yashsingh1/xdaforums huggingface dataset:
[EVO 4G General] th3_g00b:
i just saw the video and i have a question...on the nexus when u run fps2d does it throttle back and mark lower fps? or is it completely solid 60fps? if the nexus gets a solid 60 fps without the throttle then its depressing watching this vid....53 fps dev 7 with back throttle (granted is not AS bad) but still... oh well, i have faith in our dev teams!!! get us to 60 fps guys!! :P
[EVO 4G General] epphllps:
Just got the update notification! Go get it guys!! 11:50 pm cst

Sent from my EVO, the true iPhone killer!
[EVO 4G General] brownhornet:
So do you really believe 7 fps difference is going to be noticeable?:rolleyes:
[EVO 4G General] netarchy:
I think there's a point of confusion about caps in general. Raising the cap to 60fps (or uncapping to 60) does not mean you're *always* going to get 60, it means you can get up to 60, or at least, as far as the caps are concerned, you can try to get up to 60.
[EVO 4G General] cocobongo77:
update is running!! 1:00am (Eastern) 23 Sept. Uhuuuu We seee what's going on..
[EVO 4G General] th3_g00b:
well, the only reason i ask this is because when work was first started on the kernel to "fix" the evo fps, there was alot of talk about how it seemed like something was throttling back.... the whole does the nexus have that back throttle was more my question then anything else.
[EVO 4G General] th3_g00b:
yes, i understand that 7 fps isnt much of a difference but the fps2d is an average correct? so would those extra 7 give us a better average and sense of comfort knowing we're further up to 60 then closer to 50? haha, i know it sounds weird...i'm just not liking how we have a better phone that cant hit 60fps like the nexus can.....
[EVO 4G General] DoctorComrade:
Getting about a consistent 54 FPS on fps2d and around 29 fps on neocore. Wish there was more there but that could be limited by the gpu.
[EVO 4G General] TorxT3D:
im biting my nails just wondering what htc's fix was.

i think im more interested and curious about that than the damn update!!!! :D
[EVO 4G General] laydros:
Seeing 53fps is very strange.

However I noticed the distribution is very different. With the community kernels I would get 53fps with an SD 4-8, and a pretty even bell curve. With the new HTC kernel I get 53fps and SD 8, but very few below 48 or so, and a whole lot above 55ish.
[EVO 4G General] EliWay:
Rumor has it the new kernel also has HAVS ! The plot thickens....
[EVO 4G General] wfrandy:
An interesting thing I noticed about fps2d is that when I run it on my wife's AT&T Samsung captivate it averages 53 fps at an sd of about 4.00, exactly the same as my Evo running Netarchy's kernel or the new HTC kernel.

I will have to say, I too am curious how HTC's fps fix compares to the way the dev's did it here.
[EVO 4G General] Dougie2187:
I would be willing to be you that if that guy threw fps2d on his 'custom rommed' evo, he would still see the 30fps limit.

I am running the RvU rom, with AWD Launcher, and it is equally as fluid as his is, but I still hit the 30fps limit.
[EVO 4G General] rushless:
Could the issue be linked to a potential constraint with the display technology? Perhaps HTC were having issues with greater than 30fps using this display. Otherwise, you would expect the Desire and Incredible to also be capped and they are not. Why would HTC deviate drivers for same chipset unless it is related to the display, or perhaps some higher level power management, along with the lower watt (weak reception) wifi. That big LCD has some high power rent, so maybe they are offsetting power resources- not to mention 4G radio is a power sucker too.

That said, I do not think the HD2 has this cap and probably same LCD display, if not the same touch-sensor "substrate" layer.
[EVO 4G General] rushless:
My "display constraint" angle above may be the constant. That, or some bios level power management that may be in the chipset to help offset power needs for the display and 4G.

This would help explain two things that the Nexus, Desire and Incredible do not exhibit:

1. 30 fps cap

2. Weak wifi reception

Both functions could be capped within the lower level "bios" of the chipset to offset for the display and 4G. added: And may not be able to be modified via a new rom update (perhaps too high level to write over the parameters).
[EVO 4G General] npace:
Re: Evo capping all graphics to 30FPS:The reason why graphics performance sucks

Thats just launcher pro. it seems faster than sense.install it and you'll see
[EVO 4G General] EliWay:
I have emailed HTC ceo Peter Chou and Sprint CEO Dan Hesse, as well as some members of their respective executive teams about this issue. Hopefully I'll get a response soon. Will keep you posted.
[EVO 4G General] eduardmc:
can you still get the htc clock and a few of the htc widget if you install it with .apk files. or it will disable this launcher pro. i really like this better than htc sense, it does keep most of the htc staff in but i loss things like, the bluetooth, wifi, 4g etc widget icon which look really good. i would like to keep the clock but really don't care about the weather animation, it serve no purpose
[EVO 4G General] Dougie2187:
No, you can't get any of the HTC widgets outside of HTC sense. Some of the pitfalls of using AWD Launcher or Launcher pro.

Also, in regards to the lower level/bios constaints it could be something on the hardware level (like display), but other people have previously said in this thread that they don't think it's the issue.

I don't really think we will know what the issue is until the kernel source is released. It could be a firmware issue too.
[EVO 4G General] Lord-Audie:
Thinking about getting an EVO4G..

is the 30fps cap that bothersome?

Don't want to go and get the incredible and then regret it.
[EVO 4G General] gman8966:
I second this.
[EVO 4G General] npace:
Re: Evo capping all graphics to 30FPS:The reason why graphics performance sucks

I would have known if it werent for this thread to be honest.

But I dont play games.
[EVO 4G General] Ryan Frawley:
It makes scrolling seem very laggy. I'm considering returning my phone if this can't be fixed.
[EVO 4G General] EliWay:
I got a response from one of Sprint's executive team. He has asked the product team to investigate and will follow up with me afterwards. Will keep you guys posted.
[EVO 4G General] rahb0sse:
Return it... there are tweaks that can be made, and you should know that if you are posting here.
[EVO 4G General] -J450N:
Thanks god, im about to pick up the phone on the 26 and if this cant be fixed im going to pass....hope this is just a firmware issue and can be correct with a simple up date.

I was reading that with froyo running on the EVO that the boot anamation is 64FPS on the EVO when its loaded, then stops, and then reverts back to 30PFS; higher FPS is capable.
[EVO 4G General] EliWay:
My apologies, I actually got a response from one of Sprint's executive team. Not HTC. Im sure that's just as good. But I updated the post for clarification
[EVO 4G General] gman8966:
Done on my sisters Droid eris.
[EVO 4G General] progenocide:
Not sure if anyone posted this on the thread yet but here it is straight from engadget:

Reports are flying in from across the internet -- and by that we mean the xda-developers and Google Code forums -- that the EVO 4G might have something of a framerate issue. It seems that the device is "locked in" at 30 frames per second both in 2D (Canvas) and 3D (openGL) modes, while anecdotally, a phone like the Hero hits 54fps on average and has "smoother scrolling" in the menus. This apparently is visible both with the standard Sense UI installed and with the Froyo preview build, although in the latter case the Nexus One bootup video is 60fps before halving upon reaching the home screen.

So, wherein lies the culprit? For Google's part, Android framework engineer "Romain Guy" responded to one thread reasserting the platform team's "target was, is and will be 60fps." We can't imagine it's related to the hardware given the EVO's impressive specs. Some fingers, ergo, are being pointed towards firmware. This wouldn't be the first time HTC's handsets have come under scrutiny for troubling graphical performance -- 2008 was not the company's finest year in that department. Whatever the reason is, we just want a quick resolve -- after all, it's just not fair when our Hero-carrying buddies are scoring better benchmarks.
[EVO 4G General] phobia:
I hope its not a hardware issue. I am in two minds on this issue. Should I return it or should I not? I definitely do not play many games on my phone but the lag in UI is noticeable..to me atleast
[EVO 4G General] pecosROB:
I agree. We have been spoiled with technology. Now people ***** and moan about stupid **** that can (and I'm sure will) be fixed. It's not like a glaring hardware issue that won't be fixed until a new batch is manufactured several months down the road. What the **** are you doing with your phone anyway??

Watching video on it looks fine to me (as good as it can for a 4.3" screen at least), menus are smooth ENOUGH. Yeah I can see the little difference people are talking about but it's not like I'm staying up late at night tossing and turning because my "EVO won't scroll smoothly."

Spoiled. That's what I think. Why don't you try going from ****ty Windows Mobile to S60 to Android. Maybe you can appreciate it as much as I do.
[EVO 4G General] g1011999:
Well, in my experience with Samsung SMDKV210...

they capped framerate to 60 fps (sync with VSYNC) at surfaceflinger/framebuffer.cpp, while enabling HDMI will further reduce framerate to around 30fps...

I guess in EVO 4G implementation, they capped framerate 60 at kernel framebuffer... and if HDMI is enabled then between each frame, they have to pull frame data from framebuffer memory region to HDMI out... and that cause certain delay and may miss the next VSYNC, they have to wait until next vsync arrives...

they have put an option to enable or disable HDMI out on the fly or implement HDMI cable detection...(like odroid-t or new samsung phone does)
[EVO 4G General] Mecha2142:
Yeah, we're spoiled. What's your point? We paid hundreds of dollars for this phone, so we're obviously going to expect the best from it, especially since it's a flagship phone. What are we doing with the phone? Using it. Playing lots of games from the marketplace, for one.

This issue does not affect video playback because videos play at 24/30 frames per second. That doesn't stress the phone's hardware in any way. We shouldn't have to settle for 'enough'. Maybe if we paid for some crappy Huawei phone, but not for a top of the line Android device. We pay good money so we DON'T have to settle for enough when it comes to bugs.

I've gone from a Touch Pro to an Evo in a matter of days. I appreciate it just as much as you do. However, I'm taking a huge commitment by buying this phone(two year contract with Sprint, for starters), and I refuse to sit by and say 'well, it's not THAT bad of an issue...'. You really don't have any right to talk down to us because we demand a fix.
[EVO 4G General] KyleK29:
The TILT2 taught me well, always wait til the phone is out for a healthy period of time.

Hope they get this resolved, or I shall not be buying.
[EVO 4G General] Young_e:
i agree with you 100% if it wasn't for us *****ing they wouldn't know the problem existed. I hate how some people complain about us complaining lol. Can we say double standard lol. I pay full price for this damn phone so i want it to function to it's full potential. Obviously he wants it to be fixed as well or he would be commenting in this thread
[EVO 4G General] pecosROB:
That is my point, that we're spoiled. That's exactly what I was trying to say.

I made a huge commitment too. I switched from AT&T (6 months early too) from a Fuze/Touch Pro and a Nokia N85 (unlocked).

If you recall, the Fuze/Touch Pro was sold for MUCH MORE than $200 after rebate. It was $350 plus a $50 rebate on AT&T. So no, I think $200 for a smartphone (instant rebate at the right places) is a DAMN GOOD DEAL FOR A FLAGSHIP PHONE, even if it has some issues. We're early adopters, that's what we get for staying on the edge of technology. It happens to EVERYONE.

So, if you're an early adopter, be ****ing patient and quit whining so much. That was my other point. If you buy **** right when it comes out, there's always going to be some things that don't work properly, and you should be prepared to do so.
[EVO 4G General] rushless:
That is the luxury of reflection. People that see this as an issue now and have the device already, do not have that luxury to wait and see ;)
[EVO 4G General] rushless:
Good view, but should only be an issue when the hdmi output gate is active. I think this cap is in conjunction with the low wifi reception. They are allocating watts from the gpu and wifi radio and more focus on 4G radio and LCD, with battery management being the reason- IMO, of course.
[EVO 4G General] EliWay:
You do realize that not everyone is eligible for a discount, right? Also, had we not complained this issue would most likely still be unnoticed. We complained, now we got the attention of Sprint and all major sites.

You ask us to be "****ing patient and quit whining", but YOU are the one doing just that! At least our "****ing whining" actually got us somewhere, and guess what?! You're gonna reap the benefits when an update is released.
[EVO 4G General] Mecha2142:
Ok, so I've got a theory that might just be true. If you've run a multitouch visualizer test on the Evo, you'll notice that it lags behind considerably.

Here's what I think: it might be possible that the Evo's cap of 30fps is preventing the phone from accurately tracking our touch input. After all, every other Android phone is capped at 60 fps, and they don't exhibit such severe lag. Even the Nexus One, with its axis switching problem, has no problem following one's finger. I made a video showing how severe the Evo's lag really is:

http://www.youtube.com/watch?v=5j7cYb7EtUM

The Droid Incredible has the exact same touch sensor, yet exhibits none of these issues. That might because it doesn't have its graphics limited to 30fps. I really do think the cap is preventing the Evo from accurately tracking touch input.
[EVO 4G General] g1011999:
you know, some lazy developers hard coded their framebuffer post routine, regardless HDMI is active or not..
[EVO 4G General] pecosROB:
I won't argue with you guys about the complaining gets the attention of Sprint (or whatever carrier that has the phone with the issue in cases regarding phones other than the EVO); however, there's a difference between saying, "This upsets me. this pisses me off. my older, crappier hardware on ____ runs smoother than this. I hope there's a fix soon" compared to...

"I'm going to take this back. Absolutely not mention anything about being patient or hoping for a fix. This is bull****. This is ridiculous. I paid good money for this."

Yes, not everyone is eligible for an upgrade and better pricing, but that pretty much happens to anyone who likes to upgrade their phone at least once or twice. Especially if you're wary of buying products as soon as they come out - they're tested for awhile, improved, and then you buy them. But guess what? The next product comes out within a year. You can't upgrade, you tell yourself, "well I'll get it when they iron out all the problems." But you don't, because yet again another phone comes out.

It's a vicious cycle, it's imperfect, and **** happens. I'm not trying to start a flame war over whining. It sucks you got a phone that you're not happy with, regardless of how much you paid for it.

Any of the people who complained, have you tried another unit? Have they offered (or refused if requested) to trade out your handset? If it's due to the availability and you can't now, did they say they'll extend your 30 day satisfaction guarantee since it might be a problem that's isolated to your phone?

There are many options to choose from other than the "I'm gonna yell at them and get my money back" route. I really hate the fact that I live in a non-4G network, my mailing address is here as well, and I still have to pay $10 a month for the 4G premium. But even with that the overall phone bill is cheaper (before taxes) than a comparable plan on another network - but Sprint also offers 7 pm calling for unlimited nights/weekends AND throws in some other stuff like media services and unlimited mobile calling to any carrier. This is all for a LOWER price. And hopefully the 4G will come in handy when I do get to visit a buddy in Houston or Dallas. I'll be sure to bring my charging cable... (Oh, and if anyone *****es hardcore about anything, it should be the battery... but of course awesomeness requires lots of power, am I right?)

Sorry for the long post!
[EVO 4G General] EliWay:
Good point. Im starting to believe fixing the 30fps cap will also eliminate the touch input lag.
[EVO 4G General] Mecha2142:
I highly doubt it would have a significant impact on battery performance. The Incredible is running the exact same hardware, but it isn't limited in any way. As far as I know, the battery on that device isn't horrible. Yes, the Evo's screen is bigger, but that doesn't necessarily equate to a giant drop in battery life. Same goes for the 4G radio; that doesn't suck up power unless it's on. On top of that, the Evo has a larger battery than the Incredible, so it SHOULD be able to cope with the added power consumption with the same conditions.

And yes, that's probably why the emulators start to lag. The Evo can't go past 30 frames per second, which is the bare minimum for fluid animation outside of films. When a program starts stressing the processor, the frame rate will drop. On other phones, this isn't so bad because it'll only drop to the 50s or 40s. On the Evo, it will drop to the 20s and 10s, and that's something anybody will be able to see. I don't think it's from having too many applications running because the Snapdragon isn't necessarily a lightweight.
[EVO 4G General] denny_1986:
mobile crunch picked up on this as well.

http://www.mobilecrunch.com/2010/06/11/htc-evo-4g-performance-capped-at-30fps/

man! the news on the interwebz spreads like wildfire :D
[EVO 4G General] RogerPodacter:
i'm glad someone finally made these videos. because playing witih the evo next to the nexus i had the same exact thoughts. but nobody would believe me whenever i bring it up! i dont think the evo has worse hardware, i just think that HTC did something with sense UI that is limiting it, compared to the nexus one stock android experience.
[EVO 4G General] alan7467:
Regarding the launcher used in this video. IMHO it still looked somewhat choppy. It would be quite easy for someone to test it though. Just install it...

http://www.launcherpro.com/

...and run the benchmarks listed in this thread. I'm betting it'll still come back at 30fps.
[EVO 4G General] pingpongboss:
Don't think so. Remember when the Moto Droid got 2.1 Eclair, and everyone started seeing all graphics drop to 30FPS? Well no one noticed any more input lag than before the update. These 2 issues seem to be separate.

I own a Moto Droid.
[EVO 4G General] bcnice20:
Anybody ran this on the aosp Rom
[EVO 4G General] ajftl:
same score.. i just did...im running the latest version of launcherpro...
[EVO 4G General] themyst:
Anyone planning on digging into this a little deeper?

Like the others say, could it be perhaps the HDMI port that might be causing the fps cap?

It's definitely an HTC issue and perhaps the anger died down a bit, but it will be a slap in the face when the mother of all Android phones is getting outperformed by older hardware. It could be a number of things to be honest, but it definitely bothers me enough to consider swapping the EVO out sooner rather than later. What good is all that real estate if you can't play games at full speed on it?
[HD2 General] kyleds:
hey guys,

my activesync works on my comp (vista)

but can't run hspl2_1024. keeps giving usb error.

I downgraded to 2.08.....

but now I'm stuck there. I can't dl the hspl and I can't go back to the stock ROM it came with.... need help bad.... anyone have the latest 2.13 ROM as a .nhb file?
[HD2 General] rlacsamana1989:
what is giving the usb error? The actual PC? or a program? activesync? HardSPL2_1024?
[HD2 General] lavagirl:
kyleds,

I had a similar issues too, below are things I have tried to get it working, I think the HSPL install fails when trying to install HTC drivers on the PC

1) make sure your windows update is turned on

2)try another USB port
[HD2 General] samsamuel:
use a port around back of the pc, (directly on the motherboard, not in the casing)

flashing works ok from other ports, but hspl is picky
[HD2 General] kyleds:
lol,

it ended up being that i left the sdcard in the phone while trying to run the HSPL2. it still had the LEOIMG.nbh from downgrading on it. guess it was messing up with the installation process. lol. But it's all good now. :thumbsup:
[HD2 Windows Mobile 6.5 Themes and Apps] nniicckkss:
Hello,

I wonder if anyone is able to/wants to help me? :confused:

I am looking for confirmation of the manila file names for CHT 1.8... (I have been browsing the forum but can only find cabs and not the file names for this)

I have been looking through the files by using cfc-gui but I can’t confidently identify the right files!!

I just want to personalise my own files, initially to achieve a transparent home screen, but ongoing to something else.

The clock files are identified on the CHT thread, but not the bars/panels.

I think I have identified the following files (for not-pressed bars), but on modifying them and loading them onto the phone (in the Windows folder, and then restarting manila, and also soft resetting) they don’t all seem to change as I expected.

These ones do work:

0B7F6995_manila = appointment expand/pull-down grip

30D807DA_manila = thin bar with rounded corners to ‘finish’ lower appointment

0d61c97c_manila = date bar

740dc76b_manila = alarm bar

These ones don’t work:

43A0289_manila = appointment list bar

77BAF4F0_manila = notifications full bar

(if these aren’t what I think they are, then what have I changed by modding these files??!!)

I can see from various mods on this forum that people are able to change the files I want to work with, so I must just be playing with the wrong files.

Any help would be good, and it’ll save me time by further searching many pages of the forum and struggling to identify the files in the Windows folder (which is proving very difficult it seems).

Thank you. :)

it would be good if there was a manila library on here somewhere - cfc-gui is a really good tool, but it's just not doing a proper job for me on this occasion!!!

PS: I have current version 1.66 standard UK ROM on HD2, non-network specific. My CHT 1.8 is working fine, no issues, I just want to mod it a bit!
[HD2 Windows Mobile 6.5 Themes and Apps] AvRS:
Agree with the above would be good if there was a list available as took me ages just to find the default cover art for music and couldn't find the mini music player background. I'm using cfc-gui as well and there's as many/if not more files under unknown as there are with headers which makes it really difficult. I've just been going through them 1 by 1 and I'm going to try edit a few on the weekend so will let you know what I find.
[HD2 Windows Mobile 6.5 Themes and Apps] nniicckkss:
Cheers - any help on this would be appreciated. There are loads of mods for this already, but not many sharing info!!

I'll keep on looking... :rolleyes:

In the meantime, if anyone else can assist - much appreciated it will be!
[HD2 Windows Mobile 6.5 Themes and Apps] nniicckkss:
If anyone is interested, I found what I was looking for:

10376502_manila = notifications bar

438A0283_manila = appointments bar

I've attached all of these files as transparent in the .zip below. The only one that isn't fully transparent is the pull-down grip which I have added little grip dots to it so you know where it is, otherwise transparent.

** Back-up original files from the Windows folder before overwriting! **