We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to the visible part of the ocean surface, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. This yields real-time performances, even when the camera moves. The method allows the user to interactively fly over an unbounded animated ocean, which was not possible using previous approaches.
Hinsinger et al. REF rely on an adaptive sampling of the ocean surface and the wave animation, dictated by the camera position.
Interactive animation of ocean waves
SCA '02
Computer Science