user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<graphics_render_qr_code>:
  endbr64
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x3d0,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x3c8(%rsp)
  xor    %eax,%eax
  mov    %rsp,%rdi
  lea    D58(%rip),%rsi
  mov    $0x78,%ecx
  rep movsq %ds:(%rsi),%es:(%rdi)
  movzbl (%rsi),%eax
  mov    %al,(%rdi)
  mov    %rsp,%r13
  lea    0x3c1(%rsp),%r14
  mov    $0x1,%r12d
  jmp    L69
L14:
  add    $0x1,%rbp
  add    $0x2,%ebx
  cmp    $0x43,%ebx
  je     L48
L68:
  cmpb   $0x1,0x0(%rbp)
  jne    L14
  mov    $0x1,%ecx
  mov    $0x2,%edx
  mov    %r12d,%esi
  mov    %ebx,%edi
  mov    $0x0,%eax
  call   <graphics_sprites_render_box@plt>
  jmp    L14
L48:
  add    $0x1,%r12d
  add    $0x1f,%r13
  cmp    %r14,%r13
  je     L45
L69:
  mov    %r13,%rbp
  mov    $0x5,%ebx
  jmp    L68
L45:
  lea    D9(%rip),%rdx
  mov    $0xe,%esi
  mov    $0x22,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D276(%rip),%rdx
  mov    $0x1e,%esi
  mov    $0x24,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D304(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x1,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D159(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x3,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D133(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x4,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D172(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x5,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D205(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x6,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D236(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x7,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D178(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x8,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D61(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x9,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D174(%rip),%rdx
  mov    $0x48,%esi
  mov    $0xa,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D54(%rip),%rdx
  mov    $0x48,%esi
  mov    $0xb,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D69(%rip),%rdx
  mov    $0x48,%esi
  mov    $0xc,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D104(%rip),%rdx
  mov    $0x48,%esi
  mov    $0xd,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D239(%rip),%rdx
  mov    $0x48,%esi
  mov    $0xe,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D59(%rip),%rdx
  mov    $0x48,%esi
  mov    $0xf,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D307(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x10,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D0(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x11,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D5(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x12,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D249(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x13,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D270(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x14,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D288(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x15,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D89(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x16,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D287(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x17,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D94(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x18,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D141(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x19,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D186(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x1a,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D154(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x1b,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D245(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x1c,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D202(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x1d,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  lea    D252(%rip),%rdx
  mov    $0x48,%esi
  mov    $0x1e,%edi
  mov    $0x0,%eax
  call   <mvprintw@plt>
  mov    0x3c8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L43
  add    $0x3d0,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  ret
L43:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: parse_data
arguments: data_label: D58
data_type: string
name: parse_data
arguments: data_label: D9
data_type: string
name: parse_data
arguments: data_label: D276
data_type: string
name: parse_data
arguments: data_label: D304
data_type: string
name: parse_data
arguments: data_label: D159
data_type: string
name: parse_data
arguments: data_label: D133
data_type: string
name: parse_data
arguments: data_label: D172
data_type: string
name: parse_data
arguments: data_label: D205
data_type: string
name: parse_data
arguments: data_label: D236
data_type: string
name: parse_data
arguments: data_label: D178
data_type: string
name: parse_data
arguments: data_label: D61
data_type: string
name: parse_data
arguments: data_label: D174
data_type: string
name: parse_data
arguments: data_label: D54
data_type: string
name: parse_data
arguments: data_label: D69
data_type: string
name: parse_data
arguments: data_label: D104
data_type: string
name: parse_data
arguments: data_label: D239
data_type: string
name: parse_data
arguments: data_label: D59
data_type: string
name: parse_data
arguments: data_label: D307
data_type: string
name: parse_data
arguments: data_label: D0
data_type: string
name: parse_data
arguments: data_label: D5
data_type: string
name: parse_data
arguments: data_label: D249
data_type: string
name: parse_data
arguments: data_label: D270
data_type: string
name: parse_data
arguments: data_label: D288
data_type: string
name: parse_data
arguments: data_label: D89
data_type: string
name: parse_data
arguments: data_label: D287
data_type: string
name: parse_data
arguments: data_label: D94
data_type: string
name: parse_data
arguments: data_label: D141
data_type: string
name: parse_data
arguments: data_label: D186
data_type: string
name: parse_data
arguments: data_label: D154
data_type: string
name: parse_data
arguments: data_label: D245
data_type: string
name: parse_data
arguments: data_label: D202
data_type: string
name: parse_data
arguments: data_label: D252
data_type: string

tool: D58: 

tool: D9: https://github.com/NIPE-SYSTEMS/turbo-bomber

tool: D276: Made in 2016

tool: D304: Features:

tool: D159:  - Command line game (based on ncurses)

tool: D133:  - Animations

tool: D172:  - Complex cutscenes (made by hand)

tool: D205:  - Colors (more or less)

tool: D236:  - ASCII art

tool: D178:  - Cheats (TURBO-MODE)

tool: D61:  - Sprite rendering (based on ncurses)

tool: D174:  - Dynamic sprite reading (file I/O)

tool: D54:  - Multilayered rendering (alpha rendering)

tool: D69:  - AI: Bomb spot selection

tool: D104:  - AI: Explosion simulation (array magic)

tool: D239:  - AI: Pathfinding (wavefront/floodfill)

tool: D59:  - AI: Job lists (linked lists)

tool: D307:  - Explosion algorithm (array magic v2)

tool: D0:  - Explosion triggers nearby bombs

tool: D5:  - Items, power ups (linked lists, structs)

tool: D249:  - Destroyable items

tool: D270:  - Destructable walls

tool: D288:  - Random drops (item drops, probabilities)

tool: D89:  - Game states (enums, controlled state changes)

tool: D287:  - Logging, debug output (file I/O)

tool: D94:  - Git, public repository with complete code

tool: D141:  - Modular code (many header files)

tool: D186:  - Game loop (timing)

tool: D154:  - Keyboard input handling (based on ncurses)

tool: D245:  - QR code (maybe this one)

tool: D202:  - Game pausing

tool: D252:  - Screenshot taking (file I/O)

assistant: ```c
void graphics_render_qr_code(void) {
  char qr_code[] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
  int x = 0;
  int y = 0;
  int render_x = 0;
  int render_y = 0;
  int offset_line = 0;
  for (y = 0; y < 31; y++) {
    for (x = 0; x < 31; x++) {
      if (qr_code[y * 31 + x] == 1) {
        render_x = (x * 2) + 5;
        render_y = (y * 1) + 1;
        graphics_sprites_render_box(render_x, render_y, 2, 1);
      }
    }
  }
  render_x = 5 + 2 * 31 / 2 - 44 / 2;
  render_y = 1 + 1 * 31 + 2;
  mvprintw(render_y, render_x, "https://github.com/NIPE-SYSTEMS/turbo-bomber");
  render_x = 5 + 2 * 31 / 2 - 12 / 2;
  render_y = 1 + 1 * 31 + 4;
  mvprintw(render_y, render_x, "Made in 2016");
  render_x = 2 * 5 + 2 * 31;
  render_y = 1;
  mvprintw(render_y, render_x, "Features:");
  offset_line = 2;
  mvprintw(render_y + offset_line++, render_x, " - Command line game (based on ncurses)");
  mvprintw(render_y + offset_line++, render_x, " - Animations");
  mvprintw(render_y + offset_line++, render_x, " - Complex cutscenes (made by hand)");
  mvprintw(render_y + offset_line++, render_x, " - Colors (more or less)");
  mvprintw(render_y + offset_line++, render_x, " - ASCII art");
  mvprintw(render_y + offset_line++, render_x, " - Cheats (TURBO-MODE)");
  mvprintw(render_y + offset_line++, render_x, " - Sprite rendering (based on ncurses)");
  mvprintw(render_y + offset_line++, render_x, " - Dynamic sprite reading (file I/O)");
  mvprintw(render_y + offset_line++, render_x, " - Multilayered rendering (alpha rendering)");
  mvprintw(render_y + offset_line++, render_x, " - AI: Bomb spot selection");
  mvprintw(render_y + offset_line++, render_x, " - AI: Explosion simulation (array magic)");
  mvprintw(render_y + offset_line++, render_x, " - AI: Pathfinding (wavefront/floodfill)");
  mvprintw(render_y + offset_line++, render_x, " - AI: Job lists (linked lists)");
  mvprintw(render_y + offset_line++, render_x, " - Explosion algorithm (array magic v2)");
  mvprintw(render_y + offset_line++, render_x, " - Explosion triggers nearby bombs");
  mvprintw(render_y + offset_line++, render_x, " - Items, power ups (linked lists, structs)");
  mvprintw(render_y + offset_line++, render_x, " - Destroyable items");
  mvprintw(render_y + offset_line++, render_x, " - Destructable walls");
  mvprintw(render_y + offset_line++, render_x, " - Random drops (item drops, probabilities)");
  mvprintw(render_y + offset_line++, render_x, " - Game states (enums, controlled state changes)");
  mvprintw(render_y + offset_line++, render_x, " - Logging, debug output (file I/O)");
  mvprintw(render_y + offset_line++, render_x, " - Git, public repository with complete code");
  mvprintw(render_y + offset_line++, render_x, " - Modular code (many header files)");
  mvprintw(render_y + offset_line++, render_x, " - Game loop (timing)");
  mvprintw(render_y + offset_line++, render_x, " - Keyboard input handling (based on ncurses)");
  mvprintw(render_y + offset_line++, render_x, " - QR code (maybe this one)");
  mvprintw(render_y + offset_line++, render_x, " - Game pausing");
  mvprintw(render_y + offset_line++, render_x, " - Screenshot taking (file I/O)");
}
```