[HD2 Windows Mobile 6.5 Themes and Apps] the_b00gyman:
Hey guys I'm not kidding,

when I bought my 7 years old little brother an old GamBoy Color within a the yellow edition of Pokémon from eBay, I just get in playing around with it myself, and I'm amazed of it again after so many years, when I played it last time. And btw. he likes playing it too :D

But emulation with e.g. Morphgear or any similar doesn't really get high resolution images while playing on the HD2 (of cause it was (is) designed for old GBC/GBA hardware and not for an hitech device like the HD2).

So here' what I mean:

bad idea:

Would it be possible to get access to games data and just replace the images with higher resoluted ones and set the resolution up (this must be done seperately I think, because it's designed for small BGA screens and just replacing images would affect nothing at the end). But anyway I don't spend much hope to this way of doing it, because it's an greenly and silly one!

better idea:

The other way would be to completely rewrite it (not really rewriting it, we must write it on our own, but we have a sample template - so we don't have to think of a complete new thing). I'm new in developing C++/C# and game development is a complete new thing to me. But I have some graphic skills... When there are some interested old-fashioned freaks like me out there (and I'm really sure there are many) - I would like to start a project for developing Pokémon for modern graphic standarts on modern hardware (like the HD2). Because here we have OpenGL ES 1.1/2.0 support, much CPU speed a.s.o. which could be a help. And the porting can't be that heavy, look at the GBC Files, they "just" have a size of 2MB, OK they maybe are compressed, but at all that can't be much (the GBC have to decompress this data, so even if they have a compression, it can only be lightweight)!

So are some of you interested? Then we maybe can make that project OpenSource, maybe we have to rename the project or the pokemons due copyright issues, this would be an annoying thing, but can be avoid with using an XML-table for the pokemons names for example, so "engaged modders" can change the pokemon names into similar real ones, while the official ones are just numerated for example.

GameDesign should be 2D, because it really looks good, and 3D Moddeling for 150 Pokemons - are you crazy?? :D

GameDevelopment could be divided into:

1. The Background Game designing (actions, locations, the way to walk, the way pokemons appear, when conversations take place and finally the way of animation the pokemons fight)

2. The Image designing/moddeling (the way the scenery is arranged, like trees, houses, water, the arenas, caves and the main point: the Pokemons and maybe some animations take place in this category too??)

3. People speak, so we need the conversations etc and multilingual use would be nice at all.

But since now it's just an idea, but I like the idea! Maybe some of you like the idea too, and I want take the challenge - maybe Pokemon is one of the most ingenious games ever developed (regarding to the file size and the variety to play).

I would spent my part to the game with number 2 if the idea gets successfull!