user: Translate the below assembly code into C programming language:

```asm
<draw_logo_line>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    $0x1,%edi
  call   <glCallList@plt>
  movsd  D245(%rip),%xmm1
  movsd  D262(%rip),%xmm0
  mov    D362(%rip),%rax
  movapd %xmm1,%xmm2
  movapd %xmm0,%xmm1
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D152(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_single_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_right@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D152(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_single_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_left@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D152(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_single_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_right@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D152(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_single_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_left@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D152(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_single_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_right@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D256(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_double_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_forward@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  movsd  D152(%rip),%xmm0
  movapd %xmm0,%xmm2
  pxor   %xmm1,%xmm1
  mov    D72(%rip),%rax
  movq   %rax,%xmm0
  call   <glTranslatef@plt>
  mov    $0x0,%eax
  call   <draw_single_cylinder@plt>
  mov    $0x0,%eax
  call   <bend_left@plt>
  mov    $0x0,%eax
  call   <draw_elbow@plt>
  nop
  pop    %rbp
  ret
```

tool_calls: name: disassemble_data
arguments: data_tag: D245
type: f64
name: disassemble_data
arguments: data_tag: D262
type: f32[2]
name: disassemble_data
arguments: data_tag: D362
type: f64
name: disassemble_data
arguments: data_tag: D256
type: f32[2]
name: disassemble_data
arguments: data_tag: D72
type: f32[2]
name: disassemble_data
arguments: data_tag: D152
type: f32[2]

tool: D245: 4.5

tool: {"D262": [0.0,-2.1875]}

tool: D362: 5.5

tool: {"D256": [0.0,-2.4375]}

tool: {"D72": [0.0,0.0]}

tool: {"D152": [0.0,-2.3125]}

assistant: ```c
void draw_logo_line(void) {
  glCallList(1);
  glTranslatef(5.500000, -3.500000, 4.500000);
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -5.000000);
  draw_single_cylinder();
  bend_right();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -5.000000);
  draw_single_cylinder();
  bend_left();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -5.000000);
  draw_single_cylinder();
  bend_right();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -5.000000);
  draw_single_cylinder();
  bend_left();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -5.000000);
  draw_single_cylinder();
  bend_right();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -7.000000);
  draw_double_cylinder();
  bend_forward();
  draw_elbow();
  glTranslatef(0.0, 0.0, -5.000000);
  draw_single_cylinder();
  bend_left();
  draw_elbow();
}
```