yusuke1997/dblp-id-title huggingface dataset:
Poster: 3-D Display Using Motion Parallax for Outdoor User Interface
Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation
Interaction Techniques for Exploring Historic Sites through Situated Media
Poster: Gesture-based control of avatars for social TV
Exploring natural eye-gaze-based interaction for immersive virtual reality
Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR
Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs
Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch
IEEE Symposium on 3D User Interfaces, 3DUI 2011, Singapore, 19-20 March, 2011
A reusable library of 3D interaction techniques
Poster: Observing change in crowded data sets in 3D space - Visualizing gene expression in human tissues
3D sketching on interactively unfolded vascular structures for treatment planning
A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments
Keynote: 3D spatial interaction for entertainment
Collision avoidance in the presence of a virtual agent in small-scale virtual environments
Poster: 3-Point++: A new technique for 3D manipulation of virtual objects
Poster: Investigating viewpoint visualizations for click & go navigation
Evaluation of user-centric optical see-through head-mounted display calibration using a leap motion controller
Interactive Perspective Cut-away Views for General 3D Scenes
Poster: Designing effective travel techniques with bare-hand interaction
HEMP-Hand-Displacement-Based Pseudo-Haptics: A Study of a Force Field Application
Freehand vs. micro gestures in the car: Driving performance and user experience
An evaluation of two simple methods for representing heaviness in immersive virtual environments
A spatial partitioning heuristic for automatic adjustment of the 3D navigation speed in multiscale virtual environments
Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface
Spatialized vibrotactile feedback contributes to goal-directed movements in cluttered virtual environments
HOT: Hold your own tools for AR-based constructive art
Comparing isometric and elastic surfboard interfaces for leaning-based travel in 3D virtual environments
3-D facial expressions modulate perception of emotive voices
Learning from rehabilitation: A bi-manual interface approach
Poster: Image-Based 3D Display with Motion Parallax using Face Tracking
Effects of user physical fitness on performance in virtual reality
Optical Sight Metaphor for Virtual Environments
IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014
Penetra3D: A penetrable, interactive, 360-degree viewable display
A direct manipulation interface for time navigation in scientific visualizations
Neural network based motion segmentation for accelerometer applications
Piivert: Percussion-based interaction for immersive virtual environments
Turning Pages of 3D Electronic Books
Wayfinding techniques for multiScale virtual environments
Tech Note: Digital Foam
Group Selection Techniques for Efficient 3D Modeling
Towards a handheld stereo projector system for viewing and interacting in virtual worlds
How wrong can you be: Perception of static orientation errors in mixed reality
Attention guiding techniques using peripheral vision and eye tracking for feedback in augmented-reality-based assistance systems
Poster: A hybrid direct visual editing method for architectural massing study in virtual environments
Poster: Evaluation of an Approach for Remote Object Manipulation Utilizing Dynamic Magnifying Lenses
Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality
IEEE Symposium on 3D User Interfaces, 3DUI 2007, Charlotte, North Carolina, USA, 10-11 March, 2007
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input
Virtual archery with tangible interaction
Comparing VR environments for seat selection in an opera theater
Evaluating gesture-based augmented reality annotation
DRIVE: Directly Reaching Into Virtual Environment with bare hand manipulation behind mobile display
Adaptive user perspective rendering for Handheld Augmented Reality
Collaborative hybrid virtual environment
Adaptive color marker for SAR environments
Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel
Tech-note: Dynamic Dragging for Input of 3D Trajectories
Tech-note: Vtrail: Supporting trailblazing in virtual environments
Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback
Go'Then'Tag: A 3-D point cloud annotation technique
Poster: Paving the way into virtual reality - A transition in five stages
The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation
SculptUp: A rapid, immersive 3D modeling environment
Navigating in virtual environments with 360° omnidirectional rendering
Redirected touching: Warping space to remap passive haptics
Poster: The effect of target size and force feedback on 3D selection within a co-located visual-haptic immersive virtual environment
Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
The first 3DUI Grand Prize
Poster: A new device for virtual or augmented underwater diving
A tactile distribution sensor which enables stable measurement under high and dynamic stretch
Withindows: A Framework for Transitional Desktop and Immersive User Interfaces
Tech-note: Device-free interaction spaces
Poster: Virtual reality interaction using mobile devices
Redirected Touching: Training and adaptation in warped virtual spaces
LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision
Toward vibrotactile rendering for irregular 2D tactor arrays
Poster: A three dimensional interface device by the wire tip position measurement using two linear image sensors and a rotary encoder
Planning redirection techniques for optimal free walking experience using model predictive control
Tech-note: Iterative design and test of a multimodal experience
Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments
Navidget for Easy 3D Camera Positioning from 2D Inputs
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step
Ray, camera, action! A technique for collaborative 3D manipulation
Character Interaction System with Autostereoscopic Display and Range Sensor
D3PART: A new model for redistribution and plasticity of 3D user interfaces
A Family of New Ergonomic Harness Mechanisms for Full-Body Natural Constrained Motions in Virtual Environments
Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe
A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review
Effects of redirection on spatial orientation in real and virtual environments
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
An arm-mounted inertial controller for 6DOF input: Design and evaluation
Revisiting path steering for 3D manipulation tasks
SculptAR: An augmented reality interaction system
IEEE Symposium on 3D User Interfaces, 3DUI 2009, Lafayette, LA, USA, 14-15 March, 2009
Poster: Updating an obsolete trainer using passive haptics and pressure sensors
The digital Intonarumori
Poster: Kinect-based automatic scoring system for spasmodic torticollis
Passive hand pose recognition in virtual reality
Poster: BrainTrek - An immersive environment for investigating neuronal tissue
Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments
Arch-Explore: A natural user interface for immersive architectural walkthroughs
Measuring the effect of gaming experience on virtual environment navigation tasks
Selection performance based on classes of bimanual actions
Indirect touch manipulation for interaction with stereoscopic displays
Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place
Pointman - A Device-Based Control for Realistic Tactical Movement
Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor
Predator-prey vision metaphor for multi-tasking virtual environments
Jedi ForceExtension: Telekinesis as a Virtual Reality interaction metaphor
ForceExtension: Extending isotonic position-controlled multi-touch gestures with rate-controlled force sensing for 3D manipulation
Floating charts: Data plotting using free-floating acoustically levitated representations
VizSpace: Interaction in the positive parallax screen plane
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece
IEEE Symposium on 3D User Interfaces, 3DUI 2006, Alexandria, Virginia, USA, 25-26 March, 2006
Poster: Depth and rate estimation for chest compression CPR with smartphone
Poster: Toward an Interactive Box-shaped 3D Display: Study of the Requirements for Wide Field of View
The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects
Poster: Effects of Head Tracking and Stereo on Non-Isomorphic 3D Rotation
The influence of input device characteristics on spatial perception in desktop-based 3D applications
A Hybrid User Interface for Manipulation of Volumetric Medical Data
IEEE Symposium on 3D User Interfaces, 3DUI 2008, Reno, Nevada, USA, 8-9 March, 2008
Information recall in VR disability simulation
Poster: 3DintEx - A tool to explore interactively the structural and behavioral aspects of system models in 3D environments
A multi-touch enabled human-transporter metaphor for virtual 3D traveling
An Exploration of Interaction-Display Offset in Surround Screen Virtual Environments
Keynote speaker: Interacting in spatial augmented reality
Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation
Tech-note: Spatial interaction using depth camera for miniature AR
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017
Survey of 3DUI applications and development challenges
Egocentric navigation for video surveillance in 3D Virtual Environments
Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents
Redirected reach in virtual reality: Enabling natural hand interaction at multiple virtual locations with passive haptics
Poster: Applying tactile languages for 3D navigation
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities
Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest
Guidance field: Potential field to guide users to target locations in virtual environments
Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization
An interactive web-based tool for breast reduction surgery simulation
Poster: Applying Kanban to healthcare via immersive 3D virtual reality
Rhythmic vibrations to heels and forefeet to produce virtual walking
Exploring 3D Interaction in Alternate Control-Display Space Mappings
Poster: Modeling insertion point for general purpose haptic device simulations for minimally invasive surgeries
A part-task haptic simulator for ophthalmic surgical training
Poster: Lifted road map view on windshield display
Design and evaluation of a visual acclimation aid for a semi-natural locomotion device
Multiple multi-touch touchpads for 3D selection
Angle and pressure-based volumetric picking on touchscreen devices
Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction
Poster: A comparative study of metaphors for investigating augmented reality artifacts
3D Marking menu selection with freehand gestures
Immersive 3D modeling with Blender and off-the-shelf hardware
Toward Disambiguating Multiple Selections for Frustum-Based Pointing
Supporting computational thinking through gamification
Internet of abilities: Human augmentation, and beyond (keynote)
In-situ flood visualisation using mobile AR
KHAKI: A Hemispherical, Multi-Function Input Device for 3D operation
IDS: The intent driven selection method for natural user interfaces
Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review
Poster: Beyond the Tunnels: Advanced 3D graphical modulation
Demo: The Globefish: A novel input device for desktop-based 3D interaction
DIY World Builder: An immersive level-editing system
Poster: Evaluation of Wayfinding Aid Techniques in Multi-Level Virtual Environments
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor
Reality-based User Interface System (RUIS)
The VR Scooter: Wind and Tactile Feedback Improve User Performance
Poster: Evaluation of menu techniques using a 3D game input device
Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real object
A multiscale interaction technique for large, high-resolution displays
Is the user trained? Assessing performance and cognitive resource demands in the Virtusphere
SharpView: Improved clarity of defocused content on optical see-through head-mounted displays
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor
2015 IEEE Symposium on 3D User Interfaces, 3DUI 2015, Arles, France, March 23-24, 2015
Tangible User Interfaces Compensate for Low Spatial Cognition
Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace
Buyers satisfaction in a virtual fitting room scenario based on realism of avatar
Poster: Spatially augmented tape drawing
LazyNav: 3D ground navigation with non-critical body parts
Improving co-located collaboration with show-through techniques
Poster: An Approach to Study of Hypermedia Information Navigation in Virtual Environments
Effect of hand-avatar in a selection task using a tablet as input device in an immersive virtual environment
A gaming interface using body gestures for collaborative navigation
PRECIOUS! Out-of-reach selection using iterative refinement in VR
Poster: Real-time markerless kinect based finger tracking and hand gesture recognition for HCI
Keynote address: Interactive "smart" computers
Contact sensing and interaction techniques for a distributed, multimodal floor display
Collaborative 3D manipulation using mobile phones
Cross-section Projector: Interactive and Intuitive Presentation of 3D Volume Data using a Handheld Screen
March-and-Reach: A realistic ladder climbing technique
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force
Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations
Demo: Teaching letter writing using a programmable haptic device interface for children with handwriting difficulties
Collaborative exploration in a multi-scale shared virtual environment
Game cane: An assistive 3DUI for rehabilitation games
Poster: Spatial Augmented Reality user interface techniques for room size modeling tasks
Symposium chair message
A 3D desktop puzzle assembly system
A study of street-level navigation techniques in 3D digital cities on mobile touch devices
Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments
jReality - interactive audiovisual applications across virtual environments
Indirect touch interaction with stereoscopic displays using a two-sided handheld touch device
iSith - Intersection-based Spatial Interaction for Two Hands
Volumetric calibration and registration of multiple RGBD-sensors into a joint coordinate system
A surgical training system for four medical punctures based on virtual reality and haptic feedback
Integrating spatial sensing to an interactive mobile 3D map
Poster: The NetEyes Collaborative, Augmented Reality, Digital Paper System
Mapping 2D input to 3D immersive spatial augmented reality
Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad
Mobile devices as multi-DOF controllers
Navigation in virtual environments: Design and comparison of two anklet vibration patterns for guidance
Poster: Guided tour creation in immersive virtual environments
Drag'n Go: Simple and fast navigation in virtual environment
Virtual collision notification
Poster: Say it to see it: A speech based immersive model retrieval system
Effects of tracking technology, latency, and spatial jitter on object movement
Cortical neural response to visual navigation through a Virtual environment
Poster: Evaluation of immersive visualization techniques for 3D object retrieval
Conflict resolution models on usefulness within multi-user collaborative virtual environments
The design and evaluation of 3D positioning techniques for multi-touch displays
Feet movement in desktop 3D interaction
Joyman: A human-scale joystick for navigating in virtual worlds
The effectiveness of changing the field of view in a HMD on the perceived self-motion
Towards a hybrid space combining Spatial Augmented Reality and virtual reality
Poster: A study on EEG oscillations for BCI during standing
Poster: Shake menus: Towards activation and placement techniques for prop-based 3D graphical menus
Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection
Desktop haptic Strip for exploration of virtual objects
Real-time Interactions and Synchronization of Voxel-based Collaborative Virtual Environments
The benefits of rotational head tracking
Augmented reality digital sculpture
User experience evaluation with archaeometry interactive tools in Virtual Reality environment
An Avatar-Based Approach to 3D User Interface Design for Children
SWIFTER: Design and evaluation of a speech-based text input metaphor for immersive virtual environments
Impact of annotation dimensionality under variable task complexity in remote guidance
The implementation of a novel walking interface within an immersive display
IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012
Trigger Walking: A low-fatigue travel technique for immersive virtual reality
Poster: Tangible Controllers for 3D Widgets
Building worlds with strokes
Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments
Poster: Interscopic multi-touch surfaces: Using bimanual interaction for intuitive manipulation of spatial data
Poster: Portable integral photography input/ output system using tablet PC and fly's eye lenses
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area
Combating VR sickness through subtle dynamic field-of-view modification
Real-Time Rendering of Water Surfaces with Cartography-Oriented Design
Global Contrast Factor - a New Approach to Image Contrast
On Nonlinear Perspectives in Science, Art and Nature
6th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2010, London, UK, June 14-15, 2010, Proceedings
A Painterly Rendering Based on Stroke Profile and Database
Learning about Shadows from Artists
Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context
Predicting Stereoscopic Viewing Comfort Using a Coherence-Based Computational Model
What does water look like?
Subdivision Beyond Smoothness
Procedural Generation of Surface Detail for Science Fiction Spaceships
Color Search and Replace
Polygons, points, or voxels?: stimuli selection for crowdsourcing aesthetics preferences of 3D shape pairs
Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields
Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
Enhancing Perceived Depth in Images Via Artistic Matting
Image filtering for interactive level-of-abstraction visualization of 3D scenes
Consistent Scene Illumination using a Chromatic Flash
Bubble hierarchies
A Robust and Universal Gradient Domain Imaging Solver Using Gradient Variables and Locally Varying Metrics
Composition Principles for Quality Depiction and Aesthetics
Celtic Knots Colorization based on Color Harmony Principles
Recursive Scene Graphs for Art and Design
Arty Shapes
Illustrative Visualization for Medical Training
Image Statistics for Clustering Paintings According to their Visual Appearance
Flattening the Viewable Sphere
Context-aware clustering and assessment of photo collections
Benford's Law for Natural and Synthetic Images
Adding Lighting and Viewing Effects to Digital Images
Non-realistic 3D object stylization
Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching
An Information-Theoretic Framework for Image Complexity
Virtual Photograph Based Saliency Analysis of High Dynamic Range Images
Sketch Based Construction and Rendering of Implicit Models
Non-photorealistic rendering of portraits
Liquid Penetration Modeling for Cloth Dyeing
Images from Self-Occlusion
Individual Realities: Customizing Aesthetics in Shared Immersive Virtual Environments
Defining Computational Aesthetics
The Aesthetics of Rapidly-Exploring Random Trees
Aesthetic Placement of Points Using Generalized Lloyd Relaxation
Video granular synthesis
Dynamic sketching: simulating the process of observational drawing
Interactive Volume Illustration Using Intensity Filtering
Simple Art as Abstractions of Photographs
Contrast Brushes: Interactive Image Enhancement by Direct Manipulation
Aesthetics of Hand-Drawn vs. Computer-Generated Stippling
EMVIZ: The Poetics of Movement Quality Visualization
How Self-Similar are Artworks at Different Levels of Spatial Resolution?
New Methods to Project Panoramas for Practical and Aesthetic Purposes
Pannini: A New Projection for RenderingWide Angle Perspective Images
Determining an Aesthetic Inscribed Curve
CubeCam: A Screen-space Camera Manipulation Tool
Controlling Color Regions of Leaves with Painting Techniques for Landscape Arts
A Technique for Art Direction of Physically Based Fire Simulation
9th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe@Expressive 2013, Anaheim, CA, USA, July 19-20, 2013, Proceedings
A study of image colourfulness
Straight away on Curved Spaces
In the Eye of the Beholder - Perception of Indeterminate Art
Building The Plotter - an Aesthetic Exploration with Drawing Robots
Painting with flowsnakes
Artistic Canvases for Gestural and Non-linear Typography
Morphable guidelines for the human head
The Aesthetics of Graph Visualization
Informational Dialogue with Van Gogh's Paintings
Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
Surface Covering Curves
The Bridge Project
Suggestive Hatching
Fast Visualisation and Interactive Design of Deterministic Fractals
Smart Visibility in Visualization
Perceptual Reparameterization of Material Properties
Applications of High Precision Imaging Polarimetry
Theatre of Restless Automata
Rendering artistic light patterns
Image stylization by oil paint filtering using color palettes
Computer Generated Stereoscopic Artwork
Brush Stroke Ordering Techniques for Painterly Rendering
Shake it up - image decomposition and rearrangements of its constituents
Extracting the Essence from Sets of Images
The monumental geometry of E Pluribus Unum
Automatic Views of Natural Scenes
Spirograph inspired visualization of ecological networks
Simple Motion Textures for Ambient Affect
Pictorial Analysis of Line-drawings
Creating Contour Gradients using 3D Bevels