user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0xd0,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
L37:
  movl   $0x1,-0xbc(%rbp)
  lea    D6(%rip),%rax
  mov    %rax,%rdi
  call   <system@plt>
  lea    D32(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  movl   $0x0,-0xb8(%rbp)
  jmp    L16
L14:
  mov    -0xb8(%rbp),%eax
  cltq
  movl   $0x2e,-0xb0(%rbp,%rax,4)
  addl   $0x1,-0xb8(%rbp)
L16:
  cmpl   $0x29,-0xb8(%rbp)
  jle    L14
  lea    D63(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0xc8(%rbp),%rax
  mov    %rax,%rsi
  lea    D46(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  mov    $0x0,%eax
  call   <getchar@plt>
  lea    -0xb0(%rbp),%rax
  mov    %rax,%rdi
  call   <displayBoard@plt>
  jmp    L70
L11:
  lea    D26(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0xc4(%rbp),%rax
  mov    %rax,%rsi
  lea    D46(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  mov    -0xc4(%rbp),%eax
  sub    $0x30,%eax
  mov    %eax,-0xc4(%rbp)
  mov    $0x0,%eax
  call   <getchar@plt>
  mov    -0xc4(%rbp),%edx
  lea    -0xb0(%rbp),%rax
  mov    $0x4f,%esi
  mov    %rax,%rdi
  call   <dropCounter@plt>
  lea    -0xb0(%rbp),%rax
  mov    %rax,%rdi
  call   <displayBoard@plt>
  lea    -0xb0(%rbp),%rax
  mov    $0x4f,%edx
  mov    $0x58,%esi
  mov    %rax,%rdi
  call   <score@plt>
  cmp    $0xfffffc18,%eax
  jne    L69
  lea    D80(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  lea    D95(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x0,%eax
  call   <getchar@plt>
  movl   $0x0,-0xbc(%rbp)
  jmp    L70
L69:
  lea    D53(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    -0xc8(%rbp),%ecx
  lea    -0xc0(%rbp),%rdx
  lea    -0xb0(%rbp),%rax
  mov    %ecx,%r8d
  mov    %rdx,%rcx
  mov    $0x4f,%edx
  mov    $0x58,%esi
  mov    %rax,%rdi
  call   <bestMove@plt>
  mov    %eax,-0xb4(%rbp)
  mov    -0xc0(%rbp),%eax
  mov    %eax,%esi
  lea    D39(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    -0xc0(%rbp),%edx
  lea    -0xb0(%rbp),%rax
  mov    $0x58,%esi
  mov    %rax,%rdi
  call   <dropCounter@plt>
  lea    -0xb0(%rbp),%rax
  mov    %rax,%rdi
  call   <displayBoard@plt>
  mov    -0xb4(%rbp),%eax
  mov    %eax,%esi
  lea    D110(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0xb0(%rbp),%rax
  mov    $0x4f,%edx
  mov    $0x58,%esi
  mov    %rax,%rdi
  call   <score@plt>
  cmp    $0x3e8,%eax
  jne    L70
  lea    D78(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  lea    D95(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x0,%eax
  call   <getchar@plt>
  movl   $0x0,-0xbc(%rbp)
  nop
L70:
  cmpl   $0x0,-0xbc(%rbp)
  jne    L11
  jmp    L37
```

tool_calls: name: extract_symbolic_data
arguments: label: D6
datatype: string
name: extract_symbolic_data
arguments: label: D32
datatype: string
name: extract_symbolic_data
arguments: label: D63
datatype: string
name: extract_symbolic_data
arguments: label: D46
datatype: string
name: extract_symbolic_data
arguments: label: D26
datatype: string
name: extract_symbolic_data
arguments: label: D80
datatype: string
name: extract_symbolic_data
arguments: label: D95
datatype: string
name: extract_symbolic_data
arguments: label: D53
datatype: string
name: extract_symbolic_data
arguments: label: D39
datatype: string
name: extract_symbolic_data
arguments: label: D110
datatype: string
name: extract_symbolic_data
arguments: label: D78
datatype: string

tool: D6: clear

tool: D32: 
~~~~~~Connect 4~~~~~~

tool: D63: Please select look ahead level 1-4 recomended.

tool: D46: %c

tool: D26: Your go: 

tool: D80: 
****CONGRATULATIONS YOU WIN****

tool: D95: Press return for new game

tool: D53: My go: 

tool: D39: %d


tool: D110: 
%d


tool: D78: 
****COMISERATIONS YOU LOST****

assistant: ```c
int main(void) {
  uint8_t lookAhead, playerInput, gameIsPlaying, board[42], best, i;
  uint32_t currentScore;
  while (1) {
    gameIsPlaying = 1;
    system("clear");
    printf("\n~~~~~~Connect 4~~~~~~\n");
    for (i = 0; i < 42; i++) {
      board[i] = '.';
    }
    printf("Please select look ahead level 1-4 recomended.");
    scanf("%c", &lookAhead);
    getchar();
    displayBoard(board);
    while (gameIsPlaying) {
      printf("Your go: ");
      scanf("%c", &playerInput);
      playerInput -= '0';
      getchar();
      dropCounter(board, 'O', playerInput);
      displayBoard(board);
      if (score(board, 'X', 'O') == -1000) {
        printf("\n****CONGRATULATIONS YOU WIN****\n");
        printf("Press return for new game");
        getchar();
        gameIsPlaying = 0;
        continue;
      } else {
        printf("My go: ");
        currentScore = bestMove(board, 'X', 'O', &best, lookAhead);
        printf("%d\n", best);
        dropCounter(board, 'X', best);
        displayBoard(board);
        printf("\n%d\n", currentScore);
        if (score(board, 'X', 'O') == 1000) {
          printf("\n****COMISERATIONS YOU LOST****\n");
          printf("Press return for new game");
          getchar();
          gameIsPlaying = 0;
          continue;
        }
      }
    }
  }
  return 0;
}
```