Patterns and textures are key characteristics of many natural objects: a shirt can be striped, the wings of a butterfly can be veined, and the skin of an animal can be scaly. Aiming at supporting this dimension in image understanding, we address the problem of describing textures with semantic attributes. We identify a vocabulary of forty-seven texture terms and use them to describe a large dataset of patterns collected "in the wild". The resulting Describable Textures Dataset (DTD) is a basis to seek the best representation for recognizing describable texture attributes in images. We port from object recognition to texture recognition the Improved Fisher Vector (IFV) and Deep Convolutionalnetwork Activation Features (DeCAF), and show that surprisingly, they both outperform specialized texture descriptors not only on our problem, but also in established material recognition datasets. We also show that our describable attributes are excellent texture descriptors, transferring between datasets and tasks; in particular, combined with IFV and DeCAF, they significantly outperform the state-of-theart by more than 10% on both FMD and KTH-TIPS-2b benchmarks. We also demonstrate that they produce intuitive descriptions of materials and Internet images.
The more re- cent Describable Textures Dataset REF instead collects textured patches in the wild, described by human-centric attributes.
Describing Textures in the Wild
2014 IEEE Conference on Computer Vision and Pattern Recognition
2014 IEEE Conference on Computer Vision and Pattern Recognition
Computer Science