yusuke1997/dblp-id-title huggingface dataset:
Model engineering for model-driven engineering
Model based user interface development with HCI patterns: variatio delectat
Design and Prototypical Development of a Web Based Decision Support System for Early Detection of Sepsis in Hematology
Tool-support for pattern-based generation of user interfaces
XDSession: integrated development and testing of cross-device applications
Hasselt UIMS: a tool for describing multimodal interactions with composite events
Unify localization using user interface description languages and a navigation context-aware translation tool
Context-aware service front-ends
Proceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems, PEICS '11, Pisa, Italy, June 13, 2011
Engineering animations in user interfaces
Different kinds of pattern support for interactive systems
A virtual environment with haptic feedback for better distance estimation
Considering task pre-conditions in model-based user interface design and generation
Interaction design patterns for coherent and re-usable shape specifications of human-robot collaboration
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2018, Paris, France, June 19-22, 2018
Representations for an iterative resource-based design approach
A system for real-time interactive analysis of deep learning training
PageSpark: an E-magazine reader with enhanced reading experiences on handheld devices
A Visual Analytics Tool to Explore Multi-Classification Model with High Number of Classes
A formal approach supporting the comparative predictive assessment of the interruption-tolerance of interactive systems
Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot
A generic tool-supported framework for coupling task models and interactive applications
Virtual Reality Based Rehabilitation and Game Technology
Interactive model driven graphical user interface generation
High-level interaction design for automated GUI generation and customization
Consolidating diverse user profiles based on the profile models of adaptive systems
Low-fidelity prototyping of gesture-based applications
UsiComp: an extensible model-driven composer
Multi-models-based engineering of collaborative systems: application to collision avoidance operations for spacecraft
Proceedings of the 1st Workshop on Large-scale and Model-based Interactive Systems: Approaches and Challenges, LMIS 2015, co-located with 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2015), Duisburg, Germany, June 23, 2015
HiReD: a high-resolution multi-window visualisation environment for cluster-driven displays
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, EICS 2011, Pisa, Italy, June 13-16, 2011
jQMultiTouch: lightweight toolkit and development framework for multi-touch/multi-device web interfaces
User interface extensible markup language
Modeling and Analysis of Human Memory Load in Multitasking Scenarios: Late-Breaking Results
Task-based design revisited
Language and system support for interaction
Generation of information systems from process models to support intentional forgetting of work habits
GAMBIT: Addressing multi-platform collaborative sketching with html5
Designing Computational Tools for Behavioral and Clinical Science
User interface distribution in multi-device and multi-user environments with dynamically migrating engines
Metadata enriched visualization of keywords in context
AUGUR: providing context-aware interaction support
Extracting behavioral information from electronic storyboards
Sketched menu: a tabletop-menu technique for GUI object creation
A bisimulation-based approach to the analysis of human-computer interaction
User Performance Modelling for Spatial Entities Comparison with Geodashboards: Using View Quality and Distractor as Concepts
Echo: the editor's wisdom with the elegance of a magazine
Model-based development of accessible, personalized web forms for ICF-based assessment
Visualization of physical library shelves to facilitate collection management and retrieval
Enhancing interaction with supplementary supportive user interfaces (UIs): meta-UIs, mega-UIs, extra-UIs, supra-UIs . .
Workshop on engineering human-computer interaction in recommender systems
Style-Aware Sketch-to-Code Conversion for the Web
Magellan, an evolutionary system to foster user interface design creativity
Improving the Accuracy of Latent-space-based Recommender Systems by Introducing a Cut-off Criterion
Adaptive GUI Layout by Satisfying Fuzzy Constraints
Towards informed metaphor selection for TUIs
Systematic automation of scenario-based testing of user interfaces
GestMan: a cloud-based tool for stroke-gesture datasets
End User Development for Extended Reality
Model-driven GUI & interaction design using emulation
Coherence evaluation of input vocabularies to enhance usability and user experience
Task models based engineering of interactive systems
Engineering User Interfaces for Tailored and Monitored Movement Rehabilitation Programs
IVY 2: a model-based analysis tool
Bridging models and systems at runtime to build adaptive user interfaces
SeqCheck: a model checking tool for interactive systems
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2019, Valencia, Spain, June 18-21, 2019
Enabling the development of pervasive multi-device applications
An Exploratory Analysis of the Collaborative Use and Understanding of UI Related Design Artifacts
ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS'14, Rome, Italy, June 17-20, 2014
XDKinect: development framework for cross-device interaction using kinect
Aligning business goals and user goals by engineering hedonic quality
Model-Based Approach to Design and Develop Usable and Dependable Recommender Systems
Language engineering: challenges, opportunities and potential disasters for interactive systems
Rule-enhanced task models for increased expressiveness and compactness
FRAP: a framework for pervasive games
Designing guiding systems for gesture-based interaction
Model transformation rules for customization of multi-device graphical user interfaces
The triad-based design of rich user interfaces for internet applications
3rd workshop on distributed user interfaces: models, methods and tools
Collaboratively enhanced consistency checking in a cloud-based engineering environment
MundoMonkey: customizing interaction with web applications in interactive spaces
User interface master detail pattern on Android
Adapting existing applications to support new interaction technologies: technical and usability issues
Demonstrating ThermalSense: A Sensory Substitution System for Enabling Perception of Thermal Information
Formal description of multi-touch interactions
PEICS: HCI patterns for the design of interactive systems
Computing aesthetics of concrete user interfaces
Towards the Management of the Location and Use of Medical Equipment with Reduced User Interaction in Health Centers 4.0
The frameSoC software architecture for multiple-view trace data analysis
How assessing plasticity design choices can improve UI quality: a case study
Human-Computer Interface Design of a Communication Aid Software System for People with Parkinson's Disease
LIBRARINTH interactive game to explore the library of the future
Using ontologies to reason about the usability of interactive medical devices in multiple situations of use
The Management of Risks and Benefits when Engineering Interactive Digital Systems
Towards a Periodic Table of Gestural Interaction
Formalising design and interaction patterns and their relationships
ACCESS: a technical framework for adaptive accessibility support
Verification of properties of interactive components from their executable code
Yeti: yet another automatic interface composer
Location based experience design for mobile augmented reality
A case study into the accessibility of text-parser based interaction
Navigation in Ambient Spaces
Distributed Data and Displays via SVG and HTML5
Identifying, relating, and evaluating design patterns for the design of software for synchronous collaboration
Beyond modelling: an integrated environment supporting co-execution of tasks and systems models
Stories, Use-Case Slices and Behavioral Models: Unifying Stakeholders' Views
Automatic detection of GUI design smells: the case of Blob listener
AI-Driven Personalization to Support Human-AI Collaboration
TaskHerder: a wearable minimal interaction interface for mobile and long-lived task execution
Addressing dependability for interactive systems: application to interactive cockpits
Notation and a Layered Architecture to Model Dynamic Instantiation of Input Devices and Interaction Techniques: Application to Multi-Touch Interactions
Collaboratively maintaining semantic consistency of heterogeneous concepts towards a common concept set
Smarter Software Engineering Methods for Smart Environments
Sensor-based and tangible interaction with a TV community platform for seniors
Distributed User Interfaces to Enrich Collaborative Teaching Methods
Supporting elastic collaboration: integration of collaboration components in dynamic contexts
An open source workbench for prototyping multimodal interactions based on off-the-shelf heterogeneous components
Software refactoring process for adaptive user-interface composition
Combining Design-time Generation of Web-pages with Responsive Design for Improving Low-vision Accessibility
Engineering Interactive Computing Systems for People with Disabilities
Direct Feedforward Techniques for the ViRgilites System
UISKEI++: multi-device wizard of oz prototyping
ToyVision: a toolkit for prototyping tabletop tangible games
The MAL Interactors Animator: Supporting model validation through animation
The design of a hardware-software platform for long-term energy eco-feedback research
XDN: cross-device framework for custom notifications management
Formal modelling of dynamic instantiation of input devices and interaction techniques: application to multi-touch interactions
Improving modularity and usability of interactive systems with Malai
A Review on Quality in Use Evaluation of Smart Environment Applications: What's Next?
Proceedings of the 1st International Workshop on Engineering Interactive Computing Systems for Medicine and Health Care (EICS4Med 2011), Pisa, Italy, June 13, 2011
User interface engineering for software product lines: the dilemma between automation and usability
Merging Creativity with Computation in Sketch-to-Code Transitions
Challenging Documentation Practices for Interactions in Natural User Interfaces
Alice: design of a Time-oriented Collaboration Service for Design Teams
Does My Data Fit? Assessing the Compatibility Between New and Existing Data
Comparing Actual Practice and User Manuals: A Case Study Based on Programmable Infusion Pumps
Computational Framework to Support Development of Applications Running on Multiple Co-located Devices
Model-driven UI Development Integrating HCI Patterns
When You Don't Know With Whom to Collaborate: Towards an Interactive System Connecting Contributors in a Research Project
GRIP: get better results from interactive prototypes
A design pattern mining method for interaction design
QUIMERA: a quality metamodel to improve design rationale
Exploiting web service annotations in model-based user interface development
A framework for the development of distributed interactive applications
Using the mobile application EDDY for gathering user information in the requirement analysis
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , EICS 2009, Pittsburgh, PA, USA, July 15-17, 2009
Tangible and Distributed User Interfaces to Improve Cognitive Abilities within People Affected by Alzheimer's Disease
The semantic web: interacting with the unknown
Finding and Fixing Design Debt
Dynamically adapting an AI game engine based on players' eye movements and strategies
Engineering interactive ubiquitous computing systems
A domain-specific model-based design approach for end-user developers
Situationally aware mobile devices for overcoming situational impairments
Towards Realizing Collaborative Systems to Enable Telework in Part Manufacturing
User experience quality in multi-touch tasks
A pattern-based approach to support the design of multi-platform user interfaces of information systems
Towards a privacy threat model for public displays
Engineering Awareness in Interfaces: Focus on Automation and Visualization
The measurability and predictability of user experience
Physician in the Loop Design of Interactive Agents
Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites
Engineering crowd interaction within smart environments
Towards supporting reproducibility of experimental studies in GUI visual design
Differential formal analysis: evaluating safer 5-key number entry user interface designs
Edit, inspect and connect your surroundings: a reference framework for meta-UIs
A demonstration of the flexibility of widget generation
Method for developing virtual reality applications for cognitive intensive training tasks
A List of Pre-Requisites to Make Recommender Systems Deployable in Critical Context
An automated layout approach for model-driven WIMP-UI generation
Proceedings of the Workshop on Engineering Computer-Human Interaction in Recommender Systems co-located with the eight ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EnCHIReS@EICS 2016, Bruxelles, Belgium, June 21, 2016
Designing visual user interfaces for mobile applications
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
IOWAState: implementation models and design patterns for identity-aware user interfaces based on state machines
Gestural-Vocal Coordinated Interaction on Large Displays
Engineering adaptive user interfaces for enterprise applications
Coordination in Perioperative Systems - A Tacit View
Interactive System Testing using Interaction Sequences
A model-based approach for supporting engineering usability evaluation of interaction techniques
Designing Touch-Based Gestures for Thigh-Worn Wearable Device in Passenger-Focused Vehicular XR Environments
The CoGenIVE concept revisited: a toolkit for prototyping multimodal systems
An automated routine for menu structure optimization
Semi-automatic multimodal user interface generation
Applying Long-Short Term Memory Recurrent Neural Networks for Real-Time Stroke Recognition
Engineering Interactive Computer Systems. EICS 2024 International Workshops - Cagliari, Sardinia, Italy, June 24-26, 2024, Revised Selected Papers
Semantically relating user interface design patterns
GUIDE2ux: a GUI design environment for enhancing the user experience
Reverse engineering of GWT applications
Engineering JavaScript state persistence of web applications migrating across multiple devices
fabryq: using phones as gateways to prototype internet of things applications using web scripting
Proceedings of the 2nd International Workshop on Model-based Interactive Ubiquitous Systems 2012, Copenhagen, Denmark, June 25, 2012
The breadth-depth dichotomy: a force for mediocrity
Data-Enabled Design: Designing Intelligent Ecosystems through Design Plumbing and Futuring
History-based device graphical user-interfaces
MyUI: generating accessible user interfaces from multimodal design patterns
Inclusive AI-Driven Music Chatbots for Older Adults
The EICS 2014 doctoral consortium
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2017, Lisbon, Portugal, June 26-29, 2017
Exploring AI-Enhanced Shared Control for an Assistive Robotic Arm
Contributing to safety and due diligence in safety-critical interactive systems development by generating and analyzing finite state models
A resource-based framework for interactive composition of multimedia documents
The foldinterface editor: a visual tool for designing user interfaces for foldable displays
Modelling safety-critical devices: coloured petri nets and Z
Making the web more inclusive with adaptive user interfaces
Method to Define User Interfaces in the Requirements Analysis Phase
Towards Formalisation of 3D User Interaction: Making Spatial Interaction Verifiable
Engineering Interactive Systems in the Age of Uncertainty
A framework for the development of multi-display environment applications supporting interactive real-time portals
A case-based assessment of the FLUIDE framework for specifying emergency response user interfaces
Activity-centric support for weakly-structured business processes
Braille text entry on smartwatches: an evaluation of methods for composing the Braille cell
Designing disambiguation techniques for pointing in the physical world
Bringing users' conceptual models into design: an introduction to CASSM analysis
A Semantic Dashboard Description Language for a Process-oriented Dashboard Design Methodology
Engineering next generation interfaces: past and future
CircleBuy: a visual search based second screen application of buying products in videos
Engineering interactive computer systems for medicine and healthcare (EICS4Med)
Exertion Trainer: Smartphone Exergame Design to Support Children's Kinesthetic Learning Through Playful Feedback
An Attempt to Fathom the Role of Annotations in User-Centered Design Process
Mastering use cases: capturing functional requirements for interactive applications
Toward a flexible design method sustaining UIs plasticity
Autonomic management of multimodal interaction: DynaMo in action
Challenges in User-Centered Engineering of AI-based Interactive Systems
What if everyone could do it?: a framework for easier spoken dialog system design
Interconnecting Current Technology in Healthcare Environments
Novice evaluators' behavior when consolidating usability problems individually or collaboratively
Two Concepts of Domain-Specific Languages for Therapists to Control a Humanoid Robot
Interactive Story Box for Children with Cerebral Palsy
Service discovery supported by task models
Mixed-focus collaboration without compromising individual or group work
End-user development of service-based interactive web applications at the presentation layer
Systematic generation of abstract user interfaces
EICS '22: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 21 - 24, 2022, Companion Volume
Design support for integrated evolutionary and exploratory prototyping
Model a discourse and transform it to your user interface
Dynamic user interface adaptation driven by physiological parameters to support learning
Beanstalk: a community based passive wi-fi tracking system for analysing tourism dynamics
Addressing multi-platform collaborative sketching
Towards Modeling User Behavior in Multi-access Edge Computing
Real-Time Anomaly Detection in Elderly Behavior
Metadata type system: integrate presentation, data models and extraction to enable exploratory browsing interfaces
Semantic awareness through computer vision
A Roadmap and Some Directions Towards the Engineering of Interactive Systems Deployable in Safety Critical Contexts
Managing Cold-Start Issues in Music Recommendation Systems: An Approach Based on User Experience
Featuring Dual Learning Experiences in Tangible CPS Education: A Synchronized Internet-of-Things - Digital-Twin System
Design pattern TRABING: touchscreen-based input technique for people affected by intention tremor
Ontology-based modularization of user interfaces
Virtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification
An approach for harvesting, visualizing, and analyzing WebGIS sessions to identify usability issues
CrowdStudy: general toolkit for crowdsourced evaluation of web interfaces
PLACID: a planner for dynamically composing user interfaces services
A study of GUI representation based on BIFs for enhanced mobile TV
Development framework for context-aware augmented reality applications
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2015, Duisburg, Germany, June 23-26, 2015
Engineering web-based interactive systems: trend analysis in eye tracking scanpaths with a tolerance
Engineering privacy-aware smart home environments
AME: an adaptive modelling environment as a collaborative modelling tool
A design space for vehicular lifelogging to support creation of digital content in connected cars
A computational framework for multi-dimensional context-aware adaptation
Quid: prototyping web components on the web
User interface plasticity: model driven engineering to the limit!
BiLL: an experimental environment for visual analytics
ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications
Using gherkin to extract tests and monitors for safer medical device interaction design
Input evaluation of an eye-gaze-guided interface: Kalman filter vs. velocity threshold eye movement identification
End-user composition of graphical user interfaces by composite pattern
Generation of user interfaces from business process model notation (BPMN)
A model-based approach for gesture interfaces
Users' preference share as a criterion for hierarchical menu optimization
Towards a flexible control center for cyber-physical systems
GT/SD: performance and simplicity in a groupware toolkit
Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences
Continuous User Understanding for the Evolution of Interactive Systems
Reusable decision space for mashup tool design
User-Centered Design for Citizens' Empowerment through the Portal of the Italian Ministry of Health
Recognizing a sketched task model by multi-stroke gesture recognition
Plasticity of user interfaces: formal verification of consistency
A language-based model for specifying and staging mixed-initiative dialogs
Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2023, Swansea, United Kingdom, June 27-30, 2023
Interactive usability instrumentation
Engineering Responsible AI
Feasible database querying using a visual end-user approach
End User Personalization of Social Humanoid Robots
End-user development of cross-device user interfaces
If their car talks to them, shall a kitchen talk too?: cross- context mediation of interaction preferences
Serious Game for Company Governance: Supporting Integration, Prevention of Professional Disintegration and Job Retention of People with Disabilities
Many Cues, Few Clues: Identifying Design Opportunities for Digital Cues in Physical Rehabilitation Processes
Dynamic visualisation of features and contexts for context-oriented programmers
TULIP: a widget-based software framework for tangible tabletop interfaces
Capturing and analysing movement using depth sensors and Labanotation
Phone proxies: effortless content sharing between smartphones and interactive surfaces
Crowd-powered creativity support systems
Multi-user chorded toolkit for multi-touch screens
Design and evaluation of RFID-based interactive devices distributed in socio-technical environments
Cedar studio: an IDE supporting adaptive model-driven user interfaces for enterprise applications
Bootstrapped Evaluation with OctoDollop: A Mobile Application for Evaluating Mobile GUI Aesthetics in Context
Second Workshop on Engineering Interactive Systems Embedding AI Technologies
Survivable and Scalable Wireless Solution for E-health and E-emergency Applications
Fractal Adaptive Menus: Concept, Engineering, and Use Case
Towards an evolutionary framework for agile requirements elicitation
Distributed interaction
VisionAPI: An API for Offline and Online Segmentation and Identification of Hand-Sketched Graphical User Interfaces
Proceedings of the Second Workshop on Engineering Computer-Human Interaction in Recommender Systems co-located with the 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2017), Lisbon, Portugal, June 26, 2017
A Social Robot System for Performance-oriented Long-term Stroke Therapy
Detecting anomalous elderly behaviour in ambient assisted living
Using the crowd to understand and adapt user interfaces