yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] Chainfire:
v0.7 released

v0.7 released. There is only one important change: how the hack is loaded.

Older version users who can see improvements with GfxBoost, please update to this version and confirm it still works.

Specifically aimed at those who did not see a speed-up with v0.6 and older but did see a speed-up with the video trick, please try this new version and see if it does work for you.

If this works, I can get started on the service version.
[Windows Mobile Apps and Games] Ceger:
Having an issue trying to download the attachment as the site is saying it doesn't exist.

?!?

Ceger
[Windows Mobile Apps and Games] dahlem:
Task Menu

Should have looked better 1st . . .
[Windows Mobile Apps and Games] Morden:
It's a great program and I think I can feel a general speed-up (TF3D for instance), but I have to say that IGO8 is still exactly the same, performance-wise.
[Windows Mobile Apps and Games] babijoee:
weird.... after updating to v0.7 coreplayer direct draw is smoother in potrait view but not in landscape..

edit: this is also affected in tcpmp player

something to do with fullscreen playback
[Windows Mobile Apps and Games] Woytacze:
HTC Kaiser

PDA Corner Ultimate X2

TCPMP 0,72 Benchmark Direct draw 80,21% ->45.30% (After GFX 0,6)
[Windows Mobile Apps and Games] stylez:
Thankyou Chainfire

0.6 smoother M2D noticed CorePlayer was not pristine in portrait

0.7 smoother M2D CorePlayer landscape & portrait pristine

Both running Qtv i notice that first time i launch CorePlayer black screen as if codec issue but releanch CorePlayer and plays fine.

Then if i disable gfxboost the and restart the CorePlayer is not pristine yet if keep running gfxboost fine?
[Windows Mobile Apps and Games] futbolkeeper:
Simply Amazing!

All I have to say is fanf'ntastic Chainfire! Thank you for this! Donation sent Conf: 9A464983GW649745N make it a good beer! :D
[Windows Mobile Apps and Games] mr.vandalay:
v0.6

ok, i just downloaded v0.6 and it works great on Blackstone.

in coreplayer 1.3.2 Build 6909 movies run really smooth and allot better with GfxBoost, however i red few posts earlier that you should set it to direct draw but that makes it worse for me. if it's set on Qtv it runs excelent.

tested on "Stargate Continuum" when they enter the wormhole :) before and after GfxBoost - (visible improvement with GfxBoost enabled)

opera displays web pages more quickly

in HTC album picture sliding is allot smoother and faster - (visible improvement vith GfxBoost enabled)

p.s. i'm using onkologs lite rom wm6.1
[Windows Mobile Apps and Games] Lazy79:
just a question, i have a cab from a ROM installed, that is called "-g- make manila smoother.cab" - i can now remove this cab and just use the gfx booster, or? :)

thanks for you really great work! ;)
[Windows Mobile Apps and Games] cpt.bert:
@chainfire:

How can i keep the app running.. for instance when i go to the program i enable it.. then i go to TF3D via "Start > Today" and then its still smooth but when i tap "programs softkey" and then "All programs" in TF3D it still smooth in the list but when i exit the list its not as smooth anymore and when i go back to the app(GfxBoost 0.7) it says disabled?!

tnx
[Windows Mobile Apps and Games] Ati75:
Curious as i couldn't observe any speed improvements in coreplayer using qtv. Could you run a benchmark of the same scene with and without gfxboost? Go to Tools -> Benchmark and let it run for a while. For me the speed is about the same.
[Windows Mobile Apps and Games] babijoee:
OMG!!! XTRAKT feels the love :D

this development is sooo exciting.. i dont want to go to sleep :S incase i miss out
[Windows Mobile Apps and Games] mr.vandalay:
ok here are the results:

Gfx disabled Gfx enabled

however in first post it says that benchmarks could be lower... but i know when i watch the movie and they enter the wormhole the playback is really jerky , but when i enable Gfx it's allot better
[Windows Mobile Apps and Games] Ati75:
Thanks for the effort! Guess benchmarks are not always the way to go. I will watch a few flix tonight and observe the "smoothness".
[Windows Mobile Apps and Games] mbarvian:
still working ;)

looking forward to the service version

great job Chainfire
[Windows Mobile Apps and Games] Soaa-:
I don't notice any difference between enabling it and disabling it. CDMA Touch Diamond here, with OEM CDMA D3D drivers. Windows Mobile 6.5.21501.

Would I be missing drivers?
[Windows Mobile Apps and Games] TITAN-23:
I still believe it is better to use DirectDraw in Coreplayer 1.3.2. I did some tests and conficts arise because of the double QTV. At different times either Coreplayer corrupts GfxBoost or sometimes GfxBoost corrupts Coreplayer's QTV.

So any "improvement" with Coreplayer QTV + GfxBoost is because one of them has damaged the other.

Example 1

Coreplayer breaks GfxBoost

So Coreplayer's QTV looks better than DirectDraw (GfxBoost is not working, so smoothness is only coming from Coreplayer QTV)

Example 2

GfxBoost breaks Coreplayer

So Coreplayer's QTV with GfxBoost enabled looks better than with GfxBoost disabled (Coreplayer QTV is broken so smoothness is only coming from Gfxboost)
[Windows Mobile Apps and Games] mr.vandalay:
ok i just realized that i was using v.06 , i downloaded the 0.7 and i can say that v0.6 works better for me, seems that coreplayer runs smother with v0.6

sorry for the confusion ;)
[Windows Mobile Apps and Games] tabaz:
check out google maps or iContacts (!!) with GfxBoos enabled, much like the iPhone kinetic scrolling
[Windows Mobile Apps and Games] Ati75:
I guess it depends on which device you are using. On the Touch HD QTV is always better than direct draw, no contest. Tried it just now. Direct Draw has always been very jerky, QTV is definitely the way to go. It also makes no difference if gfxboost is running or not. So no noticable improvement in coreplayer, but then again, everything else seems to be more fluent. Definitely will keep on watching the development of this app :)

Edit : This should have been a response to TITAN-23. The post frequency is quite high :)
[Windows Mobile Apps and Games] mr.vandalay:
vijesti

sorry , wrong thread
[Windows Mobile Apps and Games] SuperJMN:
POLARIS:

I flashed 3LIT3 for Polaris (Windows Mobile 6.1) because in WM6.5 I couldn't start GfxBoost.

Now it starts and I enable it, but I don't see any difference:

Opera 9.5

Google Maps.

HTC Album

SmartGear (emulator for various consoles)

Windows UI.

:(

Anybody having problems with Polaris, too?
[Windows Mobile Apps and Games] antrak:
Installing now and I'll report back on my findings :D

--Edit

It works! SPB Mobile Shell 3 works alot smoother on my HD. What are the suggested settings for Coreplayer playback? Using Qtv mode now and it's incredibly choppy. Directdraw is super choppy aswell.

--Second edit

QTV Mode on coreplayer works suddenly. Restarted coreplayer and it plays super smooth now, smoother then before! Yay! Can't wait for service version cause this is a real nifty thing that increases usability and fluidness of our devices by THAT much. =] Thanks chain.
[Windows Mobile Apps and Games] madin972:
Hi friends,

I wanted to test your apps, but after the soft reset when i click on the gfxboot button, i have a Librabry not found : ConcurrenceMgr.dll

Thx
[Windows Mobile Apps and Games] incubus26jc:
it works on my vogue XV6900 with wm6.5 no problems so far. Anyway to get it to boot with windows and enable by itself?
[Windows Mobile Apps and Games] helpme:
will try in and report back. thanks for the hardwork!

UPDATE: one word, SMOOTH!!!
[Windows Mobile Apps and Games] DMAND:
Check my earlier posts, along with Sabo, yourself and I see no improvement, common factor is 3LIT3 ROM, so Im guessing its something ROM specific
[Windows Mobile Apps and Games] jackleung:
Issue w/ X1's R3A camera app

The screen is blank if we start the camera app in the first time. Close the app and start the camera again will work.
[Windows Mobile Apps and Games] TITAN-23:
Same camera issue with Kaiser.
[Windows Mobile Apps and Games] Syd159:
Indeed. The speed improvements seem to be lost after closing the camera. I've noticed it in M2D 1.20.1913. Not as smooth as before i opened Camera.

Definitely improvements noticed in M2D, Opera, iContact , TT7.

Great work. :)

/edit: I forgot to mention that i am running v0.7.
[Windows Mobile Apps and Games] Hammerz:
Yes on Polaris the speed improvements is lost after closing the camera.

Please a version that instal software as a service ..

Thanks
[Windows Mobile Apps and Games] Dredd67:
Clarifications - video playback - games

Some clarifications

OK for people having trouble playing videos with their HD, you may be interested in the discussion we had with Chainfire that led to this nice app:

http://xdaforums.com/showthread.php?t=500574&page=5

and the (dead) thread i've started before that:

http://xdaforums.com/showthread.php?t=507950

Pokemon-sized abstract in Digimon-understandable words:

Video:

- On the HD, whatever you use, Coreplayer runs smoother with QTV. Maybe due to the screen size. Let's see on a Topaz or Rhodium if it's the same. Feedback on this would be nice from an X1 user.

- Coreplayer seems to treat the video stream not equally wether it is encoded one way or another, especially MP4. It's not linked to the driver nor to the app. Keep also this in mind, some streams are harder to decode than others.

-The activation/deactivation of this "acceleration" seems to be very volatile with Coreplayer. Like focus steeling if you want. That's the explantion of :

Chainfire is doing his best to fix that I think.

For gamers:

You'll see a change with for exemple Morphgear (leave the driver on auto) that i know well. In practical, the change you'll see is that:

Assuming you've set a frameskip of 2, meaning the emu skips two frames after rendering one.

- You'll get the same smoothness with a frameskip of 2 that you would get with no frameskip and without GFXBoost.

- You'll keep the same speed you've had before, no more fps. Keep in mind that the emu isn't "aware" of the frames drawn by GFXBoost.

- If you were OK with the smoothness with a frameskip of 2 without GFXBoost, than you can set it to 4 with GFXBoost. Then you'll get what we can call a speed increase (more fps with smae rendering as before)

Hope it's clear for everyone now. No more bullsh*t please.
[Windows Mobile Apps and Games] andrew-in-woking:
Works

Hi

v0.7 seems to work as the first release on my device. I don't notice a huge speed increase in Opera but I do on M2D as well as FingerPoint0.2.3.

Acceloration falied after camera use in initial version but then works better now in v0.7.

Cheers

andrew-in-woking
[Windows Mobile Apps and Games] jsmith8858:
Iris web browser seems to work very smoothly as well. However, Iris released a new update today so that may be part of the improvement.

- Jeff
[Windows Mobile Apps and Games] khaytsus:
Oh my Tilt (see sig for rom etc) I haven't noticed a diff in Opera or iGO (8.3.2) but MortButtons flips smoother.

Time to pop some corn and see where this leads. :)
[Windows Mobile Apps and Games] xmckinzie:
My findings

I have tested 0.6 and 0.7. I didn't notice many improvements (smoothness) until 0.7. However 0.6 worked fine with an .m4v file playing in windows media player. 0.7 freezes and will need to be soft reset to regain control of anything (with or w/o fullscreen mode).:(

GfxBoost will not become Enabled (Active) unless it was not connected to ActiveSync via usb (over data connection was fine).

I noticed big improvements zooming and page transitions on Opera 9.5. Also improvements in TCPMP w/ Direct Draw...which could be the fact that I never tried Direct Draw before this thread.

Camera works and zooming in Rhodium Manila Album improved a bit also.

:DKudos!!!:D
[Windows Mobile Apps and Games] Chainfire:
v0.8 released - service version

This is the service version. Aside from turning it into a service, some small things have changed. Please report your findings and compare them with the old.

I must mention, by the way, that the camera issue does not appear on either my Kaiser or my Touch Pro ROM. I suspect this is a ConcurrenceMgr setup issue. For reference, I'm running Hyperdragon IV on my Kaiser.
[Windows Mobile Apps and Games] undac:
Upgraded from 0.6 to 0.7 still works fine (app launcher a lot quicker too, though enabling/disabling still is kinda slow).

I can also confirm that using the camera breaks this "hack". You have to disable and re-enable gfxboost in order for it to start working again. Sometimes it will just be stuck and you have to soft reset.

To elaborate further if it's any help:

Launching the camera results in a black screen.

Exiting the app and then going to gfxboost it will still be shown as activated and enabled. Disabling and re-enabling appears to work (and does work sometimes). In the cases when it doesn't work exiting and entering the app and then enabling gfxboost will result in it being overruled.

Also some other areas to check for improvements:

the new menu system for 6.5 (I assume, dunno what it's called) is actually showing signs of being animated very smoothly (haven't seen this before, probably because it was so choppy)

I also think there is a slight, but noticable, improvements when it comes to the classic touch screen "bug" (ie severe slowdown upon continous use of finger/stylus input in some games/apps)

Google maps is a lot smoother, it also draws up new areas much quicker.

Has anyone tried to enable the standard windows menu and window animations to see if they can finally be useful for something?
[Windows Mobile Apps and Games] joel2009:
thanks chainfire, working great... i think i'll try and convert it to oem and cook it into my ROM tonight....
[Windows Mobile Apps and Games] undac:
Installed 0.8 service version but got no settings in my system settings folder (nor anywhere else that I've looked for that matter)

Edit: Did a soft reset and now the settings panel is there but upon entering it just says Enabled (Inactive) and I can confirm that it is indeed inactive.
[Windows Mobile Apps and Games] mbarvian:
Hi Chainfire,

glad to see the service version!

However, I can't get it to enable. It says it is enabled, but inactive

thanks
[Windows Mobile Apps and Games] undac:
Same as me then, perhaps it's fooled during initialization of the device, thinking that QTV is somehow in use.

Perhaps a delayed startup could fix this.

*guessing like crazy* ;)

Edit: and oh. disabling, exiting the settings app, going back in and enabling will not solve the issue.
[Windows Mobile Apps and Games] m00moo:
doesnt seem to want to work on Shakz 4.10 - TD Rom. I've installed ver 0.8, soft reset, located and executed the soft and ticked enable and it says inactive. Funny thing is i've done a hard reset and is running a freshly installed Rom. Tried to disable and re-enable after another soft but no help.
[Windows Mobile Apps and Games] Chainfire:
Its already using delayed startup... Going to test a bit more with other devices!

Again, the camera issue, I'm almost certain that is specifically caused by a conflict within ConcurreneMgr. I'll be asking for parts of the registry from you guys once we get the service version working properly :)
[Windows Mobile Apps and Games] trinode:
Just another me too, using 0.8 on a Diamond 2, it just says enabled(inactive).

Looking forward to see the effects when it's working :)

- Anthony
[Windows Mobile Apps and Games] kevm14:
Tried 0.7 on my Sprint Touch Pro. On the stock ROM. Installed perfectly, enabled without errors. But appears to do nothing at all. I think TCPMP benched higher in Direct Draw with GxfBoost disabled, actually, but only by about 4%. I will try 0.8.
[Windows Mobile Apps and Games] m00moo:
just tried using ver 0.7 and it appears to show status as 'Active' and thus working. Im still running various tests to find clear visible improvements, but so far i think ver 0.8 is either showing inactive wrongly - or is bugged.

Thanks
[Windows Mobile Apps and Games] chris347101:
o cant tell a little bit of difference as far as speed goes on the games with really good grapics
[Windows Mobile Apps and Games] chavonbravo:
Congrats Chainfire. This must've take quite a while to figure out w/ida and testing on device. Thanks for this release.

To others w/kaiser or polaris: Does this speed up at all when scrolling up and down in programs or settings? Or does it still lag a bit and take a while for all program icons to show up?
[Windows Mobile Apps and Games] CashMoney18:
has any1 tried this with the vogue/touch?
[Windows Mobile Apps and Games] aussiebum:
Ahh... I just uninstalled gfxboost 0.5, soft reset, installed 0.8, soft reset on Touch HD w/ Dutty 3.0 and confirm service not working (via Settings page + Task Manager).

Service wasn't running, so tried to force the Service to start via TaskManager but it says "system cannot find the file specified" :eek:

It *IS* in the Windows dir though....

EDIT: Tried to use FdcSoft to Register the GfxBoostSvc.dll but it gave a "not valid Win32 app" error
[Windows Mobile Apps and Games] detusueno:
I have --- it says enabled (inactive) on NFSFan's 6.5 v7 rom.
[Windows Mobile Apps and Games] detusueno:
Uninstalled v.8 and installed v.7, it is now running active on my Sprint Vogue..
[Windows Mobile Apps and Games] Chainfire:
OK - for some reason the v0.8 service is completely not loaded on a bunch of devices (I'm surprised it did on my Kaiser, heh). Not quite sure what's causing it yet.
[Windows Mobile Apps and Games] CashMoney18:
Alright thanks... just tried it and getting the same thing with nothing opened
[Windows Mobile Apps and Games] detusueno:
v.07 makes Opera run silky smooth on my Vogue, happy with results...
[Windows Mobile Apps and Games] xavierdemon:
Installed 0.8, soft reset, app showing Enabled (inactive) :(

Installed 0.7, soft reset, app showing Enabled (Active) :)

Now to see if it improves anything :)

Have excluded from Task Manager but anyone know how to auto launch enabled? (So can put in startup)
[Windows Mobile Apps and Games] Soaa-:
The service version isn't working on my Touch Diamond CDMA. Running WinMo 6.5 on my alRom with CDMA D3D drivers.
[Windows Mobile Apps and Games] Chainfire:
I removed 0.8 for the time being as something is going horribly wrong there. I'll investigate this tomorrow. For now it's nap time, use 0.7!
[Windows Mobile Apps and Games] Soaa-:
0.7 didn't bring any improvements either. Is it possible 0.7 didn't work at all and falsely reported being active?
[Windows Mobile Apps and Games] doomscythe:
tested 0.7 on my raphael.

drastic improvement can be seen on opera

hologram becomes totally unusable tho
[Windows Mobile Apps and Games] aussiebum:
upgraded to 0.7... touch hd w/ dutty v3 + diamond d3d drivers + openvg. hologram still works fine (ie. reports 50fps after letting it run for 4-5secs). Make sure u have the diamond d3d dll and not the topaz/rhodium ones... they don't seem to work nice with the hologram.
[Windows Mobile Apps and Games] mners:
For Touchdual

I'm Using Touchdual and Your App seems not work on my device. :(

I tried to change S2U2 setting(From RawBuffer to Directdraw) to test it, but freezing as always.

Thanks anyway

Hope your Good Job!
[Windows Mobile Apps and Games] DaveTheTytnIIGuy:
I just finished testing and playing around with 0.7, and I saw an enormous improvement with Titanium and WM 6.5's kinetic scrolling. In addition, my Kaiser seems much, much smoother and more responsive. Thanks Chainfire,

Dave
[Windows Mobile Apps and Games] {SBR}_L3GION:
thanks for this its making my overall experience with my phone better. running it on a Sprint touch pro.
[Windows Mobile Apps and Games] ssj5trunks:
Anyone tested it with iFonz?

Bye
[Windows Mobile Apps and Games] Tim4:
Touch dual, WM6.5/21501/Old drivers

It doesn't work for GUI (Titanium or etc), but seems like it works for .mp4

i see clearly that playing .mp4 in core player more smoother than before

My video-test file got 103% in coreplayer (480x360, H.264), before it was about 92%
[Windows Mobile Apps and Games] mr.jaguar:
I've got .7 installed, and I set it to enabled, and it says enabled (overruled). is that normal and if not what would cause that?
[Windows Mobile Apps and Games] JackTheJacker:
Installed 0.7 on my HTC Sprint Onyx 6.5 same problem as already mentioned some posts before:
[Windows Mobile Apps and Games] eXPerience1983:
this is compatible with Diamond's ATI 3D driver???

or I have to uninstall it?
[Windows Mobile Apps and Games] aussiebum:
yes it's compatible.
[Windows Mobile Apps and Games] andrew-in-woking:
Problems with Service version

Hi Chainfire

Sorry to hear that you're having problems with v0.8. One additional but (sorry!) is that I can't get the EZInput keyboard to enable while the service is running. The method to get everything to work is:

Disable the service

Select "Full QWERTY"

Start the Service

After that the keyboard and acceleration's work fine. I didn't get that problem with V0.7. N.B. V0.7 is disrupted by Camera use but V0.8 isn't. Also, V0.8 doesn't seem "quite" as smooth as V0.7, but that is extremely subjective.

Hope that helps

Cheers

Andrew
[Windows Mobile Apps and Games] redvil:
hi guys

on my device seems to be very usefull with spbmobileshell 3..(touch diamond gsm)..but I've noticed that if I soft reset may phone gfxboost is disabled..I've to enable it every soft reset..any suggestion? thanks
[Windows Mobile Apps and Games] fards:
Camera app is not killing gfxboost on my X1

neither SE R3a camera app or Rhodium camera app..

I've got it set to "hidealways" and "do not close" within wktask.

still on .6 just about to test .7

pity I missed the service version, will be happy to play around with it for a bit, if you want chainfire to see why it's not working..
[Windows Mobile Apps and Games] Dredd67:
If you have Coreplayer, could you test if Directdraw is smoother than QTV on your device with GFXBoost enabled ? Would be interesting to know.
[Windows Mobile Apps and Games] twolf:
Tested on the Nike, noticed a small difference on Titanium and the new start menu, but nowhere else... :(
[Windows Mobile Apps and Games] antrak:
Tested it on an X1 and directdraw with GFXBoost is definately not smoother then QTV with GFXBoost. The X1 runs a stock rom. For some reason QTV without GFXBoost is slower then QTV with GFXBoost, although it shouldn't make a difference. Might be the coreplayer version.

Thing you said about the frameskipping in morphgear isn't true. Setting frameskip to 2 with GFXBoost gives nowhere the same results as setting it to 0. You can't recreate the frames that are lost with 2x frameskip with the GFXBoost.
[Windows Mobile Apps and Games] boqonx:
I began to think that this is not a placebo :P My UI seems faster...significantly smoother..
[Windows Mobile Apps and Games] JeckyllHavok:
Hey guys,

until Chainfire makes GfxBoost working as a service i made a little mortscript which will start it on every boot.

Just unzip to your Windows\startup folder

MORTSCRIPT REQUIRED
[Windows Mobile Apps and Games] Dredd67:
Was just to illustrate the concept, but you're right about the number. Beside that, there's no way of measuring the "improvement" accurately to give an excact correspondance. I'm guessing it must be something like a +50% increase if we rely on the benchmarks i did with Coreplayer, for what they are worth.

Regarding the X1, it confirms my toughts about a link with resolution limitation.
[Windows Mobile Apps and Games] aussiebum:
Excellent! Been testing 0.7 and it's really annoying how mundane things like accessing the Topaz/Rhodium CommManager or Starting Opera (via the Internet tab) or Connecting ActiveSync kills GfxBoost.... hopefully with your mortscript I can turn re-starting GfxBoost in a once-step-process :)
[Windows Mobile Apps and Games] JeckyllHavok:
I think so, you can start the script in the running WinMo, too.

It just will start gfxboost and simulate a mouse click on the enable button, then it minimizes the gfxboost window