yuh-anna/MohlerASAG huggingface dataset:
Question: Where do C++ programs begin to execute?
Instructor answer: At the main function.

Student answer: At function ‘int main ()’
Score (0-5): 5

Student answer: the Function main().
Score (0-5): 5

Student answer: c++ programs begin to execute in the main method.
Score (0-5): 5

Student answer: A C++ program will begin to execute at the main() function.<br>
Score (0-5): 5

Student answer: They begin in the main() function.
Score (0-5): 5

Student answer: Int main()
Score (0-5): 5

Student answer: main method
Score (0-5): 5

Student answer: in the testing phase
Score (0-5): 0

Student answer: -At the MAIN function
Score (0-5): 5

Student answer: main
Score (0-5): 5

Student answer: They begin to execute at the funcion main().
Score (0-5): 5

Student answer: The main method.
Score (0-5): 5

Student answer: At the root
Score (0-5): 2.5

Student answer: In the main() function.
Score (0-5): 5

Student answer: C++ programs begin execution at main.
Score (0-5): 5

Student answer: In the Main function..?
Score (0-5): 5

Student answer: At the "main()" function
Score (0-5): 5

Student answer: The main function.
Score (0-5): 5

Student answer: The function main
Score (0-5): 5

Student answer: After loading the required include statements and libraries, the main method begins the execution.
Score (0-5): 5

Student answer: main function
Score (0-5): 5

Student answer: main
Score (0-5): 5

Student answer: C++ programs begin execution at the main function.
Score (0-5): 5

Student answer: At main
Score (0-5): 5

Student answer: they beging to excute at main
Score (0-5): 5

Student answer: at the main function<br><br>int main() {}
Score (0-5): 5

Student answer: C++ programs begin execution at the main function.
Score (0-5): 5

Student answer: in the "main" function
Score (0-5): 5

Student answer: Within the main function
Score (0-5): 5
Question: When does C++ create a default constructor?
Instructor answer: If no constructor is provided, the compiler provides one by default. If a constructor is defined for a class, the compiler does not create a default constructor.

Student answer: The compiler creates a default constructor when we do not define one in our class file
Score (0-5): 5

Student answer: during compilation
Score (0-5): 3.5

Student answer: When the class does not explicitly include a constructor.
Score (0-5): 5

Student answer: When no parameters are set is when a default constructor is used.
Score (0-5): 3

Student answer: When a class does not explicitly include a constructor.
Score (0-5): 5

Student answer: When there are no arguments passed.
Score (0-5): 1.5

Student answer: when there is not one already for a specific class
Score (0-5): 5

Student answer: When it the programs compiles
Score (0-5): 3.5

Student answer: when a constructor is not provided by the programmer of the class
Score (0-5): 5

Student answer: In any class that does not explicitly include a constructor.
Score (0-5): 5

Student answer: Before the main function of the code.
Score (0-5): 1

Student answer: whenevery you dont specifiy your own
Score (0-5): 5

Student answer: When non are provided
Score (0-5): 5

Student answer: C++ will create a default constructor when no other constructor is present.
Score (0-5): 5

Student answer: When no constructor was specified in the constructor's class, but the class is instantiated in a program.
Score (0-5): 5

Student answer: When no constructor exists when one is needed, a parameterless default constructor is declared.
Score (0-5): 5

Student answer: The Compiler creates this automatically for you, unless you specifically create one.
Score (0-5): 5

Student answer: In any class that doesn't explicitly include a constructor.
Score (0-5): 5

Student answer: when no user-defined constructor exists
Score (0-5): 5

Student answer: If a class does not explicitly include a constructor, the compiler creates one.
Score (0-5): 5

Student answer: When you do not provide your own constructor.
Score (0-5): 5

Student answer: When a class does not explicitly include a constructor.
Score (0-5): 5

Student answer: C++ creates a default constructor during compilation if one is not provided.
Score (0-5): 5

Student answer: when a class does not explicitly include a constructor
Score (0-5): 5

Student answer: The compiler will provide one when class does not explictly include a consructor.
Score (0-5): 5

Student answer: when the programmer does not explicitly include a constructor
Score (0-5): 5

Student answer: When one is not explicitly stated.
Score (0-5): 5

Student answer: when one is not explicitly included by a class<br>
Score (0-5): 5

Student answer: When you dont specify any constructors.
Score (0-5): 5

Student answer: at the very beginning when you run a complier, matter a fact in C++ it generates its own default constructor for the class provided if no other constructors have been provided by user
Score (0-5): 5
Question: How many constructors can be created for a class?
Instructor answer: Unlimited number.

Student answer: Just one per class.
Score (0-5): 0

Student answer: As many as you want so long as they have different parameters.
Score (0-5): 5

Student answer: There is no limit to the number of constructors in a class because like functions, constructors can be overloaded.
Score (0-5): 5

Student answer: It depends what type of class is being defined.  Typically you would have a constructor call for each object.
Score (0-5): 1.5

Student answer: In C++, the constructor can be overloaded in that there can be more than one constructor for a class, each having different parameters.
Score (0-5): 5

Student answer: 1
Score (0-5): 0

Student answer: any number you want
Score (0-5): 5

Student answer: One
Score (0-5): 0

Student answer: by default just one, but they may be overloaded to create as many constructors as necessary
Score (0-5): 5

Student answer: as many as you want
Score (0-5): 5

Student answer: As many as you want, with different parameters.
Score (0-5): 5

Student answer: infinite
Score (0-5): 5

Student answer: as many as you need
Score (0-5): 5

Student answer: As many as are needed, depending on how many variables one wishes to directly modify or leave as default when instantiating an object.
Score (0-5): 5

Student answer: A very large amount of constructors can be created for any given class through overloading.  When two constructors with a different type or number of parameters are created, they are said to be overloaded, and C++ can recognize which constructor to use based on the type of the variables that are passed/returned.
Score (0-5): 5

Student answer: It depends on the number of objects. Each object should have a constructor.
Score (0-5): 2.5

Student answer: Theoretically unlimited, as long as they are defined by the programmer.
Score (0-5): 5

Student answer: As many as needed.
Score (0-5): 5

Student answer: as many as wanted/needed
Score (0-5): 5

Student answer: several
Score (0-5): 4.5

Student answer: One
Score (0-5): 0

Student answer: one
Score (0-5): 0

Student answer: There can be infinite constructors as long as the signature is different.
Score (0-5): 5

Student answer: that depends on the number of data members in the class
Score (0-5): 1.5

Student answer: one
Score (0-5): 0

Student answer: you can overload constructors as you need
Score (0-5): 5

Student answer: As many as the programmer wants to create.
Score (0-5): 5

Student answer: one
Score (0-5): 0

Student answer: as many as you want, as long as they each have a unique argument list
Score (0-5): 5

Student answer: as many as the user decides to use.
Score (0-5): 5
Question: What is the base case for a recursive implementation of merge sort?
Instructor answer: When the size of the array to be sorted is 1 (or 2)

Student answer: The base case for a recursive merge sort is one number.  One number by itself is a sorted list, regardless of what number it is.
Score (0-5): 5

Student answer: The base case for a recursive implementation of merge sort is when the sequence being passed to merge sort has less than 2 elements.
Score (0-5): 5

Student answer: The base case for a recursive implementation of merge sort is one.
Score (0-5): 5

Student answer: The best case is the same as the worst case O(n log n) for a recursive merge sort.
Score (0-5): 2

Student answer: there is one object in the split array to sort.
Score (0-5): 5

Student answer: The base case is when the length of the current array is 1.
Score (0-5): 5

Student answer: O(nlog(n))
Score (0-5): 2.5

Student answer: Best case is one element.  One element is sorted.
Score (0-5): 5

Student answer: If the array being sorted has 0 or 1 elements
Score (0-5): 4.5

Student answer: T(n) = 0, if n&lt;2.
Score (0-5): 4

Student answer: A list size of 1, where it is already sorted.
Score (0-5): 5

Student answer: Single element in the array
Score (0-5): 5

Student answer: O(nlog(n))
Score (0-5): 2

Student answer: n * log( n )
Score (0-5): 2

Student answer: A list or array of only 1 element.
Score (0-5): 5

Student answer: where you only must merge sort once
Score (0-5): 3.5

Student answer: A single Element on the Array.
Score (0-5): 5

Student answer: There is only one element in the subarray.
Score (0-5): 5

Student answer: if the array length is less than or equal to 1, then that array is returned to the other array and merged together
Score (0-5): 4.5

Student answer: if (right &gt; left)<br>  {<br>    mid = (right + left) / 2;<br>    m_sort(numbers, temp, left, mid);<br>    m_sort(numbers, temp, mid+1, right);<br><br>    merge(numbers, temp, left, mid+1, right);<br>  }<br>
Score (0-5): 2

Student answer: The sequence of numbers has zero or one elements.
Score (0-5): 5

Student answer: one element in an array
Score (0-5): 5

Student answer: array of length 1
Score (0-5): 5

Student answer: the array has one element
Score (0-5): 5

Student answer: When there is only one element in the array, or when the starting element in the array is the same as the ending element.
Score (0-5): 4.5

Student answer: when each half or the original array has nothing else to sort, and puts the halfs back together
Score (0-5): 2.5

Student answer: the size of the list being sent is &lt;= 1
Score (0-5): 4.5

Student answer: O(n log n)
Score (0-5): 2
Question: What does the address (&) operator return?
Instructor answer: The memory address of its operand.

Student answer: This operator returns the memory address of its operand.
Score (0-5): 5

Student answer: The address operator returns the memory address of its operand.
Score (0-5): 5

Student answer: Returns memory address of its operand.
Score (0-5): 5

Student answer: The address (&) operator returns the memory address of its operand.
Score (0-5): 5

Student answer: Returns the memory address of its operand.
Score (0-5): 5

Student answer: returns the place in memory of that element
Score (0-5): 4

Student answer: The address of the where the data is stored:<br>&b will return the address of b.
Score (0-5): 4.5

Student answer: The & operator returns the address of a variable
Score (0-5): 5

Student answer: the ampersand (&) means "pass by reference". When the function is called, a pointer to the variable, instead of the variable itself, will be passed into the function.
Score (0-5): 3

Student answer: & returns the memory address of its operand.
Score (0-5): 5

Student answer: the address of the variable in memory
Score (0-5): 5

Student answer: Returns the address location in memory of the item.
Score (0-5): 4.5

Student answer: The address operator returns the memory address of its operand.
Score (0-5): 5

Student answer: The & operator returns the memory address of the variable it precedes.
Score (0-5): 5

Student answer: The memory address of operand, 0x000000 or something along those lines.
Score (0-5): 4.5

Student answer: The object's memory address.
Score (0-5): 4.5

Student answer: the reference to a variable
Score (0-5): 4.5

Student answer: returns the memory address of its operand
Score (0-5): 5

Student answer: memory address of its operand
Score (0-5): 5

Student answer: returns the address number of the specified variable
Score (0-5): 4.5

Student answer: It returns the memory address of it's operand. That is, if applied to a normal variable, it gives the variable's memory address, just as a pointer variable might.
Score (0-5): 4.5

Student answer: The & is a unary operator that returns the memory address of its operand
Score (0-5): 5

Student answer: the address of the variable it is attached to
Score (0-5): 4

Student answer: the memory address of its operand
Score (0-5): 5

Student answer: returns the address of what it is put in front of
Score (0-5): 4.5

Student answer: returns a pointer
Score (0-5): 3.5
Question: What does the star (*) operator return?
Instructor answer: An alias (synonym) for the name of the object that its operand points to in memory. It is the dereferencing operator.

Student answer: returns a synonym for the object to which its pointer operand points.
Score (0-5): 5

Student answer: The star operator returns a synonym for the object to which its pointer operand points.
Score (0-5): 5

Student answer: Returns synonym for the object its operand points to.
Score (0-5): 5

Student answer: It returns a synonym, alias or nickname of the name of the object that its operand points to in memory (dereferencing the pointer).
Score (0-5): 5

Student answer: Returns an alias/nickname for the object to which the pointer operand points.
Score (0-5): 5

Student answer: the * operator returns the value in the memory address the element points to.
Score (0-5): 4

Student answer: The * returns the value
Score (0-5): 4

Student answer: The * operator returns the dereferenced pointer variable (ie: it returns the value of whatever variable the pointer is pointing to)
Score (0-5): 5

Student answer: The dereferencing operator returns the dereferenced object.
Score (0-5): 4.5

Student answer: * returns the synonym for the object its operand points to.
Score (0-5): 5

Student answer: it returns the information in the address the pointer points to.
Score (0-5): 4

Student answer: the star operator returns the value at the memory address the pointer is pointing at.
Score (0-5): 4.5

Student answer: The star operator returns the object at that memory location.
Score (0-5): 4

Student answer: The * operator returns the value of the object's memory address it precedes.
Score (0-5): 3.5

Student answer: The value of the object that the operand points to
Score (0-5): 4.5

Student answer: The value stored in the object being pointed to.
Score (0-5): 4

Student answer: the value of the variable the pointer points to.
Score (0-5): 4

Student answer: returns synonym for the object its operand points to
Score (0-5): 5

Student answer: synonym for the object its operand points to
Score (0-5): 5

Student answer: Returns synonym for the object its operand points to
Score (0-5): 5

Student answer: It dereferences a pointer, meaning it returns the value stored in the memory address a pointer refers to.
Score (0-5): 4.5

Student answer: It is unary operator that returns the value of the variable located at the address
Score (0-5): 4

Student answer: a reference to a = variable
Score (0-5): 2

Student answer: a synonym for the object to which its pointer operand points
Score (0-5): 5

Student answer: it returns the actual data at the address pointed to
Score (0-5): 3.5

Student answer: will return zero or many characters placed before the operator
Score (0-5): 2
Question: What does the sizeof operator return?
Instructor answer: The size in bytes of its operand.

Student answer: the number of bytes of an array during program compilation.
Score (0-5): 4.5

Student answer: The sizeof operator returns the size of the operand.
Score (0-5): 4

Student answer: Returns size of operand in bytes.
Score (0-5): 5

Student answer: It returns the size of an array in bytes.
Score (0-5): 4.5

Student answer: Returns the size of the array in bytes during the program compilation.
Score (0-5): 4.5

Student answer: it returns the size of the argument passed in
Score (0-5): 4

Student answer: The byte size of the date stored ina variable.
Score (0-5): 4.5

Student answer: sizeof returns the size of the operand in bytes
Score (0-5): 5

Student answer: The amount of memory required for a specific parameter such as ints, doubles.
Score (0-5): 3.5

Student answer: sizeof returns the size of the operand in bytes.
Score (0-5): 5

Student answer: the size of the information in bits.
Score (0-5): 2.5

Student answer: the size of the string.
Score (0-5): 3

Student answer: sizeof returns the size in bytes of the respective object.
Score (0-5): 4.5

Student answer: The sizeof operator returns the total number of bytes of its operand.
Score (0-5): 5

Student answer: The size of an operand in bytes. Used with variable names, type names, and constant values
Score (0-5): 5

Student answer: the size in bytes needed to store the object in memory
Score (0-5): 4.5

Student answer: the size of the list object.
Score (0-5): 3

Student answer: the sizeof operator returns the size in bytes of an array parameter
Score (0-5): 4

Student answer: the size of operand in bytes
Score (0-5): 5

Student answer: returns the size in bytes of the specified data
Score (0-5): 4.5

Student answer: It returns the size of an operand in memory, which is checked at compiler-time.
Score (0-5): 4

Student answer: Return size of operand in bytes
Score (0-5): 5

Student answer: the total number of bytes of an object.
Score (0-5): 4.5

Student answer: total number of bytes in the array
Score (0-5): 4.5

Student answer: it returns the size in bytes of a certain variable type
Score (0-5): 4.5

Student answer: it yields the size in bytes of the operand, which can be an expression or the parenthesized name of a type
Score (0-5): 4
Question: How are linked lists passed as arguments to a function?
Instructor answer: By reference.

Student answer: They are passed by reference because you want the function to change the pointer<br>
Score (0-5): 4.5

Student answer: Linked lists are passed as arguments to a function by passing the head pointer of the list by reference.
Score (0-5): 5

Student answer: - A function with access to a linked list's head pointer has access to the entire list.<br><br>      - Pass the head ponter to a function as a reference argument.
Score (0-5): 5

Student answer: By using a node.
Score (0-5): 2.5

Student answer: Pass-by-reference
Score (0-5): 5

Student answer: you send a pointer to an object of the LinkedList class
Score (0-5): 2.5

Student answer: Passed as a pointer to the head.
Score (0-5): 4

Student answer: Passing the head pointer of a linked list to a function gives that function access to all nodes of that linked list
Score (0-5): 4.5

Student answer: You have to pass the head pointer to a function since it has access to the entire list.
Score (0-5): 4

Student answer: You pass the head pointer to a function as a reference argument.
Score (0-5): 5

Student answer: not answered
Score (0-5): 0

Student answer: passes a pointer to a linked list object
Score (0-5): 2.5

Student answer: The linked list object contains the head, through which the other elements are accessible.
Score (0-5): 3.5

Student answer: By the head of the list. It takes the head address and traverses from there on in.
Score (0-5): 4

Student answer: as a pointer node.
Score (0-5): 3

Student answer: A method with access to a linked list's head pointer as access to the entire list
Score (0-5): 4

Student answer: A function with access to a linked list's head pointer has access to the entire list. Pass the head pointer to a function as a reference argument
Score (0-5): 5

Student answer: the head pointer is passed to a function as a reference argument.
Score (0-5): 5

Student answer: the pointer to the first element is passed to a function
Score (0-5): 4

Student answer: linked lists are passed by reference, specificly the Head pointer
Score (0-5): 5

Student answer: Pass the head pointer to a function as a reference argument
Score (0-5): 5

Student answer: by refrenece
Score (0-5): 5

Student answer: By passing the head pointer and going through the list as needed inside the function.
Score (0-5): 4

Student answer: linked lists are passed by using pointers<br>
Score (0-5): 3

Student answer: the head object is passed to the function
Score (0-5): 3.5

Student answer: Linked lists permit insertion and removal of nodes at any point in the list in constant time,[1] but do not allow random access.
Score (0-5): 1.5
Question: What are the two main functions defined by a stack?
Instructor answer: push and pop

Student answer: Push and pop are two main functions defined in a stack
Score (0-5): 5

Student answer: Push which inserts an element on the top of the stack and pop which removes the last inserted element from the stack.
Score (0-5): 5

Student answer: Push and pop.
Score (0-5): 5

Student answer: Pop function and Push function
Score (0-5): 5

Student answer: push and pop.
Score (0-5): 5

Student answer: push (insert an item)<br>pop (remove an item)
Score (0-5): 5

Student answer: Adding a new item and removing the item
Score (0-5): 5

Student answer: Push (insert) and pop (retrieve).
Score (0-5): 5

Student answer: push and pop.
Score (0-5): 5

Student answer: Push and Pop.
Score (0-5): 5

Student answer: pop and push
Score (0-5): 5

Student answer: push (add an element)<br>pop (remove an element)
Score (0-5): 5

Student answer: Push and pop.
Score (0-5): 5

Student answer: pop and push
Score (0-5): 5

Student answer: push ( to add to a item the Stack)<br>Pop  ( to pull the last item added from an array. )
Score (0-5): 5

Student answer: pop and push
Score (0-5): 5

Student answer: push and pop, push puts an object into the list, and pop takes the last object off.
Score (0-5): 5

Student answer: Push and Pop are the two main functions of a stack
Score (0-5): 5

Student answer: Push and Pop
Score (0-5): 5

Student answer: push, which adds an element to the stack... and pop which takes an element off the stack
Score (0-5): 5

Student answer: Push and Pop, which add and remove data from the stack, respectively.
Score (0-5): 5

Student answer: push and pop
Score (0-5): 5

Student answer: pop - to remove item<br>push - to insert an element<br>
Score (0-5): 5

Student answer: Pop and push
Score (0-5): 5

Student answer: pop and push
Score (0-5): 5

Student answer: push - adds an item to the top of the stack<br>pop - removes the top item from the stack
Score (0-5): 5

Student answer: push and pop.<br>Push adds a given node to the top of the stack leaving previous nodes below. Pop removes and returns the current top node of the stack
Score (0-5): 5