yusuke1997/dblp-id-title huggingface dataset:
RRM: Relightable Assets Using Radiance Guided Material Extraction
Deep Reinforced Navigation of Agents in 2D Platform Video Games
Audio-Driven Lips and Expression on 3D Human Face
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
High-Fidelity Dynamic Human Synthesis via UV-Guided NeRF with Sparse Views
Learning Local Features of Motion Chain for Human Motion Prediction
Interactive Human Motion Acquisition from Video Sequences
Computer Graphics International Conference, CGI 1996, Pohang, Korea, June 24-28, 1996
An Improved YOLOv8-Based Rice Pest and Disease Detection
Toward Efficient Image Denoising: A Lightweight Network with Retargeting Supervision Driven Knowledge Distillation
Volume upscaling with convolutional neural networks
Determining Collisions between Moving Spheres for Distributed Virtual Environments
Implementing Fast Cloth Simulation with Collision Response
A Two-Step Approach for Interactive Animatable Avatars
DM-Vis: A Graph-Based Data Reconnaissance System for Multi-domain Urban Data
Combination of Facial Movements on a 3D Talking Head
Visualization of Musical Pitch
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies
Advances in Computer Graphics - 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024, Proceedings, Part I
A New Camera Calibration Algorithm Based on Adaptive Image Selection
Fuzzy-Based Person Tracking in Real-Time
Multi-level Motion-Informed Approach for Video Generation with Key Frames
On-line adapted transition between locomotion and jump
Visual Analysis of Machine Tool Operation Mode Correlation Based on Parameter Category Coding
Segment Any Building
Depicting Shape Features with Directional Strokes and Spotlighting
Interactive Ray Tracing of 3D Indoor Scanned Point Clouds
Multi-Stream Fusion Network for Multi-Distortion Image Super-Resolution
Automatic registration of color images to 3D geometry
Water Animation with Disturbance Model
3D Geology Scene Exploring Base on Hand-Track Somatic Interaction
Fast Simulation of Crowd Collision Avoidance
Modeling Plants and Plant Ecosystems: Recent Results and Current Open Problems
X_Machines + L_Systems = XL_Systems
Camera Motion Correction with PGA
Volume Modelling: Representations and Advanced Operations
Near-Optimal Adaptive Polygonization
Ray Tracing Optimization Utilizing Projective Methods
Interactive Navigation through Glial Cells
Light-Weight Multi-view Topology Consistent Facial Geometry and Reflectance Capture
Intersection of Conic Sections Using Geometric Algebra
Homotopical Modeling as the Basis of New CAD Standard Homotopy CAD for Collaboration Engineering
Realistic Image Super-Resolution with Generative Diffusion
Automatic Creation of Flexible Antropomorphic Models for 3D Video-Conferencing
Infrared Image Enhancement for Photovoltaic Panels Based on Improved Homomorphic Filtering and CLAHE
Optimizing Mesh Construction for Quad/Triangle Schemes
Development and Usability Analysis of a Mixed Reality GPS Navigation Application for the Microsoft HoloLens
"Forget" the Forget Gate: Estimating Anomalies in Videos Using Self-contained Long Short-Term Memory Networks
Constrained Dynamics in Conformal and Projective Geometric Algebra
Automated Data Exploration and Analysis
A Crowd Behavior Analysis Method for Large-Scale Performances
An Interactive Virtual Training System for Assembly and Disassembly Based on Precedence Constraints
Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
Interactive Specification of 3D Displacement Vectors using Arcball
MSINET: Multi-scale Interconnection Network for Medical Image Segmentation
Mamba-Spike: Enhancing the Mamba Architecture with a Spiking Front-End for Efficient Temporal Data Processing
Efficient Screenspace Rendering for Area Lights
Visibility as an Intrinsic Property of Geometric Models
Using Physics Based Models in Virtual Reality for Dynamic Emulation of Robotic Systems
The Rules of 4-Dimensional Perspective: How to Implement Lorentz Transformations in Relativistic Visualization
An Architecture of a Universal DBMS for Graphics Applications
Field-Aware Parameterization for 3D Painting
Computer Graphics International Conference, CGI 2000, Geneva, Switzerland, June 19-24, 2000
Unsupervised Real-Time Garment Deformation Prediction Driven by Human Body Pose and Shape
Ray tracing on the desktop: when and how?
On Explicit Formulas for Characteristic Polynomial Coefficients in Geometric Algebras
Visualization of Biomedical Processes: Local Quantitative Physiological Functions in Living Human Body
Computer Graphics International Conference, CGI 1999, Canmore, Alberta, Canada, June 7-11, 1999
The Number of Regular Control Curves of NURBS Curve
Sparse Graph Hashing with Spectral Regression
Voronoi video stylisation
Automatic Normal Orientation in Point Clouds of Building Interiors
Reuse of Paths in Light Source Animation
Physics-Guided Sound Synthesis for Rotating Blades
Multi-Affine Misalignment Removal from Bracketed Images for HDR Photography
Using Virtual Reality to bring Singaporean Heritage to Life
Multi-granularity Feature Attention Fusion Network for Image-Text Sentiment Analysis
CoPaint: Guiding Sketch Painting with Consistent Color and Coherent Generative Adversarial Networks
Augmented Reality for Real and Virtual Humans
On Basis-Free Solution to Sylvester Equation in Geometric Algebra
Variance Weight Distribution Network Based Noise Sample Learning for Robust Person Re-identification
Paraxial Geometric Optics in 3D Through Point-Based Geometric Algebra
Example-based Caricature Synthesis via Feature Deviation Matching
A Visibility-Based Automatic Path Generation Method for Virtual Colonoscopy
Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles
Random Walk Radiosity with Generalized Absorption Probabilities
VRGestures: Controller and Hand Gesture Datasets for Virtual Reality
Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture
A User-Friendly Texture-Fitting Methodology for Virtual Humans
CF-Net: A Hybrid CNN-Random Forest Network for Depression Classification in Brain MRI
Gaze-Contingent Rendering in Virtual Reality
Create by Doing - Action Sequencing in VR
Synthesis of Facial Expressions for Semantic Coding of Videophone Sequences
Resilient Navigation Among Dynamic Agents with Hierarchical Reinforcement Learning
Am I Better in VR with a Real Audience?
Generative Face Parsing Map Guided 3D Face Reconstruction Under Occluded Scenes
The ST-GRNN Cooperative Training Model Based on Complex Network for Air Quality Prediction
Anomaly Detection of Industrial Products Considering Both Texture and Shape Information
AE-GAN: Attention Embedded GAN for Irregular and Large-Area Mask Face Image Inpainting
Cartoon Image Vectorization Based on Shape Subdivision
A HRNet-Transformer Network Combining Recurrent-Tokens for Remote Sensing Image Change Detection
Dynamic 3D Maps and Their Texture-Based Design
Integrating Flying and Fish Tank Metaphors with Cyclopean Scale
A collision resolution algorithm for clump-free fast moving cloth
Improved Specular Highlights With Adaptive Shading
A Unified Algorithm for BRDF Matching
A Simple Algorithm for Hard Exudate Detection in Diabetic Retinopathy Using Spectral-Domain Optical Coherence Tomography
TimeTubes: visual fusion and validation for ameliorating uncertainties of blazar datasets from different observatories
Face Recognition Using Computer-Generated Database
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
Hierarchical Meshes for Volume Data
An Ancient Murals Inpainting Method Based on Bidirectional Feature Adaptation and Adversarial Generative Networks
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework
Object Grasping of Humanoid Robot Based on YOLO
Dynamic Ball B-Spline Curves
A DCE-MRI analysis workflow
Temporal Parameter-Free Deep Skinning of Animated Meshes
Multi-layer Perceptron Architecture for Kinect-Based Gait Recognition
Reference-Based Line Drawing Colorization Through Diffusion Model
Simplicity Driven Edge Refinement and Color Reconstruction in Image Vectorization
Adaptive Strip Compression for Panorama Video Streaming
Modifying Curvatures at Design Points for Convex B-spline Curves
Islamic Symmetric Pattern Generation based on Group Theory
Computer Modeling For The Occlusal Surface Of Teeth
Enabling Cuts on Multiresolution Representation
Fast Computation of Tunnels in Corneal Collagen Structure
Algorithms for Vector Graphic Optimization and Compression
Transverse Approach to Geometric Algebra Models for Manipulating Quadratic Surfaces
LSBNet: Lightweight Symmetrically Balanced Network for Real-Time Semantic Segmentation
Video Sequence Boundary Labeling with Temporal Coherence
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures
Neural Metameric Enhancement for Foveated Rendering
DUE-MVSNet: Learning Multi-view Stereo Based on Dual Uncertainty Estimation
WEmap: Weakness-Enhancement Mapping for 3D Reconstruction with Sparse Image Sequences
Dynamic LOD on GPU
A Chromosome Segmentation Method Based on Corner Detection and Watershed Algorithm
Application of the Transfer Matrix Method to Anti-reflective Coating Rendering
Matching and pose estimation of noisy, partial and planar b-rep models
Musical Brush: Exploring Creativity Through an AR-Based Tool for Sketching Music and Drawings
Cecid Fly Defect Detection in Mangoes Using Object Detection Frameworks
International Activities and Future Perspectives of Virtual Reality
Tailor Made Dynamic Programming for Edge Matching
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
Investigation on the Encoder-Decoder Application for Mesh Generation
Efficient Hardware Voxelization
COCCI: Context-Driven Clothing Classification Network
Action Recognition via Fine-Tuned CLIP Model and Temporal Transformer
A Computational Medical XR Discipline
Dynamic Shadow Rendering with Shadow Volume Optimization
SCD: Statistical Color Distribution-Based Objective Image Colorization Quality Assessment
Object Reconstruction from Slices for Vision
Introducing Radex: Adaptive Parameterized Feature Extraction from Medical Images
METRO-X: Combining Vertex and Parameter Regressions for Recovering 3D Human Meshes with Full Motions
3D Visualization and Exploration of Remote Sensing Data
Adaptive Point-Cloud Surface Interpretation
CAGviz: A Visual Analysis Method to Explore Cyber Asset Graphs of Cybercrime Gangs
SlimFliud-Net: Fast Fluid Simulation Using Admm Pruning
Using morphological operators and inpainting for hair removal in dermoscopic images
A novel fluid-solid coupling framework integrating FLIP and shape matching methods
Visual analytics of time dependent 2D point clouds
Simulation of large crowds in emergency situations including gaseous phenomena
Controllable Deep Learning Denoising Model for Ultrasound Images Using Synthetic Noisy Image
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Twin-Channel Gan: Repair Shape with Twin-Channel Generative Adversarial Network and Structural Constraints
Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination
Uncertainty Coding and Controlled Data Reduction using Fuzzy-B-Splines
The Styria Flyover - LoD Management for Huge Textured Terrain Models
Special Affine Fourier Transform for Space-Time Algebra Signals
High-fidelity Compression of Dynamic Meshes with Fine Details using Piece-wise Manifold Harmonic Bases
Mosaic and Warping for Forward Moving Images
A New Volume-Based Convexity Measure for 3D Shapes
Deforming Virtual Objects with an Instrumented Glove
FMA-YOLO: An Algorithm for Detecting Vehicles and Pedestrians in Infrared Road Scenarios
Reconstructing Neutral Face Expressions with Disentangled Variational Autoencoder
Efficient Occlusion Culling for Z-Buffer Systems
Total least squares fitting of point sets in m-D
A new 3D display using a dynamically reconfigurable display matrix surface
Augmented Reality-Based Home Interaction Layout and Evaluation
Generation of Varying Line Thickness
RBF-based image restoration utilising auxiliary points
Floating Ring: A New Tool for Visualizing Distortion in Map Projections
Multi-source Information Perception and Prediction for Panoramic Videos
Enhanced Direct Lighting Using Visibility-Aware Light Sampling
A Synthesis-by-Analysis Network with Applications in Image Super-Resolution
Hybridization Techniques for Fast Radiosity Solvers
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
Machine Learning for Social Behavior Understanding
Automated Diagnosis of Retinal Neovascularization Pathologies from Color Retinal Fundus Images
Markerless monocular motion capture using image features and physical constraints
Auto-labelling of Markers in Optical Motion Capture by Permutation Learning
Virtual Scenes Construction Promotes Traditional Chinese Art Preservation
MeshChain: Secure 3D Model and Intellectual Property management Powered by Blockchain Technology
Learning Degradation for Real-World Face Super-Resolution
The Analysis and Reconstruction of Repetitive Textures
Simulating Reactive Motions for Motion Capture Animation
A New Type of Free-Form Curve Given by an Integral Form
Visual Analytics of Air Pollution Transmission Among Urban Agglomerations
Advances in Computer Graphics - 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020, Proceedings
Seamless Image Editing for Perceptual Size Restoration Based on Seam Carving
GPU-based Multiple-Choice Scheme for Mesh Simplification
Flexible Materials in AvangoTM Virtual Environment Framework
Supporting free walking in a large virtual environment: imperceptible redirected walking with an immersive distractor
Interactive Visualization of Particle Systems
A Multi-dimensional Unified Concavity and Convexity Detection Method Based on Geometric Algebra
Convolutional Neural Networks and Vision Transformers in Product GS1 GPC Brick Code Recognition
Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers
DSNet: Dynamic Skin Deformation Prediction by Recurrent Neural Network
Visual Simulation of Lightning Taking into Account Cloud Growth
Efficient 3D Image Warping for Composing Novel Views
Sculpting and Animating in a Desktop VR Environment
A motivational model of action selection for virtual humans
Ray Tracing Surfaces of Revolution: An Old Problem with A New Perspective
Electric Field Force Features-Harmonic Representation for 3D Shape Similarity
An Efficient Dense Depth Map Estimation Algorithm Using Direct Stereo Matching for Ultra-Wide-Angle Images
Adding a sense of touch to online shopping: does it really help?
Fast Approximate Quantitative Visibility for Complex Scenes
A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data
Blue Light Digital Filter with Accurate Color Representation, Contrast, and Quality
Using GIS to Visualize Environmental Information - A Case Study Based on Digital Terrain Models
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object
Principal Components of Expressive Speech Animation
Temporal Fusion Network for Continuous Sign Language Recognition
Efficient Semantic-Guidance High-Resolution Video Matting
A Video-Driven Approach to Continuous Human Motion Synthesis
Addressing Scalability Issues in Large-Scale Collaborative Virtual Environment
Invited Lecture: Interactive Exploration of Distributed 3D Databases over the Internet
Proceedings of Computer Graphics International 2018, CGI 2018, Bintan Island, Indonesia, June 11-14, 2018
Facial video age progression considering expression change
Reinforcement Learning-Based Redirection Controller for Efficient Redirected Walking in Virtual Maze Environment
Symmetric Tiling Patterns with the Extended Picard Group in Three-Dimensional Space
A Submodular-Based Autonomous Exploration for Multi-Room Indoor Scenes Reconstruction
Fairing of Point Based Surfaces
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
Seeing is No Longer Believing: A Survey on the State of Deepfakes, AI-Generated Humans, and Other Nonveridical Media
Joint Matrix Factorization and Structure Preserving for Domain Adaptation
Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement
Local and Global Geometric Methods for Analysis Interrogation, Reconstruction, Modification and Design of Shape
Time-Sequence Dynamic Virtual Images
Clinical Application of Augmented Reality in Neurosurgical Field
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
Generalized Geometric Cubic Splines
UrgRF:Radiance Field Reconstruction Guided by Low-Resolution Grids
Image Retrieval in Digital Library Based on Symmetry Detection
Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures
DOOViE: An Architecture for Networked Virtual Environment Systems
Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices
Fusing IMU Data into SfM for Image-Based 3D Reconstruction
Monocular Dense SLAM with Consistent Deep Depth Prediction
Mixing Deformable and Rigid-Body Mechanics Simulation
Analysis of Corporate Community of Interest Relationships in Combination with Multiple Network
Applying Functional Networks to Fit Data Points from B-Spline Surfaces
Tangible Video Communication over the Internet
Virtual Haptic System for Shape Recognition Based on Local Curvatures
An Approach for Embedding Regular Analytic Shapes with Subdivision Surfaces
Multi-GPU Parallel Pipeline Rendering with Splitting Frame
Deform, Cut and Tear a Skinned Model Using Conformal Geometric Algebra
Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28 - July 1, 2016
Hierarchical Rendering System Based on Viewpoint Prediction in Virtual Reality
Point Set Surface Editing Techniques Based on Level-Sets
In Silico Heart Versatile Graphical Interface with Systole and Diastole Phases Customizable for Diversified Arrhythmias Simulations
An Adaptive Sampling Method for Layered Depth Image
An Interpretability Case Study of Unknown Unknowns Taking Clothes Image Classification CNNs as an Example
Parametrization of Measured BRDF for Flexible Material Editing
M2M: Learning to Enhance Low-Light Image from Model to Mobile FPGA
Reconstructing the Surface Mesh Representation for Single Neuron
Computer Graphics International 2005, CGI 2005, Stony Brook, NY, USA, June 22-24, 2005
Broker-Insights: An Interactive and Visual Recommendation System for Insurance Brokerage
Interactive 3D Landscape Visualization: Improved Realism through use of Remote Sensing Data and Geoinformation
Fast Prediction of Ternary Tree Partition for Efficient VVC Intra Coding
Stable Depth Estimation Within Consecutive Video Frames
Ray tracing on a cell cluster for virtual environments
Simulating Pedestrian Behavior with Potential Fields
RNCCD: Rotation-aware N-body Continuous Collision Detection
An Online Calculator for Qubits Based on Geometric Algebra
On Singular Value Decomposition and Polar Decomposition in Geometric Algebras
Image completion with dynamic patches
Rational Spline Interpolation Preserving the Shape of the Monotonic Data
Parameterization of Tabulated BRDFs
A Method for Filling n-Sided Holes in a Surface
The Visorama System: A Functional Overview of a New Virtual Reality Environment
Visualization challenge on time series statistical data
CSG operations on point models with implicit connectivity
3D Shape-Adapted Garment Generation with Sketches
VE platform: A Base System for Distributed Virtual Reality
Zeons, orthozeons, and processes on colored graphs
The Impact of Animations in the Perception of a Simulated Crowd
Visualizing Sunsets through Inhomogeneous Atmospheres
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group
SE_EDNet: A Robust Manipulated Faces Detection Algorithm
An Adaptive-Guidance GAN for Accurate Face Reenactment
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
GRD: Garment Reconstruction and Draping with Preserved Design Based on 2D Image
LIELFormer: Low-Light Image Enhancement with a Lightweight Transformer
Cup-Disk Ratio Segmentation Joint with Key Retinal Vascular Information Under Diagnostic and Screening Scenarios
Decoupled Estimation of Human Pose and Shape for ICH Performance Video Based on L-C-HRNet
Semi-Mamba: Improving Medical Image Segmentation via Semi-Automatic Mamba Network
A Novel Approach to Curved Layer Slicing and Path Planning for Multi-degree-of-Freedom 3D Printing
Visualization of Geostress Tensor along Oil Well Trajectory
A Novel Zero-Watermarking Algorithm Based on Texture Complexity Analysis
3D Digital City Structure Model Based on Image Modeling Technology
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17-20, 2019, Proceedings
Efficient Parallel Recursive Voxelization for SGI Challenge Multi-Processor System
Exploring Collaboration with Group Pointer Interaction
A Real-Time Semantic Segmentation Network for Robotic Arm Grasp
Memory Management Schemes for Radiosity Computation in Complex Environments
Haptics Issues in Virtual Environments
Efficient Hardware for Antialiasing Coverage Mask Generation
TSC-Net: Theme-Style-Color Guided Artistic Image Aesthetics Assessment Network
PCCNet: A Few-Shot Patch-Wise Contrastive Colorization Network
Homotopy Modeling as World Modeling
Mural Sketch Generation via Style-aware Convolutional Neural Network
Sketch Based Mesh Fusion
Quadratic Phase Quaternion Domain Fourier Transform
"Am I Talking to a Human or a Robot?": A Preliminary Study of Human's Perception in Human-Humanoid Interaction and Its Effects in Cognitive and Emotional States
Visualization of Dominant Region in Team Games and Its Application to Teamwork Analysis
Properties of the Geometric Product of Two Oriented Points in Conformal Geometric Algebra$^\star $
Geometric Algebra-Based Multilevel Declassification Method for Geographical Field Data
Sketch realizing: lifelike portrait synthesis from sketch
An Image Extraction Method for Traditional Dress Pattern Line Drawings Based on Improved CycleGAN
Weyl Calculus Perspective on the Discrete Stokes' Formula in Octonions
Steganography on 3D Models Using a Spatial Subdivision Technique
Hyperwedge
Visualization of Eclipses and Planetary Conjunction Events: The Interplay between Model Coherence, Scaling and Animation
Social-Scene-Aware Generative Adversarial Networks for Pedestrian Trajectory Prediction
SPARC: Shared Perspective with Avatar Distortion for Remote Collaboration in VR
Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System
BricklAyeR: A Platform for Building Rules for AmI Environments in AR
On Multidimensional Dirac-Hestenes Equation in Geometric Algebra
Few-Shot Detection Based on an Enhanced Prototype for Outdoor Small Forbidden Objects
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals
Specular Highlight Detection and Removal Based on Dynamic Association Learning
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture
Broad-Classifier for Remote Sensing Scene Classification with Spatial and Channel-Wise Attention
Range Image Registration via Probability Field
Computer Graphics International 2001 (CGI'01), July 3-6, 2001, Hong Kong, China, Proceedings
To Gesture or Not to Gesture: What is the Question?
Gajit: Symbolic Optimisation and JIT Compilation of Geometric Algebra in Python with GAALOP and Numba
Evaluation Of Surfaces For Automobile Body Styling
A system for real-time watercolour rendering
Effective Volume Sampling of Solid Models using Distance Measures