user: 提供的汇编代码用C语言表示会是什么样子：

```asm
<computeNormal2EdgeOfTriangle>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x50,%rsp
  mov    %rdi,-0x38(%rbp)
  mov    %rsi,-0x40(%rbp)
  mov    %rdx,-0x48(%rbp)
  mov    %rcx,-0x50(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    -0x40(%rbp),%rax
  movss  (%rax),%xmm0
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x2c(%rbp)
  mov    -0x40(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x28(%rbp)
  mov    -0x40(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x24(%rbp)
  lea    -0x2c(%rbp),%rax
  mov    %rax,%rdi
  call   <normalizeVector@plt>
  mov    -0x48(%rbp),%rax
  movss  (%rax),%xmm0
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x20(%rbp)
  mov    -0x48(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x1c(%rbp)
  mov    -0x48(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm1
  subss  %xmm1,%xmm0
  movss  %xmm0,-0x18(%rbp)
  lea    -0x20(%rbp),%rax
  mov    %rax,%rdi
  call   <normalizeVector@plt>
  lea    -0x14(%rbp),%rdx
  lea    -0x20(%rbp),%rcx
  lea    -0x2c(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <crossVectors@plt>
  lea    -0x14(%rbp),%rax
  mov    %rax,%rdi
  call   <normalizeVector@plt>
  mov    -0x50(%rbp),%rdx
  lea    -0x14(%rbp),%rcx
  lea    -0x2c(%rbp),%rax
  mov    %rcx,%rsi
  mov    %rax,%rdi
  call   <crossVectors@plt>
  mov    -0x50(%rbp),%rax
  mov    %rax,%rdi
  call   <normalizeVector@plt>
  mov    -0x50(%rbp),%rdx
  lea    -0x20(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <dotVectors@plt>
  test   %rax,%rax
  jns    L7
  mov    -0x50(%rbp),%rax
  movss  (%rax),%xmm0
  movss  D4(%rip),%xmm1
  xorps  %xmm1,%xmm0
  mov    -0x50(%rbp),%rax
  movss  %xmm0,(%rax)
  mov    -0x50(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mov    -0x50(%rbp),%rax
  add    $0x4,%rax
  movss  D4(%rip),%xmm1
  xorps  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x50(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mov    -0x50(%rbp),%rax
  add    $0x8,%rax
  movss  D4(%rip),%xmm1
  xorps  %xmm1,%xmm0
  movss  %xmm0,(%rax)
L7:
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L16
  call   <__stack_chk_fail@plt>
L16:
  leave
  ret
```

tool_calls: name: disassemble_data
arguments: label: D4
datatype: byte[4]

tool: {"D4": [0x00,0x00,0x00,0x80]}

assistant: ```c
void computeNormal2EdgeOfTriangle(const float *v0, const float *v1, const float *v2, float *norm2edge) {
  float v0v1[3], v0v2[3], norm2triangle[3];
  v0v1[0] = v1[0] - v0[0];
  v0v1[1] = v1[1] - v0[1];
  v0v1[2] = v1[2] - v0[2];
  normalizeVector(v0v1);
  v0v2[0] = v2[0] - v0[0];
  v0v2[1] = v2[1] - v0[1];
  v0v2[2] = v2[2] - v0[2];
  normalizeVector(v0v2);
  crossVectors(v0v1, v0v2, norm2triangle);
  normalizeVector(norm2triangle);
  crossVectors(v0v1, norm2triangle, norm2edge);
  normalizeVector(norm2edge);
  if (dotVectors(v0v2, norm2edge) < 0) {
    norm2edge[0] = -norm2edge[0];
    norm2edge[1] = -norm2edge[1];
    norm2edge[2] = -norm2edge[2];
  }
}
```