Abstract: As computers become integrated in our everyday lives, it is important that we do not limit computer-based collaboration to distributed settings. As the demand for collaborative applications grows, it is imperative that we investigate how to effectively support co-located collaboration and fully understand the consequences of this style of interaction. This paper presents preliminary results from a research study which examined pairs of elementary school children playing a puzzle solving game in various collaborative setups. Children's activity and engagement levels when playing on a computer with multiple input devices was compared to other traditional collaborative settings (paper-based, common desktop configuration). Preliminary qualitative and quantitative analyses revealed three main benefits of providing each child with access to a mouse and a cursor: (a) children exhibited a significantly higher level of engagement; (b) children tended to be more active; and (c) children significantly preferred playing on a computer equipped with multiple input devices and cursors.
Inkpen REF found that when provided with multiple mice children appeared to participate more actively and exhibited high levels of engagement.
"This is Fun! We're All Best Friends and We're All Playing.": Supporting Children's Synchronous Collaboration
CSCL
Computer Science