yusuke1997/dblp-id-title huggingface dataset:
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents
How to work and play with robots: An approach to modeling human-robot interaction
Corrigendum to 'Unresponsive or un-noticed?: Cyberbystander intervention in an experimental cyberbullying context' [Computers in Human Behavior 45C (2015) 144-150]
Synchrony facilitates altruistic decision making for non-human avatars
Escape from infinite freedom: Effects of constraining user freedom on the prevention of dropout in an online learning context
Technology-enhanced learning in higher education: A bibliometric analysis with latent semantic approach
Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games
"I agree to the terms and conditions": (How) do users read privacy policies online? An eye-tracking experiment
Antecedents of frustration in crowd work and the moderating role of autonomy
Publically different, privately the same: Gender differences and similarities in response to Facebook status updates
An analysis of sleep complaints on Sina Weibo
Do peer and parental norms influence media content-induced cyber aggression?
Net-friends: Adolescents' attitudes and experiences vs. teachers' concerns
Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players
Effects of breaks on regaining vitality at work: An empirical comparison of 'conventional' and 'smart phone' breaks
Can non-work-related social media use benefit the company? A study on corporate blogging and affective organizational commitment
Are males more likely to be addicted to the internet than females? A meta-analysis involving 34 global jurisdictions
Understanding the effect of the discrepancy between sought and obtained gratification on social networking site users' satisfaction and continuance intention
Measuring with Murray: Touchscreen technology and preschoolers' STEM learning
How the use of mobile fitness technology influences older adults' physical and psychological well-being
Mediated disclosure on Twitter: The roles of gender and identity in boundary impermeability, valence, disclosure, and stage
A study of mobile banking loyalty in Iran
Exploring the relationship between cognitive effort exertion and regret in online vs. offline shopping
Decoding emotional changes of android-gamers using a fused Type-2 fuzzy deep neural network
Benefits of illustrations and videos for technical documentations
Who am I? Representing the self offline and in different online contexts
Comparative study of netbooks and tablet PCs for fostering face-to-face collaborative learning
Embedded instruction to learn information problem solving: Effects of a whole task approach
The cyborg method: A method to identify fraudulent responses from crowdsourced data
Corrigendum to "Value co-creation and purchase intention in social network sites: The role of electronic Word-of-Mouth and trust - A theoretical analysis" [Computers in Human Behavior 31 (2014) 182-189]
A randomized trial exploring mindfulness and gratitude exercises as eHealth-based micro-interventions for improving body satisfaction
Reducing toxic behaviors in the gaming community: A social-psychological intervention with lasting effects
The impacts of real competition and virtual competition in digital game-based learning
Virtual makeover: Selfie-taking and social media use increase selfie-editing frequency through social comparison
"Too much to handle": Impact of mobile social networking sites on information overload, depressive symptoms, and well-being
New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults: A generational approach
The role of students' interests during computer-assisted learning: A field experiment
Field dependence-independence and instructional-design effects on learners' performance with a computer-modeling tool
Fostering transfer of websearchers' evaluation skills: A field test of two transfer theories
Customer experiences in the age of artificial intelligence
Self-disclosure and student satisfaction with Facebook
Gaming disorder: Unraveling the role of problematic affective, cognitive, and executive functioning - A systematic review and meta-analytic structural equation modeling
On the relation between cognitive and biological modelling of criminal behaviour
Getting close from far away: Mediators of the association between attachment and blogging behavior
Online celebrity aggression: A combination of low empathy and high moral disengagement? The relationship between empathy and moral disengagement and adolescents' online celebrity aggression
Pavlovian-to-instrumental transfer and outcome-devaluation effects in individuals with gaming experience
Examining the association between media multitasking, and performance on working memory and inhibition tasks
The role of metacognitive listening strategies awareness and podcast-use readiness in using podcasting for learning English as a foreign language
Rethinking (Dis)engagement in human-computer interaction
Subjective well-being and social media use: Do personality traits moderate the impact of social comparison on Facebook?
Five reasons for using social media among young terror survivors: Results from the Utøya study
Sex differences in jealousy over Facebook activity
Digital gaming and metacognition in middle childhood
Progression of mental models throughout the phases of a computer-based instructional simulation: Supportive information, practice, and performance
Using brain signals patterns for biometric identity verification systems
Error analysis of task performance with laptop in vibration environment
Impasse-driven learning in the context of video games
Do individuals interpret sexting as an indicator of sexual intent and sexual consent?
Impulse control differentiates Internet gaming disorder from non-disordered but heavy Internet gaming use: Evidence from multiple behavioral and multimodal neuroimaging data
Increasing participation in online communities: A framework for human-computer interaction
Introducing fuzzy like in social networks and its effects on advertising profits and human behavior
How to build an appropriate information ethics code for enterprises in Chinese cultural society
A meta-analysis and systematic literature review of virtual reality rehabilitation programs
Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics
Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia
Trajectories of Problematic Internet Use among adolescents over time since Wenchuan earthquake
Is that a bot running the social media feed? Testing the differences in perceptions of communication quality for a human agent and a bot agent on Twitter
Children's choices and strategies in video games
Conceptual foundations for understanding smart tourism ecosystems
How gender-stereotypical are selfies? A content analysis and comparison with magazine adverts
Impact of similarity between avatar and their users on their perceived identifiability: Evidence from virtual teams in Second Life platform
The interplay between users' intraorganizational social media use and social capital
Users' continued participation behavior in social Q&A communities: A motivation perspective
Dialogic communication on local government social media during the first wave of COVID-19: Evidence from the health commissions of prefecture-level cities in China
Why do people play social network games?
Genetic learning of virtual team member preferences
Attitudes and perspectives towards the preferences for artificial intelligence in psychotherapy
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences
Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill
Investigating the relationship between social media consumption and fear of crime: A partial analysis of mostly young adults
The role of self-construal in consumers' electronic word of mouth (eWOM) in social networking sites: A social cognitive approach
The effects of group composition of self-efficacy and collective efficacy on computer-supported collaborative learning
Do you feel like being proactive day? How Daily Cyberloafing Influences Creativity and Proactive Behavior: The Moderating Roles of Work Environment
Don't miss your train! Just follow the computer screen animation: Comprehension processes of animated public information graphics
The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming
An emerging - Social and emerging computing enabled philosophical paradigm for collaborative learning systems: Toward high effective next generation learning systems for the knowledge society
Impact of support of teacher and compatibility with needs of study on usefulness of SPSS by students
Is this the wave of the future? Examining the psychometric properties of child behavior ratings administered online
Online customer service and emotional labor: An exploratory study
Beauty or realism: The dimensions of skin from cognitive sciences to computer graphics
Differences in family climate and family communication among cyberbullies, cybervictims, and cyber bully-victims in adolescents
Designing for augmented attention: Towards a framework for attentive user interfaces
Coping with information in social media: The effects of network structure and knowledge on perception of information value
Empirical investigation of Facebook discontinues usage intentions based on SOR paradigm
High level of self-disclosure on SNSs facilitates cooperation: A serial mediation model of psychological distance and trust
The influence of competition, cooperation, and player relationship in a motor performance centered computer game
Working in a virtual world: A meta-analytic investigation of cyber mistreatment in the workplace
Understanding the psychophysiology of flow: A driving simulator experiment to investigate the relationship between flow and heart rate variability
The Dark Tetrad and online sexual victimization: Enjoying in the distance
Why did you do that? Differential types of aggression in offline and in cyberbullying
Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study
The influence of sensitive health disclosure on liking and likelihood of response in a non-health-related context, Facebook
An examination of two mental workload measurement approaches to understanding multimedia learning
Altruistic traits and organizational conditions in helping online
Diffusion size and structural virality: The effects of message and network features on spreading health information on twitter
The effects of individual innovativeness on users' adoption of Internet content filtering software and attitudes toward children's Internet use
Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models
Photo-messaging: Adopter attributes, technology factors and use motives
A Dynamic Bayesian Network approach for agent group trust evaluation
Understanding computer-mediated communication attributes and life satisfaction from the perspectives of uses and gratifications and self-determination
Examining adults' behavioral patterns in a sequence of problem solving tasks in technology-rich environments
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder
Using a two-stage method to understand the critical factors influencing customers' intention to switch from traditional to artificial intelligence based banking services: A perspective based on the push-pull-mooring model
Just-in-time information presentation and the acquisition of complex cognitive skills
How lonely people use and perceive Facebook
The contribution of social network sites to exposure to political difference: The relationships among SNSs, online political messaging, and exposure to cross-cutting perspectives
How do we assess the trustworthiness of AI? Introducing the trustworthiness assessment model (TrAM)
Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task
Sexualized behaviors on Facebook
The popularity of contradictory information about COVID-19 vaccine on social media in China
Employees' perceptions of relational communication in full-time remote work in the public sector
The moderating roles of subjective (perceived) and objective task complexity in system use and performance
Achievement emotions mediate the link between goal failure and goal revision: Evidence from digital learning environments
Questions + answers + agency: Interactive touchscreens and Children's learning from a socio-emotional TV story
Enhancing information sharing in group support systems (GSS)
Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation
Sexting experiences and motivations among adolescents with ADHD and ASD
The benefits of collaboration in computer-mediated preference exchange in teams: A psychological perspective
"TV no longer commands our full attention": Effects of second-screen viewing and task relevance on cognitive load and learning from news
Personalizing explanations in AI-based decisions: The effects of personalization and (mis)aligning with individual preferences
Gender differences in privacy tendencies on social network sites: A meta-analysis
How children navigate a multiperspective hypermedia environment: The role of spatial working memory capacity
Predicting knowledge sharing practices through intention: A test of competing models
Designing a personal music assistant that enhances the social, cognitive, and affective experiences of people with dementia
New service innovation success: Analyzing the influence of performance indicator nature
Employment relationships in algorithmic management: A psychological contract perspective
Making it Facebook official: The warranting value of online relationship status disclosures on relational characteristics
Interrelationship between Stages of Concern and Technological, Pedagogical, and Content Knowledge: A study on Taiwanese senior high school in-service teachers
AI student success predictor: Enhancing personalized learning in campus management systems
Does the social platform established by MMORPGs build social and psychological capital?
Prevalence of perceived stress, symptoms of depression and sleep disturbances in relation to information and communication technology (ICT) use among young adults - an explorative prospective study
Creating a conversational context through video blogging: A case study of Geriatric1927
The relationship between burden caused by coronavirus (Covid-19), addictive social media use, sense of control and anxiety
Cyberbullying victimization and suicide ideation: A crumbled belief in a just world
The composition of visual texture design on surface for color vision deficiency (CVD)
More than pixels: Why relationships, not just content, keep users in virtual worlds
Student perspectives on banning mobile phones in South Australian secondary schools: A large-scale qualitative analysis
Quantifying health literacy and eHealth literacy using existing instruments and browser-based software for tracking online health information seeking behavior
Ubiquitous learning models for 5G communication network utility maximization through utility-based service function chain deployment
An open source usability maturity model (OS-UMM)
Exploring the (lack of) facilitative effect of emoji for word processing
Unpacking the characteristics of Snapchat users: A preliminary investigation and an agenda for future research
Computer-based rating method for evaluating multiple visual stimuli on multiple scales
Insta-identity: The longitudinal reciprocal relationship between authentic and positive self-presentation on Instagram and the sexual identity development of sexual minority youth
Contradictory deceptive behavior in online dating
Inside the spiral: Hostile media, minority perception, and willingness to speak out on a weblog
Does algorithmic control facilitate platform workers' deviant behavior toward customers? The ego depletion perspective
Mirrored selves: The influence of self-presence in a virtual world on health, appearance, and well-being
The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review
To Facebook or to Face Book? An investigation of how academic performance of different personalities is affected through the intervention of Facebook usage
Anonymous social media - Understanding the content and context of Yik Yak
The role of trait emotional intelligence in gamers' preferences for play and frequency of gaming
Online survey: A national study with school principals
To buy or not to buy experience goods online: Perspective of innovation adoption barriers
A pilot investigation of the physical and psychological benefits of playing Pokémon GO for dog owners
Online incivility in comment boards: Partisanship matters - But what I think matters more
From fear of missing out (FoMO) to addictive social media use: The role of social media flow and mindfulness
Personality and behavior in a massively multiplayer online role-playing game
Enriching programming content semantics: An evaluation of visual analytics approach
Information Systems Use: Construct conceptualization and scale development
The influence of peer accountability on attention during gameplay
"This is a sponsored blog post, but all opinions are my own": The effects of sponsorship disclosure on responses to sponsored blog posts
Digitally curated beauty: The impact of slimming beauty filters on body image, weight loss desire, self-objectification, and anti-fat attitudes
A hybrid modeling approach for predicting the educational use of mobile cloud computing services in higher education
A methodology for applying students' interactive task performance scores from a multimedia-based performance assessment in a Bayesian Network
The effects of player type on performance: A gamification case study
Roles, design, and the nature of CSCL
Web-based programmed instruction: evidence of rule-governed learning
Computational thinking education: Issues and challenges
Exploring the use of educational technology in primary education: Teachers' perception of mobile technology learning impacts and applications' use in the classroom
Project-based learning (PBL) through the incorporation of digital technologies: An evaluation based on the experience of serving teachers
Flow in context: Development and validation of the flow experience instrument for social networking
Image-based sexual abuse profiles: Integrating mental health, adversities, and victimization to explore social contexts in a diverse group of young adults
Stepping out of the shadow of human-human teaming: Crafting a unique identity for human-autonomy teams
Faces of radicalism: Differentiating between violent and non-violent radicals by their social media profiles
To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
Emotional support and suicide prevention through the Internet: A field project report
An exploration of social networking site use, multitasking, and academic performance among United States and European university students
Similarity between perceived selves on social media and offline and its relationship with psychological well-being in early and late adulthood
Changes in adolescent online social networking behaviors from 2006 to 2009
Social Robots from a Human Perspective
Tailoring coaching strategies to users' motivation in a multi-agent health coaching application
Improving Information Problem Solving skills in Secondary Education through embedded instruction
Anterior-posterior dissociation of default mode network predicts problematic smartphone use: A multi-site longitudinal and transcriptomic analysis
Supporting, evaluating and validating informal learning. A social approach
Evaluating the effectiveness of educational data mining techniques for early prediction of students' academic failure in introductory programming courses
Investigating the effects of student learning of English using COL approach based on situational theories
Screen overload: Pleasant multitasking with screen devices leads to the choice of healthful over less healthful snacks when compared with unpleasant multitasking
A comparison study of user behavior on Facebook and Gmail
Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial
Psychosocial functions of social media usage in a disaster situation: A multi-methodological approach
The eyes of creativity: Impact of social comparison and individual creativity on performance and attention to others' ideas during electronic brainstorming
Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors
Sense of virtual community: A follow up on its measurement
Facebook as a toolkit: A uses and gratification approach to unbundling feature use
Scientific discourse of citizen scientists: Models as a boundary object for collaborative problem solving
Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances
The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion
The relationship between use of Web 2.0 tools by prospective science teachers and their biotechnology literacy
Gender, age and income differences in internet usage among employees in organizations
Problematic Internet and mobile phone use and clinical symptoms in college students: The role of emotional intelligence
Who does what on Facebook? Age, sex, and relationship status as predictors of Facebook use
Adolescent social media use profiles: A longitudinal study of friendship quality and socio-motivational factors
Cyberbullying victimization and substance use among Quebec high schools students: The mediating role of psychological distress
Adoption of e-government services in Turkey
An examination of the WHOQOL-BREF using four popular data collection methods
Pro-smoking information scanning using social media predicts young adults' smoking behavior
Rapid skill acquisition and online sexual grooming of children
Predicting adolescents' use of social networking sites from an extended theory of planned behaviour perspective
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students
The education-related digital divide: An analysis for the EU-28
Social fidelity in virtual agents: Impacts on presence and learning
Do you have anything to hide? Infidelity-related behaviors on social media sites and marital satisfaction
Group awareness tools: It's what you do with it that matters
Learning in massive open online courses: Evidence from social media mining
The lonely struggle with autonomy: A case study of first-year university students' experiences during emergency online teaching
Building and regulating cognitive, linguistic, and interactional aspects of knowledge between the individual and the group
Changing facebook profile pictures to dyadic photos: Positive association with romantic partners' relationship satisfaction via perceived partner commitment
Self-concept clarity, social support, and compulsive Internet use: A study of the US and the UAE
Analysis of factors influencing acceptance of personal, academic and professional development e-portfolios
Factors influencing smartphone use and dependency in South Korea
Mapping development of social media research through different disciplines: Collaborative learning in management and computer science
The dark side of AI identity: Investigating when and why AI identity entitles unethical behavior