yashsingh1/xdaforums huggingface dataset:
[Android Themes] Hieber:
Any new texts (tidbits)/emails/last 2-3 missed calls (name + number or just name)
[Android Themes] FireZenk:
Okay, new versión:

Do you like?
[Android Themes] siimot:
i quite like that :)

My ideal lock screen would be like my old meizu m8 had, quick pull up to messages, phone pad, and main page plus music controls :)

http://www.youtube.com/watch?v=Ve_R9YKuyiY
[Android Themes] [ L ]:
You should add a button titled "Me" at the top that person can click to call your home phone number or an emergency contact. That would be very helpful for people who forgot their phone somewhere and need to find it.

Sent from my Droid running UD 6.0 and P3Droid's 1100 GHz kernel
[Android Themes] Hieber:
That. Is. Awesome! If you changed the icons to the glass icons of LauncherPro or allowed custom icons.. :O~

By the way, is the unlock bar final?
[Android Themes] Raadius:
Nice start, unlock bar is kinda too long though. Also change "Lock Screen" to "Slide to Unlock". Change the notification bubbles to green like Android, make them optional colors in settings.
[Android Themes] Grzesieq94:
Can you give framework-res or other sources of this screen lock?
[Android Themes] blackbozo:
Maybe a weather-widget would be a nice addition. Furthermore music-controls would be useful (only when playing music).
[Android Themes] FireZenk:
Actual state:
[Android Themes] bcpk:
Wow, that's looking very nice now. I think the notification icons at the bottom should be a single colour though, rather than the full colour icon, otherwise it looks like an app icon you can just tap.
[Android Themes] Grzesieq94:
You can add big clock on the top...
[Android Themes] tribalartgod:
If I may add my $.02 to the mix..

First of all, this looks awesome!

Here's what I would like to see in a lock screen:

Time, Battery Percentage, Date, Media Controls

You don't need the missed call icons or anything, because you can see that on your notification bar...It's wasted space.

I DO like the idea of the "call me" idea with a pre-programmed number attached to it. I think this would even be a great app, linked with GPS and SMS.

**Someone puts in the incorrect unlock code more than 3 times, and it sends a SMS to a predetermined number with your phones coordinates attached.
[Android Themes] FireZenk:
Update: (Will soon be available in the market, its name: Simply Lockscreen)

The icons in the statusbar and below are not definitive
[Android Themes] Raadius:
Also please have a unlock tone, nothing harsh or too low, but similar to the iPhone. Also put your location under or somewhere near the time. Here is probably one of the best lockscreens I ever used on my iPhone, would love to seen somebody implement something similar for Android.

Ive always felt like info on the lockscreen should be of more importance than the actual lock or look of lock. Sorry if I'm going iPhone crazy, but it's not about the actual phone but about the info being displayed. Also give people options to show what they want, IE: Weather, Calender, Emails, Missed Calls, Text Messages since a lot of people like/want different things on there lock screen.
[Vibrant General] Maverick777:
Is there a way to removed the "low on space" message? After installing the latest lag fix, I only have 183mb left on the phone storage.

Will this affect my phone in any way other than receiving this message? I read that on the Nexus One, having low space can prevent you from receiving text messages.
[XPERIA X10 Android Development] law81:
Hello,

first of all, sorry for my bad english, please be patient.

I´m newbie with Xperia X10i i noticed that the sound of ear speaker are very low, and sometime i don´t hear the person who i´m speaking, specially when im on the street. If i compare with other phones Xperia sounds very very low.

Is there any fix now with root access?

Best regards.
[XPERIA X10 Android Development] Mobzter:
Everyone more or less experiencing the same.. don't think there's really a fix at mo.. Might have to wait for se 2.1 upgrade or a custom rom for any luck..
[XPERIA X10 Android Development] Sighx:
Sure bothers me a lot. Especially cause I'm more deaf ):

Sucks!
[XPERIA X10 Android Development] Mobzter:
Haha, join the crew!
[XPERIA X10 Android Development] akshaysuri2000:
Low call in volume

sound of ear speaker are very low please do something about it:mad::mad::mad:
[XPERIA X10 Android Development] metcard:
Can you access any of the hidden menus with a rooted phone?

eg. *#*#4636#*#* , I saw a list of about 20 similar codes one of which let you tinker with the headphone output.
[XPERIA X10 Android Development] skylinegtrvspec:
Louder Volume Hack

i think this app can make the in call volume louder im going to try it its for rooted phones only. The app will need extra files according to the maker of the app to make it happen by improving the call volume
[XPERIA X10 Android Development] chris_knows:
Which app is this?

I have heard that with other phones (perhaps the Evo 4G?) that once the bootloader is cracked, the devs can increase the speaker volume...
[XPERIA X10 Android Development] asterix005:
that apk was made only for htc phones.
[XPERIA X10 Android Development] Clyzm:
This does not let you tinker with the output of anything, or even change any settings. All these menus do is let you test parts of the phone.
[XPERIA X10 Android Development] metcard:
I know the 4636 code doesn't let you edit anything, there are other codes that work on other android phones which do let you increase the earphone output.

askvg.com/google-android-hidden-secret-codes/
[Windows Mobile Software Development] kliptik:
Man I wish I could help more... I ran into a similar issue on an app I was writing in C#, in that I had to place a breakpoint for certain lines of code to execute properly. I also tried the timer idea, but just like in your situation, that didn't work either.

You might try asking on MSDN. I did when I ran into the issue, but I ended up finding a more efficient way of working that code anyways.
[Windows Mobile Software Development] Cyclonezephyrxz7:
Its so frustrating haha. I have started sorta working on other projects I have had in mind, but I really want to release FFP_LS 2.0, and this issue is LITERALLY the last thing in my way. I'll take your advice and go over to MSDN and ask.

Does anyone know if functions in the Imaging API are Asynchronous? Maybe IImage->Draw() or IImage->Release() ... I was thinking about a function that I had come across once, WaitForSingleObject(), but it doesn't seem like that supports the Imaging class.

On another note, does the VS Compiler remove the "{/*Err*/}" that I have put in, knowing that nothing happens as a result of that comparison? I guess I could try putting a real action in there and see if that changes anything. My thoughts behind this are that if the program really is screwing up due to Asynchronous method calls, then a comparison MUST stop the program, because it needs the full result to process.

Hmmmm...I guess I will keep at it.

Thanks for the advice kliptik.
[Windows Mobile Software Development] stephj:
There is normally quite a difference between the Debug and the Release versions of the compiled code. In C# this can be seen using Red Gate's Reflector to view the compiled code.

In Debug it will compile the code exactly as you have written it, warts and all, but in Release quite a lot of optimization is turned on by default. I assume the C++ compiler is up to the same tricks.

Intermediate variables or objects that are only used to pass something to the next step get ripped out, and it just calls the method of that object. You end up with a long line of calls to methods of objects. As an example to open a URL for read you end up with:

Stream ResponseStream = WebRequest.Create(UrlIn).GetResponse().GetResponseStream();

Intermediate objects are removed. This was not what I wrote originally, but it is a lot more efficient.

As far as I know the graphics API calls are not Asyncronous as it give you a return value straight away. If it was, you would have to supply a callback function that gets called when the function completes.

Sorting these sorts of problems out can be a real pain, but inserting bits of code for debug purposes may be the only way out until you get to the bottom of it. Good Luck.
[Windows Mobile Software Development] Cyclonezephyrxz7:
What kind of 'code bits' do I have to inster though? I honestly feel like I have tried everything I can come up with. Putting a MessageBox at different points to see where it gets to and where it has an error didn't work for two reasons: (1) The code in my program (which I have been a little lazy to disable) prevents any other application from going on top of it, so a MessageBox would be covered up [and sometimes it can make a nasty loop of fighting for top-level] and (2) As I had mentioned, the code continues on, but the Painting/Drawing fails thats it.

I have tried putting Sleep() between all the calls to see if I just needed to space out the time between these, but that didn't work.

I have tried making a second pFactory (pFactory2) and initializing it the way I initialized pFactory (With CoCreate and CoInitialize and such) ... OH WAIT ... By using CoInitialize, I am creating multiple threads, right? and by creating the imaging factory with the secondary (or possibly a third) thread I could be getting my error there.

When debugging with VS, I am stopping the program at that point, none of the threads are continuing, but is it possible that because all the Imaging functions are on another thread, and I am not paying attention to timing the threads with eachother, lets say the WM_PAINT message is being processed on Thread #1 while some of the image loading functions are taking place on Thread #2 (Causing errors with drawing)?

In my WM_PAINT, I haven't done much in terms of Error Handling, assuming the LoadImages would take care of that.

I understand that if this MAY be the case, figuring that out would require access to the entire code, so if someone is willing to help, and wants to look through 2400 lines of code (including Whitespace and Comments) [aka willing to give up a good portion of their own time] I would be very greatful :)

If this isn't realistic at all (Threads and Timing them and such) then I need other ideas why it may be not working. In the meanwhile, I am off to try whatever comes to mind on that code. [Eventually, another full overhaul to optimize haha]
[Windows Mobile Software Development] jamiemcd:
I've not had time to read through everything in great detail, but it does sound like a Threading issue.

The C++ development that I do is generally targeted at real-time embedded processors such as VxWorks. I've had a bit of a similar experience porting a Windows embedded browser to VxWorks which eventually didn't work particularly well because the real-time execution caused the Threads to be royally screwed up.

Do you get any errors or do the images just not appear?
[Windows Mobile Software Development] Cyclonezephyrxz7:
Thanks for coming to the rescue haha.

Nope, no errors. I just get a non-loaded screen.

Let me put it this way:

A successful load is this:

Full-Screen Window with all images drawn, scanning working, clock updating, signal meter updating, etc.

What happens now is this:

The Window appears, but it is not fullscreen, the Title Bar is there, it says FFP_LockScreen and there is a clock-on-top there (if you are familiar with Excalibur Layout) and the clock itself does not update, and that is part of the system. So it is failing in drawing, but probably setting fullscreen. Since it is not updating the system's clock-on-top, it means the area is not 'virtually' / 'programatically' visible, my program just hasn't drawn over it.

Its late here where I am, but if I get a chance tomorrow, I can upload a picture of an older binary I have, which successfully loads, and a picture of what the current code produces.
[Windows Mobile Software Development] jamiemcd:
Sounds like it's attempting to paint the canvas before it's been fully 'made'. The memory might be allocated and available, but it doesn't contain everything.

I've done very little GFX with C++, but do you have a single 'paint' function? Possibly 'paint' it to a buffer then just write the buffer to screen (aka double buffering). It means the screen knows nothing about the loading of images, it only has interaction with a buffer of memory.
[Windows Mobile Software Development] Cyclonezephyrxz7:
Well my Paint, rather the WM_PAINT message loop, is actually sorta complicated, filled with if Statements and such.

That could be the next issue idea: The Message Loop is a CALLBACK method, and the LoadImages comes in on its own thread for most of the functions (if not all) , so it could be possible that the program is parsing 2 messages at once? Such that LoadImages is called in WM_CREATE, which is one of the first messages sent to the program by the OS, then it progresses to WM_PAINT....

I thought that by keeping them in separate messages, then it would be safe, because only one message could be processed at a time, but I am not so sure.

If anyone is good with Threads and such, and think they can solve my issue, I can sanitize my code and give it to them to see if they can fix it. I am just a little resilient because this project is my baby hehe (figuratively of course) and it is a big culmulation of months of work on my part.
[Windows Mobile Software Development] A_C:
I guess it may be the DrawAlphaImage is not well releasing the resources. Take a look at the example at here.
[Windows Mobile Software Development] Cyclonezephyrxz7:
Thank You EVERYONE, really, for your help :) However the Devs on MSDN beat you to it hehe. I was recommended to convert my [stupid on my part] declarations of most of those variables as CHAR[MAX_PATH] to WCHAR[MAX_PATH] and it works now :)

I did that and removed all those type-casts...works fine now :)

HOWEVER, it may be some Threading timing issue still, and I am just buying myself some time by removing I believe it was over 100 type-casts hehe. [And that is why I am still just a Noob to C++ coding]

Anywho, really, thank you everyone :) FFP_LS 2.0 can be released as soon as my website is ready as well!
[Windows Mobile Software Development] kliptik:
Rock on! Glad you got it figured out! I just found a way to reduce a huge chunk of code I had in a setup.dll down to a few lines... C++ is crazy, man.
[Galaxy S I9000 Android Development] NotBillable:
Want to know how to unlock my i9000m currently locked to Bell Network (canada).

If anyone has experience with any of the sim card hacks (turbosim, etc) please post your feedback/experience so that it can be determined what the best simcard to use until the unlock code fix (software hack) is out which may potentially take upto a few months.....

Thanks.
[Galaxy S I9000 Android Development] MKVFTW:
Search. This info is all over here and hofo.

In short, none. No hacks have been released. No codes can be had unless its right from bell. The turbo sims are spotty and unreliable at best.
[Galaxy S I9000 Android Development] NotBillable:
Because this information is spread all over the place, I am starting this thread to consolidate this info as many have been asking this question in various other threads.

As I already stated, there is no code out YET for the Bell SGS. so during that time, sim hacks can be used in the interim, and yes some are unreliable, and that is what I am meaning to get at, the performance of various sims...wish you could have responded with something that I am actually asking for, than just repeating what I already said. :cool:
[Galaxy S I9000 Android Development] MKVFTW:
I did. You ask for feedback on sim hacks. I gave you some. They all suck. I have used a few and they all failed but one. The one stopped working after 45 seconds.
[Galaxy S I9000 Android Development] NotBillable:
Can you please provide the names of the ones that didnt work so that ppl dont go buying those?

And what happens with the turbo sim that it is unreliable?
[Galaxy S I9000 Android Development] MKVFTW:
I dig them up when i get home. When i say unreliable i mean they work then stop working. I have not read one instance where someone is using one on a continuing basis. But ill post the names of the ones i tried later.
[Galaxy S I9000 Android Development] AllGamer:
as far as i know the ismartsim or isim for sort, are the best ones out there

the turbo sim kind will not work
[Galaxy S I9000 Android Development] NotBillable:
have u tried the ismartsim method on the i9000m?
[Galaxy S I9000 Android Development] AllGamer:
leegoon84 has, and it is working, mine is arriving in the next few days
[Galaxy S I9000 Android Development] MKVFTW:
I tried 3 ismartsim's from ebay and all three dont work. I had one work for a few seconds after a restart but the rest just dont even work.
[Galaxy S I9000 Android Development] NotBillable:
Ive seen different types of ismartsims floating around, there is the orange one, and then a black one.....are they any different? Perhaps one works better than the other?
[Galaxy S I9000 Android Development] MKVFTW:
I had the gold ones. I am not sure if there is a difference or not as i didnt try any black.
[Galaxy S I9000 Android Development] NotBillable:
can you ask leegoon84 if it was the gold one or the black one? :D
[Galaxy S I9000 Android Development] AllGamer:
you know you can PM him directly

in his post he did say he got it from DealExtreme
[Galaxy S I9000 Android Development] NotBillable:
I would if I could find reference to the post you are referring to :)
[Galaxy S I9000 Android Development] AllGamer:
how about this?

http://xdaforums.com/showthread.php?t=747235

there was actually another message before this one

and before this one

http://xdaforums.com/showthread.php?t=748131

i don't remember the tittle
[Galaxy S I9000 Android Development] leegoon84:
hi, it's a sim I got 2 years ago to unlock iphone 2g.

I went back to deal extreme and ordered the one with most positive feedback.

it should arrive by next week.

I will let you know how it goes.

for now it works but I'm having trouble receving calls
[Galaxy S I9000 Android Development] NotBillable:
As long as 3G works and outgoing calls work, Im not too picky on incoming calls....at least its better than having nothing.

Would you mind sharing what network you used....rogers?
[Galaxy S I9000 Android Development] gthompson75:
unlocked by bell

will bell unlock my phone if call them and pay the 75.00 bucks to them..I've been with bell for a year, i read somewhere about 30 days is it 30 days with the phone or 30 days as a customer. Also can anyone confirm if fring works for video calling with the front camera.
[Galaxy S I9000 Android Development] gsmmm:
I was at the Bell store yesterday. They indicated that there was no wait period. Bell techs would unlock for a charge. I also had another rep from a cell store confirm this. I am curious if this is the truth as I have not heard a single actually confirmation from a customer on the threads.
[Galaxy S I9000 Android Development] Croak:
I'm a Bell customer now, I own the 9000M, and was told when I called 611 that it was 30 days from my date of purchase, IF, and only if I had service with Bell for that entire 30 days, prepaid or postpaid.

My "unlock SIM" from UnlockItNow.com came in today.

It works, Telus and AT&T (prepaid) and Vodaphone Australia (prepaid) SIM work in in my 9000M, and both my Telus and Bell SIMS work in my Captivate. Incoming, outgoing, call forwarding, 3G/HSPA data all work on the Bell and Telus networks, obviously can't test the Vodaphone, and the AT&T only lets me use voice since it's a prepaid.

I got this SIM card after sending them my IMEI unlock request for my Captivate a few weeks ago (on July 22nd) and paying $14.00. They didn't have codes, sent me this instead.
[Galaxy S I9000 Android Development] NotBillable:
They sent you a SIM card? not an unlock code?
[Galaxy S I9000 Android Development] AllGamer:
i would have felt ripped off, as the Sim Unlock cards only cost $4 average (shipping included) for the good ones

the cheap ones goes for $2 (shipping included)
[Galaxy S I9000 Android Development] NotBillable:
if this fixes the incoming and outgoing call issues as well as 3G heck I dont care, Id br happy to pay more for this :) oops...shouldnt say it out loud.
[Galaxy S I9000 Android Development] Croak:
A few of the Captivate people have been using this for a week or so. There are sometimes problems with incoming calls going right to voicemail (reseting the phone fixes it), but outgoing and data always works.

I don't have a real problem with this as a work-around. Had this came in last week, I wouldn't have signed a new contract with Bell, and just kept my Captivate.

Now, I don't know what to do. I own the Captivate outright (have about 9 days left to return it), and now have a 3 year contract with Bell and 2 years left on Telus, with a fresh data plan.

So I'm looking at an ECF either way, unless I can weasel out of the Bell contract and return the Vibrant. Not sure what the buyers remorse laws are like up here though (I'm an American working up here for the past 4 years).

Grr. None of this would have been an issue if freakin' AT&T unlocked these for full price purchasers.
[Galaxy S I9000 Android Development] NotBillable:
lol, temptation temptation.....it never ends lol
[Galaxy S I9000 Android Development] qtizzle:
Hey Croak, Did this unlock sim work for telus voice and data? if so, exactly what type of unlock sim was it? there was a few listed on their site.
[Galaxy S I9000 Android Development] Croak:
I have no idea, they sent this to me almost unprompted after they said they didn't have the unlock codes. Nothing in the envelope or little card inside or on the SIM unlocker itself indicates what type/brand it is. Looks like a piece of semi-translucent brown ribbon cable with a small microchip on it. The way people get it deliberately is to go through the process of ordering an unlock code, submit your IMEI, and then when they get back to you saying there is no code (about 8 hours) they offer to send the "software unlocking kit" at no extra charge.

Working fine on Telus HSPA, voice and data.

Only gotcha so far is the phone thinks it is roaming because AT&T is still hard-coded as the native network in the firmware. Same thing happened on my unlocked Rogers Bold 9000, always thought it was roaming when I used my Telus SIM.
[Galaxy S I9000 Android Development] NotBillable:
would it be too much to ask if you could post a picture of the sim unlocker? :D
[Galaxy S I9000 Android Development] Croak:
There are about 20 pictures of this same unlocker on here and the Captivate forums. Search is your friend and I'm using the phone. :)
[Galaxy S I9000 Android Development] NotBillable:
was yours black or gold? Im finding 2 versions of the ismartsim....
[Galaxy S I9000 Android Development] Croak:
Once again, mine is not labeled, so it may or may not be an ismartsim. It's named Bob for all I know. :)

Gold/brown, looks like a piece of ribbon cable, has a very prominent microchip on it, and doesn't require any cutting to work.
[Galaxy S I9000 Android Development] SS2006:
does yours look like this by any chance

http://www.dealextreme.com/details.dx/sku.12167

http://www.dealextreme.com/details.dx/sku.13480

or can yo9u locate it on thier site, it must be there if they sent it

http://www.unlockitnow.com/products/

Appreciated man :)
[Galaxy S I9000 Android Development] Croak:
Looks SIMILAR to the deal extreme link, but not the SAME. Traces are arranged quite a bit differently, though both have the microchip in the same basic location.

The expensive MT Sim on unlockitnow's site looks pretty similar, but once again, not exactly the same.

EDIT: I wouldn't put too much stock in those images anyway, god only knows how out of date they may be, or if they ever really represented the actual product they ship.
[Galaxy S I9000 Android Development] SS2006:
well I bought both xtremedeal ones

and paid express shipping

if they both don't work, im actually gonna stroke
[Galaxy S I9000 Android Development] ledhed:
Any word yet on success?
[Galaxy S I9000 Android Development] SS2006:
hasnt come in

i wish someone can point us to where they got thier working one from