yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Donislawdev:
Sorry for post under post, there were some updates to the game, last one was few days ago, the game should work a lot better with those updates + I had updated translations. And some people had asked me about a link to game APK, so here it is:

Direct APK

(still you can download the game from Google Play or itch.io), but if someone would like direct link, here is it^^^ The APK is on my server

1.11 (Steam + Mobile) - 05.12.2021

- Added new bugs

- Added Chinese/Romanian language (they are 50% done) + fixed issues with Russian language.

- Updates to translations.

- Improvements to date formatting.

- Tons of bug fixes

- Bug fixes

1.1 (Steam + Mobile) - 22.10.2021

- Added new bugs

- Sort type is now saved after closing panel (before, if we closed panel, the sort setting was reset).

- Changed sorting behavior of companies (level is sorted from high --> to low), cost was the same, so cost is now low --> high

- Improvements/fixes to various time zones and data formatting.

- Improvements to mobile keyboard input

- Translation engine update

- Bug fixes

1.08 (Steam + Mobile) - 06.10.2021

- Worker search slider is now bigger on mobile devices + we can click the budget text to write the number (both devices)

- Added information about 5000 minimum loan + loan improvements

- Changed scale of worker manage panel on alternative scaling and ratio other than 16:9

- Fixed cinnamon (anise) name.

- Translation updates

- Other bug fixes
[Android Apps and Games] Donislawdev:
A first update in new year, I'm not actively working on this game, but I fixed some crashes/bugs, added bankrupt indicator and updated translations :-} And of course, I'm adding new bugs :-}

1.12 (Steam + Mobile) - 19.01.2022

- Added new bugs

- Added losing indicator (days left, left bottom corner)

- Translation updates

- Bug fixes
[Android Apps and Games] Donislawdev:
I am not certain why, but I had launched the biggest update of the Yerba Mate Tycoon :-} Still on Android game is 100% free (no ads or IAP), have fun :D

1.2 (Steam + Mobile) - 26.01.2022

- Added new bugs

- We can now search additives :-} It's not the best solution, but yep here is it :-}

- Added "random" button for yerba name (yerba creation)

- Added 2 new additives: Sweet Potato, Chips

- Added 4 new research: Cocido, FuirTrade, Recycling, Better Management

- Computer Companies are now creating their own yerba (#+1% to depth)

- We can now set a policy for all owned companies (>= 75% shares).

- We can now rename yerba during creation.

- Added new types of enemy companies, they are not available at the game start, they are coming during the game.

- We can now ignore trade shows (they won't appear)

- Added new notification type to settings "Country", we can ignore all country stats change information.

- Added new stat "appearance modifier" to yerba additives, it can raise/lower appearance % focus

- Added new stat "taste modifier" to yerba additives, it can raise/lower taste % focus.

- A lot more additives now got % focus modifier, before I had even missed Durian :D

- Added new 10 companies to game + 4 new yerba names (combination).

- Added new sub-panel to products stats, it will show % focus chosen during yerba creation.

- In the statistics panel, we can see how many awards we have gained (it won't show data from the past, only from this update).

- Added "created products" number in company stats panel.

- The research button now got a number of available research positions on it.

- In created yerba mate statistics, we can see if yerba got awarded.

- Added to product statistics "months in the sale" to yerba stats.

- On medium or higher difficulty, yerba rate has now higher impact on max months in sales (before we could get yerba with a rate of 1.5, which would be sold for 7 months), this makes a game a bit harder, more "dynamic".

- In settings, we can now set autosave time in seconds (or set it to 0 = disable).

- Added "total sold yerba mates packages" to stats.

- Time-restricted additives now got tooltips about it with Month's info.

- History of made yerba mates will only show yerba mates removed from the market (sales end). Before it was even showing yerba during sales, it caused some problems.

- Translations Update

- Tons of other small changes/bug fixes :-}
[Android Apps and Games] shoaibiqbal123:
It works great on my device. :P cool
[Android Apps and Games] Donislawdev:
Thanks :-}

Some new updates have just launched, bug fixes, new easter eggs/companies names + I had fixed some crash on some Android devices.

1.22 (Steam + Mobile) - 18.03.2022

- Added new bugs

- Bug fixes

- Added new easter eggs

1.21 (Steam + Mobile) - 13.02.2022

- Added new bugs

- Added new companies names

- Bug fixes

- Translation updates
[Android Apps and Games] Donislawdev:
WoW almost one year passed after lost pot, but here is a new update, Still no ads or IAP on mobiel :-)

I also updated Android target Version + scaling + few other things on Android, I hope all works "well".

V1.3 (Steam + Mobile) - 23.04.2023

- Added new bugs #GetThemAll

- Added new easter eggs

- Added an option to copy a few of settings from previously created yerba

- Added "License" option for yerba mate

- Added option to sell own shares

- Added dropdown for searching workers by type (hiring workers panel)

- Added new research "+1 worker in search" + "more workers" (multiple level search) + raised default max workers.

- Improvements to game losing + added notification about bankrupt coming

- Translation updates

- You can now "mod": companies logos, avatars (workers/CEO), yerba packages icons, additives icons

- Added faces to yerba review, which indicate rate (appearance/aroma/taste), not all stats will be there, because the rate system is more advanced.

- Added new yerba companies names

- Workers don't leave because of poor mood - new option at game start

- Added option to hide notifications about awards/workers quitting company (settings)

- Added option to preserve + (tips) in new games/slots - option at game start

- Added search button in created yerba list

- We can now sort the workers by salary descending + by trait numbers.

- Fans given by award's default value raised + now it's based on actual fans, more = fans more, award now give also small hype bonus.

- Stability/potential crashes fixes, engine update.

- Tons of improvements to the tooltips system

- Added option to choose number of enemy companies - option at game start.

- Updated Analytics, target SDK version on Android, Steamworks version +

+probably other things, I'm too lazy to write or remember it :-)

- Added tooltip to Awards and rate panel

- Added three new awards (chimarrao) + Additive yerba + best company

- Game balance changes, panel appearances changes.

- Added option to ignore random events - option at game start

- Added option to unlock everything at game start (research) - option at game start

- Added option to set some extra starting cash - option at game start

- Added option for setting yerba creation speed (default/ slow, very slow, slowly) - option at game start.

- Added option to set "more random" yerba reviews - option at game start

- Added Changelog panel to game
[Android Apps and Games] KorgiGames:
Nice graphic style!(y)
[Android Apps and Games] Donislawdev:
Thank you :-)
[Android Apps and Games] Donislawdev:
I'm back with a new update, it took me a while, but here is it. not big one as V1.3, but still it's something:cowboy:

1.4 (Steam + Mobile) - 19.08.2023

- Added new bugs

- Fixed some bugs

- Added option "automatic research repeat" in research panel

- Added a very simple Additive Creation system, we can set the price, icon, name, some stats, and we can use your own created additive + sell it. First we need to research additive creation, then we need to hire a new worker type "Scientists worker".

- Added Company rating system, higher rating = higher additives sales + few other bonuses

- In the workers available for hire panel, we can now see hired workers/max workers text

- Added "recruit all" button in the workers hire panel

- If we will cancel research/marketing, we will now get back the cash, before the cash was just gone

- Changed a bit working of "work" panel, we can now cancel yerba creation from there, before we could do it only from the progress bar.

- Optimization of progress bars

- Fixed locked items tooltips on mobile.

- Translations update

- Tons of other small changes.
[Android Apps and Games] Donislawdev:
A new update has just come to the game :-)

1.5 (Steam + Mobile) - 21.09.2023

- Added new bugs

- Fixed some bugs

- Added "Raw" yerba type, lower sales but higher price

- Added "in-game achievements" system, for in-game achievements, they are something like "milestones", when reached they give us extra bonuses.

- Added global event for raised yerba creation cost + event for lowered additive sales

- Added yerba event for +100 hype, and "complete failure" of yerba (almost no sales), they are very low chances for them + they got various requirements, but they spice the game a bit.

- Added tooltip for "Chimarrao", "Second Additive" + "raw" unlocking

- Changed created yerba panel, the information about "prepare type" has been changed to "yerba type", so we can see if yerba is chimarrao, etc.

- Nerfed diamond additive

- Fixed font problems with Chinese Language + few more

- Update of Random Generation number script.

- Update of Charts script.

- Update of analytics

- Update of localization
[OnePlus 9 Pro] vladleshakim:
How to force 90hz instead of 120? AutoHz only has 120/60hz. May be ADB command or editing build.prop can help me? OxygenOS 11.2.9.9.

The fact is that, this phone drops display frame rate to 60hz, when throttling. I think, if it possible to enable 90hz display frame rate, it'll solve all problems
[OnePlus 9 Pro] PokemonTotalWar:
You can't, the screen only has 120hz and 60hz settings, just like the 8 Pro.

Maybe someone can develop an app or kernel that can do it, since the phone has variable refresh rate, but I wouldn't count on it. Changing those screen parameters is very difficult, if not impossible, iirc
[OnePlus 9 Pro] Killadude:
AutoHz from playstore has this option but it's a paid app
[OnePlus 9 Pro] AndroPlus:
On OOS12, settings put secure oplus_customize_screen_refresh_rate 1 enabled 90Hz auto.

Maybe

settings put system peak_refresh_rate 90.0

settings put system min_refresh_rate 90.0

will work on OOS11.
[OnePlus 9 Pro] rmendez011:
No it doesn't, on 9, and 9Pro you can only get 60hz or 120hz no in-between.
[OnePlus 9 Pro] Killadude:
"

settings put system peak_refresh_rate 90.0

settings put system min_refresh_rate 90.0

"

Tried this in termux without any luck. Refresh rate stays at 120
[OnePlus 9 Pro] vladleshakim:
I tried this too. Is there even the slightest chance of getting 90Hz by changing the kernel code?
[OnePlus 9 Pro] DashDashCZ:
Why do you care about 90 Hz in the first place? It's not like you're gonna save much battery if any since it'll be locked to 90 Hz if you manage to set it somehow and won't utilize the LTPO technology.
[OnePlus 9 Pro] DashDashCZ:
{Mod edit: Quoted post has been deleted}

The Hz counter in developer settings or any other 3rd party counter from play store etc won't show the actual frequency of a LTPO display, it just doesn't support LTPO as of now. You can measure it using a high fps camera as some people did, you can find these on YouTube.
[OnePlus 9 Pro] vladleshakim:
There is only one reason. During a long game in PUBG mobile, the phone resets the screen refresh rate from 120hz to 60hz. Accordingly, the responsiveness of the touch and the fps itself falls. If I could forcibly set the screen to 90hz instead of 120, the phone would not get so hot and would not limit the performance of the processor
[OnePlus 9 Pro] Naprzod:
Check this app: https://xdaforums.com/t/app-root-nonroot-smarthertz-control-your-display-refresh-rate.4383823/

You can set apps to 60, 72, 90 and 120Hz.
[OnePlus 9 Pro] Abhinav2005:
can you please give the link of that video? i cant find one.
[OnePlus 9 Pro] lammsuen:
Try this, with the third option I was able to get my op9p running on 90hz. It works on OOS 12 and colorosView attachment 5503669
[OnePlus 9 Pro] cascade128:
Not working Aosp12
[OnePlus 9 Pro] sanzhar.life:
what did you use to turn on 90hz can you say?
[OnePlus 9 Pro] amd-yes:
Hi. On oos11, You can use 'su -c service call SurfaceFlinger 1035 i32 11' command line open the global 90Hz, This from china Cool Forum method. But restart will fail
[OnePlus 9 Pro] TheKnux:
The FPS counter in dev options of nameless/oos shows the FPS working in real-time with vrr so that's a bunk statement.
[OnePlus 9 Pro] DashDashCZ:
It wasn't a bunk statement 11 months ago when I made the comment ;)
[OnePlus 9 Pro] TheKnux:
You right. Ha.
[General Questions and Answers] LegendOcta:
Hello people! I have an MSM8960 Android device called VEGA S5, it's a normal MSM8960 phone that came with Android 4.1.2 (actually, upgraded to. release with android 4.0.3) and Linux 3.4.0.

I had been trying to merge the newer CAF tag to develop newer android roms. There is a phone with similar spec, and that device runs an unofficial LineageOS 18. The phone is Sony Tsubasa, so on the device side I'm trying to use tsubasa's device trees with some (a lot of) edits and that seems to work quite well.

The manufacturer kernel is in CAF tag M8960AAAAANLYA1741J . I applied the manufacturer changes on top of this tag. (https://github.com/HexagonWin/vs5lineagekerneltemp/commit/4a141d0b8257d244e24aba0aa14afa8756db4ffa)

Oh, and the kernel repo is here : https://github.com/HexagonWin/vs5lineagekerneltemp.git

After it, I merged the CAF tag LNX.LA.2.7-01110-8960.0. This is kitkat.

After I merged it, I was able to fix most of the build errors I get. I couldn't solve some of the camera parts, so I just temporarily disabled the camera stuffs, from the makefile and things.

However, i wasn't able to fix this error here : https://pastebin.com/BFGYUBCx

It says that functions like "msm_rotator_buf_sync" are undeclared on drivers/char/msm_rotator.c and many other files.

I tried grepping on the kernel tree, found out that all of those stuffs are already declared in "include/linux/sync.h"!

And "include/linux/sync.h" header file is also mentioned on .c files like drivers/char/msm_rotator.c .

Why would this error be happening? I don't know C well, but I see that all of those are being declared correctly.

I also tried comparing to similar phone's kernels, like htc-msm8960 and sony-msm8x60, but I see that the parts with error is all similar with those phone's kernel...

Thanks :)

+++ I also merged CAF tag LA.AF.1.1-01410-8064.0 later, this is android lollipop (5) tag. I first merged it on my test repository, but after I saw that nothing changed with the issue I have currently, I just commited the thing to github.

+++ The similar devices I'm keep seeing things from are

- Sony Xperia V (sony-tsubasa) and other "mint" family sony devices

- HTC Evo 4G LTE (htc-jewel) and other msm8960 based htc devices

- LG Optimus LTE II (lg-d1lsk) this phone has unofficial cm11 ported
[Introductions] fericitu:
Hi all! Victor here, been reading XDA from time to time for a couple of months now.
[OnePlus 7 Pro Questions & Answers] TheRealJonzuk:
I installed ArrowOS ROM but get NO SIM CARD and the mobile network option is grayed out in the settings but when I go to my quick settings panel I see my carrier "US MOBILE" anyone know why this could be happening? The only working SIM rom for me is crDROID and LineageOS, but I want to try something different since my phone calls instantly end when i call someone on CRDROID and lineage has a random reboot issue.

Edit: OnePlus 7 Pro GM1915 MSM -> GM1917, updated to Latest OOS before flashing rom
[OnePlus 7 Pro Questions & Answers] SamDubYah:
Just in case you are still having issues/ Anyone else stumbles on this post as I did. I struggled with every ROM I installed to get the SIM status to show and the SIM card to register. Here is the steps I took to get things working

(REMOVE SIM UNTIL TOLD TO INSERT)

1. Use MSM tool to restart from a fresh factory image

2. Go through Initial setup

3. Update to latest version of ASOP in preperation for flashing ( For me this was Oxygen OS 11.11 )

3. Reboot to fastboot

4. Flash recovery ( I used Pixel Experience Recovery image for Project Elixir )

5. 'fastboot reboot fastboot' - Reboots to PE fastboot

6. Flash recovery to both slots - 'fastboot flash --slot=all recovery recovery.img'

7. 'fastboot reboot recovery'

8. Sideload the ROM: apply update/ adb sideload -> 'adb sideload rom.zip'

9. Wipe data/format

10. Go through setup, when instructed insert SIM card

Hopefully this helps someone who ran into this issue.
[Redmi K20 Pro / Xiaomi Mi 9T Pro Questions & Answe] BALAJI 07:
Hi Team,

I am using redmi k20 of India varient after updating it MIUI 12.1.4 now I lost my widevine L1 certificate & I can't able to view content in HDR in NETFLIX and Amazon prime video.

When I got to setting - password & security - fingerprint unlock - fingerprint Payment - widevine L1 - certificate download once I click on download certificate I am getting an error message as 'couldn't download certificate error code:1'

Please help me out with this issue.
[Samsung Galaxy S21 Questions] yellowt:
Hello,

I have a brand new s21 5g wothout a 5g contract.

I'd like to scan the network searching for 5g availability around me and I often saw here screenshot with

Network name - 5g

Network name - 4g

etc.

The basic scan of the s21 doesn't do that. Can you suggest me an app or something? I use netmonster but it show only the connected cells and, as I said, I have no 5g contract so no connection.

Thanks!
[Android Q&A, Help & Troubleshooting] mentarimedia:
Help. I use VMOS PRO + ViPER4Android + Onkyo HF Player..

I cant use USB DAC, no sound out result that's the problem..

So did someone know how to set up USB DAC with VMOS PRO(N) + ViPER4Android + Onkyo HF Player

Thanks You all !!!
[Android Q&A, Help & Troubleshooting] Xj748:
Hello, may I ask how you managed to get viper4android working on vmospro? I can't, please help me
[Android Q&A, Help & Troubleshooting] Techguy777:
How did you get viper4android to work on vmos? If more people get it working then you might find an answer to your problem. I've tried every emulator or virtual machine and cant get it working on anything. I have never seen one person who has post a video or screen shot to prove they have it working either.
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
Are our Universals compatible with the new T-Mobile 3G network in the US? Ive searched the internet, some say no, others say yes....
[JASJAR, XDA Exec, MDA Pro General] orb3000:
Well I don´t know in USA, but in México with my Uni I can´t connect to any 3G network as Universal has only for Europe and Asia networks, I think is the same for your country, shame...
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
Interesting.......no tweaks?

Just have to see....3G won't be available in my area until the beginning of the year anyway
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
UPDATE:

T-Mobile 3G works on my I-Mate Jasjar in the Jacksonville Florida area. The only adjustments I had to make was a minor MMS settings change.
[JASJAR, XDA Exec, MDA Pro General] GRiM_BoB:
Anybody in the northwest US able to connect to T-Mobile's 3G network?

I try to force my band to WCDMA and specify the UMTS freq as 2100, but then it simply doesn't seem to want to register with the network. When I set it to auto, it appears to simply be using GPRS.

Somewhat related, anybody know of a way to force displaying an icon indicating EDGE vs default GPRS connection?

Edit: I just recalled that there's no EDGE support on the Uni, unless I'm mistaken, so disregard that...

Edit (again): So if I'm understanding this properly... The Uni only operates on UMTS/WCDMA/whatever 2100, not 1700, which T-Mobile US uses. It was designed for uk/other 3G usage, not future US 3G usage. So we've got 3G support outside the US, but as far as I can tell - we shouldn't be able to use 3G in the US, at least on T-Mobile's network, since they're using 1700 mhz band/AWS range, and the 2100 mhz band used elsewhere is not compatible. I THINK. I'm honestly just learning about this sort of thing now as I go, despite having had my Uni for a while and having known about T-Mobile rolling out 3G coverage for some time.

Could you give some more details on this?

Please correct me if I am wrong, but I think the deal is basically, as postulated by orb3000 - no 3G for US Universal users.
[JASJAR, XDA Exec, MDA Pro General] GRiM_BoB:
I was told by a T-Mobile rep on the phone that if I can connect to 1700 or 2100 mhz band, I should be able to use 3G... So I wonder... Huh.
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
Ive heard not all areas have 3G on both bands. Probably your area doesnt have 2100 mhz yet.
[JASJAR, XDA Exec, MDA Pro General] GRiM_BoB:
So can you confirm if T-Mobile uses 1700/2100 as:

1700 down/2100 up

1700 voice/2100 data

1700 OR 2100?

Because I've seen a lot of different things saying different things. =/

Incidentally, please go to http://www.dslreports.com/mspeed and tell me what speed you get on your phone. :)
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
T-Mobile uses 1700 AND 2100 mhz bands....sent and recieved data ARE NOT SPLIT between the two bands.....voice and data ARE NOT split between bands.

Ill check my speed tonight when I get off work....

I can see the difference between 3G and GPRS though. I have a HTC Wizard that supports EDGE, and my Imate JasJar is only slightly faster than my Wizard. My girlfriend has the new Mobile G1 and her 3G speed run rings around my Imate JasJar internet speed this is probably so because the age of our Universals.
[JASJAR, XDA Exec, MDA Pro General] Park:
3G Coverage U.S 2100 Frequency With The Univerisal

I have a Qtek 9000 and am waiting for the 3G coverage for my area with T-Mobile which should be in the spring of 2009. Over the past few years I have done a great deal of research on this and have also spoken to very knowledgeable Tier 3 T-Mobile staff that are familiar with this and this is what they told me. The universal will work on the 2100 frequency with T-Mobile. T-Mobile will be using the 1700 & 2100 frequency bands in the U.S. for 3G frequency. I know when I visited my relatives in Germany in 2004 Year in the summer as I can speak, read & write German as good as English even though I am first generation in the U.S. which I visit my relatives every 5 years and due to visit them in the summer of 2009 year. The 2100 band was already released in the spring of 2004 year in Germany. But since T-Mobile has only certain cities available that have the 3G coverage in the U.S. which is spotty at this time. Since the T-Mobile G1 was deployed in October this should make the rollout faster in the U.S. for the 1700 & 2100 mhz frequency. Can you please confirm on your I-mate Jasjar on what your 3G speeds are? They should be at least 384 k.p.s. It is also nice to know that the send & receive data, voice & data are not slit between the two bands of 1700 & 2100 mhz frequency.
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
MobileSpeedTest.com

533.35 KB/sec
[JASJAR, XDA Exec, MDA Pro General] GRiM_BoB:
Park and ATLDON, thanks for all the info - this is all very good to know, and great news for US Universal users. I'll just have to wait for 3G 2100 to be active here in Portland, then. :D

Oh, and ATLDON - one more question. Under your Phone Settings, where you can select GSM and UMTS band and Network Type, did you set it to Auto, or force UMTs, or did you even change anything?
[JASJAR, XDA Exec, MDA Pro General] ATLDON:
I have it set on Auto.