user: Translate the below assembly code into C programming language:

```asm
<main>:
  endbr64
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x28,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  mov    $0x0,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  mov    $0x8000,%r12d
  mov    $0x0,%r13d
  lea    0xc(%rsp),%rbp
L4:
  mov    %rbp,%rdi
  call   <place_lions_and_girl@plt>
  mov    $0x0,%eax
  call   <gladiator_chooses_the_door@plt>
  mov    %eax,%ebx
  mov    %rbp,%rsi
  mov    %eax,%edi
  call   <emperor_opens_the_door_with_lion@plt>
  mov    %rbp,%rdx
  mov    %ebx,%esi
  mov    $0x1,%edi
  call   <gladiator_gets_the_girl@plt>
  cmp    $0x1,%rax
  sbb    $0xffffffff,%r13d
  sub    $0x1,%r12d
  jne    L4
  pxor   %xmm0,%xmm0
  cvtsi2sd %r13d,%xmm0
  mulsd  D17(%rip),%xmm0
  mov    %r13d,%edx
  mov    $0x8000,%esi
  lea    D36(%rip),%rdi
  call   <printf@plt>
  mov    $0x8000,%r12d
  mov    $0x0,%r13d
  lea    0xc(%rsp),%rbp
L11:
  mov    %rbp,%rdi
  call   <place_lions_and_girl@plt>
  mov    $0x0,%eax
  call   <gladiator_chooses_the_door@plt>
  mov    %eax,%ebx
  mov    %rbp,%rsi
  mov    %eax,%edi
  call   <emperor_opens_the_door_with_lion@plt>
  mov    %rbp,%rdx
  mov    %ebx,%esi
  mov    $0x0,%edi
  call   <gladiator_gets_the_girl@plt>
  cmp    $0x1,%rax
  sbb    $0xffffffff,%r13d
  sub    $0x1,%r12d
  jne    L11
  pxor   %xmm0,%xmm0
  cvtsi2sd %r13d,%xmm0
  mulsd  D17(%rip),%xmm0
  mov    %r13d,%edx
  mov    $0x8000,%esi
  lea    D23(%rip),%rdi
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L0
  mov    $0x0,%eax
  add    $0x28,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  ret
L0:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: label: D17
type: byte[8]
name: disassemble_data
arguments: label: D36
type: string
name: disassemble_data
arguments: label: D23
type: string

tool: {"D17": [0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3f]}

tool: D36: If the gladiator retains his choice:
    Number of steps: %d
    Number of instances he got the girl: %d
    Frequency: %f



tool: D23: If the gladiator changes his mind:
    Number of steps: %d
    Number of instances he got the girl: %d
    Frequency: %f


assistant: ```c
int main(void) {
  bool is_girl[3];
  int door_gladiator;
  int door_emperor;
  int nr_got_girl;
  int i;
  srand(time(NULL));
  nr_got_girl = 0;
  for (i = 0; i < (1 << 15); i++) {
    place_lions_and_girl(is_girl);
    door_gladiator = gladiator_chooses_the_door();
    door_emperor = emperor_opens_the_door_with_lion(door_gladiator, is_girl);
    if (gladiator_gets_the_girl(true, door_gladiator, is_girl))
      nr_got_girl++;
  }
  printf("If the gladiator retains his choice:\n"
         "    Number of steps: %d\n"
         "    Number of instances he got the girl: %d\n"
         "    Frequency: %f\n\n",
         (1 << 15), nr_got_girl, (double)nr_got_girl / (double)(1 << 15));
  nr_got_girl = 0;
  for (i = 0; i < (1 << 15); i++) {
    place_lions_and_girl(is_girl);
    door_gladiator = gladiator_chooses_the_door();
    door_emperor = emperor_opens_the_door_with_lion(door_gladiator, is_girl);
    if (gladiator_gets_the_girl(false, door_gladiator, is_girl))
      nr_got_girl++;
  }
  printf("If the gladiator changes his mind:\n"
         "    Number of steps: %d\n"
         "    Number of instances he got the girl: %d\n"
         "    Frequency: %f\n",
         (1 << 15), nr_got_girl, (double)nr_got_girl / (double)(1 << 15));
  return 0;
}
```