[Touch Cruise ROM Development] Drakh:
Benchmark 3:

Device: HTC Polaris (Touch Cruise)

CPU: Qualcomm MSM7200 @ 400Mhz

Memory: 256MB ROM

ROM: M-Anime 2.0, Radio 1.59.42.23

Notes: Installed HTC-CA drivers after flashing ROM, required to take full advantage of drivers, plus Gfboost installed and working.

Benchmarks:

1)D3D Demo:

Average FPS: NA

FPS Smoothness Rating: 10/10 (1/3 slower when touch screen is pressed, still smooth, read touch.dll thread)

It doesn't display FPS, if you have problems closing the program, use attached tooglestart.exe before running D3Ddemo to hide taskbar and show X.

2)Lights 3D:

FPS Smoothness Rating: 10/10

3)Text 3D:

Clearness Rating: 0/10

It runs but the 3D text is not readable at all.

4)Triangle GL:

244 FPS @ 2 mins

smoothness 10/10

5)Video Decompression Benchmarking:

Video 1 Average Speed: 242.95%

Video 2 Average Speed: 103.29%

Video 3 Average Speed: 152.65%

Video 4 Average Speed: not tested/broken link.

I didn't test it with Qtv mode as it already uses accelerated mode more, it may break Gfxboost; I tested it using directdraw.

As this is a 2D test, 3D drivers won't help much by itself, here Gfboost show it's muscles, read my post on Polaris 3D Driver Development Project thread, all three test do render without skipping frames, video/audio slighty desynced in 2nd and 3rd test.

I don't get the idea of testing video or bitrates that are not adapted for PocketPC devices, they won't usually work fine as demostrated in 2nd and 3rd test, people should convert it before use, I use 320x240 H264 at 250kbps and stereo LE-AAC at 48kbps in mp4 container (Coreplayer still doesn't support HE-ACC), that's enough quality for the device.

6)SPB Benchmark v1.6:

SPB Benchmark Index: Insufficient tests done

CPU Index: 1552.28

File System Index: Not done

Graphic Index: 4159.65

Active Sync Index: Not done

7)Pocket PCMark v1.03:

CPU Dhrystone: 118.43 MIPS

CPU Whetstone: not tested

Memory: not tested

Memory Latency: not tested

File System: not tested

Storage Cards: not tested

Graphics: System hangs, test won't complete.

Sad, because it seems to be a pure 2D test and I should get higher scores.

8)GLBenchmark v1.0:

3D Rendering Quality: Bilinear Filter : 95% (Success)

3D Rendering Quality: Perspective Correction : 100% (Success)

3D Rendering Quality: Sub Pixel Precision : 95% (Success)

3D Rendering Quality: Trilinear Filter : 89% (Fail)

3D Rendering Quality: Z-buffer Precision : 99.1% (Success)

CPU Performance: Float : 546

CPU Performance: Integer : 5792

Fill Rate: Multi-Textured, 2x2 : 16097 kTexels/s

Fill Rate: Multi-textured, 4x2 : 18248 kTexels/s

Fill Rate: Single-textured, 4x1 : 26757 kTexels/s

GLBenchmark HD ES 1.0 : 1372 Frames

GLBenchmark HD ES 1.1 : Failed / Not supported

GLBenchmark Pro ES 1.0 : 77 Frames

GLBenchmark Pro ES 1.1 : Failed / Not supported

Lights: Ambient x 1 : 102160 Triangles/s

Lights: Omni x 1 : 41885 Triangles/s

Lights: Parallel x 1 : 103181 Triangles/s

Lights: Parallel x 2 : 2385436 Triangles/s

Lights: Parallel x 4 : 2363982 Triangles/s

Lights: Parallel x 8 : 2262844 Triangles/s

Lights: Spot x 1 : 42907 Triangles/s

Swapbuffer speed : 2027

Texture Filter: LINEAR : 2391565 Triangles/s

Texture Filter: LINEAR_MIPMAP_LINEAR : 2309837 Triangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST : 2395652 Triangles/s

Texture Filter: NEAREST : 2251606 Triangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR : 2391565 Triangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST : 2396673 Triangles/s

Texture Size: 1024x1024 : 2398716 Triangles/s

Texture Size: 128x128 : 2390544 Triangles/s

Texture Size: 256x256 : 2397695 Triangles/s

Texture Size: 512x512 : 2400760 Triangles/s

Texture Size: 64x64 : 2376241 Triangles/s

Triangles: Flat Shaded + Color : 2415062 Triangles/s

Triangles: Smooth Shaded + Color : 2414040 Triangles/s

Triangles: Textured : 2389522 Triangles/s

Triangles: Textured + Color : 2384414 Triangles/s

As this is a pure 3D test no surprise I get similar results as Lord Meshadieme.

Battery usage testing is highly subjective, there are no two people that use the phone the same way and even if they do, there are other external factors that affect battery life like signal strength, etc, I don't think is a good idea to go ahead with it.