yusuke1997/dblp-id-title huggingface dataset:
Level Annotation and Test by Autonomous Exploration: Abbreviated Version
Implementation Walkthrough of a Homegrown 'Abstract State Machine' Style System in a Commercial Sports Game
Challenges in Generating Juice Effects for Automatically Designed Games
The Nonsense Laboratory
Making First Impressions: A Playable Model of Cross-Cultural Trust Building
Walling in Strategy Games via Constraint Optimization
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects
Adaptive Game Soundtrack Generation Based on Music Transcription
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA
Combining Intentionality and Belief: Revisiting Believable Character Plans
Tiered State Expansion in Optimization Crosswords
Towards Action Model Learning for Player Modeling
Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail
Learning and Playing in Wubble World
Global State Evaluation in StarCraft
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
Gemini: Bidirectional Generation and Analysis of Games via ASP
Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions
Generally Genius: A Generals.io Agent Development and Data Collection Framework
Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
STRATEGA: A General Strategy Games Framework
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, USA
Entity Embedding as Game Representation
Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems
Width-Based Planning for General Video-Game Playing
Narrative Planning for Belief and Intention Recognition
A Case Study in Learning in Metagames: Super Smash Bros. Melee
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning
Modeling Goal-Directed Players in Digital Games
Wordgrind: a Logic Programming Language for Creating Quality-Based Narrative
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game
Mission-Based Scenario Modeling and Generation for Virtual Training
Motivation, Microdrives and Microgoals in Mockingbird
Creating a Hyper-Agent for Solving Angry Birds Levels
Understanding Human-AI Teaming Dynamics through Gaming Environments
Learning Interrogation Strategies while Considering Deceptions in Detective Interactive Stories
FlexComb: A Facial Landmark-Based Model for Expression Combination Generation
Curve-Based Level Generation for a Full-Body VR Rhythm Game
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process
A Real-Time PDDL-based Planning Component for Video Games
Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning
Blending Levels from Different Games using LSTMs
On the Challenges of Generating Pixel Art Character Sprites Using GANs
Creative Wand: A System to Study Effects of Communications in Co-creative Settings
Open Player Modeling: Empowering Players through Data Transparency
Label-Free Subjective Player Experience Modelling via Let's Play Videos
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Increasing Replayability with Deliberative and Reactive Planning
Implementation of an Automated Fire Support Planner
Automatic Rule Ordering for Dynamic Scripting
CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations
HyPED: Modeling and Analyzing Action Games as Hybrid Systems
Character Focused Narrative Models for Computational Storytelling
Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013
Playable Experiences at AIIDE 2017
Level Difficulty and Player Skill Prediction in Human Computation Games
Performing with Technology: Lessons Learned from the GenJam Project
Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling
Automatic Orchestration for Automatic Composition
Dynamic and Accelerated Partial Order Planning for Interactive Narratives
Any-Angle Path Planning for Computer Games
Crowdsourced Social Media Poetry
Turn-Taking with Improvisational Co-Creative Agents
Self-Validated Behaviour Trees through Reflective Components
Character Beliefs in Story Generation
Co-Generation of Game Levels and Game-Playing Agents
Social Play in Non-Player Character Dialog
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
Casual Creation of Tile Maps via Authorable Constraint-Based Generators
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division
Mechanic Maker: Accessible Game Development via Symbolic Learning Program Synthesis
Birds in Boots: Learning to Play Angry Birds with Policy-Guided Search
Intertwining World and Narrative Generation for a Mobile Role-playing Game
Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), Edmonton, Canada, November 13-14, 2018
Computational Caricatures: Probing the Game Design Process with AI
Dante Agent Architecture for Force-On-Force Wargame Simulation and Training
Dynamic Guard Patrol in Stealth Games
A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content
Full 3D Spatial Decomposition for the Generation of Navigation Meshes
Build Order Optimization in StarCraft
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method
A Demonstration of Mechanic Maker: An AI for Mechanics Co-Creation
Generating Game Levels for Multiple Distinct Games with a Common Latent Space
What is a Quest?
Building Test Beds for AI with the Q3 Mod Base
Standardizing the Evaluation of Digital Managers for Better Interactive Experiences
The Current State of StarCraft AI Competitions and Bots
Intelligent Trading Agents for Massively Multi-player Game Economies
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Toward Natural Language Generation by Humans
Biased Cost Pathfinding
No Player Left Behind: Evolving Dungeons and Dragons Combat to Optimize Difficulty and Player Contributions
A Hierarchical Approach to Generating Maps Using Markov Chains
Modular Architecture for StarCraft II with Deep Reinforcement Learning
Practical Specification of Belief Manipulation in Games
Distance-Based Construction Behaviors for Dynamic Grid-Based Worlds
Entropy as a Measure of Puzzle Difficulty
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA
Tree Search versus Optimization Approaches for Map Generation
Designing Story-Centric Games for Player Emotion: A Theoretical Perspective
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Evolving Behaviors for an Interactive Cube-Based Artifact
A Structured Analysis of Experience Management Techniques
Modeling Autobiographical Memory for Believable Agents
Supporting Dialogue Generation for Story-Based Games
Toward Space-Time WaveFunctionCollapse for Level and Solution Generation
Multi-Agent Narrative Experience Management as Story Graph Pruning
Procedurally Puzzling: On Algorithmic Difficulty and Player Experience in QD-Generated Logic Grid Puzzles
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game
Procedural Generation of Levels for Angry Birds Style Physics Games
A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation
Generating Paths with WFC
Demonstration-Based Training of Non-Player Character Tactical Behaviors
The Gold Standard: Automatically Generating Puzzle Game Levels
Language Model-Based Player Goal Recognition in Open World Digital Games
From Synthetic Characters to Virtual Actors
Crowd Simulation Via Multi-Agent Reinforcement Learning
The Harmony Index: Evaluating, Predicting, and Visualizing Effectiveness in Multi-Agent Team Dynamics
Engaging Turn-Based Combat in the Children of the Galaxy Videogame
Addressing the Elephant in the Room: Opinionated Virtual Characters
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Exploring Abductive Event Binding for Opportunistic Storytelling
A Good Story Is One in a Million: Solution Density in Narrative Generation Problems
The Self Organization of Context for Learning in MultiAgent Games
CALYPSO: LLMs as Dungeon Master's Assistants
Finding Schrödinger's Gun
Tuning Belief Revision for Coordination with Inconsistent Teammates
Novice-Friendly Authoring of Plan-Based Interactive Storyboards
Exploring Regression-Based Narrative Planning
A Model for Automating the Abstraction of Planning Problems in a Narrative Context
TRANSIT Routing on Video Game Maps
Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game
The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems
"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games
Path Planning with Inventory-Driven Jump-Point-Search
Combinatorial Q-Learning for Dou Di Zhu
Deep Learning for Classification of Speech Accents in Video Games
Game Level Generation from Gameplay Videos
Exploratory Automated Analysis of Structural Features of Interactive Narrative
Improving Collaborative Pathfinding Using Map Abstraction
Xa-lan: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations
Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011
Expressive Response Curves: Testing Expressive Game Feel with A
Prom Week
Modeling Unit Classes as Agents in Real-Time Strategy Games
Effects of Communication on the Evolution of Squad Behaviours
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games
Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models
Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities
'Journeys in the Dark' - Towards Game Master AI in Complex Board Games
Aesthetic Considerations for Automated Platformer Design
Modeling Individual Differences in Game Behavior Using HMM
Predicting Army Combat Outcomes in StarCraft
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds
Fast Heuristic Search for RTS Game Combat Scenarios
Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games
SCOPE: Selective Cross-Validation over Parameters for Elo
The Human, the Mechanical, and the Spaces in Between: Explorations in Human-Robotic Musical Improvisation
MIDB: A Web-Based Film Annotation Tool
Methods for the Flexible Parameterisation of Musical Material in Ableton Live
dAIrector: Automatic Story Beat Generation through Knowledge Synthesis
Enhancing Character Depth through Personality Exceptions for Narrative Planners
Automatically Generating Summary Visualizations from Game Logs
Social Simulation for Social Justice
Extracting Physics from Blended Platformer Game Levels
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG
Reaching Cognitive Consensus with Improvisational Agents
Hexagram Tangram Puzzle Artifact
Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives
Player Skill Modeling in Starcraft II
Testing the Effectiveness of Narrative Archetypes for Archive Exploration
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games
Quantum Composition and Improvisation
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games
Large-Scale Cross-Game Player Behavior Analysis on Steam
Identifying Personal Narratives in Chinese Weblog Posts
A Call for Emotion Modeling in Interactive Storytelling
Salience Vectors for Measuring Distance between Stories
Studying the Effect of Metre Perception on Rhythm and Melody Modelling with LSTMs
Towards Automated Let's Play Commentary
Game Level Clustering and Generation Using Gaussian Mixture VAEs
Authoring Interactive Narratives with Declarative Optimization-Based Drama Management
Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine
Science Considered Harmful
Multi-Level Evolution of Shooter Levels
8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz, CA, USA, November 14-15, 2015
Constructing Game Agents from Video of Human Behavior
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games
PAStE: A Platform for Adaptive Storytelling with Events
Towards a Player Age Model
Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling
Believable and Reactive Crowds in Next Generation Games
The Interactive Drama Façade
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns
Generating Believable Stories in Large Domains
Playable Experiences at AIIDE 2018
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
Generative Methods for Guard and Camera Placement in Stealth Games
PlotShot: Generating Discourse-Constrained Stories Around Photos
Socially Consistent Characters in Player-Specific Stories
Plan-Based Character Diversity
Learning Character Behaviors Using Agent Modeling in Games
Wonderful Design: Applying Appraisal Theory to Procedural Level Generation
The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012
Reputation Systems for Non-Player Character Interactions Based on Player Actions
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games
Recognizing Actions in Motion Trajectories Using Deep Neural Networks
Musical Metacreation, Papers from the 2014 AIIDE Workshop, October 4, 2014, Raleigh, NC, USA
Implications of Ad Hoc Artificial Intelligence in Music
Quagents: A Game Platform for Intelligent Agents
Geometry of Hiding: Generating Visibility Manifolds
Hierarchical Plan Representations for Encoding Strategic Game AI
A Computational Model of Perceived Agency in Video Games
Pre-Learning Experiences with Co-Creative Agents in Museums
Fast Procedural Level Population with Playability Constraints
Object-Model Transfer in the General Video Game Domain
Generominos: Ideation Cards for Interactive Generativity
The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents
A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes
Predicting Generated Story Quality with Quantitative Measures
The SAM Algorithm for Analogy-Based Story Generation
A Compact Patricia Trie for a Large Set of Keys
An XML-based Active Rule Support for Fast Reconfiguration of Business Processes
An Ontology Model for the XML-based Knowledge-enriched Integration Server
Multidimensional Partitioning of a Data Warehouse Star Schema
A Dynamic Mobile Transaction Management Strategy for Data-intensive Applications based on the Behaviors of Mobile Hosts
Metadata Search: A New Approach to Natural Language Database Interfaces
A Calculation Method of Document Scores for Multimedia Document Retrieval
Clustered R-trees: Improving R-trees for Nearest Neighbor Search
Extending SQL to Support Image Content-based Retrieval
An Integrated Benchmark Suite for Database Systems
Spatial Clustering for Facility Location Problems
Information Systems and Databases (ISDB 2002), Proceedings of the IASTED International Conference, September 25-27, 2002, Tokyo, Japan
Transforming XPath Queries for Bottom-Up Query Processing
XNODE: Fast Retrieval of XML Data from Relational Tables
An Example-based Web-site Construction Tool and Its Implementation
A Web Annotation System with Access Control and Evolutional Restructuring Capabilities
Exception Specification and Handling in Workflow Management Systems
A Personalization Technique using Multiple Decision Tree in Recommender System
Schemalet: A Modeling Language for Data and Schema Translation
A Web Service Model for the Industrial Information System with Multi-Structures
Creating an Application with W2000, A First Step Towards a Complete Framework
A CORBA Persistent State Service based on a UML Model to a Relational Database Mapping
XML Querying with Functions
Filtering XML Target Documents for EDMS
A Study of Performance Testing of Web-based Systems
Optimal Client Constrained Multiplexing: A Linear Programming Approach
GlobData: A Platform for Supporting Multiple Consistency Modes
Visual Querying of Multidimensial Data using Implicit Functions
Data Visualization in RDBMS
An Active Database System for Receiving Broadcast Data
A Technique for Semi-automatic Database Integration in Database Federations
An Intelligent Prefetching Policy for Interactive Video Applications
Focusing on Sites in the Web
Application of Chinese Natural Language Generation in Semantic Web
VWDB2: A Network Virtual Reality System with a Database Function for a Shared Work Environment
A Metric Index for Approximate Text Management
Query Processing in Containers Hosting Virtual Peer-to-Peer Nodes
Providing Persistence for Sensor Stream with Temporal Consistency Conscious WAL
An Inverse Halftoning Technique using Genetic Algorithm
Cosmos: Convenient Image Retrieval System of Flowers for Mobile Computing Situations
Join Operation over XML data
Web-Chat PHP Based System Using MYSQL Database as Interactive Communication Media on Daskom On-Line
Vectorization of Structure to Index Graph Databases
Online Analytical Mining for eSignature
A Data Model for Reconstructable Kanji Documents using XML
An Association Rule Mining Method for Spatial Database
Summarization and Presentation for Web Documents using Context Paths
2DS: A Two-dimensional Scheduling Scheme for Data Broadcast
Message Ordering based Global Concurrency Control in Multidatabase Systems
A Pedestrian Detection Method Combining I-HOG and Sobel-ULBP Features
Implementation of Mandatory Auditor Rotation On Audit Quality Among Non-Listed Companies In Malaysia: Auditor's Perspective
Research on smart classroom learning paths and effect testing and evaluation technology based on machine learning algorithm
Factors Influencing Life Insurance Consumption In Malaysia
Research on the Factors Influencing the Financing Efficiency of China's Tourism Listed Companies Based on Logit Model
An Empirical Study on the Impact of Innovation and Entrepreneurship Policies on Regional Innovation Capabilities Based on the Double-Difference Model
Methodological study of quantitative immunochromatographic detection based on optimised flow measurement
Integrating Spectral-CF and FP-Growth for Recommendation
Cultivation of applied talents from the perspective of Ucinet software measurement Research on Visualization of General Aesthetic Education Construction
Research on the Progress and Characteristics of General Education in Chinese Universities Based on Cite Space
Smart Travel Itinerary Planning Application using Held-Karp Algorithm and Balanced Clustering Approach
Research on Empirical analysis of the influencing factors of commercial banks' profit model under the background of Interest Rate Liberalization
Research on Green Innovation Effect of High-speed Rail in China Based on Time-varying DID Model
The Model Construction and Application Analysis of the Comprehensive Quality Evaluation System of College Students in the Intelligent Era
Accounting Students' Perception on Skills and Attributes Required Becoming Management Accountant
Spearman correlation data analysis of domestic residents' per capita disposable income and domestic tourism per capita consumption
Camera Calibration Algorithm for Tractor Vision Navigation
Design and implementation of a scenic fire detection system based on wireless network control
Research on the Network Evolution of Shanghai's Medical and Elderly Care Integration Policy
Research on the Reform Path of the Class Teaching Informatization in Post-Epidemic Period: Based on the Analysis of Teachers' Interactive Behavior in the Online Teaching During the COVID-19 Epidemic Period in W University
The Impact of Network Orientation of E-Commerce Enterprises on the Performance of Start-ups: Mediated by Resource Integration Ability
Research on the Motivation and Improvement Countermeasures of Students' Learning Initiative Based on Factor Analysis
Research on the application of multi-sensor fusion positioning technology in smart agriculture
Evaluation System of University Network Public Opinion Information Ecosystem Based on AHP-FCE
Predicting Indonesian Democracy Index in Yogyakarta Province as Time Series Data using Exponential Smoothing
Finite Element Analysis of Bearing Pressing Process And Indenter fatigue analysis
Application analysis of a 3D texture calculation method based on virtual and reality technology in online simulation
Optimal Path Allocation of Robot Based on Modern Logistics Warehouse
Data-driven Anomaly Detection and Forewarning Based on Grey Prediction Model
Research Hotspots on Smart Tourism in China Based on Co-word Cluster Analysis
An adaptive weight based particle swarm optimization scheduling algorithm on cloud computing system
Unsupervised pose adaptation based 3D face reconstruction algorithm
Empirical Study on the Selection Problem of Peer-review Experts in Scientific Evaluation by Scientometrics
Research on the Supply and Demand Level of Tourism Public Service in Hubei Province Based on the Coupling Degree Model
Crack Detection of Underground Drainage Pipeline Based on Improved Linear Transformation Algorithm
Research on the Conduction Effect of New Energy Enterprise Governance Structure on Financial Performance Based on Multiple Regression Analysis
Proceedings of the 2024 7th International Conference on E-Business, Information Management and Computer Science, EBIMCS 2024, Hong Kong, SAR, China, December 20-22, 2024
Research on Strategy Optimization of 5G NSA Based on Mobile Learning
Research on Microstructure and Morphology of Non-stoichiometric ratio of TiCx
An Empirical Study of E-Marketplace Acceptance by MSMEs in Bali using TOE Model
Research on the Development Status of Internet Literature Industry Based on Co-word Cluster Analysis
Proceedings of the 5th International Conference on E-Business, Information Management and Computer Science, EBIMCS 2022, Hong Kong, SAR, China, December 29-30, 2022
Construction and research of multi-platform knowledge collaboration model based on deep reinforcement learning algorithm
Survey of College Students' Career Planning Based on Big Data Statistical Analysis
EBIMCS 2021: 4th International Conference on E-Business, Information Management and Computer Science, Hong Kong, SAR, China, December 29 - 31, 2021
Research on Influencing Factors of Engineering Students' Classroom Satisfaction Based on Factor Analysis Theory from the Perspective of General Education
Research on the Design of Smart Classroom Mode from the Perspective of Big Data
Factors Affect the Audit Quality of External Auditor at Klang Valley