user: 下面的汇编指令对应的C源代码是什么：

```asm
<gl_frustum>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x90,%rsp
  movss  %xmm0,-0x74(%rbp)
  movss  %xmm1,-0x78(%rbp)
  movss  %xmm2,-0x7c(%rbp)
  movss  %xmm3,-0x80(%rbp)
  movss  %xmm4,-0x84(%rbp)
  movss  %xmm5,-0x88(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  movss  D22(%rip),%xmm0
  movss  %xmm0,-0x50(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x4c(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x48(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x44(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x40(%rbp)
  movss  D22(%rip),%xmm0
  movss  %xmm0,-0x3c(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x38(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x34(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x30(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x2c(%rbp)
  movss  D22(%rip),%xmm0
  movss  %xmm0,-0x28(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x24(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x20(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x1c(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x18(%rbp)
  movss  D22(%rip),%xmm0
  movss  %xmm0,-0x14(%rbp)
  movss  -0x78(%rbp),%xmm0
  subss  -0x74(%rbp),%xmm0
  movss  %xmm0,-0x6c(%rbp)
  movss  -0x80(%rbp),%xmm0
  subss  -0x7c(%rbp),%xmm0
  movss  %xmm0,-0x68(%rbp)
  movss  -0x88(%rbp),%xmm0
  subss  -0x84(%rbp),%xmm0
  movss  %xmm0,-0x64(%rbp)
  movss  -0x78(%rbp),%xmm0
  addss  -0x74(%rbp),%xmm0
  divss  -0x6c(%rbp),%xmm0
  movss  %xmm0,-0x60(%rbp)
  movss  -0x80(%rbp),%xmm0
  addss  -0x7c(%rbp),%xmm0
  divss  -0x68(%rbp),%xmm0
  movss  %xmm0,-0x5c(%rbp)
  movss  -0x88(%rbp),%xmm0
  addss  -0x84(%rbp),%xmm0
  movss  D55(%rip),%xmm1
  xorps  %xmm1,%xmm0
  divss  -0x64(%rbp),%xmm0
  movss  %xmm0,-0x58(%rbp)
  movss  -0x88(%rbp),%xmm1
  movss  D24(%rip),%xmm0
  mulss  %xmm1,%xmm0
  mulss  -0x84(%rbp),%xmm0
  divss  -0x64(%rbp),%xmm0
  movss  %xmm0,-0x54(%rbp)
  movss  -0x84(%rbp),%xmm0
  addss  %xmm0,%xmm0
  divss  -0x6c(%rbp),%xmm0
  movss  %xmm0,-0x50(%rbp)
  movss  -0x84(%rbp),%xmm0
  addss  %xmm0,%xmm0
  divss  -0x68(%rbp),%xmm0
  movss  %xmm0,-0x3c(%rbp)
  movss  -0x60(%rbp),%xmm0
  movss  %xmm0,-0x30(%rbp)
  movss  -0x5c(%rbp),%xmm0
  movss  %xmm0,-0x2c(%rbp)
  movss  -0x58(%rbp),%xmm0
  movss  %xmm0,-0x28(%rbp)
  movss  D54(%rip),%xmm0
  movss  %xmm0,-0x24(%rbp)
  movss  -0x54(%rbp),%xmm0
  movss  %xmm0,-0x18(%rbp)
  pxor   %xmm0,%xmm0
  movss  %xmm0,-0x14(%rbp)
  lea    -0x50(%rbp),%rax
  mov    %rax,%rdi
  call   <gl_mult_matrixf@plt>
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L5
  call   <__stack_chk_fail@plt>
L5:
  leave
  ret
```

tool_calls: name: parse_data
arguments: label: D22
datatype: byte[4]
name: parse_data
arguments: label: D55
datatype: byte[4]
name: parse_data
arguments: label: D24
datatype: byte[4]
name: parse_data
arguments: label: D54
datatype: byte[4]

tool: {"D22": [0x00,0x00,0x80,0x3f]}

tool: {"D55": [0x00,0x00,0x00,0x80]}

tool: {"D24": [0x00,0x00,0x00,0xc0]}

tool: {"D54": [0x00,0x00,0x80,0xbf]}

assistant: ```c
void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar) {
  float mat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
  float dx = right - left;
  float dy = top - bottom;
  float dz = zfar - znear;
  float a = (right + left) / dx;
  float b = (top + bottom) / dy;
  float c = -(zfar + znear) / dz;
  float d = -2.f * zfar * znear / dz;
  mat[0] = 2.f * znear / dx;
  mat[5] = 2.f * znear / dy;
  mat[8] = a;
  mat[9] = b;
  mat[10] = c;
  mat[11] = -1.f;
  mat[14] = d;
  mat[15] = 0;
  gl_mult_matrixf(mat);
}
```