yusuke1997/dblp-id-title huggingface dataset:
Reliability issues of metal to carbon relays used in railway signaling
Multidimensional Hermite based modulation with dual error correction over UWB channel
Solar windows
Impact of ERP on corporate performance
Non-invasive detection and treatment methods on tumor growth in body system
Data hiding in gray-scale images using pixel value differencing
Minimizing job completion time in grid scheduling with resource and timing constraints using genetic algorithm
A QIIIEP based domain specific hidden web crawler
Trust enhanced secure multi-path routing protocol for detecting and mitigating misbehaving nodes
Encryption decryption algorithm for m-commerce
Prepaid energy metering system using SMS
Intelligent web crawler
Personalized reverse image searching
SOA based dynamic image processing
Misbehaving nodes detection through opinion based trust evaluation model in MANETs
A qualitative-quantitative comparison of image motion deblurring algorithms
Mitigating denial of service attack using CAPTCHA mechanism
Computation of resonant frequency of electrically thin and thick rectangular patch antenna using emotional back propagation network
Blood vessel structure segmentation from retinal scan image using Kekre's fast codebook generation algorithm
Vortex vibration for clean power
Performance analysis of FSR and ZRP routing protocols for MANET
A dialogue system for career counseling
Secret communication via image hiding in image by pixel value differencing
Image retrieval using DCT on row mean, column mean and both with image fragmentation
Real-time face recognition system with dynamic training and enhanced multi-algorithm face recognition
Analysis of single-ended CMOS differential amplifier with active load: considering nonidealities in the circuit
A low-power content-addressable memory (CAM) using pipelined search scheme
How to improve XML web services performance?
A novel and optimal video replication technique for video-on-demand systems
A comparative study of DCT and Kekre's median code book generation algorithm for face recognition
A three-level clustering algorithm for color texture segmentation
Transform based face recognition with partial and full feature vector using DCT and Walsh transform
Survey of attacks on AODV and MAODV
Speech signal transmission on ethernet: an embedded approach
IPv6: issues and solution for next millennium of internet
Distributed database caching for web applications and web services
An energy efficient hierarchical multiple backup cluster head algorithm for wireless sensor networks
An adaptive current controller for reduction of commutation torque ripple in a sensorless BLDC drive
Novel asynchronous adders
High data rate communication with millimeter wave fiber-fed wireless access systems
Design and development of stacked patch antenna for breast cancer detection
Focused web crawler with revisit policy
Dynamic remote host classification in grid computing using Clonalg
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game
Break, Repair, Learn, Break Less: Investigating User Preferences for Assignment of Divergent Phrasing Learning Burden in Human-Agent Interaction to Minimize Conversational Breakdowns
Drifting off course: how sports technology can use real-time data to add new dimensions to sports
Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library
Generation of indoor navigable maps with crowdsourcing
What People Like in Mobile Finance Apps: An Analysis of User Reviews
Tourism in the Metaverse: Digital Twin of a City in the Alps
Annotif: A System for Annotating Mobile Notifications in User Studies
Happy and agreeable?: multi-label classification of impressions in social video
Leveraging social networking services to encourage interaction in public spaces
When multi-touch meets streaming
WIM: Fast Locomotion in Virtual Reality with Spatial Orientation Gain & without Motion Sickness
'Can you Set It Up On Your Own?' - Investigating Users' Ability To Participate in Remote-Based Virtual Reality Studies
A demonstration of cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment
Pilots' Considerations Regarding Current Generation Mixed Reality Headset Use in General Aviation Cockpits
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, MUM 2010, Limassol, Cyprus, December 1-3, 2010
Facial Gesture Classification with Few-shot Learning Using Limited Calibration Data from Photo-reflective Sensors on Smart Eyewear
Supporting children with special needs through multi-perspective behavior analysis
An improved selective-repeat ARQ scheme for IrDA links at high bit error rate
Opportunistic at-glance information acquisition on interactive public displays
Augmented reality to enhance visitors experience in a digital zoo
Active Acoustic Sensing Based Authentication System Using a Door Handle
Interact with your car: a user-elicited gesture set to inform future in-car user interfaces
BrickMusicTable: A LEGO brick-based tabletop sequencer
VR Headsets In-The-Wild: Qualitative Insights on Safety, Awareness, and Social Challenges from Real Train Journeys
AR in TV: Design and Evaluation of Mid-Air Gestures for Moderators to Control Augmented Reality Applications in TV
Human, I Need You: Comparison of Human-Robot Interaction Modalities for Search and Rescue Missions
SaVR: Increasing Safety in Virtual Reality Environments via Electrical Muscle Stimulation
Capturing and using context in a mobile annotation application
A modified video codec for MBMS applications
Human activity recognition using social media data
Fast watermark detection scheme for camera-equipped cellular phone
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, MUM 2004, College Park, Maryland, USA, October 27-29, 2004
Eye and Face Tracking in VR: Avatar Embodiment and Enfacement with Realistic and Cartoon Avatars
Immerse Yourself in a Fight Against your Fears: A Vision for using Virtual Reality Serious Games and Physiology Assessment in Phobia Treatment
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players
CleanLeaf Table: Preventing the Spread of COVID-19 through Smart Surfaces
Fragments: Memory De- & Reconstruction of Historical Imaging
On-mouse projector: peephole interaction using a mouse with a projector
Investigating Powered Wheelchair Control via a Pupil-Center Detection Algorithm with a Glass-Mounted Visible-Light Camera
Connected Candles as Peripheral Emotional User Interface
Augmenting food with information
Studying Natural User Interfaces for Smart Video Annotation towards Ubiquitous Environments
Social Transparency in Network Monitoring and Security Systems
Meeting scheduling across heterogeneous calendars and organizations utilizing mobile devices and cloud services
Mind Your Vision: A Passive Multimodal Framework for Refractive Disorders Measurement Combining Electrooculography and Eye Tracking
Variable and situated user interfaces: assumptions, potentials and design issues
Fast camera motion estimation for hand-held devices and applications
Device-based interactions for anonymous voting and rating with mobile devices in collaborative scenarios
Benchmark of middleware protocols for application and service interaction
Federated Learning for Privacy-aware Cognitive Workload Estimation
A case study of real-world testing
An android toolkit for supporting field studies on mobile devices
Deriving design guidelines for ambient light systems
Eyemirror: mobile calibration-free gaze approximation using corneal imaging
Security in migratory interactive web applications
A Virtual Gardening Experience: Evaluating the effect of haptic feedback on spatial presence, perceptual realism, mental immersion, and user experience
Proceedings of the MuM'23 Workshops on Making a Real Connection and Interruptions and Attention Management co-located with 22nd International Conference on Mobile and Ubiquitous Media (MuM 2023), Vienna, Austria, December 3, 2023
Mobile multimedia services development: value chain perspective
Resonant Sticker Buttons: The Effect of Button Size and Feedback Latency on Perceived Button Weight and Vibrotactile Feedback Strength
Usage patterns of FriendZone: mobile location-based community services
Empirical evaluation of mobile peer-to-peer wellness group communication application for Symbian OS
MobiZone: personalized interaction with multiple items on interactive surfaces
Putting books back on the shelf: situated interactions with digital book collections on smartphones
Finger-navi: mobile navigation integrated smartphone with physical finger
Protecting Mobile Food Diaries from Getting too Personal
Object circles: modeling physical objects as social relationships
Mobile Users as Advertisers: User Perceptions of Product Sensitivity, Exposure, and Public Influence
Glove Navigator for Skiing in the Mountains
IP network for emergency service
Developing an interactive social cinema concept with a tangible UI
A dataset for activity recognition in an unmodified kitchen using smart-watch accelerometers
Saving energy at work: the design of a pervasive game for office spaces
Addressing children and caregivers' concerns in the design of child-targeted locative systems
Design and evaluation of a computer-actuated mouse
What influences users' decisions to take apps into use?: a framework for evaluating persuasive and engaging design in mobile Apps for well-being
Designing Proxemic-aware Cross-Device Applications: A Feasibility Study
User expectations of mobile mixed reality service content
Human-centered AI Technologies in Human-robot Interaction for Social Settings
Where would you bring your laptop?: live blogging in an outdoors mechanical shop
AppDetox: helping users with mobile app addiction
Proposing Design Recommendations for an Intelligent Recommender System Logging Stress
Direct, bodily or mobile interaction?: comparing interaction techniques for personalized public displays
RTDS: real-time discussion statistics
No need to stop: exploring smartphone interaction paradigms while cycling
"I saw your partner naked": Exploring Privacy Challenges During Video-based Online Meetings
Evaluating the experiential user experience of public display applications in the wild
Wireless wires: let the user build the ubiquitous computer
Trust Me, I'm a Doctor - User Perceptions of AI-Driven Apps for Mobile Health Diagnosis
Is this you?: identifying a mobile user using only diagnostic features
Learner-battery interaction in energy-aware learning multimedia systems
The railway blues: affective interaction for personalised transport experiences
Mobile phone based AR scene assembly
ECPlotter: A Toolkit for Rapid Prototyping of Electrochromic Displays
Using mobile phones as remote control for ubiquitous video-recording
Performance evaluation of replication strategies in DHTs under churn
Context-aware middleware for mobile multimedia applications
Designing social features for mobile and ubiquitous wellness applications
A playful tool for predicting protein-protein docking
VUM: Understanding Requirements for a Virtual Ubiquitous Microscope
Understanding pointing for workspace tasks on large high-resolution displays
Creating ubiquitous computing simulators using P-VoT
Exploring the User Experience of Proxemic Hand and Pen Input Above and Aside a Drawing Screen
Finding a Way Through the Social Media Labyrinth: Guiding Design Through User Expectations
WristRotate: a personalized motion gesture delimiter for wrist-worn devices
Exploring Collective Physiology Sharing as Social Cues to Support Engagement in Online Learning
User Interactions with Internet of Things (IoT) Devices in Shared Domestic Spaces
Maintaining Reading Flow in E-Readers with Interactive Grammar Augmentations for Language Learning
A wearable and mobile intervention delivery system for individuals with panic disorder
LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote Tutoring
Exploring Virtual Reality as a Platform for Early-Stage Design for Human Augmentation Technologies
Enhancing Adaptive Sports Training through Bespoke Virtual Reality Games: The Case of Adaptive Hockey and Soccer
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, MUM 2024, Stockholm, Sweden, December 1-4, 2024
Dynamic scheduling of a mixture of scalable IPTV and VoD traffic over wireless home networks
User experience of proactive audio-based social devices: a wizard-of-oz study
Mobile kärpät: a case study in wireless personal area networking
Tele-embodied agent (TEA) for video teleconferencing
Exploring the Usage of Commercial Bio-Sensors for Multitasking Detection
First query term extraction from current webpage for mobile applications
Comparison of in-situ mood input methods on mobile devices
Don't Forget to Take Some Time to Yourself: The Effect of Mobile Phone Reminders on Self-care Subdomains of Informal Caregivers
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, MUM 2022, Lisbon, Portugal, November 27-30, 2022
Collaboration Around an Interactive Tabletop Map: Comparing Voice Interactions and a Tangible Shape-changing Controller
Handy feedback: connecting smart meters with mobile phones
DiVA: exploring the usage of pupil diameter to elicit valence and arousal
Mobile multimodal interaction for older and younger users: exploring differences and similarities
Mermaids do not exist?: interactive costumes do!
A mobile indoor navigation system interface adapted to vision-based localization
Towards designing better maps for indoor navigation: experiences from a case study
MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5 - 8, 2021
From Do You See What I See? to Do You Control What I See? Mediated Vision, From a Distance, for Eyewear Users
Whisper: sensing and enciphering secrets through a kinetic installation
Augmenting or Immersing? The Impact of Technology Choice on Cognitive Load and Enjoyment in Escape Rooms
Creating web-based interactive public display applications with the PuReWidgets toolkit
Interaction for tabletop computing environment: an analysis and implementation
QoS aware routing for ad-hoc wireless network
Memorability of cued-recall graphical passwords with saliency masks
Empirical observations on the emergence of mobile multimedia services and applications in the U.S. and Europe
Challenges in Designing Inclusive Immersive Technologies
Real world responses to interactive gesture based public displays
An Exploratory Study on Correlations of Hand Size and Mobile Touch Interactions
Mobile data broadcasting over MBMS tradeoffs in forward error correction
Towards next generation barcode scanning
XR4ISL: Enabling Psychology Experiments in Extended Reality for Studying the Phenomenon of Implicit Social Learning
Evaluating Shared Surfaces for Co-Located Mixed-Presence Collaboration
FridgeSort - Improving Fridge Sorting behaviour to reduce Food Waste through a Mobile Serious Game
Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction
How people use 360-degree cameras
From Voice to Value: Leveraging AI to Enhance Spoken Online Reviews on the Go
Perceptions of visualizing personal mobile communication patterns
A benchmark for interactive augmented reality instructions for assembly tasks
Comparative study on text entry methods for mobile devices with a hover function
DangAR: Prototype of a Collaborative Augmented Reality System for Creating Danger Zones and Real-Time Collision Detection in Industrial Environments
Digital rights management & protecting the digital media value chain
Studying the Design of Pervasive Serious Games for Parkinson's Disease
Soft tangible user interfaces: coupling the digital information to the textile materials
Assessing Cognitive and Social Awareness among Group Members in AI-assisted Collaboration
Designing multi-user multi-device systems: an architecture for multi-browsing applications
User experiences with mobile phone camera game interfaces
GestureGlove: Exploring Fine and Gross Gestures for Truly Mobile Interaction while Running
Automata: Bridging Theory and Practice in Mechanics Through Hands-On Experience
Designing eHMIs for Delivery Robots in Public Buses: Open HCI Challenges and Usage Scenarios
StickyWSD: Investigating Content Positioning on a Windshield Display for Automated Driving
Muse: a multimedia streaming enabled remote interactivity system for mobile devices
A text input method for half-sized keyboard using keying interval
Hybrid Online Survey System with Real-Time Moderator Chat
Emoji Keyboard as a Feedback Collection Tool
Super nodes positioning for P2P IP telephony over wireless ad-hoc networks
Prototyping of Transparent and Flexible Electrochromic Displays
Clothing integrated augmented reality markers
Context-based location clustering and prediction using conditional random fields
Mobile dictation for healthcare professionals
Evaluation of multimedia services in mobile WiMAX
Understanding indoor orientation through wearable vibrotactile feedback
Who's there? : experience-driven design of urban interaction using a tangible user interface
Task Continuity and Mobile User Interfaces
Video Annotation Tool using Human Pose Estimation for Sports Training
Design recommendations for augmenting creative tasks with computational priming
Exploring the Effects of Head-Mounted Augmented Reality on Helping Behaviour
D-cast: DSC based soft mobile video broadcast
Honeypot: A Socializing App to Promote Train Commuters' Wellbeing
Design Space and Users' Preferences for Smartglasses Graphical Menus: A Vignette Study
Bringing technology into school: NFC-enabled school attendance supervision
RunWithUs: a social sports application in the ubiquitous Oulu environment
WayMarkr: acquiring perspective through continuous documentation
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations
DecoLive Jacket with Battery-free Dynamic Graphics
Toolkit for user-created augmented reality games
GRASPhere: a prototype to augment indirect touch with grasping gestures
Self-monitoring and Feedback : Promoting Sustainable Transportation in On-Demand Mobility Services
The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phone
ChromaBot - Prototyping Soft Robotic Actuators with Integrated Electrochromic Displays
Sensing stress and emotions: towards the development of an user-adaptive system
Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments
MobiTouch: Enhancing Pneumatic Wearable Haptics with Vibrotactile Actuation
Is autostereoscopy useful for handheld AR?
Management of crowdsourced first-person video: street view live
Exploring user preferences for privacy interfaces in mobile sensing applications
Exploring the Effects of Physiologically Triggered Visual Adaptations on XR Experience
Design Interventions as Methods for Participation in Welfare Services
Task computing for ubiquitous multimedia services
Facilitating direct and ubiquitous mobile computer vision
Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms
BubblesDial: exploring large display content graphs on small devices
Comparing Early-Stage Symptoms of Spatial Disorientation Between Virtual Reality Navigation and Paper-Based MoCA Test
Promoting local culture and enriching airport experiences through interactive storytelling
Detecting uncertain input using physiological sensing and behavioral measurements
The value of information cues for lifelog video navigation
Discovering human places of interest from multimodal mobile phone data
SIMPLE: developing a LBS positioning solution
Padlock, the Universal Security Symbol? - Exploring Symbols and Metaphors for Privacy and Security
Exploring AR poster as an interface to personal health data
Evaluation of a programming toolkit for interactive public display applications
Chromaesthetica: A Virtual Reality App for Learning Musical Theory Using Sound-Colour Cross-Modal Associations
Developing an Emoji-based User Experience Questionnaire: UEQ-Emoji
Understanding User Requirements for Self-Created IoT Health Assistant Systems
HeadsUp: Mobile Collision Warnings through Ultrasound Doppler Sensing
Envisioning Ubiquitous Biosignal Interaction with Multimedia
Juxtaposing mobile webcasting and ambient video for home décor
Conversational Interfaces in IoT Ecosystems: Where We Are, What Is Still Missing
Middleware design issues for ubiquitous computing
Collaborative landmark mining with a gamification approach
Two field trials on the efficiency of unsolicited Bluetooth proximity marketing
Smart Trash Can: Easy Collection of Photos of Organic Waste in the Home
MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment
Can't You Hear Me?: Investigating Personal Soundscape Curation
Investigating user needs for non-driving-related activities during automated driving
NooSphere: an activity-centric infrastructure for distributed interaction
Visualization of Eye Tracking Data in Unity3D
Mobile urban drama for multimedia-based out-of-school learning
Investigating Opportunities for Active Smart Assistants to Initiate Interactions With Users
Exploring the Dynamics of HMD and Non-HMD Users in Museum Exhibition with Virtual Reality
Machine learning with tensorflow for mobile and ubiquitous interaction
Interaction techniques for window management on large high-resolution displays
Skiables: Towards a Wearable System Mounted on a Ski Boot for Measuring Slope Conditions
Exploring Head Mounted Display based Augmented Reality for Factory Workers
A virtual mouse system for mobile device
Vasi-Light: Using Everyday Decorative Items as Smarthome Interfaces
Pervasive Augmented Reality (AR) for Assistive Production: Comparing the use of a Head-Mounted Display (HMD) versus a Hand-Held Device (HHD)
People's Perspectives on Social Media Use during COVID-19 Pandemic
UMAR: Ubiquitous Mobile Augmented Reality
From ChatGPT to Custom GPTs: Scaffolding Conceptual Learning in Adult Education
Weather with you: evaluating report reliability in weather crowdsourcing
Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables
Eye drop: an interaction concept for gaze-supported point-to-point content transfer
MIRAGE: Mixed Reality Alerts for Guarding Against Environmental Fall Hazards
Supporting cross-device interactions with gestures between personal and public devices
Remind: towards a personal remembrance search engine for motion augmented multi-media recordings
From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games
Trusting Chip Design: A UX Journey
Tangible Explainable AI - an Initial Conceptual Framework
A Study on Real-Time Visualizations During Sports Activities on Smartwatches
The scanner at your finger tips: analysis of the effectiveness of the scan mouse device
TwitSoccer: knowledge-based crowd-sourcing of live soccer events
Judged by the Cover: Investigating the Effect of Adaptive Game Interface on the Learning Experience
Designing conversation-context recommendation display to support opportunistic search in meetings
Technicolouring the fridge: reducing food waste through uses of colour-coding and cameras
AR typing interface for mobile devices
Evaluating TP-Link Smart Plug: Perceived Usability and Effects on User Performance
UBI challenge: research coopetition on real-world urban computing
Driving behavior analysis with smartphones: insights from a controlled field study
Smartphone-based 3D in-building localization and navigation service
Designing a Framework to Support the Development of Smart Cross-device Applications
Smile to save it: facial expressions for lifelogging
Reading the mobile brain: from laboratory to real-world electroencephalography
Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress
SHIFT towards Sustainable Tourism: Designing a Ubiquitous Platform for Co-Creating Experiences with Tourists and Residents
Effects of Text Input Latency on Performance and Task Load
Efficient method for multiple compressed audio streams spatialization