user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x1d8,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x1c8(%rsp)
  xor    %eax,%eax
  mov    $0x0,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  movl   $0x1,0xf0(%rsp)
  movl   $0x1,0xf4(%rsp)
  movl   $0x1,0xf8(%rsp)
  movl   $0x1,0xfc(%rsp)
  movl   $0x2,0x100(%rsp)
  movl   $0x2,0x104(%rsp)
  movl   $0x2,0x108(%rsp)
  movl   $0x2,0x10c(%rsp)
  movl   $0x3,0x110(%rsp)
  movl   $0x3,0x114(%rsp)
  movl   $0x3,0x118(%rsp)
  movl   $0x3,0x11c(%rsp)
  movl   $0x4,0x120(%rsp)
  movl   $0x4,0x124(%rsp)
  movl   $0x4,0x128(%rsp)
  movl   $0x4,0x12c(%rsp)
  movl   $0x5,0x130(%rsp)
  movl   $0x5,0x134(%rsp)
  movl   $0x5,0x138(%rsp)
  movl   $0x5,0x13c(%rsp)
  movl   $0x6,0x140(%rsp)
  movl   $0x6,0x144(%rsp)
  movl   $0x6,0x148(%rsp)
  movl   $0x6,0x14c(%rsp)
  movl   $0x7,0x150(%rsp)
  movl   $0x7,0x154(%rsp)
  movl   $0x7,0x158(%rsp)
  movl   $0x7,0x15c(%rsp)
  movl   $0x8,0x160(%rsp)
  movl   $0x8,0x164(%rsp)
  movl   $0x8,0x168(%rsp)
  movl   $0x8,0x16c(%rsp)
  movl   $0x9,0x170(%rsp)
  movl   $0x9,0x174(%rsp)
  movl   $0x9,0x178(%rsp)
  movl   $0x9,0x17c(%rsp)
  movl   $0xa,0x180(%rsp)
  movl   $0xa,0x184(%rsp)
  movl   $0xa,0x188(%rsp)
  movl   $0xa,0x18c(%rsp)
  movl   $0xa,0x190(%rsp)
  movl   $0xa,0x194(%rsp)
  movl   $0xa,0x198(%rsp)
  movl   $0xa,0x19c(%rsp)
  movl   $0xa,0x1a0(%rsp)
  movl   $0xa,0x1a4(%rsp)
  movl   $0xa,0x1a8(%rsp)
  movl   $0xa,0x1ac(%rsp)
  movl   $0xa,0x1b0(%rsp)
  movl   $0xa,0x1b4(%rsp)
  movl   $0xa,0x1b8(%rsp)
  movl   $0xa,0x1bc(%rsp)
  movl   $0x0,0x8(%rsp)
  lea    0x10(%rsp),%r15
  lea    0x80(%rsp),%r14
  jmp    L130
L146:
  mov    %r14,%rdi
  call   <calculateHandValue@plt>
  cmp    $0x11,%eax
  jg     L58
  mov    0xf0(%rsp,%rbx,4),%eax
  mov    %eax,0x80(%rsp,%r13,4)
L58:
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    D36(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    %r15,%rdi
  call   <printHand@plt>
  mov    %r15,%rdi
  call   <calculateHandValue@plt>
  mov    %eax,%ebx
  mov    %eax,%esi
  lea    D94(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D38(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    %r14,%rdi
  call   <printHand@plt>
  mov    %r14,%rdi
  call   <calculateHandValue@plt>
  mov    %eax,%ebp
  mov    %eax,%esi
  lea    D99(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  cmp    $0x15,%ebx
  ja     L52
  cmp    $0x15,%ebp
  ja     L49
  cmp    %ebp,%ebx
  jbe    L123
  lea    D80(%rip),%rdi
  call   <puts@plt>
L100:
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    D58(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0x8(%rsp),%rsi
  lea    D93(%rip),%rdi
  call   <scanf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  cmpl   $0x0,0x8(%rsp)
  je     L22
L130:
  mov    %r15,%rdi
  call   <removeCardsFromHand@plt>
  mov    %r14,%rdi
  call   <removeCardsFromHand@plt>
  lea    0xf0(%rsp),%rdi
  call   <shuffleDeck@plt>
  mov    0xf0(%rsp),%eax
  mov    %eax,0x10(%rsp)
  mov    0xf4(%rsp),%eax
  mov    %eax,0x14(%rsp)
  mov    0xf8(%rsp),%eax
  mov    %eax,0x80(%rsp)
  mov    0xfc(%rsp),%eax
  mov    %eax,0x84(%rsp)
  lea    0x18(%rsp),%rbp
  mov    $0x2,%r13d
  mov    $0x4,%ebx
  jmp    L155
L135:
  mov    %r12,%rbx
L13:
  add    $0x4,%rbp
L155:
  lea    D36(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    %r15,%rdi
  call   <printHand@plt>
  lea    D9(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0x84(%rsp),%rdi
  call   <printHand@plt>
  lea    D33(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0xc(%rsp),%rsi
  lea    D93(%rip),%rdi
  call   <scanf@plt>
  cmpl   $0x0,0xc(%rsp)
  jne    L146
  mov    0xf0(%rsp,%rbx,4),%eax
  mov    %eax,0x0(%rbp)
  lea    0x1(%rbx),%r12
  mov    %r14,%rdi
  call   <calculateHandValue@plt>
  cmp    $0x11,%eax
  jg     L135
  mov    0xf0(%rsp,%r12,4),%eax
  mov    %eax,0x80(%rsp,%r13,4)
  add    $0x2,%rbx
  add    $0x1,%r13
  jmp    L13
L52:
  lea    D69(%rip),%rdi
  call   <puts@plt>
  cmp    $0x15,%ebp
  jbe    L92
  lea    D83(%rip),%rdi
  call   <puts@plt>
  jmp    L100
L92:
  lea    D23(%rip),%rdi
  call   <puts@plt>
  jmp    L100
L49:
  lea    D83(%rip),%rdi
  call   <puts@plt>
  lea    D80(%rip),%rdi
  call   <puts@plt>
  jmp    L100
L123:
  lea    D23(%rip),%rdi
  call   <puts@plt>
  jmp    L100
L22:
  mov    0x1c8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L81
  mov    $0x0,%eax
  add    $0x1d8,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L81:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: data_tag: D36
type: string
name: disassemble_data
arguments: data_tag: D94
type: string
name: disassemble_data
arguments: data_tag: D38
type: string
name: disassemble_data
arguments: data_tag: D99
type: string
name: disassemble_data
arguments: data_tag: D80
type: string
name: disassemble_data
arguments: data_tag: D58
type: string
name: disassemble_data
arguments: data_tag: D93
type: string
name: disassemble_data
arguments: data_tag: D9
type: string
name: disassemble_data
arguments: data_tag: D33
type: string
name: disassemble_data
arguments: data_tag: D69
type: string
name: disassemble_data
arguments: data_tag: D83
type: string
name: disassemble_data
arguments: data_tag: D23
type: string

tool: D36: Player 1's hand: 

tool: D94: Player 1's Value: %u


tool: D38: Computer's hand: 

tool: D99: Computer's Value: %u


tool: D80: Player 1 wins!

tool: D58: 0 for Quit, 1 for New Game: 

tool: D93: %u

tool: D9: Computer's hand: [unknown] 

tool: D33: 0 for Hit, 1 for Stay: 

tool: D69: Player 1 bust!

tool: D83: Computer bust!

tool: D23: Computer wins!

assistant: ```c
int main(void) {
  srand(time(NULL));
  unsigned deck[52] = {1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10};
  unsigned quit = 0;
  unsigned player1_hand[26];
  unsigned computer_hand[26];
  do {
    removeCardsFromHand(player1_hand);
    removeCardsFromHand(computer_hand);
    shuffleDeck(deck);
    size_t deckIndex = 0;
    size_t player1Index = 0;
    player1_hand[player1Index] = deck[deckIndex];
    deckIndex++;
    player1Index++;
    player1_hand[player1Index] = deck[deckIndex];
    deckIndex++;
    player1Index++;
    size_t computerIndex = 0;
    computer_hand[computerIndex] = deck[deckIndex];
    deckIndex++;
    computerIndex++;
    computer_hand[computerIndex] = deck[deckIndex];
    deckIndex++;
    computerIndex++;
    do {
      printf("Player 1's hand: ");
      printHand(player1_hand);
      printf("Computer's hand: [unknown] ");
      printHand(computer_hand + 1);
      printf("0 for Hit, 1 for Stay: ");
      unsigned stay;
      scanf("%u", &stay);
      if (stay) {
        if (calculateHandValue(computer_hand) < 18) {
          computer_hand[computerIndex] = deck[deckIndex];
          deckIndex++;
          computerIndex++;
        }
        break;
      }
      player1_hand[player1Index] = deck[deckIndex];
      deckIndex++;
      player1Index++;
      if (calculateHandValue(computer_hand) < 18) {
        computer_hand[computerIndex] = deck[deckIndex];
        deckIndex++;
        computerIndex++;
      }
    } while (1);
    putchar('\n');
    printf("Player 1's hand: ");
    printHand(player1_hand);
    unsigned player1_value = calculateHandValue(player1_hand);
    printf("Player 1's Value: %u\n", player1_value);
    printf("Computer's hand: ");
    printHand(computer_hand);
    unsigned computer_value = calculateHandValue(computer_hand);
    printf("Computer's Value: %u\n", computer_value);
    putchar('\n');
    if (player1_value > 21) {
      printf("Player 1 bust!\n");
      if (computer_value > 21) {
        printf("Computer bust!\n");
      } else {
        printf("Computer wins!\n");
      }
    } else if (computer_value > 21) {
      printf("Computer bust!\n");
      if (player1_value > 21) {
        printf("Player 1 bust!\n");
      } else {
        printf("Player 1 wins!\n");
      }
    } else if (player1_value > computer_value) {
      printf("Player 1 wins!\n");
    } else {
      printf("Computer wins!\n");
    }
    putchar('\n');
    printf("0 for Quit, 1 for New Game: ");
    scanf("%u", &quit);
    putchar('\n');
  } while (quit != 0);
  return 0;
}
```