yusuke1997/dblp-id-title huggingface dataset:
Online and Offline Blended Teaching Reform and Practice of Logistics Facilities and Equipment Based On BOPPPS
Tourism Marketing through Virtual Environment Experience
The production process of bilingual courseware at the national institute of education for the deaf
Teachers' Difficulties in Implementing Distance Learning during Covid-19 Pandemic
The Digital Gap Still Exists, Generationally, Rurally, and Academically
Exploring the Attitudes of University Students Towards Using Flipped Classroom Strategy
PCKT: Problem Composition in Knowledge Tracking
Has the covid-19 affected university students with negative emotions and irresponsible Behavior? An Ecuadorian study
Research on the Construction of Intelligent Programming Platform Based on AI-generated Content
Research on Connotation and System Construction of Blended Learning Evaluation in Colleges and Universities
Perceptions of MLearning Student Generated Activities for STEM in Educational Paradigm at Malaysian Universities
Mentimeter App in Computer Science Courses: Integration Model and Students' Reception
Research on influencing factors of learners' intention of online learning behaviour in open education based on UTAUT model
The Important Factors of Cultivating International Talents that Promote China's Higher Education to Go Global
Integrating Technology and Art in Computer Graphics Course within the Frame of New Engineering Disciplines
Teachers' Experiences towards Usage of Learning Management System: CANVAS
Automatic Recognition of Teachers' Nonverbal Behaviors Based on Graph Convolution Neural Network
Effective Teaching Strategies for Large Classes: A Case Study in Software Architecture Education
Teaching-Learning of Basic Language of Signs through Didactic Games
Understanding Online Chinese Course Learning Experience among Chinese as a Second Language Learners in China
Autonomous Driver Assistant for Collision Prevention
MVR-RCM: An Approach to Recommend Microlearning Videos in Informal Online Learning Environment
A study on the acceptance of internet banking
The Evaluation of Problem-Based Learning Model Towards High School Students' Critical Thinking Skills: A Meta-Analysis Study in Indonesia
Fusion of Research Project in Undergraduate Subject Course Teaching: The Case of South China University of Technology
Conditions for digital reading suitable for readers with impaired vision: Effect of font size and layout
Robotic Stimulation for Fine Motor Skills of the Upper Extremities
Framework of a PBL tutor system based on the triple helix model in environmental science
How to improve students' intrinsic motivation and 4C skills in the virtual e-learning community and evaluate its results
Computer Fraud: Analysis of Vulnerability in Companies of the Industrial Sector
A case study of using gamification to improve art education in college class
Evaluation of factors affecting actual use of virtual laboratories among senior high school in the near end of the COVID-19 pandemic
Exploration of a Blended Teaching Mode for the Cultivation of High-Order Computing Ability
The Influence on Undergraduate Students' Critical Thinking Skills through the Integration of Outside-In Blended Learning Activities in Problem-Based Learning Environment
Using dynamic learning process to solve science subject-learning problem in undergraduate study in Thailand
The Predictive Effect of Eye-Movement Behavior on Reading Performance in Online Reading Contexts
The Mediation Effect of Teacher Efficacy Between Professional Development and Teacher Stress: An Empirical Study to Investigate Their Relationship
Exploring the provenance and accuracy as metadata quality metrics in assessment resources of OCW repositories
A framework for developing graphically programmable low-cost robotics kit for classroom education
ICETC 2019, 11th International Conference on Education Technology and Computers, Amsterdam, The Netherlands, October 28-31, 2019
The Software Design of the Network Monitoring Device Based on Linux System Platform
Conceptual Framework of an Intelligent Tutor for Teaching English Grammar to High School Students
2014 International Conference on Education Technologies and Computers, ICETC 2014, Lodz, Poland, September 22-24, 2014
Multi-User System for Virtual Interaction of a Pasteurization Process
Research of Virtual Experiment System Based on VRML
Effects of Knowledge-Building Inquiry and Reflective Assessment on Low-Achieving Students' Productive Disciplinary Engagement
E-portfolio for Lifelong Learning
Design and practice of virtual simulation experiment for broadband wireless communication
Gamified Stories in History Classrooms
What can social media benefit student teachers in?
UnRizkNow: An open electronic community of practice for information security professionals
Virtual Reality and Collaborative Interdisciplinary Work in the Development of Competences
A Bibliometric study of Production-oriented Approach in English Reading Instruction with Blended Learning
Analysis and Research on Disciplinary Punishment System of College and University Students
The Application of VR Technology in Traditional Culture and Art Immersive Teaching for Chinese Children
Evaluating the Impact of the Use of Augmented Reality on Human Centered Design
Training Assistant for Industrial Processes through Augmented Reality
Speech-Recognizing KIOSK Mobile Application for the Visually Impaired
Positioning Techniques for Ubiquitous Ecological Learning
Workshop for Museum and Aquarium Staff Members to Learn How Sensory-Impaired Visitors Feel via Experiences
Sequential pattern mining method for analysis of programming learning history based on the learning process
An Efficient Method to Teach Both C++ Language and Image Processing Together at General Classroom without Using Computer Rooms
Analysis and Proposition of Error-Based Model to Predict the Minimum Reliability of Software
Automated Q-matrix Identification Using Text Classification Techniques
Academic Advising for Online Higher Education Enrolment Based on Course Association Rules
An Intelligent Autism Knowledge Learning and Service Interaction Platform
UPCAR: User Profile Clustering based Approach for Recommendation
Satisfaction with virtual simulation learning and academic performance in the context of COVID-19 in nursing students at a public university - Peru
Design and Development of a Text Programming Teaching System for Primary school Students
Using stop-motion video as visual indicator to strength children with ASD's attention focus on specific nonverbal social cues to enhance perception judgments and situational awareness
Research on the digital literacy model construction and practice of higher vocational students in the digital era
The Effect of Studying with Concept Maps Online on Scientific Argumentation in Higher Education
Difficulties in Using Online Teaching Tools in Digital Marketing Courses
Bridging the Skill Gap Between Academia and Industry in Punjab: A Case Study
Weed Recognition Based on Erosion and Dilation Segmentation Algorithm
Combining Programming with Audio Explanations
A Mobile Serious Games Assessment Tool for People with Motor Impairments
Research on the Teaching Quality of the Online Moral Education Recording Courses in Chinese Universities- Based on De Fleur Model
A Simple but Effective Gamification Methodology Based on Lego Type Models for the Attraction of More Students into STEM Programs in Developing Nations
Factors Affecting E-Learning Effectiveness in a Higher Learning Institution in Afghanistan
Book recommended formulation based on multiple bibliographic information
Design and Development of a Mobile Spelling Game for Elementary Students Using Genetic Algorithms
NK-MSVM: A Lossless Recognition Framework for NK-Cola Education Symbol Set Based on Online Handwriting
AI-Powered Walking Assistance System for the Visually Impaired: Estimating Navigable Areas Using Pedestrian Information and AI Cameras
The Effects of Using Poly-Universe on Computational Thinking in Biology and Physical Education
A Novel Framework using Large Language Models to Automate Coursework Feedback for Computer Science modules
Podcast as e-Learning Enabler for Developing Countries: Current Initiatives, Challenges and Trends
Verification of Class Improvement of Project-Based Learning in Appraisal Method with Fuzziness
Influence of Grouping Strategies for Cooperative Learning on the Learning Outcome of Programming Course
The Development of Learning Outcomes and Prerequisite Knowledge Recommendation System
Learning Behavior Analysis Based on Instant Message and Online Learning Platform
A Design Model for a Degree Programme in Cyber Security
Comparing regression using artificial neural nets and intelligent hybrid method to achieve the higher learning preferences of students
Dynamicity of Learning Communities: A Study of Enhancing Chinese University Students' Engagement through Multimodal Presentations
Finding Key Integer Values in Many Features for Learners' Academic Performance Prediction
Smart Learning and Fourth Industrial Age Effects on Higher Education
A teaching scheme using forerun computing-culture cases for computational-thinking oriented course
Application of Finite Element Modeling and Simulation Aimed at Solving Students' Learning Problems
Teacher Teaching Effectiveness Test on Landscape CAD Course
Impact of Leadership Styles on the Teaching Effectiveness: a Case Study of University teachers in China
Development History and Frontier Trends of Natural Language Processing Technology in Education: A Knowledge Graph-Based Visualization Analysis
Gamification for Education: Using LexiPal to Foster Intrinsic and Extrinsic Learning Motivation of Students with Dyslexia
Automatic extraction of formal features from Word, Excel, and PowerPoint productions in a diagnostic-assessment perspective
Integration of Robot-supported Tutoring in Higher Education - An Empirically Based Concept
Teaching Reform of the "Logistics Information Technology" Course Based on OBE Concept under the Background of Integration of Production and Education
Design proposal of a personalized Dashboard to optimize teaching-learning in Virtual Learning Environments
A teaching research for packaging design in brand building: a case study of tea packaging in Teama
Enhancing Student Engagement in global campuses: A Software Solution
Assistant teaching of linear algebra based on geometric interpretation and practical application
Learning Path Recommendation Using Lesson Sequence and Learning Object based on Course Graph
Development of Soft Skills and Resilience in the Integral Formation of University Students based on Goldstein's Analysis
Exploring Factors That Influence Academics Behaviour toward Knowledge Sharing Using Web Technologies
Learning materials design for higher vocational engineering students to support their ability in academic writing
Predicting Learning Result of Learner in E-learning Course with Feature Selection Using SVM
Practice and Reflection on the Reform of Online and Offline Mixed Teaching Mode
Innovating the Online Writing Center: A Theoretical and Practical Analysis from POA Perspective
Effects of Gamified Learning Platforms on Students' Learning Outcomes: A Meta-analysis Taking Kahoot and Quizizz as Examples
Study on memorising technical drawings using eye-gaze analysis to improve their rendering by text-to-speech
Salient features of an effective immersive non-collaborative virtual reality learning environment
Students' Perception on Data Sources from Outside Virtual Learning Environment for Learning Analytics
A study for differences between different order thinking skills applied by industrial designers when using 3D CAD
Threshold-crossing Theory Based Education Network Traffic Control
2009 International Conference on Education Technology and Computer, ICETC 2009, Singapore, 17-20 April 2009
Prototyping of a walking assistance system for visually impaired people using AI and LiDAR
The Effectiveness of Teaching Approaches in Computational Thinking Education: A Meta-Analysis
Design and Implementation of TaiHang Mountainous Area in Hebei Province Land Resources Database System
Research on the Influence of Synchronous Interactive Class on Student Online Learning Engagement
Semantic similarity analysis between the student's reports with the authoritative sources
Inquiry-Based Learning scenarios about climate issues with gamification and digital tools
Addressing Misconceptions in Introductory Programming: Automated Feedback in Integrated Development Environments
The use of digitized self-learning resources to enhance students' independent learning
Observations in Learning Design Training During COVID-19 Restrictions: An Autoethnographic Approach
Extent of Faculty Adeptness and Viability of Gamified Learning in National University
Research on Online and Offline Blended Teaching Method for Big Data Course in Financial Universities
Teach Students to Study Using Quizzes, Study Behavior Visualization, and Reflection: A Case Study in an Introduction to Programming Course
Online Learning in the post-pandemic era: Some Lessons Learnt from the Covid19 Pandemic Terms
Translation Comprehension Misunderstandings of English Majors in the Information Era: - A Case Study of Offline English-Chinese Translation Test
A Novel Two-Stage Personalized Learning Path Recommendation Approach for E-learning
Research Application of Task-driven Method in Teaching of the Course Operating System
An FPGA Based Architecture of a Novel Reconfigurable Radio Processor for Software Defined Radio
The Research of Group Learning Based on Game Theory
Effects of three types of mind maps on middle school vocabulary learning
Design and Application of AR-based 3D Courseware for Elderly Education
Enhancing the Students' Grammar Comprehension by Utilizing the Video-based Instruction
A Serious Game Accessible to People with Visual Impairments
Latent class analysis of student artefacts
A Teaching Model for a Five-week Electric Circuits Course for Engineering Students
Establishment of Open Practical Training Mode Based on Internet Interaction: A Case Study of Environmental Engineering Specialty
An Incisive SWOT Analysis of Wi-Fi, Wireless Mesh, WiMAX and Mobile WiMAX Technologies
A Learning Assessment Applying Pomodoro Technique as A Productivity Tool for Online Learning
On Transdisciplinary Research through Data Science and Engineering Education
The application of active learning in identification of students with financial difficulties
Influence of Large Language Models on Programming Assignments - A user study
Discussion of Ability Cultivation of Computational Thinking in Course Teaching
Enhancing Global Competencies: Exploring the Impact of Collaborative Online International Learning (COIL) on Student Well being and Academic Development in Latin American Universities
Experimental Evaluation of SZ-2 Phase Coding to Mitigate Range Ambiguity
The Application Landscape and Research Status of Artificial Intelligence in Language Learning: A Visual Analysis
Utilization of Java-based web application for educational visualization
Multi-National Cyber Security Exercise, Case Flagship 2
From Connectivity to Dependency: Smartphones in Higher Education Mobile Learning (M-learning)
Evaluation System Establishing Based on the Benefits Investigation of Higher Education Internationalization
Implementation of Language Interpreter Based on Reusable Components
Automatic Classification of Interactive Texts In Design Thinking
Collaborative Education Teams Development Using Alternative Methodologies
Evaluation of Teaching Effectiveness of Blended Learning Ecosystem under the Concept of OBE: An Example of Logistics Information Technology
Courseware Authoring for Adaptive E-learning
On the Construction Path of Digital Teaching Resource Database under the Background of "Classroom Revolution"
Impact of Online Interactive Simulations Integration into Classroom Teaching on Grade 8 Students' Engagement in IGCSE Physics Learning
Research on the influencing factors of the precise supply of rural vocational education under the strategy of rural revitalization
Understanding Learners' Interests in Cybersecurity Competitions on Reddit
Evaluating Working Postures with the Use of Augmented Reality and NIOSH Mobile Application
Floor-Volleyball Motion Feedback System for Visually Impaired Players
Accessibility of Portable Document Format in Education Repositories
Teaching-Assistant Robot Tutoring Students in the Classroom
Teaching Process for Children with Autism in Virtual Reality Environments
Empirical research on effects of interaction on elearning satisfaction and outcome: a review and future research direction
Initial consideration on designing a system to support science communication and continuous programming learning
Proceedings of the 9th International Conference on Education Technology and Computers, ICETC 2017, Barcelona, Spain, December 20-22, 2017
Exploring the Development of Chinese College Students' Proficiency in English through ChatGPT: An Experimental Study
Consequences of Neglecting Sex Education in Families and Schools
Developing educators' digital competences through microlearning: analysis of training needs in Spain
Ontology of personal learning environments in the development of thesis project
Padlet as an educational tool: pedagogical considerations and lessons learnt
Research on BIM teaching reform of water and wastewater science & engineering specialty
Combining Teaching with Scientific Research to Solve the Problem of Ship Satellite Communication Occlusion
Automatic topic terms identification from OER
Can learner characteristics predict their behaviour on MOOCs?
Employment Trends and Forecast (2017-2021) for Engineering Students in a Double Degree Joint Programme
Intelligent E-Learning and Digital Library System Based on Big Data Analysis
Once Upon a Time there was an Ozobot: Storytelling with Educational Robots
A teacher action recognition model based on pre-trained language and video model
Satisfaction with NU Flexible Learning Experience (NU FLEX) of the Students in One University in the Philippines
Academic Program Simulation Tool A new approach to strategic planning in higher education
A generic IoT architecture for ubiquitous context-aware assessments
Effect of instructor inclusion type and course complexity on students' learning in lecturer video
The Development and Practice of Children's Spelling Ability for a Foreign Language
Logistic Regression Approach in Analyzing the Learning Styles of Students in Science, Mathematics and English Online Classes
The Transformative Promise of ICTs for the Education of Architects in Taiwan
Is the dosed video-vignettes intervention more effective with a longer-lasting effect? A financial literacy Study
Beyond Blending: Unveiling the Influence of Integrated Online Learning on Second Language Effectiveness
From Traditional to Agile Methodologies in Software Project Management Education: A Case Study
Promoting educational innovation in engineering through the design of a student centered and technology mediated formative proposal
Supporting student self-learning using generative AI
Quality of Training Material for Student Learning in Online Education System
Impact of role assignment and time-frame on asynchronous online discussion: A quasi-experiment
Blockchain Technology and Its Application Prospect in Higher Education
Method for Accessibility Assessment of Heading in Online Editors
Learning Roadmap Studio: eLearning 2.0 Based Web Platform for Deploying and Editing Learning Roadmaps
Project Based Approach to Content Creation
Research into the factors influencing talent attractiveness in China-Based on the perspective of the migrant population
Research on the Design of Data-Driven Teacher Support
IT student project based learning based on user oriented approach: a practical oversea collaboration workshop
Mobile Learning Adoption in Developing Countries
INCA: A Security Service for Collaborative Learning Environments
Research on Operation System of the Vocational Colleges Based on Incentive Compatibility
Flipping introductory programming class: potentials, challenges, and research gaps
Automatic Classroom Question Classification Based on Bloom's Taxonomy
Automatic generation of interactive NPC scripts for a mixed-reality integrated learning environment
MIKA: An Assistive Technology for Communication Learning in the Indonesian Language for Children with Autism Spectrum Disorder
Mobile application based multimedia: a design of accounting instructional media for vocational high school (VHS)
Designing Problem-based Learning at a Department Level in Resources and Environment: An Interdisciplinary Study
The Effectiveness of Self-Directed Learning in Developing Computational Thinking of Middle School Students
Research on the Application of Big Data in the Evaluation System of Music Teaching in Chinese Colleges and Universities
A study for commercial design in the application of innovative design courses
Analysis on the Training Mode of Live Broadcast e-Commerce Talents in Secondary Vocational Schools under the Rural Revitalization Strategy
Evaluation of the web accessibility of university web portal: Case Study: Universidad Tecnica Particular de Loja
Exploring Digital Literacy Awareness in English Learning Among Chinese Tertiary EFL Learners
An Intelligence Learner Management System using Learning Analytics and Machine learning
Proposal of a Particulate Matter Measurement Device and an Augmented Reality Visualization App as an Educational Tool
A Study on the Model of Online Learning Support Services for Teachers in the Context of Smart Education
A Mixed Methods Investigation of Breadth and Intensity of Extracurricular Activity Participation and Students' Academic Performance
A Peak-To-Average Power Ratio Suppression Method for Broadband LEO Satellite Communication
An analysis of college students' learning assessment in different backgrounds of high vocational education
An Approach to Digital Skills and Educational Practices in the Faculty of Education of the Corporación Universitaria Minuto De Dios, Bogotá Headquarters - Presential
Role of E-Learning Website of Religion Education
A prototype to enhance academic attendance using BLE beacons
Caring for Visually Impaired Children: A Novel Multi-Sensory Educational Teaching Toy
A Conceptual Paper on the Impact of Culture on Critical Reading Skills of Engineering Students in Asian Higher Education Context
Factors Predicting Academic Burden and Stress for Primary-School Students: Regression Analysis Based on a Large-Scale Survey
A Study on Enhancing Teaching Presence in Teacher Education MOOC
Project oriented teaching approach of decentralised applications for undergraduate students
Are Visual Programming Tools for Children Designed with Accessibility in Mind?
Tracing Back the Chain: Cognitive Pre-requisite Analysis for CIS Capstone Project
The Resource Allocation between Teachers' Attitudes and Information Communication Technology Competence: A Configuration Approach
Video-based SRL program for teachers and students
Research Trends and Emerging Themes of Data Repository for Research Data Management Services in Higher Education: a Bibliometric Analysis
How Output Can Become Input: Using Corpus Linguistics tools to assess translation major students' writing in English and collect models of written discourse
Virtual Reality Applied to Physics Teaching
Construction and Practice of Computational Thinking Structural Framework with Sternberg's Intellectual Education Theory
View of Teaching the Mathematics of Production Possibilities Curve
Exploring the Adoption of Generative AI Tools in Computer Science Education: A Student Survey
Exploration of Virtual Simulation Experiment Teaching Based on Constructivist Learning Theory
Adopting Collaboration of Industry-education Integration and OBE Curriculum Approach in Mobile E-commerce Course
Application of Collaborative Learning in Digital Preservation of Intangible Cultural Heritage - A Case Study of Innovative Practical Courses for University Students
An Empirical Study on Student Satisfaction of Smart Classroom Use
Design and Implementation of Virtual Simulation Experiment for Generation, Transmission and Application of Electric Power
Real-time detection of low-achieving groups in face-to-face computer-supported collaborative learning