Abstract. AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it has been possible to exploit state of the art planners in the task of narrative generation. However the characteristics of a "good" plan, such as optimality, aren't necessarily the same as those of a "good" narrative, where errors and convoluted sequences may offer more reader interest, so some narrative structuring is required. In our work we have looked at injecting narrative control into plan generation through the use of PDDL3.0 state trajectory constraints which enable us to express narrative control information within the planning representation. As part of this we have developed an approach to planning with such trajectory constraints. The approach decomposes the problem into a set of smaller subproblems using the temporal orderings described by the constraints and then solves these subproblems incrementally. In this paper we outline our method and present results that illustrate the potential of the approach.
The approach decomposes the problem into a set of smaller sub problems using the temporal orderings described by the constraints and then solves these sub problems incrementally REF .
Controlling Narrative Generation with Planning Trajectories: the Role of Constraints
Proc. of 2nd Int. Conf. on Interactive Digital Storytelling (ICIDS 2009
Computer Science