yashsingh1/xdaforums huggingface dataset:
[Vibrant General] kangxi:
I assume that he is talking about the new OTA official Froyo release that none of our devs have worked into their release yet. Some people, like the guy I linked to, installed it on his Vibrant as is and borked his phone.

Eugene and Master's current roms are still based on leaks. Master's Axura 1.06 maybe be based off the official but it was already in beta before the OTA was released.
[Vibrant General] blackoakx22:
It has been ported over and it is offical and gps DOES work here is the download link

http://xdaforums.com/showthread.php?t=831906
[XPERIA X10 Q&A, Help & Troubleshooting] XERO_Racer:
i recently upgrade to the 2.1 global firmware, and whenever i charge my phone itll stop charging at 97% and itll start draining, i looked on the "About Phone" in the settings and it says "Not Charging" is anyone else having this issue??
[XPERIA X10 Q&A, Help & Troubleshooting] SXUsr:
Mine gets to 100% but it's normal for it to discharge when it reaches a certain level. It did it in 1.6 too.
[XPERIA X10 Q&A, Help & Troubleshooting] epinion:
Yeah it did happen on 1.6 too. Just unplug the cable and wait for a moment and plug again. It should continue the charging process.
[XPERIA X10 Q&A, Help & Troubleshooting] XERO_Racer:
Ok soo it seems normal for everybody, what if I choose to leave it overnight, will the charging process start again?
[XPERIA X10 Q&A, Help & Troubleshooting] epinion:
It will start to discharge if I'm not wrong.
[XPERIA X10 Q&A, Help & Troubleshooting] XERO_Racer:
ok soo i noticed that it starts to discharge after it shows "Full" i just wish it would recharge after it reaches certain percentage, i dont wanna wake up in the morning and find out its at 90% instead of 100%
[XPERIA X10 Q&A, Help & Troubleshooting] Suminderji:
Yep it happened at 1.6 as well...

I find it starts re-charging at 90-91% then goes up to 100% then discharges.

Helps the life of the battery.
[Windows Mobile Apps and Games] Dunc001:
Installing now. Just to confirm for install on HD2 do I just create a folder (iManager) in Program Files and put the exe in there then shortcut, etc?

Also what software do you recommend for reassigning hardware buttons?
[Windows Mobile Apps and Games] antru:
If you want to assign the program to hardware button you should put shortcut to the \Windows\Main menu\Programs folder

UPD: The folder for the program itself is on your own choice.
[Windows Mobile Apps and Games] Dunc001:
OK, so I've got it installed and shortcut made, etc. Does it automatically hijack the start menu hardkey? I pressed that hardkey to launch WinStart and it launched OK, then iManager launched over the top of it. Once open it is not showing images of all open screens, just dark grey panels, and is running painfully slow (doesn't scroll at all to touch, catches up eventually - 10-20 seconds later). I'm running the latest Elegancia ROM with Chainfire 3D so driver's are all good. Anything I can check?
[Windows Mobile Apps and Games] Dunc001:
Yes, I've done that but in WinMo Settings>Personal>Buttons it is only possible to assign to Long Press Send Key and nothing else.
[Windows Mobile Apps and Games] antru:
Can you attach report files from the program folder? Thanks.

UPD: If noone attach report files I will not understand the problem. Report files are common text file and does not contain any private data. You can make sure of it by opening them.
[Windows Mobile Apps and Games] Corwin9S:
well...

ko on my sgh-i900, french ROM WM6.1

bythe way, this hasn't a 3D accelerator, so maybe...

in attachment the file.
[Windows Mobile Apps and Games] nrfitchett4:
failure on the hd2

here are my attempts to run imanager on my hd2 (ROM in my sig), tmous variety.

unzipped imanager.exe and put in a folder called imanager. Put the imanager folder in Device/Windows/Programs

Set it to long press of my send key (only setable button on hd2).

Pressed it several times, imanager appeared in the top left of my task mgr, but never opened to anything.

Here are the logs (4 attempts). I don't think I need any 3d drivers, pretty sure I already have them.

edit: I didn't have dunc's problem of it trying to open on top on WinStart. Dunc, did you download beta2?
[Windows Mobile Apps and Games] nrfitchett4:
tried after soft reset, still no dice. It pops up in my taskbar like it's opening, then nothing.
[Windows Mobile Apps and Games] antru:
Thanks great for the report. The problem is not quite clear to me but I'll try to fix this situation.
[Windows Mobile Apps and Games] antru:
I've understood the problem with HD2. It has 32bit color and offscreen surface is 16 bit so thats the problem and I'll try to fix it soon.
[Windows Mobile Apps and Games] nrfitchett4:
no problem. Definitely willing to donate if you get this working for the hd2. Great program.
[Windows Mobile Apps and Games] antru:
Thanks.

It's strange because HD2 devices in Russia have 16 bit screen mode. :)
[Windows Mobile Apps and Games] nrfitchett4:
ahh, interesting factoid I didn't know. I'll keep an eye on it.
[Windows Mobile Apps and Games] antru:
maybe not all of them, but only specific ROM versions (I don't have such information)
[Windows Mobile Apps and Games] santod040:
At first use on a TP2 (Rhodium), works pretty well!!

No lag at all for me.

In fact it almost scrolls tooo fast.

Some screen images did not show, or just displayed the open applications icon on a white screen.

But mostly for a first release Beta, it is working well on my device.

Just thought I would give my first impression, especially since others with devices no better then mine were reporting lag.

I also did not use any of the add on files, just the .exe

I can and will report back again with more detail at some point and upload logs for you as well.

Thanks for your efforts so far.
[Windows Mobile Apps and Games] picionevn:
I don't know whether XPERIA X1 meets the requirements or not but when I run iManager, the screen is flipped vertical. Moreover, when I touch, the program moved opposite direct.

Thank you for your program :x.

Hope I can use this with my X1
[Windows Mobile Apps and Games] Dunc001:
OK, so figured out why I was getting a 'clash' with Winstart and I'm happy to report it was a false alarm and nothing to do with iManager! Basically in Winstart the shortcut for iManager and the shortcut for Settings folder were somehow in the same screen position so when I clicked on the settings icon it not only opened the Settings folder but also started iManager - sorted the layout issue in Winstart and now this is all OK.

Waiting for the 32 bit fix so I can see it working properly now! Like Santod I did notice that on the odd occasion that I did get any image at all on any of the scrolling panels all that showed was just the app shortcut icon right in the middle of the panel and nothing else.

Keep going - really looking forward to this :cool:
[Windows Mobile Apps and Games] antru:
Thanks for testing. It would be very great to receive some reports from your device.
[Windows Mobile Apps and Games] antru:
Thanks for the testing results. Fast scroll is because I don't use timer for scroll yet, I developed it firstly for my device (Max 4G) and some things such as scrolling, tap sensivity, etc. are results of testing on it. I'll turn on timer in future and it will scroll on all devices at the same speed.

Your device is new to me and it would be very interesting to look reports from it. They contain Direct3D device information that I want to see. Thanks.
[Windows Mobile Apps and Games] lesscro:
Previous version : no way to have opacity in D3D mode...

OpenGL give a white screen...

I will try new version ASAP !

Thx for updating version !
[Windows Mobile Apps and Games] raja'i:
hello

im using xperia x1

with iManager 0.03.02a

openGL mode

here is my feedback

the program runs smoothly with good speed

but there are some problems

-when i start the program, the preview screens of windows are black, they only show the icon of the program at the center with info at top " this applies to any program or window that was opened before starting the imanager"

after switching between windows and then going back to the imanager, the preview screen shows the program i switched to, with the rest of windows are black "until i switch to them too"

- i cant pevent the cprog.exe "phone" window from appearing

i tried to add it but nothing happens

- scrolling should slow down and stop automaticly without pressing again on the screen, its pretty annoying

- isnt the anyway to kill the imanager from the ram automaticly after a while "after a certain period of not using it" it slows the devise a bit when it stays in the background

I've created a log, in which i had several windows opened before starting the imanager, i saw the black windows, then switched to any window, then reopened the imanager and pictures appeared correctly

hope that i helped with my feedback

really great app

thanx for your effort
[Windows Mobile Apps and Games] antru:
This is the normal behavior. Noone can capture a window before it is shown. But the rectangles must be gray, not black.

Try to add

[Exclude executables]

cprog.exe = Exclude

to the ini-file

There are some planes to make kinetik move in some future version

This is some thing to consideration.

Thanks for testing.
[Windows Mobile Apps and Games] antru:
Program update

Version: iManager 0.03.03a

Changes:

1. Tried to get rid of white screens. Finally successfull (probably).
[Windows Mobile Apps and Games] lesscro:
TRY it tomorrow///

THX for support and update...

;)
[Windows Mobile Apps and Games] antru:
Program update

Version: iManager 0.03.04a

Changes:

1. White textures totally eliminated (thanks SPIDER3220)

2. Program uload fixed (it doesn't crash now)

3. Power and proccessor cosumption reduced in background mode. Now it must not consume anything while not active. (see ini-file, UpdateTime)

4. Some render bugs fixes.

5. Separate background texture (with no process info displayed) (see ini-file, BackTexture)

6. Background rectangle with no texture and custom color and transparency above the background texture. (see ini-file BackColor)

7. Vibration and freeze while scrolling (you can customize and disable this feature) (see ini-file, Freeze, Vibrate)

8. Kinetic scrolling (now with banana taste) (see ini-file, Kinetic)

9. Half size textures usage to reduce video memory consumtion and perfomance increase. (see ini-file, TextureHalf)

INI-file description:

[Config]

Freeze = 0 - (0-...) time to freeze scrolling when window is near center (0 - disable), milliseconds

HighPriority = Off - { Off | On } when "On", iManager has high priority while active

Kinetic = On - { On | Off } toggle kinetic scrolling

Multithread = On - { On | Off } - toggle multithread Direct3D render

Render = OpenGL - { D3D | OpenGL } - choose render engine

ShowProcInfo = Off - { Off | On } - show process info in window screenshot (window name, executable name, memory usage

UpdateTime = 0 - (0-...) - texture update frequency in background mode in seconds (0 - disable)

Vibrate = 0 - (0-...) vibrate when window is near center (0 - disable), milliseconds

[Control]

RemoveSpeed = 700 - window speed while removing from list (pixels per second)

ScrollSpeed = 1200 - scroll speed (pixels per second)

[Debug]

Log = Off - { Off | On } - toggle bug report creation

Profile = Off - { Off | On } - toggle profile creation (profile is used to test program performance)

[Exclude windows]

desktop = Exclude - exclude window "desktop" from the list (not case sencitive)

[Exclude executables]

shell32.exe = Exclude - exclude window of process "shell32.exe" from the list (not case sencitive)

[On Remove] - action when remove program from list

manila.exe = No Action - no action. for example manila can't be deleted, so no action

shell32.exe = Hide - hide window istead of close it, for example, shell32.exe soft resets the device when I try to close it

[Render]

Alpha = On - { On | Off } - toggle alpha transparency

BackColor = #80202020 - background rectangle color #AARRGGBB (AA - alpha in hex, RR - red, GG - green, BB - blue. (AA = 00 - disable)

BackTexture = On - { On | Off } - toggle background texture

BilinearFiltering = On - { On | Off } - toggle texture bilinear filtration

Opacity = 90 - (0-100) - window screenshots opacity percent

TextureHalf = On - { On | Off } - toggle half sized textures

Performance tips:

1. Switch background texture off. More textures - more often texture switches while render - perfomance reduce. (BackTexture = Off)

2. Switch half sized textures on (reduce videomemory and processor consumption) (TextureHalf = On)

3. Switch logging off (Log = Off)

4. Switch profile off (Profile = Off)
[Windows Mobile Apps and Games] Stefano_1986_:
Hi,

Thank you for this upgrade.

I have two problems:

- OpenGL mode: works good but there is this problem at startup.

- D3D mode: not work, white screen :(

Bye
[Windows Mobile Apps and Games] lesscro:
White screen in Open GL and D3D...

but kinetic scroll is much better and more responsive...

LeSScro
[Windows Mobile Apps and Games] antru:
Guys. I can't understand exactly. What do you mean "at startup"? How you bring iManager to work correctly then? Explain please.
[Windows Mobile Apps and Games] Viper89:
@ Antru thanks for another update going to try it out. I love this task manger thanks for all the hard work you put into this :).
[Windows Mobile Apps and Games] lesscro:
OK, i have removed INI... and used the default one...

• OpenGL mode works like a charm without any problem NOW...

opacity, kinetic, process... OK

• D3D mode... white screen, no panel a real white screen like a torch...

i don't understand because previous version works great...

I will activate log and send you a copy of files... ASAP...

LeSScro
[Windows Mobile Apps and Games] antru:
Great. It's strange for me too. Bug report will clear the situation I hope.

The log file is now switched off by default. Toggle it on.

Thanks a lot for help.
[Windows Mobile Apps and Games] lesscro:
i m back...

attached D3D mode log...

good investigations...
[Windows Mobile Apps and Games] antru:
Ok. Thanks a lot for the report. But we deal with this bug a little bit later because report says that everything is ok and no problems.

Now I'm working on kinetic scrolling. It doesn't work accurately on all devices.
[Windows Mobile Apps and Games] Stefano_1986_:
I sent you a private message.

bye
[Windows Mobile Apps and Games] lesscro:
No problem... maybe my driver... i will test with some modifications in Turbo 3D config...

i set smooth and 19 ms framerate... same issue

i will try fast with 18 ms framerate... edit/ same issue...

always a blanck screen waiting for other report...

:confused:
[Windows Mobile Apps and Games] MrJSO:
A friend of mine showed me this awesome app and passed me the exe, but it didn't work at first... After analyzing the logs, it turned out that LibGLES_cm.dll was missing from my Touch2 T3333 (Default Rom).

I installed the missing dll from here:

http://ogl-es.sourceforge.net/index.htm

And now it works, although a bit slowly. I'm still tweaking some settings to make it faster.

Edit:

Its usable now, I had to turn off opacity (using openGL mode), logging, ... It still crashes very often. Windows snapshots are only taken when I open iManager when in that application (I mapped a hardkey to iManager)

Edit2:

How is it even possible that just dropping an openGL dll gives 3d support on the mega? It doesn't have hardware accelerated 3d chips on board :/ (confused)

Edit3:

This post sounds so negative... I really have to say this is one of the best apps for WM I've seen, it's awesome, even with the random crashes :p Good job, you're awesome. Should I send an error log from a random crash?
[Windows Mobile Apps and Games] antru:
Surely. Send it please.
[Windows Mobile Apps and Games] antru:
Program update:

Version: iManager 0.03.04.04a.Kinetic.Test

Changes:

1. Changed kinetic scroll algorythm. (Now must work on more device types)

2. VibroNum parameter in ini-file. If Vibrate parameter does not work, you should vary VibroNum parameter in the following way. Launch iManager with logging enabled and look through report file. The third line will be the following: 0xAB49CA6E: Led count: N, true. You should try 0 - N-1 values for VibroNum to enable vibration. It's 1 (deafult) for HTC devices and Samsung Omina 2 has 11 vibration port. Don't forget to enable vibration (Vibrate = 50, for example).

3. Tried to get work the D3D mode and to get rid of startup junk in OpenGL mode. Tell me please if it was successful.

Please! Post in thread how the new kinetics algorythm works on your device.
[Windows Mobile Apps and Games] lesscro:
If i remeber... Toshiba TG01 has VibrateLed = 3... report from some otehr applications...

Need test... thx for update...

LeSScro
[Windows Mobile Apps and Games] Stefano_1986_:
D3D: constant white screen

OpenGL: the distorted image is not present at startup but it was replaced by a black screen

it works correctly.
[Windows Mobile Apps and Games] lesscro:
Hello,

1 - D3D = White screen...

2 - Kinetic feature works great...

Vibration... log say 6... but still nothing...

Attached report with OpenGL + D3D + OpenGL with kinetic...

LeSScro
[Windows Mobile Apps and Games] antru:
If log says 6 then try VibroNum values 0, 1, 2, 3, 4, 5
[Windows Mobile Apps and Games] Uzb3k:
0x23C4DCF2: GetAdapterDisplayMode failed, hResult: 0x8D3D086B

0x23C4DCF2: 3D Device create failed, hResult: 0x8D3D086B

I have htc hd2 what should I do know?

thx
[Windows Mobile Apps and Games] antru:
You should use OpenGL or correctly install Direct3D drivers.
[Windows Mobile Apps and Games] Uzb3k:
как я потвоему должен проинсталлить правильно d3d? взял твой cab и всё? или я гдето чтото прорустил?

should i install driver_ati_d3d?

if i use opengl: CAN´t find libGLES_CM.dll

PS: i tried the last version
[Windows Mobile Apps and Games] antru:
No. Find apropriate Direct3D driver for your device.

Also find apropriate OpenGL driver for your device.
[Windows Mobile Apps and Games] Uzb3k:
now only white screen, nothing happens, can´t do anything, just get back to homescreen using homebutton
[Windows Mobile Apps and Games] antru:
D3D? Ок. Thanks. I'll try to deal with it as fast as I can.
[Windows Mobile Apps and Games] Ross202:
Latest version working well
[Windows Mobile Apps and Games] lesscro:
hello,

Finally i found the vibrate function on TG01...

as i say previously... number is 3... this feature is a battery drainer... but works...

Other kinetic feature is cool... nice enhancement...
[Windows Mobile Apps and Games] MrJSO:
I updated to the latest version, all random crashes are gone, I had some weird problems with missing config options in the INI though. The applicationed seemed to be adding missing options in the [Render] section but only added half words, instead of "BackgroundTexture = On" it added something like "BackgroundTe". I just added all possible options to the [render] section and then it worked.

However, It's painfully slow on my Touch2. WIth my current config, it has an update rate of maybe 3 or 4 frames per second. I think the HTC Touch2 has no hardware accelerated graphics. I had a missing OpenGL_ES.dll before, but after adding this OpenGL software rendering library (?) it worked, slowly.

There have to be ways to speed this app up from 4FPS xD, the 3d carousel in SPB mobile shell worked smoothly for example.

My config is optimised for speed (no logging, no profiles) but I have alfa enabled, I have a transparent grey background but the windows are not transparent. I also have High Priority off, it made activesync lose connection and music stop etc. While experimenting with the config, I noticed that if you disable bilinear filtering, the image is resized differently every frame (flickering pixels). Is it being recalculated every frame with bilinear filtering too? I think it would be a huge speedup to cache resized images so that the resizing has to be calculated only once, and while zooming in out (opening or hiding iManager). It might also increase memory usage, but that's not a problem for my device (my screen is only 320x240 which means very low image screenshot mem usage) Would it be possible to add resized images caching as an option?
[Windows Mobile Apps and Games] antru:
Thanks a lot for detailed report. You should wait GDI software version of the iManager. It must work fast on all devices. Good luck.
[Windows Mobile Apps and Games] Rhori1:
On HTC Rhodium after reset ppc doesn't turn on he stay in boot screen
[Windows Mobile Apps and Games] MrJSO:
Can't wait :)

For now, I decided to turn alpha off. It still stutters but it's faster.
[Windows Mobile Apps and Games] raja'i:
latest version works very well

kinetics are very good

the program is very close to be perfect

suggestions

- if u could speed up the starting up process of imanager that would be great

- and plz keep in mind my previous suggestion " auto elimination of imanager from the background after adjustable time period"

thanx aloot for ur great program
[Windows Mobile Apps and Games] DuttBeefe:
no workie..

Hi thanks for the cool app but i cant get it to work.

Here's the log.

App is in Storage Card/Apps/iManager

Device is Omnia II i8000 with latest std rom.

EDIT.. ok changed to D3D and got further but still no go.

Here's new log and my .ini file i think it hasn't added all the info maybe?
[Windows Mobile Apps and Games] behzadd:
hi. my device is touch diamond 2 ( topaz) ,and work great on my device only when i open it myself. i cant assign buttom, i copy th imanage.exe to windows/programs ,,, but there is no imanager in the list to assign the buttom,, i want to assign my left softkey ( long press) to open imanager
[Windows Mobile Apps and Games] antru:
Is logging enabled in your ini-file or not? If enabled then disable (Log=Off). Thats does great speedup.
[Windows Mobile Apps and Games] antru:
Log says that main OpenGL and Direct3D functions do not work. There is something wrong with your 3D drivers. Try to launch other OpenGL and Direct3D applications. Do they work?
[Windows Mobile Apps and Games] antru:
Some guys said that they used AEbutton+ to assign some program to hardware button. Or try to find some info about it because I don't know your device specific way to assign a program to the button.

If you want to make iManager appear in the list then make shortcut to iManager.exe (iManager.lnk for example) and move it to apropriate menu folder of your system.
[Windows Mobile Apps and Games] antru:
Program update:

Version: iManager 0.03.05.01a

Changes:

1. "Hide iManager" option. iManager window is hidden when it is in background so it can't be seen in side task manager. It still can be seen in process list. (use Config - HideWhileInactive.)

2. EXE-file command line parameters:

-hidden - start iManager minimized or hidden

-startup - used in autostart

3. Autostart option. (use StartUp - AutoStartUp)

4. Some ini-file options due to autostart. (StartUp: WaitApps, WaitAppsNum, WaitTimeout)

5. New scroll type: Snap. (Scroll - Type = Snap, other options - Kinetic and Continuous)

6. ini-file parameter SnapSpeed - scroll speed in Snap mode

7. Some order changes in ini-file.

8. Some bugfixes.

New ini-file sections:

[StartUp]

AutoStartUp = On

WaitApps = On

WaitAppsNum = 0

WaitTimeout = 2

[WaitApps]

manila.exe = Wait

I made autostart option in this version. Toggle autostart option (AutoStartUp=On) and restart iManager to make changes.

Use it with caution. OpenGL version is stable in this mode but Direct3D version is not. So I made some settings to enable Direct3D mode autostart.

There are wait timeout and side application start wait options.

1. If you want to enable start timeout, set WaitTimeout=5 (for 5 seconds timeout).

2. If you want that iManager wait for some apps be launched before launching itself do the following. Toggle WaitApps=On, WaitAppsNum - number of times that iManager will change active processes for find apps (0-infinite). iManager will launch only if all programs from the list [WaitApps] launched. In this case WaitTimeout is timeout between process find attempts.
[Windows Mobile Apps and Games] antru:
Big-fix with snap scroll vibration.