user: What would the C source look like for the assembly code provided here?

```asm
<randlc>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x58(%rbp)
  movsd  %xmm0,-0x60(%rbp)
  movsd  -0x60(%rbp),%xmm1
  movsd  D58(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  movsd  %xmm0,-0x48(%rbp)
  movsd  -0x48(%rbp),%xmm0
  cvttsd2si %xmm0,%eax
  pxor   %xmm0,%xmm0
  cvtsi2sd %eax,%xmm0
  movsd  %xmm0,-0x40(%rbp)
  movsd  -0x40(%rbp),%xmm1
  movsd  D81(%rip),%xmm0
  mulsd  %xmm0,%xmm1
  movsd  -0x60(%rbp),%xmm0
  subsd  %xmm1,%xmm0
  movsd  %xmm0,-0x38(%rbp)
  mov    -0x58(%rbp),%rax
  movsd  (%rax),%xmm1
  movsd  D58(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  movsd  %xmm0,-0x48(%rbp)
  movsd  -0x48(%rbp),%xmm0
  cvttsd2si %xmm0,%eax
  pxor   %xmm0,%xmm0
  cvtsi2sd %eax,%xmm0
  movsd  %xmm0,-0x30(%rbp)
  mov    -0x58(%rbp),%rax
  movsd  (%rax),%xmm0
  movsd  -0x30(%rbp),%xmm2
  movsd  D81(%rip),%xmm1
  mulsd  %xmm2,%xmm1
  subsd  %xmm1,%xmm0
  movsd  %xmm0,-0x28(%rbp)
  movsd  -0x40(%rbp),%xmm0
  movapd %xmm0,%xmm1
  mulsd  -0x28(%rbp),%xmm1
  movsd  -0x38(%rbp),%xmm0
  mulsd  -0x30(%rbp),%xmm0
  addsd  %xmm1,%xmm0
  movsd  %xmm0,-0x48(%rbp)
  movsd  -0x48(%rbp),%xmm1
  movsd  D58(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  cvttsd2si %xmm0,%eax
  pxor   %xmm0,%xmm0
  cvtsi2sd %eax,%xmm0
  movsd  %xmm0,-0x20(%rbp)
  movsd  -0x20(%rbp),%xmm1
  movsd  D81(%rip),%xmm0
  mulsd  %xmm0,%xmm1
  movsd  -0x48(%rbp),%xmm0
  subsd  %xmm1,%xmm0
  movsd  %xmm0,-0x18(%rbp)
  movsd  -0x18(%rbp),%xmm1
  movsd  D81(%rip),%xmm0
  mulsd  %xmm0,%xmm1
  movsd  -0x38(%rbp),%xmm0
  mulsd  -0x28(%rbp),%xmm0
  addsd  %xmm1,%xmm0
  movsd  %xmm0,-0x10(%rbp)
  movsd  -0x10(%rbp),%xmm1
  movsd  D10(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  cvttsd2si %xmm0,%eax
  pxor   %xmm0,%xmm0
  cvtsi2sd %eax,%xmm0
  movsd  %xmm0,-0x8(%rbp)
  movsd  -0x8(%rbp),%xmm1
  movsd  D57(%rip),%xmm0
  mulsd  %xmm0,%xmm1
  movsd  -0x10(%rbp),%xmm0
  subsd  %xmm1,%xmm0
  mov    -0x58(%rbp),%rax
  movsd  %xmm0,(%rax)
  mov    -0x58(%rbp),%rax
  movsd  (%rax),%xmm1
  movsd  D10(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  movq   %xmm0,%rax
  movq   %rax,%xmm0
  pop    %rbp
  ret
```

tool_calls: name: extract_symbolic_data
arguments: label: D58
type: byte[8]
name: extract_symbolic_data
arguments: label: D81
type: byte[8]
name: extract_symbolic_data
arguments: label: D10
type: byte[8]
name: extract_symbolic_data
arguments: label: D57
type: byte[8]

tool: {"D58": [0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3e]}

tool: {"D81": [0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x41]}

tool: {"D10": [0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x3d]}

tool: {"D57": [0x00,0x00,0x00,0x00,0x00,0x00,0xd0,0x42]}

assistant: ```c
double randlc(double *x, double a) {
  double t1, t2, t3, t4, a1, a2, x1, x2, z;
  t1 = (0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5) * a;
  a1 = (int)t1;
  a2 = a - (2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0) * a1;
  t1 = (0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5) * (*x);
  x1 = (int)t1;
  x2 = (*x) - (2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0) * x1;
  t1 = a1 * x2 + a2 * x1;
  t2 = (int)((0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5) * t1);
  z = t1 - (2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0) * t2;
  t3 = (2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0) * z + a2 * x2;
  t4 = (int)(((0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5) * (0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5)) * t3);
  (*x) = t3 - ((2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0) * (2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0 * 2.0)) * t4;
  return (((0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5) * (0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5 * 0.5)) * (*x));
}
```