user: 提供的汇编代码用C语言表示会是什么样子：

```asm
<collide_polygon_rectangle>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x90,%rsp
  mov    %edi,-0x74(%rbp)
  mov    %rsi,-0x80(%rbp)
  mov    %rdx,-0x88(%rbp)
  mov    %ecx,-0x78(%rbp)
  mov    %r8d,-0x8c(%rbp)
  mov    %r9d,-0x90(%rbp)
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  cmpl   $0x0,-0x74(%rbp)
  setg   %al
  movzbl %al,%eax
  mov    %eax,%edi
  call   <assert@plt>
  mov    -0x78(%rbp),%eax
  mov    %eax,-0x50(%rbp)
  mov    -0x8c(%rbp),%eax
  mov    %eax,-0x4c(%rbp)
  mov    -0x78(%rbp),%edx
  mov    -0x90(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x48(%rbp)
  mov    -0x8c(%rbp),%eax
  mov    %eax,-0x44(%rbp)
  mov    -0x78(%rbp),%edx
  mov    -0x90(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x40(%rbp)
  mov    -0x8c(%rbp),%eax
  mov    %eax,-0x3c(%rbp)
  mov    -0x78(%rbp),%edx
  mov    -0x90(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x38(%rbp)
  mov    -0x8c(%rbp),%edx
  mov    0x10(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x34(%rbp)
  mov    -0x78(%rbp),%edx
  mov    -0x90(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x30(%rbp)
  mov    -0x8c(%rbp),%edx
  mov    0x10(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x2c(%rbp)
  mov    -0x78(%rbp),%eax
  mov    %eax,-0x28(%rbp)
  mov    -0x8c(%rbp),%edx
  mov    0x10(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x24(%rbp)
  mov    -0x78(%rbp),%eax
  mov    %eax,-0x20(%rbp)
  mov    -0x8c(%rbp),%edx
  mov    0x10(%rbp),%eax
  add    %edx,%eax
  mov    %eax,-0x1c(%rbp)
  mov    -0x78(%rbp),%eax
  mov    %eax,-0x18(%rbp)
  mov    -0x8c(%rbp),%eax
  mov    %eax,-0x14(%rbp)
  mov    -0x74(%rbp),%eax
  sub    $0x1,%eax
  mov    %eax,-0x64(%rbp)
  movl   $0x0,-0x6c(%rbp)
  jmp    L1
L66:
  mov    -0x64(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x80(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  mov    %eax,-0x60(%rbp)
  mov    -0x64(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x88(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  mov    %eax,-0x5c(%rbp)
  mov    -0x6c(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x80(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  mov    %eax,-0x58(%rbp)
  mov    -0x6c(%rbp),%eax
  cltq
  lea    0x0(,%rax,4),%rdx
  mov    -0x88(%rbp),%rax
  add    %rdx,%rax
  mov    (%rax),%eax
  mov    %eax,-0x54(%rbp)
  movl   $0x0,-0x68(%rbp)
  jmp    L83
L76:
  lea    -0x50(%rbp),%rdx
  mov    -0x68(%rbp),%eax
  cltq
  shl    $0x4,%rax
  add    %rax,%rdx
  lea    -0x60(%rbp),%rax
  mov    %rdx,%rsi
  mov    %rax,%rdi
  call   <lines_intersect@plt>
  test   %rax,%rax
  je     L2
  mov    $0x1,%eax
  jmp    L85
L2:
  addl   $0x1,-0x68(%rbp)
L83:
  cmpl   $0x3,-0x68(%rbp)
  jle    L76
  mov    -0x6c(%rbp),%eax
  mov    %eax,-0x64(%rbp)
  addl   $0x1,-0x6c(%rbp)
L1:
  mov    -0x6c(%rbp),%eax
  cmp    -0x74(%rbp),%eax
  jl     L66
  mov    -0x88(%rbp),%rax
  mov    (%rax),%esi
  mov    -0x80(%rbp),%rax
  mov    (%rax),%eax
  mov    -0x90(%rbp),%edi
  mov    -0x8c(%rbp),%ecx
  mov    -0x78(%rbp),%edx
  mov    0x10(%rbp),%r9d
  mov    %edi,%r8d
  mov    %eax,%edi
  call   <point_in_rectangle@plt>
  test   %rax,%rax
  je     L42
  mov    $0x1,%eax
  jmp    L85
L42:
  mov    -0x88(%rbp),%rdi
  mov    -0x80(%rbp),%rcx
  mov    -0x74(%rbp),%edx
  mov    -0x8c(%rbp),%esi
  mov    -0x78(%rbp),%eax
  mov    %rdi,%r8
  mov    %eax,%edi
  call   <point_in_polygon@plt>
  test   %rax,%rax
  je     L43
  mov    $0x1,%eax
  jmp    L85
L43:
  mov    $0x0,%eax
L85:
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L48
  call   <__stack_chk_fail@plt>
L48:
  leave
  ret
```

assistant: ```c
int collide_polygon_rectangle(int n, int *xs, int *ys, int rx, int ry, int w, int h) {
  assert(n > 0);
  int polygon_line[2][2];
  int rectangle_lines[4][2][2] = {{{rx, ry}, {rx + w, ry}}, {{rx + w, ry}, {rx + w, ry + h}}, {{rx + w, ry + h}, {rx, ry + h}}, {{rx, ry + h}, {rx, ry}}};
  int polygon_index, rectangle_index;
  int old_polygon_index = n - 1;
  for (polygon_index = 0; polygon_index < n; ++polygon_index) {
    polygon_line[0][0] = xs[old_polygon_index];
    polygon_line[0][1] = ys[old_polygon_index];
    polygon_line[1][0] = xs[polygon_index];
    polygon_line[1][1] = ys[polygon_index];
    for (rectangle_index = 0; rectangle_index < 4; ++rectangle_index) {
      if (lines_intersect(polygon_line, rectangle_lines[rectangle_index])) {
        return (1);
      }
    }
    old_polygon_index = polygon_index;
  }
  if (point_in_rectangle(xs[0], ys[0], rx, ry, w, h)) {
    return (1);
  }
  if (point_in_polygon(rx, ry, n, xs, ys)) {
    return (1);
  }
  return (0);
}
```