yusuke1997/dblp-id-title huggingface dataset:
Educational Justifications for the Design of the ISCARE Computer Based Competition Assessment Tool
Adult Distance Learning Using a Web-Based Learning Management System: Methodology and Results
Annotation Tool for Enhancing E-Learning Courses
Advances in Web-Based Learning - ICWL 2003, Second International Conference, Melbourne, Australia, August 18-20, 2003, Proceedings
Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users
Construct Teacher Community in E-Learning System
Collaboratively Shared Information Retrieval Model for e-Learning
The Virtual Learning Commons Architecture Based on Semantic Technologies
An Ontology-Based Framework for Personalized Adaptive Learning
Improving Serious Game Design with Collaborative Storytelling
Automatic Topic Labeling for Facilitating Interpretability of Online Learning Materials
Learning Patterns: A Mechanism for the Personalization of Adaptive E-Learning
Designing a User-Friendly Educational Game for Older Adults
Wikis as a Mediation Platform for Developing Learning Communities: The WEKI Framework
Microblogging for Language Learning: Using Twitter to Train Communicative and Cultural Competence
Supporting Educational Content Enrichment and Learning via Student-Created Definitions
Development of Contents Improving the Effectiveness of Self Learning, for the C Program Language
A Platform for Developing and Maintaining Competences in PBL Supervision
Supporting Resource-Based Learning on the Web Using Automatically Extracted Large-Scale Taxonomies from Multiple Wikipedia Versions
Web-Based Adaptive Collaborative Learning Environment Designing
Preliminary Investigation of Interactive Behaviors in Distant Collaborative Exergame
Facial Expression Hallucination Through Eigen-Associative Learning
Predicting Potential Difficulties in Second Language Lexical Tone Learning with Support Vector Machine Models
Exploring Reviews and Ratings on Reviews for Personalized Search
Computer Games and English Language Learning
An Informatic Model for Open Contents Management
Taking Blog as a Platform of Learning Reflective Journal
A Web-Based Virtual Lab Platform for Algorithm Learning
A Study on the Effectiveness of Cooperative Learning in College English Writing
Open Badges: Challenges and Opportunities
Designing Interactive Scratch Content for Future E-books
Story Telling for Cultural Knowledge Sharing
The Creation and Maintenance of an Online Subject: Some Practical Factors
Agent-Based Simulation for Agricultural Learning Resource Recommendation Based on Geographical Similarities
An Emotion Regulation Model in an E-Learning Environment
Entrepreneurship Education and E-Learning in the Greater Bay Area of China
Developing Translation Abilities Through Knowledge-Network-Based Translator Training
Learning How to Dance Using a Web 3D Platform
A Personalized Genetic Algorithm Approach for Test Sheet Assembling
The Perception of South African Parents on the Use of Technology in Schools
Be Constructive: Learning Computational Thinking Using Scratch™ Online Community
Understanding Learners' Behaviors in Serious Games
Designing Learning Styles Application of E-Learning System Using Learning Objects
Investigating Users' Decision-Making Process While Searching Online and Their Shortcuts Towards Understanding
Synchronous Collaboration in English for Tourism Classes
Development of Material Automatic Generation System Based on the Analysis of Phonemic Errors in English Vocabulary Listening
Organizing Online Computation for Adaptive Micro Open Education Resource Recommendation
Technology Enhanced Learning for Senior Citizens
What Can Interaction Sequences Tell Us About Collaboration Quality in Small Learning Groups?
Tangible Design for Inclusive Conversations with Deaf or Hard-of-Hearing Children
Performance Analysis Using Petri Net Based MapReduce Model in Heterogeneous Clusters
The Vega Grid and Grid-Based Education
Supporting Practices in Web-Based Learning
Teaching Simulation for Management Students in LMS
Analysis of Heart Rate Monitors for Evaluating Student's Mental Working Capacity
Tracing Self-Regulated Learning in Responsive Open Learning Environments
An Architecture of a Gamified Learning Management System
Re-conceptualising E-textbooks: In Search for a Descriptive Framework
Automatic Content Creation for Games to Train Students Distinguishing Similar Chinese Characters
Prioritized Admission Control in Multimedia Network-Based e-Learning
Development of the 'Learning to Learn' Competence Through Wiki Tools in CA-CLIL: Pilot Course
Enhancing Online Class Student Engagement through Discussion - A Case Study on Modern Educational Technology
Current Developments in Web Based Learning - ICWL 2015 International Workshops, KMEL, IWUM, LA, Guangzhou, China, November 5-8, 2015, Revised Selected Papers
Association Link Network: An Incremental Web Resources Link Model for Learning Resources Management
Towards e-Assessment Models in Engineering Education: Problems and Solutions
Influence of Perceived Information Overload on Learning in Computer-Mediated Communication
Discovering Commonly Shared Semantic Concepts of Eligibility Criteria for Learning Clinical Trial Design
A Tangible Learning Application from the 3D Printer for the Practical Teaching of Meat Cutting in Inclusive Vocational Education
AI-Enhanced Intercultural Teaching: Investigating Chinese EFL University Teachers' Technology Readiness and Acceptance of Large Language Models
Virtual Laboratory for the Study of Kinematics in Engineering Faculties
From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education
Evaluating Verbs of Chatting in Large Language Models
Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review
Factors Influencing Social Media Adoption and Continued Use in Academia: A Case Study at a Traditional University
A Pedagogy-Driven Personalization Framework to Support Automatic Construction of Adaptive Learning Experiences
A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation
Mining Domain-Specific Accounts for Scientific Contents from Social Media
Collaborative Learning by Means of Multiplayer Serious Games
An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games
A Semantic Grid Application for E-Learning Data Sharing
Assessing the Learners' Motivation in the E-Learning Environments for Programming Education
An Experience of Teaching Advanced Control Engineering (ACE) for Postgraduate Students
Speech Verbs' Typology and Their Translation in Chinese
The Development of a Scale to Assess Creative Collaboration via Online Tools
Learning by Seamless Migration - A Kind of MobileWorking Paradigm
Collaborative Supervision of Machine Learning as a Tool for Web-Based Education: A Teaching and Learning Triangle
Evaluating Image Training Systems for Medical Students
Micro Learning Adaptation in MOOC: A Software as a Service and a Personalized Learner Model
MaVeriC - A Constraint-Based System for Web-Based Learning
Strategies in Designing a Media Computing Course to Provide a Discovery-Enriched Curriculum to Students with Diverse Technical Background
Design Considerations for a Mobile Sensor-Based Learning Companion
Benefits of Minimised Wastage in Construction Sites: A Gauteng Province Case Study
Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design
Toward an Integrated Competence-Based System Supporting Lifelong Learning and Employability: Concepts, Model, and Challenges
A Badge for Reducing Open Answers in Peer Assessment
COLLEAP - COntextual Language LEArning Pipeline
Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project
Real-Time Adaptive Human Motions for Web-Based Training
DNR and the Use of Blended Learning Methodology in German Police Education
On Analysis and Modeling of Student Browsing Behavior in Web-Based Asynchronous Learning Environments
Virtual Teaching and Learning Based on Multimedia Techniques: Experiences from a Master Program Delivered over the Internet
The Learning Effect of Students' Cognitive Styles in Using Cloud Technology
Embedding Interuniversity Peer Review in Virtual Learning Groups - A Research-Based Learning Scenario
Automatic Question Generation for Learning Evaluation in Medicine
An Online Tutoring and Assessment System for Teaching Relational Algebra in Database Classes
Current Political News Translation Model Based on Attention Mechanism
MPEG-4 Based Interactive 3D Visualization forWeb-Based Learning
A Method to Find Learner's Key Characteristic in Wed-Based Learning
PKUSpace: A Collaborative Platform for Scientific Researching
Personalized Education: An Exploratory Study of Learning Pedagogies in Relation to Personalization Technologies
Digital Divide in Learning Services in Ghana's Basic School
A Quality Assurance Support System for Learning-Object Development
Technology Enhanced Learning Experience in Intercultural Business Communication Course: A Case Study
An Automated Assessment of Students' Learning in e-Learning Using Concept Map and Ontology Mapping
Implementation of Assessment for Learning (AfL) in Blackboard LMS and Its Reflection on Tertiary Students' Second Language Performance
A Novel Multi-agent Community Building Scheme Based on Collaboration Filtering
Advances in Web-Based Learning - ICWL 2012 - 11th International Conference, Sinaia, Romania, September 2-4, 2012. Proceedings
Framework of Supporting Structured Game Script Learning System
Using a Knowledge-Based Management to Design a Web-Based Creative Problem Solving System
A Review, Timeline, and Categorization of Learning Design Tools
Open Smart Classroom: Extensible and Scalable Smart Space Using Web Service Technology
Slicepedia: Towards Long Tail Resource Production through Open Corpus Reuse
The Design and Implementation of a Web-Based Teaching-Learning Model for Information Communication Technology Application Education
Design and Evaluation of a Smart Device Science Lesson to Improve Students' Inquiry Skills
Pedagogy-Driven Design of Digital Learning Ecosystems: The Case Study of Dippler
Innovative Project-Based Learning
Towards Open Corpus Adaptive E-learning Systems on the Web
Quality Comparison of MT in Translating Chinese Music Historical Texts and Inspiration for Translation Pedagogy
Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies
Exploring the Factors that Influence the Intention to Play a Color Mixing Game
WebEduRank: an Educational Ranking Principle of Web Resources for Teaching
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, in conjunction with the 8th International Conference on Web-based Learning, STEG@ICWL 2009, RWTH Aachen University, Aachen, Germany, August 21, 2009
Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment
Critical Success Factors for Web-Based Organizational IT Training Systems
The Design of Web-Based Personal Collaborative Learning System (WBPCLS) for Computer Science Courses
MatchMySound: Introducing Feedback to Online Music Education
Mixed Reality Learning Visualizations Using Knowledge Graphs
A Web-Based Search Engine for Chinese Calligraphic Manuscript Images
Feeling the Difficulty of Mathematics
Assisting Instructor Assessment of Undergraduate Collaborative Wiki and SVN Activities
Determining the Significance of Item Order In Randomized Problem Sets
Identifying Longitudinal Attendance Patterns through Student Subpopulation Distribution Comparison
Exploring User Data From a Game-like Math Tutor: A Case Study in Causal Modeling
KCluster: An LLM-based Clustering Approach to Knowledge Component Discovery
Measuring Ability-to-Learn Using Parametric Learning Gain Functions
Identifying Explanations Within Student-Tutor Chat Logs
The 2nd Human-Centric eXplainable AI in Education (HEXED) Workshop
Identifying Hubs in Undergraduate Course Networks Based on Scaled Co-Enrollments
An Approach to Detect Abnormal Submissions for CodeWorkout Dataset
Navigating the Sky Together: Investigating Collaboration Dynamics through Annotation in an Immersive Learning Environment
Searching for Variables and Models to Investigate Mediators of Learning from Multiple Representations
Does chronology matter? Sequential vs contextual approaches to knowledge tracing
Learning Waste Management from Interactive Quizzes and Adaptive GPT-guided Feedback
Educational Data Mining 2010, The 3rd International Conference on Educational Data Mining, Pittsburgh, PA, USA, June 11-13, 2010. Proceedings
Reinforcement Learning-based Feature Seleciton For Developing Pedagogically Effective Tutorial Dialogue Tactics
Clustering Students' Short Text Reflections: A Software Engineering Course Case Study (Full Paper)
Vertical and Stationary Scales for Progress Maps
EDM in a Complex and Changing World
SAP: Student Attrition Predictor
Who's in Control?: Categorizing Nuanced Patterns of Behaviors within a Game-Based Intelligent Tutoring System
Entropy: A Stealth Measure of Agency in Learning Environments
Incidence of teacher curricular emphasis in reading achievement of Uruguayan ninth-grade students
A Systematic Mapping Study on the Usage of Software Tools for Graphs within the EDM Community
The Predictiveness of PFA is Improved by Incorporating the Learner's Correct Response Time Fluctuation
Towards Using Similarity Measure for Automatic Detection of Significant Behaviors from Continuous Data
Clickstream Data from a Formal Languages eTextbook (Abstract)
Effective Forum Curation via Multi-task Learning
Toward Data-Driven Analyses of Electronic Text Books
Achievement versus Experience: Predicting Students' Choices during Gameplay
Same Learning Platform, Different Types of Research: A National-Level Analysis
Investigation of behavioral Differences: Uncovering Behavioral Sources of Demographic Bias in Educational Algorithms
Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining
Towards a Conception and Integration of an Educational Social Network into an Institutional Learning Platform
Toward Data-Driven Example Feedback for Novice Programming
Student Privacy and Educational Data Mining: Perspectives from Industry
LECTOR: An attention-based model to quantify e-book lecture slides and topics relationships
Generating Hints for Programming Problems Using Intermediate Output
Improving Automated Assessment and Feedback for Student Open-responses in Mathematics
Intelligent Composition of Test Papers based on MOOC Learning Data
Classifying Q&A from Teachers' Speech: Moving Toward an Automated System of Dialogic Analysis
Analysis of Student Retention and Drop-out using Visual Analytics
An effect-size-based temporal interestingness metric for sequential pattern mining
Mining sequential patterns with high usage variation
A Data Driven Approach to the Discovery of Better Cognitive Models
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning
Model-Based Collaborative Filtering Analysis of Student Response Data: Machine-Learning Item Response Theory
The AI Teacher Test: Measuring the Pedagogical Ability of Blender and GPT-3 in Educational Dialogues
One minute is enough: Early Prediction of Student Success and Event-level Difficulty during Novice Programming Tasks
Calibrated Self-Assessment
A Coupled User Clustering Algorithm for Web-based Learning Systems
Goal Orientation and Changes of Carelessness over Consecutive Trials in Science Inquiry
Beyond Autoscoring: Extracting Conceptual Connections from Essays for Classroom Instruction
Mining an Online Judge System to Support Introductory Computer Programming Teaching
Mining Temporally-Interesting Learning Behavior Patterns
Optimizing Assignment of Students to Courses based on Learning Activity Analytics
Evaluations as Research Tools: Gender Differences in Academic Self-Perception and Care Work in Undergraduate Course Reviews
Nonverbal Communication and Teaching Performance
Mining Student Misconceptions from Pre- and Post-Testing Data
CSCLRec: Personalized Recommendation of Forum Posts to Support Socio-collaborative Learning
Rank-Based Tensor Factorization for Student Performance Prediction
Predicting drop-out from social behaviour of students
The Effect of the Distribution of Predictions of User Models
An Analysis of Response Times in Adaptive Practice of Geography Facts
Personalized Education; Solving a Group Formation and Scheduling Problem for Educational Content
Predicting STEM Achievement with Learning Management System Data: Prediction Modeling and a Test of an Early Warning System
A Probabilistic Model for Knowledge Component Naming
Graph Analysis of Student Model Networks
Prediction of Perceived Disorientation in Online Learning Environment with Random Forest Regression
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data
From Predictive Models to Instructional Policies
Optimizing Parameters for Accurate Position Data Mining in Diverse Classrooms Layouts
Nonstandard English and the Automated Scoring of Open-Ended Math Problems
Behavior-Based Latent Variable Model for Learner Engagement
Recommendation in Higher Education Using Data Mining Techniques
Measuring the moment of learning with an information-theoretic approach
SEMILAR: A Semantic Similarity Toolkit for Assessing Students' Natural Language Inputs
Smart Learning Object Recommendations based on Time-Dependent Learning Need Models
Data mining of undergraduate course evaluations
A predictive model for identifying students with dropout profiles in online courses
Identifying Learning Behaviors by Contextualizing Differential Sequence Mining with Action Features and Performance Evolution
Argument graph classification with Genetic Programming and C4.5
Comparison of Learning Behaviors on an e-Book System in 2019 Onsite and 2020 Online Courses
Snag'em: Graph Data Mining for a Social Networking Game
Generating Feedback-Ladders for Logical Errors in Programming using Large Language Models
Evaluating an Instrumented Python CS1 Course
Different Patterns of Students' Interaction with Mooodle and Their Relationship with Achievement
Why Deep Knowledge Tracing has less Depth than Anticipated
Speeding up without Loss of Accuracy: Item Position Effects on Examinees' Performance in University Exams
Automatic Domain Model Creation and Improvement
Data preprocessing using a priori knowledge
Semantic Features of Math Problems: Relationships to Student Learning and Engagement
Demonstrating REACT: a Real-time Educational AI-powered Classroom Tool
Automatic Detection of Student Mental Models During Prior Knowledge Activation in MetaTutor
6th Educational Data Mining in Computer Science Education (CSEDM) Workshop
Metacognitive Prompt Overdose: Positive and Negative Effects of Prompts in iSTART
Assessing Computer Literacy of Adults with Low Literacy Skills
Towards Argument Mining from Relational DataBase
Text Classification of Student Self-Explanations in College Physics Questions
Predictors of Student Satisfaction: A Large-scale Study of Human-Human Online Tutorial Dialogues
Automated Detection of Mentors and Players in an Educational Game
A Multivariate ELO-based Learner Model for Adaptive Educational Systems
The Reading Ability of College Freshmen
Looking for the best data fusion model in Smart Learning Environments for detecting at risk university students
Exploring AI-powered Multimodal Analogies for Science Education
The Importance of Grammar and Mechanics in Writing Assessment and Instruction: Evidence from Data Mining
The Rise of the Super Experiment
Boosting Precision in Educational A/B Tests Using Auxiliary Information and Design-Based Estimators
Semantic Similarity of Teacher and Student Discourse Linked to Quality Ratings from Classroom Observations
Harbingers of Collaboration? The Role of Early-Class Behaviors in Predicting Collaborative Problem Solving
Modeling Learners' Social Centrality and Performance through Language and Discourse
Understanding Students' Problem-Solving Processes via Action Sequence Analyses (Short Paper)
Modeling Creativity in Visual Programming: From Theory to Practice
A Hybrid Multi-Criteria approach using a Genetic Algorithm for Recommending Courses to University Students
Data-driven Hint Generation from Peer Debugging Solutions
Tensor Factorization for Student Modeling and Performance Prediction in Unstructured Domain
Engaging an LLM to Explain Worked Examples for Java Programming: Prompt Engineering and a Feasibility Study
Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction
In Search of Negative Moments: Multi-Modal Analysis of Teacher Negativity in Classroom Observation Videos
Behind the Scenes of Duolingo
Analysis of an Explainable Student Performance Prediction Model in an Introductory Programming Course
Studio: Ontology-Based Educational Self-Assessment
Experimental Evaluation of Similarity Measures for Educational Items
A Method for Finding Prerequisites Within a Curriculum
A Framework for Capturing Distinguishing User Interaction Behaviors in Novel Interfaces
Assessing the Promise and Pitfalls of ChatGPT for Automated CS1-driven Code Generation
Behavioral Analysis at Scale: Learning Course Prerequisite Structures from Learner Clickstreams
Developing Curriculum Analytics and Student Social Networking for Graduate Employability Model
Assessing Student-Generated Design Justifications in Virtual Engineering Internships
Pattern mining uncovers social prompts of conceptual learning with physical and virtual representations
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs
Using LiMS (the Learner Interaction Monitoring System) to Track Online Learner Engagement and Evaluate Course Design
Equitable Ability Estimation in Neurodivergent Student Populations with Zero-Inflated Learner Models
Hybrid Deep Neural Networks to Predict Socio-Moral Reasoning Skills
An Effective Framework for Automatically Generating and Ranking Topics in MOOC Videos
DISTO: Textual Distractors for Multiple Choice Reading Comprehension Questions using Negative Sampling
Modeling Student Socioaffective Responses to Group Interactions in a Collaborative Online Chat Environment
Improving Retention Performance Prediction with Prerequisite Skill Features
Communities of Performance & Communities of Preference
Towards Actionable Pedagogical Feedback: A Multi-Perspective Analysis of Mathematics Teaching and Tutoring Dialogue
Knowledge Tracing Using the Brain
Decomposition of Response Time to Give Better Predictions of Children's Reading Comprehension
Towards Understanding How to Leverage Sense-making, Induction/Refinement and Fluency to Improve Robust Learning
Design and evaluation of a semantic indicator for automatically supporting programming learning
A Procrastination Index for Online Learning Based on Assignment Start Time
Do Common Educational Datasets contain Static Information? A Statistical Study
Detecting Careless Responding to Assessment Items in a Virtual Learning Environment Using Person-fit Indices and Random Forest
Predicting the Quality of Collaborative Problem Solving Through Linguistic Analysis of Discourse
Mining Assignment Submission Time to Detect At-Risk Students with Peer Information
Generative AI for Peer Assessment Helpfulness Evaluation
SQL-DP: A Novel Difficulty Prediction Framework for SQL Programming Problems
Cultural Diversity in Team Conversations: A Deep Dive into its Effects on Cohesion and Team Performance
Application of Time Decay Functions and the Elo System in Student Modeling
Learning Instructor Intervention from MOOC Forums: Early Results and Issues
Does autonomy help Help? The impact of unsolicited hints and choice on help avoidance and learning
Collaborative Problem-Solving Process in A Science Serious Game: Exploring Group Action Similarity Trajectory
What's an Expert? Using Learning Analytics to Identify Emergent Markers of Expertise through Automated Speech, Sentiment and Sketch Analysis
Learning Expert Models for Educationally Relevant Tasks using Reinforcement Learning