Abstract-Smartphones have changed the way people communicate. Most prominently, using commonplace mobile device features (e.g., high resolution cameras), they started producing and uploading large amounts of content that increases at an exponential pace. In the absence of viable technical solutions, some cellular network providers are considering to start charging special usage fees to address the problem. Our contributions are twofold. First, we find that the usergenerated content problem is a user-behavioral problem. By analyzing user mobility and data logs of close to 2 million users of a cellular network, we find that (i) users upload content from a small number of locations, typically corresponding to their home or work locations; (ii) because such locations are different for different users, we find that the problem appears ubiquitous, since user-generated content uploads grow exponentially at most locations. However, we also find that (iii) there exists a significant lag between content generation and uploading times. For example, we find that 55% of content that is uploaded via mobile phones is at least 1 day old. Second, based on the above insights, we propose a new cellular network architecture. Our approach proposes capacity upgrades at a select number of locations called Drop Zones. Although not particularly popular for uploads originally, Drop Zones seamlessly fall within the natural movement patterns of a large number of users. They are therefore better suited for uploading larger quantities of content in a postponed manner. We design infrastructure placement algorithms and demonstrate that by upgrading infrastructure in only 963 base-stations across the entire United States, it is possible to deliver 50% of total content via the Drop Zones.
A new cellular network architecture is proposed in REF .
Taming user-generated content in mobile networks via Drop Zones
2011 Proceedings IEEE INFOCOM
2011 Proceedings IEEE INFOCOM
Computer Science