yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Themes] optiknerv:
cheers mate. however I think it is misslabeled as really. its not a welcomehead its a boot splash screen i.e. its the first screen you see that the red ROM information text appears on. After which you get the animation (if enabled) and then the welcomehead.Maybe needs renaming to make it clear to people what it is. Cheers.
[Windows Mobile Themes] :
Actually, it is the welomehead. That is the name of the file that is being edited as well!

The order of the screens is (which you already mentioned):

1. your carrier image (where it says sprint, at&t, verizon, ect)

2. the animated "splash" screen if it is enabled

3. the "boot" image or welcomehead (normally just a windows logo)
[Windows Mobile Themes] GiantsFan91:
when will u add new cookie version on gtx theme for tmobile htc hd 2 energy rom?
[Windows Mobile Themes] :
give me the link...i never new there was a new version - i dont use manilla
[Windows Mobile Themes] B3RL1N:
Lol, nice find. Great to see people are spreading my work. :)

Perhaps I should advertise more...
[Windows Mobile Themes] ParadoxxXII:
Im waiting for G-Alarm Skin,

when can we expect? :confused:
[Windows Mobile Themes] optiknerv:
Well my file replaces the first 1 in the list. it replaces the carrier image.
[Windows Mobile Themes] :
And so it does, I never actually opened the zip file to see what was in it. I just expected it would be a welcomehead.# file rather than a .nbh.

I changed the name for your link from welcomehead to bootscreen on the main post.
[Windows Mobile Themes] gr@ni:
Manila 2D GTX by pin12 from Russia with love :D
[Windows Mobile Themes] optiknerv:
LOL No problem. I probably didn't explain very well what it was at first. :D
[Windows Mobile Themes] :
Added - I personally can't wait for this one to mature a little more. I prefer Manila 2D over 3D for speed!
[Windows Mobile Themes] maxtcee:
anybody got the manila locker gtx skin ?
[Windows Mobile Themes] Бори:
smiles

please wait... :)

why can not I attach an image?
[Windows Mobile Themes] joshzzz2001:
anybody got just a white taskbar and softkey bar i can install (wvga, wm 6.5)?
[Windows Mobile Themes] thepolishguy:
here's what i did.

View attachment 341460

If you need only the images - here you go. If you needed a .cab - I can't do that. If you need more in depth instruction on how I replaced my "bars" so they matched my background - you can pm me.
[Windows Mobile Themes] colossus_r:
Hi Smuook...

What applications is the one that displays in the top bar info about ram and battery...looks nice ????
[Windows Mobile Themes] _LeCiel_:
xdaShutdown GTX Skin

GTX Inspired Skin for xdaShutdown. WVGA Portrait ONLY.

DOWNLOAD

http://xdaforums.com/showpost.php?p=6786782&postcount=1

GTX Inspired Skin for CorePlayer v1.0. WVGA | Landscape support

DOWNLOAD

http://xdaforums.com/showthread.php?p=6794842#post6794842

​
[Windows Mobile Themes] mike2nl:
Hi Бори,

you have not enough postings. I think from up 10 or 20 postings you can add links and graphics. Your post counter is = 4.
[Windows Mobile Themes] RR33:
hi,

I updated GTX theme to v2 for TF3D + Sense2.1

still available HERE
[Windows Mobile Themes] xandas:
Sense 2.5 + gtx

Seems that GTX theme for sense 2.5, apart form being a wonderful mod, is a big memory and battery eater, because GTX is like a sense into another sense. Is there any possible means of making it a direct link to the system (wm), without being part of sense?. BTW: GTX 1.8.x + Cookie's home tab 1.8.1 +CHE 1.8.1. A ROM that integrates all that would be fantastic (for the diamond)
[Windows Mobile Themes] _LeCiel_:
You still haven't added my CorePlayer skin to the list - you'll find the link in post #130
[Windows Mobile Themes] :
Was that there the whole time? You didn't go back and edit your post? I never even realized that you had the coreplayer skin there too.

Well, sorry, it is up now.

And just a heads up to everyone, I have an HTC Hero now. I will still be trolling through the WM sections to keep this thread as up to date as I can. It is just that my mind will be elsewhere as I play with my new toy.
[Windows Mobile Themes] _LeCiel_:
I did edit it my post. No one post anything in this thread after my xdaShutdown skin so when I finished the skin for CorePlayer I didn't want to double post.

That's understandable. Would be nice if you'd just update the first post with links provided by other users in your thread. I'm sure I'll continue making GTX skins for other applications and would be nice if you could add them to the list. Have fun with your new Android device. :)
[Windows Mobile Themes] smuook:
It is called Battclock, here:

http://xdaforums.com/showthread.php?t=612083

I made a background image that looks like my taskbar icons. Looks like it is part of the taskbar theme. I like it.
[Windows Mobile Themes] Lycox:
‡‡ GTX Inspired ‡‡ Skin for EzInput 2.1 WVGA only

Something new from me :)

http://xdaforums.com/showthread.php?t=709916
[Windows Mobile Themes] ProjektFuze:
suscribing to this thread.. will come in handy once gtx is compatible with the latest version of cookies.. only then will i start the conversion...great work!
[Windows Mobile Themes] rflmnz:
Hi, you`re doing a great work with your cabs... Could you please post a DIGITAL CLOCK, like this one

http://i235.photobucket.com/albums/ee68/fr3sh_t0_d3f/Screen08-3.jpg

with a white background? Thank you!
[Windows Mobile Themes] preston74:
GTX style avatars for contacts tab.

http://xdaforums.com/showthread.php?p=7113069#post7113069

Gray version:

http://xdaforums.com/showpost.php?p=7118010&postcount=2182
[Windows Mobile Themes] mike2nl:
Hi preston74,

really nice avatars. I have donwloaded all of them ;).
[Windows Mobile Themes] mike2nl:
We did it again

A new tab is comming. A Facebook Tab for GTX. In the first line this tab was not

designed for GTX, but i have to do it. It was an inside voice :D.

The developer is meltwater in his main thread. Meltwater and the team around

him was very, very busy (developers thread). It looks realy fantastic and the beta

tests are nearly ready.

And my inside voice has pushed me in the GTX war with the FB tab :D.

So here a first screenshot of what is comming. It is not clear at the moment how

meltwater will this provide. As simple zip file or we make cab file for that. But the

GTX part is working well now for arround two days on my phone, yes we did it again.

...
[Windows Mobile Themes] mike2nl:
Bakuryu91 has designed a new icon line for GTX. These icons are very clear,

simple and in my thoughts really cool. Also Dark Ninja has supported this thread

with the original templates for the buttons (icons). Thank you at this place

for that. So we the users can expected some new things and thoughts. Look

for your self in Bakuryu91's thread...
[Windows Mobile Themes] xILukasIx:
Hey guys!

Anyone interested in a set of these:

I primarily made them for myself, cause I wanted my icons to have the same color as the weather bar under the clock.

If anyone is interested, I made a ****load of these icons lol :-)

Regards,

Lukas
[Windows Mobile Themes] preston74:
a new wallpapers:D

IMAGES REMOVED DUE TO VIOLATION OF FORUM RULES (NUDITY)
[Windows Mobile Themes] Lycox:
‡‡ GTX Inspired ‡‡ Skin for HTC Calculator WVGA only ‡‡ July 19th, 2010 ‡‡

Download and discussion: http://xdaforums.com/showthread.php?p=7249645#post7249645
[Windows Mobile Themes] chris10230:
hey Looks good lycox, may have to install it

Also i since this was bumped, i have finished the G-Alarm skin! Woop

here => http://xdaforums.com/showthread.php?p=6426043
[Windows Mobile Themes] motionz:
Very good collection.

Thank you very much for that.
[Windows Mobile Themes] bl4ckb1rd:
GTX harmonized MOD for GTX 1.8.5 [W/VGA]

here
[Windows Mobile Themes] ncsportic:
My collection of GTX Wallpapers:
[Windows Mobile Themes] kanoej:
thank you for sharing your sweet collection!!!
[Windows Mobile Themes] optiknerv:
X1 Boot Splash

By the request of Kellicros I have packed up my GTX Boot Splash for use on the Sony Ericsson X1. Took me ages to find a copy of NBHUTIL with the appropriate parameters for the X1 but found it in the end :) Anyway here it is.

As before you must have hardspl I have not tested this as I dont have an X1 but its the same NB as before just repacked for X1 (It should fail to flash if its wrong anyway) Enjoy.
[Windows Mobile Themes] optiknerv:
Wallpaper

Here is my wallpaper if anyone likes it.
[Windows Mobile Themes] xILukasIx:
Hey, I thought you might want to add my icon set to the list in the first post!

Here's the link to my thread:

http://xdaforums.com/showthread.php?t=725242

Screenshot attached, but there's 3 other backgrounds too ;-)

BTW, right now this icon pack has 613 icons, it's quite big!

Requests are accepted and fulfilled almost instantly :P

Regards,

Lukas
[Windows Mobile Themes] Gyokumen_Koushu:
Add Icons Sources to First Posts

Please include these 2 sources to GTX Icon Package. Thank you.

GTX Style Iconset : 119 icons (by Bakuryu91)

and

GTX Style Icons - July 15 - 65 icons (by fjompa)

PSD Template by fjompa

The best square GTX icons i have searched for months!
[Windows Mobile Themes] muchelaguito:
I couldn't help but notice you have Dali's "persistence of memory" as background as well as a "soft clock" as a signature.... Please, I NEED the same, it will make my wife fall madly in love with it. How can I get it to look like that? is it a theme for MaxSense?:eek:
[Windows Mobile Themes] claus1953:
Where can this be downloaded?
[Windows Mobile Themes] preston74:
its just full screen wallpaper, cookie home tab (to hide slider) and clock.

you can find clock here:

http://xdaforums.com/showthread.php?t=674084
[Windows Mobile Themes] philalford:
thank you for this thread! and please keep updating!
[Windows Mobile Themes] Slicerwolf:
These were all very helpful in modding my gtx thanks!
[Windows Mobile Themes] Kellicros:
anyone wants this?

my little mod over pikegotti's SGXU Big Clock Lockscreen 2.0 :)
[Windows Mobile Themes] mike2nl:
This is growing all the time, good to see and bump a little bit ;)
[Windows Mobile Themes] Rutster:
Hi ebbinger_413,

What a fantastic collection.

Many thanks. :D
[Windows Mobile Themes] dafunk60:
Great Thread

Feel free to add my WeatherPanel GTX Theme.

Dafunk60's GTX Theme & Icons v1.0.0 for WeatherPanel 2010
[Windows Mobile Themes] Kellicros:
[THEME][WVGA] GTXiPT 1.0 (GTX inspired IphoneToday)

:)
[Windows Mobile Themes] timpohladthomas:
There is a new SPB Mobile Shell 3.5.x theme...

Black GTX

http://xdaforums.com/showpost.php?p=8173166&postcount=1
[Windows Mobile Themes] s-droid:
[CHT 2.0] GTX Theme
[Nexus One Themes and Apps] mgorman:
I was wondering if its possible to add an option in the market to long press on an app to bring up a menu that gives you the option to share the market link to that app in gmail, text, etc. That way you can easily share apps with other android users
[Nexus One Android Development] coolbho3000:
This time, my RAM hack expands memory by 21MB total from the stock kernel. And this time, no camera PMEM is taken away! This is all thanks to the incrediblec kernel source released by HTC giving me some insight.

This is what I did, starting from the 8MB RAM hack:

- Expanded EBI1_BANK0 by 8MB because the incrediblec source said I could

- Moved 5MB GPU memory from EBI1_BANK0 to SMI

- Created extra memory bank in EBI1_BANK0 totalling 13MB

- Added 8MB camera PMEM back into SMI, and re-enabled camera PMEM

Version 2:

- Eliminated third memory bank in EBI1_BANK0 and added that memory into the first memory bank

As far as I know it's not possible to create a memory bank in the SMI and live to tell the tale, so that's why we're squeezing the 8MB of camera PMEM in there. In total, this adds 21MB of RAM from stock cm-kernel with seemingly no compromises.

The zImage is meant to be a proof of concept and only contains this tweak on top of normal cm-kernel. I don't suggest using this zImage for long, as it doesn't contain any "extras," and the regular custom kernels with all the extra features/optimizations will probably incorporate this soon.

Enjoy!

Version 2

Source: http://dl.dropbox.com/u/36553/board-mahimahi-kangmem2.tar.gz

Test zImage: http://dl.dropbox.com/u/36553/zImage-kangmem2

Old version

Source: http://dl.dropbox.com/u/36553/board-mahimahi.tar.gz

Test zImage (requires 2.6.33.3 wifi modules for wifi to work!): http://dl.dropbox.com/u/36553/zImage-kangmem
[Nexus One Android Development] persiansown:
Nice job coolbho. Why don't you recommend using it for long?
[Nexus One Android Development] coolbho3000:
The zimage I built has no optimizations or any changes at all. The patch itself seems to be stable afaik.
[Nexus One Android Development] jlevy73:
Nice indeed, thanks. How long have you been running this kernel for? Even without the optimizations it should say stable, shouldn't it?

I wonder what the consequences will be by removing the 5mb from the GPU.
[Nexus One Android Development] coolbho3000:
I've tested it for a few hours, and it seems to be fine. The 5MB was moved, not removed. Instead of removing that 8MB of camera PMEM as the last tweak did, I moved it. There are no RAM banks that are unaccounted for in this patch.
[Nexus One Android Development] jlevy73:
Is this the .33.2 kernel or .33.3?
[Nexus One Android Development] coolbho3000:
It's the 33.3 kernel, but the patch can probably be applied to any kernel from 32. But please bear in mind that the zimage I posted here is not really for general consumption. It works, but it doesn't have any of the extras.
[Nexus One Android Development] pershoot:
good stuff dude.

i will patch this in and commit to git later tonight and run some tests.

:)
[Nexus One Android Development] intersectRaven:
Interesting. I'll integrate this later when I get to the office. :)
[Nexus One Android Development] jlevy73:
In the name of XDA science, I installed and so far so good. It's pretty fast, seems a little faster than stock .33.3 but that could just be placebo. The 21mb is definitely real. I will continue to play with it. If I run into any issue I will post logs.

Thanks again.
[Nexus One Android Development] chunga:
wifi broke :P
[Nexus One Android Development] jmotyka:
Testing now. but im not quite sure if i understand this correctly is this taking the use of the camera away?
[Nexus One Android Development] coolbho3000:
I think you need the modules from a 33.3 kernel but I'm not sure how that works.

Camera works.
[Nexus One Android Development] jmotyka:
ok im loving this, i dont use wifi much so not worried about that atm. Also i dont know if this is me and ive had a long day at work but im not getting any lag on the swiping of the home screen is this real...Placebo?

PS thanx for my one year anniversary gift to my registration as an xda member!
[Nexus One Android Development] jlevy73:
Use the wifi module from Pershoot's latest commit.
[Nexus One Android Development] jlevy73:
.33.3 is pretty fast compared to .33.2
[Nexus One Android Development] irishrally:
Did you try out asphault to see if the 5mb GPU was hurt?
[Nexus One Android Development] indarios:
nevermind.
[Nexus One Android Development] coolbho3000:
Remember to compare with a stock 33.3 CyanogenMod kernel instead of those with compiler optimizations, overclocking etc. which this particular zimage lacks. ;) I tested Google Earth and Neocore myself and they both worked.
[Nexus One Android Development] persiansown:
I included this in the kernel test. :)
[Nexus One Android Development] jlevy73:
Not yet but will do so soon.
[Nexus One Android Development] alapapa:
nice hack, yo!
[Nexus One Android Development] bahathir:
I am wondering why HTC reserved soo many RAM for 'unused' features... Mmmm.
[Nexus One Android Development] jlevy73:
The lag on Asphalt 5 is pretty bad.
[Nexus One Android Development] mykenyc:
So if we moved more memory to the GPU would all 3d games run faster?
[Nexus One Android Development] jlevy73:
No. 3D games are rendered by Open GL 2.0. In order for 3D games to render better we either need Open GL 3.0 or for someone to make a software optimization directed at the GPU.
[Nexus One Android Development] mykenyc:
Oh okay, so why is asphalt running laggy :(:confused: ... i want to try this kernel out after my phone charges but i will continue to monitor the thread.

good job in any case coolbho.
[Nexus One Android Development] jlevy73:
Because it was designed for the iPhone. Even though the iPhone has an inferior GPU to the N1 it has less pixels to push. This results in a fluid result for the iPhone but a laggy one for the N1. The dev needs to do a version specifically for the Android and specifically to the high resolution screen of the N1
[Nexus One Android Development] mykenyc:
ohhhh okay heads up thought it had something to do with the kernel i never played asphalt. :D sorry about that. :cool:
[Nexus One Android Development] S_Dot:
anyone try it? Stable? I'm scared lol. Man up!
[Nexus One Android Development] coolbho3000:
I just realized the memory bank I added was unnecessary, so it's possible to remove it and tweak it so that the extra RAM in bank 0 is in the first memory bank... I'll work on it tomorrow.
[Nexus One Android Development] jlevy73:
Yep it's totally stable. Plus I trust the OP, he knows his stuff.
[Nexus One Android Development] AbsoluteDesignz:
anyone care to let me know how to install this?
[Nexus One Android Development] bahathir:
I also backported the hack to my current 2.6.32-nexusonec (from android.git) with my flavours :) I got the extra memory, and seem to be running fine...

I got 26.5 FPS in Neocores 3D benchmarks and Asphalt 5 runs as smooth as usual (without the 21MB hack).

Thank you, and hope we can regain all the unused memory.
[Nexus One Android Development] coolbho3000:
I think there's only 3MB of unaccounted-for memory (SMI + EBI1 bank 0 + EBI1 bank 1 = 509MB/512MB). Not sure where/how SMI is mapped, though, I can't quite find it in the kernel, but it should be after the end of EBI1 bank 0 (unless I'm missing something, that's the only spot where it could fit). Maybe that's too much effort for 3MB of RAM, but maybe we can map some of the unused parts of SMI. ;)
[Nexus One Android Development] intersectRaven:
Odd...I'm short by 8KB with my kernel and the 21MB hack. The change is posted on my GitHub if anyone wants to see if I made a mistake. :confused:
[Nexus One Android Development] jlevy73:
Be happy to take a look :)
[Nexus One Android Development] persiansown:
It just has to do with the physical hardware I'm guessing? For example, my phone says I have 416644MB, which is more than him o.O
[Nexus One Android Development] intersectRaven:
I see. I was worried there that I was doing something wrong. :p
[Nexus One Android Development] JamieD81:
i installed pershoots kernal with the 21mb hack, and got 416385 so it will be different for everyone, common number obviously being 416 ahaha
[Nexus One Android Development] coolbho3000:
I'll look into why different hardware is reporting different values. What are your hightotal and lowtotal (/proc/meminfo)?
[Nexus One Android Development] intersectRaven:
Here are my values:

Hightotal = 293888

Lowtotal = 122736

:)
[Nexus One Android Development] pershoot:
dont know why i said this. retracting...
[Nexus One Android Development] pershoot:
that and another attributing factor (which eludes me currently, hehe)

mine is 416,348
[Nexus One Android Development] phewizzo:
running this ram hack with Ravens new CFS 925 and i can say with ur new ram hack makes the nexus one BLAZING FAST, typing on the nexus one is not laggy at all, very smooth im loving every second of it. thanks alot.
[Nexus One Android Development] coolbho3000:
Updated the OP with a cleaner patch. This gets rid of that unnecessary memory bank in the middle. It still has the same result, though, resulting in ~416MB of RAM. Devs should use the new one from now on.
[Nexus One Android Development] Nedlinin:
Awesome work. Love to see devs hack up just a little extra out of the hardware available :)
[Nexus One Android Development] coolbho3000:
Good to know :D
[Nexus One Android Development] bahathir:
This is my N1's /proc/meminfo with the v2 kangmem hack, right after booting

Linux kernel : 2.6.32-nexusonec

Bullt : ERE27 stock

MemTotal: 416576 kB
MemFree: 222432 kB
Buffers: 772 kB
Cached: 75556 kB
SwapCached: 0 kB
Active: 128824 kB
Inactive: 43752 kB
Active(anon): 105564 kB
Inactive(anon): 0 kB
Active(file): 23260 kB
Inactive(file): 43752 kB
Unevictable: 0 kB
Mlocked: 0 kB
HighTotal: 293888 kB
HighFree: 120420 kB
LowTotal: 122688 kB
LowFree: 102012 kB
SwapTotal: 0 kB
SwapFree: 0 kB
Dirty: 56 kB
Writeback: 0 kB
AnonPages: 96256 kB
Mapped: 60788 kB
Shmem: 9316 kB
Slab: 5080 kB
SReclaimable: 1576 kB
SUnreclaim: 3504 kB
KernelStack: 2504 kB
PageTables: 8704 kB
NFS_Unstable: 0 kB
Bounce: 0 kB
WritebackTmp: 0 kB
CommitLimit: 208288 kB
Committed_AS: 3659264 kB
VmallocTotal: 778240 kB
VmallocUsed: 126216 kB
VmallocChunk: 614092 kB

zImage size : 2225012 bytes

Enabled features : VFPv3, Neom, tether (rndis + netfilter)

Thanks again....
[Nexus One Android Development] pershoot:
looks good coolbho.

thx.
[Nexus One Android Development] pershoot:
this is probably not related (kernel size).. so ill retract my statement, hehe.
[Nexus One Android Development] Gr8gorilla:
I get 416452, I believe like previously stated that everyones number will vary slightly.
[Nexus One Android Development] S_Dot:
What are the risks here?
[Nexus One Android Development] milton007:
My results----

1st vers results---

MEM TOTAL=416600

LOW TOTAL-122712

---also should be stated that im using this on Modacos DESire to N1 Rom (r21)...and iRavens "9Cs-11:38" kernal.

I will edit and post the 2nd versions results in a lil bit!
[Nexus One Android Development] dnsmo:
i am getting permission denie at the terminal emulator when trying /proc/meminfo

help!!
[Nexus One Android Development] crazyknallchopf:
same here with "adb shell /proc/meminfo"
[Nexus One Android Development] imfloflo:
have you try to type "adb shell", then "su" then, your commande?

edit cat or more needed
[Nexus One Android Development] crazyknallchopf:
adb shell

#su

su

# /proc/meminfo

/proc/meminfo

/proc/meminfo: permission denied <-------
[Nexus One Android Development] scote:
try:

cat meminfo
[Nexus One Android Development] coolbho3000:
It's cat /proc/meminfo
[Nexus One Android Development] coolbho3000:
The engineers at Google don't like this implementation. Turns out moving GPU and camera to SMI can degrade performance.

HTC does this though, but I figure Google knows what they're doing way more than them. :P I guess this might be optional/removed from current custom kernels. If there are no noticeable performance differences in day to day use, then I'd say it could be included in the majority of custom kernels.
[Nexus One Android Development] pershoot:
Seems smooth to me!
[Nexus One Android Development] persiansown:
Seems smooth to me too. No one in the Blind study seems to be complaining about slowdowns either.
[Nexus One Android Development] coolbho3000:
I think it might be worth it to move just the GPU memory bank into one of the EBI banks (getting rid of 5MB, though). The SMI is slower, but we don't know how much.
[Nexus One Android Development] aoch88:
Wrong post
[Nexus One Android Development] dnsmo:
i try cat/proc/meminfo and it said not found and if i try /proc/meminfo then i get permission deni

never mind, i missed the space. it should be cat (space) /proc/meminfo thank you!!!
[Nexus One Android Development] crazyknallchopf:
thx guys, its adb shell cat /proc/meminfo

MemTotal: 416632
[Nexus One Android Development] bahathir:
Or, execute the command in adb batch mode.

adb shell 'cat /proc/cpuinfo'

If you want to check what kernel that is running,

adb shell 'cat /proc/version'

FYI: su is NOT needed to access the /proc/meminfo. :)

BTW: I tested the 21MB Hack v2, with Neocore's 3D benchmark, and I got around 26.5 - 26.9 fps. On top of that, I set the max cpu speed with setcpu to 499MHz !!! :)

Everything run smoothly without any FC or reboot.