In this paper, we present a reinforcement learning approach for mapping natural language instructions to sequences of executable actions. We assume access to a reward function that defines the quality of the executed actions. During training, the learner repeatedly constructs action sequences for a set of documents, executes those actions, and observes the resulting reward. We use a policy gradient algorithm to estimate the parameters of a log-linear model for action selection. We apply our method to interpret instructions in two domains -Windows troubleshooting guides and game tutorials. Our results demonstrate that this method can rival supervised learning techniques while requiring few or no annotated training examples. 1
REF presented a reinforcement learning approach for mapping natural language instructions to sequences of executable actions.
Reinforcement Learning for Mapping Instructions to Actions
ACL-IJCNLP
Computer Science