yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] gorelshv:
fantastic idea!

good luck!
[Windows Mobile Apps and Games] ElCondor:
That would be great to have!
[Windows Mobile Apps and Games] scilor:
Then give it a try ;) You can download it on the website!
[Windows Mobile Apps and Games] scilor:
Ok, I have managed to get everything a little bit more stable,

also I have tried to make the best out of the weird Hardware-Keyboard on my HTC Kaiser, which only sends Keypresses. I got so far that you can press multiple "letters", but if you just take up your finger from one, I need to release all buttons, because I am not able to decide which button you left (This is really only the case for the letter-keys, D-Pad, enter etc. work fine!)
[Windows Mobile Apps and Games] scilor:
Next Release :)

Pre-Alpha v2(2010-02-18)

-Enhancement: Fix some weird behavoir of Hardware keyboards (They will now allow holding, but all buttons with this behavoir will be released if you release one of them!)

-Enhancement: More stable client.

-Change: Replaced Client sides dropdown with a list. Should be better to select.

-Fix: Clean?!-Exit of the Server, so softresets should not be needed!

www.scilor.com/wimoblue.html
[Windows Mobile Apps and Games] Frappas:
Remoters

Sorry for thiefing the thread like this, but is there an app for ppc devices to remote control "normal" phones? Like a samsung, or sony you get what i mean? :P

//Frapps
[Windows Mobile Apps and Games] pongothemagnificent:
Truly amazing bro, its a pitty i only have one touch screen winmo device xD
[Windows Mobile Apps and Games] scilor:
I will make a smartphone version, was already planned!

If my old Typhoon works, I will be also able to test it before the release :)

But you will have to be patient until I am satisfied with the software, that it is read for a "stable" release!
[Windows Mobile Apps and Games] tabi13:
Ps3 pads?

I am sorry if this is unrelated but isnt there a way to connect wireless PS3 or Xbox gamepads to WinMo (or WinPho). Arent they bluetooth too?
[Windows Mobile Apps and Games] Nucklez:
That is a good idea too. Wii controllers are bluetooth. That may be a fun project as well.

***Edit***

Looks like there is already an archive on XDA concerning this. All of the projects seem to be dead though.

xdaforums.com/archive/index.php/t-335973.html
[Windows Mobile Apps and Games] scilor:
Wii Controllers/PS3 use bluetooth thats all...

The Wii cannot be connected easily due to a missing driver of Windows Mobile. May be done, but I already tried it for some days without any success.

About the PS3 one I have only read(I have got any ps3 controller here -.-), so far I know you will first have to connect it with your computer(USB) and set the Bluetooth Mac of the none PS3 device. The rest seems to be standardized.
[Windows Mobile Apps and Games] Pigo:
how easy would it be to make this in to a remote that's also able to control my TCPMP or another media player?

I'm not home yet but as soon as I get home I'm trying this app!!!!

I still have a MDA Vario and a HTC Touch pro at home. can't wait! have been lacking hardware buttons to play games.

THANK YOU!!!!!!!!!!!!!!!!!!!!
[Windows Mobile Apps and Games] scilor:
If you mean the TCPMP on the Mobile Phone, it may already work partially.

I may add the option to send special Keys, so you can control everthing you want ;)
[Windows Mobile Apps and Games] scilor:
Release of v3: www.scilor.com/wimoblue.html

Pre-Alpha v3(2010-02-23)

-Enhancement: Show Connection Status of the Server

-Enhancement: Controller disables the "Disconnect" Button. You can activate it by touching the form anywhere.

-Enhancement: "Gaming"-Hack for Hardware-Keyboards, that allows to hold and release multiple button, intending the first button is still hold if one of them is released. (Some Keyboards only send a KeyPress Event with the Keys Information, the Releasing Events are the same)

-Enhancement: Show "Idle" Curson on while connecting.

-Readme Mistake: Should work on any WM Device ;)
[Windows Mobile Apps and Games] BenGman:
Server: HD2 2.08, Dutty HG v0.8

Controller: HP iPAQ hw6925 stock WM5 :(

MS Word is perfect, no mistakes while typing a full letter.

Bug on Controller: No disconnection option (greyed out).

Can multiple controllers be connected? Are there any multiplayer WinMo games that can use multiple controllers?
[Windows Mobile Apps and Games] scilor:
Thank you for your reply!

The bug is a feature, just tap on the touchscreen to activate it, I disabled it due to on the Kaiser you can hit the softkey by chance while gaming.

Multiple Controllers cannot be connected but it is planned. I will implent it if I get any game to test it or if an Emulator supports to controler. Please also ask at the FpseCE Forum for adding a second controller!

SciLor
[Windows Mobile Apps and Games] scilor:
Ok, I am planning a feature that allows "pressing" on the others screen so you can completly remote control the other device. Another idea is the recieving of a screenshot of the others screen (Combined with the first idea, it makes it perfect, no?).

Also a Boss key would be funny, that means the option to turn of the screen of the other device. For those in school it means:

Put your HD2 anywhere, where the teacher isn't able to see it, but you. If the teacher comes around, you can easily put off the HD2's screen ;)
[Windows Mobile Apps and Games] rafaew:
It is already working with smartphones instead of TYTN II? I have a HTC VOX and cant wait to use it as gamepad for Leo :D
[Windows Mobile Apps and Games] scilor:
I will try to compile it in the next days :) I hope my old Typhoon works also (especially for testing!) :D
[Windows Mobile Apps and Games] scilor:
Release of v4: www.scilor.com/wimoblue.html

Pre-Alpha v4(2010-03-04)

-Feature: Experimental WM Smartphone Client added (Tested on Typhoon with WM 6.1, but should work with any Smartphone with WM5 or higher!)
[Windows Mobile Apps and Games] scilor:
What about a desktop pc/Windows Server/Controller ;)

I have already a Desktop Controller ready, works fine except some key issues which shoulld also exists on the non-desktop version.

I think, creating the Server for the Desktop will also be nice.

Later on I want to implement the possiblity for a mouse and a real remote screen with a live screenshot of the other device ;). And also, multiple device support for one Server, maybe with custom keys, so you can use 2 devices as controller for different players :)
[Windows Mobile Apps and Games] megapinky:
that will be awsome :D
[Windows Mobile Apps and Games] scilor:
Multiple controllers now work :) will be also included in the next release!
[Windows Mobile Apps and Games] scilor:
Release of v0.0.1: www.scilor.com/wimoblue.html

v0.0.1(2010-03-06)

-Enhancement: Controller/Server functions now in external DLL's which are Cross-Compiled for every supported system :)

-Feature: Servers/Controllers for Smartphone/Touchscreen/Desktop PC

-Feature: Multiple devices can be used now :) (Limited to 2 for now)

-Change: Removed Server Discovery Nag screen

-Fix: No error messages on exit if no controller is connected

-Fix: All Controllers now exit on disconnect

-Fix: Used an old library for the Smartphone client, now it is the newest one :)
[Windows Mobile Apps and Games] orlean:
yes yes yes

Man,

I have no words:

I spent two hours (indeed) desperately searching how to use my kaiser keyboard on the HD2 or how to use the one as a Bluetooth handsfree and I have no idea why I left the xda-developers for the last option....
[Windows Mobile Apps and Games] frmariam:
Since you showed some love to the emulation...

Well this will be utterly off topic... Hope you don't get mad...

The emulation in Pocket PC isn't doing very well (apart from fpsece and even that project had a huge hiatus prior to latest release). Older console emus are very deprecated/dead.

There are some good emulator mods of gb/gbc, nes, snes and genesis which have available sources (guess they can have GUI, resolution or video render issues but I still think they are ok) but they lack onscreen controls (and yes there's morphgear but that's not open of free...).

Any chance of implementing onscreen controls to them? I believe this could be done somewhat easy and fast using source from PocketSnes. Some good controls concepts are the mutli touch "emulation" or mixed use of oncreen buttons with hw ones.

Your project seems very cool but with only one ppc...
[Windows Mobile Apps and Games] orlean:
very good work, indeed

Hi again,

I played a little and have some suggestions:

1. It will be good to see what is typed on the controller screen;

2. It will be great to avoid popinng-up the onscreen keyboard?

3. Can we unlock the controlled device (not really required I guess)
[Windows Mobile Apps and Games] scilor:
I had the same idea and developed this application, have fun!

If you have any Windows Mobile Smartphone you may try that. I may take a look at the Emulators, but I am not that experienced with Emulators, I am sorry

1. I may add it as debug option :)

2. Try to change the SIP or disable the T9 of the enabled SIP(Must be enough on the HD2, for me it works!).

3. I may implement a wakeup option, and also the option to remote the Touchscreen-Input also.
[Windows Mobile Apps and Games] frmariam:
I only have one phone... Hence the request for built-in controls... Your app looks like a cool way to achieve a portable console to play against friends :)

Most of what I wrote is mainly input and GUI related (not actual emulation stuff) and similar to what exists in PocketSnes. I (and surely many other) would really appreciate this.
[Windows Mobile Apps and Games] scilor:
I may take a look ;) Just not more, I maybe code something if I have time
[Windows Mobile Apps and Games] frmariam:
Thanks :)

If you do code something hope you release the source (for keep sake)
[Windows Mobile Apps and Games] scilor:
I always try to publish the Source, if the app is available and stable for some time and I stop updating it once 2 days, otherwise it is senseless. :D
[Windows Mobile Apps and Games] frmariam:
Eh Eh! Wish all devs were like you :D
[Windows Mobile Apps and Games] scilor:
Here is some info about the things I am working on.

It includes a sample SDK

http://www.scilor.com/myboard/viewtopic.php?f=4&t=126
[Windows Mobile Apps and Games] afn691:
I'll give it a try !

I'm beginning with a 2nd hand Touch HD and I miss my hard buttons and keyboard of Kaiser !

So in fact I'll try to use it to control spreadsheets and texts when needint to type lots of things on the HD.
[Windows Mobile Apps and Games] wykolejony:
Winmo got wimoblue, android droidmote, but i can't find any multiplatform app. I'd like to use my old wizard's hw keyboard to play games on my newer android phone. Is there any chance for wimoblue's android server? Or maybe i was searching too poor and actually there is some multiplatform app?

sorry for my bad english :)
[Windows Mobile Apps and Games] icpart:
I also look such solution for control my SGS 9000 phone from my old Eten M700 with HW keyboard but can't find any software for now. The solution probably is in the use HID profile for bluetooth for WM because my SE k750i support that profile and I can control my Eten and SGS (control as bluetooth mouse) with k750.
[Windows Mobile Apps and Games] wykolejony:
I'm starting thinking that it's impossible to use winmo as bluetooth HID client :( Found only nueUSBkeyboard, which is USB HID client, but even this is not working with my wizard (in last resort maybe I'd be pleased with wired solution). Pity that I sold raphael...
[Windows Mobile Apps and Games] icpart:
I found maybe solution with that program http://www.youtube.com/watch?v=n8tlL3QXNwk&feature=player_embedded

Also I think your bluetooth stack needed to support that profiles. With Microsoft bluetooth stack I think it will work. Which ROM you use on your HTC Wizard?
[Windows Mobile Apps and Games] wykolejony:
This is working! Thank you very much :)

Ham3r's H3r4
[Windows Mobile Apps and Games] wykolejony:
Working, but it's useless for gaming. It doesn't react on key press but on the release and it works excellent except emulators (GameBoid, FPse)- successful aligning but doesn't work in game, after continuous key pressing and releasing it reacts 1 time on 20, what is very strange.

sorry for double post, thought it will connect itself
[Windows Mobile Apps and Games] scilor:
It works fine for me in FPSE and Morphgear. Played Tekken 3 from the start till the end with my HTC Kaiser + HD2.
[Windows Mobile Apps and Games] wykolejony:
sorry for the mess, I was talking about MobileRemote mentioned by icpart

, not yours WiMoBlue.

I should use quotes more often.
[Hero, G2 Touch Android Development] tomfreay:
So, heard about this from a few sources, but engadget have a hands on video (of sorts) up, heres the link:

http://www.engadget.com/2010/02/17/myriad-dalvik-turbo-hands-on-android-apps-just-got-fast/

They say its only going to be available to manufacturers who pay for it, boo!

Am I right in saying, though, that if we manage to get our hands on it, it can be cooked into a custom ROM? So its just a matter of waiting for someone to get hold of a copy?
[Hero, G2 Touch Android Development] asterboter:
I'm totally psyched about this, it always amazed me how much worse the Hero performs when compared to an iPhone 3G with a much slower processor. Turns out Google was the ones screwing us over, imagine that!

As for your question, yes I believe it would be doable. For example I've been told that the performance gain in this video:

youtube.com/watch?v=vgi4O5ix3lU&feature=player_embedded

on a nexus one was done through implementing a JIT compiler which is a part of that myriad dalvik turbo dealio.

And hey, if the N1 guys can do it, why wouldn't the Hero ones be able to? ;) Everyone knows that the real pros dev for the Hero!
[Hero, G2 Touch Android Development] butterdori:
yes, this was what I was looking forward to most at the MWC

Hopefully with the help of skillful devs, we could have it on hero! :D
[Hero, G2 Touch Android Development] us1111:
In the video they are using the Google JIT as far as i know?:

http://groups.google.com/group/andr...5636f5f532/662b32b98d9b9bba?#662b32b98d9b9bba

http://groups.google.com/group/0xlab-devel/browse_thread/thread/1edef26f4e5b7427

This is different from the commercial Myriad versio (Dalvik Turbo). Google is actively investing in the JIT system:

http://code.google.com/events/io/2010/sessions/jit-compiler-androids-dalvik-vm.html
[Hero, G2 Touch Android Development] asterboter:
Yes of course I realize there's a difference, I was merely comparing the implementation of that jit and dalvik turbo (which, I believe, also includes a jit compiler). Though I am no dev so don't take my word for it, but I am hopeful :)

And even if dalvik turbo can't be implemented, that jit from the video undoubtedly should be possible, which should result in a performance boost, which really is all that we're after, right? ;)
[Hero, G2 Touch Android Development] us1111:
Yeah, we're on the same page for sure.. It just is a matter which technique is available and stable first and ask some cook to implement it into a rom. It would be sweet to run 2.1 with JIT on the hero faster then optimized 1.5 we run now..
[Hero, G2 Touch Android Development] dipje:
Hrrrm.... The iphone doesn't have a slower processor. Less mhz, yes, but different instruction set. It's like comparing the 550mhz in the Droid/Milestone to the 528mhz in the Hero. The Droid one is roughly 1.8times faster, even at less mhz.

And then there is the OS itself. The iphone OS is desigend for just that one device and for exactly those functions. The apps run native, while under google they run in a Java VM environment. That makes compatible even on other devices with other processors.

You simply can't compare the two.
[Hero, G2 Touch Android Development] foxmeister:
Erhhhmmm, the Samsung processor in the iPhone 3G uses a ARM11 core, same as the Qualcomm processor in the Hero, and uses the same instruction set. Whilst both processors are SoCs from different manufacturers you can broadly compare the two processors computing power on a clock-for-clock basis because they share the same processor core.

The iPhone 3GS however, uses an ARM Cortex-A8 core, which is clock-for-clock a fair bit faster than anything based on an ARM11 core. See here for further detail.

Regards,

Dave
[Hero, G2 Touch Android Development] dipje:
Ahh! Thanks. 'Did not know that'. Thought it was a newer ARM set.

But my point still stands, you can't compare the performance of the CPU's because the way apps are compiled and work (and the OS itself) are way to different.

But the iphone 3g still has a (somewhat) dedicated GPU chip in it, right?
[Hero, G2 Touch Android Development] foxmeister:
There's a PowerVR MBX-Lite accelerator in the iPhone 3G, which is part of the Samsung SoC (as opposed to a physically separate GPU).

However, similarly, the Qualcomm MSM7200 SoC in the Hero has an Imageon accelerator (formally an ATI/AMD part, but Qualcomm bought the Imageon line).

I've no idea which is supposed to be faster though.

Regards,

Dave
[Hero, G2 Touch Android Development] derDominic:
Please, do not forget at these comparisons between iPhone OS and Android,

the iPhone is monotasking.

If you jailbreak your iPhone and run more apps then one iwht the backgrounder app, the speed feeled speed is slower than the Hero speed.

Otherwise also, the 3 months I used my iPhone I found, the it weas getting slower and slower from week to week....
[Hero, G2 Touch Android Development] duanes:
Otherwise also, the 3 months I used my iPhone I found, the it weas getting slower and slower from week to week....[/QUOTE]

+1 to that....

And don't forget minor benefits of the firmware updates....
[Nexus One Themes and Apps] acrh2:
(please delete the other thread)

N1 suffers from one simple but debilitating hardware limitations - lack of hardware buttons.

Since trackball clicking is rarely used, it would be nice to assign a different function to it.

The first function coming to mind has to do with the fact that the device is a phone -

make trackball into a "Send" button.

This is what it should do:

1) whenever not in the dialer app, clicking trackball should bring up/start the dialer.

2) when in the dialer app, and a phone number was entered, clicking trackball should dial the number.

3) when there's an incoming call, clicking the trackball should answer the call.

I know some people with arthritis who would kill for such an app.

Thanks.
[Nexus One Themes and Apps] jayshah:
If such an app. were to be created, how about the case where the foreground process requires the use of the trackball click? Then every time you clicked it, the phone dialer would load.

I also don't personally thing the Android APIs would allow such a global hook (w/o root), but I'm not the best dev. out there so I'll let the more experienced respond to that one.
[Nexus One Themes and Apps] acrh2:
Well, that's the whole point.

You mean like a game? So far, games might be the only programs where you HAVE to use trackball for functionality.

I think all other programs allow touch screen input in place of the trackball.

Since I never use the trackball for anything, and I've seen a number of comments with the same sentiment (ie "trackball is useless"), I'd gladly trade the entire trackball function (including moving the cursor with the ball) for the ability to have a hardware "send" button.
[Nexus One Themes and Apps] acrh2:
I'll personally pay 50 dollars to a man/woman who can make this work. Then they can collect the money from thousands of market goers who'd would prefer a useful hardware button over a useless one.
[Nexus One Themes and Apps] acrh2:
Just a small bump.
[Nexus One Themes and Apps] 1wayjonny:
why is this in the development section?

/sarcasm

jesus people your right stuff like this should be posted next to / under/ above threads like Cyanogen and Amon_RA
[Nexus One Themes and Apps] deprecate:
And how would you handle the movement of the ball when it rolls? I find when in recovery, it doesn't take much for the trackball movement to register and overshoot the options I am aiming for if not careful. Obviously a sensitivity setting would be the recourse for such a dilemma but still...or were you thinking that anything beyond buttonOn (false function obviously) is ignored?

Technically you could go as far as to have the tracball pressed trigger the dialer. From there you can scroll to call log, contacts, favourites using the trackball and then scroll down if you so desire.

I do find it odd that the phone has this hardware button and rarely is it actually used.

I think being able to touch the trackball and force the phone out of sleep is a sound expectation for this phone...the fact it isn't there is odd.
[Nexus One Themes and Apps] PsychoKilla666:
just get a sense or blur rom, that fixes everything
[Nexus One Themes and Apps] deprecate:
hahaha...

in other news, plenty of people have no interest in senseUI :)
[Nexus One Themes and Apps] acrh2:
One more bump.

Someone should really write this program.
[Nexus One Themes and Apps] APrinceAmongMen:
Using the trackball to bring the phone in and out of sleep would drain your battery. That trackball is way to easily pressed (ie in your pocket) to be of any use as that function, but I would love the phone/send function. Would be wonderful as I hate having a phone shortcut on my homescreen.

Would be willing to pay or donate as well.
[Nexus One Themes and Apps] acrh2:
Thank you. One of very few people who seem to understand this problem.

Anyway, the community's reluctance to implement this feature is a seeming indication of difficulty to do it. Maybe Android OS isn't that flexible; or maybe it's just too new, so people haven't really learned yet how to do things with it.

After all, the Win Mobile OS has been around for ages, and sure enough, as soon my Sprint Touch Pro2 was released, I had an app to rebind all the keys to whatever function I wanted.

Perhaps, in the future, we will see an Android app like the one I want. But, to my greatest disappointment, it may be years...
[Nexus One Themes and Apps] t6waver:
bump bump bump
[Nexus One Themes and Apps] acrh2:
I'll bump it one more time.
[Nexus One Themes and Apps] acrh2:
Any progress with this feature?
[Nexus One Themes and Apps] acrh2:
Another month has passed...

Has any developer figured out if it'd even be possible to make an app like that?

Thanks.
[XPERIA X1 Q&A, Help & Troubleshooting] d_a_n_payne:
Alright, so Ive kinda gotten over the fact that my fingers are way too big for this phone and Ive began to be a little bit more nimble...lol...but I have some questions about windows mobile...this is my first WM device...Im worried that symbian is the only one my brain can work with because I did switch one time a few years ago to the LG Viewty but I never really felt comfortable with it...

So heres my first and probably most important question, how do I get my computer to recognize it? I have Windows Vista...I have googled everything and all I have came up with is that I am suppose to use Windows Mobile Device Center...I downloaded drvupdate-x86 and installed it but nothing happened after the install was complete...when I connect the phone it tries to install the drivers(i guess)but then it says something failed with WM Remote Adapter...I then updated windows and tried it again...nothing still...I have also tried to sync it with wmplayer but still nothing...Any ideas?

Also, in the communications manager what should I turn on? Like if I turn on Edge or Wifi does that mean they will be running all the time? That seems like a waste of battery but at the same time when I get on the internet it doesnt ask me what connection I wanna use...and if I have to go to the connection manager every time before I get on the internet that could get annoying...

How do I turn off the SMS sent notification? its so annoying...

Heres my device info so I can make sure everything is right

S ID 1231-7617

S V R1AA097

C ID 1231-7557

C V R5A

L R GENERIC_SG

C V PA2

S L ENGL

R SW V 6.5.60221

Im sure Ill come up with some more questions...thanks for ANY help!