[Android Apps and Games] veryFATHAMSTER:
Hello everybody. It's been a long time since I registered here.

I created a game more than 4 years ago that was terrible, but it helped me to get a job, so at the end it was a good deal.

Now I am back with a new personal project that I am doing in my spare time. I started it in 2016 aiming to finish it in few months... Last Sunday I uploaded it to the store, but it is far away from being finished.

It is a turret/tower (I say turret because of Starcraft maps) defense game, where you can place the turrets in the map making a path for the enemies. I haven't seen many of them on the store, thats why I wanted to create one.

My first attempt was to work with a workmate who would do the 3D, but it didn't work.

Then I thought I could learn some blender and do it myself, but I finally asume that I didn't have the time for everything.

I though about buying some assets in the Unity Store, but I wanted original and personal graphics.

So finally I decided to do my models... With Unity primitives. Every enemy and every tower of the game are made from scaled cubes. And I am not totally discontent with the result. The batching is pretty good and I was able to use realtime shadows, that improved the look a lot. The bad thing about this is that there are many GameObjects in the scene and can affect the performance, something that would be fixed with a single mesh.

I also wanted control about the pathfinding. I did it myself and I think it is fast and works correctly. I gave the enemies an small chance to choose the wrong way and some friends have reported me that it looks like there has been a bug in the AI of the enemy. I might have to think about that. If you could give me some feedback It would be very helpful.

Something I have to change for sure is the UI. I think I can tell when something is beautiful or ugly, but I don't have the ability to make anything beauty. So my UI is ugly. I just kept working on that base and style because I wanted to finish the game some day, and I didn't want to get stuck on that.

The game is in an early stage. It needs more towers, more enemies, more levels and more achievements. I also have to integrate analytics, google play game services and meybe another video provider.

It is monetized with videos. I think I am not being agressive at all. There are three ways to see videos and all of them are voluntary.

-Energy (Energicubes): The player gets 1 energy to play a game every hour at a maximum of three. Play a level costs one energy, but everytime you complete a level for the first time, you get your energy back. So in theory you could play non stop as long as you win. If you run out of energy you can watch an Ad and get 3 energys. The game starts with 5 energicubes.

-Technocubes: Thats the coin used to unlock new turrets or evolution of turrets. You get 1 for completing a level for the first time. 1 completing a level without loosing lives for the first time. And one everytime you complete a level and decide to watch an Ad. So again it is voluntary.

-Perks: There are consumable persk that the player can use to complete a level in case he gets stuck. A perk could be a big wave that damages all the enemies or extra money to build turrets. There is a chance of getting free perks when you finish a level and also you can get a random perk every few minutes watching an Ad. The perks are there to help people who can't pass a level, but they won't get the maximum of three stars if they use a perk in the level. So in some way I think it is not an Ad to win game.

What do you think?

This week I want to work in:

-Include analytics with firebase.

-Add google play game services.

-Add 3 more levels (there are only 19 and I want to have at least 200 before I can consider this game complete).

-Add some achievements, at least 5 more.

-Close the game and navigate the menus with Android back button.

For future updates the game needs:

-A menu with all the enemies that the player has discovered, with all the stats and info.

-More enemies with unique mecanics.

-More turrets. I have in mind a support turret that increases the damage of near turrets, an electric turret that makes damage all around, a gold generator turret... More ideas you could give me would be appreciated :)

-Something different in the UI.

-Music.

I made two gifs so you can see the game without having to download it:

[IMG="Menus"]https://media.giphy.com/media/5nqwH2tD4Qs49Dza5y/giphy.gif[/IMG]

[IMG="Gameplay"]https://media.giphy.com/media/4Hialo5VqUKnSedKTc/giphy.gif[/IMG]

Finally the game is available to download in: https://play.google.com/store/apps/details?id=com.VeryFatHamster.TD

My device is a Huawei Mate 8, screen 1080x1920. If someone with a phone with notch tries it, it would help me to know if everything is ok.

Thank you very much and I will try to keep this thread updated :)