user: 请将以下的汇编代码转换成C语言代码:

```asm
<__glTexImage1D_size>:
  endbr64
  mov    $0x0,%eax
  test   %edx,%edx
  js     L90
  cmp    $0x93,%edi
  je     L256
  jle    L60
  lea    -0x94(%rdi),%ecx
  cmp    $0xc,%ecx
  ja     L181
  mov    $0x1,%eax
  shl    %cl,%rax
  test   $0x8ab,%eax
  jne    L107
  test   $0x12,%ah
  jne    L202
  cmp    $0xa,%ecx
  je     L281
  mov    $0x0,%eax
  ret
L60:
  cmp    $0x91,%edi
  je     L279
  cmp    $0x92,%edi
  je     L146
  mov    $0x4,%eax
  cmp    $0x90,%edi
  jne    L299
L32:
  add    $0xffffff80,%esi
  cmp    $0x1a,%esi
  ja     L214
  mov    %esi,%esi
  lea    D17(%rip),%rdi
  movslq (%rdi,%rsi,4),%rcx
  add    %rdi,%rcx
  notrack jmp *%rcx
L299:
  mov    $0x0,%eax
  ret
L107:
  mov    $0x1,%eax
L1:
  add    $0xffffff80,%esi
  cmp    $0x1c,%esi
  ja     L12
  mov    %esi,%esi
  lea    D14(%rip),%r8
  movslq (%r8,%rsi,4),%rcx
  add    %r8,%rcx
  notrack jmp *%rcx
L202:
  mov    $0x4,%eax
  jmp    L1
L281:
  mov    $0x3,%eax
  jmp    L1
  mov    $0x1,%ecx
  jmp    L23
  mov    $0x0,%eax
  cmp    $0x99,%edi
  jne    L90
  lea    0xe(%rdx),%eax
  add    $0x7,%edx
  cmovns %edx,%eax
  sar    $0x3,%eax
  ret
  mov    $0x1,%ecx
  mov    $0x1,%eax
  jmp    L23
  mov    $0x2,%eax
  mov    $0x2,%ecx
  jmp    L23
  mov    $0x2,%eax
  mov    $0x4,%ecx
  jmp    L23
  mov    $0x4,%ecx
  mov    $0x1,%eax
  jmp    L23
  mov    $0x2,%ecx
  mov    $0x1,%eax
  jmp    L23
  mov    $0x1,%ecx
  mov    $0x2,%eax
  jmp    L23
  mov    $0x2,%ecx
  mov    $0x1,%eax
L23:
  imul   %ecx,%eax
  imul   %edx,%eax
  ret
L181:
  mov    $0x0,%eax
  ret
L12:
  mov    $0x0,%eax
  ret
L63:
  mov    $0x0,%eax
  ret
L214:
  mov    $0x0,%eax
  ret
L256:
  add    $0xffffff80,%esi
  cmp    $0x1a,%esi
  ja     L63
  mov    %esi,%esi
  lea    D21(%rip),%rcx
  movslq (%rcx,%rsi,4),%rax
  add    %rcx,%rax
  notrack jmp *%rax
  mov    $0x2,%ecx
  mov    $0x1,%eax
  jmp    L23
  mov    $0x1,%ecx
  mov    $0x1,%eax
  jmp    L23
  mov    $0x4,%ecx
  mov    $0x1,%eax
  jmp    L23
L279:
  mov    $0x3,%eax
  jmp    L32
L146:
  mov    $0x1,%eax
  jmp    L32
  mov    $0x1,%ecx
  mov    $0x1,%eax
  jmp    L23
  mov    $0x4,%ecx
  mov    $0x1,%eax
  jmp    L23
L90:
  ret
```

assistant: ```c
GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w) {
  GLint elements, esize;
  if (w < 0)
    return 0;
  switch (format) {
  case GL_COLOR_INDEX:
    elements = 1;
    break;
  case GL_RED:
  case GL_GREEN:
  case GL_BLUE:
  case GL_ALPHA:
  case GL_LUMINANCE:
  case GL_INTENSITY:
    elements = 1;
    break;
  case GL_LUMINANCE_ALPHA:
    elements = 2;
    break;
  case GL_RGB:
  case GL_BGR:
    elements = 3;
    break;
  case GL_RGBA:
  case GL_BGRA:
  case GL_ABGR_EXT:
    elements = 4;
    break;
  default:
    return 0;
  }
  switch (type) {
  case GL_BITMAP:
    if (format == GL_COLOR_INDEX) {
      return (w + 7) / 8;
    } else {
      return 0;
    }
  case GL_BYTE:
  case GL_UNSIGNED_BYTE:
    esize = 1;
    break;
  case GL_UNSIGNED_BYTE_3_3_2:
  case GL_UNSIGNED_BYTE_2_3_3_REV:
    esize = 1;
    elements = 1;
    break;
  case GL_SHORT:
  case GL_UNSIGNED_SHORT:
    esize = 2;
    break;
  case GL_UNSIGNED_SHORT_5_6_5:
  case GL_UNSIGNED_SHORT_5_6_5_REV:
  case GL_UNSIGNED_SHORT_4_4_4_4:
  case GL_UNSIGNED_SHORT_4_4_4_4_REV:
  case GL_UNSIGNED_SHORT_5_5_5_1:
  case GL_UNSIGNED_SHORT_1_5_5_5_REV:
    esize = 2;
    elements = 1;
    break;
  case GL_INT:
  case GL_UNSIGNED_INT:
  case GL_FLOAT:
    esize = 4;
    break;
  case GL_UNSIGNED_INT_8_8_8_8:
  case GL_UNSIGNED_INT_8_8_8_8_REV:
  case GL_UNSIGNED_INT_10_10_10_2:
  case GL_UNSIGNED_INT_2_10_10_10_REV:
    esize = 4;
    elements = 1;
    break;
  default:
    return 0;
  }
  return (elements * esize * w);
}
```