user: Translate the below assembly code into C programming language:

```asm
<checkConflict>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x20,%rsp
  mov    %rdi,-0x18(%rbp)
  mov    %esi,-0x1c(%rbp)
  mov    %edx,-0x20(%rbp)
  mov    -0x20(%rbp),%edx
  mov    -0x18(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <getPosition@plt>
  mov    %eax,-0x8(%rbp)
  cmpl   $0x0,-0x8(%rbp)
  jns    L134
  mov    $0x0,%eax
  jmp    L54
L134:
  movl   $0x0,-0xc(%rbp)
  jmp    L253
L245:
  mov    -0x20(%rbp),%eax
  cmp    -0xc(%rbp),%eax
  je     L124
  mov    -0xc(%rbp),%edx
  mov    -0x18(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <getPosition@plt>
  cmp    %eax,-0x8(%rbp)
  jne    L124
  mov    $0x1,%eax
  jmp    L54
L124:
  addl   $0x1,-0xc(%rbp)
L253:
  mov    -0xc(%rbp),%eax
  cmp    -0x1c(%rbp),%eax
  jl     L245
  cmpl   $0x1,-0x20(%rbp)
  jle    L195
  mov    -0x20(%rbp),%eax
  lea    -0x2(%rax),%edx
  mov    -0x18(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <getPosition@plt>
  mov    %eax,-0x4(%rbp)
  cmpl   $0x0,-0x4(%rbp)
  js     L195
  mov    -0x8(%rbp),%eax
  add    $0x1,%eax
  cmp    %eax,-0x4(%rbp)
  je     L113
  mov    -0x8(%rbp),%eax
  sub    $0x1,%eax
  cmp    %eax,-0x4(%rbp)
  jne    L195
L113:
  mov    $0x1,%eax
  jmp    L54
L195:
  mov    -0x1c(%rbp),%eax
  sub    $0x2,%eax
  cmp    %eax,-0x20(%rbp)
  jge    L80
  mov    -0x20(%rbp),%eax
  lea    0x2(%rax),%edx
  mov    -0x18(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <getPosition@plt>
  mov    %eax,-0x4(%rbp)
  cmpl   $0x0,-0x4(%rbp)
  js     L80
  mov    -0x8(%rbp),%eax
  add    $0x1,%eax
  cmp    %eax,-0x4(%rbp)
  je     L198
  mov    -0x8(%rbp),%eax
  sub    $0x1,%eax
  cmp    %eax,-0x4(%rbp)
  jne    L80
L198:
  mov    $0x1,%eax
  jmp    L54
L80:
  cmpl   $0x0,-0x20(%rbp)
  jle    L205
  mov    -0x20(%rbp),%eax
  lea    -0x1(%rax),%edx
  mov    -0x18(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <getPosition@plt>
  mov    %eax,-0x4(%rbp)
  cmpl   $0x0,-0x4(%rbp)
  js     L205
  mov    -0x8(%rbp),%eax
  add    $0x2,%eax
  cmp    %eax,-0x4(%rbp)
  je     L62
  mov    -0x8(%rbp),%eax
  sub    $0x2,%eax
  cmp    %eax,-0x4(%rbp)
  jne    L205
L62:
  mov    $0x1,%eax
  jmp    L54
L205:
  mov    -0x1c(%rbp),%eax
  sub    $0x1,%eax
  cmp    %eax,-0x20(%rbp)
  jge    L123
  mov    -0x20(%rbp),%eax
  lea    0x1(%rax),%edx
  mov    -0x18(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <getPosition@plt>
  mov    %eax,-0x4(%rbp)
  cmpl   $0x0,-0x4(%rbp)
  js     L123
  mov    -0x8(%rbp),%eax
  add    $0x2,%eax
  cmp    %eax,-0x4(%rbp)
  je     L219
  mov    -0x8(%rbp),%eax
  sub    $0x2,%eax
  cmp    %eax,-0x4(%rbp)
  jne    L123
L219:
  mov    $0x1,%eax
  jmp    L54
L123:
  mov    $0x0,%eax
L54:
  leave
  ret
```

assistant: ```c
int checkConflict(int *board, int n, int x) {
  int y = getPosition(board, x);
  int i;
  int t;
  if (y < 0)
    return 0;
  for (i = 0; i < n; i++)
    if (x != i && getPosition(board, i) == y)
      return 1;
  if (x > 1) {
    t = getPosition(board, x - 2);
    if (t >= 0 && (t == y + 1 || t == y - 1))
      return 1;
  }
  if (x < n - 2) {
    t = getPosition(board, x + 2);
    if (t >= 0 && (t == y + 1 || t == y - 1))
      return 1;
  }
  if (x > 0) {
    t = getPosition(board, x - 1);
    if (t >= 0 && (t == y + 2 || t == y - 2))
      return 1;
  }
  if (x < n - 1) {
    t = getPosition(board, x + 1);
    if (t >= 0 && (t == y + 2 || t == y - 2))
      return 1;
  }
  return 0;
}
```