user: What is the c source code of the assembly code below:

```asm
<main>:
  endbr64
  push   %rbx
  sub    $0x10,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x8(%rsp)
  xor    %eax,%eax
  mov    $0x0,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  movb   $0x78,0x2(%rsp)
  movb   $0x78,0x3(%rsp)
  movl   $0x0,0x4(%rsp)
  lea    D40(%rip),%rdi
  call   <puts@plt>
  lea    D115(%rip),%rdi
  call   <puts@plt>
  lea    D103(%rip),%rdi
  call   <puts@plt>
  lea    D10(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0x2(%rsp),%rsi
  lea    D3(%rip),%rdi
  mov    $0x0,%eax
  call   <scanf@plt>
  cmpb   $0x79,0x2(%rsp)
  je     L0
L21:
  mov    0x8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L30
  mov    $0x0,%eax
  add    $0x10,%rsp
  pop    %rbx
  ret
L0:
  lea    D49(%rip),%rdi
  call   <puts@plt>
  lea    0x4(%rsp),%rsi
  lea    D111(%rip),%rdi
  mov    $0x0,%eax
  call   <scanf@plt>
  lea    D67(%rip),%rdi
  call   <puts@plt>
  lea    0x3(%rsp),%rsi
  lea    D19(%rip),%rdi
  mov    $0x0,%eax
  call   <scanf@plt>
  cmpb   $0x72,0x3(%rsp)
  jne    L21
  mov    $0x0,%eax
  call   <rand@plt>
  mov    $0x6,%ecx
  cltd
  idiv   %ecx
  lea    0x1(%rdx),%ebx
  mov    %ebx,%esi
  lea    D38(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  cmp    $0x1,%ebx
  je     L73
  cmpb   $0x68,0x3(%rsp)
  jne    L21
  cmpl   $0x0,0x4(%rsp)
  jle    L43
  lea    D120(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L21
L73:
  cmpl   $0x0,0x4(%rsp)
  jg     L21
  lea    D58(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L21
L43:
  lea    D99(%rip),%rdi
  call   <puts@plt>
  jmp    L21
L30:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: extract_symbolic_data
arguments: tag: D40
type_guessed: string
name: extract_symbolic_data
arguments: tag: D115
type_guessed: string
name: extract_symbolic_data
arguments: tag: D103
type_guessed: string
name: extract_symbolic_data
arguments: tag: D10
type_guessed: string
name: extract_symbolic_data
arguments: tag: D3
type_guessed: string
name: extract_symbolic_data
arguments: tag: D49
type_guessed: string
name: extract_symbolic_data
arguments: tag: D111
type_guessed: string
name: extract_symbolic_data
arguments: tag: D67
type_guessed: string
name: extract_symbolic_data
arguments: tag: D19
type_guessed: string
name: extract_symbolic_data
arguments: tag: D38
type_guessed: string
name: extract_symbolic_data
arguments: tag: D120
type_guessed: string
name: extract_symbolic_data
arguments: tag: D58
type_guessed: string
name: extract_symbolic_data
arguments: tag: D99
type_guessed: string

tool: D40: 
welcome to a game  of pigthrones

tool: D115: ---------------------------

tool: D103:   made by dominick hera   

tool: D10: 
do you and your friend want to play a game? (y/n) :

tool: D3: %c

tool: D49: please set the game total: 

tool: D111: %d

tool: D67: do you want to (r)oll or (h)old? : 

tool: D19: 
%c

tool: D38: %d


tool: D120: it's now the next players turn

tool: D58: Player one wins! weo weo weo

tool: D99: Player one wins! weo weo weo 

assistant: ```c
int main(void) {
  srand((int)time(0));
  char charAnswer = 'x';
  char rollAnswer = 'x';
  int gameTotal = 0;
  int playerOneTotal = 0;
  int playerTwoTotal = 0;
  int randomNumber = 0;
  printf("\nwelcome to a game  of pigthrones\n");
  printf("---------------------------\n");
  printf("  made by dominick hera   \n");
  printf("\ndo you and your friend want to play a game? (y/n) :");
  scanf("%c", &charAnswer);
  if (charAnswer == 'y') {
    printf("please set the game total: \n");
    scanf("%d", &gameTotal);
    printf("do you want to (r)oll or (h)old? : \n");
    scanf("\n%c", &rollAnswer);
    if (rollAnswer == 'r') {
      randomNumber = ((rand() % 6) + 1);
      printf("%d\n", randomNumber);
      if (randomNumber == 1) {
        if (playerOneTotal >= gameTotal) {
          printf("Player one wins! weo weo weo");
          return 0;
        } else if (playerTwoTotal >= gameTotal) {
          printf("Player two wins! weo weo weo");
        }
      } else if (rollAnswer == 'h') {
        if (playerOneTotal >= gameTotal) {
          printf("Player one wins! weo weo weo \n");
          return 0;
        } else if (playerTwoTotal >= gameTotal) {
          printf("Player two wins! weo weo weo \n");
          return 0;
        } else {
          printf("it's now the next players turn");
        }
      }
    }
  }
  return 0;
}
```