Although 360°cameras ease the capture of panoramic footage, it remains challenging to add realistic 360°audio that blends into the captured scene and is synchronized with the camera motion. We present a method for adding scene-aware spatial audio to 360°videos in typical indoor scenes, using only a conventional mono-channel microphone and a speaker. We observe that the late reverberation of a room's impulse response is usually di use spatially and directionally. Exploiting this fact, we propose a method that synthesizes the directional impulse response between any source and listening locations by combining a synthesized early reverberation part and a measured late reverberation tail. The early reverberation is simulated using a geometric acoustic simulation and then enhanced using a frequency modulation method to capture room resonances. The late reverberation is extracted from a recorded impulse response, with a carefully chosen time duration that separates out the late reverberation from the early reverberation. In our validations, we show that our synthesized spatial audio matches closely with recordings using ambisonic microphones. Lastly, we demonstrate the strength of our method in several applications.
There are also works to add scene-aware spatial audio to 360 • videos in typical indoor scenes REF by using a conventional mono-channel microphone and a speaker and by analyzing the structure of the scene.
Scene-aware audio for 360° videos
TOGS
Computer Science Engineering