yusuke1997/dblp-id-title huggingface dataset:
Combining Spatial-Spectral Features for Hyperspectral Image Few-Shot Classification
DNM-SNN: Spiking Neural Network Based on Dual Network Model
Feature Learning and Change Feature Classification Based on Variational Auto-encoder for SAR Change Detection
Mouse-Brain Topology Improved Evolutionary Neural Network for Efficient Reinforcement Learning
A Multi-level Mixed Perception Network for Hyperspectral Image Classification
Beam and Ball Plant System Controlling Using Intuitionistic Fuzzy Control
A Vision-Based Method for UAV Autonomous Landing Area Detection
Visual Question Answering of Remote Sensing Image Based on Attention Mechanism
Background Augmentation with Transformer-Based Autoencoder for Hyperspectral Anomaly Detection
Person Authentication by Gait Data from Smartphone Sensors Using Convolutional Autoencoder
Logical Treatment of Incomplete/Uncertain Information Relying on Different Systems of Rough Sets
Detection of Depression in EEG Signals Based on Convolutional Transformer and Adaptive Transfer Learning
Comparative Analysis of Machine Learning Algorithms for Categorizing Eye Diseases
Integration of Raman Spectroscopy, On-Line Microscopic Imaging and Deep Learning-Based Image Analysis for Real-Time Monitoring of Cell Culture Process
Dual Siamese Channel Attention Networks for Visual Object Tracking
Novel Image Compression and Deblocking Approach Using BPN and Deep Neural Network Architecture
A Lightweight SAR Ship Detection Network Based on Superpixel Statistical Modeling
Application of Pinching Method to Quantify Sensitivity of Reactivity Coefficients on Power Defect
SAR Scene Classification Based on Self-supervised Jigsaw Puzzles
Evolving Financial Markets: The Impact and Efficiency of AI-Driven Trading Strategies
Improved Transformer-Based Implicit Latent GAN with Multi-headed Self-attention for Unconditional Text Generation
Augmentation Based Synthetic Sampling and Ensemble Techniques for Imbalanced Data Classification
Interactive Granular Computing Model for Intelligent Systems
A Memetic Algorithm Based on Adaptive Simulated Annealing for Community Detection
Intelligence Science III: 4th IFIP TC 12 International Conference, ICIS 2020, Durgapur, India, February 24-27, 2021, Revised Selected Papers
ANAS: Sentence Similarity Calculation Based on Automatic Neural Architecture Search
What Is Information? An Interpretation Based on the Theory of Modern Complexity Science
Characterization of Orderly Behavior of Human Crowd in Videos Using Deep Learning
Trajectory Prediction of Unmanned Surface Vehicle Based on Improved Transformer
Some Discussions on Subjectivity of Machine and its Function
Molecular Activity Prediction Based on Graph Attention Network
Superpositioner - A Non-logical Computation Model
SC-EcapaTdnn: ECAPA-TDNN with Separable Convolutional for Speaker Recognition
Noisy Label Learning in Deep Learning
Trilevel Multi-criteria Decision Analysis Based on Three-Way Decision
Weakly Supervised Whole Cardiac Segmentation via Attentional CNN
Accelerating Deep Convolutional Neural Network Inference Based on OpenCL
Personalized Recommendation Using Extreme Individual Guided and Adaptive Strategies
A Deception Jamming Discrimination Method Based on Semi-supervised Learning with Generative Adversarial Networks
P-T Probability Framework and Semantic Information G Theory Tested by Seven Difficult Tasks
Factor Analog Reasoning Model and Its Solution Research
Difference-Enhanced Learning of the Deep Semantic Segmentation Networks for First Break Picking
RSMatch: Semi-supervised Learning with Adaptive Category-Related Pseudo Labeling for Remote Sensing Scene Classification
DRL-SLAM: Enhanced Object Detection Fusion with Improved YOLOv8
A Simple Approach to the Multiple Source Identification of Information Diffusion
Research on Personal Credit Risk Assessment Model Based on Instance-Based Transfer Learning
Recurrent Self-evolving Takagi-Sugeno-Kan Fuzzy Neural Network (RST-FNN) Based Type-2 Diabetic Modeling
Deep Siamese Network with Contextual Transformer for Remote Sensing Images Change Detection
MobiCFNet: A Lightweight Model for Cattle Face Recognition in Nature
Research on Factor Support Vector Multi-classification Algorithm Based on Factor Space Theory
Fully Interval Integer Transhipment Problem- A Solution Approach
Multi Recursive Residual Dense Attention GAN for Perceptual Image Super Resolution
End-To-End Control of a Quadrotor Using Gaussian Ensemble Model-Based Reinforcement Learning
Research on Improvement of Sweeping Learning Chain Algorithm Based on Factor Space Theory
GSoP Based Siamese Feature Fusion Network for Remote Sensing Image Change Detection
Possibility Theory and Possibilistic Logic: Tools for Reasoning Under and About Incomplete Information
Tracking Multi-objects with Anchor-Free Siamese Network
Spiking Neuron Network Based on VTEAM Memristor and MOSFET-LIF Neuron
Economy and Unemployment Due to COVID19: Secondary Research
BA-GAN: Bidirectional Attention Generation Adversarial Network for Text-to-Image Synthesis
Computation with Democracy: An Intelligent System
Motion-Aligned and Hardness-Aware Dynamic Update Network for Weakly-Supervised Vehicle Detection in Satellite Videos
Granulated Tables with Frequency by Discretization and Their Application
Driver Fatigue Recognition Based on EEG Signal and Semi-supervised Learning
Similarity-Based Rough Sets with Annotation Using Deep Learning
A Framework for the Approximation of Relations
A Two-Branch Neural Network Based on Superpixel Segmentation and Auxiliary Samples
Comparative Performance Study on Human Activity Recognition with Deep Neural Networks
Improve LLM Inference Performance with Matrix Decomposition Strategies
Stability Analysis of Imprecise Prey-Predator Model
Twin Bounded Least Squares Support Vector Regression
Research on the Causal Forest Algorithm Based on Factor Space Theory
A Simple Structure for Building a Robust Model
Correction to: Weakly Supervised Whole Cardiac Segmentation via Attentional CNN
MLEE: Event Extraction as Multi-label Classification Task at Token Level
Mind Modeling in Intelligence Science
The Model of an Explanation of Self and Self-awareness Based on Need Evolution
Multi-scale Spatial Aggregation Network for Remote Sensing Image Segmentation
Learning a Typhoon Bayesian Network Structure from Natural Language Reports
A Directed Search Many Objective Optimization Algorithm Embodied with Kernel Clustering Strategy
Point Cloud Registration Based on Global and Local Feature Fusion
An Adaptive Spatial Network for UAV Image Real-Time Semantic Segmentation
DSFM Method: A New Approach to Enhancing Discrimination Ability on AI-Generated Datasets
Optimal Control of Dengue-Chikungunya Co-infection: A Mathematical Study
A Framework of Reinforcement Learning for Truncated Lévy Flight Exploratory
Enhancing Weakly Supervised Medical Segmentation via Heterogeneous Co-training with Box-Wise Augmentation and Pseudo-Label Filtering
A Multi-Agent Knowledge Management System for Software Maintenance
Una Aproximación a la Evaluación Automática de Alternativas de Diseño
Cost Drivers of a Parametric Cost Estimation Model for Data Mining Projects (DMCOMO)
ADIS 2002, Apoyo a la Decisión en Ingeniería del Software - Decision Support in Software Engineering, Proceedings of the III ADIS 2002 Workshop on Decision Support in Software Engineering, El Escorial, Madrid, Spain, November 18, 2002
Mejora de los procesos software utilizando simulacion e integracion de tecnicas
ADIS 2001, Apoyo a la Decisión en Ingeniería del Software - Decision Support in Software Engineering, Proceedings of the II ADIS 2001 Workshop on Decision Support in Software Engineering, Almagro, Ciudad Real, Spain, November 20, 2001
Modelo jerárquico de roles para organizaciones de pequeño tamaño
Aplicación de Técnicas de Minería de Datos en la Construcción y Validación de Modelos Predictivos y Asociativos a Partir de Especificaciones de Requisitos De Software
A controlled experiment for corroborating the usefulness of class diagram metrics at the early phases of OO developments
MELSIS: un marco de trabajo para la construcción de Sistemas de Ayuda a la Toma de Decisiones en problemas de monitorización
Comparación de técnicas metaheurísticas para la generación automática de casos de prueba que obtengan una cobertura de software
Bayesian inference for a software reliability model using metrics information
Medida de la cobertura de consultas SQL
Ada versus FORTRAN performance analysis using the ACPS
Results introduction
A rationale for the design and implementation of Ada benchmark programs
Parallel and distributed issues
Issues in optimizing Ada code
Clock resolution and the PIWG benchmark suite
Recommendations and future trends
PIWG measurement methodology
Performance measurement of parallel Ada: an applications based approach
Taxonomy of benchmarks
Reporting test results
Ada Compiler Evaluation Capability (ACEC) data analysis: an overview
The space problem
The time problem
PIWG test results
On the assessment of Ada performance
PIWG analysis methodology
Proceedings of the Working Group on Ada Performance Issues 1990, Baltimore, Maryland, USA, December 3-6, 1990
Hartstone: synthetic benchmark requirements for hard real-time applications
Product Experience of Industrial Goods: An exploratory Investigation in multigenerationaj groups in developing countries
Ein Kollaborationssystem zur verbesserten Zugänglichkeit von Wissensressourcen in Produktionsumgebungen
Förderung kollaborativer Interaktion mittels aspektorientiert adaptiven HMIs
Evaluation des Leitstands eines Boden-Luft-Servicerobotiksystems für eine Produktionsumgebung
Empirischer Vergleich der Ablenkung der visuellen Aufmerksamkeit von einer Konzentrationsaufgabe durch Benachrichtigungen auf Smartwatch und Smartphone
Berührungsfreies Point-of-Sale-Terminal - Herausforderungen und Lösungen zur berührungslosen Steuerung durch ungeübte Benutzer im öffentlichen Raum am Beispiel eines industriellen Prototyps
Gebrauchstauglichkeit und kontextabhängige Akzeptanz sprachbasierter Smartphone-Steuerung in Bezug auf jüngere und ältere Nutzer
Opportunities and Risks of Digitalization in the Context of Smart Hybrid Cities and Airports
8. VDI/VDE-Fachtagung Useware 2016: Mensch-Technik-Interaktion im Industrie 4.0 Zeitalter, Dresden, Germany, 06. und 07. Oktober 2016
Prüfstandsbasiertes Modell der Raumwirkung im Fahrzeugcockpit
Automatisierte Erzeugung von Ergonomievorgaben für den Fahrerarbeitsplatz mittels eines parametrischen CAD-Modells und eines digitalen Menschmodells
Interfacekonzepte für präsente Assistenten - Vergleich verschiedener Interfacekonzepte im Hinblick auf deren Einsatz als Studienmaterial für UX-Untersuchungen
MotionEAP - Ein System zur Effizienzsteigerung und Assistenz bei Produktionsprozessen in Unternehmen auf Basis von Bewegungserkennung und Projektion
Wie viel Trend verträgt gute USABILITY?
Aufgabenmodelle in der industriellen Praxis: Zentrale Punkte für die tägliche Nutzung - Eine Pilotstudie zur Nutzung von Aufgabenmodellen
Experimentelle Untersuchung des Alterseinflusses auf die Gestaltung taktiler Druck- und Vibrationsanzeiger für den Unterarm und Hüftbereich
Anforderungsanalyse einer Montagesimulationssoftware zwecks Aufwandsminimierung manueller Konfigurationsaufgaben
Integration von Virtuellen Realitäten in industrielle Arbeitsprozesse - Eine Fallstudie am Beispiel eines 3D-Anlagenmodells und einer Google Cardboard VR Anwendung
Natürliche User Interfaces durch den Einbezug von Nutzern gestalten: Implikationen für ein Entwickler-Gestenmanual
The Digital Comic as a Study Tool for Caribbean Computer Science Students: A Pilot Study
Real-time FPGA based 3D camera resectioning
Self-control in casual games: The relationship between Candy Crush Saga™ players' in-app purchases and self-control
A Systematic Review of Caribbean Digital Serious Games for Education
Privacy and Inclusivity
2010 International IEEE Consumer Electronics Society's Games Innovations Conference, ICE-GIC 2010, Hong Kong, December 21-23, 2010
Realistic and adaptive interactive learning system (RAILS) exploiting 3D video Games
Experiment on social multiplayer multimodal games
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game
Analysis of Instructional Techniques Influence on a Robot Assembly Task
Gaze Visual - A Graphical Software Tool for Performance Evaluation of Eye Gaze Estimation Systems
Exploring the Potential of Mixed Reality for Functional Assessment in Multiple Sclerosis
A Method for Volumetric Video Streaming
Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environments
Thief belief
Implementation of Adapting Gamification Framework in a Mixed Reality Application
Hierarchies of pervasive games by storyboarding
Cost-effective virtual world development for serious games
Gaming & law - Its part of the game, so what should I know
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development
Gamification and health professions education
FPGA based stereo imaging system with applications in computer gaming
Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing
From arcades to apps
Politics in Games - An Overview and Classification
Introducing game and playful experiences to other application domains through personality and motivation models
A pervasive game to know your city better
Improving adolescent fitness attitudes with a mobile fitness game to combat obesity in youth
"Painting with the Eyes": Sensory Perception Flux Time-Integrated on the Physical World
"Woodlands" - a Virtual Reality Serious Game Supporting Learning of Practical Road Safety Skills
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation
Digital Twin: Gamified VAR Training for Building Management
Tilt-controlled mobile games: Velocity-control vs. position-control
HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics
Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of Ingress
Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL
VisualEyez - Assisting The Visually Impaired with Barbadian Banknote Detection
RESTful Massively Multi-user Virtual Environments: A feasibility study
Avatar Selection for Live Performance in Virtual Reality: A Case Study
Improving Learning Experience by Employing DASH-Based Mulsemedia Delivery
Cyberlearning and Augmented Reality in STEM Education
A breathing game with capacitive textile sensors
Can mobile game development foster student interest in computer science?
How much sport is in sports games? A new taxonomy and discussion on game design issues
Explainable AI Based Approach For Broadband Customers' Churn Prediction
An Integrated Framework for AI Assisted Level Design in 2D Platformers
A secure and efficient micropayment solution for online gaming
TOTEM.Scout: A mobile tool for in-situ creation of location-based content
Encouraging physical activity with a game-based mobile application: FitPet
A cooperative game for older powered chair users and their friends and family
Game-based strategy to teaching electronic & electrical engineering in virtual worlds
The Social Homelessness on US Campuses
IEEE Gaming, Entertainment, and Media Conference, GEM 2024, Turin, Italy, June 5-7, 2024
Integrating radiation transport models in a 3D Video Game to train nuclear detection techniques
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application
The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion
Cheating in eSports: Problems and Challenges
Robo 3 : A Puzzle Game to Learn Coding
Playing Games Without Sight: Sonic Play
Face and gaze tracking as input methods for gaming design
Prototyping a VR Sandbox for Scene Customization without 3D Authoring Skills
To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure
Differentiated Learning Patterns with Mixed Reality
A research proposal for a GCSE maths tutoring game using neural networks
IEEE Games, Entertainment, Media Conference, GEM 2022, St. Michael, Barbados, November 27-30, 2022
Optimized Facial Emotion Recognition Technique for Assessing User Experience
Establishing competitive domination cycles for peer-to-peer game combat
Introducing the biometric storyboards tool for games user research
Synthesising Emotional Expressions Based on Dynamic Environmental Transitions
A heuristic pathfinding approach based on precomputing and post-adjusting strategies for online game environment
Achieving connected home architectural simplicity
Enabling collaborative learning with an educational MMORPG
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms
Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality
Declaration of veillance (Surveillance is Half-Truth)
A Visual Programming Interface for Experimenting with Volumetric Video
CWU-Chess: An Adaptive Chess Program that Improves After Each Game
Welcome note from the CE society president
Supporting research into sound and speech learning through a configurable computer game
Physical Literacy Promotion in Older Adults Using Active Video Gaming: A Sense of Presence and Attitudes Towards Exercise
Experiences from implementing a face-to-face educational game for iPhone/iPod Touch
Design and Development of Augmented Reality (AR) Mobile Application for Malolos' Kameztizuhan (Malolos Heritage Town, Philippines)
Techniques for designing GPGPU games
Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning
Emotion in Models Meets Emotion in Design: Building True Affective Games
Structural and Functional Fidelity of Virtual Humans in Immersive Virtual Learning Environments
Game development frameworks for SE education
Branching Out: An Analysis of Mass-Audience Interactive Videos after Bandersnatch
3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data
On the Use of a Semantic Segmentation Micro-Service in AR Devices for UI Placement
Phenomenological Augmented Reality with the Sequential Wave Imprinting Machine (SWIM)
Leveraging Large Language Models for Enhanced VR Development: Insights and Challenges
Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm
Virtual Reality Games in Sensory Deprivation Tanks
Sound Space: Communicating Acoustics Through Interactive Visualization
The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation
Using Multi-Sensor Voting for Resilience in VR Biofeedback Games
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences
The Potential of Young Learners Making Games: An Exploratory Study
Effectiveness of Integral Kinesiology Feedback for Fitness-Based Games
Density constraints for crowd simulation
Uniquitous: Implementation and evaluation of a cloud-based game system in Unity
The Ghost Club Storyscape: Designing for transmedia storytelling
A Gamification Approach For Residential Electricity Demand Decarbonization
The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans
Designing a Cooperative Mixed-Reality Game About Reconciliation
Bioelectrical Measurements of Lenses Effect During Esports Training Sessions: Could the Yellow Lenses Enhance Gaming Performance?
A Method to Formalise Game Design Praxis
Coming Home: Art and the Great Hunger: A Case Study in Game Development for an Exhibition
Surgical simulation workflow representation using hierarchical task analysis and statecharts: Implementation on the evolution engine
Circuit-adaptive challenge balancing in racing games
Game Controller Position Tracking using A2C Machine Learning on Inertial Sensors
Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support
A Framework to Design Virtual Reality Mirror Therapy (VRMT) for Motor Rehabilitation in Post-Stroke Survivors: Dosage, Motivation, Task Difficulty, Feedback and Mechanism
A GCSE maths tutoring game using neural networks
A Monte-Carlo approach for ghost avoidance in the Ms. Pac-Man game
Responsive Teleoperation of a Robotic Arm via Wearable Inertial Sensors
The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students
Virtual floortime using games to engage children with Autism Spectrum Disorder
Playing with Poetry a Portuguese transmedia experience and a serious ARG
Introducing Inclusive Design by Showing the Effects of Impaired Environments on Neurodiverse Users
Enabling motivated believable agents with reinforcement learning
Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach
Synthesizing Game Audio Using Deep Neural Networks
Back-Pointer - Fitts' law analysis of natural mobile camera based interactions
Mixing the Game Experience with the Experience of Meeting People
Biased random sequence generation for making common player believe it unbiased
Collaborative Decentralized Learning for Detecting Deepfake Videos in Entertainment
Delaying When all Dogs to go to Heaven: Virtual Reality Canine Anatomy Education Pilot Study
VR Rhythm Game Featuring Audience Participation
Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation
An architecture for game interaction using mobile
A Privacy Framework for Games & Interactive Media
Assistive design and production in computer games: Parametric systems, data mining, visual analytics
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia
Understanding User Engagement with Entertainment Media: A Case Study of the Twitter Behaviour of Game of Thrones (GoT) Fans
The Impact of Controller Type on Video Game User Experience in Virtual Reality
A Framework For Presence Maintenance: Evoking Synesthesia and Empathy in Cinematic Virtual Reality
Difficulty Evaluation of Yoga Poses by Angular Velocity and Body Area Calculation for GPU-Based Yoga Self-Practice System
Digital Preservation of Experiences in Virtual Worlds: Using Metaverse Worlds to Preserve VR Research Worlds
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
Game Architecture for teaching-learning process: An application on an undergraduate course
What Happened Here? An Immersive Virtual Story Narrated by Users
Iterative design of an augmented reality game and level-editing tool for use in the classroom
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature
Empowering Marketing Management and Gaming Consumer Interaction Through AI and Citizen Science
The virtual little albert experiment: Creating conditioned emotion response in virtual agents
Using open source libraries in cross platform games development
Immersive mobile gaming with scanned laser pico projection systems
The Effect of Gamification on Intrinsic Motivation for Prioritisation
Analyzing Viewer Motivations and Engagement in Game Live Streaming Through Eye Tracking
Designing an Image Classification-Based Mobile Learning App About Fruits and Vegetables for Children
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games
Bridging Authenticity and Virtualisation in Arcade Videogame Interaction
Exploring Taste Sensation in the Metaverse: A Literature Review
Powered to play: A mixed reality game for people driving powered chairs
Diagetic vs. non-diagetic game displays
Development of a first person shooter game controller
A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine
The Current Situation and Debate on Gender Segregation in Esports Tournaments
Detection of central venous access anatomic regions of interest using augmented reality game-based learning
Giving in to temptations (of consuming electronics) visuals + interactive poetry