yusuke1997/dblp-id-title huggingface dataset:
E-assessment in Computer Science Higher Education
Development of walking support system for the visually impaired people using pre-trained AI model
Design and Implementation of the Teacher-student Dialogue Automatic Speech Recognition Tool Based on Classroom Verbal Characteristics
A Study on Weblog as an Instructional Tool for Addressing Affective Factors in Non-English Major Students' Writing
Gamification in higher education: learning computer science with an escape room
Role Analysis of CSCL Online Synchronous Dialogue from the Perspective of Social Network Analysis: Researching Collaborative Learning based on Tencent Online Documents as An Example
Enhancing Chinese International Students' Motivation and Engagement in a STEM Subject in UK Higher Education: A Case of Gamification in Programming
Reform and Practice of Course exercise for Water and Wastewater Science & Engineering Specialty
Reform and Practice Path of Composite Personnel Cultivation Model for Postgraduates
Evaluation of a tool for Java structural specification checking
The Performance of Teachers in Quality Courses: An Analysis of the Characteristics of Chinese Teachers' Discourse
Is StackOverflow an Effective Complement to Gaining Practical Knowledge Compared to Traditional Computer Science Learning?
Educating the educators involved in homebound training and work inclusion
About 'Enzyme' in Teachers' Teaching Progress—Research on Application of Leading Abilities
Some Principles for Good Practices of E-learning in Continuing Education Institutions
Towards the development of computational thinking in students through games
Assessment in virtual higher education in the face of artificial intelligence
A tablet-type acoustic digital pen that presents pen strokes with music tones
Effects of Paper-based and Online Asynchronous Corrective Feedback on EFL Writing
Measuring Student's Accuracy in Drawing Syntactic Tree Diagram Using Syntax Tree Generator
Numerical Simulation of Corrosion Fatigue Crack Propagation
Students' Experience of Social Presence in Online Learning
A Systematic Analysis of Machine Learning Studies in Education
The effects of self-regulation and instructional control on learning behaviour and performance of undergraduate nursing students
Exploration of Problem-based Learning at Inter-course Level
Application of MOOCs in China's Vocational Education and Training: Feasibilities and Difficulties
Graph Learning Based Sentiment Analysis System for Chinese Course Evaluation
Teaching Method Innovation in the Online Experiment Course of Automatic Test
Deductive Teaching Method Based on the Origin of Reasoning: an Example of Folk Art Teaching
Design and development of bit arrow: a web-based programming learning environment
How to Make Captioning Services For Deaf and Hard of Hearing Visitors More Effective in Museums?
Multi-user Virtual Training Assistant for Maintenance on Energized Medium-Voltage Lines
Influence on Significant Learning of the Linear Algebra Subject through Scilab
Study on Auditory Localization System Based on DSP
Privacy and usability of image and text based challenge questions authentication in online examination
Fostering Active Learning in Introductory Programming Courses by Utilizing Multiple Programming Tools and Enrichment Activities
Investigation of motivation theory on pedagogical agents design in the online learning environment
Exploring the Relationship Between Socio-emotional Process and Collaborative Problem Solving
A Structural Equation Modeling Analysis for Online Learning Satisfaction in the Philippines
A Survey of Pre-service and In-service Biology Teachers' Technological Pedagogical Content Knowledge (TPACK) in Implementing STEM Education
The Unidimensionality and Local Independence of the Heritage Chinese Language Reading Proficiency Literacy Subtest
Blending Flipped Classroom and Station Rotation Models in Enhancing Students' Learning of Physics
Mobile-Based Active Learning can Enhance Engagement in Classroom
Learning strategies in colombian university students
Corpus-based Writing Pedagogy of Quality Education
Evaluation of English to Arabic Machine Translation Systems using BLEU and GTM
Application of PowerPoint in Bilingual Teaching of Managerial Classes in Chinese Local Higher Education Institutions
Research and Practice of SQL-OJ based on blockchain for the second class of database course
Researches in educational computer animation and game in Thailand
An Ultra-kernel Model for Dedicated Security Systems
Applying machine learning techniques to detect student's learning styles
Drafting a Comprehensive Schema for the Development of Gamified Learning Application for National University
Promoting EFL Young Learners' Higher Order Thinking Skills (HOTs) through Interactive Digital Storytelling: A Breakthrough to Face Industrial Revolution 4.0 in Indonesia
Promoting Scientific Inquiry in Physics Students through the Use of Simulators
Post-Pandemic Rediscovering of Traditional Games for Social and Emotional Learning
Bibliometric Analysis of Instructional Design in Online Education Based on Citespace
A New Method to Evaluate the Engineering Practice Ability of Young University Teachers
Understanding Argumentative Behavior in Online Communities: An Integration of TPB and Theory of Privacy Protection
Developing Social Responsibility in University Students
Application of OMO Teaching Mode in Music Education in Colleges
Students' Interactions in Online Asynchronous Discussion Forum: A Social Network Analysis
ALDO: An Innovative Digital Framework for Active E-Learning
Research on Personalized Learning Mode Based on Network Learning Space
Development of a Computerized Educational Tool and Practical Lesson about Safety on Social Networking Service
Modeling the relationships between perceptions about technology and attitudes toward computers
Collaboration and orchestration in a virtual teaching organization of environmental education
Multiple Input Single Output (MISO) Process Optimization Using GA Based Fuzzy Clustering
Prefrontal Cortex inactivation Measured by Near-Infrared Spectroscopy during Hammering Nails according to Positive Emotional Teaching Methods
Visualizing Analysis of Game-Based Learning and Learning Performance: A Bibliometric Study based on Web of Science from 2000 to 2024
Blending Gamification and Project-based Learning with Rapid Prototyping Technologies in Enhancing Students' Learning of Design
System for Visually Organizing Documents and Histories Involved with Research Work aimed at Sustainably Cultivating Learning Strategies
On the Naming Recommendations Derived from Expert Python Code
The Effect of Social Media Use On Competency and Task Performance Among Faculty in Kenya Private Universities
Effective use of learning management system for large-scale Japanese language education
Impediments to Acceptance of Online Learning in Two Developing International Locations
Privacy and availability in cloud data warehouse
Research on the PDCA Quality Management Model of the Undergraduate Innovation and Entrepreneurship Training Programs
The effects of a progressive scaffolding approach on middle school students'computational thinking skills and self-efficacy
Design for ALL.L Making and learning for and with people with disabilities
A study for six types of chinese character in the cultural product "mid-autumn festival as an example"
Newspaper Vendor Sales Prediction Using Artificial Neural Networks
Enhancing the Quality of Research using Smart eResearch Tools and Technologies
Beyond the Textbook: A Study of ChatGPT Patterns of Use Perceptions and Experiences Among Students in Higher Education
Using Ontological Engineering for Computer Education on Online E-learning Community System
Information Technology in Multicultural Educational Environment: Teaching Art Students Fractal Geometry
Automated Essay Scoring (AES); A Semantic Analysis Inspired Machine Learning Approach: An automated essay scoring system using semantic analysis and machine learning is presented in this research
"Digital bauhaus" exploration and analysis
Conceptualizing an Inclusive Metaverse for Enhanced Learning Among Students with Disabilities
The application prospect of blockchain in the internationalization of basic education in China - From the perspective of "Internationalization at Home"
Action Recognition and Temporal Localization for Wushu Routine Competition: Taking the International Long Fist Routine v3 as An Example
The Concept Glancer: A Collaborative Visualization Tool for Boundary Crossing in Teaching
From the perspective of students' needs: Improve the information construction under the smart campus in the Chinese Universities
Using BIM as a collaborative platform to improve e-learning in civil engineering
Research on the Construction of Knowledge Graph Oriented to Programming Methodology Course
Effect of Subtitle Presentation Types on Students' Learning Outcome and Cognitive Load
Design and Development of a Social Micro-Learning Platform in the context of Tactile Learning Materials for Students with Visual Impairments
The Effect of a Flipped Classroom in a SPOC: Students' Perceptions and Attitudes
Using e-textbooks to support problem-based learning in science: Learning from the journey
Smart Motion Detection Surveillance System
Using IFS as an Encryption Method
Research on the current situation and influencing factors of college students' learning engagement level under blended teaching mode
Evaluation of algorithms to support novice programmer
Investigating Online Learning Experience of Chinese University Students during the COVID-19
Holistic Assessment of Computational Thinking for Undergraduate: Reliability and Convergent Validity
Design and Realization of Online Employment Management System Based on Data Mining
Serious Game for the Virtual Practice of the Emplantillado in the Constructive System of adobe with reinforced cane
OntoCnE & Neuroeducation Guidelines: An approach to developing Computational Thinking
Analytic Scoring of Landscape CAD Course Based on BP Neural Network
Analysis of the Course Design of "Financial Analysis" Based on Big Data Technology
Multilingual Hierarchy Generation and Alignment Using Self-Organizing Maps
Leveraging Smartwatches to Estimate Students' Perceived Difficulty and Interest in Online Video Lectures
Application of Computer Simulation in Analyzing Critical Mass of Expansion of New Technology
Computer Corpus-based Study of Film and Television Translation
Analysis of Technology Enhancing Knowledge Sharing in Learning Communities: from Handbarrow to Social Expansion to Intelligent Tutoring
Game-based learning to enhance students logical thinking abilities in primary school Mathematics
The Effects of Various Animation-Based Multimedia Learning in e-Learning Course
An Efficient Data Transfer Protocol for Distributed Systems
A validated multidisciplinary study on the assessment of SMS messages as a mean to improve self-efficacy in university students
A Rasch analysis of Math tests using M.In.E.R.Va. platform
Learning Calculus with Augmented Reality and Virtual Environments
Exploring Academic Perceptions and Challenges in AI Integration in Higher Education
The Training Design and Evaluation for Teachers' ICT Competency Enhancement in Rural China
Standards and Interoperability for Education Certifications supported by a Web Platform
Application of Quality Function Deployment for the Environment in Service Education: A Case Study of SSRU by Google Forms
Problem based Learning for Training in Statistics and Artificial Intelligence to Biomedical Engineers
Research Context and Trends of Educational Games: A systematic review of CSSCI articles
Quasi-experiment: Impact of Learning with Digital Storytelling on Grade Eight Students' Self-efficacy in Physics in Mainland China
Enabling visually disabled persons to create technical drawings: a review with a preliminary contribution
Precautions in Team Leader's Selection: Impact on Business Success
Teaching English Vocabulary Featuring Ideological and Political Elements Based on Production-oriented Approach in China's Colleges
Intrusions Detection in Intelligent Agent-Based Non-traditional Grids
KINAITICS: Enhancing Cybersecurity Education Using AI-Based Tools and Gamification
The 15th International Conference on Education Technology and Computers, ICETC 2023, Barcelona, Spain, September 26-28, 2023
Development and demonstration of an integrated EEG, eye-tracking, and behavioral data acquisition system to assess online learning
Teaching of Physics Courses in Epochs of Pandemic: Tablet versus Blackboard
Factors affecting learning flow in cooperative learning with closed type SNS
The Influence of Social Network Addiction and Loneliness on Learning Engagement
The Role of Artificial Intelligence Tools in Knowledge Generation: Implications for Education
Learning Strategies Public University Students at the Time of COVID-19
The Management of a Private Peruvian University at Pandemic Times: Assessment of Decisions and Implications on the Key Indicators
The use of Edpuzzle to support low-achiever's development of self-regulated learning and their learning of chemistry
A Comparative Study on Converting Educational Materials into OER: ConvOERter vs. Manual
A Practical Technology-Enhanced Approach for Programmable Logic Controller (PLC) Training Course
Deriving Link Context through Dependency Analysis
Enhancing collaborative argumentation by group awareness tools incorporated with adaptive scripts: a case study
A Survey on Cross-Layer Based Approach for Improving TCP Performance in Multi Hop Mobile Adhoc Networks
Mining online learner profile through learning behavior analysis
IOT Smart Home for Elderly and Unattended Residence
eAssessment in English for specific purposes
Navigating New Norms: ChatGPT's Integration and Its Critical Reception in Higher Education
Development of Mobile Application for Freezing Point Calculation in Ice Cream Mixes
Effects of Eye-Movement Information Feedback on L2 Learners' Metacognition and Reading Comprehension
Developing educational ontology: a case study in physics
Examining the diverse field of "e-learning" and its key competencies through job postings
An Experimental Study of the Efficacy of Augmented Reality in Chinese Kindergarten-Level Students' Learning of English Vocabulary
Blended Teaching Construction based on Learning Circle Theory-A case study of educational Information Technology Curriculum
An anonymous authentication mechanism based on Kerberos and HIBC
The "COOL Clubs": Supporting gifted primary school students in STEAM
Teaching-Learning Process through VR Applied to Automotive Engineering
Design and development of a web App for ICT and intercultural competences professor self-training
The Effect of Developments in Student Attributes on Success in Programming of Management Students
Exploring the Potential of a Pronunciation Guide App to Support Non-Native Speaking Students in Higher Education
Model to Personalize the Teaching-Learning Process in Virtual Environments Using Case-Based Reasoning
An Educational Model for Teaching PLC Programming Incorporating Soft Skills
Web-based human resource management system prototype for interactive multimedia learning in indonesian vocational schools
Student Learning Achievement through Augmented Reality in Science Subjects
The Computer-mediated Communication-based Blended Course is Preferred among the University Students
A Framework for Error-Tolerant Scheme in Pervasive Computing
Research On The Characteristics of Group Cognitive Engagement In Collaborative Learning
AMTES: An Adaptive Tele-education System for Pressure Ulcer Education
Roles emerging during the knowledge construction process in collaborative learning: Does a generative AI-support chatbot matter?
Design and implementation of an online professional development course on climate change education in Spain
Using Haptic Technology to Design Computer Assisted Learning Systems for Dental Casting Training - In the Case of Melting Palladium Silver Alloy with a Dental Lost-wax Casting Blow Torch
Research on the CRF-based Sequence Labeling Algorithm Used in Reference Resolution of Mathematical Word Problem Understanding
Interactive assessment learning environment system under IMS-QTI specification
Data mining toolkit for extraction of knowledge from LMS
A Deep Learning-Driven Approach to Personalized English Online Learning Resource Recommendation
Metadata Quality Assessment Metrics into OCW Repositories
A Method of Speech Separation between Teachers and Students in Smart Classrooms Based on Speaker Diarization
The Importance of a Quality Assessment for Educational Applications: Perceptions of Secondary School Students Regarding Non-Certified Learning Apps
A Two-phased Approach to Retrieving Learning Content in Peer-to-Peer Grids
Application and Implications of MIT in College English Teaching and Learning
Exploring a social-aware WebRTC-based P2P architecture for live video streaming
A Phygital Approach to Playful Experience in Learning Process for Kids with Special Educational Needs
Antecedent Determination of Factors Affecting Online Learning Experience Among Primary Students Using Random Forest Classifier
Heutagogical Learning and the Use of ChatGPT in the pre-professional practice of university students
Analysis of Learner's Behavior in Online Video Course Based on Eye Movement Tracking
Authorship identification methods in automation of student works checking
Factors influencing the adoption of education gamification within Abu Dhabi/UAE higher education institutions
Image Quality Assessment Database for Digital Educational Images: A Review of Related Literature: Literature Review of Educational Images Database for Image Quality Assessment
TASC: A Model for Trusted and Autonomic Service Cooperation
Humans or Machines for Teaching: Trust and Preferences among University Students
Activating Students' Participation in Chinese EFL Writing Classes: An Integrated Approach
Digitalized Foreign Languages Teaching Reform in Chinese Universities: An Experiment on the Application of Multilingual Database Platform
Design and development of online practice teaching platform of new information technologies
Employing Automatic Speech Recognition for Quantitative Oral Corrective Feedback in Japanese Second or Foreign Language Education
Research on the Learning Factors Influencing the Mathematical Academic Achievement of College Students in the Process of Online Learning
Mobile Learning through WhatsApp: EFL Students' Perceptions
Examining the Advantages of AI Integration in Interior Design Education
Project Driven Practical Teaching Reform Based on U+ EEC - Taking the Course "Engineering Training II" as an Example
A Scaffolding Design for Pedagogical Agents within the Higher-Education Context
Effects of Anxiety on Active Class Attitude in E-Learning: Analysis by considering learning strategy and willingness to learn
Development of a Method for Evaluating Quality of Education in Secondary Schools Using ML Algorithms
Signed URL for an Isolated Web Server in a Virtual Laboratory
Case Base Construction and Blended Teaching Practice of Professional Master's Degree- Intellectual Property and Patent Literature Writing
Estimating Answer Strategies using Online Handwritten Data: A Study using Geometry Problems
How Different Cognitive Style Groups Affect Learners' Knowledge Construction in Collaborative Argumentation
Measuring Learning in a Cyber Security Exercise
Fuzzy PID Sliding Mode Controller Design for the Position Control of a DC Motor
Assessing the Effectiveness of Teaching Anatomy with Virtual Reality
Flipped Learning of Scratch Programming with code.org
Review of eQETIC Model based on Academic Analytics
The Self-assessment in E-learning and Personalized Feedback Education
Combining the fuzzy AHP and TOPSIS to evaluate service quality of e-commerce website
A Computer-Assisted Assessment and Diagnosis System for Arts Students-Oriented Computer Education
Errors in E-learning: the key is global approach for optimal education
Automatic conversational assessment using large language model technology
Enabling Primary School Teachers to Deliver STEM Programmes with the Internet of Things: Challenges and Recipes for Success
The development of student spatial orientation through the use of 3D graphics
Key attribute for predicting student academic performance
Designing a C-STEAM Course for Enhancing Children's Positive Psychological Characters and Learning Performance: A Two-Stage Experiment: This study examines the effects of positive psychology education in cultural learning
Research on the application of Virtual Reality Technology in the Field of Higher Art Education Teaching
Vocabulary Acquisition through Computer Science Modeling: A Comparative Study on Visual and Textual Vocabulary Instruction
Assessing programming education approaches for college beginners with different backgrounds
User Study on the Trustworthiness, Usability and Explainability of Intent-based and Large Language Model-based Career Planning Conversational Agents
Personalizing E-learning curriculum using: reversed roulette wheel selection algorithm
Are P2P streaming systems ready for interactive e-learning?
Making Online English Learning More Engaging for Chinese College Students: A Comparative Analysis of MOOCs and Bilibili
Research on Entity Relation Extraction Based on BiLSTM-CRF Classical Probability Word Problems
Probability Model of Surface Corrosion Damage Ratio of Aluminum Alloy
Learning logic through computer-based games
Measuring student acceptance of game based learning for game and technology education curriculum development
F-EMS Incorporated: A BCOM Mobile Serious Game to Simulate the Business Environment
Socially-Oriented Technologies Attractability Influence on Individuals Academically and Neurologically
Application AR in field experience education: development of teaching aids in chinese literature and taoyuan local culture
ICETC'20: 12th International Conference on Education Technology and Computers, London, United Kingdom, October 23-26, 2020
The student-centered virtual e-learning community model: A case study on Digital Philosophy Club
Assessing Cyber Security Education through NICE Cybersecurity Workforce Framework
A study for object-oriented modeling method in graphic design teaching
Impact of Using Online Collaborative Learning Platform on Class Engagement of Technical College Students in the Online Shop Artwork Training Course: a Case Study
The Influence of Interacting with Generative AI Chatbots in Informal English Learning Environments on Undergraduate Students' Willingness to Communicate in Mainland China: a Case Study
An Investigation on Students' Acceptance of Writing Web Logs: A Test of Technology Acceptance Model
XR Technologies in vocational education and training research (2000-2024): A Bibliometric Review
Intelligent Diagnosis of Classroom Teaching Structure under TESTII Framework
Trends and Challenges of Project-Based Learning in Computer Science and Engineering Education
Exploiting critical factors for higher education course construction of teaching in a second language: case study of 'computer architecture'
Quasi-Experiment: Postgraduate Students' Class Engagement in Various Online Learning Contexts when Taking Privacy Issues to Incorporate with Artificial Intelligence Applications
Immersive Content Experience Classrooms for Students with Disabilities: Development and Practical Use in South Korea
SUNRISE App: A tool to validate the characteristics of an infocommunicational model capable of potentiating social and emotional education for high school students
Electronic Engineering Academic Competition Training Based on CDIO: A Case of IOT Health Monitoring System Design
YouTube Assessment as a Means of Documentary Research Students
The Effects of Individual Preparations on Group Creativity
Addressing the Demands of Learning in Materials Forming Mechanics Based on the PBL Method
From Motivation Components to Academic Achievement Prediction
Proceedings of the 10th International Conference on Education Technology and Computers, ICETC 2018, Tokyo, Japan, October 26-28, 2018
Mobile learning in Chinese higher education: student perspectives, advantages and challenges
Developing a Digital Game to Assess Lower Primary Students' Computational Thinking Practices based on Evidence-Centered Game Design