user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %r15
  push   %r14
  push   %r13
  lea    D104(%rip),%r13
  push   %r12
  push   %rbp
  lea    D91(%rip),%rbp
  push   %rbx
  sub    $0xe8,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0xd8(%rsp)
  xor    %eax,%eax
  lea    0x24(%rsp),%rax
  lea    0x30(%rsp),%rbx
  mov    %rax,0x10(%rsp)
  lea    0x2c(%rsp),%rax
  lea    0x28(%rsp),%r12
  mov    %rax,0x18(%rsp)
  lea    0xd8(%rsp),%r14
  nopl   0x0(%rax)
L33:
  lea    D101(%rip),%rdi
  call   <system@plt>
  lea    D8(%rip),%rdi
  call   <puts@plt>
  mov    %rbx,%rax
  nopl   0x0(%rax,%rax,1)
L24:
  movl   $0x2e,(%rax)
  add    $0x4,%rax
  cmp    %r14,%rax
  jne    L24
  lea    D65(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x10(%rsp),%rsi
  mov    %rbp,%rdi
  call   <scanf@plt>
  xor    %eax,%eax
  call   <getchar@plt>
  mov    %rbx,%rdi
  call   <displayBoard@plt>
  mov    %r14,0x8(%rsp)
  mov    0x18(%rsp),%r15
L7:
  mov    %r13,%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    %r12,%rsi
  mov    %rbp,%rdi
  call   <scanf@plt>
  xor    %eax,%eax
  subl   $0x30,0x28(%rsp)
  call   <getchar@plt>
  mov    0x28(%rsp),%edx
  mov    $0x4f,%esi
  mov    %rbx,%rdi
  call   <dropCounter@plt>
  mov    %rbx,%rdi
  call   <displayBoard@plt>
  mov    $0x4f,%edx
  mov    $0x58,%esi
  mov    %rbx,%rdi
  call   <score@plt>
  cmp    $0xfffffc18,%eax
  je     L12
  lea    D49(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x24(%rsp),%r8d
  mov    %r15,%rcx
  mov    %rbx,%rdi
  mov    $0x4f,%edx
  mov    $0x58,%esi
  call   <bestMove@plt>
  mov    0x2c(%rsp),%esi
  lea    D102(%rip),%rdi
  mov    %eax,%r14d
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x2c(%rsp),%edx
  mov    $0x58,%esi
  mov    %rbx,%rdi
  call   <dropCounter@plt>
  mov    %rbx,%rdi
  call   <displayBoard@plt>
  mov    %r14d,%esi
  lea    D37(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    $0x4f,%edx
  mov    $0x58,%esi
  mov    %rbx,%rdi
  call   <score@plt>
  cmp    $0x3e8,%eax
  jne    L7
  mov    0x8(%rsp),%r14
  lea    D7(%rip),%rdi
L49:
  call   <puts@plt>
  lea    D12(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %eax,%eax
  call   <getchar@plt>
  jmp    L33
  nopl   0x0(%rax)
L12:
  mov    0x8(%rsp),%r14
  lea    D38(%rip),%rdi
  jmp    L49
```

tool_calls: name: disassemble_data
arguments: data_tag: D104
type_infered: string
name: disassemble_data
arguments: data_tag: D91
type_infered: string
name: disassemble_data
arguments: data_tag: D101
type_infered: string
name: disassemble_data
arguments: data_tag: D8
type_infered: string
name: disassemble_data
arguments: data_tag: D65
type_infered: string
name: disassemble_data
arguments: data_tag: D49
type_infered: string
name: disassemble_data
arguments: data_tag: D102
type_infered: string
name: disassemble_data
arguments: data_tag: D37
type_infered: string
name: disassemble_data
arguments: data_tag: D7
type_infered: string
name: disassemble_data
arguments: data_tag: D12
type_infered: string
name: disassemble_data
arguments: data_tag: D38
type_infered: string

tool: D104: Your go: 

tool: D91: %c

tool: D101: clear

tool: D8: 
~~~~~~Connect 4~~~~~~

tool: D65: Please select look ahead level 1-4 recomended.

tool: D49: My go: 

tool: D102: %d


tool: D37: 
%d


tool: D7: 
****COMISERATIONS YOU LOST****

tool: D12: Press return for new game

tool: D38: 
****CONGRATULATIONS YOU WIN****

assistant: ```c
int main(void) {
  uint8_t lookAhead, playerInput, gameIsPlaying, board[42], best, i;
  uint32_t currentScore;
  while (1) {
    gameIsPlaying = 1;
    system("clear");
    printf("\n~~~~~~Connect 4~~~~~~\n");
    for (i = 0; i < 42; i++) {
      board[i] = '.';
    }
    printf("Please select look ahead level 1-4 recomended.");
    scanf("%c", &lookAhead);
    getchar();
    displayBoard(board);
    while (gameIsPlaying) {
      printf("Your go: ");
      scanf("%c", &playerInput);
      playerInput -= '0';
      getchar();
      dropCounter(board, 'O', playerInput);
      displayBoard(board);
      if (score(board, 'X', 'O') == -1000) {
        printf("\n****CONGRATULATIONS YOU WIN****\n");
        printf("Press return for new game");
        getchar();
        gameIsPlaying = 0;
        continue;
      } else {
        printf("My go: ");
        currentScore = bestMove(board, 'X', 'O', &best, lookAhead);
        printf("%d\n", best);
        dropCounter(board, 'X', best);
        displayBoard(board);
        printf("\n%d\n", currentScore);
        if (score(board, 'X', 'O') == 1000) {
          printf("\n****COMISERATIONS YOU LOST****\n");
          printf("Press return for new game");
          getchar();
          gameIsPlaying = 0;
          continue;
        }
      }
    }
  }
  return 0;
}
```