aalto.fi (J.M. Kivikangas), niklas.ravaja@aalto.fi (N. Ravaja). We report the results of an empirical study demonstrating the value of using physiological compliance as a measure of social presence during digital game playing. The physiological activity (facial EMG, electrodermal activity, cardiac activity and respiration) of 21 dyads were acquired synchronously while they were playing a digital game either cooperatively or competitively and either at home or in the laboratory. Physiological compliance was defined as the correlation between the physiological signals of the dyad members. The results of this study confirm that physiological compliance is higher in a conflicting situation than when playing cooperatively. Importantly, the results also demonstrate that physiological compliance is related to self-reported social presence. This suggests that physiological compliance is not limited to negative situations but rather increases due to rich interactions. Only minor differences in physiological compliance were observed between home play and laboratory play, suggesting the ecological validity of laboratory measures. Finally, we propose that compliance measures can be considered as objective indices of social presence in digital gaming.
Chanel et al. measured the physiological compliance, defined as the correlation between the physiological signals of a dyad REF , in competitive and collaborative games both in co-location and remotely.
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Interact. Comput.
Interact. Comput.
Computer Science