user: 下面的汇编指令对应的C源代码是什么：

```asm
<playerDidWin>:
  endbr64
  push   %r12
  mov    %edi,%eax
  mov    %rsi,%r11
  mov    %rdx,%r10
  push   %rbp
  mov    %rsi,%rdi
  mov    %rsi,%r9
  xor    %r8d,%r8d
  push   %rbx
  nopl   0x0(%rax)
L137:
  mov    %r9,%rcx
  xor    %edx,%edx
L112:
  mov    %edx,%esi
  add    $0x1,%edx
  cmp    %eax,(%rcx)
  je     L92
L243:
  add    $0x4,%rcx
  cmp    $0x4,%edx
  jne    L112
  add    $0x1,%r8d
  add    $0x1c,%r9
  cmp    $0x6,%r8d
  jne    L137
  xor    %esi,%esi
  nopl   0x0(%rax,%rax,1)
L198:
  mov    %rdi,%rdx
  xor    %ecx,%ecx
L71:
  cmp    %eax,(%rdx)
  je     L14
L36:
  add    $0x1,%ecx
  add    $0x1c,%rdx
  cmp    $0x3,%ecx
  jne    L71
  add    $0x1,%esi
  add    $0x4,%rdi
  cmp    $0x7,%esi
  jne    L198
  lea    0x38(%r11),%rcx
  xor    %r9d,%r9d
L64:
  lea    -0x38(%rcx),%rsi
  lea    -0x1c(%rcx),%rbx
  mov    %rcx,%rbp
  xor    %edx,%edx
  add    $0x1c,%rcx
L47:
  mov    %edx,%edi
  lea    0x1(%rdx),%r8d
  cmp    %eax,(%rsi,%rdx,4)
  je     L237
L20:
  add    $0x1,%rdx
  cmp    $0x4,%rdx
  jne    L47
  add    $0x1,%r9d
  cmp    $0x3,%r9d
  jne    L64
  lea    0x54(%r11),%rcx
  mov    $0x5,%r9d
L245:
  lea    0x38(%rcx),%rsi
  lea    0x1c(%rcx),%r11
  mov    %rcx,%rbx
  mov    $0x6,%edx
  sub    $0x1c,%rcx
L124:
  mov    %edx,%edi
  lea    -0x1(%rdx),%r8d
  cmp    %eax,(%rsi,%rdx,4)
  je     L81
L265:
  sub    $0x1,%rdx
  cmp    $0x2,%rdx
  jne    L124
  sub    $0x1,%r9d
  cmp    $0x2,%r9d
  jne    L245
  xor    %eax,%eax
L103:
  pop    %rbx
  pop    %rbp
  pop    %r12
  ret
  nopl   0x0(%rax,%rax,1)
L92:
  cmp    %eax,0x4(%rcx)
  jne    L243
  lea    0x2(%rsi),%ebx
  cmp    %eax,0x8(%rcx)
  jne    L243
  lea    0x3(%rsi),%ebp
  cmp    %eax,0xc(%rcx)
  jne    L243
  mov    %r8d,(%r10)
  mov    $0x1,%eax
  mov    %esi,0x4(%r10)
  mov    %r8d,0x8(%r10)
  mov    %edx,0xc(%r10)
  mov    %r8d,0x10(%r10)
  mov    %ebx,0x14(%r10)
  mov    %r8d,0x18(%r10)
  mov    %ebp,0x1c(%r10)
  jmp    L103
  nopw   0x0(%rax,%rax,1)
L14:
  cmp    %eax,0x1c(%rdx)
  jne    L36
  cmp    %eax,0x38(%rdx)
  jne    L36
  cmp    %eax,0x54(%rdx)
  jne    L36
  lea    0x1(%rcx),%eax
  mov    %ecx,(%r10)
  mov    %eax,0x8(%r10)
  lea    0x2(%rcx),%eax
  add    $0x3,%ecx
  mov    %eax,0x10(%r10)
  mov    $0x1,%eax
  mov    %esi,0x4(%r10)
  mov    %esi,0xc(%r10)
  mov    %esi,0x14(%r10)
  mov    %ecx,0x18(%r10)
  mov    %esi,0x1c(%r10)
  jmp    L103
  nopl   (%rax)
L237:
  cmp    %eax,0x4(%rbx,%rdx,4)
  jne    L20
  lea    0x2(%rdx),%r12d
  cmp    %eax,0x8(%rbp,%rdx,4)
  jne    L20
  add    $0x3,%edi
  cmp    %eax,0xc(%rcx,%rdx,4)
  jne    L20
  lea    0x1(%r9),%eax
  mov    %r9d,(%r10)
  mov    %eax,0x8(%r10)
  lea    0x2(%r9),%eax
  add    $0x3,%r9d
  mov    %eax,0x10(%r10)
  mov    $0x1,%eax
  mov    %edx,0x4(%r10)
  mov    %r8d,0xc(%r10)
  mov    %r12d,0x14(%r10)
  mov    %r9d,0x18(%r10)
  mov    %edi,0x1c(%r10)
  jmp    L103
  nopw   0x0(%rax,%rax,1)
L81:
  cmp    %eax,-0x4(%r11,%rdx,4)
  jne    L265
  lea    -0x2(%rdx),%ebp
  cmp    %eax,-0x8(%rbx,%rdx,4)
  jne    L265
  sub    $0x3,%edi
  cmp    %eax,-0xc(%rcx,%rdx,4)
  jne    L265
  lea    -0x1(%r9),%eax
  mov    %r9d,(%r10)
  mov    %eax,0x8(%r10)
  lea    -0x2(%r9),%eax
  sub    $0x3,%r9d
  mov    %eax,0x10(%r10)
  mov    $0x1,%eax
  mov    %edx,0x4(%r10)
  mov    %r8d,0xc(%r10)
  mov    %ebp,0x14(%r10)
  mov    %r9d,0x18(%r10)
  mov    %edi,0x1c(%r10)
  jmp    L103
```

assistant: ```c
int playerDidWin(int player, int board[6][7], int winningMoves[8]) {
  int i, j;
  for (i = 0; i < 6; i++) {
    for (j = 0; j < 4; j++) {
      if (board[i][j] == player && board[i][j + 1] == player && board[i][j + 2] == player && board[i][j + 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i;
        winningMoves[3] = j + 1;
        winningMoves[4] = i;
        winningMoves[5] = j + 2;
        winningMoves[6] = i;
        winningMoves[7] = j + 3;
        return 1;
      }
    }
  }
  for (j = 0; j < 7; j++) {
    for (i = 0; i < 3; i++) {
      if (board[i][j] == player && board[i + 1][j] == player && board[i + 2][j] == player && board[i + 3][j] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i + 1;
        winningMoves[3] = j;
        winningMoves[4] = i + 2;
        winningMoves[5] = j;
        winningMoves[6] = i + 3;
        winningMoves[7] = j;
        return 1;
      }
    }
  }
  for (i = 0; i < 3; i++) {
    for (j = 0; j < 4; j++) {
      if (board[i][j] == player && board[i + 1][j + 1] == player && board[i + 2][j + 2] == player && board[i + 3][j + 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i + 1;
        winningMoves[3] = j + 1;
        winningMoves[4] = i + 2;
        winningMoves[5] = j + 2;
        winningMoves[6] = i + 3;
        winningMoves[7] = j + 3;
        return 1;
      }
    }
  }
  for (i = 5; i >= 3; i--) {
    for (j = 6; j >= 3; j--) {
      if (board[i][j] == player && board[i - 1][j - 1] == player && board[i - 2][j - 2] == player && board[i - 3][j - 3] == player) {
        winningMoves[0] = i;
        winningMoves[1] = j;
        winningMoves[2] = i - 1;
        winningMoves[3] = j - 1;
        winningMoves[4] = i - 2;
        winningMoves[5] = j - 2;
        winningMoves[6] = i - 3;
        winningMoves[7] = j - 3;
        return 1;
      }
    }
  }
  return 0;
}
```