yusuke1997/dblp-id-title huggingface dataset:
A Distributed Neural Network Control Approach for Multicast Services
High-Performance Homomorphic Matrix Completion on GPUs
Feature Quantization Convolutional Neural Networks for CSI Feedback in Massive MIMO Systems
Comparative Performance Modeling of Parallel Preconditioned Krylov Methods
On a Hybrid BiLSTM-GCNN-Based Approach for Attack Detection in SDN
Access-Aware In-memory Data Cache Middleware for Relational Databases
A Geometry-Distortion Resistant Image Detection System Based on Log-Polar Transform and Scale Invariant Feature Transform
DCD: A New Framework for Distillation Learning With Dynamic Curriculum
GPU Acceleration for GRAPES Meteorological Model
SNFS: Small Writes Optimization for Log-Structured File System Based-on Non-Volatile Main Memory
A Workload Prediction Approach Using Models Stacking Based on Recurrent Neural Network and Autoencoder
A Novel Developer Portrait Model based on Bert-Capsule Network
High Productivity Computing System Based on FPGA and Its Application on Plasma Simulation
Elicitation of Candidate Subspaces in High-Dimensional Data
Intelligent System for Distributed Deep Learning Training Traffic Optimization
A Mobile Internet Multi-level Two-way Identity Authentication Scheme Based on Zero Trust
Asking for Performance: Exploiting Developer Intuition to Guide Instrumentation with TimeTrial
Profile-Based Static Virtual Machine Placement for Energy-Efficient Data center
A Flexible and Scalable Affinity Lock for the Kernel
Reducing Cache Lookup and Publish Overhead through Locality Awareness in P2P Web Caching
CFADefense: A Security Solution to Detect and Mitigate Crossfire Attacks in Software-Defined IoT-Edge Infrastructure
ChinaV: Building Virtualized Computing System
Formulating Optimized Storage and Memory Space Specifications for Linux Network Embedded Systems
Quantifying Throughput of Basic Blocks on ARM Microarchitectures by Static Code Analyzers: A Case Study on Kunpeng 920
Research on Single Image Deraining Algorithm Based on Euclidean Distance with Adaptive Progressive Residual Network
Parallel Blocked Algorithm for Solving the Algebraic Path Problem on a Matrix Processor
A Novel Critical Path Based Routing Method Based on for NOC
Topology-Aware Event Sequence Mining for Understanding HPC System Behavior and Detecting Anomalies
Power Consumption Analysis of Parallel Algorithms on GPUs
FENet/IP: Uncovering the Fine-Grained Structure in IP Addresses
FloodFill Maze Solving with Expected Toll of Penetrating Unknown Walls for Micromouse
Distributed Differentially Private Matrix Factorization Based on ADMM
Automatic Individual Tooth Segmentation in Cone-Beam Computed Tomography Based on Multi-Task CNN and Watershed Transform
A Budget Constraint Incentive Mechanism in Spatial-Temporal Mobile Crowdsensing
Analysing Business Process Anomalies Using Discrete-time Markov chains
Cluster Based Routing Scheme for Distributed Regression in Wireless Sensor Networks: Gaussian Eliminations
GPUPerfML: A Performance Analytical Model Based on Decision Tree for GPU Architectures
A Workload Model Based Approach to Evaluate the Robustness of Real-time Operating System
A DVB-T Implementation for Android Stagefright on a Heterogeneous Multi-core Platform
DMA-Assisted, Intranode Communication in GPU Accelerated Systems
The Intelligent Cluster Model Based on Semantic Similarity
MEMG: Mobile Encrypted Traffic Classification With Markov Chains and Graph Neural Network
Smart Energy-Aware Data Allocation for Heterogeneous Memory
An Optimal Police Patrol Planning Strategy for Smart City Safety
Efficient Privacy Preserving Multicast DNS Service Discovery
P2P-InfoReflect: Dynamic Locality-Aware and Multi-balanced Overlay for Network Dependent Applications and Services
Reliability-Aware Controller Placements in Software Defined Networks
A Performance Prediction Model for Database Environments: A Preliminary Analysis
Blind Image Quality Assessment Based On Multi-scale Spatial Pyramid Pooling
An Aging-Aware Routing Algorithm for Improving Reliability in NoC-Based Multicore Systems
Positive Handling the Low-Criticality Tasks in Mixed-Criticality Scheduling on Multiprocessors
VICTOR: An Adaptive Framing-based Speech Content Authentication and Recovery Algorithm
Incremental Run-time Application Mapping for Heterogeneous Network on Chip
2D Henon-Chebyshev Chaotic Map for Image Encryption
STARS: Startup-Time-Aware Resource Provisioning and Real-Time Task Scheduling in Clouds
Discovery of Loose Travelling Companion Patterns from Human Trajectories
Energy Efficient Cooperative Edge Computing with Multi-Source Multi-Relay Devices
A Deep Learning Approach for Intrusion Detection
Performance Model for Master/Worker Hybrid Applications on Multicore Clusters
SAW Delay Line Based IoT Smart Sensing in Water Distribution System
The Design of a Novel Modbus TCP/RTU Gateway for High Reliable Communication
Applying Graph theory to the Internet of Things
Multi-objective Optimization for Smart Building Energy and Comfort Management as a Case Study of Smart City Platform
Supporting Strong Reliability for Distributed Complex Event Processing Systems
Towards Effective Genetic Trust Evaluation in Open Network
An Adaptive Blind Single Antenna Interference Cancellation Algorithm for 4G LTE Systems
An Energy-Efficient Task Scheduling Method for CPU-GPU Heterogeneous Cloud
An Application-Driven Approach to Mitigate Aging by Tuning the TLP and Allocation Strategies
Building Scenarios on Mobile Network Testbed with a Transmission Characteristics Similarity Model
Dependability Modeling and Analysis for the Virtual Data Center of Cloud Computing
iRDMA: Efficient Use of RDMA in Distributed Deep Learning Systems
Bottleneck-Aware Task Scheduling Based on Per-Stage and Multi-ML Profiling
A Skeleton Pattern Representation Method for Anomaly Detection in Wireless Sensor Networks
Aware: Adaptive Distributed Training with Computation, Communication and Position Awareness for Deep Learning Model
Hybrid Line Search for Multiobjective Optimization
A practical adversarial attack on Graph Neural Networks by attacking single node structure
Class-Based Latency Assurances for Web Servers
A Hybrid BiLSTM-ATT Model for Improved Accuracy Sentiment Analysis
Providing Network Performance Isolation in VDE-Based Cloud Computing Systems
Water Quality Prediction Approach Based on t-SNE and SA-BiLSTM
An Optical Interconnect Network Design for Dynamically Composable Data Centers
Dynamic System-Wide Reconfiguration of Grid Deployments in Response to Intrusion Detections
A Distributed Graph Data Storage and Computing Framework
An Adaptive Hybrid Spread Spectrum System Design and Anti-jamming Capability Analysis
An Efficient Anonymous Key Agreement Protocol Based on Chaotic Maps
Implementation method of non-bypassable PC application firewalls using virtualization technologies
QoS Support for Video Transmission in High-Speed Interconnects
Fast Parallel Expectation Maximization for Gaussian Mixture Models on GPUs Using CUDA
A Hybrid System with Hidden Markov Models and Gaussian Mixture Models for Myocardial Infarction Classification with 12-Lead ECGs
14th IEEE International Conference on High Performance Computing and Communication & 9th IEEE International Conference on Embedded Software and Systems, HPCC-ICESS 2012, Liverpool, United Kingdom, June 25-27, 2012
A Parallel Data Stream Layer for Large Data Workloads on WANs
Speculative Versioning through Perceptron Predictors
A Dynamic Trust Model Based on Naive Bayes Classifier for Ubiquitous Environments
A Proposal and Evaluation of Multi-class Optical Path Protection Scheme for Reliable Computing
Participation-Aware Incentive for Active Crowd Sensing
CROWN FlowEngine: A GPEL-Based Grid Workflow Engine
DiffServ-Aware MPLS Scheme to Support Policy-Based End-to-End QoS Provision in Beyond 3G Networks
Towards Scalable and High Performance I/O Virtualization - A Case Study
A Cross-Domain System Architecture for Embedded Hard Real-Time Many-Core Systems
Digital Twin Mobility Profiling: A Spatio-Temporal Graph Learning Approach
Accelerated Solution of Helmholtz Equation with Iterative Krylov Methods on GPU
Data Interception through Broken Concurrency in Kernel Land
A High-Precision DQDS Algorithm
BOBBLE: A Mixed Routing-Granularity Distributed Load Balancing for Data Center Networks
Towards High-Speed Real-Time HTTP Traffic Analysis on the Tilera Many-Core Platform
NOAH: Newton Method of Optimization with Approximated Hessian
A Cache-Aware Virtual Machine Placement With Network Constraints in Large-Scale Network Emulation
Towards the Reproduction of Selected Dynamic Loop Scheduling Experiments Using SimGrid-SimDag
Generating Associated Relation between Documents
A Spatial-Temporal Features Based Fingerprinting Method for Machine tools in DNC Networks
A Coarse-Grained Parallel Genetic Algorithm with Migration for Shortest Path Routing Problem
How to Fast Verify Collatz Conjecture by Automata
Dual Graph-Regularized Multi-view Feature Learning
Analysis of the impact of offshore wind power development on marine ecological environment based on observation data
Including the Workload Effect in the Parallel Program Signature
Three-level Compact Caching for Search Engines Based on Solid State Drives
Neighbor Diversification-Based Collaborative Filtering for Improving Recommendation Lists
A Simple Classifier Based on a Single Attribute
Mobility-Aware Latency-Efficient Cache Placement in Mobile Edge Networks
A Method for Calculating the Potential Crowdedness of Urban Emergency Shelters
Data-Driven Fuzzy Controller Design for Hypersonic Vehicle
Latency Performance Model of Direct and K-Access Reads in Distributed Storage Systems
Integrating TAU with Eclipse: A Performance Analysis System in an Integrated Development Environment
How Small Can it Be?: The Design of a Cost-Effective Side-core for I/O Virtualization
A Multiobjective Memetic Algorithm for Workflow Scheduling on Heterogeneous Computing Systems
Implementation of Short Read Alignment Algorithm in OpenCL on Xeon Phi Coprocessor
A Compensation-Based Reliable Data Delivery for Instant Wireless Sensor Network
An Improved Classifier Chain Algorithm for Multi-label Classification of Big Data Analysis
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A Pseudo-Random Transform Decomposition Method for Improving the Coding Compression Ratio of Test Data
A Memory Access Reduced Sort on Multi-core GPU
MVSS: Mobile Visual Search Based on Saliency
A Case Study for Fault Tolerance Oriented Programming in Multi-core Architecture
Performance of Triplet Based Interconnection Strategy for Multi-Core On-Chip Processors
Summary of Water Quality Prediction Models Based on Machine Learning
Optimizing Tasks Assignment on Heterogeneous Multi-core Real-Time Systems with Minimum Energy
Context-Role Based Access Control for Context-Aware Application
Role of Deep LSTM Neural Networks and Wi-Fi Networks in Support of Occupancy Prediction in Smart Buildings
Performance Prediction for Reconfigurable Processor
Research on Group Social Function and User Differentiation - A Case Study of WeChat and QQ
A Filter Approach to Feature Selection Based on Survival Cauchy-Schwartz Mutual Information
Semi-supervised Discriminant Analyze with Instance-Level Constraints
CC-Guard: An IPv6 Covert Channel Detection Method Based on Field Matching
Multiple Biological Sequence Alignment with a Parallel Island Injection Genetic Algorithm
Improving the Thread Scalability and Parallelism of BWA-MEM on Intel HPC Platforms
Energy-Aware Dynamic Resource Allocation on Hadoop YARN Cluster
Hybrid Distributed-/Shared-Memory Parallelization For Re-initializing Level Set Functions
Evaluation of data poisoning attacks on federated learning-based network intrusion detection system
Systolic Routing in an Optical Ring with Logarithmic Shortcuts
Secrecy Rate Analysis for Visible Light Communications Using Spatial Modulation
Flexible Linear Algebra Development and Scheduling with Cholesky Factorization
Lifetime Approximation Schemes Allow Multicast Algorithm with Linear Message Complexity in Wireless Sensor Networks
Message from Data Science and Systems 2022 Steering Chairs
Hermes: Improving Server Utilization by Colocation-Aware Runtime Systems
An Algorithm Controlling Response Time of Multi-Service Application Based On Bayesian Optimization
The Study of Web Service Discovery: A Clustering and Differential Evolution Algorithm Approach
A New Clustering Algorithm for Sensor Data Streams in an Agricultural IoT
Integrating RPC and Message Passing for Distributed Programming
Distributed Systems, OSF DCE, and Beyond
DCE Cells under Megascope: Pilgrim Insight into the Resource Status
Converting Legacy Fortran Applications to Distributed Applications
Pilgrim's OSF DCE-based Services Architecture
Using Standard Tools to Build an Open, Client/Server Prototype
Graphical Design Support for DCE Applications
DCE - The OSF Distributed Computing Environment, Client/Server Model and Beyond, International DCE Workshop, Karlsruhe, Germany, October 7-8, 1993, Proceedings
Comparing two Distributed Environments: DCE and ANSAware
Comparison of DCE RPC, DFN-RPC, ONS and PVM
A Simple ORB Implementation on Top of DCE for Distributed Object-Oriented Programming
Object-Oriented Distributed Computing with C++ and OSF DCE
Supporting Continuous Media in Open Distributed Systems Architectures
A Performance Study of the DCE 1.0.1 Cell Directory Service: Implications for Application and Tool Programmers
DCE++: Distributing C++-Objects using OSF DCE
Taming Heterogeneity in Networked Environments
Converting Monolithic Programs for DCE Client/server Computing Given Incomplete Cutset Information
Extending DCE RPC by Dynamic Objects and Dynamic Typing
Optimized Selection of Servers for Reduced Response Time in RPC
fidl - A Tool for Using DCE from Fortran
Some DCE Performance Analysis Results
Managing the Transition of OSF DCE Security
Transcript of question and answer session
Transcript of discussant's remarks
History of the Icon Programming Language
A history of Haskell: being lazy with class
Full text of all questions submitted
Biography of Geoffrey Gordon
Biography of Charles L. Baker
The rise and fall of High Performance Fortran: an historical object lesson
Transcripts of presentations
Transcript of presentation
Transcript of question and answer question
A history of Erlang
A History of C++: 1979-1991
The early history and characteristics of PL/I
Biography of Jules I. Schwartz
The Beginning and Development of FORMAC (FORmula MAnipulation Compiler)
History of Programming Languages, from the ACM SIGPLAN History of Programming Languages Conference, June 1-3, 1978, Los Angeles, California, USA
A History of CLU
History of Programming Languages Conference (HOPL-II), Preprints, Cambridge, Massachusetts, USA, April 20-23, 1993
The development of the SIMULA languages
A History of Discrete Event Simulation Programming Languages
Biography of Kristen Nygaard
History of LISP
Biography of Alan J. Perlis
Biography of John Backus
The development of the General Purpose Simulation System (GPSS)
The development of JOVIAL
Biography of Peter Naur
The American side of the development of ALGOL
A History of ALGOL 68
Monitors and Concurrent Pascal: A Personal History
Biography of Ralph E. Griswold
Origins of the APT language for automatically programmed tools
Biography of John McCarthy
Biography of Adin D. Falkoff
The European side of the last phase of the development of ALGOL 60
Biography of Thomas E. Kurtz
Biography of Douglas T. Ross
The when, why and why not of the BETA programming language
Proceedings of the Third ACM SIGPLAN History of Programming Languages Conference (HOPL-III), San Diego, California, USA, 9-10 June 2007
Introduction of Captain Grace Murray Hopper
The design and development of ZPL
JOSS: JOHNNIAC open-shop system
Biography of Ole-Johan Dahl
The history of Fortran I, II, and III
Biography of Jean E. Sammet
Biography of Kenneth E. Iverson
Modula-2 and Oberon
The early history of COBOL
Statecharts in the making: a personal account
The development of the Emerald programming language
A history of the SNOBOL programming languages
Ada - The Project: The DoD High Order Language Working Group
The Birth of Prolog
Biography of George Radin
Conference chairman's opening remarks
Evolving a language in and for the real world: C++ 1991-2006
Developing the OntoMathEdu Ecosystem for Educational Applications
Cognitive Elements in Forming and Understanding Sentences
Proceedings of the International Workshop on Digital Technologies for Teaching and Learning (DTTL-2021), Kazan, Russia, March 22-28, 2021
Using Ontology for Natural Sciences and Technologies for Vacancies Analysis
Difficulties in Understanding Natural Language Texts in an Automated System for Solving Plane Geometric Tasks
Gamification and Augmented Reality in Education
Adaptive E-course in Mathematics in LMS Moodle: Design and Implementation Problems
Methodology of Augmented Reality Application Development for Educational Purposes
Approximate Solution of Equations with Fractional Integrals in Teaching Students
Multilingual Turkic Thesaurus as Education Support Tool
Modeling of Didactic Relationships in the OntoMathEDU Educational Mathematical Ontology
Procedural Level Design for Platform Games
I See What You See: Integrating Eye Tracking into Hanabi Playing Agents
Analyzing Stealth Games with Distractions
Plug-and-Blend: A Framework for Plug-and-Play Controllable Story Generation with Sketches
Predicting Proppian Narrative Functions from Stories in Natural Language
Using Machine Translation to Convert Between Difficulties in Rhythm Games
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events
POMCP with Human Preferences in Settlers of Catan
Evolving NPC Behaviours in A-life with Player Proxies
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA
Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
kNN LRTA*: Simple Subgoaling for Real-Time Search
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring
Glengarry Glen Ross: Using BDI for Sales Game Dialogues
nuWar: A Prototype Sketch-based Strategy Game
A Plan-Based Personality Model for Story Characters
Explainable PCGML via Game Design Patterns
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Modeling Player Engagement with Bayesian Hierarchical Models
Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption
Towards 3D Neural Style Transfer
PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling
Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent Narrative
Social Modeling via Logic Programming in City of Gangsters
Incorporating Human Relationships Into Path Planning
Winnow: A Domain-Specific Language for Incremental Story Sifting
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels
A Demonstration of Anhinga: A Mixed-Initiative EPCG Tool for Snakebird
DendryScope: Narrative Designer Support via Symbolic Analysis
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Implementing Injunctive Social Norms Using Defeasible Reasoning
Differentia: Visualizing Incremental Game Design Changes
Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations
BehaviorShop: An Intuitive Interface for Interactive Character Design
Speaking with your Sidekick: Understanding Situated Speech in Computer Role Playing Games
Eliminating the Impossible: A Procedurally Generated Murder Mystery
Semi-Automated Gameplay Analysis by Machine Learning
Selecting Agents for Narrative Roles
Portfolio Online Evolution in StarCraft
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game
Modular Computational Critics for Games
A User Study on Learning from Human Demonstration
A Non-Modal Approach to Integrating Dialogue and Action
Narrative Planning in Large Domains through State Abstraction and Option Discovery
Poetic Sound Similarity Vectors Using Phonetic Features
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans
Towards Managing Epistemic Complexity in Narrative Games
Polymorph: A Model for Dynamic Level Generation
Generating Gameplay-Relevant Art Assets with Transfer Learning
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem
Exploring Gameplay With AI Agents
Postmortem: MKULTRA, An Experimental AI-Based Game
A Discrete Event Calculus Implementation of the OCC Theory of Emotion
AI for Herding Sheep
Plotter: Operationalizing the Master Book of All Plots
Using EPCG for Designing a Hexagon Tangram Puzzle
Food Opera: A New Genre for Audio-gustatory Expression
Fast and Diverse Narrative Planning through Novelty Pruning
Learning to be a Bot: Reinforcement Learning in Shooter Games
Open-World Narrative Generation to Answer Players' Questions
Co-Creative Level Design via Machine Learning
Design Considerations for Creating AI-based Gameplay
Evaluating the Pairwise Event Salience Hypothesis in Indexter
Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
MTG: Context-Based Music Composition for Tabletop Role-Playing Games
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment
A Declarative PCG Tool for Casual Users
A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting
Abstraction and Path Computation for Video Game Path Finding with Changing Maps
A Demonstration of Blabrecs, an AI-Based Wordgame
Evaluating the Use of Action Templates to Create Suspense in Narrative Planning
Assessing the Effects of Interacting with MAP-Elites
Generative Design for Textiles: Opportunities and Challenges for Entertainment AI
Beyond Winning and Losing: Modeling Human Motivations and Behaviors with Vector-Valued Inverse Reinforcement Learning
Culturally Appropriate Behavior in Virtual Agents: A Review
Explainable CLIP-Guided 3D-Scene Generation in an AI Holodeck
Towards Personalised Gaming via Facial Expression Recognition
Bayesian Clustering of Player Styles for Multiplayer Games
A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance
Modelling Player Understanding of Non-Player Character Paths
A General Level Design Editor for Co-Creative Level Design
Automated Play-Testing through RL Based Human-Like Play-Styles Generation
Anthology: A Social Simulation Framework
"The Long Walk" From Linear Film to Interactive Narrative
Automated Gameplay Generation from Declarative World Representations
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play
Alignment of Player and Non-Player Character Assertiveness Levels
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Types for Players
A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives
On the Complexity of Two-Player Attrition Games Played on Graphs
Episodic Memory: A Final Frontier (Abbreviated Version)
A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games
Real-time Learning in the NERO Video Game
Learning Companion Behaviors Using Reinforcement Learning in Games
Offline Planning with Hierarchical Task Networks in Video Games
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, November 18-22, 2024, Lexington, KY, USA