With the development of optic technologies, various forms of stereoscopic 3D displays such, as 3DTVs, head-mounted displays, multi-view autostereoscopic displays, and super multi-view autostereoscopic displays, have emerged. However, displays have various characteristics and different implementations and the supply of content and rendering applications cannot keep up with the development speed of the displays. The content production varies and depends on the characteristics of a specific display. To reuse content with various types of autostereoscopic 3D displays with different characteristics, the content or rendering application should be modified for other displays. To resolve these problems, we propose a webizing method for the content and display of super multi-view autostereoscopic systems in the Web environment. The proposed method renders not only 3D autostereoscopic model by WebGL but also existing web pages described by HTML on the Web as super multi-view autostereoscopic 3D system content on the Web. In addition, we propose a JavaScript interface for describing displays to allow developers to access the profile and functionalities of displays through web browsers. This interface helps rendering applications generate monoscopic 3D or N multi-view autostereoscopic 3D content based on a display profile from the same source, also known as one-source multi-use. We present an example of super multi-view autostereoscopic content and display it in a product design conference on the Web using a prototype implementation to verify the usefulness of our approach.  As mobile broadband technology continues to develop, the demand for high-fidelity visual content has increased. 3DTVs using a binocular parallax have not been widely accepted in the market because of the discomfort of wearing glasses and the lack of content. In contrast, glass-free super multi-view (SMV) autostereoscopic 3D displays greatly improve visual fidelity by providing motion parallax as well as improve the user's convenience by eliminating the necessity of wearing glasses. We need a method to supply content through these display devices. To date, content production and rendering applications for these displays have depended on the characteristics of a specific display. Previous works related to SMV autostereoscopic 3D displays have focused on improving the degree of hardware completion rather than content production. For this reason, by neglecting the user interface and user experience of autostereoscopic 3D content, a content ecosystem for SMV displays has not been attempted. To avoid the discontinuation of the 3DTV market, it is necessary to provide an efficient content production pipeline for autostereoscopic content and an implementation method for the user's interaction with content. In this paper, we focus on the content production pipeline and interaction methods for SMV display applications. The method uses existing resources, such as HTML documents and 3D model files on the Web to create SMV autostereoscopic 3D content. A prototype application is implemented based on this method in a 3D Web environment.
The webized SMV rendering method REF supports varying SMV display profiles and renders 3D models with WebGL and HTML DOM elements on the web within any compatible web browser without the use of plug-ins.
Webizing 3D contents for super multiview autostereoscopic displays with varying display profiles
Web3D '16
Engineering Computer Science