yashsingh1/xdaforums huggingface dataset:
[HD2 Windows Mobile 6.5 Q&A, Help & Troubleshooting] thatruth132:
my problem is while you do have a point i have been here and these threads have never been this over crowded with people disrespecting the rules just to get a quick answer ...the answers are in the threads ....you might have found useful info here but, i promise you the same info is in the main threads, if you are to lazy to search ,to people who been her you stick, out because we know where the answr is thats why people get flammed , me and alot of other members do take the time to post in the right sections so when others do come to search for a answer the can find it without going thru alot of threads just discussing the issue they have when the main thread is discussing how to solve it..

how many times have you seen a person ask a question and the answer was in the read me txt that came with the build...
[HD2 Windows Mobile 6.5 Q&A, Help & Troubleshooting] thatruth132:
and you are right but the whole issue is if you would of read the other posted threads you would have saw that the main reason is most due to running from the sd card , thats one of the main reasons why you need to read about why people want a nand version to flash ....
[HD2 Windows Mobile 6.5 Q&A, Help & Troubleshooting] g2tl:
Here are my edumacated guesses (some of it was posted here already, hiding among all the unnecessary posts)

1. Different sd cards have different power req's. NAND flash will alleviate this

2. Different people run different things (background processes). If you want to find out how much your batter REALLY lasts, don't install any apps and see how it goes for at least a day or two.

3. Your radio. Test it out.

4. Display brightness. I use extended power control to adjust accordingly.

5. PPP still seems to need some testing, but I'm not sure whether rmnet actually draws more battery.

6. G-sensor has been causing some issues, and it currently cannot be calibrated. Maybe this affects the battery life a bit as well.

7. CPU scaling. SetCPU with low V kernel helps.

Too bad some of you aren't very good at reading comprehension, but are very apt at being senseless.
[HD2 Windows Mobile 6.5 Q&A, Help & Troubleshooting] hilaireg:
Thread cleaned up, moved to Q&A, and closed.
[Touch HD Themes and Apps] ajape:
Hey there :)

Here is my collection of screens that I use for my HTC HD. I have modified some of them a little, but all of them have been gathered from many different posts right here on the board, so Credit to ElCondor and the rest of the original contributors! :) To install, simply unzip the files to your windows directory and overwrite the originals, and make sure your settings are pointing to the correct default locations for the animation and splash screens. Here we go...

First is my own personal choice, the animation and splash screen mesh together seamlessly:

There's another splash screen to follow, it's also in the same zip as this package. This is another option, a little more elaborate, but it also goes seamlessly with the animation:

This package is HERE.

Here's another very popular choice, Which I personalized for the Touch HD:

This package is HERE.

And of course my third favorite is the classic original VGA animation, ported to WVGA:

This package is HERE.

Here you can find my own attempt at going for the "sexy" Splash Screen, which I use after the "Silver" animation of the second package:

Get it HERE.

And here is the Sound File I use, from the new HTC ad campaign: CLICK HERE

Anyways, I hope you really enjoy it, and thanks for taking the time to see my post. Cheers! :D ;)
[Touch HD Themes and Apps] miniterror:
looks nice:D

mind if i use it in my rom(will post credit for the maker;))
[Touch HD Themes and Apps] ajape:
LOL Of course I don't mind! :D Be my guest, by all means :)
[Touch HD Themes and Apps] ajape:
Some more, going with the Mobility-Be free-Stay Mobile theme. Rename them or set the registry to point to their name as it is... Enjoy! :)
[Touch HD Themes and Apps] waraney:
Great screen ajape..

thanks.. :)
[Touch HD Themes and Apps] ajape:
You're very welcome, glad you liked :)
[Touch HD Themes and Apps] unicoyo:
You always surprice me. Tu compadre
[Windows Mobile Development and Hacking General] kingpin440:
I've been messing around with glass png files lately and noticed the quality of the qtc's is much worse than that of png's. I've been using normal replacing on cfc gui, I haven't been able to find the ultra high quality cfc support in cfc gui. Is there anyway to get higher quality qtc files?

PNG

QTC
[Windows Mobile Development and Hacking General] Nixeus:
Hello,

You need to contact Chainfire ! ;)
[Windows Mobile Development and Hacking General] kingpin440:
Thanks, I did more reading though and found out how to do ultraHQ through the original core cfc.exe. Here's a screenshot, shake & save diminished the quality a little as well:D
[Windows Mobile Development and Hacking General] chihliouma:
Can you share your finding with us ? Thanks.
[Windows Mobile Development and Hacking General] kingpin440:
This is a clock I just finished, I'll be releasing sliders and a lockscreen along with the clock tomorrow hopefully. I'll post them in the windows mobile theme section and leave a link here.:D

Or did you just want to know how to get HQ QTC files? Sorry if I misunderstood.
[Windows Mobile Development and Hacking General] kingpin440:
here's the link to the clock:

http://xdaforums.com/showthread.php?t=765051
[HD2 Android Q&A, Help & Troubleshooting and Genera] Susie0912:
Hi Everyone,

This is my first post, I'm having trouble with my alarm, i set it with sound and vibration and it goes off silently without vibrating or sounding. I check all my settings of course, went to my Today menu, clock and alarms all seem to be set ok.... Can anyone PLEASE help! I woke up very late for work thanks to my phone!!
[HD2 Android Q&A, Help & Troubleshooting and Genera] Mnemoch:
have you checked your notifications volume? And I assume you have also installed a media folder so actually have an alarm sound picked? Mine is working fine on Froyostone v1
[Motorola Droid and Milestone General] MrPadie:
Hi all

I wonder if I'm alone on this issue, and hence I would like some of you to maybe let me know if you are experiencing the same issue I have. Basically, I have a video that I have put on my Milestone. It is the correct format, MP4 etc. I have worked this issue down to a simple cause - JIT Beta.

If I have JIT installed (using the G.O.T open recovery of course), my video playback is choppy. It's not slow playback, but it will play a section, go black, and then play a consecutive section, go black and repeat. It seems that it's rereading the file every 4 or 5 seconds or so. However, if I disable JIT, it works flawlessly (And at a damn good quality might I add randomly :p).

So, my question is: Do any of you experience the same? If so, have any of you found a working solution to this? (I doubt a solution has been found though).

Thanks for your time guys,

MrP.

UPDATE:

Silly me....I should add that I am on stock European 2.31 if that helps anyone.
[Motorola Droid and Milestone General] seriywolk1234:
Yes, there is, all thought because of what the video such problems, now clear, JIT.

Russian 27.7
[Motorola Droid and Milestone General] MrPadie:
UNDERSTANDABLE TRANSLATION: "Yes, I have the problem too. Thought it was issues with the video, but it's gone now thanks to clearing JIT."

So, it seems so far that it is a JIT issue. Out of curiosity, does anyone experience this with tomas_em's "Motorola Light 2.1 ROM + JIT" ROM? Perhaps the JIT implementations are different on his ROM from the G.O.T implementation. I will however test this myself when I have a chance today.

Anyway, let me know what you find guys.

MrP. :)
[General Topics] TangoChen:
I dunno whether u've know the new HTC phone,HTC 天玺(pinyin:tian xi)

It's been shown for a while on the new HTC site for Mainland China since HTC entered the Chinese market on July 27,2010.(not on sale yet)

http://www.htc.com/cn/product/tianxi/overview.html

I guess it's probably the final HTC WinMo phone.

What's the Difference

A cool & useful design on the back!(it seems to be easily broken)

TECH SPECS:

Display:

4.3-inch HD touch-sensitive screen with 480 x 800 WVGA resolution

(Capacitance touchscreen!:D)

Operating System:Windows Mobile® 6.5 Professional

Processor:TI OMAP 3630, 800 MHz; T3G M7210

Internal Memory:

ROM: 512 MB

RAM: 384 MB

Dimensions:121x67x11.3mm

Weight:172g(with battery)

Battery:1400 mAh

Talk Time: 660(TD-SCDMA) 570 min (GSM)

Standby Time: 300 hours (D-SCDMA) 285 hours(GSM)

(The above are subject to network and phone usage)

Built in Camera:

5MP, including digital zoom and LED Flash:)

WLAN:

IEEE 802.11 b/g/n:p

WAPI

Technology:

HSDPA/TD-SCDMA: 1900/2100 MHz

GSM: 900/1800/1900 MHz

Others:

Bluetooth® 2.1 with Enhanced Data Rate

G-Sensor

Proximity sensor

Light sensor

3.5 mm headset jack:)

FM Radio

CMMB mobile TV(CMMB:China Mobile Multimedia Broadcasting)

Also.HTC released 3 Android phones for China.

http://www.htc.com/cn/product.aspx

I think it's much better than HD mini but a little worse than HD2..

Overall.it's not bad.but I won't buy it.because of the hit of WP7 and the lack of money:D

So.How do you think of it?
[General Topics] orb3000:
Thanks for the pics, there is already another old thread with this info

it´s the Chinese Leo with some minor differences
[General Topics] TangoChen:
oh.it's been posted.

I just neglected the most important info.

the processor is 800Mhz only.

so that's why it is worse than Leo.

But 800Mhz is still good enough.
[General Topics] MacaronyMax:
By the way it's a fact it's not the last WinMo HTC deviice as HTC already have plans for realeasing winmo 7 devices :p :D thought i'd mention
[General Topics] TangoChen:
:)I treat WM6.5 & WP7 as two different phones.there's no WinMo 7 but WinPhone 7

so it may be the last HTC WinMo device.But obviously it's not the last HTC phone.
[Galaxy S I9000 Q&A, Help & Troubleshooting] knarfrecords:
i've had my Galaxy S voor a few days....

the problem is; I installed a custom rom (Samset 1.9e) and booted into the homescreen, but when in the homescreen i get all sort of errors and i can do nothing.......

I wan't to flash back to a orginel rom but i can't get in download/recovery mode, adb reboot is not working either, because i can't change the usb settings, and can't connect to the computer (doesn't find the phone)....

can somebody plz help me ??
[Galaxy S I9000 Q&A, Help & Troubleshooting] AllGamer:
holding volume down + home + power doesn't get you into the download mode?

if not, return the phone to the store for exchange or repair.
[Galaxy S I9000 Q&A, Help & Troubleshooting] knarfrecords:
nope doesn't work for me ...
[Android Apps and Games] mcnaz:
Hi XDAers

I am hoping this is the right place to announce my first Android app. If not then please do accept my apologies in advance.

YAPT is a simple & free voice messaging Android application that enables sending short voice messages from one YAPT user to another.

Its abit like Push to Talk and not like Push to Talk - for want of a better description :). Its different from Push To Talk in that voice messages are handled like emails - so these are received in your YAPT inbox (with notifications) and can be replied to at your convenience.

I built YAPT because I love the idea of Push to Talk but find it inconvenient that anyone can contact me and my Android's speaker phone could burst into full volume at any instant.

Search for YAPT in the android market or visit yapt.net for more information and release notes.

Like I said, this is my first Android (and mobile phone application) so a few bits will be abit rough or might not work.

Any feedback or suggestions would be more than appreciated.

Finally, I hope someone finds this app useful :).
[Android Apps and Games] mcnaz:
Hi XDAers.

Sorry for replying to my own post :).

Just a quick update to mention that the 1.1 version development is under way. Some features I hope might be useful:

Extend voice message limit length from 10 to 20 seconds

Ability to send images (might have to limit image size - 50k?)

Ability to send text messages

Improve contact listing - it is abit spartan ATM... add contact photo for example

Threaded message view

Other ideas greatly appreciated :).
[Android Apps and Games] tdiman:
I think the #1 issue that would keep me from using this app more often is that it lacks push notifications. To truly be useful, it needs to be almost instantaneous, and 5 minute polling seems like it will take a toll on the battery. Although we'll try it out for a week or so and see what happens. I applaud the effort, as it does fill an unmet need.

Doesn't the android SDK have a push notification framework?
[Android Apps and Games] mcnaz:
Hi tdiman.

Thanks for the feedback :D.

I would love to use Android's C2DM but unfortunately that is only available in Froyo, which makes it abit tricky as I am trying to support 1.6 <-> 2.2 devices ATM. There might be alternatives so I will investigate this so more.

Polling can be taken down to 30 seconds but that would stop the device from sleeping, which would drain the battery. Like you said, the default is to poll every 5 minutes which shouldn't wake the device up too often.

Cheers.
[Android Apps and Games] dlaciv12:
More than half of active Android devices are on 2.1 and it won't be long before 2.2 is the majority.

I think this has an amazing potential, keep up the good work.
[Android Apps and Games] mcnaz:
Hi dlaciv12.

I think I found a possible solution to push notifications using IBM's MQTT protocol, which would work on 1.6 <-> 2.2 devices.

I am going to revisit this early-mid next week once I get the bulk of the 1.1 release done in the next few days. I'll either tag this onto the end of 1.1 or as the first feature of 1.2

Again, thank you both for the suggestions and the encouragement :D.
[Android Apps and Games] needoZ:
Do you have to use your cellphone number or can you use your Google Voice number?
[Android Apps and Games] mcnaz:
Hi NeedoZ

That does depend on which number is used when someone wants to contact you. I live in the UK and haven't used Google Voice (we don't have it here).

Do they ring your Google Voice number, which then directs the call to your cellphone? If so then I would use the Google Voice number and not your cellphone number.

Currently there is no way to change your registered number - I am working on adding a "handset management" feature to the yapt.net website.

Cheers.
[Android Apps and Games] themuddler:
Push

To avoid having to poll, and for those who have push email setup on their phone already (eg with the gmail app), could you catch the arrival of new mail from the mail app rather than polling the server independently?

It's just an idea and I'm well out of my technical depth, but thought I'd put it forward. Feel free to shoot it down!
[Android Apps and Games] gogol:
Why can't you make an

OPTION

to have Android push (C2DM) technology for Android 2.2+ device?

Because at the end, most devices will be upgraded to 2.2 anyway.

If you just stick with the old polling method (or any other fancy IBM push thingy), your app would be outdated by then. I can imagine more and more app will move to Android C2DM.

Why not you BE THE FIRST to have this wonderful Android C2DM ... Certainly, your app will be the most talked about.

Imagine, easy to use voice messaging for Android which uses push technology!

Back to your app, how many voice messaging will user get per day?

For me? probably none :) 1 or 2 ... And I dont want my device to draw battery power by polling every 5 minutes just for that. User will be put-off and scared ... your app will not be popular.

So, make an option. A checkbox [ ] Use Android Push ...

Implement a nice and easy to use GUI ...

You will be the winner!

Believe me, BE THE FIRST ... be the first ....................................
[Android Apps and Games] mcnaz:
Hi themuddler and gogol

I am currently working on Push notification as opposed to polling.

I'll post updates to this thread and probably requests for beta testers :D.

Cheers.
[Android Apps and Games] heart_crafter:
Nice Speech gogol! :D

I own WM ... Sad :P
[Android Apps and Games] mcnaz:
Hi all.

Just a quick update to say that after several days hit & miss I've finally got Push notifications working for Android 1.6 <-> 2.2 devices! Wohoooo!! :D

It actually makes quite a difference that voice messages are received in a matter of seconds. Thanks for the great suggestion!

I'm going to leave the new build running on my handset overnight to see what the battery impact is before I publish it to the Market tomorrow morning (if all goes well).

I've attached the beta YAPT to this thread if any brave and kind souls would like to test this as well.

I'll keep the thread updated.

Time for a beer I think... :)

Edit - Still needs some more testing.... attachment removed... for safety.
[Android Apps and Games] mcnaz:
"Good news everyone!!"

YAPT 1.0.10 has just been uploaded to the Market. The 1.0.10 release replaces message polling with a push notification mechanism.

In short this means that new voice message notifications should appear within five seconds of them being sent.

In the end I did not use Google's C2DM as that is only available for Android 2.2. I've put in abit of effort in making YAPT compatible with 1.6 <-> 2.2 phones and wanted the same to apply to the Push Notification mechanism.... so I rolled my own that should work for all 1.6 to 2.2 Android devices.

Please upgrade to 1.0.10 and give the new Push notification functionality a try. Any help in stress testing this new code would be very much appreciated.

Again, please report any problems you have or add new suggests to this thread. :). Keep the good suggestions coming :D.

Next task is redesigning and tweaking the UI.
[Android Apps and Games] gogol:
What kind of push technology do you use?

And how scalable is it? I know C2DM is pretty much scalable because it is using Google own servers.

WhatsApp is using C2DM for 2.2 users, and I believe it (will be able) can send audio messages as well.

What's the advantage of your YAPT compare to WhatsApp?
[Android Apps and Games] mcnaz:
Hi Gogol.

YAPT uses HTTP Streaming. It should work pretty much the same as C2DM (although no doubt Google's implementation is more elegant than mine). Basically YAPT keeps a low-level connection open to the server, even when it is asleep. The phone is woken up to retrieve a new message only when a new message notification is sent to the phone.

I'll revisit C2DM once Android 2.2 gains wider market share.

It should be pretty scalable. I've tested 10,000 concurrent connections without any issues (except on my client PC which was opening the 10,000 connections). I've set an upper limit of 1,000,000 concurrent connections on the server for the time being.

I am not familiar with WhatsApp so can't comment. The only thing I can say is that YAPT supports Android 1.6 and upwards in regards to voice messaging and now instant notifications on new messages

I am working to add many more features to YAPT (i.e sending text, images, video etc) once the current code base stabilises. :)
[Android Apps and Games] tdiman:
I like the new push notifications. My biggest suggestion now is to figure a way to limit the number of steps needed to send a message. "Push to talk" gives users the expectation of a quick and simple way to send voice notes.

For example, the steps to send a message include:

1) Run YAPT

2) Push Menu

3) Push Record New Voice Message

4) Hold down button/volume and record message

5) Hit contacts button, a few more buttons to select contact

6) click save

7) Click Menu

8) Click sync to send off

9) Exit app

What about sync-on-save so that you don't have to send the messages in your outbox, so the functionality mirrors text/mms better? This would eliminate 2 steps.

A way to change the default screen to record new message would remove another 2 steps.

What if you had a "record new message" widget (premium version, perhaps)? You push down on the widget, it records the message, and then pops up a (perhaps user defined? or "favorites"?) sender list, you select the sender, and then its done. 2 steps, message sent. Or even better, have the widget tied to a contact.

These are just suggestions - I'm sure you can think of other better or easier to implement ways to streamline the sending process, but I think that it is crucial for more widespread adoption.
[Android Apps and Games] the binary:
excellent suggestions !
[Android Apps and Games] MRFERRARI23:
Or how about you go the route that Palringo uses to send Voice messages instantly!!! It's almost like a walkie talkie!!

Cause at the end of the day, People want to be able to use your app and that voice feature instantly with as little steps as possible!!

Keep up the good work though!!
[Android Apps and Games] mcnaz:
Hi tdiman.

I do agree that the process can be far more streamlined than it currently is and your excellent suggestions will most definitely help with that.

I should have an update out in the next day or so that implements some, if not all, of these (except the widget - I love the idea but will save it for after the 1.1 UI update release).

Cheers.
[Android Apps and Games] mcnaz:
Just added this to 1.0.12. Again, thanks for the suggestion tdiman. More to come soon :).
[Android Apps and Games] tdiman:
Great, just grabbed it, tested it, and love the new sync on save.

My wife also has a suggestion, that you allow sound to be played through the ear piece. It is keeping her from being able to use the application at work.
[Android Apps and Games] exadeci:
Neat app here are some more work(ideas) for you :D:D

A widget that you could configure to aim only one friend and you could press speak and it would send it (after recording for 20 or a second press) and when you don't press a second time you would hear a sound to tell you "stop talking recording is over"

You could make a second bigger widget working the same way but with a roll list.
[Android Apps and Games] mcnaz:
Hi tdiman and exadeci

Glad to hear its working for you :)

I'll look into playing the sound through headphones - I had assumed that it would but I am missing something. Fingers crossed I should have another update tomorrow.

What an excellent idea!! :D Leave it with me and I'll see what I can do.

Again, thank you both very much for the fantastic feedback and ideas.
[Android Apps and Games] mcnaz:
Hi again tdiman.

Sorry to ask you this but could you clarify the above please. Does an "ear piece" mean headphones (i.e. audio ear buds) or are we talking about a bluetooth headset/ear piece?

Again, thanks for your time.
[Android Apps and Games] tdiman:
actually neither, just the earpiece built into the phone rather than the loud speaker. We'd just like to be able to hold it up to our ear for privacy (e.g. google voice visual voice mail has a button to switch between the loud speaker and private listening)

Thanks!
[Android Apps and Games] mcnaz:
Hi tdiman

Sorry for missing the obvious and thanks for the explanation :).

I've just uploaded 1.0.13 to the Market with an option that disables speakphone playback of voice messages. Hope it works for you :)

Cheers.
[Android Apps and Games] mcnaz:
Just a quick post to say that Yapt 1.0.15 has just been uploaded to the Market.

This fixes an issue with the new "Disable speakerphone" feature. Sorry for the inconvenience.
[Android Apps and Games] mcnaz:
Hi all.

Just a quick post to say that I've just uploaded Yapt 2.0 to the Market. I've been beavering away on this version for the last three weeks.

More details on the Yapt website.

Hopefully I've fixed more than I've broken in this release. :o

Next stage is to add a widget as suggested earlier in this thread... so stay tuned :D.