[XPERIA X1 ROM Development] jerpelea:
3D driver comparison X1 vs X2 on Xperia X1

x1 driver

3D Rendering Quality: Bilinear Filter :	95% (Success)

3D Rendering Quality: Perspective Correction :	100% (Success)

3D Rendering Quality: Sub Pixel Precision :	95% (Success)

3D Rendering Quality: Trilinear Filter :	89% (Fail)

3D Rendering Quality: Z-buffer Precision :	99.1% (Success)

CPU Performance: Float :	782

CPU Performance: Integer :	8041

Fill Rate: Multi-Textured, 2x2 :	14899 kTexels/s

Fill Rate: Multi-textured, 4x2 :	17203 kTexels/s

Fill Rate: Single-textured, 4x1 :	20122 kTexels/s

GLBenchmark HD ES 1.0 :	536 Frames

GLBenchmark HD ES 1.1 :	Failed / Not supported

GLBenchmark Pro ES 1.0 :	85 Frames

GLBenchmark Pro ES 1.1 :	Failed / Not supported

Lights: Ambient x 1 :	114 kTriangles/s

Lights: Omni x 1 :	51 kTriangles/s

Lights: Parallel x 1 :	116 kTriangles/s

Lights: Parallel x 2 :	Failed / Not supported

Lights: Parallel x 4 :	Failed / Not supported

Lights: Parallel x 8 :	Failed / Not supported

Lights: Spot x 1 :	52 kTriangles/s

Swapbuffer speed :	415

Texture Filter: LINEAR :	Failed / Not supported

Texture Filter: LINEAR_MIPMAP_LINEAR :	Failed / Not supported

Texture Filter: LINEAR_MIPMAP_NEAREST :	Failed / Not supported

Texture Filter: NEAREST :	Failed / Not supported

Texture Filter: NEAREST_MIPMAP_LINEAR :	Failed / Not supported

Texture Filter: NEAREST_MIPMAP_NEAREST :	Failed / Not supported

Texture Size: 1024x1024 :	Failed / Not supported

Texture Size: 128x128 :	Failed / Not supported

Texture Size: 256x256 :	Failed / Not supported

Texture Size: 512x512 :	Failed / Not supported

Texture Size: 64x64 :	Failed / Not supported

Triangles: Flat Shaded + Color :	Failed / Not supported

Triangles: Smooth Shaded + Color :	Failed / Not supported

Triangles: Textured :	Failed / Not supported

Triangles: Textured + Color :	Failed / Not supported

X2 drivers

3D Rendering Quality: Bilinear Filter :	98% (Success)

3D Rendering Quality: Perspective Correction :	100% (Success)

3D Rendering Quality: Sub Pixel Precision :	100% (Success)

3D Rendering Quality: Trilinear Filter :	91% (Success)

3D Rendering Quality: Z-buffer Precision :	99.1% (Success)

CPU Performance: Float :	776

CPU Performance: Integer :	7945

Fill Rate: Multi-Textured, 2x2 :	20122 kTexels/s

Fill Rate: Multi-textured, 4x2 :	23347 kTexels/s

Fill Rate: Single-textured, 4x1 :	24422 kTexels/s

GLBenchmark HD ES 1.0 :	590 Frames

GLBenchmark HD ES 1.1 :	Failed / Not supported

GLBenchmark Pro ES 1.0 :	86 Frames

GLBenchmark Pro ES 1.1 :	Failed / Not supported

Lights: Ambient x 1 :	128 kTriangles/s

Lights: Omni x 1 :	54 kTriangles/s

Lights: Parallel x 1 :	129 kTriangles/s

Lights: Parallel x 2 :	Failed / Not supported

Lights: Parallel x 4 :	Failed / Not supported

Lights: Parallel x 8 :	Failed / Not supported

Lights: Spot x 1 :	54 kTriangles/s

Swapbuffer speed :	463

Texture Filter: LINEAR :	471 kTriangles/s

Texture Filter: LINEAR_MIPMAP_LINEAR :	470 kTriangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST :	473 kTriangles/s

Texture Filter: NEAREST :	470 kTriangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR :	471 kTriangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST :	473 kTriangles/s

Texture Size: 1024x1024 :	470 kTriangles/s

Texture Size: 128x128 :	471 kTriangles/s

Texture Size: 256x256 :	471 kTriangles/s

Texture Size: 512x512 :	471 kTriangles/s

Texture Size: 64x64 :	467 kTriangles/s

Triangles: Flat Shaded + Color :	472 kTriangles/s

Triangles: Smooth Shaded + Color :	472 kTriangles/s

Triangles: Textured :	472 kTriangles/s

Triangles: Textured + Color :	470 kTriangles/s