yusuke1997/dblp-id-title huggingface dataset:
Pre-Wavelets on Scattered Knots and from Radial Function Spaces: A Review
Computational Geometry Research in China: a Survey
The Reconstruction of Workpiece Surfaces from Probe Coordinate Data
Polyhedral Metrics in Surface Reconstruction
Celebrating 20 Years of NTCIR: The Book
EVIA 2019 Preface
Evaluating Group Fairness and Relevance in ConversationalSearch: An Alternative Formulation
Proceedings of the Eleventh International Workshop on Evaluating Information Access, EVIA 2025, a Satellite Workshop of the NTCIR-18 Conference, Tokyo, Japan, June 10, 2025
Fairness-based Evaluation of Conversational Search: A Pilot Study
Proceedings of the Tenth International Workshop on Evaluating Information Access, EVIA 2023, a Satellite Workshop of the NTCIR-17 Conference, Tokyo, Japan, December 12, 2023
Length Normalization in the Era of Neural Rankers
Decoy Effect in Search Interaction: A Pilot Study
Best-Case Retrieval Evaluation: Improving the Sensitivity of Reciprocal Rank with Lexicographic Precision
LLM-based Relevance Assessment Still Can't Replace HumanRelevance Assessment
Surprise Languages: Rapid-Response Cross-Language IR
Proceedings of the 9th International Workshop on Evaluating Information Access co-located with the 14th NTCIR Conference on the Evaluation of Information Access Technologies (NTCIR 2019), Tokyo, Japan, June 10, 2019
Evaluating Systems that Generate Content
Structured Evaluation of Legal Reasoning in LLMs: Chain-of-Thought Prompting and Human Scoring for RetrievalRobustness
Heaps' Law in GPT-Neo Large Language Model Emulated Corpora
Evaluation Methods of Emotional Expression in Short Text Conversation
Stance or insults?
EVIA 2023 Preface
Evaluation of Generative Large Language Models
MoleBot: a robotic creature based on physical transformability
4D/BIM model linked to VR technology
Autonomous and interactive virtual actor, cooperative virtual environment for immersive Previsualisation tool oriented to movies
CuisiNavi: Cooking guiding system with gesture recognition
Temari and Shadow: an interactive installation combining virtual handicraft and real shadow
Electrotactile touch surface by using transparent graphene
Mixed reality with multimodal head-mounted pico projector
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
A new approach to diagnosis and rehabilitation in spine diseases
A collaborative approach of augmented reality for maritime domain
Gum-Gum Shooting: Inducing a Sense of Arm Elongation via Forearm Skin-stretch and the Change in the Center of Gravity
The treatment of hypersexuality using the cognitive behavioral therapy and the virtual reality
Designing adaptable virtual reality learning environments
Virtual ISU: locomotion interface for immersive VR gaming in seated position
3D-live: live interactions through 3D visual environments
Grammar of VR Storytelling: Visual Cues
Better than well-being: the scope of transhumanism in the context of educational philosophy
FACETEQ: A novel platform for measuring emotion in VR
Maintenance activity of buildings supported on VR technology
Face à la mode: A new immersive entertainment system that can train body and facial expressions
Interpolation of liquids' height inside a mesh
SplashDisplay
XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality
DOLMENS: Presence and Autonomy in Digital Stages
Manipulating complex network structures in virtual reality and 3D printing of the results
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology
GLOVR: a wearable hand controller for virtual reality applications
Dramagic: a sound animation table to enhance imagination
3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality
ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments
How Augmented Reality can be fitted to satisfy maritime domain needs - the case of VISIPROT® demonstrator
A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR)
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces
Augmented historical scale model for museums: from curation to multi-modal promotion
Impact of tangible interface geometry on task completion for learning and training
Tactile MicRocosm of ALife: Haptic Interaction with Artificial Life by Aerial Mixed Reality Display
Wind and warmth in virtual reality: implementation and evaluation
TSUMIKI CASTLE: interactive VR system using toy blocks
Auditory-visual virtual environment for the treatment of fear of crowds
Low-cost simulation of robotic surgery
Pro and cons singularity: Kurzweil's theory and its critics
Plant interaction
Layered shadow: multiplexing invisible shadow using infrared lights with different wavelengths
Ideas about VR&AR as a new genre in fine arts
A Contextual Semantic Interaction Interface for Virtual Reality Environments
Real virtuality: a multi-user immersive platform connecting real and virtual worlds
Real Baby - Real Family: Holdable tangible baby VR
Combining Stereoscopic Live Action Video with Holobench-type Displays: an Artistic Exploration of Space Dimensions
Social concerns of ubiquitous computing: between "user experience" and "social imaginary" theory
Serious dietary education system for changing food preferences "food practice shooter"
Super Human Fighting Sport "Shin-Ken VR" ~ Physically Challenged Person VS Fighter ~
TECHTILE Bits: Designing a Tool for Children to Create Haptic Devices
An affordable virtual reality system for treatment of phantom limb pain
POTEL: low cost realtime virtual pottery maker simulator
Virtual Reality Flythrough of Program Code Structures
Technologie animiste et robotique: Nymphaea Alba Ballet
Virtual Reality International Conference - Laval Virtual, VRIC 2013, Laval, France, March 20-22, 2013
Mochitsuki
Virtual reality for skin exploration
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Glassless augmented display for public Signage
Substantial life extension and quality of life
The autoscopic flying avatar: a new paradigm to study bilocated presence in mixed reality
A framework to increase the video-mapping accuracy of an architectural heritage mock-up
Karte Garden
VR model of bridge construction: a didactic application
Wearable haptic augmentation system using skin vibration sensor
BrainX 3 : embodied exploration of neural data
InVRsion: Soaring through pixels
Spatializing experience: a framework for the geolocalization, visualization and exploration of historical data using VR/AR technologies
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask
MeLight: Embodied Appreciation of "Inouzu"
Singularity and catholic spirituality
DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR
Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following
Towards assembly steps recognition in augmented reality
Blender: a framework for cross-media cultural heritage applications
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review
Virtual reality tools for the west digital conservatory of archaeological heritage
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training
A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance
Holobody galleries: blending augmented and virtual reality displays of human anatomy
"Which brew are you going to choose?" : an interactive ' tea-decider-er ' in a teahouse shop window
Immersive Interfaces for Engagement and Learning: Cognitive Implications
Evaluating RGB+D hand posture detection methods for mobile 3D interaction
Scale based model for the psychology of crowds into virtual environments
Immaterial art stock project: digital preservation in 3D virtual museum
Improving shape perception in virtual reality systems using toed-in cameras
A virtual reality agent-based platform for improvisation between real and virtual actors using gestures
Resolution of sleep deprivation problems using ZZZoo Pillows
Haptic duplicator
Creation Methodology of Interactive Art Installation Based on Philosophy-Understanding Projection: Recreation of Traditional Chinese Painting
The metaphysical cyborg
Digital Heritage Museums and Virtual Museums
Conduit d'Aération: writing and performing a narrative hypertext
Adaptive augmented reality: plasticity of augmentations
Using augmented reality and automatic speech recognition techniques to help deaf and hard of hearing people
Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented Reality
Interactive 3D subdomaining using adaptive FEM based on solutions to the dual problem
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology
Perceptual 3D Vision with "Video Byobu"
Medieval Vitoria-Gasteiz
Shadow Shooter
Proceedings of the 2016 Virtual Reality International Conference, Laval, France, March 23-25, 2016
Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and open-source software
Digital creation: a state of the arts
E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator
Proceedings of the Virtual Reality International Conference - Laval Virtual, VRIC 2018, Laval, France, April 04-06, 2018
Interactive System based on the False Perception of Acceleration and Verticality
Providing services through online immersive real-time mirror-worlds: The Immex Program for delivering services in another way at university
Virtual reality environments as auxiliaries in the treatment of obesity
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era
The effect of guided and free navigation on spatial memory in mixed reality
Towards the factory of future an integrated approach of material-processes-information-human being
Virtual reality for improving safety and collaborative control of industrial robots
Sharing 3D object with multiple clients via networks using vision-based 3D object tracking
Changing body ownership using visual metamorphosis
Virtual reality as a support tool for ergonomic-style convergence: multidisciplinary interaction design methodology and case study
Collaborating & being together: influence of screen size and viewing distance during video communication
The illusion of image or the image of illusion?
Ethereal flashcards: contextual vocabulary learning tool using indoor wireless positioning
Player Experience in a VR and Non-VR Multiplayer Game
Leveraging technology to become a better lawyer
Vision-based Collaborative & Mobile Augmented Reality
Virtual Reality for the construction industry, The CALLISTO-SARI project, benefits for BOUYGUES CONSTRUCTION
Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality
We wave II , an interactive somatic game in an immersive and participative environment
Virtual rope slider
Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room Scenes
Proceedings of the 2014 Virtual Reality International Conference, VRIC 2014, Laval, France, April 9-11, 2014
Virtual Museums: an Innovative Kind of Museum Survey
Gamification and construction of virtual field museum by using augmented reality game "Ingress"
Hybridization between brain waves and painting
Maintaining Psycho-Social Health on the Way to Mars and Back
Improving the human skin microanatomy understanding and skin aging observation with the SkinExplorer™ platform
Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery
Chance and complexity: stochastic and generative processes in art and creativity
From Mobie to Neu : 3D animated contents controlled by a brain-computer interface
smARTbox: out-of-the-box technologies for interactive art and exhibition
Augmented sport: exploring collective user experience
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform
Color Management for VR Production
Development of Wheelchair Dance Game using Wheel Rotation Speed as Input
Towards an upper limb self-rehabilitation assistance system after stroke
Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wings
3DCG art expression on a tablet device using integral photography
A questionnaire to measure the user experience in immersive virtual environments
Eye tracking for understanding aesthetic of ambiguity
Design of Sports Creation Workshop for Superhuman Sports
Why Pokémon GO is the future of school education: Effects of AR on intrinsic motivation of children at elementary school
Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot
Manga generator: immersive posing role playing game in manga world
Embodied interaction with complex neuronal data in mixed-reality
Drawing Sound in MR Space: A Multi-User Audiovisual Experience in Mixed Reality Space
A Case Study on Virtual Reality American Football Training
Three-dimensional monitoring of weightlifting for computer assisted training
Terminator niches
Designing history learning games for museums: an alternative approach for visitors' engagement
New dynamic muscle fatigue model to limit musculo-skeletal disorder
ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation mission
Distributed mixed reality for remote underwater telerobotics exploration
Stick'n Roll: A Playful Stick Interface for Curved Display
Social enhancement: re-thinking the role of emerging technologies
CHILDHOOD: Wearable Suit for Augmented Child Experience
Nectar: Multi-user Spatial Augmented Reality for everyone: Three live demonstrations of educative applications
Who is this cloud?
DREAM project: using virtual reality to decrease pain and anxiety of children with burns during treatments
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture
MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri Dish
Virtual reality applications in forensic psychiatry
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017, Laval, France, March 22-24, 2017
Understanding large network datasets through embodied interaction in virtual reality
Multi-Layered Hierarchical Bounding Box based interaction in virtual environments
Virtual stage sets in live performing arts (from the spectator to the spect-actor)
From driving simulation to virtual reality
Modelling simple human-robot collaborative manufacturing tasks in interactive virtual environments
Integrating virtual agents in BCI neurofeedback systems
The Urbi et Orbi project, from a largely individualistic «democracy of words» to a fully collaborative «democracy of action»
On visual features and artistic digital images
ArLive: unified approach of interaction between users, operable space and smart objects
Multi-sensor data fusion for hand tracking using Kinect and Leap Motion
Virtual Reality Simulator for Construction workers
Investigation of dynamic 3D hand motion reproduction by a robot using a Leap Motion
A Bio-inspired Emotion Engine in the Living Mona Lisa
Study of self-avatar's influence on motor skills training in immersive virtual environments
Using smartphones apps in psychotherapy: experiences with PTSD, OCD and panic disorder patients
Art - Distance Sharing: A Virtual 3D paradigm for the study of the influence of co-presence through avatars on the emotional perception of fine arts
Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots
Ambiculus: LED-based low-resolution peripheral display extension for immersive head-mounted displays
Mapping Spatial Mediations, a proposal for classifying new forms of immersive digital mediations
Interactive theater-sized dome design for edutainment and immersive training
SeCG: Serendipity enabled cyber games project
Open source tools in assembling process enriched with elements of augmented reality
Proceedings of the 2015 Virtual Reality International Conference, VRIC 2015, Laval, France, April 8-10, 2015
HUMANS: a HUman Models based Artificial eNvironments software platform
Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device
Avatar Staging: an evolution of a real time framework for theater based on an on-set previz technology
Powder box: an interactive synthesizer with sensor based replaceable interface
Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback
Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural
sharedFace: Interactive Facial Projection Mapping
Recognition: combining human interaction and a digital performing agent
VR Color Grading using Key Views
A handheld Augmented Reality to revive a demolished Reformed Church from Braşov
MR Coral Sea Evolved Mixed-Reality Aquarium with Physical MR Displays
Eukaryo: virtual reality simulation of a cell
In the image of the image?: from image dei to imaging the human in the robotic gaze
How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application
The touch of the avatar , artistic research and performance with synthetic doubles
Omnemotion: the propagation of emotions
What does it mean to be enhanced?
Virtual Reality International Conference, VRIC 2012, Laval, France, March 28-30, 2012
What is transhumanism today in France?
TECHTILE toolkit: a prototyping tool for design and education of haptic media
Reducing the SLAM drift error propagation using sparse but accurate 3D models for augmented reality applications
Design and development of a portable virtual reality headset
Inter Screen , between humans and avatars
DrillSample: precise selection in dense handheld augmented reality environments
NLP-based Screening for IT Job Vacancies: A Case Study
Exploration Reduction by Selecting a Hierarchical Order of Implicit Author Demographic Characterizations
Proceedings of the IACT - The 1st International Workshop on Implicit Author Characterization from Texts for Search and Retrieval held in conjunction with the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2023), Taipei, Taiwan, July 27, 2023
The Competition on Automatic Classification of Literary Epochs
What if ChatGPT wrote the Abstract? - Explainable Multi-Authorship Attribution with a Data Augmentation Strategy
"I Slept Like a Baby": Using Human Traits To Characterize Deceptive ChatGPT and Human Text
The Promises and Perils of AI Information Retrieval
20 Years of Analyzing Multilingual Propaganda Content on the Web
Industrial communication intrusion detection algorithm based on improved one-class SVM
Cyber-resilient industrial control system with diversified architecture and bus monitoring
Attack-Tolerant networked control system based on the deception for the cyber-attacks
Machine learning algorithms for process analytical technology
Keynote speaker 4
Applicability of Domain Based Security risk modeling to SCADA systems
Agent-based PKI for Distributed Control System
Frequency-based anomaly detection for the automotive CAN bus
Resilience of logistics network: analysis and design
PLC access control: a security analysis
Security as a flow machine
Disturbance observer-based predictive functional control using zero phase error tracking controller
Towards distinguishing between faults and cyber-attacks in the networked control system
Evolving decision trees to detect anomalies in recurrent ICS networks
Secure remote access to an industrial generator with mobile devices
An identification protocol based on the twisted ring-root extraction problem
Distinguished keynote speaker
2016 World Congress on Industrial Control Systems Security, WCICSS 2016, London, United Kingdom, December 12-14, 2016
Quaternion public key cryptosystems
Kalman filter based vision-servoing alignment system for human ear surgery
SCADA-SST: a SCADA security testbed
PhD and Doctorate Consortium
Analysis of carbon displacement possibilities from conversion of existing fossil fuel driven domestic heating systems to biomass driven domestic heating system
Disturbance observer-based model predictive control using time-varying constraints
Keynote speaker 5
Keynote speaker 1
Contextual merging of uncertain information for better informed plan selection in BDI systems
Keynote speaker 3
2015 World Congress on Industrial Control Systems Security, WCICSS 2015, London, United Kingdom, December 14-16, 2015
Integration of Fuzzy-QFD and AHP base on a fuzzy scale for mini-CNC milling machine retrofit
Keynote speaker 2
Fixed structure Hα control of couple tank system and anti-integral windup PID control strategy for actuator saturation
Performance characteristics of an improved single neuron PID controller using additional error of an inversed control signal
Using Rubrics for Assessment and Peer Assessment of Artful Robotics Projects with the Focus on Computational Thinking
Support system WinG and an applied programming exercise with board-game strategy
Towards a fuzzy multiagent tutoring system for M-learners' emotion regulation
Computer engineering students' readiness and motivations for using dialog games in collaborative learning
Teaching computer networks using virtual machines
Cybernetic Education Centre: Monitoring and control of learner's e-learning study in the field of Cybernetics and Automation by Coloured Petri Nets model
Improvement of difficulty estimation of personalized teaching material generator by JACET
The Design and Implementation of Quantum Finance Software Development Kit (QFSDK) for AI Education
Legislation and policies for disabled students in European Countries
Simulating Massive Open On-line Courses Dynamics
Curiosity based learning: Impact study in 1st year electronics undergraduates
Learning with educational apps: A qualitative study of the most popular free apps in Norway
Assessment evaluation and preferences of engineering students
A Novel ontology-based automatic method to predict learning style using Felder-silverman model
Interactive WebGL-based 3D visualizations for situated mathematics teaching
Impacts of Symbolic Regression-Integrated Physics Classes on Students' Perceptions of Using Machine Learning in Science
Reliance on Artificial Intelligence Tools May Displace Research Skills Acquisition Within Engineering Doctoral Programmes: Examples and Implications
Educational achievement and satisfaction during traditional, online and combined classes among students following intensive workplace related courses
Adding propedeuticy dependencies to the OpenAnswer Bayesian model of peer-assessment
Exploring positive deviance for enhancing learning outcomes in higher education and training
Practical activities in network courses for MOOCs, SPOCs and eLearning with Marionnet
Peer assessment augmented with digital badges: A first experience report
Interdisciplinary Cyber Training
Gauging the Capability of Artificial Intelligence Chatbot Tools to Answer Textbook Coursework Exercises in Circuit Design Education
Adaptive learning framework
Ethical Engineer: Enhancing AI Education in Engineering
Design and Application of a Non-wrapped Programmable Logic Controller (PLC) Laboratory Kit for Automatic Control Education
Utilizing Padlet for Project-Based Learning: A Study on the Relationship Between Student Formative Self-Assessment and Psychological Capital
Development of new curricula in vocational education for the needs of enterprises and employability of graduates
Visual and Tactile Information Provision in Golf: Conceptualization of a Training Application Incorporating Wearable Devices and Extended Reality
Open-answer or/and multiple-choice test? Comparison of research results
Curriculum design tools: Using information modelling for course transformation and mapping