yusuke1997/dblp-id-title huggingface dataset:
Remixing and repurposing cultural heritage archives through a collaborative and AI-generated storytelling digital platform
Taxonomies in DUI Design Patterns
A Synopsis of Input Modalities for In-Vehicle Infotainment and Consumption of Interactive Media
LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field Trip
Star Rocks: An Educational Outer Space Game
Collecting Observational Data about Online Video Use in the Home Using Open-Source Broadcasting Software
Experiencing Art Museum with a Generative Artificial Intelligence Chatbot
Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspective
Autonomous Last Mile: Speculative Futuring in Virtual Reality
Sharing Same Elements in User Viewing History Data Securely Through Private Set Intersection Under User-centric Data Control
Playout delay of TV signals: measurement system design, validation and results
Peripheral Light Cues as a Naturalistic Measure of Focus
Sifter: A Hybrid Workflow for Theme-based Video Curation at Scale
Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public Transport
Exploring Effect of Level of Storytelling Richness on Science Learning in Interactive and Immersive Virtual Reality
Friendly Robot for Education and Healthcare: FRED
Augmented Reality Anatomy Visualization for Surgery Assistance with HoloLens: AR Surgery Assistance with HoloLens
Parasocial relationship via reality TV and social media: its implications for celebrity endorsement
People, Context, and Devices: Defining the New Landscape of TV Experiences
Viewers' behaviors at home on TV and other screens: an online survey
InnovART2 : À l'écoute des chantiers: An industrial heritage sound-and-augmented-reality walking tour
Always together: combining TV notifications and voice interactions to connect older adults to other generations
Prosuming Live Multimedia Content at the Edge
Narrative Bytes: Data-Driven Content Production in Esports
Unsupervised Bayesian Surprise Detection in Spatial Audio with Convolutional Variational Autoencoder and LSTM Model
Unsupervised Scouting and Layout for Storyboarding in Movie Pre-production
HEd: A Flexible HbbTV WYSIWYG Visual Authoring Tool
Kinetic particles : from human pose estimation to an immersive and interactive piece of art questionning thought-movement relationships
Measuring the User Satisfaction in a Recommendation Interface with Multiple Carousels
A Web Service for Video Summarization
Spatiotemporal Video Synchronisation by Visual Matching
GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience
Smartphone-like or TV-like Smart TV?: The Effect of False Memory Creation
Moderation Visibility: Mapping the Strategies of Volunteer Moderators in Live Streaming Micro Communities
A Multi-Agent Digital Twin Framework for AI-Driven Fitness Coaching
Making Second Screen Sustainable in Media Production: the BRIDGET Approach
Musical Haptic Wearables for Synchronisation of Visually-impaired Performers: a Co-design Approach
A Middleware Architecture for Enhancing Multimedia Flows with High-Level Semantic Information
More Weather Tomorrow. Engaging Families with Data through a Personalised Weather Forecast
Nothing Beside Remains: How might we use digital technologies and speculative design to explore the contested and hidden histories of heritage and museum artefacts?
Evaluation of Media-Based Social Interactions in Virtual Environments
Enhancing Over-the-Top Video Streaming Quality with DASH Assisting Network Elements
Optimization and Evaluation of Emerging Codecs
Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television Control
Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User Study
To Hack or not To Hack: Interactive Storytelling in the 21st Century
Movies in Mid-Air: One-Minute Movies Enhanced through Mid-Air Haptic Feedback
A Tablet App to Enrich the Live and Post-Live Experience of Classical Concerts
Region-of-Interest-Based Subtitle Placement Using Eye-Tracking Data of Multiple Viewers
Augmented Reality-Based Remote Family Visits in Nursing Homes
A Data-driven Approach to Explore Television Viewing in the Household Environment
Building a 'Sicko' AI: AIBO: An Emotionally Intelligent Artificial Intelligent GPT-2 AI Brainwave Opera
First Person Omnidirectional Video: System Design and Implications for Immersive Experience
United Universe: A Second Screen Transmedia Experience
Interactive Design Documentary As A Method For Civic Engagement
Measuring Audience Appreciation via Viewing Pattern Analysis
Exploring Visual Guidance in 360-degree Videos
Personalization of Object-based Audio for Accessibility using Narrative Importance
The SpaceStation App: Design and Evaluation of an AR Application for Educational Television
The Co-Creation Space: An Online Safe Space for Community Opera Creation
Back to the Virtual Future: Presence in Cinematic Virtual Reality
Metaverse as Agile Team Workplace: An Evaluation on the Perspective of Agile Software Developers
Experiencing Liveness of a Cherished Place in the Home
Understanding Fans' Attitudes Toward AI-generated Fan Content About Their Favorite Musician
Welcome to SensoryX 2023
A Second-Screen Meets Hypervideo, Delivering Content Through HbbTV
Beyond The Timeline a Data-Driven Interface For Interactive Documentary
Augmenting a Nature Documentary with a Lifelike Hologram in Virtual Reality
Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum
Future Immersive Healthcare Experience in Medical and Home Setting
Investigating the Effect of Relative Time Delay on Companion Screen Experiences
How Millennials and Teens Consume Mobile Video
Referencing in YouTube Knowledge Communication Videos
360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360° Videos with Alignment Edits
Assessing active speaker detection algorithms through the lens of automated editing
Personalising the TV Experience with Augmented Reality Technology: Synchronised Sign Language Interpretation
Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication
Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects
Augmented and Virtual Reality-Driven Interventions for Healthy Behavior Change: A Systematic Review
Collective User Experience: Community-driven Story Co-authoring in Live Events
Collaboration of Broadcast and Calendar Services: Methods and Effects for a Smooth Collaboration
A System Designed to Collect Users' TV-Watching Data Using a Smart TV, Smartphones, and Smart Watches
Image Synthesis from a Collection of Depth Enhanced Panoramas: Creating Interactive Extended Reality Experiences from Static Images
Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, IMX 2025, Niterói, Brazil, June 3-6, 2025
Old School: An 8K Multicamera Shoot to Create a Dataset for Computational Cinematography
MRPaperPro: Mixed Reality Interdisciplinary Design Prototyping Technique
Integrating Mid-Air Haptics into Movie Experiences
The Bitter Taste of Confidence: Exploring Audio-Visual Taste Modulation in Immersive Reality
Is 'quick and dirty' good enough? An analysis of the usability evaluation practices for learning environment design
GustoGear: A Cross-Modal Interface Emphasizing Tactile and Flavor Communication for Extended Reality
Exploring Affect Recognition in a Virtual Reality Environment
Lemmings: Creating Re-mappable Gestures For More Accessible Immersive Experiences
Spoiler Alert! Understanding and Designing for Spoilers in Social Media
Exploring Peak Experiences through Multi-Sensory Extended Reality: Implications for Therapeutic Practice and Interactive Media Experiences
Educational Online Video: Opportunities And Barriers to Integrate it in the Entertainment Consumption Routines
Extended Reality Ulysses Demo
Efficient Few-Shot Incremental Training for Landmark Recognition
That's AWESOME: Awareness While Experiencing and Surfing On Movies through Emotions
Dynamic Subtitles in Cinematic Virtual Reality
Towards Behavior-oriented Quality of Experience Assessment for Online Video Services
Gesture Interfaces, Ambient Intelligence, and Augmented Reality for the Interactive TV
Requirements Gathering Regarding Fine Motor Skills, Adaptive Difficulty and Executive Functions for a Game in Development for Therapy Sessions with Autistic Children to Encourage Collaboration
Party Mascot: Experimental Prop Design for Streaming Actual Plays
EmoJar: Collecting and Reliving Happy and Memorable Media Moments
Interacting with third-party content: is a second screen enough?
Towards Visual Augmentation of the Television Watching Experience: Manifesto and Agenda
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, IMX 2023, Nantes, France, June 12-15, 2023
A Children-Created Virtual Learning Space Station
Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices
ScenaProd: creating interactive medias without programming
How People Multitask While Watching TV
Augmented Fast-Forwarding: Can we Improve Advertising Impact by Enriching Fast-forwarded Commercials?
Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic Study
3rd International Workshop on Interactive Content Consumption (WSICC'15)
Remote Presence: Live Holograms for a Social Classroom
MixMyVisit - Enhancing the Visitor Experience Through Automatic Generated Videos
DataTV 2019: 1st International Workshop on Data-Driven Personalisation of Television
Disinhibited abuse of othered communities by second-screening audiences
ACM TVX Asia Forum 2017: A Brand New Game of Online Digital Marketing in Asia
Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work offices
Recognition of Camera Angle and Camera Level in Movies from Single Frames
Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments
User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions
Incorporating Kids and Teens into UX Research
Companion apps for long arc TV series: supporting new viewers in complex storyworlds with tightly synchronized context-sensitive annotations
Methods for device characterisation in media services
Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences
HiruXR: a Web library for Collaborative and Interactive Data Visualizations in XR and 2D
Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AI
Older adults' playful experiences of VR gaming
Data Surveillance in Capitalism Society: The Globule App, a Speculative Design to Control the Algorithm
Smartphone-based Content Annotation for Ground Truth Collection in Affective Computing
A VR Intervention to Develop Social Skills in Children with ASD: An Expert Evaluation
Object-Based Access: Enhancing Accessibility with Data-Driven Media
Using Video Games to Help Visualize and Teach Microbiological Concepts: A study analyzing the learning implications of a video game in comparison to a traditional method
Content Unification in iTV to Enhance User Experience: The UltraTV Project
Immersive Cognitive Training for Job Integration with people with Intellectual Disabilities
VR Bicycle to Teach Science
Edinburgh Festival Explorer Demo
Foldables and 2-in-1s: Understanding and Supporting the Needs of Hybrid Device Users
TCP-Based Distributed Offloading Architecture for the Future of Untethered Immersive Experiences in Wireless Networks
Tablet, gestures, remote control?: influence of age on performance and user experience with iTV applications
Designing an Assistance Tool for Analyzing and Modeling Trainer Activity in Professional Training Through Simulation
INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild
2-IMMERSE: A Platform for Orchestrated Multi-Screen Entertainment
Enhancing Interaction with Dual-Screen Television Through Display Commonalities
Zero-shot virtual product placement in videos
Immersive Multisensory Digital Twins: concept, methods and case study
CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV Experiences
Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video
PokeRepo Go++: One-man Live Reporting System with a Commentator Function
To Use or Not to Use: Mediation and Limitation of Digital Screen Technologies within Nuclear Families
Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?
Analysing and Understanding Embodied Interactions in Virtual Reality Systems
GameBridge : Converging Toward a Transmedia Storytelling Experience through Gameplay
Explicating the Challenges of Providing Novel Media Experiences Driven by User Personal Data
Augmented Reality and Television: Dimensions and Themes
What's my future: a Multisensory and Multimodal Digital Human Agent Interactive Experience
Livras: An App to Help Women at Risk
A content-aware tool for converting videos to narrower aspect ratios
Palma360: A 360-degree Web-based Multi-device Hypervideo
A functional framework for multisensory and interactive mediated social touch experiences
AI in Production: Video Analysis and Machine Learning for Expanded Live Events Coverage
Storied numbers: supporting media-rich data storytelling for television
Ready Expert One: Universal 3D Workbench for Remote Industrial Training
Countering Contextual Bias in TV Watching Behavior: Introducing Social Trend as External Contextual Factor in TV Recommenders
An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe
Emofusion: Toward Emotion-Driven Adaptive Computational Design Workflows
"I'm just on my phone and they're watching TV": Quantifying mobile device use while watching television
Who Killed Helene Pumpulivaara?: Exploring Narrative Design and Extended Reality in Industrial Heritage Interpretation
Demo Chairs' Welcome
Better Use of Battery, Better Life Quality: Effects on the Digital Ecological Footprint through Chromatic Interface Design
Using Design Fiction to Explore the Ethics of VR 'In the Wild'
Learn to Hunt like a San: A Virtual Reality Experience Blending Traditional Practices with Formal Education
Exploring Online Video Watching Behaviors
Artificial Intelligence Techniques for Quality Assessments of Immersive Multimedia
AR-TV and AR-Diànshì: Cultural Differences in Users' Preferences for Augmented Reality Television
Security Self-Screening: A Passenger-Focused Approach
Designing multi-model conversational AI financial systems: understanding sensitive values of women entrepreneurs in Brazil
Understanding User Attention In VR Using Gaze Controlled Games
How Do You Pod? A Study Revealing the Archetypal Podcast Production Workflow
A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD
A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage
Social benefit analysis of the Otto robot in therapies for children with ASD
Evaluating AI assisted subtitling
Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction
WorldViews: Connecting the world through easy sharing of views
Experimental Enquiry into Automatically Orchestrated Live Video Communication in Social Settings
HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model
Applying and Visualising Complex Models in Esport Broadcast Coverage
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, Barcelona, Spain, June 17-19, 2020
BookTubing Across Regions: Examining Differences Based on Nonverbal and Verbal Cues
A Quality of Experience Evaluation of an Omnidirectional Treadmill for Fitness in Virtual Reality
ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring Tool
In front of and behind the second screen: viewer and producer perspectives on a companion app
Integration of Touch and Taste with Interactive Media
Integrating Head Mounted Displays into Live Broadcasting Workflows: Implications and Possibilities from an Industry Perspective
SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments
A Study on Immersive Behavioral Therapy for Individuals with Intellectual Disabilities with Fear of Stairs
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2016, Chicago, Illinois, USA, June 22-24, 2016
Behavior as a Function of Video Quality in an Ecologically Valid Experiment
Stream Recommendation using Individual Hyper-Parameters
Winter is Coming... To Your Commute: Adapting Passenger ARTV Ornamentations to Match On-screen Visuals For Enhanced Immersion in Fantasy Drama TV Content
Flavor-Videos: Enhancing the Flavor Perception of Food while Eating with Videos
Exploring engagement dynamics between journalists and news consumers in Social XR
Care TVX: Challenges and Design to Improve TV in In-hospital Environment and for Visually Impaired People
A Preliminary Study of the Eye Tracker in the Meta Quest Pro
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2018, Seoul, Republic of Korea, June 26-28, 2018
Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity
ImAc: Enabling Immersive, Accessible and Personalized Media Experiences
Towards the Future of the Brazilian Digital Television Standard: Subjective Video Quality Evaluation for Next-Generation Broadcasting in Brazil
Accessibility of Interactive Television and Media Experiences: Users with Disabilities Have Been Little Voiced at IMX and TVX
Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles
Twickle: Growing Twitch Streamer's Communities Through Gamification of Word-of-Mouth Referrals
Video for Health (V4H) Platform. A Secure Video Suite Platform for Online Care, Teleconsultation and Tele-orientation
Speech Control for HTML5 Hypervideo Players
Production and Delivery of Video for Multi-device Synchronized Playout
Emanation and Extinction: exploring the possibilities of real-time generative AI for interactive experiences
How VR 360º Impacts the Immersion of the Viewer of Suspense AV Content
Human Data Interaction in Data-Driven Media Experiences : An Exploration of Data Sensitive Responses to the Socio-Technical Challenges of Personal Data Leverage
See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People
Liquid Hands: Evoking Emotional States via Augmented Reality Music Visualizations
Experimenting in virtual reality with an autistic public having language and intellectual development disorders: lessons learned and recommendations
Touchable Video Streams: Towards Multi-sensory and Multi-contact Experiences
Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior
WristFlick: Design and Evaluation of a Smartwatch-Based System for Interacting with Smart Televisions
A Digital Sommelier to Enhance Multisensory Wine Tasting
Predicting Your Future Audience: Experiments in Picking the Best Topic for Future Content
Acting emotions: physiological correlates of emotional valence and arousal dynamics in theatre
The User Experience of Journeys in the Realm of Augmented Reality Television
From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond
Design Methods for Persuasive Media Experiences
Automated News Generation for TV Program Ratings
Broadcast, Video-on-Demand, and Other Ways to Watch Television Content: A Household Perspective
Generating Utterances for Companion Robots using Television Program Subtitles
Spatio-Temporal 3D Reconstruction from Frame Sequences and Feature Points
Intelligent Directing System for Music Concert Scene Based on Visual and Auditory Information
Users Consideration on Haptics Interface in Spinal Anesthesia
On Time or Not on Time: A User Study on Delays in a Synchronised Companion-Screen Experience
Utilitarian and Hedonic Motivations for Live Streaming Shopping
Co-creative Use of Virtual Reality in Hypnotherapy: The Example of the "Virtual Magic Glove" Application
AI-mediated Collaborative Crowdsourcing for Social News Curation: The Case of Acropolis
Immersive Learning at Scale: Exploring the Feasibility of VR in Education
Bandersnatch, Yea or Nay? Reception and User Experience of an Interactive Digital Narrative Video
Design Guidelines for Notifications on Smart TVs
Media Multitasking at Home: A Video Observation Study of Concurrent TV and Mobile Device Usage
Kintsugi VR: Designing with Fractured Objects
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2019, Salford (Manchester), UK, June 5-7, 2019
ACM International Conference on Interactive Experiences for TV and Online Video, TVX '14, Newcastle Upon Tyne, United Kingdom, June 25-27, 2014
Streaming and Presentation Architectures for Extended Video Streams
Supporting Video Authoring for Communication of Research Results
Grasping Temperature: Thermal Feedback in VR Robot Teleoperation
An Exploration of Account Sharing Practices on Media Platforms
A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art Exhibit
Proceedings of the 3rd International Workshop on Interactive Content Consumption co-located with ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2015), Brussels, Belgium, June 3, 2015
Designing a VR Lobby for Remote Opera Social Experiences
Designing for Automated Sports Commentary Systems
Conversational User Interfaces As Assistive Interlocutors For Young Children's Bilingual Language Acquisition
Off-screen media: spatial display and interaction in augmented television
Timeline: An Authoring Platform for Parameterized Stories
Leap gestures for TV: insights from an elicitation study
Disruptive Approaches for Subtitling in Immersive Environments
VSGAN: Visual Saliency guided Generative Adversarial Network for data augmentation
Detecting Human Attitudes through Interactions with Responsive Environments
Entertainers Between Real and Virtual - Investigating Viewer Interaction, Engagement, and Relationships with Avatarized Virtual Livestreamers
Volumetric Video Reconstruction and Communications: Toward a New Era of Interactive and Immersive Social Virtual Reality (VR) Experiences
Stay Tuned! An Investigation of Content Substitution, the Listener as Curator and Other Innovations in Broadcast Radio
Work-in-Progress: Older Adults' Experiences With an Augmented Reality Communication System
Interactive Characters for Virtual Reality Stories
Deep Learning Augmented Realistic Avatars for Social VR Human Representation
Don't Leave: Combining Sensing Technology and Second Screens to Enhance the User Experience with TV Content
PEM360: A dataset of 360° videos with continuous Physiological measurements, subjective Emotional ratings and Motion traces
Going Beyond Second Screens: Applications for the Multi-display Intelligent Living Room
Live UCG Stream Selection Using Quality Metadata
Towards an Immersive and Accessible Virtual Reconstruction of Theaters from the Early Modern: Bringing Back Cultural Heritage from the Past
Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab
Designing an Educational Virtual Reality Application to Learn Ergonomics in a Work Place
SensiTV: Smart EmotioNal System for Impaired People's TV