user: What is the c source code of the assembly code below:

```asm
<dfsMaze>:
  endbr64
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  lea    -0x4000(%rsp),%r11
L29:
  sub    $0x1000,%rsp
  orq    $0x0,(%rsp)
  cmp    %r11,%rsp
  jne    L29
  sub    $0xe98,%rsp
  mov    0x4ed0(%rsp),%rax
  mov    %ecx,%ebx
  imul   %esi,%ecx
  mov    %rax,0x8(%rsp)
  mov    %r8d,%ebp
  mov    %edi,%r15d
  mov    %esi,%r12d
  mov    %rdx,%r13
  xor    %esi,%esi
  mov    %r9,%r14
  mov    %fs:0x28,%rax
  mov    %rax,0x4e88(%rsp)
  xor    %eax,%eax
  add    %r8d,%ecx
  lea    0x60(%rsp),%r8
  movslq %ecx,%rax
  mov    %r8,%rdi
  mov    %ecx,0x10(%rsp)
  movb   $0x2e,(%rdx,%rax,1)
  mov    $0x4e20,%edx
  call   <memset@plt>
  mov    0x10(%rsp),%ecx
  mov    %r12d,%edx
  mov    %r15d,%esi
  mov    %rax,%r8
  mov    %r13,%rdi
  call   <printMaze@plt>
  lea    D5(%rip),%rdi
  call   <system@plt>
  mov    $0xffffffff,%esi
  xor    %ecx,%ecx
  xor    %edx,%edx
  mov    %rsi,0x38(%rsp)
  mov    $0x1,%eax
  mov    0x8(%rsp),%r8
  add    %ebp,%ecx
  movabs $0x100000000,%rdi
  movabs $0xffffffff00000000,%rsi
  movq   $0x1,0x30(%rsp)
  mov    %rdi,0x40(%rsp)
  lea    -0x1(%r12),%edi
  mov    %rsi,0x48(%rsp)
  lea    -0x1(%r15),%esi
  add    %ebx,%eax
  je     L25
L2:
  cmp    %esi,%eax
  je     L25
  test   %ecx,%ecx
  je     L25
  cmp    %ecx,%edi
  je     L25
  add    $0x1,%rdx
  cmp    $0x4,%rdx
  je     L94
  nopl   0x0(%rax)
L125:
  mov    0x40(%rsp,%rdx,4),%ecx
  mov    0x30(%rsp,%rdx,4),%eax
  add    %ebp,%ecx
  add    %ebx,%eax
  jne    L2
L25:
  add    $0x1,%rdx
  mov    %eax,(%r14)
  mov    %ecx,(%r8)
  cmp    $0x4,%rdx
  jne    L125
L94:
  movabs $0x100000001,%rax
  mov    %r14,0x10(%rsp)
  mov    %rax,0x50(%rsp)
  mov    %rax,0x58(%rsp)
  lea    -0x1(%r15),%eax
  mov    %eax,%r14d
  xchg   %ax,%ax
L24:
  xor    %eax,%eax
  call   <rand@plt>
  cltd
  shr    $0x1e,%edx
  lea    (%rax,%rdx,1),%r10d
  and    $0x3,%r10d
  sub    %edx,%r10d
  movslq %r10d,%r10
  mov    0x50(%rsp,%r10,4),%ecx
  test   %ecx,%ecx
  je     L164
  mov    0x30(%rsp,%r10,4),%ecx
  mov    0x40(%rsp,%r10,4),%edx
  add    %ebx,%ecx
  mov    %ecx,%eax
  imul   %r12d,%eax
  add    %ebp,%eax
  add    %edx,%eax
  cltq
  cmpb   $0x23,0x0(%r13,%rax,1)
  jne    L164
  test   %ecx,%ecx
  jg     L67
  cs nopw 0x0(%rax,%rax,1)
L164:
  movl   $0x0,0x50(%rsp,%r10,4)
  mov    0x50(%rsp),%eax
  or     0x54(%rsp),%eax
  or     0x58(%rsp),%eax
  or     0x5c(%rsp),%eax
  jne    L24
  mov    0x4e88(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L49
  add    $0x4e98,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
  nopl   0x0(%rax)
L67:
  cmp    %r14d,%ecx
  jge    L164
  lea    (%rdx,%rbp,1),%r8d
  test   %r8d,%r8d
  jle    L164
  lea    -0x1(%r12),%eax
  cmp    %eax,%r8d
  jge    L164
  mov    %r13,%rdx
  mov    %r12d,%esi
  mov    %r15d,%edi
  mov    %r10,0x28(%rsp)
  mov    %r8d,0x24(%rsp)
  mov    %ecx,0x18(%rsp)
  call   <noEdge@plt>
  mov    0x18(%rsp),%ecx
  mov    0x24(%rsp),%r8d
  test   %rax,%rax
  mov    0x28(%rsp),%r10
  je     L164
  mov    %r10,0x18(%rsp)
  sub    $0x8,%rsp
  mov    %r13,%rdx
  mov    %r12d,%esi
  push   0x10(%rsp)
  mov    0x20(%rsp),%r9
  mov    %r15d,%edi
  call   <dfsMaze>
  pop    %rax
  pop    %rdx
  mov    0x18(%rsp),%r10
  jmp    L164
L49:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: data_tag: D5
data_type: string

tool: D5: sleep 0.01

assistant: ```c
void dfsMaze(int row, int col, char *maze, int nowRow, int nowCol, int *endRow, int *endCol) {
  maze[nowRow * col + nowCol] = '.';
  int path[5000] = {0};
  printMaze(maze, row, col, nowRow * col + nowCol, path);
  system("sleep 0.01");
  int dir_r[] = {1, 0, -1, 0};
  int dir_c[] = {0, 1, 0, -1};
  for (size_t i = 0; i < 4; i++) {
    if (nowRow + dir_r[i] == 0 || nowRow + dir_r[i] == row - 1 || nowCol + dir_c[i] == 0 || nowCol + dir_c[i] == col - 1) {
      *endRow = nowRow + dir_r[i];
      *endCol = nowCol + dir_c[i];
    }
  }
  int direction;
  int check[4] = {1, 1, 1, 1};
  do {
    direction = rand() % 4;
    if (check[direction] && maze[(nowRow + dir_r[direction]) * col + nowCol + dir_c[direction]] == '#' && nowRow + dir_r[direction] > 0 && nowRow + dir_r[direction] < row - 1 && nowCol + dir_c[direction] > 0 && nowCol + dir_c[direction] < col - 1 && noEdge(row, col, maze, nowRow + dir_r[direction], nowCol + dir_c[direction])) {
      dfsMaze(row, col, maze, nowRow + dir_r[direction], nowCol + dir_c[direction], endRow, endCol);
    }
    check[direction] = 0;
  } while (!(check[0] == 0 && check[1] == 0 && check[2] == 0 && check[3] == 0));
  return;
}
```