user: 请将以下的汇编代码转换成C语言代码：

```asm
<graphics_render_qr_code>:
  endbr64
  push   %r13
  lea    D72(%rip),%rsi
  mov    $0x78,%ecx
  push   %r12
  xor    %r12d,%r12d
  push   %rbp
  push   %rbx
  sub    $0x3d8,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x3c8(%rsp)
  xor    %eax,%eax
  mov    %rsp,%rdi
  lea    0x1(%rsp),%r13
  rep movsq %ds:(%rsi),%es:(%rdi)
  movzbl (%rsi),%eax
  mov    %al,(%rdi)
  mov    $0x1,%eax
  nopl   0x0(%rax,%rax,1)
L19:
  add    $0x1,%r12d
  mov    %r13,%rbp
  mov    $0x5,%ebx
  jmp    L20
  xchg   %ax,%ax
L1:
  add    $0x2,%ebx
  cmp    $0x43,%ebx
  je     L62
L69:
  movzbl 0x0(%rbp),%eax
  add    $0x1,%rbp
L20:
  cmp    $0x1,%al
  jne    L1
  mov    %ebx,%edi
  mov    $0x1,%ecx
  mov    $0x2,%edx
  mov    %r12d,%esi
  xor    %eax,%eax
  add    $0x2,%ebx
  call   <graphics_sprites_render_box@plt>
  cmp    $0x43,%ebx
  jne    L69
L62:
  add    $0x1f,%r13
  cmp    $0x1f,%r12d
  je     L25
  movzbl -0x1(%r13),%eax
  jmp    L19
L25:
  lea    D206(%rip),%rdx
  mov    $0xe,%esi
  mov    $0x22,%edi
  xor    %eax,%eax
  call   <mvprintw@plt>
  lea    D197(%rip),%rdx
  mov    $0x1e,%esi
  xor    %eax,%eax
  mov    $0x24,%edi
  call   <mvprintw@plt>
  lea    D302(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x1,%edi
  call   <mvprintw@plt>
  lea    D123(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x3,%edi
  call   <mvprintw@plt>
  lea    D247(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x4,%edi
  call   <mvprintw@plt>
  lea    D252(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x5,%edi
  call   <mvprintw@plt>
  lea    D262(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x6,%edi
  call   <mvprintw@plt>
  lea    D182(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x7,%edi
  call   <mvprintw@plt>
  lea    D305(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x8,%edi
  call   <mvprintw@plt>
  lea    D95(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x9,%edi
  call   <mvprintw@plt>
  lea    D81(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0xa,%edi
  call   <mvprintw@plt>
  lea    D48(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0xb,%edi
  call   <mvprintw@plt>
  lea    D233(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0xc,%edi
  call   <mvprintw@plt>
  lea    D168(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0xd,%edi
  call   <mvprintw@plt>
  lea    D187(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0xe,%edi
  call   <mvprintw@plt>
  lea    D119(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0xf,%edi
  call   <mvprintw@plt>
  xor    %eax,%eax
  mov    $0x48,%esi
  lea    D21(%rip),%rdx
  mov    $0x10,%edi
  call   <mvprintw@plt>
  lea    D143(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x11,%edi
  call   <mvprintw@plt>
  lea    D42(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x12,%edi
  call   <mvprintw@plt>
  lea    D290(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x13,%edi
  call   <mvprintw@plt>
  lea    D306(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x14,%edi
  call   <mvprintw@plt>
  lea    D184(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x15,%edi
  call   <mvprintw@plt>
  lea    D79(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x16,%edi
  call   <mvprintw@plt>
  lea    D259(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x17,%edi
  call   <mvprintw@plt>
  lea    D243(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x18,%edi
  call   <mvprintw@plt>
  lea    D138(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x19,%edi
  call   <mvprintw@plt>
  lea    D237(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x1a,%edi
  call   <mvprintw@plt>
  lea    D276(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x1b,%edi
  call   <mvprintw@plt>
  lea    D16(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  mov    $0x1c,%edi
  call   <mvprintw@plt>
  xor    %eax,%eax
  mov    $0x48,%esi
  lea    D219(%rip),%rdx
  mov    $0x1d,%edi
  call   <mvprintw@plt>
  mov    0x3c8(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L46
  add    $0x3d8,%rsp
  lea    D118(%rip),%rdx
  mov    $0x48,%esi
  xor    %eax,%eax
  pop    %rbx
  mov    $0x1e,%edi
  pop    %rbp
  pop    %r12
  pop    %r13
  jmp    1090 <mvprintw@plt>
L46:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: disassemble_data
arguments: data_tag: D72
type_infered: string
name: disassemble_data
arguments: data_tag: D206
type_infered: string
name: disassemble_data
arguments: data_tag: D197
type_infered: string
name: disassemble_data
arguments: data_tag: D302
type_infered: string
name: disassemble_data
arguments: data_tag: D123
type_infered: string
name: disassemble_data
arguments: data_tag: D247
type_infered: string
name: disassemble_data
arguments: data_tag: D252
type_infered: string
name: disassemble_data
arguments: data_tag: D262
type_infered: string
name: disassemble_data
arguments: data_tag: D182
type_infered: string
name: disassemble_data
arguments: data_tag: D305
type_infered: string
name: disassemble_data
arguments: data_tag: D95
type_infered: string
name: disassemble_data
arguments: data_tag: D81
type_infered: string
name: disassemble_data
arguments: data_tag: D48
type_infered: string
name: disassemble_data
arguments: data_tag: D233
type_infered: string
name: disassemble_data
arguments: data_tag: D168
type_infered: string
name: disassemble_data
arguments: data_tag: D187
type_infered: string
name: disassemble_data
arguments: data_tag: D119
type_infered: string
name: disassemble_data
arguments: data_tag: D21
type_infered: string
name: disassemble_data
arguments: data_tag: D143
type_infered: string
name: disassemble_data
arguments: data_tag: D42
type_infered: string
name: disassemble_data
arguments: data_tag: D290
type_infered: string
name: disassemble_data
arguments: data_tag: D306
type_infered: string
name: disassemble_data
arguments: data_tag: D184
type_infered: string
name: disassemble_data
arguments: data_tag: D79
type_infered: string
name: disassemble_data
arguments: data_tag: D259
type_infered: string
name: disassemble_data
arguments: data_tag: D243
type_infered: string
name: disassemble_data
arguments: data_tag: D138
type_infered: string
name: disassemble_data
arguments: data_tag: D237
type_infered: string
name: disassemble_data
arguments: data_tag: D276
type_infered: string
name: disassemble_data
arguments: data_tag: D16
type_infered: string
name: disassemble_data
arguments: data_tag: D219
type_infered: string
name: disassemble_data
arguments: data_tag: D118
type_infered: string

tool: D72: 

tool: D206: https://github.com/NIPE-SYSTEMS/turbo-bomber

tool: D197: Made in 2016

tool: D302: Features:

tool: D123:  - Command line game (based on ncurses)

tool: D247:  - Animations

tool: D252:  - Complex cutscenes (made by hand)

tool: D262:  - Colors (more or less)

tool: D182:  - ASCII art

tool: D305:  - Cheats (TURBO-MODE)

tool: D95:  - Sprite rendering (based on ncurses)

tool: D81:  - Dynamic sprite reading (file I/O)

tool: D48:  - Multilayered rendering (alpha rendering)

tool: D233:  - AI: Bomb spot selection

tool: D168:  - AI: Explosion simulation (array magic)

tool: D187:  - AI: Pathfinding (wavefront/floodfill)

tool: D119:  - AI: Job lists (linked lists)

tool: D21:  - Explosion algorithm (array magic v2)

tool: D143:  - Explosion triggers nearby bombs

tool: D42:  - Items, power ups (linked lists, structs)

tool: D290:  - Destroyable items

tool: D306:  - Destructable walls

tool: D184:  - Random drops (item drops, probabilities)

tool: D79:  - Game states (enums, controlled state changes)

tool: D259:  - Logging, debug output (file I/O)

tool: D243:  - Git, public repository with complete code

tool: D138:  - Modular code (many header files)

tool: D237:  - Game loop (timing)

tool: D276:  - Keyboard input handling (based on ncurses)

tool: D16:  - QR code (maybe this one)

tool: D219:  - Game pausing

tool: D118:  - Screenshot taking (file I/O)

assistant: ```c
void graphics_render_qr_code(void) {
  char qr_code[] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
  int x = 0;
  int y = 0;
  int render_x = 0;
  int render_y = 0;
  int offset_line = 0;
  for (y = 0; y < 31; y++) {
    for (x = 0; x < 31; x++) {
      if (qr_code[y * 31 + x] == 1) {
        render_x = (x * 2) + 5;
        render_y = (y * 1) + 1;
        graphics_sprites_render_box(render_x, render_y, 2, 1);
      }
    }
  }
  render_x = 5 + 2 * 31 / 2 - 44 / 2;
  render_y = 1 + 1 * 31 + 2;
  mvprintw(render_y, render_x, "https://github.com/NIPE-SYSTEMS/turbo-bomber");
  render_x = 5 + 2 * 31 / 2 - 12 / 2;
  render_y = 1 + 1 * 31 + 4;
  mvprintw(render_y, render_x, "Made in 2016");
  render_x = 2 * 5 + 2 * 31;
  render_y = 1;
  mvprintw(render_y, render_x, "Features:");
  offset_line = 2;
  mvprintw(render_y + offset_line++, render_x, " - Command line game (based on ncurses)");
  mvprintw(render_y + offset_line++, render_x, " - Animations");
  mvprintw(render_y + offset_line++, render_x, " - Complex cutscenes (made by hand)");
  mvprintw(render_y + offset_line++, render_x, " - Colors (more or less)");
  mvprintw(render_y + offset_line++, render_x, " - ASCII art");
  mvprintw(render_y + offset_line++, render_x, " - Cheats (TURBO-MODE)");
  mvprintw(render_y + offset_line++, render_x, " - Sprite rendering (based on ncurses)");
  mvprintw(render_y + offset_line++, render_x, " - Dynamic sprite reading (file I/O)");
  mvprintw(render_y + offset_line++, render_x, " - Multilayered rendering (alpha rendering)");
  mvprintw(render_y + offset_line++, render_x, " - AI: Bomb spot selection");
  mvprintw(render_y + offset_line++, render_x, " - AI: Explosion simulation (array magic)");
  mvprintw(render_y + offset_line++, render_x, " - AI: Pathfinding (wavefront/floodfill)");
  mvprintw(render_y + offset_line++, render_x, " - AI: Job lists (linked lists)");
  mvprintw(render_y + offset_line++, render_x, " - Explosion algorithm (array magic v2)");
  mvprintw(render_y + offset_line++, render_x, " - Explosion triggers nearby bombs");
  mvprintw(render_y + offset_line++, render_x, " - Items, power ups (linked lists, structs)");
  mvprintw(render_y + offset_line++, render_x, " - Destroyable items");
  mvprintw(render_y + offset_line++, render_x, " - Destructable walls");
  mvprintw(render_y + offset_line++, render_x, " - Random drops (item drops, probabilities)");
  mvprintw(render_y + offset_line++, render_x, " - Game states (enums, controlled state changes)");
  mvprintw(render_y + offset_line++, render_x, " - Logging, debug output (file I/O)");
  mvprintw(render_y + offset_line++, render_x, " - Git, public repository with complete code");
  mvprintw(render_y + offset_line++, render_x, " - Modular code (many header files)");
  mvprintw(render_y + offset_line++, render_x, " - Game loop (timing)");
  mvprintw(render_y + offset_line++, render_x, " - Keyboard input handling (based on ncurses)");
  mvprintw(render_y + offset_line++, render_x, " - QR code (maybe this one)");
  mvprintw(render_y + offset_line++, render_x, " - Game pausing");
  mvprintw(render_y + offset_line++, render_x, " - Screenshot taking (file I/O)");
}
```