user: What would the C source look like for the assembly code provided here?

```asm
<m_move>:
  endbr64
  sub    $0x41,%edx
  cmp    $0x36,%dl
  ja     L106
  push   %rbp
  movzbl %dl,%edx
  mov    %rdi,%rbp
  push   %rbx
  mov    %rsi,%rbx
  lea    D10(%rip),%rsi
  sub    $0x8,%rsp
  movslq (%rsi,%rdx,4),%rax
  add    %rsi,%rax
  notrack jmp *%rax
  movslq 0x4(%rbx),%rax
  test   %eax,%eax
  jle    L68
  movslq (%rbx),%rdx
  mov    (%rdi,%rdx,8),%rdx
  movb   $0x2e,(%rdx,%rax,1)
  movslq (%rbx),%rax
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rcx
  mov    %rdx,%rax
  movzbl -0x1(%rcx,%rdx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L111
L148:
  sub    $0x1,%eax
  mov    %eax,0x4(%rbx)
  cltq
  movb   $0x4d,(%rcx,%rax,1)
L82:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
  nopl   0x0(%rax)
  lea    D75(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    0x14(%rbx),%edi
  mov    0x10(%rbx),%eax
  mov    0x1c(%rbx),%esi
  lea    0x1(%rdi),%ecx
  mov    0x18(%rbx),%edi
  add    $0x8,%rsp
  lea    0x1(%rax),%r8d
  pop    %rbx
  add    $0x1,%esi
  xor    %eax,%eax
  pop    %rbp
  lea    0x1(%rdi),%edx
  lea    D16(%rip),%rdi
  jmp    1080 <printf@plt>
  nopw   0x0(%rax,%rax,1)
L106:
  ret
  nopl   0x0(%rax)
  movslq (%rbx),%rax
  test   %eax,%eax
  jle    L68
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rax
  movb   $0x2e,(%rax,%rdx,1)
  movslq (%rbx),%rdx
  movslq 0x4(%rbx),%rcx
  mov    %rdx,%rax
  mov    -0x8(%rdi,%rdx,8),%rdx
  movzbl (%rdx,%rcx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L116
L143:
  sub    $0x1,%eax
  mov    %eax,(%rbx)
  cltq
  mov    0x0(%rbp,%rax,8),%rax
  movb   $0x4d,(%rax,%rcx,1)
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
  movslq (%rbx),%rax
  sub    $0x1,%ecx
  cmp    %ecx,%eax
  jge    L68
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rax
  movb   $0x2e,(%rax,%rdx,1)
  movslq (%rbx),%rdx
  movslq 0x4(%rbx),%rcx
  mov    %rdx,%rax
  mov    0x8(%rdi,%rdx,8),%rdx
  movzbl (%rdx,%rcx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L79
L78:
  add    $0x1,%eax
  mov    %eax,(%rbx)
  cltq
  mov    0x0(%rbp,%rax,8),%rax
  movb   $0x4d,(%rax,%rcx,1)
  jmp    L82
  nopl   0x0(%rax)
  movslq 0x4(%rbx),%rax
  sub    $0x1,%r8d
  cmp    %r8d,%eax
  jge    L68
  movslq (%rbx),%rdx
  mov    (%rdi,%rdx,8),%rdx
  movb   $0x2e,(%rdx,%rax,1)
  movslq (%rbx),%rax
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rcx
  mov    %rdx,%rax
  movzbl 0x1(%rcx,%rdx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L36
L57:
  add    $0x1,%eax
  mov    %eax,0x4(%rbx)
  cltq
  movb   $0x4d,(%rcx,%rax,1)
  jmp    L82
  nop
L68:
  add    $0x8,%rsp
  lea    D34(%rip),%rdi
  pop    %rbx
  pop    %rbp
  jmp    1070 <puts@plt>
  nopw   0x0(%rax,%rax,1)
L116:
  lea    D17(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    (%rbx),%eax
  movslq 0x4(%rbx),%rcx
  jmp    L143
  nopl   0x0(%rax,%rax,1)
L111:
  lea    D17(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  movslq (%rbx),%rdx
  mov    0x4(%rbx),%eax
  mov    0x0(%rbp,%rdx,8),%rcx
  jmp    L148
  nopl   (%rax)
L36:
  lea    D17(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  movslq (%rbx),%rdx
  mov    0x4(%rbx),%eax
  mov    0x0(%rbp,%rdx,8),%rcx
  jmp    L57
  nopl   (%rax)
L79:
  lea    D17(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    (%rbx),%eax
  movslq 0x4(%rbx),%rcx
  jmp    L78
```

tool_calls: name: retrieve_data
arguments: data_tag: D75
type_guessed: string
name: retrieve_data
arguments: data_tag: D16
type_guessed: string
name: retrieve_data
arguments: data_tag: D34
type_guessed: string
name: retrieve_data
arguments: data_tag: D17
type_guessed: string

tool: D75: 
You prefered exit the game....

tool: D16: 
Help:
There is a well in (%d,%d) and gold is in (%d,%d).


tool: D34: 
Move out of border,retry another choise....

tool: D17: 
You lost....

assistant: ```c
void m_move(char **t, int *p, char ch, int n, int k) {
  switch (ch) {
  case 'w':
  case 'W':
    if ((*p) > 0) {
      t[(*p)][(*(p + 1))] = '.';
      if (t[(*p) - 1][(*(p + 1))] == 'S' || t[(*p) - 1][(*(p + 1))] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*p)--;
      t[(*p)][(*(p + 1))] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 's':
  case 'S':
    if ((*p) < n - 1) {
      t[(*p)][(*(p + 1))] = '.';
      if (t[(*p) + 1][(*(p + 1))] == 'S' || t[(*p) + 1][(*(p + 1))] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*p)++;
      t[(*p)][(*(p + 1))] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 'a':
  case 'A':
    if ((*(p + 1)) > 0) {
      t[(*p)][(*(p + 1))] = '.';
      if (t[(*p)][(*(p + 1)) - 1] == 'S' || t[(*p)][(*(p + 1) - 1)] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*(p + 1))--;
      t[(*p)][(*(p + 1))] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 'd':
  case 'D':
    if ((*(p + 1)) < k - 1) {
      t[*p][*(p + 1)] = '.';
      if (t[(*p)][(*(p + 1) + 1)] == 'S' || t[(*p)][(*(p + 1) + 1)] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*(p + 1))++;
      t[*p][*(p + 1)] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 'e':
  case 'E':
    printf("\nYou prefered exit the game....");
    exit(0);
  case 'h':
  case 'H':
    printf("\nHelp:\nThere is a well in (%d,%d) and gold is in (%d,%d).\n", *(p + 7) + 1, *(p + 6) + 1, *(p + 5) + 1, *(p + 4) + 1);
  }
}
```