[Android Apps and Games] RioAckerman:
Hy guys i found this on some web

GPU

-------------------

GL_VERSION: OpenGL ES 3.2 NVIDIA 349.00

GL_RENDERER: NVIDIA Tegra

GL_VENDOR: NVIDIA Corporation

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20

Extension:

GL_NV_internalformat_sample_query

GL_EXT_base_instance

GL_EXT_blend_minmax

GL_EXT_buffer_storage

GL_EXT_color_buffer_float

GL_EXT_color_buffer_half_float

GL_EXT_copy_image

GL_EXT_debug_label

GL_EXT_discard_framebuffer

GL_EXT_disjoint_timer_query

GL_EXT_draw_buffers_indexed

GL_EXT_draw_elements_base_vertex

GL_EXT_frag_depth

GL_EXT_geometry_point_size

GL_EXT_geometry_shader

GL_EXT_gpu_shader5

GL_EXT_map_buffer_range

GL_EXT_multi_draw_indirect

GL_EXT_occlusion_query_boolean

GL_EXT_post_depth_coverage

GL_EXT_primitive_bounding_box

GL_EXT_raster_multisample

GL_EXT_render_snorm

GL_EXT_robustness

GL_EXT_separate_shader_objects

GL_EXT_shader_implicit_conversions

GL_EXT_shader_integer_mix

GL_EXT_shader_io_blocks

GL_EXT_shader_texture_lod

GL_EXT_shadow_samplers

GL_EXT_sRGB

GL_EXT_sRGB_write_control

GL_EXT_tessellation_point_size

GL_EXT_tessellation_shader

GL_EXT_texture_border_clamp

GL_EXT_texture_buffer

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map_array

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_filter_minmax

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_norm16

GL_EXT_texture_rg

GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage

GL_EXT_texture_view

GL_EXT_unpack_subimage

GL_KHR_context_flush_control

GL_KHR_debug

GL_KHR_robust_buffer_access_behavior

GL_KHR_robustness

GL_KHR_texture_compression_astc_ldr

GL_NV_bgr

GL_NV_bindless_texture

GL_NV_blend_equation_advanced

GL_NV_blend_equation_advanced_coherent

GL_NV_conditional_render

GL_NV_conservative_raster

GL_NV_copy_buffer

GL_NV_copy_image

GL_NV_draw_buffers

GL_NV_draw_instanced

GL_NV_draw_texture

GL_NV_EGL_stream_consumer_external

GL_NV_explicit_attrib_location

GL_NV_fbo_color_attachments

GL_NV_fill_rectangle

GL_NV_fragment_coverage_to_color

GL_NV_fragment_shader_interlock

GL_NV_framebuffer_blit

GL_NV_framebuffer_mixed_samples

GL_NV_framebuffer_multisample

GL_NV_generate_mipmap_sRGB

GL_NV_geometry_shader_passthrough

GL_NV_instanced_arrays

GL_NV_image_formats

GL_NV_occlusion_query_samples

GL_NV_non_square_matrices

GL_NV_pack_subimage

GL_NV_packed_float

GL_NV_packed_float_linear

GL_NV_path_rendering

GL_NV_path_rendering_shared_edge

GL_NV_pixel_buffer_object

GL_NV_polygon_mode

GL_NV_read_buffer

GL_NV_read_depth

GL_NV_read_depth_stencil

GL_NV_read_stencil

GL_NV_sample_locations

GL_NV_sample_mask_override_coverage

GL_NV_secure_context

GL_NV_shader_noperspective_interpolation

GL_NV_shadow_samplers_array

GL_NV_shadow_samplers_cube

GL_NV_sRGB_formats

GL_NV_texture_array

GL_NV_texture_border_clamp

GL_NV_texture_compression_latc

GL_NV_texture_compression_s3tc

GL_NV_texture_compression_s3tc_update

GL_NV_timer_query

GL_NV_viewport_array

GL_NV_viewport_array2

GL_KHR_blend_equation_advanced

GL_KHR_blend_equation_advanced_coherent

GL_OES_compressed_ETC1_RGB8_texture

GL_OES_depth24

GL_OES_depth32

GL_OES_depth_texture

GL_OES_depth_texture_cube_map

GL_OES_copy_image

GL_OES_draw_buffers_indexed

GL_OES_draw_elements_base_vertex

GL_OES_texture_border_clamp

GL_OES_tessellation_point_size

GL_OES_tessellation_shader

GL_OES_texture_buffer

GL_OES_geometry_point_size

GL_OES_geometry_shader

GL_OES_gpu_shader5

GL_OES_shader_io_blocks

GL_OES_texture_view

GL_OES_primitive_bounding_box

GL_OES_EGL_image

GL_OES_EGL_image_external

GL_OES_EGL_sync

GL_OES_element_index_uint

GL_OES_fbo_render_mipmap

GL_OES_get_program_binary

GL_OES_mapbuffer

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_sample_shading

GL_OES_sample_variables

GL_OES_shader_image_atomic

GL_OES_shader_multisample_interpolation

GL_OES_standard_derivatives

GL_OES_surfaceless_context

GL_OES_texture_cube_map_array

GL_OES_texture_npot

GL_OES_texture_float

GL_OES_texture_float_linear

GL_OES_texture_half_float

GL_OES_texture_half_float_linear

GL_OES_texture_stencil8

GL_OES_texture_storage_multisample_2d_array

GL_OES_vertex_array_object

GL_OES_vertex_half_float

GL_ANDROID_extension_pack_es31a

Maybe someone can make template fake Tegra X1 for gltool