yusuke1997/dblp-id-title huggingface dataset:
SoundHolo: Sonically Augmenting Everyday Objects and the Space Around Them
Let me actuate you
Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression
The Relationship Between Interaction Paradigm, Engagement, and Learning
Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables
Introduction to origami folding, design, and analysis
Living Layers: Designing Modular E-Skin with Bacterial Cellulose
The Shared Individual
Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts
A Grain of: A Multimodal Representation of the City's Ecology Through Material and Sound
DOOR: Ethnicity in Artificial Intelligence
Surging verticality: an experience of balance
Pattern Stations: Extending Textile Materials through Tangible Interaction
Designing with Data: Supporting Design Processes in Physicalization Construction
Exploring 3D Printed Interaction
Spatial relationships: a framework for understanding the relationships between real and virtual spaces
Nettle: An Exploration of Communication Interface Design for Older Adults
Distorted Reality: Augmented 3D Photogrammetry Over HoloLens?
Designing pen-and-paper user interfaces for interaction with documents
Foxels: Build Your Own Smart Furniture
Paper mechanisms for sonic interaction
Liminal Space: A Performance with RaveNET
Empowering programmability for tangibles
Estimation of Brush Type Passive Stylus Angles Using Capacitive Image
Adapting Double Weaving and Yarn Plying Techniques for Smart Textiles Applications
Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction
Tacit Narratives: Surfacing Aesthetic Meaning by Using Wearable Props and Focusing
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks
If Your Mind Can Grasp It, Your Hands Will Help
Tangible bits: beyond pixels
Designing with the Body in Unhabitual Movements using Visual and Textual Elicitation Tools
E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter
Fragments of a conversation: constructing narratives with tangible illuminated cubes
Material and Meaning in Tangible Interactions
Cooking up real world business applications combining physicality, digitality, and image schemas
Teaching table: a tangible mentor for pre-k math education
Optimizing Pressure Matrices: Interdigitation and Interpolation Methods for Continuous Position Input
Designing Posture Monitoring Garments to Support Rehabilitation
Tangible visualization
Hug@ree: a RTiVISS experience
Together Alone: A Tangible Online Narrative
Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence
A malleable control structure for softwired user interfaces
TK 730
"Can you help me move this over there?": training children with ASD to joint action through tangible interaction and virtual agent
Heat Waves: Thermoacoustics in Ecological Sound Art
Fusilli: Translating the Exploration of a Product Customization Space from Digital to Physical
Of Smarthomes, IoT Plants, and Implicit Interaction Design
Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education
Penseive Box: Themes for Digital Memorialization Practices
When is role playing really experiential?: case studies
Designing interactive technology for skateboarding
IIOO IS NOT HERE - Building and exhibiting media art installation with novel modular tangible programming interface: Building and exhibiting media art installation with novel modular tangible programming interface
Physical activity and motor coordination in musical freeplay
End-User Prototyping of Cross-Reality Environments
ShakeOnit: an exploration into leveraging social rituals for information access
"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects
Feeling the Heat: Uncomfortable Design Fictions for Alternative Forms of Summer Comfort
Design research & tangible interaction
From movements to objects: creating physical sculptures from Iaido sword motions
Tangible needle, digital haystack: tangible interfaces for reusing media content organized by similarity
DoDoc: a Composite Interface that Supports Reflection-in-Action
Engaging with the making and the end-of-life of artificial interactive nails
Actuating mood: design of the textile mirror
SKIN: designing aesthetic interactive surfaces
Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration
FlyEye: grasp-sensitive surfaces using optical fiber
A Method for Controlling the Continuous Transparency of Three-dimensional Objects Utilizing Mechanical Emulsification
HiPalm: Wearable Device for Affective Tactile Interpersonal Communication
Exploring Art with a Voice Controlled Multimodal Guide for Blind People
Body-centric interaction with mobile devices
"Footsie": Exploring Physical Human-Machine-Interaction through Flirtatious Furniture
Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity
Expressing and Sensing Hybrid Materiality: Voluminous Interactive Architectural Substance
Inflated roly-poly
Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing
Auto-adjustable Bra for Women with a Pronounced Alteration in Breast Volume
HydroMorph: Shape Changing Water Membrane for Display and Interaction
Reflecting on Solo Dining Behavior with Annotated Data Physicalization
Bio circuit
Inspiroscope: understanding participant experience
InstructiBlocks: Designing with Ambiguous Physical-Digital Models
HoloMuse: Enhancing Engagement with Archaeological Artifacts through Gesture-Based Interaction with Holograms
Authentication on public terminals with private devices
POEME: A Poetry Engine Powered by Your Movement
Black box: exploring simple electronic interaction
Motors, Music and Motion
Prediction of Impulsive Input on Gamepad Using Force-Sensitive Resistor
Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences
mixiTUI: a tangible sequencer for electronic live performances
Interaction Design as a Bricolage Practice
Constructing with movement: kinematics
CompuMat: A Computational Composite Material for Tangible Interaction
Sprout I/O: a texturally rich interface
TEI 2013 studio description template D.I.Y. interactive painting techniques + electronics
Toward game orchestration: tangible manipulation of in-game experiences
Rayuela: Delivering Serious Information Through Playful Interactive Installations
Comparing Understanding and Memorization in Physicalization and VR Visualization
Tickle: a surface-independent interaction technique for grasp interfaces
Muffidgets: Detecting and Identifying Edible Pastry Tangibles on Capacitive Touchscreens
A mobile system for industrial maintenance support based on embodied interaction
Demonstration-based vibrotactile pattern authoring
Do tangible interfaces enhance learning?
Skweezee studio: turn your own plush toys into interactive squeezable objects
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input
Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts
Fold, Stand and Drape: Unweaving Physical vs Digital Textile Design Considerations
Lights, Music, Stamps! Evaluating Mealtime Tangibles for Preschoolers
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
Engaging with the IoT Sandbox - Designing with Systemic Openness
E-scent Coach: A Wearable Olfactory System to Guide Deep Breathing Synchronized with Yoga Postures
Bloctopus: A Novice Modular Sensor System for Playful Prototyping
Ultimate trainer: instructional feedback for ultimate frisbee players
Thermo-Play: Exploring the Playful Qualities of Thermochromic Materials
Light bodies: exploring interactions with responsive lights
Interactive installations as performance: inspiration for HCI
Strange Loops : Augmenting Feelings
A Tangible Embedded Programming System to Convey Event-Handling Concept
i.Ge: Exploring New Game Interaction Metaphors with Interactive Projection
Beyond Substitutes: Crafting Unique Forms and Functions with Algae Bioplastics
Transience: aesthetics of dynamic colors inside Japanese calligraphy
An Accessible Platform for Exploring Haptic Interactions with Co-located Capacitive and Piezoresistive Sensors
Designing with Water: From Material to Metaphor to More-than-Human Mindset
Material Matters: Human Values and the Longer View
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback
Rapid Prototyping of Immersive Video for Popularization of Historical Knowledge
The other brother: re-experiencing spontaneous moments from domestic life
Process Products: Capturing Design Iteration with Digital Fabrication
Twinkle: programming with color
Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings
A low-tech sensing system for particulate pollution
Conversational Composites: A Method for Illustration Layering
Tangible and body-related interaction techniques for a singing voice synthesis installation
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs
Lessons from an AR book study
Bimanual tangible interaction with mobile phones
Shape-changing mobiles: tapering in one-dimensional deformational displays in mobile phones
The EventTable technique: distributed fiducial markers
Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling
Bodily Sketching With Sensable Stretchables
Tangible interaction with real and virtual products: designing a shopping assistant for rural communities
Augmented calligraphy: experimental feedback design for writing skill development
Redesigning Fluid Tracking Probes for Elderly Lifestyle Retrofit
FlexiKnobs: bridging the gap between mouse interaction and hardware controllers
Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles
Sidetrack
Collective Sound Checks: Exploring Intertwined Sonic and Social Affordances of Mobile Web Applications
Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap
Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?
Interactive Waste: Exploring issues of waste in interactive textiles
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
Spicing It Up: From Ubiquitous Devices to Tangible Things Through Provocation
Impressions at First Touch: Insights on how visually impaired persons form their first impressions of technology
MakeDevice: Evolving Devices Beyond the Prototype with Jacdac
C4: creative coding for iOS
TOBE: Tangible Out-of-Body Experience
Using MTCF for live prototyping on tablet and tangible tabletop devices
Tactile Design Principles
Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials
Kurio: a museum guide for families
Algo.Rhythm: computational thinking through tangible music device
Articulating tangible interfaces
The Hybrid Body and Sonic-Cyborg Performance in Why Should Our Bodies End at the Skin?
Designing for Workplace Safety: Exploring Interactive Textiles as Personal Alert Systems
Move it!: puppetry for creativity
HideOut: mobile projector interaction with tangible objects and surfaces
SolaColor: space coloration with solar light
GluCAT: A Feline Biofluids IoT Hub for Electrochemical Glucose Biosensing
BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit Interactions
Knitted stretch sensors for sound output
The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI
Exploring the Potential of Realtime Haptic Feedback during Social Interactions
Tactile Narratives: Augmenting Body Maps through Textured Fabric in Soma Design
Designing Interactive Technological Interventions for Menopausal Women: Designing and developing Interactive Technology tools to help aging women navigate information about stages of menopause to increase self-awareness of biopsychosocial changes and manage lifestyle for an improved Quality of Life
Bendy: Exploring Mobile Gaming with Flexible Devices
Catch-Up 360: Digital Benefits for Physical Artifacts
Design Interactions between Robot Surfaces and Human Designers
WireShape Studio.: Using Low-Cost Rapid Prototyping to Explore the Design and Creation of Inflatables
SciSketch: a tabletop collaborative sketching system
HandiMate: Create and Animate using Everyday Objects as Material
Remote active tangible interactions
Nellodee 1.0: A Living Book to Enhance Intimacy with Head Gestures and Kinetic Typography
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Sad is heavy and happy is light: population stereotypes of tangible object attributes
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition
Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots
Collective Loops: Multimodal Interactions Through Co-located Mobile Devices and Synchronized Audiovisual Rendering Based on Web Standards
Boiling Mind: Amplifying the Audience-Performer Connection through Sonification and Visualization of Heart and Electrodermal Activities
Leveraging behavioral models of sounding objects forgesture-controlled sound design
Tele Echo Tube: Beyond Cultural and Imaginable Boundaries
SPIN (Self-powered Paper Interfaces): Bridging Triboelectric Nanogenerator with Folding Paper Creases
Still Life Ecologies: Co-creating the representation of plants
Gesture based distributed user interaction system for a reconfigurable self-organizing smart wall
Hooze: A Kinetic Fashion Accessory for Touch and Play
ForceClicks: Enabling Efficient Button Interaction with Single Finger Touch
HINTeractions: facilitating informal knowledge exchange in physical and social space
Mold Printer: Creating Living Self-Revealing Artworks
Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments
Tweetris: play with me
Embodied Hybrid Bodystorming to Design an XR Suture Training Experience
Improving Collaboration Experiences and Skills: An Open-ended, User-Driven Self-Tracking Approach for Education
Evoking Empathy: A Framework for Describing Empathy Tools
The digital hourglass
The misbehavior of animated object
Exploring Tangible Algorithmic Imaginaries in Movie Recommendations
Back to the sandbox: playful interaction with granules landscapes
Encasing Computation: Using Digital Fabrication Approaches to Make Microcontrollers Wearable
Investigating a Force-Based Selection Method for Smartwatches in a 1D Fitts' Law Study and Two New Character-Level Keyboards
Bridging Psychedelic VR and BCI: Enhancing User Experience through Adaptive EEG-Guided Neural Modulation
Displaying heart rate data on a bicycle helmet to support social exertion experiences
Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction
Tiles that Talk: Tangible Templates for Networked Objects
Snake Charmer: Physically Enabling Virtual Objects
Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms
Hybrid Crochet: Exploring Integrating Digitally-Fabricated and Electronic Materials with Crochet
A design space for ephemeral user interfaces
Tangible Signals - Prototyping Interactive Physical Sound Displays
Do-it-yourself creation of pervasive, tangible applications
Chemieraum: tangible chemistry in exhibition space
Marble track audio manipulator (MTAM): a tangible user interface for audio composition
Emolleia - Wearable Kinetic Flower Display for Expressing Emotions
Understanding Transformations through Design: Can Resilience Thinking Help?
Exploring the Embodied Experience of Walking Meetings through Bodystorming - Implications for Design
Designing tangible/free-form applications for navigation in audio/visual collections (by content-based similarity)
HYUI: a visual framework for prototyping hybrid user interfaces
Technologies for Everyday Life Reflection: Illustrating a Design Space
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink
Visual perception skills testing: preliminary results
Ambient persuasive guidance
CrowdCollab: A Multi-user, Multi-perspective Collaborative Tool for Crowd Planning
Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork
Mimosa: Modular Self-folding Hinges Kit for Creating Shape-changing Objects
Marching Cubes Made Tangible
Second Workshop on Full-Body and Multisensory Experience
Prototyping digital clay as an active material
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task
What Things Dream Of
TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique
The Cloakroom: Documentary Narratives in Embodied Installation
Positional acts: using a Kinect™ sensor to reconfigure patient roles within radiotherapy treatment
clayodor: Retrieving Scents through the Manipulation of Malleable Material
Touch toolkit: a method to convey touch-based design knowledge and skills
Living interfaces: the impatient toaster
pneuCNTRL: a Pneumatic Control System for User Studies on Dynamic, Haptic Inflatables
Electronic Embedded Lace: A Sampler of Functional Interactive Tatting Techniques and Circuits
Exploring the power of feedback loops in wearables computers
Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning
Sensitive Wing: Reclaiming Ownership
Performance-Led Design of Computationally Generated Audio for Interactive Applications
Data Probes: Reflecting on Connected Devices with Technology-Mediated Probes
Silent mutations: physical-digital interactions in spaces
Sound Shifting: From Soundscape to Soundshape
Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality
KaavadBits: Exploring Tangible Interactive Storytelling of Branching Narratives through a Kaavad-inspired Installation
The feel dimension of technology interaction: exploring tangibles through movement and touch
Buildasound
Extending the Design Space of Tangible Objects via Low-Resolution Edge Displays
E-Serging: Exploring the Use of Overlockers (Sergers) in Creating E-Textile Seams and Interactive Yarns for Garment Making, Embroidery, and Weaving
The presence table: a reactive surface for ambient connection
Integrating old chinese shadow play-piying into tangible interaction (abstract only)
Tangible Diffusion: Exploring Artwork Generation via Tangible Elements and AI Generative Models in Arts and Design Education
GaussStudio: Designing Seamless Tangible Interactions on Portable Displays
Improvised interfaces for real-time musical applications
Sensory VR: Smelling, Touching, and Eating Virtual Reality
Beyond affordance: tangibles' hybrid nature
Studying applications for touch-enabled mobile phone keypads
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks
Variations on a Hexagon: Iterative Design of Interactive Cyberphysical Tokens and Constraints
INTERACTIVE STAINED-GLASS: Exploring a new design space of traditional hybrid crafts for novel fabrication methods
Strengths and weaknesses of software architectures for the rapid creation of tangible and multimodal interfaces
Bridging the gap: attribute and spatial metaphors for tangible interface design
Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home
Tangible Lighting Proxies: Brokering the Transition from Classroom to Stage
Relief: a scalable actuated shape display
Designing haptics
Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial Investigation
Flexy: Shape-Customizable, Single-Layer, Inkjet Printable Patterns for 1D and 2D Flex Sensing
Seventh International Conference on Tangible, Embedded, and Embodied Interaction, TEI'13, Barcelona, Spain, February 10-13, 2013
Using magnets in physical blocks that behave as programming objects
Interactive Paper: A Whirlwind Tour of Tangible Computing from the Digital Desk to Music Composition
Up Close & Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control
Engaging Encounters: Sketching the Future of TEI
Comics, robots, fashion and programming: outlining the concept of actDresses
Social yoga mats: designing for exercising/socializing synergy
Towards a Material Landscape of TUIs, Through the Lens of the TEI Proceedings 2008-2019
Soft-bodied Fidget Toys: A Materials Exploration
Tensions and Resolutions in Hybrid Basketry: Joining 3D Printing and Handweaving
Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective
Pneumatic Laser Origami: Rapid and Large-Scale Fabrication of Laser-Welded Pouch Motors for Shape-Changing Products
Interactive paper devices: end-user design & fabrication
Aleph of emotions comparing global online emotions
Infinite Transformations in a Suitcase: Encountering Human-DNA Interaction through Poetry-infused Wine
Physics on display: tangible graphics on hexagonal bezel-less screens
Rapid Prototyping of 3d Printed Inflatable Forms
Paper Machines
Investigation of Touch Interfaces Using Multilayered Urushi Circuit
Electronics as material: littleBits
Functional Demonstrators to Support Understanding of Smart Materials
Stop-motion prototyping for tangible interfaces
Vibmory - Mapping Episodic Memories to Vibrotactile Patterns
The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals
Pu-239/240-LANL-45-75: Engaging with Historical Plutonium Radiation Data
VoodooSketch: extending interactive surfaces with adaptable interface palettes
Integration of virtual and real document organization
Social contraptions as breaching environments
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction
DanceBits 'It tells you to see us': Supporting Dance Practices with an Educational Computing Kit
Interact, excite, and feel
PinchPad: performance of touch-based gestures while grasping devices
Awakened apparel: embedded soft actuators for expressive fashion and functional garments
Recording inner life
Evaluating peripheral interaction
Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication
Sensing Bodies: Engaging Postcolonial Histories through More-than-Human Interactions
Toning: New Experience of Sharing Music Preference with Interactive Earphone in Public Space
Craftec: Engaging Older Adults in Making through a Craft-Based Toolkit System
Embodying Wind through Flare: How Natural Phenomena Can Contribute to Enriching the Design of Interactive Systems
MiniBUG: from concept to production in a prototyping system
Touching the Past: Developing and Evaluating A Heritage kit for Visualizing and Analyzing Historical Artefacts Using Tangible Augmented Reality
MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector Systems
Inner Garden: an Augmented Sandbox Designed for Self-Reflection
A touching harmony: MIDAS in artistic practice
Investigating Sensory Extensions as Input for Interactive Simulations
MultiJam: Fabricating Jamming User Interface using Multi-material 3D Printing
With a flick of the wrist: stretch sensors as lightweight input for mobile devices
Torrent : Integrating Embodiment, Physicalization and Musification in Music-Making
Volumetric linear gradient: methods for and applications of a simple volumetric display
Making sense of group interaction in an ambient intelligent environment for physical play
A Basic Form Language for Shape-Changing Interfaces
Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices
I'm in the game: embodied puppet interface improves avatar control
Designing and making a tangible tabletop game with ToyVision
devEyes: Tangible Devices on Augmented Passive Surfaces
ActionCube: a tangible mobile gesture interaction tutorial