This work proposes the definition of a tool supporting the transition of children from kindergarten to primary school and, as a side effect, the development of problem solving and digital competences. The tool has been defined, by means of an ontology-driven approach, as an Intelligent Tutoring System (ITS) integrated to a structured game-based educational environment and provides benefits for both teachers and children. The definition of a novel ontology, namely ITSEGO, providing a model (generally applicable in different learning contexts) to build Game-based ITS and, the design of a concrete Game-based ITS for supporting the aforementioned transition are the main results of this work.
REF , propose the definition of a tool supporting the transition of children from kindergarten to primary school and, the development digital competences.
ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems
CSEDU
Computer Science