yusuke1997/dblp-id-title huggingface dataset:
A Breadth-First Algorithm for Mining Frequent Patterns from Event Logs
About the Heterogeneity of Web Prefetching Performance Key Metrics
Service-Driven Group Management for Mobile P2P Services
Using Mobile Agent for Location-Specific Data Retrieval in Manet
Preserving Referential Constraints in XML Document Association Relationship Update
On Using WS-Policy, Ontology, and Rule Reasoning to Discover Web Services
Speed Compensation for Improving Thai Spelling Recognition with a Continuous Speech Corpus
Location-Based Games for Cultural Heritage: Applying the Design Thinking Process
The Trained Panel Method and Its Application in HCI Research
Methodological framework and tools for the participatory design of spatial interactive installations of augmented and mixed reality in arts and culture
CiApplication: A User-centered Web App for Postoperative Cochlear Implant Rehabilitation
Measuring the Desirability of an Intelligent Advisor for Predicting the Perceived Quality of News Articles
Paradigm shifts towards an inclusive society: from the Desktop to Human-Centered Artificial Intelligence
101 reasons to stop: A systematic review of media cues for disengagement
Designing Virtual Interactive Objects to Enhance Visitors' Experience in Cultural Exhibits
Methodologies and Ethical Considerations in Phishing Research: A Comprehensive Review
CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25 - 27, 2021
Exploring Runners' Preferences of Drone Based Feedback to Support their Well-Being
Temporality in Cultural Informatics
Dimension Hopper: A Tool for Exploring Multidimensional Data in Design Research
Exploring Social Interaction with Asymmetrical XR through the Playful Cabinet of Curiosities Experience
Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning
The Reel Deal: Designing and Evaluating LLM-Generated Short-Form Educational Videos
Effect of Sense of Direction on Open Card Sorts for Websites
Augmenting character animation in MOCAP systems through sonification and live coding
On evaluating online teaching and learning experience: A usability evaluation study of synchronous teaching platforms
A Proposed Computer-Vision Based Upper-Limb Rehabilitation & Evaluation Suite
PSSUQ-GR: A First Step Towards Standardization of the Post-Study System Usability Questionnaire in Greek
Expressing Digital Character Personality through Motion capture: A study of body movements and personality traits
Looking at the FAccTs: Exploring Music Industry Professionals' Perspectives on Music Streaming Services and Recommendations
A Methodology Aimed to Foster Collaboration Skills by using Educational Robotics
Designing interfaces to promote the meaningfulness of urban data through an interactive art installation
A Longitudinal Evaluation of Heart Rate Efficiency for Amateur Runners
Spatial Multimodal Alert Cues for Virtual Reality Control Environments in Industry 4.0
Perception of Personalization Processes: Awareness, Data Sharing and Transparency
A Kansei Engineering Evaluation of the Emotional Appeal of Product Information on E-Commerce Product Pages
How Many Participants Do You Need for Closed Card Sorting? A Case Study of an E-commerce Website
The differential effects of algorithmic recommendations on user experience: Enjoyment and serendipity in everyday music streaming
Proceedings of the 3rd International Conference of the ACM Greek SIGCHI Chapter, CHI Greece 2025, Syros, Greece, September 24-26, 2025
Reevaluation of Standards and Procedures of Human-Computer Interaction in XR
Animated Threads: Digital Cloth Applications as a Creative Tool in Choreography and Costume Design
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, CHI Greece 2023, Athens, Greece, September 27-28, 2023
"Playing, Moving and Designing with Data: Exploring Young Students' Data Literacy Skills in Embodied Classification Games"
Exploring the role of Emerging Technologies in preservation and promotion of traditional costumes: The role of AI in current practices
Colour-coded Visual Aids for Learning Unfamiliar Virtual Keyboards
The Views and Experiences of Selected South African Lecturers on COVID-19 Emergency Electronic Learning Use: Lessons Learned
Journeys, Maps, Dungeons: Navigating Narrative and Cinematic Space in Open World Digital Games
Pseudo-haptic and Self-haptic Feedback During VR Text Entry
Opportunities, challenges, and training needs in the use of VR in Higher Education and SMEs: The case of Cyprus and Finland
Tracing El Greco's Echoes of Antiquity: Audience Interaction with Online Art
UEQ-GR and UEQ-S-GR: Towards a Greek Adaptation of the User Experience Questionnaire and its Short Version
Those Who Do Not Learn History Are Doomed to Play It
Tables Got Moves: A Review on Actuated Table Designs
How does AI Impact Human Behaviour? The Interplay among Research, Design, and Policy Perspectives
Investigating Applicability Heuristics of Answer Set Programming in Game Development: Use Cases and Empirical Study
Parents, Educators, & Caregivers Cybersecurity & Privacy Concerns for Remote Learning During COVID-19
Distinguishing Voluntary and Involuntary Blinks Through Eye Openness Metrics
ESALP 2.0: Educational System to Support Learning of Web Content Accessibility Guidelines by Greek Web Practitioners
Use of XR technologies for fostering visitors' experience and inclusion at industrial museums
A Framework for Co-designing Mixed Reality Experiences to Enrich Intangible Cultural Heritage in Museums
Digital Thinking
Co-Minecrafting Hermoupolis with Children: a Minecraft-based Digital Twin for Architectural Heritage Education
Talking to Users in VR: Assessing Different Communication Methods with participants in VR User Studies
Data Science to help fight COVID-19
Generative AI: A Systematic Review of Related Interfaces and Interactions
Enhancing Cyber Security Education and Training through Gamification
Towards an Up to Date list of Design Guidelines for Elderly Users
ChatGPT and Pi AI under the Microscope: Artificial Empathy for Enhancing Digital Customer Service
How do People Perceive the Role of AI in Human-AI Collaboration to Solve Everyday Tasks?
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space
Interaction Design in Mobile Augmented Reality for Education: Insights from a Systematic Review
Focalization in video games: Narrative agents cinematic techniques and gaming experience
Logging Off or Stressing Out? Digital Disconnection and its Role for Digital Resilience
AI-Driven NPCs Enhancing Player Challenges and Skill Development in Games
More-than-a-prediction: reframing AI's role in more-than-human design of interactions
Monitoring Maritime Industry 4.0 Systems through VR Environments
MusiCityX: Conceptual Tools for Urban Architectural Design through Music Composition
Teaching Human-Computer Interaction for Social Good
Using Virtual Reality to Raise Public Awareness of Obsessive-Compulsive Disorder: A Preliminary Study
RABIT: Reflective Analytics for Business InTelligence
Large Language Models for Cultural Heritage
Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models
Content Personalization framework in cultural routes: TRACCE project case study
Exploring the usability of mobile augmented reality interactions in relation with primary school students' level of cognitive abilities
User Involvement in the Design of ML-Infused Systems
Data and Artistic Creation: challenges and opportunities of online mediation
Exploring User Turning Perception and Comfort of the Segment Addition Redirected Walking Technique
Designing a Gamified Social Platform for Artists
Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens
Usability testing and redesign of a mobile application for real estate
Engaging Human-Computer Interaction for Good
The Digital Transformation of Card-Based Design Toolkits: From Tiles to DigiTiles
Empowering Communities in Marginalized Surroundings: Opportunities from Collaborative Community-Managed Electrification and Advanced ICT
Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum
An Exploratory Study on the Usability and Features of Indoor Navigation Apps for the Blind and Visually Impaired
Human factors in software development: A study on database systems adoption by developers
Teaching Assembly Tasks to Robots Using a 3D Simulation Environment
Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning
Mobile User Experience to Learn About Geology While Hiking: The Syros GeoPaths app
User Experience in Sustainable Tourism: Enhancing Transparency in Tour Guide App Recommendations
A Multimodal Approach to User Experience Evaluation: Integration of Physiological, Behavioral, Contextual and Self-Report data with UserSence
Humanations: A new understanding of human/automation interaction
CyberOps Commander: Tactical Decision Simulator
Pedestrian Path Making: Create on Mobile and Edit on Desktop
UX Evaluation and Best Practices for Social Research Data-Collection Tools: The Case of iMedius FormBuilder: A streamlined methodology for evaluating the user experience of social research digital tools demonstrated through its application to the iMedius FormBuilder platform
Augmented Cultural User eXperience - ACUX
VR Prova: Requirements Analysis for a Collaborative Virtual Reality Opera Rehearsal Platform
"Human-Computer Interaction in the Big Data Era: Systems, Cognition, and Interactive Intelligence"
Voice-Based Interactions in Immersive Interactive Digital Narratives
Toward developing web based support systems for enhanced trust among value web chains
Cross-channel cooperation: A collaborative approach of integrating online and offline business models
Integration of ICT in firms: What impact on their partnerships? An analysis of firms established in Luxembourg
Une étude ethnographique sur le jeu vidéo, les rêves et la qualité du sommeil
Challenging CSCW in an innovation network context
Virtual professional communities and their role for knowledge management
Creativity and the creation process in global virtual teams: Case study of the intercultural virtual project
Trust integration in a coordination assistance tool, application to building construction activity
Actes de la 2ème Journée AIM de recherche Serious Games et innovation, Paris, France, September 18, 2014
Collaboration and technologies: Which organizational practices?
User resistance evolution in IT projects: A longitudinal analysis of a french high-tech SME
Towards ontology of gameplay: application to game based learning systems
Collaborative information system design
Quality evaluation in information systems outsourcing
Retour d'expérience sur l'utilisation d'un Serious Game dans l'enseignement des systèmes d'information
Stratégie de développement d'un serious game : entre processus de gamification et de disengamement
Analysis of collaborative tools usages in heterogeneous contexts
Des jeux vidéo pour l'appropriation des systèmes d'information: le cas de la numérisation de l'espace de bataille
Collaborative features in french public e-procurement
An efficiency evaluation model of EDI in a value added network: The influence of user confidence on risk
Analysing dependencies between documentary fragments for the management of mediated communities of action
Composite indexes as metrics of cooperative activity
Developing a framework for analyzing IS/IT backsourcing
Experimenting with ICT-intensive public and private collaboration projects: The canadian experience
AIM 2006 - Information Systems and Collaboration: State of the Art and Perspectives, Best Papers of the 11th International Conference of the Association Information and Management (AIM), Luxembourg, June 8-9, 2006
A network of excellence as a virtual organization: The nanobeams case
Stakes of collaboration information systems: An analysis of point of view of the marketing managers in France
Computer-supported cooperative work - concepts and trends
Observing the use of BPM tools: A step towards flexibility
Cooperation and coordination in virtual enterprises: The role of e-collaboration tools
Towards using Serious Games for realistic evaluation of disaster management IT tools
Increasing the benefit of analysis: The case of systems that support communication
Service-oriented support of cooperative workflows considerations for urban planning processes
Does Trust Still Matter in Business Relationships Based on Online Reverse Auctions?
Infrastructuring primary prevention outside healthcare institutions: the governance of a Workplace Health Promotion program
Head-Mounted Display-based Intervention and Education Concepts for Patients Post-Stroke and Relatives in Domestic Care
Access and Use of Digital Rheumatology: Exploring "the social aspect"
Emerging versions of patient involvement with Patient Reported Outcomes
Fears about Social Robots in Nursing
Accountability, Transparency and Explainability in AI for Healthcare
Infrastructuring knowledge in practice: designing self-experiments for type 2 Diabetes care
Facilitating Collaboration by Opening the Common Information Space in Mental Health Care
Taking care of sensitive milieus: a story about dialogical interviews
Designing for Health, Engagement and Social-Interaction: A Multimodal and AR-based Sport System to facilitate digital Connectedness over Distances
User mobilization in bottom-up infrastructural transformation
Mediating Personal Relationships with Robotic Pets for Fostering Human-Human Interaction of Older Adults
The Complexity of Governing a Regional EPR System
AR in medical auscultation training
Proceedings of the 8th International Workshop on Infrastructure in Healthcare 2021, Infrahealth 2021, Kristiansand, Norway, September 23-24, 2021
"We can still talk to the patient!" - Negotiating the narrative power of patient reported data
Social Robots in Care and Data Privacy - A European Perspective
Designing a Vital Data Transmission in Rural Areas with Elderly Persons in Nursing Homes and at Home
IT Infrastructure for Workplace Health Promotion: Between self-management and organisational coaching rhetorics
Video consultations during Covid-19: repairing the lack of embodied encounters with patients in outpatient clinics
The Quantified Doctor/Nurse: How Quantification Infrastructures 'redo' Care
Building an evaluation infrastructure: capturing feedback at the right time and place
Structuring Electronic Patient Record Data, a Smart Way to Extract Registry Information?
Preparing for Implementing Commercial Algorithms in Radiology: A Formative Evaluation Study
Democracy and the politicization of personal health data: the Norwegian Smittestopp case
On data discipline, citizen care records, and rehabilitation work
"MIPRES grew like a snowball and took us with it": Evolution of a health information infrastructure
Examining practices for remote care in in different infrastructural configurations
DoReMiND - A Robotic Application for Singing with Older Adults
Enhancing Smartwatches through Value-Sensitive Design: Fostering Immediate Usefulness and Value Sensitization
Suppliers of Existing Systems in Municipal Healthcare Facing the Arrival of Large-Scale EHR Suites
Generification in change: the complexity of modelling the healthcare domain
Urgent Digital Change - Learning from the COVID-19 Pandemic
SpeakOut - A digital platform for orientation and self- help for personal and social problems of students at university
Exploration of ethical issues in the implementation of digital monitoring technologies in municipal health care services
Support for Informal Caregivers: Use of Infrastructures
Proceedings of the 9th International Conference on Infrastructures in Healthcare 2023, Infrahealth 2023, Siegen, Germany, September 11-12, 2023
The role of clinical leadership in the implementation of large-scale Electronic Health Records in hospitals
User participation in the implementation of large-scale suite systems in healthcare
Structuring the Electronic Patient Record; an Easy Way to Improve Data Usability?
Sink Twice - Research through Design to promote sustainable usage of water at your home
A serious game for health prevention campaigns on teenage pregnancy - experiences from Ghana
CareFox: An Interactive Learning Application for Care-Students
Robotic-Based Prevention and Health Promotion in Care Facilities - Interactive Design for Group Sessions
Expanding hospital infrastructures: boundary resources for peripheral actors
Establishing a Health Data Marketplace: Insights from Stakeholder Interviews
Information Infrastructures in healthcare and emergent data work occupations: The case of medical scribes and CDIS
Infrastructural Complexity: A Mapping of Medication Management in Norway
Navigating the Challenges of Remote Research in Times of Crisis and Beyond
eScience Insights to Inform Infrastructure for Accountability of Healthcare
A Methodology to Assess Changes in Healthcare Infrastructure in Stockholm
Infrastructural Artefacts in Community Health: A Case Study of Pregnancy Care Infrastructures in South India
Developing Rural Healthcare Services: How to Create Efficient Services Using Service Design Methods
Socio-technical Infrastructures for Healthcare Automation in NHS Primary Care
Care coordination with a patient centred plan
Instant messaging systems as grassroot healthcare infrastructures. The case of an expert opinion service for breast cancer via WhatsApp
Proceedings of the 7th International Workshop on Infrastructure in Healthcare 2019, Infrahealth 2019, Vienna, Austria, May 30-31, 2019
Keeping the loop going: representations and data practices in remote care
Erinnern Sie sich noch? A Storytelling Game with Pepper for Older Adults' Memory Training
Facilitating Responsible Use of Artificial Intelligence in the Public Sector Through Guidelines for Human- AI Interaction
Simulation Sessions as Engines of Improved Hospital Care Quality
The Sensing and Numeration of Mental Health in a Refugee Camp
Addressing collective action dilemmas in the sharing of personal health data: Goldilocks and the installed base
A Mixed Reality Approach for Enhanced Understanding and Empathy: Simulating Auditory and Visual Phenomena in Schizophrenia
Augmented Reality enhanced device usage training tool for in-home health-self-monitoring by pregnant women
Co-designing infrastructures
Smartorials - A Smart-Glass-Based Infrastructure for Knowledge Transfer in the Health Sector
Embedding Artificial Intelligence into Healthcare Infrastructure for Prostate Cancer Diagnosis
Unlocking Service Provider Models: A Holistic Assessment Methodology for Complex Healthcare Service Infrastructures
Evolving relations between the practices of nurses and patients and a new patient portal
Usability and Utility of Head Mounted Displays in Care according to Caregivers
Infrastructures for Sense Making
Proceedings of the 6th International Workshop on Infrastructure in Healthcare 2017, Infrahealth 2017, University of Aarhus, Denmark, June 22-23, 2017
The Narrative Future of (digital) Care - Envisioning Care Fiction(s) in Education-based and professional Care Settings
Translating value-based healthcare into practice
Back-Stage User Participation in Large-Scale IS Projects
Adaptation of Clinical Information Infrastructures by and for Users
Opening-up digital platforms to accommodate patient-generated healthcare data
Maneuvering a Pilot Implementation to Align Agendas Across Sectors
Fostering shared responsibility - A socio-technical system to relieve caring relatives in rural areas
PHR governance requirements leading to patient selection
Designing an infrastructure for sharing of data generated by welfare technologies
Enhancing Physical Activity Engagement through Sensor Technology-driven Musical Systems: A Pathway towards an Active Lifestyle for Health Promotion with "BeatSense"
Challenges and Opportunities of Health and Care Co-production with Social Media: a Qualitative Study
Data Work in Healthcare: An Ethnography of a BI Unit
Complex integrations in health care
Test tube systems: when two tubes are enough
On the Equivalence Problem for E-pattern Languages over Small Alphabets
Algorithmic Properties of Millstream Systems
Complexity Bounds of Constant-Space Quantum Computation - (Extended Abstract)
Computing an Upper Bound for SVS(gg) by Abstract Interpretation
Garside and Quadratic Normalisation: A Survey
Both Ways Rational Functions
Developments in Language Theory II, At the Crossroads of Mathematics, Computer Science and Biology, Magdeburg, Germany, 17-21 July 1995
On a Powerful Class of Non-universal P Systems with Active Membranes
Descriptional Complexity of Semi-simple Splicing Systems
Avoiding Approximate Squares
Developments in Language Theory, 14th International Conference, DLT 2010, London, ON, Canada, August 17-20, 2010. Proceedings
A Method for Deciding the Finiteness of Deterministic Tabled Picture Languages
First Lower Bounds for Palindromic Length
Alphabetic Pushdown Tree Transducers
Words Avoiding 7/3-Powers and the Thue-Morse Morphism
Decidability and Complexity in Automatic Monoids
On Equations over Sets of Numbers and Their Limitations
Substitutions from Rauzy induction (extended abstract)
Iterative Arrays With Limited Nondeterministic Communication Cell
Characterizing the Valuedness of Two-Way Finite Transducers
Tree Automata with Global Constraints
Binomial Coefficients, Valuations, and Words
On the Power of L-Systems in Image Generation
Improved Upper Bounds for Determinizing NIDPDAs with Limited Nondeterminism
Computational Processes in Living Cells: Gene Assembly in Ciliates
An Infinite Prime Sequence Can Be Generated in Real-Time by a 1-Bit Inter-cell Communication Cellular Automaton
Developments in Language Theory, 8th International Conference, DLT 2004, Auckland, New Zealand, December 13-17, 2004, Proceedings
Word Equations with One Unknown
k-Spectra of Weakly-c-Balanced Words
Iteration Semirings
Hierarchies of Tree Series Transformations Revisited
Binary Self-Adding Sequences
Minimal Reversible Deterministic Finite Automata
An Algebraic-Geometric Public Key Cryptosystem
Strict Bounds for Pattern Avoidance
Sorting Circular Suffixes in Linear Time
Inapproximability of Nondeterministic State and Transition Complexity Assuming P=!NP
On fixed and general membership for external and internal contextual languages
A Survey on Delegated Computation
Position Automaton Construction for Regular Expressions with Intersection
Closures in Formal Languages and Kuratowski's Theorem
On the Membership of Invertible Diagonal Matrices
Describing Periodicity in Two-Way Deterministic Finite Automata Using Transformation Semigroups
Partially-Ordered Two-Way Automata: A New Characterization of DA
Unambiguous Finite Automata
Algorithmically Independent Sequences
Input-Driven Pushdown Automata with Limited Nondeterminism - (Invited Paper)
On the Decidability of Infix Inclusion Problem
Monotone Deterministic RL-Automata Don't Need Auxiliary Symbols
Determinism vs. Nondeterminism for Two-Way Automata - Representing the Meaning of States by Logical Formulæ
Well Quasi Orders and the Shuffle Closure of Finite Sets
Decidability of fairness for context-free languages
Weighted Prefix Normal Words: Mind the Gap
The Computational Complexity of PCGS with Regular Components
Factorial Languages of Low Combinatorial Complexity
On the Differentiation Function of some Language Generating Devices
Generalized Directable Automata
Hole-Free Partially Directed Animals
On Three Classes of Automata-Like P Systems
Finite Acceptance of Infinite Words
On Codes Defined by Bio-Operations
Checking Determinism of Regular Expressions with Counting
On Müller Context-Free Grammars
A Language-Theoretical Approach to Descriptive Complexity
The Intersection Problem for Finite Semigroups
A Weighted µ-Calculus on Words
On Two Algorithmic Problems about Synchronizing Automata - (Short Paper)
Morphisms and Associated Congruences
Synchronization of Pushdown Automata
Generating Series of the Trace Group
Boolean Grammars