yusuke1997/dblp-id-title huggingface dataset:
Updating Building Layouts of Time-Varying Virtual Cities
Game Physics Engine Using Optimised Geometric Algebra RISC-V Vector Extensions Code Using Fourier Series Data
Extracting 3D Stylized Accentuation Effects from a Painted Image
GHand: A Graph Convolution Network for 3D Hand Pose Estimation
Pedestrian Detection in Foggy Weather Through YOLOv8 Based on FEAttention
Social and Industrial Impacts of Homotopy Modeling
Fast Environmental Lighting for Local-PCA Encoded BTFs
NURBS Streams
Special Lecture: 3D Modeling for Communications
Cost Volume Pyramid Network with Multi-strategies Range Searching for Multi-view Stereo
Probabilistic Motion Sequence Generation
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
Camera Self-Calibration Using the Geometric Structure in Real Scenes
Advances in Computer Graphics - 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024, Proceedings, Part III
Synthesizing speech animation by learning compact speech co-articulation models
Challenges and Constraints in Deformation-Based Medical Mesh Representation
Real-Time Rendering of Point Based Water Surfaces
Recent Advances in Image Morphing
Towards HDR Based Facial Expression Recognition under Complex Lighting
Ridges and Ravines on Implicit Surfaces
Subdivision Depth Computation for Extra-Ordinary Catmull-Clark Subdivision Surface Patches
Characterizing Visual Acuity in the Use of Head Mounted Displays
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra
MANet: Multi-level Attention Network for 3D Human Shape and Pose Estimation
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part III
3D Reconstruction of Incomplete Archaeological Objects Using a Generative Adversarial Network
Photorealistic Aquatic Plants Rendering with Cellular Structure
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network
Image-driven re-targeting and relighting of facial expressions
MARANet: Multi-scale Adaptive Region Attention Network for Few-Shot Learning
Virtual clothes, Hair and Skin for Beautiful Top Models
Elimination of Incorrect Depth Points for Depth Completion
Virtual Worlds - A Virtual Environment Architecture
Multiresolution Triangular B-Spline Surfaces
A New Line Clipping Algorithm with Hardware Acceleration
CFMNet: Coarse-to-Fine Cascaded Feature Mapping Network for Hair Attribute Transfer
Temporal Coherent Video Decolorization Using Proximity Optimization
Visualization of Irregular Tree Canopy Centerline Data from a Depth Camera Based on an Optimized Spatial Straight-Line Fitting
Algorithms for Multi-conditioned Conic Fitting in Geometric Algebra for Conics
Review of Circle Measurements in Computer Vision and Novel Use of Computational Geometry in Image Metrology
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
Robust Tesselation of Trimmed Rational B-Spline Surface Patches
Image Emotion Analysis Based on the Distance Relation of Emotion Categories via Deep Metric Learning
Non-parametric Realtime Rendering of Subspace Objects in Arbitrary Geometric Algebras
Computing Polygonal Surfaces from Unions of Balls
Invited Lecture: A Shape Abstraction Paradigm for Modeling Geometry and Semantics
Comparing Physical and Immersive VR Prototypes for Evaluation of an Industrial System User Interface
Research on Real-Time Forestry Pest Detection Based on Improved YOLOv5
Internet Business Opportunities
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields
Hierarchical Cloth Simulation using Deep Neural Networks
A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters
Graph Adversarial Network with Bottleneck Adapter Tuning for Sign Language Production
Technical Illustration Based on Human-Like Approach
Interactive Global Illumination for Quasi-Static Scenes
3D City Model Generation from Ground Images
Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling
Visual Indoor Navigation Using Mobile Augmented Reality
Real Time Detection Interface For Walking on CAVE
Calibration of the Norwegian motion laboratory using conformal geometric algebra
Reversibly Visible Polygons and Polygonal Approximation in Two Dimensional Space
Matching 2D Shapes Using U Descriptors
SewPCT: Sewing Pattern Reconstruction from Point Cloud with Transformer
JEcoSys - a framework for interactive plants simulation
Virtual Reality - New Methods for Improving and Accelerating the Development Process in Vehicle Styling and Design
PPI-NET: End-to-End Parametric Primitive Inference
Polyhedral approximation and First Order Segmentation of Unstructured Point Sets
Authenticity Identification of Qi Baishi's Shrimp Painting with Dynamic Token Enhanced Visual Transformer
ParaGlyder: Probe-driven Interactive Visual Analysis for Multiparametric Medical Imaging Data
Data Compression for a Massive Image Data Set in IBMR
Retinex-Based Low-Light Mural Image Enhancement with Color Correction
Visualization of Fluid Displacement in Porous Media
CVP: Recognizable and Hierarchical 3D Overviews of the WWW by Persistence Directory Placement
A unified approach to blending of constant and varying parametric surfaces with curvature continuity
Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization
Research on Deep Learning-Based Lightweight Object Grasping Algorithm for Robots
Group Perception Based Self-adaptive Fusion Tracking
Multi-sensory Consistency Experience: A 6-DOF Simulation System Based on Video Automatically Generated Motion Effects
Real-Time Collision Detection and Response for Complex Environments
Sub-sampling for Efficient Spectral Mesh Processing
3D Discrete Clothoid Splines
Understanding Human-Object Interaction in RGB-D videos for Human Robot Interaction
Accurate 3D Head Pose Estimation with noisy RGBD images
A Transformer-Based Cloth-Irrelevant Patches Feature Extracting Method for Long-Term Cloth-Changing Person Re-identification
Fast and exact direct illumination
Real-Time Dynamic Wrinkles
Mixed Reality Hologram Slicer (mxdR-HS): A Markerless Tangible User Interface for Interactive Holographic Medical Volume Visualization
Multi-character Motion Retargeting for Large-Scale Transformations
Ontology-based crowd simulation for normal life situations
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Hierarchical Visibility Culling with Occlusion Trees
On Polyhedral Approximations to a Sphere
VUEMS: A Virtual Urban Environment Modeling System
Finding and Grasping: The Last-Mile of Object Goal Navigation
A Virtual Light Field Approach to Global Illumination
Retouch transfer for 3D printed face replica with automatic alignment
Active Contours with Level-Set for Extracting Feature Curves from Triangular Meshes
PDGC: Properly Disentangle by Gating and Contrasting for Cross-Domain Few-Shot Classification
Improved Triangular Subdivision Schemes
Advances in Computer Graphics - 39th Computer Graphics International Conference, CGI 2022, Virtual Event, September 12-16, 2022, Proceedings
Classifications of Curve-Curve Intersections from the CAD/CAM Viewpoin
The Role of the Field Dependence-Independence Construct on the Curvature Gain of Redirected Walking Technology in Virtual Reality
Compressing Texture Coordinates with Selective Linear Predictions
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools
Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings
Multiple illuminated paper textures for drawing strokes
An Efficient Algorithm for Degree Reduction of MD-Splines
Hand Gesture Animation from Static Postures Using an Anatomy-Based Model
A less-constrained solution to curve interpolation by Catmull-Clark subdivision surfaces
Towards Efficient 3D Calibration for Different Types of Multi-view Autostereoscopic 3D Displays
Optimized Framework for Real Time Hair Simulation
From Synthesis to Analysis: Fitting Human Animation Models to Image Data
Plücker Coordinates and Extended Cross Product for Robust and Fast Intersection Computation
Real-Time Eye-Gaze Based Interaction for Human Intention Prediction and Emotion Analysis
Realistic Pedestrian Simulation Based on the Environmental Attention Model
Autonomous Animated Interactive Characters: Do We Need Them?
Reinforce Model Tracklet for Multi-Object Tracking
MIP-Guided Vascular Image Visualization with Multi-Dimensional Transfer Function
Gradient magnitude vs. feature size: comparing 2D histograms for transfer function specification
Evolving L-Systems in a Competitive Environment
A Pig Pose Estimation Model for Measuring Pig's Body Size
Cartoon Blur: Non-Photorealistic Motion Blur
PPS: Pose-to-Pose Skinning of Animated Meshes
A Framework to Customize a Face Model for Reusing Animation
Locality-Aware Skinning Decomposition Using Model-Dependent Mesh Clustering
FoldGEN: Multimodal Transformer for Garment Sketch-to-Photo Generation
3D meta model generation with application in 3D object retrieval
Bounding Volumes for Linearly Interpolated Shapes
Fast Geometric Sampling for Phong-Like Reflection
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery
Semantic Cross-Self-Reconstruction with Graph Convolutional Network for Zero-Shot Cross-Modal Retrieval
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
Human Animation from 2D Correspondence Based on Motion Trend Prediction
Adaptive Illumination Sampling for Direct Volume Rendering
Adaptive Fluid Simulation Using a Linear Octree Structure
Front spreading on 3D surfaces
Finding rules of attractive human poses using decision tree and generating novel attractive poses
A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands
Towards Finer Human Reconstruction for Single RGB-D Images
Multi-Path Algorithm for Triangle Strips
3D - Visualization of Garments
Blind Image Quality Assessment Method Based on DeepSA-Net
Virtual Laboratory: An Interactive Software Environment for Computer Graphics
A Hybrid LOD Based Rendering Approach for Dynamic Scenes
MS-GTR: Multi-stream Graph Transformer for Skeleton-Based Action Recognition
Leveraging Computer Vision Networks for Guitar Tablature Transcription
An Efficient Truncated Nuclear Norm Constrained Matrix Completion For Image Inpainting
A Cached Frame Buffer System for Object-Space parallel Processing System
GAN with Pixel and Perceptual Regularizations for Photo-Realistic Joint Deblurring and Super-Resolution
Partially Occluded Skeleton Action Recognition Based on Multi-stream Fusion Graph Convolutional Networks
Fast Depth of Field Rendering with Surface Splatting
An Automatic Description of Volumetric Objects using Metaballs
Spectral Transforms for Caustic Denoising: A Comparative Analysis for Monte Carlo Rendering
Cross-Modal Information Aggregation and Distribution Method for Crowd Counting
Direct Volume Rendering of Volumetric Protein Data
YFLM: An Improved Levenberg-Marquardt Algorithm for Global Bundle Adjustment
Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling
A Prototype System for Light Propagation in Terrains
Fast Superpixel Segmentation with Deep Features
Modeler Independent Procedural Interfaces for Solid Modeling
SPC-Net: Structure-Aware Pixel-Level Contrastive Learning Network for OCTA A/V Segmentation and Differentiation
Fast Volumetric Display of Natural Gaseous Phenomena
Efficient Rendering of Rounded Corners and Edges for Convex Objects
Rational Quadratic Bézier Triangles on Quadrics
Sketchy hairstyles
Fast Realistic Human Body Deformations for Animation and VR Applications
Simplification of Vector Fields over Tetrahedral Meshes
Hierarchical Bayesian Network Modeling and Layout of Huizhou Traditional Villages in Geographic Environment
Face Detection Algorithm in Classroom Scene Based on Deep Learning
Real-time geometric motion blur for a deforming polygonal mesh
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Deep Intrinsic Image Decomposition Using Joint Parallel Learning
Visualization of Geographic Data using VRML - An Internet Client for a Geographic Information System (GIS)
An Inverse Kinematics Method Based on Muscle Dynamics
Interactively Rendering Dynamic Caustics on GPU
Advances in Computer Graphics - 41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1-5, 2024, Proceedings, Part II
Web3D-Based Lightweight Simulation for Mass Evacuation at Transportation Hubs
Hybrid Prior-Based Diminished Reality for Indoor Panoramic Images
Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine
Rectified Flow for Efficient Automatic Implant Generation
Target Shape Controlled Cloud Animation
Digital patient modelling: biomechanical representation of the human knee joint from multimodal data
Ray-Tracing Objects and Novel Surface Representations in CGA
Construction and Visual Validation of Low-Carbon Development Evaluation System for Urban Agglomerations
An Anti-Aliasing Method for Parallel Rendering
Rational Bezier patch differentiation using the rational forward difference operator
Fast photographic style transfer based on convolutional neural networks
Semi-Automatic Modelling of Urban Buildings from High Resolution Aerial Imagery
Automatic Techniques for Texture Mapping in Virtual Urban Environments
Advances on the Geometric Algebra approach to the Discretizable Molecular Distance Geometry Problem (DMDGP)
Personalized User Interface Elements Recommendation System
Sensory and Perceptual Consistency for Believable Response in Action Feedback Loop
Non-uniform Differential Mesh Deformation
Point Cloud Based Path Planning for Tower Crane Lifting
Improving the Interval Ray Tracing of Implicit Surfaces
Human Joint Localization Method for Virtual Reality Based on Multi-device Data Fusion
Controlling Fluid Animation
A fast rendering method for a scene with participating media of anisotropic scattering property
DrawGAN: Multi-view Generative Model Inspired by the Artist's Drawing Method
Paint with Stitches: A Random-needle Embroidery Rendering Method
Time-Dependent Parametric Surface Models of the Human Heart
Automatic Identification of Performance Bottleneck for A Complex Rendering System through Big Data
A ReSTIR GI Method Using the Sample-Space Filtering
Design of Anisotropic Functions within Spatial Analysis of Data
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
Special Lecture: Computer Visualization for the Topology of Integrable Cases in Rigid Body Dynamics
GAC Application to Corner Detection Based on Eccentricity
MR Environments Constructed for a Large Indoor Physical Space
Optimal Parenthesizing of Geometric Algebra Products
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Flow Feature Extraction in Oceanographic Visualization
Porous Structure Design Using Parameterized Hexahedral Meshes and Triply Periodic Minimal Surfaces
Never 'Drop the Ball' in the Operating Room: An Efficient Hand-Based VR HMD Controller Interpolation Algorithm, for Collaborative, Networked Virtual Environments
Wider and Higher: Intensive Integration and Global Foreground Perception for Image Matting
Detail-Preserving Local Editing for Point-Sampled Geometry
MFENet: Multi-scale and Local Frequency Enhancement Network for Skin Lesion Classification
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces
Orientation Lightmaps for Photon Tracing in Complex Environments
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting
Deformable Surfaces for Feature Based Indirect Volume Rendering
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme
Creating Pen-and-Ink Illustration Using Stroke Morphing Method
The Virtual Display Case
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part II
Animating Chinese Landscape Paintings and Panorama Using Multi-Perspective Modeling
The Significance of Interaction in Determining Learning Outcomes in Serious Games
GPN: Generative Point-Based NeRF
SSCCPC-Net: Simultaneously Learning 2D and 3D Features with CLIP for Semantic Scene Completion on Point Cloud
ODE-Driven Sketch-Based Organic Modelling
Integrate Depth Information to Enhance the Robustness of Object Level SLAM
An Animation Toolkit Based on Motion Mapping
Visualizing tumor environment with perfusion and diffusion MRI: Computational challenges
Multi-attention Integration Mechanism for Region Destruction Detection of Remote Sensing Images
Motion Blending for Real-Time Animation while Accounting for the Environment
A complete descriptor of line-segment-pair for symbol recognition
Adaptive Subdivision Curves and Surfaces
Serial Spatial and Temporal Transformer for Point Cloud Sequences Recognition
Single-View 3D Reconstruction of Curves
Degradation-Aware Blind Face Restoration via High-Quality VQ Codebook
End-to-End Transformer Architecture with Novel Ensemble Learning Method Integrating CT Scans and Clinical Narratives for Brain Stroke Diagnosis
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
An Improved Image Stitching Method Based on Seed Region Growth and Poisson Fusion
Aware-Transformer: A Novel Pure Transformer-Based Model for Remote Sensing Image Captioning
Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler
Optimizing Refined Geometric Primitive's Leaflet Visibility for Interactive 3D Visualization via Geometric Algebra
Appearance and Geometry Completion with Constrained Texture Synthesis
SLf-UNet: Improved UNet for Brain MRI Segmentation by Combining Spatial and Low-Frequency Domain Features
Automatically unrolling decorations painted on 3D pottery
Head Detection and Tracking by 2-D and 3-D Ellipsoid Fitting
BlobTree Trees
PCA-Based Walking Engine Using Motion Capture Data
Deep Feature Learning for Image-Based Kinship Verification
Double Conformal Geometric Algebra for Quadrics and Darboux Cyclides
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4
The Challenges of Digital Media: Research Issues and Future Directions
Interpolatory Subdivision Curves via Diffusion of Normals
VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park
Lighting Design in Low-Cost Immersive Systems
Real Time Simulation and Visualization of NC Milling Processes for Inhomogeneous Materials on Low-End Graphics Hardware
A Hybrid Supervised Fusion Deep Learning Framework for Microscope Multi-Focus Images
An Intuitive Approach to Convex Curve Design
An Algorithm for Polygon Subdivision Based on Vertex Normals
SCB-LEDN: Lightweight and Efficient Object Detection Network for Student Classroom Behavior
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
Weakly Supervised Method for Domain Adaptation in Instance Segmentation
Rendering Objects with Small Elements Based on their Micro and Macro Structures
Paint By Relaxation
On Optimality of OBBs for Visibility Tests for Frustum Culling, Ray Shooting and Collision Detection
Generating Motion Fields of Complex Scenes
Ontology Based Interactive Graphic Environment for Product Presentation
gSMOOTH: A Gradient based Spatial and Temporal Method of Depth Image Enhancement
Physically Based Simulation of Cracks on Drying 3D Solids
GVF-Based Transfer Functions for Volume Rendering
Analyzing pre-fetching in large-scale visual simulation
Using Scattered Data Interpolation for Radiosity Reconstruction
Pose Transfer of 2D Human Cartoon Characters
An Unsupervised Approach for 3D Face Reconstruction from a Single Depth Image
Illumination Analysis for Synthetic/Natural Hybrid Image Sequence Generation
BioClouds: A Multi-level Model to Simulate and Visualize Large Crowds
Automatic 3D Model Acquisition from Uncalibrated Image Sequences
3DP Code-Based Compression and AR Visualization for Cardiovascular Palpation Training
GRVT: Toward Effective Grocery Recognition via Vision Transformer
Combining Stable Diffusion and Object Detection for Semi-automatic Environment Decoration
Wang-Tiles for the Simulation and Visualization of Plant Competition
Unified Expression Frame of Geodetic Stations Based on Conformal Geometric Algebra
Efficient 3D Hand Tracking in Articulation Subspaces for the Manipulation of Virtual Objects
Digital Robbery; Authors are not Unprotected
Representing and Rendering Sweep Objects using Volume Models
Interactive Dissection of Digital Organs Based on Metaballs
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs
Hierarchical Decomposition of Datasets on Irregular Surface Meshes
Characterizing Images Based on Lines for Image Indexing
Feature-Sensitive 3D Shape Matching
Visualization of Noh Mask Curvature Features
A Manifold Representation of the Key in Vision Transformers
Synthesizing Human Faces Using Latent Space Factorization and Local Weights
4RATFNet: Four-Dimensional Residual-Attention Improved-Transfer Few-Shot Semantic Segmentation Network for Landslide Detection
Generic Path Planning for Real-Time Applications
Diffusion-Based Semantic Image Synthesis from Sparse Layouts
Dynamic Shadow Synthesis Using Silhouette Edge Optimization
MagicMirror: A 3-D Real-Time Virtual Try-On System Through Cloth Simulation
Vision-Based Camera Motion Recovery for Augmented Reality
Modelling by a Rational Spline with Interval Shape Control
Homotopy and Intellectual Property
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
SCAR-UNet: An Improved Res-UNet with Channel and Spatial Attention for Coal Maceral Image Segmentation
Extracting Measurements from Existing Photographs of Ancient Pottery
Real-time Visualization of Japanese Artcraft
Surface Fitting Using Dual Quaternion Control Points with Applications in Human Respiratory Modelling
SemiPainter: Learning to Draw Semi-realistic Paintings from the Manga Line Drawings and Flat Shadow
Illumination Harmonization with Gray Mean Scale
An inverse kinematics method for 3D figures with motion data
A Technique for Precise Depth Representation in Stereoscopic Display
Generating Various Levels of Detail of Architectural Objects for Image-Quality and Frame-Rate Control Rendering
YOLOv8-MGH: Dense Crowd Object Detection
BDFNet: Boundary-Assisted and Discriminative Feature Extraction Network for COVID-19 Lung Infection Segmentation
Robust Invisible Watermarking of Volume Data Using the 3D DCT
A Novel Neighbor Aggregation Function for Medical Point Cloud Analysis
Curve and Surface Design Using Multiresolution Constraints
Expression Fusion to Enhance Video and Speech-Driven 3D Facial Animation
TadML: A Fast Temporal Action Detection with Mechanics-MLP
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics
Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation
A Homotopy Model for Cup Lifting
Blue noise sampling with a PBF-based method
Pixel-Level Character Motion Style Transfer using Conditional Adversarial Networks
Advances in Computer Graphics - 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part IV
Suggesting the Appropriate Number of Observers for Predicting Video Saliency with Eye-Tracking Data
Ray Tracing Height Fields
A Deep Learning Method for 2D Image Stippling
Reinforcement Learning Based Improved Seam Carving Using Special Point and Alpha Value for Optimal Content Preservation
Facial Landmarks Based Region-Level Data Augmentation for Gaze Estimation
A Real-Time Depth Map Refinement and Disparity Ranges Expansion System (DRDE) for Multiview Rendering
Composing 6 DOF Tracking Systems for VR/AR
Towards an Understanding of Surfaces through Polygonization
Affine-Invariant Sketch-Based Retrieval of Images
Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach
Time Warping of Audio Signals
Chaotic attractors with symmetries of the triangle groups
Shedding Light on Shadow