user: Demonstrate the C code that generates the assembly output below:

```asm
<HSLtoRGB>:
  endbr64
  push   %rbx
  sub    $0x10,%rsp
  movss  %xmm0,0xc(%rsp)
  movss  %xmm1,0x4(%rsp)
  movss  %xmm2,0x8(%rsp)
  mov    $0xc,%edi
  call   <malloc@plt>
  mov    %rax,%rbx
  movss  D230(%rip),%xmm0
  movss  0x8(%rsp),%xmm7
  comiss %xmm7,%xmm0
  jbe    L164
  movss  0x4(%rsp),%xmm0
  addss  D265(%rip),%xmm0
  mulss  %xmm7,%xmm0
  movss  %xmm0,0x4(%rsp)
L144:
  movss  0x8(%rsp),%xmm1
  addss  %xmm1,%xmm1
  subss  0x4(%rsp),%xmm1
  pxor   %xmm3,%xmm3
  cvtss2sd 0xc(%rsp),%xmm3
  movapd %xmm3,%xmm2
  addsd  D184(%rip),%xmm2
  cvtsd2ss %xmm2,%xmm2
  comiss D265(%rip),%xmm2
  jbe    L130
  subss  D265(%rip),%xmm2
L130:
  movapd %xmm3,%xmm4
  subsd  D184(%rip),%xmm4
  cvtsd2ss %xmm4,%xmm4
  pxor   %xmm0,%xmm0
  comiss %xmm4,%xmm0
  ja     L206
L232:
  pxor   %xmm5,%xmm5
  cvtss2sd %xmm2,%xmm5
  movsd  D130(%rip),%xmm0
  comisd %xmm5,%xmm0
  jbe    L114
  movss  0x4(%rsp),%xmm0
  subss  %xmm1,%xmm0
  cvtss2sd %xmm0,%xmm0
  mulsd  D10(%rip),%xmm0
  mulsd  %xmm5,%xmm0
  pxor   %xmm2,%xmm2
  cvtss2sd %xmm1,%xmm2
  addsd  %xmm2,%xmm0
  cvtsd2ss %xmm0,%xmm0
L0:
  movsd  D130(%rip),%xmm2
  comisd %xmm3,%xmm2
  jbe    L244
  movss  0x4(%rsp),%xmm2
  subss  %xmm1,%xmm2
  cvtss2sd %xmm2,%xmm2
  mulsd  D10(%rip),%xmm2
  mulsd  %xmm3,%xmm2
  pxor   %xmm3,%xmm3
  cvtss2sd %xmm1,%xmm3
  addsd  %xmm3,%xmm2
  pxor   %xmm7,%xmm7
  cvtsd2ss %xmm2,%xmm7
  movss  %xmm7,0x8(%rsp)
L40:
  pxor   %xmm3,%xmm3
  cvtss2sd %xmm4,%xmm3
  movsd  D130(%rip),%xmm2
  comisd %xmm3,%xmm2
  jbe    L92
  movss  0x4(%rsp),%xmm2
  subss  %xmm1,%xmm2
  cvtss2sd %xmm2,%xmm2
  mulsd  D10(%rip),%xmm2
  mulsd  %xmm3,%xmm2
  cvtss2sd %xmm1,%xmm1
  addsd  %xmm2,%xmm1
  pxor   %xmm6,%xmm6
  cvtsd2ss %xmm1,%xmm6
  movss  %xmm6,0x4(%rsp)
L33:
  movss  D265(%rip),%xmm1
  mov    $0xff,%eax
  comiss %xmm0,%xmm1
  ja     L177
L80:
  mov    %eax,(%rbx)
  movss  D265(%rip),%xmm0
  mov    $0xff,%eax
  comiss 0x8(%rsp),%xmm0
  ja     L190
L204:
  mov    %eax,0x4(%rbx)
  movss  D265(%rip),%xmm0
  mov    $0xff,%eax
  comiss 0x4(%rsp),%xmm0
  ja     L225
L121:
  mov    %eax,0x8(%rbx)
  mov    %rbx,%rax
  add    $0x10,%rsp
  pop    %rbx
  ret
L164:
  movss  0x8(%rsp),%xmm6
  movaps %xmm6,%xmm1
  movss  0x4(%rsp),%xmm0
  addss  %xmm0,%xmm1
  mulss  %xmm6,%xmm0
  subss  %xmm0,%xmm1
  movss  %xmm1,0x4(%rsp)
  jmp    L144
L206:
  addss  D265(%rip),%xmm4
  jmp    L232
L114:
  movss  0x4(%rsp),%xmm7
  movaps %xmm7,%xmm0
  movss  D230(%rip),%xmm6
  comiss %xmm2,%xmm6
  ja     L0
  movsd  D12(%rip),%xmm0
  comisd %xmm5,%xmm0
  jbe    L69
  subss  %xmm1,%xmm7
  pxor   %xmm0,%xmm0
  cvtss2sd %xmm7,%xmm0
  movsd  D12(%rip),%xmm2
  subsd  %xmm5,%xmm2
  mulsd  %xmm2,%xmm0
  mulsd  D10(%rip),%xmm0
  pxor   %xmm2,%xmm2
  cvtss2sd %xmm1,%xmm2
  addsd  %xmm2,%xmm0
  cvtsd2ss %xmm0,%xmm0
  jmp    L0
L69:
  movaps %xmm1,%xmm0
  jmp    L0
L244:
  movss  0x4(%rsp),%xmm6
  movss  %xmm6,0x8(%rsp)
  movss  D230(%rip),%xmm2
  comiss 0xc(%rsp),%xmm2
  ja     L40
  movsd  D12(%rip),%xmm2
  comisd %xmm3,%xmm2
  jbe    L107
  subss  %xmm1,%xmm6
  pxor   %xmm2,%xmm2
  cvtss2sd %xmm6,%xmm2
  movsd  D12(%rip),%xmm5
  subsd  %xmm3,%xmm5
  mulsd  %xmm5,%xmm2
  mulsd  D10(%rip),%xmm2
  pxor   %xmm3,%xmm3
  cvtss2sd %xmm1,%xmm3
  addsd  %xmm3,%xmm2
  pxor   %xmm7,%xmm7
  cvtsd2ss %xmm2,%xmm7
  movss  %xmm7,0x8(%rsp)
  jmp    L40
L107:
  movss  %xmm1,0x8(%rsp)
  jmp    L40
L92:
  movss  D230(%rip),%xmm2
  comiss %xmm4,%xmm2
  ja     L33
  movsd  D12(%rip),%xmm2
  comisd %xmm3,%xmm2
  jbe    L166
  movss  0x4(%rsp),%xmm2
  subss  %xmm1,%xmm2
  cvtss2sd %xmm2,%xmm2
  movsd  D12(%rip),%xmm4
  subsd  %xmm3,%xmm4
  mulsd  %xmm4,%xmm2
  mulsd  D10(%rip),%xmm2
  cvtss2sd %xmm1,%xmm1
  addsd  %xmm2,%xmm1
  pxor   %xmm7,%xmm7
  cvtsd2ss %xmm1,%xmm7
  movss  %xmm7,0x4(%rsp)
  jmp    L33
L166:
  movss  %xmm1,0x4(%rsp)
  jmp    L33
L177:
  mulss  D154(%rip),%xmm0
  call   <roundf@plt>
  jmp    L80
L190:
  movss  0x8(%rsp),%xmm0
  mulss  D154(%rip),%xmm0
  call   <roundf@plt>
  jmp    L204
L225:
  movss  0x4(%rsp),%xmm0
  mulss  D154(%rip),%xmm0
  call   <roundf@plt>
  jmp    L121
```

tool_calls: name: extract_symbolic_data
arguments: data_tag: D230
type_guessed: f32
name: extract_symbolic_data
arguments: data_tag: D265
type_guessed: f32
name: extract_symbolic_data
arguments: data_tag: D184
type_guessed: byte[8]
name: extract_symbolic_data
arguments: data_tag: D130
type_guessed: byte[8]
name: extract_symbolic_data
arguments: data_tag: D10
type_guessed: f64
name: extract_symbolic_data
arguments: data_tag: D12
type_guessed: byte[8]
name: extract_symbolic_data
arguments: data_tag: D154
type_guessed: f32

tool: D230: 0.5

tool: D265: 1

tool: {"D184": [0x55,0x55,0x55,0x55,0x55,0x55,0xd5,0x3f]}

tool: {"D130": [0x55,0x55,0x55,0x55,0x55,0x55,0xc5,0x3f]}

tool: D10: 6

tool: {"D12": [0x55,0x55,0x55,0x55,0x55,0x55,0xe5,0x3f]}

tool: D154: 255

assistant: ```c
int *HSLtoRGB(float hue, float saturation, float lightness) {
  float red, green, blue;
  float temp1, temp2, tempRed, tempGreen, tempBlue;
  int *rgb = malloc(3 * sizeof(int));
  if (lightness < 0.5)
    temp2 = lightness * (1 + saturation);
  else
    temp2 = (lightness + saturation) - (lightness * saturation);
  temp1 = 2 * lightness - temp2;
  tempRed = hue + 1.0 / 3.0;
  if (tempRed > 1)
    tempRed--;
  tempGreen = hue;
  tempBlue = hue - 1.0 / 3.0;
  if (tempBlue < 0)
    tempBlue++;
  if (tempRed < 1.0 / 6.0)
    red = temp1 + (temp2 - temp1) * 6.0 * tempRed;
  else if (tempRed < 0.5)
    red = temp2;
  else if (tempRed < 2.0 / 3.0)
    red = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - tempRed) * 6.0;
  else
    red = temp1;
  if (tempGreen < 1.0 / 6.0)
    green = temp1 + (temp2 - temp1) * 6.0 * tempGreen;
  else if (tempGreen < 0.5)
    green = temp2;
  else if (tempGreen < 2.0 / 3.0)
    green = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - tempGreen) * 6.0;
  else
    green = temp1;
  if (tempBlue < 1.0 / 6.0)
    blue = temp1 + (temp2 - temp1) * 6.0 * tempBlue;
  else if (tempBlue < 0.5)
    blue = temp2;
  else if (tempBlue < 2.0 / 3.0)
    blue = temp1 + (temp2 - temp1) * ((2.0 / 3.0) - tempBlue) * 6.0;
  else
    blue = temp1;
  rgb[0] = red < 1.0 ? roundf(red * 255.0) : 255;
  rgb[1] = green < 1.0 ? roundf(green * 255.0) : 255;
  rgb[2] = blue < 1.0 ? roundf(blue * 255.0) : 255;
  return rgb;
}
```