user: 这段汇编代码用C语言表示是什么样的？

```asm
<drawGifts>:
  endbr64
  sub    $0x8,%rsp
  movsd  D256(%rip),%xmm5
  movsd  D218(%rip),%xmm2
  movsd  D209(%rip),%xmm1
  movapd %xmm5,%xmm0
  call   <glColor3d@plt>
  xor    %eax,%eax
  call   <glPushMatrix@plt>
  movsd  D4(%rip),%xmm1
  mov    $0xfffffffb,%edi
  movsd  D271(%rip),%xmm0
  call   <glTranslated@plt>
  mov    D204(%rip),%rax
  mov    $0x41,%edi
  movsd  D30(%rip),%xmm4
  pxor   %xmm1,%xmm1
  movapd %xmm4,%xmm2
  movq   %rax,%xmm0
  call   <glRotated@plt>
  mov    D56(%rip),%rax
  movq   %rax,%xmm0
  call   <glutSolidCube@plt>
  xor    %eax,%eax
  call   <glPopMatrix@plt>
  movsd  D17(%rip),%xmm3
  movsd  D261(%rip),%xmm2
  movsd  D61(%rip),%xmm1
  movapd %xmm3,%xmm0
  call   <glColor3d@plt>
  xor    %eax,%eax
  call   <glPushMatrix@plt>
  movsd  D236(%rip),%xmm1
  mov    $0xfffffffb,%edi
  movsd  D145(%rip),%xmm0
  call   <glTranslated@plt>
  mov    D204(%rip),%rax
  mov    $0x41,%edi
  movsd  D179(%rip),%xmm6
  pxor   %xmm1,%xmm1
  movapd %xmm6,%xmm2
  movq   %rax,%xmm0
  call   <glRotated@plt>
  mov    D56(%rip),%rax
  movq   %rax,%xmm0
  call   <glutSolidCube@plt>
  xor    %eax,%eax
  call   <glPopMatrix@plt>
  mov    D17(%rip),%rax
  movsd  D18(%rip),%xmm2
  movsd  D126(%rip),%xmm1
  movq   %rax,%xmm0
  call   <glColor3d@plt>
  xor    %eax,%eax
  call   <glPushMatrix@plt>
  pxor   %xmm3,%xmm3
  mov    $0xfffffffb,%edi
  movsd  D181(%rip),%xmm1
  movapd %xmm3,%xmm0
  call   <glTranslated@plt>
  mov    D179(%rip),%rax
  pxor   %xmm3,%xmm3
  mov    $0x41,%edi
  movapd %xmm3,%xmm1
  movq   %rax,%xmm2
  mov    D204(%rip),%rax
  movq   %rax,%xmm0
  call   <glRotated@plt>
  mov    D56(%rip),%rax
  movq   %rax,%xmm0
  call   <glutSolidCube@plt>
  xor    %eax,%eax
  call   <glPopMatrix@plt>
  mov    D256(%rip),%rax
  pxor   %xmm3,%xmm3
  movapd %xmm3,%xmm2
  movapd %xmm3,%xmm1
  movq   %rax,%xmm0
  call   <glColor3d@plt>
  xor    %eax,%eax
  call   <glPushMatrix@plt>
  movsd  D206(%rip),%xmm1
  mov    $0xfffffffb,%edi
  movsd  D253(%rip),%xmm0
  call   <glTranslated@plt>
  mov    D30(%rip),%rax
  pxor   %xmm3,%xmm3
  mov    $0x41,%edi
  movapd %xmm3,%xmm1
  movq   %rax,%xmm2
  mov    D204(%rip),%rax
  movq   %rax,%xmm0
  call   <glRotated@plt>
  mov    D56(%rip),%rax
  movq   %rax,%xmm0
  call   <glutSolidCube@plt>
  xor    %eax,%eax
  add    $0x8,%rsp
  jmp    10c0 <glPopMatrix@plt>
```

tool_calls: name: parse_data
arguments: tag: D256
type: f64
name: parse_data
arguments: tag: D218
type: f64
name: parse_data
arguments: tag: D209
type: f64
name: parse_data
arguments: tag: D4
type: f64
name: parse_data
arguments: tag: D271
type: byte[8]
name: parse_data
arguments: tag: D204
type: f32[2]
name: parse_data
arguments: tag: D30
type: f64
name: parse_data
arguments: tag: D56
type: f64
name: parse_data
arguments: tag: D17
type: f64
name: parse_data
arguments: tag: D261
type: f64
name: parse_data
arguments: tag: D61
type: f64
name: parse_data
arguments: tag: D236
type: f64
name: parse_data
arguments: tag: D145
type: f64
name: parse_data
arguments: tag: D179
type: f64
name: parse_data
arguments: tag: D18
type: f64
name: parse_data
arguments: tag: D126
type: f64
name: parse_data
arguments: tag: D181
type: f64
name: parse_data
arguments: tag: D206
type: f64
name: parse_data
arguments: tag: D253
type: f64

tool: D256: 0.99

tool: D218: 0.11

tool: D209: 0.39

tool: D4: 0.55

tool: {"D271": [0x33,0x33,0x33,0x33,0x33,0x33,0xd3,0xbf]}

tool: {"D204": [0.0,-1.875]}

tool: D30: 0.8

tool: D56: 0.2

tool: D17: 0.05

tool: D261: 0.33

tool: D61: 0.7

tool: D236: 0.95

tool: D145: 0.3

tool: D179: 0.5

tool: D18: 0.87

tool: D126: 0.06

tool: D181: 1.6

tool: D206: 0.25

tool: D253: 0.4

assistant: ```c
void drawGifts() {
  glColor3d(0.99, 0.39, 0.11);
  glPushMatrix();
  glTranslated(-0.3, 0.55, -5);
  glRotated(65, -1.0, 0.0, 0.8);
  glutSolidCube(0.2);
  glPopMatrix();
  glColor3d(0.05, 0.70, 0.33);
  glPushMatrix();
  glTranslated(0.3, 0.95, -5);
  glRotated(65, -1.0, 0.0, 0.5);
  glutSolidCube(0.2);
  glPopMatrix();
  glColor3d(0.05, 0.06, 0.87);
  glPushMatrix();
  glTranslated(0, 1.6, -5);
  glRotated(65, -1.0, 0.0, 0.5);
  glutSolidCube(0.2);
  glPopMatrix();
  glColor3d(0.99, 0, 0);
  glPushMatrix();
  glTranslated(0.4, 0.25, -5);
  glRotated(65, -1.0, 0.0, 0.8);
  glutSolidCube(0.2);
  glPopMatrix();
}
```