user: Translate the below assembly code into C programming language:

```asm
<main>:
  endbr64
  push   %r15
  xor    %edi,%edi
  lea    D185(%rip),%r15
  push   %r14
  lea    D71(%rip),%r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x218,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x208(%rsp)
  xor    %eax,%eax
  lea    0x50(%rsp),%r13
  lea    0xc0(%rsp),%r12
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  movdqa D142(%rip),%xmm0
  lea    0x130(%rsp),%rax
  movl   $0x0,0x48(%rsp)
  mov    %rax,0x28(%rsp)
  lea    0x58(%rsp),%rax
  movaps %xmm0,0x130(%rsp)
  movdqa D166(%rip),%xmm0
  mov    %rax,0x38(%rsp)
  lea    0xc4(%rsp),%rax
  movaps %xmm0,0x140(%rsp)
  movdqa D78(%rip),%xmm0
  mov    %rax,0x18(%rsp)
  lea    0x4c(%rsp),%rax
  movaps %xmm0,0x150(%rsp)
  movdqa D153(%rip),%xmm0
  mov    %rax,0x20(%rsp)
  lea    0x48(%rsp),%rax
  movaps %xmm0,0x160(%rsp)
  movdqa D181(%rip),%xmm0
  mov    %rax,0x30(%rsp)
  movaps %xmm0,0x170(%rsp)
  movdqa D134(%rip),%xmm0
  movaps %xmm0,0x180(%rsp)
  movdqa D32(%rip),%xmm0
  movaps %xmm0,0x190(%rsp)
  movdqa D175(%rip),%xmm0
  movaps %xmm0,0x1a0(%rsp)
  movdqa D37(%rip),%xmm0
  movaps %xmm0,0x1b0(%rsp)
  movdqa D203(%rip),%xmm0
  movaps %xmm0,0x1c0(%rsp)
  movaps %xmm0,0x1d0(%rsp)
  movaps %xmm0,0x1e0(%rsp)
  movaps %xmm0,0x1f0(%rsp)
  nopl   0x0(%rax)
L126:
  mov    %r13,%rdi
  mov    $0x4,%ebp
  call   <removeCardsFromHand@plt>
  mov    %r12,%rdi
  call   <removeCardsFromHand@plt>
  mov    0x28(%rsp),%rdi
  call   <shuffleDeck@plt>
  mov    %r12,0x8(%rsp)
  mov    0x38(%rsp),%rbx
  mov    0x130(%rsp),%rax
  movq   $0x2,0x10(%rsp)
  mov    %rax,0x50(%rsp)
  mov    0x138(%rsp),%rax
  mov    %rax,0xc0(%rsp)
  jmp    L43
  nopl   0x0(%rax)
L88:
  mov    0x10(%rsp),%rdx
  mov    0x130(%rsp,%r12,4),%eax
  add    $0x2,%rbp
  mov    %eax,0xc0(%rsp,%rdx,4)
  add    $0x1,%rdx
  mov    %rdx,0x10(%rsp)
L2:
  add    $0x4,%rbx
L43:
  mov    %r15,%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    %r13,%rdi
  call   <printHand@plt>
  lea    D218(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x18(%rsp),%rdi
  call   <printHand@plt>
  lea    D135(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x20(%rsp),%rsi
  mov    %r14,%rdi
  call   <scanf@plt>
  mov    0x4c(%rsp),%edx
  test   %edx,%edx
  jne    L64
  mov    0x130(%rsp,%rbp,4),%eax
  mov    0x8(%rsp),%rdi
  lea    0x1(%rbp),%r12
  mov    %eax,(%rbx)
  call   <calculateHandValue@plt>
  cmp    $0x11,%eax
  jle    L88
  mov    %r12,%rbp
  jmp    L2
  nop
L64:
  mov    0x8(%rsp),%r12
  mov    %r12,%rdi
  call   <calculateHandValue@plt>
  cmp    $0x11,%eax
  jg     L16
  mov    0x130(%rsp,%rbp,4),%eax
  mov    0x10(%rsp),%rcx
  mov    %eax,0xc0(%rsp,%rcx,4)
L16:
  mov    $0xa,%edi
  call   <putchar@plt>
  mov    %r15,%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    %r13,%rdi
  call   <printHand@plt>
  mov    %r13,%rdi
  call   <calculateHandValue@plt>
  lea    D39(%rip),%rdi
  mov    %eax,%esi
  mov    %eax,%ebx
  xor    %eax,%eax
  call   <printf@plt>
  lea    D2(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    %r12,%rdi
  call   <printHand@plt>
  mov    %r12,%rdi
  call   <calculateHandValue@plt>
  lea    D239(%rip),%rdi
  mov    %eax,%esi
  mov    %eax,%ebp
  xor    %eax,%eax
  call   <printf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  cmp    $0x15,%ebx
  ja     L17
  cmp    $0x15,%ebp
  ja     L107
  cmp    %ebp,%ebx
  jbe    L98
  lea    D118(%rip),%rdi
  call   <puts@plt>
L87:
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    D4(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  mov    0x30(%rsp),%rsi
  mov    %r14,%rdi
  call   <scanf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  mov    0x48(%rsp),%eax
  test   %eax,%eax
  jne    L126
  mov    0x208(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L99
  add    $0x218,%rsp
  xor    %eax,%eax
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
  nopl   0x0(%rax)
L98:
  lea    D17(%rip),%rdi
  call   <puts@plt>
  jmp    L87
  xchg   %ax,%ax
L17:
  lea    D93(%rip),%rdi
  call   <puts@plt>
  cmp    $0x15,%ebp
  jbe    L98
  lea    D162(%rip),%rdi
  call   <puts@plt>
  jmp    L87
  nopw   0x0(%rax,%rax,1)
L107:
  lea    D162(%rip),%rdi
  call   <puts@plt>
  lea    D118(%rip),%rdi
  call   <puts@plt>
  jmp    L87
L99:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: retrieve_data
arguments: tag: D185
data_type: string
name: retrieve_data
arguments: tag: D71
data_type: string
name: retrieve_data
arguments: tag: D142
data_type: byte[16]
name: retrieve_data
arguments: tag: D166
data_type: byte[16]
name: retrieve_data
arguments: tag: D78
data_type: byte[16]
name: retrieve_data
arguments: tag: D153
data_type: byte[16]
name: retrieve_data
arguments: tag: D181
data_type: byte[16]
name: retrieve_data
arguments: tag: D134
data_type: byte[16]
name: retrieve_data
arguments: tag: D32
data_type: byte[16]
name: retrieve_data
arguments: tag: D175
data_type: byte[16]
name: retrieve_data
arguments: tag: D37
data_type: byte[16]
name: retrieve_data
arguments: tag: D203
data_type: byte[16]
name: retrieve_data
arguments: tag: D218
data_type: string
name: retrieve_data
arguments: tag: D135
data_type: string
name: retrieve_data
arguments: tag: D39
data_type: string
name: retrieve_data
arguments: tag: D2
data_type: string
name: retrieve_data
arguments: tag: D239
data_type: string
name: retrieve_data
arguments: tag: D118
data_type: string
name: retrieve_data
arguments: tag: D4
data_type: string
name: retrieve_data
arguments: tag: D17
data_type: string
name: retrieve_data
arguments: tag: D93
data_type: string
name: retrieve_data
arguments: tag: D162
data_type: string

tool: D185: Player 1's hand: 

tool: D71: %u

tool: {"D142": [0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00]}

tool: {"D166": [0x02,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x02,0x00,0x00,0x00]}

tool: {"D78": [0x03,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x03,0x00,0x00,0x00]}

tool: {"D153": [0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00]}

tool: {"D181": [0x05,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x05,0x00,0x00,0x00]}

tool: {"D134": [0x06,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x06,0x00,0x00,0x00]}

tool: {"D32": [0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x00]}

tool: {"D175": [0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x08,0x00,0x00,0x00]}

tool: {"D37": [0x09,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x09,0x00,0x00,0x00]}

tool: {"D203": [0x0a,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,0x0a,0x00,0x00,0x00]}

tool: D218: Computer's hand: [unknown] 

tool: D135: 0 for Hit, 1 for Stay: 

tool: D39: Player 1's Value: %u


tool: D2: Computer's hand: 

tool: D239: Computer's Value: %u


tool: D118: Player 1 wins!

tool: D4: 0 for Quit, 1 for New Game: 

tool: D17: Computer wins!

tool: D93: Player 1 bust!

tool: D162: Computer bust!

assistant: ```c
int main(void) {
  srand(time(NULL));
  unsigned deck[52] = {1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10};
  unsigned quit = 0;
  unsigned player1_hand[26];
  unsigned computer_hand[26];
  do {
    removeCardsFromHand(player1_hand);
    removeCardsFromHand(computer_hand);
    shuffleDeck(deck);
    size_t deckIndex = 0;
    size_t player1Index = 0;
    player1_hand[player1Index] = deck[deckIndex];
    deckIndex++;
    player1Index++;
    player1_hand[player1Index] = deck[deckIndex];
    deckIndex++;
    player1Index++;
    size_t computerIndex = 0;
    computer_hand[computerIndex] = deck[deckIndex];
    deckIndex++;
    computerIndex++;
    computer_hand[computerIndex] = deck[deckIndex];
    deckIndex++;
    computerIndex++;
    do {
      printf("Player 1's hand: ");
      printHand(player1_hand);
      printf("Computer's hand: [unknown] ");
      printHand(computer_hand + 1);
      printf("0 for Hit, 1 for Stay: ");
      unsigned stay;
      scanf("%u", &stay);
      if (stay) {
        if (calculateHandValue(computer_hand) < 18) {
          computer_hand[computerIndex] = deck[deckIndex];
          deckIndex++;
          computerIndex++;
        }
        break;
      }
      player1_hand[player1Index] = deck[deckIndex];
      deckIndex++;
      player1Index++;
      if (calculateHandValue(computer_hand) < 18) {
        computer_hand[computerIndex] = deck[deckIndex];
        deckIndex++;
        computerIndex++;
      }
    } while (1);
    putchar('\n');
    printf("Player 1's hand: ");
    printHand(player1_hand);
    unsigned player1_value = calculateHandValue(player1_hand);
    printf("Player 1's Value: %u\n", player1_value);
    printf("Computer's hand: ");
    printHand(computer_hand);
    unsigned computer_value = calculateHandValue(computer_hand);
    printf("Computer's Value: %u\n", computer_value);
    putchar('\n');
    if (player1_value > 21) {
      printf("Player 1 bust!\n");
      if (computer_value > 21) {
        printf("Computer bust!\n");
      } else {
        printf("Computer wins!\n");
      }
    } else if (computer_value > 21) {
      printf("Computer bust!\n");
      if (player1_value > 21) {
        printf("Player 1 bust!\n");
      } else {
        printf("Player 1 wins!\n");
      }
    } else if (player1_value > computer_value) {
      printf("Player 1 wins!\n");
    } else {
      printf("Computer wins!\n");
    }
    putchar('\n');
    printf("0 for Quit, 1 for New Game: ");
    scanf("%u", &quit);
    putchar('\n');
  } while (quit != 0);
  return 0;
}
```