yusuke1997/dblp-id-title huggingface dataset:
Accurate and Discernible Photocollages
Evaluating Visual Aesthetics in Photographic Portraiture
Aesthetic Agents: Swarm-based Non-photorealistic Rendering using Multiple Images
Inadvertent - Ars Accidentalis
ARTcams: Attributed Rational Tensor Cameras
Watercolor Illustrations of CAD Data
Soft shadow art
Viewpoint Quality: Measures and Applications
Duotone Surfaces
Computational Color Harmony based on Coloroid System
Generating Op Art Lines
7th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2011, Vancouver, BC, Canada, August 5-7, 2011, Proceedings
Aesthetic Appraisal of Art - from Eye Movements to Computers
The aMotion Toolkit: Painting with Affective Motion Textures
1st Eurographics Workshop on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2005, Girona, Spain, May 18-20, 2005, Proceedings
Image warping for a painterly effect
Distinctive Parameters of Expressive Motion
A Generative Model For Dynamic Canvas Motion
A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist
The Aesthetics of the Underworld
Discretization of 3D Models Using Voxel Elements of Different Shapes
Composition in Perspectives
Breaking the Pixel Barrier
Modeling and Synthesis of Aperture Effects in Cameras
10th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe@Expressive 2014, Vancouver, BC, Canada, August 8-10, 2014, Proceedings
Expressive Trajectories
memory [en]code - Building a Collective Memory within a Tabletop Installation
3rd International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2007, Banff, AB, Canada, June 20-22, 2007, Proceedings
Aesthetics in Covariant Image Reconstruction
Symmetry Hybrids
Performing Animator Instrument for Live Media
Collaborative filtering of color aesthetics
Regularity and Randomness in Bridget Riley's Aarly Op Art
gamutHeatMap: Visualizing the Colour Shift of Rendering Intent Transformations
Toward Auvers Period: Evolution of van Gogh's Style
Interactive Modeling of Muqarnas
Patch-Based Geometric Texture Synthesis
Perceptual and Computational Categories in Art
Double Meandering Algorithm: From Drawing Game to Automated Animation
Stipple Placement using Distance in a Weighted Graph
Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent
An Efficient Perception-based Adaptive Color to Gray Transformation
Form Follows Function: Aesthetic Interactive Labels
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2009, Victoria, BC, Canada, 2009, Proceedings
Spiritual Art: Evoking the Numinous using a 3D Computer Game Engine
Detail and color enhancement in photo stylization
Style-aware robust color transfer
Generalized Descriptions for the Procedural Modeling of Ancient East Asian Buildings
Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts
ColourVis: Exploring Colour Usage in Paintings Over Time
Stroke Matching for Paint Dances
4th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe 2008, Lisbon, Portugal, June 18-20, 2008, Proceedings
Sketches by Paul the Robot
13th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe@Expressive 2017, Los Angeles, CA, USA, July 29-30, 2017, Proceedings
Spectral Colour Order Systems and Appearance Metrics for Fluorescent Solid Colours
On the Origins of the Term "Computational Aesthetics"
Illustrative Scientific Visualization Framework
Computational models for the analysis and synthesis of graffiti tag strokes
Movie Posters from Video by Example
Random Discrete Colour Sampling
Mimicking Hand-Drawn Pencil Lines
Non-Photorealistic Rendering with Spot Colour
A Palette-Driven Approach to Image Color Transfer
Integrarte: Digital Art Using Body Interaction
Computational Automotive Color Appearance
Designing Metrics for the Purpose of Aesthetically Evaluating
Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis
Generating Knitting Patterns from a Sketch: a CSP Approach
A Poetics of Simulation for Audiovisual Performance
Frayed cell diagrams
Seamless Integration of Labels into Interactive Virtual 3D Environments Using Parameterized Hulls
11th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe@Expressive 2015, Istanbul, Turkey, June 20-22, 2015, Proceedings
Computer Aided Color Appearance Design using Environment Map Based Lighting
Animating Persian Floral Patterns
SAMBA: Steadied Choreographies
Magnetism and Minimal Surfaces - a Different Tool for Surface Design
Automated Landscape Painting in the Style of Bob Ross
Fast Techniques for Mosaic Rendering
Line-based rendering with truchet-like tiles
Developing a System of Screen-less Animation for Experiments in Perception of Movement
Realtime Aesthetic Image Retargeting
ActionPlot: A Visualization Tool for Contemporary Dance Analysis
Organized order in ornamentation
Feedback-guided Stroke Placement for a Painting Machine
Generative Fluid Profiles for Interactive Media Arts Projects
8th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, CAe@Expressive 2012, Annecy, France, June 4-6, 2012, Proceedings
Abstraction and Depiction of Sparsely Scanned Outdoor Environments
Style Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modelling
FlowBrush: optical flow art
Perceiving Complex Causation Through Interaction
An Information-Theoretic Ambient Occlusion
Computational rim illumination with aerial robots
Sequentially and parallelly computable functionals
Computation on arbitrary algebras
Normed uniformly reflexive structures
Continuous semantics and inside-out reductions
Typed meaning in Scott's lambda - calculus models
Lambda-terms as total or partial functions on normal forms
On subrecursiveness in weak combinatory logic
Some philosophical issues concerning theories of combinators
A model with nondeterministic computation
Les modèles informatiques des lambda-calculus
Lambda-Calculus and Computer Science Theory, Proceedings of the Symposium Held in Rome, Italy, March 25-27, 1975
A survey of some useful partial order relations on terms of the lambda calculus
Programming language semantics in a typed lambda - calculus
A condition for identifying two elements of whatever model of combinatory logic
Big trees in a lambda - calculus with lambda - expressions as types
On solvability by lambda I - terms
On the description of time varying systems in lambda - calculus
Open problems
unification in typed lambda calculus
Infinite normal forms for the lambda - calculus
Least fixed points revisited
An algebraic interpretation of the lambda beta - calculus and a labeled lambda - calculus
Combinators and classes
Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate Solid
Simulation of FLIR and LADAR Data Using Graphics Animation Software
Interval B-Spline Curve Evaluation Bounding Point Cloud
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
Opportunities for Subdivision-Based Multiresolution Modeling
Exposure Fusion
18th Pacific Conference on Computer Graphics and Applications, PG 2010 - Poster Papers, Hangzhou, China, September 25-27, 2010
A Data-Driven Approach for Real-Time Clothes Simulation
Interactive Mesh Dragging with Adaptive Remeshing Technique
Automatic Aesthetics-based Lighting Design with Global Illumination
12th Pacific Conference on Computer Graphics and Applications, PG 2004, Seoul, South Korea, October 6-8, 2004
Intelligent Mesh Scissoring Using 3D Snakes
Surface Reconstruction with Volume Preservation
Intuitive Virtual Grasping for Non Haptic Environments
Automatic 3D Posing from 2D Hand-Drawn Sketches
Aesthetic Enhancement via Color Area and Location Awareness
Simultaneous Stereo Rectification and Distortion Correction with Application to DoF Synthesis
Dynamic Process Management for Avoiding the Confliction between the Development of a Program and a Job for Producing Animation Frames
Compressing the Property Mapping of Polygon Meshes
Neural Proxy: Empowering Neural Volume Rendering for Animation
Shape Space from Deformation
Shape-Similarity Search of Three-Dimensional Models Using Parameterized Statistics
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
User-Assisted Disparity Maps
Blending Multiple Views
Reflectance and Shape Estimation for Cartoon Shaded Objects
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines
3D VAE-Attention Network: A Parallel System for Single-view 3D Reconstruction
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
Towards Digital Refocusing from a Single Photograph
25th Pacific Conference on Computer Graphics and Applications, PG 2017 - Short Papers, Taipei, Taiwan, October 16-19, 2017
Implementation of a Graphics Design Framework on the Web
3D geometric metamorphosis based on harmonic map
Optimized Route for Crowd Evacuation
A New Adaptive Density Estimator for Particle-Tracing Radiosity
Visualization of Optical Phenomena Caused by Multilayer Films with Complex Refractive Indices
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration
Automatic Animation Skeleton Construction Using Repulsive Force Field
Subdivision Surface Simplification
Sharp Features on Multiresolution Subdivision Surfac
Skeleton-based Generalized Cylinder Deformation under the Relative Curvature Condition
Haptic Sculpting of Volumetric Implicit Functions
Interactive Rendering Method for Displaying Shafts of Light
TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons
Constraint Synthesis for Parametric CAD
Random Sparse Coded Aperture for Lensless Imaging
Shape-Similarity Comparison of 3D Models Using Alpha Shapes
Live Participant's Action Recognition for Virtual Reality Interactions
Robust Acquisition of 3D Informations from Short Image Sequences
A Progressive Refinement Approach for Image Magnification
Visualisation of Implicit Algebraic Curves
A Simple Approach to Interactive Free-Form Shape Deformations
Robust Gas Condensation Simulation with SPH based on Heat Transfer
A Fast Simulation Method Using SPH and Wavelet for Sub-Particle-Scale Turbulent Flow
Diffusion Tensor Weighted Harmonic Fields for Feature Classification
Interactive Behavioral Update of Large Flocks
Physiologically-Based Modeling and Visualization of Deformable Lungs
RGVis: Region Growing Based Techniques for Volume Visualization
Exact Computation of 4-D Convex Hulls with Perturbation and Acceleration
An Analytical Ray Casting of Volume Data
Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces
Modeling of Clouds from Satellite Images using Metaballs
An Effective and Efficient Contour-based Corner Detector using Simple Triangular Theory
Augmenting Computer Graphics with Haptics for the Visualization of Vessel Networks
Boundary Determination for Trivariate Solids
Simple and Efficient Mesh Editing with Consistent Local Frames
The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis
Automatic Feature Extraction and Face Synthesis in Facial Image Coding
Adaptive Parameterization for Reconstruction of 3D Freeform Objects from Laser-Scanned Data
FEM-Based Dynamic Subdivision Splines
Efficient Rendering of Optical Effects within Water Using Graphics Hardware
Physically Based Animation and Rendering of Lightning
FastMesh: Efficient View-Dependent Meshing Renato P
Fast Level Set Image Segmentation Using New Evolution Indicator Operators
Output Sensitive Extraction of Silhouettes from Polygonal Geometry
A Physical 3D Trackball
Facial Retargeting by Adding Supplemental Blendshapes
Space-Optimized Texture Atlases for 3D Scenes with Per-polygon Textures
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
Extending Catmull-Clark Subdivision and PCCM with Polar Structures
Fair Curve and Surface Design System using Tangent Control
A Method for Modeling and Rendering Dunes with Wind-Ripples
Interactive Video Completion with SiamMask
A Voronoi based Labeling Approach to Curve Reconstruction and Medial Axis Approximation
Modal Space Subdivision for Physically-plausible 4D Shape Sequence Completion from Sparse Samples
23rd Pacific Conference on Computer Graphics and Applications, PG 2015 - Short Papers, Beijing, China, October 7-9, 2015
Human Motion Synthesis and Control via Contextual Manifold Embedding
Non-Photorealistic Real-Time Rendering of Characteristic Faces
Perceptually Based Approach for Planar Shape Morphing
Density Measure for Line-Drawing Simplification
Progress in Collision Detection and Response Techniques for Cloth Animation
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
A Psychophysical Analysis of Fabricated Anisotropic Appearance
Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces
Practical Texture Mapping on Free-Form Surfaces
Triangular Bézier Clippin
May I talk to you? : -)" - Facial Animation from Text
Texture Mapping with a Jacobian-Based Spatially-Variant Filter
A Delaunay Simplification Algorithm for Vector Fields
Non-rigid 3D Shape Retrieval via Sparse Representation
Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
Data-Driven Computer Graphics
A Mesh Watermarking Approach for Appearance Attributes
Efficient Spherical Harmonics Representation of 3D Objects
Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams
Real-time Realistic Voxel-based Rendering
Stroke Synthesis for Inbetweening of Rough Line Animations
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image
22nd Pacific Conference on Computer Graphics and Applications, PG 2014 - Short Papers, Seoul, South Korea, October 8-10, 2014
Subdivision Surface Fitting to a Range of Points
Graphics with Shape Property Inheritance
Perceptually-based Stroke Pattern Synthesis
A Multiscale Deformable Model for Extracting Complex Surfaces from Volume Images
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
Pattern-Based Texture Metamorphosis
Correcting Texture Mapping Errors Introduced by Graphics Hardware
A Painting Interface for Interactive Surface Deformations
A Method of Human Short Hair Modeling and Real Time Animation
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
Anisotropic Spectral Manifold Wavelet Descriptor for Deformable Shape Analysis and Matching
Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs
CSG Tree Rendering for Point-Sampled Objects
Turning Unorganized Points into Contours
Scene Segmentation and Understanding for Context-Free Point Clouds
Stream Bubbles for Steady Flow Visualization
Computer-Generated Papercutting
Surface Mesh Segmentation and Reconstruction with Smooth Boundary Curves
Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
G2 Blending of Corners with Piecewise Algebraic Surfaces
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering
A Robust Method for Shape-Based 3D Model Retrieval
Arbitrary Precise Orientation Specification for Layout of Text
An Improved TIN Compression Using Delaunay Triangulation
Progressive 3D Scene Understanding with Stacked Neural Networks
A Visualization Environment for Electron Microscopy
Computing Restricted Voronoi Diagram on Graphics Hardware
Visualization and Simulation of Near-Body Hydrodynamics Using the Semi-Lagrangian Fluid Simulation Method
Local Injectivity Conditions of 2D and 3D Uniform Cubic B-Spline Functions
Depth-Peeling for Texture-Based Volume Rendering
Realistic Rendering of Surface Appearance Using GPU
Eigenanalysis and Continuity of Non-Uniform Doo-Sabin Surfaces
ISpace: Interactive Volume Data Classification Techniques Using Independent Component Analysis
Fast and Lightweight Path Guiding Algorithm on GPU
Computer Graphics in its Fifth Decade: Ferment at the Foundations
Real-time Voxelization for Complex Polygonal Models
Adaptive Solid Texturing for Web3D Applications
Wandering in VR Environments by Estimating Head Pose Using an Omnicam
Scan Light Field Rendering
A Scan Line Algorithm for Rendering Curved Tubular Objects
Hierarchical Least Squares Conformal Map
Facial-Expression-Aware Emotional Color Transfer Based On Convolutional Neural Network
Representing Spheres and Ellipsoids Using Periodic NURBS Surfaces with Fewer Control Vertices
Spherical Blue Noise
Isosurface Reconstruction with Topology Control
A practitioners' assessment of light reflection models
GPU-Based Tolerance Volumes for Mesh Processing
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence
Enhanced Automatic Creation of Multi-Purpose Object Hierarchies
Multi-Dimensional Transfer Functions for Interactive 3D Flow Visualization
Data-Driven Fire Synthesis and Design
Intersection Distance Field Collision for GPU
Modeling an Isosurface with a Neural Network
Contour Correspondence via Ant Colony Optimization
21st Pacific Conference on Computer Graphics and Applications, PG 2013 - Short Papers, Singapore, October 7-9, 2013
Direct Limit Volumes: Constant-Time Limit Evaluation for Catmull-Clark Solids
Non-Distorted Texture Mapping Using Variational Interpolation
Automated Texture Registration and Stitching for Real World Models
Art-directing Appearance using an Environment Map Latent Space
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images
Reconstruction and Simplification of Surfaces from Contours
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An Overview
Feature-Based Surface Light Field Morphing
3D Video Recorder
Integrative Information Visualization of Multimodality Neuroimaging Data
Computing Efficient Matrix-valued Wavelets for Meshes
Pattern Oriented Remeshing For Celtic Decoration
External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video
RECODE: An Image-based Collision Detection Algorithm
Dual Marching Cubes: Primal Contouring of Dual Grids
An Improved Friction Model for Cloth Simulation
Accelerating Graph-based Path Planning Through Waypoint Clustering
View-Dependent Layered Projective Texture Maps
10th Pacific Conference on Computer Graphics and Applications, PG 2002, Beijing, China, October 9-11, 2002
Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
Projecting Points onto Planar Parametric Curves by Local Biarc Approximation
Compression of Indoor Video Sequences Using Homography-Based Segmentation
Image Talk: A Real Time Synthetic Talking Head Using One Single Image with Chinese Text-To-Speech Capability
Quantitative Analysis of Voxel Raytracing Acceleration Structures
Real-time Content Projection onto a Tunnel from a Moving Subway Train
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
SharedWeb - A Shared Virtual Environment Over World Wide Web
Radiosity for Point-Sampled Geometry
Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes
An Image-based Hair Styling System Using Layered Texture Pieces
A Discrete Spring Model for Generating Fair Curves and Surfaces
RegionSketch: Interactive and Rapid Creation of 3D Models with Rich Details
Interactive Design of Planar Curved Folding by Reflection
A Nondeterministic Reconstruction Approach for Isotropic Reflectances and Transmittances
Modeling of Smoke Flow Taking Obstacles into Account
Connectivity-preserving Smooth Surface Filling with Sharp Features
Real-time BreakingWaves for Shallow Water Simulations
Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering
Brightness Adjustment for HDR and Tone Mapped Images
Interactive Reaction-Diffusion on Surface Tiles
Cross-Parameterization for Triangular Meshes with Semantic Features
Interactive Caustics Using Local Precomputed Irradiance
On-Line Graphics Recognition
Progressive Isosurface Extraction from Tetrahedral Meshes
Painting Folds Using Expansion Textures
Swirling-Sweepers: Constant-Volume Modeling
Practical Global Illumination for Hair Rendering
Bezier Crust on Quad Subdivision Surface
Normal Based Estimation of the Curvature Tensor for Triangular Meshes
A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles
8th Pacific Conference on Computer Graphics and Applications, PG 2000, Hong Kong, October 3-5, 2000
Facial Expression Space Learning
Multilinear Motion Synthesis with Level-of-Detail Controls
Faceting Artifact Analysis for Computer Graphics
7th Pacific Conference on Computer Graphics and Applications, PG 1999, Seoul, South Korea, October 5-7, 1999
Feature-Aware Reconstruction of Volume Data via Trivariate Splines
Progressive 3D Reconstruction from a Sketch Drawing
Dust and Water Splashing Models for Hopping Figures
Structure-Preserving Image Smoothing via Phase Congruency-aware Weighted Least Square
Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces
Classification for Fourier Volume Rendering
Toward Urban Model Acquisition from Geo-Located Images
Rendering Iridescent Colors Appearing on Natural Objects
Neural Screen Space Rendering of Direct Illumination
Rendering of spherical light fields
Voxelization in Common Sampling Lattices
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
Morphing Using Curves and Shape Interpolation Techniques
Multi-instance Referring Image Segmentation of Scene Sketches based on Global Reference Mechanism
A New Approach for Goal-Oriented Defomation of Voxel Models
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
Unlifted Loop Subdivision Wavelets
An Infrared Image Synthesis Model
A Camera Control Interface Based on the Visualization of Subspaces of the 6D Motion Space of the Camera
Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers
A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering
A Speech Driven Talking Head System Based on a Single Face Image
Bounding Recursive Procedural Models Using Convex Optimization
Adaptive and Dynamic Regularization for Rolling Guidance Image Filtering
Interpolating and Approximating Moving Frames Using B-splines
Illustration Watermarks for Vector Graphics
Virtual City Map Generation using Area Subdivision
Design and Implementation of the Maya Renderer
Automatic Garment Modeling From Front And Back Images
Finding Feature Similarities Between Geometric Trees
Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display
Freeform Image
Non-Photorealistic Rendering and Content-Based Image Retrieval
Variance Invariant Adaptive Temporal Supersampling for Motion Blurring
On the Numerical Redundancies of Geometric Constraint Systems
Simulation and Control of Physical Phenomena in Computer Graphics
Video-Realistic Inner Mouth Reanimation
Optimizing Geometry-aware Pants Decomposition
Fast Random Sampling of Triangular Meshes
Roadmap-Based Flocking for Complex Environments
Efficient Rendering of Local Subsurface Scattering
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications
A Model Based Technique for Realistic Oriental Painting
Optimized Construction of Linear Approximations to Image Data
Point-Based Minkowski Sum Boundary
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering
Fast Volume Rendering using Adaptive Block Subdivision
Image-Space Caustics and Curvatures
26th Pacific Conference on Computer Graphics and Applications, PG 2018 - Short Papers and Posters, Hong Kong, October 8-11, 2018
Snaking Across 3D Meshes