user: Demonstrate the C code that generates the assembly output below:

```asm
<afficherLegendeAide>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  lea    D13(%rip),%rax
  mov    %rax,%rdi
  call   <printf@plt>
  lea    D81(%rip),%rax
  mov    %rax,%rdx
  mov    $0x20,%esi
  mov    $0x40,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D38(%rip),%rax
  mov    %rax,%rdx
  mov    $0x1f,%esi
  mov    $0x58,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D48(%rip),%rax
  mov    %rax,%rdx
  mov    $0x22,%esi
  mov    $0x23,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D60(%rip),%rax
  mov    %rax,%rdx
  mov    $0x0,%esi
  mov    $0x2e,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D72(%rip),%rax
  mov    %rax,%rdx
  mov    $0x0,%esi
  mov    $0x20,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D85(%rip),%rax
  mov    %rax,%rdx
  mov    $0x21,%esi
  mov    $0x43,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D3(%rip),%rax
  mov    %rax,%rdx
  mov    $0x23,%esi
  mov    $0x7c,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D3(%rip),%rax
  mov    %rax,%rdx
  mov    $0x23,%esi
  mov    $0x2d,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D14(%rip),%rax
  mov    %rax,%rdx
  mov    $0x24,%esi
  mov    $0x50,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D66(%rip),%rax
  mov    %rax,%rdx
  mov    $0x24,%esi
  mov    $0x45,%edi
  call   <afficherElementLegendeAide@plt>
  lea    D73(%rip),%rax
  mov    %rax,%rdx
  mov    $0x24,%esi
  mov    $0x53,%edi
  call   <afficherElementLegendeAide@plt>
  nop
  pop    %rbp
  ret
```

tool_calls: name: extract_symbolic_data
arguments: label: D13
data_type: string
name: extract_symbolic_data
arguments: label: D81
data_type: string
name: extract_symbolic_data
arguments: label: D38
data_type: string
name: extract_symbolic_data
arguments: label: D48
data_type: string
name: extract_symbolic_data
arguments: label: D60
data_type: string
name: extract_symbolic_data
arguments: label: D72
data_type: string
name: extract_symbolic_data
arguments: label: D85
data_type: string
name: extract_symbolic_data
arguments: label: D3
data_type: string
name: extract_symbolic_data
arguments: label: D14
data_type: string
name: extract_symbolic_data
arguments: label: D66
data_type: string
name: extract_symbolic_data
arguments: label: D73
data_type: string

tool: D13: Legende : 



tool: D81: Joueur

tool: D38: Ennemi

tool: D48: Mur de la salle

tool: D60: Endroit inacessible

tool: D72: Sol

tool: D85: Coffre

tool: D3: Obstacle

tool: D14: Porte

tool: D66: Entree du niveau

tool: D73: Sortie du niveau

assistant: ```c
void afficherLegendeAide(void) {
  printf("Legende : \n\n");
  afficherElementLegendeAide('@', 32, "Joueur");
  afficherElementLegendeAide('X', 31, "Ennemi");
  afficherElementLegendeAide('#', 34, "Mur de la salle");
  afficherElementLegendeAide('.', 0, "Endroit inacessible");
  afficherElementLegendeAide(' ', 0, "Sol");
  afficherElementLegendeAide('C', 33, "Coffre");
  afficherElementLegendeAide('|', 35, "Obstacle");
  afficherElementLegendeAide('-', 35, "Obstacle");
  afficherElementLegendeAide('P', 36, "Porte");
  afficherElementLegendeAide('E', 36, "Entree du niveau");
  afficherElementLegendeAide('S', 36, "Sortie du niveau");
}
```