. We recover the full global 3D skeleton pose in real-time from a single RGB camera, even wireless capture is possible by streaming from a smartphone (left). It enables applications such as controlling a game character, embodied VR, sport motion analysis and reconstruction of community video (right). Community videos (CC BY) courtesy of Real Madrid C.F. [2016] and RUSFENCING-TV [2017]. We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fullyconvolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control-thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e., it works for outdoor scenes, community videos, and low quality commodity RGB cameras.
Mehta et al. REF use the same pose regressor for both 2D and 3D joint location in a real-time setting.
VNect: real-time 3D human pose estimation with a single RGB camera
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Computer Science