: Examples of solid textures synthesized with our approach. Left: the statue appears to be carved out of a block of wood. Middle: volume rendering this solid texture with the brown texels rendered as transparent reveals intricate internal structure. Right: cutting off a part of the bunny reveals a consistent stone texture in the interior (we synthesized a displacement channel along with the RGB channels). The input 2D exemplars are shown next to the solid textured models. We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization techniques to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.
In a different manner, REF ] synthesizes solid textures that were optimized to match the statistics of a 2D image.
Solid texture synthesis from 2D exemplars
SIGGRAPH '07
Computer Science