user: 请显示与下面列出的汇编代码相匹配的C语言实现:

```asm
<game>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbx
  sub    $0x68,%rsp
  mov    %edi,-0x64(%rbp)
  mov    %esi,-0x68(%rbp)
  mov    %edx,-0x6c(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x38(%rbp)
  xor    %eax,%eax
  mov    %rsp,%rax
  mov    %rax,-0x88(%rbp)
  mov    -0x64(%rbp),%ecx
  mov    -0x68(%rbp),%esi
  movslq %ecx,%rax
  sub    $0x1,%rax
  mov    %rax,-0x50(%rbp)
  movslq %ecx,%rax
  mov    %rax,-0x80(%rbp)
  movq   $0x0,-0x78(%rbp)
  movslq %ecx,%rax
  lea    0x0(,%rax,4),%rdi
  movslq %esi,%rax
  sub    $0x1,%rax
  mov    %rax,-0x48(%rbp)
  movslq %ecx,%rax
  mov    %rax,%r14
  mov    $0x0,%r15d
  movslq %esi,%rax
  mov    %rax,%r12
  mov    $0x0,%r13d
  mov    %r15,%rdx
  imul   %r12,%rdx
  mov    %r13,%rax
  imul   %r14,%rax
  lea    (%rdx,%rax,1),%rbx
  mov    %r14,%rax
  mul    %r12
  add    %rdx,%rbx
  mov    %rbx,%rdx
  movslq %ecx,%rax
  mov    %rax,%r10
  mov    $0x0,%r11d
  movslq %esi,%rax
  mov    %rax,%r8
  mov    $0x0,%r9d
  mov    %r11,%rdx
  imul   %r8,%rdx
  mov    %r9,%rax
  imul   %r10,%rax
  lea    (%rdx,%rax,1),%rbx
  mov    %r10,%rax
  mul    %r8
  lea    (%rbx,%rdx,1),%r8
  mov    %r8,%rdx
  movslq %ecx,%rdx
  movslq %esi,%rax
  imul   %rdx,%rax
  lea    0x0(,%rax,4),%rdx
  mov    $0x10,%eax
  sub    $0x1,%rax
  add    %rdx,%rax
  mov    $0x10,%ebx
  mov    $0x0,%edx
  div    %rbx
  imul   $0x10,%rax,%rax
  mov    %rax,%rcx
  and    $0xfffffffffffff000,%rcx
  mov    %rsp,%rdx
  sub    %rcx,%rdx
L102:
  cmp    %rdx,%rsp
  je     L48
  sub    $0x1000,%rsp
  orq    $0x0,0xff8(%rsp)
  jmp    L102
L48:
  mov    %rax,%rdx
  and    $0xfff,%edx
  sub    %rdx,%rsp
  mov    %rax,%rdx
  and    $0xfff,%edx
  test   %rdx,%rdx
  je     L99
  and    $0xfff,%eax
  sub    $0x8,%rax
  add    %rsp,%rax
  orq    $0x0,(%rax)
L99:
  mov    %rsp,%rax
  add    $0x3,%rax
  shr    $0x2,%rax
  shl    $0x2,%rax
  mov    %rax,-0x40(%rbp)
  movl   $0x0,-0x5c(%rbp)
  movl   $0x0,-0x58(%rbp)
  jmp    L3
L112:
  movl   $0x0,-0x54(%rbp)
  jmp    L101
L18:
  mov    -0x58(%rbp),%eax
  mov    %eax,%edx
  shl    $0x4,%edx
  lea    (%rdx,%rax,1),%ecx
  mov    -0x54(%rbp),%edx
  mov    %edx,%eax
  add    %eax,%eax
  add    %edx,%eax
  lea    0x1(%rax),%esi
  mov    %ecx,%eax
  cltd
  idiv   %esi
  mov    %edx,%eax
  add    %eax,-0x5c(%rbp)
  mov    -0x5c(%rbp),%eax
  mov    %rdi,%rsi
  shr    $0x2,%rsi
  and    $0x1,%eax
  mov    %eax,%ecx
  mov    -0x40(%rbp),%rax
  mov    -0x58(%rbp),%edx
  movslq %edx,%r8
  mov    -0x54(%rbp),%edx
  movslq %edx,%rdx
  imul   %rsi,%rdx
  add    %r8,%rdx
  mov    %ecx,(%rax,%rdx,4)
  addl   $0x1,-0x54(%rbp)
L101:
  mov    -0x54(%rbp),%eax
  cmp    -0x68(%rbp),%eax
  jl     L18
  addl   $0x1,-0x58(%rbp)
L3:
  mov    -0x58(%rbp),%eax
  cmp    -0x64(%rbp),%eax
  jl     L112
  jmp    L97
L27:
  mov    -0x68(%rbp),%edx
  mov    -0x64(%rbp),%ecx
  mov    -0x40(%rbp),%rax
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <evolve@plt>
  cmpl   $0x0,-0x6c(%rbp)
  jle    L114
  subl   $0x1,-0x6c(%rbp)
  mov    -0x68(%rbp),%edx
  mov    -0x64(%rbp),%ecx
  mov    -0x40(%rbp),%rax
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <nudge@plt>
  jmp    L97
L114:
  mov    $0x4e20,%edi
  call   <usleep@plt>
  mov    -0x68(%rbp),%edx
  mov    -0x64(%rbp),%ecx
  mov    -0x40(%rbp),%rax
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <show@plt>
L97:
  cmpl   $0x0,-0x6c(%rbp)
  jne    L27
  mov    -0x68(%rbp),%edx
  mov    -0x64(%rbp),%ecx
  mov    -0x40(%rbp),%rax
  mov    %ecx,%esi
  mov    %rax,%rdi
  call   <show@plt>
  mov    -0x88(%rbp),%rsp
  nop
  mov    -0x38(%rbp),%rax
  sub    %fs:0x28,%rax
  je     L38
  call   <__stack_chk_fail@plt>
L38:
  lea    -0x28(%rbp),%rsp
  pop    %rbx
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  pop    %rbp
  ret
```

assistant: ```c
void game(int w, int h, int i) {
  unsigned univ[h][w];
  int acc = 0;
  for (int x = 0; x < w; x++)
    for (int y = 0; y < h; y++) {
      acc += (x * 17) % (y * 3 + 1);
      univ[y][x] = acc & 1;
    }
  while (i != 0) {
    evolve(univ, w, h);
    if (i > 0) {
      i--;
      nudge(univ, w, h);
    } else {
      usleep(20000);
      show(univ, w, h);
    }
  }
  show(univ, w, h);
}
```