yusuke1997/dblp-id-title huggingface dataset:
Animatronics Workshop: A Theater + Engineering Collaboration at a High School
Constructive page description
New systems improve picture quality and performance
SunScreen: Visual Fault Detection for Solar-Thermal Systems
Infinite Control Points-A Method for Representing Surfaces of Revolution Using Boundary Data
Viewing the Future of CAD
Evaluating Visual Analytics at the 2007 VAST Symposium Contest
Driven by Data
Finding Their Data Voice: Practices and Challenges of Dashboard Users
"Bottom, Thou Art Translated": The Making of VRML Dream
Discovering 3D Surface Information Values from Gameplayers
GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality
What's Real About Virtual Reality?
Background and Source Information About Computer Graphics
GIS feels the Earth move in Los Angeles
A Data-Driven Introduction to Authors, Readings, and Techniques in Visualization for the Digital Humanities
Perceptual Adversarial Networks With a Feature Pyramid for Image Translation
The Dreamcatcher: Interactive Storytelling of Dreams
Synthesizing Sound Textures through Wavelet Tree Learning
Precision Agriculture: Using Low-Cost Systems to Acquire Low-Altitude Images
Spatial Analytic Interfaces: Spatial User Interfaces for In Situ Visual Analytics
Immersive Visualization to Support Scientific Insight
A Factored Approach to Subdivision Surfaces
Japanese activities in virtual reality
Algorithms for manipulating compressed images
Exploratory Visualization Involving Incremental, Approximate Database Queries and Uncertainty
Working in a Fast Medium
Landscapes of the Digital Baroque
Artists and Computers: A Retrospective
A Tool-Free Calibration Method for Turntable-Based 3D Scanning Systems
Virtual Sculpting and 3D Printing for Young People with Disabilities
Computer Graphics Advances the Art of Anime
Corporate identity for iconic interface design: The graphic design perspective
Advancing 3D through VRML on the Web
View-Dependent Deformation for 2.5-D Cartoon Models
Stable Proportional-Derivative Controllers
What Data Do and Do Not Represent: Visualizing the Archive of Slavery
Occlusion-Resistant Camera Design for Acquiring Active Environments
Weather Report: A Site-Specific Artwork Interweaving Human Experiences and Scientific Data Physicalization
WAVE: A Web-Based Platform for Delivering Knowledge-Driven Virtual Experiences
The Queue Is Having an Issue
Music to the Eyes
Visualization and Decision Making Design Under Uncertainty
Special Cinematographic Effects with Virtual Movie Cameras
Graph Visualization Toolkits
Guest Editors' Introduction: Today's VR
Multifaceted Visual Analysis of Oceanographic Simulation Ensemble Data
Aesthetic considerations unique to interactive multimedia
Crop Art, Part 3
Deriving Spectra from Colors and Rendering Light Interference
Feature Tracking and Visualization of the Madden-Julian Oscillation in Climate Simulation
Computer Graphics and DNA Sequencing
A visualization programming environment for multicomputers
JNZNBRK: Physical Experiments in Light, Modulation, and Substrate
Origami Platonic solids
Correction from Last Issue
Grand Challenges in Visual Analytics Applications
Designing Emergency-Medical-Service Helicopter Interiors Using Virtual Manikins
A Workflow to Visually Assess Interobserver Variability in Medical Image Segmentation
Locally manipulating the geometry of curved surfaces
Procedural Defect Modeling for Virtual Surface Inspection Environments
Poor Man's Virtual Camera: Real-Time Simultaneous Matting and Camera Pose Estimation
Toward Standard Usability Questionnaires for Handheld Augmented Reality
Real Reality
Deep Stroke-Based Sketched Symbol Reconstruction and Segmentation
Presto Studios: A Group of Journeymen
EasyToy: Plush Toy Design Using Editable Sketching Curves
Generating depth of-field effects in virtual reality applications
Segmentation and Recognition of Offline Sketch Scenes Using Dynamic Programming
Building and Using A Scalable Display Wall System
Fast and Accurate Texture Placement
Pedestrian Tracking with Shoe-Mounted Inertial Sensors
From conics to NURBS: A tutorial and survey
Representing Interwoven Surfaces in 2-1/2D Drawings
The Art of Digital Rendering
Virtual Flavor: High-Fidelity Simulation of Real Flavor Experiences
Accurate rendering by subpixel addressing
The Graphics System for the 80's
Distributed CAD/CAM: Myth and Reality
Aperiodic Tiling
Product Data Quality and Collaborative Engineering
Name Profiler Toolkit
A Chronicle of Quantum Technologies in Game and Software Development
Visual revelations from silicon ab initio calculations
A Spectral Color Analysis and Colorization Technique
The Image Prism: A Device for Rotating and Mirroring Bitmap Images
Advances in Robust Multimodal Interface Design
Supporting Visual Exploration of Iterative Job Scheduling
Generating exact ray-traced animation frames by reprojection
3D Recording for Archaeological Fieldwork
Guest Editors' Introduction: Real-Time Interaction with Complex Models
Hardware-Assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data
Designed for Life
Hardware-assisted polygon antialiasing
A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
Transient Convolutional Imaging
User-Friendly Graph Editing for Procedural Modeling of Buildings
The Computer Graphics Virtual Device Interface
Independent and Collaborative Visualization Tool Development
Reducing Control Points in Surface Interpolation
Introducing a New Associate Editor in Chief
A Gestural Representation of the Process of Composing Chinese Temples
The Virtual SpacePlane
Visinet: Collaborative 3D Visualization and VR over ATM Networks
Investigating Emotion Style in Human Faces Using Clustering Methods
A Generative Approach to Chinese Shanshui Painting
Cords: Geometric Curve Primitives for Modeling Contact
Interacting with Large 3D Datasets on a Mobile Device
Mixed Reality Collaboration: How Expert Representations Shape User Experiences
Collision-free object movement using vector fields
Visualizing Rugby Game Styles Using Self-Organizing Maps
Visual Analytics for Explainable and Trustworthy Artificial Intelligence
Forget the Funny Glasses
Wearing Multiple Hats
Building Intelligent Environments with Smart-Its
From Exploration to Critique: Catalyzing Critical Inquiry With Cultural Collection Visualizations
SFF-Siam: A New Oracle Bone Rejoining Method Based on Siamese Network
Design of a Virtual Human Presenter
PerfectTailor: Scale-Preserving 2-D Pattern Adjustment Driven by 3-D Garment Editing
Scattering: Acquisition, Modeling, and Rendering
Perception of Virtual Audiences
Getting There: The Ten Top Problems Left
Fast, Realistic Lighting for Video Games
And Now for Someone Completely Different
High Tech in the Magic Kingdom
Spatial Interaction in a Multiuser Immersive Instrument
Finite-element modeling and control of flexible fabric parts
Are Your Images Being Rip Ped Off?
3D-Printing Spatially Varying BRDFs
Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment
Real-Time Visual Tracking of Deformable Objects in Robot-Assisted Surgery
Visualizing chaos: Lyapunov surfaces and volumes
Visualization blackboard - acoustic holography
Data-Inflected Visions of Feminicide
Teaching Information Aesthetics as a Research Class in China
Prajna: Adding Automated Reasoning to the Visual- Analysis Process
Contestants Exhibit Skill, Imagination
Visibility determination on projected grid surfaces
Natural Character Posing from a Large Motion Database
Teaching Social Virtual Reality With Ubiq
Computer graphics techniques for modeling cloth
Without a Plan
A Winning Combination: Telescience and Computer Graphics
Andy Witkin: From Computer Vision to Computer Graphics
Digital Games Target Social Change
The role of computer graphics and visualization in the GII
Geometric Algebra: A Computational Framework for Geometrical Applications (Part 1)
Analyzing and Improving the Parameterization Quality of Catmull-Clark Solids for Isogeometric Analysis
Backface culling snags [rendering algorithm]
Geomap-III: Designing Solids With Free-Form Surfaces
Expert User/Artist Guides Software Development
Color-defective vision and computer graphics displays
The Office of the Future: Virtual, Portable, and Global
Eye Tracking for Personal Visual Analytics
Evaluating and Grading Students in Large-Scale Image Processing Courses
Augmented Reality Graph Visualizations
VADE: A Virtual Assembly Design Environment
SmartTouch: Electric Skin to Touch the Untouchable
Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition
A note on ray tracing mirages [comments and author's reply]
Visualization and analysis using virtual reality
Guest Editors' Introduction: Image-Based Modeling, Rendering, and Lighting
Visualization of volcanic ash clouds
An Improved Parallel Circle-Drawing Algorithm
Euler Formulas and Geometric Modeling
Propping Up Virtual Reality With Haptic Proxies
3D Reconstruction of Cerebral Blood Vessels
2016 IEEE Scientific Visualization Contest Winner: Visual and Structural Analysis of Point-based Simulation Ensembles
How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog
A Next Step: Visualizing Errors and Uncertainty
Effectiveness of Virtual Versus Physical Training: The Case of Assembly Tasks, Trainer's Verbal Assistance, and Task Complexity
If Escher Had a Computer
Fingerprint-based Forensics Identify Argentina's Desaparecidos
Data2Vis: Automatic Generation of Data Visualizations Using Sequence-to-Sequence Recurrent Neural Networks
Bounded Blending for Function-Based Shape Modeling
3D Image Display Courses for Information Media Students
Key-Node-Separated Graph Clustering and Layouts for Human Relationship Graph Visualization
Graphics for environmental decision making
Through the Looking Glass: Insights Into Visualization Pedagogy Through Sentiment Analysis of Peer Review Text
Exploranation: A New Science Communication Paradigm
A Visual Analytics System for Oil Spill Response and Recovery
Trial by Fire: Teleoperated Robot Targets Chernobyl
Unified Visual Comparison Framework for Human and AI Paintings Using Neural Embeddings and Computational Aesthetics
A "Design First" Approach to Visualization Innovation
ARIES: Enabling Visual Exploration and Organization of Art Image Collections
Faking Dynamics of Ropes and Springs
Taking a 2D Educational Title into 3D
Analyzing Engineering Simulations in a Virtual Environment
Something out of Nothing
Multiresolution Textures from Image Sequences
Supercomputing and Graphics in the Earth and Planetary Sciences
Guest Editor's Introduction: Large-Scale Data Visualization
Discovering Petra: Archaeological Analysis in VR
The Design of RenderMan
Managing Complex Augmented Reality Models
DETOXER: A Visual Debugging Tool With Multiscope Explanations for Temporal Multilabel Classification
Real-Time Video-Based Modeling and Rendering of 3D Scenes
Immersive Analytics Lessons From the Electronic Visualization Laboratory: A 25-Year Perspective
Interactive Image-based Modeling of Macrostructured Textures
The Truga001: A Scalable Rendering Processor
Sky-High AI
Interacting with Virtual Humans through Body Actions
Beyond Control Panels: Direct Manipulation for Visual Analytics
CG&A's New Associate Editor in Chief
Graphically Hearing: Enhancing Understanding of Geospatial Data through an Integrated Auditory and Visual Experience
When Work Becomes Bliss
Color-Space CAD: Direct Gamut Editing in 3D
History of the Marching Cubes Algorithm
Interactive Design of 3D Computer-Animated Legged Animal Motion
A Genealogy of Fractal Code [About the cover]
Passive Spatiotemporal Geometry Reconstruction of Human Faces at High Fidelity
Open-Source Tools for Immersive Environmental Visualization
1996 Industry Excellence Awards
A Virtual Reality Training Application for Adults With Asperger's Syndrome
Her Own Virtual Gallery of Art
Keeping an electronic eye on the road
A Compelling Virtual Tour of the Dunhuang Cave With an Immersive Head-Mounted Display
Dealing with the ill-conditioned equations of motion for articulated figures
Visualizing functions over a sphere
Visualization in Public Spaces
Extending Distortion Viewing from 2D to 3D
EIC Editorial - May 2025
Voting-Based Intervention Planning Using AI-Generated Images
Semantic Interaction: Coupling Cognition and Computation through Usable Interactive Analytics
Exploration of Alternative Interaction Techniques for Robotic Systems
Automatic Creation of Object Hierarchies for Ray Tracing
Intrusion and Misuse Detection in Large-Scale Systems
An optical 3D digitizer for frameless stereotactic surgery
Visualizing Resource Allocation Tasks
Leveraging Human Visual Perception for an Optimized Virtual Reality Experience
N-step incremental straight-line algorithms
Visual Analytics of Volunteered Geographic Information: Detection and Investigation of Urban Heat Islands
Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board
Unique Character Instances for Crowds
Deriving Linear Transformations in Three Dimensions
Illustrating Changes in Time-Series Data With Data Video
The map geometric transformation
Deferred Warping
Multisensory Experiences in Extended Reality
Visualizing parallel programs and performance
Teaching a course on human factors and computer systems
Synthetic Emotion
Experimental Platforms for Computational Photography
Visualizing 3D Configuration Spaces for Mechanical Design
Beautiful Math, Part 2: Aesthetic Patterns Based on Fractal Tilings
Interactive Exploration of Cosmological Dark-Matter Simulation Data
Secrets to Success and Fatal Flaws: The Design of Large-Display Groupware
Applications of computer graphics and image processing to 2D and 3D modeling of the functional architecture of visual cortex
Solving the collision detection problem
Conceptual Framework for Laparoscopic VR Simulators
Extracting and Representing the Cortical Sulci
Visualizing Internal Sustainability Efforts in Big Companies
Computer-aided simulation for bone surgery
An Extended Rounding Operation for Modeling Solids with Free-Form Surfaces
Perceptually Optimized 3D Graphics
Cultural Heritage in the Mature Era of Computer Graphics
Fluid-Based Soft-Object Model
Designing for Collaboration: Visualization to Enable Human-LLM Analytical Partnership
Vivid Surrealism
RenderMan: pursuing the future of graphics
The Large-Display User Experience
The world of digital video
Putting the Visibie Human to Work [Applications]
FashionCook: A Visual Analytics System for Human-AI Collaboration in Fashion E-Commerce Design
Guest Editors' Introduction: Tracking: How Hard Can It Be?
Build This City
Visual Realism Enhances Realistic Response in an Immersive Virtual EnvironmentPart 2
Shape Displays: Spatial Interaction with Dynamic Physical Form
STSRNet: Deep Joint Space-Time Super-Resolution for Vector Field Visualization
Understanding Failure Mode Effect Analysis Data Using Interactive Visual Analytics
Large-Scale Data Visualization Using Parallel Data Streaming
Analytic Provenance for Sensemaking: A Research Agenda
Zen Mind, Machine Mind
3D Line Voxelization and Connectivity Control
Her Work Is All the Buzz
Using tangent balls to find plane sections of natural quadrics
Principles for Information Visualization Spreadsheets
Motion Sick in Cyberspace
An evaluation of implicit surface tilers
Three-Dimensional Digital Display of Ultrasonograms
Computer graphics hardware
A Visual-Analytics System for Railway Safety Management
Open Density
Steiner Surface Patches
Exploratory Visualization of Surgical Training Databases for Improving Skill Acquisition
Parameterized gait synthesis
Analyses Using VR/AR Visualization
Using Stochastic Modeling for Texture Generation
ENTVis: A Visual Analytic Tool for Entropy-Based Network Traffic Anomaly Detection
A Viewer-Centric Editor for 3D Movies
VR-Based Simulators for Training in Minimally Invasive Surgery
Feature-based surface design and machining
Flow visualization with surface particles
Databiting: Lightweight, Transient, and Insight Rich Exploration of Personal Data
The Nature of Collaboration
WHIM, the Window Handler and Input Manager
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey
Michael Sedbon: Explorations in Coupling Artificial and Natural Systems
Graphics in Computational Paleontology
A pyramidal data structure for triangle-based surface description
Animated 3D CT Imaging
Guest Editor's Introduction: Interactive Narrative
NURBS-based free-form deformations
Why Not Make Interfaces Better than 3D Reality?
UTM City - Visualization of Unmanned Aerial Vehicles
The Sage System Architecture: A System for the Rapid Development of Graphics Interfaces for Decision Support
Faster Ray Tracing Using Adaptive Grids
Composite Lighting Simulations with Lighting Networks
Visualization of Wildfire Simulations
From the ground up: building a high-resolution seismic model
Direct Control of Simulated Nonhuman Characters
Human-in-the-Loop: Visual Analytics for Building Models Recognizing Behavioral Patterns in Time Series
How to attend a Siggraph conference
Detailed 3D Reconstruction of Large-Scale Heritage Sites with Integrated Techniques
More origami solids
Data-Driven Approach to Synthesizing Facial Animation Using Motion Capture
Computer Graphics and Animation at The Ohio State University
What's that deal with the DCT?
A Call for the Publishing of Blt-Stones
Fuel Injectors-They Change and Change and Change
Spectral Landscapes: Visualizing Electromagnetic Interactions
2024 IEEE Scientific Visualization Contest Winner: PlumeViz: Interactive Exploration for Multifacet Features of Hydrothermal Plumes in Sonar Images
Optimal-Scaling-Factor Assignment for Patch-wise Image Retargeting
One Tool among the Many
Advanced Graphics Technology
Graphics in Workstations-Emerging Systems and Solutions
Animating human locomotion with inverse dynamics
Editorial Board: Additions and Subtractions
Space Division for Ray Tracing in CSG
Machine Understanding of CSG: Extraction and Unification of Manufacturing Features
Storage Bins: Mobile Storage for Collaborative Tabletop Displays
Generation of Topological Boundary Representations from Octree Encoding
FIDS-A flat-panel interactive display system
The State of Single-Cell Atlas Data Visualization in the Biological Literature
Spatial transformations for rapid scan-line surface shadowing
A Partner in Tech
Ndebele Painting in VR
A Generalized Scanning Technique for Display of Parametrically Defined Surfaces
Do Virtual Humans Dream of Digital Sheep?
Conic Representations for Shape Description
A Visual Analytics Agenda
Graphic voyages through the universe
Training in Peacekeeping Operations Using Virtual Environments
Analysis of Cardiac Function from MR Images
Ray tracing mirages
Can Computers Master the Art of Communication?: A Focus on Visual Analytics
OCME: Out-of-Core Mesh Editing Made Practical
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
Guest Editors' Introduction: 3D Documents
A Configurable Pixel Cache for Fast Image Generation
Visualization and the Digital Humanities
Parallel volume rendering on a network of workstations
Procedural Urban Modeling in Practice
FabSquare: Fabricating Photopolymer Objects by Mold 3D Printing and UV Curing
Approaches to Large-Scale Urban Modeling
The Use of Voronoi Tessellations in Processing Soil Survey Results
A tracking algorithm for implicitly defined curves
Generative geometric design
Visual Symphonies: Setting Intricate Images to Music
Creating Broadcast Interactive Drama in an NVE
From Abstract Painting to Information Visualization
The Virtual Showcase
Image-Based Rendering of Range Data with Estimated Depth Uncertainty
Automatic Color Sketch Generation Using Deep Style Transfer
The 3D kaleidoscope
HuSIS: A Dedicated Space for Studying Human Interactions
Mobile 3D City Maps
Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures
Cycling softkeys
Demystifying Visual Analytics
Guest Editor's Introduction: Getting the Picture
Focus and Context Taken Literally
Visualizing Rank Time Series of Wikipedia Top-Viewed Pages
EVAC: a virtual environment for control of remote imaging instrumentation
A Visual Analytics Approach for Structural Differences Among Graphs via Deep Learning
Lazy Evaluation of Geometric Objects
Visualization of Uncertainty without a Mean
An Application of a Large-Image Memory Graphics Workstation
Double- and triple-step incremental linear interpolation
Near-Real-Time Control of Human Figure Models
The Delta3D Open Source Game Engine
Breathing Life into Shapes
The Ambient Spaces of Computer Graphics and Geometric Modeling
Best Paper Awards 2021
What We Talk About When We Talk About Data Physicality
Visual Perspective and Feedback Guidance for VR Free-Throw Training
Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling
Sketch-Based 3D-Shape Creation for Industrial Styling Design
In-Class Exercises for Shadow Volume Algorithms
Angle-Preserving Quadrilateral Mesh Parameterization
The Virtual Marathon: Parallel Computing Supports Crowd Simulations
Computer-assisted surgery
Compressive Light Field Displays
Die-Cast: A Tech-Invested Immersive Performance Company for Tech-Enabled Audiences
Active Optical 3D Imaging for Heritage Applications
Microcomputer Graphics and Applications with NAPLPS Videotex
The Need to Start Research Education Early
High-Fidelity Interactive Rendering on Desktop Grids
Extracting Valley-Ridge Lines from Point-Cloud-Based 3D Fingerprint Models
i3Drive, a 3D Interactive Driving Simulator
Understanding and Realizing Presence in the Presenccia Project
How to Solve a Cubic Equation, Part 2: The 11 Case
A Classification Method of Oracle Materials Based on Local Convolutional Neural Network Framework
Understanding and Interpreting Multivalued Astronomical Data
Building on Realism and Magic for Designing 3D Interaction Techniques
Parallel volume rendering using binary-swap compositing
Many Views Are Not Enough: Designing for Synoptic Insights in Cultural Collections
Manipulating Shape and Producing Geometric Continuity in β-Spline Curves
OpenSpace: Bringing NASA Missions to the Public
Belle2VR: A Virtual-Reality Visualization of Subatomic Particle Physics in the Belle II Experiment
Weather forecasting for the 1996 Olympics
Using a Game Engine for VR Simulations in Evacuation Planning
A note on the use of nonlinear filtering in computer graphics
Understanding Visualization by Understanding Individual Users
An Implementer's View of PHIGS
Extreme-Scale Visual Analytics
Branching into Cosmic Unity
Virtual 3D Puzzles: A New Method for Exploring Geometric Models in VR
Synergistic Visual/Haptic Rendering Modes for Scientific Visualization
Assessing craniofacial surgical simulation
Differential 3D Scanning
Choosing Rendering Parameters for Effective Communication of 3D Shape
Serious Games for Immersive Cultural Training: Creating a Living World
Our Departments: Charting the Path of Computer Graphics
Virtual Human versus Human Administration of Photographic Lineups
Worldwide Design
Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial Networks
Objective Quality Assessment and Perceptual Compression of Screen Content Images
Image/Based Crowd Rendering
The Blitz of Infinity
The Feasibility of a VLSI Chip for Ray Tracing Bicublic Patches
Modeling Neck and Brain Injuries in Infants
The Dharma of GANs
The user interface for Sapphire
Visualization of Combined Motions in Human Joints
Surface coding based on Morse theory
Comings, Goings, and a Contest
Consider the lowly 2×2 matrix
Shedding Light on His World
Intelligent Accidents
3D Rotations
The Usable Intersection of PC Graphics and NTSC Video Recording
Computer Graphics in Rapid Prototyping Technology [Guest Editor's Introduction]
Computer graphics in medicine: the past decade
Using GPU Shaders for Visualization
Personal Computer Displays
Abstract Creative Practice
Affecticon: Emotion-Based Icons for Music Retrieval
Hierarchical data structures and algorithms for computer graphics. II. Applications
3D Human Model Reconstruction from Sparse Uncalibrated Views
Guest Editors' Introduction: 3D Reconstruction and Visualization
Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience