user: 请将这段汇编代码片段转换成等效的C代码：

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x20,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  movq   $0x0,-0x10(%rbp)
  mov    $0x0,%eax
  call   <clearscreen@plt>
  lea    D303(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x41,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x2,%esi
  mov    $0x53,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x3,%esi
  mov    $0x43,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x4,%esi
  mov    $0x49,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x49,%edi
  call   <colorize@plt>
  lea    D69(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0x2,%esi
  mov    $0x4d,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x3,%esi
  mov    $0x41,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x4,%esi
  mov    $0x54,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x1,%esi
  mov    $0x43,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  mov    $0x2,%esi
  mov    $0x48,%edi
  call   <colorize@plt>
  mov    $0x20,%edi
  call   <putchar@plt>
  lea    D72(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  lea    D365(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D379(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D381(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    -0x11(%rbp),%rax
  mov    %rax,%rsi
  lea    D65(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  movzbl -0x11(%rbp),%eax
  movsbl %al,%eax
  cmp    $0x31,%eax
  je     L17
  cmp    $0x32,%eax
  je     L5
  jmp    L135
L17:
  mov    $0x0,%eax
  call   <game@plt>
  mov    %rax,-0x10(%rbp)
  mov    $0x0,%eax
  call   <clearscreen@plt>
  lea    D0(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    -0x10(%rbp),%rax
  mov    %rax,%rsi
  lea    D100(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D303(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  cmpq   $0x2af7,-0x10(%rbp)
  jbe    L112
  lea    D83(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D109(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L112:
  cmpq   $0x270f,-0x10(%rbp)
  jbe    L336
  lea    D170(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D287(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L336:
  cmpq   $0x2327,-0x10(%rbp)
  jbe    L90
  lea    D203(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D225(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L90:
  cmpq   $0x1f3f,-0x10(%rbp)
  jbe    L199
  lea    D77(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D97(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L199:
  cmpq   $0x1b57,-0x10(%rbp)
  jbe    L85
  lea    D45(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D364(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L85:
  cmpq   $0x176f,-0x10(%rbp)
  jbe    L114
  lea    D70(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D107(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L114:
  cmpq   $0x1387,-0x10(%rbp)
  jbe    L345
  lea    D58(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D406(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L345:
  cmpq   $0xf9f,-0x10(%rbp)
  jbe    L47
  lea    D204(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D247(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L47:
  cmpq   $0xbb7,-0x10(%rbp)
  jbe    L274
  lea    D16(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D36(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L274:
  cmpq   $0x7cf,-0x10(%rbp)
  jbe    L132
  lea    D158(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D395(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L132:
  cmpq   $0x3e7,-0x10(%rbp)
  jbe    L344
  lea    D79(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D405(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L344:
  cmpq   $0x31f,-0x10(%rbp)
  jbe    L217
  lea    D230(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D198(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L217:
  cmpq   $0x18f,-0x10(%rbp)
  jbe    L115
  lea    D206(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D23(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L115:
  cmpq   $0xc7,-0x10(%rbp)
  jbe    L134
  lea    D116(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D282(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  jmp    L169
L134:
  lea    D73(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D334(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
L169:
  lea    D102(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L323
L5:
  mov    $0x0,%eax
  call   <info@plt>
  lea    D368(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L323
L135:
  mov    $0x0,%eax
  jmp    L313
L323:
  mov    $0x0,%eax
L313:
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L198
  call   <__stack_chk_fail@plt>
L198:
  leave
  ret
```

tool_calls: name: read_data
arguments: data_label: D303
data_type: string
name: read_data
arguments: data_label: D69
data_type: string
name: read_data
arguments: data_label: D72
data_type: string
name: read_data
arguments: data_label: D365
data_type: string
name: read_data
arguments: data_label: D379
data_type: string
name: read_data
arguments: data_label: D381
data_type: string
name: read_data
arguments: data_label: D65
data_type: string
name: read_data
arguments: data_label: D0
data_type: string
name: read_data
arguments: data_label: D100
data_type: string
name: read_data
arguments: data_label: D83
data_type: string
name: read_data
arguments: data_label: D109
data_type: string
name: read_data
arguments: data_label: D170
data_type: string
name: read_data
arguments: data_label: D287
data_type: string
name: read_data
arguments: data_label: D203
data_type: string
name: read_data
arguments: data_label: D225
data_type: string
name: read_data
arguments: data_label: D77
data_type: string
name: read_data
arguments: data_label: D97
data_type: string
name: read_data
arguments: data_label: D45
data_type: string
name: read_data
arguments: data_label: D364
data_type: string
name: read_data
arguments: data_label: D70
data_type: string
name: read_data
arguments: data_label: D107
data_type: string
name: read_data
arguments: data_label: D58
data_type: string
name: read_data
arguments: data_label: D406
data_type: string
name: read_data
arguments: data_label: D204
data_type: string
name: read_data
arguments: data_label: D247
data_type: string
name: read_data
arguments: data_label: D16
data_type: string
name: read_data
arguments: data_label: D36
data_type: string
name: read_data
arguments: data_label: D158
data_type: string
name: read_data
arguments: data_label: D395
data_type: string
name: read_data
arguments: data_label: D79
data_type: string
name: read_data
arguments: data_label: D405
data_type: string
name: read_data
arguments: data_label: D230
data_type: string
name: read_data
arguments: data_label: D198
data_type: string
name: read_data
arguments: data_label: D206
data_type: string
name: read_data
arguments: data_label: D23
data_type: string
name: read_data
arguments: data_label: D116
data_type: string
name: read_data
arguments: data_label: D282
data_type: string
name: read_data
arguments: data_label: D73
data_type: string
name: read_data
arguments: data_label: D334
data_type: string
name: read_data
arguments: data_label: D102
data_type: string
name: read_data
arguments: data_label: D368
data_type: string

tool: D303: 

	

tool: D69:     

tool: D72: 


tool: D365: 
	Press 1 to PLAY

tool: D379: 
	Press 2 for HELP

tool: D381: 
	Press any other key to exit

tool: D65: %c

tool: D0: 

	GAME OVER!

tool: D100: 
	FINAL SCORE: %ld

tool: D83: DUDE! Ran out of things to say here!

tool: D109: 
	RANK: Addicted Nerd

tool: D170: OH MY GLOB! You are Simply Trigonometric!

tool: D287: 
	RANK: Grandmaster Matchmaker

tool: D203: WOW! That was Analytic!

tool: D225: 
	RANK: El TILEbre

tool: D77: BOOM! Mathed that one!

tool: D97: 
	RANK: ASCII Enemy # 1

tool: D45: AMAZING! You pwned those tiles!

tool: D364: 
	RANK: MasterChief Tilebusting Officer

tool: D70: AWESOME! Like Vincent!

tool: D107: 
	RANK: ASCII Mage

tool: D58: ASTONISHING! That's you!

tool: D406: 
	RANK: Terminal Hotshot

tool: D204: TERRIFIC! Cartesian!

tool: D247: 
	RANK: Professional Hunter of Tiles

tool: D16: GREAT! That's Algebraic!

tool: D36: 
	RANK: Triple Threat Tile Destroyer

tool: D158: KEEP IT UP! I am speechless!

tool: D395: 
	RANK: Isko the Magnificent

tool: D79: YEY! Good job, buddy!

tool: D405: 
	RANK: Novice

tool: D230: YOU CAN DO BETTER! Keep working on those ASCII muscles!

tool: D198: 
	RANK: Amateur

tool: D206: AWE COME ON! Even Justin Beiber sings better than that!

tool: D23: 
	RANK: Guy-Who's-Not-Really-Into-It

tool: D116: YOU'll GET THERE! With a little work, you can be Batman.

tool: D282: 
	RANK: Cinnamon Bun

tool: D73: TOO BAD! You have potential, probably. I think. Most likely not.

tool: D334: 
	RANK: The guy who directed the Percy Jackson movies

tool: D102: 

	Thank you for playing.


tool: D368: 

	This program will now exit.


assistant: ```c
int main() {
  char prompt_resp;
  unsigned long int finalscore = 0;
  clearscreen();
  printf("\n\n\t");
  printf(" ");
  colorize('A', 1);
  printf(" ");
  colorize('S', 2);
  printf(" ");
  colorize('C', 3);
  printf(" ");
  colorize('I', 4);
  printf(" ");
  colorize('I', 1);
  printf("    ");
  colorize('M', 2);
  printf(" ");
  colorize('A', 3);
  printf(" ");
  colorize('T', 4);
  printf(" ");
  colorize('C', 1);
  printf(" ");
  colorize('H', 2);
  printf(" ");
  printf("\n\n");
  printf("\n\tPress 1 to PLAY");
  printf("\n\tPress 2 for HELP");
  printf("\n\tPress any other key to exit");
  printf("\n");
  scanf("%c", &prompt_resp);
  switch (prompt_resp) {
  case '1':
    finalscore = game();
    clearscreen();
    printf("\n\n\tGAME OVER!");
    printf("\n\tFINAL SCORE: %ld", finalscore);
    printf("\n\n\t");
    if (finalscore >= 11000) {
      printf("DUDE! Ran out of things to say here!");
      printf("\n\tRANK: Addicted Nerd");
    } else if (finalscore >= 10000) {
      printf("OH MY GLOB! You are Simply Trigonometric!");
      printf("\n\tRANK: Grandmaster Matchmaker");
    } else if (finalscore >= 9000) {
      printf("WOW! That was Analytic!");
      printf("\n\tRANK: El TILEbre");
    } else if (finalscore >= 8000) {
      printf("BOOM! Mathed that one!");
      printf("\n\tRANK: ASCII Enemy # 1");
    } else if (finalscore >= 7000) {
      printf("AMAZING! You pwned those tiles!");
      printf("\n\tRANK: MasterChief Tilebusting Officer");
    } else if (finalscore >= 6000) {
      printf("AWESOME! Like Vincent!");
      printf("\n\tRANK: ASCII Mage");
    } else if (finalscore >= 5000) {
      printf("ASTONISHING! That's you!");
      printf("\n\tRANK: Terminal Hotshot");
    } else if (finalscore >= 4000) {
      printf("TERRIFIC! Cartesian!");
      printf("\n\tRANK: Professional Hunter of Tiles");
    } else if (finalscore >= 3000) {
      printf("GREAT! That's Algebraic!");
      printf("\n\tRANK: Triple Threat Tile Destroyer");
    } else if (finalscore >= 2000) {
      printf("KEEP IT UP! I am speechless!");
      printf("\n\tRANK: Isko the Magnificent");
    } else if (finalscore >= 1000) {
      printf("YEY! Good job, buddy!");
      printf("\n\tRANK: Novice");
    } else if (finalscore >= 800) {
      printf("YOU CAN DO BETTER! Keep working on those ASCII muscles!");
      printf("\n\tRANK: Amateur");
    } else if (finalscore >= 400) {
      printf("AWE COME ON! Even Justin Beiber sings better than that!");
      printf("\n\tRANK: Guy-Who's-Not-Really-Into-It");
    } else if (finalscore >= 200) {
      printf("YOU'll GET THERE! With a little work, you can be Batman.");
      printf("\n\tRANK: Cinnamon Bun");
    } else {
      printf("TOO BAD! You have potential, probably. I think. Most likely not.");
      printf("\n\tRANK: The guy who directed the Percy Jackson movies");
    }
    printf("\n\n\tThank you for playing.\n\n");
    break;
  case '2':
    info();
    printf("\n\n\tThis program will now exit.\n\n");
    break;
  default:
    return 0;
  }
}
```