[HD2 Android Q&A, Help & Troubleshooting and Genera] theredundant:
Hi Cotulla, maybe you could help out? I ran "Gangstar" on shubCRAFT, and when I entered car, the error was,

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I/DEBUG ( 1644): signal 11 (SIGSEGV), fault addr deadd00d
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I/DEBUG ( 1644): r0 00000026 r1 afd14c39 r2 afd14c39 r3 00000000
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I/DEBUG ( 1644): r4 aca9c3f4 r5 41266538 r6 00b28d38 r7 41266538
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I/DEBUG ( 1644): r8 00000000 r9 814b4bac 10 42a40f24 fp 4645eed8
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I/DEBUG ( 1644): ip deadd00d sp 4645ea68 lr afd15c7f pc aca3c0f8 cpsr 200
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00030
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I/DEBUG ( 1644): d0 6472656767756265 d1 6361667275534c6e
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I/DEBUG ( 1644): d2 74666f6c472e5067 d3 6d61472e474e410a
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I/DEBUG ( 1644): d4 07060706007007a8 d5 0000000000001c04
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I/DEBUG ( 1644): d6 0000043f00890000 d7 3fc0000000000000
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I/DEBUG ( 1644): d8 000000000012caf6 d9 0000000000000000
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I/DEBUG ( 1644): d10 0000000000000000 d11 0000000000000000
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I/DEBUG ( 1644): d12 0000000000000000 d13 0000000000000000
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I/DEBUG ( 1644): d14 0000000000000000 d15 0000000000000000
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I/DEBUG ( 1644): d16 bf955edc30675a23 d17 bf955edc30675a23
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I/DEBUG ( 1644): d18 3f81110577605250 d19 bee31107d6304f49
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I/DEBUG ( 1644): d20 bfc55536e1ee4020 d21 be5ae5e1aab5a3e4
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I/DEBUG ( 1644): d22 0000000000000000 d23 3de5d93a5acfd57c
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I/DEBUG ( 1644): d24 3ef99342e0ee5069 d25 3fb16a5a0d4b9d72
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I/DEBUG ( 1644): d26 bfae6562692609e6 d27 3fa9b791b301a993
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I/DEBUG ( 1644): d28 bfa2b4442c6a6c2f d29 3f145163e203371d
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I/DEBUG ( 1644): d30 3efb2a7074bf7ad4 d31 001f001f001f001f
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I/DEBUG ( 1644): scr 60000012
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I/DEBUG ( 1644):
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I/DEBUG ( 1644): #00 pc 0003c0f8 /system/lib/libdvm.so (dvmAbort)
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I/DEBUG ( 1644): #01 pc 0002d68c /system/lib/libdvm.so
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I/DEBUG ( 1644): #02 pc 0002e47e /system/lib/libdvm.so
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I/DEBUG ( 1644): #03 pc 00036810 /system/lib/libdvm.so
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I/DEBUG ( 1644): #04 pc 002d18b2 /data/data/com.gameloft.android.AN
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MP.GloftGANG/lib/libsanangeles.so (nativeIsMediaPlaying)
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I/DEBUG ( 1644): #05 pc 00351a36 /data/data/com.gameloft.android.AN
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MP.GloftGANG/lib/libsanangeles.so (_ZN12SoundManager6updateEd)
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I/DEBUG ( 1644): #06 pc 002d3d10 /data/data/com.gameloft.android.AN
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MP.GloftGANG/lib/libsanangeles.so (_ZN11Application7_UpdateEi)
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I/DEBUG ( 1644): #07 pc 002d4b28 /data/data/com.gameloft.android.AN
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MP.GloftGANG/lib/libsanangeles.so (_ZN11Application6UpdateEv)
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I/DEBUG ( 1644): #08 pc 002d1b0c /data/data/com.gameloft.android.AN
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MP.GloftGANG/lib/libsanangeles.so (appRun)
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I/DEBUG ( 1644): #09 pc 002d092a /data/data/com.gameloft.android.AN
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MP.GloftGANG/lib/libsanangeles.so (Java_com_gameloft_android_ANMP_GloftGANG_Game
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Renderer_nativeRender)
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I/DEBUG ( 1644): #10 pc 00010e74 /system/lib/libdvm.so
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I/DEBUG ( 1644): #11 pc 0003f2c4 /system/lib/libdvm.so (dvmCallJNIM
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ethod_staticNoRef)
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I/DEBUG ( 1644): #12 pc 00037d14 /system/lib/libdvm.so (dvmCheckCal
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lJNIMethod_staticNoRef)
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I/DEBUG ( 1644):
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I/DEBUG ( 1644): code around pc:
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I/DEBUG ( 1644): aca3c0d8 20061861 f7d418a2 2000eb7c ecdaf7d4
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I/DEBUG ( 1644): aca3c0e8 58234808 b1036bdb f8df4798 2026c01c
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I/DEBUG ( 1644): aca3c0f8 0000f88c ed40f7d4 00060320 fffe220c
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I/DEBUG ( 1644): aca3c108 fffe5480 000003a4 deadd00d f8dfb40e
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I/DEBUG ( 1644): aca3c118 b503c02c bf00490a 188ba200 f853aa03
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I/DEBUG ( 1644):
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I/DEBUG ( 1644): code around lr:
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I/DEBUG ( 1644): afd15c5c b5f74b0d 490da200 2600189b 585c4602
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I/DEBUG ( 1644): afd15c6c 686768a5 f9b5e008 b120000c 46289201
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I/DEBUG ( 1644): afd15c7c 9a014790 35544306 37fff117 6824d5f3
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I/DEBUG ( 1644): afd15c8c d1ed2c00 bdfe4630 0002d6c4 000000d8
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I/DEBUG ( 1644): afd15c9c b086b570 f602fb01 9004460c a804a901
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I/DEBUG ( 1644):
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I/DEBUG ( 1644): stack:
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I/DEBUG ( 1644): 4645ea28 00000251
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I/DEBUG ( 1644): 4645ea2c afd14c69 /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea30 afd434a4 /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea34 afd44fc4 /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea38 00000000
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I/DEBUG ( 1644): 4645ea3c afd15c7f /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea40 afd14c39 /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea44 afd14c39 /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea48 afd14c90 /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea4c aca9c3f4 /system/lib/libdvm.so
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I/DEBUG ( 1644): 4645ea50 41266538 /dev/ashmem/dalvik-LinearAlloc (delet
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ed)
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I/DEBUG ( 1644): 4645ea54 00b28d38 [heap]
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I/DEBUG ( 1644): 4645ea58 41266538 /dev/ashmem/dalvik-LinearAlloc (delet
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ed)
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I/DEBUG ( 1644): 4645ea5c afd14c9d /system/lib/libc.so
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I/DEBUG ( 1644): 4645ea60 aca9c3f4 /system/lib/libdvm.so
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I/DEBUG ( 1644): 4645ea64 aca3c0e9 /system/lib/libdvm.so
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I/DEBUG ( 1644): #00 4645ea68 aca9c3f4 /system/lib/libdvm.so
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I/DEBUG ( 1644): 4645ea6c aca2d691 /system/lib/libdvm.so
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I/DEBUG ( 1644): #01 4645ea70 aca9c3f4 /system/lib/libdvm.so
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I/DEBUG ( 1644): 4645ea74 aca2e483 /system/lib/libdvm.so
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I/BootReceiver( 1252): Copying /data/tombstones/tombstone_04 to DropBox (SYSTEM_
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TOMBSTONE)
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D/Zygote ( 1221): Process 2424 terminated by signal (11)
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D/dalvikvm( 1252): GC_FOR_MALLOC freed 6699 objects / 1316992 bytes in 116ms
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I/ActivityManager( 1252): Process com.gameloft.android.ANMP.GloftGANG (pid 2424)
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has died.
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I/WindowManager( 1252): WIN DEATH: Window{44633228 com.gameloft.android.ANMP.Glo
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ftGANG/com.gameloft.android.ANMP.GloftGANG.Gangstar paused=false}
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I/WindowManager( 1252): WIN DEATH: Window{4448ada0 SurfaceView paused=false}
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I/WindowManager( 1252): Setting rotation to 0, animFlags=1
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I/ActivityManager( 1252): Config changed: { scale=1.0 imsi=525/5 loc=en_GB touch
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=3 keys=1/1/2 nav=1/1 orien=1 layout=34 uiMode=17 seq=5}
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I/UsageStats( 1252): Unexpected resume of com.mmg.appin while already resumed in
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com.gameloft.android.ANMP.GloftGANG
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W/InputManagerService( 1252): Got RemoteException sending setActive(false) notif
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ication to pid 2424 uid 10080
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D/dalvikvm( 1252): GC_EXPLICIT freed 2012 objects / 841160 bytes in 95ms
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I/AudioHardwareQSD( 1652): AudioHardware pcm playback is going to standby.
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D/dalvikvm( 1337): GC_EXPLICIT freed 4861 objects / 229120 bytes in 62ms