[Touch HD Windows Mobile ROM Development] Laurentius26:
Benchmark results:

Touch HD (L26_THDV3.2 WWE Ultimate)

Spb Benchmark index

1240.22 (iPAQ 3650 scored 1000)

CPU index 2298.34 (iPAQ 3650 scored 1000)

File system index 636.74 (iPAQ 3650 scored 1000)

Graphics index 5233.56 (iPAQ 3650 scored 1000)

Main test results

Test Time Speed % of iPAQ 3650* speed

Write 1 MB file 518 ms 1978 KB/sec 249%

Read 1 MB file 30.8 ms 32.5 MB/sec 178%

Copy 1 MB file 609 ms 1681 KB/sec 213%

Write 10 KB x 100 files 3174 ms 323 KB/sec 58%

Read 10 KB x 100 files 167 ms 6 MB/sec 94%

Copy 10 KB x 100 files 2975 ms 344 KB/sec 72%

Directory list of 2000 files 243 ms 8.23 thousands of files/sec 7%

Internal database read 680 ms 1470 records/sec 349%

Graphics test: DDB BitBlt 0.3 ms 3333 frames/sec 12387%

Graphics test: DIB BitBlt 28.5 ms 35 frames/sec 260%

Graphics test: GAPI BitBlt 1.29 ms 778 frames/sec 361%

Compress 1 MB file using ZIP 2640 ms 384 KB/sec 362%

Decompress 1024x768 JPEG file 409 ms 688 KB/sec 215%

Arkaball frames per second 3.69 ms 271 frames/sec 250%

CPU test: Whetstones MFLOPS 3572 ms 0.104 Mop/sec 225%

CPU test: Whetstones MOPS 1000 ms 63 Mop/sec 185%

CPU test: Whetstones MWIPS 7225 ms 6.92 Mop/sec 232%

Memory test: copy 1 MB using memcpy 8.43 ms 119 MB/sec 168%

Heliosdev Test OpenGL:

http://xdaforums.com/showthread.php?t=511363

Alpha texture (128x256 rgba)

38529 kPixels/s

torus (3k triangles) one light

7329 kPixels/s

color blending

38691 kPixels/s

sub texture (128x128 15x15)

10795 kPixels/s

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GLBenchmark:

L26THDV3.1_Ultimate (Rhodium/Topaz)

3D Rendering Quality: Bilinear Filter : 98% (Success)

3D Rendering Quality: Perspective Correction : 100% (Success)

3D Rendering Quality: Sub Pixel Precision : 100% (Success)

3D Rendering Quality: Trilinear Filter : 91% (Success)

3D Rendering Quality: Z-buffer Precision : 99.1% (Success)

CPU Performance: Float : 715

CPU Performance: Integer : 8223

Fill Rate: Multi-Textured, 2x2 : 21043 kTexels/s

Fill Rate: Multi-textured, 4x2 : 24269 kTexels/s

Fill Rate: Single-textured, 4x1 : 26573 kTexels/s

GLBenchmark HD ES 1.0 : 688 Frames

GLBenchmark HD ES 1.1 : Failed / Not supported

GLBenchmark Pro ES 1.0 : 85 Frames

GLBenchmark Pro ES 1.1 : Failed / Not supported

Lights: Ambient x 1 : 143024 Triangles/s

Lights: Omni x 1 : 54144 Triangles/s

Lights: Parallel x 1 : 140980 Triangles/s

Lights: Parallel x 2 : 455633 Triangles/s

Lights: Parallel x 4 : 457676 Triangles/s

Lights: Parallel x 8 : 457676 Triangles/s

Lights: Spot x 1 : 54144 Triangles/s

Texture Filter: LINEAR : 457676 Triangles/s

Texture Filter: LINEAR_MIPMAP_LINEAR : 460741 Triangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST : 460741 Triangles/s

Texture Filter: NEAREST : 454612 Triangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR : 457676 Triangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST : 460741 Triangles/s

Texture Size: 1024x1024 : 460741 Triangles/s

Texture Size: 128x128 : 457676 Triangles/s

Texture Size: 256x256 : 460741 Triangles/s

Texture Size: 512x512 : 451547 Triangles/s

Texture Size: 64x64 : 460741 Triangles/s

Triangles: Flat Shaded + Color : 460741 Triangles/s

Triangles: Smooth Shaded + Color : 454612 Triangles/s

Triangles: Textured : 456655 Triangles/s

Triangles: Textured + Color : 460741 Triangles/s

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