user: What is the c source code of the assembly code below?

```asm
<getCollisionalTransitions>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x70,%rsp
  mov    %edi,-0x34(%rbp)
  mov    %rsi,-0x40(%rbp)
  mov    %rdx,-0x48(%rbp)
  mov    %ecx,-0x38(%rbp)
  mov    %r8,-0x50(%rbp)
  mov    %r9,-0x58(%rbp)
  movsd  %xmm0,-0x60(%rbp)
  movl   $0x1,-0x2c(%rbp)
  jmp    L5
L0:
  mov    -0x2c(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x58(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  mov    %eax,-0x28(%rbp)
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x50(%rbp),%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  movsd  %xmm0,-0x20(%rbp)
  mov    -0x2c(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    0x10(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  mov    %eax,-0x24(%rbp)
  mov    -0x24(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x50(%rbp),%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  movsd  %xmm0,-0x18(%rbp)
  mov    -0x2c(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    0x20(%rbp),%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  movsd  %xmm0,-0x10(%rbp)
  movsd  -0x18(%rbp),%xmm0
  divsd  -0x20(%rbp),%xmm0
  mulsd  -0x10(%rbp),%xmm0
  movsd  %xmm0,-0x68(%rbp)
  mov    -0x24(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    0x18(%rbp),%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    0x18(%rbp),%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm1
  subsd  %xmm1,%xmm0
  movq   D0(%rip),%xmm1
  xorpd  %xmm1,%xmm0
  movapd %xmm0,%xmm3
  divsd  -0x60(%rbp),%xmm3
  movq   %xmm3,%rax
  movq   %rax,%xmm0
  call   <exp@plt>
  mulsd  -0x68(%rbp),%xmm0
  movsd  %xmm0,-0x8(%rbp)
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x28(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x28(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  subsd  -0x8(%rbp),%xmm0
  movsd  %xmm0,(%rax)
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x24(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x24(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  addsd  -0x10(%rbp),%xmm0
  movsd  %xmm0,(%rax)
  mov    -0x24(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x28(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  mov    -0x24(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x28(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  addsd  -0x8(%rbp),%xmm0
  movsd  %xmm0,(%rax)
  mov    -0x24(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x24(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  movsd  (%rax),%xmm0
  mov    -0x24(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x48(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x24(%rbp),%eax
  cltq
  shl    $0x3,%rax
  add    %rdx,%rax
  subsd  -0x10(%rbp),%xmm0
  movsd  %xmm0,(%rax)
  addl   $0x1,-0x2c(%rbp)
L5:
  mov    -0x2c(%rbp),%eax
  cmp    -0x38(%rbp),%eax
  jle    L0
  nop
  nop
  leave
  ret
```

tool_calls: name: disassemble_data
arguments: label: D0
type_guessed: byte[8]

tool: {"D0": [0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80]}

assistant: ```c
void getCollisionalTransitions(const int levels, double *F, double **DFDX, const int transitions, const double *weights, const int *lower, const int *upper, const double *energy, const double *CulArr, const double T) {
  double lw, uw;
  int li, ui;
  int i;
  double Cul, Clu;
  for (i = 1; i <= transitions; i++) {
    li = lower[i];
    lw = weights[li];
    ui = upper[i];
    uw = weights[ui];
    Cul = CulArr[i];
    Clu = (uw / lw) * Cul * exp(-(energy[ui] - energy[li]) / T);
    DFDX[li][li] -= Clu;
    DFDX[li][ui] += Cul;
    DFDX[ui][li] += Clu;
    DFDX[ui][ui] -= Cul;
  }
}
```