yashsingh1/xdaforums huggingface dataset:
[EVO 4G General] brian29:
Hello,

Has anyone tried using the HDMI feature? I just received my cable yesterday and was able to view anything in my gallery and youtube. The only thing that bothered me is that everything was output in 480p. :( (I had youtube set to HQ and it made no difference)

Does anyone know if the phone can output at a higher resolution?
[EVO 4G General] dmc971989:
it's supposed to be possible to output 1080p, thats what all the specs i have seen for the phone say
[EVO 4G General] brian29:
Thats what I thought. I was unable to get anything higher that 480p though. My tv is 1080p 120hz.
[EVO 4G General] dmc971989:
hmmm... well i wish i could help ya man, i dont have a cable yet

but hopefully someone smarter than I that has a cable will be able to figure this out
[EVO 4G General] steb0ne:
I doubt youtube even HQ is streaming in 1080p

EDIT: In fact, it'd be my guess the max output resolution is probly 720p (considering it can capture in 720p)
[EVO 4G General] bob13bob:
his gallery should be higher rez though. i doubt thsi phone has the power to play 720p compressed.
[EVO 4G General] pixelpop:
The max resolution on the camera's video capture is 1280x720, which is 720p. So I doubt the phone will output anything higher (like 1080p/i). In fact, I saw one reviewer that stated that he "thought" the phone *only* outputs 720p, upconverting any video to that resolution. But I don't think that has been verified. What I *can* verify is that video shot with the camera at 720p and shown on an HDTV shows EXTREME compression artifacts to the point that a lower resolution will probably give better results (although you will not get the 16:9 aspect ratio).
[EVO 4G General] doubledrake20:
What about regular HD movies in 1080p/i that are saved onto your sd card. How did those do on your hdtv. Did they come out choppy or compressed at all? I'm waiting to get my hdmi cable to test it out myself.
[EVO 4G General] sitlet:
Actually the specs never say 1080p, they say 720p. And from what i've seen that's only when outputting pics and videos form the gallery player.
[EVO 4G General] weedahoe:
We want to get netflix on our Evos and do the output to our TV's.

I wonder how the outout will look on that?
[EVO 4G General] dmc971989:
I have seen it somewhere listed... ill attempt to find it and post back
[EVO 4G General] brian29:
I remember seeing a post on engadget a couple weeks back with a video demoing the ability to play youtube hq through HDMI. they were watching a video that had paint splashing around in slow motion. It looked great! Last night I tried to watch a couple of youtube videos that were hq quality with the hdmi cable plugged into my tv and they looked horrible. I thought it might be a setting on the phone, but I could not find one.
[EVO 4G General] TheMostToys:
I have the same problem with youtube. It seems that it does not use 720p, even in "HD", it seems the "HD" is actually 480p (the EVO screen resolution). Another problem with youtube on EVO (as opposed to TP2) is that unless you click "HD" there is no way to stretch the video to full screen, even when viewed on the EVO screen. This is one of the most unfortunate things I've found when trying to impress my iPhone loving friends. On the TP2, youtube was surprisingly excellent, it filled the entire screen and looked fantastic (without an "HD" option) the EVO seems to have actually taken a step back (albeit a small step) in that department.

While using the HDMI cable to my TV, it will output 720p videos (taken with the phone camera or made with handbreak.) However, it will not scale anything up. So if you create a video at the 800x480 EVO screen resolution, it will display in the center of your TV (not fill the entire screen.) I've not yet tried 1080p, considering the 1600mbs (realistic) encoding limitation, I don't think 1080p will be a good idea even if it does work, just stick with 720p.
[EVO 4G General] engagedtosmile:
So 720P movies and stuff will work just fine?
[EVO 4G General] Grims:
Can it display the UI of the device and other apps...or only multimedia content?
[EVO 4G General] TheMostToys:
Yes, 720p at 1500mb/s works.
[EVO 4G General] TheMostToys:
Only multimedia content, no UI.
[EVO 4G General] Grims:
That sucks, was hoping (not expecting) to be able to hook up to a big screen on occasion for some apps.

Think it is possible to could be done via software?
[EVO 4G General] hexydes:
This x 1,000.

I'm still not sure if I'm getting an EVO or Streak, but both have HDMI, and either way, I want to be able to hook my device up to a monitor and use it in the same fashion that I would my netbook (i.e. light web browsing, very light office/doc work, maybe some light games).

Basically, I'm looking to get rid of my netbook and replace it with my new smartphone...but I have to break out to a larger display from time to time.
[EVO 4G General] Grims:
Exactly what I was getting at. I am trying to replace my laptop for the most part. This would be a big step forward in that area.
[Windows Mobile] JMM2009:
Default Trouble Cooking

I am trying to add Gameloft games that I have bought to my os kitchen. I am having trouble getting NBA 2010, Midnight bowling 2, and Avalanche Snowboarding to launch. I have all of the file in the correct places and they all show in in the rom after it has finished cooking but they dont launch either from the start menu or the programs files folder. I am hoping that if some could help me figure this out, and in the process help others who could have the same problem.

i used CABTOEXT And Package to ext the edited the appdata with xml maker. then i tried with out editing the appdata and nothing. i will be willing to compansate for the fix
[Windows Mobile] Farmer Ted:
I think it's better to make EXT's from scratch instead of using a cab-2-package creator. There may be registry keys added by a setup.dll that you miss, or that are added after launching the app or a soft reset. Here's how I do it (you need sk tracker):

Do a scan with sk tracker.

Install the cab.

Scan again.

Launch the program, enter any codes or settings.

Scan again.

Now, do comparisons of the scans, and find all the new files and registry keys. Export the reg keys to an app.reg file. You can generally ignore the HKLM\Software\Apps and appinstall keys-these are just keys that allow the device to uninstall the cab. Occasionally, the install directory key is needed, but usually not. Definitely leave out the files in \windows\appmgr, that's just un-install info.

Next, don't bother with getting the program loaded into its own folder in \program files. That's usually a waste, because most apps work straight out of \windows. Exe's search for resources first in their own folder and then in \windows most of the time, so if you put the .exe and everything else in windows, you're good to go. If there are sub-folders, then the sub-folders need to be loaded into \windows\ as a sub-folder (I personally use zip files/mortscripts to do it, but a cab will work as will initflashfiles.dat). You have to be careful about settings files, particularly .ini's. They do not like being read-only, and this may be why your game doesn't launch. So, if you have an .ini file, or a settings.txt file, or a game.dat file (or similar), you need to load it into \windows or wherever so it's not read-only. Personally, if I have sub-folders going into windows, I'll create a zip file that sends the .ini, .dat or .txt file into \windows as an archive file, but you can also use initflashfiles.dat to create a copy wherever you want that isn't read-only.

If you change the install directory from program files to windows, then you may need to look into the .reg keys and change some paths. Also, you'll need to change any shortcut paths to \windows\game.exe. Putting things directly in windows saves memory, and you can also convert files to modules to take advantage of the increase VM slots with native 6.5 kernels. It all comes down to experimentation, though.
[Windows Mobile] JMM2009:
Thanks for the info, but all of the reg entrys were either in the hklm\security\appsinstall or the hklm\software\apps, andi i entered them and still nothing. I have never worked with mortscript, I did look for a tutorial but couldn't understand all of what they were saying is there a video tutorial, or another soultion?
[Windows Mobile] Farmer Ted:
Did you check to see if any settings-type files are read-only? That will kill a game for sure, and they usually save user data in files (not the registry).
[Windows Mobile] JMM2009:
I appericeate your willingness to help a noob, and thank you. how do I check to see if they are read only, how do I make shure that they are what they need to be during the cooking process?

all of the files for one of the games are as follows

Avalanche Snowboarding.exe

data.bar------------------this one Program Files\Gameloft\Game name

GetRealDPI.exe------------------this one Program Files\Gameloft\Game name

icon_45x45.png------------------this one Program Files\Gameloft\Game name

icon_60x60.png------------------this one Program Files\Gameloft\Game name

icon_90x90.png------------------this one Program Files\Gameloft\Game name

Installer.dll------------------this one Program Files\Gameloft\Game name

STPA001.DLL---------------------------this one is in windows\ appmgr

60DE.tmp---------------------------this one is in windows\ appmgr

Avalanche Snowboarding.lnk------------------this one Windows\start menu\ programs\Games

the structure of each game is very simalier, except for midnight bowling 2 which has no icon.png in the gameloft file after install.

Which one look s like the suspect for tha data file\needs not to be read only?
[Windows Mobile] twopumpchump:
do the games work when you install them as a cab? after you cook your rom and you say they wont launch, have you tried installing them as cabs and see if that fixes it? if so you know its a problem with your pkg and not something else in your rom. basically what farmer ted is saying is that you can make your own package by installing the cab and then exporting all the installed files/reg and putting them in your kitchen with app.dat to put them in the right places i think this is your best bet.
[Windows Mobile] Farmer Ted:
Data.bar is probably the game store; just check the file properties with total commander. If it's read-only, then uncheck it.

Get rid of the two appmgr files; those are just uninstall junk, and you don't need to cook them in. You only need one of the 3 icons in all likelihood. They're start menu icons, right? Just use the one that is in the startinfo/icon reg key, and leave out the other two. I kind of doubt you need installer.dll or the getrealdpi.exe as well. It seems like those just run the install. Speaking of which, this is probably where you're screwing up. Did you just dump this stuff from the .cab with a package creator? It seems like you have files for a partially installed app. Probably, the cab installs the 'getrealdpi.exe', and that process runs and figures out your device resolution, then the installer.dll decides what files to install or maybe sets reg keys for the proper resolution. I'm not sure that you have everything you need in your package. I suspect this is the source of your problem, more so than having a settings file marked as 'read-only.'

Edit: cough, cough, I know a little more about the game now (not saying how). Data.bar is a resource file (a big one). You need it, obviously. The settings files are .sav files (2 of them, as far as I can see). They're created after you launch the game. The only two files you really need are the avalanche snowboarding.exe and the data.bar file. Do this: stick them in an EXT, and don't use an app.reg file. Just send them to \windows. Send the shortcut to the games folder, but you'll need one with the proper path. You can make the shortcut by putting the following in a .txt file and changing the extension to .lnk.

1#"\Windows\Avalanche Snowboarding.exe"

Name it whatever you want.

Long story short: put the two files in a package. Screw the icon.png, they're a huge frickin waste, imo. Then use an app.reg to send the shortcut (also in the package) to the games folder. If you want to back up user data, save the .sav files and copy them into \windows after flashing. It should work.
[Windows Mobile] JMM2009:
I am Trying now.
[Windows Mobile] JMM2009:
yes the cabs work after i cook, the problem seems to be in the package.
[Windows Mobile] JMM2009:
No Dice, any other suggestions?
[Windows Mobile] Farmer Ted:
Have you tried just clicking on the .exe instead of the shortcut? This should be working.

Edit: ok, I was getting tricked. This game only works when the .bar file is in \program files\Gameloft\Avalanche Snowboarding. Make sure you have the folders named correctly-when I changed it to game loft, the game wouldn't launch. The .exe can be in \windows. I guess the search path for the .bar file is hard-coded to the one folder.
[Windows Mobile] JMM2009:
I put them in the Program Files\Gameloft\Game Name and I got one working, Brain Challenge 3. But of the four games I am trying to install I have only been able to get one working at best during any time I have been cooking, could it be possible that the app.dat file that I have for the file path is overwriting the data.bar. This is what I have in each app.dat file

Directory("\Program Files\"):-Directory("Gameloft")

Directory("\Program Files\Gameloft\"):-Directory("Avalanche Snowboarding")

Directory("\Program Files\Gameloft\Avalanche Snowboarding"):-File("Avalanche Snowboarding.exe","\Windows\Avalanche Snowboarding.exe")

Directory("\Program Files\Gameloft\Avalanche Snowboarding"):-File("data.bar","\Windows\data.bar")

Directory("\Windows\Start Menu\Programs\Games"):-File("Avalanche Snowboarding.lnk","\Windows\Avalanche Snowboarding.lnk")

could the fact that I am creating a new gameloft folder with each game be screwing me up?
[Windows Mobile] Farmer Ted:
D'oh, that's definitely it! You need to work around that. Name them data1.bar, data2.bar..., then have the app.dat files rename them to data.bar when it copies them. Lol, glad it's figured out.

Edit: here's a dummy package that I would try out if I were you. It has mortscript included and all the necessary reg keys. What you need to do is to add your .exe's to the \Files folder, then add the data.bar files to the game folders inside the zip file. Basically, create a zip file with this structure: \Program Files\Gameloft\individual game folders\ and put the data.bar files in each corresponding game folder. Make sure the names are correct on the folders. Zip it up, and make sure the paths are correct, just like the way I have it, although I don't know the game names.

Then, look in the UnzipGameloft.mscr file with a text editor. Edit the .exe names in each of the 'createshortcut' commands to the name of the exe (exactly). You can call the .lnks whatever you want. The mortscript will create the shortcuts, so don't bother with putting shortcuts in the folder. Also, the package has a script to back up user data for all of the games. This is only going to work if the .sav files are created in \windows, and not in the stupid program folders (you can write a script to back up the games in that case, but it's more of a pain). During customization, the zip file is unzipped, the shortcuts are created, and the user data is restored.
[Windows Mobile] + Que PPC:
what do you use to make your pkgs???

OMG i would like to get rid of the windows files with the one in program files...

Does this MSCR pkg can do that you know this is a case of double files in windows and in progranfiles :P

Edited
[Windows Mobile] JMM2009:
Ok Renaming didn't do the trick, so I am trying the mortscript method, have the exe in the first gameloft.zip then I have put the data.bar file in the folders that contain there name, I edited the unzipgameloft file with the creat shortcutlinks. now my question is this the gameloft zip withen the bundled files you sent, does this need to be renamed or can I drop it in my kitchen?

as of right now I am using OS kitchen, I tried cooking them in, which didn't work. then I tried pausing then adding the file, but I thought i remembered reading somewhrer that you need to pause before it reads the dump file however I dont have that ability I can onlt pause before the platform builder runs do I need to use a different kitchen, or should cooking them in or add them before the platform builder work?
[Windows Mobile] JMM2009:
Now this is funny

I tried to cook the games in with renaming data1 data2 ect... then I cooked, when the rom loaded I went to program files\gameloft folder and renamed each data.bar back to what it was, and they WORK:):):) thats good, now all i need to figure out is how to get each of those files to be renamed during the cooking processes or during the start up customazation. am I correct in thinking this, is it possiable?
[Windows Mobile] airxtreme:
You can edit app.dat and change the destination file name to do that.

Directory("DESTINATIONFOLDER"):-File("DESTINATIONFILENAME","\Windows\SOURCEFILENAME")
[Windows Mobile] JMM2009:
It didn't rename it, it did however allow windows to overwrite the other data.bar files so it looks like it will have to be done during the customization
[Windows Mobile] airxtreme:
I suggest you to leave the cab as it is and add it in the config.txt file for Autorun (with an add2config.txt file): using cab2ext when the application has to stay in program files can make the first boot a little quicker but it's going to waste more imgfs space because the files are not compressed (also with CABs you can uninstall the game in case you need). If you still want to cook it in as an expanded package you just have to use the kitchen package converter, rename all the package files adding an identifier in front of it like "gamename_" different for each game and edit the initflashfile changing the source file name with the one with the prefix. That should do it.
[Windows Mobile] JMM2009:
What kitchen package convertor do you reccomned?
[Windows Mobile] airxtreme:
I think all the package converters will have the same issue. If you want to make a CAB package you have to create an ext package with the following structure:

[FOLDER] GameName

add2config.txt (a file that you create and that must contain this line "CAB: \WINDOWS\gamename.CAB")

[FOLDER] files

gamename.cab
[Windows Mobile] JMM2009:
Thank you, but what do I need to do to make them install during bootup, I have Runcc in my kitchen is this what I should use, or should I use something else.
[Windows Mobile] airxtreme:
I think it should work fine with runcc.
[Windows Mobile] JMM2009:
thank you again.

What do I need to have in runcc, what command line do i need to add?
[Windows Mobile] airxtreme:
If you use oskitchen and create that add2config.txt file it will add the lines to the config.txt file during cooking.
[Windows Mobile] JMM2009:
Does the package that i made go in the runcc filder or in the Ext folder whith the rest of my apps
[Windows Mobile] airxtreme:
It's a normal EXT folder
[Windows Mobile] JMM2009:
so far I am getting an error message from the folder i made.
[Windows Mobile] airxtreme:
What error?
[Windows Mobile] vgunmanga:
You can use XDA_UC. It will install all cabs in your windows folder automagically.

No need to change any of your app.dat or reg files.:) Easy Peasy.

It will run all your cabs from a Storage Card folder as well.

That way you don't use any extra space in memory. (Not that it really matters much anymore.)
[Windows Mobile] Farmer Ted:
Or, just use that zip Ext I made. Not sure why you think you need to stop the cooking process for it (????), but it's much, much, much better than putting in and running a buch of cabs. All you need to do is put the 4 exe's right where I put the blank ones (not in the zip, unless you like wasting space), then put the data.bar files inside properly named folders in a zip file just like the one I put in the EXT. I'm assuming add2config.txt files work in OSkitchen. If they do, you're good to go. If not, you just need to get the 'EXEC:\Windows\UnzipGameloft.mscr' command in the right .txt file. You'll need to learn that sooner or later.

I'm not sure why you were confused about mortscripts, but I wouldn't set it up for you and not tell you about some hidden step, lol.
[Windows Mobile] JMM2009:
in that zip the moitrzip.exe and mortzip.dll are folders do they need to be replaced? when I tried cooking it in as a etp package the cooking process sropred with an error
[Windows Mobile] Farmer Ted:
Those are modules; don't mess with them. Or, if you want you can recmod them to files. I'm not sure why they'd cause errors.
[Windows Mobile] JMM2009:
I added Mortscript to my kitchen and then I added your file after adding everythiong to it, so now when I cook it i do not receive errors, but nothing shows up in the rom. Is there anything that I need to check to make sure that it is being added?

Any suggestions where I could start looking for the correct .txt file

using xda_uc I got it cooked into the rom, however when rom loade i receive an error that mortscript cant unzip gameloft.zip

line 7 cant unzip gameloft.zip
[Nexus One Q&A, Help & Troubleshooting] Midget010:
Hi everyone,

I'm currently looking to buy a Nexus One, possibly a used one, and I recently saw one pretty cheaply but with the back engraved.

Now, I don't really mind that it is engraved seeing as the back would be covered with my hand most of the time and I wouldn't really see it.

However, I was wondering if anyone had tried to remove the engraving off a Nexus one. I read somewhere that it can be taken off with some cleaning kits. If not that, I may be able to get an engraving shop to engrave over it.

Has anyone had any experience with this, is it possible, or am I just crazy for thinking about it?

Thanks.
[Nexus One Q&A, Help & Troubleshooting] britoso:
Put a sticker on it, or get a rubber/gel case to cover it.
[Nexus One Q&A, Help & Troubleshooting] Zephyron:
you might be able to scratch off the top layer without any toolds but i doubt you can remove it completely without some type of kit maybe. the engraving i got is partially faded from normal wear and tear so the engraving isnt as defined but its still visible and readable.
[Nexus One Q&A, Help & Troubleshooting] GldRush98:
I'd try taking a wash cloth and some toothpaste to it.

Toothpaste is a mild abrasive, but it might be enough to remove it?

If not, at least the back of your phone will have a fresh minty smell to it.
[Nexus One Q&A, Help & Troubleshooting] osugsxr:
let me know what you do....I have an engraving on mine as well, I paid $220for an iphone 3g back in november or so, and traded the iphone for the n1 with engraving on it. I unlocked and jailbroke the iphone for a local carrier but only had 2g network....traded for n1...3g service is pretty solid! loving the n1, engraving on isnt bad just dont care for it
[Nexus One Q&A, Help & Troubleshooting] ATnTdude:
You'll need something a bit more powerful than toothpaste to get rid of laser etching. Basically, you'd have to drill out the surrounding material so that it's just a big blank spot on the back of the phone. This is probably a lot more work, and would require a lot more skill with machinery, than you're willing to put in.

My recommendations:

1) A Case

2) Legally change your name to whatever one is on the phone. If it's a girl's name, optional sex change operation.
[Nexus One Q&A, Help & Troubleshooting] uberingram:
This is clearly the right answer.
[Nexus One Q&A, Help & Troubleshooting] EdwardUong:
I'm not sure how's the engraving material is like. But I have seen some people try to remove the "T-Mobile" or "Sprint" engraving on the front with sugar cane. Look on youtube and see for yourself. It leaves no scratch for the phone obviously.
[Nexus One Q&A, Help & Troubleshooting] MaximReapage:
I've been trying to find out if there's such a thing as touch-up paint for the N1's unibody. If it exists, or you can find something similar, you could always paint over it? The "engraving" is laser-etched, so it's only a few hundredths of a millimeter thick...meaning it would be covered completely with any layer of paint, which are easily measurable in tenths of millimeters.