yusuke1997/dblp-id-title huggingface dataset:
Teaching Reform of Interactive Art Creative Practice Based on Artificial Intelligence Technology
Wiki course builder: A system for retrieving and sequencing didactic materials from Wikipedia
Educational Robotics at Primary School: Comparison of Two Research Studies
Innovative Approach to Agile Education: Generative AI-Supported Planning Poker Simulation
Performance evaluation of practice courses using fuzzy cognitive maps
On the university strategy in the education quality assurance: Case study
Empirical results about efforts for effective teaching to y-generation freshman students
MOOCs and/or eLectures - A means of virtualizing university education?
Self-assessment as a tool for quality management of an educational institution in a technology-rich environment
Enhancing student involvement in a class using real-time response system
PhD in Electrical and Information Engineering in Europe: Towards a harmonization including LifeLong Learning
Using Learning Analytics to Explore the Role of Self-regulation in students' Achievements in Synchronous Online Learning
Strengths and threats of pervasive information technologies: effect on engineering higher education
CoUnSiL: A video conferencing environment for interpretation of sign language in higher education
Unleashing AI in Education: A Pre-Trained LLMs for Accurate and Efficient Question-Answering Systems
Level of the information security awareness of the mechanical engineering students
Position paper: BE(Hons) data engineering
Robot Kits in Primary Informatics Education - What Should Future Teachers Know?
Factors affecting learning capacity of information technology concepts in a classroom environment of adult learner
When do distributed student teams work?
Towards a method for analyzing learning style using item response theory
Cyber laboratory: Migration to the hybrid cloud solution for device dependent hardware experiments
Using computer history as innovation for computer organization subjects
Introduction of the multidisciplinary know-how of the French national training network to contribute to the evolution of microelectronic technologies towards connected objects
Lifelong Learning Companion: Development Milestones in an AI-Based, Cross-Platform Companion App for Lifelong Learning Optimization
Facilitating Engineering Students' Creativity And Teamwork Ethos Using Smart Learning Platforms During Covid-19
Challenges and solutions for real-time remote console access to telecommunication equipment
Enhancing Student Learning in Scrum Projects with Generative AI Assistance
A legislation-oriented VLE-MAS system applied to MOODLE
Flexible LLM Experimental Infrastructure (Flexi) - Enabling Experimentation and Innovation in Higher Education Through Access to Open LLMs
Reflections about the integration of global challenges into higher education future programs: Application in the field of ICT security
Foundations for Complete Exercise Generation
Second graduates' absorption study: A tool measuring graduates' career success [updated period 2006 - 2009]
Analysis of student's reflections upon the efficacy of their note-taking activities in a blended learning course
Integration of ICTs into subject teaching in pre-service English teacher education
Comparison of traditional over WEB-Based Education: Case study "Adobe Flash"
21st International Conference on Information Technology Based Higher Education and Training, ITHET 2024, Paris, France, November 6-8, 2024
Queering Software Engineering Education: Integrative Approaches and Student Experiences
Companion Pedagogical Agents
Knowledge, Technology and Innovation (KTI): Opportunities, issues and challenges of KTI transfer between Norway and the Balkans countries
Facilitating teaching and learning: From proprietary to community source
20th International Conference on Information Technology Based Higher Education and Training, ITHET 2022, Antalya, Turkey, November 7-9, 2022
Use of AI in Education - A Case Study from Norway
19th International Conference on Information Technology Based Higher Education and Training, ITHET 2021, Sydney, Australia, November 4-6, 2021
Implementation of methodological strategies, attitudes and instruments as a PBL resource
Fadable scaffolding for investigative learning with web resources
Evolution of standardization and interoperability on E-learning systems: An overview
Edventure: Gamification for collaborative problem design and solving
EVA: Virtual Learning Environments as a Service (VLEaaS) in Higher Education
Team workflow and peer review in a virtual learning environment
SIMPEL: An innovative web application interface supporting online course management system
Using 3D virtual learning environments in new perspective of education
Curriculum for Hands-on Artificial Intelligence Cybersecurity
eAssessment by using a Trustworthy System in Blended and Online Institutions
The lecture contents with index for self study and its system
Rethinking the conventional learning paradigm towards MOOC based flipped classroom learning
Nationwide industrial cooperation for long-life learning and apprenticeships
International dimension to increase Lifelong Learning possibilities in Europe
The impact of 3D virtual environments on communication patterns
Applying Knowledge, Skills and Abilities in undergraduate research seminar course
New Strategy to Overcome the Shortage of Jobs in Microelectronics: Engineers, Doctors and Trainers
Enhancing Learning Experiences in Erasmus Blended Intensive Programs
Development of a Training Data Creation Support Environment for Estimating Programming Learning Situations
Virtual instruments for humidity and temperature measurements
Large Language Models in Power Engineering Education: A Case Study on Solving Optimal Dispatch Coursework Problems
An investigation for benefits of cyber-physical systems in higher education courses
An Analysis of Programming Course Evaluations Before and After the Introduction of an Autograder
First experiences of Studios in the new Data Engineering program
Construction of an Execution Environment using Container Type Virtualization for a Support System of Programming Exercises with Game Strategies and Contests
Active Learning in Mechanical Engineering Education using Innovative Software Tool Integrated in SolidWorks
Web accessibility polices of higher education institutions
The Use of Ontologies for Syllabus Representation
The effect of interinsic motivation on learners' behavioural intention to use e-learning systems
AVERT (Authorship Verification and Evaluation Through Responsive Testing): an LLM-Based Procedure that Interactively Verifies Code Authorship and Evaluates Student Understanding
Towards a Bio-inspired ACO Approach for Building Collaborative Learning Teams
An adaptive conversation system to support workplace learning
The influence of university-firm cooperation on firm value chain
Augmented Reality based monitoring of the remote-lab
Project based learning using student clubs and short online videos, in-class activities
The role of Intrinsic Motivation in Peer Assessment Activity: an empirical evaluation
Development of coastal water body database on KISSEL server
Studio Based Learning using Programmable Knowledge Management System
AngeLA: Putting the teacher in control of student privacy in the online classroom
Quest like form of MOOC organizing
Improving virtual learning environments by development and integration of 3D models of real devices
ETAM towards ICT teaching and learning studio for interactive learning in Information and Communication Technology
A CP-SAT Approach for Academic Resource Timetabling in Higher Education Institutions: A Case Study at a Major Public University
Analyzing Learning Patterns, Task Difficulty and Usability in a Digital Database Learning Tool
Higher education strategy in engineering to meet global technical challenges
A cloud approach on distributed multiple servers for distance learning
An on-line Framework for Experimenting with Concept Maps
Analysis of the usage of virtual classrooms in the National Polytechnic School of Ecuador: Teachers' perception
A Research on Techniques for Data Fusion and Analysis of Cross-platform MOOC Data
A narrative inquiry into professional identity construction of university EFL teachers in China: A case study of three teachers based in community of practice
Enhancing students' learning
Automatic Generation of Learning Material for Residential Students in ED: Prompt Engineering and Evaluation
The Significance of GenAI Empowered ERP Systems Course Teaching in Quality Education
Teaching and learning perspective on system development in large teams
Evaluation of the web accessibility of higher-education websites
Factors influencing engineering students' performance and their relationship with the student satisfaction with the teaching, learning as well as overall university experiences
Adoption of AI-Chatbots to Enhance Student Learning Experience in Higher Education in India
The planning, implementation and economics of the Knowledge Integration Server System for E-Learning (KISSEL)
Assessing public speaking
Virtual reality for learning languages based on mobile devices
Towards a flexible assessment of higher education with 360-degree feedback
The impact of YouTube videos on the student's learning
Assistive IoT-centric Robotics for Senior Living
Scientific Publication Indexing and Definition Extraction Resource
How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study
Group-work teaching and learning involving 3 Time Zones (3TZ) model of collaboration in the global workspace
From innovation to sustainability: Transforming a specific lighthouse elearning project into a comprehensive self-financing competence center
Learning data engineering: Creating IoT apps using the node-RED and the RPI technologies
Critical Thinking through a Reflexive Platform
Way for calculating the level of magnetisation of a gapped ferromagnetic core
Determining the degree of similarity of answers given at a test using the editing distance
IKARion: Enhancing a Learning Platform with Intelligent Feedback to Improve Team Collaboration and Interaction in Small Groups
Design of unit testing using xUnit.net
Use of Linked Data to enhance Open Educational Resources
Impact of Fiber to the Home (FTTH) animation on student learning and motivation in electrical engineering
Empowering IT education in rural India
Analyzing Collaborative Research Projects regarding Topic, Methodology and Media
Prototype of E-Learning Management System for secondary school in Sri Lanka
ARChem: Augmented Reality Based Chemistry LAB Simulation for Teaching and Assessment
Paperless university - How we can make it work?
The role of information technology in the development of rural tourism and its presentation
EU action in developments in the curricula and teaching methods appropriate for the future global technical challenges
Raspberry Pi as a Tool to Combine Different Courses Part of University Education
Acquiring Professional Software Engineering Skills through Studio-based Learning
Promotion of self-learning by means of Open Educational Resources and semantic technologies
Augmented Reality to support education in Industry 4.0
Code Review in High School Programming
Use of Cloud-Based Computer Aided Design Software in Design Education
An educational system for real-time monitoring and evaluation of the parameters of electric vehicles
University Learning Management System based on Office 365
2013 12th International Conference on Information Technology Based Higher Education and Training, ITHET 2013, Antalya, Turkey, October 10-12, 2013
An algorithm for synthesis of binary phase manipulated signals with almost constant periodic auto - correlation function
Analyzing the learning process (in Programming) by using data collected from an online IDE
An experience in the blended learning in the course aimed at the development of IT competence
Blended learning: A long-term experience
Step-by-step mechatronics programming learning for solar energy education
Using games for teaching crisis communication in higher education and training
Compatibility of the Palestinian joint MSc in electrical engineering (JMEE) with the EU system of higher education
Detecting Micromanagement During Pair Programming
Enhancing interactiveness of problem-based programming course using anonymous chatting service
A learning system of Quadratic Functions based on scaffolding support
Pre-service teachers' media multitasking behaviors with smart devices
Heterogeneous network facility for distance education for parents and rehabilitation professionals in the field of intellectual disability
Skill hierarchy revised by SEM and additional skills
Designing ChulaVerse: A Virtual World for Sustainable Community Engagement
Implementing Online Peer-Assisted Learning for Teaching Case Study Coursework
Control engineering education critical success factors modeling via Fuzzy Cognitive Maps
Model of Computer Game at Education of Visually Impaired People
Dynamic synchronization of learning contents of distributed learning management systems over band limited network - Contents sharing between distributed Moodle 2.0 series
Application of interactive videos in education
Peer Assessment and Cooperative learning in Higher Education: -Analysis of an Undergraduate Engineering module
Insights in Learners' Behaviour and Early Dropout Detection based on Coursera MOOCs
MATLAB case-based reasoning GUI application for control engineering education
Can gamification help to teach Cybersecurity?
Demo proposal Great Library
Improvement of relative accreditation methods based on data mining and artificial intelligence for higher education
Creative Writing and Social Action: A Data Analysis Based on Learning Analytics About how Social, Cultural and Linguistic Barriers can be Overcome Through Educational Innovation and International Cooperation
Is there consistency in grade allocation when assessing student presentations?
Contextual learning analytics apps to create awareness in blended inquiry learning
Training prospective engineering educators in the use of GeoGebra for simulation construction
Multidisciplinary study of tutoring using virtual characters and Second Life
Evaluation of Data Literacy Frameworks and a Self-Data Curriculum for High School Students
Evolutionary change of higher education driven by digitalization
Enhancing Learning in Pharmaceutical Sales Engineering Through Co-Creation
Cognition-based adaptive programming tutoring system
Using Outdoor Quiz Game For Socializing Classes At Secondary Level - A Theoretical Approach
Using LearnEval Peer Assessment Platform in Project-Based Learning Settings: A First Experience Report
Intelligent e-learning system model for maintenance of updates courses
Reality mining in the classroom
Flipped Classroom Model and Immersive Learning in The Mechanical Engineering Education
Modeling peer assessment as a personalized predictor of teacher's grades: The case of OpenAnswer
Framing course content to different target groups: Acknowledging the need for multiple platforms and formats for tomorrow's students
ETL 2 - Educational tool for learning ETL
A framework for comparing concept maps
Didactic reflection of learning preferences in IT and managerial fields of study
Flipped classroom - Students as producers
Digital Badge Revision: The Challenge of Handling Feedback
Workflow for development of a virtual museum that will provide better way for learning the cultural heritage
Development and Integration of Educational Software Defined Networking Platform in Computer Networking Classes
Designing and Developing of Educational Internet of Things Prototype Platform
How Educators Design Group Learning Scenarios in Higher Education?
Mariotel: A web-based virtual remote computer science lab
Support of students with special needs at the Technical University of Denmark
Flipped Gaming - testing three simulation games
Use of IT in Higher Education and Training - Social learning through outdoor quiz game app
The BBC Micro: bit in the International Classroom: Learning Experiences and First Impressions
Alignment of learning outcomes and assessment
Internal Quality Assurance Procedures Applicable to eAssessment: Use Case of the TeSLA project
Web based system for control and measure parameters of sensor network
Smart media-based context-aware recommender systems for learning: A conceptual framework
Intelligent model for measuring learners' satisfaction towards new contents
Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games
Constructing personal concept map automatically via Correlative Test-Items Structure
The determination and analysis of factors affecting to student learning by artificial intelligence in higher education
Method for assessing individual students in teamwork at school
Case study of a student with a disability - A personalised approach
Text-mining approach for verifying alignment of information systems curriculum with industry skills
Characteristic of reviewer's assessments of individual learning performance: Analysis of instructors' assessments using IRT
Equilibrium-Based Voting: A Strategy for Electing Service Providers in P2P E-Learning
On-line air quality assessment virtual laboratory
Modelling socio-linguistic profiles in multilingual Higher Education Institutions (HEI)
Case Study: Using Artificial Intelligence as a Tutor for a Programming Course
Exploring Academic Integrity in the Age of Generative AI
AI in Online Educational Access: Breaking Barriers for Female Learners
Changes in note taking patterns during blended and fully online learning courses
Comparison of Game-based Learning Frameworks
A practical approach for redesigning system engineering processes
Web accessibility of MOOCs for elderly students
Modular and active learning to support asynchronous learning in automation engineering
Marketing EIE programmes in higher education towards students from underrepresented groups
Using Massive Open Online Courses to raise awareness of safe internet usage in the last three-year cycle of primary school
The Item Response Theory Model for an AI-based Adaptive Learning System
Introducing Self-Assessment Through Rubrics in the Teaching of Educational Robotics at a Secondary Vocational School - Preliminary Results
Like a snowball: Adding layers of knowledge Enchanting student work with student input
Educational perspective of low voltage power quality in modern electric installations
Makerspaces in Academic Education: An Exploratory Analysis and Design Framework
Creating win-win-win experiences: When do virtual internships really work?
The importance of mentorship to enhance online learning and teaching in higher education in the COVID-19 era: a comprehensive literature review
A virtual organization based grid e-learning environment in the SFINGE project
Virtual industrial training: Joining innovative interfaces with plant modeling
Single voice command recognition by finite element analysis
University - Industry partnership in the context of regional and local development
Get your students to SMILE!: Exploring emerging interaction technologies
An assessment for learning framework with peer assessment of group works
Development of image processing based methods using augmented reality in higher education
A Strategy for Cultivating Practical Exploration Skills by Suggesting the Clues based on the Analysis of Novices' Unaware Intentions
A Critical Analysis on the Transfer of Learning Technologies in Higher Education Curriculum Design
A model of using WhatsApp for Collaborative Learning in a Programming Subject
Gamification and educational computer games in open source learning management systems as a part of assessment
SWOT as a Method for Immediate Peer Feedback in Business Education
Teaching computing and programming fundamentals via App Inventor for Android
AI-Powered Education: Rethinking the Way Programming is Taught Using AI Tools and Reversed Bloom's Taxonomy
Developing the STEM Experience for In-Service Primary Teachers through Micro-controlling Hardware and Coding
Teaching multidisciplinary engineering using concepts and technology of WSN
IT and Management from graduates' view: 20-year evaluation of the study programme
An Infographics-based Tool for Monitoring Dropout Risk on Distance Learning in Higher Education
Microsystems and nanotechnologies - training opportunities in the context of Romanian-Bulgarian transborder cooperation
Towards Security, Data Privacy and Learning Performance
Using Kiva.org to develop critical student employability skills
Guidelines for TEL Researchers on Discovering and Eliciting Educational Features in Web Resources
Enhancing intrapreneurial skills of students through entrepreneurship education
Virtual labs in electrical engineering education - The VEMA environment
Student projects in assistive technologies
How can the concept of "Flipped Classroom" support the development of reflectvive practitioners in higher education?
Technology- facilitated Socialised Learning in A Flipped Classroom: Towards A Conceptual Framework
Using job advertisements to inform curricula design for the key global technical challenges
Self-study support system using the lecture contents: Creation of study ontology from syllabuses
Design, planning and establishing of a remote laboratory for wireless networks and technologies
Educational model for diamagnetic material applications in micro and nano levitation devices
Team Assessment and Self Assessment in High School - Preliminary Results
Protei open source sailing drones: A platform for education in ocean exploration and conservation
Open-Source or Proprietary Language Models? An Initial Comparison on the Assessment of an Educational Task
Reflecting Peer Reviews in Inquiry Based Learning Scenarios An Analysis of Peer Feedback Levels and their Implementation
Development of a Web-based Support System for Object Oriented Programming Exercises with Graphics Programming
Computer-based test of English competence (CB TEC) for EFL advanced learners: A new format of C-Test
Improving Student Extracurricular Engagement and Innovation Through an Entrepreneurship Course
An effect analysis of industry 4.0 to higher education
Optimizing collaborative learning path by ant's optimization technique in e-learning system
An exploratory study of employing blogs as a platform for English learning beyond the classroom
Cyber laboratory for hardware logic experiments: A seamless integration of actual laboratory and remote laboratory
Local impacts of university in supporting creativity, invention and development of innovation
On the motivations to enroll in doctoral studies in Computer Science - A comparison of PhD program models
Factors Influencing Plagiarism and Collusion in Programming Assignments
Correcting open-answer questionnaires through a Bayesian-network model of peer-based assessment
An approach to design curricula to build competencies for employability - A case for IT industry
15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016, Istanbul, Turkey, September 8-10, 2016
Using AI to Improve Accessibility and Inclusivity in Higher Education for Students with Disabilities
Personal learning environments as enablers for connectivist MOOCs
AI-Driven Appbox to Facilitate Self-Assessment in an Intelligent Educational Environment
A web-based solution to collect, manage and analyse Auditory Brainstem Response data
CareProfSys Virtual Reality Environments for Experiential Learning
ELMO2EDS: Transforming Educational Credentials into Self-Sovereign Identity Paradigm
Educational services in cloud with IBM technology: A new model for open, on demand learning in higher education
Development of an automatic control system employing CDIO standards and competence-based learning
Correlations between Academic Choices and Learning Preferences: Insights from an Experimental Study on Multiple Intelligences and Experiential Learning at Roma Tre University
MOOC and practices in electrical and information engineering: Complementary approaches
17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018, Olhao, Portugal, April 26-28, 2018
Towards a quantitative evaluation of the relationship between the domain knowledge and the ability to assess peer work