user: Translate the below assembly code into C programming language:

```asm
<dig_find_intersection>:
  endbr64
  movapd %xmm2,%xmm10
  movapd %xmm3,%xmm12
  movapd %xmm0,%xmm8
  subsd  %xmm0,%xmm10
  subsd  %xmm1,%xmm12
  movapd %xmm5,%xmm0
  movapd %xmm4,%xmm14
  subsd  %xmm7,%xmm0
  movapd %xmm4,%xmm13
  subsd  %xmm6,%xmm14
  subsd  %xmm8,%xmm13
  movapd %xmm10,%xmm9
  movapd %xmm12,%xmm11
  mulsd  %xmm0,%xmm9
  mulsd  %xmm14,%xmm11
  mulsd  %xmm13,%xmm0
  subsd  %xmm11,%xmm9
  movapd %xmm5,%xmm11
  subsd  %xmm1,%xmm11
  mulsd  %xmm11,%xmm14
  subsd  %xmm14,%xmm0
  pxor   %xmm14,%xmm14
  ucomisd %xmm14,%xmm9
  jp     L112
  jne    L112
  ucomisd %xmm14,%xmm0
  jp     L98
  jne    L98
  mulsd  %xmm11,%xmm10
  mulsd  %xmm13,%xmm12
  subsd  %xmm12,%xmm10
  ucomisd %xmm14,%xmm10
  jp     L98
  jne    L98
  ucomisd %xmm8,%xmm2
  jp     L212
  jne    L212
  comisd %xmm3,%xmm1
  jbe    L94
  movq   %xmm1,%rax
  movapd %xmm3,%xmm1
  movq   %rax,%xmm3
  movq   %xmm8,%rax
  movapd %xmm2,%xmm8
  movq   %rax,%xmm2
L94:
  xor    %eax,%eax
  comisd %xmm7,%xmm1
  ja     L60
  comisd %xmm3,%xmm5
  ja     L60
  ucomisd %xmm7,%xmm1
  jp     L301
  je     L160
L301:
  ucomisd %xmm5,%xmm3
  jp     L302
  je     L145
L302:
  comisd %xmm5,%xmm1
  jbe    L81
  comisd %xmm1,%xmm7
  ja     L241
L81:
  movsd  %xmm2,(%rdi)
  mov    $0xffffffff,%eax
  movsd  %xmm3,(%rsi)
  ret
  nopw   0x0(%rax,%rax,1)
L98:
  xor    %eax,%eax
L60:
  ret
  nopl   0x0(%rax,%rax,1)
L112:
  divsd  %xmm9,%xmm0
  xor    %eax,%eax
  comisd %xmm0,%xmm14
  ja     L60
  movsd  D1(%rip),%xmm2
  comisd %xmm2,%xmm0
  ja     L60
  mulsd  %xmm10,%xmm11
  mulsd  %xmm12,%xmm13
  subsd  %xmm13,%xmm11
  divsd  %xmm9,%xmm11
  comisd %xmm11,%xmm14
  ja     L60
  comisd %xmm2,%xmm11
  ja     L60
  mulsd  %xmm0,%xmm10
  mov    $0x1,%eax
  mulsd  %xmm12,%xmm0
  addsd  %xmm8,%xmm10
  addsd  %xmm1,%xmm0
  movsd  %xmm10,(%rdi)
  movsd  %xmm0,(%rsi)
  ret
  nopl   0x0(%rax,%rax,1)
L212:
  comisd %xmm2,%xmm8
  jbe    L280
  movq   %xmm1,%rax
  movapd %xmm3,%xmm1
  movq   %rax,%xmm3
  movq   %xmm8,%rax
  movapd %xmm2,%xmm8
  movq   %rax,%xmm2
L280:
  comisd %xmm6,%xmm4
  jbe    L132
  movq   %xmm4,%rax
  movapd %xmm6,%xmm4
  movq   %rax,%xmm6
L132:
  xor    %eax,%eax
  comisd %xmm6,%xmm8
  ja     L60
  comisd %xmm2,%xmm4
  ja     L60
  ucomisd %xmm6,%xmm8
  jp     L221
  je     L160
L221:
  ucomisd %xmm4,%xmm2
  jp     L64
  je     L145
L64:
  comisd %xmm4,%xmm8
  jbe    L81
  comisd %xmm8,%xmm6
  jbe    L81
L241:
  movsd  %xmm8,(%rdi)
  mov    $0xffffffff,%eax
  movsd  %xmm1,(%rsi)
  ret
  nopl   (%rax)
L160:
  movsd  %xmm8,(%rdi)
  mov    $0x1,%eax
  movsd  %xmm1,(%rsi)
  ret
  nopw   0x0(%rax,%rax,1)
L145:
  movsd  %xmm2,(%rdi)
  mov    $0x1,%eax
  movsd  %xmm3,(%rsi)
  ret
```

tool_calls: name: read_data
arguments: data_tag: D1
type_infered: byte[8]

tool: {"D1": [0x00,0x00,0x00,0x00,0x00,0x00,0xf0,0x3f]}

assistant: ```c
int dig_find_intersection(double ax1, double ay1, double ax2, double ay2, double bx1, double by1, double bx2, double by2, double *x, double *y) {
  register double d, r1, r2;
  double t;
  d = ((ax2 - ax1) * (by1 - by2) - (ay2 - ay1) * (bx1 - bx2));
  if (d) {
    r1 = ((bx1 - ax1) * (by1 - by2) - (by1 - ay1) * (bx1 - bx2)) / d;
    r2 = ((ax2 - ax1) * (by1 - ay1) - (ay2 - ay1) * (bx1 - ax1)) / d;
    if (r1 < 0 || r1 > 1 || r2 < 0 || r2 > 1) {
      return 0;
    }
    *x = ax1 + r1 * (ax2 - ax1);
    *y = ay1 + r1 * (ay2 - ay1);
    return 1;
  }
  if (((bx1 - ax1) * (by1 - by2) - (by1 - ay1) * (bx1 - bx2)) || ((ax2 - ax1) * (by1 - ay1) - (ay2 - ay1) * (bx1 - ax1))) {
    return 0;
  }
  if (ax1 != ax2) {
    if (ax1 > ax2) {
      t = ax1;
      ax1 = ax2;
      ax2 = t;
      t = ay1;
      ay1 = ay2;
      ay2 = t;
    }
    if (bx1 > bx2) {
      t = bx1;
      bx1 = bx2;
      bx2 = t;
      t = by1;
      by1 = by2;
      by2 = t;
    }
    if (ax1 > bx2)
      return 0;
    if (ax2 < bx1)
      return 0;
    if (ax1 == bx2) {
      *x = ax1;
      *y = ay1;
      return 1;
    }
    if (ax2 == bx1) {
      *x = ax2;
      *y = ay2;
      return 1;
    }
    if (ax1 > bx1 && ax1 < bx2) {
      *x = ax1;
      *y = ay1;
    } else {
      *x = ax2;
      *y = ay2;
    }
    return -1;
  } else {
    if (ay1 > ay2) {
      t = ay1;
      ay1 = ay2;
      ay2 = t;
      t = ax1;
      ax1 = ax2;
      ax2 = t;
    }
    if (by1 > by2) {
      t = by1;
      by1 = by2;
      by2 = t;
      t = by1;
      by1 = by2;
      by2 = t;
    }
    if (ay1 > by2)
      return 0;
    if (ay2 < by1)
      return 0;
    if (ay1 == by2) {
      *x = ax1;
      *y = ay1;
      return 1;
    }
    if (ay2 == by1) {
      *x = ax2;
      *y = ay2;
      return 1;
    }
    if (ay1 > by1 && ay1 < by2) {
      *x = ax1;
      *y = ay1;
    } else {
      *x = ax2;
      *y = ay2;
    }
    return -1;
  }
  return 0;
}
```