Distributional data tells us that a man can swallow candy, but not that a man can swallow a paintball, since this is never attested. However both are physically plausible events. This paper introduces the task of semantic plausibility: recognizing plausible but possibly novel events. We present a new crowdsourced dataset of semantic plausibility judgments of single events such as man swallow paintball. Simple models based on distributional representations perform poorly on this task, despite doing well on selection preference, but injecting manually elicited knowledge about entity properties provides a substantial performance boost. Our error analysis shows that our new dataset is a great testbed for semantic plausibility models: more sophisticated knowledge representation and propagation could address many of the remaining errors.
REF showed that models based on distributional semantics without explicit external knowledge perform poorly at predicting physical plausibility of actions.
Modeling Semantic Plausibility by Injecting World Knowledge
ArXiv
ArXiv
Computer Science