user: Demonstrate the C code that generates the assembly output below:

```asm
<make_move>:
  endbr64
  push   %r15
  cmp    $0x4f,%cl
  mov    %edx,%r11d
  mov    $0x4f,%eax
  push   %r14
  mov    $0x40,%edx
  mov    $0xffffffffffffffff,%r8
  push   %r13
  cmove  %edx,%eax
  movslq %r11d,%rdx
  push   %r12
  push   %rbp
  push   %rbx
  mov    %al,-0x6(%rsp)
  movslq %esi,%rax
  lea    (%rax,%rax,2),%rax
  mov    %rdi,-0x18(%rsp)
  add    %rax,%rax
  mov    %cl,-0x5(%rsp)
  lea    (%rdi,%rax,1),%rbx
  lea    -0xc(%rax),%r15
  mov    $0x6,%edi
  mov    %rbx,-0x20(%rsp)
  mov    %cl,(%rbx,%rdx,1)
  lea    -0x1(%rsi),%ecx
L157:
  mov    -0x20(%rsp),%r14
  mov    %rdi,%rsi
  mov    %r8d,%ebp
  mov    $0xffffffff,%eax
  not    %rsi
  sub    %rdi,%r14
  cmp    $0x5,%ecx
  ja     L18
L64:
  lea    (%rax,%r11,1),%edx
  cmp    $0x5,%edx
  ja     L18
  mov    %ebp,%ebx
  or     %eax,%ebx
  je     L50
  movslq %edx,%r9
  movzbl -0x6(%rsp),%ebx
  cmp    %bl,(%r14,%r9,1)
  je     L161
L18:
  cmp    $0x1,%eax
  je     L99
L50:
  add    $0x1,%eax
  add    $0x1,%rsi
  cmp    $0x5,%ecx
  jbe    L64
  cmp    $0x1,%eax
  jne    L50
L99:
  add    $0x1,%r8
  sub    $0x6,%rdi
  add    $0x1,%ecx
  add    $0xc,%r15
  cmp    $0x2,%r8
  jne    L157
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
  nopl   0x0(%rax,%rax,1)
L161:
  lea    (%r11,%rax,2),%r10d
  mov    %ecx,-0x4(%rsp)
  mov    %ecx,%r9d
  movzbl -0x5(%rsp),%ecx
  movslq %r10d,%r10
  mov    %rdi,-0x10(%rsp)
  add    %r15,%r10
  add    -0x18(%rsp),%r10
  jmp    L122
  nopw   0x0(%rax,%rax,1)
L142:
  cmp    $0x5,%r9d
  ja     L100
  movzbl (%r10),%edi
  cmp    $0x20,%dil
  je     L100
  add    %rsi,%r10
  cmp    %cl,%dil
  je     L0
L122:
  mov    %edx,%r13d
  lea    (%rdx,%rax,1),%edx
  mov    %r9d,%r12d
  add    %ebp,%r9d
  mov    %edx,%edi
  shr    $0x1f,%edi
  cmp    $0x6,%edx
  sete   %bl
  or     %bl,%dil
  je     L142
L100:
  mov    -0x10(%rsp),%rdi
  mov    -0x4(%rsp),%ecx
  jmp    L18
L0:
  mov    -0x18(%rsp),%r10
  movslq %r12d,%rbx
  mov    -0x10(%rsp),%rdi
  lea    (%rbx,%rbx,2),%rdx
  mov    -0x4(%rsp),%ecx
  lea    (%r10,%rdx,2),%r9
  movslq %r13d,%r10
  movzbl -0x6(%rsp),%edx
  cmp    (%r9,%r10,1),%dl
  jne    L18
  sub    %r8,%rbx
  mov    %r13d,%edx
  mov    %ebp,-0x10(%rsp)
  movzbl -0x6(%rsp),%ebp
  lea    (%rbx,%rbx,2),%r12
  sub    %eax,%edx
  mov    -0x18(%rsp),%rbx
  add    %r12,%r12
  movslq %edx,%rdx
  add    %r12,%rdx
  add    %r12,%rbx
  add    -0x18(%rsp),%rdx
  movzbl -0x5(%rsp),%r12d
  jmp    L143
  nopl   0x0(%rax,%rax,1)
L179:
  movslq %r13d,%r10
L143:
  mov    %r12b,(%r9,%r10,1)
  movzbl (%rdx),%r10d
  mov    %rbx,%r9
  sub    %eax,%r13d
  add    %rdi,%rbx
  sub    %rsi,%rdx
  cmp    %bpl,%r10b
  je     L179
  mov    -0x10(%rsp),%ebp
  jmp    L18
```

assistant: ```c
void make_move(char board[][6], int row, int col, char player) {
  int rowdelta = 0;
  int coldelta = 0;
  int x = 0;
  int y = 0;
  char opponent = (player == 'O') ? '@' : 'O';
  board[row][col] = player;
  for (rowdelta = -1; rowdelta <= 1; rowdelta++)
    for (coldelta = -1; coldelta <= 1; coldelta++) {
      if (row + rowdelta < 0 || row + rowdelta >= 6 || col + coldelta < 0 || col + coldelta >= 6 || (rowdelta == 0 && coldelta == 0))
        continue;
      if (board[row + rowdelta][col + coldelta] == opponent) {
        x = row + rowdelta;
        y = col + coldelta;
        for (;;) {
          x += rowdelta;
          y += coldelta;
          if (x < 0 || x >= 6 || y < 0 || y >= 6)
            break;
          if (board[x][y] == ' ')
            break;
          if (board[x][y] == player) {
            while (board[x -= rowdelta][y -= coldelta] == opponent)
              board[x][y] = player;
            break;
          }
        }
      }
    }
}
```