[Magisk] JairPaalman:
I removed any referenced to SoundAlive and replaced the effects with V4A according to the audio_effects.conf from the other ROM, but still nothing.

---------- Post added at 02:49 AM ---------- Previous post was at 02:32 AM ----------

So, I've got ViPER4Android to process by replacing my audio_effect.conf with the one I found online, but now I have no sound coming out of my headphones. My guess is that that audio_effects.conf is not quite right either. I can do basic copying, but I don't really understand the contents of the files. Could you have a look at them to see if there's something wrong? With my file, V4A doesn't process, with the other file, I have no sound.

MY file:

# List of effect libraries to load. Each library element must contain a "path" element
# giving the full path of the library .so file.
# libraries {
# <lib name> {
# path <lib path>
# }
# }
libraries {
v4a_fx {
path /system/lib/soundfx/libv4a_fx_ics.so
}
# This is a proxy library that will be an abstraction for
# the HW and SW effects
proxy {
path /system/lib/soundfx/libeffectproxy.so
}
# This is the HW implementation library for the effect
offload {
path /system/lib/soundfx/libaudioeffectoffload.so
}
bundle {
path /system/lib/soundfx/libbundlewrapper.so
}
reverb {
path /system/lib/soundfx/libreverbwrapper.so
}
visualizer_sw {
path /system/lib/soundfx/libvisualizer.so
}
downmix {
path /system/lib/soundfx/libdownmix.so
}
mysound {
path /system/lib/libmysound.so
}
myspace {
path /system/lib/soundfx/libmyspace.so
}
soundalive {
path /system/lib/libaudiosa.so
}
soundalive_sec {
path /system/lib/soundfx/libaudiosaplus_sec.so
}
loudness_enhancer {
path /system/lib/soundfx/libldnhncr.so
}
soundbooster_plus {
path /system/lib/libsamsungSoundbooster_plus.so
}
myspaceplus {
path /system/lib/libmyspaceplus.so
}
pre_processing {
path /system/lib/soundfx/libaudiopreprocessing.so
}
}

# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
# The value of the "library" element must correspond to the name of one library element in the
# "libraries" element.
# The name of the effect element is indicative, only the value of the "uuid" element
# designates the effect.
# effects {
# <fx name> {
# library <lib name>
# uuid <effect uuid>
# }
# :
# }

effects {
v4a_standard_fx {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
soundbooster_plus {
library soundbooster_plus
uuid 50de45f0-5d4c-11e5-a837-0800200c9a66
}
soundalive {
library proxy
uuid 05227ea0-50bb-11e3-ac69-0002a5d5c51b
libsw {
library soundalive_sec
uuid cf65eb39-ce2f-48a8-a903-ceb818c06745
}
libhw {
library offload
uuid 0b2dbc60-50bb-11e3-988b-0002a5d5c51b
}
}
bassboost {
library soundalive
uuid a926a540-418a-11e1-b2f1-0002a5d5c51b
}
virtualizer {
library soundalive
uuid c747f6a0-418a-11e1-a621-0002a5d5c51b
}
equalizer {
library soundalive
uuid c117b70-f97f-11e0-be50-0002a5d5c51b
}
volume {
library bundle
uuid 119341a0-8469-11df-81f9-0002a5d5c51b
}
reverb_env_aux {
library reverb
uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
}
reverb_env_ins {
library reverb
uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
}
reverb_pre_aux {
library reverb
uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
}
reverb_pre_ins {
library reverb
uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
}
visualizer {
library visualizer_sw
uuid d069d9e0-8329-11df-9168-0002a5d5c51b
}
downmix {
library downmix
uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
}
loudness_enhancer {
library loudness_enhancer
uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c
}
dha {
library proxy
uuid 37155c20-50bb-11e3-9fac-0002a5d5c51b
libsw {
library mysound
uuid 263a88e0-50b1-11e2-bcfd-0800200c9a66
}
libhw {
library offload
uuid 3ef69260-50bb-11e3-931e-0002a5d5c51b
}
}
3d_location {
library myspaceplus
uuid 5eaec9e0-4359-4388-a99b-dec31cf48f0d
}
3d_source {
library myspaceplus
uuid 8d86a1a0-8457-11e5-8b8f-0002a5d5c51b
}
3d_doppler {
library myspaceplus
uuid eacb95a0-8457-11e5-99ee-0002a5d5c51b
}
sa3d {
library proxy
uuid 1c91fca0-664a-11e4-b8c2-0002a5d5c51b
libsw {
library myspace
uuid 3462a6e0-655a-11e4-8b67-0002a5d5c51b
}
libhw {
library offload
uuid c7a84e61-eebe-4fcc-bc53-efcb841b4625
}
}
# fake acoustic echo canceler
aec {
library pre_processing
uuid 62678340-e92c-11e2-91e2-0800200c9a66
}
}

# Audio preprocessor configurations.
# The pre processor configuration consists in a list of elements each describing
# pre processor settings for a given input source. Valid input source names are:
# "mic", "camcorder", "voice_recognition", "voice_communication"
# Each input source element contains a list of effects elements. The name of the effect
# element must be the name of one of the effects in the "effects" list of the file.
# Each effect element may optionally contain a list of parameters and their
# default value to apply when the pre processor effect is created.
# A parameter is defined by a "key" element and a "value" element. Each of these elements
# consists in one or more elements specifying a type followed by a value.
# The types defined are: "int", "short", "float", "bool" and "string"
# pre_processing {
# <input source name> {
# <fx name> {
# <param name> {
# key {
# int|short|float|bool|string <value>
# int|short|float|bool|string <value>
# :
# }
# value {
# int|short|float|bool|string <value>
# int|short|float|bool|string <value>
# :
# }
# }
# :
# }
# :
# }
# :
# }

# level {
# key {
# int test
# }
# value {
# short 9000
# }
# }

pre_processing {
}

output_session_processing {
music {
sa3d {}
}
ring {
sa3d {}
}
}

Other file:

# List of effect libraries to load. Each library element must contain a "path" element
# giving the full path of the library .so file.
# libraries {
# <lib name> {
# path <lib path>
# }
# }
libraries {
v4a_fx {
path /system/lib/soundfx/libv4a_fx_ics.so
}
bundle {
path /system/lib/soundfx/libv4a_fx_ics.so
}
reverb {
path /system/lib/soundfx/libv4a_fx_ics.so
}
visualizer {
path /system/lib/soundfx/libv4a_fx_ics.so
}
downmix {
path /system/lib/soundfx/libv4a_fx_ics.so
}
}

# Default pre-processing library. Add to audio_effect.conf "libraries" section if
# audio HAL implements support for default software audio pre-processing effects
#
# pre_processing {
# path /system/lib/soundfx/libv4a_fx_ics.so
# }

# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
# The value of the "library" element must correspond to the name of one library element in the
# "libraries" element.
# The name of the effect element is indicative, only the value of the "uuid" element
# designates the effect.
# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
# generic effect type UUID.
# effects {
# <fx name> {
# library <lib name>
# uuid <effect uuid>
# }
# ...
# }

effects {
v4a_standard_fx {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
bassboost {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
virtualizer {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
equalizer {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
volume {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
reverb_env_aux {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
reverb_env_ins {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
reverb_pre_aux {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
reverb_pre_ins {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
visualizer {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
downmix {
library v4a_fx
uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
}
}

# Default pre-processing effects. Add to audio_effect.conf "effects" section if
# audio HAL implements support for them.
#
# agc {
# library v4a_fx
# uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
# }
# aec {
# library v4a_fx
# uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
# }
# ns {
# library v4a_fx
# uuid 41d3c987-e6cf-11e3-a88a-11aba5d5c51b
# }

# Audio preprocessor configurations.
# The pre processor configuration consists in a list of elements each describing
# pre processor settings for a given input source. Valid input source names are:
# "mic", "camcorder", "voice_recognition", "voice_communication"
# Each input source element contains a list of effects elements. The name of the effect
# element must be the name of one of the effects in the "effects" list of the file.
# Each effect element may optionally contain a list of parameters and their
# default value to apply when the pre processor effect is created.
# A parameter is defined by a "param" element and a "value" element. Each of these elements
# consists in one or more elements specifying a type followed by a value.
# The types defined are: "int", "short", "float", "bool" and "string"
# When both "param" and "value" are a single int, a simple form is allowed where just
# the param and value pair is present in the parameter description
# pre_processing {
# <input source name> {
# <fx name> {
# <param 1 name> {
# param {
# int|short|float|bool|string <value>
# [ int|short|float|bool|string <value> ]
# ...
# }
# value {
# int|short|float|bool|string <value>
# [ int|short|float|bool|string <value> ]
# ...
# }
# }
# <param 2 name > {<param> <value>}
# ...
# }
# ...
# }
# ...
# }

#
# TODO: add default audio pre processor configurations after debug and tuning phase
#

I did notice

pre_processing {
}

output_session_processing {
music {
sa3d {}
}
ring {
sa3d {}
}

is missing in the other file.

also, what should the file's permissions be?