yusuke1997/dblp-id-title huggingface dataset:
Underlying Dimensions of Human Problem Solving and Learning: Implications for Personnel Selection, Training, Task Design and Expert System
Blind wayfinding with physically-based liquid sounds
The description-experience gap in the effect of warning reliability on user trust and performance in a phishing-detection context
Digitizing the chemical senses: Possibilities & pitfalls
The mechanics of trust: A framework for research and design
Knowledge acquisition and the web
"What are they not telling me?" Learning machine learning: Understanding the challenges for novices
Within and Across Modality Comprehension of Electronic Media in Children
International standards for HCI and usability
"Mathematical Models in Linguistics, " by M. Gross (Book Review)
Instructional Manipulation of Users' Mental Models for Electronic Calculators
Collaboration and co-ordination in mature eXtreme programming teams
Bayesian Theory and Artificial Intelligence: The Quarrelsome Marriage
Midwinters, end games, and body parts: a classification of part-whole relations
Perceptual control and layered protocols in interface design: II. The general protocol grammar
A Rule-Based Approach to the Ergonomic "Static" Evaluation of Man-Machine Graphic Interface in Industrial Processes
FreeWalk: a social interaction platform for group behaviour in a virtual space
Quantified Propositions in a Linguistic Logic
How the different explanation classes impact trust calibration: The case of clinical decision support systems
Video data and video links in mediated communication: what do users value?
Interacting with Structure-Oriented Editors
Trace Element Distribution in Yeast and Wort Samples: An Application of the FCV Clustering Algorithms
Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios
Virtual reality in the application of heart rate variability biofeedback
Knowledge assessment: tapping human expertise by the QUERY routine
Using task analysis to improve usability of fatigue modelling software
"The Language of Thought, " by J. A. Fodor (Book Review)
Refinement complements verification and validation
Towards child-centred AI in children's learning futures: Participatory design futuring with SmartSchool and the co-design stories toolkit
Role-taking and robotic form: an exploratory study of social connection in human-robot interaction
Communicating emotion through a haptic link: Design space and methodology
Cooperation or competition - When do people contribute more? A field experiment on gamification of crowdsourcing
Holistic quantified-self for context-aware wearable augmented reality
A novel interface for generating choreography based on augmented reality
A Model of Fault Diagnosis Performance of Expert Marine Engineers
A Co-Operative Computer Based on the Principles of Human Co-Operation
Reusable ontologies, knowledge-acquisition tools, and performance systems: PROTÉGÉ-II solutions to Sisyphus-2
Why and how to act through multiple avatars in virtual reality
Help please! Deriving social support from Geminoid DK, Pepper, and AIBO as companion robots
Evaluation of 2D and 3D glove input applied to medical image analysis
Modeling microstructure of drivers' task switching behavior
Effects of "gender" of the computer on informational social influence: the moderating role of task type
Knowledge Acquisition for Evaluation Systems
Evaluating system design features
Ubiquitous tele-embodiment: applications and implications
Computer aided instruction systems for plant operators
Berlin Brain-Computer Interface - The HCI communication channel for discovery
An Agent-Theoretic Approach to Computer Participation in Dialogue
Building bridges: negotiating the gap between work practice and technology design
Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism
Leveraging finger identification to integrate multi-touch command selection and parameter manipulation
The rising pitch metaphor: an empirical study
The Classification of Programming Languages by Usage
Content-based visualization for intelligent problem-solving environments
Designing audio-enhanced paper photos for older adult emotional wellbeing in communication therapy
Pupil responses to continuous aiming movements
Apps That Motivate: a Taxonomy of App Features Based on Self-Determination Theory
A Clinical Field Study of Eight Automated Psychometric Procedures: The Leicester/DHSS Project
Attention allocation within the abstraction hierarchy
An Overview of Knowledge-Acquisition and Transfer
Large high resolution displays for co-located collaborative sensemaking: Display usage and territoriality
Why people choose Apps: An evaluation of the ecology and user experience of mobile applications
Composition and Editing of Spoken Letters
Persuasion: How phishing emails can influence users and bypass security measures
A perception/action substrate for cognitive modeling in HCI
Fuzzy Prolog
Evaluating a synthetic talking head using a dual task: Modality effects on speech understanding and cognitive load
A systematic literature review: What is the current stance towards weight stigmatization in social media platforms?
Interacting meaningfully with machine learning systems: Three experiments
Oh no! She is Flying! Interaction Analysis of Therapist-Robot Collaboration in Gait Rehabilitation
Preparing to resume an interrupted task: effects of prospective goal encoding and retrospective rehearsal
Effects of training and representational characteristics in icon design
A Study in Dimensions of Psychological Complexity of Programs
User Representations of Computer Systems in Human-Computer Speech Interaction
Busy families' awareness needs
The impact of animated interface agents: a review of empirical research
Anachronism by Design: Understanding Young Adults' Perceptions of Computer Iconography
Coping with Complex Environments: The Effects of Providing Overviews and a Transparent Interface on Learning with a Computer Simulation
An Unobtrusive Computer Monitor for Multi-Step Problem Solving
Social snacking with a virtual agent - On the interrelation of need to belong and effects of social responsiveness when interacting with artificial entities
The impact of serious games with humanoid robots on mild cognitive impairment older adults
Context-based free-form annotation in XML documents
Using explicit ontologies in KBS development
An Experiment Using Memorization/Reconstruction as a Measure of Programmer Ability
Binding objects to scenarios of use
Evaluating event visualization: a usability study of COPLINK spatio-temporal visualizer
Human Supervisor Modelling: Some New Developments
Information retrieval through hybrid navigation of lattice representations
User Characteristics - DSS Effectiveness Linkage: An Empirical Assessment
Human-centered knowledge acquisition: a structural learning theory approach
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens
Gamification in theory and action: A survey
Foraging in multi-list recommender interfaces: the effects of digital nudges and aging
Adding macroscopic semantics to anchors in knowledge-based hypertext
A Phonemic Transcription Program for Polish
Revitalizing wellbeing: App design for stress reduction through artificial intelligence and persuasive technology
Explaining reputation assessments
Empirical research in on-line trust: a review and critical assessment
Model-based communicative acts: human-computer collaboration in supervisory control
Workarounds in the use of IS in healthcare: A case study of an electronic medication administration system
Representational transformations: Using maps to write essays
"Oh and how things just don't change, the more things stay the same": Reflections on SenseCam images 18 months after capture
Multiple-Problem Subspaces in the Knowledge-Design Process
MaterialSense: Estimating and utilizing material properties of contact objects in multi-touch interaction
Improving situation awareness in crisis response teams: An experimental analysis of enriched information and centralized coordination
Examining the costs of multiple trajectory pointing techniques
The Effects of User Involvement: Some Personality Determinants
Impact of interaction technique in interactive data visualisations: A study on lookup, comparison, and relation-seeking tasks
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems - an attempt to overcome the sample size roadblock
Tablet for two: How do children collaborate around single player tablet games?
A Contextual Study of Semantic Speech Editing in Radio Production
Q-Analysis, or a Language of Structure: An Introduction for Social Scientists, Geographers and Planners
Expertise transfer and complex problems: using AQUINAS as a knowledge-acquisition workbench for knowledge-based systems
Program understanding behavior during corrective maintenance of large-scale software
Designing product listing pages - Effects on sales and users' cognitive workload
Teachers' and tutors' social reflection around SenseCam images
An Empirical Investigation into Problem Decomposition Strategies Used in Program Design
Presence versus availability: the design and evaluation of a context-aware communication client
Prototyping and analysing ubiquitous computing environments using multiple layers
Detection of cognitive and attention dimensions in block programming interface for learning sensor data analytics in construction education
Virtual nature experiences and mindfulness practices while working from home during COVID-19: Effects on stress, focus, and creativity
Understanding preference: A meta-analysis of user studies
The experimental evaluation of knowledge acquisition techniques and methods: history, problems and new directions
Real-time classification of evoked emotions using facial feature tracking and physiological responses
Future research in group support systems: needs, some questions and possible directions
A framework and computer system for knowledge-level acquisition, representation, and reasoning with process knowledge
Taking stock of Turing test: a review, analysis, and appraisal of issues surrounding thinking machines
The effects of gender differences on operational performance and satisfaction with car navigation systems
The Effects of Contrast on Correlation Perception in Scatterplots
Modeling micro-interactions in self-regulated learning: A data-driven methodology
Interface changes causing accidents. An empirical study of negative transfer
Sensitive interfaces for blind people in virtual visits inside unknown spaces
A longitudinal evaluation of hands-free speech-based navigation during dictation
Socially augmented argumentation tools: Rationale, design and evaluation of a debate dashboard
Towards perceptual fidelity: Slant perception in real and interactive virtual environments
Computer use has no demonstrated impact on the well-being of older adults
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators' training in industry 4.0
Acquiring Strategic Knowledge from Experts
Human-machine plan conflict and conflict resolution in a visual search task
Evaluating affective interactions
Revising (multi-) media learning principles by applying a differentiated knowledge concept
Technology, culture and persuasiveness: a study of choice-shifts in group settings
Explanation-Based Learning for Knowledge-Based Systems
Desires for active ageing technology
Learning cases to resolve conflicts and improve group behavior
The role of trust in automation reliance
Experiments with a Cognitive Industrial Robot
User personas, ideation and large language models: A post-hoc study
Rough Classification
A Markov Model Acoustic Phonetic Component for Automatic Speech Recognition
Should you always have a backup? One vs. two goals in games
Testing the self as a control system: Theoretical and methodological issues
Performance-based usability evaluation of a safety information and alarm system
Overcoming Rule-Based Rigidity and Connectionist Limitations through Massively-Parallel Case-Based Reasoning
Representing patient vital signs with overlapping or serial earcon components
Requirements for Effective Authoring Systems and Assistance
Concurrent, object-oriented natural language parsing: the ParseTalk model
A Model of Human Evaluation Process Using Fuzzy Measure
Musician-AI partnership mediated by emotionally-aware smart musical instruments
Combining information on structure and content to automatically annotate natural science spreadsheets
Automated acquisition of user preferences
Cognitive Processing Differences Between Novice and Expert Computer Programmers
Effects of interaction modalities and emotional states on user's perceived empathy with an LLM-based embodied conversational agent
An Interactive Environment for Tool Selection, Specification and Composition
Human-Computer Interaction in the Provision of an Interpersonal Communication Mechanism for the Nonvocal
Levels and types of mediation in instructional systems: an individual differences approach
Construct Systems in Conflict
The influence of the user interface on solving well- and ill-defined problems
Current trends in 3D user interface research
Assessing facial beauty through proportion analysis by image processing and supervised learning
Modelling the effects of constraint upon speech-based human-computer interaction
Can robot advisers encourage honesty?: Considering the impact of rule, identity, and role-based moral advice
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment
Manipulable cone based bare hand object selection in high occlusion virtual environment
Cognitive Issues in the Process of Software Development: Review and Reappraisal
User - interface agent interaction: personalization issues
A systematic approach to outline manipulation
InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram
A Descriptive/Prescriptive Model for Menu-Based Interaction
Process Tracing of Decision Making: An Approach for Analysis of Human-Machine Interactions in Dynamic Environments
Object manipulation based on the head manipulation space in VR
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent
Keyword comparison: a user-centered feature for improving web search tools
"Information Modelling Practical Guidance, " by Richard Veryard (Book Review)
Use of Causal Models and Abduction in Learning Diagnostic Knowledge
Organization and Learnability in Computer Languages
Potential determinants of heavier internet usage
Developing culturally relevant design guidelines for encouraging healthy eating behavior
Exploring the relationship between presence and enjoyment in a virtual museum
Novice comprehension of small programs written in the procedural and object-oriented styles
The ability of personas: An empirical evaluation of altering incorrect preconceptions about users
The Artificial Social Agent Questionnaire (ASAQ) - Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agents
Animation: can it facilitate?
Pedestrians' road-crossing decisions: Comparing different drift-diffusion models
Exploring design principles for data literacy activities to support children's inquiries from complex data
A Taxonomy of Social Cues for Conversational Agents
MCC - Multiple Correlation Clustering
Perceived interactivity leading to e-loyalty: Development of a model for cognitive-affective user responses
Decision support and vulnerability to interruption in a dynamic multitasking environment
Enhancing museum accessibility for blind and low vision visitors through interactive multimodal tangible interfaces
Editorial: special issue on verification and validation
Developing speech input for virtual reality applications: A reality based interaction approach
An ontology for framing
Information, uncertainty and the manipulability of artificial intelligence autonomous vehicles systems
Sisyphus project: EMA approach
The METANET: A Means for the Specification of Semantic Networks as Abstract Data Types
Investigating the effect of gamification elements on bank customers to personalize gamified systems
Modeling of operators' emotion and task performance in a virtual driving environment
Comprehension and Recall of Miniature Programs
Feed-O-Meter: Investigating AI-generated mentee personas as interactive agents for scaffolding design feedback practice
Third age usability and safety-an ergonomics contribution to design
Identification of Regular Configurations with Partial Information
An Experimental Comparison of a Mouse and Arrow-Jump Keys for an Interactive Encyclopedia
A Decision-Table-Based Processor for Checking Completeness and Consistency in Rule-Based Expert Systems
Accuracy and Savings in Depth-Limited Capture Search
Propositional Representation for Graphical Knowledge
Automated Management of Communications with Remote Systems: A Decision Analysis Approach
The Mental Rotation and Perceived Realism of Computer-Generated Three-Dimensional Images
Book Review: "Cognitive Science and its Applications for Human-Computer Interaction, " edited by R. Guindon
Mathematics Methods of Feature Selection in Pattern Recognition
Text Pin: Improving text selection with mode-augmented handles on touchscreen mobile devices
Explaining AI weaknesses improves human-AI performance in a dynamic control task
Interactive recommending with Tag-Enhanced Matrix Factorization ( TagMF )
Adaptive agent tracking in real-world multiagent domains: a preliminary report
Knowledge acquisition, modelling and inference through the World Wide Web
Making a method of problem solving explicit with MACAO
Verbal versus Pictorial Representations of Objects in a Human-Computer Interface
Cognitive Attributes: Implications for Display Design in Supervisory Control Systems
A cooperative framework for integrating ontologies
Training experiences and usage intentions: a field study of a graphical user interface
A Configurational Theory of Visual Perception
Effects of task structure and attribution target on responsibility attributions in human-robot interaction
Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts
CompanionViz: Mediated platform for gauging canine health and enhancing human-pet interactions
Beyond happy and sad: Exploring granular affect labeling to enhance emotion regulation ability
A technology-aided multi-modal training approach to assist abdominal palpation training and its assessment in medical education
Direct Analysis of a Repertory Grid
A Response to Donald Michie (Book Review)
Interdependence theory in humans' interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation
In the eye of the beholder: A visualization-based approach to information system security
Usability principles and best practices for the user interface design of complex 3D architectural design and engineering tools
Eliciting Semantic Relations for Empirically Derived Networks
Human-centered AI for inclusive tourism: enhancing travel planning for adults with autism spectrum disorder
"Effective Colour Displays: Theory and Practice," by D. Travis (Book Review)
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms
Understanding e-learning continuance intention: An extension of the Technology Acceptance Model
A framework for asynchronous change awareness in collaborative documents and workspaces
A Survey of Formal Tools and Models for Developing User Interfaces
A Protocol-Based Coding Scheme for the Analysis of Medical Reasoning
Prototyping for usability of new technology
Achieving robust human-computer communication
Investigating diverse Trace motion patterns as informative cues in the far periphery
Learning ontologies from natural language texts
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder
Using Temporal Logic to Support the Specification and Prototyping of Interactive Control Systems
Arktos: a knowledge engineering software tool for images
Modelling Groupware in the Electronic Office
What can "drag & drop" tell? Detecting mild cognitive impairment by hand motor function assessment under dual-task paradigm
Focal structures and information types in Prolog
Do men and women navigate differently in virtual environments? A comparative study
Automatically adapting system pace towards user pace - Empirical studies
An Investigation of the Applicability of Expert Systems to Job Shop Scheduling
Indicators of employee phishing email behaviours: Intuition, elaboration, attention, and email typology
A social robot to deliver a psychotherapeutic treatment: Qualitative responses by participants in a randomized controlled trial and future design recommendations
A high-level semantic approach to End-User Development in the Internet of Things
Cognitive load increases anthropomorphism of humanoid robot. The automatic path of anthropomorphism
On the relationship between ontology construction and natural language: a socio-semiotic view
Legal modeling and automated reasoning with ON-LINE
A two-sided collaborative transparent display supporting workspace awareness
Engineering trust alignment: Theory, method and experimentation
A framework for explaining reliance on decision aids
Developing, evaluating and deploying multi-touch systems
User-controllable personalization: A case study with SetFusion
Heart-rate sonification biofeedback for poker
What do web users do? An empirical analysis of web use
Engineering the social: The role of shared artifacts
GAS Ontology: An ontology for collaboration among ubiquitous computing devices
Socio-economic background and computer use: the role of computer anxiety and computer experience in their relationship
Human factors - the challenges facing Europe
Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent
Knowledge engineering and psychology: Towards a closer relationship
Enhancing user experience with conversational agent for movie recommendation: Effects of self-disclosure and reciprocity
What Non-Programmers Know about Programming: Natural Language Procedure Specification
EMCUD: A Knowledge Acquisition Method which Captures Embedded Meanings Under Uncertainty
Book Review: "Envisioning Information, " by Edward Tufte
Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile application
An empirical investigation of domestic energy data visualizations
An empirical investigation into user navigation of digital video using the VCR-like control set
Focusing Based on the Structure of a Model in Model-Based Diagnosis
"Algorithmization in Learning and Instruction, " by L. N. Landa (Book Review)
Measuring emotional valence to understand the user's experience of software
An interactive visualization method of numerical data based on natural language requirements
An Adaptive FCV Clustering Algorithm
DeepThInk: Designing and probing human-AI co-creation in digital art therapy
The effects of mutual location-awareness on group coordination
A critical reflection on the use of toxicity detection algorithms in proactive content moderation systems
Web designers and web users: Influence of the ergonomic quality of the web site on the information search
Measurement in action: an activity-theoretical perspective on producer-user interaction
A cost-effective three-in-one personal digital assistant input control
Coping with the Complexities of Multiple-Solution Problems: A Case Study
Dialectical argumentation to solve conflicts in advice giving: a case study in the promotion of healthy nutrition
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats
Evaluating the effects of behavioral realism in embodied agents
A Structured Approach to Designing Human-Computer Dialogues