yusuke1997/dblp-id-title huggingface dataset:
13th International Conference on Human Computer Interaction, RoCHI 2016, Iasi, Romania, September 8-9, 2016
Human-Computer Interfaces Based on Augmented/Virtual Reality and Image Processing in Minimally Invasive Surgery
Treating Acrophobia with Virtual Reality
15th International Conference on Human Computer Interaction, RoCHI 2018, Cluj-Napoca, Romania, September 3-4, 2018
Terrain Generation with Continuous Level of Detail
Development of Interaction Techniques for Augmented Reality Applications in the field of Education
Transformation of the system sequence diagram to an interface navigation diagram
Gestural Recognition by a Four-Kinect Module in a CAVE "Le SAS"
Predicting User Activities using GPS Collections
Socialization Techniques in Virtual 3D Space
Exploring the main factors driving a satisfactory use of the Moodle platform
SpiMO - Sitting Posture Monitoring System
Fake and Hyper-partisan News Identification
Towards Fast and Robust Body Measurements Extraction
A multidimensional model of Google Classroom usability in use during the Covid19 pandemic
Graphical User Interface Optimization for Spatial Data Processing Applications
Mobile Application for UAIC Home
Real Time Visualization of Crowd Dynamics Scenarios
Sphero - Multiplayer Augmented Game (SMAUG)
AI Approaches for Designing and Evaluating Interactive Intelligent Systems - Selected and Revised Papers from RoCHI 2022
User Experience Personalization within e applications: A Data Mining approach
Heuristic Evaluation of the EvoGlimpse Video Game
Requirement analysis and evaluation of interactive systems: approaches involving people with disabilities - Keynote Speech
Iasi City Explorer - Alexa, what we can do today?
Designing an Intelligent Platform for Drugs Administration
FluentMotion - Gesture-based Interaction in Virtual Reality using LeapMotion and Reactive Programming
Conversational Agent in Romanian for Storing User Information in a Knowledge Graph
Gamification, Persuasive Techniques, and Nudging: What is the Impact on the User Experience?
Measuring the educational support provided by the discussion groups: A multidimensional model
Usability Evaluation Methodology for Scalable Multiuser Games
ReaderBench Talk: Online Conversations Empowered by Advanced NLP Techniques
16th International Conference on Human-Computer Interaction, RoCHI 2019, Bucharest, Romania, October 17-18, 2019
Opinions Evolution in Forums Using a Semantic Summation Approach
Wise - Adaptive fitness instructor based on smartwatch sensor readings
Chemistry Laboratory in Virtual Reality for Immersive Learning Experiences
Gesture-based Visual Analytics in Virtual Reality
11th Romanian Human-Computer Interaction Conference, RoCHI 2014, Constanța, Romania, September 4-5, 2014
Oculus Rift 3D Interaction and Nicotine Craving: Results from a Pilot Study
Conversational Agent Embodying a Historical Figure using Transformers
Developing mTLU: A Smartphone Application for Tallinn University
Discover the Wonderful World of Plants with the Help of Smart Devices
How humans perceive multi-input controls in 3D scenes, a case comparison study
Adaptive Interface Promotes a Composite of Performance and Flow in Tetris
Software System for the Automatic and Computer Aided Diagnosis of the Tumoral Affections, based on Ultrasound Image
Gamepad vibration methods to help blind people perceive colors
Real-time visualization and processing of large volumes of medical data
Human-AI Coordination to Induce Flow in Adaptive Learning Systems
Re-Conceptualizing the E-Textbook for Ubiquitous Interactions
3D Smith Chart Application
Comparing model-agnostic and model-specific XAI methods in Natural Language Processing
User Interaction Techniques for Tracing 3D Graphical Annotations Placed on 3D Polygonal Surfaces
Finger tracking based on Computer Vision for use in Human-Computer Interaction
Evaluation of the Driving Behaviour Models with Newly Collected Data
A motivational model for Facebook acceptance by university students
Design features of a VR software system for personnel training in aviation
A Discussion on User Experience of Virtual Reality Simulators vs. Head Mounted Displays
Analysis of convergence and divergence in chat conversations
Fake Review Detection Techniques
Chronotopic Analysis of Discourse in Texts and Conversations
Exploring the accessibility of four university websites
Text Generation Starting from an Ontology
Studying Peer Effects in Divergent Thinking: Theory and Method
Real-time Guided Procedural Terrain Generation
Intrinsic motivation and motives for Facebook use - a formative measurement approach
Evaluation of the Tesys e-Learning platform's interface
Secure management and integration system for electrical devices
Violence Detection in Images Using Deep Neural Networks
Driver Behaviour Analysis based on Deep Learning Algorithms
Human Computer Interaction and societal impact - Can HCI influence public policy making and IT politics?
Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments
Natural Language for Querying Linked Data
Tower Defense with Augmented Reality
Controlling a programming environment through a voice based virtual assistant
An Inter-Agreement Study of Automatic Emotion Recognition Techniques from Different Inputs
Image Style Transfer using Text Descriptions
Working with Legacy Code for Upgrading Tesys e-Learning Platform
A Survey of the Usability Level of the UBB Admission Websites
Increasing Diversity with Deep Reinforcement Learning for Chatbots
RASA Conversational Agent in Romanian for Predefined Microworlds
Assessing the usability of web-based applications for diabetes care
Perceived Usability, Desirability, and Workload of Mid-Air Gesture Control for Smart TVs
ReaderBench - Analysis Based on Cohesion of the Implication and Collaboration of Participants in CSCL Conversations
Use of haptic feedback in simulation of medical procedure
Reducing Gestural Interaction Physical Stress in Virtual Environments: an Experiment
Harmonizing 2D and 3D in Modern Animation
Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players
Natural user interface applied in computer aided design
ReaderBench, an Integrated Platform for Textual Complexity Analysis and Reading Strategies
LearnerSkill - A Serious Hex Wars Game Centered on Learner Comprehension
Targeted Romanian Online News in a Mobile Application Using AI
Leap Motion-based Interaction in Augmented Reality Mobile Applications
Exploring Gender Differences in the Acceptance of e-Learning Technology
Practical Experience in Developing a CAD Tool for 3D Solid Objects Deformation in Medicine and Architectural Domains
Analysis of medical conversations for the detection of depression
Indoor Localization and Navigation Using Phone Sensors and a 3D Model of the
Semi-Supervised Learning for Prompt Classification in ChatGPT
LiftYourself: A Health Promoting Mobile Application
User context in railway applications
Cognitive Assistants and Intelligent Agents - Keynote Speech
A case study of usability evaluation: the Center for Active Ageing website
ArtworkVR: Novel Interaction Techniques for Virtual Painter
Accessibility of Romanian municipal websites - conformance with WCAG2
Analysis on Usability Evaluation for MagicHerbs Game
14th International Conference on Human Computer Interaction, RoCHI 2017, Craiova, Romania, September 11-12, 2017
Perspectives in Using the Concentric Projection Model in Digital Manuals Design
Overview of virtual worlds usage for student engagement
Monitoring electronic contracts in Semantic Web
Smart Home Automation through Voice Interaction
Enhancing Cyberbullying Detection in Social Media using Semi-supervised Learning
Detecting tourists Preferences for Personalized Schedules Recommendations
The Interactive Visual Modeling of Algorithms through Metaphorical Forms
Improving the usability and security of mail-in ballots
Stroke Detector - An Application that applies the F.A.S.T. Test to Identify Stroke
Using Text Processing in a Multimedia Environment. UAIC Activities in MUCKE Project
Gamification in the context of user Productivity and engagement
Comparative study of the main Virtual Dressing Room applications
"The design is right and the right design" - How to measure and theorize "right" in HCI and Software Engineering?
A quantitative aesthetic analysis of artificial intelligence generated music
Improving an NP-Chunker by Exploting the Inner NP Dependency Structure
FoodAR - An Augmented Reality Application used in Gastronomy
Applications for dynamic language identification
engage! and converse! - Designing Interactive Creative Spaces
CSCL chats Analysis using R package
An exploratory object manipulation experiment using the core features of Hololens: A virtual library of augmented reality objects
News-RO-Offense - A Romanian Offensive Language Dataset and Baseline Models Centered on News Article Comments
MyBand - a software system for music performances assistance
Emerging Patterns in Romanian Literature and Interactive Visualizations based on the General Dictionary of Romanian Literature
The social media impact on local e-government institutions in Romania
PlayChemy: Educational Application in Augmented Reality for Equating Redox Equations
Interactive Assembly Simulation in an Immersive Virtual Environment
Hand Gestures Recognition Using a WearOS Smart Watch and Deep Learning
Event detection in Tweets
Touch the Exchange: Bridging the Physical and the Digital Environments
12th Romanian Human-Computer Interaction Conference, RoCHI 2015, Bucharest, Romania, September 24-25, 2015
A user-centric approach to test automation of web-based applications
A Pilot Usability Assessment of a Novel AI Platform for Car Price Estimates
Steps forward towards developing preschoolers' digital literacy. An experience report
Usability Testing of Mobile Augmented Reality Applications for Cultural Heritage - A Systematic Literature Review
Real-Time User Interaction with Socio-Physical Systems
Exploring the antecedents of the perceived ease of use of an online learning platform during the pandemic
Increasing the Accuracy of Indoor Localization Applications by Using Predefined Markers and the Phone's Camera
Analysis of students' perceptions of Google Classroom during the pandemic
A predictive model to analyze the innovative learning with an augmented reality- based application
Implementation of a polyglot text-to-speech synthesis in two assistive technologies
Increasing immersion in virtual reality through natural movement, using body tracking equipment
A software component for polyglot texttospeech synthesis: beta testing results
Quizrific: an Android-based app for examinations
A framework proposal for performance-based usability metrics automatic evaluation using AOP
Poem sonification: from words to notes
Biometric System Based on Neural Network for Efficient Management of Academic Attendance
On the Enhancement of Augmented Reality-based Tele-Collaboration with Affective Computing Technology
Semidefinite Relaxation for Assembly Line Balancing Problem
What is the acceptability of the autonomous vehicle for disabled people ? The case of a virtual reality application: test and evaluation
Game Strategy Analysis Methodology
On the Robustness of Semi-supervised Learning for Cyberbullying Detection in Social Media
Meowgical AR - A Game based on Augmented Reality
Perceived aesthetics of user-modifiable layouts: a comparison between an unspecified design and a GUI
Evaluating the conformance with WCAG2 of Romanian municipal websites
How Does the Augmented Reality Help the Understanding of Chemistry: A Model Based on Causal Indicators
Interactive system for virtual enterprise agility evaluation
Human Centered Artificial Intelligence: Weaving UX into Algorithmic Decision Making
Mapping Questions to Ontology Components for Question Answering over Linked Data
Identifying Similarities between Tweets
User Tasks Description: a Retrospective, Recent Contributions and some Research Challenges
Intelligibility Required: How to Make Us Look Smart Again
Usability evaluation of Tesys e-Learning platform
Seeking New Insights: A design thinking approach to the development of persuasive technology aimed at supporting clients of a weight management program
Text Analysis Using Time Series
Smart Watch-based Stress Recognition to Control Difficulty Levels in Games
RoboBraille - transform documents în accessible for users who have visual impaired and learning disabilities
Flexible IO and integration for scientific codes through the adaptable IO system (ADIOS)
2nd International Workshop on Challenges of Large Applications in Distributed Environments, CLADE@HPDC 2004, Honolulu, HI, USA, June 7, 2004
Use of e-AIRS computing service on CFD education and research
An efficient and transparent transaction management based on the data workflow of HVEM DataGrid
From the heroic to the logistical: programming model implications of new supercomputing applications
Searching against distributed data using a Web service architecture
Enabling parallel scientific applications with workflow tools
FSML: Fusion Simulation Markup Language for interoperability of data and analysis tools
Reverb: middleware for distributed application forensics
Multicore programming in pMatlab using distributed arrays
GISolve: a grid-based problem solving environment for computationally intensive geographic information analysis
Hyperscaling of plasma turbulence simulations in DEISA
Dynamic Replication to Improve Input/Output Scalability of Genomic Alignment
Gridcast - A next generation broadcasting infrastructure?
Grid Service for Visualization and Analysis of Remote Fusion Data
A grid-enabled workflow system for reservoir uncertainty analysis
Managing grid messaging middleware
Structure, sharing and preservation of scientific experiment data
FastMap: A Distributed Scheme for Mapping Large Scale Applications onto Computational Grids
Engineering a Peer-to-Peer Collaboratory for Tissue Microarray Research
Collaborative e-science architecture for Reaction Kinetics research community
vGrid: A Framework For Building Autonomic Applications
Towards a Grid-Based Architecture for Traditional Chinese Medicine
NEKTAR, SPICE and Vortonics: using federated grids for large scale scientific applications
A composable data management architecture for scientific applications
A new paradigm in data intensive computing: Stork and the data-aware schedulers
G-Monitor: A Web Portal for Monitoring and Steering Application Execution on Global Grids
A Grid Based Diagnostics and Prognosis System for Rolls Royce Aero Engines: The DAME Project
Distribution and partitioning techniques for NVEs: the case of EVE
Distributed Parallel Computing Using Windows Desktop Systems
Issues in Runtime Algorithm Selection for Grid Environments
Autonomic computing engines for internet scale applications
Simplifying FusionGrid security
mpact of Admission and Cache Replacement Policies on Response Times of Jobs on Data Grids
Challenges in executing large parameter sweep studies across widely distributed computing environments
A Collaborative Informatics Infrastructure for Multi-scale Science
WISDOM-II: a large in silico docking effort for finding novel hits against malaria using computational grid infrastructure
Challenges in large scale distributed computing: bioinformatics
On Building Parallel & Grid Applications: Component Technology and Distributed Services
A Diskless Checkpointing Algorithm for Super-scale Architectures Applied to the Fast Fourier Transform
Clade survey: 2003-2008
Runtime support for changing communication model in large scale applications
Physics aware programming paradigm: approach and evaluation
Usable computing on open distributed systems
Creating personal adaptive clusters for managing scientific jobs in a distributed computing environment
2005 Challenges of Large Applications in Distributed Environments, CLADE@HPDC 2005, Research Triangle Park, NC, USA, July 24, 2005
Automatic selection of loop scheduling algorithms using reinforcement learning
Efficient scheduling of scientific workflows in a high performance computing cluster
Resource Co-allocation for Parallel Tasks in Computational Grids
Proceedings of the 5th IEEE workshop on Challenges of large applications in distributed environments, CLADE@HPDC 2007, Monterey, California, USA, June 25, 2007
Application-Controllable Policies in the NSM Distributed Mass Storage System
Implementation of a distributed rendering environment for the TeraGrid
The benefits of service choreography for data-intensive computing
Enabling rapid development of parallel tree search applications
Rebuilding debian using distributed computing
Support for Data-Intensive, Variable-Granularity Grid Applications via Distributed File System Virtualization - A Case Study of Light Scattering Spectroscopy
A user-transparent recoverable file system for distributed computing environment
The MicroGrid: Using Online Simulation to Predict Application Performance in Diverse Grid Network Environments
Proceedings of the 7th international workshop on Challenges of large applications in distributed environments, CLADE@HPDC 2009, Garching near Munich, Germany, June 10, 2009
Distributing Simulation Work Based on Component Activity: A New Approach to Partitioning Hierarchical DEVS Models
Efficient processing of pathological images using the grid: computer-aided prognosis of neuroblastoma
2006 IEEE Challenges of Large Applications in Distributed Environments, CLADE@HPDC 2006, Paris, France, June 19, 2006
Grids for Experimental Science: The Virtual Control Room
Scalable State Replication with Weak Consistency
6th International Workshop on Challenges of Large Applications in Distributed Environments, CLADE@HPDC 2008, Boston, MA, USA, June 23, 2008
Performance Optimization of a De-centralized Task Allocation Protocol via Bandwidth and Buffer Management
Autonomic Optimization of an Oil Reservoir using Decentralized Services
Deployment and management of large planar reflectarray antennas simulation on grid
KB-Grid: Enabling Knowledge Sharing on the Semantic Web
Simultaneous scheduling of replication and computation for bioinformatics applications on the grid
Distributed dynamic event tree generation for reliability and risk assessment
Coordination of data movement with computation scheduling on a cluster
Morphable Messaging: Efficient Support for Evolution in Distributed Applications
SWARM: a scientific workflow for supporting bayesian approaches to improve metabolic models
SIBIOS: A System for the Integration of Bioinformatics Services
Exploring the hyper-grid idea with grand challenge applications: the DEISA-TeraGrid interoperability demonstration
1st International Workshop on Challenges of Large Applications in Distributed Environments, CLADE@HPDC 2003, Seattle, WA, USA, June 21, 2003
ADViCE over Grid Services: Initial Deployment
CyberInfrastructure for the analysis of ecological acoustic sensor data: a use case study in grid deployment
A Load Balancing Tool for Distributed Parallel Loops
An on Demand Path Marking and Capacity Reservation Method using Split Agent
Lernzieldefinitionen für Software Engineering - The Good, the Bad and the Ugly (Definitions of Learning Outcomes for Software Engineering - The Good, the Bad and the Ugly)
Wie unterrichtet man Software-Entwurf?
Software Engineering im Unterricht der Hochschulen SEUH '95, Workshop des German Chapter of the ACM und der Gesellschaft für Informatik (GI) am 23. und 24. Februar 1995 in Bremen
Vorschlag für ein SE-Curriculum und seine bisherige Realisierung an der TH Ilmenau - Thesen
Unterrichtsformen, Literatur, Prüfungen (Sitzungsbericht)
Eine softwaretechnische Programmierausbildung?
CASE- Einsatz in der Informatik- Grundausbildung
Evolutionäre Software-Systementwicklung am Beispiel der Lehrveranstaltung "Software-Technik" selbst
LearnTeamPlenum
Erfahrungen mit einem Workshop-Seminar im Software-Engineering-Unterricht
Im glücklichen Tal der Ahnungslosen: Kompetenzen für erfolgreiche Projektleitung
Das KOKS-Projekt - das Bremer Projektstudium am Beispiel vorgestellt
SWTbahn: An Embedded Software Demonstrator in Symbiosis with Embedded Software Education
From Toy Systems to Real Systems: Improvements in Software Engineering Education
Informatik ist nicht nur Programmieren - aber ohne Programmieren ist nichts Informatik (Comuter Sciences is Not Only Programming - but Without Programming is Nothing Computer Sciences)
Einleitung zum Workshop SEUH '92
Aufbau und Einbettung des SE-Unterrichts (Sitzungsbericht)
Agile Day bei encoway - Ein Beispiel praxisorientierter Software Engineering Lehre an der Hochschule Bremen (Agile Day at encoway - An Example of Practice-Oriented Software Engineering Teaching at the Bremen City University of Applied Sciences)
Transparente Bewertung von Softwaretechnik-Projekten in der Hochschullehre
Neue Ideen für virtuelle Lehre
Green Coding = Intelligent Coding: Softwarecode ohne Verschwendung von Energie- und Ressourcen
Erfahrungen mit Werkzeugen in innerhalb eines Software-Engineering-Projekts
Vorbereitung auf das wahre Leben - Herausforderungen bei Diskurs und Umgang mit Unsicherheit in der Lehre
Software Engineering im Unterricht der Hochschulen, SEUH 2024, Linz, Austria, February 29 - March 1, 2024
Der Beitrag von Groupware-Applikationen zur methodengestützten Abwicklung von studentischen Projektseminaren
Ein Dashboard für Learning-Management-Systeme
Mit Projekten ins Studium starten
Towards an Online Programming Platform Complementing Software Engineering Education
Software Engineering im Unterricht der Hochschulen, SEUH 2022, Berlin, Germany, February 24-25, 2022
Thesen und Vorschläge eines Software-Herstellers zum Software-Engineering-Unterricht an Hochschulen
Test Architects at Siemens
Kompetenzorientierte Lehre im Software Engineering
A study on the quality mindedness of students
Studentische Projekte: erfolgreich oder realistisch?
Vier Jahre Software-Engineering-Projekte im Bachelor - ein Statusbericht
Herausforderungen industrieller Softwareentwicklung
Vermittlung von Software-Engineering-Methoden und Konzepte für deren praktische Umsetzung
Lernräume unter Verwendung von generativen Sprachmodellen
Gamification in der Software Engineering Lehre - ein Erfahrungsbericht (Gamification for Software Engineering Students - an Experience Report)
Teaching Rationale Management in Agile Project Courses
Objektorientierte Software-Entwicklung als Lehrinhalt
Formale Methoden in der Softwaretechnik-Vorlesung (Formal Methods in the Software Engineering Lecture)
OPPSEE - Eine Online-Plattform zum Programmieren Üben
Emotionale Veränderung von Studierenden bedingt durch die digitale Transformation der Lehr- und Lernformate
Programmiergrundausbildung: Erfahrungen von drei Hochschulen
Can you Java? Ein Erfahrungsbericht
Agenda für die Arbeitsgruppe CASE- Werkzeuge
CASE - Anforderungen aus der Wirtschaft, Konsequenzen für die Ausbildung
Einführung in die Softwareentwicklung - Softwaretechnik trotz Objektorientierung?
Einsatz von Werkzeugen in der Software-Technik-Ausbildung
Lehr-Muster bei geringer Ausgangsmotivation für überfachliche Qualifizierung im Software Engineering
Grundüberlegungen zur Ausbildung in Software-Engineering
Praktikable Ansätze formaler Methoden in der Softwaretechnik
"Our educational institutions have failed ..."
Zum Spannungsausgleich zwischen objektorientierter und herkömmlicher Systementwicklung
Projektmanagement spielend lernen
Selbstbestimmung oder Anleitung: Erfahrungen mit einem Softwaretechnikpraktikum im Bereich Qualitätssicherung
Qualifizierte Software-Projektmanager durch simulationsbasierte Ausbildung
Einleitung zum Workshop SEUH'93
Komm, wir spielen Projektleiter! - Ein Lehrspiel für Software Engineering
Ein Experiment zur Ermittlung der Programmierproduktivität von Studenten
Positive Effekte von Szenarien und Features in einem Softwarepraktikum
Software Engineering und formale Verfahren (Sitzungsbericht)
Alles nur Spielerei? Neue Ansätze für digitales spielbasiertes Lernen von Softwareprozessen
Segmenting Student Answers to Textual Exercises Based on Topic Modeling
CASE-Tools in der Informatik-Ausbildung
Neue Wege in Software Projektkursen
What Matters to Students - A Rationale Management Case Study in Agile Software Development