Monocular depth estimation, which plays a key role in understanding 3D scene geometry, is fundamentally an illposed problem. Existing methods based on deep convolutional neural networks (DCNNs) have examined this problem by learning convolutional networks to estimate continuous depth maps from monocular images. However, we find that training a network to predict a high spatial resolution continuous depth map often suffers from poor local solutions. In this paper, we hypothesize that achieving a compromise between spatial and depth resolutions can improve network training. Based on this "compromise principle", we propose a regression-classification cascaded network (RCCN), which consists of a regression branch predicting a low spatial resolution continuous depth map and a classification branch predicting a high spatial resolution discrete depth map. The two branches form a cascaded structure allowing the classification and regression branches to benefit from each other. By leveraging large-scale raw training datasets and some data augmentation strategies, our network achieves top or stateof-the-art results on the NYU Depth V2[1], KITTI [2], and Make3D [3] benchmarks.
Fu et al. REF proposed a hybrid model between classification and regression to predict high-resolution discrete depth maps and low-resolution continuous depth maps simultaneously.
A Compromise Principle in Deep Monocular Depth Estimation
ArXiv
ArXiv
Computer Science