user: Translate the below assembly code into C programming language:

```asm
<redqueen>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x70,%rsp
  mov    %rdi,-0x18(%rbp)
  mov    %rsi,-0x20(%rbp)
  mov    %rdx,-0x28(%rbp)
  mov    %rcx,-0x30(%rbp)
  mov    %r8,-0x38(%rbp)
  mov    %r9,-0x40(%rbp)
  mov    0x10(%rbp),%rax
  mov    %rax,-0x48(%rbp)
  mov    0x18(%rbp),%rax
  mov    %rax,-0x50(%rbp)
  mov    0x20(%rbp),%rax
  mov    %rax,-0x58(%rbp)
  mov    0x28(%rbp),%rax
  mov    %rax,-0x60(%rbp)
  mov    0x30(%rbp),%rax
  mov    %rax,-0x68(%rbp)
  mov    0x38(%rbp),%rax
  mov    %rax,-0x70(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  lea    D18(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  mov    -0x70(%rbp),%rax
  mov    (%rax),%eax
  cmp    $0x1,%eax
  jne    L25
  lea    D15(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  mov    -0x40(%rbp),%r9
  mov    -0x38(%rbp),%r8
  mov    -0x30(%rbp),%rcx
  mov    -0x28(%rbp),%rdx
  mov    -0x20(%rbp),%rsi
  mov    -0x18(%rbp),%rax
  sub    $0x8,%rsp
  mov    0x50(%rbp),%edi
  push   %rdi
  mov    0x48(%rbp),%edi
  push   %rdi
  mov    0x40(%rbp),%edi
  push   %rdi
  push   -0x70(%rbp)
  push   -0x68(%rbp)
  push   -0x60(%rbp)
  push   -0x58(%rbp)
  push   -0x50(%rbp)
  push   -0x48(%rbp)
  mov    %rax,%rdi
  call   <treasure@plt>
  add    $0x50,%rsp
  jmp    L74
L25:
  lea    D42(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
L12:
  lea    -0xc(%rbp),%rax
  mov    %rax,%rdi
  call   <getint@plt>
  mov    -0xc(%rbp),%eax
  test   %eax,%eax
  jne    L21
  lea    D27(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  mov    -0x40(%rbp),%r9
  mov    -0x38(%rbp),%r8
  mov    -0x30(%rbp),%rcx
  mov    -0x28(%rbp),%rdx
  mov    -0x20(%rbp),%rsi
  mov    -0x18(%rbp),%rax
  sub    $0x8,%rsp
  mov    0x50(%rbp),%edi
  push   %rdi
  mov    0x48(%rbp),%edi
  push   %rdi
  mov    0x40(%rbp),%edi
  push   %rdi
  push   -0x70(%rbp)
  push   -0x68(%rbp)
  push   -0x60(%rbp)
  push   -0x58(%rbp)
  push   -0x50(%rbp)
  push   -0x48(%rbp)
  mov    %rax,%rdi
  call   <treasure@plt>
  add    $0x50,%rsp
  jmp    L74
L21:
  mov    -0xc(%rbp),%eax
  cmp    $0x1,%eax
  jne    L36
  lea    D22(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  mov    -0x18(%rbp),%rax
  mov    (%rax),%edx
  mov    -0x20(%rbp),%rax
  mov    %edx,(%rax)
  mov    -0x68(%rbp),%rax
  mov    (%rax),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x50(%rbp),%rax
  add    %rdx,%rax
  movl   $0xffffffff,(%rax)
  mov    -0x68(%rbp),%rax
  mov    (%rax),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x58(%rbp),%rax
  add    %rdx,%rax
  movl   $0x2,(%rax)
  jmp    L74
L36:
  lea    D30(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  movl   $0xffffffff,-0xc(%rbp)
  mov    -0xc(%rbp),%eax
  cmp    $0xffffffff,%eax
  je     L12
L74:
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L7
  call   <__stack_chk_fail@plt>
L7:
  leave
  ret
```

tool_calls: name: retrieve_data
arguments: tag: D18
data_type: string
name: retrieve_data
arguments: tag: D15
data_type: string
name: retrieve_data
arguments: tag: D42
data_type: string
name: retrieve_data
arguments: tag: D27
data_type: string
name: retrieve_data
arguments: tag: D22
data_type: string
name: retrieve_data
arguments: tag: D30
data_type: string

tool: D18: You meet a white priestess, a gentle pixie!
'Greetings! I want to help you, but you don't have to be greedy. Do you want a gift or you want to be healed?'


tool: D15: 'Wait! I perceive an antimagic field, so I can't heal you... here a gift, I hope it will be useful...'


tool: D42: [0]: Gift
[1]: Heal


tool: D27: 'As you wish, here your gift!'
The white priestess disappears!


tool: D22: 'As you wish, I will heal you!'
The white priestess disappears!


tool: D30: 'I'm sorry, but I can't understand you... Do you want a gift or you want to be healed?'
[0]: Gift
[1]: Heal
'

assistant: ```c
void redqueen(int *hpmax, int *hpnow, int *aces, int *inv, int *slave, int *future, int *map, int *loot, int *vision, int *end, int *pos, int *antimag, int rec, int stat, int combat) {
  int i;
  printf("You meet a white priestess, a gentle pixie!\n'Greetings! I want to help you, but you don't have to be greedy. Do you want a gift or you want to be healed?'\n");
  if (*antimag == 1) {
    printf("'Wait! I perceive an antimagic field, so I can't heal you... here a gift, I hope it will be useful...'\n");
    treasure(hpmax, hpnow, aces, inv, slave, future, map, loot, vision, end, pos, antimag, rec, stat, combat);
    return;
  } else {
    printf("[0]: Gift\n[1]: Heal\n");
  }
  do {
    getint(&i);
    if (i == 0) {
      printf("'As you wish, here your gift!'\nThe white priestess disappears!\n");
      treasure(hpmax, hpnow, aces, inv, slave, future, map, loot, vision, end, pos, antimag, rec, stat, combat);
      return;
    }
    if (i == 1) {
      printf("'As you wish, I will heal you!'\nThe white priestess disappears!\n");
      *hpnow = *hpmax;
      *(loot + *pos) = -1;
      *(vision + *pos) = 2;
      return;
    }
    printf("'I'm sorry, but I can't understand you... Do you want a gift or you want to be healed?'\n[0]: Gift\n[1]: Heal\n'");
    i = -1;
  } while (i == -1);
}
```