yusuke1997/dblp-id-title huggingface dataset:
Creating Activities for After School Robotic Workshop with Ozobot Evo
EduBot Unleashed - Elevating Digital Competence in Online Collaborative Learning
A virtual stock exchange simulator for education and training
Transdisciplinary learning in technology degrees
A New Era of Plagiarism the Danger of Cheating Using AI
Code Collaborate: Dissecting Team Dynamics in First-Semester Programming Students
Probabilistic Machine Learning for Simulating Complex Learner Profiles
History-Themed Games in History Education: Experiences on a Blended World History Course
Estimating Student Grades through Peer Assessment as a Crowdsourcing Calibration Problem
Vocational Training of Local South-East Asian Specialists in PLC Implementation for Industrial Automation
A Framework for GenAI-Empowered Curriculum and Learning Resources: A Case Study from an Australian Higher Education
Preparing Students of Technical Universities for the Transition to a Professional Environment
Moving away from simulations: Innovative assessment of Mechatronic subjects using remote laboratories
Inquiry-based Learning of Database Concepts
Framework integrating multiple dimensions of competency and related pedagogies: A case for IT Industry
2TSW: Automated Assessment of Computer Programming Assignments, in a Gamified Web Based System
Evaluation of Programming Skills via Peer Assessment and IRT Estimation Techniques
Integrating Emotion Extraction from Text into Moodle E-learning Platform
Investigating Learning Experience of MOOCs Learners Using Topic Modeling and Sentiment Analysis
Database modeling with Object Relationship Schema
Industry-University Learning Network to create competences for intelligent and sustainable manufacturing: A case study
Teachers' perceptions of learning design recommendations
Digital signatures for electronic assessments benefits and challenges of operating an electronic examination room
Peer-assessment and grading of open answers in a web-based e-learning setting
Development of an expert system to assist in Resource Management
TEC Digital: A case study of an e-learning environment for higher education in Costa Rica
Use of Evernote for the creation and management of e-portfolios in higher education
The assessment of public speaking: A pan-European view
Analysis of lexical features of online postings during a blended learning course
In what order should i correct the exercises? Determining the evaluation order for the automatic assessment of programming exercises
On assessment of students' academic achievement considering categorized individual differences at engineering education (Neural Networks Approach)
Hardware, software, and human in the loop education supported with social network analysis and mining
Privacy Preservation in eLearning: Exploration and Analysis
Cost-based Framework for Natural Language Argumentation Analysis
ELearning study materials and students' preferences
Gaze behavior analysis in multiple-answer tests: An Eye tracking investigation
Increasingly needs of practice and know-how in higher education in the new information technology environment case of the microelectronics and nanotechnologies
Evaluation of a re-designed introductory course "Programming in C" with video support
Implementing the SEA application for organic chemistry: Arrow-pushing versus electron-moving techniques
Course Preparation Time Optimization System for Improved Didactic Outcome
An exploratory case study of interactive simulation for teaching Ecology
Trends in Engineering Education: a Disruptive View for not so far Future
Developing Transversal Skills and Strengthening Collaborative Blended Learning Activities in Engineering Education: a Pilot Study
Competition, strategy and critical attributes in higher education in the Slovak republic
18th International Conference on Information Technology Based Higher Education and Training, ITHET 2019, Magdeburg, Germany, September 26-27, 2019
A concept to analyze user navigation behavior inside a recorded lecture (to identify difficult spots)
Improvement of university teaching in micro- and nanoelectronics for the needs of the labour market
2014 Information Technology Based Higher Education and Training, ITHET 2014, York, United Kingdom, September 11-13, 2014
A multimedia mobile-based learning framework for Kurdish language
The Experience of an Interdisciplinary Course: Individual Presentation on the Internet
Meeting the demand of research based education in higher edcation and training - A case from real estate education
Improvement of learning environment for electric work practice using ICT
Change of technical terms and awareness of blended classes in 'AI Technology'
Supporting presentation with mobile PC in distance lecture
Intercultural challenges in blended learning and blended mobility
Enhancing Student Engagement Through AI-Powered Educational Chatbots: A Retrieval-Augmented Generation Approach
LORA: Novel Learning Outcome Modelling Tools and Techniques for Higher Education
Using UTAUT to Explore the Acceptance of High School Students in Programming Learning with Robots
A Trellis for Novice AI Practitioners
Development of a educational three dimensional computer game by using virtual reality utilities
A Method to Estimate Interest of Learner Based on Leg Condition
Studios in DE and EE at UTS: Structure and Rationale
Applying the Marshmallow Challenge in a research methods course: Lessons learned
A cloud-based Java compiler for smart devices
Workshop Rapid Prototyping - A new approach to introduce digital manufacturing in engineering education
Building effective blended learning for Engineering studies
Social learning analytics to describe the learners' interaction in online discussion forum in Moodle
A Framework for Personalized Competitive Programming Training
e-Engineering: engineering school at home without compromise
An Analysis of Tweet Relevance, Twitter Activity and Student Preferences for Universities
An interactive instructional tool for presentation of structured knowledge
Playful participation for learning in higher education - The introduction of participatory role play simulation in a course at Hedmark University College
Design of a domain-independent training system based on a smart pedagogical agent
Investigating Students' perspective of Level of Importance of aspects of Continuous Professional Development
Robocoast Digital Innovation Hub to Promote Digitalization of Businesses in Finland
Students' Approaches to Learning in a Gamified Course in Higher Education
Monitoring students performances in French Institutes of Technology using the ScoDoc software
Intelligent Bandwidth Planner Enhancing Learning Technologies in Constrained Distance Learning Environments - a Pandemic Response
Influence of learning styles on improving efficiency of adaptive educational hypermedia systems
A business continuity plan support system for disaster prevention learning
Towards a Development Methodology for Adaptable Collaborative Audience Response Systems
Learning support framework for adult graduate students of information science
Employment preference for university of fresh engineering graduates
Diagnosing the English as a foreign language (EFL) reading problems using two-step cluster analysis
Structuring automated learning discussions using dialog games and cognitive maps
A survey results on existing Electrical and Information Engineering programmes oriented to key global technical challenge areas
Studio-based learning in a first year engineering curriculum: Exploring students' learning experiences and reflections using the rich picture method
Peer Assessment Rubric Analyzer: An NLP approach to analyzing rubric items for better peer-review
Technopolises, SMEs, funding agencies and IT - roles in engineering education
Testing framework for investigating learning outcome from quiz game : A Study From Macedonia and Norway
Towards a Web-based program visualization system using Web3D
Personality type indicator models in serious games: A case study in a surgical navigation game
Role of the Internet for risk management at school
Introducing the Global Educational Learning Observatory (GELO) and the Global Readiness Explorer (GREx): A framework and dashboard to investigate tech competence and culture
Estimating Ability of Programming Skills using IRT based Peer Assessments
Breakpoints in Iterative Development and Interdisciplinary Collaboration of AI-Driven Automated Assessment
Real-Time Web Scraping for Analyzing Moodle Course Material Clickstream
Technology applied to the postgraduate researcher journey: Experiences of using the 'Skillsforge' system
Appropriate Number of Raters for IRT Based Peer Assessment Evaluation of Programming Skills
A Complex Workflow for Development of Interactive and Impressive Educational Content Using Capabilities of Animated Augmented Reality Trends
The Peer Evaluation Enhancement Resource (PEER): A New App for Automating Peer Evaluation
An integration approach for distributed education with lecture, project, problem and work based learning
Learning time planning in a distance learning system using intelligent agents
Teaching strategy on VHDL course based on participative learning
Transforming teaching and learning with innovative use of technology - case study
How to Train Tomorrow's Corporate Trainers - Core Competences for Community Managers
Analyzing Communication Logs in Pair Programming: A Comparison of Human- and LLM-Based Approaches
Mapping the Educational Revolution: A Bibliometric Analysis of ChatGPT's Impact on Teaching and Learning
Examining Audience Retention in Educational Videos - Potential and Method
Harnessing Generative AI for Educational Gamification: A Framework and Practical Guide for Educators
Architecture of a MOOC based on CourseBuilder
Praxis: Bringing an European dimension to Project/Internship academic activities
Performance evaluation of academic-document writing process using software reliability models
The Initial Development and Practice of Training Materials Using 3D Printer to Employment Support for Inclusive Society
Critical Thinking assessment: a first approach to the automatic evaluation
The comparison of the computer science learning habits of the students on the Obuda University in the last five years
A learning support environment for earthquake disaster with a simulation of furniture falling by mobile AR
Programme policies in European engineering higher education system
Skilled manpower shortage in microelectronics: a challenge for the French education microelectronics network
Teaching Industrial Automation Concepts with the use of Virtual/Augmented Reality - The IEC 61499 Case
Individual learning path constructing in multilevel regional educational system
A practical scheme for resource and knowledge discovery in reproductive design education
Challenges with Regard to Learning Analytics Metrics in Complex, Multidimensional Courses with Use of Artificial Intelligence Tools
Improving peer review quality by grading the best contribution of each student: educational principle and evaluation design
Self-Assessment and Reflection Game for Training in Competences Against Disinformation
Exploring ChatGPT Utilization Among Master's Students in Higher Education
Quality management for e-learning: Why must it be different from industrial and commercial quality management?
Accreditation software for higher education programs
A Case Study of Gender Diversity in a Middle Eastern University
Blitzkrieg education: Finding a system for transforming education
MATLAB/Simulink based restructuring of the first automatic control course in engineering curricula
A watermarking system for teaching intellectual property rights: Implementation and performance
A preliminary analysis of light blue backgrounds on the scores of Web-based tests using NIRS
Adaptive interactive online course on Computer Architecture and Organization
Improved computation of individual ZPD in a distance learning system
Experiences in the use of a unique open-book exam paper for every student in a cohort
The NAJEH Effect: How ChatGPT is Shaping the Future of Higher Education
Intelligent assessment and content personalisation in adaptive educational systems
Contributions of Student's Assessment of Reflections on the Prediction of Learning Performance
A multiple-perspective analysis of doctoral interdisciplinarity
Interactive learning environment for practical programming language based on web service
PlayfulPeer Pedagogy: A Framework for Integrating Game-Based Learning and Peer Interaction in Primary Education
Automatic Assessment of CoI-Cognitive Presence within Asynchronous Online Learning
A new approach of designing an intelligent tutoring system based on adaptive workflows and pedagogical games
A study on the possibility to use Raspberry Pi as a console server for remote access to devices in virtual learning environments
Bring your own device (BYOD): Students perception - Privacy issues: A new trend in education?
Developing tailored-made online materials for academic use
Investigating Mental Models of Mechanical Engineering Students
Difference of pedagogical approaches for Chinese and French master students in a French-Chinese microelectronics joint master diploma
A Systematic Review and Analysis on the Potentials and Challenges of GenAI Chatbots in Higher Education
Educators' Attitudes Towards Using Virtual Laboratories in Programming Courses in Higher Education in Saudi Arabia
Computer assisted self-assessment of programming code: A report on university students experience and opinion
Why do students prefer search engines over academic databases
The AsTeRICS Academy for cross-cultural education in assistive technologies
The South African Public School System, Education In Crisis: A Review of Our COVID19 Response
Towards innovation in microelectronics in the Chinese educational system
Applying Peer Assessment in a Human-Computer Interaction Course Following a Project-Based Learning Approach
RF Reverse Engineering with GNU Radio Radiofrequency Challenge as Competencies for New Curricula (SAé)
The agility, flexibility and efficiency of hypervisors in engineering education
Functional semantic complex event processing model for Massive Open Online Courses
Cloud-Savvy contextual spaces as agile personal learning environments or informal knowledge management solutions
A Catalog of Generative AI Tools for Faculty Advancement
Team Assessment and Self-Assessment - Can High School Students Do It?
Capacity Development Through Intensive Training of Higher Education Teachers for Implementation of PLC Curricula in South-East Asia
Applying mobile trends in education: A mobile learning guideline
Monitoring of learner activity on Self Study Material Contribution and Sharing System
Quality of experience using different mediapresentation types
Performance variations of the Bayesian model of peer-assessment implemented in OpenAnswer response to modifications of the number of peers assessed and of the quality of the class
Improving of personal educational content using big data approach for mooc in higher education
16th International Conference on Information Technology Based Higher Education and Training, ITHET 2017, Ohrid, Macedonia, July 10-12, 2017
Context-Awareness in Pedagogical Resources Recommender System for Teachers
Virtual Reality system to the inclusion of people with disabilities in the work market
Overview of CALEP: a Competency Based Learning Path Generation System
The System Admin's Perspective: A Discussion on AI in Education with LMS Admins
Breaking Barriers: Enhancing Engineering Knowledge Transfer in Higher Education Through Mixed Reality Solutions
Data Analysis of Student Academic Performance Using Social and Academic Indicators
Using educational technology to create effective learning societies in 21st century
Constructing an English vocabulary test website: A database application
Reusable and mobile content at the multicultural school of Athens
Relevance of MOOCs for training of public sector employees
How to develop and maintain an on-line community of co-learners: A social media classroom
An assessment system adapted to differentiated learning within Massive Open Online Courses using psychometric testing
Systematic Review of the published Explainable Educational Recommendation Systems
Combining technologies with the ECFS file system
Drying process management laboratory with remote access
Building information modeling-enhanced team-based learning in construction education
Students' performance on engineering mathematics: Applying rasch measurement model
FINMINA: A French national project to promote innovation in higher education in microelectronics and nanotechnologies
University EFL teacher learning in community of practice
Researching data privacy models in eLearning
Comparison of TwoVirtual education labs: Closing the gap between online and brick-and-mortar schools
Evaluation of lecture using web-based e-learning and development of rapid e-learning system
Digital Badges in Higher Education: The Perspective of Employers in Upper Austria
Analysis of a teaching and learning method supported by open source codes and web activities
Decrypting cryptography
A Review of Empirical Studies on Peerceptiv
Analyzing the perception, judgment and understanding of Ethics among engineering students in higher education
Collaborate-it: A tool for promoting knowledge building in face-to-face collaborative learning
Integrating Reputation to Recommendation Techniques in an e-learning Environment
Datawarehouse design for educational data mining
Evaluating the impact of interactivity issues on e-learning effectiveness
The role of Multimedia Learning Systems in the Nigerian higher educational landscape
Ethereum Blockchain and Inter-Planetary File System (IPFS) based Application Model to Record and Share Patient Health Information: An Exemplary Case Study for e-Health Education in Nepal
Facebook Engagement and Student Preferences for Universities
Teaching strategies for the development of adaptable (Compiler, vendor/processor independent) embedded C code
Current Technologies, Present Challenges and Emerging Solutions for Digital Transformation of the Engineering Education
A Conceptual Model of E-learning Systems Success and Its Implication for Future Research
Easy-to-answer web-based questions with considerable explanatory power to predict EFL-learners' basic skills
On the introduction of Flipped teaching across multi-disciplinary fields
Roadshow Presentations for Developing Presentation and Feedback Skills in Studio Based Learning
Examples of undergraduate students projects in the area of assistive technologies
Binary apple tree: A game approach to tree traversal algorithms
A Systematic Review and Comprehensive Analysis of AI-Enabled Re-Skilling and Upskilling in Education: Transformative Strategies for the Future
A Patient Data Management System for Medical Services and Training
Anatomy of a large-scale real-time peer evaluation system
Evaluation and assessment tool for mentally challenged children
Peer review as a quality management tool embedded in an inquiry-based learning scenario
Simultaneous development of management skills and behaviours in taught academic programmes
Visual model for managing educational capacity utilization in Egyptian universities
PLC based control system of parallel kinematics mechanism
Multidisciplinarity in the Computer Engineering Program with an Integrated Project course
Integration of Additional Teaching Activities into the Study Process by Developing Students' Information Technology and Robotics Skills
A support system for formal college students: A case study of a community-based app augmented with a chatbot
A case study of e-tutors' training program
Application of planning techniques in knowledge-managed tutoring systems
Virtual instrumentation system for training in the field of the influence of Power Equipment on Telecommunication Lines
Knowledge construction in the Connectivist Learning Environment - CLE
Interactive modules in a MOOC
Implementation Framework and Strategies for AI-Augmented Open Educational Resources (OER): A Comprehensive Approach Applied to Secondary and Higher Education
2015 International Conference on Information Technology Based Higher Education and Training, ITHET 2015, Lisbon, Portugal, June 11-13, 2015
Data Visualisation of Complex Adaptive Systems
Using AR in Higher Education - suggested use in the Real Estate Agency Study Program
Scaffolding learning scenario building with Web resources
That flipping classroom - getting engineering students to be consciously competent on their own
Tele-media-art - Web-based Inclusive Teaching of Body Expression
Adaptive teaching learning sequence based on instructional design and evolutionary computation
Widening participation in EIE programmes across Europe for students with disabilities
Cognitive effects of concept map generation with pseudo-haptic feedback
Computer science teacher training
Automatic Question Generation with Knowledge Graph for Panoramic Learning
The reduction of the digital divide by improving the appropriateness of the web content
Automatic generation of assessment objects and Remedial Works for MOOCs
A comparison of the mechanical engineering and technical manager student's ICT attitudes at the Obuda University
How universities and employers specify competence in generic skills findings from an analysis of job advertisements
Learning games for children with intellectual challenges
Virtual laboratory and classware concepts in internship programmes
Exploring Interactive Tools for Education and Online Assessment: A Comparative Analysis
A professional development workshop on advanced computing technologies for high and middle school teachers
Multicultural pragmatic learning through total students' engagement
Digitising Academic Catalogues for Enhanced Mobility
Machine Learning and Learning Analytics: Integrating Data with Learning
Lessons learned from use of web conference in teaching programming
A game to test pointers: Path finding
The Feasibility of Evaluating Critical Thinking Disposition using Features of Essay Reports
Teamwork construction in E-learning system: A systematic literature review
Student input - A case of an extended flipped classroom
Virtual Social Learning Environments - a Cybernetic System? Towards a Decision Support System
Teaching smartphones programming using (Android Java): Pedagogy and innovation
Explorations on a support system for Japanese language teaching materials from the perspective of language transfer
Opportunities and Challenges in Designing a Blended International Student Project Activity: Experiences from the EPIC Project
Lexical analysis of syllabi in the area of technology enhanced learning
Is reflective writing an effective peer assessment tool for students in Higher Education?
Structured Text simulator for PLC in learning environment
Early awareness of Global Issues and development of soft skills in engineering education: An interdisciplinary approach to communication
Didactic principles of eLearning - Design and implementation of an interactive adaptive learning system
A Multimedia Learning System for selected topics of Physics
A direct method for measuring user experience in E-government portals (May 2016)
Development of a skill learning environment for posture and motion with life-size bone model using augmented reality
Using web conference system during the lessons in higher education
A new strategy for higher education and training: Peer support system for practical laboratories
Context-sensitive mobile learning systems using the method for engineering learning systems MISA
Development of an e-Learning System for IP-routing based Network Education
Software development aid systems
Virtualized lab infrastructure on a budget for various computing and engineering courses
Sentiment Analysis of Students Opinion on the Use of Virtual and Augmented Reality in STEAM Education
Introducing Basic Programming to Pre-University Students: A Successful Initiative in Singapore
A Study of the Evolution of E-Assessment Practices Following the COVID-19 Pandemic in Higher Education
PrESTO: A Peer Review and Peer Assessment System with Incentives for High Quality Learning
Alignment of teacher's plan and students' use of LMS resources. Analysis of Moodle logs