Abstract. As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming.
Strategies as move recommendations of players based on game description language are considered in REF .
Representing and Reasoning about Game Strategies
ArXiv
ArXiv
Computer Science