yusuke1997/dblp-id-title huggingface dataset:
Using differential formal analysis for dependable number entry
End User Development: Verifying Home Behavior
Pattern-based user interface transformation for knowledge sharing applications
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
Engineering automotive HMIs that are optimized for correct and fast perception
ESSAVis++: an interactive 2D plus 3D visual environment to help engineers in understanding the safety aspects of embedded systems
Automated generation of device-specific WIMP UIs: weaving of structural and behavioral models
Fiia: user-centered development of adaptive groupware systems
Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps
A Concerted Model-driven and Pattern-based Framework for Developing User Interfaces of Interactive Ubiquitous Applications
Bridging the gap: empowering use cases with task models
Criteria, Challenges and Opportunities for Gesture Programming Languages
Evaluating an Assistant for Creating Bug Report Assignment Recommenders
Creativity on a shoestring: concept generating in agile development
A model-based approach for distributed user interfaces
Creating models of interactive systems with the support of lightweight reverse-engineering tools
Modelling information resources and their salience in medical device design
GestureSeg: developing a gesture segmentation system using gesture execution phase labeling by crowd workers
Increasing kinect application development productivity by an enhanced hardware abstraction
A First Literature Study on Predictive Quality in Use Evaluation for Smart Environments
A context-aware dialog model for multi-device web development
Applying theorem discovery to automatically find and check usability heuristics
A toolkit for peer-to-peer distributed user interfaces: concepts, implementation, and applications
Recommendation Centre: inspecting and controlling recommendations with radial layouts
Exploiting Semantic Search and Object-Oriented Programming to Ease Multimodal Interface Development
Hardware-in-the-loop-based evaluation platform for automotive instrument cluster development (EPIC)
When the functional composition drives the user interfaces composition: process and formalization
EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Virtual Event, The Netherlands, 8-11 June 2021
Toward rapid and iterative development of tangible, collaborative, distributed user interfaces
Experience 2.0 and Beyond - from Visuals to Human-Centered Multimedia
PuReWidgets: a programming toolkit for interactive public display applications
Understanding Dementia Speech: Towards an Adaptive Voice Assistant for Enhanced Communication
Weighted faceted browsing for characteristics-based visualization selection through end users
Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification
Mindless or mindful technology?
PEICS: towards HCI patterns into engineering of interactive systems
Sustainable management of usability information
Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities
To print or not to print: hybrid learning with METIS learning platform
A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing
Interactive prototyping of tabletop and surface applications
A Cross-Device Interaction with the Smartphone and HMD for Vocabulary Learning
Autonomous adaptation of user interfaces to support mobility in ambient intelligence systems
Generative pattern-based design of user interfaces
A research framework for performing user studies and rapid prototyping of intelligent user interfaces under the OpenOffice.org suite
MR4ISL: A Mixed Reality System for Psychological Experiments Focused on Social Learning and Social Interactions
AI-Spectra: A Visual Dashboard for Model Multiplicity to Enhance Informed and Transparent Decision-Making
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
Towards A Visual Programming Tool to Create Deep Learning Models
Crafting Privacy: Two Case Studies Integrating Cross-Disciplinary Perspectives on Privacy in Design
Simulating Interaction Sequences
Modeling task transitions to help designing for better situation awareness
Creating Virtual Prototypes of Technical Devices using Vivifly
Using the djnn framework to create and validate interactive components iteratively
Is a framework enough?: cross-device testing and debugging
CAP3: context-sensitive abstract user interface specification
Rapid development of user interfaces on cluster-driven wall displays with jBricks
Component-based development of adaptive user interfaces
Entrain, exploring new territorial user interfaces
What can model-based UI design offer to end-user software engineering?
Specifying and implementing UI data bindings with active operations
A design pattern for multimodal and multidevice user interfaces
Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019
MACS: combination of a formal mixed interaction model with an informal creative session
Adapting ubicomp software and its evaluation
Interface adaptivity by widget promotion/demotion
Towards a measurement framework for tools' ceiling and threshold
Model-based analysis of driver distraction by infotainment systems in automotive domain
A Situated Model and Architecture for Distributed Activity-Based Computing
Kinect analysis: a system for recording, analysing and sharing multimodal interaction elicitation studies
User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation
Equivalence checking for comparing user interfaces
Virtual collaborative environments with distributed multitouch support
SCIVA: designing applications for surface computers
Formal analysis of ubiquitous computing environments through the APEX framework
User interface design by sketching: a complexity analysis of widget representations
Distributed User Interfaces: Models, Methods and Tools, DUI 2013 In conjunction with ACM EICS 2013 Conference, London, UK, June 24th, 2013
UsabML: formalising the exchange of usability findings
W 5 : a meta-model for pen-and-paper interaction
WOAD, A Platform to Deploy Flexible EPRs in Full Control of End-Users
Presenting EveWorks, a framework for daily life event detection
Implementing widgets using sifteo cubes for visual modelling on tangible user interfaces
Second workshop on engineering computer-human interaction in recommender systems (EnCHIReS)
GraDVis: A Visualization Tool for a Visual Data Management System
WebWOZ: a wizard of oz prototyping framework
Information Concepts for Cross-device Applications
Understanding and Exploring Operator Needs in Mixed Model Assembly
Combining aspect-oriented modeling with property-based reasoning to improve user interface adaptation
Tell me your needs: assistance for public transport users
Self-explanatory user interfaces by model-driven engineering
Engineering the Interaction of a Humanoid Robot Pepper with Post-Stroke Patients During Training Tasks
Audiovisual perception in a virtual world: an application of human-computer interaction evaluation to the development of immersive environments
GestIT: a declarative and compositional framework for multiplatform gesture definition
Modelling safety properties of interactive medical systems
User interface model discovery: towards a generic approach
Challenges in Multi-User Interaction with a Social Humanoid Robot Pepper
The visible and the invisible: Distributed Cognition for medical devices
Adapting modeling environments to domain specific interactions
Towards End-User-Driven Generation of IoT Applications
UX Data Visualization: Supporting Software Professionals in Exploring Users' Interaction Data
MoLIC designer: towards computational support to hci design with MoLIC
Listen Veronica! Can You Give Me a Hand With This Bug?
FusionKit: a generic toolkit for skeleton, marker and rigid-body tracking
Supporting design, prototyping, and evaluation of public display systems
Pattern-driven engineering of interactive computing systems (PEICS)
SyMPATHy: smart glass for monitoring and guiding stroke patients in a home-based context
Synthesizing 2D vs. 3D Gestures
Continuous tilting interaction techniques on mobile devices for controlling public displays
Flippable user interfaces for internationalization
Ambient Reflection: Towards Self-explaining Devices
An infrastructure for experience centered agile prototyping of ambient intelligence
Using formal models to cross check an implementation
A First Step Towards an Ecosystem Meta-model for Human-Centered Design in Case of Disabled Users
FlyLoop: a micro framework for rapid development of physiological computing systems
Integrating Humans in Decentralized Control Systems with Autonomous Transport Vehicles under the Premise and Use of Proxemic Distances
Seamless integration of heterogeneous UI components
End-user web development tool for tilting interactions
PANDA: prototyping using annotation and decision analysis
UI generation from task, domain and user models: the DB-USE approach
Experience 2.0: Mixed Realities and Beyond
A formal specification for casanova, a language for computer games
Methods, Tools and Techniques for Trustworthy Autonomous Systems (TAS) Design and Development
Engineering a Software System to Support Post-Stroke Patients in their Training Activities with a Humanoid Robot
On the Importance of Supporting Multiple Stakeholders Points of View for the Testing of Interactive Systems
Xplain: an editor for building self-explanatory user interfaces by model-driven engineering
Buffer automata: a UI architecture prioritising HCI concerns for interactive devices
Djnn: a process oriented programming language for interactive systems
Sans Tracas: A Cross-platform Tool for Online EEG Experiments
IceTT: a responsive visualization for task models
A gestural concrete user interface in MARIA
Validating an episodic UX model on online shopping decision making: a survey study with B2C e-commerce
Engineering patterns for multi-touch interfaces
An environment for designing and sharing adaptation rules for accessible applications
Constructing a neurovisual therapy for with a social robot for a neglect handicap
A GOMSL analysis of semi-automated data entry
Consumer-Grade Fabrication and Its Potential to Revolutionize Accessibility
RBUIS: simplifying enterprise application user interfaces through engineering role-based adaptive behavior
Using testing techniques to classify user interface designs
Customizing workspace awareness by non-programmers
Beyond De-Facto Standards for Designing Human-Computer Interactions in Configurators
Showing user interface adaptivity by animated transitions
MODEL-BASED SUPPORT FOR ENERGY-EFFICENT PODUCTION IN SME
Supportive User Interfaces and Task Migratability in Smart Environments
ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS'13, London, United Kingdom - June 24 - 27, 2013
Collaborative web browsing: multiple users, multiple pages, concurrent access, one display
Evaluation of a Social Robot System for Performance-Oriented Stroke Therapy
50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
Letras: an architecture and framework for ubiquitous pen-and-paper interaction
Test Automation for Gesture-Based Interfaces
Predicting task execution times by deriving enhanced cognitive models from user interface development models
An empirical comparison of "wiimote" gun attachments for pointing tasks
GEStory: An Atlas for User-Defined Gestures as an Interactive Design Space
A test-bed for facebook friend-list recommendations
A model- and pattern-based approach for development of user interfaces of interactive systems
Customizable dynamic user interface distribution
Active Anchors
Building Virtual and Augmented Reality Passenger Experiences
Exploring Needs and Design Opportunities for Virtual Reality-based Contour Delineations of Medical Structures
Proxywork: Distributing User Interface Components of Web Applications
Design space for focus+context navigation in web forms
Statistical analysis and improvement of the repeatability and reproducibility of an evaluation method for IMUs on a smartphone
A constructive approach for design space exploration
Taxonomy proposal for the description of accidents and incidents in the electrical systems operation
How usable are operational digital libraries: a usability evaluation of system interactions
Understanding Each-Other: Engineering Challenges and Opportunities for Users and Systems in the Deep Learning Era
Systems and tools for cross-device user interfaces
Modelling user manuals of modal medical devices and learning from the experience
Twixonomy Visualization Interface: How to Wander Around User Preferences
Model-based interactive ubiquitous systems (MODIQUITOUS)
Engineering is worth it, but only when rational ideals accept reflective realities
Ethical Design for Wellbeing and Affective Health
A framework to support the engineering of internet of things software systems
A transformation engine for model-driven UI generation
Workshop on formal methods in human computer interaction
Assessing the support provided by a toolkit for rapid prototyping of multimodal systems
Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production
Developing usability studies via formal models of UIs
Interactive AI for Preventive Health: Personalization, Gamification, and Ethics
CrowdAdapt: enabling crowdsourced web page adaptation for individual viewing conditions and preferences
On Computational Notebooks to Empower Physical Computing Novices
Mixed Reality-Based Assistive Technology for Enhanced Hand Function in Age-Related Conditions
(Semi-)Automatic Computation of User Interface Consistency
Examining Semantic Coupling in Augmented Reality
CopyFlyPaste: Distributing information on Distributed User Interfaces
Understanding User Preferences and Goals in Recommender Systems
Managing non-native widgets in model-based UI engineering
A design space for engineering graphical adaptive menus
The GUISurfer tool: towards a language independent approach to reverse engineering GUI code
Verification of interactive software for medical devices: PCA infusion pumps and FDA regulation as an example
Design and Evaluation of AR-Assisted End-User Robot Path Planning Strategies
2nd Workshop on Engineering Interactive Computing Systems for People with Disabilities
Design and engineering of game-like virtual and multimodal environments
Describing Movements for Motion Gestures
Complex activities in an operations center: a case study and model for engineering interaction
DocTr: a unifying framework for tracking physical documents and organisational structures
Using ensembles of decision trees to automate repetitive tasks in web applications
A lead for web-based generic PLM personalization with Meta-UI proof-of-concept
A domain-specific textual language for rapid prototyping of multimodal interactive systems
Designing a system for the automatic generation of sport video summaries
A tool for optimizing the use of a large design space for gesture guiding systems
Increasing the automation of a toolkit without reducing its abstraction and user-interface flexibility
Bringing formalism and unification to human-computer interaction design patterns
Guidelines for integrating personas into software engineering tools
Responsive task modelling
Bridging Web and Figma: Automating Large-Scale UI Dataset Generation for AI-Enhanced Design
Formalizing model consistency based on the abstract syntax
Model voyager: visualization of CRF UI models
A Framework for Comparing Interactive Route Planning Apps in Tourism
Proceedings of the Workshops on Engineering Interactive Computing Systems (EICS-WS 2022) co-located with teh 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (SIGCHI 2022), Sophia Antipolis, France, June 21, 2022
DICE-R: defining human-robot interaction with composite events
Connecting UI and business processes in a collaborative sketching environment
Metric-based evaluation of graphical user interfaces: model, method, and software support
Modeling animations for dependable interactive applications
WiFi proximity detection in mobile web applications
Engineering AI-Similar Designs: Should I Engineer My Interactive System with AI Technologies?
Timisto: a technique to extract usage sequences from storyboards
Combination between Multi-agent system and tangigets for DUI design on several tabletops
Considerations for computerized in situ data collection platforms
The tradeoff between spatial jitter and latency in pointing tasks
Usability recommendations in the design of mixed interactive systems
Tool support for automated multi-device GUI generation from discourse-based communication models
A logical framework for multi-device user interfaces
Turning function calls into animations
Support for authoring service front-ends
Being Social in XR
Experiences from developing networked public display applications on 3rd party infrastructures
MODUS: model-based user interfaces prototyping
A User Preference and Intent Extraction Framework for Explainable Conversational Recommender Systems
LoMAK: a framework for generating locative media apps from KML files
Evaluating Joint Attention for Mixed-Presence Collaboration on Wall-Sized Displays
CBM-RAG: Demonstrating Enhanced Interpretability in Radiology Report Generation with Multi-Agent RAG and Concept Bottleneck Models
Distributed user interfaces in space and time
Model-based training: an approach supporting operability of critical interactive systems
From Simulation to Reality and Back Again: A Hybrid Approach to Estimate the Compliance of ESM Study Participants to Different ESM Protocols
TOUCAN: An IDE Supporting the Development of Effective Interactive Java Applications
Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS Companion 2024, Cagliari, Italy, June 24-28, 2024
A novel approach to sports oriented video games with real-time motion streaming
Flexible and efficient platform modeling for distributed interactive systems
Engineering Interactive Systems Embedding AI Technologies
Engineering Automations: From a Human Factor Perspective to Design, Implementation and Validation Challenges
Improving FTIR based multi-touch sensors with IR shadow tracking
Towards a Domain-Specific Language to Specify Interaction Scenarios for Web-Based Graphical User Interfaces
Closed loop feedback nudges using nerve stimulation
Plasticity for 3D user interfaces: new models for devices and interaction techniques
Multisense Blind Shooter: Auditory mobile application to assist blind and visually impaired people in target shooting
Assessing Large Language Models Adoption in Need Finding: an Exploratory Study
Second workshop on engineering patterns for multi-touch interfaces
Combining static and dynamic analysis for the reverse engineering of web applications
The design and architecture of reticularspaces: an activity-based computing framework for distributed and collaborative smartspaces
Engineering more natural interactive programming systems: keynote talk
Plug-and-design: embracing mobile devices as part of the design environment
Digisketch: taming anoto technology on LCDs
Reinforcement Learning-Based Framework for the Intelligent Adaptation of User Interfaces
InFL-UX: A Toolkit for Web-Based Interactive Federated Learning
Simulating the Rare Disease Diagnostic Journey
COMM notation for specifying collaborative and multimodal interactive systems
NexOz - A Wizard of Oz Approach to Facilitate the Integration of AI in Interactive Systems
Engineering works: what is (and is not) engineering for interactive computer systems?
Toward user interface virtualization: legacy applications and innovative interaction systems
Towards Interactions with Augmented Reality Systems in Hyper-Connected Cars
Your skin resists: exploring electrodermal activity as workload indicator during manual assembly
Automated Usability Smell Detection in VR Application with AutoQUEST
A multi-touch-recognizer for gesturecards
The Broken Mirror: Space, Attention and Collaboration in Co-located Distributed User Interfaces
Engineering interactive systems with SCXML
SecSpace: prototyping usable privacy and security for mixed reality collaborative environments
Adding a Non-dependable AI Component to Increase Dependability of an Interactive Application
Toward Usable Theories for Human-Automation Systems
Surgical simulators integrating virtual and physical anatomies
Not What I was Trained for - Out-of-Distribution-Tests for Interactive AIs
On the Role of Generative AI in Explaining Model Checking Counterexamples
Visualization and Interaction System of Virtual Organs for Surgical Planning
Towards safer number entry in interactive medical systems
Towards Chatbots as Recommendation Interfaces
User evaluation of OIDE: a rapid prototyping platform for multimodal interaction
Large-scale interaction deployment: approaches and challenges
Supporting interactive system testing with interaction sequences
Engineering inaccessible computing systems
Hidden Figures: Architectural Challenges to Expose Parameters Lost in Code
Specifying concurrent behavior to evaluate ubiquitous computing environments
Explaining Through the Right Reasoning Style: Lessons Learnt
ROVER: A Standalone Overlay Tool for Questionnaires in Virtual Reality
Model-based interactive ubiquitous systems
A Framework for Rapid Prototyping of Multimodal Interaction Concepts
Development of context-adaptive applications on the basis of runtime user interface models
Design for human interaction: communication as a special case of misunderstanding
A semi-formal framework for describing interaction design spaces
Interactive construction of semantic widgets for visualizing semantic web data
Updating database schemas without breaking the UI: modeling using cognitive semantic categories
SecuriCast: zero-touch two-factor authentication using WebBluetooth
Model-based development of synchronous collaborative user interfaces
Triangulating empirical and analytic techniques for improving number entry user interfaces
The evolution of design patterns in HCI: from pattern languages to pattern-oriented design
TREC: platform-neutral input for mobile augmented reality applications
Make it ISI: interactive systems integration tool
Extraction and interactive exploration of knowledge from aggregated news and social media content
MUMR-MIODMIT: A Generic Architecture Extending Standard Interactive Systems Architecture to Address Engineering Issues for Rehabilitation
Model-driven approach for user interface: business alignment
Speeding Up the Engineering of Interactive Systems with Generative AI
Using Augmented Reality for Enhancing Planning and Measurements in the Scaffolding Business
HCI engineering: charting the way towards methods and tools for advanced interactive systems
Toward a closer integration of usability in software development: a study of usability inputs in a model-driven engineering process
Gesture Recognition on Deformable Objects Using Millimeter-Wave Radar
Models and Patterns for Smart Environments
Adding custom widgets to model-driven GUI generation
EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 23-26, 2020
Specifying and running rich graphical components with Loa
Fusion in multimodal interactive systems: an HMM-based algorithm for user-induced adaptation
Interactive Recommending: Framework, State of Research and Future Challenges
Engineering transitions to bind distributed interaction
A responsibility-based pattern language for usability-supporting architectural patterns
Personalizing graphical user interfaces on flexible widget layout
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2016, Brussels, Belgium, June 21-24, 2016
A pen user interface for controlling a virtual puppet
Agile methods and interaction design: friend or foe?
A methodology for generating an assistive system for smart environments based on contextual activity patterns
Adding flexibility in the model-driven engineering of user interfaces