user: Translate the below assembly code into C programming language:

```asm
<game>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0xa0,%rsp
  mov    %edi,-0x94(%rbp)
  mov    %esi,-0x98(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  movq   $0x0,-0x60(%rbp)
  movq   $0x0,-0x58(%rbp)
  movq   $0x0,-0x50(%rbp)
  movq   $0x0,-0x48(%rbp)
  movl   $0x0,-0x40(%rbp)
  movq   $0x0,-0x30(%rbp)
  movq   $0x0,-0x28(%rbp)
  movq   $0x0,-0x20(%rbp)
  movq   $0x0,-0x18(%rbp)
  movl   $0x0,-0x10(%rbp)
  movl   $0x0,-0x90(%rbp)
  jmp    L152
L57:
  mov    $0x0,%eax
  call   <rand@plt>
  mov    -0x98(%rbp),%edx
  lea    0x1(%rdx),%ecx
  cltd
  idiv   %ecx
  mov    %edx,-0x64(%rbp)
  movl   $0x0,-0x88(%rbp)
  movl   $0x0,-0x8c(%rbp)
  jmp    L171
L195:
  mov    -0x8c(%rbp),%eax
  cltq
  mov    -0x60(%rbp,%rax,4),%eax
  cmp    %eax,-0x64(%rbp)
  jne    L158
  addl   $0x1,-0x88(%rbp)
L158:
  addl   $0x1,-0x8c(%rbp)
L171:
  mov    -0x8c(%rbp),%eax
  cmp    -0x90(%rbp),%eax
  jle    L195
  cmpl   $0x0,-0x88(%rbp)
  jne    L57
  mov    -0x90(%rbp),%eax
  cltq
  mov    -0x64(%rbp),%edx
  mov    %edx,-0x60(%rbp,%rax,4)
  addl   $0x1,-0x90(%rbp)
L152:
  mov    -0x90(%rbp),%eax
  cmp    -0x94(%rbp),%eax
  jl     L57
  movl   $0x0,-0x84(%rbp)
  movl   $0x0,-0x68(%rbp)
L8:
  movl   $0x0,-0x74(%rbp)
  movl   $0x0,-0x70(%rbp)
  movl   $0x0,-0x80(%rbp)
  jmp    L102
L115:
  lea    -0x30(%rbp),%rdx
  mov    -0x80(%rbp),%eax
  cltq
  shl    $0x2,%rax
  add    %rdx,%rax
  mov    %rax,%rsi
  lea    D37(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  addl   $0x1,-0x80(%rbp)
L102:
  mov    -0x80(%rbp),%eax
  cmp    -0x94(%rbp),%eax
  jl     L115
  movl   $0x0,-0x7c(%rbp)
  jmp    L139
L58:
  movl   $0x0,-0x78(%rbp)
  jmp    L125
L86:
  mov    -0x7c(%rbp),%eax
  cltq
  mov    -0x30(%rbp,%rax,4),%edx
  mov    -0x78(%rbp),%eax
  cltq
  mov    -0x60(%rbp,%rax,4),%eax
  cmp    %eax,%edx
  jne    L166
  mov    -0x7c(%rbp),%eax
  cmp    -0x78(%rbp),%eax
  jne    L166
  addl   $0x1,-0x74(%rbp)
  jmp    L3
L166:
  mov    -0x7c(%rbp),%eax
  cltq
  mov    -0x30(%rbp,%rax,4),%edx
  mov    -0x78(%rbp),%eax
  cltq
  mov    -0x60(%rbp,%rax,4),%eax
  cmp    %eax,%edx
  jne    L145
  addl   $0x1,-0x70(%rbp)
  jmp    L3
L145:
  nop
L3:
  addl   $0x1,-0x78(%rbp)
L125:
  mov    -0x78(%rbp),%eax
  cmp    -0x94(%rbp),%eax
  jl     L86
  addl   $0x1,-0x7c(%rbp)
L139:
  mov    -0x7c(%rbp),%eax
  cmp    -0x94(%rbp),%eax
  jl     L58
  addl   $0x1,-0x84(%rbp)
  mov    -0x74(%rbp),%eax
  mov    %eax,-0x68(%rbp)
  mov    -0x70(%rbp),%edx
  mov    -0x74(%rbp),%eax
  mov    %eax,%esi
  lea    D28(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    -0x68(%rbp),%eax
  cmp    -0x94(%rbp),%eax
  jne    L8
  mov    -0x84(%rbp),%eax
  mov    %eax,%esi
  lea    D4(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D21(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  movl   $0x0,-0x6c(%rbp)
  jmp    L89
L71:
  mov    -0x6c(%rbp),%eax
  cltq
  mov    -0x60(%rbp,%rax,4),%eax
  mov    %eax,%esi
  lea    D39(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  addl   $0x1,-0x6c(%rbp)
L89:
  mov    -0x6c(%rbp),%eax
  cmp    -0x94(%rbp),%eax
  jl     L71
  mov    $0xa,%edi
  call   <putchar@plt>
  mov    $0x0,%eax
  call   <getchar@plt>
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L153
  call   <__stack_chk_fail@plt>
L153:
  leave
  ret
```

tool_calls: name: parse_data
arguments: data_label: D37
data_type: string
name: parse_data
arguments: data_label: D28
data_type: string
name: parse_data
arguments: data_label: D4
data_type: string
name: parse_data
arguments: data_label: D21
data_type: string
name: parse_data
arguments: data_label: D39
data_type: string

tool: D37: %d

tool: D28: Black:	%d
White:	%d


tool: D4: Good job, it took you only %d times to guess the answer

tool: D21: 
The correct list is: 

tool: D39: %d 

assistant: ```c
void game(int n, int m) {
  int randlist[9] = {0};
  int user[9] = {0};
  int i, j, temp, flag;
  for (i = 0; i < n; i++) {
    do {
      temp = rand() % (m + 1);
      flag = 0;
      for (j = 0; j <= i; j++) {
        if (temp == randlist[j]) {
          flag++;
        }
      }
    } while (flag != 0);
    randlist[i] = temp;
  }
  int count = 0, test = 0;
  do {
    int k, a, b;
    int black = 0, white = 0;
    for (k = 0; k < n; k++) {
      scanf("%d", &user[k]);
    }
    for (a = 0; a < n; a++) {
      for (b = 0; b < n; b++) {
        if (user[a] == randlist[b] && a == b) {
          black++;
        } else if (user[a] == randlist[b]) {
          white++;
        } else {
          continue;
        }
      }
    }
    count++;
    test = black;
    printf("Black:\t%d\nWhite:\t%d\n", black, white);
  } while (test != n);
  printf("Good job, it took you only %d times to guess the answer", count);
  int c;
  printf("\nThe correct list is: ");
  for (c = 0; c < n; c++) {
    printf("%d ", randlist[c]);
  }
  printf("\n");
  getchar();
}
```