user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<randSolidCubeOnTable>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x10,%rsp
  movl   $0x0,-0x10(%rbp)
  jmp    L0
L16:
  mov    $0x0,%eax
  call   <rand@plt>
  mov    %eax,%edx
  movslq %edx,%rax
  imul   $0x66666667,%rax,%rax
  shr    $0x20,%rax
  sar    $0x2,%eax
  mov    %edx,%esi
  sar    $0x1f,%esi
  sub    %esi,%eax
  mov    %eax,%ecx
  mov    %ecx,%eax
  shl    $0x2,%eax
  add    %ecx,%eax
  add    %eax,%eax
  mov    %edx,%ecx
  sub    %eax,%ecx
  pxor   %xmm0,%xmm0
  cvtsi2sd %ecx,%xmm0
  movsd  D53(%rip),%xmm1
  divsd  %xmm1,%xmm0
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,-0xc(%rbp)
  mov    $0x0,%eax
  call   <rand@plt>
  movslq %eax,%rdx
  imul   $0x66666667,%rdx,%rdx
  shr    $0x20,%rdx
  sar    %edx
  mov    %eax,%esi
  sar    $0x1f,%esi
  mov    %edx,%ecx
  sub    %esi,%ecx
  mov    %ecx,%edx
  shl    $0x2,%edx
  add    %ecx,%edx
  sub    %edx,%eax
  mov    %eax,%ecx
  pxor   %xmm0,%xmm0
  cvtsi2sd %ecx,%xmm0
  movsd  D53(%rip),%xmm1
  divsd  %xmm1,%xmm0
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,-0x8(%rbp)
  mov    $0x0,%eax
  call   <rand@plt>
  movslq %eax,%rdx
  imul   $0xffffffff88888889,%rdx,%rdx
  shr    $0x20,%rdx
  add    %eax,%edx
  sar    $0x3,%edx
  mov    %eax,%esi
  sar    $0x1f,%esi
  mov    %edx,%ecx
  sub    %esi,%ecx
  mov    %ecx,%edx
  shl    $0x4,%edx
  sub    %ecx,%edx
  sub    %edx,%eax
  mov    %eax,%ecx
  pxor   %xmm0,%xmm0
  cvtsi2sd %ecx,%xmm0
  movsd  D53(%rip),%xmm1
  divsd  %xmm1,%xmm0
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,-0x4(%rbp)
  mov    $0x0,%eax
  call   <glPushMatrix@plt>
  pxor   %xmm0,%xmm0
  cvtss2sd -0xc(%rbp),%xmm0
  movsd  D34(%rip),%xmm2
  movapd %xmm0,%xmm1
  subsd  %xmm2,%xmm1
  movsd  D0(%rip),%xmm0
  addsd  %xmm1,%xmm0
  pxor   %xmm4,%xmm4
  cvtsd2ss %xmm0,%xmm4
  pxor   %xmm1,%xmm1
  cvtss2sd -0x8(%rbp),%xmm1
  movsd  D4(%rip),%xmm0
  addsd  %xmm1,%xmm0
  pxor   %xmm3,%xmm3
  cvtsd2ss %xmm0,%xmm3
  pxor   %xmm0,%xmm0
  cvtss2sd -0x4(%rbp),%xmm0
  movsd  D20(%rip),%xmm2
  movapd %xmm0,%xmm1
  subsd  %xmm2,%xmm1
  movsd  D0(%rip),%xmm0
  addsd  %xmm1,%xmm0
  pxor   %xmm5,%xmm5
  cvtsd2ss %xmm0,%xmm5
  movd   %xmm5,%eax
  movaps %xmm4,%xmm2
  movaps %xmm3,%xmm1
  movd   %eax,%xmm0
  call   <glTranslatef@plt>
  mov    D59(%rip),%rax
  movq   %rax,%xmm0
  call   <glutSolidCube@plt>
  mov    $0x0,%eax
  call   <glPopMatrix@plt>
  addl   $0x1,-0x10(%rbp)
L0:
  cmpl   $0x63,-0x10(%rbp)
  jle    L16
  nop
  nop
  leave
  ret
```

tool_calls: name: unpack_data
arguments: data_label: D53
type_guessed: f64
name: unpack_data
arguments: data_label: D34
type_guessed: f64
name: unpack_data
arguments: data_label: D0
type_guessed: f64
name: unpack_data
arguments: data_label: D4
type_guessed: f64
name: unpack_data
arguments: data_label: D20
type_guessed: byte[8]
name: unpack_data
arguments: data_label: D59
type_guessed: f64

tool: D53: 10

tool: D34: 0.5

tool: D0: 0.05

tool: D4: 0.075

tool: {"D20": [0x00,0x00,0x00,0x00,0x00,0x00,0xe8,0x3f]}

tool: D59: 0.1

assistant: ```c
void randSolidCubeOnTable() {
  float zPos;
  float yPos;
  float xPos;
  int i = 0;
  for (; i < 100; ++i) {
    zPos = (rand() % 10) / 10.;
    yPos = (rand() % 5) / 10.;
    xPos = (rand() % 15) / 10.;
    glPushMatrix();
    glTranslatef(xPos - (1.5 / 2.) + 0.05, yPos + 0.075, zPos - 0.5 + 0.05);
    glutSolidCube(0.1);
    glPopMatrix();
  }
}
```