yusuke1997/dblp-id-title huggingface dataset:
3D reconstruction of a disappeared museum
Mapping the intangible cultural heritage of ethnic communities: Designing an interactive cultural history of Koreatown
Recording and superimposing visitors in a museum for sharing exhibition experiences
Terrestrial laser scanning (LiDAR) as a means of digital documentation in rescue archaeology: Two examples from the Faynan of Jordan
The reconstruction of the "Fontana di Sala Grande": And some hypothesis about its original layout
Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts'
A Time-Controlling Terrain Rendering Algorithm
From killing trees to executing bits: a survey of computer-enabled reading enhancements for evolving literacy
Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy
The Irreducible Ensemble: Place-Hampi
Producing cultural narratives in Greece: Towards a multi-storytelling approach
Volume computation of the monument of Queen Khentkawess
Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet
3D in the CARARE project: Providing Europeana with 3D content for the archaeological and architectural heritage: The Pompeii case study
Game engine for Cultural Heritage: New opportunities in the relation between simplified models and database
AR interior designer: Automatic furniture arrangement using spatial and functional relationships
Computer-assisted reconstruction of virtual fragmented cuneiform tablets
Survey and virtual restoration: The Castle of Magacela (Spain)
Robust pose estimation through visual/GNSS mixing
Surveying and Mapping Caves by Using 3D Digital Technologies
Virtual remote inspection - A new concept for virtual reality enhanced real-time maintenance
Image as a trace of action: Recording activist performance art
Playing 3D: Digital technologies and novel 3d virtual environments to support the needs of Chinese learners in western education: Cross-cultural collaboration, gamification, well-being and social inclusion
Cultural heritage and mobile technologies: Towards a design framework
Economic resource relational network access in web-based graphical user interfaces
Enriching image feature description supporting effective content-based retrieval and annotation
From surveying to representation theoretical background, practical issues, possible guidelines
A virtual connection between past and present: The digital revival of Cham's Architecture (Vietnam)
Experimental Investigation on Integral Cognition by Multiple Senses
Realisation of virtualised architectural heritage
Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization
4 Years history: From 2D to BIM for CH: The main spire on Milan Cathedral
Virtual, artificial and mixed reality: New frontiers in performance
The GDUT Maritime Silk Road project (2014-2015) as a case study for VSMM in museum settings in China
On a non-web-based multimodal interactive documentary production
A virtual reconstruction approach for archaeoastronomical research
Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: A survey
The VR Kiosk How observant passive VR storytelling enhanced the physical tour of parliament hill and disseminated the rehabilitation project
Immersion creating engagement in urban planning and redesign
Utilization of building information modeling (BIM) in planning an adaptive reuse project of a Traditional Malay House (TMH)
Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents
An inclusive reading programme for individuals with autism and intellectual disability using multi-media: Application of behaviour analysis and Headsprout early reading programme
The Metaplastic Virtual Spaces
Virtual reality, presence and social cognition: The effect of eye-gaze and narrativity on character engagement
Go your own way: User preference in a time-based virtual heritage world
Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
Make the invisible visible: Virtual reconstruction of a submerged medieval church (S. Siro, Como, Italy)
SmartVolumes - Adaptive Voronoi Power Diagramming for Real-Time Volumetric Design Exploration
Analysis of human gestures in the 3D space to control multimedia interfaces
Collecting, sharing, reusing geo and time-variant 3D models of the City of Bologna: An open project
Virtual reality simulation training and assisted surgery: AYRA: Virtual and physical biomodels in surgery
Use and re-use of data how Collection Management Systems, Transmedia and Augmented Reality impact the future of museum
Interactive music visualization for music player using processing
A conceptual model for behavioral intention of the elderly to use internet services in Iran
Brain-controlled serious games for cultural heritage
Archeovirtual 2011: An evaluation approach to virtual museums
Visualisation meets assistive tech: VR, AR, digital materialisation and the tools for imagining and supporting the full potential of human communication
Using a Dance Pad to Navigate through the Virtual Heritage Environment of Macquarie Lighthouse, Sydney
Digital Tools for Heritage Information Management and Protection: The Need of Training
The Component Based Factory Automation Control in the Internet Environment
Communicating experiential and spatial qualities of complex political narratives using mixed video-virtual environments
The 3D reconstruction and visualization of Seokguram Grotto World Heritage Site
Responsive Open Space: Sound and image in public spaces
Summo Sonic: Paper sumo wrestling system using voice vibration and AR technology
A Taiwan virtual reality memory project: Rituals in the circle
3D fog display using parallel linear motion platforms
Bauhaus scenography for virtual environments
Human-Robot Interaction in a Ubiquitous House
Point clouds indexing in real time motion capture
Word detection applied to images of ancient Roman coins
Streaming VR for immersion: Quality aspects of compressed spatial audio
Situated & sensory media between centre & periphery in museum mediation
Browsing in the virtual museum of the sarcophagi in the Basilica of St. Silvestro at the Catacombs of Priscilla in Rome
An overview of independent learning environments provided by self-access media: A lesson from CG industry
Augmented Reality and how to access archived media art a counterfactual media art exhibition
3D prints and modern archiving as an adjunct to conservation techniques
Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods
Digital archiving for interdisciplinary knowledge transfer in intangible heritage
Applications for advanced 3D imaging, modelling, and printing techniques for the biological sciences
Archaeological fragment characterization and 3D reconstruction based on projective GPU depth maps
Shedding light on the city: Discovering, appreciating and sharing cultural heritage using 3D visual technology
Reality recalled: Elders, memory and VR
The holonovel - A powerful methodology for prototyping and creating the future
An empathie virtual medical specialist: It's not what you say but how you say it
Reconstructing the West Mebon Vishnu: A Marriage of Traditional Artefactual Analysis with Digital 3D Visualization
Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks
Design and evaluation of an advanced virtual reality system for visualization of dentistry structures
Implementation of a Notation-Based Motion Choreography System
Gestures from the past: Grinding stones and starchy food processing at the dawn of modern humans
The digital model of the S. Zenone chapel inside Santa Prassede in Rome: A case study for the morphological analysis
3D learning objects for augmented/virtual reality educational ecosystems
A methodological proposal for representation and scientific description of the great archaeological monuments
Digital cartographic heritage in service to the society: Landscape analysis for informed decision making
A Novel Parameter Learning Method of Virtual Garment
3D reconstruction from images for museum artefacts: A comparative study
Evaluation study of a snack box for children designed to prompt discussion about natural heritage at museums
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game
Embodied Communication in the Distributed Network
Participation as a Model the Canadian Heritage Information Network
Integrated methodology for urban survey and representation of the Morocco's High Atlas earth architecture
A better understanding of how gamification can help improve digital lifestyles
An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments
Contour Grouping: Focusing on Image Patches Around Edges
Planning a better future: Tools for adults with intellectual disability and their ageing carers
LARA: A location-based and augmented reality assistive system for underground utilities' networks through GNSS
Developing and Analyzing Geographical Content Display System by Using RFID
3D Digital Archive of the Burghers of Calais
Evaluating digital resources in cultural heritage: Lessons from the ScotDigiCH network
A multisensory VR system exploring the ultra-reality
The Fort Ross Virtual Warehouse Project: A serious game for research and education
Enhancing integration of virtual objects in augmented reality applications
Visualization of climate change in situ
A serious heritage game for art history: Design and evaluation of ThIATRO
Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application
As-built BIM with shades modeling for energy analysis
Rethorics through images. New strategies to communicate, valorise and share the Cultural Heritage
Walking in small shoes: Investigating the power of VR on empathising with children's difficulties
From point cloud to web 3D through CityGML
MUZZEUM - Augmented Reality and QR codes enabled mobile platform with digital library, used to Guerrilla open the National Museum of Serbia
Optimized streaming of large web 3D applications
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information
Facial Sketch Rendering and Animation for Fun Communications
Unmanned Aerial Vehicle in audio visual data acquisition; a researcher demo intro
Temporary made permanent: Turning temporary exhibitions into fixed memories
Intertextuality: Tracing meanings through textiles
What do avatars want now? Posthuman embodiment and the technological sublime
Evolutionary Virtual Agent at an Exhibition
Reliving video experiences with mobile devices
Digital heritage inventory using open source geospatial software
Virtual photogrammetry
From hypertext to hyperdimension Neptunia: The future of VR visual novels: The potentials of new technologies for branching-path narrative games
Reviving ancient Egyptian scenes
AMbiARt : A generative ambient application for restorative experience
A scalable repository infrastructure for CH digital object management
The past is never dead. It's not even past. 3D models for the knowledge of cultural heritage
On the Use of 3D Scanner for Chinese Opera Documentation
A Study on Perception and Operation Using Free Form Projection Display
The Gonzagas' palace: Architecture of time. an interactive application for the discovery of the architectural history of Palazzo Ducale in Mantua
Capturing Kathakali: Performance capture, digital aesthetics, and the classical dance of India
Development of a cybercrime investigation simulator for immersive virtual reality
Representing postures and emotions of Taiwanese indigenous folk dances via Labanotation and Laban Effort
The boatbuilder of Pangkor Island
Archiving new media arts in interactive digital space
Re-imagining folklore stories in illustrated animatic
I-media-cities, a searchable platform on moving images with automatic and manual annotations
Revealing the "spirit of the place": Genius Loci, a spatial augmented reality performance based on 3D data and historical hypotheses
Virtual Archive of Temporary Exhibitions: New scenarios for the documentation, storage and fruition of an "Ephemeral Memory"
Using scents to connect to intangible heritage: Engaging the visitor olfactory dimension: Three museum exhibition case studies
Connecting data to space: Creating an interactive, educational 3D model of the Revolutionary City
Towards a conceptual framework for privacy protection in the use of interactive 360° video surveillance
Graph Based Energy for Active Object Removal
Biennale 4D - A Journey in time: Virtual reality experience to explore the archives of the Swiss pavilion at the "Biennale di Venezia" art exhibition
Object Detection for a Mobile Robot Using Mixed Reality
Underwater image preprocessing for automated photogrammetry in high turbidity water: An application on the Arles-Rhone XIII roman wreck in the Rhodano river, France
From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience development
Navigating virtual heritage applications for historic cities in the middle east
22nd International Conference on Virtual System & Multimedia, VSMM 2016, Kuala Lumpur, Malaysia, October 17-21, 2016
e-Reconstruction and e-archiving of iconic architectural heritage: A complete example
New semantic media and 3D architectural models representation
Kinect and 3D GIS in archaeology
Immersive virtual environments for tacit knowledge transfer focusing on gestures: A workflow
Automated 3D model reconstruction from photographs
Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams
Maya Island virtual museum: A virtual learning environment, museum, and library exhibit
How the web impacts intangible heritage: A Nanyin case study
Development and Evaluation of a Hybrid Shared Tele-Haptic System
Virtual heritage interpretation through animated panoramic illustration of Kota Kuala Kedah
Polymorphic cataloguing and viewing system for using digital archives: MoSaIC-II
Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage
A Conversation on the Efficacies of the Game Engine to Address Notions of Sacred Space: The Digital Songlines Project and Transgressions of Sacredness
Photography documentation of cultural heritage; Pua Kumbu textile of Sarawak, Borneo
An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission
Privacy preservation of ROI of medical image using squint pixel and PLSB hiding technique
Photogrammetry for medieval archaeology: A way to represent and analyse stratigraphy
Revealing visual details via high dynamic range gigapixels spherical panorama photography: The Tempurung Cave natural heritage site
Building Contextual Augmented Reality Environments with semantics
Learner's Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet
A Multimodal Reference Resolution Approach in Virtual Environment
Articulating a post-human understanding of presence in virtual reality
Urban-Planning Game
Workshop with impact assessment in the chapel of the Magi in Palazzo Medici Riccardi, Florence Augmented reality with multimedia and cognitive technologies
Synthetic Stereoscopic Panoramic Images
An automated and accurate procedure for texture mapping from images
Novel imaging of heritage objects and sites
Proposal of a design tool for tactile graphics with thermal sensation
How to preserve inspirational environments that once surrounded a poet? Immersive 360° video and the cultural memory of Charles Causley's poetry
Demo paper: Virtual and immersive experience presentation of Cultural Heritage Sites
Projection-based city atlas: An interactive, touchless, virtual tour of the urban fabric of Ascoli Piceno
Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System
2014 International Conference on Virtual Systems & Multimedia, VSMM 2014, Hong Kong, China, December 9-12, 2014
3D Interactive Computer Games as a Pedagogical Tool
Adding Semantic Annotations, Navigation Paths and Tour Guides to Existing Virtual Environments
A database of spatialized and semantically-enriched iconographic sources for the documentation of cultural heritage buildings
Defining conceptual interactivity
Building multi-platform 3D virtual museum exhibitions with Flex-VR
Take back your body
Virtual Systems and Multimedia, 13th International Conference, VSMM 2007, Brisbane, Australia, September 23-26, 2007, Revised Selected Papers
Integration of Historic Building Information Modeling (HBIM) and 3D GIS for recording and managing cultural heritage sites
Electrotravelgram: Data art & DIY sensors
A modular framework for deformation and fracture using GPU shaders
Efficient 3D content authoring framework based on mobile AR
Multimodal navigation within multilayer-modeled Gregorian Chant information
Sound propagation in 3D spaces using computer graphics techniques
Augmented Reality as Perceptual Reality
Indoor localisation using existing WiFi infrastructure - A case study at a university building
Synchronous location-aware media and augmented visualization for real world tourist (SMART): An application for Khalifatabad heritage site, Bagerhat, Bangladesh
Documentation of a submerged monument using improved two media techniques
Automated network for knowledge transfer between resource management agencies: Real-time monitoring/database for household waste management in high-rise residential buildings in Malaysia
H-KNOW: Advanced infrastructure for knowledge based services for buildings restoring
Sustaining a caring relationship at a distance: Can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication?
Measuring presence: Hypothetical quantitative framework
An integrated low-cost system for at-home rehabilitation
GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation
Merging the real with the virtual: Crowd behaviour mining with virtual environments
Rotated Haar-Like Features for Face Detection with In-Plane Rotation
3D Data Retrieval of Archaeological Pottery
A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content
Supporting valorization of cultural heritage documentation: The TIVal portal approach
Generation of variability in shape, aspect and time of 3D Fruits and Vegetables
Mobility and freedom: Affective cane for expanded sensorium and embodied cognition
3D-ICONS: World Heritage sites for Europeana: Making complex 3D models available to everyone
The development of a collaborative virtual environment for 3D reconstruction of cuneiform tablets
Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents
Building a Sparse Kernel Classifier on Riemannian Manifold
Co-creating a bespoke antenatal sonic environment, using mobile technology, to impact positively on the relationship that parents have with their unborn baby
BradPhys to BradViz or from archaeological science to heritage science
A service-oriented mobile augmented reality architecture for personalized museum environments
Interactive High Resolution Texture Mapping for the 3D Models of Cultural Heritages
Development of service oriented mobile AR applications for museum learning activities
Virtual models as a means of research in history of technique
3D City Model of the Ancient Hue, Vietnam; Reconstruction of the City Environment for the Cultural Heritage Identity Conservation
Geometric Hermite Curves Based on Different Objective Functions
A Humanoid Robot to Prevent Children Accidents
Prototyping collaborative (co-)archiving practices: From archival appraisal to co-archival facilitation
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment
Surveying, analysis and 3D modeling in archaeological virtual reconstruction: The inner colonnade of the naos of Temple G of Selinunte
The Mah-Meri woodcarving process
The Amnesia Atlas. An immersive SenseCam interface as memory-prosthesis
Augmenting Kashgar
Aerial videography in built heritage documentation: The case of Post-Independence Architecture of Malaysia
Designing the behaviors of mobile robots for museum exhibits
Interactive Technologies and Sociotechnical Systems, 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings
A virtual reality supported 3D environment for engineering design review
Automatic detection of discontinuities from 3D point clouds for the stability analysis of jointed rock masses
Reforming the representation of the reformation: Mixed reality narratives in communicating tangible and intangible heritage of the protestant reformation in Finland
Computer graphics for building archaeology: An interdisciplinary approach for conservation of Brazilian cultural assets
HistOracle: Consolidation and dissemination of heritage information
VR in the garden: The Labyrinthe of Versailles revisited
PATHS: Personalising access to cultural heritage spaces
A CAD-based methodology for dental implant surgery
Senior occupation after profession: Habit intriguing adults - SOPHIA
Calm down buddy! it's just a game: Behavioral patterns observed among teamwork MMO participants in WARGAMING's world of tanks
Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation
Aiding learning efficiency in virtual worlds
Drones for live streaming of visuals for people with limited mobility
Skillful manipulation of virtual objects: Implementation of juggling in a virtual environment
A comparative study of walkthrough paradigms for virtual environments using kinect based natural interaction
23rd International Conference on Virtual System & Multimedia, VSMM 2017, Dublin, Ireland, October 31 - Nov. 4, 2017
Historical cultural art heritage come alive: Interactive design in Taiwan palace museum as a case study
Enabling virtual assembly training in and beyond the automotive industry
NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillance
The development of an interactive virtual scenography for the opera A Menina da Gotinha De Água
Low cost photogrammetry for morphometric human detection in video surveillance
Sense of place in immersive architectural virtual heritage environment
GNSS/INS aided precise re-photographing
Reverence in Ravine: A transparent sculpture in coordinate space for installation art
Color preference of the Malay population in the design of a virtual environment
BIM: The virtual capriccio: New paradigm of the modern tool in the heritage world
Real-time sensor-fusion based indoor localization for mobile Augmented Reality
Aerial virtual reality 360 research-creation
The Indiana University-Uffizi project: Metrologica! challenges and workflow for massive 3D digitization of sculptures
The use of low-cost technologies for the promotion of Cultural Heritage sites: The case study of Veleia
Model-Based Design of Virtual Environment Behavior
An augmented experiences in cultural heritage through mobile devices: "Matera tales of a city" project
Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis
A Multi-sensor Image Registration Method Based on Harris Corner Matching
Virtual 3D perception in a fog projection installation
A View-Based Real-Time Human Action Recognition System as an Interface for Human Computer Interaction
An efficient technique to recompose archaeological artifacts from fragments
Life and living: Co-designing real and virtual spaces for survivors of severe Acquired Brain Injury (sABI)
Experimental evaluation of the impact of virtual reality on the sentiment of fear
Research in Indonesia on Austronesian voyaging and maritime Buddhism: An atlas project
A study on the e-learning for Korean traditional dance
The use of digital media in a new urban history exhibition: STAM - Ghent city museum
Survey and representation of vaults and cupolas: An overview on some relevant Italian UNESCO sites
Improving on fast and automatic texture mapping of 3D dense models
From Manual to Automated Optical Recognition of Ancient Coins
3D and 4D modeling for AR and VR app developments