yusuke1997/dblp-id-title huggingface dataset:
Haptic reference cues to support the exploration of touchscreen mobile devices by blind users
Unpacking the Challenges and Future of Assistive Technology Adaptation by Occupational Therapists
Physical or On the Cloud: Play with IoTgo and Design Smart Things
Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study
Instilling cultural values through bodily engagement with human rights
Pict-Place Authentication: Recognition-based Graphical Password using Image Layout for Better Balance of Security and Operation Time
Eliciting Empathy towards Urban Accessibility Issues
Cyber Digital Twin to improve Security Education: the RedTeam Knife approach
A Serious Game for Safety and Health Training in the Workplace
Supporting medical discussions through an argumentation-based tool
Immersive Virtual Reality as a Clinical Tool for Managing Dental Phobia: A Pilot Study
Modeling User Personality Traits for Recommender Systems
Covert DEI Design Techniques for Earthly Survival in Hostile Contexts
Decentralizing Carer-Stray Interactions in Local Neighborhoods
NuevAI: Streamlined Dataset Generator and Human Evaluator System for Development of Pedagogical Conversational Agents
Exploring Large Language Model Interfaces Through Critical and Participatory Design
Sensory representations of categorical attributes: a user study for the multisensory interaction with information spaces
Sustainable, Secure, and Smart Collaboration (S3C)
Intelligent Mixed Reality Twins of Workplace Equipment for Training Individuals with Borderline Intellectual Functioning
Interaction Fidelity vs User's Workload in a VR Environment: A Pilot Study
Rethinking Design Workflows with Artificial Intelligence
Fusing Gratitude Journaling and Citizen Science: A Youth-Centered Co-Design Framework for Mental Well-Beingand Data Literacy
Guiding Designers and Developers in Creating Symbiotic AI Systems
Gestural Interaction in Virtual Environments: User Studies and Applications
Designing AR enhanced art exhibitions: a methodology and a case study
Interaction-in-the-large vs interaction-in-the-small in multi-device systems
Poster: An exploratory analysis to elicit requirements for avatar-based interfaces aimed at the deaf community
Ecological Validity Missing in AI-Assisted Clinical Decision Support Research: Why Real-World Context Matters
Empathy and Emotion in Social Robots
Museart: A Refined Music-Image Dataset
Interacting with a Green Smart Home Through its Digital Twin: A First-Person Experience
Eyes on the Code: Mapping Critical Thinking Through Eye-Tracking for Student-LLM Coding Interactions
Proceedings of the CHItaly 2013 Doctoral Consortium co-located with the 10th International Conference of the Italian SIGCHI Chapter (CHItaly 2013), Trento, Italy, September 16, 2013
Design of IoT Tangibles for Primary Schools: A Case Study
Evaluating commercial BCIs for moving robots
Implementation and Evaluation of a Multiplayer Pong Game
Are change strategies affecting users' transportation choices?
Accessible Autonomous Vehicles: A Human-Computer Interaction Literature Review
Effective User Interactions for Visual Analytics Tools
Novel user interaction styles with flexible/rollable screens
Authoring Public Display Web Applications: Guidelines, Design Patterns, and Tool Support
Evaluating Natural Interaction with a Shop Window
Can Justice be a measurable value for AI? Proposed evaluation of the relationship between NLP models and principles of Justice
User-Centered Design for Emotional Well-being of Family Caregivers Helping Older People with Dementia: The Care-Ly Chatbot Interface
Watchword: a serious game for non-literal language skills assessment
Re(Connecting) through Shared Remote Outdoor Play
Designing with an Assembly of Many: Eden X on rivers their constituents and rights
Exploring LLM-Driven Interaction for Knowledge Retrieval inExtended Reality
A Declarative and Classifier Gesture Recognition Method for Creating an Effective Feedback and Feedforward System
Developing a N400 Brain Computer Interface Based on Semantic Expectancy
Contextualized Experiential Language Learning in the Metaverse
CHAMPIonS: Conversational Human-AI Methodologies for Performance In Sports
A comparative evaluation of techniques for time series visualizations of emotions
GHItaly'17: 1st Workshop on Games-Human Interaction
An intelligent interface for supporting coaches in providing running feedback
History-grounded Design Speculation as a Method for AIImpact Anticipation
Effect of age on use of interactive exhibits in a museum context: a large-scale in-the-wild study
A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated
Evaluating the Experience of Use of a Squeezable Interface
Assessing Credibility Factors of Short-Form Social Media Posts: A Crowdsourced Online Experiment
Am I Productive? Exploring the Experience of Remote Workerswith Task Management Tools
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel
Demo: the Triangolazioni Mobile Guide for Exploring the Interconnections between Science, Art and Territory
Beyond Utility in Recommender Systems: Leveraging LLMs for Enhanced User Experiences
Evaluating Affordable Ultrasonic Sensors for Human-Plant Interaction
Mastering the Senses in HCI: Towards Multisensory Interfaces
Meeting the needs of people with neuro-developmental disorder through a phygital approach
An initial model for designing socially translucent systems for behavior change
A System to Support Children in Speech Therapies at Home
A Taxonomy for the design of External Human-Machine Interfaces for Last-Mile Delivery Robots
Generating Half-Body Virtual Avatars of Teachers in E-learning Contexts
End-User Development in Ambient Intelligence: a User Study
Evaluating Social Acceptance of eXtended Reality (XR) Agent Technology: A User Study
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, CHItaly 2017, Cagliari, Italy, September 18 - 20, 2017
Reporting Revenge Porn: a Preliminary Expert Analysis
AVs in HCI Education: Developing HCI Education for Automated and Connected Transport Systems
Exploring the Potential and Challenges of Generative AI in Assistive Technology Design and Fabrication: Insights from Occupational Therapists
Analyzing Stress Responses Related to Usability of User Interfaces
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison
Toward an Intelligible Vibrotactile Stimulation: A Gestalt-Based Perspective
The TERSICORE project: A Virtual Rehabilitation Protocol Based on Creative and Social Games in the Metaverse
Designing complexity in context: Light through Culture
UTAssistant: A Web Platform Supporting Usability Testing in Italian Public Administrations
Demystifying Bharatanatyam: A Multi-Modal Framework for Extracting Meanings and Associations in Indian Classical Dance
End User Development of Multidevice and Collaborative Mashups
Supporting Team-Based Learning through Robot-MediatedQuizzes: An Educational Study with Furhat
Representing the Human-Environment Relationship: Digital Tools for Supporting Decision-Making Processes in Urban Regeneration Initiatives
Can personality affect user appreciation for transparent user models with alternative interface styles?
Capturing user intent in a Virtusphere
DigiPressPad: An Automated Tool for Quantifying and Improving One's Graphic Skill
Accessing and selecting menu items by in-air touch
Interaction with Mobile Devices and Work-Life Balance
Demo: Decision Support System Quality Assessment Tool
MONICA Vision: An Approach, a Model and the Interactive Tools for Cyber-Physical Systems Designers
A Descriptive Review of Image Datasets for Accessible Alternative Descriptions in STEM Domains
Luciole, lighting up the design process
Toward EEG Based Biometric Authentication in VirtualReality: a Pilot Usability and Performance Study
Poster: Natural Language Interaction for End-User Development: is it always feasible?
Advanced Interaction Paradigms to Define Smart Visit Experiences in the Internet of Things Era
A multimodal corpus for technology-enhanced learning of violin playing
Designing technologies for ageing: is simplicity always a leading criterion?
Experiencing Cactus - Browsing The Web Using Your Eyes
Evaluation of a Multimodal Interaction System for Big Displays
HCI in K12 Computer Science Education - Using HCI as a Topic and a Didactic Tool
Leveraging Digital Twins for Stress Detection in UX Context: A Combined Approach Using Physiological Data and Big-Five Personality Traits Scores
Doing innovation in the wild
Designing Embodied Interactive Experiences on Environmental Issues
Visualizing the Ledger: Teaching Blockchain as Design Material
Trust: nature and dynamics
Rehabilitation Meets the Metaverse: Human-Centered Design Applied to TERSICORE XRM
Frontier: A Directed Graph System for Web Navigation
Demo: an Interactive Visualization Combining Rule-Based and Feature Importance Explanations
Embodying complexity through movement sonification: case study on empowering the speed-skater
A Multimodal Interface for Robot-Children Interaction in Autism Treatment
Studying the information seeking preferences of participants to a large event
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, CHItaly 2015, Rome, Italy, September 28-30, 2015
Ubiquitous Mixed Reality: Designing Mixed Reality Technology to Fit into the Fabric of our Daily Lives (invited talk)
A multi-touch notice board fostering social interaction
Different Narrative Techniques in More-Than-Human Personas
The Evolution of a Tangible for Children's Conversations: Research Questions and Progress
Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and Models
Involving end users to create software supporting visits to cultural heritage sites
VEGA: Adaptive Learning in Astronomy through Symbiotic Artificial Intelligence
Audio-interaction lab: designing an immersive environment to explore the acoustic ecosystem with a tablet interface
Workshops and Hybrid Toolkits for Communicating Across Disciplines
Player behaviour metrics for adjusting content in VR games: the case of fear
Demo: SectorX, an en-route ATC simulator for AI-based decision support to Air Traffic Controllers: A case study in the MAHALO project
How Well is Human Attention Preserved in fMRI-Based VisualBrain Decoding?
PALX: Player and Learner Experience Design: Can We Design for Both?
Citizen X: : Designing for Holistic Community Engagement
NutritionAvatar: designing a future-self avatar for promotion of balanced, low-sodium diet intention: framework design and user study
Interaction Design Patterns in Recommender Systems
Beyond appearances: A serious game to challenge gender stereotypes in STEM
Blooming Beats: An Interactive Explainable Recommender System for Exploring Personal Music Narratives through Data Humanism Principles
LINFA: Linguistic & Informatic insights on AI for gender, accessibility and inclusivity
Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text
Human Digital Twin for Shooting Sports Training
First Workshop on User Perspectives in Human-Centred Artificial Intelligence (HCAI4U)
Visual Analysis of Goal-Leading Phases in Soccer
Interactive Data Visualization for Product Search
Establishing a Theoretical Background for a Museum-centric Entertainment System
HCI and education in a changing world: from school to public engagement
How to design taskification in video games. A framework for purposeful game-based crowdsourcing
Tangibles for Graph Algorithmic Thinking: Research Questions and Work-in-Progress
Wearable Mapping Suit: Body Mapping for Identification Wearables
Comparison of UX Evaluation Methods that Measures the UX Over Time
Harnessing the power of transient Non-fungible Tokens in support of preserving natural landscapes as heritage in the face of climate change
Per Aspera ad Astra, or Flourishing via Friction: Stimulating Cognitive Activation by Design through Frictional Decision Support Systems
Integrating Security and Privacy in HCD-Scrum
Subjective Assessment of Stress in HCI: A Study of the Valence-Arousal Scale using Skin Conductance
Exploring Visually Impaired People's Gesture Preferences for Smartphones
Shopping online and online design: the role of prospective memory in the use of online product configurators
COL-SAI: COllaboration and Learning through Symbiotic Artificial Intelligence
Exploring Cultural Heritage through Play: Insights from TwoCase Studies Combining Immersive and Traditional Play
Virtual Reality for Object Location Spatial Memory: A Comparison of Handheld Controllers and Force Feedback Gloves
Poster: Speech Therapies and Smart Assistants: an interaction paradigm proposal
Poster - Sim2Learn: Simulation of an Electron Microscope to facilitate Mental to Conceptual Model convergence
Opening Musical Creativity to Non-Musicians
An EST-based Generic Event Boundary Detector
Evaluation of STEM digital educational games using an instrument that integrates technology acceptance and player experience factors
How to Playfully Teach AI to Young Learners: a Systematic Literature Review
Assessing Meaning in Embodied Interactive Installations
Empowering End Users to Create Interactive Workspaces by Service Composition
An analytical frame for describing multi-* interactive systems
Workshop on supporting CRIme reSolution Through Artificial INtelligence (CRISTAIN) - 1st edition
Semiotic Virtual Reality Framework Validation
Serious games in social intervention: designing technologies to promote safe and healthy behaviors
Towards Unified Principles of Interaction
Pixie: a Personal Robot for Elderly Assistance
Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play
Poster: Improving Customer Service Through Rapid Prototyping of Data Exploration Chatbots
Charlie: A chatbot to improve the elderly quality of life and to make them more active to fight their sense of loneliness
The AI Style Experience: design and formative evaluation of a novel phygital technology for the retail environment
Human-Centered Design Framework for Complex Human-Machine Interface in Autonomous Ferry Navigation
Proceedings of the Doctoral Consortium of the 15th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2023), Turin, Italy, September 21st, 2023
Evaluating Biometric and Behavioral Markers of Intoxication in Drivers: A Pilot Study
How an LLM Can Improve Automatic Web Accessibility Validation ?
Demo: VR4Green - Walk through the (Visual) Effects of Climate Change
Expressive digital place making as means of aggregation.: A case study from the COVID-19 pandemic
Reshaping travel behaviour: how to overcome the "commuting paradox"?
E-Democracy in Bangladesh - A Framework for Crisis Management
Social innovation - the root of all public sector transformations
Interactive eLearning with ERP Systems: Advancing Some Refutable Hypotheses on Interactivity in eLearning
Facilitating digital work in public agencies through job design and digital communication management: Validating empirically and theoretically derived implications on digital leadership using expert interviews
Central and Eastern European eDem and eGov Days, CEEeGov 2022, Budapest, Hungary, September 22-23, 2022
Institutionalization of the Smart City Concept in Hungary: Results of a Discourse Analysis of Development Policy
Identification issues in citizens' participation Why are eIDAS-compliant means of identification not common standard?
Empowering, transferring and downscaling: three steps towards implementing smart village strategies
Examining the relationship between Privacy Setting Policy, Public Discourse, Business Models and Financial Performance of Facebook (2004-2021)
Some Aspects of the Formation of an Innovation Ecosystem for the Sustainable Development of Smart Villages in the Republic of Moldova
Information Security Management System Standards in Hungarian Public Administration
Industry 4.0-based critical infrastructure and the NIS Directive
The Current Situation of MDPI Publications ? Findings from the EU-27 Member States
Smart Regions in the Age of the Citizen Developer: A Service-Oriented Engineering Approach
Applying Nudge Theory to Foster the SDGs in Smart Cities
Virtual universes: the various impacts of conspicuous alternative realities
The Holistic Approach to Cybersecurity in Academia
Public Value - Creating Value through Digital Public Services
Proceedings of the Central and Eastern European eDem and eGov Days 2023, CEEeGov 2023, Budapest, Hungary, September 14-15, 2023
E-Governance in Agriculture: A Framework on Digital Technology Adaptation by Smallholder Farmers
Your Name and Passport please: How the Data Privacy Myth fails to Withstand Reality - A Field-Level Perspective
Opinion Spamming: Analyzing the Accuracy of Online Detection Tools
Towards the Democratic Consolidation and Digital Transformation of the Republic of Moldova
Effect of Digitalisation on Business Performance of Companies in the Manufacturing Industry in Hungary
The legislation aspects of the emergence of electric scooters in urban transportation
Researchers' Quest for Productivity and Visibility: the Growing Problem of Predatory Publishing in the Republic of Moldova
Latin American eGovernance and data protection: the EU model
Digitalisation in Slovakia: Construction law under digital transformation
E-voting in Literature: Analyzing Nations' Interest
Sustainability aspects and indicators in mobility
The use of Quality Function Deployment in case of smart village developments
Usage Patterns of E-administration Services in Hungary
Using Business Intelligence to Analyze Road Traffic Accidents
How to Measure Learning Success in eLearning for ERP Systems
Validating Personnel Management Interventions to Elicit Digital Competence and Affinity in Public Servants - A Qualitative Approach
A Proposed Model for Assessing E-Government Adoption Among Civil Servants
Can participation be taught?
The Attitudes of Agricultural Researchers Towards Data Sharing: Case Study of the Republic of Moldova
The problem of information systems security in SME
The tram to the 21st century and other stories: Belgrade public transport between technology and politics
How Citizens have Informed themselves about Covid-19 during the Pandemic
Systematic Literature Review on Adoption of E-government among Employees in the Public Sector
The role of public authorities in responding disinformation
The main factors of successful adaptation of public sector institutions in the first wave of COVID-19 pandemic in Hungary
The role of colonial trading companies in the institutionalization and formation of contemporary joint stock companies
Trust in public institutions in the age of disinformation
Social media deliberation: civil or uncivil, reasoned or unreasoned?
Prevalence of the Sustainable Cities and Communities Goal (SDG-11) in the Research Activity of V4 Countries
Local online Marketplaces - Expectations of retailers and service providers
"Digital Writer" - a support for older persons
The Potential of European Green Deal Taxation as a New Approach for Promoting Environmental Sustainability and Economic Development in the European Union
Lecturers' Evaluation of Moodle at the University of Public Service
Approaching hate speech through behavioral education - suggested systemic perspective
Electronic Government and Process Management: Process management as an accelerator of the digital transformation in local governments?
Recommendation CM/REC(2017)5 of the Council of Europe and an Analysis of eVoting Protocols
Leading the Way: How Leaders Facilitate Digital Transformation in Organizations
Use of Moodle among public service students: pandemic effects
Application of Artificial Intelligence in Administrative Decision-making
Assessment of the Impact of Russia's war on Ukraine on EU and UK oil and gas imports and their Energy Supply Security
How Crowdworking Could Mitigate Skilled Labor Shortage in the German Public Sector
The Potentials of Dynamic Platform Modelling in Public Administration
ICT support of Open Budget as a tool to fight corruption: cases of EAEU countries
Robot-Mediated gesture-based memory game for older adult psychophysical stimulation
TETROBOT modular robotics: prototype and experiments
Grasping strategies for reconstructed unknown 3D objects
Real-time salient closed boundary tracking via line segments perceptual grouping
Multi-UAV Deployment in Obstacle-Cluttered Environments with LOS Connectivity
People's V-Formation and Side-by-Side Model Adapted to Accompany Groups of People by Social Robots
HAMR3: An autonomous 1.7g ambulatory robot
Learning Similar Tasks From Observation and Practice
3D localization based on visual odometry and landmark recognition using image edge points
A self-propelling endoscopic system
Directional Grid Maps: Modeling Multimodal Angular Uncertainty in Dynamic Environments
Dynamic multi-target coverage with robotic cameras
Ego+X: An Egocentric Vision System for Global 3D Human Pose Estimation and Social Interaction Characterization
Underwater pipe inspection task using visual servoing techniques
Combining geometric and physical models: the case of a dextrous hand
An underwater laser vision system for relative 3-D posture estimation to mesh-like targets
Task-Driven Computational Framework for Simultaneously Optimizing Design and Mounted Pose of Modular Reconfigurable Manipulators
UDSH: An Unsupervised Deep Image Stitching and De-Occlusion Method for Heavy Occlusion Scene
Making Sense of Audio Vibration for Liquid Height Estimation in Robotic Pouring
On the control of redundant robots with variable stiffness actuation
A rigidity-based decentralized bearing formation controller for groups of quadrotor UAVs
Reducing the Computational Complexity of Mass-Matrix Calculation for High DOF Robots
Closing the Loop: Graph Networks to Unify Semantic Objects and Visual Features for Multi-object Scenes
Supporting advanced interaction capabilities on a mobile robot with a flexible control system
On the effect of semielliptical foot shape on the energetic efficiency of passive bipedal gait *
Decentralized but Not Compromised: Modular Architecture with Refined Observation for Multi-Agent Model-Based Reinforcement Learning
Bio-Inspired 3D Flocking Algorithm with Minimal Information Transfer for Drones Swarms
Basic Study on Sensory Aspects of a Master/Slave System for Force Telecommunication
Carpie: A soft, mechanically-reconfigurable worm robot
A navigation system based on an ominidirectional vision sensor
Homography-based Tracking for Central Catadioptric Cameras
Constrained 6-DoF Grasp Generation on Complex Shapes for Improved Dual-Arm Manipulation
A Mixed Reality Supervision and Telepresence Interface for Outdoor Field Robotics
Real-time Control of Whole-body Robot Motion and Trajectory Generation for Physiotherapeutic Juggling in VR
Seeing All the Angles: Learning Multiview Manipulation Policies for Contact-Rich Tasks from Demonstrations
A Multimodal Human-Robot Interaction Manager for Assistive Robots
Precision Pouring into Unknown Containers by Service Robots
Autonomous Sonar Navigation in Indoor, Unknown and Unstructured Environments
A Fuzzy Controller Design Method For A Robot Gripper
Robot oriented state space construction
Online Verification of Impact-Force-Limiting Control for Physical Human-Robot Interaction
Development of motion data description language for robots based on eXtensible Markup Language - realization of better understanding and communication via networks
Reactive Motion Planning for Rope Manipulation and Collision Avoidance using Aerial Robots
Compliant design for intrinsic safety: general issues and preliminary design
Efficiently testing for unboundedness and m-handed assembly
MOTSLAM: MOT-assisted monocular dynamic SLAM using single-view depth estimation
Global stabilization of a four rotor helicopter with bounded inputs
Characteristics of optimal solutions in resolving manipulator redundancy under inequality constraints
Uncalibrated visual servoing of nonholonomic mobile robots
Robust stability analysis of a bilateral teleoperation system using the parameter space approach
A bio-inspired postural control for a quadruped robot: An attractor-based dynamics