user: 下面的汇编指令对应的C源代码是什么:

```asm
<show_title_screen>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    $0x1,%r8d
  mov    $0x28,%ecx
  mov    $0x37,%edx
  mov    $0xa,%esi
  mov    $0x32,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0x46,%edx
  mov    $0xa,%esi
  mov    $0x37,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x4b,%edx
  mov    $0xa,%esi
  mov    $0x46,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x46,%edx
  mov    $0x14,%esi
  mov    $0x37,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x55,%edx
  mov    $0xa,%esi
  mov    $0x50,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x69,%edx
  mov    $0xa,%esi
  mov    $0x64,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0x69,%edx
  mov    $0xa,%esi
  mov    $0x50,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x69,%edx
  mov    $0x14,%esi
  mov    $0x50,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x73,%edx
  mov    $0xa,%esi
  mov    $0x6e,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x87,%edx
  mov    $0xa,%esi
  mov    $0x82,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0x87,%edx
  mov    $0xa,%esi
  mov    $0x6e,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0x91,%edx
  mov    $0xa,%esi
  mov    $0x8c,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0xf,%ecx
  mov    $0xa0,%edx
  mov    $0xa,%esi
  mov    $0x91,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x28,%ecx
  mov    $0xa5,%edx
  mov    $0xa,%esi
  mov    $0xa0,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x19,%ecx
  mov    $0xa0,%edx
  mov    $0x14,%esi
  mov    $0x91,%edi
  call   <m4_draw_rect_fill@plt>
  mov    $0x1,%r8d
  mov    $0x28,%ecx
  mov    $0xa0,%edx
  mov    $0x23,%esi
  mov    $0x8c,%edi
  call   <m4_draw_rect_fill@plt>
  lea    D12(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x32,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D40(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x3c,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D36(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x46,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D68(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x50,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D65(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x5a,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D2(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x64,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D28(%rip),%rax
  mov    %rax,%rcx
  mov    $0x1,%edx
  mov    $0x6e,%esi
  mov    $0x5,%edi
  call   <gba_printf@plt>
  lea    D11(%rip),%rax
  mov    %rax,%rcx
  mov    $0x2,%edx
  mov    $0x8c,%esi
  mov    $0xa,%edi
  call   <gba_printf@plt>
L6:
  mov    $0x0,%eax
  call   <poll_key@plt>
  mov    $0x8,%edi
  call   <is_key_down@plt>
  test   %eax,%eax
  je     L6
  nop
  nop
  pop    %rbp
  ret
```

tool_calls: name: disassemble_data
arguments: tag: D12
type_guessed: string
name: disassemble_data
arguments: tag: D40
type_guessed: string
name: disassemble_data
arguments: tag: D36
type_guessed: string
name: disassemble_data
arguments: tag: D68
type_guessed: string
name: disassemble_data
arguments: tag: D65
type_guessed: string
name: disassemble_data
arguments: tag: D2
type_guessed: string
name: disassemble_data
arguments: tag: D28
type_guessed: string
name: disassemble_data
arguments: tag: D11
type_guessed: string

tool: D12: You are the player on the left with

tool: D40: the blue paddle. The computer is on

tool: D36: the right with the red paddle. Your

tool: D68: goal is to bounce the ball past the

tool: D65: computer's paddle, scoring a point.

tool: D2: Beware! The computer will also try to

tool: D28: bounce the ball past your paddle!

tool: D11: Press the Start button to begin.

assistant: ```c
void show_title_screen() {
  m4_draw_rect_fill(50, 10, 55, 40, 1);
  m4_draw_rect_fill(55, 10, 70, 15, 1);
  m4_draw_rect_fill(70, 10, 75, 25, 1);
  m4_draw_rect_fill(55, 20, 70, 25, 1);
  m4_draw_rect_fill(80, 10, 85, 25, 1);
  m4_draw_rect_fill(100, 10, 105, 25, 1);
  m4_draw_rect_fill(80, 10, 105, 15, 1);
  m4_draw_rect_fill(80, 20, 105, 25, 1);
  m4_draw_rect_fill(110, 10, 115, 25, 1);
  m4_draw_rect_fill(130, 10, 135, 25, 1);
  m4_draw_rect_fill(110, 10, 135, 15, 1);
  m4_draw_rect_fill(140, 10, 145, 25, 1);
  m4_draw_rect_fill(145, 10, 160, 15, 1);
  m4_draw_rect_fill(160, 10, 165, 40, 1);
  m4_draw_rect_fill(145, 20, 160, 25, 1);
  m4_draw_rect_fill(140, 35, 160, 40, 1);
  gba_printf(5, 50, 1, "You are the player on the left with");
  gba_printf(5, 60, 1, "the blue paddle. The computer is on");
  gba_printf(5, 70, 1, "the right with the red paddle. Your");
  gba_printf(5, 80, 1, "goal is to bounce the ball past the");
  gba_printf(5, 90, 1, "computer's paddle, scoring a point.");
  gba_printf(5, 100, 1, "Beware! The computer will also try to");
  gba_printf(5, 110, 1, "bounce the ball past your paddle!");
  gba_printf(10, 140, 2, "Press the Start button to begin.");
  do {
    poll_key();
  } while (!is_key_down(0x8));
}
```