user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbx
  sub    $0x38,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,-0x38(%rbp)
  xor    %eax,%eax
  lea    -0x4c(%rbp),%rsi
  lea    D5(%rip),%rdi
  call   <scanf@plt>
  cmpl   $0x0,-0x4c(%rbp)
  jle    L105
  movl   $0x1,-0x54(%rbp)
  jmp    L93
L50:
  mov    %rsi,%rax
  and    $0xfff,%eax
  sub    %rax,%rsp
  test   %rax,%rax
  je     L191
  orq    $0x0,-0x8(%rsp,%rax,1)
L191:
  lea    0x3(%rsp),%rbx
  mov    %rbx,%r14
  shr    $0x2,%r14
  and    $0xfffffffffffffffc,%rbx
  test   %ecx,%ecx
  jle    L98
  mov    %rbx,%r13
  mov    $0x0,%r12d
L45:
  mov    %r13,%rsi
  lea    D5(%rip),%rdi
  mov    $0x0,%eax
  call   <scanf@plt>
  add    $0x1,%r12d
  mov    -0x48(%rbp),%ecx
  add    $0x4,%r13
  cmp    %r12d,%ecx
  jg     L45
L98:
  movl   $0x0,0x0(,%r14,4)
  cmp    $0x1,%ecx
  jle    L21
  lea    0x4(%rbx),%rdx
  lea    -0x2(%rcx),%eax
  lea    0x8(%rbx,%rax,4),%rdi
L38:
  mov    (%rdx),%eax
  mov    %eax,%esi
  shr    $0x1f,%esi
  add    %esi,%eax
  and    $0x1,%eax
  sub    %esi,%eax
  add    %eax,(%rbx)
  add    $0x4,%rdx
  cmp    %rdi,%rdx
  jne    L38
  mov    $0x0,%edx
L5:
  mov    (%rbx,%rdx,4),%eax
  mov    %eax,%esi
  shr    $0x1f,%esi
  add    %esi,%eax
  and    $0x1,%eax
  sub    %esi,%eax
  mov    %eax,(%rbx,%rdx,4)
  add    $0x1,%rdx
  cmp    %edx,%ecx
  jg     L5
L190:
  mov    $0x0,%eax
  mov    $0x0,%r12d
L25:
  add    (%rbx,%rax,4),%r12d
  add    $0x1,%rax
  cmp    %eax,%ecx
  jg     L25
L59:
  mov    -0x54(%rbp),%esi
  lea    D45(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  cmpl   $0x0,-0x44(%rbp)
  jle    L66
  mov    $0x0,%r13d
  lea    -0x3c(%rbp),%r15
  lea    -0x40(%rbp),%r14
L70:
  mov    %r15,%rdx
  mov    %r14,%rsi
  lea    D26(%rip),%rdi
  mov    $0x0,%eax
  call   <scanf@plt>
  mov    -0x40(%rbp),%ecx
  mov    -0x3c(%rbp),%eax
  sub    %ecx,%eax
  add    $0x1,%eax
  mov    -0x48(%rbp),%r8d
  cltd
  idiv   %r8d
  mov    %edx,%r9d
  imul   %r12d,%eax
  movslq %eax,%rsi
  lea    -0x1(%rcx),%eax
  cltd
  idiv   %r8d
  test   %r9d,%r9d
  jle    L109
  mov    $0x0,%edi
L71:
  movslq %edx,%rax
  mov    (%rbx,%rax,4),%ecx
  mov    %ecx,%eax
  shr    $0x1f,%eax
  add    %eax,%ecx
  and    $0x1,%ecx
  sub    %eax,%ecx
  movslq %ecx,%rcx
  add    %rcx,%rsi
  lea    0x1(%rdx),%eax
  cltd
  idiv   %r8d
  add    $0x1,%edi
  cmp    %edi,%r9d
  jne    L71
L109:
  lea    D34(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  add    $0x1,%r13d
  cmp    %r13d,-0x44(%rbp)
  jg     L70
L66:
  mov    $0xa,%edi
  call   <putchar@plt>
  mov    -0x60(%rbp),%rsp
  addl   $0x1,-0x54(%rbp)
  mov    -0x54(%rbp),%eax
  cmp    %eax,-0x4c(%rbp)
  jl     L105
L93:
  mov    %rsp,-0x60(%rbp)
  lea    -0x44(%rbp),%rdx
  lea    -0x48(%rbp),%rsi
  lea    D26(%rip),%rdi
  mov    $0x0,%eax
  call   <scanf@plt>
  mov    -0x48(%rbp),%ecx
  movslq %ecx,%rax
  lea    0xf(,%rax,4),%rax
  mov    %rax,%rsi
  and    $0xfffffffffffffff0,%rsi
  and    $0xfffffffffffff000,%rax
  mov    %rsp,%rdx
  sub    %rax,%rdx
L6:
  cmp    %rdx,%rsp
  je     L50
  sub    $0x1000,%rsp
  orq    $0x0,0xff8(%rsp)
  jmp    L6
L21:
  je     L141
  mov    $0x0,%r12d
  jmp    L59
L105:
  mov    $0x0,%edi
  call   <exit@plt>
  mov    -0x38(%rbp),%rax
  sub    %fs:0x28,%rax
  jne    L73
  mov    $0x0,%eax
  lea    -0x28(%rbp),%rsp
  pop    %rbx
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  pop    %rbp
  ret
L141:
  mov    0x0(,%r14,4),%eax
  mov    $0x2,%esi
  cltd
  idiv   %esi
  mov    %edx,0x0(,%r14,4)
  jmp    L190
L73:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: unpack_data
arguments: label: D5
datatype: string
name: unpack_data
arguments: label: D45
datatype: string
name: unpack_data
arguments: label: D26
datatype: string
name: unpack_data
arguments: label: D34
datatype: string

tool: D5: %d

tool: D45: Game #%d:


tool: D26: %d %d

tool: D34: %d


assistant: ```c
main() {
  int games, game, N, M, a, b, start, end;
  scanf("%d", &games);
  for (game = 1; game <= games; game++) {
    scanf("%d %d", &N, &M);
    int array[N];
    for (a = 0; a < N; a++)
      scanf("%d", &array[a]);
    array[0] = 0;
    for (a = 1; a < N; a++)
      array[0] += array[a] % 2;
    for (a = 0; a < N; a++)
      array[a] %= 2;
    int total = 0;
    for (a = 0; a < N; a++)
      total += array[a];
    printf("Game #%d:\n", game);
    for (a = 0; a < M; a++) {
      scanf("%d %d", &start, &end);
      int diff = (end - start) + 1;
      long ans = (diff / N) * total;
      diff %= N;
      int x = (start - 1) % N;
      for (b = 0; b < diff; b++) {
        ans += array[x] % 2;
        x++;
        x %= N;
      }
      printf("%d\n", ans);
    }
    printf("\n");
  }
  exit(0);
}
```