yusuke1997/dblp-id-title huggingface dataset:
"Hey, can we talk?": Exploring How Revealing Implicit Emotional Responses Tangibly Could Foster Empathy During Mobile Texting
Glassblowing: forming a computational glass material
Physical Computing with Paper Playground: Exploring a Multimodal Platform
Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy
La machine à Turlute (the Turlute Machine)
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities
TEI 2016 Studio: Inflated Curiosity
Rethinking Domestic Food Consumption through a Multi-modal Open Pantry
Un-Crafting: De-Constructive Engagements with Interactive Artifacts
Spatial gestures using a tactile-proprioceptive display
Designing and Making the Datacatchers: Batch Producing Location-Aware Mobile Devices
Touch Connection: A Vibrotactile, Textile Prototype
Wisp: Drones as Companions for Breathing
Physical Metadata Visualisation: The Knitted Personal Library
Towards tabletop interaction with everyday artifacts via pressure imaging
Designing Fashion Technology Garments for Awareness
Mettāmatics: Designing Biofeedback Displays for Arts-based Health Engagement
VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits
From visual sketching to knotted figurations: Fabulating in the contact zone
The whole world under your feet: field trial of embodied browsing of geotagged content
Advanced cardboard modeling: exploring the aesthetics of the third way
Remote, but Tangible: Activities for Grandparents and Grandchildren across Physical Spaces
Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection
Flowcuits: Crafting Tangible and Interactive Electrical Components with Liquid Metal Circuits
Objects for Change: A Case Study of a Tangible User Interface for Behavior Change
PotPet: pet-like flowerpot robot
Situated Game Level Editing in Augmented Reality
Shoebox: mixing storage and display of digital images in the home
Dataslip: Into the Present and Future(s) of Personal Data
Anxiety of patients in the waiting room of the emergency department
E-textile Sleeve with Graphene Strain Sensors for Arm Gesture Classification of Mid-Air Interactions
Fabricating electronics with rapid prototyping tools
Examining Embodied Sensation and Perception in Singing
CairnFORM: a Shape-Changing Ring Chart Notifying Renewable Energy Availability in Peripheral Locations
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions
Coupling Motion and Perception in Body Based UI
Toward Thingy Oriented Programming: Recording Marcos With Tangibles
Sparklry: Designing "Sparkle" of Interactive Jewelry
COMB - Shape as a Meaningful Element of Interaction
GestureAgents: an agent-based framework for concurrent multi-task multi-user interaction
Natureculture Probes: Opening up dialogues in natural heritage(s) landscapes
Exploring the Design Process of Odd Interactions through the example of Full-Body Textile Interfaces
Action and reaction for physical map interfaces
Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIs
Be the Meeple: New Perspectives on Traditional Board Games
Stage Wizard: Enhancing Tangible Storytelling with Multimodal LLMs
A Juicy Haptics Enhanced Keyboard for a Touch-Typing Course for Learning Disabled Children
Digital games for physical therapy: fulfilling the need for calibration and adaptation
Cube-in: A Learning Kit for Physical Computing Basics
Don't forget about the sweat: effortful embodied interaction in support of learning
FloraWear: Wearable Living Interface
Decoraction: a Catalogue for Interactive Home Decor of the Nearest-Future
Casier: structures for composing tangibles and complementary interactors for use across diverse systems
A Thermal Pattern Design for Providing Dynamic Thermal Feedback on the Face with Head Mounted Displays
Controlling data flows between appliances using a camera phone
Jamming gear: research on gearwheeled timing playback devices
Design and evaluation of techniques for mobile interaction with dynamic NFC-displays
Distributed Collaborative Sensemaking: Tracing a Gradual Process
The augmentalist: enabling musicians to develop augmented musical instruments
SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data Literacy
Impedius: A Signal-Space Multiplexing Technique Using Individual Elements of Impedance for Chained Passive Sensors
QOOK: enhancing information revisitation for active reading with a paper book
Exploring the role of bodily experience in spatial thinking during the architectural design process
Natural interface exploration
Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury
Microcontrollers as material: crafting circuits with paper, conductive ink, electronic components, and an "untoolkit"
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design
Whack gestures: inexact and inattentive interaction with mobile devices
On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations
CHIKYUCHI: In-person/remote game exhibition for climate change influence
Size Doesn't Matter? Down-Scaling a Data Physicalization Does Not Measurably Change Viewers' Mediated Social Interactions
The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning
YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning
Touch and feel soft hardware
Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts
ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable Actuation
Towards Designing for Everyday Thermal Experiences
Wearable Technology Design and Accessibility Considerations Studio
TOUCHtr4ck: democratic collaborative music
Keep in touch: a tactile-vision intimate interface
The Prefix/Suffix Model: Data Extraction to Encourage Expressive Walking Movements through Sonification
LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfaces
Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design
Knock Knock to Unlock: A Human-centered Novel Authentication Method for Secure System Fluidity
Movement crafter
Animate mobiles: proxemically reactive posture actuation as a means of relational interaction with mobile phones
Wobble: Shaping Unobtrusive Reminders for Prospective Memories in the Home Context
DOK: Enhancing Child Patient Empowerment
Design fictions
VizTouch: automatically generated tactile visualizations of coordinate spaces
cArVATAR: A Novel Remote Control for Toy Cars
Unifone: designing for auxiliary finger input in one-handed mobile interactions
Advanced prototyping with fritzing
Authenticating Experience: Curating Digital Interactive Art
Future InBodied: A Framework for Inbodied Interaction Design
SMSlingshot: an expert amateur DIY case study
Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops
YU: an artistic exploration of interface design for home healthcare
Designing Interactions with Kombucha SCOBY
AR versus Physical Data Representations: A Comparison of User Engagement and Spatial Exploration Patterns
An Interactive Garment for Orchestra Conducting: IoT-enabled Textile & Machine Learning to Direct Musical Performance
Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces
Exploring the Use of Shape Change in Home Appliances
What's Going Ön?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality
Hybrid Ways to Disseminate Interaction Design Research
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, Cambridge, UK, February 16-18, 2009
LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration
Microinteractions beside ongoing manual tasks
Material probe: exploring materiality of digital artifacts
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning
Designing with Alganyl
Act2Auth - A Novel Authentication Concept based on Embedded Tangible Interaction at Desks
Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human Entities
Zenscape: Encouraging Microbreaks from Screen-based Work through a Tangible System
Elsa: Temporary Ice Jet 3D Printing
Tangible Objects for Reminiscing in Dementia Care
From Patchwork to Appliqué: Reflections from an Interaction Design Remake
Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
Reverse Movement
The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices
Exploring tabletops as an effective tool to foster creativity traits
We-Coupling!: Designing New Forms of Embodied Interpersonal Connection
Seven Principles to Design for Embodied Sensemaking
ToonTastic: a global storytelling network for kids, by kids
Facial Image Browsing Simulation for Selfies
Experience definition through storyboarding
Scented Pebbles: Interactive Ambient Experience with Smell and Lighting
Exploring Craft in the Context of Digital Fabrication
Posey: instrumenting a poseable hub and strut construction toy
Touch-screens are not tangible: fusing tangible interaction with touch glass in readers for the blind
A Proposed Modification of the IxD Process: Sustainable Prototyping Practice for Physical Technology
miMic: The Microphone as a Pencil
TagTiles: optimal challenge in educational electronics
Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic Experiences
The functional aesthetic of folding
Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit
It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students
Wo.Defy: wearable interaction design inspired by a Chinese 19 th century suffragette movement
The Creation of a Holistic Interactive Dining Experience with Shape-Changing Food materials at Restaurant alchemist
Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields
A Study to Empower Children to Design Movable Tactile Pictures for Children with Visual Impairments
Always with Me: Exploring Wearable Displays as a Lightweight Intimate Communication Channel
SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses
Unfolding an Industrial Design Approach to Physical Computing
Sensor poetics
Eliciting Design Guidelines of Paper-Based Tactile Interfaces for Eyes-Free Scenarios
ChillFish: A Respiration Game for Children with ADHD
An LED-based multitouch sensor for LCD screens
Resonance: Collaborative Musicking Through Tactile Ecologies
Mixed Reality for Stress Relief
Be Active! Participatory Design of Accessible Movement-Based Games
Stereo Haptics: Designing Haptic Interactions using Audio Tools
Opportunity Spaces for Children 's Informal Learning in Public Environments
Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View
The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli
Wiimote hackery studio proposal
Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction
Seamless Multithread Films in Virtual Reality
SPATA: Spatio-Tangible Tools for Fabrication-Aware Design
You say Potato, I say Po-Data: Physical Template Tools for Authoring Visualizations
Designing Tangible Interfaces to Support Expression and Sensemaking in Interactive Narratives
is a rose - A Performative Installation between the Tangible and the Digital
Responsible storytelling: communicating research in video demos
Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori
HäirIÖ: Human Hair as Interactive Material
Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces
Tangible Interactions for Privacy Management
Bio-Digital Calendar: Attuning to Nonhuman Temporalities for Multispecies Understanding
Crafting a Leather Self-tracking Device for Pollen Allergies
NUVE: in between the analog and virtual body
Tangible Scores
Tquencer: A Tangible Musical Sequencer Using Overlays
Leveraging the "Superpowers" of Engineered Living Materials to Craft Soft Living Artefacts
An Exploration of Mobile Shape-Changing Textures
Vector Field, Activated Space and Inverse Interaction
Six-forty by four-eighty: the post-industrial design of computational materials
Resonance Ver.M: An Interactive Installation to Peep into One's Dreams
Ambient sites: making tangible the subtle, ephemeral and seemingly silent
Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design
Do-it-yourself electronic products and the people who make them
Texture Metaphors and Tangible Interaction: No Smooth Relationship?
Iyagi: An Immersive Storytelling Tool for Healthy Bedtime Routine
Interactive Rehabilitation Carpet for Children with Cerebral Palsy
DressUp: a 3D interface for clothing design with a physical mannequin
CircWood: Laser Printed Circuit Boards and Sensors for Affordable DIY Woodworking
Embodied Companion Technologies for Autistic Children
Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework
Shape-Change in Keyboard Interaction: Exploring the Future of Input Devices Through Prototyping
Now That's What I Call A Robot(ics Education Kit)!
Hydraulikos: ice, water, and steam as user-interfaces
SwimBrowser and beyond
A representation approach to conceptualizing tangible learning environments
What is Data? - Exploring the Meaning of Data in Data Physicalisation Teaching
LOLL io : exploring taste as playful modality
Interaction design with building facades
Strawctures: A Modular Electronic Construction Kit for Human-Scale Interactive Structures
Incingarette: Blending Concepts and Crafting Animated Parables to Track Smoking
Tangible Music Programming Blocks for Visually Impaired Children
Expanded Boundaries: Art and Non-human Essence as Playful Inspirations for Children's Prosthetics
Sexus Fleurus: A Tactile Soft Robotic Installation
This Is How I Felt: Crafting Conductive Wool Artefacts as an Embodied Practice to Regulate Anxiety
SWISH: Shifting Weight-based Interfaces for Simulated Hydrodynamics in Mixed-Reality Fluid Vessels
Negotiating Ambiguity in Describing Fabrics Through Technology
Form & function toolkit: printed electronics for unconventional interface
PullupStructs: Digital Fabrication for Folding Structures via Pull-up Nets
Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum
Plantimus - A Plant Stethoscope
A Phenomenological Approach to Enhancing Mixed Reality User Adoption for Improved Data Interpretation and Visualization in Digital Twin Environments
Bringing concepts to life: introducing a rapid interactive sketch modelling toolkit for industrial designers
Turning everyday objects into passive tangible controllers
UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences
Smart Blocks: a tangible mathematical manipulative
Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, Bonn, Germany, February 18-20, 2008
Inquiring materials for tangible prototyping
Tangi: a Tool to Create Tangible Artifacts for Sharing Insights from 360° Video
"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games
Vik Muniz
Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting
Affective touch gesture recognition for a furry zoomorphic machine
ShapeShift: Mediating User Interaction Through Augmented Shading and Shadow
CRISPEE: A Tangible Gene Editing Platform for Early Childhood
Can robots be good public speakers?
Slow computing gifts (abstract only)
Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance
Puppetry in Tangible Narratives: Interactive and Collaborative Storytelling in The Non-myth of the Noble Red
Autonomous behaviour in tangible user interfaces as a design factor
Media Crate: tangible live media production interface
Reach across the boundary: evidence of physical tool appropriation following virtual practice
Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development
Using personal objects as tangible interfaces for memory recollection and sharing
Taking shortcuts: embedded physical interfaces for spatial navigation
MoSo tangibles: evaluating embodied learning
Affordances Based on Traces of Use in Urban Environments
Magnetic Springs: Musical Performance for Telechord and Spring Interface
People's Emotional Responses to a Plant's Emotional Expression
EmotiSphere: From Emotion to Music
Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets
Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography
Designing Beyond Hot and Cold - Exploring Full-Body Heat Experiences in Sauna
Developing Multisensory Augmented Reality As A Medium For Computational Artists
Warm! Warmer! Hot! - Leveraging Thermal Technology to Foster Social Interaction with WarmConnect
Understanding and Designing Thermal Experiences
Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App
Designing for the Mindbody in Technology-Mediated Music-Making
Chronic Pain Scales in Tangible Materials
Exploring ambient sound techniques in the design of responsive environments for children
Shape2Vibe: A Tangible Tool for Vibrotactile Co-Design with People with Deafblindness
Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device
Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017, Yokohama, Japan, March 20-23, 2017
Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks
Dividual Plays Experimental Lab: An installation derived from Dividual Plays
Tangible Interaction in the Dentist Office
Exploring the Application of Interactive Video Projection in Physical Education
Gesture recognition with a Wii controller
Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting Displays
Qude: Exploring Tactile Code in Long-Distance Relationships
MagiMusic: using embedded compass (magnetic) sensor for touch-less gesture based interaction with digital music instruments in mobile devices
Between This and That is It: Embodied Semantic Space at the Edge
Critical Materiality: Creating Toolkits and Methods for Engaging Materiality in HCI
Interactions around a contextually embedded system
Plux: Exploring Light Settings through Hybrid Control
ambienBeat: Wrist-worn Mobile Tactile Biofeedback for Heart Rate Rhythmic Regulation
dSensingNI: a framework for advanced tangible interaction using a depth camera
Input/Output: Paper Prototyping for the Future
Creating with cobots
To Touch or not to Touch? Differences in Affordance Resonating with Materialities. Hard and Soft Sensors embedded in an Artistic Research Setting
An object-centric interaction framework for tangible interfaces in virtual environments
Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms
Felted Paper Circuits Using Joomchi
Mediating Group Experiences: Designing the In-Between
Personal Wearable Light Space
Foot Pedal Control: The Role of Vibrotactile Feedback in Performance and Perceived Control
Designing interactive content with blind users for a perceptual supplementation system
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces
Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts
"It's Like Not Being Able to Read and Write": Narrowing the Digital Divide for Older Adults and Leveraging the Role of Digital Educators in Ireland
Flutter: An Exploration of an Assistive Garment Using Distributed Sensing, Computation and Actuation
Designing the Behavior of Interactive Objects
Feedback fridge: tangible visualization of nutritional data with preventive effect
SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training
A malleable physical interface for copying, pasting, and organizing digital clips
WEFT Furniture
Specifying Relevant Textural Properties for Unobtrusive Feedback on Sports Performance
Digital management and retrieval of physical documents
Integrating Theories of Mind with Tangible and Embedded Interaction Design
Designing Gaming Wearables: From Participatory Design to Concept Creation
Sleeping Eyes: Experiencing Narcolepsy Through the Duality of Virtual Embodiment
Aqua-Morph: A Design Method for Fabricating Shape-Changing Hydrogel Structures
Sensory Data Dialogues: A Somaesthetic Exploration of Bordeaux through Five Senses
Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts
Dancing robots
The CTI framework: informing the design of tangible systems for children
Multi-Party Mixed Reality Interaction for Earth Sciences Education
FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers
Tangible user interfaces for configuration practices
Challenging Sensor-based Personal Informatics: A Triadic Framework for Designing Open-ended Self-tracking Devices
Move-it sticky notes providing active physical feedback through motion
Input devices and mapping techniques for the intuitive control of composition and editing for digital music
Interactive Tabletop Arm Reaching Exercise
Eco-buzz: an interactive eco-feedback system based on cultural forms of play
TinkerSheets: using paper forms to control and visualize tangible simulations
Tangible VFX: Physical Objects with Added VFX Effects
Modular Furniture Design and Manufacturing with Paper in the Home
Spime builder: a tangible interface for designing hyperlinked objects
ReRide: A Bike Area Network for Embodied Self-monitoring during Motorbike Commute
GeoTUI: a tangible user interface for geoscience
Asimov's first law/alarm clocks
Constructive Play: Designing for Role Play Stories with Interactive Play Objects
The Kitsch-Instrument: Hackable Robotic Music
How to draw yourself with text (abstract only)
Designing Physical Artifacts for Tangible Narratives: Lessons Learned from Letters to José
TessalTable: tile-based creation of patterns and images
Sootoid: Generative Art Drawing by Flame of Candle
Calligraphy Z: A Method For Supporting Physical Writing Typography Animation
The tangible video editor: collaborative video editing with active tokens
SurfaceWare: dynamic tagging for Microsoft Surface
Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing
Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children
Weathergods: tangible interaction in a digital tabletop game
Integrating Electronic Components into Deformable Objects Based on User Interaction Data
Extruder-Turtle: A Library for 3D Printing Delicate, Textured, and Flexible Objects
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk
Makey Makey: improvising tangible and nature-based user interfaces
Making digital leaf collages with blow painting!
Resisting Alignment: Code and Clay
Metaphors and Technologies for New Tangible User Interfaces
Development strategies for tangible interaction on horizontal surfaces
The Router of All Evil: Designerly Hacking a Network of One's Own
Modalities of Expression: Capturing Embodied Knowledge in Cooking
BeadED Adventures: Crafting STEM Learning
Entangled Threads: Exploring the value and significance of bringing a craft ethos to debates around the IoT/connected things
Towards Advancing Body Maps as Research Tool for Interaction Design
Designing a long term study evaluating a physical interface for preschoolers