user: Translate the below assembly code into C programming language:

```asm
<dfsMaze>:
  endbr64
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  lea    -0x4000(%rsp),%r11
L84:
  sub    $0x1000,%rsp
  orq    $0x0,(%rsp)
  cmp    %r11,%rsp
  jne    L84
  sub    $0xe88,%rsp
  mov    %edi,%r12d
  mov    %edi,0xc(%rsp)
  mov    %esi,%r14d
  mov    %rdx,%r15
  mov    %ecx,%r13d
  mov    %r9,0x10(%rsp)
  mov    0x4ec0(%rsp),%rax
  mov    %rax,0x18(%rsp)
  mov    %fs:0x28,%rax
  mov    %rax,0x4e78(%rsp)
  xor    %eax,%eax
  mov    %ecx,%ebx
  imul   %esi,%ebx
  mov    %r8d,0x4(%rsp)
  add    %r8d,%ebx
  movslq %ebx,%rax
  movb   $0x2e,(%rdx,%rax,1)
  lea    0x50(%rsp),%rbp
  mov    $0x4e20,%edx
  mov    $0x0,%esi
  mov    %rbp,%rdi
  call   <memset@plt>
  mov    %rbp,%r8
  mov    %ebx,%ecx
  mov    %r14d,%edx
  mov    %r12d,%esi
  mov    %r15,%rdi
  call   <printMaze@plt>
  lea    D3(%rip),%rdi
  call   <system@plt>
  movl   $0x1,0x20(%rsp)
  movl   $0x0,0x24(%rsp)
  movl   $0xffffffff,0x28(%rsp)
  movl   $0x0,0x2c(%rsp)
  movl   $0x0,0x30(%rsp)
  movl   $0x1,0x34(%rsp)
  movl   $0x0,0x38(%rsp)
  movl   $0xffffffff,0x3c(%rsp)
  lea    0x20(%rsp),%rax
  lea    0x30(%rsp),%rdx
  mov    %rdx,%rsi
  lea    -0x1(%r12),%edi
  lea    -0x1(%r14),%r9d
  mov    0x4(%rsp),%r8d
  mov    0x10(%rsp),%r10
  mov    0x18(%rsp),%r11
  jmp    L41
L122:
  mov    %ecx,(%r10)
  mov    %r8d,%ecx
  add    (%rdx),%ecx
  mov    %ecx,(%r11)
L39:
  add    $0x4,%rax
  add    $0x4,%rdx
  cmp    %rsi,%rax
  je     L67
L41:
  mov    %r13d,%ecx
  add    (%rax),%ecx
  je     L122
  cmp    %edi,%ecx
  je     L122
  mov    %r8d,%ebx
  add    (%rdx),%ebx
  je     L122
  cmp    %r9d,%ebx
  jne    L39
  jmp    L122
L67:
  movl   $0x1,0x40(%rsp)
  movl   $0x1,0x44(%rsp)
  movl   $0x1,0x48(%rsp)
  movl   $0x1,0x4c(%rsp)
  mov    0xc(%rsp),%eax
  sub    $0x1,%eax
  mov    %eax,0x8(%rsp)
  jmp    L133
L57:
  movslq %ebx,%rbx
  movl   $0x0,0x40(%rsp,%rbx,4)
  mov    0x40(%rsp),%eax
  or     0x44(%rsp),%eax
  or     0x48(%rsp),%eax
  or     0x4c(%rsp),%eax
  je     L97
L133:
  mov    $0x0,%eax
  call   <rand@plt>
  cltd
  shr    $0x1e,%edx
  lea    (%rax,%rdx,1),%ebx
  and    $0x3,%ebx
  sub    %edx,%ebx
  movslq %ebx,%rax
  cmpl   $0x0,0x40(%rsp,%rax,4)
  je     L57
  mov    %r13d,%ebp
  add    0x20(%rsp,%rax,4),%ebp
  mov    0x30(%rsp,%rax,4),%r12d
  mov    %ebp,%eax
  imul   %r14d,%eax
  add    0x4(%rsp),%eax
  add    %r12d,%eax
  cltq
  cmpb   $0x23,(%r15,%rax,1)
  jne    L57
  test   %ebp,%ebp
  jle    L57
  cmp    0x8(%rsp),%ebp
  jge    L57
  add    0x4(%rsp),%r12d
  test   %r12d,%r12d
  jle    L57
  lea    -0x1(%r14),%eax
  cmp    %eax,%r12d
  jge    L57
  mov    %r12d,%r8d
  mov    %ebp,%ecx
  mov    %r15,%rdx
  mov    %r14d,%esi
  mov    0xc(%rsp),%edi
  call   <noEdge@plt>
  test   %rax,%rax
  je     L57
  sub    $0x8,%rsp
  push   0x20(%rsp)
  mov    0x20(%rsp),%r9
  mov    %r12d,%r8d
  mov    %ebp,%ecx
  mov    %r15,%rdx
  mov    %r14d,%esi
  mov    0x1c(%rsp),%edi
  call   <dfsMaze>
  add    $0x10,%rsp
  jmp    L57
L97:
  mov    0x4e78(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L142
  add    $0x4e88,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L142:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: extract_symbolic_data
arguments: tag: D3
data_type: string

tool: D3: sleep 0.01

assistant: ```c
void dfsMaze(int row, int col, char *maze, int nowRow, int nowCol, int *endRow, int *endCol) {
  maze[nowRow * col + nowCol] = '.';
  int path[5000] = {0};
  printMaze(maze, row, col, nowRow * col + nowCol, path);
  system("sleep 0.01");
  int dir_r[] = {1, 0, -1, 0};
  int dir_c[] = {0, 1, 0, -1};
  for (size_t i = 0; i < 4; i++) {
    if (nowRow + dir_r[i] == 0 || nowRow + dir_r[i] == row - 1 || nowCol + dir_c[i] == 0 || nowCol + dir_c[i] == col - 1) {
      *endRow = nowRow + dir_r[i];
      *endCol = nowCol + dir_c[i];
    }
  }
  int direction;
  int check[4] = {1, 1, 1, 1};
  do {
    direction = rand() % 4;
    if (check[direction] && maze[(nowRow + dir_r[direction]) * col + nowCol + dir_c[direction]] == '#' && nowRow + dir_r[direction] > 0 && nowRow + dir_r[direction] < row - 1 && nowCol + dir_c[direction] > 0 && nowCol + dir_c[direction] < col - 1 && noEdge(row, col, maze, nowRow + dir_r[direction], nowCol + dir_c[direction])) {
      dfsMaze(row, col, maze, nowRow + dir_r[direction], nowCol + dir_c[direction], endRow, endCol);
    }
    check[direction] = 0;
  } while (!(check[0] == 0 && check[1] == 0 && check[2] == 0 && check[3] == 0));
  return;
}
```