[Touch Pro2, Tilt 2 Android Development] Viper Matrix Wireless:
OpenGL 1.1 testing even tho not really supported

Texture Size: 1024x1024 1.1 :	152 kTriangles/s (0.9 Fps)

Lights: Parallel x 8 1.1 :	86 kTriangles/s (0.5 Fps)

3D Rendering Quality: Bilinear Filter :	98% (Success)

Texture Size: 64x64 1.1 :	166 kTriangles/s (1.0 Fps)

3D Rendering Quality: Z-buffer Precision :	99.1% (Success)

Triangles: Smooth Shaded + Color 1.1 :	167 kTriangles/s (1.0 Fps)

Lights: Parallel x 4 1.1 :	117 kTriangles/s (0.7 Fps)

CPU Performance: Integer :	8048

Triangles: Flat Shaded + Color 1.1 :	167 kTriangles/s (1.0 Fps)

Lights: Parallel x 2 1.1 :	141 kTriangles/s (0.9 Fps)

Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 :	161 kTriangles/s (1.0 Fps)

Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 :	165 kTriangles/s (1.0 Fps)

GLBenchmark Pro ES 1.1 GPU Skinning :	Failed / Not supported

Swapbuffer speed :	508 (50.8 Fps)

Texture Filter: NEAREST 1.1 :	165 kTriangles/s (1.0 Fps)

3D Rendering Quality: Trilinear Filter :	91% (Success)

GLBenchmark HD ES 1.1 CPU Skinning :	844 Frames (28.1 Fps)

GLBenchmark Pro ES 1.1 CPU Skinning :	73 Frames (1.5 Fps)

Texture Filter: LINEAR 1.1 :	166 kTriangles/s (1.0 Fps)

Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 :	165 kTriangles/s (1.0 Fps)

Texture Size: 128x128 1.1 :	166 kTriangles/s (1.0 Fps)

Texture Size: 512x512 1.1 :	165 kTriangles/s (1.0 Fps)

Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 :	165 kTriangles/s (1.0 Fps)

Triangles: Textured + Color 1.1 :	166 kTriangles/s (1.0 Fps)

Lights: Spot x 1 1.1 :	54 kTriangles/s (0.3 Fps)

GLBenchmark HD ES 1.1 GPU Skinning :	Failed / Not supported

Triangles: Textured 1.1 :	165 kTriangles/s (1.0 Fps)

Lights: Parallel x 1 1.1 :	157 kTriangles/s (1.0 Fps)

Fill Rate: Multi-Textured 1.1 :	24471 kTexels/s (1.0 Fps)

Texture Size: 256x256 1.1 :	165 kTriangles/s (1.0 Fps)

3D Rendering Quality: Perspective Correction :	100% (Success)

Lights: Omni x 1 1.1 :	56 kTriangles/s (0.3 Fps)

CPU Performance: Float :	797

3D Rendering Quality: Sub Pixel Precision :	100% (Success)

Lights: Ambient x 1 1.1 :	157 kTriangles/s (1.0 Fps)

Fill Rate: Single-textured 1.1 :	35484 kTexels/s (2.9 Fps)

OpenGL 1.0 ES testing:

3D Rendering Quality: Bilinear Filter :	98% (Success)

3D Rendering Quality: Perspective Correction :	100% (Success)

3D Rendering Quality: Sub Pixel Precision :	100% (Success)

3D Rendering Quality: Trilinear Filter :	91% (Success)

3D Rendering Quality: Z-buffer Precision :	99.1% (Success)

CPU Performance: Float :	733

CPU Performance: Integer :	8113

Fill Rate: Multi-Textured, 2x2 :	24115 kTexels/s (15.7 Fps)

Fill Rate: Multi-textured, 4x2 :	27648 kTexels/s (9.0 Fps)

Fill Rate: Single-textured, 4x1 :	31027 kTexels/s (20.2 Fps)

GLBenchmark HD ES 1.0 :	859 Frames (28.6 Fps)

GLBenchmark HD ES 1.1 :	Failed / Not supported

GLBenchmark Pro ES 1.0 :	90 Frames (1.8 Fps)

GLBenchmark Pro ES 1.1 :	Failed / Not supported

Lights: Ambient x 1 :	156 kTriangles/s (15.3 Fps)

Lights: Omni x 1 :	55 kTriangles/s (5.4 Fps)

Lights: Parallel x 1 :	156 kTriangles/s (15.3 Fps)

Lights: Parallel x 2 :	Failed / Not supported

Lights: Parallel x 4 :	Failed / Not supported

Lights: Parallel x 8 :	Failed / Not supported

Lights: Spot x 1 :	55 kTriangles/s (5.4 Fps)

Swapbuffer speed :	528 (52.8 Fps)

Texture Filter: LINEAR :	540 kTriangles/s (52.9 Fps)

Texture Filter: LINEAR_MIPMAP_LINEAR :	539 kTriangles/s (52.8 Fps)

Texture Filter: LINEAR_MIPMAP_NEAREST :	538 kTriangles/s (52.7 Fps)

Texture Filter: NEAREST :	540 kTriangles/s (52.9 Fps)

Texture Filter: NEAREST_MIPMAP_LINEAR :	539 kTriangles/s (52.8 Fps)

Texture Filter: NEAREST_MIPMAP_NEAREST :	539 kTriangles/s (52.8 Fps)

Texture Size: 1024x1024 :	538 kTriangles/s (52.7 Fps)

Texture Size: 128x128 :	539 kTriangles/s (52.8 Fps)

Texture Size: 256x256 :	540 kTriangles/s (52.9 Fps)

Texture Size: 512x512 :	539 kTriangles/s (52.8 Fps)

Texture Size: 64x64 :	539 kTriangles/s (52.8 Fps)

Triangles: Flat Shaded + Color :	540 kTriangles/s (52.9 Fps)

Triangles: Smooth Shaded + Color :	535 kTriangles/s (52.4 Fps)

Triangles: Textured :	538 kTriangles/s (52.7 Fps)

Triangles: Textured + Color :	534 kTriangles/s (52.3 Fps)

This is Windows Mobile capabilities.