user: 这段汇编代码用C语言表示是什么样的:

```asm
<show_title_screen>:
  endbr64
  sub    $0x8,%rsp
  mov    $0x1,%r8d
  mov    $0x28,%ecx
  mov    $0x37,%edx
  mov    $0xa,%esi
  mov    $0x32,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0x46,%edx
  mov    $0xa,%esi
  mov    $0x37,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x4b,%edx
  mov    $0xa,%esi
  mov    $0x46,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x46,%edx
  mov    $0x14,%esi
  mov    $0x37,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x55,%edx
  mov    $0xa,%esi
  mov    $0x50,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x69,%edx
  mov    $0xa,%esi
  mov    $0x64,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0x69,%edx
  mov    $0xa,%esi
  mov    $0x50,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x69,%edx
  mov    $0x14,%esi
  mov    $0x50,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x73,%edx
  mov    $0xa,%esi
  mov    $0x6e,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x87,%edx
  mov    $0xa,%esi
  mov    $0x82,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0x87,%edx
  mov    $0xa,%esi
  mov    $0x6e,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x91,%edx
  mov    $0xa,%esi
  mov    $0x8c,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0xa0,%edx
  mov    $0xa,%esi
  mov    $0x91,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x28,%ecx
  mov    $0xa5,%edx
  mov    $0xa,%esi
  mov    $0xa0,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0xa0,%edx
  mov    $0x14,%esi
  mov    $0x91,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x28,%ecx
  mov    $0xa0,%edx
  mov    $0x23,%esi
  mov    $0x8c,%edi
  call   <m4_draw_rect_fill@plt>
  lea    D65(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x32,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D14(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x3c,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D18(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x46,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D29(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x50,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D15(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x5a,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D1(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x64,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D47(%rip),%rcx
  mov    $0x1,%edx
  mov    $0x6e,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D9(%rip),%rcx
  mov    $0x2,%edx
  mov    $0x8c,%esi
  mov    $0xa,%edi
  call   <gba_printf@plt>
L3:
  mov    $0x0,%eax
  call   <poll_key@plt>
  mov    $0x8,%edi
  call   <is_key_down@plt>
  test   %eax,%eax
  je     L3
  add    $0x8,%rsp
  ret
```

tool_calls: name: parse_data
arguments: label: D65
type_infered: string
name: parse_data
arguments: label: D14
type_infered: string
name: parse_data
arguments: label: D18
type_infered: string
name: parse_data
arguments: label: D29
type_infered: string
name: parse_data
arguments: label: D15
type_infered: string
name: parse_data
arguments: label: D1
type_infered: string
name: parse_data
arguments: label: D47
type_infered: string
name: parse_data
arguments: label: D9
type_infered: string

tool: D65: You are the player on the left with

tool: D14: the blue paddle. The computer is on

tool: D18: the right with the red paddle. Your

tool: D29: goal is to bounce the ball past the

tool: D15: computer's paddle, scoring a point.

tool: D1: Beware! The computer will also try to

tool: D47: bounce the ball past your paddle!

tool: D9: Press the Start button to begin.

assistant: ```c
void show_title_screen() {
  m4_draw_rect_fill(50, 10, 55, 40, 1);
  m4_draw_rect_fill(55, 10, 70, 15, 1);
  m4_draw_rect_fill(70, 10, 75, 25, 1);
  m4_draw_rect_fill(55, 20, 70, 25, 1);
  m4_draw_rect_fill(80, 10, 85, 25, 1);
  m4_draw_rect_fill(100, 10, 105, 25, 1);
  m4_draw_rect_fill(80, 10, 105, 15, 1);
  m4_draw_rect_fill(80, 20, 105, 25, 1);
  m4_draw_rect_fill(110, 10, 115, 25, 1);
  m4_draw_rect_fill(130, 10, 135, 25, 1);
  m4_draw_rect_fill(110, 10, 135, 15, 1);
  m4_draw_rect_fill(140, 10, 145, 25, 1);
  m4_draw_rect_fill(145, 10, 160, 15, 1);
  m4_draw_rect_fill(160, 10, 165, 40, 1);
  m4_draw_rect_fill(145, 20, 160, 25, 1);
  m4_draw_rect_fill(140, 35, 160, 40, 1);
  gba_printf(5, 50, 1, "You are the player on the left with");
  gba_printf(5, 60, 1, "the blue paddle. The computer is on");
  gba_printf(5, 70, 1, "the right with the red paddle. Your");
  gba_printf(5, 80, 1, "goal is to bounce the ball past the");
  gba_printf(5, 90, 1, "computer's paddle, scoring a point.");
  gba_printf(5, 100, 1, "Beware! The computer will also try to");
  gba_printf(5, 110, 1, "bounce the ball past your paddle!");
  gba_printf(10, 140, 2, "Press the Start button to begin.");
  do {
    poll_key();
  } while (!is_key_down(0x8));
}
```