yashsingh1/xdaforums huggingface dataset:
[Windows Mobile Apps and Games] megatec45:
The version for download in Post #1 will work with most of the video formats except On2 FLV6 codec in which there are no mobile players that support that format that I know of. Make sure you check off the file associations in the preferences menu.
[Windows Mobile Apps and Games] d_omin:
Hello,

I install this TCPMC but it dosen`t work :( When i try to play some flv movie then program do nothing (black screen), and when push the stop button I receive information that Program cannot find right codec, try download new codec from homepage... :(

(Atom life, PDAVIET ROM WM 6.1 CE OS 5.2.20764 Build 20764.1.4.3)

Thanks for help.
[Windows Mobile Apps and Games] pajjo:
Hi I installed CAB file on wm6.1 on my omnia.

It installed successfully but when I open the TCPMP player in Programs, i get an error saying "Unexpected Program Failure. Please send "crash.txt" the the developers". Program will now exit.
[Windows Mobile Apps and Games] wendry_yang:
Very Nice :)

Very Nice apps, Dude...

I wonder when I can get time and skill necessary to become a developer also, all this time I just play install. Thanks, superb !!!
[Windows Mobile Apps and Games] xam4:
I have the same problem on my HTC Touch.

What can i do about it?

Edit: I found this version and it works with Windows Mobile 6.1!
[Windows Mobile Apps and Games] adamo86:
pause tcmp

when replaying on this program after pausing the soun and video start to jerk.does any one know how to fix the problem
[Windows Mobile Apps and Games] touch-it:
Hi,

I just wanted to say that the recomp-3 is working fine with the Onyx 5.0 Beta 13!

So it should work fine with Windows Mobile 6.5

greetings
[Windows Mobile Apps and Games] Shodakai:
I can't get it working

This is a .cab file right? cause when i got it, it was zipped format
[Windows Mobile Apps and Games] dj NJoy:
works but so slow

Hi

Sorry if bringing up an old thread, but i need a bit of help, please

I installed the version from the first post on my Ignito (O2 version of Diamond), it didn't work, then i read through the thread, installed FlashBundle, softreset and it worked. However, the first video i tried to play (AVI, 640x480) was REALLY choppy, no matter which mode is used. Why could it be so? It used to work really well on my old Orbit, which was more than twice less powerful...

I seen people saying about additional codecs, installed on top, but where do i get those then?

BTW, many thanks for making it work at all, coz it's a brilliant player

upd: apparently, it wasn't an old thread=)
[Windows Mobile Apps and Games] adamo86:
tcmp has anyone tryed the amp to increase volume

tcmp has anyone tryed the amp to increase volume .just want to know will it damage the speaker coz its sounds prity loud
[Windows Mobile Apps and Games] Lifeworld:
Increased the preamp by 25. Sound solid. But the equaliser doesn't work. Lots of white noise when enabled. I am using the recomp-3 'tcpmp for wm6.1' for my pda phone i780 wm6.1 pro.

Anyone tried the equaliser?

My old wm5 pda running tcpmp r72 has no problem with equaliser.
[Windows Mobile Apps and Games] cPT.cAPSLOCK:
This is great :)

Thanks for doing this :D
[Windows Mobile Apps and Games] bjwebber:
Beautimous

Worked beautifully.

Thank you for your efforts to make this excellent software work on a less than stellar OS (WinMo 6.1).
[Windows Mobile Apps and Games] walliester:
thanks bro for your time and effort i like this application..
[Windows Mobile Apps and Games] fred65:
Good work, sounds like a winner, will give it a try.
[Windows Mobile Apps and Games] rayngm:
I got the same equaliser issue with my WM5 PPC after upgrading the TCPMP.
[Windows Mobile Apps and Games] chandnie:
Hi everyone,

I used to have a nokia n95 (symbian OS). that was my first smartphone and now im hooked. anyway my boyfriend recently got me a XDA serra running windows mobile. I love new gadgets, trying to get all the functions working and installing new programs, tweaking it just right so that its perfect for use. However, im having real problems with my new phone playing videos.

All videos im trying to play are .avi files. On the nokia n95 the screen res was 320x240 and the settings on pocket divx encoder worked perfectly. the xda serra has 640x 420 and ive been using the same program with the new pixel setting to encode files for this new phone. However i have spent hours trying to fix the settings so that the movie is not choppy. i even turned off the touch flo 3d thingy. i was using divxplayer, and just now i downloaded the core player on the first post (which works fine) and tried to play a video on there. it still jerky (motion sickness inducing). Im about to give up (it ruined bank holiday monday!) so this is my cry for help. what am i doing wrong?
[Windows Mobile Apps and Games] cab0:
Never too late to say thank you I hope!
[Windows Mobile Apps and Games] JaredXIII:
Somehow still no luck

K I'm not all that great at the minute technical details, but I can usually figure out how to install something. Such is not the case with this file, though. I'm running an Omnia i910 with wm6.1, and I was able to install the basic TCPMP for 6.1 with no problem, but no matter what I do I cannot play flash files. I'm not trying to get them from Youtube or anything, just playing files I have saved on my device. I've tried every different setting, I installed the flash plugin and put the files in the root folder, and still nothing. How exactly is this new build installed anyway? When i dl the file and unzip it, there's hundreds of files in dozens of folders, but no CAB or even EXE files as far as I can find. maybe I'm missing something really obvious (god I hope so i'm getting pissed....) can anybody help? :confused:
[Windows Mobile Apps and Games] GeLopez:
have you associated tcpmp to play flv files?
[Windows Mobile Apps and Games] JaredXIII:
yup I've done that, and even tried the option suggested by another in this thread to also associate it with MMS protocol, and still nothing. I get the infamous black screen, sometimes with sound, and then the "video codec not supported blah blah blah...." error message when I press stop. In the time since i posted, I also uninstalled everything and reinstalled just for kicks, but still nothing.....
[Windows Mobile Apps and Games] megatec45:
Besides making sure of file associations, the player (or almost any PPC player) does not support On2 VP6 codec or FLV4. There have been some other pluggins created for these, but the video is very slow and choppy at best.
[Windows Mobile Apps and Games] JaredXIII:
some of my vids were flv4 but most are plain flv, yet they still wont play. like i asked before, how is the new build installed, since theres no cab file?
[Windows Mobile Apps and Games] megatec45:
Post #1 has the cab at the bottom in a box. You can't miss it! It's in a ZIP file, you download it to your PC, un-zip it, the cab file is there and transfer it to your phone via active sync.:)
[Windows Mobile Apps and Games] Kilek:
milesmowbray, thank you...it solved my troubles in wm6.1 on LG GM730 also..
[Windows Mobile Apps and Games] jffe77:
EQ Issue

Has there been a fix on the EQ issue for WM 6.1 yet.
[Windows Mobile Apps and Games] Takonic:
alright, im looking forward to a media player!, So I got it working, but is there a way to force the videos being played (avi) to be played horizontally instead of vertically? I got anime..and trying to read the subs vertically is eye sore ;/
[Windows Mobile Apps and Games] sucro:
tnx very much man
[Windows Mobile Apps and Games] Wokoloko:
Bottons displayed in black

hey folks,

I did not find any solution for that "black buttons" issue.

The buttons are still black and only visible if pressed.

I have attached a screenshot.

Any ideas?

Ciao

Woko
[Windows Mobile Apps and Games] FileFixer:
You must change color for top and bottom taskbar to another and your black buttons go away.

UITweaker is best way to change system color.
[Windows Mobile Apps and Games] thintin:
Hi.

I've installed the TCPMP from post #1 on my Advantage X7510 (WM6.1 -O2 ROM) and it works, but the performance is much lower than the TCPMP I was using on my Universal (WM5 O2-ROM). I've tried a few different files (.avi .mpeg etc) and they all seem quite jerky and slow.

Is this due to the player or the codec?

Appologies if this has already been answered, but with 35 pages in this thread it takes some time to find things, even with the help of the search engine.

Thanks.
[Windows Mobile Apps and Games] simonGsez:
On my Loox 718 the benchmark says 176%, on my td2 36% :-(

I solved the problem with the black buttons with XN Resource Editor.

Open the file interface.plg und change the bitmap in the folder Bitmap\114 (or 112).
[Windows Mobile Apps and Games] :
xscale vs ****, it's normal.

..and again.
[Windows Mobile Apps and Games] jeff_hwang:
Hello everyone

Guys, go to www.convertflv.biz to enjoy yourself.
[Windows Mobile Apps and Games] FileFixer:
That solution is not the point of this thread.
[Windows Mobile Apps and Games] funkus:
have come back to WM after a breif affair with the iph*** and first issues i get bring me straight back here for yet another simple solution. Thanks for solving my problems once again, keep up the good work . funk
[Windows Mobile Apps and Games] doozerbob:
working on xda zest?

recompiled cab installed a treat on zest running windows 6.1 and can play all files......except flv!!!! when i try to open one it says " player.exe *edit just checked and it says device.exe* has encountered a problem" then gives me the option to send error report. it used to work fine on my xda mini s

any clues? :confused:

GOT IT TO WORK!!!!! installed the flash video bundle and can now play all my dodgy eddie izzard flv files *GLEEEE*
[Windows Mobile Apps and Games] francia78:
bonjour, ça marche sur mon HTC HD mais des saccades à partir d'une vidéos prise sur mon canon ixus 860. La vidéo passe mieux en optimisant le cache ça saccade toujours encore un peu.
[Windows Mobile Apps and Games] jiteshshahin:
Hi,

I have installed the 03-recompiled version. Works rock solid on avis and flvs. However it simply refuses to work with youtube. A message "Could not open URL" keeps popping up...

Any solution? What is the cause?
[Windows Mobile Apps and Games] rambo6:
I have had the same problem. TCPMP will not open and run most Youtube videos anymore. I think Youtube changed its format so TCPMP doesn't work anymore.
[Windows Mobile Apps and Games] megatec45:
Try Youtube Play, search the forums.
[Windows Mobile Apps and Games] hit2000:
where can I get MP3.plg source code?

And how to build it?
[Windows Mobile Apps and Games] invario:
Sad because the FLV is much higher quality than the RTSP type stream....

I don't think it's that youtube changed their 'format'... It's that they added more parameters into the URL, so that TCPMP gets confused and can't parse out the entire URL properly.
[Windows Mobile Apps and Games] invario:
I FIGURED IT OUT!!! After much hard work, I've figured out the problem, but I don't know how to fix it. Maybe someone more knowledgeable than myself can actually FIX it now though....

For those that don't know, the way PIE works with TCPMP is that PIE creates a video.m3u file inside \PROGRAM FILES\TCPMP which TCPMP then opens. video.m3u contains the URL of the FLV file that you pull off from youtube... (m3u files are simply playlists)

Since youtube changed the format of its URL, it has gotten significantly longer.

TCPMP has a hard limit of 256 bytes (characters) on the URL. So, what happens with the new URL is that it often exceeds the 256 byte limit, and TCPMP will only read it UP TO the 256 byte. Anything after 256 bytes is LOST and that's why you get "could not open URL"

Example:

Youtube video of half life live action thingee:

http://v15.lscache4.googlevideo.com/videoplayback?ip=0.0.0.0&sparams=id%2Cexpire%2Cip%2Cipbits%2Citag&itag=5&ipbits=0&sver=3&expire=1243450800&key=yt1&signature=0FD79ABE8B1527FBDCCA117F163434544DD5226F.412B317466B85C5F1DEC05B615B47F264F845325&id=ab550f304982a99a

Length = 263, I get the error. Can't play video.

same video, but instead, I edited the video.m3u file and manually resolved the domain name (v15.lscache4.googlevideo.com = 74.125.167.35)

http://74.125.167.35/videoplayback?ip=0.0.0.0&sparams=id%2Cexpire%2Cip%2Cipbits%2Citag&itag=5&ipbits=0&sver=3&expire=1243450800&key=yt1&signature=0FD79ABE8B1527FBDCCA117F163434544DD5226F.412B317466B85C5F1DEC05B615B47F264F845325&id=ab550f304982a99a

Length=248 and the video plays

I'm going to look into this further....

edit: I downloaded the source, but I have no idea how to even begin (as I'm not a programmer...) I believe the relevant file is interface/win32/playlist.c but I'm not sure if that's the only one.
[Windows Mobile Apps and Games] invario:
I've found the solution!!!!!!

I took the OP's source (first post), opened it in Visual Studio 2008 (freaking 3GB download from MS!!) and started snooping around.

Modified the following files:

interface/win32/playlst.c -> replaced all values of '256' with '1024'

interface/win32/win_win32.c -> replaced all values of '256' with '1024' (except the one that says 256*1024... on my source, it's line 2598)

common/portab.h -> replace MAXPATH 256 with MAXPATH 1024 (line 260)

The resulting files are now here! -

http://rapidshare.com/files/237840222/tcpmp-0.72rc1-fixed-youtube-05-27-2009-invar.rar

The bad news is this:

- I have no idea how to put stuff into a self install CAB, so the file I uploaded to rapidsdhare is ONLY the three files that were necessary. You MUST install a CAB version of 0.72RC1 from elsewhere (preferably the same version in this thread that was posted.)

- Also, the version of 0.72 RC1 I used does NOT install the PIE videoloader.dll (aka flashvideobundle), so if you completely uninstalled any preexisting version of TCPMP and installed the one posted here, you MUST reinstall flashvideobundle which is not really a problem, just an extra step. Here's a link for it! (google for 'flashvideobundle 1.4.4' if the link dies... there are plenty of sites)

http://handheld.softpedia.com/get/Video/FlashVideoBundle-64991.shtml

Anyway, if someone knows how to package this into a CAB or something, feel free to go ahead and do it and then post it. It appears to be working great so far, and I hope I didn't screw anything up.

Feedback appreciated!
[Windows Mobile Apps and Games] abyssfox:
I wonder why tcpmp will crash with old build? Now I'am using Wince 6. There is still have the same problem with the new build.Could you please give me the point?
[Windows Mobile Apps and Games] jiteshshahin:
[Invario]

Thanks for the bug-fix tip. I will upload a recompiled/tested .cab version of TCPMP player soon.
[Windows Mobile Apps and Games] frmariam:
Since you're going to do a recompile could you also do apply this fix to the subtitle plugin? The compiled files consist on a modded common.dll and interface.plg...
[Windows Mobile Apps and Games] invario:
no can do. it doesn't appear to be as simple as i thought it'd be. i tried, but no go. sorry.
[Windows Mobile Apps and Games] invario:
scratch that. i figured it out. give this a shot. don't hold me responsible!

www.crimetank.com/misc/tcpmp-subtitle.rar
[Windows Mobile Apps and Games] frmariam:
Thanks man :) It's working great!... well as good as the plugin does.

This compile has an issue that the original plugin also has (which is normal). The original plugin has this issue in which the Titlebar from the TCPMP GUI randomly disapears after you open a new file using the TCPMP file browser (even though it's checked in "Functions">"View">"Titlebar")... If this were an inependent subtitle.plg (rather than a common.dll and interface.plg mod it'd be a lot better...). I'll see if I can get in contact with the author about this.

Anyway since you did a recompile I don't know if you may be interested in the following. I found this mod that adds support for Pocket Scrobbler. But more important it also has a file that supposedly fixes an issue with some unicode characters in ID3v2 tags (I couldn't confirm this). If you're interested this site constains the modified files.
[Windows Mobile Apps and Games] Zildjian:
YouTube also has their own player now that's not too bad. It's designed for the phone, so it fits perfectly and streams great. I love the TCPMP player especially because of the EQ, but I figured I would just mention the YouTube player designed by YouTube.
[Windows Mobile Apps and Games] geoponer:
At last a working version!

I had a problem watching movies with external subtitles (not embedded) on my HTC Touch Cruise (Polaris). I originally had TCPMP v.0.71j but the subs plugin was not compatible with that version. Then I tried 0.72RC1 found on the web and 0.81 but both version crashed at startup!

Thank God I found the link to this thread in the subtitle plugin .zip file! This version works great on my Polaris (GDI video selected), the subs load automatically and of course there are no crashes!!

Thank you Mr. milesmowbray, you've done a great job!!
[Windows Mobile Apps and Games] wow_boy:
HTC Diamond 2

Hey

I have the HTC Diamond 2 and when i install TCPMP it starts up, but when i open a file the whole phone freezes :confused:

Can someone help me

Thx
[Windows Mobile Apps and Games] kenobyR:
I want to cry how happy I am to find this.... You would expect that for WM there is a bit more open source alternatives. THANK YOU VERY MUCH!!!
[Windows Mobile Apps and Games] fraser:
Has anyone had any success on the Touch Pro 2? On loading TCPMP the gui is corrupt (missing icons). On playing a file there is sound but no video and the display does not go full screen. Screen taps will pause the video as normal but the rest of the gui is unresponsive. I suspect there is a defunct window layer covering the display. A soft-reset it the only way to get the device back to normal.
[Windows Mobile Apps and Games] htchris:
same problem whith mine htc diamond2.

i wonder which version is the true one for diamond2?

anybody knows?
[Windows Mobile Apps and Games] apple12345:
I have exactly the same problem with my Touch Diamond2 :confused:
[Windows Mobile Apps and Games] invario:
try using this instead:

http://forum.ppcgeeks.com/showthread.php?t=59820
[Windows Mobile Apps and Games] yappyc:
cool ~ thanks for sharing... let me change the new one first~:)
[Windows Mobile Apps and Games] l3v5y:
I think it should work with WM6 (the Kaiser has no WM5 ROMs) although WM6.1 may behave differently.
[Windows Mobile Apps and Games] nonegiven:
I have the AVC plugin for TCPMP if you need it.
[Windows Mobile Apps and Games] AZScrewloose:
Okay so a slight improvement. Now I have video, but the audio gives an error.

Player: Audio codec (windows media audio) not supported by the player!

NM.

I added the wmadecoder.dll and was getting static, then I remembered I turned the equilizer on. I shut that off and now it seems to work great.
[Windows Mobile Apps and Games] Menneisyys:
Great work, will post a frontpage story on it!
[Windows Mobile Apps and Games] Menneisyys:
Note that I've also hosted / linked to both AVC plug-ins from my H.264 Bible - see the General forum
[Windows Mobile Apps and Games] LordDeath:
When I install this build, what do I additionally need to watch youtube movies? Sorry I have no idea about this topic :o
[Windows Mobile Apps and Games] nesty24:
Does it play higher bitrate such as 700kbit/s?

How about protected flv files? Sometimes i have to convert flv files before I manage to play them in TCPMP.
[Windows Mobile Apps and Games] wright_hz:
I build ffmpeg with the same configure. But the size of ffmpeg.plg is so big. It's about 1.5M. That's because libavcodec lib file is too big (1.64M), I think. How to decrease it? I find the ffmpeg.plg in the install package is only 500K.

Thanks.
[Windows Mobile Apps and Games] Menneisyys:
I'll try to publish my YouTube Bible today - in there, I answer this q too.
[Windows Mobile Apps and Games] milesmowbray:
You need "enable-small" and then use UPX to pack it. Try this for more compatible version:

./configure --enable-memalign-hack --target-os=WinCE --arch=arm --cross-compile \

--cross-prefix=arm-wince-mingw32ce- --enable-small \

--enable-static --enable-shared --disable-mmx --disable-zlib --disable-ipv6 --disable-debug \

--disable-ffmpeg --disable-ffserver --disable-ffplay \

--disable-encoders --disable-network --disable-muxers --disable-decoders --disable-filters \

--disable-demuxers --disable-devices --disable-protocols --disable-bsfs --disable-parsers \

--enable-decoder=h263 --enable-decoder=mpeg4 --enable-decoder=flv --enable-decoder=flv1 \

--enable-decoder=h264 --extra-cflags="-march=armv4 -mtune=xscale"
[Windows Mobile Apps and Games] wright_hz:
Thanks.

I use this to rebuild ffmpeg. The outputed lib files are much smaller than before.

But when link them to ffmpeg.plg. Two new unresolved errors happened:

libavutil.a(rational.o) : error LNK2019: unresolved external symbol __ashldi3 referenced in function av_d2q

libavutil.a(mathematics.o) : error LNK2019: unresolved external symbol __lshrdi3 referenced in function av_rescale_rnd

./debug/ffmpeg.plg : fatal error LNK1120: 2 unresolved externals

I met the same problem before with "_floatdidf". I had to implement this function by myself to resolve it. Are there any better resolutions?
[Windows Mobile Apps and Games] SHiSH:
can you compile version for 2003se?
[Windows Mobile Apps and Games] LordDeath:
I already read it. Thank you for your work! :)
[Windows Mobile Apps and Games] RyuMaster:
Odd Error

Hi! For some reason, I get very odd error, no matter what build configuration I use. I would appreciate any hint on this matter, because I can not find solution for more then 4 fays 0_0

ration-after-statement -Wall -Wno-switch -Wdisabled-optimization -Wpointer-arith -Wredundant-decls -Wno-pointer-sign -Wcast-qual -Wwrite-strings -Os -fno-math-errno -c -o libavdevice/alldevices.o libavdevice/alldevices.c
In file included from c:/projects/ffmpeg/libavutil/common.h:40,
from c:/projects/ffmpeg/libavutil/avutil.h:52,
from c:/projects/ffmpeg/libavcodec/avcodec.h:30,
from c:/projects/ffmpeg/libavformat/avformat.h:40,
from libavdevice/alldevices.c:20:
/cygdrive/c/msys/mingw/opt/mingw32ce/bin/../lib/gcc/arm-wince-mingw32ce/4.1.0/../../../../arm-wince-mingw32ce/include/errno.h:12:25: error: no include path in which to search for errno.h
make: *** [libavdevice/alldevices.o] Error 1

error: no include path in which to search for errno.h - Why do I get this? Errno.h IS in include folders 0_0
[Windows Mobile Apps and Games] wright_hz:
aha, I met the same problem with you ever.:)

This problem is caused by this line:

"#include_next <errno.h>"

in found errno.h, which means to search next errno.h. But there are no another errno.h.

You can comment this line to resolve. But i'm not sure if it is safe to do so.
[Windows Mobile Apps and Games] wright_hz:
I'm driven to mad

:(

I build ffmpeg for mobile5 and it works fine in emulator. But it always crashed in real system (Dopod P800W / HTC3300). Debuging it, I feel falling a trap with endless crashing points. I took about 2 weeks to resolve them one by one. But I still can't see the end now. I think there must be a root cause I haven't found yet.

I had tried the downloded ffmpeg.plg built by others. They can work in my mobile phone. So it should be my mistakes somewhere in building process. Anyone know something about this problem? Help me please! Thanks.

I use mingw32ce from cegcc v0.51 to build avcodec and avutil libs and VS2005 to build ffmpeg.plg with these 2 libs.
[Windows Mobile Apps and Games] milesmowbray:
I couldn't get it to work as a static link to a lib, but it works okay as a DLL. I think this is known problem with linking large static libs created with cegcc in visual studio.
[Windows Mobile Apps and Games] wright_hz:
Yes. Maybe this is the key. I will try it tomorrow. Thanks.

I check your install package attached. But can't found the two av dlls. So I think you use static library at first. Do you pack them into ffmpeg.plg by using UPX? I never used UPX before. How to do this?