yashsingh1/xdaforums huggingface dataset:
[Tilt, TyTN II, MDA Vario III General] PizzaRoll:
I had the same problem with my Tilt. After trying a dozen other radios and then putting the original spl and rom back on to the unit, I determined it was a hardware issue. As the person above commented, im sure was the mic. After a couple hours on the phone with ATT. I went to a warranty center and got a refreb.

I hope it doesn't happen to this one. I only have 3 months of warranty left.

If anybody else has a similar experience I would like to know.
[Tilt, TyTN II, MDA Vario III General] Andy19:
problem

I recently flash my rom on the att tilt and now i can not hear anything when I am talking on the phone. Waht should I do?

please help.
[General Questions and Answers] lvhc:
I have a HTC Touch Diamond and I was wondering if there is a way to be able to see smileys like icons in a text message and not the boring : : ) : ( : D :P

I want them to look kind of like this: :) :( :D
[General Questions and Answers] the_fish:
look for smileySMS in the dev & hacking section.
[Mogul, XV6800 General] quetim:
hi guys. first that all i have to say thanks to all the people that make possible this great website, and that my english is a little bad, jeje.

my problem is that my htc mogul doesn't read my 2 Gb storage card. my computer reads the memory fine. i've tried formatting it on my computer and nothing, i have tried many times with different settings (FAT, FAT32) and with different "allocation unit size" (default allocation size, 4096 bytes, etc) and nothing happens, my mogul still "Total storage card memory: Not installed". what should i do?

thanks for any answer!
[Mogul, XV6800 General] RockinAmigo14:
i'm having the same problem, only with a 4gb microsdhc card. i've formatted it twice and installed the SDHC.cab, but the phone will still not recognize the card. help?
[Mogul, XV6800 General] quetim:
SOLVED

i've finally solved my problem.. seems to be a phone problem. i've installed the CNetX-Flash-Format-v2.80, i get into the program and i inserted the Memory slowly and it recognize the memory only by a second. i tried many times and finally my phone recognize the memory :p.. seems to be a problen in the jack port of the memory...
[Mogul, XV6800 General] RockinAmigo14:
still not working =\
[Touch Pro, Fuze Themes and Apps] Red5:
So, a lot of people seem to like the TouchWiz UI that is on the Samsung phones, including the Omnia. Since the Omnia has it and is also rocking WM6.1 then why cant we port that over to work on the Touch Pro and have a selection between using TF3D and TouchWiz?
[Touch Pro, Fuze Themes and Apps] PzykoSkillz:
I'm curious about this also...
[Touch Pro, Fuze Themes and Apps] bugsykoosh:
there's a thread on this. It works if you don't resize the icons but when you try the new icons that were resized for VGA it leads to some bad stuff... http://xdaforums.com/showthread.php?p=3614655#post3614655
[Windows Mobile Apps and Games] Shoddy_me:
Reserved for future purposes....
[Windows Mobile Apps and Games] band27:
This sounds exciting.......;)

I'm interested in testing!
[Windows Mobile Apps and Games] Arlanthir:
Does your signature hold any truth? :P First post updated, if you have a Diamond, PM me :)
[Windows Mobile Apps and Games] band27:
Oh yeah, my signature is all true....

Maybe a sneak peak at my profile will convince you, lol ;)
[Windows Mobile Apps and Games] kmax12:
any update on progress? I just tested the beta you PMd me and it worked very well. I am excited!!
[Windows Mobile Apps and Games] Arlanthir:
Indeed, the testing was a success! I noticed we have showstopper problems with the HTC Scroll version on some ROMs, but everything else seems to work fine for everyone.

There's also a touchscreen problem on two devices that seem to be the same Scroll problem I had, but they're not confirmed yet!

I'm quite proud of the outcome, we had a very serious issue with htc Diamond that got fixed the hard way :)

By the way, to the people that go to my visitor profile page, the testing is closed for now and I never asked for visitor messages! :P

Please read the post carefully again. I'll release a cab in some days time. Probably the same the testers had access to, ok?

Also, excuse Shoddy_me's lack of activity, but he is not here at the moment. I assure you, tough, that he continues to make "neat neat graphics" ^^
[Windows Mobile Apps and Games] Shoddy_me:
Yes, please excuse my lack of activity. :) Still, I can tell you that I work with the graphics (more or less) even though I'm on vacation. Right now I've got my sketchbook full of new ideas and they're kinda "neat". So, you've got the right to expect some nice graphics in the future.. until then, have patience.. and don't try to steal my position as a graphics designer for this project, it won't work. :D
[Windows Mobile Apps and Games] Arlanthir:
Hey everyone,

This is just a keepalive post, so everybody knows we're still alive and developing :)

The game now reacts well to input, meaning that if you press/touch the left button, the first left note will pop. The scoring method is awkward right now, so, if anyone has ideas on how the score should behave, do tell :)

I also finished the score display, but due to Shoddy's absence there's no beautiful score yet (arial written numbers for the win!) :( I expect to have gorgeous numbers by Thursday.

Until then, I'll be working on the animations. That means a flow-y background that lights up in the colors you press and notes that slowly disappear when clicked :)

As soon as that's done with Shoddy's pics, it'll be a day or two until I release a test cab to the testers! I will now update the first post with the first testcabs that were sent.

Also, WVGA and SquaredVGA are still unsupported, unfortunately... I'll have to redo most of the program to make those resolutions work.
[Windows Mobile Apps and Games] Arlanthir:
Cab sent for testers and no replies yet :S

Right now, considering the option of just sticking the cabs on the main thread :(
[Windows Mobile Apps and Games] garsim:
i haven't receive any files :p
[Windows Mobile Apps and Games] Arlanthir:
No square version yet :S But I'll send it to you so you can test the image loading... It's what's giving problems on the Diamond.
[Windows Mobile Apps and Games] snikerdoodle:
The app starts up and a bunch of keys go down the screen..then it just stays like this..is there a menu that pops up or what..i am using both a tmobile wing/herald and a wizard.
[Windows Mobile Apps and Games] Arlanthir:
Nope, that's everything worth seeing on the first cab. Press the red (terminate call) key to exit ;)
[Windows Mobile Apps and Games] snikerdoodle:
so when is the game going to be released..i really want to play it!!
[Windows Mobile Apps and Games] TheWidgetKid:
what about wvga?
[Windows Mobile Apps and Games] Arlanthir:
Thank you for your interest, we're still in early development phase :)

I'll update the first post when there are news!

WVGA will be supported, but there are still no cabs for it, sorry.
[Windows Mobile Apps and Games] snikerdoodle:
Please guys..i really am behind u guys on this project all the way..and i just want it to be released already!!
[Windows Mobile Apps and Games] Arlanthir:
This takes a while to do, and we have our studies to pursue, so you'll have to understand we can't exactly push a release in a month or two.

I'll try to give a more detailed progress report soon, wait for it and new cabs.

Progress is a little stalled due to a DirectDraw issue on Diamond (and probably other devices). It seems the Diamond implementation of it doesn't know how to use system memory, even when forced, or I'm doing something wrong. So, in the meantime it seems we'll just have to use less images.
[Windows Mobile Apps and Games] snikerdoodle:
kk guys..i am behind u guys all the way..good luck
[Windows Mobile Apps and Games] Arlanthir:
I don't know yet how hold notes are going to be, and the rest of your idea is basically multiplying our system for 50. I have to see if our score display handles it eheh. I'd love to have hold notes and slide notes and everything, but I'm still trying to figure out how to do them ;)

Thank you for your input, if possible, I'll adopt it!

I've discovered I have a really bad memory leak, so long for happy coding. :(
[Windows Mobile Apps and Games] thehelios:
You could always go Guitar Hero style with a multiplier. Have each note as 50 points each and when you do 10 notes in a row, the multiplier goes to x2 and then another 10 or 20 notes in a row is x3 and so forth.

Not sure how you want to count in a double note in there but just an idea.
[Windows Mobile Apps and Games] thehelios:
Please delete this; double post on accident.
[Windows Mobile Apps and Games] Arlanthir:
Of course, that's an obvious idea :)

Thanks!

I'm creating the new track, which is a must have in any guitar game.

It will be a difficult level, so I think it will keep you busy for a while when this version comes out. Plus, I need something to entertain me while I wait for the graphics...
[Windows Mobile Apps and Games] JohnQ:
actually i still dont know what it is...

i installed once on my HD. it just plays music , non stop, when i want to close the app. i can't be closed... could you please explain what it is?
[Windows Mobile Apps and Games] Aaron McCarthy:
Tried this on my Fuze... worked great! Passes the time in the bathroom very quickly haha!
[Windows Mobile Apps and Games] Arlanthir:
Well you obviously know it's not supposed to work on HD yet, or you wouldn't have asked for a wvga version before! I can't imagine how the first post leaves you with doubts, but this is a development version of a music game for windows mobile. ;)

Nonetheless, the wvga version will eventually come out and then you'll be able to tell me how it works :)

Ahah glad to hear! Stay tuned for more :D
[Windows Mobile Apps and Games] Arlanthir:
Version 0.2 is on the first post.

The level is incomplete because I need you to tell me if it's worth it to continue it, or if it's too hard for most people :P

The menu is ugly because they're still placeholders for testing purposes.

Also, new resolution users, give some feedback please!
[Windows Mobile Apps and Games] mr_deimos:
You said you needed some music /sound effects. You might want to check out Frets On Fire or rather one of its mods, FoFix. It's a free opensource music game inspired by guitar hero.

The fofix mod (more a branch than a mod actually) features ability to use different themes - different sounds, graphics etc. I bet many of theme developers would allow you to use some of their work.

Also, there's a lot of songs available for FoF. The easy difficulty usually uses only 3 frets and no chords so it should be possible to port some songs over to your game.
[Windows Mobile Apps and Games] Arlanthir:
Thank you for your input!

For now I'd like to maintain the content as original as possible. We don't want to be a port, we want to be a game "inspired by" <XYZ> ;)
[Windows Mobile Apps and Games] lambstone:
ok i've tested it. it works pretty good but i'm still having a little trouble pressing the notes since i'm not fully sure. perhaps in the screen shot you could highlight the area which we should be pressing? and when we should be pressing.

I've tested it on my blackstone, thus WVGA res. work flawlessly. Smooth. High FPS. minimum 40fps. one word sexy.

however, i think the first thing that you should do it to implement the Pause and Quit menu. That way it'll be much easier for the testers to test. Like right now as i am typing this, the song is still playing but without and notes.

Keep up the good work!

[Oh it isn't too hard. so perhaps you can start finishing the song?]

[The multitouch feature seems to be working, i can't say for sure since the notes move to quick and it a bit hard to tell]

Ok, i just opened your WVGA cab file and had a look. seems promising. Your aac file however i think could be made smaller. Like perhaps recode it to the equivalent of 128kbps? I find that this bitrate is more than good enough. So might help to shrink the installation size, and might even shorten the loading time when you press Start in the game. The notes part in the text file, did you key them in manually? If so, kudos for the hard work! One complain that i have is the Shortcut Icon, i'll go make a fan-made one and see how it works.
[Windows Mobile Apps and Games] Floxzie:
[--------------]
[Windows Mobile Apps and Games] morningmoon:
Hi there

I just try install the WVGA on blackstone.

It didn't work, also i got trouble exit the game.

What did I miss to make it work on Blackstone?

Sorry if it's already being asked before

Thanks
[Windows Mobile Apps and Games] Arlanthir:
Yes, the fret buttons will be highlighted, but they're those spheres on the bottom of the screen ;)

I've noticed the red key doesn't get mapped correctly on anything on newer phones, so perhaps you can help me get a hardware key working for you and other devices? We will inevitably make a pause menu, but in the meanwhile at least I want to have the exit button working.

The notes are all scripted by me, but it's not very hard to do.

I made a nice scripting language that lets me put notes time relative to the others so a huge part of it is copy paste!

Thank you a lot for your feedback, I was scared it didn't work on wvga phones, and already got a comment on that. Please help that guy with me :P

Thanks for the quick response Floxzie. I think our icon shouldn't have words, but we'll talk about that.

Could you please give more details? What exactly didn't work, what error messages appeared? As you can see above, someone managed to make it work :)
[Windows Mobile Apps and Games] JohnQ:
ok, no problem. thanks.
[Windows Mobile Apps and Games] Arlanthir:
You can test it now, download the WVGA version from the first post :)
[Windows Mobile Apps and Games] hanackin:
it is working fine on my HD but how do you exit the game ? :confused:
[Windows Mobile Apps and Games] Arlanthir:
I addressed that problem before ;)
[Windows Mobile Apps and Games] orlandojumpoff:
On my touch pro, you press the end key to exit.

This game is fantastic, I hope you keep up with development. Multitouch works well on my touch pro and notes came in fast/smooth. I just wish I could play more of the song!

Perhaps you could add a little more flare when you hit the point because the subtle flash is kind of hard to see.
[Windows Mobile Apps and Games] lambstone:
On, the HD, pressing the end key would not exit the game. What i did was to either exit it or to soft reset. Either of which is rather frustrating. But i guess it'll have to suffice for now.

By the way, thanks for clarifying the "sphere" location where we press. However when do we press it? I've notice the the notes disappear before they reach the "sphere" so do we press when the notes reaches the curvy horizontal lines? As for the icon, i tried making it and its 64x64, i replaced the icon in your .exe file and for some reason it didn't work, so i'll guess i'll go try again some time soon. Also, what timezone are you guys in so i'll know approximately when to check this thread for updates.
[Windows Mobile Apps and Games] hanackin:
same for me :(
[Windows Mobile Apps and Games] anhphe076:
Help!

not!! post....!
[Windows Mobile Apps and Games] Arlanthir:
Yes, the first was a confirmed bug already and I need help finding the mapping of the key. If someone's interested in helping, I'll make a stupid version of the game that pops a message with the keycode when you press a button.

The second seems like a new bug, I must have made a mistake with your resolution. I'll try to fix it and update the cabs. ;)

Edit: Can you check it now, please? Download WVGA

It was a huge bug, I can't believe you didn't notice everything was wrong eheh.

I bet now you're gonna love it :) I also added a key checkbox while in-level, so please press the end key while you're playing and tell me the number you got.

I'm GMT, Floxzie's GMT +1. You can always subscribe to the thread :P
[Windows Mobile Apps and Games] lambstone:
yeah, so i had a little bit of free time, so i messed around with your app. :P hopefully you don't mind. So the original graphics were a bit off, the jagged edges and things, i did a few snips here and there and i feel it looks cleaner now.

Also, I did not exactly create a brand new icon, but what i did do was to use the screenshot on the first post in this thread, resized a bit and turned it into an icon. Also, i felt that the startmenu background was a bit dull, so i made a rough one too. Then, i repacked it into the cab file. Oh, one more thing, to reduce the file size and reduce the time i had to wait for this demo to end, I cut off the "non-noted" parts of the song so after the notes stop, it'll just stop and then i can easily quit on my blackstone.

So i'm gonna attach the cab here. And one last thing, if the different res of this game uses the same exe, and if you do find that this icon is better, then i'm quite confident that it'll work for all res since, i've included all diff res of the icon. So on different devices, the correct res of the icon should load.

P.S. Don't let some buggers/aholes get to you (i.e. the spammers and stuffs), I don't wish for this thread to be abandoned like what happened with the blackstone android port.

To any other people (i.e other than the developers) reading my post. I won't make fan-made versions of any other resolution other than WVGA. Sorry.
[Windows Mobile Apps and Games] Arlanthir:
Please don't do that, it's kind of insulting to the graphics artist (Floxzie).

I've stated the menu is a placeholder but he's making it all better.

If you want to contribute with graphic knowledge, talk to him via PM and trade some graphics with him, not cabs on the thread ;)

Thank you a lot, though, for all your support! It's those kind of messages that won't make us quit this ;)

Edit: Check the new cab and tell me the keycode by the way :P
[Windows Mobile Apps and Games] lambstone:
Ok it works perfectly! Very Good!. One problem though, as the notes come towards me they become deviated from the lines, as in they are aligned at first then its not so good as it gets nearer to me.
[Windows Mobile Apps and Games] lambstone:
Sorry, my bad. Just thought i could contribute. I'll remove the cab. And the keycode is 229
[Windows Mobile Apps and Games] Arlanthir:
They are closer to the center than the strings or closer to the borders of the screen?

Do they start exactly at the high ends of the strings, higher, lower?

Please check the keycode also ;)
[Windows Mobile Apps and Games] lambstone:
they are nearer to the center. keycode is 229
[Windows Mobile Apps and Games] Arlanthir:
Yeah, "unassigned" in microsoft. You've gotta love those guys.

I updated the cab with it anyway. So now it should work ;)

You didn't answer my second question, where do the notes start appearing? On the upper end of the strings, higher or lower?
[Windows Mobile Apps and Games] lambstone:
oh, opps. they appear right at the end of the string.

by the way, the Start and Exit text is missing
[Windows Mobile Apps and Games] Arlanthir:
Yeah, sorry about that, it's just that I have updated (but not final) buttons on the development version and so I deleted the text code.

The notes thing is strange. Shouldn't be doing that. I'll have to check it out with some time :S If only I had a wvga device...
[Windows Mobile Apps and Games] lambstone:
oh, i thought it was supposed to do that like here are the three strings

/ | \

so aren't they supposed to appear from the top?

Edit: I'm going to be out for 3 hours. So until then, sorry if i can't be here to test. later!
[Windows Mobile Apps and Games] Arlanthir:
Lol yes they are supposed to appear on top of the strings.

But they are supposed to follow them, and the code shouldn't be resolution dependent. Can you record it in any way? At least a picture?
[Windows Mobile Apps and Games] heliosdev:
in case you develop using Visual Studio install Windows Mobile 6.1.4 Professional Images
[Windows Mobile Apps and Games] Arlanthir:
PITA to test everything, plus it gets really slow here ;)

I think I fixed it anyway :P

All issues should be fixed on touch HD now. Please test :)
[Windows Mobile Apps and Games] lambstone:
ok i'm back. just dled the latest and tried. Everything works great! now maybe you could get going with the level? :P
[Windows Mobile Apps and Games] bugsykoosh:
Some great stuff here. Multitouch does seem to be working- sweet!

On a Fuze I am getting all of the notes coming in the first 30 seconds of the song and then nothing after that. I attached two screen shots- one at the start and one literally 30 seconds later and if I wait nothing happens...music keeps playing but no more notes. Any ideas? thanks again and great work guys.

Also, what are the numbers in the top right corner? Just curious:)
[Windows Mobile Apps and Games] Arlanthir:
Yes, I said in the first post the track is incomplete because I don't know if it's too hard for you guys or if you want me to continue it ;)

What do you think? Judging by that 64 score you're having trouble :P

Number on the right corner is a fps (frames per second) counter, it's not an average, so it literally means "if all the frames were displayed at the same speed as this one, how many would there be in a second?".

The new track was mainly to display the upgrade in performance on older phones (more, faster, notes on screen) and multitouch. It seems all went well :)
[Windows Mobile Apps and Games] lambstone:
Arlanthir, the song is just nice, not too difficult, could you continue with it? that'll be really great. Also, i am getting 18-24 fps on my blackstone, so perhaps game could be optimized further?
[Windows Mobile Apps and Games] Arlanthir:
That's not bad, but it's not that great either. Some HD user said he achieved 40fps easily.

Edit: ehrm, it was you? O.o

Have you tried a softreset on your phone?

I have an elfin and I stick by 30-40 fps.

With that said, I'm always doing my best to optimize the code ;) If there's anything more I can do, I will.
[Windows Mobile Apps and Games] lambstone:
yeah, i softreset my phone, and it didn't improve that much. Also, as i recall, in version 0.1 there was one playable level which i gather was complete? so perhaps the next time would be to implement that level as well, so we could alternate between the complete level and the test level? that'll be really great.
[Windows Mobile Apps and Games] Arlanthir:
I didn't want it in this version because it had no support for multitouch.

Also, the track is kinda boring :P

But the main reason is that we'll need separate cabs for tracks, because a 20mb installer is a bit too much, I think, for those who don't want all those tracks.
[Windows Mobile Apps and Games] lambstone:
yeah, well. it wasn't that bad, considering it being the first one. so, what's the status on the current song?
[Windows Mobile Apps and Games] Arlanthir:
Sad news, people, I'm no longer working with Floxzie to this end.

We had some divergences graphic-wise and it came to a point we could no longer work together.

That means that development on new features is stalled because I need to work on graphics alone, until I find a new designer. If you're reading this and want to design graphics for touch the music, pm me.

He's letting me use his graphics in the meantime, so, I'll keep the cabs for download. Floxzie, if this is an issue, you know how to contact me.
[Windows Mobile Apps and Games] jakobdam:
Arlanthir >

I'm a graphics artist... I've sent you a PB explaining further... :)
[Windows Mobile Apps and Games] Arlanthir:
Lost of responses, I'm thinking of distributing tasks to make this go faster :)
[Windows Mobile Apps and Games] siggty7:
whats going on when i get into the app i can't exit without haven't to do a reset thats the only way to exit. any answers?
[Windows Mobile Apps and Games] htedum:
Arlanthir, I do music. PM'ed you.
[Windows Mobile Apps and Games] MikeKnoop:
Has any reported the VGA cab for 0.2 working yet? I've been trying it on my diamond (6.5, juicy 8) and I cannot get the game to launch. Simply exits back to whatever screen I was on, and no TTM screens are ever rendered.

-Mike