yashsingh1/xdaforums huggingface dataset:
[Asus ZenFone Max Pro M1  Questions & Answers] lord dredd:
Thanks a lot mate

Hope the method still holds true with android Pie and latest January patch

Please let me know

Thanks
[Asus ZenFone Max Pro M1  Questions & Answers] Nithin.15:
Followed this method on pie few months back and it works. Follow the instructions and you are good.
[Asus ZenFone Max Pro M1  Questions & Answers] motherninja:
I've been using Pixel Experience Plus ROM as my daily driver for the past 3 months and I never look back to any other ROMs!
[Asus ZenFone Max Pro M1  Questions & Answers] Anubis86:
I'm using Havoc 2.9 Pie, Bootlegger rom is also a nice option, both of these roms provide multiple customizations.
[Asus ZenFone Max Pro M1  Questions & Answers] lord dredd:
Thanks a lot guys for the replies

Sorry got stuck with some stuff hence could thank you folks and couldnt even visits

If there are anymore newer roms then please do let me know

Thanks again
[Asus ZenFone Max Pro M1  Questions & Answers] lord dredd:
Just wanted to update

That more tha. 2 years after buying the m1 i have unlocked and installed a custom rom.

I can see encryption thing has come into play now and to root magisk is the drug of choice ?

So i have unlocked the bootloader flashed the twrp wiped all and now using PIXEL EXPERIENCE PLUS ROM but without root as i dont need root atm.

The rom is awesome prior to this i had flashed havoc but this is far better way too smooth utterly battery efficient and no issues whatsoever.

Need a couple of things sorted though

1 how to te remove that persistent search bar at the bottom without changing the launcher

2. How to remove the date and weather widget upto on home screen

Thanks
[Asus ZenFone Max Pro M1  Questions & Answers] lord dredd:
Anyone please?????
[Asus ZenFone Max Pro M1  Questions & Answers] Misimas2:
I don't think you can remove those atm, maybe u can request to the original PE plus developer

Anyway, I'm getting used to those widgets and they both are useful for me :laugh:
[Touch Diamond, MDA Compact IV General] Joker193:
Hi! I'm new here, but enjoying this useful and cool forum... :)

Does anybody now if I loose my TomTom Software (Navigator 7) of my o2 XDA Diamond if I flash the new original HTC Rom like discribed in this thread:

http://xdaforums.com/showthread.php?t=413320

:confused:

Thanx a lot... :o
[Touch Diamond, MDA Compact IV General] kareeem:
If Tomtom7 came in the ROM you have, it's probably in the next one so you wont lose it. Even if you do, the cab is all over XDA; easily attainable.
[Touch Diamond, MDA Compact IV General] Joker193:
I think the standard htc rom doesn't have any navigation software. So there's no tomtom. Am I right???
[Touch Diamond, MDA Compact IV General] kareeem:
Even if it's not cooked in the ROM, you can still download it from here.
[Touch Diamond, MDA Compact IV General] baraata:
Hello Joker

Answer to your question.

I have the instalcab from TT7 on my internal storagecard.

Every time when I change the rom I run the cab file and TT is working fine again. No need to do anything else TT finds the maps I have installed before.

So it is very easy to do.

Grtzzz
[Android Apps and Games] smaberg:
Looks ASTONISHING! can't W8 to get a playable apk.

Great work!
[Android Apps and Games] karin_zhao:
2020-08-17 Update 1.1.0harmattan3

* Uncheck 4 checkboxs, default value is 0(disabled).

* Hide software keyboard when open launcher activity.

* Check `WRITE_EXTERNAL_STORAGE` permission when start game or edit config file.

* Add game data directory chooser.

* Add `Save settings` menu if you only change settings but don't want to start game.

* UI editor can hide navigation bar if checked `Hide navigation bar`(the setting must be saved before do it).

* Add `Help` menu.
[Android Apps and Games] Lambort:
Promising, I like such games!
[Android Apps and Games] karin_zhao:
2020-08-25 1.1.0harmattan6 Updates:

* Fix video playing.

* Choose game library when load other game mod, more view in `Help` menu.

2020-08-23 1.1.0harmattan5 Updates:

* Fix game audio sound playing(Testing).

* Add launcher orientation setting on `CONTROLS` tab.
[Android Apps and Games] enigmarokker:
Confused about apk capabilities and BFG wording

Hello there. Can you please provide me with more detail on how to get Doom 3 BFG edition working with this modded APK you created? I got the original Doom 3 to work but I do not understand how to get BFG edition working or if it's even possible. Or does this only make The Lost Mission add-on work and no BFG version of the game? Thank you in advance.
[Android Apps and Games] karin_zhao:
Not need BFG version. It is a mod for 2004 version, more view in https://www.moddb.com/mods/the-lost-mission.

1. Get paks of `DOOM3 - RoE`, and put them on folder named `d3xp`.

2. In same level folder, create folder named `d3le`, put `The Lost Mission` mod paks on `d3le`.

3. In DOOM booter, choose `DOOM-BFG:The Lost Mission`, and start.
[Android Apps and Games] szalainorbi:
Android DOOM 3 BFG Lost Mission

Samsung Galasy S10 12GB RAM CPU EXYNOX9 (9820)

View attachment 5166857View attachment 5166859
[Android Apps and Games] karin_zhao:
Do not show these memory info text when playing. The older version 1.1.0, alwalys crash, so I use it for finding crash reason.
[Android Apps and Games] Edward_D:
Hi, I love this! Doom 3, RoE, The lost Mission, and Classic Doom 3 all run great. Has anyone gotten something more advanced to run on this, such as Redux 2.0? I tried, but couldn't get past the loading screen when starting a new campaign.
[Android Apps and Games] karin_zhao:
2022-05-05 1.1.0harmattan7 Updates:

* Fix shadow clipped.

* Add sky box, fog, blend light, reflection shader from.

* Add texgen shader for like `D3XP` hell level sky.

* Fix translucent object. i.e. window glass, transclucent Demon in `Classic DOOM` mod. and dynamic texture interaction. i.e. rotating fans.

* Fix `Berserk`, `Grabber`, `Helltime` vision effect(First set cvar `harm_g_skipBerserkVision`, `harm_g_skipWarpVision` and `harm_g_skipHelltimeVision` to 0). and fix screen capture image when quick save game or mission tips.

* Add light model setting with `Phong` and `Blinn-Phong` when render interaction shader pass(string cvar `harm_r_lightModel`) and specular exponent setting in light model(float cvar `harm_r_specularExponent`).

* Reset extras virtual button size, and add Console(~) key. Add `Back` key function setting, add 3-Click to exit.

* Add cvar `harm_r_shadowCarmackInverse` to change general Z-Fail stencil shadow or `Carmack's Inverse` Z-Fail stencil shadow.

Some changes from https://github.com/emileb/d3es-multithread
[Android Apps and Games] karin_zhao:
2022-05-19 1.1.0harmattan8

Updates:

* Compile armv8-a 64 bits library, and set FPU neon is default on armv7-a, and do not compile old armv5e library and armv7-a vfp.

* Fix input event when modal MessageBox is visible in game.

* Add cURL support for downloading in multiplayer game.

* Add weapon on-screen button panel.
[Android Apps and Games] karin_zhao:
2022-06-23 Update 1.1.0harmattan10

Update:

* Add `Rivensin` mod library support, game path name is `rivensin`, more view in `https://www.moddb.com/mods/ruiner`.

* The `Rivensin` game library support load DOOM3 base game map. But first must add include original DOOM3 all map script into `doom_main.script` of `Rivensin` mod file.

* Add weapon panel keys configure.

* Fix file access permission grant on Android 10/11+.

* Add Android 4.x apk package v1 sign.
[Android Apps and Games] karin_zhao:
2022-06-30 1.1.0harmattan11

* Add `Hardcorps` mod library support, game path name is `hardcorps`, if play the mod, first suggest to close `Smooth joystick` in `Controls` tab panel, more view in `https://www.moddb.com/mods/hardcorps`.

* In `Rivensin` mod, add bool Cvar `harm_pm_doubleJump` to enable double-jump(From `hardcorps` mod source code, default disabled).

* In `Rivensin` mod, add bool Cvar `harm_pm_autoForceThirdPerson` for auto set `pm_thirdPerson` to 1 after level load end when play original DOOM3 maps(Default disabled).

* In `Rivensin` mod, add float Cvar `harm_pm_preferCrouchViewHeight` for view poking out some tunnel's ceil when crouch(Default 0 means disabled, and also can set `pm_crouchviewheight` to a smaller value).

* Add on-screen button config page, and reset some on-screen button keymap to DOOM3 default key.

* Add menu `Special Cvar list` in `Other` menu for list all new special `Cvar`.
[Android Apps and Games] gebxda:
THANK YOU VERY MUCH FOR YOUR WORK!
[Android Apps and Games] karin_zhao:
idTech4A++

1.1.0harmattan12 (2022-10-01)

* Quake 4 in DOOM3 engine support. Also see https://github.com/jmarshall23/Quake4Doom. Now can play most levels, but some levels has error.

* Quake 4 game data folder named q4base, also see https://store.steampowered.com/app/2210/Quake_4/.

* Fix Rivensin and Hardcorps mod load game from save game.

* Add console command history record.

* On-screen buttons layer's resolution always same to device screen.

* Add volume key map config(Enable Map volume keys to show it).
[Android Apps and Games] karin_zhao:
1.1.0harmattan13 (2022-10-23)

* Fixup Strogg health station GUI interactive in Quake 4.

* Fixup skip cinematic in Quake 4.

* If harm_g_alwaysRun is 1, hold Walk key to walk in Quake 4.

* Fixup level map script fatal error or bug in Quake 4(All maps have not fatal errors no longer, but have some bugs yet.).

game/mcc_landing: Player collision error on last elevator. You can jump before elevator ending or using noclip.

game/mcc_1: Loading crash after last level ending. Using map game/mcc_1 to reload.

game/convoy1: State error is not care no longer and ignore. But sometimes has player collision error when jumping form vehicle, using noclip.

game/putra: Script fatal error has fixed. But can not down on broken floor, using noclip.

game/waste: Script fatal error has fixed.

game/process1 first: Last elevator has ins collision cause killing player. Using god. If tower's elevator GUI not work, using teleport tgr_endlevel to next level directly.

game/process1 second: Second elevator has incorrect collision cause killing player(same as game/process1 first level). Using god.

game/core1: Fixup first elevator platform not go up.

game/core2: Fixup entity rotation.
[Android Apps and Games] karin_zhao:
2022-10-15 1.1.0harmattan15

* Add gyroscope control support.

* Add reset onscreen buttton layout with fullscreen.

* If running Quake 4 crash on arm32 device, trying to check Use ETC1 compression for decreasing memory usage.

* Fixup some Quake 4 bugs:

Fixup start new game in main menu, now start new game is work.

Fixup loading zombie material in level game/waste.

Fixup AI Singer can not move when opening the door in level game/building_b.

Fixup jump down on broken floor in level game/putra.

Fixup player model choice and view in Settings menu in Multiplayer game.

Add bool cvar harm_g_flashlightOn for controling gun-lighting is open/close initial, default is 1(open).

Add bool cvar harm_g_vehicleWalkerMoveNormalize for re-normalize vehicle walker movment if enable Smooth joystick in launcher, default is 1(re-normalize), it can fix up move left-right.
[Android Apps and Games] karin_zhao:
Add automatic load QuickSave when start game.

Add control Quake 4 helper dialog visible when start Quake 4 in Settings, and add Extract Quake 4 resource in Other menu.

Add setup all on-screen button opacity.

Support checking for update from GitHub.

Fixup some Quake 4 bugs:
[Android Apps and Games] karin_zhao:
Support Quake 4 format fonts. Other language patches will work. D3-format fonts do not need to extract no longer.

Solution of some GUIs can not interactive in Quake 4, you can try quicksave, and then quickload, the GUI can interactive. E.g. 1. A door's control GUI on bridge of level game/tram1, 2. A elevator's control GUI with a monster of game/process2.
[Android Apps and Games] karin_zhao:
Implement some debug render functions.

Add player focus GUI bracket and interactive text on HUD in Quake 4.

Automatic generating AAS file for bot of Multiplayer-Game maps is not need enable net_allowCheats when set cvar harm_g_autoGenAASFileInMPGame to 1 in Quake 4.

Fixed restart menu action in Quake 4.

Fixed a memory bug that can cause crash in Quake 4.
[Android Apps and Games] karin_zhao:
Fixup middle bridge door GUI not interactive of level game/tram1 in Quake 4.

Fixup elevator 1 with a monster GUI not interactive of level game/process2 in Quake 4.
[Android Apps and Games] karin_zhao:
Add default font for somewhere missing text in Quake 4, using cvar harm_gui_defaultFont to control, default is chain.

Implement show surface/hide surface for fixup entity render incorrect in Quake 4, e.g. AI's weapons, weapons in player view and Makron in boss level.
[Android Apps and Games] karin_zhao:
Prey(2006) for DOOM3 support, game data folder named preybase. All levels clear, but have some bugs.

Add setup On-screen buttons position unit when config controls layout.

Android Target SDK level back to 28(Android 9), for avoid Scoped-Storage on Android 10+.
[Android Apps and Games] karin_zhao:
Support screen top edges with fullscreen.

Add bad skybox render in Prey(2006).

Add bad portal render in Prey(2006).

Add deathwalk map append support in Prey(2006).
[Android Apps and Games] imarsh72:
force close when loading screen appears and progress bar reaches halfway.vanilla doom³ from working opentouch delta directory ,also Copy PK4 files to DIII4A\base ,same result
[Android Apps and Games] imarsh72:
update : prey works but not quake 4 same as doom
[Android Apps and Games] karin_zhao:
Multi-threading support(Testing, NO r_multithread cvar, DO NOT SUPPORT TO CHANGE WITH MULTI-THREAD AND SINGLE-THREAD IN GAME AT PRESENT!!! ONLY CAN SETTING IN LAUNCHER!!!), using d3es-multithread.

Fixup portal/skybox view in Prey(2006).

Fixup intro sound playing when start new game in Prey(2006) by lvonasek/PreyVR.

Fixup player can not through first wall with spirit walk mode in game/spindlea beginning in Prey(2006).

Fixup render Tommy's original body when in spirit walk mode in Prey(2006).

Do not render on-screen buttons when game is loading.
[Android Apps and Games] karin_zhao:
Sound with OpenSLES support(Testing).

Add backup/restore preferences support.

Add menu music playing in Prey(2006).

Add map loading music playing in Prey(2006).

Add entity visible/invisible in spirit walk mode in Prey(2006), e.g. spirit bridge.

Optimize portal render with view distance in Prey(2006).
[Android Apps and Games] Moribus:
looks rally good
[Android Apps and Games] imarsh72:
all three are working now, just needed different data file versions
[Android Apps and Games] karin_zhao:
Using SurfaceView for rendering, remove GLSurfaceView(Testing).

Using DOOM3's Fx/Particle system implement Quake4's BSE incompletely for effects in Quake 4. The effects are bad now. Using set bse_enabled to 0 for disable effects.

Remove my cvar harm_g_alwaysRun, so set original in_alwaysRun to 1 for run in Quake 4.

Add simple beam model render in Prey(2006).

Optimize skybox render in Prey(2006) by lvonasek/PreyVR.
[Android Apps and Games] karin_zhao:
Fixup some line effects in Quake 4. e.g. monster body disappear effect, lines net.

Fixup radio icon in player HUD right-top corner in Quake 4.

Fixup dialog interactive in Quake 4. e.g. dialog of creating MP game server.

Fixup MP game loading GUI and MP game main menu in Quake 4.

Add integer cvar named harm_si_autoFillBots for automatic fill bots after map loaded in MP game in Quake 4(0 to disable). fillbots command support append bot num argument.

Add automatic set bot's team in MP team game, random bot model, and fixup some bot's bugs in Quake 4.

Add SABot's aas file pak of MP game maps in Quake 4 helper dialog.
[Android Apps and Games] karin_zhao:
Add bool cvar harm_g_mutePlayerFootStep to control mute player footstep sound(default on) in Quake 4.

Fix some light's brightness depend on sound amplitude in Quake 4. e.g. in most levels like airdefense2, at some dark passages, it should has a repeat-flashing lighting.

Remove Quake 4 helper dialog when start Quake 4, if want to extract resource files, open Other -> Extract resource in menu.

(Bug)In Quake 4, if load some levels has noise with effects on, typed bse_enable to 0, and then typed bse_enable back to 1 in console, noise can resolved.
[Android Apps and Games] karin_zhao:
Fixup crash in game loading when change app to background.

Fixup effects with noise and other effects in Quake 4.

Optimize sky render in Quake 4.

Remove cvar harm_g_flashlightOn in Quake 4.

Fixup on-screen buttons layer render error on some devices.
[Android Apps and Games] karin_zhao:
Add function key toolbar for soft input method(default disabled, in Settings).

Add joystick release range setting in tab CONTROLS. The value is joystick radius's multiple, 0 to disable.

Fix crash when end intro cinematic in Quake 4.

Fix delete savegame menu action in Quake 4.
[Android Apps and Games] karin_zhao:
Add reset all on-screen buttons scale/opacity in tab CONTROLS's Reset on-screen controls.

Add setup all on-screen buttons size in tab CONTROLS.

Add grid assist in tab CONTROLS's Configure on-screen controls if setup On-screen buttons position unit of settings greater than 0.

Support unfixed-position joystick and inner dead zone.

Support custom on-screen button's texture image. If button image file exists in /sdcard/Android/data/com.karin.idTech4Amm/files/assets as same file name, will using external image file instead of apk internal image file. Or put button image files as a folder in /sdcard/Android/data/com.karin.idTech4Amm/files/assets/controls_theme/, and then select folder name with Setup on-screen button theme on CONTROLS tab.

New mouse support implement.
[Android Apps and Games] karin_zhao:
Add Chinese, Russian(by ALord7) language.

Move some on-screen settings to Configure on-screen controls page.

Add full-body awareness mod in DOOM 3. Set bool cvar harm_pm_fullBodyAwareness to 1 enable, and using harm_pm_fullBodyAwarenessOffset setup offset(also change to third-person mode).

Support add external game library in GameLib at tab General(Testing. Not sure available for all device and Android version because of system security. You can compile own game mod library(armv7/armv8) with DIII4A project and run it using original idTech4A++).

Support load external game library in Game working directory/fs_game folder instead of default game library of apk if enabled Find game library in game data directory(Testing. Not sure available for all device and Android version because of system security. You can compile own game mod library(armv7/armv8) with DIII4A project, and then named gameaarch64.so/libgameaarch64.so(arm64 device) or named gamearm.so/libgamearm.so(arm32 device), and then put it on Game working directory/fs_game folder, and start game directly with original idTech4A++).

Support jpg/png image texture file.
[Android Apps and Games] karin_zhao:
1.1.0harmattan33 (2023-10-01)

Add shadow mapping soft shadow support(testing, has some incorrect rendering), using r_useShadowMapping to change from shadow mapping or stencil shadow.

In Quake4, remove Bot FakeClient in multiplayer-game, and add SABot-a9 mod support in multiplayer-game(need extract resource first).

Fix Setting's tab GUI in Prey2006.

Add full-body awareness mod in Quake4. Set bool cvar harm_pm_fullBodyAwareness to 1 enable, and using harm_pm_fullBodyAwarenessOffset setup offset(also change to third-person mode), and using harm_pm_fullBodyAwarenessHeadJoint setup head joint name(view position).

Support max FPS limit(cvar harm_r_maxFPS).

Support obj/dae static model, and fix png image load.

Add skip intro support.

Add simple CVar editor.

Change OpenGL vertex index size to 4 bytes for large model.

Add GLES3.0 support, can choose in Graphics tab.
[Android Apps and Games] taco_taco_taco_taco:
This works great for doom 3 and Ressurection of evil, but i can't load saves or save the game properly in the lost mission, it boots up and is playable but glitches out with the save names and crashes when i try to load. Could anyone tell me exactly what they did to get it to work? I have roe and doom 3 installed and TLM is in the d3le directory and i selected DOOM3-BFG:The Lost Mission(d3le)

I have that too, but i can't load saves or save the game properly in the lost mission, it boots up and is playable but glitches out with the save names and crashes when i try to load. Could anyone tell me exactly what they did to get it to work? I have roe and doom 3 installed and TLM is in the d3le directory and i selected DOOM3-BFG:The Lost Mission(d3le)
[Android Apps and Games] karin_zhao:
Optimize soft shadow with shadow mapping. Add shadow map with depth texture in OpenGLES2.0.

Add OpenAL(soft) and EFX Reverb support.

Beam rendering optimization in Prey(2006) by lvonasek/PreyVR.

Add subtitle support in Prey(2006).

Fixed gyroscope in invert-landscape mode.

Fixed bot head and add bot level control(cvar harm_si_botLevel, need extract new sabot_a9.pk4 resource) in Quake4 MP game.
[Android Apps and Games] karin_zhao:
Fixed prelight shadow's shadow mapping.

Fixed EFX Reverb in Quake4.

Add translucent stencil shadow support in stencil shadow(bool cvar harm_r_translucentStencilShadow(default 0); float cvar harm_r_stencilShadowAlpha for setting transparency).

Add float cvar harm_ui_subtitlesTextScale control subtitles's text scale in Prey.

Support cvar r_brightness.

Fixed weapon projectile's scorches decals rendering in Prey(2006).

Data directory chooser support Android SAF.

New default on-screen buttons layout.

Add Stupid Angry Bot(a7x) mod of DOOM3 support(need DOOM3: RoE game data), game data directory named sabot. More view in SABot(a7x).

Add Overthinked DooM^3 mod of DOOM3 support, game data directory named overthinked. More view in Overthinked DooM^3.

Add Fragging Free mod of DOOM3 support(need DOOM3: RoE game data), game data directory named fraggingfree. More view in Fragging Free.

Add HeXen:Edge of Chaos mod of DOOM3 support, game data directory named hexeneoc. More view in Overthinked DooM^3.
[Android Apps and Games] karin_zhao:
Fixed on-screen buttons initial keycodes.

On-screen slider button can setup clickable.

Add dds screenshot support.

Add cvar r_scaleMenusTo43 for 4:3 menu.
[Android Apps and Games] karin_zhao:
Support perforated surface shadow in shadow mapping.

Add LibreCoop mod of DOOM3 support, game data directory named librecoop. More view in LibreCoop.

Add Quake II support, game data directory named baseq2. More view in Quake II.

Add Quake III Arena support, game data directory named baseq3; Add Quake III Team Arena support, game data directory named missionpack. More view in Quake III Arena.

Add Return to Castle Wolfenstein support, game data directory named main. More view in Return to Castle Wolfenstein.

Add The Dark Mod 2.11 support, game data directory named darkmod. More view in The Dark Mod.

Add a on-screen button theme.
[Android Apps and Games] karin_zhao:
Support new stage rendering of heatHaze shaders(e.g. heat haze distortion of BFG9000's projectile, Rocket Gun's explosion) and colorProcess shader(e.g. blood film on mirror of marscity2).

Support new shader stage rendering of GLSL shaders in Quake 4(e.g. sniper scope effect of machine gun and bullet hole of machine gun).

Add control on-screen joystick visible mode in Control tab(always show; hidden; only show when pressed).

Improving Phong/Blinn-Phong light model interaction shader with high-precision.

Force disable using compression texture in The Dark Mod.

Game data directories are standalone in Settings: DOOM3 -> doom3/; Quake4 -> quake4/; Prey -> prey/; Quake1 -> quake1/; Quake2 -> quake2/; Quake3 -> quake3/; RTCW -> rtcw/; The Dark Mod -> darkmod/ (always); DOOM3 BFG -> doom3bfg/ (always).