yusuke1997/dblp-id-title huggingface dataset:
The Undyeing Swatch
HorseIO - virtual riding lessons with a low-cost tangible horse interface
Exploring peripheral interaction design for primary school teachers
Tangible Interfaces for Computational Tinkering
Grasp sensing for human-computer interaction
GISpL: gestures made easy
HandSense: discriminating different ways of grasping and holding a tangible user interface
Fl.UIs: Liquid-Mediated Vision Based Touch Surfaces
Roads in You: Matching and Visualizing Veins and Roads in 3D
Resonant Bits: Harmonic Interaction with Virtual Pendulums
What a Life!: Building a Framework for Constructive Assemblies
Designing with RFID
Gesture connect: facilitating tangible interaction with a flick of the wrist
Exploring Embodied Gestures and Video Filters for More Expressive Virtual Group Meeting Interactions
Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025, Bordeaux/Talence, France, March 4-7, 2025
Hybrid interface design for distinct creative practices in real-time 3D filmmaking
Programmable blobs: a rheologic interface for organic shape design
A robust and accurate 3d hand posture estimation method for interactive systems
Data Introspection: An Embroidered PhD Trajectory in Unconventional Personal Data
The effect of representation location on interaction in a tangible learning environment
Exertion music workshop (abstract only)
Designing the Unexpected: Endlessly Fascinating Interaction for Interactive Installations
Cushion Interface for Smart Home Control
SWAN: Designing a Companion Spoon for Mindful Eating
Switching sensory domains: exploring the possibilities of a flickerfon
Mirror Ritual: Human-Machine Co-Construction of Emotion
Magical realities in interaction design
The ColorTable : a design story
Hulagram: Inspiring Creativity Through Human Movement
Supporting Empathy Through Embodiment in the Design of Interactive Systems
Contingent Dreams
Lithobox: Creative Practice at the Intersection of Craft and Technology
SketchChair studio TEI2011
Extending Input Space of Tangible Dials and Sliders for Uncertain Input
WearAir: expressive t-shirts for air quality sensing
Objektivisering : Text Physicalization and Self-introspective Post-digital Objecthood
Au Clair de la Lune on Gramophone "For Édouard-Léon Scott and László Moholy-Nagy" (1860 / 1923 / 2015)
ReactFold: Towards Camera-based Tangible Interaction on Passive Paper Artifacts
SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform
Embedded soft material displays
Crafting Stories: Smart and Electronic Textile Craftsmanship for Interactive Books
Inflatable Textures: Creating Dynamic Haptic Surfaces with Inflatables
TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction
Karma chameleon: bragg fiber jacquard-woven photonic textiles
Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner Cockpits
What do Objects Mean?: Early Tangibility in and around Interval Research
Session details: Hybrid Materials: TEI Arts and Performance Track
Designing a Wearable Soft-Robotic Orthosis: A Body-Centered Approach
Designing through making: exploring the simple haptic design space
The Meatbook: tangible and visceral interaction
Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on Interaction
InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device
Exploring the Potential for Tangible Social Technologies for Childhood Cancer Patients within the Hospital
TEI work-in-progress workshop
Fabricatable Machines: A Toolkit for Building Digital Fabrication Machines
Murmur: kinetic relief sculpture, multi-sensory display, listening machine
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
Touching Notes: A Gesture-Based Game for Teaching Music to Children
Dépaysement: Embracing Physicality - Transforming Computational Visual Music to Fine Art Monotype
The role of cultural forms in tangible interaction design
The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability
Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication
Human and Dog: An Experimental Game using Unequal Communication Mechanic
Towards Experiencing Eating as Play
Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023, Warsaw, Poland, 26 February 2023- 1 March 2023
Beauty tech nails: interactive technology at your fingertips
TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design
SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback
Paranovirus: Bridging Realities Using Digital Media Simulations
Embedding Conversational Agents into AR: Invisible or with a Realistic Human Body?
Social bits: toward artistic expression powered by small information generated by daily lives of people
Simplicity in interaction design
Action and representation in tangible systems: implications for design of learning interactions
Bouncing glow: methods of creating content elements for one-pixel-displays
A Card-based Ideation Toolkit to Generate Designs for Tangible Privacy Management Tools
VR SuperGun: Installation Edition
MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects
Designing tangible interaction for embodied facilitation
Experiencing Distance: Wearable Engagements with Remote Relationships
Cultivating a green interface - Exploring the potential of human-product interaction based on plant interfaces
How does the tangible object affect motor skill learning?
BulkScreen: Saliency-Based Automatic Shape Representation of Digital Images with a Vertical Pin-Array Screen
Architales: physical/digital co-design of an interactive story table
Take Me to the Dancing: Experiencing Presence of Remote Friend at Our Own Physical Space while Dancing with Him or Her
3D Printed Kerf Structures
Developing Responsive and Interactive Environments with the ROSS Toolkit
Drag and drop the apple: the semantic weight of words and images in touch-based interaction
jamSheets: thin interfaces with tunable stiffness enabled by layer jamming
Info-Motion: Using the Metaphor of Plant Motion for Information Communication in Shape-changing Interface: Info-motion
Towards Tangible Interaction in Scraping Therapy
A Practice-Based Approach to Post-Human Computer Interaction: Design Notes from Nature Scenes
Piezing: a garment harvesting energy from the natural motion of the human body
Mouja: Experiencing AI through Magnetic Interactions
From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology
Sounds of Infinity: Playful Illusions with Performative Interaction
Prototyping Interactive Fluidic Mechanisms
T.F.O.: tangible flying objects
The Bronze Key: Performing Data Encryption
Sticky Actuator: Free-Form Planar Actuators for Animated Objects
Performing with Technology
Supporting embodied exploration of physical concepts in mixed digital and physical interactive settings
Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging
Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes
Smörgåsbords for Physical Computing
Embedded audio without beeps: synthesis and sound effects from cheap to steep
Sparsely actuated modular metamaterials for shape changing interfaces
Glaze Epochs: Understanding Lifelong Material Relationships within Ceramics Studios
MorphMatrix: A Toolkit Facilitating Shape-Changing Interface Design
Circus Science: Designing Responsive Flying Trapeze Performance Costumes
Tangible Modeling Methods for Faster Rapid Prototyping
Unwilling Author: Exploring Anthropomorphic Rebellion of the Diary Writing Machine
Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling
Upcycling Tree Branches as Architectural Elements through Collaborative Design and Fabrication
LemonGrasp: a tool for touch-interaction prototyping
Fleischwolf an interactive installation
Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass)
Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary Education
A 6DoF fiducial tracking method based on topological region adjacency and angle information for tangible interaction
The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired
Code{strata} Sonifying Software Complexity
HoneyComb: a platform for computational robotic materials
Interactive Wall: Dynamic Structure in Living Spaces
Better Posture Awareness through Flower-Shaped Ambient Avatar
Bio-e-Nails: a Sustainable Design Approach to Biobased Nail Interfaces
The peppermill: a human-powered user interface device
Expressive surfaces: a designerly approach for computational objects
Physical interventions in a location based cultural narrative: a case study of embedded media in public space installations
Transference: A Hybrid Computational System for Improvised Violin Performance
SpectroFlexia: interactive stained glass as a flexible peripheral information display
Trækvejret: A Kinetic Device Encouraging Bodily Reflection
Peripheral interaction: facilitating interaction with secondary tasks
Tangible Interactive Ambient Display Prototypes to Support Learning Scenarios
Remnance of Form: Altered Reflection of Physical Reality
FunRasa: an interactive drinking platform
AromaCue - A Scent Toolkit To Cope with Stress using the 4-7-8 Breathing Method
Sprite Catcher: A Handheld Self-Reflection and Mindfulness Tool for Mental Healthcare
Designing tangible magnetic appcessories
Sociomateriality: Infrastructuring and Appropriation of Artifacts
Shutters: a permeable surface for environmental control and communication
The Nalima: A Multistable Membrane Instrument with Integrated Excitation
TabletopCars: interaction with active tangible remote controlled cars
Tangible Interfaces and Interactions in Sci-Fi Movies: A Glimpse at the Possible Future of TUIs through Fictional Tangible Systems
Art Digital Jewellery: Practitioners' Perspectives
DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence
OpenLH: Open Liquid-Handling System for Creative Experimentation with Biology
StitchRV: multi-camera fiducial tracking
Tilting table: a movable screen
"It's Being Unmade!": Reflections on the Unraveling and (de)fabrication of Machine-Knit Textile Tapestries
Adding Friction to Frictionless Payments: A Haptic Interface for Digital Transactions
Dialoguing with Tangible Traces: A Method to Elicit Autoethnographic Narratives
Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles
Engaging Environmental Learning: A Tangible Approach for Conveying Environmental Data in Education Using Weight
Sound-Based Thinking and Design Practices with Embodied Extensions
I feel it in my fingers: haptic guidance on touch surfaces
Plant-Human Embodied Biofeedback (pheB): A Soft Robotic Surface for Emotion Regulation in Confined Physical Space
A handle on what's going on: combining tangible interfaces and ambient displays for collaborative groups
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
ROOD: Unpacking the Design and the Making of a RoadKill Alert System
Texturing the "material turn" in interaction design
Tangibles for toddlers learning language
PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform
breatHaptics: Enabling Granular Rendering of Breath Signals via Haptics using Shape-Changing Soft Interfaces
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration
RePlay: a workshop exploring creativity in action
Cartouche: conventions for tangibles bridging diverse interactive systems
Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment
The Blue Studio: Designing an Interactive Environment for Embodied Multi-Stakeholder Ideation Processes
Machine Tango: An Interactive Tango Dance Performance
Making textile sensors from scratch
When is it not Craft?: Materiality and Mediation when Craft and Computing Meet
Polymerized Tape
Topographie Digitale
Hangul Gangul: interactive toy for Hangul learning
[e]Motion: Designing Expressive Movement in Robots and Actuated Tangible User Interfaces
cubble: a multi-device hybrid approach supporting communication in long-distance relationships
Embodied Ideation, Toolkits, and Sketching
Empowering materiality: inspiring the design of tangible interactions
Rafigh: an edible living media installation
Swing that thing: moving to move
Second international workshop on organic user interfaces
Towards a Design Space for Storytelling on the Fashion Technology Runway
Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects
Tools and methods for creating interactive artifacts
Engaging 'At-Risk' Students through Maker Culture Activities
Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly
SWARM: An Actuated Wearable for Mediating Affect
Prototyping Social Interactions with DIY Animatronic Creatures
The Evolving Design of Tangibles for Graph Algorithmic Thinking
Sound actuation and interaction
Lightwear: An Exploration in Wearable Light Therapy
PlantiBot: Towards the Design of a Robotic Plant for Mental Health Care
ChainMail: a configurable multimodal lining to enable sensate surfaces and interactive objects
PULSY - Because Every Pulse Matters: A Budget-Friendly Pulse Oximeter
SmallTalk: Using Tangible Interactions to Gather Feedback from Children
Display blocks: a set of cubic displays for tangible, multi-perspective data exploration
Tracking Well-Being Design Explorations Through Object Theatre
SWITCH: case study of an edutainment kit for experience design in everyday life
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system
NURBSforms: A Modular Shape-Changing Interface for Prototyping Curved Surfaces
Prototyping device ecologies: physical to digital and viceversa
Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection
Easigami: a reconfigurable folded-sheet TUI
Culturally sensible digital place-making: design of the mediated xicanindio resolana
Travel Patterns & Conference Intentions: Engaging Conference Attendees with Sustainability through Input Physicalization
Designing and building inexpensive flexible circuits
Expressive Tactile Controls
WraPr: Spool-Based Fabrication for Object Creation and Modification
The fab and the smart city: the use of machines and technology for the city production by its citizens
Design Directions for Media-Supported Collocated Remembering Practices
Situated modeling: a shape-stamping interface with tangible primitives
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia
Embedded electronics in playful products
Prototyping with microsoft .net gadgeteer
The functional aesthetic of folding, self-similar interactions
Manual Manuals: Media Reflexivity in Reading Through Tangible Artifacts
Ambient Display Utilizing Anisotropy of Tatami
Touch trace mirror: asynchronous, collaborative messaging as a concept for creating a relatedness experience
Empty Mind: an exploration towards an autonomous digital experience and aesthetics within a virtual live performance
Tangible Viewports: Getting Out of Flatland in Desktop Environments
Physical Construction Toys for Rapid Sketching of Tangible User Interfaces
Sketching sensor-based performances with DUL radio
Building interactive systems using unconventional electronics
The RayMatic: a thermostat with a human face
TEI 2013 studio: motors and music
SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input
Contact management on the wall: a card-game metaphor for large displays
The search wall: tangible information searching for children in public libraries
Spatially aware handhelds for high-precision tangible interaction with large displays
Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness
ONEDAY Shoes: A Maker Toolkit to Understand the Role of Co-Manufacturing in Personalization
Mechanix: an interactive display for exploring engineering design through a tangible interface
Star-Force: A Playful Implementation of the Jedi-force
BrainstORB
Mirror Puppeteering: Animating Toy Robots in Front of a Webcam
PillowTalk 2.0: Intuitive Interface for Enhancing Dream Recall Priming and Playback
Touching history: Designing digital papyrus interactions through physical interface
Designed Interactive Toys for Children with Cerebral Palsy
SketchChair: an all-in-one chair design system for end users
Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction Modalities
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
TouchSound: making sounds with everyday objects
Using the power of pixels in the physical world: Bridging digital visual tools to control the world of physical computing
NOW YOU SEE ME, NOW YOU DON'T: revealing personality and narratives from playful interactions with machines being watched
'イ'(1926) by BioLuminescent Bacteria
TouchTone: an electronic musical instrument for children with hemiplegic cerebral palsy
Working O'range: Technological Reproduction of Young Precariat in Media Art
Make cool things with microcontrollers!
An inflatable hemispherical multi-touch display
VoodooFlash: authoring across physical and digital form
TASK: Introducing The Interactive Audience Sensor Kit
Cord UIs: Controlling Devices with Augmented Cables
Controlling the Direction of Colored Liquid Flow at Branching Junctions with Fewer Actuators
Opening black boxes: A user-centered approach to repair electronic household products
Graspable AI: Physical Forms as Explanation Modality for Explainable AI
Scaling Data Physicalization - How Does Size Influence Experience?
Exploring Textured Communication with Multitouch Capture and Playback of Tactile Interactions on Surfaces
Kinetic wave: raising awareness of the electromagnetic spectrum
The Garden of Time: a tangible interactive video installation
Citizen drones: embedded crafts for remote sensing
Xs: Interactive Scissor Mechanisms as Portable and Customizable Shape-Changing Interfaces
Brighter than a Thousand Suns: A Uniform to Detect and Display Radiation
Interactive Bobbin Lace: Metal Thread History, Interviews with Lacemakers, and Material Explorations with E-textiles
Computational clock drawing analysis for cognitive impairment screening
Character interaction with handheld projectors
The Artistic Potential of Tactile Vision Interfaces: A First Look
Body Oracle
Tangible Signals - Physical Representation of Sound and Haptic Control Feedback
TaraScope: Controlling Remote Telescopes Through Tangible Interaction
Limber: DIY wearables for reducing risk of office injury
GustaCine: Towards Designing a Gustatory Cinematic Experience
Cohousing IoT: Design Prototyping for Community Life
A sufism-inspired model for embodied interaction design
Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts
DrawForming: An Interactive Fabrication Method for Vacuum Forming
Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback
EchoSnap and PlayableAle: Exploring Audible Resonant Interaction
Raising People's Awareness of Hearing Health with Pleasant and Interactive Hearing Test Designs Installed in Public Spaces
Echo of the Abyss: Understanding More-than-human Interconnectedness in the Deep Sea Through Virtual Reality Experiences
CoDa: Collaborative Data Interpretation Through an Interactive Tangible Scatterplot
BodyHack workshop
TempoWatch: a Wearable Music Control Interface for Dance Instructors
Azimuth Calculation and Telecommunication between VR Headset and Smartphones for Nearby Interaction
The Body in Play: Dimensions of Embodiment in Design for Play
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane
Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument
Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI)
Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor
SoftMod: A Soft Modular Plug-and-Play Kit for Prototyping Electronic Systems
Embodying Meaningful Digital Media: A Strategy to Design for Product Attachment in the Digital Age
Picto: Crafting Remote Tangible Gestures via Recordable, Replayable, and Shareable Motions
The Rhythm of the Robot: A Prolegomenon to Posthuman Somaesthetics
xtel: a development environment to support rapid prototyping of "ubiquitous content"
Metaphors and 'Tacit' Data: the Role of Metaphors in Data and Physical Data Representations
Come and Play: Interactive Theatre For Early Years
Hand Puppet as Means for eTextile Synthesis
Embodied Interaction Design: A Storytelling City Installation
Emoto: From Phone to Emotive Robotic AI Sidekick
MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions
Feeling Data through Movement: Designing Somatic Data Experiences with Dancers
Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges
Spatial sketch: bridging between movement & fabrication
Tangible sketching of interactive haptic materials
Transient Relics: Temporal Tangents to an Ancient Virtual Pilgrimage
Encountered, Habituated, Estranged and Overridden by Machines
Doughnamics: Reproducing the Experience of Kneading Dough Through the Design of a Haptic Interface
BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiology
Wall Relief: A Health-Oriented Interactive Installation for the Workplace Environment
'Orrery Arcana': An Esoteric System for Improvisational Performance
Creatively Supporting Mental Wellbeing: A Tangible Toolkit to Scaffold Self-Tracking through Mindful Colouring
Intelligent physical modelling systems: why?
A general education course in tangible interaction design
Embodied Machine Learning
Material Significance of Tangibles for Young Children
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
Crafting Electronic Textiles as a Participatory Design Material for Slowing Down
Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World
Ninja track: design of electronic toy variable in shape and flexibility
Tangible LLMs: Tangible Sense-Making For Trustworthy Large Language Models
ShyPins: Safeguarding User Mental Safety From The Forcible (Dis)Appearance Of Pin-based Controls By Using Speed Zones
Population stereotypes of color attributes for tangible interaction design
'A Fair Game?': Using Narrative Sensification and Embodied Metaphors for Awareness
Behave-Knit: Sustainable Integration of Pneumatic Actuators in Knitted Wearables
Towards Designing Bodily Integrated Play
Embedded AR Storytelling Supports Active Indexing at Historical Places
Interacting with Electroactive Polymers in Responsive Environments
tendrils : exploring the poetics of collective touch in wearable art
Hatching scarf: a critical design about anxiety and persuasive computing
I Want To: Multi-media Installation for Understanding Our Desire
PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read
Ghost hunter: parents and children playing together to learn about energy consumption
FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input
E-Gaze Glasses: Simulating Natural Gazes for Blind People
"... and we are the creators!" Technologies as Creative Material
Rudiments 1, 2 & 3: design speculations on autonomy
inDepth: Force-based Interaction with Objects beyond A Physical Barrier
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop