yusuke1997/dblp-id-title huggingface dataset:
Image Recognition by Wavelet Transforms
Solving Partially Observable Markov Decision Processes by Neural Networks
Learning Independent Causes of a Visual Data Set using the Rectified Gaussian Distribution
Extracting the Knowledge Embedded within Trained Artificial Neural Networks: Defining the Agenda
Industrial Applications of Neural Net-Based Control Strategies
A Fast Algorithm For a Special Expansion
On Matching of Unstructured Objects Using Simulated Annealing
Optimal Control of a Batch Distillation Column Using Fuzzy Inference Systems
Neural Networks for Information Retrieval from Structured Knowledge
Linguistic Qualifiers of Vagueness and Uncertainty in a Fuzzy Object Oriented Data Model
Real-time Road Tracking using Templates Matching
SOFTRON ENGINE A Hardware and Software Architecture for Soft Computing
A Video-based Surveillance System with Content-based Retrieval Capabilities for Railway Transport Applications
Evolutionary Design of Fuzzy-Logic Controllers for Manufacturing Systems with Production Time-Delays
Vehicle Dispatching System Based on Taguchi-tuned Fuzzy Rules
Hybrid Controller Algorithms for the Purpose of Fast Tracking of a Non-linearly Actuated Robotic Arm
Texture Classification using Fuzzy Logic
Ordered Greed
Clustering and Fuzzy Classification in a Financial Data Mining Environment
Augmented textual data viewing in 3D visualizations using tablets
Increasing optical tracking workspace of VR applications using controlled cameras
Virtual exertions: A user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation
Integrated view-input interaction method for mobile AR
From virtual to actual mobility: Assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair
Comparing leaning-based motion cueing interfaces for virtual reality locomotion
Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering
IEEE Symposium on 3D User Interfaces, 3DUI 2010, Waltham, MA, USA, 20-21 March, 2010
Poster: Real-time gesture detection for multi-touch devices
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect
Tactile flow on seat pan modulates perceived forward velocity
Spatial and rotation invariant 3D gesture recognition based on sparse representation
Specimen Box: A tangible interaction technique for world-fixed virtual reality displays
Tokens and Board User Interface Based on a Force-Torque Sensing Technique
Influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environments
Expressing animated performances through puppeteering
Considerations on binocular mismatching in observation-based diminished reality
3D sound memory in virtual environments
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos
Hacking HTML5 canvas to create a stereo 3D renderer
Robust vision-based hand tracking using single camera for ubiquitous 3D gesture interaction
Tech-note: Strain-based User Interface Using a Wooden Balance Beam
Poster: Design considerations for fabric-based input for surface design
Cascading Hand and Eye Movement for Augmented Reality Videoconferencing
Comparison of Travel Techniques in a Complex, Multi-Level 3D Environment
VisuaLift Studio: Study on motion platform using elevator
Encountered haptic Augmented Reality interface for remote examination
Interpreting 2D gesture annotations in 3D augmented reality
A novel 3D user interface for the immersive design review
Vibrotactile assistance for user guidance towards selection targets in VR and the cognitive resources involved
Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment
Visual feedback for virtual grasping
Using the Non-Dominant Hand for Selection in 3D
Poster: Rapid development of natural user interaction using kinect sensors and VRPN
An evaluation of a smart-phone-based menu system for immersive virtual environments
Effects of travel technique and gender on a divided attention task in a virtual environment
Cirque des bouteilles: The art of blowing on bottles
Multi-phase wall warner system for real walking in virtual environments
TubeMouse - A Two-Handed Input Device for Flexible Objects
Analysis of direct selection in head-mounted display environments
T4T: Tangible interface for tuning 3D object manipulation tools
Poster: Collaborative data exploration using two navigation strategies
Poster: Evaluation of a smart tablet's interface for 3D interaction
Poster: Understanding of spatial gestural motor space: A study on cursorless absolute freehand pointing on large displays
Simultaneous categorical and spatio-temporal 3D gestures using Kinect
Natural user interface hardware
Keynote address: Programming reality: From 3D UI to physical computing
Rapid and accurate 3D selection by progressive refinement
Quimo: A deformable material to support freeform modeling in spatial augmented reality environments
Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio
TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions
Crosscale: A 3D virtual musical instrument interface
SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User Interfaces
Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis
3DUIdol - 6th annual 3DUI contest
Effect of HMD latency on human stability during quiescent standing on one foot
Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames
3fMT - A technique for camera manipulation in 3D space with a multitouch display
HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications
Comparing indirect and direct touch in a stereoscopic interaction task
Poster: Brush, lasso, or magic wand? Picking the right tool for large-scale multiple object selection tasks
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller
Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones
Poster: Zooming interface using a 3D finger position for mobile devices
Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR
Poster: Evolution and usability of ubiquitous immersive 3D interfaces
Designing extreme 3D user interfaces for augmented live performances
A tangible user interface using spatial Augmented Reality
Poster: A composite approach to evaluate two interaction techniques for a 3D pointing task
Design and evaluation of mouse cursors in a stereoscopic desktop environment
Poster: Real time hand pose recognition with depth sensors for mixed reality interfaces
Force and vibrotactile integration for 3D user interaction within virtual environments
Interpretation of navigation information modulates the effect of the waist-type Hanger Reflex on walking
Slicing techniques for handheld augmented reality
An evaluation of menu properties and pointing techniques in a projection-based VR environment
ChromaChord: A virtual musical instrument
A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers
Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments
CollaborativeConstraint: UI for collaborative 3D manipulation operations
Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect
Discriminative hand localization in depth images
Poster: Comparing vibro-tactile feedback modes for collision proximity feedback in USAR virtual robot teleoperation
Poster: Free Form Projection Display: Virtual Image Located Inside Real Object
Poster: 3D sketching and flexible input for surface design: A case study
Awestruck: Natural interaction with virtual reality on eliciting awe
Bookshelf and Bird: Enabling real walking in large VR spaces
Poster: A Framework for Interaction Interoperability in Virtual Environments
A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice
Automated path prediction for redirected walking using navigation meshes
A virtual reality simulator for training endodontics procedures using manual files
Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation
Point and go: Exploring 3D virtual environments
A robust inside-out approach for 3D interaction with large displays
Poster: MVCE - a design pattern to guide the development of next generation user interfaces
CaveCAD: Architectural design in the CAVE
Poster: An approach to development of adaptive 3D user interfaces
Aughanded Virtuality - the hands in the virtual environment
An Empirical Comparison of Task Sequences for Immersive Virtual Environments
A framework for volume segmentation and visualization using Augmented Reality
Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks
Looking into HMD: A method of latency measurement for head mounted display
Evaluating stereo vision and user tracking in mixed reality tasks!
Poster: MR telepresence system with inertial force sensation using a motion platform and an immersive display
Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis
3D visualization to mitigate weather hazards in the flight deck: Findings from a user study
AACT: A mobile Augmented Reality application for Art Creation
Effects of navigation design on Contextualized Video Interfaces
Preface: A message from the symposium chairs
Extending the virtual trackball metaphor to rear touch input
Poster: Automatic termination and route guide for 3D scanning based on area limitation
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet
A pointing system based on acoustic position estimation and gravity sensing
Poster: Teaching letter writing using a programmable haptic device interface for children with handwriting difficulties
Interval Player: Designing a virtual musical instrument using in-air gestures
Poster: Using the whole body for multi-channel gestural interface
Poster: A Software Framework for Easy Integration of Speech Recognition into 3D Browsers
Finger-based manipulation in immersive spaces and the real world
Immersive 3DUI on one dollar a day
3D interaction for puzzle solving with the cubtile, 3D multitouch device
Optimal 3D selection technique assignment using real-time contextual analysis
What is wrong with your gesture? An error-based assistance for gesture training in virtual environments
Poster: A virtual walkthrough system with a wide field-of-view stereo head mounted projective display
Coordination Strategies for Assisted Viewpoint Interaction
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion
Poster: Collaborative adjustment of selection areas for polygonal modelling
A multimode immersive conceptual design system for architectural modeling and lighting
AutoEval mkII - Interaction Design for a VR Design Review System
IEEE Symposium on 3D User Interfaces, 3DUI 2013, Orlando, FL, USA, March 16-17, 2013
3D gesture mouse: Being multitask without losing the focus
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance
Poster: Superhumans: A 3DUI design metaphor
RealNav: Exploring natural user interfaces for locomotion in video games
Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene
A reconfigurable architecture for multimodal and collaborative interactions in Virtual Environments
Poster: Dynamic adaptation of 3D selection techniques for suitability across diverse scenarios
3D virtual hand pointing with EMS and vibration feedback
Design and Development of a Pose-Based Command Language for Triage Training in Virtual Reality
Comparison of multimodal interactions in perspective-corrected multi-display environment
Gesture-recognition with Non-referenced Tracking
Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images
Towards a General Model for Selection in Virtual Environments
3D puzzle guidance in augmented reality environment using a 3D desk surface projection
Touching the Cloud: Bimanual annotation of immersive point clouds
Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education
A sliding window approach to natural hand gesture recognition using a custom data glove
Keynote speaker: Getting real
A Haptic Virtual Borescope for Visual Engine Inspection Training
Augmented virtuality in real time for pre-visualization in film
Eye tracking for locomotion prediction in redirected walking
Poster: AR-based social presence enhancement in video-chat communication
Pointing at 3D targets in a stereo head-tracked virtual environment
Tangible virtual kitchen for the rehabilitation of Alzheimer's patients
Look mother, virtual puzzling without buttons!
Tech-note: 4Record - recording and controlling spatiotemporal paths in virtual environments
Dropping the ball: Releasing a virtual grasp
Painting with light: Gesture based light control in architectural settings
Poster: Exploring 3D volumetric medical data using mobile devices
MakeVR: A 3D world-building interface
Poster: Vibration as a wayfinding aid
Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction
Towards efficient spatial compression in self-overlapping virtual environments
A generalized God-object method for plausible finger-based interactions in virtual environments
ARWand for an augmuented world builder
Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality
A 3D cubic puzzle in pCubee
Visual clutter management in augmented reality: Effects of three label separation methods on spatial judgments
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding
Democratizing rendering for multiple viewers in surround VR systems
Visual cues to aid 3D pointing in a virtual mirror
DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between hands
User-defined gestural interaction: A study on gesture memorization
Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following
Usability of Hybrid, Physical and Virtual Objects for Basic Manipulation Tasks in Virtual Environments
Poster: Puppetooner: A puppet-based system to interconnect real and virtual spaces for 3D animations
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments
VUME: The voluntary-use methodology for evaluations
An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments
Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation
The cube of doom: A bimanual perceptual user experience
Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments
Poster: RealDance: An exploration of 3D spatial interfaces for dancing games
Spatial Analysis Tools for Virtual Reality-based Surgical Planning
Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming
Low-cost 3DUI using hand tracking and controllers
Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment
Design and implementation of an immersive virtual reality system based on a smartphone platform
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction
Poster: Evaluation of a cup-shaped interface in tabletop AR environments
Poster: Generic Redirected Walking & Dynamic Passive Haptics: Evaluation and Implications for Virtual Locomotion Interfaces
Poster: The Fwobble: Continuous audio-haptic feedback for balance control
SpaceActor - Interface Prototypes for Virtual Environments
Optimized graph extraction and locomotion prediction for redirected walking
Influence of avatar appearance on presence in social VR
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics
Seven League Boots: A New Metaphor for Augmented Locomotion through Moderately Large Scale Immersive Virtual Environments
Distance perception during cooperative virtual locomotion
Escape from Meadwyn 4: A cross-platform environment for collaborative navigation tasks
INSPECT: Extending plane-casting for 6-DOF control
Redirected touching: The effect of warping space on task performance
Effects of visual conflicts on 3D selection task performance in stereoscopic display environments
Visual interpenetration tradeoffs in whole-hand virtual grasping
Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs
The point walker multi-label approach
Poster: Amplitude test for input devices for system control in immersive virtual environment
Utilization of variation in stereoscopic depth for encoding aspects of non-spatial data
Batmen beyond: Natural 3D manipulation with the BatWand
COMS-VR: Mobile virtual reality entertainment system using electric car and head-mounted display
Practical chirocentric 3DUI platform for immersive environments
Punching ducks for post-stroke neurorehabilitation: System design and initial exploratory feasibility study
Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection
Spatially-multiplexed MIMO markers
Effect of footstep vibrations and proprioceptive vibrations used with an innovative navigation method
Slice-n-Swipe: A free-hand gesture user interface for 3D point cloud annotation
Poster: A pilot study on stepwise 6-DoF manipulation of virtual 3D objects using smartphone in wearable augmented reality environment
Poster: Sliding Viewport for Head Mounted Displays in Interactive Environments
"two - 4 - six" - A Handheld Device for 3D-Presentations
Towards interactive authoring tools for composing spatialization
Methods to reduce cybersickness and enhance presence for in-place navigation techniques
A Robust and intuitive 3D interface for teleoperation of autonomous robotic agents through immersive virtual reality environments
Poster: Design and evaluation of 3D content with wind output
The Wonderland Builder: Using storytelling to guide dream-like interaction
Pano: Design and evaluation of a 360° through-the-lens technique
Comparison of a two-handed interface to a wand interface and a mouse interface for fundamental 3D tasks
Enabling multi-point haptic grasping in virtual environments
Poster: ARLIST - an Augmented Reality Environment for Life Support Training
Real-Time 3D Fluid Interaction with a Haptic User Interface
Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality
Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment
Poster: Investigating one-eyed and stereo cursors for 3D pointing tasks
Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshots
Poster: Auditory feedback of contact state during object manipulation
Poster: Head motion transmission based on center of rotation
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction
Poster: Volume Cracker: A bimanual 3D interaction technique for analysis of raw volumetric data
Immersive virtual studio for architectural exploration
Poster: Immersive point cloud virtual environments
Poster: Towards supporting situational awareness using tactile feedback
Mid-air modeling with Boolean operations in VR
What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules
Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays
Poster: Authoring Tool for Intuitive Editing of Avatar Pose Using a Virtual Puppet
Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species Identification
Multi-touch 3D navigation for a building energy management system
Effects and optimization of visual-proprioceptive discrepancy reduction for virtual grasping
Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality
Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedback
Classic3D and Single3D: Two unimanual techniques for constrained 3D manipulations on tablet PCs
Immersive ROS-integrated framework for robot teleoperation
A multi-touch finger gesture based low-fatigue VR travel framework
AR-Mote: A wireless device for Augmented Reality environment
Poster: Head gesture 3D interface using a head mounted camera
Exact interactions executed with new technique estimating positions of virtual objects by using human body movements
Framework for remote collaborative interaction in virtual environments based on proximity
Poster: Proxy based 3D selection
An Exploration of Non-Isomorphic 3D Rotation in Surround Screen Virtual Environments
Reorientation in virtual environments using interactive portals
Characterizing embodied interaction in First and Third Person Perspective viewpoints
Designing capsule, an input device to support the manipulation of biological datasets
Procedural celestial rendering for 3D navigation
Poster: Investigation on the peripheral visual field for information display with real and virtual wide field-of-view see-through HMDs
Why Aren't We Using 3D User Interfaces, and Will We Ever?
Wedge: A musical interface for building and playing composition-appropriate immersive environments
Anatomical 2D/3D shape-matching in virtual reality: A user interface for quantifying joint kinematics with radiographic imaging
2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016, Greenville, SC, USA, March 19-20, 2016
An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing
Curvature manipulation techniques in redirection using haptic cues
Mid-air interactions above stereoscopic interactive tables
Proactive haptic articulation for intercommunication in collaborative virtual environments
Augmented foam sculpting for capturing 3D models
Audio haptic feedbacks for an acquisition task in a multi-target context
Hook: Heuristics for selecting 3D moving objects in dense target environments
Building blocks: A novel metaphor for solving 3D puzzles
When the giant meets the ant an asymmetric approach for collaborative object manipulation
Elastic Control for Navigation Tasks on Pen-based Handheld Computers
A schematic eye for virtual environments
Poster: 3D referencing for remote task assistance in augmented reality
Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input
Evaluating natural interaction techniques in video games
A reliable non-verbal vocal input metaphor for clicking
Immersive flight for surveillance applications
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor
Poster: Evaluation of a 3D UI with different input technologies
Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS
Two Handed Selection Techniques for Volumetric Data
Collaborative navigation in virtual search and rescue
Tech-note: Multimodal feedback in 3D target acquisition
User needs analysis to design a 3D multimodal protein-docking interface
Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry
Full-body tracking using a sensor array system and laser-based sweeps
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces