user: 下面的汇编指令对应的C源代码是什么：

```asm
<matrix_multiply3x4>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x28(%rbp)
  mov    %rsi,-0x30(%rbp)
  mov    %rdx,-0x38(%rbp)
  movl   $0x0,-0x14(%rbp)
  jmp    L11
L13:
  mov    -0x14(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x30(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  movss  %xmm0,-0x10(%rbp)
  mov    -0x14(%rbp),%eax
  add    $0x4,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x30(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  movss  %xmm0,-0xc(%rbp)
  mov    -0x14(%rbp),%eax
  add    $0x8,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x30(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  movss  %xmm0,-0x8(%rbp)
  mov    -0x14(%rbp),%eax
  add    $0xc,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x30(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  movss  %xmm0,-0x4(%rbp)
  mov    -0x38(%rbp),%rax
  movss  (%rax),%xmm0
  movaps %xmm0,%xmm1
  mulss  -0x10(%rbp),%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x4,%rax
  movss  (%rax),%xmm0
  mulss  -0xc(%rbp),%xmm0
  addss  %xmm0,%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x8,%rax
  movss  (%rax),%xmm0
  mulss  -0x8(%rbp),%xmm0
  mov    -0x14(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  addss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x38(%rbp),%rax
  add    $0x10,%rax
  movss  (%rax),%xmm0
  movaps %xmm0,%xmm1
  mulss  -0x10(%rbp),%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x14,%rax
  movss  (%rax),%xmm0
  mulss  -0xc(%rbp),%xmm0
  addss  %xmm0,%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x18,%rax
  movss  (%rax),%xmm0
  mulss  -0x8(%rbp),%xmm0
  mov    -0x14(%rbp),%eax
  add    $0x4,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  addss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x38(%rbp),%rax
  add    $0x20,%rax
  movss  (%rax),%xmm0
  movaps %xmm0,%xmm1
  mulss  -0x10(%rbp),%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x24,%rax
  movss  (%rax),%xmm0
  mulss  -0xc(%rbp),%xmm0
  addss  %xmm0,%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x28,%rax
  movss  (%rax),%xmm0
  mulss  -0x8(%rbp),%xmm0
  mov    -0x14(%rbp),%eax
  add    $0x8,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  addss  %xmm1,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x38(%rbp),%rax
  add    $0x30,%rax
  movss  (%rax),%xmm0
  movaps %xmm0,%xmm1
  mulss  -0x10(%rbp),%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x34,%rax
  movss  (%rax),%xmm0
  mulss  -0xc(%rbp),%xmm0
  addss  %xmm0,%xmm1
  mov    -0x38(%rbp),%rax
  add    $0x38,%rax
  movss  (%rax),%xmm0
  mulss  -0x8(%rbp),%xmm0
  addss  %xmm1,%xmm0
  mov    -0x14(%rbp),%eax
  add    $0xc,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x28(%rbp),%rax
  add    %rdx,%rax
  addss  -0x4(%rbp),%xmm0
  movss  %xmm0,(%rax)
  addl   $0x1,-0x14(%rbp)
L11:
  cmpl   $0x2,-0x14(%rbp)
  jle    L13
  mov    -0x28(%rbp),%rax
  add    $0xc,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x1c,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x2c,%rax
  pxor   %xmm0,%xmm0
  movss  %xmm0,(%rax)
  mov    -0x28(%rbp),%rax
  add    $0x3c,%rax
  movss  D8(%rip),%xmm0
  movss  %xmm0,(%rax)
  nop
  pop    %rbp
  ret
```

tool_calls: name: retrieve_data
arguments: label: D8
type: byte[4]

tool: {"D8": [0x00,0x00,0x80,0x3f]}

assistant: ```c
void matrix_multiply3x4(float *result, const float *a, const float *b) {
  int i;
  for (i = 0; i < 3; i++) {
    const float ai0 = a[(0 << 2) + i], ai1 = a[(1 << 2) + i], ai2 = a[(2 << 2) + i], ai3 = a[(3 << 2) + i];
    result[(0 << 2) + i] = ai0 * b[(0 << 2) + 0] + ai1 * b[(0 << 2) + 1] + ai2 * b[(0 << 2) + 2];
    result[(1 << 2) + i] = ai0 * b[(1 << 2) + 0] + ai1 * b[(1 << 2) + 1] + ai2 * b[(1 << 2) + 2];
    result[(2 << 2) + i] = ai0 * b[(2 << 2) + 0] + ai1 * b[(2 << 2) + 1] + ai2 * b[(2 << 2) + 2];
    result[(3 << 2) + i] = ai0 * b[(3 << 2) + 0] + ai1 * b[(3 << 2) + 1] + ai2 * b[(3 << 2) + 2] + ai3;
  }
  result[(0 << 2) + 3] = 0;
  result[(1 << 2) + 3] = 0;
  result[(2 << 2) + 3] = 0;
  result[(3 << 2) + 3] = 1;
}
```