[Nook Color Android Development] Moxie3000:
Graphics issues under Beta 2 and 3.1

I think I've found a new bug under beta 2 and 3.1. When running the game "Gem Miner," much of the screen fails to render, showing instead large blocks of white. It appears that areas requiring parallax scrolling are affected.

I took a logcat and got the following stack dump:

I/dalvikvm( 6232): Ljava/lang/IllegalArgumentException;: Receiver not registered: android.view.Window$FullscreenReceiver@405f2168

I/dalvikvm( 6232):	at android.app.LoadedApk.forgetReceiverDispatcher(LoadedApk.java:610)

I/dalvikvm( 6232):	at android.app.ContextImpl.unregisterReceiver(ContextImpl.java:844)

I/dalvikvm( 6232):	at android.content.ContextWrapper.unregisterReceiver(ContextWrapper.java:331)

I/dalvikvm( 6232):	at android.view.Window.finalize(Window.java:338)

I/dalvikvm( 6232):	at dalvik.system.NativeStart.run(Native Method)

I/dalvikvm( 6232): Uncaught exception thrown by finalizer (will be discarded):

I/dalvikvm( 6232): Ljava/lang/IllegalArgumentException;: Receiver not registered: android.view.Window$FullscreenReceiver@405e4a70

I/dalvikvm( 6232):	at android.app.LoadedApk.forgetReceiverDispatcher(LoadedApk.java:610)

I/dalvikvm( 6232):	at android.app.ContextImpl.unregisterReceiver(ContextImpl.java:844)

I/dalvikvm( 6232):	at android.content.ContextWrapper.unregisterReceiver(ContextWrapper.java:331)

I/dalvikvm( 6232):	at android.view.Window.finalize(Window.java:338)

I/dalvikvm( 6232):	at dalvik.system.NativeStart.run(Native Method)

I/dalvikvm( 6232): Uncaught exception thrown by finalizer (will be discarded):

I/dalvikvm( 6232): Ljava/lang/IllegalArgumentException;: Receiver not registered: android.view.Window$FullscreenReceiver@4065edd8

I/dalvikvm( 6232):	at android.app.LoadedApk.forgetReceiverDispatcher(LoadedApk.java:610)

I/dalvikvm( 6232):	at android.app.ContextImpl.unregisterReceiver(ContextImpl.java:844)

I/dalvikvm( 6232):	at android.content.ContextWrapper.unregisterReceiver(ContextWrapper.java:331)

I/dalvikvm( 6232):	at android.view.Window.finalize(Window.java:338)

I/dalvikvm( 6232):	at dalvik.system.NativeStart.run(Native Method)

Note: This game ran perfectly fine on CM 7.0.2 with Dalingrin's OC'd .29 kernel.

Things I've done tried:

> Uninstall/reinstall of the game.

> Removal of game files on SD card followed by another deinstall/reinstall

> Fresh install of the Beta 2 package (i.e. "CyanogenMod-7.1.0-RC0-encore-KANG")

> Wiped cache and Dalvik cache, upgraded from the stock .32 kernel that came with Beta 2 to dalingrin's 051311 OC build.

> Installed u-boot 1.2 and confirmed that I can Read Forever.

> Unchecked the "Disable fullscreen" option under Settings -> CyanogenMod Settings -> Tablet Tweaks

> Not related, but may or may not be worth mentioning: Ran on stock clock, OC'd at 925 and OC'd at 1100 to no effect on the problem.

Other games work just fine:

Angry Birds, Stupid Zombies, Fruit Ninja, Flight Control, Words with Friends

Attached is the full logcat that also has one other stack dump that I'm pretty sure is from the game failing to cleanly exit.

In retrospect, should I try installing the full 3.1 instead of just flashing Dal's 051311 kernel?