user: 下面的汇编指令对应的C源代码是什么：

```asm
<main>:
  endbr64
  push   %rbx
  sub    $0x10,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x8(%rsp)
  xor    %eax,%eax
  call   <clearscreen@plt>
  lea    D0(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x41,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x2,%esi
  mov    $0x53,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x3,%esi
  mov    $0x43,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x4,%esi
  mov    $0x49,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x49,%edi
  call   <colorize@plt>
  lea    D11(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x2,%esi
  mov    $0x4d,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x3,%esi
  mov    $0x41,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x4,%esi
  mov    $0x54,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x43,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x2,%esi
  mov    $0x48,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  lea    D257(%rip),%rdi
  call   <puts@plt>
  lea    D180(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D194(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D140(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    0x7(%rsp),%rsi
  lea    D336(%rip),%rdi
  call   <scanf@plt>
  movzbl 0x7(%rsp),%eax
  cmp    $0x31,%al
  je     L122
  cmp    $0x32,%al
  je     L71
L269:
  mov    0x8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L169
  mov    $0x0,%eax
  add    $0x10,%rsp
  pop    %rbx
  ret
L122:
  mov    $0x0,%eax
  call   <game@plt>
  mov    %rax,%rbx
  mov    $0x0,%eax
  call   <clearscreen@plt>
  lea    D49(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    %rbx,%rsi
  lea    D17(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D0(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  cmp    $0x2af7,%rbx
  ja     L255
  cmp    $0x270f,%rbx
  ja     L175
  cmp    $0x2327,%rbx
  ja     L2
  cmp    $0x1f3f,%rbx
  ja     L103
  cmp    $0x1b57,%rbx
  ja     L242
  cmp    $0x176f,%rbx
  ja     L171
  cmp    $0x1387,%rbx
  ja     L168
  cmp    $0xf9f,%rbx
  ja     L52
  cmp    $0xbb7,%rbx
  ja     L293
  cmp    $0x7cf,%rbx
  ja     L79
  cmp    $0x3e7,%rbx
  ja     L96
  cmp    $0x31f,%rbx
  ja     L224
  cmp    $0x18f,%rbx
  ja     L305
  cmp    $0xc7,%rbx
  jbe    L237
  lea    D241(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D275(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L255:
  lea    D127(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D212(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
L64:
  lea    D317(%rip),%rdi
  call   <puts@plt>
  jmp    L269
L175:
  lea    D298(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D296(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L2:
  lea    D50(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D113(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L103:
  lea    D82(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D120(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L242:
  lea    D320(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D55(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L171:
  lea    D158(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D259(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L168:
  lea    D221(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D335(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L52:
  lea    D348(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D237(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L293:
  lea    D301(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D332(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L79:
  lea    D178(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D189(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L96:
  lea    D357(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D87(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L224:
  lea    D282(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D362(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L305:
  lea    D123(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D46(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L237:
  lea    D358(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D395(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L64
L71:
  mov    $0x0,%eax
  call   <info@plt>
  lea    D254(%rip),%rdi
  call   <puts@plt>
  jmp    L269
L169:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: parse_data
arguments: label: D0
type_infered: string
name: parse_data
arguments: label: D11
type_infered: string
name: parse_data
arguments: label: D257
type_infered: string
name: parse_data
arguments: label: D180
type_infered: string
name: parse_data
arguments: label: D194
type_infered: string
name: parse_data
arguments: label: D140
type_infered: string
name: parse_data
arguments: label: D336
type_infered: string
name: parse_data
arguments: label: D49
type_infered: string
name: parse_data
arguments: label: D17
type_infered: string
name: parse_data
arguments: label: D241
type_infered: string
name: parse_data
arguments: label: D275
type_infered: string
name: parse_data
arguments: label: D127
type_infered: string
name: parse_data
arguments: label: D212
type_infered: string
name: parse_data
arguments: label: D317
type_infered: string
name: parse_data
arguments: label: D298
type_infered: string
name: parse_data
arguments: label: D296
type_infered: string
name: parse_data
arguments: label: D50
type_infered: string
name: parse_data
arguments: label: D113
type_infered: string
name: parse_data
arguments: label: D82
type_infered: string
name: parse_data
arguments: label: D120
type_infered: string
name: parse_data
arguments: label: D320
type_infered: string
name: parse_data
arguments: label: D55
type_infered: string
name: parse_data
arguments: label: D158
type_infered: string
name: parse_data
arguments: label: D259
type_infered: string
name: parse_data
arguments: label: D221
type_infered: string
name: parse_data
arguments: label: D335
type_infered: string
name: parse_data
arguments: label: D348
type_infered: string
name: parse_data
arguments: label: D237
type_infered: string
name: parse_data
arguments: label: D301
type_infered: string
name: parse_data
arguments: label: D332
type_infered: string
name: parse_data
arguments: label: D178
type_infered: string
name: parse_data
arguments: label: D189
type_infered: string
name: parse_data
arguments: label: D357
type_infered: string
name: parse_data
arguments: label: D87
type_infered: string
name: parse_data
arguments: label: D282
type_infered: string
name: parse_data
arguments: label: D362
type_infered: string
name: parse_data
arguments: label: D123
type_infered: string
name: parse_data
arguments: label: D46
type_infered: string
name: parse_data
arguments: label: D358
type_infered: string
name: parse_data
arguments: label: D395
type_infered: string
name: parse_data
arguments: label: D254
type_infered: string

tool: D0: 

	

tool: D11:     

tool: D257: 


tool: D180: 
	Press 1 to PLAY

tool: D194: 
	Press 2 for HELP

tool: D140: 
	Press any other key to exit

tool: D336: %c

tool: D49: 

	GAME OVER!

tool: D17: 
	FINAL SCORE: %ld

tool: D241: YOU'll GET THERE! With a little work, you can be Batman.

tool: D275: 
	RANK: Cinnamon Bun

tool: D127: DUDE! Ran out of things to say here!

tool: D212: 
	RANK: Addicted Nerd

tool: D317: 

	Thank you for playing.


tool: D298: OH MY GLOB! You are Simply Trigonometric!

tool: D296: 
	RANK: Grandmaster Matchmaker

tool: D50: WOW! That was Analytic!

tool: D113: 
	RANK: El TILEbre

tool: D82: BOOM! Mathed that one!

tool: D120: 
	RANK: ASCII Enemy # 1

tool: D320: AMAZING! You pwned those tiles!

tool: D55: 
	RANK: MasterChief Tilebusting Officer

tool: D158: AWESOME! Like Vincent!

tool: D259: 
	RANK: ASCII Mage

tool: D221: ASTONISHING! That's you!

tool: D335: 
	RANK: Terminal Hotshot

tool: D348: TERRIFIC! Cartesian!

tool: D237: 
	RANK: Professional Hunter of Tiles

tool: D301: GREAT! That's Algebraic!

tool: D332: 
	RANK: Triple Threat Tile Destroyer

tool: D178: KEEP IT UP! I am speechless!

tool: D189: 
	RANK: Isko the Magnificent

tool: D357: YEY! Good job, buddy!

tool: D87: 
	RANK: Novice

tool: D282: YOU CAN DO BETTER! Keep working on those ASCII muscles!

tool: D362: 
	RANK: Amateur

tool: D123: AWE COME ON! Even Justin Beiber sings better than that!

tool: D46: 
	RANK: Guy-Who's-Not-Really-Into-It

tool: D358: TOO BAD! You have potential, probably. I think. Most likely not.

tool: D395: 
	RANK: The guy who directed the Percy Jackson movies

tool: D254: 

	This program will now exit.


assistant: ```c
int main() {
  char prompt_resp;
  unsigned long int finalscore = 0;
  clearscreen();
  printf("\n\n\t");
  printf(" ");
  colorize('A', 1);
  printf(" ");
  colorize('S', 2);
  printf(" ");
  colorize('C', 3);
  printf(" ");
  colorize('I', 4);
  printf(" ");
  colorize('I', 1);
  printf("    ");
  colorize('M', 2);
  printf(" ");
  colorize('A', 3);
  printf(" ");
  colorize('T', 4);
  printf(" ");
  colorize('C', 1);
  printf(" ");
  colorize('H', 2);
  printf(" ");
  printf("\n\n");
  printf("\n\tPress 1 to PLAY");
  printf("\n\tPress 2 for HELP");
  printf("\n\tPress any other key to exit");
  printf("\n");
  scanf("%c", &prompt_resp);
  switch (prompt_resp) {
  case '1':
    finalscore = game();
    clearscreen();
    printf("\n\n\tGAME OVER!");
    printf("\n\tFINAL SCORE: %ld", finalscore);
    printf("\n\n\t");
    if (finalscore >= 11000) {
      printf("DUDE! Ran out of things to say here!");
      printf("\n\tRANK: Addicted Nerd");
    } else if (finalscore >= 10000) {
      printf("OH MY GLOB! You are Simply Trigonometric!");
      printf("\n\tRANK: Grandmaster Matchmaker");
    } else if (finalscore >= 9000) {
      printf("WOW! That was Analytic!");
      printf("\n\tRANK: El TILEbre");
    } else if (finalscore >= 8000) {
      printf("BOOM! Mathed that one!");
      printf("\n\tRANK: ASCII Enemy # 1");
    } else if (finalscore >= 7000) {
      printf("AMAZING! You pwned those tiles!");
      printf("\n\tRANK: MasterChief Tilebusting Officer");
    } else if (finalscore >= 6000) {
      printf("AWESOME! Like Vincent!");
      printf("\n\tRANK: ASCII Mage");
    } else if (finalscore >= 5000) {
      printf("ASTONISHING! That's you!");
      printf("\n\tRANK: Terminal Hotshot");
    } else if (finalscore >= 4000) {
      printf("TERRIFIC! Cartesian!");
      printf("\n\tRANK: Professional Hunter of Tiles");
    } else if (finalscore >= 3000) {
      printf("GREAT! That's Algebraic!");
      printf("\n\tRANK: Triple Threat Tile Destroyer");
    } else if (finalscore >= 2000) {
      printf("KEEP IT UP! I am speechless!");
      printf("\n\tRANK: Isko the Magnificent");
    } else if (finalscore >= 1000) {
      printf("YEY! Good job, buddy!");
      printf("\n\tRANK: Novice");
    } else if (finalscore >= 800) {
      printf("YOU CAN DO BETTER! Keep working on those ASCII muscles!");
      printf("\n\tRANK: Amateur");
    } else if (finalscore >= 400) {
      printf("AWE COME ON! Even Justin Beiber sings better than that!");
      printf("\n\tRANK: Guy-Who's-Not-Really-Into-It");
    } else if (finalscore >= 200) {
      printf("YOU'll GET THERE! With a little work, you can be Batman.");
      printf("\n\tRANK: Cinnamon Bun");
    } else {
      printf("TOO BAD! You have potential, probably. I think. Most likely not.");
      printf("\n\tRANK: The guy who directed the Percy Jackson movies");
    }
    printf("\n\n\tThank you for playing.\n\n");
    break;
  case '2':
    info();
    printf("\n\n\tThis program will now exit.\n\n");
    break;
  default:
    return 0;
  }
}
```