user: 这段汇编代码用C语言表示是什么样的?

```asm
<main>:
  endbr64
  push   %rbp
  mov    %rsp,%rbp
  sub    $0x1f0,%rsp
  mov    %fs:0x28,%rax
  mov    %rax,-0x8(%rbp)
  xor    %eax,%eax
  mov    $0x0,%edi
  call   <time@plt>
  mov    %eax,%edi
  call   <srand@plt>
  movl   $0x1,-0xe0(%rbp)
  movl   $0x1,-0xdc(%rbp)
  movl   $0x1,-0xd8(%rbp)
  movl   $0x1,-0xd4(%rbp)
  movl   $0x2,-0xd0(%rbp)
  movl   $0x2,-0xcc(%rbp)
  movl   $0x2,-0xc8(%rbp)
  movl   $0x2,-0xc4(%rbp)
  movl   $0x3,-0xc0(%rbp)
  movl   $0x3,-0xbc(%rbp)
  movl   $0x3,-0xb8(%rbp)
  movl   $0x3,-0xb4(%rbp)
  movl   $0x4,-0xb0(%rbp)
  movl   $0x4,-0xac(%rbp)
  movl   $0x4,-0xa8(%rbp)
  movl   $0x4,-0xa4(%rbp)
  movl   $0x5,-0xa0(%rbp)
  movl   $0x5,-0x9c(%rbp)
  movl   $0x5,-0x98(%rbp)
  movl   $0x5,-0x94(%rbp)
  movl   $0x6,-0x90(%rbp)
  movl   $0x6,-0x8c(%rbp)
  movl   $0x6,-0x88(%rbp)
  movl   $0x6,-0x84(%rbp)
  movl   $0x7,-0x80(%rbp)
  movl   $0x7,-0x7c(%rbp)
  movl   $0x7,-0x78(%rbp)
  movl   $0x7,-0x74(%rbp)
  movl   $0x8,-0x70(%rbp)
  movl   $0x8,-0x6c(%rbp)
  movl   $0x8,-0x68(%rbp)
  movl   $0x8,-0x64(%rbp)
  movl   $0x9,-0x60(%rbp)
  movl   $0x9,-0x5c(%rbp)
  movl   $0x9,-0x58(%rbp)
  movl   $0x9,-0x54(%rbp)
  movl   $0xa,-0x50(%rbp)
  movl   $0xa,-0x4c(%rbp)
  movl   $0xa,-0x48(%rbp)
  movl   $0xa,-0x44(%rbp)
  movl   $0xa,-0x40(%rbp)
  movl   $0xa,-0x3c(%rbp)
  movl   $0xa,-0x38(%rbp)
  movl   $0xa,-0x34(%rbp)
  movl   $0xa,-0x30(%rbp)
  movl   $0xa,-0x2c(%rbp)
  movl   $0xa,-0x28(%rbp)
  movl   $0xa,-0x24(%rbp)
  movl   $0xa,-0x20(%rbp)
  movl   $0xa,-0x1c(%rbp)
  movl   $0xa,-0x18(%rbp)
  movl   $0xa,-0x14(%rbp)
  movl   $0x0,-0x1e8(%rbp)
L156:
  lea    -0x1c0(%rbp),%rax
  mov    %rax,%rdi
  call   <removeCardsFromHand@plt>
  lea    -0x150(%rbp),%rax
  mov    %rax,%rdi
  call   <removeCardsFromHand@plt>
  lea    -0xe0(%rbp),%rax
  mov    %rax,%rdi
  call   <shuffleDeck@plt>
  movq   $0x0,-0x1d8(%rbp)
  movq   $0x0,-0x1d0(%rbp)
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1d0(%rbp),%rax
  mov    %edx,-0x1c0(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1d0(%rbp)
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1d0(%rbp),%rax
  mov    %edx,-0x1c0(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1d0(%rbp)
  movq   $0x0,-0x1c8(%rbp)
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1c8(%rbp),%rax
  mov    %edx,-0x150(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1c8(%rbp)
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1c8(%rbp),%rax
  mov    %edx,-0x150(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1c8(%rbp)
L40:
  lea    D39(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x1c0(%rbp),%rax
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    D58(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x150(%rbp),%rax
  add    $0x4,%rax
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    D123(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x1e4(%rbp),%rax
  mov    %rax,%rsi
  lea    D65(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  mov    -0x1e4(%rbp),%eax
  test   %eax,%eax
  je     L91
  lea    -0x150(%rbp),%rax
  mov    %rax,%rdi
  call   <calculateHandValue@plt>
  cmp    $0x11,%eax
  jg     L113
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1c8(%rbp),%rax
  mov    %edx,-0x150(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1c8(%rbp)
L113:
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    D39(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x1c0(%rbp),%rax
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    -0x1c0(%rbp),%rax
  mov    %rax,%rdi
  call   <calculateHandValue@plt>
  mov    %eax,-0x1e0(%rbp)
  mov    -0x1e0(%rbp),%eax
  mov    %eax,%esi
  lea    D134(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    D1(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x150(%rbp),%rax
  mov    %rax,%rdi
  call   <printHand@plt>
  lea    -0x150(%rbp),%rax
  mov    %rax,%rdi
  call   <calculateHandValue@plt>
  mov    %eax,-0x1dc(%rbp)
  mov    -0x1dc(%rbp),%eax
  mov    %eax,%esi
  lea    D90(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  cmpl   $0x15,-0x1e0(%rbp)
  ja     L122
  jmp    L8
L91:
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1d0(%rbp),%rax
  mov    %edx,-0x1c0(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1d0(%rbp)
  lea    -0x150(%rbp),%rax
  mov    %rax,%rdi
  call   <calculateHandValue@plt>
  cmp    $0x11,%eax
  jg     L40
  mov    -0x1d8(%rbp),%rax
  mov    -0xe0(%rbp,%rax,4),%edx
  mov    -0x1c8(%rbp),%rax
  mov    %edx,-0x150(%rbp,%rax,4)
  addq   $0x1,-0x1d8(%rbp)
  addq   $0x1,-0x1c8(%rbp)
  jmp    L40
L122:
  lea    D77(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  cmpl   $0x15,-0x1dc(%rbp)
  jbe    L95
  lea    D2(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L69
L95:
  lea    D20(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L69
L8:
  cmpl   $0x15,-0x1dc(%rbp)
  jbe    L158
  lea    D2(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  cmpl   $0x15,-0x1e0(%rbp)
  jbe    L106
  lea    D77(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L69
L106:
  lea    D16(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L69
L158:
  mov    -0x1e0(%rbp),%eax
  cmp    -0x1dc(%rbp),%eax
  jbe    L134
  lea    D16(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
  jmp    L69
L134:
  lea    D20(%rip),%rax
  mov    %rax,%rdi
  call   <puts@plt>
L69:
  mov    $0xa,%edi
  call   <putchar@plt>
  lea    D165(%rip),%rax
  mov    %rax,%rdi
  mov    $0x0,%eax
  call   <printf@plt>
  lea    -0x1e8(%rbp),%rax
  mov    %rax,%rsi
  lea    D65(%rip),%rax
  mov    %rax,%rdi
  call   <scanf@plt>
  mov    $0xa,%edi
  call   <putchar@plt>
  mov    -0x1e8(%rbp),%eax
  test   %eax,%eax
  jne    L156
  mov    $0x0,%eax
  mov    -0x8(%rbp),%rdx
  sub    %fs:0x28,%rdx
  je     L133
  call   <__stack_chk_fail@plt>
L133:
  leave
  ret
```

tool_calls: name: read_data
arguments: label: D39
type_infered: string
name: read_data
arguments: label: D58
type_infered: string
name: read_data
arguments: label: D123
type_infered: string
name: read_data
arguments: label: D65
type_infered: string
name: read_data
arguments: label: D134
type_infered: string
name: read_data
arguments: label: D1
type_infered: string
name: read_data
arguments: label: D90
type_infered: string
name: read_data
arguments: label: D77
type_infered: string
name: read_data
arguments: label: D2
type_infered: string
name: read_data
arguments: label: D20
type_infered: string
name: read_data
arguments: label: D16
type_infered: string
name: read_data
arguments: label: D165
type_infered: string

tool: D39: Player 1's hand: 

tool: D58: Computer's hand: [unknown] 

tool: D123: 0 for Hit, 1 for Stay: 

tool: D65: %u

tool: D134: Player 1's Value: %u


tool: D1: Computer's hand: 

tool: D90: Computer's Value: %u


tool: D77: Player 1 bust!

tool: D2: Computer bust!

tool: D20: Computer wins!

tool: D16: Player 1 wins!

tool: D165: 0 for Quit, 1 for New Game: 

assistant: ```c
int main(void) {
  srand(time(NULL));
  unsigned deck[52] = {1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10};
  unsigned quit = 0;
  unsigned player1_hand[26];
  unsigned computer_hand[26];
  do {
    removeCardsFromHand(player1_hand);
    removeCardsFromHand(computer_hand);
    shuffleDeck(deck);
    size_t deckIndex = 0;
    size_t player1Index = 0;
    player1_hand[player1Index] = deck[deckIndex];
    deckIndex++;
    player1Index++;
    player1_hand[player1Index] = deck[deckIndex];
    deckIndex++;
    player1Index++;
    size_t computerIndex = 0;
    computer_hand[computerIndex] = deck[deckIndex];
    deckIndex++;
    computerIndex++;
    computer_hand[computerIndex] = deck[deckIndex];
    deckIndex++;
    computerIndex++;
    do {
      printf("Player 1's hand: ");
      printHand(player1_hand);
      printf("Computer's hand: [unknown] ");
      printHand(computer_hand + 1);
      printf("0 for Hit, 1 for Stay: ");
      unsigned stay;
      scanf("%u", &stay);
      if (stay) {
        if (calculateHandValue(computer_hand) < 18) {
          computer_hand[computerIndex] = deck[deckIndex];
          deckIndex++;
          computerIndex++;
        }
        break;
      }
      player1_hand[player1Index] = deck[deckIndex];
      deckIndex++;
      player1Index++;
      if (calculateHandValue(computer_hand) < 18) {
        computer_hand[computerIndex] = deck[deckIndex];
        deckIndex++;
        computerIndex++;
      }
    } while (1);
    putchar('\n');
    printf("Player 1's hand: ");
    printHand(player1_hand);
    unsigned player1_value = calculateHandValue(player1_hand);
    printf("Player 1's Value: %u\n", player1_value);
    printf("Computer's hand: ");
    printHand(computer_hand);
    unsigned computer_value = calculateHandValue(computer_hand);
    printf("Computer's Value: %u\n", computer_value);
    putchar('\n');
    if (player1_value > 21) {
      printf("Player 1 bust!\n");
      if (computer_value > 21) {
        printf("Computer bust!\n");
      } else {
        printf("Computer wins!\n");
      }
    } else if (computer_value > 21) {
      printf("Computer bust!\n");
      if (player1_value > 21) {
        printf("Player 1 bust!\n");
      } else {
        printf("Player 1 wins!\n");
      }
    } else if (player1_value > computer_value) {
      printf("Player 1 wins!\n");
    } else {
      printf("Computer wins!\n");
    }
    putchar('\n');
    printf("0 for Quit, 1 for New Game: ");
    scanf("%u", &quit);
    putchar('\n');
  } while (quit != 0);
  return 0;
}
```