user: 下面的汇编指令对应的C源代码是什么：

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x50,%rsp
  mov    %edi,-0x44(%rbp)
  mov    %rsi,-0x50(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    -0x50(%rbp),%rax
  add    $0x8,%rax
  mov    (%rax),%rax
  mov    %rax,%rdi
  call   <atoi@plt>
  mov    %eax,-0x18(%rbp)
  mov    -0x50(%rbp),%rax
  add    $0x10,%rax
  mov    (%rax),%rax
  mov    %rax,%rdi
  call   <atoi@plt>
  mov    %eax,-0x14(%rbp)
  movl   $0x5,-0x30(%rbp)
  movl   $0x5,-0x2c(%rbp)
  mov    -0x18(%rbp),%edx
  mov    -0x14(%rbp),%eax
  mov    %edx,%esi
  mov    %eax,%edi
  call   <createRoom@plt>
  mov    %rax,-0x10(%rbp)
  mov    $0x0,%eax
  call   <initscr@plt>
  mov    $0x0,%eax
  call   <noecho@plt>
  movl   $0x0,-0x28(%rbp)
  jmp    L154
L31:
  movl   $0x0,-0x24(%rbp)
  jmp    L120
L132:
  mov    -0x28(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x10(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x24(%rbp),%eax
  cltq
  add    %rdx,%rax
  movzbl (%rax),%eax
  movsbl %al,%edx
  mov    -0x24(%rbp),%ecx
  mov    -0x28(%rbp),%eax
  mov    %ecx,%esi
  mov    %eax,%edi
  call   <mvaddch@plt>
  addl   $0x1,-0x24(%rbp)
L120:
  mov    -0x24(%rbp),%eax
  cmp    -0x18(%rbp),%eax
  jl     L132
  addl   $0x1,-0x28(%rbp)
L154:
  mov    -0x28(%rbp),%eax
  cmp    -0x14(%rbp),%eax
  jl     L31
  mov    -0x2c(%rbp),%ecx
  mov    -0x30(%rbp),%eax
  mov    $0x40,%edx
  mov    %ecx,%esi
  mov    %eax,%edi
  call   <mvaddch@plt>
  mov    -0x2c(%rbp),%edx
  mov    -0x30(%rbp),%eax
  mov    %edx,%esi
  mov    %eax,%edi
  call   <move@plt>
  mov    $0x0,%eax
  call   <refresh@plt>
  jmp    L42
L145:
  mov    $0x0,%eax
  call   <refresh@plt>
  mov    $0x0,%eax
  call   <getch@plt>
  mov    %al,-0x32(%rbp)
  mov    -0x2c(%rbp),%edx
  mov    -0x30(%rbp),%ecx
  movsbl -0x32(%rbp),%eax
  mov    %ecx,%esi
  mov    %eax,%edi
  call   <checkInput@plt>
  mov    %al,-0x31(%rbp)
  cmpb   $0x1,-0x31(%rbp)
  jne    L110
  movsbl -0x32(%rbp),%eax
  lea    -0x2c(%rbp),%rdx
  lea    -0x30(%rbp),%rcx
  mov    %rcx,%rsi
  mov    %eax,%edi
  call   <movePlayer@plt>
  jmp    L86
L110:
  cmpb   $0x2,-0x31(%rbp)
  jne    L14
  mov    $0x0,%esi
  mov    $0x1e,%edi
  call   <move@plt>
  lea    D4(%rip),%rax
  mov    %rax,%rdi
  call   <printw@plt>
  jmp    L86
L14:
  cmpb   $0x3,-0x31(%rbp)
  jne    L86
  mov    $0x0,%eax
  call   <clear@plt>
  movl   $0x0,-0x20(%rbp)
  jmp    L142
L75:
  movl   $0x0,-0x1c(%rbp)
  jmp    L93
L159:
  mov    -0x20(%rbp),%eax
  cltq
  lea    0x0(,%rax,8),%rdx
  mov    -0x10(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%rdx
  mov    -0x1c(%rbp),%eax
  cltq
  add    %rdx,%rax
  movzbl (%rax),%eax
  movsbl %al,%edx
  mov    -0x1c(%rbp),%ecx
  mov    -0x20(%rbp),%eax
  mov    %ecx,%esi
  mov    %eax,%edi
  call   <mvaddch@plt>
  addl   $0x1,-0x1c(%rbp)
L93:
  mov    -0x1c(%rbp),%eax
  cmp    -0x18(%rbp),%eax
  jl     L159
  addl   $0x1,-0x20(%rbp)
L142:
  mov    -0x20(%rbp),%eax
  cmp    -0x14(%rbp),%eax
  jl     L75
L86:
  mov    -0x2c(%rbp),%edx
  mov    -0x30(%rbp),%eax
  mov    %edx,%esi
  mov    %eax,%edi
  call   <move@plt>
  mov    $0x0,%eax
  call   <refresh@plt>
L42:
  cmpb   $0x71,-0x32(%rbp)
  jne    L145
  mov    $0x0,%eax
  call   <endwin@plt>
  mov    -0x14(%rbp),%edx
  mov    -0x10(%rbp),%rax
  mov    %edx,%esi
  mov    %rax,%rdi
  call   <destroyRoom@plt>
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L73
  call   <__stack_chk_fail@plt>
L73:
  leave
  ret
```

tool_calls: name: extract_symbolic_data
arguments: data_label: D4
datatype: string

tool: D4: hello

assistant: ```c
int main(int argc, char **argv) {
  char **room1;
  char input;
  char condition;
  int x1 = atoi(argv[1]);
  int y1 = atoi(argv[2]);
  int heroY = 5;
  int heroX = 5;
  room1 = createRoom(y1, x1);
  initscr();
  noecho();
  for (int i = 0; i < y1; i++) {
    for (int k = 0; k < x1; k++) {
      mvaddch(i, k, room1[i][k]);
    }
  }
  mvaddch(heroY, heroX, '@');
  move(heroY, heroX);
  refresh();
  while (input != 'q') {
    refresh();
    input = getch();
    condition = checkInput(input, heroY, heroX);
    if (condition == 1) {
      movePlayer(input, &heroY, &heroX);
    } else if (condition == 2) {
      move(30, 0);
      printw("hello");
    } else if (condition == 3) {
      clear();
      for (int i = 0; i < y1; i++) {
        for (int k = 0; k < x1; k++) {
          mvaddch(i, k, room1[i][k]);
        }
      }
    }
    move(heroY, heroX);
    refresh();
  }
  endwin();
  destroyRoom(room1, y1);
  return 0;
}
```