user: Demonstrate the C code that generates the assembly output below:

```asm
<main>:
  endbr64
  push   %r15
  xor    %edi,%edi
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  lea    D80(%rip),%rbp
  push   %rbx
  sub    $0x28,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  lea    D113(%rip),%rdi
  xor    %eax,%eax
  call   <printf@plt>
  lea    0x14(%rsp),%rsi
  mov    %rbp,%rdi
  call   <scanf@plt>
  mov    0x14(%rsp),%eax
  test   %eax,%eax
  jle    L122
  movl   $0x0,0xc(%rsp)
  xor    %ebx,%ebx
  lea    D147(%rip),%r14
  lea    0x10(%rsp),%r13
  movl   $0x0,0x8(%rsp)
  lea    D133(%rip),%r12
  movl   $0x0,0x4(%rsp)
  jmp    L112
  nopl   (%rax)
L71:
  test   %eax,%eax
  je     L68
L45:
  add    $0x1,%ebx
  cmp    %ebx,0x14(%rsp)
  jle    L47
L112:
  xor    %eax,%eax
  call   <rand@plt>
  mov    %r14,%rdi
  movslq %eax,%rdx
  mov    %eax,%ecx
  imul   $0x55555556,%rdx,%rdx
  sar    $0x1f,%ecx
  shr    $0x20,%rdx
  mov    %edx,%r15d
  sub    %ecx,%r15d
  lea    (%r15,%r15,2),%ecx
  sub    %ecx,%eax
  mov    %eax,%r15d
  xor    %eax,%eax
  call   <printf@plt>
  mov    %r13,%rsi
  mov    %rbp,%rdi
  call   <scanf@plt>
  mov    %r12,%rdi
  xor    %eax,%eax
  subl   $0x1,0x10(%rsp)
  call   <printf@plt>
  mov    0x10(%rsp),%eax
  cmp    $0x1,%eax
  je     L66
  cmp    $0x2,%eax
  jne    L71
  xor    %eax,%eax
  lea    D34(%rip),%rdi
  call   <printf@plt>
  cmp    $0x1,%r15d
  je     L102
  cmp    $0x2,%r15d
  je     L103
  test   %r15d,%r15d
  jne    L45
  lea    D59(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x8(%rsp)
  jmp    L45
  nopl   0x0(%rax)
L66:
  xor    %eax,%eax
  lea    D114(%rip),%rdi
  call   <printf@plt>
  cmp    $0x1,%r15d
  je     L128
  cmp    $0x2,%r15d
  je     L75
  test   %r15d,%r15d
  jne    L45
  lea    D40(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x4(%rsp)
  jmp    L45
  nopl   0x0(%rax)
L68:
  lea    D12(%rip),%rdi
  call   <printf@plt>
  cmp    $0x1,%r15d
  je     L227
  cmp    $0x2,%r15d
  je     L232
  test   %r15d,%r15d
  jne    L45
  lea    D73(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0xc(%rsp)
  jmp    L45
L122:
  movl   $0x0,0xc(%rsp)
  movl   $0x0,0x8(%rsp)
  movl   $0x0,0x4(%rsp)
  nopl   0x0(%rax,%rax,1)
L47:
  mov    0xc(%rsp),%ecx
  mov    0x8(%rsp),%edx
  xor    %eax,%eax
  lea    D155(%rip),%rdi
  mov    0x4(%rsp),%esi
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L201
  add    $0x28,%rsp
  xor    %eax,%eax
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L232:
  lea    D57(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x4(%rsp)
  jmp    L45
L227:
  lea    D10(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x8(%rsp)
  jmp    L45
L75:
  lea    D83(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x8(%rsp)
  jmp    L45
L128:
  lea    D99(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0xc(%rsp)
  jmp    L45
L103:
  lea    D121(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0xc(%rsp)
  jmp    L45
L102:
  lea    D110(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x4(%rsp)
  jmp    L45
L201:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: parse_data
arguments: tag: D80
type: string
name: parse_data
arguments: tag: D113
type: string
name: parse_data
arguments: tag: D147
type: string
name: parse_data
arguments: tag: D133
type: string
name: parse_data
arguments: tag: D34
type: string
name: parse_data
arguments: tag: D59
type: string
name: parse_data
arguments: tag: D114
type: string
name: parse_data
arguments: tag: D40
type: string
name: parse_data
arguments: tag: D12
type: string
name: parse_data
arguments: tag: D73
type: string
name: parse_data
arguments: tag: D155
type: string
name: parse_data
arguments: tag: D57
type: string
name: parse_data
arguments: tag: D10
type: string
name: parse_data
arguments: tag: D83
type: string
name: parse_data
arguments: tag: D99
type: string
name: parse_data
arguments: tag: D121
type: string
name: parse_data
arguments: tag: D110
type: string

tool: D80: %d

tool: D113: Please input the round you want to play: 

tool: D147: #Please threw the Fist you want, 1=scissors 2=stone 3=paper: 

tool: D133: You threw 

tool: D34: paper, Computer threw 

tool: D59: scissors, YOU LOSE!!

tool: D114: stone, Computer threw 

tool: D40: scissors, YOU WIN!!

tool: D12: scissors, Computer threw 

tool: D73: scissors, DROW!!

tool: D155: WIN: %d
LOSE: %d
DROW: %d

tool: D57: paper, YOU WIN!!

tool: D10: stone, YOU LOSE!!

tool: D83: paper, YOU LOSE!!

tool: D99: stone, DROW!!

tool: D121: paper, DROW!!

tool: D110: stone, YOU WIN!!

assistant: ```c
int main() {
  srand(time(NULL));
  int computer, human, times;
  int win = 0, lose = 0, drow = 0;
  printf("Please input the round you want to play: ");
  scanf("%d", &times);
  int i;
  for (i = 0; i < times; i++) {
    computer = rand() % 3;
    printf("#Please threw the Fist you want, 1=scissors 2=stone 3=paper: ");
    scanf("%d", &human);
    human--;
    printf("You threw ");
    switch (human) {
    case 0:
      printf("scissors, Computer threw ");
      switch (computer) {
      case 0:
        printf("scissors, DROW!!\n");
        drow++;
        break;
      case 1:
        printf("stone, YOU LOSE!!\n");
        lose++;
        break;
      case 2:
        printf("paper, YOU WIN!!\n");
        win++;
        break;
      }
      break;
    case 1:
      printf("stone, Computer threw ");
      switch (computer) {
      case 0:
        printf("scissors, YOU WIN!!\n");
        win++;
        break;
      case 1:
        printf("stone, DROW!!\n");
        drow++;
        break;
      case 2:
        printf("paper, YOU LOSE!!\n");
        lose++;
        break;
      }
      break;
    case 2:
      printf("paper, Computer threw ");
      switch (computer) {
      case 0:
        printf("scissors, YOU LOSE!!\n");
        lose++;
        break;
      case 1:
        printf("stone, YOU WIN!!\n");
        win++;
        break;
      case 2:
        printf("paper, DROW!!\n");
        drow++;
        break;
      }
      break;
    }
  }
  printf("WIN: %d\nLOSE: %d\nDROW: %d", win, lose, drow);
  return 0;
}
```