[Android Apps and Games] Kangal:
Just finished the game (v3.3 and v3.7) from start to end.

There is still room for improvements in few areas.

May I ask what you are using to make the game (if it is easy enough I can also develop)?

Here are my suggestions after careful observations and considerations:

First things first:

Change the name of the App to Pockemon or something else.

Pokemon is a Trademarked and Copywrited thing. That needs to go.

Secondly:

The names of each monster has a typo.

I think you put these in yourself so that Nintendo/wateva doesn't send you a Cease&Desist.

Smart thinking, but I think we can leave those as the originals as long as the pictures are different.

Thirdly:

The start picture is a trademarked/copywritten picture. You know the one with Ash and companions ... that needs to go.

Forthly:

Messages/attacks/sentences need to begin with capitols and need proper English grammar. These are easy fixes, but theyre still annoying.

Fithly:

The battle layout. It's hordendous (no offence). For instance, I've accidentally used a Pockeball several times. In the western philosophy, words are read from left-to-right as is pictures viewed. You need a layout that fits this ideology so that it is easy on the eyes. I will make a "mock up" for your convineance.

Hexa-ly:

The game has some small areas that need improvement such as the Main menu/PokeCentre: here the layout could be vastly improved. As well as other areas like when your pockemon levels up/evolves I think he's stats should become full (like he was just healed).

Seventhly:

The game sufferes from "repetitive-gaming-syndrome". What you do in the first town is identicle in all other towns. You can mix this up by changing the order of Mart, PockeCentre, Gym, Forest and Trainer.

Just mix it up a little. If you need help for creativity reasons here, I can help you.

Eightfththfthhthfly:

The game is not that "fun" it just lacks something peppy. This is really hard to explain.

What would make a world-of-a-difference is background music!

Have different background music in each town (map, mart, pokecentre), one standard one when you battle wild pockemon (same in each town), one when you battle trainers (same in each town), different one's for each Gym leader.

So if you have lets say 15 cities all you need is 32 different tunes.

I would also consider you to add different "click" noises for when you press on certain things to add more colour into the game.

Ninthly:

The game method is still boring. All you get is two attacks?!?!? It would make a great difference if it was 4 to make it a little more complex and enjoyable.

As commented before, the OK button is unnecessary (should just get rid of it).

In fact get rid of the Stamina gauge as well, it makes it more complicated without making it anymore fun so its not doing anything good.

What you did correct/right:

1)Didn't use accelarometre (causes many problems in androids because each device has different calibration - mess - proof of fragmentation)

2)Stuck to one layout - portrait (you've avoided alot of problems and kept it simple)

3)Response - it is very good (not sure if its due to my Galaxy S)

4)Notification system is nice

5)Kept this game simple

My advice stop making new towns & pockemon. Start making these improvements first. Because it will be much easier to develop/make/complete this App if you do the harder things first. So all the things I've listed 1-8 should be done. If you are able to, also add advice#9. After this, making the App longer by adding new pockemon and new towns would be fairly simple as you've got the base completed.

Things to do after list 1-9.

10) Add new accessories (potion=heals 20%, large potion=heals 50%, max potion=100% healed, basic pockeball=upto lvl15, good pockeball=upto lvl30, fire/ground/electric/grass/water/physcic ball=upto any lvl, masterball=100% catch rate)

11) Add new trainers (random pockemon battles in each town, after beating gym its only Gary to battle)

12) Add more pockemon

13) Add more towns

14) Also I've figured a way to make the battle a lot more personal (=enjoyable). This is the most difficult thing to add to the app from all of my advice but it is definitely worth it. It took me awhile to come up with this.

How can we make something that is easy to implement but gives the whole pokemon battles a better way to interact? How?

It should be that you select your desired attack and then it pauses for roughly 1.5seconds. After this the opponent begins to move around the screen and your attack constantly shoots away. What the user needs to do is to move the crosshair (aimer) with their finger onto the opponent. The thing is the opponent moves and the attack shoots only for a period of ~7second. The opponent moves fast and the crosshair moves rather slowly.

The health bar (HP) of the opponent depletes during those 7seconds depending on the effectiveness of the attack (your pockemons strength + type) and how much you can drench the opponent in your attack (eg Flamethrower).

Your pockemon's HP also decrease but the opponents attack is invisible (just to keep the screen clean from distractions).

This implementation creates a "hands on" form to each battle, where the outcome depends on your tactics and your reflexes ... FUN RIGHT!

14A) You may further customize the battle mechanism if you wish by making some attacks thicker than other attacks so that your chance of hitting the opponent is higher.

You may even add other functions like a way to shoot and dodge simultaneously but these are too complex at this stage and I'd much rather you focus simply on point14 alone at this stage.