yashsingh1/xdaforums huggingface dataset:
[Touch Diamond, MDA Compact IV ROM Development] fredic:
Hi there,

It's quite difficult to describe the problem but I am using the conversation mode. It just occurs when I reply a new sms, my input method is 'dancing' - cannot display the input interface stably. Everytime I click the screen, it comes back to the new message, and the input turns to be hidden. Seems that the focus is on the new message, and the new message flag is not cleared even I enter the conversation. What I have to do is to exit the screen, back to sms list and enter the conversation again, everything come back to normal.

This is nothing with the input method- each of them has the same symptom.

Is anybody meet the same problem? How to fix? Thanks in advance.:confused::confused:
[Touch Diamond, MDA Compact IV ROM Development] prsnow:
What ROM are you using? This sounds like an issue related to the 20764 OS build on the new 2.03 ROMs. Try replacing the htmlnote.dll file with one from build 20755 (or possibly older).

I created a CAB with this file. Let me know if it fixes the problem.

http://rapidshare.com/files/202198550/_Build_20755__htmlnote.dll.cab.html
[Touch Diamond, MDA Compact IV ROM Development] fredic:
Yeah, the issue solved.

The ROM I am using is RUU_Diamond_HKCSL_WWE_2.03.831.2_Radio_Signed_Diamond_52.44.25.24_1.08.25.20M1_Ship

Thank you very much for your prompt help! :D:D:D
[Touch Diamond, MDA Compact IV ROM Development] slovoflud:
a mirror please? :)
[Touch Diamond, MDA Compact IV ROM Development] bigruss:
can someone mirror please, the rapidshare limit has been reached and I would really appreciate this solution! cheers Russ
[Touch Diamond, MDA Compact IV ROM Development] Sihaz:
i'd love this cab too :-)
[Touch Diamond, MDA Compact IV ROM Development] prsnow:
Mirror

Here you go. Sorry, I didn't think many people would be wanting this fix when I first posted the link.

http://www.megaupload.com/?d=3LUBAVLF
[Touch Diamond, MDA Compact IV ROM Development] slovoflud:
that's the most annoying bug i've ever encountered to be honest!:)

found the cab couple of days ago and been happy ever since :)
[Touch Diamond, MDA Compact IV ROM Development] cancar:
Great! works also in 2.03 ITA.

Tks
[Touch Diamond, MDA Compact IV ROM Development] billy_overheat:
great! i've encountered this problem too!

thanks ya! :)
[Touch Diamond, MDA Compact IV ROM Development] fredic:
Another mirror here

http://www.rayfile.com/files/45c39438-04cd-11de-b266-0014221b798a/
[Touch Diamond, MDA Compact IV ROM Development] hidehong:
thanks very much.....just thought that no one have this problem......
[General Questions and Answers] JukEboXAuDiO:
Greetings,

I have a really quick question. I have a titan with a sliding keyboard. When the keyboard slides it changes the screen to horizontal. Is there a way to toggle the switching as in to disable it from switching ? I want to be able to turn the switching from landscape to portrait an and off. Any ideas?
[General Questions and Answers] nir36:
not sure about this.. but...

http://xdaforums.com/showthread.php?p=1098622#post1098622
[General Topics] wolframio74:
hi all, my device has a ungly scratch on the center button, i hate it! xD all the device it as new and that is the unique detail, i discover a way to make it more soft and more imperseptible, i mix some black printer ink with permanet black pen ink and a little spit xD, work very well the scratch almost disapair but in 2 o 3 day of use its show up again... any suggestion?

i look funny but i think i am not hte frist person with the idea

PD: zorry about my bad english
[Touch HD Accessories] TheWidgetKid:
Hey guys... I got another video for you....

these are just my thoughts of the Proporta Alu leather flip.

Enjoy...

http://www.youtube.com/watch?v=NF9RHILQ4I4&feature=channel_page
[Touch HD Accessories] namaste74:
thanks for this, helped me see that they weren't credit card slots. Be carefull with your HD, I got the point the first time you banged it on the table ;)
[Touch HD Accessories] cadenza:
Great review!

Thanks for your Review!! But I don't like the case. Ok, I could live with the non existing credit card slots, but the knob on the back for the holder is sooo big:O And the blackstone is not protected on the sides..... So, its really nothing for me, I have the Piel Frama and I'm much more happy with that. BUT thank you for this Review!!! Its a great Review, it shows everything you'll need for information!! Great^^

Greets, cad^^
[Touch HD Accessories] Lou_tzepher:
What is the thickness of the case with the device inside? Cos the holding grips look pretty thick.
[Touch HD Accessories] Step666:
For the record, the material lining the case is suede.

Does the aluminium plate in the case not affect the signal though?

I've read complaints about the equivalent case for the X1 doing so and it stands to reason as wrapping metal around the handset will, in essence, create a Faraday cage.

Oh and I'm jealous of your desk - it looks very nice.
[Touch HD Accessories] Lou_tzepher:
I wouldn't think so. The metal is only from one side, and antenna is not covered. But I may be wrong, better ask the users.
[Touch HD Accessories] TheWidgetKid:
It actually works great no reseption loss...

guys subscribe to my youtube account!!! I need to hit 100 subscribers!!!

thanks

http://www.youtube.com/user/thewidgetkid
[Touch HD Themes and Apps] jake_tenfloors:
Hey guys,

I've tried searching but to no avail!

Is there a program out there that will vibrate when you use the keyboard or move around on the screen?? Just as it does when you click the home screen button??

Cheers

Jake
[Touch HD Themes and Apps] xmsnx:
TouchResponse: http://xdaforums.com/showthread.php?t=450256

TouchBack: http://xdaforums.com/showthread.php?t=478407
[Touch HD Themes and Apps] jake_tenfloors:
Awesome thanks!!!

Knew i'd seen something!

Jake
[Tilt, TyTN II, MDA Vario III Accessories] rahlquist:
So whats the general opinion on Parrot brand bluetooth products because they have one heck of a nice new In dash unit coming out

http://www.parrot.com/catalogue/catalog/products/parrot-rk8200/#top
[Tilt, TyTN II, MDA Vario III General] rsacipher:
My phone has an offical Kaiser ROM version 3.34.721.2 paired to a Motorola H780. I've noticed that the sound quality is pretty bad, I pickup a call and all I hear is static and have to disconnect then reconnect before I can hear the other person.

I tried it on another phone and it seems fine so it leads me to believe it's the phone. But then I don't have this problem with my BlueAnt Zi.

Anyone else have this problem?
[Touch Diamond, MDA Compact IV General] LaMpiR:
I can't find this anywhere. Is there a way that when you see Power tab and it's saying Main battery: li-ion etc that it also displayes estimated time for using and when charging, estimated time to fully charged?

Also, it would be nice to see battery percentage a side from that green bar :)
[Touch Diamond, MDA Compact IV General] kosherpig:
You can get detailed % (and a few other information) by using a program named PowerGuard. However, to get time remaining you have to get another program or a paid version of PowerGuard.
[Tilt, TyTN II, MDA Vario III General] Mikeysax:
HI, guys thanks for everything you have helped me out with on my Tilt. You guys are the very best. I found a cable on Ebay will this work on an ATT tilt?

http://cgi.ebay.com/TV-OUT-VIDEO-OU...4|66:2|65:12|39:1|240:1318|301:0|293:1|294:50

Thanks again. :cool:

Mikeysaxcat@hotmail.com
[Tilt, TyTN II, MDA Vario III General] stylez:
The kaiser\Tilt does not support video out as has already been discussed on another thread the best you can do is view screen with mymobile etc.
[Tilt, TyTN II, MDA Vario III General] kilrah:
The Kaiser has no video output.
[P3300, MDA Compact III  upgrading etc.] kikikakuku:
Hi guys i'm new and noob too. May someone help me give me a direction on how to remove the user phone lock code for a T-moblile arte110. thanks in advance.
[HTC Excalibur] jodoj80:
Hi. I want to know if someone could help me to find the solution to this error message "Error [207 or 244]: Update Error". I allready try three diferents ROM's to upgrade de s620, but I couldn't.

I've attach an image of the screenshot showing the error message and the ROM's names complete.

Thx!
[HTC Excalibur] h_mobile:
did you find a solution to this error?
[HTC Excalibur] jhwo99:
First unlock your phone with SDA Application Unlock. Reboot and flash your phone.
[Touch HD Themes and Apps] Kizmet:
For progress on the development of a gamepad for blackstone please go to the end of the thread.

was pondering the problem of playing non-touchscreen games on the hd and the lack of control options.

In a basic form what is needed is 8 way direction control and a number of buttons that can be pressed simultaneously:

There are three options that I think are worth investigating:

1) general g pad controls simulated by g sensor plus additional buttons created on a SIP or shell for the games.

2) a software shell that places a touchscreen dpad on one side of the landscape screen and have the light sensor and front camera on the other side as buttons. A keypress would be simulated when the ssensor is covered by a finger. Perhaps the back camera too? This would allow many games to be played, I think.

3) Calculated multitouch. When a resistive screen is multitouched I think this produces an intermediate result between the two touches.

If you created a shell that had precise positions of all the buttons worked out multitouches could be mathematically calculated and then sent as simulated keypresses... n effect creating a virtual and invisible keypad in the middle that only becomes active when more than one button is pressed.

For example pressing up and the (a) button creates a virtual touch in the red circles etc.

If actual touches are intercepted and only virtual touches sent as keypresses this could also work.

My question is for the technical people out there who know much more about this device than me... is there any obvious reason you can see that one or all of these methods would not work?
[Touch HD Themes and Apps] Kizmet:
Theoretically combinations could allow for great flexibility... for example - in a first person shooter - look direction could be controlled by the g sensor, actual body direction controlled by a virtual d pad and firing and jumping by simulated key presses.

Or in a driving simulator left right accelerate and brake could be controlled by the g sensor and a gearstick and other controls by virtual buttons.

Very versatile.
[Touch HD Themes and Apps] vijay555:
I'm working on it :)

http://xdaforums.com/showpost.php?p=3373604&postcount=19

The current version has a fully functional dpad and mouse.

I'm intending to make a specialised version for gaming, with just a dpad and maybe a couple of "A" and "B" type action buttons, probably customisable.

V
[Touch HD Themes and Apps] MAMeingast:
Hey, this sounds really awesome! Keep it up! :D
[Touch HD Themes and Apps] cymax:
Anyway all that games are 640x480 at most so we have 160 pixels to put software DPAD for playing them (instead of doing scaling) and I think that in the future when 800x480 games will come out there will be better solution to play those games ;). All we need is someone who is gonna write the codes for that software DPAD to fill rest of the screen.
[Touch HD Themes and Apps] Kizmet:
This is my point... a solution to access the many great vga games. However the control system is problematic... hence this post to determine the best solution. A standard sip will not do.
[Touch HD Themes and Apps] Kizmet:
Looks great, mate. For your gaming version will it integrate with wvgafix?
[Touch HD Themes and Apps] sschrupp:
vijay555, I may have just fell in love with you! We're getting closer and closer to being able to play emulator games, flash games, and all sorts of other games! Wheee!
[Touch HD Themes and Apps] sschrupp:
It would definitely be cool if that black space at the bottom that's not used when switching to VGA/QVGA could be used by the pad.

Just out of curiosity, vijay, does the app you're working on simulate multi-touch like Kizmet is suggesting here? (Kudos to you, Kizmet, for illustrating this idea so wonderfully by the way!)
[Touch HD Themes and Apps] vijay555:
I'm investigating WVGAFix right now - I've been out of the scene for a while, and so much new stuff has come out, so it's the first time I've seen this app.

I currently use a different solution which achieves a similar result to WVGAFix, but in a different way. When VJVirtualMouseWinFX loads, the screen will shrink up to make space for my control zone, in a similar way to WVGAFix.

However, WVGAFix is very interesting, and possibly a better solution for fullscreen games, but it may interfere with receiving "mouse clicks" in the area of the screen that is made black, as that black area doesn't "exist" as far as the OS is concerned.

Another problem is that WVGAFix won't work neatly with landscape orientations - unless you really want the DPAD control zone to be stuck on the right of the screen while playing in landscape. As I said elsewhere, I'm investigating some other neater layouts when in landscape.

I may try to find a neat hybrid solution between WVGAFix and my method.

The multitouch concept IS incorporated in another version - a dpad only version specialised for games (as you want more space so you don't accidentally click the mouse).

The multitouch DOES work, but is not as comprehensive as the recent G1 hack for Android multitouch (well, as far as I know, I don't have a G1). Calculated multitouch on Windows Mobile works in some situations, but for instance the iPhone "pinch" gesture cannot be well emulated. However, "pinching" with one finger while leaving the other one still DOES work, so multitouch is about 80% functional.

Also, simultaneously rotating two digits around a static centre point (eg Minority Report) also doesn't work well, but that's not a very comfortable gesture anyway!

V
[Touch HD Themes and Apps] Kizmet:
Exactly... calculated multitouch works on half the distane between the touched points.... a pinch gesture would essentially provide the same result all through the pinch.

But in limited control circumstances it can work to simulate a dpad press and simultaneous firing press.

I think your version of shrinking the screen may actually be more flexible than wvgafix... because it would allow you theoretically to have a shell on either side of a landscape screen.. right?

This is what is needed.. dpad on the left buttons on the right.

The spare space of 160 pixels may not be enough... so if the screen can be shrunk slightly then that may allow for better controls.

Alternatively.. using the sensors (light and camera) as simultaneous buttons would give two available buttons with very little coding. But the question is how much battery does that drain and are the sensors sensitive enough?
[Touch HD Themes and Apps] vijay555:
Kizmet: yes exactly re the pinch.

WVGAFix's solution is good for making other software compatible with WVGA, but my solution is generally compatible with normal Windows Mobile software.

I think regarding fullscreen games, I envisage placing a dpad on one side of the screen, the A and B buttons on the other in the bottom corner, and these can be physically overlaid over whatever's on the screen. I think that feels quite comfortable.

V
[Touch HD Themes and Apps] Kizmet:
that sounds good. That may clash with some games and obscure something, though... perhaps semi-transparent controls may work?
[Touch HD Themes and Apps] vijay555:
@Kizmet: I have considered semi transparent, but it's a big amount of work.

Windows Mobile doesn't support layered/alpha blended windows well, so the blending has to be done manually. This is CPU intensive, and so is likely to slow the game down.

And even then, it's not very easy to achieve - VJVirtualMouseWinFX supported an alpha blended mouse pointer, but it was too crufty to rely on, and not worth the work, so I removed this feature.

And of course - if your thumbs are covering the control pads, you can't see through them anyway on to the screen!

I'll have to test how well, if at all, this can be achieved on a fullscreen high motion game.

I have some other ideas how to implement the control mechanism, but I think we should all think of any other ideas of how to implement it.

Personally, I'd rather lose say a 100x100 pixel square in each corner, than 100x480 rectangle on the left and right of the screen, so I think an overlaid control pad in each corner makes most sense.

Unfortunately this screenshot doesn't demonstrate this well, but it's a mockup to give you an idea of what I'm thinking.

​

V
[Touch HD Themes and Apps] sschrupp:
I'm a little confused. If we had a game that would normally take up all 800x480 of the screen are you talking about keeping the game that size and then placing the controls on top of it (which would hide the image behind the controls) or are you saying you can shrink the application's display giving unused screen space on either side that can be used for the controls?

Keeping in mind a game controller that would have a d-pad and left bumper on the left side, and 4 buttons and a right bumper on the right side I would say the shrunken display in landscape would be great.

Too bad that transparent controls wouldn't work though since there's some wasted screen space. Although that's not a concern I suppose since most games/emulators/etc wouldn't use the full screen anyhow.
[Touch HD Themes and Apps] vijay555:
@sschrupp: obviously if all games are made in WVGA, then that would be great, but as some games are only designed to support a maximum of VGA, it means that we have blank space anyway, that's being wasted.

The suggestion is to find a way to make use of the blank screen, perhaps by placing the controls in the blank areas.

However, what I'm saying, is that whether the game is QVGA, VGA or WVGA, somehow, if you want to emulate a DPAD etc over the game, it needs to occupy some screen space, obviously.

Whether we want to overlay those controls on top of the full screen game, obscurring the screen underneath, or shrink the game screen, either way we have to live with some inconvenience.

Personally, given as many games will either be VGA, or will have some "chrome" already, ie will already have some non game space on screen, personally I think we just stick the dpad controls in some definable position on screen and hope we're not covering much (if any) of the actual game.

V
[Touch HD Themes and Apps] Kizmet:
In this instance we don't need to worry about games that are already 800x480 - they will have been designed for devices with predominant touchscreens... so the control system will be part of the game. But don't hold your breath for too many releases like that. Without buttons the type of games available is limited.

The need arises to allow some way for the hd to be able to play games already available for similar devices - these are typically in vga 640x480 but need hardware keys the blackstone doesn't have.

So the question is how do we best utilize the screen space and how do we best emulate buttons?

Answer these two questions without slowing down the performance and then you will have the killer shell that will make the blackstone an awesome gaming machine as well as multimedia device.
[Touch HD Themes and Apps] Jim_Fear:
Someone needs to make something like this for the Touch HD...

http://www.icontrolpad.com/
[Touch HD Themes and Apps] Kizmet:
Although I think blended buttons would be lovely to look at.. as you say it's not very practical.

The essence is speed here, I think. Speed and simplicity.

I think we're just going to need more space than that.

The control can't be too small otherwise it will be fiddly and hard to use.

I did a couple of mock ups of two of the alternatives:

Calculated Multitouch:

A shell program that places a bar of 100 px on the left and 60px on the right... with buttons set onto it.

Multitouches can be calculated and only touches registering at positions 1,2 or 3 (for example) would be sent to the program by the shell as button presses.

An 8 way controller with 2 buttons would need 16 virtual centre points to be calculated (with some margin for error) they must not overlap but they can be tight against each other as they will not be used.

Although it's called calculated - there is actually no need for calculation on the fly - positons would be stored in a simple look-up table. And thus it could be coded to be fast!

It's also very flexible since there is theroretically no reason you couldn't have more buttons.

However only two touches can be registered simultaneously.

Sensor Method

This is more of a quick fix to me since it only allows for two buttons... but if the light sensor and camera are up to it this is a faster and easier method:

The control centre on the left is 160 px wide and the two sensors held to the right.

Covering a sensor with a fingertip would register as a button press as would covering the camera.

The question here is can the light sensor be polled fast enough? Does it drain battery too fast and is it sensitive enough?

Same q's for the front camera... in fact the back camera could also be used if needed.

This method is slightly less flexible but potentially faster and more accurate. The larger dpad this allows would be better for blokes with large fingers, like me. :)

Now.. take either of these solutions and throw in a gsensor button simulator that calibrates on touching the d pad and then gives you 4 more directions with accelerations and you have a powerful game control system. Powerful enough to handle complex games like driving/air sims and first person shooters.

:)
[Touch HD Themes and Apps] Kizmet:
Yeah they are cool.. I saw one shaped like a joypad with a hole perfect for the iphone in it.

A software solution is going to becheaper and more practical, though.
[Touch HD Themes and Apps] montag09:
Hi, I'm working on a multitouch gamepad for MorphGear emulator; obviously I prefer the solution from vijay555, but creating/editing a gamepad (skin) for MG is simple, and I'm using the solution in the first post (I have put a set of virtual invisible buttons in the middle of the pad). It does work for me with SNES emulator and S Castlevania IV. I need to refine it a bit, when it's done I'll post it here, in case is useful for someone.
[Touch HD Themes and Apps] Kizmet:
Excellent news. :)

Well, it's good to know that the theory is workable... how does it feel speed wise?

Essentially all that is need is a shell (like morphgear but with no need for emulation) that intercepts touches and skins the screen... the essential coding would be similar, I think.
[Touch HD Themes and Apps] Kizmet:
Slow brains today.....

It's just occured to me... you could flip the device the other way and use the 'back' and 'home' hardware buttons.... instead of the two sensors... there is the risk of pressing answer call and hang-up as well, but something can be done about that to ensure they only register long presses.

The more I think about it the more elegant this solution appears to be... what do you guys think?

Oh and one final thing - the dpad should also provide haptic feedback when you reach a button so that you can use it without having to look to see where your finger is.
[Touch HD Themes and Apps] montag09:
Well, it's still not perfect and I need to add some missing 'combinations' of diectional button + fire button. But it works great, is responsive (no delays) and you can keep, let's say, right directional button pressed and then you can press B button (jump) and the sprite will jump to the right... when the B button is released, right directional button is still pressed and you are still moving...

So I think it works as a 'proof of concept'! Let me refine it and I will post the gamepad asap. Btw, creating a gamepad for MG is the simplest thing in the world, and will help to see how the 'multitouch' will work in a better solution like what you are proposing.