[Windows Mobile Apps and Games] reb3lzrr:
Thanks for all the replys I'll now try to reply to every single one of them;)

That is odd, never experianced that, all the settings (Repeat, Repeat Playlist, Shuffle, None) all seem to work perfectly? Could you give me some more information?

I'm glad its fixed ^.^, the option dialog should be killed by imulator, i never checked it tho, I supposed it worked. I'll look into it;).

I have t TP2 aswell, and all worked fine for me, perhaps is rom-related. I don't know? I'll work havely on the settings page for the next version, I hope the resign would solve it ;)

PS: A work around for your problem is to open the 'settings.ini', I suppose you know how they are set up. Anyway; there is a value 'paths', you can enter your paths manually there. Paths are split using the '|' character.

The update library has already been speed up 500% compaired to the first version. I'm afraid I can't speed it up any more. The only way I could speed it up even more is to not update the screen. That (I'm afraid) isn't an option.

That idea has came around quite frequently, I'll try to implement that aswell in the next version ;)

I don't have the need for it, but it seems other people do ;) I'll try to implement that aswell ;D

Yes you can, keep pressing a song. A small menu pops up, from there you select 'Add to now playing'. You can choose either to play it next, or as last.

Thats right, my application works like that indeed ;) I've been thinking of re-desining it, and that seems an exelent solution!

You can do it manually, but that takes quite some time to explain and is a pain in the ***. Do do it using iMulator; Keep pressing a song, a small menu pops up. From there select 'Add to playlist' and all the custom playlists apear.

You ( and many others ) experianced just like me the 'delay' when switching songs. I can't seem to figure out why. I think my only option is to write a custom play *.dll that handles it faster ;).

I understand your problem, and your desire for the 'a-z' list ;). Altho that is a great idea, I think it would not fit in the 'design'. Perhaps you take a screnshot and modify it, so a 'a-z' list would fit in?

I don't have twitter:'( I think following this thread is the only way of keeping up to date.

That seems like a CPU problem; the media player won't get enough 'attention' from the cpu which causes freezes, I tryed very hard to prevent iMulator ( besides the player itself ) from consuming the entire CPU. Perhaps some background applications are using more CPU than you think?

I will implement that! great idea ;)

The options menu will be worked on, for now it was a 'fast job' and couldn't be bothered to write a huge amount of custom controls.

I will use better looking components in the next version;)

Right, since I have never exprianced these bugs I'm not sure where they are comming from. For the skipping of songs, I think writing a custom player ( not WMP library) for playing songs, optimize the heck out of it and try that, that however takes quite some time, and I can't tell if it will work.

I think I'll allow iMulator to run custom skins, for now I'll stick with the default iMulator skin. For the AAC playback, a custom player would be required. That takes some time. I'll give it a shot ;)

Yes ofcourse! iMulator does NOT Edit your files in any way, everything is stored inside the iMulator program files folder, and I would not dare to delete your files!

Do you mean the for example 'Artist - Song (Ft. {FEATURING}' that you would be able to browse by the 'featuring?'

Sounds like 3 solid idea's , I'll try to implement all of them ;D

(first problem) iMulator is not bug free, it leaves background processes running, which prevents iMulator from second starting. A task(proces) manager can kill them, which will get iMulator running again. That's the workaround for now atleast.

(second problem) Try to mess around with the Loop settings ( can be found in the player -> File -> Loop Settings

(third problem) That is WMP that gives you the poor music, I can't edit that since its a *.dll I'm afraid it can only be solved when using my own custom *.dll

Thankss for all the reply's once more!

Most of them were really helpfull!

Gz reb3lzrr