ylfeng/ReF-Decompile-dataset huggingface dataset:
user: 请将以下的汇编代码转换成C语言代码:

```asm
<textureDraw>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x30,%rsp
  mov    %edi,-0x14(%rbp)
  mov    %esi,-0x18(%rbp)
  mov    %edx,-0x1c(%rbp)
  mov    %ecx,-0x20(%rbp)
  mov    %r8d,-0x24(%rbp)
  mov    %r9d,-0x28(%rbp)
  movss  %xmm0,-0x2c(%rbp)
  movss  %xmm1,-0x30(%rbp)
  pxor   %xmm0,%xmm0
  cvtsi2ssl -0x20(%rbp),%xmm0
  pxor   %xmm1,%xmm1
  cvtsi2ssl -0x18(%rbp),%xmm1
  divss  %xmm1,%xmm0
  movss  %xmm0,-0x10(%rbp)
  pxor   %xmm0,%xmm0
  cvtsi2ssl -0x24(%rbp),%xmm0
  pxor   %xmm1,%xmm1
  cvtsi2ssl -0x1c(%rbp),%xmm1
  divss  %xmm1,%xmm0
  movss  %xmm0,-0xc(%rbp)
  pxor   %xmm0,%xmm0
  cvtsi2ssl -0x28(%rbp),%xmm0
  pxor   %xmm1,%xmm1
  cvtsi2ssl -0x18(%rbp),%xmm1
  divss  %xmm1,%xmm0
  movss  %xmm0,-0x8(%rbp)
  pxor   %xmm0,%xmm0
  cvtsi2ssl 0x10(%rbp),%xmm0
  pxor   %xmm1,%xmm1
  cvtsi2ssl -0x1c(%rbp),%xmm1
  divss  %xmm1,%xmm0
  movss  %xmm0,-0x4(%rbp)
  mov    D14(%rip),%rax
  mov    (%rax),%eax
  mov    -0x14(%rbp),%edx
  mov    %edx,%esi
  mov    %eax,%edi
  call   <glBindTexture@plt>
  mov    D1(%rip),%rax
  mov    (%rax),%eax
  mov    %eax,%edi
  call   <glBegin@plt>
  movss  -0xc(%rbp),%xmm0
  mov    -0x10(%rbp),%eax
  movaps %xmm0,%xmm1
  movd   %eax,%xmm0
  call   <glTexCoord2f@plt>
  movss  -0x30(%rbp),%xmm0
  mov    -0x2c(%rbp),%eax
  movaps %xmm0,%xmm1
  movd   %eax,%xmm0
  call   <glVertex2f@plt>
  movss  -0x10(%rbp),%xmm0
  addss  -0x8(%rbp),%xmm0
  movd   %xmm0,%eax
  movss  -0xc(%rbp),%xmm0
  movaps %xmm0,%xmm1
  movd   %eax,%xmm0
  call   <glTexCoord2f@plt>
  pxor   %xmm0,%xmm0
  cvtsi2ssl -0x28(%rbp),%xmm0
  addss  -0x2c(%rbp),%xmm0
  movd   %xmm0,%eax
  movss  -0x30(%rbp),%xmm0
  movaps %xmm0,%xmm1
  movd   %eax,%xmm0
  call   <glVertex2f@plt>
  movss  -0xc(%rbp),%xmm0
  movaps %xmm0,%xmm1
  addss  -0x4(%rbp),%xmm1
  movss  -0x10(%rbp),%xmm0
  addss  -0x8(%rbp),%xmm0
  movd   %xmm0,%eax
  movd   %eax,%xmm0
  call   <glTexCoord2f@plt>
  pxor   %xmm0,%xmm0
  cvtsi2ssl 0x10(%rbp),%xmm0
  movaps %xmm0,%xmm1
  addss  -0x30(%rbp),%xmm1
  pxor   %xmm0,%xmm0
  cvtsi2ssl -0x28(%rbp),%xmm0
  addss  -0x2c(%rbp),%xmm0
  movd   %xmm0,%eax
  movd   %eax,%xmm0
  call   <glVertex2f@plt>
  movss  -0xc(%rbp),%xmm0
  addss  -0x4(%rbp),%xmm0
  mov    -0x10(%rbp),%eax
  movaps %xmm0,%xmm1
  movd   %eax,%xmm0
  call   <glTexCoord2f@plt>
  pxor   %xmm0,%xmm0
  cvtsi2ssl 0x10(%rbp),%xmm0
  addss  -0x30(%rbp),%xmm0
  mov    -0x2c(%rbp),%eax
  movaps %xmm0,%xmm1
  movd   %eax,%xmm0
  call   <glVertex2f@plt>
  mov    $0x0,%eax
  call   <glEnd@plt>
  nop
  leave
  ret
```

assistant: ```c
void textureDraw(unsigned int id, int tw, int th, int x, int y, int w, int h, float sx, float sy) {
  float rx = (float)x / (float)tw, ry = (float)y / (float)th;
  float rw = (float)w / (float)tw, rh = (float)h / (float)th;
  glBindTexture(GL_TEXTURE_2D, id);
  glBegin(GL_QUADS);
  glTexCoord2f(rx, ry);
  glVertex2f(sx, sy);
  glTexCoord2f(rx + rw, ry);
  glVertex2f(sx + w, sy);
  glTexCoord2f(rx + rw, ry + rh);
  glVertex2f(sx + w, sy + h);
  glTexCoord2f(rx, ry + rh);
  glVertex2f(sx, sy + h);
  glEnd();
}
```
user: Please show me the C implementation that matches the assembly code listed below:

```asm
<textureDraw>:
  endbr64
  push   %r15
  push   %r14
  push   %rbx
  sub    $0x20,%rsp
  movss  %xmm0,0x8(%rsp)
  movss  %xmm1,0xc(%rsp)
  pxor   %xmm1,%xmm1
  cvtsi2ss %esi,%xmm1
  pxor   %xmm0,%xmm0
  cvtsi2ss %ecx,%xmm0
  movaps %xmm0,%xmm2
  divss  %xmm1,%xmm2
  movss  %xmm2,(%rsp)
  pxor   %xmm0,%xmm0
  cvtsi2ss %edx,%xmm0
  pxor   %xmm2,%xmm2
  cvtsi2ss %r8d,%xmm2
  divss  %xmm0,%xmm2
  movss  %xmm2,0x4(%rsp)
  pxor   %xmm3,%xmm3
  cvtsi2ss %r9d,%xmm3
  movss  %xmm3,0x10(%rsp)
  movaps %xmm3,%xmm5
  divss  %xmm1,%xmm5
  movss  %xmm5,0x18(%rsp)
  pxor   %xmm7,%xmm7
  cvtsi2ssl 0x40(%rsp),%xmm7
  movss  %xmm7,0x14(%rsp)
  movaps %xmm7,%xmm4
  divss  %xmm0,%xmm4
  movss  %xmm4,0x1c(%rsp)
  mov    %edi,%esi
  mov    D17(%rip),%rax
  mov    (%rax),%edi
  call   <glBindTexture@plt>
  mov    D6(%rip),%rax
  mov    (%rax),%edi
  call   <glBegin@plt>
  movss  0x4(%rsp),%xmm1
  movss  (%rsp),%xmm0
  call   <glTexCoord2f@plt>
  movss  0xc(%rsp),%xmm1
  movss  0x8(%rsp),%xmm0
  call   <glVertex2f@plt>
  movss  0x18(%rsp),%xmm3
  addss  (%rsp),%xmm3
  movd   %xmm3,%ebx
  movss  0x4(%rsp),%xmm1
  movaps %xmm3,%xmm0
  call   <glTexCoord2f@plt>
  movss  0x10(%rsp),%xmm3
  addss  0x8(%rsp),%xmm3
  movd   %xmm3,%r14d
  movss  0xc(%rsp),%xmm1
  movaps %xmm3,%xmm0
  call   <glVertex2f@plt>
  movss  0x4(%rsp),%xmm6
  addss  0x1c(%rsp),%xmm6
  movd   %xmm6,%r15d
  movaps %xmm6,%xmm1
  movd   %ebx,%xmm0
  call   <glTexCoord2f@plt>
  movss  0x14(%rsp),%xmm7
  addss  0xc(%rsp),%xmm7
  movd   %xmm7,%ebx
  movaps %xmm7,%xmm1
  movd   %r14d,%xmm0
  call   <glVertex2f@plt>
  movd   %r15d,%xmm1
  movss  (%rsp),%xmm0
  call   <glTexCoord2f@plt>
  movd   %ebx,%xmm1
  movss  0x8(%rsp),%xmm0
  call   <glVertex2f@plt>
  mov    $0x0,%eax
  call   <glEnd@plt>
  add    $0x20,%rsp
  pop    %rbx
  pop    %r14
  pop    %r15
  ret
```

assistant: ```c
void textureDraw(unsigned int id, int tw, int th, int x, int y, int w, int h, float sx, float sy) {
  float rx = (float)x / (float)tw, ry = (float)y / (float)th;
  float rw = (float)w / (float)tw, rh = (float)h / (float)th;
  glBindTexture(GL_TEXTURE_2D, id);
  glBegin(GL_QUADS);
  glTexCoord2f(rx, ry);
  glVertex2f(sx, sy);
  glTexCoord2f(rx + rw, ry);
  glVertex2f(sx + w, sy);
  glTexCoord2f(rx + rw, ry + rh);
  glVertex2f(sx + w, sy + h);
  glTexCoord2f(rx, ry + rh);
  glVertex2f(sx, sy + h);
  glEnd();
}
```
user: 请将这段汇编代码片段转换成等效的C代码:

```asm
<textureDraw>:
  endbr64
  pxor   %xmm4,%xmm4
  pxor   %xmm3,%xmm3
  pxor   %xmm2,%xmm2
  sub    $0x38,%rsp
  movss  %xmm0,0x14(%rsp)
  pxor   %xmm0,%xmm0
  cvtsi2ss %r9d,%xmm4
  mov    D7(%rip),%rax
  cvtsi2ss %ecx,%xmm0
  movss  %xmm1,0x18(%rsp)
  pxor   %xmm1,%xmm1
  cvtsi2ssl 0x40(%rsp),%xmm3
  cvtsi2ss %r8d,%xmm2
  cvtsi2ss %esi,%xmm1
  movss  %xmm4,0x2c(%rsp)
  movaps %xmm4,%xmm5
  mov    %edi,%esi
  movaps %xmm0,%xmm6
  pxor   %xmm0,%xmm0
  mov    (%rax),%edi
  cvtsi2ss %edx,%xmm0
  movaps %xmm3,%xmm4
  movss  %xmm3,0x28(%rsp)
  divss  %xmm1,%xmm6
  divss  %xmm0,%xmm2
  movss  %xmm6,0xc(%rsp)
  divss  %xmm0,%xmm4
  movss  %xmm2,0x10(%rsp)
  divss  %xmm1,%xmm5
  movss  %xmm4,0x1c(%rsp)
  movss  %xmm5,0x20(%rsp)
  call   <glBindTexture@plt>
  mov    D1(%rip),%rax
  mov    (%rax),%edi
  call   <glBegin@plt>
  movss  0x10(%rsp),%xmm1
  movss  0xc(%rsp),%xmm0
  call   <glTexCoord2f@plt>
  movss  0x18(%rsp),%xmm1
  movss  0x14(%rsp),%xmm0
  call   <glVertex2f@plt>
  movss  0x20(%rsp),%xmm5
  addss  0xc(%rsp),%xmm5
  movss  0x10(%rsp),%xmm1
  movaps %xmm5,%xmm0
  movss  %xmm5,0x24(%rsp)
  call   <glTexCoord2f@plt>
  movss  0x2c(%rsp),%xmm4
  addss  0x14(%rsp),%xmm4
  movss  0x18(%rsp),%xmm1
  movaps %xmm4,%xmm0
  movss  %xmm4,0x20(%rsp)
  call   <glVertex2f@plt>
  movss  0x10(%rsp),%xmm2
  addss  0x1c(%rsp),%xmm2
  movss  0x24(%rsp),%xmm5
  movaps %xmm2,%xmm1
  movaps %xmm5,%xmm0
  movss  %xmm2,0x1c(%rsp)
  call   <glTexCoord2f@plt>
  movss  0x28(%rsp),%xmm3
  addss  0x18(%rsp),%xmm3
  movss  0x20(%rsp),%xmm4
  movaps %xmm3,%xmm1
  movaps %xmm4,%xmm0
  movss  %xmm3,0x10(%rsp)
  call   <glVertex2f@plt>
  movss  0x1c(%rsp),%xmm2
  movss  0xc(%rsp),%xmm0
  movaps %xmm2,%xmm1
  call   <glTexCoord2f@plt>
  movss  0x10(%rsp),%xmm3
  movss  0x14(%rsp),%xmm0
  movaps %xmm3,%xmm1
  call   <glVertex2f@plt>
  xor    %eax,%eax
  add    $0x38,%rsp
  jmp    10d0 <glEnd@plt>
```

assistant: ```c
void textureDraw(unsigned int id, int tw, int th, int x, int y, int w, int h, float sx, float sy) {
  float rx = (float)x / (float)tw, ry = (float)y / (float)th;
  float rw = (float)w / (float)tw, rh = (float)h / (float)th;
  glBindTexture(GL_TEXTURE_2D, id);
  glBegin(GL_QUADS);
  glTexCoord2f(rx, ry);
  glVertex2f(sx, sy);
  glTexCoord2f(rx + rw, ry);
  glVertex2f(sx + w, sy);
  glTexCoord2f(rx + rw, ry + rh);
  glVertex2f(sx + w, sy + h);
  glTexCoord2f(rx, ry + rh);
  glVertex2f(sx, sy + h);
  glEnd();
}
```
user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<textureDraw>:
  endbr64
  pxor   %xmm4,%xmm4
  pxor   %xmm3,%xmm3
  pxor   %xmm2,%xmm2
  sub    $0x38,%rsp
  movss  %xmm0,0x14(%rsp)
  pxor   %xmm0,%xmm0
  cvtsi2ss %r9d,%xmm4
  mov    D1(%rip),%rax
  cvtsi2ss %ecx,%xmm0
  movss  %xmm1,0x18(%rsp)
  pxor   %xmm1,%xmm1
  cvtsi2ssl 0x40(%rsp),%xmm3
  cvtsi2ss %r8d,%xmm2
  cvtsi2ss %esi,%xmm1
  movss  %xmm4,0x2c(%rsp)
  movaps %xmm4,%xmm5
  mov    %edi,%esi
  movaps %xmm0,%xmm6
  pxor   %xmm0,%xmm0
  mov    (%rax),%edi
  cvtsi2ss %edx,%xmm0
  movaps %xmm3,%xmm4
  movss  %xmm3,0x28(%rsp)
  divss  %xmm1,%xmm6
  divss  %xmm0,%xmm2
  movss  %xmm6,0xc(%rsp)
  divss  %xmm0,%xmm4
  movss  %xmm2,0x10(%rsp)
  divss  %xmm1,%xmm5
  movss  %xmm4,0x1c(%rsp)
  movss  %xmm5,0x20(%rsp)
  call   <glBindTexture@plt>
  mov    D16(%rip),%rax
  mov    (%rax),%edi
  call   <glBegin@plt>
  movss  0x10(%rsp),%xmm1
  movss  0xc(%rsp),%xmm0
  call   <glTexCoord2f@plt>
  movss  0x18(%rsp),%xmm1
  movss  0x14(%rsp),%xmm0
  call   <glVertex2f@plt>
  movss  0x20(%rsp),%xmm5
  addss  0xc(%rsp),%xmm5
  movss  0x10(%rsp),%xmm1
  movaps %xmm5,%xmm0
  movss  %xmm5,0x24(%rsp)
  call   <glTexCoord2f@plt>
  movss  0x2c(%rsp),%xmm4
  addss  0x14(%rsp),%xmm4
  movss  0x18(%rsp),%xmm1
  movaps %xmm4,%xmm0
  movss  %xmm4,0x20(%rsp)
  call   <glVertex2f@plt>
  movss  0x10(%rsp),%xmm2
  addss  0x1c(%rsp),%xmm2
  movss  0x24(%rsp),%xmm5
  movaps %xmm2,%xmm1
  movaps %xmm5,%xmm0
  movss  %xmm2,0x1c(%rsp)
  call   <glTexCoord2f@plt>
  movss  0x28(%rsp),%xmm3
  addss  0x18(%rsp),%xmm3
  movss  0x20(%rsp),%xmm4
  movaps %xmm3,%xmm1
  movaps %xmm4,%xmm0
  movss  %xmm3,0x10(%rsp)
  call   <glVertex2f@plt>
  movss  0x1c(%rsp),%xmm2
  movss  0xc(%rsp),%xmm0
  movaps %xmm2,%xmm1
  call   <glTexCoord2f@plt>
  movss  0x10(%rsp),%xmm3
  movss  0x14(%rsp),%xmm0
  movaps %xmm3,%xmm1
  call   <glVertex2f@plt>
  xor    %eax,%eax
  add    $0x38,%rsp
  jmp    10d0 <glEnd@plt>
```

assistant: ```c
void textureDraw(unsigned int id, int tw, int th, int x, int y, int w, int h, float sx, float sy) {
  float rx = (float)x / (float)tw, ry = (float)y / (float)th;
  float rw = (float)w / (float)tw, rh = (float)h / (float)th;
  glBindTexture(GL_TEXTURE_2D, id);
  glBegin(GL_QUADS);
  glTexCoord2f(rx, ry);
  glVertex2f(sx, sy);
  glTexCoord2f(rx + rw, ry);
  glVertex2f(sx + w, sy);
  glTexCoord2f(rx + rw, ry + rh);
  glVertex2f(sx + w, sy + h);
  glTexCoord2f(rx, ry + rh);
  glVertex2f(sx, sy + h);
  glEnd();
}
```
user: 请将这段汇编代码片段转换成等效的C代码:

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x30,%rsp
  mov    %edi,-0x24(%rbp)
  mov    %rsi,-0x30(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  lea    D1(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  movw   $0x3031,-0x11(%rbp)
  movb   $0x30,-0xf(%rbp)
  movw   $0x3131,-0xe(%rbp)
  movb   $0x30,-0xc(%rbp)
  movw   $0x3130,-0xb(%rbp)
  movb   $0x31,-0x9(%rbp)
  lea    -0x11(%rbp),%rax
  mov    %rax,%rdi
  call   <winner_tic_tac@plt>
  mov    %eax,%esi
  lea    D28(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x19,%edi
  call   <trailing_zero_factorial@plt>
  mov    %eax,%esi
  lea    D19(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L1
  call   <__stack_chk_fail@plt>
L1:
  leave
  ret
```

tool_calls: name: parse_data
arguments: data_label: D1
type_infered: string
name: parse_data
arguments: data_label: D28
type_infered: string
name: parse_data
arguments: data_label: D19
type_infered: string

tool: D1: CTCI Moderate Problems


tool: D28: winner_tic_tac:[%d]


tool: D19: trailing_zero_factorial(25):[%d]


assistant: ```c
int main(int argc, char const *argv[]) {
  printf("CTCI Moderate Problems\n\n");
  char board[3][3] = {{'1', '0', '0'}, {'1', '1', '0'}, {'0', '1', '1'}};
  printf("winner_tic_tac:[%d]\n", winner_tic_tac(board));
  printf("trailing_zero_factorial(25):[%d]\n", trailing_zero_factorial(25));
  return 0;
}
```
user: What is the c source code of the assembly code below?

```asm
<main>:
  endbr64
  sub    $0x28,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  lea    D10(%rip),%rdi
  call   <puts@plt>
  movw   $0x3031,0xf(%rsp)
  movb   $0x30,0x11(%rsp)
  movw   $0x3131,0x12(%rsp)
  movb   $0x30,0x14(%rsp)
  movw   $0x3130,0x15(%rsp)
  movb   $0x31,0x17(%rsp)
  lea    0xf(%rsp),%rdi
  call   <winner_tic_tac@plt>
  mov    %eax,%esi
  lea    D24(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x19,%edi
  call   <trailing_zero_factorial@plt>
  mov    %eax,%esi
  lea    D20(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L8
  mov    $0x0,%eax
  add    $0x28,%rsp
  ret
L8:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: unpack_data
arguments: data_label: D10
data_type: string
name: unpack_data
arguments: data_label: D24
data_type: string
name: unpack_data
arguments: data_label: D20
data_type: string

tool: D10: CTCI Moderate Problems


tool: D24: winner_tic_tac:[%d]


tool: D20: trailing_zero_factorial(25):[%d]


assistant: ```c
int main(int argc, char const *argv[]) {
  printf("CTCI Moderate Problems\n\n");
  char board[3][3] = {{'1', '0', '0'}, {'1', '1', '0'}, {'0', '1', '1'}};
  printf("winner_tic_tac:[%d]\n", winner_tic_tac(board));
  printf("trailing_zero_factorial(25):[%d]\n", trailing_zero_factorial(25));
  return 0;
}
```
user: 请从给定的汇编指令推导出C源代码：

```asm
<main>:
  endbr64
  sub    $0x28,%rsp
  lea    D16(%rip),%rdi
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  call   <puts@plt>
  lea    0xf(%rsp),%rdi
  movb   $0x31,0x17(%rsp)
  movabs $0x3130303131303031,%rax
  mov    %rax,0xf(%rsp)
  call   <winner_tic_tac@plt>
  lea    D26(%rip),%rdi
  mov    %eax,%esi
  xor    %eax,%eax
  call   <printf@plt>
  mov    $0x19,%edi
  call   <trailing_zero_factorial@plt>
  lea    D20(%rip),%rdi
  mov    %eax,%esi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L2
  xor    %eax,%eax
  add    $0x28,%rsp
  ret
L2:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: tag: D16
datatype: string
name: disassemble_data
arguments: tag: D26
datatype: string
name: disassemble_data
arguments: tag: D20
datatype: string

tool: D16: CTCI Moderate Problems


tool: D26: winner_tic_tac:[%d]


tool: D20: trailing_zero_factorial(25):[%d]


assistant: ```c
int main(int argc, char const *argv[]) {
  printf("CTCI Moderate Problems\n\n");
  char board[3][3] = {{'1', '0', '0'}, {'1', '1', '0'}, {'0', '1', '1'}};
  printf("winner_tic_tac:[%d]\n", winner_tic_tac(board));
  printf("trailing_zero_factorial(25):[%d]\n", trailing_zero_factorial(25));
  return 0;
}
```
user: 请显示与下面列出的汇编代码相匹配的C语言实现：

```asm
<main>:
  endbr64
  sub    $0x28,%rsp
  lea    D11(%rip),%rdi
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  call   <puts@plt>
  lea    0xf(%rsp),%rdi
  movb   $0x31,0x17(%rsp)
  movabs $0x3130303131303031,%rax
  mov    %rax,0xf(%rsp)
  call   <winner_tic_tac@plt>
  lea    D17(%rip),%rdi
  mov    %eax,%esi
  xor    %eax,%eax
  call   <printf@plt>
  mov    $0x19,%edi
  call   <trailing_zero_factorial@plt>
  lea    D1(%rip),%rdi
  mov    %eax,%esi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L7
  xor    %eax,%eax
  add    $0x28,%rsp
  ret
L7:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: tag: D11
datatype: string
name: disassemble_data
arguments: tag: D17
datatype: string
name: disassemble_data
arguments: tag: D1
datatype: string

tool: D11: CTCI Moderate Problems


tool: D17: winner_tic_tac:[%d]


tool: D1: trailing_zero_factorial(25):[%d]


assistant: ```c
int main(int argc, char const *argv[]) {
  printf("CTCI Moderate Problems\n\n");
  char board[3][3] = {{'1', '0', '0'}, {'1', '1', '0'}, {'0', '1', '1'}};
  printf("winner_tic_tac:[%d]\n", winner_tic_tac(board));
  printf("trailing_zero_factorial(25):[%d]\n", trailing_zero_factorial(25));
  return 0;
}
```
user: 请将这段汇编代码片段转换成等效的C代码：

```asm
<zflock_exclusive>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x20,%rsp
  mov    %edi,-0x14(%rbp)
L3:
  mov    D27(%rip),%rax
  mov    (%rax),%edx
  mov    -0x14(%rbp),%eax
  mov    %edx,%esi
  mov    %eax,%edi
  call   <flock@plt>
  mov    %eax,-0x4(%rbp)
  cmpl   $0x0,-0x4(%rbp)
  jns    L17
  mov    D13(%rip),%rax
  mov    (%rax),%rdx
  mov    D20(%rip),%rax
  mov    (%rax),%rax
  cmp    %rax,%rdx
  je     L3
L17:
  mov    -0x4(%rbp),%eax
  leave
  ret
```

assistant: ```c
int zflock_exclusive(int fd) {
  int ret;
  do {
    ret = flock(fd, LOCK_EX);
  } while ((ret < 0) && (errno == EINTR));
  return ret;
  ;
}
```
user: 提供的汇编代码用C语言表示会是什么样子：

```asm
<zflock_exclusive>:
  endbr64
  push   %rbp
  push   %rbx
  sub    $0x8,%rsp
  mov    %edi,%ebx
  mov    D16(%rip),%rbp
L9:
  mov    0x0(%rbp),%esi
  mov    %ebx,%edi
  call   <flock@plt>
  test   %eax,%eax
  jns    L12
  mov    D0(%rip),%rcx
  mov    D26(%rip),%rdx
  mov    (%rdx),%rsi
  cmp    %rsi,(%rcx)
  je     L9
L12:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
```

assistant: ```c
int zflock_exclusive(int fd) {
  int ret;
  do {
    ret = flock(fd, LOCK_EX);
  } while ((ret < 0) && (errno == EINTR));
  return ret;
  ;
}
```
user: 请将以下的汇编代码转换成C语言代码：

```asm
<zflock_exclusive>:
  endbr64
  push   %rbp
  push   %rbx
  mov    %edi,%ebx
  sub    $0x8,%rsp
  mov    D18(%rip),%rbp
  jmp    L17
  nopl   (%rax)
L25:
  mov    D4(%rip),%rdx
  mov    D0(%rip),%rcx
  mov    (%rdx),%rsi
  cmp    %rsi,(%rcx)
  jne    L5
L17:
  mov    0x0(%rbp),%esi
  mov    %ebx,%edi
  call   <flock@plt>
  test   %eax,%eax
  js     L25
L5:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
```

assistant: ```c
int zflock_exclusive(int fd) {
  int ret;
  do {
    ret = flock(fd, LOCK_EX);
  } while ((ret < 0) && (errno == EINTR));
  return ret;
  ;
}
```
user: What is the c source code of the assembly code below?

```asm
<zflock_exclusive>:
  endbr64
  push   %rbp
  push   %rbx
  mov    %edi,%ebx
  sub    $0x8,%rsp
  mov    D14(%rip),%rbp
  jmp    L8
  nopl   (%rax)
L21:
  mov    D2(%rip),%rdx
  mov    D23(%rip),%rcx
  mov    (%rdx),%rsi
  cmp    %rsi,(%rcx)
  jne    L4
L8:
  mov    0x0(%rbp),%esi
  mov    %ebx,%edi
  call   <flock@plt>
  test   %eax,%eax
  js     L21
L4:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
```

assistant: ```c
int zflock_exclusive(int fd) {
  int ret;
  do {
    ret = flock(fd, LOCK_EX);
  } while ((ret < 0) && (errno == EINTR));
  return ret;
  ;
}
```
user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x90,%rsp
  mov    %edi,-0x84(%rbp)
  mov    %rsi,-0x90(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  movl   $0x3,-0x60(%rbp)
  movl   $0x1,-0x5c(%rbp)
  movl   $0x4,-0x58(%rbp)
  movl   $0x1,-0x54(%rbp)
  movl   $0x5,-0x50(%rbp)
  movl   $0x9,-0x4c(%rbp)
  movl   $0x2,-0x48(%rbp)
  movl   $0x6,-0x44(%rbp)
  movl   $0x5,-0x40(%rbp)
  movl   $0x3,-0x3c(%rbp)
  lea    -0x60(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <display@plt>
  lea    -0x60(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <quick_sort@plt>
  lea    -0x60(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <display@plt>
  movl   $0x1,-0x6c(%rbp)
  movl   $0x2,-0x68(%rbp)
  movl   $0x3,-0x64(%rbp)
  lea    -0x6c(%rbp),%rax
  mov    $0x3,%esi
  mov    %rax,%rdi
  call   <display@plt>
  lea    -0x6c(%rbp),%rax
  mov    $0x3,%esi
  mov    %rax,%rdi
  call   <quick_sort@plt>
  lea    -0x6c(%rbp),%rax
  mov    $0x3,%esi
  mov    %rax,%rdi
  call   <display@plt>
  movl   $0x2,-0x74(%rbp)
  movl   $0x1,-0x70(%rbp)
  lea    -0x74(%rbp),%rax
  mov    $0x2,%esi
  mov    %rax,%rdi
  call   <display@plt>
  lea    -0x74(%rbp),%rax
  mov    $0x2,%esi
  mov    %rax,%rdi
  call   <quick_sort@plt>
  lea    -0x74(%rbp),%rax
  mov    $0x2,%esi
  mov    %rax,%rdi
  call   <display@plt>
  movl   $0x3,-0x30(%rbp)
  movl   $0x1,-0x2c(%rbp)
  movl   $0x4,-0x28(%rbp)
  movl   $0x1,-0x24(%rbp)
  movl   $0x5,-0x20(%rbp)
  movl   $0x9,-0x1c(%rbp)
  movl   $0x2,-0x18(%rbp)
  movl   $0x6,-0x14(%rbp)
  movl   $0x5,-0x10(%rbp)
  movl   $0x3,-0xc(%rbp)
  lea    -0x30(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <display@plt>
  lea    -0x30(%rbp),%rax
  mov    $0x5,%edx
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <top@plt>
  lea    -0x30(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <display@plt>
  lea    -0x30(%rbp),%rax
  mov    $0x4,%edx
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <top@plt>
  lea    -0x30(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <display@plt>
  lea    -0x30(%rbp),%rax
  mov    $0x3,%edx
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <top@plt>
  lea    -0x30(%rbp),%rax
  mov    $0xa,%esi
  mov    %rax,%rdi
  call   <display@plt>
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L0
  call   <__stack_chk_fail@plt>
L0:
  leave
  ret
```

assistant: ```c
int main(int argc, char **argv) {
  int array[] = {3, 1, 4, 1, 5, 9, 2, 6, 5, 3};
  display(array, 10);
  quick_sort(array, 10);
  display(array, 10);
  int a[] = {1, 2, 3};
  display(a, 3);
  quick_sort(a, 3);
  display(a, 3);
  int b[] = {2, 1};
  display(b, 2);
  quick_sort(b, 2);
  display(b, 2);
  int data[] = {3, 1, 4, 1, 5, 9, 2, 6, 5, 3};
  display(data, 10);
  top(data, 10, 5);
  display(data, 10);
  top(data, 10, 4);
  display(data, 10);
  top(data, 10, 3);
  display(data, 10);
  return 0;
}
```
user: What would the C source look like for the assembly code provided here:

```asm
<main>:
  endbr64
  push   %rbx
  add    $0xffffffffffffff80,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x78(%rsp)
  xor    %eax,%eax
  movl   $0x3,0x20(%rsp)
  movl   $0x1,0x24(%rsp)
  movl   $0x4,0x28(%rsp)
  movl   $0x1,0x2c(%rsp)
  movl   $0x5,0x30(%rsp)
  movl   $0x9,0x34(%rsp)
  movl   $0x2,0x38(%rsp)
  movl   $0x6,0x3c(%rsp)
  movl   $0x5,0x40(%rsp)
  movl   $0x3,0x44(%rsp)
  lea    0x20(%rsp),%rbx
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <quick_sort@plt>
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  movl   $0x1,0x14(%rsp)
  movl   $0x2,0x18(%rsp)
  movl   $0x3,0x1c(%rsp)
  lea    0x14(%rsp),%rbx
  mov    $0x3,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    $0x3,%esi
  mov    %rbx,%rdi
  call   <quick_sort@plt>
  mov    $0x3,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  movl   $0x2,0xc(%rsp)
  movl   $0x1,0x10(%rsp)
  lea    0xc(%rsp),%rbx
  mov    $0x2,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    $0x2,%esi
  mov    %rbx,%rdi
  call   <quick_sort@plt>
  mov    $0x2,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  movl   $0x3,0x50(%rsp)
  movl   $0x1,0x54(%rsp)
  movl   $0x4,0x58(%rsp)
  movl   $0x1,0x5c(%rsp)
  movl   $0x5,0x60(%rsp)
  movl   $0x9,0x64(%rsp)
  movl   $0x2,0x68(%rsp)
  movl   $0x6,0x6c(%rsp)
  movl   $0x5,0x70(%rsp)
  movl   $0x3,0x74(%rsp)
  lea    0x50(%rsp),%rbx
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    $0x5,%edx
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <top@plt>
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    $0x4,%edx
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <top@plt>
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    $0x3,%edx
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <top@plt>
  mov    $0xa,%esi
  mov    %rbx,%rdi
  call   <display@plt>
  mov    0x78(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L3
  mov    $0x0,%eax
  sub    $0xffffffffffffff80,%rsp
  pop    %rbx
  ret
L3:
  call   <__stack_chk_fail@plt>
```

assistant: ```c
int main(int argc, char **argv) {
  int array[] = {3, 1, 4, 1, 5, 9, 2, 6, 5, 3};
  display(array, 10);
  quick_sort(array, 10);
  display(array, 10);
  int a[] = {1, 2, 3};
  display(a, 3);
  quick_sort(a, 3);
  display(a, 3);
  int b[] = {2, 1};
  display(b, 2);
  quick_sort(b, 2);
  display(b, 2);
  int data[] = {3, 1, 4, 1, 5, 9, 2, 6, 5, 3};
  display(data, 10);
  top(data, 10, 5);
  display(data, 10);
  top(data, 10, 4);
  display(data, 10);
  top(data, 10, 3);
  display(data, 10);
  return 0;
}
```