yusuke1997/dblp-id-title huggingface dataset:
All in-Focus View Synthesis from Under-Sampled Light Fields
VCS: A Virtual Collaborative Space Based on Immersive Teleconferencing
A Rapid VR House Interior Generator with Eye-tracking Feedback for Home Staging
A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow
Parallax-based Glyph Composition Technique with Colour-Blending Glyphs
Virtual object manipulation using a mobile phone
Face Recognition Based on Polynomial Fuzzy Matching
Virtual Human Animation in Networked Physical Running Fitness System
Gesture Recognition Based on Context Awareness for Human-Robot Interaction
Gaze tracking system using single camera and Purkinje image
Computing Geographical Reality with Animated Map Language
Development of new force feedback interface for two-handed 6DOF manipulation SPIDAR-G&G system
A Real-Time Virtual Environment Rendering System
Manipulation using Magnet Metahpor for 2D and 3D Integrated Toolkit systems
Location Dependent Illumination Modeling for Multiple-Camera-based 3D Object Reconstruction
Modeling of Artificial Life Based Virtual Fish Behavior
Design of Body Transformation Experience
A Novel Pre-Process Method of Raw Point Data for Real-Time Complex Scenes Rendering
Tankwar: AR games at GenCon Indy 2005
Appearance based prosthetic eye
Edge-Based Markerless 3D Tracking of Rigid Objects
A First Person Shooter with Dual Guns Using Multiple Optical Air Mouse Devices
An Efficient Manipulation of Game Contents on Heterogeneous Platforms Using MR Interface
Geometry Compression Using Spherical Wavelet
Wide area optical user tracking in unconstrained indoor environments
Extracting Behavior Knowledge and Modeling Based on Virtual Agricultural Mobile Robot
A Communication Model of Scents Mediated by Sense-Descriptive Adjectives
Motion Generation using Motion Mining System
Flying head: A head-synchronization mechanism for flying telepresence
TangibleMRCreate: Intuitive Authoring of Mixed Reality Content
Virtual-Environment-Based Instrument Development Technology
Depth-image based full 3D modeling using trilinear interpolation and distance transform
Efficient Metamorphosis of Point-Sampled Geometry
Numerical Simulation of Fire Smoke Flow Properties in Large Space
3D Reconstruction for Tele-Immersion in 360° Live Stream
Playing in a Virtual World: Exploration and Aspects of Play
Photographs Alignment and High Dynamic Range Image Composition Based on Varying Exposure Levels
Design of the Multimedia Communication Protocol and System for Wireless LAN
Single Camera Remote Eye Gaze Tracking Under Natural Head Movements
Virtual Reality Based Knowledge Acquisition and Job Training for Advanced Casting Skills
Volumetric Display for Augmented Reality
A simplified hand gesture interface for spherical manipulation in virtual environments
Human Motion Interpolation Using Space-Time Registration
Study of Alleviating the Symptoms of VR Sickness by Cooling Skin Surface
The reduction of mental strain using with the visual sign in virtual environment
A Novel Planar Walking Algorithm for Virtual Walking Machine
An Improved Geometric Deformable Model for Color Image Segmentation
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy
Visual Perception Modeling for Intelligent Avatars
Ownership Estimation for Tracked Hands in a Colocated VR Environment
Improved Compression Algorithm Based on Region of Interest of Face
Toward Real-time Volume-based Haptic Communication with Realistic Sensation
Virtual Reconstruction of Two Types of Traffic Accident by the Tire Marks
An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
3-D Rehabilitation Systems for Upper Limbs Using ER Actuators/Brakes with High Safety: "EMUL", "Robotherapist" and "PLEMO"
Beyond What is Visible: Enhancing Air Quality Awareness through Immersive Virtual Reality Visualizations
Personalized Primary Port: Analysis of User View for the Smart Environment
Extracting Essence of Pointing Gesture Perception of Humans to Design a Simple Remote Pointing System
Hand Shape Recognition Using a Mean-Shift Embedded Active Contour (MEAC)
A Multi-Directions Algorithm for Edge Detection Based on Fuzzy Mathematical Morphology
Two-Dimension Maximum Entropy Image Segmentation Approach Based on Chaotic Optimization
Kidney Diseases Diagnosis System for Sensation Type Using Physiological Signal Analysis
An Efficient Mechanism for 3D Model Retrieval
Room-sized Immersive Projection Display for Tele-immersion Environment
Elastic Algorithm: A New Path Planning Algorithm About Auto-navigation in 3D Virtual Scene
Bayesian Mesh Reconstruction from Noisy Point Data
Improved Approach for Snake Model Based on GHough and Dynamic Programming
GPU-based 3D oriental color-ink rendering
The Design and Implementation of the Cicada Wireless Sensor Network Indoor Localization System
Mechanical Product Growth Design Based Product Genetic Engineering
Improvement Design of the Auto-Body Oriented to the Virtual Reconstruction Results of the Traffic Accident
Virtually enhancing the perception of user actions
The Research on Individual Clothing Pattern Automatic Making Technology
The Construction of Evaluation Framework for Virtual Geographic Environment
Formal Properties of Cognitive Distance in Geographical Space
Visualization methods for outdoor see-through vision
Projected Reality - Content Delivery Right onto Objects of Daily Life
Multi-view Video Composition with Computer Graphics
Example-Based Realistic Terrain Generation
Ridge-Valley Lines Smoothing and Optimizing
A Hybrid User and Item-Based Collaborative Filtering with Smoothing on Sparse Data
VRMeta-REG Tool to Support Student's Collaboration in Social VR
4D Exploring System for Intuitive Understanding of 4D Space by Extending Familiar 3D Interfaces
23rd International Conference on Artificial Reality and Telexistence, ICAT 2013, Tokyo, Japan, December 11-13, 2013
View-Dependent Simplification of Complex Urban Scenes Using Weighted Quadtrees
Real-Time Virtual Surgery Simulation Employing MM-Model and Adaptive Spatial Hash
VR-Orientated 3D Modeling and Visualization of Pseudo-Classic Building Complex
Haptic Interface Using Estimatio of Box Contents Metaphor
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
Research on Real Time Computer Simulation System of Urban Logistics Distribution Vehicle Routing Optimization Based on GIS
Interactive 3-D Visualization of Real Forests
Tangible Cubes as Programming Objects
Multi-sensor Data Fusion Based on Fuzzy Integral in AR System
Visual support for medical communication by using projector-based augmented reality and thermal markers
An Efficient 3D Registration Method Using Markerless Image in AR-Based CNC Machining Simulation
The Evaluation of Parallel FEM Techniques Based on Graph Partitioning
Hybrid Realtime Simulation of the Space Docking Process
The Application of Affective Virtual Human in Intelligent Web Tutoring System
Content-Based Retrieval of Cultural Relic Images in Digital Museum
Detail sculpting using cubical marching squares
A Theoretical Framework of Rational and Emotional Agent for Ubiquitous Computing
The immersant experience of osmose and ephémère
Robot Position Estimation and Tracking Using the Particle Filter and SOM in Robotic Space
Extensible Virtual Environment Systems Using System of Systems Engineering Approach
Texture overlay onto deformable surface for virtual clothing
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
3-D Rehabilitation Robot System for Upper Limbs and its Force Display Techniques
Collaborative Telepresent Assembly Strategies
Syncretic Fields: Art, Mind, and the Many Realities
ARKB: 3D vision-based Augmented Reality Keyboard
Using Dynamic Aspects in High Level Architecture for Simulation of Electric Power Auctions
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
Sketch Based 3D Animation Copy
AR replay in a small workspace
Road Extracting Based on Texture Analysis
3D Reconstruction Based on Pseudo-Linearization and Errors-in-Variables Model
An Animation System for Imitation of Object Grasping in Virtual Reality
Self-aware framework for adaptive augmented reality
A constrained road-based VR navigation technique for travelling in 3D city models
Analyzing the Behavior of Projector-Camera Systems Based on Reaction-Diffusion Equations
Fault Diagnosis System for Turbo-Generator Set Based on Fuzzy Neural Network
Virtual Biology Modeling Method Based on Validity Confirmation Mechanism
Improving Remote Accessibility of Spatial Data
Modeling and Application of Virtual Machine Tool
Development of VR-STEF system with force display glove system
Experiments for a Collaborative Haptic Virtual Reality
A Color Error Correcting Model for Scanning Input Image
The Research of Spiritual Consolation Object with the Function of Affective Computing
See-through Sheet Visual Display for Haptic Device Using Flexible Sheet
Localization of Walking or Running User with Wearable 3D Position Sensor
Two Improved Single Pattern Matching Algorithms
Air-Jet Button Effects in AR
A New IBR Approach Based on View Synthesis for Virtual Environment Rendering
A Simplification to Support Vector Machine for the Second Training
Towards Robust 3D Reconstruction of Human Motion from Monocular Video
A method for panoramic stereo image acquisition
Auditory saliency captures visual timing: effect of luminance
Human Daily Behavior Based Simulation for Epidemic Transmission: A Case Study of SARS
Sonic panoramas: experiments with interactive landscape image sonification
Vignetting and Illumination Compensation for Omni-Directional Image Generation on Spherical Coordinate
Light Field Modeling and Its Application to Remote Sensing Image Simulation
A SMO interaction and management model for iDTV applications
Visualization Model of Virtual Plant Growth and its Application
A Novel Algorithm for Estimating the Center of Rotation and Motion Parameters Using Stereo Sequence Images and the Virtual Simulation Validation Based on Three-COMERO
Combining passive haptics with redirected walking
Modeling and Immersive Display of Cultural Heritage
Efficient Retrieval of 3D Models Based on Integer Medial Axis Skeleton
A Proposal of Celestial Attitude Conscious Driving: Vehicle Macroscopic Planetarium Guidance for Edutainment
Interaction system based on virtual candle light
Multi-Player Virtual Ping-Pong Game
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments
LensTree: Browsing and Navigating Large Hierarchical Information Structures
Study on Data Collaboration Service for Collaborative Virtual Geographic Environment
Reality and perception: Utilization of many facets of augmented reality
A Motion Blending Approach Based on Unsupervised Clustering
MOPCVE: A New CVE Prototype Running on Mobile Phone
Intelligent Wearable Assistance System for Communicating with Interactive Electronic Media
Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups
Reliable Omnidirectional Depth Map Generation for Indoor Mobile Robot Navigation Via a Single Perspective Camera
Fluidic Shadow Dance Using Interactive Fluid Animation
Modeling of Pinus Massoniana Based Morphological Architecture
Wearable Multimodal Interface for Helping Visually Handicapped Persons
Meshes Simplification Based on Reverse Subdivision
Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface
LUMAR: A Hybrid Spatial Display System for 2D and 3D Handheld Augmented Reality
Fuzzy Cerebellar Model Articulation Controller (FCMAC) for Vibration Control of Semi-Active Suspension System
Coeno: enhancing face-to-face collaboration
Study of a saccade-incident information display using a saccade detection device
On Volume Distribution Features Based 3D Model Retrieval
Dynamic Radiosity on Multi-resolution Models
From 3D to VR and further to telexistence
Representation of Color in Ancient Noh Masks
Virtual Zoomorphic Accessories for Enhancing Perception of Vehicle Dynamics in Real-Time
Height-Based Deformation and Ray Supersampling for Colon Unfolding
Head mounted display with peripheral vision
Virtual Tang-Style Timber-Frame Building Complex
Telepresence and user-initiated control
Physically Based Animation of Tongue on Fire in a Periodic Domain
Research on the Design of Helmet-Mounted Display Symbology
Techniques for Selecting and Manipulating Object in Virtual Environment Based on 3-DOF Trackers and Data Glove
Interactive Collaborative Scene Assembly Using AR on Mobile Phones
Analytic determination of the tension capable workspace of cable actuated haptic interfaces
A BCI based virtual control testbed for motion disabled people
Ubiquitous Water Recycle Management Service Proposal in Ubiquitous City
The Social Context Model for Research Activities in a Cyberspace
A vision-based AR registration method utilizing edges and vertices of 3D model
Subtractive Mixing of Odor Components from Olfactory White to Generate Various Odors from a Limited Number of Components
The tangible augmented street map
Distributed multigrid algorithms for interactive scientific simulations on clusters
Audio Narrowcasting for Multipresent Avatars on Workstations and Mobile Phones
Phantom-DRAWN: direction guidance using rapid and asymmetric acceleration weighted by nonlinearity of perception
Comparison of Touchless Interaction With One and Multiple Optical Sensors
Training of Tooth Scaling by Simulator - Development of Simulator and Investigation of its Effectiveness -
A Hybrid Adaptive Normal Map Texture Compression Algorithm
A generic virtual reality software system's architecture and application
AirGrabber: virtual keyboard using miniature infrared camera and tilt sensor
A Proposal of a High Definition Haptic Rendering for Stability and Fidelity
An Application Program and Error Sharing Agent Running on Ubiquitous Networks
Gaussian Mixture Model in Improved HLS Color Space for Human Silhouette Extraction
Mental Representation of Spatial Structure in a Virtual Room-Sized Space
Interaction Without Gesture or Speech - A Gaze Controlled AR System
An Emotion Affected Action Selection Mechanism for Multiple Virtual Agents
A New Algorithm of Gray Watermark Embedding
Design and Implementation of Geo-Objects Simulation and Interactive Visual Editing Tools
Generating Different Realistic Humanoid Motion
Civil Engineering Application for Virtual Collaborative Environment
An Interest Filtering Mechanism Based on LoI
A Study on Motion Visualization System Using Motion Capture Data
An Intelligent Error Detection Model for Reliable QoS Constraints Running on Pervasive Computing
Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems
Circular Arc Path Method: A New 2-D Polygon Blending Algorithm
Semantic 3D object manipulation using object ontology in multimodal interaction framework
An emotion model using emotional memory and consciousness occupancy ratio
Virtual Reality and Simulation of the Earthquake-Induced Urban Hazard Based on Artificial Neural Network and COMGIS Technique
AR registration by merging multiple planar markers at arbitrary positions and poses via projective space
Investigation of Surface Integrity in the Case of Chemical Mechanical Polishing Silicon Wafer by Molecular Dynamics Simulation Method
The Development of Multi-Depth Pepper's Ghost Display for Mixed Reality System
An Interactive System of Virtual Face Pose Estimation
Improvement of VR Science Teaching Materials That Visualize Invisible Elements and Evaluation as a Self-study use
Parallel lighting and reflectance estimation based on inverse rendering
CyberDome: PC Clustered Hemi Spherical Immersive Projection Display
Design and Application of Intelligent Virtual Reality System
Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
Agent-based Model for Intelligent Shopping Assistant and its Application
Product Model Data Exchange Technology of Heterogeneous Systems in Collaborative Design Environment
Visual-motor adaptation to stabilize perceptual world: its generality and specificity
Development of an Active Display
Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter
An Accelerating Rendering Method of Hybrid Point and Polygon for Complex Three-Dimensional Models
A surface acoustic wave tactile display on Phantom
Influence of Pseudo-haptic Weight on Product Rarity Valuation
Proceedings of the 2005 international conference on Augmented tele-existence, ICAT 2005, Christchurch, New Zealand, December 5-8, 2005
Personalized Content Presentation for Virtual Gallery
Using Virtual Reality for Gesture and Vocal Interface Validation in Industrial Environments
Augmented telexistence in smart space
Countercurrent enhances acceleration sensation in galvanic vestibular stimulation
Stereo Matching Using 2-D Hopfield Network with Multiple Constraints
Fast Visualization Algorithm for Implicit Surfaces
Fire Simulation Model Based on Particle System and Its Application in Virtual Reality
Pose-Dependent Level of Detail Model for Animated Grids
Study of Pseudoresistance during Water Walking in Augmented Reality
Development of Attention Overload Virtual Reality Training System to Extend Effective Attention Resources
Mining Consumers' Most Adaptive Products by Efficient Clustering Algorithm
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality
Study of the touchpad interface to manipulate AR objects
A Context Awareness Architecture for Mobile Learning Based on Fuzzy Petri Nets
Disparity Weighted Histogram-Based Object Tracking for Mobile Robot Systems
Skeleton-Based Surface Reconstruction for Visualizing Plant Roots
Enhanced 3D Interaction with Augmented Visual Information
Modelling Nonrigid Object from Video Sequence Based on Power Factorization
CLOD-Based Efficient Algorithm for Real-Time Terrain Walkthrough
Contribution of senses of foot for identification of shape, elasticity and tilt angle of ground
The Peripheral Display for Augmented Reality of Self-motion
SpaceSensor: Real-time Gesture Tracking for I-NEXT
Construction of Virtual Assembly System with Real-Time Collision Detection
Animation Preserving Simplification for MPEG Based Scalable Virtual Human
U-DRM: A Framework of Digital Rights Management Based on Ubiquitous Computing
A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
An AR system for haptic communication
A Formalism and a Tool for Diverging Requirements in VR Scenario Modeling
A Voice and Mouse Input Interface for 3D Virtural Environments
Research on Segmentation Algorithm of 3d Medical Data
Director Oriented Virtual Cinematography
A Collaborative Virtual Reality Environment for Molecular Modeling
Mynews: Personalization of Web Contents Transcoding for Mobile Device Users
Haptic media construction and utilization of human-harmonized "tangible" information environment
Shoe-shaped interface for inducing a walking cycle
Development of the ATC Simulators
Painterly Rendering with Vector Field Based Feature Extraction
Advances in Artificial Reality and Tele-Existence, 17th International Conference on Artificial Reality and Telexistence, ICAT 2007, Esbjerg, Denmark, November 28-30, 2007, Proceedings
Barrier-freedom Starts with Equal Opportunities in Information and Communication
Evaluation and User Study of Haptic Simulator for Learning Palpation in Cardiovascular Surgery
Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications
Personal Information Annotation on Wearable Computer Users with Hybrid Peer-to-Peer Communication
Surface Reconstruction with Least Square Reproducing Kernel and Partition of Unity
Real-time egocentric superimposition of operator's own body on telexistence avatar in virtual environment
Using a single cell to create an entire organ
The Cooperation Behaviors of Multiple Intelligent Virtual Agents Based on the Situation Calculus
Virtual Museum of Contemporary Art
Insights From a Study on Subtle Mimicry in Human-Agent Interaction
A Point-Based Rendering Approach for Mobile Devices
Research of Component-Based Hybrid Design Pattern for Real-Time Microkernel
Mesh based 3D shape deformation for image based rendering from uncalibrated multiple views
Annotation authoring in collaborative 3D virtual environments
Adaptive Garbage Collection Mechanism for N-log Block Flash Memory Storage Systems
The Algebraic Computing Structure of Four DNA Bases
Enhancing Immersiveness in AR-Based Product Design
Observer-Based Constrained Model Predictive Control of Substrate in Fed-Batch Bioreactor
Independent Component Analysis Approach for the Neurobiological Recording Data
Photorealistic VR Games?
A design of cell-based pin-array tactile display
An Improved Algorithm Based on Sub-Structures for Creating Virtual Plant
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
Exploring the Perception of Center of Mass changes for VR Avatars
Multirate Interacting Multiple Model Algorithm Combined with Particle Filter for Nonlinear/Non-Gaussian Target Tracking
Exploring Human-Robot Interaction Through Telepresence Board Games
New Tetrahedral Mesh Generation Method based on Delaunay Criteria and Space Disassembling
Presentation Technique of Scent to Avoid Olfactory Adaptation
Multi-Projector Seamless Display System Based on PC-Cluster
Interactive Skeleton Extraction Using Geodesic Distance
Argotrainer - Learning go in an augmented-reality environment
Perceptualizing a "Haptic Edge" with Varying Stiffness Based on Force Constancy
Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning
An Initialization Tool for Installing Visual Markers in Wearable Augmented Reality
Moving Object Detection Based on a New Level Set Algorithm Using Directional Speed Function
OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework
User-Assisted Parameterization of Polygonal Grids
Development of string-based multi-finger haptic interface SPIDAR-MF
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds
Research and Application of Virtual Reality in the Field of Web-Based Education
Tuning viewing parameters for efficient and accurate 3D interaction
AR Display of Visual Aids for Supporting Pool Games by Online Markerless Tracking
Providing Simulation of Medical Manipulation with Haptic Feedback
Simple and Fast Terrain Rendering Using Graphics Hardware
Interpolatory Ternary Subdivision for Triangular Meshes with Arbitrary Topology
"Space Frames": Using space, color and animation in the visualization of complex graph systems
A New Framework for Tracking by Maintaining Multiple Global Hypotheses for Augmented Reality
Kd-Tree Based OLS in Implicit Surface Reconstruction with Radial Basis Function
Interaction Model between Elastic Objects for Accurate Haptic Display
Predicate Elimination Technique in Binary Translation for IA-64 Architecture
Thermal visualization on cooking
Adaptive Image Segmentation Based on Fast Thresholding and Image Merging
Indoor/Outdoor Pedestrian Navigation with an Embedded GPS/RFID/Self-contained Sensor System
A Semiautomatic Nonrigid Registration in Liver Cancer Treatment with an Open MR System
Rule-Based Control of Collaborative Robots
One Mesh Model Simplification Method Based on Shape Transform of Triangles
Accessible Information from Radiated Sound of Extracorporeal Shock Wave Lithotriptor for Improving Fragmentation Efficiency
Visualization Application in Clothing Biomechanical Design
Virtual Performance Experiment of a Centrifugal Pump
Advances in Artificial Reality and Tele-Existence, 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Proceedings
Raw emotional signalling, via expressive behaviour
GAV-VR: An Extensible Framework for Graph Analysis and Visualisation in Virtual Reality
Artistic Concept for Negative-Style Interaction Robotics
Experiencing ones own hand in telexistence manipulation with a 15 DOF anthropomorphic robot hand and a flexible master glove
A Model for Massively Multiplayer Role-Playing Games System Performance
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions