user: What is the c source code of the assembly code below?

```asm
<print_game_information>:
  endbr64
  push   %r15
  mov    %edi,%edx
  lea    D59(%rip),%rsi
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x1a8,%rsp
  mov    %edi,0x1c(%rsp)
  lea    0x90(%rsp),%rbp
  mov    %rbp,%rdi
  mov    %fs:0x28,%rax
  mov    %rax,0x198(%rsp)
  xor    %eax,%eax
  call   <sprintf@plt>
  mov    %rbp,%rdi
  call   <get_file_lines@plt>
  mov    %rbp,%rdi
  lea    D13(%rip),%rsi
  call   <fopen@plt>
  mov    %rax,%rbp
  test   %rax,%rax
  je     L9
  mov    %rax,%rdi
  xor    %eax,%eax
  lea    D40(%rip),%rsi
  movl   $0x0,0x1c(%rsp)
  movl   $0x0,0x28(%rsp)
  lea    0x70(%rsp),%rbx
  lea    0x24(%rsp),%r15
  call   <fscanf@plt>
  lea    0x1c(%rsp),%rdx
  mov    %rbp,%rdi
  xor    %eax,%eax
  lea    D45(%rip),%rsi
  lea    0x30(%rsp),%r12
  call   <fscanf@plt>
  lea    0x28(%rsp),%rdx
  mov    %rbp,%rdi
  xor    %eax,%eax
  mov    %rdx,%rcx
  lea    D36(%rip),%rsi
  lea    0x50(%rsp),%r13
  call   <fscanf@plt>
  mov    %rbx,%rdx
  mov    %rbp,%rdi
  xor    %eax,%eax
  lea    D44(%rip),%rsi
  lea    D51(%rip),%r14
  call   <fscanf@plt>
  lea    0x23(%rsp),%r9
  mov    %r15,%rcx
  mov    %r12,%rdx
  lea    0x2c(%rsp),%r8
  mov    %r14,%rsi
  mov    %rbp,%rdi
  xor    %eax,%eax
  mov    %r9,0x10(%rsp)
  mov    %r8,0x8(%rsp)
  call   <fscanf@plt>
  mov    0x8(%rsp),%r8
  mov    %r15,%rcx
  mov    %r13,%rdx
  mov    0x10(%rsp),%r9
  mov    %r14,%rsi
  mov    %rbp,%rdi
  xor    %eax,%eax
  call   <fscanf@plt>
  mov    0x1c(%rsp),%esi
  mov    %rbx,%r8
  mov    %r13,%rcx
  mov    %r12,%rdx
  lea    D9(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
L2:
  mov    %rbp,%rdi
  call   <fclose@plt>
  mov    0x198(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L3
  add    $0x1a8,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
  nopl   0x0(%rax,%rax,1)
L9:
  lea    D89(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L2
L3:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: retrieve_data
arguments: data_label: D59
data_type: string
name: retrieve_data
arguments: data_label: D13
data_type: string
name: retrieve_data
arguments: data_label: D40
data_type: string
name: retrieve_data
arguments: data_label: D45
data_type: string
name: retrieve_data
arguments: data_label: D36
data_type: string
name: retrieve_data
arguments: data_label: D44
data_type: string
name: retrieve_data
arguments: data_label: D51
data_type: string
name: retrieve_data
arguments: data_label: D9
data_type: string
name: retrieve_data
arguments: data_label: D89
data_type: string

tool: D59: data/logs/TripletsLog-%d.txt

tool: D13: rt

tool: D40: --Triplets Log--


tool: D45: Game #%d


tool: D36: Matrix Dimension: %dx%d


tool: D44: Started on: %s


tool: D51: Player %s ; Play %d ; Move [%d][%c]


tool: D9: #%d Game - Players: %s vs. %s | Date: %s


tool: D89: 
ERR: Unable to read Log!

assistant: ```c
void print_game_information(int gameCounter) {
  FILE *playLog;
  int playNumber;
  char dateExtended[32];
  char playerName1[30];
  char playerName2[30];
  int dimension;
  int moveX;
  char moveY;
  int lineCounter = 0;
  int headLinesNumber = 6;
  char logName[255];
  sprintf(logName, "data/logs/TripletsLog-%d.txt", gameCounter);
  lineCounter = get_file_lines(logName);
  lineCounter -= headLinesNumber;
  lineCounter++;
  playLog = fopen(logName, "rt");
  if (playLog == NULL) {
    printf("\nERR: Unable to read Log!");
  } else {
    gameCounter = 0;
    dimension = 0;
    fscanf(playLog, "--Triplets Log--\n");
    fscanf(playLog, "Game #%d\n", &gameCounter);
    fscanf(playLog, "Matrix Dimension: %dx%d\n", &dimension, &dimension);
    fscanf(playLog, "Started on: %s\n", dateExtended);
    fscanf(playLog, "Player %s ; Play %d ; Move [%d][%c]\n", playerName1, &playNumber, &moveX, &moveY);
    fscanf(playLog, "Player %s ; Play %d ; Move [%d][%c]\n", playerName2, &playNumber, &moveX, &moveY);
    printf("#%d Game - Players: %s vs. %s | Date: %s\n", gameCounter, playerName1, playerName2, dateExtended);
  }
  fclose(playLog);
}
```