user: What would the C source look like for the assembly code provided here:

```asm
<RandomFunc>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x30,%rsp
  mov    %rdi,-0x28(%rbp)
  mov    %rsi,-0x30(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    -0x28(%rbp),%rax
  mov    (%rax),%rax
  xor    $0x29be1cdb,%rax
  mov    %rax,-0x10(%rbp)
  mov    -0x10(%rbp),%rax
  and    $0x10,%eax
  test   %rax,%rax
  je     L52
  mov    -0x10(%rbp),%rax
  and    $0x4,%eax
  test   %rax,%rax
  je     L33
  lea    -0x10(%rbp),%rax
  add    $0x1,%rax
  movzbl (%rax),%eax
  mov    %al,-0x11(%rbp)
  lea    -0x10(%rbp),%rdx
  add    $0x7,%rdx
  lea    -0x10(%rbp),%rax
  add    $0x1,%rax
  movzbl (%rdx),%edx
  mov    %dl,(%rax)
  lea    -0x10(%rbp),%rax
  add    $0x7,%rax
  movzbl -0x11(%rbp),%edx
  mov    %dl,(%rax)
  lea    -0x10(%rbp),%rax
  add    $0x5,%rax
  movzbl (%rax),%eax
  mov    %al,-0x11(%rbp)
  lea    -0x10(%rbp),%rdx
  add    $0x2,%rdx
  lea    -0x10(%rbp),%rax
  add    $0x5,%rax
  movzbl (%rdx),%edx
  mov    %dl,(%rax)
  lea    -0x10(%rbp),%rax
  add    $0x2,%rax
  movzbl -0x11(%rbp),%edx
  mov    %dl,(%rax)
  mov    -0x10(%rbp),%rdx
  mov    -0x10(%rbp),%rax
  shr    %rax
  and    $0x6,%eax
  or     $0x1,%eax
  mov    %eax,%ecx
  shl    %cl,%rdx
  mov    %rdx,%rax
  mov    %rax,-0x10(%rbp)
  jmp    L25
L33:
  mov    -0x10(%rbp),%rdx
  mov    -0x10(%rbp),%rax
  shr    %rax
  and    $0x6,%eax
  or     $0x1,%eax
  mov    %eax,%ecx
  shl    %cl,%rdx
  mov    %rdx,%rax
  mov    %rax,-0x10(%rbp)
  lea    -0x10(%rbp),%rax
  movzbl (%rax),%eax
  mov    %al,-0x12(%rbp)
  lea    -0x10(%rbp),%rax
  add    $0x5,%rax
  lea    -0x10(%rbp),%rdx
  movzbl (%rax),%eax
  mov    %al,(%rdx)
  lea    -0x10(%rbp),%rax
  add    $0x5,%rax
  movzbl -0x12(%rbp),%edx
  mov    %dl,(%rax)
  jmp    L25
L52:
  mov    -0x10(%rbp),%rax
  and    $0x1,%eax
  test   %rax,%rax
  je     L39
  mov    -0x10(%rbp),%rdx
  mov    -0x10(%rbp),%rax
  shr    %rax
  and    $0x6,%eax
  or     $0x1,%eax
  mov    %eax,%ecx
  shl    %cl,%rdx
  mov    %rdx,%rax
  mov    %rax,-0x10(%rbp)
  mov    -0x10(%rbp),%rdx
  mov    -0x10(%rbp),%rax
  shr    $0x3,%rax
  and    $0x6,%eax
  or     $0x1,%eax
  mov    %eax,%ecx
  shl    %cl,%rdx
  mov    %rdx,%rax
  mov    %rax,-0x10(%rbp)
  jmp    L25
L39:
  lea    -0x10(%rbp),%rax
  add    $0x2,%rax
  movzbl (%rax),%eax
  mov    %al,-0x13(%rbp)
  lea    -0x10(%rbp),%rdx
  add    $0x7,%rdx
  lea    -0x10(%rbp),%rax
  add    $0x2,%rax
  movzbl (%rdx),%edx
  mov    %dl,(%rax)
  lea    -0x10(%rbp),%rax
  add    $0x7,%rax
  movzbl -0x13(%rbp),%edx
  mov    %dl,(%rax)
L25:
  mov    -0x10(%rbp),%rax
  lea    0x0(,%rax,8),%rdx
  mov    -0x30(%rbp),%rax
  mov    %rdx,(%rax)
  nop
  mov    -0x8(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L64
  call   <__stack_chk_fail@plt>
L64:
  leave
  ret
```

assistant: ```c
void RandomFunc(unsigned long input[1], unsigned long output[1]) {
  unsigned long state[1];
  char copy11;
  char copy12;
  char copy14;
  {
    state[0UL] = input[0UL] ^ 700325083UL;
    if ((state[0UL] >> 4UL) & 1UL) {
      if ((state[0UL] >> 2UL) & 1UL) {
        copy11 = *((char *)(&state[0UL]) + 1);
        *((char *)(&state[0UL]) + 1) = *((char *)(&state[0UL]) + 7);
        *((char *)(&state[0UL]) + 7) = copy11;
        copy11 = *((char *)(&state[0UL]) + 5);
        *((char *)(&state[0UL]) + 5) = *((char *)(&state[0UL]) + 2);
        *((char *)(&state[0UL]) + 2) = copy11;
        state[0UL] <<= ((state[0UL] >> 1UL) & 7UL) | 1UL;
      } else {
        state[0UL] <<= ((state[0UL] >> 1UL) & 7UL) | 1UL;
        copy12 = *((char *)(&state[0UL]) + 0);
        *((char *)(&state[0UL]) + 0) = *((char *)(&state[0UL]) + 5);
        *((char *)(&state[0UL]) + 5) = copy12;
      }
    } else if (state[0UL] & 1UL) {
      state[0UL] <<= ((state[0UL] >> 1UL) & 7UL) | 1UL;
      state[0UL] <<= ((state[0UL] >> 3UL) & 7UL) | 1UL;
    } else {
      copy14 = *((char *)(&state[0UL]) + 2);
      *((char *)(&state[0UL]) + 2) = *((char *)(&state[0UL]) + 7);
      *((char *)(&state[0UL]) + 7) = copy14;
    }
    output[0UL] = state[0UL] << 3UL;
  }
}
```