user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x20,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    $0x8,%edx
  mov    $0x64,%esi
  lea    D50(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x0,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
L92:
  mov    $0x0,%eax
  call   <rand@plt>
  movslq %eax,%rdx
  imul   $0x51eb851f,%rdx,%rdx
  shr    $0x20,%rdx
  sar    $0x5,%edx
  mov    %eax,%ecx
  sar    $0x1f,%ecx
  sub    %ecx,%edx
  imul   $0x64,%edx,%ecx
  sub    %ecx,%eax
  mov    %eax,%edx
  lea    0x1(%rdx),%eax
  mov    %eax,-0x10(%rbp)
  mov    $0x8,%esi
  lea    D82(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  movl   $0x1,-0x14(%rbp)
  jmp    L0
L72:
  mov    -0x14(%rbp),%eax
  mov    %eax,%esi
  lea    D28(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x1c(%rbp),%rdx
  lea    -0x18(%rbp),%rax
  mov    %rax,%rsi
  lea    D102(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  mov    -0x18(%rbp),%edx
  mov    -0x1c(%rbp),%eax
  cmp    %eax,%edx
  jle    L7
  mov    -0x1c(%rbp),%eax
  mov    %eax,-0xc(%rbp)
  mov    -0x18(%rbp),%eax
  mov    %eax,-0x1c(%rbp)
  mov    -0xc(%rbp),%eax
  mov    %eax,-0x18(%rbp)
L7:
  mov    -0x18(%rbp),%eax
  cmp    %eax,-0x10(%rbp)
  jl     L52
  mov    -0x1c(%rbp),%eax
  cmp    %eax,-0x10(%rbp)
  jg     L52
  lea    D33(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L2
L52:
  mov    -0x18(%rbp),%eax
  cmp    %eax,-0x10(%rbp)
  jge    L158
  lea    D87(%rip),%rax
  jmp    L102
L158:
  lea    D23(%rip),%rax
L102:
  mov    %rax,%rsi
  lea    D62(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
L2:
  addl   $0x1,-0x14(%rbp)
L0:
  cmpl   $0x8,-0x14(%rbp)
  jg     L147
  mov    -0x18(%rbp),%edx
  mov    -0x1c(%rbp),%eax
  cmp    %eax,%edx
  jne    L72
  mov    -0x1c(%rbp),%eax
  cmp    %eax,-0x10(%rbp)
  jne    L72
L147:
  mov    -0x18(%rbp),%edx
  mov    -0x1c(%rbp),%eax
  cmp    %eax,%edx
  jne    L107
  mov    -0x1c(%rbp),%eax
  cmp    %eax,-0x10(%rbp)
  jne    L107
  lea    D78(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L95
L107:
  mov    -0x10(%rbp),%eax
  mov    %eax,%edx
  mov    $0x8,%esi
  lea    D84(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
L95:
  lea    D25(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  nop
L133:
  mov    $0x0,%eax
  call   <getchar@plt>
  mov    %al,-0x1d(%rbp)
  movsbl -0x1d(%rbp),%eax
  mov    %eax,%edi
  call   <isalpha@plt>
  test   %eax,%eax
  je     L133
  movsbl -0x1d(%rbp),%eax
  mov    %eax,%edi
  call   <tolower@plt>
  cmp    $0x79,%al
  je     L92
  lea    D11(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  mov    $0x0,%edi
  call   <exit@plt>
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L120
  call   <__stack_chk_fail@plt>
L120:
  leave
  ret
```

tool_calls: name: disassemble_data
arguments: data_tag: D50
type_infered: string
name: disassemble_data
arguments: data_tag: D82
type_infered: string
name: disassemble_data
arguments: data_tag: D28
type_infered: string
name: disassemble_data
arguments: data_tag: D102
type_infered: string
name: disassemble_data
arguments: data_tag: D33
type_infered: string
name: disassemble_data
arguments: data_tag: D87
type_infered: string
name: disassemble_data
arguments: data_tag: D23
type_infered: string
name: disassemble_data
arguments: data_tag: D62
type_infered: string
name: disassemble_data
arguments: data_tag: D78
type_infered: string
name: disassemble_data
arguments: data_tag: D84
type_infered: string
name: disassemble_data
arguments: data_tag: D25
type_infered: string
name: disassemble_data
arguments: data_tag: D11
type_infered: string

tool: D50: Trap
----
In this game you have to try to guess a number between 1 and %d by
trapping it. Every guess you type a low and high number seperated by a
comma (like "15, 30") and you'll be told if the number you are trying to
find is between your number. When you think you have it type the same
number for both the high and low guess. And remember, you only have %d
guesses to find the number
Good luck!



tool: D82: I have a number. You have %d guesses.


tool: D28: 
Guess %d (low , high) : 

tool: D102: %d %*c %d

tool: D33: You've trapped my number.

tool: D87: lower

tool: D23: higher

tool: D62: My number is %s than your guesses.


tool: D78: I am undone! You caught my number.


tool: D84: Ha ha! That's %d guesses. My number was %d.



tool: D25: Do you want to do play again? (y/n) 

tool: D11: Until next time then!

assistant: ```c
int main(void) {
  int x, h, l, try, temp;
  char yesno;
  printf("Trap\n----\n"
         "In this game you have to try to guess a number between 1 and %d by\n"
         "trapping it. Every guess you type a low and high number seperated by a\n"
         "comma (like \"15, 30\") and you'll be told if the number you are trying to\n"
         "find is between your number. When you think you have it type the same\n"
         "number for both the high and low guess. And remember, you only have %d\n"
         "guesses to find the number\n"
         "Good luck!\n\n",
         100, 8);
  srand(time(NULL));
  do {
    x = rand() % 100 + 1;
    printf("I have a number. You have %d guesses.\n", 8);
    for (try = 1; try <= 8 && !(l == h && h == x); try++) {
      printf("\nGuess %d (low , high) : ", try);
      scanf("%d %*c %d", &l, &h);
      if (l > h) {
        temp = h;
        h = l;
        l = temp;
      }
      if (l <= x && x <= h)
        printf("You've trapped my number.\n");
      else
        printf("My number is %s than your guesses.\n", (l > x) ? "lower" : "higher");
    }
    if (l == h && h == x)
      printf("I am undone! You caught my number.\n\n");
    else
      printf("Ha ha! That's %d guesses. My number was %d.\n\n", 8, x);
    printf("Do you want to do play again? (y/n) ");
    while (!isalpha(yesno = getchar()))
      ;
  } while (tolower(yesno) == 'y');
  printf("Until next time then!\n");
  exit(0);
}
```