user: 提供的汇编代码用C语言表示会是什么样子:

```asm
<harmonicEvaluate>:
  endbr64
  movss  (%rdx),%xmm0
  movss  D10(%rip),%xmm5
  movaps %xmm0,%xmm9
  mulss  %xmm5,%xmm9
  movss  0x4(%rdx),%xmm1
  movaps %xmm1,%xmm8
  mulss  %xmm5,%xmm8
  movss  0x8(%rdx),%xmm2
  mulss  %xmm2,%xmm5
  movss  D56(%rip),%xmm4
  movaps %xmm0,%xmm7
  mulss  %xmm4,%xmm7
  mulss  %xmm1,%xmm7
  movaps %xmm1,%xmm6
  mulss  %xmm4,%xmm6
  mulss  %xmm2,%xmm6
  mulss  %xmm2,%xmm4
  mulss  %xmm0,%xmm4
  movaps %xmm2,%xmm3
  mulss  D26(%rip),%xmm3
  mulss  %xmm2,%xmm3
  subss  D36(%rip),%xmm3
  mulss  D1(%rip),%xmm3
  mulss  %xmm0,%xmm0
  mulss  %xmm1,%xmm1
  movaps %xmm0,%xmm2
  subss  %xmm1,%xmm2
  mulss  D30(%rip),%xmm2
  movss  D12(%rip),%xmm0
  movaps %xmm0,%xmm1
  mulss  (%rsi),%xmm1
  movaps %xmm9,%xmm10
  mulss  0x4(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm8,%xmm10
  mulss  0x8(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm5,%xmm10
  mulss  0xc(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm7,%xmm10
  mulss  0x10(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm6,%xmm10
  mulss  0x14(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm4,%xmm10
  mulss  0x18(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm3,%xmm10
  mulss  0x1c(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm2,%xmm10
  mulss  0x20(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movss  %xmm1,(%rdi)
  movaps %xmm0,%xmm1
  mulss  0x24(%rsi),%xmm1
  movaps %xmm9,%xmm10
  mulss  0x28(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm8,%xmm10
  mulss  0x2c(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm5,%xmm10
  mulss  0x30(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm7,%xmm10
  mulss  0x34(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm6,%xmm10
  mulss  0x38(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm4,%xmm10
  mulss  0x3c(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm3,%xmm10
  mulss  0x40(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movaps %xmm2,%xmm10
  mulss  0x44(%rsi),%xmm10
  addss  %xmm10,%xmm1
  movss  %xmm1,0x4(%rdi)
  mulss  0x48(%rsi),%xmm0
  mulss  0x4c(%rsi),%xmm9
  addss  %xmm9,%xmm0
  mulss  0x50(%rsi),%xmm8
  addss  %xmm8,%xmm0
  mulss  0x54(%rsi),%xmm5
  addss  %xmm5,%xmm0
  mulss  0x58(%rsi),%xmm7
  addss  %xmm7,%xmm0
  mulss  0x5c(%rsi),%xmm6
  addss  %xmm6,%xmm0
  mulss  0x60(%rsi),%xmm4
  addss  %xmm4,%xmm0
  mulss  0x64(%rsi),%xmm3
  addss  %xmm3,%xmm0
  mulss  0x68(%rsi),%xmm2
  addss  %xmm2,%xmm0
  movss  %xmm0,0x8(%rdi)
  ret
```

tool_calls: name: disassemble_data
arguments: data_tag: D10
data_type: f32
name: disassemble_data
arguments: data_tag: D56
data_type: f32
name: disassemble_data
arguments: data_tag: D26
data_type: byte[4]
name: disassemble_data
arguments: data_tag: D36
data_type: byte[4]
name: disassemble_data
arguments: data_tag: D1
data_type: f32
name: disassemble_data
arguments: data_tag: D30
data_type: f32
name: disassemble_data
arguments: data_tag: D12
data_type: f32

tool: D10: 0.488603

tool: D56: 1.092548

tool: {"D26": [0x00,0x00,0x40,0x40]}

tool: {"D36": [0x00,0x00,0x80,0x3f]}

tool: D1: 0.315392

tool: D30: 0.546274

tool: D12: 0.282095

assistant: ```c
void harmonicEvaluate(float *C, const float *Y, const float *D) {
  float y[9];
  y[0] = (float)0.282095;
  y[1] = (float)0.488603 * D[0];
  y[2] = (float)0.488603 * D[1];
  y[3] = (float)0.488603 * D[2];
  y[4] = (float)1.092548 * D[0] * D[1];
  y[5] = (float)1.092548 * D[1] * D[2];
  y[6] = (float)1.092548 * D[2] * D[0];
  y[7] = (float)0.315392 * (3 * D[2] * D[2] - 1);
  y[8] = (float)0.546274 * (D[0] * D[0] - D[1] * D[1]);
  C[0] = Y[0 * 9 + 0] * y[0] + Y[0 * 9 + 1] * y[1] + Y[0 * 9 + 2] * y[2] + Y[0 * 9 + 3] * y[3] + Y[0 * 9 + 4] * y[4] + Y[0 * 9 + 5] * y[5] + Y[0 * 9 + 6] * y[6] + Y[0 * 9 + 7] * y[7] + Y[0 * 9 + 8] * y[8];
  C[1] = Y[1 * 9 + 0] * y[0] + Y[1 * 9 + 1] * y[1] + Y[1 * 9 + 2] * y[2] + Y[1 * 9 + 3] * y[3] + Y[1 * 9 + 4] * y[4] + Y[1 * 9 + 5] * y[5] + Y[1 * 9 + 6] * y[6] + Y[1 * 9 + 7] * y[7] + Y[1 * 9 + 8] * y[8];
  C[2] = Y[2 * 9 + 0] * y[0] + Y[2 * 9 + 1] * y[1] + Y[2 * 9 + 2] * y[2] + Y[2 * 9 + 3] * y[3] + Y[2 * 9 + 4] * y[4] + Y[2 * 9 + 5] * y[5] + Y[2 * 9 + 6] * y[6] + Y[2 * 9 + 7] * y[7] + Y[2 * 9 + 8] * y[8];
}
```