[Xiaomi Redmi Note 4 Guides, News, & Discussion] mostafiz80:
This my config file EnjoyCJZ ini file

I need to change resolution 1.00 - 1280x720 Reference resolution scale to 1.125 - 1440x810 Looks way better than reference resolution scale

Graphics extreme working but the resolution i can figure it ou

I failed to get work please help

[FansSwitcher]

+CVars=r.PUBGMaxSupportQualityLevel=2

+CVars=r.PUBGDeviceFPSLow=60

+CVars=r.PUBGDeviceFPSMid=60

+CVars=r.PUBGDeviceFPSHigh=60

+CVars=r.PUBGDeviceFPSHDR=60

+CVars=r.PUBGMSAASupport=1

+CVars=r.PUBGLDR=0

[ScalabilityGroups]

sg.ResolutionQuality=90

sg.ViewDistanceQuality=4

sg.AntiAliasingQuality=4

sg.ShadowQuality=1

sg.PostProcessQuality=3

sg.TextureQuality=5

sg.EffectsQuality=2

sg.FoliageQuality=2

sg.TrueSkyQuality=1

sg.GroundClutterQuality=1

sg.IBLQuality=0

sg.FrameRateLimit=55

sg.FrameRateCap=1

sg.MSAA.CompositingSampleCount=1

[UserCustom DeviceProfile]

+CVars=r.PUBGLimit=0

+CVars=r.PUBGVersion=5

+CVars=r.PUBGQualityLevel=2

+CVars=r.PUBGMaxSupportQualityLevel=3

+CVars=r.PUBGCRLRuntmieMinMem=1.5

+CVars=r.PUBGRenderSwitch=2

+CVars=r.StaticMeshLODLevelLimited=0.8

+CVars=r.UserQualitySetting=1

+CVars=r.UserShadowSwitch=1

+CVars=r.BloomQuality=0

+CVars=r.LightShaftQuality=1

+CVars=r.Mobile.TonemapperFilm=0

+CVars=r.Mobile.AlwaysResolveDepth=0

+CVars=r.MSAACount=4

+CVars=r.Mobile.EarlyZPass=1

+CVars=r.MobileSimpleShader=1

+CVars=r.UseProgramBinaryCache=1

+CVars=r.UseShaderPrecompileCount=2

+CVars=r.UseShaderPrecompileMemLimit=2560

+CVars=r.TagCullingSupport=1

+CVars=r.NumBufferedOcclusionQueries=5

+CVars=r.Decal.StencilSizeThreshold=3

+CVars=r.Mobile.TextureMipmapBias=0

+CVars=r.Android.DisableVulkanSupport=0

+CVars=foliage.LODDistanceScale=0.5

+CVars=r.Streaming.PoolSize=200

+CVars=r.ShadowQuality=3

+CVars=r.MobileHDR=1

+CVars=r.Mobile.SceneColorFormat=0.0

+CVars=r.UserHDRSetting=6

+CVars=r.ACESStyle=6

+CVars=r.UserMSAASetting=1

+CVars=r.DefaultFeature.AntiAliasing=3

+CVars=r.MaterialQualityLevel=1

+CVars=r.Shadow.MaxCSMResolution=2048

+CVars=r.Shadow.CSM.MaxMobileCascades=0

+CVars=r.Shadow.DistanceScale=0.1

+CVars=r.Mobile.DynamicObjectShadow=0

+CVars=r.DepthOfFieldQuality=2

+CVars=r.RefractionQuality=0

+CVars=r.StaticMeshLODDistanceScale=0.8

+CVars=foliage.MinLOD=0

+CVars=r.DetailMode=0

+CVars=r.MaxAnisotropy=1

+CVars=r.EmitterSpawnRateScale=0.5

+CVars=r.MobileNumDynamicPointLights=0

+CVars=r.MobileMSAA=4

+CVars=r.ParticleLODBias=2

+CVars=r.Android.DisableOpenGLES31Support=0

+CVars=r.Android.DisableOpenGLES31Support=1

+CVars=r.OpenGL.StripExtensions=GL_AMD_program_binary_Z400

+CVars=r.OpenGL.StripExtensions=GL_OES_fragment_precision_high

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_storage

+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_pixel_local_storage

+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch

+CVars=r.OpenGL.StripExtensions=GL_ARM_mali_program_binary

+CVars=r.OpenGL.StripExtensions=GL_OES_draw_buffers_indexed

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_border_clamp

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_cube_map_array

+CVars=r.OpenGL.StripExtensions=GL_OES_shader_multisample_interpolation

+CVars=r.OpenGL.StripExtensions=GL_OES_shader_io_blocks

+CVars=r.OpenGL.StripExtensions=GL_OES_tessellation_shader

+CVars=r.OpenGL.StripExtensions=GL_OES_primitive_bounding_box

+CVars=r.OpenGL.StripExtensions=GL_OES_geometry_shader

+CVars=r.OpenGL.StripExtensions=GL_OES_gpu_shader5

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_buffer

+CVars=r.OpenGL.StripExtensions=GL_OES_copy_image

+CVars=r.OpenGL.StripExtensions=GL_OES_required_internalformat

+CVars=r.OpenGL.StripExtensions=GL_OES_mapbuffer

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_rg

+CVars=r.OpenGL.StripExtensions=GL_EXT_occlusion_query_boolean

+CVars=r.OpenGL.StripExtensions=GL_EXT_blend_minmax

+CVars=r.OpenGL.StripExtensions=GL_texture_type_2_10_10_10_REV

+CVars=r.OpenGL.StripExtensions=GL_NV_fence

+CVars=r.OpenGL.StripExtensions=GL_OES_compressed_ETC1_RG88_texture

+CVars=r.OpenGL.StripExtensions=GL_OES_fbo_render_mipmap

+CVars=r.OpenGL.StripExtensions=GL_OES_fragment_precision_high

+CVars=r.OpenGL.StripExtensions=GL_OES_packed_depch_stencil

+CVars=r.OpenGL.StripExtensions=GL_OES_depch_texture_cube_map

+CVars=r.OpenGL.StripExtensions=GL_OES_vertex_type_10_10_10_2

+CVars=r.OpenGL.StripExtensions=GL_QCOM_binning_control

+CVars=r.OpenGL.StripExtensions=GL_QCOM_driver_control

+CVars=r.OpenGL.StripExtensions=GL_QCOM_perfmon_global_mode

+CVars=r.OpenGL.StripExtensions=GL_QCOM_extended_get

+CVars=r.OpenGL.StripExtensions=GL_QCOM_extended_get2

+CVars=r.OpenGL.StripExtensions=GL_EXT_sGRB

+CVars=r.OpenGL.StripExtensions=GL_EXT_sGRB_write_control

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_fIter_anisotropic

+CVars=r.OpenGL.StripExtensions=GL_EXT_multisampled_rendor_to_texture

+CVars=r.OpenGL.StripExtensions=GL_EXT_color_butter_half_float

+CVars=r.OpenGL.StripExtensions=GL_EXT_debug_marker

+CVars=r.OpenGL.StripExtensions=GL_ARM_rgba8

+CVars=r.OpenGL.StripExtensions=GL_ARM_mali_shader_binary

+CVars=r.OpenGL.StripExtensions=GL_EXT_read_format_bgra

+CVars=r.OpenGL.StripExtensions=GL_OES_compressed_paletted_texture

+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_image

+CVars=r.OpenGL.StripExtensions=GL_EXT_color_buffer_half_floa

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_s3tc

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_dxt1

+CVars=r.OpenGL.StripExtensions=GL_EXT_shadow_samplers

+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_image_external

+CVars=r.OpenGL.StripExtensions=GL_OES_EGL_sync

+CVars=r.OpenGL.StripExtensions=GL_OES_vertex_half_float

+CVars=r.OpenGL.StripExtensions=GL_OES_framebuffer_object

+CVars=r.OpenGL.StripExtensions=GL_OES_rgb8_rgba8

+CVars=r.OpenGL.StripExtensions=GL_OES_compressed_ETC1_RGB8_texture

+CVars=r.OpenGL.StripExtensions=GL_AMD_compressed_ATC_texture

+CVars=r.OpenGL.StripExtensions=GL_KHR_texture_compression_astc_ldr

+CVars=r.OpenGL.StripExtensions=GL_KHR_texture_compression_astc_hdr

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_compression_astc

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_npot

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_filter_anisotropic

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_format_BGRA8888

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_3D

+CVars=r.OpenGL.StripExtensions=GL_EXT_color_buffer_float

+CVars=r.OpenGL.StripExtensions=GL_EXT_color_buffer_half_float

+CVars=r.OpenGL.StripExtensions=GL_QCOM_alpha_test

+CVars=r.OpenGL.StripExtensions=GL_OES_depth24

+CVars=r.OpenGL.StripExtensions=GL_OES_packed_depth_stencil

+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture

+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture_cube_map

+CVars=r.OpenGL.StripExtensions=GL_EXT_sRGB

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_float

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_float_linear

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_half_float

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_half_float_linear

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_type_2_10_10_10_REV

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_sRGB_decode

+CVars=r.OpenGL.StripExtensions=GL_OES_element_index_uint

+CVars=r.OpenGL.StripExtensions=GL_EXT_copy_image

+CVars=r.OpenGL.StripExtensions=GL_EXT_geometry_shader

+CVars=r.OpenGL.StripExtensions=GL_EXT_tessellation_shader

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_stencil8

+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_io_blocks

+CVars=r.OpenGL.StripExtensions=GL_OES_shader_image_atomic

+CVars=r.OpenGL.StripExtensions=GL_OES_sample_variables

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_border_clamp

+CVars=r.OpenGL.StripExtensions=GL_EXT_multisampled_render_to_texture

+CVars=r.OpenGL.StripExtensions=GL_OES_shader_multisample_interpolation

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_cube_map_array

+CVars=r.OpenGL.StripExtensions=GL_EXT_draw_buffers_indexed

+CVars=r.OpenGL.StripExtensions=GL_EXT_gpu_shader5

+CVars=r.OpenGL.StripExtensions=GL_EXT_robustness

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_buffer

+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch

+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil

+CVars=r.OpenGL.StripExtensions=GL_OES_texture_storage_multisample_2d_array

+CVars=r.OpenGL.StripExtensions=GL_OES_sample_shading

+CVars=r.OpenGL.StripExtensions=GL_OES_get_program_binary

+CVars=r.OpenGL.StripExtensions=GL_EXT_debug_label

+CVars=r.OpenGL.StripExtensions=GL_KHR_blend_equation_advanced

+CVars=r.OpenGL.StripExtensions=GL_KHR_blend_equation_advanced_coherent

+CVars=r.OpenGL.StripExtensions=GL_QCOM_tiled_rendering

+CVars=r.OpenGL.StripExtensions=GL_ANDROID_extension_pack_es31a

+CVars=r.OpenGL.StripExtensions=GL_EXT_primitive_bounding_box

+CVars=r.OpenGL.StripExtensions=GL_OES_standard_derivatives

+CVars=r.OpenGL.StripExtensions=GL_OES_vertex_array_object

+CVars=r.OpenGL.StripExtensions=GL_EXT_disjoint_timer_query

+CVars=r.OpenGL.StripExtensions=GL_KHR_debug

+CVars=r.OpenGL.StripExtensions=GL_EXT_YUV_target

+CVars=r.OpenGL.StripExtensions=GL_EXT_sRGB_write_control

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_norm16

+CVars=r.OpenGL.StripExtensions=GL_EXT_discard_framebuffer

+CVars=r.OpenGL.StripExtensions=GL_OES_surfaceless_context

+CVars=r.OpenGL.StripExtensions=GL_OVR_multiview

+CVars=r.OpenGL.StripExtensions=GL_OVR_multiview2

+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_sR

+CVars=GL_OES_compressed_ETC1_RGB8_texture

+CVars=GL_AMD_compressed_ATC_texture

+CVars=GL_AMD_program_binary

+CVars=GL_EXT_texture_compression_s3tc

+CVars=GL_EXT_texture_compression_dxt1

+CVars=GL_AMD_texture_compression_s3tc

+CVars=GL_NV_depth_nonlinear

+CVars=GL_AMD_framebuffer_multisample

+CVars=GL_AMD_shader_framebuffer_fetch

+CVars=GL_AMD_shadow_samplers_cube

+CVars=GL_AMD_texture_array

+CVars=GL_EXT_shadow_samplers