user: 这段汇编代码用C语言表示是什么样的？

```asm
<calculateMinimumHP1>:
  endbr64
  push   %r15
  lea    0x1(%rsi),%eax
  mov    %edx,%r15d
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  mov    %esi,%ebx
  sub    $0x28,%rsp
  mov    %rdi,0x18(%rsp)
  lea    0x0(,%rax,8),%edi
  mov    %edx,0x10(%rsp)
  mov    %eax,0x14(%rsp)
  call   <malloc@plt>
  mov    %rax,(%rsp)
  movslq %r15d,%rax
  mov    %rax,0x8(%rsp)
  lea    0x0(,%rax,4),%r15
  test   %ebx,%ebx
  js     L142
  mov    0x10(%rsp),%eax
  mov    (%rsp),%r12
  xor    %ebp,%ebp
  lea    0x4(,%rax,4),%r13d
  mov    %r12,%r14
L115:
  mov    %r13d,%edi
  add    $0x1,%ebp
  add    $0x8,%r12
  call   <malloc@plt>
  mov    %rax,-0x8(%r12)
  cmp    %ebp,%ebx
  jge    L115
  mov    (%rsp),%rsi
  movslq 0x14(%rsp),%rax
  lea    (%rsi,%rax,8),%rdi
  mov    D0(%rip),%rsi
  nopl   0x0(%rax)
L7:
  mov    (%r14),%rax
  mov    (%rsi),%ecx
  add    $0x8,%r14
  mov    %ecx,(%rax,%r15,1)
  cmp    %rdi,%r14
  jne    L7
L142:
  mov    (%rsp),%rsi
  movslq %ebx,%rax
  lea    0x0(,%rax,8),%rdi
  mov    (%rsi,%rax,8),%rcx
  mov    0x10(%rsp),%eax
  test   %eax,%eax
  js     L77
  mov    0x10(%rsp),%r8d
  mov    D0(%rip),%rsi
  lea    0x1(%r8),%eax
  lea    0x4(%rsi),%rdx
  mov    %rax,%r9
  lea    (%rcx,%rax,4),%rax
  cmp    %rsi,%rax
  setbe  %al
  cmp    %rdx,%rcx
  setae  %dl
  or     %dl,%al
  je     L134
  cmp    $0x2,%r8d
  jbe    L134
  mov    %r9d,%edx
  movd   (%rsi),%xmm1
  mov    %rcx,%rax
  shr    $0x2,%edx
  shl    $0x4,%rdx
  pshufd $0x0,%xmm1,%xmm0
  add    %rcx,%rdx
  nopl   0x0(%rax,%rax,1)
L62:
  movups %xmm0,(%rax)
  add    $0x10,%rax
  cmp    %rdx,%rax
  jne    L62
  mov    %r9d,%eax
  and    $0xfffffffc,%eax
  and    $0x3,%r9d
  je     L77
  mov    (%rsi),%r9d
  movslq %eax,%rdx
  mov    0x10(%rsp),%r8d
  lea    0x0(,%rdx,4),%r10
  mov    %r9d,(%rcx,%rdx,4)
  lea    0x1(%rax),%edx
  cmp    %edx,%r8d
  jl     L77
  add    $0x2,%eax
  mov    %r9d,0x4(%rcx,%r10,1)
  cmp    %eax,%r8d
  jl     L77
  mov    (%rsi),%eax
  mov    %eax,0x8(%rcx,%r10,1)
L77:
  mov    (%rsp),%rax
  mov    0x8(%rsp),%rsi
  mov    -0x8(%rax,%rdi,1),%rax
  movl   $0x1,(%rax,%rsi,4)
  movl   $0x1,-0x4(%rcx,%r15,1)
  sub    $0x1,%ebx
  js     L135
  mov    0x10(%rsp),%ebp
  sub    $0x1,%ebp
  js     L135
  movslq %ebx,%rax
  mov    (%rsp),%rdi
  mov    %ebx,%ebx
  movslq %ebp,%r11
  shl    $0x3,%rax
  mov    0x18(%rsp),%rbp
  lea    -0x8(%rax),%rdx
  lea    (%rdi,%rax,1),%r10
  lea    0x0(,%rbx,8),%rax
  mov    %rdx,%rbx
  sub    %rdi,%rbp
  sub    %rax,%rbx
  add    %rdi,%rbx
L132:
  mov    (%r10),%rsi
  mov    0x8(%r10),%r9
  mov    %r11,%rdx
  mov    0x0(%rbp,%r10,1),%rdi
  mov    (%rsi,%r15,1),%eax
  nopl   0x0(%rax,%rax,1)
L51:
  mov    (%r9,%rdx,4),%ecx
  cmp    %ecx,%eax
  cmovg  %ecx,%eax
  sub    (%rdi,%rdx,4),%eax
  mov    $0x1,%ecx
  test   %eax,%eax
  cmovle %ecx,%eax
  mov    %eax,(%rsi,%rdx,4)
  sub    $0x1,%rdx
  test   %edx,%edx
  jns    L51
  sub    $0x8,%r10
  cmp    %r10,%rbx
  jne    L132
L135:
  mov    (%rsp),%rax
  mov    (%rax),%rax
  mov    (%rax),%eax
  add    $0x28,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L134:
  mov    0x8(%rsp),%rdx
  mov    %rcx,%rax
  lea    0x4(%rcx,%rdx,4),%r9
  nopw   0x0(%rax,%rax,1)
L15:
  mov    (%rsi),%edx
  add    $0x4,%rax
  mov    %edx,-0x4(%rax)
  cmp    %r9,%rax
  jne    L15
  jmp    L77
```

assistant: ```c
int calculateMinimumHP1(int **dungeon, int rSize, int cSize) {
  int **mins = (int **)malloc(sizeof(int *) * (rSize + 1));
  for (int i = 0; i <= rSize; i++)
    mins[i] = (int *)malloc(sizeof(int) * (cSize + 1));
  for (int i = 0; i <= rSize; i++)
    mins[i][cSize] = INT_MAX;
  for (int i = 0; i <= cSize; i++)
    mins[rSize][i] = INT_MAX;
  mins[rSize - 1][cSize] = 1;
  mins[rSize][cSize - 1] = 1;
  for (int i = rSize - 1; i >= 0; i--)
    for (int j = cSize - 1; j >= 0; j--)
      mins[i][j] = ((1) > (((mins[i + 1][j]) < (mins[i][j + 1]) ? (mins[i + 1][j]) : (mins[i][j + 1])) - dungeon[i][j]) ? (1) : (((mins[i + 1][j]) < (mins[i][j + 1]) ? (mins[i + 1][j]) : (mins[i][j + 1])) - dungeon[i][j]));
  return mins[0][0];
}
```