user: 请从给定的汇编指令推导出C源代码：

```asm
<glmComputeTriangleTangentsf>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x70,%rsp
  mov    %rdi,-0x38(%rbp)
  mov    %rsi,-0x40(%rbp)
  mov    %rdx,-0x48(%rbp)
  mov    %rcx,-0x50(%rbp)
  mov    %r8,-0x58(%rbp)
  mov    %r9,-0x60(%rbp)
  mov    0x10(%rbp),%rax
  mov    %rax,-0x68(%rbp)
  mov    0x18(%rbp),%rax
  mov    %rax,-0x70(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    -0x50(%rbp),%rdx
  mov    -0x48(%rbp),%rcx
  lea    -0x20(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <glmMakeVector3f@plt>
  mov    -0x58(%rbp),%rdx
  mov    -0x48(%rbp),%rcx
  lea    -0x14(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <glmMakeVector3f@plt>
  mov    -0x68(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mov    -0x60(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x30(%rbp)
  mov    -0x70(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mov    -0x60(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x2c(%rbp)
  movss  -0x20(%rbp),%xmm0
  mulss  -0x2c(%rbp),%xmm0
  movss  -0x14(%rbp),%xmm1
  mulss  -0x30(%rbp),%xmm1
  subss  %xmm1,%xmm0
  mov    -0x38(%rbp),%rax
  movss  %xmm0,(%rax)
  movss  -0x1c(%rbp),%xmm0
  mulss  -0x2c(%rbp),%xmm0
  movss  -0x10(%rbp),%xmm1
  mulss  -0x30(%rbp),%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  subss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x18(%rbp),%xmm0
  mulss  -0x2c(%rbp),%xmm0
  movss  -0xc(%rbp),%xmm1
  mulss  -0x30(%rbp),%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  subss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x38(%rbp),%rax
  mov    %rax,%rdi
  call   <glmNormalizeVector3f@plt>
  mov    -0x68(%rbp),%rax
  movss  (%rax),%xmm0
  mov    -0x60(%rbp),%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x28(%rbp)
  mov    -0x70(%rbp),%rax
  movss  (%rax),%xmm0
  mov    -0x60(%rbp),%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x24(%rbp)
  movss  -0x20(%rbp),%xmm0
  mulss  -0x24(%rbp),%xmm0
  movss  -0x14(%rbp),%xmm1
  mulss  -0x28(%rbp),%xmm1
  subss  %xmm1,%xmm0
  mov    -0x40(%rbp),%rax
  movss  %xmm0,(%rax)
  movss  -0x1c(%rbp),%xmm0
  mulss  -0x24(%rbp),%xmm0
  movss  -0x10(%rbp),%xmm1
  mulss  -0x28(%rbp),%xmm1
  mov    -0x40(%rbp),%rax
  add    $0x4,%rax
  subss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x18(%rbp),%xmm0
  mulss  -0x24(%rbp),%xmm0
  movss  -0xc(%rbp),%xmm1
  mulss  -0x28(%rbp),%xmm1
  mov    -0x40(%rbp),%rax
  add    $0x8,%rax
  subss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x40(%rbp),%rax
  mov    %rax,%rdi
  call   <glmNormalizeVector3f@plt>
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L8
  call   <__stack_chk_fail@plt>
L8:
  leave
  ret
```

assistant: ```c
void glmComputeTriangleTangentsf(float sTangent[3], float tTangent[3], const float c1[3], const float c2[3], const float c3[3], const float t1[2], const float t2[2], const float t3[2]) {
  float side1[3], side2[3];
  float deltaT1, deltaT2, deltaS1, deltaS2;
  glmMakeVector3f(side1, c1, c2);
  glmMakeVector3f(side2, c1, c3);
  deltaT1 = t2[1] - t1[1];
  deltaT2 = t3[1] - t1[1];
  sTangent[0] = deltaT2 * side1[0] - deltaT1 * side2[0];
  sTangent[1] = deltaT2 * side1[1] - deltaT1 * side2[1];
  sTangent[2] = deltaT2 * side1[2] - deltaT1 * side2[2];
  glmNormalizeVector3f(sTangent);
  deltaS1 = t2[0] - t1[0];
  deltaS2 = t3[0] - t1[0];
  tTangent[0] = deltaS2 * side1[0] - deltaS1 * side2[0];
  tTangent[1] = deltaS2 * side1[1] - deltaS1 * side2[1];
  tTangent[2] = deltaS2 * side1[2] - deltaS1 * side2[2];
  glmNormalizeVector3f(tTangent);
}
```