yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] b4lduin:
Thank you very much
[Windows Mobile Apps and Games] Cipher:
for those of you who are using nightly builds, please update to the latest nightly build I just released.

There are lots of bugs and strange behaviours fixed regarding zooming and GPS/GSM positioning.
[Windows Mobile Apps and Games] mdkcatab:
Problems again. I use the latest nightly build. On my Orange RO sim with internet connection works perfect. When i change my sim with Cosmote with no internet it doesn`t works for GSM triangulation. Only if I connect my phone to PC. I have no GPS receiver. I understand that it should work if I download on my PC the map tiles with JTileDownloader. I`m downloading them now. It creates a folder "tiles" with subfolders named by zoom like as "12", etc. My question is: Those tiles that i downloaded, where I should copy them on to my phone

Thank you very much for your support.
[Windows Mobile Apps and Games] Cipher:
GSM triangulation does not work without internet connection. OMM has to lookup the position of the cell tower online.

Just copy the subfolders named by zoom into the "osmcache" folder on your phone. On a fresh start after installing a new version of OMM you have been asked where the storage directory should be located. this is where the osmcache folder resides.
[Windows Mobile Apps and Games] mdkcatab:
So, even if I will copy those tiles on the folder indicated by you it won`t work if I don`t have internet connection. :(

Stupid me...I thought the intenet connection was only needed to download those tiles directly on my phone.
[Windows Mobile Apps and Games] Cipher:
GSM triangulation has nothing to do with cached tiles. You will still be able to use the map without GSM or GPS.
[Windows Mobile Apps and Games] Dtrieb:
Hi why are the Program Denglish?

Some text is english some german.

Can i translate all to german or did you I by yourself?
[Windows Mobile Apps and Games] Cipher:
Oh, there are some left-overs from my previous attempts which I didn't remove. I want to write an XML-based translation file, so that translating it to different languages will be quite easy for everyone who wants to contribute.
[Windows Mobile Apps and Games] Cipher:
Since I didn't found any serious bugs I just released a new stable build.
[Windows Mobile Apps and Games] corwin42:
Can you make position of osmcache folder more configurable?

Hi,

can you make the folder for the OSMCache more configurable?

It would be best if one could select any folder on the device.

I for example have about 70MB OSM Tiles in \Speicherkarte\My Documents\Run.GPS\map_images\osm\

I use some programs with this tile cache already (Run.GPS, OSMTracker, PDA TileManager ...).

Thanks,

Markus

BTW: If someone wants to download a bulk of OSM tiles directly on the device you can use my PDA TileManager (sorry, seems that I'm not allowed to insert links in this forum. You will find it here: www . amberhome . de / pdatilemanager.html). It can download tiles along a GPX track, a rectangular area or a circular area and it can update old tiles.
[Windows Mobile Apps and Games] Cipher:
As I already stated a few times before: this feature is defintely on my list and I will implement it as soon as I have enough time.

Right now I am collecting ideas and wishes based on the actual version until my last exam is over and I'll have time to work further on OMM.

BTW: I know your program and I recommended it earlier in this thread. Good work - it spares me to write my own Tile Downloader... :)
[Windows Mobile Apps and Games] corwin42:
Oh sorry, I haven't read the whole thread. Ok, when you have this feature on your list then I will wait...

Markus
[Windows Mobile Apps and Games] Cipher:
Nothing to be sorry for, I don't expect everyone to read the whole thread before posting... ;)

Ok, so stay tuned!
[Windows Mobile Apps and Games] pdafuzzi:
Nice App,

is it possible to use other Mapsources, e.g. VirtualEarth?
[Windows Mobile Apps and Games] glaucos:
This is OpenMobileMap: do you know the meanings of the word OPEN, in software environment? :D
[Windows Mobile Apps and Games] Mahagon Coral:
Like the open concept of this app!

But I must say I'm not that much of a fan of the gui ... any chance that there will be a version that just relies on the standard windows mobile gui elements? (using default taskbar with 2 buttons, one of them menu, etc.)
[Windows Mobile Apps and Games] Cipher:
Sorry, zero chances for that. :)

The GUI is still in development. There will be some changes in the future based on user feedback to make it even more finger-friendly. I already have a list of issues...

But I definitely won't go back to the default Windows Mobile style for it's horrible enough.

The biggest problem is that with WM5 you need a stylus to pick a menu item on some phones, because it's to small for a finger. Instead on WM6.5.3 the items are all big enough.

With OMM I'm working on a GUI that looks the same on all kind of WM phones and focuses on finger-friendlyness.
[Windows Mobile Apps and Games] Cipher:
Actually, there is a way to do that. You could even use Google's satellite photos. But this is not allowed and this is not the place to give instructions on how to do it.

Ask Google... ;)
[Windows Mobile Apps and Games] Cipher:
There is a new nightly build available.

Only small changes for now...
[Windows Mobile Apps and Games] glaucos:
Custom path for tiles is not implemented yet?
[Windows Mobile Apps and Games] illi:
It would be nice if the clock be in local time.
[Windows Mobile Apps and Games] glaucos:
Bug report for the last nightly build:

GSM positioning does not function.

I tap on it, it became green, I tap on close, then I re-open the settings, and the square is red.

The info on the screen tells me "GSM Locationing: Inactive"
[Windows Mobile Apps and Games] Cipher:
This is probably because you have "Allow Downloads" turned off, right?

GSM Locationing does not work without an internet connection, this is why it's turned off if you don't allow downloads.
[Windows Mobile Apps and Games] Cipher:
what time does your clock show (how many hours is the difference to your local time) ?
[Windows Mobile Apps and Games] Cipher:
No, not yet. I would include it in the list of changes on the first page or on OMM's homepage. ;)
[Windows Mobile Apps and Games] glaucos:
Yeah!

If I set "Allow Downloads" on, the "GSM Locationing" is working ok (if I set it to "on").

Your reasoning is good, but a little complicated and hidden to understand (sorry for my english)

So there's no bug in this function, only a misunderstood :o
[Windows Mobile Apps and Games] Cipher:
Another nightly build is out!

Please read the list of changes on the first page or the OMM homepage if you are curious...
[Windows Mobile Apps and Games] GatuRatz:
Hi,

if I choose to use the storage card after installing the program then it crashes.

Of course a storage card is inserted, it is new. I also copied a random file to it to ckeck whether the phone can write to the card and it is ok.

I would not like to put the maps inside the phone memory :-(

Do you have any idea what is going wrong?

Do I need to create a directory on the card first?

Br,

GatuRatz
[Windows Mobile Apps and Games] Cipher:
Normally, you don't need to create a directory first. I don't know what's wrong with your installation. I will check it with a fresh card to see if I can reproduce this behavior.

-----------------

However, there is a new nightly build out with a GUI to select other map sources.

Adding/Editing/Removing sources does not work through the GUI, yet.

But you can edit the maps.xml within osmcache if you want to configure your own maps.
[Windows Mobile Apps and Games] illi:
The time is in GMT whereas I am GMT +8. Any chance you can rectify that.

Thank you.
[Windows Mobile Apps and Games] scilor:
For Implementing Multitouch you do not need an HD2 ;) Just use my Multitouch dll, and give it to somebody who owns one. Compass isn't that problem. You may find Application that already support it (MetalDetector or something similar).
[Windows Mobile Apps and Games] Cipher:
Thanks! I already have your page bookmarked. But I don't know anybody of my friends who owns an HD2 so I cannot implement it and test it. :/
[Windows Mobile Apps and Games] scilor:
Just ask me ;) I will support you. Just PM me.
[Windows Mobile Apps and Games] Cipher:
Thank you, I surely will.

But I just hate it to write something without being able to hit F5 and test it immediately.
[Windows Mobile Apps and Games] scilor:
I see there no problem, I will help you debugging through .net reflector.

I hope we can talk some more than just about the hd2 things :). Talking to another developer about developing things is always nice.
[Windows Mobile Apps and Games] Cipher:
no objections here. you can contact me through msn or skype if you want to...

contact details over PM. ;)
[Windows Mobile Apps and Games] Cipher:
This is not an april fool's joke! ;)

I just released the release candidate for version 1.3.

See first page for list of changes.
[Windows Mobile Apps and Games] Cipher:
The second (and hopefully last) release candidate for version 1.3 is released as nightly build.

Feel free to test it and post if you've found any errors.

Does anyone want to contribute to this project by writing a documentation for OpenMobileMaps?
[Windows Mobile Apps and Games] glaucos:
Nice improvements in this version!

I'm still waiting for a complete personalization of the tiles path, remember it! :D
[Windows Mobile Apps and Games] Cipher:
This is already included through the support for different maps.

You can change the paths to wherever you want.
[Windows Mobile Apps and Games] glaucos:
I have to install latest build, and look for it :)
[Windows Mobile Apps and Games] glaucos:
I see strange issues:

1- the gui to set map creates the "osmcache" in the root of the device (if I use it)

2- if I configure manually maps.xml, the program crashes on startup (maybe mine error)

3- it would be better if the position of maps.xml file is in the program's directory by default: in the actual situation it's created in the "osmcache" folder selected at first startup of the program, and if I move it, the program crashes.

I hope this can be helpful for the development ! :D
[Windows Mobile Apps and Games] Cipher:
osmcache folder is still needed for some configuration files like maps.xml.

this is due to the setup removes everything within the app folder while updating. and this would cause losing all configurations by the user.

you determine on first start where osmcache is created (storage card, device...etc.).

and after that you can configure the folders for the tiles. but you must not move osmcache and the config files within (like maps.xml).
[Windows Mobile Apps and Games] glaucos:
Maybe you can change this behavior in the future? ;)
[Windows Mobile Apps and Games] cfd999:
Hello Cipher,

could you please give some info on the gsm location service?

who is providing the location info?

and are we not all leaving a trail of where we are moving around on the server of the gsm location provider? maybe with even more info than we would like to give away?
[Windows Mobile Apps and Games] yensen:
Why are there two directories of osmcache in my phone. One in memory and another in storage card, I chose storage card at the very beginning though. Obviously, the program downloaded the most of maps to the phone memory whether you choose storage card or not.
[Windows Mobile Apps and Games] Cipher:
Ok, for the paranoid ;) ones:

Google is providing the gsm location info as they have the biggest database.

I tried OpenCellID, but the database is poorly populated hence the gsm locationing would be useless for most users.

The only info that is send to google's webservice are the needed parameters to get geo-coordinates. Nothing else is send to google that could lead them directly to you or your phone.

Here is some sample code on how to do this: http://www.codeproject.com/KB/mobile/DeepCast.aspx
[Windows Mobile Apps and Games] Cipher:
One osmcache-folder comes with the cab installation. It should be located in the application folder right after setup.

If your phone does not have already a osmcache folder in the storage place, that you choose on first start of OMM, then this osmcache folder from app dir is moved to the selected location. Otherwise it just stays in you app folder not being used.

Please post your osmconfig.xml within app folder and the maps.xml within osmcache folder, so I can see what's going on.
[Windows Mobile Apps and Games] Cipher:
Maybe...I will have to think of a better way...
[Windows Mobile Apps and Games] yensen:
There is no osmcache in app dir.
[Windows Mobile Apps and Games] Cipher:
Ok, I think I may have found the problem. This should be fixed in the next release.

Workaround for you: delete the maps.xml in all your osmcache folders. Then reinstall OpenMobileMaps and choose Storage Card. This should fix it for you.
[Windows Mobile Apps and Games] yensen:
It works. Thank you!
[Windows Mobile Apps and Games] Cipher:
A new stable release is out!

Go to the official OMM homepage to download it.

And visit the new blog about OMM!
[Windows Mobile Apps and Games] darthveda:
thank you for this wonderful program. I am using it on my B7610 Omnia Pro. I couldn't find any menu or any link to settings. Could you please tell me how to access that? Also there is no close button available, I am currently hitting the dial button on phone and then accessing task manager to close the app.

I am using windows mobile 6.5.5 as the OS.
[Windows Mobile Apps and Games] Cipher:
Do you see a gray box on the bottom of the screen? Just below the zoombar...

Tap it to open the menu!

To close the menu again, just slide it down with your finger.
[Windows Mobile Apps and Games] darthveda:
With the grey background of the area in OSM, i missed that button :D

Thanks.
[Windows Mobile Apps and Games] jetta20162:
I installed OMM and set up the path for osmcache on the storagecard but the downloaded tiles are stored in the device memory. How can i change this?
[Windows Mobile Apps and Games] Cipher:
Did you choose "Storage Card" on the first start of OMM?

You can edit the path in ommconfig.xml. It's tagged "storage". Just change the entry to "/Storage Card/" and it should be done.
[Windows Mobile Apps and Games] jetta20162:
Ok, thanks.

The path in the ommconfig.xml is already set to storage card, but I've seen that there is a workaround in an earlier post for this problem.
[Windows Mobile Apps and Games] Cipher:
You mean the workaround with maps.xml?

So, the paths in your maps.xml are all set to "osmcache/..." ??

If so, could you please tell me what version of OMM you've got installed?
[Windows Mobile Apps and Games] jetta20162:
I've installed v1.3.3745.22382 (downloaded from OMarket) and the paths where set to /osmcache. Now it works.
[Windows Mobile Apps and Games] Cipher:
Ok, good to know that it works, now. Though I wonder why the paths were set to /osmcache if you have selected storage card on first start...
[Windows Mobile Apps and Games] jetta20162:
But it work's only since this workaround.
[Windows Mobile Apps and Games] Cipher:
did you have the previous nightly build installed?
[Windows Mobile Apps and Games] jetta20162:
No, i've done a complete hard-reset and OMM was the first app i've installed.
[Windows Mobile Apps and Games] Cipher:
Hmm..ok, thank you for the feedback.

But unfortunately this behaviour does not make sense to me. And I cannot reproduce it.... :(
[Windows Mobile Apps and Games] jetta20162:
It runs on a HTC Mega (Touch 2) with WM6.5 Pro. I could try to reproduce that and make some screenshots, if this is helpful for you...
[Windows Mobile Apps and Games] Cipher:
If you really want to...

Here is what you could do:

1. Install OMM

2. Tell me where the application folder for OMM is

3. Start OMM

4. After you selected the storage, exit OMM

5. backup ommconfig.xml and maps.xml and send them to me.
[Windows Mobile Apps and Games] jetta20162:
Ok, i will try this tomorrow.
[Windows Mobile Apps and Games] jetta20162:
Ok, i've run the procedure again and the results are that OMM works now fine...i can not reproduce that...
[Windows Mobile Apps and Games] Cipher:
Thank you anyway. I've never seen this problem on any of the emulators and phones either, that I have used for testing. So I really have no clue what causes this on some phones.

But I guess for most users it works otherwise much more would post this problem here or on my page.
[Windows Mobile Apps and Games] jetta20162:
Well, i will watch this in the future and report any problems to you. Great work with this app!!! Could you tell me the DevEnv which you prefer to develop apps for WM??? I decideded to check VS2010 and try to write some apps as a beginner in mobile app development...
[Windows Mobile Apps and Games] Cipher:
Ok, I'm glad you like it. And please consider donating. This will keep me motivated to continue the work on this app! ;)
[Windows Mobile Apps and Games] hurricane3000:
OpenMobileMaps

Hi Cipher,

I tryed your program on my HTC Touch HD, and I can say you that your idea is good.

I think that you are interested to know my impressions:

Sincerely I found it generally very braked (contained) and slow to download tiles.

It seems to work like a program running on a machine containing a virus o something similar running in background.

I never noted before in my HTC Touch HD another program running so "contained".

Also simply writing a string appears to be very slow (seems like there is an abnormal delay between tap the keyboard and to see the related character appearing in the textBox).

May be because I installed it in Storage Card? But I don't think so.

May be is more probably that use Compact Framework is not "the maximum" for such applications?

When I installed it, I choosen that the cache must be stored in the same path where is installed the program, but I found another OSMCACHE folder in the \ directory instead than \Scheda di memoria\Programmi\OpenMobileMaps (folder where I installed the program). In other words are been created 2 OSMCACHE folders.

I tryed to modify the path where store OSMCACHE folder in Maps/Configure menu, but I received a Compact Framework error.

May be because the name of the Storage Card in my Italian phone is "Scheda di memoria"?

Thanks

Marco
[Windows Mobile Apps and Games] Cipher:
Contained?? You mean it's slow when downloading tiles? Well, that depends on what connection you are using. On my HTC Wizard the downloading speed seems fast enough even for a GPRS connection.

Can't confirm that either. On my HTC Wizard the textboxes respond immediately. I can't notice any lag between tapping on a key and seeing the key typed in the textbox. Maybe you are running too many apps in the background at the same time?

What exactly did you select on the first start of OpenMobileMaps?

What was the exact string that you typed in which textbox in maps/configure? And what was the error message you received?

This shouldn't matter as I had it running on a german WM where "Storage Card" is named "Speicherkarte"...
[Windows Mobile Apps and Games] hurricane3000:
Hi Cipher

I use an Hi speed connection (Hsdpa) that I tested to download up 5 MB per minute.

I confirm you this delay between tap character and response in textboxes (about 0.3/05 second).

I have not other programs running in background except ordinary utility of O.S.

I written a mobile application using C.F 2, and I noted a great difference on response of textboxes on keyboard tapping.

First time I launched OpenMobileMaps I choosen in Select Storage -> Application Path.

And then: Do you want to turn off Automatic download? -> Yes.

Then I cheked that after installation OpenMobileMaps created 2 osmcache folder. One in \osmcache and another in \Scheda di memoria\Programmi\OpenMobileMaps\osmcache.

In Maps/OSM Mapnik/Configure/Directory TextBox I tryed to modify "osmcache\" in "\Scheda di memoria\osmcache", and I received an Error Message from C.F. :

OpenMobileMaps.exe

UnauthorizedAccessException

in System.IO._ErrorWinIOError(Int32errorCode, String str)

in System.IO.FileStream...ctor(String path,FileMode mode, FileAccess access,FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath)

etc......etc......

The message is very long and I can't do a Copy & Paste of it.

If this can help you, I add that I have both Version of C.F. 2.0 and 3.5. installed. I have no problems with other applications using C.F.

Another thing that I noted in OpenMobileMaps is that differentely from GoogleMobileMaps, your application to download almost the same number of tiles, use a great data amount. May be I am not exagerate if I say that GoogleMobileMaps use a 1/5 of data amount.

May be that tiles of OpenStreetMaps are more complex than tiles of GoogleMobileMaps, and then need more data transfer?

In the little time I tryed your application I noted that it have a good-look (for example the menu appearance that I find extetically cured). Probably the good-look has a cost in terme of performance....... in a C.F application.
[Windows Mobile Apps and Games] a3f:
wonderful app.

it is a wonderful and useful app. when you want to work with it on a htchd2 te app wont wrk ater instaling the latest vrsion of .net. On my htc tp2 i enjoyed the app until (during installation of an other app) an newer version of .netcf3.5 was installed. At the HTS of my son, the one you want, the same problem occured.

thanks a lot for the good work.

a3f
[Windows Mobile Apps and Games] mobiljoe:
Slow downloading

Hi,

I do not know why, but with the last update (v1.3.3745.22382), the maps load extremely slow. Otherwise, your program is great. :confused:
[Windows Mobile Apps and Games] Real 3L0:
Copy/paste exception

How can I copy/paste exception?
[Windows Mobile Apps and Games] hurricane3000:
I think there is no possibility to do a copy/paste of a C.F. exception.

The only way is to do one or more screen capture of it (if it is longer than the screen).
[Windows Mobile Apps and Games] Cipher:
I can confirm that there might be problems when selecting "Application Path" as storage for maps. For the next version of OMM I will rework/fix this. Right now, I recommend to use "Storage Card".

This is my fault for I didn't check user's input before saving the edited data. The problem is, that the directory path MUST end with a "\"! Otherwise the app will crash like in your case.

This will be fixed for next release, of course. In the meantime just make sure that the path ends with "\".

Somewhere on the internet I read that GoogleMobileMaps uses smaller tiles than the normal GoogleMaps. GoogleMaps tiles are normally 256x256 pixels and that is the same size as OSM. The data amount per tile is nearly the same as well. But GoogleMobileMaps' tiles are 128x128 as far as I remember and this reduces the data amount of course.

This is nothing I can do about it. As there is no OSM server that serves smaller tiles.

Yes, transparency and other effects do have an impact on GUI responsiveness. But I'm trying to optimize it as good as I can. For example: when you're scrolling the map, the controls are temporary set invisible.

It's a bit of a trade off: having a nice GUI vs. good responsiveness.
[Windows Mobile Apps and Games] Cipher:
Compared to which version (last nightly build or last stable release)?

But frankly, I didn't change anything on that from last stable release to the actual one.

FYI: Currently, I'm working on optimizing the download speed and stability for the next release.
[Windows Mobile Apps and Games] mobiljoe:
Hi,

both in the last stable version (omm v1.2.3732.42197) and the last nigtly build (omm v1.3.3743.1132 (nightly build - Release Candidate) of the download worked much better. After the update through the program (update function) has changed the download behavior.

The complete installation took the same result.
[Windows Mobile Apps and Games] hurricane3000:
I think that the cause of exception is not the final "\" character, because exception occurs in both cases.

Another exception I received if I try to install the cab. file in the main memory device.

When I launch application first time after installation I receive the exception without possibility to continue.