In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to substantially extend a set of existing design goals. Our extensions specifically account for social characteristics and other tactics that should be supported by persuasive technologies that target long-term discretionary use throughout everyday life. We used these strategies to design and build a system that encourages people to lead a physically active lifestyle. Results from two field studies of the system-a three-week trial and a three-month experiment-have shown that the system was successful at helping people maintain a more physically active lifestyle and validate the usefulness of the strategies.
Consolvo et al. REF implemented a system that promotes a more physically active lifestyle.
Theory-driven design strategies for technologies that support behavior change in everyday life
CHI
Computer Science