ylfeng/ReF-Decompile-dataset huggingface dataset:
user: 提供的汇编代码用C语言表示会是什么样子:

```asm
<test_setclock>:
  endbr64
  push   %r12
  mov    %rdi,%r12
  push   %rbp
  mov    %rsi,%rbp
  mov    %rbp,%rdi
  sub    $0x8,%rsp
  mov    D9(%rip),%rax
  mov    (%rax),%esi
  call   <pthread_condattr_setclock@plt>
  mov    %rax,%r8
  mov    $0x1,%eax
  test   %r8,%r8
  je     L4
  add    $0x8,%rsp
  pop    %rbp
  pop    %r12
  ret
  nopw   0x0(%rax,%rax,1)
L4:
  mov    %rbp,%rsi
  mov    %r12,%rdi
  call   <condvar_reinit@plt>
  test   %rax,%rax
  setne  %al
  add    $0x8,%rsp
  movzbl %al,%eax
  pop    %rbp
  pop    %r12
  ret
```

assistant: ```c
__attribute__((no)) int test_setclock(pthread_cond_t *condvar, pthread_condattr_t *attr) {
  int result = 1;
  if (pthread_condattr_setclock(attr, CLOCK_REALTIME) == 0 && condvar_reinit(condvar, attr) == 0)
    result = 0;
  return result;
}
```
user: Converte this assembly snippet into its equivalent C code:

```asm
<warp_mat4_fill_perspective>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x40,%rsp
  mov    %rdi,-0x28(%rbp)
  movss  %xmm0,-0x2c(%rbp)
  movss  %xmm1,-0x30(%rbp)
  movss  %xmm2,-0x34(%rbp)
  movss  %xmm3,-0x38(%rbp)
  mov    -0x2c(%rbp),%eax
  movd   %eax,%xmm0
  call   <tanf@plt>
  movaps %xmm0,%xmm1
  movss  D13(%rip),%xmm0
  divss  %xmm1,%xmm0
  movss  %xmm0,-0x14(%rbp)
  movss  -0x34(%rbp),%xmm0
  subss  -0x38(%rbp),%xmm0
  movss  %xmm0,-0x10(%rbp)
  movss  -0x14(%rbp),%xmm0
  mulss  -0x30(%rbp),%xmm0
  movss  %xmm0,-0xc(%rbp)
  movss  -0x38(%rbp),%xmm0
  addss  -0x34(%rbp),%xmm0
  divss  -0x10(%rbp),%xmm0
  movss  %xmm0,-0x8(%rbp)
  movss  -0x34(%rbp),%xmm0
  mulss  -0x38(%rbp),%xmm0
  addss  %xmm0,%xmm0
  divss  -0x10(%rbp),%xmm0
  movss  %xmm0,-0x4(%rbp)
  mov    -0x28(%rbp),%rax
  movss  -0xc(%rbp),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x4,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x8,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0xc,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x10,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x14,%rax
  movss  -0x14(%rbp),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x18,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x1c,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x20,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x24,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x28,%rax
  movss  -0x8(%rbp),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x2c,%rax
  movss  D3(%rip),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x30,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x34,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x38,%rax
  movss  -0x4(%rbp),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x3c,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  nop
  leave
  ret
```

tool_calls: name: read_data
arguments: data_label: D13
type_infered: byte[4]
name: read_data
arguments: data_label: D3
type_infered: byte[4]

tool: {"D13": [0x00,0x00,0x80,0x3f]}

tool: {"D3": [0x00,0x00,0x80,0xbf]}

assistant: ```c
extern void warp_mat4_fill_perspective(float *matrix, float fov, float aspectRatio, float near, float far) {
  const float h = 1.0f / tanf(fov);
  const float neg_depth = near - far;
  const float m11 = h * aspectRatio;
  const float m22 = (far + near) / neg_depth;
  const float m23 = 2.0f * (near * far) / neg_depth;
  matrix[0] = m11;
  matrix[1] = 0;
  matrix[2] = 0;
  matrix[3] = 0;
  matrix[4] = 0;
  matrix[5] = h;
  matrix[6] = 0;
  matrix[7] = 0;
  matrix[8] = 0;
  matrix[9] = 0;
  matrix[10] = m22;
  matrix[11] = -1;
  matrix[12] = 0;
  matrix[13] = 0;
  matrix[14] = m23;
  matrix[15] = 0;
}
```
user: Translate the below assembly code into C programming language:

```asm
<warp_mat4_fill_perspective>:
  endbr64
  push   %rbx
  sub    $0x10,%rsp
  mov    %rdi,%rbx
  movss  %xmm1,0x4(%rsp)
  movss  %xmm2,0x8(%rsp)
  movss  %xmm3,0xc(%rsp)
  call   <tanf@plt>
  movaps %xmm0,%xmm1
  movss  D4(%rip),%xmm0
  divss  %xmm1,%xmm0
  movss  0x8(%rsp),%xmm4
  movaps %xmm4,%xmm2
  movss  0xc(%rsp),%xmm5
  subss  %xmm5,%xmm2
  movss  0x4(%rsp),%xmm1
  mulss  %xmm0,%xmm1
  movss  %xmm1,(%rbx)
  movl   $0x0,0x4(%rbx)
  movl   $0x0,0x8(%rbx)
  movl   $0x0,0xc(%rbx)
  movl   $0x0,0x10(%rbx)
  movss  %xmm0,0x14(%rbx)
  movl   $0x0,0x18(%rbx)
  movl   $0x0,0x1c(%rbx)
  movl   $0x0,0x20(%rbx)
  movl   $0x0,0x24(%rbx)
  movaps %xmm4,%xmm0
  addss  %xmm5,%xmm0
  divss  %xmm2,%xmm0
  movss  %xmm0,0x28(%rbx)
  movl   $0xbf800000,0x2c(%rbx)
  movl   $0x0,0x30(%rbx)
  movl   $0x0,0x34(%rbx)
  mulss  %xmm5,%xmm4
  movaps %xmm4,%xmm0
  addss  %xmm4,%xmm0
  divss  %xmm2,%xmm0
  movss  %xmm0,0x38(%rbx)
  movl   $0x0,0x3c(%rbx)
  add    $0x10,%rsp
  pop    %rbx
  ret
```

tool_calls: name: extract_symbolic_data
arguments: data_label: D4
type_infered: byte[4]

tool: {"D4": [0x00,0x00,0x80,0x3f]}

assistant: ```c
extern void warp_mat4_fill_perspective(float *matrix, float fov, float aspectRatio, float near, float far) {
  const float h = 1.0f / tanf(fov);
  const float neg_depth = near - far;
  const float m11 = h * aspectRatio;
  const float m22 = (far + near) / neg_depth;
  const float m23 = 2.0f * (near * far) / neg_depth;
  matrix[0] = m11;
  matrix[1] = 0;
  matrix[2] = 0;
  matrix[3] = 0;
  matrix[4] = 0;
  matrix[5] = h;
  matrix[6] = 0;
  matrix[7] = 0;
  matrix[8] = 0;
  matrix[9] = 0;
  matrix[10] = m22;
  matrix[11] = -1;
  matrix[12] = 0;
  matrix[13] = 0;
  matrix[14] = m23;
  matrix[15] = 0;
}
```
user: Converte this assembly snippet into its equivalent C code:

```asm
<warp_mat4_fill_perspective>:
  endbr64
  push   %rbx
  mov    %rdi,%rbx
  sub    $0x10,%rsp
  movss  %xmm1,0xc(%rsp)
  movss  %xmm2,0x8(%rsp)
  movss  %xmm3,0x4(%rsp)
  call   <tanf@plt>
  movss  0x8(%rsp),%xmm2
  movss  0x4(%rsp),%xmm3
  mov    $0xbf800000,%eax
  movaps %xmm0,%xmm4
  movss  D9(%rip),%xmm0
  movss  0xc(%rsp),%xmm1
  movq   $0x0,0x4(%rbx)
  movq   $0x0,0xc(%rbx)
  divss  %xmm4,%xmm0
  movaps %xmm2,%xmm4
  movq   $0x0,0x18(%rbx)
  subss  %xmm3,%xmm4
  movq   $0x0,0x20(%rbx)
  mov    %rax,0x2c(%rbx)
  movl   $0x0,0x34(%rbx)
  movl   $0x0,0x3c(%rbx)
  movss  %xmm0,0x14(%rbx)
  mulss  %xmm0,%xmm1
  movaps %xmm2,%xmm0
  mulss  %xmm3,%xmm2
  addss  %xmm3,%xmm0
  divss  %xmm4,%xmm0
  movss  %xmm1,(%rbx)
  addss  %xmm2,%xmm2
  divss  %xmm4,%xmm2
  movss  %xmm0,0x28(%rbx)
  movss  %xmm2,0x38(%rbx)
  add    $0x10,%rsp
  pop    %rbx
  ret
```

tool_calls: name: extract_symbolic_data
arguments: tag: D9
data_type: byte[4]

tool: {"D9": [0x00,0x00,0x80,0x3f]}

assistant: ```c
extern void warp_mat4_fill_perspective(float *matrix, float fov, float aspectRatio, float near, float far) {
  const float h = 1.0f / tanf(fov);
  const float neg_depth = near - far;
  const float m11 = h * aspectRatio;
  const float m22 = (far + near) / neg_depth;
  const float m23 = 2.0f * (near * far) / neg_depth;
  matrix[0] = m11;
  matrix[1] = 0;
  matrix[2] = 0;
  matrix[3] = 0;
  matrix[4] = 0;
  matrix[5] = h;
  matrix[6] = 0;
  matrix[7] = 0;
  matrix[8] = 0;
  matrix[9] = 0;
  matrix[10] = m22;
  matrix[11] = -1;
  matrix[12] = 0;
  matrix[13] = 0;
  matrix[14] = m23;
  matrix[15] = 0;
}
```
user: Please show me the C implementation that matches the assembly code listed below:

```asm
<warp_mat4_fill_perspective>:
  endbr64
  push   %rbx
  mov    %rdi,%rbx
  sub    $0x10,%rsp
  movss  %xmm1,0xc(%rsp)
  movss  %xmm2,0x8(%rsp)
  movss  %xmm3,0x4(%rsp)
  call   <tanf@plt>
  movss  0x8(%rsp),%xmm2
  movss  0x4(%rsp),%xmm3
  mov    $0xbf800000,%eax
  movaps %xmm0,%xmm4
  movss  D2(%rip),%xmm0
  movss  0xc(%rsp),%xmm1
  movq   $0x0,0x4(%rbx)
  movq   $0x0,0xc(%rbx)
  divss  %xmm4,%xmm0
  movaps %xmm2,%xmm4
  movq   $0x0,0x18(%rbx)
  subss  %xmm3,%xmm4
  movq   $0x0,0x20(%rbx)
  mov    %rax,0x2c(%rbx)
  movl   $0x0,0x34(%rbx)
  movl   $0x0,0x3c(%rbx)
  movss  %xmm0,0x14(%rbx)
  mulss  %xmm0,%xmm1
  movaps %xmm2,%xmm0
  mulss  %xmm3,%xmm2
  addss  %xmm3,%xmm0
  divss  %xmm4,%xmm0
  movss  %xmm1,(%rbx)
  addss  %xmm2,%xmm2
  divss  %xmm4,%xmm2
  movss  %xmm0,0x28(%rbx)
  movss  %xmm2,0x38(%rbx)
  add    $0x10,%rsp
  pop    %rbx
  ret
```

tool_calls: name: unpack_data
arguments: data_tag: D2
type_guessed: byte[4]

tool: {"D2": [0x00,0x00,0x80,0x3f]}

assistant: ```c
extern void warp_mat4_fill_perspective(float *matrix, float fov, float aspectRatio, float near, float far) {
  const float h = 1.0f / tanf(fov);
  const float neg_depth = near - far;
  const float m11 = h * aspectRatio;
  const float m22 = (far + near) / neg_depth;
  const float m23 = 2.0f * (near * far) / neg_depth;
  matrix[0] = m11;
  matrix[1] = 0;
  matrix[2] = 0;
  matrix[3] = 0;
  matrix[4] = 0;
  matrix[5] = h;
  matrix[6] = 0;
  matrix[7] = 0;
  matrix[8] = 0;
  matrix[9] = 0;
  matrix[10] = m22;
  matrix[11] = -1;
  matrix[12] = 0;
  matrix[13] = 0;
  matrix[14] = m23;
  matrix[15] = 0;
}
```
user: What would the C source look like for the assembly code provided here?

```asm
<revert>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x30,%rsp
  mov    %rdi,-0x28(%rbp)
  mov    %esi,-0x2c(%rbp)
  mov    -0x28(%rbp),%rax
  mov    %rax,%rdi
  call   <strlen@plt>
  mov    %eax,-0x18(%rbp)
  movq   $0x0,-0x10(%rbp)
  movq   $0x0,-0x8(%rbp)
  movl   $0x0,-0x14(%rbp)
  cmpl   $0x0,-0x18(%rbp)
  jne    L20
  mov    $0xffffffff,%eax
  jmp    L50
L20:
  mov    -0x28(%rbp),%rax
  mov    %rax,-0x10(%rbp)
  mov    -0x18(%rbp),%eax
  cltq
  lea    -0x1(%rax),%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  mov    %rax,-0x8(%rbp)
  jmp    L36
L15:
  mov    -0x10(%rbp),%rax
  movzbl (%rax),%edx
  mov    -0x8(%rbp),%rax
  movzbl (%rax),%eax
  xor    %eax,%edx
  mov    -0x10(%rbp),%rax
  mov    %dl,(%rax)
  mov    -0x8(%rbp),%rax
  movzbl (%rax),%edx
  mov    -0x10(%rbp),%rax
  movzbl (%rax),%eax
  xor    %eax,%edx
  mov    -0x8(%rbp),%rax
  mov    %dl,(%rax)
  mov    -0x10(%rbp),%rax
  movzbl (%rax),%edx
  mov    -0x8(%rbp),%rax
  movzbl (%rax),%eax
  xor    %eax,%edx
  mov    -0x10(%rbp),%rax
  mov    %dl,(%rax)
  addq   $0x1,-0x10(%rbp)
  subq   $0x1,-0x8(%rbp)
L36:
  mov    -0x10(%rbp),%rax
  cmp    -0x8(%rbp),%rax
  jb     L15
  mov    -0x18(%rbp),%eax
  movslq %eax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  mov    %rax,-0x10(%rbp)
  jmp    L51
L27:
  mov    -0x10(%rbp),%rax
  movb   $0x30,(%rax)
  addq   $0x1,-0x10(%rbp)
L51:
  mov    -0x2c(%rbp),%eax
  movslq %eax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  cmp    %rax,-0x10(%rbp)
  jb     L27
  mov    -0x10(%rbp),%rax
  movb   $0x0,(%rax)
  mov    $0x0,%eax
L50:
  leave
  ret
```

assistant: ```c
int revert(char *str, int max_len) {
  int len = strlen(str);
  char *p1 = NULL;
  char *p2 = NULL;
  int i = 0;
  if (len == 0) {
    return -1;
  }
  for (p1 = str, p2 = str + len - 1; p1 < p2; p1++, p2--) {
    (*p1) ^= (*p2);
    (*p2) ^= (*p1);
    (*p1) ^= (*p2);
  }
  for (p1 = str + len; p1 < str + max_len; p1++) {
    *p1 = '0';
  }
  *p1 = 0;
  return 0;
}
```
user: Demonstrate the C code that generates the assembly output below:

```asm
<revert>:
  endbr64
  push   %rbp
  push   %rbx
  sub    $0x8,%rsp
  mov    %rdi,%rbx
  mov    %esi,%ebp
  call   <strlen@plt>
  test   %eax,%eax
  je     L4
  cltq
  lea    -0x1(%rbx,%rax,1),%rsi
  cmp    %rsi,%rbx
  jae    L56
  mov    %rbx,%rcx
L66:
  movzbl (%rcx),%edx
  xor    (%rsi),%dl
  mov    %dl,(%rcx)
  xor    (%rsi),%dl
  mov    %dl,(%rsi)
  xor    %dl,(%rcx)
  add    $0x1,%rcx
  sub    $0x1,%rsi
  cmp    %rsi,%rcx
  jb     L66
L56:
  add    %rbx,%rax
  movslq %ebp,%rbp
  add    %rbp,%rbx
  cmp    %rbx,%rax
  jae    L3
L65:
  movb   $0x30,(%rax)
  add    $0x1,%rax
  cmp    %rbx,%rax
  jne    L65
L35:
  movb   $0x0,(%rbx)
  mov    $0x0,%eax
L46:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
L3:
  mov    %rax,%rbx
  jmp    L35
L4:
  mov    $0xffffffff,%eax
  jmp    L46
```

assistant: ```c
int revert(char *str, int max_len) {
  int len = strlen(str);
  char *p1 = NULL;
  char *p2 = NULL;
  int i = 0;
  if (len == 0) {
    return -1;
  }
  for (p1 = str, p2 = str + len - 1; p1 < p2; p1++, p2--) {
    (*p1) ^= (*p2);
    (*p2) ^= (*p1);
    (*p1) ^= (*p2);
  }
  for (p1 = str + len; p1 < str + max_len; p1++) {
    *p1 = '0';
  }
  *p1 = 0;
  return 0;
}
```
user: 下面的汇编指令对应的C源代码是什么：

```asm
<revert>:
  endbr64
  push   %rbp
  mov    %rdi,%rbp
  push   %rbx
  mov    %esi,%ebx
  sub    $0x8,%rsp
  call   <strlen@plt>
  test   %eax,%eax
  je     L11
  cltq
  lea    -0x1(%rbp,%rax,1),%rsi
  cmp    %rsi,%rbp
  jae    L4
  mov    %rbp,%rcx
  nopw   0x0(%rax,%rax,1)
L58:
  movzbl (%rcx),%edx
  xor    (%rsi),%dl
  sub    $0x1,%rsi
  mov    %dl,(%rcx)
  xor    0x1(%rsi),%dl
  mov    %dl,0x1(%rsi)
  xor    %dl,(%rcx)
  add    $0x1,%rcx
  cmp    %rsi,%rcx
  jb     L58
L4:
  movslq %ebx,%rdx
  lea    0x0(%rbp,%rax,1),%rdi
  add    %rdx,%rbp
  cmp    %rbp,%rdi
  jae    L53
  sub    %rax,%rdx
  mov    $0x30,%esi
  call   <memset@plt>
L42:
  movb   $0x0,0x0(%rbp)
  xor    %eax,%eax
L9:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
  cs nopw 0x0(%rax,%rax,1)
L53:
  mov    %rdi,%rbp
  jmp    L42
L11:
  mov    $0xffffffff,%eax
  jmp    L9
```

assistant: ```c
int revert(char *str, int max_len) {
  int len = strlen(str);
  char *p1 = NULL;
  char *p2 = NULL;
  int i = 0;
  if (len == 0) {
    return -1;
  }
  for (p1 = str, p2 = str + len - 1; p1 < p2; p1++, p2--) {
    (*p1) ^= (*p2);
    (*p2) ^= (*p1);
    (*p1) ^= (*p2);
  }
  for (p1 = str + len; p1 < str + max_len; p1++) {
    *p1 = '0';
  }
  *p1 = 0;
  return 0;
}
```
user: Please show me the C implementation that matches the assembly code listed below:

```asm
<revert>:
  endbr64
  push   %rbp
  mov    %rdi,%rbp
  push   %rbx
  mov    %esi,%ebx
  sub    $0x8,%rsp
  call   <strlen@plt>
  test   %eax,%eax
  je     L41
  cltq
  lea    -0x1(%rbp,%rax,1),%rsi
  cmp    %rsi,%rbp
  jae    L26
  mov    %rbp,%rcx
  nopw   0x0(%rax,%rax,1)
L53:
  movzbl (%rcx),%edx
  xor    (%rsi),%dl
  sub    $0x1,%rsi
  mov    %dl,(%rcx)
  xor    0x1(%rsi),%dl
  mov    %dl,0x1(%rsi)
  xor    %dl,(%rcx)
  add    $0x1,%rcx
  cmp    %rsi,%rcx
  jb     L53
L26:
  movslq %ebx,%rdx
  lea    0x0(%rbp,%rax,1),%rdi
  add    %rdx,%rbp
  cmp    %rbp,%rdi
  jae    L44
  sub    %rax,%rdx
  mov    $0x30,%esi
  call   <memset@plt>
L31:
  movb   $0x0,0x0(%rbp)
  xor    %eax,%eax
L15:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
  cs nopw 0x0(%rax,%rax,1)
L44:
  mov    %rdi,%rbp
  jmp    L31
L41:
  mov    $0xffffffff,%eax
  jmp    L15
```

assistant: ```c
int revert(char *str, int max_len) {
  int len = strlen(str);
  char *p1 = NULL;
  char *p2 = NULL;
  int i = 0;
  if (len == 0) {
    return -1;
  }
  for (p1 = str, p2 = str + len - 1; p1 < p2; p1++, p2--) {
    (*p1) ^= (*p2);
    (*p2) ^= (*p1);
    (*p1) ^= (*p2);
  }
  for (p1 = str + len; p1 < str + max_len; p1++) {
    *p1 = '0';
  }
  *p1 = 0;
  return 0;
}
```
user: What would the C source look like for the assembly code provided here:

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  lea    D6(%rip),%rax
  mov    %rax,-0x8(%rbp)
  mov    -0x8(%rbp),%rax
  movb   $0x48,(%rax)
  mov    $0x0,%eax
  pop    %rbp
  ret
```

tool_calls: name: disassemble_data
arguments: label: D6
type: string

tool: D6: hello world

assistant: ```c
int main() {
  char *s = "hello world";
  *s = 'H';
}
```
user: What would the C source look like for the assembly code provided here?

```asm
<main>:
  endbr64
  movb   $0x48,D0(%rip)
  mov    $0x0,%eax
  ret
```

tool_calls: name: disassemble_data
arguments: tag: D0
type_infered: byte

tool: D0: 104

assistant: ```c
int main() {
  char *s = "hello world";
  *s = 'H';
}
```
user: What is the c source code of the assembly code below?

```asm
<main>:
  endbr64
  movb   $0x48,D2(%rip)
  xor    %eax,%eax
  ret
```

tool_calls: name: unpack_data
arguments: tag: D2
type_guessed: byte

tool: D2: 104

assistant: ```c
int main() {
  char *s = "hello world";
  *s = 'H';
}
```
user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  movb   $0x48,D6(%rip)
  xor    %eax,%eax
  ret
```

tool_calls: name: disassemble_data
arguments: data_label: D6
type_guessed: byte

tool: D6: 104

assistant: ```c
int main() {
  char *s = "hello world";
  *s = 'H';
}
```
user: Demonstrate the C code that generates the assembly output below:

```asm
<mat4d_viewmat_to_lookatVec>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x1e0,%rsp
  mov    %rdi,-0x1c8(%rbp)
  mov    %rsi,-0x1d0(%rbp)
  mov    %rdx,-0x1d8(%rbp)
  mov    %rcx,-0x1e0(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    -0x1c8(%rbp),%rdx
  lea    -0x160(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <mat3d_from_mat4d@plt>
  lea    -0x160(%rbp),%rdx
  lea    -0x110(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <mat4d_from_mat3d@plt>
  lea    -0x110(%rbp),%rax
  mov    %rax,%rdi
  call   <mat4d_invert@plt>
  mov    -0x1c8(%rbp),%rdx
  lea    -0x110(%rbp),%rcx
  lea    -0x90(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <mat4d_mult_mat4d_new@plt>
  lea    -0x90(%rbp),%rcx
  lea    -0x1c0(%rbp),%rax
  mov    $0x3,%edx
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <mat4d_getColumn@plt>
  lea    -0x1c0(%rbp),%rcx
  mov    -0x1d0(%rbp),%rax
  mov    $0xffffffff,%edx
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <vec3d_scalarMult_new@plt>
  mov    -0x1c8(%rbp),%rcx
  lea    -0x1a0(%rbp),%rax
  mov    $0x1,%edx
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <mat4d_getRow@plt>
  lea    -0x1a0(%rbp),%rdx
  mov    -0x1e0(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <vec3d_copy@plt>
  mov    -0x1c8(%rbp),%rcx
  lea    -0x180(%rbp),%rax
  mov    $0x2,%edx
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <mat4d_getRow@plt>
  lea    -0x180(%rbp),%rdx
  mov    -0x1d0(%rbp),%rcx
  mov    -0x1d8(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <vec3d_sub_new@plt>
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L1
  call   <__stack_chk_fail@plt>
L1:
  leave
  ret
```

assistant: ```c
void mat4d_viewmat_to_lookatVec(const double viewmat[16], double eye[3], double center[3], double up[3]) {
  double rotation3[9], rotation4[16];
  mat3d_from_mat4d(rotation3, viewmat);
  mat4d_from_mat3d(rotation4, rotation3);
  mat4d_invert(rotation4);
  double transOnly[16];
  mat4d_mult_mat4d_new(transOnly, rotation4, viewmat);
  double transVec[4];
  mat4d_getColumn(transVec, transOnly, 3);
  vec3d_scalarMult_new(eye, transVec, -1);
  double upVec[4];
  mat4d_getRow(upVec, viewmat, 1);
  vec3d_copy(up, upVec);
  double lookVec[4];
  mat4d_getRow(lookVec, viewmat, 2);
  vec3d_sub_new(center, eye, lookVec);
}
```
user: Demonstrate the C code that generates the assembly output below:

```asm
<mat4d_viewmat_to_lookatVec>:
  endbr64
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x1c8,%rsp
  mov    %rdi,%rbx
  mov    %rsi,%rbp
  mov    %rdx,%r12
  mov    %rcx,%r13
  mov    %fs:0x28,%rax
  mov    %rax,0x1b8(%rsp)
  xor    %eax,%eax
  lea    0x60(%rsp),%r15
  mov    %rdi,%rsi
  mov    %r15,%rdi
  call   <mat3d_from_mat4d@plt>
  lea    0xb0(%rsp),%r14
  mov    %r15,%rsi
  mov    %r14,%rdi
  call   <mat4d_from_mat3d@plt>
  mov    %r14,%rdi
  call   <mat4d_invert@plt>
  lea    0x130(%rsp),%r15
  mov    %rbx,%rdx
  mov    %r14,%rsi
  mov    %r15,%rdi
  call   <mat4d_mult_mat4d_new@plt>
  mov    %rsp,%r14
  mov    $0x3,%edx
  mov    %r15,%rsi
  mov    %r14,%rdi
  call   <mat4d_getColumn@plt>
  mov    $0xffffffff,%edx
  mov    %r14,%rsi
  mov    %rbp,%rdi
  call   <vec3d_scalarMult_new@plt>
  lea    0x20(%rsp),%r14
  mov    $0x1,%edx
  mov    %rbx,%rsi
  mov    %r14,%rdi
  call   <mat4d_getRow@plt>
  mov    %r14,%rsi
  mov    %r13,%rdi
  call   <vec3d_copy@plt>
  lea    0x40(%rsp),%r13
  mov    $0x2,%edx
  mov    %rbx,%rsi
  mov    %r13,%rdi
  call   <mat4d_getRow@plt>
  mov    %r13,%rdx
  mov    %rbp,%rsi
  mov    %r12,%rdi
  call   <vec3d_sub_new@plt>
  mov    0x1b8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L7
  add    $0x1c8,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L7:
  call   <__stack_chk_fail@plt>
```

assistant: ```c
void mat4d_viewmat_to_lookatVec(const double viewmat[16], double eye[3], double center[3], double up[3]) {
  double rotation3[9], rotation4[16];
  mat3d_from_mat4d(rotation3, viewmat);
  mat4d_from_mat3d(rotation4, rotation3);
  mat4d_invert(rotation4);
  double transOnly[16];
  mat4d_mult_mat4d_new(transOnly, rotation4, viewmat);
  double transVec[4];
  mat4d_getColumn(transVec, transOnly, 3);
  vec3d_scalarMult_new(eye, transVec, -1);
  double upVec[4];
  mat4d_getRow(upVec, viewmat, 1);
  vec3d_copy(up, upVec);
  double lookVec[4];
  mat4d_getRow(lookVec, viewmat, 2);
  vec3d_sub_new(center, eye, lookVec);
}
```
user: Demonstrate the C code that generates the assembly output below:

```asm
<mat4d_viewmat_to_lookatVec>:
  endbr64
  push   %r15
  push   %r14
  mov    %rcx,%r14
  push   %r13
  mov    %rdx,%r13
  push   %r12
  mov    %rsi,%r12
  mov    %rdi,%rsi
  push   %rbp
  mov    %rdi,%rbp
  push   %rbx
  sub    $0x1c8,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x1b8(%rsp)
  xor    %eax,%eax
  lea    0x60(%rsp),%rbx
  lea    0xb0(%rsp),%r15
  mov    %rbx,%rdi
  call   <mat3d_from_mat4d@plt>
  mov    %rbx,%rsi
  mov    %r15,%rdi
  lea    0x130(%rsp),%rbx
  call   <mat4d_from_mat3d@plt>
  mov    %r15,%rdi
  call   <mat4d_invert@plt>
  mov    %r15,%rsi
  mov    %rbp,%rdx
  mov    %rsp,%r15
  mov    %rbx,%rdi
  call   <mat4d_mult_mat4d_new@plt>
  mov    %r15,%rdi
  mov    $0x3,%edx
  mov    %rbx,%rsi
  call   <mat4d_getColumn@plt>
  mov    %r15,%rsi
  mov    $0xffffffff,%edx
  mov    %r12,%rdi
  call   <vec3d_scalarMult_new@plt>
  lea    0x20(%rsp),%r15
  mov    $0x1,%edx
  mov    %rbp,%rsi
  mov    %r15,%rdi
  call   <mat4d_getRow@plt>
  mov    %r14,%rdi
  mov    %r15,%rsi
  lea    0x40(%rsp),%r14
  call   <vec3d_copy@plt>
  mov    $0x2,%edx
  mov    %rbp,%rsi
  mov    %r14,%rdi
  call   <mat4d_getRow@plt>
  mov    %r14,%rdx
  mov    %r12,%rsi
  mov    %r13,%rdi
  call   <vec3d_sub_new@plt>
  mov    0x1b8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L9
  add    $0x1c8,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L9:
  call   <__stack_chk_fail@plt>
```

assistant: ```c
void mat4d_viewmat_to_lookatVec(const double viewmat[16], double eye[3], double center[3], double up[3]) {
  double rotation3[9], rotation4[16];
  mat3d_from_mat4d(rotation3, viewmat);
  mat4d_from_mat3d(rotation4, rotation3);
  mat4d_invert(rotation4);
  double transOnly[16];
  mat4d_mult_mat4d_new(transOnly, rotation4, viewmat);
  double transVec[4];
  mat4d_getColumn(transVec, transOnly, 3);
  vec3d_scalarMult_new(eye, transVec, -1);
  double upVec[4];
  mat4d_getRow(upVec, viewmat, 1);
  vec3d_copy(up, upVec);
  double lookVec[4];
  mat4d_getRow(lookVec, viewmat, 2);
  vec3d_sub_new(center, eye, lookVec);
}
```