yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] tsfatt:
"Can't tell what went wrong It should compatible, because nothing special was done during update. Does the new version hangs during startup or loading some file?"

yes ... 1st can open ..once selected file to play .. if the setting not compatible ie: it hang .. then next time can not open the program anymore .. have to reinstall again ..
[Windows Mobile Apps and Games] MrGoodtunes:
On my few months old bimbam69 build of TCPMP, I get to blitting checkbox via:

Options > settings > select page > DirectDraw

Hope this helps, MrG
[Windows Mobile Apps and Games] Unit ZER0:
Sorry, no dice. My Tree goes like this Options > Settings > Select Page > ? (The "blitting" option used to be on the "Advanced" page.)
[Windows Mobile Apps and Games] cptdodgerm:
Works on my Axim 51v (WM 6.1)

Just wanted to say many thanks to the developer of this build. It works great on my Dell Axim 51v WM6.1. I have tried many other developer builds and this is the only one I've been able to play FLV files on. Someone also posted the plugin for the Intel 2700G graphics chip and have been using that.

I have tried 3 different types of coded FLV files and two work, the other one doesn't:

FLV1 - works OK, no problems unless video is recorded above 528x400

On2's VP6F - works OK, no problems unless video is recorded above 528x400

H264 - MPEG-4 AVC (part 10) (avc1) - does not work, says video codec not compatible.

Rog
[Windows Mobile Apps and Games] frmariam:
TCPMP not capable of parsing the newest YT links?

Ok so it's been a long time since I posted anything useful (started working this year so I haven't had much free time lately).

I've been using a fairly decent script to play/download videos from web video websites but recently (like in December) Youtube removed the old download urls... I adapted my script (Mortscript) to parse the page for the "lscache" links but although I can download it (using Mortscript... PocketDownloader failed) I can't play that same link in TCPMP...

Below is an adapted extract from my script (just needs to be adapted for the player/download paths and remove the # to try either function... the Message command may be enabled to show the video url):

clip = cliptext()

source = ReadFile( clip )

#3=720p; 4=480p; 5=360p; 6=240p
video = Part( source, "http%3A%2F%2Fv", 6 )

video = Replace ( video, "%2F", "/")
video = Replace ( video, "%3F", "?")
video = Replace ( video, "%3D", "=")
video = Replace ( video, "%26", "&")
video = Replace ( video, "%252C", ",")
video = Replace ( video, "%253A", ":")

video = Part( video, "%", 1 )

link = "http://v" & video

#Message (link)

#Download( link, "\A minha memória\video.flv" )
#Run( "\A minha memória\Programas\TCPMP\player.exe", link )

Does TCPMP have an issue with the url or is passing the url to another app now impossible (which would be a bummer since I need Mortscript to parse the page for the url...)?
[Windows Mobile Apps and Games] kasovnik:
Hi, thank you for keeping hope alive for the TCPMP!

I'm using it since my samsung i600 device.

Now I've upgraded with brand new Samsung Omnia 2 i8000 with WM 6.5. I've tried to use your latest release of codecs with bimbam's latest altered revision 37 of TCPMP. So far:

1. Movies with mp3 audio couse crash with all codec and ffmpeg versions-SOLVED! just delete the mp3.plg.

2. I'm in big need for having subtitles, I was really pleased with the opportunity to use subs with all codecs and video drivers! BUT, when not in fullscreen everything is ok, after rotating in fullscreen and I can see only red and white dots, no matter what font, orientation setting or size I use. What could cause this.

PS: I'm starting the TCPMP.exe from folder copied to my storage card, without installation (.cab)

Thanks in advance!!
[Windows Mobile Apps and Games] bimbam69:
kasovnik,

The fact that you had to delete mp3.plg tells me that you might have mixed components from different TCPMP versions. Maybe you are using Unit Zero's master codec pack? If so it has some known issues when it is used under wm 6.5 and it also uses different subtitle plugin which has its own bugs. You could do a reinstall using my current version and see which build runs better on your device. Also switch to GDI video mode in order to see subtitles, also make sure you delete the TCPMP folder on your device

And P.S. revision 37 (now actually revision 38) is not released yet :) unless you compiled it yourself
[Windows Mobile Apps and Games] bimbam69:
I've checked and url passing to tcpmp from command line sems to be working. Does TCPMP gives any error messages?
[Windows Mobile Apps and Games] kasovnik:
Thanks I'll follow your advice.

Do you prepare any changes in the new revisions concerning subtitles?

Is it possible for TCPMP to show subtitles in Direct Draw mode? With big screens the GDI driver works a bit grainy.
[Windows Mobile Apps and Games] frmariam:
The urls are 381 chars long (at least the ones I've tried). I remember in the past the max char limit was 256 (as invar described and fixed here... don't know if you also changed this in your builds...).

TCPMP gives me a "Cannot open URL" error message but only for Youtube urls... All other websites urls I tried seem ok. And since I can download the files I assume the url generated by my script is correct.

The only differences the Youtube urls have is that they are longer...

EDIT:

Yep seems like the issue was the max char limit. I followed invar's instructions and compiled b38 with these changes. Youtube is working fine now. Hope you make these changes to the official svn too. Updated the package in my sig if anyone's interested.
[Windows Mobile Apps and Games] Unit ZER0:
"Use Blitting" option?

Still having that playlist issue I mentioned in an earlier post. And I did compare some earlier builds of TCPMP, the "Use Blitting" option was present then, but not in the current release. Is this option no longer necessary? Will re-implementing it improve performance? And is there any other solution to that playlist issue?
[Windows Mobile Apps and Games] Unit ZER0:
TCPMP/Youtube Integration...

How exactly are you doing that? Integrating TCPMP, so that it plays youtube URL's, I mean. Since the death of Youtubeplay, I've been stuck using Getytv to download my videos first, and then watch them. On a slightly off-topic note, since Youtubeplay is apparently based on a purpose-specific hybridized version of TCPMP, could this information regarding the URL structure of youtube itself be used to revive Youtubeplay?
[Windows Mobile Apps and Games] frmariam:
Remember OperaExt. Before this was released I had done something similar but I found the way OperaExt worked a better idea. So I started building up on imbunned work (kept he's concept but almost rewrote the whole thing from scratch). Initially it only supported Youtube and for a while I released my personal scripts in that thread.

I have stopped for these past few months because I was studying for my final exam but it's over now. Currently my script works with any browser and capable player and has an easy setup gui (no more need for the user to use notepad to suit his/her device)... plus it supports streaming/downloading from 30+ different web video services (most of the services from WVD and mvu apps and Keep-Tube website) and some other stuff. I'm perfecting the clipboard handling and some other minor stuff before I release it (may take a few days since I have a job now...).
[Windows Mobile Apps and Games] porkenhimer:
have u tried OPERA MINI 5.1 WITH EXTRA OPTIONS? it lets u download and stream videos from several sites including youtube myspace and facebook. i use it and its pretty simple. make sure when u download it that u actually read the thread cause the updates for the scripts it uses to let u stream the videos from youtube and other sites are no kept up to date on the first post but psted on many different pages within the thread.
[Windows Mobile Apps and Games] frmariam:
Youtube in those scripts is broken (I should know since I wrote a big part of the script).
[Windows Mobile Apps and Games] bimbam69:
You mentioned that you are using intel2007g decoder, try to replace current intel2007g.plg with official one (from http://picard.exceed.hu/tcpmp/test/) if it fixes the problem i will recompile that plugin using original sources.
[Windows Mobile Apps and Games] Unit ZER0:
SOLVED!

You were right... The original "Intel2700G.plg" file solved my problem. Now, when I move to other items in my playlist by skipping forward or backward to the next file while in fullscreen, the screen doesn't go black. There is still no "Use Blitting" option available anywhere, but, Interestingly, the "Dither" option, under "Options -> Video" is no longer grayed out when a video file is loaded. Before, when no video file was loaded, this option could be checked or unchecked, and whenever a file was loaded, the option grayed out, and was locked to whatever it had been set to before loading, either checked or unchecked. Now, "Dither" can be checked or unchecked mid-playback. Also, subtitles are displayed at the absolute bottom of the visual field in portrait, and the bottom of the screen in fullscreen mode, rendering "widescreen" video files completely unobstructed.
[Windows Mobile Apps and Games] VivaErBetis:
After reading the last post I made a test; I take the ATI Imageon plugin (file ati3200.plg) from http://picard.exceed.hu/tcpmp/test/ and the benchmarks shows that it's about a 10% faster than the one provided with the Rev:31 release.
[Windows Mobile Apps and Games] bimbam69:
Hello everyone I've compiled a new release with the following features:

*Added ability to decode FLV1 videos using mpeg4.plg from sources found at pudn.com (i'm surprised that this mod wasn't released before)

*Added Monkey's audio decoder (ape.plg), not the most useful plugin :D, but coding it helped to investigate certain parts of code.

*Added ability to load cover art (folder.jpg, cover.jpg, front.jpg) for FLAC audio files

*Increased max URL length to 512 chars

*Turned on some compiler optimisations which may improve speed

*Also reverted ati3200.plg and intel2700.plg to original state (since I have complaint regarding speed and other behaviour)

Donwload it from first post and enjoy :)

Also below is subtitle-free build.
[Windows Mobile Apps and Games] porkenhimer:
I think I found a bug with the new cab. On DIRECT DRAW no mater if the zoom is switched to best fit or 200% etc. the zoom always stays on 100%.
[Windows Mobile Apps and Games] Unit ZER0:
Testing Report:

Currently testing the new build. So far, the issue with the screen blacking out is still occurring, but with an interesting development: Playlists containing .mp4 files can be skipped forward and backwards in fullscreen without the screen going black. Playlists containing any of the other formats tested, (.avi, .wmv, .ogm, .mkv) will black out if you skip to the next or previous file in the playlist while in fullscreen. Another development, I've narrowed down the culprit for these blackouts to the "intel2700G.plg" file (confirming bimbam69's earlier assessment). Whenever I use my other two video output options (RawFrameBuffer, or GDI) there is no blacking out of the screen, regardless of the filetypes in the playlist. However, due to the moderate to severe choppiness incurred while using those modes, I am forced to continue using the "Intel2700G Decoder" output option. (The blackout effect is also seen when using the video output option "Intel2700G") My conclusion at this point is that whatever the settings for handling the way .mp4 files are rendered with the intel2700G plugin are, they are allowing skipping to the next or previous file without blacking the screen out, and if those settings can be applied to the other filetypes, the issue can be successfully resolved. Also, after soft-resetting, the "Dither" option under "Settings -> Video" has resumed it's previous behavior: allowing itself to be switched on or off if no file is loaded, but locking itself into whatever state it was last set to by graying out once a file is loaded.
[Windows Mobile Apps and Games] Unit ZER0:
Random Thought...

Just thought of something: There's a codec to play .flv files right? So why isn't there a codec to play .swf files? SWF files are essentially sequences of vector graphics, so why isn't there a codec to play them using the rendering capabilities of a devices internal graphics processor, or some form of OpenGL Mobile? The format for mobile entertainment a few years back, especially on the very first video sites, was primarily .swf files, and the only standalone flash players currently available do a rather poor job, since they are limited to using at most a very old copy of Flash 7. Even the one I currently have on my device has never been able to play any of my .swf files at their full framerate. Just a thought, and maybe some inspiration for a new codec.
[Windows Mobile Apps and Games] davvid420:
First off thanks for the hard work skin's are great! But there is one thing i couldnt wrap my head around it says that mkv support is now working but everytime i select the file it crash's and i have to restart. not sure what the deal is but i can't get it to work.
[Windows Mobile Apps and Games] c_shekhar:
Thanks once again............
[Windows Mobile Apps and Games] kasovnik:
Do you prepare any changes in the new revisions concerning subtitles?

Is it possible for TCPMP to show subtitles in Direct Draw mode? With big screens the GDI driver works a bit grainy.

Is the new super ffmpeg file optimized for arm v5?
[Windows Mobile Apps and Games] Tedo:
HVGA ???

Is difficult to bring it in HVGA ? :confused:
[Windows Mobile Apps and Games] kouji_aiba:
Hi, I have a problem in playback some MP4 video,

I:\Anime\[dmhy][Level_E][04][720X480][BIG5][MP4].mp4

General

Complete name : I:\Anime\[dmhy][Level_E][04][720X480][BIG5][MP4].mp4

Format : MPEG-4

Format profile : Sony PSP

Codec ID : MSNV

File size : 106 MiB

Duration : 24mn 38s

Overall bit rate : 601 Kbps

Encoded date : UTC 2011-02-02 14:52:16

Tagged date : UTC 2011-02-02 14:52:16

Video #1

ID : 1

Format : AVC

Format/Info : Advanced Video Codec

Format profile : Main@L3.0

Format settings, CABAC : Yes

Format settings, ReFrames : 3 frames

Codec ID : avc1

Codec ID/Info : Advanced Video Coding

Duration : 24mn 38s

Bit rate mode : Variable

Bit rate : 406 Kbps

Maximum bit rate : 2 925 Kbps

Width : 720 pixels

Height : 480 pixels

Display aspect ratio : 16:9

Original display aspect ratio : 16:9

Frame rate mode : Constant

Frame rate : 23.976 fps

Standard : NTSC

Resolution : 24 bits

Colorimetry : 4:2:0

Scan type : Progressive

Bits/(Pixel*Frame) : 0.049

Stream size : 71.5 MiB (67%)

Writing library : x264 core 112 r1867 22bfd31

Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x1:0x111 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=0 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=4 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=0 / b_adapt=1 / b_bias=0 / direct=2 / weightb=0 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=2pass / mbtree=1 / bitrate=406 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=51 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / vbv_maxrate=14000 / vbv_bufsize=14000 / nal_hrd=none / ip_ratio=1.40 / aq=1:1.00

Encoded date : UTC 2011-02-02 14:52:16

Tagged date : UTC 2011-02-02 14:52:22

Audio #2

ID : 2

Format : AAC

Format/Info : Advanced Audio Codec

Format version : Version 4

Format profile : LC

Format settings, SBR : No

Codec ID : 40

Duration : 24mn 38s

Bit rate mode : Variable

Bit rate : 192 Kbps

Maximum bit rate : 233 Kbps

Channel(s) : 2 channels

Channel positions : L R

Sampling rate : 48.0 KHz

Resolution : 16 bits

Stream size : 33.8 MiB (32%)

Encoded date : UTC 2011-02-02 14:52:20

Tagged date : UTC 2011-02-02 14:52:22

My device is HD2, using Energy ROM Dec.20, TCPMP v42.

And same problem occurs in CorePlayer, so I guess some BUG in H.264 decoder.

And I cannot play the video in Windows Media Player in 16:9...
[Windows Mobile Apps and Games] MrGoodtunes:
Developed my skin by trial & error on QVGA device. Do not have HVGA device to work with, maybe someday in future. Meanwhile, you could try the nice skin based on wmp12 by Osprey00, here:

http://xdaforums.com/showthread.php?t=636423&page=29#284

That's what I started with, and used bimbam69's skin info kit along with an awful lot of trial & error to build...

http://xdaforums.com/showthread.php?t=636423&page=53#525
[Windows Mobile Apps and Games] granmastern:
Hi, tested this version and it's working great except that I cannot set any buttons for the hot keys anymore (worked on other versions)

Is it just me?
[Windows Mobile Apps and Games] granmastern:
bump for any help on this
[Windows Mobile Apps and Games] harishn04:
The New TCPMP Is Really Great ../ Hats Off
[Windows Mobile Apps and Games] granmastern:
bump again
[Windows Mobile Apps and Games] MFaust:
can someone tell me if this wersion can play mkv video?

and if ies how many frams per second is displayin... its watchable?

(excuze my bad english)
[Windows Mobile Apps and Games] Unit ZER0:
It can play MKV's quite well, as long as the file chunking, and bitrate/compression are low enough (If the filesize is around 140Mb or larger for a 23 minute file, you're usually in the clear, if the filesize is 65Mb or smaller, watch out...) and your buffers are set correctly, you will have to try testing the files to make sure. Personally, I convert all my .MKV's to .AVI format, just to avoid the extra hassle, and to avoid having to optimize my buffers for .MKV files, and then re-optimize them for all my other file types.
[Windows Mobile Apps and Games] MFaust:
how can i optimize the player for mkv, what drivers shjould i use?

by the way...the description of the file is...

Format .......................................................: Matroska

File size ......................................................: 67.9 MiB

Duration ..................................................: 22mn 37s

Overall bit rate .........................................: 420 Kbps

Width ........................................................: 576 pixels

Height ......................................................: 432 pixels

Display aspect ratio ...........................................: 4:3

Frame rate ..............................................: 23.976 fps

Audio .........................: Eng & Jap AAC @ 44.1KHz

Subs .....................................................................:SSA

I have a HTC fuze but i was wondering if to buy another PPC it would plays mkv video better?

if yes what do you recomand?
[Windows Mobile Apps and Games] grega_slo:
Hey!

I have this weird problem playing WMV files....

If I play them without sound all is OK...

If I play them WITH sound (UN-mute) it stutters as hell...

FLV,AVI,MKV are OK... Just WMV playback is crappy...

For Example:

Video: Windows Media Video 8

Codec: WMV

Size: 768*432

Audio codec:

WMA 48000 Hz Stereo

Data bit rate: 64 kbit/s

Any idea?

Thanks!
[Windows Mobile Apps and Games] :
Download and use Super,http://www.erightsoft.com/SUPER.html, video/audio converter to convert to another format. For Example, the flv format is generally smaller...
[Windows Mobile Apps and Games] [PhOeNiX]:
or you can use Format Factory
[Windows Mobile Apps and Games] MFaust:
oky thanks... usualy i watch anime witch has over 100 episode... and it take me over 6 minute to encode one episode...i was thinking it could be another solution for this...

anyway... thanks for the replay
[Windows Mobile Apps and Games] vieuxreude:
ouai c'est trop de la balle ce truc
[Windows Mobile Apps and Games] jay0606:
thanks for this it runs ok
[Windows Mobile Apps and Games] reb1l1on:
Download ffmpeg plugin for armV6, TCPMP 0.72RC2 ARM REV42, when i start it shows message that your current version doesn't support it, try to update program, i have tried to make an entry in registry, like it was written in the readme, pop up message disappears, and when I'm trying to play file, program close and nothing happens. What version needs for proper working of ffmpeg plugin for armV6 ?
[Windows Mobile Apps and Games] asyhar:
Very Great !!!

Hi all, I'm Electronic Repairman (MERPATI Electronic, G.kawi-Malang) from East Java Indonesia, I use Samsung Valencia (GT-C6625) WM 6.1, with this Software...no more I can't say...just Very-very Great !!!

If You can speak in Indonesia, try to visit my blog !

Thank You very much for Master in here !
[Windows Mobile Apps and Games] night_bat:
ARMv7 for HTC HD2 (LEO)

Hello All!

I've got HTC HD2 (Leo) device. Unfortunately, I could not find a proper TCMP plugin for H.264 decoding. I believe there should be some sort of ffmpeg.plg for armv7.

Have onyone handle with that?
[Windows Mobile Apps and Games] bibubibu:
running bad on my samsung i8000!

i try to play all video format and small size video also lag!!!but the sound of video can play without lag. what the problem??izzit the player setting or wat?? my phone performance are set to high ad. hope anybody can help me solve this.... =(

my phone: samsung gt-i8000 windows mobile 6.5
[Windows Mobile Apps and Games] adan197:
Nice app. I can finally watch my episodes on the go.

But one thing, though, how do I get the subtitles to work?

EDIT: Nvm. Changed video setting to GDI and the subs work. But it seems to compromise of video quality a little.. Am I doing it right?
[Windows Mobile Apps and Games] elesbb:
I cant get any of the skins to work :'(
[Windows Mobile Apps and Games] Unit ZER0:
LCARS Skin

Just finished putting this skin together. It's an LCARS themed skin, designed to work with my LCARS Conversion Kit. Preview Below:
[Windows Mobile Apps and Games] redhonker:
Newbie here. Is any of these 800x480 landscape skin?

Thanks
[Windows Mobile Apps and Games] TimBo78:
jes all of them

i´m new too! i think all of them uses landscape, but i can activate it only in video fullscreen mode.
[Windows Mobile Apps and Games] Unit ZER0:
I don't think so... Try bimbam69's development thread.

---------- Post added at 03:53 PM ---------- Previous post was at 03:52 PM ----------

The skins should work with no problems, if you follow the instructions, and activate them from within the program itself.
[Windows Mobile Apps and Games] redhonker:
Is there a skin for music playback only with big buttons to use on a GPS?

Thanks
[Windows Mobile Apps and Games] bimbam69:
Please post that file you tryin to play. Also does the originl tcpmp plays your file?
[Windows Mobile Apps and Games] pupakota:
some testfiles:

http://www.easy-share.com/1909399714/!cpumuza.zip

yup, my 081 compilation was able to play these with no problem with exactly same plugin, i am sure i am missing something but cannot figure out what is it. weird.

but take your time, it is not important problem for that moment.
[Windows Mobile Apps and Games] bimbam69:
New test version is out!!!

Here is an update (experimental... again :D)

Its late now so will just post files and a bit info

Changes:

fixed video taping behaviour

fixed previous button behaviour

did some changes to file open dialog to make it more finger friendly

TCPMP-0.72RC1-ARM-WM6.zip is usual pocketpc version

TCPMP-0.72RC1-ARM-WM6-hacked.zip mocks up platform detection and forces smartphone interface (neds careful testing).

Enjoy!!!

Edit: as some of you reported bad usability regarding test builds. Consider to dowload ones from first post they are more stable. These are left for you to have something to play with :D
[Windows Mobile Apps and Games] ziupo:
Something has changed, FLV playback does not work, I had to change the FLV plugin for TCPMP. I do not remember just what, but this time the player does not work.
[Windows Mobile Apps and Games] bimbam69:
Well post says that build is experimental. So some feedback would be apreciated. Also do you expect me to do all the testing? I don't have proper hardware for that. The funny thing is that I don't even own a touchscreen device :D . So basically all the testing is done using Windows mobile emulator.

Thats it, and again feedback people, feedback !!!