user: Demonstrate the C code that generates the assembly output below:

```asm
<playerDidWin>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %edi,-0x14(%rbp)
  mov    %rsi,-0x20(%rbp)
  mov    %rdx,-0x28(%rbp)
  movl   $0x0,-0x8(%rbp)
  jmp    L135
L75:
  movl   $0x0,-0x4(%rbp)
  jmp    L193
L240:
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L260
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  add    $0x1,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L260
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  add    $0x2,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L260
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  add    $0x3,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L260
  mov    -0x28(%rbp),%rax
  mov    -0x8(%rbp),%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x4(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  lea    0x8(%rax),%rdx
  mov    -0x8(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0xc,%rax
  mov    -0x4(%rbp),%edx
  add    $0x1,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x10(%rax),%rdx
  mov    -0x8(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x14,%rax
  mov    -0x4(%rbp),%edx
  add    $0x2,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x18(%rax),%rdx
  mov    -0x8(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x1c,%rax
  mov    -0x4(%rbp),%edx
  add    $0x3,%edx
  mov    %edx,(%rax)
  mov    $0x1,%eax
  jmp    L118
L260:
  addl   $0x1,-0x4(%rbp)
L193:
  cmpl   $0x3,-0x4(%rbp)
  jle    L240
  addl   $0x1,-0x8(%rbp)
L135:
  cmpl   $0x5,-0x8(%rbp)
  jle    L75
  movl   $0x0,-0x4(%rbp)
  jmp    L345
L172:
  movl   $0x0,-0x8(%rbp)
  jmp    L31
L190:
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L333
  mov    -0x8(%rbp),%eax
  cltq
  lea    0x1(%rax),%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L333
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    0x38(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L333
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    0x54(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L333
  mov    -0x28(%rbp),%rax
  mov    -0x8(%rbp),%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x4(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x8,%rax
  mov    -0x8(%rbp),%edx
  add    $0x1,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0xc(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x10,%rax
  mov    -0x8(%rbp),%edx
  add    $0x2,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x14(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x18,%rax
  mov    -0x8(%rbp),%edx
  add    $0x3,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x1c(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    $0x1,%eax
  jmp    L118
L333:
  addl   $0x1,-0x8(%rbp)
L31:
  cmpl   $0x2,-0x8(%rbp)
  jle    L190
  addl   $0x1,-0x4(%rbp)
L345:
  cmpl   $0x6,-0x4(%rbp)
  jle    L172
  movl   $0x0,-0x8(%rbp)
  jmp    L224
L109:
  movl   $0x0,-0x4(%rbp)
  jmp    L29
L167:
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L354
  mov    -0x8(%rbp),%eax
  cltq
  lea    0x1(%rax),%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  add    $0x1,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L354
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    0x38(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  add    $0x2,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L354
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    0x54(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  add    $0x3,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L354
  mov    -0x28(%rbp),%rax
  mov    -0x8(%rbp),%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x4(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x8,%rax
  mov    -0x8(%rbp),%edx
  add    $0x1,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0xc,%rax
  mov    -0x4(%rbp),%edx
  add    $0x1,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x10,%rax
  mov    -0x8(%rbp),%edx
  add    $0x2,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x14,%rax
  mov    -0x4(%rbp),%edx
  add    $0x2,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x18,%rax
  mov    -0x8(%rbp),%edx
  add    $0x3,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x1c,%rax
  mov    -0x4(%rbp),%edx
  add    $0x3,%edx
  mov    %edx,(%rax)
  mov    $0x1,%eax
  jmp    L118
L354:
  addl   $0x1,-0x4(%rbp)
L29:
  cmpl   $0x3,-0x4(%rbp)
  jle    L167
  addl   $0x1,-0x8(%rbp)
L224:
  cmpl   $0x2,-0x8(%rbp)
  jle    L109
  movl   $0x5,-0x8(%rbp)
  jmp    L258
L329:
  movl   $0x6,-0x4(%rbp)
  jmp    L105
L320:
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  mov    %rax,%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L197
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    -0x1c(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  sub    $0x1,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L197
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    -0x38(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  sub    $0x2,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L197
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x3,%rax
  sub    %rdx,%rax
  shl    $0x2,%rax
  lea    -0x54(%rax),%rdx
  mov    -0x20(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  sub    $0x3,%eax
  cltq
  mov    (%rdx,%rax,4),%eax
  cmp    %eax,-0x14(%rbp)
  jne    L197
  mov    -0x28(%rbp),%rax
  mov    -0x8(%rbp),%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  lea    0x4(%rax),%rdx
  mov    -0x4(%rbp),%eax
  mov    %eax,(%rdx)
  mov    -0x28(%rbp),%rax
  add    $0x8,%rax
  mov    -0x8(%rbp),%edx
  sub    $0x1,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0xc,%rax
  mov    -0x4(%rbp),%edx
  sub    $0x1,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x10,%rax
  mov    -0x8(%rbp),%edx
  sub    $0x2,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x14,%rax
  mov    -0x4(%rbp),%edx
  sub    $0x2,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x18,%rax
  mov    -0x8(%rbp),%edx
  sub    $0x3,%edx
  mov    %edx,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x1c,%rax
  mov    -0x4(%rbp),%edx
  sub    $0x3,%edx
  mov    %edx,(%rax)
  mov    $0x1,%eax
  jmp    L118
L197:
  subl   $0x1,-0x4(%rbp)
L105:
  cmpl   $0x2,-0x4(%rbp)
  jg     L320
  subl   $0x1,-0x8(%rbp)
L258:
  cmpl   $0x2,-0x8(%rbp)
  jg     L329
  mov    $0x0,%eax
L118:
  pop    %rbp
  ret
```

assistant: ```c
int playerDidWin(int player, int board[6][7], int winningMoves[8]) {
  int i, j;
  for (i = 0; i < 6; i++) {
    for (j = 0; j < 4; j++) {
      if (board[i][j] == player && board[i][j + 1] == player && board[i][j + 2] == player && board[i][j + 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i;
        winningMoves[3] = j + 1;
        winningMoves[4] = i;
        winningMoves[5] = j + 2;
        winningMoves[6] = i;
        winningMoves[7] = j + 3;
        return 1;
      }
    }
  }
  for (j = 0; j < 7; j++) {
    for (i = 0; i < 3; i++) {
      if (board[i][j] == player && board[i + 1][j] == player && board[i + 2][j] == player && board[i + 3][j] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i + 1;
        winningMoves[3] = j;
        winningMoves[4] = i + 2;
        winningMoves[5] = j;
        winningMoves[6] = i + 3;
        winningMoves[7] = j;
        return 1;
      }
    }
  }
  for (i = 0; i < 3; i++) {
    for (j = 0; j < 4; j++) {
      if (board[i][j] == player && board[i + 1][j + 1] == player && board[i + 2][j + 2] == player && board[i + 3][j + 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i + 1;
        winningMoves[3] = j + 1;
        winningMoves[4] = i + 2;
        winningMoves[5] = j + 2;
        winningMoves[6] = i + 3;
        winningMoves[7] = j + 3;
        return 1;
      }
    }
  }
  for (i = 5; i >= 3; i--) {
    for (j = 6; j >= 3; j--) {
      if (board[i][j] == player && board[i - 1][j - 1] == player && board[i - 2][j - 2] == player && board[i - 3][j - 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i - 1;
        winningMoves[3] = j - 1;
        winningMoves[4] = i - 2;
        winningMoves[5] = j - 2;
        winningMoves[6] = i - 3;
        winningMoves[7] = j - 3;
        return 1;
      }
    }
  }
  return 0;
}
```