yusuke1997/dblp-id-title huggingface dataset:
Knock, knock! who's there? Putting the user in control of managing interruptions
An Adaptive Interface Design (AID) for enhanced computer accessibility and rehabilitation
Impediments in the use of explicit ontologies for KBS development
Cognition and the temporal arts: Investigating audience response to dance using PDAs that record continuous data during live performance
Evaluation of integrated software development environments: Challenges and results from three empirical studies
GUI objects with impenetrable borders: Instruction (not practice) makes perfect
Drawing in aphasia: moving towards the interactive
Memory for task-action mappings: mnemonics, regularity and consistency
Gender and accent stereotypes in communication with an intelligent virtual assistant
Semantic models and corpora choice when using Semantic Fields to predict eye movement on web pages
Situated crowdsourcing during disasters: Managing the tasks of spontaneous volunteers through public displays
Computer Transcription of Handwritten Shorthand as an Aid for the Deaf - A Feasibility Study
Perseverations of the academy: A survey of wearable technologies applied to autism intervention
Perceived usefulness, ease of use and electronic supermarket use
Contrasting delivery modes for second screen TV content - Push or pull?
CourseVis: A graphical student monitoring tool for supporting instructors in web-based distance courses
Pupil size variation as an indication of affective processing
Book Review: "Programming the User Interface. Principles and Examples, " by Judith R. Brown and Steve Cunningham
Planning for the Support of Computer Users
Mapping 20 years of accessibility research in HCI: A co-word analysis
Skill-based interpretation of noisy probe signals enhanced with a genetic algorithm
Using affective and behavioural sensors to explore aspects of collaborative music making
EXCOVE and using videos in knowledge elicitation
Comparison of contrasting Prolog trace output formats
LLM-powered assistant with electrotactile feedback to assist blind and low vision people with maps and routes preview
Addressing attentional issues in augmented reality with adaptive agents: Possibilities and challenges
Hypermedia exploration with interactive dynamic maps
Supporting user experience of shared automated mobility on-demand through novel virtual infrastructure: Making the case for virtual stops
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios
Calculators are needlessly bad
Novice/Expert Differences in Programming Skills
Studying information seeking on the non-English Web: An experiment on a Spanish business Web portal
A situated classification solution of a resource allocation task represented in a visual language
"Pattern Recognition Techniques, " by J. R. Ullman (Book Review)
Elements of Computer Typography
Making trigger-action rules more comprehensible: Investigating which linguistic clues effectively guide non-programmers
Traceable teleportation: Improving spatial learning in virtual locomotion
Vipins: Combining a pin array and vibrotactile actuators to render complex shapes and textures
How people revisit web pages: empirical findings and implications for the design of history systems
The Influence of Interface Style on Problem Solving
Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality
Situated cognition and knowledge acquisition research
Mechanisms for maintaining situation awareness in the micro-neurosurgical operating room
User perception of sentiment-integrated critiquing in recommender systems
Unsupervised learning techniques for fine-tuning fuzzy cognitive map causal links
Knowledge Acquisition as Knowledge Assimilation
When do online shoppers appreciate security enhancement efforts? Effects of financial risk and security level on evaluations of customer authentication
What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments
User attributes in processing 3D VR-enabled showroom: Gender, visual cognitive styles, and the sense of presence
Can smart glasses change how people evaluate healthcare professionals? A mixed-method approach to using smart glasses in hospitals
Heart rate changes with visual flow speed in virtual reality cycling
The influence of intrinsic and extrinsic motivation on individuals' knowledge sharing behavior
Exploiting haptic facets: Users' sensemaking schemas as a path to design and personalization of experience
Adaptative computerized cognitive training decreases mental workload during working memory precision task - A preliminary fNIRS study
Theoretical basis for hierarchical incremental knowledge acquisition
Understanding user mental models in AI-driven code completion tools: Insights from an elicitation study
An Interface Architecture to Provide Adaptive Task-Specific Context for the User
Top-down and bottom-up influences on learning from animations
A multiscale progressive model on virtual navigation
Electronic monitoring systems: an examination of physiological activity and task performance within a simulated keystroke security and electronic performance monitoring system
The impact of status and audio conferencing technology on business meetings
Exploring Tablet Interfaces for Product Appearance Authoring in Spatial Augmented Reality
Editorial: Human Factors Symposium
Can inspection methods generate valid new knowledge in HCI? The case of semiotic inspection
Supporting subject matter annotation using heterogeneous thesauri: A user study in Web data reuse
Following others through an information maze: The impact of social navigation on information seeking behavior
Congruent Indirect Touch vs. mouse pointing performance
Why interactive computer systems are sometimes not used by people who might benefit from them
Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation
A multi-modal mouse with tactile and force feedback
The Effects of Alternative Forms of Knowledge Representation on Decision-Making Consensus
Safeguarding worker psychosocial well-being in the age of AI: The critical role of decision control
Using Explanations for Knowledge-Base Acquisition
Automatic Speech Recognition Based on Spectrogram Reading
Situation awareness in emergency medical dispatch
Reaching the same point: Effects on consistency when pointing at objects in the physical environment without feedback
User Modelling for a Computer Coach: A Case Study
Hidden symbols: How informal symbolism in digital interfaces disrupts usability for preschoolers
The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice
Question Asking when Learning a Text-Editing System
Interleaving tasks to improve performance: Users maximise the marginal rate of return
Ambient intelligence: From interaction to insight
Reflections on a medical ontology
An Interrogative Authoring System
Evaluating visualizations: using a taxonomic guide
Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain
Touch gestures in communicating emotional intention via vibrotactile stimulation
Informing the design of a virtual environment to support learning in children
Investigating user experience in Second Life for collaborative learning
Tailored gamification: A review of literature
On the Use of Semantic Constraints in Guiding Syntactic Analysis
Comparing typing methods for uppercase input in virtual reality: Modifier Key vs. alternative approaches
"Computers, Management and Information, " by David Firnberg (Book Review)
Designing our town: MOOsburg
The importance of usability in the establishment of organizational software standards for end user computing
Language Models and Search Algorithms for Real-Time Speech Recognition
Two Perspectives of the Dempster-Shafer Theory of Belief Functions
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history
Subject-dependent biosignal features for increased accuracy in psychological stress detection
Expertise-dependent visual attention strategies develop over time during debugging with multiple code representations
Interactive Inductive Learning
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making
Do in-vehicle advanced signs enhance older and younger drivers' intersection performance Driving simulation and eye movement results
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires
Editorial: knowledge-based hypermedia
The problem of describing a problem: Supporting laypersons in presenting their queries to the Internet-based helpdesk
An Algorithm for Segmenting Handwritten Postal Codes
Learning force patterns with a multimodal system using contextual cues
PalmSpace: Leveraging the palm for touchless interaction on public touch screen devices
Using Interaction Framework to guide the design of interactive systems
Effect of target distance on controllability for myocontrol
Experience as a moderator of the media equation: the impact of flattery and praise
The influence of human factors on 360 ∘ mulsemedia QoE
Evaluating web sites: exploiting user's expectations
A longitudinal investigation of continued online shopping behavior: An extension of the theory of planned behavior
Exploring the Impact of Modality and Speech Rate Manipulation in Voice Permission Requests - Limits of Applicability and Potential for Influencing Decision-Making
CommBo: Modernizing Augmentative and Alternative Communication
Empirical evaluation of distributed pair programming
A Study of Patients' Attitudes to Computer Interrogation
"It wouldn't happen to me": Privacy concerns and perspectives following the Cambridge Analytica scandal
Framing design for appropriation with Zones of Proximal Evolution: Email for PIM
Applications of abduction: knowledge-level modelling
Differences in effect of robot and screen agent recommendations on human decision-making
Gaze-based predictive user interfaces: Visualizing user intentions in the presence of uncertainty
Mind the gap: Impact on learnability of user interface design of authoring tools for teachers
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school
Determining and validating smart TV UX factors: A multiple-study approach
System-initiated digressive proposals in automated human-computer telephone dialogues: the use of contrasting politeness strategies
Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language
Knowledge acquisition and the rise of social machines
Designing emotionally evocative homepages: an empirical study of the quantitative relations between design factors and emotional dimensions
A Conceptual Framework for Knowledge Elicitation
Prolegomena of a theory of between-person coordination of speech and gesture
Opposites and Measures of Extremism in Concepts and Constructs
Confusion and information triggered by photos in persona profiles
A taxonomy for combining software engineering and human-computer interaction measurement approaches: towards a common framework
Liveware: A New Approach to Sharing Data in Social Networks
Translation, Rotation and Superposition of Linear Quadtrees
"Fuzzy Automata and Decision Processes, " edited by M. M. Gupta, G. N. Saridis and B. R. Gaines (Book Review)
Use of auditory event-related potentials to measure immersion during a computer game
A distributed architecture for searching, retrieving and visualizing complex 3D models on Personal Digital Assistants
Mining communities and their relationships in blogs: A study of online hate groups
Hendrix's Model for Simultaneous Actions and Continuous Processes: An Introduction and Implementation
Concise, intelligible, and approximate profiling of multiple classes
Stroke++: A new Chinese input method for touch screen mobile phones
An Interactive Aid for Musicians
Role of Mental Representation in Learning a Programming Language
Factors affecting perception of information security and their impacts on IT adoption and security practices
Organisational usability of mobile computing - Volatility and control in mobile foreign exchange trading
Special issue on human-computer interaction research in Japan
MusicTraces: Combining music and painting to support adults with neurodevelopmental conditions and intellectual disabilities
From expert-driven to user-oriented communication of infection control guidelines
Variables affecting information technology end-user satisfaction: a meta-analysis of the empirical literature
Emergency services' attitudes towards social media: A quantitative and qualitative survey across Europe
Studying the language and structure in non-programmers' solutions to programming problems
Building Explanations from Rules and Structured Cases
Visual momentum redux
Evaluating gesture user interfaces: Quantitative measures, qualitative scales, and method
Construct Heterarchies
Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments
The impacts on user performance and satisfaction of a voice-based front-end interface for a standard software tool
Top-level ontological categories
Making instructions "visible" on the interface: an approach to learning fault diagnosis skills through guided discovery
An Approach to Inference in Approximate Reasoning
APT: A Description of User Interface Inconsistency
Consumer web search behaviour: diagrammatic illustration of wayfinding on the web
An exploration of pen tail gestures for interactions
On the Training of EDP Novices on the Personal Computer
ANATAGONOMY: a personalized newspaper on the World Wide Web
Grand challenges in human-food interaction
Building Routine Planning Systems and Explaining Their Behaviour
Talking about interaction*
Student assessment using Bayesian nets
An environment for reusing ontologies within a knowledge engineering approach
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, enjoyment, and effort
A framework for understanding human factors in web-based electronic commerce
Top-down learning strategies: can they facilitate stylus keyboard learning?
The Effect of Different Conceptual Models Upon Reasoning in a Database Query Writing Task
Leveraging underspecification in knowledge artifacts to foster collaborative activities in professional communities
A Graphical Thesaurus-Based Information Retrieval System
An Abductive Theory of Legal Issues
On the validation and verification of production systems: a graph reduction approach
Knowledge editing and maintenance tools for a semantic portal in oncology
Mobile technologies in mobile spaces: Findings from the context of train travel
A Hybrid Approach to Deductive Uncertain Inference
Designing interactive newsprint
Menus and memory load: navigation strategies in interactive search tasks
Introduction: Structure-Based Editors and Environments
The influence of cultural background of test participants and test facilitators in online product evaluation
Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students' immersion and learning gains
A politeness effect in learning with web-based intelligent tutors
The effects of paradigm on cognitive activities in design
Knowledge management techniques: teaching and dissemination concepts
Mechanisms of Human Facial Recognition
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems
Analyses of factors related to positive test bias in software testing
Applying cross-modal plasticity principles in auditory training applications
Microgesture ＋ Grasp: A journey from human capabilities to interaction with microgestures
ContractMind: Trust-calibration interaction design for AI contract review tools
Unpacking Instagram use: The impact of upward social comparisons on usage patterns and affective experiences in the wild
The Representation of Personal Relationships: An Automated System
To buy or not to buy: Influence of seller photos and reputation on buyer trust and purchase behavior
Layered Protocols: hands-on experience
An Experiment to Test User Validation of Requirements: Data-Flow Diagrams vs Task-Oriented Menus
KneeEcho Box: A real-time sonification interface for improving temporal precision in ballet training
Book Review: "Human Factors and Typography for More Readable Programs, " by R. M. Baecker and A. Marcus
Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids
Silicon sycophants: the effects of computers that flatter
Detecting usability problems in mobile applications on the basis of dissimilarity in user behavior
Characterization of Comparative Belief Structures
Surveying Projects on Intelligent Dialogue
A comprehension-based model of correct performance and errors in skilled, display-based, human-computer interaction
The Importance of Rough Approximations for Information Retrieval
Emotional user experience: Traits, events, and states
Objective versus subjective measures of Paris Metro map usability: Investigating traditional octolinear versus all-curves schematics
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences
TQ: A Language for Specifying Programming Problems
Performance, characteristics, and error rates of cursor control devices for aircraft cockpit interaction
Enhanced auditory feedback for Korean touch screen keyboards
Specifying Accent Marks in French Text for Teletext and Speech Synthesis
The impact of out-the-window size on air traffic controllers' visual behaviours and response time on digital tower operations
Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training
User-Centered Privacy-by-Design: Evaluating the Appropriateness of Design Prototypes
Vision-based user interfaces: methods and applications
Response: Is affective computing an oxymoron?
Evaluating touch-screen vibration modality for blind users to access simple shapes and graphics
Formal ontology, common sense and cognitive science
Design and Test of a Cognitive Model
Visual Momentum: A Concept to Improve the Cognitive Coupling of Person and Computer
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction
Efficient comparison of platform alternatives in interactive virtual reality applications
Inspectable Bayesian student modelling servers in multi-agent tutoring systems
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys
An extension of Trust and TAM model with TPB in the initial adoption of on-line tax: An empirical study
Nested IF-THEN-ELSE Constructs in End-User Computing: Personality and Aptitude as Predictors of Programming Ability
Using augmented reality with speech input for non-native children's language learning
Testing Functional Grammar Placement Rules Using PROLOG
An Analysis of Formal Logics as Inference Mechanisms in Expert Systems
WELFIT: A remote evaluation tool for identifying Web usage patterns through client-side logging
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments
The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings
How affective technologies can influence intimate interactions and improve social connectedness
Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping
Why are you so slow? - Misattribution of transmission delay to attributes of the conversation partner at the far-end
The Flexibility of Case Grammar Representations: A Porting Procedure for Natural Language Interfaces
Solving the office allocation task in reflective ASSIGN
Problem domain categories in requirements engineering
Bayesian inference-based fusion of radar imagery, military forces and tactical terrain models in the image exploitation system/balanced technology initiative
Performance of a Speech Synthesis System
The Design of a Memory Efficient Palantype Transcription System
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning
A multiple warning and smart monitoring system using wearable devices for home care
Mental Models: Concepts for Human-Computer Interaction Research
Recognizing Thai handwritten characters and words for human-computer interaction
Writing with a Computer: A Longitudinal Study of Writers of Technical Documents
A framework for the assessment of synthetic personalities according to user perception
Input Devices for Interactive Graphics
Moticons: : detection, distraction and task
Role of the Present in Temporal Representation in Artificial Intelligence
Using an Expert System in Merging Qualitative and Quantitative Data Analysis
On the Applied Use of Human Memory Models: The Memory Extender Personal Filing System
A study of demographic embodiments of product recommendation agents in electronic commerce
Measuring Change in the Programming Process
Fuzzy Sets and Generalized Boolean Retrieval Systems
The computational support of scientific discovery
Oudjat: A configurable and usable annotation tool for the study of facial expressions of emotion
On Frequency-Based Menu-Splitting Algorithms
Representing the Structure of Jobs in Job Analysis
Consensus versus Competition in Neural Networks: A Comparative Analysis of Three Models
Case-based design browser to support software reuse: theoretical structure and empirical evaluation
Synthesizing mood-affected signed messages: Modifications to the parametric synthesis
Behavioral issues in the use of interactive systems
Studying interruptions and multitasking in situ: The untapped potential of quantitative observational studies
Multi-Window Displays for Readers of Lengthy Texts
Accessible guitar playing: Exploring participatory design of digital musical instruments in a special educational needs school
An Editor for the Conceptual Models of Interactive Knowledge-Acquisition Tools
Sus-tweet-ability: Exposing public community's perspective on sustainability of urban infrastructure through online social media
Reflection and goal management in exploratory learning
Chemical Environmental Models Using Data of Uncertain Quality
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement
The methodology of studying fairness perceptions in Artificial Intelligence: Contrasting CHI and FAccT
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction
How do people tap when walking? An empirical investigation of nomadic data entry
Short-term emotion assessment in a recall paradigm
An approach to the formal analysis of user complexity
Speed-accuracy tradeoff in Fitts' law tasks-on the equivalency of actual and nominal pointing precision
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic
Induction of Horn Clauses: Methods and the Plausible Generalization Algorithm
Learning Expert Systems by Being Corrected
Gentler: a tool for systematic web authoring
Design approaches to improve user experience: An example of a mobile app prototyping process
Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder
Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display
Can Experts' Explanations Help Students Develop Program Design Skills?
Protégé: Community is Everything
Information flow and cognition affect each other: Evidence from digital learning
Emotions toward cognitive enhancement technologies and the body - Attitudes and willingness to use
The relationship between errors and size in knowledge-based systems