yashsingh1/xdaforums huggingface dataset:
[Nook Color General] monsterpt:
I saw a post from Pete on Twitter yesterday. He asked Koush to port clockwork recovery to the Nook Color so he could buy one and start porting ROMs to it. So all we are waiting on is a working recovery from Koush or Amon to start flashing ROMs. I have started working on an AOSP ROM, but I'm with Pete, we need a recovery first. Froyo definitely is the start, Gingerbread ROMs are just surfacing on the higher end processors (1GHz required supposedly). Ill probably offer Gingerbread theming for mine if I have time.

Peter Alfonso

@PeterAlfonso Peter Alfonso

@koush, if you port clockwork to nook color my chances of buying one goes up 99%

15 hours ago via web Favorite Retweet Reply

Retweeted by phaedrus242 and 6 others

Here is the link for petes android dev page:

http://www.peteralfonso.com/
[Nook Color General] tokyomonster:
The 1ghz CPU requirement for Gingerbread is a myth, just fyi. Google has stated that any phone that currently runs Froyo should have no issues running Gingerbread -- in fact, they should see an increase in performance.

There are plenty of low end phones shipping with Froyo (ie, Huwai's Ideo line), so by that logic, there should be no reason, at least in regards to the CPU, that it Gingerbread couldn't run on the Nook Color.
[Nook Color General] monsterpt:
Yep, just realized that GBread is already running on sub 1ghz devices. I will track down the GB AOSP and break it down.
[Nook Color General] tokyomonster:
I know JBQ posted it up yesterday, so it should be available straight from google now.
[Nook Color General] monsterpt:
It was, thanks.
[Nook Color General] FrasierCrane:
I think the confusion started when people were thinking that Gingerbread would be Android 3.0. Honeycomb will probably be considerably more demanding than previous versions, since you can split the screen into "fragments," so Nook Color users might eventually need to O/C to get that version working well.
[Nook Color General] tokyomonster:
LG is also partly to blame. When asked if the Gingerbread would hit their Optimus line of phones, they made up a 1ghz minimum CPU requirement. They retracted that when Google engineers said no such thing existed.
[Nook Color General] donballz:
Donate to cyogenmod in this thread. As soon as we get these guys some nooks, they can get us a custom recovery. Then ROM floodgates will open. Can't wait to see this thing running gingerbread

http://xdaforums.com/showthread.php?t=868868
[Nook Color General] nook'r:
@op, I think we will see a new custom rom soon, some one will use the new update 1.0.1 with customize files like auto nooter to flash the nookcolor with (updated) modified files...
[Nook Color General] h8rift:
We still need.CWM ported to flash unsigned zips. I tweeted to koush on what is needed to work on it. I'd like to help where I can so I can begin creating a ROM for.this beautiful tablet.

Time will tell...Koush, Supercurio, and the CM team are busy with Gingerbread ports via the Nexus S.

Im sure we'll be able to get started soon.

Thanks

-h8
[Captivate Q&A, Help & Troubleshooting] calisonic:
Are there any known voltage combination's to be set with the Voltage Control app that comes with Perception to get to say 1.4 GHz?

Thanks.
[Epic 4G General] dee32181:
I think the reason that the policy was put in place is to entice developers (especially game developers) to port their ios games over to android...One of their main complaints was that people were buying their games and beating them in 24 hours and then returning the game. Hopefully this confidence building policy enables more of the top teir ios games to appear on our (better) platform. I would be pissed id google just arbitrarily placed a new policy on the market just for kicks, and it doesnt appear that they are seeing as how NFS Shift has finally arrived on the market for anything other than verizon phones. Developers like Gameloft need to be better represented in the market because not everyone can access third party sites to download games (cough) AT&T (cough). So I hope this is some grand plan to bring more quality games to our OS
[Epic 4G General] Quis89:
AT&T doesnt allow you guys third party downloads? That kind of sucks.
[Epic 4G General] kenvan19:
I agree with the sentiment that 24 hours is too long but 15 minutes is far too short. That is barely enough time to even boot up the new program and see its core functions. I'd say an hour would be a legitimate, fair amount of time. I made a lot of use of the 24 hour policy when I was looking for a better software keyboard for my MyTouch. I'd download one, use it for a few hours and if I didn't like it, I'd try a different one. How could I possibly get any sort of valuable use out of software after 15 minutes?
[Epic 4G General] KillerQ:
Hey all,

I think that 4 hours or so, at least, would be decent. I mean, some apps, I am sure, wouldn't even be able top process a new user registration and email confirmation before the trial is up - so it wouldn't even be possible to use it in time...

I am indifferent either way, but I definitly agree that 15 minutes is pushing it.

So, if you download a new app, and get phone call, you can't take it or you'llo miss your trial!

Funny,

Matt!
[Epic 4G General] Top Nurse:
I purchase apps that quite often cost $50 and up. 15 minutes is not enough time to evaluate a professional piece of software.

Sent from hell...
[Epic 4G General] Kcarpenter:
I think its short my self, I think the dev should be able to set the return time they want 15min-24hrs. Think about those game loft games that take 20 minutes to download the additional 200 mb of game data after the initial install. You can't even run the game because of that.
[Epic 4G General] ungovernable1977:
+1 on this, would make sense to vary depending on the app... also shows confidence in their work on the part of devs if say they give you a day for a batt monitor or something.... 30 mins for a widget that's self explanitory.
[Epic 4G General] dmarden:
Some people on Twitter were complaining that some larger EA games took longer than the 15m to download, then wouldn't open at all... kinda lame.
[Epic 4G General] Aneirin:
This should be based on the category that it resides in within the market. Games should have a 1-4 hour window so that you can make sure there aren't critical bugs with your specific phone. Software Libraries/Utilities should have the old 24 hour window. After all, if you are trying out a utility like Tasker, you will need more time to make sure that it works with the situations you need it for. Since the market already has things broken down into categories, this would help. Perhaps it would also help against people mislabeling the category their app falls into.
[Epic 4G General] dee32181:
1-4 hours is a reasonable timeframe, but the high end games should only show up in the market for phones that meet certain minimum specs. That would cut back on most of the refunds due to incompatible hardware (need for speed shift or asphalt 5 on a mytouch 3g) the developers could also list minimum specs that their games need to run.
[Epic 4G General] MysteryEmotionz:
theres a way for a dev of any app and any game to only put there app or game in the market when coding the product. i beilve its one or 2 lines of code.
[Epic 4G General] Kcarpenter:
Yeah, limiting the app to certain devices is relativly easy.
[Epic 4G General] Top Nurse:
Is it just my imagination or did a bunch of apps show up in the market with expensive price tags or increased prices?

Sent from hell...
[myTouch 3G, Magic General] spookydownunder:
Hi guys,

My phone is now android 2.2.1, which is nice. I found a web based android 2.2.1 user guide, and near the bottom it starts going on about a news&weather widget. This would be great but it doesn't seem to be available on my phone. Is this something that vodafone have omitted? If so, can the apk be downloaded from the internet and installed separately? And does anyone have a link?

Thanks in advance.

Steve
[Epic 4G General] NEXUS 4G:
I'm under the impression that the epic 4g, and nexus s both use inand type storage, however as you probably know the nexus has 16gb of internal storage. My question is if you were to come across the drive the nexus uses can you put that in your epic?
[Epic 4G General] decalex:
I was actually going to make a new topic related to this. being so accustomed to copying zips to my sd, and flashing, I wonder what this is going to mean if google or oems are phasing out the use of external storage, or some type of partition ...?

Sent from the future.
[Epic 4G General] skeeterslint:
I would have to say no on this as its probably build right onto the board itself.
[Epic 4G General] gTen:
Samsung uses their own OneNAND in our phones, Nexus S uses iNAND which is made by Sandisk...and the GSM phones use MovinNAND...so if you say they all use NAND..I guess thats true..but that doesn't make them remotely the same...
[Epic 4G General] ghostrid3r:
get a better impression... :rolleyes:
[Desire HD Q&A, Help & Troubleshooting] Overloaded:
Hey,

I tried to change my lcd density but i noticed some games were not working anymore, so i changed it back to the standard density of 240.

But now the games still won't work. All i see is a white screen.

I thougt reinstalling the ROM would fix this problem,

but what is the easiest way to install a new rom without having to install all my apps and settings again.?

I don't understand anything of this backup tutorials :P

atm i'm running a custom ROM, so i have root and s-off.
[Desire HD Q&A, Help & Troubleshooting] Rixsta:
If you flash the rom without doing a wipe ect all your apps will still be there..

So just boot into recovery and flash the rom....this wont delete your apps.

No point doing a backup this time as things are messed up..

When you have a working rom..boot into recovery and selected back up...this will make a complete back up of your phone....every single thing...from your rom, kernel, apps, widgets, wallpaper...everything....This is a good thing to do if you get into problems as you have done.......then you can just boot into recovery and select restore and everything is back to the way it was.....hope that helps.
[Desire HD Q&A, Help & Troubleshooting] Overloaded:
Thanks for the info!

So, i flashed a new ROM but the 2 games that didn't work before the flash are still not working :(

The games are: Abduction! 2 and Gem Miner: Dig Deeper

And i know the LCD Density messed things up, but now i can't revert it :(
[Desire HD Q&A, Help & Troubleshooting] Andy:
Seems your only solution would be a full wipe followed by flashing a ROM.
[Desire HD Q&A, Help & Troubleshooting] Rixsta:
Then you have no choice but to wipe/factory reset, wipe dalvik, battery stats all through clockwork and re flash the rom....

Before you do that though you could backup your apps using titanium babckup from the market...leave the broken ones of course ;)
[Desire HD Q&A, Help & Troubleshooting] Doktaphex:
I take it that you have gone into application manager, cleared the apps data, uninstalled and then reinstalled the apps. If not then I would try this first.
[Desire HD Q&A, Help & Troubleshooting] Overloaded:
Ok... so this is the case:

I have backupped all the apps+data and android settings with titanium backup

(I also made a full nandroid backup to be sure)

Then i did a full wipe and installed a new rom, gem miner was working fine again.

But after restoring the other apps and settings with titanium backup gem miner didn't work anymore.

So.. 1 of the 293 files I backupped and restored causes the games to fail.. But i have no idea what file i should restore to the original one.

I searched for 'lcd' and 'screen' in the list but didn't find anything.

Somebody knows what file i have to restore from the original rom?
[Android Apps and Games] jgittins:
I made a quick port of Grant Kot's liquid simulator java applet and turned it into a live wallpaper.

It uses a ton of cpu so it will probably drain the battery pretty fast but it's fun to play with.

http://grantkot.com/MPM/Liquid.html

zip file contains the eclipse project with all the source code if anyone wants to do something with it

edit: - ignore the apk in this post and download quinbd's version a few posts down, it's much better
[Android Apps and Games] worker1:
It runs slower than my pc; its not fullscreen.
[Android Apps and Games] jgittins:
Yeah I know. That's as fast as I could get it to run.
[Android Apps and Games] SiL3nTKiLL:
pretty sick
[Android Apps and Games] ZekeWolf:
Nice! Would be nice if it reacted to phone movement.
[Android Apps and Games] jgittins:
I'm not really going to do anything further with this app so I've attached the source code to the first post if you want to do it :p
[Android Apps and Games] quinbd:
Update

Hey, I took the liberty of adding some features

Updates: 1.0

Fit to screen size

Gravity follows phone

Changed particle color :P

Update: 1.1

Added options for number of particles and color

Update: 1.2

Added a lot more options

New "Blur" effect

Gravity Sensitivity - (including zero gravity)

Horizontal and vertical gravity inverts - (needed for some phones)

Animation delay setting

Update: 1.3

UI Improvements

FPS Counter

True support for horizontal and vertical screen views

Particle Size Setting (Anything but 0 leads to very poor results)

Update: 1.5

Put on Market for easy updating and sharing

UI / Simulate Tweaks

Features in the works:

Use OpenGL to render

Use native code to calculate the physics

More Fun Stuff :)

If you have any comments, bugs, or suggestions, please post them here!

*** Download ***

As this app is now on the Android Market, you can either find it by following the link or using the QR code.

http://www.quinndamerell.com/LiquidPhysics/

https://market.android.com/details?id=com.quinndamerell.liquidphysics

All credit goes to the original poster and the creator of the water algorithm!

Enjoy :D
[Android Apps and Games] jgittins:
Thanks! I like your version better. I wish there was more particles but my phone just isn't fast enough.
[Android Apps and Games] /rant/:
Well, I hate Java and I love C/C++, so I might end up porting this to use JNI. This would probably be one of those areas where using C++ for particle movement could really make a big difference. Thank you.
[Android Apps and Games] dan56965:
Very cool.

I noticed you said it's "as fast as I could get it", but you're using postDelayed with 50ms intervals, which limits the refresh rate to 20Hz.

I changed that to 17ms, and added a simple fps display to test - it seems to max out around 30fps on my phone.
[Android Apps and Games] ogdobber:
awesome work guys. love both versions:D
[Android Apps and Games] alovell83:
Is this the original or revised version?
[Android Apps and Games] roar109:
Wow very nice, excelent share your code, i play a little with it,

thanks
[Android Apps and Games] jgittins:
Yeah I found 20hz seemed to be the best compromise between animation speed and not using so much cpu time that the phone slows down to a crawl. Different phones might be able to run it faster though.
[Android Apps and Games] dicryptor:
Nice app guys. Thanks.
[Android Apps and Games] camoway:
May be change partical size? that would be cool. santa wish list?
[Android Apps and Games] Luggruff:
+1 Supscription!

I really want this as a daily-use-wallpaper! :drool:

EDIT: Is there a way to make it more blurry, so it looks like the thumbnail here: http://www.xda-developers.com/android/mesmerize-your-friends-with-liquid-physics-lwp-for-android/ and not like this http://www.xda-developers.com/wp-content/uploads/2010/12/Liquid-Physics.png ???
[Android Apps and Games] dan56965:
Yeah, it is.
[Android Apps and Games] gattaca714:
Awesome...thanks.
[Android Apps and Games] 0utkast:
Good work, thank you
[Android Apps and Games] johng75:
Has quins feature version been updated with dans speed increase?
[Android Apps and Games] quinbd:
Updates

Check the newest version ;)

This will be a little hard because they are drawn as lines, but I will see if I can find a way!

I have added it as an option in the menu in the newest version :)
[Android Apps and Games] jgittins:
Change linePaint.setStrokeWidth(0); and increase stroke width will make the particles wider.
[Android Apps and Games] milimar2000:
Sorry but dumb question, do you have to be rooted to use the .apk?
[Android Apps and Games] dan56965:
Depends on how locked down your phone is, but usually not. Check the box labelled 'Unknown Sources' in Settings->Applications.
[Android Apps and Games] milimar2000:
I guess i'm a real dumb ass here but I did check the unknown sources in settings and still can't figure out what to do with the .apk file to run it?
[Android Apps and Games] gravis86:
Click it in any file manager and it'll install... Then go to the home screen and set is as a background.
[Android Apps and Games] milimar2000:
When I click on the "LiquidLiveWallpaper" I get this error "There is a problem parsing the package" ?
[Android Apps and Games] quinbd:
Try re-downloading the .apk from the website again and resinstalling, it maybe be a corrupt package. If that doesn't work, post the name of your phone and anything else you know and I will look into it.
[Android Apps and Games] milimar2000:
Thanks for your help. I will try the download again.
[Android Apps and Games] Squishie:
Any chance we get a version that supports high res devices like The Tab?
[Android Apps and Games] elmolebowsky:
awesome, big THX, i love it !
[Android Apps and Games] quinbd:
I can only test it on my Tab emulator, but it appears to be working. Let me know if you find something that doesn't work.
[Android Apps and Games] jgittins:
To whoever put the apk I posted on the market unchanged and is charging $1 for it - you're a ****. You didn't even change the package name and recompile it.

http://www.appbrain.com/app/liquid-physics/livewallpaper.liquid
[Android Apps and Games] /rant/:
Is there no way to find out? I noticed that "release" too...
[Android Apps and Games] jgittins:
You can see it was released by DavinciDevelopers who are known pirates and should be shut down by google. They have tried publishing and charging for stolen popcap and gameloft games before.

I would bet that every app they have published was stolen from other developers.
[Android Apps and Games] PhilDsT:
Reported them via Market - lets see what happens
[Android Apps and Games] kotsoft:
Hi, I'm Grant Kot. I just submitted an infringement notice to Google.
[Android Apps and Games] webmastir:
Where'd you go to do that? I'd like to submit one as well..
[Android Apps and Games] donteatsoap7:
Sweeeeeet!! Thanks a lot for this!!
[Android Apps and Games] jimking:
On Galaxy S is really slooooooww.... Needs work.

Must decrease the particle rows and columns a lot to run smooth, but with less water effect is insignificant... :( What a pity for the Galaxy S...
[Android Apps and Games] quinbd:
Yeah, I know of this problem. The biggest issue is Galaxy S runs 2.1, and the wallpaper really benefits from the JIT in 2.2.
[Android Apps and Games] Odinbear:
Just thought you would like to know.

Hi jgittins, this is the action I took and the results.

http://xdaforums.com/showpost.php?p=10879539&postcount=112

http://xdaforums.com/showpost.php?p=10879648&postcount=113

http://xdaforums.com/showpost.php?p=10881634&postcount=114

http://xdaforums.com/showpost.php?p=11072729&postcount=140

Just need everyone else to do the same or something similar and the "Barstewards" might get shut down.

Doubt it but can hope.

Its a great app and You should get the rewards not that T**T..
[Android Apps and Games] cheshyre:
Love it / recommended image dimensions?

First of all, have to say that I love this wallpaper - it's beautiful and fun.

I want to play with the particle physics by swiping my finger around - but my launcher already has actions associated with swipes in any direction. [Maybe a separate app just for playing around?]

On a more practical note, when selecting a background image, what dimensions do you recommend to prevent skewing, cropping or stretching?

Thanks.
[Android Apps and Games] dwmoss:
Just love this!!!

dm
[Android Apps and Games] quinbd:
Make either of the edges of the image to the screen size. This should make it an exact fit. The program scales down the image until one of the dimensions are too small to fill the entire screen, scales it back up one and finalizes the image. It is not the best system but it works. :)
[Android Apps and Games] fleischbanane:
Very funny Wallpaper
[Android Apps and Games] theosotos:
nice work. Beautifuul !!!
[Android Apps and Games] quinbd:
Update

I should have an update out soon that will improve the image scaling for the background image.
[Android Apps and Games] viper_1986_1986:
Hahah epic app, one of my favorite types of games to see come from college students and sush. There are a few on xbox live and just like that PC version, so much fun.

I LOVE the app on my phone, but i need battery life to go for 12 hours a day so i sadly cant have this on my phone running at all times :{

Runs smoothly at 30fps with an 750mhz underclocked mytouch4g with HUGE rows and collums, the larget particle size is OK as long as i keep the rows down to a decent normal level.

PS, i added the PC version to stumble upon :)
[Android Apps and Games] Dynde87:
Awesome job! :)
[Android Apps and Games] jhild352:
it FC's on my atrix running gingerblur :( ... I wish it would work I'm so sick of the generic wallpapers
[Android Apps and Games] quinbd:
Is there any more info you can give me about the FCs? Can you gather some system logs or describe what you were doing when it FC? Thanks :)
[Android Apps and Games] quinbd:
Newest version is up on the market! I hope it fixes the bugs :)
[Android Apps and Games] adwinp:
Grant has a lot of nice simulations; it would be great if you could port those over as well.
[Android Apps and Games] NamSor:
Live wallpaper for gender app

Thanks so much! It's now a cool live wallpaper in GendRE APP to visualize the gender of Android contacts (male/female).

GendRE APP is on GitHub.

:good:
[Galaxy S I9000 Q&A, Help & Troubleshooting] Dusante:
Hey all you fellow sad bunch of Bell Galaxy owners,

I did the bell upgrade via kies, did factory reset, cache wipe, format sd card and so far my phone is running just dandy on the new froyo.

I did it because it was all official and now I see that they pulled the update! And looking at all these threads it looks like this will brick my phone in a matter of days simply because of bad software, not hardware.

Should I try to downgrade before I'm doomed? And where do I find the old bell files to do this odin thing?

Any advice/curious musings would be greatly appreciated.
[Galaxy S I9000 Q&A, Help & Troubleshooting] gtg2:
Yes. :)

I had mine on jk4 for a day and then changed firmwares. No issues so far.

I'm running jpu now.
[Galaxy S I9000 Q&A, Help & Troubleshooting] Dusante:
Thanks! Hey it's not clear to me as to what is the best route to do the downgrade for the i9000m, and which roms are compatible with this bell version, can I install any rom and be fine?

I have the idea that the i9000m is quite different from the other galaxy s variants.

Rom manager doesn't work on this phone so I guess my only option is odin?
[Galaxy S I9000 Q&A, Help & Troubleshooting] t1mman:
From what I understand, failure is mainly caused by a data corruption on the SDCard when changing firmware. So I'd stay away from frecquent firmware change for now...the more you do it, the higher the risk is.

JK4 is still official, so if you get issue with it, you're pretty much covered by the waranty.
[Galaxy S I9000 Q&A, Help & Troubleshooting] remenis:
I did mine and its been fine no problems