ymoslem/acl-abstracts huggingface dataset:
From Role-Play to Drama-Interaction: An LLM Solution (2024)

Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts.This paper introduces LLM-based interactive drama, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes.We define this new artistic genre by 6 essential elements{---}plot, character, thought, diction, spectacle and interaction{---}and study the entire pipeline to forge a backbone drama LLM to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following.We propose Narrative Chain to offer finer control over the narrative progression during interaction with players;Auto-Drama to synthesize drama scripts given arbitrary stories;Sparse Instruction Tuning to allow the model to follow sophisticated instructions.We manually craft 3 scripts, Detective Conan, Harry Potter, Romeo and Juliet, and design a 5-dimension principle to evaluate the drama LLM comprehensively.
TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models (2024)

While Large Language Models (LLMs) can serve as agents to simulate human behaviors (i.e., role-playing agents), we emphasize the importance of point-in-time role-playing. This situates characters at specific moments in the narrative progression for three main reasons: (i) enhancing users' narrative immersion, (ii) avoiding spoilers, and (iii) fostering engagement in fandom role-playing. To accurately represent characters at specific time points, agents must avoid character hallucination, where they display knowledge that contradicts their characters' identities and historical timelines. We introduce TimeChara, a new benchmark designed to evaluate point-in-time character hallucination in role-playing LLMs. Comprising 10,895 instances generated through an automated pipeline, this benchmark reveals significant hallucination issues in current state-of-the-art LLMs (e.g., GPT-4o). To counter this challenge, we propose Narrative-Experts, a method that decomposes the reasoning steps and utilizes narrative experts to reduce point-in-time character hallucinations effectively. Still, our findings with TimeChara highlight the ongoing challenges of point-in-time character hallucination, calling for further study.
Red Teaming Visual Language Models (2024)

VLMs (Vision-Language Models) extend the capabilities of LLMs (Large Language Models) to accept multimodal inputs. Since it has been verified that LLMs can be induced to generate harmful or inaccurate content through specific test cases (termed as Red Teaming), how VLMs perform in similar scenarios, especially with their combination of textual and visual inputs, remains a question. To explore this problem, we present a novel red teaming dataset RTVLM, which encompasses 12 subtasks (e.g., image misleading, multi-modal jailbreaking, face fairness, etc) under 4 primary aspects (faithfulness, privacy, safety, fairness). Our RTVLM is the first red teaming dataset to benchmark current VLMs in terms of these 4 different aspects. Detailed analysis shows that 10 prominent open-sourced VLMs struggle with the red teaming in different degrees and have up to 31{\%} performance gap with GPT-4V. Additionally, we simply apply red teaming alignment to LLaVA-v1.5 with Supervised Fine-tuning (SFT) using RTVLM, and this bolsters the models' performance with 10{\%} in RTVLM test set, 13{\%} in MM-hallu, and without noticeable decline in MM-Bench, overpassing other LLaVA-based models in similar size with regular alignment data. This reveals that current open-sourced VLMs still lack red teaming alignment. Our code and datasets will be open-sourced.
Enhancing Semantic Consistency of Large Language Models through Model Editing: An Interpretability-Oriented Approach (2024)

A Large Language Model (LLM) tends to generate inconsistent and sometimes contradictory outputs when presented with a prompt that has equivalent semantics but is expressed differently from the original prompt. To achieve semantic consistency of an LLM, one of the key approaches is to finetune the model with prompt-output pairs with semantically equivalent meanings. Despite its effectiveness, a data-driven finetuning method incurs substantial computation costs in data preparation and model optimization. In this regime, an LLM is treated as a {\textquotedblleft}black box{\textquotedblright}, restricting our ability to gain deeper insights into its internal mechanism. In this paper, we are motivated to enhance the semantic consistency of LLMs through a more interpretable method (i.e., model editing) to this end. We first identify the model components (i.e., attention heads) that have a key impact on the semantic consistency of an LLM. We subsequently inject biases into the output of these model components along the semantic-consistency activation direction. It is noteworthy that these modifications are cost-effective, without reliance on mass manipulations of the original model parameters. Through comprehensive experiments on the constructed NLU and open-source NLG datasets, our method demonstrates significant improvements in the semantic consistency and task performance of LLMs. Additionally, our method exhibits promising generalization capabilities by performing well on tasks beyond the primary tasks.
Semantic Skill Grounding for Embodied Instruction-Following in Cross-Domain Environments (2024)

In embodied instruction-following (EIF), the integration of pretrained language models (LMs) as task planners emerges as a significant branch, where tasks are planned at the skill level by prompting LMs with pretrained skills and user instructions. However, grounding these pretrained skills in different domains remains challenging due to their intricate entanglement with the domain-specific knowledge. To address this challenge, we present a semantic skill grounding (SemGro) framework that leverages the hierarchical nature of semantic skills. SemGro recognizes the broad spectrum of these skills, ranging from short-horizon low-semantic skills that are universally applicable across domains to long-horizon rich-semantic skills that are highly specialized and tailored for particular domains. The framework employs an iterative skill decomposition approach, starting from the higher levels of semantic skill hierarchy and then moving downwards, so as to ground each planned skill to an executable level within the target domain. To do so, we use the reasoning capabilities of LMs for composing and decomposing semantic skills, as well as their multi-modal extension for assessing the skill feasibility in the target domain. Our experiments in the VirtualHome benchmark show the efficacy of SemGro in 300 cross-domain EIF scenarios.
LIRE: listwise reward enhancement for preference alignment (2024)

Recently, tremendous strides have been made to align the generation of Large Language Models (LLMs) with human values to mitigate toxic or unhelpful content. Leveraging Reinforcement Learning from Human Feedback (RLHF) proves effective and is widely adopted by researchers. However, implementing RLHF is complex, and its sensitivity to hyperparameters renders achieving stable performance and scalability challenging. Furthermore, prevailing approaches to preference alignment primarily concentrate on pairwise comparisons, with limited exploration into multi-response scenarios, thereby overlooking the potential richness within the candidate pool. For the above reasons, we propose a new approach: Listwise Reward Enhancement for Preference Alignment (LIRE), a gradient-based reward optimization approach that incorporates the offline rewards of multiple responses into a streamlined listwise framework, thus eliminating the need for online sampling during training. LIRE is straightforward to implement, requiring minimal parameter tuning, and seamlessly aligns with the pairwise paradigm while naturally extending to multi-response scenarios. Moreover, we introduce a self-enhancement algorithm aimed at iteratively refining the reward during training. Our experiments demonstrate that LIRE consistently outperforms existing methods across several benchmarks on dialogue and summarization tasks, with good transferability to out-of-distribution data, assessed using proxy reward models and human annotators.
See It All: Contextualized Late Aggregation for 3D Dense Captioning (2024)

3D dense captioning is a task to localize objects in a 3D scene and generate descriptive sentences for each object. Recent approaches in 3D dense captioning have adopted transformer encoder-decoder frameworks from object detection to build an end-to-end pipeline without hand-crafted components. However, these approaches struggle with contradicting objectives where a single query attention has to simultaneously view both the tightly localized object regions and contextual environment. To overcome this challenge, we introduce SIA (See-It-All), a transformer pipeline that engages in 3D dense captioning with a novel paradigm called late aggregation. SIA simultaneously decodes two sets of queries{---}context query and instance query. The instance query focuses on localization and object attribute descriptions, while the context query versatilely captures the region-of-interest of relationships between multiple objects or with the global scene, then aggregated afterwards (i.e., late aggregation) via simple distance-based measures. To further enhance the quality of contextualized caption generation, we design a novel aggregator to generate a fully informed caption based on the surrounding context, the global environment, and object instances. Extensive experiments on two of the most widely-used 3D dense captioning datasets demonstrate that our proposed method achieves a significant improvement over prior methods.
$\textttDARA$: Decomposition-Alignment-Reasoning Autonomous Language Agent for Question Answering over Knowledge Graphs (2024)

Answering Questions over Knowledge Graphs (KGQA) is key to well-functioning autonomous language agents in various real-life applications. To improve the neural-symbolic reasoning capabilities of language agents powered by Large Language Models (LLMs) in KGQA, we propose the Decomposition-Alignment-Reasoning Agent (DARA) framework. DARA effectively parses questions into formal queries through a dual mechanism: high-level iterative task decomposition and low-level task grounding. Importantly, DARA can be efficiently trained with a small number of high-quality reasoning trajectories. Our experimental results demonstrate that DARA fine-tuned on LLMs (e.g. Llama-2-7B, Mistral) outperforms both in-context learning-based agents with GPT-4 and alternative fine-tuned agents, across different benchmarks, making such models more accessible for real-life applications. We also show that DARA attains performance comparable to state-of-the-art enumerating-and-ranking-based methods for KGQA.
GKT: A Novel Guidance-Based Knowledge Transfer Framework For Efficient Cloud-edge Collaboration LLM Deployment (2024)

The burgeoning size of Large Language Models (LLMs) has led to enhanced capabilities in generating responses, albeit at the expense of increased inference times and elevated resource demands. Existing methods of acceleration, predominantly hinged on knowledge distillation, generally necessitate fine-tuning of considerably large models, such as Llama-7B, posing a challenge for average users. Furthermore, present techniques for expediting inference and reducing costs operate independently. To address these issues, we introduce a novel and intuitive Guidance-based Knowledge Transfer (GKT) framework. This approach leverages a larger LLM as a {\textquotedblright}teacher{\textquotedblright} to create guidance prompts, paired with a smaller {\textquotedblright}student{\textquotedblright} model to finalize responses. Remarkably, GKT requires no fine-tuning and doesn`t necessitate the teacher and student models to have the same vocabulary, allowing for extensive batch generation to accelerate the process while ensuring user customization. GKT can be seamlessly integrated into cloud-edge collaboration architectures, and is versatile enough for plug-and-play application across various models. It excels in both efficiency and affordability, epitomizing a {\textquotedblright}cheap and cheerful{\textquotedblright} solution. GKT achieves a maximum accuracy improvement of 14.18{\%}, along with a 10.72 times speed-up on GSM8K and an accuracy improvement of 14.00 {\%} along with a 7.73 times speed-up in CSQA. When utilizing ChatGPT as teacher model and Llama2-70B as the student model, we can achieve 95.00{\%} of ChatGPT`s performance at 52{\%} of the cost. The results highlight substantial enhancements in accuracy and processing speed on the GSM8K and CSQA datasets, surpassing the performance of using either the student or teacher models in isolation.
Compositional Generalization with Grounded Language Models (2024)

Grounded language models use external sources of information, such as knowledge graphs, to meet some of the general challenges associated with pre-training. By extending previous work on compositional generalization in semantic parsing, we allow for a controlled evaluation of the degree to which these models learn and generalize from patterns in knowledge graphs. We develop a procedure for generating natural language questions paired with knowledge graphs that targets different aspects of compositionality and further avoids grounding the language models in information already encoded implicitly in their weights. We evaluate existing methods for combining language models with knowledge graphs and find them to struggle with generalization to sequences of unseen lengths and to novel combinations of seen base components. While our experimental results provide some insight into the expressive power of these models, we hope our work and released datasets motivate future research on how to better combine language models with structured knowledge representations.
Rethinking Negative Instances for Generative Named Entity Recognition (2024)

Large Language Models (LLMs) have demonstrated impressive capabilities for generalizing in unseen tasks. In the Named Entity Recognition (NER) task, recent advancements have seen the remarkable improvement of LLMs in a broad range of entity domains via instruction tuning, by adopting entity-centric schema. In this work, we explore the potential enhancement of the existing methods by incorporating negative instances into training. Our experiments reveal that negative instances contribute to remarkable improvements by (1) introducing contextual information, and (2) clearly delineating label boundaries. Furthermore, we introduce an efficient longest common subsequence (LCS) matching algorithm, which is tailored to transform unstructured predictions into structured entities. By integrating these components, we present GNER, a Generative NER system that shows improved zero-shot performance across unseen entity domains. Our comprehensive evaluation illustrates our system`s superiority, surpassing state-of-the-art (SoTA) methods by 9 $F_1$ score in zero-shot evaluation.
WilKE: Wise-Layer Knowledge Editor for Lifelong Knowledge Editing (2024)

Knowledge editing aims to rectify inaccuracies in large language models (LLMs) without costly retraining for outdated or erroneous knowledge. However, current knowledge editing methods primarily focus on single editing, failing to meet the requirements for lifelong editing. This study reveals a performance degradation encountered by knowledge editing in lifelong editing, characterized by toxicity buildup and toxicity flash, with the primary cause identified as pattern unmatch. We introduce a knowledge editing approach named Wise-Layer Knowledge Editor (WilKE), which selects editing layer based on the pattern matching degree of editing knowledge across different layers in language models. Experimental results demonstrate that, in lifelong editing, WilKE exhibits an average improvement of 46.2{\%} and 67.8{\%} on editing GPT2-XL and GPT-J relative to state-of-the-art knowledge editing methods.
DINER: Debiasing Aspect-based Sentiment Analysis with Multi-variable Causal Inference (2024)

Though notable progress has been made, neural-based aspect-based sentiment analysis (ABSA) models are prone to learn spurious correlations from annotation biases, resulting in poor robustness on adversarial data transformations. Among the debiasing solutions, causal inference-based methods have attracted much research attention, which can be mainly categorized into causal intervention methods and counterfactual reasoning methods. However, most of the present debiasing methods focus on single-variable causal inference, which is not suitable for ABSA with two input variables (the target aspect and the review). In this paper, we propose a novel framework based on multi-variable causal inference for debiasing ABSA. In this framework, different types of biases are tackled based on different causal intervention methods. For the review branch, the bias is modeled as indirect confounding from context, where backdoor adjustment intervention is employed for debiasing. For the aspect branch, the bias is described as a direct correlation with labels, where counterfactual reasoning is adopted for debiasing. Extensive experiments demonstrate the effectiveness of the proposed method compared to various baselines on the two widely used real-world aspect robustness test set datasets.
STAR: Constraint LoRA with Dynamic Active Learning for Data-Efficient Fine-Tuning of Large Language Models (2024)

Though Large Language Models (LLMs) have demonstrated the powerful capabilities of few-shot learning through prompting methods, supervised training is still necessary for complex reasoning tasks. Because of their extensive parameters and memory consumption, both Parameter-Efficient Fine-Tuning (PEFT) methods and Memory-Efficient Fine-Tuning methods have been proposed for LLMs. Nevertheless, the issue of large annotated data consumption, the aim of Data-Efficient Fine-Tuning, remains unexplored. One obvious way is to combine the PEFT method with active learning. However, the experimental results show that such a combination is not trivial and yields inferior results. Through probe experiments, such observation might be explained by two main reasons: uncertainty gap and poor model calibration. Therefore, in this paper, we propose a novel approach to effectively integrate uncertainty-based active learning and LoRA. Specifically, for the uncertainty gap, we introduce a dynamic uncertainty measurement that combines the uncertainty of the base model and the uncertainty of the full model during the iteration of active learning. For poor model calibration, we incorporate the regularization method during LoRA training to keep the model from being over-confident, and the Monte-Carlo dropout mechanism is employed to enhance the uncertainty estimation. Experimental results show that the proposed approach outperforms existing baseline models on three complex reasoning tasks.
How Much Does Nonverbal Communication Conform to Entropy Rate Constancy?: A Case Study on Listener Gaze in Interaction (2024)

According to the Entropy Rate Constancy (ERC) principle, the information density of a text is approximately constant over its length. Whether this principle also applies to nonverbal communication signals is still under investigation. We perform empirical analyses of video-recorded dialogue data and investigate whether listener gaze, as an important nonverbal communication signal, adheres to the ERC principle. Results show (1) that the ERC principle holds for listener gaze; and (2) that the two linguistic factors syntactic complexity and turn transition potential are weakly correlated with local entropy of listener gaze.
Lost in the Source Language: How Large Language Models Evaluate the Quality of Machine Translation (2024)

This study investigates how Large Language Models (LLMs) leverage source and reference data in machine translation evaluation task, aiming to better understand the mechanisms behind their remarkable performance in this task.We design the controlled experiments across various input modes and model types, and employ both coarse-grained and fine-grained prompts to discern the utility of source versus reference information.We find that reference information significantly enhances the evaluation accuracy, while surprisingly, source information sometimes is counterproductive, indicating LLMs' inability to fully leverage the cross-lingual capability when evaluating translations.Further analysis of the fine-grained evaluation and fine-tuning experiments show similar results.These findings also suggest a potential research direction for LLMs that fully exploits the cross-lingual capability of LLMs to achieve better performance in machine translation evaluation tasks.
Chain-of-Verification Reduces Hallucination in Large Language Models (2024)

Generation of plausible yet incorrect factual information, termed hallucination, is an unsolved issue in large language models. We study the ability of language models to deliberate on the responses they give in order to correct their mistakes. We develop the Chain-of-Verification (CoVe) method whereby the model first (i) drafts an initial response; then (ii) plans verification questions to fact-check its draft; (iii) answers those questions independently so the answers are not biased by other responses; and (iv) generates its final verified response. In experiments, we show CoVe decreases hallucinations across a variety of tasks, from list-based questions from Wikidata, closed book MultiSpanQA and longform text generation.
Measuring Bargaining Abilities of LLMs: A Benchmark and A Buyer-Enhancement Method (2024)

Bargaining is an important and unique part of negotiation between humans. As LLM-driven agents learn to negotiate and act like real humans, how to evaluate agents' bargaining abilities remains an open problem.For the first time, we formally described the Bargaining task as an asymmetric incomplete information game, defining the gains of the Buyer and Seller in multiple bargaining processes. It allows us to quantitatively assess an agent`s performance in the Bargain task.We collected a real product price dataset, AmazonHistoryPrice, and conducted evaluations of various LLM agents' bargaining abilities. We find that playing a Buyer is much harder than a Seller, and increasing model size can not effectively improve the Buyer`s performance.To address the challenge, we propose a novel approach called OG-Narrator that integrates a deterministic Offer Generator to control the price range of Buyer`s offers, and an LLM Narrator to create natural language sentences for generated offers.Experimental results show that OG-Narrator improves the buyer`s deal rates from 26.67{\%} to 88.88{\%} and brings a ten times multiplication of profits on all baselines, even a model that has not been aligned.