user: 提供的汇编代码用C语言表示会是什么样子：

```asm
<btr>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  push   %rbx
  sub    $0x48,%rsp
  mov    %edi,-0x34(%rbp)
  mov    %esi,-0x38(%rbp)
  mov    %edx,-0x3c(%rbp)
  mov    %ecx,-0x40(%rbp)
  mov    %r8d,-0x44(%rbp)
  mov    %r9d,-0x48(%rbp)
  cmpl   $0x4,-0x34(%rbp)
  jne    L106
  mov    -0x44(%rbp),%eax
  lea    (%rax,%rax,1),%edx
  mov    0x18(%rbp),%eax
  cmp    %edx,%eax
  cmovg  %edx,%eax
  mov    %eax,-0x14(%rbp)
  mov    0x20(%rbp),%eax
  lea    (%rax,%rax,1),%edx
  mov    0x10(%rbp),%eax
  add    %eax,%edx
  mov    -0x14(%rbp),%eax
  add    %eax,%edx
  mov    0x30(%rbp),%eax
  add    %eax,%edx
  mov    0x40(%rbp),%eax
  add    %eax,%edx
  mov    -0x40(%rbp),%r8d
  mov    -0x3c(%rbp),%edi
  mov    -0x38(%rbp),%esi
  mov    -0x34(%rbp),%eax
  push   $0x0
  push   $0x0
  push   $0x0
  push   $0x0
  push   $0x0
  push   $0x0
  push   $0x0
  push   $0x0
  push   $0x0
  mov    -0x44(%rbp),%ecx
  push   %rcx
  mov    %r8d,%r9d
  mov    %edi,%r8d
  mov    $0x0,%ecx
  mov    %eax,%edi
  call   <buy@plt>
  add    $0x50,%rsp
  jmp    L22
L106:
  movl   $0x0,-0x24(%rbp)
  jmp    L122
L110:
  movl   $0x0,-0x20(%rbp)
  jmp    L102
L108:
  mov    0x20(%rbp),%eax
  lea    (%rax,%rax,1),%edx
  mov    0x10(%rbp),%eax
  add    %eax,%edx
  mov    -0x24(%rbp),%eax
  add    %eax,%edx
  mov    -0x20(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x1c(%rbp)
  mov    -0x44(%rbp),%eax
  add    %eax,%eax
  sub    -0x24(%rbp),%eax
  mov    %eax,-0x18(%rbp)
  mov    -0x3c(%rbp),%eax
  lea    0x0(,%rax,4),%edx
  mov    -0x1c(%rbp),%ecx
  mov    0x40(%rbp),%eax
  add    %ecx,%eax
  cmp    %eax,%edx
  jle    L7
  mov    -0x1c(%rbp),%eax
  and    $0x3,%eax
  test   %eax,%eax
  je     L7
  mov    -0x1c(%rbp),%eax
  cltd
  shr    $0x1e,%edx
  add    %edx,%eax
  and    $0x3,%eax
  sub    %edx,%eax
  mov    %eax,%edx
  mov    $0x4,%eax
  sub    %edx,%eax
  cmp    %eax,0x40(%rbp)
  jl     L7
  mov    0x38(%rbp),%edx
  mov    0x40(%rbp),%eax
  add    %eax,%edx
  mov    -0x1c(%rbp),%eax
  mov    %eax,%ecx
  sar    $0x1f,%ecx
  shr    $0x1e,%ecx
  add    %ecx,%eax
  and    $0x3,%eax
  sub    %ecx,%eax
  mov    %eax,%ecx
  mov    $0x4,%eax
  sub    %ecx,%eax
  sub    %eax,%edx
  mov    %edx,%r10d
  mov    0x28(%rbp),%edx
  mov    0x30(%rbp),%eax
  add    %edx,%eax
  sub    -0x20(%rbp),%eax
  mov    %eax,%ecx
  mov    -0x48(%rbp),%edx
  mov    0x10(%rbp),%eax
  lea    (%rdx,%rax,1),%r9d
  mov    -0x1c(%rbp),%eax
  add    $0x3,%eax
  lea    0x3(%rax),%edx
  test   %eax,%eax
  cmovs  %edx,%eax
  sar    $0x2,%eax
  lea    0x0(,%rax,4),%edi
  mov    -0x40(%rbp),%ebx
  mov    -0x3c(%rbp),%r11d
  mov    -0x18(%rbp),%edx
  mov    -0x38(%rbp),%esi
  mov    -0x34(%rbp),%eax
  mov    0x48(%rbp),%r8d
  push   %r8
  push   %r10
  push   $0x0
  push   %rcx
  mov    -0x20(%rbp),%ecx
  push   %rcx
  mov    0x20(%rbp),%ecx
  push   %rcx
  mov    0x18(%rbp),%ecx
  push   %rcx
  push   %r9
  push   $0x0
  mov    -0x44(%rbp),%ecx
  push   %rcx
  mov    %ebx,%r9d
  mov    %r11d,%r8d
  mov    %edx,%ecx
  mov    %edi,%edx
  mov    %eax,%edi
  call   <buy@plt>
  add    $0x50,%rsp
  jmp    L31
L7:
  mov    -0x3c(%rbp),%eax
  lea    0x0(,%rax,4),%edx
  mov    -0x1c(%rbp),%ecx
  mov    0x40(%rbp),%eax
  add    %ecx,%eax
  cmp    %eax,%edx
  jle    L126
  mov    0x38(%rbp),%edx
  mov    0x40(%rbp),%eax
  lea    (%rdx,%rax,1),%r10d
  mov    0x28(%rbp),%edx
  mov    0x30(%rbp),%eax
  add    %edx,%eax
  sub    -0x20(%rbp),%eax
  mov    %eax,%edi
  mov    -0x48(%rbp),%edx
  mov    0x10(%rbp),%eax
  lea    (%rdx,%rax,1),%r9d
  mov    -0x40(%rbp),%ebx
  mov    -0x3c(%rbp),%r11d
  mov    -0x18(%rbp),%ecx
  mov    -0x1c(%rbp),%edx
  mov    -0x38(%rbp),%esi
  mov    -0x34(%rbp),%eax
  mov    0x48(%rbp),%r8d
  push   %r8
  push   %r10
  push   $0x0
  push   %rdi
  mov    -0x20(%rbp),%edi
  push   %rdi
  mov    0x20(%rbp),%edi
  push   %rdi
  mov    0x18(%rbp),%edi
  push   %rdi
  push   %r9
  push   $0x0
  mov    -0x44(%rbp),%edi
  push   %rdi
  mov    %ebx,%r9d
  mov    %r11d,%r8d
  mov    %eax,%edi
  call   <buy@plt>
  add    $0x50,%rsp
  jmp    L31
L126:
  mov    0x28(%rbp),%edx
  mov    0x30(%rbp),%eax
  add    %edx,%eax
  sub    -0x20(%rbp),%eax
  mov    %eax,%ecx
  mov    -0x48(%rbp),%edx
  mov    0x10(%rbp),%eax
  lea    (%rdx,%rax,1),%r9d
  mov    -0x1c(%rbp),%edx
  mov    0x40(%rbp),%eax
  lea    (%rdx,%rax,1),%edi
  mov    -0x40(%rbp),%r11d
  mov    -0x3c(%rbp),%r10d
  mov    -0x18(%rbp),%edx
  mov    -0x38(%rbp),%esi
  mov    -0x34(%rbp),%eax
  mov    0x48(%rbp),%r8d
  push   %r8
  mov    0x38(%rbp),%r8d
  push   %r8
  push   $0x0
  push   %rcx
  mov    -0x20(%rbp),%ecx
  push   %rcx
  mov    0x20(%rbp),%ecx
  push   %rcx
  mov    0x18(%rbp),%ecx
  push   %rcx
  push   %r9
  push   $0x0
  mov    -0x44(%rbp),%ecx
  push   %rcx
  mov    %r11d,%r9d
  mov    %r10d,%r8d
  mov    %edx,%ecx
  mov    %edi,%edx
  mov    %eax,%edi
  call   <buy@plt>
  add    $0x50,%rsp
L31:
  addl   $0x1,-0x20(%rbp)
L102:
  mov    -0x20(%rbp),%eax
  cmp    0x30(%rbp),%eax
  jle    L108
  addl   $0x1,-0x24(%rbp)
L122:
  mov    -0x24(%rbp),%eax
  cmp    0x18(%rbp),%eax
  jg     L22
  mov    -0x44(%rbp),%eax
  add    %eax,%eax
  cmp    %eax,-0x24(%rbp)
  jle    L110
L22:
  nop
  mov    -0x8(%rbp),%rbx
  leave
  ret
```

assistant: ```c
void btr(int turn, int gold, int shield, int bomb, int animus, int tarsierw, int tarsier, int perforator, int shadowfang, int immolitew, int immolite, int nitrocybew, int nitrocybe, int nsup) {
  if (turn == 4) {
    int perf = perforator < animus * 2 ? perforator : animus * 2;
    buy(turn, gold, tarsier + shadowfang * 2 + perf + immolite + nitrocybe, 0, shield, bomb, animus, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  } else {
    for (int perf = 0; perf <= perforator && perf <= animus * 2; perf++) {
      for (int immo = 0; immo <= immolite; immo++) {
        int attack = tarsier + shadowfang * 2 + perf + immo;
        int red = animus * 2 - perf;
        if (shield * 4 > attack + nitrocybe && attack % 4 != 0 && nitrocybe >= (4 - attack % 4)) {
          buy(turn, gold, (attack + 3) / 4 * 4, red, shield, bomb, animus, 0, tarsierw + tarsier, perforator, shadowfang, immo, immolitew + immolite - immo, 0, nitrocybew + nitrocybe - (4 - attack % 4), nsup);
        } else if (shield * 4 > attack + nitrocybe) {
          buy(turn, gold, attack, red, shield, bomb, animus, 0, tarsierw + tarsier, perforator, shadowfang, immo, immolitew + immolite - immo, 0, nitrocybew + nitrocybe, nsup);
        } else {
          buy(turn, gold, attack + nitrocybe, red, shield, bomb, animus, 0, tarsierw + tarsier, perforator, shadowfang, immo, immolitew + immolite - immo, 0, nitrocybew, nsup);
        }
      }
    }
  }
}
```