[Xiaomi Mi MIX  Themes, Apps, and Mods] benziii:
I thought it would be nice to get some numbers up here before Nougat comes out.

This way we will already have some data to put up against android N and it's Vulkan support.

Vulkan API is still in it's infancy though, so let's cross our fingers and toes that everything doesn't crash immediatly:p

I will dedicate the rest of the day to test a slew of games and jot down some results to get the ball rolling.

I'll update OP afterwards.

I will add to the forthcoming list if any of you have some results to share.. Both GC and Wii games are welcome.

If you do, it would be nice if you could include some information (which dev build you are using, settings etc.)

I was a bit quick to say that there were no extra strain in going for 17:9 (as opposed to 16:9) which is true for games that have no issues with this hack.

I do realise there are some games that do not like streching beyond widescreen.

After testing for a while now, it seems at least most games can handle the 16:9 hack. I have therefore also tried "force 16:9" in native resolution.

Tested on 5.0-2134, settings changed are aspect ratio set to "stretch to screen" (or force 16:9) and native resolution 1x and 3x.

-The Legend of Zelda: The Wind Waker

1x: From 18-30fps depending on area. In 16:9 I'm getting the same numbers.

3x: 3-4fps at worst, usually hovers around 12-14fps outside (18-20 at sea). 24-30 inside houses

-Metroid Prime

1x: Between 28/30 and 42fps. Not enjoyable. The same in 16:9.

3x: From 12/13 - 24/30fps

-Bomberman Generation

1x: Solid 50fps. Menus / pause screen does not show. Perfectly playable. Since it runs fine there is nothing to gain by switching to 16:9.

3x: 29-32fps. Not great, but not that much to gain visually, so much better off running at native resolution.

-Luigi's Mansion

1x: Stays mostly @ 30fps. Lightning and some stuttering can bring it down to 26fps. Cutscenes @ solid 60fps. Same with 16:9.

3x: 15-17, depending on room can come up to 22-24fps. Cutscenes halved and slow @ 30fps.

Luigi's flashlight beacon and the poltergust suction have flat colors. Gonna try some more settings here and see if it changes anything.

-NBA Street 3

1x: Between 18-25fps. Same in 16:9.

3x: 15-19fps

-Donald Duck Phantomias PK

1x: Swings wildly between 26-42fps. 31-48fps in 16:9.

3x: 12/13 and often falls down to 9fps.

-007 From Russia With Love

1x: 8fps. In 16:9 anything from 10/12 to 22 depending on how busy the scene is.

3x: Same as native, rarely over 8fps.

-F-Zero GX

1x: 4-8fps ingame, but getting alot of panic toasts. This one is struggeling hard and I can't get past the startline as it just automatically retires. 16:9, double the speed (16fps) but same issues.

3x: Why bother:p

-Doshin The Giant

1x: 30fps, can drop a couple of frames at times but fairly stable. In 16:9 between 37 and 40fps.

3x: Around 20fps, can vary from 16-23fps.

These numbers are not really accurate, since the trees are not loading, which in turn means you can't progress in the game at all. I just had to test this one, as this is one of those odd games I actually owned back in the day.

-The Legend of Zelda: Four Swords Adventures

1x: 45-49fps. Works pretty good, but sound has some stutters. Ruins the experience a bit. If you run this in 4:3 or force 16:9 than it is perfect. Go play this now :)

3x: 24-27fps

I have much more to try out, but I thought I would have more time to sit down with this the last few days.

Was also halted quite a bit when Sixaxis did not want to play ball. Would connect and I give no errors. It would work great everywhere in android, even in Dolphin.

When I ran a game though, nothing would register. Had never experienced that in an emu before. No solution other than to reinstall Sixaxis and remap buttons to Dolphin.

Will update with many more when I get the time.