[Windows Mobile Apps and Games] quicksite:
I don't know what this means, but it doesn't sound good :rolleyes:

excellent!

Good, this is what I was hoping. If I understand you correctly, right now when I click on the settings button to change an image, the path automatically goes to, i think: \Windows\Start Menu .... or something like that. But it would be nice if I can navigate once to the folder I want on my Storage Card, and then Androkkid settings retains that path, and makes that path the default for all other icons. ... But then of course, I can navigate to another folder, and then, afterwards Androkkid remembers THAT folder as default. .... Is this what you mean?

Okay. So please answer this part: The person who keeps saying here that he saw some unlock method from you: This person is mistaken, incorrect ----- is this right? (It MUST be right).

If you mean 1.0.0, it worked fine for me, to my T-Mobile Wing.

But before, with version 0.8, i had many crashes. So far, 1.0 seems good. I am really getting very happy with Androkkid! (also, now that I have seen real Android in action, and the Hero and Sense UI, i am even more impressed by your work)

A FEW NEW QUESTIONS:

1. Option to TURN OFF Icon grid: Is there any way you can allow user to choose whether he wants icons to "SNAP TO GRID" or not? I would prefer to be able to place my icons EXACTLY at the spot I move them, and not have them snap to an invisible grid.

(One really GREAT thing you do with Androkkid that Android does NOT allow: You let user drag a new icon or widget to the desktop and let it overlap on top of other icons -- until user can shuffle icons around and determine the placement for where he wants objects to go. With ANDROID, if the page is 80% filled with icons, and you try to drag a widget onto that page, and the widget is BIGGER than the free space available, it rejects the action, and you cannot drop the item to desktop, then shift other icons off to another page. So I am happy that you allow temporary overlapping of objects. It is MUCH more user friendly!)

2. Icon Rendering COMMENT: For people who were unhappy that some icons looked very pixellated and bad quality, one thing you should know is that if you try replacing any icons you don't like with different icons that are available (like the iReflect set), the graphics can look MUCH better -- and be very clean, even with a QVGA screen like mine.

3. WIDGET DEVELOPERS: (I know I should put this on the other thread, but for now I put it here) ... It would be nice if you could make 3 sizes of your widget, so that user has a choice to display BIG or small. For example, I like the HERO CLOCK, but for me it takes up way too much space on screen, and I would like a version that is 75% of the original size.

NOTE: I am aware that I can go adjust the icon size in the EDIT SETTINGS, but then the type rendering looks bad and pillexated, because the correct font size is being compressed.

Comparing to ANDROID OS, or to SenseUI or to HTC Widgets (I do not know which is responsible for this): They have this feature. If you choose a weather widget, you can use the submenu to then select a large version, a medium version, and a small version. The medium and small versions are almost always of a different design where some element of the widget is left off, rather than try to reduce it size, which could make it unreadable)

4. Important question for Simo:

Do you have "Bye" written in your sig file, or do you type "Bye" manually every single time? Or do you have a macro key on your keyboard that inserts it?