yusuke1997/dblp-id-title huggingface dataset:
Accurate Wide-Range Scaling Manipulation of the Model with a 6-DOF Tracking Device
Data Sensemaking in Self-Tracking: Towards a New Generation of Self-Tracking Tools
My Teacher Is a Machine: Understanding Students' Perceptions of AI Teaching Assistants in Online Education
Enterprise Social Media and Cyber-slacking: An Integrated Perspective
OlfacKit: A Toolkit for Integrating Atomization-Based Olfactory Interfaces into Daily Scenarios
Overgamified? An Exploratory Study on Gamification and Crowdsourcing for Fake Accounts Detection in Social Networks
Augmented Reality Navigation: A Survey
The Interplay Between Usability Evaluation and User Interaction Design
Looping In: Exploring Feedback Strategies to Motivate Human Engagement in Interactive Machine Learning
A New Model for Elderly Emotional Care Routing and Scheduling With Multi-Agency and the Combination of Nearby Services
EASIER System. Evaluating a Spanish Lexical Simplification Proposal with People with Cognitive Impairments
HCI and Societal Issues: A Framework for Engagement
How Should My Chatbot Interact? A Survey on Social Characteristics in Human-Chatbot Interaction Design
Employees' Intention to Comply with Information Security Policies: The Impacts of Loafing and Commitment
A Study of Computerized Offices in Greece: Are Ergonomic Design Requirements Met?
Factors Affecting Employees' Intention to Work Through the Metaverse Platform
Cross-Cultural Examination of Music Sharing Intentions on Social Media: A Comparative Study in China and the United States
Head-up Display Graphic Warning System Facilitates Simulated Driving Performance
Facing a Trend of Icon Simplicity: Evidence from Event-Related Potentials
How Life-like Digital Humans in Voting Advice Applications Can Stimulate Young Voters to Inform Themselves About Politics: The Role of Familiarity and Expertise
Community Notes vs. Related Articles: Assessing Real-World Integrated Counter-Rumor Features in Response to Different Rumor Types on Social Media
Using the Decision-Ladder to Add a Formative Element to Naturalistic Decision-Making Research
Understanding Metaverse Consumers Through Escapism Motives: Focusing on Roblox and Zepeto
On the Advantages of a Systematic Inspection for Evaluating Hypermedia Usability
Flexible Strain Sensor-Based Data Glove for Gesture Interaction in the Metaverse: A Review
Human Motivation in Competition against Artificial Intelligence: Using One-to-One Games
Transparency and Privacy on Social Media: Privacy Policies for Enhancing Users' Control on Social Media
An Investigation of a Customizable Entertaining Animated E-Book: A Gender Difference Perspective
Viewership Motivations of Live Game Streaming Via Over-the-Top Apps: Measurement Scale Development and Validation
Evaluating Representativeness of Qualitative Text Data in Identifying UX Issues
Examining the structural relationships among e-learning interactivity, uncertainty avoidance, and perceived risks of COVID-19: Applying extended technology acceptance model
Introducing the Fundamental User Needs (FUN) Scales: Assessing Need Satisfaction and Frustration in Design-Mediated Interactions
Exploring Social Learning in Collaborative Augmented Reality With Pedagogical Agents as Learning Companions
Exploring Human Interaction in Online Self-Regulated Learning Through Danmaku Comments
Mechanical Device or Touchscreen Widget: The Effects of Input Device and Task Size on Data Entry on the Primary Flight Display
Effects of Constant and Time-Varying Display Lag on DVP and Cybersickness When Making Head-Movements in Virtual Reality
Beyond Features for Recognition: Human-Readable Measures to Understand Users' Whole-Body Gesture Performance
Sonification Use Cases in Highly Automated Vehicles: Designing and Evaluating Use Cases in Level 4 Automation
A Comparative Study on AI-Based Learning Behaviors: Evidence from Vietnam
Effects of Feedforward in In-Air Remote Pointing
Application of theories of decision making to group decision support systems (GDSS)
300 Vibrotactile Stimuli in Mobile Devices: Exploring and Estimating the Effect of 5 Vibrotactile Parameters on Emotional Responses
Book Review Conceptual Foundations of Human Factors Measurement by David Meister
Tripartite Effects: Exploring Users' Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space
A New Method for Identifying Low-Quality Data in Perceived Usability Crowdsourcing Tests: Differences in Questionnaire Scores
Beyond the Screen With DanceSculpt: A 3D Dancer Reconstruction and Tracking System for Learning Dance
An Extended Fitts' Law Model for Hand Interaction Evaluation in Virtual Reality: Accounting for Spatial Variables in 3D Space and the Arm Fatigue Influence
I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence
Older Adults' Interaction With Intelligent Virtual Assistants: The Role of Information Modality and Feedback
Helping and Being Helped: Exploring the Motivations and Barriers to Upstream Reciprocity in Open-World Games
A P300-Based Brain-Computer Interface for Chinese Character Input
The Cognitive Artifacts of Designing. Lawrence Erlbaum Associates by Willemien Visser
Using a Notification, Recommendation and Monitoring System to Improve Interaction in an Automated Assessment Tool: An Analysis of Students' Perceptions
Exploring Preservice Teachers' Emotional Experiences in an Immersive Virtual Teaching Simulation through Facial Expression Recognition
Spontaneous Utilization: A Classic Grounded Theory of Utilizing Ambient Displays in Professional, Large-Scale Agile Software Development Environments
Understanding Students' Cyberslacking Behaviour in e-Learning Environments: Is Student Engagement the Key?
Creating Formal Models from Informal Design Artefacts
Immersive Spring Morning in the Han Palac e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop
Avatar-Mediated Communication in Video Conferencing: Effect of Self-Affirmation on Debating Participation Focusing on Moderation Effect of Avatar
Exploring Trends, Pitfalls, and Future Directions in Digital Behaviour Change Interventions for Managing Student Stress
Accessible Digital Musical Instruments in Special Educational Needs Schools - Design Considerations Based on 16 Qualitative Interviews with Music Teachers
A Supporting Tool for Enhancing User's Mental Model Elicitation and Decision-Making in User Experience Research
Assessing the Efficacity of Immersive Computing and Electroencephalogram in the Rehabilitation of Upper Extremity Neuro-Motor Dysfunctions: A Systematic Review
An Arabic Translation of the Computer System Usability Questionnaire (CSUQ) with Psychometric Evaluation Using Kuwait University Portal
C-Blink: A Hue-Difference-Based Light Signal Marker via a Cell Phone Color Display
Exploring the Developmental Aspects of the Uncanny Valley Effect on Children's Preferences for Robot Appearance
Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments
Designing the Total User Experience at IBM: An Examination of Case Studies, Research Findings, and Advanced Methods
The Integration of Speech and Camera Control in Message Transfer TV Conferencing
HCI-Enabled Sellers in Live Stream Commerce: Forging New Value from an Assemblage Theory Perspective
Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling
Co-design of Technology Involving Autistic Children: A Systematic Literature Review
Development and Validation of Four Social Scales for the UX Evaluation of Interactive Products
Effect of the User Input Method on Response Time and Accuracy in a Binary Data Labeling Task
VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players
Exploring Engagement, Self-Efficacy, and Anxiety in Large Language Model EFL Learning: A Latent Profile Analysis of Chinese University Students
Robust Text Input for Smartwatches: Compensating for Imprecise Tapping and Swiping
Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality
The Impacts of Social Humanoid Robot's Nonverbal Communication on Perceived Personality Traits
A Review of Online Social Conformity: Outcomes and Determinants
User-Defined Gestures for Dual-Screen Mobile Interaction
What's Behind the Graphic? The Impact of Pictogram-Semantic Mapping Structure on Icon Understanding
Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: Connecting Instructor in the Real World and Trainee in the Virtual World
User Experience Evaluation: A Validation Study of a Tool-based Approach for Automatic Stress Detection Using Physiological Signals
Illuminating Safety: The Impact of Street Lighting on Reducing Fear of Crime in a Virtual Environment
A Multimethod Evaluation of Online Trust and Its Interaction with Metacognitive Awareness: An Emotional Design Perspective
The Impact of Gamification on Macro- and Micro-level Social structures - The Case of an Industrial Organization
"Today I Tell" A Comics and Story Creation App for People with Autism Spectrum Condition
Exploration and Study of the Factors Influencing Users' Adoption of Games for Fitness Behavior
Data Fusion for Real-time Multimodal Emotion Recognition through Webcams and Microphones in E-Learning
Inclusive Augmented and Virtual Reality: A Research Agenda
HCI Research and Innovation in China: A 10-Year Perspective
Evaluating the User Experience of V2X Communication Alerts for Emergencies in Level 3 Autonomous Driving
Where Is Computing Driving Cars?
A Review of Presence and Performance in Virtual Environments
Interactive Behavior of an Immigrant Group on Mobile Instant Messenger-Based SNS: Textual Research on Topic-Centered Interactivity
How Far Has the Public Accepted the Metaverse? - An Analysis of the Topic Evolution Based on China's Largest Video Barrage Website
Assistive Tools or Insecurity: The Impact of Technological Readiness on Willingness to Use AI
Understanding Usability and User Experience of Web-Based 3D Graphics Technology
Measuring Artificial Intelligence Customer Experience: Scale Development and Validation
Gender Differences in Mouse and Cursor Movements
ARCoA: Using the AR-Assisted Cooperative Assembly System to Visualize Key Information about the Occluded Partner
Identifying Student Behavior in Smart Classrooms: A Systematic Literature Mapping and Taxonomies
Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Positive Emodiversity in Everyday Human-Technology Interactions and Users' Subjective Well-Being
Exploring User Experiences with a Persuasive mHealth App for Breastfeeding: An Empirical Investigation
Smart Devices Require Skilled Users: Home Automation Performance Tests among the Dutch Population
Exploring Users Interested in 3D Food Printing and Their Attitudes: Case of the Employees of a Kitchen Appliance Company
An Improved Usability Measure Based on Novice and Expert Performance
Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand Store
Emerging Roles and Relationships Among Humans and Interactive AI Systems
Visualization of 3-D computer-aided design objects
Vision-Based Hand Interaction in Augmented Reality Environment
Challenges and Affordances of Cognitive Load Management in Technology-Assisted Language Learning: A Systematic Review
Designing a Digital Assistant for Developing a Life Plan
Designing an Algorithm-Driven Text Generation System for Personalized and Interactive News Reading
External Interface-based Autonomous Vehicle-to-Pedestrian Communication in Urban Traffic: Communication Needs and Design Considerations
Goodbye, Descartes (Book Review)
Effect of Gratitude Expression of AI Chatbot on Willingness to Donate
Information Flow and Development of Coordination in Distributed Supervisory Control Teams
Situation Awareness in the NextGen Air Traffic Management System
When Automation Fails: Examining the Effect of a Verbal Recovery Strategy on User Experience in Automated Driving
Investigating a Design Space for Multidevice Environments
Influence of Gift-Giving in Social Network Games on Social Capital: Relationship Types, Gift-Giving Types, and the Big Five Factors of Personality
The Relative Effects of Trust and Distrust on Information Acceptance from Mobile Word-of-Mouth and the Moderating Role of Event Significance and the Aggregate Preference
Not Merely Useful but Also Amusing: Impact of Perceived Usefulness and Perceived Enjoyment on the Adoption of AI-Powered Coding Assistant
Does Computer-Mediated Communication Competence Enrich Social Capital? The Mediating Role of Social Networks Sites
The Effects of Different Presentation Modalities on a Person Identification Task: A Study of Wireless Multimedia PDA Use in a Security Context
Deep Learning-Based Action Classification for Parents and Children with Down Syndrome in Educational Settings
Persuasive Strategies for Encouraging Social Interaction for Older Adults
Using neural net modeling for user assistance in HCI tasks
Does Beauty Matter to Service Consumers? The Influence of Visual Appeal on Self-Service Technology (SST) Acceptance
Investigating the Importance of Trust on Adopting an Autonomous Vehicle
Beyond Technical Barriers: A Multidimensional Conceptual Framework for Understanding and Countering Cyber Scam Susceptibility
A Usability Study of the Central-Bantu Multilingual Keyboards
The Gesture Disagreement Problem in Free-hand Gesture Interaction
Out of Syria: Mobile Media in Use at the Time of Civil War
Can Convenience and Effectiveness Converge in Mobile Web? A Critique of the State-of-the-Art Adaptation Techniques for Web Navigation on Mobile Handheld Devices
Mapping Technological Profile of Collaborative Robots by Patent Analysis
The Emotionality Tool: Evaluating Usability with Facial Emotions Analysis
Assessing the Effectiveness of Virtual Reality Interventions on Anxiety, Stress, and Negative Emotions in College Students: A Meta-Analysis of Randomized Controlled Trials
Claims Analysis "In the Wild: " A Case Study on Digital Library Development
Beyond Fatiguing Virtual Meetings: How Should Virtual Meetings for Workplaces Be Supported?
Evaluation on Different Object Selection Visual Feedback in Collaborative Augmented Reality
Enhancing Employee Job satisfaction via E-learning: The Mediating Role of an Organizational Learning Culture
A Taxonomy of Error Types for Failure Analysis and Risk Assessment
Editorial: Welcome to the First Issue of 2008
The Generativity of Social Media: Opportunities, Challenges, and Guidelines for Conducting Experimental Research
Snap Target: Investigating an Assistance Technique for Mobile Magic Lens Interaction With Large Displays
Enhancing Older Users' Experience Through Icon Metaphor Design in Digital Payment Systems: An Eye-Tracking Study
Exposed by AIs! People Personally Witness Artificial Intelligence Exposing Personal Information and Exposing People to Undesirable Content
Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability
Theory-based Models of Attention in Visual Workspaces
Investigating the Combination of Adaptive UIs and Adaptable UIs for Improving Usability and User Performance of Complex UIs
Empowering Caregivers to Customizing the Assistive Computing Support of Older Adults - an End-User Domain-Specific Approach
An Exploration of Constraints and End User Development in Environments for Creative Tasks
Examining Human Interactions with Smart Retail Technology: A Hybrid SEM- fsQCA Investigation
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors
Use of PC-based Simulators to Train Basic Control Functions of a Hydraulic Excavator: Audiovisual Instruction Contrasted with Hands-On Exploration
Introduction: Augmented Reality-Usability and Collaborative Aspects
Utilization of Visual Information Perception Characteristics to Improve Classification Accuracy of Driver's Visual Search Intention for Intelligent Vehicle
The Effects of Experience and Strategy on Visual Attention Allocation in an Automated Multiple-Task Environment
Handwriting on Touch Screens through Fingers and Stylus: Investigating the Optimal Size of the Input Box for Younger and Older Adults
Intelligent Chinese Typesetting Model Based on Information Importance Can Enhance Text Readability
Mediated Reality Through Glasses or Binoculars? Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance
Affective Communication through Air Jet Stimulation: Evidence from Event-Related Potentials
Not the Same Everywhere: Comparing the Scope and Definition of User Experience between the Brazilian and International Communities
Introduction to the Special Issue on Human-Computer Interaction in Autonomous Vehicle and Mobility
Driving Factors of Generative AI Adoption in New Product Development Teams from a UTAUT Perspective
Bits, Bytes, and Bars: Towards a Digital Twin of the US Criminal Justice System
Smart Speech Systems: A Focus Group Study on Older Adult User and Non-User Perceptions of Speech Interfaces
Reshaping Tourist Experience with AI-Enabled Technologies: A Comprehensive Review and Future Research Agenda
A Systematic Review of Social Robots in Shopping Environments
Older Adults' Text Entry on Smartphones and Tablets: Investigating Effects of Display Size and Input Method on Acceptance and Performance
Wearable Mobility Aid for Low Vision Using Scene Classification in a Markov Random Field Model Framework
Does a Smile Matter if the Person Is Not Real?: The Effect of a Smile and Stock Photos on Persona Perceptions
Symmetric and Asymmetric Modeling to Understand Drivers and Consequences of Hotel Chatbot Engagement
Relationship between System Parameters and Operator's Haptic Sensation in Bilateral Controlled Master-Slave System
Design-Mediated Positive Emotion Regulation: The Development of an Interactive Device that Supports Daily Practice of Positive Mental Time Traveling
A Framework for Proactive Interaction in Automated Vehicles
Harnessing the Visual Salience Effect With Augmented Reality to Enhance Relevant Information and to Impair Distracting Information
The Dark Side of Augmented Reality: Exploring Manipulative Designs in AR
The role of previous questions and answers in natural language dialogues with computers
An Analysis of the Performance and Usability of a Software User Coach for Navy Manpower Planning
The General Attitudes towards Artificial Intelligence Scale (GAAIS): Confirmatory Validation and Associations with Personality, Corporate Distrust, and General Trust
Experience of Stress, Musculoskeletal Discomfort, and Eyestrain in Computer-Based Office Work: A Study in Municipal Workplaces
A Comparison of Head Pose and Deictic Pointing Interaction Methods for Smart Environments
Measuring Perceived Usability: SUS, UMUX, and CSUQ Ratings for Four Everyday Products
Understanding Behavioral Intention to Use of Air Quality Monitoring Solutions with Emphasis on Technology Readiness
Research on the Application Framework of Generative AI in Emergency Response Decision Support Systems for Emergencies
Trends in Usability Research and Activities in Japan
The Effect of Exposure to VR vs. 2D Virtual Environments on Restorativeness: The Mediating Role of the Sense of Presence
Parallel or Cross? Effects of Two Collaborative Modes on Augmented Reality Co-located Operations
Assessing the Curvilinear Relationship in Employee Digital Performance: A Task-Technology Fit Perspective
Short-Term Physiological Strain and Recovery among Employees Working with Agile and Lean Methods in Software and Embedded ICT Systems
When Preschoolers Use Tablets: The Effect of Educational Serious Games on Children's Attention Development
RFID-Based Respiration Monitoring Under Daily Body Motion Disturbances
Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality
Menu Navigation With In-Vehicle Technologies: Auditory Menu Cues Improve Dual Task Performance, Preference, and Workload
Understanding User Preferences in Developing a Mental Healthcare AI Chatbot: A Conjoint Analysis Approach
Mitigating Viewer Impact From Disturbing Imagery Using AI Filters: A User-Study
Contextual Navigation Aids for Two World Wide Web Systems
Gamification Attributes to Enhance Socio-Vocational Readiness Among People with Autism Spectrum Disorder and Intellectual Developmental Disabilities: A Conceptual Paper
Application, Development and Future Opportunities of Collaborative Robots (Cobots) in Manufacturing: A Literature Review
Attributes of Virtual and Augmented Reality Tourism Mobile Applications Predicting Tourist Behavioral Engagement
Global Digital Compact: A Mechanism for the Governance of Online Discriminatory and Misleading Content Generation
Predicting Attitudes Toward Knowledge Sharing by E-Mail: An Empirical Study
The Use of Stories in User Experience Design
How to Alleviate the Lack of Trust in Live Streaming: A Moderated Mediation Model of Immersive Technology
Computerized Device Equivalence: A Comparison of Surveys Completed Using A Smartphone, Tablet, Desktop Computer, and Paper-and-Pencil
Internet Skills, Sources of Support, and Benefiting From Internet Use
Student (Mis)Use of Generative AI Tools for University-Related Tasks
Effects of Symmetry and Number of Compositional Elements on Chinese Users' Aesthetic Ratings of Interfaces: Experimental and Modeling Investigations
Unravelling the Relationship between Competitiveness Trait and Intention to Use Memory Implants: The Moderating Roles of Moral Equity, Egoism, and Utilitarianism
Multi-Language Toolkit for the System Usability Scale
Book Review: User Interfaces for All: Concepts, Methods, and Tools by C. Stephanidis (Ed.)
Factors Influencing Learner Attitudes Towards ChatGPT-Assisted Language Learning in Higher Education
Measuring the Effects of Usability Recommendations for Mobile Instant Messaging Apps on User Performance and User Behaviour
Exploring the Privacy Concerns in Using Intelligent Virtual Assistants under Perspectives of Information Sensitivity and Anthropomorphism
Social Mediating Technologies: Social Affordances and Functionalities
Discovery Search System That Supports the User's Interest Using the Referrals of Other Users
Analysis and classification of operators' demands for system improvements
User Satisfaction and Retention of Mobile Telecommunications Services in Korea
Motivated to Use: Beliefs and Motivation Influencing the Acceptance and Use of Assistance and Navigation Systems
Development of an Adaptive EC Website With Online Identified Cognitive Styles of Anonymous Customers
Argumentation Models for Usability Problem Analysis in Individual and Collaborative Settings
Effects of Live Streaming Proneness, Engagement and Intelligent Recommendation on Users' Purchase Intention in Short Video Community: Take TikTok (DouYin) Online Courses as an Example
Unveiling the Nexus: Disentangling the Impact of Touch Screen Frequency in Electronic Media on Amplifying Control Perception, Elevating Psychological Ownership, and Igniting Intentions to Reuse Payment Services
A UTAUT2 Model Expansion: Investigating the Effect of Interactive Learning Environment and Gamification on Duolingo User Base in China
Deep Learning Approaches for User Engagement Detection in Human-Robot Interaction: A Scoping Review
A framework for development of fuzzy GOMS model for human-computer interaction
Iterative Function Allocation of Single Pilot Operations Based on Biclustering Method
The Effects of Goal-Setting Intervention with Mobile Apps on Behavioral Regulation and Life Quality
Using the Default Option Bias to Influence Decision Making While Driving
Reflecting on the Design Process for Virtual Reality Applications
Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery
The Effect of Audiovisual Spatial Design on User Experience of Bare-Hand Interaction in VR