user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<playerDidWin>:
  endbr64
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  mov    %edi,%ecx
  mov    %rsi,%r8
  mov    %rdx,%r10
  mov    %rsi,%r9
  mov    %rsi,%rbx
  mov    $0x0,%r11d
  jmp    L31
L91:
  add    $0x1,%rax
  cmp    $0x4,%rax
  je     L22
L168:
  mov    %eax,%esi
  cmp    %ecx,(%rdx,%rax,4)
  jne    L91
  lea    0x1(%rax),%ebp
  cmp    %ecx,0x4(%rdx,%rax,4)
  jne    L91
  lea    0x2(%rax),%r12d
  cmp    %ecx,0x8(%rdx,%rax,4)
  jne    L91
  add    $0x3,%esi
  cmp    %ecx,0xc(%rdx,%rax,4)
  jne    L91
  mov    %r11d,(%r10)
  mov    %eax,0x4(%r10)
  mov    %r11d,0x8(%r10)
  mov    %ebp,0xc(%r10)
  mov    %r11d,0x10(%r10)
  mov    %r12d,0x14(%r10)
  mov    %r11d,0x18(%r10)
  mov    %esi,0x1c(%r10)
  mov    $0x1,%eax
  jmp    L345
L22:
  add    $0x1,%r11d
  add    $0x1c,%rbx
  cmp    $0x6,%r11d
  je     L92
L31:
  mov    %rbx,%rdx
  mov    $0x0,%eax
  jmp    L168
L189:
  add    $0x1,%edx
  add    $0x1c,%rax
  cmp    $0x3,%edx
  je     L288
L329:
  cmp    %ecx,(%rax)
  jne    L189
  cmp    %ecx,0x1c(%rax)
  jne    L189
  cmp    %ecx,0x38(%rax)
  jne    L189
  cmp    %ecx,0x54(%rax)
  jne    L189
  mov    %edx,(%r10)
  mov    %edi,0x4(%r10)
  lea    0x1(%rdx),%eax
  mov    %eax,0x8(%r10)
  mov    %edi,0xc(%r10)
  lea    0x2(%rdx),%eax
  mov    %eax,0x10(%r10)
  mov    %edi,0x14(%r10)
  add    $0x3,%edx
  mov    %edx,0x18(%r10)
  mov    %edi,0x1c(%r10)
  mov    $0x1,%eax
  jmp    L345
L288:
  add    $0x1,%edi
  add    $0x4,%r9
  cmp    $0x7,%edi
  je     L229
L286:
  mov    %r9,%rax
  mov    $0x0,%edx
  jmp    L329
L92:
  mov    $0x0,%edi
  jmp    L286
L27:
  add    $0x1,%rax
  cmp    $0x4,%rax
  je     L20
L333:
  mov    %eax,%edi
  cmp    %ecx,(%rsi,%rax,4)
  jne    L27
  lea    0x1(%rax),%r12d
  cmp    %ecx,0x4(%rbx,%rax,4)
  jne    L27
  lea    0x2(%rax),%r14d
  cmp    %ecx,0x8(%rbp,%rax,4)
  jne    L27
  add    $0x3,%edi
  cmp    %ecx,0xc(%r13,%rax,4)
  jne    L27
  mov    %r11d,(%r10)
  mov    %eax,0x4(%r10)
  lea    0x1(%r11),%eax
  mov    %eax,0x8(%r10)
  mov    %r12d,0xc(%r10)
  lea    0x2(%r11),%eax
  mov    %eax,0x10(%r10)
  mov    %r14d,0x14(%r10)
  add    $0x3,%r11d
  mov    %r11d,0x18(%r10)
  mov    %edi,0x1c(%r10)
  mov    $0x1,%eax
  jmp    L345
L20:
  add    $0x1,%r11d
  add    $0x1c,%rdx
  cmp    $0x3,%r11d
  je     L68
L284:
  lea    -0x54(%rdx),%rsi
  lea    -0x38(%rdx),%rbx
  lea    -0x1c(%rdx),%rbp
  mov    %rdx,%r13
  mov    $0x0,%eax
  jmp    L333
L68:
  add    $0x38,%r8
  mov    $0x5,%r9d
  jmp    L172
L229:
  lea    0x54(%r8),%rdx
  mov    $0x0,%r11d
  jmp    L284
L298:
  sub    $0x1,%rax
  cmp    $0x2,%rax
  je     L199
L222:
  mov    %eax,%esi
  cmp    %ecx,(%rdx,%rax,4)
  jne    L298
  lea    -0x1(%rax),%ebp
  cmp    %ecx,-0x4(%r11,%rax,4)
  jne    L298
  lea    -0x2(%rax),%r13d
  cmp    %ecx,-0x8(%rbx,%rax,4)
  jne    L298
  sub    $0x3,%esi
  cmp    %ecx,-0xc(%r12,%rax,4)
  jne    L298
  mov    %r9d,(%r10)
  mov    %eax,0x4(%r10)
  lea    -0x1(%r9),%eax
  mov    %eax,0x8(%r10)
  mov    %ebp,0xc(%r10)
  lea    -0x2(%r9),%eax
  mov    %eax,0x10(%r10)
  mov    %r13d,0x14(%r10)
  sub    $0x3,%r9d
  mov    %r9d,0x18(%r10)
  mov    %esi,0x1c(%r10)
  mov    $0x1,%eax
  jmp    L345
L199:
  sub    $0x1,%r9d
  sub    $0x1c,%r8
  cmp    $0x2,%r9d
  je     L300
L172:
  lea    0x54(%r8),%rdx
  lea    0x38(%r8),%r11
  lea    0x1c(%r8),%rbx
  mov    %r8,%r12
  mov    $0x6,%eax
  jmp    L222
L300:
  mov    $0x0,%eax
L345:
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  ret
```

assistant: ```c
int playerDidWin(int player, int board[6][7], int winningMoves[8]) {
  int i, j;
  for (i = 0; i < 6; i++) {
    for (j = 0; j < 4; j++) {
      if (board[i][j] == player && board[i][j + 1] == player && board[i][j + 2] == player && board[i][j + 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i;
        winningMoves[3] = j + 1;
        winningMoves[4] = i;
        winningMoves[5] = j + 2;
        winningMoves[6] = i;
        winningMoves[7] = j + 3;
        return 1;
      }
    }
  }
  for (j = 0; j < 7; j++) {
    for (i = 0; i < 3; i++) {
      if (board[i][j] == player && board[i + 1][j] == player && board[i + 2][j] == player && board[i + 3][j] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i + 1;
        winningMoves[3] = j;
        winningMoves[4] = i + 2;
        winningMoves[5] = j;
        winningMoves[6] = i + 3;
        winningMoves[7] = j;
        return 1;
      }
    }
  }
  for (i = 0; i < 3; i++) {
    for (j = 0; j < 4; j++) {
      if (board[i][j] == player && board[i + 1][j + 1] == player && board[i + 2][j + 2] == player && board[i + 3][j + 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i + 1;
        winningMoves[3] = j + 1;
        winningMoves[4] = i + 2;
        winningMoves[5] = j + 2;
        winningMoves[6] = i + 3;
        winningMoves[7] = j + 3;
        return 1;
      }
    }
  }
  for (i = 5; i >= 3; i--) {
    for (j = 6; j >= 3; j--) {
      if (board[i][j] == player && board[i - 1][j - 1] == player && board[i - 2][j - 2] == player && board[i - 3][j - 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i - 1;
        winningMoves[3] = j - 1;
        winningMoves[4] = i - 2;
        winningMoves[5] = j - 2;
        winningMoves[6] = i - 3;
        winningMoves[7] = j - 3;
        return 1;
      }
    }
  }
  return 0;
}
```