanced Working Memory and Attention
Association Between Mothers' Problematic Internet Use and the Thinness of Their Children
Internet Heavy Use and Addiction among Taiwanese College Students: An Online Interview Study
Associations Between Searching and Sending Cyberhate: The Moderating Role of the Need of Online Popularity and Toxic Online Disinhibition
Internet Abuse in the Workplace: New Trends in Risk Management
An App a Day Keeps the Doctor Away: Guided Education and Training via Smartphones in Subthreshold Post Traumatic Stress Disorder
eHeritage: History Springs Back to Life via Virtual Reality
The Research and Controversy Surrounding Internet Addiction
Social Media Use and Conduct Problems in Emerging Adults
Assessment and Treatment of Autism Spectrum Disorders with Virtual Reality: A Comprehensive Research Chart
Sexting and Psychological Distress: The Role of Unwanted and Coerced Sexts
Lessons Learned as We Begin the Third Decade of Virtual Reality
Exploring the Underlying Structure of Personal Web Usage in the Workplace
Does Self-View Mode Generate More Videoconferencing Fatigue in Women than Men? An Experiment Using EEG Signals
The Interplay Between Health Disparities and Acceptability of Virtual Reality: A Survey Study
Who Owns Memory Now? Collective Recall in the Age of the Cloud
General Reviews of Virtual Reality and Neuropsychology
Internet Café Addiction of Taiwanese Adolescents
Cyber Disorders: The Mental Health Concern for the New Millennium
Children's Transfer of Spatial Learning from Virtual Reality to Real Environments
Virtual Reality and Left Hemineglect: A Technology for Assessment and Therapy
Excessive Internet Use: Implications for Sexual Behavior
Child Seduction and Self-Representation on the Internet
Women Are Perceived to Have More Power Than Men in Domains That Are Viewed As Important in U.S. Tweets
Computer Applications in Psychiatry: Role in Patient Care, Education, Research and Communication
Spontaneous Hedonic Reactions to Social Media Cues
Understanding Nomophobia: Structural Equation Modeling and Semantic Network Analysis of Smartphone Separation Anxiety
Attachment Anxiety and Problematic Social Media Use: The Mediating Role of Well-Being
Telepsychology and Self-Help: The Treatment of Phobias Using the Internet
Self-Other's Perspective Taking: The Use of Therapeutic Robot Companions as Social Agents for Reducing Pain and Anxiety in Pediatric Patients
Intimate Partner Cyberstalking: Exploring Vulnerable Narcissism, Secondary Psychopathy, Borderline Traits, and Rejection Sensitivity
Systematic Evaluation of Current Control Devices Used by People with Intellectual Disabilities in Non-Immersive Virtual Environments
Predicting Teens' Privacy Management and Attitude Toward Data Protection on Social Media
The Associations Between Adolescents' Consumption of Pornography and Music Videos and Their Sexting Behavior
No Crossed Wires: Cell Phone Communication in Parent-Adolescent Relationships
The Neurobiology of Virtual Reality Pain Attenuation
Hooked on Facebook: The Role of Social Anxiety and Need for Social Assurance in Problematic Use of Facebook
Attitudes Toward Computers: A New Attitudinal Dimension
Factors Associated with Cell Phone Use in Adolescents in the Community of Madrid (Spain)
Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion
Emotion Spectrum Analysis Method (ESAM) for Monitoring the Effects of Art Therapy Applied on Demented Patients
Development of a Problematic Mobile Phone Use Scale for Turkish Adolescents
Attitudes Toward Buying Online as Predictors of Shopping Online for British and American Respondents
Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis
Virtual Reality Research Continues to Progress at the National Institutes of Health
The Integrated Model of Smartphone Adoption: Hedonic and Utilitarian Value Perceptions of Smartphones Among Korean College Students
Regular and Problematic Leisure-Time Internet Use in the Community: Results from a German Population-Based Survey
Share, Steal, or Buy? A Social Cognitive Perspective of Music Downloading
Psychosocial Correlates of Excessive Social Media Use in a Hispanic College Sample
Internet Minimal Group Paradigm
ENRICHME: An Interactive Social Robot Capable of Moving Autonomously in an Elderly Person's House
Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke Patients
Interpersonal Goals as Predictors of Facebook Use, Social Capital, and Envy
Hot or Not? Implicit and Explicit Attitudes of Sexualized Profiles on Tinder
INDIGO: Better Software for Better Science
Outcome of an Online Mutual Support Group for College Students with Psychological Problems
Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial
Primary School Children's Communication Experiences with Twitter: A Case Study from Turkey
DOREMI: Smart Devices and Applications for Healthy Aging
SubCULTron: Robotic Exploration of Unconventional Environmental Niches
Changes Over Time in Digital Literacy
Virtually Driving: Are the Driving Environments "Real Enough" for Exposure Therapy with Accident Victims? An Explorative Study
Core and Peripheral Criteria of Video Game Addiction in the Game Addiction Scale for Adolescents
"I Can Be Happy Even When I Lose the Game": The Influence of Chronic Regulatory Focus and Primed Self-Construal on Exergamers' Mood
Hostility in the Real World and Online: The Effect of Internet Addiction, Depression, and Online Activity
Social Media Use and Happiness in Adults with Autism Spectrum Disorder
The German Version of the Generalized Pathological Internet Use Scale 2: A Validation Study
Waiting for the Boss's Blue Checkmark to Appear: Supervisor's Attentiveness, Negative Emotions, and Work Engagement During Instant Messaging at Work
Evaluating User Engagement with a Reminiscence App Using Cross-Comparative Analysis of User Event Logs and Qualitative Data
Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence
The Effects of Social Anxiety and Online Privacy Concern on Individual Differences in Internet-Based Interaction Anxiety and Communication Preferences
MEDCOM: A Philosophical Toolkit for Medical Ethics
Digital Therapy for Visual Acuity and Binocular Function in Children with Anisometropic Amblyopia
Personality Traits as Predictors of Intentions to Seek Online Information about STDs and HIV/AIDS among Junior and Senior College Students in Taiwan
Factors That Influence Presence in Educational Virtual Environments
How Is Frustration Related to Online Gamer Loyalty? A Synthesis of Multiple Theories
Social Anxiety in Online and Real-Life Interaction and Their Associated Factors
Control-Focused Behavioral Treatment of Earthquake Survivors Using Live Exposure to Conditioned and Simulated Unconditioned Stimuli
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic
News and the Overloaded Consumer: Factors Influencing Information Overload Among News Consumers
Using the Internet for Organizational Research: A Study of Cynicism in the Workplace