yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] thesecondsfade:
I am getting the same error as famewolf:

Communication error: Unable
to get value of '_rnr_se' key.
Also, be sure this version of
Easy SMS is up to date, Google
might have changed
something on their end.

I hope it can be fixed quickly cuz I use GVEasySMS as my primary (and only) text messaging tool.
[Windows Mobile Apps and Games] Sl4sher:
I just noticed that myself in GVV...

I'm not sure if Google broke sending the auth token in the url accidentally or intentionally.

Msullivan, I'm having luck with request.headers.add("Authorization: GoogleLogin auth=" & token)

(source: http://www.devcomments.com/Connect-to-google-voice-from-C-to105555.htm)
[Windows Mobile Apps and Games] famewolf:
Another further complication.....recently I have had problems with my phone not wanting to stay in standby...within 30 seconds or so the screen would turn back on....this was causing massive drain on the battery even while tethered let alone when in belt holster....sadly...uninstalling the 2.0 beta of google voice easy sms seems to have SOLVED the problem.....I hope this is an easy fix as I've become quite fond of the app. I'm assuming the background service is what keeps throwing it out of standby.....for the record I tried the poweroptions cab and did both a "screen off" as well as a "standby" and in both cases it would come back on.
[Windows Mobile Apps and Games] thesecondsfade:
Just turn on the option "Send Messages Only". Then it won't try to wake up the device. It works the same way 1.1 does but without the .NET errors all over the place.
[Windows Mobile Apps and Games] thesecondsfade:
Sl4sher has seemed to already identify the problem that I believe is happening with EasySMS 2.0.

Maybe that's not the issue that is creating the problem but it seems like it to me.
[Windows Mobile Apps and Games] msullivan:
Alrighty, I'll give it a try. Thanks Slash.
[Windows Mobile Apps and Games] msullivan:
2.0 will be released Friday, probably won't be 100% perfect but this bug is going to cause issues for lots of people.
[Windows Mobile Apps and Games] tinobeano84:
i have been trying to use this application, but i have been trouble doing so, how do i get a google voice account, they said they would send one in my e-mail but i never get one... am i doing something wrong??
[Windows Mobile Apps and Games] msullivan:
Fixed. I also added a .5 second delay before the form starts closing, should give the user enough time to clearly see the "Message(s) Sent" text.

WinMo and .NET CF notifications have a weird bug I've been running into. If the little notification bar is displaying the message preview, the notification will close and open the next one. If the notification bar is not visible, my call to kill it is ignored. I'm working on it but this is probably going to be how it is until I get any other ideas on how to fix it :S

I'll attempt to re-produce this, but it doesn't make much sense to me. Those two programs are completely separate, and don't share anything in the background, so I don't know why one would really screw up the other.

Hmm odd, ok (I use S2U2 and haven't seen this behavior).

:confused:

I know you probably get sick of hearing this, but maybe in the next version :P

Added an option just now to auto-update on send. Any other "right away" refreshes were coincidences.

Thanks much, seconds!
[Windows Mobile Apps and Games] thesecondsfade:
No prob. You're the one doing the work, not me.

I have not run into any issues since installing it 6 or so hours ago. Can't wait for the official release.

-David
[Windows Mobile Apps and Games] famewolf:
Ack! Apparently I'm slacking. Didn't get notification of new xda msg in email. Installing now.
[Windows Mobile Apps and Games] famewolf:
Regretfully I'm still having the problem where the program is turning on the screen when I have it off. A typical scenario is I have the phone tethered to laptop providing internet...I've hit the end call button to turn off the screen because 3g tethering uses alot of juice even considering it's plugged into the usb port. With it turning the screen on and having it on for HOURS while tethered when I unplug it to go out I end up with a battery around "58"....where if the screen is OFF during that same period of time it will still have managed to top off the battery to 100%.......

This doesn't even approach the issue it gives me with turning the screen on while in the belt holster and how quickly the battery runs down then.

I'm not saying easysms is causing a great battery drain on it's own cause the 5 minute polling doesn't use that much but the fact it's making the screen be ON for long periods of time when I want it off IS causing the drain.

As it stands I have to go back to using the program as send only and receiving my replies via email.
[Windows Mobile Apps and Games] msullivan:
I'm continuing to investigate this and try to get it working 100%; getting the screen to not power up is easy, preventing it from auto-shutting off when it's supposed to be on is a completely different matter though :S

I'll keep plugging away at this and try to get it working before Friday.
[Windows Mobile Apps and Games] thesecondsfade:
2.0 beta 3

Initial test results:

If the screen is off, it stays off during and after the updates.

If the screen is on, it stays on during and after the updates.

If the backlight is off but is not black, it stays off during and after the updates.

The only thing now that would make it relatively seamless to the user is if it could suppress the system from showing the "waiting" icon.

When a message is received, regardless of the display state, it brings the screen to full brightness and shows the notification. Perfect.

The issue I mentioned a few days ago about it not showing the notification when S2U2 was running has not happened to me since then and has not happened in beta 3 so it seems to be working right. I'm not sure what happened there.

With the screen off and the update interval set to every 1 minute, the battery drained about 8% over an hour. My normal battery drainage is around 5-6% so I imagine that a 5 minute interval will have very little effect on the battery.

I didn't test the auto-refresh upon sending but I will post an update once I have a little time to play around with it.

-David
[Windows Mobile Apps and Games] thesecondsfade:
Okay more testing...

It takes about 15 seconds for the inbox to reload, but it does indeed reload after sending a message. I'm thinking it might be beneficial for it to somehow tell you it's reloading the inbox so you know to wait. I was tempted to check my settings and/or to reload manually cuz I didn't know it was doing anything.

So I was thinking about the issue of it showing 5 hours ago or 4 days ago or whatever and how it's not really accurate cuz that's when the conversation started, not the date/time of the last message. On the GV website, it shows the actual time the message was sent next to each individual message. If that information is included in the XML API, maybe you could just display the date of the conversation thread and the time it shows. ie: "5/19/2010 5:18pm" instead of conversation started "5 hours ago". If you're already loading that info you might as well use it. If it's not a quick and easy update I say leave it alone for now.

It just keeps getting better and better.
[Windows Mobile Apps and Games] msullivan:
Finally, after 5 months, Easy SMS 2.0 has been released! See top post or visit my site for details!

http://www.mattslifebytes.com/?cat=7

Show some love and appreciation by sending a donation! After all, I'm probably saving you a good deal of money on a SMS package from your provider :P

Donate via PayPal from right here:

http://www.mattslifebytes.com/donate
[Windows Mobile Apps and Games] Brassua:
Hi Matt, glad to you see you got version 2.0 released after all of your hard work. I've been using v1.1 for a while and have enjoyed it until the other day when it stopped working and reading what you wrote I know why. Anyway not to sound stupid (ok you can) but I'm having trouble installing v2.0, I've downloaded it but it's in zip format and I'm used to having it in .cab format for installing, again call me stupid but could quickly explain what I'm doing wrong? lol Thanks!
[Windows Mobile Apps and Games] msullivan:
Yep, you probably clicked on the link for the source code. The cab file you'll want is a couple lines above that :)
[Windows Mobile Apps and Games] Brassua:
Actually I did click on the correct one and it just happens to be associated with WinZip for me. When it's unpacked I've got 11 files which includes a _setup.xml file. I'm confused? :confused: What am I doing wrong, just frustrated that's all, maybe I need a rest. :D

EDIT: I think I've got it, it's been associated with WinZip on this particular PC, should be ok now, thanks!
[Windows Mobile Apps and Games] msullivan:
Ah. If you are on a PC you need to transfer the cab file (still packed!) to your phone and run it. Or you might find this easier, just point your mobile browser to this URL and download it directly to your phone:

http://www.mattslifebytes.com/software/mobile/googlevoiceeasysms.html
[Windows Mobile Apps and Games] Brassua:
Got it running now, seems great so far!! Merci encore! ;)
[Windows Mobile Apps and Games] famewolf:
@ adp9626 Nope, as of version 2.0 sending and RECEIVING is handled by the app and uses your data plan unless you have sending only selected in the settings.

Matt, one clarification you might want to make to your intro is you seem to suggest a 3g connection is REQUIRED minimum. An edge connection or gprs connection also work just fine so you might want to clarifiy a "data connection" is required.
[Windows Mobile Apps and Games] msullivan:
Alrighty will do!
[Windows Mobile Apps and Games] stab244:
Just got it and trying it out (mainly to see if it works with the T-zones connection).

Just a suggestion, hide the password when you enter it. It wouldn't be good if someone finds out what it is.

And also how do I set it so that I manually check rather than have it check for new messages by itself?

EDIT: I see a button so that it can send only but can I still get messages with that box check?
[Windows Mobile Apps and Games] msullivan:
The password is not hidden so you can see what you put in when you enter it. After you save that window the password is never displayed to the user again.

To manually check, set the refresh interval to 0. Sorry I've not got good documentation yet, but that will come very soon (this weekend). If you decide you want to re-enable it, just set the refresh interval above 0 and restart your phone to make it take effect again.
[Windows Mobile Apps and Games] zole2112:
I installed, works fine but it is much slower than my other SMS app (no 3G for me). I want to go back to using my former SMS client but sms continues to be directed to my Google Voice account now and does not show up on my phone in my messaging app. How do I change this back? Uninstalling did not help and I can't find how to change this on the Google Voice website. Thank you
[Windows Mobile Apps and Games] msullivan:
On the Google Voice website, click Settings. On the first page there you'll see "Edit" under your mobile number, click it. Then make sure "Receive SMS on this phone" is checked.

Google Voice Easy SMS doesn't modify any of your GV account settings though, so I dunno, it could be a different problem.
[Windows Mobile Apps and Games] stab244:
Ah... I say some text when I went back into the Google Account settings and I assumed that it was my password. That was my bad there. Mea culpa.

And thanks for the 0 minute trick/tip. I was thinking that that would work, but then I also thought that it would set it so that it would be constantly refreshing.

So after less than a day of use, I'm really loving this app. It works on my T-Zones plan like the Android version of the GV app. A bit slow but that's to be expected on a 2G connection which I could care less about since it is flippin' free. One little quirk that I will have to get used to is my data connection remaining enabled for a bit longer than I like it to be after I send/recieve messages. Battery drain doesn't seem to be too bad even then so it doesn't matter too much either. If I had a method of getting money into your donation thingy I would, but currently I don't... Don't forget to donate to this person guys!
[Windows Mobile Apps and Games] thesecondsfade:
I've actually come to the realization that having GPRS/EDGE on at all times it not that big a drain on the battery. I have ActiveSync setup to push my Gmail so my data connection is always on. What makes a GPRS connection drain a battery is the constant transferring of data. Push email or just having it on does not transfer data unnecessarily so it actually doesn't drain like most people think.
[Windows Mobile Apps and Games] msullivan:
You are 100% correct. The connection barely uses any battery at all unless packets are actually being transferred. In fact it can often save you battery life by not having it auto-disconnect after transmission (the setting "GPRS_bye_if_device_off" in registry as 'False' will keep it always-on). The re-establishment of the connection takes quite some time and therefore battery.
[Windows Mobile Apps and Games] msullivan:
Doing well so far! 120 people have installed the new version in the last 24 hours :)
[Windows Mobile Apps and Games] famewolf:
Been working like a champ for me also. So does your install count only include direct downloads or does it phone home to update your count meaning it would also catch multiple installs? I ask because I installed your app on both primary and backup phone. ;)

To the person asking how to go back to "using the normal sms app"....just don't use the google voice app to SEND sms because it shows as coming from google voice and thats where the reply is going to go to.
[Windows Mobile Apps and Games] msullivan:
Since version 1.1 there's been automatic checking for updates. When you install the software it generates a random number ID between 0 and 65534, that becomes the installations "Client ID". During the update check it transmits the version number and client ID (and that's all, I'm not spying on you guys...). Using these two pieces of information I can assess how a version is doing.

Version 1.1 ended its run yesterday with 4,453 installations and 6,064 downloads :)

Downloads are always much higher than actual installs. As of this moment I see 416 downloads of 2.0 and 134 installations.
[Windows Mobile Apps and Games] zole2112:
Thank you, I figured it out, my wife was texting me at my Google voice number.
[Windows Mobile Apps and Games] stab244:
Ooh. New suggestion. Have the message box in the inbox expand if the message needs more than one line to show the message. It kinda bugs me when I have to double-tap to open it to see the entire message. 2 lines is good enough I think, but it's really up to you.
[Windows Mobile Apps and Games] thesecondsfade:
I've been getting "Message Received" notifications but the messages have not been going through all day today.
[Windows Mobile Apps and Games] stab244:
I've had that issue but the messages did send. My poor friend recieved the same text 3 times, 2 from the app and once from the time I sent it from my computer. Try checking the desktop version of it. After using the desktop version like once, messages appeared instantly. Not sure why that is but it works.

Now I have another issue. After using the app for a bit yesterday, I keep getting errored out whenever I try to refresh the inbox. It doesn't show what the error is though because I'm missing some .NET 3.5 files. I tried the "Force Update Reset" option like it says and restarted the app (and phone as well) a few times and even tried reinstalling the app but nothing works. Any help?
[Windows Mobile Apps and Games] msullivan:
Sending or receiving?
[Windows Mobile Apps and Games] msullivan:
Install this cab, which will give you the full error message (thanks for sucking .NET CF):

http://xdaforums.com/attachment.php?attachmentid=127979&d=1226024830

Then post the top 3-4 lines of your error.
[Windows Mobile Apps and Games] stab244:
Okay, did that and this is what I am getting:
[Windows Mobile Apps and Games] msullivan:
Thanks Stab. In order to figure out why it broke, I'm going to need to see your GV inbox. Can you please access https://www.google.com/voice/m/i/sms and save the page source, then send it to me via e-mail?

http://www.mattslifebytes.com/?page_id=2

Feel free to remove anything uber personal from the page, but it would actually help me a lot if you could keep most of it intact. I'll run it through my parser in debug mode and get to the bottom of it.

EDIT: and the second page too, please: https://www.google.com/voice/m/i/sms?p=2, if you are retrieving ten threads, the default.
[Windows Mobile Apps and Games] stab244:
Alright. Did. Nothing too personal in there I think other than the phone numbers. I only have it set to 5 in the hopes that it refreshes faster.
[Windows Mobile Apps and Games] msullivan:
Thanks very much Stab. Another user e-mailed me reporting this same problem. Thanks to you, I've located it and will make sure to fix promptly.

For now, here's the problem:

In your most recent thread, look at the message you received at 6:32 PM. There's no text, it's just blank. My app expected text to follow, but when it can't find any it just dies. For now just delete that thread from your inbox and that will fix the issue, and thanks again for your help!
[Windows Mobile Apps and Games] stab244:
Really? That's it? Wow. Okay. Thank you for telling me. I will go yell at my friend for sending that message now...
[Windows Mobile Apps and Games] phigan:
I'm having the same problem on a couple devices. There are no blank messages in my inbox. I set the messages to receive down to 5. Maybe I should experiment with other GV accounts and report /those/ results. :)
[Windows Mobile Apps and Games] msullivan:
Well like in the case above, feel free to send me the source code from the page https://www.google.com/voice/m/i/sms I'd love to run it through my debugger and get to the bottom of the problem!
[Windows Mobile Apps and Games] phigan:
Didn't have much time to test a lot today, but here's what I did find.

I changed the username/password on the Fuze, and now I see it picking up messages from the previous account. Not all of them, either. I have it set for 15 but it only shows me the messages since installing the app. If I send an SMS, it sends as the account that is currently saved in the settings.

The same change on the HD2 gave various results. Sometimes checking for messages gave an error. I thought it was a different error so I just went to look for the exact wording (sometimes it said no messages at all).. as I turned the device on just now it gave me the same out of range error, probably because it's set to check every 60 minutes. Where there were no messages before, however, there are now the same messages that I see on the Fuze (the six threads since first installing it on the Fuze). These are from the previous account name/password that I had saved in there. Currently there is a different account in 'Google Account Settings'.

Kinda weird.
[Windows Mobile Apps and Games] msullivan:
The app doesn't really take well to switching accounts, it's something I didn't really test for. While the app is closed, you'll need to go into the program folder and delete all .XML files (there will be 2 to 3). That might do the trick. If you are still getting the argument exception, pull the source from the page I linked and e-mail it to me.
[Windows Mobile Apps and Games] phigan:
The first time I went looking, there was just one XML file (MsgReview or something). I removed it, opened the app, and consistently got "No Messages in Inbox". Closed and opened the app again, got the same argument exception, and then saw a list of 6 messages (the ones for the previous account that was set, but new so it IS actually logging in and getting them). I closed the app and went to delete the XML file again, this time there were two of them. MsgReview and MsgText, I believe. Probably because I had opened one of the threads to read it?

Right now I'm getting "No Messages in Inbox" consistently. There is at least one message (unread, even) in this account's inbox. We'll see what happens after messing around some more.
[Windows Mobile Apps and Games] ckain:
can some one using google voice invite me or does google just invite ppl to this service?
[Windows Mobile Apps and Games] thesecondsfade:
Go to https://services.google.com/fb/forms/googlevoiceinvite/. Sign up. You'll get an invite in a couple weeks.
[Windows Mobile Apps and Games] stab244:
I think I might want to alert TC to this. Apparently this app, when it parses for messages, it sometimes skips a message. I've narrowed it down to messages that are when you send a message to someone and start a new thread, but that person doesn't reply back. For as long as that person doesn't reply back, one spot for a message will be eaten away. Meaning if you have the app set to retrieve 5 messages at a time and you sent a message to someone but that person never reponded, you'll only see 4 messages until there are 5 threads ahead of that one thread where that one person didn't respond. I even adjusted my settings to retrieve 10, and same thing, I only had 9 messages show up. I thought I'd just let TC know about this.
[Windows Mobile Apps and Games] msullivan:
I was aware of this. I choose not to show messages that were sent and nobody ever replied to, because after all, it's an inbox, not a sent items folder. I get 5 threads at a time from GV, which is one HTML page worth. Of these 5 threads, a "no reply" thread counts as one of the 5, it's just not displayed.
[Windows Mobile Apps and Games] thesecondsfade:
I think it's should still display cuz it's still a conversation even though it's technically an "in"box... you can just think of it as a "conversation"box. It lists it at the GV website with non-replied conversations too so it should probably display in this app too.
[Windows Mobile Apps and Games] kevev:
Great app!

I have noticed that I am having to do ""Force Update Reset" alot. May be because of the crappy network in San Antonio. Is there anyway to have the update retry instead of just hanging?

Also, if I set the update interval to every one minute, will this use alot of battery?

Again, Thank You! :)
[Windows Mobile Apps and Games] msullivan:
The Update Reset happens when the background checker "locks" the data so it can use it without the actual user interface trying to change or read it. It unlocks automatically if the program closes correctly, which would mean if this happens a lot, the background checker is crashing. Very odd.

Yeah it will be very battery-intensive, but you can always try it out and see ;)
[Windows Mobile Apps and Games] kevev:
Is there any data I can send you to maybe look into this?

OK. I will try and see.

Also, I notice that when waking up the device and entering my unlock code, app will be pulled to the front instead of staying minimized. BTW I am using a T-Mobile US HD2 on T-Mobile US network.
[Windows Mobile Apps and Games] msullivan:
Yeah that's the awesomeness of Microsoft, I haven't found a way to fix that yet.
[Windows Mobile Apps and Games] kevev:
Gotcha. I understand. Also, I edited my last post. I had another question mixed in your quote.
[Windows Mobile Apps and Games] Will.1:
This is a great great app

Too bad I don't live in the US anymore cuz that would have been real useful.

Good job Matt
[Windows Mobile Apps and Games] msullivan:
Hopefully everyone is getting good mileage out of 2.0. Just a reminder, if I've saved you a few $$$ (or made your life a little easier :)), perhaps consider donating! Poor college student here, so anything is appreciated!

http://www.mattslifebytes.com/donate/