user: 请将以下的汇编代码转换成C语言代码：

```asm
<def_target_pink>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x40,%rsp
  mov    %rdi,-0x28(%rbp)
  mov    %rsi,-0x30(%rbp)
  mov    %rdx,-0x38(%rbp)
  mov    %rcx,-0x40(%rbp)
  mov    -0x30(%rbp),%rax
  mov    (%rax),%eax
  mov    %eax,-0x18(%rbp)
  mov    -0x30(%rbp),%rax
  mov    0x4(%rax),%eax
  mov    %eax,-0x14(%rbp)
  mov    -0x30(%rbp),%rax
  mov    0x8(%rax),%eax
  mov    %eax,-0x10(%rbp)
  mov    -0x40(%rbp),%rax
  mov    %rax,-0x8(%rbp)
  cmpl   $0x1,-0x10(%rbp)
  jne    L79
  mov    -0x30(%rbp),%rax
  mov    (%rax),%eax
  lea    -0x4(%rax),%edx
  mov    -0x30(%rbp),%rax
  mov    %edx,(%rax)
  mov    -0x30(%rbp),%rdx
  mov    -0x28(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <validate_position@plt>
  mov    %eax,-0xc(%rbp)
  cmpl   $0x1,-0xc(%rbp)
  jne    L18
  mov    -0x18(%rbp),%eax
  lea    -0x4(%rax),%edx
  mov    -0x8(%rbp),%rax
  mov    %edx,(%rax)
  addq   $0x4,-0x8(%rbp)
  mov    -0x8(%rbp),%rax
  mov    -0x14(%rbp),%edx
  mov    %edx,(%rax)
  mov    -0x18(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x4,%rax
  sub    %rdx,%rax
  add    %rax,%rax
  lea    -0x78(%rax),%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x14(%rbp),%eax
  cltq
  movb   $0x54,(%rdx,%rax,1)
  jmp    L18
L79:
  cmpl   $0x2,-0x10(%rbp)
  jne    L26
  mov    -0x30(%rbp),%rax
  add    $0x4,%rax
  mov    (%rax),%edx
  mov    -0x30(%rbp),%rax
  add    $0x4,%rax
  add    $0x4,%edx
  mov    %edx,(%rax)
  mov    -0x30(%rbp),%rdx
  mov    -0x28(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <validate_position@plt>
  mov    %eax,-0xc(%rbp)
  cmpl   $0x1,-0xc(%rbp)
  jne    L18
  mov    -0x8(%rbp),%rax
  mov    -0x18(%rbp),%edx
  mov    %edx,(%rax)
  addq   $0x4,-0x8(%rbp)
  mov    -0x14(%rbp),%eax
  lea    0x4(%rax),%edx
  mov    -0x8(%rbp),%rax
  mov    %edx,(%rax)
  mov    -0x18(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x4,%rax
  sub    %rdx,%rax
  add    %rax,%rax
  mov    %rax,%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x14(%rbp),%eax
  add    $0x4,%eax
  cltq
  movb   $0x54,(%rdx,%rax,1)
  jmp    L18
L26:
  cmpl   $0x3,-0x10(%rbp)
  jne    L64
  mov    -0x30(%rbp),%rax
  mov    (%rax),%eax
  lea    0x4(%rax),%edx
  mov    -0x30(%rbp),%rax
  mov    %edx,(%rax)
  mov    -0x30(%rbp),%rdx
  mov    -0x28(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <validate_position@plt>
  mov    %eax,-0xc(%rbp)
  cmpl   $0x1,-0xc(%rbp)
  jne    L18
  mov    -0x18(%rbp),%eax
  lea    0x4(%rax),%edx
  mov    -0x8(%rbp),%rax
  mov    %edx,(%rax)
  addq   $0x4,-0x8(%rbp)
  mov    -0x8(%rbp),%rax
  mov    -0x14(%rbp),%edx
  mov    %edx,(%rax)
  mov    -0x18(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x4,%rax
  sub    %rdx,%rax
  add    %rax,%rax
  lea    0x78(%rax),%rdx
  mov    -0x28(%rbp),%rax
  add    %rax,%rdx
  mov    -0x14(%rbp),%eax
  cltq
  movb   $0x54,(%rdx,%rax,1)
  jmp    L18
L64:
  cmpl   $0x4,-0x10(%rbp)
  jne    L18
  mov    -0x30(%rbp),%rax
  add    $0x4,%rax
  mov    (%rax),%edx
  mov    -0x30(%rbp),%rax
  add    $0x4,%rax
  sub    $0x4,%edx
  mov    %edx,(%rax)
  mov    -0x30(%rbp),%rdx
  mov    -0x28(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <validate_position@plt>
  mov    %eax,-0xc(%rbp)
  cmpl   $0x1,-0xc(%rbp)
  jne    L18
  mov    -0x8(%rbp),%rax
  mov    -0x18(%rbp),%edx
  mov    %edx,(%rax)
  addq   $0x4,-0x8(%rbp)
  mov    -0x14(%rbp),%eax
  lea    -0x4(%rax),%edx
  mov    -0x8(%rbp),%rax
  mov    %edx,(%rax)
  mov    -0x18(%rbp),%eax
  movslq %eax,%rdx
  mov    %rdx,%rax
  shl    $0x4,%rax
  sub    %rdx,%rax
  add    %rax,%rax
L18:
  nop
  leave
  ret
```

assistant: ```c
void *def_target_pink(char maze[23][30], int ghost[3], int pacman[3], int target[]) {
  int result, i = ghost[0], j = ghost[1], d = ghost[2], *p;
  p = target;
  if (d == 1) {
    ghost[0] -= 4;
    result = validate_position(maze, ghost);
    if (result == 1) {
      *p = i - 4;
      p++;
      *p = j;
      maze[i - 4][j] = 'T';
    }
  } else if (d == 2) {
    ghost[1] += 4;
    result = validate_position(maze, ghost);
    if (result == 1) {
      *p = i;
      p++;
      *p = j + 4;
      maze[i][j + 4] = 'T';
    }
  } else if (d == 3) {
    ghost[0] += 4;
    result = validate_position(maze, ghost);
    if (result == 1) {
      *p = i + 4;
      p++;
      *p = j;
      maze[i + 4][j] = 'T';
    }
  } else if (d == 4) {
    ghost[1] -= 4;
    result = validate_position(maze, ghost);
    if (result == 1) {
      *p = i;
      p++;
      *p = j - 4;
      maze[i][j - 4];
    }
  }
}
```