yusuke1997/dblp-id-title huggingface dataset:
SpeakCup: simplicity, BABL , and shape change
KIP3: Robotic Companion as an External Cue to Students with ADHD
Pragmatic haptics
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments
Unreality- Tangible learning anytime, anywhere
Freequent Traveller: interaction versus contemplation
EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
Using Robotics and A.I. to Physically Explore a Space of Aesthetic Possibilities: Defining a Physical Aesthetic Experience by the Targeted EEG Feedback of the Perceiver
exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality
Midas: a declarative multi-touch interaction framework
Carry-on for Consciousness: An Embodied Travel Writer Trainer
The robot is the program: interacting with roBlocks
HapticAid: Haptic Experiences System Using Mobile Platform
TEI '20: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, NSW, Australia, February 9-12, 2020
Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data
Everyday Life Reflection: Exploring Media Interaction with Balance, Cogito & Dott
LibreMote: exploring DIY, personal fabrication and community contribution in ad-hoc designed unconventional controllers
The Interactive Carpet - Smart Textile Interface for Children on Autism Spectrum Disorder
Psychedelic Forms - Ceramics and Physical Form in Conversation with Deep Learning
Composing Ecosystemically in Responsive Environments with Gestural Media, Objects and Textures
Making Communication Frequency Tangible: How Green Is My Tree?
Supporting offline activities on interactive surfaces
Designing the Interaction with the Internet of Tangible Things: A Card Set
VR/Urban: SMSingshot
MagneTracks: a tangible constructionist toolkit for Newtonian physics
Rejected By My Own Robot: Studying the Potential for Artists to Subvert Technological Expectations Using Critical Design
MorphBlox: Bridging Play and Mathematics through Kinetic Tessellations
Solar Pink Pong: Street Video Game
Be the Beat: AI-Powered Boombox for Music Suggestion from Freestyle Dance
Exploring Tangible Designs to Improve Interpersonal Connectedness in Remote Group Brainstorming
Giffi: a gift for future inventors
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016
Gr!pp: Integrating Activities of Daily Living into Hand Rehabilitation
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D Camera
Tangible jukebox: back to palpable music
IRelics: Designing a Tangible Interaction Platform for the Popularization of Field Archaeology
DESU 100: about the temptation to destroy a robot
Connected Layers: Evaluating Visualizations of Embodiment in Contemporary Dance Performances
On-body interaction: armed and dangerous
Speaking from Experience: Co-designing E-textile Projects with Older Adult Fiber Crafters
Cloth displays: interacting with drapable textile screens
Designing for Microbreaks: Unpacking the Design Journey of Zenscape
Vice interfaces
Plug-n-play e-knit: prototyping large-area e-textiles using machine-knitted magnetically-repositionable sensor networks
Designing mediated combat play
Creating and Staging Interactive Costumes
TurnTable: Towards More Equivalent Turn-Taking
Empathy Objects: Robotic Devices as Conversation Companions
Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
Focus Framework: Tracking Prototypes' Back-Talk
Embodied Embroidery: Somaesthetic Interaction Design for Women's Masturbation
Designing from everyday experience
Helping Hands: Wonders and Woes of Prosthetics Technologies
Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing Training
Splash controllers: game controllers involving the uncareful manipulation of water
AWElectric: That Gave Me Goosebumps, Did You Feel It Too?
MOR4R: How to Create 3D Objects Using a Microwave Oven
TEI 2015 Studio Interactive Inflatables: Amplifying Human Behaviors
Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, March 18-21, 2018
Click: Using Smart Devices For Physical Collaborative Coding Education
Nature Jar: Design for Facilitating Nature Connectedness and Restoration in Home Scenario
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies
Exploring Approaches for Handheld Geometric Shape-Changing Tangible Interfaces
Expected Behavior and Desired Appearance of Insect-Like Desk Companions
The E-darning Sampler: Exploring E-textile Repair with Darning Looms
Communicating Built Heritage Information Using Tangible Interaction Approach
DisplaySkin: Exploring Pose-Aware Displays on a Flexible Electrophoretic Wristband
A Conversation with Actuators: An Exploratory Design Environment for Hybrid Materials
Multi-finger interactions with papers on augmented tabletops
Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic Cushion
MOZA: Designing for the Qualified Self in Fitness
Zeugen: seeing and being seen
ExpreSense: Designing Interactive Necklace to Support Identity Expression Using Biometric and Ambient Input
HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck
Cyborg Crafts: Second SKIN (Soft Keen INteraction)
Interactive Tables for Social Experiences at Home
StaTube: facilitating state management in instant messaging systems
Modular musical objects towards embodied control of digital music
Fine bookbinding meets electronics
Haptic Feedback in Running: Is It Possible for Information Transfer through Electrical Muscle Signalling?
T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment
Weight and volume changing device with liquid metal transfer
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Physically Colliding with Music: Full-body Interactions with an Audio-only Virtual Reality Interface
Whispers from Silken Margins: Crafting Subtle Narratives in Silk-Defined Spaces
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
Can Physical Tools that Adapt their Shape based on a Learner's Performance Help in Motor Skill Training?
PillowTalk: can we afford intimacy?
Harmony across Music, Visuals and Movement in a New Audio-visual Gestural Performance
Proposed Applications of Social Robots in Interventions for Children and Adolescents with Social Anxiety
Wrapping up LinguaBytes, for now
Using gestures on mobile phones to create SMS comics
W.O.U.S.: Widgets of Unusual Size
Designing Tangible Devices and Interfaces for Closing Institutional Resource Gaps in Neuroscience
Baby Tango: Electronic Textile Toys for Full-Body Interaction
A Flock of Birds: bringing paper to life
ForceStamps: Fiducial Markers for Pressure-sensitive Touch Surfaces to Support Rapid Prototyping of Physical Control Interfaces
Designing for Haptic and Embodied Interaction with Feelix
Knitting Interactive Spaces: Fabricating Data Physicalizations of Local Community Visitors with Circular Knitting Machines
Proverbial wallet: tangible interface for financial awareness
Assisting Caregivers of Children with Cerebral Palsy: Towards a Self-Feeding Assessment Spoon
Self-Interfaces: Utilizing Real-Time Biofeedback in the Wild to Elicit Subconscious Behavior Change
Toys keeping in touch: technologies for distance play
The Design and Creation of Tactile Knitted E-textiles for Interactive Applications
Palimpsest: dead technology as archeological record
An ecology of tangible interaction
Personalizing your pixels
Engagement Through Embodiment: A Case For Mindful Interaction
Tangible menus and interaction trays: core tangibles for common physical/digital activities
LightBox: exploring interaction modalities with colored light
How are you, Mar Menor? Fostering Awareness About an Ecological Crisis through Children's Art and Conversational Generative AI
StickySpots: using location to embed technology in the social practices of the home
Object shape and touch sensing on interactive tables with optical fiber sensors
Objects in play: virtual environments and tactile learning
Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring
Scaffolding shared imagination with tangible design
Concepts for life-like interactive objects
Country Centred Design
Exploring mixed reality robot gaming
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts
Japanese Patterns as NFC Antennas for Interactive Urushi-ware
Musical instrument interaction: development of a sensor fingerboard for string instruments
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials
Shape Estimation Algorithm for Collective Shape-Changing Interface Using Wirelessly Connected Computers
ChameleonBall
Designing eTextiles for the Body: Shape, Volume & Motion
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, Funchal, Madeira, Portugal, January 22-26, 2011
Comparing Pictorial and Tangible Notations of Force Image Schemas
Immaterial materials: designing with radio
The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination Disorder
Embodied Atmospheres: A Symbiosis of Body and Environmental Information in the Form of Wearable Artifacts
From wet lab bench to tangible virtual experiment: SynFlo
Awareables: Beyond Wearable Technology
CUBEMENT: democratizing mechanical movement design
Resound: A Moment of Reflection in a Techno-Spiritual RtD Inquiry
DrawSound: a drawing instrument for sound performance
Making Biomaterials for Sustainable Tangible Interfaces
Exploring the Potential of Data Physicalization for STEM Learning
Seeing aural: an installation transferring the materials you gaze to sounds you hear
BounceSlider: actuated sliders for music performance and composition
Surface Electromyography for Sensing Performance Intention and Musical Imagery in Vocalists
Redeform: Participatory 3D Printing in Public Spaces
Social Movements: A Case Study in Dramaturgically-Driven Sound Design for Contemporary Dance Performance to Mediate Human-Human Interaction
InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships
Using Biometrics as a Social Intervention in Gaming
Tangible VFX : Dialogue with the Fourth Dimension
From the Makerspace to the Web: Creating Knowledge Resources from Fabrication Activities
Math propulsion: engaging math learners through embodied performance & visualization
Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert Performers
Robotecture: A Modular Shape-changing Interface Using Actuated Support Beams
Myglobe: a navigation service based on cognitive maps
WindyWall: Exploring Creative Wind Simulations
Enclosed: a component-centric interface for designing prototype enclosures
SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design
Maintaining and Constraining Performer Touch in the Design of Digital Musical Instruments
Caret Manipulation using Deformable Input in Mobile Devices
Performative prototyping in collaborative mixed reality environments: an embodied design method for ideation and development in virtual reality
Pileus internet umbrella: tangible mobile interface of a lovely umbrella
Make your own piccolo
Designing Interactive Systems for Balance Rehabilitation after Stroke
The design of tools for sketching sensor-based interaction
Interface, environmental behavior, and the city
Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children
The making of the TeleGlove: crafting interactions for basic phone use in the cold
Pendaphonics: a tangible pendulum-based sonic interaction experience
Hand Thought: Craft-oriented hybrid analogue/digital practice and a Digital Craft Ethos
(E)Motion and Creativity: Hacking the Function of Motor Expressions in Emotion Regulation to Augment Creativity
Tangibles in the balance: a discovery learning task with physical or graphical materials
Context-aware kitchen utilities
Designing for presenters at public walk-up-and-use displays
Tangible design support system using RFID technology
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces
InflatiBits: A Modular Soft Robotic Construction Kit for Children
A Tangible Tool for Visual Impaired Users to Learn Geometry
Soft Sound Geographies: Textile Maps of Land Body Data Entanglements
Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital Displays
Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp
A physical approach to tangible interaction design
Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional Game
The Tissue Fabricator: This document explains and embodies the processes and uses of The Tissue Fabricator
COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and Interactions
Design Experiments in Civics
WiiArts: creating collaborative art experience with WiiRemote interaction
Exploring the Potential of Physical Visualizations
KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product
Don't open that door: designing gestural interactions for interactive narratives
TableCanvas: Remote Open-Ended Play in Physical-Digital Environments
Tangible Self-Report Devices: Accuracy and Resolution of Participant Input
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Therms-Up!: DIY Inflatables and Interactive Materials by Upcycling Wasted Thermoplastic Bags
Music-touch shoes: vibrotactile interface for hearing impaired dancers
Audio Cells: A Spatial Audio Prototyping Environment for Human-Robot Interaction
RENATI: recontextualizing narratives for tangible interfaces
From Data to Data Games: Exploring Public Engagement with Scientific Information through Serious Game Design Workshops
Running up Blueberry Hill: prototyping whole body interaction in harmony space
Physical manipulation: evaluating the potential for tangible designs
Shaping Concrete for Interaction
Classification of Spontaneous and Posed Smiles by Photo-reflective Sensors Embedded with Smart Eyewear
Breaking the Fourth Wall: Embodied Interfaces for a Better Algorithmic Experience with Recommender Algorithms
Embodisuit: A Wearable Platform for Embodied Knowledge
Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children
The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history
Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies
VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events
Interactive Architecture: Exploring and Unwrapping the Potentials of Organic User Interfaces
Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019, Tempe, AZ, USA, March 17-20, 2019
In touch with space: embodying live data for tangible interaction
Queer Archival Design in Tangible Embodied Interactive Experiences
Liquebits: Colored Expressive Control of Liquid Fiber based on Electrohydrodynamics Actuation
MuscleSense: Exploring Weight Sensing using Wearable Surface Electromyography (sEMG)
Introduction to CNC routing for prototyping and manufacturing
Embodied Spatial Thinking in Tangible Computing
Eighth International Conference on Tangible, Embedded, and Embodied Interaction, TEI'14, Munich, Germany, February 16-19, 2014
A Pattern-Based, Design Framework for Designing Collaborative Environments
Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces
Sentinel Species: Towards a Co-Evolutionary Relationship for Raising Awareness About the State of the Air
Back to the future: embodied classroom simulations of animal foraging
Making Sense of Decentralized TUIs: A Modular Sound-Centric Approach
UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable Interfaces
Designing a Smart Reading Environment with and for Children
Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces
ChronoTape: tangible timelines for family history
Strange Places: Loci of Design Inspiration
Facebook Data Shield: Increasing Awareness and Control over Data used by Newsfeed-Generating Algorithms
Phenomenologically Augmented Reality With New Wearable LED Sequential Wave Imprinting Machines
TMOVE: Multimodal Feedback Actuator for Non-visual Exploration of Virtual Lines
INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami Structures
Designing for Instructed Physical Training
Second Skin: An Exploration of eTextile Stretch Circuits on the Body
A Wearable Nebula Material Investigations of Implicit Interaction
Designing Modular Rehabilitation Objects for Interactive Therapy in the Home
Cartoonimator: A Paper-based Tangible Kit for Keyframe Animation
The Life of a Building: Machine Knitting a Year of Visitor Data and Online Community Participation During a Pandemic
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Turning a page on the digital annotation of physical books
Tardigotchi: considerations on pets and digital simulations
Fiber-sense: the exploration of the craft and material of fiberglass as a medium for tangible user interfaces.: Towards the development of embedded circuits in fiberglass-based composites and designs
TextDraw: a prototype for gestural typesetting
Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision
Raising user impulse awareness: the sensitive rolypoly
Helping Popular Musicians Learn by Ear: Analyzing Video Lessons to Inform the Design of Memory-Oriented Human-Recording Interactions
ClipWidgets: 3D-printed Modular Tangible UI Extensions for Smartphones
Quantifying Children's Engagement with Educational Tangible Blocks
SurfaceMouse: supplementing multi-touch interaction with a virtual mouse
Sensing Touch Force using Active Acoustic Sensing
Hands-On 3D Printed Electronics
Integrating Textile Materials with Electronic Making: Creating New Tools and Practices
Electronic popables: exploring paper-based computing through an interactive pop-up book
Biomaterial Recipes for 3D Printing: A Cookbook of Sustainable and Extrudable Bio-Pastes
Programming materiality
BioMingle: A Tangible Embodied Interaction System for Enhancing Neighborhood Interaction in Urban Community Public Spaces in China
Investigating Eyes-Free Recognition and Distinguishability of Textile Icons in Pairs
Sew-Flow: A Craft Interpretation of a Digital Game
Giving materials a voice
The Portal as a Key Element to Embodied Storytelling
Development of Interactive Hand Rehabilitation Tools Based on Activities of Daily Living
Popfab: A Case for Portable Digital Fabrication
Designing for an everyday ubicomp with tangible and embodied materials
Experiencing the reading glove
FlexView: an evaluation of depth navigation on deformable mobile devices
SLAPbook: tangible widgets on multi-touch tables in groupware environments
FoldMe: interacting with double-sided foldable displays
Immersive Simulation of Visual Impairments Using a Wearable See-through Display
Olegoru: A Soundscape Composition Tool to Enhance Imaginative Storytelling with Tangible Objects
inTUIt: simple identification on tangible user interfaces
Soft Speakers: Digital Embroidering of DIY Customizable Fabric Actuators
ShiftTouch: Extending Touchscreens with Passive Interfaces using Small Occluded Area for Discrete Touch Input
Artefacts as Pedagogy for Futuring
Flexi Card Game: A Design Toolkit for Unconventional Communication Systems for Long-Distance Relationships
Tangible Landscapes and Abstract Narratives
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, Baton Rouge, Louisiana, USA, February 15-17, 2007
Charged Utopia VR: Exploring Embodied Sense-making in the Virtual Space
Ideating in Skills: Developing Tools for Embodied Co-Design
WireMolding: 3D Modeling Approach Involving Molding with Wire
Exploring Bio-Inspired Soft Fluidic Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces
Peripheral tangible interaction by analytic design
Telling the Bees: Designing for Immersion, Mediation, and Ritual
Suitcase Stories
The memory of a tree: an interactive storytelling installation
Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic Wigs
Pick your Foodiebuddy: Travelers' Reflection on a Personal Taste Exploration Gadget
Crimson Wave: Shedding Light on Menstrual Health
Virtual Lemonade: Let's Teleport Your Lemonade!
Tangible Interaction for Stroke Survivors: Design Recommendations
Maketec: A Makerspace as a Third Place for Children
Wizard of Props: Mixed Reality Prototyping with Physical Props to Design Responsive Environments
C4: a creative-coding API for media, interaction and animation
Thermal Cards: From Classical Chinese Poetry to Designerly Lenses on Thermal-Affective Technology
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Acrosuit: Promoting Improvisation in Acroyogis With Tactile and Visual Cues
Making Matters: Samples and Documentation in Digital Craftsmanship
SparkFun Electronics ProtoSnap and repurposed electronics
LensLeech: On-Lens Interaction for Arbitrary Camera Devices
User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surface
Extail: Wearable Hair Device that Enables Body Motion Exaggerations
Real-Time Capture of Holistic Tangible Interactions
Mobile Lorm Glove: introducing a communication device for deaf-blind people
TactJam: a collaborative playground for composing spatial tactons
DIY Fabrication of High Performance Multi-Layered Flexible PCBs
EmotiPlant: Human-Plant Interaction for Older Adults
Inherently Meaningful
Modular robotics studio
Data Flow, Spatial Physical Computing
From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept
Tangible Play and Children with ASD in Low-Resource Countries: A Case Study
Embodying Soft Wearables Research
Exploring Human Augmentation Design Knowledge Through Unfortunate Superpower Experiences
Brand consciousness as a driving design force
MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live Cinema
Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson
A tangible construction kit for exploring graph theory
Virtual Reality Materials as Creativity Support Tools
Pic2Tac: Creating Accessible Tactile Images using Semantic Information from Photographs
LaserViz: Shared Gaze in the Co-Located Physical World
Xenakis: combining tangible interaction with probability-based musical composition
Tangible navigation and object manipulation in virtual environments
How Tangible is TEI? Exploring Swatches as a New Academic Publication Format
Paper-Woven Circuits: Fabrication Approach for Papercraft-based Electronic Devices
The Interaction Engine: Tools for Prototyping Connected Devices
Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning
Magnetic Files: Exploring Tag Based File Systems Using Embodied Files
Geppetteau: Enabling haptic perceptions of virtual fluids in various vessel profiles using a string-driven haptic interface