user: 请从给定的汇编指令推导出C源代码：

```asm
<player1_draw>:
  endbr64
  mov    %rdi,%rax
  cmp    $0x9,%edx
  ja     L56
  mov    %edx,%edx
  lea    D9(%rip),%rcx
  movslq (%rcx,%rdx,4),%rdx
  add    %rcx,%rdx
  notrack jmp *%rdx
  mov    0xa0(%rdi),%rdx
  movb   $0x1,0xe(%rdx)
  mov    $0xd,%ecx
  mov    $0xf,%edx
L2:
  mov    0x30(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x30(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x30(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    0x30(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x13,%rdx
  jne    L2
  ret
  mov    0x190(%rdi),%rdx
  movb   $0x1,0xe(%rdx)
  mov    $0xd,%ecx
  mov    $0xf,%edx
L4:
  mov    0x120(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x120(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x120(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    0x120(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x13,%rdx
  jne    L4
  ret
  mov    0x278(%rdi),%rdx
  movb   $0x1,0xe(%rdx)
  mov    $0xd,%ecx
  mov    $0xf,%edx
L45:
  mov    0x208(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x208(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x208(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    0x208(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x13,%rdx
  jne    L45
  ret
  mov    0xa0(%rdi),%rdx
  movb   $0x1,0x26(%rdx)
  mov    $0x25,%ecx
  mov    $0x27,%edx
L98:
  mov    -0x90(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    -0x90(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    -0x90(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    -0x90(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x2b,%rdx
  jne    L98
  ret
  mov    0x190(%rdi),%rdx
  movb   $0x1,0x26(%rdx)
  mov    $0x25,%ecx
  mov    $0x27,%edx
L79:
  mov    0x60(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x60(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x60(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    0x60(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x2b,%rdx
  jne    L79
  ret
  mov    0x278(%rdi),%rdx
  movb   $0x1,0x26(%rdx)
  mov    $0x25,%ecx
  mov    $0x27,%edx
L29:
  mov    0x148(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x148(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x148(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    0x148(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x2b,%rdx
  jne    L29
  ret
  mov    0xa0(%rdi),%rdx
  movb   $0x1,0x3d(%rdx)
  mov    $0x3c,%ecx
  mov    $0x3e,%edx
L90:
  mov    -0x148(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    -0x148(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    -0x148(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    -0x148(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x42,%rdx
  jne    L90
  ret
  mov    0x190(%rdi),%rdx
  movb   $0x1,0x3d(%rdx)
  mov    $0x3c,%ecx
  mov    $0x3e,%edx
L18:
  mov    -0x58(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    -0x58(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    -0x58(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    -0x58(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x42,%rdx
  jne    L18
  ret
  mov    0x278(%rdi),%rdx
  movb   $0x1,0x3d(%rdx)
  mov    $0x3c,%ecx
  mov    $0x3e,%edx
L78:
  mov    0x90(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x90(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rdx,1)
  mov    0x90(%rax,%rdx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  mov    0x90(%rax,%rcx,8),%rsi
  movb   $0x1,(%rsi,%rcx,1)
  add    $0x1,%rdx
  sub    $0x1,%rcx
  cmp    $0x42,%rdx
  jne    L78
L56:
  ret
```

assistant: ```c
unsigned char **player1_draw(unsigned char **a, struct game_position_t *game_positions, int player1_move, int rows, int cols) {
  int i;
  if (player1_move == 1) {
    a[20][14] = 1;
    for (i = 1; i < 5; i++) {
      a[20 + i][14 + i] = 1;
      a[20 - i][14 + i] = 1;
      a[20 + i][14 - i] = 1;
      a[20 - i][14 - i] = 1;
    }
  } else if (player1_move == 2) {
    a[50][14] = 1;
    for (i = 1; i < 5; i++) {
      a[50 + i][14 + i] = 1;
      a[50 - i][14 + i] = 1;
      a[50 + i][14 - i] = 1;
      a[50 - i][14 - i] = 1;
    }
  } else if (player1_move == 3) {
    a[79][14] = 1;
    for (i = 1; i < 5; i++) {
      a[79 + i][14 + i] = 1;
      a[79 - i][14 + i] = 1;
      a[79 + i][14 - i] = 1;
      a[79 - i][14 - i] = 1;
    }
  } else if (player1_move == 4) {
    a[20][38] = 1;
    for (i = 1; i < 5; i++) {
      a[20 + i][38 + i] = 1;
      a[20 - i][38 + i] = 1;
      a[20 + i][38 - i] = 1;
      a[20 - i][38 - i] = 1;
    }
  } else if (player1_move == 5) {
    a[50][38] = 1;
    for (i = 1; i < 5; i++) {
      a[50 + i][38 + i] = 1;
      a[50 - i][38 + i] = 1;
      a[50 + i][38 - i] = 1;
      a[50 - i][38 - i] = 1;
    }
  } else if (player1_move == 6) {
    a[79][38] = 1;
    for (i = 1; i < 5; i++) {
      a[79 + i][38 + i] = 1;
      a[79 - i][38 + i] = 1;
      a[79 + i][38 - i] = 1;
      a[79 - i][38 - i] = 1;
    }
  } else if (player1_move == 7) {
    a[20][61] = 1;
    for (i = 1; i < 5; i++) {
      a[20 + i][61 + i] = 1;
      a[20 - i][61 + i] = 1;
      a[20 + i][61 - i] = 1;
      a[20 - i][61 - i] = 1;
    }
  } else if (player1_move == 8) {
    a[50][61] = 1;
    for (i = 1; i < 5; i++) {
      a[50 + i][61 + i] = 1;
      a[50 - i][61 + i] = 1;
      a[50 + i][61 - i] = 1;
      a[50 - i][61 - i] = 1;
    }
  } else if (player1_move == 9) {
    a[79][61] = 1;
    for (i = 1; i < 5; i++) {
      a[79 + i][61 + i] = 1;
      a[79 - i][61 + i] = 1;
      a[79 + i][61 - i] = 1;
      a[79 - i][61 - i] = 1;
    }
  }
  return a;
}
```