[BLISS ROMS Development] MaximalEye:
can you update this to andorid-x86 current sources version android-8.1.0_r1 x86_64 build, I been trying to use current Ubuntu and their source page information, to compile my own version of android-8.1.0_r1 but it takes a lot of time to download all the files just to make one iso image anyway using

this page

http://www.android-x86.org/getsourcecode

of course I know its looks like some of the Bliss-x86 add-on on are top are of their android-x86 project anyway it seems like modified versions of android-x86.org project, which is fine I guess if it makes it more user friendly.

it would be great to see some new Bliss ISO images for android-8.1.0_r1 build ISO images, I don't no if the newest version is more stable or less. yet.

one more question whats the main differences besides your startup logo and shell provide in the app, just wondering is your work just an modified version of android-x86 sources, since both projects look like the same android x86 , I only notice small differences between your ISO images and android x86 images from their website? I also played with Remix OS that used some android x86 too I think.

http://www.android-x86.org

on my laptop with some of these boot able systems, their still hardware problems with android , that Linux has drivers for example Bluetooth on android seems to be turn off, and not working, also the battery icon, doesn't show the amount left on it, its seems like its always at 100 percent, of course I been running the laptop with the power cord plugged in, but the batteries icon area, doesn't also show apps usage for the battery , small things like that still need fix or fixes for them, otherwise the only other problem has to do with android games, their are a few like below that are not working right under android-x86 . I can get them working on a few android emulator apps, not the system OS based ones , has something to do with the touch screen features I think, and also like for example injustice 2 app, the new one that links to the X-box One game, the graphics are not displaying right in it, under android x86 and the download size is not the same as an real android tablet, I noticed that under the PC android the full size of the game does not match what my tablet had to download for it, one is 2GB on the tablet, and the PC game version download around 1.30GB something like that, I got the injustice 2 game to run right under an android emulator system on windows 10, but could not get this game to work right under my insignia tablet, or android-x86 projects.

also having problems getting

Subway Surfers to play past the asking my birth date information page, it seems to lock up on that screen where I can't select the date number and enter the info that page that I don't think the game used to have that built into it, I know this game used to work on some of the android x86 builds at one point. it seems to require a real touchscreen now for entering the number or something else is wrong with its newest build on the game, since it used to work with android x86 again, its a new problem I think.

https://play.google.com/store/apps/details?id=com.kiloo.subwaysurf

below are commands I am using when trying to build an android-x86 oreo-x86 build on Linux based Ubuntu

I got the information from this link below on building my own copy of the current version of android-8.1.0_r1

that android-x86 has, again its like download somewhere between 10GB to 24GB of source code, before you can even build it on the linux system.

I may wait on doing the full download of data, since its going to take a long time on my current internet connection to download between 10-24 GB to make one iso image anyway.

http://www.android-x86.org/getsourcecode

above is the link for the commands below that are used.

below is kind of how I went with the commands in building it, i don't no exactly if their been any problems yet, since I am still working on the download part.

Firstly, follow the AOSP page "Establishing a Build Environment" to configure your build environment. Then

$ mkdir android-x86

$ cd android-x86

$ repo init -u git://git.osdn.net/gitroot/android-x86/manifest -b oreo-x86

$ repo sync --no-tags --no-clone-bundle

Using lunch command (recommended)

You can source the file build/envsetup.sh into your bash environment to get some shell functions to help the building:

$ . build/envsetup.sh

Now you can select a target by lunch command:

$ lunch android_x86_64 -eng

Then you can build by m command:

$ m -jX iso_img

m command is equivalent to make, but you can use it in any subdirectory of the android-x86 tree.

Since froyo-x86, we also add menu selection to lunch command. Just type lunch, and you will get a list of available targets. Choose a target by inputting its number. Alternatively, just type lunch $number.

Building directly

To build a live cdrom iso image for target android_x86, type:

$ make iso_img TARGET_PRODUCT=android_x86