yusuke1997/dblp-id-title huggingface dataset:
Short Web-based versions of the perceived stress (PSS) and Center for Epidemiological Studies-Depression (CESD) Scales: a comparison to pencil and paper responses among Internet users
ChatGPT-enhanced mobile instant messaging in online learning: Effects on student outcomes and perceptions
Cognitive load and instructionally supported learning with provided and learner-generated visualizations
Exploring the role of justification and cognitive effort exertion on post-purchase regret in online shopping
Understanding location-based service application connectedness: Model development and cross-validation
A cross-cultural analysis of the effect of language on perceived risk online
Too good to care: The effect of skill on hostility and aggression following violent video game play
What can we learn from advertisements of logistics firms on YouTube? A cross cultural perspective
Exploring how children express feelings and emotions in an online support group
Self-interruptions in discretionary multitasking
Visualising and examining sequential actions as behavioural paths that can be interpreted as markers of complex behaviours
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win
The effects of individually personalized computer-based instructional program on solving mathematics problems
Toward a cybercrime classification ontology: A knowledge-based approach
Does persistent involvement in media and technology lead to lower academic performance? Evaluating media and technology use in relation to multitasking, self-regulation and academic performance
An ontology-based approach for representing the interaction process between user profile and its context for collaborative learning environments
Towards more legitimate algorithms: A model of algorithmic ethical perception, legitimacy, and continuous usage intentions of e-commerce platforms
Do websites influence the nature of voting intentions? The case of two national elections in Greece
Effects of banner Ad shape and the schema creating process on consumer internet browsing behavior
Towards comprehensive cyberbullying detection: A dataset incorporating aggressive texts, repetition, peerness, and intent to harm
Students' perceptions and attitudes towards asynchronous technological tools in blended-learning training to improve grammatical competence in English as a second language
Adolescents' mental health, problematic internet use, and their parents' rules on internet use: A latent profile analysis
Towards understanding how individuals with inflammatory bowel disease use contemporary social media platforms for health-related discourse
Recommending suitable learning scenarios according to learners' preferences: An improved swarm based approach
Permanently online - Permanently connected: Explorations into university students' use of social media and mobile smart devices
A collaborative platform for cognitive decision making in the Knowledge Society
Do different learning styles make a difference when it comes to creativity? An empirical study
Development and validation of New Media Literacy Scale (NMLS) for university students
The phubbing problem: A dyadic exploration of the moderating role of partner phubbing on attachment and couple satisfaction
The roles of group potency and information and communication technologies in the relationship between task conflict and team effectiveness: A longitudinal study
Interrupt me: External interruptions are less disruptive than self-interruptions
"This is fake news": Investigating the role of conformity to other users' views when commenting on and spreading disinformation in social media
Teasing apart the effect of visibility and physical co-presence to examine the effect of CMC on interpersonal attraction
Cognitive decline with pupil constriction independent of subjective fatigue during prolonged esports across player expertise levels
Compulsive technology use: Compulsive use of mobile applications
How student's personality traits affect Computer Based Assessment Acceptance: Integrating BFI with CBAAM
Twenty guidelines for the design of Web-based interfaces with consistent language
The effects of a lack of social recognition on online communication behavior
Signatures of the uncanny valley effect in an artificial neural network
A personality based adaptive approach for information systems
Computer anxiety and anger: the impact of computer use, computer experience, and self-efficacy beliefs
Entrepreneurship through the platform strategy in the digital era: Insights and research opportunities
ICT and collaborative co-learning in preschool children who face memory difficulties
Effects of aggressive traits on cyberbullying: Mediated moderation or moderated mediation?
Strategy and accuracy during information search on the Web: Effects of age and complexity of the search questions
Just untag it: Exploring the management of undesirable Facebook photos
Knowledge and information awareness for initiating transactive memory system processes of computer-supported collaborating ad hoc groups
The psychological functions of avatars and alt(s): A qualitative study
Predicting the use of visually oriented social media: The role of psychological well-being, body image concerns and sought appearance gratifications
Can an intelligent personal assistant (IPA) be your friend? Para-friendship development mechanism between IPAs and their users
Information problem solving instruction: Some cognitive and metacognitive issues
Impact of the Internet on our lives: Male and female personal perspectives
Do messages spread widely also diffuse fast? Examining the effects of message characteristics on information diffusion
Effects of self-regulated learning prompts in a flipped history classroom
The interaction effects of familiarity, breadth and media usage on web browsing experience
Elder orphans on Facebook: Implications for mattering and social isolation
An empirical study on the incorporation of APP and progressive reasoning teaching materials for improving technical creativity amongst students in the subject of automatic control
Combined reality therapy and mindfulness meditation decrease intertemporal decisional impulsivity in young adults with Internet gaming disorder
Time distortion for short-form video users
Dieting 2.0!: Moderating effects of Instagrammers' body image and Instafame on other Instagrammers' dieting intention
Comorbidity patterns of Internet-use problems with traditional emotional and behavioral problems among Chinese adolescents: A latent class analysis
Using technology in higher education: The influence of gender roles on technology self-efficacy
Increasing the effectiveness of digital educational games: The effects of a learning instruction on students' learning, motivation and cognitive load
On data-driven decision-making for quality education
Mobile media use by infants and toddlers
Prosocial media in action
Unresponsive or un-noticed?: Cyberbystander intervention in an experimental cyberbullying context
"A smartphone made my life easier": An exploratory study on age of adolescent smartphone acquisition and well-being
The influence of learner-generated domain representations on learning combinatorics and probability theory
Factors affecting employees' knowledge-sharing behaviour in the virtual organisation from the perspectives of well-being and organisational behaviour
eGames: Is imagination the forgotten ingredient?
Does multimedia help students answer test items?
Tap into visual analysis of customization of grouping of activities in eLearning
eCRM 2.0 applications and trends: The use and perceptions of Greek tourism firms of social networks and intelligence
The state of immersive technology research: A literature analysis
Internet banging: New trends in social media, gang violence, masculinity and hip hop
Policy communication in times of public health crisis: Longitudinal network modeling of U.S. politician-health agency interactions during the COVID-19 pandemic
Do privacy concerns matter for Millennials? Results from an empirical analysis of Location-Based Services adoption in Germany
Persuasive design-related motivators, ability factors and prompts in early childhood apps: A content analysis
Identifying research streams in online gambling and gaming literature: A bibliometric analysis
Putting the Y in cyberflashing: Exploring the prevalence and predictors of the reasons for sending unsolicited nude or sexual images
"Love the Way You Lie": Sexting deception in romantic relationships
The impact of group process variables on the effectiveness of distance collaboration groups
Restrictive deterrence and the scope of hackers' reoffending: Findings from two randomized field trials
A systematic literature review of the longitudinal risk factors associated with juvenile cyber-deviance
No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks
Introducing social media for knowledge management: Determinants of employees' intentions to adopt new tools
Gamer Girl vs. Girl Gamer: Stereotypical Gamer Traits Increase Men's Play Intention
Parenting the TikTok algorithm: An algorithm awareness as process approach to online risks and opportunities
Job characteristics and computer anxiety in the production industry
The idiosyncrasies of everyday digital lives: Using the Human Screenome Project to study user behavior on smartphones
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island
Exploring approachability in social virtual reality: Scaffolding social translucence
Click to the past: The impact of extroversion by users of nostalgic websites on the use of Internet social services
Impact of mindset types and social community compositions on opinion dynamics: A large language model-based multi-agent simulation study
An implementation of real-time air quality and influenza-like illness data storage and processing platform
Young adults' use of communication technology within their romantic relationships and associations with attachment style
Triggering participation: Exploring the effects of third-person and hostile media perceptions on online participation
Dealing with conflicting information from multiple nonlinear texts: Effects of prior attitudes
Internet financial reporting: The effects of information presentation format and content differences on investor decision making
Who shares misinformation on social media? A meta-analysis of individual traits related to misinformation sharing
Vulnerable narcissism, fear of missing out (FoMO) and addictive social media use: A gender comparison from Germany
Trends in youth's videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors
Effects of computer-based educational achievement test on test performance and test takers' motivation
Differential associations between types of social media use and university students' non-suicidal self-injury and suicidal behavior
Barriers and drivers for non-shoppers in B2C e-commerce: A latent class exploratory analysis
"Thinstagram": Image content and observer body satisfaction influence the when and where of eye movements during instagram image viewing
Stochastic graph as a model for social networks
Social robots and virtual agents as lecturers for video instruction
Biofeedback training can enhance esports players' shooting performance in an aiming task: focusing on cortical activity and gaze movement
The influence of success experience on self-efficacy when providing feedback through technology
On the credibility perception of news on Twitter: Readers, topics and features
Does personal social media usage affect efficiency and well-being?
Deciphering the resistance behaviours towards mobile commerce applications: A Mobile Commerce Applications Resistance Theory (MOCART)
Interoperability between platforms without a defined referential model: A semi-automatic learning system for structural pairing
Can texting be used to improve romantic relationships? - The effects of sending positive text messages on relationship satisfaction
Trust and reliance on AI - An experimental study on the extent and costs of overreliance on AI
To beautify or uglify! The effects of augmented reality face filters on body satisfaction moderated by self-esteem and self-identification
An instrument to build a gamer clustering framework according to gaming preferences and habits
Who overuses Smartphones? Roles of virtues and parenting style in Smartphone addiction among Chinese college students
Relationship social comparisons: Your facebook page affects my relationship and personal well-being
An exploration of rumor combating behavior on social media in the context of social crises
Understanding online regret experience using the theoretical lens of flow experience
The relationship of sexual objectification with internet addiction and its implications for mental health
Delineating the dimensions of social support on social networking sites and their effects: A comparative model
Effect of multitasking, physical environment and electroencephalography use on cognitive load and retention
Designing for fake news literacy training: A problem-based undergraduate online-course
When do consumers buy the company? Perceptions of interactivity in company-consumer interactions on social networking sites
Can machines talk? Comparison of Eliza with modern dialogue systems
Examining desensitization using facial electromyography: Violent videogames, gender, and affective responding
Humans' attachment to their mobile phones and its relationship with interpersonal attachment style
Mobile-mediated multimodal communications, relationship quality and subjective well-being: An analysis of smartphone use from a life course perspective
Influence of individual factors on presence
When email use gets out of control: Understanding the relationship between personality and email overload and their impact on burnout and work engagement
Exploring the impact of sentiment on multi-dimensional information dissemination using COVID-19 data in China
Using process mining to analyze students' quiz-taking behavior patterns in a learning management system
Barriers in achieving business/IT alignment in a large Swedish company: What we have learned?
Construction of the Risk of Addiction to Social Networks Scale (C r .A.R.S.)
Social desirability is the same in offline, online, and paper surveys: A meta-analysis
Addendum to "Correlation between facebook use for educational purposes and academic performance of students" Computers in Human Behavior 61 (2016) 313 - 320
Testing the effects of incivility during internet political discussion on perceptions of rational argument and evaluations of a political outgroup
Analysis of shipbuilding fabrication process with enterprise ontology
WeChat use intensity and social support: The moderating effect of motivators for WeChat use
E-learning and face to face mixed methodology: Evaluating effectiveness of e-learning and perceived satisfaction for a microeconomic course using the Moodle platform
The impact of negative online social network content on expressed sentiment, executive function, and working memory
Authentic presentation or false exaggeration? Exploring the effects of social- and personal-based comparisons from cognitive emotion theory
Loafing in the digital age: The role of computer mediated communication in the relation between perceived loafing and group affective outcomes
Uses of cellphone texting: An integration of motivations, usage patterns, and psychological outcomes
"Snapchat is more personal": An exploratory study on Snapchat behaviors and young adult interpersonal relationships
Gamified performance assessment of collaborative problem solving skills
How social anxiety leads to problematic use of conversational AI: The roles of loneliness, rumination, and mind perception
Player-Avatar Identification in video gaming: Concept and measurement
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Evaluation of a serious gaming intervention to prevent child marriage in Uganda
Typing competencies in Alzheimer's disease: An exploration of copy tasks
Social impact in technologically-mediated communication: An examination of online influence
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective
Emotional design in multimedia learning: Differentiation on relevant design features and their effects on emotions and learning
Compulsive internet use in adults: A study of prevalence and drivers within the current economic climate in the UK
The impact of social setting on the recall and recognition of in-game advertising
Different orientations of males and females in computer-mediated negotiations
Temporal dynamics in the content of wishes after the expression of suicidal ideation on Twitter: Focusing on changes in retweet content
Mean scores for self-report surveys completed using paper-and-pencil and computers: A meta-analytic test of equivalence
How social is social responses to computers? The function of the degree of anthropomorphism in computer representations
Online privacy concerns: A broad approach to understanding the concerns of different groups for different uses
The importance of procedural justice in Human-Machine Interactions: Intelligent systems as new decision agents in organizations
Correlation between Facebook use for educational purposes and academic performance of students
How does the web game design influence the behavior of e-banking users?
Understanding technology acceptance features in learning through a serious game
From self(ie)-objectification to self-empowerment: The meaning of selfies on social media in eating disorder recovery
Too much too soon?: Perceived appropriateness of sexting across stages of relationship development and attachment tendencies among emerging adults
How students react to different cyberbullying events: Past experience, judgment, perceived seriousness, helping behavior and the effect of online disinhibition
Understanding user participation in online communities: A systematic literature review of empirical studies
They liked and shared: Effects of social media virality metrics on perceptions of message influence and behavioral intentions
AI tutors vs. tenacious myths: Evidence from personalised dialogue interventions in education
Problematic internet use in terms of gender, attachment styles and subjective well-being in university students
Risk factors associated with online game addiction: A hierarchical model
An exploratory study of pre-service teachers' features related to their online behaviors and Problematic Internet Use in the United States
Toward accurate psychological simulations: Investigating LLMs' responses to personality and cultural variables
Equivalence of paper-and-pencil and computerized self-report surveys in older adults
Who avoids location-based advertising and why? Investigating the relationship between user perceptions and advertising avoidance
Does sexualization in video games cause harm in players? A meta-analytic examination
Validation of indicators for implementing an adaptive platform for MOOCs
Moving from research on preservice teachers to co-learning with preservice teachers: Employing website design for knowledge mobilization
The role of proxy internet use in sequential pathways of digital exclusion: An empirical test of a conceptual model
Personalization, authentication and self-disclosure in self-administered Internet surveys
"I enjoy thinking critically, and I'm in control": Examining the influences of media literacy factors on misperceptions amidst the COVID-19 infodemic
Computer-mediated history learning: spanning three centuries project
Followers' problematic engagement with influencers on social media: An attachment theory perspective
Exploring relationship development with social chatbots: A mixed-method study of replika
Differences between 'talking about' and 'admitting' sensitive behaviour in anonymous and non-anonymous web-based interviews
Error correction strategies of professional speech recognition users: Three profiles
To Err is human? How typographical and orthographical errors affect perceptions of online reviewers
Pseudo-reviews: Conceptualization and consumer effects of a new online phenomenon
Electronic Performance Monitoring and sustained attention: Social facilitation for modern applications
The effect of nonhuman's external regulation on detecting the natural development process of young children's self-regulation during learning tasks
Assessing maladaptive cognitions related to online gaming: Proposing an adaptation of online cognitions scale
MoodleREC: A recommendation system for creating courses using the moodle e-learning platform
A multi-componential analysis of emotions during complex learning with an intelligent multi-agent system
Fuzzy Facebook privacy boundaries: Exploring mediated lurking, vague-booking, and Facebook privacy management
Differential effect of excitement versus contentment, and excitement versus relaxation: Examining the influence of positive affects on adoption of new technology with a Korean sample
Evaluating an automated mental health care system: making meaning of human-computer interaction
Avatar creation in virtual worlds: Behaviors and motivations
Bring them aboard: Rewarding participation in technology-mediated citizen science projects
Investigating the effect of realistic projects on students' motivation, the case of Human-Computer interaction course
The effects of video on cognitive load and social presence in multimedia-learning
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits
Can sharing affect liking? Online taste performances, feedback, and subsequent media preferences
The phantom pain of ghosting: Multi-Day experiments comparing the reactions to ghosting and rejection
Analyzing ant colony optimization based routing protocol against the hole problem for enhancing user's connectivity experience
The role of persuasion knowledge, assessment of benefit and harm, and third-person perception in coping with online behavioral advertising
Unpacking the black box: Examining the (de)Gender categorization effect in human-machine communication
Balancing uniqueness and assimilation in computer-mediated groups
Exploring technology satisfaction: An approach through the flow experience
Unwanted but consensual sexting among young adults: Relations with attachment and sexual motivations
Social anxiety, attributes of online communication and self-disclosure across private and public Facebook communication
Social media use among adults with autism spectrum disorders
Addiction-like alterations of brain activity in recreational video gamers detected via the cue-reactivity fMRI experiment
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking
An e-maturity analysis explains intention-behavior disjunctions in technology adoption in UK schools
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective
Relationship between cyberbullying roles, cortisol secretion and psychological stress
Biasing public opinion: Computerized continuous response measurement displays impact viewers' perceptions of media messages
Is knowledge best shared or given to individuals? Expanding the Content-based Knowledge Awareness paradigm
The effect of expertise, training and neurostimulation on sensory-motor skill in esports
Receptive versus interactive video screens: A role for the brain's default mode network in learning from media
Changing stigmatizing attitudes to mental health via education and contact with embodied conversational agents
The roles of personality and class size in student attitudes toward individual response technology
Investigating privacy concerns related to mobile augmented reality Apps - A vignette based online experiment
Reducing the uncanny valley by dehumanizing humanoid robots
Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment