user: 提供的汇编代码用C语言表示会是什么样子:

```asm
<mulmp>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x28(%rbp)
  mov    %rsi,-0x30(%rbp)
  mov    %rdx,-0x38(%rbp)
  mov    -0x30(%rbp),%rax
  movss  (%rax),%xmm1
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm0
  mulss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x10,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x20,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x30,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  movss  %xmm0,-0x18(%rbp)
  mov    -0x30(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm1
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm0
  mulss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x14,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x24,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x34,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  movss  %xmm0,-0x14(%rbp)
  mov    -0x30(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm1
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm0
  mulss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x18,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x28,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x38,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  movss  %xmm0,-0x10(%rbp)
  mov    -0x30(%rbp),%rax
  add    $0xc,%rax
  movss  (%rax),%xmm1
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm0
  mulss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x1c,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x2c,%rax
  movss  (%rax),%xmm2
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mulss  %xmm2,%xmm0
  addss  %xmm0,%xmm1
  mov    -0x30(%rbp),%rax
  add    $0x3c,%rax
  movss  (%rax),%xmm0
  addss  %xmm1,%xmm0
  movss  %xmm0,-0xc(%rbp)
  movss  D14(%rip),%xmm0
  ucomiss -0xc(%rbp),%xmm0
  jp     L3
  movss  D14(%rip),%xmm0
  ucomiss -0xc(%rbp),%xmm0
  je     L26
L3:
  pxor   %xmm1,%xmm1
  cvtss2sd -0xc(%rbp),%xmm1
  movsd  D23(%rip),%xmm0
  divsd  %xmm1,%xmm0
  movsd  %xmm0,-0x8(%rbp)
  pxor   %xmm0,%xmm0
  cvtss2sd -0x18(%rbp),%xmm0
  mulsd  -0x8(%rbp),%xmm0
  cvtsd2ss %xmm0,%xmm0
  mov    -0x28(%rbp),%rax
  movss  %xmm0,(%rax)
  pxor   %xmm0,%xmm0
  cvtss2sd -0x14(%rbp),%xmm0
  mulsd  -0x8(%rbp),%xmm0
  mov    -0x28(%rbp),%rax
  add    $0x4,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  pxor   %xmm0,%xmm0
  cvtss2sd -0x10(%rbp),%xmm0
  mulsd  -0x8(%rbp),%xmm0
  mov    -0x28(%rbp),%rax
  add    $0x8,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  jmp    L23
L26:
  mov    -0x28(%rbp),%rax
  movss  -0x18(%rbp),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x4,%rax
  movss  -0x14(%rbp),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x8,%rax
  movss  -0x10(%rbp),%xmm0
  movss  %xmm0,(%rax)
L23:
  nop
  pop    %rbp
  ret
```

tool_calls: name: parse_data
arguments: tag: D14
data_type: byte[4]
name: parse_data
arguments: tag: D23
data_type: byte[8]

tool: {"D14": [0x00,0x00,0x80,0x3f]}

tool: {"D23": [0x00,0x00,0x00,0x00,0x00,0x00,0xf0,0x3f]}

assistant: ```c
void mulmp(float *result, const float *s1, const float *s2) {
  const float x = s1[(0 + (0 << 2))] * s2[0] + s1[(0 + (1 << 2))] * s2[1] + s1[(0 + (2 << 2))] * s2[2] + s1[(0 + (3 << 2))];
  const float y = s1[(1 + (0 << 2))] * s2[0] + s1[(1 + (1 << 2))] * s2[1] + s1[(1 + (2 << 2))] * s2[2] + s1[(1 + (3 << 2))];
  const float z = s1[(2 + (0 << 2))] * s2[0] + s1[(2 + (1 << 2))] * s2[1] + s1[(2 + (2 << 2))] * s2[2] + s1[(2 + (3 << 2))];
  const float w = s1[(3 + (0 << 2))] * s2[0] + s1[(3 + (1 << 2))] * s2[1] + s1[(3 + (2 << 2))] * s2[2] + s1[(3 + (3 << 2))];
  if (w != 1) {
    const double l = 1 / (double)w;
    result[0] = (float)(x * l);
    result[1] = (float)(y * l);
    result[2] = (float)(z * l);
  } else {
    result[0] = x;
    result[1] = y;
    result[2] = z;
  }
}
```