yusuke1997/dblp-id-title huggingface dataset:
User Reviews as a Reporting Mechanism for Emergent Issues Within Social VR Communities
Controlling multimedia players using NFC enabled mobile phones
Travel Experience Toolkit: Bus-Specific Tools for Digital Service Design
Demonstrating Coniotomy with Reusable Phantom Larynx
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, MUM 2011, Beijing, China, December 7-9, 2011
Autobus: selection of passenger seats based on viewing experience for touristic tours
Mobile and gamified blended learning for language teaching: studying requirements and acceptance by students, parents and teachers in the wild
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM 2005, Christchurch, New Zealand, December 8-10, 2005
atMOS: self expression movie generating system for 3G mobile communication
Designing gestures for mobile 3D gaming
Learning Urban Nightlife Routines from Mobile Data
Enabling low-cost particulate matter measurement for participatory sensing scenarios
Investigating Walking Performance and Experience with Different Locomotion Technologies in VR
Designing a Digital Twin for Adaptive Serious Games-based Therapy
Do Virtual Visitors Experience Museums the Same Way as Physical Visitors? A Comparative Study
Let me quickly share it - Time Pressure when Sharing on Social Media
From Perception to Action: A Review and Taxonomy on Electrical Muscle Stimulation in HCI
Managing virtual and physical mobility for mobile immersive voice communications
PLAY ME! Influencing Game Decisions through Suggestions made by Augmented Characters
A Research Agenda Is Needed for Designing for the User Experience of Augmented and Mixed Reality: A Position Paper
Haptic Illusions through Augmenting Humans and Environments
Audio-augmented museum experiences with gaze tracking
Funnelectro: Electrotactile Funneling Illusion and Localization Performance on the Forearm
User acceptance of cognition-aware e-learning: an online survey
Seamless handover for mobile TV over DVB-H applications
Social acceptability of virtual reality in public spaces: experiential factors and design recommendations
Evaluating usage patterns and adoption of an interactive video installation on public displays in school contexts
A crawling and ranking method for improving context-awareness in mobile web search
DronOS: a flexible open-source prototyping framework for interactive drone routines
Demonstrating a Memory Orb - Cylindrical Device Inspired by Science Fiction
Mobile for older adults: towards designing multimodal interaction
Beyond Touch: Accessibility Framework for Mid-Air Haptics in Mobile and Ubiquitous Multimedia Applications
Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games
Design, implementation and evaluation of an autostereoscopic 3D mobile phonebook
The developer experience
Blockon: a block based buildable remote controller
Alone or With Others? Understanding Eating Episodes of College Students with Mobile Sensing
VR Application for Technology Education in a Public Library
MobIES: extending mobile interfaces using external screens
Towards connectivity management adaptability: context awareness in policy representation and end-to-end evaluation algorithm
Understanding AI Disclosure Needs for News Production and Journalism
Supporting Self-development of Speech Delivery for Education Professionals
I want to view it my way: interfaces to mobile maps should adapt to the user's orientation skills
Retargeting vector animation for small displays
Formative studies for dynamic wayfinding support with in-building situated displays and mobile devices
Imprint-Based Input Techniques for Touch-Based Mobile Devices
Haptic Space: The Effect of a Rigid Hand Representation on Presence when Interacting with Passive Haptics Controls in VR
Self-promotion with a chance of warnings: Exploring Cybersecurity Communication Among Government Institutions on LinkedIn
Nombot: simplify food tracking
DroneSAR: extending physical spaces in spatial augmented reality using projection on a drone
Middleware support for implementing context-aware multimodal user interfaces
The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters
"What you think is private is no longer" - Investigating the Aftermath of Shoulder Surfing on Smartphones in Everyday Life through the Eyes of the Victims
Exploring The Role of Technology for Accessible Stadium Experiences for People With Limited Mobility
Alternate feature location for rapid navigation using a 3D map on a mobile device
"I Can Feel It in My Hand": Exploring Design Opportunities for Tangible Interfaces to Manipulate Artefacts in AR
Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies
Evaluation of hybrid front- and back-of-device interaction on mobile devices
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, MUM 2019, Pisa, Italy, November 26-29, 2019
cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment
Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality
Effects of Keyboard Background on Mobile Text Entry
panOULU Luotsi: a location based information mash-up with XML aggregator and WiFi positioning
Building interactive experiences block by block
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, Melbourne, VIC, Australia, November 25-28, 2014
A presentation layer mechanism for multimedia playback mobility in service oriented architectures
Jogging in a virtual city
Exploring the augmented home window: user perceptions of the concept
FamilyFlower: an Artifical Flower to Foster Distant Family Connections
Handheld devices for mobile augmented reality
Losing your creativity - storytelling comparison between children and adolescents
Service fusion: an interactive 3D user interface
Using mobile devices to enable visual multiplexing on public displays: three approaches compared
The election algorithm for semantically meaningful location-awareness
Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations
Indoor pedestrian navigation systems: is more than one landmark needed for efficient self-localization?
Designing Intent Communication for Agent-Human Collaboration
Assessing the impact of language style on emergent leadership perception from ubiquitous audio
Which notification is better? Comparing Visual, Audio and Tactile Cues for Asynchronous Mixed Reality (MR) Remote Collaboration: A User Study
The TikTok Tradeoff: Compelling Algorithmic Content at the Expense of Personal Privacy
A feasibility study of context-adaptive visualizations in public transport information systems
Towards better UIs for mobile learning: experiences in using mobile phones as multimedia tools at schools in rural Panama
Blended Museum: The Interactive Exhibition "Rebuild Palmyra?"
Exploration of a Multi-Device Smart Calendar Platform for Smart Homes
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, MUM 2007, Oulu, Finland, December 12-14, 2007
Magic Ring: a self-contained gesture input device on finger
Counteract or assist?: influence of dynamic force-feedback on emotions
SlidAR: Towards using AR in Education
Human posture capture and editing from heterogeneous modalities
Bandwidth optimization by reliable-path determination in Mobile Ad-Hoc Networks
Multi-hop broadcast for data transmission of traffic congestion detection
Interaction visualization and analysis in automation industry
Mixed reality cyber-physical systems control and workflow composition
Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics
Enhancing Professional Training with Single-User Virtual Reality: Unveiling Challenges, Opportunities, and Design Guidelines
Analysing user experience of personal mobile products through contextual factors
Towards context-aware face anonymisation
Useful but Distracting: Viewer Experience with Keyword Highlights and Time-Synchronization in Captions for Language Learning
Managing social adoption and technology adaption in longitudinal studies of mobile media applications
Reconfigurable Interactive Environments for the Future of Work
Augmented museum experience through Tangible Narrative
Decoding Fatigue: Analyzing Offline Handwriting with Machine Learning to Detect Perceived Exhaustion
Experiences with wellness ring and bracelet form factor
Persuasive applications for the healthy lifestyle
Hybrid campus art: bridging two realities through 3D art
Privacy implications of presence sharing in mobile messaging applications
Emotion-based music recommendation using supervised learning
Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platforms
Designing Unconventional Communication Systems for Long-Distance Relationships Using the Flexi Card Game: A Card-Based Design Toolkit
PIN Scrambler: Assessing the Impact of Randomized Layouts on the Usability and Security of PINs
Mouse, touch, or fich: comparing traditional input modalities to a novel pre-touch technique
Designing a Recommendation System for Spare Parts Replenishment
Evaluating Thermal Color Palettes for Manual Human Detection in Aerial Search and Rescue Imagery
Good Vibes Only: A Comparative Study of Seat Vibration Concepts for Redirecting Driver Attention During Visual Distraction
A crowdsourcing based mobile image translation and knowledge sharing service
Children's Rights in Your Pocket - Lessons Learned from a Three-Year Case Study on Participatory App Design with Children
Creator-centric study of digital art exhibitions on interactive public displays
Technical framework supporting a cross-device drag-and-drop technique
Using virtual reality for prototyping interactive architecture
Design guidelines for managing metadata for personal content on mobile devices
TransparentHMD: revealing the HMD user's face to bystanders
Mirror, Mirror on the Wall: Exploring Ubiquitous Artifacts for Health Tracking
Effect of gender on immersion in collaborative iODV applications
An approach based on activity theory and the SRK model for risk and performance evaluation of human activities in a context-aware middleware
Quality assurance of mobile applications: a systematic mapping study
Workshop on Amplified and Memorable Food Interactions
EyeVote in the wild: do users bother correcting system errors on public displays?
Hello world: a children's touch and feel books enhanced with DIY electronics
Social devices: collaborative co-located interactions in a mobile cloud
Disconnection tolerance for SIP-based real-time media sessions
Utilising context ontology in mobile device application personalisation
"Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system
PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality
Customization in long-term use: the case of the sports watch
Internet of Legacy Devices (I-oLD): Harnessing the Potential of Outdated Mobile Devices
Augmented object selection through smart glasses
Spatial Referencing for Large Language Models in Automotive Navigation Tasks
Plug-and-play application platform: towards mobile peer-to-peer
Towards Improving Spatial Orientation using Electrical Muscle Stimulation as Tactile and Force Feedback
Development and evaluation of media-enhanced learning application
Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors
Playing guardian angel: using a gamified approach to overcome the overconfidence bias in driving
Advancing Generative AI Collaboration in Design-to-Code Workflows: Insights from Two Empirical Studies
Facial Expression Recognition using Facial Mask with EMG Sensors
Enhancing interactive public displays with social networking services
Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented Reality
iShake: mobile phones as seismic sensors - user study findings
Augmented reality-based training of the PCB assembly process
Effects of 3D Displays on Mental Workload, Situation Awareness, Trust, and Performance Assessment in Automated Vehicles
Authorable augmented reality instructions for assistance and training in work environments
Touch & Share: RFID based ubiquitous file containers
Enabling accessibility through multimodality?: interaction modality choices of older adults
Next2You: a proximity-based social application aiming to encourage interaction between nearby people
FabricID: using smart textiles to access wearable devices
Mambo: a facet-based zoomable music browser
Prototyping Surface Slipperiness using Sole-Attached Textures during Haptic Walking in Virtual Reality
Online?: a study of smartphone Internet availability
Die ermittler: a dialogue about displacement, refuge, and home
Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials
How to sell microinsurance via smartphones: experiences from a first deployment in South Africa
Supporting the Traditional Passenger Role: Human-Like In-Car Conversations
From Head to Hand: Combining Head-Mounted Vibration and Audio Feedback for Simulating Surface Roughness in Virtual Reality
Investigating interaction with a ring form factor
Extending the Interaction Space of Rotary Knobs by Multi-touch-based Grasp Recognition
Group-based content push with dynamic session startup
MultiKit: a user interface toolkit for multi-tag applications
"Can You Feel the Tide Tonight?" - A Multisensory Interactive System to Foster Sustainability Awareness
CAMB: context-aware mobile browser
Impact of device, context of use, and content on viewing experience of 360-degree tourism video
Investigating User Perceptions of Visualising Inferred Sensitive Information as Privacy Avatars
Design probes study on user perceptions of a smart glasses concept
Real-time annotation of video objects on tablet computers
Soapbox: a situated platform for civic engagement
Multimedia Ubiquitous Technology for Opportunistic Social Interactions
The Smile is The New Like: Controlling Music with Facial Expressions to Minimize Driver Distraction
Optimization of mobile applications through a feedback-based quality assurance approach
Assessing Eye Tracking for Continuous Central Field Loss Monitoring
Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments
An Exploration of Hidden Data: Identifying and Physicalizing Personal Virtual Data to Extend Co-located Communication
Locating nearby physical objects in augmented reality
AQUAM: automatic query formulation architecture for mobile applications
BikeSimWS: Workshop on Simulators, Scenarios, and Test Standard for Bicycle Research
Video summarization with semantic concept preservation
A mediation framework for multimedia delivery
Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps
Content consumption and exchange among college students: a case study from India
Plant shadow morphing as a peripheral display
Localization of storyboards for cross-cultural user studies
Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback
Arch'n'Smile: A Jump'n'Run Game Using Facial Expression Recognition Control For Entertaining Children During Car Journeys
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, MUM 2009, Cambridge, United Kingdom, November 22-25, 2009
Integration of QoS and congestion control in multi-hop wireless networks
CordovaConfig: A Tool for Mobile Hybrid Apps' Configuration
Health Talk: Understanding Practices of Popular Professional YouTubers
Dynamic tiling display: building an interactive display surface using multiple mobile devices
Is it real?: understanding interaction mechanics within the reality-virtuality continuum
3D visualization of a public transportation system
HiStory: a hierarchical storyboard interface design for video browsing on mobile devices
"It would be handy if it had pictures, if you can't read": young digital natives as mobile phone users
Eye movement study of reading text on a mobile phone using paging, scrolling, leading, and RSVP
LightBeam: interacting with augmented real-world objects in pico projections
Footsteps and inertial data-based road surface condition recognition method
Modeling learning effects in mobile texting
Influence of temporal delay and display update rate in an augmented reality application scenario
Utilizing context-awareness in office-type working life
Muse-Torch: Interactive Museum Guide System Using a Pico-Projector for Children
New high-speed frame detection method: Side Trace Algorithm (STA) for i-appli on cellular phones to detect watermarks
Cicada fingerprinting system: from artificial to sustainable
Colorful Electrotactile Feedback on the Wrist
User experience and expectations of haptic feedback in in-car interaction
Enhancing the Educational Process of Geosciences through 3D Reconstruction, Virtual Reality and a Large Display
Designing for presence in social television interaction
Woody: a location-based smartphone game to increase children's outdoor activities in urban environments
Wandertroper: supporting aesthetic engagement with everyday surroundings through soundscape augmentation
Navigating multiple augmented reality overlays through occlusion-based triggers
Mind the Switch: Measuring Modality-Switch Cognitive Costs (MSCC) as a Metric for Multimodal Interaction
Motion Coupling of Earable Devices in Camera View
Detecting Internal and External Attention in Virtual Reality: A Comparative Analysis of EEG Classification Methods
Facing Employers and Customers: What Do Gaze and Expressions Tell About Soft Skills?
Distributed profiling in a partitioned ambient network
AffectiView: mobile video camera application using physiological data
Studying the benefits and challenges of spatial distribution and physical affordances in a multi-device workspace
Gary: combining speech synthesis and eye tracking to support struggling readers
Recall for Good: Flexible Retrospective Mobile In-App Topic Tracking in a Privacy-Friendly Local-First Approach
Exploring Socio-Cultural Expressions of Interactive Jewellery
Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia, MUM 2006, Stanford, California, USA, December 4-6, 2006
CaseTouch: Occlusion-Free Touch Input by adding a Thin Sensor Stripe to the Smartwatch Case
Wearable technology as a solution for workplace safety
Extending large-scale event participation with user-created mobile media on a public display
What's the deal with privacy apps?: a comprehensive exploration of user perception and usability
Comparing unimodal lane keeping cues for child cyclists
User-Elicited Gestural Interaction With Future In-Car Holographic 3D Displays
Demonstrating Thermal Flux: Using Mixed Reality to Extend Human Sight by Thermal Vision
Think Inside the Box: Investigating the Consequences of Everyday Physical Opt-Out Strategies for Mindful Smartphone Use
Image browsing on large high-resolution displays
Designing Plastics Recycling with Virtual Reality
HCI Model: a Proposed Extension to Human-actuation Technologies
Mobile augmented reality and adaptive art: a game-based motivation for energy saving
A policy-based framework for autonomic reconfiguration management in heterogeneous networks
Toolkit support for interactive projected displays
Flexible entity search on surfaces
Proceedings of VR4Health - Workshop on Virtual Reality for Health and Wellbeing co-located with 21st International Conference on Mobile and Ubiquitous Multimedia (MUM 2022), Lisboa, Portugal, November 27th, 2022
Early perceptions of an augmented home
Affective Umbrella - Towards a Novel Sensor Integrated Multimedia Platform Using Electrodermal and Heart Activity in an Umbrella Handle
Input Forager: a user-driven interaction adaptation approach for head worn displays
A Federated Unsupervised Personalisation for Cognitive Workload Estimation
CReST: Design and Evaluation of the Cross-Reality Study Tool
A platform for pervasive games for research
An event-driven workflow framework to develop context-aware mobile applications
Insights into user experiences and acceptance of mobile indoor navigation devices
User-centred design of a mobile self-management solution for Parkinson's disease
NoseTapping: what else can you do with your nose?
The GapiDraw platform: high-performance cross-platform graphics on mobile devices
"Ah That is Cute, I Will Stay Away!" Wearer Experiences of a Backpack with Shape-Changing Accessory for Keeping Social Distance to Others in Public Context
Addressing Inattentional Blindness with Smart Eyewear and Vibrotactile Feedback on the Finger, Wrist, and Forearm
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, MUM 2008, Umeå, Sweden, December 3-5, 2008
Securing personal items in public space: stories of attacks and threats
WiMo: location-based emotion tagging
A new MIP-SIP interworking scheme
Phone based fall detection by genetic programming
Guess where I go?: A Mobility Predictor for Smart Vehicles
Understanding interaction in hybrid ubiquitous computing environments
Botnet-inspired architecture for interactive spaces
Developing mobile services for specific user groups using virtual environments
Using VR and Sensors for Anxiety with Children and Adolescents
Context of use and timing of social comparison techniques in behavior change support: a qualitative systematic review
Exploring visualizations for digital reading augmentation to support grammar learning
Mobile-based Monitoring of Parkinson's Disease
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, MUM 2017, Stuttgart, Germany, November 26 - 29, 2017
Perspectives on DeepFakes for Privacy: Comparing Perceptions of Photo Owners and Obfuscated Individuals towards DeepFake Versus Traditional Privacy-Enhancing Obfuscation
Charting the audience perceptions of projected 3D media installations
Study of Accessibility Guidelines of Mobile Applications
Dites-moi: wearable feedback on conversational behavior
Imaging as an alternative data channel for camera phones
TiltCrown: Extending Input on a Smartwatch with a Tiltable Digital Crown
In-clock manipulator: information-presentation method for manipulating subjective time using wearable devices
Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games
Cultural differences in smartphone user experience evaluation
Mobile visual interaction: enhancing local communication and collaboration with visual interactions
Software Architecture Based on Web Standards for Gesture Input with Smartwatches and Smartglasses
A physically-based client-server rendering solution for mobile devices
Virtual Reality for Cultural Competences
A diary study on annotating locations with mixed reality information
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking
Obtaining resource controllability in service cooperation environments
Communicating Shoulder Surfing Attacks to Users
SCAARF: a subtle conditioning approach for anxiety relief facilitation
Rethinking Troubleshooting Support: Formative Insights for Human-Centric Conversational AI in Manufacturing
Multi-User Control for Domestic Robots with Natural Interfaces
"I'm too old for this!": influence of age on perception of gamified public participation
ExplAInable Pixels: Investigating One-Pixel Attacks on Deep Learning Models with Explainable Visualizations
Exploring the Performance of Graphically Designed AR Markers
Exploring Non-Urgent Smart Home Notifications using a Smart Plant System
CLIO: blending the collective memory with the urban landscape
Informing the Design of User-adaptive Mobile Language Learning Applications
Transmitting streaming data in wireless multimedia sensor networks with holes
Character computing: challenges and opportunities
Using Personal Data to Support Authentication: User Attitudes and Suitability
The Design of a Smartphone VR Viewer Inspired by 19th Century Stereoscopes