[HTC 10 Themes, Apps, and Mods] MCT_:
I highly doubt, but )

Let's take a look at some points...

You can confirm the correct operation of the following textures?

Episode "EnPro".

1) Video behind glass.

2) Preview the information about the job.

3) Monitor chaingun.

Episode "Hell"

1) Sky.

2) Flying demons, black background.

Flying demons, black background... also, in teleports episode ~ Delta3.

--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
5308 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
5308 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
r_mode(-1), r_customWidth(1152), r_customHeight(864)Initializing OpenGL display
GL_RENDERER: Adreno (TM) 510
GL_EXTENSIONS: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers
------ Android Sound Initialization ------
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_EXT_texture_compression_s3tc not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
X..GL_ARB_shading_language_100 not found
---------- R_GLSL_Init ----------
Not available.
----- R_ReloadGLSLPrograms -----
gl2progs/interaction.vert
gl2progs/interaction_etc.frag
gl2progs/shadow.vert
gl2progs/shadow.frag
gl2progs/default.vert
gl2progs/default.frag
gl2progs/zfill.vert
gl2progs/zfill.frag
-------------------------------
using GLSL renderSystem
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Jan 16 2013
WARNING: file newpdas/admin_moses.pda, line 36: unknown punctuation М
WARNING: file newpdas/admin_moses.pda, line 36: unknown punctuation М
WARNING: file newpdas/admin_simons.pda, line 40: unknown punctuation М
WARNING: file newpdas/admin_simons.pda, line 40: unknown punctuation М
WARNING: file newpdas/alphalabs2_chin.pda, line 66: unknown punctuation Д
WARNING: file newpdas/alphalabs2_chin.pda, line 66: unknown punctuation Д
WARNING: file newpdas/caverns1_cody.pda, line 41: unknown punctuation р
WARNING: file newpdas/caverns1_cody.pda, line 41: unknown punctuation р
WARNING: file newpdas/hell_garlick.pda, line 27: unknown punctuation б
WARNING: file newpdas/hell_garlick.pda, line 27: unknown punctuation б
WARNING: file newpdas/hellhole_id.pda, line 135: unknown punctuation у
WARNING: file newpdas/hellhole_id.pda, line 135: unknown punctuation у
WARNING: file newpdas/info_emails.pda, line 9: unknown punctuation С
WARNING: file newpdas/info_emails.pda, line 9: unknown punctuation С
WARNING: file newpdas/monorail_cullen.pda, line 26: unknown punctuation с
WARNING: file newpdas/monorail_cullen.pda, line 26: unknown punctuation с
WARNING: file newpdas/personal.pda, line 28: unknown punctuation д
WARNING: file newpdas/personal.pda, line 28: unknown punctuation д
WARNING: file newpdas/videos.pda, line 103: unknown punctuation М
WARNING: file newpdas/videos.pda, line 103: unknown punctuation М
Initializing event system
...473 event definitions
Initializing class hierarchy
...142 classes, 382184 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1401.6 MHzCompiled 'removeInitialSplineAngles': 0.0 ms
---------- Compile stats ----------

Memory usage:
Strings: 80, 12688 bytes
Statements: 68494, 1369880 bytes
Functions: 2124, 251840 bytes
Variables: 148324 bytes
Mem used: 2500852 bytes
Static data: 2277552 bytes
Allocated: 3293836 bytes
Thread size: 13212 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: file newpdas/admin_moses.pda, line 36: unknown punctuation М
WARNING: file newpdas/admin_simons.pda, line 40: unknown punctuation М
WARNING: file newpdas/alphalabs2_chin.pda, line 66: unknown punctuation Д
WARNING: file newpdas/caverns1_cody.pda, line 41: unknown punctuation р
WARNING: file newpdas/hell_garlick.pda, line 27: unknown punctuation б
WARNING: file newpdas/hellhole_id.pda, line 135: unknown punctuation у
WARNING: file newpdas/info_emails.pda, line 9: unknown punctuation С
WARNING: file newpdas/monorail_cullen.pda, line 26: unknown punctuation с
WARNING: file newpdas/personal.pda, line 28: unknown punctuation д
WARNING: file newpdas/videos.pda, line 103: unknown punctuation М
10 warnings
terminal support disabled: stdin is not a tty
pid: 9730
2832 MB System Memory
256 MB Video Memory
Async thread started
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/gameover.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
--------- Map Initialization ---------
Map: game/enpro
WARNING: unknown token '0' in material 'textures/glass/outdoor_glass1'
WARNING: unknown token '0' in material 'textures/glass/glass1'
WARNING: unknown token '0' in material 'textures/sfx/vp1'
------- Game Map Init SaveGame -------
----------- Game Map Init ------------
collision data:
451 models
68349 vertices (1601 KB)
122897 edges (4320 KB)
51448 polygons (3605 KB)
6437 brushes (883 KB)
29467 nodes (805 KB)
108262 polygon refs (845 KB)
26928 brush refs (210 KB)
41658 internal edges
1460 sharp edges
0 contained polygons removed
0 polygons merged
12273 KB total memory used
0 msec to load collision data.
map bounds are (7544.0, 6896.0, 5808.0)
max clip sector is (471.5, 431.0, 363.0)
7 KB passage memory used to build PVS
0 msec to calculate PVS
93 areas
202 portals
9 areas visible on average
1 KB PVS data
[Load AAS]
loading maps/game/enpro.aas48
done.
[Load AAS]
loading maps/game/enpro.aas96
[Load AAS]
loading maps/game/enpro.aas_guardian
[Load AAS]
loading maps/game/enpro.aas_mancubus
[Load AAS]
loading maps/game/enpro.aas_sabaoth
[Load AAS]
loading maps/game/enpro.aas_cyberdemon
Entering doom_main()
Exiting doom_main()
Spawning entities
WARNING: unknown token '0' in material 'textures/sfx/vpring3'
WARNING: unknown token '0' in material 'textures/sfx/vppinch_bfgbolt'
WARNING: unknown token '0' in material 'textures/sfx/vp1ghost'
WARNING: Couldn't load sound 'enpro_sfx_imps.wav' using default
loaded collision model models/mapobjects/monitors/hangingmonitor.lwo
loaded collision model models/mapobjects/pipes/enproburst/enproburst2.lwo
loaded collision model models/mapobjects/filler/tbox1.ase
WARNING: unknown token '0' in material 'textures/sfx/vp1particle2'
loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb.ASE
loaded collision model models/mapobjects/swinglights/swinglight_long_wbulbs_bulb_broken.ASE
loaded collision model models/mapobjects/cpu/cpupole2.lwo
loaded collision model models/mapobjects/cpu/cpuarch1.lwo
loaded collision model models/mapobjects/filler/tbox8.ase
loaded collision model models/mapobjects/machineroom/machineclaw1.lwo
loaded collision model models/mapobjects/machineroom/machineclaw2.lwo
loaded collision model models/mapobjects/machineroom/railpiece.ase
loaded collision model models/mapobjects/machineroom/mac_thing.lwo
loaded collision model models/mapobjects/skmachines/skpipeblock.lwo
loaded collision model models/seneca/reactor/reactorspinner.ase
loaded collision model models/seneca/reactor/reactortube.ase
loaded collision model models/seneca/reactor/reactorlaser1.lwo
loaded collision model models/mapobjects/machineroom/capsule.lwo
loaded collision model models/mapobjects/machineroom/machineclaw3.lwo
loaded collision model models/mapobjects/machineroom/machineclaw4.lwo
loaded collision model models/mapobjects/machineroom/mac_britacase.lwo
loaded collision model models/mapobjects/machineroom/mac_britapivot.lwo
loaded collision model models/mapobjects/cpu/cpudesk2.lwo
loaded collision model models/mapobjects/cpu/cpudesk1.lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1lft.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1rt.lwo
loaded collision model models/mapobjects/doors/techdoor1/techdr1frame.lwo
loaded collision model models/mapobjects/doors/techdoor2/techdr2frame.lwo
loaded collision model models/mapobjects/enpro/enprocylinder_b.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
removed 4 degenerate triangles
loaded collision model models/mapobjects/delta1/warfoot/warfoot.lwo
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1.lwo
loaded collision model models/mapobjects/lights/klaxon/klaxon.lwo
loaded collision model models/mapobjects/com/platguistand/platguistand.lwo
loaded collision model models/mapobjects/doors/accesshatch/accesshatch.lwo
loaded collision model models/mapobjects/doors/accesshatch/accesshatchdoor.lwo
loaded collision model models/mapobjects/doors/enprodoor2/enprodoor2_rt.lwo
loaded collision model models/mapobjects/doors/enprodoor2/enprodoor2_lf.lwo
loaded collision model models/mapobjects/airlock/airlockcomp.lwo
loaded collision model models/mapobjects/airlock/airlockdoor.lwo
loaded collision model models/mapobjects/airlock/airlockdoorgui.lwo
loaded collision model models/mapobjects/enpro/enprotube_ejector1.lwo
loaded collision model models/mapobjects/enpro/enprotube_ejector2.lwo
loaded collision model models/mapobjects/enpro/enproplasmatube.lwo
loaded collision model models/mapobjects/enpro/enproplasmatube_broke.lwo
loaded collision model models/mapobjects/airlock/airlockhallgui.lwo
loaded collision model models/mapobjects/airlock/airlockvertlock.lwo
loaded collision model models/mapobjects/airlock/airlockbrace.lwo
loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1rust.lwo
loaded collision model models/mapobjects/cpu/pullhandle.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/doors/airlockdoor/separates/airdoor.lwo
loaded collision model models/mapobjects/doors/airlockdoor/separates/airdoorfrm.lwo
loaded collision model models/mapobjects/doors/airlockdoor/airdoormaster.lwo
loaded collision model models/mapobjects/healthgui/healthgui.lwo
loaded collision model models/mapobjects/storagecab/gunrack/gunrackcomp.lwo
loaded collision model models/mapobjects/pipes/enproburst/enproburst1.lwo
loaded collision model models/mapobjects/enpro/enprocylinder_a.lwo
loaded collision model models/mapobjects/enpro/enprocylinder_c.lwo
WARNING: wounded_marine_cinematic_player has no AAS file
WARNING: Couldn't load sound 'guisounds.wav' using default
...2127 entities spawned, 0 inhibited

==== Processing events ====
--------------------------------------
SpawnPlayer: 0
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
WARNING: file newpdas/personal.pda, line 28: missing trailing quote
WARNING: file newpdas/personal.pda, line 28: Email decl 'personal' had a parse error
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1112 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: textures/decals/hurt04
WARNING: Couldn't load image: textures/sfx/debris
WARNING: Couldn't load image: models/mapobjects/rover_rover_env
0 purged from previous
19 kept from previous
1637 new loaded
all images loaded in 21.6 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
19602k referenced
0k purged
----------------------------------------
Writing 'game/enpro' to 'def/maps.def'...
-----------------------------------
42297 msec to load game/enpro
idRenderWorld::GenerateAllInteractions, msec = 31, staticAllocCount = 0.
interactionTable size: 3285216 bytes
24050 interaction take 2693600 bytes
------------- Warnings ---------------
during game/enpro...
WARNING: Couldn't load image: models/mapobjects/rover_rover_env
WARNING: Couldn't load image: textures/decals/hurt04
WARNING: Couldn't load image: textures/sfx/debris
WARNING: Couldn't load sound 'enpro_sfx_imps.wav' using default
WARNING: Couldn't load sound 'guisounds.wav' using default
WARNING: file newpdas/personal.pda, line 28: Email decl 'personal' had a parse error
WARNING: file newpdas/personal.pda, line 28: missing trailing quote
WARNING: unknown token '0' in material 'textures/glass/glass1'
WARNING: unknown token '0' in material 'textures/glass/outdoor_glass1'
WARNING: unknown token '0' in material 'textures/sfx/vp1'
WARNING: unknown token '0' in material 'textures/sfx/vp1ghost'
WARNING: unknown token '0' in material 'textures/sfx/vp1particle2'
WARNING: unknown token '0' in material 'textures/sfx/vppinch_bfgbolt'
WARNING: unknown token '0' in material 'textures/sfx/vpring3'
14 warnings
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------

I will be glad if Adreno 530 + Snap 820 + Ram 4096 onboard your flagship will do it correctly.

Because, not Mali 400, not Adreno 510 this do not can.

Also, I have not met comments that it worked on android ever correctly.

And the apk was removed from play store... your download link does not work.

Doom3 does not exist for Android... which is very sad to see.

For me it's a classic... as a classic of Beethoven, Wagner or Bach.

Masterpiece.

Exactly how, I feel about Doom3.

Some things have to stay with us, which we appreciate.

Pictures the chewing gum "turbo" with stock image cars, cassettes from old Panasonic, music and video games Doom3, Tomb Raider...etc.

Not because it's yours or ours, but because it's from childhood.

It's part of the sentimentality, that helps you stay human in any situation.