Caricature is an art form that expresses subjects in abstract, simple and exaggerated views. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with minimum user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has the capability of extrapolation, enabling us to create a deformation space from standard face datasets, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training sets, which provides great flexibility in real applications.
REF formulated the 3D caricature modeling as a deformation problem from standard 3D face datasets.
Alive Caricature from 2D to 3D
2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
Computer Science