yusuke1997/dblp-id-title huggingface dataset:
RealtimeGen: An Intervenable AI Image Generation System for Commercial Digital Art Asset Creators
Effect of Physical Ergonomics on VDT Workers' Health: A Longitudinal Intervention Field Study in a Service Organization
Leveraging Personas for Social Impact: A Review of Their Applications to Social Good in Design
A validation of ergonomic criteria for the evaluation of human-computer interfaces
Effects of Superimposition of a Head-Up Display on Driving Performance and Glance Behavior in the Elderly
Effect of Loading Symbol of Online Video on Perception of Waiting Time
Ethical Awareness in Paralinguistics: A Taxonomy of Applications
The Stroop and Reverse Stroop Effects as Measured by an Interactive Tabletop
Bidirectional Communications in Human-Agent Teaming: The Effects of Communication Style and Feedback
Using protocol analyses and drawings to study mental model construction during hypertext navigation
Navigating the Road to Automated Vehicle Acceptance
WeChat Adoption among Older Adults and Urban-Rural Differences in China
A Model-Based Analysis of Semiautomated Data Discovery and Entry Using Automated Content-Extraction
Empirical Decision Rules for Improving the Uncertainty Reporting of Small Sample System Usability Scale Scores
The Implications of Visualization Ability and Structure Preview Design for Web Information Search Tasks
How Counterfactual Fairness Modelling in Algorithms Can Promote Ethical Decision-Making
Wellbeing Supportive Design - Research-Based Guidelines for Supporting Psychological Wellbeing in User Experience
The Effect of a Humanoid Robot's Emotional Behaviors on Users' Emotional Responses: Evidence from Pupillometry and Electroencephalography Measures
The Effects of Rhythmic Footstep and Sound Interactions on Creativity: A Design and Evaluation Study
How Does Personification Impact Ad Performance and Empathy? An Experiment with Online Advertising
Not Always Good: Mitigating Pedestrians' Less Careful Crossing Behavior by External Human-Machine Interfaces on Automated Vehicles
Playing Games Guiding Attention Improves Situation Awareness and Takeover Quality during Automated Driving
iCare: Insights from the Evaluation of an App for Managing Stress Among Working-Class Indian Women
Investigating the Effect of Self-Congruity on Attitudes toward Virtual Influencers: Mediating the Effect of Emotional Attachment
Enhanced Defensive Model Using CNN against Adversarial Attacks for Medical Education through Human Computer Interaction
Social Roles in an Online Support Community for Older People
Character Alive: Designing and Evaluating a Tangible System to Support Children's Chinese Radical and Character Learning
Experience Shaping, Social Cues and Safety: Headphone Use and Non-Use While Hiking in the United States
Interactive TV for the Home: An Ethnographic Study on Users' Requirements and Experiences
The Design and Formalization of an Embodied Soundscape Sonification Framework
Toward Usability Testing of Motivational Affordances through Gamification
Through-Walls Communication for Medical Emergency Services
Motion-Display Gain: A New Control-Display Mapping Reflecting Natural Human Pointing Gesture to Enhance Interaction with Large Displays at a Distance
Predicting the Helpfulness of Online Reviews - A Replication
Effects of Quantity and Size of Buttons of In-Vehicle Touch Screen on Drivers' Eye Glance Behavior
Multimodal Interaction Grammar Analysis Based on Two-Stage User-Based Elicitation in 3D Modeling
Quantitative Physiological Assessment of Stress Via Altered Immune Functioning Following Interaction With Differing Automotive Interface Technologies
ERP Evidence for the Effects of Anthropomorphic Icons on Attention and Perceptual Decision Making
Understanding the Effect of Handedness on Both-Handed Task Performance: An Experimental Study based on a Haptic-Controlled, Simulation-Based Surgical Skill Training Scenario
Resistance to Change and Status Quo Bias Theory Applied to Adherence to Autonomous Robot Delivery Systems: A Survey in Singapore
Cybersecurity for Android Applications: Permissions in Android 5 and 6
A Mixed-Methods Study of Cultural Heritage Learning through Playing a Serious Game
Efficient Quadcopter Flight Control Using Hybrid SSVEP + P300 Visual Brain Computer Interface
Establishing Social Dialog between Buildings and Their Users
Explainable Artificial Intelligence: Evaluating the Objective and Subjective Impacts of xAI on Human-Agent Interaction
Influencing Factors on Drivers' Satisfaction Towards Automated Vehicle with Different Levels of Automation: Incorporating Intentions to Repurchase and Recommend
Unveiling the Future: Decrypting Mobile Investment Resistance with Multi-Stage SEM-ANN-NCA Approach
Adopting Voice Assistants in Online Shopping: Examining the Role of Social Presence, Performance Risk, and Machine Heuristic
Human-Browser Interaction: Investigating Whether the Current Browser Application's Design Actually Make Sense for Its Users?
Validity, Reliability, and the Case for Participant-Centered Research: Reflections on a Multi-Platform Social Media Study
Reflections on Automation Complacency
Measuring Perceived Usability in Chinese Questionnaires: mTAM, SUS, and UMUX
Influencing Participation in Group Brainstorming Through Ambient Intelligence
Evaluation of Organizational Structure in Emergency Situations From the Viewpoint of Communication
Examining How the Large Language Models Impact the Conceptual Design with Human Designers: A Comparative Case Study
Evaluating Critical Success Factors for Acceptance of Digital Assistants for Online Shopping Using Grey-DEMATEL
An iconoclastic view beyond the desktop metaphor
A Real-Time Index of Vagal Activity
Measurements of computer attitudes: A review
The Relationship Between Mobile Service Quality, Perceived Technology Compatibility, and Users' Perceived Playfulness in the Context of Mobile Information and Entertainment Services
Consequence-Aware Takeovers: Enhancing Safety in Autonomous Driving Transitions
Role of Perceived Ease of Use for Augmented Reality App Designed to Help Children Navigate Smart Libraries
The Artificial Intelligence Paradox: Opportunity or Threat for Humanity?
The Impact of Social Support Strategies on Users' Credibility Perceptions and Continuous Use Intentions of Academic Social Networking Sites. An Empirical Study
Development of a Viewing-Purchase Model for Live Streaming Commerce: A Social Exchange Perspective
Human-Centered AI Product Prototyping with No-Code AutoML: Conceptual Framework, Potentials and Limitations
Analysis of Information Utilization (AIU)
Explainable Artificial Intelligence Improves Human Decision-Making: Results from a Mushroom Picking Experiment at a Public Art Festival
Design and Implementation Requirements for Increased Acceptance of Occupational Exoskeletons in an Industrial Context: A Qualitative Study
A Hierarchical Search History for Web Searching
Mastering Automation: New Airline Pilots' Perspective
Coupling the Users: The Benefits of Paired User Testing for iDTV
Tracing College Students' Acceptance of Online Health Services
Can You Easily Perceive the Local Environment? A User Interface with One Stitched Live Video for Mobile Robotic Telepresence Systems
Toward Brain-Actuated Mobile Platform
Exploring the Relative Effects of Body Position and Spatial Cognition on Presence When Playing Virtual Reality Games
The Metaverse as a Therapeutic Space: Opportunities for Public Health Benefits and Clinician-Industry Partnerships
Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality
State of the Art on the Cognitive Walkthrough Method, Its Variants and Evolutions
Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
The Unit and Size of Information Supporting Auditory Feedback for Voice User Interface
Enhancing User's Self-Disclosure through Chatbot's Co-Activity and Conversation Atmosphere Visualization
Robot Acceptance and Service Quality in Food Delivery: An Expanded TAM-based Study
Cognitive Offloading in Short-Term Memory Tasks: Trust Toward Tools as a Moderator
Human-Objects Interaction: A Framework for Designing, Developing and Evaluating Augmented Objects
Constraining the Sense of Agency in Human-Machine Interaction
Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation
Coping with Homogeneous Information Flow in Recommender Systems: Algorithmic Resistance and Avoidance
Determinants of Intention to Use ChatGPT for Educational Purposes: Findings from PLS-SEM and fsQCA
Applicants' Fairness Perception of Human and AI Collaboration in Resume Screening
Obstacles Experienced by Care Managers in Managing Information for the Care of Chronically Ill Patients
User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts
An Evaluation Framework for User Experience Using Eye Tracking, Mouse Tracking, Keyboard Input, and Artificial Intelligence: A Case Study
Understanding Determinants of End-User's Continuance Intention on Fitness Wearable Technology
Factors Shaping Physicians' Adoption of Telemedicine: A Systematic Review, Proposed Framework, and Future Research Agenda
Older Adults' Perceptions, Experiences, and Preferences of a Gamified Cognitive Training Program
That's Entertainment! Designing Streaming, Multimedia Web Experiences
Two Types of Attitudes in ICT Acceptance and Use
Virtual Reality-360° vs. Screen-360° Medium and Ecological vs. Recreational Story Type Impact on Sustainable Travel Intention
A Systematic Literature Review of User Trust in AI-Enabled Systems: An HCI Perspective
Striving for Authentic and Sustained Technology Use in the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-Based Science Education Platform
Smooth Pursuit Study on an Eye-Control System for Continuous Variable Adjustment Tasks
Dual Verbal Elicitation: The Complementary Use of Concurrent and Retrospective Reporting Within a Usability Test
User Satisfaction and Mindfulness: Feedback and Social Facilitation in Mobile Scheduling Applications
Development of a Comprehensive Design Guideline to Evaluate the User Experiences of Meal-Assistance Robots considering Human-Machine Social Interactions
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders
Using Facial Expressiveness of a Virtual Agent to Induce Empathy in Users
Older Adults' Disorientation in Smartphones: Exploring the Role of Spatial Ability and Quantifying Cognitive Similarity Between Perceived and Physical Information Structure
Experiences with the Implementation of Computerized Tools in Health Care Units: A Review Article
Acceptance of Virtual Reality Exergames Among Chinese Older Adults
The Internet Chair
Effects of Head-Up Display Information Layout Design on Driver Performance: Driving Simulator Studies
Hypermedia Design Methodology in World Wide Web Applications
Same Learning Activity and Different Perceptions: The Role of Online Self-Regulated Learning
Human-Centered Generative Design Framework: An Early Design Framework to Support Concept Creation and Evaluation
An Augmented Reality System for the Treatment of Phobia to Small Animals Viewed Via an Optical See-Through HMD: Comparison With a Similar System Viewed Via a Video See-Through HMD
EmojiChat: Toward Designing Emoji-Driven Social Interaction in VR Museums
How Seniors in Taiwan Use Information Technology: Computer and Cell Phones
Improving Older Adults' Technology Adoption on Mobile Map: A Gamification Approach
The Impact of Computer-Mediated Communication on Relationships and Social Interactions
Immersive Virtual Reality for Reducing Experimental Ischemic Pain
The AI-Therapist Duo: Exploring the Potential of Human-AI Collaboration in Personalized Art Therapy for PICS Intervention
Rethinking Activity Awareness: The Design, Evaluation and Implication of Integrating Activity Awareness into Mobile Messaging
A Cognitive-Emotional Model From Mobile Short-Form Video Addiction to Intermittent Discontinuance: The Moderating Role of Neutralization
Feelings of Being for Mobile User Experience Design
Partner Phubbing and Relationship Satisfaction among High and Low Reward Romantic Partners: An Expectancy Violations Theory Perspective
Desirable or Distasteful? Exploring Uncertainty in Human-Chatbot Relationships
Effects of Children's Trait Emotional Intelligence on Digital Game-Based Learning
Towards Better Utilization of Haptic Interaction in Visualization: Design Space and Knob Prototype
What Are the Causes of Noncompliance Behaviors in Bar Code Medication Administration System Processes?
Virtual Reality Human-Computer Interactive English Education Experience System Based on Mobile Terminal
The Value-Sensitive Conversational Agent Co-Design Framework
Concept Mapping Usability Evaluation: An Exploratory Study of a New Usability Inspection Method
Special Issue on Adaptative Human Computer Interaction System for Education
What Motivates People to Adopt Personal Health Record? Understanding the Effect of Innovation and Context-Specific Threat on Personal Health Record Adoption Intention
Toward Advanced Social TV in a Cooperative Media Space
Rhythm Research in Interactive System Design: A Literature Review
Transparent Human-Agent Communications
Special Issue on Interactive Persuasive Systems
Evaluating Trust in Recommender Systems: A User Study on the Impacts of Explanations, Agency Attribution, and Product Types
Measuring Designers' Cognitive Load for Timely Knowledge Push via Eye Tracking
What Drives Gift-giving Intention in Live Streaming? The Perspectives of Emotional Attachment and Flow Experience
Human-Human vs Human-AI Therapy: An Empirical Study
How to Build Up an Infrastructure for Intercultural Usability Engineering
How Did You Get My Information? The Influence of Personal Information Gathering Methods on Social Media Advertising Effectiveness
Abnormal Usage Sequence Detection for Identification of User Needs via Recurrent Neural Network Semantic Variational Autoencoder
Measuring Cognitive Load Using Linguistic Features: Implications for Usability Evaluation and Adaptive Interaction Design
The Interactive Effects of Video Type and Viewing Device on Pre-service Teachers' Learning Performance
Can't Touch This: Hammer Time on Touchscreen Task Performance Variability under Simulated Turbulent Flight Conditions
Evaluation of Human Interaction with Complex Systems Using a Full-Scope Simulator: Lessons Learned and Methodological Issues
User Experience & Usability of Driving: A Bibliometric Analysis of 2000-2019
Voice Unbound: The Impact of Localization and Experience on Continuous Personal Voice Assistant Usage and Its Drivers
Classifying and Validating Metahuman Service Quality Dimensions: A Mixed-Method Study
Two-Player Game: Playing Casual Video Games with Outgroup Members Reduces Levels of Prejudice Toward That Outgroup
Analyzing Social Media to Assess User Satisfaction with Transport for London's Oyster
Augmented Reality (AR) for Assembly Processes Design and Experimental Evaluation
Adaptation of Affinity for Technology Interaction Scale to Turkish Culture and Evaluation of Measurement Invariance: ATI-T
Making Practices in Pursuit of Ecological Ethos: Learnings from Three Ecovillages in Australia
A Novel Interactive Mouse System for Holistic Haptic Display in a Human-Computer Interface
Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech
How Do Users Perceive Nudges Against Online Misinformation? A Repertory-Grid Study
Social Anxiety and Online Media Choice: Visual Anonymity as a Key
A Study on User Experience of Automotive HUD Systems: Contexts of Information Use and User-Perceived Design Improvement Points
Comparative Study of XAI Perception Between Eastern and Western Cultures
The Role of AI-Based Destination Chatbots in Satisfaction, Continued Usage Intention, and Visit Intention: A Study from Quito, Ecuador
The Role of Aesthetics and Perception in Raising Situation Awareness: Lessons from SpringRain
Comparing Flat and Edge-Screen Smartphones Operated on a One-Hand-Only Basis: A Video Observation in Laboratory Settings
Examining the Factors That Influence User Information Security Behavior toward COVID-19 Scams
Usability: A Critical Analysis and a Taxonomy
Postural instability induced by virtual reality exposure: Development of a certification protocol
Can 3DTV Create Immersive Environments?
Design Evolution of a Tool for Privacy and Security Protection for Activists Online: Cyberactivist
Adoption and Use of Software in Land Use Planning Practice: A Multiple-Country Study
Augmenting the Instant Messaging Experience Through the Use of Brain-Computer Interface and Gestural Technologies
Attention for Web Directory Advertisements: A Top-Down or Bottom-Up Process?
A Human-Machine Trust Evaluation Method for High-Speed Train Drivers Based on Multi-Modal Physiological Information
Perceived Impact of Asynchronous E-Learning After Long-Term Use: Implications for Design and Development
E-Learning Engagement and Effectiveness during the COVID-19 Pandemic: The Interaction Model
Macroergonomics and Information Systems Development
Menu Design for Computers and Cell Phones: Review and Reappraisal
Special Issue on Designing With and For Users on the Autism Spectrum
Information Architecture: Using Best Merge Method, Category Validity, and Multidimensional Scaling for Open Card Sort Data Analysis
Gaming on the Go? Translation and Validation of the Video Game Demand Scale to Korean
Modeling and Predicting Mobile Phone Touchscreen Transcription Typing Using an Integrated Cognitive Architecture
Training Novice Users in Developing Strategies for Responding to Errors When Browsing the Web
Generating Design Requirements for Flight Deck Applications: Applying the Perceptual Cycle Model to Engine Failures on Take-off
From the 6 Ps of Planning to the 4 Ds of Digitization: Difficulties, Dilemmas, and Defective Decision Making
Multipoint scales: Mean and median differences and observed significance levels
The Effects of Vibration Patterns of Take-Over Request and Non-Driving Tasks on Taking-Over Control of Automated Vehicles
Fingerskate: Relaxing the Physical Constraint of Two-Finger Touchscreen Operations
Privacy Concerns for Use of Voice Activated Personal Assistant in the Public Space
Static vs. Dynamic Representations and the Mediating Role of Behavioral Affect on E-Learning Outcomes
Avionic Touchscreen Interaction under Vibration: Supported versus Freehand Target Selection in Cockpit Conditions
An Evaluation of Uncertainty and Anticipatory Anxiety Impacts on Technology Use
InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy
Moving Fast and Slow: Analysis of Representations and Post-Processing in Speech-Driven Automatic Gesture Generation
Gamifying Public Engagement on Sustainability Issues: From Motivational Affordances to the Effectiveness of Symmetrical Public Relations
Insights into Older Adults' Technology Acceptance through Meta-Analysis
Designing a Telephone-Based Interface for a Home Automation System
Predictors of Perceived Learning in a Distance Learning Environment from the Perspective of SIPS Model
Exploring the Value of Usability Feedback Formats
User-Centered Design at IBM Consulting
Interacting with Context Factors in Music Recommendation and Discovery
Toward a Theory of the Effectiveness of Multimedia Systems
Heavy Users of Electronic Mail
A Comparative Study of Sonification Methods to Represent Distance and Forward-Direction in Pedestrian Navigation
A Hidden Markov Framework to Capture Human-Machine Interaction in Automated Vehicles
Investigating Smartphone Touch Area with One-Handed Interaction: Effects of Target Distance and Direction on Touch Behaviors
Brain-Computer Interfaces for Multimodal Interaction: A Survey and Principles
Repurchase Intention in Mobile Augmented Reality Apps: Insights Through the Lenses of Theory of Interactive Media Effects
Ingredients and Meals Rather Than Recipes: A Proposal for Research That Does Not Treat Usability Evaluation Methods as Indivisible Wholes
The COVID-19 Crisis as an Evolutionary Catalyst of Online Psychological Interventions. A Systematic Review and Qualitative Synthesis
Embracing the Future: Perceived Value, Technology Optimism and VR Tourism Behavioral Outcomes Among Generation Z
Wireless Ranging for Contactless Cognitive Load Inference in Ubiquitous Computing
Designing Conversational Agents for Older Adults: Effects of Conversational Form and Nonverbal Factors on Mobile Banking Experiences
Effects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment
How Immersive Retailing Affects Consumers' Urge to Buy: Impacts of Self-Imagery, Positive Emotion, and Self-Relevance
Reducing Error in Spreadsheets: Example Driven Modeling Versus Traditional Programming
Customer Service Ethics in the Metaverse: A Value-Sensitive Design Science Approach
Development of the Conceptual Prototype for Haptic Interface on the Telematics System
Group Creativity in Interaction: Collaborative Referencing, Remembering, and Bridging
Embodied Robot versus Virtual Agent: Involvement of Preschool Children in Motor Task Performance
Investigating Differences in Gaze and Typing Behavior Across Writing Genres
Tactile feedback applied to computer mice
Engaging Adolescents with Down Syndrome in an Educational Video Game
Action Video Games Training in Children with Developmental Dyslexia: A Meta-Analysis
The Impact of Combining Kinesthetic and Facial Expression Displays on Emotion Recognition by Users
A Last-100-Meters User Acceptance Issue: Navigating Fully Autonomous Vehicles through on-Board Navigation Systems
Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies
Autonomous Vehicles Acceptance: A Perceived Risk Extension of Unified Theory of Acceptance and Use of Technology and Diffusion of Innovation, Evidence from Tehran, Iran
The Shape of Mobile Health: A Systematic Review of Health Visualization on Mobile Devices
Data-Driven Design in the Design Process: A Systematic Literature Review on Challenges and Opportunities
Scenario-Based Observation Approach for Eliciting User Requirements for Haptic User Interfaces
DAISY: An Implementation of Five Core Principles for Transparent and Accountable Conversational AI
Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences
Explore the AI Anxiety Attitude of E-Commerce Employees
The Role of Consumers' Privacy Awareness in the Privacy Calculus for IoT Services
The Impact of Function Location on Typing and Pointing Tasks With an Intraoral Tongue-Computer Interface
Using Physiological Recordings for Studying User Experience: Case of Conversational Agent-Equipped TV
Artificially Intelligent, Interactive, and Assistive Machines: A Definitional Framework for Intelligent Assistants
Understanding User Behavior of Asking Location-Based Questions on Microblogs
Haptic Zoom: An Interaction Model for Desktop Haptic Devices with Limited Workspace
Analysis of Factors Influencing We-Intention in Healthcare Applications Based on the AISAS Model
Socially Assistive Robots in Elderly Care: A Mixed-Method Systematic Literature Review
Luminance and stimulus purify of VDT display color in terms of readability
Adoption Intention of an IoT Based Healthcare Technologies in Rehabilitation Process
The Influences of Virtual Reality Shopping Characteristics on Consumers' Impulse Buying Behavior
Teaching intelligent agents: The disciple approach
A machine learning approach to knowledge acquisitions from text databases
Users' Content Memorization in Multi-User Interactive Public Displays
Exploration of Assistive Technologies Used by People with Quadriplegia Caused by Degenerative Neurological Diseases
Editorial of the Special Issue on Social Media in Crisis Management
Stress reactions to computer-interactive tasks as a function of task structure and individual differences
Enhanced Target Selection in Dense VR Environments Using Single-Hand Frozen Gestures
Avoiding Latent Design Conditions Using UI Discovery Tools