user: 请从给定的汇编指令推导出C源代码：

```asm
<main>:
  endbr64
  push   %rbp
  lea    D332(%rip),%rbp
  push   %rbx
  sub    $0x18,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x8(%rsp)
  xor    %eax,%eax
  call   <clearscreen@plt>
  mov    %rbp,%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x41,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x2,%esi
  mov    $0x53,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x3,%esi
  mov    $0x43,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x4,%esi
  mov    $0x49,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x49,%edi
  call   <colorize@plt>
  lea    D42(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    $0x2,%esi
  mov    $0x4d,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x3,%esi
  mov    $0x41,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x4,%esi
  mov    $0x54,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x43,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x2,%esi
  mov    $0x48,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  lea    D238(%rip),%rdi
  call   <puts@plt>
  lea    D231(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D281(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %eax,%eax
  lea    D94(%rip),%rdi
  call   <printf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    0x7(%rsp),%rsi
  lea    D392(%rip),%rdi
  call   <scanf@plt>
  movzbl 0x7(%rsp),%eax
  cmp    $0x31,%al
  je     L209
  cmp    $0x32,%al
  jne    L134
  xor    %eax,%eax
  call   <info@plt>
  lea    D55(%rip),%rdi
  call   <puts@plt>
L134:
  mov    0x8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L123
  add    $0x18,%rsp
  xor    %eax,%eax
  pop    %rbx
  pop    %rbp
  ret
L209:
  xor    %eax,%eax
  call   <game@plt>
  mov    %rax,%rbx
  xor    %eax,%eax
  call   <clearscreen@plt>
  lea    D249(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D324(%rip),%rdi
  xor    %eax,%eax
  mov    %rbx,%rsi
  call   <printf@plt>
  xor    %eax,%eax
  mov    %rbp,%rdi
  call   <printf@plt>
  cmp    $0x2af7,%rbx
  ja     L285
  cmp    $0x270f,%rbx
  ja     L37
  cmp    $0x2327,%rbx
  ja     L252
  cmp    $0x1f3f,%rbx
  ja     L102
  cmp    $0x1b57,%rbx
  ja     L201
  cmp    $0x176f,%rbx
  ja     L168
  cmp    $0x1387,%rbx
  ja     L150
  cmp    $0xf9f,%rbx
  ja     L46
  cmp    $0xbb7,%rbx
  ja     L237
  cmp    $0x7cf,%rbx
  ja     L137
  cmp    $0x3e7,%rbx
  ja     L254
  cmp    $0x31f,%rbx
  ja     L103
  cmp    $0x18f,%rbx
  ja     L305
  cmp    $0xc7,%rbx
  jbe    L21
  lea    D347(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D76(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L37:
  lea    D299(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D234(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
L109:
  lea    D225(%rip),%rdi
  call   <puts@plt>
  jmp    L134
L285:
  lea    D208(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D282(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L201:
  lea    D258(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D368(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L252:
  lea    D199(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D270(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L102:
  lea    D192(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D101(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L168:
  lea    D74(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D133(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L150:
  lea    D336(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D233(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L46:
  lea    D126(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D360(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L237:
  lea    D301(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D197(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L137:
  lea    D379(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D1(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L254:
  lea    D56(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D240(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L103:
  lea    D408(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D113(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L305:
  lea    D326(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D292(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L21:
  lea    D265(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    D375(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  jmp    L109
L123:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: retrieve_data
arguments: label: D332
type_guessed: string
name: retrieve_data
arguments: label: D42
type_guessed: string
name: retrieve_data
arguments: label: D238
type_guessed: string
name: retrieve_data
arguments: label: D231
type_guessed: string
name: retrieve_data
arguments: label: D281
type_guessed: string
name: retrieve_data
arguments: label: D94
type_guessed: string
name: retrieve_data
arguments: label: D392
type_guessed: string
name: retrieve_data
arguments: label: D55
type_guessed: string
name: retrieve_data
arguments: label: D249
type_guessed: string
name: retrieve_data
arguments: label: D324
type_guessed: string
name: retrieve_data
arguments: label: D347
type_guessed: string
name: retrieve_data
arguments: label: D76
type_guessed: string
name: retrieve_data
arguments: label: D299
type_guessed: string
name: retrieve_data
arguments: label: D234
type_guessed: string
name: retrieve_data
arguments: label: D225
type_guessed: string
name: retrieve_data
arguments: label: D208
type_guessed: string
name: retrieve_data
arguments: label: D282
type_guessed: string
name: retrieve_data
arguments: label: D258
type_guessed: string
name: retrieve_data
arguments: label: D368
type_guessed: string
name: retrieve_data
arguments: label: D199
type_guessed: string
name: retrieve_data
arguments: label: D270
type_guessed: string
name: retrieve_data
arguments: label: D192
type_guessed: string
name: retrieve_data
arguments: label: D101
type_guessed: string
name: retrieve_data
arguments: label: D74
type_guessed: string
name: retrieve_data
arguments: label: D133
type_guessed: string
name: retrieve_data
arguments: label: D336
type_guessed: string
name: retrieve_data
arguments: label: D233
type_guessed: string
name: retrieve_data
arguments: label: D126
type_guessed: string
name: retrieve_data
arguments: label: D360
type_guessed: string
name: retrieve_data
arguments: label: D301
type_guessed: string
name: retrieve_data
arguments: label: D197
type_guessed: string
name: retrieve_data
arguments: label: D379
type_guessed: string
name: retrieve_data
arguments: label: D1
type_guessed: string
name: retrieve_data
arguments: label: D56
type_guessed: string
name: retrieve_data
arguments: label: D240
type_guessed: string
name: retrieve_data
arguments: label: D408
type_guessed: string
name: retrieve_data
arguments: label: D113
type_guessed: string
name: retrieve_data
arguments: label: D326
type_guessed: string
name: retrieve_data
arguments: label: D292
type_guessed: string
name: retrieve_data
arguments: label: D265
type_guessed: string
name: retrieve_data
arguments: label: D375
type_guessed: string

tool: D332: 

	

tool: D42:     

tool: D238: 


tool: D231: 
	Press 1 to PLAY

tool: D281: 
	Press 2 for HELP

tool: D94: 
	Press any other key to exit

tool: D392: %c

tool: D55: 

	This program will now exit.


tool: D249: 

	GAME OVER!

tool: D324: 
	FINAL SCORE: %ld

tool: D347: YOU'll GET THERE! With a little work, you can be Batman.

tool: D76: 
	RANK: Cinnamon Bun

tool: D299: OH MY GLOB! You are Simply Trigonometric!

tool: D234: 
	RANK: Grandmaster Matchmaker

tool: D225: 

	Thank you for playing.


tool: D208: DUDE! Ran out of things to say here!

tool: D282: 
	RANK: Addicted Nerd

tool: D258: AMAZING! You pwned those tiles!

tool: D368: 
	RANK: MasterChief Tilebusting Officer

tool: D199: WOW! That was Analytic!

tool: D270: 
	RANK: El TILEbre

tool: D192: BOOM! Mathed that one!

tool: D101: 
	RANK: ASCII Enemy # 1

tool: D74: AWESOME! Like Vincent!

tool: D133: 
	RANK: ASCII Mage

tool: D336: ASTONISHING! That's you!

tool: D233: 
	RANK: Terminal Hotshot

tool: D126: TERRIFIC! Cartesian!

tool: D360: 
	RANK: Professional Hunter of Tiles

tool: D301: GREAT! That's Algebraic!

tool: D197: 
	RANK: Triple Threat Tile Destroyer

tool: D379: KEEP IT UP! I am speechless!

tool: D1: 
	RANK: Isko the Magnificent

tool: D56: YEY! Good job, buddy!

tool: D240: 
	RANK: Novice

tool: D408: YOU CAN DO BETTER! Keep working on those ASCII muscles!

tool: D113: 
	RANK: Amateur

tool: D326: AWE COME ON! Even Justin Beiber sings better than that!

tool: D292: 
	RANK: Guy-Who's-Not-Really-Into-It

tool: D265: TOO BAD! You have potential, probably. I think. Most likely not.

tool: D375: 
	RANK: The guy who directed the Percy Jackson movies

assistant: ```c
int main() {
  char prompt_resp;
  unsigned long int finalscore = 0;
  clearscreen();
  printf("\n\n\t");
  printf(" ");
  colorize('A', 1);
  printf(" ");
  colorize('S', 2);
  printf(" ");
  colorize('C', 3);
  printf(" ");
  colorize('I', 4);
  printf(" ");
  colorize('I', 1);
  printf("    ");
  colorize('M', 2);
  printf(" ");
  colorize('A', 3);
  printf(" ");
  colorize('T', 4);
  printf(" ");
  colorize('C', 1);
  printf(" ");
  colorize('H', 2);
  printf(" ");
  printf("\n\n");
  printf("\n\tPress 1 to PLAY");
  printf("\n\tPress 2 for HELP");
  printf("\n\tPress any other key to exit");
  printf("\n");
  scanf("%c", &prompt_resp);
  switch (prompt_resp) {
  case '1':
    finalscore = game();
    clearscreen();
    printf("\n\n\tGAME OVER!");
    printf("\n\tFINAL SCORE: %ld", finalscore);
    printf("\n\n\t");
    if (finalscore >= 11000) {
      printf("DUDE! Ran out of things to say here!");
      printf("\n\tRANK: Addicted Nerd");
    } else if (finalscore >= 10000) {
      printf("OH MY GLOB! You are Simply Trigonometric!");
      printf("\n\tRANK: Grandmaster Matchmaker");
    } else if (finalscore >= 9000) {
      printf("WOW! That was Analytic!");
      printf("\n\tRANK: El TILEbre");
    } else if (finalscore >= 8000) {
      printf("BOOM! Mathed that one!");
      printf("\n\tRANK: ASCII Enemy # 1");
    } else if (finalscore >= 7000) {
      printf("AMAZING! You pwned those tiles!");
      printf("\n\tRANK: MasterChief Tilebusting Officer");
    } else if (finalscore >= 6000) {
      printf("AWESOME! Like Vincent!");
      printf("\n\tRANK: ASCII Mage");
    } else if (finalscore >= 5000) {
      printf("ASTONISHING! That's you!");
      printf("\n\tRANK: Terminal Hotshot");
    } else if (finalscore >= 4000) {
      printf("TERRIFIC! Cartesian!");
      printf("\n\tRANK: Professional Hunter of Tiles");
    } else if (finalscore >= 3000) {
      printf("GREAT! That's Algebraic!");
      printf("\n\tRANK: Triple Threat Tile Destroyer");
    } else if (finalscore >= 2000) {
      printf("KEEP IT UP! I am speechless!");
      printf("\n\tRANK: Isko the Magnificent");
    } else if (finalscore >= 1000) {
      printf("YEY! Good job, buddy!");
      printf("\n\tRANK: Novice");
    } else if (finalscore >= 800) {
      printf("YOU CAN DO BETTER! Keep working on those ASCII muscles!");
      printf("\n\tRANK: Amateur");
    } else if (finalscore >= 400) {
      printf("AWE COME ON! Even Justin Beiber sings better than that!");
      printf("\n\tRANK: Guy-Who's-Not-Really-Into-It");
    } else if (finalscore >= 200) {
      printf("YOU'll GET THERE! With a little work, you can be Batman.");
      printf("\n\tRANK: Cinnamon Bun");
    } else {
      printf("TOO BAD! You have potential, probably. I think. Most likely not.");
      printf("\n\tRANK: The guy who directed the Percy Jackson movies");
    }
    printf("\n\n\tThank you for playing.\n\n");
    break;
  case '2':
    info();
    printf("\n\n\tThis program will now exit.\n\n");
    break;
  default:
    return 0;
  }
}
```