yusuke1997/dblp-id-title huggingface dataset:
Pairwise Surface Registration Using Local Voxelizer
An Efficient Wavelet-Based Compression Method for Volume Rendering
Interactive Global and Local Deformations for Virtual Clay
Interactive Simulation of Burning Objects
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments
The 29th Pacific Conference on Computer Graphics and Applications, PG 2021, Short Papers, Posters, and Work-in-Progress Papers, Virtual Event / Wellington, New Zealand, October 18-21, 2021
The Light Field Oracle
Handling Dynamic Changes in Hierarchical Radiosity through Interaction Meshes
Efficient Coding of Non-Triangular Mesh Connectivity
PatchMove: Patch-based Fast Image Interpolation with Greedy Bidirectional Correspondence
An Interactive Modeling System of Japanese Castles with Decorative Objects
Modeling Detailed Cloud Scene from Multi-source Images
Modeling and Rendering Methods of Clouds
Butterworth Filtering and Implicit Fairing of Irregular Meshes
Japanese Kanji Font Style Transfer based on GAN with Unpaired Training
Efficient Metropolis Path Sampling for Material Editing and Re-rendering
Virtual Stage: a scenario-based karaoke system in a virtual environment
Gaze Attention and Flow Visualization using the Smudge Effect
Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement
Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments
Component-aware Semantic Modeling of Architectures from a Single Image
A C2 Interpolant for Spherical Scattered Data
Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space
Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery
Exploring Volume Visualization with Whole-hand Multitouch Gestures
Real-Time 3D Fluid Simulation on GPU with Complex Obstacles
A Particle Model based on Measured Mechanical Properties of Woven Cloth
Mesh Approximation Using a Volume-Based Metric
Geometry-Aware Image Completion via Multiple Examples
Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques
Morphing Stick Figures Using Optimized Compatible Triangulations
Real-time Sound Generation of Spark Discharge
19th Pacific Conference on Computer Graphics and Applications, PG 2011 - Short Papers, Kaohsiung, Taiwan, September 21-23, 2011
Interactive Manipulation Planning for Animated Characters
Streamline Modeling Based on Potential Flow
Incorporating Fiber Controls into FEM Model for Transversely Isotropic Materials
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
Robust and GPU-friendly Isotropic Meshing Based on Narrow-banded Euclidean Distance Transformation
The Soft Shadow Occlusion Camera
Sketch-based Breaking Waves
Visibility Filtering for Producing Indirect Illumination
Efficient Interactive Image Segmentation with Local and Global Consistency
Interactive Exploration of 4D Geometry with Volumetric Halos
Motion Perturbation Based on Simple Neuromotor Control Models
Analytic Light Transport Approximations for Volumetric Materials
Hierarchical Representation of Time-Varying Volume Data with "4th-root-of-2" Subdivision and Quadrilinear B-Spline Wavelets
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
Model Composition from Interchangeable Components
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough
Extreme Feature Regions for Image Matching
Prefiltered Cross-Section Occluders
Robust Edge-Preserved Surface Mesh Polycube Deformation
24th Pacific Conference on Computer Graphics and Applications, PG 2016 - Short Papers, Okinawa, Japan, October 11-14, 2016
Rendering in object interference detection on conventional graphics workstations
Soft Shadow Maps for Area Light by Area Approximation
Dynamics in Monsters, Inc.
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model
An Energy-Conserving Hair Shading Model Based on Neural Style Transfer
Exact Evaluation of Non-Polynomial Subdivision Schemes at Rational Parameter Values
Recovering 3D Indoor Floor Plans by Exploiting Low-cost Spherical Photography
Laplacian Guided Editing, Synthesis, and Simulation
Papercraft Models using Generalized Cylinders
Interactive Global Illumination Using Implicit Visibility
A Method to Generate Wet and Broken-up Animal Fur
M wedge 3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data
The 30th Pacific Conference on Computer Graphics and Applications, PG 2022, Short Papers, Posters, and Work-in-Progress Papers, Kyoto, Japan, October 5-8, 2022
Efficient Image-based Rendering of Volume Data
Transplanting and Editing Animations on Skinned Meshes
Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids
Modification of n-sided patches based on variation of blending functions
Multi-Functional Visualization System for Structure Analysis
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
Interactive Modeling of Tree Bark
Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models
Real-time virtual humans
Interactive Deformable Image Registration with Dual Cursor
Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs
Collision Detection for Clothed Human Animation
Compressing Hexahedral Volume Meshes
An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction
Illumination Brush: Interactive Design of All-Frequency Lighting
28th Pacific Conference on Computer Graphics and Applications, PG 2020 - Short Papers, Posters, and Work-in-Progress Papers, Wellington, New Zealand, October 26-29, 2020
Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields
Modeling Realistic Virtual Hairstyles
Rate-Distortion Optimized Progressive 3D Reconstruction from Multi-view Images
Bottom-up/Top-down Geometric Object Reconstruction with CNN Classification for Mobile Education
Album Quickview in Comic-like Layout via Quartet Analysis
Voxel-Coding for Tiling Complex Volumetric Objects
Single-Image Reflectance Estimation for Relighting by Iterative Soft Grouping
Processing and Rendering of Point Sampled Geometry
20th Pacific Conference on Computer Graphics and Applications, PG 2012 - Short Papers, Hong Kong, September 12-14, 2012
Adaptive Measurement of Anisotropic Material Appearance
Dynamic PDE Surfaces with Flexible and General Geometric Constraints
Interactive Volume Illustration and Feature Halos
A Robust Feature-aware Sparse Mesh Representation
Science of Computer Graphics
Adaptive Progressive Vertex Tracing in Distributed Environments
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets
Progressive Geometry Compression for Meshes
27th Pacific Conference on Computer Graphics and Applications, PG 2019 - Short Papers, Seoul, South Korea, October 14-17, 2019
A Magnification Lens for Interactive Volume Visualization
An Efficient Control over Human Running Animation with Extension of Planar Hopper
15th Pacific Conference on Computer Graphics and Applications, PG 2007, Maui, HI, USA, October 29 - November 2, 2007
Automatic Camera Placement for Image-Based Modeling
Making 3D Textures Practical
Soft-Tissue Deformation for In Vivo Volume Animation
9th Pacific Conference on Computer Graphics and Applications, PG 2001, Tokyo, Japan, October 16-18, 2001
Hierarchical techniques for global illumination computations-recent trends and developments
Breaking the Walls: Scene Partitioning and Portal Creation
Animation of Human Locomotion Using Sagittal Elevation Angles
Real-Time Approximate Subsurface Scattering on Graphics Hardware
Hybrid Control for Interactive Character Animation
Lightweight Face Relighting
The i-Cone? - A Panoramic Display System for Virtual Environments
Visibility Preprocessing for Urban Scenes using Line Space Subdivision
InspireMePosing: Learn Pose and Composition from Portrait Examples
GPU-Based Monte-Carlo Volume Raycasting
Modeling Hairy Plants
Interactive Visualization of Complex Real-World Light Sources
Interactive Rendering of Translucent Objects
View-Dependent Impostors for Architectural Shape Grammars
Compressing Bidirectional Texture Functions via Tensor Train Decomposition
From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface
Advecting Procedural Textures for 2D Flow Animation
Frequency-Based Environment Matting
6th Pacific Conference on Computer Graphics and Applications, PG 1998, Singapore, October 26-28, 1998
Superpixels Generation of RGB-D Images Based on Geodesic Distance
Illustrative Line Styles for Flow Visualization
Physically Based Simulation of Cracks on Drying 3D Solid
Video-Based Rendering
Fast Computing Adaptively Sampled Distance Field on GPU
General Constrained Deformations based on Generalized Metaballs
A New Paradigm for Changing Topology during Subdivision Modeling
Fitting Subdivision Surfaces to Unorganized Point Data Using SDM
Feature-Based Visibility-Driven CLOD for Terrain
Network-Centric Feature-Based Modeling
Example-Based Caricature Generation with Exaggeration
Lighting Details Preserving Photon Density Estimation
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes
Rubber-like Exaggeration for Character Animation
Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination
The Metric Cursor
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes
Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces
Sample-Based Synthesis of Illustrative Patterns
Intelligent Interactive Volume Classification
Visibility in the Presence of Occluders with Curved Boundaries
Creating a Precise Panorama from Panned Video Sequence Images
Optimized Triangle Mesh Compression using Prediction Trees
Virtual Sandbox
Towards Biomechanically and Visually Plausible Volumetric Cutting Simulation of Deformable Bodies
Local Detail Enhancement for Volume Rendering under Global Illumination
Two Methods for Creating Chinese Painting
Discontinuous Free Form Deformations
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Physically Based Rendering of Rainbows under Various Atmospheric Conditions
Nonlinear View Interpolation
GPU-Based Ray Tracing of Splats
Interactive Simulation of Fire
Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes
Learning Kernel-Based HMMs for Dynamic Sequence Synthesi
Approximation with Active B-Spline Curves and Surfaces
Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps
Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points
The Intersection of Two Ringed Surfaces
Gauss-Seidel Progressive Iterative Approximation (GS-PIA) for Loop Surface Interpolation
Integrating Physics-Based Modeling with PDE Solids for Geometric Design
DFGA: Digital Human Faces Generation and Animation from the RGB Video using Modern Deep Learning Technology
Simulating Wax Crayons
Computing Distances between Surfaces Using Line Geometry
Example-based Haze Removal with two-layer Gaussian Process Regressions
Sky Browser: Search for HDR Sky Maps
Improving View Independent Rendering for Multiview Effects
Integrating Occlusion Culling into LOD on GPU
Statistical Hypothesis Testing for Assessing Monte Carlo Estimators: Applications to Image Synthesis
Mesh Metamorphosis with Topology Transformations
Human Face Modeling based on Deep Learning through Line-drawing
Neural Meshes: Statistical Learning Based on Normals
Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method
Image Palette: Brushstroke Synthesis-based Style Transfer
A Data-driven Approach to Human-body Cloning Using a Segmented Body Database
Normal Compression Based on Clustering and Relative Indexing
Volumetric Modeling of Colored Pencil Drawing
A Practical and Flexible Tiled Display System
INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System
A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding
Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow Maps
Template-based rendering of run-length encoded volumes
A Fast Finite Element Solution for Cloth Modelling
A Deep Learned Method for Video Indexing and Retrieval
Interactive Simulation of Surgical Cuts
LPaintB: Learning to Paint from Self-Supervision
Automatic Creation of Object Hierarchies for Radiosity Clustering
Controllable Single-Strip Generation for Triangulated Surfaces
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation
Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves
Acceleration of Monte Carlo Path Tracing in General Environments
Synthesizing Subdivision Meshes Using Real Time Tessellation
StretchDenoise: Parametric Curve Reconstruction with Guarantees by Separating Connectivity from Residual Uncertainty of Samples
Blending Pipe Surfaces with Piecewise Algebraic Surfaces
Real-time Rendering of Endless Cloud Animation
Real-time Collision Detection with Two-level Spatial Hashing on GPU
Interactive Construction of Multi-Segment Curved Handles
Segmentation of 3D Meshes through Spectral Clustering
5th Pacific Conference on Computer Graphics and Applications, PG 1997, Seoul, South Korea, October 13-16, 1997
Novel Multiresolution Metrics for Content-Based Image Retrieval
Direct Anisotropic Quad-Dominant Remeshing
Blending Multiple Polygonal Shapes
Representing Progressive Dynamic 3D Meshes and Applications
A State Machine for Real-Time Cutting of Tetrahedral Meshes
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
Constrained and Aggregated Half Space Volume Decomposition: Generating Cutting Patches with 'Internal' and 'External' Extending
Simulating the Aurora Borealis
Day-to-Night Road Scene Image Translation Using Semantic Segmentation
Viewpoint Selection for Taking a good Photograph of Architecture
Geometric Deformation-Displacement Maps
Simulation of Peeling Using 3D-Surface Cellular Automata
Accurate Minkowski Sum Approximation of Polyhedral Models
Modeling Large Scale Clouds from Satellite Images
High-Quality Point-Based Rendering on Modern GPUs
3D Human Body Skeleton Extraction from Consecutive Surfaces
Motion Generator Approach to Translating Human Motion from Video to Animation
Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach
Bokeh Rendering with a Physical Lens
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
Virtual Autumn Coloring System Based on Biological and Fractal Model
Animating Human Face under Arbitrary Illumination
Feature Curve Network Extraction via Quadric Surface Fitting
A Visual Analytics Approach for Traffic Flow Prediction Ensembles
Computer-Assisted Auto Coloring by Region Matching
Feature-Aware Mesh for Image Retargeting
Tight Bounding Volumes for Subdivision Surfaces
NeuroEnveloping: A Transferable Character Skin Deformation Technique
Remote Interactive Walkthrough of City Models
Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
Fast Height-Field Rendering under Image-Based Lighting
Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction
A Simple Method for Modeling Wrinkles on Human Skin
Real-Time Dehazing for Image and Video
Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant Quotients
Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL
Salient Region of Textured 3D Model
GANST: Gradient-aware Arbitrary Neural Style Transfer
Visualization-Specific Compression of Large Volume Data
A Panoramic-Based Walkthrough System Using Real Photos
Line Drawing as a Dynamic Process
Interactive 3D Model Acquisition and Registration
On-line Motion Retargetting
Illuminating image-based objects
Visualizing Local Weather Characteristics Interpreted from Glider GPS Flight Logs
Color Transfer Brush
Simple Simulation of Curved Folds Based on Ruling-aware Triangulation
A Deep Learning Based Interactive Sketching System for Fashion Images Design
Dynamic Sculpting and Deformation of Point Set Surfaces
Glare Generation Based on Wave Optics
Shadow Removal via Cascade Large Mask Inpainting
Adaptive Real-Time 3D Acquisition and Contour Tracking within a Multiple Structured Light System
Cartoon Motion Capture by Shape Matching
An Efficient Brush Model for Physically-Based 3D Painting
Vortex flow visualization using tetrahedral cell subdivision
Dual Mesh Resampling
Interactive Physically-Based Cloud Simulation
High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees
Icon Set Selection via Human Computation
SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement
Geometric Computing in Shape Space
Explicit Control of Vector Field Based Shape Deformations
Backwards Memory Allocation and Improved OIT
GPU-based Real-time Cloth Simulation for Virtual Try-on
Selective Non-Uniform Subdivision
Collision Adaptive Particle Systems
Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes
Computational Design of Iris Folding Patterns
11th Pacific Conference on Computer Graphics and Applications, PG 2003, Canmore, Canada, October 8-10, 2003
Fine Tuning: Curve and Surface Deformation by Scaling Derivatives
Machine Learning for Computer Graphics: A Manifesto and Tutorial
Using Landmarks for Near-Optimal Pathfinding on the CPU and GPU
A Versatile Interactive 3D Brush Model
Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing
Fast color fiducial detection and dynamic workspace extension in video see-through self-tracking augmented reality
Interactive Transfer Function Modification for Volume Rendering Using Pre-Shaded Sample Runs
Illumination Space: A Feature Space for Radiance Maps
Personalised Real-Time Idle Motion Synthesis
Perceptually Optimised Illumination for Seamless Composites
An Improved N-Bit to N-Bit Reversible Haar-Like Transform
Example-Based Cosmetic Transfer
A 3-D string figure display system for animating cat's cradle game
The Next Frontier in Graphics: Unleashing the Computer?s Potential for Communication
A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views
Visualization of Dyeing based on Diffusion and Adsorption Theories
Accelerated Geometric Queries and Physical Simulation Using Graphics Processors
Interactive Multicut Video Segmentation
Lworld: An Animation System Based on Rewriting
Light-Guided Tree Modeling of Diverse Biomorphs
Communicating 3D Shape Using Lines
Physical Touch-Up of Human Motions
Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Vertex Data Compression for Triangular Meshes
Multiresolution Constraints for Designing Subdivision Surfaces via Local Smoothing
Tabby: Explorable Design for 3D Printing Textures
A Simple Layered RGB BRDF Model
Dual Brep-CSG Collision Detection for General Polyhedra
Effects of Surface Anisotropy on Perception of Car Body Attractiveness
Mesh Modelling with Curve Analogies
3D Geometry Compression - Recent Advances and Challenges
Minimizing the Distortion of Affine Spline Motions
Radiometric Compensation through Inverse Light Transport
Antialiased Rendering of Self-Intersecting Polygons using Polygon Decomposition
Parallel Importing of OBJ Meshes in CUDA
Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data
Robust Material Graphs for Volume Rendering
Adaptive Hierarchical Shape Matching
Feature Adaptive Surfel Set Simplification
Automatic Natural Video Matting with Depth
Cylindrical 3D Video Display Observable from All Directions
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
Discrete Differential Error Metric for Surface Simplification
Shadow Generation Using Discretized Shadow Volume in Angular Coordinates
Shape Interpolation via Multiple Curves
VISBONE: 3D Visualization of Bone Mineral Density
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques
Hardware-Accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids
Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality Measurement
Control of Feature-Point-Driven Facial Animation Using a Hypothetical Face
Line-Art Rendering of 3D-Models
Particle-Based Visual Simulation of Explosive Flames
Incomplete 3D Shape Retrieval via Sparse Dictionary Learning
Optimizing Network 3D Data Transmissions for Interactive Applications
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model
A 3D Voronoi-Based Skeleton and Associated Surface Features
A Simple Artistic Rendering Method for Stereoscopic Images
Colored Pencil Filter with Custom Colors
Fast Hydraulic Erosion Simulation and Visualization on GPU
An Efficient Shadow Algorithm for Area Light Sources using BSP Trees
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Developable Strip Approximation of Parametric Surfaces with Global Error Bounds
"Skeleton climbing": fast isosurfaces with fewer triangles
Multiresolution Interpolation Meshes
Real-time Particle Fluid Simulation with WCSPH
Light-Field DVR on GPU for Streaming Time-Varying Data
Rendering Natural Waters
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images
An Enhanced Framework for Real-Time Hair Animation
Low Cost Immersive Displays: The Cubicle of the Future
Adaptive Hierarchical B-spline Surface Approximation of Large-Scale Scattered Data
TAVE: Template-based Augmentation of Visual Effects to Human Actions in Videos
Incremental view-dependent multiresolution triangulation of terrain
Parallel Volume Rendering Using PC Graphics Hardware
Thread-Based BRDF Rendering on GPU
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System
Abstract Line Drawings from 2D Images
Gesticulation Behaviors for Virtual Humans
Drone path planning method to reduce energy consumption
Dementia Diagnose Based on Machine Learning Using Doppler Radar Image for the Elderly Person
Deep Learning Side-Channel Attacks against Hardware-Implemented Lightweight Cipher Midori 64
An IoT-based Real time Inner-state Monitoring System for Lithium-ion Batteries
Time-Series Clustering Analysis of Vegetation Indices Obtained from UAV to Visualize Fertilization Effect and High Temperature Influence
Proceedings of the 6th International Symposium on Advanced Technologies and Applications in the Internet of Things, Kusatsu, Shiga, Japan, August 19-22, 2024
Proceedings of the 4th International Symposium on Advanced Technologies and Applications in the Internet of Things (ATAIT 2022), Ibaraki and Virtual, Japan, August 24-26, 2022
Proceedings of the 2021 International Symposium on Advanced Technologies and Applications in the Internet of Things, Virtual, Kusatsu, Japan, August 23-24, 2021
(Invited) Bio-inspired Motion Learning in Cluttered and Uncertain Environments
Simultaneous Routing with Washing Droplets in MEDA Biochips
Delivery Drone Routing under Load-dependent Flight Speed based on Integer Quadratic Programming
Design and Evaluation of AES Encryption Circuits with Various S-Box Implementation
Parked Vehicles Assisted Task Offloading Based on Deep Reinforcement Learning
A Convolutional Neural Network Approach to Classification of Human's Behaviors in a Restroom Using Doppler Radars
(Invited) Development of Intelligent Systems for Health Care and Monitoring Person's Movement
An Improved YOLOv8 Tomato Leaf Disease Detector Based on the Efficient-Net backbone