[Windows Mobile Development and Hacking General] tweakradje:
Action settings:

wxClickAction, wxBarClickAction, wxGestureAction command of the incident number and type of list of features:

(* Note: The switch effects the way:

0 - No animation, 1 - random, 2 - to fly into the left side, 3 - Mosaic, 4 - flying into the right side,

5 - standard rack, 6 - blinds, 7 - and Latin America in the middle Open, 8 - vertical split, 9 - great involute Center)

(* Note: The effects on the region, left, width, height: Effects that you wish to display area

(example: 1,3,70,70), separated by commas between, for all 0, that effects the whole window)

### 0=fast_draw 1=random 2=slide_right 3=dissolve

### 4=slide_left 5=slide_left_right 6=hor_blinds

### 7=slide_up_down 8=zoom_horiz 9=zoom_center 10=slide_up 11=slide_down

### 12=zoom_out_in 13=3d_block_left 14=3d_block_right

### 15=3d_block_up 16=3d_block_down 17=fade_white 18=fade_black

### 19=push_left 20=push_right 21=push_up 22=push_down

### and e few in the 100 range for more 3 animations

# 0 to start the procedure string events: command-line program

# 1 switch of the new skin string events: the file name of the new skin, the way special effects, the (regional effects), left, width, height

# 2 unlimited access to today's events set string: arbitrary string (for example: abc)

# 3 into an immediate re-ini, and the incident set string: arbitrary string (for example: abc)

# 4 designated effective group ID string events: a valid ID Group, effective manner, (regional effects), left, width, height

# 5 on the return of a number of group incidents string: arbitrary string (for example: abc), effective manner, (regional effects), left, width, height

# 6 on the return of a string of incidents of skin: arbitrary string (for example: abc), effective manner, (regional effects), left, width, height

# 7 to click on the taskbar skin to the system tray string events: arbitrary string (for example: abc) (* Note: This feature is only effective wxBarClickAction)

Creating your own variables:

You can create your own variables with the var= command

var=myvar1,0

This will create {myvar1} with a value of 0

This will create a null (if {myvar2}== then ......)

var=myvar2,null

Will this work? Needs testing

var=myyear,{SY}

The support of the variables are:

Calendar

# {SY} - calendar year, the return value: 2007

# {SM} - Gregorian calendar, the return value: 1,2 ,..., 12

# {SD} - calendar day, the return value: 1,2 ,..., 31

# {SY1} - calendar year (median 2), the return value: 99, 07

# {SD_0} - 10 calendar days, the return value: 0,1,2,3

# {SD_1} - calendar day of the month, the return value: 0,1,2 ,..., 9

# {SY_0} - four in the first figure, the return value: 0, 1, 2

# {SY_1} - The second four-digit years, the return value: 0, 1, 2, 9 ...

# {SY_2} - the third in four years, figures to return value: 0, 1, 2, 9 ...

# {SY_3} - four in the fourth digit, the return value: 0, 1, 2, 9 ...

# {SM2} - Gregorian calendar, the return value: 01,02 ,..., 12

# {SD2} - calendar day, the return value: 01,02 ,..., 31

# {WY} - Today is the first weeks of this year, the return value: 1,2,3 ,.... 52

# {WD} - a few weeks, the return value: one or two days ,...,

# {WD2} - a few weeks, the return value: 0,1,2,3 ,..., 6 (0 is Sunday)

# {XZ} - Constellation text, return to: Capricorn, Aquarius, ..., shooter

# {XZ2} - Constellation number to return: 0 - Capricorn, 1 - Aquarius, ..., 12 - shooter

Chinese Calendar

# {SX} - Lunar New Year, the return value: chicken, sheep, dogs ,...,

# {LY} - Chinese New Year, the return value: 2006, 2007

# {LM} - Lunar month, the return value: one, two ,..., 10, La-East

# {LD} - Chinese, the return value: one, two ,..., 30

# {GY} - Heavenly Stems and Earthly Branches, the return value: the year cycle

# {GM} - Heavenly Stems and Earthly Branches, the return value: On Jiazi

# {GD} - Heavenly Stems and Earthly Branches, the return value: day cycle

# {LM2} - Lunar month, the return value: 01,02,03 ,..., 12

# {LD2} - Chinese, the return value: 01,02,03, ... 30

# {LD2_0} - 10 Lunar New Year Day, the return value: 0,1,2,3

# {LD2_1} - a single-day Lunar New Year, the return value: 0,1,2 ,..., 9

# {LD3_0} - Chinese characters on the first, the return value: the beginning of the tenth, twentieth, three

# {LD3_1} - Chinese characters on the second, the return value: 1, 2, 3 ,..., 10

# {LM3} - Lunar month, the return value: one, two ,..., 10, 11, 12

# {JQ} - Chinese solar terms (without time), the return value: Beginning

# {JT} - Chinese solar terms (with time), the return value: Beginning 3:30

# {RY} - Chinese leap month, the return value: Run / (blank)

# {RY2} - whether the Chinese leap month, the return value: 1 / 0

# {SC} - Lunar time, the return value: midnight early / late midnight / Chou Shi Hai Shi /.../

Clock

# {SH} - when the Gregorian calendar (24-hour system), the return value: 0,1 ,..., 23

# {SH12} - when the Gregorian calendar (12 hour clock), the return value: 1,2 ,..., 12

# {SF} - Gregorian calendar, the return value: 0,1 ,..., 59

# {SS} - Gregorian calendar seconds, the return value: 0,1 ,..., 59

# {Colone01} - a colon and space, per second, the return value::, (blank)

# {SH12_0} - Gregorian calendar system for 12 hours, 10, the return value: 0,1

# {SH12_1} - Gregorian calendar system 12 hours a month, the return value: 0, 1, .., 9

# {SH0} - when the Gregorian calendar 24 10, the return value: 0, 1, 2

# {SH1} - when the 24 calendar months, the return value: 0, 1, .., 9

# {SF0} - 10 minutes Gregorian calendar, the return value: 0, 1, .., 5

# {SF1} - at a calendar, the return value: 0, 1, .., 9

# {SS0} - 10 seconds calendar, the return value: 0, 1, .., 5

# {SS1} - second calendar month, the return value: 0, 1, .., 9

# {APM} - AM / PM, the return value: am, pm

# {APM_CHS} - AM / PM Chinese, the return value: AM / PM

# {IsAM} - whether or not the current AM, the return value: 0,1

# {IsPM} - whether or not the current PM, the return value: 0,1

# {HasAlarm} - whether the recent alarm clock, the return value: 0,1

# {TopAlarmTitle} - the title of the latest alarm, the return value: an alarm clock to go to work, the meeting ....

# {TopAlarmDate} - the latest date for the alarm clock

# {TopAlarmTime} - the latest alarm clock time

# {HasSecondAlarm} - whether or not there is an alarm clock close to No. 2, the return value: 0,1

# {SecondAlarmTitle} - No. 2 close to the title of the alarm clock, the return value: an alarm clock to go to work, the meeting ....

# {SecondAlarmDate} - No. 2 close to the date of the alarm clock

# {SecondAlarmTime} - No. 2 the last time the alarm clock

# {NextAppointment} - for the next schedule (WM5 support of the following)

System resources

# {MemRestMB} - the remainder of memory MB, the return value: 0.0,1.9, ...

# {MemRestPercent} - than in the remainder of memory, the return value: 0,1 ,..., 99100

# {MemUsedMB} - the use of memory MB, the return value: 0.0,0.1, ...

# {MemUsedPercent} - the percentage of memory usage, the return value: 0,1 ,..., 99100

# {StoRestMB} - storage of the remaining MB, the return value: 0.0,1.9, ...

# {StoRestPercent} - than the storage of surplus, the return value: 0,1 ,..., 99100

# {StoUsedMB} - the use of memory MB, the return value: 0.0,0.1, ...

# {StoUsedPercent} - the percentage of the use of storage, the return value: 0,1 ,..., 99100

# {BatteryPercent} - the percentage of the remaining power, the return value: 0,1 ,..., 99100

# {BatteryLevel} - the remaining amount of power (10 rating), the return value: 1,2,3,4,5,6,7,8,9,10

# {BatteryFlag} - battery, the return value: 0 - is charging, 1 - normal power, 2 - low power consumption, 3 - very low power consumption, 4 - no batteries, 5 - Status Unknown

# {BatteryFlagName} - battery, the return value: is charge / power normal / low power / electricity consumption is very low / no battery / status unknown

# {Landscape} - is the screen horizontally or vertically, the return value: 0 - vertical screen / 1 - horizontal screen

# {ACPower} - whether the battery charge, the return value: 0 - no charge, 1 - are charging

# {StoreRestMB} - the remaining memory card MB (non-decimal), the return value: 0.0,1, ...

# {StoreRestPercent} - more than the remaining memory card, the return value: 0,1 ,..., 99100

# {StoreUsedMB} - memory card using MB (non-decimal), the return value: 0.0,0.1, ...

# {StoreUsedPercent} - memory card using the percentage of the return value: 0,1 ,..., 99100

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