yashsingh1/xdaforums huggingface dataset:
[Galaxy S I9000 Android Development] pamarakos:
Already bought this....that app was what I was referring to:)

Concerning the phone call sound, there is still the issue with the very sensitive mic on our headset so the other member on a phone call cannot listen to us clearly especially when you are into a car or in the street where there is a lot fo noise!!It's the same reason that this recording preset in the app was made for but it's not valid during call for now!!

Check also this thread

http://xdaforums.com/showthread.php?t=1021553 which refers especially to this issue although it doesn't give the solution!

Supercurio knows already about this and he said that he is going to check it out in the following update!!

Thanks for the response though;)
[Galaxy S I9000 Android Development] neptronix:
Sound chipset register directly

Hi Supercurio..... I know you have already talked about working on EQ. It seems dowkim is MIA on Galaxy Tuner Update for GB, but he stated early on "This application access Sound chipset register directly". Is this something in the kernel, or ? Was there a maor change in Gb to not allow this to easily be done?
[Galaxy S I9000 Android Development] movrshakr:
Ah, I see.... didn't realize from "...do we have any progress on the bad sound issue during calls" that it was a mic transmission issue vs. reception side.
[Galaxy S I9000 Android Development] Chatbox:
Got a portable/pocket amp today, burning it in right now. (iQube v2, SE535)

Trying to figure out if I should use the SGS or D2 (with D2+'s firmware) as source.

Anyone has any comment on which is the better choice as a source? (neither one has a true line-out)
[Galaxy S I9000 Android Development] Rebel2k:
@supercurio since I upgraded yesterday to the last 1.0.5.1 version, the driver can't be loaded automatically at boot as it was the case before. Now everytime I check the "load driver at boot" option in VCP, as soon as I quit VCP, the checkbox is unchecked at the next launch of the app. It seems this setting is not saved...

P.S. : I already tried to delete all data and start again. It is the same. Could uninstall/reinstall help?
[Galaxy S I9000 Android Development] shane87:
@supercurio I have noticed a slight audio issue, but I am not sure if it is voodoo based or kernel based. My sig has all of my rom details, but I am running perception ii beta 2 with existz's talon v0.1.5. I did not experience this issue untill upgrading to talon 0.1.5. The issue is that, when changing tracks using the headphone buttons, the next song starts extremely loud, then goes to the volume level I have set. I tried changing audio players, and have experienced the issue on all three players I have tried. I posted this same issue in existzs thread as well. Any fix would be worth at least $5 US. Any help would be greatly appreciated!!

[EDIT]NVM, I fixed it by forcing analog vol keys. Thanks for all of your hard work supercurio!![/EDIT]

ROM: Perception II beta 2

Kernel: TALONDEV 0.1.5, voodoo snd v8, chainfire ext4 lagfix

Modem: I9000 ugjk4

HW Build Number: 1101
[Galaxy S I9000 Android Development] mindbullet:
Hi supercurio. A noticed an issue while running some of the new Captivate GB roms, and I'm not sure if it is voodoo related, so I thought I'd mention it here.

I noticed something odd with the standard music player. If I am using my sony headphones with a call answer button, most of the time music starts playing through the external speaker when I unplug them. It will continue to play externally even when I immediately plug the headphones back in. If I push stop, then play again the analog hack adjusts the volume and audio returns to the headphones. I have a stereo cable that I plug into my car cd-player that does not seem to give me this behavior (I'll pay closer attention to it tonight).

I have the voodoo "Force analog vol. keys" hack enabled, and it seems to trigger right when the volume level changes. I have experienced this on ROMs GR-11 and Mosaic I. I wasn't sure if this is a general GB issue or a voodoo issue.

I'll take this opportunity to thank you for your hard work. I listen to my mp3 player close to 10 hours a day and I am a proud user of Voodoo Control Plus!

Update: No issue with the cable without call answer button.
[Galaxy S I9000 Android Development] tomasitoc:
Hello Supercurio,

It's been a few weeks since I visited the thread.I read thru the thread, In my understanding the bluetooth function is now included. This got me excited and I installed again the voodoon control plus.

But I can not hear a difference, even when enabling the mono downmix - I still don' hear a difference.

Does the voodoo sound app now include bluetooth streaming?
[Galaxy S I9000 Android Development] supercurio:
Hi, no, there were discussions about bluetooth but no Voodoo sound feature is related to Bluetooth today.

Probably won't either in the future as it's not passing by the audio hardware, and is a software issue affecting closed source libraries.
[Galaxy S I9000 Android Development] XlAfbk:
I just got myself a new car mount and it's great for sound. There's a problem with calls though: I have set the amplifier to +3 and that gives me a great sound level. Whenever I get a call it's very quiet though and I have to turn the car radio volume all the way up to be able to understand anything. Then when the call ends I'm blasted away by the now ***LOUD*** music.

Is there anything you can do to adjust in-call volumes?
[Galaxy S I9000 Android Development] m3keni:
would be really really nice to have like a DSP manager feature built-in to the Vodoo for the galaxy s.
[Galaxy S I9000 Android Development] PIRATA!:
Hey supercurio, after last update of the Voodoo Control Pro app my settings doesn't save any more...not even after having deleted the dbdata\databases\org.projectvoodoo.controlappdonate

Any clue??
[Galaxy S I9000 Android Development] ego42:
I was just thinking about the same thing this weekend when driving. I know Supercurio once mentioned that he is intentionally not interfering with in-call volume in any way but it would be extremely useful to include an optional boost to in-call volume related to headphone amp. Supercurio please consider this.

Thanks!
[Galaxy S I9000 Android Development] TotallydubbedHD:
Supercurio:

Since the last 3 updates, when I unplug then replug my earphones in/out the volume doesn't reset to under -30db. The only way it resets is if I turn the volume down manually, ie. up/down on the volume keys, then after the second volume down it resets.

Any fix for this?

Thanks
[Galaxy S I9000 Android Development] XlAfbk:
Yeah, would be very nice to have. Make it a setting and disabled by default if you try to keep users from enabling it. But not having such an option makes my Galaxy S near useless in car as I can't hear anyone talking :-(
[Galaxy S I9000 Android Development] supercurio:
Yup:) I reworked the feature and renamed it "JACK plug-in safety" in latest 1.0.6 update
[Galaxy S I9000 Android Development] pamarakos:
Any updates on the in-call mic sensitivity? I know it's hard as you have told before but...important though:)

I think may people are interested and ready to re-donate for this...at least I am:)

Thanks!
[Galaxy S I9000 Android Development] badersama:
I know this is a long shot but it's worth trying, First of all thanks for all the amazing stuff that made our SGS a better phone, I own a Klipsch Image S4i headphones which works on my SGS but gives a weird sound, like you would hear half the tunes as if it the song were stereo and the headphones only deliver mono (not sure if I explained it well but some of the musical notes will disappear) But here is the kicker, If press the pause button on the remote the sound will be super rich and loud like to should but i have to keep the button pressed (the button works to pause the song on the iPhone) So do you think there would some sort of script that would work instead of the pause button? like a soft key so the sound will work normally? I know it's a long shot but your the only one I know on this forums that could pull this off.

Regards
[Galaxy S I9000 Android Development] ego42:
It's a very well known hardware issue. SGS is incompatible with iPhone headsets. Use a headset designed for Nokias such as Nokia AD-57. If you're stuck with a hardwired cable you're out of luck. Conversion adapters exist but they are hard to find and add an extra piece to the headphones setup.

It's been discussed only like a million times.
[Galaxy S I9000 Android Development] badersama:
Searched for:

Image S4i froyo

Image S4i samsung galaxy

Image S4i 2.2 android

i could keep going but trust me I did over 2-3 hours of searching before I made this post and just found that in fact the sound is working normally on other droids, Plus if it's a known issue as you claim that's even better which would make it easy to understand and "maybe" get fixed since there would be a software that would do what the pause button does and the sound would be just normal :).

Edit:As suggested by ego42, widened my search and found the cause which is the inverted mic - ground....and the to fix it i need a 20 dollar cable (40$ to be delivered to my country) Bah I had this small hope that it was a software fixable but i guess i'd have to just listen to my music on my old creative zen xD
[Galaxy S I9000 Android Development] ego42:
Just for completeness' sake I regret to say that A2DP has NOT been fixed in Gignerbread for SGS. I installed Darky's ROM v10 RC6 a few days ago and the bluetooth audio quality is still awful. Well CyanogeMod for SGS seems to have matured enough and Voodoo Sound works on it so I guess I'll be switching ROMs again soon. Hopefully for the last time.
[Galaxy S I9000 Android Development] s44:
Has the newest version reverted the i500 recording level disabling in the last update? My kernel never had such a problem, and I'd like to be able to update without losing proper recording.
[Galaxy S I9000 Android Development] TotallydubbedHD:
I realised the little smiley face, on the market, was for me :)?

Hehe!

Thanks mate works better now :)

I love the name..safety :p
[Galaxy S I9000 Android Development] zurchpet:
Hehe. Thread title still says v7 :D
[Galaxy S I9000 Android Development] adrianmak:
since touchwiz4 allow user to customize the dock could voodoo control app provide an option to create a hp amp app in app drawer, such that we could drag in the touchwiz4 dock
[Galaxy S I9000 Android Development] tomasitoc:
Hello supercurio,

I have the voodoo control app plus - it automatically updates the voodoo sound kernel version.

How do I check on the app what voodoo sound version it is using.?

I am not sure how to check this.

thanks
[Galaxy S I9000 Android Development] zurchpet:
Long tap on a free space on the home screen

select shortcut

select Headphone Amp

be amazed that your problem has been solved :D

Show your appreciation for the Voodoo Sound by buying a coffee for supercurio :)
[Galaxy S I9000 Android Development] TotallydubbedHD:
When you open the app, hit the settings button (next to the home button) then you will see the other options :)
[Galaxy S I9000 Android Development] XlAfbk:
supercurio, could you please comment on possibility to boost in-call volume? http://xdaforums.com/showpost.php?p=13617591&postcount=2280
[Galaxy S I9000 Android Development] CazeW:
I don't use twitter so I'll type this here instead.

Looking at those tests, without any resistance I think it's about on par with the original Galaxy S. But it seems that Samsung screwed it up again when headphones were applied. Hopefully you can work your voodoo magic on it as otherwise that chip isn't looking so bad.
[Galaxy S I9000 Android Development] supercurio:
That's the opposite.

Galaxy S II driver uses the hardware properly by default (driver written by Yamaha not Samsung).

But the DAC seems not that good, and the headphone amp average.
[Galaxy S I9000 Android Development] movrshakr:
supercurio, so at stock, without your voodoo, which has the best sound out of the box? SGS or SGSII?
[Galaxy S I9000 Android Development] marcinr:
So I have a Galaxy s stock 2.3.3. in this thread all links i've seen refer to 2.2. Is there a way for me to get this to work?
[Galaxy S I9000 Android Development] TotallydubbedHD:
Well, what exactly are you looking for?

If you are looking for an increase in speed, i.e. a kernel, to make your phone feel faster and lighter, then you will need to flash it over - i suggest you look at some guides on youtube :)

In terms of 2.3.3 or 2.2.1 The SOUND kernel, can be loaded from the app, which is on the market.

So it all depends of what you want/need.

Only sound?

Get the app from the market.

Want sound + find your phone laggy, which makes u frustrated?

Wait for more, or look around on XDA for kernels that are made for 2.3.3.

As 2.3.3 is relatively new, kernels are out, but in their early stages, in comparison to 2.2.1 ones which were still being developed but to the point that they were almost perfectly fitted for the phone.

EDIT:

Also, Supercurio, would like to say that your app is working perfectly like it did on froyo 2.2.1 with: Darky's RC6 + Dark Core 2.2 - Thanks again mate.
[Galaxy S I9000 Android Development] aegeuss:
A small complaint

Hi Supercurio,

As you can see from my earliest messages I am one of the greatest fans of Voodoo sound, I think it's superb and I have both sent donation via paypal and bought the plus application from the market; that's not the point, I believe it's worth of every penny I spent, no regrets here.

My small complaint, if I may, is that from the very beginning we were waiting for two other things: 1. A hardware equalizer to make custom adjustments especially for earphone, call sound quality and back speakerphone etc. 2. Bluetooth developments that we have discussed here earlier.

Of course new devices, new versions of android, more devices to support etc. has taken much of your time but please know that we are still waiting for these developments :)

So please don't forget us if you can :) I know how busy you are but it would be superb.

Regards.
[Galaxy S I9000 Android Development] dennishylau:
You are not alone, my brother.

for the parametric eq I think supercurio once mentioned that he was waiting for wolfson, who promised to collaborate with him.

for Bluetooth supercurio has explained before that that it may be physically impossible to implement such improvements.

I am also waiting for more features. All of us are. We may go through hard times of impatience but we must learn how to stand them. Let the man do his magic. :)
[Galaxy S I9000 Android Development] marcinr:
Hi thanks for a long answer :P. sorry I wasn't clear, I have an unrooted galaxy s 2.3.3 and just wanted to know where to start to get better sound in video recording. and I just want to know how to achieve this from having stock 2.3.3 :D
[Galaxy S I9000 Android Development] TotallydubbedHD:
In that case get the app first...amazing sq will come out of your phone!

Then if you find its laggy, look up my guides on my sig/youtube to unleash the phones power :)
[Galaxy S I9000 Android Development] marcinr:
Thing is that I apparently need a custom kernel so the app says. Now I would like to keep my 2.3.3 and not fiddle around too much :P
[Galaxy S I9000 Android Development] TotallydubbedHD:
interesting, never knew that. :P!

I've flashed re-flashed...and god...too much :D!
[Galaxy S I9000 Android Development] betoNL:
NICE TIP

I paid 8 box and free shipping:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=250669116158&ssPageName=STRK:MEWNX:IT

The nice thing is the adapter, so you can use it with any headset, and keep all functions like call button (also for FF stop and play music) and as an extra bonus a volume up/down slider button

Eureka :cool:

«»
[Galaxy S I9000 Android Development] TotallydubbedHD:
by interest, does the adaptor work for other earphones?

Such as the Denon AH-C710's (which I have?)
[Galaxy S I9000 Android Development] betoNL:
I wrote: any headset. headset = earphone and of course 3.5mm

It works with all headsets I have (and I have a bunch) but I have no Denon to try..

Try asking the seller...

«»
[Galaxy S I9000 Android Development] TotallydubbedHD:
lol...then in that case does it work with a non headset earphone....

Most earphones are not designed for calling abilities, they just have the 3.5mm jack /or have an extra "pin" so to speak to allow talking.

I was wondering if it would work on a normal set of phones...that's it...lol

"headset = earphone and of course 3.5mm" In some cases no :P!
[Galaxy S I9000 Android Development] betoNL:
Hmmmm your earphone, goes in the adapter and the adapter is the one with the buttons and functions with a mic (for calls and a button for answering the calls , play/stop/ff music..

So you can use any headset ( like i-phone's) not only for music, but for all stock functions + you get a volume slider as well

Am I missing something?
[Galaxy S I9000 Android Development] TotallydubbedHD:
Here you go :P

http://en.wikipedia.org/wiki/File:IPod_and_iPhone_audio_plugs.JPG

Doesn't matter, I'll just try it out thanks for the link.
[Galaxy S I9000 Android Development] pamarakos:
In-call sound...

Hey supercurio....

Is there any progress on this part?

Thanks!
[Galaxy S I9000 Android Development] movrshakr:
Note that it ships from Hong Kong. Nothing wrong with that, but free delivery may take a while to US/Europe.
[Galaxy S I9000 Android Development] betoNL:
Yep.....

In my case, it took 13 days, and it was a first...

.

Usually, I wait 30 days, depending on the period of the year.

.
[Galaxy S I9000 Android Development] halfsoul:
You do not need a custom kernel if you:

1. Confirm your device is supported by Voodoo Control Plus (supported devices are listed on the market page description).

2. Root your phone.

3. Purchase Voodoo Control Plus.
[Galaxy S I9000 Android Development] marcinr:
Ok, thanks, though can you ( or anyone else) tell me what the deal is with "Samsung JVK/JVB"

It feels like my Hero was way easy with this kinds of things :P
[Galaxy S I9000 Android Development] suppressor:
Hello

I have this problem http://xdaforums.com/showthread.php?t=1076643

I'm on the same spec but the problem appears and disappears in a random fashion, its been a couple of days since it last happened... does anyone have any idea what might be causing it?

Edit: supercurio thank you so much the sound is pure heavenly, you've added a whole new dimension to the experience
[Galaxy S I9000 Android Development] DarrenCarnall:
when I was on Froyo, I had this kernel/app combo and loved it. I was finally able to record at loud outdoor events with no audio distortion, and the latest version solved my problem of only having one stereo channel (left or right, can't remember which) coming out of the back external speaker (instead of both mixed together).

Now I'm on Gingerbread and the choices for kernels are more limited. I'm using the DebusROM and the DamianGTO kernel (purely because the combination is supposed to get good battery life) but my single stereo channel problem has now returned, obviously.

On Gingerbread is there any way around this? Any other kernel maybe that should solve this? (I'm assuming its a kernel issue and not a rom issue)

Thanks! :)
[Galaxy S I9000 Android Development] SilverMist1:
in miui when i try to load the module in new version it soft reboots. i also restore previous version from TB but the problem persists. it never happened before todays version.

edit: ok i uninstalled completely and restored from TB one more time. now control plus 1.0.6.1 works again.
[Galaxy S I9000 Android Development] supercurio:
Hi,

The module for CM kernels is built against recent sources from teamhacksamsung, I would suggest a more recent kernel version.

Please report me if it doesn't work for you (with more details)
[Galaxy S I9000 Android Development] SilverMist1:
i am using zachs lastest r10. so maybe i should wait him to release a new kernel.

by the way is there a changelog about voodoo sound versions that we can look at? and when i am at 2g there is a strange noise background in conversations. it does not go with any rom (stock, deodexed stock, miui, etc..). is there anything can be done about it?
[Galaxy S I9000 Android Development] Moosehunter:
Loving the new features from v9. I assume that stuff like the stereo expansion will have sliders whenever the app is updated, right? All the stuff you've done for the Galaxy S is just amazing.
[Galaxy S I9000 Android Development] supercurio:
Yes I'll add the new features progressively. I wont activate those just like that, but in combination with the digital_gain, able to preserve fully dynamic range despite the additional effects, or the opposite compress the sound to make it always loud (compresser+limiter), or used as only limiter to prevent saturation.

Well, you know I'll not just add features but make it sound great ;)
[Galaxy S I9000 Android Development] dennishylau:
So the HW eq is already hidden in the new driver?!

Joint mission with wolfson accomplished?

New features to play with = fun = BRAVO:D

BTW for people who are wondering about the new v9 driver

(looking for changelog and are as clueless as I was :p)
[Galaxy S I9000 Android Development] supercurio:
Yes, controls for a basic graphic EQ are already fully implemented in the driver, which means you can play with it manually by writing values from -12 to +12 in sysfs files.

However the choice of default bands is not very good, which makes it pretty useless IMO today.

You'll see comprehensive easy to use features come little by little so stay tuned with the updates;)

The EQ coefficients bands generation is still in TODO, even if there is already an interface to read-write them.

This one is very challenging and play close to Wolfson most proprietary IP, why their support is still crucial to free some more math, code or at least get a limited authorized access.

There is also still a lot to do in order to get a professional quality implementation, free of any click during EQ configuration changes (note than Galaxy S II makes ugly clicks when switching from EQ presets^^, so I'll have to do better than that ;P)

The major difficulty here is due to the fact that the hardware EQ has been designed with static configuration in mind and not dynamic realtime changes, or at least its how it has been used so far (note than I could be proven wrong later on this)

Yes, EQ and DRC features was supposed to be written in a Wolfson dedicated app but despite the true interest they demonstrate to support my development, in the end it took so much time to setup a development contract than I decided not to wait anymore before writing the code and bring you the goods as fast as possible.

Fact that people like you buy my apps and send donations is entirely what allows me to pay the bills and continue working on all this in an independent manner :)

Before that I had no other choice than hoping to sign a contract here or there or find another fulltime job very fast.

Support from the community changed the rules, so I hope I'll continue to amaze you :)
[Galaxy S I9000 Android Development] dennishylau:
Fooled around with some stereo_expansion_gain and headphone_eq_bx_gain and reckon I am really no expert in these kind of stuff so I better leave them to the expert. :p

I can see the difficulties in implementing the Parametric EQ which has to deal with more than ... I-don't-know-how-many variables. If this is done it shall be considered as an epic accomplishment in the history of android.

Big corporations don't have such kind of flexibility to work on the best thing for users. That's where the community, in this case, devs like you, step in and make things work as they should. I can only make donations through buying apps as I don't have direct access to credit cards or paypal. Unfortunately the market doesn't have a re-buy feature so all I can do is help promote your work in my local android community.

Really appreciate your work. Can't help saying thank you once again.