yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] Arlanthir:
What device have you got? HD had this issue but it was fixed!

Should work on Diamond, it always did :S

I think Floxzie even tried the newer version and everything went good. It doesn't display any error message at all?
[Windows Mobile Apps and Games] lambstone:
Arlanthir, any news on the second track?
[Windows Mobile Apps and Games] Arlanthir:
I'm afraid not, with the change of designers and stuff :S

Worry, not, work is being done :)
[Windows Mobile Apps and Games] MikeKnoop:
That's strange -- I don't get any errors at all. I would figure that that Juicy included .net CF 3.5 in his ROM. I was thinking maybe it was a WM 6.5 problem?

-Mike
[Windows Mobile Apps and Games] Arlanthir:
Touch The Music doesn't require 3.5 .net framework, and I'm on WM6.5 with no problems at all O.o
[Windows Mobile Apps and Games] Kid_DC:
do you still need someone to help you with graphics?
[Windows Mobile Apps and Games] MikeKnoop:
You've got me then. I'll flash another ROM soon and test with that.

-Mike
[Windows Mobile Apps and Games] Arlanthir:
I don't think so for now, thank you anyway :)
[Windows Mobile Apps and Games] Kid_DC:
no problem...

really like the work done here =)

great job ;)
[Windows Mobile Apps and Games] Arlanthir:
Thank you very much :D

We'll make this get better and better :)
[Windows Mobile Apps and Games] siamboyecc:
I have played v0.2 but it was no sound and just have 80+ notes

and then it don't have any notes comes but the number at the top right

was working.

I don't know why...?? :confused:
[Windows Mobile Apps and Games] Arlanthir:
Did you have sound enabled on your device? Try to increase the volume of your phone while playing.

Yes, the music is incomplete yet ;)
[Windows Mobile Apps and Games] shadowline:
It isnt working on a Topaz (Diamond 2) with my custom 6.5 rom. When launching sometimes I can see the first screen then it closes without a message, other times it just doesn't do anything.

Any ideas how I can fix it or is it out of my hands at the moment?
[Windows Mobile Apps and Games] Arlanthir:
Does it work with any other ROMs?

It's hard to know how to fix it without an error, but sometime in the near future (version 03, 0.4, 0.5?) I'll check that every eventual error is logged at least. Other than that, I can't speculate =/
[Windows Mobile Apps and Games] thehelios:
This works fine on my HTC Vogue with NFSFAN's 6.5 v12 ROM. Great work so far.
[Windows Mobile Apps and Games] Arlanthir:
Nice to hear :)

Just thought I should keep you posted, I'm working with some new members to redo the graphics for Touch The Music. Also, there are some musicians interested in creating some tunes and already one menu theme submission!

I can't estimate a release date because we're having minor complications, predictable when there are so many changes, really.

So, keep checking the thread or subscribe to it, I promise you it will be worthy :D
[Windows Mobile Apps and Games] MikeKnoop:
So I finally got it working. For some reason it just didn't like Juicy 8 so I tried a different rom and works well.

As for difficulty, I think it's just fine, could be made harder in my opinion! Maybe something similar to "hyper mode" in GH2 which makes the depth of the screen shallower, but the same notes. The result is the notes travel faster and you have to react quicker. I honestly prefer having to react quicker, than hit a bunch of notes very close together. Keeps my adrenaline going the entire song.

Also, I had a tough time telling wether I was actually hitting notes of not... I had a few ideas here. Either audio cues when you tap a note (ie, sound effect), or vibrate the screen quickly (say, 20 milliseconds) to indicate a hit note and a longer (50 ms) to indicate you tapped the wrong note (and no vibration if no note is hit). Ideally you'd have a combination of the two (audio/vibrate).

Just my thoughts, great work on the engine so far! Has the most promise for a great game app than any of the ones I've seen. :) Good luck!

-Mike
[Windows Mobile Apps and Games] :
Yes, on reworking the graphics, could you smooth out the notes and score images? They currently have those annoying jagged edges ;P
[Windows Mobile Apps and Games] bbonzz:
Same on my HD, custom ROM based on 1.59 (EVO IIIt) with Rhodium Manila 2.0
[Windows Mobile Apps and Games] purec0de:
Same on My HD with Dutty WinMo6.5 R5 ROM.....

its not something to do with GAPI is it??

i am sure i read a report somewhere that support for GAPI was removed from WinMo 6.5......but then there are 6.5 ROMS out there that are running it ?

dam shame...i work in an office and the 3 nearest people to me all have fruitPhones...dam them and there Tap Tap Revenge.

driving me nuts not being able to show this off lol :D
[Windows Mobile Apps and Games] bbonzz:
But i still have 6.1, and having the same behaviour i guess it's not Gapi the culprit
[Windows Mobile Apps and Games] Arlanthir:
I don't use GAPI for anything anymore, I think, and it worked on Onyx 6.5 ROM!

That's very strange :S

Wait for the next version, because I'm not sure 0.2 had AllKeys already instead of the GAPI call ;)
[Windows Mobile Apps and Games] purec0de:
thanks for the responce i await eagerly.

i have to say though the problem may be more related to what the great ROM chefs in their wisdom leave in and take out of the brew.

i have other apps that dont work on this ROM also....

its the price you pay for a custom ROM with fast performance.

good luck with the software!! :D
[Windows Mobile Apps and Games] MikeKnoop:
Out of curiosity, what graphics library (or native) are you using to render the graphics of TTM?

-Mike
[Windows Mobile Apps and Games] Arlanthir:
DirectDraw native calls (C++), put together with other stuff in a personal library (Portal Framework) ;)

Why Portal Framework? Because my first WM program is called Portal and aims to be an interface. Development has stopped on that because I need to tackle the objective from a different angle.
[Windows Mobile Apps and Games] ArmageddonAsh:
i tried it on my Touch HD

most important : i couldnt leave the game, i had to soft-rest

not sure if this has been mentioned or not, but thats a real hassle

also hoping for more songs or ability to use our own songs (like AudioSurf)

the graphics arent the best either - just lines and dots

i know this must be hard to make and its likely me expecting too much but i have seen some quality games, with quality graphics (xtraxt) is one of them

maybe this could do with better graphics as well

overall the game for me anyway was WAY to hard, i missed most of the presses it was too fast

but its promising, just hoping the things i mentioned get looked at and im sure it will be good
[Windows Mobile Apps and Games] Arlanthir:
That should be fixed already, are you sure you downloaded the cab in the last couple of days? Press the end call key to exit.

The graphics will be entirely redone for the next version, so I hope you like them. Also, an easier mode will be available sometime in the future, with no chords, less notes and less speed.
[Windows Mobile Apps and Games] Arlanthir:
So there you go, that is the release plan for the next version :)

I'll try to complete the current track by then, but if anyone is interested in helping with that, it would be much appreciated!
[Windows Mobile Apps and Games] Bubble_Master:
Music?

Hey Arlanthir,

I read your first comment about you needing some background music.

I use FL Studio quite a bit but I would still call myself amateur, but you may like my 'style' lol. So if your still looking for some background music, just pm me anytime. And actually I've already started on a song that was inspired by Touch The Music :P
[Windows Mobile Apps and Games] kuokhong:
Excuse me, is this game multi touch capable on the touch hd? if i remember correctly theres no multi touch support on the blackstone, is there?
[Windows Mobile Apps and Games] lambstone:
Its not hardware multitouch. It software multitouch. Go search the forum on "fake multitouch"
[Windows Mobile Apps and Games] Arlanthir:
I think we've already got a theme song, but feel free to try to send something over :)

We fake the multitouch support, it works on every device. Try it out and see for yourself ;)

Tell me what you think afterward :D
[Windows Mobile Apps and Games] ArmageddonAsh:
yep i downloaded it yesterday - installed yesterday and it didnt work - the end button wouldnt let me leave it either - i had to soft-reset by using stylus

thats cool, i think it was more down to the graphics that it was kinda hard - with the buttons being small and everything.

would there be an option to load up one of your own songs to play the game with?
[Windows Mobile Apps and Games] Arlanthir:
The buttons are not small, they just appear small.. You can click outside them and it still counts ;) But as I said, it will all be redone for the next version.

We'll release a level editor in the future, but not for now. If you can help making levels though, your help is appreciated, PM me :)
[Windows Mobile Apps and Games] lambstone:
hey Arlanthir, i know i've been asking this a few times already, but is the new track done? I'm really really excited about it. and as for helping with the tracks, how do you do it? if it isnt too difficult, i could help and "spam" some tracks using random pieces of music. (so as to speak)
[Windows Mobile Apps and Games] Arlanthir:
I had someone working on it, but unfortunately he had to leave. He says maybe he'll come back until thursday to continue, but if not, I'll have to do it alone.

Random pieces of music? We need complete musics, I don't know what you're talking about O.o
[Windows Mobile Apps and Games] lambstone:
oh what i meant was random selections of musics, you know. to add to the variety.
[Windows Mobile Apps and Games] Arlanthir:
Choose some musics that have guitar in it, send me the list by PM and I'll tell you what you should do next :)
[Windows Mobile Apps and Games] lambstone:
oh and just an idea. maybe the level creator could work like this.

1) An mp3 (or ogg etc) file could be loaded into the app

2) What the app does next is to play the song

3) The person would then tap the arrow keys on the PC keyboard to place the notes.

4) Also if the person makes a mistake, he can rewind to say 5secs before and redo it.

5) At the end the program exports the notes file.

6) Ultimately, he/she either submits it or could personally transfer it to a directory in the game. Whereby the game detects all the songs as a list. Not just track numbers. That way, it'll allow for rapid growth of tracks.

So yeah, i'm thinking that maybe work on the game itself to have a menu to detect and select songs. Then afterwords a level creator which works like above. That way, it'll really be most awesome
[Windows Mobile Apps and Games] Arlanthir:
Yes, it will be something like that ;)
[Windows Mobile Apps and Games] tsalta:
I just install it on Blackstone with the latest ENERGY room V3 WM 6.5 with manila 2.1

And the Game crash.. i mean after the instalation im not able even to run it when i run the game she appear only for few seconds and just close itself.
[Windows Mobile Apps and Games] Arlanthir:
It's a problem with some ROMs, it seems.. I can't do anything about it at the moment :S
[Windows Mobile Apps and Games] kwill:
seems must be something nrgz does to his roms as im having same effect on fuze with 6/30 rom.
[Windows Mobile Apps and Games] lambstone:
any updates? been checking this thread hopefully for the psat few daws :)
[Windows Mobile Apps and Games] Arlanthir:
Take it easy, dude ;)

Rome wasn't built in a day, and we're all doing our best. I am still hoping for help until Thursday (read my previous posts) but if not, I'll do it myself afterward.

I promise you you won't be disappointed :)
[Windows Mobile Apps and Games] nickio1230:
If some of you guys are having problems with this game and your 6.5 Roms you could try this http://xdaforums.com/showthread.php?t=532200

it works for me =D. btw wonderful program i cant wait until the next version!
[Windows Mobile Apps and Games] + Que PPC:
Wich devices are supported?

I use this app in the HTC Hermes very old device

And dont works properly the multytouch works fine but... i just can play at least 1 minute for "You Could Be Mine" Guns and Roses... then the balls dissapear. the music remains. BTW nice song!
[Windows Mobile Apps and Games] [zozi]:
Yes appens with me to.

I have blacktone with dutty's 6.1 v3.8
[Windows Mobile Apps and Games] raptuzwindbreaker:
Maybe the notes file can be some XML file with time and type of note (position, long or short note)

The PC leveleditor can have a GUI timeline with illustrations of which notes at which time
[Windows Mobile Apps and Games] lambstone:
those 3 people on top please read the first post.

its said that the level is incomplete.

relax, nothing's wrong ;)
[Windows Mobile Apps and Games] Clound:
A nice game to have...I love Music Game.

Run Smoothly on ASUS P750...Becos of Marvell Processor? (@@)

some suggestion:

altough I dunno C++, but I have a little scripting background

in future if many of song, maybe user songs are in, there is some we can do (and it's easy)

folder structure

tracks (main folder)

*track0

**track.aac

**track.txt

*track1

*track2

*track3

.

.

.

up to a limit (let's say 256, can play until battery dries :lol:)

anyone have a suggestion of free mp3->aac converter? i only have mp3 files and like to make some user song...

may be I can make a flash version of editor first?
[Windows Mobile Apps and Games] raptuzwindbreaker:
Can use SUPER. It encodes both video and audio to many codecs.

But we first have to decide the structure of the level file.

Will it be

where note pos refers to the column array index and the note length is 0 for a short, standard note and is otherwise a integer value, in ms, for how long the note is

But enumeration of all the tracks will be messy...
[Windows Mobile Apps and Games] lambstone:
really? if you could make a editor (i.e. a track creator) it would be great
[Windows Mobile Apps and Games] lambstone:
omg. guys. i found out a way to easily create tracks. Very simple. I'm gonna test it on a song, and hopefully upload in within 24hours. Arlanthir, if my method works (well, its kinda sneaky of a method, i'll explain later) it would mean that we would have lots of tracks before the actual tracks maker comes out.

EDIT: I need help. How can i disable the keyboard shortcuts in windows media player. There is a conflict with the directions keys (Left, Down, Up, Right).
[Windows Mobile Apps and Games] Arlanthir:
Damn you guys are impatient xD

I'm posting the rules for the levels here:

I recommend using a program like audacity to open the mp3 file. Then, check the timing of the notes and write them in a text file as such:

<note type> <time>

Time can be absolute (i.e. 3000 = 3 seconds since beginning of the song) or relative (i.e. +1000 = 1 second since PREVIOUS NOTE). Please put in an absolute note for reference once in a while.

Note types can be:

L - left

M - middle

R - right

< - L + M

> - M + R

v - L + R

So for example, a simple music could be:

# This is a comment

# Intro of simple music

L 2000

R +200

M +300

R +200

< 5000

> +500

# Chorus. Note the absolute timing for reference

R 7000

L +200

R +200

M +300

etc......

Always remember, higher pitch (acute) notes should be on the right. I can't tell you enough to look at the track1.txt in the tracks folder of the game, to understand what I just said.

When you want to test it, convert your mp3 to aac and save it in the tracks folder as well as the txt with the notes script. Rename them both to track1.aac and track1.txt

There you go... That is enough to start getting your hands on some levels :)

When you're done, upload them somewhere and let me test them, if they're good enough, they'll gain official level status and you'll be credited!

Just remember to keep it fun, it's a mobile device and not a real guitar :)

I recommend ffmpeg for mp3->aac conversion but the future level editor will come bundled with ffmpeg (and automatically use it) if until that point we don't find another way to play songs :)
[Windows Mobile Apps and Games] Clound:
To add fun of this game and reduce the impatiences, I have built an *unofficial* track maker:

DL here;

also, i have made a sample track using this engine...but have issue...

the note timing are not that accurate... @@

Sample Track

Hope you guys enjoy and keep waiting for official one... :D
[Windows Mobile Apps and Games] lambstone:
Guys. As a suprise, when the first version of Touch The Music supports a song list. I will be uploading Metallica - Enter Sandman. With all the notes. Synced really well. I've already got some test tracks which so far run pretty well.
[Windows Mobile Apps and Games] rchitti:
i found the song on version 0.2 somewhat easy. i also have some song suggestions: cant stop by red hot chili peppers, byob by system of a down, and beat it by michael jackson
[Windows Mobile Apps and Games] lambstone:
Arlanthir, i testing the game with some self "churned" songs which were really challenging and by that i mean lots of lots of notes being spammed. Think Afterlife by Avenged Sevenfold. When the guitar riffs comes in, there are lots of notes and the framerate drops to around 18-23. So perhaps the engine needs some tweaking?
[Windows Mobile Apps and Games] Arlanthir:
I think you're overdoing it, but then again, you previously said you had 25fps, so I think 23fps is not that big of a stretch. I'll look into it once I have some songs that actually do that.
[Windows Mobile Apps and Games] lambstone:
Yeah, well. It's really challenging and fun, but occasional slow downs ;)
[Windows Mobile Apps and Games] lambstone:
Also, there's a bug. I'm running this game on my Touch HD and when i accidentally press either the Call Key or the Home Key, the game glitches and the screen starts flashing (alternate between the TTM screen and Touchflo 3D), and there is no way to exit it anymore.
[Windows Mobile Apps and Games] joejensen0:
Tried it

It is a little hard. It appears that you use the D-pad on the Kaiser to play and I can't hit both left and right at the same time. Also after the intro the bubbles stop coming but the music keeps playing.

Thanks,

Joe

Kaiser

Rom: Ultimate-X.V5 WWE (WM6.1)

Radio 1.71.09.01

3.29 Hard SPL
[Windows Mobile Apps and Games] lambstone:
Haha, yeah. The first post did say that the level is incomplete.:p

And if Sweet Child of Mine is a little hard, wait till you try some In Flame tracks.

They are insane ;)

But otherwise, I'm sure you would agree that this is an awesome game right?

Ps. Oh and stay tuned. With luck, i might actually finish that level myself and post it here within 1 hours plus.
[Windows Mobile Apps and Games] lambstone:
Ok, Done. Did some quick conversions and its done. I carried on with the original parts and added on where the song left of. Sad to say theres no multitouch notes afterwards.

TUT: Navigate to where TTM is installed. Go to tracks folder find track1.txt and replace everything you see with the text found on the link below.

http://pastebay.com/32268

Please do comment on it. :)
[Windows Mobile Apps and Games] Arlanthir:
Did you even test it? It's clearly not done to this game. This is why I hate conversions :S The one you sent me by PM was better, and still not quite what I want. I will finish it by hand since I'm the only one who wants to xD
[Windows Mobile Apps and Games] VinceArth:
What a nice app ( for a 0.2 version )

Multitouch is working quite well, but not everytime i tap both notes, sometimes, taping between the 2 notes (i guess this is how multitouch works) make the 2 notes score.

If i can, and if you ask me to do so, i'll try to make a song (i saw there were not programming skills needed)

Will there be more than one songs ? and a menu to select ?

Can't wait for the 0.3

If i can help ... :)
[Windows Mobile Apps and Games] Arlanthir:
Yes, but probably not on 0.3 yet :)
[Windows Mobile Apps and Games] VinceArth:
Hey !

I tried to create my own song. I understand how works the txt file ... :P

And finally i made a song for this game (in fact, a txt for this song)

You can download it here :

http://www.2shared.com/file/6830514/fb76c513/Touch_The_Music__Killing_In_The_Name_Of_.html

As you can see it's Killing in the name of by RATM.

Some notes aren't synchronized with the song, but it's not that bad and i started yesterday evening to make the txt file.

To play this song you must copy both files in the zip in the "tracks" folder in the "Touch the music" folder.

Then just start the game and play it.

Enjoy :)
[Windows Mobile Apps and Games] jmckeejr:
Thanks. Tried it and was nice to be able to really test out the game by playing through a full level. I guess I'm not that skilled cause it was still a bit hard, but good ;) :p
[Windows Mobile Apps and Games] Schlipfhunter:
I also can't hear any music. I tried the song implemented and also "Killing and the Name of" but on both songs I can't hear anything :(

My device is a Touch HD and I use Miri V12 WM 6.5.
[Windows Mobile Apps and Games] lambstone:
I'm also using a touch HD. Dutty's WM6.1 3.9 XT Turbo. And it works fine. Both songs. So it is probably to do with the rom. Could try searching for the wm6.5 game fix thing and see if it helps
[Windows Mobile Apps and Games] Schlipfhunter:
Thanks for the answer.

Unfortunately it didn't work.

I don't have any sound problems with other games, I just can't hear the Music in Touch the Music.
[Windows Mobile Apps and Games] Arlanthir:
This might sound stupid, but are you sure the volume is up?
[Windows Mobile Apps and Games] lambstone:
Arlanthir, i was thinking the planned features section. Vibration feedback. I think it might get a little bit annoying. Like everytime you press a note it vibrates. Maybe a better option would be when you miss a note, it vibrates.
[Windows Mobile Apps and Games] Schlipfhunter:
Hi!

Yes, I tried all volume-steps but never heard any sound.
[Windows Mobile Apps and Games] Arlanthir:
That's what it does ;)

That's odd :S

As said before, it's probably some incompatibility with your ROM :S

I'll be away for the next week, and I couldn't finish everything for the 0.3 version, but once I get back I'll release it :)
[Windows Mobile Apps and Games] lambstone:
seems like this thread is not getting as much attention as it used to. To hype things up, I've made a track which is extremely difficult. Probably about insane ;) Some bits are not synced properly, but overall, its pretty ok. (its much harder than hard, and some bits are impossible but hey, its a challenge)

http://www.mediafire.com/download.php?jmnrzezmty2
[Windows Mobile Apps and Games] VinceArth:
Hum ... is 1283 a good score ? :P

Too much notes. I prefer my Killing in the name for this game :D

I'll do a version for "Can't Stop" maybe for september.

anyway, nice work ! :P
[Windows Mobile Apps and Games] killer946:
testing beta on elf

really good mate can't wait for the next release
[Windows Mobile Apps and Games] fasjoifas:
Cant wait for the next version, i tried to install all the Guitar Hero Mobile but none worked, soo this app is my dream *-*

Good Job

Edit: Think that i will try to do a song too ;x

Edit²: This is weird, i tried to play the song which VinceArt posted but there is no sound... Think the problem is in the audio file because the Through The Fire and Flames played well...

When i press the notes too fast the music "lags", any way to solve this?
[Windows Mobile Apps and Games] MikeKnoop:
The "Through Fire and Flames" song actually wouldn't be too many notes for the hardest difficulty if they could be spaced out. Currently the notes come in spaced out but then get bunched up at the bottom of the screen and you can't distinguish which to press first.

-Mike
[Windows Mobile Apps and Games] VinceArth:
So strange ! both played well for me. Maybe there is something to do with the quality of the song ... Don't know.
[Windows Mobile Apps and Games] nmhusa:
Sounds good. Need an indicator at the bottom to show just where the balls need to be pressed and an animation for when they are hit correctly. Being able to use personal music library as in Audiosurf would be fantastic.