user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<magic>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0xc0,%rsp
  mov    %rdi,-0x18(%rbp)
  mov    %rsi,-0x20(%rbp)
  mov    %rdx,-0x28(%rbp)
  mov    %rcx,-0x30(%rbp)
  mov    %r8,-0x38(%rbp)
  mov    %r9,-0x40(%rbp)
  mov    0x10(%rbp),%rax
  mov    %rax,-0x48(%rbp)
  mov    0x18(%rbp),%rax
  mov    %rax,-0x50(%rbp)
  mov    0x20(%rbp),%rax
  mov    %rax,-0x58(%rbp)
  mov    0x28(%rbp),%rax
  mov    %rax,-0x60(%rbp)
  mov    0x30(%rbp),%rax
  mov    %rax,-0x68(%rbp)
  mov    0x38(%rbp),%rax
  mov    %rax,-0x70(%rbp)
  mov    0x40(%rbp),%rax
  mov    %rax,-0x78(%rbp)
  mov    0x48(%rbp),%rax
  mov    %rax,-0x80(%rbp)
  mov    0x50(%rbp),%rax
  mov    %rax,-0x88(%rbp)
  mov    0x60(%rbp),%rax
  mov    %rax,-0x90(%rbp)
  mov    0x68(%rbp),%rax
  mov    %rax,-0x98(%rbp)
  mov    0x70(%rbp),%rax
  mov    %rax,-0xa0(%rbp)
  mov    0x78(%rbp),%rax
  mov    %rax,-0xa8(%rbp)
  mov    0x80(%rbp),%rax
  mov    %rax,-0xb0(%rbp)
  mov    0x88(%rbp),%rax
  mov    %rax,-0xb8(%rbp)
  mov    0x90(%rbp),%rax
  mov    %rax,-0xc0(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    -0x30(%rbp),%rdx
  mov    -0x28(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <magiccount@plt>
  mov    %eax,-0xc(%rbp)
  cmpq   $0x0,-0xb8(%rbp)
  je     L556
  mov    -0xb8(%rbp),%rax
  mov    (%rax),%eax
  cmp    $0x1,%eax
  jne    L556
  lea    D147(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  jmp    L349
L556:
  cmpl   $0x0,-0xc(%rbp)
  jne    L721
  lea    D91(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  jmp    L349
L721:
  cmpl   $0x0,-0xc(%rbp)
  jle    L787
  lea    D156(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L787:
  cmpl   $0x1,-0xc(%rbp)
  jle    L134
  lea    D143(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L134:
  cmpl   $0x2,-0xc(%rbp)
  jle    L21
  cmpl   $0x1,0x58(%rbp)
  jne    L21
  lea    D32(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L21:
  cmpl   $0x3,-0xc(%rbp)
  jle    L63
  cmpl   $0x1,0x58(%rbp)
  jne    L63
  lea    D134(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L63:
  cmpl   $0x4,-0xc(%rbp)
  jle    L114
  cmpl   $0x1,0x58(%rbp)
  jne    L570
  lea    D7(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L570:
  lea    D31(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L114:
  cmpl   $0x5,-0xc(%rbp)
  jle    L577
  cmpl   $0x1,0x58(%rbp)
  jne    L577
  lea    D92(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L577:
  cmpl   $0x6,-0xc(%rbp)
  jle    L550
  lea    D100(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L550:
  cmpl   $0x7,-0xc(%rbp)
  jle    L605
  lea    D28(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L605:
  cmpl   $0x8,-0xc(%rbp)
  jle    L71
  lea    D30(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L71:
  cmpl   $0x9,-0xc(%rbp)
  jle    L581
  lea    D50(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L581:
  cmpl   $0xa,-0xc(%rbp)
  jle    L643
  lea    D132(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L643:
  cmpl   $0xe,-0xc(%rbp)
  jle    L568
  lea    D152(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L568:
  lea    -0x10(%rbp),%rax
  mov    %rax,%rdi
  call   <getint@plt>
  mov    -0x10(%rbp),%eax
  test   %eax,%eax
  je     L105
  mov    -0x10(%rbp),%eax
  cmp    $0x1,%eax
  jne    L656
  cmpl   $0x0,-0xc(%rbp)
  jle    L656
  mov    -0xb8(%rbp),%rcx
  mov    -0x48(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <remotevision@plt>
  jmp    L349
L656:
  mov    -0x10(%rbp),%eax
  cmp    $0x2,%eax
  jne    L89
  cmpl   $0x0,-0xc(%rbp)
  jle    L89
  mov    -0xb8(%rbp),%rcx
  mov    -0x40(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <futureperception@plt>
  jmp    L349
L89:
  mov    -0x10(%rbp),%eax
  cmp    $0x3,%eax
  jne    L284
  cmpl   $0x1,-0xc(%rbp)
  jle    L284
  mov    -0xb8(%rbp),%rdi
  mov    -0x30(%rbp),%rcx
  mov    -0x28(%rbp),%rdx
  mov    -0x20(%rbp),%rsi
  mov    -0x18(%rbp),%rax
  mov    %rdi,%r8
  mov    %rax,%rdi
  call   <healing@plt>
  jmp    L349
L284:
  mov    -0x10(%rbp),%eax
  cmp    $0x4,%eax
  jne    L784
  cmpl   $0x2,-0xc(%rbp)
  jle    L784
  cmpl   $0x1,0x58(%rbp)
  jne    L784
  mov    -0x58(%rbp),%r8
  mov    -0x50(%rbp),%rdi
  mov    -0x48(%rbp),%rcx
  mov    -0x40(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  push   -0x88(%rbp)
  push   -0x80(%rbp)
  push   -0x90(%rbp)
  push   -0x78(%rbp)
  push   -0x70(%rbp)
  push   -0x68(%rbp)
  mov    %r8,%r9
  mov    %rdi,%r8
  mov    %rax,%rdi
  call   <escape@plt>
  add    $0x30,%rsp
  jmp    L349
L784:
  mov    -0x10(%rbp),%eax
  cmp    $0x5,%eax
  jne    L328
  cmpl   $0x3,-0xc(%rbp)
  jle    L328
  cmpl   $0x1,0x58(%rbp)
  jne    L328
  mov    -0xb8(%rbp),%rdi
  mov    -0xa0(%rbp),%rcx
  mov    -0x98(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rdi,%r8
  mov    %rax,%rdi
  call   <paralysis@plt>
  jmp    L349
L328:
  mov    -0x10(%rbp),%eax
  cmp    $0x6,%eax
  jne    L13
  cmpl   $0x3,-0xc(%rbp)
  jle    L13
  cmpl   $0x1,0x58(%rbp)
  jne    L13
  mov    -0xb8(%rbp),%rcx
  mov    -0xa8(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <doubleattack@plt>
  jmp    L349
L13:
  mov    -0x10(%rbp),%eax
  cmp    $0x7,%eax
  jne    L492
  cmpl   $0x4,-0xc(%rbp)
  jle    L492
  cmpl   $0x1,0x58(%rbp)
  jne    L492
  mov    -0xb8(%rbp),%rcx
  mov    -0xb0(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <superstrength@plt>
  jmp    L349
L492:
  mov    -0x10(%rbp),%eax
  cmp    $0x8,%eax
  jne    L554
  cmpl   $0x4,-0xc(%rbp)
  jle    L554
  mov    -0xb8(%rbp),%rcx
  mov    -0x80(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <antimagic@plt>
  jmp    L349
L554:
  mov    -0x10(%rbp),%eax
  cmp    $0x9,%eax
  jne    L56
  cmpl   $0x5,-0xc(%rbp)
  jle    L56
  cmpl   $0x1,0x58(%rbp)
  jne    L56
  mov    -0x40(%rbp),%r8
  mov    -0x38(%rbp),%rdi
  mov    -0x30(%rbp),%rcx
  mov    -0x28(%rbp),%rdx
  mov    -0x20(%rbp),%rsi
  mov    -0x18(%rbp),%rax
  sub    $0x8,%rsp
  push   -0x90(%rbp)
  push   -0xc0(%rbp)
  push   -0x88(%rbp)
  push   -0x80(%rbp)
  push   -0x78(%rbp)
  push   -0x70(%rbp)
  push   -0x68(%rbp)
  push   -0x60(%rbp)
  push   -0x58(%rbp)
  push   -0x50(%rbp)
  push   -0x48(%rbp)
  mov    %r8,%r9
  mov    %rdi,%r8
  mov    %rax,%rdi
  call   <stealingspirit@plt>
  add    $0x60,%rsp
  jmp    L349
L56:
  mov    -0x10(%rbp),%eax
  cmp    $0xa,%eax
  jne    L82
  cmpl   $0x6,-0xc(%rbp)
  jle    L82
  mov    -0x78(%rbp),%r8
  mov    -0x68(%rbp),%rdi
  mov    -0x48(%rbp),%rcx
  mov    -0x40(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  push   -0xb8(%rbp)
  push   -0x90(%rbp)
  mov    %r8,%r9
  mov    %rdi,%r8
  mov    %rax,%rdi
  call   <bodyswitch@plt>
  add    $0x10,%rsp
  jmp    L349
L82:
  mov    -0x10(%rbp),%eax
  cmp    $0xb,%eax
  jne    L510
  cmpl   $0x7,-0xc(%rbp)
  jle    L510
  mov    -0x58(%rbp),%r9
  mov    -0x50(%rbp),%r8
  mov    -0x48(%rbp),%rcx
  mov    -0x40(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  sub    $0x8,%rsp
  mov    0x58(%rbp),%edi
  push   %rdi
  push   -0x88(%rbp)
  push   -0x80(%rbp)
  push   -0x90(%rbp)
  push   -0x78(%rbp)
  push   -0x70(%rbp)
  push   -0x68(%rbp)
  mov    %rax,%rdi
  call   <teleport@plt>
  add    $0x40,%rsp
  jmp    L349
L510:
  mov    -0x10(%rbp),%eax
  cmp    $0xc,%eax
  jne    L62
  cmpl   $0x8,-0xc(%rbp)
  jle    L62
  mov    -0xb8(%rbp),%rcx
  mov    -0x58(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <revelation@plt>
  jmp    L349
L62:
  mov    -0x10(%rbp),%eax
  cmp    $0xd,%eax
  jne    L32
  cmpl   $0x8,-0xc(%rbp)
  jle    L32
  mov    -0x78(%rbp),%r8
  mov    0x58(%rbp),%edi
  mov    -0x68(%rbp),%rcx
  mov    -0x48(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  sub    $0x8,%rsp
  push   -0xb8(%rbp)
  mov    %r8,%r9
  mov    %edi,%r8d
  mov    %rax,%rdi
  call   <hellbomb@plt>
  add    $0x10,%rsp
  jmp    L349
L32:
  mov    -0x10(%rbp),%eax
  cmp    $0xe,%eax
  jne    L424
  cmpl   $0x9,-0xc(%rbp)
  jle    L424
  mov    -0xb8(%rbp),%rcx
  mov    -0x88(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <curse@plt>
  jmp    L349
L424:
  mov    -0x10(%rbp),%eax
  cmp    $0xf,%eax
  jne    L372
  cmpl   $0xa,-0xc(%rbp)
  jle    L372
  mov    -0x40(%rbp),%r9
  mov    -0x38(%rbp),%r8
  mov    -0x30(%rbp),%rcx
  mov    -0x28(%rbp),%rdx
  mov    -0x20(%rbp),%rsi
  mov    -0x18(%rbp),%rax
  push   -0xb8(%rbp)
  mov    0x58(%rbp),%edi
  push   %rdi
  push   -0x80(%rbp)
  push   -0x68(%rbp)
  push   -0x60(%rbp)
  push   -0x58(%rbp)
  push   -0x50(%rbp)
  push   -0x48(%rbp)
  mov    %rax,%rdi
  call   <genieofluck@plt>
  add    $0x40,%rsp
  jmp    L349
L372:
  mov    -0x10(%rbp),%eax
  cmp    $0x10,%eax
  jne    L333
  cmpl   $0xe,-0xc(%rbp)
  jle    L333
  mov    0x58(%rbp),%ecx
  mov    -0x48(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    $0x0,%r9d
  mov    %ecx,%r8d
  mov    $0x6,%ecx
  mov    %rax,%rdi
  call   <stonestatue@plt>
  jmp    L349
L333:
  mov    -0x10(%rbp),%eax
  cmp    $0x11,%eax
  jne    L361
  cmpl   $0xe,-0xc(%rbp)
  jle    L361
  mov    -0xb8(%rbp),%rcx
  mov    -0x58(%rbp),%rdx
  mov    -0x30(%rbp),%rsi
  mov    -0x28(%rbp),%rax
  mov    $0x0,%r8d
  mov    %rax,%rdi
  call   <godvision@plt>
  jmp    L349
L361:
  lea    D102(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  jmp    L349
L105:
  nop
L349:
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L703
  call   <__stack_chk_fail@plt>
L703:
  leave
  ret
```

tool_calls: name: parse_data
arguments: label: D147
type_infered: string
name: parse_data
arguments: label: D91
type_infered: string
name: parse_data
arguments: label: D156
type_infered: string
name: parse_data
arguments: label: D143
type_infered: string
name: parse_data
arguments: label: D32
type_infered: string
name: parse_data
arguments: label: D134
type_infered: string
name: parse_data
arguments: label: D7
type_infered: string
name: parse_data
arguments: label: D31
type_infered: string
name: parse_data
arguments: label: D92
type_infered: string
name: parse_data
arguments: label: D100
type_infered: string
name: parse_data
arguments: label: D28
type_infered: string
name: parse_data
arguments: label: D30
type_infered: string
name: parse_data
arguments: label: D50
type_infered: string
name: parse_data
arguments: label: D132
type_infered: string
name: parse_data
arguments: label: D152
type_infered: string
name: parse_data
arguments: label: D102
type_infered: string

tool: D147: You are exausted and can't do magic.


tool: D91: You don't have magic potions.


tool: D156: What spell do you want to cast?
[0]: Nothing
[1]: RemoteVision
[2]: FuturePerception


tool: D143: [3]: Healing


tool: D32: [4]: Escape


tool: D134: [5]: Paralysis
[6]: DoubleAttack


tool: D7: [7]: SuperStrength


tool: D31: [8]: AntiMagic


tool: D92: [9]: StealingSpirit


tool: D100: [10]: BodySwitch


tool: D28: [11]: Teleport


tool: D30: [12]: Revelation
[13]: HellBomb


tool: D50: [14]: Curse


tool: D132: [15]: GenieofLuck


tool: D152: [16]: StoneStatue
[17]: GodVision


tool: D102: You can't do that!


assistant: ```c
void magic(int *hpmax, int *hpnow, int *aces, int *inv, int *slave, int *future, int *map, int *loot, int *vision, int *end, int *pos, int *floor, int *start, int *antimag, int *checkcurse, int combat, int *control, int *contator, int *modenemy, int *datt, int *modatt, int *nomag, char *s) {
  int v = magiccount(aces, inv);
  int k;
  if ((nomag) && (*nomag == 1)) {
    printf("You are exausted and can't do magic.\n");
    return;
  }
  if (v == 0) {
    printf("You don't have magic potions.\n");
    return;
  }
  if (v >= 1)
    printf("What spell do you want to cast?\n[0]: Nothing\n[1]: RemoteVision\n[2]: FuturePerception\n");
  if (v >= 2)
    printf("[3]: Healing\n");
  if ((v >= 3) && (combat == 1))
    printf("[4]: Escape\n");
  if (v >= 4) {
    if (combat == 1)
      printf("[5]: Paralysis\n[6]: DoubleAttack\n");
  }
  if (v >= 5) {
    if (combat == 1)
      printf("[7]: SuperStrength\n");
    printf("[8]: AntiMagic\n");
  }
  if ((v >= 6) && (combat == 1))
    printf("[9]: StealingSpirit\n");
  if (v >= 7)
    printf("[10]: BodySwitch\n");
  if (v >= 8)
    printf("[11]: Teleport\n");
  if (v >= 9)
    printf("[12]: Revelation\n[13]: HellBomb\n");
  if (v >= 10)
    printf("[14]: Curse\n");
  if (v >= 11)
    printf("[15]: GenieofLuck\n");
  if (v >= 15)
    printf("[16]: StoneStatue\n[17]: GodVision\n");
  getint(&k);
  if (k == 0)
    return;
  if ((k == 1) && (v >= 1))
    remotevision(aces, inv, map, nomag);
  else if ((k == 2) && (v >= 1))
    futureperception(aces, inv, future, nomag);
  else if ((k == 3) && (v >= 2))
    healing(hpmax, hpnow, aces, inv, nomag);
  else if ((k == 4) && (v >= 3) && (combat == 1))
    escape(aces, inv, future, map, loot, vision, pos, floor, start, control, antimag, checkcurse);
  else if ((k == 5) && (v >= 4) && (combat == 1))
    paralysis(aces, inv, contator, modenemy, nomag);
  else if ((k == 6) && (v >= 4) && (combat == 1))
    doubleattack(aces, inv, datt, nomag);
  else if ((k == 7) && (v >= 5) && (combat == 1))
    superstrength(aces, inv, modatt, nomag);
  else if ((k == 8) && (v >= 5))
    antimagic(aces, inv, antimag, nomag);
  else if ((k == 9) && (v >= 6) && (combat == 1))
    stealingspirit(hpmax, hpnow, aces, inv, slave, future, map, loot, vision, end, pos, floor, start, antimag, checkcurse, s, control);
  else if ((k == 10) && (v >= 7))
    bodyswitch(aces, inv, future, map, pos, start, control, nomag);
  else if ((k == 11) && (v >= 8))
    teleport(aces, inv, future, map, loot, vision, pos, floor, start, control, antimag, checkcurse, combat);
  else if ((k == 12) && (v >= 9))
    revelation(aces, inv, vision, nomag);
  else if ((k == 13) && (v >= 9))
    hellbomb(aces, inv, map, pos, combat, start, nomag);
  else if ((k == 14) && (v >= 10))
    curse(aces, inv, checkcurse, nomag);
  else if ((k == 15) && (v >= 11))
    genieofluck(hpmax, hpnow, aces, inv, slave, future, map, loot, vision, end, pos, antimag, combat, nomag);
  else if ((k == 16) && (v >= 15))
    stonestatue(aces, inv, map, 6, combat, 0);
  else if ((k == 17) && (v >= 15))
    godvision(aces, inv, vision, nomag, 0);
  else
    printf("You can't do that!\n");
}
```