yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
On the Bottom of the page, I metion that is one of the bugs.

Registry Access Seems really buggy in my program. It will be fixed when I switch over to the INI file in 2.5
[Windows Mobile Apps and Games] Ethermind:
So-so. I will wait for flawless 2.5 :)
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
I am posting this only because I am super-paranoid hehe. I had hoped it was assumed, but I will post it explicitly just to make sure.

If you do purchase the program, you are purchasing all future versions too. The Registration process will not change amongst the versions. Further, you don't need to worry about a lost key because all keys will be stored on our server for recovery (My friend and I are working on a spiffy page to retrieve lost keys).

[Just had to put it out there to beat my paranoia that some people may not have gotten that]
[Windows Mobile Apps and Games] WINE GLASS:
Great app, well worth the price if you ask me.

Overall it works pretty well, can't wait to try the next release.
[Windows Mobile Apps and Games] kliptik:
Hey I just wanted to let you know that I 100% support your decision to make it a paid app. Anything that takes that much time and effort, deserves to get a return on it.

I'm gonna go grab a copy here pretty soon!
[Windows Mobile Apps and Games] boucheboura said:
you can use anything to unlock it

thanx for the cab but you can use any thing to unlock the screen your stylus, your cigarette and your tongue too hhhhhhhh
[Windows Mobile Apps and Games] claus1953:
As the name says and it is explained in the first post this is a FAKE Fingerprint LS, it does not recognize your finger, it just counts the number of scans, so what is the problem? It does what it tells it does.
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
LoL, I was so eager to reply to that last night when I saw it, but I thought it might have been a joke or snappy remark or something.
[Windows Mobile Apps and Games] Ethermind:
So how about 2.5 beta testing? :)

I'm ready for hard work to get rid of flaws.
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Well I just got my INI Parsing down. Got my code working in a test application. Now All I have to do is restructure the code in the program. It will probably increase the file-size to just over 100kb, but it shouldnt be a problem. That is still relatively small.

Also, I don't know if anyone remembers me saying this, or noticed this in the Exca skin, but MessageBoxes...Those little icons in the upper left corner aren't just for lookin...let me just say that. (No , this does not applly to 2.0, but it will apply to 2.5 and up).

Also, I am working on a way to intercept phone calls...not too successful though. CProg.exe is a very nasty program :-P
[Windows Mobile Apps and Games] Ethermind:
So-so. I think file size is not a problem. At least you can use EXE-compressors. UPX for example.

Do you think those little icons must have any more functionality?

Since FFP_Lockscreen is "security" like application, those icon should only show existence of events, no more... Another reason - lock screen must lock screen at all.

Any other features will require lockscreen app for ffp_lockscreen hehe : )

The same applies to phone calls. While you will "scan you fingerprint" you can get missed call I think. So will be good just to minimize application during incoming call.

As for me this app has enough functionality and need just polishing and adding tuning related features during beta-testing period.
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Of course any additional functions would be optional.

For the icons, I would have to figure how to use CE MAPI well. If not, I can't really do what I would want.

I guess that is a good idea: minimize the app on incoming phone call. Much easier than trying to override CProg.exe

Both are just IDEAS, but you bring up good points concerning them. Thanks Ethermind
[Windows Mobile Apps and Games] Ethermind:
So any troubles currently? Can't wait to try new release : )

--

BTW found strange bug. After 2 minutes of work application goes down without any error messages.
[Windows Mobile Apps and Games] kliptik:
This is a restriction of the Standard version.

Upgrade to Pro to allow it to stay running.
[Windows Mobile Apps and Games] Ethermind:
Funny restriction, hehe : )
[Windows Mobile Apps and Games] tvman:
I use the release 1.6 and good for my HD2. Thanks.
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Hey,

For those of you who may be experiencing issues with 2.0 Pro not working, i am truly very sorry. I am hoping this is due to Registry Commands. I am finding them to be very unstable [at least the way I use them...which I think is the correct way]. I am hoping that in 2.5, with full INI support, and elimination of the Registry dependency, the program will be able to work on all phone models!

Having that been said, 2.5 is in the works, but slowed a little bit because I have Marching Band Camp this week from 2 - 8 every day [plus summer assignments :( ]. yeah...I'll have it out soon though. Once I return to school, I can confer on issues with my Comp Sci teacher.

Later :)
[Windows Mobile Apps and Games] kliptik:
Thanks for the update!!!
[Windows Mobile Apps and Games] Kaskata_s:
i can't remove the folders from start !!! try to remove folder Cyclone then uninstall from remove programs but don't work any ideas ??
[Windows Mobile Apps and Games] kliptik:
Try using Total Commander and navigate to:

"\\Windows\\Start Menu\\Programs"

and delete the "CycloneApps" folder.

That should remove it from your Start Menu.
[Windows Mobile Apps and Games] Kaskata_s:
yee it work ty a lot :)
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Hey,

Small update:

Concerning the deleting issue, I WILL have that fixed in 2.5 :)

Thats basically it :)
[Windows Mobile Apps and Games] safir_na:
it's best

it's best program i see last since today..

my friend think t's work just my finger..

work greet on my HTC touch2 (MEGA)

thanx..
[Windows Mobile Apps and Games] ncisgirl:
why it tells me this

when i enter the serial num do i have 2 pay 3$ to download the reg?
[Windows Mobile Apps and Games] WINE GLASS:
You have to pay because it is not free, you can try it out in full for free, the only limitation is that it self exits after 2 mins.

If you want you can get version 1.6 and use it in full for free, or you can pay the small and worthwhile price for the fully working version.

It is worth the price, and it rewards the developer for all the time that went into making it.

Don't forget this is a great app and a lot of time and effort has gone into it.

When we support the developers it brings further updates to the apps, and other cool programs.
[Windows Mobile Apps and Games] ncisgirl:
i know its worthless but the problem is i live in lebanon and we don`t use credit card very much but soon i`ll make anyway u r a gr8 person and u`ve made a great app
[Windows Mobile Apps and Games] Ethermind:
I live in Belarus and we don't use credit cards at all.

It is very VERY hard (almost impossible) to make any international transaction.

So our citizens have to cheat to circumvent the restriction and buy something abroad :)
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Is there any way I can make the process simpler for international users? I am sort of in the USA "bubble" heh... If there is an easier payment method, just tell me, and I can try to implement it :)
[Windows Mobile Apps and Games] ncisgirl:
i`ve downloaded the public release but it doesn`t work it it says that the install was unsuccesful

but pleaaaaaaaaaaaaaase i want 2 have this app sooooooooooooooooooo bad pllllease
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Does your phone meet the minimum requirements? (.net CF 3.5, Touch-Screen, WIndows Mobile Pro .. maybe 2 MB to 4MB of free ram)
[Windows Mobile Apps and Games] ncisgirl:
my phone is diamond 2 and i do have net frame work ,windows 6.5 , 100 mg free ram ,
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Hmmm....

What exactly is the error it gives you? When do you get this error? Are you trying to install the 2.0 version or the 1.6 version?

I'll try to figure out this issue as soon as I can!
[Windows Mobile Apps and Games] ncisgirl:
only the public release version in my phone ,when i press the app immediatly shows that the installition was unseccesful
[Windows Mobile Apps and Games] Ethermind:
May be CAB is corrupted. Try to reload and run it again.
[Windows Mobile Apps and Games] ncisgirl:
:(:(:( i`ve did and it still the same nothing is working:(
[Windows Mobile Apps and Games] Ethermind:
Is the installation path Phone Memory or Memory Card ?

Also check free space.

BTW Installation package can have this trouble:

http://blog.tiensivu.com/aaron/arch...tally-signed-with-a-trusted-certificate..html
[Windows Mobile Apps and Games] Ethermind:
Seems forum was down: http://xdaforums.com/announcement.php?f=263

So, have you figured freezeing point in app?
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Thats a shame that the data was lost. One can only be thankful they had a relatively-recent backup :D Odd though, I didn't even notice it went down...[I was probably asleep] but in any case, it is good to know that the XDA Team is always attentive to this forum :D

Anyways: I haven't had much time to play with the program yet. It isn't so much a 'freezing point' as much as some sort of slowdown. I think that it may have something to do with how I am storing the variables ... I get the feeling Structures with sub-strucutres is not necessarily a quick way to do things. So That is what I am going to try to eliminate. Should be relatively easy. Then I need to work on a main feature, which is allowing for certain icons to not even exist ... should be as easy as implementing a few boolean switches. Then after that, it should be ready! [For BETA]
[Windows Mobile Apps and Games] Ethermind:
I not sure method of storing variables can significantly cause slowdown.

Only thousands of cyclic operations.

For example, Xperia can do 528.000.000 operations per second (MHz).

May be it is read\write files or access to PDA's "video memory" can cause slowdown.

Anyway waiting for beta : )
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
I wouldn't have thought so either, but I applied my 'fix' today, and voila! It is now entirely up to speed!

Now I am just going to work on some additional features, and then I should be done and ready for BETA
[Windows Mobile Apps and Games] aman11dhanpat:
really appreciating for your hard efforts :D

i wish you a good luck for your 2.5 release

@to other members - Please support Cyclonezephyrxz7 either by donating or by buying licenced or PRO version of FFP_LS
[Windows Mobile Apps and Games] Ethermind:
Any news now? : )
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Hey...School has been eating up literally every last moment of my life. I don't think I have voluntarily fallen asleep in weeks (passed out doing Homework each night)! Its a little unsettling. My first college app is due this coming Friday, and after that I should gain back a little time [Enough to finally get 2.5 out?] . On top of that, I was (and still am) competing in IBM's Master-The-Mainframe contest [hoping I was one of the first 60 to submit part 2 - winner gets $100, which will help pay for the HD2 I am getting in a little under a month] . Speaking of a HD2, since I am going to get one, I can then start developing both Windows Mobile and Android! [So for that request I got a while ago, to port this app to Andriod...You'll get it soon enough :) ].

I actually haven't touched the code since the last update. That is really sad. But I am being honest haha. I haven't done any coding since the last update (except Master-The-Mainframe stuff, which only took like 10 hours ... )

I am truly, terribly sorry, but I have to declare the development on this program ON HOLD until my first College Application goes in. at that point, i will declare it STALLED. After the rest of my college apps get processed, I will be able to start developing with more free time again :)

I have been having to concentrate a lot on my website [been fixing it up, making pages, etc.] because I put it on my applications. I want to polish it up to impress MIT :)

Anyway, I will post again when I change over to STALLED. Sorry for the delay everyone :(
[Windows Mobile Apps and Games] Ethermind:
I see. Thanks for reply : )
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Hey again,

Due to the fact that recently I have gotten a couple more purchases on the PRO version, and that I finished my MIT application ... I found the free time to continue development.

I am not going to lie, I opened the code and kept wondering "WTH?" haha. I finally got a grip on the code again, however. I compiled it and such, ran it on my phone [impressed the MIT Alumni, I interviewed with, with it ;) ] ... it works minus the clock [for some odd reason, which I will figure out soon enough]...

So I have a question for all of you:

I am probably getting an HD2 when I renew my cell phone contract in the beginning of November ... When I get the HD2, I will be able to work much more quickly on this program.

That being said, would you rather I just make a PRIVATE BETA now, and do a little work when I get a chance, and collaborate with testers ...

OR

would you mind waiting until I get my HD2, so I can do most of the testing locally, then do a PUBLIC BETA, and finish up 2.5 [FINALLY]...

Those are the two main options for now...

Any Opinions?
[Windows Mobile Apps and Games] Ethermind:
Beta of course.

1. You'll just switch the phone, but can't test all phones.More phones - more bugfixes.

2. During testing stage can be found not only bugs, but some improvement ideas.

3. New skin can be created : )
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Resolution!

Okay,

So Over the past day or so, I have been thinking ... and I created a 3rd option [which I am going to spend the next day contemplating if I will put into action].

Option Solution 3:

I am going to switch Fake FingerPrint LockScreen Pro to Open-Source, and Free. I will figure out which Licence will be best to put it under.

To those who did purchase FFP_LS Pro, I thank you for your willingness to purchase an app I spent a lot of time on.

I have received very little from this project, and I have to admit that originally it was not meant for the money. Trying to earn some $$ off of my hard work didn't work out all too well. So I am going to leave this project as a learning experience.

If you aren't upset with my decision already, then prepare to be: I am not going to do any [maybe just slightly, on occasion] upgrade work anymore on this project. Being that it will be open source, I would love to let other Developers learn from it, and fix it up. I am sure the code is a bunch of garbage, so it will be a good challenge for experienced coders :)

Maybe from this, an Android Build can come about. Who knows, maybe the Android Build will be my first Android Project!

In any case, I will be thinking this over for another day or so, before committing myself ... then if I do go through with it, I will figure out which License to use to keep the program open-source. I will post the Source-Code on my website, and link to it on the first post of this thread. This thread will remain active as a Hub for Upgrades. When user's make custom builds, they can contact me and I can upload it to my website and give it a page as "FFP_LS Pro Custom Build By USER".

Sorry if this is upsetting news to some, but there are other projects which are giving me more interest, and this project just seems to have lost its attention and desire from the end-users. Keep an eye out for some other projects I will be releasing soon :)

EDIT #1: Although I said I would spend a day considering this, I am already decently sure this will be the outcome. Knowing this, I have decided to use a slightly modified version of the BSD Open-Source License. Expect a package of source-code tomorrow.
[Windows Mobile Apps and Games] Ethermind:
I can't understand - will we got v2.5 or not ?

As you know, wm6.x is deadend.

Most of develepers (and you too I think) is switched to android, wm7, iOS etc.

If you'll not finish it nobody do.

About attention of end users.

You must know interface in 2010 can't be done in mspaint or similar.

Goto 1# post and look on screenshot - it just O__o

Do you think android ver will meet success? don't make me laugh.

In the same time I can't finish more modern ;) skin because app still not completely skinnable.

After all be done app can fill up related internet sites.

Together, we will give that program a second wind.
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
You will get a 2.5. I will do a good deal of work to finish that. However, after 2.5, I cannot ensure that I will continue work on it. I will leave it open-source under a slightly modified BSD License, so that other people can use the code or make newer versions if they want to.

I am going to work on the LockScreen itself, not so much on the Customizer or the Helper [which never really helped]. Like I said, I have not done much toying around with it, but by looking at the code, in theory, it should be FULLY customizable. The only feature I have to implement is Omission [Whereas, if you leave it out of the INI file, then it will NOT show up on the screen] ... right now It is set to Defaults.
[Windows Mobile Apps and Games] Ethermind:
So. Few days until november. And?...
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Be Patient ... Please :)

You have no idea how badly I feel that I haven't done much. I decided myself to wait until I get my HD2 to work on this. Maybe I'll get a lot done FAST then. I have had a lot of stuff going on, good and bad, and it has impeded my ability to develop [not even kidding].

On the plus side, I will have my HD2 TOMORROW :D So ... yeah. But I have a super-packed weekend...so maybe sometime next week ... [Teacher Convention next Thursday/Friday ... seems like a great time to develop when off from school].

I'll be sure to post updates

EDIT: I won't be getting my HD2 until November 8th (when the HD7 is released). When I went to the booth today, I was told that the price of the HD2 (Discounted, not MSRP) would probably decrease a good deal when the HD7 came out. Gosh...How dumb do companies think we are? The HD7 is the HD2 with 720P Video Recording and WP7 OS ... The prior is a benefit...but the latter? Why would I pay 100$ more for that haha. In any case, sorry for that delay :-P
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Hey,

SO here is a much needed update.

I got my HD2 this past Monday, and as I had promised, after I got it all set up, I plugged it in and opened FFP_LS to start debugging ... unfortunately, my VS was all out of whack for some reason, so I had to uninstall then re-install it a few times [because I couldn't figure out the issue ... *sigh*] IN any case, I just got it working again literally 30 minutes ago. SO i plugged in my HD2 and started running through FFP_LS.

I am not sure if this is just because of my HD2 running NRGZ's Energy ROM, but the 2.5 version worked on my phone just fine ... the only issue is that when I press the HOME hardware button it allows me to exit. I think i should be able to fix this issue. Besides that, the program seems to be running pretty well [alone, I don't have other tools like a customizer and helper up and running yet]. I will do some more testing, and see how things turn out...i will re-review this thread and look for bugs I need to address, and hopefully that will fix that.

As for the Helper and Customizer, I may leave that to be developed by others when I open-source this project. Or if I feel like this is going much better than I had originally expected, I may keep it closed source and update more often since I can actually test stuff now.

SO... I ask you all [who still follow this thread and haven't gotten disgusted with my slow updates] :-P ... Would you rather me open-source this, and leave its future up to the fate of whether some other developer wants to take on a project, or would you rather me keep it closed source, and continue with updates?

I'll try to have a trial of 2.5 out soon so everyone can test her out.

I'll try to update you more often now ! :D
[Windows Mobile Apps and Games] Ethermind:
You "may keep it closed source and update more often since I can actually test stuff now." ;)
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Okay, so Tonight I am going to try to finish up with version 2.5 ... I have been running it on my HD2 .. and it honestly works like a charm minus a few issues that people have already told me about. So, as I promised, I am here to keep you updated. This is my plan of attack for tonight, and hopefully I will be able to release 2.5 if all goes well!

1) Get Clock Working

2) Get Signal Meter Working

3) Get Battery Meter Working

4) Allow for screen to time-out ... for some reason, it doesn't want to on my HD2.

4b) Allow for customizable timeout?

5) Override ALL buttons!!! [I should be able to do this!]

6) Fix issue with Cprog.exe [I just need to add an exception]

I'll post back later to tell you what I completed

EDIT:: Items in Green are completed. I have NO idea why the clock is being such an issue to me haha. It is probably really simple, but I am just too exhausted to see it!
[Windows Mobile Apps and Games] Ethermind:
delete clock related parts of code and rewrite again from scratch : )
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
Yup, that is going to be my approach.

I will honestly try my best to squeeze out a couple of minutes to get that up and working TODAY, but I don't get home from school until around 8 PM, THEN i have to start my Homework. But I hope I don't get homework...if I don't, I will spend tonight working on 2.5 :)

EDIT:

Snagged a few minutes on a computer at school. So far, no homework...it is looking good for being able to develop tonight!
[Windows Mobile Apps and Games] Cyclonezephyrxz7:
I feel really ashamed to have to say this, but the clock is literally the ONLY component holding me back. If anyone would like to assist me with a very very very very simple clock code in C++, please post back or PM me. I am going to keep on looking for a solution that accommodates my needs ... I have literally been debugging for an hour, and can't figure why it isn't working!

If I don't get the clock working by tomorrow night, then, while I hate to have to, I may just release 2.5 with that bug, so I can start getting feedback!
[Windows Mobile Apps and Games] kliptik:
It's probably ONE line of code... It always is... It seems I can write a monster complex portion of code, and it works perfect, but I make one little tweak and spend 3 hours searching only to find it was ONE line that had me running in circles...

Anyways, I haven't done anything in C++ for a little while so I'm pretty rusty to try and whip up a clock. I am super excited that you've picked this back up, and I'm looking forward to 2.5!!!

As far as open/closed source, I think it would depend on two things:

1) How much control do you want to have over it?

2) Have you learned everything that you think you can learn from it?

If you've learned everything you can, and you aren't concerned about setting the direction for the future of the app, then open-source and let another dev learn something from it. If you want to control it and commercialize it, then keep it closed.

Thanks for all your work, my friend!!!
[Windows Mobile Apps and Games] Ethermind:
Try these links:

http://ubuntuforums.org/showthread.php?t=295239

http://tinyurl.com/2ug5smm

May be you can use ready free DLL with clock function ?