user: Translate the below assembly code into C programming language:

```asm
<play_hangman>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x90,%rsp
  mov    %rdi,-0x88(%rbp)
  mov    %esi,-0x8c(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  movl   $0x0,-0x70(%rbp)
  movl   $0xffffffff,-0x6c(%rbp)
  movl   $0xfffffffe,-0x68(%rbp)
  movl   $0x0,-0x64(%rbp)
  movl   $0x0,-0x7c(%rbp)
  jmp    L1
L138:
  mov    -0x7c(%rbp),%eax
  cltq
  movb   $0x2d,-0x5e(%rbp,%rax,1)
  addl   $0x1,-0x7c(%rbp)
L1:
  mov    -0x7c(%rbp),%eax
  cmp    -0x8c(%rbp),%eax
  jl     L138
  movl   $0x0,-0x7c(%rbp)
  jmp    L61
L111:
  mov    -0x7c(%rbp),%eax
  movslq %eax,%rdx
  mov    -0x88(%rbp),%rax
  add    %rdx,%rax
  movzbl (%rax),%edx
  mov    -0x7c(%rbp),%eax
  cltq
  mov    %dl,-0x57(%rbp,%rax,1)
  addl   $0x1,-0x7c(%rbp)
L61:
  mov    -0x7c(%rbp),%eax
  cmp    -0x8c(%rbp),%eax
  jl     L111
  mov    -0x8c(%rbp),%eax
  mov    %eax,%esi
  lea    D18(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    -0x8c(%rbp),%ecx
  lea    -0x5e(%rbp),%rax
  mov    $0x0,%edx
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <draw_hangman@plt>
  jmp    L78
L157:
  addl   $0x1,-0x6c(%rbp)
  movl   $0x0,-0x78(%rbp)
  jmp    L132
L137:
  lea    D9(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x7d(%rbp),%rax
  mov    %rax,%rdi
  call   <gets@plt>
  movl   $0x1,-0x78(%rbp)
  movl   $0x0,-0x7c(%rbp)
  jmp    L0
L44:
  mov    -0x7c(%rbp),%eax
  cltq
  movzbl -0x50(%rbp,%rax,1),%edx
  movzbl -0x7d(%rbp),%eax
  cmp    %al,%dl
  jne    L6
  movzbl -0x7d(%rbp),%eax
  movsbl %al,%eax
  mov    %eax,%esi
  lea    D26(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  movl   $0x0,-0x78(%rbp)
  mov    -0x6c(%rbp),%eax
  mov    %eax,-0x7c(%rbp)
L6:
  addl   $0x1,-0x7c(%rbp)
L0:
  mov    -0x7c(%rbp),%eax
  cmp    -0x6c(%rbp),%eax
  jl     L44
L132:
  cmpl   $0x0,-0x78(%rbp)
  je     L137
  movzbl -0x7d(%rbp),%edx
  mov    -0x6c(%rbp),%eax
  cltq
  mov    %dl,-0x50(%rbp,%rax,1)
  movl   $0x0,-0x74(%rbp)
  movl   $0x0,-0x7c(%rbp)
  jmp    L143
L126:
  mov    -0x7c(%rbp),%eax
  movslq %eax,%rdx
  mov    -0x88(%rbp),%rax
  add    %rdx,%rax
  movzbl (%rax),%edx
  movzbl -0x7d(%rbp),%eax
  cmp    %al,%dl
  jne    L36
  movzbl -0x7d(%rbp),%edx
  mov    -0x7c(%rbp),%eax
  cltq
  mov    %dl,-0x5e(%rbp,%rax,1)
  mov    -0x7c(%rbp),%eax
  movslq %eax,%rdx
  mov    -0x88(%rbp),%rax
  add    %rdx,%rax
  movb   $0x3f,(%rax)
  movl   $0x1,-0x74(%rbp)
  addl   $0x1,-0x68(%rbp)
  mov    -0x68(%rbp),%eax
  cmp    -0x8c(%rbp),%eax
  jl     L36
  movl   $0x1,-0x64(%rbp)
L36:
  addl   $0x1,-0x7c(%rbp)
L143:
  cmpl   $0x6,-0x7c(%rbp)
  jle    L126
  mov    -0x8c(%rbp),%ecx
  lea    -0x5e(%rbp),%rax
  mov    $0x0,%edx
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <draw_hangman@plt>
  mov    -0x6c(%rbp),%ecx
  lea    -0x50(%rbp),%rax
  mov    $0x1,%edx
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <draw_hangman@plt>
  cmpl   $0x0,-0x74(%rbp)
  jne    L55
  mov    -0x6c(%rbp),%ecx
  lea    -0x50(%rbp),%rax
  mov    $0x2,%edx
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <draw_hangman@plt>
L55:
  cmpl   $0x9,-0x6c(%rbp)
  jg     L74
  cmpl   $0x1,-0x64(%rbp)
  jne    L78
L74:
  movl   $0x1,-0x70(%rbp)
L78:
  cmpl   $0x0,-0x70(%rbp)
  je     L157
  lea    -0x57(%rbp),%rdx
  mov    -0x6c(%rbp),%ecx
  mov    -0x64(%rbp),%eax
  mov    %ecx,%esi
  mov    %eax,%edi
  call   <printextralines@plt>
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L172
  call   <__stack_chk_fail@plt>
L172:
  leave
  ret
```

tool_calls: name: read_data
arguments: data_tag: D18
data_type: string
name: read_data
arguments: data_tag: D9
data_type: string
name: read_data
arguments: data_tag: D26
data_type: string

tool: D18: You must attempt to guess a word of lenth: %d


tool: D9: Guess a character? 

tool: D26: The character %c is already in the list, please enter a new one.


assistant: ```c
int play_hangman(char hiddenword[7], int wordsize) {
  int index;
  int runloop1;
  int foundcharinword;
  char storechar;
  char guessedword[7];
  char originalword[7];
  char lettersguessed[64];
  int playthegame = 0;
  int countguesses = -1;
  int foundchar = -2;
  int playerwins = 0;
  for (index = 0; index < wordsize; index++) {
    guessedword[index] = '-';
  }
  for (index = 0; index < wordsize; index++) {
    originalword[index] = hiddenword[index];
  }
  printf("You must attempt to guess a word of lenth: %d\n", wordsize);
  draw_hangman(guessedword, wordsize, 0);
  while (playthegame == 0) {
    countguesses++;
    runloop1 = 0;
    while (runloop1 == 0) {
      printf("Guess a character? ");
      gets(&storechar);
      runloop1 = 1;
      for (index = 0; index < countguesses; index++) {
        if (storechar == lettersguessed[index]) {
          printf("The character %c is already in the list, please enter a new one.\n", storechar);
          runloop1 = 0;
          index = countguesses;
        }
      }
    }
    lettersguessed[countguesses] = storechar;
    foundcharinword = 0;
    for (index = 0; index < 7; index++) {
      if (storechar == hiddenword[index]) {
        guessedword[index] = storechar;
        hiddenword[index] = '?';
        foundcharinword = 1;
        foundchar++;
        if (foundchar >= wordsize)
          playerwins = 1;
      }
    }
    draw_hangman(guessedword, wordsize, 0);
    draw_hangman(lettersguessed, countguesses, 1);
    if (foundcharinword == 0) {
      draw_hangman(lettersguessed, countguesses, 2);
    }
    if (countguesses >= 10 || playerwins == 1) {
      playthegame = 1;
    }
  }
  printextralines(playerwins, countguesses, originalword);
  return 0;
}
```