user: Translate the below assembly code into C programming language:

```asm
<main>:
  endbr64
  sub    $0xd8,%rsp
  movss  D16(%rip),%xmm0
  mov    $0x12c,%edx
  mov    %fs:0x28,%rax
  mov    %rax,0xc8(%rsp)
  xor    %eax,%eax
  mov    $0xc8,%eax
  movb   $0x58,0x4(%rsp)
  mov    %rsp,%r9
  movb   $0xd,0x5(%rsp)
  lea    0x4(%rsp),%rsi
  lea    0x5(%rsp),%rcx
  mov    %ax,0x8(%rsp)
  lea    0x8(%rsp),%rax
  lea    0x2(%rsp),%r8
  mov    %dx,0xa(%rsp)
  lea    0x3(%rsp),%rdi
  lea    0x6(%rsp),%rdx
  movq   $0x3e8,0x10(%rsp)
  movq   $0x7d0,0x18(%rsp)
  movss  %xmm0,0xc(%rsp)
  movsd  D4(%rip),%xmm0
  movsd  %xmm0,0x20(%rsp)
  mov    %rsi,0x28(%rsp)
  mov    %rcx,0x30(%rsp)
  mov    %rax,0x38(%rsp)
  lea    0xa(%rsp),%rax
  mov    %rax,0x40(%rsp)
  lea    0x10(%rsp),%rax
  mov    %rax,0x48(%rsp)
  lea    0x18(%rsp),%rax
  mov    %rax,0x50(%rsp)
  lea    0xc(%rsp),%rax
  mov    %rax,0x58(%rsp)
  lea    0x20(%rsp),%rax
  mov    %rax,0x60(%rsp)
  lea    0x7(%rsp),%rax
  movb   $0x59,0x6(%rsp)
  movb   $0xb,0x7(%rsp)
  mov    %r8,0x68(%rsp)
  mov    %rdi,0x70(%rsp)
  mov    %rdx,0x78(%rsp)
  mov    %rax,0x80(%rsp)
  mov    %r9,0x88(%rsp)
  lea    0x1(%rsp),%r9
  mov    %r9,0x90(%rsp)
  mov    %r8,0x98(%rsp)
  mov    %rdi,0xa0(%rsp)
  mov    %rsi,0xa8(%rsp)
  mov    %rcx,0xb0(%rsp)
  mov    %rdx,0xb8(%rsp)
  mov    %rax,0xc0(%rsp)
  xor    %eax,%eax
  call   <marker1@plt>
  mov    0xc8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L3
  xor    %eax,%eax
  add    $0xd8,%rsp
  ret
L3:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: retrieve_data
arguments: label: D16
datatype: f32
name: retrieve_data
arguments: label: D4
datatype: f64

tool: D16: 3

tool: D4: 10.3

assistant: ```c
int main(void) {
  char lave = 'B';
  unsigned char lavish = 10;
  short lax = 20;
  unsigned short lecherous = 30;
  long lechery = 40;
  unsigned long lectern = 50;
  float leeway = 60;
  double legacy = 70;
  signed char lemonade = 35;
  const char laconic = 'A';
  const unsigned char laggard = 1;
  const short lagoon = 2;
  const unsigned short laity = 3;
  const long lambent = 4;
  const unsigned long laminated = 5;
  const float lampoon = 6;
  const double languid = 7;
  const char *legend = &lave;
  const unsigned char *legerdemain = &lavish;
  const short *leniency = &lax;
  const unsigned short *leonine = &lecherous;
  const long *lesion = &lechery;
  const unsigned long *lethal = &lectern;
  const float *lethargic = &leeway;
  const double *levity = &legacy;
  const char *const lewd = &laconic;
  const unsigned char *const lexicographer = &laggard;
  const short *const lexicon = &lagoon;
  const unsigned short *const liaison = &laity;
  const long *const libation = &lambent;
  const unsigned long *const libelous = &laminated;
  const float *const libertine = &lampoon;
  const double *const libidinous = &languid;
  char const *languish = &laconic;
  unsigned char const *languor = &laggard;
  short const *lank = &lagoon;
  unsigned short const *lapidary = &laity;
  long const *larceny = &lambent;
  unsigned long const *largess = &laminated;
  float const *lascivious = &lampoon;
  double const *lassitude = &languid;
  char *const lamprey = &lave;
  unsigned char *const lariat = &lavish;
  short *const laudanum = &lax;
  unsigned short *const lecithin = &lecherous;
  long *const leviathan = &lechery;
  unsigned long *const libretto = &lectern;
  float *const lissome = &leeway;
  double *const locust = &legacy;
  const char logical[2] = {laconic, laconic};
  const unsigned char lugged[2] = {laggard, laggard};
  const short luck[2] = {lagoon, lagoon};
  const unsigned short lunar[2] = {laity, laity};
  const long lumen[2] = {lambent, lambent};
  const unsigned long lurk[2] = {laminated, laminated};
  const float lush[2] = {lampoon, lampoon};
  const double lynx[2] = {languid, languid};
  volatile char vox = 'X';
  volatile unsigned char victuals = 13;
  volatile short vixen = 200;
  volatile unsigned short vitriol = 300;
  volatile long vellum = 1000;
  volatile unsigned long valve = 2000;
  volatile float vacuity = 3.0;
  volatile double vertigo = 10.3;
  volatile char *vampire = &vox;
  volatile unsigned char *viper = &victuals;
  volatile short *vigour = &vixen;
  volatile unsigned short *vapour = &vitriol;
  volatile long *ventricle = &vellum;
  volatile unsigned long *vigintillion = &valve;
  volatile float *vocation = &vacuity;
  volatile double *veracity = &vertigo;
  volatile char *volatile vapidity = &vox;
  volatile unsigned char *volatile velocity = &victuals;
  volatile short *volatile veneer = &vixen;
  volatile unsigned short *volatile video = &vitriol;
  volatile long *volatile vacuum = &vellum;
  volatile unsigned long *volatile veniality = &valve;
  volatile float *volatile vitality = &vacuity;
  volatile double *volatile voracity = &vertigo;
  const volatile char victor = 'Y';
  const volatile unsigned char vicar = 11;
  const volatile char *victory = &victor;
  const volatile unsigned char *vicarage = &vicar;
  volatile char *const vein = &vox;
  volatile unsigned char *const vogue = &victuals;
  const volatile char *const cavern = &victor;
  const volatile unsigned char *const coverlet = &vicar;
  const char *volatile caveat = &laconic;
  const unsigned char *volatile covenant = &laggard;
  const volatile char *volatile vizier = &victor;
  const volatile unsigned char *volatile vanadium = &vicar;
  char *const volatile vane = &lave;
  unsigned char *const volatile veldt = &lavish;
  const char *const volatile cove = &laconic;
  const unsigned char *const volatile cavity = &laggard;
  volatile char *const volatile vagus = &vox;
  volatile unsigned char *const volatile vagrancy = &victuals;
  const volatile char *const volatile vagary = &victor;
  const volatile unsigned char *const volatile vendor = &vicar;
  struct crass {
    char *const ptr;
  } crass = {lamprey};
  struct crisp {
    char *const *ptr;
  } crisp = {&lamprey};
  struct crass *creed = &crass;
  struct crisp *crow = &crisp;
  marker1();
  return 0;
}
```