yashsingh1/xdaforums huggingface dataset:
[Hero CDMA Android Development] mcarrion78:
Nice work dearmas. I've followed u from the lightning roms on sdx n AMS. Its good to see sum1 still deving for the hero. Too bad ill be upgrading to the EVO Shift next month. Im sure the dev community is gonna jump all over it

Sent from my CYANOGEN HERO200
[Hero CDMA Android Development] aqualls:
Yep. And also on androidmobilesupport.com. I believe that is his other site. Think I'll pass on this mod.
[Hero CDMA Android Development] dearmasfamily:
Move on. Lol
[Hero CDMA Android Development] evilvoice:
Is there supposed to be a . after hw?
[Hero CDMA Android Development] Bierce22:
What exactly do I do with this do I flash it from recovery and I'm guessing it improves performance in apps
[Hero CDMA Android Development] dearmasfamily:
Ops I fixed it. No . After hw
[Hero CDMA Android Development] ruizma:
Does this file work with sense UI?
[Hero CDMA Android Development] srb7215:
Is this what it should look like in the build.prop? Mostly I am making sure that this is dalvik settings.

Thanks
[Hero CDMA Android Development] dkelley:
speaking as a gsm hero user who's playing with this file (thanks guys!), yes it runs on sense 2.1 and installs the same way.

on my particular sense rom it fixed angry birds which wouldn't run before - but that may have been a config issue that was fixed by the build.prop stuff. who knows...
[Hero CDMA Android Development] rps13:
Can anyone confirm that this works on CM 6.1 (yeah I know wrong device but android info reports opengl 1.1, but I haven't seen a performance increase... hopefully it's the ROM)
[Hero CDMA Android Development] ccrunnerli:
opengl 1.1 wow

It my games work so smooth!! thanx dermas. I'm glad there is still hope for our heros. I hope there are many other tweakes and upgrades that can be made to the hero.

AOSP w gingerbread like two peas in a pod.
[Hero CDMA Android Development] hotaru:
it works, but you probably won't see any performance increase. it looks like this only gives a performance increase on gingerbread.

it might make some things that didn't work before work, tho.
[Hero CDMA Android Development] PMDColeslaw:
Will adding this line do anything for aospMod 9.9.2?
[Hero CDMA Android Development] shilent:
Alright, I just want to confirm. Using aospMod 9.9.2, change my build.prop to:

#

debug.sf.hw=1

ro.opengles.version=65537

dalvik.vm.execution-mode=int:jit

dalvik.vm.heapsize=24m

dalvik.vm.jniopts=warnonly

ro.product.multi_touch_enabled=true

ro.rommanager.developerid=aospmod

correct?
[Hero CDMA Android Development] il Duce:
I have made all the steps necessary, want to verify above quote, where do I find "opengl version" = Msm7230 opengles 1.1. ??
[Hero CDMA Android Development] ehusidic:
Dearmas I figured you were dead haha I finnaly got a hero after putting up with the moment for so long. Just applied the zip on the AOSP 0.9.9.2 and it runs so much smoother and quicker. Set cpu is set to conservative and it runs better than it would have on performance mode before the change. Time to download some games and see how they run.:D
[Hero CDMA Android Development] Sodikop:
Download "Android System Info" off the market, it will list it under System>OpenGL.
[Hero CDMA Android Development] Dread 7us:
Got it all setup and quick system info shows 1.1 i also added the two lines in build.prop. When I run neocore from the market, it freezes my phone everytime... Anyone else having this problem? I'm on aospmod 0.9.9.2

Sent from my HERO200
[Hero CDMA Android Development] igtheactt1:
All those with gb and saying your getting 50's of course you are the app doesn't even run any textures everything is all black except the explosions and jet flames
[Hero CDMA Android Development] brokentoaster24:
You can also use quadrant to check open gl version. This mod slowed down my games though :/
[Hero CDMA Android Development] da305kratos:
@dearmasfamily

Could you do me a favor and either let me know or edit the first post with how to get through the process and the correct file? Going through this with people asking is this correct, isn't this like this, etc, is making it a bit confusing to follow?....or maybe i'm just slow? lol XD

Thanks!
[Hero CDMA Android Development] tailsthecat3:
Anyone got this file here with the line: ro.opengles.version=65537

already added?

anyone willing to mod it?
[Hero CDMA Android Development] jcj77d:
can anybody confirm where these: 2 lines go

debug.sf.hw=1

ro.opengles.version=65537

need to be in build.prop in cm6.1, b/c i see several lines w/ dalvik in it, so where does these 2 lines exactly go?

though i do think im getting better neocore scores, before i was getting around 29-31fps, now im getting above 32fps everytime w/ sound off, if i have those 2 lines in the right spot:confused:
[Hero CDMA Android Development] tailsthecat3:
its in this thread somewhere... ^
[Hero CDMA Android Development] jcj77d:
i know, but in my build.prob, there are 3 lines/areas that have dalvik in them, so where do they go?
[Hero CDMA Android Development] halrulez:
yes please this would be great.can someone be our HERO.

Gingerbread....................

It's what heros crave!
[Hero CDMA Android Development] dbdanny89:
Can I just flash it via recovery? CM6.1 Froyo 2.2
[Hero CDMA Android Development] EGOvoruhk:
Click the paper clip when viewing the list of threads
[Hero CDMA Android Development] takuhii:
This "worked" for me, my neocore score went up from 29-30fps to 35.9fps.

I'm running CyanogenMOD 6.1 with FlyKernel 12a on a Unlocked/Rooted HTC Hero GSM (see my sig).

Thanks chaps

Darren
[Hero CDMA Android Development] desean:
thanks for the find and the file. just to note that it works on GSM Hero running froyo too. based on neocore, there doesn't seem to be any improvement but i am keeping it anyway since it doesn't break anything :p

neocore scores for reference if anyone is interested...

OpenGL 1.0 (heapsize = 32m) - forgot to reduce before testing

with sound: 27.3, 27.7, 27.7, 27.9, 27.8, average 27.68

no sound: 35.1, 35.4, 34.8, 35.0, 35.1, average 35.08

OpenGL 1.1 (heapsize = 24m)

with sound: 27.3, 27.7, 27.8, 27.5, 27.6, average 27.58

no sound: 34.7, 34.9, 34.8, 34.9, 35.1, average 34.88
[Hero CDMA Android Development] tailsthecat3:
Yes please. Thank you
[Hero CDMA Android Development] flyxer:
Where is now, the best openGL zip?!
[Hero CDMA Android Development] jcj77d:
well it seem to make games, etc run better, i did check, & it is opengl 1.1.

my neocore scores went from 30-31fps w/ sound off, to:

32-35fps w/ sound off w/ new opengl, & angry birds runs alot better too, less lag!
[Hero CDMA Android Development] Neo31697:
Ok I must be doing something wrong I only get 27 fps with sound off. Running aosp 9.9.2 oc to 710. How do you check what opengl version you have
[Hero CDMA Android Development] abadasstanker69:
Is this correct?
[Hero CDMA Android Development] il Duce:
Yup. I did it a few days ago.

sent from my hero, which no longer sucks ass
[Hero CDMA Android Development] thantos2024:
Have done some testing with this and there is a typo in the version number, it should be 165537, not 65537. This can be tested with latest version of Google maps, were using 65537 in build.prop will disable tilt and compass facing, where as 165537 enables it, plus has increased my neocore score by 3fps, (Although am on gingerbread atm which neocore doesn't render correctly on), from 55fps to 58fps.
[Hero CDMA Android Development] flyxer:
Where is the download zip?
[Hero CDMA Android Development] dearmasfamily:
This mod disables the TV off feature in asopmod 1.6 which aosp added. I posted how to turn on the TV feature in the asopmod 1.6 thread
[Hero CDMA Android Development] il Duce:
thanks for this.

look up version number :) update OP please (will get happier results)

look down post numbers :) update OP please (will save many unneccesary posts)
[Hero CDMA Android Development] il Duce:
there is the file in a zip (NOT flashable) in post #26, unzip it an install it per instructions in the OP

there is a flashable zip of that same file in post #48, flash in recovery
[Hero CDMA Android Development] dearmasfamily:
No need because this is incorrect.

Adding a 1 to the system gles version, will only add a unsupported version number to the phone. Which means the problem lies else where.

The next fix lies in the kernel and android egl version which will stay 1.0 unless the .so is complied to version 1.1 and the gingerbread (137) gles API is implemented.

Tested and number is not supported on any android device which is 2.34456. That's not even a gles version.

I truely wish I had a working station right now :(
[Hero CDMA Android Development] il Duce:
I posted in the gb thread, you said version 65536? is that GB specific, and 65537 is for froyo? please advise...

EDIT: saw your reply in GB, thanks.

also, did you see my edit to the post you quoted, about post numbers for the downloads and OP update??
[Hero CDMA Android Development] dearmasfamily:
These numbers are gles specific.

I'm still testing some things. When I edit kernel files its only temporary, rebooting resets back to defualts.

Like qcom driver is suppose to be pulled from dev/kgsl dir which isnt present. It expects a andrea200 drivier. Which could lead to bug's.

So android pulls what's available.

I'm no pro just trying to understand GB's new features and how to get them fully useable if even possible.

Sorry for the confusion.

As we pull in more info I will update my op
[Hero CDMA Android Development] oostah:
If I flash the zip from post# 49 do I need to do any thing else for asop 9.9.2
[Hero CDMA Android Development] oostah:
Or do I need to make my build prop to look like this then flash zip from #49?
[Hero CDMA Android Development] srthimsen:
Yes, make your build.prop look like that, then flash.
[Hero CDMA Android Development] norm12:
I just wanted to thank dearmasfamily----this is awesome and games are running so smooth right now. Great work Guy!
[Hero CDMA Android Development] halrulez:
Ok I am looking to change my build.prop what changes do I need to do if I am running one of the 6.2 black mod?

Gingerbread....................

It's what heros crave!
[Hero CDMA Android Development] jcj77d:
we can watch stuff off our phones on a TV w/ the hero running asopmod 1.6, if so HOW?:eek:
[Hero CDMA Android Development] Nilxchaos:
No, its a screen on/screen off animation. When you turn on/off the TV, it looks like an old CRT monitor.
[Hero CDMA Android Development] petsasj:
What happens if you don't include a version number in the build.prop? Do animations work without a number?

Never seen actually any kind of build.prop include a openGL ES version number. Where did you get that number from, actually?
[Hero CDMA Android Development] PTown599:
This helped.

Thanks.

Maps works fine also.
[Hero CDMA Android Development] lesa0208:
I'am sorry, but can this work on htc magic?
[Hero CDMA Android Development] domenukk:
Similar Hardware... Probably it will ;)
[Hero CDMA Android Development] mattnmd:
works even on CM5.0.7 on gsm hero ;-)

nice tutorial, thx! :D
[Hero CDMA Android Development] dafank:
To me, angry birds works as bad as before :(
[Hero CDMA Android Development] nobooya:
I tried it on HTC Magic 32a, no difference in performance, no bugs just ogl 1.1 support. I'm running froyo yoshi (CM).
[Hero CDMA Android Development] magnethart:
Trying this out on my Droid Eris. Nice easy to follow directions in the OP. Looks like it works pretty good. Quadrant shows updated version of OpenGLES 1.1. I didn't run any benchmarks prior to making the switch. May go back and do that if I have the time this weekend and post them here and on the Eris forum.

http://xdaforums.com/showthread.php?t=899801

Thanks for your work on this.
[Hero CDMA Android Development] Cash Machine:
Can ANYBODY confirm the correct entry in build.prop for CyanogenMOD 6+?

It's been asked on almost every page of this thread and never answered. "Above your dalvik settings" is too vague a term; dalvik appears in 3 different locations of this build.prop.

For my part, I'm trying the following:

# default value of brightness
settings.display.brightness=143

[B]# New OpenGL settings
debug.sf.hw=1
ro.opengles.version=65537[/B]

# Disable JIT by default
dalvik.vm.execution-mode=int:fast

It doesn't seem to be causing any problems, but I'm not sure whether or not it's doing any good, either.
[Hero CDMA Android Development] srthimsen:
That's the correct spot.
[Hero CDMA Android Development] Cash Machine:
Excellent, thanks.
[Hero CDMA Android Development] jcj77d:
how come NOBODY can tell us EXACTLY where these lines need to go on the "build.prop" file go on CM6.1, b/c there are 4 areas/lines with dalvik in them, so where do they go?

please
[Hero CDMA Android Development] Cash Machine:
You do realize you asked this directly below the three posts that address this exact question, yes?

Here is the entry I used:

# default value of brightness
settings.display.brightness=143

[B]# New OpenGL settings
debug.sf.hw=1
ro.opengles.version=65537[/B]

# Disable JIT by default
dalvik.vm.execution-mode=int:fast

It works for me and srthimsen confirmed that it's correct.
[Hero CDMA Android Development] dilwaladoctor:
Can you please make it work for G1/Dream as well????????????

PLEEEEEEEEEEEEEEEEAAAAAAAAAAAAASE
[Hero CDMA Android Development] PlagaDeRock:
How can he say no? Look at all of those e's and a's!
[Hero CDMA Android Development] szalay16:
i cant replace it :(
[Hero CDMA Android Development] Zorkman:
will this work on the HTC Wildfire (buzz) ?

(or might it work in the future?)
[Hero CDMA Android Development] punkmonkey1984:
Cant seem to find that spot on the GSM hero, not sure if the GSM verson is meant to its the build.prop under /system yes ?
[Hero CDMA Android Development] :
just get a htc hero cdma :cool:
[Hero CDMA Android Development] Cash Machine:
Wanted to add that not only is that example for CDMA Hero, it is specifically for CM6.1 [and other CM6 builds, I'm guessing].
[Hero CDMA Android Development] punkmonkey1984:
Quess ill keep waiting for the same thing to happen over at the other side lol
[Hero CDMA Android Development] nellisere:
i am using CM6.1 on my gsm hero, for people who say, just get a cdma hero, i cant, i live in the uk, with no CDMA networks, so atm, i put it above the

dalvik.vm.execution-mode=int:fast

line, above it i put

debug.sf.hw=1

ro.opengles.version=65537

is that right?
[Hero CDMA Android Development] nellisere:
ok, it shows up on my phone as openGL 1.1, just trying it now

EDIT: angry birds plays very well, the only lag i get is when the birds hit something, and its very minor, i am using a patched version, which is the old version, that played well, with the missing tiles included
[Hero CDMA Android Development] dafank:
where can I get that version of angry birds?
[Hero CDMA Android Development] nellisere:
this is the link :) http://www.megaupload.com/?d=DJT8EMNL
[Hero CDMA Android Development] Ryoma Echizen:
Well tried to adb push but this is what came up: ./adb push libGLES_qcom.so system/lib/egl

failed to copy 'libGLES_qcom.so' to 'system/lib/egl/libGLES_qcom.so': Read-only file system

new-host: platform-tools

I have a mac, if that matters. Is anyone else having the read-only filesystem problem, and how can I work around this or fix this?
[Hero CDMA Android Development] nucleor1989:
Wont donwload what gives i wanna try so bad :/
[Hero CDMA Android Development] Ryoma Echizen:
Or am I just supposed to flash the zip?
[Hero CDMA Android Development] totiadrenalin:
Excellent work!

Working on Huawey U8220 aka Pulse. with CM6.1 ported rom.

Now the angry birds run so so good.

And even the NFS shift runs perfect to.

Thanks man.
[Hero CDMA Android Development] chalan30:
adb remount

then adb push
[Hero CDMA Android Development] Kushdawg:
Pocket legends

Does pocket legend now work with this
[Hero CDMA Android Development] Ryoma Echizen:
Thanks x1000

it worked perfectly and now reads 1.1 on quadrant system information.

Thanks again, graphics now processes much smoother.
[Hero CDMA Android Development] lykoi626:
1.1

es file explorer won't let me edit version number or vm heap size...any ideas

thanks

edit: gb 2.3.1 checked with android system infor and 7230 shows up just can't edit the build
[Hero CDMA Android Development] il Duce:
I don't know if ES allows you to. Is there a button to "mount r/w" ? I use root explorer, that is what allows you to modify system files.
[Hero CDMA Android Development] lykoi626:
yes gives root permission and has feature to mount....cannot do push or overwrite the file. Was able to flash but stuck without being able to change the version number and vm heap

edit got new su binary and re-granted su permission to es and was able to update build.....thanks for quick reply
[Hero CDMA Android Development] :
Yeah settings>root option check box check Hiapk. check mount then back out to files
[Hero CDMA Android Development] srkmagnus:
aosp 0.2.1 (gingerbread) - 50.3 fps, thanks!
[Hero CDMA Android Development] icephreaq:
EDIT: Nevermind.....
[Hero CDMA Android Development] grandmasterb66:
Revert back to 1.0

Sorry maybe for the noob-ish question, but...

Is it reversible? If a problem would occur or I'd need to go back to default due to a repair which need to happen, can this be done easily (and if yes: how)?

Futhermore, it's remarkable to read that a lot of posts mention only small improvements, while others are almost flabbergasted. Is that the placebo effect doing it's work? :p
[Hero CDMA Android Development] intx:
It's faster.

Also, just backup the file(if adb, adb pull it instead of push) or if using Estrongs/Root Explorer, just rename it libetcetc.so.bak and copy the new one over.
[Hero CDMA Android Development] srkmagnus:
If you made a copy of the build.prop file before changing then just re-insert the backup. If you didn't make a backup, or Nandroid, then just re-flash the ROM you are using. That should do it.
[Hero CDMA Android Development] aqualls:
Does this do anything for rooted stock 2.1? Couldn't find the answer in search.
[Hero CDMA Android Development] Kushdawg:
51.4 aosp 0.2.1 gingerbread
[Hero CDMA Android Development] vinnypel2ella:
*aospGBmod-v0.2.1*
[Hero CDMA Android Development] dearmasfamily:
There is a big difference between 1.0 vs 1.1.

There's alot of stuff that needs to be fixed at the source level for improvement. One thing that needs to be worked on and not neglected is all the egl errors and boot errors logged.

To fix the graphics of this device we need to fix the live wallpapers issue which would Correct alot of other gles issues.

As long as people feel "I don't need live wallpapers" guess what gles, hw egl will always be glichy.

I have a couple of fixes that improve the phone boot time and eliminates some log errors. But you wont see a higher linpack score etc... so I don't bother to post it .

To avoid all the placebo effect comments because I find this disrespectful because in order for there to be a placebo effect deception had to be a part of the cause.

If people did some research and didn't just wait for something to be shared only to criticize it, maybe all standard android features would work on the hero by now.

If this doesn't apply let it fly!
[Hero CDMA Android Development] stayclean:
I'd be pretty interested in those fixes.
[Hero CDMA Android Development] il Duce:
+1, especially boot time. what other secret magic you got dearma? I use your opengl tweak (which made the front page of xda portal BTW). Do share
[Hero CDMA Android Development] zwizzle:
Quick question. Is there any way to know if the phone is actually RUNNING opengles 1.1? Because I looked at quadrant system info after I made the required changes but BEFORE restarting the phone, and it already said the phone had opengles 1.1. See my dilemma? Thanks in advance for any advice.
[Hero CDMA Android Development] iczerjones:
In Linux, there is no magic sauce that happens when you reboot. (unless you want to swap out your kernel) Basically, it can be used as a catch-all to restart key services. If you had made a change to networking or something like that, then restarting would provide the same effect as running a `/system/etc/init.d/network restart`. Since this OpenGLES update is a shared library, as long as the system can find it and applications know what they are looking for, then it'll work.

I'm not all that familiar with the Android build.prop, but I assume it sets the parameters for the Dalvik VM, so to ensure everything is pointed correctly, restarting should be a nice catch all to restart the VM. In short, it's not at all unusual for Quadrant to see the 1.1 ogles library and report that it's there.
[Captivate Themes and Apps] shaolin95:
Just wondering if any C64 lover would like to create a bootanimation that looks like a c64 booting up perhaps with some Android touches to spice it up a bit :D
[Captivate Themes and Apps] weasel5i2:
How about http://weasel.net/android/c64-bootanimation.zip? I can change it if you prefer something different to be displayed, or if you prefer the screen to not be centered vertically. Actually, now that I think about it, the black background should really be the light Commodore blue.. :)

--W5i2
[Captivate Themes and Apps] shaolin95:
Wow dude , will test immediately. I have forgotten about this request! :)
[Captivate Themes and Apps] ganayem:
Url is dead. Can you re upload please?
[Captivate Themes and Apps] mikeheissen:
Very old thread...

If still someone looking for it, i'd made an C64 bootanimatio for the Note 2. If you want to use it for an other device, i can change the resolution for you.
[Droid Incredible General] Dynamic3:
The specs:

2.3.1 OMGB v6 | 11.19 Radio | #18 Kernel | S-off | AMOLED

The issue:

All of a sudden I have limited zoom within the browser and 3rd party browsers (ex. Dolphin HD). Most sites allow no zoom (neither pinch nor double-tap), and the few that do don't reformat the text to fit within the screen width.

I'm not sure if the zoom issue is exclusive to the mobile versions of sites, though it's possible. Could it be a plugin (ex. Flash 10.1), or some setting that I may have tripped?

Any ideas would be greatly appreciated. Thank you.

Edit: Wrong forum, my apologies. Please delete.
[Captivate Q&A, Help & Troubleshooting] cdenney:
Recently the internal SD card failed on my captivate and it was completely bricked. I managed to get att to replace it for me, but I had just updated to the most recent build of the cognition rom a few days before. Is it at all possible that a rom could cause a hardware failure like that? They also said the sim card needed to be replaced.

I really want to put a rom on my new phone (hate the stock)but I don't know if I should worry about it or if I was just unlucky.

Thanks guys
[Captivate Q&A, Help & Troubleshooting] Boodah:
Bell Canada had to pull the first Froyo update for their Galaxy S phones because it was frying people's MicroSD cards.

http://www.engadget.com/2010/12/18/samsung-pulls-froyo-update-for-bells-vibrant-after-reports-of-f/
[Captivate Q&A, Help & Troubleshooting] mcord11758:
I have been on custom roms for months. There is always a risk. Not many have reported your issue so I am not sure it was a rom specific thing

I do not think cognition used the bell vibrant port, perception did and design gears pulled it at one point in time

Sent from me
[Captivate Q&A, Help & Troubleshooting] avgjoegeek:
I thought folks in Canada were supposed to use Perception and not Cognition?

But I would stay away from any 2.2.1 ROM's at the moment if they are using the same builds that are potentially frying SDCards. Read the dev's posts about the builds and flashers beware :)
[Captivate Q&A, Help & Troubleshooting] mcord11758:
Most 2.2.1 are jpy base and this issue was a 2.2 port.

Sent from me
[Captivate Q&A, Help & Troubleshooting] cdenney:
So then can I assume all the eclair builds are pretty safe and should just wait a while till the froyo builds are out of beta?
[Captivate Q&A, Help & Troubleshooting] mcord11758:
Most 2.2 roms are safe.

Sent from me