user: 下面的汇编指令对应的C源代码是什么：

```asm
<BatchInterpolatedAll3DZeroWarp>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  push   %rbx
  sub    $0xf8,%rsp
  mov    %rdi,-0x78(%rbp)
  mov    %rsi,-0x80(%rbp)
  mov    %rdx,-0x88(%rbp)
  mov    %rcx,-0x90(%rbp)
  mov    %r8,-0x98(%rbp)
  mov    %r9,-0xa0(%rbp)
  movsd  %xmm0,-0xa8(%rbp)
  movsd  %xmm1,-0xb0(%rbp)
  movsd  %xmm2,-0xb8(%rbp)
  movsd  %xmm3,-0xc8(%rbp)
  movsd  %xmm4,-0xd0(%rbp)
  movsd  %xmm5,-0xd8(%rbp)
  movsd  %xmm6,-0xe8(%rbp)
  movsd  %xmm7,-0xf0(%rbp)
  mov    0x20(%rbp),%rax
  mov    %rax,-0xc0(%rbp)
  mov    0x28(%rbp),%rax
  mov    %rax,-0xe0(%rbp)
  mov    0x38(%rbp),%rax
  mov    %rax,-0xf8(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x18(%rbp)
  xor    %eax,%eax
  movq   $0x0,-0x50(%rbp)
  movq   $0x0,-0x38(%rbp)
  jmp    L9
L22:
  movq   $0x0,-0x40(%rbp)
  jmp    L24
L35:
  movq   $0x0,-0x48(%rbp)
  jmp    L6
L8:
  pxor   %xmm1,%xmm1
  cvtsi2ssq -0x48(%rbp),%xmm1
  mov    -0x50(%rbp),%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0xc0(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  cvtss2sd %xmm0,%xmm0
  subsd  -0xb0(%rbp),%xmm0
  divsd  -0xb8(%rbp),%xmm0
  movsd  %xmm0,-0x30(%rbp)
  pxor   %xmm1,%xmm1
  cvtsi2ssq -0x40(%rbp),%xmm1
  mov    -0x50(%rbp),%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0xe0(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  cvtss2sd %xmm0,%xmm0
  subsd  -0xd0(%rbp),%xmm0
  divsd  -0xd8(%rbp),%xmm0
  movsd  %xmm0,-0x28(%rbp)
  pxor   %xmm1,%xmm1
  cvtsi2ssq -0x38(%rbp),%xmm1
  mov    -0x50(%rbp),%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0xf8(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  cvtss2sd %xmm0,%xmm0
  subsd  -0xf0(%rbp),%xmm0
  divsd  0x30(%rbp),%xmm0
  movsd  %xmm0,-0x20(%rbp)
  mov    -0x50(%rbp),%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x78(%rbp),%rax
  lea    (%rdx,%rax,1),%rbx
  movsd  -0x20(%rbp),%xmm1
  movsd  -0x28(%rbp),%xmm0
  mov    -0x30(%rbp),%rdi
  mov    -0xa0(%rbp),%r8
  mov    -0x98(%rbp),%rcx
  lea    -0x58(%rbp),%rdx
  lea    -0x60(%rbp),%rsi
  lea    -0x68(%rbp),%rax
  push   0x40(%rbp)
  push   0x18(%rbp)
  movapd %xmm1,%xmm2
  movapd %xmm0,%xmm1
  movq   %rdi,%xmm0
  mov    0x10(%rbp),%r9
  mov    %rax,%rdi
  call   <InterpolatedAll3DZero@plt>
  add    $0x10,%rsp
  movd   %xmm0,%eax
  mov    %eax,(%rbx)
  movsd  -0x68(%rbp),%xmm0
  divsd  -0xb8(%rbp),%xmm0
  mov    -0x50(%rbp),%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x80(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  movsd  -0x60(%rbp),%xmm0
  divsd  -0xd8(%rbp),%xmm0
  mov    -0x50(%rbp),%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x88(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  movsd  -0x58(%rbp),%xmm0
  divsd  0x30(%rbp),%xmm0
  mov    -0x50(%rbp),%rax
  lea    0x1(%rax),%rdx
  mov    %rdx,-0x50(%rbp)
  lea    0x0(,%rax,4),%rdx
  mov    -0x90(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  addq   $0x1,-0x48(%rbp)
L6:
  pxor   %xmm1,%xmm1
  cvtsi2sdq -0x48(%rbp),%xmm1
  movsd  -0xa8(%rbp),%xmm0
  comisd %xmm1,%xmm0
  ja     L8
  addq   $0x1,-0x40(%rbp)
L24:
  pxor   %xmm1,%xmm1
  cvtsi2sdq -0x40(%rbp),%xmm1
  movsd  -0xc8(%rbp),%xmm0
  comisd %xmm1,%xmm0
  ja     L35
  addq   $0x1,-0x38(%rbp)
L9:
  pxor   %xmm1,%xmm1
  cvtsi2sdq -0x38(%rbp),%xmm1
  movsd  -0xe8(%rbp),%xmm0
  comisd %xmm1,%xmm0
  ja     L22
  nop
  mov    -0x18(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L39
  call   <__stack_chk_fail@plt>
L39:
  mov    -0x8(%rbp),%rbx
  leave
  ret
```

assistant: ```c
extern void BatchInterpolatedAll3DZeroWarp(float *Bo, float *Bogx, float *Bogy, float *Bogz, float *Bcoeff, long Width, long Height, long Slice, double nx, double offx, double mx, float *WarpX, double ny, double offy, double my, float *WarpY, double nz, double offz, double mz, float *WarpZ, long SplineDegree) {
  double x, y, z, gradx, grady, gradz;
  long idx;
  long idcoordx, idcoordy, idcoordz;
  idx = 0;
  for (idcoordz = 0; idcoordz < nz; idcoordz++) {
    for (idcoordy = 0; idcoordy < ny; idcoordy++) {
      for (idcoordx = 0; idcoordx < nx; idcoordx++) {
        x = (idcoordx + WarpX[idx] - offx) / mx;
        y = (idcoordy + WarpY[idx] - offy) / my;
        z = (idcoordz + WarpZ[idx] - offz) / mz;
        Bo[idx] = InterpolatedAll3DZero(&gradx, &grady, &gradz, Bcoeff, Width, Height, Slice, x, y, z, SplineDegree);
        Bogx[idx] = gradx / mx;
        Bogy[idx] = grady / my;
        Bogz[idx++] = gradz / mz;
      }
    }
  }
}
```