yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] eyestee:
Just did a quick test with donkey kong country 2 on a trinity and it runs near perfect with good sounds, a lot better than morphgear for me. Thanks a lot, its a great emu i will be testing further later on.
[Windows Mobile Apps and Games] rlei:
Could you please give more details about the freezing?

1. Your WM version (5, 6, 6.1, etc)

2. The steps to reproduce the freezing

3. Is there any other application running while you encounter the problem?
[Windows Mobile Apps and Games] rlei:
It's what in my mind too - maybe in 0.9.

One sad thing is, however, some of today's touch screen drivers seem to be very CPU hungry. I can always observe a huge FPS drop in SnesGo or any other emulator by just touching the screen using my Kaiser + WM6.5 ROM.
[Windows Mobile Apps and Games] rlei:
Interesting - Chrono Trigger is the one I used the most in my testing.

However Earthbound are far from the heaviest engines. You can easily get acceptable speed playing it using older SNES emus. For benchmarking purpose you may wanna try something else, like Ogre Battle which uses mode 7 a lot.

In fact the most heaviest ones are those that use co-processor like C4 (Super Mario RPG), Super FX (Starfox) and SA1 (Kirby series).

Let me rephrase my last comments:

Auto FS off == set max FS count to 0​

If you want FS off to make a comparison - just set the count to 0.

SnesGo isn't specially optimized for XScale or any other CPU. Unless the PLD and/or WMMX instructions are extensively used you can hardly say anything is XScale optimized. Things run slower on (the last generation) OMAP 850 CPUs (P3300, Touch etc) mainly because they sport only 1/2 or even 1/4 size of L1 caches of the XScale/Samsung/Qualcomm ARM CPUs (of course when comparing on the same clock frequency).

I don't want to dive into more low level details like ARM architectures here :cool: Basically the differences between different vendor's ARM CPUs are much less than you would expect. If one thing runs well on one CPU, it should run (at least proportionally) well on others.
[Windows Mobile Apps and Games] coolwater22:
i cant seem to open the emu. i have it on my storage card. when i try to open it, it says "file accessed is denied"..idk wat to do..can anyone help me plz...
[Windows Mobile Apps and Games] omgwiiso:
will try ittttt
[Windows Mobile Apps and Games] naset:
good job..but can u port a new GBA emulator too?
[Windows Mobile Apps and Games] siulmagic:
you considering making a smartphone version for the no touch guys like me, i own a tornado it be really great to see a smatphone port so i dont have to use fake cursor on my 6.5
[Windows Mobile Apps and Games] bronx:
I stand corrected. ;) ...however, while it's more challenging it is still doable. anyway. if fpsece authors will ever manage to finish their project and You will improve Yours, then at last we'll have some decent gaming platforms on modern ppcs. keep up the good work!
[Windows Mobile Apps and Games] bronx:
oh yeah, and You shouldn't really say that to nothin. ;)
[Windows Mobile Apps and Games] twolf:
A N-gage emu would be excelent! It has great games like...

Operation shadow:

...where you drive many different vehicules.

Miles high pinball:

... a very addictive non-stop pinball game in continuous floors.

The Roots:

A 3D RPG seen much like Warcraft 3

And many more... :)
[Windows Mobile Apps and Games] rlei:
Hmmm no offense but to be honest I must say I personally dislike N-Gage games a lot...probably because I tried only a few on my N85 and none of them had left me good impressions. and the Symbian OS sucks. Well, WM in some way sucks too but Symbian goes much further. Hmm that's off topic enough already...
[Windows Mobile Apps and Games] rlei:
:) My hat off to FPSEce - really wonderful piece of work.
[Windows Mobile Apps and Games] lyndel4:
ok well am using a WM 6.5 rom my RAM is about 20 mb free so thats good to play this emulator and after hours of game play it happens and even while playing the game its rare but it does happen and no programs are running in the background all the memory am using to play.

UPDATE I have been playing non stop and the problem has not accured only after I plug it to charge thats when it sticks and the only option is softreset so it could be heat the phone gets hot and sticks or when conneted to charger it will stick please test your self connect ur Device to ur charger and play and let me know if it happens to you ok :)
[Windows Mobile Apps and Games] twolf:
Like in all consoles, there are good and bad games, I'm not comparing symbian to wm, of course... :D

Try these 3 and youll want them on your ppc too...

But if you want to talk about bad games, I'm sick of all the bad puzzles game made for WM with bad graphics, bad sound or bad gameplay.

The PPC can be a great console, in emus and ports alone...
[Windows Mobile Apps and Games] frmariam:
I just hope you keep updating this emulator :)

About that I noticed that the screen will dim and eventually turn itself off if you stay inactive... Any chance to disable that behaviour while the game is running?

As for other emulators if you even fell like getting a little sidetracked or go Yame on us I wouldn't mind having having an updated NES or GB/GBC emu ;) But hey I bet you're tired already of these requests so I'll stop here. Keep up with PocketSnes!

PS: About the GBA it seems like the most popular engine to port nowadays is the gpSP by Exophase. Original version is from the PSP (many mods like the gpsp-kai have surfaced). Currently there are ports on the iPhone and GP2X. If anyone who reads this wants to undergo on this venture this should be a good starting point.
[Windows Mobile Apps and Games] thedaniel:
Outoftopic: You are intensly superduper correct in that. Grfx are exploding these days while windows mobile has'nt had a good release since tomb raider got ported. Was'nt that in 1998? :D

Intopic: Great! Emus are the single way to play good games on our platforms:) Will test asap! Please consider adding onscreen invisible actionbuttons. we can use the dpad for directions :)
[Windows Mobile Apps and Games] twolf:
If it wasnt for unofficial ports and emus, this OS would have died out a long time ago for me... Its been around for at least 7 years and has less than 10 good games worth mentioning...

Thank you all developers out there that enrich our devices with emus. :)
[Windows Mobile Apps and Games] S.V.I:
great..but..

i wish there was a ggame that I could play to test it. Ill google one or two to see how well it works... anyone have zelda? lol
[Windows Mobile Apps and Games] mike21pr:
+ 1 Million!!!! GBA is the platform im having most trouble with...... Morphgear takes care of the rest for me and PocketGBA makes my controls unuseable cuz i stop pressing the dpad and the character keeps walking and stops afterwards, bad for precise movement

ill try this emu as well, thanx for the hard work!!!
[Windows Mobile Apps and Games] S.V.I:
KAISER

So I tested it on mario kart.

I ran into this issue: since I do not have the softkeys in a good place, I thought I would try to open up my keboard and use it for the buttons...

ran into some screen rotating issues not having the right buttons direction buttons were confused and pretty much have not been able to play it... well due to not knowing how to set the buttons while still rotating the screen...

Basicaly I think that that is a good start to deal with the hardware interface.

I will keep trying to figure out what is going on, but I have to give up for a little while.

I think that it would be a good idea to make some options for specific hardware. for wizards there are two buttons at the top of the screen which would make it playable sort of... because the other 2 buttons are right next to the dpad.

I think that it might not be a good idea to use the screen as buttons as it takes out the performance..

it is fast... just need help with interface (device keyboard and rotation)

I will figure out how to get the set up for this dammit!!:D

Thanks

EDIT

Yep, It is unplayable on my kaiser. Bummer due to it not wanting to work with my hardware keyboard's arrows
[Windows Mobile Apps and Games] guoguo89757:
:),it can run on my omnia .but not fullscreen~:cool:
[Windows Mobile Apps and Games] rlei:
Do you mean the Buttons setting dialog wouldn't recognize the hardware keyboard or it does but the keys don't work correctly (i.e. mapped to wrong directions when the keyboard is slide out) ? I'm using a Kaiser too with 6.5 ROM and the keyboard seems working for me.
[Windows Mobile Apps and Games] rlei:
Should be trivial to implement but should be used with caution :cool: I don't want to be blamed for dead batteries :D

:D Glad to see you're mentioning PocketNester. In fact I wrote it :cool: I know it's been a long time since last release and I actually have done some very desired new features like zip and VGA support but just didn't get the passion to release a new version.

Had a look at gpSP and it looks very promising. I'm kinda surprised no one ever ported it to WM...
[Windows Mobile Apps and Games] naset:
i've already bring this topic to xda dev (HERE),but get not much attention..:( maybe u can take a look at it..

our current GBA emu still not amusing me..sounds not good,still got unplayable games,etc2..:(
[Windows Mobile Apps and Games] S.V.I:
right. the second one.

I could not get the arrows to work propperly, so then I decided to use the keys instead of arrows. had a lot of trouble setting it up... a lot of trial and error and the keys are still not quite what I want them to be. I tried to set AWDZ as the arrows and the A did not work. in fact, I kept on having to switch different roms untill I finally got DEFX working...

anyway, it was a very frustrating ordeal. I did finally manage to play Mario kart and the rom behaved very well.

I had a few freezes while pausing and configuring the keyboard.

Had to start the emulator with the keyboard pulled out to avoid screen rotation problems.

Sorry for my initial response. I was frustrated like a kid with a new toy.. not being able to figure it out.

It is fast. stable more or less (other than the things I mentioned) I managed to play a game I haven't played since I was a child.

Much appreciated.
[Windows Mobile Apps and Games] frmariam:
Now that you mention it I read something like that at SourceForge. If you still have the source please release a binary (with a virtual gamepad like PocketSnes if possible).
[Windows Mobile Apps and Games] glodos:
unfortunately I'm unable to play roms in landscape right on htc hermes. there is only a sound and the scren is black. anybody could check it?

anyway it's the fastest SNES emulator I've ever experienced, keep up the good work
[Windows Mobile Apps and Games] rlei:
It's a known issue. Hopefully it will be addressed with VGA support in the final release of SnesGo 0.8.
[Windows Mobile Apps and Games] rlei:
No worries - complaints are as welcomed as compliments :rolleyes: . I'll see if I can reproduce this ('A' not working etc).

When did the freezes happen exactly? Only when pausing or in the gameplay too? Which game is it?
[Windows Mobile Apps and Games] siulmagic:
iv been trying to get it to work on my tornado to no avail =/,when i get too the rom selection screen as soon as i selec the rom the wil just go back to the initial screen and just stays there, dosent even try to load the rom
[Windows Mobile Apps and Games] :
use another gsgetfile, maybe...(or you need certs). or it's just lowmem situation.

upd: ahh..it's tornado..no go.

htc power, lol.. on any xscale gba is just ok.
[Windows Mobile Apps and Games] rlei:
Because of no WM Smartphone (Windows Mobile Standard) support yet...For now only Pocket PC (WM Pro/Classic) is supported.
[Windows Mobile Apps and Games] sourcefreak:
Same problem as above. Got a Diamond Pro. Does it even work for that device? Got over 100MB free mem so that can't be the problem.
[Windows Mobile Apps and Games] thehelios:
This is working flawlesly for me. Is much, MUCH faster than morphgear or pocketsnes n0s. I can play super punch out with no sound with almost no screen lag on my Vogue.
[Windows Mobile Apps and Games] twolf:
Since I cant help any other way, here is my small contribution...

Icon for WM6.5:

Virtual gamepad:

Unfortunelly its just the jpg image (VGA/QVGA/SQVGA/BIG), dont know how to create the skin file for it to run...

The small dots around the cursor keys are supose to be used for diagonals (up+right, for example).
[Windows Mobile Apps and Games] RyanMogul:
Yep Snes GO runs good you..

I have tested the Snes GO Alpha 1 and its great.. Big improvement in most games speed with sound enabled. If you turn the sound off in the options games run smooth as silk.

I run them with sound enabled and this Snes EMU runs really good. Vast bug fixes, like being able to scroll down in the options menus, sound sync, and others.

The only thing I found is the button setup seems to be a little buggier than the old Pocket Snes but once you get them set this EMU is a blast.

Great job!

Edit: Also very nice icon for 6.5 and very nice Gamepad skin idea. I hope someone gets that goin.
[Windows Mobile Apps and Games] rlei:
Is it Diamond or Touch Pro? 0.8a1 supports only GAPI so it may not work on VGA phones (or any WM devices that have dropped GAPI completely) at all.
[Windows Mobile Apps and Games] Patabata:
any1 tried this on the xperia yet? would be nice if it runs in normal speed with sound ;).
[Windows Mobile Apps and Games] sourcefreak:
Sorry, it's a Touch Pro. Called XDA Diamond Pro in Germany. Is there any chance that SnesGo will ever work on such devices?

Does any other SNES emu work? Any suggestions?
[Windows Mobile Apps and Games] Celso Marques:
Compared with older versions, it's working like a charm on my Elfin!:D

Great Job!
[Windows Mobile Apps and Games] rlei:
No worries - it will be supported soon.
[Windows Mobile Apps and Games] rlei:
Nice pics twolf, thanks. I'll try to put some instructions on skin making to the website.
[Windows Mobile Apps and Games] seasonlau:
It seems not working with my Touch Diamond (a VGA, WM 6.5 device). It puts a still with SENS's logo on my device after I loaded a 4M / 24M ROM, the same issue was happened in your older version as I tested before.

Would you please advise if the emu is not possible to run with my phone? Thanks.
[Windows Mobile Apps and Games] lbhocky19:
il try when its vga compatible
[Windows Mobile Apps and Games] curious george:
What about giving a user settings control that allows a choice between a 4 way directional arrow or using a g-sensor for standard 4 way movement?? Of course either option would still need the secondary left & right key for the additional function they provide.

For the g-sensor support if choosen; the game emu could prompt the user to orientate and set their device to what they want to have as the "centered" position at the beginning of every launch. That way the character or object has a centered position to start from to determine a direction of movement based on a tilt until the device is brought back to the original "centered" position. The "A" "B" "X" "Y" buttons as previously described by others could be used to determine the go, jump, fire etc as each game requires. Future programming may allow for the g-sensor to not only determine the direction but additionally determine a speed or distance to cover based on how far or how long it is tilted. That would eliminate the need for a button to determine speed or movement.

Just an idea!!

CG
[Windows Mobile Apps and Games] lyndel4:
Am i the only one thats playing Chrono Trigger on this emulator? any body else still playing this game? PM me I need help and I think its the emulator not the game but its preventing me from completing the game if anyone can help me beat this please let me know Chrono Trigger is the best rpg game for the SNES :)

Never mind problem solved :)
[Windows Mobile Apps and Games] xusso:
Works great on my Wizard!

Thanks for the updates!!
[Windows Mobile Apps and Games] rlei:
Currently not. VGA support is planned for next alpha release so please stay tuned.:)
[Windows Mobile Apps and Games] rlei:
Very interesting idea..I'll see if there's any chance that I can get a hold of such kind of device first.
[Windows Mobile Apps and Games] flaviopac:
It doesn't work on my Htc Elf and Bomberman rom... :(
[Windows Mobile Apps and Games] rlei:
Could you describe the problem more specifically?
[Windows Mobile Apps and Games] flaviopac:
The game doesn't start...

I just see a balck screen.. Nothing else...
[Windows Mobile Apps and Games] rlei:
Black screen means it's running already. Is the rom zipped? Can you try a different rom?
[Windows Mobile Apps and Games] EGOvoruhk:
I would rather have a solid SNES emulator than a GBA one. Maybe it's because I'm old and grew up with the SNES, but I think it's a much better system
[Windows Mobile Apps and Games] flaviopac:
The rom isn't zipped..

I already try with 2 roms: bomberman 3 and bomberman 4 :(
[Windows Mobile Apps and Games] frmariam:
Are they good rom dumps? I've run into some bomberman rom that don't even run in the PC emus...

Maybe you could try a Super Mario World to see if the works in your device or if it's rom related...
[Windows Mobile Apps and Games] flaviopac:
Yes, they work on my PC...

And they work with Snes9xPPC too....
[Windows Mobile Apps and Games] Leonick:
Ill try it out... hopefully this one can actually open roms which PocketSNES wont do for me
[Windows Mobile Apps and Games] rlei:
Thank you for reporting this issue. I tried it too and can confirm it doesn't work. Will look into this one.
[Windows Mobile Apps and Games] rlei:
You might be disappointed with current release of SnesGo which bears almost the same compatibility of older PocketSNES versions. At present the focus of SnesGo is performance improvements and VGA device support.

But you're always welcome to report any compatibility issues - I'll keep them in my radar.
[Windows Mobile Apps and Games] darrenn:
nice work. runs all the gmes i play smoother than previous versions (rtype, ff3, and others...)

I gave super mario rpg a shot, and it appeared to be working, but froze up aftedr the title screen :( any chances to get smrpg working? :D?
[Windows Mobile Apps and Games] rlei:
Tested again and it seems working with sound emulation on. Could you try it again? If sound on is too slow for you you can uncheck the Sync Sound box and just leave "Sound Emulation" on. The audio processor will be emulated but no sound will be produced.

EDIT: BTW this is in fact a problem from the original Snes9x's sound emulation skipping method and exists in all derived versions. You can observe the same problem using Snes9xPPC or even PC versions of Snes9x by disabling sound emulation.
[Windows Mobile Apps and Games] rlei:
I just reproduced the freeze right after Mario entering the castle. Sure there are chances to get it working - as long as the freeze is reproducable :o
[Windows Mobile Apps and Games] flaviopac:
Just tried it... But I have the same problem...

[EDIT]

All right! Finally I get it work! :D

Don't know why, but I need first to activate sound emulation and Sync Sound too...

Then, after the rom is loaded, I need to deactive Sync Sound because it was slowing down the game...

Anyway.. This is the best emulator I have ever tried.. The game is really smooth!

If you can fix this little problem in the next version... :)
[Windows Mobile Apps and Games] ookba:
Froze when I opened it. Using on a Excalibur Smartphone, QVGA. Thoughts?
[Windows Mobile Apps and Games] xTMODx:
tried it on my Touch Pro 2 and get 2 problems:

1. I cant mapping the most of the hardware keys (a-z) they have all the same key-code, the special keys works.

2. cant open rom (Secret Of Mana, Super Mario World) maybe because its wvga?

i would pay 20$ for a fully working snes emulator for my touch pro 2 :) so please continue your work, thx

greetz xTMOdx
[Windows Mobile Apps and Games] rlei:
Sorry but Smartphone has not been supported yet.
[Windows Mobile Apps and Games] rlei:
Yes it is. Should be supported in next release.
[Windows Mobile Apps and Games] Agent Blair:
I second this. $20 for a fully working SNES emulator for the TP and TP2. It also has to accept the TP keyboard including WASD, which all other emulators cannot accept properly.
[Windows Mobile Apps and Games] Subversive Asset 2.0:
With the At&T Tilt (i.e. HTC Kaiser), WM 6.1, QVGA, and the latest (0.8a1), I have the same problem that siulmagic has...as soon as a ROM is selected from the rom selection screen, the emulator goes back to the initial screen and gets stuck. I have to load IE (by clicking the link) and then go to today screen and x out.

This is a problem I get with all the pocketSNESes though, so it's probably something on my end.
[Windows Mobile Apps and Games] dadeadman:
rlei, any chance u can get this working for the xperia?
[Windows Mobile Apps and Games] Kloc:
Sweet, I plan on getting a Touch Pro 2 next month when it comes out on T-MoUSA. Hopefully this emulator is made to run on it by then. I love playing snes games on my Wizard.
[Windows Mobile Apps and Games] JouSePo:
stucks at info screen when loading a rom in HTC Universal 64mb with 6.1
[Windows Mobile Apps and Games] sevenalive:
Will this work for VGA?

http://www.wincesoft.com/html/gapi_for_hpc_s.html
[Windows Mobile Apps and Games] :
ANY news?.....
[Windows Mobile Apps and Games] xTMODx:
yea same question?? :)
[Windows Mobile Apps and Games] |Jason8|:
So guys. GAPI support is needed for this, right?

http://xdaforums.com/showthread.php?t=532200

There's a CAB in that thread that'll install the GAPI drivers that have been left out in 6.5. Someone can try these with this emulator and report back. Maybe this'll help VGA devices, too? :D
[Windows Mobile Apps and Games] rlei:
Being kinda busy at work these days ;) Will be back with VGA support soon..
[Windows Mobile Apps and Games] rlei:
GAPI is deprecated already. SnesGo will switch to raw framebuffer / DirectDraw anyway.
[Windows Mobile Apps and Games] Daranus:
One more dude who is waiting for wvga support, keep it up man, great work! =)
[Windows Mobile Apps and Games] CYB3RiZER:
Everything works fine until i try to to execute a ROM file. After that SnesGo halts on the starting picture (i can only see the SnesGo picture but no menus after that). The only build of Pocketsnes that seems to work for me is Masterall's 1.53. My device is iPAQ 914c which has Marvell PXA270 Processor 416 MHz, WM6.1 PRO and 320 x 240 landscape screen.
[Windows Mobile Apps and Games] freaknormel:
I will keep an eye on this thread..

My TP2 is waiting for a working SNES or NES or Genesis emulator :)
[Windows Mobile Apps and Games] SuperPuma:
waiting VGA version

My HTC Fuze is ready to test the VGA version when available, thanks for your work on this emulator :)
[Windows Mobile Apps and Games] xTMODx:
some news on the emulator??? :)
[Windows Mobile Apps and Games] lyndel4:
any news guy? :confused:
[Windows Mobile Apps and Games] obaz:
only one really working snes emu for kaiser.

only one can provide good speed.

Thanks man, wish you luck.

btw - can`t abject qwerty- keyboard mapping, hope you fix it. :)
[Windows Mobile Apps and Games] nawfalah:
wvga pleeeeeeeeeeeeeease
[Windows Mobile Apps and Games] duke911:
I have been using it for about 4 months, and it's great.. speedy and stable... even better and faster than nes emulator!

I tried it on my TyTN II, and without sound...

there is a minor problem with key mapping, especially if you want to use the keyboard... other that that.. it rocks...

Keep it up

:)
[Windows Mobile Apps and Games] valkryomnia:
Will this only work with qwerty keyboard phones? (Not virtual qwerty?)

Also, wm 6.5 supported?
[Windows Mobile Apps and Games] obaz:
no.

yes.

just try it.
[Windows Mobile Apps and Games] kanwal236:
ahhh thank you so much for your input, finally got my sound working too xD

just like he says, activate sound emulation and sync sound.

But also it seems like have to save a state while having those 2 on already, i.e. you can't just turn those two on and load a previous save state even if it has those 2 options checked.

but you sound won't work without both of those

-cries for the weak ass tytn II-