user: 这段汇编代码用C语言表示是什么样的：

```asm
<numberOfNeighbors>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x28(%rbp)
  mov    %esi,-0x2c(%rbp)
  mov    %edx,-0x30(%rbp)
  mov    %ecx,-0x34(%rbp)
  movl   $0x0,-0x14(%rbp)
  movl   $0x0,-0xc(%rbp)
  movl   $0x0,-0x10(%rbp)
  movl   $0x0,-0x8(%rbp)
  movl   $0x0,-0x4(%rbp)
  mov    -0x30(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0x14(%rbp)
  cmpl   $0x0,-0x14(%rbp)
  jns    L18
  mov    -0x2c(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0x14(%rbp)
L18:
  mov    -0x34(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0x10(%rbp)
  cmpl   $0x0,-0x10(%rbp)
  jns    L1
  mov    -0x2c(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0x10(%rbp)
L1:
  mov    -0x30(%rbp),%eax
  add    $0x1,%eax
  cltd
  idivl  -0x2c(%rbp)
  mov    %edx,-0xc(%rbp)
  mov    -0x34(%rbp),%eax
  add    $0x1,%eax
  cltd
  idivl  -0x2c(%rbp)
  mov    %edx,-0x8(%rbp)
  mov    -0x14(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x10(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  mov    %eax,-0x4(%rbp)
  mov    -0x14(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x34(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0x14(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x8(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0x30(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x10(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0x30(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x8(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0xc(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x10(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0xc(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x34(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0xc(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x2,%rax
  add    %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  add    %rdx,%rax
  shl    $0x3,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x8(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  add    %eax,-0x4(%rbp)
  mov    -0x4(%rbp),%eax
  pop    %rbp
  ret
```

assistant: ```c
int numberOfNeighbors(int gamePlane[50][50], int size, int i, int j) {
  int topLine = 0, bottomLine = 0, leftColumn = 0, rightColumn = 0, neighbors = 0;
  topLine = i - 1;
  if (topLine < 0) {
    topLine = size - 1;
  }
  leftColumn = j - 1;
  if (leftColumn < 0) {
    leftColumn = size - 1;
  }
  bottomLine = (i + 1) % size;
  rightColumn = (j + 1) % size;
  neighbors = gamePlane[topLine][leftColumn];
  neighbors = neighbors + gamePlane[topLine][j];
  neighbors = neighbors + gamePlane[topLine][rightColumn];
  neighbors = neighbors + gamePlane[i][leftColumn];
  neighbors = neighbors + gamePlane[i][rightColumn];
  neighbors = neighbors + gamePlane[bottomLine][leftColumn];
  neighbors = neighbors + gamePlane[bottomLine][j];
  neighbors = neighbors + gamePlane[bottomLine][rightColumn];
  return neighbors;
}
```