user: Translate the below assembly code into C programming language:

```asm
<main>:
  endbr64
  push   %r15
  mov    $0xa,%ecx
  mov    $0xa,%edx
  mov    $0xa,%esi
  push   %r14
  lea    D132(%rip),%rdi
  lea    D14(%rip),%r15
  push   %r13
  lea    D183(%rip),%r14
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x28,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  call   <printf@plt>
  lea    D34(%rip),%rdi
  call   <puts@plt>
  xor    %edi,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  nopl   (%rax)
L59:
  xor    %eax,%eax
  mov    $0xa,%ebp
  call   <rand@plt>
  movslq %eax,%rdx
  mov    %rdx,%r12
  imul   $0x66666667,%rdx,%rdx
  mov    %r12d,%eax
  sar    $0x1f,%eax
  sar    $0x22,%rdx
  sub    %eax,%edx
  lea    (%rdx,%rdx,4),%eax
  add    %eax,%eax
  sub    %eax,%r12d
  xor    %eax,%eax
  call   <rand@plt>
  add    $0x1,%r12d
  movslq %eax,%rdx
  mov    %rdx,%r13
  imul   $0x66666667,%rdx,%rdx
  mov    %r13d,%eax
  sar    $0x1f,%eax
  sar    $0x22,%rdx
  sub    %eax,%edx
  lea    (%rdx,%rdx,4),%eax
  add    %eax,%eax
  sub    %eax,%r13d
  xor    %eax,%eax
  call   <rand@plt>
  lea    D146(%rip),%rdi
  add    $0x1,%r13d
  movslq %eax,%rdx
  mov    %rdx,%rbx
  imul   $0x66666667,%rdx,%rdx
  mov    %ebx,%eax
  sar    $0x1f,%eax
  sar    $0x22,%rdx
  sub    %eax,%edx
  lea    (%rdx,%rdx,4),%eax
  add    %eax,%eax
  sub    %eax,%ebx
  xor    %eax,%eax
  call   <printf@plt>
  add    $0x1,%ebx
  jmp    L49
  xchg   %ax,%ax
L173:
  cmp    %edx,%ebx
  je     L193
  lea    D90(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x14(%rsp),%edx
L7:
  cmp    %edx,%ebx
  jle    L193
  lea    D172(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x14(%rsp),%edx
L193:
  cmp    %edx,%ebx
  jl     L37
  sub    $0x1,%ebp
  je     L56
L49:
  cmp    %r12d,0xc(%rsp)
  jne    L104
  cmp    %r13d,0x10(%rsp)
  jne    L104
  cmp    %ebx,0x14(%rsp)
  je     L23
L104:
  mov    %r15,%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    0x14(%rsp),%rcx
  lea    0x10(%rsp),%rdx
  mov    %r14,%rdi
  lea    0xc(%rsp),%rsi
  call   <scanf@plt>
  lea    D140(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x10(%rsp),%eax
  cmp    %r13d,%eax
  jl     L177
L205:
  cmp    %eax,%r13d
  jl     L218
L111:
  mov    0xc(%rsp),%eax
  cmp    %r12d,%eax
  jl     L187
L52:
  cmp    %eax,%r12d
  jl     L199
L167:
  mov    0x14(%rsp),%edx
  cmp    %eax,%r12d
  jne    L173
  cmp    %r13d,0x10(%rsp)
  jne    L173
  jmp    L7
  nopl   (%rax)
L199:
  lea    D175(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0xc(%rsp),%eax
  jmp    L167
  nopl   0x0(%rax)
L37:
  xor    %eax,%eax
  lea    D124(%rip),%rdi
  call   <printf@plt>
  sub    $0x1,%ebp
  jne    L49
L56:
  mov    %ebx,%r8d
  mov    %r13d,%ecx
  mov    %r12d,%edx
  mov    $0xa,%esi
  lea    D33(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L74
  nopl   (%rax)
L187:
  lea    D107(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0xc(%rsp),%eax
  jmp    L52
  nop
L218:
  lea    D24(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L111
  nopl   0x0(%rax,%rax,1)
L177:
  lea    D39(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x10(%rsp),%eax
  jmp    L205
  nop
L23:
  lea    D32(%rip),%rdi
  call   <puts@plt>
L74:
  lea    D70(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  nopw   0x0(%rax,%rax,1)
L209:
  xor    %eax,%eax
  call   <getchar@plt>
  movsbl %al,%ebp
  mov    %ebp,%edi
  call   <isalpha@plt>
  test   %eax,%eax
  je     L209
  mov    %ebp,%edi
  call   <tolower@plt>
  cmp    $0x6e,%al
  jne    L59
  lea    D126(%rip),%rdi
  call   <puts@plt>
  lea    D150(%rip),%rdi
  call   <puts@plt>
  xor    %eax,%eax
  call   <getchar@plt>
  xor    %eax,%eax
  call   <getchar@plt>
  lea    D178(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L136
  add    $0x28,%rsp
  xor    %eax,%eax
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L136:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: retrieve_data
arguments: data_tag: D132
type_infered: string
name: retrieve_data
arguments: data_tag: D14
type_infered: string
name: retrieve_data
arguments: data_tag: D183
type_infered: string
name: retrieve_data
arguments: data_tag: D34
type_infered: string
name: retrieve_data
arguments: data_tag: D146
type_infered: string
name: retrieve_data
arguments: data_tag: D90
type_infered: string
name: retrieve_data
arguments: data_tag: D172
type_infered: string
name: retrieve_data
arguments: data_tag: D140
type_infered: string
name: retrieve_data
arguments: data_tag: D175
type_infered: string
name: retrieve_data
arguments: data_tag: D124
type_infered: string
name: retrieve_data
arguments: data_tag: D33
type_infered: string
name: retrieve_data
arguments: data_tag: D107
type_infered: string
name: retrieve_data
arguments: data_tag: D24
type_infered: string
name: retrieve_data
arguments: data_tag: D39
type_infered: string
name: retrieve_data
arguments: data_tag: D32
type_infered: string
name: retrieve_data
arguments: data_tag: D70
type_infered: string
name: retrieve_data
arguments: data_tag: D126
type_infered: string
name: retrieve_data
arguments: data_tag: D150
type_infered: string
name: retrieve_data
arguments: data_tag: D178
type_infered: string

tool: D132: Hurkle Hunt in 3D

A hurkle is a cute little creature, that in this game can fly. The hurkle
is hiding in a region %d x %d x %d. After every guess your special hurkle
locator will tell you which way you need to go. Keep in mind that 1,1,1 is
the lowest northwest corner.


tool: D14: 
Where do you want to look? (X,Y,Z) : 

tool: D183: %d %*c %d %*c %d

tool: D34: Input your move by typing the x then y then z coordinate seperated
by commas like "1,2,3"


tool: D146: The hurkle is ready.

tool: D90:  and 

tool: D172: up

tool: D140: The hurkle is 

tool: D175: west

tool: D124: down

tool: D33: 
Thats %d trys and you didn't find the hurkle.
The hurkle was hiding at %d, %d, %d.



tool: D107: east

tool: D24: north

tool: D39: south

tool: D32: HERE!
You found the hurkle!


tool: D70: Would you like to play again? (y/n) 

tool: D126: 







	Cymon's Games

	http://WWW.CYMONSGAMES.COM


   This game and its code is a 2008 Cymon's Games game.
   If you have enjoyed this game or would just like to have a new game
   each week please visit:
   http://WWW.CYMONSGAMES.COM for C/C++ programming resources and programs
   for everyone, beginners and advanced users alike.



tool: D150: 
	Press ENTER to continue...






tool: D178: Good bye for now!

assistant: ```c
int main(void) {
  int hx, hy, hz, x, y, z, c;
  char yesno;
  printf("Hurkle Hunt in 3D\n\n"
         "A hurkle is a cute little creature, that in this game can fly. The hurkle\n"
         "is hiding in a region %d x %d x %d. After every guess your special hurkle\n"
         "locator will tell you which way you need to go. Keep in mind that 1,1,1 is\n"
         "the lowest northwest corner.\n",
         10, 10, 10);
  printf("Input your move by typing the x then y then z coordinate seperated\n"
         "by commas like \"1,2,3\"\n\n");
  srand(time(NULL));
  do {
    hx = rand() % 10 + 1;
    hy = rand() % 10 + 1;
    hz = rand() % 10 + 1;
    printf("The hurkle is ready.");
    for (c = 1; c <= 10 && !(x == hx && y == hy && z == hz); c++) {
      printf("\nWhere do you want to look? (X,Y,Z) : ");
      scanf("%d %*c %d %*c %d", &x, &y, &z);
      printf("The hurkle is ");
      if (y < hy)
        printf("south");
      if (y > hy)
        printf("north");
      if (x < hx)
        printf("east");
      if (x > hx)
        printf("west");
      if ((x != hx || y != hy) && z != hz)
        printf(" and ");
      if (z < hz)
        printf("up");
      if (z > hz)
        printf("down");
    }
    if (c <= 10)
      printf("HERE!\nYou found the hurkle!\n\n");
    else
      printf("\nThats %d trys and you didn't find the hurkle.\n"
             "The hurkle was hiding at %d, %d, %d.\n\n",
             10, hx, hy, hz);
    printf("Would you like to play again? (y/n) ");
    while (!isalpha(yesno = getchar()))
      ;
  } while (tolower(yesno) != 'n');
  puts("\n\n\n\n\n\n\n\n\tCymon's Games\n\n\thttp://WWW.CYMONSGAMES.COM\n\n\n"
       "   This game and its code is a 2008 Cymon's Games game.\n"
       "   If you have enjoyed this game or would just like to have a new game\n"
       "   each week please visit:\n"
       "   http://WWW.CYMONSGAMES.COM for C/C++ programming resources and programs\n"
       "   for everyone, beginners and advanced users alike.\n\n");
  printf("\n\tPress ENTER to continue...\n\n\n\n\n\n");
  getchar();
  getchar();
  printf("Good bye for now!");
  exit(0);
}
```