Abstract-In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which cellular-connected unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base stations (SBSs) that service the VR users. To meet the VR delay requirements, the UAVs can extract specific visible content (e.g., user field of view) from the original 360 • VR data and send this visible content to the users so as to reduce the traffic load over backhaul and radio access links. The extracted visible content consists of 120 • horizontal and 120 • vertical images. To further alleviate the UAV-SBS backhaul traffic, the SBSs can also cache the popular contents that users request. This joint content caching and transmission problem are formulated as an optimization problem whose goal is to maximize the users' reliability defined as the probability that the content transmission delay of each user satisfies the instantaneous VR delay target. To address this problem, a distributed deep learning algorithm that brings together new neural network ideas from liquid state machine (LSM), and echo state networks (ESNs) is proposed. The proposed algorithm enables each SBS to predict the users' reliability so as to find the optimal contents to cache and content transmission format for each cellular-connected UAV. Analytical results are derived to expose the various network factors that impact content caching and content transmission format selection. Simulation results show that the proposed algorithm yields 25.4% and 14.7% gains, in terms of reliability compared to Q-learning and a random caching algorithm, respectively.
In REF , a wireless virtual reality (VR) network is considered in which cellular-connected UAVs capture videos on live games or sceneries and transmit them to base stations that service the VR users.
Echo-Liquid State Deep Learning for 360° Content Transmission and Caching in Wireless VR Networks With Cellular-Connected UAVs
IEEE Transactions on Communications
IEEE Transactions on Communications
Computer Science Mathematics