yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] ii Candor ii:
So far it's just 4 player local -- so yes you'll be playing against yourself (or friends in the room) until it is further developed. Step 2 is to add AI. Step 3 is to add networking.

The basic set of graphics are almost done. Trading (among other things) still needs some work. Then it will probably go out to a handful of people for a closed beta. Then it will probably go public.

Correct me if I'm wrong on any of this stoneskin.
[Android Apps and Games] adrianoftyriel:
What will the minimum system req's be?
[Android Apps and Games] stoneskin:
Candor is just about right, though there is some work on AI starting already, so I hope to have AI support added as soon as possible.

I've been desperate to get to a point where I can post a decent set of current screenshots, but we're just tweaking the basic set of graphics, and working on the layout of the various views (your hand, trading, stats etc.), but once that is done to an acceptable standard I'll be posting an update.

Minimum requirements? That I'm not sure about. Current build is against 1.6 APIs. Graphics are simple with no complex effects or resource-hungry processing, runs like a dream on my x10 mini.
[Android Apps and Games] adrianoftyriel:
Oh, that is good news! Here I was expecting to need 2.1, but I guess you're in the same boat as I am with that. Count me in for some testing!
[Android Apps and Games] Felven:
I hope the project isn't dead...

Any news?
[Android Apps and Games] ii Candor ii:
Not dead at all. Stoneskin is putting the Hand view together then I believe he is planning on posting some screen shots. Stay tuned.
[Android Apps and Games] strongsad:
Add network access and you have yourself a valuable app. Instead of having a phone host the game it would probably work out better to host it on a server so everything is stored on the cloud. Add a web interface so user's could also check the game out online or even play if they don't have an android phone.

I would be happy to be a beta tester and post a review when it is ready. I have been very interested in this area of mobile development recently.
[Android Apps and Games] --Tuxified:
Nice! I was wondering if such a game existed the other day, good to see someone stepped up for the job :D

If you want to move away from copyright issues perhaps you could use some of the nuclear theme designs, let the story be about Android settling on Mars. Hence the name could be "Androids of Mars" (or something alike).

If your planning to open source it, I suggest github, should make it fairly easy for people to create their own versions/themes.

BTW I'm dying to see some code, I'm not fluent in Java, but I would love to help out coding..
[Android Apps and Games] stoneskin:
Project definitely not dead. I'm working on the main 'hand' view right now, and after that will post some decent screenshots to give everyone a feel for where the game is at.
[Android Apps and Games] plaidbear:
Some ideas

The things that I found the most important are the following and have to with gameplay. Gameplay is before all else.

- Three person game - four people is too crowded on the default board, the game si way better with only three people. I cant stress this enough. Do not allow 4 person games even, or if you do it shouldnt be the default.

- Be able to glance at the board and quickly determine the best playing spots within 30 - this is driven by the color choice and the larger sized numbers for 8,6 and smallest for 2, 12, with every thing else either being black or red and a size difference. You dont need the dots under the number - too much clutter. The color choice needs to be pastels that are different enough to be distinguished. Use lighter colors as opposed to dark. Solid colors is fine. pattern fills and 3D icons and such is a visual distraction.

-Default option is the no rob on two points rule. This is an alternate rule that allows the game to get up to speed quickly and not ruin a players chances out of the gate by having the robber ona key resource.

-Persistant multiplayer stats and rankings, and quitting penalities. The human multiplayer is the key to this games addictive nature. It gets competitive and there needs to be a fair ranking sytem and penalty for quiting a game and not returning after a given time. Time outs on turns and such are also important, such as 2 minutes.
[Android Apps and Games] theeil:
Check out my game, Island Settlers: http://android.neilisaac.ca/site/settlers

I just released a preview. It's multi-human only for now. I'm trying to follow the board game rules as closely as possible.

Please read that page and report any issues.

Cheers!
[Android Apps and Games] josue85:
Cool start here. I haven't dug deep into it, but so far it looks like it's working nicely on my HTC Evo. I'll play around some more and see if I can give more useful feedback.
[Android Apps and Games] ii Candor ii:
Some great feedback here plaidbear. My comments are ***starred (couldn't get colors to work).

The things that I found the most important are the following and have to with gameplay. Gameplay is before all else.

- Three person game - four people is too crowded on the default board, the game si way better with only three people. I cant stress this enough. Do not allow 4 person games even, or if you do it shouldnt be the default.

***Would it be good enough if the default was 3 but there was an option for 4?

- Be able to glance at the board and quickly determine the best playing spots within 30 - this is driven by the color choice and the larger sized numbers for 8,6 and smallest for 2, 12, with every thing else either being black or red and a size difference. You dont need the dots under the number - too much clutter. The color choice needs to be pastels that are different enough to be distinguished. Use lighter colors as opposed to dark. Solid colors is fine. pattern fills and 3D icons and such is a visual distraction.

***Once you see some of stoneskin's screenshots let us know if you still think the dots are too much clutter. I agree the pattern fills and 3D are distracting. Although we have put some dumbed down graphics on the hexes to give them some life -- and to help out color blind people.

-Default option is the no rob on two points rule. This is an alternate rule that allows the game to get up to speed quickly and not ruin a players chances out of the gate by having the robber ona key resource.

***I've never played this way -- nor have I even heard of this rule. But it makes sense. I'll see if we can add it to the game options eventually.

-Persistant multiplayer stats and rankings, and quitting penalities. The human multiplayer is the key to this games addictive nature. It gets competitive and there needs to be a fair ranking sytem and penalty for quiting a game and not returning after a given time. Time outs on turns and such are also important, such as 2 minutes.

***The stats are in the works. The rankings will probably have to come later once there is network play. Not sure if it will be server based or hosted on someone's phone. I agree there must be time-outs on turns as well as trade requests.

***The rankings might be tough -- especially if there are different game rules/variants. You'd almost have to have different rank categories based on which game variant you're playing. Variants could be: Classic (original rules), Power (optimized rules), and Custom. If you customize the settings then I would say it probably shouldn't be ranked.

***But like I said -- rankings are far off in the distance as network play has not been worked out yet. Great ideas man.
[Android Apps and Games] stoneskin:
Some screenshots, finally, and a bit of an update

All,

Firstly, apologies for taking so long to give an update. Candor and I have been putting a lot of effort into the graphics and general look and feel of the game.

I've attached a set of screenshots. As a zip because didn't want to spend too much time trying to upload the dang images. Any feedback is welcome. Many thanks to Candor for his work on the graphics.

Points of note

- Up to four players supported, any combination of local human or AI.

- So far the AI is fairly primitive, but they've managed to beat me on a fair number of occasions and the plan is to give them more complex strategies and 'thought' as soon as possible.

- When rolling, you can tap the dice or shake the phone.

- The navigation icons (bottom right) are collectively a swipable control. You swipe to flick between the game, your hand, stats, the game log and trading/bartering.

- We've gone for a theme that is similar to the original, mainly for ease of play - makes transition from SoC to this game straightforward. However the project is extremely themable, graphics, layout and terms are externalised.

- The 'hand' view is very much in the works - the purple pain is for dev cards among other things. Dragging cards into the circle brings up context-based options, such as for trading, building or playing cards. The 'hand' view is almost complete in terms of functionality, but I'm only now just starting to play with the layout and improve the appearence, so please be patient with that.

- Trading with ports/bank is complete, though visually can be improved. Inter-player trading is pretty much there functionally, but Candor is right now working on the trading view - once this is mocked out I'll complete the trading side.

- Apologies to those who've offered help from a development perspective. I desperately want to bring more coders on board, but have held off simply because the code base is changing extremely rapidly. Once the basics are there, and I've had a chance to refactor and tune, I want to open up the code.

- We are getting close to moving forward with beta-testing. This will have to start up quite selective, but there'll be more on that soon. Stay tuned!

- Dev cards (expansion cards as they are known in this game) are almost complete, but I'm finishing off that side of things as we speak.

I'm sure I've missed out points I wanted to make, but enjoy the screenshots and hopefully there'll be more updates a bit more regularly!
[Android Apps and Games] Compintuit:
Just wanted you to know you're awesome, and I look forward to playing this game in the near future! I'm sure the AI will be a challenge to most of us, so don't let that hold you back from a release. Also, open source is awesome!
[Android Apps and Games] stoneskin:
Thanks Compintuit and don't worry, the AI's competence will not hold me back. There is simply quite a few little things that I'm working on pre-beta.
[Android Apps and Games] masquinongy:
Another Settlers adaptation

I don't mean to distract from the work you are doing here, which looks like a very promising project so far.

I just thought you should know I have a settlers for android project as well. It started as a class project a year ago, and I have continued working on in my free time since. It was both my first Android project, and first Java project, which probably shows, but considering the amount of work that has gone into it up to now I think it would be a shame not to release it.

This link has a recent .apk for testing, an email contact, and a few screen shots:

gsettlers.dyndns.org

Basic features of the project currently:

- functional game that tries to follow the original rules from Settlers of Catan

- simple lobby for agreeing on game rules

- multiplayer support through WiFi, had hotseat originally, but removed it because it didn't seem to make sense for a game with trading

- game saving/loading

- in-game chat and logs

- reasonably competent AI (could use more testing)

- crash reporting using ACRA

The main things that have kept me from releasing the project are:

- working on support for multiplayer through the web

- graphics and layouts (many of the current graphics are just placeholders)

- trademark concerns - the original goals of the project were to model Settlers of Catan as close as possible, and that may be a IP problem

- lack of testers

- a few more unimplemented features that I just haven't gotten around to yet, like kicking a player from the game.
[Android Apps and Games] nomad4ever:
Wow, I just downloaded and installed it on my Legend. Looks and works fine so far!

Still figuring some things out, as the UI is a bit tricky...but am progressing.

Looks very promising for sure! Thanks for sharing that link.

Maybe a project merge is in order? ;)
[Android Apps and Games] illflux:
Hi everybody, apologies in advance for the slight derail - I've been following this thread because I have heard that "Settlers" is a great game, but I've never had the opportunity to play it. I'm assuming that neither one of these implementations is going to go much into teaching someone how the game works (i.e. they'll assume you already know how to play), so can anybody suggest an online resource where I could learn how to play this badboi? Once I get the hang of it, I'd be happy to be a beta tester for either one or both of these. Thanks!
[Android Apps and Games] stoneskin:
illflux, I'd suggest just Googling 'Settlers of Catan' and reading a few sites - maybe the wikipedia entry will do enough to wet your appetite!

I'm certainly trying to make the game playable even for a noob with tips/instructions in the header panel and context-help (though that is unlikely to be available in early beta releases).
[Android Apps and Games] uwaku:
Catan Dice

Y'know, much as I love SoC, I'm really surprised no one has tried making the Dice game first. Much simpler, FAR easier to build, and works for 1-x players. I own every SoC game and expansion, and the dice game really isn't bad at all. I'm just saying...
[Android Apps and Games] ii Candor ii:
Dice game? Is there some rudimentary version of SoC that only use dice?
[Android Apps and Games] mortician10101:
don't mean to rez an old thread, but i was looking for this very same thing recently, and found this on: http://www.catan.com/gamenews.html (sooo i can only assume it's pretty official)

Board Game Classic “Catan” for Android

Thursday, 30 December 2010 16:56

After the big success in Apple's App Store, Catan will also become available for Android this spring.

Android players will be able to build and trade on the go, to compete for the most settlements, the Longest Road and the Largest Army - to become the Lord of Catan!

In addition to the basic scenario “The First Island”, the game will also feature the soon available “Seafarers” Expansion with various scenarios and an extensive campaign.
[Android Apps and Games] привет:
Could somebody give me a link to this game on the Market? I can't find it with "settlers" or "catan" or others... :confused:

Or just attach an APK file :)

Thanks.
[Android Apps and Games] XlAfbk:
was removed due to copyright issues
[Android Apps and Games] Oraclebones:
Recently been wanting to play this game again. I had both versions prior to removal but phone got bricked. As of now I only have island settlers, but its so tame. Any luck in a gSettlers apk?
[Android Apps and Games] berkley:
Well, there was a game called "Island setters". Due to copyright issues it had been removed. But I uploaded the last available version here: http://xdaforums.com/showpost.php?p=10075552&postcount=97

:D
[Android Apps and Games] S3nd41:
The game is being developed and will be available in June.

Check this link out: http://www.catan.com/gamenews.html

Carcassonne for Android is also being developed, I'm a fan of both games.
[EVO 4G Q&A, Help & Troubleshooting] ankitoberoi:
Any one know how to force a simple pin on EVO 4g manually. I am unable to sync with my exchange server, as EVO 4g is not supporting PIN and not prompted me for the pin option either. I had everything working fine but after doing hardreset i am unable to sync with my exchange server.

Has any else seeing this issue?

Thanks,

KITO
[EVO 4G Q&A, Help & Troubleshooting] diesel556:
My wife received the same error when setting up her exchange account. Her company also requires a security pin.

The interim solution for her was to download Exchange for 2.0 by Touchdown. It seems to have ignored the security pin requirement :-), though the interface is a little hard to work with. K-9 didn't work either. Haven't tried Moxier, yet.

Her old Hero with Fresh 2.1.1 (Android 2.1) was able to sync with her exchange account and configure a security pin. I wonder if the htc mail application from that rom would run under the htc framework on the evo?
[EVO 4G Q&A, Help & Troubleshooting] WMphoton:
Same exact issue after a hard reset!!!!

This is not an exchange issue, it is an HTC issue with activesync. Try to use the ActiveSync parameters to log into gmail. http://www.google.com/support/mobile/bin/answer.py?answer=138636&topic=14299

It doesn't work!!! This SUCKS!
[EVO 4G Q&A, Help & Troubleshooting] extrafuzzyllama:
i got same error all i did was go back to first screen retype everything and boom worked like a charm
[EVO 4G Q&A, Help & Troubleshooting] diesel556:
Thanks for the tip. We tried going through the process again in case we were in the same situation as you (several times in fact), but no luck. We even tried setting up her exchange account using htc mail on my phone (we both have Evo's). It did not work on either of our Evo's.

I think it is unlikely that her exchange provider is at fault, since they created exchange. Does your exchange provider require a security pin?

At least there are 3rd party exchange apps that work well.
[EVO 4G Q&A, Help & Troubleshooting] ankitoberoi:
Failed to create the account. Please try again later

If anyone got this error and make it it work please post the resolution. This works for me one time but after I reset the device it didn't work :-(
[EVO 4G Q&A, Help & Troubleshooting] tschwenke:
I am having the same issue.. Nothing works, not even touchdown. I can see in Touchdown that simple pin is being requested, but there is no way that I have found to set it up. I *think* this is why it is balking.
[EVO 4G Q&A, Help & Troubleshooting] SiL3nTKiLL:
same error here...any1 know how to fix???
[EVO 4G Q&A, Help & Troubleshooting] alex800:
My company upgraded to exchange 2010 and now my EVO won't sync. Getting "Failed to create the account. Please try again later."

It was working just fine before they upgraded from Exchange 2007. :)
[EVO 4G Q&A, Help & Troubleshooting] alexdogg:
so i got past the account name screen what i did is i just replaced the mail.apk thats in system/app on my EVO 4G with another one from a rom i had in my hard drive

copy attached mail.apk to sdcard root

open ES explorer and go to settings to enable root explorer and file system

go to mail.apk in sdcard and hold tap to edit then copy

now go to system/app and find mail.apk thats already installed, hold and rename to mail.bak (or whatever)

then just tap and hold to copy the new mail.apk and reboot

it worked for me.. hope it works for you
[EVO 4G Q&A, Help & Troubleshooting] zhix:
Hi,

whe i tried your methods to overwrite the mail.apk, it says insufficicent permissions.

Any idea what i did wrong?
[EVO 4G Q&A, Help & Troubleshooting] drmacinyasha:
Need to have root, NAND unlocked, and use Root Explorer.
[EVO 4G Q&A, Help & Troubleshooting] jakerzi:
Same error, the copying the new mail.apk and rebooting worked for me.
[EVO 4G Q&A, Help & Troubleshooting] zhix:
Hi,

please ignore, managed to do it in the end.

unfortuntely, it didn't work, the mail application just crash whenever i try to open it .
[EVO 4G Q&A, Help & Troubleshooting] arnolds1:
The universal fix for the "Failed to create the account please try again later" while adding exchange server on android roms is

1) Add your account in Settings -> Accounts & Sync

2) In the second last step, uncheck all three options (mail, contacts, calendar)

3) Finish the configuration and your account should get created

4) Click on the created account and check back the three options (mail, contacts, calendar)

Hope this help you - I discovered this by chance and it works all the time.
[EVO 4G Q&A, Help & Troubleshooting] kicker1:
DUDE big up on this I was having a damn tough time figuring this out on my exchange server and its a complex environment :(
[EVO 4G Q&A, Help & Troubleshooting] Heintraag:
I know this is a old thread but the above did not work :(.

We had to recreate a user on our Active Directory and Exchange 2010 and when we wiped his HTC Wildfire we cannot setup the exchange account. Keep saying it cannot create the account.

Anybody got any clue all?
[EVO 4G Android Development] fearedbliss:
Trying this out atm.
[EVO 4G Android Development] P_Dub_S:
Been running this rom for about 30 minutes working good.
[EVO 4G Android Development] goffmj:
Ha, was just about to get this from PPC. Thanks for it here, as well!
[EVO 4G Android Development] svwofergy:
Flashed earlier. 4G wasn't working on flipz rom, but working fine on this one. Thanks
[EVO 4G Android Development] arjuan:
Flashing this ROM fixed my 4G issues. Thank you so much!
[EVO 4G Android Development] brennen.exe:
^^ First off, awesome ROM. Does the above issue mean the HTC Music widget/app doesn't work, or is this just cosmetic?
[EVO 4G Android Development] arjuan:
If it means anything to you my HTC Music widget runs and looks fine using OMJ's ROM
[EVO 4G Android Development] bcnice20:
This happen to me a lot on my hero if you had something on one of your screens didn't wipe and it got removed by the flashing of the Rom somehow that would appear
[EVO 4G Android Development] clubtech:
Awesome ROM.

Finally this one fixed my 4G issues and now 4G works.

The only thing that is now working for me is the Sprint Hotspot (yes i pay sprint $30/mo).

It works fine on stock but on this ROM it connects but no internet.

The wifi tether app works a treat though :)
[EVO 4G Android Development] fearedbliss:
ROM is working fine.
[EVO 4G Android Development] infamousjax:
so isn't this the same thing as toast's ROM without the sprint apps?

thanks for the contribution:)
[EVO 4G Android Development] vMAC:
Is this the same as the one you have posted on PPC?
[EVO 4G Android Development] MrDSL:
O.M.J I want to thank you for the ROM!!

You have given me the motivation to finally go ahead and go through with root later tonight so I should have this baby running soon. Last but not least a big thanks for making the apps you added uninstallable :)
[EVO 4G Android Development] swaze:
Has anyone confirmed the hotspot works on this ROM also?
[EVO 4G Android Development] clayginn:
Can we get Screen pics or is this a stock rosie.

oh and nice work love the fact that we already have custom roms coming out
[EVO 4G Android Development] npace:
About the hotspot app -- it doesnt work in ANY of the rooted ROMS.

Someone moved my thread on how to fix it over to Themes and apps (wtf?)

http://xdaforums.com/showthread.php?t=697299

Basically:

adb shell
su
iptables -t nat -A POSTROUTING -o rmnet0 -j MASQUERADE
[EVO 4G Android Development] stylz3:
I'm stuck in a bootloop!
[EVO 4G Android Development] J3STUR:
this seems cool for all the people that cant get there 4g working and wifi thether but idk if i need this, i dont have 4g in my area and my wifi tether(3g) is working fine, so it pretty much just takes the out the sprint stuff for me, but i might flash this. Just wondering, should i use this over the flipz stock, and updated radio cause i have everything working already? But this is very nice!!! Great work OMJ, cause there were lots of people having 4g and wifi tether problems
[EVO 4G Android Development] griz145389:
Does this have the updated radio in it, or does that need to be flashed after this rom is flashed?
[EVO 4G Android Development] colorado_al:
Sounds like people are having 4G issues with the latest OMJ 1.6r + Wimax updates.
[EVO 4G Android Development] OMJ:
I updated post #1 with the latest info....bottom line, dont use V1.6 if you need 4G, once the whole radio issue gets sorted out, I'll update the ROM.

Also, I'll be out of town 7/1-7/8, so I wont be working on ROMs until I get back, nor will I be around to watch the thread
[EVO 4G Android Development] Joshnor713:
You don't need to flash the latest Wimax update if you don't care about 4g, correct?

I am going from OMJ v1.4r to v1.6r. I just care about having the latest OTA update and the latest 2.05.00.06.10 radio.