yashsingh1/xdaforums huggingface dataset:
[Desire Q&A, Help & Troubleshooting] Dennus2008:
Hi all,

I have a problem. I have a brown htc desire.

I rooted it and flashed a custom ROM and radio.

The custom ROM is DJDroid. But now i cant get my phone to go in landscape mode.

Even in the app accelerometervalues i only get 0's. So it's not working!

A friend of mine has the same rom and radio, and it works great there.

What can i try to fix this? Or is it hardware dead?

Thanks in advance.

Dennis
[Desire Q&A, Help & Troubleshooting] GAda:
Also here some problems...

Please test also the magnetic compass after the update to Radio:

32.41.00.32U_5.08.00.04

It works not correct in horizontal position...

It stuck, moves 180 degrees and needs often calibration.

See:

http://xdaforums.com/showthread.php?p=7117166#post7117166
[Desire Q&A, Help & Troubleshooting] Dennus2008:
I have this radio already. It comes with DJDroid. But with this radio i have the accelerometer problems :( Is it a bug in this radio? Because video recording in 720P works great in this radio, maybe they made something else corrupt ??
[Desire Q&A, Help & Troubleshooting] Dennus2008:
I reflashed the Radio, and flashed Defrost 2.0 for now. But even in this ROM it doens't ****ing work :( What can i do? I neeeeed landscape :|
[Desire Q&A, Help & Troubleshooting] GAda:
hmm, I tested with the same app and my acclerometer works...

Please test an older Radio...
[Desire Q&A, Help & Troubleshooting] Dennus2008:
Yes, i've just formatted and wiped everything 5 times to be sure.

Now flashing an older radio and rom.
[Desire Q&A, Help & Troubleshooting] DanTehManUK:
Thats the spirit, keep us updated

Additionally is this Desire a Branded or unBranded version??
[Desire Q&A, Help & Troubleshooting] Dennus2008:
It's an unbranded Desire :)
[Desire Q&A, Help & Troubleshooting] Dennus2008:
An update from me : After flashing an old Radio & old ROM (Defrost 0.7) it works again :) It works like a charm. No problems at all. But where the problem lies, i don't know ! :O
[Desire Q&A, Help & Troubleshooting] DanTehManUK:
If all else fails, try dropping on a HTC ROM, test landscape mode, rooting it, test landscape mode again, and then flash a Cooked ROM and see if there is any differance

NINJA EDIT > Nice work sorting it mate :cool:
[Desire Q&A, Help & Troubleshooting] Dennus2008:
In a few moments i will try the latest radio & DJDroid V1 :) I will keep you guys updated! :-)
[Desire Q&A, Help & Troubleshooting] Dennus2008:
Here is te last update : Flashed the latest radio and DJDroid V1 and everything works perfect. Even in the landscape modus. Strange... :P
[Desire Q&A, Help & Troubleshooting] DanTehManUK:
Whoop Whoop, proof you can;

a) Flash as much as you want

&

b) Sticking to it eventually fixes it :D:D:D:D
[Desire Q&A, Help & Troubleshooting] Dennus2008:
Yay, this is really great. It worked for like several weeks, no problems at all.

I updated my rom to DeFrost 1.3(i always update to the latest instantly) and my accelerometer is dead again.

How can i fix it now? Completly wipe & format everything again ? :O I don't hope so!
[Desire Q&A, Help & Troubleshooting] JohnSteveDoe:
If you have SpareParts installed, go check the rotation settings there. It might be set to portrait only.
[Desire Q&A, Help & Troubleshooting] Dennus2008:
I don't have spareparts :( So that can't be the problem.
[Desire Q&A, Help & Troubleshooting] JohnSteveDoe:
If you have DeFrost installed, you should. oO
[Desire Q&A, Help & Troubleshooting] Dennus2008:
It was removed from DeFrost ?
[Desire Q&A, Help & Troubleshooting] lilnev:
I also have accelerometer problems with CM6 Bravo nightly builds. I know at first it worked, and now suddenly it doesn't.

I'm at work currently so I cant mess with it too much. I will try when I get home tonight.

If you find anything out let me know so I can try/do the same to fix it. I'll also update here if I find a proper easy fix.

thanks
[Desire Q&A, Help & Troubleshooting] Dennus2008:
I flashed the latest leaked RADIO ROM and now everything is working perfectly again.

A bug in the radio?

The new RADIO : http://xda.b42.nl/richardtrip/32.42.00.32U_5.09.00.08.zip
[Desire Q&A, Help & Troubleshooting] lilnev:
I did that too, and then even reflashed the CM6 Bravo nightly ROM and still the same.
[Desire Q&A, Help & Troubleshooting] lilnev:
strange. ok so i did a wipe, installed defrost, did a wipe and reinstalled the 0724 bravo nightly and now sensors work.

hope on the next update it doesnt break again.
[Galaxy S I9000 General] Perrosky:
Anyone here have the galaxy s 9000 euro version working with tmobile 3 g in usa?
[Galaxy S I9000 General] jake__:
I'm also interested in that. I'm about to buy a galaxy here in EU but I'm moving to california soon. There should be no issues however since the galaxy is a quad band phone
[Galaxy S I9000 General] larryccf:
I looked into importing a HTC Desire from Tmo UK for use here on Tmo's US network -

Tmo europe uses 2100 band for 3g, Tmo US uses the AWS IV band (1700/2100) for 3G - i did a little more research and found that 2100 was the download side and 1700 for upload - and as Tmo here in the US told me my Tmo MyTouch 3G would work fine in europe, i figured i'd be good to go - maybe only have 3G speeds on the download side

got hold of a 2nd level tech at Tmo and he 'xplained it down't work that way - if the Tmo US network doesn't see both freqs (1700 & 2100) it will switch me to 2G data speeds

so answer is, it'll work for phone calls, but data speeds will be limited to 2G
[Galaxy S I9000 General] zzkamikazezz:
I can confirm, I did a lot of digging myself and found the same thing. I'm from the UK but living in the US for a year or so. I was going to get a Galaxy S from ebay but realised they didn't have the 1700 freq so wouldn't get 3g with T-mobile over here ion the US.

My Iphone 3g from the UK only gets edge data transfer speeds here in the US as it too is missing the important 1700 freq...

My original post: xdaforums.com/showthread.php?t=713900
[Galaxy S I9000 General] Perrosky:
thank you guys then it's good to know the vibrant is out next week :D
[Galaxy S I9000 General] sfsilicon:
Finally figured this out too after posting questions in different places. Found this article which had a very detail explaination.

www . phonescoop . com/articles/article.php?a=99&p=1492

One thing I'm wondering is if it is possible to flash the android radio version from a Vibrant on to an international Galaxy S to enable Tmobile AWS?
[Galaxy S I9000 General] larryccf:
that question is best answered by someone far more knowledgeable than i am in software and android OS
[Galaxy S I9000 General] nighthowl89:
i want 3g

I just recently bought the unlocked galaxy s to use for when I study abroad in Germany in the coming months. However, I am experiencing the very issue raised in this thread and have been searching high and low to find a solution to change the radio frequency to include both 1700 and 2100. Hopefully, flashing the firmware from the vibrant to the unlocked galaxy s will work, but I'm not experienced enough to even know where to start.
[HTC Aria General] eortizr:
anything at all? iPhone got it.. why we do not?
[HTC Aria General] jasonyump:
because the facebook app for android doesnt support viewing videos
[Touch Diamond, MDA Compact IV Themes and Apps] colas9716:
:(Just wanna ask if anyone can help me.

I opened a progamme which uses the g-sensor to play. It is running properly when I was using it on the official HTC ROM which runs WM6.1, and a few days before, i upgraded it to WM6.5, with HTC sense 2.5, which I downloaded it from xda, and now I got the error message, Anyone who could help would be much appreciated.:confused::confused:

HTC Touch Diamond

Windows Mobile 6.5 COM 2

HTC SENSE 2.5
[Touch Pro2, Tilt 2 Android Development] slowjett:
So I just bought a Tilt 2. Dont have it yet, but I got my wife a Aria, and I just love the thing. Will the Tilt2 on Android compare?
[Touch Pro2, Tilt 2 Android Development] PUTALE:
If you really want a good android experience. I would suggest go with aria as it supports android natively. So far the android development has been awesome for tilt 2 and most stuff actually works except a few. Still it's not native ROM and we never will know if it will ever be possible to have one (I hope so, love android based on what I have used).
[Touch Pro2, Tilt 2 Android Development] mrj:
just check out the wiki or the first page on Reefer's thread (one of the top 2 sticky posts in this forum.) It lists what works and what doesnt.

The Android port is cool, but in its current state doesnt quite match up with the native devices.
[HD2 General] Metalhead_79:
Hi!

I have a problem with my data connection as it seems to stay open after any internet usage like weather update, opera etc. Every time I have to close it manually via the comm manager or it just stays open.

Does the same thing if I have 3G enabled or just GSM.

Any ideas, it´s quite annoying...
[HD2 General] hg3atintin:
Try bandswitch. It auto disconnects your data after a certain time.
[HD2 General] Metalhead_79:
I already have Data controller that should turn off data connections after 30sec if they aren´t active. Is bandswitch a similar program?
[Touch Pro2, Tilt 2 Themes and Apps] theicu:
Does anyone install uptodate 18.1 successfully on shipped rom 6.5 ? Pls tell me how to fix it. I really need it for my healthcare career. I've tried to install it (and uninstall it too) many times, but there is something wrong left. Sometimes, it is stuck at "Card exists but data is not intalled" or list of error information that I can't understand.
[HD2 General] ubaidabcd:
When I view the wifi connections in the HTC HD2 and try to connect to my home wifi it just keeps saying, "Connecting" but, doesn't seem to connect. These are the things I'm unsure about:

The status of the connection on the HD2 is saying T-Mobile 3G. I am able to browse the interent and use data. The thing is that, when my home wifi is off, then the HD2 cannot connect to anything online like web browsing. I'm on a prepaid t-mobile plan so I'm not supposed to be able to use anything data related, browsing web etc.. so how come it says I'm connected to 3G and does not say I'm connected to Wifi?

It sounds like I'm connected to Wifi if I'm not able to get any data usage such as browsing web if my Wifi at home is down but, I'm not sure what's going on it's kind of confusing, since on the phone it does not say it's connected to WiFi and can't seem to connect to Wifi just says, "Connecting" and in the notification area for "WiFi" it says, "Not connected." If I click my home Wifi Connection here it just has a circle that keeps rotating around under my connection but, doesn't do anything. The other thing is that if I go online on the web through the HD2 the IP is not my home IP so that's also confusing since if I'm connected to wifi it should be my home network IP.
[Windows Mobile Apps and Games] Mach2003:
Major update posted today:

All paint routines re-done, nice felt graphic background (stolen from win7)

Help re-done, includes Menu, Help, Context to give help based on game play

Added Win7 card backs and faces, removed a couple of old winmo card backs

Using Win7 and Xp's card faces, instead of pegcards

Card size and text size better fits screen space (drag to size on PC).

Versions for WM2003, WM5, and WM6.5.3 included.

PC Versions for Win32 and Win64 included (msi in zip file)

New Cards SDK (soon to be) added to post number 6, includes new functions (see cards.h)

/*************/

A very long time ago I wrote a One person Crib game for Windows PC. I never really released it into the wild, but did pass it on to many people I knew (attached here as a zipped CribSetup.MSI file).

I decided to convert that code over to Windows mobile.

The first stumbling block was that windows mobile is missing the famous "cards(32).dll" file that I depended on to display the cards on the PC version. However the standard shell comes with a resource dll "pegcards.dll" that contains the card images, and may contain a higher resolution one as well (pegcards.192.dll, for example). So all I needed to do was emulate the cards.dll functions and use the pegcards images to get it to fly.

The attached WMCrib.exe (zipped) is the beta build of that game.

The attached CAB is an installer, that includes shortcuts and help file/link.

Post number 6, has the Cards32.dll for developers

- The PC version uses a right click to do many things, Tap the stock pile on the Mobile version to do the same functions ("Go", "Done"...).

- The existing application searches for pegcards.196.dll, Pegcards.128.dll, pegcards.96.dll and then pegcards.dll in that order, so chooses the highest resolution images available. I noticed that there are different card backs in each set I have here.

This is a beta build, I have tested it on my phone (and run it on my PC for many years), but you may have issues with your device, use at your own risk

Have Fun!
[Windows Mobile Apps and Games] Zepiii:
Maybe some screenshots :) ?
[Windows Mobile Apps and Games] Mach2003:
A picture is worth a thousand words

Screens (wvga: OmniaII)
[Windows Mobile Apps and Games] Mach2003:
Edited the first post, added a cab file with installer, links, and help files.
[Windows Mobile Apps and Games] the0ne:
looks nice
[Windows Mobile Apps and Games] Mach2003:
Cards32.dll for developers

If you wish to include the standard cards32 functions plus a new extra functions, in your program, include cards.h in your project, and link with the correct cardsxx.lib.

On WinMo move the dll into the devices windows folder.

On PC, save the dll into the application's folder, or to the windows folder.

WATCH OUT that on XP or older there is an existing "Cards32.dll" in the windows folder. Mine should be fine to replace it, but I have not tested this on XP with original card based applications (Hearts, Solitare...). It should allow the "new" cards to be used on thse older XP card games (even when used on non-XP machines). You could even copy cards32.dll into the windows folder on 64 bit machines so that the XP card games will play on Win7 (or Vista)

The header file is well documented.

Cards32.dll for 32 bit desktop use

Cards64.dll for 64 bit desktop use

CardsWinMo2003 for older ARM machines, any ARM code machine will be fine.

CardsWinMo5, and Cards WinMo653 (should be identical ;), for any ARM THUMB machine
[Windows Mobile Apps and Games] thex:
Can you add an option for us to add our own scores with a penalty of overcounting or under counting to go to the opponent?
[Windows Mobile Apps and Games] ai6908:
Excellent game...thanks...:)
[Windows Mobile Apps and Games] Mach2003:
It could be done, and it would add another level of difficulty to the game. I'll look into it.
[Windows Mobile Apps and Games] Mach2003:
A question to the order of adding the penalty points. If you enter a tally too small (or large), do you score your tally (or the correct tally), and THEN the computer gets your error points? Could affect the winner near the end of the game. Is this order dependant on who is counting first?
[Windows Mobile Apps and Games] thex:
only score your actual points and the opponent gets the error points.

The opponent should score the error points first - just in case of a win.
[Windows Mobile Apps and Games] Mach2003:
I can't get the users hand and crib, the starter, boxes for your tallys, and the SIP on the screen at the same time without the cards getting so small they can't be seen, especially in landscape mode. So I give up on the ability to enter your tally's :(
[Windows Mobile Apps and Games] thex:
what language are you writing this in? I use vb.net and I might be able to help. I wrote tripYzee.

Maybe just a popup box when it comes time to tally your score. Once entered, the popup would go away.
[Windows Mobile Apps and Games] Mach2003:
Cool, I love that game Thank You!!! I played it for a long time before I noticed that the second hand is double score, and the third hand is triple score. I always used to fill in the first hand first, then zero'ed the third hand (and second) hand on the misses :(

I write in pure old fashioned (native) "C" code.

I can do the popup with the edit controls easy enough, or for that matter place the edit controls directly on the main screen, the problem is with the sip up, and (QVGA) landscape, there is not enough room to see the cards and the edit boxes at the same time. I don't have the numbers in front of me just now, but in testing earlier, I ended up with a very small card size, and I could not even tell the suit let alone the rank.

I could make you tally your hand (and crib), remember them, tap the stock pile, enter your tally(s), tap OK, and then penalize you for making mistakes. But I thought that making you remember your tally(s) was a bit unfair (since you would no longer be able to see the cards).

In a moment I'll post the lastest version on the first post. It sizes the text, gaps and cards a bit better than the original version. Try it in landscape with the sip up, you'll see what I'm talking about.

The existing code resizes the cards, gaps, and text to best fit the client area of the main window (leaving the menu, and 'status' visible), for any possible screen size. This makes it "just work nice" for any OS (2003, 5.x, 6.x, 6.5.x) and resolution (QVGA, VGA, WVGA), in either portrait or landscape. I'd rather not dismiss this feature.

For you to help (to my way of thinking anyway): Design a screen, QVGA (96 dpi) landscape, SIP up, that shows two four card hands, plus the starter, two edit boxes big enough for two digit numbers, and some sort of "OK" button (even in the menu area). Then make sure the same layout will size itself to QVGA portrait, then do the test with the 128 and 192 dpi images and xVGA screen sizes. I'd accept two layouts (portrait and landscape), but not more than two.
[Windows Mobile Apps and Games] Mach2003:
Beta 0.3 added to first post.

CRAP!, I just tried it again on my actual device instead of the simulators and have VERY small text, sorry folks, my mistake.

Quick fix v0.3 posted...
[Windows Mobile Apps and Games] thex:
Instead of using the SIP - why not just create 0-9 number buttons along the bottom of the screen? I just want to be able to enter the total value for my hand, then the value for the crib.

After the round, a message pops up asking the user to enter the value for the hand, then the value for the crib (if it is their crib.)

Let the game auto score during play, I just want to count my hand/crib scores, not the round score.

Downloading new version now!
[Windows Mobile Apps and Games] Mach2003:
You like this? I only tried it on the QVGA 2003 sim so far....

"=" is enter, You also have to "enter" to show you saw any penalty points.

I don't like the color of the numbers, but I just stole the graphics from the Samsung calculator app.
[Windows Mobile Apps and Games] thex:
Awesome! However it doesn't tell me if I made a mistake.

I added screenshots of the game for my WVGA;

Tally.jpeg - Actually had to use my stylus for this! What about scalable text?

HandOver.jpeg - I purposely scored higher in the hand, 20, it showed the correct score when hitting "=" but then only scored 10 for my hand?

CribUnder.jpeg - when I underscored for the crib, it never showed me the correct score

I seem to be nitpicking it now and I apologize. I have waited since 2001 for a cribbage game for the PPC that allowed me to score and penalized when I was wrong and you have delivered! Guess I am just trying to tweak it for a better user experience.
[Windows Mobile Apps and Games] Mach2003:
The top line of text should show your tally (and updates as you tap on the keypad) for hand and crib, and the actual score for hand and crib.

After all your hands are counted, if there is a penalty, you need to tap an extra "=" after you have seen the updated info. I'll check it out on my device this morning. Penalty points are added to Computer's "peg" score.

I thought a half card height would be enough for a finger tap, I'll have to test more.

edit:

- I don't have a problem tapping the keypad with my finger, but I made it a bit bigger (using the gap between the starter and the top).

- The top text line seems to be displaying my tally (live as I tap keys) and calculated score fine, I also have the extra tap when I am charged with an error. I also get a beep (or two), then charged with an error.

- I updated the text to: "Hand Tally: xx, Actual: xx, Crib: xx, Actual: xx, Penalty: xx", and removed the crib componants when you don't have a crib to count.

Did you just miss the info on the text line, or is it acting differently for you?
[Windows Mobile Apps and Games] thex:
You are correct, it is there. I was always looking in the bottom one where my score is.

The card sizes were perfect! it was the tally numbers that I had to use the stylus.

I never get any beeps..?? Also, when i tally the crib incorrectly - the score disappears really fast so I don't see the error.

Do you think you will be able to save a game in progress when the application is closed??
[Windows Mobile Apps and Games] Mach2003:
The keypad keys are half the height of a card (a wee bit bigger in the next version).

Turn on the system sounds in sounds. (I am using MessageBeep) You should get a beep anytime anyone scores any points during pegging.

You have to tap the "enter" keypad key to dismiss the tally when you are charged with an error, so it should stay on screen forever...

Save can be done, but as it is now, just use the windows OK to suspend, instead of the menu "exit". Right now it's a big deal since I don't have a single status structure, I'll have to save many variables (and determine what needs saving too).
[Windows Mobile Apps and Games] Mach2003:
beta 0.05 posted

Beta 0.05: (on first post)

Changed the keypad graphics.

Allowed Keypad to be a bit larger, and also move to bottom of screen if there is more room there (WxVGA).

New text for tally line.
[Windows Mobile Apps and Games] thex:
Love the game play! Thanks for moving the keypad down and for making it larger! I don't need the stylus!!!

I noticed that the tally line score shows the previous hand tally until I enter the current hand tally.

I am almost afraid to ask - but can you move the tally line score text to below the keypad that way it doesn't sit over the opponent scoring??

Your logic for cribbage is very good. The AI is a tough opponent!

Thanks for adding in the option to tally my own score - it has stung me a few times already!!!!
[Windows Mobile Apps and Games] Mach2003:
I had this repaired (I had thought), I will check into it again.

The big keypad placed below the 'table' was not that hard to automatically place on WVGA devices without causing trouble to all the other devices. Changing the text line for it too would cause many issues (may be too many for me to take the time to solve them all).

Thanks!

Sorry I took so long to respond, I've been away.
[Windows Mobile Apps and Games] Farmer Ted:
The game is awesome, and I agree, the computer is tough. The only thing that would be nice is an option for automatic vs. manual scoring. Sometimes you just want a quick game w/o thinking, and going automatic would be nice.

Also, I guess if you need to create more space, you could cut the cards in half. You don't really need to see the bottom half of the card (with the upside-down suit and card value) to know what card you're looking at. That may be easier said than done, though.
[Windows Mobile Apps and Games] Mach2003:
I had planned to include an option to turn on "user counting", just have not got around to it yet.

For PegCards.dll and PegCards96.dll you need two thirds of a card to identify it's suit (not half). For most screen orientations, and sizes, (and the PegCards(xxx).dll in use), "Sliced" cards would not give is much real estate. Even if we use width and/or height sliced cards, they just get harder to tap with your finger.

I was hoping someone would post up a new set of keyboard graphics that was not so ugly by now :).
[Windows Mobile Apps and Games] thex:
Sounds like a hint! What size graphics do you need?