user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<m_move>:
  endbr64
  sub    $0x41,%edx
  cmp    $0x36,%dl
  ja     L13
  push   %rbp
  movzbl %dl,%edx
  mov    %rdi,%rbp
  push   %rbx
  mov    %rsi,%rbx
  lea    D27(%rip),%rsi
  sub    $0x8,%rsp
  movslq (%rsi,%rdx,4),%rax
  add    %rsi,%rax
  notrack jmp *%rax
  movslq 0x4(%rbx),%rax
  test   %eax,%eax
  jle    L100
  movslq (%rbx),%rdx
  mov    (%rdi,%rdx,8),%rdx
  movb   $0x2e,(%rdx,%rax,1)
  movslq (%rbx),%rax
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rcx
  mov    %rdx,%rax
  movzbl -0x1(%rcx,%rdx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L129
L142:
  sub    $0x1,%eax
  mov    %eax,0x4(%rbx)
  cltq
  movb   $0x4d,(%rcx,%rax,1)
L88:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
  nopl   0x0(%rax)
  lea    D10(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    0x14(%rbx),%edi
  mov    0x10(%rbx),%eax
  mov    0x1c(%rbx),%esi
  lea    0x1(%rdi),%ecx
  mov    0x18(%rbx),%edi
  add    $0x8,%rsp
  lea    0x1(%rax),%r8d
  pop    %rbx
  add    $0x1,%esi
  xor    %eax,%eax
  pop    %rbp
  lea    0x1(%rdi),%edx
  lea    D7(%rip),%rdi
  jmp    1080 <printf@plt>
  nopw   0x0(%rax,%rax,1)
L13:
  ret
  nopl   0x0(%rax)
  movslq (%rbx),%rax
  test   %eax,%eax
  jle    L100
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rax
  movb   $0x2e,(%rax,%rdx,1)
  movslq (%rbx),%rdx
  movslq 0x4(%rbx),%rcx
  mov    %rdx,%rax
  mov    -0x8(%rdi,%rdx,8),%rdx
  movzbl (%rdx,%rcx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L8
L93:
  sub    $0x1,%eax
  mov    %eax,(%rbx)
  cltq
  mov    0x0(%rbp,%rax,8),%rax
  movb   $0x4d,(%rax,%rcx,1)
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  ret
  movslq (%rbx),%rax
  sub    $0x1,%ecx
  cmp    %ecx,%eax
  jge    L100
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rax
  movb   $0x2e,(%rax,%rdx,1)
  movslq (%rbx),%rdx
  movslq 0x4(%rbx),%rcx
  mov    %rdx,%rax
  mov    0x8(%rdi,%rdx,8),%rdx
  movzbl (%rdx,%rcx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L50
L128:
  add    $0x1,%eax
  mov    %eax,(%rbx)
  cltq
  mov    0x0(%rbp,%rax,8),%rax
  movb   $0x4d,(%rax,%rcx,1)
  jmp    L88
  nopl   0x0(%rax)
  movslq 0x4(%rbx),%rax
  sub    $0x1,%r8d
  cmp    %r8d,%eax
  jge    L100
  movslq (%rbx),%rdx
  mov    (%rdi,%rdx,8),%rdx
  movb   $0x2e,(%rdx,%rax,1)
  movslq (%rbx),%rax
  movslq 0x4(%rbx),%rdx
  mov    (%rdi,%rax,8),%rcx
  mov    %rdx,%rax
  movzbl 0x1(%rcx,%rdx,1),%edx
  sub    $0x4f,%edx
  and    $0xfb,%edx
  je     L2
L139:
  add    $0x1,%eax
  mov    %eax,0x4(%rbx)
  cltq
  movb   $0x4d,(%rcx,%rax,1)
  jmp    L88
  nop
L100:
  add    $0x8,%rsp
  lea    D66(%rip),%rdi
  pop    %rbx
  pop    %rbp
  jmp    1070 <puts@plt>
  nopw   0x0(%rax,%rax,1)
L8:
  lea    D8(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    (%rbx),%eax
  movslq 0x4(%rbx),%rcx
  jmp    L93
  nopl   0x0(%rax,%rax,1)
L129:
  lea    D8(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  movslq (%rbx),%rdx
  mov    0x4(%rbx),%eax
  mov    0x0(%rbp,%rdx,8),%rcx
  jmp    L142
  nopl   (%rax)
L2:
  lea    D8(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  movslq (%rbx),%rdx
  mov    0x4(%rbx),%eax
  mov    0x0(%rbp,%rdx,8),%rcx
  jmp    L139
  nopl   (%rax)
L50:
  lea    D8(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  xor    %edi,%edi
  call   <exit@plt>
  mov    (%rbx),%eax
  movslq 0x4(%rbx),%rcx
  jmp    L128
```

tool_calls: name: read_data
arguments: data_label: D10
type_infered: string
name: read_data
arguments: data_label: D7
type_infered: string
name: read_data
arguments: data_label: D66
type_infered: string
name: read_data
arguments: data_label: D8
type_infered: string

tool: D10: 
You prefered exit the game....

tool: D7: 
Help:
There is a well in (%d,%d) and gold is in (%d,%d).


tool: D66: 
Move out of border,retry another choise....

tool: D8: 
You lost....

assistant: ```c
void m_move(char **t, int *p, char ch, int n, int k) {
  switch (ch) {
  case 'w':
  case 'W':
    if ((*p) > 0) {
      t[(*p)][(*(p + 1))] = '.';
      if (t[(*p) - 1][(*(p + 1))] == 'S' || t[(*p) - 1][(*(p + 1))] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*p)--;
      t[(*p)][(*(p + 1))] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 's':
  case 'S':
    if ((*p) < n - 1) {
      t[(*p)][(*(p + 1))] = '.';
      if (t[(*p) + 1][(*(p + 1))] == 'S' || t[(*p) + 1][(*(p + 1))] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*p)++;
      t[(*p)][(*(p + 1))] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 'a':
  case 'A':
    if ((*(p + 1)) > 0) {
      t[(*p)][(*(p + 1))] = '.';
      if (t[(*p)][(*(p + 1)) - 1] == 'S' || t[(*p)][(*(p + 1) - 1)] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*(p + 1))--;
      t[(*p)][(*(p + 1))] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 'd':
  case 'D':
    if ((*(p + 1)) < k - 1) {
      t[*p][*(p + 1)] = '.';
      if (t[(*p)][(*(p + 1) + 1)] == 'S' || t[(*p)][(*(p + 1) + 1)] == 'O') {
        printf("\nYou lost....");
        exit(0);
      }
      (*(p + 1))++;
      t[*p][*(p + 1)] = 'M';
    } else
      printf("\nMove out of border,retry another choise....\n");
    break;
  case 'e':
  case 'E':
    printf("\nYou prefered exit the game....");
    exit(0);
  case 'h':
  case 'H':
    printf("\nHelp:\nThere is a well in (%d,%d) and gold is in (%d,%d).\n", *(p + 7) + 1, *(p + 6) + 1, *(p + 5) + 1, *(p + 4) + 1);
  }
}
```