yusuke1997/dblp-id-title huggingface dataset:
Autonomic composition of ubiquitous multimedia applications in REACHES
Comparing VR and Desktop 360 Video Museum Tours
Maxwellium VR: Immersive Learning of Electromagnetic Field through Interactive Simulation
Free-hand gestures for music playback: deriving gestures with a user-centred process
TV clips: using social bookmarking for content discovery in a fragmented TV ecosystem
RiderID: Investigating Cycling as a Behavioral Biometric through Bicycle-Mounted Sensors
Mixed reality application paradigm for multiple simultaneous 3D applications
Model for landmark highlighting in mobile web services
12th International Conference on Mobile and Ubiquitous Multimedia, MUM '13, Luleå, Sweden - December 02 - 05, 2013
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
Explainability in Automated Parking: The Effect of Augmented Reality Visualizations on User Experience and Situation Awareness
jActivity: supporting mobile web developers with HTML5/JavaScript based human activity recognition
A personalized multimodal tourist tour planner
The Context Matters: Predicting the Number of In-game Actions Using Traces of Mobile Augmented Reality Games
Pedestrian-Robot Interaction on Sidewalks: External User Interfaces for Mobile Delivery Robots
Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments
Classifying TikToks Locally: Political Content Detection with Phi-4 on Android
A 3D virtual desktop
Vlogging Over Time: Longitudinal Impressions and Behavior in YouTube
The consumption of integrated social networking services on mobile devices
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System
Reign in blood: exploring blood as a material for game interaction design
Evaluating AI planning for service composition in smart environments
Dynamic versus static peephole navigation of VR panoramas on handheld devices
Inferring mood in ubiquitous conversational video
Tripzoom: an app to improve your mobility behavior
Next2You: a social application for nearby strangers
Caloo: an ambient pervasive smart calendar to support aging in place
Inferring intentions in generic context-aware systems
A field study on the usability of a nearby search app for finding and exploring places and events
Co-creating a digital 3D city with children
Investigating the usage of thermal feedback as an active game element
M 4 : multimedia mobility manager: a seamless mobility management architecture supporting multimedia applications
Rhythm metadata enabled intra-track navigation and content modification in a music player
InfoFinder: just-in-time information interface from the combination of an HWD with a smartwatch
Application-aware handover with minimal power consumption for multimedia streaming service in wireless LAN
Perceptual Characteristics of EMS-Induced Finger Flexion for Bodily Information Displays
Alternative interaction techniques for drone-based mission definition: from desktop UI to wearable AR
Assisting maintainers in the semiconductor factory: iterative co-design of a mobile interface and a situated display
Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces
PalPalette: Sharing Photo-Extracted Color Palettes with a Pal for Ambient Communication
2 nd International UBI Challenge 2013
FingerFlex: Shape Memory Alloy-based Actuation on Fingers for Kinesthetic Haptic Feedback
Development of a mobile user interface for image-based dietary assessment
A Day in the Life: Exploring the Use of Scheduled Mobile Chat Messages for Career Guidance
FallacyCheck - A Proactive LLM-based Browser Extension to Motivate Critical Assessment of News Articles by Questioning Logical Fallacies
Sauberes wiesbaden app: introducing mobile e-participation for a clean city project in Germany
Effects of Third-Person Locomotion Techniques on Sense of Embodiment in Virtual Reality
Technological Challenges of Ambient Serious Games in Higher Education
Proceedings of the 24th International Conference on Mobile and Ubiquitous Multimedia, MUM 2025, EnnaItaly, December 1-4, 2025
Al-Metyaf: a Smart Phone Application for Colorimetric Analysis
The mind behind the glass: human factors in the design of collaborative AR environments
Design and evaluation of mProducer: a mobile authoring tool for personal experience computing
"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting
Sharing Collective Human's Eye Views for Stimulating Reflective Thinking
Digitizing Prayer: The Augmentation of Reality and Spirituality
Customisable wearables: exploring the design space of wearable technology
Collaborative media as a platform for community powered ecological sustainability transformations: a case study
Design and Evaluation of On-the-Head Spatial Tactile Patterns
Exploring the Effects of User Input and Decision Criteria Control on Trust in a Decision Support Tool for Spare Parts Inventory Management
Do knob disturb: a tangible controller for a distraction-free work environment
Designing the Experience for Virtual Graveyard Heritage Sites
Movable-multimedia: session mobility in ubiquitous computing ecosystem
Bespoke map customization behavior and its implications for the design of multimedia cartographic tools
Unsupervised inference of significant locations from WiFi data for understanding human dynamics
A novel video coding scheme for mobile devices
Experimental evaluation of read performance for RFID-based mobile sensor data gathering applications
Pocket PhotoMesa: a Zoomable image browser for PDAs
Testdroid: automated remote UI testing on Android
Persona: a portable tool for augmenting proactive applications with multimodal personalization support
Design and Implementation of Push Pass Practice Support System for Field Hockey with Auditory Feedback
Mirrortablet: exploring a low-cost mobile system for capturing unmediated hand gestures in remote collaboration
"You just can't know about everything": Privacy Perceptions of Smart Home Visitors
SPiCa: a social private cloud computing application framework
Recognizing conversational context in group interaction using privacy-sensitive mobile sensors
A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision
bYOB [Build Your Own Bag]: a computationally-enhanced modular textile system
Story Mashup: design and evaluation of novel interactive storytelling game for mobile and web users
Virtual Reality for Health and Wellbeing
Challenges and Opportunities of Moderating Usage of Large Language Models in Education
Non-homogeneous connectivity management for GPRS and bluetooth enabled networks
Speculative Design Explorations for Sámi Digital Storytelling Futures
Forecasting Smartphone Application Chains: an App-Rank Based Approach
PERSONÆR - Transparency Enhancing Tool for LLM-Generated User Personas from Live Website Visits
mLearn4web: a web-based framework to design and deploy cross-platform mobile applications
Exploring information delivery on a guided tour using mobile projection and visual markers
Towards an information architecture for flexible reuse of digital media
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, MUM 2023, Vienna, Austria, December 3-6, 2023
Digital photo similarity analysis in frequency domain and photo album compression
How to browse through my large video data: face recognition & prioritizing for lifelog video
Safe Call: A Tangible Smartphone Interface That Supports Safe and Easy Phone Calls and Contacts Management for Older People
Detecting users handedness for ergonomic adaptation of mobile user interfaces
Embodiment in Smartphone Augmented Reality: Effects on User Performance
Service Design Methods for Human Computer Interaction
Understanding user attitudes to augmenting face-to-face interactions with digital and social media
User experiences on combining location sensitive mobile phone applications and multimedia messaging
Multimedia service creation platform for mobile experience sharing
Emotion Enhancement through Ubiquitous Media Technology in a Smart Kitchen Environment
Private and public aspects of smart jewellery: a design exploration study
Seek'N'Share: a platform for location-based collaborative mobile learning
Collocated Sharing of Presentations of Self in Public Settings
The effect of device number and role assignment on social group dynamics in location-based learning
Personal routine visualization using mobile devices
Heat maps as a usability tool for multi-touch interaction in mobile applications
Exploring local history and cultural heritage through a mobile game
Mobicast: a system for collaborative event casting using mobile phones
Tattoo-based biofeedback interface for tension headache and migraine patients
Proximal and social-aware device-to-device communication via audio detection on cloud
Blur-resistant joint 1D and 2D barcode localization for smartphones
Context-sensitive app prediction on the suggestion bar of a mobile keyboard
Aware Eye - Wearable Provotype as a Playful Design on Sensing Environments
VDIM: vector-based diffusion and interpolation matrix for computing region-based crowdsourced ratings: towards safe route selection for human navigation
Exploring use and appropriation of a non-moderated community display
MorphGrip: Haptic Guidance Using a Shape-Changing Grip
An Initial Exploration of Visual Cues in Head-Mounted Display Augmented Reality for Book Searching
ProPane: fast and precise video browsing on mobile phones
Designing Ethical and Trustworthy Persuasive Technologies
Thumb-to-Finger Gesture Recognition Using COTS Smartwatch Accelerometers
Investigating Gait Imitation in VR: Impact of Visual Feedback and Avatar Design
Marauders light: replacing the wand with a mobile camera projector unit
Towards LLM-Generated Affective Phrase Sets for Text Entry Evaluation
Toward Scalable VR Therapy Solutions for Individuals with Autism Spectrum Conditions: Challenges and Opportunities
HarmonyLink: Exploring Cognitive Health and Advance Care Planning through LLM-Powered Supportive Conversations
Cognitive load assessment based on VR eye-tracking and biosensors
VirtuSign: An AI-Powered, Gamified Virtual Reality Application for the American Sign Language Alphabet
A Highway Driving Simulator for Vehicle Platooning Applications
Locomotion Method Matters: Comparing Arm-Swing and Joystick for Stability and Learning Effects in VR Walking
PriPref broadcaster: enabling users to broadcast privacy preferences in their physical proximity
ConnectivityControl: A Model Ecosystem for Advanced Smart Home Privacy
Hey Peratama : a breeding game with spoken dialogue interface
Designing AI Personalities: Enhancing Human-Agent Interaction Through Thoughtful Persona Design
Creating visibility: understanding the design space for food waste
Digifieds: insights into deploying digital public notice areas in the wild
FROY: exploring sentiment-based movie recommendations
Smooth Pursuit Target Speeds and Trajectories
Martians from outer space: experimenting with location-aware cooperative multiplayer gaming on public displays
Visual authentication: a secure single step authentication for user authorization
Facial Expression Recognition with the advent of face masks
JumpMetric: Assessment of Fiducial Positions for Vertical Jump Height Estimation from Depth Cameras and Wearable Sensors
Effects of objective feedback of facial expression recognition during video support chat
Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work
Initial investigation of indoor positioning system that parasitizes home lighting
HotCity: enhancing ubiquitous maps with social context heatmaps
Viewfinder: supporting the installation and reconfiguration of multi-camera motion capture systems with a mobile application
Measuring mobile text entry performance and behaviour in the wild with a serious game
Utilization of pervasive IT compromised?: understanding the adoption and use of a cross media system
GroFin: enhancing in-store grocery shopping with a context-aware smartphone app
Brainatwork: logging cognitive engagement and tasks in the workplace using electroencephalography
Ethics in Persuasive Technologies: A Systematic Literature Review
An off-the-shelf wearable HUD system for support in indoor environments
Evaluation study on sensor placement and gesture selection for mobile devices
Tactifloor: design and evaluation of vibration signals for doorway reminder systems
Liquid slider: evaluating the experience of liquid on a touch input surface
Identification from ceiling: unconstrained person identification for tabletops using multiview learning
ThermoQuest - A Wearable Head Mounted Display to Augment Realities with Thermal Feedback
Autobiographical Memory and Smartphone Attachment through Photography: The Moderating Effects of Emotions
Semantic maps and mobile context capturing for picture content visualization and management of picture databases
Aligning preferences: Co-Designing Wearable Solutions for International Student Well-being
PRICON: self-determined privacy in the connected car motivated by the privacy calculus model
Multi-Agent Voice Assistants: An Investigation of User Experience
The challenges of wireless and mobile technologies: the RFID encourages the mobile phone development
Assessing activity recognition feedback in long-term psychology trials
Designing A Robot for Elderly Care Homes based on the Notion of 'Robot as Theatre'
The Use of Metaverse for Intercultural Collaboration in Higher Education
TiltWriter: design and evaluation of a no-touch tilt-based text entry method for handheld devices
The Privacy Paradox in Smartphone Users
Designing Ambient Multisensory Notification Devices: Managing Disruptions in the Home
Empowering (Smart) Jewellery: Identifying Tensions between Innovation and Sentiment
Measuring the Effect of Mental Health Chatbot Personality on User Engagement
By their apps you shall understand them: mining large-scale patterns of mobile phone usage
Conversational User Interfaces to support Astronauts in Extraterrestrial Habitats
When the Shuttle Explains: A Multimodal Interface Communicating Autonomous Decisions to Passengers
Qualitative scenario analysis of mobile peer-to-peer
Smart environments meet the semantic web
Extending the reach of infrastructure by utilizing node mobility
Mobile augmented reality for providing perception of materials
A Sandbox for (Designing) Democratic Technologies
Grasping Everyday Automation -A Design Space for Ubiquitous Automated Systems
Character Computing: Computer Science meets Psychology
Push-the-Button: Providing Control to Runners over Sonic Breathing Guidance on the Move to Enhance Usability
HP2: Using Machine Learning Model to Play Serious Game with IMU Smart Suit
Exploring Social Acceptability and Users' Preferences of Head- and Eye-Based Interaction with Mobile Devices
Touch&Screen: widget collection for large screens controlled through smartphones
Exploring touch interaction methods for image segmentation on mobile devices
Enabling fast and effortless customisation in accelerometer based gesture interaction
Teaching an Old Mouse New Tricks: User-Centered Development of a Gesture Set for Touch-Enabled Computer Mice
The Spectrum of Proactive Functioning in Digital Companions
Information wall: evaluation of a gesture-controlled public display
UbiRockMachine: a multimodal music voting service for shared urban spaces
"Forgot your password again?": acceptance and user experience of a chatbot for in-company IT support
Cross-layer design for providing service oriented architecture in a mobile Ad Hoc network
Indoor light scavenging on smartphones
Exploring Potential Gestures for Controlling an Eye-Tracker Based System
A critical review on participation in mobile interaction design research
Mobile claims assistance
Designing Positive Behavior Change Experiences: a Systematic Review and Sentiment Analysis based on Online User Reviews of Fitness and Nutrition Mobile Applications
ThermoFeet: Assessing On-Foot Thermal Stimuli for Directional Cues
Co-Designing Interactive Technologies for Cultural Heritage Contexts - Creating and Evaluating Interactive Museum Experiences
Locawe: a novel platform for location-aware multimedia services
evoGuide: implementation of a tour guide support solution with multimedia and augmented-reality content
SpareEye: enhancing the safety of inattentionally blind smartphone users
DialPlates: enabling pursuits-based user interfaces with large target numbers
Viable and portable architecture for pervasive learning spaces
A new UPnP architecture for distributed video voice over IP
A MIP-P2P based architecture for application mobility
Detecting Human Presence via Smartphone BLE Beaconing: Preliminary Investigations
Face-the-Waste - Learning about Food Waste through a Serious Game
Using Heuristic Evaluation in Immersive Virtual Reality Evaluation
Evaluating the influence of location and medium applied to mobile VR storytelling
Kimono: kiosk-mobile phone knowledge sharing system
Finger in air: touch-less interaction on smartphone
A Country of Platform Paradoxes - Digital Communication Tools used by Green Citizen-Led Initiatives in Denmark
Pick up and play: understanding tangibility for cloud media
Energy efficient motion detection in a high-resolution wireless surveillance camera node
Augmenting People, Places & Media: The Societal Harms Posed by Everyday Augmented Reality, and the Case for Perceptual Human Rights
Active office: designing for physical activity in digital workplaces
The Road Rager: making use of traffic encounters in a mobile multiplayer game
VRCreatIn: Taking In-Situ Pen and Tablet Interaction Beyond Ideation to 3D Modeling Lighting and Texturing
Exploring 3D Landmark-based Map Interface in AR Navigation System for City Exploration
My painting shows my stats: towards a personal colorful activity display
Human Control of Privacy and Security Aspects in IoT Settings
Generative AI and Attentive User Interfaces: Five Strategies to Enhance Take-Over Quality in Automated Driving
User experience of mobile photo sharing in the cloud
The Friend's Egg: A Prototype for Spatially Aware, Interpersonal, Audiovisual Remote Communication to Maintain Friendship over Distance
Understanding collocated social interaction between Pokémon GO players
Password entry usability and shoulder surfing susceptibility on different smartphone platforms
The ambient media player: a media application remotely operated by the use of mobile devices and gestures
On Attitudes, Norms, Control Beliefs and Interfaces: Why Sustainable Transport Adoption is not an HCI Problem
TV-watching Companion Robot Supported by Open-domain Chatbot "KACTUS"
On quantifying the effective password space of grid-based unlock gestures
Design Considerations for Secure and Usable Authentication on Situated Displays
MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, Essen, Germany, November 22-25, 2020
The Proactive Gap: A Scoping Review of Publicly Available LLM-based Browser Extensions and Their Potential to Mitigate Information Disorder
Roby on a Mission: Promoting Awareness and Adoption of Password Managers Through Public Security User Interfaces
Detecting human encounters from WiFi radio signals
Burn-to-share: content sharing with mobile projectors
Collaborative security code review
Demo: uncovering device whispers in smart homes
Landmark mining on a smartwatch using speech recognition
Using time use with mobile sensor data: a road to practical mobile activity recognition?
FamiliAR Feedback: Investigating Feedback Modality and Familiarity in Classroom Settings Using Spatial Augmented Reality
Destmaster: improved destination input system for the UR-walking application
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, Rovaniemi, Finland, December 12-15, 2016
A Stroke of Insight: Accessible Screening for Cervical Myelopathy via Tablet and Paper Drawings
A cross-device drag-and-drop technique
Automatic video production of lectures using an intelligent and aware environment
Experiencing Tangible Privacy Control for Smart Homes with PriKey
MyTerritory: evaluation of outdoor gaming prototype for music discovery
BlocklyVR: Exploring Block-based Programming in Virtual Reality
Persuasive design of a mobile coaching app to encourage a healthy lifestyle during menopause
The Impact of Reviewing Instagram Posts on Episodic Memory: What Do Instagram Users Recall About Their Posted Pictures?
Can I record your screen?: mobile screen recordings as a long-term data source for user studies
Creating dynamic groups using context-awareness
GazeMolVR: Sharing Eye-Gaze Cues in a Collaborative VR Environment for Molecular Visualization
Intermedia: system and application for video adaptation
SIB: noise reduction in fingerprint-based indoor localisation using multiple transmission powers
Designing Serious Games with Pervasive Therapist Interface for Phonetic-Phonological Assessment of Children
Micro-crowdfunding : achieving a sustainable society through economic and social incentives in micro-level crowdfunding
Investigation of smartwatch touch behavior with different postures
Mellitus: A Smartphone Application for Image Processing and Colorimetric Analysis
Personal feature extraction via grip force sensors mounted on a mobile phone: authenticating the user during key-operation
An advanced QER selection algorithm for 360-degree VR video streaming
Affective quality of audio feedback in different contexts
A Research Agenda for Mixed Reality in Automated Vehicles
We're in This Together: Exploring Explanation Needs and Methods in Shared Automated Shuttle Buses
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018, Cairo, Egypt, November 25-28, 2018
Blending history and fiction in a pervasive game prototype
Effects of peer-to-peer overlay parameters on mobile battery duration and resource lookup efficiency
WristAR: A Wrist-Mounted Augmented Reality Interface
Opportunities and challenges of mobile applications as "tickets-to-talk": a scenario-based user study
The sound of music: sharing song selections between collocated strangers in public urban places
Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities
Designing "interacting places" for a student community using a communicative ecology approach
Cooperative cross-layer transmission for scalable video to resource-constrained receiver
DigiMetaplan: supporting facilitated brainstorming for distributed business teams
Heavy is the Hand: Effects of Hand-Tracking Input and Gestures on Locomotion Performance and User Experience in Virtual Reality
An exploratory study of user-generated spatial gestures with social mobile devices
The design space of ubiquitous product recommendation systems
ConWIZ: a tool supporting contextual Wizard of Oz simulation
Move It Like Picasso: A Flexible Platform to Combine Movement, Drawing, and Communicative Play
Usability methods and mobile devices: an evaluation of MoFax
Popup Observation Kit for Remote Usability Testing
ShadowSparrow: An Ambient Display for Information Visualization and Notification
Mobile photo sharing through collaborative space in stereoscopic 3D
A smartphone application for voice browsing RFID smart shelves
Reading Scheduler: Proactive Recommendations to Help Users Cope with Their Daily Reading Volume
Implementation of a Virtual Reality Interface for a Public Library
Towards location-aware mobile web browsers
Investigating drone motion as pedestrian guidance
Show me your phone, I will tell you who your friends are: analyzing smartphone data to identify social relationships
Triage training system: adjusting the difficulty level according to user proficiency
"Pick a Nature Sound Now to Feel Better": The Effects of Listening to a Chosen Natural Sound on Informal Caregivers' Well-being
Multimodal Analysis for Communication Skill and Self-Efficacy Level Estimation in Job Interview Scenario
Quakequiz: a case study on deploying a playful display application in a museum context
A comparative user study of faceted search in large data hierarchies on mobile devices
Architectural knowledge in ubiquitous computing innovation