yashsingh1/xdaforums huggingface dataset:
[Shadow ROM Development] tonyc0642:
THIS IS NOT MY ROM, PLEASE REFER TO THE ORIGINAL THREAD LINK AT THE BOTTOM OF THE POST FOR SUPPORT ISSUES

By agoetz5201 at AllShadow.com

This update is for the 07' Shadow ONLY...

Special thanks again to frauhottelmann.. He has some pretty sweet materials that I have integrated into our new rom.. ;)

Thanks to everyone who partook in the previous versions and gave some awesome feedback.

UPDATED.... 8/22/2009 :D:D

Windows Mobile 6.5 Standard CE OS 5.2.18170 (Build 23017.5.0.1)

-Radio Version 4.1.13.56_03.17.90

Approximate Available Storage Memory: 157mb

Approximate Available Program Memory: 71mb

What is all included...

VolumeControl 1.0.18191119.0

UnlockScreenClock 1.0.29011.0

StreamingSrcFilter 2.6.19123019.00

SIM.MGR 6.64.0.2

SharedModules 1.01.19131331.00

ShareDLL 2.0.080818.00v2

RSSHub 2.1.1.1069.00

RingtonePlugin 1.00.080624.3

QuickNotes 1.10.18201322.0

PictureEnhancement 1.50.18201227.c2r2

PhoneCanvas.2G 2.0.32894.0

mHubVO 1.70.090123.X1

LockStreamDRM 1.1.081216.O9.04

JbedJava 0.0.20080813.2.1

HTCSlidingPanel 1.0.18193326.2

DShow 2.0.19132729.0

DRMMiddleware 1.0.081112.2

CyberonVoiceTag 1.7.26.0

connectionsetup 2.7.37397.1

ConcurrenceMgr 1.1.18143521.0000

CommManager 2.8.4.0

ClearStorage 1.38.0.0

BTSAP 3.3.0.0

BTBPP 1.6.6.0

BootLauncher 1.0.34831.2

AutoRun 4.31.6.2

Arcsoft.MMS 5.0.25.102d

BTFtp 1.2.33309.94

Camera.TMOUS 5.3.29864.1

FlashLiteShareDLL 1.0.0709716.0

EmailWizard 1.0.31503.2

xT9 1.02.B120707.TMUS.2

VoiceRecorder.TMOUS 1.0.115812.0

PhoneCanvas 1.0.29626.0

NAB 0.0.520651.05

MusicPlug-In 1.0.901713.0

Total Commander

RegeditSTG2

Icon bar from frauhottelmann

Clear Type to 2

Save Battery HTC Juno cab

Mortscript 4.2

and some others I can't quite remember right now..

Please consider a donation for the creation of this rom...

Mainly to stop my wife from trippin about how much time I spent on this...LOL :D:D

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=7675999

Downloads

Self extracting versions

http://www.mediafire.com/file/gohzvnz4wwv/ShadowV5.exe

Mirror...ShadowV5.exe

Mirror...ShadowV5.winrar.exe

Non self extracting version...

ShadowV5.rar

Original AllShadow Thread

Theme development for this ROM

Home Screen Plugins
[Shadow ROM Development] stewartsoda:
Funny, I would have thought that there would be more interest in this ROM. I flashed it last night and it's running great on my Shadow.
[Shadow ROM Development] tonyc0642:
I think there is interest, they just don't bother posting here since its just a thread with a link to another thread. All the support for this is at AllShadow.
[Shadow ROM Development] stewartsoda:
That's true I suppose. But I can attest to it being a nice piece of work!
[Shadow ROM Development] fmontoy2:
Thanks, This is very much appreciated!....it looks excellent and appears to work very well
[Shadow ROM Development] tuppaacc:
this rom is BAD!!!
[Shadow ROM Development] stewartsoda:
BAD as in good? Or BAD as in totally sucks? I think it's pretty good, although other than the menus being larger I can't see any huge difference from WM 6.1. Oh, and the IE6 on 6 or whatever the new browser really is bad as in not good.
[Shadow ROM Development] seunster:
ActiveSync?

this is such a beautiful upgrade, i wanted to say that first, but for some reason my ActiveSync doesnt work anymore! i used it for the upgrade, and then i tried to hook it up again to put my files back on, and it just shoes the charging indicator. HELP!
[Shadow ROM Development] coolezt:
Hi,

I successfully updgraded my JUNO to WM6.5 but I have some problem on my keys.

Here's some of the issues:

On the SMS if I enter the 9 it will go to SYSTEM with volume gauge

SMS window upon typing my message and disable the T9 then "num" it will open address book automatically

SMS window space key automatically enter "!?@" character.
[Shadow ROM Development] tonyc0642:
Please refer to the original AllShadow thread in the first post for support!
[Shadow ROM Development] seunster:
videos?

i cant play videos on this ROM. when i connect to the computer it says that it's a quicktime mpeg4 video. HELP!
[Shadow ROM Development] tonyc0642:
This is not my ROM, I just posted it here. Please refer to the original allshadow thread link at the bottom of the first post for support.
[Shadow ROM Development] gokhantiknaz:
perfect working.. thanks from TURKIYE...

But i wonder to know if you got T9 in turkish ?? it is a big lost for me?
[Shadow ROM Development] marduk79:
This rom is pretty sick but my earpiece no longer works. My speaker is fine and it's actually the only way I can hear others. I don't know if maybe a driver got damaged or if my speaker crapped out coincidentally at the same time I flashed the rom. Good thing this is not my primary phone. Anyone else have this issue?
[Shadow ROM Development] quanghoat:
Radio Version 4.1.13.56_03.17.90

IT okie! but when i upgraded my shadow, ver radio still : 4.1.13.54_03.17.90

Can you share me rom of radio 4.1.13.56_03.17.90

Thanks you!

This rom good :D
[Sable] hungcola:
I have HP Ipaq Data messenger, but rom is 6.1 and it work not good. Anyone have WM6.5 rom for it please send for me. And give the uprom tool and how to do
[Sable] hungcola:
No one known about Hp Ipaq Data messenger. Who can help me?
[Sable] K.Fulcher:
It seems that the Data Messenger is not to loved on this site. No one posts anything about/for it.

It could take a while before enough people buy one in order for a Developer to show it some time.
[Sable] robbyf:
This is detail of IPAQ Data Messenger http://pdadb.net/index.php?m=specs&id=1531&c=hewlett-packard_ipaq_data_messenger
[Sable] K.Fulcher:
Is there any new info, if anyone is working on this?

Thanks
[Sable] Cryos:
Not alot of love for the sly. (even tho i work for HP i hate it http://www.mobonline.net/?p=158)

I might take a hack at it and see where i get.
[G1 Apps and Games] jndscslegal:
Downloaded and forceclose ! Was working fine with old version looking at comments and looks like not working on rooted phones can anyone confirm and hook up a solution ?
[G1 Apps and Games] amarkow2:
is this just a problem with rooted phones? cause mine isnt working either...
[G1 Apps and Games] jndscslegal:
old version apk?

Sucks ! Anywasy then does anyone have apk file to reinstall old one ! My dumb ass didn't save one on sd card !
[G1 Apps and Games] wiked1r:
im having the same force closing
[G1 Apps and Games] el2minikno:
me too having force closing
[G1 Apps and Games] jordanfein92:
yeah keeps forclosing for me too and i downloaded loaded and uninstalled like 5times lol i think this is just happeneing with rooted g1's =/ downer
[G1 Apps and Games] Freedomcaller:
yeap happening to me too. i wonder if it was intentional?
[G1 Apps and Games] johnnylicious:
i think someone found a fix for it via the T-mobile forums.

not sure if devs need to change things in the Build.prop
[G1 Apps and Games] jaroque:
Phone Model Not Found

The My Account application is available to T-Mobile customers and supported phones only.

-----

Dang it. Using Rogers ROM so it's still labeled as HTC Dream. =/
[G1 Apps and Games] MetalMessiah78:
I too am having problems. For all those that need the old version, I am including it in this post. For those that might know how to fix the new one, I am including it in this post as well. Just unzip. Both files inside. 2.0 is obviously the newest version.

Mods, I don't think this is a problem, as the app is not protected and readily available on the Market.

Thanks in advance to someone that can fix it, and I hope the old version helps someone who might have forgotten to back it up.
[G1 Apps and Games] jndscslegal:
Yay

:) Muchas Gracias Paisa !
[G1 Apps and Games] Chedderknight:
helped me out, i tend to forget to back up my apps.
[G1 Apps and Games] amarkow2:
ok i have something strange to report...

i have the new version installed (2.0) and like everyone else it wont open BUT

my battery level just dropped below 30% and my phone got a notification from My Account 2.0 and when i clicked it a popup came up giving me suggestions to save my battery by changing some settings...hmmmm FC but still running in the background...
[G1 Apps and Games] obe1:
2.0 myacct

i am also getting foreclosures hope it was an error by tmobile and theyll update tomorrow or something i cant believe they would target rooted ppl.
[G1 Apps and Games] igloo77055:
Anyone with a JF US CRC1 rom tried it?

Could be that since most of us are on anything but the T-mobile rom that it does this

I mean most of these ROMs are based of ADP or AOSP..

I'm not sure, and maybe im just talking non sense..

But also someone in the comments said they had a Google Ion and it didn't work also..

So this could be ONLY for T-Mobile branded phones?
[G1 Apps and Games] otto888:
Give credit next time. :p There is some property in build.prop that the app is looking at to see if our phone is supported....dont know which tho since my ROM's build.prop keeps going back to its default every time i apply a "fixed" one.
[G1 Apps and Games] cyanogen:
The app is getting a NullPointerException, I don't think it has anything to do with being rooted or not.
[G1 Apps and Games] mlevin:
So what IS the build.prop change that we need to make? And will it hurt anything else if I modify it?
[G1 Apps and Games] otto888:
See my post above...its using the build.prop to detect if we can use it...thus this error on some rooted phones.
[G1 Apps and Games] JanetPanic:
I am not getting that far. I get a force close on open, caused by a NPE.

running CM 3.9.2 with no theme.
[G1 Apps and Games] holmes901:
Its the same for me. My phone hit 30% and boom I got a screen to edit my power settings to conserve battery as well as a screen that tells me my storage information...I will post pics when I kill my battery today unless someone beats me to it lol
[G1 Apps and Games] jndscslegal:
diddo

yup me TOO !
[G1 Apps and Games] DOHCtor:
Check my sig to see which rom I'm using. It's working find for me since the rom I'm using is the official tmo-us rom with the exception of root :D
[G1 Apps and Games] mlevin:
Same here (NPE) on 3.6.8.1.

E/AndroidRuntime( 890): Uncaught handler: thread main exiting due to uncaught exception
E/AndroidRuntime( 890): java.lang.NullPointerException
E/AndroidRuntime( 890): at android.graphics.Paint.measureText(Native Method)
E/AndroidRuntime( 890): at com.tmobile.selfhelp.view.control.TransparentImageButton.onMeasure(TransparentImageButton.java:269)
E/AndroidRuntime( 890): at android.view.View.measure(View.java:7115)
E/AndroidRuntime( 890): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:2875)
E/AndroidRuntime( 890): at android.widget.LinearLayout.measureChildBeforeLayout(LinearLayout.java:888)
E/AndroidRuntime( 890): at android.widget.LinearLayout.measureVertical(LinearLayout.java:350)
E/AndroidRuntime( 890): at android.widget.LinearLayout.onMeasure(LinearLayout.java:278)
E/AndroidRuntime( 890): at android.view.View.measure(View.java:7115)
E/AndroidRuntime( 890): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:2875)
E/AndroidRuntime( 890): at android.widget.FrameLayout.onMeasure(FrameLayout.java:245)
E/AndroidRuntime( 890): at android.view.View.measure(View.java:7115)
E/AndroidRuntime( 890): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:2875)
E/AndroidRuntime( 890): at android.widget.FrameLayout.onMeasure(FrameLayout.java:245)
E/AndroidRuntime( 890): at android.view.View.measure(View.java:7115)
E/AndroidRuntime( 890): at android.view.ViewRoot.performTraversals(ViewRoot.java:698)
E/AndroidRuntime( 890): at android.view.ViewRoot.handleMessage(ViewRoot.java:1482)
E/AndroidRuntime( 890): at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime( 890): at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 890): at android.app.ActivityThread.main(ActivityThread.java:3948)
E/AndroidRuntime( 890): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 890): at java.lang.reflect.Method.invoke(Method.java:521)
E/AndroidRuntime( 890): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782)
E/AndroidRuntime( 890): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
E/AndroidRuntime( 890): at dalvik.system.NativeStart.main(Native Method)
[G1 Apps and Games] donovanbrock:
Just got it working... Still FC's on me on my CM 3.* builds.

Its working on my Soullife Rogers Remix 2.9.

Need to change /system/build.prop to the following:

ro.product.model=T-Mobile G1
ro.product.brand=tmobile
ro.product.name=kila
ro.product.device=dream
ro.product.board=trout
ro.product.manufacturer=HTC
ro.product.locale.language=en
ro.product.locale.region=US
ro.board.platform=msm7k
[G1 Apps and Games] mlevin:
Yeah I think the problem in cyanogen is not that the app doesn't find the right property and thinks the phone model is wrong but that there's a NPE happening before it can even figure out the phone model... so cyanogen mods are having some other difficulty beyond the build.prop.
[G1 Apps and Games] glock30:
This worked perfect... thanks
[G1 Apps and Games] andonnguyen:
Changed my build prop and its respective sections to:

ro.product.model=T-Mobile G1

ro.product.brand=tmobile

ro.product.name=kila

ro.product.device=dream

ro.product.board=trout

ro.product.manufacturer=HTC

ro.product.locale.language=en

ro.product.locale.region=US

ro.board.platform=msm7k

I pushed the modified build.prop back to system, rebooted, and then downloaded the update from the marketplace. It works :)

Running cyanogen 3.9.2 (Went from 3.9.1 to 3.9.2 without wiping)
[G1 Apps and Games] amarkow2:
could you post the .apk? this is a free app so i dont think that would be a problem to post! thanks!
[G1 Apps and Games] johnnylicious:
i wonder if anyone could open the .apk file of T-Mobile My account and maybe modify some of the .xml files to see if we could something in there to make it compatible with other roms / devices without changing the build.prop
[G1 Apps and Games] igloo77055:
Changing the Build.prop helped, thanks!

Im on Cyan 3.9.2 btw
[G1 Apps and Games] Rekna:
I manually edited the build.prop file and tried to run the app and it still failed. I then rebooted and upon reboot the app worked fine. This is on Cyan. stable.
[G1 Apps and Games] r_dub:
Yeah this can be done its just a matter of deconstruction and editing the right .xmls and then reconstructing the .apk
[G1 Apps and Games] ddrum2000:
How do you edit the build.prop file on the G1? Sorry for the newb question
[G1 Apps and Games] johnnylicious:
yeah i opened up the .apk but didn't know where to stay editing haha :confused:

hope someone can figure this out =D i wanna use this app! but i don't wanan change the build.prop etc.
[G1 Apps and Games] johnnylicious:
don't think you can. you gotta rename the file to build.prop.txt and edit in a text editor file and rename and push into phone and reboot to get it to work.
[G1 Apps and Games] cal3thousand:
Good luck with that one.

changing a color value that you find is one thing, but rewriting stuff in encrypted xmls is definitely another.

Append:

pulled my build.prop:

adb pull /system/build.prop c:\build.prop.bak

made a copy using Textpad and edited the lines above

saved as build.prop

pushed to phone:

adb shell rm /system/build.prop

adb push c:\build.prop /system/build.prop

adb shell reboot

Reinstalled and Vai-ola! it works.
[G1 Apps and Games] andonnguyen:
Here is the apk. BTW, since upgrading to 3.9.2 my data connection isn't workin for the market,googletalk or any other app, but it is working for the browser.

07-30 12:19:14.159: INFO/InetAddress(212): Unknown host mtalk.google.com, throwing UnknownHostException
07-30 12:19:14.179: WARN/GTalkService(212): [GTalkConnection.10] doConnect: caught Could not connect to mtalk.google.com:5228.: (404)
07-30 12:19:14.179: WARN/GTalkService(212): -- caused by: java.net.UnknownHostException: mtalk.google.com - mtalk.google.com
07-30 12:19:14.549: DEBUG/dalvikvm(579): GC freed 3082 objects / 241608 bytes in 118ms
07-30 12:19:14.639: INFO/ActivityManager(134): Stopping service: com.android.vending/.LocalDbSyncService
07-30 12:19:14.709: WARN/IInputConnectionWrapper(173): showStatusIcon on inactive InputConnection
07-30 12:19:14.789: INFO/ActivityManager(134): Displayed activity com.android.vending/.AssetBrowserActivity: 1783 ms
07-30 12:19:16.229: DEBUG/dalvikvm(579): GC freed 6273 objects / 400592 bytes in 186ms
07-30 12:19:16.279: INFO/InetAddress(579): Unknown host android.clients.google.com, throwing UnknownHostException
07-30 12:19:16.539: WARN/vending(579): com.android.vending.api.RequestDispatcher.performRequests(): IOException while performing API request: Host is unresolved: android.clients.google.com:80

I keep getting the Unknown host insert hostname here, throwing UnknownHostException, for apps trying to access the net, except for browser.

Any ideas how to fix it?
[G1 Apps and Games] cal3thousand:
Have you tried clearing out the app data?
[G1 Apps and Games] johnnylicious:
good job on directions, mind if u upload the build.prop on here also so its easier for others to download and push into their build =D

propz once again =D
[G1 Apps and Games] andonnguyen:
For anyone running cm 3.9.2

Here's the modified build.prop from CM 3.9.2. ENJOY! Not sure if its cross compatible, or if it affects any other builds. But it works on CM 3.9.2.

EDIT: Confirmed working by Johnnylicious working on Hero builds.

From cal3thousand:

adb shell rm /system/build.prop

adb push c:\build.prop /system/build.prop

adb shell reboot
[G1 Apps and Games] johnnylicious:
Thanks andon for sending and uploading new build.prop works perfect on my Hero ROM =D
[G1 Apps and Games] r_dub:
Just a suggestion maybe pull the .xmls from the old .apk and place the right ones unto the apk replacing. The ones limiting the new apk and we may not have to change the build.prop
[G1 Apps and Games] andonnguyen:
the xmls may contain more information than simply checking the build of the device. So it would probably break the app's functionality or lead to a force close.
[G1 Apps and Games] r_dub:
Yeah but if we replace the right xml and they cant have changed them too much
[G1 Apps and Games] mlevin:
build.prop fix resolved the issue for me on cyan 3.6.8.1.

thanks!
[G1 Apps and Games] r_dub:
Anyway to do this in terminal?
[G1 Apps and Games] Freedomcaller:
got mine working on cyanogen 3.9.1 by editing the build.prop, thanks :D
[G1 Apps and Games] cal3thousand:
sure... I hope that it will work for those that need it.

This is for 3.9.2

OOPS: Andon beat me to it!
[G1 Apps and Games] dragon4000:
I'm wondering this myself too...:confused:
[G1 Apps and Games] cal3thousand:
in terminal:

Mount system as RW first (mount -o rw,remount -t.. yada yada)

su (not sure if needed, but I usually do everything as root)

rm -r /system/build.prop

cp -af /SDCARD/build.prop /system/build.prop (assumes that file is in root of SDCARD)

reboot
[G1 Apps and Games] uberingram:
Worked like a charm. Many thanks to you, good sir.
[G1 Apps and Games] johnnylicious:
Terminal Code.

su

#mount -o rw,remount -t yaffs2 /dev/block/mtdblock03 /system

#cp /sdcard/build.prop /system/

make sure you have the build.prop in the root of your sdcard

and for people that still use Terminal learn how to use ADB its a valuable tool quick and easy!!

seen that cal3thousand beat me to it hahah.
[G1 Apps and Games] andonnguyen:
Place build.prop onto your sdcard.

su

mount -o remount,rw -t yaffs2 /dev/block/mtdblock3 /system

busybox cp /system/build.prop /sdcard/build.prop.BAK

busybox rm /system/build.prop

busybox cp /sdcard/build.prop /system

reboot

to restore your old build.prop:

su

mount -o remount,rw -t yaffs2 /dev/block/mtdblock3 /system

busybox rm /system/build.prop

busybox mv /sdcard/build.prop.BAK /system/build.prop

reboot
[G1 Apps and Games] rockdevourer:
I tried using the android sdk 1.5r3 to remove, move and what have you build.prop, but it doesn't allow me to, same story for terminal on G1, says read only. Am I forgetting something here?
[G1 Apps and Games] johnnylicious:
type this first into terminal

su

#mount -o remount,rw -t yaffs2 /dev/block/mtdblock3 /system
[G1 Apps and Games] jj71787:
I have cm stable version 3.6.8and i put his build.prop on my sd did all the code in terminal and still getting forceclose when i try to open myaccount
[G1 Apps and Games] johnnylicious:
you need to reboot phone. after pushing it into your phone.
[G1 Apps and Games] jj71787:
i did the terminal entry at the top of this page ending with reboot and after reboot it still wont open
[G1 Apps and Games] Lemonade727:
You can try andonnguyen's method on this page. I used his commands in the terminal since I can't use ADB on my work computer and it worked out fine for me.
[G1 Apps and Games] Seenochino:
you guys are awesome...
[G1 Apps and Games] revwillie:
I agree. Does anyone else have a FC when you try Device Info, Quick Tools, though?
[G1 Apps and Games] jj71787:
still a force close
[G1 Apps and Games] jndscslegal:
Thanks Too All

Wow! xda devolopers and there peeps that do all the work programming etc. etc. many thanks ! you guys are great ! Now lets work on world peace I am sure you can handle it in a couple of days !:):D
[G1 Apps and Games] Adm.Wiggin:
More Information -- Knowledge is power

Thanks to the excellent leads here in this thread, I've done quite a bit of digging myself. I'm posting here to share my results for anyone else who's interested in trying something similar.

I pulled apart the apk file, and noticed a "deviceMap.txt" file within the assets folder that seemed promising, but is never accessed anywhere (probably something they were going to use at one point, but decided against).

It was then that I found the "deviceconf.xml" file in the "res/raw" folder. It seems to already have a listing for AndroidDevPhone1, but somewhere else we're getting NullPointerException, so it doesn't work.

As for the build.prop stuff, you only need to change "ro.product.model" to "T-Mobile G1" -- the other settings will work just fine. I have verified this by careful change/reboot cycles, and it works great.

As for the NPE, it's related to length. As we've seen, it occurs in some of the painting code (which shouldn't be called at this point for any reason, but oh well). I've verified this by setting my model to "ADP1", and getting the "Phone not supported" screen. Then, to put the cherry on top, I changed the deviceconf.xml file I mentioned earlier, added an entry for ADP1 copied from the entry for T-MobileG1, zipped everything back up, jarsigned using the dev key, uninstalled (COMPLETELY) the official app, installed mine, and opened it up, and it worked. I go to the "Phone Info" section, and I see "ADP1" as my phone model.

Cheers.
[G1 Apps and Games] DOHCtor:
Very nice. Do you want to attached your modified .apk for others to use?
[G1 Apps and Games] johnnylicious:
yeah hope to use this app without changing my build.prop

thanks.
[G1 Apps and Games] Adm.Wiggin:
Well I would, but it wouldn't actually do anyone any good. You've still got to change build.prop's model from "Android Dev Phone 1" to "ADP1", which is undesirable (and you might as well just change it to "T-Mobile G1"). What I'm explaining is that T-Mobile's code should work fine on a dev phone (it's been coded to do so), but that it has problems with the length of the developer phone model name. It's not like they "intentionally" created this bug to harm rooted phones, since it doesn't involve root at all; it just happens to be apparent while your model is set to "Android Dev Phone 1", which most "rooted" phones probably are.

As an aside, the following "models" might work as well: (pulled from deviceconf.xml)

T-Mobile myTouch 3G

sdk

MB 200

These are NOT tested, however, and you use any of this information at your own risk.
[G1 Apps and Games] youuishype:
i pushed that edited build.prop, installed 2.0 like if there was never a issue. :)
[G1 Apps and Games] otto888:
I have made a version of this account app to make it think your using the MyTouch while on a g1,which may add some feature...does anyone want it? I'm working on getting a no "build.prop swap" version....

EDIT:adds LIVE TEXT CHAT with support...aka get smart support people to help you. :P