yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Themes] vader165:
absolutely great start. i think that 2 live tiles need to be added: marketplace like that looks nice and internet explorer tile as well. it might be good if the me tile didn't have the flame skull. i know you like it by my friends got creeped out... :rolleyes:

games tile doesn't work, pictures doesn't, and people tab doesn't seem to work either. i know it'll wow my friends until they dig into it, but it certainly is a fantastic start and if these are fixed i will proclaim it amazing.
[Windows Mobile Themes] APBilbo:
Yeah... I also noticed the big space at the top... It's because it's integrated with the favorites contacts.. Though I think it can be solved ;).

About the pictures... TL display the pictures directly the way they are stored... Doesn't take in account any rotation flag, sorry...

I'm glad you like it :). I hope Arley will integrate them into his next release...
[Windows Mobile Themes] skaterazn:
i cannot go back from all people hub to favotit people hub :(
[Windows Mobile Themes] APBilbo:
You have to scroll from the very left ;). edit: The very left of the contacts
[Windows Mobile Themes] skaterazn:
Thank you very much:)
[Windows Mobile Themes] msoccer2:
You can change the pic on the me tile from throttle config.

have you tried APBilbo's patch. Fixes parts of pictures and contacts tiles
[Windows Mobile Themes] APBilbo:
You're wellcome ;).
[Windows Mobile Themes] msoccer2:
Hey I just noticed that when you go into the new pictures tile the battery and time on the top bar go away but the black bar is still there. Its no big deal I was just saying because it cuts the word pictures off.
[Windows Mobile Themes] :
[BUG] : it seems that when you put tiles as shortcuts for programs on the today screen, it enables some sort of horizontal scrolling for the tiles.
[Windows Mobile Themes] kikko2003:
hi. i have installed your theme on my HTC HD2. all run perfectly but there is two bugs

1) text (sms) button go to email application and not into sms application

2) pictures tile not enter in pictures album. not run

thanks for your great work

Mario Lisi
[Windows Mobile Themes] graison:
how about being able to add a contact to the home screen?
[Windows Mobile Themes] msoccer2:
Thats weird. How many shortcuts did you add to the home screen?
[Windows Mobile Themes] kioevad:
there is anyway to change the image in the hub instead the app icon?
[Windows Mobile Themes] Danni3:
If anyone wants to use nitrogen player instead of wm player just go into home.xml inside your theme folder and modify this line with notepad or something:

exec="\Program Files\wmplayer.exe"

to

exec="\Program Files\Nitrogen\Nitrogen.exe"

Edit #1:

its because of the way he programed the homescreen, they're based on a coordinate system and you mess around with the coding (adding extra tiles) it would glitch up the add/remove and put the next tile into a 3rd column

btw i made a taskmanager tile if anyone wants it >.<

Edit #2

attached is a replacement transparent footer, just replace the file in WindowsPhone7\Images

Edit #3:

anyone know how to take out that black header? D:
[Windows Mobile Themes] Mick300ZX:
Excellent work! I really like this theme. Only one thing, I haven't been able to add games, it just stalls for a while and nothing comes up. Any idea?
[Windows Mobile Themes] msoccer2:
I would like to try it, please
[Windows Mobile Themes] msoccer2:
How can i get task manager tile?
[Windows Mobile Themes] valkryomnia:
Hey, GREAT theme!

I have one problem though, the -o button does not work.

Otherwise, great! Thanks!
[Windows Mobile Themes] Danni3:
just replace the files with the ones in the zip and you should be good

included:

-transparent footer

-taskmanager panel (wip, needs better icon)

I'll work on trying to make the top header transparent, fixing the all people list placement and a crapload of more panels tomorrow >.<
[Windows Mobile Themes] msoccer2:
Great work!
[Windows Mobile Themes] valkryomnia:
Thank you, and Arley!

Any way one of you could give a tut. on how to make our own hubs? Would we use the hub maker app thing released today, and link to it?

Also, how do we install your taskmanager hub? Is the download complete with APBilbo's improvements + yours?
[Windows Mobile Themes] Omega Ra:
ok, things I am noticing. search button doesn't work, can't seem to add games, and can't get to contacts. When I hit contacts it goes to the hub, but I can't scroll through them at all, it only shows my favorites...can't see the rest of my contacts.
[Windows Mobile Themes] msoccer2:
Ok whenever i go to a tile not the task manager and come back the task manager is gone. Going to try a soft reset. Also what is the test tile?

[Edit] Soft reset didn't work. It appears that the task manager tile is being hidden behind the add/remove programs tile
[Windows Mobile Themes] msoccer2:
Have you got the patch from apbilbo here:

http://xdaforums.com/showthread.php?t=645423&page=15

It will show all contacts if you scroll past favorites
[Windows Mobile Themes] valkryomnia:
To scroll through contacts, you gotta touch a contact, then swype. If you touch above them, it wont work.
[Windows Mobile Themes] Danni3:
the test tile is just there for a future program (probably comm manager) and so it won't interfere with the add or remove programs function (the 3rd column)

Hold on, let me reupload the one i'm using currently and combine it with apbilbo's patch

Patch includes:

-task manager panel

-test panel for future comm manager

-apbilbo's all people panel

-transparent footer

v1.1:

all of the above + transparent background for people panel (no black background)
[Windows Mobile Themes] valkryomnia:
Thanks. Can't seem to get both working at once xD

Also, there seems to be a Copia de HOME.xml file in my folder... Did that come with anything or is it just somehow a copy in spanish that I can delete?
[Windows Mobile Themes] Omega Ra:
Thanks, can see all my contacts now, but I still can't add games. When I click the add/remove games it takes me to the menu, I select them and click okay, but nothing happens.

oh, and what about a weather panel?
[Windows Mobile Themes] valkryomnia:
I can't add them either.

Using a Omnia i910.

I add a game, and it seems to go through but the game never loads onto the hub. It just sits frozen.

Edit:

Also, is there an easy way to make the animation from home > hub apply to apps also?
[Windows Mobile Themes] Danni3:
Its just a copy of the original home file, i believe you can delete it

tomorrow lol, i have a physics lab to complete >.<
[Windows Mobile Themes] msoccer2:
Thats not what I'm talking about
[Shift Development] kashifsiddique:
Surprised this hasn't been mentioned before, My shift is running at 55-60C while idling apparently this is the norm combined with the fans constant metallic rattling isn't nice.

I’ve looked in the hdd upgrade guide and found the fan and its connector but no information is to be found on its manufacturer. The four wires seem to indicate a PWM fan can anyone confirm this ?

Second the CPU seems in the picture above has no thermal paste and the only "heatsink" present is the metal cage which explains the insane temperatures This could be replaced with a RAM heatsink with thermal paste to channel the heat towards the fan case. Another better idea would be finding a laptop CPU Cooler like the one below and placing the grill behind the shifts cpu cooler ill get some internal dimensions tomorrow

Will update soon any thoughts or suggestions post em.
[Shift Development] alexus371:
sound of a cooler

Hi! When I turn my Shift,I hear an unpleasant sound of a cooler :eek:

Please help!
[Shift Development] kashifsiddique:
Thats the fan at full RPM, Ive stopped the rattling on mine by taking off the cooler and heatsink and screwing it back on (It must have come loose) . Swapping the pads for thermal paste knocked 10c off the CPU temp.

Id recommend the removing the cooler if you're getting the same rattling noise. I haven't been able to find out any info on the fan and its connector though would be great if we could find a silent replacement.
[Shift Development] alexus371:
Thank`s! I would think this :confused:. If i find a solution that will write.;)
[Shift Development] kashifsiddique:
The fan's OEM is here but i havent been able to find a KSB series
[Shift Development] mrfrog:
I think that you will find that the fan is manufactured by the following company -

Delta Electronics Inc

252 Shang Ying Rd, Kuei San

Taoyuan Hsien

333

Taiwan

as I found a reference to it in their certifucation records. see following URL -

http://directories.csa-internationa...\091949_0_000-3812-01.xml&xsl=xsl/certrec.xsl

can't find anybody that supplies it retail though.

Hope this helps

Mr Frog. :cool:
[Shift Development] kashifsiddique:
Yeah thats it, All thats needed is to find a replacement which will fit in the pwm socket on the shift preferably blow vacuum cleaner level.
[Shift Development] kashifsiddique:
Looks Promising ill try to find a supplier tomorrow

Might have to use clamps instead of a connector
[Android Software/Hacking General [Developers Only]] jjlange:
A couple of weeks ago, I picked up a used G1 from craigslist, and I really like it. However, I was disappointed to find out that it won't work with my university's WiFi system. I did some searching and came up with issue 1597 on the android google code page (apparently I can't post a link yet). Post 45 on that thread explains the fix, and since it seems fairly easy to apply to the Android source and google won't release it for who knows how long, I decided to do it myself. However, getting it onto the device has been a real problem. These two threads (which I can't link to either):

t=476563 and t=629551

lead me to believe that I can essentially compile the android source, push the new framework.jar to the device, and the fix will be in place.

I eventually got it to compile, but when I try to install it, It just hangs on the G1 screen. I've tried building it on Ubuntu 9.10 and OS X Snow Leopard using the sources from 2.1 and 1.6 and installing it on King Eclair and BlueMagic Donut (the stock firmware lasted maybe 6 seconds after I got it), and I'm getting the same results, even if I just build the source unmodified. I've probably tweaked and recompiled it 20 times now, and am about ready to lose my mind. I think every time I've gotten at least one error from certain jni libraries not compiling properly, but I've assumed that since they appear to be just for the device, not the system I'm building on, and all I need is the jar file, which should be relatively independent, that isn't important. I'm willing to try a stock rom on my device if that's what I need to do, but I'd like to believe that Android isn't so fragile that I can't use an essentially stock framework with a tweaked rom. Maybe that's not the case, though.

The logcat from my most recent attempt (Currently running BlueMagic) is attached. Everything after the second "AndroidRuntime START" will repeat forever until the phone is rebooted. I've also attached my patched SslCertificate.java and the latest framework.jar I've built from the 1.6 source, if it's any help. I realize the changes I've made to SslCertificate.java might not solve the problem (IMHO the patch description wasn't as clear as it could have been), but if I could actually get something that I've compiled to just run on my device, I think debugging it would be relatively trivial.

I'm not an idiot, I understand most of what's going on here and I've spent a lot of time reading, searching and trying to do this myself, and have attempted to demonstrate that in this post. I am relatively new to Android, but I have been trying to learn as much as I can about it. I don't think this should be so difficult, and I'm really stuck at this point. I assume I'm missing something obvious. If anyone with experience compiling and tweaking Android can spare the time, any advice would be appreciated.
[Hero CDMA General] bitbang3r:
Does anybody happen to know how the HeroC's 1/8" jack is connected to the MSM 7600A inside the Hero? Is there an amplifier circuit buffering it, or are one or two of its pins wired straight to pins on the 7600A? Does it have 2 contacts + ground (mono headphone + mic), or does it have 3 contacts + ground (1 for mic, 2 for stereo, the second of which is ignored when a normal headset is used)? Is there a datasheet somewhere online?

Why? If the headphone jack is wired straight to the 7600A, there's a very, very good chance it can be used for general purpose i/o, above and beyond merely driving a speaker and sampling a microphone. God forbid, if it has 3 signals + ground, we're talking bitbanged SPI. If someone at HTC and/or Qualcomm had a sense of humor, and picked GPIO pins with I2C as a secondary function, well... that would just be pure bliss :)
[Hero CDMA General] akijikan:
no way we're talking spi...I mean just no way...I hope I'm wrong lol
[Hero CDMA General] animal7296:
I am not sure what all this means but it sounds exciting. I found a pic of it dissasembled but not a great shot of the headphone jack. Hope it helps.
[Hero CDMA General] bitbang3r:
Well, SPI would mainly depend upon having a 4-contact headphone connector (purely speculating, I put the likelihood at around 30%). All you need to make SPI work is one pin that can be configured as input (MISO) and two pins that can be configured as output (MOSI and SCK).

I2C almost certainly wouldn't be do-able unless some engineer at Qualcomm LITERALLY paired DO and DI as secondary functions for i/o pins suitable for DAC & ADC use as well, and someone at HTC happened to pick the same two pins to use for the headphone jack. On the other hand, if the headphone jack has only 3 contacts (2 i/o + ground), that would guarantee that at least one of them IS bidirectional-capable, because it would have to do double-duty as a PWM-output device AND a voltage comparator (so it could drive one of two stereo headphone drivers, sample the mic of a phone headset, and simultaneously allow the chip to detect when the pin got shorted to ground by the user pressing the 'answer' button.

If nothing else, it could probably do not-quite-I2c-kind-of-ghetto-half-duplex-SPI, using one pin as an output clock, and using the other for input or output as necessary. The nice thing about SPI is that if you're interfacing to your own stuff, the timing can be totally brutal, sloppy, and bitbanged (take SCK high, set MOSI, take SCK low, sample MISO, stir, rinse, & repeat a few billion times) :-)

I'm putting the odds that the headphone jack is connected straight to the 7600A at around 40%. Normally, any sane design would buffer something like an audio circuit so something really bad wouldn't damage the CPU as well... but we're talking about a phone that's basically irreparable by human hands if anything on the board fries anyway, so the real-world advantage of external buffering would be countered by real-world savings from pulling as much external circuitry into the controller as possible.
[Hero CDMA General] derekstory:
could you put that in english please. LOL just teasing bro
[Hero CDMA General] Mr. Biggz:
I'm an computer engineering student and you just threw me for a loop. I think what you're trying to say is that if what you think is going on is that it might be possible to use the phone as a microcontroller or have controls like media playback go through the jack. Am I wrong? Just trying to put in non-engineer language.
[Hero CDMA General] bitbang3r:
SPI is basically a shift register protocol. It allows a master to communicate with one (possibly more, if you have additional lines to do addressing) slave(s). The master controls the clock. When the clock is low (ground), the slave is allowed to read the MOSI (Master Out, Slave In) signal, and the master is allowed to read the MISO (Master In, Slave Out) signal. When the clock pin is high (traditionally 5v, but 3.3v, 3.0v, 2.7v, and even lower signal levels are common now), the master and slave aren't allowed to read, and instead take advantage of the opportunity to change the state of their respective output lines to reflect the value of the next bit they want to send.

The main advantage of having a line dedicated to a clock is that you don't have to worry about timing if you're the slave. You don't have to count milliseconds while a pin is high or low. You just watch the clock, read when it goes low, and write when it goes high.

I've also seen circuits that went a step further, and used a MOSI transition while SCK was low (normally taboo) to signal the start of a new byte. In situations like that, if you were the slave, you'd sit there and wait for SCK to go low, then you'd wait until MOSI changed state while SCK was low. From that point, you'd know that it's time to send and receive the next byte.

Most people who get into robots start with serial ports because they're easier to interface with computers, but when you're wiring devices together without a computer in between and basically just bitbanging (taking advantage of the fact that modern processors are so fast compared to what existed 20 years ago, you literally CAN get away with just tapping your foot and busy-waiting while counting clock cycles, and faking out the signals that used to take real hardware to do.
[Hero CDMA General] morbidpete:
Long story short, He is hoping that the headphone jack is connected straight to the IC so it could possibly be used as a data connection (think kinda like a modern day serial port) if it is.Aiming towards SPI with a smallpossibility of I2C. Exampals

I2C is use by wiimote's to connect to the nunchuck or the motionplus

SPI is used by alot of LCD segmant displayes ( The x3 xbox mod chip uses it for its lcd )

::edit:: didn't see your reply Bitbanger. we must have been typing at the same time
[Hero CDMA General] bitbang3r:
Actually, what I have in mind is a real 4-way gamepad that clamps onto the end and plugs into the headphone jack, with a 3v battery to power it and basically two i/o lines into the phone... clock and data (using something like an Atmel Tiny2313 or Mega48 to read the gamepad switches and broadcast their state to the phone using those two i/o lines).

It's something I've been toying with all the way back to my Samsung SPHi300, but I've always run into insurmountable hardware problems along the way (besides the lack of a 3D printer to make the prototype itself, of course). My i300 had a real serial port and a nice, hackable Dragonball that gave me warm fuzzy m68k feelings of joy, but you couldn't buy a connector for it to save your life, and Samsung's cables were obscenely expensive until long after the i300 faded from view. The SPHi500 would have been perfect with a thumb-operated gamepad in one hand, and the phone (using the keypad for fire buttons) in the other, but it only had USB. I tried IrDA, but Samsung's PalmOS4 ROM was a hacked-up mess. My PPC6700 had a semi-usable joystick, and architecturally was totally alien to me anyway. By the time I got my Touch, I was more comfortable with ARM, but HTC took away the IR and WiFi, leaving only USB and bluetooth. USB was out of the question, and the cheapest bluetooth module you could buy from Sparkfun was about a hundred bucks (I came close to breaking down a few times, though). I was about to finally buy one of their new ~$30 modules to use with my Hero before Christmas, until I found out that phones with 1.5 couldn't use the Android Bluetooth API. Let's just say I think the entire neighborhood heard me shouting obscenities in the general direction of HTC and Sprint when I realized that I couldn't do a thing bluetooth-wise until I had 2.x in my hands ;)
[TG01 ROM Development] mr.mike:
now, with Tg01 tool of Cedesmith ,we can decrypt the bin file of TG01 and T01A and i hope that some one help us to flash English rom for the japanese version of TG01 like T01A by comparing the difference between boot part of two devices...
[TG01 ROM Development] bird_9527:
yep

I have a t-01a too
[TG01 ROM Development] thanhchaua6:
good new for me, I am using T-01A
[TG01 ROM Development] tra33372:
Waiting for it...YeAh :D
[TG01 ROM Development] eekthecat:
X02T too? work?
[TG01 ROM Development] bird_9527:
about t01a

I have noticed a thread in modaco forum, as follow:

TG01/T-01A ROMs in .enc format can be installed to any unit (Japanese or European) with this updated version. Once images in this format become available, it will be possible to flash T-01A with European ROMs.

this is said by stepw in modaco.
[TG01 ROM Development] eekthecat:
plz you could link the page?
[TG01 ROM Development] bird_9527:
you can find it from this link:

http://www.modaco.com/content/toshi...7/tg01-sddl-plus-install-rom-in-any-language/
[TG01 ROM Development] bird_9527:
about the need

the file of japanese is a .tsd file, not as eng rom which is a .tsw file.

I once try to exact the .tsd file using cedesmith tgtool, but it reply a erro....

who can help to cook japanese rom?
[Hero CDMA Themes and Apps] blindfaith76:
Anyone get Google Earth working on one of the 2.1 roms? I've tried Flipz and Damage's, but couldn't get Google Earth to work on either one.
[Hero CDMA Themes and Apps] TheBiles:
Nope.

10char
[Hero CDMA Themes and Apps] obelisk79:
me neither
[myTouch 3G, Magic General] 2Noob4U:
I've searched everywhere and all the links are broken. I can't find the boot.img for the hack/link that actually works.

Nevermind link is back up.
[Touch Pro2, Tilt 2 Themes and Apps] apple_g:
Hey guys, here is the Blockbuster CAB from the T-Mobile HD2. I tried it on my TP2 and it installs but the icon does not show up. Maybe someone else can try and see.

Also I have attached the MobiTV app. This one works on TP2.

I dont think these are warez, but if they are not acceptable just remove this.

Have a good one!

Mod Edit: Attachments removed via request from MobiTV
[Touch Pro2, Tilt 2 Themes and Apps] token2k6:
sweet, thanks! now to find out what mobiTV is all about. not into blockbuster, so I will pass on that..
[Touch Pro2, Tilt 2 Themes and Apps] apple_g:
Yea I am using the MobiTV and am liking it. It comes with 30 days free and then after that it is $10.
[Touch Pro2, Tilt 2 Themes and Apps] The Jack of Clubs:
maybe theres a registry exploit... >.>
[Touch Pro2, Tilt 2 Themes and Apps] token2k6:
ok, so mobiTV is mind blowing! my concern is about the fee. While right now I would gladly hand them my firstborn for a lifetime subscription, how does the $9.99 get billed? will it be tacked onto your phone bill like those ringtone services? has anyone noticed that at mobiTVs home page, T-Mobile is not listed as a carrier at all? Yet it still works..and also, when you look under subscription under the phone, it already is showing $9.99 (at least on mine) does that still keep the 30 days in mind? seems weird you had to enter zero info to start a free trial of a pay-based service..

and yeah, this works fine, just a tad-bit laggy in the menus, but who cares. I had Fox News on my TV and then channel on my phone and it was delayed like only 5 seconds, so awesome to truly have live TV on the phone. If this is what you Sprint people have had with SprintTV, then I'm jealous.
[Touch Pro2, Tilt 2 Themes and Apps] The Jack of Clubs:
no mobitv does not go through your phone bill. you have to sign up for a separate service. they may have done something different here for tmobile im not sure. and you used to be able to get it free if you had att uverse tv, not sure if that is still going either.
[Touch Pro2, Tilt 2 Themes and Apps] roccotrisoliere:
MOBITV WORKS GREAT ON THE TMOBLIE TP2, WHEN I FIRST INSTALLED IT I BY MISTAKE CANCLED THE SERVICE FOR 30DAYS FREE, IT WON'T LET ME VIEW ANYTHING, I REMOVED IT ,AND REINSTALLED IT AND IT WORKED. SO MAYBE WHEN 30 DAYS IS UP YOU CAN JUST REMOVE IT AND REINSTALL FOR 30 DAY FREE AGAIN:confused:
[Touch Pro2, Tilt 2 Themes and Apps] davidetkin511:
I have verizon and mobitv isnt working, it says "error: video cannot be played"

does it only work with tmobile