yusuke1997/dblp-id-title huggingface dataset:
Game for Supporting Dementia Carers
Translating Cognitive Behavioural Therapy Strategies Through VR Interactions to Tackle Anxiety Symptoms in University Students
Extended Reality & Virtual Reality for Return-to-Sports Screening
A simplified level editor
eXBCU: A Multiplayer Game for Game Design Education
PokerFace: Game players themselves are truly memorable
Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market
Advancing NASA-TLX: Automatic User Interaction Analysis for Workload Evaluation in XR Scenarios
What is fun?
Effects of interior bezel size and configuration on gaming performance with large tiled displays
Informative virtual reality app for preventing lower member injuries
Does activity in computer game play have an impact on creative behaviour?
A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion
MemoryGame: Decentralized P2E Game for Visual Working Memory Training
A Design of Handgrip Exergame System for Hypertension Prevention
Endoscopie neurosurgery simulation: Implementation on the evolution engine
A Gamified Framework to Assist Therapists with the ABA Therapy for Autism
Balancing Act: Leveraging 'PARAMETERS' Serious Game as a Tool for Mastering Game Design in Higher Education
Integrating virtual worlds & virtual learning environments for online education
Permadeath: A review of literature
The evolution of advergames development: A study in the Netherlands
Unleashing Generative Non-Player Characters in Video Games: An AI Act Perspective
A Large Curved Display System in Virtual Reality for Immersive Data Interaction
A System for Giving Presentations with the NAO Robot
Words Worth Learning - Augmented Literacy Content for ADHD Students
Looking In, Performing Worlds: Outer Space as a Metaphor of Possibility for Players and Creators of Games, Entertainment, and Media
A course on the design and development of serious games and virtual simulations
Facial expression modeling using component AAM models - Gaming applications
Virtual Reality Training for Advanced Radiotherapy
Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress
Vision-based real-time game interface
Effects of VR Gaming and Game Genre on Player Experience
The Effect of In-Game Advertising on Non-Immersive Game Experience
The game of Life Science self-directed learning in a middle school classroom
Inviting Motion
Volcano: An interactive sword generator
Utilizing Machine Learning to Predict Flow State from Gameplay Interaction Data
Designing for Collaborative Play in New Realities: A Values-Aligned Approach
Surrender at 20? Matchmaking in league of legends
Post-mortem analysis of student game projects in a software architecture course
Heuristica: Designing a serious game for improving decision making
Digital health game on cervical health and its effect on american women's cervical cancer knowledge
Enhancing Fetal Heart Rate Monitoring Through Digital Twin Technology
Testing an exergame for effectiveness and attractiveness
IMMERSE: IMMersive Environment for Representing Self-Avatar Easily
"SQUEAKeys": A friction idiophone, for physical interaction with mobile devices
Level Up Lab Projects' Showcase
Web-based sound and music games with activities for STEM education
Study on the Impact of Lighting Design on User Interaction Behavior in Deciphering Games
The future of work is play: Global shifts suggest rise in productivity games
Factor: A game about matching common factors
Gamified vision test system for daily self-check
RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction
Rethinking Critical Thinking
The effect of camera perspective and session duration on training decision making in a serious video game
The Application of Cyberpunk Style in the Costume Design of Chinese Martial Arts Game Characters
Lessons from Testing an Evolutionary Automated Game Balancer in Industry
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
Equity and Embeddedness: A Dominant Theme for Contemporary Gaming Research
Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development
Female game developers wanted Low pay, long hours, inflexible work environments
An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired
Exploring the Effects of Foveated Rendering on Virtual Reality Game Graphics
TuneTrain: Incidental learning through interactive music creation
Sustainable Production and Consumption in 360°
Demo: Spatial UI experience and projection mapping on stage with ISSv2
Encouraging organized active game play in primary school children
Visualization of Brain States by EEG Signals Measured During VR Gameplay for Evaluation of VR Games
Impact of Physical Wind Simulation on the Player
Compositional applications of a game engine
Bright: an augmented reality assistive platform for visual impairment
Volumetric Kombat: a Case Study on Developing a VR Game with Volumetric Video
Neuroscience and simulation int erface for adaptive assessment in serious games
Achieving desirable gameplay objectives by niched evolution of game parameters
IQube: A cube for learning
Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
2015 IEEE Games Entertainment Media Conference, GEM 2015, Toronto, ON, Canada, October 14-16, 2015
Data Privacy, Transparency and the Data-Driven Transformation of Games to Services
Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study
As the End Drew Near: Exploring Volumetric Video in Videogames (Demo)
Improvising consciousness: Davian bead game
Quantifying the differential impact of sensor noise in augmented reality gaming input
Smartphones and interactive story development workshop
Virtual Reality Bicycle with Data-Driven Vibrotactile Responses from Road Surface Textures
Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment
A Reinforcement Learning System for Adaptive Gamification and Hexad User Profile Tracking
Blasey Ford v Kavanaugh & The Split-Brain Interface
A Serious Game for Environmental Education Utilizing 3D Virtual Worlds
A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners
Examining the motivation of consumers'purchase of video games in Taiwan
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2)
Gemini redux: Understanding player perception of accumulated context
The Design of Eco-mania: A Serious Game to Influence Positive Recycling Habits
Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study
Multi-agent platform for development of educational games for children with autism
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games
Screen space point sampled shadows
Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research
Gamification of citizen sensing through mobile social reporting
Feature analysis of computer-game to make learning process pleasant
From exercise to socialize: Improving peer relationships in the fitness center
Maintaining long distance togetherness Synchronous communication with Minecraft and Skype
2D LIDAR as a distributed interaction tool for virtual and augmented reality video games
Gaming, fitness, and relaxation
Toward an effective approach to collaboration education: A taxonomy for game design
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency
The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS
Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discovery
Saliency Map Generation Based on Human Level Performance
Climate Survivors: A Bullet Heaven for Enhanced Climate Engagement
SCETF: Serious game surgical cognitive education and training framework
When the games industry and academia collide: How we impact each other
iMind: An alternative dialogue between viewers and artists
Music as a game controller
Does a segmented health bar affect a player's preference for a game? A pilot study
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals
Equalization and variation enhancement in strategic multiplayer games
Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary Students
Evaluating Embodied Navigation in Virtual Reality Environments
DraftComPromise - On Draft Composition Recommendations in League of Legends
Empowering Aging in Place: An innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People
WoyUbu: Experiments with video-gaming in live theatre
Gamifing the Classroom: Bringing Videogames to Life Through Innovation in Education to Increase Student Engagement in STEM Subjects
Teaching game AI through Minecraft mods
Virtual Reality Multiplayer Experiential Training: Guiding People with Autism towards New Habits
Procedural Marine Landscape Synthesis for Swimming Exergame in Virtual Reality
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features
Interactive 3D visualisation of playtesting data
Digital game playing as storyboard interpretation
HAVE Experience: An Investigation into VR Empathy for Panic Disorder
Do I need a body to encourage you? The effect of embodiment on social facilitation
A Framework for Individual-First and Public-First Planning Considering Individual Preferences in Theme Park Problem
An innovative interface design with smart phone for interactive computer game applications
Fractal territory board game
Performing a Throw in Mixed Reality: A Validation Study
2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012
Introducing "The Sustainable Port": A Serious Game to Study Decision-Making in Port-Related Environments
Stereoscopy and haptics human eye AR app
AREEF Multi-player Underwater Augmented Reality experience
Programming Games as Learning Tools: Using Empathic Design Principles for Engaging Experiences
Scale effects in "bullet hell" games
'Expert' and 'Casual' Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks
Exploring the Impact of Menu Systems, Interaction Methods, and Sitting or Standing Posture on User Experience in Virtual Reality
VLSI design of 3D display processing chip for head-mounted display
Emergent effects in massive agent swarms in real-time game environments
GamiMUSTication transforming learning to drive 21st century skills
Development of an application for performing the subclavian central venous access on neonates
Webz of War: A cooperative exergame driven by the heart
Enhancing Student Learning in OpenSTEM Labs Through Live Support: The Lab Assist Project
THINPAD Experimental Platform for Computer Hardware Experiment
Research on Prediction and Source Analysis of Ozone Pollution
Defending SQL injection attacks based-on intention-oriented detection
Detecting Sensitive Information from Images of Vehicle Fire Scene using AI Technology
Development of Teaching Materials Based on Bloom's Taxonomy
Online education big data platform
Investigating Suspected Professional Lenders Features Based on Large Scale Judgment Texts of China
Abnormal Event Detection in Video Based on Sparse Representation
A Deep Learning-Oriented Personal Credit Model for Online Learning Platform
Shaft orbit analysis based on LabVIEW for fault diagnosis of rotating machinery
A belief revision method based on argumentative dialogue model
Exploration and Thinking on Comprehensive Practice Teaching of the 3D Printing Engineering Training
Self-Attention based Multitasking Sequential Recom Mendation
Printing Characters Recognition of Chip Resistors Based on the Combination of Image Segmentation and Artificial Neural Network
Design of Efficient CNN Accelerator Based on Zynq Platform
Application of decision tree for MRI images of premature brain injury classification
Economical and Wearable Pulse Oximeter using IoT
Research on Denoising of Finger Vein Image Based on Deep Convolutional Neural Network
Automatic Generation of Multiple-Choice Questions for CS0 and CS1 Curricula Using Large Language Models
An Education-Oriented Collaborative Code Hosting Platform for Programming Courses
Research on University Computer Education from the Perspective of Aesthetics
Study on the Difficulties of Multi-campus University Student in the Practical Activities of Science and Technology
A Vector Space Model based spam SMS filter
Research on the Form of "Four-Steps" Open Project Practical Teaching Activities
Research on big data analytics technology of MOOC
Research on College Students' Network Security Education Under the Background of Ideological and Political Education
Credit Risk Prediction Based on Machine Learning Methods
Exploration and Practice of Promoting High-Quality Development of Higher Education with Digitization
Action Recognition in Video Using Human Keypoint Detection
Bibliometric Analysis for Intelligent Assessment of Data Visualization
Comparative Analysis of NMT and Human Translation - - Poverty Alleviation Perspective
A Survey on Blockchain Application: a Data Collaboration Perspective
A Study on Game Teaching in Python Programming Teaching for Middle School
The Beauty of Geometry: A touch-operation-based DGS for mathematics education
Design and Implementation of an Experimental Teaching Scheme for the Development of SDN Northbound Applications
Subjective visual comfort assessment based on fusion time for depth information
Post-editing Performance of English-Major Undergraduates in China: A Case Study of C-E Translation with Pedagogical Reflections
Research on Chinese Text Summarization Based on Core Word Attention Mechanism
Research on the Disciplinary Evolution of Deep Learning and the Educational Revelation
Research and Practice on the Reform of Undergraduate Personalized Talent Training in the School of Computer and Information Science
Research on Optimizing Online Course Construction Mode
A Simulated Annealing-based Heuristic for Logistics UAV Scheduling Problem
Analysis of Social Support Network on the Topic of "Smiling Depression" in Zhihu Online Community
A system for generating hints on network construction exercises for beginners
On Identification of a Coupled Four Tank System
Siamese ELECTRA Network Combined with BERT for Semantic Similarity
A High-reliability Network Architecture Based on Parallel Redundancy Protocol
Agile turn autopilot design of over-the-shoulder launched air-to-air missile based on sliding mode control theory
Computer Science and Education. Educational Digitalization - 18th International Conference, ICCSE 2023, Sepang, Malaysia, December 1-7, 2023, Proceedings, Part III
Research on Personalized Learning Path Management Based on Blockchain Technology
The Index System of Comprehensive Evaluation of Digital Economic
Hotspot Prediction Based on Temporal Characteristics
Deep Neural Networks with Cross-Charge Features
An improved RFID anti-collision algorithm and its application in food tracking
Communication Principles Project-Based Learning: Smart Home Using Voice Remote Control and Visible Light Communication
Research on learner model of adaptive learning system
Research on College Students' Behavioral Patterns Based on Big Data
Reflection removal using ghosting cues based on GPU via CUDA
Innovative Talent Cultivation Pattern of Software Engineering under Internet Plus
A Study on Digital Literacy and Skills Improvement Paths of College Students
The Requirements of Materials Information in Product Design: A Review
Digital Inclusion in Nothern England: Training Women from Underrepresented Communities in Tech: A Data Analytics Case Study
Image Stitching in Dynamic Scene for Computer Vision Project-Base Learning
Research Overview on Carbon Emission Models
Fast Parallel Extraction Method of Normalized Vegetation Index
Design and Implementation of a 3D Dynamic Geometric Global Coordinate System
Privacy-Preserving Educational Credentials Management Based on Decentralized Identity and Zero-Knowledge Proof
A Single-channel BSS Method Based on ICEEMDAN and FastICA and Its Application in EMI Analysis
The Network Planning for LSP Protection in PTN
Intelligent Distribution Platform of Network Shared Resources Based on Cloud Computing
Virtual Simulation Experiments of Train Operation Control for High-speed Railway Based on Data and Scenarios
Temporal Sentiment Analysis of Learners: Public Versus Private Social Media Communication Channels in a Women-in-Tech Conversion Course
Research on the Application of Virtual Reality Technology in the Teaching Model
Adaptive iterative learning control for a class of MIMO discrete-time nonlinear systems
The dhammic framework applications for understanding student behavioral usage of innovations
Fusion Shuffle Light Detector
A Theoretical Research on the Design of Educational Games Based on Unity in Junior High School Biology Teaching
Parameter Range in Hovering Control of Airship
The Effects of Users' Psychological Diversity on Avatars' Behaviour in the Virtual World
An Improved Salp Swarm Algorithm Based on Spark for Feature Selection
AKaTool: An association chart production tool for nursing education
HD streaming media QoE quantitative evaluation model for multipath transmission
The Techniques and Evaluation Method for Beautification of Handwriting Chinese Characters Based on Cubic Bézier Curve and Convolutional Neural Network
Research on the Implementation of Teachers' Information Technology Literacy Training from the Perspective of Action Learning
Research on the evaluation system for college teaching based on analytic network process
Application of extremum principle of entransy dissipation to battery thermal performance analysis
Quantitative assessment model based on demands path allocation in SDN
Study of Encryption Strategy Based on Multi Owner Attribute
Research and development of the regulation training system of minimally invasive knee surgery based on VR technology
Empirical Study on Rain Classroom: A Tool for Blended Learning in Higher Education
The Optimization Countermeasures of Civil Case Management from the Perspective of Judicial Big Data
Elliptic Feature Recognition and Positioning Method for Disc Parts
Governance Framework and Legal Regulation of Data Security
A Portable Electrical Signal Generator for Active Learning
Design and Implementation of Virtual Reality Experiment Project of Integrated Circuit Routing Algorithm
Energy-aware and Deadline-constrained Task Scheduling in Fog Computing Systems
Code structure visualization using 3D-flythrough
Predicting Students Performance in SPOC-Based Blended Learning
A Secure Privacy Preserving Authentication Schema for Remote Server Using Biometric
Enhancing Database Principles Teaching with ChatGPT-Like Language Models
Cloud security audit - issues and challenges
Reform of Blended-Teaching Mode for Discipline English Based on Mobile Terminal
A development of mobile phone forensics procedures for law enforcement agencies in Thailand
A lightweight CaaS private cloud architecture and models for many task computing
Mobile Transaction Processing for a Distributed War Environment
Research on Cross-media Semantic Retrieval Methods of Information Resources Based on Deep Learning
A Web Based Interactive System to Promote ICT Education in Bangladesh
A Multi-Dimensional Features-based Clustering Algorithm for Massive MIMO System
Research on Project-Based Teaching Quality Evaluation Based on Fuzzy Cluster Analysis
Analysis of the autopilot design
Consideration of Locomotion's in Virtual Environments regarding Kinetosis Carsten Lecon
Design and Production of Intelligent Practical Teaching Robot
Study on the Fundamentals of Electrical Engineering Based on Grey Correlation Analysis
Project Based Instruction for Computer Aided Design and Mechatronics Courses
The Practice Strategy for Adaptive Chinese Grammar Learning System
16th International Conference on Computer Science & Education, ICCSE 2021, Lancaster, United Kingdom, August 17-21, 2021
Exploration and Practice on the Construction of Computer First-class Major
A proposal of an education method for dress-making utilizing learnig management system
Design and Exploration of Digital Media Comprehensive Experiment Based on 3E
Research on Multi-layer Adaptive Intrusion Detection Based on Clustering and Neural Network
Multi-featured Cyberbullying Detection Based on Deep Learning
An Improved Perspective Transformation and Subtraction Operation for PCB Defect Detection
Research Hotspots and Frontiers of Blockchain Technology Based on Citespace
Application of Graphical Hardware Programming in Non-Computer Major
Prediction of Crime Hotspots based on Spatial Factors of Random Forest
Network Programming Interface in General-Purpose Multi-core Processor: A Survey
Two-stage point cloud registration for 3D measurement of large workpieces
Expression of balance function after exposure to stereoscopic video clips
The application of computer statistics software in the research on kindergarten teachers' organizational identification
Design and application of flipped classroom teaching model
Neural Cognitive Modeling Based on The Importance of Knowledge point for Student Performance Prediction
Research on Workflow Model and Verification Method of Remote Sensing Data Processing
NetPadBrowser: An Offline Browser for Web-Based Dynamic Geometric Resources
Research on the Problems and Countermeasures of the Co-construction of School-enterprise Cooperation in Undergraduate Colleges in Shandong Province
Student Achievement Analysis and Prediction Based on the Whole Learning Process
Short-Term Highway Traffic Flow Forecasting Based on XGBoost
Preliminary Study on Deep-learning for Retinal Vessels Segmentation
Research of Network Traffic Classification Based on Ensemble Learning
Study on the Quantitative Evaluation of Convergence-Divergence Motion Using Head-Mounted Display with Gaze Measurement Function
Design and Implementation of University Continuing Education Informatization Platform Based on SaaS Model
Design of Information System Management Equipment for Spacecraft Based on System Fault Reconstruction Method
Long Short-Term Conditional Probability Matrix Prediction in Energy Efficient Ethernet
Research on Mobile Digital Early Education Model Based on "Parent-Child Accompanied Reading" Software
A case study on experimental-data validation for natural language processing
Design and Practice of Multi-level Programming Experimental Teaching for Emerging Engineering Education
Reverse thinking teaching discussion in high school information technology under new curriculum standards
Research on Multimodal Rumor Detection Based on Hierarchical Attention Network
Study on Dynamic Equilibrium Factor based on Gauss-Cauchy Distribution in Artificial Bee Colony Algorithm
Research on the Database Construction of Talents for Professional Chinese in the Energy Industry
Using Examples as Guideposts for Programming Exercises: Providing Support while Preserving the Challenge
A Scheduling Algorithm for Urine Cell Dyeing Machine
Design and Implementation of Student Programming Profile-based Teaching Aids Solution in Introductory Programming Course
The influence of ICT attitudes on closing the reading literacy gap of students from different economic, social and cultural backgrounds
Trends Of Commonly Used Programming Languages in CS1 And CS2 Learning
iBoT: IoT Botnet Testbed
Oil spills identification in SAR image based on Convolutional Neural Network
Two-lane multipoint overtaking decision model based on vehicle network
Digital forensics and analysis for Android devices
Different Perspectives on Students' Presentation Skills: Teacher, Peer, Team And Self-Assessment