user: Translate the below assembly code into C programming language:

```asm
<playAGame>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x70,%rsp
  mov    %rdi,-0x68(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  movq   $0x0,-0x58(%rbp)
  movl   $0x0,-0x50(%rbp)
  movq   $0x0,-0x4c(%rbp)
  movl   $0x0,-0x44(%rbp)
  lea    D56(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  lea    -0x20(%rbp),%rdx
  mov    -0x68(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <dealAHand@plt>
  lea    -0x4c(%rbp),%rdx
  lea    -0x20(%rbp),%rcx
  mov    -0x68(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <rankHand@plt>
  lea    -0x20(%rbp),%rdx
  mov    -0x68(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    -0x4c(%rbp),%rax
  mov    %rax,%rdi
  call   <printHandRank@plt>
  lea    D12(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  lea    -0x40(%rbp),%rdx
  mov    -0x68(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <dealAHand@plt>
  lea    -0x58(%rbp),%rdx
  lea    -0x40(%rbp),%rcx
  mov    -0x68(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <rankHand@plt>
  lea    -0x40(%rbp),%rdx
  mov    -0x68(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    -0x58(%rbp),%rax
  mov    %rax,%rdi
  call   <printHandRank@plt>
  lea    D52(%rip),%rax
  mov    %rax,%rdi
  call   <system@plt>
  lea    D30(%rip),%rax
  mov    %rax,%rdi
  call   <system@plt>
  lea    -0x4c(%rbp),%rdx
  lea    -0x20(%rbp),%rcx
  mov    -0x68(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <dealerDiscards@plt>
  lea    -0x4c(%rbp),%rdx
  lea    -0x20(%rbp),%rcx
  mov    -0x68(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <rankHand@plt>
  lea    D56(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  lea    -0x20(%rbp),%rdx
  mov    -0x68(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    -0x4c(%rbp),%rax
  mov    %rax,%rdi
  call   <printHandRank@plt>
  lea    D12(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  lea    -0x40(%rbp),%rdx
  mov    -0x68(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    -0x58(%rbp),%rax
  mov    %rax,%rdi
  call   <printHandRank@plt>
  lea    -0x58(%rbp),%rdi
  lea    -0x4c(%rbp),%rcx
  lea    -0x40(%rbp),%rdx
  lea    -0x20(%rbp),%rsi
  mov    -0x68(%rbp),%rax
  mov    %rdi,%r8
  mov    %rax,%rdi
  call   <compareHands@plt>
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L9
  call   <__stack_chk_fail@plt>
L9:
  leave
  ret
```

tool_calls: name: unpack_data
arguments: data_label: D56
type_infered: string
name: unpack_data
arguments: data_label: D12
type_infered: string
name: unpack_data
arguments: data_label: D52
type_infered: string
name: unpack_data
arguments: data_label: D30
type_infered: string

tool: D56: ---- DEALER HAND ----


tool: D12: 
---- PLAYER HAND ----


tool: D52: pause

tool: D30: cls

assistant: ```c
void playAGame(const int deck[][13]) {
  int playerHand[5], dealerHand[5];
  int playerHandRank[3] = {0};
  int dealerHandRank[3] = {0};
  printf("---- DEALER HAND ----\n");
  dealAHand(deck, dealerHand);
  rankHand(deck, dealerHand, dealerHandRank);
  printHand(deck, dealerHand);
  printHandRank(dealerHandRank);
  printf("\n---- PLAYER HAND ----\n");
  dealAHand(deck, playerHand);
  rankHand(deck, playerHand, playerHandRank);
  printHand(deck, playerHand);
  printHandRank(playerHandRank);
  system("pause");
  system("cls");
  dealerDiscards(deck, dealerHand, dealerHandRank);
  rankHand(deck, dealerHand, dealerHandRank);
  printf("---- DEALER HAND ----\n");
  printHand(deck, dealerHand);
  printHandRank(dealerHandRank);
  printf("\n---- PLAYER HAND ----\n");
  printHand(deck, playerHand);
  printHandRank(playerHandRank);
  compareHands(deck, dealerHand, playerHand, dealerHandRank, playerHandRank);
}
```