yusuke1997/dblp-id-title huggingface dataset:
A Meta-Analysis of Tangible Learning Studies from the TEI Conference
CabBoots: shoes with integrated guidance system
WoodenHaptics: A Starting Kit for Crafting Force-Reflecting Spatial Haptic Devices
My Body, My Baby, and Everything Else: An Autoethnographic Illustrated Portfolio of Intra-Actions in Pregnancy and Childbirth
Shape Changing Fabric Samples for Interactive Fashion Design
HaptoRoom: Designing Spatial and Reconfigurable Haptic Experience using Vibrotactile Floor Interface
An In-Progress Research through Design Exploration of the Frictions Emerging in Playful Public Expression Systems (and How to Navigate Them)
The Hum: interacting with an actuated ambient organism
Swatch-bits: Prototyping E-textiles with Modular Swatches
Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling
InTangible: A Reflection On Digital vs. Physical Co-Ownership
e-maestro: the electronic conductor
Corus: A Holographic Candle System with Intuitive Gestural Interaction and Ambient Feedback to Promote Co-Sleeping
Grocery hunter: a fun mobile game for children to combat obesity
MADO interface: a window like a tangible user interface to look into the virtual world
Captain electric and battery boy: prototypes for wearable power-generating artifacts
Mixed or Misperceived Reality? Flusserian Media Freedom through Surreal Me
Four Stories About Feeling Close Over A Distance
Exploring the expressiveness of shape-changing surfaces
Tangible Construction Kit for Blind and Partially Sighted Drawers: Co-Designing a cross-sensory 3D interface with blind and partially sighted drawers during Covid-19
The lega: a device for leaving and finding tactile traces
The Body as Sound: Unpacking Vocal Embodiment through Auditory Biofeedback
From big data to insights: opportunities and challenges for TEI in genomics
Towards Self-Aware Materials
Exploring physical prototyping techniques for functional devices using .NET gadgeteer
Living interfaces: the intimate door lock
SnapToTrace: a new e-textile interface and component kit for learning computation
Exploring Bodies, Mediation and Points of View using a Robotic Avatar
Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive Art
Experience and Ownership with a Tangible Computational Music Installation for Informal Learning
Creating Mediated Touch Gestures with Vibrotactile Stimuli for Smart Phones
Echo: an AI-based toy to encourage symbolic play in children with Autism Spectrum Conditions
valeo: alienation gesture-enhanced tactile pain logging
Kyne: Movement in Static Interlaced Artifacts
Grasping Cultural Context through Multisensory Interactions
A short guide to modulated light
MemoryReel: A Purpose-designed Device for Recording Digitally Connected Special Moments for Later Recall and Reminiscence
Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics
Using actuated devices in location-aware systems
FLATIR: FTIR multi-touch detection on a discrete distributed sensor array
Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex
Mold Sounds: Queering Ecologies in Polyphonic Material Explorations
Aura: maton: A Wearable Olfactory Display for Immersive Scentscapes
Future Archeology: Boosting Cultural Vibrancy and Future Memories through AI Regenerated Materialities in Co-Designed Virtual Spaces
Designing a Co-located Collaborative Cross-device Game for Ad Hoc Social Settings
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Paint with Your Mind: Designing EEG-based Interactive Installation for Traditional Chinese Artworks
Participatory Design 101: Co-Creating Tangible User Interfaces to Enrich a Business Trip Experience
Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience
GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces
Skweezee for Processing: A Software Library to Make Squeeze Interactions
Electrolysis Bubble Display based Art Installations
Prototyping tangibles: exploring form and interaction
Wearable Bits: Scaffolding Creativity with a Prototyping Toolkit for Wearable E-textiles
Internet of Tangibles: Exploring the Interaction-Attention Continuum
Sleep-Mode: On Sleeping With Wearable Technology
Magnetform: a Shape-change Display Toolkit for Material-oriented Designers
Combining Practices in Craft and Design
The Entangled Tales that Landscapes Tell: An Embodied HCI Pedagogy for Re-enchanted Nature Walks
Generative AI Meets Accessibility: Deformable Interfaces and Multimodal Solutions
TUIst: A Collaborative and Computationally Enhanced Game Board
Flying LEGO Bricks: Observations of Children Constructing and Playing with Programmable Matter
Embodiment: auditory visual enhancement of interactive environments
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation
Exploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres
'The Ghosts of Roller Disco', a Choreographed, Interactive Performance for Robotic Roller Skates
Connectibles: tangible social networks
MagnID: Tracking Multiple Magnetic Tokens
Tessella: interactive origami light
Arpilleras Parlantes: Designing Educational Material for the Creation of Interactive Textile Art Based on a Traditional Chilean Craft
Collaborative ambient systems by blow displays
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015
Interactive fabrication: new interfaces for digital fabrication
The Well-Tempered Objects: Using Everyday Things for Tangible Composition
From "Explainable AI" to "Graspable AI"
ThreadTessel: A Modularized Tangible Toolkit Leveraging Origami Tessellation for Designing Thread-actuated Shape-changing Structures
CodeAttach: Engaging Children in Computational Thinking Through Physical Play Activities
Robotany and Lichtung: a contribution to phenomenological dialogue
TEI 2010 studio description: wireless wearables
Wobblies: Designing Intentional Playthings with Young Children
LIGHT TISSUE: Development of cellulose-based optical textile sensors
Are Conferences Sus?: Fostering Conversations on the Sustainability of HCI Conferences Through Data Physicalization
Colorimia: Color Picking and Image Generation with a Physical AI
Proposing reverse tangible interaction design
Exploring Axisymmetric Shape-Change's Purposes and Allure for Ambient Display: 16 Potential Use Cases and a Two-Month Preliminary Study on Daily Notifications
Embeddables: Designing Physical-Digital Manipulatives for Young Children
Eugenie: Multi-Touch and Tangible Interaction for Bio-Design
The representation and control of time in tangible user interfaces: (summary of PhD research)
Always On: : Unpacking the challenges of living with insulin pumps, to design novel solutions
Soma Design - Intertwining Aesthetics, Ethics and Movement
Embedding Thinking Strategies within a Tangible Tree to Orchestrate Small Group Brainstorming
Easigami: virtual creation by physical folding
A TUI to Explore Cultural Heritage Repositories on the Web
Datenreise: digital bits made tangible
Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?: Reflections on 'speculation' and 'fiction' in participatory design with Imazighen in remote Morocco
"Tangible Lights": In-Air Gestural Control of Home Lighting
Paints, paper, and programs: first steps toward the computational sketchbook
City landmark as an interactive installation: experiences with stone, water and public space
Tangible User Interface in Health: A Scoping Review
Presenting the cyclotactor project
"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon
Redycler: Daily Outfit Texture Fabrication Appliance Using Re-Programmable Dyes
Immersive data grasping using the e x plore table
OmniSoft: A Design Tool for Soft Objects by Example
L-Shift : Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid
Handcrafting textile interfaces from a kit-of-no-parts
Echoes of Heritage: Exploring the Convergence of Immersive XR and Live-Action Roleplay for Rural Revitalization
Onomato planets: physical computing of Japanese onomatopoeia
LangWidgets: Tangible Navigation System for Semantic Fields
Tangible Interactive Microbiology for Informal Science Education
Crafting Mechatronic Percussion with Everyday Materials
ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom
Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces
Design of Age-Inclusive Tangible User Interfaces Using Image-Schematic Metaphors
Fab FM: the design, making, and modification of an open-source electronic product
Tangible Explorations of Sonolithography
Subversive: BioFashion for Black Lives
BreathingFrame: An Inflatable Frame for Remote Breath Signal Sharing
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Rolling Pixels: Robotic Steinmetz Solids for Creating Physical Animations
Interactive Fabrication of CSG Models with Assisted Carving
KNOBIE: A Design Intervention for Supporting Chefs' Sustainable Recipe Planning Practices
3D-modeling and 3D-printing Explorations on Japanese Tea Ceremony Utensils
Tactile Human-Quadrotor Interaction: MetroDrone
Toward Wearable App Design for Children's In-the-World Science Inquiry
My Tablet Is Moving Around, Can I Touch It?
MirrorFugue: communicating hand gesture in remote piano collaboration
Handcrafting electronic accessories using 'raw' materials
Project 6453: a multi-touch interactive table in a concept showroom
ReKnit-Care: A Seamless-Knitted Sensing Glove for Sensory Rehabilitation and Adaptive Haptic Feedback
Exploring Advance Interactions for Augmented Reality: From Casual Activities to In-Situ 3D Modeling
Loominary: Crafting Tangible Artifacts from Player Narrative
Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative
TipTrack: Precise, Low-Latency, Robust Optical Pen Tracking on Arbitrary Surfaces Using an IR-Emitting Pen Tip
Observing Hand Placement and Measurement on a Tabletop Using a Depth Camera
IrukaTact: Submersible Haptic Search Glove
From Movement to Mechanism: Exploring Expressive Movement Qualities in Shape-change
Kinetic Pelvic Limb Model to Support Students' Understanding of Spatial Visualization in Gross Anatomy
Napkin schematics studio
Espanta espíritos --: a user-driven, multisensorial sculpture
Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design
Designing an Expandable Illuminated Ring to Build an Actuated Ring Chart
Towards wearable aging in place devices
MoCap Tango: Traces of Complexity
SOPHYA: a system for digital management of ordered physical document collections
Heart Waves: A Heart Rate Feedback System Using Water Sounds
Button+: Supporting User and Context Aware Interaction through Shape-Changing Interfaces
The Bodies of TEI - Investigating Norms and Assumptions in the Design of Embodied Interaction
Tabletop concept mapping
PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality
Wax Arts With Honeybees - Taking First Steps Toward Multispecies Co-Creation
PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices
Undῠla: Embodied Mediated Communication via Coordinated Movement
Towards Atmospheric Interfaces
Exploring Superpower Design Through Wi-Fi Twinge
Field Computing: Wearable Devices for Citizen Science
Smart Textile Using 3D Printed Conductive Sequins
A multimodal approach to examining 'embodiment' in tangible learning environments
Foot Augmentation 101: Design your own Augmented Experiences
ExpandFab: Fabricating Objects Expanding and Changing Shape with Heat
Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape
Build Your Own Hercules: Helping Visitors Personalize their Museum Experience
Costumes and Wearables as Game Controllers
Twinkle: A Flying Lighting Companion for Urban Safety
Plywood punk: a holistic approach to designing animated artifacts
I Feel You: Exploring possibilities to create touch-responsive woven textiles imitating living beings
Measuring biological signals: concepts and practice
Composing Interaction: Exploring Tangible Notation Systems For Design
Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control
Inflated Exertion: Designing a Bodily Extension that Embodies Physical Activity
Exploring Perceptual and Motor Gestalt in Touchless Interactions with Distant Displays
Tap input as an embedded interaction method for mobile devices
Exploring Haptics to Augment Kinesthetic Learning in Singing
SoLu: hyperinstrument
Note Code: A Tangible Music Programming Puzzle Tool
Time and Design: Seven Sensitivities
chromactive - Tangibility of Digital Information as an Interactive, Material Experience
TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning
EGuide: Investigating different Visual Appearances and Guidance Techniques for Egocentric Guidance Visualizations
iLand: a tangible location aware narrative experience
Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play
Slider Swatch: an inconspicuous switch design solution for electronic textiles: Development of a slider switch from a simple on/off mechanism to different outputs
AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback
Siftables: towards sensor network user interfaces
Sequential Support: 3D Printing Dissolvable Support Material for Time-Dependent Mechanisms
The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction
Sensoaesthetics: Introducing alternative embodied material expressions in textile and fashion
On the Design of Technosacred Spaces
The Body as a Source of Aesthetic Qualities for Design: Explorations and Techniques
Grounding Graph Theory in Embodied Concreteness with Virtual Reality
Towards an Anthropomorphic Lamp for Affective Interaction
Understanding How to Support Remote Co-Design with a Conceptual Modular Shape-Changing Interface Toolkit
Mediating the Sacred: Configuring a Design Space for Religious and Spiritual Tangible Interactive Artifacts
Visions Of Destruction: Exploring Human Impact on Nature by Navigating the Latent Space of a Diffusion Model via Gaze
Touch Wire: Interactive Tangible Electricty Game for Kids
Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers
Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer
The Haptic Body Scale: Designing Imprecision in Times of the Quantified Self
Touching the void: gestures for auditory interfaces
SolarBurst
Coming to grips with the objects we grasp: detecting interactions with efficient wrist-worn sensors
TACTIC: An API for Touch and Tangible Interaction
Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear Reactor
Making Storytelling Personal: Finding Your User in Your Story
Arduino in Museum Exhibition: Lessons Learned When Working With Design Students Inexperienced in Coding
Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback
Scanning FTIR: unobtrusive optoelectronic multi-touch sensing through waveguide transmissivity imaging
Edo: A Participatory Data Physicalization on the Climate Impact of Dietary Choices
Chasing the Buzz; Exploring Sense Deprivation in Bodily Play
SWAY - Designing for Balance and Posture Awareness
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play
Woodie. An Urban Robot for Embodied Hybrid Placemaking
A Flying Pantograph: Interleaving Expressivity of Human and Machine
Democratizing Soap: The Methodological Value of Using Constructive Assemblies as a Participatory Design Tool
MIDI Motion: Interactive Music Composition Gloves
Virtual Adornments: Haute Couture Practices for IoT Connecting Apparel
Designing for Humans in a Digital Age: Building Wearable Technology to Convey Information and Emotions
Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions
Knit Stretch Sensor Placement for Body Movement Sensing
A Collection of Tangible Theory Instruments for Design Anthropology
A tangible user interface for multi-user awareness systems
Designing Gaze Simulation for People with Visual Disability
Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality
TH_mod_Te studio: making together for sharing whenever
Token-based interaction with embedded digital information
Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives
UltraPower: Powering Tangible & Wearable Devices with Focused Ultrasound
Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey
Innermost Echoes: Integrating Real-Time Physiology into Live Music Performances
Designing for diversity: developing complex adaptive tangible products
FabRobotics: Fusing 3D Printing with Mobile Robots to Advance Fabrication, Robotics, and Interaction
Signifiers in Textile-Specific Interaction Design
Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums
Art-lab-bio-studio (abstract only)
HACKLES: Simulating and Visually Representing the Anxiety of Walking Alone
DOGO Smart Social Network For Pet
A Multisensory Design Probe: An Approach for Reducing Technostress
MusicalAid: A Playful Collaborative Music Tool for People Finding it Difficult to Handle Common Instruments
An empirical evaluation of touch and tangible interfaces for tabletop displays
Prototyping orientation and motion sensing objects with open hardware
Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking
Heart Calligraphy: an Abstract Portrait Inside the Body
Natural and Intuitive Deformation Gestures for One-handed Landscape Mode Interaction
ChoreoDrops: Manipulation of Water Droplets Using Conductive Line Patterns Sparsely Printed on Paper
Tommy Blocks: a modern redesign of the classical children's building blocks
Designing in skills studio
The Eighth Nerve Guitar: A Personal Reflection on Instrument Design and Computer-Mediated Performance
The slow floor: increasing creative agency while walking on an interactive surface
FormFab: Continuous Interactive Fabrication
Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, Kingston, Ontario, Canada, February 19-22, 2012
Pediluma: motivating physical activity through contextual information and social influence
Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Touch & talk: contextualizing remote touch for affective interaction
An integrated multi-modal actuated tangible user interface for distributed collaborative planning
THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens
Electrostimulation system for a non-figurative, non-anthroporphic avatar
Spatial illusions on tangibles
Haplós: Vibrotactile Somaesthetic Technology for Body Awareness
Synesthetic Experience in S T R A T I C
Spinning in control: design exploration of a cross-device remote
MyoSpring: 3D Printing Mechanomyographic Sensors for Subtle Finger Gesture Recognition
TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices
Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning
Designing the "Things" of the IoT
Kinetic Body Extensions for Social Interactions
Haptics for tangible interaction: a vibro-tactile prototype
Material-centered design and evaluation of tangible user interfaces
Wattom: A Consumption and Grid Aware Smart Plug with Mid-air Controls
Tangible Data, a Phenomenology of Human-Data Relations
Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles
Using a Tangible Versus a Multi-touch Graphical User Interface to Support Data Exploration at a Museum Exhibit
A day in a life
Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor
Skintimacy: exploring interpersonal boundaries through musical interactions
Tangible user interface for increasing social interaction among rural women
Tangible lightscapes
WonderMap: Capturing and Connecting the Edges of Cultures
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables
Escaping Chair: Furniture-Shaped Device Art
What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies
TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle
IVORY: A Tangible Interface to Perceive Human-Environment Interrelationships
Deformation Gesture-based Input Method for Non-visual Primitive Geometric Shape Drawing
Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User Interfaces
Unveiling Kinetic Expression: Exploring Design Variables and Processes for Dynamic Woven Textiles
A toolkit for tinkering with tangibles & connecting communities
Skill-Sleeves: Designing Electrode Garments for Wearability
Towards a Big Data Benchmarking and Demonstration Suite for the Online Social Network Era with Realistic Workloads and Live Data
Stream-Based Lossless Data Compression Hardware Using Adaptive Frequency Table Management
An Optimal Reduce Placement Algorithm for Data Skew Based on Sampling
AAA: A Massive Data Acquisition Approach in Large-Scale System Monitoring
Mbench: Benchmarking a Multicore Operating System Using Mixed Workloads
BigDataBench-MT: A Benchmark Tool for Generating Realistic Mixed Data Center Workloads
On Statistical Characteristics of Real-Life Knowledge Graphs
How Data Volume Affects Spark Based Data Analytics on a Scale-up Server
Evolution from Shark to Spark SQL: Preliminary Analysis and Qualitative Evaluation
Big Data Benchmarks, Performance Optimization, and Emerging Hardware - 6th Workshop, BPOE 2015, Kohala, HI, USA, August 31 - September 4, 2015. Revised Selected Papers
A Plugin-Based Approach to Exploit RDMA Benefits for Apache and Enterprise HDFS
Revisiting Benchmarking Principles and Methodologies for Big Data Benchmarking
EventScript: an event-processing language based on regular expressions with actions
Addressing the challenges of DBT for the ARM architecture
Nonintrusive precision instrumentation of microcontroller software
Proceedings of the ACM SIGPLAN 1995 Workshop on Languages, Compilers, & Tools for Real-Time Systems (LCT-RTS 1995). La Jolla, California, USA, June 21-22, 1995
SmartVisor: User-Friendly Hypervisor for Mobile Robots
Proceedings of the ACM SIGPLAN/SIGBED 2010 conference on Languages, compilers, and tools for embedded systems, LCTES 2010, Stockholm, Sweden, April 13-15, 2010
An energy efficient garbage collector for java embedded devices
Automatic Generation of Scheduling and Communication Code in Real-Time Parallel Programs
CITTA: Cache Interference-aware Task Partitioning for Real-time Multi-core Systems
Proceedings of the 2004 ACM SIGPLAN/SIGBED Conference on Languages, Compilers, and Tools for Embedded Systems (LCTES'04), Washington, DC, USA, June 11-13, 2004
Optimizing for Reduced Code Space using Genetic Algorithms
Efficient register and memory assignment for non-orthogonal architectures via graph coloring and MST algorithms
Field-sensitive value analysis of embedded C programs with union types and pointer arithmetics
Automatic dataflow model extraction from modal real-time stream processing applications
Low cost control flow protection using abstract control signatures
Clover: Compiler Directed Lightweight Soft Error Resilience
Probabilistic source-level optimisation of embedded programs
Minimizing downtime in seamless migrations of mobile applications
Guaranteeing instruction fetch behavior with a lookahead instruction fetch engine (LIFE)
Safe worst-case execution time analysis by abstract interpretation of executable code