yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] zyphuris55:
Currently, the "Skill" and "Random" are the same. It will be changed when the ability level up your character is added.

Faelok, thank you for your amount of detail :-D.

= Glitch report=

Lost/duplicated cards: The added feature which re-orders the cards is probably causing this. Since the game is upgraded in chunks, most of the game is quite old and not up the the current standard. The card selection feature is one of the first pieces added to the game and not quite up to the dueling standard. I am currently in the progress of upgrading the old parts of the game.

Lock screen glitch: I had a problem like this before and made a patch for it...but I didn't test it fully to ensure it would work "locking the device". The old standard has a crude version of this patch. The duel is the only feature which has the patch.

Install on device/ SD card: The game is self-contained, so it can be installed anywhere on the device. :-)

Making sense: LOL, I pick sentences apart and use the key detail parts. As long as you have a detailed gist of the problem, then I can understand it.

Save/ load: I am still not sure sure what the problem is with in selecting the blocks? They are quite large and have a border around them. If you are tapping once on the block hoping it will load, it won't. You need to double tap on the block for it do to any action. Tap-hold then drag, you can scroll through the blocks. There is no limit on the amount of files....there also isn't any way to delete specific profiles yet. It's not hard to add, but time allocated to adding new features is subsided by making patches.

= End report =

This weekend, I'll work on upgrading the old sections of the game. This should fix some of the problems "and possibly make the file smaller, as if it wasn't small already ;-)". I can't guarantee the glitches will be fixed in the next patch, if they aren't, then the following upgrade will.
[Windows Mobile Apps and Games] paeasop:
I have a HTC HD2, The game when it starts up freaks out between Landscape & portrait video modes. All the buttons aligne them selves in landscape which was how I was able to exit & remove. I love the FF franchise and was wondering if you possibly had a fix for this issue.
[Windows Mobile Apps and Games] zyphuris55:
The game is currently only in landscape mode. Portrait mode will be enabled in future releases, check the "To-Do" on the first page. If your version keeps switching between portrait and landscape without you doing anything, then it seems to be a problem with your phone wanting to be in portrait mode. If your phone is configured to rotate the screen via the GSensor, then try starting the program with your phone in a landscape view.

The current method I used to keep the phone in landscape is crude and I haven't tried to tweak it yet for performance. An upgrade will come in that section when portrait mode is being added.
[Windows Mobile Apps and Games] vagrantknot:
alright finally get to play again found out that when i save the game and load it duplicates the last card i bought and also if u just keep making new profiles without saving it it keeps giving u 10000 gil so when i was testing it i got up to about 1000000 gil so with that going on i know have 7 alexanders 3 behamuts and some more really powerful cards
[Windows Mobile Apps and Games] zyphuris55:
odd, I'll check that out in a bit.

Whats wrong? You don't like being rich and powerful? As for why its giving a lot of cash, the game does many odd things behind my back. I just test to make sure the features work, then I progress to the next item "not often do I get the chance to ensure its stability to detail".

Next version which will include the ability to delete profiles will enforce the version specific profiles "previous profiles will be incompatible". No, this doesn't mean every version will be only compatible with itself. When the difficulty is compromised, the previous save files will be incompatible.

I hate to make restraints, but making the game extremely easy isn't fun either.
[Windows Mobile Apps and Games] zyphuris55:
New version

I've been a bit behind in the updates, school work caught my attention. But I was able to squeeze time in during breaks to present this next release.

You can now queue duels you want to battle. If you lose a duel while still having more duels ahead, they'll be voided and you will be returned back to the home page.

The next update on the wager selection will be the ability to queue more than 9 duels. I'm thinking about about 18 choices.

If anyone is able to make it through all 9, please say something. I'm interested to know if anyone is skilled enough to get that far.
[Windows Mobile Apps and Games] Faelok:
Easy fix: Quit school, focus 100% of time on game. :D

Sweet. Can't wait to try this new version out. Thx for the update.
[Windows Mobile Apps and Games] Faelok:
Version 0.79.7 Bug report

The game is really comming along nicely zyphuris55. I'm really looking forward to the final product. As for my contribution to the project, here's some error reports. I was able to reproduce all of these errors/crashes by doing the exact same thing.

#1 - View cards crash.

After entering the view --> cards screen, if no card is selected to view and I touch the screen anywhere the game crashes.

This does not occur if a card is selected to view.

#2 - Wager custom money on a dual crash.

After selecting Dual --> Random --> Money --> Custom the game immediately crashes. This occurs every time I try it.

#3 - Multi-Dual crash.

After selecting either a random or skilled dual and choosing more than one opponent. I win the first match and select (Continue) the second dual begins to load up and around the time of the coin-flip the game crashes.

#4 - Draw/Re-dual crash.

After a draw, if I choose to dual the opponent again the game will crash in a similar fasion to the Multi-Dual crash described above. The error report is identical as well.

Thats it for the moment. I'm taking the wife out to dinner, but I'll do some more testing when I get home.

Bug reports:
[Windows Mobile Apps and Games] zyphuris55:
:-D, thanks Faelok, but I like going to school....and sadly, I need to include sleep in my daily schedule or hallucinations would occur :p.

I've found the first problem...and wow, I can't believe I haven't found that problem before. I'm working on it right now. Thank you for your help with finding problems. The ones I seem to find is hidden ones to make the UI look better.

Btw, in the error logs, you really don't need top type everything out. first 2 lines, then the lines at top which start with Tetra_Master. And skip the rest. :-)

As for the "int32..." stuff, the error is withen the function and the variables in the function name aren't reliant for bug reports.

Edit #1: I have not been able to replicate the problem you found with custom money wager selection, it might have been fixed in the upgrade I added. The log you sent will be used to make sure the problem will not occur in the next release.

Edit #2: I have not encountered the crash, but I have found of why it would crash. It was with how the cards are chosen, It used a 0-30 scale which is dependent on the user's level. Since the user level thing isn't finished, the code which runs on it also isn't finished. But, a temp patch will be made to prevent any problems :-).
[Windows Mobile Apps and Games] phantomzer0:
Please for the love of God port this Android!
[Windows Mobile Apps and Games] zyphuris55:
The game won't be ported to the android for the following reasons:

1) The game is still not yet done, it's missing many features which I've planned for it.

2) Only WVGA works right now. like WM, android devices run on many screen sizes

3) This game is written in C#, which Android doesn't run. I would need to convert languages and C# functions to C++ for the game to work.

If all the newer phones are WP7 based, then I will switch to android, which then my priority to the android port will be higher on my list.

...were you able to play this game? Or did you just see the game and think "WOW, I NEED to play this, but I'm on the android."?
[Windows Mobile Apps and Games] odin_g:
It would be perfect if I could play it on my QWVGA screen :(

I'll be waiting for that day :)
[Windows Mobile Apps and Games] zyphuris55:
New Release

New release is out and on schedule as expected.

The duel now has the ability to save where you are at in the duel and resume later rather than running through it all at once. Yet, when save the same, quit, then resume, the duel save and duel queue is gone. That is being worked on in this next release.

As always, please enjoy :-).
[Windows Mobile Apps and Games] LiquidGlow:
I've never played FF9 before, but this reminds me of the card game from FF8. This is fun! But for some reason the game keeps crashing. At first it was at random times, but now that I've reached 30+ cards in my deck, the game crashes whenever I try to start a new duel or whenever I try to view the cards in my deck from the main menu screen. I'm currently using the original T-Mo USA stock ROM...
[Windows Mobile Apps and Games] zyphuris55:
LiquidGlow, Thank you for complementing how fun Tetra Master is. Most people say its confusing and boring, but my hope is to bring TM back.

When the game crashes, if there is an error, can you post it please? I could go through all the functions which might cause the error, but an error report is the best thing I have to a physical red flag. Check out the FAQ on the first page to know how to send a error report.
[Windows Mobile Apps and Games] LiquidGlow:
I'm helping! I'm helping! *jumps for joy* lol Sorry I should've read your entire original post but I ended up getting so caught up in the game XD. Card games like this are normally confusing for me, too, but this one happens to be addictive :D I'm dying for a final release so I'll help as much as I can. I'm currently using version 0.81.2.

I'm getting this error message whenever I try to save a game:

I also get the following error message whenever I try to access the Load game screen:

I also get the following error message whenever I click Next Duel after winning:

Also, it seems I get the following message error message if I try to battle an opponent who I've already beaten:

I finally realized how to sell cards I'd earned from battles, but ran into this error message when I tried to sell more than one of the same card:

This error code I can't seem to voluntarily duplicate...it just seems to happen randomly. I will start a new duel after winning and all of the opponent's cards will already be laid out on the board/field:

Hopefully this helps and hopefully I didn't go overkill on the error message codes ^^;;
[Windows Mobile Apps and Games] zyphuris55:
...wow, that's a lot of error reports, I thought you said there was a few bugs. lol

Don't worry if it seems like a huge amount, I can take the challenge. many of them were out of range errors, its how I'm able to get the duels to flow smoothly from one to another without needing to re-choose cards/ re-choosing a wager type.

Currently, I'm staying over at a friends dorm for the night and I'm unable to do any work besides home work, sorry guys and gals :-(. I wont be able to work on the program till tomorrow night. The only updates I've added so far is the menu/ remove saved profile blocks, looks fun to play with :-D.
[Windows Mobile Apps and Games] LiquidGlow:
Haha! Well I've got no experience in code, so the only way I can help out is to test test test. I don't expect you to devote all your free time to developing project, so I can wait patiently for the next release =) Once you have the major bugs worked out and have a final release, you should consider adding this game to the Marketplace.
[Windows Mobile Apps and Games] zyphuris55:
In the fine print of being a programmer, it includes "strong recommendation of having no life outside of the computer". :-P
[Windows Mobile Apps and Games] Bounceback:
Hi,

Great game, so many memories from Final Fantasy. I've been getting alot of crashes, in particular the below when I try and load up a saved game and start a duel I get the following.
[Windows Mobile Apps and Games] florbie:
after 1 win, attempt to play another duel and when the duel start, opponent cards were all placed on the grid and when i attempt to place a card, it crashes.

Tetra Master.exe

KeyNotFoundException

at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(Int32)

at Tetra_Master.Duel.Switch_Turns()

at Tetra_Master.Duel.Turn_Timer_Tick(Object sender, EventArgs e)

at System.Windows.Forms.Timer._WnProc(WM wm, Int32 wParam, Int32 lParam)

at System.Windows.Forms.ApplicationThreadContext._InternalContextMessages(WM wm, Int32wParam, Int32 lParam)

at Microsoft.AGL.Forms.EVL.EnterMainLoop(IntPtr hwnMain)

at System.Windows.Forms.Application.Run(Form fm)

at Tetra_Master.Program.Main()

i really hope to see this game a complete! love it alot! brings back memories. Good luck and all the best!
[Windows Mobile Apps and Games] Sqoerk:
I can confirm that error.
[Windows Mobile Apps and Games] florbie:
oh and another error. whenever i won a perfect won, the cards given to me became a single kind of the same card. meaning let say i won excalibur, mog, chocobo, theater ship, invincible during a perfect. the cards show up in the card list but the image doesn't. it only picks one of the 5 cards to show the image of that particular card and when i save and load the game, the selected card that were shown the image becomes 5 in quantity, with all cards having same corners and same power. other cards that i have won were all missing.
[Windows Mobile Apps and Games] zyphuris55:
New Version

New version is out. I've fixed most of the errors from LiquidGlow's Aug 23 error list.

The Switch_Turns' error is still present. Adding the feature to delete the profiles took a bit longer than expected, but it does look very awesome :cool:.

The switch_turns error and the remaining 2 card selection glitches will be taken care of in the next release.

Side note: The wager selection and card selection windows will be upgraded with similar aspects of what the card deletion action looks like, so give comments about it. :-)
[Windows Mobile Apps and Games] haroldfire:
when will there be a qvga version for this????
[Windows Mobile Apps and Games] fasjoifas:
I would be really happy if you could do a WQVGA version...
[Windows Mobile Apps and Games] zyphuris55:
Screen sizes

Adding more screen sizes "QVGA and WVGA" will take about 2 straight weeks of coding without any distractions "glitches needing to be fixed". I can put the AI, other wager options, and level up the skill level on hold for the screen feature to be added early.

The code will still need to be optimized for more screen resolutions and I need to draw out the new layout for the QVGA screen. Since WQVGA is 1/2 the WVGA resolution, that makes my work a bit easier.

Be noted that after the screen sizes are added, making new features for the game will take longer, patches will take the same amount of time.

The next release will be the last update before the screen sizes are added, which means it might take longer for it to be released. After that, all my attention will be put to the screen sizes. Glitches will be logged, but not likely included in the release.
[Windows Mobile Apps and Games] Sqoerk:
Wow another new Version...very nice work. Will try out today :)
[Windows Mobile Apps and Games] zyphuris55:
Need more details: error logs

For those who have gotten these errors, can you please try to repeat them "in the current version" and provide a detailed steps of how you got to the error? I've looked though the code and tried to replicate the errors by playing the game...but I keep getting nothing.

I am not sure how it was possible to battle someone that was already beaten, which made trying to replicate this error even harder.

This next one may be resolved, but I am unsure.

This looks very similar to the first error, but still, I am unable to replicate it.

Include the version number of the game you are using when trying to replicate the errors. Thank you :-)
[Windows Mobile Apps and Games] Vadim13:
Remarkable work! Very much I wait for version 1.0!:rolleyes: At present upsets only some errors:

1) it is frequent at save there is an error. (Almost all save after 15 fights cease to work):(

2) Also an error at sale of cards.:(

3) the Won cards after Save and Load turn to cards of the zombie.:(

Game simply super! Thanks for the done work!:)
[Windows Mobile Apps and Games] paeasop:
Error when winning the perfect dual....

HEY Love the GAME!!!

Running on HTC HD2, stock rom with tmo upgrade.

Found an error when you complete a duel & it is a perfect match and all cards are taken from the player. I have reproduced this error multiple times.

All the cards show as in stock, then when you leave to go back to the main screen, then save & exit. I end up with 5 identical cards of the lowest cards from the cards taken. THen the card can be sold, if the number of cards exceedes 10 then the game crashes as you try to sell them. I would have to repost the error when I come across it again.

By the way it is awesome, love it continue your work and I will try to help with errors that i find to help it along.

Here is the multiple card error script I described.

After winning the perfect duel i collected all the cards, and the last card was a duplicate of what i had. so I sold all the cards I didn't want and after that the card I didn't want replaced my good card.

at System,ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(Int32 key)

at Tetra_Master.Resources.gamesResources.GetGriditem(GridItemsindex)

at Tetra_Master.PreLoader.GetGriditem(GridItems index)

at Tetra_Master.CardViewGrid.CardNumber(int32 number)

at Tetra_Master.CardViewGrid.gridSquares(Graphics g, Int32[] CardGrid

at Tetra_Master.ViewCards_Mouseup(Object senderMouseEventArgs e)

at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)

at System.Windows.Forms.Control.WnProc(WM wm,Int32 wParam, Int lParam)

at System.Windows.Forms.ContainerControl.WnProc(WM wm,Int32 wParam, Int32 lParam)

at System.Windows.Forms.Form.WnProc(WM wm, Int32 wParam,Int32 lParam)

at System.Windows.Forms.Control._Internal WnProc(WM wm,Int32 wParam, Int32 lParam)

at Microsoft.AGL.Forms.EVL.EnterMainLoop(IntPtr hwnMain)

at System.Windows.Forms.Application.Run(Form fm)

at Tetra_Master.Program.Main()

Still playing, wonderfull... THanks for your work.
[Windows Mobile Apps and Games] Vadim13:
In the given game I consider it is necessary to correct section Random because for 30 mines of game battling with lvl 70-92. Has collected cards of last level (lvl 100) and by means of sale not the necessary cards 14000000 gold.:)

P.c. I understand that the given problem very long dares but возможноли to increase интелект to the opponent at increase of their level?:confused:
[Windows Mobile Apps and Games] zyphuris55:
Thank you paeasop for your error log. Next time, please read the second post on how to submit a error report. It's easier on you "less typing" and on me "less I need to copy and paste" ;-).

As for the error, I did find an error with how the file was saved and it could have removed the cards while not actually removing them from the file....its odd. But I will try to repeat the steps you did and see if anything glitches up.

Vadim13, I am having a hard time trying to understand what you're saying. If you are bad at english, then just post error logs. Look at the second posting "FAQ" for how to submit an error report.
[Windows Mobile Apps and Games] zyphuris55:
Change of plans

Rather than the next release being for the patches only, I'm going to include screen resolutions and rotation support. The version will be compatible on: WVGA (800x480), VGA (640x480), WQVGA (400x240), and QVGA (320x240).
[Windows Mobile Apps and Games] Bounceback:
Hi, I've retried and this looks to be solved in the latest version. Thanks.

Sometimes I notice that the cards I win, don't appear when I try to select them for the next dual, but thats only on occassion
[Windows Mobile Apps and Games] zyphuris55:
Sorry about it taking so long for the next release....and I have more bad news, I haven't finished upgrading the code to enable more screen sizes to be supported. To make matters worse, I haven't drawn up any rough drafts of what these other screen resolutions would look like.

I don't know how others deal with screen sizes, but with the amount of features in the game, its a requirement for me to draw every action a user sees.

So the next release will still only be WVGA compatible only. Don't fret, the task is still high on my priority, its just taking awhile.
[Windows Mobile Apps and Games] zyphuris55:
Need Artists

I am nearly done making the game compatible for more screen sizes, but I still don't have any drawings of what the new resolutions would look like.

If you would like to help me by making some drawings, pm me what parts you would like to help with. The options are (portrait/ landscape):

Main

Name chooser

Save/ load

View cards

Shop

Choose wager type

Choose Cards

and the Duel

The program being used is Paint.net (because its free and I don't need anything fancy for image manipulation).
[Windows Mobile Apps and Games] mati_motorloco:
hello! great game from FF! but sadly I need a QVGA version for my HTC Cruise!
[Windows Mobile Apps and Games] haroldfire:
is the QVGA version coming out.. really looking forward to the game
[Windows Mobile Apps and Games] zyphuris55:
I am still working on the code update so the game can handle the new screen sizes. Its a larger project than I expected.

Also, I have a guy working on the new screen sizes. QVGA will probably be first because he also has QVGA. The new screens probably wont take long if I'm doing them, but my attention is still focused on the conversion. So until the code is done, I'm waiting on him for the screen.

p.s. I won't give up this game for WP7 development. I see WM6.5 better than WP7 :-)
[Windows Mobile Apps and Games] zyphuris55:
New screens in the making

So, it's been awhile since the last TM release and I'm sorry that it's been taking so long. I'm on the last leg of upgrading the code. Awhile ago, a fellow xda member asked to help with the art for the VGA screens, but nothing has been returned yet :-(. This last week I was making some screens for the VGA (landscape) and I thought about trying a new idea for the card selection which I've been meaning to get to. Tell me what you think :-D. And please give as much +/- criticism as possible.

p.s. there will be a similar update for all you WVGA users.
[Windows Mobile Apps and Games] zyphuris55:
New version...with more problems

It appears the previous version had some major glitches which prevented the ability to play the game....and this version seems to have more glitches. Sorry for those who have installed the new versions. Ill re-upload a working version. A working version should be out within the next 3 days.
[Windows Mobile Apps and Games] mati_motorloco:
long time since i've been in this post, is there any progress on the QVGA version? I'd love it, this game is great!
[Windows Mobile Apps and Games] zyphuris55:
QVGA is still being worked on...slowly. Currently, my computer is down because of a defective boot drive. I've even wondering how many people still care about this game. Yes, I know it still doesnt have QVGA, but there is alot of things I have to change just to add in a new screen size. The game was origionaly only going to be WVGA.
[Windows Mobile Apps and Games] Faelok:
Well, I still check in periodically looking for the 1.0 release. I think once you reach that point there will be a lot of interest. Hope you continue development and thanks for the hard work so far.
[Windows Mobile Apps and Games] iv76erson03:
I just found this thread, but I am very interested in it. I have a Dell x51v, so I'd love a VGA version. Shoot me a message if you want some help. If it's simple resizing and testing for VGA, I'd be glad to assist in any way. TM is definately my favorite mini-game for final fantasy.