yashsingh1/xdaforums huggingface dataset:
[P3400 ROM Development] BesFen:
Good, more simple to change boot screen with your tools, thanks.
[P3400 ROM Development] kaza:
I can't download :(
[P3400 ROM Development] ams1576:
link plz

hey friends can someone give another link or upload the same?
[P3400 ROM Development] Addicted2xda:
Alternate download link:

http://www.4shared.com/file/123679548/c55e56e9/genesplash.html
[P3400 ROM Development] ams1576:
thanx buddy

can u also tell me how 2 use it?

i cant understand nething in the first post:confused:

got the details in the zip

thank u 1ce again
[P3400 ROM Development] johnsource:
Link doesnt work

Please upload it once again...
[G1 Android Development] redorcapnw0101:
I have been lurking in the shadows of this forum and it has helped me out alot so far. I finally registered after developing a bug or hardware problem (not sure which) with the original FW (rc33) that is preventing me from rooting my phone. Its with my QWERTY keyboard. It seems the entire top two rows are now activating more than one key stroke when i only press one, ie. press "e" and it comes up "3e". This really sucks when i get to the part of the rooting process to type "telenetd" before launching telenet. I have tried every combination i can think of to fix, but i am at a loss.

So, my question to all who can assist, is there an alternative way to root my phone other than the common way i find on all the forums? Anyway to do this thru the computer or anything? My computer uses windows vista. My phone has a non-rooted rc 29 (i did get that far in the process. i downgraded from rc33, got the recovery img on the root of my sdcard, along with the update.zip file. i also installed telenet from the apps store). I am ready for the next step is there is one for my situation.

I don't care how difficult or how many steps are involved, i just want to root my phone. Am i screwed or do i just wait for the official g1-1.5 and live with that version?

Red

P.S. please don't tell me to turn it in for servicing. I am currently located in the country of Bahrain and that isn't an option for me for about another year. yes i am in the military and kinda stuck. Thank you for any and all support you all have to give.
[G1 Android Development] tubaking182:
since you cannot send it in you should try servicing it yourself. i do not have the link to the service manual on hand but i know there is one out there. download that and get a few torx srewdriver heads(i'm sure there are a few laying around the base) take the phone apart and try it that way. or as i have done in the past firmly press your thumb over a few keys in those rows and run it back and forth a few times, occasionally it can help it the buttons are stuck beneath the casing in some way, or stuck together

if you can connect to a wireless network and get tenetd typed correctly you can get into your phone from the comp using the telnet command on the comp
[G1 Android Development] ei8htohms:
have you tried the "app for that"?

http://code.google.com/p/androidroot/updates/list

I haven't tried it so I don't know what's involved exactly but it is worth a shot.
[G1 Android Development] keatonreckard:
simply type out the commands as if your phone were working normally...then use the trackball and backspace key and go back and delete the unnecessary keystrokes
[G1 Android Development] ohnoezmahfone:
Here's how the keypad works, if you're going to open it up and try to troubleshoot it:

The keys are capacitive, so there's no direct electrical connection when you press one down. There's typically one set of contacts that run in rows, and one set in columns. When you press a key, it activates the sensor in that row and column, whereas the other keys on that row and column only see half the signal. That reduces the number of pins necessary to get inputs from all the keys.

So if you're pressing "e" and getting "e3", the column wire is probably working correctly but you're getting the number row and the top text row.

Try taking it apart and seeing if there's some dust or grit between the keypad and the circuit board. If that's not it, usually there's a ribbon cable that connects the keyboard circuit board with the rest of the phone. Both the socket and the cable itself for this type of connection are notoriously finicky.

Let us know how you make out. Also, why will it be a year until you can get it serviced? Are you in the pokey?
[G1 Android Development] redorcapnw0101:
great advice!! and timely too!!!!

Hey guys!,

Thanks for the options, it didn't take long for replies and that shows how wonderful this community really is. I will keep you all informed as to my progress. unfortunately i am going to have to wait until the morning to attempt to find a set of torx head screw drivers. right now its 11:52pm and everything is shut down. No, i am not in the pokey, just unable to get back to the states until then and if you thought the mail service was bad in the states, you should really see this place. i am not going to risk my phone through that service.

ohnoezmahfone, thanks for that information. my gut feeling is it has something to do with that ribbon cable. about 60% of the top two rows of keys are doing the same thing. Now, i have never dropped the phone or jarred it in any way, so i don't know why it just started doing this. but then again, it could be dust too. That one thing this place has plenty of!!! Sand and Dirt!!!. as soon as i get my hands on those torx screwdrivers, i will report back.

Now, if someone has an alternate method that might work before i perform open heart surgery to this android unit, by all means speak up! I can build computers but have never dove into something this small, nor do i have all the tools i am used to having. But i will give it a shot. Whats the worst that can happen? I hose it up and spend 400 on a G2 later this year? :p:D:cool:. Not a total loss, i guess.

i will follow up soon,

thanks again all!!!

Red
[G1 Android Development] gospeed.racer:
in case you dont have the service manual...

http://www.filesavr.com/htcdreamsma04

I used it to open one (got wet:) ) and it made the job very easy! One step at a time, and it really REALLY helps to have a plastic opening tool (or a plastic knife may work in a pinch).
[G1 Android Development] ohnoezmahfone:
:D:D:D

Hopefully I'll never need it, but it's sure nice to have this sitting on my hard drive. Thanks!
[G1 Android Development] redorcapnw0101:
gospeed.racer you are a lifesaver!!!! i recommend that .pdf to everyone. It bailed me out of having to enter the "g1, long distance throwing competition". :D:D:D Anyways, i followed the service manual step for step, took the g1 fully apart and when i got to the keypad module i didn't find any dust. kinda feeling like this was all for not, i proceeded to put the phone back together. once complete i powered it on. then i started to type and Holy Crap!!!!! it is fixed. all the keys are the way they should be and soon i will be on my way to rooting my g1!!!!!!

All of you here are outstanding and i am really proud to now be part of this forum. Thank you again, for pointing me in the right direction. I guess it must have been the ribbon cable not being seated correctly, causing my problem. well, not any more!!!!

Red

p.s. BTW i would like to thank all that posted in this thread. i couldn't have done this without you.
[G1 Android Development] keatonreckard:
awesome that its fixed now. welcome to the world of root
[G1 Android Development] antempire4:
get one of these http://www.androidaccess.com/sdcard/store.html

you wont need the top two rows of your keyboard to use it

it should reset your keyboard once you go back to rc 29 then it will allow you to just enter two commands that will root your phone. you can read about it here:

http://androidcommunity.com/forums/...allow-you-to-run-apps-from-the-sd-card-15502/
[XPERIA X1 ROM Development] 4m3r:
pls help: when i try to connect on internet it says there is a problem connect to the gprs service in your registered home network. I disabled proxy, on TouchX 6.0 everything works fine. By the way this is best rom so far.

Thx SMABERG

I use smaberg TouchX Ultimate ROM and everything works fine (superb) except this. sorry for bad english.
[XPERIA X1 ROM Development] Rudegar:
why not just leave proxy off then or double check that the proxy is a valid

one for the isp you use
[XPERIA X1 ROM Development] 4m3r:
still same problem.
[XPERIA X1 ROM Development] 4m3r:
is there anybody who has this problem?
[G1 Android Development] Darkrift:
Some people 2 donators (one of them donated $100, the other $20) and 2 developers so far have suggested that I split the prize money up so that 2nd and 3rd place widgets get a prize also. Since the prize is fairly large right now ($565 as I write this) I think it might be a good idea to put it to a vote. Let me know what you guys think.
[G1 Android Development] Payne IV:
Of course, I mean anyone who is going to put enough time and energy into it and make it in the top 3 definitely deserves to be rewarded too.

If I had to choose I would split it up and give 1st place about 60%, 2nd 25%, and 3rd 15% of the money donated.
[G1 Android Development] Darkrift:
It has hard to choose because I dont want to piss off the developers or the donators. I clearly stated that the rules will change but that doesnt help when you expected one thing and get another. I want this to be decided by those who donated or developed. I want to continue these contests and this is my first so It is a very new idea for me.
[G1 Android Development] borodin1:
50/30/20 worked out pretty well for theme contest so why not stick with that?
[G1 Android Development] Disconn3ct:
I'd say that 80/20. Run the numbers with the current jackpot (about $600) and pretend you are the guy that got first.

How do you feel getting $300? Ripped off. (Even if there was no expectation of that large a jackpot to begin with.) Thats 50%.

Ditto for $420. Thats 70%. $420 vs $600 is a ps3 vs ... not.

$480 isn't terrible. Thats 80%. (And $120 for someone who had no original expectation of anything.)

Sounds like a lot of entries, maybe add a $10 entry fee and then split it differently..? That'll drive it high enough to get well past the margin you lose with the split. (Other than the 50%.)
[G1 Android Development] Darkrift:
So now a few ppl have said split it for first and second, no third. I wish this forum let you edit your polls :@
[G1 Android Development] Darkrift:
Still looking for some developers and donators to chime in.
[G1 Android Development] sensimila:
split it. its only fair.

10/30/60

$600 prize

first-360

second-180

third-60
[G1 Android Development] shaneaus:
I donated $20.00.

But, I think you should ask the developers only. They are the ones who will have to split the pot.

They are the ones who will have the biggest perception of a right/wrong split.
[G1 Android Development] Darkrift:
I dont like the idea of changing the rules mid contest, but I also think being second would really suck if I dont. Also the pot is rather large, so sharing it wont be as bad as if it were $200 or so. I am a bit torn between what to do.

If you are a developer who is working on a widget for this contest, please feel free to PM me with your idea on this. I want to know how you feel about the split. Please leave me your name (or something else so I will know who you are based on those who entered the contest).

Also, nex.software was nice enough to create an app for me in the market that goes to my DDC page. It helps to promote the contest and hopefully get some more developers attention. Please feel free to check it out if you want a quick way to keep up on the contest (it just loads that page on my site) or to see the current pot size at any time. It can be found here: http://www.cyrket.com/package/com.androiddls.challenges.ddc
[G1 Android Development] Buster3616:
Sorry if this has been covered, but I've lost track between all the new builds sprouting up now.

I've been using Haykuro builds since they were first released and have been on 5.02 since it came out. I've also tested builds from the dude, and the newer 1.5 from haykuro and JF.

My question: Is there a 1.5 build out yet with the HTC dialer?

EDIT: 150 views and nobody knows?
[G1 Android Development] twistedumbrella:
None as of yet. My three favorite featrurees were the CENTERED black transparent lockscreen popup, H camera (if the button worked, but I dealt) and the HTC pull up dialer interface. None of these seem to be transferrable to any of the builds yet except possibly Dude's and even then it is a LOT of crashing to get anywhere near working. Hopefully these features come back. I am a big fan of JesusFreke's work, but I do miss these features a lot.
[G1 Android Development] sino8r:
Ahhhhhhhhhhhhhhh! Smartdialing.... how I miss thee :(
[G1 Android Development] lstrike:
Just download StarContacts. You get smart dial plus other dialer niceties.
[G1 Android Development] Zappza:
Yeah, I use SmartContacts now aswell. The parsing is much more efficiant and it even takes regional letters such as æåø, which the HTC dialer didn't do.

The only thing that I miss, is that you cannot search by phone number aswell.
[G1 Android Development] carlosjcar:
The feature I really miss and would like ported is the vibrate when pickup.

You dialed the number and when the other party answered your phone vibrates. It is very nice.

So someone pls make itwork!!!:mad:
[G1 Android Development] soloxp:
Yes I miss that too.
[G1 Android Development] moosefist:
thanks for the tip, works great.
[G1 Android Development] xShadoWxDrifTx:
I search for smart contacts, star contacts, etc anyone have the keywords that'll find the app

been searching -_-
[G1 Android Development] mikedmeyer:
star contact
[G1 Android Development] xShadoWxDrifTx:
Oh yeah, duh i hate how googles market search is so restrictive, even though they're the largest search engine today

Haha, so strict need to search contact without the s -_-
[G1 Android Development] Buster3616:
I agree about these features. It'll be interesting to see what builds and features come out when the official Tmo build is released.

As for Star Contact, its awesome! Thanks for the tip guys! For now I'm gonna be stubborn and stick with 5.0.2H but eventually I'll give in to the speed of JFs lighter build (even clocked to 528 all the time, the H build is sluggish) and when I do, Star contact will keep me from hating my life.
[G1 Android Development] kscasper13:
Awwww maan, why'd you have to remind me of that?:mad:

i do miss that feature.
[G1 Android Development] sino8r:
Cool! Works great! Thanks!
[Windows Mobile Software Development] heliosdev:
Test OpenGL performs different tests to show the 3d rendering performance on PPCs. It cycles through all tests by rendering 500 frames.

The tests are:

1 alpha texture: eight textured (128x256 RGBA) rotating rectangles with alpha testing

2 torus light: torus with 3k triangles and one lightsource (visual glitches)

3 color blending: blending of four rectangles and a 256x256 texture

4 sub texture: copy a 15x15 rgba texture into a 128x128 rgba texture

Currently, there are discussions on different drivers.

The images show the four test results on a HTC Touch HD (Blackstone) running the latest official HTC ROM.

Please post your frame rates and the model/ROM running this test.

More tests to come.

----------------Updates-----------------

18 January 2010

print information about available hardware acceleration in OpenVG post #47

17 January 2010

added TestOpenGLVGResolutionHD2.cab to test OpenVG on new devices like HD2 post #47

5 November 2009

Watch the test running on a HTC HD and a HTC HD2! video

10 August 2009

different resolutions test added post #47

24 June 2009

OpenVG test added post #33

17 May 2009

OpenGL game 'Lights On' added

Turn all tiles from black to yellow. Clicking on a tile turns it and all its adjacent neighbours (up/down/left/right)

It starts with a 2x2 grid and automatically grows after completion.

Anybody solved the 6x6 grid? :confused:

09 May 2009

source code released (C# .net cf 2.0)

to add a new test add a new class (in namespace OpenGLTest), implement IOpenGLTest and add a new instance to the list _openglTests in MainForm.InitGL().

To run the app in the emulator copy the file libGLES_CM.dll (software implementation) to /windows or the deployment directory of the emulator (not on the device!).

The managed OpenGL ES wrapper, Font and Texture classes are from here.

The Blackstone texture is a print screen of the xda main page (with additional alpha layer):D

The text texture is out of one of the OpenGL ES specs

08 May 2009

more accurate performance measurement (taking screen size into account)

show report when closing the test (performance and OpengGL ES information)

02 May 2009

initial version
[Windows Mobile Software Development] incubus26jc:
says its unable to choose config. anyone know why
[Windows Mobile Software Development] uniqueboy:
Hi there, I am using a Diamond with my favourite rom Vic 3.4, 3.7 is old but for me this was best, I have pissed about a bit with some of the the ati drivers found in the thread linked above and these are my scores coresponding to your screenies.:)

1:68

2:21

3:78

4:49
[Windows Mobile Software Development] heliosdev:
incubus26jc, you'll need libgles_cm.dll in the /windows directory. Try to find the one for your device.

uniqueboy, not bad ;)
[Windows Mobile Software Development] heliosdev:
current results on Blackstone (stock rom)

Results
--------------------------------
alpha texture (128x256 rgba)
30340 kPixels/s

torus (3k triangles) one light
6272 kPixels/s

color blending
31498 kPixels/s

sub texture (128x128 15x15)
10762 kPixels/s

OpengGL ES info
--------------------------------
Vendor
QUALCOMM, Inc.

Version
OpenGL ES-CM 1.0

Renderer
Q3Dimension MSM7500W 01.02.03 0 5.1.2

Extensions
GL_OES_byte_coordinates
GL_OES_read_format
GL_OES_fixed_point
GL_OES_single_precision_commands
GL_OES_compressed_paletted_texture
GL_OES_matrix_palette
GL_OES_point_sprite
GL_OES_point_size_array
GL_ARB_vertex_buffer_object
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_func_separate
GL_EXT_blend_equation_separate
GL_ATI_texture_compression_atitc
GL_ATI_extended_texture_coordinate_data_formats
GL_OES_draw_texture
[Windows Mobile Software Development] adrianmak:
mine result without any graphic performance dll added.

HD English stock rom

Results
--------------------------------
alpha texture (128x256 rgba)
20260 kPixels/s

torus (3k triangles) one light
5683 kPixels/s

color blending
24444 kPixels/s

sub texture (128x128 15x15)
10449 kPixels/s

OpengGL ES info
--------------------------------
Vendor
QUALCOMM, Inc.

Version
OpenGL ES-CM 1.0

Renderer
Q3Dimension MSM7500W 01.02.03 0 5.1.2

Extensions
GL_OES_byte_coordinates
GL_OES_read_format
GL_OES_fixed_point
GL_OES_single_precision_commands
GL_OES_compressed_paletted_texture
GL_OES_matrix_palette
GL_OES_point_sprite
GL_OES_point_size_array
GL_ARB_vertex_buffer_object
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_func_separate
GL_EXT_blend_equation_separate
GL_ATI_texture_compression_atitc
GL_ATI_extended_texture_coordinate_data_formats
GL_OES_draw_texture
[Windows Mobile Software Development] NuShrike:
Any source code available?
[Windows Mobile Software Development] heliosdev:
source code released!
[Windows Mobile Software Development] shadowmike:
When you say "more accurate performance measurement (taking screen size into account)" Does this auto detect screensize for phones like the x1 that has a thinner screen then the HD or is it set to the HD screen size to measure performance.
[Windows Mobile Software Development] chalid:
SE X1

Results
--------------------------------
alpha texture (128x256 rgba)
24313 kPixels/s

torus (3k triangles) one light
7374 kPixels/s

color blending
24279 kPixels/s

sub texture (128x128 15x15)
11585 kPixels/s
[Windows Mobile Software Development] heliosdev:
Yes, it uses the current screen size. It takes the average fps after rendering 50 frames and multiplies it by the number of pixels (screen size width x height).
[Windows Mobile Software Development] NuShrike:
Thanks! I'll see if I have the time to produce a C++ optimized version.

Minor improvements I can suggest for the torus test. :)
[Windows Mobile Software Development] malloth:
heliosdev, do You use diffrent thread for pixels/s counter?

I have made this test and each time the result label changed I got a little slowdown.

I tried it on XDA Atom Life with software rendering (it works on devices without gfx accelerator :D) and got those results:

Results
--------------------------------
alpha texture (128x256 rgba)
1128 kPixels/s

torus (3k triangles) one light
666 kPixels/s

color blending
1039 kPixels/s

sub texture (128x128 15x15)
954 kPixels/s

OpengGL ES info
--------------------------------
Vendor
Hans-Martin Will

Version
OpenGL ES-CL 1.1

Renderer
Software

Extensions
GL_OES_fixed_point
GL_OES_single_precision
GL_OES_read_format
GL_OES_query_matrix
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_compressed_paletted_texture
[Windows Mobile Software Development] heliosdev:
No threading. It's because of (slow) software rendering. As I'm updating the performance number every 50 frames you don't see the 'slowdown' during these 50 frames because the number doesn't change!;)

Btw, looking at your results, also in software rendering the torus test is the evil one!:D
[Windows Mobile Software Development] malloth:
Yeah, torus test is a masacre for my 640MHz XScale CPU alone :).

I'm waiting for GSmart S1204. When it will appear my benchmark will be simillar to that of Diamond (I hope).
[Windows Mobile Software Development] NeoS:
Results
--------------------------------
alpha texture (128x256 rgba)
25128 kPixels/s

torus (3k triangles) one light
4701 kPixels/s

color blending
27114 kPixels/s

sub texture (128x128 15x15)
9299 kPixels/s

OpengGL ES info
--------------------------------

Running on my HD with OpenVG driver, without ATI driver.

Results
--------------------------------
alpha texture (128x256 rgba)
25630 kPixels/s

torus (3k triangles) one light
4793 kPixels/s

color blending
27267 kPixels/s

sub texture (128x128 15x15)
9300 kPixels/s

OpengGL ES info
--------------------------------

Running on my HD with OpenVG and ATI driver.
[Windows Mobile Software Development] sc00basteve:
Running Juicy7 090512 (WM6.5 build21222)

Results

--------------------------------

alpha texture (128x256 rgba)

24159 kPixels/s

torus (3k triangles) one light

6188 kPixels/s

color blending

22541 kPixels/s

sub texture (128x128 15x15)

12201 kPixels/s

OpengGL ES info

--------------------------------

Vendor

QUALCOMM, Inc.

Version

OpenGL ES-CM 1.0

Renderer

Q3Dimension MSM7500W 01.02.03 0 5.1.2

Extensions

GL_OES_byte_coordinates

GL_OES_read_format

GL_OES_fixed_point

GL_OES_single_precision_commands

GL_OES_compressed_paletted_texture

GL_OES_matrix_palette

GL_OES_point_sprite

GL_OES_point_size_array

GL_ARB_vertex_buffer_object

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_ARB_texture_mirrored_repeat

GL_EXT_stencil_wrap

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_func_separate

GL_EXT_blend_equation_separate

GL_ATI_texture_compression_atitc

GL_ATI_extended_texture_coordinate_data_formats

GL_OES_draw_texture
[Windows Mobile Software Development] heliosdev:
Added a small game using OpenGL.
[Windows Mobile Software Development] uniqueboy:
Thanks for the game I will be playing it shortly, 6x6, bah I hope to do better than that!:)