yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] vishnoo:
I changed track1.aac with few other files, but they didn't work for me neither :/ I have an idea (dunno if it's good and possible :P) it would be cool if TTM could make levels according to equaliser (if txt file couldn't be found for the track) you know, hi sounds green, medium red and low (base f.e.) blue. I know that the levels would not be ideal as the song goes, but for lazy ppl would be great to just add your favourite song and click the screen according to the rhythm ;)
[Windows Mobile Apps and Games] Arlanthir:
I wanted to do that, but if I can't even play mp3 at the right speed, it's unfeasible to develop the equalizing part, even if it's possible with any API WM might have, which I don't think so.

Again we fall in the GPL libraries... I'll finish my other project and then think of this.
[Windows Mobile Apps and Games] Diagrax:
Song Library Support Plz!?

Can you make a version where it supports a song library?

Because it'll be hassle as soon as i finish these songs.
[Windows Mobile Apps and Games] BeeGame:
Thank you to share
[Windows Mobile Apps and Games] Diagrax:
Krypotnite-3 Doors Down

Since this is the TTM thread i thought id show you guys what i did in 2 hrs with alot of distractions :) its not yet finished still working on the timing but feel free too tell me anything just in a PM :D

link: http://www.mediafire.com/?jyfqwqmtmty

If you installed to your device just go to /programs/touch the music/tracks and then just place them there. (it should be something similar for storage cards)
[Windows Mobile Apps and Games] biotherm:
it doesnt finish. . thanks anyway its nice :)
[Windows Mobile Apps and Games] MikeKnoop:
So, just to see the catch to the project, synchronizing music with on screen events? I've seen a few games recently (even 3D, see xtrakt which happens to work on Diamonds) with flawless music playback but obviously their playback speed may vary and get off-sync.

-Mike
[Windows Mobile Apps and Games] Arlanthir:
It's not even beta, so, don't expect the full package soon eheh :P

I prefer having a solid release than call 1.0 to an incomplete game.

Patience shall be rewarded, I promise! We're slowly exploring all the potential of the concept.

A cab with the first (probably monotonous) track will be available soon (matter of days), as we're handling some last minute details and some new graphics. We're only 2 people (artist + programmer) and we have our studies too, so, development can sometimes be slow, but not stalled! :)

Thanks for all the interest, guys!
[Windows Mobile Apps and Games] jeremy89632:
Yup.

Hahaha.

LOL.

Great plans, keep us informed, I cant wait to see, what song did you pick?

Im also studying too !

Thanks,

Jeremy
[Windows Mobile Apps and Games] Arlanthir:
The first song will probably be The Hives - Tick Tick Boom ;)

I'll change that if I get the time, though.
[Windows Mobile Apps and Games] Makkaronie:
You Guys are the Best ;)

I Love this Song :)

I cant wait to play it.
[Windows Mobile Apps and Games] Shoddy_me:
I'm happy to announce that there are only a few days left until our first release! :)
[Windows Mobile Apps and Games] GreenOmnia:
Can't wait to play it :D
[Windows Mobile Apps and Games] jeremy89632:
Keep me loaded about it !
[Windows Mobile Apps and Games] kmax12:
It's my birthday and all I can say is what a great present!
[Windows Mobile Apps and Games] Arlanthir:
Shoddy did a great job with the background animations, so now we just need a resize of the notes :D

As soon as I get them I'll make the cabs :)
[Windows Mobile Apps and Games] jeremy89632:
Great, keep up e good work.
[Windows Mobile Apps and Games] fasjoifas:
Will have a WQVGA version?
[Windows Mobile Apps and Games] Arlanthir:
Not for now, but I guess you can use those programs that create a false QVGA window. Try that when it comes out or on the old versions.

After the feature freeze for the impending testcabs I'll work on that first thing, I promise.

Also, sorry for the time to upload the cabs, I've already received the notes but still haven't tested them properly, I'm swamped with work from college!

Shouldn't take long, though, I'm thinking tomorrow I'll be able to upload them.
[Windows Mobile Apps and Games] jeremy89632:
Fantastic.

Im able to help to test if needed.

Even if to host the cabs.
[Windows Mobile Apps and Games] Arlanthir:
Cabs are UP!

Hope you enjoy them ;) Any comments please feel free to post them here.

Support us by saying if it works well on your device or not, and what device it is :)
[Windows Mobile Apps and Games] ashburn:
hey arlanthir, i got a good idea... why not u design one that is more like Tap Tap Coldplay instead of Tap Tap Revenge hehe i kinda like the tap tap coldplay edition button style.... hehe its just an idea ^^, btw good work.
[Windows Mobile Apps and Games] the330ballers:
good game it takes awhile after pressing play.. i have the fuze.. you need to put sololuna as one of the songs when u make the actual game
[Windows Mobile Apps and Games] MarkRain:
wow this is fantastic!!i hope it will support square screen soon, 'cause i love it!!

in 320x320 the background is in fullscreen, but the "notes" are on the left, i think as they should be on a normal qvga.
[Windows Mobile Apps and Games] Kraize:
Awesome! Looks great in vga. Now if you could only release a notes editor ;) for pc and/or mobile. It would be awesome! I'm thinking you're already hoping to add a folder search/tiers/directories when you have multiple tracks. And I also think it'll be a good idea to do tiers like in Guitar Hero and have a config file that allows you to make and share your own tiers. Maybe even instead of using Track1 and track2 as names, use whatever the file is named.
[Windows Mobile Apps and Games] NeoGreendawg:
I don't know if this was expected as it's a very early release but I had a few problems :

The options menu doesn't work.

There seems to be no way to pause the song or stop the game before the end of the game (I just missed two calls because of it).

On the positive side, the design is great (perfect for the Diamond), it's nice and responsive and I love how you can push down below the fret bar so you can get your timing just right (I was worried you'd be hiding it with your thumbs).

In other words, thanks for the game and keep up the great work !!!
[Windows Mobile Apps and Games] Kraize:
I had the same problems, but I expected it was to be added on later ;) Since they're obvious problems. All games should have options, insturctions/help, and a pause menu/pause screen.
[Windows Mobile Apps and Games] Diagrax:
Haha! yeah I know it isn't finished, YET! By next week I Should Have 10 Songs completed for you guys (For those who can actually play TTM) to test :D and to totally criticize my hard work.

Song List:

Kryptonite - 3 Doors Down

Here Without You - 3 Doors Down

Free Bird - Lynard Skynard

Into The Night - Carlos Santana Ft. NickleBack

Where Dragons Rule - DragonForce

Through The Fire And Flames - DragonForce

The Pretender - Foo Fighters

Rooftops - The Lost Prophets

The Howling - Within Temptation

The Silence is Deafening - Awaken

(Random Songs That played when I Had Shuffle On WinMedia Going, so the 10 that played are the ones I'm doing)

So I hope you guys are ready.

P.S. BTW! I'm going to do this the slow and accurate way. (Not using the Lame TTMlevedit (its not lame I Just Don't like it but that's my opinion)):p
[Windows Mobile Apps and Games] Arlanthir:
It doesn't seem to get out of sync, but I had to give it some experimental wait values on start. I can't test it on many devices but it seems to work well for now.

I had a patch planned to use DirectShow's seeker to sync it manually, but if people can't play the songs with DirectShow I guess there's not much point in using it now. Will have to think about this when I have the chance.
[Windows Mobile Apps and Games] smallxiong:
can you offer a notemaker as o2mania's……
[Windows Mobile Apps and Games] Arlanthir:
I have one in production, but it's not finished yet...
[Windows Mobile Apps and Games] TP-Power:
Hi there,

I've made a small (graphic) update for you guys.. Hope you don't mind that I share it. The total package should also be smaller and give you better FPS overall..

Update:

You can download this modified version here:

http://rapidshare.com/files/311717106/Touch_The_Music_WVGA_0.3_By_TP-Power.cab.html

Greetz!
[Windows Mobile Apps and Games] Arlanthir:
Hello and thank you for your contribution.

However, we have already got a graphics artist. If you wish to speak to him, you're free to do so.

Please understand also that this is a 4Resolution (for now) game, which means making a cab for WVGA is not an update: I myself can't even test it.

Looks good on the preview though, and thank you for your interest.
[Windows Mobile Apps and Games] Arlanthir:
I really hate to ask, but is there someone still out there with a VGA or WVGA phone willing to help me debug some stuff?
[Windows Mobile Apps and Games] MikeKnoop:
I'd imagine most people these days have got one of the two, what do you need done? I've got a CDMA Diamond (VGA), have IM?

-Mike
[Windows Mobile Apps and Games] Jaxbot:
I have an HTC Fuze (VGA) and wouldn't mind helping.
[Windows Mobile Apps and Games] lambstone:
haha hello again, you seem to have forgotten about me and my blackstone.

just send me a pm.
[Windows Mobile Apps and Games] Arlanthir:
This is not directly connected to Touch The Music, but thank you :)

I will PM you right away.
[Windows Mobile Apps and Games] :
I was thinking about it, and I concluded that maybe you should invest into PNG support, for edge blending.

You are supporting VGA and WVGA, the higher end devices...I understand you debug with your Elfin, and some, like me, have the Elf...

The iPhone was a step forward. I look at the payware on WinMo and PSP [think Need For Speed], and I'm horribly ashamed at the graphics - it's like playing a PS1 game on a 52 inch TV.

What is the drop in FPS if you look into PNG support? And I understand such a project is time-consuming and hard to maintain, but perhaps when you finish rebuilding your libraries, etc. you could release an experimental edge blended version?
[Windows Mobile Apps and Games] Arlanthir:
It's really really bad. I can't have two PNG's drawing at the same time or it's not a game but a "photo contest".

I've made some simple animations with ONE (small) PNG and it's already slow on some VGA devices ;) And that's with a newly found trick to cache the images and spend double the RAM. Without it, I can't even animate one PNG.

I'll make such a version but I doubt it will succeed. Maybe just do the notes like that and hope for the best... The only thing I could do is invest in Direct3D or OpenGL (or any hardware accelerated lib) just for newer devices, but I don't have one, so I can't do that.

If I were working on an iPhone or a PSP, yes, I'd use PNGs without thinking.

But on these devices it's unbearable, nothing works, my code is full of undocumented fixes, not even the DirectDraw samples (from Microsoft) work... I'm sorry, I can't do much more.

If anyone is experienced on this subject and knows a way around, I'm open to suggestions really. Just don't tell me to invest in PNG like that, when it's the first thing I ever tried, and keep trying in every single animation I make. :(

It's no secret I'm pissed at Microsoft and their libraries, yet I continue to work on these things. I have hope for WM7 and I want to buy a new device soon, whether WM or Android (probably not iPhone) and limit myself to the new breed of devices. Work with Accelerometer, Wide screen, etc...

For now, the roadmap is to finish Portal (still a lot to go), release it, revamp Touch the Music with some small changes and all those new features I promised and hope Microsoft has learned the lesson for WM7.
[Windows Mobile Apps and Games] Arlanthir:
But anyway, I'll look into Direct3d, my one last chance :P
[Windows Mobile Apps and Games] METALWORKS™:
what's the different between QVGA and WQVGA..? i have install the QVGA version and i cannot open the Option menu, have i installed the wrong version..? as you can see my device specs on my signature below.
[Windows Mobile Apps and Games] jonnymint:
If you're still in need of help, i have a VGA XDA Zest (Asus P565). And i'm willing to help. :)

Btw, Version 0.31 runs flawlessly on this device, running WinMo 6.5.3 :D
[Windows Mobile Apps and Games] Arlanthir:
QVGA is for 240x320 devices, WQVGA is for 240x400.

If your only problem is that, you probably downloaded the right version, the Options menu doesn't work yet.

I don't need it anymore for now, but thank you :D
[Windows Mobile Apps and Games] lilchicano:
well since its on hold right now i got intrested on how some of the things work with it and im still in the making of a new track. its not complete but one thing is that i pushed the multi-touch into with them in there. ill release this track as soon as i get on my computer

and if your wondering what song it is, its Smells Like Teen Spirit- Nirvana

edit:

alright i got the right DL now

http://rapidshare.com/files/314989177/smells_like_teen_spirit.zip.html

to change it go to Program Files//Touch The Music//Tracks
[Windows Mobile Apps and Games] METALWORKS™:
ahh okey then, i thought it was from my device that makes the Option button doesn't work, thank you for your explanation :)
[Windows Mobile Apps and Games] BeerChameleon:
Awesome

looks and works great on tp2 thanks really nice graphics just wish there was more songs and btw how long is this on hold for?
[Windows Mobile Apps and Games] Arlanthir:
Thank you for your feedback :)

It's good to see someone actually saying this works. :P

The standby is just a way of saying I won't update this in a while. But I'm still working on it, testing some future ideas and trying to know if I can implement something different.

If I could predict an end to the hold, I'd say "estimated release date: XXX", but I can't so I prefer to not say anything and don't let you guys down. ;)
[Windows Mobile Apps and Games] chris10230:
Out of interest since the leo supports multitouch are you going to include this at all in the game?

Also the multi-touch bit doesnt work as the leo has multitouch thus when 2 taps are registered it looks for the movement, and freezes the object onto the screen in its place. Before it would pin the object in the middle of the 2 points. So slightly different and well none of the double taps work at the moment.
[Windows Mobile Apps and Games] Arlanthir:
Wow.. Hmm, tough question.

I don't know if there are "touchscreen" capabilities I can ask the system, so choosing what behavior to have may be difficult... But that can be circumvented with a user option.

How does the Leo register two clicks then?
[Windows Mobile Apps and Games] chris10230:
Ill make a short video and pm with a link as i think it will be easier to see it then explain it in words
[Windows Mobile Apps and Games] Arlanthir:
I meant programatically, in case you knew, but OK, I'll see the vid :)
[Windows Mobile Apps and Games] chris10230:
ah well thats easy found out by l3v5y

check it out here http://xdaforums.com/showthread.php?t=591698

Its only c++ but .NET has been done as well but i cant remember where i saw it.
[Windows Mobile Apps and Games] Arlanthir:
Thank you ;)

I'll think about it, but without a Leo this is going to be difficult to test.
[Windows Mobile Apps and Games] chris10230:
True but if you do it would be awesome!
[Windows Mobile Apps and Games] :
I feared it would be so.

I guess with no proper benchmarks set yet by Microsoft for WinMo devices...and the poor support HTC is giving us in terms of hardware and drivers..

Most developers still try to support WM5, and with backwards compatibility comes loss for newer devices...arguably supporting my Elf is supporting an outdated model...

Thanks for opening my eyes to the many flaws. I see now that it isn't just older phones, but many newer phones too that aren't up-to-scratch - whether it's bad graphics hardware, or poor driver support.

I too hope to upgrade to a newer device. If WM7 isn't what it has to be, Android should be the future.

Interesting to work with D3D. Do all devices support this, or only newer ones? [Hence the backwards compatibility comment]

I find it really annoying that Microsoft provides such a ****ed up SDK. It is blatantly obvious with the apps coming into the Windows Marketplace. Many are using the "Windows 95" stylings, and [almost] all have bad blending support. With no effort made to make this look better. I must say, TTM looks surprisingly good for an app not supporting transparencies.

On a side note, is anyone else pissed at the **** Microsoft is approving into the Marketplace? Honestly, a Digital Compass that has the Windows 95 look, getting sold at a price that can get me a good iPhone app? And a task app costing $15, providing a GUI and functions that should come standard with an OS? [God, what are they doing with WM 6.5.x? Half of it is still 95-styled]
[Windows Mobile Apps and Games] Arlanthir:
Marketplace? I have about 20 applications on the Portuguese Marketplace: half of it Microsoft's stuff, the other half from SPB's overpriced stuff.

xD Way to go for competition... Then again, with 100€ for 5 apps, I'm not expecting any more applications soon.

Ok, I tried Direct3d and without hardware acceleration it's a no-go. More tearing than simple image drawing. It's a shame because the rotations and etc would come in handy. I'm so disappointed...
[Windows Mobile Apps and Games] :
Well, don't worry. I don't really expect that much more from my old Elf now. Perhaps in the future, WinMo 7...

TTM is fantastic. I've looked at the recent releases from EA and GameLoft and I'm disappointed to see them still thinking that games with the graphics of my old GameBoy Color can sell for $20.

Example: the "most awaited first person shooter", COD 6 MW 2...

When is Microsoft going to pull it's act together. WinMo 7 is supposed to be the way forward, but it is to walk alongside WM 6.5.x - an OS that is seeming to suffer from a lack of visual appeal, and developers.

Ain't Microsoft and that Ballmer guy always going on about their developers? Their "official" developers are unfortunately 10 years out-of-date, and the smaller companies / individuals are the ones creating the jewels.
[Windows Mobile Apps and Games] Jaxbot:
There's got to be some way, because games like NFS Undercover and COD run on these devices just fine, so I would think Touch the Music shouldn't be that intensive.

Anyone know what those games use?
[Windows Mobile Apps and Games] Arlanthir:
Actually that game looks pretty good comparing to what I can do, so I won't bash it. But the difference to the competition is still overwhelming...

I know there's some way. But I doubt it is by using the native calls Microsoft gives us. And I'm not going to hack a graphics engine altogether using low-level programming when Microsoft itself gives us 3 and they don't work.

I've been waiting to ask a freelance programmer that has made a fluid game how he did it. And that's when I found out the only fluid games I know are made by big companies and cost 20$. If there's anyone that knows a quick game for WM that runs on older devices I'll be happy to talk to the creator!
[Windows Mobile Apps and Games] :
No doubt the gameplay is fantastic. Everything still looks too arcade-style...the iPhone's graphically sophisticated games takes the gaming experience to another level. As with previous examples I've posted, which are great to play [Binoteq].

Wow, that's really disappointing that the SDK doesn't provide basic help for acceptable graphics. No wonder many of the apps in the Marketplace look so shameful.

I was looking in the Marketplace, and I saw a pretty simple game [was $1.39] - sanmon Flying Chick. It's payware, and it doesn't look English. But it looks like an independent programmer, and it seems to have good edge blending from screenshots. Another independent payware programmer is Isotope244, and his games are excellent.

Wonder if you could ask someone at Microsoft? Perhaps you could ask Microsoft help if they could tell you possible ways, or hook you up with some other independent programmers who have / are figuring it out.
[Windows Mobile Apps and Games] ddevilx:
can you actually release a version of the game with 3D-acceleration support? I'm getting confused why the game runs on my xperia with 15-25 fps while people on worse devices have 40 fps :S
[Windows Mobile Apps and Games] Arlanthir:
Ask Microsoft... for help? What? xD

Not for now, sorry, I can't even test it.
[Windows Mobile Apps and Games] crazycruiser:
You seem to be a very responsive Dev, so I'll just ask you even though I'm sure this has been asked =/

When I play, everytime I touch it at the right time [AKA score] the screen splits into two, like its a two player game, then flashes black, then back to the normal 1 person screen.

This all takes place in about half a second, just under.. The curious thing is the 'orbs' stay just as they should be [AKA, they stay proper, which makes the game playable]

Let me know if I can help you on graphics, to get me drop me a PM if you please.
[Windows Mobile Apps and Games] chizzielamer:
Great!

Hey, great game! Loved the idea and such. I tested it on my HTC Touch2. but theres a bug? of sorts. When i start the game, there will be a black screen indefinitely till i tap on it, then the game will start.......immediately. As in, once i tap on the black screen, then Sweet Child O Mine from GNR ( woots nice song!!! XD) starts playing.

Is that suppose to happen O.o

haha kudos to your effort !
[Windows Mobile Apps and Games] Arlanthir:
Hmm.. What is your device? And what resolution did you download?

No, it's not supposed to happen. ;)

Does it matter where you tap? For instance, try tapping near the bottom of the screen, does it quit?
[Windows Mobile Apps and Games] crazycruiser:
Hi! Thanks, that could be a possible problem as I downloaded the WQVGA [Htc Touch Pro2 Winmo 6.5 stock rom USCC] and am playing it in portrait mode. Thought quite honestly I'm newb to Smartphones, I have meddled in flash before, but I'm learning as I go with Winmo.

Thanks for whatever you do to help :D
[Windows Mobile Apps and Games] Arlanthir:
There you go, http://www.gsmarena.com/htc_touch_pro2-2690.php suggests that phone is actually WVGA, so try the WVGA version :)
[Windows Mobile Apps and Games] chizzielamer:
more!!

haha, i want more songs!!! :P

oh, and i realise that multitouch does not work? Cuz when the there are 2 "buttons" at the same time, i tried to press them at once, but then it doesnt work ( i know this because my streak keeps resetting to 0 )

:cool:
[Windows Mobile Apps and Games] crazycruiser:
I have difficulties with the multi-touch functionality, but it does work some of the time, so I'm assuming it more user problem than software, it is possible to hit them.
[Windows Mobile Apps and Games] crazycruiser:
Works flawlessly, Kudos to you.

1219, messed up my big combo on a multitouch :[
[Windows Mobile Apps and Games] Arlanthir:
I know some people have problems with multitouch, I'll be offering a disable option in the future. :)
[Windows Mobile Apps and Games] crazycruiser:
Options are great, but by no means take it out.. Its an ingenious touch of software mastery!
[Windows Mobile Apps and Games] Arlanthir:
I won't remove it entirely ;)

But considering the "complaints" (in quotes because I know they're not actually complaints, rather bug reports, and are most welcome!) I will try to offer the option to take it out.

Still don't know when I will be able to work some more on this, but I'd like to leave a usable version before I buy my next phone, which won't probably be a WM one :(
[Windows Mobile Apps and Games] Qnkel:
Multitouch don't work on HD2 :(
[Windows Mobile Apps and Games] Arlanthir:
Yep, it has been discussed previously, but thank you for your input.

I don't have one, so I probably won't fix it, but I'll at least give an option to turn multitouch off :S