yashsingh1/xdaforums huggingface dataset:
[Galaxy S I9000 Themes and Apps] herbtokers:
Anyone having issues with contacts sync in keis 2.0 - read this

Hi all my first post so forgive me if this is in the wrong place. If you are having issues with Keis 2.0 's contact sync, or even just reading the contacts with Keis 2.0 its because you have a lag fix installed and Keis 2 is unable to read them for some reason. Remove lag fix and - bob's your uncle you can sync! Sucks hey? - Didn’t need to remove root, just the lag fix. FYI I was using OCLF off the market.

Another observation was that if you are using outlook, Keis now needs to be able to connect directly to Exchange, or else the sync will fail. I assume this is caused by the new sync options allowing you to sync with multiple contact folders assuming you have permissions is exchange to access them. It now also allows you to sync with calendars outside your outlook profile - for instance, I have the option to sync with my companies shared calendar and the calendar’s of all my staff because I have access to them all.

So all in all I think Keis is much better than the old version, but it sucks the lag fixes stop you reading and syncing your contacts etc. Anyone got a lag fix applied that allows Keis 2.0 to function correctly?
[Galaxy S I9000 Themes and Apps] khaledmh:
I don't think it's the lagfix. I just got my new replacement phone from bell with JL2 (2.2) on it. Hooked it up to Kies 2.0 to load my contacts from a backup file I made earlier. Kies was slow in recognizing the phone, and when it did I can't do anything with the contacts, it keeps popping up error messages with stack traces. Worst piece of software ever from a big company like samsung.

Update: I did a factory reset (wipe data), wipe cache, and format internal sd card from the recovery menu, and now Kies is able to recognize the phone quickly and I was able to restore my contacts. Not sure which one of those three steps actually solved the problem, but I'm glad it's working again.
[Galaxy S I9000 Themes and Apps] kms108:
I've gone back to the old version, everytime i turn on my pc, a popup of some sort always pops out, i am running windows 7 ultimate 64bit, with the old kies, my pc runs normal.
[Galaxy S I9000 Themes and Apps] OrangeRafi:
I reverted back to kies 1.6 this version is slower than the old one and is a complete rip-off of iTunes
[Galaxy S I9000 Themes and Apps] _b_:
One good tip is to NOT allow the darn Kies to locate any music or images....if you have a lot of any it will turn syrup! :)

Just removed the lot and it's suddenly fast again...as far as something as this can be fast...sigh...great phone....lousy software...but at least all sync stuff is working now..
[Galaxy S I9000 Themes and Apps] JohnnyICS:
I was going crazy with Kies!

It didn't want to recognize my SGS Froyo 2.2, so i decided to write to the Samsung Customer Service (in Italy, where I am, it's called "Assistenza Clienti") reporting my troubles with Kies and my pc with Win 7 x64.

After a few days they answered that they were already aware about this trouble, and that they're working to release a new ver. of Kies compatible with the 64 bit versions of Windows...

Uhm... I thought... what are they talking about?!?

I have been using Kies 1.5.1 and 1.5.3 with no problems!

Never heard about 64 bit troubles before...

Anyway, I'm still experiencing the same trouble with Kies (with the 2.0 ver., too): "Your phone is not supported by this software" [Translation from ITA].

img692.imageshack.us/img692/1064/kies2betaall.jpg

I'm here waiting for Samsung...

Meanwhile I've "tasted" an Apple iPad... guys, what a device!

Ehm... sorry, I was going o.t. ...

Well, I'm waiting for the x64 compatible version of Kies...

Do you believe that we'll ever have it?

Bye!
[Galaxy S I9000 Themes and Apps] kms108:
Yeh i know, i waiting for over 2.5hrs, and it hsvent gone through a quarter of the way yet., i cancelled it, although i'm running a 6 core cpu, it's still slowing my pc down.
[Galaxy S I9000 Themes and Apps] OrangeRafi:
This is one of the mistake thar I made when I first run kies 2.0. I let the applucation sync my music & images.

I did not even bother to cancel sync
[Galaxy S I9000 Themes and Apps] g00ndu:
Those with problems with	Kies 2, are you guys on any custom roms? Spoof before?
[Galaxy S I9000 Themes and Apps] kms108:
i'm using a factor defult rom from hong kong (JPE), which is not a custom rom.

my kies or rom has not been modified.
[Galaxy S I9000 Themes and Apps] OrangeRafi:
anyone tried updating your phone's firmware using kies 2.0? Did you mamage to update your phone?
[Galaxy S I9000 Themes and Apps] opica:
If you actually read the whole thread OR at least the first page, you would see my post.
[Galaxy S I9000 Themes and Apps] OrangeRafi:
sorry forgot to read the first page. How do you know if there is an update available for your device?
[Galaxy S I9000 Themes and Apps] opica:
You can check this thread or just connect your phone to Kies, if there is update available for your product code, you'll get notification in v2, in older versions of Kies you have to check firmware update option.
[Galaxy S I9000 Themes and Apps] :
Kies 2

An update to Kies 2 is now being rolled out.
[Galaxy S I9000 Themes and Apps] :
Not sure why this has been moved here as it is not a theme or app and is news ?
[Galaxy S I9000 Themes and Apps] nesx87:
i have just updated, anyone with a changelog or sumth?
[Galaxy S I9000 Themes and Apps] nesx87:
actually, i just noticed an all-share 'execute' function in this latest version (2.0.0.11014_49)

however i am not sure whether it works
[Galaxy S I9000 Themes and Apps] sirphunkee:
Kies is indeed an app..
[Galaxy S I9000 Themes and Apps] grygrygry:
Kies 2.0.0.11014_49

Hi, i'm Christian from Italy.

Yesterday i have upgraded to a new version of kies.

Do you think that froyo 2.2.1 will be avaible soon?:confused::confused::confused:

Screenshot:
[Galaxy S I9000 Themes and Apps] JJEgan:
When your network supply's it to Kies .

jje
[Galaxy S I9000 Themes and Apps] snapper.fishes:
For a moment I read that as "I am a Christian from Italy. "
[Galaxy S I9000 Themes and Apps] grygrygry:
LOL!

HI, I'm a Christian atheist from Italy :)

Kies was avaible yesterday, in the afternoon... (win7 64bit)
[Galaxy S I9000 Themes and Apps] sammy_user:
hello do you know if this new version still offers you to upgrade to the firmware you already installed?
[Galaxy S I9000 Themes and Apps] grygrygry:
The answer is in the question:

"Do you think that froyo 2.2.1 will be avaible soon?" :)

i'm checking the firmware every 15/20 min.
[Galaxy S I9000 Themes and Apps] sammy_user:
network is not the problem, stock firmware, clean :)
[Galaxy S I9000 Themes and Apps] herbert1:
The version I've installed on my computer (Kies_2.0.0.11011_16_5 - Vista X64) shows a new conception of Localization... :rolleyes:
[Galaxy S I9000 Themes and Apps] maartenjanvdwielen:
Why..........

please see attached
[myTouch 3G, Magic General] jonneymendoza:
Hi, i have rooted and installed this rom from this website http://www.addictivetips.com/mobile...oid-2-2-1-froyo-update-on-vodafone-htc-magic/ and all is ok except that i can no longer debug from eclipse as it does not detect the device at all dispite the on device debugger being enables and usb storage disabled.

any idea why i cant detect my device now? i am able to detect my own htc desire device fine which is also rooted.

thanks in advance
[myTouch 3G, Magic General] jonneymendoza:
Any suggestions?
[myTouch 3G, Magic General] jonneymendoza:
anyone? any suggestions?
[myTouch 3G, Magic General] dvd23:
Hi,

just to be sure, did you tried after a reboot?

Mine sometimes does this... no idea why.

D.
[myTouch 3G, Magic General] Draken Korin:
not dev related, moved to general

gl though

Best, DK
[myTouch 3G, Magic General] smoke_weed:
Did you instll htc sync it happened to me
[Optimus 7 Accessories] AnnihilatorSC:
Does this device have a strap hole?

Thanks in advance.
[Optimus 7 Accessories] kapanak:
As far as I know, none of the LG or Samsung WP7 devices have a built-in strap hole. My LG Optimus 7 certainly does not. But seriously, you are gonna ruin such a sleek device with a strap hole? To each his/her own...
[Optimus 7 Accessories] dataghoul:
The Samsung Omnia 7 WP7 device has a built-in strap hole.
[Optimus 7 Accessories] filko11:
Where

Where are you going to attach the strap hole on Optimus 7
[Optimus 7 Accessories] ppraveen576:
mine strap hole is filled with dust. and it not able to put new starp.
[Android Themes] Prodigy Joey:
title says it...

I just want to have these two new awsome wallpeprs! :P

And this one;

http://www.gsmarena.com/showpic.php3?sImg=newsimg/11/01/android-24/gsmarena_003.jpg
[Android Themes] Duncank:
Since we are requesting things here, I would love to have that musicplayer widget on my phone!

Anyone?
[Android Themes] josephnero:
try this

http://xdaforums.com/showthread.php?t=1080668&highlight=wallpaper
[Galaxy S I9000 Themes and Apps] jmadotme:
I've been using this font for a while, but the font i've used is only for english languages, it doesn't have international characters for spanish and perhaps other languages.

I have converted from the original truetype complete font and made application pakage for easy installing.

I've tested on my sgs and works perfectly :)

Download ComfortaFlipFont.apk http://www.multiupload.com/AWTEQILIHE

My thanks to ritalin for their amazing tutorial
[Galaxy S I9000 Themes and Apps] Beppemi:
Thanks so much for share it, i'm looking for this font everywhere.

Thanks again.
[Nexus One General] swapniladsure:
hey guys

last 4 days before my nexus one working good on froyo..but before 2 days it show me 4 color screen and stuck there ..

so thats why i flashed with PASSIMG FRF91...now my phone get restart and hang sometimes...and there is also low stand by time problem in FRF91..

so anybody can tell me how can i downgrade to FRF85b again...

waiting for reply..also give me link of which file i wana flash on my phone..

thank you in advance...
[Galaxy Tab General] leetut:
how can i ssh into my galaxy tab using winscp?

on my nokia n900 i installed openssh server and client and can access system files using winscp on my pc over wifi, pretty easy

but cant seem to find a way to do it on android

i just want to get access to system files because im rooted

the root explorer app is pretty useless because i cant open files or do anything with them

for example if i go to system/bin i cant seem to select/move or do anything with the files there?

and they all have a yellow shield icon on the files, whats all that about?

i just want to change my boot animation and icons and stuff

but dont want to use a terminal
[Galaxy Tab General] leetut:
ok i managed to get in but when i try to open 'system' folder i get:

error listing directory 'system'.

Could not retrieve directory listing

Can't CWD to invalid directory

also cant open data folder, that says: That path is inaccessible

if i try to copy the 'hosts' file from ect i get:

Real path and requested remote path do not match: "/system/etc/" "/etc/"

Copying files from remote side failed.

"system/etc"

any ideas?

anyone??
[Galaxy Tab General] raziiqdev:
I am looking for something same, you got it working??
[Galaxy Tab General] raziiqdev:
Got it working using an app called Quicksshd
[Galaxy Tab General] anielk77:
I also will give it a try
[Galaxy Tab General] raziiqdev:
Let me know if you have any problem.
[Galaxy Tab General] anielk77:
great it worked!

is it possible to edit the files?

if so, with what?
[Galaxy Tab General] raziiqdev:
Which files you wanna edit?
[HD2 General] SnakeBites:
Hello guys

i installed the Drak Arts Andriod Lock V1.3 and i uninstalled and installed back the stock one but the arrows as seen change :S anyone have idea how to get it back??(without a rest)

another question i dont know what Band im working on it says in my country it HSPDA and i should get a 3g or H sign above but i get the normal antenna also included a picture(its a T-mob HD2 but i live in israel) and it says the HD can do about a week without a charge in HTC and T-mo sites

Standby time:

WCDMA: Up to 390 hours 390/24 16 days

GSM: Up to 490 hours 490/24 20days

but acutal time is 3 days for the most and i only use my phone to talk sms and wifi connections to recive mails and connect to my desktop
[HD2 General] SnakeBites:
57 review without a post :S
[HD2 General] SnakeBites:
guys its important i dont know what to do should i Soft Reset or Hard Reset??!
[Windows Phone 7 General] davidebanks:
ive noticed that the wp7 games are not as smooth or as fluid as the wonderful WP7 metro interface. Their OK to be honest but are wp7 device not able to run games as smoothly as the interface runs. ( i know the interface is basic) but wondered if the wp7 handsets had rubbish gpu`s
[Windows Phone 7 General] The Gate Keeper:
the general aspects of the game should be just as smooth. loading of the app and between stages may be a little slower on HTC devices as they use microSD instead of NAND (which i believe iPhone uses as well).
[Windows Phone 7 General] domineus:
Pretty much it is nand

Also the January update is supposed to bring faster application loading and smoother scrolling. I suppose that works well though no?

Sent from my Venue Pro using Board Express
[Windows Phone 7 General] digger1985:
I've found XNA based games run as fast as the games on iPhones. Silverlight is a bit hit and miss. Of course it all depends on the programming as well.
[Windows Phone 7 General] davidebanks:
so is it down to poor programming or just that the gpu isnt capable?
[Windows Phone 7 General] FromOuterSpace:
Games written on silverlight won't run as fast as ones written on XNA.

I haven't encountered slow, or badly performing games.
[Windows Phone 7 General] jz9833:
no its the memory storage type the OEM used. MircoSD vs NAND. NAND is much faster but more expensive so HTC cut down costs and used MicroSD over NAND. Bad choice but i still like my HD7.
[Windows Phone 7 General] davidebanks:
im not ssaying the games are slow, its just that they are not running as smooth as iphone games and i wonder why this is?for example, the smoothest game ive seen on wp7 is probably glow air hockey, try it. you will notice that it runs as smooth as the wp7 interface itself, which suggest that this particular game is running close to 60 frames per second. however as you can see with this game, its not very detailed at all so no surprise that it runs smoothly. when you try a detailed 3d game say need for speed, assassins creed, max and magic marker etc. then the frame rate is about 25 frames per second. so the game does not run as smooth as iphone games. i dont think its the nand memory causing this as although the games load quicker on nand, the gameplay as still at the same speed and framerate..... so is it the wp7 gpu or poor programming?
[Windows Phone 7 General] domineus:
did you

1. read

or

2. read?

It's been said at least 3x in this thread why the games seem so slow. it's not the programming, its the microsd
[Windows Phone 7 General] davidebanks:
yeah, i read both 1 and 2 and i dont believe that the NAND memory is causing the difference. i know nand memory makes the games load quicker see it demoed with need for speed using nand and microsd etc. but the actual gameplay it self is still running at about 25 frames per second. I own the Omnia 7 which of course has NAND memory and like i say, most 3d games are running at about 25 fps. im beginning to think the WP7 is not capable of playing good 3d games at around 60 fps like the iphone?
[Windows Phone 7 General] PG2G:
The GPU in the iPhone4 is better than the GPU in any existing WP7 phone. Also, iOS games are written in native code where WP7 games are written in managed code.

Those two differences are fairly large.
[Windows Phone 7 General] vetvito:
^ exactly , sandbox.
[Windows Phone 7 General] Ren13B:
It has nothing to do with managed code. Some of it has to do with poor optimizing and some of it has to do with this being a young platform.

Both the platform and developers need some time to get things optimized and sorted out. As mentioned already the very first WP7 update will have performance improvements.
[Windows Phone 7 General] Reflexx1:
If it's a port, then it's most likely shoddy coding.

Games written from the ground up using XNA shouldn't be experiencing issues.
[Windows Phone 7 General] PG2G:
So are you telling me that C#/XNA can keep up with native C++? I don't care how much optimization a developer can do, there is an inherent handicap.
[Windows Phone 7 General] Reflexx1:
In many cases, you're wrong.

You take care of this during the design process. You can't code both native and managed the same way.

In the case of XNA, although you program in managed code, speed intensive operations that would be best run with native code still do use native code. The Xbox XDK is native code. DirectX is native code. XNA Game Studio is in native code. You just use C# to tell it what do to.

In the hands of a big company with huge resources, could they eek out more performance out of native code than managed code? Sure. But for most developers, they won't be pushing the limits of the hardware to that cutting edge. I'm not sure if there are any developers do that for mobile games.
[Windows Phone 7 General] davidebanks:
i think PG2G explanation sounds the most reasonable. i suspect the iphone 4 does have a better gpu. im pretty sure we will see the fluidity difference between them when angry birds comes out on wp7. where on the iphone 4 its probably running around 60 fps but we will probably get maybe 30 if were lucky
[Windows Phone 7 General] The Gate Keeper:
in terms of the debate between .NET and native code and which runs faster, there are so many ways to measure it that it can sometimes be a bit silly. but from what i understand of it, both can be just as fast, depending on how the methods are written.

don't under-estimate .NET just because it's managed code, microsoft have spent over a decade optimising it and it has quite a lot of power built into it.

but yea, as said, it's a combination of factors from physical memory (microSD vs NAND), to programming patterns (how it's written and whether it's actually been optimised or just slapped together to work), to CPU/GPU (as said before, the first gen snapdragon was known not to be as good in GPU processing as other units).

Hopefully this answers your questions.
[Windows Phone 7 General] PG2G:
The performance of silverlight apps versus native OS apps is enough to make me question whether the managed code can even come close to native apps on this platform.
[Windows Phone 7 General] SiW73:
Lot of wacky responses here. I develop for WP7 and iOS. My WP7 phone is my personal phone. Hopefully those facts should show I'm not injecting bias.

It's a combination of things:

- the iOS device family's PowerVR GPUs are better than the Adreno 200 in all the current WP7 phones. Even the older iPhones and iPod Touches stack up very well, though they're helped by only having to render at roughly half the res as WP7/Nexus One/Droid Incredible/anything else using the same Adreno 200 GPU.

- WP7 games written in XNA are capped at 30fps. While not all mobile games are going to be able to reach 60fps, many can, especially on the iPhone 4, and there's a big difference in smoothness there.

- Developers who are not used to XNA / C# often fall foul of the garbage collector. This can really impact your performance, and I think you'll see some gradual improvements in the overall quality of WP7 XNA games as developers learn to avoid the pitfalls.

- Not as game-oriented, but some of the Silverlight controls don't feel as responsive as an equivalent iOS control, like scrolling views. They render fast enough, but there can be a slight lag in touch response.

The relatively weak GPU is the biggest factor here, by a mile. There's a bit of sample code on the MS site for rendering smokey particles, and even though the number of particles is low and you'd expect a rock-solid framerate, the performance on the phone is quite pathetic.

Re: the native vs managed discussion - the point is that under ideal conditions (i.e. we get better WP7 hardware) the speed gains from native code wouldn't really matter as long as the managed code is written properly, not for the majority of games.
[Windows Phone 7 General] The Gate Keeper:
also, the update to come (feb), is said to improve performance of loading. let's also hope that this optimises silverlight controls as well in general. in some way i'm disappointed the update didn't bring more features, but improving on what is there is a good thing that is for sure.
[Windows Phone 7 General] Cruzer1:
I'd have to agree with the coding.

Graphics wise, the Adreno 200 can push about 22million triangles/sec, where as the SGX535 pushes about 28million... A difference I wouldn't say would be THAT obvious, also, i highly doubt much games even utilise half that power.

Games I have compared on iOS with my Omnia 7 include:

Bejeweled

Cluck it

Fruit Ninja

All these games aren't graphic intensive yet Cluck it and Fruit Ninja are noticeably smoother. Bejeweled WAS noticeably less smooth, but after the first update, it smoothened out heaps and was pretty much comparable with the iOS version. I think consdering most games are version 1, we should wait till they get a performance update as what Bejeweled got. If it's true that WP7 has a frames per second limit, then I guess games will never look as smooth as on iOS.
[Windows Phone 7 General] eternalemb:
http://www.mobiletechworld.com/tag/adreno-200/
[Windows Phone 7 General] mike21pr:
I fear for WP7 gaming because of the GPU... IMO using the first gen Snapdragon was a mistake since it has a weak gpu compared to the ARM arquitecture used in #nomention. also pushing a WVGA screen strains it even more... So is this what will represent XBOX live for mobile devices? I wish they would have chosen the second generation chip by qualcomm...

If i am wrong, please clarify with a glimpse of hope since i love this platform and want to jump in the bandwagon, but this seems like a major drawback

s3nT Fr0m mY gInG3rCl0n3'd vIbR@nT
[Windows Phone 7 General] davidebanks:
where are people getting this samsung update from?????? i want one!
[Windows Phone 7 General] Cruzer1:
It's obvious the SGX540 is more powerful than the older Adreno200, but again, due to the SGX540 running on Android, there won't be much, if any, games that will utilise the extra grunt. Alot of Android users get all excited about how much more power their Galaxy S' are by running benchmarks etc etc, but what's the point when no games look as good, or better than that on WP7?

The first update codenamed 'NoDo' will supposedly have support for the Qualcomm 7×30 chipset which has the newer Adreno205 GPU. Kind of an obvious move my M$. If you ask why I got a launch device then? Put it this way, none of the games/apps will utilise the extra power of the newer chipset until maybe 6 months after the first handsets with the newer chipsets are released, since most developers are trying to target the mass market, which in this case, would be the SoC found in the current crop of WP7 handsets.

Plus, M$ will not take the chance in reducing customer satisfaction by forgetting customers who bought the launch devices, so performance between the 2 would not be that noticeable until about, like i mentioned earlier, 6 months. By then, my Omnia 7 would be about 1.5 years old.... in time to get ready to search for a new handset after my contract has expired :D, then imo, the dual cores will start coming out end 2012, so then the cycle continues.

What Sammy update are you referring to? If its the diagnostic update, you have to 'activate' it by typing ##634# in the keypad. Once you've done this, you can go back to your home menu and in the applications list, you should see an app called 'Diagnosis'. Go to the marketplace and a Diagnosis update should be visible for download. I haven't updated it since I'm kind of paranoid about a feature that wasn't officially released lol, but each to their own ;)