user: Please show me the C implementation that matches the assembly code listed below:

```asm
<main>:
  endbr64
  push   %rbp
  push   %rbx
  sub    $0x28,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  movl   $0x6f73614a,0xa(%rsp)
  movw   $0x6e,0xe(%rsp)
  movabs $0x7474656e726142,%rax
  mov    %rax,0x10(%rsp)
  mov    $0x4a,%esi
  lea    D105(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D75(%rip),%rsi
  lea    D39(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x1,%r8d
  mov    $0x8,%ecx
  mov    $0x4,%edx
  mov    $0x4,%esi
  lea    D10(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    D33(%rip),%rax
  movq   %rax,%xmm0
  mov    $0x2,%esi
  lea    D94(%rip),%rdi
  mov    $0x1,%eax
  call   <printf@plt>
  mov    $0x2,%esi
  lea    D133(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    D33(%rip),%rax
  movq   %rax,%xmm0
  lea    D0(%rip),%rdi
  mov    $0x1,%eax
  call   <printf@plt>
  movsd  D136(%rip),%xmm0
  lea    D80(%rip),%rdi
  mov    $0x1,%eax
  call   <printf@plt>
  mov    $0x57,%esi
  lea    D57(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0xa(%rsp),%rbx
  mov    %rbx,%rsi
  lea    D81(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0x10(%rsp),%rbp
  mov    %rbp,%rsi
  lea    D120(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    %rbp,%rcx
  mov    $0x57,%edx
  mov    %rbx,%rsi
  lea    D64(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L0
  mov    $0x0,%eax
  add    $0x28,%rsp
  pop    %rbx
  pop    %rbp
  ret
L0:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: label: D105
type_guessed: string
name: disassemble_data
arguments: label: D75
type_guessed: string
name: disassemble_data
arguments: label: D39
type_guessed: string
name: disassemble_data
arguments: label: D10
type_guessed: string
name: disassemble_data
arguments: label: D33
type_guessed: byte[8]
name: disassemble_data
arguments: label: D94
type_guessed: string
name: disassemble_data
arguments: label: D133
type_guessed: string
name: disassemble_data
arguments: label: D0
type_guessed: string
name: disassemble_data
arguments: label: D136
type_guessed: f64
name: disassemble_data
arguments: label: D80
type_guessed: string
name: disassemble_data
arguments: label: D57
type_guessed: string
name: disassemble_data
arguments: label: D81
type_guessed: string
name: disassemble_data
arguments: label: D120
type_guessed: string
name: disassemble_data
arguments: label: D64
type_guessed: string

tool: D105: this is the first byte: %c


tool: D75: Bob

tool: D39: this is the string of another: %s


tool: D10: sizeof ::  int: %lu, float: %lu, double: %lu, char: %lu


tool: {"D33": [0x00,0x00,0x00,0x60,0x66,0x66,0x02,0x40]}

tool: D94: int: %d, float: %0f


tool: D133: You are %d miles away.


tool: D0: You have %f levels of power.


tool: D136: 56789.4532

tool: D80: You have %f awesome super powers.


tool: D57: I have an initial %c.


tool: D81: I have a first name %s.


tool: D120: I have a last name %s.


tool: D64: My whole name is %s %c. %s.


assistant: ```c
int main(int argc, char *argv[]) {
  int distance = 2.3;
  float power = 2.3;
  double super_power = 56789.4532;
  char initial = 'W';
  char first_name[] = "Jason";
  char last_name[] = "Barnett";
  char *another = "Bob";
  printf("this is the first byte: %c\n", first_name[0]);
  printf("this is the string of another: %s\n", another);
  printf("sizeof ::  int: %lu, float: %lu, double: %lu, char: %lu\n", sizeof(int), sizeof(float), sizeof(double), sizeof(char));
  printf("int: %d, float: %0f\n", distance, power);
  printf("You are %d miles away.\n", distance);
  printf("You have %f levels of power.\n", power);
  printf("You have %f awesome super powers.\n", super_power);
  printf("I have an initial %c.\n", initial);
  printf("I have a first name %s.\n", first_name);
  printf("I have a last name %s.\n", last_name);
  printf("My whole name is %s %c. %s.\n", first_name, initial, last_name);
  return 0;
}
```