yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] frmariam:
@pupakota

Eh Eh I like the way you think (even though you are a little too angry :p hope the mods don't give you a hard time for that last post...).

I like HTC hw design and software interface (even though they code many resource hogs)... I liked their wheel/dpad button (they shouldn't have abandoned it just to make the hw look cleaner). They've done a lot of improvements to WinMo. I think that HTC ROM pieces and mods are killing some free apps... Hacks are a bad thing when they kill proper development (Manilla and Sense are almost what everyone uses now as their Today... I loved HS++ since it was one of the few non C# free today plugins but now even the forum seem deserted... I've been waiting for answers on some thread forever...). And yes Qualcomm sucks (and it looks like it'll be the default WinMo7 processor... not that I care since I hate everything I know about WinMo7 so far). A Pocket PC should be evolving into an ultra portable PC... Not a stupid fashion, status symbol, social networking exceedingly high-prieced toy...

The Samsung Omnia is my first (and maybe my last WinMo...). I hate the whole Zune concept and I seriously think they are killing the platform... Smartphones are becoming more and more like computer when it comes to hw... And the specs we have now are becoming better than netbooks! I don't understand why can't we install an OS of our choice like we do with computer... why locking us with a ROM system (to force us to buy a new phone to get an OS upgrade without voiding the warranty and possibly killing our device? Maybe Android will change this eventually). Google needs to take some hold of their OS (Android is still very young and already too fragmented... next thing it'll suffer the same fate as Linux when it comes to standardization and compatibility... apps wil be broken across versions).

Opera gains money from phonemakers when they bundle their browser as part of the ROM... Mozilla has a huge fund (even thoug it's OSS... I have high hopes for Fennec). TCPMP rightfully deserved more attention and proper funding (Core pulled a dirty trick when they closed sources and supposedly wrote CorePlayer from scratch not using pieces of TCPMP... yeah right...).

But this is has got way off topic...

About bimbam's build try uninstalling all previous builds and delete the TCPMP folder from the registry (could solve some issues). Then give this build another try (don't use other components... VS2008 compiles don't seem to like VS2005 stuff).

PS: Just found some possibly interesting sources over at pudn.com... Some subtitle sources and some intriguing RealMedia sources (?).
[Windows Mobile Apps and Games] bluenote73:
I'm using last test build, and I'm enjoying the modified file-open as well as everything else :) Only thing I'm missing is AVRCP :)
[Windows Mobile Apps and Games] Unit ZER0:
Found a glitch...

Just finished format testing, and the only missing codec appears to be Sorenson video 3... I've nailed down the culprit, it's the "ffmpeg.plg" file. the one in your release appears to be missing the codes to play sorenson video 3, I have attached the working plugin to this thread, perhaps you can deconstruct it, and add it's capabilities to your awesome ffmpeg plugin!

(EDIT: If you rename this file "sorenson.plg" and drop it in the TCPMP folder, you can then play the files again, though deconstruction and integration may save space...)
[Windows Mobile Apps and Games] bimbam69:
@Unit Zero

Post a test file containing Sorenson 3 codec

@frmariam

Great find on subtitle will look into sources.
[Windows Mobile Apps and Games] Thomy_1:
Work great on my i617, but sometimes the videos in mp4 have lags. what can I do?
[Windows Mobile Apps and Games] frmariam:
Idea!

Just thought of this... Couldn't the subtitle plugin be used to display lyrics?

The lrc format is text based and very similar to all subtitle formats... Would be a fast and easy new cool feature (and this time OSS) :)
[Windows Mobile Apps and Games] Unit ZER0:
Here is a link to a MOV file with a sorenson 3 video codec: http://download.theforce.net/theater/nonsw/glitch/glitch_matrix_480.mov
[Windows Mobile Apps and Games] frmariam:
About sorenson 3

Good news! I found what ffmpeg.plg version that is.

It's actually the one from picard (from the last TCPMP official version). The source for that actually is available :)
[Windows Mobile Apps and Games] porkenhimer:
I finally finished my TCPMP build. Here it is

xdaforums.com/showthread.php?p=5786497#post5786497

Bet you won't laugh at this one.
[Windows Mobile Apps and Games] budwiser0240:
sweet

awesum to see work put into tcpmp still. between ur player and unit zeros codec pack, all of my videos play and play amazingly well! so, i just started messin around with cpr files and xml files. the qvga skin u posted isnt the right size for my qvga device(320x240) so, im going to play around and see what i get. thanks for the files to help out any skinners. ill definitly post anything i accomplish thats decent. thanks man

edit: on the hacked version you posted on pg 6 or 7, wmv files are choppy as heck. other than that, awesome man. any tips on the choppy wmv video?
[Windows Mobile Apps and Games] Unit ZER0:
Reply to: porkenhimer

Bad Form

, posting a link to your pack in this thread. Instead post links to this thread in your "release" thread, and give credit where credit is due! bimbam spent a lot of time and effort on this TCPMP version, acknowledge it.

On another note: Has anyone managed to get the lyrics plugin working? and if so, how exactly does it work?
[Windows Mobile Apps and Games] budwiser0240:
semi-working...

ok, so take in mind ive had an xml editor for less than a week. so afetr 6 long hours, ive got a half decent skin for qvga 320x240 devices. hoping that bimbam wouldnt mind, i took his qvga skin and resized some of it to fit. Ive resized the shuffle and repeat buttons as well but, havent quite figured out some things with those so, they look like hell.and the volume tab is missing from the meter lol. its really basic and ill be working on it more. once i figure more of this out ill be trying my hands out with making a lot more skins! so, any pointers...feel free. not posting it yet due to it needing lots of work still but, if you are desperate need for a skin, let me know!
[Windows Mobile Apps and Games] bimbam69:
Its great to hear that someone is doing some skinning. Looking forward for the results.
[Windows Mobile Apps and Games] budwiser0240:
well, this is where i am. figure id post a screenshot and ask for a lil help. the sooner i know what Im doing, the sooner I can make more! as you can see from the pic, i pretty much got the sizes down. my only issues at this point are the tabs missing from the meters and the shuffle and repeat buttons. I just dont know how the xml is grabbing only those sections from the bitmap image(the pulsanti image) yet. again, a complete noob at this. Tried just resizing that whole image and using that but, this pic shows ya where this got me. I had the volume tab there, looked all wrong of course, but, something i did on different part of the xml made it go somewhere else. Im going to search for a good xml thread to ask for help in too but, as its for bimbams v. of tcpmp, figured id ask here. thanks for any help!

might have to post the screenshot in another post. posting on my phone right now lol
[Windows Mobile Apps and Games] bimbam69:
The good practice is to take skin from first post and experiment by editing one value at a time and see whats changing.

Here i will try to explain some basics:

Lets take an exapmle (Iphone skin Qvga): take the line from portrait mode

<shuffle left=213 top=23 width=25 height=20 pushedleft=139 pushedtop=0/>

shuffle keyword means that we will be handling shuffle button

The whole idea is to show where to draw a small rectangle on a sfondo.bmp image.

left and top attributes shows where to put first pixel of shuffle button image. For example find the upper left pixel on sfondo.bmp image. that pixel's coordinates will be left=0 top=0, that means the pixel is placed 0px from left side of the sfondo.bmp an 0px from the top of the sfondo.bmp image.

atributes width and heigth are the width and height of that ractangle.

So to visualie :

move the previously placed upper left pixel :) by 213px to the left (attribute left=213),

move it again by 23px down (attribute top=23)

from that point draw the line to the left by 25px (attribute width=25)

then draw the line down by 20px (attribute height=20)

and to complete the rectangle we just need to draw the line by 25px to the left and 20px up.

So as we can see these four attributes are minimum to show how big is rectangle and where to put it.

To show how cut the pushed button image from pulsani.bmp we just need to show where to put first pixel in puslanti.bmp image because we already know button width and height.

So attributes pushedleft and pushedtop are meant for that purpose.

And again:

pushedleft=139 shows that very first pixel wil be placed by 139px from left side of pulsant.bmp image and

pushedtop=0 means that the same pixel will be placed by 0px from top of the pulsanti.bmp image

width and height attributes will be used to draw rectangle and the image portion will be cut.

To get the coordinates from image you need to use some image editing tool that alows it. For editing skin.xml file you can use any of plain text editors like notepad.

I hope I made my self clear and sorry for bad English as it is not my native language :)
[Windows Mobile Apps and Games] budwiser0240:
just what i needed

bimbam, thanks a ton. i knew some of this due to playing with my cpr file for titanium but, the pushedtop and pushedleft lines were new for me. so im pretty sure you just filled in my blank spots. :) I cant wait to get home tonight to hopefully rperfect the skin.
[Windows Mobile Apps and Games] bimbam69:
@budwiser0240

Is that a smartphone interface in screen shot you've posted, if so please give some feedback on how this build runs on smartphone.
[Windows Mobile Apps and Games] budwiser0240:
ya. i have a smartphone. htc ozone. your version works perfect with my phone. dont know if its the codec or your new version, but, first tcpmp to play flash videos flawlessly. My .wmv videos are the only ones that are still choppy. but ya, works great!
[Windows Mobile Apps and Games] budwiser0240:
well heres what i got so far

ok, so as you can see form the last post, I have a smartphone. So no landscape and portrait skins. Well, maybe. If you ask and I have the time. I dont expect to many requests with my skills as of yet but, you can ask i. So just portrait, even though my screen size(320x240) is closer to a landscape size lol.

so i took bimbams xml and seperated the the portrait and landscape sections and made them 2 seperate xmls. I then resized everything in the portrait xml to fit. then, i made a wmp like skin tonight! its crappy, like the others but, it works. The edges are a little rough and Ill probably get better the more I do. I hope. Ive been trying to find the wmp xml file to get ideas from that but, i only looked for a couple mins and didnt find it. Plus, I dont know if the code in that xml will work with tcpmp. ::shrugs:: Feel free to give me ideas and let me know what ya wanna see. here they are. enjoy.
[Windows Mobile Apps and Games] netdrg:
Hello thank's for your job's

You think possible add RTSP protocol to TCPMP
[Windows Mobile Apps and Games] mancukya:
There are many version of TCPMP. but are all equal. Good for your version of the monk is the skin.

must adapt to qtv.dll TCPMP video acceleration. if not I think all find it useless. anyway TCPMP and can read almost everything except mkv flv4 and you need video acceleration and it must adapt its qtv.dll

sory for my english.
[Windows Mobile Apps and Games] ajocius:
I use TCPMP to catch video stream from VLC (running on windows PC). Have saved *.asx file in phone memory. That file contains IP and port of PC running VLC. Opening *.asx file in TCPMP opens video stream. The only issue I have is that video is not in Portrait mode.... I have to change orientation every time I start watching the stream. Sometimes I have to turn once, sometime twice... Is there a way to fix orientation (registry? Settings?) . I use it on HTC HD2. I would like video to be in Portrait mode when I open it. If I go fullscreen, I would like it to turn my phone 90 degrees against the clock and again see video oriented correctly. Is this possible to have it as a default somehow???

I would also like Zoom-> Stretch to Screen option to be preselected as well. Is it possible?
[Windows Mobile Apps and Games] frmariam:
RMVB plugin for TCPMP :)

New plugin released adds rmvb support to TCPMP. Check this thread.
[Windows Mobile Apps and Games] bimbam69:
I'm pretty sure lots of new features can be added to tcpmp :) But RTSP protocol is way beyond my capabilities scope as well as some other features like hardware asisted decoding :)

A correction: all available versions are similar but not equal. About qtv.dll I've red that even coreplayer doesn't fully support QTV and coreplayer is paid app, that pretty much explains everything, also the specs and documentation of QTV aren't publicly available :confused:. About mkv and flv4 I don't know which version of tcpmp you have and what sort of magic files you tryin to play but my builds are able to play mkv and flv4 files(read first post).
[Windows Mobile Apps and Games] alexandruvlad:
Hello !

How can i remove an older version from my HD2 ?

Mention : it came with the cooked ROM !

Thanks a lot , folks !
[Windows Mobile Apps and Games] SGH-i200:
Update TCPMP im cooked ROMs

I would simply install the new version to storage card and edit the shortcuts to point there...
[Windows Mobile Apps and Games] ToddeSwe:
What is the difference between CorePlayer and this one?

Hi!

What's the difference between this and the CorePlayer?
[Windows Mobile Apps and Games] Farmer Ted:
About 40 bucks.
[Windows Mobile Apps and Games] ToddeSwe:
:) That i did know, but what can this player do that CorePlayer can't and vice verse...<-- not sure about the spelling there :)
[Windows Mobile Apps and Games] SGH-i200:
TCPMP_bimbam69 works great on WM6.1 Standard QVGA!!!

Thanks bimbam69! I just donated 2 EUR to you!

Your build works great on my SGH-i200 (WM6.1 Standard, QVGA)!!! :)
[Windows Mobile Apps and Games] jb789:
When I drop the ffmpeg.plg or renamed as sorenson.plg in my TCPMP folder, the player refuses to load, it just gives a crash error message. This is on several recent Energy Touch Pro ROMS with TCPMP cooked in. I have seceral *.mov files I could play on my old Treo, but get that "sorenson not supported" error on WinMo. Any thoughts? Maybe is there a cab available rather than just copy/pasting? Thanks.
[Windows Mobile Apps and Games] bimbam69:
@SGH-i200

Thanks for a donation!!!

About diference between coreplayer and tcpmp.

Lets kick some Coreplayer balls:

How about startup time for a start, it takes forever for coreplayer to start :) and even when coreplayer is launched when you press on icon again it will repeat the whole load process.

Coreplayer takes up more ram.

Also coreplayer doesn't support ac3 audio, subtitle, and on2vp6 video codec. I found the audio quality is slightly better on TCPMP.

TCPMP free, CorePlayer paid.

TCPMP turn:

It's an old app and some codec parts as well as core components haven't seen proper upates since 2006.

TCPMP doesn't support h264 video in flv container (like those vids on youtube).

There is no hardware acceleration for recent hardware.

TCPMP decoding speeds are slower than CorePlayer.

So is CorePlayer better? ofcource its better. The goal of this thread is to provide an alternative to CorePlayer not to say that its better than CorePlayer.

Personally I use TCPMP :D because I don't have superpowerful device and don't need such decoding power so my device is more happier when i use TCPMP.
[Windows Mobile Apps and Games] bimbam69:
I've been recently messing around with ffmpeg and sorenson 3 video support. Tried to reenable that codec but it just refuses to decode :mad: For those who are desperate for playing sorenson video files I've edited original ffmpeg.plg source from picard site just to decode sorenson video 3 so that current ffmpeg.plg wont fight with this plugin.
[Windows Mobile Apps and Games] Peter777_2:
I'm sorry to inform you that it doesn't work on my HD2 :(

I've tried it several times, with several files, mp3 and divx.

The mp3-file didn't start up at all, and made my device 'hang', the divx-file started, but the video was completely scrambled and after sopping my HD2 'hang' again.

Third try was with a small divx-file (57kb) with the same result as before :(

So i had to reboot my device 3 times in less than 3 minutes :(
[Windows Mobile Apps and Games] frmariam:
Sounds like garbage in the registry from old versions

If you read this thread you'll notice it's been reported as working by many HD2 users. The problem should be in your device...

Make sure you uninstall all previous versions, delete the whole TCPMP registry key (use a reg editor like the in DotFred's TaskManager) , do install bimbam69 build.

If video fails set video mode to GDI (seems to help some HD2 users... this is not my phone so I can't confirm).
[Windows Mobile Apps and Games] tsalta:
I dont wana sound like idiot but please someone to help me with that SKIN i did everything

Installation instructions:

Be sure to uninstall old tcpmp before installing

Download archive below (either -wm2003 for Windows Mobile 2003 or -WM5 for Windows mobile 5.0 and above)

unpack

install

pick suitable skin for your screen resolution and extract contents of archive to TCPMP directory

pick suitable ffmpeg plugin for your device's proccesor (ffmpeg.plg in cab is provided for compatibility purposes and should work with all devices)

That's it.

And nothing heppand the Player work well but when i go into settings/skin etc and choice this skin nothing heppand

I install the Player in SD card and also all components like the plugin and the skin i put in the Storage Card Program files TCMP folder and i cant understand why i cant set this skin?!?!
[Windows Mobile Apps and Games] bimbam69:
@tsalta

there was some thougts posted previously regarding skin problems they were at: http://xdaforums.com/showpost.php?p=5734762&postcount=58

And if you say that you go to Options->Skin... then choose skin.xml file and after that nothing changes that means a problem, because the program is build that if something goes wrong during skin load process the default interface is displayed.

I can guess where the problem is and if you wanna be a guinea pig I can try to fix it and pm you a fix for a test.
[Windows Mobile Apps and Games] tsalta:
Yes ofcourse bimbam write me what i can do to fix this:)
[Windows Mobile Apps and Games] bimbam69:
Try this one it might fix the issue althought i'cant guarentee :) because I don't have such problem.

Attached file contains interface.plg copy this one and overwite the existing one.

Post back how did it go.
[Windows Mobile Apps and Games] woiwei:
great post
[Windows Mobile Apps and Games] pupakota:
I like you, man :D

Let's add one thing to that: SUBS.
[Windows Mobile Apps and Games] tsalta:
YES this fix the problem after i copy this in the folder the SKIN is here

Thaks for the FIX :)
[Windows Mobile Apps and Games] bimbam69:
Thats great :) I can say you've helped to increase compatibility of this build :D
[Windows Mobile Apps and Games] tsalta:
:p

You killing me, thanks for the FIX
[Windows Mobile Apps and Games] frmariam:
Seems like the previous button isn't working in that interface.plg...
[Windows Mobile Apps and Games] bimbam69:
Oh that's embarrassing :o, Quick fix is on that same post.
[Windows Mobile Apps and Games] Uss_Defiant:
Anyone know if ther are any plugins to make this run with S2U2 instead of S2P?
[Windows Mobile Apps and Games] milkobgd:
wich ffmpeg plugin is for hd2

thanks
[Windows Mobile Apps and Games] frmariam:
Speaking of Slide2Play...

I noticed this is one of the few players that will still be playing after you press the power button...

I searched a bit and I think I found here and here information on how to achieve this (and power management info).
[Windows Mobile Apps and Games] bimbam69:
I guess it would be armv6, since your cpu has armv7 instruction set and it should be backwards compatible with armv6.
[Windows Mobile Apps and Games] charly_:
skin vista dream

hi, ive ported?? this skin from kmplayer, i dont know who is the author but all the credit is for him/her :).

there is two versions of the skin, one with time and position, and the other without it :p both qvga, hope you like it.
[Windows Mobile Apps and Games] pupakota:
hmm nice temptate for nice skin :D

my dear bimbam69, what we can have as buttons, actually?

could you post some kind of list of commands available?

i'd like to make something similar to my old bsplayer skin for tcpmp:

How much of this is possible?
[Windows Mobile Apps and Games] bimbam69:
@pupakota

There is already some info about skining in this thread:

here you will find awailiable commands (read skinIinfo.txt):http://xdaforums.com/showpost.php?p=5694632&postcount=15

some other useful info: http://xdaforums.com/showpost.php?p=5834792&postcount=118
[Windows Mobile Apps and Games] bimbam69:
New build is out

New build, see first post
[Windows Mobile Apps and Games] Wildcopper:
Is it just me, or did that build get a quite nice performance improvement?

Using ArmV6 on a HD2 Leo here.

Do you have plans to make a build fully optimized for the Snapdragon (Armv7 Cortex-A8)? Or do you think there would be no worthy gain?

Thanks for your hard work anyway!

EDIT and PS:

The most resource hungry elements of the whole pack still seems to be the AC3 decoder. I really notice a clear difference in "smoothness" when I play exactly the same movie where I have just recoded the audio part using VirtualDUB.

Did you also recompile it with optimizations?
[Windows Mobile Apps and Games] bimbam69:
About armv7 I've tried to compile for that architecture but cegcc refuses to accept that flag which should enable that instruction set :confused:

About performance improvement, I'm very glad that there is an improvement, but must say that nothing special was done, I just did a complete rebuild.
[Windows Mobile Apps and Games] Wildcopper:
Bleh... :(

I'd try to compile it myself but I no longer have cygwin on this PC...

The improvement on my side then certainly comes because I was using another (not compiled by you) version of TCPMP before then. Well, anyway, I have adopted yours, it's the best I tested so far.

Now if we could get that AC3 codec to run faster... or I'll just dub all my AC3 movies to MP3 using VirtualDUB... I recommend it by the way, good tool, since you can only recompress the audio stream without touching the video one (direct stream copy), so you don't lose quality because of re-compression. But then I'll just use Coreplayer...
[Windows Mobile Apps and Games] bimbam69:
Its more compilcated to compile ffmpeg :) If compilation is done under cygwin it will produce bad .plg file which can't load, this needs to be done under linux. It actually took me more then one week to figure out how to compile ffmpeg.