yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Software Development] frmariam:
This isn't just about FpseCe...

Don't forget about the buttons on the sides! For some of them long presses act as different keys (with that and a virtual dpad you have all the needed buttons... also most PS1 games didn't really need all the buttons).

Invisible virtual buttons could also be placed over the game screen (like n0p did in gens... it could coexist with the dpad since emulated multitouch can be done on resistive screens).

Pressing 2 buttons at the same time could act as another button... There are many alternatives.

The point is that such an interface would work well in new devices with most emulators (nes, snes, gb/gbc, gba, gg/sms, gen...).
[Windows Mobile Software Development] Fa310tx:
I just read a desmume thread, that went way off-topic, but it did bring one point up...

Desmume emulates arm7 and arm9 cpus on an x86 system. If native code could be used, it would likely be a quick emulator (maybe it wouldn't be an emulator, then). But, basing something off desmume would be pointless.

JJ
[Windows Mobile Software Development] frmariam:
It's not just about the achitecture or bus speed!

You need a lot more power to emulate than to run native code. Also most PPCs have arm6 cpus and bellow! Not to mention without dedicated hw for gfx rendering. And all this has to be done while running the rest of the OS!

The GBA is also arm (and with lower specs) and there's not a decent OSS port emulator available for WinMo.

There's still too much to learn about DS emulation... Current emus are extremelly non-optimal and buggy. Desmume is the only open active OSS project and it's pretty slow even on high-end desktops. No sane person would waste their time porting a wip, heavy, buggy emu to an extremelly limited platform.

Regarding portable devices... Being mips and without a touchscreen even the PSP (with a 333mhz processor... but with the media engine) has a better chance of ever getting NDS emulation (which will also never happen even though there are some extremely slow POC builds of desmume)!

Just drop any hopes for NDS emulation... It won't happen for any of the current devices nor for the foreseeable future devices (if ever).

Oldschool console emulators ftw!
[Windows Mobile Software Development] rorytmeadows:
I agree with statements on the lack of functional buttons. I played a bit more old school games on my MDA with the directional pad than I ever do with my TP2. Now I'm used to sudoku, Hexic, Uno, and golf games made for PPC. I wish there was a better solution without using the key mapper
[Windows Mobile Software Development] Fa310tx:
Now this is truely lame. Gba was introduced nearly 10 years ago and it looks to have an arm7 cpu. Snapdragon is just out and it looks to have an arm7 cpu. The new cpu is like 8-9x the speed, but still.

With that being said, the nds would still need emulating for the arm9 part.But I'm not giving up on it, just yet. I think a lot could change in the hardware scene in a year or two. Plus, historically, we should be getting something in the next couple of years. Psx had a working ppc emulator within 8 years. Gba had a working ppc emulator within 5 years. Even if we were generous, a proof of concept could be available in 2012. Of course, this is all speculation. I have no programming experience. I'm just looking, superficially.

I definitely think that a better-coded gba emulator really could be workable, though. I know I'd support it. I'm an FpseCe supporter.

JJ
[Windows Mobile Software Development] frmariam:
You may have a POC nds emu by 2012 on a ppc... but even by then I doubt that Desmume will be mature enough on a desktop. Trying to get people involved in this is a waste of time and bogus at this point.

I know that getting a good GBA emu is more than possible. I really believe that it could be done if some experienced dev put in the time to make the necessary changes to one of the arm gpSP ports that are already out there. For what I read the gpSP core is fairly light and portable and with existing arm ports it would be even simpler (at least than porting the original mips version). But for what I read neither Exophase (original developer) nor Notaz (contributed to some arm ports) are interested.

But ultimatelly I fear that emulation in PPC will never really get anywhere unless the original projects start making the ports themselves like ScummVM did (rather than these fractured and often closed source ports that sporadically appear). The lack of hardware buttons in all (non-qwerty) new devices also makes the platform a somewhat poorer choice for emulation.

WinMo is a small platform and with ever decreing number of developers (even more so at coding C/C++). Maybe if WinMo 7 succeeds the platform will get new devs (but with all the new limitations imposed and the certain unreasonably high price of the new devices... I get the feeling that the majority of the elite around here will abandon the platform after 7 debuts).
[Windows Mobile Software Development] Fa310tx:
That could be true, albeit unfortunate.

I didn't realize that gpsp was around. It looks pretty good.

I'm not sure what your reference to mature nds emulators on the desktop is, but I've had nothing but good with desmume and no$gba on my computer. Grant that I don't use them a lot (I've never played a whole game on it), but I don't recall any problems with the playing that I have done (Final Fantasy Tactics A2 and Disgaea).

JJ
[Windows Mobile Software Development] pupakota:
i am in ppc emus since 2004-5.

i know every single emu that was made for ARM ppc.

this post WONT be nice, so beware.

actual situation has few reasons and it IS RELATED TO ACTUAL PDA world state, so READ SLOWLY:

-few years ago, there were devices named PDA.

some people realized that these devices are simply small computers DESPITE their makers DID NOT know that YET. so, fresh owners tried to make some GREAT apps, emus too.

-suddenly stupid HTC started to make money(wiping ALMOST EVERY single producent of mainstream PDAs) with their TRENDY feeble devices.

-"Developers" foras started to turn into HTC tube DESPITE of ridiculous trend turning PDAs with phone module into JUST phone. Effect: 2443789 skinners are getting donation, while good appmakers' posts are wanishing under pile of crap.

-some people just finished with goddamn WM just because of trend that is visible for few years: no buttons, feeble CPUs, ridiculous tende(a?)ncy to make JUST screen filled with HTC BS, not small computer. you know what - i was using 300 mhz xscale pxa263 PDA able to emulate everything but Amy, when i killed it with haret(Oo) someone GAVE me wizard. then i realized how death of pda looks like(2.6 times SLOWER cpu for 3x amount of cash - pure idea of htc). Actually people are stupidified with fockin opengl's HD screens whatever, where's pure power, i am asking.

-some people just lost their interest in programming(no time, family, maybe unemployment, personal stories, sources lost etc.). i remember when n0p lost his 2210 - he tried to ask for some donations, unsuccesful - effect - ZERO updates since.

-some people left wm for symbian(ok..) and...android(well, this is funny, go and look at emulators state for that platform, hhhehhhh).

-developing emulators for your crappy modern devices needs similar SKILLS as always, shame, that newbs are not that determined to make SOMETHING like people from first era of pdas.

BUT, guys - do not be sad, we have ANOTHER manila skin, and wm7 with 3 buttons on sight, soon.

sorry for my english, it is late i am tired, but i cannot stand what happened to pda world(there is no apps like emus that shows weakness of actual devices, this may be NOT clear for ya, anyway).

and newbs with HD2.

i just do not understand people anymore.

upd:

for curious: check actual ScummVM trunk build - lands of lore works.

upd 2: to OP - you may consider making review of PORTS(i recommend DUNGEON MASTER/csb port!), it is similar area to emus, i BET that 85% of newbs don't know how MANY ports are made since 2001.

well, some may lol at fact, that these may need at last....FOCKIN DPAD.

do they have such thing?

i doubt it.

no fun for ya, modern gadgeteers then, sorry ;p

go buy REAL pda from 2005 for 40$.
[Windows Mobile Software Development] Fa310tx:
I've used Scumm for Sierra and LucasArts adventure games.

I don't care for first-person rpgs, though. With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.

Mentioning the dpad/button issue...

FpsceCe has the best implimentation of on-screen buttons that I've ever seen. My omnia (which has a suck-crap dpad) can play psx games with d-pad or analog stick. It really works, fenominally.

JJ
[Windows Mobile Software Development] pupakota:
yup, i know that port, it's unfinished, shame...

Rare case. They really did good job with 0.10. idd.

----

you know what funny is?

goddamn wizard with goddamn omap had best dpad i ever seen :E

damn, i'd like to have that thing in my asus...

ah, btw teenagent works with latest scummvm's / teenagent DZIAŁA :D

to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol :)

info for readers: just to let you know: we have emulators of almost everything, from zx spectrum to neogeo here, for WM.

kudos for Poklik for refreshed version of atari xl emu(with ONSCREEN controls, it works even on NAVI's).
[Windows Mobile Software Development] Fa310tx:
My htc vogue had a very nice d-pad.

Young would be subjective. I'm 32. I grew up with the original gameboy, so portable console games are my thing.

JJ
[Windows Mobile Software Development] jdwrrzmm:
Hey guys, that PSX emulator, whose name escapes me, can run ISOs of NES and GB emulators (with the rest of the CD filled with roms) made for the playstation. Its sounds like it's a little trouble to set up, but it's certainly doable if you want some on-screen buttons to emulate those.
[Windows Mobile Software Development] Fa310tx:
Hehehe...

Now that's something that I never thought of (a psx emulator running an nes emulator).

Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.

JJ
[Windows Mobile Software Development] pupakota:
gb/new emulators are very optimized, true(fullspeed w sound even on UNDERCLOCKED omap850).

but i wonder what if you do not have buttons...well, fpsece seems to be last resort option(and damn, rather for desperados).

gba...idd ,it seems theres noone that can make it for newer devices...

heh, same here...i feel old and gnarly..zzzz...
[Windows Mobile Software Development] amb9800:
There's a huge difference between an ARM7 (ARMv4) CPU and an ARMv7 CPU. Snapdragon is Qualcomm's implementation of the ARMv7 instruction set and not only is it several generations newer than the processors inside the Nintendo DS, but it's also orders of magnitude faster. The GPUs in modern smartphones (Snapdragon's ATI Imageon Z430 and the iPhone's PowerVR chipset, but even the MSM72xx phones' Imageon chip) are far more powerful than the DS. See here for more info (particularly the charts at the bottom):

http://www.techautos.com/2010/03/14/smartphone-processor-guide/

Hardware-wise, there's no reason a Snapdragon-powered phone couldn't handle DS software with great ease. Software is another issue entirely, because Nintendo squeaks every last bit out of its hardware in order to ship the cheapest possible devices but still get usable results (see how much processing power is required to emulate a Nintendo 64, for instance). Many of their machines' architectures are pretty complicated and end up requiring a heck of a lot more processing power than the original devices.

So it's certainly possible physically-- the issue is just on the dev side, which, as this thread points out, is a bit of a problem because WM Emu development has basically died out, Android doesn't have much Emu development, and on the iPhone, which has some pretty solid emulators, emulation is limited to jailbroken phones, which restricts it to a relatively limited audience.
[Windows Mobile Software Development] pupakota:
you are talking about that chip that was sold without drivers? yeah, powerful a lot, it's up to 4 times slower in any possible test comparing to good old xscale.

can you tell me what gfx chip has to EMULATION?

Emulate Amiga on gfx chip for me, please.

Hm, maybe dosbox?

DS is not whole world...

w...what? bwahahaha.

that's the point. only manilla skinners left on scene.

sorry for attitude of my post, but i am not convinced by your Snapdragon advertisement.

Although i can agree, that ARM architecture can be used to succesful emulation, i wouldn't be fooled by THAT type of cpu.

dualcore ****dragons are JUST that fast as ONE core cortex cpus.

SO?

this is device with CPU i trust(800 mhz only, but..):

specs:

http://www.open-pandora.org/

sth to read:

http://pandorapress.net/

now, convince me that your ****dragon can do that:

http://www.youtube.com/watch?v=HPYDDFwyG0U

http://www.youtube.com/watch?v=KwuI6_zCjxY

dosbox(scroll to 6th minute and compare it to dosbox launched on your 1 ghzSnapdragon)

http://www.youtube.com/watch?v=YY_6I3kMXko

q3 anyone? launch q3 on your snapdragon and compare:

http://www.youtube.com/watch?v=GsclXxxjxVg&feature=related

Battery works for 10-13 hours per charge.

i can laugh at HD2's and HTC.

Shame that people are fooled by their feeble solutions.
[General Questions and Answers] Josef Matějů:
Handsome day. Please information. Where it is possible buy application, as is dishpointer reality satellite finder for HTC HD2. Thank you
[General Questions and Answers] dishpointer:
Josef

Check your emails, I have already replied several times to your emails.

Anyway, DishPointer AR apps are available only on Android and iPhone - no WM support at the moment.
[General Questions and Answers] maverickqtek:
Is there any simillar program for windows mobile?? To calcullate the angle of the satellite dish or find satellite position etc. Thanks
[Nexus One Q&A, Help & Troubleshooting] bewA:
I've got CM 5.0.4.1 and I'm just wondering if anyone has come across a widget to turn this off and on? :)
[Nexus One Q&A, Help & Troubleshooting] bewA:
anyone? :(
[Nexus One Q&A, Help & Troubleshooting] britoso:
The closest I could come up with is:

Create a shortcut to the Wireless-and-network-settings activity, the checkbox for usb tethering is on top so you should be able to enable/disable it in 2 taps total.
[Nexus One Q&A, Help & Troubleshooting] Vandam500:
Where can I find the USB Tethering drivers? I can't find them :(. Running CM 5.0.6/Nexus One
[XDA-developer encyclopedia] Bardok:
Anyone know of an WM6.5 project for the Nexus?
[XDA-developer encyclopedia] Gimpeh:
I won't even bother asking why....but I will laugh!
[HD2 Windows Mobile 6.5 Themes and Apps] jab1972:
I would be really, really greatfull if anybody could point me in the direction of any video/audio encoder software for a pc that I will convert a DVD to MP4 that will play on the HD2 with out BLOODY LIP SYNC issues??? (I don’t mind paying for it if it works)

I am beginning to wonder if it is possible to play any MP4 material on the HD2 with out the video/audio sync being out.

I used to own a HD1 and used protection’s great free app for this and the results were very good. Video was a little bit jerky but the lip sync was spot on

The audio is about a second behind when I play those files on the HD2???????, (When playing them on a PC sync is also spot on, so the video is not artificially delayed for the purposes of being in sync for the HD1)

I have tried Videora HTC Converter; trial version of DVD Catalyst 3, Handbrake, and Mp4ForHD and no matter how I set them up the lip sync is always out???

The main reason I upgraded to a HD2 was because of the large screen and fast processor for playing back video but it is worse that the HD1 due to lip sync. (also the video is still not any where near as smooth as the iphone and it has a 1GHz processor!!!!)

I am beginning to get very disappointed in the HD2 and any help would be much appreciated.

(P.S, this is using stock rom and various Cooked roms and the results as the same)

Thanks

Jason
[HD2 Windows Mobile 6.5 Themes and Apps] Neo XL:
Try this. After encoding there is an ability to synchronisize picture and sound. Most time this toll isn´t needed, because the rips are in high quality. Use the archos7 settings for the rip. And set volume to +2, otherwize it´s much to loud. Brightness has the best results with +6, the sound quality at 7% and the picture at 80%, because more quality let the file grow to more than 1 GB. For Playback use the Leo TCPMP, it´s the best player for these rips.
[HD2 Windows Mobile 6.5 Themes and Apps] jab1972:
Cheers for reply Neo XL, will give it a go
[HD2 Windows Mobile 6.5 Themes and Apps] HasanH007:
I had the same problem, but got good results from: mp4forHD. There is an update/add-on for the HD2 which gives good picture and sound. Easy to use and all the settings are there for you.

Plays back perfectly in the standard HD2 video player.

Search this forum for the link....
[HD2 Windows Mobile 6.5 Themes and Apps] jigners:
this is the answer to your request

http://xdaforums.com/showthread.php?t=649798

enjoy!
[HD2 Windows Mobile 6.5 Themes and Apps] leaper_sg:
I use Handbrake 0.9.4,

Settings : MP4 , i dont use H.264,

Use FFmpeg, bitrate : 1500Kbps for anime, 2000Kbps for movie/songs.

Plays flawlessly on HD2.

converted 1080p, 720p, DVD, Youtube HD Vids, all to mp4 and plays well on HD2. no problem.
[HD2 Windows Mobile 6.5 Themes and Apps] jab1972:
Thanks for all the answers, I have tried them all and I find that the lip sync is still out?

On mp4forHD, I used the HD2 profile and the sync was still way out.

I found that Handbrake 0.9.4, was the best using MP4, instead of H.264 but it is still not perfect.

I am playing the material using both WMP and HTC player. What I am doing wrong?

The HD2 is a bit if a disappointment to me in the video play back department considering its spec it promised so much.

I already used protections Video encoding GUI for my HD1 and don’t recall any lip sync issues on that device.
[HD2 Windows Mobile 6.5 Themes and Apps] Dob2806:
hi all,

3/4 of synchronization problems come from encoding when it is done with a variable rate codec VBR, for greater compatibility, it is recommended to use a fixed rate compression call CBR when encoding audio
[HD2 Windows Mobile 6.5 Themes and Apps] jab1972:
Ok, but what I don’t understand is why files that are perfectly in sync when played on a pc and on the HD1 are out of sync when played on the HD2???

It’s as if the only way to get them in sync is to artificially delay the video when encoding...

I could sort of understand it more if it was the other way round as video generally takes longer to process than audio, but why should the audio be around 0.5 to 1 second delayed??? Don’t make sense to me.

Another thing I have noticed is that videos plays a lot smother when using WMP than using the HTC player, which is a shame as the HTC player is nicer to use in my opinion. The disappointing thing is I really didn’t expect any juddering of video on the HD2 after using the HD1 considering that it has a 1ghz processor which is FOUR times fast than the HD1, and I certainly wasn’t expecting this annoying lip sync issue.

People I know with iphones just laugh when I show them the never 100% smooth and, at best, slightly out of sync video performance on the HD2. The only thing they are jealous of is the bigger screen, which rumours say the next iphone will address.

Oh well, I suppose you have to put it down to the HD2’s main handicap, Windows Mobile. Hope version WM7 is better (if we can even use it on our HD2’s) sorry rambling onto a completely new subject now.
[HD2 Windows Mobile 6.5 Themes and Apps] DexyG:
Never really had any massive problems with Handbrake. Ripped Top Gun and it was perfectly in sync for the entire movie.
[HD2 Windows Mobile 6.5 Themes and Apps] curiousGeorge:
If anyone here thinks the movies aren't desynced, look again. You might have just missed it the first time because the effect is subtle.

CBR, ABR, VBR, 3 different AAC codecs, 2 different MP3 codecs, even tried encoding the video differently. Every single time the sync was perfect on every device, computer, etc EXCEPT THE HD2.

There MUST be a way to fix this-- what's happening is that the audio is delayed slightly. To account for this, I'm currently purposefully encoding the audio at about 1/5 of a second in so that it accounts for the ~200-250ms desync (which is present in every video...including the stock ROM's Transformers movies!). This works but the file can't be played on any other system or computer of course because the file will be off by that 1/5 or 1/4 second.

Tried stock and 4 other ROMs. All exactly the same. I tried not to keep a single setting in common--fresh hard reset, etc. It's always there, and people have been complaining about it. Some people just don't notice 1/5 or 1/4 second delays. XD Or you think it's normal for the mouths to move a bit before the talking can be heard. :rolleyes:

Surely a setting? Maybe it's something BSB tweaks can address? Somebody must know _something_, and the whole community would like to know what it is and how to fix our $450-700 de-synced movie players (HD2).
[HD2 Windows Mobile 6.5 Themes and Apps] eflamenco:
i use imTOO ultimate video converter. converted Spiderman, great quality and great sound. 10/10. file size was about 1.2gb. around the same size of transformers that it came with. but it looks the same
[HD2 Windows Mobile 6.5 Themes and Apps] Beaver_2:
What programs can you use that will create an audio delay?
[HD2 Windows Mobile 6.5 Themes and Apps] cMMY69:
Hi,

I have found audio sync (amongst other) issues with all the free products noted on XDA that i've tried. Another issue I also noticed was the complicated configuration recommendations from people. Whilst helpful, it was fruitless as all the output was still desynced (and some products couldn't even output 800x480). I downloaded a demo of SPB Mobile DVD and with a couple of clicks I can convert stored video files and DVD's with perfect sync to quality 800x480 xvid or WMV ro watch on either media player or the HTC player. I also found that the DivX Player provides options for audio sync so if you want to use one of the free products which doesn't sync you can align the audio when you watch it on your HD2.
[HD2 Windows Mobile 6.5 Themes and Apps] curiousGeorge:
Sorry, but it's not a software issue at all. The only way "SPB Mobile DVD" or any other conversion program can produce files which play without the audio delay is if these programs ruin the video by delaying in the opposite direction. Yes, there are programs that you can use to introduce a negative delay--ffdshow will do it if you can get directshow to use it. Avisynth has a delayaudio(float) function which accepts negative values.

But none of these workarounds solves the problem of why all audio is delayed on the HD2. Not just videos--Games, etc all have the problem. Coreplayer is a software decoder you can use to set a manual delay decoder-side... but this means you can't use the powersaving video acceleration of the device, and the files don't play back properly (skipped frames, reduced colors, no HE-AAC support, aliasing).
[HD2 Windows Mobile 6.5 Themes and Apps] jab1972:
I have tried just about every bit software and settings on this forum and I am unable to get any decent quality in sync results.

Thought I would try SPB Mobile DVD, don’t what I am doing wrong, but I can’t seem to get it to convert from a DVD. It gets al the way to the last screen then just “freezes” and doesn’t start converting. Have tried with a number of DVD’s.

It starts converting ok when I pick a single file to convert, (it for some reason will only let you select one file and not multiple DVD files from this option??) but I don’t want to do that, I want to convert a DVD.

Any Ideas?????
[HD2 Windows Mobile 6.5 Themes and Apps] curiousGeorge:
That confirms it. This is not a software issue. The HD2 has an audio/video bug that HTC needs to fix: a 250ms audio delay.