yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] Kamill:
Did you install this on the Device on Storage Card? There's a hardcoded path with some needed files, so the program should be installed directly on the Device.

Try to install it on the Device, or copy the 3 files (scores.txt, settings.txt, save.txt) to Storage Card/Program Files/sudokumob/.

I completely forgot about this... :(

---

Seems like I was writing this post for too long. I'm glad it's working and thanks to you I know what to correct in the next version :)
[Windows Mobile Apps and Games] JoOoSs:
Waiting for QVGA =D
[Windows Mobile Apps and Games] Kamill:
I'm waiting too :D I'm coming back on Wednesday, so till the next weekend I hope to get the WVGA and QVGA version ready.
[Windows Mobile Apps and Games] paw3lk:
If you are thinking about revamping UI I would suggest getting rid of this Save button and just save changes automatically after user action. It seems like an extra step for no purpose really. Also current method of inputting numbers is cumbersome. What I would suggest is make the numbers which are currently labels to "pencil" numbers clickable. This way tickboxes would work as they currently work which is fine while numbers (buttons) would input the number to cells.

Good job BTW!
[Windows Mobile Apps and Games] Kamill:
Thank you for the suggestions, those are some really nice ideas, I'll try to bring them into life :)
[Windows Mobile Apps and Games] Kamill:
Tomorrow I'm going to release the next version with many bugs fixed, mainly that one with the files (.NetCF error) and improved layout - preview can be found in the attachment.

The next step will be WVGA res :) I'll need some testers, because I don't have either an emulator for that resolution, nor a device.
[Windows Mobile Apps and Games] Kamill:
v0.6 is out - please report any bugs, it's really hard for me to find all of them myself... Hope you like the improvements :)
[Windows Mobile Apps and Games] Kamill:
Hi again, sorry for the third post a in a row...

I've just finished the WVGA version, though it can be a bit buggy! But it's fully playable, I've found an WVGA emulator for WM. Anyway, I need feedback on any bugs found :)

Details in 1st post.
[Windows Mobile Apps and Games] paw3lk:
Thanks for implementing my suggestions, much more usable now. I played for a while the old version today and experienced crashes when I attempted to play at certain difficulty levels and after typing in name for high score. Sometimes pencil number did not appear correctly, did not correspond to ticked boxes. I'll play with the new version and see how it goes. I've just checked, attempt to display high scores crashes the app.

I guess it would be nice to have more than just 10 levels.

Edit: also could you make it the way so that when you install some new version it uninstalls previous one first automatically? Thanks.
[Windows Mobile Apps and Games] Kamill:
Thanks, you're really helping me a lot :)

I've been thinking on how to put more levels into the app and I guess I'll do it this way: those 10 levels will stay as they are, but for each of the level there will be many games with some id's according to them. And you'll be able either to enter an id of the game or just let the app choose it for you by generating an id :)

But first of all I'll look into those bugs and try to correct them. The idea of uninstalling the old version when installing a new one is good, I'll also implement this!
[Windows Mobile Apps and Games] paw3lk:
I thought it was more like OS's functionality rather than app's. My guess is the system doesn't recognise new versions of Sudoku as other versions of the same app but a separate app instead so it doesn't offer to uninstall previous version like it usually happens. I hope it makes sense ;)

Another bug report: on light theme when you put a digit to a cell and then choose another cell a digit button previously pressed turns grey instead of blue.

And another one: on level 5 to digits which are already there are small rather than big.
[Windows Mobile Apps and Games] Peter_B:
I also get a error (well, normally in dutch, but I will translate) after trying to run version 0.6:

sudokumob.exe

DirectoryNotFoundException

An error message cannot be displayed because the optional source-assembly cannot be found.

at System.IO.__Error.WinIOError()

at System.IO.FileStream..ctor()

at System.IO.FileStream..ctor()

at System.IO.StreamWriter.CreateFile()

at System.IO.StreamWriter..ctor()

at System.IO.StreamWriter..ctor()

at sudokumob.Form1..ctor()

at sudokumob.Program.Main()

I suspect the same solution as post 24 as I haven't got the 3 files (scores.txt, settings.txt, save.txt) in my install dir (I tried 2 installs: '\External storage' and 'Internal Memory'). Where can I find those?
[Windows Mobile Apps and Games] Kamill:
The app's creating the files, but doesn't create the folder - silly me :D Just make sure you have this folder: Device/Program Files/sudokumob/ - it should work then. I'll correct this as soon as possible.

paw3lk, I think it's an issue with the name of the app in the cabinet file info, thus the system doesn't recognize if it's the same app. Anyway, if you install it into the same location, it should remove the old version. But to avoid having some empty positions in 'Remove programs' I'll remove the version numbers from the cab, so it should automatically detect the old version and remove it.

Also, I'll look into those bugs you mentioned :)
[Windows Mobile Apps and Games] bassam:
few words i thank you for this appl, lol
[Windows Mobile Apps and Games] portos03:
installed correctly but got error message everytime i want to launch the apps..

anyway, i am using touch pro 2 german stock rom
[Windows Mobile Apps and Games] Kamill:
bassam, I'm glad you like it :)

portos03, I've uploaded a corrected version (it creates a folder in case there is no and fixes the bugs paw3lk reported) - please try it out.
[Windows Mobile Apps and Games] Peter_B:
Ok, now the application starts, but I cannot play it yet... (didn't see the todo list... I have a QVGA-device)

I get scroll-bars on my screen: the #-cross is already painted ok for viewing in QVGA.
[Windows Mobile Apps and Games] Kamill:
I'll release the QVGA next week, so stay tuned ;)
[Windows Mobile Apps and Games] paw3lk:
Haven't had any crashes so far but the bug with number buttons which appears "pressed" is still present.

Thanks for updating.

Edit: All number buttons disappeared when I started a new level. I had to restart the app to bring them back.
[Windows Mobile Apps and Games] Kamill:
Your help is just priceless :)

I've uploaded a new version with (hopefully) all the reported bugs fixed. I also fixed the solve/check function - now it works properly for levels up to 7.
[Windows Mobile Apps and Games] Kamill:
I've just finished working on the QVGA version - please find it attached in the 1st post :) There wasn't so much work to do as I thought... Some fonts can be too small, please let me know about this - I've tested it only on a QVGA emulator.
[Windows Mobile Apps and Games] paw3lk:
OK another bugreport :)

a) launch the app, go to high scores, new game, start. Buttons are not visible

b) launch any level, pencil all 9 numbers to one square, do the same to another, go back to cell 1 and remove some numbers, select cell 2, select cell 1. The removed numbers appear again. Serious bug.

c) again, the "pressed button" bug

I'm happy to help as I use this app quite a lot and I'm looking forward to some new levels :)

Keep up the good job.
[Windows Mobile Apps and Games] Kamill:
Thanks again! ;) I'll fix those bugs and work later on adding some new levels.

Could you explain what do you mean by the pressed button bug? I mean, which button and when :)
[Windows Mobile Apps and Games] Peter_B:
I know it is a language-thing and not a real bug, but anyway...:

If you start a game, then click on 'finish', your program asks:

'Finish current game?' Maybe it can be: 'Abort current game?' (no possibility of a wrong interpretation.)

BTW: Thank for the fast implementation of the QVGA version, works great!

I experienced the bug 'b' from paw3lk too...
[Windows Mobile Apps and Games] paw3lk:
It's nothing major, just a visual glitch, but here's how to reproduce it:

select light theme, run any level, select any field, press any number button and select some other field. The number pressed before seems "active".

I agree with Peter_B, some elements of UI should be renamed because they are confusing at the moment. But if you play often enough you know what's what ;)
[Windows Mobile Apps and Games] Kamill:
Thanks Peter_B, that's a good suggestion to change 'finish' to 'abort'. Working on this app I don't see already such things :)

Bugs a and b are corrected, but as far of I don't know what's the problem...

I'm planning to release the next version with those bugs fixed and some improvements like: more games for each level and pause function. If you use it, the screen goes blank (so you can't cheat :D) and the timer freezes.

edit:

paw3lk, ok I know what's the problem, soon I'll fix it :)

If you have any suggestions in changing the text somewhere, please let me know.
[Windows Mobile Apps and Games] paw3lk:
OK couple of suggestions:

- change this slider on the main menu to something more usable. At the moment you have to touch the slider very accurately, if you don't it will jump 3 levels up/down

- "check" function would make more sense if you could carry on playing by pressing OK button or something similar, rather than go to the menu again to untick "check". So in other words you enter "check" mode, small OK button appears on the bottom, once you're done you just hit OK.

- give an option of alternative colour input. Sometimes in case of hard puzzles there is no other way than trying some uncertain path and it would be great to use a different colour in order to know which are correct and which ones you're trying out.

- new puzzles. For me personally the best idea would be to allow users to download puzzles from websites which offer daily puzzles of different difficulty level. I'm not sure exactly how it works from the technical point of view but I can suggest downloading SudoCue from http://www.sudocue.net/, this app has such an option. I would LOVE if you implemented this functionality, that would mean endless supply of new puzzles! These downloaded could be stored somewhere where you could access them or delete once finished. And titled eg. playr.co.uk / Easy / 16/08/09.

- if you're really bored you could allow users to save progress of different puzzles, eg. if there's a saved game for given level a small button would be available next to it.

Just a few ideas of how to make it an ultimate app ;)

Regarding renaming certain things, I would suggest renaming "new game" on the screen after you've finished the game to "back to main menu" or something like that, because that's what it does. Same thing on High scores screen - rather than "new game" and "exit" just "back to main menu". Renaming Finish to Abort would make sense only if the app would automatically finished game after all fields are completed. I don't think anybody would want to make any changes after the last number has been put.
[Windows Mobile Apps and Games] frmariam:
How about WQVGA (Samsung Omnia)? Could you do an autoscalling version (maybe the best solution for different versions).
[Windows Mobile Apps and Games] Kamill:
paw3lk, I almost have done everything you mentioned, I hope I'll have time to release the new vga version today.

frmariam, I've been thinking on an autoscalling version and I'm going to try to do that in the next step.
[Windows Mobile Apps and Games] Kamill:
Version 0.7 is out! :) Currently only VGA version, I'll try tomorrow to make an autoscalling version for all resolutions (VGA, QVGA, WVGA and WQVGA).

I hope you like the updates :D

To add or edit a level just open the levels.txt file and follow the scheme:

[level number, from [B]1[/B] to [B]10[/B]]
[sudoku field, numbers from [B]1[/B] to [B]9[/B], empty is [B]'-'[/B]] - 9 lines
[empty line]

I've been thinking how to automate the process of downloading sudoku games (btw, link - nice site with many games), but don't know how to do it. I suppose I'd need to parse somehow the sites code...
[Windows Mobile Apps and Games] paw3lk:
Thanks for the new release. The most important thing for me is the pencil marks now work OK.

Slider much more usable now. Check function too. Well done.

Alternative colour input initially I thought didn't work, only after some time I discovered digits were purple. Can you change it to something more obviously different than default colour? I can barely see the difference between black and purple, could be my dodgy eyes though ;) Also, it would be more handy if it didn't switch back to default colour automatically after each digit. And this button would show you then which colour is activated at given time.

Two questions:

- what is the purpose of highlighting whole column and row when you select a field?

- what is game id and how does it work? it seems to generate 0, 1 or 2.

Regarding downloading puzzles from websites, the best ones seem to be www.brainbashers.com, www.playr.co.uk and www.sudoku.com.au, they all provide puzzles of various difficulty. I guess you could contact them and ask for help. Windows application SudoCue I mentioned uses them all and is freeware so I'm sure the author has got some arrangements with these websites.
[Windows Mobile Apps and Games] Kamill:
I found that solution at other Sudoku games. The aim of it is too see faster what numbers are already in the row/column.

Every level has now 3 games (though you can add more), each of them has its own id, so that you can either choose a random one or some favorite ;)

I'll try to contact that site and see if they can help me.
[Windows Mobile Apps and Games] mrwangkai:
Awesome application. I really loved it.

Did have an issue with creating my own 'map' in terms of screen resolution (I guess). Am running the Samsung Omnia with a 400x240, the 6x6 box didn't fit and there wasn't a scroll feature to go to the left.

I've also written up an article about the application at CareAce.net, a Samsung Windows Mobile support site. Feel free to check it out:

http://www.careace.net/2009/08/19/sudoku-mobile-all-the-sudoku-youll-ever-need/
[Windows Mobile Apps and Games] Kamill:
mrwangkai, thanks!

Version 0.7 is out for all resolutions. Now I'm going to try to do an autoscalling version...
[Windows Mobile Apps and Games] DeVisible:
Hello Kamill, thank you very much for developing this superb-looking app!

Unfortunately I'm not able to run it on my device (Samsung Omnia, german ROM) because of the hardcoded path (of course I took the WQVGA version ;)):

sudokumob.exe
FileNotFoundException
Could not find file '\Program Files\sudokumob\levels.txt'.

bei System.IO.__Error.WinIOError(Int32 errorCode, String str)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize)
bei System.IO.StreamReader..ctor(String path)
bei sudokumob.Form1..ctor()
bei sudokumob.Program.Main()

In german ROMs the folder 'Program Files' is called differently (Programme) and I assume that this specific bug could cause similar errors on other foreign languages.

Therefore it would be great if sudokumob.exe would look for the files in its own folder (relative path, not absolute path) in order to avoid such errors on multilingual environments.
[Windows Mobile Apps and Games] Kamill:
You're right, I didn't think of that :o I'll correct this tommorow!
[Windows Mobile Apps and Games] paw3lk:
I've spotted another bug :) OK I saved my progress, quit the app, launched the app again later on, loaded the progress for that level and the purple button wasn't there.

And one more - I restarted the app once again and the saved game disappeared...

BTW, did you have any luck with the online sudoku?
[Windows Mobile Apps and Games] Kamill:
Thanks, I'll look into that :) Saved games are being deleted after loading them - maybe that's why it disappeared after the restart?

I did not have time to contact that site, I'm working on a autoscaling version, so that it'll be easier for me to correct any bugs. Right now I need to find a bug and corrected it 4 times, in each version - it's quite annoying :rolleyes:

DeVisible, I forgot to write: please make a folder \Program Files\sudokumob (as in the bug details) and copy there the levels.txt file from the game folder - that's of course just a temporary solution, so you would be able to play the game.
[Windows Mobile Apps and Games] paw3lk:
OK no worries. I have a few more suggestions, but I'll wait until you're done with this autoscaling version :)
[Windows Mobile Apps and Games] chchew:
Your changelog says "NetCF 3.5 - not needed any more" - does it mean it can run properly on NetCF 2.0 then? My Touch HD does not have NetCF3 3.5 so would like to check. Thanks.
[Windows Mobile Apps and Games] Kamill:
paw3lk, please write them, your suggestions are always very handy :)

chchew, I've checked this only on an emulator which didn't have .NetCF 3.5 installed - it worked ok. For 90% it should work on yout Touch HD, but I would be grateful if you could check and give feedback.

I'm finishing the new version, which scales automatically to the screen resolution - it works fine, I just need to correct some minor issues :)
[Windows Mobile Apps and Games] chchew:
Hi.. will test it out for you ... wait for your new version first?
[Windows Mobile Apps and Games] Kamill:
In the new version nothing has changed regarding to the need of .NetCF 2.0 - please try 0.7 from the first post :)
[Windows Mobile Apps and Games] Kamill:
Version 0.8 out - I hope everything's fine with the layout in each resolution...
[Windows Mobile Apps and Games] paw3lk:
Works fine here on VGA. Nice you have implemented alternative colour customisation, shame there's no way to use soft keyboard so change is impossible without hardware keyboard :) Also, hopefully at some point it will be a bit more user friendly than hex values :)

BTW, I've contacted brainbasher website about a chance to use their puzzles but they declined. I'll try some other.
[Windows Mobile Apps and Games] Kamill:
Oops... :D

edit:

Fixed it. I also added some preset colours, any suggestions of different ones are welcome :)
[Windows Mobile Apps and Games] paw3lk:
Orange works for me. Another 2 suggestions, one of which mentioned before:

- please make this green cross-highlight optional

- colour change would make more sense if it stayed on until user turned it off. When you use alternative colour you're likely to put a few figures in a row, so having to press the button every single time is not very user friendly.

thanks!
[Windows Mobile Apps and Games] fwmone:
Thanks for this wonderful app, I'm really enjoying it!

I only encountered one glitch: when opening Highscores directly after starting the application, the "back to main menu" button won't be shown or is invisible. Please see the attached screenshot.

Keep up the great work :), I'm looking forward to the check function in harder levels!
[Windows Mobile Apps and Games] DeVisible:
Hello,

while playing this beautiful game I encountered a few glitches:

bug 1:

Sudoku Mobile allows to put the same number twice in the same row, which is not allowed according to the Sudoku rules.

In the following screenshot I have completed a game even though I put the same number twice in one line (in the green input field where the green line crosses I have tu put a 3. But in the square left of it there is already a 3 in the same line which is not allowed in Sudoku.

Example image:

http://picfront.de/d/aquF8Xhj9EV/capture.jpg

bug 2:

When I save the game the taskbar gets put in foreground, thus I cannot see the first line anymore. To put the application in foreground again I have to press 'Pause' and 'continue game'. The same behaviour applies when I press 'Check'

bug 3:

I can put infinite entries to the highscore by winning just one game:

You can reproduce by completing a game, enter your name to the highscore, press 'back to main menu', press 'Load saved game', complete the game again with just one entry, enter your name to the highscore, and so forth...

bug 4:

The preview color green appears blue while playing, because the hex value is wrong.

Start a new game -> Menu -> Options -> choose green color -> press 'back' -> color is blue

The Hex values can only be six figures long. The correct Hex value for blue would be 007ff7, but in the preview it's 007ff7f (green) because the first zero gets erased and it gets interpreted as 07ff7f, which is green.

bug 5:

in highscore list, the entries 'nr', 'name' and 'time' appear very small (I only tested on WQVGA device).

Example picture:

http://picfront.de/d/YGplepmBnf/capture002.jpg

feature requests:

I'd like the ability to save several games and not just the last one.

It would be great, if the highscore list would contain more infos like date and time elapsed (time to complete the game).

It would be very handy if 'Enter own level' had the same button row with the numbers in it like the normal game has. This would make it much easier and faster to put in the numbers.

The game itself is awesome and it was really the first time I EVER played Sudoku just because of this game!

So thanks again for creating and sharing this really great app :D
[Windows Mobile Apps and Games] chchew:
Downloaded Version 0.8a and works beautifully on Touch HD. Check function only works on 1st level though ...
[Windows Mobile Apps and Games] Kamill:
fwmone, thank you :) I'll correct this bug ASAP.

DeVisible, wow thanks for listing all of the bugs - will look into them! Also, I'll try to implement your suggestions :D

chchew, yeah, I've noticed it also... It's not a problem with the solving algorithm - it works for all games up to level 7 - there must be a bug in the code somewhere.
[Windows Mobile Apps and Games] pp18:
thanks for the game.

i could load saved self-input game with an earlier version by choosing "own" from the level selection slider. but without v0.8a, i couldn't find a way to load such a game now. any idea on how to do it in v0.8a.

looking forward to the coming feature of "download level from internet". :)
[Windows Mobile Apps and Games] Peter_B:
Me too, and it is possible to get the puzzles from "http://www.websudoku.com/" ;) ... there are billions...

It is not a bug: but only a feature request (for my little QVGA screen):

As you will know: the pencil-markins are to small for that resolution, but can you make them a little bigger? Then you can see with pencil marks you have by the location in the field.
[Windows Mobile Apps and Games] paw3lk:
Any uptades yet?

So far I have contacted brainbasher, sudoku.com.au and playr.co.uk - no joy. Maybe somebody else could give it a go?
[Windows Mobile Apps and Games] hdaackda:
thank you for the freeware suduko!! great game.. although very lightweight, the game seems to lag a bit on my HTC Fuze... (v0.8a)
[Windows Mobile Apps and Games] Kamill:
paw3lk, I think I'll abandon this project... Connecting to the internet for downloading new levels is beyond my possibilities, sorry.
[Windows Mobile Apps and Games] aDEO:
Thanks for shearing!

I can help you here if/when you want.

Best regards,

aDEO
[Windows Mobile Apps and Games] Toad513:
Thanks, I'm gonna try it.
[Windows Mobile Apps and Games] Kamill:
Thanks a lot! I'll keep that in mind when I'll get some time to update the app :)
[Windows Mobile Apps and Games] gregorypleau:
Great application, found this one via WMPoweruser.com linky.

One observation -- if I start the application in landscape mode (keyboard open on my Touch Pro 2) numerous screen elements aren't drawn, including the game grid and input controls. Problem is fixed if I start the game in portrait mode instead. Would like to be able to run in landscape mode so I can use the number keys on my keyboard if possible.
[Windows Mobile Apps and Games] Kamill:
Sorry, landscape mode isn't supported :(