user: Translate the below assembly code into C programming language:

```asm
<collision>:
  endbr64
  mov    %edi,%eax
  mov    $0x1,%r10d
  mov    %edx,%edi
  mov    %ecx,%edx
  cmp    %ecx,%eax
  je     L146
  mov    %esi,%r10d
  or     %r8d,%r10d
  je     L239
  cmp    $0x1,%r8d
  sete   %cl
  test   %esi,%esi
  jne    L47
  test   %cl,%cl
  je     L47
  movslq %eax,%rcx
  mov    %eax,%esi
  xor    %r10d,%r10d
  imul   $0x66666667,%rcx,%rcx
  sar    $0x1f,%esi
  sar    $0x22,%rcx
  sub    %esi,%ecx
  lea    (%rcx,%rcx,4),%esi
  mov    %ecx,%r11d
  add    %esi,%esi
  sub    %esi,%eax
  mov    %edx,%esi
  mov    %eax,%ecx
  movslq %edx,%rax
  sar    $0x1f,%esi
  imul   $0x66666667,%rax,%rax
  sar    $0x22,%rax
  sub    %esi,%eax
  lea    (%rax,%rax,4),%r8d
  mov    %eax,%esi
  mov    %edx,%eax
  add    %r8d,%r8d
  sub    %r8d,%eax
  cmp    %eax,%ecx
  jg     L146
  add    %edi,%ecx
  cmp    %ecx,%eax
  jge    L146
  cmp    %r11d,%esi
  jg     L146
  add    %r9d,%esi
  xor    %r10d,%r10d
  cmp    %esi,%r11d
  setl   %r10b
L146:
  mov    %r10d,%eax
  ret
  nopw   0x0(%rax,%rax,1)
L239:
  movslq %eax,%rsi
  mov    %eax,%ecx
  mov    %edx,%r8d
  imul   $0x66666667,%rsi,%rsi
  sar    $0x1f,%ecx
  sar    $0x1f,%r8d
  sar    $0x22,%rsi
  sub    %ecx,%esi
  movslq %edx,%rcx
  imul   $0x66666667,%rcx,%rcx
  sar    $0x22,%rcx
  sub    %r8d,%ecx
  cmp    %ecx,%esi
  jne    L146
  cmp    %edx,%eax
  jge    L211
  add    %edi,%eax
  xor    %r10d,%r10d
  cmp    %edx,%eax
  setg   %r10b
  jmp    L146
  xchg   %ax,%ax
L47:
  cmp    $0x1,%esi
  sete   %sil
  test   %r8d,%r8d
  jne    L23
  test   %sil,%sil
  je     L23
  movslq %edx,%rcx
  mov    %edx,%esi
  xor    %r10d,%r10d
  imul   $0x66666667,%rcx,%rcx
  sar    $0x1f,%esi
  sar    $0x22,%rcx
  sub    %esi,%ecx
  lea    (%rcx,%rcx,4),%esi
  mov    %ecx,%r11d
  add    %esi,%esi
  sub    %esi,%edx
  mov    %eax,%esi
  mov    %edx,%ecx
  movslq %eax,%rdx
  sar    $0x1f,%esi
  imul   $0x66666667,%rdx,%rdx
  sar    $0x22,%rdx
  sub    %esi,%edx
  lea    (%rdx,%rdx,4),%r8d
  mov    %edx,%esi
  add    %r8d,%r8d
  sub    %r8d,%eax
  cmp    %eax,%ecx
  jg     L146
  add    %r9d,%ecx
  cmp    %ecx,%eax
  jge    L146
  cmp    %r11d,%esi
  jg     L146
  add    %edi,%esi
  xor    %r10d,%r10d
  cmp    %esi,%r11d
  setl   %r10b
  jmp    L146
  nopl   0x0(%rax,%rax,1)
L211:
  jle    L146
  add    %edx,%r9d
  xor    %r10d,%r10d
  cmp    %eax,%r9d
  setg   %r10b
  jmp    L146
L23:
  test   %cl,%cl
  je     L227
  test   %sil,%sil
  je     L227
  movslq %eax,%rsi
  mov    %eax,%ecx
  mov    %edx,%r8d
  xor    %r10d,%r10d
  imul   $0x66666667,%rsi,%rsi
  sar    $0x1f,%ecx
  sar    $0x1f,%r8d
  sar    $0x22,%rsi
  sub    %ecx,%esi
  lea    (%rsi,%rsi,4),%ecx
  add    %ecx,%ecx
  sub    %ecx,%eax
  movslq %edx,%rcx
  imul   $0x66666667,%rcx,%rcx
  sar    $0x22,%rcx
  sub    %r8d,%ecx
  lea    (%rcx,%rcx,4),%r8d
  add    %r8d,%r8d
  sub    %r8d,%edx
  cmp    %edx,%eax
  jne    L146
  cmp    %ecx,%esi
  jge    L224
  add    %esi,%edi
  mov    $0x1,%r10d
  cmp    %edi,%ecx
  jl     L146
L224:
  xor    %r10d,%r10d
  cmp    %ecx,%esi
  jle    L146
  add    %r9d,%ecx
  xor    %r10d,%r10d
  cmp    %ecx,%esi
  setl   %r10b
  jmp    L146
L227:
  xor    %r10d,%r10d
  jmp    L146
```

assistant: ```c
int collision(int ship1, int ship1D, int l1, int ship2, int ship2D, int l2) {
  if (ship1 == ship2)
    return 1;
  if (ship1D == 0 && ship2D == 0 && ship1 / 10 == ship2 / 10) {
    if (ship1 < ship2 && ship1 + l1 > ship2)
      return 1;
    if (ship1 > ship2 && ship2 + l2 > ship1)
      return 1;
    return 0;
  }
  if (ship1D == 0 && ship2D == 1) {
    if (ship1 % 10 <= ship2 % 10 && ship1 % 10 + l1 > ship2 % 10 && ship2 / 10 <= ship1 / 10 && ship2 / 10 + l2 > ship1 / 10)
      return 1;
    return 0;
  }
  if (ship1D == 1 && ship2D == 0) {
    if (ship2 % 10 <= ship1 % 10 && ship2 % 10 + l2 > ship1 % 10 && ship1 / 10 <= ship2 / 10 && ship1 / 10 + l1 > ship2 / 10)
      return 1;
    return 0;
  }
  if (ship1D == 1 && ship2D == 1 && ship1 % 10 == ship2 % 10) {
    if (ship1 / 10 < ship2 / 10 && ship1 / 10 + l1 > ship2 / 10)
      return 1;
    if (ship1 / 10 > ship2 / 10 && ship2 / 10 + l2 > ship1 / 10)
      return 1;
  }
  return 0;
}
```