ylfeng/ReF-Decompile-dataset huggingface dataset:
user: Converte this assembly snippet into its equivalent C code:

```asm
<nameOnes>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %edi,%eax
  mov    %al,-0x4(%rbp)
  movsbl -0x4(%rbp),%eax
  sub    $0x31,%eax
  cmp    $0x8,%eax
  ja     L73
  mov    %eax,%eax
  lea    0x0(,%rax,4),%rdx
  lea    D111(%rip),%rax
  mov    (%rdx,%rax,1),%eax
  cltq
  lea    D111(%rip),%rdx
  add    %rdx,%rax
  notrack jmp *%rax
  lea    D37(%rip),%rax
  jmp    L97
  lea    D27(%rip),%rax
  jmp    L97
  lea    D12(%rip),%rax
  jmp    L97
  lea    D21(%rip),%rax
  jmp    L97
  lea    D26(%rip),%rax
  jmp    L97
  lea    D6(%rip),%rax
  jmp    L97
  lea    D64(%rip),%rax
  jmp    L97
  lea    D2(%rip),%rax
  jmp    L97
  lea    D90(%rip),%rax
  jmp    L97
L73:
  lea    D59(%rip),%rax
L97:
  pop    %rbp
  ret
```

tool_calls: name: unpack_data
arguments: data_label: D37
type_guessed: string
name: unpack_data
arguments: data_label: D27
type_guessed: string
name: unpack_data
arguments: data_label: D12
type_guessed: string
name: unpack_data
arguments: data_label: D21
type_guessed: string
name: unpack_data
arguments: data_label: D26
type_guessed: string
name: unpack_data
arguments: data_label: D6
type_guessed: string
name: unpack_data
arguments: data_label: D64
type_guessed: string
name: unpack_data
arguments: data_label: D2
type_guessed: string
name: unpack_data
arguments: data_label: D90
type_guessed: string
name: unpack_data
arguments: data_label: D59
type_guessed: string

tool: D37: one

tool: D27: two

tool: D12: three

tool: D21: four

tool: D26: five

tool: D6: six

tool: D64: seven

tool: D2: eight

tool: D90: nine

tool: 

assistant: ```c
char *nameOnes(char ones) {
  switch (ones) {
  case '1':
    return "one";
  case '2':
    return "two";
  case '3':
    return "three";
  case '4':
    return "four";
  case '5':
    return "five";
  case '6':
    return "six";
  case '7':
    return "seven";
  case '8':
    return "eight";
  case '9':
    return "nine";
  default:
    return "";
  }
}
```
user: 请从给定的汇编指令推导出C源代码:

```asm
<nameOnes>:
  endbr64
  sub    $0x31,%edi
  cmp    $0x8,%dil
  ja     L0
  movzbl %dil,%edi
  lea    D88(%rip),%rdx
  movslq (%rdx,%rdi,4),%rax
  add    %rdx,%rax
  notrack jmp *%rax
  lea    D78(%rip),%rax
  ret
  lea    D106(%rip),%rax
  ret
  lea    D38(%rip),%rax
  ret
  lea    D48(%rip),%rax
  ret
  lea    D58(%rip),%rax
  ret
  lea    D28(%rip),%rax
  ret
  lea    D79(%rip),%rax
  ret
  lea    D9(%rip),%rax
  ret
L0:
  lea    D31(%rip),%rax
  ret
  lea    D107(%rip),%rax
  ret
```

tool_calls: name: parse_data
arguments: label: D78
datatype: string
name: parse_data
arguments: label: D106
datatype: string
name: parse_data
arguments: label: D38
datatype: string
name: parse_data
arguments: label: D48
datatype: string
name: parse_data
arguments: label: D58
datatype: string
name: parse_data
arguments: label: D28
datatype: string
name: parse_data
arguments: label: D79
datatype: string
name: parse_data
arguments: label: D9
datatype: string
name: parse_data
arguments: label: D31
datatype: string
name: parse_data
arguments: label: D107
datatype: string

tool: D78: two

tool: D106: three

tool: D38: four

tool: D48: five

tool: D58: six

tool: D28: seven

tool: D79: eight

tool: D9: nine

tool: 

tool: D107: one

assistant: ```c
char *nameOnes(char ones) {
  switch (ones) {
  case '1':
    return "one";
  case '2':
    return "two";
  case '3':
    return "three";
  case '4':
    return "four";
  case '5':
    return "five";
  case '6':
    return "six";
  case '7':
    return "seven";
  case '8':
    return "eight";
  case '9':
    return "nine";
  default:
    return "";
  }
}
```
user: 这段汇编代码用C语言表示是什么样的？

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0xa0,%rsp
  mov    %edi,-0x94(%rbp)
  mov    %rsi,-0xa0(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  lea    -0x90(%rbp),%rax
  mov    $0x138a,%edx
  lea    D11(%rip),%rcx
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <sprintf@plt>
  lea    D107(%rip),%rax
  mov    %rax,%rdi
  call   <WSQ_Init@plt>
  lea    D92(%rip),%rax
  mov    %rax,%rdi
  call   <WSQ_SetQueryName@plt>
  mov    $0x0,%eax
  call   <WSQ_Pause@plt>
  lea    D22(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  mov    $0x3e9,%edi
  call   <WSQ_BeginTransaction@plt>
  mov    $0x65,%edi
  call   <WSQ_BeginSubgraph@plt>
  lea    D84(%rip),%r8
  lea    D57(%rip),%rax
  mov    %rax,%rcx
  lea    D107(%rip),%rax
  mov    %rax,%rdx
  lea    D45(%rip),%rax
  mov    %rax,%rsi
  mov    $0x1,%edi
  call   <WSQ_AddOp@plt>
  lea    -0x90(%rbp),%rax
  mov    %rax,%r8
  lea    D107(%rip),%rax
  mov    %rax,%rcx
  lea    D57(%rip),%rax
  mov    %rax,%rdx
  lea    D35(%rip),%rax
  mov    %rax,%rsi
  mov    $0x2,%edi
  call   <WSQ_AddOp@plt>
  mov    $0x0,%eax
  call   <WSQ_EndSubgraph@plt>
  mov    $0x0,%eax
  call   <WSQ_EndTransaction@plt>
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L3
  call   <__stack_chk_fail@plt>
L3:
  leave
  ret
```

tool_calls: name: disassemble_data
arguments: data_label: D11
type_guessed: string
name: disassemble_data
arguments: data_label: D107
type_guessed: string
name: disassemble_data
arguments: data_label: D92
type_guessed: string
name: disassemble_data
arguments: data_label: D22
type_guessed: string
name: disassemble_data
arguments: data_label: D84
type_guessed: string
name: disassemble_data
arguments: data_label: D57
type_guessed: string
name: disassemble_data
arguments: data_label: D45
type_guessed: string
name: disassemble_data
arguments: data_label: D35
type_guessed: string

tool: D11: UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d

tool: 

tool: D92: generated_query_2A

tool: D22: PAUSED WSQ engine, run compiled query manually...


tool: D84: -1 || TAQ.1000000

tool: D57: 100

tool: D45: ASCIIFileSource

tool: D35: ConnectRemoteOut

assistant: ```c
int main(int argc, char *argv[]) {
  char addr[128];
  sprintf(addr, "UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d", 5002);
  WSQ_Init("");
  WSQ_SetQueryName("generated_query_2A");
  WSQ_Pause();
  printf("PAUSED WSQ engine, run compiled query manually...\n");
  WSQ_BeginTransaction(1001);
  WSQ_BeginSubgraph(101);
  WSQ_AddOp(1, "ASCIIFileSource", "", "100", "-1 || TAQ.1000000");
  WSQ_AddOp(2, "ConnectRemoteOut", "100", "", addr);
  WSQ_EndSubgraph();
  WSQ_EndTransaction();
  return 0;
}
```
user: 下面的汇编指令对应的C源代码是什么：

```asm
<main>:
  endbr64
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x90,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x88(%rsp)
  xor    %eax,%eax
  mov    %rsp,%r12
  mov    $0x138a,%edx
  lea    D10(%rip),%rsi
  mov    %r12,%rdi
  call   <sprintf@plt>
  lea    D32(%rip),%rbx
  mov    %rbx,%rdi
  call   <WSQ_Init@plt>
  lea    D78(%rip),%rdi
  call   <WSQ_SetQueryName@plt>
  mov    $0x0,%eax
  call   <WSQ_Pause@plt>
  lea    D28(%rip),%rdi
  call   <printf@plt>
  mov    $0x3e9,%edi
  call   <WSQ_BeginTransaction@plt>
  mov    $0x65,%edi
  call   <WSQ_BeginSubgraph@plt>
  lea    D16(%rip),%r8
  lea    D68(%rip),%rbp
  mov    %rbp,%rcx
  mov    %rbx,%rdx
  lea    D56(%rip),%rsi
  mov    $0x1,%edi
  call   <WSQ_AddOp@plt>
  mov    %r12,%r8
  mov    %rbx,%rcx
  mov    %rbp,%rdx
  lea    D64(%rip),%rsi
  mov    $0x2,%edi
  call   <WSQ_AddOp@plt>
  mov    $0x0,%eax
  call   <WSQ_EndSubgraph@plt>
  mov    $0x0,%eax
  call   <WSQ_EndTransaction@plt>
  mov    0x88(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L6
  mov    $0x0,%eax
  add    $0x90,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  ret
L6:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: retrieve_data
arguments: tag: D10
type: string
name: retrieve_data
arguments: tag: D32
type: string
name: retrieve_data
arguments: tag: D78
type: string
name: retrieve_data
arguments: tag: D28
type: string
name: retrieve_data
arguments: tag: D16
type: string
name: retrieve_data
arguments: tag: D68
type: string
name: retrieve_data
arguments: tag: D56
type: string
name: retrieve_data
arguments: tag: D64
type: string

tool: D10: UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d

tool: 

tool: D78: generated_query_2A

tool: D28: PAUSED WSQ engine, run compiled query manually...


tool: D16: -1 || TAQ.1000000

tool: D68: 100

tool: D56: ASCIIFileSource

tool: D64: ConnectRemoteOut

assistant: ```c
int main(int argc, char *argv[]) {
  char addr[128];
  sprintf(addr, "UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d", 5002);
  WSQ_Init("");
  WSQ_SetQueryName("generated_query_2A");
  WSQ_Pause();
  printf("PAUSED WSQ engine, run compiled query manually...\n");
  WSQ_BeginTransaction(1001);
  WSQ_BeginSubgraph(101);
  WSQ_AddOp(1, "ASCIIFileSource", "", "100", "-1 || TAQ.1000000");
  WSQ_AddOp(2, "ConnectRemoteOut", "100", "", addr);
  WSQ_EndSubgraph();
  WSQ_EndTransaction();
  return 0;
}
```
user: 请将以下的汇编代码转换成C语言代码：

```asm
<main>:
  endbr64
  push   %r13
  mov    $0x138a,%edx
  lea    D33(%rip),%rsi
  lea    D71(%rip),%r13
  push   %r12
  lea    D50(%rip),%r12
  push   %rbx
  sub    $0x90,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x88(%rsp)
  xor    %eax,%eax
  mov    %rsp,%rbx
  mov    %rbx,%rdi
  call   <sprintf@plt>
  mov    %r12,%rdi
  call   <WSQ_Init@plt>
  lea    D79(%rip),%rdi
  call   <WSQ_SetQueryName@plt>
  xor    %eax,%eax
  call   <WSQ_Pause@plt>
  lea    D70(%rip),%rdi
  call   <printf@plt>
  mov    $0x3e9,%edi
  call   <WSQ_BeginTransaction@plt>
  mov    $0x65,%edi
  call   <WSQ_BeginSubgraph@plt>
  mov    %r13,%rcx
  mov    %r12,%rdx
  mov    $0x1,%edi
  lea    D34(%rip),%r8
  lea    D53(%rip),%rsi
  call   <WSQ_AddOp@plt>
  mov    %rbx,%r8
  mov    %r12,%rcx
  mov    %r13,%rdx
  lea    D27(%rip),%rsi
  mov    $0x2,%edi
  call   <WSQ_AddOp@plt>
  xor    %eax,%eax
  call   <WSQ_EndSubgraph@plt>
  xor    %eax,%eax
  call   <WSQ_EndTransaction@plt>
  mov    0x88(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L6
  add    $0x90,%rsp
  xor    %eax,%eax
  pop    %rbx
  pop    %r12
  pop    %r13
  ret
L6:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: extract_symbolic_data
arguments: data_tag: D33
data_type: string
name: extract_symbolic_data
arguments: data_tag: D71
data_type: string
name: extract_symbolic_data
arguments: data_tag: D50
data_type: string
name: extract_symbolic_data
arguments: data_tag: D79
data_type: string
name: extract_symbolic_data
arguments: data_tag: D70
data_type: string
name: extract_symbolic_data
arguments: data_tag: D34
data_type: string
name: extract_symbolic_data
arguments: data_tag: D53
data_type: string
name: extract_symbolic_data
arguments: data_tag: D27
data_type: string

tool: D33: UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d

tool: D71: 100

tool: 

tool: D79: generated_query_2A

tool: D70: PAUSED WSQ engine, run compiled query manually...


tool: D34: -1 || TAQ.1000000

tool: D53: ASCIIFileSource

tool: D27: ConnectRemoteOut

assistant: ```c
int main(int argc, char *argv[]) {
  char addr[128];
  sprintf(addr, "UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d", 5002);
  WSQ_Init("");
  WSQ_SetQueryName("generated_query_2A");
  WSQ_Pause();
  printf("PAUSED WSQ engine, run compiled query manually...\n");
  WSQ_BeginTransaction(1001);
  WSQ_BeginSubgraph(101);
  WSQ_AddOp(1, "ASCIIFileSource", "", "100", "-1 || TAQ.1000000");
  WSQ_AddOp(2, "ConnectRemoteOut", "100", "", addr);
  WSQ_EndSubgraph();
  WSQ_EndTransaction();
  return 0;
}
```
user: 下面的汇编指令对应的C源代码是什么：

```asm
<main>:
  endbr64
  push   %r13
  mov    $0x138a,%edx
  lea    D68(%rip),%rsi
  lea    D6(%rip),%r13
  push   %r12
  lea    D43(%rip),%r12
  push   %rbx
  sub    $0x90,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x88(%rsp)
  xor    %eax,%eax
  mov    %rsp,%rbx
  mov    %rbx,%rdi
  call   <sprintf@plt>
  mov    %r12,%rdi
  call   <WSQ_Init@plt>
  lea    D16(%rip),%rdi
  call   <WSQ_SetQueryName@plt>
  xor    %eax,%eax
  call   <WSQ_Pause@plt>
  lea    D30(%rip),%rdi
  call   <printf@plt>
  mov    $0x3e9,%edi
  call   <WSQ_BeginTransaction@plt>
  mov    $0x65,%edi
  call   <WSQ_BeginSubgraph@plt>
  mov    %r13,%rcx
  mov    %r12,%rdx
  mov    $0x1,%edi
  lea    D5(%rip),%r8
  lea    D56(%rip),%rsi
  call   <WSQ_AddOp@plt>
  mov    %rbx,%r8
  mov    %r12,%rcx
  mov    %r13,%rdx
  lea    D41(%rip),%rsi
  mov    $0x2,%edi
  call   <WSQ_AddOp@plt>
  xor    %eax,%eax
  call   <WSQ_EndSubgraph@plt>
  xor    %eax,%eax
  call   <WSQ_EndTransaction@plt>
  mov    0x88(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L7
  add    $0x90,%rsp
  xor    %eax,%eax
  pop    %rbx
  pop    %r12
  pop    %r13
  ret
L7:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: read_data
arguments: data_tag: D68
data_type: string
name: read_data
arguments: data_tag: D6
data_type: string
name: read_data
arguments: data_tag: D43
data_type: string
name: read_data
arguments: data_tag: D16
data_type: string
name: read_data
arguments: data_tag: D30
data_type: string
name: read_data
arguments: data_tag: D5
data_type: string
name: read_data
arguments: data_tag: D56
data_type: string
name: read_data
arguments: data_tag: D41
data_type: string

tool: D68: UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d

tool: D6: 100

tool: 

tool: D16: generated_query_2A

tool: D30: PAUSED WSQ engine, run compiled query manually...


tool: D5: -1 || TAQ.1000000

tool: D56: ASCIIFileSource

tool: D41: ConnectRemoteOut

assistant: ```c
int main(int argc, char *argv[]) {
  char addr[128];
  sprintf(addr, "UNSET__THIS_ADDR_SHOULD_NOT_BE_USED_IN_THE_CURRENT_IMPLEMENTATION | %d", 5002);
  WSQ_Init("");
  WSQ_SetQueryName("generated_query_2A");
  WSQ_Pause();
  printf("PAUSED WSQ engine, run compiled query manually...\n");
  WSQ_BeginTransaction(1001);
  WSQ_BeginSubgraph(101);
  WSQ_AddOp(1, "ASCIIFileSource", "", "100", "-1 || TAQ.1000000");
  WSQ_AddOp(2, "ConnectRemoteOut", "100", "", addr);
  WSQ_EndSubgraph();
  WSQ_EndTransaction();
  return 0;
}
```
user: 请从给定的汇编指令推导出C源代码:

```asm
<bisect>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x18(%rbp)
  mov    %esi,-0x1c(%rbp)
  mov    %edx,-0x20(%rbp)
  movl   $0x0,-0x10(%rbp)
  mov    -0x1c(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0xc(%rbp)
  movl   $0xffffffff,-0x8(%rbp)
  jmp    L61
L37:
  mov    -0xc(%rbp),%edx
  mov    -0x10(%rbp),%eax
  add    %edx,%eax
  mov    %eax,%edx
  shr    $0x1f,%edx
  add    %edx,%eax
  sar    %eax
  mov    %eax,-0x4(%rbp)
  mov    -0x4(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x18(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  cmp    %eax,-0x20(%rbp)
  jge    L15
  mov    -0x4(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0xc(%rbp)
  jmp    L61
L15:
  mov    -0x4(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x18(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  cmp    %eax,-0x20(%rbp)
  jle    L19
  mov    -0x4(%rbp),%eax
  add    $0x1,%eax
  mov    %eax,-0x10(%rbp)
  jmp    L61
L19:
  mov    -0x4(%rbp),%eax
  mov    %eax,-0x8(%rbp)
  jmp    L58
L61:
  mov    -0x10(%rbp),%eax
  cmp    -0xc(%rbp),%eax
  jle    L37
L58:
  mov    -0x8(%rbp),%eax
  pop    %rbp
  ret
```

assistant: ```c
int bisect(int v[], int size, int key) {
  int start, end, middle, pos;
  start = 0;
  end = size - 1;
  pos = -1;
  while (start <= end) {
    middle = (end + start) / 2;
    if (v[middle] > key) {
      end = middle - 1;
    } else if (v[middle] < key) {
      start = middle + 1;
    } else {
      pos = middle;
      break;
    }
  }
  return pos;
}
```
user: Demonstrate the C code that generates the assembly output below:

```asm
<bisect>:
  endbr64
  sub    $0x1,%esi
  js     L8
  mov    $0x0,%r8d
  jmp    L27
L13:
  jge    L55
  lea    0x1(%rax),%r8d
L68:
  cmp    %esi,%r8d
  jg     L19
L27:
  lea    (%r8,%rsi,1),%ecx
  mov    %ecx,%eax
  shr    $0x1f,%eax
  add    %ecx,%eax
  sar    %eax
  mov    %eax,%r9d
  movslq %eax,%rcx
  mov    (%rdi,%rcx,4),%ecx
  cmp    %edx,%ecx
  jle    L13
  lea    -0x1(%rax),%esi
  jmp    L68
L19:
  mov    $0xffffffff,%r9d
L55:
  mov    %r9d,%eax
  ret
L8:
  mov    $0xffffffff,%r9d
  jmp    L55
```

assistant: ```c
int bisect(int v[], int size, int key) {
  int start, end, middle, pos;
  start = 0;
  end = size - 1;
  pos = -1;
  while (start <= end) {
    middle = (end + start) / 2;
    if (v[middle] > key) {
      end = middle - 1;
    } else if (v[middle] < key) {
      start = middle + 1;
    } else {
      pos = middle;
      break;
    }
  }
  return pos;
}
```
user: 提供的汇编代码用C语言表示会是什么样子:

```asm
<bisect>:
  endbr64
  sub    $0x1,%esi
  js     L28
  xor    %ecx,%ecx
  jmp    L7
  nopl   (%rax)
L37:
  lea    -0x1(%rax),%esi
  cmp    %ecx,%esi
  jl     L28
L7:
  lea    (%rsi,%rcx,1),%eax
  sar    %eax
  movslq %eax,%r8
  cmp    %edx,(%rdi,%r8,4)
  jg     L37
  jge    L0
  lea    0x1(%rax),%ecx
  cmp    %ecx,%esi
  jge    L7
L28:
  mov    $0xffffffff,%eax
L0:
  ret
```

assistant: ```c
int bisect(int v[], int size, int key) {
  int start, end, middle, pos;
  start = 0;
  end = size - 1;
  pos = -1;
  while (start <= end) {
    middle = (end + start) / 2;
    if (v[middle] > key) {
      end = middle - 1;
    } else if (v[middle] < key) {
      start = middle + 1;
    } else {
      pos = middle;
      break;
    }
  }
  return pos;
}
```
user: 请显示与下面列出的汇编代码相匹配的C语言实现：

```asm
<bisect>:
  endbr64
  sub    $0x1,%esi
  js     L20
  xor    %ecx,%ecx
  jmp    L39
  nopl   (%rax)
L37:
  lea    -0x1(%rax),%esi
  cmp    %ecx,%esi
  jl     L20
L39:
  lea    (%rsi,%rcx,1),%eax
  sar    %eax
  movslq %eax,%r8
  cmp    %edx,(%rdi,%r8,4)
  jg     L37
  jge    L26
  lea    0x1(%rax),%ecx
  cmp    %ecx,%esi
  jge    L39
L20:
  mov    $0xffffffff,%eax
L26:
  ret
```

assistant: ```c
int bisect(int v[], int size, int key) {
  int start, end, middle, pos;
  start = 0;
  end = size - 1;
  pos = -1;
  while (start <= end) {
    middle = (end + start) / 2;
    if (v[middle] > key) {
      end = middle - 1;
    } else if (v[middle] < key) {
      start = middle + 1;
    } else {
      pos = middle;
      break;
    }
  }
  return pos;
}
```
user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<UI_Cache_f>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    $0x0,%eax
  call   <MainMenu_Cache@plt>
  mov    $0x0,%eax
  call   <InGame_Cache@plt>
  mov    $0x0,%eax
  call   <ConfirmMenu_Cache@plt>
  mov    $0x0,%eax
  call   <PlayerModel_Cache@plt>
  mov    $0x0,%eax
  call   <PlayerSettings_Cache@plt>
  mov    $0x0,%eax
  call   <Controls_Cache@plt>
  mov    $0x0,%eax
  call   <Demos_Cache@plt>
  mov    $0x0,%eax
  call   <UI_CinematicsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <Preferences_Cache@plt>
  mov    $0x0,%eax
  call   <ServerInfo_Cache@plt>
  mov    $0x0,%eax
  call   <SpecifyServer_Cache@plt>
  mov    $0x0,%eax
  call   <ArenaServers_Cache@plt>
  mov    $0x0,%eax
  call   <StartServer_Cache@plt>
  mov    $0x0,%eax
  call   <ServerOptions_Cache@plt>
  mov    $0x0,%eax
  call   <DriverInfo_Cache@plt>
  mov    $0x0,%eax
  call   <GraphicsOptions_Cache@plt>
  mov    $0x0,%eax
  call   <UI_DisplayOptionsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SoundOptionsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_NetworkOptionsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SPLevelMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SPSkillMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SPPostgameMenu_Cache@plt>
  mov    $0x0,%eax
  call   <TeamMain_Cache@plt>
  mov    $0x0,%eax
  call   <UI_AddBots_Cache@plt>
  mov    $0x0,%eax
  call   <UI_RemoveBots_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SetupMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_BotSelectMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_CDKeyMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_ModsMenu_Cache@plt>
  nop
  pop    %rbp
  ret
```

assistant: ```c
void UI_Cache_f(void) {
  MainMenu_Cache();
  InGame_Cache();
  ConfirmMenu_Cache();
  PlayerModel_Cache();
  PlayerSettings_Cache();
  Controls_Cache();
  Demos_Cache();
  UI_CinematicsMenu_Cache();
  Preferences_Cache();
  ServerInfo_Cache();
  SpecifyServer_Cache();
  ArenaServers_Cache();
  StartServer_Cache();
  ServerOptions_Cache();
  DriverInfo_Cache();
  GraphicsOptions_Cache();
  UI_DisplayOptionsMenu_Cache();
  UI_SoundOptionsMenu_Cache();
  UI_NetworkOptionsMenu_Cache();
  UI_SPLevelMenu_Cache();
  UI_SPSkillMenu_Cache();
  UI_SPPostgameMenu_Cache();
  TeamMain_Cache();
  UI_AddBots_Cache();
  UI_RemoveBots_Cache();
  UI_SetupMenu_Cache();
  UI_BotSelectMenu_Cache();
  UI_CDKeyMenu_Cache();
  UI_ModsMenu_Cache();
}
```
user: 这段汇编代码用C语言表示是什么样的:

```asm
<UI_Cache_f>:
  endbr64
  sub    $0x8,%rsp
  mov    $0x0,%eax
  call   <MainMenu_Cache@plt>
  mov    $0x0,%eax
  call   <InGame_Cache@plt>
  mov    $0x0,%eax
  call   <ConfirmMenu_Cache@plt>
  mov    $0x0,%eax
  call   <PlayerModel_Cache@plt>
  mov    $0x0,%eax
  call   <PlayerSettings_Cache@plt>
  mov    $0x0,%eax
  call   <Controls_Cache@plt>
  mov    $0x0,%eax
  call   <Demos_Cache@plt>
  mov    $0x0,%eax
  call   <UI_CinematicsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <Preferences_Cache@plt>
  mov    $0x0,%eax
  call   <ServerInfo_Cache@plt>
  mov    $0x0,%eax
  call   <SpecifyServer_Cache@plt>
  mov    $0x0,%eax
  call   <ArenaServers_Cache@plt>
  mov    $0x0,%eax
  call   <StartServer_Cache@plt>
  mov    $0x0,%eax
  call   <ServerOptions_Cache@plt>
  mov    $0x0,%eax
  call   <DriverInfo_Cache@plt>
  mov    $0x0,%eax
  call   <GraphicsOptions_Cache@plt>
  mov    $0x0,%eax
  call   <UI_DisplayOptionsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SoundOptionsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_NetworkOptionsMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SPLevelMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SPSkillMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SPPostgameMenu_Cache@plt>
  mov    $0x0,%eax
  call   <TeamMain_Cache@plt>
  mov    $0x0,%eax
  call   <UI_AddBots_Cache@plt>
  mov    $0x0,%eax
  call   <UI_RemoveBots_Cache@plt>
  mov    $0x0,%eax
  call   <UI_SetupMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_BotSelectMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_CDKeyMenu_Cache@plt>
  mov    $0x0,%eax
  call   <UI_ModsMenu_Cache@plt>
  add    $0x8,%rsp
  ret
```

assistant: ```c
void UI_Cache_f(void) {
  MainMenu_Cache();
  InGame_Cache();
  ConfirmMenu_Cache();
  PlayerModel_Cache();
  PlayerSettings_Cache();
  Controls_Cache();
  Demos_Cache();
  UI_CinematicsMenu_Cache();
  Preferences_Cache();
  ServerInfo_Cache();
  SpecifyServer_Cache();
  ArenaServers_Cache();
  StartServer_Cache();
  ServerOptions_Cache();
  DriverInfo_Cache();
  GraphicsOptions_Cache();
  UI_DisplayOptionsMenu_Cache();
  UI_SoundOptionsMenu_Cache();
  UI_NetworkOptionsMenu_Cache();
  UI_SPLevelMenu_Cache();
  UI_SPSkillMenu_Cache();
  UI_SPPostgameMenu_Cache();
  TeamMain_Cache();
  UI_AddBots_Cache();
  UI_RemoveBots_Cache();
  UI_SetupMenu_Cache();
  UI_BotSelectMenu_Cache();
  UI_CDKeyMenu_Cache();
  UI_ModsMenu_Cache();
}
```