[Android Apps and Games] ii Candor ii:
That sounds fine to me. It would make sense to me if the dice only appear when it's your turn. Once we're ready to incorporate more polished graphics it would be nice to see a generic animation for the dice rolling (again -- would be very cool to be able to shake the phone to roll the dice), then display a 3D picture of the dice with the appropriate numbers on top -- possibly hi-lighting the dots with a glow.

Not sure exactly what you mean. But if you mean we need action options to display when you select an item on the map (whether it be a roadway or a port) then I'm right there with you.

This makes sense. I have an idea for this. On the left side where you have the vertically stacked icons, we could make it so when you wipe them up or down vertically, another row of icons are displayed -- one for each card type and a number by it (I'm thinking in small Superscript numbers like when you indicate something is squared). That way you can have your cards displayed all the time, unless you want to access the other menu items. What do you guys think of that?

I think it would be cool if there is a small avatar on the lower right hand corner signifying who's turn it is. At the bottom there is a feed of actions (John is rolling, John is building a settlement, John is building 2 roads, John purchased a Dev card, John would like to trade, etc). Again, we could use the rolling icon menu to display the scores (sorry, not trying to use that answer for everything).

Being able to swipe to different pages for expanded and more detailed views of everything would be AWESOME. In fact, I don't think the game will work very well without doing that. There is just too much to pack into one page.

Another completely different UI idea: Instead of having a vertical scrolling menu on the left, we could have rounded menus in each of the four corners. You tap a menu and it pops out with 4 or 5 icons hovering around the edge of the curve. One corner could be for your hand -- displaying each resource -- then with the Superscript number next to it signifying how many you have of each resource, another corner for score and who's turn info, another corner for trading, and another corner for building. The curved menus in the corners would go well with the design since that is where the most open area is available on the page.

As I mentioned above about rolling the dice -- I think this should only be displayed when it's your turn. You could have the entire board go black and white, while bringing a tray and dice to the foreground. You select the roll button or shake the phone, it plays the animation, displays what you rolled, then displays they pay-out.

I agree, we need some type of unique icon or pattern on the hexes. Never thought of the color blind thing -- thanks for pointing that out.

You'll have to let me know the dimensions of the hexes, and what format you prefer for scalability. What type of files do you want? Does the phone automatically scale the images based on the phone's resolution? What graphics editor do you use?

I agree, we need a theme before moving forward with graphics. If we want to pursue the nuclear reactor idea then the resources could be:

Electricity

Uranium

Steam Generator

Plutonium

Vessel

Instead of roads there would be power lines

I'm a little worried about the reactor theme though. Do you think the resources are too technical/dorky for people to want to play? I was trying to think of something more mainstream that people might be interested in. Possibly pirates or hobbits or something like that.

You'll have to explain what you mean by this. I think you're saying you want to just have generic solid-colored hexes and then overlay a signifying icon for each. I would rather have some eye candy -- but we could do it this way to start.

Sweet -- nice work. On the Dev cards don't forget some of the cards are particular about when you can/can't play them whether before or after you roll, etc.

I also think the game log is a must-have. It should be sortable so you can view events by player or all players at the same time.