Network experiments of many types, especially emulation, require the ability to map virtual resources requested by an experimenter onto available physical resources. These resources include hosts, routers, switches, and the links that connect them. Experimenter requests, such as nodes with special hardware or software, must be satisfied, and bottleneck links and other scarce resources in the physical topology should be conserved when physical resources are shared. In the face of these constraints, this mapping becomes an NP-hard problem. Yet, in order to prevent mapping time from becoming a serious hindrance to experimentation, this process cannot consume an excessive amount of time. In this paper, we explore this problem, which we call the network testbed mapping problem. We describe the interesting challenges that characterize it, and explore its application to emulation and other spaces, such as distributed simulation. We present the design, implementation, and evaluation of a solver for this problem, which is in production use on the Netbed shared network testbed. Our solver builds on simulated annealing to find very good solutions in a few seconds for our historical workload, and scales gracefully on large well-connected synthetic topologies.
Others, such as REF , use simulated annealing.
A solver for the network testbed mapping problem
CCRV
Computer Science