user: 下面的汇编指令对应的C源代码是什么：

```asm
<make_move>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x28(%rbp)
  mov    %esi,-0x2c(%rbp)
  mov    %edx,-0x30(%rbp)
  mov    %ecx,%eax
  mov    %al,-0x34(%rbp)
  movl   $0x0,-0x10(%rbp)
  movl   $0x0,-0xc(%rbp)
  movl   $0x0,-0x8(%rbp)
  movl   $0x0,-0x4(%rbp)
  cmpb   $0x4f,-0x34(%rbp)
  jne    L201
  mov    $0x40,%eax
  jmp    L210
L201:
  mov    $0x4f,%eax
L210:
  mov    %al,-0x11(%rbp)
  mov    -0x2c(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  add    %rax,%rax
  add    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  lea    (%rdx,%rax,1),%rcx
  mov    -0x30(%rbp),%eax
  cltq
  movzbl -0x34(%rbp),%edx
  mov    %dl,(%rcx,%rax,1)
  movl   $0xffffffff,-0x10(%rbp)
  jmp    L149
L33:
  movl   $0xffffffff,-0xc(%rbp)
  jmp    L52
L63:
  mov    -0x2c(%rbp),%edx
  mov    -0x10(%rbp),%eax
  add    %edx,%eax
  test   %eax,%eax
  js     L209
  mov    -0x2c(%rbp),%edx
  mov    -0x10(%rbp),%eax
  add    %edx,%eax
  cmp    $0x5,%eax
  jg     L209
  mov    -0x30(%rbp),%edx
  mov    -0xc(%rbp),%eax
  add    %edx,%eax
  test   %eax,%eax
  js     L209
  mov    -0x30(%rbp),%edx
  mov    -0xc(%rbp),%eax
  add    %edx,%eax
  cmp    $0x5,%eax
  jg     L209
  cmpl   $0x0,-0x10(%rbp)
  jne    L157
  cmpl   $0x0,-0xc(%rbp)
  je     L209
L157:
  mov    -0x2c(%rbp),%edx
  mov    -0x10(%rbp),%eax
  add    %edx,%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  add    %rax,%rax
  add    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x30(%rbp),%ecx
  mov    -0xc(%rbp),%eax
  add    %ecx,%eax
  cltq
  movzbl (%rdx,%rax,1),%eax
  cmp    %al,-0x11(%rbp)
  jne    L9
  mov    -0x2c(%rbp),%edx
  mov    -0x10(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x8(%rbp)
  mov    -0x30(%rbp),%edx
  mov    -0xc(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x4(%rbp)
L71:
  mov    -0x10(%rbp),%eax
  add    %eax,-0x8(%rbp)
  mov    -0xc(%rbp),%eax
  add    %eax,-0x4(%rbp)
  cmpl   $0x0,-0x8(%rbp)
  js     L9
  cmpl   $0x5,-0x8(%rbp)
  jg     L9
  cmpl   $0x0,-0x4(%rbp)
  js     L9
  cmpl   $0x5,-0x4(%rbp)
  jg     L9
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  add    %rax,%rax
  add    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  movzbl (%rdx,%rax,1),%eax
  cmp    $0x20,%al
  je     L3
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  add    %rax,%rax
  add    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x4(%rbp),%eax
  cltq
  movzbl (%rdx,%rax,1),%eax
  cmp    %al,-0x34(%rbp)
  jne    L71
  jmp    L99
L180:
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  add    %rax,%rax
  add    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  lea    (%rdx,%rax,1),%rcx
  mov    -0x4(%rbp),%eax
  cltq
  movzbl -0x34(%rbp),%edx
  mov    %dl,(%rcx,%rax,1)
L99:
  mov    -0x10(%rbp),%eax
  sub    %eax,-0x8(%rbp)
  mov    -0x8(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  add    %rax,%rax
  add    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0xc(%rbp),%eax
  sub    %eax,-0x4(%rbp)
  mov    -0x4(%rbp),%eax
  cltq
  movzbl (%rdx,%rax,1),%eax
  cmp    %al,-0x11(%rbp)
  je     L180
  jmp    L9
L209:
  nop
  jmp    L9
L3:
  nop
L9:
  addl   $0x1,-0xc(%rbp)
L52:
  cmpl   $0x1,-0xc(%rbp)
  jle    L63
  addl   $0x1,-0x10(%rbp)
L149:
  cmpl   $0x1,-0x10(%rbp)
  jle    L33
  nop
  nop
  pop    %rbp
  ret
```

assistant: ```c
void make_move(char board[][6], int row, int col, char player) {
  int rowdelta = 0;
  int coldelta = 0;
  int x = 0;
  int y = 0;
  char opponent = (player == 'O') ? '@' : 'O';
  board[row][col] = player;
  for (rowdelta = -1; rowdelta <= 1; rowdelta++)
    for (coldelta = -1; coldelta <= 1; coldelta++) {
      if (row + rowdelta < 0 || row + rowdelta >= 6 || col + coldelta < 0 || col + coldelta >= 6 || (rowdelta == 0 && coldelta == 0))
        continue;
      if (board[row + rowdelta][col + coldelta] == opponent) {
        x = row + rowdelta;
        y = col + coldelta;
        for (;;) {
          x += rowdelta;
          y += coldelta;
          if (x < 0 || x >= 6 || y < 0 || y >= 6)
            break;
          if (board[x][y] == ' ')
            break;
          if (board[x][y] == player) {
            while (board[x -= rowdelta][y -= coldelta] == opponent)
              board[x][y] = player;
            break;
          }
        }
      }
    }
}
```