yusuke1997/dblp-id-title huggingface dataset:
The effects of ambient motion speed on player performance in video games
A Deep Learning Approach to Segmentation of Distorted Iris Regions in Head-Mounted Displays
Power defense: A video game for improving diabetes numeracy
StudyVR: A Framework for Streamlining VR User Study Design
Technical properties of play a technical analysis of significant properties for video game preservation
An innovative breathing game applied with textile sensors
Development of a Flexible and User-Friendly UI to Visualize the Invisible Pressure Distribution
Decentralization of Gaming Server with P2P Service for the MMO
A Gamified System for Learning Mandarin Chinese as a Second Language
Fluid input devices and fluid dynamics-based human-machine interaction
Creating genuine smiles for digital and robotic characters: An empirical study
Courting Contraceptives A Sexual Health Dating-Sim for College-Aged Players Who Menstruate
The Correlation Between Quantitative Metrics and Subjective Assessment of Sequential and Scene Landscape in Game Ghost of Tsushima
Developing a Media Watcher Through Business Intelligence Tools: An Approach for Emerging Media Industries
A Case Study of using Web 3D Game Technology for a Scalable Midwifery Training Simulation
2013 IEEE International Games Innovation Conference, IGIC 2013, Vancouver, BC, Canada, September 23-25, 2013
Algorithmic music composition for computer games based on L-system
Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality
The relation between students' anxiety and interest in playing an online game
Gamification of Breath Training for Wind Players
Classification of cognitive states of attention and relaxation using supervised learning algorithms
Experimental Game Interactions in a Cave Automatic Virtual Environment
Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators
Veillance dosimeter, inspired by body-worn radiation dosimeters, to measure exposure to inverse light
Serious game design I: The bicameral sketch
Challenge balancing for personalised game spaces
On Performing Vestibular Damage Assessment and Therapy Using Virtual Reality: Lessons Learned
Foodie: Play with your food Extend social cooking game with novel edible interface
Rendering Vibrotactile Flow on Backside of the Head: Initial Study
Eye Tracking in Augmented Spaces: A Deep Learning Approach
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay
Data Analysis and Friendship Prediction for Twitch Streamers
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games
Sudoku evolution
AZ66 (Demo submission)
Serious game for serious disease: Diminishing stigma of depression via game experience
Next generation e-education: Bringing fully-interactive content into university labs & classrooms
An Analysis of Mobile Gaming Apps' Privacy Policies
A serious game for interview preparation
A Markovian Game Theoretic Framework for Analysing a Queueing System with Multiple Servers
GPU-based acoustical occlusion modeling for virtual environments and games
Win Prediction from the Snowball Effect Perspectives
Making educational games that work in the classroom: A new approach for integrating STEM simulations
Virtual Worlds and their discontents who will refuse to enter the matrix and why
Balancing multiplayer first-person shooter games using aiming assistance
Exploring the Concept of Mini Data Sprints as a Methodology to Assess Data Validity and Stimulate Climate Conversation
Runesinger
Design and Development of Virtual Laboratory: A Solution to the Problem of Laboratory Setup and Management of Pneumatic Courses in Bulacan State University College of Engineering
Oral Storytelling in the Digital Future: Implications for Distraction, Time Perception and Immersion
Semantic Communication Based Video Coding Using Temporal Prediction of Deep Neural Network Parameters
Heart Failure Diagnosis VR Simulator
3DK-Reate: Create Your Own 3D Key for Distributed Authentication in the Metaverse
Extended-XRI Body Interfaces for Hyper-Connected Metaverse Environments
Play and pray: Spiritual enlightenment in virtual worlds
SMACK: Subjective Measure of Applied Contextual Knowledge
Motion selection and motion parameter control using data gloves
Virtual Slots Game for Rehabilitation Exercises
IEEE Gaming, Entertainment, and Media Conference, GEM 2023, Bridgetown, Barbados, 19-22 November 2023
Player characteristics and their relationship to goals and rewards in video games
What's in your Toybox? Vehicles for learning
Designing indoor tangible games based on fuzzy localisation
Combining Quest-Based Learning Gamification with Agile Project Management in Higher Education
Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience Catalogue
Unexceptional.net
Architectural studies of games engines - The quake series
LiVRation: Remote VR live platform with interactive 3D audio-visual service
Using Perspective to Reduce Stimulus Response in Virtual Reality
An evaluation of the impact of game genre on user experience in cloud gaming
Automatic Prediction of Cybersickness for Virtual Reality Games
No Limit: A Down Syndrome Children Educational Game
Getting to Know and Interacting with the Social Robot Zenbo™: An Exploratory Study with Brazilian Older Adults
Learner-Oriented Game Design: The Evolution of Cipher
The effectiveness of intelligent tutoring on training in a video game
The Importance of Spatial Audio in Modern Games and Virtual Environments
WEAR Sustain Network: Ethical and Sustainable Technology Innovation in Wearables and Etextiles
User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults
Creating tangible cultural learning opportunities for indigenous dance with motion detecting technologies
Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions
EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection
Video games as a medium for software education
A 3D Hand Motion Capture Device with Haptic Feedback for Virtual Reality Applications
Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis
Engaging interactivity using gesture control technologies
Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms
"SELF-HII": Strength + endurance + longevity through gameplay with humanistic intelligence by Fieldary Human Information Interaction
Alpha testing of the rapid recovery Kayaking-based exergame
Depth map generation and depth layer separation for information customization in computer gaming
Semi -Automated Digital Human Production for Enhanced Media Broadcasting
AI-Facilitated Selection of the Optimal Nondominated Solution for a Serious Gaming Information Fusion Module
The Skylanders story successfully combining toys and video games
Breaking into the Game Industry
The VR Chronicles: Insights from the VR Factsheet 2024
Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game
GDGSE: Game Development with Global Software Engineering
Serious mods: A case for modding in serious games pedagogy
Game refinement theory and its application to score limit games
Motivation-behavior relations: An empirical analysis for playing experience on social network games
The Development of a Data Glove-Based System for Assisting the Solution of Puzzles
Development and Usability Evaluation of an Configurable Educational Game for the Visually Impaired
A Study on the Utilization of Ink and Wash Style in the Performance of Weapon Strike Effects in Wuxia Games
The design of a comprehensive game engine for rehabilitation
A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan
Physiological acrophobia evaluation through in vivo exposure in a VR CAVE
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning
Developing a VR Socially Assistive Robot Simulator Employing Game Development Tools
Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance
In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of Deception
A comparison between tilt-input and facial tracking as input methods for mobile games
Safety Sense: Haptic Navigation for Emergency Responders in Obscured Visibility Environments
"Alice in Codeland": A Gamified Approach to Web Programming Education
Enhancement Layer Inter Frame Coding for 3D Dynamic Point Clouds
Taxonomic contributions to digital games science
The introduction of a quantum mirror in the game of life cellular automaton
Uniform vs. non-uniform scaling of shooter games on large displays
A game concept using conflictive animations for learning programming
Musical mood-based mobile gaming
The People-Game-Play model for understanding videogames' impact on wellbeing
4PEG: A structured rating system for games for learning
Welcome message from IEEE CE society VP of conferences
Is Loot Box Presence in Video Games Being Correctly and Consistently Labelled? Comparing All Age Rating Decisions Made by the German USK, the American ESRB, and the European PEGI in 2023
A Review of Resolution Losses for AR/VR Foveated Imaging Applications
Video Game User Experience: To VR, or Not to VR?
An Objective Evaluation Method for Rehabilitation Exergames
A Security Case Study for Blockchain Games
Semantic Communication Based Complexity Scalable Image Transmission System for Resource Constrained Devices
A framework for camera pose tracking using stochastic data fusion
Associations Between Perceived Discomfort, Postural Control Alterations and Disability in People with Multiple Sclerosis Exposed to Immersive Virtual Reality
Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features
From Entertainment to Mental Health Awareness: the "Debris" Case
NARCSim an agent-based illegal drug market simulation
Gamification: How to gamify learning and instruction
Procedurally Generating Game Level with Specified Difficulty
Benchmarking MLCommons Tiny Audio Denoising with Deployability Constraints
External automatic defibrillator game-based learning app
Automated Difficulty Assessment Model for Comprehensive Difficulty in Games
Engineering a Mobile VR Experience with MEMS 9DOF Motion Controller
Teaching the brain through games - Medulla
Serious rehabilitation games with Kinect
Applications of the Illimitable Space System in the context of media technology and on-stage performance: A collaborative interdisciplinary experience
Collaborative Accessible Gameplay with One-Switch Interfaces
Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool
PoeceptibleVR: Reinterpreting Chinese Traditional Calligraphic Poetry in VR with Multiple Scales and Senses
Redirected Walking Within a VR Exergame for Return-to-Sports Screening
The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games
The Clamshell: Rethinking the Virtual Reality Interface
Wearable Human Computer Interface for Control Within Immersive VAMR Gaming Environments Using Data Glove and Hand Gestures
Exploring Cognitive Learning Theory Application in Safety Education Games for Preschoolers
A Case Study of User Experience on Hand-Gesture Video Games
Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance
IEEE Games, Entertainment, Media Conference, GEM 2018, Galway, Ireland, August 15-17, 2018
Move Well: Design Deficits in Postural Based Exergames. What are We Missing?
An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks
Chasers of the Lost Data: Turning content management systems into gaming platforms
Hands Up! Towards Machine Learning Based Virtual Reality Arm Generation
Perceptual Hashing Using Pretrained Vision Transformers
Enabling sportive games with a do-it-yourself wearable computing platform
Harnessing Foundation Models for Image Anonymization
Augmentations in the Palace of Culture: Animate Soundscapes at the Carnegie Library of Pittsburgh
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder
Design lessons from mainstream motion-based games for exergames for older adults
The iTron Family of geocast games (extended abstract)
Survey on attitude towards pervasive games
Survey on how Norwegian teenagers play video games
Improved Deepfake Video Detection Using Convolutional Vision Transformer
The Extended RoSA Conceptual Architecture for Managing Consumer-Grade Social Robot Surrogates
Integration of mobile game development into introductory CS courses: Lessons learned
Blaze: A serious game for improving household fire safety awareness
Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding
Using domain specific language for large screen game interaction
Rap-Style Commentary Generation in an Audience Participation Fighting Game
At the intersection of sports and MMORPGs: A new model of active video games
Actergy as a reflex performance metric: Integral-kinematics applications
Magnifying glass-like user interface for game control
Review of Player Personality Classifications to Inform Game Design
The Verb Collective
Virtual Rehabilitation: XR Design for Senior Users in Immersive Exergame Environments
Neuro-Evolution and Robustness: A Case Study
Music Blocks: Audio-augmented Block Games for Play-Based Cognitive Assessment
Mobile persuasive exergaming
2011 IEEE International Games Innovation Conference, IGIC 2011, Orange, CA, USA, November 2-3, 2011
Artificial society generation for modern video games
Learning from user experience in games
Haptic display of 3D liquids for interactive applications
Designing Sapinautas: An Educational Innovation Strategy for Learning in Honduran Public Schools Through Video Game Integration
Dynamic quest generation in Micro Missions
An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time
Dancing game by digital textile sensor, accelerometer and gyroscope
Mimicking player strategies in fighting games
Revisiting Generative Adversarial Network for Downstream Task of Speech Recognition
VR Fact Sheet 2019- An Overview of VR Movies & Games
Sensory Seduction & Narrative Pull
Mixed Reality Therapy Clinic Design
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009
Psycho-stimulation for elderly people using puzzle game
Appearance capturing and animation techniques for realistic, true-identity gaming avatars
COM-PRESS: Dashboard to Detect (AI-Based) Image Manipulations
Evolving a Mario agent using cuckoo search and softmax heuristics
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements
Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD
A mixed-methods evaluation of nonverbal communication in collaborative video games
Deeply Digging in Serious Games for Archaeology
An Overview of Online Riichi Mahjong Game Industry in Japanese Internet Society
Pushing without breaking: Nudging exergame players while maintaining immersion
Wearable gesture control: Improving the computer interface convenience and accessibility
Unlocking AI Literacy: The SMaILE-App Gaming Experience
Design Strategies for Creating Empathy-Arousing VR Warfare Content Across Various Demographic Groups and levels of VR Experience
QoE Enhancement of Multi-View Video Transmission Over ICN/CCN by Means of Cache Control Method
IEEE Games, Entertainment, Media Conference, GEM 2019, New Haven, CT, USA, June 18-21, 2019
2014 IEEE Games Media Entertainment, GEM 2014, Toronto, ON, Canada, October 22-24, 2014
Video-based human motion estimation system for gaming user interface
Cricothyroidotomy Simulator: A Makerspace and Augmented Reality Approach
An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach
Bright ideas: A wearable interactive "Inventometer" (brainwave-based idea display)
Workflow for Evaluating Vehicle Interiors Using Serious Gaming
Methodology for playtesting serious games A case study using a mixed method approach
XQUEST used in software architecture education
Efficient composition of media object for multimedia scene rendering
A scenario and dialogue editor for a cultural competence serious game
Development and usability testing of simulated wind in a racing video game
Applying the technology acceptance model to investigate the factors comparing the intention between EIVG and MCG systems
Development of a Safe Gaming and Anti-Hate Serious Game
Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones
Development of task-specific RehabGame settings for robot-assisted pédiatrie movement therapies
Serious social games: Designing a business simulation game
Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT Devices
Tuning mobile game design using data mining
Video artwork: It's only a game
Procedural weapons generation for unreal tournament III
What Features Influence Impact Feel? A Study of Impact Feedback in Action Games
A serious game to improve human relationships in patients with neuro-psychological disorders
User-Centered Design to a Digital Cultural Heritage Installation Based on Afro-Peruvian Musical Legacy
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals
Research on the Application of Game Rank Mechanism in the Evaluation of Skill-Based Courses in Colleges and Universities
MOOC for AR VR Training
Driving sound synthesis from a physics engine
Encephalogames TM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
A serious game designed for senior high school students chemistry study
"We require more vespene gas" Learning about social conflict in computer games and simulations
Towards more accurate open source kart race balancing
Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning
Video games to the rescue: Can game design make software based lab experiments engaging?
A crash course on serious games design and assessment: A case study
Towards the design of a human-like FPS NPC using pheromone maps
A fast algorithm for simulation of flocking behavior
Bigger is Better: A VR Penguin Rehabilitation Simulation to Study Animal Conservation Behaviors
A Serious Game for Teaching Data Literacy
A Universal Method for Performance Assessment of Meta Quest XR Devices
Towards Reducing Latency Using Beam Search in an Interactive Conversational Speech Agent
Presenting a standard slot machine as an interactive racing game
Investigating Gaze-Directed Instantaneous Destination for VR Locomotion: Efficiency, Precision, and User Comfort
The Introduction Regarding an Implementation of Local Revitalization RPG in Ishinomaki City
Eyetracking Correlated in the Matching Pairs Game
Is more information better? Examining the effects of visual and cognitive fidelity on learning in a serious video game
Audio games as educational tools: Design principles and examples
Applied Games User Research: Industry panel
Games are art: Video games as theatrical performance
Games in the workplace: Revolutionary or run-of-the-mill?
Suspenseful design: Engaging emotionally with complex applications through compelling narratives
Pupil Dilation Dynamics in Serious Game Emotional Activation
Remote Kenken: A networked real hopping game based on hopscotch
Application of cellular automata for generation of chess variants
Transition to Teaching: 3D classroom simulation and management
Achieving dynamic AI difficulty by using reinforcement learning and fuzzy logic skill metering
Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification
Digital Scene Augmentation Techniques for Generating Photo-Realistic Virtual Crowds
Dancing game by digital textile sensor
Towards a Conceptual Framework for the Development of Immersive Experiences to Negotiate Meaning and Identity in Irish Language Learning
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games
Guitar-For-All - A Programmable Single Touch Synthetic Guitar
A low-Cost, Open-Source, BCI- VR Game Control Development Environment Prototype for Game Based Neurorehabilitation
Memorix: A tangible memory game using iSIG-Blocks
Empowering students with engineering literacy and problem-solving through interactive virtual reality games
Linking in-game events and entities to social data on the Web
Player guiding in an active video game
Exploiting traditional gameplay characteristics to enhance digital board games
MindTactics: A Brain Computer Interface gaming platform
Exploring the use of a respiratory-computer interface for game interaction
Studying the past by playing the future
The design and implementation of a generic A∗ algorithm for search in multidimensional space
A study of interaction in idle games & perceptions on the definition of a game
picoCTF 2013 - Toaster Wars: When interactive storytelling game meets the largest computer security competition
Demo: Towards historical sightseeing with an augmented reality interactive documentary app
Measurement-based analysis of the video characteristics of Twitch.tv
Privacy-Preserving 3D Gaussian Splatting
IgnitePlay: Encouraging and sustaining healthy living through social games
Analyzing User Behavior Data in a Mobile Tennis Game
Narrative paradox and the design of alternate reality games (ARGs) and blogs
2009 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2009, London, UK, August 25-28, 2009
Enhanced real-time face models from stereo imaging for gaming applications
Scenic Spheres - An AR/VR Educational Game
Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry
Real-time camera tracking using a particle filter and multiple feature trackers
A Psychometric Detection System to Create Dynamic Psychosocial Relationships Between Non-Player Characters
Are We Having Fun Yet? Misapplying Motivation to Gamification
Quaternion based gesture recognition using worn inertial sensors in a motion tracking system
CINDR: A proposed framework for ethical systems in video games
Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum Disorder Children
Modelling attribute dependencies in single unit game combat settings
Estimation of vertical angle of the impacted ball using a planar sensor
Swarm modulation: An algorithm for real-time spectral transformation
Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders
Face race - Face down extreme virtual reality racing game
Convulsive treatment game-based training app
Workshop proposal: Game UI design, evaluation, and user research
Experiences from implementing an educational MMORPG
Concept, implementation and evaluation of an improvisation based music video game
An audio processing library for game development in flash
Implementing a game design course as a multiplayer game
Transforming Logistics Education by a Virtual Logistics Simulation Generator: UX Pilot Study
Student Motivation in Augmented Reality-Enhanced Gamified STEM Learning Settings
Investigating the Impact of Suboptimal Hashing Functions
Collaboration and social interaction in Physical Education classes: Experience with the use of exergames
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach
REAPSG: Work safety and health games for construction sector
A Stochastics Branching Process Model for Analyzing Rumor Spreading in Social Media Networks