user: 请从给定的汇编指令推导出C源代码：

```asm
<main>:
  endbr64
  push   %r15
  push   %r14
  push   %r13
  push   %r12
  push   %rbp
  push   %rbx
  sub    $0x28,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,0x18(%rsp)
  xor    %eax,%eax
  mov    $0x0,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  lea    D63(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0x14(%rsp),%rsi
  lea    D99(%rip),%rdi
  call   <scanf@plt>
  cmpl   $0x0,0x14(%rsp)
  jle    L58
  mov    $0x0,%ebp
  mov    $0x0,%r15d
  movl   $0x0,0xc(%rsp)
  movl   $0x0,0x8(%rsp)
  lea    D101(%rip),%r14
  lea    D99(%rip),%r13
  lea    D130(%rip),%r12
  jmp    L144
L114:
  lea    D53(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0xc(%rsp)
  jmp    L154
L109:
  lea    D38(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x8(%rsp)
  jmp    L154
L70:
  lea    D21(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  cmp    $0x1,%ebx
  je     L184
  cmp    $0x2,%ebx
  je     L5
  test   %ebx,%ebx
  je     L195
L154:
  add    $0x1,%ebp
  cmp    %ebp,0x14(%rsp)
  jle    L83
L144:
  mov    $0x0,%eax
  call   <rand@plt>
  movslq %eax,%rbx
  imul   $0x55555556,%rbx,%rbx
  shr    $0x20,%rbx
  cltd
  sub    %edx,%ebx
  lea    (%rbx,%rbx,2),%edx
  sub    %edx,%eax
  mov    %eax,%ebx
  mov    %r14,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    0x10(%rsp),%rsi
  mov    %r13,%rdi
  call   <scanf@plt>
  subl   $0x1,0x10(%rsp)
  mov    %r12,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    0x10(%rsp),%eax
  cmp    $0x1,%eax
  je     L70
  cmp    $0x2,%eax
  je     L100
  test   %eax,%eax
  jne    L154
  lea    D81(%rip),%rdi
  call   <printf@plt>
  cmp    $0x1,%ebx
  je     L114
  cmp    $0x2,%ebx
  je     L109
  test   %ebx,%ebx
  jne    L154
  lea    D43(%rip),%rdi
  call   <puts@plt>
  add    $0x1,%r15d
  jmp    L154
L195:
  lea    D155(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x8(%rsp)
  jmp    L154
L184:
  lea    D30(%rip),%rdi
  call   <puts@plt>
  add    $0x1,%r15d
  jmp    L154
L5:
  lea    D171(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0xc(%rsp)
  jmp    L154
L100:
  lea    D7(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  cmp    $0x1,%ebx
  je     L247
  cmp    $0x2,%ebx
  je     L104
  test   %ebx,%ebx
  jne    L154
  lea    D114(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0xc(%rsp)
  jmp    L154
L247:
  lea    D113(%rip),%rdi
  call   <puts@plt>
  addl   $0x1,0x8(%rsp)
  jmp    L154
L104:
  lea    D50(%rip),%rdi
  call   <puts@plt>
  add    $0x1,%r15d
  jmp    L154
L58:
  mov    $0x0,%r15d
  movl   $0x0,0xc(%rsp)
  movl   $0x0,0x8(%rsp)
L83:
  mov    %r15d,%ecx
  mov    0xc(%rsp),%edx
  mov    0x8(%rsp),%esi
  lea    D156(%rip),%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    0x18(%rsp),%rax
  sub    %fs:0x28,%rax
  jne    L3
  mov    $0x0,%eax
  add    $0x28,%rsp
  pop    %rbx
  pop    %rbp
  pop    %r12
  pop    %r13
  pop    %r14
  pop    %r15
  ret
L3:
  call   <__stack_chk_fail@plt>
```

tool_calls: name: unpack_data
arguments: data_label: D63
data_type: string
name: unpack_data
arguments: data_label: D99
data_type: string
name: unpack_data
arguments: data_label: D101
data_type: string
name: unpack_data
arguments: data_label: D130
data_type: string
name: unpack_data
arguments: data_label: D53
data_type: string
name: unpack_data
arguments: data_label: D38
data_type: string
name: unpack_data
arguments: data_label: D21
data_type: string
name: unpack_data
arguments: data_label: D81
data_type: string
name: unpack_data
arguments: data_label: D43
data_type: string
name: unpack_data
arguments: data_label: D155
data_type: string
name: unpack_data
arguments: data_label: D30
data_type: string
name: unpack_data
arguments: data_label: D171
data_type: string
name: unpack_data
arguments: data_label: D7
data_type: string
name: unpack_data
arguments: data_label: D114
data_type: string
name: unpack_data
arguments: data_label: D113
data_type: string
name: unpack_data
arguments: data_label: D50
data_type: string
name: unpack_data
arguments: data_label: D156
data_type: string

tool: D63: Please input the round you want to play: 

tool: D99: %d

tool: D101: #Please threw the Fist you want, 1=scissors 2=stone 3=paper: 

tool: D130: You threw 

tool: D53: stone, YOU LOSE!!

tool: D38: paper, YOU WIN!!

tool: D21: stone, Computer threw 

tool: D81: scissors, Computer threw 

tool: D43: scissors, DROW!!

tool: D155: scissors, YOU WIN!!

tool: D30: stone, DROW!!

tool: D171: paper, YOU LOSE!!

tool: D7: paper, Computer threw 

tool: D114: scissors, YOU LOSE!!

tool: D113: stone, YOU WIN!!

tool: D50: paper, DROW!!

tool: D156: WIN: %d
LOSE: %d
DROW: %d

assistant: ```c
int main() {
  srand(time(NULL));
  int computer, human, times;
  int win = 0, lose = 0, drow = 0;
  printf("Please input the round you want to play: ");
  scanf("%d", &times);
  int i;
  for (i = 0; i < times; i++) {
    computer = rand() % 3;
    printf("#Please threw the Fist you want, 1=scissors 2=stone 3=paper: ");
    scanf("%d", &human);
    human--;
    printf("You threw ");
    switch (human) {
    case 0:
      printf("scissors, Computer threw ");
      switch (computer) {
      case 0:
        printf("scissors, DROW!!\n");
        drow++;
        break;
      case 1:
        printf("stone, YOU LOSE!!\n");
        lose++;
        break;
      case 2:
        printf("paper, YOU WIN!!\n");
        win++;
        break;
      }
      break;
    case 1:
      printf("stone, Computer threw ");
      switch (computer) {
      case 0:
        printf("scissors, YOU WIN!!\n");
        win++;
        break;
      case 1:
        printf("stone, DROW!!\n");
        drow++;
        break;
      case 2:
        printf("paper, YOU LOSE!!\n");
        lose++;
        break;
      }
      break;
    case 2:
      printf("paper, Computer threw ");
      switch (computer) {
      case 0:
        printf("scissors, YOU LOSE!!\n");
        lose++;
        break;
      case 1:
        printf("stone, YOU WIN!!\n");
        win++;
        break;
      case 2:
        printf("paper, DROW!!\n");
        drow++;
        break;
      }
      break;
    }
  }
  printf("WIN: %d\nLOSE: %d\nDROW: %d", win, lose, drow);
  return 0;
}
```