yusuke1997/dblp-id-title huggingface dataset:
Challenges for Recommender Systems Evaluation
Towards a Model to meet Players' Preferences in Games
On the Effect of User Tracking on Perceived Source Positions in Mobile Audio Augmented Reality
Toward Effective Movie Recommendations Based on Mise-en-Scène Film Styles
Designing and evaluating interfaces for domestic eco-feedback: a blended educational experience
The State of Web Accessibility for Italian Local Health Authorities
Digitally Mapping Abortion Access: The Case of the Crowdsourced Digital Map of Obiezione Respinta
Stories from the Empty School Desk: Places, Objects and Memories in Augmented Reality
Comparing Persona Analytics and Social Media Analytics for a User-Centric Task Using Eye-Tracking and Think-Aloud
Poster: LLMs for online customer reviews analysis: oracles or tools? Experiments with GPT 3.5
Toward Better, Proactive, Adaptable and Symbiotic Conversational Agents for Digital Accessibility
Structuring the Collection of Unstructured Data: Designing Digital Interfaces for Healthcare Experiences
Tagging emotions using a wheel user interface
Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results
Resilient AI Framework for Secure and Ethical Machine Learning Systems (RAISE) - 1st edition
Pandemics throughout history and geography - an interactive environment to educate the new generation of students
A BCI-based Assessment of a Player's State of Mind for Game Adaptation
Design, implementation and evaluation of SELEDE: a collection of serious games for training sequence learning skills in deaf children
Experimenting with PlayVR, a virtual reality experience for the world of theater
Evaluation of basic object manipulation modes for low-cost immersive Virtual Reality
Socially-Aware Interfaces for Supporting Collocated Interaction
Transparency is Crucial for User-Centered AI, or is it? How this Notion Manifests in the UK Press Coverage of GPT
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, CHItaly '21, Bozen-Bolzano, Italy, and online (www), July 11-13, 2021
Towards Context-Aware UX in Automated Mobility: BLE Based Passenger Detection via Smartphones
Enabling Personalisation of Remote Elderly Assistant Applications
What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI
A Self-Efficacy Instrument Designed to Explore Haptic User Experience Design and Development Practice: Engineering Self-Efficacy for UXD
Conversational AI for Web Inclusivity: Technologies, Design Patterns and Development Toolkits
User Perspectives in Fair Recommender Systems: A Paradigm Shift
Faster is Better: The Speed of Player Character Growth affects Enjoyment and Perceived Competence
The Space of User Aggression in Human-Robot Interaction: A Theoretically Grounded Workshop on Imaginaries of Humans Against Robots
RAWGraphs: A Visualisation Platform to Create Open Outputs
Towards Human-Centered RAG: A Study of AI-Supported Testing Practices in Italian Public Administration
Investigating Human-Computer Interaction in EducationalEdutainment Environments: Preliminary Results
An enriched visit to the botanical garden: co-designing tools and contents
Forward Reasoning Decision Support: Toward a More Complete View of the Human-AI Interaction Design Space
INSPIRE : An INcremental, SPatio-temporal and Immersive approach for Representing and Exploring mobility data
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities
A User-Centric System for exploring trend correlations in distributed sensor networks
Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs
How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software
Supporting Depression Screening with Multimodal Emotion Detection
Analysis of Advertising in E-Sports Broadcasts
Equilibrioception: A Method to Evaluate the Sense of Balance
Automated Detection of Impulsive Movements in HCI
Proceedings of COL-SAI 2025: Workshop on COllaboration and Learning through Symbiotic Artificial Intelligence co-located with the 16th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2025), Salerno, Italy, October 6th, 2025
Fostering social innovation: identifying lead users for participatory design
In-Car Interface Design to Support Electric Taxi Drivers' Charging Decisions
Enabling Voice-based Direct Manipulation in Intent-oriented Interaction Paradigms
Leveraging Web 3D guidance in cultural heritage fruition
Toward Naturalistic Self-Monitoring of Medicine Intake
A Dialogue-based Software Architecture for Gamified Discrimination Tests
"Gamified" Social Dynamics in the Interactive Systems as a Possible Solution for Increasing Co-Design of Emerging Services in Smart Territories
Recruitment Chatbot Acceptance in Company Practices: An Elicitation Study
Setting the Stage for Fictional and Artificial Characters
Joint Proceedings of 4th Workshop on Games-Human Interaction (GHItaly21) & 1st Workshop on Multi-party Interaction in eXtended Reality (MIXR) in conjunction with CHITALY 2021 - Biannual Conference of the Italian SIGCHI Chapter, Bolzano (Italy), July 12, 2021
Evaluating the Gaps in Existing AI Ethics Frameworks for Children
Fashion Within the Big Data Society: How can data enable fashion transition towards a more meaningful and sustainable paradigm?
SecureTAP: A Conversational Agent for Secure and Privacy-Aware Smart Home Automations
Cyber Security in the Workplace: Understanding and Promoting Behaviour Change
Poster: Estimation of local skin body temperature for in cabin vehicle environment from global skin body temperature using AI
User-Product Experience and Emotions
Hybrid Board Game: Possibilities and Implications from an Interaction Design Perspective
Accessibility of rich internet applications for blind people: a study to identify the main problems and solutions
Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting
The Influence of Personas' Gender in Design
Protobject as a tool for teaching computational thinking to designers: student perceptions on usability
SAFERIDER: results from Yamaha test site on advanced rider assistance system
Spatial attention orienting to improve the efficacy of a brain-computer interface for communication
QRPATH: Evaluating QR Codes as an Alternative to Human Observation in Physical Space Wayfinding Studies
Fostering ambiguity: decontextualizing and repurposing a familiar public display
A two-step, user-centered approach to personalized tourist recommendations
"There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children
Complementing Studies on Vulnerable Youths with Reddit Data
Artificial Intelligence, Robotics and Fundamental Rights
Evaluation of Multi-party Virtual Agents
Sail with Columbus: Navigation through Tangible and Interactive Storytelling
VisionARy: Exploratory research on Contextual Language Learning using AR glasses with ChatGPT
Share or Protect: Understanding the Interplay of Trust, Privacy Concerns, and Data Sharing Purposes in Health and Well-Being Apps
GENERAL: GENerative, Explainable and Reasonable Artificial Learning
Development of Attractiveness Walkthrough
SoundShaping: Combining Music-Making and Painting in Augmented Reality for Adults with Neurodevelopmental Conditions
Demo: Teaching computational thinking with Protobject
Designing a smart toy: guidelines from the experience with smart dolphin "SAM"
Designing for/with/around Nature: Exploring new Frontiers of Outdoor-related HCI
Gaze and stress-based evaluation of pilot's attention during flight: a preliminary study
Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring new frontiers of outdoor-related HCI Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter NatureHCI@CHItaly 2021, Bozen-Bolzano, Italy, July 11-13, 2021
The curse of the where-rabbit: research through design of auditory trajectories
Engaging Children in Remotely Ideating and Programming Smart Things
FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based)
A qualitative analysis of users' attitudes towards the Italian contact tracing app
SeaStory: An Interactive Visual Novel to Raise Awareness About the Monk Seal
The Infuence of User's Emotions in Recommender Systems for Decision Making Processes
Eko: a Smart Toy for Fun and Active Learning during Outdoor Experiences
Cinema in the Metaverse: A Focus Group Study on UserExperience in Virtual Reality Film Viewing
SnAIR Drum: A Gesture Interface for Rhythm Practice
Poster: Human Presence Detection After Earthquakes: An AI-Based Implicit User Interface on the Smartphone
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR)
A dynamic framework for multi-view task modeling
Camouflaged in Patterns: Designing Robust and User-Friendly CAPTCHA Challenges via Texture Blending
Biannual conference of the Italian chapter of SIGCHI, CHItaly '13, Trento, Italy - September 16 - 20, 2013
Recruitment Chatbots Design and Dialog: HCAI Perspective
User-centered design approach for interactive kiosks: evaluation and redesign of an automatic teller machine
Transtheoretical model for designing technologies supporting an active lifestyle
Et Machina: Exploring the Use of Conversational Agents Such as ChatGPT in Scientific Writing
Leveraging Trustworthy AI for Automotive Security in Multi-Domain Operations: Towards a Responsive Human-AI Multi-Domain Task Force for Cyber Social Security
Boris: a Spoken Conversational Agent for Music Production for People with Motor Disabilities
Understanding HCI in Nature through Inductive and Deductive Research
Knot: an interface for the study of social networks in the humanities
Realizing Ontology-based Reusable Interfaces for Data Access via Virtual Knowledge Graphs
ChIP: Teaching Coding in Primary Schools
Designing and Evaluating Rebecca: a Telepresence Robot in the Shoes of A Social Assistant for Cognitive Stimulation Therapy
RIABLO: a game system for supporting orthopedic rehabilitation
Poster: Enriching people's experience at CH sites with IoT technology
Exploiting Correlation between Body Gestures and Spoken Sentences for Real-time Emotion Recognition
Communication and Team Performance Among Generation Z: A Study Using the VR Application 'Keep Talking and NobodyExplodes'
Smart-AM 2025: AI-Driven Innovations for Intelligent Additive Manufacturing in Design, Process Optimization and Quality Assurance
Web 2.0: Twitter and the blind
Demo: gesture based interaction with the Hololens 2
Designing dreams
Touching dante: a proximity-based paradigm for tabletop browsing
Proceedings of the 16th Biannual Conference of the Italian SIGCHI Chapter, CHItaly 2025, Salerno, Italy, October 6-10, 2025
VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management
Towards more trustworthy automated driving: comparing Anthropomorphic and Biophilic interfaces: Comparing Biophilic and Anthropomorphic in automated driving
BIAS 2v: An Interactive Conversational Agent for Sustainable Design Education
The SBAM Card Deck as a Design Tool for Sustainability: An Assessment with Mobile App Designers
Investigating Usability of Planning Support Systems and Improving their Adoption and Use by Land Use Planners
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017
Exploring the relations between physical objects and digital world with a geometric sorting board
Can Social Robots Support Learners with SLDs? An Overview Across Dyslexia, Dysgraphia, and Dyscalculia
Dynamic Self-Avatar Motion Retargeting in Virtual Reality
How to Make an Artificial Intelligence Algorithm "Ecological"? Insights from a holistic perspective
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, CHItaly 2023, Torino, Italy, September 20-22, 2023
The Tussle Between Brain Waves and Hairstyles: A Case Study of Usability Challenges with an Entry-Level EEG Device for Female Participants
Colours in the web-age
Flexible support for distributing user interfaces across multiple devices
Towards Natural Interaction with Smart Homes
Automating Form Completion with Large Language Models
Designing and experimenting a web3d application for increasing the environmental awareness
To err is AI
Framing the Dilemma: The Influence of Immersion in Ethical Choice Making
Designing an accessible web app to teach piano to students with autism
Tuning Stressful Experience in Virtual Reality Games
The Role of Digitalization in Improving the Quality of Live in Rural (Industrialized) Regions
Culture centered design
Testing web-based solutions for improving reading tasks in students with dyslexia
Enhancing Balance Through Multisensory Gaming: Evaluating Haptic and Auditory Cues for Rehabilitation
Designing interactions for personalized and distributed services experiences: towards a new conceptual framework
TouchTap: A gestural technique to edit text on multi-touch capable mobile devices
Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes
CO2 Tracker: a Platform for Improving the Awareness of Carbon Dioxide Levels in an Urban Environment
Phygital Artefacts and People with Intellectual Disability: a Case Study
Intelligence management and complexities: a case study approach
Understanding ASD individuals' difficulties with managing money: an interactive study
Design choices: affected by user feedback? affected by system performances?: lessons learned from the TERENCE project
CIDER: Collaborative Interior Design in Extended Reality
Re-framing HCI: from human-computer interaction to human-centred interaction design
FUN PLEdGE: a FUNny Platformers LEvels GEnerator
GHItaly19: Research Perspectives on Game Human Interaction
Natural exploration of 3D models
"It Doesn't Feel Like Work": Understanding the Use of General Over Specialised Digital Technologies for Mental Well-being Support
A Direct Manipulation Interface for LLM-based Process Modeling
Prompting Realities: Exploring the Potentials of Prompting for Tangible Artifacts
Interaction with a Personalised Smart Space to Enhance People Everyday Life
"Using a Computer for the First Time, So I Feel It's Hard": A Qualitative Analysis of Usability Pain Points for Blue-and White-Collar Users in an 86-Participant User Study
Interactive systems as storyworlds. An approach for building coherent interactive narratives
MenstruWear: In-The-Wild Study For Characterizing The Effect Of User Activities On Sanitary Napkin-Based Bodily Fluid Monitoring
VoiceWriting: a completely speech-based text editor
On the Interplay between Data Overlay and Real-World Context using See-through Displays
Demonstration of a Sensor-Based App for Self-Monitoring of Medicine Intake
Proceedings of the Doctoral Consortium, Posters and Demos at CHItaly 2017 co-located with 12th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2017), Cagliari, Italy, September 18-20, 2017
The End of Serendipity: Will Artificial Intelligence Remove Chance and Choice in Everyday Life?
Comparative Analysis of YOLO Architectures for Human Body Part Detection: Towards Symbiotic AI in Human-AI Interaction
Design Thinking and Maritime Spatial Planning: similarities, differences and opportunities for design
How to stream sustainably; investigating avenues for sufficient use practices in Dutch households
Human-centered cybersecurity: international workshop at CHITALY 2019
Exergames and Nature
Virtual Assistants for Personalizing IoT Ecosystems: Challenges and Opportunities
FocuGazeDx: Real-Time Eye-Tracking Framework forRadiological Image Analysis
Caught in the Net: An Explorative HCI Study on HumanBehavioral Vulnerabilities Against Phishing
Visual techniques to compare predictive models
MultiMoodIfy a Lego-Like Emotion-Aware Music Recommender for Spotify
Demo: ISOTTA - A Slow Exploration of Power Relations in Writing with Language Models
Evaluating Visitor Experiences with Interactive Art
The Explanation Scope Does not Fit all: Local, Model-Centric and the Role of Cognitive Traits
Introducing Groups to an Annotation System
BiasAlert: Supporting Bias Identification in Search Queries
A Toolkit and Lessons for Designing Smart Things with Children for Outdoor Environments
Bus Stops as Interactive Touchpoints: Improving Engagement and Use of Public Transport
Interactive shops: how the customer can deal with them both from inside and outside
Designing for children: blending HCI and Action Research
Poster - Noiseboard Project: Using Sensors and Long-Range Wireless Communication For Musical Augmentation of Skateboarding
A service-oriented fault monitor for digital terrestrial television broadcasting networks
Towards accessible Digital Interfaces for music creativity
Toward Neurodivergent-Aware Productivity: A Systems andAI-Based Human-in-the-Loop Framework for ADHD-AffectedProfessionals
The Madeira Touch: Encouraging Visual-Spatial Exploration Using a Tactile Interactive Display
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms
The Materialization of Articulation Work and its Implications on Nursing Practices
Users and households appliances: design suggestions for a better, sustainable interaction
Pedestrians' perception of road crossing while interacting with Automated Vehicles: A Virtual Reality experiment: Pedestrians' perception of road crossing while interacting with Automated Vehicles
Demo: MetaCUX - a multi-user, multi-scenario environment for a cooperative workspace
Personal information spaces in the context of visits to archaeological parks
Presenting GHItaly19: 3rd workshop on games-human interaction
Exploring the User Experience of an AI-based Smartphone Navigation Assistant for People with Visual Impairments
A design approach to socially adaptive lighting environments
Searching digital audio broadcasting radio stations: usability and safety issues for in-vehicle devices
Questioning User Experience: A Comparison Between Visual, Auditory and Haptic Guidance Messages Among Older Pedestrians
Automatic Emotion Recognition from Facial Expressions when Wearing a Mask
Interactive Players. LBMGs from a Design Perspective
Proceedings of the CHItaly 2015 Doctoral Consortium co-located with the 11th International Conference of the Italian SIGCHI Chapter (CHItaly 2015), Rome, Italy, September 28, 2015
Ground your Statement in Data! A Hands-on Activity to Meet European University Alliances
Weaving data, slicing views: a design approach to creating visual access for digital archival collections
Playing with geometry: a Multimodal Android App for Blind Children
Rethinking User Generated Location Rating: Where Does the Lion Get its Share?
Bringing Human-Centredness to Technologies for Buildings: An agenda for linking new types of data to the challenge of sustainability
Bridging Objective and Subjective Evaluations in Data Visualization: a Crossover Experiment
Going beyond Google Translate?
Augmentative and alternative communication on tablet to help persons with severe disabilities
" Do the gestures you think of ": creating affordances in codesign
Poster: Application of knowledge transfer to ML-based Quality Decision Support practice in the steel manufacturing process
EMpowering PAtients THrough AI, Multimedia, and Explainable HCI: Innovations in Personalized Healthcare (EMPATH-IA)
Poster: Human-in-the-Loop Anomaly Detection in Industrial Data Streams
Security and Rights in CyberSpace: Cyber Social Security
GHOST: a GHOst STory-writer
Attentive Saliency and Photorealism in Immersive Virtual Environments
SIG on Participatory AI: Identifying Research Gaps and Building Community Infrastructure for Citizen-Centred AI
At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for Artists
Traffic Augmentation as a Means to Increase Trust in Automated Driving Systems
SINAIS from Fanal: design and evaluation of an art-inspired eco-feedback system
CaESAR: The Fourth Workshop on Adapted intEraction with SociAl Robots
Technological Pitfalls and Opportunities for Ecotourism
How Do Users Perceive Deepfake Personas? Investigating the Deepfake User Perception and Its Implications for Human-Computer Interaction
The Feeling of Virtual: XR, Haptics, and 3D Graphics
Novel BCI paradigm for ALS patients based on EEG and Pupillary Accommodative Response
The effect of system usability and multitasking activities in distance learning
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, CHItaly 2011, Alghero, Italy, September 13-16, 2011
Linked Data Queries as Jigsaw Puzzles: a Visual Interface for SPARQL Based on Blockly Library
FATCHA: the CAPTCHA are you!
Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study
From gamification to pervasive game in mapping urban accessibility
Euphoni: A System to Support Speech Therapy
Does the Perception of Team Collaboration Changes with Time? Study with Computer Science Students
Designing, Implementing and Evaluating Mid-Air Gestures and Speech-Based Interaction
Proceedings of the First Workshop on User Perspectives in Human-Centred Artificial Intelligence (HCAI4U 2023) co-located with the 15th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2023), Turin, Italy, September 20, 2023
From Game Design with Children to Game Development with University Students: What Issues Come Up?
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019 - Biannual Conference of the Italian SIGCHI Chapter, Padova (Italy), September 23th, 2019
The complexity of reality and human computer confluence: stemming the data deluge by empowering human creativity
frēstyl: simplifying the process of promoting and discovering local live music
WOLB Wollelab - Exploring Human-Wool-Cobot Entanglements through Design
A Skeleton/Cage Hybrid Paradigm for Digital Animation
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, CHItaly 2019, Padua, Italy, September 23-25, 2019
A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study
Human-Wildlife Conflict Mitigation on the Ground: Present and Future Scenarios of Conflict-free Environments!?
Co-creating Interactive Obstacles and DIY Skateboarding Spaces
Smart Furniture and Technologies for Supporting Distributed Learning Groups
Exploring limits and opportunities for public displays in dementia care centers
Learning System User Interface Preferences: An Exploratory Survey
Conversational Web Browsing: Where Do Existing DesignGuidelines Fall Short?
Graph-based Explainable Recommendation Systems: Are We Rigorously Evaluating Explanations?
Stories from the Peaks: An Interactive Data Storytelling to Narrate Climate Change Impacts through a Pluralism of Voices
Using CNNs as static detectors against malicious Android APKs
Advancing Boggle - Taking BCI Web-Browsing Out of the Lab
Designing for reflection on shared HIV health information
Technological and Methodological Tools for Personalized Touchless Applications
An Interactive System for Documentation and Analysis of Clinical Discussions
Why don't families get along with eco-feedback technologies?: a longitudinal inquiry
Immersive VR concept map across different learning contexts
A formative user-based usability study for an advanced cognitive rehabilitation system
Touchless gestural interaction with small displays: a case study
Interactive Experiences
Trust in Trust: a Scoping Review on Trust and Conversational Agent Design
Critical Tools for Machine Learning: Situating, Figuring, Diffracting, Fabulating Machine Learning Systems Design
Designing and Evaluating In-Situ Assistive Features to Anticipate Text-Based Responses of Conversational Agents
Children and YouTube: access to safe content
Towards Interoperability in Video Games
New perspectives to improve quality, efficacy and appeal of HCI courses
A Teacher-Driven Framework for Reliable and Personalised AITutors