yashsingh1/xdaforums huggingface dataset:
[Nexus S Accessories] turbodroid:
Your condescending tone isn't worth my breath. My results are my results and I wished to share them with other people having battery issues and what I did to resolve them. I will continue 'cooking' my $10 batteries to a full charge and having a phone last several hours longer than it did before I started 'cooking'. You can do whatever with yours. Good luck to ya buddy.
[Nexus S Accessories] zephiK:
You know this isn't your blog or twitter feed to promote what you're doing.

Just like what you said, you're new to XDA so I wouldn't be too fond on trusting you either because you haven't been around too long.

I'll continue to stick to my battery. Grats on your long battery.
[Nexus S Accessories] tekkitan:
I go a full day with heavy use on my stock battery. Not sure what your problem is. Unless you can put up some real numbers though, this thread is not worth anyone's time.
[Nexus S Accessories] Arasin:
After ordering both an OEM battery and the M9P charger I can confirm this.

I don't have screenshots yet, but The stock battery and the replacement OEM batteries I ordered. Function at around 4-6 hours more on the wall charger. With the stock charger charging my stock battery, I was seeing around 16-19hours with heavy use(phone and phone+bluetooth/text/web/youtube) with the M9P charger charging the battery, I have seen roughly a 4-6 hour improvement in battery life depending upon the usage change(i.e if i'm playing angry bird or NFS Shift along with other normal stuff)

I am, however, convinced the pulse charging vs. trickle charging done by the stock charger won't shorten the battery life. Plating will be come a real problem later on down the line, but with any smartphone, I don't expect to keep a battery longer than a year with my use before i either replace the phone or the battery.

If you guys want battery history shots, or whatever you might need to to help you get a better picture of what's going on, please let me know. I'd be happy to provide them.
[Nexus S Accessories] turbodroid:
Thanks for confirming my results. I was very displeased with the battery life of this phone, but since I went to the wall charger and just swapping batteries, I am getting a full 24hrs use and still have 10-20% left when I swap before work every morning. All in all a pretty cheap investment for the gains.

I am not seeing any noticeable difference between the 1440mah and 1500mah batteries either.
[Nexus S Accessories] tfd1978:
Just wanted to post my experience about battery life. It lasts almost two days (I switch off my phone for six hours every night). It wouldn't charge more than 95-96% every time. And it took really long time to charge too, with the oem charger. And then I tried my wife's Nokia charger, which is also 5V output but 1200mA instead of 700mA the oem is. And charged it turned on. And there it was! A bit less charging time, and for the first time it said 100% charged. That happened the last 6 charges with the Nokia charger. I hope I am not damaging the battery with what I'm doing. I can't say it lasts more than before. Nothing noticable. But at least it's fully charged and it doesn't take all day to charge.
[Nexus S Accessories] CB620:
i get 100% everytime when i unplug it will either drop to 97% or to 96% but will still last a whole day of use. i dont charge my battery unless it turns red with the X or till it shuts itself off.
[Nexus S Accessories] jspookss:
Turbodroids results are plausible.

It isnt the stock phone charger or USB charger limiting maximum charge of our batteries, its the phone itself. The argument of which one is better is moot as the battery management is handled internally by the phone. It never charges past 96%

Even readings of 98-100 are false as the phone constantly cycles between 90-96% even when plugged in and showing 100% (which is why you can sometimes take your phone off the charger and use it for a minimal amount of time and the battery status will appear to have drained to 90% or lower.)

Taking the phone completely out of the equation resolves this issue. The wall charger actually charges the phones to their maximum capacity. (or their suggested max capacity.. somewhere around 98%) Which can represent an improvement in battery life.
[Nexus S Accessories] turbodroid:
Astute obsevation, and very good explanation. That is the problem I was having. Unplug fully charged phone, bam to 96% immediately. Check emails and surf for a short while...bam under 90% already before the day has even begun. And my days start early so having a phone below 90% charge when it's not even 7AM is unacceptable.

What I am seeing with the wall battery charger, it is indeed fully charging the battery to 100%. When I pull it from the charger and insert the battery into my phone and turn on, the battery meter reads a full 100%. In most cases I am getting a full 24hr day which I had no prayer of making before. I know everyone has different results with their phone based on use, but for me, my battery life has improved significantly using a seperate battery charger and spare batteries.
[HD2 Windows Phone 7 Q&A, Help & Troubleshooting an] abbas:
Is there a way of blocking ads on WP7 as we can in Android and iOS using a host file etc? I know about all the morals about helping developers and all that, but I'm from a developing country and mobile data cost a arm and a leg.
[HD2 Android Q&A, Help & Troubleshooting and Genera] BillTheCat:
After syncing Android (DL DesireZ) and Outlook, I find that all the phone number formats have been changed.

Was: (XXX) XXX-XXXX

Now: (XXX)XXX-XXXX

As a result, I am unable to use the contacts widget because an error message pops up saying "Call not sent, no valid number entered".

Any ideas on how to fix this without having to manually edit hundreds of phone numbers?
[HD2 Android Q&A, Help & Troubleshooting and Genera] Digital Outcast:
What is your locale set to? Optionally, you could also try this: http://www.cyrket.com/p/android/org.peterbaldwin.client.android.cleanup/.
[HD2 Android Q&A, Help & Troubleshooting and Genera] BillTheCat:
Set to US, correct area code. Sorry, I guess I wasn't clear. It's changed the formatting in my Outlook contacts. The problem is that there's no space between the area code and rest of the number. Looked at 'Contacts Cleanup', but it forces a +1-XXX-XXX-XXXX which is not what I had and not what I want to see in Outlook. Any other ideas are appreciated. Thanks!

On a side note, I see you're from Kennesaw GA. I'm a supporter of that certain law passed a while back related to home security. How's that working out for you down there?
[XPERIA X2 General] R317DY:
Try This for your x2 navigation

http://www.4shared.com/file/0uziYJl1/NaviTel-PPC-3501109.html
[XPERIA X2 General] dolle82:
Can you come up with a little more information?
[XPERIA X2 General] R317DY:
NAVITEL ( 3D Building support )

For more information :

http://www.navitel.su/

www.navitel.asia/

setting GPS on xperia X2 :

GPS program port = COM 4

GPS Hardware port = COM 9

i'm using navitel for navigation,very smooth in my xperia x2,user friendly,etc.

sorry for my bad english,im from indo.
[XPERIA X2 General] deathnot:
om..om..

is it have indo maps also?
[XPERIA X2 General] R317DY:
maps for Indonesia can be downloaded at www.navigasi.net

current map version 1.82 for navitel
[Vibrant General] Daymic:
How do i lock on to the a satellite? I have gps test but all it shows is 11 in view and 0 in use.
[Vibrant General] presence06:
welcome to the slow gps. It will lock automatically after a few minutes if you let it sit. AFIK you can't force it to lock on..
[Vibrant General] n2ishun:
Open "maps" first

Then open GPS test

It will then lock on.
[Vibrant General] jonwilly:
There are two issues with the GPS on the Vibrants.

Hardware : If you Vibrant was manufactured before a certain date then your GPS antenna lays to flat to make solid connection. There is a fix for this on the forum that gives you a guide to fixing but requires taking the phone apart.

Software : Early software for the GPS from Samsung needed much improvement. You can flash different modems or roms that have updated GPS software that will make for a big improvement. (If you hardware is fixed or a earlier manufactured phone)

My phone was one that had both the problems above. I have done both fixes and have to say my GPS works dam near 100%.. I had a GPS that basically didn't function and now its very solid. I get locks on several Sat's in 10 sec or less indoor or out.
[Vibrant General] nomadrider123:
\Welcome to our world you can get gps fix or gps restore from the market it might help. Or you can try the hardware fix posted in the forums

http://xdaforums.com/showthread.php?t=878970&page=54
[Vibrant General] oka1:
This helps, In fact all the postings are excellent advice, remember, this is GPS assist not true GPS
[Android Software/Hacking General [Developers Only]] Radeon138:
I was trying to flash my epic into a custom the Frankenstein Froyo. I followed all the steps. I put the .pit which victory_8G_100528.pit into the .pit section and i put SPH-D700-DI18-8Gb-REL.tar.md5 in the PDA section just like it says in you all walk-throughThe problem is it keeps failing on "param.lfs" part. I tried the fix for that several and several times but it just keeps failing. I'm sorry for a newb. But do I have to take the phone back to sprint?
[Android Software/Hacking General [Developers Only]] Radeon138:
Neverming the odin flashed finally worked. Now i'm stuck on flashing the phone. I had CMW3 on before the flash cause my phone was rooted. Now the CMW3 is all weird. Do I have to reroot the phone and reinstall CMW3 after the flash?
[Android Software/Hacking General [Developers Only]] Radeon138:
Well I was able to reinstall CWM3 after the odin flash and install the frankenstein zip, but now it's hanging at the samsung screen. What to do now....
[Android Apps and Games] Smills29:
I have recently finished the beta of my game 'Volcanic Ascent'. The whole game was programmed completely by one person (me). It is not 100% complete yet, but it is relatively bug free, and quite functional. Could you please test it? Feel free to be as blunt as you want. If you think it is the worst application you have ever downloaded, then tell me, but please tell me why. Likewise if you think it is great.

I am trying to get as much feedback as I can to fix any raised issues before I can confidently call it a full release (I don't think it is quite mature/polished enough yet). I have been working pretty solidly on it for the past few weeks (50-70 hours a week) as I go back to uni soon. I need to get it as polished as I can before uni starts sapping my time.

Any input is welcome. Have fun!

Search "Volcanic Ascent Beta" on the market (I can't post links just yet).

UPDATED:

0.2.3

NEW FEATURES:

* ADDED TILT CONTROLS!

* Highest milestone (like an achievement) is now displayed in the score screen.

* Added another visual representation of shield (bar up top).

Changes:

* Further improved the help/about menu

* Slowed down climbing and ghost mode, and darkened background to reduce eye strain.

* Altered graphics slightly (new black hole sprite).

* Tweaked difficulty.

Old Screenshots:
[Android Apps and Games] 8ESP:
Pretty entertaining, even if your dogs are apparently better than me.

Gave me a headache pretty quickly though. The background is a bit too much. Maybe make it a bit darker?
[Android Apps and Games] Smills29:
Interestingly it was much lighter and faster moving to start with. I found that to be a bit much and slowed the game down and darkened the background. I might make it slightly darker again in the next build then. Thanks for the feedback!
[Android Apps and Games] webmastir:
basic but pretty fun i suppose. got avg around 45-50k points

are you going to be charging for this?

(not that i care, just curious)
[Android Apps and Games] Smills29:
I am not 100% sure what I am going to do yet, my current plan is to release a free ad-supported version and a paid version with a couple of extra features and no ads. What would you do if you were in my position out of interest?
[Android Apps and Games] webmastir:
probably the exact same thing you just said you'd do

;)
[Android Apps and Games] skymera:
Used to be another game I used to play similar to this years ago.

Well I died with a score of 467 :( seems you can't control with tilt xD

But yeah, the background is nice, but you move so quick it can give you a headache.

I liek it!

EDIT: My bad, seems I got a ghost powerup which made the game steroid-infected.

Playing again now
[Android Apps and Games] Smills29:
Hahaha. Nope, I haven't added tilt control as of yet. What the hell, I will give it a go tomorrow (it is past 6am for me here, and I still haven't gone to bed :P. Too much programming...).

The main reason I haven't added it is because I am a bit worried about how tilt tends to have a slight delay before moving. I wasn't sure how effective it would be as a control mechanism when compared to touch considering my game needs a lot of quick reactions. I guess we will find out! And yes, the ghost powerup may be a little on the fast side xD.
[Android Apps and Games] black spirit:
Not bad, additcing. Dont know what it is, but the way the screen moves, really hurt my eyes and head after 20 secs, lol
[Android Apps and Games] emcnelly:
Great Game

Works well on my captivate and is very addicting. I felt that the speed is ok but needs to be slightly slower and the ghost mode is way to fast haha other than that awesome game keep up the good work!
[Android Apps and Games] MrFrem82:
It doesn't seems to be available on market for my phone. I've a Samsung Gt-I5500 (galaxy 5).

Here some full info for this device...
[Android Apps and Games] Smills29:
Ah, my game currently does not have support for 240x320 resolution screens. I loaded up an emulator at that resulution and it is indeed extremely difficult to control. Additionally there are a few graphical glitches caused by the low res. I will have a look at adding support for that resolution when I add tilt controls.
[Android Apps and Games] MrFrem82:
Thank you for your quick reply. I'll wait for a release for that low res screens...
[Android Apps and Games] Smills29:
I will slightly bump the speed down for the next version then, and also slightly darken the background. The speed is something I am trying to get just right. Too slow and it makes it far less action-packed, but too fast and it gives you a headache. I might slightly increase the speed of dangerous objects to keep it somewhat balanced. I will bump the ghost mode's speed down a bit too.

I am also going to add more information to the help/about as I have had a couple of people complain about a lack of info. I will look at tilt controls, and I am going to add a simple achievements system based off of the height milestones (you achieve a new milestone every 5000 score as you climb). I will also start looking at ways to implement a new powerup (time-stop).
[Android Apps and Games] kushXmaster:
Pretty fun. I have to agree it gets kinda hard to look at after a while. But I think it is just because everything moves so fast. Great work. I look forward to playing it some more later.
[Android Apps and Games] Smills29:
Updated, slowed the game down slightly (about 10%, I am hoping a small change will help a lot). Also added tilt input! I have spent about a day trying to make it work well for this particular style of game. I think I did pretty well with my implementation of tilt, but I would love some input!

Touch the screen to use touch controls, otherwise the tilt controls will be active. As before, double-tap anywhere on the screen to jump to that spot.

Changelog:

0.2.3

NEW FEATURES:

* ADDED TILT CONTROLS!

* Highest milestone (like an achievement) is now displayed in the score screen.

* Added another visual representation of shield (bar up top).

Changes:

* Further improved the help/about menu

* Slowed down climbing and ghost mode, and darkened background to reduce eye strain.

* Altered graphics slightly (new black hole sprite).

* Tweaked difficulty.
[Android Apps and Games] webmastir:
sweet. good sounding updates. going to check it out now, thx :)
[Android Apps and Games] skymera:
Yeaahhhhhh tilt controls.

Updating now!
[Android Apps and Games] Smills29:
Have you guys checked it out? What did you think?

Also, please note that the next version will likely be the full final release version (unless there are unforseen issues), and I will be spending the next week or so working on it. The tilt update was the 8th update I have done to the Beta.
[Android Apps and Games] skymera:
Tilt controls work pretty.

No longer straining my eyes and the speed is just about right.

Though I'm still not very good at it :(

oh ho ho! just beat my high score
[Android Apps and Games] emcnelly:
Love the updates

Just tried out the new version and the faster objects and slower speed were a good idea doesn't strain my eyes at all anymore and just feels better. Other then that the bar representing the number of shields was a great idea but maybe change it to be brighter or use something like numbers or slashes?

Over all love the new work and the tilt controls keep up it up!
[Android Apps and Games] Smills29:
Thanks for the comments guys! I am hard at work on the final release version now. It will be a heavily tweaked and bug-fixed version of the current build with even more new things (such as a new powerup).

I have a question, though. I am intending on releasing a free ad-supported 'lite' version of the game, and a paid full version with no ads and a few extra features. I have been trying to figure out how to differentiate the two versions and have a few ideas.

One thing I am going to do is put a black bar (the size of an ad) up the top of the free version that will be covered up by an ad if it loads. This will mean that people with ads blocked will not be getting the experience of the full ad-free version for free just because they have ads blocked.

I am also thinking of disabling either tilt or touch input for the lite version. Most likely touch input as people seem to prefer tilt input. So touch will just be a nice extra you get with the paid version.

Does anyone have any ideas? I want to differentiate them, and I want there to be a reason people would want to get the full version, but I don't want my lite version to be crap.

Thank you very much for all the input you have given me so far! It has been really helpful!

EDIT: Also, what kind of scores are people getting? I want to have an idea so I know how to adjust the difficulty for the final release. Thanks again!
[Android Apps and Games] skymera:
My highest score is only 21,128

Ideas seem good about lite vs paid.

Looking forward to full paid version =D
[Android Apps and Games] DS1495:
Great game! It's quite addicting, haha. :D Also, I'm not seeing any eye fatigue/headache's after playing.
[Android Apps and Games] patta1982:
I'm downloading!! :)
[Android Apps and Games] emcnelly:
The ad stuff on the free version is a great idea as I block ads haha and it is more than enough to make me buy the full version of the game for the bigger screen and maybe remove 1 power up from the free version along with the touch controls. Those three sound like pretty good free/paid differences to me. Also my high score is 51,079 I usually score above 20,000.
[Android Apps and Games] Smills29:
Thanks for all the feedback guys! It is really helping a lot, and I am extremely grateful! I am hard at work on the final version of the game now, and there are going to be a decent number of new features (like a new powerup), and a LOT more polish. The polish related improvements are mostly to performance, general gameplay, difficulty and controls; but graphics have been tweaked too.

Have a look at a preview of the latest update here: http://blog.ascendedstudios.com/

What do you guys think is the best way to get my game out there when it is out of beta? The full version will be ready in a matter of days now (as I am spending about 10 hours a day working on it), so I am trying to figure out how to best promote it. Do you think paying for advertising is worth it? Thank you again everyone!
[Android Apps and Games] Gooners82:
Really entertaining, but have to agree with some of the things allready mentioned. Gives you a headache before you complete 10 000 points. I think its caused by the background. But with some modifications i'll think it would bee great :) Keep up the good work. Cheers
[Android Apps and Games] emcnelly:
Hmm thats a tough call I guess it depends on who will advertise it and how? Though I'll tell everyone I know about it haha and everyone I've let play it says its almost as addicting as angry birds so with some more awesome stuff and getting it out to just enough people you may have a very popular game :D
[Android Apps and Games] Smills29:
Wow, thanks guys :).

@Gooners. I am just about to release the full version (hopefully in the next few hours). I have slowed the game down another ~7%, and darkened/altered the background some more in addition to all of the other changes. I believe it is far more playable than the Beta.

@emcnelly. Thank you for that! I am really glad you like playing it as much as I like eating it :D. I am preparing to release the full version (Version 1.0.0) within the next few hours. I am going to be sending a press release to a bunch of review sites, and will upload a full paid version of the game (with no ads, an extra powerup, and priority updates). The free beta will be updated to version 1.0.0 and will remain free.

The paid version will also be getting more game-modes (such as no powerups, or all fireballs) soon.

I will keep you posted, and will probably create a new thread as this has "Beta" in the title and I cannot figure out how to change it.
[Android Apps and Games] Smills29:
Hey guys, thanks for all the interest.

I have finally released version 1.0.0 of my game. I have a thread up here for it: http://xdaforums.com/showthread.php?p=11640306#post11640306

Please tell me what you think of the release version on that ^ thread, and if you really like it you can help support me by purchasing the paid version :). You get no ads (so more screen area), an extra powerup, and priority updates! I am trying to at least make back the cost of publishing the app :P.

I really appreciate all the support and help you have given me so far, and I hope you will like the continued updates that I will be bringing to the game!
[myTouch 3G, Magic General] aca85:
Here's the deal,i want to upgrade my radio and spl to the current Radio: 2.22.27.08 and SPL: 1.33.0013d for Magic 32b.

I want to do this via Recovery (not! via FB)...i have the Dream 1.6.2v rec.

So can some1 plz just explain it (in noob language :P) how to? plz dont refer me to a how to / guide,i've read them all,and am more confused then be4.

I've allready dl'ed the files on my sd card...then what?

tnx :D

EDIT : Nevermind...i figured it out :D
[Fascinate General] BSayre18:
I had to wipe my data due to my phone being in a boot loop. Then I went to reinstall my apps and they all did except both angrybirds. I had backed them up with titanium backup, but it wont install from there or the market.This happened before and I googled it and what I found told me delete a file which I did. This worked however I forget what file it was and I cant find the page again. I think it was in system but im not for sure. Any help would be appriciated.
[Fascinate General] jenisiz:
If it transfered the apk to your phone locate it and delete it then re-attempt
[Fascinate General] RacerXFD:
Is it in /data/app/ ? Probably something angrybirds. Not sure which app though. You might have a corrupted app in there for angrybirds.
[Fascinate General] dividebyzero:
This happened to me too. I had seasons but not the original. I've updated roms alot and this was the first time. Coming from dl09 to eb01. I just reinstalled from market. Seems to be the only program that didn't install so far. My guess is that there's a version that works on eclair and another for froyo. I base this on the fact that a bunch of programs suddenly had updates available after the update but didn't before.