[Touch Pro, Fuze General] DSF:
!o2neouzr , if you set the sound quality to low, then you get no sound.. at least on touch pro. so I had to let the sound settings intact.

Comparing to Dell Axim v51x the Quake gameplay experience is way better than Touch Pro. Both have VGA, on both was used the same cfg file.

Plus TyTN 2 has Qvga, 2x2 less of the Touch Pro resolution

Call of Duty 2 was designed for mobile phones, it's not that complex as Quake 3.

On my touch pro GLBenchmark 2 did not crash.

Side by side Dell Axim x51v vs Touch Pro - comparison

Dell Axim x51v

3D Rendering Quality: Bilinear Filter : 95% (Success)

3D Rendering Quality: Perspective Correction : 98% (Success)

3D Rendering Quality: Sub Pixel Precision : 93% (Success)

3D Rendering Quality: Trilinear Filter : 94% (Success)

3D Rendering Quality: Z-buffer Precision : 99.4% (Success)

CPU Performance: Float : 879

CPU Performance: Integer : 9519

Fill Rate: Multi-Textured, 2x2 : 12902 kTexels/s

Fill Rate: Multi-textured, 4x2 : 14746 kTexels/s

Fill Rate: Single-textured, 4x1 : 12657 kTexels/s

GLBenchmark HD ES 1.0 : 665 Frames

GLBenchmark HD ES 1.1 : Failed / Not supported

GLBenchmark Pro ES 1.0 : 393 Frames

GLBenchmark Pro ES 1.1 : Failed / Not supported

Lights: Ambient x 1 : 215557 Triangles/s

Lights: Omni x 1 : 207384 Triangles/s

Lights: Parallel x 1 : 215557 Triangles/s

Lights: Parallel x 2 : 213514 Triangles/s

Lights: Parallel x 4 : 209428 Triangles/s

Lights: Parallel x 8 : 202276 Triangles/s

Lights: Spot x 1 : 208406 Triangles/s

Swapbuffer speed : 528

Texture Filter: LINEAR : 207384 Triangles/s

Texture Filter: LINEAR_MIPMAP_LINEAR : 205341 Triangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST : 207384 Triangles/s

Texture Filter: NEAREST : 208406 Triangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR : 206363 Triangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST : 207384 Triangles/s

Texture Size: 1024x1024 : 201255 Triangles/s

Texture Size: 128x128 : 208406 Triangles/s

Texture Size: 256x256 : 207384 Triangles/s

Texture Size: 512x512 : 206363 Triangles/s

Texture Size: 64x64 : 208406 Triangles/s

Triangles: Flat Shaded + Color : 230881 Triangles/s

Triangles: Smooth Shaded + Color : 230881 Triangles/s

Triangles: Textured : 208406 Triangles/s

Triangles: Textured + Color : 208406 Triangles/s

(thanks to "Nonamekroon"/youtube)

http://www.glbenchmark.com/resultdetails.jsp?benchmark=glpro&resultid=7516256&D=Dell Axim X51v

HTC Touch Pro

3D Rendering Quality: Bilinear Filter : 96% (Success)

3D Rendering Quality: Perspective Correction : 100% (Success)

3D Rendering Quality: Sub Pixel Precision : 95% (Success)

3D Rendering Quality: Trilinear Filter : 89% (Fail)

CPU Performance: Integer : 8153

Fill Rate: Multi-Textured, 2x2 : 17203 kTexels/s

Fill Rate: Multi-textured, 4x2 : 18924 kTexels/s

Fill Rate: Single-textured, 4x1 : 23101 kTexels/s

GLBenchmark HD ES 1.0 : 844 Frames

GLBenchmark HD ES 1.1 : Failed / Not supported

GLBenchmark Pro ES 1.0 : 94 Frames

GLBenchmark Pro ES 1.1 : Failed / Not supported

Lights: Omni x 1 : 48015 Triangles/s

Lights: Parallel x 1 : 134851 Triangles/s

Lights: Parallel x 4 : 1036924 Triangles/s

Lights: Spot x 1 : 51080 Triangles/s

Swapbuffer speed : 1205

Texture Filter: LINEAR_MIPMAP_LINEAR : 1221833 Triangles/s

Texture Filter: LINEAR_MIPMAP_NEAREST : 1202423 Triangles/s

Texture Filter: NEAREST : 1221833 Triangles/s

Texture Filter: NEAREST_MIPMAP_LINEAR : 1226941 Triangles/s

Texture Filter: NEAREST_MIPMAP_NEAREST : 1216725 Triangles/s

Texture Size: 128x128 : 1203444 Triangles/s

Texture Size: 512x512 : 1221833 Triangles/s

Triangles: Flat Shaded + Color : 1203444 Triangles/s

Triangles: Smooth Shaded + Color : 1223876 Triangles/s

Triangles: Textured : 1228984 Triangles/s

Triangles: Textured + Color : 1207531 Triangles/s

http://www.glbenchmark.com/resultdetails.jsp?benchmark=glpro&resultid=7565963&D=HTC Touch Pro T7272

About the DragonBall (HTC Tornado vs HTC Touch Pro) comparison, I've tried the VGA version of the game and that works smoothly on Touch Pro. In the video, I've used the same QVGA version on both devices..

Anyway, DirectDraw performance is below..

@NuShrike thanks

L.E.

I've just tried another 2 games. Prey 3D (QVGA version, in-game it stretches to full VGA screen) and Ancient Devil VGA version (trial avaiable at http://www.clickgamer.com/moreinfo.htm?pid=2672 ). Both game work pretty slow.