[Xoom Accessories] jvward:
Hi All,

I ordered a Datel Wii wireless retro controller from http://www.codejunkies.com/ and finally got it! Its decently made and if I can get the bugs worked out I would suggest it to others came to about 46 dollars with S&H.

Currently I have tested it out using both Wiimote Controller (by C.C.P.) and Wii Controller IME (by Ryan Frawkley). Both apps seem to sync with this model controller no problem and seem to hold the connection.

Below is a small comparison between the two (for all testing 1 was only installed at a given time)

Wiimote Controller (by C.C.P.)

- Syncs and holds the connection

- Need to have compatibility mode disabled in spare parts to work correctly in full screen mode

- Appears to be able to map both of the analog sticks and all other buttons on the controller

- Views the controller as a classic controller

- Update from Dev - pikipirs

WiimoteController supports what is known as PWM mode. This is not analog stick emulation as Nintendo64 expects, but is as close to it as possible. It works by quickly pressing and depressing emulated keys, something you would be doing for example if you played a racing game on a computer with directional keys and you wanted to turn the steering wheel just a little.

You can activate this mode by going to WiimoteController's Preferences->Advanced settings. You have control over each axis of all sticks (nunchuk's and both from the classic controller). If you want to for example activate PWM for the left classic controller stick, set "CC L-stick X-mode" and "CC L-stick Y-mode" to Analog.

A word of advice: analog sticks have dead spots at the neutral position and when in this position, WiimoteController will not emulate any keys, but it might if your classic controller's analog stick is too sensitive. If you touch the PWM-mode-enabled stick outside your emulators, you'll get a shower of letters, so try to avoid that. Also, when you are plugging your classic controller into the wiimote, don't touch any analog sticks on it because WiimoteController expects all sticks to be in the neutral position when it detects them.​

Side note from Jvward - I am a moron who after emailing both dev's I posted the response from pikipirs somehow got confused and posted in the section below, I have since updated it, Also special thanks to pikipirs for reading my post and keeping me on point :)​

Wii Controller IME (by Ryan Frawkley)

- This controller is actually suggested as the only non Nintendo made controller by the dev.

- Some buttons don’t work (mainly both analog sticks are un-mappable)

- Because of the problems with both analogs I am unsure how this application views this controller (being as a wiimote or a wiimote with a classic controller)

- I have emailed the dev about the analog support and no response as of this point, I am going to email him again today.​

Preperation

In any of the "oid" app's by yongzh

you need to make the following changes after properly sycning the Datel Wii wireless retro controller (or a wiimote) with either of the two applications listed above. (thanks Salpula for this info):

Input settings > Key Mappings - remap the keys as necessary

Then

Other settings > Use input Method > check off the box

FPse Controller Info:

Coming Soon!

Testing

I tested: SNESoid, Nesoid, GameBoid, N64oid, and Gmail using both applications and the controller.

With all of the applications both sync apps worked fine and generally speaking gave the same results, accept for N64.

If anyone remembers who ever made the original N64 controller was probably smoking something good when they designed it and due to this you need to take full advantage of all of the buttons on the Datel Wii wireless retro controller. Only one application was able to do this as of this point, being Wiimote Controller (by C.C.P.). Regardless of how it ran I was only able to play golden eye via Wiimote Controller (by C.C.P.) and not

Wii Controller IME (by Ryan Frawkley)

Conclusions

Datel Wii wireless retro controller is honestly a better controller to sync to any android device in my humble opinion as of this point then a standard wii mote. Most android users will be syncing controllers to their devices to play emulated games and while the wii mote accomplishes this its not great at it, and honestly kind of sucks for systems with alot of buttons on the controller (PS1 and N64). The only way to get around the button limitation as of this point that I know of is using Wiimote Controller (by C.C.P.) and Datel Wii wireless retro controller.

P.S. I would love a PS3 sync app but as of this point it does not exist