[Windows Mobile Software Development] mYgu:
Google glbenchmark, and click 1st link. I can't post link due to

Create an account, run benchmark on your hd2 and then upload the results to server (if you don't have an internet connection you can't get the results).

I get the following results without installing Chainfire-HD2-3D-Driver-Patch or Chainfire-TG01-D3DM, running on duttys HG v3.1, wm 6.5:

GLBenchmark Pro 1.1 Result Details
Triangles: Textured + Color 1.1 :	12385 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1 :	1262 kTriangles/s
Lights: Spot x 1 1.1 :	899 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1 :	1256 kTriangles/s
Texture Size: 256x256 1.1 :	1266 kTriangles/s
GLBenchmark HD ES 1.1 GPU Skinning :	308 Frames
Lights: Parallel x 2 1.1 :	1066 kTriangles/s
Texture Size: 1024x1024 1.1 :	1231 kTriangles/s
GLBenchmark Pro ES 1.1 CPU Skinning :	369 Frames
CPU Performance: Float :	1938
Lights: Parallel x 8 1.1 :	959 kTriangles/s
Texture Filter: LINEAR 1.1 :	1259 kTriangles/s
Lights: Parallel x 4 1.1 :	1079 kTriangles/s
Texture Size: 512x512 1.1 :	1268 kTriangles/s
Texture Size: 128x128 1.1 :	1266 kTriangles/s
3D Rendering Quality: Perspective Correction :	100% (Success)
Texture Size: 64x64 1.1 :	1269 kTriangles/s
3D Rendering Quality: Z-buffer Precision :	98.7% (Success)
Triangles: Flat Shaded + Color 1.1 :	12602 kTriangles/s
Swapbuffer speed :	109
3D Rendering Quality: Trilinear Filter :	100% (Success)
Triangles: Smooth Shaded + Color 1.1 :	12589 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1 :	1258 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1 :	1263 kTriangles/s
Lights: Parallel x 1 1.1 :	1063 kTriangles/s
Fill Rate: Multi-Textured 1.1 :	120835 kTexels/s
Texture Filter: NEAREST 1.1 :	1261 kTriangles/s
Lights: Omni x 1Lights: Omni x 1 1.1 :	973 kTriangles/s
CPU Performance: Integer :	19980
GLBenchmark HD ES 1.1 CPU Skinning :	311 Frames
Fill Rate: Single-textured 1.1 :	93252 kTexels/s
Triangles: Textured 1.1 :	12646 kTriangles/s
GLBenchmark Pro ES 1.1 GPU Skinning :	174 Frames
3D Rendering Quality: Sub Pixel Precision :	100% (Success)
3D Rendering Quality: Bilinear Filter :	100% (Success)
Lights: Ambient x 1 1.1 :	1064 kTriangles/s

OpenGL ES Environment Variables
GL_VENDOR	Advanced Micro Devices, Inc.
GL_VERSION	OpenGL ES-CM 1.1
GL_RENDERER	AMD Z430
GL_EXTENSIONS	GL_AMD_compressed_3DC_texture GL_AMD_compressed_ATC_texture GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_ATI_compressed_texture_atitc GL_ATI_texture_compression_atitc GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_stencil_wrap GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat
GL_RED_BITS	4
GL_GREEN_BITS	4
GL_BLUE_BITS	4
GL_ALPHA_BITS	4
GL_DEPTH_BITS	16
GL_STENCIL_BITS	0
GL_SUBPIXEL_BITS	2
GL_MAX_LIGHTS	8
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES	6408
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES	32819
GL_MAX_CLIP_PLANES	1
GL_MAX_MODELVIEW_STACK_DEPTH	16
GL_MAX_TEXTURE_STACK_DEPTH	2
GL_MAX_PROJECTION_STACK_DEPTH	4
GL_MAX_TEXTURE_SIZE	1024
GL_MAX_TEXTURE_UNITS	2
GL_MAX_PALETTE_MATRICES_OES	20
GL_MAX_VERTEX_UNITS_OES	4
GL_MAX_VIEWPORT_WIDTH	2048
GL_MAX_VIEWPORT_HEIGHT	2048
GL_NUM_COMPRESSED_TEXTURE_FORMATS	10
GL_ALIASED_LINE_WIDTH_MIN	1
GL_ALIASED_LINE_WIDTH_MAX	1
GL_ALIASED_POINT_SIZE_MIN	1
GL_ALIASED_POINT_SIZE_MAX	128
GL_SMOOTH_LINE_WIDTH_MIN	1
GL_SMOOTH_LINE_WIDTH_MAX	1
GL_SMOOTH_POINT_SIZE_MIN	1
GL_SMOOTH_POINT_SIZE_MAX	128

EGL Native Platform Graphics Interface
EGL Vendor	Advanced Micro Devices, Inc
EGL Version	1.3 Internal version 1.4.1
EGL Extensions	eglCreatePbufferFromClientBuffer EGL_QUALCOMM_shared_image EGL_KHR_image
EGL Selected Configuration	EGL_CONFIG_ID:	2
EGL_BUFFER_SIZE:	16
EGL_ALPHA_SIZE:	4
EGL_BLUE_SIZE:	4
EGL_GREEN_SIZE:	4
EGL_RED_SIZE:	4
EGL_DEPTH_SIZE:	16
EGL_STENCIL_SIZE:	0
EGL_CONFIG_CAVEAT:	12344
EGL_LEVEL:	0
EGL_MAX_PBUFFER_HEIGHT:	2048
EGL_MAX_PBUFFER_PIXELS:	4194304
EGL_MAX_PBUFFER_WIDTH:	2048
EGL_NATIVE_RENDERABLE:	0
EGL_NATIVE_VISUAL_ID:	0
EGL_NATIVE_VISUAL_TYPE:	0
EGL_SAMPLES:	0
EGL_SAMPLE_BUFFERS:	0
EGL_SURFACE_TYPE:	1061
EGL_TRANSPARENT_TYPE:	12344
EGL_TRANSPARENT_BLUE_VALUE:	-1
EGL_TRANSPARENT_GREEN_VALUE:	-1
EGL_TRANSPARENT_RED_VALUE:	-1

Device Information
Device Name	HTC HD2 T8585
Device ID	200392755550
Platform Name	PocketPC
Platform ID	3
OS	Windows Mobile
OS Build	21904
OS Version Major	5
OS Version Minor	2
CPU Vendor	QUALCOMM
CPU Name

CPU Core	QSD8250B-1GHz
CPU Instruction Set	0
CPU Type	2577
Reported CPU Architecture	5
Number of CPUs	1
Total Memory	479203328
Memory Page Size	4096
Screen size	480 x 800
System Color Bits	16
System Colors	65536

I read a little on this thread and saw that some users are experiencing problems with Chainfire-TG01-D3DM, but what if i install only the Chainfire-HD2-3D-Driver? It would make any difference, or there are any issues with that patch?