user: What would the C source look like for the assembly code provided here?

```asm
<p_env_create_sky>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  mov    %rdi,-0x18(%rbp)
  mov    %rsi,-0x20(%rbp)
  movss  %xmm0,-0x24(%rbp)
  mov    %edx,-0x28(%rbp)
  movl   $0x0,-0x8(%rbp)
  jmp    L11
L3:
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  add    $0x1,%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x18(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  movss  %xmm0,-0x4(%rbp)
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  add    $0x1,%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x18(%rbp),%rax
  add    %rdx,%rax
  movss  (%rax),%xmm0
  pxor   %xmm1,%xmm1
  comiss %xmm1,%xmm0
  jbe    L38
  movss  D57(%rip),%xmm0
  subss  -0x4(%rbp),%xmm0
  pxor   %xmm1,%xmm1
  cvtss2sd %xmm0,%xmm1
  movsd  D76(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,-0x4(%rbp)
  pxor   %xmm1,%xmm1
  cvtss2sd -0x24(%rbp),%xmm1
  movss  -0x4(%rbp),%xmm0
  mulss  %xmm0,%xmm0
  mulss  -0x4(%rbp),%xmm0
  pxor   %xmm2,%xmm2
  cvtss2sd %xmm0,%xmm2
  movsd  D1(%rip),%xmm0
  addsd  %xmm2,%xmm0
  mulsd  %xmm1,%xmm0
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x20(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  pxor   %xmm1,%xmm1
  cvtss2sd -0x24(%rbp),%xmm1
  movss  -0x4(%rbp),%xmm0
  mulss  %xmm0,%xmm0
  pxor   %xmm2,%xmm2
  cvtss2sd %xmm0,%xmm2
  movsd  D11(%rip),%xmm0
  addsd  %xmm2,%xmm0
  mulsd  %xmm1,%xmm0
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  add    $0x1,%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x20(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  pxor   %xmm1,%xmm1
  cvtss2sd -0x24(%rbp),%xmm1
  pxor   %xmm2,%xmm2
  cvtss2sd -0x4(%rbp),%xmm2
  movsd  D2(%rip),%xmm0
  addsd  %xmm2,%xmm0
  mulsd  %xmm1,%xmm0
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  add    $0x2,%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x20(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  jmp    L20
L38:
  pxor   %xmm1,%xmm1
  cvtss2sd -0x24(%rbp),%xmm1
  movsd  D11(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x20(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  pxor   %xmm1,%xmm1
  cvtss2sd -0x24(%rbp),%xmm1
  movsd  D11(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  add    $0x1,%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x20(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
  pxor   %xmm1,%xmm1
  cvtss2sd -0x24(%rbp),%xmm1
  movsd  D11(%rip),%xmm0
  mulsd  %xmm1,%xmm0
  mov    -0x8(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  cltq
  add    $0x2,%rax
  lea    0x0(,%rax,4),%rdx
  mov    -0x20(%rbp),%rax
  add    %rdx,%rax
  cvtsd2ss %xmm0,%xmm0
  movss  %xmm0,(%rax)
L20:
  addl   $0x1,-0x8(%rbp)
L11:
  mov    -0x28(%rbp),%eax
  imul   %eax,%eax
  mov    %eax,%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  add    %eax,%eax
  mov    %eax,%edx
  mov    -0x8(%rbp),%eax
  cmp    %eax,%edx
  ja     L3
  nop
  nop
  pop    %rbp
  ret
```

tool_calls: name: extract_symbolic_data
arguments: data_tag: D57
type: byte[4]
name: extract_symbolic_data
arguments: data_tag: D76
type: f64
name: extract_symbolic_data
arguments: data_tag: D1
type: f64
name: extract_symbolic_data
arguments: data_tag: D11
type: f64
name: extract_symbolic_data
arguments: data_tag: D2
type: f64

tool: {"D57": [0x00,0x00,0x80,0x3f]}

tool: D76: 1.2

tool: D1: 0.1

tool: D11: 0.2

tool: D2: 0.4

assistant: ```c
void p_env_create_sky(float *vector, float *data, float light, unsigned int size) {
  int i;
  float temp;
  for (i = 0; i < size * size * 6; i++) {
    temp = vector[i * 3 + 1];
    if (vector[i * 3 + 1] > 0) {
      temp = (1 - temp) * 1.2;
      data[i * 3] = light * (temp * temp * temp + 0.1);
      data[i * 3 + 1] = light * (temp * temp + 0.2);
      data[i * 3 + 2] = light * (temp + 0.4);
    } else {
      data[i * 3] = 0.2 * light;
      data[i * 3 + 1] = 0.2 * light;
      data[i * 3 + 2] = 0.2 * light;
    }
  }
}
```