yusuke1997/dblp-id-title huggingface dataset:
Projectron mapping: the exercise and extension of augmented workspaces for learning electronic modeling through projection mapping
proCover: Sensory Augmentation of Prosthetic Limbs Using Smart Textile Covers
Designing Tools for Autodidactic Learning of Skills
GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel
PyzoFlex: printed piezoelectric pressure sensing foil
Powers of Ten Thousand: Navigating in Large Information Spaces
Ambiguous Intentions: A Paper-like Interface for Creative Design
Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device
Adding Body Motion and Intonation to Instant Messaging with Animation
Kitty: sketching dynamic and interactive illustrations
PortraitSketch: face sketching assistance for novices
FFL: A Language and Live Runtime for Styling and Labeling Typeset Math Formulas
ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World
Designing, Controlling, and Fabricating In-Place Augmented Structures
HapLinkage: Prototyping Haptic Proxies for Virtual Hand Tools Using Linkage Mechanism
TouchVR: A Modality for Instant VR Experience
MAI painting brush: an interactive device that realizes the feeling of real painting
The engineering of personhood
Recognizing Multistroke Geometric Shapes: An Experimental Evaluation
PortalInk: 2.5D Visual Storytelling with SVG Parallax and Waypoint Transitions
SenseBot: Leveraging Embodied Asymmetric Interaction and Social Robotic to Enhance Intergenerational Communication
MagTics: Flexible and Thin Form Factor Magnetic Actuators for Dynamic and Wearable Haptic Feedback
The "mighty mouse" multi-screen collaboration tool
Automatic image retargeting with fisheye-view warping
NotePlayer: Engaging Computational Notebooks for Dynamic Presentation of Analytical Processes
RichReview: blending ink, speech, and gesture to support collaborative document review
ACE: A Color Expert System for User Interface Design
Supporting Dynamic Downloadable Appearances in an Extensible User Interface Toolkit
SearchTogether: an interface for collaborative web search
Pushables: A DIY Approach for Fabricating Customizable and Self-Contained Tactile Membrane Dome Switches
Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays
Personalized Game Difficulty Prediction Using Factorization Machines
Gustav: Cross-device Cross-computer Synchronization of Sensory Signals
Visualizing Out-of-synchronization in Group Dancing
Buoyancé: Reeling Helium-Inflated Balloons with Mobile Robots on the Ground for Mid-Air Tangible Display, Interaction, and Assembly
DataPipettor: Touch-Based Information Transfer Interface Using Proximity Wireless Communication
Multi-Modal Repairs of Conversational Breakdowns in Task-Oriented Dialogs
Point Cloud Capture and Editing for AR Environmental Design
HAGI: Head-Assisted Gaze Imputation for Mobile Eye Trackers
Dynamic Abstractions: Building the Next Generation of Cognitive Tools and Interfaces
Data-driven Mobile App Design
PreSense: interaction techniques for finger sensing input devices
Dual touch: a two-handed interface for pen-based PDAs
Real-world Interaction Using the FieldMouse
Demonstration of JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets
Extending a Graphical Toolkit for Two-handed Interaction
Palette-PrintAR: an augmented reality fluidic design tool for multicolor resin 3D printing
OmniFiber: Integrated Fluidic Fiber Actuators for Weaving Movement based Interactions into the 'Fabric of Everyday Life'
Contelli: a user-controllable intelligent keyboard for watch-sized small touchscreens
Mirrorverse: Live Tailoring of Video Conferencing Interfaces
Composition for conductor and audience: new uses for mobile devices in the concert hall
Tap control for headphones without sensors
Direct and gestural interaction with relief: a 2.5D shape display
Integrating Living Organisms in Devices to Implement Care-based Interactions
Anywhere touchtyping: text input on arbitrary surface using depth sensing
Bendable Color ePaper Displays for Novel Wearable Applications and Mobile Visualization
Procedural Modeling Using Autoencoder Networks
Imago Obscura: An Image Privacy AI Co-pilot to Enable Identification and Mitigation of Risks
Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual Reality
Wheels in motion: inertia sensing in roller derby
mashpoint: browsing the web along structured lines
Panning and Zooming High-Resolution Panoramas in Virtual Reality Devices
VegaProf: Profiling Vega Visualizations
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, UIST 1998, San Francisco, CA, USA, November 1-4, 1998
Collective Shape-changing Interfaces
GANzilla: User-Driven Direction Discovery in Generative Adversarial Networks
Swipeboard: a text entry technique for ultra-small interfaces that supports novice to expert transitions
Elastic Windows: A Hierarchical Multi-Window World-Wide Web Browser
Bubble clusters: an interface for manipulating spatial aggregation of graphical objects
JDLED: Towards Visio-Tactile Displays Based on Electrochemical Locomotion of Liquid-Metal Janus Droplets
On-the-fly Editing of Emoji Elements for Mobile Messaging
Haptic Rendering of Neural Radiance Fields
CloakingNote: A Novel Desktop Interface for Subtle Writing Using Decoy Texts
Demonstration of MouthIO: Customizable Oral User Interfaces with Integrated Sensing and Actuation
Mobile Fabrication
Transtiff: A Stick Interface with Various Stiffness by Artificial Muscle Mechanism
Advanced interaction with mobile projection interfaces
Morae: Proactively Pausing UI Agents for User Choices
Voice as sound: using non-verbal voice input for interactive control
SceneCtrl: Mixed Reality Enhancement via Efficient Scene Editing
Papercode: Generating Paper-Based User Interfaces for Code Review, Annotation, and Teaching
Putting People First: Specifying Proper Names in Speech Interfaces
Notational Programming for Notebook Environments: A Case Study with Quantum Circuits
Design Adjectives: A Framework for Interactive Model-Guided Exploration of Parameterized Design Spaces
Tangible NURBS-curve manipulation techniques using graspable handles on a large display
Why am I seeing this: Democratizing End User Auditing for Online Content Recommendations
Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD
Physical user interfaces: what they are and how to build them
10th Workshop on Evaluation and Usability of Programming Languages and Tools, PLATEAU@UIST 2019, New Orleans, Louisiana, USA, October 24, 2019
Demonstrating Sustainflatable: Harvesting, Storing and Utilizing Ambient Energy for Pneumatic Morphing Interfaces
Focus plus context screens: combining display technology with visualization techniques
State Trees as Structured Finite State Machines for User Interfaces
Interface Usage Measurements in a User Interface Management System
Enhanced Motion Robustness from ToF-based Depth Sensing Cameras
Gaze and Touch Interaction on Tablets
Unravel: Rapid Web Application Reverse Engineering via Interaction Recording, Source Tracing, and Library Detection
Modeling the Uncertainty in 2D Moving Target Selection
Self-Calibrating Head-Mounted Eye Trackers Using Egocentric Visual Saliency
One Button to Rule Them All: Rendering Arbitrary Force-Displacement Curves
CineVision: An Interactive Pre-visualization Storyboard System for Director-Cinematographer Collaboration
Video lens: rapid playback and exploration of large video collections and associated metadata
Supporting Cooperative and Personal Surfing with a Desktop Assistant
Stylus user interfaces for manipulating text
Generative Trigger-Action Programming with Ply
VizAbility: Multimodal Accessible Data Visualization with Keyboard Navigation and Conversational Interaction
Activity-Aware Video Stabilization for BallCam
Erg-O: Ergonomic Optimization of Immersive Virtual Environments
ActiTouch: Robust Touch Detection for On-Skin AR/VR Interfaces
Authoring multi-stage code examples with editable code histories
A modular geometric constraint solver for user interface applications
A series of tubes: adding interactivity to 3D prints using internal pipes
Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor