user: Translate the below assembly code into C programming language:

```asm
<game>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbx
  sub    $0x48,%rsp
  mov    %edi,-0x64(%rbp)
  mov    %esi,-0x68(%rbp)
  mov    %fs:0x28,%rcx
  mov    %rcx,-0x38(%rbp)
  xor    %ecx,%ecx
  mov    -0x64(%rbp),%ecx
  mov    -0x68(%rbp),%esi
  movslq %ecx,%rdi
  sub    $0x1,%rdi
  mov    %rdi,-0x50(%rbp)
  movslq %ecx,%rdi
  mov    %rdi,%r14
  mov    $0x0,%r15d
  movslq %ecx,%rdi
  lea    0x0(,%rdi,4),%rbx
  movslq %esi,%rdi
  sub    $0x1,%rdi
  mov    %rdi,-0x48(%rbp)
  movslq %ecx,%rdi
  mov    %rdi,%r12
  mov    $0x0,%r13d
  movslq %esi,%rdi
  mov    %rdi,%rax
  mov    $0x0,%edx
  mov    %r13,%r14
  imul   %rax,%r14
  mov    %rdx,%rdi
  imul   %r12,%rdi
  add    %r14,%rdi
  mul    %r12
  add    %rdx,%rdi
  mov    %rdi,%rdx
  movslq %ecx,%rax
  mov    %rax,%r10
  mov    $0x0,%r11d
  movslq %esi,%rax
  mov    %rax,%r8
  mov    $0x0,%r9d
  mov    %r11,%rdx
  imul   %r8,%rdx
  mov    %r9,%rax
  imul   %r10,%rax
  lea    (%rdx,%rax,1),%rdi
  mov    %r10,%rax
  mul    %r8
  add    %rdx,%rdi
  mov    %rdi,%rdx
  movslq %ecx,%rdx
  movslq %esi,%rax
  imul   %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  mov    $0x10,%eax
  sub    $0x1,%rax
  add    %rdx,%rax
  mov    $0x10,%esi
  mov    $0x0,%edx
  div    %rsi
  imul   $0x10,%rax,%rax
  mov    %rax,%rcx
  and    $0xfffffffffffff000,%rcx
  mov    %rsp,%rdx
  sub    %rcx,%rdx
L37:
  cmp    %rdx,%rsp
  je     L17
  sub    $0x1000,%rsp
  orq    $0x0,0xff8(%rsp)
  jmp    L37
L17:
  mov    %rax,%rdx
  and    $0xfff,%edx
  sub    %rdx,%rsp
  mov    %rax,%rdx
  and    $0xfff,%edx
  test   %rdx,%rdx
  je     L18
  and    $0xfff,%eax
  sub    $0x8,%rax
  add    %rsp,%rax
  orq    $0x0,(%rax)
L18:
  mov    %rsp,%rax
  add    $0x3,%rax
  shr    $0x2,%rax
  shl    $0x2,%rax
  mov    %rax,-0x40(%rbp)
  movl   $0x0,-0x58(%rbp)
  jmp    L49
L11:
  movl   $0x0,-0x54(%rbp)
  jmp    L51
L23:
  mov    $0x0,%eax
  call   <rand@plt>
  mov    %eax,%edx
  mov    D5(%rip),%rax
  mov    (%rax),%eax
  movslq %eax,%rcx
  imul   $0x66666667,%rcx,%rcx
  shr    $0x20,%rcx
  sar    $0x2,%ecx
  sar    $0x1f,%eax
  mov    %eax,%esi
  mov    %ecx,%eax
  sub    %esi,%eax
  cmp    %eax,%edx
  setl   %al
  mov    %rbx,%rsi
  shr    $0x2,%rsi
  movzbl %al,%edx
  mov    -0x40(%rbp),%rax
  mov    -0x58(%rbp),%ecx
  movslq %ecx,%rdi
  mov    -0x54(%rbp),%ecx
  movslq %ecx,%rcx
  imul   %rsi,%rcx
  add    %rdi,%rcx
  mov    %edx,(%rax,%rcx,4)
  addl   $0x1,-0x54(%rbp)
L51:
  mov    -0x54(%rbp),%eax
  cmp    -0x68(%rbp),%eax
  jl     L23
  addl   $0x1,-0x58(%rbp)
L49:
  mov    -0x58(%rbp),%eax
  cmp    -0x64(%rbp),%eax
  jl     L11
L62:
  mov    -0x68(%rbp),%edx
  mov    -0x64(%rbp),%ecx
  mov    -0x40(%rbp),%rax
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <show@plt>
  mov    -0x68(%rbp),%edx
  mov    -0x64(%rbp),%ecx
  mov    -0x40(%rbp),%rax
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <evolve@plt>
  mov    $0x30d40,%edi
  call   <usleep@plt>
  jmp    L62
```

assistant: ```c
void game(int w, int h) {
  unsigned univ[h][w];
  for (int x = 0; x < w; x++)
    for (int y = 0; y < h; y++)
      univ[y][x] = rand() < RAND_MAX / 10 ? 1 : 0;
  while (1) {
    show(univ, w, h);
    evolve(univ, w, h);
    usleep(200000);
  }
}
```