yashsingh1/xdaforums huggingface dataset:
[Touch Diamond, MDA Compact IV Themes and Apps] MRFERRARI23:
i was wondering could i use that cab from this thread on my at&t htc fuze with english stock rom?? the only difference is that im using HERGS V7C1 of tf3d that looks like the European touch pro but other then that everything else is stock....so before i go an dl this cab an ruin things lol would it work for me an then ill dl tf3d diamond config an unlock those apps that are on it like was said on the post before me so i can list other apps i use?:D
[Touch Diamond, MDA Compact IV Themes and Apps] JVH3:
For AT&T stock ROM

If you have the AT&T stock rom, you will only need to copy these 3 files to your windows folder:

att_tabitems.xml

36d20e8f_manila

61f866ab_manila

It should also be noted that you won't be able to use the default AT&T tab if you use this. But this looks to be much more usable than AT&T's tab.

And you can control what the tab is named by modifying

<trans-unit id="IDS_ATTTABTITLE">

<source>AT&T</source>

</trans-unit>

inside 090661f7_manila

I haven't fully configured my XML file since applying this.

Would it be possible to zip the Realize folder and post it?

It looks like alot of your icons come from there.
[Touch Diamond, MDA Compact IV Themes and Apps] Felipe404:
is there anyway how to decrease them to 9? i know it's not normal but i need only nine tabs :)
[Touch Diamond, MDA Compact IV Themes and Apps] Crazyrooster:
Yes. That is possible. You should edit your registry. First you have to go to the key [HKEY_LOCAL_MACHINE\Software\HTC\Manila\ProgramLaun cher]. There you can delete the number 9 to 17. When that is done you will only have 9 shortcuts. You can use this free tool for editing your registry.
[G1 Themes and Wallpapers] soundwire:
So I've been trying to figure out how to convert or build a .xml file from the sdk into a binary xml to replace some of the layout files in framework.apk. I have had no luck though. Does anyone know how this can be done or has been done.
[G1 Themes and Wallpapers] jdwme:
Here's a sticky about xml edits from the top of this section

That's where you'll wanna start or get in touch with stericson about it
[G1 Themes and Wallpapers] soundwire:
thanks, although I have read it. It seems he has only been able to hex edit the binary files. Shouldn't we be able to build just the binary files from the original non-binary file, add it to framework-res.apk, re-sign, and update?
[G1 Themes and Wallpapers] damnitpud:
I am actually working on this. I downloaded the source which has xmls in normal xml. If you import them into an android app in eclipse it will convert them to binary format. I haven't tested this yet though. Not sure the source has the exact same xmls.
[G1 Themes and Wallpapers] soundwire:
Awesome let me know how it goes, I am also trying it in a similar way.
[G1 Themes and Wallpapers] damnitpud:
Well i tried for a few hours last night, but eclipse was complaining about different things not found...sucks. i need to study up more on Java programming.
[G1 Themes and Wallpapers] soundwire:
I tried editing and building from source...it did not work however i used sdk 1.0r2 and not 1.1 so i think that may have had something to do with it. I'm gonna try again but it takes so damn long!
[G1 Themes and Wallpapers] damnitpud:
build from source? we can only build cupcake. i've been trying to edit the xmls from source and then compiling them in eclipse. But i keep getting errors.

I have been playing with the stat_sys_battery.xml

the default is:

<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_0" />
<item android:maxLevel="14" android:drawable="@android:drawable/stat_sys_battery_10" />
<item android:maxLevel="29" android:drawable="@android:drawable/stat_sys_battery_20" />
<item android:maxLevel="49" android:drawable="@android:drawable/stat_sys_battery_40" />
<item android:maxLevel="69" android:drawable="@android:drawable/stat_sys_battery_60" />
<item android:maxLevel="89" android:drawable="@android:drawable/stat_sys_battery_80" />
<item android:maxLevel="100" android:drawable="@android:drawable/stat_sys_battery_100" />
</level-list>

I tried adding some, then compiling the images and xml in Eclipse but it is throwing errors and wont convert it to binary.

<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_0" />
<item android:maxLevel="14" android:drawable="@android:drawable/stat_sys_battery_10" />
<item android:maxLevel="29" android:drawable="@android:drawable/stat_sys_battery_20" />
<item android:maxLevel="39" android:drawable="@android:drawable/stat_sys_battery_30" />
<item android:maxLevel="49" android:drawable="@android:drawable/stat_sys_battery_40" />
<item android:maxLevel="59" android:drawable="@android:drawable/stat_sys_battery_50" />
<item android:maxLevel="69" android:drawable="@android:drawable/stat_sys_battery_60" />
<item android:maxLevel="79" android:drawable="@android:drawable/stat_sys_battery_70" />
<item android:maxLevel="89" android:drawable="@android:drawable/stat_sys_battery_80" />
<item android:maxLevel="99" android:drawable="@android:drawable/stat_sys_battery_90" />
<item android:maxLevel="100" android:drawable="@android:drawable/stat_sys_battery_100" />
</level-list>

I know i have to add the names of the images as strings or attr but im not finding where i have to do that.
[G1 Themes and Wallpapers] MOONSSPOON:
What errors are you getting?
[G1 Themes and Wallpapers] damnitpud:
there is an aapt problem. ERRor Error: Resource is not public. (at'drawable' with value '@android:drawable/stat_sys_battery_20')

It has the error for each image. I am learning about Java programming but i haven't gotten this deep into it yet.
[G1 Themes and Wallpapers] soundwire:
it seems that we need to add all the strings and images for it to build right. im going to try it tonight... or find a way to build it with the errors just to get the xml converted.
[G1 Themes and Wallpapers] damnitpud:
Good Luck..would be awesome to get working. Ill even save you a few mins...here are the files i created. It is the battery pngs and the pre-binary XML
[G1 Themes and Wallpapers] soundwire:
just something I noticed. all the maxLevel values for the added lines are 4..

<level-list xmlns:android="http://schemas.android.com/apk/res/android">

<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_0" />

<item android:maxLevel="14" android:drawable="@android:drawable/stat_sys_battery_10" />

<item android:maxLevel="29" android:drawable="@android:drawable/stat_sys_battery_20" />

<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_30" />

<item android:maxLevel="49" android:drawable="@android:drawable/stat_sys_battery_40" />

<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_50" />

<item android:maxLevel="69" android:drawable="@android:drawable/stat_sys_battery_60" />

<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_70" />

<item android:maxLevel="89" android:drawable="@android:drawable/stat_sys_battery_80" />

<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_90" />

<item android:maxLevel="100" android:drawable="@android:drawable/stat_sys_battery_100" />

</level-list>

I beleve they should be more like...

<level-list xmlns:android="http://schemas.android.com/apk/res/android">

<item android:maxLevel="4" android:drawable="@android:drawable/stat_sys_battery_0" />

<item android:maxLevel="14" android:drawable="@android:drawable/stat_sys_battery_10" />

<item android:maxLevel="29" android:drawable="@android:drawable/stat_sys_battery_20" />

<item android:maxLevel="39" android:drawable="@android:drawable/stat_sys_battery_30" />

<item android:maxLevel="49" android:drawable="@android:drawable/stat_sys_battery_40" />

<item android:maxLevel="59" android:drawable="@android:drawable/stat_sys_battery_50" />

<item android:maxLevel="69" android:drawable="@android:drawable/stat_sys_battery_60" />

<item android:maxLevel="79" android:drawable="@android:drawable/stat_sys_battery_70" />

<item android:maxLevel="89" android:drawable="@android:drawable/stat_sys_battery_80" />

<item android:maxLevel="95" android:drawable="@android:drawable/stat_sys_battery_90" />

<item android:maxLevel="100" android:drawable="@android:drawable/stat_sys_battery_100" />

</level-list>

I was able to convert it to binary by building android from source however when I loaded it. it failed to work. I have no icons for battery level ecept for when its charging.

Does anyone have any Ideas on this?
[G1 Themes and Wallpapers] damnitpud:
doh, i sent you the old version. I actually had swapped it out in Eclipse with the same values you put in. sucks no icons at all huh...i know Stericson said it might be something in the resource.arsc i think. Maybe we need to add values in there somewhere.
[G1 Themes and Wallpapers] soundwire:
Update: I had the edited xml in my phone all day and had some unexpected results. At first there was no icon but as the day went on and my battery level changed i noticed random icons ie..usb,edge,3g.. where the battery icon should be. curious I wanted to know if it was changing at the maxLevel as discribed in the edited xml, it was. I dont know why but it works its just not displaying the right icon....
[G1 Themes and Wallpapers] damnitpud:
Hmm this makes me think...for the levels that are normally there are they working fine then the ones added are causing issues?

If that is the case we can try using some of the images that are in there but not in use...like battery_charge_background.png, battery_charge_fill_empty.9.png, battery_charge_fill_full.9.png, battery_charge_fill_warning.9.png. these images used to come up when you connected your phone to a charger. but not anymore.
[G1 Themes and Wallpapers] soundwire:
send me the edits you want to try and I will give it a go..
[G1 Themes and Wallpapers] damnitpud:
Here you go...good luck hope this works.
[G1 Themes and Wallpapers] damnitpud:
Any progress on this?
[G1 Themes and Wallpapers] soundwire:
I got the battery mod working in a cupcake build but i haven't been able to build it for rc33 ... :(
[G1 Themes and Wallpapers] jamesd86:
quick question

i noticed in xml libraries in sdk 1.1 there was an autotext.xml with a list of words or phrases that it would autocorrect, do you guys think that's editable, possibly using adb push and pull commands or would i need to recompile the source?
[G1 Themes and Wallpapers] damnitpud:
I am pretty sure the xmls have to be compiled so it will be in its binary format. But give it a shot.

I don't think the SDK or source has the exact same files as whats in the G1 and that might be why the changes that have been made so far are working. I have been looking for an app that will convert the xml binary back to human readable xmls but havent found anything worth while yet.
[G1 Themes and Wallpapers] DaWeIII:
Anyone could back XML extract to binary?

I am searching about it without answer...

If anyone knows how to do it, it could be grateful!
[G1 Themes and Wallpapers] mianosm:
I accidentally a whole.

That's about what I got out of your post.
[G1 Themes and Wallpapers] Stericson:
LOL,

You cant do this....The only way to build the xml files to binary files is to build the entire source...the reson behind this is that in Eclipse youwont have all the resources that the xmls files will be looking for that goes along with the files you are trying to build...The only other way you could do this is to learn how Android compiles these xml files and then, in turn, compile them by hand yourself or build a tool to do it....would prove to be quite a challenge indeed....

Stericson
[G1 Themes and Wallpapers] DaWeIII:
Ok. Thanks for your answer... I think I will give this stuff to professional people :D

Greetings!!
[G1 Themes and Wallpapers] cauli:
I know I'm replying to an old post but I'm just starting to get into Android & after doing a little reading I'm left wondering if the above task actually wouldn't be as hard as it first seems.

Just posting this to see if my ideas are garbage. I've spent a few hours trying to get my head around the data structures & have only played with a couple of simple examples, so I could be overlooking a lot. Anyone please feel free to comment.

Suppose we have an apk with no source files & convert a binary xml from this into readable form with AXMLPrinter2.jar. It would be handy to be able to modify this & recompile back to binary xml.

Obviously Eclipse et al isn't going to be happy to be asked to do this as these files typically reference external resources, however in the case of xml output by AXMLPrinter2 there are no references which need to be encoded, since AXMLPrinter2 never attempted to decode such references in the first place - it merely assigned the 32bit value, as a hex string, directly to the corresponding attribute. Recall, these references have the following form:

/**
* This is a reference to a unique entry (a ResTable_entry structure)
* in a resource table. The value is structured as: 0xpptteeee,
* where pp is the package index, tt is the type index in that
* package, and eeee is the entry index in that type. The package
* and type values start at 1 for the first item, to help catch cases
* where they have not been supplied.
*/
struct ResTable_ref
{
uint32_t ident;
};

Writing code to recompile such xml files from scratch would be a pain, however if one has the source to the original tool, it ought to be pretty easy to patch it to handle the kind of output AXMLPrinter2 produces.

For instance, while a source xml file may contain markup such as:

<TextView
android:text="@string/GpmLabel"
android:id="@+id/GpmLabel"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginTop="25dip"
android:layout_marginLeft="25dip"
android:layout_marginRight="25dip"
/>

The code output from AXMLPrinter2 will look like:

<TextView
android:id="@7F050001"
android:layout_width="-1"
android:layout_height="-2"
android:layout_marginLeft="25.0dip"
android:layout_marginTop="25.0dip"
android:layout_marginRight="25.0dip"
android:text="@7F040001"
>
</TextView>

To recompile, the tool merely needs to notice that the relevant values are already encoded & shove those straight into the binary xml output.

If it can be done cleanly & unambiguously, the patch could even be integrated into the main tool. Failing that, a hacky separate tool could easily be built specifically for handling re-encoding of AXMLPrinter2 output.

I think this would cope with the majority of edits most people wanted to make. It wouldn't need to get any more complex, unless you actually wanted to be able to correctly map these refs back onto their external resources, in order to support mods where, say, the eeee entry indexes themselves change.

Do I need more sleep or does any of this make sense?
[G1 Themes and Wallpapers] Daneshm90:
Havent you heard of apktool ? check the dream development forums. Its able to decompile an apk and allow you to edit the xml and then convert it back.
[G1 Themes and Wallpapers] cauli:
Thanks. It's good to know the work has already been done :)
[Tilt, TyTN II, MDA Vario III General] hongjen:
Hi,

I have a Att Tilt running on WM 6.1. I recently broke my LCD but I ordered a LCD and replaced it myself. Everything works fine except the slideout keyboard. The majority of the keys work but just "some" random keys that do not work. They are not in any particular pattern. For example, the key "s" does not work, "back space" doesn't work, the "Fn" key doesn't work, along with maybe 5 other keys. Any ideas? Any suggestion is appreciated. Thanks.
[Tilt, TyTN II, MDA Vario III General] burtcom:
The ribbon cable that connects the sliding keyboard might be damaged -- or just not seated properly.
[Touch Pro, Fuze ROM Development] ipanel:
Honestly, I've searched all day looking for solutions. Apologies if this has been covered, but I really can't find it.

What I want: My Touch Pro to look and work like a native WM 6.1 device. Consistent UI working exactly as MS intended, and I've become used to for the past few phones.

I bought the phone out of contract, ie, it's an HTC branded touch pro, running with a Vodafone UK SIM.

I've tried the bloat-free install, resetting before all the cabs install. This allows me to get 90% WM6.1, but the menu in portrait mode is still HTC-black, crazy-large-scale, without recently accessed programs added at the bottom. Yet the menu in landscape mode is exactly right!?

Also, clicking eg the speaker on the title-bar goes to an HTC branded form-over-function intermediate screen that just irritates me.

I've re-done this install about 5 times today, so I'm pretty sure that there's no way I can stop this piece of HTC customising from installing itself.

I know I may be a bit of a freak, *not* wanting all the fancy skins, but I hate form over function designs. Not a microsoft fan, but even less of an ipod fan ;-)

Many thanks in advance for any non-barbeque replies.
[Touch Pro, Fuze ROM Development] scotchua:
Need to look harder. Read the first post on some roms. You might try Da_G's roms as i know he releases them pretty stripped down.
[HTC Startrek] mrozema:
I've found directions to take apart everything but the hinge...

Has anyone tried to tighten up the hinge on their StarTrek?
[Touch Dual, MDA Touch Plus ROM Development] McLin:
Bad news everyone,

o2 Germany didnt support the XDA Star anymore, so forget the official o2 Grman 6.1 Rom upgrade...
[Touch Dual, MDA Touch Plus ROM Development] vcdwelt:
The same told me T-Mobile Germany also for a while. And now there is a WM6.1 Rom on their page... :D

Hope dies last :rolleyes:
[G1 Apps and Games] Brutal-Force:
So after I removed the ringtones and notification file folders to make room for the new theme I missed the part where I no longer can access the ringtones. Do I only need to reinstall those folders or is there a better method?
[G1 Apps and Games] Mikey:
You can download a program rings extended.

It will allow you to default it as your ringtone/sms/ selector.

It allows you to apply any tone from your card.
[G1 Apps and Games] Brutal-Force:
Thank you.

Thanx Mikey.
[G1 Apps and Games] Ryanmo5:
Or as an alternative you can download default sound zip and create ringtones and notifications folders on your sd card if they arent already there and place sounds in folders. Then phone will pick them up. Worked great for me : )

http://www.mediafire.com/download.php?jyzbsnin4tu
[G1 Apps and Games] isolated_epidemic:
Thanks

Thanks for posting this, I was looking for these for a while now.
[Touch HD Windows Mobile ROM Development] orb3000:
Hi HD users

I just found this: http://www.pocketpc.ch/touch-hd-rom-upgrade/50572-wm-6-5-auf-touch-hd.html

Tought to share it here

If posted before, Mods please delete this thread

Good day to all,
[Touch HD Windows Mobile ROM Development] zliverfox:
I`m not speaking German, but this looks like rewievs only?

Couldnt find any download links?

And the screen shots looks like the tested Rom is WWE
[Touch HD Windows Mobile ROM Development] body85:
Its just a report over a WM 6.5 cocked rom like this in this Forum...
[Touch HD Windows Mobile ROM Development] eaglesteve:
It is Davideuck's ROM

http://xdaforums.com/showthread.php?t=475285
[Touch HD Windows Mobile ROM Development] gpaunescu:
Also PhamQuang has new ROM with 6.5

http://www.pdaviet.net/showthread.php?t=46945

But, is still beta.
[Touch HD Windows Mobile ROM Development] sev7en:
It's just a beta but as far as I read it's the Beta3... the latest one from davide is Beta2.
[Touch HD Windows Mobile ROM Development] ctohang:
Where can I download this rom?

Thanks!
[Touch HD Windows Mobile ROM Development] zyon92:
I'm download it.

Thx ;)
[Touch HD Windows Mobile ROM Development] gpaunescu:
In the link I did post; there is link to new ROM.
[Touch HD Windows Mobile ROM Development] chand4u76:
This requires registration at website. Can you post at some other site
[Touch HD Windows Mobile ROM Development] gpaunescu:
yes, the registration is required; in the end of the page you can switch language in english
[Touch HD Windows Mobile ROM Development] itzjonjon69:
so who has the best 6.5 rom available?
[Touch HD Windows Mobile ROM Development] orb3000:
New Windows Mobile 6.5 (BETA!) on HTC Touch HD!

A video of 6.5

http://www.youtube.com/watch?v=RAq5lFQFyMI
[Touch HD Windows Mobile ROM Development] xboxmod:
Hi

I'm working on windows mobile 6.5 HD rom

with a friend.

all HTC Applications work nice and now we work to improve start menu performance before release it.

you can see a demo video here:http://www.youtube.com/watch?v=nRensv93i7M
[Touch HD Windows Mobile ROM Development] maati:
Your start menu seems to be a lot faster. But I think Titanium is much better than Manila.
[Touch HD Windows Mobile ROM Development] sev7en:
I just logged-in on the forum but the download link is disappeared.

Where did you get it exactly? Maybe it has been removed from poster... I see an edited post on the main thread.
[Touch HD Windows Mobile ROM Development] PwrUsr:
PDAViet ROM WM6.5 (BETA-V11) TouchFLO3D

Download :

http://rapidshare.com/files/198155204/HD___V11__WM6.5.rar

Pass: PhamQuang
[Touch HD Windows Mobile ROM Development] elite-fusion:
hows the process coming along? and when do you think you and your friend will be releasing a copy for us to download? ;)
[Touch HD Windows Mobile ROM Development] xboxmod:
Hi

We work to add New Manile from TP2 on it

so no release date for now but be sure we work on it.
[Touch HD Windows Mobile ROM Development] knudsen81:
is it a wwe rom or ???
[G1 Android Development] charlestoepoel:
Hi There,

Since i'm curious about the G1 phone, I bought one. it's a dutch Tmobile locked with firmware 1.1

Question, can i unlock the thing and/or can i root/jailbreak the device??

I tried with some guides, found here, but until now no luck.

Cheers
[G1 Android Development] Maldune:
If you had used the search you would have found out for yourself that the answer is that we have to wait, I actually have the same problem. There is an exploit that might be a way to get root access, see this thread http://xdaforums.com/showthread.php?t=482721, but for now we're stuck with what we have.

If you want more information then search for 123099 (the build number) on these forums or just on Google, there's a lot of information you can gather that way.
[G1 Android Development] charlestoepoel:
I did search, both on google and here. I'm not from yesterday ;)

Since the g1 is my second device (main device is and will be the iP.... ;D)

But wanted to be sure about it.

Btw, thnx for you reply anyway!
[General Topics] orb3000:
Just found this and want it to share it here:

http://www.wmexperts.com/windows-mobile-65-leaks-keep-coming

Nice pictures

P.D. Look at the phone icon!!

Mods, if this was already published please delete thread

Good day to all,
[General Topics] damir-bosna:
thanks for sharing this :D
[General Topics] samy.3660:
wow windows 6.5 is improving honey comb is cool now
[General Topics] corepda:
Check out Uto's ROM for Kaiser. He got lot similar work done on Kaiser. Lets see how it comes in the end.
[General Topics] lufc:
soon we will be looking for windows 7 screen shots
[General Topics] HertogJanNL:
Meh, I think those honeycomb items are incredibly ugly! Can't really see an improvement, at least not over TF3D. The only thing I want is that all menu's / settings are thumb-friendly.
[General Topics] sulehri:
Thanks for sharing :)
[General Topics] lufc:
i like the honeycomb i think you just have to get used to it

wm 2003 and 2003se and wn5 and wm6 and 6.1 where all based around the same so will windows 7 have the honeycomb
[XPERIA X1 General] patje75:
is there a way to use the internal gps module form the experia to connect to my pc

greatz

Patrick
[XPERIA X1 General] orelsi:
:confused::confused::confused::confused: