yashsingh1/xdaforums huggingface dataset:
[Galaxy S I9000 Android Development] GwynBleidd:
Don't have much time so here's a small sample:

http://www.youtube.com/watch?v=TlDd9R0DHbE

Recorded using stock camera, no audioboost or things like that. Holding a phone right in front of the speaker (which you can see lying horizontally). Volume is quite high.

Music played:

Blind Guardian - Sacred Worlds

Dio - Rainbow in the Dark

Blind Guardian - Curse My Name

Manowar - Battle Hymns

By no means I wanna say that the quality is ideal; far from it. But, from my point of view, it's a great improvement compared to what has been before; much less distortion. Actually, distortion can be clearly heard mostly in battle hymns only.
[Galaxy S I9000 Android Development] SexyIceCream:
something to remind us of what's possible :

zoukout, a massive annual beach party with over 50,000 people, and thats the audio quality you hear with yes, an iphone. =p

http://www.youtube.com/watch?v=DpLYLyvsNnM
[Galaxy S I9000 Android Development] supercurio:
After the announcement of an incoming source release by Samsung, I can't wait it becomes available !
[Galaxy S I9000 Android Development] GwynBleidd:
And it finally is. :D
[Galaxy S I9000 Android Development] mdkboom:
I like the sound of SGS. What I really hate is the sound distortion I get while recording videos in a place with loud sound.

I'll have to check if JPX really brought improvements on this matter but the fact I cannot record shows whith my SGS simply drives me crazy.

Some tried to sort this out before but nobody could do it. Hope you can Curio!
[Galaxy S I9000 Android Development] syr2000:
This is just amazing.

Yesterday I went to the amusement park with my two sons and recorded a couple of videos......I'm on JPU and the quality of sound is crap. If you listen to the video recorded it's impossible to guess what song were playing. It's just a piece of ****.

The same when I recorded my motorbike and the same everytime you record whatever louder than a whisper.

Isn't there any workaround to fix this?? This is driving me crazy. With mix get I managed to improve the response of my headphones but I haven't found a solution to the microphone-crappy-recording.

Seriously, the mic is the last thing I need to fix to have the perfect SGS (darkyy+voodoo)
[Galaxy S I9000 Android Development] SexyIceCream:
agreed. i'm gonna go for a huge end of year beach party, and try recording with the SGS...the comparison between that vid and the one above should be quite stunning =p

http://www.youtube.com/watch?v=Panxnk61Hok and this vid by rafal still keeps me hoping that we can achieve the same sound quality without tapemachine =o
[Galaxy S I9000 Android Development] ryanadiputra:
i hope this is working with JVB.. now testing.

edit..

not working in stock JVB :(

i mean the kernel. not the app :)
[Galaxy S I9000 Android Development] zurchpet:
I use Voodoo Control app and load the module on CF-root 3 1. And also used it on plain stock JVB kernel.

Without any problem.
[Galaxy S I9000 Android Development] rlorange:
And the only man to pull off a flawless blind kernel hack without source code? Of it's our main man at xda who should be employed by Samsung if not Google for his efforts... now let's hope he doesn't get sued some moron who damages their hearing lol! Or the government hold him personally responsible for 'allowing' sgs users to circumventing their idiodic volume limiting laws...

Serious tho the risk is there is any one of our oppressive nanny state countries...

**Simply Honey 3.0, Voodoo GB hack, JVE modem**
[Galaxy S I9000 Android Development] azuresystem:
just had to write a note, i have to be honest, i havent had a single rom so far without this soundboost/quality fix regardless of theme or yadidadida. Extremely well functioning mod and its a 1.5€ (which is nothing lol!) toll for making it stand above all else so far ;P

imba job and let us know what phone youll be migrating too in Q3/Q4 :P ill be there listening for ye cranking the last dbs out of it ;)

// cheerz azure
[Galaxy S I9000 Android Development] dennishylau:
same here, i can't imagine owning a phone without good sound & supercurio's support :D
[Galaxy S I9000 Android Development] SilverMist1:
i bought the voodoo control plus too, it will come handy when there is stable gingerbred kernels and roms :)

for now it is just a support for the project.
[Galaxy S I9000 Android Development] TheVisitorX:
I've asked the same question before... Is it possible to buy this new APP via PayPal instead from the market? Thank you!
[Galaxy S I9000 Android Development] TotallydubbedHD:
ditto same here :D!

+ gave him his 1,800 "thanks"
[Galaxy S I9000 Android Development] supercurio:
Thank you guys for the support :)

@TheVisitorX yes, you can :)

With in the alternative market YAAM with Paypal: http://yaam.mobi/

You'll find the same app, with update managements etc

<3 YAAM!
[Galaxy S I9000 Android Development] TotallydubbedHD:
bro, mind my ignorance, but what are the new features u added on the control app

(just below the amp volume)

(mind my ignorance if it has already been said :))
[Galaxy S I9000 Android Development] supercurio:
No pb:

There is of course the Module feature that allow to run Vodoo sound without custom kernel.

+ Volume limiter, don't interrupt music with notifications, volume restoration when you plug headphones features (mostly)
[Galaxy S I9000 Android Development] TotallydubbedHD:
merci beaucoup!

et aussi:

auto-restore high level"

I see the description: restores volume higher than -25db...but what does that do lol

what's that? :P

does it mean, restores the sound back to what it is supposed to be?
[Galaxy S I9000 Android Development] supercurio:
If you activate "restore high volumes", when you plug a JACK the previouly used amp gain will be applied, without any special limit

However, if you don't choose this option, the previous headphone amp volume will be restored, but never to higher level than -25dB (or -30dB in the latest version)
[Galaxy S I9000 Android Development] TotallydubbedHD:
i exerted all my "thanking" power to you today :D!

Thanks man! Keep it up!

I can't live without voodoo sound!
[Galaxy S I9000 Android Development] TheVisitorX:
@supercurio Thank you! I did it and yaam seems really great. And it was soo easy to buy!
[Galaxy S I9000 Android Development] jontoo:
Hi supercurio, I bought you exelent app already, but if factory reset the phone, how can I get back my app is it posible only when I do backup and restore? :o
[Galaxy S I9000 Android Development] supercurio:
Thanks!

If you bought by YAAM / Paypal or Android market, in both case you keep your purchase forever:

You're able to install it as many time you want or need, and as many devices (as long as they're supported of course)
[Galaxy S I9000 Android Development] _bottle_:
Bought the app as well to support the project.

Uninstalled Voodoo Control and installed this, hope that is correct ?
[Galaxy S I9000 Android Development] TotallydubbedHD:
when i did a clean wipe, for example my paid app of perka's file stash + flick football were stored as "purchased" on the market, meaning all you had to do is re-download them, without paying.

Same will apply with curio's voodoo app :)

Hope that helps!

EDIT: Curio beat me to it lol

(at the above)

Yes it is correct, better uninstall any other versions.
[Galaxy S I9000 Android Development] jontoo:
:D big thanks - both of you , now I'm OK and will listen music:D
[Galaxy S I9000 Android Development] TotallydubbedHD:
yw mate, and enjoy :D!
[Galaxy S I9000 Android Development] supercurio:
Yes it's better to uninstall the Free version as Plus superseded it
[Galaxy S I9000 Android Development] betoNL:
JVB?

Yeeeesss:

Merci

« »
[Galaxy S I9000 Android Development] vanerleo:
Device Not Supported Error

I'm running NEXUS S with MIUI rom with netarchy kernal

any reason i'm getting Device Not Supported Error?
[Galaxy S I9000 Android Development] supercurio:
Netarchy kernel always have the latest Voodoo sound version so it doesn't require the additionnal module, it will work well without.

As netarchy largely changed the kernel version it would need me to build specific module for each one of its new builds, which is not realistic.
[Galaxy S I9000 Android Development] m2677086:
x2

As a user, I suggest that support on headsets (especially for iphones..?) would bring much greater impact , compared to the call improvement, to the popularity of the app. I once spent hours looking for a solution to make my iphone headset working on the i9000 and ended up trying (and failed) using sound reroute apps and (worked ._.) purchasing an adapter which cost >> $5.

Like you said that you could get rich if ppl spent the $$ on ur app instead of spending them on the headphone amps, I think weighting the headset support heavier.. would be much more worth :D

Regards,

Kenneth
[Galaxy S I9000 Android Development] Dazog:
supercurio, Any chance to be able to backup our color changes in your app in the market?

Say if we reinstall a new build, having to put the numbers in manually every time seems wasteful?
[Galaxy S I9000 Android Development] praveen6585:
@Supercurio.. Any comments on this?
[Galaxy S I9000 Android Development] PIRATA!:
At beginning of screen in green there is written No need to load module:

Does this mean that I don't have to select the Load sound driver option??

About the secont option Load driver at boot, will it need more battery to work? Will I encounter more battery drawning??
[Galaxy S I9000 Android Development] DarrenCarnall:
Hi! Can I ask a question about how people are actually using this? (I've bought the Plus app, btw)

For me, the volume of music when listened to through my in-ear buds is easily loud enough without this app, however when I plug a line out to my stereo, you can barely hear it... and so i use this app purely to manually increase the volume to a more useable level when plugged into a stereo. Wonderful!

I see that people are using this with their headphones though? Doesn't that make it deafeningly loud? Why/how is this being used? :o

Thanks! :D
[Galaxy S I9000 Android Development] benoitb85:
The volume can go higher. This can be used if you have hard-to-drive (high impedance) headphones.

I use easy to drive headphones so the volume boost is not important to me but the sound quality itself is vastly improved with voodoo sound. At the same output power, the quality goes from standard ****ty audio source like a PC's integrated AC97 sound to on-par/better with my dedicated music player (Toshiba Gigabeat F40 running rockbox).
[Galaxy S I9000 Android Development] rickylcp:
Is an adjustable level of incoming sound be feasible when talking with 3.5mm earphone?

I always can't hear what ppl say when talking with my Sony earphone. The call volume do raised a bit in v7 but I still feel not enough.

Thanks for the great great great effort u contributed to the community, Master supercurio!!!
[Galaxy S I9000 Android Development] DarrenCarnall:
ahhh that's a good explanation, thanks! So even if I leave it on something like -10db and use the standard volume controls the quality of the sound should be improved... is that right?

The 'high impedance' thing makes sense now, that'll be why mine is loud enough using small in ear Sennheiser buds.
[Galaxy S I9000 Android Development] NightSky256:
Any chance to have standard 3 pin headphone calls support in plus version ?
[Galaxy S I9000 Android Development] srasquasz:
@ supercurio finally i bought your amazing app :D

Are you going to do equalizer like in Galaxy Tuner? becouse that's will be excellent :D
[Galaxy S I9000 Android Development] SilverMist1:
hi supercurio, i have a question about control plus. everytime i reboot my phone, i find that the app loads the sound module. i am running speedmod 13e so i dont need that. but the app persists on loading the module in every boot even i uncheck it. is there a solution for this?

by the way i think the work you are doing -the voodoo sound project- is most creative development about galaxy s. There are lots of good roms, kernels, etc . But they all have alternatives, they are all intérchangeable. Voodoo sound doesnt have any alternative. your idea is way out of picture for any dev to think about.
[Galaxy S I9000 Android Development] steve.garon:
Clear voodoo app settings with TB and reboot. Fixed it for me.

Steve
[Galaxy S I9000 Android Development] SilverMist1:
thanks mate, that worked
[Galaxy S I9000 Android Development] ristokoo:
FM radio sound with bluetooth headset

Supercurio, thanks for the great app!

I'm wondering would this be possible with the FM radio: just use some piece of wire with a 3.5 mm plug (old headset for example) as the antenna and listen the sound with a bluetooth earpiece?

It seems the FM radio sound can only be heard either through the phone speaker or the wired headset. At least I can't find a way to send it to a bluetooth device now.

Do you think such a feature could be done?
[Galaxy S I9000 Android Development] supercurio:
In theory the hardware could allow it, yes but at the expense of not so easy rewrites in the apps and kernel.

As the bluetooth stack is not open, it makes this mod virtually impossible in a timely fashion.
[Galaxy S I9000 Android Development] PIRATA!:
PLEASE!!!!
[Galaxy S I9000 Android Development] supercurio:
Sorry I missed your post.

If it tells you no need, you don't need to load the driver a module :D

But when the kernel will implement v7 with v8 in the app yes it will be useful.

Load driver at boot is required if your kernel needs to load the driver to support Voodoo sound, so its automatically loaded in kernel at boot.

Doesn't change battery behaviour in any way.
[Galaxy S I9000 Android Development] supercurio:
New Samsung kernels for Gingerbread support already call through standard headphones, I recommend the update (also, the firmwares are much better)

Which device are you using?

− ps: a reliable implementation for it is not trivial as it would need to be 100% working on different phone hardware, especially written as a hot-loadable module.
[Galaxy S I9000 Android Development] PIRATA!:
Thank you. :)

So better to keep Load sound driver checked with Propose to load module, as they don't affect any issues, right?

About the Load driver at boot...I really don't know if my kernel, or other kernels needs to have this option enabled.

I am with SpeedMod now, but thinking about Voodoo and Dark-Core...

Ps: should I kee the Load driver at boot turned on as just the other two? Will I then always have the Voodoo sound icon in Notification menu???
[Galaxy S I9000 Android Development] dennishylau:
Hi Supercurio,

sorry to bother you but i have once again come across the sudden volume increase problem on deodexed XWJVB + stock JVB voodoo kernel. Basically i have set the analog gain to -57 but after unplugging and replugging the earphone the actual volume resets to -30 (the max limit in the paid app) with the analog bar still showing -57. i didn't have the chance to logcat it and cannot reproduce the issue right now. this is really mysterious and i know it is hard to find solution without logs. hopefully you will find the cause and come up with an ingenius solution to this hazardous issue.

Thanks
[Galaxy S I9000 Android Development] supercurio:
Yes, unticking "Load module" is for somebody wanting to use only the Lagfix (or Color on Nexus S) preferences and refusing to load Voodoo sound driver even if needed.

Another example for those options.

Let's say you use a kernel with v7 built-in:

- The module preferences never show up automatically (you can go to it through the menu)

- New Voodoo Control Plus market update brings v8 driver

- Next time you launch the app, first screen will be the module preferences, proposing you to load v8 driver (possibly automatically at boot)
[Galaxy S I9000 Android Development] supercurio:
I'm asking for bug reports all over the place so thank you for taking the time to write one ;D

This might be a bug with a special -57dB case ;) I'll check it out !

Does is happens everytime on only in rare occasions?
[Galaxy S I9000 Android Development] dennishylau:
You are such a passionated developer who is desperately looking for bug reports :p

quite rare, today is the 2rd day with JVB and it has happened 1 time + one intended reproduction out of let say 10~20 times of music playing and 4+ times of reboots if that matters. it happened on my way home but right now back at home i can no longer reproduce it no matter what i do...

thank you :)
[Galaxy S I9000 Android Development] srasquasz:
@ Supercurio Are you going to do equalizer like in Galaxy Tuner? :D
[Galaxy S I9000 Android Development] supercurio:
Thanks, I think it's the sharedpreference bug present in all Samsung roms hit here.

Like sometimes the preference are not loaded and everything is reset to default values.

My friends at LevelUp studios (Plume, Beautiful widget) have the same issue − big time with their apps and only on Samsung Galaxy S devices.
[Galaxy S I9000 Android Development] supercurio:
Yes it's a planned development in partnership with Wolfson, for the highest quality implementation.

No ETA however as it takes some time to setup the collaboration ;)
[Galaxy S I9000 Android Development] srasquasz:
@ Supercurio thanks that's great information :D

I can't wait until it will be done :D
[Galaxy S I9000 Android Development] dennishylau:
is that due to the migration of preference files to dbdata dated back to the good old 2.2.1 days? the other settings such as -30 max limit are somehow not affected though?

once again messy stuff from samsung :mad:

edit: just read your tweet... did you manage to reproduce it?

edit2: just reproduced it. well I have mistaken it... it doesn't go to the -30 limit but go strict through the limit. your explaination of sharedpreference bug makes perfect sense. fxxx Samsung!!!:mad:
[Galaxy S I9000 Android Development] webwude:
Superb work supercurio.

One kind request: is it possible to save the headphone amplifier setting, so it is present after reboot? I usually set it to -5 due to a lot of loud speaking people in the bus *g*

Kind regards,

ww
[Galaxy S I9000 Android Development] supercurio:
Hi ! Its already the case in Voodoo sound Plus ;)
[Galaxy S I9000 Android Development] sakuhei:
hi supercurio,

Have been using your voodooo lagfix and sound improvement since android 2.1. And I have just bought the voodoo control plus to support you and using it with the newly flashed 2.3 rom.

However, I found that the quality of music is worse than when I was using 2.2 with your voodoo sound v7. Is the sound improvement still not fully supporting gingerbread?

thx for your answer :)
[Galaxy S I9000 Android Development] supercurio:
Hi? I'm thinking about placebo/mood here (no offence, sound and music perception is sensitive to many factors;)), because the hardware configuration is precisely the same.

I'll make some scientific measurement though in order to remove any doubt.
[Galaxy S I9000 Android Development] Lancey:
Hi supercurio!

Are you going to make a kernel for gingerbread with voodoo sound when sources will be opened? I'm asking this only because i cant buy apps in my country, so i cant use your control plus app.
[Galaxy S I9000 Android Development] supercurio:
Lol you're so late!

Just kidding, but your still late ;)

Sources:

https://github.com/project-voodoo/linux_gt-i9000/tree/gingerbread-voodoo-sound

Kernels:

http://xdaforums.com/showpost.php?p=13026526&postcount=531

Note that's a work in progress, a dev snapshot for unfinished stuff ;)

PS: if you have a Paypal Account you can also order Voodoo Control Plus on YAAM/Paypal: http://yaam.mobi
[Galaxy S I9000 Android Development] pamarakos:
In-call sound....

Any progress on this annoying issue of our SGS supercurio?

Every day I can't listen to them and they can't listen to me clearly:( After all it's still a phone:):)

Thanks!

C'ya
[Galaxy S I9000 Android Development] ryanadiputra:
now trying .

will try BOTH of them :D
[Galaxy S I9000 Android Development] Lancey:
Thanks mate! I'm gonna check out the gingerbread and the kernels on the weekend, because i need my phone to work properly all day=)After using voodoo sound on sgs, there is no way i cant listen to the stock, low volume sound.
[Galaxy S I9000 Android Development] Rebel2k:
Hi,

I repost there, because I think it is more adapted in this topic!

@supercurio : would it be possible to fix the way sound is restored by Voodoo Control Plus after a reboot?

For me, sound limiter is set up to -15 for example and I'm used to listen to my music with around -30 of volume. After a reboot sound is still limited to -15 but :

- sound is not at -30 anymore it is at -15 for real

- Voodoo Control Plus shows a volume of -7 (which seems to be the default value)

I'm expecting to keep my value of -30 after a restart and at least if it is not possible to have the good value of the sound volume shown in the app!

Thanks in advance for your information about it! (I saw it has been a little bit discussed previously, but I don't have exactly the same behaviour)
[Galaxy S I9000 Android Development] xenos126:
Hi supercurio,

I downloaded ur voodoo control plus 1.0 beta 9. Previously I was using your free version which I upgraded to v7 using hardcore kernel. But due to some batt drain issue on hardcore k13e I decided to switch back to k13a which was implemented with ur voodoo sound driver v4. So how do I load ur latest voodoo driver using ur paid app? Without loading the old driver from the old kernel as I understand that ur paid app doesn't require a kernel right? Thx
[Galaxy S I9000 Android Development] squashfanatic:
Hi Supercurio,

Paid app on JVB with CFroot. Listening with headphones and set the alarm to ring - just in case - when it sounded and I stopped it the music continued but the volume jumped to a very high level. Snoozed the alarm, same thing happened again. I know this is a bug you know about but just didn't know if it had been experienced this way. Thanks for listening.
[Galaxy S I9000 Android Development] supercurio:
A kernel with Voodoo sound v4 built-in don't have the ability to be upgraded live.

I didn't wrote yet (nor thought about) the required features to do that.
[Galaxy S I9000 Android Development] pinoymutt:
Hi Supercurio,

I am not sure this has been formally reported in this thread (there has been quite a bit of chatter on the Captivate forums) about sound issues when using wired headsets for calls -- sound only comes out of the right earbud.

On v4 everything works correctly.

On v6 when DAC was enabled sound only came out of the right earbud during phone calls. I believe either disabling DAC or forcing mono downmix resolved it.

On v7 it works better, but still not completely -- the sound in the right ear is MUCH louder than the left, meaning it almost sounds mono. Disabling DAC does not help, but I believe forcing mono downmix does work (but music sounds terrible).

Again this has been reported on the KB1-based (Froyo) Captivate Kernels. I personally have gone back to v4 because I need the functionality of my wired headset for calls, and it's a real pain to have to go enable and disable mono downmix for every call.

You may already know about it, but since I haven't really seen it formally reported in this thread (and I don't want to assume), I just wanted to bring it to your attention.

Thanks!
[Galaxy S I9000 Android Development] supercurio:
Thank you for the accurate report, I will study this very closely!
[Galaxy S I9000 Android Development] supercurio:
Hi pinoymutt.

Some kernel comes with many patches including some messing with the routing to force enable call through headphones on drivers not supporting it originally.

I'm sorry I don't support those kernels. Please give a little more infos so I can understand what/how ;)