user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %rbp
  lea    D160(%rip),%rcx
  lea    D154(%rip),%rdx
  xor    %edi,%edi
  movq   %rcx,%xmm0
  lea    D240(%rip),%rcx
  lea    D282(%rip),%rsi
  sub    $0x170,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x168(%rsp)
  lea    D61(%rip),%rax
  lea    0x90(%rsp),%rbp
  movq   %rax,%xmm1
  lea    D186(%rip),%rax
  punpcklqdq %xmm1,%xmm0
  movq   %rax,%xmm2
  lea    D217(%rip),%rax
  movaps %xmm0,(%rsp)
  movq   %rcx,%xmm0
  movq   %rax,%xmm3
  lea    D45(%rip),%rax
  punpcklqdq %xmm2,%xmm0
  movq   %rax,%xmm4
  lea    D15(%rip),%rcx
  movaps %xmm0,0x10(%rsp)
  movq   %rdx,%xmm0
  lea    D105(%rip),%rax
  lea    D32(%rip),%rdx
  punpcklqdq %xmm3,%xmm0
  movq   %rax,%xmm5
  lea    D299(%rip),%rax
  movaps %xmm0,0x20(%rsp)
  movq   %rsi,%xmm0
  movq   %rax,%xmm6
  lea    D6(%rip),%rsi
  punpcklqdq %xmm4,%xmm0
  lea    D138(%rip),%rax
  movaps %xmm0,0x30(%rsp)
  movq   %rcx,%xmm0
  movq   %rax,%xmm7
  lea    D132(%rip),%rcx
  punpcklqdq %xmm5,%xmm0
  lea    D120(%rip),%rax
  movaps %xmm0,0x40(%rsp)
  movq   %rdx,%xmm0
  movq   %rax,%xmm1
  lea    D124(%rip),%rax
  punpcklqdq %xmm6,%xmm0
  mov    %rax,0x80(%rsp)
  movaps %xmm0,0x50(%rsp)
  movq   %rsi,%xmm0
  punpcklqdq %xmm7,%xmm0
  movaps %xmm0,0x60(%rsp)
  movq   %rcx,%xmm0
  punpcklqdq %xmm1,%xmm0
  movaps %xmm0,0x70(%rsp)
  movdqa D176(%rip),%xmm0
  movaps %xmm0,0x90(%rsp)
  movdqa D194(%rip),%xmm0
  movaps %xmm0,0xa0(%rsp)
  movdqa D207(%rip),%xmm0
  movaps %xmm0,0xb0(%rsp)
  movdqa D295(%rip),%xmm0
  movaps %xmm0,0xc0(%rsp)
  movdqa D142(%rip),%xmm0
  movaps %xmm0,0xd0(%rsp)
  movdqa D164(%rip),%xmm0
  movaps %xmm0,0xe0(%rsp)
  movdqa D134(%rip),%xmm0
  movaps %xmm0,0xf0(%rsp)
  movdqa D101(%rip),%xmm0
  movaps %xmm0,0x100(%rsp)
  movdqa D158(%rip),%xmm0
  movaps %xmm0,0x110(%rsp)
  movdqa D135(%rip),%xmm0
  movaps %xmm0,0x120(%rsp)
  movdqa D1(%rip),%xmm0
  movaps %xmm0,0x130(%rsp)
  movdqa D70(%rip),%xmm0
  movaps %xmm0,0x140(%rsp)
  movdqa D220(%rip),%xmm0
  movaps %xmm0,0x150(%rsp)
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  mov    %rbp,%rdi
  call   <shuffle@plt>
  mov    %rsp,%rdx
  lea    0x20(%rsp),%rsi
  mov    %rbp,%rdi
  call   <deal@plt>
  mov    0x168(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L0
  add    $0x170,%rsp
  xor    %eax,%eax
  pop    %rbp
  ret
L0:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: read_data
arguments: label: D160
datatype: string
name: read_data
arguments: label: D154
datatype: string
name: read_data
arguments: label: D240
datatype: string
name: read_data
arguments: label: D282
datatype: string
name: read_data
arguments: label: D61
datatype: string
name: read_data
arguments: label: D186
datatype: string
name: read_data
arguments: label: D217
datatype: string
name: read_data
arguments: label: D45
datatype: string
name: read_data
arguments: label: D15
datatype: string
name: read_data
arguments: label: D105
datatype: string
name: read_data
arguments: label: D32
datatype: string
name: read_data
arguments: label: D299
datatype: string
name: read_data
arguments: label: D6
datatype: string
name: read_data
arguments: label: D138
datatype: string
name: read_data
arguments: label: D132
datatype: string
name: read_data
arguments: label: D120
datatype: string
name: read_data
arguments: label: D124
datatype: string
name: read_data
arguments: label: D176
datatype: byte[16]
name: read_data
arguments: label: D194
datatype: byte[16]
name: read_data
arguments: label: D207
datatype: byte[16]
name: read_data
arguments: label: D295
datatype: byte[16]
name: read_data
arguments: label: D142
datatype: byte[16]
name: read_data
arguments: label: D164
datatype: byte[16]
name: read_data
arguments: label: D134
datatype: byte[16]
name: read_data
arguments: label: D101
datatype: byte[16]
name: read_data
arguments: label: D158
datatype: byte[16]
name: read_data
arguments: label: D135
datatype: byte[16]
name: read_data
arguments: label: D1
datatype: byte[16]
name: read_data
arguments: label: D70
datatype: byte[16]
name: read_data
arguments: label: D220
datatype: byte[16]

tool: D160: Hearts

tool: D154: Ace

tool: D240: Clubs

tool: D282: Three

tool: D61: Diamonds

tool: D186: Spades

tool: D217: Deuce

tool: D45: Four

tool: D15: Five

tool: D105: Six

tool: D32: Seven

tool: D299: Eight

tool: D6: Nine

tool: D138: Ten

tool: D132: Jack

tool: D120: Queen

tool: D124: King

tool: {"D176": [0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x04,0x00,0x00,0x00]}

tool: {"D194": [0x05,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x08,0x00,0x00,0x00]}

tool: {"D207": [0x09,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,0x0b,0x00,0x00,0x00,0x0c,0x00,0x00,0x00]}

tool: {"D295": [0x0d,0x00,0x00,0x00,0x0e,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x10,0x00,0x00,0x00]}

tool: {"D142": [0x11,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x14,0x00,0x00,0x00]}

tool: {"D164": [0x15,0x00,0x00,0x00,0x16,0x00,0x00,0x00,0x17,0x00,0x00,0x00,0x18,0x00,0x00,0x00]}

tool: {"D134": [0x19,0x00,0x00,0x00,0x1a,0x00,0x00,0x00,0x1b,0x00,0x00,0x00,0x1c,0x00,0x00,0x00]}

tool: {"D101": [0x1d,0x00,0x00,0x00,0x1e,0x00,0x00,0x00,0x1f,0x00,0x00,0x00,0x20,0x00,0x00,0x00]}

tool: {"D158": [0x21,0x00,0x00,0x00,0x22,0x00,0x00,0x00,0x23,0x00,0x00,0x00,0x24,0x00,0x00,0x00]}

tool: {"D135": [0x25,0x00,0x00,0x00,0x26,0x00,0x00,0x00,0x27,0x00,0x00,0x00,0x28,0x00,0x00,0x00]}

tool: {"D1": [0x29,0x00,0x00,0x00,0x2a,0x00,0x00,0x00,0x2b,0x00,0x00,0x00,0x2c,0x00,0x00,0x00]}

tool: {"D70": [0x2d,0x00,0x00,0x00,0x2e,0x00,0x00,0x00,0x2f,0x00,0x00,0x00,0x30,0x00,0x00,0x00]}

tool: {"D220": [0x31,0x00,0x00,0x00,0x32,0x00,0x00,0x00,0x33,0x00,0x00,0x00,0x34,0x00,0x00,0x00]}

assistant: ```c
int main(void) {
  const char *suit[4] = {"Hearts", "Diamonds", "Clubs", "Spades"};
  const char *face[13] = {"Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King"};
  int deck[4][13] = {0};
  int row, column, card = 1;
  for (row = 0; row < 4; row++) {
    for (column = 0; column < 13; column++) {
      deck[row][column] = card;
      card++;
    }
  }
  srand(time(0));
  shuffle(deck);
  deal(deck, face, suit);
  return 0;
}
```