[LG L Fino ROMs, Kernels, Recoveries, & Other Devel] Rod2k:
Be careful what you wish for man. I'm listening. Oh well, here goes nothing:

Before I go any further with this review, I can't stress how grateful we are for Lineage Devs and their hard work in order to delivering the latest and greatest Android port (official or not), even though the company you paid your hard-earned money for the hardware doesn't want you to. Thank you, devs.

With that out of the way, lets get down to business.

Covering: Bluetooth, GPS, Audio, Gaming, Overall stability and Storage.

----[GPS]

As I mentioned before, my first experience tale with Maps was based on how long it took to track my location and let me know. I'll admit, first impression was not great, but I was willing to give it a second try and see how it goes, even though something was telling me it wasn't a good idea to keep an application which always came 'bundled' with Android as an app installed on the external storage. Still, I kept it there and decided to go for it. If I got an other error, then I would move it back to internal storage.

Right after Maps started, a location pop up popped up on me (...) asking to enable my GPS. It was a good sign. Maps claimed to be faster. Not sure about that, for I didn't notice anything that fast, but it wasn't that slow either. It definitely is smarter, because it downloaded my offline maps in the background - something I wasn't aware it could do nor did it even ask me to do. But I'm glad it did.

But does GPS work? It definitely does! Tried it at home, at work and at my university. I'm aware Maps can pinpoint my location using multiple sources (Bluetooth, GPS and Wireless), but I wanted to make sure GPS was the only thing being tested here. Surprisingly, it worked out very well. From someone coming from KitKat, I gotta say the tracking code might have received a great code review. While driving, I experience almost to no interference at all. I could elaborate more on that, but for the sake of this review, lets just say it's better than it used to be. On to the next one.

----[Bluetooth]

I had my worries about Nougat and Bluetooth, but I've put them to rest after my tests. Yes, Android (still) reports my BT devices' battery life. My Photive Bluetooth headphone with multimedia controls (which work just fine BTW) had no issues whatsoever with Nougat. I also tried the same couple in a environment with three different computers connected to their BT mice and keyboards, expecting some kind of lag or something unusual to report. Fortunately, my BT experience was flawless. "What about a BT keyboard which requires a passcode?" I'm glad to report it also works. [image files provided below]

[IMG="BT_battery_status_OK"]http://i65.tinypic.com/sc3wvo.jpg[/IMG]

[IMG="BT_keyboard_pairing_passcode"]http://i68.tinypic.com/28arfbr.png[/IMG]

----[Audio]

Now that we are pretty much done with the great things, it's time to talk about those features that need some polishing. Sadly, Audio is in that category. Now, I'm experiencing some kind of audio distortion with select songs and I'd love to have someone in the comments reporting the same experience, in order to make sure this is not an isolated case.

I went through each song. Audacity plays it just fine, also tried it with Rhythmbox with OGG, MP3, FLAC, and AAC. Same. So yeah, I'm lost as to why Android has a problem with some songs and make my ears bleed. "Did you try another player?" I sure did. Same thing. "Maybe your files got damaged somehow during..." -OK, stop right there. If we're talking about corrupted files, there's no way I would even be able to play them to begin with. "Fine. So download your songs back from your phone and play them on your computer." I did it and they play just fine. It's a mystery. I tried to upload a few songs downloaded from my phone, could you please check them out? [audio file and songs provided in Zip file attached to this post.]

-----[Gaming]

In a word: Unhappy.

In a lot of words: There's room for improvement here.

I can play Simcity really well on my phone. That's the good news.

I can't play all my other games on my phone. That's the bad news.

Literally, ALL my Android games that worked in KitKat simply refuse to start in Nougat after being installed on my external SD card. Even though some games will refuse to start, they still post events in my notifications are every so often. So I'm not sure who's to blame, either something Android-related needs fixing or the game could use some patch. Hard to tell. "Did you download them on the Play Store or sideload them?" That's my Play Store experience. Townsmen, Kingdom Rush, Riptide GP2, etc - all these games are installed on my external SD card. Maybe that's the reason, but I find it hard to believe. There's an easy way to prove me wrong, though I'm not going to mess around with my internal memory, which leads me to the next topic.

----[Storage]

It's complicated, it's a mess, it's dumb what Google managed to do here.

It goes beyond my mind how on earth they thought Nougat was good to go with the stage adoptable storage currently is, which can be confusing, frustrating, and deal-breaker for some - myself included.

And you better face the truth: no matter what kind of miracle you manage to pull off, Android will always find a way to eat that internal storage, little by little, until you're eventually out of luck - and out of internal storage.

Fortunately, once Android gets the idea that you want to "offload" your apps to an external SD card (after forcing it to do so), I can say that Downloading an app and updating it does not take any more space from your internal storage.... unless the application in question needs to be placed on your internal storage, that is.

If you have any questions, do let me know and I'll promptly answer them.

Thank you for reaching the end. Go drink a coffee or something. You deserve it.