user: 请将以下的汇编代码转换成C语言代码：

```asm
<glmGeneratePerspectiveProjectionMatrixf>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x8(%rbp)
  movss  %xmm0,-0xc(%rbp)
  movss  %xmm1,-0x10(%rbp)
  movss  %xmm2,-0x14(%rbp)
  movss  %xmm3,-0x18(%rbp)
  movss  %xmm4,-0x1c(%rbp)
  movss  %xmm5,-0x20(%rbp)
  movss  -0x1c(%rbp),%xmm0
  addss  %xmm0,%xmm0
  movss  -0x10(%rbp),%xmm1
  subss  -0xc(%rbp),%xmm1
  divss  %xmm1,%xmm0
  mov    -0x8(%rbp),%rax
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x4,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x8,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0xc,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x10,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x1c(%rbp),%xmm0
  addss  %xmm0,%xmm0
  movss  -0x18(%rbp),%xmm1
  subss  -0x14(%rbp),%xmm1
  mov    -0x8(%rbp),%rax
  add    $0x14,%rax
  divss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x18,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x1c,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x10(%rbp),%xmm0
  addss  -0xc(%rbp),%xmm0
  movss  -0x10(%rbp),%xmm1
  subss  -0xc(%rbp),%xmm1
  mov    -0x8(%rbp),%rax
  add    $0x20,%rax
  divss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x18(%rbp),%xmm0
  addss  -0x14(%rbp),%xmm0
  movss  -0x18(%rbp),%xmm1
  subss  -0x14(%rbp),%xmm1
  mov    -0x8(%rbp),%rax
  add    $0x24,%rax
  divss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x20(%rbp),%xmm0
  addss  -0x1c(%rbp),%xmm0
  movss  D1(%rip),%xmm1
  xorps  %xmm1,%xmm0
  movss  -0x20(%rbp),%xmm1
  subss  -0x1c(%rbp),%xmm1
  mov    -0x8(%rbp),%rax
  add    $0x28,%rax
  divss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x2c,%rax
  movss  D28(%rip),%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x30,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x34,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  movss  -0x20(%rbp),%xmm1
  movss  D4(%rip),%xmm0
  mulss  %xmm1,%xmm0
  mulss  -0x1c(%rbp),%xmm0
  movss  -0x20(%rbp),%xmm1
  subss  -0x1c(%rbp),%xmm1
  mov    -0x8(%rbp),%rax
  add    $0x38,%rax
  divss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x8(%rbp),%rax
  add    $0x3c,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  nop
  pop    %rbp
  ret
```

tool_calls: name: unpack_data
arguments: tag: D1
type: byte[4]
name: unpack_data
arguments: tag: D28
type: byte[4]
name: unpack_data
arguments: tag: D4
type: byte[4]

tool: {"D1": [0x00,0x00,0x00,0x80]}

tool: {"D28": [0x00,0x00,0x80,0xbf]}

tool: {"D4": [0x00,0x00,0x00,0xc0]}

assistant: ```c
void glmGeneratePerspectiveProjectionMatrixf(float m[16], float left, float right, float bottom, float top, float near, float far) {
  m[0] = (2 * near) / (right - left);
  m[1] = 0;
  m[2] = 0;
  m[3] = 0;
  m[4] = 0;
  m[5] = (2 * near) / (top - bottom);
  m[6] = 0;
  m[7] = 0;
  m[8] = (right + left) / (right - left);
  m[9] = (top + bottom) / (top - bottom);
  m[10] = -(far + near) / (far - near);
  m[11] = -1;
  m[12] = 0;
  m[13] = 0;
  m[14] = (-2 * far * near) / (far - near);
  m[15] = 0;
}
```