[Samsung Galaxy S22 Ultra] velqn:
It`s really an interesting situation... Samsung hyped the Xclipse 920 so much and the fact that is uses AMD RDNA v2 did sound very appealing at start at least.

But I just checked - on https://www.amd.com/en/technologies/rdna-2 - when you search for Samsung or Xclipse 920 there is... nothing.

In general RDNA v2 was considering ground breaking for PC gaming and etc, advertised as

Generational Performance Per Watt Uplifts leading to 65% more perf/watt over RDNA

But then of course this is different then putting this in smaller form factor. Here one guy is commenting:

RDNA 2 tech is great, but it's a tech meant for PCs and does not behave well at low clock rates. Samsung originally tested the GPU at higher clock rates where it was able to trounce pretty much all competition (except for Apple).

But the sacrifices they made for the actual production chip were too great for it to be competetive against Qualcomm's offering (let alone Apple's). Sub 600MHz is way too slow for RDNA 2.

And I really start to believe this is the case at least right now. I still do not know what the heck is the official GPU clock for Xclipse 920? Samsung never mentioned that.

But we can see with/without GOS that it`s 300Mhz-600Mhz. In the same time Samsung hyped everybody set a launch, then delayed it but in general:

“Built on the most advanced 4-nanometer (nm) EUV (extreme ultraviolet lithography) process, and combined with cutting-edge mobile, GPU and NPU technology, Samsung has crafted the Exynos 2200 to provide the finest experience for smartphone users. With the Xclipse, our new mobile GPU built with RDNA 2 graphics technology from the industry leader AMD, the Exynos 2200 will redefine mobile gaming experience, aided by enhanced graphics and AI performance,” said Yongin Park, President of System LSI Business at Samsung Electronics. “As well as bringing the best mobile experience to the users, Samsung will continue its efforts to lead the journey in logic chip innovation.”

So where exactly and how exactly is mobile gaming being redefined? This still some how eludes. In stead they get dragged in the GOS scandal, and I get why the users are disappointed. Samsung could have been more transparent about how they do this balance and still give some options to the users. Now I am far away from even remotely thinking that they will allow unprecedented control that you can get with root + custom kernels + some serious mods - and I understand Samsung too - they dont want to end up with more users invoking warranties.

But it seems that the benefits of turning GOS off and hitting high CPU cores doesnt have a big impact on Genshin. Now everybody puts Samsung in the spotlight but what about Genshin developer? Did they do anything to optimize their game for the new SoC?

Should Samsung have not approached them and work together with them to ensure a proper & smoother start as Samsung probably knows that Genshin has a high visibility?

I believe that Samsung should be driving this, but it seems they did not. They could have worked with the dev and really optimized it somehow even if needed pay the dev for doing this.

Right now Samsung is being totally reactive, and that would not have happened if they were on top. It`s not a win win situation anymore.

I dont think all the hate is justified but I absolutely think it`s not OK to pay 1300 EUR and ... get this even for one game but provided that this game has such a visibility.

But we need to be realistic. This is Android and it has been plagued with forks and versions and devices and fragmentation since forever. In the early days I remember Jordan Rudess the keyboardist from Dream Theater who has some crazy music apps (synths and etc) did not want to release more versions for Android because of Audio Latency (delay) been such a big issue with Android - practically preventing musicians to use live virtual synths on stage due to that.

iPhone & iOS never had that issue for obvious reasons. And sadly after 10 years, Samsung and Android phones will never be iPhones and the valid is true as well!

So one need to think of what can be sacrificed and what not - and make a buying decision. I love Android and though I used many iPhones I am sticking with Android. The freedom of Android + the unlimited apps and things you can do versus the best video recording in a phone + overall best fluidity...

Let`s hope one day it all works better but it this particular example Samsung could have worked with the Genshin dev to fix things upfront. But that ship has sailed now... :)