yashsingh1/xdaforums huggingface dataset:
[Networking] duckyman:
Hi all,

Having some problems with data connections which keep getting lost in an internet enabled application. The problem occurs on several PDA's despite the connection still being active (data icon near antenna symbol). I just read on the MS knowledgebase that the indicators for the quality of the connection (vertical bars near antenna) apply to speech only. Does anyone know if there's a tool which can monitor the quality of the data (GPRS/UMTS) connection? Something like ping/tracert which also measures the bandwidth?

Best whishes,

Adri
[myTouch 3G, Magic Android Development] Vlad_M:
Hi,

I am new to Android, and I was very impressed with the videos which show the Rosie UI. Which is the best (fastest) ROM currently using Rosie which can be flashed on the Magic?

TIA.
[myTouch 3G, Magic Android Development] Roy_Drage:
The Qteknology ones seems to be the fastest so far.

Tho as with all the Hero roms at the mo people seem to be having a few problems. Like a delay in receiving texts or even not receiving them at all! There is also sometimes a delay in the phone ringing when a call comes in.
[myTouch 3G, Magic Android Development] Vlad_M:
Thanks for the fast reply, Roy. I see in another thread that I there will be an official ROM in October, so I will wait 'till then.

Which other ROM would you recommend for now? At the moment I am running the daldroid official HTC ROM, since the one preinstalled by the operator in my country disables the Android Market.
[myTouch 3G, Magic Android Development] Roy_Drage:
What official Rom in october? Do you mean Donut?

That is just going to be a sort of update from cupcake which is used on the standard stock roms right now. The devs on here are alredy playing with the some of the code from donut and have been taking stuff from it and putting it in their own roms.

If you have flashed your phone with another rom then it is unlikely you will receive this official update.

As you can see from my sig I'm still using one of the Cyanogen roms, I'm keeping an eye on the Qteknology Hero one though as it is pretty fast and works nicely. Just needs a few bugs ironed out.
[myTouch 3G, Magic Android Development] Radix999:
I think he meant this post.
[myTouch 3G, Magic Android Development] Vlad_M:
Yep, that's what I read. Is the 32A platform the one with 288MB?
[myTouch 3G, Magic Android Development] xiutian:
I'm pretty sure some kind soul will dump the ROM on here and the excellent devs will be able to do something with it :D

The ROM would be meant for Magics so the bugs/issues that we are seeing will most probably be solved with that.
[Windows Mobile Development and Hacking General] vonski:
Hi,

I tested it on Touch HD.

Game works fine but sometimes slows when lots of balls.

In main menu Settings, HighScores and Credits do not work (can't entry).

But game ivery very nice ;)

Just need long thumb to play on 3,8" :D
[Windows Mobile Development and Hacking General] dadeadman:
Great! Been looking for a game like this, will try it out
[Windows Mobile Development and Hacking General] dadeadman:
I get a network unavailable error, any ideas?
[Windows Mobile Development and Hacking General] jakobdam:
Vonski >

Thanks for the feedback - I'm aware of the issues :) - The menu is mostly conceptual with no linkings for the subjects you've mentioned. I'll propably end up locking the number of balls, to a maximum of 3 at a time. :)

daDeadMan >

Hey!

When do you get the error?

And have you installed Flash Player Lite, as stated in the installation instructions...? :)
[Windows Mobile Development and Hacking General] Szakus:
Works fine on Samsung i900 Omnia.

It is too easy for me, the ball should bounce only on the board, rather than "circle" under it.

Within a few seconds there are flying dozens of balls, which slows down the game.
[Windows Mobile Development and Hacking General] bugsykoosh:
it's pretty neat. Easy to play and looks nice. I agree hat it's a little too easy. I had about 100 balls flying around just breaking bricks for me:) It does slow down when the numbers start to exceed a dozen balls or so. Also, the entire platform (top and base) deflect balls which makes it easier as well cause if you miss the ball you can just sweep the screen. It's neat but it may make it too easy. It resizes to VGA just fine. I've attached a screenshot. With a little tweaking I think you have something real real good here though. When it was going full speed at the beginning it was a lot of fun. You may want to add falling bricks that add options, like brick breaker/arkanoid... I like where it's heading though! Good luck with the project.
[Windows Mobile Development and Hacking General] bouya_k:
wow thanks for this game !!!!!!!!!!
[Windows Mobile Development and Hacking General] dadeadman:
I get the error when i run it. A popup, TouchBr001, says network unavailable, Try again later. Have flash lite installed and running energy rom on an xperia. Does the game require wifi or an internet connection of some sort?
[Windows Mobile Development and Hacking General] vicodiamond2:
Same for me. "Network unavailable". (On a Topaz)
[Windows Mobile Development and Hacking General] hanackin:
hey guys you should learn how to read ! ;) it is written in the first post download the DP flash lite and install it :cool:

I agree :cool: And the worst thing is that when the screnn s as you shown you don't need to play anymore because the balls are playing themself :(
[Windows Mobile Development and Hacking General] Raudi1:
I started the game and didn't do anything because I got a call and when I looked at the screen after a few minutes I already had ca. 30 balls and couldn't loose anymore. First game I ever tried that you can beat without doing anything ;)

After that I tried it again but it didn't work because the slider always starts where you press play. After another 2 tries it worked. Just hit the play button on the right side, do nothing after that and you wont loose:D
[Windows Mobile Development and Hacking General] jakobdam:
UPDATE!

2009 - August, 13

v0.2 released.

=> Player name can now be set (isn't used to do anything yet, as highscores are still missing)

=> Menus are now structured (highscores needs to be done)

=> Gameplay has been heavily revised

=> Game engine has been optimized

=> Timer has been put in; in next version, the game ends if you haven't finished the level when the timer reaches 0. For now, I need to revise the times for each level - therefore, you can continue to play, even if you fail to clear the level after timer reaches 0.

=> New backdrops for each level (up to level 6)!!! Those are my old drawings, made in photoshop with digitizer :)

=> The bricks are still aligned the same way for each level. This will change in future versions.
[Windows Mobile Development and Hacking General] hanackin:
thanks a lot for the update :cool:

So now, lets play :D
[Windows Mobile Development and Hacking General] Talderon:
Works great on my HTC Fuze running WM 6.5 Energy ROM.

Couple suggestions/requests:

1. Put a break in between levels. As soon as a level completes, it dumps you into the next level. Putting a pause in there (Like a Ready? screen they can tap to start the next level) will allow people to recover from a furious level. :)

2. Additional types of "Bonus" blocks would be nice other than extra balls. Like an Extra Life, Larger Pad, Sticky Pad or whatever you can imagine. :)

Those are it for now, I am sure I can think of more sometime later.

Between this game and Fruity, so far, you are becoming one of my favorite game devs! :)

So far, both games run nicely and they look fantastic on my Fuze!

Keep up the great work!
[Windows Mobile Development and Hacking General] mrwangkai:
Hi there, great app. Just like Fruity! All thanks to Flash Lite, it does increase the smoothness of the experience. For the Touch Break however, we are experiencing issues when holding onto the slider for a certain amount of time - the menu for Flash pops up (as seen below).

Otherwise, it's great! And we've written a brief review for it: Check it out!
[Windows Mobile Development and Hacking General] jakobdam:
Talderon >

- Break between levels: Yeah, I know :) But everything has a priority, and for this release, finishing up some graphics stuff and improve gameplay itself, was main priorities... as for breaks between levels - it will come - and it'll be a bit funnier than just the typical "ready"-message... :) (to make the player think it's worth the while to have finished the level).

- Extra powerups: Yup, those will come too. Maybe not all of them, but certainly, some! :) Also, some "death"-bringers will come. But I try to think a bit out of the box with this game, so some of them might not be that familiar... :)

MrWangKai >>

Yeah - that popup menu is BLOODY HELL ANNOYING! I've tried everything to disable the blasted thing, but nothing can do the trick.

It only comes if you double-tap and then hold... so far, I've myself gotten pretty much used to it by now, so it actually never happens when I play...

As this is wrapper-related (flash player lite), I can't do much about it (other than create a new flash wrapper myself, which is pretty drastic measures). :)
[Windows Mobile Development and Hacking General] inmatrixout:
Not working on Omnia II

Something is wrong with flash lite I think
[Windows Mobile Development and Hacking General] Talderon:
Yeah, I figured you thought of some of these as it is, just wanted to post it so it was "official from someone else" other than the voice in your head... Although, it seems those voices have some good ideas. ;)

Keep it up and let us know if you have other games in the works. These look great and are fun! :)
[Windows Mobile Development and Hacking General] vonski:
WOW. Version 0.2 is much better. Good work
[Windows Mobile Development and Hacking General] devillblood:
hey, nice game

m gonna try it on my htc touch diamond from rogers aka p3700 :P and report bak :)

peaCe
[Windows Mobile Development and Hacking General] Dreamcatch:
Looks really nice, can't wait to try :-)

Thanks a lot
[Windows Mobile Development and Hacking General] markbnj:
game--

I love it. but... you said...

"'ll probably end up locking the number of balls, to a maximum of 3 at a time. "

No, maybe 5 max? three is still manageable.

PS: the game already has a great feel.

Thanks for the hard work
[Windows Mobile Development and Hacking General] tinki:
this is such a great game....nice graphic!!

any more updates on this or this will be the final version??
[Windows Mobile Development and Hacking General] jakobdam:
Lots of updates will come :) - Currently, I'm almost done with the v0.3 milestone...

But all of a sudden, an "out of memory" error popped up. I must've been sloppy somewhere, so now I'm going through the entire code...
[Windows Mobile Development and Hacking General] jakobdam:
UPDATE!

2009 - August, 13

v0.3 released.

Features:

=> Highscore list now working!

=> In-between screen between levels!

=> More levels and backdrops! (Also stuff I've been drawing)

=> If timer reaches 0, this will result in "sudden death" (you die no matter how many lives you have left)

=> Revised endGame-screen, that tells you your rank

Error corrections:

=> Back buttons in menus not working

---------------------------------------------------------------------------

I'm not all too happy with the performance. I could lower framerate, but this will result in crappy collision detection.

Also, all levels needs to be revised. Bricks should stand in funny ways and/or do funny stuff, for each new level - this will propably come in the next version. :)

Also, the game needs more power-ups... but for an early version 0.3, I'm pretty satisfied with the game. :)
[Windows Mobile Development and Hacking General] hanackin:
thanks a lot for the update and nice work as usual dude :cool:
[Windows Mobile Development and Hacking General] askwhy:
Great project! Thank you for making this.

Installed 0.3 on Sprint Touch Pro (VGA, CDMA) and it's working fine. I did need to install the extra cab for Flash Lite even though I was pretty sure there was already some implementation of it in the ROM I am running (EnergyROM).

Runs pretty smooth (smooth enough to enjoy, anyways) and I like the backgrounds. All the extra balls that get unleashed do make it a bit easy to clear the stages -- sometimes before you can even register what happened. On my first run I got to Level 13 with a score of 539, and I think I should probably have gotten spanked long before that. *grin*

Again, thanks for making this -- we need more cool *touch* games.
[Windows Mobile Development and Hacking General] Kamill:
Great app, I love it :) I used to play SPB Arcanoid, but it's not finger-friendly and it's not FREE.
[Windows Mobile Development and Hacking General] kohanson:
This game is working in full screen on Omnia II with flashlite installed, thanks! I love touch games and this is cool. But it is too easy to play.. haha. Hope that you can make it more difficult..
[Windows Mobile Development and Hacking General] jakobdam:
Yup, it's easy right now... - the main issue by turning up speed, is the performance, which in my new 0.4 built has improved somewhat, but not quite enough for the ball to be truly fast...

So - I will go other ways to challenge people. It'll be fun... hopefully :)

But right now, I'll spend some time trying to optimize further before I go on with creating different brick layouts.
[Windows Mobile Development and Hacking General] jakobdam:
UPDATE!

2009 - August, 13

v0.5 released.

Features:

=> 5 different level types!

Optimizations:

=> A *lot* of optimizations have been implemented for a more fluent gameplay. I'm not quite satisfied yet, however.
[Windows Mobile Development and Hacking General] jakobdam:
Sidenote to this new update:

I'd very much like to hear about your gaming experience - and is the game running too slow when the bricks are moving in?

I'm currently working on optimizing the moving procedures, so that things will be able to run faster and more smooth.
[Windows Mobile Development and Hacking General] Speedyp:
Only thing i noticed is that the ball slows a bit when touching the screen. An other thing is that when you begin a new game instantly the ball comes. Maybe it's possible that the ball comes when you touch the slider for the first time.

I love the game. Keep up the good work :)
[Windows Mobile Development and Hacking General] ANDYx1975:
hey i tried to make an oem package from your cab and it did not worked. Does somebody knows what to do?
[Windows Mobile Development and Hacking General] jakobdam:
ANDYx1975 >

By OEM, do you then mean, that you're a ROM cooker, trying to implement the game in a ROM?

If so, you should also remember to include the flash player lite, which I link to in the first post...

Or did I misunderstand something...? :)
[Windows Mobile Development and Hacking General] ou2mame:
this game is awesome. works extremely well on my tp. one problem though...well, not really a problem, but.. some of the backgrounds are so vibrant that its hard to follow where the ball is going. is there any chance that you plan on making them slightly darker? i don't know if this is a problem for anybody else, or if its just my eyes, but sometimes i just lose track of the balls, especially when you've got three going at a time lol
[Windows Mobile Development and Hacking General] jakobdam:
UPDATE!

2009 - August, 13

v0.6 released.

Features:

=> 7 different level types!

=> All levels revised (timings, speed etc.)

=> Small design changes
[Windows Mobile Development and Hacking General] dallastx:
I like the game, i assume no sound?
[Windows Mobile Development and Hacking General] muccamucca:
no sound

Great game ... very fluid on my touch pro, but no sound for me too and no full screen visualization.

Thanks
[Windows Mobile Development and Hacking General] scottter:
mediafire link for flash lite is broken/down
[Windows Mobile Development and Hacking General] Foxnec:
Yeah, can someone please fix the Flash Lite download link? I was unable to find it anywhere else (at least a functional one), so maybe someone is more lucky than I am. :)

Thanks :)
[Windows Mobile Development and Hacking General] FezzFest:
Bump! Can someone please give us a link for a working Flash Player Lite? MediaFire link in TS is down.
[Windows Mobile Development and Hacking General] corrado75:
help me please

hi, excuse me, it not work on my htc touch pro 2 (windows mobile 6.5) help me please

thank you sooo much
[Windows Mobile Development and Hacking General] liquidd:
I have installed Flash lite from different locations, and I can not get it to run with any version of Flash that I have found.

Can you re-post a link, or mail me a copy that will work?

Thanks in advance.
[Windows Mobile Development and Hacking General] StrangeShadow:
Anyone figure out how to get any of these to work yet?

Flashlite link is down...doesn't work with flashlite from anywhere else...
[Windows Mobile Development and Hacking General] NanaSarah:
Me, too

I also can't find a version of flash lite that seems to work. I downloaded flashlite 2.1, but having it on the phone does nothing, and the download initiation from the game never works.
[Windows Mobile Development and Hacking General] JamesRC:
Flashlite 3.1

Attached, hope that helps!
[myTouch 3G, Magic Android Development] Deicist:
So, as the title says a simple bash script to convert a dream rom to a sapphire rom.

To make this work you need unpack / repack boot img utilities from here:

http://android-dls.com/wiki/index.php?title=HOWTO:_Unpack,_Edit,_and_Re-Pack_Boot_Images

testsign.jar from here:

http://xdaforums.com/showpost.php?p=4008431&postcount=15

mkbootimg from here:

http://xdaforums.com/showpost.php?p=3387504&postcount=26

since I'm a nice guy I've included these in the attached zip file.

extract the attached zip file into a folder (warning: make sure there's no spaces in the folder name!!) then run:

./convert.sh your_dream_rom.zip

this will:

extract the boot.img from the zip

unpack the boot image

rename init.trout.rc to init.sapphire.rc

repack the boot image

put the boot image back into a copy of the dream rom zip

NEW!! in v3: add anything in the 'addin' folder into the zip (see below)

resign the new zip

you'll be left with your_dream_rom-sapphire.zip which should (hopefully) work on the sapphire.

v3: new addin folder. Anything in this folder will be added to the resulting zip, overwriting if needed. So if you want to replace (for example) /system/etc/AudioPara4.csv just put the file in /addin/system/etc and it will automagically be merged in.
[myTouch 3G, Magic Android Development] blingblingslyna:
Thanks! Do I need a boot.img and wlan.ko for pvt32A if I want it to work?
[myTouch 3G, Magic Android Development] Deicist:
it won't work for 32a, but I'm sure you can mod the script to add in a new boot.img and radio thingy.

updated initial post with new attachment:

added mkbootimg to zip file

changed script slightly.
[myTouch 3G, Magic Android Development] Deicist:
in case anyone was wondering, I tried this script on Drizzy's "superlight hero" rom from the dream forum and it worked perfectly.
[myTouch 3G, Magic Android Development] MarcoNieddu:
What do i wrong ... ?
[myTouch 3G, Magic Android Development] Deicist:
No idea, according to the error message it says it can't find 'Personal.zip'... is that file present in the same directory as 'convert.sh' ?
[myTouch 3G, Magic Android Development] MarcoNieddu:
yes it is ...

can anyone convert this boot.img ... so that i can use on 32b?
[myTouch 3G, Magic Android Development] Deicist:
you need to actually change directory to the directory containing the utility to run it.

try:

cd /home/ubuntu/Desktop/a/

./convert.sh Personal.zip
[myTouch 3G, Magic Android Development] MarcoNieddu:
is ist possible that it doesn't work because i'm using the live cd now?

now it says

but mkbootimg is in this directory
[myTouch 3G, Magic Android Development] xOrphenochx:
This is what I end up getting. I ended up using a precompiled binary of mkbootimg for OSX since it didn't work on my Linux box.

./convert.sh NewVision_2.8.zip

Archive: ./NewVision_2.8.zip

inflating: ./boot.img

kernel written to ./boot.img-kernel.gz

ramdisk written to ./boot.img-ramdisk.cpio.gz

extracted ramdisk contents to directory ./boot.img-ramdisk/

usage: cpio -o [-aABcLvVzZ] [-C bytes] [-H format] [-O archive]

[-F archive] < name-list [> archive]

cpio -i [-bBcdfmnrsStuvVzZ6] [-C bytes] [-E file] [-H format]

[-I archive] [-F archive] [pattern...] [< archive]

cpio -p [-adlLmuvV] destination-directory < name-list

repacked boot image written at ./boot.img-ramdisk-repack.img

updating: boot.img (deflated 1%)

Exception in thread "main" java.lang.UnsupportedClassVersionError: testsign (Unsupported major.minor version 50.0)

at java.lang.ClassLoader.defineClass0(Native Method)

at java.lang.ClassLoader.defineClass(ClassLoader.java:539)

at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:123)

at java.net.URLClassLoader.defineClass(URLClassLoader.java:251)

at java.net.URLClassLoader.access$100(URLClassLoader.java:55)

at java.net.URLClassLoader$1.run(URLClassLoader.java:194)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(URLClassLoader.java:187)

at java.lang.ClassLoader.loadClass(ClassLoader.java:289)

at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:274)

at java.lang.ClassLoader.loadClass(ClassLoader.java:235)

at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:302)
[myTouch 3G, Magic Android Development] scargoll:
Hello,

You have to modify the script repack-bootimg.pl at line 19 :

replace : system ("mkbootimg ...

by : system ("./mkbootimg ...

Note the ./ before mkbootimg

Scargoll.
[myTouch 3G, Magic Android Development] xOrphenochx:
Got everything working.

1. Add ./ to the repack script before mkbootimg

2. make sure you have a 32bit OS, as the binary provided was compiled for it. I made an Intrepid machine on my VM server.

3. Use the latest version of Java. Even Karmic Koala Ubuntu doesn't have it. The class file in the jar was compiled with a very recent version of Java, so you'll error out since the jre version isn't equal to or above whats needed. You can simply do "export JAVAHOME=pathtojava" if you don't want to keep that version permanently.

4. Have fun!
[myTouch 3G, Magic Android Development] Deicist:
Bugfixes:

removes boot.img when script is done

added ./ before mkbootimg (sorry!)

the provided mkbootimg *should* work on a 64bit machine, it does on my 64 bit arch linux box...as with all things linux though, YMMV.
[myTouch 3G, Magic Android Development] ElChouch:
I ve tried to convert a dream rom but it didn't work, does this method can be applied from a windows command shell ?

EDIT: can I take a dream rom, flash it, and push a boot.img from a hero 32B rom ?

EDIT2: Ok now that I have read the name of the topic I understand it wont work in windows. So here's my new question...

Is there a way to adapt this script (or to create something similar) so it works with windows ?
[myTouch 3G, Magic Android Development] Deicist:
updated with 'addin' feature
[myTouch 3G, Magic Android Development] fridlack:
A windows version would be great!
[myTouch 3G, Magic Android Development] TheStrider:
Nice work Deicist. Thanks for sharing.