user: What would the C source look like for the assembly code provided here:

```asm
<pregame>:
  endbr64
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x8,%rsp
  mov    %edi,%ebx
  mov    %esi,%r12d
  lea    0x1(%rdi),%edi
  call   <itoa@plt>
  mov    %rax,%rsi
  lea    D13(%rip),%rdi
  call   <cat@plt>
  mov    %rax,%rdi
  lea    D36(%rip),%rsi
  call   <cat@plt>
  mov    %rax,%rdi
  call   <map_setmessage@plt>
  mov    %ebx,%edi
  call   <data_isai@plt>
  lea    D0(%rip),%r13
  lea    D37(%rip),%rbp
  test   %rax,%rax
  je     L83
  mov    %ebx,%edi
  call   <ai_pregame@plt>
  mov    %ebx,%edi
  call   <data_refresh@plt>
  mov    $0x0,%edi
  call   <io_printmap@plt>
  mov    $0x0,%eax
  call   <data_sleep@plt>
  jmp    L96
L99:
  cmp    $0x3,%eax
  jg     L130
  test   %eax,%eax
  js     L45
  mov    %eax,%edi
  call   <marker_move@plt>
L83:
  mov    %ebx,%edi
  call   <data_refresh@plt>
  mov    $0x0,%edi
  call   <io_printmap@plt>
  mov    $0x0,%eax
  call   <io_getkey@plt>
  cmp    $0x75,%eax
  jg     L45
  cmp    $0x60,%eax
  jle    L99
  sub    $0x61,%eax
  cmp    $0x14,%eax
  ja     L45
  mov    %eax,%eax
  movslq 0x0(%rbp,%rax,4),%rax
  add    %rbp,%rax
  notrack jmp *%rax
L130:
  cmp    $0x4,%eax
  jne    L45
  mov    $0x0,%eax
  call   <marker_show@plt>
  mov    $0x1,%esi
  mov    %ebx,%edi
  call   <build_routine@plt>
  test   %eax,%eax
  je     L83
  mov    $0x1,%esi
  mov    %ebx,%edi
  call   <road_routine@plt>
  jmp    L96
  mov    $0x0,%eax
  call   <io_printhelp@plt>
  mov    $0x0,%eax
  call   <io_getkey@plt>
  jmp    L83
  mov    $0x0,%edi
  call   <quit@plt>
  jmp    L83
  mov    %ebx,%edi
  call   <ai_pregame@plt>
L96:
  test   %r12d,%r12d
  jne    L76
L127:
  add    $0x8,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  ret
  mov    $0x1,%edi
  call   <pass_between_humans@plt>
  jmp    L83
L45:
  mov    %r13,%rdi
  call   <map_setmessage@plt>
  jmp    L83
L76:
  mov    $0x0,%eax
  call   <marker_getposition@plt>
  mov    %eax,%esi
  mov    %ebx,%edi
  call   <data_pregameres@plt>
  jmp    L127
```

tool_calls: name: retrieve_data
arguments: label: D13
data_type: string
name: retrieve_data
arguments: label: D36
data_type: string
name: retrieve_data
arguments: label: D0
data_type: string

tool: D13: Player 

tool: D36:  pregame, please build a settlement.

tool: D0: Press 'b' to build

assistant: ```c
void pregame(int player, int res) {
  int c;
  int go = 1;
  map_setmessage(cat(cat("Player ", itoa(player + 1)), " pregame, please build a settlement."));
  if (data_isai(player)) {
    ai_pregame(player);
    data_refresh(player);
    io_printmap(0);
    data_sleep();
    go = 0;
  }
  while (go) {
    data_refresh(player);
    io_printmap(0);
    switch (c = io_getkey()) {
    case 0:
    case 1:
    case 2:
    case 3:
      marker_move(c);
      break;
    case 4:
    case 'b':
      marker_show();
      if (!build_routine(player, 1))
        break;
      road_routine(player, 1);
      go = 0;
      break;
    case 'h':
      io_printhelp();
      io_getkey();
      break;
    case 'q':
      quit(0);
      break;
    case 'a':
      ai_pregame(player);
      go = 0;
      break;
    case 'u':
      pass_between_humans(1);
      break;
    default:
      map_setmessage("Press 'b' to build");
      break;
    }
  }
  if (res)
    data_pregameres(player, marker_getposition());
}
```