[Touch HD Windows Mobile ROM Development] Feromon:
Hey Laurentius. I'm very happy user of your Roms.

I have one question. You said that the new rom (3...) is much faster than previous 2.5. But in benchmark which you had given us it tell us just opposite.

ver. 3.1 :

3D Rendering Quality: Bilinear Filter : 98% (Success)

3D Rendering Quality: Perspective Correction : 100% (Success)

3D Rendering Quality: Sub Pixel Precision : 100% (Success)

3D Rendering Quality: Trilinear Filter : 91% (Success)

3D Rendering Quality: Z-buffer Precision : 99.1% (Success)

CPU Performance: Float : 715

CPU Performance: Integer : 8223

Fill Rate: Multi-Textured, 2x2 : 21043 kTexels/s

Fill Rate: Multi-textured, 4x2 : 24269 kTexels/s

Fill Rate: Single-textured, 4x1 : 26573 kTexels/s

GLBenchmark HD ES 1.0 : 688 Frames

GLBenchmark HD ES 1.1 : Failed / Not supported

GLBenchmark Pro ES 1.0 : 85 Frames

GLBenchmark Pro ES 1.1 : Failed / Not supported

Lights: Ambient x 1 : 143024 Triangles/s

Lights: Omni x 1 : 54144 Triangles/s

Lights: Parallel x 1 : 140980 Triangles/s

Lights: Parallel x 2 : 455633 Triangles/s

Lights: Parallel x 4 : 457676 Triangles/s

Lights: Parallel x 8 : 457676 Triangles/s

Lights: Spot x 1 : 54144 Triangles/s

Texture Filter: LINEAR : 457676 Triangles/s

Texture Filter: LINEAR_MIPMAP_LINEAR : 460741 Triangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST : 460741 Triangles/s

Texture Filter: NEAREST : 454612 Triangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR : 457676 Triangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST : 460741 Triangles/s

Texture Size: 1024x1024 : 460741 Triangles/s

Texture Size: 128x128 : 457676 Triangles/s

Texture Size: 256x256 : 460741 Triangles/s

Texture Size: 512x512 : 451547 Triangles/s

Texture Size: 64x64 : 460741 Triangles/s

Triangles: Flat Shaded + Color : 460741 Triangles/s

Triangles: Smooth Shaded + Color : 454612 Triangles/s

Triangles: Textured : 456655 Triangles/s

Triangles: Textured + Color : 460741 Triangles/s

and now ver. 2.5 :

3D Rendering Quality: Bilinear Filter : 98% (Success)

3D Rendering Quality: Perspective Correction : 100% (Success)

3D Rendering Quality: Sub Pixel Precision : 100% (Success)

3D Rendering Quality: Trilinear Filter : 91% (Success)

3D Rendering Quality: Z-buffer Precision : 99.1% (Success)

CPU Performance: Float : 793

CPU Performance: Integer : 8230

Fill Rate: Multi-Textured, 2x2 : 22118 kTexels/s

Fill Rate: Multi-textured, 4x2 : 24883 kTexels/s

Fill Rate: Single-textured, 4x1 : 29030 kTexels/s

GLBenchmark HD ES 1.0 : 694 Frames

GLBenchmark HD ES 1.1 : Failed / Not supported

GLBenchmark Pro ES 1.0 : 92 Frames

GLBenchmark Pro ES 1.1 : Failed / Not supported

Lights: Ambient x 1 : 138937 Triangles/s

Lights: Omni x 1 : 55166 Triangles/s

Lights: Parallel x 1 : 143024 Triangles/s

Lights: Parallel x 2 : 925569 Triangles/s

Lights: Parallel x 4 : 991973 Triangles/s

Lights: Parallel x 8 : 968476 Triangles/s

Lights: Spot x 1 : 55166 Triangles/s

Texture Filter: LINEAR : 936807 Triangles/s

Texture Filter: LINEAR_MIPMAP_LINEAR : 963368 Triangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST : 931699 Triangles/s

Texture Filter: NEAREST : 933742 Triangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR : 1012405 Triangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST : 986865 Triangles/s

Texture Size: 1024x1024 : 962347 Triangles/s

Texture Size: 128x128 : 971541 Triangles/s

Texture Size: 256x256 : 1161559 Triangles/s

Texture Size: 512x512 : 959282 Triangles/s

Texture Size: 64x64 : 990952 Triangles/s

Triangles: Flat Shaded + Color : 933742 Triangles/s

Triangles: Smooth Shaded + Color : 934764 Triangles/s

Triangles: Textured : 932720 Triangles/s

Triangles: Textured + Color : 973584 Triangles/s

According to benchmark the 2.5 is almost twice faster than the new 3.1

I'm a little bit confused now. Could you explain me that? Maybe I don't undestand something.

Anyway, thanks for your Great Work!!!