[Samsung Galaxy Tab A series ROMs, Kernels, Recover] lividhen:
There any way to fix this beautiful buggyness? 😆

07-01 09:34:07.693 D/StatusBar(848): disable<e i a s b h r c s > disable2<q i n >
07-01 09:34:07.699 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.700 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.716 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.717 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.732 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.732 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.750 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.750 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.766 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.766 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.782 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.783 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.799 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.800 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.815 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.816 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.831 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.832 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.848 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.849 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.865 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.866 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.882 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.882 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.895 E/[1: kworker/1:2: 4510] input(0): set_freq_limit is not yet implemented
07-01 09:34:07.898 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.899 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.916 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.916 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.932 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.933 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.949 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.949 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.965 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.965 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.983 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.983 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:07.998 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:07.998 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:08.015 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:08.015 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:08.031 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:08.031 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502
07-01 09:34:08.052 W/Adreno-ES20(257): <__load_uniform_float:823>: GL_INVALID_OPERATION
07-01 09:34:08.052 E/RenderEngine(257): GL error: Drawing blur mesh -> 0x0502

Edit: Disabling ui blur in settings is a pretty good band-aid.